The man you were looking at is Ethan honey.
He will be your quick man as usual for the situation.
Welcome to remember 64 where this week, we attempt The
Impossible. Welcome back to the show.
Everyone. My name is David Petraeus.
Hello? Hi.
I'm Luigi. Hi.
Hi everyone. Hi Amy.
We do for third. For the third time, we are doing
an episode together and for the second, I guess official time.
We are now co-hosts of this awesome podcast.
So, thanks everyone for taking this journey so far with us and
we're going to Play. Collect study discuss.
Everything that goes around the Nintendo 64 and it's awesome
game Library as well. This week Luigi, and I have
chosen to accept a mission before it self-destructs within
about the next 30 to 40 minutes or so hope now, hopefully,
hopefully, we'll be able to get out in time.
All right. What are we going to be talking
about and discussing Sir with Mission Impossible, 64 Mission,
Impossible, 64, the game that is, we'll get into it, but the
game that is very Loosely based on the movie.
That came just a couple years before.
Ethan Hunt is featured in it and I can't find any other nothing
that we got to probably. I tried to get this far into
this game as I could and oh boy. Yes.
Another thing we will have to discuss You're here that in just
a couple minutes. So this time we thought we
really wanted to do some do a couple things different.
Now, this shows going to evolve a little bit obviously already
has where now there's two of us doing it a couple new segments.
We don't have a guest at this time, but we will over the next
few episodes. If you are listening to these in
order, but I thought, you know, what Nintendo Power was such a
huge part of us growing up in 10 to power gamepro, all those
types of magazines. And, you know, I figured, let's
let's look through to see how a Nintendo Power talked about a
game like Mission Impossible. Yeah, I sometimes I have.
Okay, ideas and this one I just thought I would, I would keep
going on. So Nintendo Powers were always
like magical, like I never considered that.
I could actually have a subscription that just didn't
seem like a possibility for some reason.
So whenever like one of them came around and it was useful
for like whatever. Game we were playing.
They just seem like a magical item.
Get like, from any video game. Like, oh, you found the thing
and fall out the gives you more points.
Yeah. Or like, we were saying before
we hit record the, the map of the 2D levels that were just
stretched across the page and showed you all the secrets were
and all the Collectibles and stuff like that.
That is so invaluable. It's crazy.
How amazing that was that you
could get that and not even actually it's not even just a
description. Like it was a visual
Presentation, and you could follow along with it and its
just, oh man, that sounds intended power at its best.
Yeah, at its worst. Sometimes it was just just a PR
machine. So you know, it was your video
games. Yeah, that's really what it was.
And I pulled up the Nintendo Power for July of 1998 when this
game was out, okay? And they had a small little
section on it. The front of the cover was a WCW
game. I think it was the Stage of salt
1, which is, which is a cool game and we will get to
wrestling games for sure. But mission impossible, it was
kind of buried in the, in the pages.
It was down to page, 50. Something, I believe in issue,
1, 10 July said this was, this was like the month, the game
came out. Like, yes, that's why I was very
surprised. Yeah, basically, what they did
here, a Nintendo Power. 110 on page 52.
It looks like Yes, it's 52. That the good old 52 that page,
they say that they're going to give you some hints, but then
you'll see as I read this, they decided to not do that.
But the teaser at the front of the table of contents, said,
turn to page 52 for hints. So then here it is.
Well, till then kind of got in the way.
Yeah, yeah. Here it is.
It's here at last in fo G. Impossible places you in the
role of a super agent Ethan Hunt for twenty three stages.
Sounds like a lot of covert Intrigue this N64.
Thriller includes some of the action, feel that made GoldenEye
007 a hit interesting word in there.
I would say a lot with challenge, logic puzzles Feats
of skill and linking Cinema scenes.
Since so much of the game involves puzzle-solving, we felt
it was important to limit our coverage to key tips.
Okay. This issue of Nintendo Power
will self-destruct in 15 seconds.
Yeah, don't turn. Don't turn to the last page
quickly. Don't go to page 52.
Read that page. Last page 53, has the explosive
gum? Yeah, yeah, don't press it
together too much. Yeah.
So they definitely limited these tips that they teach.
They were going to talk about because basically all they did
was do the short description of all of the missions or at least
a handful of the missions. And then the objectives, which
in this game, if you haven't played it, all you need to do is
press start and you can read that yourself.
Ya go and there's like a small little screenshot beside each
one that doesn't really tell you much.
So for example the very first mission has Ethan Hunt looking
at a security guard, I think it is and It says, look for an
important person, not a guard using the face mask tool, that's
it. Okay?
That's all it tells you I mean it's something cool so it's they
describe each level or it's just words and a couple of square
screenshots on a couple pages and then they move on to the
next game. And that is because as we'll
find out each level is very large are large.
So a quick summary of each Area isn't really helpful.
No, there's there's one, there's one map for the KGB
headquarters. I'm not sure if you made it to
that one, but it's actually one of the smallest levels.
Yeah. And they all had fit, it all
short to the screen, but it has one of the no one can see this
as we record it. But that's it.
It's just basically a blue a blue print outline with just the
name of each room. And that's, it doesn't say where
you start doesn't say where the exit is, it just shows that and
that's it. So that's a little Nintendo
Power time. We're going to do versions of
that as the show goes on, but I thought it was a little funny
that yes, it was released this month and that was kind of a
limited coverage that gave it which is unfortunate.
