1
00:00:00,040 --> 00:00:04,160
What's happening to me? 
Whenever I think about him, I 

2
00:00:04,160 --> 00:00:07,320
get this funny feeling. 
Right. 

3
00:00:08,080 --> 00:00:10,320
See you later. 
I can't take my eyes off you for

4
00:00:10,640 --> 00:00:12,280
a second, can I? 
Here we go. 

5
00:00:12,840 --> 00:00:17,360
Welcome to Remember 64. 
Where this week, man are we? 

6
00:00:17,360 --> 00:00:48,360
Mega 
welcome to this show, everyone. 

7
00:00:48,360 --> 00:00:51,640
My name is David Pitrangelo. 
This is Remember 64. 

8
00:00:52,080 --> 00:00:55,040
And what is this thing on my 
arm? 

9
00:00:55,200 --> 00:00:57,360
Why am I wearing this weird blue
suit? 

10
00:00:57,960 --> 00:01:00,120
It seems like I'm ready to go to
war, but I don't even have a 

11
00:01:00,120 --> 00:01:02,080
helmet on. 
Well, at least have this really 

12
00:01:02,080 --> 00:01:06,040
cool spiky hair. 
Feels like maybe I should have 

13
00:01:06,040 --> 00:01:09,560
some frosted tips. 
Let's go, 90s. 

14
00:01:09,560 --> 00:01:13,920
Oh wait, it's 2001. 
Jeez, I'm way too late for this.

15
00:01:14,640 --> 00:01:18,400
Well if that little quip made 
any sense to you whatsoever, you

16
00:01:18,400 --> 00:01:21,560
may have guessed that we are 
playing and chatting about Mega 

17
00:01:21,560 --> 00:01:26,600
Man 64 or as it's known on other
consoles like the PlayStation 

18
00:01:26,840 --> 00:01:29,600
Mega Man Legends. 
That's right, we are digging 

19
00:01:29,600 --> 00:01:34,400
into this really weird anime 
style game for the late console 

20
00:01:34,400 --> 00:01:39,080
cycle release for the N64. 
This is Remember 64 everyone and

21
00:01:39,080 --> 00:01:42,320
momentarily I will be joined by 
Danny from Retro Wars. 

22
00:01:42,320 --> 00:01:46,400
Once again this was the next 
game that popped up on the 

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00:01:46,400 --> 00:01:49,160
spinning wheel of goodies for us
to play. 

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00:01:49,160 --> 00:01:52,440
We pick a random number on a 
number generator and then we 

25
00:01:52,440 --> 00:01:55,160
just match that up with the 
release dates and boom, here we 

26
00:01:55,160 --> 00:02:00,920
are, Mega Man 64. 
And because I usually forget 

27
00:02:00,920 --> 00:02:03,720
about this and the other sort 
of, you know, formats that I 

28
00:02:03,720 --> 00:02:08,160
have for Remember 64, I always 
forget to plug the Patreon page.

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00:02:08,160 --> 00:02:12,200
I always forget to ask people to
rate Remember 64 on their 

30
00:02:12,200 --> 00:02:15,760
podcast app of choice. 
So this is my moment to shine 

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00:02:15,760 --> 00:02:18,880
sort of speak. 
I Remember 64 can be found on 

32
00:02:18,880 --> 00:02:22,000
Patreon for support as a little 
as a dollar a month. 

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00:02:22,000 --> 00:02:25,120
Anywhere between that and just a
couple bucks more, you will be 

34
00:02:25,120 --> 00:02:29,640
able to get all episodes early 
on video and audio versions. 

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00:02:29,640 --> 00:02:32,520
You'll be get some extra content
as well that I'm going to be 

36
00:02:32,520 --> 00:02:36,760
working on and reviews and 
comments on games that are not. 

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00:02:36,760 --> 00:02:39,920
And 64 related. 
All of that on Patreon and it 

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00:02:39,920 --> 00:02:41,680
just helps the show continue to 
grow. 

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00:02:41,680 --> 00:02:45,240
And a little couple extra bucks 
our way here as well for myself 

40
00:02:45,240 --> 00:02:47,720
and Jiggy look back. 
So always a great time. 

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00:02:48,040 --> 00:02:50,280
And if you don't want to support
the show monetarily or you 

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00:02:50,280 --> 00:02:51,600
can't? 
Not a problem. 

43
00:02:51,800 --> 00:02:54,560
You can also give us a rating on
your podcast app choice. 

44
00:02:54,560 --> 00:02:57,840
Of course. 
Apple and Spotify are the main 

45
00:02:57,840 --> 00:03:00,640
places to do that. 
And on top of that, tell your 

46
00:03:00,640 --> 00:03:03,160
friends, Send him a link. 
Let him know that the show is 

47
00:03:03,160 --> 00:03:04,960
out there. 
And you know what? 

48
00:03:04,960 --> 00:03:07,320
There's a lot of great nerds 
that grew up with this console 

49
00:03:07,320 --> 00:03:11,640
and this console life cycle and 
around this time. 

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00:03:11,640 --> 00:03:15,560
So let's continue to grow the 
community and look back at games

51
00:03:15,560 --> 00:03:17,280
like this, like Mega Man as 
well. 

52
00:03:17,280 --> 00:03:22,200
You can also find video versions
of most of the episodes, nearly 

53
00:03:22,200 --> 00:03:25,280
all of them trying to catch up 
and get some more up there at 

54
00:03:25,280 --> 00:03:29,120
our YouTube channel, Remember 64
on YouTube, so check that out. 

55
00:03:29,120 --> 00:03:33,640
And lots of extra content as 
well, including some menu music 

56
00:03:33,640 --> 00:03:37,040
to chill to, little bit of tunes
to kind of pop in your ear as 

57
00:03:37,040 --> 00:03:39,760
you fall asleep at night. 
Trying to find some cool menu 

58
00:03:39,760 --> 00:03:43,880
music out there on the N64 that 
is not so bombastic and just 

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00:03:44,000 --> 00:03:45,640
sort of chill to listen to. 
You can put on in the 

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00:03:45,640 --> 00:03:49,400
background, stuff like that. 
Also gameplay video as well for 

61
00:03:49,400 --> 00:03:52,240
games like this and many others,
so you can check those out. 

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00:03:52,240 --> 00:03:55,440
Some of my gameplay out there 
for almost all of the games that

63
00:03:55,440 --> 00:03:59,040
we've had recently and you can 
just laugh at how terrible I am 

64
00:03:59,040 --> 00:04:01,640
at a lot of these, but that's 
pretty much it. 

65
00:04:01,640 --> 00:04:04,240
Remember 64 out there on your 
podcast feed? 

66
00:04:04,240 --> 00:04:07,080
Tell your friends, give us a 
rating, support us on Patreon, 

67
00:04:07,080 --> 00:04:12,120
check us out on YouTube, and 
remember 64 show across social 

68
00:04:12,120 --> 00:04:16,440
media as well. 
So where do we begin with Mega 

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00:04:16,440 --> 00:04:18,600
Man 64? 
That is the question. 

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00:04:18,760 --> 00:04:23,120
Essentially what this comes down
to is this is a game that came 

71
00:04:23,120 --> 00:04:26,760
out over three years after its 
initial release on the 

72
00:04:26,760 --> 00:04:31,360
PlayStation and just a couple of
years after the Japan release. 

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00:04:31,360 --> 00:04:33,960
And I don't even know where to 
start with this. 

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00:04:34,280 --> 00:04:36,880
You'll definitely hear Danny and
I speak about this in a couple 

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00:04:36,880 --> 00:04:40,920
of moments here, but I just will
tell you that it's definitely an

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00:04:41,080 --> 00:04:44,040
interesting game and we're going
to dig right into it. 

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00:04:44,040 --> 00:04:45,760
So you know what? 
I'm not going to beat around the

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00:04:45,760 --> 00:04:47,560
Bush. 
Let's jump into it, everybody. 

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00:04:48,120 --> 00:04:51,720
Let's play and talk about Mega 
Man 64. 

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00:04:51,720 --> 00:04:55,000
You. 
Will save us Mega Man. 

81
00:04:55,720 --> 00:04:58,240
Join him on his alternate quest 
in 3D. 

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00:04:58,600 --> 00:05:00,800
You are his friends. 
Who are his enemies? 

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00:05:01,400 --> 00:05:03,360
Danger ducks around every 
corner. 

84
00:05:03,760 --> 00:05:07,560
Mega Man uses also firepower to 
battle diabolical forces. 

85
00:05:07,880 --> 00:05:09,720
Amazing home stop blasting 
action. 

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00:05:09,720 --> 00:05:12,000
Who can save the cities from 
destruction. 

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00:05:12,240 --> 00:05:15,560
Don't call a plumber, it's all 
in a day's work for Mega Man. 

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00:05:15,640 --> 00:05:19,840
Let's do it now. 
I remember at the time when we 

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00:05:19,840 --> 00:05:24,880
did the Wheel and I was like, Oh
no, because it looks shit. 

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00:05:25,000 --> 00:05:27,280
The first screenshot, I was 
like, this looks terrible. 

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00:05:27,680 --> 00:05:34,040
And then played it, completed 
it, followed a guide and then 

92
00:05:34,040 --> 00:05:35,960
you find out. 
I found out very quickly. 

93
00:05:35,960 --> 00:05:40,160
Hang on, this actually is not 
Mega Man 64 a new game, it's 

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00:05:40,160 --> 00:05:43,040
Mega Man Legends that came out 
for the PlayStation One. 

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00:05:43,040 --> 00:05:45,400
It's just a port of it. 
I had no. 

96
00:05:45,400 --> 00:05:47,400
I had no idea. 
I I've seen. 

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00:05:47,680 --> 00:05:50,160
I think what I what it is, is 
that I just assumed it was the 

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00:05:50,160 --> 00:05:53,800
exact same game that came out at
the exact same time because I 

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00:05:53,800 --> 00:05:57,640
recognized the cover as a kid. 
I never played this game on 

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00:05:57,640 --> 00:06:00,680
either of these consoles and I 
didn't really know much about 

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00:06:00,680 --> 00:06:01,200
it. 
Not gonna lie. 

102
00:06:01,200 --> 00:06:03,240
I kind of went in and thinking, 
oh it's Mega Man. 

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00:06:03,240 --> 00:06:05,240
I know it's 3D, that much I 
knew. 

104
00:06:06,280 --> 00:06:10,720
But one of one of my earliest 
memories of this game is seeing 

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00:06:10,720 --> 00:06:15,600
it on the shelf at whatever 
store I was in around that time 

106
00:06:15,600 --> 00:06:18,600
to purchase games for 64 or rent
them or whatever. 

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00:06:19,080 --> 00:06:22,840
The price tag on this thing at 
that time when this game was out

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00:06:23,400 --> 00:06:26,880
was, I think it was 80 or $90.00
for the cartridge. 

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00:06:27,760 --> 00:06:29,640
Wow. 
Which, you know, sometimes, 

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00:06:29,640 --> 00:06:32,320
yeah, sometimes that comes into 
play with like imports and 

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00:06:32,320 --> 00:06:33,320
things like. 
I don't know if that had 

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00:06:33,320 --> 00:06:36,560
anything to do with it, but I 
just remember thinking like I 

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00:06:36,560 --> 00:06:39,280
already am. 
So, so on Mega Man games, I'm 

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00:06:39,280 --> 00:06:40,520
not just going to give this a 
shot. 

115
00:06:40,520 --> 00:06:42,960
I should rent it, if anything. 
And then I never got around to 

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00:06:42,960 --> 00:06:44,200
it. 
So this was my first time 

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00:06:44,200 --> 00:06:45,760
playing it. 
Was it for you? 

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00:06:45,760 --> 00:06:47,280
Is this your first time going 
through it? 

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00:06:48,120 --> 00:06:49,880
Yeah, my first time playing it, 
because I'm not. 

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00:06:49,960 --> 00:06:54,120
I've never been a big Mega Man 
fan, and it's just because it 

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00:06:54,120 --> 00:06:55,640
wasn't. 
They weren't on my radar. 

122
00:06:55,640 --> 00:06:59,640
Like the only games I played 
before were for the show were 

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00:06:59,640 --> 00:07:02,880
Mega Man X and Mega Man Battle 
Network. 

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00:07:03,000 --> 00:07:05,120
They were the only Mega Man 
games that played. 

125
00:07:05,120 --> 00:07:09,320
So this was the 3rd, 10. 
And as I, as I found out very 

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00:07:09,320 --> 00:07:13,600
quickly, this is like another 
world where you've got Mega Man,

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00:07:13,720 --> 00:07:16,560
the NES games, then you've got 
the X series which runs the 

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00:07:16,560 --> 00:07:18,320
Super Nintendo, the legend 
there. 

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00:07:18,320 --> 00:07:21,920
So the network series is it's 
own world as well, and Legends 

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00:07:22,000 --> 00:07:24,760
is it's own world. 
So then there's four different 

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00:07:24,840 --> 00:07:27,880
actual dimensions and timelines 
of Mega Man. 

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00:07:28,360 --> 00:07:32,200
So this is completely different.
Yeah, it was a bit of AI, wasn't

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00:07:32,200 --> 00:07:32,640
it? 
Wasn't. 

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00:07:32,640 --> 00:07:33,880
I wasn't. 
I don't know what I was 

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00:07:33,880 --> 00:07:38,760
expecting, but it doesn't follow
any of the actual previous games

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00:07:38,800 --> 00:07:41,240
at all. 
No Robot Masters, none of that. 

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00:07:41,360 --> 00:07:44,120
It's complete. 
It's an RPG, which, like I 

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00:07:44,120 --> 00:07:45,840
wasn't used to this. 
I wasn't ready for that. 

