Engine, check. Fuel off?
Check. Tires, check.
Helmet. Helmet check.
OK, aerodynamic he's not, but he sure can make some tracks.
Mickey Speedway, USA Check. Welcome back to the show,
everyone. If you have been waiting for the
next new episode of Remember 64, we're back, or at least I'm
back. Jiggy Look back has been here
for quite some time working away on YouTube.
If you're listening to this, this episode will be releasing
in early 2025. We're recording this as 2020
four winds down. It has been six months since
Jiggy Look back at myself have sat down, actually more than six
months at this point. This week, we're going to be
speeding through the US and your podcast feed.
We are back, everybody. Jiggy Look back.
Hello, how are you? I'm great as in it's in my name.
So I'm always back. You know, it's just kind of the
way we're always here. I was always back.
You're always here. Yeah.
So you're always back. I'm here.
It's good to have you. It's good to hear your voice.
Good to see your smiley. Face I know like it's If anyone
doesn't know the reason why there was such a long hiatus was
my wife and I had a kid in June we welcomed our first child to
the world and it's been fantastic it's been great it's
been very busy. Obviously I need to take some
time to sort of make all that happen and and and get the
family get the family going sort of speak and then work gets in
the way life gets in the way and it's just a matter of sort of
trying to find the days the times to not just record but
play these games as well. You know, that's something too.
We're not just trying to half ass our way through this stuff.
We want to play these games. We want to analyze them.
We want to talk to you and talk to each other about them.
So I'm happy to be back and 2025 is going to be kicking off sort
of a new, I don't know if you want to call it era or something
like that, but we are going to be going through a bunch of
games, the good, the bad, the ugly and everything in between.
As I've said before. And we're starting off with with
a banger. But but in the meantime, Jiggy,
how's sort of the second-half of 2024 been for you as we sort of
wind down another? I was going to say another year
of us doing this, but it was kind of only just half a year.
But how's things? How's it been going?
Oh, it's been absolutely busy. Things are kind of stacking up
exponentially. I just passed 10,000 subscribers
on my own YouTube, so that was a milestone for this.
But yeah, I've been really missing our chats on Remember
64. And I am not alone.
I have had multiple people reach out and ask more.
Like, you know, people listen to the podcast, they know you were
going to be on hiatus, like you said this.
And yet they're still like, is it done?
Is it gone? Are you good?
Like I'm like, it's fine, he's coming back.
I was like, give him some time. I, I will, I will say I, I
definitely thought I was going to be back sooner.
Like my, my thought was, OK, it's going to be a few months at
least realistically, you know, And then if anyone who has had a
little kid, some at certain points in the first three to
five months, the, the baby will hit a sleep regression, which is
essentially they just do not cooperate with sleep.
And it just, you have to it, it varies of how they respond to
that. And when that happens for us, it
was very much, oh, we need to like really, he's not sleeping
for long stretches at all. So having anytime in the evening
was very difficult. And then I started going back to
work in person a lot more. And it was just like, well, all
my days just disappeared. I'm not playing games, I'm not
having a chance to sit down and talk.
I want to make sure that I'm I'm back, that we're back, that
we're going to do this show the way we always have, which has
been awesome and why I'm thankful that people are happy
that they they want it to come back and we're looking forward
to it. And so are we.
So this is where we are. This is how this is what's going
on. Jiggy, you've been kicking ass
on on YouTube. So Congrats on on the big number
and and we'll keep one of the reasons why the game we're going
to talk about today is because you have at least I have this
recording have recently just gone through it and it was one
that we've been talking about for a while.
We are talking about. I want to get like the, the full
name, the full name because I always called this like Mickey's
USA or something like that. That's what they always called
it. So Mickey's Speedway USA from
2000 on the N64, a late addition to the console, which I didn't
realize until I started playing this again.
And a rare title, a rare Ltd, if you want to say title so.
That's right. Yeah, so, you know, we're going
to go through a bunch of Rare games.
We have already. We've done Goldeneye and I will
say I'm going to tease Banjo Kazooie is coming up.
Everyone, if we if anyone's going to be talking about Banjo
Kazooie, you know, someone with Jiggy in their name is going to
be, yeah, that's right, a part of that.
So it's been a long time coming for that.
That's definitely one that we want to spend lots of time with
and sort of get it right, sort of speak.
So 2025 is the year for Banjo Kazooie, so watch out for that.
But OK, so let's start with this.
What Jiggy? What was and has been your
experience with this game? Do you have a little bit of a
history with it? Let's let's start from there.
Yeah, so my history with this game, I, I, I would say it
actually starts with the prequel that is the Game Boy Color game.
OK, no. Is it the one of the same title?
Is that like? The there is one of the same
title that's not a prequel that's just the same game just
on Game Boy Color which I have played that that too but the one
before it was Mickey's Racing Adventure.
That's the one I have. That's the one I I grew up with
too. I.
Have that game is actually really fun.
I love this this weird thing they did on on Game Boy.
They're just like, Oh well, we need to make a racer, let's make
it an RPG. Oh, we need to make we need to
make Mario golf. Let's make it an RPG.
Like they did that so often with Game Boy Color games.
But it was. Awesome RPGs with sports
attached to them. And I would say that I mean,
I've probably, I think I've said it on this show before and
especially in the Mario Golf episode, that Mario Golf Game
Boy Color game is one of my favorite games of all time.
I think it is perfect. Yes, perfect.
So Mickey's Racing Adventure RPG, it's great.
It's got a little hub world you're walking around, you've
got, you can visit all your little friends in their houses
and stuff. You upgrade your vehicles.
Like you can check your mail. Yeah, you can check your mail.
Pluto's around there somewhere. You can dig holes and stuff.
It's so random I I so I, I after playing a decent amount of the
game we're talking about here for N64.
I I still have the cartridge. I'm not sure if you do and I I
do put it in my my GBA works my game what color doesn't anymore.
So I played in my GBA which is just behind me.
If anyone can see the video version and yeah, there it is.
Yeah. Also see through cart like
that's Yeah, that's cool. That's great.
Got all this gameboy color carts?
Love it, love it. And and then I was reminded I, I
don't know what it's been so long since I played it and I
don't know if you have any experience with old like NES
racers at all, but the first thing with the perspective,
because it's sort of like a top down.
Yeah, yeah, yeah, yeah. It's like pro AM.
Pro AM and, and Micro Machines I used to play the shit out of
Micro Machines at a friend's place on the NES 'cause he had
it and it was super fun. And on the NES that was like
crazy cool, you know, idea for a racer, which I still think is
very cool that I think they should.
I mean, the Hot Wheels games, the recent Hot Wheels games are
kind of similar to that. But that's what it reminded me
of just with, you know, the Disney and the Mickey flavor on
it. Oh yeah, I mean, Rare basically
took the Pro Am formula and just skinned it with Mickey and then
made it sorted into this. It's it's a hodgepodge of a few
different things on on Game Boy at least, which is pretty cool.
I I, yeah, I really enjoyed that one.
I played that one quite a bit growing up there.
We go. I I really enjoyed that one
quite a bit. And then and then they, you
know, they had to follow it up and fun fact about that game,
which I learned when I was making my video, but I just
think it's amazing. David Weiss did the soundtrack
for Mickey's Racing Adventure on game. 10 I didn't know that.
Yeah, super cool. That's great.
He did not do the soundtrack on Mickey Speedway USA, which I'd
have to look up. I'm totally doing it right now.
Did it? Yeah.
Yeah, so I have the same experience I played that one.
