1
00:00:00,200 --> 00:00:07,800
The only one for me is you happy
go? 

2
00:00:07,800 --> 00:00:11,300
Lucky world of Nintendo. 
Nintendo 64. 

3
00:00:15,800 --> 00:00:17,500
Welcome. 
To remember 64. 

4
00:00:17,500 --> 00:00:20,400
Where this week, a new 
Challenger is approaching. 

5
00:00:41,900 --> 00:00:43,300
Welcome back to the show 
everyone. 

6
00:00:43,300 --> 00:00:45,100
My name is David Petraeus. 
Hello. 

7
00:00:45,200 --> 00:00:46,600
I'll be your host for this 
adventure. 

8
00:00:46,600 --> 00:00:50,500
As I collect play study and 
discuss the classic console with

9
00:00:50,500 --> 00:00:54,500
you and fellow nerdy guest. 
This is the show you'll get a 

10
00:00:54,508 --> 00:00:58,400
short history and fun discussion
about Nintendo 64 games every 

11
00:00:58,400 --> 00:01:02,000
two weeks, Just a small bit of 
housekeeping. 

12
00:01:02,000 --> 00:01:04,300
Off the top, I want to let 
everybody know that I've 

13
00:01:04,300 --> 00:01:07,900
launched a patreon page. 
Yes, I've joined the Cool Kids 

14
00:01:07,900 --> 00:01:09,300
Club. 
I've launched a patreon. 

15
00:01:09,300 --> 00:01:11,200
There are a number of membership
levels. 

16
00:01:11,200 --> 00:01:16,600
You can be player 2 player 3 or 
player for just as low as $2 a 

17
00:01:16,607 --> 00:01:19,500
month, you can get a shout-out 
on the show and vote for a 

18
00:01:19,500 --> 00:01:24,900
future episode enter as player 3
and you'll get early access to 

19
00:01:24,900 --> 00:01:28,500
any of the episodes on the feed 
as well, and therefore, the mood

20
00:01:28,500 --> 00:01:32,200
for a party enter as player. 
For you, get everything I just 

21
00:01:32,200 --> 00:01:35,400
mentioned plus you get to be a 
guest on the show. 

22
00:01:36,200 --> 00:01:37,500
Now. 
Why a patreon? 

23
00:01:37,500 --> 00:01:41,200
Well as you may have heard in 
level 2 of this podcast, 

24
00:01:41,400 --> 00:01:43,400
collecting is an expensive 
hobby. 

25
00:01:43,600 --> 00:01:46,000
So for the most part, what I'm 
going to be using the money for 

26
00:01:46,000 --> 00:01:50,200
is just basically building my 
collection more games to play 

27
00:01:50,300 --> 00:01:53,700
more things to discuss, more 
guests, all of the go towards 

28
00:01:53,700 --> 00:01:57,800
that's Plus at the same time, 
it'll actually help me develop 

29
00:01:57,800 --> 00:02:00,100
the show a little bit more, get 
better audio quality. 

30
00:02:00,200 --> 00:02:02,100
Leti, get better programs, 
things like that. 

31
00:02:02,100 --> 00:02:04,700
So I can actually do more and 
make the show more entertaining,

32
00:02:04,700 --> 00:02:07,400
as well as I would like to 
actually do a lot of side 

33
00:02:07,400 --> 00:02:10,900
content as well for patrons, but
I will be building that slowly 

34
00:02:10,900 --> 00:02:13,200
as time goes on. 
How do you find it? 

35
00:02:13,200 --> 00:02:17,200
Great question. 
Patreon.com slash remember 64 

36
00:02:17,200 --> 00:02:21,500
show again, we have three tiers 
across their player 2 player 3 

37
00:02:21,500 --> 00:02:24,100
or player for you. 
Can check them all out there. 

38
00:02:24,100 --> 00:02:27,000
For as little as two dollars a 
month, you can be a part of the 

39
00:02:27,000 --> 00:02:29,900
show and help shape the 
direction that we go in as well.

40
00:02:30,300 --> 00:02:35,700
And patreon.com slash remember 
64 show a new segment starting 

41
00:02:35,700 --> 00:02:37,700
right here. 
With level 3 will be focused 

42
00:02:37,700 --> 00:02:39,900
around a nerd. 
Question of the day. 

43
00:02:39,900 --> 00:02:42,800
Of course, this one will be 
focused around Super Smash. 

44
00:02:42,900 --> 00:02:45,500
You're going to hear after the 
discussion about the game, your 

45
00:02:45,500 --> 00:02:48,900
answers for your go to Super 
Smash Brothers, fighters to stay

46
00:02:48,900 --> 00:02:51,600
tuned for that. 
Okay, let's head back to the 

47
00:02:51,600 --> 00:02:53,400
show and bust out the history 
books. 

48
00:02:53,400 --> 00:02:56,800
Everyone. 
It's time to go back to April 

49
00:02:56,800 --> 00:03:01,200
1999. 
On the 11th Shakespeare in Love 

50
00:03:01,200 --> 00:03:06,000
wins best film at the 99, baftas
for sports, and hockey fans out 

51
00:03:06,000 --> 00:03:09,700
there on April 18th. 
Wayne Gretzky, played his final 

52
00:03:09,700 --> 00:03:14,200
NHL game and I've been told 
currently this is an artist that

53
00:03:14,200 --> 00:03:15,800
all the kids are listening to 
these days. 

54
00:03:15,800 --> 00:03:19,800
But on April 9th, 99 little Nas 
X was born. 

55
00:03:20,600 --> 00:03:24,200
I couldn't tell you who that is,
but apparently, they're popular.

56
00:03:25,100 --> 00:03:30,700
Damn, I'm old and of course 
April 26 1999 in North America. 

57
00:03:30,700 --> 00:03:34,500
Super Smash Brothers was 
released for the Nintendo 64. 

58
00:03:40,300 --> 00:03:43,000
Goku young. 
But how did this wild mash-up 

59
00:03:43,000 --> 00:03:45,900
Style game? 
Come to be, excused the 

60
00:03:45,900 --> 00:03:49,900
pronunciation on some of these 
names but in 1997 and 98, 

61
00:03:49,900 --> 00:03:53,600
Kirby's, original Creator. 
Masahiro Sakurai could not 

62
00:03:53,600 --> 00:03:57,300
figure out why games like Mortal
Kombat were still so popular. 

63
00:03:57,700 --> 00:04:00,600
After all, they were so violent 
and there were so many of them 

64
00:04:00,600 --> 00:04:03,800
on the current in tendo Hardware
alone that it was flooding, the 

65
00:04:03,800 --> 00:04:07,300
fighting genre Market. 
He said he was always a fighting

66
00:04:07,300 --> 00:04:10,600
game fan but he was looking for 
something new and Fresh 

67
00:04:11,100 --> 00:04:14,100
originally the development team 
was working on what was called, 

68
00:04:14,200 --> 00:04:18,399
Dragon King, but fairly late in 
that Dev cycle sucker, I thought

69
00:04:18,399 --> 00:04:21,000
he'd pitch the idea of making 
the fighters Nintendo 

70
00:04:21,000 --> 00:04:23,000
characters. 
I mean, why not? 

71
00:04:23,000 --> 00:04:25,900
He thought we have such a 
powerful brand already, let's 

72
00:04:25,900 --> 00:04:28,800
utilize it but convincing the 
big end to make the move like 

73
00:04:28,800 --> 00:04:31,400
that could actually prove to be 
a pretty tough one. 

74
00:04:31,400 --> 00:04:34,500
Understandably. 
So without their knowledge, the 

75
00:04:34,500 --> 00:04:38,600
developers put in the characters
before they even showed any demo

76
00:04:38,600 --> 00:04:42,400
footage at all to the guys 
upstairs for approval featured, 

77
00:04:42,400 --> 00:04:46,400
right off the top in this demo 
were Mario Donkey Kong Samus and

78
00:04:46,400 --> 00:04:50,400
fox McCloud. 
What's their surprise? 

79
00:04:50,400 --> 00:04:53,200
And probably too many others now
that you hearing this, the game 

80
00:04:53,200 --> 00:04:55,800
was well received. 
It was given a big but also 

81
00:04:55,800 --> 00:04:59,200
cautious, thumbs up, the devs 
were now having to work within a

82
00:04:59,207 --> 00:05:02,000
smaller budget than others, 
compared to games that were 

83
00:05:02,000 --> 00:05:04,900
currently under development such
as the next Legend of Zelda 

84
00:05:04,900 --> 00:05:09,400
game, Super Smash launched with 
a decent selection of Fighters. 

