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I've seen dead ass an infinite 
space. 

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I've seen 360° of tomorrow and 
for once lived to tell about it,

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I guess I've got the fighting 
machine. 

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Welcome to remember 64 where 
this week, we head to a galaxy 

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far far away. 
My name is David Petraeus, 

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yellow. 
When I'll be your host for this 

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adventure, as I collect play 
study, and discuss the classic 

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Nintendo 64 console with you, 
and fellow nerdy guests. 

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You've now entered level 7, 
where we'll explore the Star 

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Wars. 
Galaxy with a potentially 

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forgotten gem, Shadows of the 
Empire. 

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Don't forget the results of the 
nerd. 

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Question of the day for this 
episode, I took to social media 

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to ask you which Star Wars 
character needs their own video 

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game. 
And of course, as always 

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patreon.com slash remember 64 
show is where you can support. 

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Remember 64 and help me build my
collection. 

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So I can play more games, get 
episodes early and even vote on 

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what I will be playing And 
discussing next. 

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Okay, let's bust out the history
books, everyone. 

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It's time to head back to 
December 1996 for hockey fans 

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out there. 
Wayne Gretzky is the first and 

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only player to ever reach 5,000 
points, scored between the 

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regular season and playoffs on 
the 18th. 

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The TV industry in the u.s. 
agrees to implement a rating 

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system. 
For network shows, just two 

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days. 
After that on the 20th, scream 

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is released. 
And on December third Star Wars,

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Shadows of the Empire is 
released in North America. 

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Now, Luke Skywalker goes 
undercover with Soldier of 

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Fortune Dash rendar. 
Is he rips through space in his 

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battle transforming out? 
Right? 

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But can they stop slave one in 
time? 

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It's the ultimate ships for the 
ultimate battle, dare to enter 

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the shadow Star Wars sold 
separately from Kenner like 

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many, Nintendo 64 games work on 
this game. 

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In particular, began in 1994 as 
deaf. 

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It's and specs were being sent 
out the Studio's who are set to 

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make games for the first year of
the Nintendo console, LucasArts 

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began, crafting. 
The game around Dash rendar, who

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was also featured in the comic 
series. 

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That will release alongside the 
game. 

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Taking place between Empire 
Strikes Back and Return of the 

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Jedi. 
That Blank Spot was filled with 

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a story that became the focus 
early on. 

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But gameplay is largely where 
the developers hit bumps in the 

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road. 
You hear us talk about that in 

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just a few moments in our chat 
using a previous engine to 

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craft. 
Voles LucasArts was eyeing up to

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20 of them for the game, but due
to the Nintendo 64 cartridge 

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limitations. 
Nintendo said, they could only 

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fit 12 eventually. 
That was cut down to just 10 in 

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the final product. 
Over a year before the console 

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was released developers were 
given a prototype controller to 

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work with it featured a modded 
SNES game pad with a joystick 

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and until the fully featured 
N64, three armed controller was 

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available. 
That's what they had to use and 

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they weren't The only ones doing
this of course, but it is pretty

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wild to think about motion 
capture was also a goal for the 

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team, but due to Hardware 
limitations, once again, all the

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work that was done at industrial
Light & Magic. 

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If you don't recognize that 
name, that's the company that 

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also works on Star Wars movies, 
and many others. 

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It was started by George, Lucas 
himself. 

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All of that had to be scrapped. 
I know the thing you'll hear us 

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talk about in a moment is the 
music. 

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Sadly, the John Williams score 
could not fit properly on the 

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cartridge. 
So in order to fit the MB game 

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into it, 15 minutes of music and
total was squeezed in all one. 

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All Shadows of the empire was 
still a large success despite 

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some of these downfalls and its 
lifetime worldwide, it sold, 2.6

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million copies, good for 18th. 
On the n64's all-time list. 

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All right, Nintendo nerds. 
Let's chat about playing the 

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game and our memories of it. 
Alright, let's dive into talking

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about the game itself. 
I have a new guest once again 

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this week. 
Luigi's. 

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Apartment is joining me sir. 
Thank you for for jumping on the

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show. 
Hey, thanks for having me. 

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I love the 64 and yeah, I'm 
happy to be here. 

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Awesome. 
So before we jump into talking 

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about the 64 and Shadows of the 
empire were, can everyone keep 

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up with all your great stuff 
online? 

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Yeah, I'm I'm at Luigi's 
apartment on various things, you

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know to which Twitter, 
Instagram, good pods even and 

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but yeah I am part of chat of 
the wild which is a Zelda book 

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club show is what we call it or 
a game club that it just doesn't

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feel right saying that. 
I don't think that term will 

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ever catch on but you can try. 
It's all good. 

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No one's going to stop. 
Yeah, but basically we've been 

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going through the entire Zelda 
series. 

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He's one dungeon per episode and
just breaking the games down and

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in between Zelda, games will do 
a zelda-like game. 

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So we can get some other games, 
you know, some more 

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representation of other systems 
and things in there. 

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So, not just in 10 do stuff. 
But I mean, he didn't have a fan

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as you can tell by my name, I'm 
also on part of Need for Speed 

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running which is a speedrun 
podcast, J. 

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Hobbs one of the guys from gdq. 
And my buddy Brad who's on my 

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podcast Network. 
And I kind of put this thing 

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together where we look at 
different speed, runs a 

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different Speed games and stuff 
like that. 

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So it's pretty cool. 
Awesome. 

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Awesome. 
Lots of amazing content out 

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there so happy to add to your, 
to your workflow. 

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I just I just like talking about
games. 

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So yeah, I mean can't stop 
hearing about old stuff is fine 

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with me. 
Yeah absolutely. 

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Okay so let's let's dive in, 
let's talk about as a new guest 

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the sort of initiation sort of 
speak is Asking about your 

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experience with the N64. 
Growing up. 

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How you got it? 
Yeah, you know what you did sort

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of leading up to today to have 
an experience with with this 

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console? 
That's now over 25 years old. 

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Oh God, I know. 
Sorry, I had to, it's okay. 

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I'm I'm a big lifelong Nintendo 
fan. 

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We were one console house so 
I'll be damned if that it wasn't

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going to be the one with Mario 
games on it. 

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So, for, I got the 64 for 
Christmas that year but you're 

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it came out and we had sort of 
prepared ourselves for we being 

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my friends in the neighborhood 
were prepared that summer by 

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finally sitting down and beating
Super Mario World, every single 

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exit, we hunted all of them down
and so when we got into the room

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with Mario 64 it very much blew 
our minds that we could just go 

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Where we wanted to and we spent 
the next however, many months 

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hunting every single star in 
that game down. 

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And it was a real group effort, 
is a lot of fun. 

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But Shadows of the empire was 
deaf. 

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I was definitely there. 
I chose it came out around the 

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same time as Mario Kart 64 and I
spent my money on Mario Kart 64 

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first. 
Yeah, I'm sure a lot of people 

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just yeah. 
Yeah, but it but But the next 

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time, I got enough to get a 
game, I definitely got 

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definitely picked up Shadows of 
the empire was way into Star 

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Wars. 
I think I also got the VHS box 

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set that year. 
It was either. 

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Yeah, I think for Christmas when
I got the 64 and so I had 

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complete, I was chewing through 
those. 

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Absolutely. 
Yeah. 

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Joe it wasn't the the gold VHS, 
the no no no. 

