I've seen dead ass an infinite space.
I've seen 360° of tomorrow and for once lived to tell about it,
I guess I've got the fighting machine.
Welcome to remember 64 where this week, we head to a galaxy
far far away. My name is David Petraeus,
yellow. When I'll be your host for this
adventure, as I collect play study, and discuss the classic
Nintendo 64 console with you, and fellow nerdy guests.
You've now entered level 7, where we'll explore the Star
Wars. Galaxy with a potentially
forgotten gem, Shadows of the Empire.
Don't forget the results of the nerd.
Question of the day for this episode, I took to social media
to ask you which Star Wars character needs their own video
game. And of course, as always
patreon.com slash remember 64 show is where you can support.
Remember 64 and help me build my collection.
So I can play more games, get episodes early and even vote on
what I will be playing And discussing next.
Okay, let's bust out the history books, everyone.
It's time to head back to December 1996 for hockey fans
out there. Wayne Gretzky is the first and
only player to ever reach 5,000 points, scored between the
regular season and playoffs on the 18th.
The TV industry in the u.s. agrees to implement a rating
system. For network shows, just two
days. After that on the 20th, scream
is released. And on December third Star Wars,
Shadows of the Empire is released in North America.
Now, Luke Skywalker goes undercover with Soldier of
Fortune Dash rendar. Is he rips through space in his
battle transforming out? Right?
But can they stop slave one in time?
It's the ultimate ships for the ultimate battle, dare to enter
the shadow Star Wars sold separately from Kenner like
many, Nintendo 64 games work on this game.
In particular, began in 1994 as deaf.
It's and specs were being sent out the Studio's who are set to
make games for the first year of the Nintendo console, LucasArts
began, crafting. The game around Dash rendar, who
was also featured in the comic series.
That will release alongside the game.
Taking place between Empire Strikes Back and Return of the
Jedi. That Blank Spot was filled with
a story that became the focus early on.
But gameplay is largely where the developers hit bumps in the
road. You hear us talk about that in
just a few moments in our chat using a previous engine to
craft. Voles LucasArts was eyeing up to
20 of them for the game, but due to the Nintendo 64 cartridge
limitations. Nintendo said, they could only
fit 12 eventually. That was cut down to just 10 in
the final product. Over a year before the console
was released developers were given a prototype controller to
work with it featured a modded SNES game pad with a joystick
and until the fully featured N64, three armed controller was
available. That's what they had to use and
they weren't The only ones doing this of course, but it is pretty
wild to think about motion capture was also a goal for the
team, but due to Hardware limitations, once again, all the
work that was done at industrial Light & Magic.
If you don't recognize that name, that's the company that
also works on Star Wars movies, and many others.
It was started by George, Lucas himself.
All of that had to be scrapped. I know the thing you'll hear us
talk about in a moment is the music.
Sadly, the John Williams score could not fit properly on the
cartridge. So in order to fit the MB game
into it, 15 minutes of music and total was squeezed in all one.
All Shadows of the empire was still a large success despite
some of these downfalls and its lifetime worldwide, it sold, 2.6
million copies, good for 18th. On the n64's all-time list.
All right, Nintendo nerds. Let's chat about playing the
game and our memories of it. Alright, let's dive into talking
about the game itself. I have a new guest once again
this week. Luigi's.
Apartment is joining me sir. Thank you for for jumping on the
show. Hey, thanks for having me.
I love the 64 and yeah, I'm happy to be here.
Awesome. So before we jump into talking
about the 64 and Shadows of the empire were, can everyone keep
up with all your great stuff online?
Yeah, I'm I'm at Luigi's apartment on various things, you
know to which Twitter, Instagram, good pods even and
but yeah I am part of chat of the wild which is a Zelda book
club show is what we call it or a game club that it just doesn't
feel right saying that. I don't think that term will
ever catch on but you can try. It's all good.
No one's going to stop. Yeah, but basically we've been
going through the entire Zelda series.
He's one dungeon per episode and just breaking the games down and
in between Zelda, games will do a zelda-like game.
So we can get some other games, you know, some more
representation of other systems and things in there.
So, not just in 10 do stuff. But I mean, he didn't have a fan
as you can tell by my name, I'm also on part of Need for Speed
running which is a speedrun podcast, J.
