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The man you were looking at is 
Ethan honey. 

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He will be your quick man as 
usual for the situation. 

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Welcome to remember 64 where 
this week, we attempt The 

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Impossible. 
Welcome back to the show. 

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Everyone. 
My name is David Petraeus. 

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Hello? 
Hi. 

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I'm Luigi. 
Hi. 

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Hi everyone. 
Hi Amy. 

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We do for third. 
For the third time, we are doing

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an episode together and for the 
second, I guess official time. 

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We are now co-hosts of this 
awesome podcast. 

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So, thanks everyone for taking 
this journey so far with us and 

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we're going to Play. 
Collect study discuss. 

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Everything that goes around the 
Nintendo 64 and it's awesome 

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game Library as well. 
This week Luigi, and I have 

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chosen to accept a mission 
before it self-destructs within 

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about the next 30 to 40 minutes 
or so hope now, hopefully, 

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hopefully, we'll be able to get 
out in time. 

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All right. 
What are we going to be talking 

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about and discussing Sir with 
Mission Impossible, 64 Mission, 

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Impossible, 64, the game that 
is, we'll get into it, but the 

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game that is very Loosely based 
on the movie. 

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That came just a couple years 
before. 

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Ethan Hunt is featured in it and
I can't find any other nothing 

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that we got to probably. 
I tried to get this far into 

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this game as I could and oh boy.
Yes. 

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Another thing we will have to 
discuss You're here that in just

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a couple minutes. 
So this time we thought we 

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really wanted to do some do a 
couple things different. 

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Now, this shows going to evolve 
a little bit obviously already 

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has where now there's two of us 
doing it a couple new segments. 

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We don't have a guest at this 
time, but we will over the next 

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few episodes. 
If you are listening to these in

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order, but I thought, you know, 
what Nintendo Power was such a 

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huge part of us growing up in 10
to power gamepro, all those 

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types of magazines. 
And, you know, I figured, let's 

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let's look through to see how a 
Nintendo Power talked about a 

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game like Mission Impossible. 
Yeah, I sometimes I have. 

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Okay, ideas and this one I just 
thought I would, I would keep 

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going on. 
So Nintendo Powers were always 

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like magical, like I never 
considered that. 

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I could actually have a 
subscription that just didn't 

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seem like a possibility for some
reason. 

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So whenever like one of them 
came around and it was useful 

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for like whatever. 
Game we were playing. 

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They just seem like a magical 
item. 

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Get like, from any video game. 
Like, oh, you found the thing 

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and fall out the gives you more 
points. 

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Yeah. 
Or like, we were saying before 

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we hit record the, the map of 
the 2D levels that were just 

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stretched across the page and 
showed you all the secrets were 

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and all the Collectibles and 
stuff like that. 

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That is so invaluable. 
It's crazy. 

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It's crazy. 
How amazing that was that you 

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could get that and not even 
actually it's not even just a 

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description. 
Like it was a visual 

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Presentation, and you could 
follow along with it and its 

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just, oh man, that sounds 
intended power at its best. 

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Yeah, at its worst. 
Sometimes it was just just a PR 

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machine. 
So you know, it was your video 

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games. 
Yeah, that's really what it was.

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And I pulled up the Nintendo 
Power for July of 1998 when this

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game was out, okay? 
And they had a small little 

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section on it. 
The front of the cover was a WCW

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game. 
I think it was the Stage of salt

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1, which is, which is a cool 
game and we will get to 

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wrestling games for sure. 
But mission impossible, it was 

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kind of buried in the, in the 
pages. 

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It was down to page, 50. 
Something, I believe in issue, 

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1, 10 July said this was, this 
was like the month, the game 

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came out. 
Like, yes, that's why I was very

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surprised. 
Yeah, basically, what they did 

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here, a Nintendo Power. 110 on 
page 52. 

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It looks like Yes, it's 52. 
That the good old 52 that page, 

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they say that they're going to 
give you some hints, but then 

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you'll see as I read this, they 
decided to not do that. 

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But the teaser at the front of 
the table of contents, said, 

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turn to page 52 for hints. 
So then here it is. 

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Well, till then kind of got in 
the way. 

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Yeah, yeah. 
Here it is. 

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It's here at last in fo G. 
Impossible places you in the 

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role of a super agent Ethan Hunt
for twenty three stages. 

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Sounds like a lot of covert 
Intrigue this N64. 

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Thriller includes some of the 
action, feel that made GoldenEye

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007 a hit interesting word in 
there. 

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I would say a lot with 
challenge, logic puzzles Feats 

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of skill and linking Cinema 
scenes. 

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Since so much of the game 
involves puzzle-solving, we felt

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it was important to limit our 
coverage to key tips. 

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Okay. 
This issue of Nintendo Power 

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will self-destruct in 15 
seconds. 

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Yeah, don't turn. 
Don't turn to the last page 

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quickly. 
Don't go to page 52. 

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Read that page. 
Last page 53, has the explosive 

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gum? 
Yeah, yeah, don't press it 

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together too much. 
Yeah. 

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So they definitely limited these
tips that they teach. 

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They were going to talk about 
because basically all they did 

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was do the short description of 
all of the missions or at least 

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a handful of the missions. 
And then the objectives, which 

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in this game, if you haven't 
played it, all you need to do is

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press start and you can read 
that yourself. 

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Ya go and there's like a small 
little screenshot beside each 

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one that doesn't really tell you
much. 

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So for example the very first 
mission has Ethan Hunt looking 

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at a security guard, I think it 
is and It says, look for an 

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important person, not a guard 
using the face mask tool, that's

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it. 
Okay? 

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That's all it tells you I mean 
it's something cool so it's they

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describe each level or it's just
words and a couple of square 

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screenshots on a couple pages 
and then they move on to the 

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next game. 
And that is because as we'll 

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find out each level is very 
large are large. 

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So a quick summary of each Area 
isn't really helpful. 

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No, there's there's one, there's
one map for the KGB 

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headquarters. 
I'm not sure if you made it to 

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that one, but it's actually one 
of the smallest levels. 

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Yeah. 
And they all had fit, it all 

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short to the screen, but it has 
one of the no one can see this 

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as we record it. 
But that's it. 

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It's just basically a blue a 
blue print outline with just the

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name of each room. 
And that's, it doesn't say where

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you start doesn't say where the 
exit is, it just shows that and 

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that's it. 
So that's a little Nintendo 

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Power time. 
We're going to do versions of 

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that as the show goes on, but I 
thought it was a little funny 

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that yes, it was released this 
month and that was kind of a 

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limited coverage that gave it 
which is unfortunate. 

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You said that you check the the 
next issue too. 

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And just not know nothing there.
August August had pretty much 

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the same thing with like a 
couple of extra like longer 

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tips. 
I just wanted to see what they 

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did the month of and that's 
that's all they had and it's 

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sold to rough it. 
It feel bad, I feel bad. 

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I feel bad for the for well, the
Nintendo Power segment will only

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be as good as Nintendo Power 
allows it to be. 

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So look forward to it. 
Next episode. 

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Exactly. 
Looking forward to the next 

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level. 
Exactly. 

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Okay, so, I just want to remind 
people that every once in a 

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while and social media put out 
something called the nerd 

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question of the day. 
I thought it was a fun way to 

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kind of get people involved and 
give us sort of a couple of 

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answers. 
I'm just going to tease that 

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right now. 
We're going to do a couple of 

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answers at the end of the show, 
so stay A tuned for some of 

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those. 
The question this time was what 

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was or what is the best game 
based on a movie somewhat 

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similar to what mission 
impossible? 

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Was we got a couple of fun 
answers there, there's tons of 

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answers. 
I didn't want to limit it to 

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just retro games or anything. 
I figured was just named 

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anything you know, because 
there's so many out there so I 

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thought we'd give that a shot. 
So stay tuned. 

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I have a couple of answers of 
that and before we get into the 

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game, one more thing, sir, as we
always do, let's bust out the 

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history books. 
Time to go back to July of 1998,

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I'm learning. 
Okay, July 2nd, Harry Potter and

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the Chamber of Secrets, which is
the second book in the series, 

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is officially published in the 
UK. 

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00:09:00,400 --> 00:09:02,800
Okay? 
So are you Harry Potter guy? 

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00:09:03,900 --> 00:09:08,500
Yeah, I've seen the movies. 
See, I have read the first book.

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I have seen the first movie 
multiple times. 

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Yeah. 
And that's it. 

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Okay, yeah. 
Fine. 

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All right, whatever I have, I 
have a distinct feeling. 

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I would like these movies, my 
wife loves the books, she's read

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00:09:21,000 --> 00:09:24,500
the multiple times, she loves 
that, everybody's so, at some 

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00:09:24,500 --> 00:09:27,700
point I want to, I she's seen 
all the Star Wars and 

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00:09:27,700 --> 00:09:30,300
experienced. 
Everything Star Wars that I have

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since we've been together in the
last 15 years. 

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I think it's only fair that I 
experienced Harry. 

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00:09:34,800 --> 00:09:37,900
Oh, it's well yeah. 
I think you kind of do do on 

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that one. 
Yeah it's been a little while. 

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00:09:40,000 --> 00:09:43,000
Yeah probably probably time. 
Yeah. 

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Alright July Teenth 1998, The 
Mask of Zorro is released in 

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theaters that was a big deal. 
I saw that movie in theaters. 

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00:09:54,600 --> 00:09:57,200
I think I saw, I think I saw it 
in theaters. 

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00:09:57,200 --> 00:09:59,000
I might have been just old 
enough to be able to go. 

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I might have seen that twice. 
Yeah there's a heck of a movie, 

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00:10:02,800 --> 00:10:05,000
it's super fun. 
Yeah. 

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00:10:05,000 --> 00:10:06,800
Yeah that was a good. 
Yeah, that was pretty. 

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00:10:07,700 --> 00:10:10,000
I like that movie. 
I remember really, really being 

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00:10:10,000 --> 00:10:14,400
into that movie. 
So and finally July 24th. 

185
00:10:14,500 --> 00:10:19,100
Or 1998 Saving Private Ryan hits
theaters. 

186
00:10:19,500 --> 00:10:21,700
Oh okay. 
So talk about different movies 

187
00:10:21,700 --> 00:10:25,400
but also, yeah, so huge movie. 
That is it that is a big deal 

188
00:10:25,400 --> 00:10:28,200
movie. 
Yeah, they yeah, they let that 

189
00:10:28,200 --> 00:10:31,400
one. 
Go on on TV once a year in my 

190
00:10:31,400 --> 00:10:36,300
country which is a big deal 
because at that who can't put 

191
00:10:36,300 --> 00:10:39,000
the too bad stuff on network 
television. 

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00:10:39,000 --> 00:10:43,400
But yeah, you're like, it's 
important that opening half hour

193
00:10:43,400 --> 00:10:47,400
that opening. 
Section of the movie, is some of

194
00:10:47,400 --> 00:10:50,600
the best filmmaking for a movie 
like that. 

195
00:10:50,600 --> 00:10:54,100
So, I thought I'd had I had to 
mention it, because it is one of

196
00:10:54,108 --> 00:10:56,200
the biggest movies of the last 
25 years. 

197
00:10:56,200 --> 00:10:59,500
I would say a good movie, it's 
yeah, it's heavy stuff. 

198
00:10:59,600 --> 00:11:01,800
Yeah. 
It's heavy suffix as heart heart

199
00:11:01,800 --> 00:11:03,600
heart, to sort of cover, when 
we're trying to have fun with 

200
00:11:03,700 --> 00:11:07,600
Mission Apostle video. 
I mean, yeah, there's a lot 

201
00:11:07,600 --> 00:11:10,100
going on that movie. 
It's good this but it's good. 

