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The bugs are coming, but not in 
peace. 

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Welcome to Remember 64. 
We're this week we team up to 

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save cute, cuddly tribals around
the Galaxy. 

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Ah, just look at them. 
They're just so sweet. 

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I want to take one home. 
Oh, I just want to come home. 

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Welcome to the show everyone. 
My name is David Patrangelo and 

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this week we are playing and 
chatting about Jet Force Gemini.

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Jiggy Look Back is back once 
again. 

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On the show we are going to dig 
into this classic rare action 

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adventure shooter game. 
Quick note off the top as per 

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usual patreon.com/remember 64 
show is where you can support 

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this show as it gets bigger and 
better. 

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At least I hope that's what it's
doing. 

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For as little as a dollar a 
month, you can help us keep the 

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lights on, sort of speak and a 
new thing that we are going to 

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be adding momentarily. 
If you're listening to this in 

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July or August of 2023, the new 
thing we're adding is any new 

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members at any level can choose 
to receive a holographic. 

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Remember 64 sticker in the mail.
All we have to do is get your 

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address and e-mail address and 
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you and we will make that 
happen. 

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Also take a look at our YouTube 
page Remember 64, where you can 

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watch 2 minute reviews of many 
of the games that we've covered 

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on this show and some others 
that we haven't, including a 

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unreleased Glover. 
Two that never actually came out

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for the N64 and some long plays 
of some of the games as well. 

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So you can sit and watch us play
Donkey Kong 64 or Jeffers Gemini

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or other types of games like 
that Turok 2 that are in a 

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little bit of a longer play 
style. 

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And as always, pass us a rating 
on your podcast app of choice, 

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specifically Apple Podcasts and 
Spotify, always much 

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appreciated. 
And of course, tell your 

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friends, tell your family if 
they are nerds like us, we want 

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to welcome them to the show. 
Remember 64 is a very proud 

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member of the Tokyo Beats 
podcast network spaceships, 

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magic swords, intergalactic 
empires, dead gods, and 

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creatures from beyond the moon. 
What Mad Universe could contain 

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all these fantastic visions? 
What Mad Universe is a Bi Weekly

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Podcast? 
Delving into the misty origins 

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of scifi and fantasy pop culture
and genre tropes, take a cosmic 

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trip on what? 
Mad Universe Podcast? 

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Now on the Tokyo Beat Podcast 
Network. 

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OK, let's bust out the history 
books everyone. 

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We're heading back to October of
1999. 

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Jet Force Gemini had players 
control a team of futuristic bug

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squashers consisting of siblings
Juno and Vela Jetpack, loving 

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Lupus and their Floyd the robot.
The goal is to save the Galaxy 

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from the evil My Czar or Mizar. 
I really should have checked 

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that and save tribal members who
have been captured. 

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Lead programmer for the game 
Paul Mountain was a little bit 

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newer to Rare than now 
juggernaut developers, he said. 

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Quote I joined Rare as a 
software engineer graduate in 

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1996, just one year before you 
started working on Jetforce 

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Gemini and he was working at 
that time at Diddy Kong Racing. 

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He goes on to say, quote An 
equal measure of the behavior of

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the bad guys in Jetforce was a 
mixture of arcade space shooter 

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formations and Quake style 
attack and cover mechanics. 

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Super Metroid was also an 
influence on some areas of the 

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game, such as collecting, 
upgrading, and unlocking 

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weapons. 
Throughout the development of 

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Jetforce Gemini, the team 
described very little 

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interference from Nintendo along
the way. 

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Sure, there were suggestions, 
some checks and balances, and 

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some thumbs up or thumbs down 
discussions that happens along 

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the way. 
Fair enough, but the artistic 

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and technological changes that 
were made were largely done 

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because those working on the 
title started to really hone in 

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on their skills and show just 
how far they could push the N64.

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Now, if you've played the game 
before, you may or may not like 

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or remember liking the way that 
it controlled. 

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We're going to talk about the 
center discussion in just a few 

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minutes, but the choice to have 
a third person view that 

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switched into a sort of 1.5 
first person with manual aiming 

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was definitely intentional, Rare
says. 

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With the analog stick, it 
allowed them to create a more 

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precise control scheme for 
players, and while it might feel

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a little bit dated, lead artist 
Lee Musgrave says the difficulty

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and freedom mixed in were 
exactly what they were trying to

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balance. 
After months of play testing, 

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other playable characters were 
added to the roster with their 

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own unique abilities. 
At first it was only Juno that 

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you could suit up, as then his 
sister came along and then there

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was a trusty Dog Lupus Jeff 
Force. 

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Gemini was a hit and flew off 
store shelves in 1999 and early 

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2000 with big competition now 
here from a newly released Sega 

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console in the Dreamcast, the 
sales weren't necessarily a 

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surprise, but interviews with 
Rare point to the fact that they

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were a little bit worried 
internally. 

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Reviews at the time pointed out 
that the game really did push 

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the console's limits, but could 
have taken advantage of the 

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about to be released expansion 
pack. 

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Now, Rare decided against that 
because they knew at launch not 

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many players would have it in 
their hands just yet. 

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A Game Boy Color version of the 
game was in development by a 

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studio called Bit Studios in 
2000, but shortly after was 

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canceled. 
The port was expected to have an

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isometric 2D view according to a
former Rare designer, Martin 

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Wakely. 
Jeff Force Gemini on the color 

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was quote the only occasion I 
can actually remember Rare 

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outsourcing anything. 
Well, here's a taste of the 

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opening cutscene. 
This is an unverified video that

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was uploaded back in 2016 being 
played on a Game Boy Advance SP.

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Today's show is brought to you 
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Blast off for Galactic Adventure
with Jet Force. 

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Gemini for your Nintendo 64. 
Blaze into action with your team

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of adventurers spent on breaking
the Alien, My Stars, 

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Interstellar Stranglehold and 
Awesome. 120 stages awaits you, 

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each bristling with its own 
brand of terror and robotic 

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power. 
Ups Jet Force Gemini of Force to

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be reckoned with. 
Playing now on your N64? 

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All right, as per usual, it's 
time to talk about the game. 

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It's time to talk about our 
experience with it in the past 

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and now, and I'm so happy that 
jiggy look Back is here once 

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again returning guest slash 
cohost slash. 

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Good guy all around. 
How are you? 

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How you doing? 
I am doing fantastic, amazing 

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even even after slugging away at
at this title at Jeff Force 

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Gemini. 
I think so. 

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I mean, I got a couple Ant heads
to show about it. 

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Yes, exactly. 
There you go. 

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Exactly. 
So we'll jump in because I think

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there's a decent amount to talk 
about with this game. 

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I mean, it's another one of 
those big Ted pull rare titles I

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think. 
And you know, I don't want to 

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shortchange anything like this 
because it is, it's a pretty 

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special title. 
There's a bit of a history to go

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with it. 
And did you have a history with 

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this game going back to when you
were younger, or is it something

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again that maybe you played a 
little bit later or just knew 

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of? 
So. 

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The second one, a little more, 
but okay. 

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So my relationship with this 
game is a little complicated 

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because obviously I'm a big rare
fan and I've I had it in my N64 

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collection as a kid and I did 
not play too much of it. 

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I mean, I played, I think, I 
don't even think I unlocked Vela

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like I was. 
I just played as Juno and I 

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remember getting to a specific. 
Area and I got to it again and I

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remembered this area because 
when I was a kid it actually 

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scared me and it was it. 
It's like an abandoned church 

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and there's like the the guy out
there that plays like he's like,

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oh, what have I done? 
And he like plays a memory for 

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you and like of him like turning
the the Ant people into zombies 

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and every zombies. 
Yeah, yeah. 

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So that scared me as a kid and I
think I stopped playing there. 

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And I just never went back to it
until now. 

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And I'm like, I don't know. 
It was also kind of hard for me.

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I remember like, when I first 
played it, I was like, this is 

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really hard. 
And it wasn't something. 

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And even now I was like this is 
really hard like well, that 

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that's not, that's not an 
uncommon feeling. 

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I think it seems like online 
that is, you know, I think they 

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were going for that a little 
bit. 

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It wasn't supposed to be walk in
the park. 

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But you're not alone, that's for
sure. 

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So. 
Yeah, it's definitely no. 

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Banjo or conqueror that I could 
pick up and really go through. 

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I mean there's there's a lot of 
thought involved in this game. 

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I feel like even your play 
style, how you're playing, 

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keeping track of where you are 
in the level. 

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I I still I I don't know if we 
want to just get into it. 

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We could start right from the 
beginning before we get into the

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levels because I really want to 
talk about the intro and 

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specifically that theme music. 
Oh my gosh, yeah, so, so I I 

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actually have a not, not too 
different story than yours. 

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Going back, I think I mentioned 
to you mentioned this to you 

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like a few weeks ago when we 
first said we were going to play

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this game, I was like, I think I
played the first like 2 stages, 

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yeah, and maybe one of the other
stages as Lupus because my buddy

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unlocked it. 
I never owned this game, but I 

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played it a decent amount at my 
friend's place. 

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Who had it? 
And it would be like, I'm gonna 

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play level, we're gonna play 
level. 

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And then inevitably, this was 
the household where I've told 

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the story before in other 
episodes, but where we would 

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00:11:36,000 --> 00:11:38,280
just take this cartridge out and
then the four of us would just 

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play Rampage for the next like 
5. 

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There you go. 
And then go, like, all the way 

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to the end, yeah. 
Rampage is great. 

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It is. 
It's excellent. 

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It was great it you know we that
for whatever reason it was that 

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00:11:48,770 --> 00:11:51,450
group of the four of us that 
always played a Rampage and then

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00:11:51,450 --> 00:11:53,970
when we went to one of the other
guys houses in this same group 

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of friends it was Goldeneye and 
it was the other Mario parties 

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and like things like that. 
For whatever reason Rampage took

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over Jetforce Gemini for us in 
this one household. 

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But as as far as playing through
it not even close not even 

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close. 
I I like you said the music. 

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I I still remember like when 
when that when I hit start or 

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you know the the game booted up 
and that that splash page just 

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comes on where it has the logo 
and then running and stuff That 

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music, not only do I think it's 
it's so well done and it's very 

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like orchestral and very, very 
awesome. 

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I'd say I immediately it took me
back, took me back immediately. 

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00:12:36,270 --> 00:12:38,790
So yeah, so you wanted to talk 
about it. 

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00:12:38,790 --> 00:12:40,870
What's What do you think? 
So. 

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00:12:42,000 --> 00:12:44,440
So the first thing I wanted to 
say was, and you probably know 

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00:12:44,440 --> 00:12:47,840
this, but the fact that it was 
first a conquer soundtrack 

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thing. 
Like it was first a theme used 

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in Conquer 12 or 12 tales. 
Conquer 64, which is just a cool

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00:12:54,560 --> 00:12:57,840
little tidbit there. 
But there's actually like people

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00:12:57,840 --> 00:13:01,800
had like the the footage of the 
game and you can be in the Roman

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00:13:01,800 --> 00:13:04,160
Colosseum and it plays the 
Jetforce Gemini theme and 

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everyone's like, wait a minute. 
So that's yeah, so that's super 

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00:13:08,120 --> 00:13:09,840
cool. 
I just like that and I feel. 

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It does have a very even. 
All the music honestly has a 

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very rare feel to it. 
You don't realize that that 

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feel. 
I don't know if it's like, it's 

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like the brass in combination 
with the like really cynthy 

225
00:13:24,500 --> 00:13:27,500
sounding stuff, like a lot of 
rare music. 

226
00:13:27,620 --> 00:13:31,220
And actually, a lot of the sound
effects in this game, I can 

227
00:13:31,220 --> 00:13:35,740
tell, are either reused assets 
or they're made in a very 

228
00:13:35,740 --> 00:13:38,590
similar way. 
Because even things like Juno, 

229
00:13:38,590 --> 00:13:41,310
like walking in lava or 
something makes a splashy noise.

230
00:13:41,310 --> 00:13:45,150
I'm like, hey, I know that noise
and I'm like kazooie like it's 

231
00:13:45,150 --> 00:13:47,870
the same, you know. 
So I was getting a lot of that. 

232
00:13:47,870 --> 00:13:53,350
But that theme definitely is. 
It is iconic and even going 

233
00:13:53,550 --> 00:13:55,750
further a little bit, but not 
too much because there is 

234
00:13:55,750 --> 00:13:58,390
something else I want to talk 
about that like opening screen, 

235
00:13:59,350 --> 00:14:03,870
the character, select screen, 
dude, that music, that's. 

236
00:14:04,770 --> 00:14:08,010
That might be Top 10 rare. 
Like, I even appreciate it. 

237
00:14:08,050 --> 00:14:10,970
I love the theme song of this 
game, but that character select 

238
00:14:10,970 --> 00:14:13,850
music, there's something so epic
about it. 

239
00:14:14,210 --> 00:14:21,570
It's Dun Dun Dun Dun. 
It's like, so like Star Wars Z. 

240
00:14:21,570 --> 00:14:23,250
Like, it's exactly what I was 
going to say. 

241
00:14:23,530 --> 00:14:26,490
It is Star Wars. 
It's like Darth Vader. 

242
00:14:26,490 --> 00:14:28,690
Like coming in and you're like 
Dawn. 

243
00:14:28,850 --> 00:14:32,250
Dawn turns the lightsaber. 
Yeah, but it's, you know, 

244
00:14:32,250 --> 00:14:35,850
instead of instead of a dude in 
a black Cape and a big robotic 

245
00:14:35,850 --> 00:14:38,130
suit, it's a little dog with a 
machine gun strapped to his 

246
00:14:38,130 --> 00:14:40,410
back. 
I mean, that's just as epic, I 

247
00:14:40,410 --> 00:14:42,930
would say. 
Yeah, pretty epic. 

248
00:14:42,970 --> 00:14:46,890
I mean, yeah, no, it's true. 
Cuz cuz again when we were 

249
00:14:46,970 --> 00:14:49,770
messaging back and forth about 
it, I think you started playing 

250
00:14:49,770 --> 00:14:52,580
a little bit before me and you 
said, oh, just be prepared for 

251
00:14:52,580 --> 00:14:55,180
the character select screen. 
I did say that, didn't I? 

252
00:14:55,180 --> 00:14:58,180
And I was like, I was trying to 
remember it when you said that 

253
00:14:58,180 --> 00:15:01,140
because actually I when you said
that the the theme music 

254
00:15:01,380 --> 00:15:04,380
actually cute in my head pretty 
similarly to what it is, but not

255
00:15:04,380 --> 00:15:06,020
exactly. 
It was like, Oh yeah, I think I 

256
00:15:06,020 --> 00:15:07,460
remember what the theme music 
is, OK. 

257
00:15:07,900 --> 00:15:10,060
And then I played, I think later
that night or the next morning 

258
00:15:10,060 --> 00:15:11,260
or something, I started playing 
it. 

259
00:15:11,660 --> 00:15:16,380
And yeah, the second you get to 
even, it's just judo running on 

260
00:15:16,380 --> 00:15:18,380
on the treadmill thing. 
Like even just that. 

261
00:15:18,910 --> 00:15:21,390
It's not epic because there's 
epic things going on. 

262
00:15:21,550 --> 00:15:25,910
It's just flat out epic shit in 
your face. 

263
00:15:53,010 --> 00:15:55,810
It just goes fucking hard and 
it's great. 

264
00:15:56,370 --> 00:15:59,130
Yeah, it's awesome. 
And even just the little touches

265
00:15:59,130 --> 00:16:03,010
in that menu of like, so you 
said they're running on 

266
00:16:03,010 --> 00:16:05,330
treadmills, so every character 
is just running on a treadmill. 

267
00:16:05,890 --> 00:16:08,690
They pull up a symbol like to 
the left of them that's supposed

268
00:16:08,690 --> 00:16:11,330
to represent them, which 
honestly, I could never keep 

269
00:16:11,330 --> 00:16:13,810
track of which one was which. 
Yeah, they look a little too 

270
00:16:13,850 --> 00:16:15,930
similar. 
I was like that's kind of a 

271
00:16:16,330 --> 00:16:18,680
missed thing. 
But I thought it was cool that 

272
00:16:18,680 --> 00:16:21,440
they show like for some reason 
like an X-ray of their body or 

273
00:16:21,440 --> 00:16:25,480
something on the right. 
And it's bizarre, but it's it 

274
00:16:25,480 --> 00:16:27,040
kind of fits that. 
I don't know. 

275
00:16:27,040 --> 00:16:29,560
They're just this is how they're
doing, this is their health. 

276
00:16:29,560 --> 00:16:32,640
This is their like their body is
like their condition. 

277
00:16:33,120 --> 00:16:36,200
And I was like it just kind of 
adds like a weird like sci-fi E 

278
00:16:36,200 --> 00:16:37,340
kind of. 
Yeah. 

279
00:16:37,340 --> 00:16:40,500
Just adds to the labor of the 
fact that you are somewhere else

280
00:16:40,500 --> 00:16:44,420
in the Galaxy and this is the 
technology they have. 

281
00:16:44,420 --> 00:16:47,740
And you know, I think I think 
it'd be cool if that was reused 

282
00:16:47,740 --> 00:16:50,340
somewhere else in the game. 
Like maybe that was your health 

283
00:16:50,340 --> 00:16:52,380
bar or something. 
I I'm fine with the way that the

284
00:16:52,380 --> 00:16:54,140
health works in this game 
doesn't bother me or anything. 

285
00:16:54,140 --> 00:16:59,340
But but if like I don't know 
part of the health logo was was 

286
00:16:59,340 --> 00:17:01,900
that like the body maybe they 
couldn't pull it off. 

287
00:17:01,980 --> 00:17:04,420
Maybe just too much power they 
would need to to kind of do that

288
00:17:04,420 --> 00:17:05,980
while the game is running and 
everything. 

289
00:17:05,980 --> 00:17:09,940
But yeah, it's just another 
layer of detail that's really 

290
00:17:09,940 --> 00:17:11,780
they didn't have to do. 
You could have just had their 

291
00:17:11,780 --> 00:17:14,540
face with that music and it 
still would have been cool, but 

292
00:17:14,540 --> 00:17:17,060
there's a lot going on. 
They're on like a ship and you 

293
00:17:17,060 --> 00:17:18,660
know, the treadmill like we 
said, and you could. 

294
00:17:18,780 --> 00:17:20,859
And when you spin around and 
pick the different characters, 

295
00:17:20,859 --> 00:17:24,060
the whole thing shifts as if 
you're, you know, moving around 

296
00:17:24,060 --> 00:17:27,380
the room and like all these 
mechanical sounds are happening.

297
00:17:27,380 --> 00:17:31,100
It's a lot of detail going on in
something that really you just 

298
00:17:31,580 --> 00:17:33,900
flick the joystick a couple 
times and press A and you move 

299
00:17:33,900 --> 00:17:36,020
on and it's like it's it's 
great. 

300
00:17:36,490 --> 00:17:40,130
Functionally the same as Donkey 
Kong 64, but it's so much. 