Hobbs one of the guys from gdq. And my buddy Brad who's on my
podcast Network. And I kind of put this thing
together where we look at different speed, runs a
different Speed games and stuff like that.
So it's pretty cool. Awesome.
Lots of amazing content out
there so happy to add to your, to your workflow.
I just I just like talking about games.
So yeah, I mean can't stop hearing about old stuff is fine
with me. Yeah absolutely.
Okay so let's let's dive in, let's talk about as a new guest
the sort of initiation sort of speak is Asking about your
experience with the N64. Growing up.
How you got it? Yeah, you know what you did sort
of leading up to today to have an experience with with this
console? That's now over 25 years old.
Oh God, I know. Sorry, I had to, it's okay.
I'm I'm a big lifelong Nintendo fan.
We were one console house so I'll be damned if that it wasn't
going to be the one with Mario games on it.
So, for, I got the 64 for Christmas that year but you're
it came out and we had sort of prepared ourselves for we being
my friends in the neighborhood were prepared that summer by
finally sitting down and beating Super Mario World, every single
exit, we hunted all of them down and so when we got into the room
with Mario 64 it very much blew our minds that we could just go
Where we wanted to and we spent the next however, many months
hunting every single star in that game down.
And it was a real group effort, is a lot of fun.
But Shadows of the empire was deaf.
I was definitely there. I chose it came out around the
same time as Mario Kart 64 and I spent my money on Mario Kart 64
first. Yeah, I'm sure a lot of people
just yeah. Yeah, but it but But the next
time, I got enough to get a game, I definitely got
definitely picked up Shadows of the empire was way into Star
Wars. I think I also got the VHS box
set that year. It was either.
Yeah, I think for Christmas when I got the 64 and so I had
complete, I was chewing through those.
Absolutely. Yeah.
Joe it wasn't the the gold VHS, the no no no.
The the silver ones the Channel addition, the astral Cuts.
So I still have a VHS player just for those VHS.
And and for brain candy because I bring candy on kids, in the
whole movie on 98. I so was the only four tapes II
still have a VHS player lying around.
For now coming back into this game coming back into Shadows of
the Empire I want to I mean from OC's N64 games has been like 18
years since I've played them so I could at least I'm just
shooting. A number out there just because
but where I completely forgot that it's it is on Hoth.
It is the Battle of Hoth, right? Where you're there.
I mean to me that blew me away yesterday when I played it, you
know, so yeah. What was your feeling sort of
the way the game starts even? I mean that was just that was
the coolest thing ever. That was like the first real
Hoth flight that we I mean you know there's this super Empire
Strikes Back and stuff but laughs yeah like you were
actually flying in the snow speeder and and Wrapping up, you
got the cable lockers and everything.
It was it was mind-blowing. It was it was insanely hard to
control back then when I first played it you know just getting
just getting it to work was infuriating, but I wanted it to
work so bad because I wanted to do that.
I want you wanted to be mine that wraps it around.
Yeah, you want to be luke, right?
Exactly. Even if I have to be Dash, I
Want You. Luke.
So like my friends and I were huge Star Wars fans.
So we kind of had an idea of what Shadows of the empire was.
I think I had read some Star Wars books at that point, but my
friend picked up Shadows of the Empire after we had played this
game and I read through it. And I mean it's fine.
I I think that the period between Empire and Jedi was Was
so legendary to me because my mom's favorite Star Wars movie
was Empire Strikes Back? And she drilled into me just how
awful it was to wait, three years to find out what happened
to Han. And so, like I just grew up with
that, not like I just my whole life, that was a big deal.
Did she make you well, three years to watch those movies as
no, and, and I sort of tried to pull that.
On my partner, when I first showed her Star Wars one.
I was like, no, you have to wait a while to make it worth it.
And, and that ended up being a really bad thing.
She know, she has still not seen Empire now.
Know, like I would have been into it if you immediately moved
into the next one. Oh no.
I messed up. I'm dumb.
Now you mentioned the controls for it and I think that's
something that I think it's something that a lot of people
have. I've seen online with old
reviews and stuff that that is a problem with the game.
You know, I actually found that that first half level flying
around and, and some of the space battles that are pretty
minimal, but you spend a lot of a decent amount of time on Hoth.