85
00:05:09,400 --> 00:05:15,900
Mario, Luigi Kirby Donkey Kong, 
Samus Fox Pikachu link, Ness 

86
00:05:16,200 --> 00:05:20,600
Jigglypuff, Captain Falcon. 
And, of course, Yoshi some of 

87
00:05:20,600 --> 00:05:22,700
which needed to be unlocked 
while playing through the single

88
00:05:22,700 --> 00:05:24,300
player mode. 
And there were a number of 

89
00:05:24,300 --> 00:05:28,700
characters who almost made the 
cut such as King Dedede from the

90
00:05:28,800 --> 00:05:32,800
Kirby series and Mewtwo. 
And as some of you might already

91
00:05:32,800 --> 00:05:36,100
know, both have appeared in 
future, iterations of the game. 

92
00:05:37,400 --> 00:05:40,000
Despite the aforementioned 
smaller budget Super Smash 

93
00:05:40,000 --> 00:05:42,900
Brothers, ended up being one of 
the Nintendo 64's, a 

94
00:05:42,907 --> 00:05:47,100
best-selling games, it's sold 
just over five point, five 

95
00:05:47,100 --> 00:05:49,700
million copies worldwide during 
its lifetime. 

96
00:05:49,900 --> 00:05:53,700
Good for fifth place, in the 
console's, best selling list. 

97
00:05:54,700 --> 00:05:56,900
All right, in ten donors. 
Let's put the text books away. 

98
00:05:56,900 --> 00:05:59,900
It's time to chat about playing 
the game and our memories of it.

99
00:06:00,100 --> 00:06:17,300
It's not bad. 
Now, it is time to talk about 

100
00:06:17,300 --> 00:06:20,700
the game itself. 
Experience with play, Nets are 

101
00:06:20,700 --> 00:06:24,700
memory, The Nostalgia, 
everything about Super Smash 

102
00:06:24,700 --> 00:06:28,600
Brothers, the first game in the 
series, and I'm so happy that I 

103
00:06:28,608 --> 00:06:31,600
get to tie in my other podcast 
back in my day. 

104
00:06:31,800 --> 00:06:35,400
One of my other illustrious 
hosts that have been on the show

105
00:06:35,400 --> 00:06:38,200
for the last few years. 
Mr. Ian Walter thank you for 

106
00:06:38,200 --> 00:06:40,500
joining me. 
Hey, no problem. 

107
00:06:41,400 --> 00:06:44,600
Any excuse to talk games from 
back in my day? 

108
00:06:44,900 --> 00:06:46,800
Exactly. 
Like we've said, in back in my 

109
00:06:46,800 --> 00:06:50,100
day, we're always Gaiman and 
this is just means an excuse to 

110
00:06:50,100 --> 00:06:51,300
talk about that. 
Exactly. 

111
00:06:51,300 --> 00:06:54,700
So we are focusing on the 
Nintendo 64 version. 

112
00:06:54,700 --> 00:06:59,600
The inaugural, Super Smash 
Brothers from April of 1999, 

113
00:06:59,800 --> 00:07:03,900
just before we hit record, we 
realized Wow, this came out two 

114
00:07:03,900 --> 00:07:08,900
and a half years after this 
console was, you know, I guess 

115
00:07:08,900 --> 00:07:11,900
out on store shelves. 
I felt like we've been playing 

116
00:07:11,900 --> 00:07:14,900
this game forever. 
All right, so it's kind of 

117
00:07:14,900 --> 00:07:16,700
strange that it was a little bit
into it. 

118
00:07:16,707 --> 00:07:19,600
It felt like it was one of those
really early games but that's 

119
00:07:19,600 --> 00:07:21,800
what halfway through the life 
cycle the console which is, 

120
00:07:21,800 --> 00:07:25,000
which is kind of surprising. 
So I just want to jump off 

121
00:07:25,000 --> 00:07:28,800
before we get into the game 
itself because you're I wouldn't

122
00:07:28,800 --> 00:07:31,300
call yourself a new guest by any
means because we're co-host 

123
00:07:31,300 --> 00:07:35,000
another Gasps. 
But let's first down remember 

124
00:07:35,000 --> 00:07:36,600
65. 
Exactly. 

125
00:07:36,600 --> 00:07:40,100
First time I remember 64 but 
we've talked about the N64 

126
00:07:40,100 --> 00:07:45,000
dozens of times really. 
At this point, we have had games

127
00:07:45,400 --> 00:07:49,700
in our, in our discussion of our
favorite 90s games of all time 

128
00:07:50,000 --> 00:07:54,300
alot of N64 discussion. 
And that's what is your feeling,

129
00:07:54,300 --> 00:07:57,300
your Nostalgia, your thought, 
your experience with a Nintendo 

130
00:07:57,300 --> 00:07:59,300
64 before we get into the game 
itself. 

131
00:07:59,700 --> 00:08:04,500
Sure, 64 Or we've talked a lot 
about some of our favorite games

132
00:08:04,500 --> 00:08:08,300
on back of my day, you know 
GoldenEye 007 would have been 

133
00:08:08,600 --> 00:08:11,700
one of the biggest ones for me 
but also just you know, all the 

134
00:08:11,700 --> 00:08:15,700
Mario do the Mario library is 
spectacular and I would include 

135
00:08:15,900 --> 00:08:18,400
Super Smash Bros as part of the 
Mario library because yeah, 

136
00:08:18,400 --> 00:08:20,300
sure. 
No, it's rooted in all those 

137
00:08:20,300 --> 00:08:23,900
this characters that we love. 
But yeah, just N64. 

138
00:08:23,900 --> 00:08:28,900
It really elevated gaming from 
just like, oh cool. 

139
00:08:28,900 --> 00:08:31,600
Like I don't know. 
Like I enjoyed playing NES. 

140
00:08:31,700 --> 00:08:34,100
Spraying us, but and Sega 
Genesis. 

141
00:08:34,400 --> 00:08:37,799
But this kind of is, I probably 
were the obsession. 

142
00:08:38,200 --> 00:08:40,600
Maybe I was already obsessed 
with Sega Genesis, not gonna 

143
00:08:40,600 --> 00:08:43,400
lie, but this is kind of where, 
like, it really got real, 

144
00:08:43,400 --> 00:08:46,600
especially when you consider 
couch Co-op coming into it for 

145
00:08:46,600 --> 00:08:51,300
controllers, having friends over
on a weekend renting games and 

146
00:08:51,300 --> 00:08:53,900
really taking advantage of the 
multiplayer. 

147
00:08:53,900 --> 00:08:57,600
So like gaming was always fun 
play one or two players with the

148
00:08:57,600 --> 00:09:01,500
older systems now you can play 
for and I think N64 what it did.

149
00:09:01,600 --> 00:09:05,300
Best was leaned into. 
Yeah, we have great solo titles 

150
00:09:05,300 --> 00:09:08,100
like, you know, Legend of Zelda 
Ocarina of Time. 

151
00:09:08,500 --> 00:09:12,100
It's a classic but we also have 
a lot of titles that can be 

152
00:09:12,100 --> 00:09:14,700
enjoyed by four people on a 
shared screen. 

153
00:09:14,900 --> 00:09:18,700
And what Super Smash Bros did 
the best out of all those games 

154
00:09:18,700 --> 00:09:22,000
for me, was it wasn't just a 
split screen experience. 

155
00:09:22,000 --> 00:09:24,800
It was it was a true shared 
screen experience where you're 

156
00:09:24,800 --> 00:09:28,100
all four characters jumping 
around on one map which is? 

157
00:09:28,100 --> 00:09:31,000
Yeah, I think that's, that's 
exactly what about the mention 

158
00:09:31,000 --> 00:09:33,100
to. 
It's like Not like, you know, 

159
00:09:33,100 --> 00:09:36,700
someone went on the far side of 
one of the levels, like the 

160
00:09:36,700 --> 00:09:39,900
Hyrule level like the Zelda 
levels one of the largest I 

161
00:09:39,900 --> 00:09:42,700
feels like it is anyway because 
you kind of have your on the 

162
00:09:42,700 --> 00:09:44,000
rooftop. 
So you kind of move from one 

163
00:09:44,000 --> 00:09:48,200
side to the other but the camera
just zoomed out and sure you 

164
00:09:48,200 --> 00:09:51,100
know maybe it was a little too 
far based on like what size TV 

165
00:09:51,100 --> 00:09:53,100
you had or whatever at the time 
or especially. 

166
00:09:53,100 --> 00:09:56,500
Now if you hook up the console 
to a 50-inch TV, which I did, 

167
00:09:56,500 --> 00:09:58,800
which was a complete mistake 
because it was so blurry. 

168
00:09:58,800 --> 00:10:02,000
So I had to fix that but it's 
it's Actually kind of 

169
00:10:02,000 --> 00:10:04,700
mind-blowing that they were able
to pull that off. 

