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What about now? 
It's time to rock with the 

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Piccadilly Buck Bumble. 
What about now? 

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It's time to rock with the 
picking them up from Welcome To 

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Remember 64 where this week we 
saved the garden One mission at 

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a time. 
Welcome to the show everyone. 

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My name is David Petraeus, 
yellow. 

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And if I ever have to defend my 
garden from an evil swarm of 

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bugs and bees, I know they mean 
business or should I say Buzz -?

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Well, that's just somewhat. 
Vague quip about the level 19 

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game this time around that is 
Buck. 

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Bumble a new guest, will be 
joining the show momentarily, to

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talk about the game and I am. 
Oh, so excited to have them on. 

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But before that just wanted to 
mention, as always, give us a 

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rating on your podcast app of 
choice. 

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Always much appreciated, let us 
know what you think of the show 

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as well. 
All those ratings, all those 

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comments, help us climb the 
charts and have more people find

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us find this great console and 
these awesome games as well. 

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If you have a buck or two, you 
can head on over to patreon. 

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On.com slash remember 64 show 
where you can get all these 

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episodes early here about what I
and others have been playing 

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outside of the N64 and help us 
pick what games and episodes 

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will be coming up in the future 
as well. 

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But of course, as always, we're 
going to jump into the game. 

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Let's bust out the history 
books. 

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Everyone Buck Bumble is a 3D 
flying shooter. 

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That could be compared to the 
likes of Star. 

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Fox 64. 
I would say in many ways you 

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don't move through levels in The
same way you do in that game 

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from A to Z sort of speak. 
You are zooming through diving 

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around and defeating enemies but
what I found even more 

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interesting or maybe it's just a
coincidence but Buck Bumble was 

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made by the same team who helped
create the super FX chip for 

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Nintendo's Super Nintendo 
Entertainment System. 

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Yes, that is the very chip that 
made the original Star Fox 

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possible on that console and a 
lot of Technology going forward 

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as you're about to hear. 
Argonaut Two games was founded 

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in London England, in 1982 and 
if we skip ahead, a few years, 

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do the late 80s and early 90s, 
they got there in with Nintendo,

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as they showed off, how they 
could defeat or essentially hack

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into the game, boys copyright 
protection mechanism. 

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So yeah, cracking into the Game 
Boy in Preston tendo, Jeremy 

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Elliott's or has, he was known 
as jezz, Sands founded the 

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company, and a spearhead of the 
group to work with the big end. 

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For years. 
It was he and other chip 

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designers who proposed the true 
3D possibilities of the SNES 

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antenna was so impressed through
this process that they hire them

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to get that job done. 
They originally codenamed the 

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chip mathematical Argonaut 
rotation IO or in short form 

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Mario. 
Now, at the time, the Super FX 

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was so Advanced and Powerful, 
they joked that the Super 

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Nintendo was just a box that 
could hold the Chip. 

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And that's all it needed to be 
funny enough. 

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I mean, that's what a lot of 
people say about consoles. 

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These days is just a small 
version of a PC in a lot of 

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ways. 
Well, why is all of this so 

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important for buck Bumble 
itself? 

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The chip was one of the biggest 
steps forward and Home console 

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technology. 
No matter how you look at it, 

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Argonaut games may not be around
anymore, but it may be one of 

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the Forgotten Landmark companies
in the history of console 

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gaming, now fast forward to the 
development of the ultra or and 

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64 in the mid-90s and Argonaut 
games and Ubisoft began working 

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on the idea. 
It was in the winter of 1996 

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when just three coders or 
visualizing, what a garden 

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warfare and Bug battling game 
could look like in a 3D space. 

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Well instead of the conventional
spacecraft and lasers and 

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Rockets. 
Yes. 

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Star. 
Fox the team wanted to have more

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fun with what it could be and 
place a buck in the 

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quote-unquote real. 
Now Buck Bumble got pretty good 

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reception out there, it's sold 
under a million copies in North 

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America and a little bit less 
than that in Europe. 

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But you know, it wasn't a 
landmark type of title or 

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release for Nintendo. 
So it did fairly well for the 

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company and did fairly well for 
its release. 

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But as you're about to hear 
around this time, when it came 

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out at the end of 1998, it's had
some stiff competition. 

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It did get some pretty good 
ratings though, you'll see 

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online. 
If you Look it up, a lot of 

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reviews from the time and even 
people that are reviewing it, 

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nowadays years and years later 
anywhere in the seventh and 

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eighth set of tens, which is 
pretty damn good. 

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I would say, now, I'm referring 
to the busy time of year in 

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1998. 
It's a perfect time to head into

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then tendo, our time, it's 
issue. 114 some tough 

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competition on the eyeballs of 
November 1998. 

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Not only is Ocarina of Time on 
the cover. 

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It takes up a dozen Pages. 
There's also Glover Banjo 

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Kazooie and special features on 
Star Wars, Rogue Squadron and 

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The Game Boy Color. 
I mean have any room for 

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anything else? 
It seems. 

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But the buck Bumble Pages do 
start with this Gem of an intro.

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The only thing standing between 
the evil heard and the rest of 

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the insect. 
IND is a loan. 

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Cyborg be named Buck Bumble get 
ready to Lock and Load because 

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it's time to buzz through the 19
stages of intense aerial combat.

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It's time to be all that you can
be Yes, with two e's on both of 

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those as the magnet. 
At this time, they also rated 

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and reviewed games that were in 
the issue and buck Bumble 

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received a pretty damn good 8.2 
out of 10 in the satisfaction 

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section. 
It reads Ubisoft and Argonauts 

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are to be congratulated on an 
excellent action game with fresh

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themes, luck and sound, as well 
as fun gameplay. 

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And I think everyone that is a 
perfect chance for us to jump 

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into talking about the game 
itself. 

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I'm excited to bring in a guest.
Let's talk about Buck bumble. 

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All right, it is that time? 
Of course, once again on 

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remember, For to bring in our 
special guest, I'm so excited. 

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We've been talking about this, 
getting this episode up and 

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getting this meet together and 
chat together for the last 

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couple of months. 
And finally, finally everybody. 

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Finally, it's happening, 
podcast, extraordinaire, Matt 

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AKA stormageddon is here to talk
about the N64 and buck Bumble. 

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Welcome to the show. 
Sir, thank you for having me. 

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I'm really excited to be here. 
It's it's awesome. 

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It's awesome to have you on. 
I'm really, really loving all 

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the stuff that you You, I've 
been very, very briefly than I 

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want of your sort of sidequest 
episodes on fun and games. 

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But before we dive into the 64, 
and the actual Buck Bumble 

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itself. 
Let's chat a little bit about 

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about yourself. 
Look where can I run find your 

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stuff? 
I mean, we're can't they find it

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actually probably the easier 
question because you got so much

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awesome stuff going on. 
So thank you. 

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First of all, it it's run down 
the laundry list of all the 

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stuff that we'd be here all day.
So so, DJ storm again.com is 

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where you can find all the shows
that I work on. 

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Of course, what? 
David was just referring to Fun.

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And Games, as my video game 
podcast, we were simply launched

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a patreon. 
Feel free to join. 

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We'd love to have you, well, but
it is a general video game 

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discussion show that looks on 
the lighter and more positive 

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side of gaming. 
We do talk about some harder 

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topics but for the most part we 
try and keep it light and 

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positive Center know if you know
this day of about the, you know,

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the video game Frontiers that 
it's kind of - vitriolic a 

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little though I haven't. 
And and in movies I feel like 

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There's some sense of that and 
just pop culture, it's weird 

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strangely he say that. 
Yeah, I think you're onto 

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something. 
Yeah. 

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It's so it's very important for 
Jeff and I to talk more about 

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the positive stuff and we've had
some different developers 

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composers. 
We've had Brent, I almost said 

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Brendon Urie, which is kind of 
the Disco different guys. 

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We had, Yuri lowenthal twice, 
which is amazing. 

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I can't add the second time. 
He asked to come back, which I 

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will ride that until the day I 
die. 

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Because it do it do it. 
But we also, as you mentioned, 

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Do side quest, which was a 
serious, I'd series that I come 

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up with a launched because 
there's too much negativity 

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about games. 
Most memorable was when the new 

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Paper Mario is coming out for 
the switch. 

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People saw a screenshot and said
all this looks dumb and I went 

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really, are you brain-dead? 
It's a picture. 

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I'm just like you know what, I'm
going to talk about a game. 

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I love that I just finished and 
then now we are here we are over

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200 episodes later. 
I launched the series with talk 

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about control where I barely 
talked about the game actually 

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is because control is better, 
the less, you know, But it is 

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kind of snowballed from there. 
We've had some incredible 

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developers creators podcasters 
of all walks. 

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Do you did an episode? 
You are in the queue to do 

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another? 
That will be out at some point 

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later this year. 
And so like those are like 

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that's the if your listeners are
really into video games which I 

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would assume they are that would
might be the first thing. 

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They want to check out on the 
other video. 

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Game related show I do is 
weeknight as of when we're 

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talking, it is evolving from a 
mass effect podcast into a 

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Dragon Age podcast. 
We nice did. 

