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Remember 64 is part of the Super
Pod podcast network. 

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Oh yeah, we are teamed up with a
whole bunch of awesome people 

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that some you may have heard on 
Remember 64 already, but there's

4
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a bunch of different great 
gaming shows anywhere from Fine 

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00:00:17,200 --> 00:00:20,920
Time to bar Silence to Retro 
Wildlands. 

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You can of course find the Super
Pod saga on there. 

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Press B to cancel all of these 
awesome shows that's are just 

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here to talk about great times 
with games, share their thoughts

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with you, our experiences with 
you. 

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Check us out Superpod Network on
your podcast app of choice and 

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Superpod Network.com where you 
can find all our shows, blog 

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posts, videos and more. 
This is Ray Man, and this is a 

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man called Ray. 
Ray Man is the star of the 

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action adventure game Ray Man 2.
Ray is not Ray Man can shoot, 

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swim, swing, fly, and even water
ski. 

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Ray cannot. 
Ray Man has friends and enemies 

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in dozens of epic worlds. 
Ray has a sister in Florida. 

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So remember, it's Ray Man, not 
Ray Ray Man 2 for Nintendo 64. 

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Music welcome to remember 64, 
where this week where we're 

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going we don't need limbs Hello 
everyone, welcome to the show 

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and hello again if you're a 
returning listener and viewer 

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and welcome if this is your 
first time joining us on 

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remember 64, where we play and 
discuss the good, the bad, the 

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ugly and everything in between 
in the Nintendo 64's library. 

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My name is David Pitrangelo, and
I'm the star of what is probably

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the very best 2D platformer of 
all time. 

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And as you heard off the top, we
don't need limbs to kick ass and

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take names. 
That's right, we are talking 

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about Rayman 2, the great escape
for the N64. 

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Jiggy, look back with me again. 
Hello Sir, how are you? 

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Calabrew Stew, That's how I'm 
doing. 

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I love this game. 
Rayman Two. 

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Oh my gosh, what a gem. 
This this is one that you have 

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been sort of screaming from the 
mountain tops from for ever 

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since we started talking a 
couple years ago. 

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Like just from the beginning, 
this was like 1 of like, 

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obviously there's Banjo Kazooie 
and there's the obvious pics and

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stuff, but this was like top, 
top of the list for you at all 

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times. 
So I'm very excited that we're 

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able to talk about this and that
for me personally, I'll sort of 

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spoiler alert for the first time
that I played this game. 

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So this is this is great. 
This is cool, but of course, but

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of course, we also have a guest 
this time we're on a streak of 

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having guests. 
Jiggy, this is this is awesome 

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and and great voices that join 
us and faces, of course, Sir. 

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Welcome back Josh from still 
loading. 

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How are you, man? 
Thanks for coming back. 

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I am doing fantastic. 
Thank you once again for having 

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me on Dave and Jiggy. 
Always a pleasure coming back on

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to remember 64 and I'm excited 
to chat about this one because 

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I, I feel like there's a nice 
mixture of experience with this 

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where Jiggy had a lot of 
previous, previous experience. 

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I had a little bit, I, I, I knew
about it, which is why when we 

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were trying to figure out a 
game, I'm like, why I played 

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this. 
I have some recollections of 

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this. 
Not a lot, but I have some 

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recollections. 
And then you're, you have, it's 

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your first time playing it. 
So we have a nice little mixture

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of experiences here. 
So yeah, I'm, I'm happy to be 

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back, happy to be talking about 
Raymond. 

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And you know, I decided to 
surgically remove my elbows and 

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knees in preparation for this 
episode so I could look like 

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him. 
You're you're just you just take

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this so much more spot on, spot 
on. 

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I mean, you look great. 
You look great. 

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Like like it's just it's really 
done a done a good. 

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It's good for you. 
Like it really looks nice. 

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Yeah. 
I don't have wrists anymore. 

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But I was not watching He's he's
my whole episode, yeah. 

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The whole episode, for those who
can't see, I'm just waving my 

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hands in front of the. 
Camera just jazz hands 

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constantly. 
Or like Talladega nights, I 

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don't know what to do with my 
hand. 

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And. 
Then like so like someone's arm 

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comes in from the side, it's 
like. 

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I can't fit my arms into my 
sleeve, so I can't do what 

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Jiggy's doing. 
It's kind of tough, I'm not 

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gonna lie. 
Yeah, Before we get into the 

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game, Josh, let's let's stick 
with you for two seconds here. 

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Let's talk a little bit about 
your about your show and what's 

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been going on this as of this 
record, we're recording a couple

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weeks before this gets out. 
So we are, you're going to be 

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hearing this in the middle of 
March of 2025 and I feel like 

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there's something going on in 
March of 2025 on still. 

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Low, yes, yes. 
The in the middle of March. 

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Well, March, every single year I
do Mario Month and this year for

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Mario Month, which both of you I
believe have been guests on, I 

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think you're both on Mario Kart 
last year for different 

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episodes. 
But like separate. 

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Separate episodes you had to. 
Separate us. 

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We were just gonna, it was just 
gonna get too violent, too 

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heated. 
You had to separate us like 

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kids, kids in in the 1st grade. 
You just have to be at opposite 

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sides of the room. 
And those, remember 64 boys are 

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great, but they get violent real
fast on real. 

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Real fast when it comes to Kart 
games actually we're mostly on 

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the same page with a lot of 
these karting games so I. 

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Don't. 
Yeah, I think we are. 

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Actually, so yeah, I I'm this 
year it's all Mario RPG games. 

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I'm covering, I'm covering 
covering Super Mario RPG, Paper 

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Mario, the N64, Paper Mario, 
Mario and Luigi Superstar Saga, 

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Paper Mario thousand year door 
and Mario and Luigi partners in 

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time. 
I have with the exception of 

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Super Mario RPG. 
It was my first play through for

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all of them, so it was a really 
fun experience to go through 

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that. 
And since this is coming out in 

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mid March and they'll be coming 
up quickly in April this year, 

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I'm doing Punch a Nazi month for
no topical reason. 

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Whatsoever. 
Just really feeling like 

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punching some fucking Nazis. 
Just feels like, I don't know, 

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there's something in the air 
that makes it, makes it makes 

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you want to, you know, there's 
something about it. 

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I don't know, just. 
Something's going on. 

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Yeah, I will tell you my my 
fists are ready, Sir. 

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My fists are ready. 
Right in the mush. 

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They're covering Wolfenstein 3D,
Medal of Honor Underground and 

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Bionic Commando and Real Talk 
where where. 

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I don't know what the etymology 
of saying punching someone in 

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the mush came from, but we need 
to bring it back because that's 

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just, that's just fun to say. 
Just right in the mush. 

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Right in the mush. 
Right, that mush right there, 

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that right there. 
Right. 

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There punching someone in the 
mush kind of kind of kind of 

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makes me picture Batman punching
a Clayface. 

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That's what that sounds. 
That's what that is. 

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That's what I picked the first 
thing I pictured from like the 

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Animated series. 
I can. 

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Like anatomically, where is the 
mush? 

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Where is the? 
Well, for me it's in my. 

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I have one. 
It's, it's in my midsection. 

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I know that for sure. 
I I know that we can tell based 

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on based on what my midsection 
looked like before COVID and 

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after SO. 
I just want to make sure for 

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those who don't know, I'm pretty
sure it means you punch someone 

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in the face. 
But now I'm like, now I'm like 

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double checking like is that, is
that? 

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Is that correct etymology? 
I, I think so. 

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I think so. 
It's just like a like an old 

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school way of saying face, I 
think. 

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That's what I thought too. 
Right in the mush, yeah. 

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Anyway. 
Anyway, punch a Nazi everybody. 

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You don't have to wait till 
April, but the episodes will be 

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coming out in April. 
I'm excited. 

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That's what that's what I got 
going on. 

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And a certain guest on here may 
make an appearance on on one of 

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those episodes. 
You'll have to find way. 

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Too. 
Or will you have to be separated

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again? 
OK. 

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And that, that's what I got 
going on. 

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I'm looking forward to it. 
I have yet to record any of 

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those at the time we're 
recording this, but I actually 

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just beat one of those games in 
preparation. 

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I'm looking forward to the rest.
Nice, nice. 

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That's awesome. 
OK, so before we jump into the 

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game one more time, Jiggy, I 
wrote this down as a note. 

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I told you before we hit record.
And this is the section where 

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instead of making it discreet 
and making it more natural, I am

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saying that I'm going to be 
plugging aspects of the show, 

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including the Patreon page of 
Remember 64 at Remember 64 show 

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on Patreon where you can get 
every episode, including this 

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one early. 
You can get pre show chats, 

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access to polls, you can get 
some posts that come up on like 

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social media and things like 
that early. 

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Just continuing to sort of do 
extra things on there as much as

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they can. 
You can even be a free member 

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and sometimes I'm posting stuff 
on there as well for free 

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00:09:02,160 --> 00:09:04,040
members. 
And every once in a while I'm 

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00:09:04,040 --> 00:09:05,440
putting on a little bit of like 
a picture. 

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00:09:05,920 --> 00:09:07,960
It kind of lets you do like a 
little bit of like a promotion 

170
00:09:07,960 --> 00:09:10,480
thing where if you're a free 
member, you can jump into one of

171
00:09:10,480 --> 00:09:12,760
the tiers for half off for a 
month or two. 

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Every once in a while I'm going 
to be doing that. 

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So even if you're not ready to 
shell out a buck or two, which 

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is totally fine, all up to you, 
it'll keep you up to dates when 

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00:09:21,880 --> 00:09:24,000
that stuff is happening. 
So you could do that at 

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patreon.com/remember 64 show and
what else, Jiggy? 

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00:09:28,120 --> 00:09:31,960
What else do I always forget? 
Well, let's see if you're 

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00:09:31,960 --> 00:09:35,040
watching on YouTube, you got to 
drop a like in this video and 

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00:09:35,040 --> 00:09:38,240
subscribe if you haven't. 
And if you're listening to this 

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00:09:38,240 --> 00:09:41,280
on any podcast platform, please 
rate the podcast. 

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00:09:41,280 --> 00:09:44,240
That would be fantastic. 
If there's a certain amount of 

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stars, say one to five, just 
give it a 5. 

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You know, just just five, just 
straight up, you don't have to 

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think about it. 
Don't think twice. 

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You don't have to listen to the 
rest of this. 

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Just drop 5. 
It's a great number. 

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00:09:54,120 --> 00:09:55,640
Five's a nice. 
Number, It's got a nine. 

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I'm gonna say the best number. 
Top semi circle at the bottom. 

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It's got all the. 
Angles. 

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It's well-rounded. 
It's. 

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Well-rounded that people who hit
five stars are instantly more 

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00:10:06,480 --> 00:10:09,400
attractive, so just food for 
thought. 

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00:10:09,400 --> 00:10:11,240
Damn, I got to start reading. 
What you want to be more 

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attractive? 
Damn, that's my problem. 

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00:10:16,080 --> 00:10:18,120
I got to start reading these 
podcasts more often. 

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00:10:18,120 --> 00:10:21,000
Damn, I wonder that's no wonder 
if my wife doesn't like me. 

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00:10:21,520 --> 00:10:27,120
That's why that's, that's why, 
that's why, you know, I, I rate 

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00:10:27,120 --> 00:10:32,440
podcasts so clearly. 
Please everybody, please help 

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00:10:32,440 --> 00:10:37,320
us, help us by helping you 
become a better looking man or 

200
00:10:37,320 --> 00:10:38,000
woman. 
Please. 

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00:10:38,000 --> 00:10:42,680
Yes, yes, yes, OK, Remember 64 
find us out there on social 

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00:10:42,680 --> 00:10:45,080
media as well. 
Remember 64 show try to keep 

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everything consistent, mostly 
blue sky at this point. 

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00:10:47,800 --> 00:10:50,960
But as of this recording, as of 
this episode, who knows what's 

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going on in the world. 
Anyways, enough of that. 

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Let's talk about Rayman two. 
OK, so like I said, I have no 

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00:10:58,360 --> 00:11:03,240
experience playing this game 
like you said Josh, I do have, I

208
00:11:03,240 --> 00:11:05,240
do. 
I did know of this game. 

209
00:11:05,320 --> 00:11:08,000
I actually know a friend that 
had it for, I want to say 

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00:11:08,000 --> 00:11:11,280
Dreamcast. 
At the time, my only buddy that 

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00:11:11,280 --> 00:11:12,920
had a Dreamcast. 
This was one of the games he 

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00:11:12,920 --> 00:11:14,320
had. 
I think I watched him or his 

213
00:11:14,320 --> 00:11:17,840
brother played a couple times. 
Never really got my hands on it 

214
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as far as I can remember. 
I do, I reference it in my 

215
00:11:21,720 --> 00:11:25,240
intro. 
I do think that's the best or 

216
00:11:25,240 --> 00:11:29,200
one of the top 32D platformers 
of all time. 

217
00:11:29,200 --> 00:11:34,840
Is Rayman Legends from a boat 
seven or eight years ago? 

218
00:11:35,400 --> 00:11:36,880
Something like that. 
Yeah. 

219
00:11:36,880 --> 00:11:38,480
Within the last decade, maybe. 
I don't know. 

220
00:11:38,520 --> 00:11:39,640
I should look it up, but I 
haven't. 

221
00:11:40,440 --> 00:11:41,320
Yeah. 
Something like that. 

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00:11:41,360 --> 00:11:42,560
Anyways, that game is. 
I thought it was. 

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00:11:42,560 --> 00:11:44,080
Like 2012. 
That game's. 

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00:11:44,080 --> 00:11:45,080
Incredible. 
I'll, I'll look. 

225
00:11:45,520 --> 00:11:48,840
Up there was origins. 
Origins and then what's great, 

226
00:11:48,840 --> 00:11:51,040
what's great about Legends is 
that it has everything that 

227
00:11:51,040 --> 00:11:53,840
Origins has in it. 
And then they added more to it. 

228
00:11:53,840 --> 00:11:55,960
Like it's, you're right. 
It's not even just a sequel. 

229
00:11:55,960 --> 00:11:58,080
It's like an expansion almost of
it. 

230
00:11:58,080 --> 00:11:59,840
It's amazing. 
It's such a good game. 

231
00:12:00,400 --> 00:12:02,720
It's gotta be earlier than what 
I said because it was on Wii. 

232
00:12:03,680 --> 00:12:06,320
U Legends. 
One or Origins 1 Legends Legends

233
00:12:06,320 --> 00:12:09,360
started as a Wii U exclusive. 
I didn't know that. 

234
00:12:09,360 --> 00:12:12,320
OK so I've played it on switch 
and I've played it on I think 

235
00:12:12,640 --> 00:12:14,880
PS4 I think is where I played it
elsewhere. 

236
00:12:15,240 --> 00:12:19,720
But anyways, my experience with 
Rayman largely is the original 

237
00:12:19,720 --> 00:12:24,160
off and on. 
I rented back in the day, which 

238
00:12:24,160 --> 00:12:27,400
I replayed part of before I 
played this and then and then 

239
00:12:27,400 --> 00:12:30,000
Origins and Legends. 
I don't have a ton of Rayman 

240
00:12:30,000 --> 00:12:32,560
experience. 
I just know it's out there and 

241
00:12:32,560 --> 00:12:34,880
it's kind of fun and goofy and 
whatever. 

242
00:12:35,400 --> 00:12:38,800
Replaying the original, I was 
kind of like, oh, it's OK, you 

243
00:12:38,800 --> 00:12:40,560
know, it's it. 
Feels it's fine. 

244
00:12:40,760 --> 00:12:45,080
It's just fine at the at this 
point in 2025, it's just fine. 

245
00:12:45,200 --> 00:12:46,760
And that's OK. 
That's just the time of when 

246
00:12:46,760 --> 00:12:49,280
that game is made. 
I'll just say off the top, then 

247
00:12:49,280 --> 00:12:50,920
I'll throw to you guys, this 
game's great. 

248
00:12:51,120 --> 00:12:53,760
This game's awesome. 
It's it's really, really fun. 

249
00:12:53,760 --> 00:12:56,600
And whether you haven't played 
it in a long time or you haven't

250
00:12:56,600 --> 00:13:00,240
played it at all, I definitely 
recommend people go check this 

251
00:13:00,240 --> 00:13:02,800
out, find a way to play it 
regardless of what platform. 

252
00:13:03,040 --> 00:13:05,160
Maybe we can talk about some of 
the differences as we go along 

253
00:13:05,160 --> 00:13:08,320
if if we have those. 
But playing it on the N64, 

254
00:13:08,320 --> 00:13:10,280
playing with a 64 controller 
felt good. 

255
00:13:11,320 --> 00:13:13,880
And yeah, that's that's where 
I'll keep it for now. 

256
00:13:13,880 --> 00:13:16,560
But Jiggy, let's let's go to 
you, man. 

257
00:13:17,560 --> 00:13:21,480
Well, you know what I think 
let's I I want, I wanna I want I

258
00:13:21,480 --> 00:13:24,400
wanna hear your guys thoughts 
because I feel like this is this

259
00:13:24,400 --> 00:13:27,840
is refreshing for me to hear 
because I am filled like 

260
00:13:28,040 --> 00:13:32,520
nostalgic bias for this game. 
It's definitely there. 

261
00:13:32,920 --> 00:13:35,600
I do think it's like in general,
just a good game. 

262
00:13:35,600 --> 00:13:37,720
Like, I don't think I'm wrong 
about that, but I know that I 

263
00:13:37,720 --> 00:13:40,760
think I hold it a little bit 
higher just because I have that.

264
00:13:41,120 --> 00:13:43,600
Like, I played the crap out of 
this game growing up. 

265
00:13:43,640 --> 00:13:46,440
So I want to hear your guys's 
takes before I chime in. 

266
00:13:46,640 --> 00:13:48,000
All right, there we go. 
Do it. 

267
00:13:48,200 --> 00:13:51,840
On to the next. 
I'll, I'll give a, I'll start 

268
00:13:51,840 --> 00:13:54,320
off with my personal experience 
with it, how I kind of first 

269
00:13:54,320 --> 00:13:57,360
played it. 
So I actually rented this from 

270
00:13:57,360 --> 00:14:00,680
Blockbuster back in the day. 
I remember getting it. 

271
00:14:00,680 --> 00:14:04,840
I don't, I don't remember if I 
chose it or my parents. 

272
00:14:04,840 --> 00:14:08,080
I, I think like I just asked if 
we could rent something and they

273
00:14:08,080 --> 00:14:10,040
just picked this. 
I forget why they would have 

274
00:14:10,040 --> 00:14:11,400
picked it. 
I, I don't know if I just don't 

275
00:14:11,400 --> 00:14:13,320
remember if it was me that 
picked it or my parents. 

276
00:14:13,560 --> 00:14:15,640
I'm leaning towards my parents 
just picking in at random. 

277
00:14:15,640 --> 00:14:17,240
It looks friendly. 
It's cartoony. 

278
00:14:17,240 --> 00:14:18,760
Why not? 
Yeah, like, yeah. 

279
00:14:19,200 --> 00:14:23,720
So I've never played the 
original Rayman game ever. 

280
00:14:24,000 --> 00:14:26,560
I well, I shouldn't say that 
I've I've I played like on an 

281
00:14:26,560 --> 00:14:33,000
emulator once, but then I I got 
I played this and this is a game

282
00:14:33,080 --> 00:14:37,960
that I didn't get far in at all.
I don't even think I made it to 

283
00:14:39,200 --> 00:14:42,640
like the first I I might have 
been in the 1st 2 levels tops 

284
00:14:42,640 --> 00:14:45,480
out of like this the the 18 or 
19 in the game. 

285
00:14:46,160 --> 00:14:50,840
So I didn't get far at all. 
But what really captured my 

286
00:14:50,840 --> 00:14:56,080
imagination about it as a kid 
was I Everything kind of felt 

287
00:14:56,080 --> 00:14:57,920
very dreamlike when I first 
played. 

288
00:14:57,920 --> 00:15:01,360
Like I remember like Raymond 
being captured at the beginning 

289
00:15:01,360 --> 00:15:06,840
of the game and glowbox coming 
up or glow blocks or glowbox. 

290
00:15:06,840 --> 00:15:13,280
Glowbox. 
Rescuing him and then talk about

291
00:15:13,280 --> 00:15:17,240
having to go get the great fairy
lie or Lee or however you 

292
00:15:17,240 --> 00:15:21,400
pronounce her name. 
And I remember getting to her 

293
00:15:21,760 --> 00:15:27,240
and her giving me the 1st power 
and that like for some reason it

294
00:15:27,240 --> 00:15:32,000
just, it felt mysterious. 
It felt creepy, but it not in a 

295
00:15:32,000 --> 00:15:33,440
bad way. 
Like it, it wasn't creepy 

296
00:15:33,440 --> 00:15:36,280
because it felt scary. 
It was like I think the best way

297
00:15:36,280 --> 00:15:38,280
I can describe it, it was like 
an enigma to me. 

298
00:15:38,280 --> 00:15:39,640
I just didn't understand the 
world. 

299
00:15:39,640 --> 00:15:44,480
The world felt so much bigger to
me when I was like 10 or 11 when

300
00:15:44,480 --> 00:15:47,920
I first played this because I, 
I, I think at the time I played 

301
00:15:47,920 --> 00:15:53,640
this, I had not really played 
another 3D platformer like it. 

302
00:15:53,640 --> 00:15:57,000
I don't think I'd quite 
understood Donkey Kong 64 yet, 

303
00:15:57,120 --> 00:15:59,040
which, you know, Jiggy and I are
big fans of. 

304
00:15:59,040 --> 00:16:02,720
We we talked, we've talked about
it off my quite a bit, but like 

305
00:16:03,760 --> 00:16:06,920
I just remember being really 
like it just captured my 

306
00:16:06,920 --> 00:16:10,960
imagination and I it felt so 
much bigger and more expansive 

307
00:16:10,960 --> 00:16:17,160
and just mysterious and dark and
it like like a dream, like 

308
00:16:17,400 --> 00:16:19,200
enigma. 
That's the best way I can 

309
00:16:19,200 --> 00:16:23,920
describe it. 
And I didn't play it again after

310
00:16:23,920 --> 00:16:27,880
that one rental until. 
It was like one time, wasn't it?

311
00:16:27,880 --> 00:16:30,600
Was one time. 
Oh well, stuck one time, Damn. 

312
00:16:30,920 --> 00:16:33,520
It really stuck with me and 
like, I didn't understand. 

313
00:16:33,520 --> 00:16:36,760
Like, you know, you free the 
Lums from like, you know what? 

314
00:16:36,800 --> 00:16:39,440
There was some stuck in the 
cages, like the fact that there 

315
00:16:39,440 --> 00:16:42,000
was just cages dangling and you 
could break them open and there 

316
00:16:42,000 --> 00:16:44,120
was people inside. 
Like what's happening in this 

317
00:16:44,120 --> 00:16:48,880
world? 
It it really just kind of like 

318
00:16:48,880 --> 00:16:53,960
filled me with like not anxiety,
just like I felt concerned for 

319
00:16:53,960 --> 00:16:56,560
what the world was like 
concerned like I cared about the

320
00:16:56,560 --> 00:16:58,840
characters even though I didn't 
understand what was happening in

321
00:16:58,840 --> 00:17:02,680
the slightest. 
I don't like the best way I can 

322
00:17:02,680 --> 00:17:06,800
describe it is this game just is
this nostalgic enigma to me 

323
00:17:07,079 --> 00:17:10,440
where I remember the feeling I 
had now playing it, it didn't 

324
00:17:10,440 --> 00:17:12,640
give me playing it now. 
It didn't give me that feeling 

325
00:17:12,640 --> 00:17:15,280
obviously. 
Like that feeling came from a 

326
00:17:15,359 --> 00:17:18,599
from a sense of not 
understanding what video games 

327
00:17:18,599 --> 00:17:20,800
are at all. 
And so when you're getting into 

328
00:17:20,800 --> 00:17:22,680
a world, you think anything's 
possible. 

329
00:17:22,680 --> 00:17:24,760
You know, you're running into 
walls being like, maybe I can 

330
00:17:24,760 --> 00:17:28,000
get through on this pixel, like 
especially on the N64 where you 

331
00:17:28,000 --> 00:17:30,840
would see like 2 polygons 
connect and you have like the 

332
00:17:31,160 --> 00:17:33,640
the jagged edge that were the 
like the Rockwall would mean. 

333
00:17:33,640 --> 00:17:36,680
I'm like, well, I wonder if I 
could walk up the wall if I walk

334
00:17:36,680 --> 00:17:39,000
in between these two polygons 
right here. 

335
00:17:39,000 --> 00:17:40,320
I did that all the time as a 
kid. 

336
00:17:40,320 --> 00:17:44,800
Or I would, I would fixate on a 
single pixel on a texture and be

337
00:17:44,800 --> 00:17:47,400
like, that means something. 
I'm going to try to hit it with 

338
00:17:47,400 --> 00:17:48,800
my attack. 
Or something because you 

339
00:17:48,800 --> 00:17:54,960
haven't, you never saw a wall or
a Cliff or water like that or in

340
00:17:54,960 --> 00:17:57,000
that way a lot of the time. 
So it's like, oh, I want to 

341
00:17:57,000 --> 00:18:00,600
experiment to like what's 
possible and, and to not 

342
00:18:00,600 --> 00:18:03,080
understand game design. 
And not that we're experts in 

343
00:18:03,080 --> 00:18:06,480
any way of that, but like to not
understand all when you're a 

344
00:18:06,480 --> 00:18:08,080
kid. 
Now we have decades of gaming 

345
00:18:08,240 --> 00:18:12,000
under our belt at this point, so
you we have all this knowledge 

346
00:18:12,000 --> 00:18:14,760
to fall back on. 
But when you're first getting 

347
00:18:14,760 --> 00:18:17,040
into games as a kid, you got 
none of that. 

348
00:18:17,040 --> 00:18:21,840
So this whole thing was just 
mysterious and it was just like 

349
00:18:22,120 --> 00:18:25,480
otherworldly to me. 
And I, it stuck with me. 

350
00:18:25,480 --> 00:18:28,160
That feeling of it, it really 
that childlike sense of wonder 

351
00:18:28,960 --> 00:18:30,840
is what I experienced from this 
game. 

352
00:18:31,480 --> 00:18:36,960
And I just remember having that 
feeling the from the one rental 

353
00:18:37,080 --> 00:18:39,240
and that was it. 
And I then years later, like 

354
00:18:39,240 --> 00:18:42,880
literally like over 2 decades 
later, I started collecting or 

355
00:18:42,880 --> 00:18:46,760
like a decade and a half, I 
started collecting games and I 

356
00:18:46,760 --> 00:18:50,760
remember eventually getting a 
physical copy of it and didn't 

357
00:18:50,760 --> 00:18:53,400
really touch it again. 
I was just like, all right, I 

358
00:18:53,400 --> 00:18:57,160
remember renting this from 
Blockbuster and it being really 

359
00:18:57,160 --> 00:18:59,320
cool. 
And so now playing it as an 

360
00:18:59,320 --> 00:19:02,560
adult, I got a whole new like 
obviously I did not have that 

361
00:19:02,560 --> 00:19:05,480
same feeling as I did as a kid. 
I wasn't expecting to either. 

362
00:19:05,480 --> 00:19:08,280
Like I knew I wouldn't like you 
can't have that same sense of 

363
00:19:08,280 --> 00:19:10,320
wonderment once you understand 
how games work. 

364
00:19:11,000 --> 00:19:13,960
But I still enjoyed my time with
it overall. 

365
00:19:13,960 --> 00:19:18,040
I think we'll we'll go into the 
we'll go into detail, obviously 

366
00:19:18,040 --> 00:19:22,880
as we continue the conversation,
but overall I enjoyed it. 

367
00:19:23,120 --> 00:19:26,760
I think this game might be 
better on other platforms. 

368
00:19:26,760 --> 00:19:30,200
I think the N64, I don't know if
it's because I was playing on an

369
00:19:30,200 --> 00:19:36,160
upscaler on my HDTV or not, but 
I had so many like frame rate 

370
00:19:36,160 --> 00:19:39,600
issues, like it was very choppy 
on my N64. 

371
00:19:40,800 --> 00:19:43,160
And did you guys have frame rate
issues at all? 

372
00:19:44,400 --> 00:19:46,280
Or did you, you have, you have 
the, you have the physical 

373
00:19:46,280 --> 00:19:48,360
cartridge, right? 
I do have the physical 

374
00:19:48,360 --> 00:19:51,160
cartridge. 
I played it on the everdrive so 

375
00:19:51,160 --> 00:19:54,680
it might not be the same but I 
actually didn't run into any 

376
00:19:54,680 --> 00:19:58,000
issues and I also hopped into 
the first stage, maybe first two

377
00:19:58,400 --> 00:20:02,400
on Steam Deck which is obviously
also emulation and it ran fine 

378
00:20:02,440 --> 00:20:04,440
so. 
Well, let me ask you this. 

379
00:20:04,640 --> 00:20:06,960
Do you have an expansion pack? 
You probably do. 

380
00:20:07,680 --> 00:20:10,120
Did you run it in the resolution
mode? 