170
00:10:04,700 --> 00:10:08,200
So seamlessly there's no I 
haven't experienced any slowdown

171
00:10:08,200 --> 00:10:10,500
since I picked up the game over 
the last couple weeks and played

172
00:10:10,500 --> 00:10:14,200
it like it's just it works 
really smoothly and I think 

173
00:10:14,200 --> 00:10:19,500
exactly what you said the N64 in
general was so key to 

174
00:10:19,500 --> 00:10:24,700
multiplayer coach competitive or
couch Co-op that like, it feels 

175
00:10:24,700 --> 00:10:27,600
like, yeah, there's Mario party 
which I will get to, we will get

176
00:10:27,600 --> 00:10:30,800
to those games eventually. 
But super smash to me is like 

177
00:10:30,800 --> 00:10:34,100
the for Player game. 
Yeah, that's what always stood 

178
00:10:34,100 --> 00:10:35,800
out as the four player 
experience. 

179
00:10:35,800 --> 00:10:40,100
So what's what's some of the, 
the key standouts for you that 

180
00:10:40,100 --> 00:10:41,400
you remember from playing this 
game? 

181
00:10:41,700 --> 00:10:43,300
Well, you mentioned the Hyrule 
level. 

182
00:10:43,300 --> 00:10:45,400
I really like the design of 
that, but maybe I'm biased 

183
00:10:45,400 --> 00:10:49,000
because I really like Legend of 
Zelda titles but just think it's

184
00:10:49,000 --> 00:10:50,800
funny. 
You say when it started to zoom 

185
00:10:50,800 --> 00:10:53,600
out that just give you an excuse
to go hunt down that fool that 

186
00:10:53,600 --> 00:10:55,500
went out on his own. 
On the other side. 

187
00:10:55,500 --> 00:10:58,800
I'm happy, just gotta, you gotta
play the game, you know anything

188
00:10:58,800 --> 00:11:03,300
by my almost constant Kirby. 
Pic of floating around to make 

189
00:11:03,300 --> 00:11:05,200
sure I don't get that last hit 
and get knocked out. 

190
00:11:05,200 --> 00:11:07,400
That that was probably me. 
That's probably me doing that. 

191
00:11:07,600 --> 00:11:11,400
Yeah and where I know like you 
know I'll mention that our other

192
00:11:11,400 --> 00:11:15,700
host of back in my day loves 
Link and he's definitely a great

193
00:11:15,700 --> 00:11:19,100
playable character it. 
The Legend of Zelda Timeline 

194
00:11:19,100 --> 00:11:23,800
starts to pay off more for me in
the Super Smash Bros melee title

195
00:11:23,800 --> 00:11:27,100
for GameCube, but for me it was 
more. 

196
00:11:27,100 --> 00:11:31,200
So, you know, I think all of the
characters are memorable, there 

197
00:11:31,200 --> 00:11:35,700
were about Twelve, a dozen after
the unlocks, if I get. 

198
00:11:35,700 --> 00:11:39,400
So there's 12 in total. 
Yeah, which stream is like 

199
00:11:39,600 --> 00:11:42,900
pretty small when you think 
about Smash Bros today because 

200
00:11:42,900 --> 00:11:45,500
it's just, it's become this 
other monster. 

201
00:11:45,500 --> 00:11:51,300
But even those 12, they all had 
their own unique style and just 

202
00:11:51,300 --> 00:11:53,700
everyone had a fun. 
I remember playing a lot of 

203
00:11:53,700 --> 00:11:58,000
Pikachu, but but for me, I don't
know. 

204
00:11:58,000 --> 00:12:00,500
He seems like the most simple 
and basic character. 

205
00:12:00,500 --> 00:12:04,100
My favorite is Louis. 
EEG always first and foremost 

206
00:12:04,400 --> 00:12:08,000
Luigi I don't know about you, 
but I had a lot of had a blast 

207
00:12:08,000 --> 00:12:09,300
playing. 
I do a lot of people love 

208
00:12:09,700 --> 00:12:13,100
playing with Mario for me, there
was something subtle about Luigi

209
00:12:13,100 --> 00:12:16,300
and he had this really cool kill
strike move that was hard to 

210
00:12:16,300 --> 00:12:17,600
pull off that I was. 
Yeah. 

211
00:12:17,600 --> 00:12:21,800
So so what's so to me they there
is there are differences but 

212
00:12:21,800 --> 00:12:23,700
they're not just mirror 
characters for sure. 

213
00:12:23,900 --> 00:12:30,200
But what so, what's that move? 
And what about Luigi is not 

214
00:12:30,200 --> 00:12:33,600
necessarily better but you To be
the enjoyment, likewise the 

215
00:12:33,600 --> 00:12:36,600
Ouija, the extra enjoyment over 
over Mario, for example. 

216
00:12:37,300 --> 00:12:41,800
So in a game where characters 
are largely rooted in the styles

217
00:12:41,800 --> 00:12:44,800
are they're all coming from 
recognizable, franchises within 

218
00:12:44,800 --> 00:12:48,500
throughout Nintendo and now even
other like Sega properties. 

219
00:12:48,500 --> 00:12:52,500
That Nintendo is required. 
It's really become an expansive 

220
00:12:52,600 --> 00:12:55,200
expanded universe. 
But yeah, and these original 12,

221
00:12:55,200 --> 00:12:58,800
they're all very memorable 
Nintendo characters. 

222
00:12:58,800 --> 00:13:02,600
And for me, it all started I 
mentioned On my debut, episode 

223
00:13:02,600 --> 00:13:05,100
of back in my day, it all 
started with Super Mario 

224
00:13:05,100 --> 00:13:07,500
Brothers and my favorite game of
all time. 

225
00:13:07,500 --> 00:13:11,500
Super Mario, Brothers 3. 
Yeah, if if there was ever any 

226
00:13:11,500 --> 00:13:14,400
kind of decision to be made on, 
who wants to be my own who has 

227
00:13:14,400 --> 00:13:16,200
to be Luigi? 
I didn't care if you want to be 

228
00:13:16,208 --> 00:13:18,000
Mario. 
I was happy to be Luigi. 

229
00:13:18,000 --> 00:13:20,500
I always thought he was a funny 
character and especially when 

230
00:13:20,500 --> 00:13:22,900
you get into the like you said 
they're not. 

231
00:13:23,100 --> 00:13:26,000
They are at the core maybe 
mirrors of each other. 

232
00:13:26,000 --> 00:13:30,100
They're Brothers, they're both 
plumbers, but Super Mario. 

233
00:13:30,100 --> 00:13:33,900
Brothers 2, they Explore those 
four, playable character acts 

234
00:13:33,900 --> 00:13:37,800
mates and Luigi. 
You know, it was always fun to 

235
00:13:37,800 --> 00:13:40,700
be Princess Peach because you 
can fly around the map float 

236
00:13:40,700 --> 00:13:43,700
around you know but she was 
Opie, come on, yeah, she was 

237
00:13:43,700 --> 00:13:48,100
okay but for me there is some 
sort of added pleasure in just 

238
00:13:48,100 --> 00:13:51,500
choosing Luigi and having that 
kind of long elongated jump, 

239
00:13:51,500 --> 00:13:55,000
that kind of required a little 
finesse and that's kind of how 

240
00:13:55,000 --> 00:13:59,000
we use for me and smash to he's 
not, he's not opt by any means, 

241
00:13:59,200 --> 00:14:01,400
he's tough to play, I don't 
remember. 

242
00:14:01,600 --> 00:14:06,600
The pin missile move was from 64
or acquired later in GameCube 

243
00:14:06,800 --> 00:14:10,400
Smash Bros melee. 
But the uppercut move that he 

244
00:14:10,400 --> 00:14:15,200
has started in N64, Smash and I 
loved it because you had to 

245
00:14:15,200 --> 00:14:18,500
build up some hits on your 
opponent. 

246
00:14:18,500 --> 00:14:22,800
Like you had to get them to be 
maybe around 100, or over some 

247
00:14:22,800 --> 00:14:26,100
damage. 
But once you did and you landed 

248
00:14:26,100 --> 00:14:29,000
one of those, it was just a 
kill, instant kill shot, which 

249
00:14:29,100 --> 00:14:33,600
always blew my mind. 
So I always To use Luigi to get 

250
00:14:33,600 --> 00:14:35,400
to weaken my opponent and get 
them out of there. 

251
00:14:35,500 --> 00:14:37,800
Somehow. 
It's funnier that he's the one 

252
00:14:37,800 --> 00:14:40,200
that has that move, right? 
Because it's like instant kill 

253
00:14:40,200 --> 00:14:43,600
somehow. 
Luigi the Forgotten goofy tall 

254
00:14:43,600 --> 00:14:45,900
brother that floats through the 
air and Super Mario. 

255
00:14:45,900 --> 00:14:50,300
Brothers 2 is the one that can 
just like uppercut, you like 

256
00:14:50,300 --> 00:14:52,600
he's in Mortal Kombat and fly 
you off the level. 