301
00:17:40,890 --> 00:17:43,810
I mean, as much as I love that 
character select just because 

302
00:17:43,810 --> 00:17:46,850
the characters like call out 
each other, it's kind of funny, 

303
00:17:47,130 --> 00:17:51,330
but it has charm. 
Excuse me, it has charm but Jet 

304
00:17:51,330 --> 00:17:54,570
Forces is just. 
It's so over the top for what it

305
00:17:54,570 --> 00:17:59,370
is, right? 
Yeah, over the top Scifi and and

306
00:17:59,450 --> 00:18:01,570
there's other over the top 
details that we'll get into and 

307
00:18:01,570 --> 00:18:04,410
stuff, but. 
That was somebody's job and they

308
00:18:04,410 --> 00:18:06,410
went hard. 
They're like, yeah, this is the 

309
00:18:06,410 --> 00:18:07,850
one thing I'm doing in that 
game. 

310
00:18:08,330 --> 00:18:10,570
This is it. 
Yeah, you know, it's gonna kick 

311
00:18:10,570 --> 00:18:13,570
so much ass. 
No one's gonna play this game. 

312
00:18:13,570 --> 00:18:15,330
They're just gonna sit at this 
menu. 

313
00:18:17,770 --> 00:18:21,430
I even looking on Reddit like. 
I'm in a lot of like, rare game 

314
00:18:21,430 --> 00:18:24,030
forums and everything and going 
in it, that was one thing that 

315
00:18:24,030 --> 00:18:27,310
somebody said they're like that 
character select screen is easy 

316
00:18:27,310 --> 00:18:29,590
top ten. 
And I'm like it is yeah. 

317
00:18:29,830 --> 00:18:33,070
Yeah I I cannot disagree. 
I think the music in general in 

318
00:18:33,070 --> 00:18:35,390
this game is great. 
Again like you said a lot of 

319
00:18:35,390 --> 00:18:37,190
rare games are like that. 
I think. 

320
00:18:37,230 --> 00:18:39,870
I think it's, it's be hard 
pressed to find one that isn't 

321
00:18:39,870 --> 00:18:42,830
at least, you know enjoyable on 
some of the stages. 

322
00:18:43,670 --> 00:18:45,470
And they're not. 
None of them are throwaway. 

323
00:18:45,470 --> 00:18:48,700
And you know, on top of that 
we'll get into like playing the 

324
00:18:48,700 --> 00:18:51,260
game itself and stuff too. 
But as far as sound goes, since 

325
00:18:51,260 --> 00:18:54,380
you're on that topic, there's a 
lot of voice acting in this, 

326
00:18:54,660 --> 00:18:58,820
which yeah, I didn't. 
It's not a ton, but there's some

327
00:18:58,820 --> 00:19:01,980
every once in a while that you 
get, there's some like and when 

328
00:19:01,980 --> 00:19:05,300
you don't, you get some like 
sound effects of when everyone 

329
00:19:05,300 --> 00:19:07,660
talks kind of like, you know 
Banjo Kazooie, things like that 

330
00:19:07,660 --> 00:19:11,940
little and like that's a little 
like personality thing. 

331
00:19:11,940 --> 00:19:15,500
So like, you know, they went for
it on all the different levels, 

332
00:19:15,500 --> 00:19:19,620
I think. 
And and you know, whether 

333
00:19:19,620 --> 00:19:21,500
someone's talking or whether 
you're reading it, whether the 

334
00:19:21,500 --> 00:19:24,340
sound effects or not, when 
someone's actually talking, the 

335
00:19:24,340 --> 00:19:27,900
writing is really kind of fun 
and cheeky and everything. 

336
00:19:28,020 --> 00:19:32,420
Too like, so before we get to 
say, I just wanted to bring up 

337
00:19:32,420 --> 00:19:35,980
yeah, sorry, I'm everywhere. 
Well, there's so much to talk 

338
00:19:35,980 --> 00:19:38,700
about because there's so many 
different little details and. 

339
00:19:39,800 --> 00:19:41,640
Try to cover it all. 
Yeah, there's layers. 

340
00:19:41,640 --> 00:19:45,520
That's a good way of putting it.
So in that in that first title 

341
00:19:45,520 --> 00:19:50,320
sequence screen it's so cool how
depending on how far you are in 

342
00:19:50,320 --> 00:19:53,760
the game, the title sequence 
like changes like what's 

343
00:19:53,760 --> 00:19:56,120
happening on screen. 
So so you start at the 

344
00:19:56,120 --> 00:19:59,160
beginning, it's just Juno 
running and then it's like as 

345
00:19:59,160 --> 00:20:02,800
you unlock the characters they 
show up on the title screen and 

346
00:20:02,800 --> 00:20:05,680
then depending how far you get 
like at one point you get. 

347
00:20:06,450 --> 00:20:08,810
Better armor and stuff and then 
it replaces them and then they 

348
00:20:08,810 --> 00:20:12,370
all have their different outfits
on and it's just it's just a 

349
00:20:12,370 --> 00:20:18,010
cool little touch that I don't 
know I've it's just it's just 

350
00:20:18,010 --> 00:20:20,850
neat it it adds another another 
layer to it. 

351
00:20:20,850 --> 00:20:23,330
It just it makes you feel like 
you progressed and that your 

352
00:20:23,330 --> 00:20:27,650
team is more you know, I don't. 
Know exactly yeah I and and I 

353
00:20:27,650 --> 00:20:30,050
kind of. 
So I mostly played this. 

354
00:20:30,050 --> 00:20:32,530
I have the cartridge and I I 
played it I think. 

355
00:20:33,090 --> 00:20:35,650
I don't know three or four 
stages or something like that on

356
00:20:35,690 --> 00:20:38,050
on the 64. 
And I was like, I'm going to try

357
00:20:38,050 --> 00:20:42,370
it on the Rare Replay because I 
have that, I have Game Pass and 

358
00:20:42,450 --> 00:20:45,530
it has all these games on it. 
And I heard it helps with the 

359
00:20:45,530 --> 00:20:47,850
control scheme, which you know 
can be hit and miss depending on

360
00:20:47,850 --> 00:20:49,370
how you how you like the game 
and everything. 

361
00:20:49,370 --> 00:20:52,770
But it's not a huge difference. 
Honestly, we'll get into that. 

362
00:20:52,770 --> 00:20:59,050
But I didn't remember all that 
much about that detail that 

363
00:20:59,050 --> 00:21:01,970
you're talking about with the 
with the title screen, because. 

364
00:21:02,430 --> 00:21:05,870
On the Xbox, you can just put 
your Xbox to sleep and the game 

365
00:21:05,870 --> 00:21:08,870
goes on suspend, and then you 
can just pick up where you left 

366
00:21:08,870 --> 00:21:12,270
off, Like you press pause, I'll 
turn the Xbox off and that's it.

367
00:21:12,350 --> 00:21:14,430
It's basically like putting your
Switch, pressing the power 

368
00:21:14,430 --> 00:21:16,190
button on your Switch. 
Kind of the same idea, right? 

369
00:21:16,830 --> 00:21:18,550
You know, modern consoles, they 
all have that now. 

370
00:21:18,550 --> 00:21:22,830
So yeah, I forgot about that. 
And then I had to restart the 

371
00:21:22,830 --> 00:21:24,550
Xbox for an update or something 
like that. 

372
00:21:24,550 --> 00:21:28,190
And then I opened it back up and
this was like after I had Lupus.

373
00:21:28,190 --> 00:21:30,670
So this is like, you know, a 
couple hours later at this 

374
00:21:30,670 --> 00:21:32,750
point. 
And they're all on the screen. 

375
00:21:32,750 --> 00:21:35,510
They're in a different spot. 
Like one of the other stages is 

376
00:21:35,510 --> 00:21:37,870
like, yeah, this is great. 
I forgot about this. 

377
00:21:38,350 --> 00:21:41,310
Yeah, it's just a little. 
It's a little thing, but it's 

378
00:21:41,630 --> 00:21:43,670
cool. 
It was a nice surprise. 

379
00:21:43,950 --> 00:21:44,870
Yeah. 
It was a nice surprise. 

380
00:21:44,910 --> 00:21:46,150
Yeah. 
Okay. 

381
00:21:46,710 --> 00:21:47,350
Yeah. 
Go ahead. 

382
00:21:47,350 --> 00:21:50,910
Go ahead, I was gonna say. 
Should we move into how the game

383
00:21:50,910 --> 00:21:52,230
looks? 
Because yeah. 

384
00:21:52,270 --> 00:21:54,430
Let's do it, man. 
I'm kind of curious. 

385
00:21:55,360 --> 00:22:00,200
I'm kind of curious of the Rare 
Replay situation because I I 

386
00:22:00,200 --> 00:22:04,320
only played it on the 64 and 
there's a couple thing and I'm 

387
00:22:04,320 --> 00:22:07,840
going to incorporate performance
with the graphics because I feel

388
00:22:07,840 --> 00:22:12,560
like they go hand in hand. 
I mean they're like graphically 

389
00:22:12,680 --> 00:22:16,000
it's okay to me. 
I can't. 

390
00:22:16,160 --> 00:22:19,480
I I've heard people say, oh it's
a great looking Rare game and 

391
00:22:19,480 --> 00:22:22,770
I'm like I there are some 
aspects of it. 

392
00:22:22,770 --> 00:22:23,970
I'm like wow, this looks really 
good. 

393
00:22:23,970 --> 00:22:26,330
And then other aspects I'm like 
that looks kind of goofy. 

394
00:22:26,850 --> 00:22:32,010
And the the big thing that I I 
couldn't seem to get over, it 

395
00:22:32,010 --> 00:22:34,850
was particularly with Juno, is 
his legs. 

396
00:22:34,850 --> 00:22:42,690
When he runs, they're they're 
very square and they move in a 

397
00:22:42,690 --> 00:22:47,870
weird like diagonal like kind of
ice skating look. 

398
00:22:48,550 --> 00:22:50,350
I got it. 
I know exactly what it looks 

399
00:22:50,350 --> 00:22:53,630
like. 
Judo runs like Ezra Miller as 

400
00:22:53,630 --> 00:22:57,590
The Flash. 
That kind of like ice skating, 

401
00:22:57,590 --> 00:22:59,790
kind of like why? 
Is he swinging? 

402
00:22:59,790 --> 00:23:02,230
Yeah, yeah, yeah, yeah. 
Why is he running like that? 

403
00:23:02,560 --> 00:23:03,800
You know, yeah, it's like it's a
whole. 

404
00:23:03,800 --> 00:23:06,160
It's a, I mean, running is a 
full body experience. 

405
00:23:06,160 --> 00:23:07,880
But when you watch him run, 
compared to the other 

406
00:23:07,880 --> 00:23:12,160
characters, yeah, it's like a 
full body, arms, legs, kind of 

407
00:23:12,160 --> 00:23:12,920
look at that. 
Yeah. 

408
00:23:12,920 --> 00:23:14,440
No, that's a good point. 
It is what it is. 

409
00:23:14,720 --> 00:23:16,040
He's really the only one that I 
mean. 

410
00:23:16,040 --> 00:23:18,400
The other two look fine when 
they're running, so I don't. 

411
00:23:18,400 --> 00:23:21,920
Know especially especially Lupus
like it's he doesn't actually 

412
00:23:21,920 --> 00:23:24,440
looks actually looks pretty good
I think his motion and 

413
00:23:24,440 --> 00:23:27,080
everything is pretty good yeah 
So as far as as far as the 

414
00:23:27,080 --> 00:23:29,880
graphics go I think for the most
part yeah I like it. 

415
00:23:29,880 --> 00:23:32,110
I like. 
You know, the design of of the 

416
00:23:32,150 --> 00:23:34,830
enemies I think is unique enough
and everything, all of that 

417
00:23:34,830 --> 00:23:36,430
stuff is fine. 
But that's that's like art 

418
00:23:36,430 --> 00:23:40,350
style, you know, that's design. 
That's not necessarily what the 

419
00:23:40,350 --> 00:23:45,030
detail is sort of speak. 
So like, I think that like the 

420
00:23:45,030 --> 00:23:47,950
way things move and everything, 
like Juno for example, and and 

421
00:23:48,190 --> 00:23:50,190
and and Vela too. 
Vela. 

422
00:23:50,190 --> 00:23:51,190
Vela. 
Vela. 

423
00:23:52,030 --> 00:23:53,510
Vela. 
Yeah, that's. 

424
00:23:53,510 --> 00:23:56,510
Yeah. 
I'm questioning myself because I

425
00:23:56,510 --> 00:23:59,790
get things wrong. 
The names, the names are crazy. 

426
00:24:00,320 --> 00:24:05,920
They know Lupus Vela. 
But then the best part is that 

427
00:24:05,920 --> 00:24:09,360
the tribal leader is named Jeff.
Yes, yes, you know. 

428
00:24:09,480 --> 00:24:11,920
His brothers like Bobby or 
something like I don't have 

429
00:24:11,920 --> 00:24:13,800
something like that. 
I don't know, Barry, I think. 

430
00:24:14,160 --> 00:24:15,160
Barry, that's it. 
Yeah. 

431
00:24:15,560 --> 00:24:18,040
OK. 
Yeah, we'll get into that a 

432
00:24:18,040 --> 00:24:19,840
little bit later, but. 
Yes, we will. 

433
00:24:20,760 --> 00:24:22,600
Yeah. 
So I think, yeah, so when I was,

434
00:24:22,600 --> 00:24:25,680
when I was watching sort of some
of the animations and things 

435
00:24:25,680 --> 00:24:28,160
like that. 
I think most of the details 

436
00:24:28,160 --> 00:24:30,760
seems like all the little 
grunts, all the little ants, are

437
00:24:30,760 --> 00:24:34,880
the ones that have the most like
distinctive running and stuff 

438
00:24:34,880 --> 00:24:36,560
that kind of hunched over when 
they run and then when they 

439
00:24:36,560 --> 00:24:38,560
shoot, some of them might be 
propped up a little bit. 

440
00:24:38,560 --> 00:24:41,160
The guys with the Shields use 
their Shields in different ways 

441
00:24:41,160 --> 00:24:44,400
depending on which one it is. 
The big guys look different, but

442
00:24:44,400 --> 00:24:46,240
they kind of don't move or 
anything, or at least most of 

443
00:24:46,240 --> 00:24:49,200
them don't. 
But then like Juno and Valor are

444
00:24:49,200 --> 00:24:51,960
running and it looks like I to 
me it was like it looks like 

445
00:24:51,960 --> 00:24:54,040
they're running on ice, You 
know, that's that's kind of what

446
00:24:54,040 --> 00:24:56,440
it looked like. 
Especially when you're strafing,

447
00:24:56,440 --> 00:24:59,960
when you're kind of strafing, 
it's like, oh, their legs move 

448
00:24:59,960 --> 00:25:02,640
but their upper body doesn't. 
So like their legs turn to the 

449
00:25:02,640 --> 00:25:05,120
left or the right, but their 
body's facing forward. 

450
00:25:05,440 --> 00:25:08,600
And you know, I, you know, it is
what it is. 

451
00:25:08,640 --> 00:25:12,160
I it's a yeah exactly thing, but
it does look awkward if you 

452
00:25:12,160 --> 00:25:16,480
really look at it. 
I think though that I think for 

453
00:25:16,480 --> 00:25:19,040
the most part, the rest of the 
game is is pretty good. 

454
00:25:19,040 --> 00:25:22,440
I think, yeah, I like the way it
looked. 

455
00:25:22,440 --> 00:25:24,440
I don't think it's it's one of 
the best. 

456
00:25:25,260 --> 00:25:29,140
But it's unique and I think 
that's why it stands out is 

457
00:25:29,140 --> 00:25:33,100
because it definitely does not 
based on character design and 

458
00:25:33,100 --> 00:25:36,900
weapons and stages and the way 
all of that stuff is structured 

459
00:25:36,900 --> 00:25:39,460
together in the story and how 
you progress through all these 

460
00:25:39,460 --> 00:25:41,980
stages and everything. 
I think that's why it stands out

461
00:25:42,260 --> 00:25:44,700
and that's why people might say 
like, Oh yeah, This is why this 

462
00:25:44,700 --> 00:25:47,940
game is has its own unique style
and all that kind of stuff. 

463
00:25:47,940 --> 00:25:51,140
So I think that's what it is for
me is I appreciate that, but as 

464
00:25:51,140 --> 00:25:53,850
far as the way you know. 
The the colors and the 

465
00:25:53,850 --> 00:25:56,890
animations and whatever, it's 
good, but it's not fantastic. 

466
00:25:56,890 --> 00:25:59,330
So I I'm not too far off on you.
Yeah. 

467
00:25:59,530 --> 00:26:02,090
Yeah. 
And I will say that this is one 

468
00:26:02,090 --> 00:26:05,650
of those games on the N64 that I
was like, Oh my gosh, my 

469
00:26:05,650 --> 00:26:09,730
shadow's an actual shadow, which
I don't know why I always look 

470
00:26:09,730 --> 00:26:12,970
for that because I'm so used to 
like even, you know, occurring 

471
00:26:12,970 --> 00:26:14,970
of time, you have two little 
things for your feet. 

472
00:26:15,690 --> 00:26:19,050
Mario 64, it's just a black 
circle, you know, It's just a 

473
00:26:19,050 --> 00:26:22,620
thing with platformers you get 
And later on in the 64 life, 

474
00:26:22,620 --> 00:26:25,580
they actually became shadows. 
And I was like, I just, I always

475
00:26:25,580 --> 00:26:26,900
see that and I'm like, that's 
awesome. 

476
00:26:27,340 --> 00:26:30,900
Yeah it's it's just one of those
added things that they put in 

477
00:26:30,900 --> 00:26:34,300
and like one of the reasons why 
at the time all the the sort of 

478
00:26:34,300 --> 00:26:36,100
the some of the research that 
I've been doing so far in the 

479
00:26:36,100 --> 00:26:40,540
game is that you know, you're 
mentioning performance. 

480
00:26:41,060 --> 00:26:45,060
There was performance issues 
especially on the console on on 

481
00:26:45,060 --> 00:26:47,260
the rare replay. 
I think I found some like it's 

482
00:26:47,260 --> 00:26:50,770
funny I found some bugs. 
But nothing that was game 

483
00:26:50,770 --> 00:26:53,610
breaking and no major 
performance issues, but that's 

484
00:26:53,610 --> 00:26:56,170
because now it's been ported 
over and they've kind of gone 

485
00:26:56,170 --> 00:26:57,730
over the code and that whatever,
right? 

486
00:26:58,010 --> 00:27:01,610
But this game definitely could 
have benefited from having the 

487
00:27:01,610 --> 00:27:05,330
expansion pack because it really
would have given the console a 

488
00:27:05,330 --> 00:27:07,770
little bit of an extra boost. 
And I didn't run into any of it,

489
00:27:07,770 --> 00:27:11,170
but I spent most of my time 
playing on rare replays, so 

490
00:27:11,770 --> 00:27:14,130
that's why I didn't hit it. 
So it sounds like you ran into 

491
00:27:14,130 --> 00:27:15,410
some stuff. 
Yeah. 