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All three games of the original 
trilogy, before the legendary 

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edition came out and then we did
Andromeda which I had never 

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played, but my co-host did, and 
it was my first time and I 

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loved. 
It has its problems but I still 

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enjoyed it and now we are taking
it to the next obvious step, 

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which is to go into the world of
Dragon Age which will be a 

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little more daunting those games
as good as they are. 

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They also their moment, their 
worst moments are worse but 

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ultimately I like all those 
games I'm excited. 

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Driving those characters as well
then who knows from there and 

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yeah and then also I'm the 
freelance editor for 

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Infomercial, which is like a 
dream come true. 

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I love Alex Van Dyke and I love 
all the folks over Game 

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Informer. 
I've been reading it since I was

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a kid and so, yeah, Sammy 
working as an editor for the 

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show, is great. 
I've been a guest on the show 

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bunch of times two, which is a 
lot of fun, and yeah, so that's 

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like the broad Strokes. 
If you want to find me while 

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Twitter still alive, DJ 
underscore. 

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Stormageddon is the best place 
to find me in most places. 

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But, you know, otherwise, if you
probably Google Matic, a 

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stormageddon, something of mine 
will come up and you can go from

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there, right? 
Right, amazing. 

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And your I would say an awesome 
follow as well. 

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It's not like it's not all about
video games, it's not all about 

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your dog but it's a mix of both.
That's exactly what it should be

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and that's why we have platforms
like that, right? 

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That's what it's about. 
I love it. 

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I absolutely love it. 
I've got to post more about my 

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dog because it's just it's it's 
the best. 

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It's the basis. 
And the dogs are the best. 

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I'm glad to have one of my own. 
I grew up with one and I've 

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wanted a puppy since I was a 
kid, and since my dog passed it,

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so like I'm so excited to have 
Otis. 

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He's He's the best amazing Otis 
aquel of Storm, hockey, Olive is

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Hebrew for the dog, my spouse. 
That would be very funny and it 

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is, that's great. 
I love it. 

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All right. 
Let's let's dive into the 

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Nintendo 64. 
Before we hit record. 

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You said this was a console when
you were growing up. 

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That was on a wish list. 
That was something that you were

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just really, really wanting to 
get. 

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Let's dive into it. 
What's your, what's your history

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with the Nintendo 64? 
So it's fun. 

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Me, I've told the story many 
times on many podcasts, I did an

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episode on side-quests about 
Mario, 64 where I recanted this 

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Tale. 
But so the N64 came out the 

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year. 
I got bar mitzvahed and I 

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remember asking my parents for 
it. 

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I was like, I really want this 
for my bar, mitzvah, they're 

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like, it comes out after the 
party. 

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And I was like, that's okay, 
I'll wait. 

224
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It's worth the wait. 
I swear it's worth the wait and 

225
00:12:28,400 --> 00:12:31,100
so you know, I was very excited 
but we didn't preorder it. 

226
00:12:31,100 --> 00:12:33,900
This was in the early days of 
pre-ordering games, it wasn't a 

227
00:12:33,900 --> 00:12:36,700
common thing. 
Yeah, in a Toys R Us They didn't

228
00:12:36,700 --> 00:12:38,300
even like now you're going to 
Toys R Us Game. 

229
00:12:38,300 --> 00:12:41,000
Stop wherever the styles of 
games that's not how it was when

230
00:12:41,000 --> 00:12:43,000
I was a kid. 
It was like this back room with 

231
00:12:43,000 --> 00:12:45,600
a counter and you would go up to
the counter and ask for the game

232
00:12:45,600 --> 00:12:48,600
the console or whatever. 
And I remember seeing it was 

233
00:12:48,600 --> 00:12:52,200
sold out everywhere and I was 
really sad and upset and I said 

234
00:12:52,200 --> 00:12:54,300
to my dad can we just try the 
local Toys R Us? 

235
00:12:54,500 --> 00:12:57,500
We just give it a shot. 
I really want to see if they 

236
00:12:57,500 --> 00:13:00,700
have one and he's like yeah sure
of course he humored me a lot as

237
00:13:00,700 --> 00:13:05,600
a kid and so we go to Toys R Us 
and I'm going up to the guy 

238
00:13:05,600 --> 00:13:06,500
behind the counter. 
Sure. 

239
00:13:06,500 --> 00:13:08,400
And I say hey do you have any in
64's? 

240
00:13:08,400 --> 00:13:10,400
I really want to buy one. 
He's like you know I think 

241
00:13:10,400 --> 00:13:13,400
they're sold out but I'll go 
check the back and sure enough 

242
00:13:13,600 --> 00:13:16,300
he came out with an N64. 
I don't know if this guy sold me

243
00:13:16,300 --> 00:13:18,400
some poor Schmucks Reserve, copy
or what. 

244
00:13:18,400 --> 00:13:22,100
But I got one that's that's the 
problem that's their fright. 

245
00:13:22,700 --> 00:13:25,500
And so I got that and Mario, 64 
and amazing. 

246
00:13:26,000 --> 00:13:28,700
And what I always say about our 
64 and why did a side quest 

247
00:13:28,700 --> 00:13:31,900
episode on it? 
Is March 6. 2011, a lot of games

248
00:13:31,900 --> 00:13:34,600
before that crunching is one of 
my favorite games of is my 

249
00:13:34,600 --> 00:13:36,200
favorite game of all time, you 
know? 

250
00:13:36,400 --> 00:13:38,600
Nintendo and Super Nintendo in 
Genesis are there's a ton of 

251
00:13:38,600 --> 00:13:41,400
stuff, I love. 
But with Mario 64 was the first 

252
00:13:41,400 --> 00:13:45,800
time I played a game and felt 
like I got lost in a world 

253
00:13:46,100 --> 00:13:49,200
besides some of the early RPGs 
like I looked at him when this 

254
00:13:49,200 --> 00:13:52,500
is a world that I can move 
through, right? 

255
00:13:52,500 --> 00:13:55,900
That yes we shall awareness and 
all of that and I spent so much 

256
00:13:55,900 --> 00:13:58,100
time with my staffers. 
Also one of those first games. 

257
00:13:58,100 --> 00:14:01,600
I remember behaving like this 
this electrifying Buzz while 

258
00:14:01,600 --> 00:14:04,700
playing the first couple times. 
I played it other games that 

259
00:14:04,700 --> 00:14:06,100
gave me that were Metroid 
Fusion. 

260
00:14:06,300 --> 00:14:09,700
Mass Effect like games that I 
was looking Arkham Asylum games.

261
00:14:09,700 --> 00:14:12,900
I was looking forward to so much
that like I could barely contain

262
00:14:12,900 --> 00:14:17,900
myself and the N64 quickly 
became a favorite console mostly

263
00:14:17,900 --> 00:14:20,600
because I had to justify the 
purchase in the four controllers

264
00:14:20,800 --> 00:14:25,900
but also because like I just I'm
a Nintendo Fanboy and I yeah you

265
00:14:25,900 --> 00:14:29,100
know, and I had a lot of games 
for it. 

266
00:14:29,200 --> 00:14:31,600
I know you often ask on the 
show, you know, did you have a 

267
00:14:31,608 --> 00:14:33,800
couple games or did you buy a 
lot of games? 

268
00:14:34,400 --> 00:14:36,200
It was a mix of both like most 
folks around. 

269
00:14:36,400 --> 00:14:39,500
Uh, I think we relied a lot of 
Blockbuster but I did buy a ton 

270
00:14:39,500 --> 00:14:44,400
of games, you know, I had Mars 
64, I had golden, I had Mario 

271
00:14:44,400 --> 00:14:45,500
Kart. 
You know, I had a lot of the 

272
00:14:45,508 --> 00:14:47,500
multiplayer games. 
Yeah, lot of the go to 

273
00:14:47,500 --> 00:14:49,600
multiplayer. 
Is I thought I meant it? 

274
00:14:49,600 --> 00:14:51,100
That's a very common thread, 
though. 

275
00:14:51,100 --> 00:14:52,500
I think, you know, and that's 
okay. 

276
00:14:52,500 --> 00:14:54,100
I mean that's what the console 
was for. 

277
00:14:54,100 --> 00:14:56,500
I think know. 
And that's where it succeeded. 

278
00:14:56,500 --> 00:14:58,400
So it was also the first 
console. 

279
00:14:58,400 --> 00:15:01,600
I really fell in love with 
Zelda, like I had loved link to 

280
00:15:01,600 --> 00:15:04,600
a link to the past but that was 
the only Zelda had really played

281
00:15:04,600 --> 00:15:08,400
in beat because notoriously the 
First two were impossible and 

282
00:15:08,400 --> 00:15:11,600
then when Zelda 64 came out, 
like, it was given to me as a 

283
00:15:11,600 --> 00:15:13,100
gift. 
I got the gold cartridge with a 

284
00:15:13,108 --> 00:15:16,000
t-shirt like it was a present 
from one of my best friends and 

285
00:15:16,000 --> 00:15:20,400
so like it felt momentous in a 
way that previous Elder games. 