I, I think, I think personally, I think I may have dabbled a
little bit in Speedway USA on the 64.
I just a little bit, cuz I, I booted it up.
I, I, you know, turned on my 64 for the first six months and,
and played it and I was like, Oh yeah, this, this, you know,
theme song or like the setting, like in the bedroom sort of like
thing in the menu and stuff. This kind of feels familiar.
I played one of the tracks. I was like, OK, this kind of
feels familiar and, and I, I think I played this a little
bit. I, it may have been a rental or
at a friend's place, but I didn't have a ton of experience
with it. So I'm kind of coming in, I
would say mostly new to this. OK, yeah, I did.
I did play this one growing up. I had it.
I do not know when I acquired it, but I had it and I remember
having it and I had to reacquire it for my collection.
But it's one I played to a certain point.
I believe I got all the like, gold trophies in the like base
races and then I could not, I could not get farther than the
4th Grand Prix that opens up after you do that 'cause it's
pretty hard. And, you know, I was a little
kid. Like it gets, it starts off
relatively easy, ramps up pretty quick, and then it just gets to
a point where you have to know what you're doing or you're
going to fail. And it's really cool.
Ben Cullen, by the way, did the soundtrack for this game and it
is phenomenal. I'm sure we will talk about it
as we go, but it is, yeah. It's catchy.
Yeah. We'll we'll play some audio in a
little bit purposely instead of me playing it by accident like I
just did a minute ago. So guys, it's been a while.
It's been a while. What can I say?
Yeah, No, this is this is actually a really great game to
kind of like come back as like the first sort of return
episode. I think because Kart races are
classic, you know, on Nintendo consoles especially, you know,
we both love Diddy Kong Racing. That is our it's my favorite
Kart racer. I really don't think that
anything can can beat it. I haven't played a lot of really
recent ones but as far as the era of the 90s to mid 2000s that
it's it's the one. Yep I I have played a lot of
Kart racers and Diddy Kong racing played more than still
the best. Don't don't even bother with
Garfield Kart unless you want a really buggy funny time with
friends. I, I, I think I, I actually,
I'll put a little small caveat on on it being the best is that
I think it's like no competition that it's the best single
player, which I know we've discussed.
Yeah, 100. Percent of your.
Videos. No question that it is
multiplayer. The argument could be that maybe
like double dash, which I know is is later, but double dash is
a fantastic game like Mario Kart Double dash, I think is is
amazing has a lot of ideas that I think they should go back to
but anyways, just there's an argument there.
I think the reason why that's fair.
I say that yeah. The reason why I say that this
is a good one is because hurt races you don't have to take too
seriously. You know, you can jump in play
some races, jump back. We can take a couple weeks to
kind of you know, get our feet wet back, at least for me, might
get my feet wet and and playing 64 again and stuff.
I did play some while I was with my son and stuff in the, in the
last six months. I played all the way through
Banjo Kazooie on my Steam Deck because that's the only thing I
was able to play in the last six months is sort of on the go.
I played it from start to finish and got like 95% of the
collectibles in it and stuff like I went ham on it.
It was great. Which if you listen to the
previous episode on your your feed, I have a little story
about that of, of what that was like.
So go back one mini episode from this and you can listen to that
if you haven't already. Yeah, this is a it's a fun game,
but I was surprised at how much that difficulty ramps up.
That was one of the things that I jotted down in my in my head
have been like, I was very surprised at how difficult this
gets so quickly on the beginner difficulty on what would
essentially be, I would assume they want to be a kids game.
I think it's, it's pretty easy. You're kind of in first, maybe
second if you make a mistake or something, but you're you're in
the lead the whole time. The rubber banding is not too
bad. I don't think that it's there,
but it's not crazy. You can get you can safely get
yourself to A to, to 1st place through each of the sets of
races. I think grand prixs or whatever
the the name is for him in this. But then when you jump up to the
middle difficulty, I think you already need to know what the
hell you're doing, 'cause it is not easy.
Oh, absolutely. And that's what I started with,
'cause I was like, eh, what's a, you know, what would the
equivalent of like a 50CC and Mario Kart?
I'm like, eh, those are always just, I've, I've played a cart
racer. I got this.
Holy shit, I got my ass kicked right away.
Yeah. Listen, it's like it it, it was
one of the things when I put my video out that people kept
talking about. It's like the the beginner level
the AI is stupid and like running into walls like very.
Simple like we're. Talking like if I had to scale
the AI skill level, it would be like a one on the beginner level
and then you go to intermediate and it bumps up to like 7 and
that's a huge jump and then but then you get to professional and
then it's 10 like you have to like basically be perfect.
It's. It's like 12 man.
Like it's it's. Well, I would save 12 for the
the last Grand Prix because. Oh yeah, that.
That oh oh oh France the 4th. One or the Because there's 5,
isn't there? The frantic finale?
Yeah, that's the fifth one, I think 1/2. 3-4 yeah.
Oh yeah. Fifth one, yeah.
So I got I. Got to the 4th 1.
I did not get to the fifth one. Yeah.
So the fifth one, when you get to those courses there, there
are a lot of like quick turns, like it's not Hawaii.
I'm trying to think of which one it is.
Maybe it's. Yeah, there's.
One, I think it's Oregon video of it, it's it's, I think it's
a, it's a, it's a California location.
I can't remember something. You have to you have to like
drive in the you're like driving through a cave and stuff and
then all of a sudden you hop into a bridge and you're just
quick turns left, right, left, right.
I mean that is like impossible. It is so difficult and this,
this game, so fun fact, it was built, it was built off the
Diddy Kong Racing engine, obviously, but it was built off
the modified Diddy Kong Racing engine that was used for Jet
Force Gemini. So there's this this weird trail
of like Diddy Kong Racing, Jet Force Gemini, Mickey Speedway
USA. And I guess you, if you dig into
the files of Mickey Speedway, you can probably find some Jet
Force Gemini elements in there, which is kind of cool.
Yeah. But yeah, it's it definitely has
a lot of similarities to Diddy Kong Racing as far as like
gameplay mechanics go. But yeah, there's ideas.
There that are similar, there's not I one of the other things I
noticed. Also, I'm trying to find the the
map. Oh, is it Malibu?
Is it that one that sounds? Right.
Yeah. There's you're sort of like on
the beach. Looks like there might be a cave
or two or something. Yeah, I.
Know there's Hawaii and it's not Hawaii it's like the one right
after that there's. Yellowstone, Washington,
Everglades and Malibu. Oh, no, that's not it.
No, no, that's actually the fourth one I played.
Malibu. Never mind.
Yeah. Oh, Hawaii.
I think you're. I think it's Hawaii.
It's on the beach. It's.
Right after Hawaii. It's the one after Hawaii.
Oregon it is. Oregon.
OK, I thought it was Oregon. I wasn't sure though.
Yeah. Oregon.
So you're like, you can, you're on like sort of like a, yeah.
Oregon sucks walkway. Sorry for listening to this.
In Oregon, yeah, I think I, I'm, I really hope I'm pronouncing it
right because I said, I said Oregon and someone like
corrected me and they're like, it's Oregon and I was like I'm
from the Midwest Canadian I've probably.
Saved things a little bit differently so I don't.
Know it's like I, well, we're, you know, we're not that far
apart where, where I'm from, it's fine.
It's fine. It's fine.
Yeah, sorry. The the maps though that like
that, the races themselves now that we're sort of disputed to
me when I looked at the thing there and and the similarities
to Diddy Kong Racing and stuff is that I think these ones, you
know, the racers might feel kind of the same.