492
00:27:15,410 --> 00:27:20,530
So nothing, no glitches or 
anything that really held me 

493
00:27:20,530 --> 00:27:27,210
back other than like 2 times I 
did have my game freeze, which I

494
00:27:27,890 --> 00:27:30,770
I'm not. 
I don't have that very often on 

495
00:27:30,770 --> 00:27:34,450
the 64 and I don't like, I 
remember it as a kid happening. 

496
00:27:34,650 --> 00:27:36,570
It's just a thing with the 
console, you know? 

497
00:27:36,570 --> 00:27:40,130
Occasionally, like your game 
would just freeze and stop, you 

498
00:27:40,130 --> 00:27:42,670
know, and so. 
And there's no way to do 

499
00:27:42,670 --> 00:27:45,150
anything about it on a console. 
You just hit the reset button 

500
00:27:45,150 --> 00:27:49,030
and I was so tick though, 
because it was during a moment. 

501
00:27:49,070 --> 00:27:51,310
The well, the last one I 
remember was during a moment I 

502
00:27:51,310 --> 00:27:54,750
was trying to collect all the 
tribals and I got to like the 

503
00:27:54,750 --> 00:28:00,270
last one or two and the game 
froze and I was so mad I had to 

504
00:28:00,270 --> 00:28:05,270
stop playing for like probably 
3045 minutes because I was just 

505
00:28:05,390 --> 00:28:08,550
frustrated. 
I'm like of all times why 

506
00:28:08,550 --> 00:28:09,870
couldn't it have happened at the
beginning. 

507
00:28:09,870 --> 00:28:11,590
It had to happen when I was 
close to the end. 

508
00:28:12,230 --> 00:28:15,310
So but but that is that is more 
of a fluke. 

509
00:28:15,310 --> 00:28:17,990
That's not telling of the 
performance of the game. 

510
00:28:18,390 --> 00:28:22,750
The things I did encounter were 
like in rooms where there were a

511
00:28:22,750 --> 00:28:25,710
lot of enemies coming at you or 
a lot of drones specifically. 

512
00:28:25,710 --> 00:28:29,910
I think when they would fly at 
you and the frame rate would dip

513
00:28:31,310 --> 00:28:34,430
and it's not it's not 
unbearable. 

514
00:28:34,430 --> 00:28:38,700
It's not like I would say TUI 
had worse performance issues 

515
00:28:39,420 --> 00:28:43,340
like and I love Banjo TUI and I 
totally can get by with those 

516
00:28:43,340 --> 00:28:47,180
issues that it has, but it's 
just it's noticeable and 

517
00:28:47,180 --> 00:28:51,180
especially I think there's 
moments and I could be totally 

518
00:28:51,180 --> 00:28:54,100
wrong on this. 
I don't know if the frame rates 

519
00:28:54,140 --> 00:28:58,100
unlocked, if it's like they try 
to cap it at 30 or keep it 

520
00:28:58,100 --> 00:29:02,180
consistently around 30 or 
sometimes it gets up because 

521
00:29:02,180 --> 00:29:03,980
there are moments where there's 
no enemies. 

522
00:29:03,980 --> 00:29:07,920
I'm running in a hall or a cave 
or something and it seems very 

523
00:29:07,920 --> 00:29:10,200
smooth, like almost 60FBS 
smooth. 

524
00:29:10,200 --> 00:29:13,600
Like it's very like it really 
got up there and I'm like, wow, 

525
00:29:13,600 --> 00:29:15,480
this feels great. 
And then the second enemies show

526
00:29:15,480 --> 00:29:17,680
up. 
It's like boop back down And 

527
00:29:17,680 --> 00:29:20,800
it's not, it's not chugging, but
it's definitely like working. 

528
00:29:20,800 --> 00:29:24,360
It's noticeable, it's notice and
it also changes the way that you

529
00:29:24,360 --> 00:29:28,760
are that your feel for that 
scene or for that instance right

530
00:29:28,760 --> 00:29:29,480
like. 
Right. 

531
00:29:29,520 --> 00:29:32,600
Even if it wasn't running extra 
fast or extra smooth or whatever

532
00:29:32,600 --> 00:29:34,480
and it was running normal and 
then all of a sudden it chugs 

533
00:29:34,480 --> 00:29:37,520
down just a little bit, just 
like any other frame rate drop. 

534
00:29:37,520 --> 00:29:40,000
It's, you know, anyone that want
to be precise with your weapon 

535
00:29:40,000 --> 00:29:43,080
or with your traversal or 
whatever it is that makes a 

536
00:29:43,080 --> 00:29:45,160
difference. 
It's yeah, it throws you off. 

537
00:29:45,160 --> 00:29:48,160
You don't feel like you're, you 
don't feel like you have the 

538
00:29:48,160 --> 00:29:49,520
feel anymore. 
You know that. 

539
00:29:49,520 --> 00:29:50,520
That's why people don't like 
that. 

540
00:29:50,520 --> 00:29:52,360
And that's why it's unfortunate 
when it happens. 

541
00:29:52,360 --> 00:29:54,360
But I didn't run into that 
stuff. 

542
00:29:54,360 --> 00:29:56,520
The only thing I ran into was 
every once in a while. 

543
00:29:57,180 --> 00:29:59,820
You know when you have to kill 
all of the all the enemies in 

544
00:29:59,820 --> 00:30:03,500
order to unlock a door there? 
The door wasn't unlocked, but I 

545
00:30:03,500 --> 00:30:06,980
couldn't see an enemy anywhere, 
but I could hear one every once 

546
00:30:06,980 --> 00:30:10,020
in a while, and every once in a 
while, the little red indicator 

547
00:30:10,020 --> 00:30:12,620
on the left or the right of my 
screen would go off to tell you 

548
00:30:12,620 --> 00:30:14,940
that one was like around the 
corner or just out of sight or 

549
00:30:14,940 --> 00:30:15,900
whatever. 
Interesting. 

550
00:30:16,220 --> 00:30:18,940
And then I would throw a grenade
at like the corner of the wall 

551
00:30:18,940 --> 00:30:20,940
where that sound was kind of 
coming from. 

552
00:30:21,140 --> 00:30:22,980
And then I would just see the 
green blood come out and it 

553
00:30:22,980 --> 00:30:24,340
would die, and then the door 
would open. 

554
00:30:24,700 --> 00:30:26,260
So that happened a couple of 
times. 

555
00:30:26,260 --> 00:30:29,220
Yeah, yeah, I just got that on 
the. 64 Yeah. 

556
00:30:29,220 --> 00:30:32,860
So it spawned into the wall. 
It wasn't shooting at me, which 

557
00:30:32,860 --> 00:30:35,420
is interesting. 
It's not like it was, Yeah, seen

558
00:30:35,420 --> 00:30:36,460
through the wall. 
It just. 

559
00:30:36,620 --> 00:30:38,180
And I couldn't see it. 
It's not like I could see the 

560
00:30:38,180 --> 00:30:40,780
antenna or its foot or its guns 
sticking out of the wall. 

561
00:30:40,780 --> 00:30:43,860
I could just hear it and see the
indicators and that's it. 

562
00:30:44,580 --> 00:30:45,100
Wow. 
And because. 

563
00:30:45,180 --> 00:30:47,260
And the guns wouldn't do 
anything because the wall was in

564
00:30:47,260 --> 00:30:49,400
the way. 
So I use grenades in order to 

565
00:30:49,400 --> 00:30:52,640
get an explosion, and one or two
grenades later, I was like, OK, 

566
00:30:52,640 --> 00:30:54,960
the doors unlocked. 
Like, yeah, that's pretty wild. 

567
00:30:54,960 --> 00:30:59,240
Yeah, nothing like that happens 
on the 64, at least not to me. 

568
00:30:59,240 --> 00:31:03,320
But I will say it was kind of 
annoying when you do kill all 

569
00:31:03,320 --> 00:31:06,680
the enemies and then one is like
laying on the ground just. 

570
00:31:07,400 --> 00:31:10,920
Oh, spasm means yeah, yeah. 
Then there's just, it's just a 

571
00:31:10,920 --> 00:31:12,480
matter of time before they just 
perish. 

572
00:31:12,950 --> 00:31:15,470
But for some reason, they add 
that detail and they sit there 

573
00:31:15,470 --> 00:31:17,510
for like 10 seconds and you're 
like, why isn't this door 

574
00:31:17,510 --> 00:31:19,110
opening? 
And then you turn around, see it

575
00:31:19,110 --> 00:31:20,910
on the ground, and then it 
starts to disappear and you're 

576
00:31:20,910 --> 00:31:22,230
like, oh, OK And then the door 
opens. 

577
00:31:22,230 --> 00:31:23,750
Yeah. 
You hear the flies buzzing. 

578
00:31:23,750 --> 00:31:25,750
That's how you know that that 
the ones on the ground, Yeah, 

579
00:31:25,830 --> 00:31:29,150
Which, which is like another one
of those details of the game 

580
00:31:29,150 --> 00:31:35,190
that is like extra gruesome in a
game that is sort of sort of 

581
00:31:35,190 --> 00:31:38,270
lighthearted and sort of like 
not family friendly but sort of 

582
00:31:38,270 --> 00:31:41,670
like geared towards maybe 
slightly gamers but also not. 

583
00:31:41,710 --> 00:31:43,850
And I'm just like. 
Is this game supposed to be 

584
00:31:43,850 --> 00:31:46,530
violent? 
Or is it not like I don't like? 

585
00:31:46,530 --> 00:31:49,930
I know they're just bugs, but 
but at the same time, at the 

586
00:31:49,930 --> 00:31:52,810
same time, they give you guns 
that can like explode things 

587
00:31:52,810 --> 00:31:56,250
like giant rockets and these 
bugs, they explode and there's 

588
00:31:56,250 --> 00:31:58,770
blood everywhere. 
There's like bug blood 

589
00:31:58,770 --> 00:32:00,850
everywhere. 
And it's clearly like trying to 

590
00:32:00,850 --> 00:32:04,610
push push that rating. 
It's teen, right? 

591
00:32:04,610 --> 00:32:05,650
I think it's Teen. 
I don't. 

592
00:32:05,730 --> 00:32:07,730
Know right in front of this. 
But yeah, yeah, it is. 

593
00:32:07,850 --> 00:32:08,850
Yeah. 
Which which makes sense. 

594
00:32:08,850 --> 00:32:10,250
That's totally, there's nothing 
wrong with that, right. 

595
00:32:10,370 --> 00:32:13,510
I think that makes sense. 
But it's but like those those 

596
00:32:13,510 --> 00:32:16,430
weapons, the gruesome stuff, the
sort of like and like when you 

597
00:32:16,430 --> 00:32:18,510
have like, a bunch of enemies 
that say, throw a grenade and 

598
00:32:18,510 --> 00:32:20,470
it's just like, I'm overwhelmed.
I got to throw something. 

599
00:32:20,470 --> 00:32:24,430
And even if they don't die, the 
blood splatter is just like, 

600
00:32:25,350 --> 00:32:26,790
it's like it's all over 
everywhere. 

601
00:32:26,990 --> 00:32:29,710
It's everywhere. 
The sound effect doesn't stop. 

602
00:32:29,710 --> 00:32:32,790
Like, it's just all these 
details, yeah, it's green. 

603
00:32:32,790 --> 00:32:35,830
They're bugs, like I said, But 
there's something about that 

604
00:32:35,830 --> 00:32:39,220
that feels. 
This like, yeah, this mix of 

605
00:32:39,220 --> 00:32:44,540
attitude and mix of tone that 
this game, I don't know, I don't

606
00:32:44,540 --> 00:32:46,180
know what kind of balance 
they're going for here. 

607
00:32:46,180 --> 00:32:48,580
Like I've seen a couple like 
clips and interviews and you 

608
00:32:48,580 --> 00:32:52,340
know, things like that from even
like 15 years ago when people 

609
00:32:52,340 --> 00:32:54,940
were talking about this game and
it was only 10 years old and 

610
00:32:54,940 --> 00:32:57,460
being like, yeah, we wanted to 
strike this balance and stuff. 

611
00:32:57,460 --> 00:33:01,140
And I I don't know if they 
struck the balance or if they 

612
00:33:01,140 --> 00:33:05,150
should have just gone to. 
The full teen or mature side or 

613
00:33:05,150 --> 00:33:07,390
should have just dumbed it down 
to be a little bit more child 

614
00:33:07,390 --> 00:33:10,030
friendly so I it's stuck 
somewhere in between. 

615
00:33:10,350 --> 00:33:14,350
I think playing it is totally 
fine for the way that works, but

616
00:33:14,990 --> 00:33:17,470
that balance I think was a 
little bit off depending on what

617
00:33:17,470 --> 00:33:21,470
mission and what area you're in 
and and what weapons you were 

618
00:33:21,470 --> 00:33:23,670
using. 
I think else also matter. 

619
00:33:24,470 --> 00:33:27,790
Yeah. 
And so getting getting into it, 

620
00:33:27,790 --> 00:33:32,590
we're kind of, we're kind of 
like crossing the line of the 

621
00:33:32,590 --> 00:33:33,950
game play. 
Yeah, yeah. 

622
00:33:34,110 --> 00:33:35,510
Oh yeah, let's do it. 
Yeah. 

623
00:33:35,750 --> 00:33:43,910
So the game play, it's kind of, 
I'm not, it's not bad, but it's 

624
00:33:43,910 --> 00:33:47,150
not great either. 
It's kind of, it's kind of in 

625
00:33:47,150 --> 00:33:51,270
between and I don't know. 
Again, I don't know what it is 

626
00:33:51,350 --> 00:33:55,170
on the Rare Replay like if you 
can you use twin sticks. 

627
00:33:55,170 --> 00:33:56,650
Is that like? 
No. 

628
00:33:56,650 --> 00:33:59,770
So what happens is and I wrote 
yeah, so, so that. 

629
00:33:59,930 --> 00:34:03,410
So that's one of the reasons why
we'll get to this, you know 

630
00:34:03,410 --> 00:34:05,490
eventually like we're gonna be 
playing Goldeneye on here 

631
00:34:05,490 --> 00:34:08,010
because obviously we are. 
Yeah, that. 

632
00:34:08,010 --> 00:34:11,290
The version of that on the Xbox,
not on the Switch, but on the 

633
00:34:11,290 --> 00:34:16,449
Xbox is twin sticks. 
It's is, is modern controls and 

634
00:34:16,449 --> 00:34:21,340
it's great and it feels great. 
The game is the same game, but 

635
00:34:21,340 --> 00:34:24,139
it plays even better. 
They modernized it. 

636
00:34:24,139 --> 00:34:27,219
It looks for it looks nicer and 
cleaner and it plays much 

637
00:34:27,219 --> 00:34:30,139
better. 
Fantastic with this the the 

638
00:34:30,139 --> 00:34:32,860
right hand, the right-handed 
joystick, the right joystick or 

639
00:34:33,060 --> 00:34:35,860
whatever. 
If you flip your controls is the

640
00:34:36,020 --> 00:34:39,219
are the C buttons. 
So it's your it's your strafing,

641
00:34:39,219 --> 00:34:42,100
it's your jumping, it's your 
Crouch or crawl or whatever. 

642
00:34:42,100 --> 00:34:45,780
So you still so instead of using
is it the? 

643
00:34:45,900 --> 00:34:47,670
Is it the left bumper? 
Or what? 

644
00:34:47,670 --> 00:34:48,469
What do you use to aim? 
No. 

645
00:34:48,469 --> 00:34:50,310
Right bumper to aim. 
Yeah, right, Bumper. 

646
00:34:50,350 --> 00:34:52,150
Yeah. 
So now it's it's the, it's the 

647
00:34:52,150 --> 00:34:54,310
left trigger. 
So that's sort of modernized I 

648
00:34:54,310 --> 00:34:55,989
guess. 
And then shooting is the right 

649
00:34:55,989 --> 00:34:58,470
trigger, makes sense. 
That's a little bit natural. 

650
00:34:58,470 --> 00:35:02,350
But it's the same thing where 
like if you're kind of 

651
00:35:02,350 --> 00:35:04,590
overwhelmed and you're shooting 
especially the the guys that are

652
00:35:04,590 --> 00:35:07,510
flying in the sky, regardless of
which ones they are you, it's 

653
00:35:07,510 --> 00:35:11,590
really hard to stand still and 
shoot a lot of enemies at once. 

654
00:35:11,870 --> 00:35:15,950
But it's also very difficult to 
move at the same time because my

655
00:35:15,950 --> 00:35:19,100
hands. 
Could not move left or right 

656
00:35:19,100 --> 00:35:23,580
with that right joystick easily 
without jumping, crouching and 

657
00:35:23,580 --> 00:35:25,780
aiming at the same time and 
pressing the trigger. 

658
00:35:25,940 --> 00:35:29,500
So it's a very hard. 
I really could not wrap like in 

659
00:35:29,500 --> 00:35:32,180
a clean way. 
I could not wrap my head around 

660
00:35:32,540 --> 00:35:38,060
making that a consistently 
successful kill or room clear. 

661
00:35:38,540 --> 00:35:41,500
So it happens sometimes. 
And when I did, I was like, Oh 

662
00:35:41,580 --> 00:35:44,220
yeah, I did it. 
But then the next room I was. 

663
00:35:44,710 --> 00:35:47,230
Jumping by accident because the 
joystick just moves this tiny 

664
00:35:47,230 --> 00:35:49,790
bit up or I was approaching by 
accident because it moves 

665
00:35:49,790 --> 00:35:54,630
slightly down so it it was a 
little bit unruly I think where 

666
00:35:54,670 --> 00:35:58,590
so that part of it on the 64 I 
actually think works better even

667
00:35:58,590 --> 00:36:01,110
if it's not clean. 
But it actually fell. 

668
00:36:01,110 --> 00:36:02,670
I thought it'd feel better 
because I'm like I'm used to 

669
00:36:02,670 --> 00:36:06,350
holding an Xbox for. 
The last 20 years so I thought 

670
00:36:06,550 --> 00:36:10,350
it would be fine, but because 
you need the strafing in some 

671
00:36:10,350 --> 00:36:13,460
way in the game. 
They had to do, they had to 

672
00:36:13,460 --> 00:36:16,060
implement that some way and they
just made the C buttons the 

673
00:36:16,060 --> 00:36:19,780
joystick. 
So it's it's fine, but it made 

674
00:36:19,780 --> 00:36:22,820
the game more frustrating than 
it maybe could have been. 

675
00:36:22,820 --> 00:36:25,140
But I also don't know what the 
solution is because you have to 

676
00:36:25,140 --> 00:36:27,740
strafe somehow. 
So yeah, that's really 

677
00:36:27,740 --> 00:36:33,700
interesting because I I think 
actually like movement and the 

678
00:36:33,700 --> 00:36:36,740
strafing works pretty well on 
the 64 controller. 

679
00:36:37,060 --> 00:36:40,350
It's really the the part that's 
that's OK. 