381
00:20:11,720 --> 00:20:13,800
Where's my right? 
There's two different modes, 

382
00:20:13,800 --> 00:20:16,120
yeah. 
I think I turned off resolution 

383
00:20:16,120 --> 00:20:20,760
mode, I don't remember though. 
I forgot to make note of that. 

384
00:20:20,760 --> 00:20:24,880
This is like the first game that
I've seen from this era that had

385
00:20:24,880 --> 00:20:27,280
that. 
And I was like, wait, and it's 

386
00:20:27,320 --> 00:20:31,280
like a higher resolution mode 
20,000, like like a 2015 thing. 

387
00:20:31,280 --> 00:20:32,840
Like what? 
What or 20? 

388
00:20:32,840 --> 00:20:35,600
20 thing better on or off of 
resolution mode. 

389
00:20:35,760 --> 00:20:39,080
I've heard that it runs better 
off, but I've honestly never 

390
00:20:39,080 --> 00:20:43,840
really tested it. 
I'll have to see if it was on or

391
00:20:43,840 --> 00:20:46,280
off. 
I might have kept it on because 

392
00:20:46,600 --> 00:20:50,600
so once you get past the opening
level, which is very short, not 

393
00:20:50,600 --> 00:20:52,960
really any enemies, no really 
way you can die. 

394
00:20:53,280 --> 00:20:55,320
It's just kind of like, you 
know, you're collecting the 

395
00:20:55,320 --> 00:20:56,280
lungs. 
Or you're. 

396
00:20:56,760 --> 00:20:58,400
It's a little tutorial area, 
right? 

397
00:20:58,720 --> 00:21:02,000
And then you get to like kind of
the hub area, which is like a 

398
00:21:02,000 --> 00:21:05,880
Creek and like that, that lagged
like fucking crazy. 

399
00:21:06,240 --> 00:21:08,280
Yeah, I don't. 
So choppy. 

400
00:21:08,640 --> 00:21:11,400
I don't know about that one. 
I I played it, I don't remember 

401
00:21:11,400 --> 00:21:16,200
it lagging unfortunately. 
The last time I played it, which

402
00:21:16,200 --> 00:21:18,000
was on stream, I played a 
different version. 

403
00:21:18,000 --> 00:21:21,320
I played the Dreamcast version 
because I have that one too and 

404
00:21:21,360 --> 00:21:25,920
I had never played that version 
and Boiler Alert, the creator of

405
00:21:25,920 --> 00:21:27,760
the game said that that is the 
best version. 

406
00:21:28,360 --> 00:21:32,640
Yes, that's I was watching. 
I mean I put it in our discord 

407
00:21:32,640 --> 00:21:34,520
chat. 
There's a video you can find 

408
00:21:34,520 --> 00:21:36,360
from double fines to double 
fine. 

409
00:21:36,360 --> 00:21:39,960
I think is the studio Tim 
Schaefer, Tim Schaefer, the head

410
00:21:39,960 --> 00:21:43,880
of Double Fine does, you know, 
game like play with the devs 

411
00:21:43,880 --> 00:21:47,040
series. 
And like nine years ago he had 

412
00:21:47,280 --> 00:21:52,920
the the director of this game, 
Michael or Michelle, Michelle 

413
00:21:52,920 --> 00:21:57,040
Enzel, he was on and he was 
talking about it. 

414
00:21:57,040 --> 00:21:58,960
They were playing the Dreamcast 
version and it looked fucking 

415
00:21:58,960 --> 00:22:02,880
beautiful. 
The N 6. 41 looks fine. 

416
00:22:03,360 --> 00:22:06,440
It's it's like, I think you 
know, art direction. 

417
00:22:06,440 --> 00:22:10,280
It looks great, but because N64 
has that natural kind of fuzz to

418
00:22:10,280 --> 00:22:14,240
all of its graphics, it looked 
so much nicer on the Dreamcast 

419
00:22:14,240 --> 00:22:15,920
version like. 
So yeah, much. 

420
00:22:16,240 --> 00:22:18,440
Nicer. 
Oh yeah, in the Dreamcast 

421
00:22:18,440 --> 00:22:21,160
version runs at 60 frames, which
is really nice. 

422
00:22:21,200 --> 00:22:22,680
You feel that utterly 
smoothness. 

423
00:22:23,520 --> 00:22:27,040
The the N64 version though was 
first. 

424
00:22:28,040 --> 00:22:31,440
The N64 version was the first 
version put out of Rayman 2. 

425
00:22:34,120 --> 00:22:38,080
Talking about the differences 
between versions is really 

426
00:22:38,080 --> 00:22:42,960
interesting because 
fundamentally the Dreamcast 

427
00:22:42,960 --> 00:22:48,560
version it high resolution, 
higher frame rate, adds some 

428
00:22:48,560 --> 00:22:53,160
like specific areas and things 
and challenges which is really 

429
00:22:53,160 --> 00:23:00,040
cool, but like All in all pretty
much the same game just with 

430
00:23:00,040 --> 00:23:02,960
those added perks. 
The PlayStation version, 

431
00:23:02,960 --> 00:23:07,880
however, is pretty different. 
It I feel like you would have to

432
00:23:07,880 --> 00:23:10,360
make a lot of compromises for 
the PlayStation version. 

433
00:23:10,800 --> 00:23:13,080
Yeah, it it does. 
So what? 

434
00:23:13,080 --> 00:23:17,240
What the weird thing is the 
gibberish in this game, which is

435
00:23:17,680 --> 00:23:20,160
one of my favorite things just 
cuz I love Banjo Kazooie and the

436
00:23:20,160 --> 00:23:23,280
gibberish is amazing. 
Yeah, PlayStation is full voice 

437
00:23:23,280 --> 00:23:25,280
acting. 
Really. 

438
00:23:25,280 --> 00:23:28,080
You know that. 
Yes, the PlayStation version is 

439
00:23:28,080 --> 00:23:29,240
full voice acting. 
See. 

440
00:23:29,280 --> 00:23:34,240
OK, it's weird. 
OK, so that reminds me of Yeah, 

441
00:23:34,240 --> 00:23:35,400
one. 
I agree. 

442
00:23:36,080 --> 00:23:37,800
I'm not a fan of that. 
That reminds me of. 

443
00:23:37,800 --> 00:23:41,880
I don't know if you guys have 
played any or some of like the 

444
00:23:41,920 --> 00:23:45,320
Lego games like Lego Star Wars 
or Indiana Jones, Harry Potter, 

445
00:23:45,320 --> 00:23:47,800
whatever, right? 
The early versions of that 

446
00:23:47,800 --> 00:23:52,320
didn't have any voices. 
It was all based off of physical

447
00:23:52,320 --> 00:23:54,880
comedy. 
So goofy things happening to, 

448
00:23:55,400 --> 00:23:57,720
it's better goofy things 
happening to your favorite Star 

449
00:23:57,720 --> 00:24:00,680
Wars or or Harry Potter 
characters or whatever and in 

450
00:24:00,680 --> 00:24:02,360
Lego pieces. 
So they'd fall into a bunch of 

451
00:24:02,360 --> 00:24:04,040
different pieces and bricks and 
things. 

452
00:24:04,040 --> 00:24:07,600
And like you had, they had to be
more creative almost with that. 

453
00:24:07,920 --> 00:24:10,800
And it reminds me of that where 
I enjoyed that comedy better 

454
00:24:11,240 --> 00:24:14,800
than when they started adding 
voices to it, because now they 

455
00:24:14,800 --> 00:24:17,040
made lots of money and they 
could, you know, it's basically 

456
00:24:17,160 --> 00:24:19,120
probably the reason why, right? 
And that's fine. 

457
00:24:19,120 --> 00:24:21,880
It's a it's a choice, but I 
preferred it when it was just, 

458
00:24:22,320 --> 00:24:23,840
you know, a cartoony physical 
comedy. 

459
00:24:23,840 --> 00:24:25,400
So that's that's what this 
reminds me of. 

460
00:24:25,400 --> 00:24:28,720
And it's it the game's almost 
funnier when there aren't any 

461
00:24:28,720 --> 00:24:30,280
voices. 
I think for Rayman, like I think

462
00:24:30,280 --> 00:24:32,120
it's, it's fun to have like 
this. 

463
00:24:32,520 --> 00:24:35,200
What do they call it? 
Simish or Simlish or whatever in

464
00:24:35,200 --> 00:24:36,480
The Sims? 
Like what do they call that? 

465
00:24:37,000 --> 00:24:38,480
Language. 
Yeah, yeah, yeah, yeah, yeah. 

466
00:24:38,480 --> 00:24:40,120
That's what it reminds me of and
it's great. 

467
00:24:40,200 --> 00:24:41,320
It's it's great. 
I love that. 

468
00:24:41,320 --> 00:24:42,040
That's interesting. 
It's. 

469
00:24:42,040 --> 00:24:46,360
Fully, fully voice acted. 
Yeah, it's, it's just kind of 

470
00:24:46,640 --> 00:24:48,680
bizarre. 
It does that, but then it cuts 

471
00:24:48,680 --> 00:24:50,760
back on like the amount of lumps
in the game. 

472
00:24:51,080 --> 00:24:53,120
I think it strikes at a few 
levels. 

473
00:24:53,920 --> 00:24:54,480
It did. 
Read that. 

474
00:24:54,680 --> 00:24:57,040
Yeah, there's a few. 
Yeah, it's it's a little 

475
00:24:57,040 --> 00:24:59,200
strange. 
And I think the PC version is 

476
00:24:59,200 --> 00:25:01,560
more like the PlayStation 
version, if I remember right. 

477
00:25:04,040 --> 00:25:06,520
I know it has less, it has less 
lums as well. 

478
00:25:06,520 --> 00:25:07,840
It may not have the voice 
acting, though. 

479
00:25:08,280 --> 00:25:11,000
It's bizarre, but the this is 
one of those games too that's 

480
00:25:11,000 --> 00:25:15,880
been ported to so many consoles 
like Route Time. 

481
00:25:16,320 --> 00:25:18,800
They changed the names of it 
too, but like there's a. 

482
00:25:19,120 --> 00:25:21,920
The version on the DS is not 
called Rayman Two, it's called 

483
00:25:21,920 --> 00:25:26,040
Rayman DS. 
Yep, it's it's weird how many 

484
00:25:26,040 --> 00:25:30,320
times this game has been ported 
because Rayman 2 and 64. 

485
00:25:30,440 --> 00:25:39,160
PS One, streamcast, PS2, PCDS 3 
DSI mean it's just like being on

486
00:25:39,160 --> 00:25:43,760
a console as late as the 3DS 
when this was a game that 

487
00:25:43,760 --> 00:25:47,200
released originally on the N64 
is just so bizarre to me. 

488
00:25:47,520 --> 00:25:49,920
I mean it's not like we got a 
remake. 

489
00:25:50,000 --> 00:25:53,840
It's like we got a remake so 
many times because they changed 

490
00:25:53,840 --> 00:25:57,760
the game like every time. 
And I'm sorry to say, if you 

491
00:25:57,760 --> 00:25:59,520
have ADS, that's not the way to 
play it. 

492
00:26:00,000 --> 00:26:03,600
The three DS 1 is better, but 
don't don't waste your time with

493
00:26:03,600 --> 00:26:05,600
the DS version. 
Any version is better than that 

494
00:26:05,600 --> 00:26:07,280
version. 
Why it just? 

495
00:26:07,400 --> 00:26:09,200
It just doesn't. 
It just doesn't work. 

496
00:26:09,200 --> 00:26:10,200
It's. 
Not great. 

497
00:26:10,400 --> 00:26:12,360
Yeah, it just doesn't. 
It doesn't run well. 

498
00:26:12,840 --> 00:26:14,880
It's just, yeah, don't do it 
and. 

499
00:26:14,880 --> 00:26:17,360
Then they they even I mean it's 
obviously not in 3D, but they 

500
00:26:17,360 --> 00:26:20,920
even made like a Rayman 2. 
It says 2IN like like almost 

501
00:26:20,960 --> 00:26:24,600
like it's squared like Rayman 2 
forever for Game Boy Color. 

502
00:26:24,600 --> 00:26:27,520
Like they like it was, it was 
everywhere at this time and I 

503
00:26:27,520 --> 00:26:30,720
was just, I don't know why like 
it it if it was everywhere, 

504
00:26:30,720 --> 00:26:33,400
especially in Game of Color. 
I carried that thing in GBA. 

505
00:26:33,400 --> 00:26:36,160
I carried those those handhelds 
with me everywhere. 

506
00:26:36,160 --> 00:26:40,520
How did I not play any of these 
versions of this game? 

507
00:26:40,680 --> 00:26:43,280
It actually is quite surprising 
when you when I think about it 

508
00:26:43,280 --> 00:26:45,920
because I'm like, it was someone
I know had it. 

509
00:26:46,080 --> 00:26:48,240
I could have rented it just like
you guys said like I could. 

510
00:26:48,240 --> 00:26:48,760
Have. 
I mean like. 

511
00:26:48,920 --> 00:26:53,000
The thing is though, like I only
ever saw this at Blockbuster as 

512
00:26:53,000 --> 00:26:55,760
a kid, Like I didn't see the 
Game Boy version. 

513
00:26:55,760 --> 00:26:58,240
I never saw the playstate or the
Game Boy Advance version, excuse

514
00:26:58,240 --> 00:27:01,080
me, or the PlayStation version. 
Definitely not the dreamcaster. 

515
00:27:01,080 --> 00:27:03,160
I might actually, I might have 
seen the Dreamcast in like a 

516
00:27:03,160 --> 00:27:05,400
store or something like that, 
but I didn't have a Dreamcast. 

517
00:27:05,400 --> 00:27:08,680
So it's, it was like, you know, 
in one ear out the other or in 

518
00:27:08,680 --> 00:27:11,120
one eye out the other. 
It just, you know, I didn't 

519
00:27:11,120 --> 00:27:13,960
really think about it because I 
couldn't play it at the time. 

520
00:27:14,360 --> 00:27:17,120
So it it really just kind of 
feels like, I mean, I, I 

521
00:27:17,120 --> 00:27:20,600
wouldn't kick yourself for not 
finding it when it's just. 

522
00:27:20,640 --> 00:27:22,240
Surprised. 
Just surprised. 

523
00:27:22,880 --> 00:27:25,480
Yeah, No, I mean. 
There's so many games out. 

524
00:27:25,480 --> 00:27:27,440
There whatever it's. 
Easy. 

525
00:27:27,640 --> 00:27:30,000
Yeah, yeah, especially at that 
time, maybe I just wasn't 

526
00:27:30,000 --> 00:27:31,600
looking for the single player 
stuff too, right? 

527
00:27:31,600 --> 00:27:34,040
Like it was a 64. 
It was like the Mario Party. 

528
00:27:34,640 --> 00:27:38,040
That's part. 
Of it, did you guys ever play 

529
00:27:38,040 --> 00:27:40,920
Tonic Trouble? 
No, that's another one that's 

530
00:27:40,920 --> 00:27:43,960
been on the list where I just 
like, I hear this is fun, like 

531
00:27:43,960 --> 00:27:45,400
I. 
So I don't really know. 

532
00:27:45,400 --> 00:27:49,320
Tonic Trouble was actually the 
prototype Rayman too. 

533
00:27:50,040 --> 00:27:51,920
You have, You've told them. 
Before, yeah, yeah. 

534
00:27:52,040 --> 00:27:54,480
So that the same, same 
developers and everything. 

535
00:27:54,480 --> 00:27:56,720
They were actually, they 
actually made Tonic trouble. 

536
00:27:57,080 --> 00:28:02,280
They were making kind of a tech 
demo for a Rayman game in 3D and

537
00:28:02,320 --> 00:28:05,880
developed Tonic Trouble, and 
they were just like, well, let's

538
00:28:05,880 --> 00:28:07,680
just make this a whole game 
because it was fun. 

539
00:28:07,760 --> 00:28:10,160
And so they did. 
And in Tonic Trouble you can 

540
00:28:10,160 --> 00:28:12,800
actually see a lot of references
to Rayman, which is pretty cool.

541
00:28:13,840 --> 00:28:16,720
And actually in Rayman 2 there's
actually characters from Tonic 

542
00:28:16,720 --> 00:28:18,480
Trouble as well. 
Oh, really? 

543
00:28:18,600 --> 00:28:21,040
Well, even stylistically, like 
just looking at screenshots of 

544
00:28:21,040 --> 00:28:23,720
that game or, you know, just 
sort of seeing some videos of it

545
00:28:23,720 --> 00:28:25,800
and like, Oh yeah, this, this 
feels like that. 

546
00:28:25,800 --> 00:28:27,160
And I don't know that much about
it. 

547
00:28:27,160 --> 00:28:28,800
But now that you say that, I 
could see how they could be 

548
00:28:28,800 --> 00:28:30,920
linked and stuff. 
Yeah, it's almost, it's more 

549
00:28:30,920 --> 00:28:35,200
interesting to do Raymond Two 
first and then retroactively go 

550
00:28:35,200 --> 00:28:37,320
back and play Tonic Trouble 
because then you see. 

551
00:28:37,520 --> 00:28:39,560
OK, yeah, this is this is like 
Rayman. 

552
00:28:39,680 --> 00:28:41,560
Yeah. 
And it's it's cool. 

553
00:28:41,560 --> 00:28:43,280
It's almost like an experiment 
with things. 

554
00:28:43,480 --> 00:28:45,960
But honestly, Raymond 2 
throughout the game is kind of 

555
00:28:45,960 --> 00:28:48,000
an experiment. 
I feel like there's so many. 

556
00:28:48,080 --> 00:28:50,360
Any game mechanics? 
There's so much going on. 

557
00:28:50,360 --> 00:28:54,120
In the house, like every level 
is like totally different. 

558
00:28:54,160 --> 00:28:56,560
I mean, at heart it's a 3D 
platformer, but yeah. 

559
00:28:57,680 --> 00:28:59,400
But there's, but there's more 
than that happening. 

560
00:28:59,400 --> 00:29:02,000
Yeah, I think I wanna before 
before we get into some of the 

561
00:29:02,000 --> 00:29:04,240
gameplay details, I wanted to go
jump off what you guys said 

562
00:29:04,240 --> 00:29:06,040
about the different versions and
stuff. 

563
00:29:06,320 --> 00:29:08,760
One of the first things I 
noticed about this about this 

564
00:29:08,760 --> 00:29:12,680
game was that I actually thought
it looked really good. 

565
00:29:13,360 --> 00:29:16,840
I think I think it. 
It looks good for an N64. 

566
00:29:16,840 --> 00:29:19,240
Yeah, you're not saying that it 
looks like crap or anything, but

567
00:29:19,480 --> 00:29:21,400
yeah, yeah, yeah, yeah. 
Well, the dream Cat, it looks 

568
00:29:21,400 --> 00:29:22,960
smoother. 
Obviously if, if Jiggy was 

569
00:29:22,960 --> 00:29:25,240
saying like it runs at 60, like 
that's there's, there's 

570
00:29:25,240 --> 00:29:26,560
differences there. 
You're going to notice that 

571
00:29:26,560 --> 00:29:27,880
difference especially. 
If you well, it's on more 

572
00:29:27,880 --> 00:29:30,480
powerful hardware. 
Yeah, exactly as it as it as it 

573
00:29:30,480 --> 00:29:31,680
should look better and run 
better. 

574
00:29:31,680 --> 00:29:36,280
But I, I like when it starts and
you get a lot of like, you know,

575
00:29:36,280 --> 00:29:40,280
close-ups of Rayman himself with
like him specifically. 

576
00:29:40,760 --> 00:29:45,120
They really, I think found a 
great way to make Rayman look 

577
00:29:46,080 --> 00:29:48,880
the like exceptional. 
I think like, I don't know if 

578
00:29:48,880 --> 00:29:51,280
it's just he's a little bit 
smoother than the rest of the 

579
00:29:51,280 --> 00:29:52,800
characters. 
I don't know if it's his 

580
00:29:52,800 --> 00:29:55,640
expressions. 
I just found that the way that 

581
00:29:55,640 --> 00:29:58,280
they designed him and his and 
his motion and mannerisms and 

582
00:29:58,280 --> 00:30:01,240
all these things like when they 
get close up on a lot of 

583
00:30:01,240 --> 00:30:05,840
characters for an N64 game, 
often you can see the flaws 

584
00:30:05,840 --> 00:30:08,480
sometimes. 
And a lot of the time in this, 

585
00:30:08,680 --> 00:30:11,440
it almost looks better when 
you're up close to Rayman. 

586
00:30:11,440 --> 00:30:13,520
And I think that's that doesn't 
happen often. 

587
00:30:13,680 --> 00:30:15,720
Maybe it's because they don't 
have to render his limbs. 

588
00:30:15,720 --> 00:30:19,280
I don't know but. 
They, they talk a little bit, 

589
00:30:19,360 --> 00:30:23,000
they talk a little bit about it 
in the, in that gaming or play 

590
00:30:23,000 --> 00:30:27,160
with the devs doc like video 
from double Fine where the N64 

591
00:30:27,160 --> 00:30:30,720
was better at flat shaders, like
it didn't do well with like 

592
00:30:30,720 --> 00:30:34,320
really complex textures. 
And so Rayman, if you look at 

593
00:30:34,320 --> 00:30:37,120
his textures, they're very 
plain. 

594
00:30:37,120 --> 00:30:38,800
And I don't mean that as an, as 
an insult. 

595
00:30:38,800 --> 00:30:41,880
Like he's got his body. 
His torso is just purple. 

596
00:30:42,120 --> 00:30:45,160
His limbs are pretty much just 
white with the, with the 

597
00:30:45,160 --> 00:30:48,840
occasional line to indicate his 
fingers or his feet or toes or 

598
00:30:48,840 --> 00:30:51,400
whatnot. 
And then his face, for the most 

599
00:30:51,400 --> 00:30:53,920
part, is just one or two colors,
and it's. 

600
00:30:53,960 --> 00:30:56,560
And then like, only his eyes 
kind of move really like. 

601
00:30:56,640 --> 00:30:59,080
Yeah. 
And because he has such a 

602
00:30:59,080 --> 00:31:03,920
cartoonish design, he can be 
more emotive and expressive in 

603
00:31:04,040 --> 00:31:07,520
the way they animate him. 
And it's just very smart art 

604
00:31:07,520 --> 00:31:10,080
direction, if you think about 
it, because if you look at, 

605
00:31:10,080 --> 00:31:12,920
like, other games that are going
for a realistic look, you know, 

606
00:31:12,920 --> 00:31:17,080
like Goldeneye, Perfect Dark, 
you know, stuff like that, while

607
00:31:17,120 --> 00:31:21,320
I have nostalgia for those 
graphics, like the art direction

608
00:31:21,320 --> 00:31:24,040
isn't as strong. 
It doesn't hold up, I should 

609
00:31:24,040 --> 00:31:27,760
say, as much as this does, 
where, Yeah, you can tell this 

610
00:31:27,760 --> 00:31:30,440
is an N64 game. 
You can tell it's old, but it 

611
00:31:30,440 --> 00:31:34,800
doesn't necessarily look bad. 
I would say it looks that you 

612
00:31:34,800 --> 00:31:39,600
can see it's age the most in the
environment, graphics in the 

613
00:31:39,600 --> 00:31:42,720
environments. 
But like Rayman himself, it just

614
00:31:42,720 --> 00:31:46,080
looks like a like the low. 
It almost looks like if someone 

615
00:31:46,080 --> 00:31:50,280
made an indie game with a low 
polyesthetic and they they with 

616
00:31:50,280 --> 00:31:52,040
just strong art direction. 
It works. 

617
00:31:52,040 --> 00:31:54,800
It works really well. 
Rayman looks really good in 

618
00:31:54,800 --> 00:31:56,640
this. 
I mean the game looks especially

619
00:31:56,640 --> 00:31:59,680
good for the time, but like, 
Rayman still doesn't look awful 

620
00:31:59,680 --> 00:32:01,640
now. 
Yeah, no, it still looks good. 

621
00:32:01,640 --> 00:32:03,480
And I I like it's, it's a subtle
details. 

622
00:32:03,480 --> 00:32:06,560
I appreciate a lot of the time 
with like, you know, graphics 

623
00:32:06,560 --> 00:32:07,720
and art direction and things 
like that. 

624
00:32:07,720 --> 00:32:10,680
Like we were just watching, I 
pulled up someone's like long 

625
00:32:10,680 --> 00:32:13,320
play of the video and and 
they're they're swimming in one 

626
00:32:13,320 --> 00:32:15,840
of the parts. 
And it's not like, oh, you swim.

627
00:32:15,840 --> 00:32:19,480
And I mean, this is no knock on 
Banjo Kazooie, but essentially 

628
00:32:19,480 --> 00:32:22,480
like when, when you're swimming 
underwater with them, Kazooie 

629
00:32:22,480 --> 00:32:27,560
pushes with the wings and 
Banjo's feet kind of just 

630
00:32:27,560 --> 00:32:30,240
flutter a little bit. 
Rayman, maybe it's you don't 

631
00:32:30,240 --> 00:32:33,880
have like as many options of how
you swim, but like his motion, 

632
00:32:33,880 --> 00:32:37,040
how he he look, he really looks 
like he's floating through the 

633
00:32:37,040 --> 00:32:40,720
water like extra, you know, 
maybe maybe it's because he 

634
00:32:40,720 --> 00:32:43,320
doesn't have limbs. 
He doesn't have legs attached to

635
00:32:43,320 --> 00:32:45,280
his feet, but his feet are kind 
of like floating a little bit 

636
00:32:45,280 --> 00:32:47,920
when he's not using them. 
Or when you go down his the 

637
00:32:47,920 --> 00:32:51,040
motion on his on his ears or his
hair or whatever you want to 

638
00:32:51,080 --> 00:32:53,440
call it, you know, are they 
considered ears with their ears?

639
00:32:53,440 --> 00:32:55,800
It's hair. 
It's hair that looks a little. 

640
00:32:55,800 --> 00:32:58,360
Bit like ears to me. 
I think they're shaped like 

641
00:32:58,400 --> 00:32:59,760
ears, but I think it's actually 
hair. 

642
00:32:59,920 --> 00:33:02,360
I can tell you why it's hair. 
Please. 

643
00:33:03,080 --> 00:33:08,840
Because in Rayman origins and 
the PS Vita version specifically

644
00:33:08,880 --> 00:33:13,440
I had that there is a cut scene 
that shows how Rayman got his 

645
00:33:13,440 --> 00:33:17,360
hair and he was actually bald in
the beginning. 

646
00:33:17,760 --> 00:33:22,440
And little creatures that look 
like his hair came over and like

647
00:33:22,480 --> 00:33:26,360
hopped on his head and his 
girlfriend at the time like 

648
00:33:26,360 --> 00:33:29,120
freaked out and then he ended up
like falling up a Cliff or 

649
00:33:29,120 --> 00:33:32,360
something Long story short. 
And the hair started twirling 

650
00:33:32,360 --> 00:33:36,880
and like, like hovered him down.
And that's how Raymond got his 

651
00:33:36,880 --> 00:33:39,480
hair. 
I liked it more than the ears. 

652
00:33:39,480 --> 00:33:41,480
I wish that wasn't the narrative
that is. 

653
00:33:42,480 --> 00:33:44,240
That does make more sense if you
think about it. 

654
00:33:44,240 --> 00:33:46,640
Because if he can turn his like 
those things into. 

655
00:33:46,640 --> 00:33:48,960
Helicopters. 
Yeah, having it beat ears would 

656
00:33:48,960 --> 00:33:53,720
be really painful, you know, and
he wouldn't hear anything. 

657
00:33:53,920 --> 00:33:56,480
It would just, it's just whoosh 
right into the ear canal. 

658
00:33:59,040 --> 00:34:01,320
The yeah. 
So anyways, I just wanted to 

659
00:34:01,320 --> 00:34:04,640
mention next I, I liked, I don't
know, I the art direction is 

660
00:34:04,640 --> 00:34:07,480
something that Rayman has kind 
of, it's interesting 'cause you 

661
00:34:07,480 --> 00:34:10,400
go from 2D to 3D, sometimes it's
hard to sort of translate some 

662
00:34:10,400 --> 00:34:11,880
of those characters or those 
worlds. 

663
00:34:12,159 --> 00:34:13,520
I think they did a pretty good 
job at this. 

664
00:34:13,520 --> 00:34:15,800
When you look at this one, or 
you look at ones that were even 

665
00:34:15,800 --> 00:34:19,800
after this, it's, you know, it's
a choice, I think from the 

666
00:34:19,800 --> 00:34:22,520
original game. 
And then they continued it with 

667
00:34:22,520 --> 00:34:26,040
this and, and I think it works. 
I, I think that was, they did a 

668
00:34:26,040 --> 00:34:29,280
good job of, of translating it 
into a completely different 

669
00:34:29,280 --> 00:34:31,800
dimension as they as, as you 
might say so. 