I don't know, I should start. Let's start with that.
Let's start with the characters. Let's start there because I
think the roster is pretty small to start with and I thought was
a little bit disappointed with that, but I guess there's some
unlockables you can get. Yeah, Louis and stuff.
And it, it's just there's not a lot of variety in the type of
like statistics, I guess you want to call it like the the
abilities that that each racer has, Like, I don't know.
Did you notice a huge difference?
Did you flip between racers? It's, it doesn't feel as strong
as it does with Diddy Kong Racing, but it feels similar to
the differences in like Mario Kart 64, I think.
Whereas you have you have Pete and Goofy, which are heavy, and
then you have like Daisy and Minnie, which do the
acceleration quickly and handling.
And then Mickey and Donald are just kind of all arounders, the
Mario and Luigi's, if you will. But I I did notice that at least
starting out and doing all the normal Grand prixs, I felt like
Pete and Goofy had the advantage just because I used.
I used Goofy because I just like the character.
I was like, oh, I'm just going to use Goofy and I I felt like
it was because they got the top speed right.
That's their yeah. Exactly, they have.
Top speed, which is the, you know, the Bowser, the Donkey
Kong, the is it Donkey Kong Junior that they call him in the
first Mario Kart? Is that what they name him?
I can't remember exactly, but those guys, those.
Yeah. I think I think heavy characters
with a high top speed have an advantage, especially in the
first 3 Grand Prix because a lot of these stages are very open.
Yes, they're. Like I'm, I'm looking at the
footage you're playing right now and like this is Chicago, we're
going underwater under the sewers, which is a it's a really
cool vibe. It's a really cool level.
This is actually one of my favorite levels.
I. Agree.
I like this a lot. Yeah, and there's.
It's really cool because there's secret paths, but we can talk
about that a little bit later. But it just, it doesn't have a
lot of hazards. It's very wide and open, and
when you're hitting boosts and stuff, as long as you can hit
those boosts and like navigate your turns, you know where to
turn. Having a higher top speed gives
you a huge edge over other characters.
Yeah, yeah, I agree. And like you said, especially
when it's the more open, I mean, the, the further along you go
with the races, the more sort of turns there are and whatever,
like it does get more complicated.
But I don't know that I felt like I was at a huge
disadvantage. I think I ended up going with
with Daisy a little bit eventually just 'cause I was
like, I'm just gonna pick someone else and.
Usually in Diddy Kong Racing, I pick the ones like I, I, I think
who's got the acceleration in that?
I think Pipsy, yeah, Pepsi and Pipsy maybe.
Tip top, yeah. Tip top, because he's usually my
go to, so I was like, OK, that's what I'm used to.
So I went with that and it, it felt fine.
I, I feel like I, I did OK either way.
When I got to those higher difficulties, I think it was
more my skill than it was my, or lack of thereof than it was the
actual racer that was the problem.
So yeah. Well, that's the thing, you can
get to a point in these races, especially if you get as you get
to the higher difficulties like professional, you can get to the
point where you're just flying through the track, which is
actually amazing. I made a comparison in my video
about I like this game as a cart racer in the same way I like
Smash Bros Melee as a fighter because there's there is a skill
sealing. There's a certain point where
you have to just understand the mechanics and like frame perfect
things. When you hit things perfectly,
when you're hitting all these boosts, you're navigating all
these turns as fast as possible. You are flying fast like yeah,
and you got all. Coins to make you faster.
It just gets really, really fast, which makes me feel like
this game would have such a huge competitive draw.
Oh, interesting, but it's. Very unfortunate that it is so
overlooked and I, I get, I mean no people that knew about this.
If you don't believe me, go look at the comments in my last
video. But people don't realize that
this was made by Rare. That's the first thing.
No, I, I. Before we started talking about
it something last year, I had no idea.
Yeah, I knew of the game and I and you know, because the Game
Boy won really, for the most part.
Yeah, I had no idea. I I never paid attention to that
as a as a kid. So like, it never was never on
my radar until I got older. So, yeah, yeah.
People just they don't know what's made by Rare I guess.
Rare for whatever reason didn't promote this game.
Really. Like not even on their website.
I'm not sure what that's about. Some license I would.
Say, I would say this is similar to I mean, it's different
because it says Mario, but like Mario Paint is all or Mario
Paint. Yeah, Paper Mario is also a game
from 2000, I'm pretty sure, right.
So we played that about a year ago.
That's check out that episode. Incredible game, just amazing
game. Aside from the toy box that's
otherwise, it's an amazing game, which I think we were all on the
same page for about. Yeah, yeah, yeah.
But I think in 2000, like the 64 was, it was not, it was going
out. It was.
On its way out, right? So if you don't have Mario's
face on the front or someone in Mario's Party, Mario Party, you
know, it's unfortunate because it's not like this is a nothing
game. It's not like it's right, just
some throwaway, sort of. It's licensed and sometimes
licensed games are just trash. But this is not one of those
games. It's just, I don't, yeah, I
don't know. I think I, I'm just attributing
that to the year. Yeah.
And I don't. Know if that's true?
I mean. It's a fairpoint.
I I thought about that too. Like the PS2 is releasing that
year. The Dreamcast was already out
the GameCube and actually I'm not sure did the Xbox release in
2002 The GameCube was at 2001, 2000.
One Xbox was 2001, GameCube was I think probably still being
called Project Dolphin at the time would be my guess.
But it was like around the corner, like it was they were.
You were talking about it, Yeah. Like so the hype for next Gen.
consoles was real and I know this you know this is no 3D
platformer either coming from here, which I always wondered if
if they made a Mickey 3D platformer at this time, it
would have been the best Mickey platformer ever because it would
have been off the heels of Banjo 2 E it would have been rare
Mickey Mouse. It would have been awesome.
I don't know why they went in the cart racer direction.
I'm not mad about it. I like that this game exists.
I actually think it's a pretty pretty cool cart racer.
They they did release one on PS1 as well.
I not not made by rare. I don't know who made it.
It's. Oh.
Goodness gracious, I can't think of what it's called, but it's
got Chip and Dale on the cover I believe.
Mickey Speedway PS Is it called Mickey Speedway?
No, it's. Not Mickey Speedway.
It's it's like Disney Magical Racing Adventure or something.
Some more generic sounding thing than that.
Yeah. Walt Disney.
'S world quest magical racing tour that's a really it rolls
off the tongue really it just fantastic title you know
dynamics made it that's. Yeah, yeah, that's right.
Wow, nice. And you know.
Looking at looking at the title like just just to, to, to pull
back a little bit here. I always call it Mickey
Speedway. I, I never call it unless I have
to specifically specify to someone Mickey's Speedway USA
and it's it the USA part of it. That's the part I don't like it.
It the the only reason why I would like, I would have liked
it if it was Mickey Speedway USA and then they followed it up and
they did like Mickey Speedway. Asia.
Asia or yeah, like some like they did Australia like they did
some like different stuff like that.
Would be super cool if they started doing different
countries this. Just occurred to me.
So first of all, the reason why that is, if anyone doesn't know,
is because every track is based off of a quote UN quote real
location. So you, you mentioned Chicago
before we talked about Oregon and Malibu.
There's there's New York, there's there's whatever,
there's like two dozen tracks or something, which is not a small
amount. So there's a decent amount as
you unlock more. It just occurred to me maybe if
this game came out earlier or if they made like a an actual
sequel, they were going for the Cruisin world, Cruisin USA
thing, Mickey Speedway USA, Mickey Speedway World.