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00:07:47,120 --> 00:07:50,520
That's I I I didn't really think
it was like going in and that it

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00:07:50,520 --> 00:07:52,680
would be that would have RPG 
elements. 

141
00:07:52,680 --> 00:07:55,440
I just assumed like, oh, they'll
take the controls and you know, 

142
00:07:55,440 --> 00:07:58,120
some of the some of the baddies 
and enemies and stuff like that,

143
00:07:58,120 --> 00:08:00,520
and you'll sort of just play it 
in more of a 3D play. 

144
00:08:00,520 --> 00:08:05,800
And it's, I mean, honestly, this
is to me based on the character 

145
00:08:05,920 --> 00:08:10,400
models, based on the world a 
little bit the story, you know, 

146
00:08:10,400 --> 00:08:11,960
just the way things are 
presented and stuff. 

147
00:08:11,960 --> 00:08:15,000
This is like a Mega Man anime 
game. 

148
00:08:15,160 --> 00:08:18,360
That's what it felt like. 
That's it's a really real anime.

149
00:08:19,040 --> 00:08:21,680
Yeah and and it looks like that 
some of the some of the the 

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00:08:21,680 --> 00:08:23,000
voice acting is kind of like 
that. 

151
00:08:23,000 --> 00:08:25,800
I know it's sort of hard to sort
of translate things sometimes 

152
00:08:25,800 --> 00:08:29,120
the voice acting is very hit and
miss depending on what scene 

153
00:08:29,120 --> 00:08:30,760
you're doing and stuff, but it 
felt like that. 

154
00:08:30,760 --> 00:08:35,440
So I I actually like the fact 
that it felt like it was that 

155
00:08:35,600 --> 00:08:38,159
like an anime, which is not 
generally my thing, but like an 

156
00:08:38,159 --> 00:08:42,360
anime style come to life, which 
you know, it's not smooth edges 

157
00:08:42,360 --> 00:08:46,000
'cause it's a 64. 
It doesn't look fantastic, but 

158
00:08:46,520 --> 00:08:49,600
just the fact that they did 
that, I was like, OK, I kind of 

159
00:08:49,600 --> 00:08:52,640
get what they're doing with this
direction and I appreciated that

160
00:08:52,640 --> 00:08:55,400
part of it. 
It's it's things that come after

161
00:08:55,400 --> 00:08:59,600
or added on to the presentation 
that I'm like so, so with but 

162
00:08:59,800 --> 00:09:02,080
yeah. 
There's a lot of there's bitchy,

163
00:09:02,400 --> 00:09:05,000
there's mostly, yeah, this is 
the thing. 

164
00:09:05,640 --> 00:09:09,880
This game is. 
So they came out as legends on 

165
00:09:09,880 --> 00:09:12,440
the PlayStation? 
Yeah, And that was three to four

166
00:09:12,440 --> 00:09:14,960
years prior to this game coming 
out. 

167
00:09:15,440 --> 00:09:18,440
So crazy. 
That's that's naughty. 

168
00:09:18,720 --> 00:09:21,600
That is literally a huge cash 
grab. 

169
00:09:21,840 --> 00:09:24,840
And when you think of it, let's 
look at, you know, time wise. 

170
00:09:24,960 --> 00:09:28,600
So Legends came out on the 
PlayStation before Majora's 

171
00:09:28,600 --> 00:09:29,040
Mask. 
Sorry. 

172
00:09:29,040 --> 00:09:33,400
Before or Karina of time. 
OK, so we we talk, we'll talk 

173
00:09:33,400 --> 00:09:36,000
about the camera, the the 
movement, the targeting. 

174
00:09:36,280 --> 00:09:38,360
This is before or Karina of 
time. 

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00:09:38,720 --> 00:09:45,000
Mega Man 64 came out after 
Majora's Mask, after the 

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00:09:45,000 --> 00:09:47,120
PlayStation Two had just been 
released. 

177
00:09:48,920 --> 00:09:51,880
It's it doesn't. 
It doesn't add up. 

178
00:09:52,280 --> 00:09:56,200
It just does not add up. 
It's a very shitty cash grab, 

179
00:09:57,120 --> 00:09:58,760
very shitty cash grab. 
But. 

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00:09:58,760 --> 00:10:03,680
What's what's interesting with 
that as well is that maybe it 

181
00:10:03,680 --> 00:10:09,120
is, but I also find it hard to 
believe that they were really 

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00:10:09,120 --> 00:10:14,120
that sure that this many people 
were going to buy and play this 

183
00:10:14,120 --> 00:10:15,240
game. 
It just doesn't. 

184
00:10:15,720 --> 00:10:18,760
It doesn't sell or it doesn't 
scream. 

185
00:10:18,960 --> 00:10:23,160
Hey, this is Mega Man as much as
what I am familiar with, which 

186
00:10:23,160 --> 00:10:26,200
is the first three to four and 
the X series. 

187
00:10:26,200 --> 00:10:28,200
And no, I'm not very good at 
them. 

188
00:10:28,200 --> 00:10:33,160
Like to me Mega Man is Mega Man 
XX2 and and the first few, which

189
00:10:33,160 --> 00:10:36,080
are the ones that I always 
played growing up or at least 

190
00:10:36,160 --> 00:10:37,680
tried to play because I suck at 
them. 

191
00:10:39,800 --> 00:10:43,080
To me this doesn't, it's just 
just the cover alone. 

192
00:10:43,080 --> 00:10:46,040
It's like, hey, it's Mega Man 
and he doesn't have his helmet 

193
00:10:46,040 --> 00:10:47,400
on. 
It's like this is just some kid 

194
00:10:47,400 --> 00:10:48,200
in a blue. 
Suit. 

195
00:10:49,400 --> 00:10:52,840
It's the thing that the use of 
the box art. 

196
00:10:52,840 --> 00:10:54,680
He doesn't have it. 
It's just him like turned in a 

197
00:10:54,680 --> 00:10:57,720
3D mode. 
The box art's fucking dreadful. 

198
00:10:57,920 --> 00:11:00,200
It looks disgusting. 
It's brutal. 

199
00:11:01,000 --> 00:11:02,720
It's boring. 
It's boring. 

200
00:11:02,720 --> 00:11:05,920
It's it's 100% boring. 
That could be one of the 

201
00:11:05,920 --> 00:11:07,360
reasons. 
When I when I mentioned that 

202
00:11:07,360 --> 00:11:10,080
story before of me seeing it on 
the shelf, it was just like, 

203
00:11:10,440 --> 00:11:13,120
well yeah, I can look at a 
couple of the screenshots on the

204
00:11:13,120 --> 00:11:15,960
back or I can look at it maybe a
Nintendo Power or Game Pro or 

205
00:11:16,320 --> 00:11:17,920
like maybe I could see like 
screenshot. 

206
00:11:17,920 --> 00:11:22,080
But I'm not going to seek out 
and maybe like grab this game 

207
00:11:22,080 --> 00:11:25,680
off the off the blockbuster 
shelf for example, to even rent 

208
00:11:25,920 --> 00:11:29,880
if it just looks like, I, I 
don't know some some kid with 

209
00:11:29,880 --> 00:11:31,240
spiky hair. 
Like it just doesn't. 

210
00:11:31,400 --> 00:11:33,600
It doesn't sell it very well. 
And I know that's not the only 

211
00:11:33,600 --> 00:11:37,480
reason why this may not be as 
much of a cash grab as as I may 

212
00:11:37,840 --> 00:11:41,560
assume it is. 
But it also just doesn't. 

213
00:11:42,280 --> 00:11:44,680
It just doesn't sell itself well
even to start. 

214
00:11:44,680 --> 00:11:47,640
So if you were to rent this 
game, I don't know that those 

215
00:11:47,640 --> 00:11:51,720
first few hours or couple hours 
would have gotten me to grab 

216
00:11:51,720 --> 00:11:54,320
onto it and be like, oh hell 
yeah, I am in. 

217
00:11:54,320 --> 00:11:56,040
I have to rent this again next 
weekend. 

218
00:11:57,000 --> 00:11:59,960
Well, it's in the Japanese box 
art is at least decent. 

219
00:12:00,320 --> 00:12:02,120
It's a bit of a cartoony thing, 
like. 

220
00:12:02,240 --> 00:12:03,840
Oh, I didn't even look at that. 
I'm going to look at. 

221
00:12:03,840 --> 00:12:06,080
I'm going to look at that now. 
Have a look at the Japanese. 

222
00:12:06,080 --> 00:12:09,360
1:00 is way better. 
Like, put that on. 

223
00:12:09,360 --> 00:12:11,960
Often they are. 
You want to sell this game as an

224
00:12:11,960 --> 00:12:15,040
anime game? 
Use the Japanese box art and 

225
00:12:15,040 --> 00:12:16,160
you. 
I would have been more 

226
00:12:16,160 --> 00:12:18,600
interested. 
Oh, it's way better. 

227
00:12:18,600 --> 00:12:20,160
Yeah, it looks, it looks, you're
right. 

228
00:12:20,280 --> 00:12:24,840
It looks like you like a sort of
thumbnail that you'd see on on, 

229
00:12:24,840 --> 00:12:27,240
you know a streaming service 
nowadays for an anime for 

230
00:12:27,240 --> 00:12:29,160
example. 
Like it's it's right there. 

231
00:12:29,160 --> 00:12:34,240
It looks great. 
There we go, see way better and 

232
00:12:34,560 --> 00:12:38,360
oh, it's just it's terrible. 
Like, OK, let it is basically 

233
00:12:38,360 --> 00:12:39,640
Mega Man with anime. 
That's it. 

234
00:12:39,640 --> 00:12:42,080
I suppose you should talk about 
the plot, because there is a 

235
00:12:42,080 --> 00:12:43,600
plot. 
And it's a bit more. 

236
00:12:43,600 --> 00:12:47,400
Detailed than it is, most Mega 
Man games don't really have like

237
00:12:47,400 --> 00:12:49,000
a bear. 
Those plot this thing full 

238
00:12:49,080 --> 00:12:52,000
again, full blown anime. 
So basically the world's been 

239
00:12:52,000 --> 00:12:57,240
flooded and now society is kind 
of stabilized and it's like 

240
00:12:57,240 --> 00:12:59,400
Waterworld. 
We're basically Waterworld. 

241
00:13:01,400 --> 00:13:03,840
What's the Zelda? 
You know The Wind Waker? 

242
00:13:03,840 --> 00:13:05,040
Oh, Wind Waker. 
The situation. 

243
00:13:05,040 --> 00:13:07,640
We're in, yeah. 
So society's now resolved 

244
00:13:07,640 --> 00:13:09,960
itself, but basically the 
world's fucked. 

245
00:13:09,960 --> 00:13:14,960
So I imagine billions died. 
And basically they have these 

246
00:13:14,960 --> 00:13:19,520
people who dig to find these 
things called refractors, and 

247
00:13:19,520 --> 00:13:21,400
you're part of this team of 
diggers. 

248
00:13:21,720 --> 00:13:25,040
And the whole point is that 
someone you know is basically 

249
00:13:25,040 --> 00:13:28,560
hoping that there's a legend of 
the mother lode the year, which 

250
00:13:28,560 --> 00:13:33,040
will provide endless energy. 
And you as a dig as part of a 

251
00:13:33,040 --> 00:13:36,120
Digger team are trying to find 
these refractors like energy 

252
00:13:36,120 --> 00:13:39,040
calls to make money. 
And you're partnered with Roll 

253
00:13:39,240 --> 00:13:42,680
and her grandpa. 
And that's the plot, basically, 

254
00:13:42,680 --> 00:13:49,000
to begin with, until you crash 
on an island, your ship, the 

255
00:13:49,000 --> 00:13:51,040
flutter falls on an island 
called Catalogue. 

256
00:13:51,560 --> 00:13:55,920
And it basically starts off with
we better just help get our 

257
00:13:55,920 --> 00:13:58,520
stuff sorted and get our ship 
sorted. 

258
00:13:58,880 --> 00:14:01,040
And then you, you land on this 
island and you realize, hey, 

259
00:14:01,040 --> 00:14:03,880
God, considering the world's 
meant to be pretty fucked, this 

260
00:14:03,880 --> 00:14:06,440
catalogue island's doing pretty 
well. 

261
00:14:06,440 --> 00:14:10,440
It's like a whole city. 
It's like everyone seems fine. 

262
00:14:10,520 --> 00:14:13,400
Oh, it's a it's like a whole 
full on civilization thing. 

263
00:14:13,400 --> 00:14:15,960
They got a mall, they got 
streets, they got everything's 

264
00:14:15,960 --> 00:14:17,120
good. 
It doesn't seem all that bad. 

265
00:14:17,120 --> 00:14:19,160
They got a nice forest like it 
doesn't seem too bad. 

266
00:14:19,960 --> 00:14:21,720
They've got a government, 
they've got everything. 

267
00:14:21,840 --> 00:14:24,640
They've got a government, yeah. 
They've got like governments. 

268
00:14:24,760 --> 00:14:27,360
You can play mini games where 
you could kick a dog and why. 

269
00:14:27,360 --> 00:14:31,240
We'll get into that. 
You can kick a dog and basically

270
00:14:31,280 --> 00:14:34,880
then divulges into the islands 
going to get destroyed. 

271
00:14:34,880 --> 00:14:37,080
It's like, whoa. 
And it's going to be purged. 

272
00:14:37,120 --> 00:14:39,320
Holy shit, this jumped up a 
notch. 

273
00:14:39,720 --> 00:14:44,960
And yeah, pure anime. 
And it's, it's, it really is. 