You said that you check the the next issue too.
And just not know nothing there. August August had pretty much
the same thing with like a couple of extra like longer
tips. I just wanted to see what they
did the month of and that's that's all they had and it's
sold to rough it. It feel bad, I feel bad.
I feel bad for the for well, the Nintendo Power segment will only
be as good as Nintendo Power allows it to be.
So look forward to it. Next episode.
Exactly. Looking forward to the next
level. Exactly.
Okay, so, I just want to remind people that every once in a
while and social media put out something called the nerd
question of the day. I thought it was a fun way to
kind of get people involved and give us sort of a couple of
answers. I'm just going to tease that
right now. We're going to do a couple of
answers at the end of the show, so stay A tuned for some of
those. The question this time was what
was or what is the best game based on a movie somewhat
similar to what mission impossible?
Was we got a couple of fun answers there, there's tons of
answers. I didn't want to limit it to
just retro games or anything. I figured was just named
anything you know, because there's so many out there so I
thought we'd give that a shot. So stay tuned.
I have a couple of answers of that and before we get into the
game, one more thing, sir, as we always do, let's bust out the
history books. Time to go back to July of 1998,
I'm learning. Okay, July 2nd, Harry Potter and
the Chamber of Secrets, which is the second book in the series,
is officially published in the UK.
Okay? So are you Harry Potter guy?
Yeah, I've seen the movies. See, I have read the first book.
I have seen the first movie multiple times.
Yeah. And that's it.
Okay, yeah. Fine.
All right, whatever I have, I have a distinct feeling.
I would like these movies, my wife loves the books, she's read
the multiple times, she loves that, everybody's so, at some
point I want to, I she's seen all the Star Wars and
experienced. Everything Star Wars that I have
since we've been together in the last 15 years.
I think it's only fair that I experienced Harry.
Oh, it's well yeah. I think you kind of do do on
that one. Yeah it's been a little while.
Yeah probably probably time. Yeah.
Alright July Teenth 1998, The Mask of Zorro is released in
theaters that was a big deal. I saw that movie in theaters.
I think I saw, I think I saw it in theaters.
I might have been just old enough to be able to go.
I might have seen that twice. Yeah there's a heck of a movie,
it's super fun. Yeah.
Yeah that was a good. Yeah, that was pretty.
I like that movie. I remember really, really being
into that movie. So and finally July 24th.
Or 1998 Saving Private Ryan hits theaters.
Oh okay. So talk about different movies
but also, yeah, so huge movie. That is it that is a big deal
movie. Yeah, they yeah, they let that
one. Go on on TV once a year in my
country which is a big deal because at that who can't put
the too bad stuff on network television.
But yeah, you're like, it's important that opening half hour
that opening. Section of the movie, is some of
the best filmmaking for a movie like that.
So, I thought I'd had I had to mention it, because it is one of
the biggest movies of the last 25 years.
I would say a good movie, it's yeah, it's heavy stuff.
Yeah. It's heavy suffix as heart heart
heart, to sort of cover, when we're trying to have fun with
Mission Apostle video. I mean, yeah, there's a lot
going on that movie. It's good this but it's good.
Yeah, exactly. All right, sir, let's put away
the history books. A little Bit, let's talk about
the game itself. Good morning mr.
Hunt, it seems that your old friend Bethel, precocious gone
active. Again, we have information that
he is in possession of five nuclear detonators and that he's
found a buyer in a country, Rife with terrorist activity.
We do have a little more history books, I guess.
We'll keep the Wayback machine as we talked a little bit about
ocean software because I did not know they were involved in this
game until going to play. I sent you a message being like,
is my old Nemesis. I see you again, you have
returned. Yes, yes, the ocean software is
pretty. I don't want to call him
Infamous but, you know, kind of a license house.
They had a bunch of Studios that they would publish their games,
usually using their licenses or porting arcade games, which is
basically licensing an arcade game.
For Home console or ZX Spectrum or whatever, they originated in
England and the 80s. So you know what that means?
Oh, in the 80 know I don't. What does that mean?
Oh just lots of isometric games. Yeah, 80s, the 80s, British game
development. Lot of isometric game.
Right. Which when you sent me, oh I
didn't realize this was ocean. I was like, well, yeah, you know
honestly I A associate them with that to like automatically like,
regardless of when they established or whatever, when I
see that logo or hear that name or sit on a box art like, 100%.
That's what I'm thinking, too. Yep, you're not wrong.
So that also a little, a little opaque tough to tough.
The really parse what you're supposed to be doing a lot of
the time. Another thing I equate with
ocean games, this one a little bit like that but we'll get into
it. Yeah, I was surprised.
Just with, with some of this game.
But yeah, we could talk about a lot of the history of ocean.
But around this time they had just gotten acquired themselves
by info G. It was kind of like a who's kind
of like ocean soft but one step above them on the food chain and
so they kind of got guard them and step up.
Yeah. In the same way so but yeah, I
guess this was this was being developed for PC at the I missed
that part, interesting. Okay, I could see that.
I mean, I could I could look at even just look at some
screenshots or quick video of this and be like, oh, this feels
like a third person or if they turned it the first person,
let's say like I could I could see this being on a PC around
that time that it about fits the look and feel of it.
Yeah. Okay.
Yeah. Yeah.
It sounded like it was starting to sound pretty cool.
What they wanted to do with it. It but it just been stuck in
development hell for way too long.