Anyway, they're not that bad, you know, I don't think that
those controls are all that bad. It is a little bit, tricky, to
stick a little bit of getting used to, when you wrap the cable
around the walkers, but I think it's been to get out of the ship
that you sort of, notice the I don't know if you felt the same
way. Yeah, I definitely, I would
replay this game a lot and I would play the, the vehicle
levels mostly yes. When I went to, yeah, even as a
kid because when Once Rogue Squadron came out, I was over.
I was like, all right here this is this is what I wanted, this
is what I wanted the whole time. So I think either that or some
of the later levels where you get a jet pack I would play
those a lot. Not good.
All Art, I don't know if I've ever actually beaten Gall
Spaceport before I left, I left the game at my grandma's house
because I would go over there on weekends sometimes and I think
my aunt babysat for a couple of kids and, and found the game and
I came back and Gall space for did been beaten.
And I was like, oh thank God. I've been working on it for like
a week and I still I couldn't do it.
And immediately, here's where you were.
Sleep gaming or something like you have to remember, like did I
do this? Yeah, it happened to be those
kids. But like, yeah, I even in the
years since I've gone back and tried to beat that and I just
end up losing all my lives on Boba Fett.
Just I've never beaten that level.
So it's really really tough. I got to it when I got to the
replay over the last week and I didn't get past it, I didn't get
past it. I mean, I I even booted up the
game in normal and the Hearth level and I was I just barely
made it man. Like, I just got past it because
it makes sense that a kind of ramps up the difficulty, even in
that, in those first couple of levels, like, you know, you
start on hot, there's a couple of droids and then there's the
Walkers, then there's more Walkers and then go inside and,
you know, enemies have a few extra lives and or little bit
more Health than your laser maybe burns out a little quicker
and stuff but like man it is not a do more damage and they do
more damage. Yeah, I like it's not easy but I
think part of the reason why it's not easy is because They
didn't quite get those controls down, I do think that that is
part of it. It is a very loose floaty, slidy
game the jumping and pretty much farming is pretty is the
roughest part by far. Yeah my father it's it's not all
that it's not all that great. It is impressive for what it
what it is though. At the time like a kind of third
person action shooter in a 3D space.
Was kind of a big deal. I mean, we did have a lot of
Doom clones back then, but those are all kind of first-person
shooters it. You know, it's a different
Beast. Yeah, for sure.
Yeah, and this is still a pretty fast-paced game like you can
move pretty quickly through it. It's just tough to control
yourself while doing that I was trying to grab a couple of the
challenge coins, are things like, they call it and there's,
you know, unlike this little Cliff for there on a platform or
whatever and I was just like Is it worth it?
I don't know. Or am I just going to throw
myself off this Edge? Like is it really worth it?
I don't know. It kind of is like I never set
out to get every single challenge point in a level.
I think maybe the asteroid belt level where you you shoot you
get them by shooting six red glowing asteroids and since I
played that level a million times, I got all of those.
But that isn't to say that I I didn't explore every single
corner of the levels. I just didn't get all of the
challenges at in, like, in one playthrough or one setting or
whatever. Yeah, but it is, it is quite an
impressive to use that word again.
Game at like, just the design of it is it is one till I think
it's called. Honest geometry is like the term
for if you can see it, like, when you get to it, You, you can
walk into that thing and it is still a one-to-one space.
It's right. It's right.
There are like loading, you know, zones in some of the
levels. But, yeah, but not many,
considering what they're doing with it.
There's really not many at all. And, and, you know, when you
really think about it like that, yeah, there's the expansion pack
for the 64 and all that kind of stuff that came later.
But to be out in, I think it's December to be out in December
of the first year that this game came for this console came.
I'm out. I mean that's it's you don't
really have the most technically capable games on any console
coming out within those first few months.
And what they did here was unless you're a Nintendo, you
know, unless your Nintendo and you know the system would be
made unless you're Mario 64. Yeah.
Right. But but you're right a system
and the controller around your launch game.
Right? Exactly.
Yeah. And this has a little bit of a
complicated history of how it got built.
They were Trying to do the music, it didn't quite work out
there, trying to do the controls didn't quite work.