202
00:11:10,100 --> 00:11:13,600
Yeah, exactly. 
All right, sir, let's put away 

203
00:11:13,600 --> 00:11:15,800
the history books. 
A little Bit, let's talk about 

204
00:11:15,800 --> 00:11:19,600
the game itself. 
Good morning mr. 

205
00:11:19,600 --> 00:11:22,800
Hunt, it seems that your old 
friend Bethel, precocious gone 

206
00:11:22,800 --> 00:11:25,100
active. 
Again, we have information that 

207
00:11:25,100 --> 00:11:28,300
he is in possession of five 
nuclear detonators and that he's

208
00:11:28,300 --> 00:11:31,200
found a buyer in a country, Rife
with terrorist activity. 

209
00:11:31,200 --> 00:11:34,000
We do have a little more history
books, I guess. 

210
00:11:34,000 --> 00:11:37,000
We'll keep the Wayback machine 
as we talked a little bit about 

211
00:11:37,000 --> 00:11:42,300
ocean software because I did not
know they were involved in this 

212
00:11:42,300 --> 00:11:46,200
game until going to play. 
I sent you a message being like,

213
00:11:46,200 --> 00:11:50,100
is my old Nemesis. 
I see you again, you have 

214
00:11:50,100 --> 00:11:54,200
returned. 
Yes, yes, the ocean software is 

215
00:11:54,800 --> 00:11:57,400
pretty. 
I don't want to call him 

216
00:11:57,400 --> 00:12:01,300
Infamous but, you know, kind of 
a license house. 

217
00:12:01,300 --> 00:12:07,300
They had a bunch of Studios that
they would publish their games, 

218
00:12:07,800 --> 00:12:12,200
usually using their licenses or 
porting arcade games, which is 

219
00:12:12,200 --> 00:12:14,200
basically licensing an arcade 
game. 

220
00:12:14,500 --> 00:12:20,300
For Home console or ZX Spectrum 
or whatever, they originated in 

221
00:12:20,400 --> 00:12:23,700
England and the 80s. 
So you know what that means? 

222
00:12:24,600 --> 00:12:27,500
Oh, in the 80 know I don't. 
What does that mean? 

223
00:12:28,000 --> 00:12:37,400
Oh just lots of isometric games.
Yeah, 80s, the 80s, British game

224
00:12:37,400 --> 00:12:39,600
development. 
Lot of isometric game. 

225
00:12:39,600 --> 00:12:41,200
Right. 
Which when you sent me, oh I 

226
00:12:41,200 --> 00:12:43,500
didn't realize this was ocean. 
I was like, well, yeah, you know

227
00:12:43,500 --> 00:12:47,900
honestly I A associate them with
that to like automatically like,

228
00:12:47,900 --> 00:12:50,400
regardless of when they 
established or whatever, when I 

229
00:12:50,400 --> 00:12:54,500
see that logo or hear that name 
or sit on a box art like, 100%. 

230
00:12:54,500 --> 00:12:57,000
That's what I'm thinking, too. 
Yep, you're not wrong. 

231
00:12:58,400 --> 00:13:02,800
So that also a little, a little 
opaque tough to tough. 

232
00:13:02,800 --> 00:13:05,000
The really parse what you're 
supposed to be doing a lot of 

233
00:13:05,000 --> 00:13:07,100
the time. 
Another thing I equate with 

234
00:13:07,100 --> 00:13:12,700
ocean games, this one a little 
bit like that but we'll get into

235
00:13:12,700 --> 00:13:14,300
it. 
Yeah, I was surprised. 

236
00:13:14,500 --> 00:13:16,000
Just with, with some of this 
game. 

237
00:13:16,300 --> 00:13:20,500
But yeah, we could talk about a 
lot of the history of ocean. 

238
00:13:20,800 --> 00:13:25,600
But around this time they had 
just gotten acquired themselves 

239
00:13:25,600 --> 00:13:30,200
by info G. 
It was kind of like a who's kind

240
00:13:30,200 --> 00:13:34,000
of like ocean soft but one step 
above them on the food chain and

241
00:13:34,000 --> 00:13:37,000
so they kind of got guard them 
and step up. 

242
00:13:37,000 --> 00:13:40,600
Yeah. 
In the same way so but yeah, I 

243
00:13:40,608 --> 00:13:46,900
guess this was this was being 
developed for PC at the I missed

244
00:13:46,900 --> 00:13:51,200
that part, interesting. 
Okay, I could see that. 

245
00:13:51,200 --> 00:13:54,000
I mean, I could I could look at 
even just look at some 

246
00:13:54,000 --> 00:13:56,500
screenshots or quick video of 
this and be like, oh, this feels

247
00:13:56,500 --> 00:14:00,400
like a third person or if they 
turned it the first person, 

248
00:14:00,400 --> 00:14:03,600
let's say like I could I could 
see this being on a PC around 

249
00:14:03,600 --> 00:14:06,300
that time that it about fits the
look and feel of it. 

250
00:14:06,600 --> 00:14:07,300
Yeah. 
Okay. 

251
00:14:07,400 --> 00:14:08,600
Yeah. 
Yeah. 

252
00:14:08,600 --> 00:14:12,300
It sounded like it was starting 
to sound pretty cool. 

253
00:14:12,600 --> 00:14:16,000
What they wanted to do with it. 
It but it just been stuck in 

254
00:14:16,000 --> 00:14:19,000
development hell for way too 
long. 

255
00:14:19,000 --> 00:14:23,700
And when info G came in, they 
put a new team on it. 

256
00:14:23,700 --> 00:14:26,200
Task them with getting it into a
playable. 

257
00:14:26,200 --> 00:14:31,000
Shippable State, get it out the 
door and the platform was 

258
00:14:31,000 --> 00:14:36,100
changed as well, and there was a
new Target platform, a new 

259
00:14:36,100 --> 00:14:40,500
Target platform was set the 
64dd. 

260
00:14:41,400 --> 00:14:43,400
Yes. 
Alright, the first times, we're 

261
00:14:43,400 --> 00:14:47,100
talking about this, Peripheral I
guess you could call it or 

262
00:14:47,100 --> 00:14:52,000
add-on or yeah, shouldn't drive 
like tower Tower. 

263
00:14:52,700 --> 00:14:57,600
Yeah yeah very Sega Tower piece.
I mean it would have put games 

264
00:14:57,600 --> 00:14:59,500
on a floppy. 
Basically. 

265
00:15:00,000 --> 00:15:04,900
I was a disk drive but yeah, 
yeah. 

266
00:15:04,900 --> 00:15:10,400
So the 64dd was a way to expand.
What the console could do. 

267
00:15:10,400 --> 00:15:13,100
I guess. 
Yeah, good larger games. 

268
00:15:13,100 --> 00:15:17,000
I could do more. 
Memory more memory basically is 

269
00:15:17,000 --> 00:15:21,900
what it was but it never came to
pass no ever and they were 

270
00:15:21,900 --> 00:15:25,100
really banking on it. 
I think in this game it sounded 

271
00:15:25,100 --> 00:15:30,900
like there's some cool ideas, 
they wanted to have it so you 

272
00:15:30,900 --> 00:15:37,500
could face shift with anyone in 
the game as opposed to just 

273
00:15:37,500 --> 00:15:41,800
specific people or but that 
would have meant you'd have to 

274
00:15:41,800 --> 00:15:45,800
plan out every single scenario 
like Just the just the manpower 

275
00:15:45,800 --> 00:15:48,900
to to diagram. 
All of that out. 

276
00:15:48,900 --> 00:15:52,600
Let alone write all that code. 
Yeah, in a game that did not 

277
00:15:52,600 --> 00:15:56,600
have much space to begin with. 
It was like, yeah, maybe we can 

278
00:15:56,600 --> 00:15:59,500
attend a decently sized the 
game, you know, like it's not a 

279
00:15:59,508 --> 00:16:02,500
tiny game whatsoever and I'm 
very simple. 

280
00:16:03,000 --> 00:16:05,500
It is a very large is a much 
larger game than I thought it 

281
00:16:05,500 --> 00:16:07,000
was going to be me, too, me, 
too. 

282
00:16:07,000 --> 00:16:08,800
Yeah, absolutely. 
That's pretty much what I 

283
00:16:08,808 --> 00:16:09,700
remember. 
Yeah. 

284
00:16:11,200 --> 00:16:14,300
But yeah, based on that, it 
sounds like they're going. 

285
00:16:14,400 --> 00:16:22,500
For, you know, a Hitman Style 
game before Hitman if you almost

286
00:16:23,200 --> 00:16:25,500
an immersive Sim. 
But these are, you know, 

287
00:16:26,100 --> 00:16:30,100
different levels sectioned off. 
But if they had, you know, put 

288
00:16:30,100 --> 00:16:34,000
this in one big area for the 
entire game and you could have 

289
00:16:34,000 --> 00:16:37,100
faced whopped with anyone like 
just thinking about it in those 

290
00:16:37,100 --> 00:16:38,700
terms that that would have been 
pretty cool. 

291
00:16:38,700 --> 00:16:40,000
But yeah. 
Absolutely. 

292
00:16:40,000 --> 00:16:41,600
It would have been. 
I'm especially at that time. 

293
00:16:41,600 --> 00:16:44,700
You like the possibilities are 
endless and that's Something 

294
00:16:44,700 --> 00:16:48,100
that it always felt like 
possibilities were endless, you 

295
00:16:48,100 --> 00:16:51,300
know, in the 90s and, and all 
this, but it never really was, 

296
00:16:51,300 --> 00:16:52,900
and let's because it wasn't 
possible. 

297
00:16:52,900 --> 00:16:56,200
So, ya know, like today, 
obviously, which is fair enough,

298
00:16:56,200 --> 00:16:59,200
but if they were able to pull 
something like that off for 

299
00:16:59,200 --> 00:17:02,000
something like a like, the 64 
would have been insane. 

300
00:17:02,000 --> 00:17:03,700
It would probably saying. 
Yeah. 

301
00:17:03,800 --> 00:17:07,800
Yeah, I mean, I think you can 
see the limitations of the 

302
00:17:07,800 --> 00:17:11,800
system and maybe what they were 
hoping for in someone like the 

303
00:17:11,800 --> 00:17:14,300
ground effects. 
Did you get to a point? 

304
00:17:14,400 --> 00:17:17,200
Where the smoke alarms were 
going off or look at there was a

305
00:17:17,208 --> 00:17:19,599
fire going off. 
Yes, yeah. 

306
00:17:19,599 --> 00:17:21,800
It was like a fate yet. 
They'll get the place stuff in 

307
00:17:21,800 --> 00:17:23,900
the vents for there for a fake 
fire. 

308
00:17:24,300 --> 00:17:26,700
Mmm. 
And and when that, when that 

309
00:17:26,700 --> 00:17:32,200
scenario finally comes to pass 
the ground looks really awful 

310
00:17:33,200 --> 00:17:39,400
and it's because the 64 could do
very detailed textures, but it 

311
00:17:39,400 --> 00:17:43,200
couldn't do many of them, and 
you had to like, stretch them 

312
00:17:43,700 --> 00:17:47,400
over vast. 
Distances because in order to 

313
00:17:47,400 --> 00:17:49,900
make it functional in anyway. 
Yeah. 

314
00:17:49,900 --> 00:17:53,700
And and so you can just see like
the limitations of like well 

315
00:17:53,700 --> 00:17:57,300
that's going to have to look 
like that because we were hoping

316
00:17:57,300 --> 00:17:59,500
for more power maybe or 
something along those lines. 