257
00:14:52,600 --> 00:14:55,700
Like, there's something this is 
what just happened. 

258
00:14:55,800 --> 00:14:58,000
It's like what and you hear that
pinky. 

259
00:14:58,000 --> 00:15:00,900
Like that sound, that comes in 
when he hit up that is just 

260
00:15:00,900 --> 00:15:02,800
like, oh, Oh. 
Oh, I'm dead. 

261
00:15:02,800 --> 00:15:05,000
Oh, I'm gone. 
And I would never tire from 

262
00:15:05,000 --> 00:15:06,400
those reactions from newer 
players. 

263
00:15:06,400 --> 00:15:09,100
Just be like, what the hell just
happened? 

264
00:15:10,300 --> 00:15:12,900
So, yeah, I love Luigi. 
But yeah, why would a lot of the

265
00:15:12,900 --> 00:15:16,100
characters were great? 
But yeah, for sure, I so sad 

266
00:15:16,100 --> 00:15:19,000
when I, when I put this back in 
in the console because I've been

267
00:15:19,400 --> 00:15:22,800
slowly collecting some of the 
titles. 

268
00:15:22,800 --> 00:15:25,600
It's going to take some time for
sure but this was one of the 

269
00:15:25,600 --> 00:15:27,600
ones that I found. 
I found for a decent price. 

270
00:15:27,600 --> 00:15:29,300
I was like, okay it's Super 
Smash Bros. 

271
00:15:29,300 --> 00:15:30,800
I'm gonna gonna pick up this 
game. 

272
00:15:30,800 --> 00:15:34,500
I'm going to play it. 
And I've only I've only dabbled 

273
00:15:34,500 --> 00:15:37,300
with with two player over the 
last couple of weeks and I play 

274
00:15:37,300 --> 00:15:39,500
in it. 
So not the full four player 

275
00:15:39,500 --> 00:15:42,200
experience. 
But I've picked up my trusty 

276
00:15:42,200 --> 00:15:44,700
Kirby first because he was 
always my favorite. 

277
00:15:44,700 --> 00:15:48,600
He still is one of the 
favorites, but I do always kind 

278
00:15:48,600 --> 00:15:50,900
of go to him first, because he's
not super hard to control. 

279
00:15:50,900 --> 00:15:53,500
I think that's part of the one 
of the reasons why I probably 

280
00:15:53,500 --> 00:15:57,200
gravitated to him at first. 
I think it's a little Opie 

281
00:15:57,200 --> 00:15:58,900
myself. 
I think you can just kind, I 

282
00:15:58,900 --> 00:16:02,200
think you kind of fly around and
you can fly around And even his 

283
00:16:02,200 --> 00:16:05,800
down be move or he just turns 
into the rock or version of that

284
00:16:05,800 --> 00:16:07,800
gonna get hurt. 
It's so good. 

285
00:16:08,000 --> 00:16:11,000
I've always really liked his up 
be move, or he has like this 

286
00:16:11,000 --> 00:16:13,900
blue sword thing and he kind of 
does like a flip and every, like

287
00:16:13,900 --> 00:16:15,800
all of that stuff, is it just 
cool. 

288
00:16:15,800 --> 00:16:19,600
And to me, it feels like Kirby 
has these extra powers that he 

289
00:16:19,608 --> 00:16:23,900
doesn't have it as normal games.
But then I started playing other

290
00:16:23,900 --> 00:16:27,000
characters and I'm like, Donkey 
Kong just doesn't work for me as

291
00:16:27,000 --> 00:16:32,500
much as he used to, but Samus 
still is really Strong to me. 

292
00:16:32,500 --> 00:16:38,100
And I think she's still a really
good character and I think 

293
00:16:38,100 --> 00:16:42,100
sammis might be pushing Kirby 
out as my favorite at least in 

294
00:16:42,100 --> 00:16:45,900
this iteration of the game 
because that up be move or she 

295
00:16:45,900 --> 00:16:48,500
spins and just bottles you up 
and spits. 

296
00:16:48,500 --> 00:16:52,500
You out is really effective and 
really, really good in her. 

297
00:16:53,100 --> 00:16:55,900
Her grab she kind of like 
reaches out and grabs you and 

298
00:16:55,900 --> 00:16:58,500
you can just throw you behind 
you like those, those kind of 

299
00:16:58,500 --> 00:17:02,900
moves, feel advanced. 
This time I don't know what it 

300
00:17:02,900 --> 00:17:05,200
is but it feels like that's a 
move that would have been 

301
00:17:05,200 --> 00:17:07,599
introduced for some reason and 
GameCube. 

302
00:17:07,599 --> 00:17:09,200
I don't know why. 
I don't know why I feel that 

303
00:17:09,200 --> 00:17:11,900
way. 
But those those are those are 

304
00:17:11,908 --> 00:17:14,800
the two characters I think that 
I gravitate towards the most 

305
00:17:14,800 --> 00:17:17,200
still is Curtis. 
She's pretty cool and GameCube 

306
00:17:17,200 --> 00:17:21,000
to I remember playing this her 
in melee, a lot more than than 

307
00:17:21,000 --> 00:17:25,400
this version and as someone that
I never really played much 

308
00:17:25,500 --> 00:17:27,900
Captain. 
Falcon is a Stephen Captain. 

309
00:17:27,900 --> 00:17:31,500
Falcon Captain Falcon is a cool 
character. 

310
00:17:31,600 --> 00:17:35,400
And I only mention him because 
like I didn't plan on the N64 

311
00:17:35,400 --> 00:17:38,400
version. 
But as we expand it out and got 

312
00:17:38,400 --> 00:17:42,100
more characters in Super Smash 
Bros, you get a lot of these I 

313
00:17:42,100 --> 00:17:46,000
guess clones or variations of 
characters and yeah, I favorite 

314
00:17:46,000 --> 00:17:49,200
character of all time well maybe
next to Luigi because I just 

315
00:17:49,200 --> 00:17:53,800
yeah, explain my love for him 
but my favorite newer character 

316
00:17:53,800 --> 00:17:56,500
I guess is Ginn Gannon. 
Right. 

317
00:17:56,500 --> 00:17:57,900
So give me. 
Yeah, I get it. 

318
00:17:57,900 --> 00:18:01,200
Okay, Ganondorf, being a boss 
character. 

319
00:18:01,200 --> 00:18:04,500
I also Bowser. 
I think that's very cool. 

320
00:18:04,500 --> 00:18:07,400
And you know, I like Bowser so I
like those heavyset characters 

321
00:18:07,400 --> 00:18:11,000
and Ganon was cool because he 
was a take on Captain Falcon, 

322
00:18:11,000 --> 00:18:13,700
but he was a heavy. 
So he would do like the falcon 

323
00:18:13,700 --> 00:18:17,200
punch and he would do these like
slide kicks and like just 

324
00:18:17,200 --> 00:18:20,100
everything about like again, I 
think I like Gannon, the same 

325
00:18:20,100 --> 00:18:21,600
way. 
I like Luigi because you would 

326
00:18:21,600 --> 00:18:26,000
wind up and, you know, you'd 
have to really time it because 

327
00:18:26,000 --> 00:18:28,500
you're vulnerable while you're 
winding up there, but if you 

328
00:18:28,500 --> 00:18:31,900
landed that hit is game over. 
Yeah. 

329
00:18:31,900 --> 00:18:33,000
You know what? 
I never thought of that. 

330
00:18:33,000 --> 00:18:35,400
You're right. 
He is a heavy version of Captain

331
00:18:35,400 --> 00:18:37,100
Falcon. 
I never thought of that. 

332
00:18:37,100 --> 00:18:39,900
That is exactly. 
He's got the slide, he's got the

333
00:18:39,900 --> 00:18:42,900
wind up. 
Even his upbeat jump. 

334
00:18:43,100 --> 00:18:44,400
He grabs. 
The guy in midair and 

335
00:18:44,400 --> 00:18:45,700
comprehensive off. 
Yeah. 

336
00:18:45,700 --> 00:18:47,100
Well, that's exactly. 
Yeah. 

337
00:18:47,400 --> 00:18:53,400
He's the him and and the Ouija 
are really effective in Ultimate

338
00:18:53,400 --> 00:18:55,000
as well. 
Like once I got one time. 

339
00:18:55,000 --> 00:18:57,100
Yeah, yeah. 
They're they're good. 

340
00:18:57,100 --> 00:18:59,600
They're good combo. 
For sure, I think you mentioned 

341
00:18:59,600 --> 00:19:02,000
Kirby's like Drop. 
Down. 

342
00:19:02,000 --> 00:19:06,000
Be I thought of Bowser I think 
does the bum drop as well right?

343
00:19:06,000 --> 00:19:07,800
He does. 
He does it where he sort of 

344
00:19:07,808 --> 00:19:11,500
scoots over a couple feet and 
then does it and then his up. 