680
00:36:40,350 --> 00:36:43,910
So there's two facets that make 
it frustrating and the first 

681
00:36:43,910 --> 00:36:48,310
thing is aiming with the stick 
is very difficult when you go 

682
00:36:48,310 --> 00:36:51,150
into so. 
So when you're running you 

683
00:36:51,150 --> 00:36:54,070
basically have like an auto lock
on that you can kind of just 

684
00:36:54,070 --> 00:36:59,670
blast away and it'll but if it 
if a drones flying for example, 

685
00:36:59,670 --> 00:37:04,150
or heaven forbid a freaking 
sniper sitting in a tree, you 

686
00:37:04,150 --> 00:37:07,430
got to you got to go into this 
manual mode by hitting the R 

687
00:37:07,430 --> 00:37:09,230
button. 
And then when you do you aim 

688
00:37:09,230 --> 00:37:13,310
with the stick and the stick is 
just so like the sensitivity. 

689
00:37:13,910 --> 00:37:17,390
And I don't know I didn't really
look if there's an option to 

690
00:37:17,390 --> 00:37:21,750
adjust sensitivity. 
I just assumed there wasn't 

691
00:37:21,750 --> 00:37:24,230
because it's a 64 game. 
Like they don't think of that. 

692
00:37:24,870 --> 00:37:28,190
But it definitely is like so 
sensitive because the slightest 

693
00:37:28,190 --> 00:37:34,070
movement just sends it flying. 
And it's it's like I said, it's 

694
00:37:34,070 --> 00:37:37,270
not, it's not bad, it's not 
unbearable, but it's definitely 

695
00:37:37,270 --> 00:37:40,870
something that takes a lot of 
getting used to because it's not

696
00:37:40,870 --> 00:37:43,260
it's not ideal. 
No, it's not. 

697
00:37:43,260 --> 00:37:46,580
And certain certain weapons you 
realize will work better in 

698
00:37:46,580 --> 00:37:49,140
certain situations. 
Which, yeah, just in general is 

699
00:37:49,140 --> 00:37:51,300
what happens with shooters. 
That's totally fine, yeah. 

700
00:37:52,660 --> 00:37:55,780
But I tended to use some of the 
same weapons over and over again

701
00:37:55,780 --> 00:37:57,500
because I can control them 
better. 

702
00:37:57,950 --> 00:38:00,670
Let's see, let's see what? 
What weapon did you use the 

703
00:38:00,670 --> 00:38:02,510
most? 
Be honest, because it's probably

704
00:38:02,510 --> 00:38:04,510
the same one I did. 
It's the machine gun. 

705
00:38:04,630 --> 00:38:06,710
Yeah, it's the machine gun. 
It's gotta be the machine gun, 

706
00:38:06,710 --> 00:38:09,510
right? 
I just they yeah yeah they set 

707
00:38:09,510 --> 00:38:11,110
you up. 
They set you up. 

708
00:38:11,110 --> 00:38:13,270
It's like the machine guns 
clearly the best gun of the 

709
00:38:13,270 --> 00:38:15,790
game. 
Followed by maybe the try 

710
00:38:15,790 --> 00:38:18,710
rockets I would say. 
Yeah, I was, because they're 

711
00:38:18,710 --> 00:38:20,830
pretty strong. 
They have they have a blast 

712
00:38:20,830 --> 00:38:22,710
radius at least a little bit. 
Yeah. 

713
00:38:23,550 --> 00:38:25,630
And they and they just boom, 
boom, boom, boom, boom, boom, 

714
00:38:25,670 --> 00:38:27,190
boom, Just keep it going. 
Yeah. 

715
00:38:27,190 --> 00:38:28,750
And when you get like for 
bosses. 

716
00:38:29,150 --> 00:38:31,870
Yeah, for bosses it's great when
you when you get to like up to 

717
00:38:31,870 --> 00:38:35,630
like 20-25 shots with the Tri 
rockets, it's it's pretty sweet 

718
00:38:35,630 --> 00:38:38,910
because you you don't have to 
worry about only having 5 or 10 

719
00:38:38,910 --> 00:38:41,750
bullets and not being able to 
like make that work right. 

720
00:38:41,950 --> 00:38:44,990
And then with the machine gun, 
for the most part you get you 

721
00:38:44,990 --> 00:38:50,110
get up to 100 to 200 to 250 
shots pretty easily or pretty 

722
00:38:50,110 --> 00:38:52,510
quickly within like a few stages
for each character. 

723
00:38:53,470 --> 00:38:56,230
And then you're you're pretty 
comfortable with it, but like. 

724
00:38:57,150 --> 00:38:59,830
Anything that's flying in the 
sky, unless it was like moving 

725
00:38:59,830 --> 00:39:02,670
really fast or unless it was 
really far away, it was the 

726
00:39:02,670 --> 00:39:03,710
machine gun. 
Every time. 

727
00:39:03,990 --> 00:39:08,430
Yeah, because I don't care if I 
missed 70% of the bullets, as 

728
00:39:08,430 --> 00:39:10,470
long as one or two hit them, 
they were going to drop. 

729
00:39:10,470 --> 00:39:12,110
And that's all I needed. 
I just needed to get them out of

730
00:39:12,110 --> 00:39:12,430
my way. 
Yeah. 

731
00:39:12,550 --> 00:39:16,150
So I think, I think for that 
particular instance, like the 

732
00:39:16,150 --> 00:39:18,070
drones flying, yeah, the machine
guns, great. 

733
00:39:18,390 --> 00:39:21,110
I also think the pistol actually
works fairly well as a backup 

734
00:39:21,270 --> 00:39:25,310
that you just kind of kind of do
a line and just keep firing and 

735
00:39:25,310 --> 00:39:29,320
just, yeah, it's just obviously 
more limited than the machine 

736
00:39:29,320 --> 00:39:30,920
gun. 
I found the machine. 

737
00:39:30,920 --> 00:39:32,840
It's accurate. 
It's it's pretty accurate, which

738
00:39:32,840 --> 00:39:34,400
is why it worked and it was 
easy. 

739
00:39:34,640 --> 00:39:37,240
For whatever reason. 
It's probably just in my head, 

740
00:39:37,480 --> 00:39:39,400
but I found the pistol, the 
easiest one, the control. 

741
00:39:39,400 --> 00:39:41,080
It's probably just in my head 
though, yeah. 

742
00:39:41,400 --> 00:39:44,160
No, I I think, I know. 
I think there's something to 

743
00:39:44,160 --> 00:39:46,760
that. 
I think it's it's the rate of 

744
00:39:46,760 --> 00:39:50,400
fire and you feel like you want 
to just one shot it, so you kind

745
00:39:50,400 --> 00:39:53,800
of line up your shot first. 
Similar with the sniper, except 

746
00:39:53,800 --> 00:39:55,520
the sniper is just way less 
ammo. 

747
00:39:56,480 --> 00:39:59,000
Yeah, it needs more shots. 
I like using it. 

748
00:39:59,000 --> 00:40:03,040
It needed more, yeah. 
But the the machine gun I 

749
00:40:03,040 --> 00:40:07,480
actually found like the ideal 
weapon for killing those shield,

750
00:40:08,040 --> 00:40:09,640
the enemies with Shields that 
hold it up. 

751
00:40:09,680 --> 00:40:13,000
Because there's like small 
windows where either they're 

752
00:40:13,000 --> 00:40:16,400
running away and you can shoot 
shoot them from behind or you 

753
00:40:16,400 --> 00:40:19,240
can kind of shoot around them 
and get like their their arms 

754
00:40:19,240 --> 00:40:20,680
sticking out or their legs 
sticking out. 

755
00:40:21,240 --> 00:40:23,640
But the machine gun, you just 
kind of hold Z and forget about 

756
00:40:23,640 --> 00:40:25,320
it and just feel like they're 
going to die eventually. 

757
00:40:25,590 --> 00:40:28,270
So yeah, you just, you just 
spray literally just spray the 

758
00:40:28,270 --> 00:40:31,710
scene like like working in 
working in media like I do when 

759
00:40:31,710 --> 00:40:35,430
someone goes to a crime scene or
goes to a crash or something 

760
00:40:35,430 --> 00:40:38,510
like that and you're there after
it happens and they're kind of 

761
00:40:38,510 --> 00:40:40,030
cleaning up the area or 
whatever. 

762
00:40:40,230 --> 00:40:43,310
The camera guy says I sprayed 
the scene, which means he just. 

763
00:40:44,420 --> 00:40:47,100
Like a scan of the whole thing, 
a couple shots. 

764
00:40:47,420 --> 00:40:49,100
Basically. 
I'd walk into a room with the 

765
00:40:49,100 --> 00:40:51,300
head Shields with the machine 
gun like you're saying, and I 

766
00:40:51,300 --> 00:40:53,620
would spray the scene. 
That's what I would do. 

767
00:40:53,860 --> 00:40:55,700
And there would be dead bodies 
there, just like there might be 

768
00:40:55,700 --> 00:40:59,420
at a crime scene. 
So it's it's just that machine 

769
00:40:59,420 --> 00:41:01,580
gun. 
It's the best, best overall 

770
00:41:01,580 --> 00:41:04,020
weapon, and it's used for a lot 
of different things. 

771
00:41:04,020 --> 00:41:08,660
And coincidentally, I think 
maybe the shotgun is the worst 

772
00:41:08,660 --> 00:41:12,140
weapon. 
Yeah, I I really wanted to use 

773
00:41:12,140 --> 00:41:16,150
it more and. 
It's it's cool because just like

774
00:41:16,150 --> 00:41:19,470
any other shotgun, when you get 
close it's you know it's 

775
00:41:19,470 --> 00:41:21,510
effective. 
I thought it was going to be 

776
00:41:21,510 --> 00:41:24,510
good against the guys with the 
Shields at like a sort of medium

777
00:41:24,510 --> 00:41:29,030
distance because it would spray 
a little bit, but it did nothing

778
00:41:29,030 --> 00:41:32,710
against those guys and I tended 
to use it maybe against some of 

779
00:41:32,710 --> 00:41:35,510
the bigger guys on the stage is 
not bosses but the bigger guys 

780
00:41:35,510 --> 00:41:38,550
sometimes and maybe for the 
regular ants. 

781
00:41:38,870 --> 00:41:42,030
But then yeah, it was not I'm 
I'm with you. 

782
00:41:42,030 --> 00:41:44,340
It was it was disappointing, 
yeah. 

783
00:41:44,340 --> 00:41:46,180
And it you can charge it up, 
right. 

784
00:41:46,180 --> 00:41:48,540
So. 
Yes, which is a cool idea, but 

785
00:41:48,540 --> 00:41:51,780
it I don't, I don't. 
It's really I think the best use

786
00:41:51,780 --> 00:41:53,900
cases. 
A if you're out of ammo of 

787
00:41:53,900 --> 00:41:58,140
everything else and it's all you
have, but just like those big 

788
00:41:58,140 --> 00:42:00,980
enemies that kind of stand still
and you can really line up your 

789
00:42:00,980 --> 00:42:02,740
shot and then maybe drop a 
couple hits. 

790
00:42:03,260 --> 00:42:07,620
But even bosses that are similar
to that, that kind of just tanks

791
00:42:07,860 --> 00:42:10,620
and take a lot of hits that you 
still don't really want to use 

792
00:42:10,620 --> 00:42:11,990
it. 
Yeah, it was. 

793
00:42:12,190 --> 00:42:14,830
It was one of the last resorts. 
You're right, it is. 

794
00:42:14,870 --> 00:42:18,550
It is really cool that they give
you such a wide array of weapons

795
00:42:18,590 --> 00:42:20,910
and things like you have 
grenades, you have remote minds.

796
00:42:21,230 --> 00:42:23,550
Granted, you really don't use a 
lot of those. 

797
00:42:23,910 --> 00:42:26,510
Like, they're really, if you run
out of ammo. 

798
00:42:26,510 --> 00:42:30,470
Like, it's just, oh, another 
thing to have ammo for if I need

799
00:42:30,470 --> 00:42:33,030
it. 
It's in a panic if my machine 

800
00:42:33,030 --> 00:42:36,550
gun runs out of ammo. 
I can use, I can use something 

801
00:42:36,550 --> 00:42:39,910
else. 
Spray the scene in a different 

802
00:42:39,910 --> 00:42:41,270
way. 
That's, Yeah, exactly. 

803
00:42:41,270 --> 00:42:43,750
Tossing grenades. 
I like the way that the grenades

804
00:42:43,750 --> 00:42:45,230
kind of work. 
You can kind of throw them 

805
00:42:45,230 --> 00:42:46,550
higher. 
It's not like it's a standard. 

806
00:42:46,550 --> 00:42:48,230
Just, hey, put forward and 
that's it. 

807
00:42:48,390 --> 00:42:50,390
So, like, you can aim them. 
You can kind of bounce them off 

808
00:42:50,390 --> 00:42:52,870
a wall. 
You can shoot enemy grenades out

809
00:42:52,870 --> 00:42:54,910
of the sky. 
Like, that's cool at you. 

810
00:42:55,030 --> 00:42:56,990
Which is so cool. 
Which I did by accident a couple

811
00:42:56,990 --> 00:42:58,190
times. 
I was like, whoa, what? 

812
00:42:58,190 --> 00:42:59,870
Just exploded. 
Did someone shoot a rocket at 

813
00:42:59,910 --> 00:43:01,710
me? 
And I realized I shot a grenade?

814
00:43:01,710 --> 00:43:04,070
Yeah, I mean it was get them in 
their hand before they even 

815
00:43:04,070 --> 00:43:05,290
throw it. 
It's such a. 

816
00:43:05,290 --> 00:43:08,090
It's so cool and then they drop 
it and it's great that those 

817
00:43:08,090 --> 00:43:09,850
little details are are really 
cool and stuff. 

818
00:43:09,850 --> 00:43:12,290
But yeah, I think I'm with you 
on the grenades. 

819
00:43:12,570 --> 00:43:17,570
And the one thing about those 
grenades though, and just things

820
00:43:17,570 --> 00:43:21,330
that create explosions, you can 
actually kill the tribals, which

821
00:43:21,570 --> 00:43:26,050
are something that you want to 
collect and you actually need to

822
00:43:26,050 --> 00:43:29,130
collect. 
So it kind of it kind of makes 

823
00:43:29,130 --> 00:43:33,050
you want to be careful with how 
you use rockets or grenades or 

824
00:43:33,050 --> 00:43:36,150
things like that in the game, 
which it's kind of a bummer. 

825
00:43:36,750 --> 00:43:41,710
I I don't know if I I don't know
if I dislike the idea that you 

826
00:43:41,710 --> 00:43:43,430
can kill the tribals because 
it's kind of funny. 

827
00:43:43,990 --> 00:43:48,070
But I also I don't like it when 
the game. 

828
00:43:48,670 --> 00:43:51,230
So at at a certain point the 
game requires you to collect the

829
00:43:51,230 --> 00:43:55,230
tribals, so to to progress and 
so you need to go back and 

830
00:43:55,230 --> 00:43:57,350
collect all of them. 
And so it can be frustrating 

831
00:43:57,350 --> 00:44:00,470
when you're in a room with 
enemies, say the grenades are 

832
00:44:00,470 --> 00:44:02,950
all you have, you use it, and 
you accidentally kill a tribal. 

833
00:44:03,070 --> 00:44:05,810
Well, they work like the the 
music notes in Banjo. 

834
00:44:05,810 --> 00:44:07,490
You have to restart the level if
you want to collect. 

835
00:44:07,610 --> 00:44:08,810
Them. 
All except you. 

836
00:44:08,970 --> 00:44:12,690
Except you could in Banjo. 
At least you couldn't kill them 

837
00:44:12,890 --> 00:44:15,090
and they couldn't disappear, you
know. 

838
00:44:15,370 --> 00:44:16,810
They were just like Mario Coins.
Really. 

839
00:44:16,810 --> 00:44:18,610
Yeah, you just have to find 
them. 

840
00:44:18,730 --> 00:44:21,130
And this one, it's like, oh, I 
killed it. 

841
00:44:21,130 --> 00:44:23,210
I got to completely restart. 
That was the last one. 

842
00:44:23,210 --> 00:44:24,970
I mean that is that is very 
frustrating. 

843
00:44:25,010 --> 00:44:28,010
I mean, when you messaged me 
just a couple days ago saying 

844
00:44:28,050 --> 00:44:31,410
that you need to collect all the
tribals to get to like the final

845
00:44:31,410 --> 00:44:33,050
boss and everything, I was like,
well. 

846
00:44:33,630 --> 00:44:35,990
My goal was to try and get most 
of them because I wasn't trying 

847
00:44:35,990 --> 00:44:37,310
to avoid them. 
I was like, oh, I found them 

848
00:44:37,310 --> 00:44:39,230
great. 
I liked finding them. 

849
00:44:39,230 --> 00:44:41,270
I was like, oh, they're cute. 
I want to save them, especially 

850
00:44:41,270 --> 00:44:43,590
like the baby ones, the pacifier
in their mouth. 

851
00:44:44,310 --> 00:44:45,630
Yeah. 
And I love the, I love one of 

852
00:44:45,630 --> 00:44:49,030
the details where if you can't 
see it and it's like up on a 

853
00:44:49,030 --> 00:44:52,230
ledge or something, they like, 
throw an axe at you to tell you 

854
00:44:52,230 --> 00:44:53,110
that you're close. 
Yeah, yeah. 

855
00:44:53,630 --> 00:44:56,990
That is so fun and adds like 
this little like. 

856
00:44:57,870 --> 00:45:00,510
Like almost like desperate 
personality that they have 

857
00:45:00,510 --> 00:45:02,470
because they're like say if you 
look them up here I know you 

858
00:45:02,470 --> 00:45:04,190
can't see me but look, look, 
look, hey, hey. 

859
00:45:04,430 --> 00:45:07,550
But there's no voices right. 
So they they I I love that 

860
00:45:07,550 --> 00:45:09,470
little detail and stuff. 
I'm not coming down to you. 

861
00:45:09,950 --> 00:45:13,590
Yeah, but I'm here, so you come 
up to me and grab me and carry 

862
00:45:13,590 --> 00:45:15,510
me down. 
Yeah, especially. 

863
00:45:16,790 --> 00:45:19,030
Especially Lupus. 
You got, you got jetpack, man, 

864
00:45:19,030 --> 00:45:21,150
Get your ass up here. 
Yeah, yeah, exactly. 

865
00:45:21,670 --> 00:45:24,230
This is your job. 
But like so then this is. 

866
00:45:24,230 --> 00:45:27,030
This is also part of the tribals
are also part of this like. 

867
00:45:28,240 --> 00:45:31,480
Tone balance that I was speaking
about before where they're 

868
00:45:31,640 --> 00:45:34,640
they're cute, but there's also a
very serious situation. 

869
00:45:34,800 --> 00:45:37,680
You know, when you start the 
game, they're all being rounded 

870
00:45:37,680 --> 00:45:39,520
up. 
Some of them are being shot and 

871
00:45:39,520 --> 00:45:43,560
blown up, and there's red blood,
which for some reason feels like

872
00:45:43,560 --> 00:45:46,080
it's more real. 
Even clearly it's not. 

873
00:45:47,360 --> 00:45:51,360
They're crying like there's all 
these tonal things in there that

874
00:45:51,360 --> 00:45:53,520
are very adult, but they look 
cute. 

875
00:45:53,640 --> 00:45:55,400
The sound effect when you save 
them is cute. 