274
00:14:45,360 --> 00:14:49,560
And I didn't mind that. 
I was like, great, give me 

275
00:14:49,560 --> 00:14:52,920
something to sink my teeth into.
I thought the plot was okay. 

276
00:14:52,920 --> 00:14:54,800
It was okay. 
That's fine. 

277
00:14:55,040 --> 00:14:58,000
I agree. 
I actually think, like to me, I 

278
00:14:58,000 --> 00:14:59,480
mean, you've played the Battle 
Network games. 

279
00:14:59,480 --> 00:15:01,360
I think those have a little bit 
of a story to him. 

280
00:15:01,360 --> 00:15:02,400
I don't know. 
I've never played them. 

281
00:15:02,400 --> 00:15:07,080
But for me Mega Man is okay 
you're Mega Man you're there to 

282
00:15:07,080 --> 00:15:09,960
just take out these bosses and 
do these stages get your powers 

283
00:15:10,000 --> 00:15:12,440
and that's the game right? 
Totally fine. 

284
00:15:12,560 --> 00:15:15,480
I I'm good with that like I need
like simplicity works for me 

285
00:15:15,720 --> 00:15:18,240
especially when they were out in
the mid 90s and early 90s. 

286
00:15:18,280 --> 00:15:21,320
Great I I'm all for it. 
So I never really like I 

287
00:15:21,320 --> 00:15:23,960
expected there'd be some sort of
story here and and they yeah 

288
00:15:23,960 --> 00:15:26,840
you're right they like they went
for it and I think you know it 

289
00:15:26,840 --> 00:15:29,960
goes it goes some really wacky 
places which sort of plays into 

290
00:15:29,960 --> 00:15:35,400
the anime thing but to set it up
I I I think it's pretty good. 

291
00:15:35,400 --> 00:15:38,160
I I think the getting off on the
wrong foot kind of thing to me 

292
00:15:38,440 --> 00:15:40,720
is that there's not a whole lot 
to do with the gameplay when you

293
00:15:40,720 --> 00:15:44,040
start but when the story starts 
and and starts ramping up and 

294
00:15:44,040 --> 00:15:48,040
take some turns here and there 
those things still kind of work 

295
00:15:48,040 --> 00:15:50,400
even if they were a little bit 
insane every once in a while. 

296
00:15:51,280 --> 00:15:54,720
So I agree and and I and I will 
say one of my favorite parts of 

297
00:15:54,720 --> 00:15:57,400
the story happens literally 
right off the bat and I think 

298
00:15:57,400 --> 00:15:58,680
it's even before you start the 
game. 

299
00:15:59,160 --> 00:16:01,640
But it's definitely when you 
start a new game is the way that

300
00:16:01,640 --> 00:16:05,640
they read the the sort of story 
crawl at the beginning. 

301
00:16:05,640 --> 00:16:09,960
The person that reads that is 
just, I don't know they are 

302
00:16:09,960 --> 00:16:12,480
hamming it up like it is. 
I don't know if that's on 

303
00:16:12,480 --> 00:16:14,200
purpose or not. 
I mean I guess it they're 

304
00:16:14,200 --> 00:16:16,960
supposed to but man it is so 
goofy. 

305
00:16:17,640 --> 00:16:19,320
It's so funny. 
I loved it. 

306
00:16:20,040 --> 00:16:23,160
Yeah, if you want to go, what 
the fuck is this game? 

307
00:16:23,160 --> 00:16:25,800
Listen to the opening story 
crawl of the guy. 

308
00:16:25,800 --> 00:16:30,080
Whoever they decided to hire 
that they're coming for the 

309
00:16:30,080 --> 00:16:33,920
mother lode. 
In a world covered by endless 

310
00:16:33,920 --> 00:16:39,040
water, people are forced to eke 
out a living on the small 

311
00:16:39,040 --> 00:16:41,680
patches of land that remain 
above the sea. 

312
00:16:42,280 --> 00:16:47,560
However, over the years, the 
story of a fabulous treasure, 

313
00:16:48,080 --> 00:16:53,040
the legendary Mother Lode, began
to be whispered among the 

314
00:16:53,040 --> 00:16:56,120
diggers. 
He's like, what the fuck? 

315
00:16:56,400 --> 00:17:01,120
It's like, you know what it is. 
It's like he's trying to tell a 

316
00:17:01,120 --> 00:17:05,359
story to a little kid and they 
can't find, they can't find the 

317
00:17:05,359 --> 00:17:07,839
book that that they're supposed 
to read that night before bed. 

318
00:17:08,040 --> 00:17:11,480
So he has to like, create the 
scene with all these voices and 

319
00:17:11,480 --> 00:17:14,119
all this different tone. 
And like, I was just like, I 

320
00:17:14,119 --> 00:17:17,119
could close my eyes and probably
picture what this dude's trying 

321
00:17:17,119 --> 00:17:18,319
to say. 
It's hilarious. 

322
00:17:20,359 --> 00:17:24,640
Hope. 
Despair Charity. 

323
00:17:25,880 --> 00:17:28,200
Greed. 
Duty. 

324
00:17:29,720 --> 00:17:35,360
Power Who can? 
Say what truly motivates the 

325
00:17:35,400 --> 00:17:38,600
digger and the problem is, is 
like one of the huge problems 

326
00:17:38,600 --> 00:17:40,920
that this thing is all voice 
acted and we can. 

327
00:17:40,920 --> 00:17:46,040
I'll praise a lot of the voice 
acting, but on the N64 the audio

328
00:17:46,040 --> 00:17:49,480
is dreadful. 
It's one of the worst I've ever 

329
00:17:49,480 --> 00:17:52,120
heard. 
So where's the PlayStation 

330
00:17:52,120 --> 00:17:53,400
version? 
I went and had to look. 

331
00:17:53,400 --> 00:17:56,000
The PlayStation version sounds 
nice and crisp. 

332
00:17:56,000 --> 00:18:00,440
You got that CD quality right. 
I this is what the N64 sounds 

333
00:18:00,440 --> 00:18:01,920
like. 
I have a cushion because my 

334
00:18:01,920 --> 00:18:09,200
chair is shit. 
Behind me is my Mega Man and his

335
00:18:09,200 --> 00:18:13,280
plan are going to say shit. 
That's what it sounds like the 

336
00:18:13,280 --> 00:18:15,720
whole time. 
OK, Mega Man, I'm coming. 

337
00:18:17,280 --> 00:18:22,840
It's like thankful for text 
because it's so bad I I watch 

338
00:18:23,320 --> 00:18:25,120
it. 
Watch it, Mega Man. 

339
00:18:25,640 --> 00:18:28,320
Watch it. 
That's what it sounds like. 

340
00:18:28,800 --> 00:18:31,040
It's terrible. 
It's so bad. 

341
00:18:31,040 --> 00:18:34,520
And then you see on you go back 
to PlayStation versions just to 

342
00:18:34,520 --> 00:18:36,320
compare. 
You're like holy shit that 

343
00:18:36,320 --> 00:18:39,200
sounds amazing Massive 3 years 
later. 

344
00:18:39,400 --> 00:18:42,880
Yeah, yeah it it it, it just 
points to the limitations of the

345
00:18:42,880 --> 00:18:45,880
cartridge right. 
And and why I think around this 

346
00:18:45,880 --> 00:18:50,080
time which is you know late 90s 
early 2000s and Nintendo just 

347
00:18:50,080 --> 00:18:53,440
kept banging their head against 
the wall with cartridges and the

348
00:18:53,440 --> 00:18:56,720
only ones doing it. 
I I I mean obviously until the 

349
00:18:56,720 --> 00:19:01,040
game Cube but it's just it just 
shows you that like they they 

350
00:19:01,080 --> 00:19:02,800
they packed a decent amount into
this game. 

351
00:19:02,800 --> 00:19:05,480
Like it is not a small game. 
There's there's a lot of 

352
00:19:05,480 --> 00:19:07,840
characters there's a lot of 
voice acting there is a decent 

353
00:19:07,840 --> 00:19:10,080
amount of it. 
It's like I would say 70% of 

354
00:19:10,080 --> 00:19:12,440
it's like voice acted which I 
fully appreciate for sure. 

355
00:19:13,760 --> 00:19:16,480
And and you know it's yeah it's 
not a short game and there's 

356
00:19:16,480 --> 00:19:18,800
decent amount of stuff going on 
in a lot of the scenes and stuff

357
00:19:18,800 --> 00:19:24,960
but like yeah unfortunately the 
voice acting is is there but 

358
00:19:24,960 --> 00:19:27,720
it's it just yeah it sounds like
they're talking through a pillow

359
00:19:27,720 --> 00:19:29,080
just like you said. 
Absolutely. 

360
00:19:29,400 --> 00:19:33,920
And the N64 thing also struggles
because like graphically, OK you

361
00:19:33,920 --> 00:19:36,160
have to remember the time when 
this game came out. 

362
00:19:36,280 --> 00:19:39,320
I I give it a pass for Legends, 
but I don't give it a pass. 

363
00:19:39,320 --> 00:19:43,640
Then for N64, sorry for the Mega
Man 64 because of the time 

364
00:19:43,640 --> 00:19:48,120
difference. 
So it it doesn't look that good.

365
00:19:48,240 --> 00:19:51,040
Like when you consider it was 
the end of the N64 lifestyle, 

366
00:19:51,680 --> 00:19:53,440
it's got it's problems. 
Don't get me wrong. 

367
00:19:53,440 --> 00:19:56,480
I like how the characters they 
because they're anime esque, 

368
00:19:56,480 --> 00:19:58,240
they can have a lot of emotions 
on their face. 

369
00:19:58,520 --> 00:20:00,000
That's great. 
That's fine. 

370
00:20:00,040 --> 00:20:01,120
I agree. 
I agree. 

371
00:20:01,840 --> 00:20:04,800
The game itself looks very, very
old. 

372
00:20:04,800 --> 00:20:07,880
It looks very of its time and 
again, as I said, if it was 

373
00:20:07,880 --> 00:20:12,560
legends, I'd give it the pass 
and you look, the buildings look

374
00:20:12,560 --> 00:20:14,680
basic, the enemies look, the 
enemies look quite good. 

375
00:20:14,680 --> 00:20:16,920
Good designs, it's all clunky 
and squarey and stuff. 

376
00:20:17,400 --> 00:20:21,480
But when you play the the N64 
version and you go through towns

377
00:20:21,480 --> 00:20:25,000
and stuff to show how much the 
game can't manage, when you look

378
00:20:25,000 --> 00:20:28,200
at things in the distance, it 
has that South Park approach 

379
00:20:28,360 --> 00:20:30,320
where there's like this white 
mist. 

380
00:20:31,280 --> 00:20:34,240
And when you basically go up to 
it, then the white mist 

381
00:20:34,240 --> 00:20:36,640
disappears. 
And I was like, fuck, that just 

382
00:20:36,640 --> 00:20:39,840
looks so shit. 
Then again, you go to the 

383
00:20:39,840 --> 00:20:42,120
PlayStation version and there's 
no white mist. 

384
00:20:44,120 --> 00:20:46,760
The footage, the footage I 
looked at, it's it's like 

385
00:20:46,760 --> 00:20:49,480
significantly less like every 
once in a while there is some 

386
00:20:49,480 --> 00:20:52,160
because it's just, it's part of 
sort of programming the game to 

387
00:20:52,160 --> 00:20:54,440
be able to handle you know, 
distance and all that. 

388
00:20:54,600 --> 00:20:57,720
So this whole like, fog, fog of 
war thing, like, I get why it's 

389
00:20:57,760 --> 00:21:01,960
there, but it it is just, it's 
so much like you can't see more 

390
00:21:01,960 --> 00:21:04,640
than probably 20 feet in front 
of your character at all times. 

391
00:21:04,640 --> 00:21:05,360
It's wild. 
It's. 

392
00:21:06,080 --> 00:21:10,040
So bad on the ends on the Mega 
Man 64 it's so bad, The fog of 

393
00:21:10,040 --> 00:21:11,680
war. 
It's barely there on the 

394
00:21:11,680 --> 00:21:14,280
PlayStation and it makes it such
a better looking game. 

395
00:21:14,720 --> 00:21:17,520
And I was like sitting there 
going cursing, you going, you 

396
00:21:17,520 --> 00:21:19,680
fucker, why don't you just make 
me play Mega Man Legends 

397
00:21:19,680 --> 00:21:21,920
instead? 
Why Mega Man 64? 

398
00:21:21,920 --> 00:21:25,720
I was like Jesus. 
Because I have a 64 podcast. 

399
00:21:25,720 --> 00:21:27,240
I'm so sorry, Danny. 
I'm so sorry. 

400
00:21:27,360 --> 00:21:30,640
That's change change direction. 
It should be. 

401
00:21:30,680 --> 00:21:34,320
Like pivot. 
Just pivot if there's a better 

402
00:21:34,320 --> 00:21:38,400
version that came out before. 
Mega Mega Man 64. 

403
00:21:38,600 --> 00:21:41,440
Yeah, Mega Man 64 is going to 
make me pivot from to a 

404
00:21:41,440 --> 00:21:43,880
completely different console. 
Never mind, just this one game. 

405
00:21:45,040 --> 00:21:48,000
Yeah, the show is gone. 
The show has changed. 

406
00:21:48,680 --> 00:21:52,000
There was ever a time I looked 
at an N64 and gone, I hate you. 

407
00:21:52,240 --> 00:21:53,800
It was this moment. 
You know what The funny thing 

408
00:21:53,800 --> 00:21:56,400
is, right? 
So on the Patreon, on my Patreon

409
00:21:56,400 --> 00:22:00,040
and Chris made this big thing 
about what our patrons Chris got

410
00:22:00,040 --> 00:22:02,560
playing from the Retro Hangover 
podcast. 