And when info G came in, they put a new team on it.
Task them with getting it into a playable.
Shippable State, get it out the door and the platform was
changed as well, and there was a new Target platform, a new
Target platform was set the 64dd.
Yes. Alright, the first times, we're
talking about this, Peripheral I guess you could call it or
add-on or yeah, shouldn't drive like tower Tower.
Yeah yeah very Sega Tower piece. I mean it would have put games
on a floppy. Basically.
I was a disk drive but yeah, yeah.
So the 64dd was a way to expand. What the console could do.
I guess. Yeah, good larger games.
I could do more. Memory more memory basically is
what it was but it never came to pass no ever and they were
really banking on it. I think in this game it sounded
like there's some cool ideas, they wanted to have it so you
could face shift with anyone in the game as opposed to just
specific people or but that would have meant you'd have to
plan out every single scenario like Just the just the manpower
to to diagram. All of that out.
Let alone write all that code. Yeah, in a game that did not
have much space to begin with. It was like, yeah, maybe we can
attend a decently sized the game, you know, like it's not a
tiny game whatsoever and I'm very simple.
It is a very large is a much larger game than I thought it
was going to be me, too, me, too.
Yeah, absolutely. That's pretty much what I
remember. Yeah.
But yeah, based on that, it sounds like they're going.
For, you know, a Hitman Style game before Hitman if you almost
an immersive Sim. But these are, you know,
different levels sectioned off. But if they had, you know, put
this in one big area for the entire game and you could have
faced whopped with anyone like just thinking about it in those
terms that that would have been pretty cool.
But yeah. Absolutely.
It would have been. I'm especially at that time.
You like the possibilities are endless and that's Something
that it always felt like possibilities were endless, you
know, in the 90s and, and all this, but it never really was,
and let's because it wasn't possible.
So, ya know, like today, obviously, which is fair enough,
but if they were able to pull something like that off for
something like a like, the 64 would have been insane.
It would probably saying. Yeah.
Yeah, I mean, I think you can see the limitations of the
system and maybe what they were hoping for in someone like the
ground effects. Did you get to a point?
Where the smoke alarms were going off or look at there was a
fire going off. Yes, yeah.
It was like a fate yet. They'll get the place stuff in
the vents for there for a fake fire.
Mmm. And and when that, when that
scenario finally comes to pass the ground looks really awful
and it's because the 64 could do very detailed textures, but it
couldn't do many of them, and you had to like, stretch them
over vast. Distances because in order to
make it functional in anyway. Yeah.
And and so you can just see like the limitations of like well
that's going to have to look like that because we were hoping
for more power maybe or something along those lines.
Yeah yeah exactly because the basically if anyone hasn't
played I think it is the third level or stage whatever you want
to call it. Maybe I think it's the third
one. Maybe it's yeah.
Yeah you basically get these little devices that you put
around. In vents that are on the floor
as you are undercover as a server and then later on in the
level of those get activated, I guess off-site or just outside,
I don't want ya. Someone asked about this
activates them and it's like a fake fire.
So it gets all the firemen to come out whatever.
And, you know, and the game also has, this is again, the memory
problem and all that and everything want to do with the
game, like you're describing and like the game chugs along a
little bit here and there I think like Because there's a lot
going on is that the whole floor is moving and and that's
understandably hard to pull off. And there are a lot of NPCs
moving around and they are on paths and there are God, I hmm.
I did not get past that area so they didn't, that's tried so
hard. I tried so hard to get to, you
know, like as far into this game as I could, but the guards kept
just popping out of the corners and taking me out, there were so
many of them. There's so many in that spot.
Yeah, yeah. And I was I got to the point
where I got to the bathroom, but I died in the bathroom waiting
for or trying to meet up with the yeah.
I'm just glad I'm getting way ahead of the game but not us.
Right? It's fair enough.
But yeah, trying to wait up for my new disguise basically.
Yes, yes, exactly. Yeah.
So it's it's interesting because you wrote down here that it sort
of seems like They really want to pull off like if anyone wants
to think of something that was as more recent that's a big
great game. It feels like they were going
for hit man. That's yeah they were going for
which only came out a couple years later.
So yeah so they were just before that.
Yeah. So similar you know great minds
think alike kind of idea I guess like with these guys and went
from Hitman did but they just were limited and it's
unfortunately I think it's unfortunate.
It's just stuck with the PC but they need Zach.
Nice team. I mean because in programs of
the one that made the decision of, I don't know man cake.
Let's kick this out the door. So who knows why this this
heading? I-64 was made.
Yeah alright so all of this overall though the game actually
did not too bad it's sold just over 1.2 million copies
worldwide. Not amazing, not bad.
But you know he slap a mission impossible, name on it.
You look like cool sir. Of puzzle action.
E third-person thing. Yeah, I mean, it got me to rent
this game a few times and I was younger.
I know that that's how I experience that.
I never owned it and played, you know, for, for days and days and
days at a time, but I pick it up on a Friday night and I played
for the weekend, which I think this game is, it's better if you
don't this game and spent a lot of time with the because I get
the feeling that it's a lot cooler, when, you know, How to
all the little secret things you could possibly be doing?
I don't know, it's pretty straightforward.
They basically tell you where to go from point to point to point.
So yeah, yeah it. But you really have to I guess
we could just get into a how it all starts in a really.
Yeah. Yeah.