286
00:15:20,400 --> 00:15:22,700
Haven't and that can that Trend 
continue. 

287
00:15:23,100 --> 00:15:25,000
Yeah, they'll the games being 
the most important. 

288
00:15:25,000 --> 00:15:26,900
One of the most important things
I look forward to on a new 

289
00:15:26,900 --> 00:15:30,400
console besides Metroid, but 
those were rarely at home 

290
00:15:30,400 --> 00:15:31,600
console games. 
Yeah. 

291
00:15:31,700 --> 00:15:34,000
Yeah. 
The early days Beyond Super 

292
00:15:34,000 --> 00:15:37,800
Nintendo, so yeah, I N64. 
I think, is one of the most 

293
00:15:37,800 --> 00:15:40,100
important new game consoles for 
me, besides the Nintendo 

294
00:15:40,100 --> 00:15:42,000
GameCube probably. 
Okay. 

295
00:15:42,000 --> 00:15:46,400
Yeah, I think, you know, again 
I've said it multiple times and 

296
00:15:46,400 --> 00:15:49,400
stuff, but like, something about
the 64, like, is it a perfect 

297
00:15:49,400 --> 00:15:51,200
console knows it a perfect 
controller? 

298
00:15:51,200 --> 00:15:52,300
No. 
Does it matter? 

299
00:15:52,400 --> 00:15:55,700
No, it really doesn't know and 
there's something about that 

300
00:15:55,700 --> 00:15:59,800
perfect age where you're just, 
you know, it's the mid to late 

301
00:15:59,800 --> 00:16:02,800
90s and it just is right at that
time. 

302
00:16:03,100 --> 00:16:06,100
And I know for sure this was 
marketed towards us. 

303
00:16:06,300 --> 00:16:10,000
But you know, they knew what 
they were doing at that time and

304
00:16:10,000 --> 00:16:11,700
I think they just knocked out of
the park. 

305
00:16:11,700 --> 00:16:13,700
Yes, there's a whole lot of 
technical things that we run 

306
00:16:13,700 --> 00:16:16,400
into and all the game. 
Most of the games that we've 

307
00:16:16,400 --> 00:16:19,700
played so far, at least as of 
this recording but like it's 

308
00:16:19,700 --> 00:16:22,400
okay, like it's okay. 
It's okay, you know, and it's 

309
00:16:22,400 --> 00:16:26,100
still fun and I think that 
multiplayer is what it is. 

310
00:16:26,100 --> 00:16:30,100
Especially from for this 
generation that 64 is Generation

311
00:16:30,100 --> 00:16:33,300
and the one after because of 
what this console was and what 

312
00:16:33,308 --> 00:16:37,700
it was able to do and I think 
that it like it's You know, coop

313
00:16:37,700 --> 00:16:40,400
coop is not so much a thing 
anymore, and that's sad, but 

314
00:16:40,400 --> 00:16:43,800
like, I think when we think of 
it for me, I think of this 

315
00:16:43,800 --> 00:16:46,100
console when it comes to that, 
you know, coach Co-op and 

316
00:16:46,200 --> 00:16:50,600
competitive stuff on the couch 
with friends and family is, is 

317
00:16:50,600 --> 00:16:53,200
the N64. 
It's not even necessarily the 

318
00:16:53,200 --> 00:16:55,900
Xbox, or the 360, or the PS2, or
any of that. 

319
00:16:55,900 --> 00:17:00,400
It's this console. 
And, and it's just, that's why 

320
00:17:00,400 --> 00:17:02,300
it's so special. 
I think, to me, that's the big, 

321
00:17:02,300 --> 00:17:05,000
that's the big stuff. 
So, playing something like, Buck

322
00:17:05,000 --> 00:17:08,500
Bumble for example. 
Oh is not that, right? 

323
00:17:08,500 --> 00:17:12,400
I mean it has it has a aspect of
that in there, which I did not 

324
00:17:12,400 --> 00:17:16,400
try, do not try the multiplayer,
but the single player and and 

325
00:17:16,400 --> 00:17:20,400
the 1 player mode and the story 
mode and all that stuff is not 

326
00:17:20,400 --> 00:17:24,300
what I was just talking about. 
So you were very excited and you

327
00:17:24,300 --> 00:17:27,300
suggested to play Buck Bumble. 
I want to know why this game is 

328
00:17:27,300 --> 00:17:31,400
so special to you then and how 
you feel kind of going back to 

329
00:17:31,400 --> 00:17:34,300
it now. 
So what Bumble is an interesting

330
00:17:34,300 --> 00:17:36,100
animal? 
He's not an animal, he's a 

331
00:17:38,300 --> 00:17:40,800
Laughing a bit, very bad joke. 
Oh excellent. 

332
00:17:40,800 --> 00:17:45,200
I love that right up my alley. 
So I Buck Bumble was a rental 

333
00:17:45,200 --> 00:17:46,700
game for me. 
I don't know that I ever owned 

334
00:17:46,700 --> 00:17:49,500
it, but I was one of those 
repeated rental, so I could beat

335
00:17:49,500 --> 00:17:51,500
it and like you would praise, 
always a couple of, that's 

336
00:17:51,500 --> 00:17:52,200
right. 
Yeah. 

337
00:17:52,900 --> 00:17:55,500
And so I played it a lot and I 
really loved it. 

338
00:17:55,500 --> 00:17:58,900
I don't know that I ever owned 
it and then I don't know. 

339
00:17:58,900 --> 00:18:02,000
I think it was 7 years ago. 
I have the video here in a tab. 

340
00:18:02,100 --> 00:18:03,800
Yeah. 
Seven years years ago in 

341
00:18:03,800 --> 00:18:08,100
February of 2015, I discovered a
A little YouTube Creator who's 

342
00:18:08,100 --> 00:18:11,000
now a big, YouTube Creator name 
and dude who done famously a 

343
00:18:11,000 --> 00:18:14,800
video on Buck Bumble and I was 
like oh I remember that game I 

344
00:18:14,800 --> 00:18:17,800
watch the video and like 
something know about me is I'm a

345
00:18:17,808 --> 00:18:19,600
music nerd. 
I used to host a music podcast 

346
00:18:19,600 --> 00:18:21,100
that doesn't really exist 
anymore. 

347
00:18:21,100 --> 00:18:22,500
And like, I've always been the 
thing. 

348
00:18:22,500 --> 00:18:25,600
I probably talked about as much 
as Video Games is music and pop 

349
00:18:25,600 --> 00:18:28,800
music and nice like the big bit 
in that YouTube video. 

350
00:18:28,800 --> 00:18:31,400
And what I remembered when 
watching it, that I'd forgotten 

351
00:18:31,400 --> 00:18:35,300
from my childhood is the, it has
one of the best opening theme 

352
00:18:35,300 --> 00:18:37,800
songs in. 
History of video games and I'm 

353
00:18:37,800 --> 00:18:41,000
not, this is not hyperbole. 
It's absolute really not, it's 

354
00:18:41,000 --> 00:18:43,300
really not. 
You are 100%, correct? 

355
00:18:43,800 --> 00:18:47,800
And still like, I felt a re fell
in love with the seam seam song.

356
00:18:48,000 --> 00:18:52,000
I found ways to play the game 
again and really loved it and 

357
00:18:52,000 --> 00:18:54,600
then I like befriended some 
folks in a few different video. 

358
00:18:54,600 --> 00:18:57,300
Game communities, who also were 
obsessed with that theme song 

359
00:18:57,500 --> 00:19:00,900
and obsessed with this game and 
it became a medic, but I just I 

360
00:19:00,900 --> 00:19:04,000
loved it and I still do and so 
when you were asking me for game

361
00:19:04,000 --> 00:19:06,100
but you're like hey probably not
the higher. 

362
00:19:06,200 --> 00:19:08,400
Profile stuff because we've 
covered a lot of that, like 

363
00:19:08,400 --> 00:19:12,100
Crystal Shards, which is one of 
my favorite games on the, on the

364
00:19:12,100 --> 00:19:14,000
N64. 
So, it's all right, let's think 

365
00:19:14,000 --> 00:19:16,200
outside the box and then I 
remembered Buck Bumble and I was

366
00:19:16,200 --> 00:19:17,400
like, oh, we have to talk about 
this. 

367
00:19:17,400 --> 00:19:22,000
Perfect, wanna see you look 
perfect, perfect pick, that's 

368
00:19:22,000 --> 00:19:22,800
awesome. 
Oh my God. 

369
00:19:22,800 --> 00:19:27,900
Like okay, so for me in 
comparison, I maybe touch this 

370
00:19:27,900 --> 00:19:31,100
game once or twice previously, 
when I was a kid, like, because 

371
00:19:31,700 --> 00:19:35,100
it really was just all about 
multiplayer, unless it was 

372
00:19:35,200 --> 00:19:38,700
Zelda. 
Mario, you know, unless it was 

373
00:19:38,700 --> 00:19:41,300
those very obvious single player
games or Kirby. 

374
00:19:41,300 --> 00:19:44,100
For example, I love that game. 
Always I play through that so 

375
00:19:44,100 --> 00:19:45,800
many times growing up and I 
owned it. 