317
00:17:59,600 --> 00:18:03,300
Yeah yeah exactly because the 
basically if anyone hasn't 

318
00:18:03,300 --> 00:18:07,200
played I think it is the third 
level or stage whatever you want

319
00:18:07,200 --> 00:18:08,700
to call it. 
Maybe I think it's the third 

320
00:18:08,700 --> 00:18:09,800
one. 
Maybe it's yeah. 

321
00:18:11,200 --> 00:18:13,600
Yeah you basically get these 
little devices that you put 

322
00:18:13,600 --> 00:18:16,200
around. 
In vents that are on the floor 

323
00:18:16,300 --> 00:18:19,600
as you are undercover as a 
server and then later on in the 

324
00:18:19,600 --> 00:18:23,500
level of those get activated, I 
guess off-site or just outside, 

325
00:18:23,500 --> 00:18:25,600
I don't want ya. 
Someone asked about this 

326
00:18:25,600 --> 00:18:27,600
activates them and it's like a 
fake fire. 

327
00:18:27,600 --> 00:18:29,900
So it gets all the firemen to 
come out whatever. 

328
00:18:30,200 --> 00:18:36,000
And, you know, and the game also
has, this is again, the memory 

329
00:18:36,000 --> 00:18:38,200
problem and all that and 
everything want to do with the 

330
00:18:38,208 --> 00:18:41,500
game, like you're describing and
like the game chugs along a 

331
00:18:41,508 --> 00:18:45,300
little bit here and there I 
think like Because there's a lot

332
00:18:45,300 --> 00:18:49,400
going on is that the whole floor
is moving and and that's 

333
00:18:49,400 --> 00:18:52,900
understandably hard to pull off.
And there are a lot of NPCs 

334
00:18:52,900 --> 00:18:58,900
moving around and they are on 
paths and there are God, I hmm. 

335
00:18:59,200 --> 00:19:03,900
I did not get past that area so 
they didn't, that's tried so 

336
00:19:03,900 --> 00:19:06,100
hard. 
I tried so hard to get to, you 

337
00:19:06,100 --> 00:19:10,300
know, like as far into this game
as I could, but the guards kept 

338
00:19:10,300 --> 00:19:13,300
just popping out of the corners 
and taking me out, there were so

339
00:19:13,300 --> 00:19:15,500
many of them. 
There's so many in that spot. 

340
00:19:15,500 --> 00:19:18,300
Yeah, yeah. 
And I was I got to the point 

341
00:19:18,300 --> 00:19:23,000
where I got to the bathroom, but
I died in the bathroom waiting 

342
00:19:23,000 --> 00:19:26,400
for or trying to meet up with 
the yeah. 

343
00:19:26,400 --> 00:19:29,100
I'm just glad I'm getting way 
ahead of the game but not us. 

344
00:19:29,100 --> 00:19:30,900
Right? 
It's fair enough. 

345
00:19:31,500 --> 00:19:34,400
But yeah, trying to wait up for 
my new disguise basically. 

346
00:19:34,600 --> 00:19:38,200
Yes, yes, exactly. 
Yeah. 

347
00:19:38,200 --> 00:19:43,500
So it's it's interesting because
you wrote down here that it sort

348
00:19:43,500 --> 00:19:46,900
of seems like They really want 
to pull off like if anyone wants

349
00:19:46,900 --> 00:19:49,900
to think of something that was 
as more recent that's a big 

350
00:19:49,900 --> 00:19:52,400
great game. 
It feels like they were going 

351
00:19:52,400 --> 00:19:54,800
for hit man. 
That's yeah they were going for 

352
00:19:55,200 --> 00:19:58,300
which only came out a couple 
years later. 

353
00:19:58,300 --> 00:20:01,100
So yeah so they were just before
that. 

354
00:20:01,200 --> 00:20:03,400
Yeah. 
So similar you know great minds 

355
00:20:03,400 --> 00:20:05,900
think alike kind of idea I guess
like with these guys and went 

356
00:20:05,900 --> 00:20:10,500
from Hitman did but they just 
were limited and it's 

357
00:20:10,500 --> 00:20:12,300
unfortunately I think it's 
unfortunate. 

358
00:20:12,400 --> 00:20:14,700
It's just stuck with the PC but 
they need Zach. 

359
00:20:14,700 --> 00:20:17,300
Nice team. 
I mean because in programs of 

360
00:20:17,300 --> 00:20:20,100
the one that made the decision 
of, I don't know man cake. 

361
00:20:20,100 --> 00:20:24,000
Let's kick this out the door. 
So who knows why this this 

362
00:20:24,000 --> 00:20:25,800
heading? 
I-64 was made. 

363
00:20:26,300 --> 00:20:32,200
Yeah alright so all of this 
overall though the game actually

364
00:20:32,200 --> 00:20:36,700
did not too bad it's sold just 
over 1.2 million copies 

365
00:20:36,700 --> 00:20:40,300
worldwide. 
Not amazing, not bad. 

366
00:20:40,300 --> 00:20:42,800
But you know he slap a mission 
impossible, name on it. 

367
00:20:42,800 --> 00:20:45,700
You look like cool sir. 
Of puzzle action. 

368
00:20:45,700 --> 00:20:49,000
E third-person thing. 
Yeah, I mean, it got me to rent 

369
00:20:49,000 --> 00:20:50,400
this game a few times and I was 
younger. 

370
00:20:50,400 --> 00:20:53,200
I know that that's how I 
experience that. 

371
00:20:53,200 --> 00:20:56,500
I never owned it and played, you
know, for, for days and days and

372
00:20:56,508 --> 00:21:00,000
days at a time, but I pick it up
on a Friday night and I played 

373
00:21:00,000 --> 00:21:04,300
for the weekend, which I think 
this game is, it's better if you

374
00:21:04,300 --> 00:21:09,100
don't this game and spent a lot 
of time with the because I get 

375
00:21:09,100 --> 00:21:14,500
the feeling that it's a lot 
cooler, when, you know, How to 

376
00:21:14,600 --> 00:21:17,000
all the little secret things you
could possibly be doing? 

377
00:21:17,000 --> 00:21:19,000
I don't know, it's pretty 
straightforward. 

378
00:21:19,000 --> 00:21:22,600
They basically tell you where to
go from point to point to point.

379
00:21:22,900 --> 00:21:28,600
So yeah, yeah it. 
But you really have to I guess 

380
00:21:28,600 --> 00:21:30,700
we could just get into a how it 
all starts in a really. 

381
00:21:31,200 --> 00:21:32,000
Yeah. 
Yeah. 

382
00:21:33,300 --> 00:21:37,500
Essentially. 
I was so overall, I was actually

383
00:21:37,900 --> 00:21:41,400
impressed with the presentation 
of this game even though it does

384
00:21:41,400 --> 00:21:43,100
have some trouble, keeping up at
points. 

385
00:21:43,100 --> 00:21:46,800
Like we were We just mentioned 
stuff like performance wise, but

386
00:21:46,800 --> 00:21:49,500
as far as like it starts the 
game with like just like I said 

387
00:21:49,500 --> 00:21:52,400
with a Nintendo Power 
description, there's like 

388
00:21:52,400 --> 00:21:55,600
cinematic scenes. 
They try to make this game very 

389
00:21:55,600 --> 00:21:59,000
cinematic. 
This is a dense game. 

390
00:21:59,800 --> 00:22:05,800
There is dialogue, there is 
yeah, like there's a lot there's

391
00:22:05,800 --> 00:22:08,700
a lot more going on here that I 
thought at first. 

392
00:22:08,700 --> 00:22:11,500
Yeah, I don't remember any of 
the voice acting any of these 

393
00:22:11,500 --> 00:22:13,800
cutscenes. 
I mean, we can call them Cut 

394
00:22:13,800 --> 00:22:16,200
scenes because they are fully 
voice-acted. 

395
00:22:17,200 --> 00:22:19,800
Yeah, this is a fully scripted 
game. 

396
00:22:20,500 --> 00:22:23,900
You are working together with 
your on like the radio with your

397
00:22:23,900 --> 00:22:28,800
team meeting up with them 
stealing stuff and giving it to 

398
00:22:28,800 --> 00:22:30,800
them on sight. 
Yep. 

399
00:22:31,200 --> 00:22:33,200
Splitting up getting back 
together. 

400
00:22:33,200 --> 00:22:37,900
Yeah, it's cool. 
I'm kind of into it right. 

401
00:22:37,900 --> 00:22:40,300
I was I'm sitting there doing 
the first couple missions going 

402
00:22:40,300 --> 00:22:41,900
like oh man yeah they went for 
it. 

403
00:22:41,900 --> 00:22:43,600
This is yeah. 
I mean even though it's not 

404
00:22:43,600 --> 00:22:46,600
perfect this is sweet. 
Owen controls like crap. 

405
00:22:47,000 --> 00:22:51,100
Garbage dude. 
Okay, so so on the previous 

406
00:22:51,600 --> 00:22:55,200
level of if you have heard us, 
talk about Wayne Gretzky's 3D 

407
00:22:55,200 --> 00:22:59,100
hockey and 3D hockey, 98, we 
talked about the controls and 

408
00:22:59,100 --> 00:23:03,500
changing controls and making it 
to how you want to play the game

409
00:23:03,500 --> 00:23:06,000
and stuff. 
And with this, I didn't mess 

410
00:23:06,000 --> 00:23:08,000
around with changing controls. 
I actually don't even know if 

411
00:23:08,000 --> 00:23:13,700
you can, but I don't, I don't, I
can't wrap my head around some 

412
00:23:13,700 --> 00:23:16,000
of the decisions they made with 
these buttons, I just do not 

413
00:23:16,000 --> 00:23:18,000
understand. 
What they mean? 

414
00:23:18,000 --> 00:23:24,600
Yeah down down see brings up a 
secondary. 

415
00:23:24,600 --> 00:23:28,900
I like an item wheel. 
Yeah which once I got used to it

416
00:23:28,900 --> 00:23:31,800
made sense because it's right 
there it's right next to the A 

417
00:23:31,800 --> 00:23:35,900
and B buttons. 
I was like okay that's fine, you

418
00:23:35,900 --> 00:23:38,100
know and then you just keep 
pressing it to scroll through 

419
00:23:38,100 --> 00:23:45,900
stuff but it has this very 
Ocarina of Time. 

420
00:23:45,900 --> 00:23:48,200
Majora's Mask thing. 
Well, my job more and Majora's 

421
00:23:48,200 --> 00:23:51,400
Mask thing where, like, you walk
up to someone and they're like, 

422
00:23:51,400 --> 00:23:54,300
but the thing that you want to 
put on to see and then give it 

423
00:23:54,300 --> 00:23:57,000
to them with see kind of thing 
to it. 

424
00:23:57,000 --> 00:24:02,800
Yeah, your Ethan Hunt doesn't 
just give them the key card or 

425
00:24:02,800 --> 00:24:05,400
whatever, right? 
And just go up to the door at 

426
00:24:05,400 --> 00:24:07,500
least some of the doors. 
You can't just go up to some of 

427
00:24:07,500 --> 00:24:10,600
the doors and just open it 
because you have the key card 

428
00:24:10,700 --> 00:24:13,500
right to select the key card. 
But while you're standing in 

429
00:24:13,500 --> 00:24:16,000
front of that door, Well, if 
you're standing in front of the 

430
00:24:16,000 --> 00:24:19,100
door, maybe off to the side you 
might need and and Ethan will 

431
00:24:19,100 --> 00:24:20,100
say to himself. 
Hmm. 

432
00:24:20,300 --> 00:24:23,000
It seems like the key card 
doesn't work on the door. 

433
00:24:23,100 --> 00:24:25,400
Maybe I should use it on the 
door control panel. 