Essentially. I was so overall, I was actually
impressed with the presentation of this game even though it does
have some trouble, keeping up at points.
Like we were We just mentioned stuff like performance wise, but
as far as like it starts the game with like just like I said
with a Nintendo Power description, there's like
cinematic scenes. They try to make this game very
cinematic. This is a dense game.
There is dialogue, there is yeah, like there's a lot there's
a lot more going on here that I thought at first.
Yeah, I don't remember any of the voice acting any of these
cutscenes. I mean, we can call them Cut
scenes because they are fully voice-acted.
Yeah, this is a fully scripted game.
You are working together with your on like the radio with your
team meeting up with them stealing stuff and giving it to
them on sight. Yep.
Splitting up getting back together.
Yeah, it's cool. I'm kind of into it right.
I was I'm sitting there doing the first couple missions going
like oh man yeah they went for it.
This is yeah. I mean even though it's not
perfect this is sweet. Owen controls like crap.
Garbage dude. Okay, so so on the previous
level of if you have heard us, talk about Wayne Gretzky's 3D
hockey and 3D hockey, 98, we talked about the controls and
changing controls and making it to how you want to play the game
and stuff. And with this, I didn't mess
around with changing controls. I actually don't even know if
you can, but I don't, I don't, I can't wrap my head around some
of the decisions they made with these buttons, I just do not
understand. What they mean?
Yeah down down see brings up a secondary.
I like an item wheel. Yeah which once I got used to it
made sense because it's right there it's right next to the A
and B buttons. I was like okay that's fine, you
know and then you just keep pressing it to scroll through
stuff but it has this very Ocarina of Time.
Majora's Mask thing. Well, my job more and Majora's
Mask thing where, like, you walk up to someone and they're like,
but the thing that you want to put on to see and then give it
to them with see kind of thing to it.
Yeah, your Ethan Hunt doesn't just give them the key card or
whatever, right? And just go up to the door at
least some of the doors. You can't just go up to some of
the doors and just open it because you have the key card
right to select the key card. But while you're standing in
front of that door, Well, if you're standing in front of the
door, maybe off to the side you might need and and Ethan will
say to himself. Hmm.
It seems like the key card doesn't work on the door.
Maybe I should use it on the door control panel.
Like, thanks. Ethan, maybe I'm standing five
feet too far to the right five feet.
It's like less than two sometimes.
Oh, my goodness. Ethan just put the card in the
door. Like, let's go.
Come on. I think part of the struggle for
me is when it's third person II, I prefer third-person action
games. I think we talked about this.
When we talk about Shadows of the Empire, like, I do like
seeing the character and the environment a little more.
So, I do like that, but there's a lot of tight spaces in this
game and the camera controls our problem.
Yeah, you cannot. Are they a problem?
David because you can't see anything around you even though
it's third person, like, I don't understand how you're supposed
to did you find the camera controls?
I mean I sort of did there on the plus pad.
Yeah. But you have to reach over with
the other hand to mess with the camera.
Yeah. It's not a good decision.
No, it's a terrible decision. Why wouldn't it just me?
I don't know. I mean I guess I understand why
I said is, you know, it's Z or Zed whatever you want to call
it. This is what is the control that
time? Okay, I said ZX Spectrum
earlier. It's cool.
Yeah, I don't know. I'm north of the Border yourself
of the Border It is what it is. It's unfortunate.
You know, I'm down here, I guess.
Yeah. So it's the camera controls are
not only on the other side of the controller that you can't
use at any point that you're doing anything else, really?
But also, you can look around a corner.
Let's say it's a sort of like, you know, cheat the area, I
guess if you want, well the second you move the camera moves
back behind you, right? And that was really cool,
though. It was like a nice little
built-in. You know, Peak Duck and Cover
mode almost. Yeah.
But so I appreciate using that I'm fine with using it but like,
I know what I like just my camera.
Yes. What do you like?
I like this is a this is an improvement over GoldenEye.
Is I like that? When you do bring up the
Crosshair and you move it, it stays where you moved it.
It doesn't just yeah, doesn't pop back to the middle.
Mmm. That right is a great addition
when you're using a 64 joystick, Yes, that's actually a really
good point. I never even thought of that,
that that is what it does and and it makes sense.
I mean that's what we would be used to now.
Right? So, that makes sense.
I found controlling the first person if you want to call it.
The first person aiming to be a little bit, you know, Tommy.
Yeah. But I didn't actually use it
that often. I would, I would find a guy down
a hallway and they'd be shooting at me and I would just press
shoot and then eventually two bullets would hit them and
they'd fall. And yeah, I use the first person
mode to turn the Camera. Yeah, that was looking at away
and it was just being annoying. I would I would hit that and the
cameras do that with around. So yeah, I didn't really use it
much for tactical reasons either.
Yeah, so there's a couple levels.
I think it is, the previously mentioned KGB, headquarters,
based on where you made it. It's just after that, they can
stabbing a great dinner party. You know, KGB headquarters,
exactly, right. Like you're just just another,
another guy at a dinner party. That's right.
When the ground starts light it on fire, there's a one point
where your you have a disguise of, I don't know, some general
or something like that. Yeah, it will we get it.
We get the Ambassador and and I don't know if it's if his name
is Ade or if he's the ambassador's aid but everyone
kept referring to like oh the Ambassador.
Every time I messed up the ambassador's the traitor.