345
00:19:11,500 --> 00:19:14,000
And then his up, be is very 
similar to Donkey Kong's redoes 

346
00:19:14,000 --> 00:19:16,100
a spin, right? 
And Stannis is what they do a 

347
00:19:16,108 --> 00:19:17,700
spin and they sort of catch you 
and everything. 

348
00:19:17,700 --> 00:19:22,900
So yeah, any any it's fun with 
with the Multiplayer? 

349
00:19:22,900 --> 00:19:26,300
Any like epic stories that you 
can remember, from like only 

350
00:19:26,300 --> 00:19:29,400
played this epic round and I 
just sort of it's hard to 

351
00:19:29,400 --> 00:19:31,800
remember because it's probably 
just honestly hundreds of Them. 

352
00:19:31,900 --> 00:19:35,800
Yeah I remember messing with the
settings of it like I was never 

353
00:19:35,800 --> 00:19:39,500
really big on the items but I 
did like things like the 

354
00:19:39,500 --> 00:19:44,900
lightsaber and there was one 
time where I just I became very 

355
00:19:44,900 --> 00:19:48,000
obsessed with just taking the 
Pokemon level and then adding 

356
00:19:48,000 --> 00:19:51,700
like only Pokeballs and like, as
much as I could and just like 

357
00:19:52,000 --> 00:19:55,000
having a Pokemon Mayhem and then
you play as Pikachu and 

358
00:19:55,000 --> 00:19:57,800
Jigglypuff, and you're just, 
it's Pokemon everywhere, it's 

359
00:19:57,800 --> 00:20:00,300
Bonanza. 
It's just, it's like the 

360
00:20:00,300 --> 00:20:03,700
greatest Fight you could 
possibly handsome and then and 

361
00:20:03,700 --> 00:20:05,100
then, you know, fast-forward to 
game. 

362
00:20:05,200 --> 00:20:08,200
I think it was GameCube Smash 
Bros melee had the Pokemon 

363
00:20:08,200 --> 00:20:10,300
Stadium level which I loves as 
well. 

364
00:20:10,300 --> 00:20:13,000
You know, and they've done so 
duration, strong Pokemon through

365
00:20:13,000 --> 00:20:15,800
lines for these games as well. 
I think actually, when I 

366
00:20:15,808 --> 00:20:18,600
Charizard was a playable 
character Charizard eventually 

367
00:20:18,600 --> 00:20:22,600
was to and and ultimate you can 
be a Pokémon trainer so you can 

368
00:20:22,600 --> 00:20:26,100
have Squirtle and all that stuff
to my I think actually, my 

369
00:20:26,100 --> 00:20:29,200
favorite item that I've been 
messing around with and I do 

370
00:20:29,200 --> 00:20:30,800
think even back then. 
It was too. 

371
00:20:31,500 --> 00:20:33,100
Welcome. 
The Pokeball was probably the 

372
00:20:33,100 --> 00:20:36,900
best item like as much as it was
a randomized, it was on it. 

373
00:20:36,900 --> 00:20:40,700
You get out of it but it just 
felt like it had such impact you

374
00:20:40,700 --> 00:20:44,300
know, felt like you could get. 
What did I get earlier today? 

375
00:20:44,300 --> 00:20:46,900
It was Onyx. 
That's what it was on excute. 

376
00:20:46,900 --> 00:20:49,900
And all of a sudden these rocks 
just start falling from the sky 

377
00:20:50,300 --> 00:20:54,600
and I had it at the level where 
you face, all the polygons 

378
00:20:54,600 --> 00:20:57,000
versions. 
So they all have like, you know,

379
00:20:57,000 --> 00:21:01,000
very low health bars, sort of 
speak, like very low percentage.

380
00:21:01,300 --> 00:21:03,800
And Every rock that hit when 
they just went flying off the 

381
00:21:03,800 --> 00:21:05,800
level like this is freaking 
amazing. 

382
00:21:05,800 --> 00:21:07,900
It like this great it was 
awesome. 

383
00:21:08,400 --> 00:21:09,900
That's the other thing. 
I don't know if it was a 

384
00:21:09,900 --> 00:21:13,800
testament to just how much I 
love the gameplay but I liked 

385
00:21:13,800 --> 00:21:16,500
going through though, the one 
player like I liked going 

386
00:21:16,500 --> 00:21:20,700
through the the campaign. 
It was fine like as much fun as 

387
00:21:20,700 --> 00:21:23,800
it is to play with others. 
Like they actually made it sort 

388
00:21:23,800 --> 00:21:27,200
of rewarding and challenging to 
go through the stages when you 

389
00:21:27,208 --> 00:21:29,700
have to go through it to unlock 
some of the characters as well, 

390
00:21:29,700 --> 00:21:31,300
like you automatically get 
Jigglypuff. 

391
00:21:31,300 --> 00:21:33,900
I Think if you play any 
difficulty, I can't remember if 

392
00:21:33,900 --> 00:21:37,700
it's easy or not, but I started 
with normal went through that a 

393
00:21:37,708 --> 00:21:39,800
couple times. 
Then I played hard and like 

394
00:21:39,800 --> 00:21:42,400
okay, yeah, I know this is more 
difficult. 

395
00:21:42,400 --> 00:21:44,500
You fate, you face like Metal 
Mario. 

396
00:21:44,500 --> 00:21:48,500
And, and the guys just like, 
like he's like I was I think I 

397
00:21:48,700 --> 00:21:51,900
first for some I hit it and hard
was with Donkey Kong. 

398
00:21:51,900 --> 00:21:55,300
I'm pretty sure and he's 
grabbing me and tossing me off 

399
00:21:55,300 --> 00:21:58,600
the Louisville and literally 
taunting me and the market on 

400
00:21:58,600 --> 00:22:00,900
the same growing big and going 
going Smalley. 

401
00:22:00,900 --> 00:22:04,800
All right. 
And just like that, the CPU, the

402
00:22:04,800 --> 00:22:07,000
computer in this game is Todd 
test. 

403
00:22:07,000 --> 00:22:09,100
You with me. 
Like, literally taunting me 

404
00:22:09,100 --> 00:22:11,200
like, I'm sorry, I'm not that 
good anymore. 

405
00:22:11,500 --> 00:22:14,400
That's awesome. 
Well, as much as I say, I enjoy 

406
00:22:14,400 --> 00:22:16,800
the single player. 
I'd still think Master Hand is a

407
00:22:16,800 --> 00:22:21,300
punk that guy can just calm and,
yeah, go to hell, you know what 

408
00:22:22,900 --> 00:22:25,300
a lot of those moves. 
They've kept through the games 

409
00:22:25,400 --> 00:22:27,000
as well. 
When you play like me play 

410
00:22:27,000 --> 00:22:30,100
through an ultimate, for 
example, like the gun move, and 

411
00:22:30,100 --> 00:22:32,800
the slap down and the Uncheck 
all that stuff is still in 

412
00:22:32,800 --> 00:22:34,900
there. 
It's just done in a flashier way

413
00:22:34,900 --> 00:22:37,600
and all that. 
So they do the ideas that they 

414
00:22:37,600 --> 00:22:40,300
had in this like the idea of the
conceit of this game. 

415
00:22:40,300 --> 00:22:44,500
This quote-unquote story is that
it's a kid or a person, whatever

416
00:22:44,700 --> 00:22:48,200
playing with their toys, that's 
what you're doing and I think 

417
00:22:48,200 --> 00:22:51,700
that that, like, I completely 
forgot that, that's what it was 

418
00:22:51,900 --> 00:22:56,000
like, we you open the game and 
the character whoever you play 

419
00:22:56,000 --> 00:22:59,000
or like, after you finish, the 
single-player is a character 

420
00:22:59,000 --> 00:23:03,300
sitting on this kid's table. 
You realize oh you're not you're

421
00:23:03,300 --> 00:23:07,300
not facing this magical hand, 
really you're playing against 

422
00:23:07,300 --> 00:23:09,400
the kid. 
That is Banning you around. 

423
00:23:09,400 --> 00:23:11,200
Right. 
And I think that's just a fun 

424
00:23:11,200 --> 00:23:15,800
idea that they made this 
basically Nintendo Toy Story is 

425
00:23:15,800 --> 00:23:16,800
kind of what it was. 
Yeah. 

426
00:23:16,800 --> 00:23:19,400
Like a kid playing with his toys
and you're right. 

427
00:23:19,400 --> 00:23:22,500
You're collecting those like 
memorabilia like collectible 

428
00:23:22,500 --> 00:23:24,400
figures and stuff. 
Yeah, yeah. 