376
00:19:46,100 --> 00:19:47,500
I think, honestly, like, Buck 
Bumble. 

377
00:19:47,500 --> 00:19:51,600
I knew what it was, but I never 
really had any attachment to it 

378
00:19:51,800 --> 00:19:56,900
and I turned it on. 
And I was immediately like, what

379
00:19:56,900 --> 00:20:00,900
is this music? 
And why have I not heard this 

380
00:20:00,900 --> 00:20:04,500
until now? 
Where is this been for the last 

381
00:20:04,500 --> 00:20:08,100
25 years? 
I I love this and I was just in 

382
00:20:08,100 --> 00:20:12,700
right away just off of that. 
So I had a great time with this 

383
00:20:12,700 --> 00:20:14,700
game. 
I had a really, really good time

384
00:20:14,700 --> 00:20:17,600
with it, you know. 
I think it does a pretty good 

385
00:20:17,600 --> 00:20:24,700
job of early 3D controls and 
flying just like anything else 

386
00:20:24,700 --> 00:20:27,400
of this time. 
It's not perfect but I don't 

387
00:20:27,400 --> 00:20:32,000
think that it necessarily like 
quote-unquote fails in any way 

388
00:20:32,000 --> 00:20:34,700
either. 
Like I think it is very very 

389
00:20:34,700 --> 00:20:36,100
good. 
I think the cameras at the 

390
00:20:36,300 --> 00:20:39,400
Distance from your character, 
which always help. 

391
00:20:39,500 --> 00:20:42,100
You know, I think early games 
that had 3D cameras. 

392
00:20:42,100 --> 00:20:45,100
Always a struggle and honestly 
was probably struggle for, like 

393
00:20:45,100 --> 00:20:49,100
a decade, I would say and no, 
you're not necessarily moving 

394
00:20:49,100 --> 00:20:52,500
the camera, but it it, you can 
see everything, you can feel 

395
00:20:52,500 --> 00:20:54,900
where you're going. 
If a good sense of space and all

396
00:20:54,900 --> 00:20:58,700
that, that's important, 
especially in early days of 3D. 

397
00:20:58,700 --> 00:21:04,300
So like I would say, like, thank
God, that we played this because

398
00:21:04,600 --> 00:21:06,000
great, I had such a good time 
with it. 

399
00:21:06,200 --> 00:21:11,300
It did, is there something in 
particular that sort of stuck 

400
00:21:11,300 --> 00:21:14,800
out this time around that you're
like oh I didn't realize this or

401
00:21:14,800 --> 00:21:17,200
oh I remember loving this and 
you know thank God, it's still. 

402
00:21:17,200 --> 00:21:19,500
There is is there anything like 
that that sticks out to you? 

403
00:21:19,800 --> 00:21:24,600
I mean I think the big thing 
besides the theme music is the 

404
00:21:24,600 --> 00:21:27,200
the weapons. 
I mean, I remember like I'm a 

405
00:21:27,200 --> 00:21:30,000
shotgun lover in Shooters. 
Just nice flat out. 

406
00:21:30,000 --> 00:21:32,100
If there is a shotgun that is my
weapon of choice. 

407
00:21:32,300 --> 00:21:35,000
Mostly could shotguns require 
less aiming and more just a 

408
00:21:35,000 --> 00:21:37,800
Direction. 
Spread Fire Hits, just somewhere

409
00:21:37,800 --> 00:21:39,000
in front of you. 
Right? 

410
00:21:39,000 --> 00:21:42,700
My right direction. 
My aim is not my strength and 

411
00:21:42,700 --> 00:21:47,100
shooting, but like I forgot how 
like, really interesting. 

412
00:21:47,100 --> 00:21:48,500
Some of the weapons were like, 
yes. 

413
00:21:48,500 --> 00:21:52,300
I mean Tesla laser and the stun 
gun and all that stuff. 

414
00:21:52,300 --> 00:21:55,400
And so I love weapons and then I
just, I love the story. 

415
00:21:55,400 --> 00:22:00,500
It's so it's like it should be 
funnier than it is. 

416
00:22:00,500 --> 00:22:03,600
I feel almost like it is not 
very much played straight. 

417
00:22:03,600 --> 00:22:05,900
I think that's what makes the 
kind of really entertaining is 

418
00:22:05,900 --> 00:22:09,000
like Like you are just this 
super cyborg be and you have to 

419
00:22:09,000 --> 00:22:12,800
stop these insects that acquired
this technology which made them 

420
00:22:12,800 --> 00:22:16,000
like super insects and you have 
to defeat them and it's just 

421
00:22:16,000 --> 00:22:18,300
that's it. 
That's that's Go destroy things,

422
00:22:18,300 --> 00:22:19,400
that's it. 
Yeah, do this. 

423
00:22:19,400 --> 00:22:23,300
Go to this, go to Mission 1234 
to, you know, and and that's and

424
00:22:23,300 --> 00:22:26,100
that's it, simple? 
But in a good way, I would say, 

425
00:22:26,500 --> 00:22:29,400
yeah. 
And like, the the stages I they 

426
00:22:29,400 --> 00:22:30,900
some of them were more annoying 
than I remember. 

427
00:22:30,900 --> 00:22:32,700
But most of them were pretty 
straightforward. 

428
00:22:32,800 --> 00:22:36,500
Like yeah, this game doesn't 
break any barriers that I didn't

429
00:22:36,500 --> 00:22:39,300
revolutionize anything, it's 
also now, I'm realizing the 

430
00:22:39,300 --> 00:22:42,700
earliest Ubisoft game I've ever 
played because they published 

431
00:22:42,700 --> 00:22:44,600
this, it was are going to stop 
when Ubisoft. 

432
00:22:45,500 --> 00:22:48,000
I always thought that Assassin's
Creed was the first Ubisoft game

433
00:22:48,000 --> 00:22:50,600
I played or Prince of Persia, 
but no, it was actually this 

434
00:22:51,000 --> 00:22:53,100
she, I would have thought that 
it was Prince of Persia as well.

435
00:22:53,100 --> 00:22:55,500
And then I saw this and I was 
like, oh, I guess it for me, 

436
00:22:55,500 --> 00:22:57,400
this could be it too. 
It could, it could be it. 

437
00:22:57,400 --> 00:23:01,100
Yeah. 
And so yeah, but I think that 

438
00:23:01,100 --> 00:23:03,500
ultimately, I'm surprised how 
well it holds up. 

439
00:23:03,500 --> 00:23:06,000
There are alot of N64 games. 
I've gone back to that, I love 

440
00:23:06,100 --> 00:23:10,000
Of that are harder to play. 
Like I was playing Banjo-Kazooie

441
00:23:10,000 --> 00:23:16,200
recently on the Xbox cloud 
gaming on my phone and it works 

442
00:23:16,200 --> 00:23:19,400
well and it's pretty responsive 
but like I think there are just 

443
00:23:19,400 --> 00:23:21,200
things. 
I expect I can do with the 

444
00:23:21,400 --> 00:23:24,700
analog stick that it's just, you
know, it's improved because it's

445
00:23:24,700 --> 00:23:29,300
been ported to other systems, 
but like it's still not as fluid

446
00:23:29,300 --> 00:23:31,400
as like, I expected to be, are 
even going back to Mars because 

447
00:23:31,400 --> 00:23:33,100
you for one of my favorite games
of all time. 

448
00:23:33,200 --> 00:23:37,200
Like I love playing it but like 
the switch Port which ideally 

449
00:23:37,200 --> 00:23:39,900
isn't great to begin with 
doesn't like map. 

450
00:23:39,900 --> 00:23:42,500
The C buttons as like the other 
analog stick it. 

451
00:23:42,800 --> 00:23:45,000
Oh weird. 
Like it's sort of does and you 

452
00:23:45,000 --> 00:23:47,900
can like, tap it to like, turn 
the camera but it's yeah. 

453
00:23:48,100 --> 00:23:50,200
It's just doesn't like they 
could have easily added. 

454
00:23:50,200 --> 00:23:52,600
I think an analog kind of look 
control to that. 

455
00:23:52,600 --> 00:23:55,000
It would have been simple 
addition but they didn't do 

456
00:23:55,000 --> 00:23:57,200
that. 
And so like with buck Bumble 

457
00:23:57,400 --> 00:24:00,700
replaying it in a completely and
totally legal manner that I did.

458
00:24:00,700 --> 00:24:06,000
For this episode, the controls 
were okay, but they just 

459
00:24:06,100 --> 00:24:08,700
Definitely like they're not as 
smooth as I remember. 

460
00:24:08,700 --> 00:24:11,200
And so yeah. 
Well totally playable and a lot 

461
00:24:11,200 --> 00:24:14,000
of fun and I think the absurdity
of the game away is, what 

462
00:24:14,000 --> 00:24:17,500
carries me through on this? 
Like, it's just a ra cyborg be 

463
00:24:17,500 --> 00:24:19,200
what? 
What else do you want? 