And I was like, yes, I read ambassadors Aid, I don't maybe
my name is Aya day or some I guess.
I mean II know. That's the thing.
There's a lot going on. Like you said and this one -
it's a little bit convoluted but at least it's interesting.
Yeah, kept appreciating the fact that they went for it.
Yeah. Which total which made me feel a
little bit better about the game like, huh expected to go in and
sure. We're complain about the
controls which I think are legit problem.
You know, depending on certain missions or certain areas and
stuff. That way he jumps is sort of
just like this little bunny hop that gets you nowhere.
There's one point in the game where you have to jump over
squares on an electrocuted floor.
Yeah, and I was just like, not fun.
Oh my God, it is not one at all. So brutal, the first time I did
it, I ran past the enemies because the bullets actually
don't hurt you that much. And I was just basically just
hopping through just basic We playing it like a platform.
Okay, bye guys. Bye.
Okay, bye. And then, I made it to the end.
I press the button to sort of, I guess opened, the door or
whatever it was come on. And then the lady that's helping
you runs by and they just shoot her and they just have killer
right away. I'm sick.
So that was really fun. Yeah.
So we can pay me back. They went for it though because
in other games, potentially, or in other games that we may have
played the be like, oh, you beat that part because you got to the
end goal. You have to make sure that you
do everything in between. And so that those guys that pop
out, they were shooting at you, that's all RNG they could, it
could be an explosion, it is most likely going to be an
electrocution. And in addition to that, a guy
could come out the door. Yeah.
So it's not every time will that happen.
Yeah. Which I thought was kind of
enjoy one of the times. Every time it happened to me
where I had like a guy at four of the Five Doors.
Yeah. Because I was tripping these
left and right? Yeah.
Oh and it's crazy because they can shoot you three times and
you would lose. I don't know.
Let's say an eighth of your health.
Hmm. And then you hit one
electrocuted Square on the ground.
Empty tomb. There goes a third of your
health. Dude.
It was like yeah, Italy. I would say, I would put it like
we're pushing 28% here. All right.
It was a lot. It was it was, it was an
excessive amount of Health for each time you mess that up.
Meanwhile, this guy can't cheese.
No, listen to you. So, so that brings me to my
thing that was going to say about the KGB level, and then
this one as well. Same thing, I put the gun away
and I just ran right up to the guys and I started punching
them. Okay.
It's a good. It's a good move.
Yeah. Because they don't punch you
until you get close enough and the game again kind of goes for
I want to call it realism. I don't know if realisms all
right, way to say it but let's say you have a gun.
Yeah, you have a gun in your hand and you want to go punch
the guy because he's too close. You have to wait for him to put
it into his pocket or wherever is holster or whatever and then
punch at that point, you're now behind on the fight.
So I start from the beginning of the level, I put the gun away,
the first thing I do, and I just run Up to these guys and I just
punch them to or five, ah, / and move on because they if they
have their guns out and you run up to them while they're
shooting at you and, you know, you ducking shucking and jiving
on them. It when you get up in their
face, they have to also put their gun away and so you can
just get, you know, set in on them.
Yeah. So so that KGB area is like,
this big Square. This is, I think, just after
that electrical Fleur Fleur. Just after it, it's a big square
with one hallway in between. Yeah, it's like the it's one
that has like the hit an office with the cameras and stuff that
one. And then like suddenly guys with
fire extinguishers or firing fire extinguishers at you, and
that's stronger than a bullet. I don't.
Right of course. Well, I mean, you know, that
that's Soviet fire extinguisher technology.
They were famous for. I mean, if anyone's going to
have a strong fire extinguisher right God, I mean, you know,
it's probably actually not what puts out fires Actually, just
snow from Siberia. Yeah, just shot out through a
cannon, but it doesn't, it doesn't put fires out.
It just kills you. Yeah, it's just really, really
cold. Yeah, that's pretty much it.
Yeah, it's basically really cold snow.
That's it. But those guys kept coming, they
keep populating until you finish that mission.
I ran around with no gun. I picked up all their ammo.
So I had to poop ton of ammo for the next level and I just kept
punching them all and I just cheese the level and it took a
little longer but I was like Papa papa and I never, this is
more fun. It's it is actually kind of fun
and I had enough Health that even though they shot me a
couple times, but never mind one guy, but each they shot me.
I was actually fine and I got out of there.
Okay. All right.
So that's, that's how I choose that every once in a while.
But, I mean, it's fairly old games.
Got to do that. You gotta do it, right?
So you speaking of speedrunning, like dude, I actually okay, so
We were I was recording earlier with, with my Zelda show and one
of my guys I'm watching a Zelda show O chat of the wild where we
review Zelda games, and Zelda likes we realize that.
Oh yeah, we could probably say that we are the number one
zelda-like podcast on the internet because I'm sure
there's there's a fight up for Zelda, but nobody else talks
about Zelda. Like so we're good there.
Yeah, I mentioned that I was playing through this game and
One of my host was like, oh, hey because I tried to look up, hey,
you know, what's the, what's the speed run?
Like, you know, and it's an hour long.
Okay. But there wasn't much activity
behind the game these days. And so, when he was like, yeah,
no, good citizen. Just ran it on hotfix like last
week, like, oh no way. Is it go?
Yeah. So I check that out and he's
apparently from our town, he's a smash fighting game player,
okay? But he, he runs he used to run
Mission Impossible, 64 and has the record still.