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The the silver ones the Channel 
addition, the astral Cuts. 

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So I still have a VHS player 
just for those VHS. 

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And and for brain candy because 
I bring candy on kids, in the 

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whole movie on 98. 
I so was the only four tapes II 

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still have a VHS player lying 
around. 

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For now coming back into this 
game coming back into Shadows of

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the Empire I want to I mean from
OC's N64 games has been like 18 

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years since I've played them so 
I could at least I'm just 

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shooting. 
A number out there just because 

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but where I completely forgot 
that it's it is on Hoth. 

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It is the Battle of Hoth, right?
Where you're there. 

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I mean to me that blew me away 
yesterday when I played it, you 

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know, so yeah. 
What was your feeling sort of 

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the way the game starts even? 
I mean that was just that was 

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the coolest thing ever. 
That was like the first real 

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Hoth flight that we I mean you 
know there's this super Empire 

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Strikes Back and stuff but 
laughs yeah like you were 

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actually flying in the snow 
speeder and and Wrapping up, you

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got the cable lockers and 
everything. 

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It was it was mind-blowing. 
It was it was insanely hard to 

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control back then when I first 
played it you know just getting 

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just getting it to work was 
infuriating, but I wanted it to 

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work so bad because I wanted to 
do that. 

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I want you wanted to be mine 
that wraps it around. 

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Yeah, you want to be luke, 
right? 

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Exactly. 
Even if I have to be Dash, I 

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Want You. 
Luke. 

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So like my friends and I were 
huge Star Wars fans. 

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So we kind of had an idea of 
what Shadows of the empire was. 

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I think I had read some Star 
Wars books at that point, but my

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friend picked up Shadows of the 
Empire after we had played this 

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game and I read through it. 
And I mean it's fine. 

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I I think that the period 
between Empire and Jedi was Was 

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so legendary to me because my 
mom's favorite Star Wars movie 

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was Empire Strikes Back? 
And she drilled into me just how

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awful it was to wait, three 
years to find out what happened 

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to Han. 
And so, like I just grew up with

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that, not like I just my whole 
life, that was a big deal. 

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Did she make you well, three 
years to watch those movies as 

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no, and, and I sort of tried to 
pull that. 

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On my partner, when I first 
showed her Star Wars one. 

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I was like, no, you have to wait
a while to make it worth it. 

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And, and that ended up being a 
really bad thing. 

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She know, she has still not seen
Empire now. 

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Know, like I would have been 
into it if you immediately moved

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into the next one. 
Oh no. 

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I messed up. 
I'm dumb. 

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Now you mentioned the controls 
for it and I think that's 

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something that I think it's 
something that a lot of people 

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have. 
I've seen online with old 

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reviews and stuff that that is a
problem with the game. 

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00:11:32,700 --> 00:11:36,300
You know, I actually found that 
that first half level flying 

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00:11:36,300 --> 00:11:39,500
around and, and some of the 
space battles that are pretty 

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minimal, but you spend a lot of 
a decent amount of time on Hoth.

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Anyway, they're not that bad, 
you know, I don't think that 

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those controls are all that bad.
It is a little bit, tricky, to 

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stick a little bit of getting 
used to, when you wrap the cable

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00:11:50,600 --> 00:11:54,300
around the walkers, but I think 
it's been to get out of the ship

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that you sort of, notice the I 
don't know if you felt the same 

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00:11:58,000 --> 00:12:01,500
way. 
Yeah, I definitely, I would 

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00:12:01,500 --> 00:12:06,200
replay this game a lot and I 
would play the, the vehicle 

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00:12:06,200 --> 00:12:10,500
levels mostly yes. 
When I went to, yeah, even as a 

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00:12:10,508 --> 00:12:13,800
kid because when Once Rogue 
Squadron came out, I was over. 

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00:12:13,800 --> 00:12:16,500
I was like, all right here this 
is this is what I wanted, this 

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00:12:16,500 --> 00:12:21,400
is what I wanted the whole time.
So I think either that or some 

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00:12:21,400 --> 00:12:24,400
of the later levels where you 
get a jet pack I would play 

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00:12:24,400 --> 00:12:25,900
those a lot. 
Not good. 

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00:12:25,900 --> 00:12:29,700
All Art, I don't know if I've 
ever actually beaten Gall 

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00:12:29,700 --> 00:12:36,200
Spaceport before I left, I left 
the game at my grandma's house 

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00:12:36,200 --> 00:12:39,400
because I would go over there on
weekends sometimes and I think 

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00:12:39,400 --> 00:12:45,100
my aunt babysat for a couple of 
kids and, and found the game and

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00:12:45,100 --> 00:12:47,300
I came back and Gall space for 
did been beaten. 

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00:12:47,700 --> 00:12:51,000
And I was like, oh thank God. 
I've been working on it for like

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00:12:51,000 --> 00:12:54,400
a week and I still I couldn't do
it. 

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00:12:54,600 --> 00:12:56,400
And immediately, here's where 
you were. 

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00:12:56,700 --> 00:13:00,100
Sleep gaming or something like 
you have to remember, like did I

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00:13:00,100 --> 00:13:01,700
do this? 
Yeah, it happened to be those 

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00:13:01,700 --> 00:13:05,400
kids. 
But like, yeah, I even in the 

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00:13:05,408 --> 00:13:08,300
years since I've gone back and 
tried to beat that and I just 

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00:13:08,300 --> 00:13:11,000
end up losing all my lives on 
Boba Fett. 

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Just I've never beaten that 
level. 

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00:13:12,700 --> 00:13:16,600
So it's really really tough. 
I got to it when I got to the 

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00:13:16,600 --> 00:13:20,100
replay over the last week and I 
didn't get past it, I didn't get

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00:13:20,108 --> 00:13:22,500
past it. 
I mean, I I even booted up the 

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00:13:22,500 --> 00:13:28,000
game in normal and the Hearth 
level and I was I just barely 

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00:13:28,000 --> 00:13:30,600
made it man. 
Like, I just got past it because

226
00:13:30,900 --> 00:13:33,800
it makes sense that a kind of 
ramps up the difficulty, even in

227
00:13:33,800 --> 00:13:36,200
that, in those first couple of 
levels, like, you know, you 

228
00:13:36,208 --> 00:13:38,400
start on hot, there's a couple 
of droids and then there's the 

229
00:13:38,400 --> 00:13:41,500
Walkers, then there's more 
Walkers and then go inside and, 

230
00:13:41,500 --> 00:13:45,000
you know, enemies have a few 
extra lives and or little bit 

231
00:13:45,000 --> 00:13:48,100
more Health than your laser 
maybe burns out a little quicker

232
00:13:48,100 --> 00:13:51,500
and stuff but like man it is not
a do more damage and they do 

233
00:13:51,500 --> 00:13:54,300
more damage. 
Yeah, I like it's not easy but I

234
00:13:54,300 --> 00:13:56,900
think part of the reason why 
it's not easy is because They 

235
00:13:57,100 --> 00:14:00,200
didn't quite get those controls 
down, I do think that that is 

236
00:14:00,200 --> 00:14:05,500
part of it. 
It is a very loose floaty, slidy

237
00:14:05,500 --> 00:14:09,500
game the jumping and pretty much
farming is pretty is the 

238
00:14:09,500 --> 00:14:13,300
roughest part by far. 
Yeah my father it's it's not all

239
00:14:13,300 --> 00:14:17,000
that it's not all that great. 
It is impressive for what it 

240
00:14:17,000 --> 00:14:20,000
what it is though. 
At the time like a kind of third

241
00:14:20,000 --> 00:14:22,900
person action shooter in a 3D 
space. 