Like there was a lot that they wanted to stuff into this game
and I think, for the most part, despite our hesitations with it.
I think for the most part they pulled it off, I don't know, I
don't know. Yeah.
You think you can't you can't read the crawl you know once it
gets above 40% of the way of the screen anymore.
But yeah I think they they managed to make something really
Interesting as a is a weak word for, you know what it for what
it is. It's it's a.
I'm also saying impressive over and over again.
I don't know here, I'm going to laugh the synonym for
impressive. Yeah, I'm not gonna, let's see.
So I think Gall space board is a is a good example that Tim
Rogers when he was making stuff for Kotaku.
Made a video about that level and just how you start inside a
ship that you walk out of and it's still there.
And like, just how big that that level is.
But when you see the giant building, where the jetpacks at
the top of you start out at the bottom of it, and you look up
when you ride an elevator, that elevator goes through the that
that building that geometry it and and just to like It's kind
of it was kind of mind-blowing back then, to just have a game
like that right now. All games are, you know, someone
like that someone. Anyway, it's it's not just
impressive. It is inspiring spectacular.
Granbull stirring or potentially Majestic.
There you go. So we could use any of those
going forward. Yeah, it's funny that the music.
Yeah, I didn't I didn't. That they like had trouble
getting that to work and they, you know, they were going to go
with their own soundtrack. Exactly the base period, their
own soundtrack. Yeah.
And, and they wanted the tracks to be longer, but they couldn't
because the cartridge could only hold so much.
You know, like, there's a lot of usable.
Yeah, it's the music is there, it's recognizable.
It's still Star Wars, you know, all of that.
But, you know, it's a shame that it's, you know, the tracks are
very short, and they repeat themselves, right?
So it's hard to nitpick with Something like that, but with
Star Wars, it's more iconic. So maybe that's why it's more
recognizable. Yeah.
And and their those Loops are definitely burned into my brain.
I know them very well. Some of them are songs from
Empire. Yeah.
And so those tracks, I'm just like, like, when I watch Empire
like, they're very, I know them, intimately.
And then the, the songs from the game itself.
Yeah. They just are Those levels are
long and you hear them. You hear that song repeated a
lot? Yeah, yeah.
That's I never managed own. I never owned the soundtrack
though. I never looked, I didn't I
didn't I never really read comic books.
I didn't read the comic book that went along with this, but
this was like a whole big project that probably should
have been a movie, but I assume the actors, you know, I don't
know. Did we probably couldn't have
gotten, you know? Mark and Kerry for it or
something. Yeah, I mean, something like
that. Yeah, but you know what, it's in
a way it's a little bit of what Disney, and, and Star Wars are
doing with the TV shows, now is what you could see with this
type of story, right? I mean it was a comic book for a
little bit and then it was the game and but this is exactly
what they're doing, they're filling in the blanks, right?
So to do this 25, 26 years ago, is that itself is impressive to
me, is just the fact that they went for it.
Yeah he feels kind of familiar. It kind of feels like he's Hans
Solo a little bit and his ship is somewhat, similar to the
Falcon and all the ending. Yeah.
But that's fine. You know there's other big of a
falcon crossed with a b-wing. Yeah.
Yeah but I hear was supposed to fold out just like a b-wing so
but they didn't do that. That'd be cool.
Yeah, exactly. So, you know, I think that that
to me a lot of people are saying that.
Oh I wish I had something new from Star Wars.
I wish I had something away from the Skywalker Saga, which I
don't. Disagree with, but if you're
going to get something, that is at least tangentially related to
the Skywalker Saga, like they should do this.
I want us to be cool. I think it'd be awesome.
I think, I think, you know, they probably won't because then you
have to cast young, Luke and young Leia.
Yeah. So yeah, maybe not.
But it is a really cool story and dash, doesn't play a huge
role. I mean, kind of A huge role in
the book but like he's more than just the guy who's there for a
lot of the like action scenes and they're girls, they can make
a game with all of those, you know, tense moments.
Yeah, and build it around this one character and then, yeah,
they sort of leave it open-ended for him at the end.
Mmm, what do you think? What do you think?
The way that it's sort of wraps up their will, because it on
easy mode, if you beat it on easy mode, it goes, hey, Beat
It. It on normal mode armor.