434
00:24:25,400 --> 00:24:30,000
Like, thanks. 
Ethan, maybe I'm standing five 

435
00:24:30,000 --> 00:24:33,600
feet too far to the right five 
feet. 

436
00:24:33,700 --> 00:24:35,900
It's like less than two 
sometimes. 

437
00:24:36,500 --> 00:24:38,300
Oh, my goodness. 
Ethan just put the card in the 

438
00:24:38,300 --> 00:24:39,700
door. 
Like, let's go. 

439
00:24:39,700 --> 00:24:42,500
Come on. 
I think part of the struggle for

440
00:24:42,500 --> 00:24:46,700
me is when it's third person II,
I prefer third-person action 

441
00:24:46,700 --> 00:24:47,900
games. 
I think we talked about this. 

442
00:24:47,900 --> 00:24:50,200
When we talk about Shadows of 
the Empire, like, I do like 

443
00:24:50,200 --> 00:24:52,800
seeing the character and the 
environment a little more. 

444
00:24:52,800 --> 00:24:56,200
So, I do like that, but there's 
a lot of tight spaces in this 

445
00:24:56,200 --> 00:24:59,100
game and the camera controls our
problem. 

446
00:24:59,400 --> 00:25:02,400
Yeah, you cannot. 
Are they a problem? 

447
00:25:02,400 --> 00:25:06,600
David because you can't see 
anything around you even though 

448
00:25:06,600 --> 00:25:10,200
it's third person, like, I don't
understand how you're supposed 

449
00:25:10,200 --> 00:25:12,900
to did you find the camera 
controls? 

450
00:25:14,000 --> 00:25:17,100
I mean I sort of did there on 
the plus pad. 

451
00:25:17,600 --> 00:25:20,300
Yeah. 
But you have to reach over with 

452
00:25:20,300 --> 00:25:23,200
the other hand to mess with the 
camera. 

453
00:25:23,900 --> 00:25:26,500
Yeah. 
It's not a good decision. 

454
00:25:26,600 --> 00:25:29,200
No, it's a terrible decision. 
Why wouldn't it just me? 

455
00:25:29,700 --> 00:25:31,600
I don't know. 
I mean I guess I understand why 

456
00:25:31,600 --> 00:25:34,600
I said is, you know, it's Z or 
Zed whatever you want to call 

457
00:25:34,600 --> 00:25:36,500
it. 
This is what is the control that

458
00:25:36,500 --> 00:25:38,200
time? 
Okay, I said ZX Spectrum 

459
00:25:38,200 --> 00:25:39,100
earlier. 
It's cool. 

460
00:25:39,100 --> 00:25:42,900
Yeah, I don't know. 
I'm north of the Border yourself

461
00:25:42,900 --> 00:25:46,100
of the Border It is what it is. 
It's unfortunate. 

462
00:25:46,100 --> 00:25:47,900
You know, I'm down here, I 
guess. 

463
00:25:50,500 --> 00:25:52,400
Yeah. 
So it's the camera controls are 

464
00:25:52,400 --> 00:25:55,400
not only on the other side of 
the controller that you can't 

465
00:25:55,400 --> 00:25:59,000
use at any point that you're 
doing anything else, really? 

466
00:25:59,500 --> 00:26:02,000
But also, you can look around a 
corner. 

467
00:26:02,000 --> 00:26:04,700
Let's say it's a sort of like, 
you know, cheat the area, I 

468
00:26:04,700 --> 00:26:07,500
guess if you want, well the 
second you move the camera moves

469
00:26:07,500 --> 00:26:10,500
back behind you, right? 
And that was really cool, 

470
00:26:10,500 --> 00:26:12,100
though. 
It was like a nice little 

471
00:26:12,100 --> 00:26:15,700
built-in. 
You know, Peak Duck and Cover 

472
00:26:15,700 --> 00:26:16,600
mode almost. 
Yeah. 

473
00:26:16,600 --> 00:26:20,600
But so I appreciate using that 
I'm fine with using it but like,

474
00:26:20,600 --> 00:26:22,300
I know what I like just my 
camera. 

475
00:26:22,300 --> 00:26:23,400
Yes. 
What do you like? 

476
00:26:23,500 --> 00:26:27,900
I like this is a this is an 
improvement over GoldenEye. 

477
00:26:28,100 --> 00:26:30,600
Is I like that? 
When you do bring up the 

478
00:26:30,600 --> 00:26:34,000
Crosshair and you move it, it 
stays where you moved it. 

479
00:26:34,400 --> 00:26:37,400
It doesn't just yeah, doesn't 
pop back to the middle. 

480
00:26:37,800 --> 00:26:41,100
Mmm. 
That right is a great addition 

481
00:26:41,200 --> 00:26:45,000
when you're using a 64 joystick,
Yes, that's actually a really 

482
00:26:45,000 --> 00:26:46,300
good point. 
I never even thought of that, 

483
00:26:46,300 --> 00:26:48,700
that that is what it does and 
and it makes sense. 

484
00:26:48,700 --> 00:26:50,500
I mean that's what we would be 
used to now. 

485
00:26:50,500 --> 00:26:52,000
Right? 
So, that makes sense. 

486
00:26:53,100 --> 00:26:56,700
I found controlling the first 
person if you want to call it. 

487
00:26:56,700 --> 00:27:00,000
The first person aiming to be a 
little bit, you know, Tommy. 

488
00:27:00,000 --> 00:27:02,100
Yeah. 
But I didn't actually use it 

489
00:27:02,100 --> 00:27:03,800
that often. 
I would, I would find a guy down

490
00:27:03,800 --> 00:27:07,600
a hallway and they'd be shooting
at me and I would just press 

491
00:27:07,600 --> 00:27:09,600
shoot and then eventually two 
bullets would hit them and 

492
00:27:09,600 --> 00:27:12,500
they'd fall. 
And yeah, I use the first person

493
00:27:12,500 --> 00:27:16,200
mode to turn the Camera. 
Yeah, that was looking at away 

494
00:27:16,200 --> 00:27:19,000
and it was just being annoying. 
I would I would hit that and the

495
00:27:19,008 --> 00:27:23,000
cameras do that with around. 
So yeah, I didn't really use it 

496
00:27:23,000 --> 00:27:25,000
much for tactical reasons 
either. 

497
00:27:25,000 --> 00:27:27,100
Yeah, so there's a couple 
levels. 

498
00:27:27,100 --> 00:27:31,200
I think it is, the previously 
mentioned KGB, headquarters, 

499
00:27:32,000 --> 00:27:34,800
based on where you made it. 
It's just after that, they can 

500
00:27:34,800 --> 00:27:39,000
stabbing a great dinner party. 
You know, KGB headquarters, 

501
00:27:39,100 --> 00:27:41,700
exactly, right. 
Like you're just just another, 

502
00:27:41,900 --> 00:27:44,400
another guy at a dinner party. 
That's right. 

503
00:27:45,000 --> 00:27:50,100
When the ground starts light it 
on fire, there's a one point 

504
00:27:50,100 --> 00:27:55,200
where your you have a disguise 
of, I don't know, some general 

505
00:27:55,200 --> 00:27:58,100
or something like that. 
Yeah, it will we get it. 

506
00:27:58,100 --> 00:28:03,200
We get the Ambassador and and I 
don't know if it's if his name 

507
00:28:03,200 --> 00:28:09,100
is Ade or if he's the 
ambassador's aid but everyone 

508
00:28:09,100 --> 00:28:11,300
kept referring to like oh the 
Ambassador. 

509
00:28:11,300 --> 00:28:13,400
Every time I messed up the 
ambassador's the traitor. 

510
00:28:13,500 --> 00:28:18,000
And I was like, yes, I read 
ambassadors Aid, I don't maybe 

511
00:28:18,000 --> 00:28:20,600
my name is Aya day or some I 
guess. 

512
00:28:20,600 --> 00:28:22,400
I mean II know. 
That's the thing. 

513
00:28:22,400 --> 00:28:25,500
There's a lot going on. 
Like you said and this one - 

514
00:28:25,800 --> 00:28:29,000
it's a little bit convoluted but
at least it's interesting. 

515
00:28:29,100 --> 00:28:32,200
Yeah, kept appreciating the fact
that they went for it. 

516
00:28:32,400 --> 00:28:34,800
Yeah. 
Which total which made me feel a

517
00:28:34,800 --> 00:28:38,700
little bit better about the game
like, huh expected to go in and 

518
00:28:38,700 --> 00:28:39,800
sure. 
We're complain about the 

519
00:28:39,800 --> 00:28:42,400
controls which I think are legit
problem. 

520
00:28:43,600 --> 00:28:46,000
You know, depending on certain 
missions or certain areas and 

521
00:28:46,000 --> 00:28:48,200
stuff. 
That way he jumps is sort of 

522
00:28:48,200 --> 00:28:50,600
just like this little bunny hop 
that gets you nowhere. 

523
00:28:51,900 --> 00:28:54,300
There's one point in the game 
where you have to jump over 

524
00:28:54,800 --> 00:28:57,200
squares on an electrocuted 
floor. 

525
00:28:57,400 --> 00:29:00,400
Yeah, and I was just like, not 
fun. 

526
00:29:00,900 --> 00:29:06,700
Oh my God, it is not one at all.
So brutal, the first time I did 

527
00:29:06,700 --> 00:29:09,800
it, I ran past the enemies 
because the bullets actually 

528
00:29:09,800 --> 00:29:12,400
don't hurt you that much. 
And I was just basically just 

529
00:29:12,500 --> 00:29:14,700
hopping through just basic We 
playing it like a platform. 

530
00:29:14,700 --> 00:29:15,800
Okay, bye guys. 
Bye. 

531
00:29:15,800 --> 00:29:17,100
Okay, bye. 
And then, I made it to the end. 

532
00:29:17,100 --> 00:29:19,700
I press the button to sort of, I
guess opened, the door or 

533
00:29:19,708 --> 00:29:21,800
whatever it was come on. 
And then the lady that's helping

534
00:29:21,800 --> 00:29:24,600
you runs by and they just shoot 
her and they just have killer 

535
00:29:24,600 --> 00:29:25,300
right away. 
I'm sick. 

536
00:29:26,000 --> 00:29:28,000
So that was really fun. 
Yeah. 

537
00:29:28,000 --> 00:29:30,400
So we can pay me back. 
They went for it though because 

538
00:29:30,400 --> 00:29:33,800
in other games, potentially, or 
in other games that we may have 

539
00:29:33,800 --> 00:29:36,700
played the be like, oh, you beat
that part because you got to the

540
00:29:36,700 --> 00:29:39,800
end goal. 
You have to make sure that you 

541
00:29:39,800 --> 00:29:44,700
do everything in between. 
And so that those guys that pop 

542
00:29:44,700 --> 00:29:49,300
out, they were shooting at you, 
that's all RNG they could, it 

543
00:29:49,300 --> 00:29:54,400
could be an explosion, it is 
most likely going to be an 

544
00:29:54,400 --> 00:29:59,600
electrocution. 
And in addition to that, a guy 

545
00:29:59,600 --> 00:30:01,600
could come out the door. 
Yeah. 

546
00:30:01,600 --> 00:30:04,200
So it's not every time will that
happen. 

547
00:30:04,500 --> 00:30:05,700
Yeah. 
Which I thought was kind of 

548
00:30:05,700 --> 00:30:07,900
enjoy one of the times. 
Every time it happened to me 

549
00:30:07,900 --> 00:30:10,500
where I had like a guy at four 
of the Five Doors. 

550
00:30:11,200 --> 00:30:13,000
Yeah. 
Because I was tripping these 

551
00:30:13,000 --> 00:30:14,500
left and right? 
Yeah. 