411
00:22:02,560 --> 00:22:03,800
There's your plug. 
He always. 

412
00:22:03,800 --> 00:22:07,320
Gets there it is. 
There it is now, he mentioned. 

413
00:22:07,320 --> 00:22:09,440
I hate N64. 
I said I don't hate the N64. 

414
00:22:09,440 --> 00:22:12,000
I like the N64. 
I had an N64. 

415
00:22:12,360 --> 00:22:16,400
Playing this game made me think 
I hate the 64. 

416
00:22:17,440 --> 00:22:19,560
Dude, there there's So there's 
aspects of this. 

417
00:22:19,760 --> 00:22:22,120
We'll get into the gameplay in 
just a SEC, but there's aspects 

418
00:22:22,120 --> 00:22:23,960
of the way that this looks like 
it's unfortunate, right? 

419
00:22:23,960 --> 00:22:29,520
Because we both seem to enjoy 
the anime features of this and 

420
00:22:29,520 --> 00:22:32,360
the anime approach to this. 
Like the art style, the 

421
00:22:32,360 --> 00:22:36,120
aesthetics in this I think work,
even though they don't feel like

422
00:22:36,120 --> 00:22:40,720
those classic 2D Mega Man games 
that, you know, I could say that

423
00:22:40,720 --> 00:22:42,280
I was used to or we were used to
that. 

424
00:22:42,280 --> 00:22:45,520
That's totally fine. 
If you're going in a different 

425
00:22:45,520 --> 00:22:47,600
direction, especially once I 
learned like you mentioned 

426
00:22:47,600 --> 00:22:49,880
earlier that this is like a 
completely different timeline 

427
00:22:49,880 --> 00:22:52,280
and sort of universe or whatever
you want to call it, then it's 

428
00:22:52,280 --> 00:22:53,760
fine. 
Go with a different style, go 

429
00:22:53,760 --> 00:22:56,360
with a different sort of take on
things, great, no problem. 

430
00:22:56,360 --> 00:23:00,240
But it's just so much of it is 
hindered by the fact that this 

431
00:23:00,240 --> 00:23:03,960
game is a few years old and the 
fact that the cartridge just 

432
00:23:03,960 --> 00:23:05,920
limits them from doing things 
like this. 

433
00:23:05,920 --> 00:23:09,560
Because I think yes the voice 
acting was would have been there

434
00:23:09,560 --> 00:23:12,600
anyways it seems like, but it 
would have been so much better 

435
00:23:13,200 --> 00:23:16,840
if there was more or it was 
clearer Or when you're running 

436
00:23:16,840 --> 00:23:21,200
through some of these cities or 
towns or underground areas, they

437
00:23:21,200 --> 00:23:24,760
didn't just look like, oh a 
couple of posts standing in the 

438
00:23:24,760 --> 00:23:27,840
middle of the street happened to
be buildings and you're 

439
00:23:27,840 --> 00:23:29,840
underground. 
And I honestly some underground 

440
00:23:29,840 --> 00:23:32,800
spots I couldn't even tell where
the door was because the wall 

441
00:23:32,800 --> 00:23:36,080
looked the same as the door. 
Like they just looked so ugly 

442
00:23:36,080 --> 00:23:39,320
underground and they used to 
spend so much time in these 

443
00:23:39,320 --> 00:23:43,400
underground areas that it it 
just I I don't need to have an 

444
00:23:43,400 --> 00:23:46,040
open world quote UN quote open 
world sort of thing. 

445
00:23:46,040 --> 00:23:49,360
Like some of the missions are in
this game but this I I actually 

446
00:23:49,360 --> 00:23:51,080
would prefer Mega Man in a 
tighter space. 

447
00:23:51,080 --> 00:23:54,520
But the tighter spaces in this 
game don't look good at all. 

448
00:23:54,520 --> 00:23:58,960
And it's unfortunate because 
some stuff looks good enough and

449
00:23:58,960 --> 00:24:02,400
then you have the fog and then 
you like it's just it's just 

450
00:24:02,400 --> 00:24:04,720
it's it's a shame. 
It really, it's a shame with 

451
00:24:04,720 --> 00:24:08,720
that, because I think this could
be something that would look and

452
00:24:08,720 --> 00:24:13,680
feel a lot better. 
But it's two of its time. 

453
00:24:13,680 --> 00:24:17,120
And its time was three years 
prior to when this was released,

454
00:24:17,520 --> 00:24:18,720
yes. 
Or more. 

455
00:24:18,840 --> 00:24:23,200
And because the dungeons look 
dreadful, the dungeons they. 

456
00:24:23,200 --> 00:24:24,560
Do. 
Just boring. 

457
00:24:24,560 --> 00:24:27,160
They're boring and generic, and 
once again, they're a product of

458
00:24:27,160 --> 00:24:29,960
their time. 
And yeah, we haven't even talked

459
00:24:29,960 --> 00:24:32,600
about essentially the gameplay, 
because the gameplay is such 

460
00:24:32,640 --> 00:24:35,360
like, yeah, if you're used to 
that Mega Man 2D style, it's 

461
00:24:35,360 --> 00:24:38,680
not. 
It's completely 3D and it's more

462
00:24:38,680 --> 00:24:41,480
of a third person perspective. 
Mega Man's right in front of 

463
00:24:41,480 --> 00:24:44,720
you. 
His control style isn't great. 

464
00:24:44,920 --> 00:24:48,240
Again, product of the time like 
you had tank controls. 

465
00:24:48,240 --> 00:24:50,000
They were still trying to get 
used to things. 

466
00:24:50,280 --> 00:24:53,920
You you can kind of you can't go
left and right per SE. 

467
00:24:53,920 --> 00:24:58,760
You have to turn the camera and 
to get him to move, which that 

468
00:24:58,760 --> 00:25:02,600
takes some getting used to. 
It's very it's very clunky. 

469
00:25:02,600 --> 00:25:05,880
Like when you say tank controls,
it's like you know this is like 

470
00:25:05,880 --> 00:25:08,480
a blue tank with spiky hair in 
front of you. 

471
00:25:08,480 --> 00:25:10,440
Like that's that's what it feels
like at times. 

472
00:25:10,440 --> 00:25:13,040
I I got used to. 
I don't know, did you play with 

473
00:25:13,040 --> 00:25:17,560
the on a 64 controller at all or
on a particular controller when 

474
00:25:17,560 --> 00:25:18,560
you? 
Played it, you know I've got an 

475
00:25:18,560 --> 00:25:20,680
N64 controller, I've got APC 
one, so that's. 

476
00:25:20,680 --> 00:25:24,320
I don't. 
Mind so so did you use the the 

477
00:25:24,320 --> 00:25:26,160
joystick or did you use the D 
pad? 

478
00:25:26,960 --> 00:25:29,280
I used the D pad, yeah. 
OK, because the joy. 

479
00:25:29,280 --> 00:25:31,960
The joystick. 
Yeah, the analog stick was what 

480
00:25:31,960 --> 00:25:34,440
I went to automatically and I 
was like, OK, this. 

481
00:25:34,760 --> 00:25:37,520
She would. 
I of course I I just it's 3D 

482
00:25:37,520 --> 00:25:40,960
game or whatever you know I I 
feel like but with the way that 

483
00:25:40,960 --> 00:25:44,240
you turn the camera and he sort 
of does his like side strafe 

484
00:25:44,280 --> 00:25:48,560
step type of thing it just made 
so much more sense and just felt

485
00:25:48,760 --> 00:25:52,640
right doing it on the D pad. 
So if anyone is going to go out 

486
00:25:52,640 --> 00:25:54,720
and play this game, I I just 
automatically grab the 

487
00:25:54,720 --> 00:25:56,120
controller on the left and right
side. 

488
00:25:56,120 --> 00:25:58,240
Just just ignore the middle of 
it unfortunately. 

489
00:25:58,240 --> 00:26:00,880
Like it would be nice to be able
to utilize that that part of the

490
00:26:00,880 --> 00:26:03,560
controller, but it's not 
necessary and because it's so 

491
00:26:03,560 --> 00:26:06,800
tanky, just use AD pad that 
that'd be my recommendation. 

492
00:26:06,800 --> 00:26:11,000
The first time, the first time 
in all my years of ever playing 

493
00:26:11,120 --> 00:26:15,760
ever, ever, ever playing an N64,
I held the control that way. 

494
00:26:16,200 --> 00:26:17,720
I've never held the control that
way. 

495
00:26:17,840 --> 00:26:20,240
Ever. 
Oh see, I I'm used to doing that

496
00:26:20,240 --> 00:26:23,160
with the wrestling games. 
All the wrestling games do that 

497
00:26:24,000 --> 00:26:26,960
and I'm a big fan of like the 
WWF and WCW games. 

498
00:26:26,960 --> 00:26:28,680
Like I grew up with a bunch of 
them and stuff too. 

499
00:26:28,680 --> 00:26:32,680
So I'm used to that. 
But for the most part, no. 

500
00:26:32,720 --> 00:26:35,360
You're you're using the joystick
and and you're you're encouraged

501
00:26:35,360 --> 00:26:37,080
to in most games or you have to 
so. 

502
00:26:37,880 --> 00:26:39,840
Yeah, this was, this was so 
weird. 

503
00:26:39,960 --> 00:26:43,200
I was like, I don't know, I've 
got this little bit. 

504
00:26:43,240 --> 00:26:46,120
It's it's now got a penis. 
It's, I don't like it. 

505
00:26:47,440 --> 00:26:49,320
I'm holding. 
I was like, I'm holding his legs

506
00:26:49,320 --> 00:26:51,000
and it's got a penis. 
I don't like it. 

507
00:26:51,480 --> 00:26:53,080
What's this third leg? 
Oh my God. 

508
00:26:54,320 --> 00:26:56,920
It's a new concept to me, but 
you mentioned this. 

509
00:26:57,000 --> 00:26:59,080
You mentioned the strafe. 
The you could strafe. 

510
00:26:59,080 --> 00:27:01,560
Yeah, you can. 
And like, literally, my strategy

511
00:27:01,560 --> 00:27:05,480
for this whole thing was just 
use Mega Man's Buster gun as pea

512
00:27:05,480 --> 00:27:10,360
shooter and strafe any enemy, 
any boss strafe round them. 

513
00:27:10,520 --> 00:27:12,600
That was my tactic. 
Repeats. 

514
00:27:12,680 --> 00:27:15,480
It's the only way though, man. 
It's it like it's the only way. 

515
00:27:15,480 --> 00:27:18,560
I I don't understand how else 
you could you could succeed, 

516
00:27:18,560 --> 00:27:21,400
especially in the boss battles, 
which we'll talk about boss 

517
00:27:21,400 --> 00:27:24,960
battles in a little bit. 
But I think like because they 

518
00:27:24,960 --> 00:27:27,240
have such a large health bar, 
because there's sometimes 

519
00:27:27,240 --> 00:27:29,480
multiple stages to them or 
different, you know, abilities 

520
00:27:29,480 --> 00:27:32,720
or whatever, you got to watch 
out for the like they they shoot

521
00:27:32,720 --> 00:27:34,920
at you and they are sort of, 
they have a little bit of a tank

522
00:27:34,920 --> 00:27:37,240
control to some of them. 
So like all you have to do is 

523
00:27:37,240 --> 00:27:40,800
keep moving and they have to 
kind of turn awkwardly just like

524
00:27:40,800 --> 00:27:42,560
you do. 
So I understand that might like 

525
00:27:42,560 --> 00:27:45,000
balance things a little bit so 
you don't feel like you're being

526
00:27:45,000 --> 00:27:48,680
outmatched constantly. 
But the problem is, is the the 

527
00:27:48,680 --> 00:27:50,680
peashooter his? 
His blaster? 

528
00:27:50,960 --> 00:27:52,480
Like forgetting what the name of
it is? 

529
00:27:52,480 --> 00:27:55,160
Buster. 
Is that what it's called? 

530
00:27:55,160 --> 00:27:57,880
Basically his gun arm. 
It's just. 

531
00:27:58,160 --> 00:28:01,120
Yeah, his regular one, which 
doesn't run out of energy, which

532
00:28:01,120 --> 00:28:03,680
is fine all day long. 
Yeah, and it and but it's just 

533
00:28:03,680 --> 00:28:06,120
like Pew Pew Pew Pew PPP and 
that's it. 

534
00:28:08,040 --> 00:28:10,520
And it and it doesn't only sound
like that. 

535
00:28:10,520 --> 00:28:13,720
It feels like you're only doing 
Pew Pew Pew type of damage. 

536
00:28:13,920 --> 00:28:16,320
Like it just feels like you're 
not making any progress most of 

537
00:28:16,320 --> 00:28:18,960
the time. 
And it unfortunately like it 

538
00:28:18,960 --> 00:28:22,160
would be nice and like yes, you 
do pick up you know collectibles

539
00:28:22,160 --> 00:28:24,680
and you do have different sort 
of things you can do later on 

540
00:28:24,680 --> 00:28:27,960
and stuff. 
But it's still felt a little too

541
00:28:27,960 --> 00:28:31,600
repetitive, especially on some 
of the longer fights where 

542
00:28:31,600 --> 00:28:33,880
you're trying to figure out, 
like there's different tasks you

543
00:28:33,880 --> 00:28:37,120
have to do to kind of save a 
city or something like that. 

544
00:28:37,120 --> 00:28:39,880
And it's like, I get what 
they're going for, but the way 

545
00:28:39,880 --> 00:28:43,760
that they they make you do the 
combat and just how he shoots 

546
00:28:44,200 --> 00:28:47,760
just just felt tedious. 
Yeah. 