876
00:45:56,770 --> 00:46:01,970
You know, there's this sort of 
like friendly mentality to it 

877
00:46:02,010 --> 00:46:05,650
and I don't know if if because 
I'm in Canada and I know that in

878
00:46:05,650 --> 00:46:08,530
the US this show may or may not 
have reached a lot of people. 

879
00:46:08,530 --> 00:46:12,130
But I don't know if you know the
show Fraggle Rock or the the 

880
00:46:12,170 --> 00:46:13,690
franchise of Fraggle Rock at 
all. 

881
00:46:13,690 --> 00:46:15,770
It's puppets from the Henson 
Company. 

882
00:46:15,770 --> 00:46:18,180
So saying I've heard of it. 
Yeah, yeah, yeah. 

883
00:46:18,180 --> 00:46:19,740
So there's sort of looking up to
your right. 

884
00:46:19,780 --> 00:46:20,460
Yeah, Look it up. 
Yeah. 

885
00:46:20,740 --> 00:46:22,140
So there's sort of like in a 
forest. 

886
00:46:22,140 --> 00:46:24,460
It's sort of like foresty hippie
looking. 

887
00:46:24,460 --> 00:46:26,300
Muppets is kind of what it is. 
Yes. 

888
00:46:26,380 --> 00:46:30,100
And yeah. 
And I used to watch it as a kid 

889
00:46:30,100 --> 00:46:33,400
and it was sort of like this. 
Just before you're a teenager, 

890
00:46:33,400 --> 00:46:36,240
type of mentality and and jokes 
and stuff in it. 

891
00:46:36,240 --> 00:46:38,760
So as a kid it was like, oh, I'm
just watching different Muppets 

892
00:46:38,760 --> 00:46:40,400
and they didn't really 
understand what they were 

893
00:46:40,400 --> 00:46:42,800
saying. 
This game is kind of like, oh, 

894
00:46:42,800 --> 00:46:45,360
these are fragile rock 
characters where the the world 

895
00:46:45,360 --> 00:46:47,480
is in the forest. 
Then they look kind of tribal 

896
00:46:47,480 --> 00:46:48,840
and kind of different or 
whatever. 

897
00:46:49,160 --> 00:46:51,760
It's a little bit serious, but 
it's also kidlike. 

898
00:46:51,760 --> 00:46:55,400
And I just, I I wanted to save 
them all because I just, I 

899
00:46:55,400 --> 00:46:57,080
wanted to save them all and to 
be the good guy. 

900
00:46:57,480 --> 00:46:59,840
Yeah, but every once in a while 
there'd be something where 

901
00:46:59,840 --> 00:47:02,080
something funny would kind of 
happen when one of them gets 

902
00:47:02,080 --> 00:47:04,640
hurts or dies. 
And I was like, should I be 

903
00:47:04,640 --> 00:47:07,720
laughing at this? 
Yeah, yeah, if I should. 

904
00:47:07,840 --> 00:47:12,240
Or if it was intentional, well, 
let's just put this note into 

905
00:47:12,400 --> 00:47:16,600
game devs and things like that, 
that when you have, you have 

906
00:47:16,600 --> 00:47:19,200
something to collect like that 
especially like a character or 

907
00:47:19,200 --> 00:47:21,400
something. 
Don't make don't make someone 

908
00:47:21,400 --> 00:47:26,500
have to collect all of them. 
If like make make us collect 50 

909
00:47:26,500 --> 00:47:29,140
tribals or something. 
That's what I thought I had to 

910
00:47:29,140 --> 00:47:30,260
do. 
That's why I was like, I'm going

911
00:47:30,260 --> 00:47:32,100
to get most of them and that 
should probably be fine. 

912
00:47:32,380 --> 00:47:34,180
Yeah, no, you have to go back 
it. 

913
00:47:34,220 --> 00:47:37,820
It forces you to backtrack. 
But interesting enough, forcing 

914
00:47:37,820 --> 00:47:44,540
you to backtrack kind of reveals
mechanics of the game that I 

915
00:47:44,540 --> 00:47:47,660
actually wasn't aware of when I 
was playing up and to that 

916
00:47:47,660 --> 00:47:51,070
point, like I did not. 
And maybe it just said it. 

917
00:47:51,150 --> 00:47:53,190
And I'll just say this about the
plot in general. 

918
00:47:53,190 --> 00:47:57,030
Like, other than that, there's 
that first cut scene where Juno 

919
00:47:57,030 --> 00:47:59,270
sipping on coffee, they're all 
just hanging out. 

920
00:47:59,270 --> 00:48:00,790
And then they're. 
Like, feet up on the desk and 

921
00:48:00,790 --> 00:48:03,390
like, yeah, and then all of a 
sudden they get raided and 

922
00:48:03,390 --> 00:48:05,830
they're like, we got to go, we 
got to whatever. 

923
00:48:07,030 --> 00:48:08,870
I was not following the plot at 
all. 

924
00:48:09,230 --> 00:48:11,630
I mean, I don't know. 
I don't know what the. 

925
00:48:12,190 --> 00:48:17,160
I know, like Misar is the bad 
guy and but but this is stuff 

926
00:48:17,160 --> 00:48:19,520
that I learned because I played 
the game and I like sat through 

927
00:48:19,520 --> 00:48:22,440
like later I was paying more 
attention but at the beginning 

928
00:48:22,440 --> 00:48:26,640
like I don't know why it was 
hard for me to to follow. 

929
00:48:26,880 --> 00:48:32,600
It's not it's like it's it's 
like OK, we're we're some sort 

930
00:48:32,600 --> 00:48:35,840
of space crew. 
There's alien sectoids. 

931
00:48:36,280 --> 00:48:39,040
Why are they attacking us? 
I was like, I didn't get that. 

932
00:48:39,040 --> 00:48:43,630
I didn't get that we were the 
last remnant of a of a like, 

933
00:48:43,630 --> 00:48:46,110
police force, of the Galaxy 
force, whatever. 

934
00:48:46,830 --> 00:48:49,030
I didn't get that. 
I was just like, why are they 

935
00:48:49,030 --> 00:48:50,750
attacking us? 
This makes no sense. 

936
00:48:50,790 --> 00:48:53,230
And then we get to this island 
and the guy asked for help. 

937
00:48:53,590 --> 00:48:55,030
And Juno's like, yeah, of 
course. 

938
00:48:55,070 --> 00:48:58,510
And I'm just like, I don't. 
This sounds like his problem. 

939
00:48:58,630 --> 00:49:01,470
It doesn't. 
I mean, like, I mean, 

940
00:49:02,710 --> 00:49:04,590
definitely. 
If I was in that situation, my 

941
00:49:04,590 --> 00:49:07,870
first priority would be to find 
my my sister, who was apparently

942
00:49:07,870 --> 00:49:09,870
my twin sister, which I also 
didn't pick up on. 

943
00:49:10,190 --> 00:49:13,790
That that didn't, I'd be like 
find my sister and find my dog 

944
00:49:13,790 --> 00:49:16,630
would be my first priority and 
which it kind of is. 

945
00:49:16,630 --> 00:49:19,470
But then I'm like, OK, and if I 
see these guys, yeah, I'll try 

946
00:49:19,470 --> 00:49:21,710
to help them. 
But I'm not going to, you know, 

947
00:49:21,790 --> 00:49:25,390
I'm sorry, but. 
But like, you know, I don't need

948
00:49:25,390 --> 00:49:28,750
to find your pants, man. 
Like yeah, you know that was 

949
00:49:29,230 --> 00:49:31,030
that was my favorite mission of 
this game. 

950
00:49:31,030 --> 00:49:33,630
Though I'm not going to lie I 
was laughing so hard. 

951
00:49:33,630 --> 00:49:35,430
I'm like that is such a rare 
thing. 

952
00:49:35,630 --> 00:49:39,810
Like that is such a rare wear 
games like he's like we I was so

953
00:49:39,810 --> 00:49:42,050
scared and they took my pants 
and then you have to go like 

954
00:49:42,050 --> 00:49:45,730
climb the tree like in the next 
area and they're like they just 

955
00:49:45,730 --> 00:49:48,530
chucked him up there and that 
that was so funny. 

956
00:49:48,530 --> 00:49:50,970
That mission was. 
I wrote that mission in my notes

957
00:49:50,970 --> 00:49:53,970
to talk about because I was 
like, that was so good and it 

958
00:49:53,970 --> 00:49:56,250
was so random. 
It's so silly. 

959
00:49:56,250 --> 00:49:59,650
The only thing about that, and 
this is a design choice or it's 

960
00:49:59,690 --> 00:50:02,370
limitations of the game or the 
console or the cartridge, 

961
00:50:02,370 --> 00:50:05,090
whatever is like when you picked
something like that up. 

962
00:50:06,340 --> 00:50:07,620
I didn't know what I was picking
up. 

963
00:50:07,620 --> 00:50:10,580
It just made a sound to tell me 
that I picked something up That 

964
00:50:10,580 --> 00:50:11,740
was good cuz it was high 
pitched. 

965
00:50:11,740 --> 00:50:15,660
I was like okay, okay, yeah, 
what do I do? 

966
00:50:16,500 --> 00:50:19,180
I can't check. 
I mean I can check to kind of 

967
00:50:19,180 --> 00:50:20,860
yeah. 
But it would be good if it was 

968
00:50:20,860 --> 00:50:23,460
one of those things that you 
needed like that in order to 

969
00:50:23,460 --> 00:50:26,720
progress really. 
It would be good to have, like a

970
00:50:26,720 --> 00:50:29,200
little indicator near your 
health bar or something. 

971
00:50:29,760 --> 00:50:32,600
Yeah, that look like, you know, 
a dude's pants or something. 

972
00:50:32,600 --> 00:50:35,400
Like just anything. 
It didn't have to have a fancy 

973
00:50:35,400 --> 00:50:37,480
graphic. 
It could literally just be the 

974
00:50:37,480 --> 00:50:39,440
word pants. 
And I'd be like, OK, great, I 

975
00:50:39,440 --> 00:50:41,360
got the guys pants. 
Like I got some things. 

976
00:50:41,960 --> 00:50:44,320
Yeah, I got pants. 
Can I customize my character 

977
00:50:44,320 --> 00:50:47,080
now? 
Yeah, I did the reverse. 

978
00:50:47,080 --> 00:50:49,320
I talked to the guy 1st and got 
the mission and I was like, oh, 

979
00:50:49,320 --> 00:50:51,280
that's funny. 
And then I was like, where do I 

980
00:50:51,280 --> 00:50:53,720
find these? 
I almost wish I found them 

981
00:50:53,720 --> 00:50:55,970
first, because then I would have
been like, what did I just grab,

982
00:50:56,250 --> 00:50:57,690
you know? 
That's what it was. 

983
00:50:57,730 --> 00:50:59,410
I was like, there's something in
that tree. 

984
00:50:59,410 --> 00:51:01,890
I'm gonna pick it up. 
Maybe it's not a weapon, but 

985
00:51:01,890 --> 00:51:04,930
maybe it's some sort of thing. 
And yeah, and then the guy's 

986
00:51:04,930 --> 00:51:06,650
just like, thanks for returning 
my pants. 

987
00:51:06,650 --> 00:51:09,290
Like, cool. 
I mean, I mean, it looks like 

988
00:51:09,290 --> 00:51:10,610
you're wearing pants. 
I don't know what the problem 

989
00:51:10,610 --> 00:51:16,010
is, but okay. 
Yeah, and like branching off to 

990
00:51:16,730 --> 00:51:19,170
finish the thought of the 
different mechanics. 

991
00:51:20,650 --> 00:51:23,730
So once you reach a point, you 
get armor that lets you have a 

992
00:51:23,730 --> 00:51:25,610
jet pack. 
But that's that's besides the 

993
00:51:25,610 --> 00:51:26,690
point. 
That's actually not what I was 

994
00:51:26,690 --> 00:51:29,210
going to bring up. 
I didn't know that each 

995
00:51:29,210 --> 00:51:32,090
character had their own specific
thing that different. 

996
00:51:32,090 --> 00:51:35,890
Like in my mind when I was 
playing as Juno and I switched 

997
00:51:35,890 --> 00:51:39,050
to Vela, I'm like, well, Vela's 
just Juno, but a little bit 

998
00:51:39,050 --> 00:51:41,810
faster. 
And I I just find her like I 

999
00:51:41,810 --> 00:51:43,370
was. 
I was having more fun playing as

1000
00:51:43,370 --> 00:51:46,160
Vela than Juno and then Lupus. 
But they feel the same. 

1001
00:51:46,320 --> 00:51:49,160
They feel the same. 
They feel pretty much the same. 

1002
00:51:49,160 --> 00:51:52,320
And I'm like, why would I want 
to play as Juno when I can play 

1003
00:51:52,320 --> 00:51:54,120
as Vela? 
And why would I want to play as 

1004
00:51:54,120 --> 00:51:57,040
Vela when I can play as Lupus? 
You know, because he can fly. 

1005
00:51:57,520 --> 00:51:59,640
Only to realize that, oh, Vela 
can swim. 

1006
00:51:59,640 --> 00:52:01,560
I'm like, OK, well, Vela has 
even more value. 

1007
00:52:01,920 --> 00:52:03,760
And then, you know, lupus can 
fly. 

1008
00:52:03,760 --> 00:52:05,480
So I was kind of, like, torn 
between those two. 

1009
00:52:05,480 --> 00:52:07,360
I'm like, OK, well, this one's 
more for exploring. 

1010
00:52:07,360 --> 00:52:09,000
This one's like, going to help 
me in the level. 

1011
00:52:09,640 --> 00:52:11,760
And then I found out later Juno 
can walk in lava. 

1012
00:52:12,550 --> 00:52:16,670
And there was a very specific I 
think it's actually Mizar's 

1013
00:52:16,990 --> 00:52:20,790
palace. 
There's lava in there. 

1014
00:52:21,070 --> 00:52:23,590
But I didn't know that Juno 
could walk on lava. 

1015
00:52:23,590 --> 00:52:28,430
So I I like, I found the secret 
hole that I went down, and then 

1016
00:52:28,430 --> 00:52:31,750
I'm going through all the 
tunnels and I'm like, how do I 

1017
00:52:31,750 --> 00:52:34,750
leave? 
I'm like, I was literally stuck 

1018
00:52:34,750 --> 00:52:38,070
for like solid 45 minutes. 
And I just keep going. 

1019
00:52:38,110 --> 00:52:41,030
I'm like, I've been in this 
tunnel before and I kept looking

1020
00:52:41,070 --> 00:52:44,430
and finally I'm like, OKI cave. 
I got to look it up. 

1021
00:52:44,430 --> 00:52:48,110
I'm like, how do I leave Mezar? 
Like Mezar's palace, Juneau 

1022
00:52:48,110 --> 00:52:50,630
walkthrough. 
And then I found this lobby 

1023
00:52:50,630 --> 00:52:52,350
thing and it was like, oh, leave
on the lava. 

1024
00:52:52,630 --> 00:52:55,030
And then I was like, what? 
Why? 

1025
00:52:55,630 --> 00:52:57,030
Would. 
Why would you walk on lava? 

1026
00:52:57,430 --> 00:53:00,030
I can walk on lava. 
I didn't even, I didn't even 

1027
00:53:00,030 --> 00:53:04,270
attempt to do it because when 
I'm when I was particularly, I 

1028
00:53:04,270 --> 00:53:07,150
think it was lupus, I flew over 
that lava. 

1029
00:53:08,310 --> 00:53:11,330
Get to that bottom section. 
But at one time I missed and I 

1030
00:53:11,330 --> 00:53:13,050
landed in the lava and got hurt 
really bad. 

1031
00:53:13,050 --> 00:53:14,810
So I was like, Oh well, Lava's 
bad. 

1032
00:53:15,210 --> 00:53:17,290
You know, which is a sane thing 
to. 

1033
00:53:17,290 --> 00:53:20,170
Think I think that's I think I 
haven't. 

1034
00:53:20,170 --> 00:53:23,130
I haven't stepped in lava in a 
long time, but the last time I 

1035
00:53:23,130 --> 00:53:26,730
did, it hurt. 
So yeah, yeah, yeah, yeah, yeah,

1036
00:53:26,730 --> 00:53:29,770
yeah. 
I think, I think Ed Sheeran can 

1037
00:53:29,770 --> 00:53:32,090
confirm that stepping in lava is
bad. 

1038
00:53:32,090 --> 00:53:36,710
If you heard that story a while 
back, yeah. 

1039
00:53:36,710 --> 00:53:40,950
So I I don't know if they tell 
you that at some point that you 

1040
00:53:40,950 --> 00:53:41,590
know. 
Can I do that? 

1041
00:53:41,630 --> 00:53:44,390
I missed, I missed if they did. 
It was something that I had to 

1042
00:53:44,390 --> 00:53:45,830
look up as well. 
In a similar way. 

1043
00:53:45,830 --> 00:53:49,070
I definitely did not give myself
30 to 45 minutes. 

1044
00:53:49,070 --> 00:53:51,110
I was just like alright, I got. 
I want to keep going. 

1045
00:53:52,510 --> 00:53:55,310
I I really tried. 
I really tried to do this game 

1046
00:53:55,310 --> 00:53:57,110
without like any walkthrough or 
say. 

1047
00:53:57,110 --> 00:53:59,910
Anything I I always so 
difficult. 

1048
00:53:59,910 --> 00:54:03,230
So difficult. 
It was like, I found myself. 

1049
00:54:04,770 --> 00:54:08,610
So part of part of the charm is 
exploring and finding new areas 

1050
00:54:08,610 --> 00:54:10,210
and everything. 
You're like, whoa, that's really

1051
00:54:10,210 --> 00:54:14,610
cool, which is really cool to do
when you're playing through the 

1052
00:54:14,610 --> 00:54:16,410
game. 
It's really lame to do when 

1053
00:54:16,410 --> 00:54:19,570
you're backtracking and trying 
to collect all the tribals and 

1054
00:54:19,570 --> 00:54:22,690
you're like, Oh my gosh, there's
an entirely other planet that I 

1055
00:54:22,690 --> 00:54:25,890
need to go to or whatever, which
happened as Vela for me. 

1056
00:54:26,450 --> 00:54:34,270
And it was just, it just added 
more to it and the I I just 

1057
00:54:34,270 --> 00:54:38,630
found that navigating like a lot
of places like even just looking

1058
00:54:38,630 --> 00:54:41,550
at the first world like Outset 
or or is that what it's called? 

1059
00:54:41,550 --> 00:54:43,430
No, that's the section of it. 
Goldwood. 

1060
00:54:43,830 --> 00:54:46,030
Goldwood. 
Yeah, yeah, yeah. 

1061
00:54:46,270 --> 00:54:51,030
Goldwood that that first world 
when you go in like everywhere 

1062
00:54:51,030 --> 00:54:54,190
kind of just looks the same and 
you're like did I, did I walk 

1063
00:54:54,190 --> 00:54:58,390
down this way and then you're 
going to re navigating the same 

1064
00:54:58,390 --> 00:55:01,390
areas or maybe they're slightly 
different and it's really hard 

1065
00:55:01,390 --> 00:55:03,180
to tell. 
It's just one of those games. 