670
00:34:32,280 --> 00:34:35,880
And to to shout something out 
real quick, they specifically, 

671
00:34:35,880 --> 00:34:38,800
at least in the first area, but 
the game, the game in general, 

672
00:34:38,800 --> 00:34:40,840
but specifically they, they 
mentioned this in the first 

673
00:34:40,840 --> 00:34:43,719
area, I think in like the 
jungle, like either the first 

674
00:34:43,719 --> 00:34:46,639
level or they there were the 
tutorial area before you get to 

675
00:34:46,639 --> 00:34:51,639
kind of like the hub area. 
That, that that area, the jungle

676
00:34:51,639 --> 00:34:55,760
specifically was heavily 
inspired by my neighbor Totoro, 

677
00:34:55,880 --> 00:34:58,280
the Heyo Miyazaki movie, my 
neighbor Totoro. 

678
00:34:58,520 --> 00:35:01,400
The games art direction in 
general was inspired by Heyo 

679
00:35:01,400 --> 00:35:06,960
Miyazaki, but they specifically 
cited Ansel in the OR Michel 

680
00:35:06,960 --> 00:35:10,800
Ansel in that video, 
specifically cited my neighbor 

681
00:35:10,800 --> 00:35:14,480
Totoro as an inspiration for the
art direction and a lot of 

682
00:35:14,480 --> 00:35:16,000
things. 
And specifically like the, 

683
00:35:16,000 --> 00:35:19,480
excuse me, like in that jungle 
area, you know, they didn't have

684
00:35:19,480 --> 00:35:23,680
a lot of processing power in 
order to render like trees and 

685
00:35:23,680 --> 00:35:24,320
stuff. 
Yeah. 

686
00:35:24,320 --> 00:35:27,880
So that's why if you look at the
the textures on the walls, 

687
00:35:28,040 --> 00:35:30,760
there's a lot of roots and stuff
where it gives the illusion 

688
00:35:30,760 --> 00:35:33,680
that, hey, you're in a jungle. 
There's trees everywhere without

689
00:35:33,680 --> 00:35:37,080
them having to have detailed 
trees on the texture on the 

690
00:35:37,080 --> 00:35:41,040
textures of the wall, or render 
a whole bunch of trees polygons 

691
00:35:41,040 --> 00:35:44,360
that are trees. 
Yeah, like separately, Yeah, I 

692
00:35:44,360 --> 00:35:45,840
noticed, I noticed a couple 
times. 

693
00:35:46,120 --> 00:35:50,280
Yeah, it's a it's a great way to
sort of, you know, dodge around 

694
00:35:50,280 --> 00:35:53,640
those limitations and stuff, 
which, you know, we've discussed

695
00:35:53,640 --> 00:35:55,280
in a bunch of other games as 
well. 

696
00:35:55,280 --> 00:35:58,080
It's just how it was for the 64 
and how it was for this 

697
00:35:58,080 --> 00:35:59,280
generation and stuff. 
Right. 

698
00:35:59,480 --> 00:36:01,720
I noticed a couple times, like 
when you talk about like trees 

699
00:36:01,720 --> 00:36:04,640
specifically every once in a 
while, because there's not a lot

700
00:36:04,640 --> 00:36:07,040
of those like stand alone trees 
that are there. 

701
00:36:07,480 --> 00:36:09,000
There's one like sticking out of
the wall. 

702
00:36:09,000 --> 00:36:11,240
It could kind of look like a 
vine maybe or whatever. 

703
00:36:11,240 --> 00:36:13,240
And I'm like, oh, do I have to 
do something with this? 

704
00:36:13,440 --> 00:36:15,640
And I would like try and jump on
it and try and figure out if it 

705
00:36:15,640 --> 00:36:18,960
leads me to another area. 
And I'm like, no, it's just 

706
00:36:19,040 --> 00:36:21,760
there just to show you that 
there's a tree. 

707
00:36:22,160 --> 00:36:23,680
That's that's it. 
That's what it is. 

708
00:36:23,680 --> 00:36:24,640
And I'm like, I'm fine with 
that. 

709
00:36:24,640 --> 00:36:27,280
But I was like, it would have 
been cool if that would that led

710
00:36:27,280 --> 00:36:30,040
me somewhere, you know, like I 
was trying to I was trying to do

711
00:36:30,040 --> 00:36:34,480
more with what they were, what 
they were showing me, but it was

712
00:36:34,480 --> 00:36:36,600
it's I like the art direction is
great. 

713
00:36:36,600 --> 00:36:38,240
It's cartoony. 
It's just the right kind of 

714
00:36:38,240 --> 00:36:42,920
cartoony and stuff. 
So Jiggy, we've I mean, we 

715
00:36:43,400 --> 00:36:48,520
didn't quite avoid it or 
whatever, but you played the 

716
00:36:48,520 --> 00:36:50,280
shit out of this game growing 
up, man. 

717
00:36:50,280 --> 00:36:53,040
But it Oh yeah. 
So did you did you own it at 

718
00:36:53,200 --> 00:36:55,480
like when you were younger or? 
Yeah, yeah, you did. 

719
00:36:55,520 --> 00:36:57,600
OK. 
Oh yeah, no idea how I got it, 

720
00:36:57,600 --> 00:36:59,320
but I had it. 
Sure I had it. 

721
00:36:59,320 --> 00:37:04,600
And I just absolutely loved it. 
And Rayman became one of my 

722
00:37:04,600 --> 00:37:11,280
BIG4, OK. 
And four, my Big 4 is the 

723
00:37:11,280 --> 00:37:15,200
characters I wanted in Super 
Smash Bros and was always 

724
00:37:15,200 --> 00:37:17,080
horribly disappointed that they 
were never in. 

725
00:37:17,640 --> 00:37:20,480
But thankfully I've gotten three
of those four, which is 

726
00:37:20,480 --> 00:37:23,640
incredible, by the way. 
And those characters were 

727
00:37:24,520 --> 00:37:29,160
Rayman, Mega Man, Banjo Kazooie 
and Sonic the Hedgehog. 

728
00:37:29,960 --> 00:37:32,000
I loved all four of those 
characters. 

729
00:37:32,040 --> 00:37:37,920
And Rayman was like this weird, 
like I don't even know. 

730
00:37:37,960 --> 00:37:41,880
I really honestly, I enjoyed 
Rayman Legends and I enjoyed 

731
00:37:41,880 --> 00:37:45,400
Rayman Origins. 
I wasn't a huge fan of Rayman 3.

732
00:37:46,000 --> 00:37:49,760
I loved Rayman 2 to death and I 
was like a little disappointed 

733
00:37:49,760 --> 00:37:52,440
with Raymond 3 and I got Raymond
Raving Rabbits. 

734
00:37:52,440 --> 00:37:56,240
It's like on my Wii, like I was 
so pumped for Rayman. 

735
00:37:56,240 --> 00:37:59,280
Yeah, every time Rayman came 
out, I was like, yeah, Rayman. 

736
00:37:59,320 --> 00:38:02,080
Oh, this is shit based around 
this game, based around this 

737
00:38:02,080 --> 00:38:04,560
game, based around this game. 
And every time I got a game, I 

738
00:38:04,560 --> 00:38:07,640
was like, this isn't Rayman 2. 
Like it doesn't have the same 

739
00:38:07,640 --> 00:38:08,640
feeling. 
It doesn't. 

740
00:38:09,080 --> 00:38:10,840
It doesn't capture me like this 
one did. 

741
00:38:10,840 --> 00:38:14,880
This is like the definitive, for
sure, 3D Rayman. 

742
00:38:14,880 --> 00:38:17,880
And that's not to say that 
Rayman 3 is bad. 

743
00:38:17,880 --> 00:38:19,720
That's not to say that Raving 
Rabbits is bad. 

744
00:38:19,720 --> 00:38:21,320
I had fun with both of those 
games. 

745
00:38:22,480 --> 00:38:24,760
Raving Rabbits is definitely 
more Mario Party. 

746
00:38:25,160 --> 00:38:28,400
I guess Wario Wear kind of. 
It's just mini games over and 

747
00:38:28,400 --> 00:38:29,520
over, yeah. 
Yeah. 

748
00:38:29,600 --> 00:38:31,320
But. 
Approach, yeah. 

749
00:38:31,680 --> 00:38:33,880
Yeah, Rayman 3 just changed the 
combat. 

750
00:38:33,880 --> 00:38:37,680
And for me, the thing that I 
really loved about Rayman 2 is 

751
00:38:37,680 --> 00:38:40,520
the momentum. 
The feeling of momentum of 

752
00:38:40,520 --> 00:38:44,280
sliding, jumping in the air and 
flipping, and then like you do a

753
00:38:44,280 --> 00:38:46,080
little roll as you land on the 
ground. 

754
00:38:46,160 --> 00:38:48,840
I love that choice. 
Like just a simple jump, so like

755
00:38:48,920 --> 00:38:50,480
a little tumble thing. 
I love it. 

756
00:38:51,040 --> 00:38:54,920
Yeah, it felt so smooth. 
It it, it just feels right in 

757
00:38:54,920 --> 00:38:59,080
Raymond 3 momentum. 
No, it's like if you you do a 

758
00:38:59,080 --> 00:39:01,280
front flip and you almost don't 
move forward at all. 

759
00:39:01,280 --> 00:39:03,840
You just kind of jump straight 
and you do like this really 

760
00:39:04,280 --> 00:39:08,040
subtle forward movement versus 
Rayman 2 where you just like you

761
00:39:08,040 --> 00:39:11,280
went flying, right? 
And yeah, he's got a very fluid 

762
00:39:11,280 --> 00:39:14,720
motion in this, which I think a 
lot of the time you don't 

763
00:39:15,560 --> 00:39:18,720
without like a deliberate run 
button. 

764
00:39:19,080 --> 00:39:21,720
You know, like in Mario or I 
would say Banji Kazooie, as you 

765
00:39:21,720 --> 00:39:24,360
run around with Kazooie, those 
are kind of the quote, UN quote 

766
00:39:24,360 --> 00:39:26,600
run buttons. 
This doesn't have that. 

767
00:39:26,600 --> 00:39:29,240
And yet that momentum that 
you're talking about is still 

768
00:39:29,240 --> 00:39:31,720
there, which is interesting. 
That's that's an interesting 

769
00:39:31,720 --> 00:39:32,720
point. 
Everyone actually thought about 

770
00:39:32,720 --> 00:39:35,680
it that way, but you're right. 
Yeah, and the the racing levels 

771
00:39:35,680 --> 00:39:39,200
with Lee, the ferry, which I I 
actually don't know for sure if 

772
00:39:39,480 --> 00:39:42,760
it I think it is Lee. 
I'm trying to remember because I

773
00:39:42,760 --> 00:39:46,280
did play through the PlayStation
version, but I don't remember 

774
00:39:46,280 --> 00:39:48,440
how they pronounced it. 
It's been a long time. 

775
00:39:48,440 --> 00:39:49,400
I. 
Wonder if there's a way I'll try

776
00:39:49,400 --> 00:39:50,200
and find it. 
Yeah, I. 

777
00:39:50,240 --> 00:39:51,880
Didn't even. 
Get any of those levels because 

778
00:39:51,880 --> 00:39:53,200
those were the bonus levels, 
right? 

779
00:39:53,240 --> 00:39:54,800
Yeah, right. 
And I've always. 

780
00:39:55,160 --> 00:39:57,560
Not all the bonus levels, I 
think there's like two or three 

781
00:39:57,560 --> 00:39:59,480
of those ones, I think. 
Well, there's. 

782
00:40:00,080 --> 00:40:02,160
Yeah, there's. 
There's one for every stage, but

783
00:40:02,160 --> 00:40:04,800
they're not all like that. 
I haven't gotten a single. 10 

784
00:40:04,800 --> 00:40:07,280
really I got I think I got like 
3 or 4 but. 

785
00:40:07,880 --> 00:40:11,040
I think there, I think there's 2
Lee races actually two OK and. 

786
00:40:11,040 --> 00:40:13,960
Then yeah, I think there's. 
Yeah, I think there's two and 

787
00:40:13,960 --> 00:40:16,360
then and then there is like a 
bonus level like with the baby 

788
00:40:16,360 --> 00:40:17,960
glow box that's like button 
mashing. 

789
00:40:18,080 --> 00:40:21,280
Yeah, which by the way, in 
Dreamcast heart as heck, don't 

790
00:40:21,280 --> 00:40:24,200
even bother just and these were 
so much easier just because of 

791
00:40:24,200 --> 00:40:26,720
the buttons are it's just the 
buttons. 

792
00:40:26,720 --> 00:40:29,320
It just doesn't it doesn't match
like the 64 buttons do. 

793
00:40:29,320 --> 00:40:31,120
They're a little and they don't 
feel bad. 

794
00:40:31,120 --> 00:40:33,920
It just doesn't. 
Like I was, I was trying all 

795
00:40:33,920 --> 00:40:36,560
sorts of different techniques 
and I won a few times, but I was

796
00:40:36,560 --> 00:40:38,080
like so frustrated with it. 
Yeah. 

797
00:40:38,080 --> 00:40:40,600
So if anyone doesn't know or 
basically the way it works in 

798
00:40:40,600 --> 00:40:45,000
this game is similar to other 
semi collect a thon type games 

799
00:40:45,000 --> 00:40:49,440
is every stage you collect is 
it? 

800
00:40:49,480 --> 00:40:51,280
It's not always 30 or 50. 
Lums. 

801
00:40:51,280 --> 00:40:53,800
No, it's it varies. 
Because some. 

802
00:40:53,800 --> 00:40:55,920
Some. 
You know 50 alums, but it does 

803
00:40:55,920 --> 00:40:57,480
vary. 
Yeah, some are 30 or whatever, 

804
00:40:57,480 --> 00:40:58,920
depends. 
I some because some levels are 

805
00:40:58,920 --> 00:41:00,640
just shorter than others. 
I think that's kind of why. 

806
00:41:00,840 --> 00:41:02,040
Yeah, it depends on the size of 
the level. 

807
00:41:02,040 --> 00:41:03,000
Yeah, it. 
Depends on the size. 

808
00:41:03,000 --> 00:41:06,680
And then there's anywhere 
between 3:00 to 8:00 of the 

809
00:41:06,680 --> 00:41:08,320
cages that you have to break 
open or whatever. 

810
00:41:08,320 --> 00:41:11,800
And if you get all of both of 
those, you're awarded with a 

811
00:41:11,800 --> 00:41:15,040
bonus level which comes in. 
Is it just the two forms jiggy? 

812
00:41:15,040 --> 00:41:16,000
Because I didn't get all of 
them. 

813
00:41:16,560 --> 00:41:18,600
Is it? 
It's just the glow box, the baby

814
00:41:18,600 --> 00:41:21,000
glow box. 
OK, so the baby glow box, which 

815
00:41:21,000 --> 00:41:24,600
is basically a Mario Party mini 
game where you just press A&B 

816
00:41:24,600 --> 00:41:27,000
really quickly back and forth 
and that's how you pick up speed

817
00:41:27,240 --> 00:41:30,400
or lie or Lee. 
You quote UN quote race with her

818
00:41:30,600 --> 00:41:33,640
and you follow her and pick up a
bunch of the, you know, yellow 

819
00:41:33,640 --> 00:41:35,240
lums like basically, which are 
well, the. 

820
00:41:35,640 --> 00:41:39,080
The Lee levels are different. 
The Lee levels are like, so the 

821
00:41:39,080 --> 00:41:42,640
glow box, the baby glow box 
levels are like the bonus levels

822
00:41:42,640 --> 00:41:45,680
you get for the level getting 
the lums and the cages. 

823
00:41:45,680 --> 00:41:47,840
Yes, yes. 
But the Lee levels are actually 

824
00:41:47,840 --> 00:41:51,080
separate levels that in certain 
levels they're like. 

825
00:41:51,240 --> 00:41:53,320
In certain levels they're like 
an alternate path. 

826
00:41:53,680 --> 00:41:55,360
Oh, that's what it was. 
That's what I'm thinking. 

827
00:41:55,360 --> 00:41:57,080
Yeah, yeah, yeah. 
And then you can find her. 

828
00:41:57,080 --> 00:42:00,640
And I love those levels. 
And those levels actually spun 

829
00:42:00,640 --> 00:42:07,320
off into their own game. 
Yeah, on PlayStation One, it was

830
00:42:07,320 --> 00:42:12,800
a Rayman like racing game and 
I'm trying to remember what it 

831
00:42:12,800 --> 00:42:14,880
was called. 
I don't it might have been 

832
00:42:14,880 --> 00:42:18,560
actually been Rayman Arena and 
it was just like APS one version

833
00:42:18,560 --> 00:42:23,760
of Rayman Arena and then the PS2
and that generation was 

834
00:42:23,760 --> 00:42:25,360
different. 
Yeah, Rayman Arena. 

835
00:42:25,360 --> 00:42:29,360
So it basically like Rayman 
Arena on PS1 is literally just 

836
00:42:29,360 --> 00:42:31,640
those Lee races just with like 
multiple. 

837
00:42:31,960 --> 00:42:35,880
Players yeah, yeah, those are 
cool because those also reminded

838
00:42:35,880 --> 00:42:37,760
me which I liked them. 
I agree. 

839
00:42:37,760 --> 00:42:39,160
I thought they were they were a 
lot of fun. 

840
00:42:39,320 --> 00:42:41,520
The the level design around them
is cool. 

841
00:42:41,720 --> 00:42:43,880
You're basically just going 
through jumping over a bunch of 

842
00:42:43,880 --> 00:42:46,040
obstacles following her and you 
have a little bit of a time 

843
00:42:46,040 --> 00:42:48,960
limit on it. 
That reminds me of the levels 

844
00:42:48,960 --> 00:42:51,800
that completely blew me away the
first time I played. 

845
00:42:52,080 --> 00:42:57,600
The music stages and Origins 
and, and, and Legends, Rayman 

846
00:42:57,600 --> 00:43:01,080
Origins and Legends. 
Because to me, those stages in 

847
00:43:01,080 --> 00:43:04,000
those particular 2 games are 
perfection. 

848
00:43:04,600 --> 00:43:08,560
They are so well done. 
Because one, it's usually music 

849
00:43:08,560 --> 00:43:13,640
that I enjoy, which always, 
yeah, yeah, the Black Betty ones

850
00:43:13,640 --> 00:43:15,400
and stuff like that. 
And like the fact that that's 

851
00:43:15,400 --> 00:43:18,040
like the first one, I was like, 
what am I playing? 

852
00:43:18,280 --> 00:43:20,680
This is the greatest thing I've 
ever experienced. 

853
00:43:21,160 --> 00:43:24,280
So fucking good. 
I love it anyways, reminding me 

854
00:43:24,280 --> 00:43:25,480
of those. 
They're going for the same kind 

855
00:43:25,480 --> 00:43:27,400
of idea. 
I wish there was a little bit of

856
00:43:27,400 --> 00:43:30,000
a music thing, but it's just the
same music. 

857
00:43:30,240 --> 00:43:33,680
Although you're playing the N64.
I'm sure there was a limitation 

858
00:43:33,680 --> 00:43:35,520
to it. 
It is what it is either way, I 

859
00:43:35,520 --> 00:43:37,480
thought that the level design 
around those were still a lot of

860
00:43:37,480 --> 00:43:40,240
fun and still really good, so 
I'm not going to complain too 

861
00:43:40,240 --> 00:43:43,520
much. 
But yeah, so that that sort of 

862
00:43:43,520 --> 00:43:46,480
takes us to how like the game is
structured, I guess, too, right,

863
00:43:46,480 --> 00:43:47,760
Which we haven't quite got to 
yet. 

864
00:43:47,760 --> 00:43:53,840
So there's those unlockables or 
those collectibles that that you

865
00:43:53,840 --> 00:43:57,600
need to get in each stage, and 
there are how many stages here 

866
00:43:57,600 --> 00:44:00,960
there are. 
I think there's 18 and then or 

867
00:44:00,960 --> 00:44:03,440
19 and there's like a bonus one.
OK, Yeah. 

868
00:44:03,440 --> 00:44:04,080
OK. 
So there. 

869
00:44:04,080 --> 00:44:06,040
So. 
I I had it up for a little bit. 

870
00:44:06,080 --> 00:44:06,920
I. 
Yeah, I have it too, but it 

871
00:44:06,920 --> 00:44:07,960
doesn't have the numbers beside 
it. 

872
00:44:07,960 --> 00:44:11,640
I don't feel like counting, so 
that's fair enough. 

873
00:44:11,640 --> 00:44:13,480
That's where I am. 
I I'm so tired. 

874
00:44:14,840 --> 00:44:19,360
And each stage is you go in 
there, try and collect as much 

875
00:44:19,360 --> 00:44:24,160
as you can and, and you know, 
rescue as many, bust open as 

876
00:44:24,160 --> 00:44:26,200
many cages as you can, and then 
you move on to the next one. 

877
00:44:26,200 --> 00:44:27,520
Maybe you'll get a bonus, maybe 
you won't. 

878
00:44:27,840 --> 00:44:29,920
The more you collect, 
potentially you might get a 

879
00:44:29,920 --> 00:44:31,680
little bit more life if you do 
bonus stages. 

880
00:44:31,720 --> 00:44:34,320
You all these, all these types 
of things that will happen in in

881
00:44:34,320 --> 00:44:39,720
3D platformers of this time. 
Kind of shares some some ideas 

882
00:44:39,720 --> 00:44:41,680
from those. 
But the difference between a 

883
00:44:41,680 --> 00:44:44,800
game like this and something 
like Mario 64 or especially 

884
00:44:44,800 --> 00:44:48,200
Banjo Kazooie if you want to 
compare it to that, these are 

885
00:44:48,200 --> 00:44:51,480
mostly much smaller and shorter 
stages. 

886
00:44:52,440 --> 00:44:54,600
Not all of them, but some of 
them especially. 

887
00:44:54,600 --> 00:44:56,640
Really are. 
Some of them are really long. 

888
00:44:56,840 --> 00:44:58,440
Yeah, some of them are are a 
little too long. 

889
00:44:58,440 --> 00:45:00,400
There's a little little too many
ideas going on. 

890
00:45:00,600 --> 00:45:04,160
But early on some of them you 
can whip through fairly quickly 

891
00:45:04,360 --> 00:45:05,720
even if you're playing it for 
the first time. 

892
00:45:05,720 --> 00:45:08,320
I found anyway, I did I collect 
everything when I did those. 

893
00:45:08,560 --> 00:45:13,160
No, but but I early stages, 
sometimes you can get through in

894
00:45:13,320 --> 00:45:17,040
1520 minutes even if you're 
taking your time later on things

895
00:45:17,040 --> 00:45:20,360
really sort of build and they're
doing a lot more mechanics and a

896
00:45:20,360 --> 00:45:23,600
lot of sort of sometimes great, 
sometimes not so great 

897
00:45:23,600 --> 00:45:26,760
platforming and stuff. 
So I still think it's a, it's a,

898
00:45:26,840 --> 00:45:28,880
it's AI know you got something 
to say about it. 

899
00:45:28,880 --> 00:45:31,960
So. 
Any level with a fucking plum 

900
00:45:31,960 --> 00:45:34,480
can go die in a Dick. 
That was what I was going to get

901
00:45:34,480 --> 00:45:35,800
to. 
So there's lots of ideas here. 

902
00:45:35,800 --> 00:45:38,200
So some of them are simple, some
of them are simple. 

903
00:45:38,200 --> 00:45:40,280
You just, you're, you're jumping
and you're just trying to not to

904
00:45:40,280 --> 00:45:44,200
fall down a Cliff or you're just
defeating the robots that have 

905
00:45:44,400 --> 00:45:46,760
have captured you and your 
friends and the lums and all 

906
00:45:46,760 --> 00:45:48,280
these things, all those types of
things. 

907
00:45:48,920 --> 00:45:51,680
Simple idea, just enough to kind
of get you from stage to stage. 

908
00:45:51,680 --> 00:45:55,160
And then as you go further 
along, what's the deal with the 

909
00:45:55,160 --> 00:45:56,160
plums? 
Let's talk about that. 

910
00:45:57,200 --> 00:46:06,160
That's one of the mechanics. 
OK, so the plums are in, there's

911
00:46:06,160 --> 00:46:10,240
a handful of levels where in 
order to traverse to get to the 

912
00:46:10,240 --> 00:46:14,520
next spot in it, there's water 
or lava or something that you 

913
00:46:14,520 --> 00:46:17,520
just, you cannot jump into 
because the water has piranhas 

914
00:46:17,520 --> 00:46:20,480
or the lava, lava's hot, right? 
Whatever the fuck. 

915
00:46:21,240 --> 00:46:26,640
And in order to progress past 
it, there are these plums that 

916
00:46:27,160 --> 00:46:29,320
they're obvious. 
You can see them pretty clearly,

917
00:46:29,920 --> 00:46:34,360
Yeah, But you're supposed to 
knock them off with your energy 

918
00:46:34,360 --> 00:46:39,640
blast and then stand on top of 
them and throw your energy ball.

919
00:46:39,960 --> 00:46:44,680
And it the the momentum from 
that will push you in the 

920
00:46:44,680 --> 00:46:46,640
opposite direction. 
You're throwing the ball. 

921
00:46:46,920 --> 00:46:49,720
And you're supposed to traverse 
these levels kind of in these 

922
00:46:49,720 --> 00:46:52,880
like weird backward, like, you 
know, you're, you're throwing 

923
00:46:52,880 --> 00:46:54,800
the balls behind you. 
So that way you can progress 

924
00:46:54,800 --> 00:46:58,360
forward. 
Yeah, the game does an absolute 

925
00:46:58,440 --> 00:47:02,200
shit job of explaining this 
mechanic to you they don't 

926
00:47:02,200 --> 00:47:03,480
explain it to. 
You at all they don't it. 

927
00:47:03,960 --> 00:47:05,840
Just doesn't. 
Yeah, I didn't know I had to do 

928
00:47:05,840 --> 00:47:07,120
that. 
I was like what am I doing with 

929
00:47:07,120 --> 00:47:10,000
this thing? 
The only thing I can think of is

930
00:47:10,000 --> 00:47:12,520
that was that a mechanic in the 
first Rayman game? 

931
00:47:12,600 --> 00:47:15,000
Like something where you stood 
on those plums and you you 

932
00:47:15,000 --> 00:47:17,800
hopped across a tough area. 
I could totally see that work in

933
00:47:17,800 --> 00:47:21,040
2D as well because other games 
did that on the Super Nintendo 

934
00:47:21,040 --> 00:47:23,800
in Genesis and whatnot. 
Not an outrageous idea in two 

935
00:47:23,800 --> 00:47:24,880
DI, don't think. 
No. 

936
00:47:25,760 --> 00:47:30,160
And it's not even that. 
I will give them credit that 

937
00:47:30,160 --> 00:47:33,960
while it's not taught at all, 
like it's awful design from that

938
00:47:34,000 --> 00:47:35,320
standpoint. 
You get a little bit of like a 

939
00:47:35,320 --> 00:47:38,040
text at the bottom from the from
the weird guy that sounds like 

940
00:47:38,040 --> 00:47:39,400
he's whispering to you all the 
time. 

941
00:47:40,000 --> 00:47:41,440
Murphy. 
Yeah, what's his name? 

942
00:47:43,000 --> 00:47:45,160
Yes, Murphy. 
Murphy's. 

943
00:47:45,360 --> 00:47:46,680
There's some there's some 
sounds. 

944
00:47:46,760 --> 00:47:49,280
I want to talk about sound after
we talk about this or eventually

945
00:47:49,280 --> 00:47:50,960
we'll talk about sound because 
there's there's music and 

946
00:47:50,960 --> 00:47:52,880
there's sound effects that I 
have like what? 

947
00:47:54,920 --> 00:47:59,200
Anyways, like you're supposed to
then, you know, catapult 

948
00:47:59,200 --> 00:48:01,320
yourself across by throwing in 
the opposite direction. 

949
00:48:01,680 --> 00:48:03,760
And what I'll give them credit 
for is that they design the 

950
00:48:03,760 --> 00:48:07,960
levels pretty well where they 
don't make you do super precise 

951
00:48:08,240 --> 00:48:12,480
platforming or movement while 
you are on top of that plum. 

952
00:48:12,760 --> 00:48:15,400
So while it is a pain in the 
ass, and honestly they make the 

953
00:48:15,400 --> 00:48:18,480
levels with those plums way too 
fucking long, it's they're too 

954
00:48:18,480 --> 00:48:21,040
exploratory. 
Use it too much. 

955
00:48:21,760 --> 00:48:25,520
Yeah, it's a cumbersome, 
cumbersome movement mechanic 

956
00:48:26,000 --> 00:48:28,720
that they make you use too much,
but they never really kill you 

957
00:48:28,720 --> 00:48:31,080
with it. 
They don't demand too much of 

958
00:48:31,080 --> 00:48:32,760
you with it. 
It's more just like a war of 

959
00:48:32,760 --> 00:48:35,400
attrition at that point, like. 
Do you have what it takes to 

960
00:48:35,480 --> 00:48:36,960
keep? 
Pushing through it. 

961
00:48:37,240 --> 00:48:42,800
So that is the most aggravating 
part of the game for me. 