547
00:28:48,040 --> 00:28:51,200
And The thing is though it's 
gone, you do have the ability to

548
00:28:51,200 --> 00:28:54,360
get extra guns. 
Now in usual Mega Man games, how

549
00:28:54,360 --> 00:28:58,600
you would basically do that 
would be you would be one of 

550
00:28:58,600 --> 00:29:01,680
their masters and you get their 
gun, which kind of gives you an 

551
00:29:01,680 --> 00:29:03,840
ability. 
It's not how this game works. 

552
00:29:03,840 --> 00:29:08,160
Basically you go and you can get
like upgrades and roll will make

553
00:29:08,160 --> 00:29:11,280
you secret gun or make you 
secret or make you special guns 

554
00:29:11,760 --> 00:29:14,720
and you can equip them so you 
can get like a blade, you can 

555
00:29:14,720 --> 00:29:18,680
get like a huge sniper S gun 
cannon which have limited 

556
00:29:18,680 --> 00:29:21,280
energy. 
The problem I find with these 

557
00:29:21,280 --> 00:29:24,120
weapons is that when it came to 
the original Mega Man games like

558
00:29:24,120 --> 00:29:26,760
when I played X, you can switch 
by these games on the go. 

559
00:29:26,960 --> 00:29:28,120
So I switch by these weapons on 
the go. 

560
00:29:28,120 --> 00:29:29,880
Like yeah, Menu switch, Menu 
switch. 

561
00:29:29,880 --> 00:29:30,840
Menu. 
Yeah, that's right. 

562
00:29:30,880 --> 00:29:32,360
I forgot about that. 
Yeah, yeah, yeah. 

563
00:29:32,920 --> 00:29:35,760
You, you've got to go to roll 
every time. 

564
00:29:35,760 --> 00:29:37,720
And I was like to switch. 
I was like, fuck that. 

565
00:29:37,720 --> 00:29:40,200
No, I can't be arsed. 
I'm just sticking with the Pew 

566
00:29:40,200 --> 00:29:43,040
Pew, Pew Pew, Pew, Pew Pew. 
I'm just sticking with that. 

567
00:29:43,080 --> 00:29:44,760
That's all I'm doing. 
Yeah, I, I. 

568
00:29:44,760 --> 00:29:49,800
And that's that's sort of like 
like an RPG approach like a 90s 

569
00:29:49,800 --> 00:29:54,120
RPG approach I think to be like 
OK well you have this sort of 

570
00:29:54,120 --> 00:29:57,200
like hub I guess you could call 
it or a home base kind of thing.

571
00:29:57,200 --> 00:30:00,240
Go back to the home base and do 
a thing and you know that's how 

572
00:30:00,240 --> 00:30:04,880
you sort of yeah. 
And I just, you know, one look, 

573
00:30:05,040 --> 00:30:08,000
we're we're adults or at least 
we pretend to be adults on on 

574
00:30:08,000 --> 00:30:10,320
our shows. 
But you know, we don't have the 

575
00:30:10,320 --> 00:30:12,520
time to do that either like we 
want to. 

576
00:30:12,640 --> 00:30:15,000
We want to play these games and 
experience them and talk to 

577
00:30:15,000 --> 00:30:16,800
everybody and and tell you about
our time with them. 

578
00:30:16,800 --> 00:30:20,320
But like at a certain point 
spending basically what would 

579
00:30:20,320 --> 00:30:23,800
end up being an extra 45 minutes
probably of play time to switch 

580
00:30:23,800 --> 00:30:26,440
between all the different 
abilities and weapons that you 

581
00:30:26,440 --> 00:30:28,560
have. 
It sounds fine to have the 

582
00:30:28,560 --> 00:30:30,320
variety but you got to make it 
easier. 

583
00:30:30,320 --> 00:30:32,720
You're right. 
I think like, I I'm not spending

584
00:30:32,720 --> 00:30:34,320
the extra time to do that most 
of the time. 

585
00:30:34,320 --> 00:30:37,200
I did it a few times and I I 
found it fairly enjoyable. 

586
00:30:37,600 --> 00:30:42,000
But the your, your playstyle 
changes which I do a little bit 

587
00:30:42,000 --> 00:30:44,720
at least. 
So I get that like that is good.

588
00:30:44,720 --> 00:30:47,840
There is variety but it's just 
not good enough because 

589
00:30:47,840 --> 00:30:50,480
everything is still clunky. 
Like, it's not like all of a 

590
00:30:50,520 --> 00:30:53,040
sudden, not like all of a sudden
you have this like, like you've 

591
00:30:53,040 --> 00:30:55,200
mentioned like sort of sniper 
sort of gun thing, like you're 

592
00:30:55,200 --> 00:30:58,720
going to play like everything so
super differently is going to be

593
00:30:58,720 --> 00:31:01,120
so much easier. 
In some ways it makes it harder.

594
00:31:01,120 --> 00:31:03,400
Sometimes it's like, well, 
what's my incentives? 

595
00:31:04,400 --> 00:31:07,880
And The thing is because you got
those tank controls it does, it 

596
00:31:07,880 --> 00:31:10,920
makes it more difficult to, you 
know to get the game well, the 

597
00:31:10,920 --> 00:31:13,400
style of gameplay you want. 
Like if you want to do with this

598
00:31:13,640 --> 00:31:18,040
on this weapon, but if it does 
have a lock on system which that

599
00:31:18,040 --> 00:31:19,960
helps dramatically the lock on 
system? 

600
00:31:19,960 --> 00:31:22,800
Holy shit does the lock on 
system work if it? 

601
00:31:22,800 --> 00:31:24,000
Didn't. 
Oh my God. 

602
00:31:25,000 --> 00:31:25,600
Oh. 
Yeah. 

603
00:31:25,600 --> 00:31:27,400
Oh, if it didn't have that lock 
on system. 

604
00:31:27,840 --> 00:31:31,240
Holy shit like again this is Pre
or Karina. 

605
00:31:31,240 --> 00:31:34,240
And I always thought oh Karina a
time to the lock on system very 

606
00:31:34,240 --> 00:31:37,120
well. 
It still the lock on system very

607
00:31:37,120 --> 00:31:39,000
well. 
And it kind of gets you over the

608
00:31:39,000 --> 00:31:42,120
fact that you've got to kind of 
you know you got to strafe right

609
00:31:42,120 --> 00:31:45,840
or you got to turn the this blue
thing round if you've got the 

610
00:31:45,840 --> 00:31:48,520
auto thing automatically does it
was like oh that saves a bit of 

611
00:31:48,520 --> 00:31:51,080
a time. 
And again with the controls it's

612
00:31:51,080 --> 00:31:53,160
just practice. 
But I just thought you know what

613
00:31:53,320 --> 00:31:56,840
peashooter it is I can't be 
arsed upgrading and upgrading 

614
00:31:56,840 --> 00:31:58,880
costs a lot of money. 
It does. 

615
00:31:58,880 --> 00:32:01,680
Oh my God, no. 
No, no, no, no, no, no, no, no. 

616
00:32:02,920 --> 00:32:04,800
Like I think I googled 
something. 

617
00:32:04,800 --> 00:32:08,240
I think one of the weapons, a 
weapon is like 2,000,000 Zenny 

618
00:32:08,240 --> 00:32:09,920
is like oh fuck oh. 
Come on. 

619
00:32:09,920 --> 00:32:11,520
Yeah, right. 
That's wild. 

620
00:32:12,520 --> 00:32:14,920
And this is the problem as well.
It's like when you, because 

621
00:32:14,920 --> 00:32:17,400
you've got these shitty 
controls, you you beat enemies, 

622
00:32:17,400 --> 00:32:19,600
and then when money falls over, 
all over the place, right? 

623
00:32:19,800 --> 00:32:21,080
And you can collect the money 
you like. 

624
00:32:21,080 --> 00:32:22,800
Yeah, great. 
I'm gonna collect the money, but

625
00:32:22,800 --> 00:32:25,680
because you got tank controls, 
it's like, hang on, hang on. 

626
00:32:25,680 --> 00:32:27,080
I'll get that money. 
Hang on it. 

627
00:32:27,080 --> 00:32:28,920
Forward, back, forward, left, 
right. 

628
00:32:28,920 --> 00:32:30,280
Shit. 
And then the money starts 

629
00:32:30,280 --> 00:32:31,600
disappearing. 
I was like, where are you 

630
00:32:31,640 --> 00:32:33,160
disappearing? 
I was. 

631
00:32:33,440 --> 00:32:36,440
Disappearing. 
Oh my God, I I was about to talk

632
00:32:36,440 --> 00:32:39,160
about this part exactly. 
Or it's just like, you know, 

633
00:32:39,160 --> 00:32:41,400
there's currency and there's 
things that give you like health

634
00:32:41,640 --> 00:32:43,960
as well, drops. 
Just like it doesn't every Mega 

635
00:32:43,960 --> 00:32:46,680
Man game or any other sort of 
adventure game and stuff like 

636
00:32:47,080 --> 00:32:49,840
these enemies explode or you 
defeat the boss or you know 

637
00:32:49,840 --> 00:32:52,880
whatever it might be and the 
things just spread everywhere. 

638
00:32:52,880 --> 00:32:55,360
Like why? 
Why can't it just like suck into

639
00:32:55,360 --> 00:32:58,400
Mega Man? 
My God, I found sometimes I just

640
00:32:58,400 --> 00:33:01,040
left it. 
One because things were I really

641
00:33:01,040 --> 00:33:04,040
just looked for health really. 
But one because things were just

642
00:33:04,040 --> 00:33:08,000
like, yes, hard to to grab. 
But also like you mentioned like

643
00:33:08,160 --> 00:33:10,280
if I'm not, if I feel like I'm 
never going to get to that 

644
00:33:10,280 --> 00:33:14,080
currency sort of tier that I 
need to to unlock the stuff, 

645
00:33:14,080 --> 00:33:18,120
like why am I even bothering 
trying over and over and over 

646
00:33:18,120 --> 00:33:20,920
again. 
I could just, I just just give 

647
00:33:20,920 --> 00:33:23,800
me the health, you know? 
But just just just give me what 

648
00:33:23,800 --> 00:33:25,440
I want. 
Yeah, just give me what which is

649
00:33:25,440 --> 00:33:26,960
the health. 
But sometimes, like you said, 

650
00:33:26,960 --> 00:33:29,560
you can't even get it because it
friggin disappears after a 

651
00:33:29,560 --> 00:33:30,240
couple seconds. 
It's. 

652
00:33:30,440 --> 00:33:32,440
Just when does that happen in 
real life? 

653
00:33:32,440 --> 00:33:35,120
It's the whole you know, when 
someone dies in a video game, 

654
00:33:35,120 --> 00:33:37,440
they suddenly just fade away. 
It's like, when does that shit 

655
00:33:37,440 --> 00:33:39,600
happen? 
If I threw money on the floor 

656
00:33:39,600 --> 00:33:42,040
now, if I got like 10 seconds 
and then suddenly the money 

657
00:33:42,040 --> 00:33:44,960
starts going shit, it's gone 
Shit. 

658
00:33:45,440 --> 00:33:47,600
Disappearing money in this 
economy like. 

659
00:33:49,160 --> 00:33:51,760
Fucking monies. 
We need that shit that pays me 

660
00:33:51,760 --> 00:33:55,000
rent with shit, yeah. 
Yeah, well sorry kids, looks 

661
00:33:55,120 --> 00:33:56,280
looks like we're not eating 
today. 

662
00:33:57,360 --> 00:33:58,080
Yeah. 
Sorry, kid. 

663
00:33:58,280 --> 00:34:01,040
I'll eventually look at hiccups.
One day he goes, Sorry, kids, 

664
00:34:01,040 --> 00:34:02,720
you're dead. 
I'm going to have to sacrifice 

665
00:34:02,800 --> 00:34:04,560
you. 
Lord of the Flies S what? 

666
00:34:07,600 --> 00:34:10,520
Was I going to say, oh, so for 
so for the most part, the sort 

667
00:34:10,520 --> 00:34:13,440
of basic enemies, I I agree. 
You also said I think it goes 

668
00:34:13,440 --> 00:34:18,239
back to sort of like the soil 
style for art choice and art 

669
00:34:18,239 --> 00:34:22,239
style is they they generally 
look good enough pretty good I 

670
00:34:22,239 --> 00:34:24,560
would say most of them are are 
are fairly good and designed 

671
00:34:24,560 --> 00:34:28,440
well The the basic enemies for 
the most part because if a lock 

672
00:34:28,440 --> 00:34:31,280
on like you said and stuff like 
they're fine I think most of 

673
00:34:31,280 --> 00:34:35,199
them are pretty easy to defeat. 
My my issue with the sort of 

674
00:34:35,199 --> 00:34:40,239
regular bot, regular enemies was
yes the lock on is there, but 

675
00:34:40,239 --> 00:34:44,880
anything that was like airborne 
constantly is really tough to 

676
00:34:44,880 --> 00:34:48,080
kind of figure out where you're 
walking and stuff 'cause the 

677
00:34:48,080 --> 00:34:50,239
camera kind of gets close to 
you. 

678
00:34:50,239 --> 00:34:53,199
So I'll like fall off a a Cliff 
and then lose my aim and be like

679
00:34:53,199 --> 00:34:56,159
oh shit well now where do I go 
and where did that enemy go? 

680
00:34:56,159 --> 00:35:00,760
Or like one particular mission 
early on in the game that I I I 

681
00:35:00,920 --> 00:35:05,280
understood what they were doing 
with it and understood what to 

682
00:35:05,280 --> 00:35:07,320
do. 
But there was a decent amount of

683
00:35:07,320 --> 00:35:12,080
these like things, these 
machines in the sky picking up 

684
00:35:12,080 --> 00:35:15,400
tanks and dropping tanks in the 
middle of the city and trying to

685
00:35:15,840 --> 00:35:19,000
demolish town hall and the 
police station and stuff like 

686
00:35:19,000 --> 00:35:20,480
that. 
It's fine. 