464
00:24:19,200 --> 00:24:22,000
That's it. 
Go, you know, and you know what,

465
00:24:22,000 --> 00:24:25,800
honestly, like, I think, even if
you weren't a cyborg be and you 

466
00:24:25,800 --> 00:24:29,600
were just a bee or a wasp or a 
fly or whatever that just had 

467
00:24:29,600 --> 00:24:33,100
guns and glasses and sneakers 
and like, you know, just sort of

468
00:24:33,100 --> 00:24:37,800
go for that like kids cartoon as
That I can just make everything 

469
00:24:37,800 --> 00:24:39,800
real. 
I mean, there's turrets and 

470
00:24:39,800 --> 00:24:41,700
stuff. 
So I guess you have to have some

471
00:24:41,700 --> 00:24:45,400
sort of, you know, if that 
escape reality in some way. 

472
00:24:45,400 --> 00:24:48,300
And obviously you're carrying 
these weapons but you know like 

473
00:24:48,300 --> 00:24:51,600
if it was just essentially a 
cartoon put onto the screen in 

474
00:24:51,600 --> 00:24:53,600
3D and you just can't. 
I thought that's all you need 

475
00:24:53,600 --> 00:24:55,900
really right. 
But the fact that he's a cool 

476
00:24:55,900 --> 00:24:59,200
cyborg wear glasses and and can 
zip around and all that kind of 

477
00:24:59,200 --> 00:25:02,200
stuff I had. 
I thought that yeah, you 

478
00:25:02,200 --> 00:25:04,700
mentioned actually the levels, 
some of them. 

479
00:25:06,100 --> 00:25:08,100
I think most of them are totally
fine. 

480
00:25:08,200 --> 00:25:11,500
They totally work. 
I think it took me a few tries 

481
00:25:11,500 --> 00:25:13,700
every once in a while to be 
like, oh, this is where I have 

482
00:25:13,700 --> 00:25:15,300
to go. 
And this is how I get there. 

483
00:25:16,800 --> 00:25:21,200
You know, I do actually was 
actually quite impressed with 

484
00:25:21,400 --> 00:25:24,600
quite a few of them were pretty 
big, the state. 

485
00:25:24,600 --> 00:25:27,600
I was there a lot bigger than I 
thought, like there'd be one 

486
00:25:27,600 --> 00:25:30,200
section where you'd start off 
and you have to take out a few 

487
00:25:30,200 --> 00:25:32,400
turrets. 
And there's a couple of wasps 

488
00:25:32,400 --> 00:25:33,900
kind of buzzing around you and 
stuff. 

489
00:25:33,900 --> 00:25:38,100
And if the pick up a key or, or 
Some other item and then a 

490
00:25:38,100 --> 00:25:40,800
little, you know, hole opens up 
on the end which I don't know 

491
00:25:40,800 --> 00:25:43,200
what that is if it's just like, 
I don't know. 

492
00:25:43,200 --> 00:25:45,500
It's a door sometimes or 
sometimes just something else to

493
00:25:45,508 --> 00:25:48,400
have to go through and then you 
go in and then it's another area

494
00:25:48,400 --> 00:25:51,400
that's just as big or bigger and
then you go to another one and 

495
00:25:51,400 --> 00:25:54,600
then you have to backtrack and 
like all of that stuff is I did 

496
00:25:54,600 --> 00:25:56,700
not expect. 
I honestly expected this game to

497
00:25:56,700 --> 00:26:01,400
be a to be and you know take out
enemies get to the end and on to

498
00:26:01,400 --> 00:26:04,400
the next mission but they they 
got a little bit more 

499
00:26:04,400 --> 00:26:07,200
interesting with things and I 
think Think that that's like, 

500
00:26:07,600 --> 00:26:12,900
that's tough to do when you have
so limited, like, literally 

501
00:26:12,900 --> 00:26:15,500
limited technical capacity on 
these cartridges. 

502
00:26:16,000 --> 00:26:17,300
Yeah. 
And they mailed it off, and it 

503
00:26:17,300 --> 00:26:20,500
doesn't feel. 
It doesn't feel like it's less 

504
00:26:20,500 --> 00:26:23,600
than, and they jammed a bunch of
stuff in just because they 

505
00:26:23,600 --> 00:26:26,300
thought they needed to. 
Yeah, that's how I felt. 

506
00:26:26,600 --> 00:26:27,800
Yeah, for sure. 
I agree. 

507
00:26:27,800 --> 00:26:30,700
And like it reminds me of like 
the all-range mode and Star Fox 

508
00:26:30,700 --> 00:26:31,900
64. 
Another favorite of? 

509
00:26:31,908 --> 00:26:33,800
Yes. 
I'm like, but it's that all the 

510
00:26:33,800 --> 00:26:37,400
time and like a lot of people 
say, oh, I Vishal of Star, Fox 

511
00:26:37,400 --> 00:26:39,900
like all-range mode. 
I like being able to all-range 

512
00:26:39,900 --> 00:26:42,300
mode in flying the around the 
rinas, but I think being on the 

513
00:26:42,300 --> 00:26:43,900
rails is the better part of Star
Fox. 

514
00:26:43,900 --> 00:26:45,400
I agree. 
I agree. 

515
00:26:45,400 --> 00:26:48,400
Like the reason, I think a lot 
of more recent Star Fox games. 

516
00:26:48,400 --> 00:26:51,600
Haven't worked is because they 
just, they're trying to be too 

517
00:26:51,600 --> 00:26:54,300
experimental with it. 
I think the Star Fox like you 

518
00:26:54,300 --> 00:26:57,700
can iterate me evolve but they 
also don't want to drift too far

519
00:26:57,700 --> 00:26:59,300
from what it was? 
They don't want them. 

520
00:26:59,400 --> 00:27:01,800
Yeah you have to go further. 
I think they're kind of in this 

521
00:27:01,800 --> 00:27:04,300
liminal space but anyway like 
bumbled takes the kind of 

522
00:27:04,300 --> 00:27:06,500
all-range mode thing and I don't
actually remember remember which

523
00:27:06,500 --> 00:27:09,500
of these came first but it's 
that kind of gameplay but with 

524
00:27:09,500 --> 00:27:13,000
bigger Arenas and more stuff 
going on and I think it's just 

525
00:27:13,100 --> 00:27:17,400
it adds for a more fun and 
frenetic environment. 

526
00:27:17,400 --> 00:27:19,900
Yeah. 
And like you said like it's not 

527
00:27:20,600 --> 00:27:24,000
like the controls are fine. 
Therefore their N64 controls. 

528
00:27:24,800 --> 00:27:28,300
I think if this ever got real 
remake, first of all, I don't 

529
00:27:28,300 --> 00:27:31,100
know that I'd want to remake, 
just so, I think the modern game

530
00:27:31,100 --> 00:27:34,700
Aesthetics, might hurt it, but I
think the controls of the only 

531
00:27:34,700 --> 00:27:36,300
thing. 
I think that as I paint, And 

532
00:27:36,300 --> 00:27:37,600
they're not even a huge one 
there. 

533
00:27:37,600 --> 00:27:41,200
Just like every are hot, they're
fine, but they're not like, 

534
00:27:41,200 --> 00:27:43,600
they're not as tight as some of 
the other first-party Nintendo 

535
00:27:43,600 --> 00:27:45,000
stuff, but they're still pretty 
good. 

536
00:27:45,200 --> 00:27:47,700
Yeah, yeah. 
I think that I think really the 

537
00:27:47,700 --> 00:27:51,100
only thing to me, the only thing
that felt like sometimes a 

538
00:27:51,108 --> 00:27:54,900
struggle is some of the enemies 
are so small just like you are 

539
00:27:54,900 --> 00:27:57,800
because you are a fly or a wasp 
or whatever. 

540
00:27:57,800 --> 00:28:01,600
The enemy is, it's hard 
sometimes to really perfectly 

541
00:28:01,600 --> 00:28:05,000
aim at that enemy because 
they're moving pretty fast and 

542
00:28:05,000 --> 00:28:07,800
so, are you like the game? 
Is not slow, it's not really 

543
00:28:08,000 --> 00:28:09,900
holding your hand to be like 
okay slow down. 

544
00:28:09,900 --> 00:28:13,600
You have that option, you can 
sort of fly in one spot which I 

545
00:28:13,600 --> 00:28:16,100
actually did a decent amount 
until they realized. 

546
00:28:16,300 --> 00:28:19,200
Oh, I can just get hammered so 
fast and just get down. 

547
00:28:19,900 --> 00:28:22,400
It's every once while the 
enemies, they're a little too 

548
00:28:22,400 --> 00:28:25,900
hard to catch up to or low too 
small, and the joystick is only 

549
00:28:25,900 --> 00:28:28,500
so accurate. 
You can only do so much with it 

550
00:28:28,500 --> 00:28:33,100
because it moves the camera as 
well as the the so there's that.

551
00:28:33,100 --> 00:28:35,900
But, again, like you said, it 
doesn't, it doesn't break. 

552
00:28:36,300 --> 00:28:39,000
Your enjoyment of the game. 
I don't think every once in a 

553
00:28:39,008 --> 00:28:41,500
while. 
I got frustrated, I guess the 

554
00:28:41,500 --> 00:28:44,400
odd time but not enough that I 
was like, well, I'm not playing 

555
00:28:44,400 --> 00:28:45,500
this game anymore. 
Like, forget it. 