552
00:30:14,500 --> 00:30:18,300
Oh and it's crazy because they 
can shoot you three times and 

553
00:30:18,300 --> 00:30:20,100
you would lose. 
I don't know. 

554
00:30:20,100 --> 00:30:22,500
Let's say an eighth of your 
health. 

555
00:30:22,900 --> 00:30:24,200
Hmm. 
And then you hit one 

556
00:30:24,200 --> 00:30:26,100
electrocuted Square on the 
ground. 

557
00:30:26,300 --> 00:30:27,800
Empty tomb. 
There goes a third of your 

558
00:30:27,800 --> 00:30:28,500
health. 
Dude. 

559
00:30:28,500 --> 00:30:32,100
It was like yeah, Italy. 
I would say, I would put it like

560
00:30:32,400 --> 00:30:35,400
we're pushing 28% here. 
All right. 

561
00:30:35,400 --> 00:30:38,300
It was a lot. 
It was it was, it was an 

562
00:30:38,300 --> 00:30:41,500
excessive amount of Health for 
each time you mess that up. 

563
00:30:41,700 --> 00:30:43,000
Meanwhile, this guy can't 
cheese. 

564
00:30:43,200 --> 00:30:47,700
No, listen to you. 
So, so that brings me to my 

565
00:30:47,700 --> 00:30:49,700
thing that was going to say 
about the KGB level, and then 

566
00:30:49,700 --> 00:30:52,700
this one as well. 
Same thing, I put the gun away 

567
00:30:53,000 --> 00:30:55,700
and I just ran right up to the 
guys and I started punching 

568
00:30:55,700 --> 00:30:56,900
them. 
Okay. 

569
00:30:57,500 --> 00:30:59,000
It's a good. 
It's a good move. 

570
00:30:59,200 --> 00:31:00,400
Yeah. 
Because they don't punch you 

571
00:31:00,400 --> 00:31:04,900
until you get close enough and 
the game again kind of goes for 

572
00:31:04,900 --> 00:31:07,000
I want to call it realism. 
I don't know if realisms all 

573
00:31:07,008 --> 00:31:09,000
right, way to say it but let's 
say you have a gun. 

574
00:31:09,200 --> 00:31:11,800
Yeah, you have a gun in your 
hand and you want to go punch 

575
00:31:11,800 --> 00:31:14,800
the guy because he's too close. 
You have to wait for him to put 

576
00:31:14,800 --> 00:31:18,000
it into his pocket or wherever 
is holster or whatever and then 

577
00:31:18,000 --> 00:31:21,000
punch at that point, you're now 
behind on the fight. 

578
00:31:21,000 --> 00:31:24,000
So I start from the beginning of
the level, I put the gun away, 

579
00:31:24,100 --> 00:31:27,600
the first thing I do, and I just
run Up to these guys and I just 

580
00:31:27,600 --> 00:31:33,300
punch them to or five, ah, / and
move on because they if they 

581
00:31:33,300 --> 00:31:36,000
have their guns out and you run 
up to them while they're 

582
00:31:36,000 --> 00:31:40,300
shooting at you and, you know, 
you ducking shucking and jiving 

583
00:31:40,300 --> 00:31:42,900
on them. 
It when you get up in their 

584
00:31:42,900 --> 00:31:46,600
face, they have to also put 
their gun away and so you can 

585
00:31:46,600 --> 00:31:48,200
just get, you know, set in on 
them. 

586
00:31:48,700 --> 00:31:51,600
Yeah. 
So so that KGB area is like, 

587
00:31:51,600 --> 00:31:54,300
this big Square. 
This is, I think, just after 

588
00:31:54,300 --> 00:31:57,900
that electrical Fleur Fleur. 
Just after it, it's a big square

589
00:31:57,900 --> 00:32:01,100
with one hallway in between. 
Yeah, it's like the it's one 

590
00:32:01,100 --> 00:32:04,500
that has like the hit an office 
with the cameras and stuff that 

591
00:32:04,500 --> 00:32:07,500
one. 
And then like suddenly guys with

592
00:32:07,900 --> 00:32:10,600
fire extinguishers or firing 
fire extinguishers at you, and 

593
00:32:10,600 --> 00:32:12,400
that's stronger than a bullet. 
I don't. 

594
00:32:12,400 --> 00:32:15,100
Right of course. 
Well, I mean, you know, that 

595
00:32:15,100 --> 00:32:17,400
that's Soviet fire extinguisher 
technology. 

596
00:32:17,400 --> 00:32:20,000
They were famous for. 
I mean, if anyone's going to 

597
00:32:20,000 --> 00:32:23,200
have a strong fire extinguisher 
right God, I mean, you know, 

598
00:32:23,200 --> 00:32:27,200
it's probably actually not what 
puts out fires Actually, just 

599
00:32:27,200 --> 00:32:30,000
snow from Siberia. 
Yeah, just shot out through a 

600
00:32:30,000 --> 00:32:32,200
cannon, but it doesn't, it 
doesn't put fires out. 

601
00:32:32,200 --> 00:32:35,000
It just kills you. 
Yeah, it's just really, really 

602
00:32:35,000 --> 00:32:36,600
cold. 
Yeah, that's pretty much it. 

603
00:32:36,600 --> 00:32:38,700
Yeah, it's basically really cold
snow. 

604
00:32:39,200 --> 00:32:42,000
That's it. 
But those guys kept coming, they

605
00:32:42,000 --> 00:32:45,200
keep populating until you finish
that mission. 

606
00:32:45,500 --> 00:32:48,000
I ran around with no gun. 
I picked up all their ammo. 

607
00:32:48,000 --> 00:32:51,200
So I had to poop ton of ammo for
the next level and I just kept 

608
00:32:51,200 --> 00:32:54,200
punching them all and I just 
cheese the level and it took a 

609
00:32:54,208 --> 00:32:57,900
little longer but I was like 
Papa papa and I never, this is 

610
00:32:57,900 --> 00:32:59,600
more fun. 
It's it is actually kind of fun 

611
00:32:59,600 --> 00:33:02,600
and I had enough Health that 
even though they shot me a 

612
00:33:02,600 --> 00:33:06,500
couple times, but never mind one
guy, but each they shot me. 

613
00:33:06,500 --> 00:33:08,000
I was actually fine and I got 
out of there. 

614
00:33:08,700 --> 00:33:09,800
Okay. 
All right. 

615
00:33:10,000 --> 00:33:12,400
So that's, that's how I choose 
that every once in a while. 

616
00:33:12,400 --> 00:33:15,100
But, I mean, it's fairly old 
games. 

617
00:33:15,100 --> 00:33:17,200
Got to do that. 
You gotta do it, right? 

618
00:33:17,200 --> 00:33:23,700
So you speaking of speedrunning,
like dude, I actually okay, so 

619
00:33:26,100 --> 00:33:31,500
We were I was recording earlier 
with, with my Zelda show and one

620
00:33:31,500 --> 00:33:35,400
of my guys I'm watching a Zelda 
show O chat of the wild where we

621
00:33:35,400 --> 00:33:38,900
review Zelda games, and Zelda 
likes we realize that. 

622
00:33:38,900 --> 00:33:41,500
Oh yeah, we could probably say 
that we are the number one 

623
00:33:41,500 --> 00:33:45,400
zelda-like podcast on the 
internet because I'm sure 

624
00:33:45,400 --> 00:33:49,100
there's there's a fight up for 
Zelda, but nobody else talks 

625
00:33:49,100 --> 00:33:51,000
about Zelda. 
Like so we're good there. 

626
00:33:51,400 --> 00:33:55,600
Yeah, I mentioned that I was 
playing through this game and 

627
00:33:56,600 --> 00:34:01,800
One of my host was like, oh, hey
because I tried to look up, hey,

628
00:34:01,800 --> 00:34:03,600
you know, what's the, what's the
speed run? 

629
00:34:03,600 --> 00:34:06,100
Like, you know, and it's an hour
long. 

630
00:34:07,200 --> 00:34:12,000
Okay. 
But there wasn't much activity 

631
00:34:12,699 --> 00:34:16,699
behind the game these days. 
And so, when he was like, yeah, 

632
00:34:16,800 --> 00:34:21,000
no, good citizen. 
Just ran it on hotfix like last 

633
00:34:21,000 --> 00:34:23,100
week, like, oh no way. 
Is it go? 

634
00:34:23,699 --> 00:34:27,000
Yeah. 
So I check that out and he's 

635
00:34:27,000 --> 00:34:31,199
apparently from our town, he's a
smash fighting game player, 

636
00:34:31,400 --> 00:34:34,800
okay? 
But he, he runs he used to run 

637
00:34:34,800 --> 00:34:37,500
Mission Impossible, 64 and has 
the record still. 

638
00:34:37,500 --> 00:34:42,300
So that's, yeah, I checked out 
some of that pretty wild. 

639
00:34:42,300 --> 00:34:45,800
You just a lot of running past 
stuff, but with the game, 

640
00:34:45,800 --> 00:34:50,400
controls the game controls suck.
That's, that's why it would be 

641
00:34:50,400 --> 00:34:53,199
so hard to do, right? 
And, and, and like you mentioned

642
00:34:53,199 --> 00:34:56,699
before, it's the again, this is 
A small game, these levels are 

643
00:34:56,699 --> 00:35:00,200
large or at least a decent of 
any time you go outside. 

644
00:35:00,300 --> 00:35:03,500
These levels are big yell, these
crates around. 

645
00:35:03,500 --> 00:35:07,700
There's a multiple buildings, 
you have to go in and out of we 

646
00:35:07,700 --> 00:35:10,900
we do, we did skip over the, 
what is it? 

647
00:35:10,900 --> 00:35:16,000
The nuclear waste dungeon seller
of the KGB headquarters. 

648
00:35:16,000 --> 00:35:20,300
Apparently, they keep a bunch of
toxic barrels under there that 

649
00:35:20,300 --> 00:35:22,200
we had with our way. 
So crates. 

650
00:35:22,200 --> 00:35:41,300
Right beside them as well. 
Yeah. 

651
00:35:41,400 --> 00:35:44,000
You know, that's naturally. 
OSHA friendly. 

652
00:35:44,000 --> 00:35:45,600
Yeah, I guess you do. 
I guess. 

653
00:35:46,400 --> 00:35:49,000
I mean, we don't have our own 
toxic basement. 

654
00:35:49,000 --> 00:35:50,100
Maybe that's what we would do as
well. 

655
00:35:50,100 --> 00:35:52,600
If we did maybe I don't know. 
Maybe there's one at the CIA. 

656
00:35:52,600 --> 00:35:54,400
Who knows? 
Yeah, we don't know. 

657
00:35:54,400 --> 00:35:56,100
All right, we don't know. 
I mean, at least I'm saying, I 

658
00:35:56,107 --> 00:35:58,900
don't know, I don't think if you
stay right, right, it could be 

659
00:35:58,900 --> 00:36:01,800
standard protocol for all for 
all, I know you could. 

660
00:36:02,000 --> 00:36:05,300
Really seem to know. 
So I won't ask cannot confirm or

661
00:36:05,308 --> 00:36:10,400
deny right necessarily but 
clearly deny also cannot confirm

662
00:36:10,400 --> 00:36:13,900
the David Rumsfeld. 
Yes. 

663
00:36:14,700 --> 00:36:18,500
Yeah. 
You mentioned that one hour time

664
00:36:18,500 --> 00:36:21,800
frame again because these levels
are so big because the controls 

665
00:36:22,000 --> 00:36:26,000
are really janky, a lot of the 
time, there's a lot of 

666
00:36:26,000 --> 00:36:29,700
repetition and so that actually 
do something I can speedrun or 

667
00:36:29,700 --> 00:36:31,800
honestly just to get through 
each level. 