687
00:35:20,480 --> 00:35:23,280
I I kind of like, you know, 
don't put a timer on my mission,

688
00:35:23,440 --> 00:35:26,440
but give me a reason to go from 
this spot to that spot to sort 

689
00:35:26,440 --> 00:35:28,400
of save people and save 
buildings and stuff. 

690
00:35:28,760 --> 00:35:32,960
But to stop that from happening 
constantly, you had to destroy 

691
00:35:32,960 --> 00:35:35,280
the things that were carrying 
all the tanks in. 

692
00:35:35,720 --> 00:35:39,040
And I found it hard to shoot 
them because they're in the air.

693
00:35:39,120 --> 00:35:41,160
And then I found it hard to see 
them most of the time, because 

694
00:35:41,160 --> 00:35:42,920
that's stupid fog we were 
talking about. 

695
00:35:43,760 --> 00:35:46,040
Yeah, because the fog. 
And the problem is if you don't 

696
00:35:46,040 --> 00:35:48,280
destroy them. 
As I found out, this game is a 

697
00:35:48,280 --> 00:35:51,440
fucking morality system. 
Right. 

698
00:35:51,680 --> 00:35:53,720
People. 
It's basically the building. 

699
00:35:53,720 --> 00:35:56,120
If you don't stop buildings 
being damaged, they stay 

700
00:35:56,120 --> 00:35:57,920
damaged. 
They obviously don't repair 

701
00:35:58,120 --> 00:36:00,120
because they don't, you know, 
this is a video game you should 

702
00:36:00,120 --> 00:36:01,960
be repairing dramatically and 
automatically. 

703
00:36:01,960 --> 00:36:04,840
Should be doing it now. 
But basically, people will treat

704
00:36:04,840 --> 00:36:06,840
you differently if you don't 
save them. 

705
00:36:06,840 --> 00:36:09,400
It's like, oh for fuck's sake, 
don't you give me shitty 

706
00:36:09,400 --> 00:36:11,640
controls. 
I could barely do anything, 

707
00:36:11,640 --> 00:36:14,800
shitty aim and now you're giving
me a fucking morality system. 

708
00:36:14,800 --> 00:36:18,160
I was like, I'll piss this, 
Yeah, this is so annoying. 

709
00:36:18,600 --> 00:36:21,160
And it it didn't, it didn't need
it, you know, like that this 

710
00:36:21,160 --> 00:36:23,840
kind of game, you really don't 
have to add that kind of layer 

711
00:36:23,840 --> 00:36:24,760
on to it. 
I I agree. 

712
00:36:24,760 --> 00:36:29,560
It just it felt unnecessary. 
They just shoehorned an RPG like

713
00:36:29,560 --> 00:36:32,800
system in there and it just just
stick with what they had. 

714
00:36:32,840 --> 00:36:36,680
Like that actually was a big, 
big enough thing to me that I 

715
00:36:36,680 --> 00:36:39,000
was like I I don't really want, 
I don't want to think about this

716
00:36:39,000 --> 00:36:40,400
like I don't want to think about
that stuff. 

717
00:36:40,400 --> 00:36:43,120
I just can. 
I just keep going through these 

718
00:36:43,120 --> 00:36:47,560
areas and through these dungeons
and just start defeating bosses 

719
00:36:47,560 --> 00:36:48,480
and bad guys? 
Like I don't. 

720
00:36:48,480 --> 00:36:51,800
I don't need to worry about 
extra shit like I just, I'm 

721
00:36:51,800 --> 00:36:54,600
already struggling to get 
through some of these missions. 

722
00:36:54,960 --> 00:36:58,960
Do I have to add that on to it? 
All I wanted to do you know what

723
00:36:58,960 --> 00:37:02,480
this kind of felt like? 
I kind of got bored with the 

724
00:37:02,480 --> 00:37:05,200
gameplay and I just wanted to 
find about more about the story.

725
00:37:05,560 --> 00:37:08,720
I agree. 
When Mortal Kombat games come 

726
00:37:08,720 --> 00:37:11,280
out with the new ones, like I 
don't buy them, but I like to 

727
00:37:11,280 --> 00:37:14,040
watch the story on YouTube. 
Yeah, it's like a two hour 

728
00:37:14,040 --> 00:37:15,880
movie. 
This was the same sort of thing.

729
00:37:15,880 --> 00:37:17,800
It's like fuck the gameplay. 
I just want to watch what's 

730
00:37:17,800 --> 00:37:20,640
going on the plot because I'm 
intrigued with the plot and it's

731
00:37:20,640 --> 00:37:23,280
like I just want to get through 
this shitty dungeon just so I 

732
00:37:23,280 --> 00:37:25,800
can get some more story. 
That's all I want. 

733
00:37:26,080 --> 00:37:29,160
Yeah, I want my cartoon. 
I'm 100%, yeah, I want my 

734
00:37:29,160 --> 00:37:32,000
cartoon exactly. 
And that's, you know, that's the

735
00:37:32,000 --> 00:37:33,520
high point of the game, is that 
stuff. 

736
00:37:33,520 --> 00:37:36,280
It's not incredible. 
It's not the best, but it is 

737
00:37:36,560 --> 00:37:40,560
definitely better than actually 
playing through the game, and I 

738
00:37:40,560 --> 00:37:43,840
mentioned it before too. 
It's like sometimes when you get

739
00:37:43,840 --> 00:37:46,720
to a boss or defeat a boss or 
leading up to it even just like 

740
00:37:46,720 --> 00:37:48,120
maybe a couple of scenes and 
stuff. 

741
00:37:49,200 --> 00:37:53,280
I I I was, I was. 
I liked what surrounded the boss

742
00:37:53,400 --> 00:37:55,720
and I enjoyed the bosses 
initially. 

743
00:37:56,080 --> 00:37:58,360
But because like I mentioned 
earlier, their health bars are 

744
00:37:58,360 --> 00:38:01,040
so much larger and like we've 
talked about the shooting and 

745
00:38:01,040 --> 00:38:02,560
all those types of things are 
not great. 

746
00:38:03,320 --> 00:38:06,680
After like 2 minutes of a boss 
fight, I was like, OK, I'm done.

747
00:38:06,760 --> 00:38:08,960
Can we just move on? 
Like, yeah, I'm gonna win this 

748
00:38:08,960 --> 00:38:10,400
fight. 
I have more health than they do.

749
00:38:10,400 --> 00:38:12,280
I'm just running in circles like
you mentioned. 

750
00:38:12,600 --> 00:38:16,200
Like, can I just get to the part
where we talk to the guy after 

751
00:38:16,320 --> 00:38:18,840
and we have sort of like a 
little cutscene thing like that.

752
00:38:19,360 --> 00:38:22,080
I wanted that instead. 
Like, just let me shoot them 

753
00:38:22,080 --> 00:38:23,400
twice. 
Good enough. 

754
00:38:23,440 --> 00:38:25,960
Let's move on. 
Yeah, that that's fun. 

755
00:38:26,200 --> 00:38:29,760
And this is the thing, like you 
play your Mega Man Vol nuts, 

756
00:38:29,760 --> 00:38:34,160
worst name ever and he's like an
anime typical anime protagonist.

757
00:38:34,160 --> 00:38:37,320
I don't mind him, but the best 
thing about this game are the 

758
00:38:37,320 --> 00:38:40,040
bad guys. 
And they are, well, I say the 

759
00:38:40,040 --> 00:38:43,720
bad guys, it's the the Bond 
family, Holy shit, the Bond 

760
00:38:43,720 --> 00:38:47,080
family. 
You've got Tron Bond, who is a a

761
00:38:47,080 --> 00:38:50,120
female character around the same
age as role and basically her 

762
00:38:50,120 --> 00:38:52,480
role hate each other because 
they kind of broke fancy Mega 

763
00:38:52,480 --> 00:38:54,040
Man. 
But then I looked and I went, 

764
00:38:54,560 --> 00:38:59,520
holy shit, Tron born what? 
I know where I know her from and

765
00:38:59,520 --> 00:39:01,240
that's Are you going? 
To say the same thing I'm going 

766
00:39:01,240 --> 00:39:03,120
to say. 
What? 

767
00:39:03,800 --> 00:39:06,840
Marvel VS Capcom. 
Yeah, Marvel's Capcom Two was 

768
00:39:06,840 --> 00:39:09,360
like, holy shit. 
I was like, that's where she's 

769
00:39:09,360 --> 00:39:12,440
from. 
I was like, I've never. 

770
00:39:12,520 --> 00:39:14,400
Because I knew. 
I knew when I saw Marvel's 

771
00:39:14,400 --> 00:39:18,480
Capcom Two, I was like, OK, 
she's Mega Man and but I didn't 

772
00:39:18,480 --> 00:39:20,560
know. 
I didn't know much more about 

773
00:39:20,560 --> 00:39:24,120
Matt and I was like, I've never,
I've never seen her in Megaman 

774
00:39:24,120 --> 00:39:26,200
X, I've never seen her in the 
network games. 

775
00:39:26,400 --> 00:39:28,760
But then I'll learn. 
Yeah, she came from the Legends 

776
00:39:28,760 --> 00:39:32,680
game I just did the surf bots, 
the little Lego, little, little 

777
00:39:32,680 --> 00:39:35,560
people who are so cool. 
Oh, they're oh, they're Lego. 

778
00:39:35,680 --> 00:39:40,200
They're 100% Lego for sure. 
The dare is like Lego mixed with

779
00:39:40,200 --> 00:39:42,840
minions. 
I was like, but the the the cue 

780
00:39:42,840 --> 00:39:46,600
enough not to be annoying. 
I was like that's great you you 

781
00:39:46,600 --> 00:39:50,480
are fine. 
I'm happy with you guys and her 

782
00:39:50,480 --> 00:39:52,960
design's great. 
Their design's great. 

783
00:39:53,080 --> 00:39:56,080
Her character's great. 
Her funny every time she comes 

784
00:39:56,080 --> 00:39:58,960
on. 
But I think the the best bit is 

785
00:39:58,960 --> 00:40:01,400
the brother. 
Oh my God. 

786
00:40:01,400 --> 00:40:06,840
The brother's so funny and the 
first time you see him, he's 

787
00:40:06,840 --> 00:40:10,640
basically sitting in a library 
waiting for like, isn't. 

788
00:40:10,640 --> 00:40:14,720
I wonder what's going on here. 
I oh, I can trust Rod Bond and. 

789
00:40:15,400 --> 00:40:18,280
That later on that you see them 
all like him and Toronto, the 

790
00:40:18,280 --> 00:40:20,880
whole like, bad guy of the Bond 
family having this meeting and 

791
00:40:20,880 --> 00:40:22,200
they're sitting there having a 
coffee. 

792
00:40:22,200 --> 00:40:24,200
I was like this is funny as 
fork. 

793
00:40:24,880 --> 00:40:28,560
I agree and he's like you said 
great design too you know both 

794
00:40:28,560 --> 00:40:32,560
of them like yeah it adds to it 
for sure and and the over the 

795
00:40:32,560 --> 00:40:37,560
top sort of you know speech and 
the the sort of very I don't 

796
00:40:37,560 --> 00:40:41,560
even know if it's anime acting 
or whatever but it it's. 100% it

797
00:40:41,600 --> 00:40:44,440
is. 
Yeah, it it's very, it's very 

798
00:40:44,440 --> 00:40:47,840
corny, but probably purposely 
corny and it's over the top and 

799
00:40:47,840 --> 00:40:50,560
whatever. 
But yeah the those those two or 

800
00:40:50,640 --> 00:40:53,920
I guess that group in in 
particular like is definitely 

801
00:40:53,920 --> 00:40:57,160
the highlight. 
I am 100% on on board with that.

802
00:40:57,160 --> 00:41:00,360
I I totally agree. 
I just love the fact, like, 

803
00:41:00,360 --> 00:41:02,560
they're having, like, these 
family meetings and it happens 

804
00:41:02,560 --> 00:41:04,480
more than once. 
They're just sitting around 

805
00:41:04,480 --> 00:41:06,800
having a coffee. 
I was like, right, What's the 

806
00:41:06,800 --> 00:41:08,600
plan? 
I was like, this is fucking 

807
00:41:08,600 --> 00:41:10,760
amazing. 
I was like, do you imagine if 

808
00:41:10,760 --> 00:41:13,360
you had, like, Doctor Robotnik 
in the sidelines sitting there 

809
00:41:13,360 --> 00:41:15,080
having like, a conference call 
with a coffee? 

810
00:41:15,280 --> 00:41:18,480
That'd be so funny to see. 
I would love it. 

811
00:41:18,480 --> 00:41:20,520
Guys do. 
I'd love that. 

812
00:41:20,720 --> 00:41:23,600
Like Bat sitting there. 
Like, you know, you see Bat in 

813
00:41:23,600 --> 00:41:25,680
the recent film Bowsers playing 
the piano. 

814
00:41:26,080 --> 00:41:27,640
There must be moments where he's
sitting there. 

815
00:41:27,640 --> 00:41:28,960
He's like, right, Everyone 
together. 

816
00:41:29,120 --> 00:41:32,360
And he's got like this latte. 
He's like, right, OK, what's the

817
00:41:32,360 --> 00:41:35,000
plan? 
I fuck, that's so funny. 

818
00:41:35,360 --> 00:41:38,240
And the annoying thing is I want
to praise the older brother. 