556
00:28:45,500 --> 00:28:47,700
Like why did not even recognize 
like recommend? 

557
00:28:47,700 --> 00:28:49,800
This is cheese. 
I can't believe I'm going 

558
00:28:49,800 --> 00:28:51,300
through this. 
It was almost a complete 

559
00:28:51,300 --> 00:28:54,400
opposite like I was determined 
to start again and do the 

560
00:28:54,408 --> 00:29:00,200
mission again and, you know, and
I also think that like as as 

561
00:29:00,300 --> 00:29:02,500
frustrated as I could have been 
every once in a while. 

562
00:29:02,700 --> 00:29:06,700
Even if I if I went to the next 
level with Next mission with 

563
00:29:06,700 --> 00:29:09,300
like less health or whatever. 
I knew I was going to experience

564
00:29:09,300 --> 00:29:10,700
something different. 
Yeah. 

565
00:29:10,700 --> 00:29:14,400
And I think like every stage 
every Mission you have a 

566
00:29:14,400 --> 00:29:17,400
different layout and you have 
different enemies too because 

567
00:29:17,400 --> 00:29:20,700
like every few stages, you have 
a new enemy that you have to try

568
00:29:20,700 --> 00:29:24,600
and figure out how to defeat in 
a in a new way with a new weapon

569
00:29:24,600 --> 00:29:28,600
potentially like every every 
weapon is more effective against

570
00:29:28,600 --> 00:29:31,900
a certain type of enemy and I 
love that they did that like 

571
00:29:31,900 --> 00:29:35,100
yeah there's just as many 
enemies variety as there are 

572
00:29:35,100 --> 00:29:39,700
weapons and that's II think 
that's like, kicked kicked. 

573
00:29:39,700 --> 00:29:41,800
But with that part, I think 
yeah. 

574
00:29:41,800 --> 00:29:44,700
I think the diversity of enemies
was funny kept things, 

575
00:29:44,700 --> 00:29:48,400
interesting. 
And ultimately, the, the game is

576
00:29:48,400 --> 00:29:52,200
not very long like it's not very
narrative intensive. 

577
00:29:52,200 --> 00:29:55,300
It's, you're on a mission to 
defeat these bugs and save the 

578
00:29:55,300 --> 00:29:56,500
world. 
And that's kind of the gist 

579
00:29:56,500 --> 00:29:58,500
beginning of each Mission. 
You get a little text at the 

580
00:29:58,500 --> 00:30:02,900
bottom and you know, it's it's 
like go get em Buck you got this

581
00:30:04,000 --> 00:30:07,400
this facility? 
We And and oh they're attacking 

582
00:30:07,400 --> 00:30:09,500
us and oh now you're an enemy's 
territory. 

583
00:30:09,600 --> 00:30:11,600
Okay, that's fine. 
But that's all you need really? 

584
00:30:12,100 --> 00:30:15,000
Yeah this is the game. 
I'm going to back to all the 

585
00:30:15,000 --> 00:30:19,200
time for its deep story. 
No no whenever I play it I do 

586
00:30:19,200 --> 00:30:21,400
enjoy it. 
Yeah absolutely. 

587
00:30:21,400 --> 00:30:27,100
One of those games that is just 
kind of all funky fun and and 

588
00:30:27,100 --> 00:30:30,400
and not so much on the like I 
love Banjo Kazooie, I love 

589
00:30:30,400 --> 00:30:32,900
Donkey Kong 64. 
I love Conkers Bad, Fur Day, but

590
00:30:32,900 --> 00:30:35,600
all of those games are so much 
longer and requires so much more

591
00:30:35,600 --> 00:30:37,900
of you. 
I'm that I rarely returned to 

592
00:30:37,900 --> 00:30:40,800
them except to like play around 
and mess around in the space or 

593
00:30:40,800 --> 00:30:43,400
to hear the Great Mighty Poo 
spacing because that's one of 

594
00:30:44,000 --> 00:30:45,500
the other best songs on the 
incident. 

595
00:30:47,500 --> 00:30:50,300
But like Buck Bumble is one of 
those games that I'm never 

596
00:30:50,300 --> 00:30:52,800
disappointed when I return to it
and play a bunch of stages and 

597
00:30:52,800 --> 00:30:56,400
like often will find myself if I
ever turn to it to see through 

598
00:30:56,400 --> 00:30:59,700
to as close to the end as I can 
get because it's just the pace 

599
00:30:59,700 --> 00:31:03,300
is really, really fast and 
really engaging. 

600
00:31:03,600 --> 00:31:06,600
Yeah. 
And you know what like At first,

601
00:31:06,600 --> 00:31:09,900
I was I was like, okay, I get 
that I get the pace of the game,

602
00:31:09,900 --> 00:31:12,700
I get the gist of what, what I 
need to do here. 

603
00:31:12,700 --> 00:31:14,900
Okay, I have like, at this 
point, I maybe like three or 

604
00:31:14,900 --> 00:31:17,100
four weapons at the most. 
This is early in the game, 

605
00:31:17,100 --> 00:31:20,100
probably four or five levels in 
or four stages in. 

606
00:31:20,100 --> 00:31:24,300
And then I realized, wow, this 
is not that easy, it's actually 

607
00:31:24,300 --> 00:31:26,200
fairly difficult at times, you 
know? 

608
00:31:26,200 --> 00:31:29,400
Yeah, heard of it might be the 
controls, you know, the odd time

609
00:31:29,400 --> 00:31:32,600
could be, could be because of 
that, but there's some enemies. 

610
00:31:32,600 --> 00:31:34,200
I can't. 
I don't, I don't know. 

611
00:31:34,200 --> 00:31:35,900
I didn't have like the manual in
front of me or anything. 

612
00:31:36,000 --> 00:31:38,200
When I was playing it, but 
there's some enemies that are 

613
00:31:38,200 --> 00:31:42,000
like diving at U, plus they have
projectiles of the shooting at 

614
00:31:42,000 --> 00:31:44,400
you but like, you know, it's not
like they go and hit you and 

615
00:31:44,400 --> 00:31:46,700
explode, they hit you, they move
on and then they come back and 

616
00:31:46,700 --> 00:31:49,000
try and eat your dodging around.
You're moving around, you're 

617
00:31:49,000 --> 00:31:54,000
trying to take them out and and 
it's it's not it's just not that

618
00:31:54,000 --> 00:31:57,700
easy sometimes I'm like, I feel 
like I'm like I feel like I'm 

619
00:31:57,700 --> 00:32:02,200
being literally being swarmed by
other bees, how about that? 

620
00:32:02,500 --> 00:32:05,400
Yeah, all right. 
And I thought that was great. 

621
00:32:05,400 --> 00:32:08,000
I think Don't know if that that 
particular feeling is what they 

622
00:32:08,008 --> 00:32:11,700
were going for, but but I think 
it has if you're, if you're a 

623
00:32:11,700 --> 00:32:19,000
seasoned enough shooter player 
or have played Star Fox 64, a 

624
00:32:19,000 --> 00:32:22,700
decent amount or have experience
playing games like this with, 

625
00:32:22,800 --> 00:32:25,200
you know, a 64 Controller or 
something similar. 

626
00:32:25,500 --> 00:32:27,700
Then I think you'll be okay, but
I don't think it's any walk in 

627
00:32:27,700 --> 00:32:32,600
the park, either, I found that 
the only like main sticking 

628
00:32:32,600 --> 00:32:34,900
point that I was like, why 
didn't they do this more was, I 

629
00:32:34,900 --> 00:32:35,800
don't think there's enough 
health. 

630
00:32:36,000 --> 00:32:39,800
Cups in it and I found I found 
those are like hard to find. 

631
00:32:39,800 --> 00:32:44,300
They're almost like like rare 
collectibles in other games like

632
00:32:44,300 --> 00:32:46,300
they should be a little bit more
forgiving with that. 

633
00:32:46,300 --> 00:32:49,900
But but otherwise I just had a 
good time. 

634
00:32:49,900 --> 00:32:51,200
Take it down, all these 
different enemies. 

635
00:32:51,200 --> 00:32:53,900
I thought it was great. 
This is I'm so glad you enjoyed 

636
00:32:53,900 --> 00:32:55,800
it. 
Yeah, I mean, did you have like 

637
00:32:55,800 --> 00:32:59,300
a favorite? 
Do you have a favorite or, or 

638
00:32:59,300 --> 00:33:04,100
most hated enemy? 
I mean, I like the queen fight 

639
00:33:04,100 --> 00:33:06,800
at the very end of the game. 
I thought Yeah, I think it's a 

640
00:33:06,800 --> 00:33:09,200
lot of fun. 
And like you think, you think 

641
00:33:09,200 --> 00:33:12,000
she's defeated and then has a 
second phase love a good second 

642
00:33:12,000 --> 00:33:13,900
phase, especially when you're 
like, ah, finally done and then 

643
00:33:13,900 --> 00:33:21,800
oh yeah, I mean, I hated the 
ladybugs, especially the armored

644
00:33:21,800 --> 00:33:25,800
ones, just allowing not hard, 
particularly just annoying, and 

645
00:33:25,800 --> 00:33:28,100
the smaller the enemy of the 
more I hated them to like. 