242
00:14:23,900 --> 00:14:26,500
Was kind of a big deal. 
I mean, we did have a lot of 

243
00:14:26,500 --> 00:14:31,200
Doom clones back then, but those
are all kind of first-person 

244
00:14:31,200 --> 00:14:34,200
shooters it. 
You know, it's a different 

245
00:14:34,200 --> 00:14:35,300
Beast. 
Yeah, for sure. 

246
00:14:35,800 --> 00:14:39,500
Yeah, and this is still a pretty
fast-paced game like you can 

247
00:14:39,900 --> 00:14:43,900
move pretty quickly through it. 
It's just tough to control 

248
00:14:44,000 --> 00:14:47,700
yourself while doing that I was 
trying to grab a couple of the 

249
00:14:47,700 --> 00:14:49,800
challenge coins, are things 
like, they call it and there's, 

250
00:14:49,800 --> 00:14:52,200
you know, unlike this little 
Cliff for there on a platform or

251
00:14:52,200 --> 00:14:54,700
whatever and I was just like Is 
it worth it? 

252
00:14:54,800 --> 00:14:56,400
I don't know. 
Or am I just going to throw 

253
00:14:56,400 --> 00:14:59,300
myself off this Edge? 
Like is it really worth it? 

254
00:14:59,300 --> 00:15:04,000
I don't know. 
It kind of is like I never set 

255
00:15:04,000 --> 00:15:07,600
out to get every single 
challenge point in a level. 

256
00:15:07,600 --> 00:15:13,200
I think maybe the asteroid belt 
level where you you shoot you 

257
00:15:13,200 --> 00:15:17,300
get them by shooting six red 
glowing asteroids and since I 

258
00:15:17,300 --> 00:15:20,400
played that level a million 
times, I got all of those. 

259
00:15:20,400 --> 00:15:26,400
But that isn't to say that I I 
didn't explore every single 

260
00:15:26,700 --> 00:15:31,700
corner of the levels. 
I just didn't get all of the 

261
00:15:31,700 --> 00:15:35,800
challenges at in, like, in one 
playthrough or one setting or 

262
00:15:35,800 --> 00:15:39,200
whatever. 
Yeah, but it is, it is quite an 

263
00:15:39,200 --> 00:15:42,300
impressive to use that word 
again. 

264
00:15:42,300 --> 00:15:46,700
Game at like, just the design of
it is it is one till I think 

265
00:15:46,700 --> 00:15:49,500
it's called. 
Honest geometry is like the term

266
00:15:49,500 --> 00:15:54,500
for if you can see it, like, 
when you get to it, You, you can

267
00:15:54,500 --> 00:15:57,600
walk into that thing and it is 
still a one-to-one space. 

268
00:15:57,600 --> 00:15:58,900
It's right. 
It's right. 

269
00:15:58,900 --> 00:16:02,300
There are like loading, you 
know, zones in some of the 

270
00:16:02,300 --> 00:16:04,200
levels. 
But, yeah, but not many, 

271
00:16:04,200 --> 00:16:05,600
considering what they're doing 
with it. 

272
00:16:05,600 --> 00:16:09,100
There's really not many at all. 
And, and, you know, when you 

273
00:16:09,100 --> 00:16:12,100
really think about it like that,
yeah, there's the expansion pack

274
00:16:12,100 --> 00:16:14,500
for the 64 and all that kind of 
stuff that came later. 

275
00:16:14,900 --> 00:16:20,100
But to be out in, I think it's 
December to be out in December 

276
00:16:20,300 --> 00:16:23,400
of the first year that this game
came for this console came. 

277
00:16:23,500 --> 00:16:26,600
I'm out. 
I mean that's it's you don't 

278
00:16:26,600 --> 00:16:32,400
really have the most technically
capable games on any console 

279
00:16:32,400 --> 00:16:34,000
coming out within those first 
few months. 

280
00:16:34,000 --> 00:16:36,300
And what they did here was 
unless you're a Nintendo, you 

281
00:16:36,308 --> 00:16:39,000
know, unless your Nintendo and 
you know the system would be 

282
00:16:39,000 --> 00:16:41,300
made unless you're Mario 64. 
Yeah. 

283
00:16:41,900 --> 00:16:44,200
Right. 
But but you're right a system 

284
00:16:44,200 --> 00:16:46,300
and the controller around your 
launch game. 

285
00:16:46,300 --> 00:16:47,700
Right? 
Exactly. 

286
00:16:47,700 --> 00:16:49,500
Yeah. 
And this has a little bit of a 

287
00:16:49,508 --> 00:16:52,900
complicated history of how it 
got built. 

288
00:16:52,900 --> 00:16:55,400
They were Trying to do the 
music, it didn't quite work out 

289
00:16:55,400 --> 00:16:57,000
there, trying to do the controls
didn't quite work. 

290
00:16:57,000 --> 00:16:59,000
Like there was a lot that they 
wanted to stuff into this game 

291
00:16:59,000 --> 00:17:02,500
and I think, for the most part, 
despite our hesitations with it.

292
00:17:02,500 --> 00:17:06,300
I think for the most part they 
pulled it off, I don't know, I 

293
00:17:06,308 --> 00:17:06,800
don't know. 
Yeah. 

294
00:17:06,800 --> 00:17:12,000
You think you can't you can't 
read the crawl you know once it 

295
00:17:12,000 --> 00:17:15,700
gets above 40% of the way of the
screen anymore. 

296
00:17:15,700 --> 00:17:22,700
But yeah I think they they 
managed to make something really

297
00:17:23,599 --> 00:17:27,700
Interesting as a is a weak word 
for, you know what it for what 

298
00:17:27,700 --> 00:17:29,900
it is. 
It's it's a. 

299
00:17:30,800 --> 00:17:32,700
I'm also saying impressive over 
and over again. 

300
00:17:32,700 --> 00:17:34,700
I don't know here, I'm going to 
laugh the synonym for 

301
00:17:34,700 --> 00:17:37,400
impressive. 
Yeah, I'm not gonna, let's see. 

302
00:17:37,900 --> 00:17:41,600
So I think Gall space board is a
is a good example that Tim 

303
00:17:41,600 --> 00:17:44,700
Rogers when he was making stuff 
for Kotaku. 

304
00:17:45,900 --> 00:17:50,500
Made a video about that level 
and just how you start inside a 

305
00:17:50,500 --> 00:17:53,400
ship that you walk out of and 
it's still there. 

306
00:17:53,800 --> 00:17:57,100
And like, just how big that that
level is. 

307
00:17:57,100 --> 00:18:01,500
But when you see the giant 
building, where the jetpacks at 

308
00:18:01,500 --> 00:18:05,000
the top of you start out at the 
bottom of it, and you look up 

309
00:18:05,100 --> 00:18:10,500
when you ride an elevator, that 
elevator goes through the that 

310
00:18:10,900 --> 00:18:16,900
that building that geometry it 
and and just to like It's kind 

311
00:18:16,900 --> 00:18:20,900
of it was kind of mind-blowing 
back then, to just have a game 

312
00:18:20,900 --> 00:18:25,200
like that right now. 
All games are, you know, someone

313
00:18:25,200 --> 00:18:29,000
like that someone. 
Anyway, it's it's not just 

314
00:18:29,000 --> 00:18:32,000
impressive. 
It is inspiring spectacular. 