962
00:48:43,040 --> 00:48:46,160
I also think there's a handful 
of moments that suffer from a 

963
00:48:46,160 --> 00:48:50,640
similar problem that these plums
do, where they introduce a 

964
00:48:50,640 --> 00:48:54,400
pretty important mechanic to 
whether it's whether it's 

965
00:48:54,400 --> 00:48:57,120
beating or to progress through a
specific level or something 

966
00:48:57,120 --> 00:48:59,880
you're going to use later on. 
And they don't give you a lot of

967
00:48:59,880 --> 00:49:03,360
explanation on how to use said 
mechanic. 

968
00:49:04,800 --> 00:49:08,160
You know, obviously being the 
the plum is is the big one. 

969
00:49:08,960 --> 00:49:12,440
Also, like another thing with 
the plum, the there's like those

970
00:49:12,440 --> 00:49:17,640
like monkey robots that like you
can't damage with your with your

971
00:49:17,640 --> 00:49:19,960
energy blast. 
Yep, you're supposed to defeat 

972
00:49:19,960 --> 00:49:22,240
them with a plum. 
You throw a plum at their head 

973
00:49:22,240 --> 00:49:24,600
and it like. 
It sticks to their face it. 

974
00:49:25,360 --> 00:49:27,240
Sticks to their face. 
Or you can which? 

975
00:49:27,280 --> 00:49:30,120
Is the whole which looks, which 
looks great by the way. 

976
00:49:30,120 --> 00:49:33,000
It's I think it's great. 
I think it's really funny but 

977
00:49:34,160 --> 00:49:35,720
but like there were. 
So many moments. 

978
00:49:35,800 --> 00:49:38,240
Where like to take out those 
monkey guys specifically? 

979
00:49:38,240 --> 00:49:40,120
You can also lure them because 
they'll charge you. 

980
00:49:40,120 --> 00:49:43,240
So if you lure them to an edge 
and they charge and dodge off 

981
00:49:43,240 --> 00:49:45,360
and you they finish off. 
The Cliff or whatever. 

982
00:49:45,360 --> 00:49:47,640
Yeah, yeah. 
And that's fine. 

983
00:49:47,720 --> 00:49:49,640
But they don't teach you any of 
that. 

984
00:49:49,640 --> 00:49:51,800
They don't give you any 
indication that that's how 

985
00:49:51,800 --> 00:49:54,440
you're supposed to beat them. 
Like every enemy you attack, 

986
00:49:54,680 --> 00:49:57,360
every enemy you encounter you 
can defeat with your energy 

987
00:49:57,360 --> 00:50:00,720
balls, with your energy blast, 
or whatever you can defeat with 

988
00:50:00,720 --> 00:50:03,840
your balls. 
Raymond's got very strong balls 

989
00:50:03,840 --> 00:50:05,160
in this game so. 
He does that very. 

990
00:50:05,280 --> 00:50:08,560
I mean his his hands and feet 
are basically balls anyway but 

991
00:50:08,560 --> 00:50:09,000
like. 
You. 

992
00:50:09,720 --> 00:50:14,080
He he gives you the every enemy 
you can do that with except the 

993
00:50:14,080 --> 00:50:17,280
fucking monkeys, yeah, and or 
the monkey robots. 

994
00:50:17,640 --> 00:50:20,440
And so and then they give you no
indication of what you're 

995
00:50:20,440 --> 00:50:23,000
supposed to do. 
So it's like, why would I think 

996
00:50:23,560 --> 00:50:27,360
like to use a a plum? 
Why would I think to use a plum 

997
00:50:27,360 --> 00:50:29,000
on that guy I. 
Went. 

998
00:50:29,000 --> 00:50:31,520
Up until that point, you've 
never needed to use it in any 

999
00:50:31,520 --> 00:50:33,240
other way. 
Right, exactly. 

1000
00:50:33,280 --> 00:50:35,560
That's that's I will. 
Say at least with the the 

1001
00:50:35,560 --> 00:50:40,000
charging off the Cliff, you can,
I feel like you could intuit 

1002
00:50:40,000 --> 00:50:41,720
that a little bit. 
Like if you see an enemy 

1003
00:50:41,720 --> 00:50:45,600
charging and you're by a Cliff, 
you could maybe come with come 

1004
00:50:45,600 --> 00:50:48,920
up with the idea like, oh, what 
if I like, you know, throw it 

1005
00:50:48,920 --> 00:50:50,880
off the edge or something. 
Like that when it when that 

1006
00:50:50,880 --> 00:50:52,600
happened to me, I did it by 
accident. 

1007
00:50:52,600 --> 00:50:54,160
I was like, oh, that works. 
Oh, OK. 

1008
00:50:54,320 --> 00:50:57,080
So I know what you know. 
And I think in that first 

1009
00:50:57,160 --> 00:51:01,120
instance, they actually set you 
up in a specific level where 

1010
00:51:01,120 --> 00:51:03,000
it's like a a small tunnel. 
It is. 

1011
00:51:03,000 --> 00:51:04,680
And it arts is at you. 
Yeah. 

1012
00:51:04,880 --> 00:51:06,840
Yeah, so it, it almost could 
happen by accident. 

1013
00:51:06,840 --> 00:51:09,520
And you know what, like I, I 
definitely see what you're 

1014
00:51:09,520 --> 00:51:12,040
saying and and I don't disagree 
with you with with that. 

1015
00:51:12,040 --> 00:51:17,400
But also, I guess there's the, I
guess there's a little bit of, I

1016
00:51:17,400 --> 00:51:19,640
don't know if charm is the right
way to say it, but there is 

1017
00:51:19,640 --> 00:51:22,520
something about just discovering
that yourself, you know, not 

1018
00:51:22,520 --> 00:51:24,400
everything needs to be laid out 
for you. 

1019
00:51:24,680 --> 00:51:28,240
But I do think a little bit more
of an indication would have been

1020
00:51:28,640 --> 00:51:32,240
beneficial, like just something.
I think really only the plum 

1021
00:51:32,240 --> 00:51:35,480
thing is what I wish they would 
have spelled out a little bit 

1022
00:51:35,480 --> 00:51:36,880
more. 
I think the charging off the 

1023
00:51:36,880 --> 00:51:39,600
Cliff, yeah, it would be nice to
get a little extra hint, but 

1024
00:51:39,640 --> 00:51:42,440
they they throw enough of them 
at you that I feel like you're 

1025
00:51:42,520 --> 00:51:45,280
almost guaranteed to figure it 
out by accident. 

1026
00:51:46,640 --> 00:51:49,120
And that set up that Jiggy 
mentioned too does does make a 

1027
00:51:49,120 --> 00:51:50,600
difference too. 
Like how that happens? 

1028
00:51:50,600 --> 00:51:53,400
Yeah. 
So I, I, yeah, there's just, 

1029
00:51:53,400 --> 00:51:55,840
there's a handful of mechanics 
and those are the two that come 

1030
00:51:55,840 --> 00:51:58,640
to my mind. 
But like, there's a handful of 

1031
00:51:58,640 --> 00:52:02,440
mechanics they just don't do a 
good job of explaining, but 

1032
00:52:02,440 --> 00:52:05,240
which is frustrating because the
rest of the game is really 

1033
00:52:05,240 --> 00:52:09,280
solid. 
I, I, I had a little tough time 

1034
00:52:09,280 --> 00:52:11,560
with the platform because I 
think my controls were a little 

1035
00:52:11,560 --> 00:52:15,240
bit floaty and I don't know. 
So I, I recently got a retro 

1036
00:52:15,240 --> 00:52:21,760
tank 5X and I plugged my N64 in 
through S video to the retro 

1037
00:52:21,760 --> 00:52:25,680
tank and then obviously to the 
HDTV then right, right. 

1038
00:52:25,680 --> 00:52:30,720
And I don't know if like that 
was causing some input delay. 

1039
00:52:30,720 --> 00:52:34,800
I know Retro Tank is known for 
not really having any strong 

1040
00:52:34,800 --> 00:52:40,640
input delay, but I don't know if
this game, because of the frame 

1041
00:52:40,640 --> 00:52:43,240
rate issues I was having. 
Maybe I was playing on the high 

1042
00:52:43,240 --> 00:52:45,600
resolution mode when I shouldn't
have and that might have been 

1043
00:52:45,600 --> 00:52:47,720
causing it, but there was a lot 
of times where it would. 

1044
00:52:48,360 --> 00:52:51,080
It felt responsive enough. 
But like when Jiggy, you were 

1045
00:52:51,080 --> 00:52:54,200
talking about how it's like the 
motion in this is so fluid and 

1046
00:52:54,200 --> 00:52:57,240
you can you've like the sense of
speed and motion through it. 

1047
00:52:57,520 --> 00:52:59,840
I didn't get that at all. 
I felt Rayman's controls were 

1048
00:52:59,840 --> 00:53:03,280
really stilted. 
I don't think they were bad. 

1049
00:53:03,440 --> 00:53:05,960
I think they worked for the 
game, but I thought they were 

1050
00:53:05,960 --> 00:53:08,840
like, I, I didn't think they 
were fluid in the slightest. 

1051
00:53:08,960 --> 00:53:12,040
And I don't think that's 
necessarily a bad thing because 

1052
00:53:12,040 --> 00:53:13,720
I think the game is designed 
around it. 

1053
00:53:13,840 --> 00:53:17,080
Like I never felt like I was out
of control of Rayman or like 

1054
00:53:17,320 --> 00:53:20,560
the, the challenges they set 
before me were like unfair, with

1055
00:53:20,560 --> 00:53:23,640
the exception of like a handful 
of levels, which we'll get to 

1056
00:53:23,640 --> 00:53:26,560
when we get to. 
But like, I don't know, I when 

1057
00:53:26,560 --> 00:53:29,000
you said that you were like when
you said the movement was so 

1058
00:53:29,000 --> 00:53:30,960
fluid, I was like, did we play 
the same game? 

1059
00:53:30,960 --> 00:53:33,800
Because I I well, you said 
Rayman 2, right? 

1060
00:53:34,120 --> 00:53:38,480
Yeah, but then I but I also 
don't is it because of the 

1061
00:53:38,800 --> 00:53:41,440
resolution mode that I was 
playing in if I was playing in 

1062
00:53:41,440 --> 00:53:44,480
that and because of the 
upscaler, was there input delay 

1063
00:53:44,480 --> 00:53:47,000
even the retro tanks are known 
for not really having? 

1064
00:53:47,040 --> 00:53:51,720
Yeah, it could have been. 
Again, mine were both in ROM 

1065
00:53:51,720 --> 00:53:53,440
versions. 
I mean, I mostly played it on 

1066
00:53:53,440 --> 00:53:56,800
the actual console itself. 
So you know the Everdrive runs 

1067
00:53:56,800 --> 00:53:59,320
on ROMs. It's not like you're 
you're playing the actual 

1068
00:53:59,320 --> 00:54:00,440
cartridge. 
Yeah, but you're playing, but 

1069
00:54:00,440 --> 00:54:01,680
you're not playing on an 
emulator. 

1070
00:54:01,680 --> 00:54:03,920
You'll get the like just 'cause 
you're running on a ROM, you're 

1071
00:54:03,920 --> 00:54:05,800
still going to get the same 
experience since you're playing 

1072
00:54:05,800 --> 00:54:07,400
on original. 
Hardware that's right and and 

1073
00:54:07,400 --> 00:54:10,200
and I didn't play later stages 
on my steam deck. 

1074
00:54:10,200 --> 00:54:12,720
I just played like the first 
two, like the first, like, you 

1075
00:54:12,720 --> 00:54:14,840
know, 20 minutes, half an hour 
or whatever, right? 

1076
00:54:14,840 --> 00:54:17,400
So it really wasn't long. 
So I, but I think things get 

1077
00:54:17,400 --> 00:54:20,400
more complicated. 
I will say though, that that if 

1078
00:54:20,400 --> 00:54:22,840
you experience it in the sort of
like hub area down that like 

1079
00:54:22,960 --> 00:54:25,480
sort of Galaxy River or whatever
it's, it's called. 

1080
00:54:26,440 --> 00:54:29,480
I, I felt like, like the first 
time I opened that area, I got 

1081
00:54:29,480 --> 00:54:31,920
to that area, I was like, 
there's so much going on. 

1082
00:54:32,520 --> 00:54:35,080
Yeah, there's too many like 
particles almost happening. 

1083
00:54:35,080 --> 00:54:37,840
Like I get what they're going 
for, but I feel like there's too

1084
00:54:37,840 --> 00:54:39,640
much happening. 
I don't, I don't really know why

1085
00:54:39,640 --> 00:54:43,320
this needs to be so complicated.
And then eventually I was like, 

1086
00:54:44,080 --> 00:54:47,080
I see what they're doing here. 
OK, I just pressed forward to 

1087
00:54:47,080 --> 00:54:48,920
follow this path. 
It's a very small gripe. 

1088
00:54:48,920 --> 00:54:52,240
I don't think it's like a big 
issue per SE, but like it's very

1089
00:54:52,360 --> 00:54:55,440
visually busy. 
Yeah, it's overly busy. 

1090
00:54:56,120 --> 00:54:58,320
I didn't have any issues with 
the frame rate, but I did feel 

1091
00:54:58,320 --> 00:55:01,920
like, wow, this is it feels like
they're trying to do too much 

1092
00:55:01,920 --> 00:55:06,160
with this very small detail that
really didn't need it. 

1093
00:55:06,160 --> 00:55:08,080
But that's. 
That's funny. 

1094
00:55:08,240 --> 00:55:11,680
Yeah. 
In in the Dreamcast version, 

1095
00:55:11,720 --> 00:55:13,880
they changed the menu. 
Oh, OK. 

1096
00:55:13,880 --> 00:55:17,880
And it's totally different. 
It's almost like a overhead 

1097
00:55:17,880 --> 00:55:22,200
style. 
You you still like move around 

1098
00:55:22,200 --> 00:55:24,880
the map, but it's like a little 
bit more of a traditional hub 

1099
00:55:24,880 --> 00:55:27,640
world. 
I think like Crash Bandicoot, 

1100
00:55:27,640 --> 00:55:29,400
think like Crash Bandicoot. 
It's kind of like that. 

1101
00:55:29,440 --> 00:55:31,960
Yeah, yeah. 
Yeah, you like go like point to 

1102
00:55:31,960 --> 00:55:35,040
point to point. 
Yeah, it's just not that like 

1103
00:55:36,200 --> 00:55:40,280
viewing angle. 
I actually missed the N64 

1104
00:55:40,280 --> 00:55:42,240
version. 
I actually prefer that hub 

1105
00:55:42,240 --> 00:55:44,960
world. 
I just like, I know where I'm 

1106
00:55:44,960 --> 00:55:47,600
navigating to I guess, because 
I've just played it so much. 

1107
00:55:47,600 --> 00:55:49,960
So I just know that he does like
the little animations where he 

1108
00:55:50,200 --> 00:55:52,800
he's running down the branch in 
the background and he's, you 

1109
00:55:52,800 --> 00:55:54,720
know it. 
Was a cool idea. 

1110
00:55:54,720 --> 00:55:57,680
I think that's that's nice to 
have that sort of added touch 

1111
00:55:57,680 --> 00:55:59,960
again, It's it's like a design 
choice, which I, which I, which 

1112
00:55:59,960 --> 00:56:03,400
I get. 
But that's, I mean, that's a 

1113
00:56:03,400 --> 00:56:07,440
very minor, minor gripe either 
way, because it's still like 

1114
00:56:08,000 --> 00:56:10,320
it's a hub world, right? 
You're just selecting a level. 

1115
00:56:10,320 --> 00:56:11,960
It's not. 
Spending a ton of time there. 

1116
00:56:12,120 --> 00:56:15,960
Yeah, I think it it looks really
cool though, which I think is 

1117
00:56:16,800 --> 00:56:17,920
that's got to count for 
something. 

1118
00:56:18,280 --> 00:56:21,480
But I do wonder about the the 
frame rate issues because it 

1119
00:56:21,480 --> 00:56:23,600
like are you watching a stream 
at all? 

1120
00:56:23,600 --> 00:56:27,360
Because like, I don't see any. 
No, there's none on this. 

1121
00:56:27,680 --> 00:56:30,080
This is the N64 version that you
have playing in the. 

1122
00:56:30,200 --> 00:56:30,960
Yeah, it is. 
Yeah. 

1123
00:56:31,600 --> 00:56:34,520
And this is it's also my. 
Place, but this is basically 

1124
00:56:34,520 --> 00:56:36,360
what mine looked like. 
Yeah, but I played. 

1125
00:56:36,360 --> 00:56:40,760
I did play when I recorded it 
for like my I did a mysteries 

1126
00:56:40,760 --> 00:56:42,000
video on it. 
Yeah, yeah. 

1127
00:56:42,520 --> 00:56:43,800
Oh, I should have. 
Whenever off the top. 

1128
00:56:43,800 --> 00:56:44,600
I'm terrible. 
Sorry. 

1129
00:56:44,960 --> 00:56:46,480
Well, that'll be that that's a 
fun one. 

1130
00:56:46,480 --> 00:56:48,200
If you guys want to watch your 
mysteries video and I watch 

1131
00:56:48,200 --> 00:56:49,840
whatever I don't need to plug it
in it's. 

1132
00:56:50,080 --> 00:56:54,960
Fine, know what if if you guys 
will like tolerate this for a 

1133
00:56:54,960 --> 00:56:56,120
second. 
I can't think of the actual word

1134
00:56:56,120 --> 00:56:59,600
I'm trying to say. 
I can turn on my TV real quick 

1135
00:56:59,600 --> 00:57:02,920
and boot up my N64 and they mess
with the settings real quick 

1136
00:57:02,920 --> 00:57:04,760
just to see. 
Yeah, go. 

1137
00:57:04,880 --> 00:57:06,000
We'll get talking. 
Go for it. 

1138
00:57:06,000 --> 00:57:06,720
Yeah, Yeah. 
Experiment. 

1139
00:57:06,720 --> 00:57:08,280
Yeah. 
Give me, give me, give me a 

1140
00:57:08,280 --> 00:57:09,200
second. 
Let me take care of that. 

1141
00:57:09,200 --> 00:57:11,440
The thing I wanted to, I wanted 
to ask Jiggy because we haven't 

1142
00:57:11,440 --> 00:57:13,440
quite gotten it to with, with 
you. 

1143
00:57:13,440 --> 00:57:15,160
We, I, I feel bad. 
I feel like we kind of like 

1144
00:57:15,160 --> 00:57:19,720
skipped over a little bit, but 
you, because you had so much 

1145
00:57:19,720 --> 00:57:22,320
experience with this, like I 
know it's I know nostalgia is 

1146
00:57:22,320 --> 00:57:25,080
sort of like a a strong drug for
everybody. 

1147
00:57:25,200 --> 00:57:27,040
On a hell of a drug. 
It's a hell of a drug. 

1148
00:57:28,440 --> 00:57:32,160
Like like what do you think like
latched you to this game? 

1149
00:57:32,160 --> 00:57:36,160
Like is it the platforming? 
It was it Rayman, just the sort 

1150
00:57:36,160 --> 00:57:37,880
of art direction we've been 
talking about that we all kind 

1151
00:57:37,880 --> 00:57:40,320
of enjoyed. 
Like, I don't know, did it just 

1152
00:57:40,600 --> 00:57:43,800
feel better to you compared to 
some other some others and stuff

1153
00:57:43,800 --> 00:57:45,000
Like what? 
What do you think? 

1154
00:57:45,360 --> 00:57:49,920
Like, I don't know, stuck with 
you as long as it as long as it 

1155
00:57:49,920 --> 00:57:53,640
had. 
Well, the atmospheres, a big 

1156
00:57:53,640 --> 00:57:55,800
part of that. 
I felt like everything he was 

1157
00:57:55,800 --> 00:57:58,440
saying at the beginning, how he 
was talking about how it just 

1158
00:57:58,440 --> 00:58:00,840
captured like it it all feels 
like a dream. 

1159
00:58:01,160 --> 00:58:03,200
Yeah, absolutely. 
I was like nodding. 

1160
00:58:03,200 --> 00:58:06,600
I'm like, yeah, that's that is 
like one of my main draws to 

1161
00:58:06,600 --> 00:58:10,320
this game was just the the whole
vibes, the whole game is just so

1162
00:58:10,320 --> 00:58:12,640
weird. 
I think I never got bored 

1163
00:58:12,640 --> 00:58:15,440
because every level felt 
different. 

1164
00:58:15,520 --> 00:58:18,440
Even though there was that 
familiarizing like 3D 

1165
00:58:18,440 --> 00:58:20,160
platforming stuff. 
There was somewhere you have to 

1166
00:58:20,160 --> 00:58:24,840
ride the shell and you have to 
go like upscale, scale a wall 

1167
00:58:24,840 --> 00:58:26,760
and all of a sudden you're 
upside down and you've got to 

1168
00:58:26,760 --> 00:58:28,880
figure out like different 
gravity mechanics. 

1169
00:58:29,440 --> 00:58:32,280
And then there's like they do a.
Lot with the camera and stuff 

1170
00:58:32,280 --> 00:58:33,880
too. 
They do a lot of like cinematic 

1171
00:58:33,880 --> 00:58:35,920
styles with the camera, just 
like sometimes, like you said, 

1172
00:58:35,920 --> 00:58:39,200
climbing a wall, Oh, it changes 
and it sort of pulls this like 

1173
00:58:39,440 --> 00:58:40,920
weird angle. 
Not weird angle. 

1174
00:58:40,920 --> 00:58:42,720
I actually think it's, it's, 
it's interesting. 

1175
00:58:42,720 --> 00:58:46,640
They do a lot of unique things 
with the way you you approach 

1176
00:58:47,160 --> 00:58:49,640
what feels like could be like a 
very simple moment. 

1177
00:58:50,240 --> 00:58:54,200
In the same way that I love the 
idea of stop and swap with Banjo

1178
00:58:54,200 --> 00:58:59,800
Kazooie, I love Rayman too. 
It's got this like mystique, 

1179
00:59:00,440 --> 00:59:03,360
kind of like there's a secret 
around the corner. 

1180
00:59:04,200 --> 00:59:07,960
Like everywhere there are 
alternate paths, you know, 

1181
00:59:07,960 --> 00:59:11,160
Finding the cages that are 
hidden like that was fun to me. 

1182
00:59:11,960 --> 00:59:15,080
Collecting things isn't always 
fun to me, but it is in Rayman 

1183
00:59:15,080 --> 00:59:17,720
too for me. 
Like even the sequence right 

1184
00:59:17,720 --> 00:59:19,880
here with there's treasure, 
right? 

1185
00:59:20,400 --> 00:59:24,960
You have an option to select 
take the treasure or don't take 

1186
00:59:24,960 --> 00:59:26,560
the treasure. 
I love it and if you take the 

1187
00:59:26,560 --> 00:59:30,680
treasure it gives you like a 
fake ending to the game, which 

1188
00:59:30,680 --> 00:59:31,840
is fantastic. 
It's. 

1189
00:59:31,840 --> 00:59:34,560
So funny I I captured this when 
I was playing it here. 

1190
00:59:34,560 --> 00:59:35,760
I'm gonna see if like the the 
the video. 

1191
00:59:35,760 --> 00:59:38,720
It's right there. 
So basically you you go through 

1192
00:59:38,720 --> 00:59:41,920
this like semi boss fight, I 
guess you could call it, I would

1193
00:59:41,920 --> 00:59:44,680
say. 
And then this like creature, 

1194
00:59:44,680 --> 00:59:48,560
which is like this weird. 
I don't know goblin head thing 

1195
00:59:48,560 --> 00:59:50,240
with long arms and I don't 
whatever. 

1196
00:59:50,520 --> 00:59:52,120
I just called them Mike 
Wazowski. 

1197
00:59:52,480 --> 00:59:55,200
Yeah, creepy Mike Wazowski. 
That's yeah, I actually know. 

1198
00:59:55,200 --> 00:59:56,560
I actually know his name. 
It's oh, what's? 

1199
00:59:56,560 --> 00:59:58,760
The name I forgot I. 
Don't even know if Wow. 

1200
00:59:58,760 --> 01:00:01,440
And now I was thinking Polykus. 
Polykus is not That's the spirit

1201
01:00:01,440 --> 01:00:03,560
of the world. 
That's the good guy this is. 

1202
01:00:03,560 --> 01:00:08,520
I can't remember. 
Oh no, why am I forgetting? 

1203
01:00:08,520 --> 01:00:13,200
It's like jaw. 
It's in like this creepy world, 

1204
01:00:13,200 --> 01:00:14,200
right? 
You're kind of like in like a 

1205
01:00:14,560 --> 01:00:17,600
nightmare world almost is what 
it is. 

1206
01:00:17,600 --> 01:00:20,880
So anyways, the, the, what 
happens is you, you, you go into

1207
01:00:20,880 --> 01:00:25,040
their treasure room full of gold
and treasure and stuff. 

1208
01:00:25,280 --> 01:00:27,880
And like Jiggy said, it gives 
you an option to choose. 

1209
01:00:27,880 --> 01:00:31,160
I want the, I want all the 
treasure or I, I don't need it. 

1210
01:00:31,600 --> 01:00:35,240
And then if you say I want all 
the treasure, it takes you to 

1211
01:00:35,240 --> 01:00:40,480
this like, like you said, fake 
ending of Rayman being fat on a 

1212
01:00:40,480 --> 01:00:42,400
beach with a bunch of coins 
around them. 

1213
01:00:42,680 --> 01:00:43,920
I want to see if the sound comes
through. 

1214
01:00:43,920 --> 01:00:51,600
I want to. 
And then it just says the end 

1215
01:00:51,880 --> 01:00:54,200
and zooms out. 
He's on this tiny, tiny island 

1216
01:00:54,200 --> 01:00:57,240
with a bunch of coins and he's 
like a giant, basically the size

1217
01:00:57,240 --> 01:00:59,880
of a bowling ball and stuff. 
And then it just resets you back

1218
01:00:59,880 --> 01:01:01,520
to that point. 
And you have basically have to 

1219
01:01:01,520 --> 01:01:02,360
choose. 
I don't want. 

1220
01:01:02,360 --> 01:01:07,200
Yeah, but that, that's, that is 
the the when you're talking 

1221
01:01:07,200 --> 01:01:11,360
about like atmosphere or vibe or
whatever, That's the type of 

1222
01:01:12,480 --> 01:01:17,280
humor and great stuff that that 
this franchise I would say in 

1223
01:01:17,280 --> 01:01:19,640
general has. 
But this game specifically, like

1224
01:01:19,760 --> 01:01:21,320
it doesn't need to do something 
like that. 

1225
01:01:21,800 --> 01:01:23,360
That that was completely 
unexpected. 

1226
01:01:23,360 --> 01:01:26,000
And I absolutely loved it. 
I figured something weird would 

1227
01:01:26,000 --> 01:01:28,880
happen and when that that wasn't
the choice that they wanted me 

1228
01:01:28,880 --> 01:01:31,120
to make, so to speak. 
So I did it anyways. 

1229
01:01:31,120 --> 01:01:34,320
And I'm so happy that I did 
because it it was so funny and 

1230
01:01:34,320 --> 01:01:35,520
laughed out loud. 
It was awesome. 

1231
01:01:36,240 --> 01:01:37,480
And his name is Jano, by the 
way. 

1232
01:01:37,680 --> 01:01:40,800
Jano looked at that. 
But I'm like, yeah, OK, JANO. 

1233
01:01:41,280 --> 01:01:43,840
Gotcha. 
Real quick, I am playing it 

1234
01:01:43,840 --> 01:01:45,800
right now. 
The framework rate is 

1235
01:01:45,800 --> 01:01:48,400
significantly better in low res 
mode. 

1236
01:01:48,400 --> 01:01:50,720
Like it's, it's like night and 
day. 

1237
01:01:50,840 --> 01:01:54,320
Interesting. 
OK, whatever the default is, is 

1238
01:01:54,320 --> 01:01:57,560
the way I played it. 
I've done it both. 

1239
01:01:57,800 --> 01:02:00,880
Yeah. 
I do remember a couple dips, but

1240
01:02:00,880 --> 01:02:03,000
I don't remember it being like 
something that hindered my 

1241
01:02:03,000 --> 01:02:04,040
experience. 
So yeah. 

1242
01:02:04,200 --> 01:02:06,440
Same. 
Yeah, but I don't know. 

1243
01:02:06,640 --> 01:02:10,200
But I do think it, I mean it 
definitely plays better to hire 

1244
01:02:10,200 --> 01:02:11,760
frame rate because playing on 
the Dreamcast. 

1245
01:02:12,240 --> 01:02:15,920
I will say though, my preference
in controller is still the 64. 

1246
01:02:16,360 --> 01:02:17,640
I love the 60. 
Four out of. 

1247
01:02:18,000 --> 01:02:20,840
It feels good with this, yeah. 
Out of all the ways it played. 

1248
01:02:21,600 --> 01:02:25,400
I know it's cliche to say on a 
Nintendo 64 podcast, but this 

1249
01:02:25,400 --> 01:02:27,560
controller gets way too much 
shit it doesn't deserve. 