819
00:41:38,240 --> 00:41:40,240
I want to praise him so much. 
But I can't. 

820
00:41:40,240 --> 00:41:43,160
I don't want to really say his 
name because I found out I was 

821
00:41:43,160 --> 00:41:45,280
like, oh, what's this guy off 
the voice actor? 

822
00:41:45,880 --> 00:41:48,520
He's not off much. 
And I'm not going to praise him 

823
00:41:48,520 --> 00:41:51,960
because I eventually found out 
he was convicted of naughty 

824
00:41:51,960 --> 00:41:53,720
things with children. 
Oh. 

825
00:41:54,000 --> 00:41:55,080
Jesus. 
OK. 

826
00:41:55,160 --> 00:41:58,960
Of of distributing naughty 
things with children, not not 

827
00:41:58,960 --> 00:42:01,320
doing stuff, but distributing, 
which is still fucking 

828
00:42:01,320 --> 00:42:04,840
horrendous. 
And then he, he deleted himself.

829
00:42:05,120 --> 00:42:07,320
Afterwards, he went to prison 
and deleted himself. 

830
00:42:07,720 --> 00:42:09,800
So that's the history of him. 
So it is. 

831
00:42:10,080 --> 00:42:11,600
He knew. 
Yeah, I know. 

832
00:42:11,720 --> 00:42:15,840
It goes dark, don't it? 
I was like, wow, Because if it 

833
00:42:15,840 --> 00:42:17,640
didn't, I would have been, I 
would have been singing a lot 

834
00:42:17,640 --> 00:42:18,320
more. 
So yeah. 

835
00:42:18,320 --> 00:42:19,640
Fair enough. 
Fuck the voice. 

836
00:42:20,000 --> 00:42:22,440
Fuck the voice actor. 
Yeah, Don't choose the ground. 

837
00:42:22,720 --> 00:42:25,160
Yeah, yeah. 
I don't know if he was on the 

838
00:42:25,160 --> 00:42:28,880
second one, but it was this. 
It's annoying because I would 

839
00:42:28,880 --> 00:42:30,560
have found that out. 
It was like proper dishearten 

840
00:42:30,560 --> 00:42:33,320
because I liked his performance.
But then I went, yeah, go fuck, 

841
00:42:33,440 --> 00:42:35,760
go fuck yourself. 
Yeah, there's a line. 

842
00:42:35,840 --> 00:42:38,400
That's the line. 
There's definitely a line. 

843
00:42:38,400 --> 00:42:40,280
Straight up, straight up crossed
it. 

844
00:42:41,160 --> 00:42:43,600
And this is the thing. 
I like it when bad guys are 

845
00:42:43,600 --> 00:42:45,680
interesting. 
I like it when, yeah, there's 

846
00:42:45,680 --> 00:42:47,760
more to them than that. 
But again, the only thing I 

847
00:42:47,840 --> 00:42:49,960
wanted to see about this game 
was those two. 

848
00:42:50,120 --> 00:42:52,400
I wanted to see what they were 
getting up to just because they 

849
00:42:52,400 --> 00:42:54,640
were funny. 
And the only problem, as I said 

850
00:42:54,640 --> 00:42:56,920
earlier, was that it sounded 
like it was being spoke for a 

851
00:42:56,920 --> 00:43:00,960
cushion, which was frustrating. 
And do you know what? 

852
00:43:00,960 --> 00:43:02,960
I like the world it was trying 
to build. 

853
00:43:03,360 --> 00:43:06,360
I know people said, oh, it's not
Mega Man, it's not what it is. 

854
00:43:06,360 --> 00:43:09,560
Well, yeah, it's not Mega Man, 
Mega Man Ledge, Mega Man, Battle

855
00:43:09,560 --> 00:43:12,800
Network wasn't Mega Man. 
That was completely different. 

856
00:43:12,800 --> 00:43:16,360
If you ever played Battle 
Network on the GBA, that's so 

857
00:43:16,360 --> 00:43:17,640
different. 
It's ridiculous. 

858
00:43:17,640 --> 00:43:18,880
I really want to try those 
games. 

859
00:43:18,880 --> 00:43:20,160
They look, they look interesting
to me. 

860
00:43:20,160 --> 00:43:23,080
I want to try them. 
Like, that's not Mega Man esque 

861
00:43:23,080 --> 00:43:26,200
at all. 
That's a card game with like, I 

862
00:43:26,200 --> 00:43:29,800
don't know how you describe it. 
It's like it's like a I don't 

863
00:43:29,800 --> 00:43:33,200
know how the hell you describe 
Mega Man Battle Network. 

864
00:43:33,200 --> 00:43:36,120
I I loved it. 
I but I I hated the story but I 

865
00:43:36,120 --> 00:43:40,080
love the gameplay was the 
complete reverse with this one. 

866
00:43:40,440 --> 00:43:44,080
But people, I know people were 
desperate for a traditional Mega

867
00:43:44,080 --> 00:43:46,240
Man game on an N64. 
I get that. 

868
00:43:46,440 --> 00:43:48,920
But the whole everyone wants to 
do 3D. 

869
00:43:49,160 --> 00:43:51,840
You know, stepping away from 2D 
meant that maybe traditional 

870
00:43:51,840 --> 00:43:54,080
Mega Man wasn't the way forward.
And I know this game had a 

871
00:43:54,080 --> 00:43:58,200
sequel and a prequel, A trombone
prequel, but I would love them 

872
00:43:58,200 --> 00:44:02,080
to actually go back now and 
maybe try this again. 

873
00:44:02,680 --> 00:44:05,960
Maybe try like a new Legends 
game on a new, you know, on a 

874
00:44:05,960 --> 00:44:09,120
Switch or something like that. 
And let's see how it does, 

875
00:44:09,120 --> 00:44:11,280
because everyone would know this
is what it's going to be like. 

876
00:44:11,280 --> 00:44:13,720
It's going to be more RPG 
elements and it's not going to 

877
00:44:13,720 --> 00:44:16,840
be a traditional Mega Man game. 
But you can fix the camera, you 

878
00:44:16,840 --> 00:44:19,000
can fix everything else about 
this game. 

879
00:44:19,160 --> 00:44:21,480
And I thought you you can, I 
think you can make it a decent 

880
00:44:21,480 --> 00:44:23,120
game. 
I agree. 

881
00:44:23,120 --> 00:44:26,400
I think that if it had like a 
little bit of a touch up even, 

882
00:44:26,560 --> 00:44:29,320
you know, if they didn't fully 
remastered, that's totally fine.

883
00:44:29,320 --> 00:44:35,280
But if you did modern controls, 
if you maybe changed a little 

884
00:44:35,280 --> 00:44:37,920
bit of the systems with getting 
new weapons and abilities and 

885
00:44:37,920 --> 00:44:42,680
stuff like, I think that could 
potentially help it as well. 

886
00:44:42,680 --> 00:44:46,440
But like just modernize some of 
the stuff could be enough. 

887
00:44:46,440 --> 00:44:49,080
I mean, keep the story the same,
even keep the voice acting, It's

888
00:44:49,080 --> 00:44:51,440
totally fine. 
Like just make it, make it that 

889
00:44:51,440 --> 00:44:52,800
game. 
That's that's fine. 

890
00:44:52,800 --> 00:44:56,360
But yeah, if you if you change 
the way that this game played, 

891
00:44:56,960 --> 00:44:59,760
some of those like minor things 
that they could change would add

892
00:44:59,760 --> 00:45:01,640
up to something so much better. 
I think. 

893
00:45:01,640 --> 00:45:04,800
So yeah, I think that's what 
they I I'm on board. 

894
00:45:04,800 --> 00:45:08,280
I I agree. 
I think it definitely would and 

895
00:45:08,280 --> 00:45:09,520
like keep the mini games as 
well. 

896
00:45:09,520 --> 00:45:14,320
Well, like the only mini game I 
I played in, this was one where 

897
00:45:14,320 --> 00:45:18,360
you're kicking a ball at like 
it's like a fairground ride, you

898
00:45:18,360 --> 00:45:22,280
know, like the well describe it,
you know ducks are moving along.

899
00:45:22,520 --> 00:45:24,920
It's similar to that. 
But basically you've got like a 

900
00:45:24,920 --> 00:45:27,640
man being chased by a dog and 
you've got to kick a ball at the

901
00:45:27,640 --> 00:45:29,200
dog. 
It's not a real dog. 

902
00:45:29,800 --> 00:45:33,080
It's not a real dog. 
But if because you can get your 

903
00:45:33,080 --> 00:45:35,840
timing really well and it 
becomes really trivial game, 

904
00:45:36,240 --> 00:45:39,440
then all of a sudden some guys 
kicking these balls, a real dog 

905
00:45:39,440 --> 00:45:41,720
came in and you kick the real 
dog. 

906
00:45:41,720 --> 00:45:44,760
I was like, holy shit, I've just
kicked a dog. 

907
00:45:47,000 --> 00:45:48,760
Yeah, that. 
If anyone's still wondering 

908
00:45:48,760 --> 00:45:51,360
where this game goes at times, 
that's the kind of places it 

909
00:45:51,360 --> 00:45:54,760
goes. 
Yeah, you're kicking a dog at a 

910
00:45:54,760 --> 00:45:59,040
model dog. 
Proper launches. 

911
00:45:59,360 --> 00:46:02,080
And this is Mega Man, so he's 
going to have this amazing kick.

912
00:46:02,320 --> 00:46:05,120
I was like, holy shit, that 
dog's probably just broken about

913
00:46:05,120 --> 00:46:09,000
6 ribs. 
Oh my God, that poor thing. 

914
00:46:11,920 --> 00:46:14,720
He's just come for a cuddle and 
you just can't fuck off. 

915
00:46:15,400 --> 00:46:18,400
Damn it. 
I see you. 

916
00:46:18,560 --> 00:46:24,120
He's like, why Mega Man? 
Why Mega Man's like, what was 

917
00:46:24,120 --> 00:46:25,120
that? 
Don't care. 

918
00:46:25,200 --> 00:46:27,320
More balls to kick. 
Oh, here comes another dog. 

919
00:46:28,760 --> 00:46:33,880
Next. 
Fucking brule, he's a piece of 

920
00:46:33,880 --> 00:46:35,440
cunt. 
Hey man, as long as you win the 

921
00:46:35,440 --> 00:46:37,000
prize, that's all that matters I
guess, right? 

922
00:46:37,000 --> 00:46:38,120
Winning. 
Winning is everything, 

923
00:46:38,120 --> 00:46:39,480
apparently. 
The Mega Man winning. 

924
00:46:40,880 --> 00:46:45,000
Imagine that he gets his prize. 
Oh, you've won a cuddly toy and 

925
00:46:45,000 --> 00:46:53,800
six dead dogs. 
This game, honestly, this game 

926
00:46:53,800 --> 00:46:55,280
would go there. 
It would go there. 

927
00:46:55,280 --> 00:46:59,240
I feel like it could. 
And there's bits like doing 

928
00:46:59,240 --> 00:47:01,560
stuff like that. 
OK, I look, I don't advocate for

929
00:47:01,560 --> 00:47:04,680
kicking dogs before anyone has a
go at me, but it's so light 

930
00:47:04,680 --> 00:47:07,280
hearted when you think what the 
fuck have I just done? 

931
00:47:07,360 --> 00:47:07,920
It's. 
It's. 

932
00:47:08,480 --> 00:47:10,600
It's so strange. 
It's so I lost. 

933
00:47:10,680 --> 00:47:12,080
So much of this game is so 
strange. 

934
00:47:12,080 --> 00:47:14,840
It's so strange. 
Yeah, and considering I said 

935
00:47:14,840 --> 00:47:16,800
I've gone into you, there are 
bits I like. 

936
00:47:16,800 --> 00:47:19,120
There are bits I don't like. 
Seeing something like that just 

937
00:47:19,120 --> 00:47:21,400
completely takes me out of left 
field and I was like, what the 

938
00:47:21,400 --> 00:47:22,400
fuck? 
OK. 

939
00:47:22,560 --> 00:47:25,320
Fine. 
And it made my it made my time 

940
00:47:25,320 --> 00:47:27,400
bearable. 
Playing, Yeah, I'm again, I'm 

941
00:47:27,400 --> 00:47:29,040
not implying to make my time 
bearable. 

942
00:47:29,040 --> 00:47:34,200
I go around kicking dogs. 
It's in the context of this 

943
00:47:34,200 --> 00:47:36,360
random part of this game, 
absolutely. 

944
00:47:36,480 --> 00:47:38,720
There's no, there's no way I'm 
getting round this. 

945
00:47:38,720 --> 00:47:41,360
I'm I'm going to get, like, 
brought onto the Piers Morgan 

946
00:47:41,360 --> 00:47:43,200
show. 
So you believe kicking dogs in 

947
00:47:43,200 --> 00:47:45,080
video games is OK? 
Oh, for fuck's sake. 

948
00:47:45,600 --> 00:47:48,800
God damn it. 
God damn it, I'm fucked. 

949
00:47:49,120 --> 00:47:51,800
But he had. 
But of course, he had boat 

950
00:47:51,800 --> 00:47:54,840
levels. 
Yes, he had boat levels. 

951
00:47:54,840 --> 00:47:58,880
That is a that's a great point. 
So those, I don't know what you 

952
00:47:58,920 --> 00:48:00,400
thought. 
I thought they were they were 

953
00:48:00,400 --> 00:48:02,400
OK. 
I thought I was seeing what I 

954
00:48:02,440 --> 00:48:03,400
was. 
Going to hit, right? 

955
00:48:03,760 --> 00:48:05,160
Yeah. 
No, I thought I would. 