315
00:18:32,300 --> 00:18:38,000
Granbull stirring or potentially
Majestic. 

316
00:18:40,500 --> 00:18:41,800
There you go. 
So we could use any of those 

317
00:18:41,800 --> 00:18:44,300
going forward. 
Yeah, it's funny that the music.

318
00:18:44,500 --> 00:18:46,900
Yeah, I didn't I didn't. 
That they like had trouble 

319
00:18:46,900 --> 00:18:50,400
getting that to work and they, 
you know, they were going to go 

320
00:18:50,400 --> 00:18:53,300
with their own soundtrack. 
Exactly the base period, their 

321
00:18:53,300 --> 00:18:54,600
own soundtrack. 
Yeah. 

322
00:18:54,600 --> 00:18:57,500
And, and they wanted the tracks 
to be longer, but they couldn't 

323
00:18:57,500 --> 00:18:59,500
because the cartridge could only
hold so much. 

324
00:18:59,500 --> 00:19:01,400
You know, like, there's a lot of
usable. 

325
00:19:01,700 --> 00:19:04,900
Yeah, it's the music is there, 
it's recognizable. 

326
00:19:04,900 --> 00:19:06,800
It's still Star Wars, you know, 
all of that. 

327
00:19:06,800 --> 00:19:10,700
But, you know, it's a shame that
it's, you know, the tracks are 

328
00:19:10,700 --> 00:19:12,700
very short, and they repeat 
themselves, right? 

329
00:19:12,700 --> 00:19:16,500
So it's hard to nitpick with 
Something like that, but with 

330
00:19:16,500 --> 00:19:20,000
Star Wars, it's more iconic. 
So maybe that's why it's more 

331
00:19:20,000 --> 00:19:21,900
recognizable. 
Yeah. 

332
00:19:21,900 --> 00:19:25,500
And and their those Loops are 
definitely burned into my brain.

333
00:19:25,600 --> 00:19:31,700
I know them very well. 
Some of them are songs from 

334
00:19:31,800 --> 00:19:33,000
Empire. 
Yeah. 

335
00:19:33,000 --> 00:19:37,600
And so those tracks, I'm just 
like, like, when I watch Empire 

336
00:19:37,600 --> 00:19:40,400
like, they're very, I know them,
intimately. 

337
00:19:41,300 --> 00:19:44,000
And then the, the songs from the
game itself. 

338
00:19:44,000 --> 00:19:47,100
Yeah. 
They just are Those levels are 

339
00:19:47,100 --> 00:19:51,000
long and you hear them. 
You hear that song repeated a 

340
00:19:51,000 --> 00:19:52,500
lot? 
Yeah, yeah. 

341
00:19:52,500 --> 00:19:55,800
That's I never managed own. 
I never owned the soundtrack 

342
00:19:55,800 --> 00:19:58,100
though. 
I never looked, I didn't I 

343
00:19:58,100 --> 00:19:59,800
didn't I never really read comic
books. 

344
00:19:59,800 --> 00:20:02,700
I didn't read the comic book 
that went along with this, but 

345
00:20:02,700 --> 00:20:06,800
this was like a whole big 
project that probably should 

346
00:20:06,800 --> 00:20:12,100
have been a movie, but I assume 
the actors, you know, I don't 

347
00:20:12,100 --> 00:20:13,700
know. 
Did we probably couldn't have 

348
00:20:13,700 --> 00:20:18,500
gotten, you know? 
Mark and Kerry for it or 

349
00:20:18,500 --> 00:20:20,200
something. 
Yeah, I mean, something like 

350
00:20:20,200 --> 00:20:22,800
that. 
Yeah, but you know what, it's in

351
00:20:22,800 --> 00:20:26,800
a way it's a little bit of what 
Disney, and, and Star Wars are 

352
00:20:26,800 --> 00:20:30,500
doing with the TV shows, now is 
what you could see with this 

353
00:20:30,500 --> 00:20:32,600
type of story, right? 
I mean it was a comic book for a

354
00:20:32,608 --> 00:20:35,900
little bit and then it was the 
game and but this is exactly 

355
00:20:35,900 --> 00:20:38,000
what they're doing, they're 
filling in the blanks, right? 

356
00:20:38,000 --> 00:20:43,900
So to do this 25, 26 years ago, 
is that itself is impressive to 

357
00:20:43,900 --> 00:20:45,400
me, is just the fact that they 
went for it. 

358
00:20:45,600 --> 00:20:47,800
Yeah he feels kind of familiar. 
It kind of feels like he's Hans 

359
00:20:47,800 --> 00:20:50,800
Solo a little bit and his ship 
is somewhat, similar to the 

360
00:20:50,800 --> 00:20:52,900
Falcon and all the ending. 
Yeah. 

361
00:20:52,900 --> 00:20:54,600
But that's fine. 
You know there's other big of a 

362
00:20:54,600 --> 00:20:57,900
falcon crossed with a b-wing. 
Yeah. 

363
00:20:57,900 --> 00:21:02,000
Yeah but I hear was supposed to 
fold out just like a b-wing so 

364
00:21:02,000 --> 00:21:03,600
but they didn't do that. 
That'd be cool. 

365
00:21:03,700 --> 00:21:06,800
Yeah, exactly. 
So, you know, I think that that 

366
00:21:07,000 --> 00:21:09,600
to me a lot of people are saying
that. 

367
00:21:09,800 --> 00:21:11,800
Oh I wish I had something new 
from Star Wars. 

368
00:21:11,800 --> 00:21:14,800
I wish I had something away from
the Skywalker Saga, which I 

369
00:21:14,800 --> 00:21:17,000
don't. 
Disagree with, but if you're 

370
00:21:17,000 --> 00:21:21,700
going to get something, that is 
at least tangentially related to

371
00:21:21,700 --> 00:21:24,100
the Skywalker Saga, like they 
should do this. 

372
00:21:24,400 --> 00:21:26,400
I want us to be cool. 
I think it'd be awesome. 

373
00:21:26,400 --> 00:21:31,300
I think, I think, you know, they
probably won't because then you 

374
00:21:31,300 --> 00:21:33,700
have to cast young, Luke and 
young Leia. 

375
00:21:33,900 --> 00:21:36,900
Yeah. 
So yeah, maybe not. 

376
00:21:36,900 --> 00:21:43,900
But it is a really cool story 
and dash, doesn't play a huge 

377
00:21:43,900 --> 00:21:46,000
role. 
I mean, kind of A huge role in 

378
00:21:46,008 --> 00:21:50,200
the book but like he's more than
just the guy who's there for a 

379
00:21:50,200 --> 00:21:54,000
lot of the like action scenes 
and they're girls, they can make

380
00:21:54,000 --> 00:21:57,700
a game with all of those, you 
know, tense moments. 

381
00:21:57,700 --> 00:22:02,600
Yeah, and build it around this 
one character and then, yeah, 

382
00:22:02,600 --> 00:22:05,400
they sort of leave it open-ended
for him at the end. 

383
00:22:05,400 --> 00:22:07,500
Mmm, what do you think? 
What do you think? 