Like I wonder if that's what they were thinking of as why
they did that because those games are largely the same.
I would say, in my opinion at least, they feel largely that
they're arcade games just ported to consoles, right?
You're just in different locations with different
vehicles. That's mostly the difference.
This could could have been the same if they made another one.
I wouldn't be surprised if they just called it world or
International or like you said, name a continent.
Yeah, you know, Mickey Speedway, South America or something would
be kind of cool. You'd go through all these areas
in Brazil and Peru and like, that'd be that'd be awesome.
Which is what you do in in cruising world as you go through
those types of places. But this would have like the
Disney spin on it, so yeah, maybe.
And that's one thing that's also kind of weird.
The Disney spin like really isn't there for a lot of tracks.
No, it's really just like a cartoon look on what they say is
a real thought. Like, yeah.
They they go for almost realism when it I mean as far as realism
goes on an N64 in the year 2000 with a.
Cart racer with a cart. Racer driving around, yeah.
But for the most part, nothing about these tracks is Disney.
Nothing about these tracks is rare really.
I mean, they're they don't look bad by any means.
Like don't get me wrong, I'm not like saying they're bad looking.
They just they don't have a lot of finesse to them.
They don't have a lot of style. And there there is exceptions
though. Like New York, NY has a Statue
of Liberty, Mickey, and a bunch of like if you look in the
background you'll see a bunch of statues of different Disney
characters. I actually just noticed that the
Indianapolis track has a blimp in the background that has the
Disney logo on it, which is kind of cool, but there's not a whole
lot of that. No, I think there would be more
even then. I think I noticed the Statue of
Liberty one because I don't know, I feel like that one's.
Pretty obvious, pretty. Obvious, yeah.
And I think I've probably seen that in other cartoons and
stuff. So like, it's almost like
something that I've recognized before or seen before.
But yeah, there's not, there's not a lot.
Like, where's the other one? Oh, the Philadelphia one, which
is like you're sort of on like the docks and stuff and.
Yeah. There's opportunities like you,
why don't you just like put a character sort of by, you know,
every once in a while that pops up and does something silly or
does not interfere in the in the race.
But like have you can have ideas here Chip and.
Dale fishing or something in the background.
Yeah, like it's really just the the core characters that are the
racers. And then I don't know which if
it's Huey or Louie or Dewey or whatever that's doing the the
countdown for the beginning of the race that's.
It think it's Louie, that's all. Yeah, I don't remember the
colors, the green. I don't remember.
I get them mixed up every single time.
Yeah, I. Used to know.
I used to know, I think. I think Dewey's blue.
No, wait, no, I think Dewey's red.
I think. Should we look at up?
Or should we just keep guessing? I think.
We should just give someone give give stuff for people to talk
about. What do you think on the
podcast? Which one is?
Is Huey, don't look it up Huey Blue.
Louis is green and Dewey is red. That's my guess.
OK, I think. We agree on Louis being green.
Yeah, for some reason that sounds right.
Yeah, Everything I look up is like the old comic where they
don't have any colours. The mystery continues.
Yeah, the mystery continues. As far as this picture shows,
Huey is red, Dewey is green and Louis is blue.
I do not remember what I said, no.
I think we said Louis was green, but anyways, not critical.
But also basically the point is they they could have maybe
Disneyed this up a little bit more and maybe, you know, these
are licensed properties, maybe they weren't able to.
There could be some sort of, you know, small reasons why that
kind of stuff happened. Who knows, right?
But but I think that largely it's just it just feels like a
eraser. And it's not yeah.
That it didn't necessarily have to be Disney, but I there's
some, there's still Disney personality in it when it comes
to, I would say like the sound effects and some of the voices
and things like that that pop up.
So that I think is where it is. How do you?
Feel about the voices. The so they're OK.
The the racers voices are fine they but I think they talk a
little too much sometimes. You can turn it off in their
settings you can. Turn it off because there's
stuff happening behind you that is like going off like, you
know, mini or whoever is like saying, Oh my God, I got hit or
whatever her her quote is and it's like I don't I don't care
you're 5 spots behind me. Why, you know, why is that
playing? I'm going to see if this
actually I'm going to pull up I if.
I had to listen here. I I.
Loved it. I I like people complained about
it all the time but I've found it hilarious.
Lori. Lori, OH.
Gee, like. And then again, they are the
actual actors too. Yes, which is, which is great.
Look at no matter what it sounds like.
That's great. That's awesome.
I think I think I get hit here too.
Gee, so it's it's it's good. I think it's pretty well done.
And then, like we've said with other games, like the sounds can
be hit and miss on the 64, but like largely it's usually pretty
good. And I think the music goes a
long way with something like this, like the personality of
cartoons and like this kind of cartoon music matters.
And it's pretty good in this. I liked it, yeah.
Yeah, the music, the music is one of the highlights for me.
Yeah, He he did a great job. It just like especially that
title track. But even even the little things
is like the menu, like the menu is pretty, Yeah.
Let's go back to Sticks in your brain.
Oh, we have to talk about the menu because there's other parts
of the menu that are just awesome.
Yeah, the. Menu's pretty cool.
These are the kind of menus I love if.
Anyone's not watching it? What this is is a sort of pan
back and forth of like a bedroom that has a Nintendo 64 plugged
in with a yellow controller. I will say it's a yellow
controller plugged into an old school sort of TV that looks
like it's from like the 50s or something, very like Disney
Mickey style kind of thing. And it just sort of like pans
around, you know, the room and you have like pictures of the
Disney characters and whatever. And you can just honestly, you
can sit here forever and just watch it and listen to this
music. Yep.
And as you like navigate the menu, you you have to press a,
you have to select your character before you can
actually get to the other parts of the room.
That lets you select things in the menu.
Yeah, which? Is a little weird.
I thought that it's a. Little weird.
I wish you could just like pan left and right with the
joystick. Well, I I don't understand why
you can't. Why you're not picking your
character like after you pick your your race that that's what
was weird to me. It feels a little.
Backwards the back. Like it should be, it should be
that should be after you pick your race.
But I don't know, maybe that's, although I guess the other cart
racers don't do that. Just feels weird because of the
way the menu is set up. Because you you start with this
shot of the room like we just said, and then you'd like exit
that and you see characters on the road and then you go back to
the room. So it kind of feels disjointed
in that way. Yeah yeah, Cuz then after you
pick your racer, you go back to a bed, the bedroom and another
part and all the races and stuff are on like toy blocks like
wooden kids toy blocks that are that are stacked top of each
other. I love that.
I thought that was a nice little touch.
I thought that was cool. Yeah, it.
Is cool. And then whenever you select a
race, you go to like a pegboard, like a bulletin board kind of
thing with the different tracks laid out.
And then if you go to like multiplayer, you go to like
there's a little. I'm trying to think if that's
practice mode or if that's multiplayer.
I think it's multiplayer takes you to the little race car track
with the little toy cars. Yeah, yeah, I think.
So yeah, I think that was multiplayer.
Yeah, Yeah, I just selected. I never actually played it, so
yeah. And then there's a computer for
like the options and stuff and cheat codes, which you do.
You actually unlock cheat codes as you go, which is pretty cool.
Games do that. I like when games do that.
Yeah, it makes. Sense they don't have to.
Hide it behind a manual or whatever, yeah.
And you and you don't have to enter a specific code.
It, it feels like a, it feels like you unlocked it rather than
you're choosing the game. You know which I like that,
right? Right.