So that's, yeah, I checked out some of that pretty wild.
You just a lot of running past stuff, but with the game,
controls the game controls suck. That's, that's why it would be
so hard to do, right? And, and, and like you mentioned
before, it's the again, this is A small game, these levels are
large or at least a decent of any time you go outside.
These levels are big yell, these crates around.
There's a multiple buildings, you have to go in and out of we
we do, we did skip over the, what is it?
The nuclear waste dungeon seller of the KGB headquarters.
Apparently, they keep a bunch of toxic barrels under there that
we had with our way. So crates.
Right beside them as well. Yeah.
You know, that's naturally. OSHA friendly.
Yeah, I guess you do. I guess.
I mean, we don't have our own toxic basement.
Maybe that's what we would do as well.
If we did maybe I don't know. Maybe there's one at the CIA.
Who knows? Yeah, we don't know.
All right, we don't know. I mean, at least I'm saying, I
don't know, I don't think if you stay right, right, it could be
standard protocol for all for all, I know you could.
Really seem to know. So I won't ask cannot confirm or
deny right necessarily but clearly deny also cannot confirm
the David Rumsfeld. Yes.
Yeah. You mentioned that one hour time
frame again because these levels are so big because the controls
are really janky, a lot of the time, there's a lot of
repetition and so that actually do something I can speedrun or
honestly just to get through each level.
Ville goes back to one of the first things that you said when
we got into it is that renting this game is not really the best
way to go about it at the time. But yeah, it takes repetition to
know where to go and get yourself through the level
smoothly without being almost dead and without having a guard
catch you in without having to like, you know, be arrested or
whatever you want to call it. And like, I guess that's the
puzzle like element, right? I guess that's what that is.
It's kind of a man. Save game.
Um, they and you know, they tell you where to go.
They tell you like the you have a minimap with dots on it, they
don't necessarily yell at you. Like, why haven't you gone here
yet? That's right.
You know, you run around the the, the one I was doing was
where we had to get, we had to change out of our ambassador
close into our general clothes. So we looked at general or
mauve? And and so yeah, that one, there
was one thing I didn't find or I hadn't picked up and it was on
the table in the room, where they were keeping our friend in
her cell initially. Yes, yes, okay.
So I did a lot of running around the level Not knowing what I was
doing. Just looking for stuff, but ya
know once and sometimes, you know, every once in awhile, the
little, you know, a little mini map Circle in the top, which I
guess is sort of like a radar every once while that helps you,
you know, it says, like red is usually this green is usually
that not everything's on that but not.
Everything's on there. Exactly.
Like one of those things in that exact level.
I think it's the I want to say it's the it's the face swapper
thing but I can. Oh yeah, because items just
like, in a closet it's like in a but they don't tell you look for
it in the closet. Yeah.
Which is okay. I guess it says, I put the face
Whopper in the hallway and I was like, okay I'll look for that
hallway. Yeah.
And then everything's a hallway. Yeah.
But then the next area was the hallway and I was like, wait, is
the face Whopper in here? We already already.
Did that? I know I found it.
It was literally the first first room that I walked in.
Like I found it, but I can do that.
I'll die Ronnie died and the dudes face.
Yeah. And then I'll die and then I'll
be like, okay well now we know where that is, right?
I'll do two more things and then I'll die and then I'll go and do
the next. So I guess in that way.
Yeah. And you know what?
And it's a pretty some some of those levels are small enough
that you can remember where everything Thing as and where to
go, even if you'd like, don't write it down or anything like
that, right? But some of the larger levels
than it just gets tedious because now you are.
Like I got to I think the fifth or sixth one again you're
outside again in Russia and it's snowing just like the first
level and sure I'll even the first level itself on a single
one of the more for. Did you did you do the the wire
Foo stuff I did? I got into this.
Oh my God, I'm so jealous. Okay, tell me, tell me
everything, tell me everything. Because it because I died right
before? I think it's you get to an
interrogation scene and you use the gum to like blow up the
entire gas. And then you have to say that's
actually a very long level because you have to, you have to
escape through the whole station and whatever.
And that one's that was actually one of the tougher ones.
It took a little while. I actually really enjoyed that
one because there's a lot of different stuff that you had to
do. Like you have to spray the
cameras and things like that which is kind of in.
I like stuff like that. And lots of cool stuff of course
I love how you pick it up and he sprays it and it's blue and he's
like blue. My favorite color or something
like that. Oh button with a touch of blue
and it's like a voice over 2 which is funny.
It's not written text. You just says of a touch of
blue. It's great.
Okay. Yeah, so I get you get to that.
I think it's either the next stage or two stages after that.
Okay, you're not too far and Thankfully, the controls aren't
as much of a struggle as they are when you're playing the
other parts of the game. Okay guys, is it kind of like a
quick Time Event setup like you're moving into position or
you're just dodging you're pretty much just dodging.
Okay, lasers that are kind of coming across you, okay?
So there's no, there's no button prompts to kind of say like, you
need to go this way. You need to go that way.
Then you just have to sort of, go down, up down, like, it's,
you're sort of just rappelling up and down, kind of idea and
you just make yourself. You go down to the bottom and
you get to the, the computer, like he does in the movie.
It's almost played out the exact same way, except there's no
sweat physics in this game so he right have to drop this wet but
other than that, it's it's it's pretty good.
They did a good job honestly. Yeah, funny, that that they made
to Blockbusters 64 titles out of these action movies, that had
come out. Two years prior.