384
00:22:07,500 --> 00:22:11,700
The way that it's sort of wraps 
up their will, because it on 

385
00:22:11,700 --> 00:22:15,400
easy mode, if you beat it on 
easy mode, it goes, hey, Beat 

386
00:22:15,400 --> 00:22:17,300
It. 
It on normal mode armor. 

387
00:22:17,300 --> 00:22:20,100
Yeah, that's a see, the real 
ending. 

388
00:22:20,100 --> 00:22:24,400
And the real ending is he snuck 
away and was like now, dude, we 

389
00:22:24,400 --> 00:22:28,400
weren't going to get paid for 
that we you know, we're probably

390
00:22:28,400 --> 00:22:30,600
if they think we're alive. 
Someone's going to try and kill 

391
00:22:30,600 --> 00:22:33,700
us. 
This is much better and so yeah 

392
00:22:33,700 --> 00:22:36,300
he just kind of skates away. 
Yeah. 

393
00:22:36,300 --> 00:22:39,500
This is something I completely 
forgot about because like I said

394
00:22:39,500 --> 00:22:42,000
yeah me too. 
I tried to play through normal 

395
00:22:42,000 --> 00:22:44,700
and got my butt. 
Kicked a few levels in and just 

396
00:22:44,700 --> 00:22:47,300
made it past the first Couple 
but I when I, when even when I 

397
00:22:47,308 --> 00:22:51,700
was playing it through easy, 
over the last week, I didn't 

398
00:22:51,700 --> 00:22:54,600
make it to the end, but I was 
like, I can't remember what this

399
00:22:54,600 --> 00:22:55,900
ending is. 
I'm getting close. 

400
00:22:55,900 --> 00:22:58,800
I'm getting low. 
So, you know, and with any good,

401
00:22:58,900 --> 00:23:00,300
it is pretty good. 
I think. 

402
00:23:00,300 --> 00:23:03,900
I like, I like, I like not 
everybody likes this in like 

403
00:23:03,900 --> 00:23:07,300
movies and shows and stuff, but 
like, an open-ended ending to 

404
00:23:07,300 --> 00:23:10,600
me, it's not so bad. 
Like, I, If you could interpret 

405
00:23:10,600 --> 00:23:12,400
where you want to see that 
character, go and you think 

406
00:23:12,400 --> 00:23:13,500
you're not going to see them 
again. 

407
00:23:13,500 --> 00:23:16,900
Like to me, I think that that 
Makes could make things more 

408
00:23:16,900 --> 00:23:18,200
interesting. 
Maybe not. 

409
00:23:18,500 --> 00:23:20,300
You know, if you have a bad 
story leading up to, it doesn't 

410
00:23:20,300 --> 00:23:23,200
really matter How It Ends. 
But I think for the most part I 

411
00:23:23,200 --> 00:23:25,100
think for the most part, the 
story is pretty good and it and 

412
00:23:25,100 --> 00:23:27,300
it lends itself to a little bit 
of interpretation. 

413
00:23:27,300 --> 00:23:30,800
And, you know, the kind of 
character that he is like a Han 

414
00:23:30,800 --> 00:23:34,100
Solo for example. 
Like I think it makes sense to 

415
00:23:34,100 --> 00:23:38,800
do that and they're not forcing 
him to be quote unquote, the 

416
00:23:38,800 --> 00:23:40,700
hero, you know what I mean? 
Something like that. 

417
00:23:40,700 --> 00:23:41,700
That's just what. 
Yeah. 

418
00:23:42,600 --> 00:23:44,800
Yeah. 
And I even think the lead up to 

419
00:23:44,800 --> 00:23:49,100
the nth like the Three levels 
are all basically back-to-back. 

420
00:23:49,100 --> 00:23:52,400
Like you go into the sewers and 
the reason you go into the 

421
00:23:52,400 --> 00:23:59,600
sewers, it's a to sneak in to 
the penultimate level which then

422
00:23:59,700 --> 00:24:04,800
leads to the fight above you 
know up in space and like alter 

423
00:24:04,800 --> 00:24:06,400
such a cool idea. 
Yeah. 

424
00:24:06,400 --> 00:24:08,700
And all three of those levels 
are actually really fun. 

425
00:24:08,700 --> 00:24:12,700
I love I think my favorite just 
walking around dude. 

426
00:24:12,700 --> 00:24:18,700
Level is the sewers and And you 
fight the crap, the trash 

427
00:24:18,700 --> 00:24:22,200
monsters on the the the ganas or
something. 

428
00:24:22,400 --> 00:24:25,700
Yeah. 
Yeah, you said a brain fart, as 

429
00:24:25,700 --> 00:24:29,900
you said it to that bar, love 
that level. 

430
00:24:29,900 --> 00:24:32,000
It's great. 
And you get you you end up like 

431
00:24:32,000 --> 00:24:38,000
in some, you know, pipe systems 
and looking for keys and stuff. 

432
00:24:38,000 --> 00:24:43,200
And yeah, I spent so much time 
on that level as a kid and yeah,

433
00:24:43,500 --> 00:24:45,300
I yeah, I really like the end of
that game. 

434
00:24:45,400 --> 00:24:48,700
It's good. 
Yeah, I think it wraps nicely or

435
00:24:48,700 --> 00:24:51,700
at least does it if that's the 
type of story that you like, but

436
00:24:51,700 --> 00:24:53,900
I like the way it flows. 
I like the way that the way it 

437
00:24:53,908 --> 00:24:57,200
all comes together. 
Now overall, do you feel like, 

438
00:24:57,200 --> 00:24:59,300
you know, we talked about the 
story, we talk about the 

439
00:24:59,300 --> 00:25:01,500
controls, we talk about the 
sound and all that type of stuff

440
00:25:01,500 --> 00:25:03,900
overall. 
Is it something that holds the 

441
00:25:03,900 --> 00:25:09,900
test of time or is it more so 
that it is shaking her head or 

442
00:25:09,900 --> 00:25:13,400
is it more? 
So another one of the impressive

443
00:25:13,400 --> 00:25:18,000
synonyms or is it just more More
of a imposing Majestic, 

444
00:25:18,000 --> 00:25:20,800
magnificent, Magnificent, 
Presence, because of what 

445
00:25:20,800 --> 00:25:23,100
happened at the time and how 
they made it at the time. 

446
00:25:23,300 --> 00:25:26,200
Yeah, I think it's important as 
I still think it's an important 

447
00:25:26,200 --> 00:25:31,500
game, just that being in a 3D 
space. 

448
00:25:31,500 --> 00:25:36,300
Like Mario, 64 is a massively 
important game, but LucasArts 

449
00:25:36,300 --> 00:25:40,000
was clearly working off of 
something like that to, like, 

450
00:25:40,000 --> 00:25:41,700
this is what we can do with 
this. 

451
00:25:42,400 --> 00:25:47,800
Let's, let's, you know, make 
Thing out of it and and yeah, 

452
00:25:47,800 --> 00:25:51,600
you know, Mario, 64 has plenty, 
eat you, you run into the castle

453
00:25:51,600 --> 00:25:55,500
but it's not. 
You running like running around 

454
00:25:55,500 --> 00:25:57,300
the castle. 
There's a loading zone and then 

455
00:25:57,300 --> 00:26:01,400
you're in a giant space, right? 
Whereas Shadows, the Empire 

456
00:26:01,400 --> 00:26:04,300
would look at Peach's castle and
then you would step in there, 

457
00:26:04,300 --> 00:26:08,200
and it would be exactly the same
size as what it was. 