956
00:48:05,160 --> 00:48:08,600
Before the boat levels are OK, I
thought, You can't fuck up 

957
00:48:08,600 --> 00:48:10,120
anything else, but they got that
right. 

958
00:48:10,600 --> 00:48:13,640
Yeah, 'cause I think because of 
the way that things control when

959
00:48:13,640 --> 00:48:18,360
you're on land, I guess you 
could say because those felt so 

960
00:48:18,360 --> 00:48:21,840
awkward somehow, like keeping 
you in place a little bit more, 

961
00:48:23,040 --> 00:48:27,480
worked better. 
Sadly, yeah, definitely. 

962
00:48:27,480 --> 00:48:30,080
I think because it kind of tank 
controls kind of work on a boat,

963
00:48:30,320 --> 00:48:33,600
it's like, Oh yeah, that's how 
they actually move so well, ish.

964
00:48:33,800 --> 00:48:36,440
So it's like, you can have that.
I didn't mind the war levels. 

965
00:48:36,440 --> 00:48:38,440
But again, it's another thing 
this game was trying. 

966
00:48:38,440 --> 00:48:41,160
It was like, right, grab that, 
grab that, grab this, grab this,

967
00:48:41,160 --> 00:48:44,120
grab this, grab this, boom. 
I'm gonna go to game. 

968
00:48:44,240 --> 00:48:46,760
That's how it kind of worked. 
Yeah, I agree. 

969
00:48:46,760 --> 00:48:49,080
I agree. 
It's it's a lot of it is fairly 

970
00:48:49,080 --> 00:48:54,040
awkward, you know, I don't mind 
the way things wrap up. 

971
00:48:54,040 --> 00:48:57,040
It's just, you know, at least 
the boss at the end has some 

972
00:48:57,040 --> 00:48:59,160
variety to it. 
You're not doing the exact same 

973
00:48:59,160 --> 00:49:02,400
thing every sort of stage that 
the boss has the story sort of 

974
00:49:03,000 --> 00:49:05,680
those places in the middle of 
the final boss fight. 

975
00:49:07,720 --> 00:49:10,000
So I found, you know, like 
there's there's there's like 

976
00:49:10,000 --> 00:49:13,640
story progression as you find 
the final boss and as you're 

977
00:49:13,640 --> 00:49:15,680
fighting them. 
It's not, you know, anything 

978
00:49:16,000 --> 00:49:18,720
super elaborate. 
But I was like, OK, I I get it. 

979
00:49:18,760 --> 00:49:21,560
This this is kind of cool. 
Yeah. 

980
00:49:21,560 --> 00:49:24,040
It just, you know, when you're 
doing the, when you're fighting 

981
00:49:24,120 --> 00:49:27,080
a long battle in this game, it 
just ends up feeling tedious 

982
00:49:27,080 --> 00:49:29,320
either way. 
I just appreciated that, at 

983
00:49:29,320 --> 00:49:32,200
least for the most part. 
Things were a little bit 

984
00:49:32,200 --> 00:49:35,000
different here and there when it
came to some of the boss fights 

985
00:49:35,000 --> 00:49:38,560
and and that, that and the and 
the the boat levels were were 

986
00:49:38,880 --> 00:49:42,000
probably the standouts to me. 
Yeah. 

987
00:49:42,600 --> 00:49:47,880
But they're it's still, it's 
still not a fantastic game. 

988
00:49:47,880 --> 00:49:51,480
I I don't think it's the worst 
thing ever, but I, you know, 

989
00:49:52,560 --> 00:49:57,000
it's not fantastic. 
No, it it it isn't. 

990
00:49:57,000 --> 00:50:00,080
But I the final boss's design is
awesome. 

991
00:50:00,280 --> 00:50:02,040
I give you that. 
I was like, this is weird and 

992
00:50:02,040 --> 00:50:04,840
fucked up. 
I'm so weird and fucked up. 

993
00:50:04,840 --> 00:50:06,720
But I liked it. 
I was like, OK, you can have 

994
00:50:06,720 --> 00:50:08,520
that. 
That's that's really good. 

995
00:50:08,840 --> 00:50:12,400
That's a really cool boss. 
Another, another set of designs 

996
00:50:12,400 --> 00:50:14,880
that that made sense and and 
worked. 

997
00:50:14,880 --> 00:50:17,320
Yeah, I think that and that 
those, those were the bigger, 

998
00:50:17,320 --> 00:50:20,600
the biggest standouts for it, 
like you said, the story and and

999
00:50:20,600 --> 00:50:22,680
a lot of the character design 
and models and stuff. 

1000
00:50:22,760 --> 00:50:25,320
Yeah, sure, they look a little 
chunky and things like that, but

1001
00:50:26,120 --> 00:50:27,880
that's the time and that's 
totally fine. 

1002
00:50:27,880 --> 00:50:29,160
And to me that part works. 
So. 

1003
00:50:29,800 --> 00:50:33,520
Yeah, and yeah. 
Look, would I play it again? 

1004
00:50:33,920 --> 00:50:36,120
No. 
I am kind of glad I'm done with 

1005
00:50:36,120 --> 00:50:38,640
that now. 
I was like, fuck, I'm God, this 

1006
00:50:38,640 --> 00:50:39,800
is done. 
But what? 

1007
00:50:39,800 --> 00:50:43,880
I want to play a sequel. 
Mega Man Legends 3. 

1008
00:50:43,920 --> 00:50:46,680
Yes, I would. 
I would like to play a Legends 

1009
00:50:46,680 --> 00:50:48,160
3. 
I'd say the Legends 2 probably 

1010
00:50:48,160 --> 00:50:51,120
very similar, but I want to play
Legends 3 and make a new world. 

1011
00:50:51,120 --> 00:50:53,880
I don't know why they haven't. 
Yeah, I I agree. 

1012
00:50:53,880 --> 00:50:57,440
I think that like whether they 
like remade this one or remade 

1013
00:50:57,440 --> 00:51:00,200
one of the ones in this series 
and sort of touched it up like 

1014
00:51:00,200 --> 00:51:03,480
we mentioned or made a new one 
and made it a sequel or prequel 

1015
00:51:03,480 --> 00:51:06,280
or whatever. 
I would, I would give it a shot.

1016
00:51:06,280 --> 00:51:08,920
I think I would give it a shot. 
But I don't think that this is a

1017
00:51:08,920 --> 00:51:12,680
a game that you go back to. 
I really don't because it's 

1018
00:51:12,680 --> 00:51:15,840
clunky, it doesn't control well.
The story's good enough, but 

1019
00:51:15,840 --> 00:51:18,880
it's not going to make me want 
to experience it all over again 

1020
00:51:19,160 --> 00:51:21,120
because of everything that 
happens around the story, which 

1021
00:51:21,120 --> 00:51:24,920
is the gameplay, and the 
gameplay is very so, so at best.

1022
00:51:25,160 --> 00:51:33,280
So yeah, and I think it is very 
so, so and but what I will say, 

1023
00:51:33,280 --> 00:51:37,440
this game is now made me want to
go back to Marvez, Capcom 2, to 

1024
00:51:37,440 --> 00:51:40,080
Marvez, Capcom Three and players
trombone. 

1025
00:51:40,800 --> 00:51:43,440
Dude, I I played. 
I played as her. 

1026
00:51:43,480 --> 00:51:47,960
Yeah she was she was in my 
rotation in in two like fairly 

1027
00:51:47,960 --> 00:51:50,080
consistently. 
I just liked the way she played 

1028
00:51:50,400 --> 00:51:53,600
and and yeah, I honestly, I 
thought the exact same thing 

1029
00:51:53,760 --> 00:51:57,880
when I first saw her and they 
said the name I was like Oh my 

1030
00:51:57,880 --> 00:51:59,080
God. 
All right. 

1031
00:51:59,080 --> 00:52:01,240
Marvel VS Captain I I haven't 
loaded it back up. 

1032
00:52:01,240 --> 00:52:03,320
But I I am tempted now. 
I I'm with you. 

1033
00:52:04,400 --> 00:52:09,040
Yeah, and The thing is, if you 
look at Marvel VS Capcom 3, Mega

1034
00:52:09,040 --> 00:52:12,120
Man's not even any. 
Oh, he's not in three. 

1035
00:52:12,120 --> 00:52:16,520
I don't remember that. 
Oh my God. 00 is Trombon is, but

1036
00:52:16,520 --> 00:52:20,720
Mega Man himself isn't in. 
That's so weird that is so that 

1037
00:52:20,720 --> 00:52:23,480
makes no sense. 
And I don't know if if 

1038
00:52:23,480 --> 00:52:26,760
somebody's adamant because I've 
I've been a big advocate of the 

1039
00:52:26,760 --> 00:52:32,280
amount of characters they've 
added in and all knowing is XX3.

1040
00:52:33,320 --> 00:52:38,480
Hang on, who's who's that? 
Oh, it's X3. 

1041
00:52:39,400 --> 00:52:42,640
Looks like X3. 
I don't know who'd even is it? 

1042
00:52:42,720 --> 00:52:44,400
I didn't even know. 
Either way. 

1043
00:52:44,400 --> 00:52:45,960
I need to play some more. 
I need to play some more 

1044
00:52:45,960 --> 00:52:47,600
marvelous Capcom. 
I really do. 

1045
00:52:47,920 --> 00:52:48,960
Yeah. 
I think. 

1046
00:52:49,000 --> 00:52:51,840
I think they added him in. 
I think they added him in later,

1047
00:52:52,120 --> 00:52:53,800
and possibly I need to find that
out. 

1048
00:52:54,040 --> 00:52:55,680
Either way, I want to play some 
more Trombon. 

1049
00:52:55,760 --> 00:52:58,320
I want to play some more Trombon
because she's so cool. 

1050
00:52:59,520 --> 00:53:02,560
I'm with you. 
She's fucking amazing. 

1051
00:53:02,800 --> 00:53:06,440
So if you're going to be scoring
this, then out of 10, what are 

1052
00:53:06,440 --> 00:53:10,480
you giving it? 
Let's see it. 

1053
00:53:10,480 --> 00:53:13,320
It's tough because there are a 
lot of ups and downs to it. 

1054
00:53:13,320 --> 00:53:15,880
There's a lot of stuff I enjoy. 
I've enjoyed enough and there's 

1055
00:53:15,880 --> 00:53:17,440
a lot of stuff that just didn't 
work. 

1056
00:53:17,440 --> 00:53:21,920
And I think unfortunately, 
because the gameplay is just so 

1057
00:53:21,960 --> 00:53:26,080
average for me and the story is 
there, but I'm not a massive 

1058
00:53:26,080 --> 00:53:31,640
anime person or whatever. 
I think of A4 or A5 is where I 

1059
00:53:31,640 --> 00:53:32,720
would sit with this. 
Honestly. 

1060
00:53:32,720 --> 00:53:35,360
Like, it's not, it's not great. 
It's not great. 

1061
00:53:35,360 --> 00:53:37,920
I'm going to lean towards A5 and
be a little bit generous because

1062
00:53:37,920 --> 00:53:41,440
of the things we talked about. 
But that's the most second. 

1063
00:53:41,760 --> 00:53:43,600
It's the most I can sit with is 
giving it A5. 

1064
00:53:44,800 --> 00:53:48,080
Yeah, I'm I'm probably going to 
give it A5 as well. 

1065
00:53:48,080 --> 00:53:51,120
And they're frustrating. 
Thing was, if I was playing Mega

1066
00:53:51,120 --> 00:53:54,840
Man Legends, if we were, if 
you'd asked me to do Mega, you 

1067
00:53:54,840 --> 00:53:55,960
can't. 
But if you asked me to do Mega 

1068
00:53:55,960 --> 00:53:59,120
Man Legends, I would have given 
this game higher because I could

1069
00:53:59,120 --> 00:54:01,800
have seen it from the point of 
view of the time it was from. 

1070
00:54:02,200 --> 00:54:05,400
But the fact that it's on the 
N64 three to four years later 

1071
00:54:05,720 --> 00:54:09,320
and it's not as good, takes it 
lower definitely. 

1072
00:54:09,720 --> 00:54:12,480
Yeah, that is a very, very good 
point. 

1073
00:54:12,560 --> 00:54:13,680
Absolutely. 
I think. 

1074
00:54:13,720 --> 00:54:15,440
I think you're definitely on to 
something there. 

1075
00:54:15,440 --> 00:54:24,800
Sure, for sure. 
Thank you as always for joining 

1076
00:54:24,800 --> 00:54:27,920
me on Remember 64. 
And as always, of course, thank 

1077
00:54:27,920 --> 00:54:29,600
you to Danny for coming on the 
show as well. 

1078
00:54:29,840 --> 00:54:34,000
Check out Retro Wars on your 
podcast feed and on social 

1079
00:54:34,000 --> 00:54:36,920
media. 
Danny does such a great job, has

1080
00:54:36,920 --> 00:54:40,600
so many great insights, plays a 
variety of different games. 

1081
00:54:40,600 --> 00:54:44,360
It's definitely not just the N64
really worth listening to. 

1082
00:54:44,360 --> 00:54:47,080
The guy is just a joy to work 
with and a joy to talk to. 

1083
00:54:47,080 --> 00:54:50,480
So look forward to more episodes
of the two of us as well coming 

1084
00:54:50,480 --> 00:54:53,960
in the coming weeks and months. 
But until next time, everyone, 

1085
00:54:53,960 --> 00:54:56,560
thank you so much for joining me
on this continued nerdy journey 

1086
00:54:56,560 --> 00:54:59,800
of Remember 64. 
Go bust out some retro games 

1087
00:54:59,800 --> 00:55:01,120
everyone. 
We'll talk to you soon.