1250
01:02:27,800 --> 01:02:31,800
Absolutely, absolutely, man. 
Like I think at times growing up

1251
01:02:31,800 --> 01:02:34,800
I was like, oh, this is weird. 
Or oh, I liked my Super 

1252
01:02:34,800 --> 01:02:37,120
Nintendo. 
Or oh, I just, I'm gonna have my

1253
01:02:37,120 --> 01:02:41,040
keyboard and mouse or you know. 
But it is. 

1254
01:02:41,040 --> 01:02:45,480
So listen, I I always have to 
argue for it because I 

1255
01:02:45,480 --> 01:02:50,960
understand when people say, oh, 
it's dated or, you know, they're

1256
01:02:50,960 --> 01:02:52,600
confused by it. 
I'm like, sure. 

1257
01:02:52,960 --> 01:02:57,520
I'm like yes the the analog 
stick is not the greatest, but 

1258
01:02:57,880 --> 01:02:59,320
it's solid. 
Look at that. 

1259
01:02:59,320 --> 01:03:00,840
Look at that Gray beauty. 
Look at that. 

1260
01:03:00,920 --> 01:03:04,960
Look at that. 
But it's got a six button 

1261
01:03:04,960 --> 01:03:06,760
configuration for fighting 
games. 

1262
01:03:07,040 --> 01:03:10,680
It's got AD pad that they never 
used for some reason, which they

1263
01:03:10,760 --> 01:03:12,280
should. 
Have used for feels good in your

1264
01:03:12,280 --> 01:03:14,640
hand like it's a. 
Gun trigger. 

1265
01:03:14,840 --> 01:03:17,960
It's a gun trigger. 
The best use of those D pads is 

1266
01:03:17,960 --> 01:03:20,560
the wrestling games because the 
wrestling games, you need the D 

1267
01:03:20,560 --> 01:03:23,120
pad. 
That's why that's the most use I

1268
01:03:23,120 --> 01:03:25,080
ever got of that D pad is 
playing those wrestling games. 

1269
01:03:27,040 --> 01:03:29,040
Yeah It it's it it works for 
this. 

1270
01:03:29,040 --> 01:03:33,080
I think also another thing 
whether it's, I mean, I don't 

1271
01:03:33,080 --> 01:03:35,000
think the controller is just 
that play here with this, but 

1272
01:03:35,280 --> 01:03:39,600
the camera is pretty good in 
this which is which can be tough

1273
01:03:39,600 --> 01:03:41,320
and very hit and miss with 3D 
platformers. 

1274
01:03:41,320 --> 01:03:43,680
I think that it really worked 
with this one. 

1275
01:03:44,080 --> 01:03:46,600
I think it really helps that it 
has that lock on mechanic. 

1276
01:03:46,640 --> 01:03:49,640
Yeah, the lock lines. 
I love games that have that. 

1277
01:03:49,640 --> 01:03:54,520
Like, I very often try to play 
3D games in general, like any 

1278
01:03:54,520 --> 01:03:56,480
kind of action or platform or 
whatever. 

1279
01:03:56,680 --> 01:03:59,080
I like just being behind my 
character as opposed to even 

1280
01:03:59,080 --> 01:04:01,360
slightly off a bit. 
I don't know, maybe it's an OCD 

1281
01:04:01,360 --> 01:04:03,920
thing. 
I don't know what it is, but but

1282
01:04:03,920 --> 01:04:06,040
I enjoy that and the fact that 
there was an option there, which

1283
01:04:06,040 --> 01:04:08,880
isn't always the case for this 
generation of games. 

1284
01:04:09,280 --> 01:04:11,840
It doesn't always allow you to 
do that. 

1285
01:04:11,960 --> 01:04:13,800
And like we said, every once in 
a while there's sort of like a 

1286
01:04:13,800 --> 01:04:16,360
camera change that the game 
forces you to play within. 

1287
01:04:17,040 --> 01:04:20,800
Most of the time that worked, I 
would say I didn't have too many

1288
01:04:20,800 --> 01:04:23,040
gripes with that. 
And every once in a while I. 

1289
01:04:23,040 --> 01:04:26,720
Would say it's 5050I. 
I had a couple issues with the 

1290
01:04:26,960 --> 01:04:30,440
with some of the camera angles 
specifically. 

1291
01:04:30,440 --> 01:04:37,000
Like anytime that I mean the 
game was the the gameplay was 

1292
01:04:37,000 --> 01:04:39,040
designed around it. 
Thankfully, it's not like they 

1293
01:04:39,040 --> 01:04:41,720
threw unfair jumps at you when 
they switched over to those 

1294
01:04:41,760 --> 01:04:45,280
camera angles, but there's a lot
of moments where like you're 

1295
01:04:45,280 --> 01:04:48,400
having to take jumps that you're
not 100% comfortable with 

1296
01:04:48,400 --> 01:04:51,280
because you can't always see 
exactly where you're trying to 

1297
01:04:51,280 --> 01:04:54,720
go, which is fine. 
I but they they design it 

1298
01:04:54,720 --> 01:04:57,120
around. 
They design around it pretty 

1299
01:04:57,120 --> 01:05:00,640
well for the most part, but I 
don't know I, I when it got to 

1300
01:05:00,640 --> 01:05:03,560
the locked angles, I was not 
always the biggest fan. 

1301
01:05:03,680 --> 01:05:08,320
Specifically when you have like 
those platforming levels where 

1302
01:05:08,320 --> 01:05:11,080
you're being chased by the 
pirate ship and you have to like

1303
01:05:11,360 --> 01:05:15,720
run across the like the just the
platforms, the the railway or 

1304
01:05:15,720 --> 01:05:17,960
the. 
The bridges that are bridges. 

1305
01:05:18,000 --> 01:05:21,320
That are collapsing and 
everything I was not a fan like 

1306
01:05:21,400 --> 01:05:25,520
though I was I was streaming it 
last night and friend friend of 

1307
01:05:25,520 --> 01:05:30,840
the show Troy AKA Troidel power.
They were, they were watching in

1308
01:05:30,840 --> 01:05:34,520
stream and they were just 
laughing at me because I was 

1309
01:05:34,520 --> 01:05:36,960
trying to tell the blockbuster 
story and I was getting so 

1310
01:05:36,960 --> 01:05:38,640
fucking pissed off at those 
levels. 

1311
01:05:38,640 --> 01:05:42,040
Because the, the, when you, when
you're running across one of 

1312
01:05:42,040 --> 01:05:44,960
those bridges and it gets hit by
a bomb by the power chip and 

1313
01:05:45,000 --> 01:05:48,160
will launch off, but you can't 
always time it right. 

1314
01:05:48,160 --> 01:05:52,040
So if you, if you, if you jump 
literally like a second before 

1315
01:05:52,040 --> 01:05:55,280
that bridge goes, you don't have
enough distance to make it 

1316
01:05:55,280 --> 01:05:57,920
across it. 
If you jump a second late, you 

1317
01:05:57,920 --> 01:06:01,800
can still get off of it, but now
you're you're suddenly launched 

1318
01:06:01,800 --> 01:06:04,880
to the right or to the left, and
you have to compensate after the

1319
01:06:04,880 --> 01:06:07,760
jump for the landing, which if 
you're not expecting, really 

1320
01:06:07,760 --> 01:06:09,640
throws you off. 
Yeah, you do have to do some of 

1321
01:06:09,640 --> 01:06:12,720
those, those specific sequences 
you kind of have to do a few 

1322
01:06:12,720 --> 01:06:16,000
times. 
I'll say this is something I 

1323
01:06:16,000 --> 01:06:19,520
forgot to mention before, and I 
think we were talking about some

1324
01:06:19,520 --> 01:06:24,280
of the platform is somewhat semi
related to this is that those 

1325
01:06:24,280 --> 01:06:27,400
types of sequences which are, 
you know, fairly difficult at 

1326
01:06:27,400 --> 01:06:29,640
times and and are supposed to be
like a little bit of extra 

1327
01:06:29,640 --> 01:06:31,720
challenge. 
This game has a really great 

1328
01:06:31,720 --> 01:06:35,720
sort of checkpoint mechanic that
I really liked where on those 

1329
01:06:35,720 --> 01:06:38,440
types of yeah, those types of 
sequences or any really even 

1330
01:06:38,440 --> 01:06:40,480
like more simpler ones where 
there just happens to be an 

1331
01:06:40,480 --> 01:06:44,000
enemy. 
There's a green thing that you 

1332
01:06:44,000 --> 01:06:46,920
collect Lum that you collect. 
That basically is where you will

1333
01:06:46,920 --> 01:06:49,360
respawn. 
And basically if you die halfway

1334
01:06:49,360 --> 01:06:51,800
through the sort of sequence 
that's ahead of you, you just 

1335
01:06:51,800 --> 01:06:54,320
respond right to that point and 
you start from the beginning. 

1336
01:06:54,520 --> 01:06:57,080
All you do is lose a little bit 
of health and then you can just 

1337
01:06:57,080 --> 01:06:59,080
continue going and sort of learn
from your mistakes. 

1338
01:06:59,080 --> 01:07:02,600
I think when they did that, I 
thought that was great. 

1339
01:07:02,600 --> 01:07:05,120
Some sequences are a little bit 
longer and are a little bit of a

1340
01:07:05,120 --> 01:07:07,640
pain, but hey, that's what you 
get from platformers. 

1341
01:07:07,640 --> 01:07:08,880
You want a little bit of 
challenge. 

1342
01:07:08,880 --> 01:07:10,680
That's just how it goes. 
So I was fine with that. 

1343
01:07:10,680 --> 01:07:15,760
But just in general, that idea, 
it's not like you die and oh, 

1344
01:07:15,880 --> 01:07:18,360
we're going to spawn you back to
the beginning of the level you 

1345
01:07:18,360 --> 01:07:20,280
got. 
Like there are specific points, 

1346
01:07:20,280 --> 01:07:23,360
you know that if you collected a
green one, if I mess up, this is

1347
01:07:23,360 --> 01:07:26,360
where I'm going to start from. 
And I, I, I really enjoyed that.

1348
01:07:26,360 --> 01:07:27,880
I thought that was a great 
design choice. 

1349
01:07:28,440 --> 01:07:31,200
Unless you lost all your health.
If you lose all your health, 

1350
01:07:31,200 --> 01:07:34,080
they make you start back at a 
though they even. 

1351
01:07:34,080 --> 01:07:35,720
I never did. 
I never lost. 

1352
01:07:35,760 --> 01:07:37,880
I did a. 
Whole time I did a handful of 

1353
01:07:37,880 --> 01:07:44,040
times, yeah, but thankfully it 
wasn't it wasn't too bad. 

1354
01:07:44,400 --> 01:07:46,680
There was a couple times. 
What is it? 

1355
01:07:46,720 --> 01:07:49,120
I when I was playing last night,
one of the reasons I stopped is 

1356
01:07:49,120 --> 01:07:52,200
because I kept I lost all my 
life and then I would have to 

1357
01:07:52,200 --> 01:07:55,640
start over one of the hardest 
sections of the game or one from

1358
01:07:55,880 --> 01:07:57,240
sorry, we're not one of the 
hardest sections. 

1359
01:07:57,600 --> 01:08:00,280
Start over a level from the 
beginning that I was already 

1360
01:08:00,280 --> 01:08:03,440
super far and I was like, man, I
don't want to do this again. 

1361
01:08:03,440 --> 01:08:08,120
I just did this, but then what 
is it before we recorded 

1362
01:08:08,120 --> 01:08:13,680
tonight, I just got to so I 
guess as a disclaimer, I did not

1363
01:08:13,680 --> 01:08:16,399
beat this game in preparation. 
I got 3/4 of the way through. 

1364
01:08:16,399 --> 01:08:19,200
I got the third out of the four 
masks that you're supposed to 

1365
01:08:19,200 --> 01:08:25,359
collect and I got the third mask
and I was worried because like 

1366
01:08:25,680 --> 01:08:30,240
the the level leading up to up 
to that boss is pretty long. 

1367
01:08:30,240 --> 01:08:32,840
Like there's a lot of like 
you're riding like these. 

1368
01:08:33,279 --> 01:08:37,479
You get this power up which then
disappears immediately after the

1369
01:08:37,479 --> 01:08:41,200
fucking level, which is such, so
fucking mean. 

1370
01:08:41,200 --> 01:08:43,080
Like don't do that to me. 
Don't give me. 

1371
01:08:43,359 --> 01:08:46,080
Like tease. 
Don't give me unlimited like 

1372
01:08:46,080 --> 01:08:49,479
hover like where you can 
literally fly indefinitely Now 

1373
01:08:50,000 --> 01:08:53,240
since you both beat this, do you
ever get that back or is it only

1374
01:08:53,240 --> 01:08:54,560
just for? 
It's just salable. 

1375
01:08:54,760 --> 01:08:55,479
It's just for. 
It's just. 

1376
01:08:55,479 --> 01:08:56,760
For what? 
A cock block. 

1377
01:08:56,760 --> 01:08:57,880
Yeah, kidding. 
That's it. 

1378
01:08:57,880 --> 01:08:59,319
That's what it is. 
Don't fucking give. 

1379
01:08:59,960 --> 01:09:02,439
That's that's one thing about 
this is like there's so much 

1380
01:09:02,439 --> 01:09:04,640
talk at the beginning of this 
game about I need to get my 

1381
01:09:04,640 --> 01:09:07,399
powers back, my power, what what
and there's. 

1382
01:09:07,399 --> 01:09:08,960
Like no powers? 
What powers? 

1383
01:09:08,960 --> 01:09:12,760
You get 1, you get, you get your
energy balls, and you get your 

1384
01:09:12,760 --> 01:09:14,359
hover. 
And then like A and then like a 

1385
01:09:14,479 --> 01:09:18,279
power, a powered up, you know, 
attack where you can hold on to 

1386
01:09:18,279 --> 01:09:23,040
be a little bit longer, which 
which is fine, But if I I know, 

1387
01:09:23,040 --> 01:09:25,720
I know Rayman's not supposed to 
be, you know, Jiggy, you 

1388
01:09:25,720 --> 01:09:27,359
mentioned Megaman. 
He's not supposed to be Megaman.

1389
01:09:27,359 --> 01:09:28,439
He's have all these different 
moves. 

1390
01:09:28,439 --> 01:09:29,479
I get it. 
That's not. 

1391
01:09:29,840 --> 01:09:31,600
That's not what Rayman really 
ever is. 

1392
01:09:31,600 --> 01:09:34,279
It's really about the platform. 
It's fine something, but don't 

1393
01:09:34,279 --> 01:09:35,960
you? 
Know, but don't tell us. 

1394
01:09:36,080 --> 01:09:38,800
You you're gonna have a lot of 
powers and then you don't have a

1395
01:09:38,800 --> 01:09:39,800
lot of powers. 
Exactly. 

1396
01:09:39,960 --> 01:09:40,840
Exactly. 
Yeah. 

1397
01:09:40,960 --> 01:09:43,720
Well, see, they count. 
They count like being able to 

1398
01:09:43,720 --> 01:09:45,680
swing from the purple lums as a 
power. 

1399
01:09:46,399 --> 01:09:47,200
That's true. 
That's true. 

1400
01:09:47,200 --> 01:09:51,319
They count your hover as a 
power. 

1401
01:09:51,720 --> 01:09:55,600
And actually, if you watch as 
you acquire Lums throughout the 

1402
01:09:55,600 --> 01:09:58,600
game a your health increases, 
Yep. 

1403
01:09:59,000 --> 01:10:03,400
But as you keep every silver Lum
you get, regardless of what it 

1404
01:10:03,400 --> 01:10:07,120
does, if it gives you a new 
power or not, your shot actually

1405
01:10:07,120 --> 01:10:08,520
gets a little bit stronger. 
Oh. 

1406
01:10:08,960 --> 01:10:11,760
I didn't even notice. 
That and if you look, if you 

1407
01:10:11,760 --> 01:10:14,280
look at the start of the game 
versus like say now on the 

1408
01:10:14,280 --> 01:10:18,880
stream, your little, the 
original like white energy ball 

1409
01:10:18,880 --> 01:10:21,160
that you throw, it gets a little
bit bigger. 

1410
01:10:22,040 --> 01:10:25,560
And then when you get eventually
in this level in particular, you

1411
01:10:25,560 --> 01:10:30,480
get the charge shot which makes 
it golden and bigger, and then 

1412
01:10:30,920 --> 01:10:34,120
you can further Max it out with 
the Golden gloves. 

1413
01:10:34,120 --> 01:10:36,640
Yes, which you just randomly 
pick up in some stages you. 

1414
01:10:36,640 --> 01:10:39,200
Just randomly pick up, yeah. 
And then you have what is it 

1415
01:10:39,200 --> 01:10:41,440
gives you like three hits before
you lose it or something like 

1416
01:10:41,440 --> 01:10:43,720
that. 
So yeah, three hits, which is 

1417
01:10:43,720 --> 01:10:44,360
cool. 
What's? 

1418
01:10:44,640 --> 01:10:46,640
That or three or three like 
deaths. 

1419
01:10:47,320 --> 01:10:49,120
Yeah, losing all your fall. 
Off a Cliff or something. 

1420
01:10:49,120 --> 01:10:53,160
Yeah, yeah, yeah, yeah. 
I didn't find, I didn't find the

1421
01:10:53,160 --> 01:10:55,880
game overly difficult. 
I mean, as far as like enemies 

1422
01:10:55,880 --> 01:10:57,360
go, I feel like they're just 
kind of in the way. 

1423
01:10:57,640 --> 01:10:59,400
It's more really about the 
platforming, which I think it 

1424
01:10:59,400 --> 01:11:01,280
should be. 
I don't know. 

1425
01:11:01,280 --> 01:11:04,040
That's the. 
Way I see it, the spike in 

1426
01:11:04,040 --> 01:11:09,320
difficulty the last like 2 
levels. 3 levels. 

1427
01:11:09,560 --> 01:11:12,280
Yeah, it's it jumps. 
I'm not looking forward. 

1428
01:11:12,280 --> 01:11:15,760
To that then. 
Yeah, it gets pretty There's one

1429
01:11:15,760 --> 01:11:18,120
level in particular where you 
learn that the shells can 

1430
01:11:18,120 --> 01:11:20,040
actually fly. 
Oh yeah. 

1431
01:11:20,920 --> 01:11:25,520
And when you get to that point, 
there is one pirate, robo pirate

1432
01:11:25,520 --> 01:11:29,680
enemy in particular that has 
just a stupid amount of health. 

1433
01:11:30,000 --> 01:11:33,560
Yes. 
And he drills into the ground. 

1434
01:11:33,560 --> 01:11:36,600
And so like you hit him once and
he just immediately drills in 

1435
01:11:36,600 --> 01:11:38,680
the ground and then pops up 
somewhere else. 

1436
01:11:39,240 --> 01:11:42,560
And if he hits you, he does a 
ton of damage, but if he doesn't

1437
01:11:42,560 --> 01:11:46,360
hit you, the fight just takes 
forever because every time you 

1438
01:11:46,360 --> 01:11:50,600
land a hit, he just disappears. 
Yeah, You know, And that's for 

1439
01:11:50,600 --> 01:11:54,760
me, the weakest point of Rayman 
2, especially like replaying it 

1440
01:11:54,760 --> 01:11:58,560
now, is the combat. 
Yeah, it is. 

1441
01:11:58,560 --> 01:12:02,400
It is the weakest thing. 
It works and it's fine. 

1442
01:12:04,160 --> 01:12:05,840
Fine is a good descriptor for 
it. 

1443
01:12:05,920 --> 01:12:06,960
Yes, it's. 
Just fine. 

1444
01:12:07,200 --> 01:12:08,280
It's fine. 
Yeah. 

1445
01:12:08,280 --> 01:12:10,920
It's I think, I almost think it 
would be better if you could 

1446
01:12:10,920 --> 01:12:15,200
just because you you can spam 
your attack BBBBBBBB to. 

1447
01:12:15,400 --> 01:12:18,320
Do so it's super fast. 
But The thing is the enemies 

1448
01:12:18,320 --> 01:12:22,480
have like invincibility frames. 
You hit them once and then they,

1449
01:12:23,280 --> 01:12:26,920
yeah, it pauses for like 5 
seconds before they can be hit 

1450
01:12:26,920 --> 01:12:29,000
again. 
And often times they'll have 

1451
01:12:29,040 --> 01:12:32,040
like the drill thing where 
they'll just like move away. 

1452
01:12:32,520 --> 01:12:36,200
It just prolongs fights that I 
would have just preferred to 

1453
01:12:36,200 --> 01:12:38,760
have them be like 2 seconds. 
Like I would just just let me 

1454
01:12:38,760 --> 01:12:40,240
spam it and just kill them. 
Like, yeah. 

1455
01:12:40,800 --> 01:12:41,880
And. 
Six more enemies. 

1456
01:12:41,880 --> 01:12:44,600
I don't care, just let. 
Me just let you just like hammer

1457
01:12:44,600 --> 01:12:45,960
the beep. 
Just let me come in, yeah? 

1458
01:12:46,200 --> 01:12:49,000
I I think, I think again, like. 
It's one of those things where I

1459
01:12:49,000 --> 01:12:52,240
think it works better when it's 
simpler, which is towards the 

1460
01:12:52,240 --> 01:12:55,600
first, like let's say quarter or
third of the game when it's just

1461
01:12:55,600 --> 01:12:57,800
a simple, there's one guy, he 
happens to be up on a Cliff. 

1462
01:12:58,280 --> 01:13:00,320
And sometimes I like how they 
did that because it's like the 

1463
01:13:00,320 --> 01:13:04,040
camera locks and it kind of puts
you on like a an angle on the 

1464
01:13:04,040 --> 01:13:06,960
ground and behind Rayman and the
guy's like up on a Cliff and 

1465
01:13:07,320 --> 01:13:10,160
you're just, and it's really 
just a fun way to show you 

1466
01:13:10,160 --> 01:13:12,160
something different. 
I think it's not really about 

1467
01:13:12,160 --> 01:13:15,280
making it difficult or anything.
But then when they do, like you 

1468
01:13:15,280 --> 01:13:17,240
mentioned that, that drill guy 
in particular now that you 

1469
01:13:17,240 --> 01:13:18,720
mentioned, it was like, Oh yeah,
that's that one. 

1470
01:13:18,720 --> 01:13:24,280
That was like, really, I have to
keep really, you know, it felt, 

1471
01:13:25,120 --> 01:13:27,800
it felt too much. 
So I, I, I'm, I'm with you on 

1472
01:13:27,800 --> 01:13:29,680
that. 
It's not terrible. 

1473
01:13:30,000 --> 01:13:31,400
It's just fine. 
I think so. 

1474
01:13:31,400 --> 01:13:33,600
The reason why it feels better 
at the beginning is because the 

1475
01:13:33,600 --> 01:13:35,360
enemies don't have as much 
health. 

1476
01:13:36,040 --> 01:13:37,800
Yeah, as much health and they 
don't need, they don't need to 

1477
01:13:37,800 --> 01:13:40,800
do more complicated things like 
it really doesn't need to be 

1478
01:13:40,800 --> 01:13:44,800
that kind of I think it. 
Just does, yeah, the platforming

1479
01:13:44,800 --> 01:13:46,800
is hard enough. 
Like, that offers a good enough 

1480
01:13:46,800 --> 01:13:49,640
challenge, and you add an enemy 
on top of that and like you're 

1481
01:13:49,640 --> 01:13:51,600
platforming, you're avoiding 
shots. 

1482
01:13:51,600 --> 01:13:54,000
You're trying to, you know, 
that's enough of a challenge. 

1483
01:13:54,000 --> 01:13:57,160
You don't have to make the 
enemies like take forever to 

1484
01:13:57,200 --> 01:13:58,440
defeat. 
Yeah. 

1485
01:13:58,440 --> 01:13:59,840
And I know it's. 
I know it's like the. 

1486
01:13:59,880 --> 01:14:01,760
Spiders. 
The spiders are like that too. 

1487
01:14:01,840 --> 01:14:04,960
Totally different enemy type, 
but they take just tons of hits.

1488
01:14:05,080 --> 01:14:06,240
Yeah, I hate. 
It's like, come on. 

1489
01:14:06,880 --> 01:14:08,880
Or what are those like the black
things that are kind of like 

1490
01:14:08,920 --> 01:14:10,720
shifting around those? 
Oh, those are. 

1491
01:14:10,920 --> 01:14:12,880
Those are going to hit. 
Yeah, they're. 

1492
01:14:13,000 --> 01:14:14,320
Things. 
I think they're supposed to be 

1493
01:14:14,320 --> 01:14:16,560
like caterpillars. 
They look. 

1494
01:14:16,640 --> 01:14:17,880
Like they weren't hard to take 
out. 

1495
01:14:17,960 --> 01:14:20,280
I'm talking with a little 
individual, like soot balls that

1496
01:14:20,280 --> 01:14:22,120
chase you around. 
Yeah, that's what, yeah, that's 

1497
01:14:22,120 --> 01:14:23,760
what I was thinking of. 
Yeah, yeah, yeah. 

1498
01:14:24,160 --> 01:14:26,760
They look like what's the, 
what's the Super Mario ones, the

1499
01:14:26,760 --> 01:14:30,240
little like black dudes that go 
up and down like in the Bowser's

1500
01:14:30,240 --> 01:14:31,480
castle. 
They look like those guys. 

1501
01:14:31,480 --> 01:14:32,320
Oh, I know what you're talking 
about. 

1502
01:14:32,440 --> 01:14:33,960
Yeah, whatever those things are 
called, that's what they 

1503
01:14:33,960 --> 01:14:36,360
reminded me of. 
I almost wonder though. 

1504
01:14:36,360 --> 01:14:40,120
Remember I said that they took 
inspiration from Miyazaki? 

1505
01:14:40,120 --> 01:14:43,080
They almost look like the little
soot things from Spirited. 

1506
01:14:43,080 --> 01:14:43,960
Away. 
Oh yeah. 

1507
01:14:43,960 --> 01:14:45,520
Yeah. 
Yeah, yeah, yeah, yeah. 

1508
01:14:46,000 --> 01:14:46,680
For sure. 
Yeah. 

1509
01:14:46,720 --> 01:14:48,640
There's go ahead. 
Yeah, yeah. 

1510
01:14:48,960 --> 01:14:51,520
I was just one of the other 
side, so like I'm with you that 

1511
01:14:51,520 --> 01:14:54,040
the combat's just fine. 
I think the platforming is 

1512
01:14:54,040 --> 01:14:57,000
really good, just in general 
good, like really solid 3D 

1513
01:14:57,000 --> 01:15:00,920
platforming for the N64. 
Some of the areas that I'm not a

1514
01:15:00,920 --> 01:15:04,480
fan of. 
I I like, I like to, let me put 

1515
01:15:04,480 --> 01:15:09,480
it this way, I actually the any 
level where you are riding some 

1516
01:15:09,480 --> 01:15:12,680
sort of a vehicle, I think it's 
hit or miss. 

1517
01:15:12,680 --> 01:15:16,080
I think so like when they when 
you get them, sometimes they 

1518
01:15:16,080 --> 01:15:18,960
come way too fast, like they, 
they make you fly way too fast. 

1519
01:15:18,960 --> 01:15:22,160
And thankfully it is still 
designed around it, but it it 

1520
01:15:22,160 --> 01:15:25,520
makes you, it's very easy to 
kind of screw it up. 

1521
01:15:25,880 --> 01:15:28,480
The one specifically that I hate
are the ones where you have to 

1522
01:15:28,480 --> 01:15:32,720
ride those bullets because once 
again, it's a mechanic. 

1523
01:15:32,720 --> 01:15:37,160
They don't teach you well how. 
Like why would I consider trying

1524
01:15:37,160 --> 01:15:39,760
to ride a fucking bullet with 
legs like. 

1525
01:15:40,120 --> 01:15:42,080
Because it sounds like a horse, 
that's why. 

1526
01:15:43,520 --> 01:15:45,120
If that's the only hint, then 
it's. 

1527
01:15:45,360 --> 01:15:47,760
The only and me too. 
I was like, oh, it's a horse and

1528
01:15:47,760 --> 01:15:49,800
it gets tired. 
Oh yeah, there's. 

1529
01:15:49,840 --> 01:15:51,520
A sign. 
There is a sign I could have 

1530
01:15:51,520 --> 01:15:54,160
sworn in the first time that 
says you can ride it. 

1531
01:15:54,440 --> 01:15:57,160
But I'm like, OK, so I tried to 
jump on top of it. 

1532
01:15:57,160 --> 01:15:59,280
Yeah, but that you just get 
killed. 

1533
01:15:59,320 --> 01:16:01,000
I'm like, well, what the fuck am
I supposed to do? 

1534
01:16:01,200 --> 01:16:05,280
You have to run away from it 
until it tires itself out and 

1535
01:16:05,280 --> 01:16:07,680
then you can ride it. 
And then your little your little

1536
01:16:07,680 --> 01:16:11,160
fairy buddy is like you should 
he says something about like you

1537
01:16:11,160 --> 01:16:15,760
should try to to ride it or tame
it, tame it. 

1538
01:16:15,760 --> 01:16:17,120
That's what they were tame. 
I'm like tame. 

1539
01:16:17,120 --> 01:16:20,800
OK, so do I do I, you know, 
attack it and then it like 

1540
01:16:21,160 --> 01:16:22,760
eventually gives up? 
Like what do I do? 