1066
00:55:03,180 --> 00:55:05,380
It's kind of like you got to 
keep exploring till you find 

1067
00:55:05,380 --> 00:55:10,020
stuff which is cool and I 
appreciate it, but you know, 

1068
00:55:10,020 --> 00:55:13,460
trying to do something and 
complete a game for, you know, 

1069
00:55:13,580 --> 00:55:15,580
like we're trying to complete 
this game so we can talk about 

1070
00:55:15,580 --> 00:55:18,380
it on the podcast. 
And I was like Dang, this is not

1071
00:55:18,380 --> 00:55:20,140
one that this is not for the 
faint of heart. 

1072
00:55:20,140 --> 00:55:23,420
This is for someone that's like 
they really need to go in and 

1073
00:55:23,420 --> 00:55:25,740
they really need to pay 
attention to where they've been.

1074
00:55:25,740 --> 00:55:30,510
Like, it's enjoyable, but you 
will be frustrated and it's not 

1075
00:55:30,510 --> 00:55:32,430
something to do if you're trying
to get something done. 

1076
00:55:32,990 --> 00:55:34,910
Yeah, yeah. 
And that's and that's the other 

1077
00:55:34,910 --> 00:55:37,870
thing is like getting something 
done is, is is kind of a way to 

1078
00:55:37,870 --> 00:55:41,590
put it too. 
Because for me, games like this 

1079
00:55:41,630 --> 00:55:45,830
or a lot of open world games 
nowadays, especially, you know, 

1080
00:55:46,190 --> 00:55:48,990
look, I love the Spiderman 
games, I love the the Horizon 

1081
00:55:48,990 --> 00:55:52,150
games, they're fantastic games. 
But if I put that thing down for

1082
00:55:52,150 --> 00:55:55,870
a few weeks and I was kind of in
the middle of a region, even if 

1083
00:55:55,870 --> 00:55:57,470
I wasn't in a main quest and I 
was like. 

1084
00:55:57,820 --> 00:56:01,620
You know, I kind of had an idea 
of what my path would be for the

1085
00:56:01,620 --> 00:56:05,020
next couple of hours. 
I find myself to be overwhelmed,

1086
00:56:05,020 --> 00:56:08,220
even though I shouldn't be, 
because there's just everything 

1087
00:56:08,220 --> 00:56:11,340
looks unfamiliar suddenly, even 
though I've been in that area 

1088
00:56:11,340 --> 00:56:13,780
for so long. 
And with this, if I put it down 

1089
00:56:13,780 --> 00:56:17,060
and picked it back up, even if I
was playing on rear replay and I

1090
00:56:17,060 --> 00:56:19,660
just hit play again and 
immediately went back, I was 

1091
00:56:19,660 --> 00:56:22,060
like, why am I in this hallway 
again? 

1092
00:56:22,100 --> 00:56:24,590
Yeah, what am I? 
Was I supposed to go left or 

1093
00:56:24,590 --> 00:56:26,630
right here? 
It kind of looks the same. 

1094
00:56:26,790 --> 00:56:29,950
This is a 64 thing. 
It's not really just this game, 

1095
00:56:30,190 --> 00:56:32,950
because textures and all that 
kind of stuff can only go so 

1096
00:56:32,950 --> 00:56:35,030
far. 
So it's kind of the generation 

1097
00:56:35,030 --> 00:56:36,950
of games. 
So I don't blame this game 

1098
00:56:36,950 --> 00:56:39,670
specifically for that. 
But it definitely is a problem 

1099
00:56:39,670 --> 00:56:42,430
when you're going through like 
the Palace for example, and 

1100
00:56:42,430 --> 00:56:45,590
especially as, as you know, in 
some of the Juno sections. 

1101
00:56:45,590 --> 00:56:48,910
Like was the first time that I 
went there, it was like. 

1102
00:56:49,540 --> 00:56:53,620
I feel like I'm running down 
this hallway 17 times and some 

1103
00:56:53,620 --> 00:56:58,700
of the items, like the coins, 
respawn when you go back. 

1104
00:57:00,020 --> 00:57:03,460
And yeah, so I'm just like, 
well, I think I've been here. 

1105
00:57:03,460 --> 00:57:06,580
I think there was 4 coins down 
this hallway, but maybe it's 

1106
00:57:06,580 --> 00:57:10,180
slightly different. 
So I you know it. 

1107
00:57:10,220 --> 00:57:14,020
It's it's deeper than than I 
expected the game to be, and 

1108
00:57:14,020 --> 00:57:17,540
it's longer than I expected to 
be, but some of it feels like. 

1109
00:57:18,430 --> 00:57:22,870
Just design and all of that. 
But all of the stuff that we're 

1110
00:57:22,870 --> 00:57:27,110
saying, it's still fun to play 
though like I still I still had 

1111
00:57:27,110 --> 00:57:30,790
a good time going in and and 
shooting all these ants and 

1112
00:57:30,790 --> 00:57:32,310
baddies. 
The small details that we're 

1113
00:57:32,310 --> 00:57:35,190
talking about, you know like you
mentioned like right off the top

1114
00:57:35,190 --> 00:57:38,430
like little things like 
collecting the ants heads, like 

1115
00:57:38,430 --> 00:57:40,190
those types of things were just 
like. 

1116
00:57:41,140 --> 00:57:42,460
I forgot that that was the 
thing. 

1117
00:57:42,460 --> 00:57:44,700
And I started picking them up 
and it's like, oh, you collected

1118
00:57:44,700 --> 00:57:46,900
this many in this stage. 
Oh, you set a new record or 

1119
00:57:46,900 --> 00:57:48,820
whatever. 
Yeah, check back all that stuff.

1120
00:57:49,180 --> 00:57:51,500
It's fun. 
There's all these little details

1121
00:57:51,780 --> 00:57:53,780
if you didn't know. 
That exactly, Yeah. 

1122
00:57:54,260 --> 00:57:55,100
I didn't. 
At first. 

1123
00:57:55,100 --> 00:57:58,020
I was wondering why I was 
collecting these things Same I 

1124
00:57:58,020 --> 00:57:59,780
was like why can I collect 
these? 

1125
00:57:59,940 --> 00:58:02,300
I didn't really notice. 
I was collecting them until 

1126
00:58:02,300 --> 00:58:04,020
later. 
I was like is there a shop or 

1127
00:58:04,020 --> 00:58:08,700
something that I go to which the
shop the the dialogue like 

1128
00:58:08,820 --> 00:58:11,460
another one of those like when 
you're you're ending it's like 

1129
00:58:11,620 --> 00:58:16,020
get away you you ugly thing or 
yeah like just. 

1130
00:58:16,020 --> 00:58:18,780
So when you want to close and 
walk away from the shop, yeah, 

1131
00:58:18,780 --> 00:58:21,460
they base it. 
The character basically says, 

1132
00:58:21,860 --> 00:58:23,860
like, you're you're gross and 
freaky. 

1133
00:58:23,860 --> 00:58:26,100
I'm getting out of here. 
So yeah, can you just, like, 

1134
00:58:26,500 --> 00:58:29,620
walk away not saying anything? 
Like, didn't your mom teach you 

1135
00:58:29,620 --> 00:58:32,660
not to say anything bad if you 
don't have anything else to say?

1136
00:58:32,660 --> 00:58:35,020
You know what I mean? 
Like just just walk away or just

1137
00:58:35,020 --> 00:58:37,110
say bye. 
Like, just why? 

1138
00:58:37,150 --> 00:58:40,230
Why? 
It's so weird, so funny. 

1139
00:58:40,430 --> 00:58:44,230
Also the shop is like, OK, it's 
not yeah, yeah there's no, 

1140
00:58:44,230 --> 00:58:47,750
there's no I I used the shop 
maybe twice the whole the whole 

1141
00:58:47,750 --> 00:58:49,550
thing and it was. 
You have to find it first. 

1142
00:58:49,870 --> 00:58:52,550
Yeah. 
It was just to fill my ammo too.

1143
00:58:52,790 --> 00:58:57,550
It wasn't like I I I don't think
I ever got a game over. 

1144
00:58:57,870 --> 00:59:00,270
So I don't know if there's any 
game over splash screen or 

1145
00:59:00,270 --> 00:59:02,670
anything. 
Like they give you, they give 

1146
00:59:02,670 --> 00:59:05,150
you like two tries every level, 
right? 

1147
00:59:05,770 --> 00:59:08,450
Three tries, two or three, But 
sometimes it's in separate 

1148
00:59:08,450 --> 00:59:12,250
sections of of the level, right?
So I think they give you 3 and 

1149
00:59:12,250 --> 00:59:14,730
then they they give you 2 like 
retries, but they start you off 

1150
00:59:14,730 --> 00:59:17,290
like you have three lives total.
Yeah yeah. 

1151
00:59:17,290 --> 00:59:19,330
Per like planet. 
I guess you could yeah. 

1152
00:59:19,370 --> 00:59:22,450
Yeah and yeah like things got 
close sometimes but but it's 

1153
00:59:22,490 --> 00:59:25,530
it's does a pretty good job of 
balancing like losing health and

1154
00:59:25,530 --> 00:59:28,970
picking it up and those types I 
I found like a couple times I 

1155
00:59:28,970 --> 00:59:31,250
died especially on bosses and 
stuff which you know we're 

1156
00:59:31,250 --> 00:59:34,640
mostly pretty good but. 
That's usually where I lost my 

1157
00:59:34,640 --> 00:59:39,160
lives was on the bosses. 
They were they were pretty good.

1158
00:59:39,320 --> 00:59:40,560
I I don't know. 
I don't know if there was one 

1159
00:59:40,560 --> 00:59:43,760
that stood out to you the most, 
or so I'll tell you which one I 

1160
00:59:43,760 --> 00:59:47,640
hated. 
So I really hated. 

1161
00:59:47,640 --> 00:59:52,280
There's a it's like 2 
grasshopper looking dudes. 

1162
00:59:52,520 --> 00:59:54,320
There's two of them and they 
jumped. 

1163
00:59:55,120 --> 00:59:57,120
Like praying mantis looking 
things, Yeah. 

1164
00:59:57,240 --> 00:59:59,360
Yeah. 
And yeah, praying mantis, 

1165
00:59:59,360 --> 01:00:01,240
because they have, they have the
arms. 

1166
01:00:01,790 --> 01:00:06,630
Yeah, freaking hated those 
because they So the thing, the 

1167
01:00:06,630 --> 01:00:10,150
thing about this game is when 
you're locked in a boss battle, 

1168
01:00:10,150 --> 01:00:13,830
you only move side to side and 
then you rely like just on 

1169
01:00:13,830 --> 01:00:15,950
aiming. 
So it fundamentally changes the 

1170
01:00:15,950 --> 01:00:19,030
gameplay right there. 
So that's where the controls on 

1171
01:00:19,030 --> 01:00:21,910
the Xbox actually worked better 
was because I didn't have to 

1172
01:00:21,910 --> 01:00:23,910
worry about, you know, Anyways, 
yeah. 

1173
01:00:23,990 --> 01:00:25,510
So it actually worked better 
that way for me. 

1174
01:00:25,670 --> 01:00:29,670
Yeah, but like, the first boss 
is kind of, I mean, if I'm 

1175
01:00:29,670 --> 01:00:31,630
remembering right, that may not 
be the first bus. 

1176
01:00:31,630 --> 01:00:35,150
I'm thinking of. 
Like it's like a, like a B drill

1177
01:00:36,070 --> 01:00:38,190
or A, Yeah, yeah, yeah. 
But. 

1178
01:00:38,390 --> 01:00:40,870
And then the second one is like 
the that looks like you're in 

1179
01:00:40,870 --> 01:00:45,590
like a sewer tunnel and then I 
think it's the Mantis guys after

1180
01:00:45,590 --> 01:00:46,790
that. 
I think that's the order, Yeah, 

1181
01:00:47,310 --> 01:00:49,390
yeah. 
And the the Mantis guys, they 

1182
01:00:49,390 --> 01:00:54,670
just have, they have multiple. 
So you can't, it's not like you 

1183
01:00:54,670 --> 01:00:56,110
can just shoot at it and damage 
it. 

1184
01:00:56,270 --> 01:00:59,740
You have to hit specific areas 
of it and I think that just 

1185
01:00:59,740 --> 01:01:02,580
coincides with the aiming 
mechanics. 

1186
01:01:02,700 --> 01:01:05,780
But also at the same time, I 
don't think you can always just 

1187
01:01:05,780 --> 01:01:09,740
hit it. 
You have to time it at a certain

1188
01:01:09,740 --> 01:01:11,980
time. 
And that is what frustrated me, 

1189
01:01:11,980 --> 01:01:15,060
because I would have, you'd 
like, highlight it with the 

1190
01:01:15,060 --> 01:01:17,340
reticle and then once it turned 
red, that was kind of your cue 

1191
01:01:17,340 --> 01:01:20,340
to lock in and shoot. 
And it made that sound effect 

1192
01:01:20,340 --> 01:01:23,060
that like blinking sound effect 
thing that's how you went to do 

1193
01:01:23,060 --> 01:01:26,220
it. 
And so for anybody wondering, OK

1194
01:01:26,220 --> 01:01:29,460
this is this is kind of my this 
is my little tidbit. 

1195
01:01:30,500 --> 01:01:33,860
Those the arms, the arms. 
If you're struggling with this 

1196
01:01:33,860 --> 01:01:37,100
boss, just use the try rockets 
for right away. 

1197
01:01:37,700 --> 01:01:40,660
And just if you if you nail it, 
you can knock their arms out and

1198
01:01:40,660 --> 01:01:43,940
like one or two hits tops. 
So you can knock out both arms 

1199
01:01:43,940 --> 01:01:46,380
and then they try to attack you 
with their tail switch to the 

1200
01:01:46,380 --> 01:01:49,380
machine gun and wait for it to 
poke over and then you can kind 

1201
01:01:49,380 --> 01:01:52,660
of blast it and it'll turn red 
and that's your indicator. 

1202
01:01:52,780 --> 01:01:55,660
And once it stops turning red 
stop firings, Conserve ammo. 

1203
01:01:56,230 --> 01:01:57,950
Exactly. 
That's and that that's the 

1204
01:01:57,950 --> 01:01:59,510
issue. 
And then go ahead and then if 

1205
01:01:59,510 --> 01:02:02,270
you're at a point, if you're at 
a point where you still have try

1206
01:02:02,270 --> 01:02:05,270
rockets, that's kind of your 
ideal situation and then they'll

1207
01:02:05,270 --> 01:02:07,990
attack you with their head and 
then you just time it and smash 

1208
01:02:07,990 --> 01:02:10,950
them in the head. 
But it that is the only boss I 

1209
01:02:10,950 --> 01:02:14,430
think that I really like had to 
keep playing to beat like the 

1210
01:02:14,430 --> 01:02:16,190
rest. 
I was kind of like one or two 

1211
01:02:16,270 --> 01:02:20,710
tries Max, but that one I was 
like over and over and over and 

1212
01:02:20,710 --> 01:02:23,630
I was like, Dang it, I kept 
running out of ammo as the 

1213
01:02:23,630 --> 01:02:25,990
reality of it. 
Like I ran out of the machine 

1214
01:02:25,990 --> 01:02:29,230
gun and the Tri gun and then 
everything else is like, why am 

1215
01:02:29,230 --> 01:02:32,270
I even here? 
Cuz yeah, so that's the problem 

1216
01:02:32,270 --> 01:02:37,230
is that you, if you don't know 
that you have to shoot things at

1217
01:02:37,230 --> 01:02:40,550
a particular time, which is the 
case for at least one of the 

1218
01:02:40,550 --> 01:02:42,110
other bosses before that. 
But. 

1219
01:02:42,650 --> 01:02:45,330
They have larger hit boxes, 
they're not moving as fast, 

1220
01:02:45,330 --> 01:02:48,850
they're not jumping around as 
much as these guys are, so it is

1221
01:02:48,850 --> 01:02:51,370
less frustrating. 
But I did find between the Tri 

1222
01:02:51,370 --> 01:02:53,850
rockets and the homing missiles,
as long as you had a decent 

1223
01:02:53,850 --> 01:02:56,890
amount of those, excuse me? 
As long as you're the homing 

1224
01:02:56,890 --> 01:03:00,010
missiles, the the, the lock on 
on the homing missiles. 

1225
01:03:00,010 --> 01:03:01,250
As long as you have that gun 
still. 

1226
01:03:01,570 --> 01:03:04,250
Yeah. 
Stays on where it needs to 

1227
01:03:04,250 --> 01:03:06,450
shoot. 
So if you could get the timing, 

1228
01:03:06,610 --> 01:03:08,050
yeah. 
So if you could get the timing 

1229
01:03:08,050 --> 01:03:11,920
correctly, it stays on it. 
And if I knew that it was about 

1230
01:03:11,920 --> 01:03:14,640
to turn red after after I 
figured it out and died a couple

1231
01:03:14,640 --> 01:03:18,200
times, of course, then I would 
shoot it just before it was 

1232
01:03:18,200 --> 01:03:21,000
going to turn red. 
It would slowly go towards it, 

1233
01:03:21,000 --> 01:03:22,640
would hit it, and that's how I 
would get my hits. 

1234
01:03:23,040 --> 01:03:26,160
So that's how I kind of cheesed 
that one specifically. 

1235
01:03:26,160 --> 01:03:29,600
I did it for I think the one in 
the sewer like in Vaila's boss 

1236
01:03:29,640 --> 01:03:32,280
as well. 
But I had less bullets at that 

1237
01:03:32,280 --> 01:03:33,240
point. 
So it was a little bit more 

1238
01:03:33,240 --> 01:03:36,680
difficult, but and that enemy 
was closer so I could use other 

1239
01:03:36,680 --> 01:03:38,360
guns that were a little bit more
effective like. 

1240
01:03:38,730 --> 01:03:40,810
Machine gun and stuff is a 
little bit better there, but but

1241
01:03:41,170 --> 01:03:43,410
yeah, that that's how I did it 
for those guys specifically 

1242
01:03:43,410 --> 01:03:46,090
because the pieces you have to 
hit, especially like the tail 

1243
01:03:46,090 --> 01:03:47,850
and the head are so small. 
Yeah. 

1244
01:03:47,850 --> 01:03:50,850
And they're so far away from you
and they move so fast that it's 

1245
01:03:50,850 --> 01:03:53,410
like, well, is this going to be 
a 15 minute fight or can I 

1246
01:03:53,410 --> 01:03:55,610
actually beat this thing in like
the next four or five minutes 

1247
01:03:55,610 --> 01:03:57,610
like the other ones? 
Yeah, it's frustrating. 

1248
01:03:57,850 --> 01:03:59,170
Yeah, it's a little bit 
frustrating. 

1249
01:03:59,210 --> 01:04:03,050
I I I was, I I felt less 
frustrated maybe than you did 

1250
01:04:03,050 --> 01:04:05,540
because. 
The controls felt a little bit 

1251
01:04:05,540 --> 01:04:08,740
more intuitive when it kicked 
into that different mode, so the

1252
01:04:08,740 --> 01:04:11,100
strafing I didn't have it. 
I didn't need a separate button 

1253
01:04:11,100 --> 01:04:15,100
to straf anymore, I just needed 
the left joystick, so that felt 

1254
01:04:15,100 --> 01:04:19,420
a lot better. 
But it was or. 