Yeah, that's a see, the real ending.
And the real ending is he snuck away and was like now, dude, we
weren't going to get paid for that we you know, we're probably
if they think we're alive. Someone's going to try and kill
us. This is much better and so yeah
he just kind of skates away. Yeah.
This is something I completely forgot about because like I said
yeah me too. I tried to play through normal
and got my butt. Kicked a few levels in and just
made it past the first Couple but I when I, when even when I
was playing it through easy, over the last week, I didn't
make it to the end, but I was like, I can't remember what this
ending is. I'm getting close.
I'm getting low. So, you know, and with any good,
it is pretty good. I think.
I like, I like, I like not everybody likes this in like
movies and shows and stuff, but like, an open-ended ending to
me, it's not so bad. Like, I, If you could interpret
where you want to see that character, go and you think
you're not going to see them again.
Like to me, I think that that Makes could make things more
interesting. Maybe not.
You know, if you have a bad story leading up to, it doesn't
really matter How It Ends. But I think for the most part I
think for the most part, the story is pretty good and it and
it lends itself to a little bit of interpretation.
And, you know, the kind of character that he is like a Han
Solo for example. Like I think it makes sense to
do that and they're not forcing him to be quote unquote, the
hero, you know what I mean? Something like that.
That's just what. Yeah.
And I even think the lead up to
the nth like the Three levels are all basically back-to-back.
Like you go into the sewers and the reason you go into the
sewers, it's a to sneak in to the penultimate level which then
leads to the fight above you know up in space and like alter
such a cool idea. Yeah.
And all three of those levels are actually really fun.
I love I think my favorite just walking around dude.
Level is the sewers and And you fight the crap, the trash
monsters on the the the ganas or something.
Yeah. Yeah, you said a brain fart, as
you said it to that bar, love that level.
It's great. And you get you you end up like
in some, you know, pipe systems and looking for keys and stuff.
And yeah, I spent so much time on that level as a kid and yeah,
I yeah, I really like the end of that game.
It's good. Yeah, I think it wraps nicely or
at least does it if that's the type of story that you like, but
I like the way it flows. I like the way that the way it
all comes together. Now overall, do you feel like,
you know, we talked about the story, we talk about the
controls, we talk about the sound and all that type of stuff
overall. Is it something that holds the
test of time or is it more so that it is shaking her head or
is it more? So another one of the impressive
synonyms or is it just more More of a imposing Majestic,
magnificent, Magnificent, Presence, because of what
happened at the time and how they made it at the time.
Yeah, I think it's important as I still think it's an important
game, just that being in a 3D space.
Like Mario, 64 is a massively important game, but LucasArts
was clearly working off of something like that to, like,
this is what we can do with this.
Let's, let's, you know, make Thing out of it and and yeah,
you know, Mario, 64 has plenty, eat you, you run into the castle
but it's not. You running like running around
the castle. There's a loading zone and then
you're in a giant space, right? Whereas Shadows, the Empire
would look at Peach's castle and then you would step in there,
and it would be exactly the same size as what it was.
You know, it's a constant thing. And so just that is pretty cool
and like, I can't stress enough. F, how incredible that was back
in the day. And if you can skip the train
level, yes, the trail of like everything to mention that.
Yeah, I remember just that's one of those, bang, your head
against the wall type experiences.
I remember that way back, like having a, like you mentioned
your friends and you guys made your way through Mario 64 and
and then start Super Mario World and all that.
And I remember my I never owned this game as a kid but I Played
it a lot at one of my friends places.
We were the Big Star Wars fans and this was the one that we
just like, okay, diet your turn. Okay, I died your turn.
Okay, I died your turn and it's just God, I wish I wish I was
better at these older games now so that I can be like oh what
was I doing? As a kid that was nothing like
no big deal. Yeah, like a mile.
It's the same. I know I played it this week and
I burned through all my lives and just Going to ig-88 and then
he wasted me immediately. Yeah, I said, I don't think that
g88 is awesome. I love ITT.
It's such a low. Yeah, cool looking character.
Obviously the same Droid has popped up another story lines at
this point, everything. But that's the first that I knew
of that character was ig-88 and I think it might have been
introduced in the comics, but I don't know that for sure.