Yes. Yes, exactly.
And, you know, I think we talked about about this when we're
having an idea of extremely similar to, yeah, we're the idea
of doing this game and I go, this is this is great, it will
get the golden, I will get there, you know, it's obviously
going to be a big one and we'll find our way there.
But doing a different type of action game that I only remember
renting a couple times and probably not even making it as
far as I did this past couple weeks.
Yeah. I had a honestly and way higher
on this game than I thought it was.
V /. I know and what elderly?
Yeah, I thought I was going to just be and yes, again, we've
talked about it already at, there's some struggles with it.
Other than that, I am actually way more impressive this game
than I thought, I would be, oh, I was, I was super surprised at
how much I enjoyed an ocean game.
I maybe maybe just I gave it knowing going in knowing that it
was one. And not immediately seeing maybe
if I had, like, turn the game on and see never been like, ah, you
assholes but, but, but I saw it like before I even got into the
game. So but but yeah, like it's,
there's a lot going on. There's like the different
objectives and it scratches, this like Adventure game itch.
Do you know, like not in a point-and-click way but it's
still an Enter game in here as well as action.
And so yeah, it Nails some of the Spy craft stuff.
Yes, it Nails. Some of the action stuff to
there's there's fighting on top of trains later.
Yes, yes I did see that. Eventually you have to go back
and replay some of the levels. Again, I don't know.
I honestly I just think this game is, I'm impressed.
That it's so ambitious. I think that's the biggest
thing. Yeah.
Yeah, he kind of tell that it's a it was good that it was going
to be a PC game. Yeah, they had.
They had a grand announcement for this console.
Yeah, I'm very surprised. I was not expecting to walk away
from this game and you know, hey, I did not get nearly far
enough into this game as is as I should have but stuff too.
It's a tough game. I don't, I don't have a lot of
hate for it so you know, usually when people get mad at you,
Like, well, you didn't play enough of it.
You how can you hate it? I try to play.
I try and beat games of. I'm going to talk about, I'm
like, you can't always do it but yeah, yeah, I didn't quite get
there because it just takes a lot of.
It takes a lot of time. It takes a lot of time.
There's a lot of repetitiveness when you fail and everything.
So I just couldn't quite get there, but I actually, I think
I'm gonna actually finish this game.
All right, I think I'm going to go back, man.
I think if anyone's listening to this right now, I'm going to,
I'm going to wrap this game up. Up and in level 11 or 12,
depending on when we record those episodes independent, when
I can finish this, okay, I will discuss how this game ends and
how I thought it was from start to finish as opposed to, from
start to three-quarters of the way through.
Yeah, I will. I will put my word on that.
I will write. I will keep playing it.
Yeah, I look forward to it. I've enjoyed it that much, which
is again such a surprise. It's weird.
It's really weird. It's yeah.
And they Kind of, I think after this, the the name ocean just
sort of went away. They got folded into info G.
Well actually, they got folded into Accolade.
Oh and then Accolade and ocean got folded into info G, which
eventually renamed to Atari Atari and sorry comes up again,
which they bought at re use the info G name for a while, then
decided, hey, we own Atari, we should use that name, and this
is a different attack. This is an entirely different
Atari than the one we talked about and Wayne Gretzky.
So This is Jack tramiel so Atari and I don't think we're going to
have an Atari published game on the 64 from Atari Corp.
Because ever thought of that they were doing the Jaguar at
this point and want and and driving that train into the
ground. Can you drive trains into
ground? I guess he found a way man.
Jack tramiel found a way. All right.
I don't know if you made the Jaguar then I guess you can
essentially You have enough ambition and yeah under where
there's a will there's a way you know Revenge will drive you to
do crazy things including drivetrains into ground.
So different Ataris there's this to Ataris floating around right
now, be careful, be careful with their kids.
Yeah. She's just Choose Wisely and at
this era of video games and the during the 64 era, you have to
be careful. Oh yeah.
Well I almost played an Atari Corp game.
That was close. Oh thank God, Atari games.
Is here. Thank God.
I have remember 64 to tell me not to yes.
All right, so if anyone hasn't check this out as a chance to
check out Mission Impossible, I think we recommend it.
It's not going to be a perfect experience, but I think I've
honestly, I think after you get past that first level, which I
think is one of the weakest ones.
Well, one of the weakest ones, but it is very much tutorial.
It really low-key short Bare Bones, you can fail it a lot.
I didn't understand that I was supposed to go.
Drop a mine on a boat at first. No me neither.
I got caught. Yeah, I got caught multiple
times doing that but it was, it was both a good and bad intro to
the game. Because when I got to the next
area, I was like, oh my God, there's like eight sections in
this level. Yeah, yeah, but I think it, I
think it improves, I guess my point is that, I think it
improves after that first one. So, if it feels a little bit
slow, or it doesn't feel like you're kind of Kind of thing
play the first couple and go with it and and you know, if
it's like a cup of tea, so your cup of tea, that's totally fine
obviously. So but I think we were both
impressed and and are happy that we were able to get to the Mi
64. Question of the day.
Alright amazing intro to the
answers for the nerd. Question of the day, we are now
going to have that as a bumper every single time.
It's it's a guarantee. It's just gonna happen now,
okay? Some of the answers that you
guys gave us in social media. I love RoboCop, the old Robocop
game from NES. Okay?