646
00:33:28,100 --> 00:33:32,900
Yeah, I think my, my aim was not
great and so like the the heart 

647
00:33:32,900 --> 00:33:35,100
like the smaller targets are 
much harder to hit and it's 

648
00:33:35,100 --> 00:33:37,400
yeah. 
Those kind of drove me. 

649
00:33:37,400 --> 00:33:40,300
Crazy more than anything else. 
Yeah, I think I think there were

650
00:33:40,300 --> 00:33:41,900
I don't know if they're like 
supposed to be considered 

651
00:33:41,900 --> 00:33:46,000
Yellowjackets or fireflies or 
something like that but they're 

652
00:33:46,000 --> 00:33:48,200
really, really small, so similar
thing. 

653
00:33:48,400 --> 00:33:51,500
But they literally just Kamikaze
into you and they just like fly 

654
00:33:51,500 --> 00:33:53,100
in like five of them come at you
at once. 

655
00:33:53,100 --> 00:33:56,400
I'm like go away. 
God I can't do this and like 

656
00:33:56,400 --> 00:33:59,400
there's so hard to shoot that 
you almost like have to let them

657
00:33:59,400 --> 00:34:03,200
fly into each other or you have 
to get punched up and then like,

658
00:34:03,200 --> 00:34:05,900
use I can't remember the name of
the weapon that has all the 

659
00:34:06,000 --> 00:34:08,900
Urkel shocks around oh I know 
jr. 

660
00:34:08,900 --> 00:34:09,699
Talking about. 
Yeah. 

661
00:34:09,699 --> 00:34:13,400
It shoots out like like a 
essentially it's like it's like 

662
00:34:13,400 --> 00:34:16,100
Thor throwing his hammer and 
then all this electrical 

663
00:34:16,400 --> 00:34:19,300
currents come out from it and it
just zaps everything around it. 

664
00:34:19,308 --> 00:34:22,100
And it takes out these like 12 
enemies at once I'm like, oh, 

665
00:34:22,100 --> 00:34:22,800
okay. 
Thank God. 

666
00:34:22,800 --> 00:34:23,800
I have to deal with them 
anymore. 

667
00:34:24,900 --> 00:34:27,900
Yeah, those were the ones that 
pissed me off the most. 

668
00:34:27,900 --> 00:34:31,699
But again, all that happens but 
it's still satisfying when you 

669
00:34:31,699 --> 00:34:35,500
defeat them, you know, whether 
you're cheesing the system or 

670
00:34:35,500 --> 00:34:37,800
whether Doing it the 
quote-unquote, the way they want

671
00:34:37,800 --> 00:34:40,600
you to which I don't know that 
there is really a way they want 

672
00:34:40,600 --> 00:34:43,000
you to do anything in this 
because they leave it kind of up

673
00:34:43,000 --> 00:34:45,100
to you, which is which is fun. 
That's part of like the 

674
00:34:45,100 --> 00:34:50,800
open-world, open arena aspect of
it and I think that's, I think 

675
00:34:50,800 --> 00:34:54,699
that's great for really early 3D
flying shooting game. 

676
00:34:55,199 --> 00:34:58,000
That was, that was awesome. 
I was quite impressed with that.

677
00:34:58,400 --> 00:35:00,700
Yeah, the it could have been 
much worse, especially since 

678
00:35:00,700 --> 00:35:03,200
there are plenty of other games 
from this era and the gas 

679
00:35:03,200 --> 00:35:05,800
station area that are have not 
aged as well. 

680
00:35:05,900 --> 00:35:08,500
Well yeah, I'm sure there's 
going to be more than a few 

681
00:35:08,500 --> 00:35:11,700
haven't really gone back to a 
since I started the show and 

682
00:35:11,700 --> 00:35:14,400
just before it I haven't gone 
back to whole lot of Shooters 

683
00:35:14,700 --> 00:35:16,600
and I'm honestly, I'm scared 
too. 

684
00:35:16,700 --> 00:35:19,200
I'm on a six-year. 
I'm scared too because I, you 

685
00:35:19,200 --> 00:35:23,000
know, I played Turok back in the
summer again for the first time 

686
00:35:23,000 --> 00:35:27,800
in the way that controls is so 
odd, it's just nothing you're 

687
00:35:27,800 --> 00:35:30,400
used to nowadays because you 
don't even use the joystick. 

688
00:35:30,400 --> 00:35:33,400
And I'm just like, what is, what
is happening in this game right 

689
00:35:33,400 --> 00:35:35,000
now? 
Like I get what they're going 

690
00:35:35,000 --> 00:35:38,200
for because Only one joystick 
and they wanted to do the look 

691
00:35:38,200 --> 00:35:42,500
and first person and stuff. 
And somehow this one still works

692
00:35:42,500 --> 00:35:45,800
and and I think, yeah, I think 
it's aged really well. 

693
00:35:45,800 --> 00:35:50,400
And if anything has aged great 
about this game and I think it's

694
00:35:50,400 --> 00:35:52,100
the aesthetic, I think it looks 
great. 

695
00:35:52,300 --> 00:35:55,000
Yeah. 
But it's that music, man. 

696
00:35:55,000 --> 00:35:59,900
I keep coming back to just the 
music in general, but especially

697
00:35:59,900 --> 00:36:04,700
that seen theme song, I can't 
understand, not understand. 

698
00:36:04,700 --> 00:36:06,900
But I can, I don't know. 
Know how people don't like, 

699
00:36:06,900 --> 00:36:09,600
appreciate this as much somehow 
like, how is this not talked 

700
00:36:09,600 --> 00:36:11,600
about every day? 
It's so good. 

701
00:36:12,500 --> 00:36:15,600
Yeah, I mean, it's just I 
believe the composer's name is 

702
00:36:15,600 --> 00:36:19,100
Justin shove shove our own 
Verona. 

703
00:36:19,200 --> 00:36:20,600
Yeah, that's something like 
that. 

704
00:36:20,600 --> 00:36:24,600
Yeah, I probably butchered the 
last name but yeah has done a 

705
00:36:24,600 --> 00:36:29,100
ton of work and is like but like
the whole and he did not only 

706
00:36:29,100 --> 00:36:31,600
the theme song, but he did the 
score for the whole game in the 

707
00:36:31,600 --> 00:36:34,200
whole thing. 
The soundtrack is really great 

708
00:36:34,200 --> 00:36:37,200
like, yeah, nothing nothing. 
And out in the same way that 

709
00:36:37,200 --> 00:36:40,500
like, you know, the grant 
kirkhope stuff and all of that. 

710
00:36:40,500 --> 00:36:42,900
But like that also Grant 
kirkhope I've been listening to 

711
00:36:42,900 --> 00:36:45,800
for so long that like I think 
his tracks are just as memorable

712
00:36:45,800 --> 00:36:48,900
because I went out of my way to 
listen to them right. 

713
00:36:49,000 --> 00:36:51,600
Going back into this game, like 
every stage actors are called. 

714
00:36:51,600 --> 00:36:54,400
Yeah, I love this track. 
This thing rolls like the sound 

715
00:36:54,400 --> 00:36:57,200
design also was incredible in 
but yeah, she's gone. 

716
00:36:57,300 --> 00:36:59,200
The cup of yeah, the enemies. 
All of that. 

717
00:36:59,200 --> 00:37:01,500
Like yeah, well when you shoot 
the enemies down and it sounds 

718
00:37:01,500 --> 00:37:05,300
like ships are coming down. 
Yeah I love that. 

719
00:37:05,300 --> 00:37:07,600
Touch that. 
Touch its it makes it more 

720
00:37:07,600 --> 00:37:11,300
satisfying you know it's just 
like it sounds like an old like 

721
00:37:11,300 --> 00:37:14,900
World War One black and white 
video that you watched in school

722
00:37:14,900 --> 00:37:34,300
like that's what it sounds like.
Or there are ones that they 

723
00:37:34,300 --> 00:37:38,000
recreate and movies as like a, 
you know, there and it'll crash 

724
00:37:38,000 --> 00:37:39,900
behind you. 
And I was playing this with 

725
00:37:39,900 --> 00:37:44,900
headphones on and I could tell 
which way the the enemies were 

726
00:37:44,900 --> 00:37:47,100
coming from and everything which
I didn't expect. 

727
00:37:47,100 --> 00:37:50,000
I thought, you know, it's just I
know it's stereo sound or 

728
00:37:50,000 --> 00:37:51,200
whatever. 
I just selected. 

729
00:37:51,300 --> 00:37:53,400
Okay, there's enemies around are
going to hear some buzzing and 

730
00:37:53,400 --> 00:37:56,300
get it but like I would shoot 
someone down and I got mirror 

731
00:37:56,300 --> 00:37:59,400
and come across my headphones 
and down and it's just like, oh 

732
00:37:59,600 --> 00:38:03,400
I'm like in this man, I am buck.
But right now like it's great. 