1541
01:16:22,760 --> 01:16:25,560
Nope, just keeps exploding. 
And it took me a few minutes to 

1542
01:16:25,560 --> 01:16:27,880
figure it out. 
I'm like, OK, I guess I get it. 

1543
01:16:28,120 --> 01:16:30,080
But are you taming it when all 
it's doing is getting to, I 

1544
01:16:30,080 --> 01:16:31,360
don't know, whatever. 
Maybe it was just. 

1545
01:16:31,720 --> 01:16:33,720
AI just lost it. 
I I don't have time for that 

1546
01:16:33,720 --> 01:16:37,200
bullshit anymore. 
Like if you're like, I don't 

1547
01:16:37,200 --> 01:16:43,520
mind games that make you try to 
like if it's a puzzle, I will 

1548
01:16:43,520 --> 01:16:45,800
take the time to try to figure 
out the puzzle. 

1549
01:16:45,960 --> 01:16:50,000
Sure, but that is a gameplay 
mechanic and not a puzzle like 

1550
01:16:50,000 --> 01:16:53,040
that is they're they're trying 
to tell you how to do, they're 

1551
01:16:53,040 --> 01:16:55,640
trying to teach you a new 
gameplay mechanic and they are 

1552
01:16:55,640 --> 01:16:57,760
not doing a good. 
Job and and. 

1553
01:16:57,760 --> 01:17:00,720
And an essential one too, 
because it's in multiple levels.

1554
01:17:00,840 --> 01:17:03,680
It's the only way to get past 
certain points in that specific 

1555
01:17:03,680 --> 01:17:04,760
stage. 
Like, yeah. 

1556
01:17:05,240 --> 01:17:09,120
Well, and once you jump on top 
of that bullet, if you if it's 

1557
01:17:09,120 --> 01:17:12,000
not angled in the right way, you
have time to turn it. 

1558
01:17:12,240 --> 01:17:15,640
But if you don't turn it far 
enough in the right direction, 

1559
01:17:15,960 --> 01:17:18,320
you can't like you, you still 
have a chance to even it'll, 

1560
01:17:18,320 --> 01:17:21,600
it'll launch excuse me. 
And you still have a chance to 

1561
01:17:21,720 --> 01:17:23,360
direct it even after it 
launches. 

1562
01:17:23,920 --> 01:17:28,600
But if you're it's a lot slower 
of it's a lot tighter of a turn,

1563
01:17:28,600 --> 01:17:31,680
yeah, you cannot do tight turns.
So if you are not at the right 

1564
01:17:31,680 --> 01:17:36,240
spot for it to to launch then 
you're going to have to very 

1565
01:17:36,240 --> 01:17:39,480
hard time of surviving because 
you'll crash right into wall. 

1566
01:17:39,480 --> 01:17:42,360
And it explodes, which takes 
life off you and like, yeah, 

1567
01:17:42,480 --> 01:17:43,920
those that's. 
A pain in the ass. 

1568
01:17:44,200 --> 01:17:48,120
I I I don't mind the sections 
where you ride the bullets like 

1569
01:17:48,120 --> 01:17:50,520
the actual game. 
Like moment to moment gameplay 

1570
01:17:50,520 --> 01:17:55,840
of those sections are not awful.
I'm not a huge fan but they it 

1571
01:17:55,840 --> 01:17:59,560
breaks up the the the gameplay 
really well so I like it when 

1572
01:17:59,560 --> 01:18:02,920
they have those things. 
I just think the execution of it

1573
01:18:02,920 --> 01:18:05,080
wasn't the strongest. 
That's fair. 

1574
01:18:05,240 --> 01:18:06,840
Yeah, I'm kind of with you on 
that. 

1575
01:18:06,880 --> 01:18:12,080
It's takes a lot of trial and 
error a lot of the times and and

1576
01:18:12,080 --> 01:18:14,160
that's all part of platforming. 
I get that. 

1577
01:18:14,600 --> 01:18:17,360
But those ones didn't feel as 
satisfying as like, like, this 

1578
01:18:17,360 --> 01:18:19,200
is what like what we're watching
right now is one of the ones 

1579
01:18:19,200 --> 01:18:20,600
where the pirate ships firing at
you. 

1580
01:18:21,120 --> 01:18:23,400
This is the one where I lost my 
shit that I was talking about. 

1581
01:18:24,600 --> 01:18:26,960
This is what I played, I think 
yesterday I was at this point 

1582
01:18:26,960 --> 01:18:29,680
with like the first one I played
these ones I much preferred over

1583
01:18:29,680 --> 01:18:33,000
those, you know, ride the sort 
of vehicle type type, say I like

1584
01:18:33,000 --> 01:18:35,400
these better. 
But again, I, I'm sort of like, 

1585
01:18:35,440 --> 01:18:37,280
oh, I get this. 
This is what Rayman does. 

1586
01:18:37,280 --> 01:18:40,840
Cause in Origins and in Legends,
this is this is the type of 

1587
01:18:40,840 --> 01:18:42,800
stuff that that game is built 
around and I love it. 

1588
01:18:42,800 --> 01:18:45,920
So that's just my my style. 
I think of what I prefer. 

1589
01:18:45,920 --> 01:18:51,160
But yeah, I, I want, you know, 
it's, it's a choice. 

1590
01:18:52,240 --> 01:18:55,440
I like the ideas and I like the 
mechanics in the section that we

1591
01:18:55,440 --> 01:18:57,160
have up on the video. 
You know, you're getting chased 

1592
01:18:57,160 --> 01:18:58,560
for the for the people not 
watching. 

1593
01:18:58,560 --> 01:19:01,120
You're getting chased by a 
pirate ship and you're running 

1594
01:19:01,120 --> 01:19:04,120
across all these bridges and 
you're having to dodge the 

1595
01:19:04,120 --> 01:19:07,800
bullets, dodge the cannonballs, 
and they're also exploding to 

1596
01:19:08,360 --> 01:19:10,320
blowing up the bridges. 
So you have to make sure you 

1597
01:19:10,320 --> 01:19:12,840
dodge the gaps in the bridges 
and stuff like that. 

1598
01:19:12,920 --> 01:19:16,080
Yeah, this is where I had an 
issue with the camera, 

1599
01:19:16,080 --> 01:19:20,480
especially when you have a early
3D platformer like this where 

1600
01:19:20,480 --> 01:19:22,480
you're having to run in a 
spiral. 

1601
01:19:23,040 --> 01:19:26,280
It is so easy to go off the 
edge. 

1602
01:19:26,640 --> 01:19:30,800
It is so easy because they like 
I do think that some game, 

1603
01:19:31,240 --> 01:19:34,440
modern games have had a better 
time with like, you know, I 

1604
01:19:34,440 --> 01:19:37,440
recently beat Astrobot. 
Astrobot won't let you run off 

1605
01:19:37,440 --> 01:19:39,600
the edge. 
It will purposely stop you. 

1606
01:19:40,080 --> 01:19:45,440
So, and before you do that, then
if you can still die, if you 

1607
01:19:45,440 --> 01:19:49,120
like jump off the edge, but if 
you're like running, it will 

1608
01:19:49,120 --> 01:19:51,600
stop you automatically and it 
will it'll freeze you there. 

1609
01:19:51,600 --> 01:19:54,680
You can't keep like if you hit 
forward, Astrobot will just stay

1610
01:19:54,680 --> 01:19:57,040
hovering like whoa. 
Whoa, really? 

1611
01:19:57,200 --> 01:19:58,000
Interesting. 
OK. 

1612
01:19:58,200 --> 01:20:01,440
Yeah, I'm not saying I 
necessarily want all games to do

1613
01:20:01,440 --> 01:20:02,440
that. 
Yeah, yeah, yeah. 

1614
01:20:02,440 --> 01:20:05,360
I, I, I don't actually think 
it's 100% that necessary in 

1615
01:20:05,360 --> 01:20:08,520
Astrobot because it controls so 
well in something like this. 

1616
01:20:08,520 --> 01:20:12,400
I would have loved something 
like that because the the camera

1617
01:20:12,400 --> 01:20:15,360
angle makes. 
It's so hard to like determine 

1618
01:20:15,360 --> 01:20:19,400
where you are in relative space 
and the way the camera moves. 

1619
01:20:20,360 --> 01:20:22,520
It's not awful, just to be 
clear. 

1620
01:20:22,520 --> 01:20:25,960
And it's not in every sequence. 
It's just some of them are like 

1621
01:20:25,960 --> 01:20:28,440
that, yeah. 
It has the same issue. 

1622
01:20:29,680 --> 01:20:34,160
I just played Crash Bandicoot 
and it has the same issue when 

1623
01:20:34,160 --> 01:20:38,320
doing a almost like pseudo 2D 
segment. 

1624
01:20:39,400 --> 01:20:41,280
It's because you still have some
depth. 

1625
01:20:41,520 --> 01:20:43,520
You don't have a lot of depth, 
but you have some depth. 

1626
01:20:44,000 --> 01:20:46,520
So when you're going, you, you 
want to, your brain 

1627
01:20:46,520 --> 01:20:50,280
automatically goes OK side to 
side, but you have this slightly

1628
01:20:50,280 --> 01:20:53,080
forward, slightly back. 
And so when you jump from a 

1629
01:20:53,080 --> 01:20:56,600
platform to platform, especially
with a joystick, you'll do these

1630
01:20:56,600 --> 01:21:01,080
subtle like slightly forward, 
slightly back movements that you

1631
01:21:01,080 --> 01:21:03,440
may not even be aware of. 
And if you can't directly see 

1632
01:21:03,440 --> 01:21:07,000
your shadow, you don't you're 
not aware of, you don't have 

1633
01:21:07,000 --> 01:21:10,880
like good spatial awareness. 
And it it does, it does screw 

1634
01:21:10,880 --> 01:21:12,680
you over. 
I, I've always had that issue 

1635
01:21:12,680 --> 01:21:15,160
with the Crash games, or at 
least the first couple, 

1636
01:21:15,160 --> 01:21:17,440
specifically those games. 
That's why I've never really 

1637
01:21:17,440 --> 01:21:20,800
gravitated towards those early 
ones, especially the first, 

1638
01:21:20,960 --> 01:21:22,680
because I was like, this doesn't
feel right. 

1639
01:21:22,680 --> 01:21:24,920
And, and the way that you're 
describing is pretty much the 

1640
01:21:24,920 --> 01:21:27,920
reason why, whether I could 
articulate it or not at the time

1641
01:21:27,920 --> 01:21:29,280
when I first started playing 
those games. 

1642
01:21:29,280 --> 01:21:33,320
Like that's, that's what it is. 
And yeah, it's, it's early 

1643
01:21:33,320 --> 01:21:35,040
mechanics. 
It's, they're trying to figure 

1644
01:21:35,040 --> 01:21:37,560
things out. 
You know, I'm not like that's 

1645
01:21:37,560 --> 01:21:40,280
the way it is, but like. 
It works, but it does. 

1646
01:21:40,440 --> 01:21:42,720
It adds difficulty for no reason
really. 

1647
01:21:43,120 --> 01:21:45,000
It's not, but that's not the 
type of unintentional. 

1648
01:21:45,000 --> 01:21:46,920
One unintentional, yeah. 
Unintentional. 

1649
01:21:46,920 --> 01:21:48,440
Exactly right. 
That's actually funny that you 

1650
01:21:48,440 --> 01:21:50,120
mentioned Crash, because. 
That section. 

1651
01:21:50,520 --> 01:21:54,720
Yeah, one of the one of the one 
of the reasons why I I when I 

1652
01:21:54,720 --> 01:21:56,920
was looking up sort of some of 
the development stuff of this 

1653
01:21:56,920 --> 01:22:00,520
and, and when you sent us the 
the video of the Double fine 

1654
01:22:00,520 --> 01:22:03,680
thing and stuff too, I was like,
oh, like the first one was 2. 

1655
01:22:03,680 --> 01:22:06,280
DA lot of the more recent ones 
are two. 

1656
01:22:06,280 --> 01:22:08,760
DI know, it's not like it's the 
same people that made the games,

1657
01:22:08,760 --> 01:22:12,400
but Rayman 2 was supposed to be 
another 2D platformer. 

1658
01:22:13,200 --> 01:22:16,880
And then they saw that Crash was
coming out and what Crash did 

1659
01:22:17,680 --> 01:22:20,120
like the Crash Bandicoot games 
and they go, oh, we got to do 

1660
01:22:20,120 --> 01:22:22,920
something similar to that. 
And that's why they moved this 

1661
01:22:22,920 --> 01:22:25,240
game to 3D. 
It was because they saw what 

1662
01:22:25,240 --> 01:22:28,560
Crash did a year or two before, 
or probably even more three 

1663
01:22:28,560 --> 01:22:31,000
years before or something. 
So this game was supposed to be 

1664
01:22:31,000 --> 01:22:36,720
an early 2D platformer, maybe on
the 64, maybe on PlayStation. 

1665
01:22:36,720 --> 01:22:39,080
Like they were sort of trying to
figure it out, developing it 

1666
01:22:39,080 --> 01:22:39,880
that way. 
And then they. 

1667
01:22:40,680 --> 01:22:42,440
Yeah. 
And then they saw that there was

1668
01:22:42,440 --> 01:22:44,280
the capability of doing 
something like this. 

1669
01:22:45,440 --> 01:22:47,640
And Crash was one of the first 
things that they referenced, at 

1670
01:22:47,640 --> 01:22:50,560
least that I saw to say like, 
oh, we can do more. 

1671
01:22:51,120 --> 01:22:53,640
And that's kind of how they 
gravitated, at least started to 

1672
01:22:53,640 --> 01:22:57,560
gravitate early on towards what 
they had and I. 

1673
01:22:57,880 --> 01:23:00,760
Know the the first Crash 
Bandicoot game? 

1674
01:23:01,040 --> 01:23:02,760
OK, that makes sense. 
The 97. 

1675
01:23:03,400 --> 01:23:07,480
Or something 90. 696. 96 I for 
for some reason I thought it was

1676
01:23:07,480 --> 01:23:10,200
95 I'm like that doesn't make 
any sense because Rayman one 

1677
01:23:10,200 --> 01:23:14,760
came out in 95 but if Rayman one
came out in 95 crash came out in

1678
01:23:14,760 --> 01:23:18,160
96 it would make sense that they
would use that as an inspiration

1679
01:23:18,200 --> 01:23:20,440
towards developing your next 
game yeah because. 

1680
01:23:20,440 --> 01:23:23,680
It'd be about two 2 1/2 years 
later that this came out, so 

1681
01:23:24,760 --> 01:23:26,920
this was supposed. 
This came out in 99. 

1682
01:23:27,080 --> 01:23:30,360
Yeah, it came out in 99. 
The initial development started 

1683
01:23:30,360 --> 01:23:33,640
in 96. 
So the 64 was just coming out. 

1684
01:23:34,000 --> 01:23:38,400
It was, you know, this is sort 
of a, you know, latter third, 

1685
01:23:38,720 --> 01:23:41,600
you know, of the of the 64's 
life cycle and stuff. 

1686
01:23:41,600 --> 01:23:44,560
And I think whether the way it 
controls, the way the camera is,

1687
01:23:44,560 --> 01:23:47,360
the way it looks, the sort of 
choice of all the camera angles 

1688
01:23:47,360 --> 01:23:49,400
that we were talking about. 
Like there's little things here 

1689
01:23:49,400 --> 01:23:51,680
that you're like, Oh yeah, they 
probably wouldn't have done this

1690
01:23:51,680 --> 01:23:54,840
in 96 or 97. 
It it's good that this game came

1691
01:23:54,840 --> 01:23:57,520
out when it did, because I think
it just does more and does it 

1692
01:23:57,520 --> 01:24:00,840
well for the most part that I 
think it it it goes that does a 

1693
01:24:00,840 --> 01:24:03,480
much better job. 
So I wanted to try and find 

1694
01:24:03,480 --> 01:24:06,360
before I keep I keep forgetting 
the some of the sound. 

1695
01:24:06,400 --> 01:24:08,360
I wanted to get one of the ones 
I just. 

1696
01:24:08,360 --> 01:24:11,080
I had it up before. 
Any dialogue, ever. 

1697
01:24:11,520 --> 01:24:13,520
Any dialogue? 
While you're looking that up 

1698
01:24:13,520 --> 01:24:19,400
real quick, I just want to shout
out the one thing this game was 

1699
01:24:20,360 --> 01:24:22,400
they, they when they were 
designing this game, they 

1700
01:24:22,400 --> 01:24:25,920
actually purposely wanted to 
keep the development team small 

1701
01:24:26,080 --> 01:24:28,960
because at the time, Ubisoft 
actually had teams of over 100 

1702
01:24:28,960 --> 01:24:31,960
people at one point in time. 
Which is a lot in. 

1703
01:24:32,000 --> 01:24:35,640
That time, that's an insane 
amount for late the late 90s. 

1704
01:24:35,920 --> 01:24:38,920
They only had about like six or 
eight people working on this 

1705
01:24:38,920 --> 01:24:40,840
game. 
There's like 6 or 8 devs, that's

1706
01:24:40,840 --> 01:24:43,240
it. 
It's a very small development 

1707
01:24:43,240 --> 01:24:44,680
team. 
And they built this. 

1708
01:24:44,960 --> 01:24:48,040
They. 
Michelle was talking. 

1709
01:24:48,040 --> 01:24:49,880
Michelle. 
I keep forgetting his name. 

1710
01:24:49,880 --> 01:24:53,480
I'm sorry, Ansel. 
Yeah, Michelle. 

1711
01:24:53,920 --> 01:24:57,560
He was talking about how they 
almost did this in spite of 

1712
01:24:57,560 --> 01:24:59,520
Ubisoft. 
They, they literally like, we 

1713
01:24:59,520 --> 01:25:03,640
want to prove to them that we 
can make a game on with a small 

1714
01:25:03,640 --> 01:25:05,960
team. 
And when Tim Shaffer's like, 

1715
01:25:05,960 --> 01:25:09,240
wait, so you were like, you were
fighting to keep your team 

1716
01:25:09,240 --> 01:25:10,600
small. 
And he goes, yeah, that's what 

1717
01:25:10,600 --> 01:25:12,800
we were doing. 
And he goes, man, I feel like 

1718
01:25:12,800 --> 01:25:14,560
I'm constantly fighting for 
more. 

1719
01:25:14,560 --> 01:25:17,360
What's going on? 
With a guy that experienced like

1720
01:25:17,360 --> 01:25:19,440
that, with that guy, yeah, he 
was actually, yeah. 

1721
01:25:19,720 --> 01:25:22,440
They had to fight to make the 
second Psychonauts game for, you

1722
01:25:22,720 --> 01:25:24,760
know, 12 years later or 
something. 

1723
01:25:24,760 --> 01:25:26,520
Bonnie, you mentioned 
Psychonauts. 

1724
01:25:26,520 --> 01:25:30,280
Yeah, this, this game was a 
direct influence on Tim Schaefer

1725
01:25:30,280 --> 01:25:32,840
for Psychonauts. 
I could see that from design 

1726
01:25:32,840 --> 01:25:35,440
like, from like aesthetic and 
things and like. 

1727
01:25:35,920 --> 01:25:37,640
The textures. 
Textures. 

1728
01:25:37,880 --> 01:25:40,400
And he had vibe. 
He said did the textures in that

1729
01:25:40,400 --> 01:25:42,560
interview too. 
Like he was specifically the the

1730
01:25:42,560 --> 01:25:44,880
cloud, like the skybox with the 
clouds moving. 

1731
01:25:44,880 --> 01:25:48,600
He really liked we reused 
something similar in in 

1732
01:25:48,600 --> 01:25:50,640
somewhere in Psychonauts. 
I forget exactly where, but 

1733
01:25:50,640 --> 01:25:52,160
yeah. 
Yeah, that makes sense. 

1734
01:25:52,360 --> 01:25:55,160
This is one of the sound things 
I wanted to go as as Glowbox 

1735
01:25:55,160 --> 01:25:57,800
doing his little like chance. 
These are hilarious. 

1736
01:26:05,320 --> 01:26:09,120
Like, what is he doing? 
And I guess he's got a power to 

1737
01:26:09,120 --> 01:26:12,760
like summon lightning bolts and 
I don't know, I. 

1738
01:26:13,240 --> 01:26:15,920
Like how his hands are basically
just flaccid the whole time 

1739
01:26:15,920 --> 01:26:17,160
like. 
Yeah, yeah, yeah. 

1740
01:26:17,280 --> 01:26:20,960
He's just also what's great 
about the the more recent Rayman

1741
01:26:20,960 --> 01:26:23,600
2D ones is you can play as him. 
It's it's amazing. 

1742
01:26:24,840 --> 01:26:27,400
Yeah, Low Box is silly and he's 
the only person. 

1743
01:26:28,120 --> 01:26:31,000
Lee, Lee the Fairy. 
Actually, Rayman might say Lee 

1744
01:26:31,000 --> 01:26:34,400
the Fairy at the very beginning,
but other than that I he's the 

1745
01:26:34,480 --> 01:26:36,800
like the only person that his 
name actually gets said out 

1746
01:26:36,800 --> 01:26:37,920
loud. 
Yeah, yeah. 

1747
01:26:37,960 --> 01:26:41,200
Every once in a while there's a 
little box or every time there's

1748
01:26:41,200 --> 01:26:44,680
a yeah or a yeah. 
And then the other thing too I 

1749
01:26:44,680 --> 01:26:46,880
noticed is that one of the first
things I noticed, because it's 

1750
01:26:46,880 --> 01:26:49,800
obviously at the beginning of 
the game, is the opening has 

1751
01:26:49,800 --> 01:26:52,880
like great music. 
I thought like the opening sort 

1752
01:26:52,880 --> 01:26:54,560
of like cinematic thing was 
awesome. 

1753
01:26:58,600 --> 01:27:00,640
That is Yeah already. 
It's good. 

1754
01:27:00,640 --> 01:27:04,040
Oh yeah, yeah. 
It's really good. 

1755
01:27:04,960 --> 01:27:08,040
Like why is why is it like this?
Like creepy vibe type thing. 

1756
01:27:08,040 --> 01:27:13,000
This is great. 
So I did this a long time ago 

1757
01:27:13,200 --> 01:27:16,600
when I made like when my channel
first started, I did an analysis

1758
01:27:16,600 --> 01:27:18,120
video on this game. 
Yeah. 

1759
01:27:18,760 --> 01:27:22,840
And back before I even had like 
a format or anything, right. 

1760
01:27:23,520 --> 01:27:27,200
But one of the things I pointed 
out, which is so true, this is 

1761
01:27:27,200 --> 01:27:31,720
one of those songs in like games
as a kid where I would like sing

1762
01:27:31,760 --> 01:27:36,120
the the title of the game. 
So when it got to the music, I'd

1763
01:27:36,120 --> 01:27:41,480
be like Ray Man to the greatest 
get Fitbit like. 

1764
01:27:42,600 --> 01:27:45,680
And I still to this day will do 
that every time I hear it. 

1765
01:27:45,800 --> 01:27:47,320
That makes sense, I could see 
it. 

1766
01:27:47,800 --> 01:27:50,760
It just fits, yeah. 
It works I think I think when I 

1767
01:27:50,760 --> 01:27:53,040
cuz I played the first couple 
levels on a stream and then I 

1768
01:27:53,040 --> 01:27:55,000
just didn't have time to to sort
of stream it and did it on my 

1769
01:27:55,000 --> 01:27:58,560
own time and stuff. 
I was like, oh, this is a banger

1770
01:27:58,560 --> 01:28:00,280
tune. 
Yeah, As the kids say, this is 

1771
01:28:00,320 --> 01:28:01,840
great. 
That's so sick. 

1772
01:28:04,760 --> 01:28:05,920
Like, there's depth. 
Here we go. 

1773
01:28:06,000 --> 01:28:08,480
You know, here it comes. 
I think this music might have 

1774
01:28:08,480 --> 01:28:11,440
been one of the reasons this 
game was so mysterious to me. 

1775
01:28:14,120 --> 01:28:18,520
Yeah, very good Goldeneye there 
with this I. 

1776
01:28:18,520 --> 01:28:21,720
Was just going to say that is 
that is definitely Goldeneye. 

1777
01:28:21,720 --> 01:28:25,880
Yeah, it's so good. 
It's awesome, yeah. 

1778
01:28:26,960 --> 01:28:30,160
Yeah, I, I think, I think we've 
kind of covered most or, or near

1779
01:28:30,200 --> 01:28:32,320
nearly most of, of what the game
has to offer. 

1780
01:28:32,320 --> 01:28:36,360
I, I, I do think that it's, I do
think it's a very good game. 

1781
01:28:36,560 --> 01:28:39,520
Like I, I really, I didn't 
expect to, like, I wasn't 

1782
01:28:39,520 --> 01:28:42,600
necessarily surprised 'cause you
know, Jiggy, you've talked so, 

1783
01:28:42,680 --> 01:28:45,600
so highly about the game and, 
and I have heard and seen other 

1784
01:28:45,600 --> 01:28:47,240
things that like, oh, this is a 
really good platform or 

1785
01:28:47,240 --> 01:28:49,720
whatever. 
And I again, I have the, the 

1786
01:28:49,760 --> 01:28:51,480
love for those more recent ones 
and stuff. 

1787
01:28:51,480 --> 01:28:53,480
But I was like, how do you do 
that in 3D? 

1788
01:28:53,480 --> 01:28:55,680
Is it, does it work? 
Should it, you know, what should

1789
01:28:55,680 --> 01:28:58,280
I actually really expect? 
How does it actually feel? 

1790
01:28:58,280 --> 01:29:02,040
Cause not all 2D platformers 
work for or 3D platformers work 

1791
01:29:02,040 --> 01:29:04,240
for me. 
I usually prefer the 2D 

1792
01:29:04,240 --> 01:29:05,640
approach, especially with Mario 
games. 

1793
01:29:05,640 --> 01:29:10,000
I'm the one, one person in the 
world who's like, yeah, you 

1794
01:29:10,040 --> 01:29:12,320
know, Odyssey's fine. 
It's. 

1795
01:29:12,680 --> 01:29:15,440
Fine, I love Odyssey. 
You know, I know a lot of people

1796
01:29:15,440 --> 01:29:17,520
do, and I'm just like, no, I'd 
rather have. 

1797
01:29:18,600 --> 01:29:22,880
Super Mario World or what not? 
World or or, you know, Wonder 

1798
01:29:22,880 --> 01:29:25,640
was just incredible. 
Wonder's incredible. 

1799
01:29:25,640 --> 01:29:28,200
Needs to play wonder. 
It's one of one of the best 

1800
01:29:28,200 --> 01:29:30,720
Mario games they've ever made. 
I think it's it's amazing 

1801
01:29:31,840 --> 01:29:34,320
anyways that that's usually 
where I gravitate part of that's

1802
01:29:34,320 --> 01:29:38,680
nostalgia, whatever. 
But I, I do think that that that

1803
01:29:38,680 --> 01:29:40,440
this game's awesome and I do 
think it looks great. 

1804
01:29:40,440 --> 01:29:42,600
It sounds good. 
Despite some of the mechanics 

1805
01:29:42,600 --> 01:29:44,800
that we've talked about. 
I, I do think it's still worth 

1806
01:29:44,800 --> 01:29:48,600
playing and, and regardless of 
how you find what, regardless 

1807
01:29:48,600 --> 01:29:52,640
whether you actually play it on 
the 64 or not, you know, maybe 

1808
01:29:52,640 --> 01:29:54,640
it's, maybe it's a Dreamcast 1. 
Like, you know, Jiggy, you've 

1809
01:29:54,640 --> 01:29:57,360
mentioned that that's sort of 
they, they've said that that's 

1810
01:29:57,360 --> 01:30:00,160
like the the preferred way to 
play it or the best version. 

1811
01:30:00,560 --> 01:30:02,920
The definitive version. 
Definitive version I I still 

1812
01:30:02,920 --> 01:30:04,960
think this play's great. 
It feels good like we said, the 

1813
01:30:04,960 --> 01:30:07,880
controller's good with it. 
You know, when you have good 

1814
01:30:07,880 --> 01:30:10,600
camera control on the 64, I 
think it really does make a huge

1815
01:30:10,600 --> 01:30:12,760
difference too. 
And this is one of those games 

1816
01:30:12,760 --> 01:30:16,360
that has that. 
So yeah, I, I thought it was 

1817
01:30:16,360 --> 01:30:17,400
great. 
I thought it was a great game. 

1818
01:30:17,400 --> 01:30:19,120
So I'm I'm happy we were able to
play it. 

1819
01:30:20,600 --> 01:30:23,320
Jiggy, you more recently played 
it on Dreamcast, obviously. 

1820
01:30:23,320 --> 01:30:25,960
Just, you know, reinforces how 
much you love it I assume. 

1821
01:30:26,800 --> 01:30:30,080
Oh yeah, I sat there and I 
played through in one stream. 

1822
01:30:30,880 --> 01:30:32,920
Oh yeah, that's. 
Right, it was almost, it was 

1823
01:30:32,920 --> 01:30:39,440
almost 8 hours long and I, I do 
I regret it? 