458
00:26:08,200 --> 00:26:13,300
You know, it's a constant thing.
And so just that is pretty cool 

459
00:26:13,300 --> 00:26:18,500
and like, I can't stress enough.
F, how incredible that was back 

460
00:26:18,500 --> 00:26:22,600
in the day. 
And if you can skip the train 

461
00:26:22,600 --> 00:26:26,500
level, yes, the trail of like 
everything to mention that. 

462
00:26:26,500 --> 00:26:30,500
Yeah, I remember just that's one
of those, bang, your head 

463
00:26:30,500 --> 00:26:32,300
against the wall type 
experiences. 

464
00:26:32,300 --> 00:26:35,300
I remember that way back, like 
having a, like you mentioned 

465
00:26:35,300 --> 00:26:39,600
your friends and you guys made 
your way through Mario 64 and 

466
00:26:39,600 --> 00:26:41,900
and then start Super Mario World
and all that. 

467
00:26:41,900 --> 00:26:45,800
And I remember my I never owned 
this game as a kid but I Played 

468
00:26:45,800 --> 00:26:47,600
it a lot at one of my friends 
places. 

469
00:26:48,400 --> 00:26:52,000
We were the Big Star Wars fans 
and this was the one that we 

470
00:26:52,000 --> 00:26:54,700
just like, okay, diet your turn.
Okay, I died your turn. 

471
00:26:54,700 --> 00:26:59,400
Okay, I died your turn and it's 
just God, I wish I wish I was 

472
00:26:59,400 --> 00:27:02,400
better at these older games now 
so that I can be like oh what 

473
00:27:02,400 --> 00:27:04,100
was I doing? 
As a kid that was nothing like 

474
00:27:04,100 --> 00:27:05,500
no big deal. 
Yeah, like a mile. 

475
00:27:05,700 --> 00:27:09,600
It's the same. 
I know I played it this week and

476
00:27:10,900 --> 00:27:16,900
I burned through all my lives 
and just Going to ig-88 and then

477
00:27:16,900 --> 00:27:20,400
he wasted me immediately. 
Yeah, I said, I don't think that

478
00:27:20,400 --> 00:27:22,300
g88 is awesome. 
I love ITT. 

479
00:27:22,300 --> 00:27:24,300
It's such a low. 
Yeah, cool looking character. 

480
00:27:24,300 --> 00:27:28,100
Obviously the same Droid has 
popped up another story lines at

481
00:27:28,100 --> 00:27:31,400
this point, everything. 
But that's the first that I knew

482
00:27:31,400 --> 00:27:35,400
of that character was ig-88 and 
I think it might have been 

483
00:27:35,400 --> 00:27:37,900
introduced in the comics, but I 
don't know that for sure. 

484
00:27:37,900 --> 00:27:41,600
I'm not, I, he's hanging out in 
the Bounty Hunter seen, and I 

485
00:27:41,600 --> 00:27:41,900
do. 
Yeah. 

486
00:27:42,500 --> 00:27:49,100
An Empire duh but So I was we 
that was a super cool moment to 

487
00:27:49,108 --> 00:27:51,100
be like oh man he's here. 
Yeah. 

488
00:27:51,100 --> 00:27:57,900
So but then he killed us again 
and every time every single time

489
00:27:58,500 --> 00:28:01,200
as you don't you don't get many 
weapons. 

490
00:28:01,200 --> 00:28:03,300
That's another cool thing is 
that when you get to the end of 

491
00:28:03,308 --> 00:28:07,700
a level you can save that data 
be like this. 

492
00:28:07,700 --> 00:28:11,400
You know what? 
Your ammo count was, how many 

493
00:28:11,400 --> 00:28:14,200
lives you had the more challenge
points you get you get extra 

494
00:28:14,200 --> 00:28:19,700
lives for And and so going into 
the trash level, like you don't 

495
00:28:19,700 --> 00:28:25,900
really have much ammo built up 
and so you don't have a lot of 

496
00:28:25,900 --> 00:28:28,600
crap to deal with with ig-88 
successfully. 

497
00:28:28,600 --> 00:28:31,300
Like, you know, if I had some 
disruptors or you know, that 

498
00:28:31,300 --> 00:28:35,800
pulse Cannon ammo, I I dragged 
him but I don't. 

499
00:28:35,800 --> 00:28:38,700
So I have to use the Seeker 
awkwardly. 

500
00:28:38,700 --> 00:28:42,300
Yeah, the secret is just like 
wait, this is supposed to be the

501
00:28:42,300 --> 00:28:44,600
Homing missile and it's like, is
it is it though? 

502
00:28:44,800 --> 00:28:48,700
Is it It is made first in the 
first level, maybe on Hoth, but 

503
00:28:48,700 --> 00:28:51,700
after that, you've got enough 
space, it'll home in. 

504
00:28:51,700 --> 00:28:52,900
That's what? 
That's exactly it. 

505
00:28:52,900 --> 00:28:55,600
Yeah, the second you go down a 
hallway, you're like, oh geez. 

506
00:28:56,100 --> 00:29:00,300
Yeah, I tend to just like, get 
real close to two people and use

507
00:29:00,300 --> 00:29:03,600
it as then if it misses. 
Yeah. 

508
00:29:03,800 --> 00:29:06,900
Yeah you gotta sit there and 
watch it and the whole time Dash

509
00:29:06,900 --> 00:29:09,000
is going. 
Oh, oh. 

510
00:29:09,400 --> 00:29:11,700
And I'm just like I can't do 
anything about this. 

511
00:29:12,000 --> 00:29:13,400
Sorry man, what do you want from
me? 

512
00:29:15,700 --> 00:29:18,300
It's a shame, but like you said,
it, I think it is still an 

513
00:29:18,300 --> 00:29:19,800
important game. 
I think it is still something 

514
00:29:19,800 --> 00:29:22,300
that stands out. 
And I do to me, I think, if 

515
00:29:22,300 --> 00:29:25,100
you're really die, hard, Star 
Wars fan, it's worth a try. 

516
00:29:25,100 --> 00:29:27,400
I don't know that you're 
necessarily going to get too far

517
00:29:27,400 --> 00:29:30,600
because it might be a little 
frustrating control wise or if 

518
00:29:30,600 --> 00:29:32,300
you play it on a harder 
difficulty, it's just going to 

519
00:29:32,300 --> 00:29:35,500
be very difficult. 
But mmm, I do think that looking

520
00:29:35,500 --> 00:29:38,200
back on it, it still does make 
sense to these. 

521
00:29:38,200 --> 00:29:41,100
Give it a shot, you know. 
I know you know if you have an 

522
00:29:41,100 --> 00:29:44,600
N64 and you want to pop in the 
cartridge, you can find it for 

523
00:29:44,600 --> 00:29:47,500
not super Expensive out there 
because it's it was a very 

524
00:29:47,500 --> 00:29:51,100
common game and its not super 
rare or anything so early and 

525
00:29:51,100 --> 00:29:52,900
it's early game. 
So, a lot of people bought it. 

526
00:29:53,000 --> 00:29:54,700
Exactly. 
And it said Star Wars, so a lot 

527
00:29:54,700 --> 00:29:57,500
of people bought it, right? 
So yeah, that's pretty much it. 