Was pretty guy member. Be very difficult from what I
remember, one of my friends. His older brothers had it, I
played, I played a lot of RoboCop 2 over hook up to, which
I don't know if it was good or if I just told myself it was
good because I had it and I played a lot but I remembered it
being okay. Yeah.
Yeah, exactly alien isolation. Which is sort of loosely based
on the Alien movies and stuff that game, I don't know if you
play that game, it is, it is great.
I've watched the Team Four Star Krillin voice actor, play
through that game. Nice.
We have three here and one response here from Watcher
Joshua that says The Lion King on Super Nintendo.
Yeah. GoldenEye, which again will get
to okay. And then the first couple of
Spider-Man games that came out for PS2 and Xbox and GameCube
and stuff, which I think we're pretty solid.
Yeah, Spider-Man 2, people, people remember that one fondly,
I recently been playing Spider-Man 2018 and it is
fantastic. Isn't it good man?
It is it is what it is, what you think or what people think when
they think back on Arkham City, that's what this game is.
Arc of Arkham City, Arkansas City, Arkham Origins, those
games are great. But but this game is better, it
is. Oh yeah, oh yeah, it is better.
Yeah, it's my love. I love Arkham Asylum.
I it's one of my favorite games ever.
I actually think it's the best out of the series, because by
far because it being contained. I knows what it is.
Works better. Yeah, I know.
But I really Ali and I really enjoy flying around Gotham in
Arkham City and having fun but and it's cool just to get into
random fights and stuff but yeah, it's just not as good as
Arkham Asylum man. Yeah.
The spider most recent
Spider-Man game is, I don't have to play station anymore, but I
had a PS3 and for it is one of, if not, the only game that I
platinum's because I won't to do everything in that game.
So, you basically, Have to play the whole game, do all the
add-ons, and collectibles em, you know that kind of bullshit
that comes along with those types of?
Yeah, I can't see myself doing that though.
Yeah. And then you have to play it
again on the harder difficulty, which doesn't give you any
spidey sense and all that when you're fighting very similar to
what the Batman games do, where there's no like you know,
indication that. So it does a lot of things like
that and you can only take a few hits and that's it we just have
to go through the story. You don't have to collect
anything again but the fighting so fun swinging around they did
such a good job in In that. So many people have played that
game. Now, I'm just sort of, like
preaching to the choir, but it is.
Yeah, excellent game is. And I've only, I've only owned a
Sony system fairly recently and so I have one Platinum with the
Astro Bot game 405. I want to try those games so
bad. So good.
There I heard, they're amazing. Such a Charming game.
I love it. I had to platinum it but then I
almost I am like one thing away from Platinum.
A different Insomniac game, which was the Ratchet and Clank
reboot. So, yeah, it's a recent one,
hmm? Yeah, something about Insomniac
Games, man. They're pretty pretty good.
I won't. This is my third one.
I played Sunset Overdrive. And yeah, a rational plan ahead.
Yeah, Sunset Overdrive is now on Game Pass, which is when I
played it just a year and a bit ago.
Yep. Is that me too?
And it is, that is a that is a video game, man.
Yeah, that is good. That is a video game.
Oh yeah. So exactly play play an
insomniac game wherever they wherever you find them is what
I'm saying. Exactly and look forward to our
next nerd, question of the day as well.
Well come up with something. So until that time patreon.com
slash remember 64 show you can help us choose what games are
going to be coming up forward as well.
And we're going to try and find guests and get more discussion
going on with that. Also, I've been putting out many
episodes in between because these episodes are 42.
Six weeks in between. I'm talking about all the other
games that I've been playing most recently, I was away for a
week at a cabin or Cottage or whatever you call it where
you're from, and I played a whole lot of Game Boy and Game
Boy Advance games, including something that was Pokemon
related, but is not one of the main line Pokemon games, so it
was Pokemon pinball and it's amazing.
Just so, you know, it is. So it is, it's amazing crew,
it's awesome. It's one of the best Pokemon
games fight me. It's one of the best-selling.
Game Boy games. It's so good.
It's excellent. It has a rumble Pak man.
It has a rumble. Pak come on on a Game Boy.
Light on. Get on board.
Yeah come on. Okay so those are out there as
well as long as a buck a month. That's all it is so we'll keep
expanding the show. Let us know what you think as
well whether it's whether your Patron or not, let us know what
you think of the show. If you want to add anything take
anything away, change certain segments, anything like that,
we're always open for those Indians, you know whatever get
was Sir to you know a host or two.
Placement, you know, somewhere in there.
That's fun. This is fun, like at all, it's
all bad. We did.
It was fun while it lasted. You know what?
At least we got to do a mission, that was not impossible.
It wasn't, it was possible. I didn't I played on possible
mode. It's a good game, everyone go
back and play. It suffer through some of the
controls and early stuff. After that mission Apostle is a
good N64 game. Also you can find us at remember
64 show where all the cool kids are on Twitter, which Instagram
& even Talk every once in a while.
I decide to do some fun, stupid, goofy stuff.
So you can find that there. Do the 64 dance do the 64 dance
to, I'll come up with a 64 dance.
There you go. We should do that for next time
and if yeah, if you want to let us know about the about the
show, you want to see what's coming up next when I give us a
shout, all in social media, no problem or email us at remember
64 show at gmail.com so easy to find their everything's kind of
under the same name and until next time stay pixelated, my
friends.