It's a reason it's another way of having unlockables when that
wasn't always a thing at that time, you know, like it was
about entering a cheat code that was.
That's usually how that stuff works, yeah.
And that's a big difference. Yeah, a lot of the cheat codes
are like cosmetic stuff too, to like items like changing,
changing the way things look, which is pretty cool.
And and the game has some some cool like here's a Mount
Rushmore of Disney heads. That was pretty that was pretty
neat. I don't think I noticed that
before, but you're not worried. About the track, you just look
at the stuff around. Yeah, you're.
Just looking at the background like it's great, yeah.
Yeah, so it's and, and, and I would say like the style of it
too, like the the characters, like you said, it's it's based
on a version of the Diddy Kong racing engine.
I think that the other racers when they're not right beside
you, it kind of looks like the sort of flat pre rendered stuff
that is in in Mario Kart 64 a little bit more than it is in
Diddy Kong. So I don't know if that's a
difference. And like, to me anyway, that's
what it looked like. Like they almost have like that
that, you know, that paper look where you spin around them.
Not your character. Your character looks fully 3D.
Yeah, like, but I think when they're.
Locally memory and. Rendering type of thing where
they just have to sort of make a choice yeah of how that looks,
but I I think it changes when you get really close when you're
far away they kind of look a little bit more flat.
It doesn't bother me. I just noticed that as like a
little graphical like flourish or yeah, probably rare.
I guess rare put a lot of. Details into the characters.
If you if you play, yeah, they do like it.
You're just playing as Daisy and Daisy you can see the individual
feathers on the back of her head, which is pretty cool.
If you play as Goofy, his ears flop in the in the air, which is
super cool. One of the first things I
noticed. I was like, wow, that's a great
little detail I. Learned after the fact that this
followed Disney's like strict rules about Mickey and Minnie
Mouse. Their ears are always supposed
to be like recognizable as a silhouette, and so they're
always supposed to be like flat have to be.
Even Yeah. So whatever angle that Mickey
and Minnie are in this game, their ears are noticeably like
the same. Yeah, yeah.
So. A rare like paid attention to
that, which is really cool because not all games it was
probably a. Requirement, but it's but it's
like it like you, like you said, silhouette is how to how to do
it. So if you ever see that you know
the iconic Mickey Mouse silhouette shape, you know it
has to be the even ears on either.
Side if you look when they when they turn their heads, it's like
their ears, like one goes up and the other goes down rather than
like turn like physically turning the ears.
So you don't see the front of the ear ever.
You always see behind the ears basically.
Yeah, yeah. So there's little little touches
and stuff I want to talk about about the items because this is
a curd racer, a curd racer. So those items, right?
There's always there's always something to either screw you
over or screw your opponents over.
And then I think included in that can be like you talked
about it a little bit, but like the environment sort of like
boosts and things like that. I want to mention the boost
stuff first because I don't think there's very many of them.
And I was a little disappointed in that.
To me, it felt like there wasn't that many.
I don't know if that mattered to you or if you even agree with
me. Some stages, some tracks, I can
see that because it's like you get these big large, actually
the one you're on right now kind of has a few.
There's there's only a few. It just, it, it feels,
especially on the lower difficulties, it just feels like
the boosts are few and far between.
So you're moving kind of painstakingly slow and the items
don't really help balance that out so much.
I feel like I don't know what the percentage is for like
getting specific items, but I feel like the ones that give you
boosts of speed or like there's a.
A. Bubble that you go into that
gives you like like a turbo, like it just maxes out your
stats and everything. It's essentially the star.
Yeah, it's. Essentially the star.
It's very hard to get that. I got it like like a couple
times. That's it, yeah.
It's like even if it was, even if you're at the, even if you're
in last place, like it's just it's hard to get even then like
it will not show up for you if you're in like above 3rd place.
So that's. A big difference with this like
I mentioned I think a little while ago that like the rubber
banding is is here, but it you know, until you're the later
difficulties, it doesn't feel. As egregious as it does,
especially in Mario Kart 64, like it's terrible in that
you're always, no matter what, what speed, whenever, what
difficulty you're playing at, if you're in first, that second
place guys up your ass no matter what you do.
Like it just happens. You're going to have like a
couple seconds of breathing room.
This, you know, as you get to the harder difficulties, I think
just all the racers are pretty good.
So it doesn't feel like it's always just one guy or 1
character right behind you the entire time or you're always
trying to beat 11 character. That's actually one thing that I
noticed is and the medium and higher difficulty, it's not
always you and one other racer that are getting all the points
essentially. Sometimes the if you come in 2nd
and you know, let's say Mickey wins, wins the first race, you
come in second. If you win the next one, Mickey
could come in fourth in the next one.
Yeah. Right.
And I, I think that's interesting.
I think that makes things feel more balanced and you're not
always just looking for one sort of enemy racer.
You know, I, I like that that was the case.
And I think that's part of the balancing of just how they
programmed it and stuff and the lack of the rubber banding and
things like that. So I thought that was, that was
a really good choice. And you know what?
Else they do, yeah, they offer retries.
You can have two retries per Grand Prix, which is actually
very helpful if you're stuck because inevitably it's one
particular track that you will struggle with.
Like it'll, it'll just be one. Like you'll be fine on all the
rest. For me, in professional
difficulty, playing on New York track, which is what's being
played on right now. I was Pete.
There was a point I just could not win and I played the track
perfectly. I mean, I hit every single
boost, every single turn as quick as I could.
I was getting decent items. I just could not win and I
retried several times. It just was not happening.
I think I I think I maxed out at like 4th place and I had won
every other race. So I still was like I don't
remember if I got first or second but I ended up having to
switch characters and do whichever 1I unlocked whichever
one of the the triplets I unlocked.
Whatever color, I don't know, I think.
It's the blue one. I'm I can't remember, but I know
I know that Louie is actually considered to be the best racer
in the game because his stats. OK, I missed.
That, yeah. His stats are the green one.
If that is Louie, I'm pretty sure that's Louie I'm getting.
I'm confused. I wasn't as confused going into
this. Now I'm gonna let so.
Keep going. I'm gonna let this get.
I'm not gonna come to you. I.
Believe Louie is the best racer in the game.
His stats are fairly high. You know what, I think I
actually have the stats over here because he is.
Huey has yes. OK, so Huey's red, Louie is
green and Dewey is blue. So I think we're wrong.
Yeah, So Louis, Louis is the best possible racer or regarded
as the best possible racer. He has two out of five in
weight. So he's not actually super
heavy. He's on the lighter side, but
he's not. He's not light light.
He still has a little weight to him.
His handling is maxed out, which is very important when it comes
to the later races like that helps you so much.
His acceleration is nearly maxed out.
It's missing one dot at the top, so that's very fast acceleration
and his top speed is average. So he basically has like the
highest stats without being just average and everything, right?
So I and. And he's the, he's the is he the
first unlock or second unlock that you get?
He's. The unlock you have to.
Get 3. You have to get first in three
cups on amateur and intermediate, which is not crazy
difficult to get. Like it's not easy, but it's not
crazy difficult to get. It's not like he's, you know,
impossible. So those are the 1st 2
difficulties of the races so that that's, you know, that's
manageable and stuff. So you don't have to like play
this thing for dozens of hours just to get him.
So that helps. The other thing too is I want to
talk, go back to the to the items for a minute too.
Is that what's you mentioned that and this is kind of how we
bounced off it, I think is that the rubber banding stuff?