1255
01:04:19,420 --> 01:04:23,380
Sorry I I didn't need to to 
press the other trigger in order

1256
01:04:23,380 --> 01:04:25,700
to aim. 
The reticle was always up right?

1257
01:04:25,700 --> 01:04:29,860
So it was one less thing that I 
needed to use strafe and run 

1258
01:04:29,860 --> 01:04:33,140
like constantly. 
Or did the using the Xbox 

1259
01:04:33,140 --> 01:04:36,020
controller kind of hinder that? 
Because every time I was running

1260
01:04:36,020 --> 01:04:37,260
forward, I wasn't running 
forward. 

1261
01:04:37,260 --> 01:04:39,420
I was holding the C button like 
to the side. 

1262
01:04:39,420 --> 01:04:41,660
So I'd always be running like 
forward right. 

1263
01:04:41,660 --> 01:04:44,020
I'd almost be always running 
diagonally rather than. 

1264
01:04:44,380 --> 01:04:47,780
Yeah, so that's what I that's 
what I remember always doing as 

1265
01:04:47,780 --> 01:04:51,260
a kid, playing this on the 64 
and that's what my habit was and

1266
01:04:51,300 --> 01:04:53,700
immediately when I picked it up 
and put the cartridge in. 

1267
01:04:54,220 --> 01:04:57,500
But because of the way that the 
joystick works, because it's 

1268
01:04:57,500 --> 01:05:00,690
sensitive. 
The slight movement a little bit

1269
01:05:00,730 --> 01:05:03,610
up or like halfway up on the on 
the, you know, moving the 

1270
01:05:03,610 --> 01:05:06,610
joystick up like a sort of 
quarter circle would make me 

1271
01:05:06,610 --> 01:05:10,210
jump. 
So it was a lot harder to do 

1272
01:05:10,210 --> 01:05:12,130
that. 
So the strafing was not as 

1273
01:05:12,130 --> 01:05:15,130
beneficial as the game probably 
wants it to be. 

1274
01:05:15,130 --> 01:05:18,130
Like the game wants you to be 
strafing because it's a better 

1275
01:05:18,130 --> 01:05:20,690
way to avoid like the snipers 
like you were saying and all 

1276
01:05:20,690 --> 01:05:22,850
that. 
Like that is key to avoiding a 

1277
01:05:22,850 --> 01:05:25,330
lot of those shots that are hard
to hit from a distance. 

1278
01:05:26,360 --> 01:05:29,360
But I was running into losing a 
decent amount of life in those 

1279
01:05:29,360 --> 01:05:31,720
instances because, interesting, 
I couldn't strafe a lot. 

1280
01:05:31,720 --> 01:05:34,360
Yeah, so I was like, so 
sometimes there were some levels

1281
01:05:34,960 --> 01:05:38,600
where I could see a sniper in 
the distance, but it couldn't 

1282
01:05:38,600 --> 01:05:40,680
see me yet. 
And I pulled out. 

1283
01:05:40,920 --> 01:05:42,560
And this is even before I had 
the sniper rifle. 

1284
01:05:42,560 --> 01:05:46,640
I'd pull out the pistol and just
get the radical enough to hit 

1285
01:05:46,640 --> 01:05:49,440
the snipers because they only 
take one bullet or one laser, 

1286
01:05:49,680 --> 01:05:51,760
and I would shoot them from a 
distance and then now I wouldn't

1287
01:05:51,760 --> 01:05:53,600
have to worry about the when I 
ran into that area. 

1288
01:05:53,940 --> 01:05:56,820
So you know I kind of cheese the
the program a little bit in the 

1289
01:05:56,820 --> 01:06:00,860
game, but I knew from dying 2 
minutes prior that that would 

1290
01:06:00,860 --> 01:06:02,780
help me and I just sort of 
figured out a way to do it. 

1291
01:06:02,780 --> 01:06:06,020
So the strafing is so helpful, 
especially with the with the 

1292
01:06:06,020 --> 01:06:08,900
drones coming in because they 
would like they often in a line 

1293
01:06:08,900 --> 01:06:11,180
and so I just aim in one spot 
and then I didn't. 

1294
01:06:11,260 --> 01:06:13,940
I just hold the joystick and 
straight to the right and just 

1295
01:06:13,940 --> 01:06:16,100
keep firing and it was just like
you just go down the line 

1296
01:06:16,420 --> 01:06:18,620
mauling them and it was it was 
good. 

1297
01:06:20,100 --> 01:06:24,810
So just pushing us forward a 
little bit, I think we talked 

1298
01:06:24,810 --> 01:06:29,290
about quite a bit of the game. 
There is a little a little bonus

1299
01:06:29,290 --> 01:06:32,090
character you get added to your 
team, which is Floyd the robot. 

1300
01:06:32,450 --> 01:06:34,250
Yeah, Floyd, what a name. 
Great name. 

1301
01:06:34,330 --> 01:06:35,690
What a name, Great name for a 
robot. 

1302
01:06:36,210 --> 01:06:40,090
Yeah. 
And so they he joins your team 

1303
01:06:40,090 --> 01:06:42,090
and you have to find the parts 
and that's cool. 

1304
01:06:43,170 --> 01:06:48,050
And then Mezar is the the big 
bad of the game. 

1305
01:06:48,630 --> 01:06:50,390
Yes. 
We have to get we have to get to

1306
01:06:50,390 --> 01:06:53,710
this to to the to the big bad 
and and the the whole go ahead. 

1307
01:06:53,710 --> 01:06:55,270
I'm going to let you. 
I'm going to let you carry this.

1308
01:06:55,430 --> 01:06:59,870
Yeah so I'll just say so at 
first you fight it and you you 

1309
01:07:00,310 --> 01:07:03,590
you beat Mezar's palace. 
You have to you have to get all 

1310
01:07:03,590 --> 01:07:08,390
three of your squad members to 
Mezar's lobby and his palace to 

1311
01:07:08,390 --> 01:07:12,230
unlock the boss fight, which is 
a feat because every character, 

1312
01:07:12,230 --> 01:07:14,790
you have to progress through a 
certain amount of worlds to all 

1313
01:07:14,790 --> 01:07:18,050
meet up and be on the same 
world, which is kind of an 

1314
01:07:18,050 --> 01:07:20,130
interesting way to do it. 
I like that there's. 

1315
01:07:20,210 --> 01:07:21,970
I like that. 
I like that. 

1316
01:07:21,970 --> 01:07:23,330
Yeah, I like that. 
The paths were different. 

1317
01:07:23,330 --> 01:07:25,690
You weren't playing the exact 
same stages just because just 

1318
01:07:25,690 --> 01:07:27,730
because they're different 
characters and could swim or 

1319
01:07:27,970 --> 01:07:31,730
apparently walk lava or fly. 
You're still playing different 

1320
01:07:31,730 --> 01:07:33,290
stages, different perspectives 
or whatever. 

1321
01:07:33,290 --> 01:07:34,770
And then you're me. 
Like, I like that. 

1322
01:07:34,770 --> 01:07:37,210
I mean that. 
That made the game definitely 

1323
01:07:37,210 --> 01:07:40,970
feel more epic and and big to a 
way that I didn't remember 

1324
01:07:40,970 --> 01:07:43,650
because like we've discussed 
earlier, we never really played 

1325
01:07:43,650 --> 01:07:45,050
through the entirety of it or 
anything. 

1326
01:07:45,050 --> 01:07:48,430
So yeah, anyways, yeah, and it's
it. 

1327
01:07:48,470 --> 01:07:51,110
It's just one of those things 
that it also it it does make 

1328
01:07:51,110 --> 01:07:53,070
backtracking a nightmare, but 
that's besides the point. 

1329
01:07:56,150 --> 01:07:58,790
I think the thing that makes it 
a nightmare really is you 

1330
01:07:58,790 --> 01:08:01,590
backtrack to certain areas and 
you have to figure out what 

1331
01:08:01,590 --> 01:08:03,670
character you need for that area
to complete it. 

1332
01:08:04,390 --> 01:08:07,470
So like if you go back to Juno's
first level, it might not be 

1333
01:08:07,470 --> 01:08:09,230
Juno that can get all the 
tribals. 

1334
01:08:09,230 --> 01:08:12,590
It might be Vela, you know, or 
it might be Lupus. 

1335
01:08:12,990 --> 01:08:15,550
And you have to be selective and
kind of like, but you may not 

1336
01:08:15,550 --> 01:08:19,270
know that until you're like 10 
tribals in and you need one 

1337
01:08:19,270 --> 01:08:21,430
more. 
And that one is like above you 

1338
01:08:21,470 --> 01:08:23,310
and only Lupus can hover over to
it. 

1339
01:08:23,830 --> 01:08:25,550
It's just it's a little 
frustrating. 

1340
01:08:25,550 --> 01:08:27,550
It's not make a break. 
If you have a guide, it's 

1341
01:08:27,550 --> 01:08:30,350
probably a lot easier. 
Well, it would be nice if the 

1342
01:08:30,350 --> 01:08:33,189
tribals didn't respond every 
time you went like that. 

1343
01:08:33,710 --> 01:08:36,029
Yeah, I think that like that 
would have solved it if you. 

1344
01:08:36,430 --> 01:08:39,029
I'm gonna just stayed that way. 
I think that would have at least

1345
01:08:39,029 --> 01:08:40,510
made it a little bit better 
because you'd be like, oh, I 

1346
01:08:40,510 --> 01:08:43,010
have one more. 
And then maybe you see them up 

1347
01:08:43,010 --> 01:08:44,850
in a tree, but at least you're 
not going through the entire 

1348
01:08:44,850 --> 01:08:46,290
stage and doing every last 
little step. 

1349
01:08:46,290 --> 01:08:48,930
Classic Banjo Kazooie design 
choice with. 

1350
01:08:49,010 --> 01:08:50,609
The musical notes, that's what 
it is. 

1351
01:08:50,609 --> 01:08:53,689
Again, just a not good way to do
it. 

1352
01:08:53,970 --> 01:08:57,010
It's not not make or break, but 
it definitely makes it more 

1353
01:08:57,130 --> 01:09:00,050
difficult than it needs to be. 
But so anyways, you get them 

1354
01:09:00,050 --> 01:09:01,649
all, you get them all in the 
same spot. 

1355
01:09:01,649 --> 01:09:06,450
You you fight the final boss and
Lupus Jake charge initially. 

1356
01:09:07,930 --> 01:09:12,720
And I I mean that that that 
fight's super easy is a 

1357
01:09:12,720 --> 01:09:15,479
cakewalk. 
You don't really have to do too 

1358
01:09:15,479 --> 01:09:16,840
much. 
And he kind of just retreats and

1359
01:09:16,840 --> 01:09:19,680
he's like, well, if I can't have
my way, I'm going to go destroy 

1360
01:09:19,680 --> 01:09:22,479
your planet. 
And then he flies up to an 

1361
01:09:22,479 --> 01:09:24,319
asteroid. 
And then they prompt you to go 

1362
01:09:24,319 --> 01:09:29,160
collect all these ship parts to 
repair this old ship that can 

1363
01:09:29,160 --> 01:09:31,640
reach where you need to be and 
tribal. 

1364
01:09:31,640 --> 01:09:33,880
So you not only have to collect 
every tribal in the game and 

1365
01:09:33,880 --> 01:09:36,960
backtrack to every world, get 
every tribal, but you also have 

1366
01:09:36,960 --> 01:09:40,300
to get the ship parts. 
And the guy Jeff, mother 

1367
01:09:40,300 --> 01:09:44,260
grabbing Jeff had like holds the
last ship part hostage. 

1368
01:09:44,260 --> 01:09:48,460
So like, he's like you have to, 
you have to find all my people 

1369
01:09:48,460 --> 01:09:50,899
and I'll give you the last ship 
part to save your planet. 

1370
01:09:50,979 --> 01:09:54,100
It's like so selfish. 
I can't believe it. 

1371
01:09:54,100 --> 01:09:56,020
I just don't like the guy. 
I don't like the guy we've. 

1372
01:09:56,060 --> 01:09:57,700
Come this far. 
Isn't that enough? 

1373
01:09:58,060 --> 01:09:59,220
Yeah. 
We'll go back. 

1374
01:09:59,540 --> 01:10:01,780
Let me defeat the baddies. 
I'll go back and I'll save them.

1375
01:10:01,780 --> 01:10:05,580
It sounds to me right now, yeah,
yeah, he's a jerk, Jeff's a 

1376
01:10:05,580 --> 01:10:10,700
jerk. 
And so going up, you, you get to

1377
01:10:10,700 --> 01:10:12,180
this asteroid, you find me, 
Tsar. 

1378
01:10:12,180 --> 01:10:17,820
You fight them, you beat them. 
And it's revealed, hey, this, 

1379
01:10:17,900 --> 01:10:20,660
this is like a robotic body. 
And this was. 

1380
01:10:20,740 --> 01:10:26,500
I was laughing when I saw this 
because it comes out and it's 

1381
01:10:26,500 --> 01:10:30,660
Barry, Jeff's brother. 
Oh Barry. 

1382
01:10:31,020 --> 01:10:34,530
Oh man, you don't even know. 
Is about to go off. 

1383
01:10:34,570 --> 01:10:37,330
And he's like Barry and he's 
like, I hate you, Jeff. 

1384
01:10:38,570 --> 01:10:40,530
He's like, I hate everything 
about you. 

1385
01:10:40,530 --> 01:10:42,810
I hate being in your shadow. 
I hate being your brother. 

1386
01:10:43,010 --> 01:10:46,170
Like you suck. 
And he's like, apparently he 

1387
01:10:46,170 --> 01:10:47,850
was. 
I and I may have be 

1388
01:10:47,850 --> 01:10:50,770
misremembering, but he's like I 
wasn't actually going to blow up

1389
01:10:50,770 --> 01:10:52,250
the earth. 
I was just threatening to do it 

1390
01:10:52,450 --> 01:10:55,570
to like make my point across. 
And he's like my body. 

1391
01:10:55,570 --> 01:10:57,810
I like with my robotic body. 
I could have stopped the 

1392
01:10:57,810 --> 01:11:00,170
detonation, but he still 
actually did a detonation or 

1393
01:11:00,170 --> 01:11:02,750
something. 
Yeah, and so. 

1394
01:11:03,150 --> 01:11:05,470
He had a bomb in his hand. 
He's like, yeah, he had a bomb 

1395
01:11:05,470 --> 01:11:09,550
in his hand and like, so Floyd I
guess makes the heroic 

1396
01:11:09,550 --> 01:11:12,470
sacrifice, which is sad because 
he was, he was a pretty cool 

1397
01:11:12,470 --> 01:11:14,870
little robot dude. 
He just flew around and he had 

1398
01:11:14,870 --> 01:11:17,630
little gameplay, his own 
gameplay without the thing. 

1399
01:11:17,630 --> 01:11:20,230
Once you unlocked him, which we 
didn't mention, but you can 

1400
01:11:20,230 --> 01:11:22,710
stand on a pad and he would like
come out, you get this like 

1401
01:11:22,710 --> 01:11:25,830
first person, like ship control.
Mini games. 

1402
01:11:25,830 --> 01:11:28,550
Yeah, little flying mini games. 
Yeah, you know what it reminded 

1403
01:11:28,550 --> 01:11:29,870
me of? 
And they're pretty much all like

1404
01:11:29,870 --> 01:11:30,670
this. 
They're just kind of in 

1405
01:11:30,670 --> 01:11:33,320
different settings. 
Is if you ever played any of the

1406
01:11:33,320 --> 01:11:35,960
Star Wars Super Nintendo games 
when they would put you in the 

1407
01:11:35,960 --> 01:11:39,200
Millennial Falcon or other ship,
that's that's what it felt like.

1408
01:11:39,200 --> 01:11:40,960
Because that all of a sudden 
that those games went first 

1409
01:11:40,960 --> 01:11:43,240
person and you're kind of 
dodging and shooting things 

1410
01:11:43,240 --> 01:11:45,560
every once in a while. 
It felt just like those the 

1411
01:11:45,560 --> 01:11:49,240
controls were just as somewhat 
wonky as those ones were. 

1412
01:11:49,680 --> 01:11:52,320
It was it was kind of cool. 
Yeah, it's very short. 

1413
01:11:52,320 --> 01:11:54,000
It's only a couple minutes, 
yeah. 

1414
01:11:54,560 --> 01:11:57,040
And it just, it just made me 
bring up a point I didn't bring 

1415
01:11:57,040 --> 01:12:00,080
up in the control section when 
we were talking about gameplay. 

1416
01:12:00,440 --> 01:12:05,480
So I just briefly say it, but I 
really dislike how the game 

1417
01:12:05,480 --> 01:12:08,400
almost plays like a platformer, 
a third person shooter 

1418
01:12:08,400 --> 01:12:11,080
platformer. 
Like it's very it feels fine and

1419
01:12:11,080 --> 01:12:14,360
then once you get into battle it
switches to tank controls for 

1420
01:12:14,360 --> 01:12:15,720
better or worse. 
Like sometimes. 

1421
01:12:15,760 --> 01:12:18,640
It works really well, but I 
found it frustrating when I 

1422
01:12:18,640 --> 01:12:21,320
wanted to, like, move out of the
way and I wanted to just turn 

1423
01:12:21,320 --> 01:12:24,240
around and run like a normal, 
like, platformer controls. 

1424
01:12:24,440 --> 01:12:26,400
And then all of a sudden you'd 
stop and you'd have to, like, 

1425
01:12:26,400 --> 01:12:30,440
back up like reversing a car. 
And I'm like so that. 

1426
01:12:30,440 --> 01:12:33,000
Way you have to turn. 
You have to turn right around 

1427
01:12:33,040 --> 01:12:35,520
all the way around in order to 
like go the other way. 

1428
01:12:35,600 --> 01:12:39,240
Yeah, so that that like it just 
switches automatically, which 

1429
01:12:40,240 --> 01:12:43,360
whatever, it's fine. 
To me, other than other than 

1430
01:12:43,360 --> 01:12:47,600
maybe those specific scenarios I
liked, like to me, I like third 

1431
01:12:47,600 --> 01:12:51,400
person shooters and games much 
more than first person these 

1432
01:12:51,400 --> 01:12:54,780
days. 
Maybe it's just sort of lost its

1433
01:12:54,780 --> 01:12:57,260
luster on me a little bit. 
I don't know what it is, but I 

1434
01:12:57,260 --> 01:12:59,060
like third person. 
I was excited to play this for 

1435
01:12:59,060 --> 01:13:03,340
that reason and I kind of like 
how it's like half first person,

1436
01:13:03,340 --> 01:13:04,660
half third person when you 
shoot. 

1437
01:13:04,660 --> 01:13:07,020
So like to me, I kind of like 
that idea. 