668
00:36:31,900 --> 00:36:35,600
Ville goes back to one of the 
first things that you said when 

669
00:36:35,600 --> 00:36:40,100
we got into it is that renting 
this game is not really the best

670
00:36:40,100 --> 00:36:43,900
way to go about it at the time. 
But yeah, it takes repetition to

671
00:36:43,900 --> 00:36:46,400
know where to go and get 
yourself through the level 

672
00:36:46,400 --> 00:36:51,100
smoothly without being almost 
dead and without having a guard 

673
00:36:51,100 --> 00:36:54,500
catch you in without having to 
like, you know, be arrested or 

674
00:36:54,500 --> 00:36:58,100
whatever you want to call it. 
And like, I guess that's the 

675
00:36:58,100 --> 00:37:00,800
puzzle like element, right? 
I guess that's what that is. 

676
00:37:00,800 --> 00:37:02,800
It's kind of a man. 
Save game. 

677
00:37:03,500 --> 00:37:07,300
Um, they and you know, they tell
you where to go. 

678
00:37:07,400 --> 00:37:10,100
They tell you like the you have 
a minimap with dots on it, they 

679
00:37:10,100 --> 00:37:14,000
don't necessarily yell at you. 
Like, why haven't you gone here 

680
00:37:14,000 --> 00:37:16,000
yet? 
That's right. 

681
00:37:16,400 --> 00:37:20,700
You know, you run around the 
the, the one I was doing was 

682
00:37:20,700 --> 00:37:28,400
where we had to get, we had to 
change out of our ambassador 

683
00:37:28,400 --> 00:37:34,500
close into our general clothes. 
So we looked at general or 

684
00:37:34,500 --> 00:37:38,700
mauve? 
And and so yeah, that one, there

685
00:37:38,700 --> 00:37:42,900
was one thing I didn't find or I
hadn't picked up and it was on 

686
00:37:42,900 --> 00:37:47,000
the table in the room, where 
they were keeping our friend in 

687
00:37:47,000 --> 00:37:49,700
her cell initially. 
Yes, yes, okay. 

688
00:37:50,000 --> 00:37:55,800
So I did a lot of running around
the level Not knowing what I was

689
00:37:55,800 --> 00:37:57,800
doing. 
Just looking for stuff, but ya 

690
00:37:57,800 --> 00:38:00,600
know once and sometimes, you 
know, every once in awhile, the 

691
00:38:00,600 --> 00:38:03,900
little, you know, a little mini 
map Circle in the top, which I 

692
00:38:03,908 --> 00:38:07,200
guess is sort of like a radar 
every once while that helps you,

693
00:38:07,200 --> 00:38:10,100
you know, it says, like red is 
usually this green is usually 

694
00:38:10,100 --> 00:38:12,500
that not everything's on that 
but not. 

695
00:38:12,500 --> 00:38:13,700
Everything's on there. 
Exactly. 

696
00:38:13,700 --> 00:38:15,800
Like one of those things in that
exact level. 

697
00:38:15,900 --> 00:38:20,900
I think it's the I want to say 
it's the it's the face swapper 

698
00:38:20,900 --> 00:38:23,600
thing but I can. 
Oh yeah, because items just 

699
00:38:23,600 --> 00:38:28,300
like, in a closet it's like in a
but they don't tell you look for

700
00:38:28,300 --> 00:38:30,800
it in the closet. 
Yeah. 

701
00:38:31,000 --> 00:38:33,700
Which is okay. 
I guess it says, I put the face 

702
00:38:33,700 --> 00:38:37,400
Whopper in the hallway and I was
like, okay I'll look for that 

703
00:38:37,400 --> 00:38:38,800
hallway. 
Yeah. 

704
00:38:39,200 --> 00:38:41,900
And then everything's a hallway.
Yeah. 

705
00:38:41,900 --> 00:38:45,400
But then the next area was the 
hallway and I was like, wait, is

706
00:38:45,400 --> 00:38:47,500
the face Whopper in here? 
We already already. 

707
00:38:47,500 --> 00:38:49,500
Did that? 
I know I found it. 

708
00:38:49,600 --> 00:38:52,600
It was literally the first first
room that I walked in. 

709
00:38:54,500 --> 00:38:57,300
Like I found it, but I can do 
that. 

710
00:38:57,300 --> 00:39:00,100
I'll die Ronnie died and the 
dudes face. 

711
00:39:00,300 --> 00:39:02,500
Yeah. 
And then I'll die and then I'll 

712
00:39:02,500 --> 00:39:04,500
be like, okay well now we know 
where that is, right? 

713
00:39:04,500 --> 00:39:07,600
I'll do two more things and then
I'll die and then I'll go and do

714
00:39:07,600 --> 00:39:10,000
the next. 
So I guess in that way. 

715
00:39:10,300 --> 00:39:11,500
Yeah. 
And you know what? 

716
00:39:11,500 --> 00:39:16,700
And it's a pretty some some of 
those levels are small enough 

717
00:39:16,700 --> 00:39:18,900
that you can remember where 
everything Thing as and where to

718
00:39:18,900 --> 00:39:21,300
go, even if you'd like, don't 
write it down or anything like 

719
00:39:21,300 --> 00:39:24,800
that, right? 
But some of the larger levels 

720
00:39:25,200 --> 00:39:27,600
than it just gets tedious 
because now you are. 

721
00:39:27,600 --> 00:39:31,300
Like I got to I think the fifth 
or sixth one again you're 

722
00:39:31,300 --> 00:39:34,600
outside again in Russia and it's
snowing just like the first 

723
00:39:34,600 --> 00:39:37,400
level and sure I'll even the 
first level itself on a single 

724
00:39:37,400 --> 00:39:40,500
one of the more for. 
Did you did you do the the wire 

725
00:39:40,500 --> 00:39:43,000
Foo stuff I did? 
I got into this. 

726
00:39:43,500 --> 00:39:46,300
Oh my God, I'm so jealous. 
Okay, tell me, tell me 

727
00:39:46,300 --> 00:39:50,000
everything, tell me everything. 
Because it because I died right 

728
00:39:50,000 --> 00:39:52,200
before? 
I think it's you get to an 

729
00:39:52,200 --> 00:39:56,200
interrogation scene and you use 
the gum to like blow up the 

730
00:39:56,200 --> 00:39:57,500
entire gas. 
And then you have to say that's 

731
00:39:57,500 --> 00:40:00,400
actually a very long level 
because you have to, you have to

732
00:40:00,408 --> 00:40:02,500
escape through the whole station
and whatever. 

733
00:40:02,500 --> 00:40:04,300
And that one's that was actually
one of the tougher ones. 

734
00:40:04,300 --> 00:40:06,800
It took a little while. 
I actually really enjoyed that 

735
00:40:06,800 --> 00:40:11,100
one because there's a lot of 
different stuff that you had to 

736
00:40:11,100 --> 00:40:12,000
do. 
Like you have to spray the 

737
00:40:12,000 --> 00:40:15,000
cameras and things like that 
which is kind of in. 

738
00:40:15,000 --> 00:40:17,900
I like stuff like that. 
And lots of cool stuff of course

739
00:40:18,200 --> 00:40:21,200
I love how you pick it up and he
sprays it and it's blue and he's

740
00:40:21,200 --> 00:40:23,200
like blue. 
My favorite color or something 

741
00:40:23,200 --> 00:40:27,000
like that. 
Oh button with a touch of blue 

742
00:40:28,000 --> 00:40:29,900
and it's like a voice over 2 
which is funny. 

743
00:40:29,900 --> 00:40:32,500
It's not written text. 
You just says of a touch of 

744
00:40:32,500 --> 00:40:34,200
blue. 
It's great. 

745
00:40:34,900 --> 00:40:36,700
Okay. 
Yeah, so I get you get to that. 

746
00:40:36,700 --> 00:40:39,300
I think it's either the next 
stage or two stages after that. 

747
00:40:39,600 --> 00:40:47,300
Okay, you're not too far and 
Thankfully, the controls aren't 

748
00:40:47,300 --> 00:40:50,700
as much of a struggle as they 
are when you're playing the 

749
00:40:50,700 --> 00:40:53,700
other parts of the game. 
Okay guys, is it kind of like a 

750
00:40:53,700 --> 00:40:57,200
quick Time Event setup like 
you're moving into position or 

751
00:40:57,200 --> 00:41:00,400
you're just dodging you're 
pretty much just dodging. 

752
00:41:00,500 --> 00:41:02,900
Okay, lasers that are kind of 
coming across you, okay? 

753
00:41:02,900 --> 00:41:05,500
So there's no, there's no button
prompts to kind of say like, you

754
00:41:05,500 --> 00:41:06,800
need to go this way. 
You need to go that way. 

755
00:41:06,800 --> 00:41:09,600
Then you just have to sort of, 
go down, up down, like, it's, 

756
00:41:09,600 --> 00:41:13,800
you're sort of just rappelling 
up and down, kind of idea and 

757
00:41:13,800 --> 00:41:17,000
you just make yourself. 
You go down to the bottom and 

758
00:41:17,000 --> 00:41:19,500
you get to the, the computer, 
like he does in the movie. 

759
00:41:19,700 --> 00:41:22,700
It's almost played out the exact
same way, except there's no 

760
00:41:22,700 --> 00:41:26,700
sweat physics in this game so he
right have to drop this wet but 

761
00:41:26,700 --> 00:41:29,900
other than that, it's it's it's 
pretty good. 

762
00:41:29,900 --> 00:41:35,200
They did a good job honestly. 
Yeah, funny, that that they made

763
00:41:35,200 --> 00:41:40,100
to Blockbusters 64 titles out of
these action movies, that had 

764
00:41:40,100 --> 00:41:41,500
come out. 
Two years prior. 

765
00:41:42,000 --> 00:41:44,000
Yes. 
Yes, exactly. 

766
00:41:44,500 --> 00:41:47,900
And, you know, I think we talked
about about this when we're 

767
00:41:47,900 --> 00:41:51,800
having an idea of extremely 
similar to, yeah, we're the idea

768
00:41:51,800 --> 00:41:54,400
of doing this game and I go, 
this is this is great, it will 

769
00:41:54,400 --> 00:41:57,300
get the golden, I will get 
there, you know, it's obviously 

770
00:41:57,300 --> 00:41:59,500
going to be a big one and we'll 
find our way there. 

771
00:41:59,500 --> 00:42:03,700
But doing a different type of 
action game that I only remember

772
00:42:03,700 --> 00:42:07,000
renting a couple times and 
probably not even making it as 

773
00:42:07,000 --> 00:42:08,900
far as I did this past couple 
weeks. 

774
00:42:08,900 --> 00:42:13,200
Yeah. 
I had a honestly and way higher 

775
00:42:13,200 --> 00:42:14,400
on this game than I thought it 
was. 

776
00:42:14,600 --> 00:42:16,600
V /. 
I know and what elderly? 

777
00:42:16,900 --> 00:42:20,900
Yeah, I thought I was going to 
just be and yes, again, we've 

778
00:42:20,900 --> 00:42:23,200
talked about it already at, 
there's some struggles with it. 

779
00:42:23,900 --> 00:42:27,400
Other than that, I am actually 
way more impressive this game 

780
00:42:27,400 --> 00:42:33,300
than I thought, I would be, oh, 
I was, I was super surprised at 

781
00:42:33,300 --> 00:42:35,500
how much I enjoyed an ocean 
game. 