429
00:23:24,400 --> 00:23:26,700
So it's like that. 
That's what it was in like I 

430
00:23:26,700 --> 00:23:30,600
never really, I don't I didn't 
really remember that until I saw

431
00:23:30,700 --> 00:23:33,100
the character. 
Lying on the desk, and I was 

432
00:23:33,100 --> 00:23:37,200
like, oh, this is Toy Story. 
But with link, you know, that's 

433
00:23:37,200 --> 00:23:41,100
what was there. 
Anything of playing it back in 

434
00:23:41,200 --> 00:23:45,700
like, back in the day that likes
to tears like a cool unlock or 

435
00:23:45,700 --> 00:23:48,200
like something that fell like a 
challenge. 

436
00:23:48,300 --> 00:23:53,100
I know for me, like, nests, like
just seemingly getting mess. 

437
00:23:53,300 --> 00:23:54,700
I don't even remember the 
circumstances. 

438
00:23:54,700 --> 00:23:57,300
I just remember being like 
rewarding once. 

439
00:23:57,300 --> 00:23:59,800
Like, once you finally got a 
nest was just like, oh, yeah, 

440
00:23:59,800 --> 00:24:02,700
like you felt accomplished Of 
and then all of a sudden, you 

441
00:24:02,708 --> 00:24:05,200
had a new playable character and
he was actually pretty good. 

442
00:24:05,600 --> 00:24:07,200
Yeah, he was and he was very 
different to. 

443
00:24:07,200 --> 00:24:10,400
He had like a weird floaty jump.
Be kind of had that electric. 

444
00:24:10,500 --> 00:24:13,200
He was actually probably the 
from what I remember. 

445
00:24:13,200 --> 00:24:16,000
I haven't unlocked him yet and 
my cartridge that I have now, 

446
00:24:16,000 --> 00:24:21,200
but I do remember that he was 
pretty hard to master, right? 

447
00:24:21,600 --> 00:24:24,400
I think because he had a lot of 
tricky moves and when he did, I 

448
00:24:24,400 --> 00:24:26,800
think it was his up be move 
where he had the electrical bolt

449
00:24:26,800 --> 00:24:28,900
that coming out of his head. 
Oh yeah, man. 

450
00:24:28,900 --> 00:24:31,900
Yeah, I got a homing missile or 
yeah, they almost like a Control

451
00:24:31,900 --> 00:24:35,200
control that while you sat there
stationary, right? 

452
00:24:35,200 --> 00:24:38,200
And like, yeah, that's that's 
kind of hard to comprehend. 

453
00:24:38,200 --> 00:24:40,500
Like, there's so much going on, 
especially if you're playing 

454
00:24:41,000 --> 00:24:44,100
against two or three other 
people like this, a lot to 

455
00:24:44,108 --> 00:24:46,000
control their and a lot to wrap 
your mind around. 

456
00:24:46,000 --> 00:24:49,200
So yeah. 
He was a, he was a big one and I

457
00:24:49,200 --> 00:24:51,400
think Captain Falcon was hard to
unlock as well. 

458
00:24:51,600 --> 00:24:54,000
Those are the two, I think you 
had to go do the harder 

459
00:24:54,000 --> 00:24:57,200
difficulties with and I think 
their, I can't remember which 

460
00:24:57,200 --> 00:25:01,300
one of them, but you had to go 
and do it without dying. 

461
00:25:01,500 --> 00:25:03,400
Or you had to go and do it with 
a certain amount of time. 

462
00:25:03,400 --> 00:25:05,800
Like there were certain 
unlockables and everything. 

463
00:25:05,800 --> 00:25:08,700
But I mean, honestly my biggest 
memories of this game are the 

464
00:25:08,700 --> 00:25:11,100
multiplayer, like with with four
people. 

465
00:25:11,200 --> 00:25:13,400
You know, with three other 
people and you're just yeah, 

466
00:25:13,500 --> 00:25:16,100
yelling at each other and 
someone knocks you off the level

467
00:25:16,100 --> 00:25:17,300
and you're pissed. 
And he hit them with your 

468
00:25:17,300 --> 00:25:20,500
controller, you know, like I 
almost had you, you know, I had 

469
00:25:20,600 --> 00:25:22,500
I had 80 Health hunt. 
You knock me out. 

470
00:25:22,500 --> 00:25:24,500
You had 120. 
You know, like something like 

471
00:25:24,500 --> 00:25:26,400
that. 
Yeah, there were those Revenge 

472
00:25:26,400 --> 00:25:29,600
missions and then also like, if 
someone has survived a long time

473
00:25:29,600 --> 00:25:32,200
and they were up in like the 200
yujin, Do you want to be the 

474
00:25:32,200 --> 00:25:34,800
person to just knock them? 
All right, or you want to be the

475
00:25:34,800 --> 00:25:36,700
person that is 200 and knocks? 
Yeah. 

476
00:25:36,700 --> 00:25:37,900
Well. 
So that's right. 

477
00:25:38,100 --> 00:25:42,100
That is like, it's so rewarding.
Yeah, exactly. 

478
00:25:42,300 --> 00:25:44,400
Did you have any like, cheap 
moves that either? 

479
00:25:44,400 --> 00:25:46,900
We're done to you, or you found 
like, haha, I'm doing something 

480
00:25:46,900 --> 00:25:50,500
cheap to someone else. 
I mean, I think some of the 

481
00:25:50,500 --> 00:25:54,800
reasons why I may have 
gravitated towards Kirby is 

482
00:25:54,800 --> 00:25:59,500
because his down be, for 
example, I think could be pretty

483
00:25:59,500 --> 00:26:03,000
cheap, it could be exploited. 
A little bit because you could 

484
00:26:03,000 --> 00:26:06,700
float above a bunch of people 
and let everybody else fight and

485
00:26:06,700 --> 00:26:09,400
then you just smack yourself 
down if you get the finishing 

486
00:26:09,400 --> 00:26:10,200
move. 
Yeah. 

487
00:26:10,200 --> 00:26:13,500
And unless someone has their 
Shield up, you are knocking 

488
00:26:13,500 --> 00:26:16,600
every single one of them and 
they can't knock you until they 

489
00:26:16,900 --> 00:26:18,000
knock you out of your Shield, 
right? 

490
00:26:18,000 --> 00:26:20,000
So, it's sort of. 
I think that might have been 

491
00:26:20,000 --> 00:26:21,500
part of it. 
That was sort of like a safety 

492
00:26:21,500 --> 00:26:23,100
net almost. 
Yeah. 

493
00:26:23,100 --> 00:26:25,300
So I was the same with Pikachu, 
right? 

494
00:26:25,300 --> 00:26:30,000
So right Pikachu, has a similar 
down be just like electric shock

495
00:26:30,000 --> 00:26:33,000
and anyone in the area. 
Just gets Blown Away by it. 

496
00:26:33,000 --> 00:26:35,200
Was I love that. 
And then when you combine that 

497
00:26:35,200 --> 00:26:38,500
like, okay, Kirby, you're right.
Like you can exploit that to 

498
00:26:38,500 --> 00:26:42,600
float around, but Pikachu also 
had the double like safety jump 

499
00:26:42,600 --> 00:26:45,500
or you could go like up and over
like, a all around like two, 

500
00:26:45,500 --> 00:26:47,500
three times. 
Yeah, so I like that. 

501
00:26:47,500 --> 00:26:50,400
So there's, there's some cheap 
moves, you can explain that game

502
00:26:50,400 --> 00:26:53,400
but it's all in good fun. 
It's all in good fun. 

503
00:26:53,400 --> 00:26:56,600
I mean, honestly, like look, 
this game is great, we have the 

504
00:26:56,600 --> 00:26:59,000
memories for it and everything, 
but I think it is also one of 

505
00:26:59,000 --> 00:27:03,900
those franchises if you want to 
call it that Series that, you 

506
00:27:03,900 --> 00:27:08,800
know, has Builds on ideas from 
previous iterations, like to me 

507
00:27:08,900 --> 00:27:11,300
like I'll get to Mario Kart and 
we'll talk about that in an 

508
00:27:11,300 --> 00:27:14,900
episode. 
But to me you know I love the 

509
00:27:14,900 --> 00:27:19,300
Super Nintendo one over the 64 
one but honestly like there's no

510
00:27:19,300 --> 00:27:22,500
way that Mario Kart 8 is not the
best iteration of that game. 

511
00:27:22,700 --> 00:27:26,500
And there's no way in my opinion
and a lot of people really love 

512
00:27:26,800 --> 00:27:30,900
melee. 
As like the standout, Smash 

513
00:27:30,900 --> 00:27:33,300
Brothers, Version. 
But ultimate is just like an 

514
00:27:33,300 --> 00:27:40,000
insanely tight good expansive 
game and ban 64 version. 

515
00:27:40,000 --> 00:27:43,200
Super Smash Brothers, the 
inaugural one just laid the 

516
00:27:43,200 --> 00:27:46,300
groundwork and it's still for 
the most part. 