733
00:38:05,100 --> 00:38:08,400
So good, it's great. 
Yeah I love the effects in this 

734
00:38:08,400 --> 00:38:12,100
definitely definitely shows. 
Love and care for like, not just

735
00:38:12,100 --> 00:38:13,900
the game, but like the genre 
Fiction. 

736
00:38:13,900 --> 00:38:15,900
It's imitating. 
Yeah. 

737
00:38:16,000 --> 00:38:18,000
Which I really appreciate. 
Yeah. 

738
00:38:18,100 --> 00:38:19,700
Yeah. 
And they really like, you know, 

739
00:38:19,700 --> 00:38:20,900
there's again, there's only so 
much. 

740
00:38:20,900 --> 00:38:24,300
They can, they can build within 
the limited capacity of these 

741
00:38:24,300 --> 00:38:27,300
cartridges and the console and 
stuff, but for the most part, 

742
00:38:27,300 --> 00:38:29,600
the levels have, you know, 
there's a couple shovels here 

743
00:38:29,600 --> 00:38:33,300
and there they see some plants 
and Some water and all that kind

744
00:38:33,300 --> 00:38:34,700
of stuff. 
So like it still feels like 

745
00:38:34,700 --> 00:38:36,800
you're kind of like in a 
backyard, you know. 

746
00:38:36,800 --> 00:38:41,100
I kept, I was trying to think of
as I was playing it. 

747
00:38:41,100 --> 00:38:44,900
I was trying to come up with 
like a sort of, I wouldn't, I 

748
00:38:44,900 --> 00:38:47,600
want I don't want to go as far 
as funny but like a title for 

749
00:38:47,600 --> 00:38:50,700
every episode that isn't just 
the title of the game and like, 

750
00:38:50,700 --> 00:38:53,100
this feels like, it's Garden 
Warfare, that's what it feels 

751
00:38:53,100 --> 00:38:56,600
like, it's great. 
And I just, and I'm just like, 

752
00:38:56,600 --> 00:38:59,300
that's what this is, and they 
really try to make that true. 

753
00:38:59,300 --> 00:39:02,500
And I think it's great. 
They Like you said that, I think

754
00:39:02,500 --> 00:39:06,200
there's Loving Care in this, 
and, and I think they didn't 

755
00:39:06,200 --> 00:39:08,600
chintz out on any of the 
details, and I think it they 

756
00:39:08,600 --> 00:39:11,600
kicked butt. 
So I want to say, sir, thank you

757
00:39:11,600 --> 00:39:14,800
for suggesting this game. 
Honestly, my pleasure, I'm glad 

758
00:39:14,800 --> 00:39:16,900
you enjoyed it so much. 
It's always fun when you 

759
00:39:16,900 --> 00:39:19,900
recommend a thing or suggest 
that thing for a podcaster for 

760
00:39:19,900 --> 00:39:21,500
just a friend to play, and they 
like it. 

761
00:39:21,500 --> 00:39:23,400
So I'm happy that you enjoyed 
it. 

762
00:39:23,600 --> 00:39:27,500
Yeah, it's the most excited. 
I mean I have been and I'm going

763
00:39:27,500 --> 00:39:30,600
to be on, this is a game that I 
very little experience or no 

764
00:39:30,600 --> 00:39:32,800
experience of weather. 
It ends up being right? 

765
00:39:32,900 --> 00:39:36,400
A banger or not either way. 
That's what I'd look forward to 

766
00:39:36,400 --> 00:39:38,800
the most. 
And this is under the, as the 

767
00:39:38,800 --> 00:39:42,100
kids, say, the Banger category. 
Yeah. 

768
00:39:42,600 --> 00:39:44,400
So this is good. 
This shooting up top of my list 

769
00:39:44,400 --> 00:39:46,600
so far of these games that we've
played this far. 

770
00:39:46,600 --> 00:39:49,700
So, so thanks again for coming 
on the show. 

771
00:39:49,800 --> 00:39:54,700
Matt again, just briefly working
everyone find your amazing stuff

772
00:39:54,800 --> 00:39:58,200
online and hard to keep track of
all of it because there's so 

773
00:39:58,200 --> 00:39:59,900
much. 
But but what do we got out there

774
00:39:59,900 --> 00:40:03,200
that we can listen to sure? 
It's Again, you can go to DJ 

775
00:40:03,200 --> 00:40:05,600
storm, again.com to find 
everything that I'm working on. 

776
00:40:05,900 --> 00:40:08,100
The big show that I want to plug
is fun and games, which you can 

777
00:40:08,100 --> 00:40:12,100
find on every podcast platform 
and reignite as well, because 

778
00:40:12,100 --> 00:40:13,500
they are both video game 
related. 

779
00:40:13,600 --> 00:40:15,800
But I do a TV movie podcast 
called screen snark. 

780
00:40:15,800 --> 00:40:19,300
I do a interview series called 
see POV autographs. 

781
00:40:19,900 --> 00:40:22,800
All of these are shows that I 
host and how and or help produce

782
00:40:23,100 --> 00:40:25,200
and then I added a bunch of 
different shows as well. 

783
00:40:25,300 --> 00:40:27,900
If you go to certain pov.com, 
it's a podcast Network that I'm 

784
00:40:27,900 --> 00:40:29,700
a part of. 
That is a ton of different nerdy

785
00:40:29,700 --> 00:40:31,200
shows. 
That are all really great. 

786
00:40:31,600 --> 00:40:34,000
And we're checking out on that. 
If you want to find me, I'm DJ 

787
00:40:34,000 --> 00:40:37,100
underscore, stormageddon in 
like, 95% of the social media. 

788
00:40:37,200 --> 00:40:39,300
So as long as Twitter still 
around tomorrow, you can find me

789
00:40:39,300 --> 00:40:40,300
there. 
That's where I'm most at. 

790
00:40:40,400 --> 00:40:42,200
Exactly. 
It's always, it's always a 

791
00:40:42,207 --> 00:40:44,900
little, like, asterisks that we 
have to put beside it nowadays. 

792
00:40:44,900 --> 00:40:47,600
So, yeah, we're currently in 
2023. 

793
00:40:47,600 --> 00:40:50,400
It just, it's just part of the 
discussion now, it's pretty 

794
00:40:50,400 --> 00:40:53,100
much. 
Yeah, yeah, Matt I really really

795
00:40:53,100 --> 00:40:55,500
appreciate it down. 
The line, we will have you back 

796
00:40:55,500 --> 00:40:58,200
on the show and we will play 
another Banger of a game, I'm 

797
00:40:58,200 --> 00:41:01,000
sure. 
And until that time, thanks so 

798
00:41:01,000 --> 00:41:03,800
much for For coming on and we'll
talk to you soon. 

799
00:41:08,900 --> 00:41:09,500
Yes. 
Thank you. 

800
00:41:09,500 --> 00:41:12,100
Once again for joining me on 
level 20 of. 

801
00:41:12,100 --> 00:41:13,800
Remember 64. 
I can't believe you've made it 

802
00:41:13,800 --> 00:41:17,000
this far in this amount of time.
I'm really, really happy that 

803
00:41:17,000 --> 00:41:20,400
we've explored this many games, 
this many opportunities and buck

804
00:41:20,400 --> 00:41:23,000
Bumble is now towards the top of
the list at the games that we 

805
00:41:23,000 --> 00:41:26,100
played at least, thus far and 
are recordings in the history of

806
00:41:26,107 --> 00:41:28,400
remember 64. 
Now, if you want to continue to 

807
00:41:28,400 --> 00:41:32,500
follow us, you can always find 
Us online at remember 64 show. 

808
00:41:32,700 --> 00:41:35,300
We have ourselves on Twitter, 
Instagram, Tick-Tock. 

809
00:41:35,300 --> 00:41:37,800
Those are the main places that 
you can find. 

810
00:41:37,900 --> 00:41:40,100
Us as well. 
Give us a rating on your podcast

811
00:41:40,100 --> 00:41:42,400
app of choice. 
Of course, that always helps us 

812
00:41:43,100 --> 00:41:45,800
be seen and heard by other. 
People also tell your friends 

813
00:41:45,800 --> 00:41:48,400
and family why not? 
And of course as I mentioned on 

814
00:41:48,400 --> 00:41:52,000
top of the show, remember 64 
show on patreon as well where 

815
00:41:52,000 --> 00:41:54,200
you can get all the episodes 
early and hear about other 

816
00:41:54,200 --> 00:41:57,300
things that we are playing. 
While also having some votes on 

817
00:41:57,300 --> 00:42:01,500
what games we could be plain 
next and really should be 

818
00:42:01,500 --> 00:42:03,400
playing. 
Next, I want you to let us know 

819
00:42:03,400 --> 00:42:06,300
what you want to hear of coming 
down the pipe as well. 

820
00:42:06,300 --> 00:42:09,800
So thank you very much again for
Listening to the show. 

821
00:42:09,900 --> 00:42:12,700
And we will see you next time on
remember 64. 

822
00:42:13,000 --> 00:42:15,700
And as always stay, pixelated, 
my friend.