1824
01:30:40,000 --> 01:30:44,320
No, at the time I did, I 
honestly like was trying to 

1825
01:30:44,320 --> 01:30:46,760
remember because before that 
it'd been a few years since I 

1826
01:30:46,760 --> 01:30:50,200
played the game. 
I got about four hours in and I 

1827
01:30:50,200 --> 01:30:55,160
had a significant amount of lums
and I was like, well, I feel 

1828
01:30:55,160 --> 01:30:59,160
like I'm almost done. 
And to be fair, I think I could 

1829
01:30:59,160 --> 01:31:01,520
have beaten it faster if I 
didn't decide, oh, I'm going to 

1830
01:31:01,520 --> 01:31:03,280
collect every lump. 
Oh. 

1831
01:31:03,520 --> 01:31:04,640
Yeah, don't do that. 
I'm. 

1832
01:31:04,640 --> 01:31:08,680
Going to 100. 
Well, I did, and that's what's 

1833
01:31:09,040 --> 01:31:10,120
a. 
Decisions were made. 

1834
01:31:10,760 --> 01:31:13,800
I feel like I could have, I 
could have cranked it out at it 

1835
01:31:13,800 --> 01:31:16,440
probably like 5 hours to. 
Be a couple hours less probably,

1836
01:31:16,440 --> 01:31:18,480
yeah. 
I was, yeah, I was really, I was

1837
01:31:18,480 --> 01:31:20,720
really flying through. 
I struggled with a few like the 

1838
01:31:20,720 --> 01:31:25,920
shell level to get all the lums,
honestly, finding certain things

1839
01:31:26,800 --> 01:31:28,400
just just because I couldn't 
remember. 

1840
01:31:29,640 --> 01:31:32,880
But I I would say for the most 
part, I probably was an extreme 

1841
01:31:32,880 --> 01:31:37,320
case of like I knew exactly what
to do at almost every turn. 

1842
01:31:37,440 --> 01:31:39,080
Yeah. 
So that probably speed me up 

1843
01:31:39,080 --> 01:31:40,160
quite a bit. 
Yeah. 

1844
01:31:40,560 --> 01:31:45,480
But it is a fun experience. 
And I personally prefer the 

1845
01:31:45,480 --> 01:31:48,920
controls on the N64, but 
otherwise everything else I 

1846
01:31:48,920 --> 01:31:50,480
prefer on the Dreamcast. 
Gotcha. 

1847
01:31:51,720 --> 01:31:53,080
For me it's mostly about. 
It's not. 

1848
01:31:53,120 --> 01:31:55,080
Voice, right, because you said 
that the PlayStation one. 

1849
01:31:55,080 --> 01:31:56,720
Is no. 
The Dreamcast version is just 

1850
01:31:56,720 --> 01:31:59,400
like the N64 version, just 
higher resolution and higher 

1851
01:31:59,400 --> 01:32:00,320
frame rate. 
Great. 

1852
01:32:00,880 --> 01:32:06,880
And then it well, then it adds 
like it adds glow box it well, 

1853
01:32:06,880 --> 01:32:11,240
it adds like these additional 
mini games that you get from I'm

1854
01:32:12,160 --> 01:32:13,960
trying to remember exactly how 
you do it. 

1855
01:32:15,000 --> 01:32:19,360
So it has a little glow box 
village where you can actually 

1856
01:32:20,000 --> 01:32:21,680
unlock. 
Oh, you have to find these 

1857
01:32:21,680 --> 01:32:25,520
little like gems in the levels. 
So it adds like an additional 

1858
01:32:25,520 --> 01:32:30,360
collectible and it every time 
you find 2 gems, two gems or 

1859
01:32:30,360 --> 01:32:33,840
three gems, you can go to the 
glowbox village which is in the 

1860
01:32:35,160 --> 01:32:37,720
the first level, the glade, the 
glades. 

1861
01:32:37,920 --> 01:32:40,720
Level where the where the where 
the kids are like where they 

1862
01:32:40,720 --> 01:32:41,720
where you? 
Yeah, yeah. 

1863
01:32:41,720 --> 01:32:43,440
But. 
That first level, there's like a

1864
01:32:43,440 --> 01:32:46,720
a little section that you can 
navigate to that doesn't exist 

1865
01:32:46,720 --> 01:32:49,200
in other versions. 
And he can go in and it's 

1866
01:32:49,200 --> 01:32:52,040
Glowbox Village and his wife is 
there and all their little kids.

1867
01:32:52,320 --> 01:32:55,560
And every time you beat one of 
the mini games, you unlock like 

1868
01:32:56,160 --> 01:32:59,400
a special or two special Glowbox
children. 

1869
01:33:00,080 --> 01:33:04,440
So like they could be like a 
glowing white glow box baby or 

1870
01:33:04,440 --> 01:33:08,320
like a pink glow box baby with a
big bow in her on her head. 

1871
01:33:08,320 --> 01:33:10,440
And it's like. 
And it's just a collectible. 

1872
01:33:10,440 --> 01:33:11,520
Does it do anything? 
No, it's. 

1873
01:33:11,720 --> 01:33:13,480
Just no, it's just a fun little 
thing. 

1874
01:33:13,480 --> 01:33:16,240
I, I wanna say that there's 
something you can do with like 

1875
01:33:16,240 --> 01:33:21,120
your Dreamcast VMU, but I 
didn't, I didn't really dive 

1876
01:33:21,120 --> 01:33:22,640
into that too much. 
Gotcha. 

1877
01:33:22,720 --> 01:33:24,040
It wasn't really that important 
to me. 

1878
01:33:24,040 --> 01:33:27,200
I was just trying to play the 
game and and get through it. 

1879
01:33:27,360 --> 01:33:29,040
And get as much as you could on 
the way. 

1880
01:33:29,040 --> 01:33:32,440
Yeah, and if you love the 
shells, Josh, you're gonna love 

1881
01:33:32,440 --> 01:33:36,480
the the end when you're flying. 
Yeah, that. 

1882
01:33:36,520 --> 01:33:37,920
What are the shells? 
I don't know if the. 

1883
01:33:38,080 --> 01:33:40,120
Oh, the shells are the what you 
call the bullets. 

1884
01:33:41,440 --> 01:33:42,560
That's what they're called. 
They're called shells. 

1885
01:33:42,600 --> 01:33:44,680
Because they're supposed to be 
like this, like a shell of a 

1886
01:33:44,680 --> 01:33:45,840
bullet. 
Like it's supposed to be like a 

1887
01:33:45,840 --> 01:33:48,800
shotgun shell or something. 
I think is is the idea I forgot.

1888
01:33:48,800 --> 01:33:52,040
That one they're called. 
Well, growing up I always 

1889
01:33:52,040 --> 01:33:54,440
thought they were pencils 
because. 

1890
01:33:54,440 --> 01:33:56,600
They look like pencils. 
Yeah, that makes sense. 

1891
01:33:57,400 --> 01:33:59,160
But yeah. 
Clear what they are should. 

1892
01:33:59,280 --> 01:34:00,240
Be. 
Yeah, they're not. 

1893
01:34:00,440 --> 01:34:03,080
No, just because it explodes 
doesn't mean it's a bullet like.

1894
01:34:03,480 --> 01:34:07,520
Yeah, but the flying ones you're
going to love because it 

1895
01:34:07,520 --> 01:34:12,120
controls fine. 
Which ones but? 

1896
01:34:12,640 --> 01:34:14,520
The flying ones. 
Like the barrels? 

1897
01:34:14,560 --> 01:34:17,440
I mean the shells. 
Oh, the flying shells. 

1898
01:34:17,440 --> 01:34:18,200
I'm sorry. 
Yeah, yeah. 

1899
01:34:18,200 --> 01:34:20,800
Because so you, you don't have 
to tame them. 

1900
01:34:20,920 --> 01:34:22,920
They're often just sitting there
and you can just hop on. 

1901
01:34:23,480 --> 01:34:28,280
But they fly, they fly forward. 
And then when you move the 

1902
01:34:28,280 --> 01:34:32,200
joystick, you can tilt up and 
down to go up and down like, 

1903
01:34:32,240 --> 01:34:35,240
like a typical, like flying a 
plane like Star Fox, you know. 

1904
01:34:36,000 --> 01:34:40,000
But when you go left or right 
they like pivot like and they 

1905
01:34:40,000 --> 01:34:41,440
rotate. 
Yeah, rotates. 

1906
01:34:41,440 --> 01:34:43,560
More and then you have to, you 
have to use. 

1907
01:34:44,200 --> 01:34:46,200
I'm trying to remember the 
controls at the top of my hand 

1908
01:34:46,200 --> 01:34:46,880
there. 
Was one. 

1909
01:34:46,920 --> 01:34:50,080
There's that one level where you
have like the chair where it's 

1910
01:34:50,080 --> 01:34:51,840
like on a track and it pivots, 
rotates. 

1911
01:34:51,840 --> 01:34:55,160
Yes, yes, it's like that. 
Yes, it's that, but you're, 

1912
01:34:55,320 --> 01:34:57,640
you're moving forward, you're 
doing so you're going up and 

1913
01:34:57,640 --> 01:35:00,360
down and you're spinning and 
then you have to use the R 

1914
01:35:00,360 --> 01:35:04,160
button and then you can kind of 
like rotate or tilt and whatever

1915
01:35:04,160 --> 01:35:05,960
the little convoluted. 
It's a little too. 

1916
01:35:05,960 --> 01:35:09,680
Convoluted. 
It feels weird, but it it 

1917
01:35:09,680 --> 01:35:13,440
weirdly enough, after you do it 
enough, it starts to make sense.

1918
01:35:14,600 --> 01:35:17,680
It's like, it's like that meme 
with the, it's like that meme 

1919
01:35:17,680 --> 01:35:19,640
with the math equations. 
It's like all of a sudden you 

1920
01:35:19,640 --> 01:35:21,800
just figure it out. 
You're like da, da, da, da, you 

1921
01:35:21,800 --> 01:35:23,600
know? 
And then you're on the other 

1922
01:35:23,600 --> 01:35:25,600
side and then you just, you just
blank out. 

1923
01:35:25,600 --> 01:35:27,640
You just. 
It's just there's only like 2 

1924
01:35:27,640 --> 01:35:30,960
levels that use it. 
But it is definitely a steep 

1925
01:35:32,160 --> 01:35:33,160
deep learning curve. 
It's not. 

1926
01:35:33,200 --> 01:35:35,240
It's not as you. 
Go Zen for a moment or 

1927
01:35:35,240 --> 01:35:37,000
something. 
Yeah, Yeah, yeah. 

1928
01:35:37,200 --> 01:35:39,400
You have to get in that groove 
or whatever, so. 

1929
01:35:39,520 --> 01:35:41,440
Yeah. 
And it's I will say it's easier 

1930
01:35:41,440 --> 01:35:45,000
if you don't, because the final 
boss does use it, that uses it. 

1931
01:35:45,000 --> 01:35:46,360
That's one of the levels that 
uses it. 

1932
01:35:47,360 --> 01:35:49,840
But if you're not collecting all
the lumps, it's not as big of a 

1933
01:35:49,840 --> 01:35:51,920
deal. 
But if you are collecting all 

1934
01:35:51,920 --> 01:35:53,760
the lumps it it it definitely 
makes it. 

1935
01:35:53,760 --> 01:35:56,120
I feel, I think I got like, I 
don't know, I want to say like 

1936
01:35:56,120 --> 01:35:58,400
70% of them or something. 
I don't know exactly what number

1937
01:35:58,400 --> 01:35:59,640
it was. 
I should have marked it down, 

1938
01:35:59,640 --> 01:36:02,280
but I, you know, just going and 
every once in a while I'd 

1939
01:36:02,280 --> 01:36:04,360
backtrack and go to the other 
stages where it's like, oh, you 

1940
01:36:04,360 --> 01:36:07,000
can access this part now. 
I I did that a couple times. 

1941
01:36:07,600 --> 01:36:10,000
Yeah. 
I think I I think I got most 

1942
01:36:10,040 --> 01:36:14,040
things, but I didn't like go 
crazy with it and it still took 

1943
01:36:14,040 --> 01:36:15,080
some time to get through the 
game. 

1944
01:36:15,080 --> 01:36:18,640
It's not despite like what I 
said, you know, a while ago 

1945
01:36:18,640 --> 01:36:22,000
where like some of the stages to
me felt early on at least felt 

1946
01:36:22,000 --> 01:36:25,720
like short. 
I still think that the oh, 

1947
01:36:25,720 --> 01:36:29,600
here's here's one of the. 
Yeah, this is one of the. 

1948
01:36:29,920 --> 01:36:32,520
Shell stages, yeah. 
This one was always. 

1949
01:36:33,640 --> 01:36:35,520
Stupid. 
Yeah, this one is a little 

1950
01:36:35,560 --> 01:36:38,280
weird. 
It's a little 223D if that makes

1951
01:36:38,320 --> 01:36:41,240
sense. 
Well, it's like the gravity. 

1952
01:36:41,240 --> 01:36:43,640
Your center of gravity is like 
weird. 

1953
01:36:44,360 --> 01:36:45,840
It moves. 
Too fast for what they want. 

1954
01:36:45,840 --> 01:36:46,880
You to do that? 
Yeah. 

1955
01:36:47,400 --> 01:36:51,320
You oh, you, you figure it out 
that it gets wonky like when you

1956
01:36:51,320 --> 01:36:53,520
start going like you go off a 
ledge and you're just like, 

1957
01:36:53,520 --> 01:36:55,680
whoa, whoa, whoa, whoa, whoa. 
It's like you're almost like 

1958
01:36:55,680 --> 01:36:59,440
your gravity is lessened and 
you're like moving in like a 

1959
01:36:59,440 --> 01:37:01,240
circular. 
It's weird. 

1960
01:37:01,240 --> 01:37:04,320
It's like you want to, you want 
to go forward and like it's, 

1961
01:37:04,840 --> 01:37:07,240
it's really hard. 
I can't even explain it to you 

1962
01:37:07,240 --> 01:37:11,080
guys, No. 
It's, it's like, it's like a 

1963
01:37:11,080 --> 01:37:14,840
Super Mario Galaxy when you're 
trying to go around a level or 

1964
01:37:14,840 --> 01:37:16,240
something. 
Or go around a. 

1965
01:37:16,440 --> 01:37:19,640
Planet A planet. 
And you, you jump and you, you, 

1966
01:37:20,120 --> 01:37:23,440
you get to, you get a little bit
like right on the edge of that 

1967
01:37:23,440 --> 01:37:25,960
planet's Galaxy or gravity. 
Excuse me. 

1968
01:37:26,200 --> 01:37:29,560
And so then it starts propelling
you around in a weird physics 

1969
01:37:29,640 --> 01:37:32,000
way. 
It, it literally looks like 

1970
01:37:32,000 --> 01:37:35,480
that. 
And that's what a weird idea to 

1971
01:37:35,480 --> 01:37:40,200
do this late in the game. 
It is super weird and honestly 

1972
01:37:40,200 --> 01:37:45,240
though, it's kind of fun. 
At least you're not in like a 

1973
01:37:45,240 --> 01:37:47,520
tight quarter. 
I think like if there was a lot 

1974
01:37:47,520 --> 01:37:50,080
of obstacles and stuff, it would
be like, Oh my God, this sucks. 

1975
01:37:50,160 --> 01:37:53,920
It I, I would this this 
particular sequence sent me for 

1976
01:37:53,920 --> 01:37:56,600
a bit of a trip at first and 
then, like you said, you, I 

1977
01:37:56,600 --> 01:38:00,680
think you just sort of feel it 
like I think I died once doing. 

1978
01:38:01,080 --> 01:38:02,360
Some, yeah, you get the hang of 
it. 

1979
01:38:02,800 --> 01:38:04,840
You get the hang of it. 
I I don't think it's great, but 

1980
01:38:04,840 --> 01:38:09,080
I but it's not, it's not as bad 
as it looks from a distance, I 

1981
01:38:09,080 --> 01:38:11,080
think. 
You'll have a lot more fun if 

1982
01:38:11,080 --> 01:38:13,120
you don't collect all the lumps.
Yeah. 

1983
01:38:13,640 --> 01:38:16,720
I mean, I, I'm just I'm being, 
I'm being honest with you 

1984
01:38:16,720 --> 01:38:20,040
people. 
I I collected it 100%. 

1985
01:38:20,040 --> 01:38:24,000
I have 100% Raymond to several 
different consoles, several 

1986
01:38:24,000 --> 01:38:28,000
different ways. 
I don't even, I don't even 

1987
01:38:28,000 --> 01:38:30,840
remember if you get anything for
100% in it other than the 

1988
01:38:30,840 --> 01:38:33,080
satisfaction of knowing that you
100% agreement. 

1989
01:38:33,120 --> 01:38:35,160
To and you have a really big 
health bar at the. 

1990
01:38:35,160 --> 01:38:36,480
End and you have a really big 
health bar. 

1991
01:38:36,480 --> 01:38:39,880
You do get a really big health 
bar, yeah, which can be helpful 

1992
01:38:39,880 --> 01:38:41,920
for the final boss. 
It is, yeah. 

1993
01:38:41,920 --> 01:38:44,160
But I would just challenge 
people to get good at the final 

1994
01:38:44,160 --> 01:38:46,640
boss. 
Yeah, like just practice in the 

1995
01:38:46,640 --> 01:38:49,480
final boss rather than spending 
your time getting all the lumps.

1996
01:38:49,480 --> 01:38:50,840
It's not you'll get a 
significant. 

1997
01:38:50,840 --> 01:38:53,400
Amount of lumps anyways. 
Yeah, it just just by going 

1998
01:38:53,400 --> 01:38:56,880
through it, even if you you get 
let let hypothetically if every 

1999
01:38:56,880 --> 01:39:00,320
stage had 50, if you got around 
in the 30s somewhere, you'll be 

2000
01:39:00,320 --> 01:39:01,720
fine. 
I think when you get to the end,

2001
01:39:01,720 --> 01:39:04,160
like you're in that range, which
I think kind of just happens 

2002
01:39:04,160 --> 01:39:06,120
most of the time. 
There's a couple stages where I 

2003
01:39:06,120 --> 01:39:08,200
was kind of frustrated because I
was like, I missed one. 

2004
01:39:09,160 --> 01:39:11,680
Where did I miss that one? 
And I never went back because 

2005
01:39:11,680 --> 01:39:13,280
I'm like, it's not what's what's
that going to? 

2006
01:39:13,280 --> 01:39:15,960
Get that's it's, it's almost 
more of a pain when you're 

2007
01:39:15,960 --> 01:39:19,320
missing only one because 
usually, like if you're missing 

2008
01:39:19,320 --> 01:39:22,120
like four or five, they're 
usually grouped together in some

2009
01:39:22,120 --> 01:39:24,520
way, shape or form. 
But when there's only one, then 

2010
01:39:24,520 --> 01:39:27,120
you're just checking every nook 
and cranny forward. 

2011
01:39:27,360 --> 01:39:30,080
So this is like, we'll talk 
about this when we actually get 

2012
01:39:30,080 --> 01:39:33,240
to Banjo Kazooie. 
But when I replayed it last 

2013
01:39:33,240 --> 01:39:37,520
summer, I wanted to 100% 
everything because I was like, I

2014
01:39:37,520 --> 01:39:42,240
know 90% of this game pretty 
much without even trying. 

2015
01:39:42,240 --> 01:39:45,200
I can, I can collect almost 
everything later in the game 

2016
01:39:45,200 --> 01:39:47,480
'cause you know when you replay 
it as a kid, most of the time 

2017
01:39:47,480 --> 01:39:50,280
you replay it and you replay the
first couple stages, not the 

2018
01:39:50,280 --> 01:39:51,960
later ones, right? 
So like the later ones, I have 

2019
01:39:52,000 --> 01:39:53,160
to think about it a little bit 
more. 

2020
01:39:53,760 --> 01:39:57,080
And in that last World where the
different seasons, I can't 

2021
01:39:57,080 --> 01:40:03,840
remember the name of it, I was 
missing 3 or 4 notes and I could

2022
01:40:04,280 --> 01:40:08,600
not fucking find them. 
And I'm like, I just don't have 

2023
01:40:08,600 --> 01:40:14,080
the time to search through 
essentially 4 worlds to try and 

2024
01:40:14,080 --> 01:40:17,000
find what these are. 
And I just stopped and like, I 

2025
01:40:17,000 --> 01:40:20,880
think I 96% of the whole game or
something, I'm like, it kind of 

2026
01:40:20,880 --> 01:40:23,160
bugs me, but hey, I got to play 
it again. 

2027
01:40:23,160 --> 01:40:25,440
So I'm not that upset, you know,
and, and, and this would be 

2028
01:40:25,440 --> 01:40:27,720
similar. 
Like you have that, that love 

2029
01:40:27,720 --> 01:40:32,080
for this game, Jiggy, that like,
it might bug me, but also at 

2030
01:40:32,080 --> 01:40:34,040
least you've reached the point 
where you're like, yeah, well, 

2031
01:40:34,400 --> 01:40:36,720
it was fun, but you don't have 
to, you know, like. 

2032
01:40:36,800 --> 01:40:38,000
Yeah, you really don't. 
It's. 

2033
01:40:38,000 --> 01:40:41,640
A stage of acceptance, you know.
I will say one thing I do like 

2034
01:40:41,640 --> 01:40:45,240
about it is it doesn't really 
force you to backtrack at all 

2035
01:40:45,680 --> 01:40:49,680
however, except one time. 
One time to rescue the other 

2036
01:40:49,680 --> 01:40:51,920
dude and and. 
That's there's a yeah, there's 

2037
01:40:51,920 --> 01:40:54,560
like a cage and it's in 
unfortunately one of the 

2038
01:40:54,560 --> 01:40:57,360
beginning levels. 
Yeah, like you, you have to go 

2039
01:40:57,360 --> 01:41:02,120
back to the beginning level from
a different side of the wall. 

2040
01:41:02,240 --> 01:41:06,320
Yeah, I tried to get that one. 
Yeah, I tried to get that one on

2041
01:41:06,320 --> 01:41:08,240
the 1st initial try. 
And I'm like what the? 

2042
01:41:08,520 --> 01:41:10,120
Fuck is going on? 
Why can't this is you? 

2043
01:41:10,120 --> 01:41:13,360
It's like it looks like you can 
make it, you can't get it. 

2044
01:41:13,360 --> 01:41:14,680
Yeah, it looks like you can make
it. 

2045
01:41:14,680 --> 01:41:17,760
I'm like, this is that's the one
thing I looked up in this game 

2046
01:41:17,760 --> 01:41:19,360
was that I'm like, I don't 
understand. 

2047
01:41:19,640 --> 01:41:22,400
It's right there, but I know I 
can't make that jump. 

2048
01:41:22,400 --> 01:41:24,480
What am I missing? 
And you don't have to go back 

2049
01:41:24,480 --> 01:41:26,440
into level and like recollect 
everything like banjos. 

2050
01:41:26,440 --> 01:41:28,520
So that's that's one thing 
that's not going for. 

2051
01:41:28,520 --> 01:41:30,040
It that's right. 
Yeah, that's right. 

2052
01:41:30,040 --> 01:41:33,080
And at least the one level where
you go and you rescue your your 

2053
01:41:33,200 --> 01:41:35,720
buddy there where you have to 
give him like the elixir or 

2054
01:41:35,720 --> 01:41:38,200
whatever. 
At least when that happens, it's

2055
01:41:38,200 --> 01:41:39,640
not like you're doing the exact 
same level. 

2056
01:41:39,640 --> 01:41:42,320
He opens things up and you do 
something different after that. 

2057
01:41:42,400 --> 01:41:43,840
Yep. 
And it makes the level bigger, 

2058
01:41:43,840 --> 01:41:46,840
which which is fun and he's kind
of like a goofy character and 

2059
01:41:46,840 --> 01:41:48,520
kind of fun anyway. 
So I was like, oh, OK, this. 

2060
01:41:48,640 --> 01:41:50,600
Is this is worth it? 
Yeah. 

2061
01:41:52,640 --> 01:41:56,280
Yeah. 
Josh, any final thoughts on 

2062
01:41:57,800 --> 01:42:00,120
Rayman 2? 
Are you and I guess the sort of 

2063
01:42:00,120 --> 01:42:03,040
like part of the same question 
is are you thinking about your 

2064
01:42:03,040 --> 01:42:04,800
going back and wrapping it up 
like? 

2065
01:42:05,520 --> 01:42:07,560
I'm going to beat it. 
I'm like 4 levels away. 

2066
01:42:08,120 --> 01:42:10,520
I'm not going to 100% it, but 
I'll go back and beat it. 

2067
01:42:11,440 --> 01:42:13,600
I got this far. 
I might as well add it like I'm 

2068
01:42:13,800 --> 01:42:15,440
also doing. 
You know I'm on blue sky. 

2069
01:42:15,440 --> 01:42:18,560
I'm doing a games beating list. 
I'm trying to see how many games

2070
01:42:18,560 --> 01:42:20,880
I can beat this year, see if I 
can do better than last year. 

2071
01:42:21,240 --> 01:42:23,840
So far the time of this 
recording, I'm up to 10 already,

2072
01:42:23,840 --> 01:42:25,280
which I'm pretty wow. 
That's. 

2073
01:42:25,600 --> 01:42:29,520
Nice, nice. 
Considering I you know, I mean 

2074
01:42:29,520 --> 01:42:31,440
Dave, you know, you're you're a 
new dad. 

2075
01:42:31,600 --> 01:42:35,080
Good luck having time for gaming
when you're trying to just. 

2076
01:42:35,840 --> 01:42:38,000
Survive. 
Sleep and survive. 

2077
01:42:38,200 --> 01:42:40,720
Yeah you know what, I had this 
really great idea that I was 

2078
01:42:40,720 --> 01:42:44,600
gonna play Avowed cuz I'm 
excited to play that and I have 

2079
01:42:44,600 --> 01:42:47,120
Game Pass and I played it for an
hour. 

2080
01:42:47,120 --> 01:42:52,440
So far so cool. 
Yeah, I will not be adding that 

2081
01:42:52,440 --> 01:42:55,680
to my completed games anytime 
soon, that's for sure. 

2082
01:42:56,840 --> 01:42:58,480
I will still play in Boulders 
day three. 

2083
01:42:59,480 --> 01:43:01,760
Yeah, I mean, that game is never
ending though, yeah. 

2084
01:43:02,160 --> 01:43:03,880
And you're playing with a group 
too, which is, which is 

2085
01:43:03,880 --> 01:43:05,920
something too, right? 
Which is fun, which is part of 

2086
01:43:05,920 --> 01:43:06,680
the fun, right? 
So. 

2087
01:43:07,480 --> 01:43:10,960
I will say ever since becoming a
dad though, my time management 

2088
01:43:10,960 --> 01:43:14,560
skills have gotten a lot better 
where I feel more productive. 

2089
01:43:14,600 --> 01:43:16,480
Than I ever. 
Have in my entire life. 

2090
01:43:18,280 --> 01:43:20,680
It took a little while, but 
yeah, no. 

2091
01:43:20,680 --> 01:43:25,440
So for final thoughts on Rayman 
too, I was pleasantly surprised 

2092
01:43:25,440 --> 01:43:27,400
with this. 
You know, like I I knew it would

2093
01:43:27,400 --> 01:43:31,720
not live up to the nostalgia in 
my head over of it, because all 

2094
01:43:31,720 --> 01:43:34,560
that it was in my head was an 
enigma. 

2095
01:43:34,560 --> 01:43:36,520
I didn't know. 
I don't I didn't remember 

2096
01:43:36,520 --> 01:43:39,400
anything about the game. 
I just remembered the feeling 

2097
01:43:39,680 --> 01:43:42,480
that it gave me as a kid. 
So I already knew that going in.

2098
01:43:42,480 --> 01:43:46,440
That didn't detract it for at 
all for did excuse me didn't 

2099
01:43:46,440 --> 01:43:48,000
detract at all from my 
experience. 

2100
01:43:49,440 --> 01:43:53,720
I was very impressed. 
This is a really good N64 3D 

2101
01:43:53,720 --> 01:43:56,440
platformer, like a really, 
really, really good one for the 

2102
01:43:56,440 --> 01:44:00,240
era for the era, Excuse me, like
we've talked about, it does have

2103
01:44:00,240 --> 01:44:04,840
its flaws as as all games do. 
But if you're looking for like 

2104
01:44:04,840 --> 01:44:09,600
an N64 3D platformer in the same
vein of your Banjo Kazooie's of 

2105
01:44:09,600 --> 01:44:15,760
your Mario 64 is your Donkey 
Kong 64 you This is different 

2106
01:44:15,760 --> 01:44:17,680
than all of those in the best 
way. 

2107
01:44:18,080 --> 01:44:23,080
It it almost feels like this is 
this is a good example of like 

2108
01:44:23,560 --> 01:44:27,360
being able to make your own 
version of Mario 64. 

2109
01:44:27,360 --> 01:44:31,360
But because when people think 
of, you know, N64 platformers, 

2110
01:44:31,360 --> 01:44:33,560
they generally think of Mario 
and Banjo, right? 