517
00:27:46,300 --> 00:27:47,600
Playing it over the last couple 
weeks. 

518
00:27:47,600 --> 00:27:52,500
I think still holds up like I 
think as long as you have had 

519
00:27:52,500 --> 00:27:54,500
experience with the controller, 
which does make a difference 

520
00:27:54,508 --> 00:27:57,200
based on the way that that it 
controls. 

521
00:27:57,200 --> 00:28:02,000
I think there's still lots of 
fun to be had even though Is, 

522
00:28:02,500 --> 00:28:06,600
you know, 23 years old at this 
point, which is insane to say. 

523
00:28:07,500 --> 00:28:10,000
Yeah, I mean they've improved on
the graphics and obviously 

524
00:28:10,000 --> 00:28:13,700
they've expanded the playable 
characters and the gameplay has 

525
00:28:13,700 --> 00:28:16,300
improved. 
But the fundamentals are there, 

526
00:28:16,300 --> 00:28:19,700
the reason why we like Smash 
Bros, it's because you just get 

527
00:28:19,700 --> 00:28:23,300
a bunch of familiar characters 
on one screen together and beat 

528
00:28:23,300 --> 00:28:27,200
the hell out of them. 
And it was also fun was, am I 

529
00:28:27,200 --> 00:28:28,800
making this up that you could 
play? 

530
00:28:28,800 --> 00:28:31,200
Yeah, you could play 
multiplayer. 

531
00:28:31,400 --> 00:28:34,600
For player, but with against 
computer, so you could do like, 

532
00:28:34,900 --> 00:28:36,500
like, you. 
And I could go up against two 

533
00:28:36,500 --> 00:28:39,200
computers and that was fun to, 
like, you can do co-op in that 

534
00:28:39,200 --> 00:28:41,000
sense, you can change the 
difficulty of them and 

535
00:28:41,000 --> 00:28:44,100
everything like that, you could 
just play around like that. 

536
00:28:45,000 --> 00:28:47,400
It was great. 
I only played with one other 

537
00:28:47,400 --> 00:28:50,600
person, but I did play against 
the I guess you'd call them Bots

538
00:28:50,600 --> 00:28:52,600
or you can call me. 
Yeah, the CPUs. 

539
00:28:52,800 --> 00:28:55,000
Yeah, and see, I like the slight
tweaks. 

540
00:28:55,000 --> 00:28:57,000
You could do. 
Like, you could I could change. 

541
00:28:57,100 --> 00:28:59,900
Even though green is my favorite
color, I could change Luigi to 

542
00:28:59,900 --> 00:29:02,700
like the light blue version. 
I'm like, it's always a color. 

543
00:29:02,700 --> 00:29:05,500
I would change a character to. 
I think Donkey Kong was always 

544
00:29:05,500 --> 00:29:09,300
the darker black dark brown 
color. 

545
00:29:09,300 --> 00:29:11,900
I remember that one. 
Yeah, Mario was the old school 

546
00:29:11,900 --> 00:29:15,500
color that looked like sort of 
purply and you could do dr. 

547
00:29:15,500 --> 00:29:18,600
Mario, right. 
Doctors a different version. 

548
00:29:18,600 --> 00:29:20,400
Oh no, he became a playable 
character. 

549
00:29:20,600 --> 00:29:23,700
So, yes, but I don't know. 
I wonder if they had a doctor - 

550
00:29:23,700 --> 00:29:25,600
skin because I don't like 
something about that. 

551
00:29:25,600 --> 00:29:29,700
Feels familiar to me that wall 
and open it and and whatever the

552
00:29:29,700 --> 00:29:32,600
one before ultimate was, I'm 
Arable at knowing the titles of 

553
00:29:32,600 --> 00:29:34,300
that. 
Oh, you know what? 

554
00:29:34,300 --> 00:29:37,500
I think Mario had the Firepower 
Mario skin that I have fire 

555
00:29:37,500 --> 00:29:41,100
Mario and we have any like the 
in the dark green and white one 

556
00:29:41,200 --> 00:29:43,800
like that, that one. 
So yeah, exactly colors. 

557
00:29:43,800 --> 00:29:46,700
I always picked as well, Kirby 
was always. 

558
00:29:47,400 --> 00:29:50,100
I think he was sort of like a. 
It's like a turquoise but hey, 

559
00:29:50,100 --> 00:29:51,700
LOL. 
Oh yeah. 

560
00:29:51,700 --> 00:29:53,800
Blue and yellow eyes. 
Which is why I like this. 

561
00:29:53,900 --> 00:29:57,100
Yeah. 
It's just like, it's just those 

562
00:29:57,100 --> 00:30:00,000
little unexpected things. 
But, you know, they have to sort

563
00:30:00,000 --> 00:30:01,300
of differentiate them if you're 
going. 

564
00:30:01,500 --> 00:30:04,900
Potentially pick the same 
character or whatever, right? 

565
00:30:05,800 --> 00:30:11,100
I did play with Fox a couple 
times and was not good with him 

566
00:30:11,100 --> 00:30:13,000
at all. 
So if you like he's a tough 

567
00:30:13,000 --> 00:30:14,600
character to play. 
Yes. 

568
00:30:14,600 --> 00:30:18,500
His down be unfortunately was a 
little bit tough because like he

569
00:30:18,700 --> 00:30:23,400
reflects back projectiles, which
is which is good, but it's not 

570
00:30:23,400 --> 00:30:25,600
like you have to be up against 
someone with projector. 

571
00:30:25,700 --> 00:30:29,100
I mean most people do but not 
everyone exploits them so it's 

572
00:30:29,100 --> 00:30:29,900
like, yeah. 
Right. 

573
00:30:29,900 --> 00:30:32,100
So like Kirby doesn't really 
have Of a projectile. 

574
00:30:32,100 --> 00:30:36,400
So if a scurvy or if I face 
Donkey Kong, I'm not not using 

575
00:30:36,400 --> 00:30:41,000
that move because you could 
reflect, you know, items and 

576
00:30:41,000 --> 00:30:42,900
things like that. 
But I'm not using it the way 

577
00:30:42,900 --> 00:30:46,700
that I would utilize other down 
B up, B, whatever moves that I 

578
00:30:46,708 --> 00:30:49,100
would with the characters, but I
don't know. 

579
00:30:49,100 --> 00:30:52,400
I had a good time, revisiting it
and Smash Bros. 

580
00:30:52,400 --> 00:30:56,800
I think like I said, off the off
the top was like the four player

581
00:30:56,800 --> 00:31:00,100
game even more so than something
like Mario Kart Mario party was.

582
00:31:01,600 --> 00:31:07,800
It's just it's just such a cool 
idea to have Nintendo characters

583
00:31:07,800 --> 00:31:10,800
beat the poop out of each other.
Like yeah, that's really what 

584
00:31:10,800 --> 00:31:15,200
this is and it's amazing. 
So I mentioned, you know, the 

585
00:31:15,200 --> 00:31:17,600
Hyrule level but did you have a 
favorite level? 

586
00:31:19,600 --> 00:31:21,000
I really like the Donkey Kong 
level. 

587
00:31:21,100 --> 00:31:24,100
I thought that was fun, but I do
really love Donkey Kong. 

588
00:31:24,100 --> 00:31:26,800
Some little biased because it's 
a great level idzik. 

589
00:31:26,800 --> 00:31:28,900
Yeah, it's kind of cool has that
has the barrel moving 

590
00:31:29,000 --> 00:31:30,300
underneath? 
Which is kind of cool because 

591
00:31:30,300 --> 00:31:32,600
you can kind of save yourself 
just in case you missed the 

592
00:31:32,600 --> 00:31:34,800
ledge. 
But the Hyrule level was really 

593
00:31:34,800 --> 00:31:38,100
fun to. 
I do like I do kind of like the 

594
00:31:38,100 --> 00:31:40,300
levels that give you a little 
bit more space and that was 

595
00:31:40,300 --> 00:31:43,800
probably the best one for that 
most fancy. 

596
00:31:43,800 --> 00:31:45,700
They had an original Mario 
level, right? 

597
00:31:45,700 --> 00:31:48,600
Look at that. 
Seems like something that yeah 

598
00:31:48,600 --> 00:31:49,900
there. 
Always, there's always original 

599
00:31:49,900 --> 00:31:52,000
Mario. 
Lemieux get like, hit the block.

600
00:31:52,200 --> 00:31:56,800
Yeah, yeah, there was, there was
a Pokemon levels later. 

601
00:31:56,800 --> 00:31:59,600
There was a lot of other Zelda 
levels that were introduced but 

602
00:31:59,600 --> 00:32:03,400
there was there's a select few 
levels and select few characters

603
00:32:03,400 --> 00:32:06,000
but honestly it works it worked 
at a time you know and it's 

604
00:32:06,000 --> 00:32:08,100
still kind of does. 
There's enough Variety in it. 