I'm not, I, he's hanging out in the Bounty Hunter seen, and I
do. Yeah.
An Empire duh but So I was we that was a super cool moment to
be like oh man he's here. Yeah.
So but then he killed us again and every time every single time
as you don't you don't get many weapons.
That's another cool thing is that when you get to the end of
a level you can save that data be like this.
You know what? Your ammo count was, how many
lives you had the more challenge points you get you get extra
lives for And and so going into the trash level, like you don't
really have much ammo built up and so you don't have a lot of
crap to deal with with ig-88 successfully.
Like, you know, if I had some disruptors or you know, that
pulse Cannon ammo, I I dragged him but I don't.
So I have to use the Seeker awkwardly.
Yeah, the secret is just like wait, this is supposed to be the
Homing missile and it's like, is it is it though?
Is it It is made first in the first level, maybe on Hoth, but
after that, you've got enough space, it'll home in.
That's what? That's exactly it.
Yeah, the second you go down a hallway, you're like, oh geez.
Yeah, I tend to just like, get real close to two people and use
it as then if it misses. Yeah.
Yeah you gotta sit there and watch it and the whole time Dash
is going. Oh, oh.
And I'm just like I can't do anything about this.
Sorry man, what do you want from me?
It's a shame, but like you said, it, I think it is still an
important game. I think it is still something
that stands out. And I do to me, I think, if
you're really die, hard, Star Wars fan, it's worth a try.
I don't know that you're necessarily going to get too far
because it might be a little frustrating control wise or if
you play it on a harder difficulty, it's just going to
be very difficult. But mmm, I do think that looking
back on it, it still does make sense to these.
Give it a shot, you know. I know you know if you have an
N64 and you want to pop in the cartridge, you can find it for
not super Expensive out there because it's it was a very
common game and its not super rare or anything so early and
it's early game. So, a lot of people bought it.
Exactly. And it said Star Wars, so a lot
of people bought it, right? So yeah, that's pretty much it.
So it's a fun game that the enemies aren't too difficult and
like, he keep the laser on he will, he will home in on them
from very far away. And you can and when you die,
the anyone that you've killed or even damaged stays that amount.
Their HP Remains the Same and so you can kind of wipe enough
people out and then just kind of explore those levels because
they are kind of cool. Yes.
Tough to move its just oh that's the other thing.
Is it more so works for the for the ship and the sort of, you
know, vehicle levels. But there's a camera angle
that's like cinematic which is so crazy that that's even
possible. At that point that you hit it
and it's, yeah, it's a little too tough to control.
It's not really The goal in any way, but the fact that they have
that the fact that you can hit the C button, one of the C
buttons, I think it's left. Yeah, it's the one that I hit
and then go crap. And then cycle through they met
and and it does the same sort of, like, pop in zoom on your
face above you, and then pans behind you.
And I'm just like, that's another thing that is just
burned into my brain, is when I accidentally hit that button, I
hit it three more times and I know exactly how the cameras
going to sleep. Aishwarya, it has a, I noticed
two, I decided this time I was like, let's see what what these
different camera angles actually look like because I've never
used anything other than the behind the default one.
Yeah and it's got a fixed camera like Resident Evil style 12 and
like if you move into a different room it'll oh yeah
that's a cinematic one. Yeah that's a cinematic went
basically the off. So it's it doesn't make any
sense. You can't see anything which I
know is part of what the re games Do like that's part of the
intensity of them, and that's totally fine because that's what
those games are. But not for this, you know, no,
because it doesn't work. Once it moves, you have to like,
like the, the, the direction that you push to move Dash
changes to depending on where the camera is and it and how you
also know how you supposed to know.
I did that for like 5 Seconds. It was like nope this is this is
why we didn't do this. I did a little bit of first
person in in the ships which isn't as bad because you know,
whatever it's it is what it is. But you know, I like the
default, I mean, I just like third-person Shooters better
than FPS games in general even. Now I just sort of like, seeing
the environment, I like see what my characters Dewey.
And I like, sort of have a better feel of what's around me.
Maybe it just makes me feel more comfortable that I can see what
could potentially. The be just behind my shoulder,
maybe that's what it is. And I'm just not as good as I
used to be. So I don't know.