Is that like the items don't even respond that way, which
which is interesting, right? Like there is like this
percentage of each item. I very often got the baseball,
yeah. And the sludge thing, which is
like the banana. Listen.
I am I. I was very in my video.
I was very reserved when I talked about how much I hate
the. I think it's called the Racer
Tracer. It's like the red remote
controlled car that you launch. It's like the red shell and
Mario Kart. That's what it.
Is it's like the red shell and Mario Kart?
If it didn't work, that's what it is.
It doesn't work as. Well, you're, yeah, you're not
running. The the there's, there's an RC
airplane that works perfectly. That is, that is what I consider
the red shell because that's great and functionally it's the
same. The only difference is the the
RC plane one flies and it homes in on the opponent, but it will
actually make turns. You cannot hit with the Racer
Tracer unless they're right in front of you.
Oh yeah, I guess so it I'm. Telling you if they, if they
turn, if they do anything, it will not hit them.
And in fact, more often than not it would just go straight into
the wall. And so every time I got it, I
would just immediately press Z and just get rid of it because
it was useless. I'm like, forget it.
But to get that other one, to get the plane, to get the RC
thing, see here it is. Right here.
Let's see what happens. Yeah, well, no one's in front of
me, so it's not gonna do anything.
I think I just held onto it. It doesn't.
The plain, the plain one is is was again one of those ones
that's really hard to get. I got like a handful of time.
That was it like, and I guess that's OK that it's not always,
you know, you only get the thing that gives you the advantage,
but that does increase the difficulty like that makes it
harder if you are on the middle or God forbid, the harder, the
hardest difficulty, the professional 1 and you don't get
the item you need. That's it.
You're done. Like if you've done a lap, I
found if you've done a lap and you don't get the item you need
to help you get back and or the OR the computer doesn't doesn't
screw up in some way, you're done.
Like you races aren't super long like most cart racers, so a
couple minutes is all it is. But like you use those retries,
like you said, you got to use those retries yeah.
Otherwise you're you're kind of screwed and the.
Thing the thing that kind of stinks about the items and it's
there. There's only two items, unless
I'm wrong about that number count, but I'm pretty sure
there's only two items that you can use forwards and backwards.
Yeah, that's the. Baseball.
Yeah, the. Baseball and the goo, the slime
or the paint and the. Slime.
Yeah, I think that's it. Yeah, 'cause you can.
Throw it. You can throw the paint forward
or you can just drop it like an oil slick right behind you.
Yeah. And the baseball's the same.
You can launch it forward like a green shell, or you can like
just drop it immediately behind you.
It doesn't move. It just stays there.
And it's sort of like a little trap you set.
I did like that. I like that.
That's cool. I feel like if the eraser Tracer
could do backwards it would have been useful.
Oh. For sure, because the guy would
be up your up, up your butt and you're just like, oh, we're
going to get the guy behind me. That would be great.
It would be an that would be so useful if it did that.
I did like with the baseball, there's a little bit of like a a
spin on on the shell sort of idea.
Is that when you when you it's called, what's it called?
Baseball chucker, by the way. Yeah.
Baseball chucker. That sounds right, yeah.
And like. There's a voice every time you
pick it up. Baseball chucker.
Like, I like that. I thought that was, that was
kind of fun. I like that.
The, The thing is about that one is if if you throw it, no one's
in front of you or you don't hit someone.
It bounces off the wall a couple times and it stops at a certain
point and just sits on the track.
Wherever it loses, it loses momentum.
I thought that was kind of cool. Like, you don't plan on where
that's going to go, but that also means like, oh, that could
be yours too. Yeah.
That you're going to dodge later, Right.
So I, I thought that was kind of interesting.
It's a very small idea, but I do think that at least it added a
little bit of a different personality compared to, you
know, if you're comparing this in Mario Kart, for example.
So that that was interesting. But I for the most part, I don't
think there's enough items and I don't think they're that great.
I think it's one of the greener parts of this game for sure.
They're definitely, they're not horrible, but they're not no
good. They're just that exciting.
Like they're just not that cool. I don't know what the limitation
like why there's such a limitation on them and and all
that, but they're. Not, you know, they're not.
It doesn't have the variety. Oh there there is the the
Thunder Club 1-2, which is also really hard to get.
I I honestly, I think I got that once, yeah.
That one's also really hard to get in a.
Few hours of playing, I don't even know exactly how long I
played it, but going through two difficulties completely I think
I may have gotten it once. Yeah, that's.
That's crazy with like some retries and stuff in there too.
It's it. It was not nothing like I played
this enough now that. We're now that we're like
sitting here chatting about it. I'm just thinking to myself like
I don't think it's that there weren't enough items.
I think it's you don't get the variety of items that you
should. Yeah, maybe as you're doing the
race because you only you really get. 3.
The baseball chucker, the slime and the racer Tracer over and
over and over and over and over. And then occasionally you get
something. That's the Magnum Flyer.
That's the name of it. And then the the the boost.
The the Oh yeah, I forgot about the boost.
There's a boost. Again, something that is that is
like the mushroom in Mario Kart. I'm gonna keep comparing to
Mario Kart but like the mushroom.
Compared to Mario Kart is so. Is so rare to get.
Why, Yeah. It's like we're talking, if I,
if I had to list these into percentages, it's like Racer
Tracer, probably like. Baseball.
I would say 40. Percent chance, I would say the
baseball chucker, like 30% chance, I would say the slime.
Let's see, what are we at? We're at 70.
The slime's probably 25%. And then the rest of the items
are in that little window there for the rest of the percentage.
Yeah, that's what it feels like. It's.
It's crazy that that doesn't make any sense to me.
Like, I don't know, it's just, it's just how they did it.
They just, they took a different approach with the items as far
as like when you get them and how you get them.
And like I said, I I do think that makes this more difficult
than it needs to be on the higher difficulties.
I think that would have made a made a bit of a difference.
Yeah. And it's.
Interesting they went the Mario Kart route with like individual
items as opposed to Diddy Kong Racing, because that's one of
the things I loved about Diddy Kong Racing was that you could,
yeah, we both loved that you could plan out your items and
have strategy to it. Whereas this is, it's just the
random, you know, it's a, it's a party, party racer versus yeah,
competitive. That's how I see Diddy Kong
Racing as competitive. Yeah, I mean it, but it's,
again, I think that that's very much like the single player
thing too is, yeah, you're in this, you're in this experience,
you're in this, the story, which by the way, there's a story to
this. We'll get to that in just a
second. Just reminding me that there is
a story to this game that the sort of like World of Diddy Kong
Racing is you, you're the racer, you're going through these races
for reasons. Like all those things add to the
whole choice that you were just talking about and being able to
have like strategy. It's not an RPG, obviously, but
like, you know, you are planning within a race and that's
interesting. And then this is, like you said,
just randomized essentially is what it is.
So what did you think of the story?
Actually, Gigi, why don't you explain to me, explain to the
audience what the story is here? Because there's a story to this
game. Yep.
So the weasels, those darn weasels who we we just met,
decided to steal Pluto's diamond collar.
And so in an effort to steal Pluto's diamond collar, they
stole Pluto. Because, you know, the collar
doesn't just come off the dog. It doesn't come.
Off. It doesn't come off.
Also it's fake spoiler. Mickey.
Yes. Spoiler Mickey literally is is
so terrible to his dog that he glued the collar to his neck.
Yep. That's it.
It's. A combo deal you have to have
so. The weasels leave a note saying
that they did this and how nice of them.
Yeah. And for some reason, they
require us to be professional racers to.