605
00:32:08,100 --> 00:32:10,300
Every level kind of has its own 
quirks and its own things. 

606
00:32:10,300 --> 00:32:14,500
You know, the Hyrule level had 
to have the tornadoes, you know.

607
00:32:14,500 --> 00:32:16,500
Well you've been when you look 
at the original Mortal Kombat. 

608
00:32:16,500 --> 00:32:18,700
There was like what eight 
players like the real. 

609
00:32:18,800 --> 00:32:21,700
Like same time there were less 
characters than that and I 

610
00:32:21,700 --> 00:32:24,900
became such an iconic. 
Free forget that the rosters and

611
00:32:24,900 --> 00:32:29,200
the levels and suffer so much 
smaller and how much enjoyment 

612
00:32:29,200 --> 00:32:33,100
you got out of that limited I 
guess what could be considered 

613
00:32:33,100 --> 00:32:37,100
now limited variety, right? 
You compare it to anything new 

614
00:32:37,100 --> 00:32:38,000
now. 
Sure yeah. 

615
00:32:38,000 --> 00:32:39,900
No problem. 
It's going to be less than but 

616
00:32:40,900 --> 00:32:42,700
not in a bad way. 
Well, yeah. 

617
00:32:42,700 --> 00:32:45,500
Because I would argue that a 
game like Smash Bros had more 

618
00:32:45,500 --> 00:32:49,500
variety among those 12 
characters than Our fighter 

619
00:32:49,500 --> 00:32:52,200
games again before. 
So it's just like exactly every 

620
00:32:52,200 --> 00:32:55,100
character felt unique. 
Even the ones that were 

621
00:32:55,100 --> 00:32:59,000
mimicking like even I would say 
Jigglypuff and Kirby were like 

622
00:32:59,000 --> 00:33:02,200
the two that felt the most 
similar, but everything else, 

623
00:33:02,600 --> 00:33:05,200
like even them, they had their 
differences but everyone else 

624
00:33:05,200 --> 00:33:06,800
felt like they had their own 
identity. 

625
00:33:07,200 --> 00:33:11,200
Yeah, I mean like, yo she is he 
controls differently. 

626
00:33:11,200 --> 00:33:12,800
He's got that floaty Luigi, 
jump. 

627
00:33:12,800 --> 00:33:14,600
That's the one thing he does. 
That's right. 

628
00:33:14,800 --> 00:33:18,200
Kind of shares that he steals 
that from Mario Brothers, 2, but

629
00:33:18,600 --> 00:33:21,100
yeah. 
Everyone kind of had their own 

630
00:33:21,600 --> 00:33:25,200
style even Mario and Luigi were 
different enough that you could 

631
00:33:25,200 --> 00:33:28,800
still play them differently. 
So the one thing like the 

632
00:33:28,800 --> 00:33:31,700
downside of playing Luigi versus
where I was Mario had a way 

633
00:33:31,700 --> 00:33:35,600
better, see like double jump 
like a way better save like 

634
00:33:35,800 --> 00:33:38,400
you're falling off the platform,
he could jump forward. 

635
00:33:38,700 --> 00:33:41,700
If you're Luigi, you have to get
close enough to the edge because

636
00:33:41,700 --> 00:33:43,800
you only go straight up and then
straight back down. 

637
00:33:44,100 --> 00:33:46,500
It was the worst, straight 
double jump, right? 

638
00:33:46,500 --> 00:33:48,700
It was, though, because that's 
the Kill movie Ghost. 

639
00:33:48,900 --> 00:33:50,900
Straight up and that's your 
Double J. 

640
00:33:50,900 --> 00:33:53,900
That's your save. 
So like you just float down and 

641
00:33:53,900 --> 00:33:56,600
if you're not above ground, you 
just float to the bottom of 

642
00:33:57,000 --> 00:34:00,500
page. 
That really slowly starts 

643
00:34:02,000 --> 00:34:06,000
exactly what is nothing you 
could do, good time. 

644
00:34:06,000 --> 00:34:08,300
All right, Ian man. 
Thanks. 

645
00:34:08,699 --> 00:34:09,800
Thanks for joining me on the 
show, man. 

646
00:34:09,800 --> 00:34:13,100
This is awesome. 
Well, we have lots lots of Ian 

647
00:34:13,100 --> 00:34:15,400
to hear about on, on back in my 
day. 

648
00:34:15,699 --> 00:34:20,000
We've recently recorded episodes
on Spider-Man, no way home. 

649
00:34:20,000 --> 00:34:22,300
We're going to have a Batman 
re-watch. 

650
00:34:22,300 --> 00:34:24,600
We're going to go through the 
whole series of Batman movies so

651
00:34:24,900 --> 00:34:27,900
so it could be part of that. 
Yeah, we're honestly we're super

652
00:34:27,900 --> 00:34:32,000
excited after seeing the Batman.
So we have lots of big in from 

653
00:34:32,000 --> 00:34:34,199
the last 30 plus years of 
movies. 

654
00:34:34,199 --> 00:34:37,900
But yes, sir, thank you very 
much for joining me on. 

655
00:34:37,900 --> 00:34:42,300
Remember, 64, will probably have
you back again, you and mr. 

656
00:34:42,300 --> 00:34:45,600
Michael, our power, probably 
always a pleasure always game. 

657
00:34:48,199 --> 00:34:50,199
Alright now, let's get your 
answers of who your go to. 

658
00:34:50,199 --> 00:34:53,300
Super Smash Brothers fighter is 
I didn't really keep the 

659
00:34:53,300 --> 00:34:57,100
question to specific to the 64 
version of the game, but I did 

660
00:34:57,100 --> 00:34:59,800
want to hear from you who's your
favorite fighter and your go to 

661
00:34:59,900 --> 00:35:02,200
a couple of answers on Twitter 
and through email as well. 

662
00:35:02,200 --> 00:35:07,300
So share those with you. 
Ninja Turtle nerd. 1984 says 

663
00:35:07,500 --> 00:35:14,200
Donkey Kong at Auto Rock, 
underscore 1982, says Falco, one

664
00:35:14,200 --> 00:35:19,300
of my co-host son back in my day
podcast, Michael our power, he's

665
00:35:19,300 --> 00:35:23,600
going with link Also received a 
couple of emails with a couple 

666
00:35:23,600 --> 00:35:29,400
of picks as well. 
We have Samus Yoshi Luigi and 

667
00:35:29,400 --> 00:35:32,300
also nests which is an 
interesting pick. 

668
00:35:32,300 --> 00:35:34,400
I don't know. 
Anyone that has a go to Nessie 

669
00:35:34,400 --> 00:35:38,500
is as we've discussed tricky to 
play, but those are our answers 

670
00:35:38,500 --> 00:35:42,200
and lots of variety here to no 
overlap for the about seven 

671
00:35:42,200 --> 00:35:43,900
answers that I received. 
So that's awesome. 

672
00:35:44,100 --> 00:35:47,600
Nice to hear from me again. 
Question of the day, stay tuned 

673
00:35:47,600 --> 00:35:50,600
for our next episode. 
We talk about Mario Kart 64. 

674
00:35:50,900 --> 00:35:55,400
I want to hear who your go-to 
racer was and if you have a 

675
00:35:55,400 --> 00:35:58,100
favorite track as well. 
Thanks so much to mr. 

676
00:35:58,100 --> 00:36:00,900
Ian Walter for joining me for 
the Super Smash Brothers and 

677
00:36:00,900 --> 00:36:05,200
level 3 discussion and thank you
everyone for joining me so far. 

678
00:36:05,200 --> 00:36:08,600
As I mentioned off, the top of 
the show, patreon.com slash 

679
00:36:08,600 --> 00:36:12,000
remember 64 show. 
Great way to help me build my 

680
00:36:12,000 --> 00:36:15,900
collection, build this show, and
have a larger Community as well.

681
00:36:15,900 --> 00:36:19,100
But of course, remember 64 is 
not a solo project. 

682
00:36:19,100 --> 00:36:20,900
I want to know what games you 
love. 

683
00:36:20,900 --> 00:36:24,700
Love the good times you had with
the N64 and what games you want 

684
00:36:24,700 --> 00:36:27,800
to see and hear me and fellow 
guest talk about. 

685
00:36:28,700 --> 00:36:32,600
You can always email me at 
remember 64, show at gmail.com 

686
00:36:32,600 --> 00:36:36,600
and find more videos photos and 
fun collecting shenanigans on 

687
00:36:36,600 --> 00:36:39,300
Twitter, Instagram, and 
Tick-Tock all of those can be 

688
00:36:39,300 --> 00:36:43,800
found at remember, 64 show until
next time. 

689
00:36:44,000 --> 00:36:45,500
Stay pixelated, my friends.