But I like the way it looked. Yeah, I think especially with
vehicles. I'm the same way.
We're like driving a racing game Enemy outside.
Yeah, I gotta know who's next to me or, you know, like it's
someone coming up on me. It just doesn't feel right if I
don't see my car, which is counter-intuitive because I
drive a car everyday and I'm inside it.
But yeah, but also to, with some of those card games, it's like
you spend all this time, customizing it.
And now I don't get to see It. I don't go see my my anime lady
plastic on the side of my for tomorrow.
I won't know exactly what that sweet bright orange car right in
front of my face the entire time.
Alright, we've got fun on to the big tangent.
Now, this is the real issue. This is the real problem at
hand. Yeah, yeah.
And I think the, I think the vehicle levels are are fun as
well in this. But like you once Rogue Squadron
hits like like okay. This is, this is like now they
have a they have one idea that they're working with.
Whereas there's just so many different ideas folded into this
game and some of them work, some of them don't, but it's cool.
And I you know, I love old LucasArts games you know Star
Wars or not and day of the 10th a man.
Yeah. Oh dude that is my by far.
My favorite scum game. Love it, float over.
Here, so I can punch you nice. That's good.
But but yeah. So like they were, they were
trying stuff and they made something really cool.
Yep, exactly. Yeah, exactly.
So we'll get to Rogue Squadron, at some point.
I'm gonna definitely be playing that.
I have it. Oh, yeah.
In a pot. Right beside me.
Anyways of my cartridges, so it's coming up for sure.
So, but until that time, sir, thank you for joining me.
Absolutely. Thank you for having me.
Yeah. Just just a quick Neither was
ever gonna be able to find your stuff.
Hey, I'm at Luigi's apartment on Twitch and Twitter and insta-mom
on chat of the wild, which is a Legend of Zelda book club
podcast, part of the hyperx podcast Network.
And you can also Follow Need for Speed running @nf speedrunning
on Twitter and insta-mom and we just put out an episode about
Final Fantasy 10. Yeah, that is a long game.
I was going to say Yeah, it's our.
First of, we're doing these Pitstop episodes were calling
them where for the usual episodes we actually break.
Go watch 30 to 60 Minute Speed Run.
And then talk about like how, you know, the watchability of it
and how it kind of works and stuff.
But for these what we want to do things for longer games or you
know, off-topic sort of things. And so this is our first one on
that and we got a Dave stereo in Talk about.
Yeah, all things Final Fantasy 10 speedrunning, so awesome.
So while wild things going on, when I get back to you could
speedrun anything Final Fantasy to me, just blows my mind.
So that's that's the cool part about RPGs.
Like that's one of the things I want to look into is every RPG
is, is different, you know, like the way the the RNG works and
the, underlying systems, and even the system in the game, you
know, everything's different. So the ways you break them are
entirely different Right. And that's it.
That's cool to me. I want to, I want to I want to
look into that kind of stuff. Awesome.
Alright, well, everyone can find
you there and some cool different stuff to look forward
to as well. Thank you again for joining me
on the show. Absolutely, thanks for having
me. A bunch of really good answers
for the nerd question of the day.
Thank you, everyone who has been participating over the last
couple of episodes. Again too many responses to go
through but I'll mention just a few.
Some responses on Tick-Tock came as just a general bounty hunter
game, you know, Mandalorian maybe more specifically in some
ways. We did have a couple of answers
on Twitter that said man do as well along with grow goo.
Thron was an interesting choice and I will say for sure and
named the Multiverse of Badness podcast who responded on Twitter
and saying Cobb van. 'The, and the reason why I'm
pointing that one out in particular is because that is
actually the first character that I thought of when I asked
this question to you also another funny response ahead on
Tick Tock as well, was from leftover soda that said a gonk
Droid Thank you again, everyone for listening to the episode and
thank you to Luigi's apartment for joining me as well.
Make sure you check out his great stuff and just a, reminder
once again, patreon.com slash remember 64 show where you can
get all of these episodes early and you can be a part of the
show as well and help shape, what games I play and talk about
next. You can always email me as well.
Remember, 64, show at gmail.com? And find me at remember 64 show
on Instagram Tick-Tock and on Twitch as well until next time.
Stay pixelated. My friends.