782
00:42:38,500 --> 00:42:43,200
I maybe maybe just I gave it 
knowing going in knowing that it

783
00:42:43,200 --> 00:42:47,400
was one. 
And not immediately seeing maybe

784
00:42:47,400 --> 00:42:50,400
if I had, like, turn the game on
and see never been like, ah, you

785
00:42:50,400 --> 00:42:54,700
assholes but, but, but I saw it 
like before I even got into the 

786
00:42:54,700 --> 00:42:57,400
game. 
So but but yeah, like it's, 

787
00:42:58,600 --> 00:43:03,600
there's a lot going on. 
There's like the different 

788
00:43:03,600 --> 00:43:08,600
objectives and it scratches, 
this like Adventure game itch. 

789
00:43:09,000 --> 00:43:13,500
Do you know, like not in a 
point-and-click way but it's 

790
00:43:13,500 --> 00:43:17,500
still an Enter game in here as 
well as action. 

791
00:43:17,900 --> 00:43:22,400
And so yeah, it Nails some of 
the Spy craft stuff. 

792
00:43:22,800 --> 00:43:25,100
Yes, it Nails. 
Some of the action stuff to 

793
00:43:25,100 --> 00:43:27,600
there's there's fighting on top 
of trains later. 

794
00:43:28,000 --> 00:43:33,300
Yes, yes I did see that. 
Eventually you have to go back 

795
00:43:33,300 --> 00:43:36,900
and replay some of the levels. 
Again, I don't know. 

796
00:43:36,900 --> 00:43:41,300
I honestly I just think this 
game is, I'm impressed. 

797
00:43:41,300 --> 00:43:43,600
That it's so ambitious. 
I think that's the biggest 

798
00:43:43,600 --> 00:43:44,300
thing. 
Yeah. 

799
00:43:44,500 --> 00:43:49,000
Yeah, he kind of tell that it's 
a it was good that it was going 

800
00:43:49,000 --> 00:43:51,300
to be a PC game. 
Yeah, they had. 

801
00:43:51,300 --> 00:43:53,300
They had a grand announcement 
for this console. 

802
00:43:55,900 --> 00:43:59,500
Yeah, I'm very surprised. 
I was not expecting to walk away

803
00:43:59,500 --> 00:44:04,000
from this game and you know, 
hey, I did not get nearly far 

804
00:44:04,000 --> 00:44:08,800
enough into this game as is as I
should have but stuff too. 

805
00:44:08,900 --> 00:44:11,400
It's a tough game. 
I don't, I don't have a lot of 

806
00:44:11,400 --> 00:44:14,300
hate for it so you know, usually
when people get mad at you, 

807
00:44:14,500 --> 00:44:16,200
Like, well, you didn't play 
enough of it. 

808
00:44:16,200 --> 00:44:19,200
You how can you hate it? 
I try to play. 

809
00:44:19,300 --> 00:44:22,500
I try and beat games of. 
I'm going to talk about, I'm 

810
00:44:22,500 --> 00:44:25,800
like, you can't always do it but
yeah, yeah, I didn't quite get 

811
00:44:25,800 --> 00:44:27,000
there because it just takes a 
lot of. 

812
00:44:27,000 --> 00:44:28,900
It takes a lot of time. 
It takes a lot of time. 

813
00:44:28,900 --> 00:44:31,300
There's a lot of repetitiveness 
when you fail and everything. 

814
00:44:31,300 --> 00:44:34,700
So I just couldn't quite get 
there, but I actually, I think 

815
00:44:34,700 --> 00:44:36,300
I'm gonna actually finish this 
game. 

816
00:44:36,400 --> 00:44:38,500
All right, I think I'm going to 
go back, man. 

817
00:44:38,500 --> 00:44:42,500
I think if anyone's listening to
this right now, I'm going to, 

818
00:44:42,600 --> 00:44:47,800
I'm going to wrap this game up. 
Up and in level 11 or 12, 

819
00:44:47,800 --> 00:44:50,400
depending on when we record 
those episodes independent, when

820
00:44:50,400 --> 00:44:54,500
I can finish this, okay, I will 
discuss how this game ends and 

821
00:44:54,500 --> 00:44:57,500
how I thought it was from start 
to finish as opposed to, from 

822
00:44:57,500 --> 00:44:59,100
start to three-quarters of the 
way through. 

823
00:44:59,200 --> 00:45:01,700
Yeah, I will. 
I will put my word on that. 

824
00:45:01,700 --> 00:45:03,200
I will write. 
I will keep playing it. 

825
00:45:03,200 --> 00:45:06,500
Yeah, I look forward to it. 
I've enjoyed it that much, which

826
00:45:06,500 --> 00:45:10,200
is again such a surprise. 
It's weird. 

827
00:45:10,200 --> 00:45:13,900
It's really weird. 
It's yeah. 

828
00:45:13,900 --> 00:45:19,700
And they Kind of, I think after 
this, the the name ocean just 

829
00:45:19,700 --> 00:45:23,500
sort of went away. 
They got folded into info G. 

830
00:45:25,100 --> 00:45:29,700
Well actually, they got folded 
into Accolade. 

831
00:45:31,100 --> 00:45:37,700
Oh and then Accolade and ocean 
got folded into info G, which 

832
00:45:37,700 --> 00:45:42,500
eventually renamed to Atari 
Atari and sorry comes up again, 

833
00:45:42,800 --> 00:45:49,000
which they bought at re use the 
info G name for a while, then 

834
00:45:49,000 --> 00:45:53,900
decided, hey, we own Atari, we 
should use that name, and this 

835
00:45:53,900 --> 00:45:56,200
is a different attack. 
This is an entirely different 

836
00:45:56,200 --> 00:45:58,500
Atari than the one we talked 
about and Wayne Gretzky. 

837
00:45:58,600 --> 00:46:04,400
So This is Jack tramiel so Atari
and I don't think we're going to

838
00:46:04,400 --> 00:46:08,600
have an Atari published game on 
the 64 from Atari Corp. 

839
00:46:09,600 --> 00:46:12,800
Because ever thought of that 
they were doing the Jaguar at 

840
00:46:12,800 --> 00:46:17,500
this point and want and and 
driving that train into the 

841
00:46:17,500 --> 00:46:20,500
ground. 
Can you drive trains into 

842
00:46:20,500 --> 00:46:22,700
ground? 
I guess he found a way man. 

843
00:46:22,700 --> 00:46:24,900
Jack tramiel found a way. 
All right. 

844
00:46:24,900 --> 00:46:28,000
I don't know if you made the 
Jaguar then I guess you can 

845
00:46:28,800 --> 00:46:32,700
essentially You have enough 
ambition and yeah under where 

846
00:46:32,700 --> 00:46:35,900
there's a will there's a way you
know Revenge will drive you to 

847
00:46:35,900 --> 00:46:39,400
do crazy things including 
drivetrains into ground. 

848
00:46:40,900 --> 00:46:44,100
So different Ataris there's this
to Ataris floating around right 

849
00:46:44,100 --> 00:46:46,900
now, be careful, be careful with
their kids. 

850
00:46:47,100 --> 00:46:49,900
Yeah. 
She's just Choose Wisely and at 

851
00:46:49,900 --> 00:46:53,100
this era of video games and the 
during the 64 era, you have to 

852
00:46:53,100 --> 00:46:54,500
be careful. 
Oh yeah. 

853
00:46:54,500 --> 00:46:56,100
Well I almost played an Atari 
Corp game. 

854
00:46:57,000 --> 00:46:59,500
That was close. 
Oh thank God, Atari games. 

855
00:46:59,600 --> 00:47:00,900
Is here. 
Thank God. 

856
00:47:00,900 --> 00:47:03,100
I have remember 64 to tell me 
not to yes. 

857
00:47:06,500 --> 00:47:09,100
All right, so if anyone hasn't 
check this out as a chance to 

858
00:47:09,100 --> 00:47:12,000
check out Mission Impossible, I 
think we recommend it. 

859
00:47:12,000 --> 00:47:15,400
It's not going to be a perfect 
experience, but I think I've 

860
00:47:15,800 --> 00:47:17,900
honestly, I think after you get 
past that first level, which I 

861
00:47:17,908 --> 00:47:19,800
think is one of the weakest 
ones. 

862
00:47:20,000 --> 00:47:23,300
Well, one of the weakest ones, 
but it is very much tutorial. 

863
00:47:23,300 --> 00:47:29,500
It really low-key short Bare 
Bones, you can fail it a lot. 

864
00:47:30,400 --> 00:47:32,500
I didn't understand that I was 
supposed to go. 

865
00:47:33,300 --> 00:47:37,000
Drop a mine on a boat at first. 
No me neither. 

866
00:47:37,000 --> 00:47:38,800
I got caught. 
Yeah, I got caught multiple 

867
00:47:38,800 --> 00:47:43,200
times doing that but it was, it 
was both a good and bad intro to

868
00:47:43,200 --> 00:47:44,900
the game. 
Because when I got to the next 

869
00:47:44,900 --> 00:47:49,800
area, I was like, oh my God, 
there's like eight sections in 

870
00:47:49,800 --> 00:47:52,100
this level. 
Yeah, yeah, but I think it, I 

871
00:47:52,100 --> 00:47:54,600
think it improves, I guess my 
point is that, I think it 

872
00:47:54,600 --> 00:47:57,300
improves after that first one. 
So, if it feels a little bit 

873
00:47:57,300 --> 00:48:01,000
slow, or it doesn't feel like 
you're kind of Kind of thing 

874
00:48:01,400 --> 00:48:04,400
play the first couple and go 
with it and and you know, if 

875
00:48:04,400 --> 00:48:06,500
it's like a cup of tea, so your 
cup of tea, that's totally fine 

876
00:48:06,500 --> 00:48:08,700
obviously. 
So but I think we were both 

877
00:48:08,700 --> 00:48:15,200
impressed and and are happy that
we were able to get to the Mi 

878
00:48:15,200 --> 00:48:26,600
64. 
Question of the day. 

879
00:48:28,300 --> 00:48:34,200
Question of the day. 
Alright amazing intro to the 

880
00:48:34,200 --> 00:48:36,400
answers for the nerd. 
Question of the day, we are now 

881
00:48:36,400 --> 00:48:39,000
going to have that as a bumper 
every single time. 

882
00:48:40,400 --> 00:48:42,500
It's it's a guarantee. 
It's just gonna happen now, 

883
00:48:42,500 --> 00:48:43,900
okay? 
Some of the answers that you 

884
00:48:43,900 --> 00:48:48,800
guys gave us in social media. 
I love RoboCop, the old Robocop 

885
00:48:48,800 --> 00:48:50,600
game from NES. 
Okay? 

886
00:48:51,200 --> 00:48:53,500
Was pretty guy member. 
Be very difficult from what I 

887
00:48:53,500 --> 00:48:57,400
remember, one of my friends. 
His older brothers had it, I 

888
00:48:57,400 --> 00:49:02,100
played, I played a lot of 
RoboCop 2 over hook up to, which

889
00:49:02,100 --> 00:49:04,700
I don't know if it was good or 
if I just told myself it was 

890
00:49:04,700 --> 00:49:08,000
good because I had it and I 
played a lot but I remembered it

891
00:49:08,000 --> 00:49:09,500
being okay. 
Yeah. 

892
00:49:09,600 --> 00:49:14,300
Yeah, exactly alien isolation. 
Which is sort of loosely based 

893
00:49:14,300 --> 00:49:16,400
on the Alien movies and stuff 
that game, I don't know if you 

894
00:49:16,408 --> 00:49:18,700
play that game, it is, it is 
great. 

895
00:49:18,800 --> 00:49:23,200
I've watched the Team Four Star 
Krillin voice actor, play 

896
00:49:23,200 --> 00:49:25,300
through that game. 
Nice. 