528
00:29:57,500 --> 00:30:01,500
So it's a fun game that the 
enemies aren't too difficult and

529
00:30:01,500 --> 00:30:05,600
like, he keep the laser on he 
will, he will home in on them 

530
00:30:05,600 --> 00:30:09,700
from very far away. 
And you can and when you die, 

531
00:30:10,100 --> 00:30:15,200
the anyone that you've killed or
even damaged stays that amount. 

532
00:30:15,500 --> 00:30:19,100
Their HP Remains the Same and so
you can kind of wipe enough 

533
00:30:19,100 --> 00:30:21,900
people out and then just kind of
explore those levels because 

534
00:30:21,900 --> 00:30:23,600
they are kind of cool. 
Yes. 

535
00:30:23,700 --> 00:30:27,200
Tough to move its just oh that's
the other thing. 

536
00:30:27,200 --> 00:30:32,100
Is it more so works for the for 
the ship and the sort of, you 

537
00:30:32,108 --> 00:30:35,000
know, vehicle levels. 
But there's a camera angle 

538
00:30:35,000 --> 00:30:40,100
that's like cinematic which is 
so crazy that that's even 

539
00:30:40,100 --> 00:30:42,700
possible. 
At that point that you hit it 

540
00:30:42,700 --> 00:30:44,600
and it's, yeah, it's a little 
too tough to control. 

541
00:30:44,600 --> 00:30:47,900
It's not really The goal in any 
way, but the fact that they have

542
00:30:47,900 --> 00:30:50,500
that the fact that you can hit 
the C button, one of the C 

543
00:30:50,500 --> 00:30:53,900
buttons, I think it's left. 
Yeah, it's the one that I hit 

544
00:30:53,900 --> 00:30:56,200
and then go crap. 
And then cycle through they met 

545
00:30:57,400 --> 00:31:02,500
and and it does the same sort 
of, like, pop in zoom on your 

546
00:31:02,500 --> 00:31:05,300
face above you, and then pans 
behind you. 

547
00:31:05,300 --> 00:31:07,800
And I'm just like, that's 
another thing that is just 

548
00:31:07,800 --> 00:31:12,200
burned into my brain, is when I 
accidentally hit that button, I 

549
00:31:12,200 --> 00:31:14,900
hit it three more times and I 
know exactly how the cameras 

550
00:31:14,900 --> 00:31:18,400
going to sleep. 
Aishwarya, it has a, I noticed 

551
00:31:18,400 --> 00:31:22,300
two, I decided this time I was 
like, let's see what what these 

552
00:31:22,300 --> 00:31:24,200
different camera angles actually
look like because I've never 

553
00:31:24,200 --> 00:31:27,300
used anything other than the 
behind the default one. 

554
00:31:27,600 --> 00:31:33,400
Yeah and it's got a fixed camera
like Resident Evil style 12 and 

555
00:31:33,400 --> 00:31:36,100
like if you move into a 
different room it'll oh yeah 

556
00:31:36,100 --> 00:31:38,500
that's a cinematic one. 
Yeah that's a cinematic went 

557
00:31:38,500 --> 00:31:41,500
basically the off. 
So it's it doesn't make any 

558
00:31:41,500 --> 00:31:43,200
sense. 
You can't see anything which I 

559
00:31:43,200 --> 00:31:46,400
know is part of what the re 
games Do like that's part of the

560
00:31:46,400 --> 00:31:48,700
intensity of them, and that's 
totally fine because that's what

561
00:31:48,708 --> 00:31:51,900
those games are. 
But not for this, you know, no, 

562
00:31:51,900 --> 00:31:55,400
because it doesn't work. 
Once it moves, you have to like,

563
00:31:56,500 --> 00:32:01,200
like the, the, the direction 
that you push to move Dash 

564
00:32:01,200 --> 00:32:05,200
changes to depending on where 
the camera is and it and how you

565
00:32:05,200 --> 00:32:06,700
also know how you supposed to 
know. 

566
00:32:07,800 --> 00:32:11,800
I did that for like 5 Seconds. 
It was like nope this is this is

567
00:32:11,800 --> 00:32:13,900
why we didn't do this. 
I did a little bit of first 

568
00:32:13,900 --> 00:32:18,500
person in in the ships which 
isn't as bad because you know, 

569
00:32:18,600 --> 00:32:22,100
whatever it's it is what it is. 
But you know, I like the 

570
00:32:22,100 --> 00:32:25,200
default, I mean, I just like 
third-person Shooters better 

571
00:32:25,200 --> 00:32:29,500
than FPS games in general even. 
Now I just sort of like, seeing 

572
00:32:29,500 --> 00:32:31,700
the environment, I like see what
my characters Dewey. 

573
00:32:31,700 --> 00:32:34,400
And I like, sort of have a 
better feel of what's around me.

574
00:32:34,400 --> 00:32:36,900
Maybe it just makes me feel more
comfortable that I can see what 

575
00:32:36,900 --> 00:32:38,700
could potentially. 
The be just behind my shoulder, 

576
00:32:38,800 --> 00:32:41,100
maybe that's what it is. 
And I'm just not as good as I 

577
00:32:41,100 --> 00:32:43,100
used to be. 
So I don't know. 

578
00:32:43,100 --> 00:32:46,300
But I like the way it looked. 
Yeah, I think especially with 

579
00:32:46,300 --> 00:32:48,000
vehicles. 
I'm the same way. 

580
00:32:48,000 --> 00:32:50,600
We're like driving a racing game
Enemy outside. 

581
00:32:50,800 --> 00:32:54,400
Yeah, I gotta know who's next to
me or, you know, like it's 

582
00:32:54,400 --> 00:32:56,900
someone coming up on me. 
It just doesn't feel right if I 

583
00:32:56,900 --> 00:32:59,800
don't see my car, which is 
counter-intuitive because I 

584
00:32:59,800 --> 00:33:01,600
drive a car everyday and I'm 
inside it. 

585
00:33:01,600 --> 00:33:04,600
But yeah, but also to, with some
of those card games, it's like 

586
00:33:04,600 --> 00:33:06,500
you spend all this time, 
customizing it. 

587
00:33:06,500 --> 00:33:10,000
And now I don't get to see It. 
I don't go see my my anime lady 

588
00:33:10,000 --> 00:33:11,500
plastic on the side of my for 
tomorrow. 

589
00:33:11,500 --> 00:33:15,600
I won't know exactly what that 
sweet bright orange car right in

590
00:33:15,600 --> 00:33:17,100
front of my face the entire 
time. 

591
00:33:19,100 --> 00:33:21,000
Alright, we've got fun on to the
big tangent. 

592
00:33:21,000 --> 00:33:25,000
Now, this is the real issue. 
This is the real problem at 

593
00:33:25,000 --> 00:33:26,900
hand. 
Yeah, yeah. 

594
00:33:26,900 --> 00:33:32,700
And I think the, I think the 
vehicle levels are are fun as 

595
00:33:32,700 --> 00:33:35,800
well in this. 
But like you once Rogue Squadron

596
00:33:35,800 --> 00:33:39,700
hits like like okay. 
This is, this is like now they 

597
00:33:39,700 --> 00:33:42,600
have a they have one idea that 
they're working with. 

598
00:33:42,600 --> 00:33:47,600
Whereas there's just so many 
different ideas folded into this

599
00:33:47,600 --> 00:33:52,500
game and some of them work, some
of them don't, but it's cool. 