I'm not even joking. It's not even the like we have
to go across the country and chase him across the country.
And he calls his friends for help because that is that is
what happens at first. But if you go and you start
beating races, the professor literally says the weasels
require you to be professional racers.
Yeah, I don't. It's OK.
It's fine. Like just like this.
Part right here, Mickey says hey, everybody's got he's he's
calling him up on his blue phone.
Hey, everybody, the weasels took Pluto.
Meet me at Ludwig's shop. We have to get race cars to go
after him, OK? I'm with you so far, Mickey.
Yeah, I get it. That's awful.
Wait for me. Oh, and.
Pete's just there. And Goofy gets his own giant
screen like think it's so funny, keep in mind.
Very similar plot to the Mickey's Racing Adventure,
except last time it was Pete and his goons stealing all of
Mickey's stuff. Mickey's.
Stuff. Yeah, yeah, that's right.
And then that's pretty much it. Like why do they need you to
race in the closed race against your friends that are supposed
to be helping you, right? Your friends are supposed to be
helping you, but you're all just trying to like they're very
enthusiastic. That they want to help you too.
And yet. The second.
You start, you are racing against them.
And they all yell at you like every time something happens.
They're just shocked. You're saying with the sound
effect, Donald? Well, you were supposed to be
helping. Yeah, I should be yelling at
you. God damn it.
Oh. Man, it is.
Yeah, it is great. The only person who's actually
helpful is the professor because he just soups up our vehicles,
gives, gives us there's. Four or five collectibles that
you have to like car parts that will oh, I.
Love that part. That's one of my favorite things
because that reminds me of Diddy Kong Racing, collecting the keys
and it makes you want to explore the tracks.
So I believe, which I did not pick up on this at first, but I
believe the areas on the map, when you're looking at the map
and it shows you like the next race, the areas that have the
little weasel icon on them are actually the areas that have the
hidden part set. Yeah.
So Indianapolis right there has a hidden part, Yeah.
There's a little weasel there. I was trying to figure out.
I didn't want to look it up. I looked up.
I looked up what they were at 1st and I was like, oh, OK,
yeah, there's various. I looked up the last one.
I can't remember which one it was.
I couldn't find one of them. And I was like, OK, I'll look it
up. But I didn't actually really
know that. I knew there was collectibles.
Yep. But I oh, OK, interesting.
OK, Yeah. So.
You get that and I, I think that's how you unlock Frantic
Finale. You get all the, the hidden
parts and then it unlocks the last Grand Prix and that's the
one that's super hard and you're super fast.
I unlocked it. And I never played it like I got
to the effort of doing it and I never played it 'cause I just
ran out of time or whatever. So I.
Mean it's not an easy game to beat.
It's it's honestly like the more time I spent with this game,
though, the more I was liking it, which usually I get usually
I get sick of games like I'll be playing it for a while and then
I'll get sick of it. But this one I I was finding
myself enjoying it more and more as I kept going.
I just kept getting better at the mechanics, getting a little
bit faster, paying attention to my times.
It was fun unlocking characters because unlocking Huey, Dooey,
Louie and the professor, those are all the unlockable
characters. There's 4.
But you do, I feel like they give you a steady pace at
unlocking them, that you don't feel like you, you have to do
something to unlock them and it feels special and significant
every time you do. Yeah.
And. And they feel different enough.
It's not like, oh, you're just getting the skin right, you
know? Right.
Like you said, they do all have their own stats and stuff, which
by the way, other games were comparing this to in in the same
Gen. as Mario Kart 64 and Diddy Kong Racing, you do not see the
stats of the racers. Exactly.
It's just about feel like when I was younger, I think I talked
about this with Diddy Kong Racing me and you have, I had no
idea there were stats on any of the racers.
I kind of, I kind of knew like I had a feeling like, oh, this
guy's heavier, but other than that, I never noticed that the
acceleration with enough nothing, right?
The slow guys you can understand cuz you're like, oh, he starts
slow. That's simple for any kid to
kind of understand. But for me that was it.
It's as far as it went with this.
It's right in front of you. You pick your character, it has
all the stats right in front of you and you notice the
difference pretty much right away.
I would say. Oh.
Yeah, it's much easier to pick up on when you know exactly what
you're trying to like, feel for. Yeah.
Because I know Mario Kart 64, that one, I did notice it in
Diddy Kong Racing. Because I think the difference
in handling as like crunch versus like, say, Pipsy is very,
very obvious. Yeah, yeah.
Oh my God, he is so frustrating. Yeah.
By the way, but like Mario Kart, I don't think I really noticed
handling as much as I did like acceleration.
Acceleration and. I just, yeah, and I just really
felt like, oh, Toad's the best because he just went the
fastest, the fastest. But yeah, this one, I, I think
having the stats laid out adds another element because then you
know what you're looking for, because it's, it's not even a
one-size-fits-all. Like it's not like someone as
Pete is always gonna win against someone as Mickey.
It depends. It depends on the skill and how
you, because Mickey will have an advantage over Pete, like
turning corners, whereas Pete will have it if you're, it's a
straight stretch going, going faster if you hit the boosts and
stuff. So then it's based on your skill
how good you can. Turn familiarity with the, with
the tracks. Yeah, yeah, it, it, it pays off
because like there's, like you mentioned earlier, there's some
shortcuts like this one's the Grand Canyon one.
There's a particular shortcut in this one that I, I just found I
stumbled upon and I used it a couple times.
I, you have to really like navigate them well to, to really
take advantage of them, which clearly in this shot that I'm,
we're watching here, I did not hit the wall like 4 times.
You know what? The shortcuts in all the
different tracks are amazing to look for though, that's part of
the fun. It's cool, it's good.
It's a, it's a very classic idea for games.
I I like that. I like the idea that they're
there. You know, often it is it helps
with to add variety to whether you know it's there or not.
You have it right and and it can help you with the higher
difficulties and stuff. I think so I, I overall, I think
the game's pretty good. Do I absolutely love it?
No, but I I have fun. Yeah, this is.
One of those, if you find it somewhere, it's actually
probably going to be pretty cheap and it's totally worth a
pick up. I have mixed experiences with
Mickey games, mostly because I got the Mickey's Magical Mirror
on GameCube at a video game store not long not long ago,
like maybe last year, and I did a review on it.
I actually was expecting it to be really cool 'cause it looks
so cool from the cover and stuff.
And I thought it was gonna be, I was going, I was looking for
epic Mickey like platformer again, and that's what it looked
like on the back. And then it ended up being a
point and click and a very mediocre one at that, Yeah.
If it's not, if it's not a great point and click, it's not good.
Dude, they. Really sell you on that one
because they're like Shigeru Miyamoto also had a hand in that
game design and it had like a Luigi's Mansion vibe, like very
similar animations and stuff. Really.
Yep, and then it ended up being a really mediocre point and
click and that sucks. It has its charm, but it's not
that great. But this game is great.
I I'm going to go as far as to say it's great.
It's just if you want a fun cart racer and you have a 64 and you
find this game, it's totally worth it.
You will have hours of fun and it's one of those if you get
good and you have your friends and you like you all get good.
It could be really competitive and I like that, yes.
Yes and it still is because there is the difficulty
variation and because there is a decent amount of of tracks and
like like you said, unlocking the characters is still pretty
fun. Playing it single player like I
did was still good. Like I still enjoyed it.
I I, I don't personally, it's not a great game for me based on
probably just my lack of skill with it.