897
00:49:26,400 --> 00:49:30,700
We have three here and one 
response here from Watcher 

898
00:49:30,700 --> 00:49:34,700
Joshua that says The Lion King 
on Super Nintendo. 

899
00:49:34,700 --> 00:49:36,600
Yeah. 
GoldenEye, which again will get 

900
00:49:36,600 --> 00:49:38,200
to okay. 
And then the first couple of 

901
00:49:38,200 --> 00:49:41,600
Spider-Man games that came out 
for PS2 and Xbox and GameCube 

902
00:49:41,600 --> 00:49:43,900
and stuff, which I think we're 
pretty solid. 

903
00:49:44,000 --> 00:49:48,300
Yeah, Spider-Man 2, people, 
people remember that one fondly,

904
00:49:48,300 --> 00:49:51,600
I recently been playing 
Spider-Man 2018 and it is 

905
00:49:51,600 --> 00:49:54,200
fantastic. 
Isn't it good man? 

906
00:49:55,000 --> 00:49:59,600
It is it is what it is, what you
think or what people think when 

907
00:49:59,600 --> 00:50:02,600
they think back on Arkham City, 
that's what this game is. 

908
00:50:02,700 --> 00:50:06,100
Arc of Arkham City, Arkansas 
City, Arkham Origins, those 

909
00:50:06,100 --> 00:50:10,400
games are great. 
But but this game is better, it 

910
00:50:10,400 --> 00:50:12,200
is. 
Oh yeah, oh yeah, it is better. 

911
00:50:12,300 --> 00:50:14,800
Yeah, it's my love. 
I love Arkham Asylum. 

912
00:50:14,800 --> 00:50:16,500
I it's one of my favorite games 
ever. 

913
00:50:16,600 --> 00:50:18,800
I actually think it's the best 
out of the series, because by 

914
00:50:18,800 --> 00:50:22,700
far because it being contained. 
I knows what it is. 

915
00:50:22,700 --> 00:50:23,700
Works better. 
Yeah, I know. 

916
00:50:23,700 --> 00:50:27,600
But I really Ali and I really 
enjoy flying around Gotham in 

917
00:50:27,600 --> 00:50:31,600
Arkham City and having fun but 
and it's cool just to get into 

918
00:50:31,600 --> 00:50:34,800
random fights and stuff but 
yeah, it's just not as good as 

919
00:50:34,800 --> 00:50:36,900
Arkham Asylum man. 
Yeah. 

920
00:50:37,000 --> 00:50:40,800
Yeah. 
The spider most recent 

921
00:50:40,800 --> 00:50:44,000
Spider-Man game is, I don't have
to play station anymore, but I 

922
00:50:44,000 --> 00:50:49,900
had a PS3 and for it is one of, 
if not, the only game that I 

923
00:50:49,900 --> 00:50:53,300
platinum's because I won't to do
everything in that game. 

924
00:50:53,500 --> 00:50:55,500
So, you basically, Have to play 
the whole game, do all the 

925
00:50:55,500 --> 00:50:58,600
add-ons, and collectibles em, 
you know that kind of bullshit 

926
00:50:58,600 --> 00:50:59,700
that comes along with those 
types of? 

927
00:50:59,700 --> 00:51:02,000
Yeah, I can't see myself doing 
that though. 

928
00:51:02,200 --> 00:51:03,500
Yeah. 
And then you have to play it 

929
00:51:03,500 --> 00:51:06,900
again on the harder difficulty, 
which doesn't give you any 

930
00:51:06,900 --> 00:51:11,100
spidey sense and all that when 
you're fighting very similar to 

931
00:51:11,107 --> 00:51:13,100
what the Batman games do, where 
there's no like you know, 

932
00:51:13,100 --> 00:51:15,100
indication that. 
So it does a lot of things like 

933
00:51:15,100 --> 00:51:18,300
that and you can only take a few
hits and that's it we just have 

934
00:51:18,300 --> 00:51:19,800
to go through the story. 
You don't have to collect 

935
00:51:19,800 --> 00:51:23,400
anything again but the fighting 
so fun swinging around they did 

936
00:51:23,400 --> 00:51:26,700
such a good job in In that. 
So many people have played that 

937
00:51:26,700 --> 00:51:27,700
game. 
Now, I'm just sort of, like 

938
00:51:27,700 --> 00:51:28,800
preaching to the choir, but it 
is. 

939
00:51:28,808 --> 00:51:33,000
Yeah, excellent game is. 
And I've only, I've only owned a

940
00:51:33,000 --> 00:51:39,800
Sony system fairly recently and 
so I have one Platinum with the 

941
00:51:39,800 --> 00:51:44,100
Astro Bot game 405. 
I want to try those games so 

942
00:51:44,100 --> 00:51:45,200
bad. 
So good. 

943
00:51:45,200 --> 00:51:47,900
There I heard, they're amazing. 
Such a Charming game. 

944
00:51:48,000 --> 00:51:51,100
I love it. 
I had to platinum it but then I 

945
00:51:51,100 --> 00:51:54,100
almost I am like one thing away 
from Platinum. 

946
00:51:54,500 --> 00:51:57,500
A different Insomniac game, 
which was the Ratchet and Clank 

947
00:51:57,500 --> 00:52:00,400
reboot. 
So, yeah, it's a recent one, 

948
00:52:00,700 --> 00:52:02,900
hmm? 
Yeah, something about Insomniac 

949
00:52:02,900 --> 00:52:04,400
Games, man. 
They're pretty pretty good. 

950
00:52:04,400 --> 00:52:05,600
I won't. 
This is my third one. 

951
00:52:05,600 --> 00:52:09,400
I played Sunset Overdrive. 
And yeah, a rational plan ahead.

952
00:52:09,900 --> 00:52:12,400
Yeah, Sunset Overdrive is now on
Game Pass, which is when I 

953
00:52:12,400 --> 00:52:14,400
played it just a year and a bit 
ago. 

954
00:52:14,500 --> 00:52:15,700
Yep. 
Is that me too? 

955
00:52:15,800 --> 00:52:19,700
And it is, that is a that is a 
video game, man. 

956
00:52:20,000 --> 00:52:23,300
Yeah, that is good. 
That is a video game. 

957
00:52:23,300 --> 00:52:26,800
Oh yeah. 
So exactly play play an 

958
00:52:26,800 --> 00:52:29,800
insomniac game wherever they 
wherever you find them is what 

959
00:52:29,800 --> 00:52:32,000
I'm saying. 
Exactly and look forward to our 

960
00:52:32,008 --> 00:52:34,000
next nerd, question of the day 
as well. 

961
00:52:34,700 --> 00:52:39,900
Well come up with something. 
So until that time patreon.com 

962
00:52:39,900 --> 00:52:44,400
slash remember 64 show you can 
help us choose what games are 

963
00:52:44,400 --> 00:52:45,900
going to be coming up forward as
well. 

964
00:52:45,900 --> 00:52:48,200
And we're going to try and find 
guests and get more discussion 

965
00:52:48,200 --> 00:52:51,200
going on with that. 
Also, I've been putting out many

966
00:52:51,200 --> 00:52:54,100
episodes in between because 
these episodes are 42. 

967
00:52:54,300 --> 00:52:56,800
Six weeks in between. 
I'm talking about all the other 

968
00:52:56,800 --> 00:53:00,400
games that I've been playing 
most recently, I was away for a 

969
00:53:00,400 --> 00:53:04,900
week at a cabin or Cottage or 
whatever you call it where 

970
00:53:04,900 --> 00:53:07,400
you're from, and I played a 
whole lot of Game Boy and Game 

971
00:53:07,400 --> 00:53:10,700
Boy Advance games, including 
something that was Pokemon 

972
00:53:10,700 --> 00:53:15,300
related, but is not one of the 
main line Pokemon games, so it 

973
00:53:15,300 --> 00:53:17,100
was Pokemon pinball and it's 
amazing. 

974
00:53:17,200 --> 00:53:19,900
Just so, you know, it is. 
So it is, it's amazing crew, 

975
00:53:19,900 --> 00:53:21,200
it's awesome. 
It's one of the best Pokemon 

976
00:53:21,200 --> 00:53:24,100
games fight me. 
It's one of the best-selling. 

977
00:53:24,200 --> 00:53:26,300
Game Boy games. 
It's so good. 

978
00:53:26,300 --> 00:53:28,200
It's excellent. 
It has a rumble Pak man. 

979
00:53:28,200 --> 00:53:31,500
It has a rumble. 
Pak come on on a Game Boy. 

980
00:53:31,900 --> 00:53:33,000
Light on. 
Get on board. 

981
00:53:33,000 --> 00:53:36,100
Yeah come on. 
Okay so those are out there as 

982
00:53:36,100 --> 00:53:39,700
well as long as a buck a month. 
That's all it is so we'll keep 

983
00:53:39,700 --> 00:53:41,400
expanding the show. 
Let us know what you think as 

984
00:53:41,400 --> 00:53:43,800
well whether it's whether your 
Patron or not, let us know what 

985
00:53:43,808 --> 00:53:46,000
you think of the show. 
If you want to add anything take

986
00:53:46,000 --> 00:53:49,700
anything away, change certain 
segments, anything like that, 

987
00:53:49,700 --> 00:53:52,500
we're always open for those 
Indians, you know whatever get 

988
00:53:52,500 --> 00:53:54,100
was Sir to you know a host or 
two. 

989
00:53:54,300 --> 00:53:55,700
Placement, you know, somewhere 
in there. 

990
00:53:56,200 --> 00:53:58,100
That's fun. 
This is fun, like at all, it's 

991
00:53:58,100 --> 00:53:58,700
all bad. 
We did. 

992
00:53:58,700 --> 00:54:00,200
It was fun while it lasted. 
You know what? 

993
00:54:00,200 --> 00:54:03,700
At least we got to do a mission,
that was not impossible. 

994
00:54:03,700 --> 00:54:06,600
It wasn't, it was possible. 
I didn't I played on possible 

995
00:54:06,600 --> 00:54:09,300
mode. 
It's a good game, everyone go 

996
00:54:09,300 --> 00:54:12,200
back and play. 
It suffer through some of the 

997
00:54:12,200 --> 00:54:14,700
controls and early stuff. 
After that mission Apostle is a 

998
00:54:14,700 --> 00:54:18,300
good N64 game. 
Also you can find us at remember

999
00:54:18,300 --> 00:54:22,600
64 show where all the cool kids 
are on Twitter, which Instagram 

1000
00:54:23,200 --> 00:54:25,100
& even Talk every once in a 
while. 

1001
00:54:25,100 --> 00:54:27,800
I decide to do some fun, stupid,
goofy stuff. 

1002
00:54:27,800 --> 00:54:31,500
So you can find that there. 
Do the 64 dance do the 64 dance 

1003
00:54:31,500 --> 00:54:33,100
to, I'll come up with a 64 
dance. 

1004
00:54:33,200 --> 00:54:34,600
There you go. 
We should do that for next time 

1005
00:54:35,300 --> 00:54:38,500
and if yeah, if you want to let 
us know about the about the 

1006
00:54:38,500 --> 00:54:40,400
show, you want to see what's 
coming up next when I give us a 

1007
00:54:40,408 --> 00:54:44,500
shout, all in social media, no 
problem or email us at remember 

1008
00:54:44,500 --> 00:54:48,300
64 show at gmail.com so easy to 
find their everything's kind of 

1009
00:54:48,300 --> 00:54:52,000
under the same name and until 
next time stay pixelated, my 

1010
00:54:52,000 --> 00:54:52,600
friends.