600
00:33:52,500 --> 00:33:56,300
And I you know, I love old 
LucasArts games you know Star 

601
00:33:56,300 --> 00:33:59,400
Wars or not and day of the 10th 
a man. 

602
00:34:00,000 --> 00:34:02,500
Yeah. 
Oh dude that is my by far. 

603
00:34:02,500 --> 00:34:07,300
My favorite scum game. 
Love it, float over. 

604
00:34:07,400 --> 00:34:11,300
Here, so I can punch you nice. 
That's good. 

605
00:34:13,100 --> 00:34:15,800
But but yeah. 
So like they were, they were 

606
00:34:15,800 --> 00:34:18,699
trying stuff and they made 
something really cool. 

607
00:34:18,900 --> 00:34:20,699
Yep, exactly. 
Yeah, exactly. 

608
00:34:20,699 --> 00:34:22,300
So we'll get to Rogue Squadron, 
at some point. 

609
00:34:22,300 --> 00:34:24,100
I'm gonna definitely be playing 
that. 

610
00:34:24,100 --> 00:34:24,699
I have it. 
Oh, yeah. 

611
00:34:25,000 --> 00:34:26,100
In a pot. 
Right beside me. 

612
00:34:26,100 --> 00:34:29,500
Anyways of my cartridges, so 
it's coming up for sure. 

613
00:34:29,500 --> 00:34:33,300
So, but until that time, sir, 
thank you for joining me. 

614
00:34:33,699 --> 00:34:35,800
Absolutely. 
Thank you for having me. 

615
00:34:36,000 --> 00:34:37,800
Yeah. 
Just just a quick Neither was 

616
00:34:37,800 --> 00:34:39,000
ever gonna be able to find your 
stuff. 

617
00:34:39,600 --> 00:34:44,000
Hey, I'm at Luigi's apartment on
Twitch and Twitter and insta-mom

618
00:34:44,600 --> 00:34:48,100
on chat of the wild, which is a 
Legend of Zelda book club 

619
00:34:48,100 --> 00:34:50,500
podcast, part of the hyperx 
podcast Network. 

620
00:34:51,300 --> 00:34:55,500
And you can also Follow Need for
Speed running @nf speedrunning 

621
00:34:55,500 --> 00:35:00,100
on Twitter and insta-mom and we 
just put out an episode about 

622
00:35:00,500 --> 00:35:06,400
Final Fantasy 10. 
Yeah, that is a long game. 

623
00:35:06,400 --> 00:35:08,700
I was going to say Yeah, it's 
our. 

624
00:35:08,700 --> 00:35:12,600
First of, we're doing these 
Pitstop episodes were calling 

625
00:35:12,600 --> 00:35:16,900
them where for the usual 
episodes we actually break. 

626
00:35:16,900 --> 00:35:20,200
Go watch 30 to 60 Minute Speed 
Run. 

627
00:35:20,700 --> 00:35:23,900
And then talk about like how, 
you know, the watchability of it

628
00:35:23,900 --> 00:35:26,200
and how it kind of works and 
stuff. 

629
00:35:26,600 --> 00:35:31,700
But for these what we want to do
things for longer games or you 

630
00:35:31,700 --> 00:35:34,700
know, off-topic sort of things. 
And so this is our first one on 

631
00:35:34,700 --> 00:35:38,300
that and we got a Dave stereo in
Talk about. 

632
00:35:38,500 --> 00:35:42,300
Yeah, all things Final Fantasy 
10 speedrunning, so awesome. 

633
00:35:42,500 --> 00:35:45,900
So while wild things going on, 
when I get back to you could 

634
00:35:45,900 --> 00:35:48,400
speedrun anything Final Fantasy 
to me, just blows my mind. 

635
00:35:48,400 --> 00:35:51,200
So that's that's the cool part 
about RPGs. 

636
00:35:51,200 --> 00:35:54,900
Like that's one of the things I 
want to look into is every RPG 

637
00:35:54,900 --> 00:35:59,000
is, is different, you know, like
the way the the RNG works and 

638
00:35:59,000 --> 00:36:02,300
the, underlying systems, and 
even the system in the game, you

639
00:36:02,300 --> 00:36:05,700
know, everything's different. 
So the ways you break them are 

640
00:36:05,900 --> 00:36:08,700
entirely different Right. 
And that's it. 

641
00:36:08,700 --> 00:36:10,500
That's cool to me. 
I want to, I want to I want to 

642
00:36:10,508 --> 00:36:12,300
look into that kind of stuff. 
Awesome. 

643
00:36:12,300 --> 00:36:14,100
Awesome. 
Alright, well, everyone can find

644
00:36:14,100 --> 00:36:17,100
you there and some cool 
different stuff to look forward 

645
00:36:17,100 --> 00:36:19,300
to as well. 
Thank you again for joining me 

646
00:36:19,300 --> 00:36:21,400
on the show. 
Absolutely, thanks for having 

647
00:36:21,400 --> 00:36:33,100
me. 
A bunch of really good answers 

648
00:36:33,100 --> 00:36:34,600
for the nerd question of the 
day. 

649
00:36:34,900 --> 00:36:37,500
Thank you, everyone who has been
participating over the last 

650
00:36:37,500 --> 00:36:40,600
couple of episodes. 
Again too many responses to go 

651
00:36:40,600 --> 00:36:42,800
through but I'll mention just a 
few. 

652
00:36:43,000 --> 00:36:48,300
Some responses on Tick-Tock came
as just a general bounty hunter 

653
00:36:48,300 --> 00:36:51,200
game, you know, Mandalorian 
maybe more specifically in some 

654
00:36:51,200 --> 00:36:53,600
ways. 
We did have a couple of answers 

655
00:36:53,600 --> 00:36:56,400
on Twitter that said man do as 
well along with grow goo. 

656
00:36:56,500 --> 00:37:00,600
Thron was an interesting choice 
and I will say for sure and 

657
00:37:00,600 --> 00:37:04,000
named the Multiverse of Badness 
podcast who responded on Twitter

658
00:37:04,400 --> 00:37:06,900
and saying Cobb van. 
'The, and the reason why I'm 

659
00:37:06,900 --> 00:37:09,300
pointing that one out in 
particular is because that is 

660
00:37:09,300 --> 00:37:12,100
actually the first character 
that I thought of when I asked 

661
00:37:12,100 --> 00:37:14,900
this question to you also 
another funny response ahead on 

662
00:37:14,900 --> 00:37:19,700
Tick Tock as well, was from 
leftover soda that said a gonk 

663
00:37:19,700 --> 00:37:26,000
Droid Thank you again, everyone 
for listening to the episode and

664
00:37:26,000 --> 00:37:28,600
thank you to Luigi's apartment 
for joining me as well. 

665
00:37:28,600 --> 00:37:31,900
Make sure you check out his 
great stuff and just a, reminder

666
00:37:31,900 --> 00:37:35,600
once again, patreon.com slash 
remember 64 show where you can 

667
00:37:35,600 --> 00:37:39,300
get all of these episodes early 
and you can be a part of the 

668
00:37:39,300 --> 00:37:42,800
show as well and help shape, 
what games I play and talk about

669
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next. 
You can always email me as well.

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Remember, 64, show at gmail.com?
And find me at remember 64 show 

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on Instagram Tick-Tock and on 
Twitch as well until next time. 

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Stay pixelated. 
My friends.