So I was like, oh, this is, you know, whatever, But that's part
of the reason why I would say, But I I don't disagree that it
is definitely worth playing and definitely something that if
you're in the mood for a cart racer 1, you haven't played and
one that will probably surprise you at least a little bit.
I think this should be on the list from this generation for
sure. And it's a.
Cool piece of history with Rare because it's how.
How often did Rare make Disney games?
A couple times, but. But you know, it's just, it's,
you know, it's in its own unique spot where it is, it's a, a
license, like the, the biggest license you can think of in the
world and it's rare and it's a cart racer.
Like it's just a very interesting cross section of all
these things. And for the most part, yeah, I,
I think that they, they pull it off and it's, and it's a lot of
fun and there's a lot you can dig into and, and enjoy.
So there's me coming in 2nd place instead of first because I
suck. Give it.
Let's just take my word for it
and give it two hours. Yeah.
Play it for two hours and I guarantee you'll be hooked.
And if you're not? If you're not hooked, it's
Dave's fault. Hey, I'll take it.
I'll take. It at least I get credit for
something and if you're. Struggling.
Just try a different racer. Yeah, find.
Find your niche. But that's that's true though,
that is definitely something that that will actually help.
I I had to do that because I started with goofy and I just
moved on to like Donald and things like that.
So I do think that it's it does make a difference I.
I started with Mickey because I wanted to do like the base
average and then I I went on to Goofy.
I liked Goofy, but Pete was like dominating in the races.
Like he was always right behind me and I was like, well, maybe I
can just eliminate Pete if I just be Pete.
And so I was Pete and my strategy worked and no one else.
Yep, if you can't. Beat them, join them if you.
Can't beat them join them and nobody else, nobody else was
holding that tight grip on 2nd place that Pete was so that if
if I lost a race, he didn't automatically win, you know what
I mean? Like it was, it was great.
What's? The What's the Batman quote?
You become long enough to become the villain or whatever.
That's basically what you do, yes.
Yes, you either die of the hero or you live long enough to see
yourself become the villain. And I just said, you know what?
We'll just forget about being the hero.
Let's just go right to the villain.
Let's do it. Become the villain, the jiggy
look back story. Yes.
Become the villain, Jiggy. Look back 2024.
The last quote of 2024. Oh, I guess this is the first
quote of 2025, hey. We're sitting in 24 right now.
It's fine, we're close. We're close to the end already.
We're very we're. Very close to the end in a lot
of ways. Yeah, in a lot of different ways
right now. In a lot.
In a lot of ways. Life anyway, Speaking of life,
Speaking of 24 and 25 Jiggy exciting year coming up great
year behind you, which is which is awesome.
Congrats again. We don't need to sort of, you
know, spoil sort of plans that are coming up and stuff, but I
assume, you know, letting everybody know that plans are in
the works for for another exciting 20 and another exciting
year for 2025. Oh.
Yeah, absolutely. Got a lot of cool projects, so
many projects, so little time. That's where I'm at.
I just I have so many ideas and I want to do them all, but it's
it's a pick and choose thing. I've actually started asking on
my YouTube like community posts. I'm just like, OK, so out of
these, what do you like? Because I have so many, so many
things I wanna do but. But that's OK 'cause 'cause it
gives you a lane to go in for that time, and then you can go
back to the other ones if you want to after, right, Like I
have. To say the end, the end
specifically of 2024 has been a banger of good games too, which
sunk sunk a good chunk of my time.
Like somehow I found a way to do YouTube videos, live streaming
and play new games. And it, it, it was just wild.
But I'm telling you, October, like Zelda, Echoes of Wisdom,
great game. Shadow Generations, that was a
great game. Dragon Ball Sparking Zero.
I was actually playing before we started this podcast, which I
was like, give me 5 minutes 'cause I'm doing online matches.
It's pretty fun. And there's one more in there I
totally forgot, but yeah. It's been a it's been a solid
end of the year, yeah. It's like all at the end of the
year though. Oh, Astrobots, but I.
Have to play Astro bot man I, I, I just I've only I've honestly
95% of the time in the last six months been on my steam deck
because it's just been I picked one up.
I, I, I bought one that was on sale.
It was an OLED one. I was I'm really, really happy
with it. But like the PlayStation, the
Xbox, my PC, like it's just. Yep.
Anything that hasn't been on Steam, I just haven't really
played that much this year, at least in the second-half of the
year. So but yeah, and, and fitting
games like this in I think is always great.
Like now I can play some of these on my Steam Deck if I have
to. I would prefer to sit and play
with the 64 controller in my hand.
But if I have to, at least I have the option and it can also
follow my progress when I do play on Steam Deck on retro
achievements, which Diggy you have to get on.
You have to get have to get on that.
Yeah, I. Do although.
You can't match it up with with like every driver for doing that
or the physical like actual cartridge.
So but if you are emulating it's cool.
Gotcha. Puts achievements on retro games
if you're emulating, I do. Love that.
That's pretty cool and retro. Arc and retro arch and stuff
like that. So it's it's been fun.
I did that as in the last six months as well.
I got that account going. That's fun.
As far as this show goes, this is the first of 2025.
I want to say again, like, thank you for people for just, you
know, dealing with my life getting in the way and stuff.
It's all good stuff. Like we have a family, we have a
child now. It's amazing.
But you know, I always wanted, I was always thinking about the
show. What am I going to come back?
What am I going to do? I hope Jiggy still loves me, You
know, things like that, like the stuff that kept kept me up at
night, you know, and I just, I want to, I want to do it proper.
So, you know, if there's any suggestions people have, if they
want to want to suggest games as well or formats of the show and
stuff, I'm happy to sort of take those ideas and we can, you
know, we'll talk about them and sort of implement what we can or
what we feel works best. I'm happy to sort of pivot and
stuff. There's been a bit of a break
here. Why not, you know, try something
different every once in a while and and that's just exciting to
do and and it's just exciting to be back.
So great game to start with. We're going to get in some heavy
hitters probably in the first half of the year for 2025 as
well. Yes, I said Benji Kazooie.
It will be here this year. I promise.
Hopefully sooner rather than later it will be here.
I'm so freaking excited to talk about it.
And then we have the sequel that we have to get to eventually as
well. So remember, 64 show across the
board on social media everywhere but Twitter at this point.
So just so. If anyone's looking for me.
Not there anymore. And other than that, tell your
friends that we're back. If they don't know, get the word
out there that the show is back and in full force, and we'll
just keep going through the library of the N64.
It's an exciting, wacky console. This is just the beginning of I
guess sort of like I guess phase two maybe of the show, let's
just call it that for now, phase.
Two phase. Two, it's the phase two of of
the boss fight against, remember, 64.
So that's where we're at. Everybody, thank you so much for
joining us. Check out Mickey's Speedway USA
on Game Boy and on the N64. Yeah.
Thank you everyone. You know, thank you so much for
joining us. I just, I, I just thank you.
Thank you for waiting. Thank you for being patient,
Jiggy, You too, man. Like, thank you.
We're here. Man, glad to be here, doesn't.
This feel right it. Feels right it.
Feels right just so it's the winter as we're recording.
It's so warm and cozy, isn't it? Isn't it is?
Just it is. It's oh man, that's what the 64
is all about. You crank that baby on and leave
it on for 10 hours. It gets nice and cozy.
Put a you snuggle with it under and you know, in bed and just
sort of oh childhood. Oh God, I feel so old and tired
right now that it feels good to feel like it's childhood again.
So anyways, thanks everyone. We'll see you next time.
Remember 64, that's it. OK, bye, bye.