2111
01:44:33,560 --> 01:44:36,040
Those are the two. 
Big, which I think I mentioned 

2112
01:44:36,040 --> 01:44:39,520
like 4 times earlier because I 
have so many original ideas. 

2113
01:44:40,480 --> 01:44:43,440
And if you're a fan of it, like 
Jiggy and I Are Donkey Kong 60. 

2114
01:44:43,440 --> 01:44:46,240
4 Sure. 
But like, for the most part, 

2115
01:44:46,240 --> 01:44:49,280
like you think of rare games and
you think of Nintendo games, 

2116
01:44:49,280 --> 01:44:52,880
right? 
This game, I genuinely feel fits

2117
01:44:52,880 --> 01:44:56,000
into the mold of those, but does
not get the love that it 

2118
01:44:56,000 --> 01:44:58,840
deserves. 
I think this game is a lot 

2119
01:44:58,840 --> 01:45:02,440
better than people probably I, I
shouldn't say like it doesn't 

2120
01:45:02,440 --> 01:45:04,120
get any shit. 
So I shouldn't say it's, it's a 

2121
01:45:04,120 --> 01:45:05,440
lot better than people say it 
is. 

2122
01:45:06,040 --> 01:45:07,960
It's it's good and people should
play it. 

2123
01:45:07,960 --> 01:45:09,720
People should at least try it 
out. 

2124
01:45:10,640 --> 01:45:14,480
It has its janky moments, but 
you can honestly write them off 

2125
01:45:14,480 --> 01:45:16,840
as like that's what was normal 
at the time. 

2126
01:45:17,040 --> 01:45:20,160
Like none of the janky moments 
in this game feel out of place 

2127
01:45:20,160 --> 01:45:24,440
for 1999 when this game first 
came out or 9 whatever fucking 

2128
01:45:24,440 --> 01:45:27,720
year it came out. 90 yeah 99 
yeah 99. 

2129
01:45:28,480 --> 01:45:31,040
It does not feel janky at all 
for 1999. 

2130
01:45:31,240 --> 01:45:33,880
It feels like it fits in 
perfectly with the games that 

2131
01:45:33,880 --> 01:45:36,560
were out at the time. 
It looks good. 

2132
01:45:36,560 --> 01:45:40,840
The the sound is like the music 
in moments are good, but overall

2133
01:45:40,840 --> 01:45:42,160
actually the sound side is 
pretty good in this. 

2134
01:45:42,240 --> 01:45:45,640
Like there's a lot of good 
atmospheric sound soundscapes 

2135
01:45:45,920 --> 01:45:48,040
that the game kind of throws at 
you from what I remember. 

2136
01:45:49,440 --> 01:45:52,040
Yeah, just it was a really 
enjoyable experience. 

2137
01:45:52,040 --> 01:45:55,760
I'm I'm happy I got to play it. 
I'm bummed I did not have time 

2138
01:45:55,760 --> 01:45:57,840
to finish it in time for this 
recording session. 

2139
01:45:57,840 --> 01:46:01,040
But like I said, I'm literally 
only, I am 4 levels away. 

2140
01:46:01,040 --> 01:46:03,800
I just got the third mask. 
I looked how many levels are 

2141
01:46:03,800 --> 01:46:07,040
left and it's literally 4. 
So I just have to beat four more

2142
01:46:07,040 --> 01:46:08,960
levels. 
Admittedly now I now that I know

2143
01:46:08,960 --> 01:46:13,320
they are the last two are very 
hard, but I'm looking forward to

2144
01:46:13,360 --> 01:46:16,320
tackling that challenge. 
Yeah, and it and it's worth it 

2145
01:46:16,320 --> 01:46:18,800
and it's like, like I I said 
earlier, I think it's worth 

2146
01:46:18,800 --> 01:46:22,240
playing regardless and whether 
you collect everything or not, 

2147
01:46:22,240 --> 01:46:25,160
whether it's that type of game 
for you or that type of gamer 

2148
01:46:25,160 --> 01:46:28,080
that you are, play Rayman 2, The
Great Escape. 

2149
01:46:28,080 --> 01:46:29,680
I think it's it's an excellent 
game. 

2150
01:46:29,680 --> 01:46:31,000
I think we're all on the same 
page. 

2151
01:46:32,160 --> 01:46:34,560
Yeah, happy we got a chance to 
play it. 

2152
01:46:34,560 --> 01:46:37,960
So everybody check it out. 
Also, if you're out there 

2153
01:46:37,960 --> 01:46:41,720
looking for a physical copy. 
Sorry, does Jiggy have any final

2154
01:46:41,720 --> 01:46:42,920
thoughts? 
I love it. 

2155
01:46:43,360 --> 01:46:46,440
Nice. 
We just we just know he loves 

2156
01:46:46,440 --> 01:46:46,920
it. 
That's. 

2157
01:46:47,320 --> 01:46:50,400
Solid, solid, solid as a rock. 
Rayman too. 

2158
01:46:51,040 --> 01:46:53,600
Also, like I was gonna say solid
as a as a lag. 

2159
01:46:53,600 --> 01:46:56,680
I got a rock. 
I wanna I reference that 

2160
01:46:56,680 --> 01:46:59,200
commercial or that song at work.
The other no box. 

2161
01:46:59,240 --> 01:47:01,200
Why? 
I have no idea why. 

2162
01:47:02,760 --> 01:47:04,960
Also, if you're looking for a 
physical copy for a collector or

2163
01:47:04,960 --> 01:47:08,040
you want to have more games in 
your library or whatever, it has

2164
01:47:08,080 --> 01:47:10,200
a green cartridge and that's 
always fun. 

2165
01:47:10,280 --> 01:47:11,520
It does. 
It's. 

2166
01:47:11,600 --> 01:47:13,080
Not that expensive, I don't 
think. 

2167
01:47:13,080 --> 01:47:16,280
I don't think it's a it's a 
particularly expensive game to 

2168
01:47:16,280 --> 01:47:18,880
add to your collection. 
Yeah, I I don't know if that's, 

2169
01:47:18,920 --> 01:47:20,160
I don't know if there were a ton
of them. 

2170
01:47:20,160 --> 01:47:23,360
I don't know, You know, 
obviously like supply does 

2171
01:47:23,560 --> 01:47:27,920
change that, but like, you know,
some of the games that there's a

2172
01:47:27,920 --> 01:47:31,120
million of like Mario 64, it's 
not like you can find it for 5 

2173
01:47:31,120 --> 01:47:33,720
bucks. 
Like it's a lot of money to have

2174
01:47:33,720 --> 01:47:36,080
games like that. 
Like this thing is worth having 

2175
01:47:36,360 --> 01:47:40,240
for sure. 2020 to $30 purchase. 
I'm just guesstimating. 

2176
01:47:40,240 --> 01:47:42,680
Yeah, no, you're right. 
It's loose. 

2177
01:47:42,720 --> 01:47:44,960
According to Price Charging it's
22 bucks a. 

2178
01:47:45,840 --> 01:47:47,320
That's even less than I thought.
Wow. 

2179
01:47:47,440 --> 01:47:50,320
Yeah, yeah. 
So if you get a chance to find 

2180
01:47:50,320 --> 01:47:53,000
it just and you have a 64, I 
would I would do that. 

2181
01:47:53,520 --> 01:47:58,720
Just get it and it honestly it's
just don't play the DS1, but 

2182
01:47:58,720 --> 01:48:00,480
it's available in so many 
different. 

2183
01:48:00,480 --> 01:48:04,080
I mean if you can't play it on 
N64, play it on Dreamcast. 

2184
01:48:04,080 --> 01:48:06,880
If you can't play it on 
Dreamcast, play it on PS2 can't 

2185
01:48:06,880 --> 01:48:11,280
play it on PS2 play it on PS1. 
If you can't play it on PS1 play

2186
01:48:11,280 --> 01:48:13,920
it on 3DS. 
You can't play it on 3DS. 

2187
01:48:14,000 --> 01:48:19,080
Play it on PC. 
There's probably a phone 

2188
01:48:19,080 --> 01:48:20,280
version. 
I don't know I'm. 

2189
01:48:20,320 --> 01:48:22,000
Sure, there's some sort of 
mobile version, Yeah. 

2190
01:48:22,840 --> 01:48:26,360
Rayman 2 is out there. 
There obviously are compromises 

2191
01:48:26,360 --> 01:48:27,520
between versions. 
Sure. 

2192
01:48:28,200 --> 01:48:32,760
You know, like we said, 
Dreamcast is definitive and 64 

2193
01:48:32,760 --> 01:48:37,600
is the original build. 
So it's kind of it only gets 

2194
01:48:37,600 --> 01:48:40,280
better from there I guess or 
different from there I guess. 

2195
01:48:40,280 --> 01:48:42,560
I mean, I didn't play the other 
versions, but it doesn't feel 

2196
01:48:42,560 --> 01:48:45,280
like it's less than. 
Like it really doesn't at all. 

2197
01:48:45,280 --> 01:48:48,080
No, no, no, no, you. 
I mean, you wouldn't even, you 

2198
01:48:48,080 --> 01:48:51,040
wouldn't even know Dreamcast. 
Like I said, it only added a few

2199
01:48:51,040 --> 01:48:52,720
things. 
It really didn't change that 

2200
01:48:52,720 --> 01:48:55,240
much. 
Yeah, PlayStation just had to 

2201
01:48:55,240 --> 01:48:58,120
scale back things a little bit, 
but then it added full voice 

2202
01:48:58,120 --> 01:49:00,720
acting because it has ACD, so 
why not? 

2203
01:49:01,120 --> 01:49:03,320
I guess the sound is usually a 
big difference. 

2204
01:49:03,320 --> 01:49:06,520
But then they didn't do it on 
Dreamcast so I I don't really 

2205
01:49:06,520 --> 01:49:10,800
understand what that means. 
People like the PSP version a 

2206
01:49:10,800 --> 01:49:13,120
lot too apparently. 
I could see that. 

2207
01:49:13,520 --> 01:49:16,880
But it's different so. 
Hey, difference good. 

2208
01:49:17,000 --> 01:49:18,080
Maybe have a couple different 
copies. 

2209
01:49:18,360 --> 01:49:19,920
Why not? 
Yeah, difference good. 

2210
01:49:21,640 --> 01:49:24,440
And then if you're if you want, 
if you're if you're loving some 

2211
01:49:24,440 --> 01:49:27,480
Rayman, check out the Origins 
and Legends game. 

2212
01:49:27,480 --> 01:49:29,840
Both of them are amazing in my 
opinion. 

2213
01:49:29,840 --> 01:49:32,440
So lots of Rayman out there to 
enjoy. 

2214
01:49:32,440 --> 01:49:35,520
It's one of those franchises 
that feels like it's it's quite 

2215
01:49:35,800 --> 01:49:37,800
is quietly popular. 
Does that make sense? 

2216
01:49:37,800 --> 01:49:39,840
I don't know. 
It feels like it's one of those,

2217
01:49:39,960 --> 01:49:44,680
one of those franchises that 
lives on despite not being like 

2218
01:49:44,680 --> 01:49:48,760
this. 
Massive, massive, recognizable 

2219
01:49:48,760 --> 01:49:52,160
name or Facebook. 
Worth playing 100% worth. 

2220
01:49:52,320 --> 01:49:55,240
Playing Let me tell you 
something though, please do OK. 

2221
01:49:55,480 --> 01:50:00,120
Just like all games I love, they
teased a sequel and never did 

2222
01:50:00,120 --> 01:50:03,320
it. 
Rayman is one of those weird 

2223
01:50:03,320 --> 01:50:07,560
games where they did make more 
Rayman games but none of them 

2224
01:50:07,560 --> 01:50:10,920
were an official sequel. 
Direct sequel they made. 

2225
01:50:11,520 --> 01:50:15,080
They made so the original Rayman
is 2D like we talked about on 

2226
01:50:15,080 --> 01:50:17,680
PlayStation. 
And then they did Rayman 2, 

2227
01:50:18,240 --> 01:50:19,920
which is amazing. 
And then they did Rayman 3, 

2228
01:50:19,920 --> 01:50:22,920
which is just like Rayman 2, 
just, you know, different 

2229
01:50:22,920 --> 01:50:26,000
mechanics, different 
generations, not as great, but 

2230
01:50:26,000 --> 01:50:28,080
it's not bad. 
Like it's fine. 

2231
01:50:28,360 --> 01:50:29,960
But it continues the story, 
right? 

2232
01:50:29,960 --> 01:50:32,760
It continues it and then 
Murphy's in it. 

2233
01:50:33,520 --> 01:50:37,920
He doesn't whisper he actually 
talks and he says see you in 

2234
01:50:37,920 --> 01:50:40,440
Rayman 4 and that's the last we 
see him. 

2235
01:50:40,520 --> 01:50:45,720
Oh shit and we Rayman 4 became 
Rayman Raving Rabbids which is 

2236
01:50:45,720 --> 01:50:49,960
not for and became a game about 
mini games and then Rabbids took

2237
01:50:49,960 --> 01:50:54,960
over and we did get the. 2D 
minions of Ubisoft. 

2238
01:50:54,960 --> 01:50:56,280
Yeah, they're they are. 
Right now. 

2239
01:50:56,280 --> 01:50:58,600
They're even in the Mario. 
What's it called? 

2240
01:50:58,600 --> 01:51:00,000
Games. 
Which they were. 

2241
01:51:00,360 --> 01:51:02,760
They were before minions. 
They were. 

2242
01:51:02,760 --> 01:51:04,280
They were, they were. 
Before. 

2243
01:51:04,440 --> 01:51:08,520
Yeah, Yeah, they are. 
Yeah, but. 

2244
01:51:08,800 --> 01:51:12,080
Yeah, great game. 
Just play it people, it's worth 

2245
01:51:12,080 --> 01:51:12,680
it. 
Just play it. 

2246
01:51:13,160 --> 01:51:17,920
Rayman 2 The great escape is is 
one of the ones that going 

2247
01:51:17,920 --> 01:51:19,840
through this library is one of 
the ones that I'm gonna I'm 

2248
01:51:19,840 --> 01:51:22,560
gonna stick stick the same like 
Yep, this is one of those ones 

2249
01:51:22,560 --> 01:51:25,440
that I was not necessarily 
surprised by one that I probably

2250
01:51:25,440 --> 01:51:27,640
is gonna be up like in the top 
top tier ones. 

2251
01:51:27,640 --> 01:51:31,000
I think it's that good. 
So despite its flaws, like you 

2252
01:51:31,000 --> 01:51:33,600
guys said, there are flaws, as 
there are with a lot of these 3D

2253
01:51:33,600 --> 01:51:36,520
platformers, but it's one of the
better ones for sure. 

2254
01:51:36,520 --> 01:51:41,120
And I don't anticipate too too 
many of them beating it unless 

2255
01:51:41,560 --> 01:51:44,240
it's Mario or Banjo Kazooie, 
honestly. 

2256
01:51:44,240 --> 01:51:47,280
So that's about it. 
Josh. 

2257
01:51:47,280 --> 01:51:49,360
Thanks for joining us, buddy, 
one more time. 

2258
01:51:49,360 --> 01:51:51,560
Where can everybody find Still 
Loading? 

2259
01:51:52,720 --> 01:51:54,960
Sure. 
I do want to say one final thing

2260
01:51:54,960 --> 01:51:58,280
though, not I I feel pretty 
honored that like the games I've

2261
01:51:58,280 --> 01:52:02,720
chosen for my episodes on here 
are all relatively like unknown 

2262
01:52:02,800 --> 01:52:04,800
games. 
Rayman 2 probably being the most

2263
01:52:04,800 --> 01:52:08,000
known out of the three that I've
been on, but they all have all 

2264
01:52:08,000 --> 01:52:10,200
been hits. 
So I'm I'm I'm really I'm I'm 

2265
01:52:10,200 --> 01:52:12,760
bad in 1000 so far. 
I don't know if I have many more

2266
01:52:13,040 --> 01:52:15,360
at bats though left I. 
Was going to say good luck. 

2267
01:52:15,360 --> 01:52:19,040
Good luck next time I don't. 
Yeah, I'll see what I can do, 

2268
01:52:19,040 --> 01:52:21,720
but yeah, thank you again for 
having me on, man. 

2269
01:52:21,720 --> 01:52:22,800
Always a pleasure. 
I am. 

2270
01:52:23,000 --> 01:52:24,560
I always enjoy coming on the 
show. 

2271
01:52:24,560 --> 01:52:29,080
If you liked whatever the hell I
did on this episode, you could 

2272
01:52:29,200 --> 01:52:32,800
find this Still Loading podcast.
We're all podcasts are giving 

2273
01:52:32,800 --> 01:52:35,080
away for free. 
You know, Apple Podcasts, 

2274
01:52:35,080 --> 01:52:37,440
YouTube Music, Spotify, all that
good stuff. 

2275
01:52:37,800 --> 01:52:40,280
You can follow me on social 
media at Still Loading Pod, 

2276
01:52:40,280 --> 01:52:43,960
mainly on Blue Sky as well, but 
I am somewhat active on 

2277
01:52:43,960 --> 01:52:48,640
Instagram every now and again 
and the stuff gets put over to 

2278
01:52:48,640 --> 01:52:50,920
threads. 
But you know, threads has is, 

2279
01:52:51,040 --> 01:52:52,760
you know, fuck sucks. 
So I don't know if I'm really 

2280
01:52:52,760 --> 01:52:56,240
going to go too much on that. 
But we'll I'm mostly active on 

2281
01:52:56,240 --> 01:52:59,080
those locations and I do stream 
on twitch once in a while. 

2282
01:52:59,080 --> 01:53:00,800
That's the loading pod over on 
twitch. 

2283
01:53:01,120 --> 01:53:04,120
Usually stream twice a week, 
Saturdays and Tuesdays, but it 

2284
01:53:04,120 --> 01:53:05,640
really just depends on my 
schedule. 

2285
01:53:05,640 --> 01:53:08,720
So yeah, you can check me out 
over there. 

2286
01:53:08,720 --> 01:53:11,080
That's where I am to be found on
the Internet. 

2287
01:53:11,560 --> 01:53:14,080
Amazing, Sir. 
Jiggy, look back. 

2288
01:53:14,080 --> 01:53:17,960
What's happening, buddy? 
Everything's happening all the 

2289
01:53:17,960 --> 01:53:21,400
time, all the time. 
So tired, but I keep making 

2290
01:53:21,400 --> 01:53:25,400
content anyways. 
I stream once a week on YouTube.

2291
01:53:25,440 --> 01:53:27,400
I'm I'm pretty much exclusively 
on YouTube. 

2292
01:53:27,560 --> 01:53:30,640
I mean, you can catch me on all 
all the good old social medias. 

2293
01:53:30,640 --> 01:53:37,680
I am still on XI, don't really 
care, but I'm still there, so 

2294
01:53:37,680 --> 01:53:39,160
it's fine. 
I'm on Blue Sky too. 

2295
01:53:39,160 --> 01:53:41,000
I don't know anywhere you can 
find find Dave. 

2296
01:53:41,000 --> 01:53:44,520
You can probably find me. 
Yeah, pretty much, yeah. 

2297
01:53:44,520 --> 01:53:46,760
If you want to, if you want to 
come and check out some of my 

2298
01:53:46,760 --> 01:53:49,960
Rayman videos, I got a couple. 
I've got a couple theory videos 

2299
01:53:49,960 --> 01:53:52,400
on Rayman. 
I've got some Rayman 2 videos, 

2300
01:53:52,400 --> 01:53:54,720
some deep dives into the lore 
I've got. 

2301
01:53:55,040 --> 01:53:57,560
If you want to see how the story
progresses into Rayman Three, 

2302
01:53:57,560 --> 01:54:00,200
I've got a really cool analysis 
video on Rayman three. 

2303
01:54:00,320 --> 01:54:05,280
That would be a good, good point
to kind of jump into the Rayman 

2304
01:54:05,280 --> 01:54:07,280
series. 
It's it's just a series I love. 

2305
01:54:07,600 --> 01:54:10,760
Yeah, it's just one of those I I
just latched onto it as a kid 

2306
01:54:10,760 --> 01:54:12,160
and I've just kind of hung onto 
it. 

2307
01:54:12,480 --> 01:54:14,600
It hasn't really been like my 
favorite. 

2308
01:54:15,440 --> 01:54:19,120
It hasn't produced my favorite 
games, but I certainly my love 

2309
01:54:19,120 --> 01:54:23,400
for Rayman 2 has just glazed 
over every other Rayman thing 

2310
01:54:23,400 --> 01:54:27,440
that exists. 
And but I will say the tune 

2311
01:54:27,440 --> 01:54:30,960
Rayman games that are Rayman 
Legends, Rayman Origins, we need

2312
01:54:30,960 --> 01:54:32,760
more of that because those are 
phenomenal. 

2313
01:54:32,760 --> 01:54:34,760
Please, I can't. 
Believe I love them, haven't had

2314
01:54:34,840 --> 01:54:37,960
I do love them. 
The Raymond translated so well 

2315
01:54:37,960 --> 01:54:41,640
into modern 2 DI mean his 
original game was 2D and I 

2316
01:54:41,640 --> 01:54:44,360
didn't really care for it. 
I did play through that one. 

2317
01:54:45,080 --> 01:54:47,560
It's fine. 
It's it's, I mean the product. 

2318
01:54:47,560 --> 01:54:48,720
More power to you if it's one of
your. 

2319
01:54:48,720 --> 01:54:50,040
Favorite. 
It's the product of its time. 

2320
01:54:50,040 --> 01:54:52,760
That's that's all it is, yeah. 
Yeah, it's just a little, it's a

2321
01:54:52,760 --> 01:54:55,280
little bit of a slow moving 2D 
platformer for me. 

2322
01:54:55,480 --> 01:54:58,040
Whereas the more recent ones are
super fast. 

2323
01:54:58,040 --> 01:55:00,120
Most. 
Of the Super fast, super fast 

2324
01:55:00,200 --> 01:55:02,560
and just fun. 
And especially if you can do 

2325
01:55:02,560 --> 01:55:04,960
Co-op with a buddy. 
Oh, see, if I ever played them 

2326
01:55:04,960 --> 01:55:06,360
Co-op, that could, that could. 
Oh. 

2327
01:55:06,560 --> 01:55:09,960
I did it and it was so funny. 
And I'll tell you one story just

2328
01:55:09,960 --> 01:55:14,480
because it's so funny. 
Just real quick, we were playing

2329
01:55:14,480 --> 01:55:17,800
this level with my pal. 
Shout out to JP. 

2330
01:55:18,640 --> 01:55:22,280
JP we're riding the little like 
mosquito things. 

2331
01:55:22,520 --> 01:55:24,480
Yep. 
And you have to just like 

2332
01:55:24,520 --> 01:55:26,840
basically like a rail shooter 
and just like navigate through. 

2333
01:55:26,840 --> 01:55:28,120
Which are in this game, by the 
way, which? 

2334
01:55:28,520 --> 01:55:29,280
Are. 
Yes, they are. 

2335
01:55:29,760 --> 01:55:34,640
And we kept dying and he was 
just getting progressively more 

2336
01:55:34,640 --> 01:55:37,840
and more pissed off and but he 
was like holding it in and he 

2337
01:55:37,840 --> 01:55:39,840
was just getting mad. 
And then finally he's like 

2338
01:55:39,840 --> 01:55:42,560
holding the controller and he's 
like, and you know me, I don't 

2339
01:55:42,560 --> 01:55:44,400
swear, so it's important to the 
story. 

2340
01:55:44,680 --> 01:55:46,520
But he's just like he's holding 
controller. 

2341
01:55:46,520 --> 01:55:50,160
He starts shaking. 
He's like, fuck, he just screams

2342
01:55:50,160 --> 01:55:52,440
it. 
And then he stops himself and 

2343
01:55:52,440 --> 01:55:55,320
he's like, he looks at me. 
He's like, I'm sorry, it's just 

2344
01:55:55,320 --> 01:55:57,280
a video game. 
I'm fine. 

2345
01:55:58,320 --> 01:55:59,960
Wonderful control. 
Wonderful. 

2346
01:55:59,960 --> 01:56:01,320
I love that. 
It was. 

2347
01:56:01,480 --> 01:56:02,920
It was fun though. 
Josh, have you played? 

2348
01:56:02,920 --> 01:56:05,680
Have you played those games, 
Josh? 

2349
01:56:06,120 --> 01:56:07,640
Yeah. 
No. 

2350
01:56:10,120 --> 01:56:13,200
Yeah, go play Origins. 
No, I just played like. 

2351
01:56:13,200 --> 01:56:15,840
No, no, I'm sorry. 
I have no, I'm sorry. 

2352
01:56:15,840 --> 01:56:17,240
It's got everything. 
I did play Origins. 

2353
01:56:17,240 --> 01:56:19,560
I forgot. 
I do own Origins for the Vita 

2354
01:56:19,960 --> 01:56:21,360
and I played. 
It a little bit but. 

2355
01:56:21,360 --> 01:56:24,600
I never, I never got very far. 
It was good. 

2356
01:56:24,600 --> 01:56:27,320
It was good when I was playing, 
but it didn't like, I don't 

2357
01:56:27,320 --> 01:56:28,440
know. 
I don't know when I was, if I 

2358
01:56:28,440 --> 01:56:31,400
was when I was playing, it just 
didn't cat like grab me. 

2359
01:56:32,040 --> 01:56:32,800
I. 
Don't know. 

2360
01:56:32,960 --> 01:56:35,320
Yeah legend. 
The reason why I always say just

2361
01:56:35,320 --> 01:56:38,440
go to Legends is because it 
literally has all of Origins in 

2362
01:56:38,440 --> 01:56:41,040
it. 
Like has everything that Origins

2363
01:56:41,040 --> 01:56:44,320
has literally bite like stages, 
but it has more characters to 

2364
01:56:44,320 --> 01:56:46,880
play as, it has more 
unlockables. 

2365
01:56:46,880 --> 01:56:50,000
And then it just has like, I 
don't know, like it basically 

2366
01:56:50,000 --> 01:56:52,280
it's it's two games in one. 
That's basically what it is. 

2367
01:56:52,640 --> 01:56:54,840
It's two games in one. 
It's and it only came out like a

2368
01:56:54,840 --> 01:56:58,040
couple years later or something.
So yeah, damn it. 

2369
01:56:58,120 --> 01:57:01,040
Bust out your We used, Bust out 
your we used and play the best 

2370
01:57:01,040 --> 01:57:04,960
version of Legends. 
Shit, I don't know how to have 

2371
01:57:05,080 --> 01:57:08,680
that, actually. 
I don't own that game in any 

2372
01:57:08,840 --> 01:57:10,680
playable form at the moment 
actually. 

2373
01:57:10,680 --> 01:57:13,800
Cool cuz it uses the the 
touchpad for Murphy. 

2374
01:57:14,440 --> 01:57:15,200
Oh really? 
Like you cut. 

2375
01:57:15,360 --> 01:57:17,200
Yeah, so you like, you cut ropes
and stuff and you're like 

2376
01:57:17,280 --> 01:57:19,640
slicing the ropes like. 
Which is, which is what the Vita

2377
01:57:19,640 --> 01:57:21,400
did right, didn't it? 
Like you'd use the the. 

2378
01:57:21,400 --> 01:57:23,160
Back Yeah, I think the Vita did 
something similar to. 

2379
01:57:23,160 --> 01:57:26,000
Use the the back touchpad to 
like cut the ropes and things. 

2380
01:57:26,000 --> 01:57:28,720
Yeah, yeah, yeah. 
Anyways, great games, Rayman. 

2381
01:57:28,760 --> 01:57:32,880
Check it out. 
Remember 64 out there on your 

2382
01:57:32,880 --> 01:57:37,040
podcast platforms on YouTube. 
I'm trying to stream every once 

2383
01:57:37,040 --> 01:57:40,200
in a while having to actual 
having to actually schedule it 

2384
01:57:40,200 --> 01:57:42,280
as difficult. 
So just keep an eye on social 

2385
01:57:42,280 --> 01:57:44,840
media. 
Remember 64 show And that's when

2386
01:57:44,840 --> 01:57:48,680
I'll say, hey, what are you 
doing tomorrow at a random time?

2387
01:57:49,440 --> 01:57:50,560
That's pretty much what I'm 
going to do. 

2388
01:57:50,560 --> 01:57:52,640
But you can find the Vods on 
YouTube as well. 

2389
01:57:52,880 --> 01:57:58,600
And yeah, Patreon, subscribe, 
tell your friends, rate US 

2390
01:57:59,640 --> 01:58:01,720
podcast. 
Yeah, subscribe. 

2391
01:58:01,720 --> 01:58:04,560
OK, everybody, I'm exhausted. 
Let's get out of here. 

2392
01:58:04,760 --> 01:58:06,720
Rayman 2 play it. 
Thanks guys for joining me. 

2393
01:58:06,720 --> 01:58:08,320
Thanks everyone for listening 
and watching. 

2394
01:58:08,720 --> 01:58:10,040
See you next time. 
Goodbye. 

2395
01:58:10,120 --> 01:58:10,600
Goodbye.