1438
01:13:07,340 --> 01:13:10,300
You know you you pretty much are
playing an FPS at that point but

1439
01:13:10,900 --> 01:13:12,660
you know you can still see your 
character and you're still 

1440
01:13:12,660 --> 01:13:15,220
moving around. 
All the controls kind of almost 

1441
01:13:15,220 --> 01:13:17,660
stay the same and stuff like 
almost feel the same and. 

1442
01:13:18,240 --> 01:13:21,160
I I like that part of it, but I 
do I I know what you mean that 

1443
01:13:21,160 --> 01:13:25,600
that part that scenario like 
that is a little bit frustrating

1444
01:13:25,600 --> 01:13:32,000
and I guess I gave it a pass on 
that because it's a game from 

1445
01:13:32,000 --> 01:13:35,520
the late 90s and 2000 and it was
just it is what it is you know. 

1446
01:13:35,520 --> 01:13:38,640
So I just kind of let that go. 
But but your point is made and I

1447
01:13:38,640 --> 01:13:42,080
think you're you're not wrong. 
I just, I just had to throw it 

1448
01:13:42,080 --> 01:13:46,310
out there because I was like, 
but and again, it wasn't, it 

1449
01:13:46,310 --> 01:13:48,310
wasn't make or break. 
It was just like every once in a

1450
01:13:48,310 --> 01:13:51,590
while it would make a 
frustrating situation and I'd be

1451
01:13:51,590 --> 01:13:57,230
like, all right, that sucked. 
But yeah, otherwise I mean 

1452
01:13:57,470 --> 01:13:59,350
pretty solid games. 
Pretty funny. 

1453
01:14:00,390 --> 01:14:02,830
It's pretty funny. 
And we we mentioned Star Wars 

1454
01:14:02,830 --> 01:14:04,590
earlier, just as we were talking
about the ending. 

1455
01:14:04,910 --> 01:14:08,910
The ending of this is 100% Star 
Wars because they all walk into 

1456
01:14:08,910 --> 01:14:10,990
this big auditorium. 
They get a medal. 

1457
01:14:11,530 --> 01:14:13,290
They get a medal. 
All the other, you know, 

1458
01:14:13,290 --> 01:14:15,290
fighters, which apparently 
there's other fighters. 

1459
01:14:15,290 --> 01:14:20,490
So let's see more jet force 
stories and they they get a 

1460
01:14:20,490 --> 01:14:23,330
medal and then like the ships 
are flying over top and all this

1461
01:14:23,330 --> 01:14:24,570
stuff. 
And I was just like, this is 

1462
01:14:24,570 --> 01:14:27,010
great. 
So I didn't, I didn't play any 

1463
01:14:27,010 --> 01:14:29,410
of this very ending fight or any
because I didn't get all the 

1464
01:14:29,410 --> 01:14:33,090
tribals. 
I just yeah, my my story of 

1465
01:14:33,090 --> 01:14:35,530
reason why I couldn't finish is 
because my furnace busted in the

1466
01:14:35,530 --> 01:14:39,650
house and I just wasn't home for
a few days and it was just way 

1467
01:14:39,650 --> 01:14:42,180
too hot in the house. 
Because it wasn't blowing any 

1468
01:14:42,180 --> 01:14:46,260
air from the A/C, so the whole 
house was just baking at yeah, 

1469
01:14:46,420 --> 01:14:48,660
yeah. 
Anyways, so I just whatever took

1470
01:14:48,660 --> 01:14:51,020
the took the stuff to my parents
place and that's it. 

1471
01:14:52,180 --> 01:14:56,540
And so I watched. 
I watched the last, I would say 

1472
01:14:56,540 --> 01:14:59,420
half hour of the game roughly 
somewhere in there or at least 

1473
01:14:59,420 --> 01:15:01,260
an efficient playthrough of the 
last half hour. 

1474
01:15:01,460 --> 01:15:03,100
And then watch the cutscene and 
whatever. 

1475
01:15:03,100 --> 01:15:06,060
But it's just like the Berry 
thing, the Jeff thing, the twist

1476
01:15:06,060 --> 01:15:07,980
at the end. 
And then the Star Wars. 

1477
01:15:08,260 --> 01:15:09,620
And then did you watch the 
credits? 

1478
01:15:10,020 --> 01:15:12,580
Yeah, when you're dancing, 
you're dancing in the nightclub.

1479
01:15:12,980 --> 01:15:15,740
What is happening? 
OK, wait, wait, wait. 

1480
01:15:15,900 --> 01:15:18,180
Oh gosh. 
There's a there's a mission 

1481
01:15:18,180 --> 01:15:21,540
where you go undercover as an 
Ant drone and you go into that 

1482
01:15:21,540 --> 01:15:22,300
nightclub. 
Oh, yeah. 

1483
01:15:23,140 --> 01:15:26,060
Oh, there is. 
It's like a little, yeah, it's a

1484
01:15:26,060 --> 01:15:28,700
little thing. 
So it's a nod to that, but yeah.

1485
01:15:28,940 --> 01:15:32,380
It was just it's so funny 
because the tone again, the 

1486
01:15:32,380 --> 01:15:35,200
whole tone thing of this is. 
It's epic. 

1487
01:15:35,360 --> 01:15:38,520
It's Star Wars, you have your 
medals, you save the day every 

1488
01:15:38,520 --> 01:15:40,320
the ships are flying overhead, 
whatever. 

1489
01:15:40,680 --> 01:15:44,680
And then it cuts the black. 2 
seconds later it's Juno doing 

1490
01:15:45,320 --> 01:15:48,680
disco inferno in a nightclub and
everybody's dancing and stuff 

1491
01:15:48,680 --> 01:15:50,240
and I'm like, what is happening 
right now? 

1492
01:15:50,560 --> 01:15:54,280
This is so all over the place. 
I think I said something in my 

1493
01:15:54,280 --> 01:15:55,920
notes. 
I said Okay, I said Fortnite 

1494
01:15:55,920 --> 01:15:59,330
moves have nothing on Juno. 
Yes, yes, there you go. 

1495
01:15:59,490 --> 01:16:01,970
Never mind the the. 
I don't even know what the moves

1496
01:16:01,970 --> 01:16:04,730
are called anymore, but like 
bring those into Fortnite. 

1497
01:16:04,730 --> 01:16:08,690
I am so glad I wrote this down 
because I totally forgot about 

1498
01:16:08,690 --> 01:16:09,770
it and I just looked at my 
notes. 

1499
01:16:10,370 --> 01:16:14,210
So Juno and Vela, high five at 
the end when they get their 

1500
01:16:14,210 --> 01:16:17,530
medals, they like high 5. 
And I said they never actually 

1501
01:16:17,530 --> 01:16:19,890
touch hands. 
And it made me laugh because 

1502
01:16:19,890 --> 01:16:22,450
they're like, well, they're like
high five and they're just like 

1503
01:16:22,930 --> 01:16:26,930
and there's like like it's just 
the the models and the 

1504
01:16:26,930 --> 01:16:28,770
animation. 
Like they just never actually 

1505
01:16:28,770 --> 01:16:30,810
touch and it's. 
Just they touch squares like 

1506
01:16:31,210 --> 01:16:33,650
they didn't touch, They didn't 
touch, they didn't touch at all.

1507
01:16:33,650 --> 01:16:36,090
It was like there's a gap of air
between it and then they put 

1508
01:16:36,090 --> 01:16:37,290
their hands down. 
Well, you know what? 

1509
01:16:37,290 --> 01:16:38,890
They're they're twins. 
They're siblings. 

1510
01:16:38,890 --> 01:16:40,090
Maybe it was just a secret 
handshake. 

1511
01:16:40,090 --> 01:16:41,490
We just didn't know it. 
Maybe it's the good thing they 

1512
01:16:41,490 --> 01:16:42,930
do. 
You know, like the whole Fresh 

1513
01:16:42,930 --> 01:16:45,690
Prince have five That thing. 
Maybe that's all it was. 

1514
01:16:46,130 --> 01:16:47,250
You know, maybe that's what was 
happening. 

1515
01:16:49,650 --> 01:16:52,650
Yeah, it was funny. 
It's so there. 

1516
01:16:52,730 --> 01:16:55,410
So there's aspects of this game.
Obviously there's there's things

1517
01:16:55,410 --> 01:16:58,210
that probably could be refined 
and whatever. 

1518
01:16:58,370 --> 01:17:01,210
I was a little bit disappointed 
that the Xbox version wasn't 

1519
01:17:01,210 --> 01:17:04,130
more refined, but it didn't make
it a terrible experience. 

1520
01:17:04,490 --> 01:17:08,610
But I think overall I still had 
a good time playing. 

1521
01:17:08,650 --> 01:17:12,250
Yeah, a lot of it is the 
epicness of it, the ideas that 

1522
01:17:12,250 --> 01:17:15,020
are in it. 
Variety of enemies, weapons like

1523
01:17:15,020 --> 01:17:16,460
we were talking about. 
Like there's stuff in here 

1524
01:17:16,460 --> 01:17:18,820
that's really good. 
Is it a complete home run? 

1525
01:17:19,860 --> 01:17:21,620
Not really, but it's. 
But it's. 

1526
01:17:21,660 --> 01:17:23,420
But I don't think that it's far 
off. 

1527
01:17:23,500 --> 01:17:25,820
You know, I don't think that 
it's a complete disaster in any 

1528
01:17:25,820 --> 01:17:29,940
way and there's some fun to be 
had, but definitely expect to. 

1529
01:17:29,940 --> 01:17:32,860
I think you mentioned earlier to
dig into this a little bit more 

1530
01:17:32,860 --> 01:17:34,500
than maybe you would have 
expected. 

1531
01:17:34,500 --> 01:17:36,980
I think, yeah, you're definitely
going to have to sink a lot more

1532
01:17:36,980 --> 01:17:40,660
time into this, even if you do 
what I do and and don't complete

1533
01:17:40,660 --> 01:17:42,940
the entire game and and get all 
the tribals. 

1534
01:17:43,270 --> 01:17:46,430
There's there's still a lot to 
do and a lot of fun to be had. 

1535
01:17:46,430 --> 01:17:49,030
And then you know what if you 
can't find them all like I did, 

1536
01:17:49,190 --> 01:17:50,790
I was fine with watching the 
ending and stuff. 

1537
01:17:50,790 --> 01:17:52,270
It happens. 
You know, you can't finish 

1538
01:17:52,270 --> 01:17:54,910
everything and you can't spend 
your whole life playing one game

1539
01:17:54,910 --> 01:17:57,350
for for a month and stuff. 
But I I think it was. 

1540
01:17:57,350 --> 01:17:59,870
I think it was a good time. 
I still, I still think I really 

1541
01:18:00,670 --> 01:18:01,870
enjoyed it. 
I still recommend it. 

1542
01:18:01,870 --> 01:18:04,590
Just be prepared for some of the
things that we're talking about.

1543
01:18:04,590 --> 01:18:07,310
That's if I if I had to give it 
a number because I'm a I'm a 

1544
01:18:07,310 --> 01:18:09,510
give it a number kind of a 
person, I'd probably give it 

1545
01:18:09,510 --> 01:18:13,850
like a 7.5 out of 10. 
Because I think it was, it was 

1546
01:18:13,850 --> 01:18:18,290
good, it wasn't great. 
It was definitely the the 

1547
01:18:18,290 --> 01:18:22,570
reviews at the times, a lot of 
like kind of B Plus was kind of 

1548
01:18:22,570 --> 01:18:26,410
the sentiment going around like 
you know, 80s out of 100, stuff 

1549
01:18:26,410 --> 01:18:29,370
like that. 
And I'd say that's that's I'm 

1550
01:18:29,370 --> 01:18:32,490
probably more in the C Plus 
territory, maybe leaning toward 

1551
01:18:32,490 --> 01:18:34,250
B -. 
I think there's a lot of 

1552
01:18:34,250 --> 01:18:35,690
elements of it that make it 
good. 

1553
01:18:35,690 --> 01:18:38,490
I think like graphics are 
decent. 

1554
01:18:38,490 --> 01:18:42,330
The music's phenomenal. 
The story is fine. 

1555
01:18:43,010 --> 01:18:46,330
The game play is sometimes 
clunky, but overall fun. 

1556
01:18:46,930 --> 01:18:49,810
It's it's just not perfect. 
It's not as refined, but it is. 

1557
01:18:49,850 --> 01:18:53,370
You'll have a good time playing 
it, except for the part where 

1558
01:18:53,370 --> 01:18:56,530
you're like, Oh my gosh, I have 
to collect everything to finish 

1559
01:18:56,530 --> 01:19:00,810
the game. 
Yeah, that's that's that's just 

1560
01:19:00,810 --> 01:19:05,010
a little frustrating to me. 
And for that, that's what brings

1561
01:19:05,010 --> 01:19:06,330
it. 
Like, if it didn't have that, 

1562
01:19:06,530 --> 01:19:09,310
I'd probably give it an 8 
because it it's enjoy. 

1563
01:19:09,950 --> 01:19:11,830
I think it makes. 
I think it makes a difference. 

1564
01:19:11,830 --> 01:19:14,110
I think it absolutely makes a 
difference for sure because you 

1565
01:19:14,110 --> 01:19:17,510
don't feel in some ways it feels
like you're not wasting your 

1566
01:19:17,510 --> 01:19:20,550
time but it feels like what 
you've done up until that point,

1567
01:19:20,750 --> 01:19:24,070
even though you didn't complete 
it feels less than when it 

1568
01:19:24,070 --> 01:19:26,710
should you know. 
So I think that there's 

1569
01:19:26,710 --> 01:19:29,030
something to that for sure. 
I I think you're onto something 

1570
01:19:29,030 --> 01:19:32,990
and and I once you told me that 
I had to collect all of them. 

1571
01:19:32,990 --> 01:19:35,860
I know I wasn't close. 
And I was like, well, I'm, I'm 

1572
01:19:35,860 --> 01:19:36,740
not. 
I'm not doing it. 

1573
01:19:36,740 --> 01:19:38,180
Thank God. 
I'm not home right now to play 

1574
01:19:38,180 --> 01:19:40,220
the game because I'm not. 
I wasn't going to do it. 

1575
01:19:40,220 --> 01:19:43,220
So, you know, I took a few days 
off from not playing it, but I I

1576
01:19:43,220 --> 01:19:45,180
still was thinking about it 
afterwards. 

1577
01:19:45,180 --> 01:19:47,100
I was still, you know, thinking 
about us, talking about it, but 

1578
01:19:47,100 --> 01:19:49,500
also thinking about just the 
fact that I had a good time. 

1579
01:19:49,500 --> 01:19:52,300
I like the ideas in here. 
Most of the execution's pretty 

1580
01:19:52,300 --> 01:19:54,820
good, but there's some of those 
things that that could improve 

1581
01:19:54,820 --> 01:19:57,060
upon. 
And hey, if you know, if you got

1582
01:19:57,060 --> 01:19:59,340
some time to sink into it, even 
if you only play like half this 

1583
01:19:59,340 --> 01:20:02,100
game, as long as you get all 
three characters and experience.

1584
01:20:02,530 --> 01:20:05,650
Like a couple stages per 
character I think you have, 

1585
01:20:05,650 --> 01:20:07,890
you'll have a good time getting 
to that point and you'll 

1586
01:20:07,890 --> 01:20:10,090
probably play the best parts of 
it. 

1587
01:20:10,090 --> 01:20:12,010
I think if if you do that and 
that's probably. 

1588
01:20:12,010 --> 01:20:15,170
A fun multiplayer too, if if 
Yeah, anybody cares about that. 

1589
01:20:15,170 --> 01:20:18,210
Multiplayer is great if you can.
If you can get that running on 

1590
01:20:18,210 --> 01:20:20,890
the 64 with some friends, I 
think it's worth a shot. 

1591
01:20:20,890 --> 01:20:21,730
Why not? 
Yeah. 

1592
01:20:22,290 --> 01:20:24,410
And you know what? 
I still recommend? 

1593
01:20:24,930 --> 01:20:27,490
Yeah, Yes, exactly. 
I still recommend. 

1594
01:20:28,570 --> 01:20:31,830
I mean, I think the controls 
feel, which is crazy to say 

1595
01:20:31,830 --> 01:20:34,350
because normally this wouldn't 
be the case, but the controls 

1596
01:20:34,350 --> 01:20:36,990
feel better on the 64. 
But I still think it's worth 

1597
01:20:37,390 --> 01:20:38,910
picking it up on the Xbox 
controller. 

1598
01:20:38,910 --> 01:20:42,630
If you have Game Pass, it's on 
Rare Replay or you have an older

1599
01:20:42,670 --> 01:20:47,510
Xbox generation pick it up, this
game and all the other ones on 

1600
01:20:47,510 --> 01:20:49,430
it are well worth the price of 
admission, I would say. 

1601
01:20:49,430 --> 01:20:54,040
So yeah, that's right. 
That's that's Jeff Forest Gemini

1602
01:20:54,040 --> 01:20:59,240
everybody we we we beat it to 
the ground just like or we or we

1603
01:20:59,240 --> 01:21:00,960
cut the head off. 
Jeff Forest, Gemini like all the

1604
01:21:00,960 --> 01:21:03,960
ants that we collected and I 
don't know whatever the the term

1605
01:21:03,960 --> 01:21:06,880
I don't know what it is we we. 
We blew them up into little 

1606
01:21:06,880 --> 01:21:10,680
bloody pieces across the world. 
We we picked it up by the head 

1607
01:21:10,680 --> 01:21:13,800
and we said here world, we're 
not collecting the rest of these

1608
01:21:13,800 --> 01:21:15,080
tribals. 
We're done. 

1609
01:21:15,440 --> 01:21:17,360
We're done. 
We're going to YouTube. 

1610
01:21:18,520 --> 01:21:22,880
Exactly. 
Actually, perfect transition, 

1611
01:21:22,880 --> 01:21:26,080
which is exactly what 
professionals do they they they 

1612
01:21:26,080 --> 01:21:28,200
mention their transitions and 
and segues. 

1613
01:21:28,520 --> 01:21:30,520
Sir, you are a monster on 
YouTube. 

1614
01:21:30,520 --> 01:21:33,720
Let's let everybody know what 
what you're doing lately and 

1615
01:21:33,720 --> 01:21:36,720
where they can find you. 
Well, you can find me. 

1616
01:21:36,720 --> 01:21:40,320
I got, I got all my socials. 
I've got, I've got a YouTube, 

1617
01:21:40,320 --> 01:21:42,360
I've got a TikTok. 
I've got a Twitter, I've got an 

1618
01:21:42,360 --> 01:21:44,600
Instagram. 
YouTube's my main thing. 

1619
01:21:45,040 --> 01:21:48,120
TikTok, probably secondary. 
Followed by Twitter and then 

1620
01:21:48,120 --> 01:21:51,290
Instagram. 
Feel free to follow me on all of

1621
01:21:51,290 --> 01:21:54,250
those. 
I am pretty active, but YouTube 

1622
01:21:54,250 --> 01:21:58,650
is my bread and butter. 
Last thing I made was 

1623
01:21:58,890 --> 01:22:04,010
overthinking it, the most 
powerful ammo of the DK crew, 

1624
01:22:04,090 --> 01:22:08,890
which on a previous episode of 
Remember 64 we talked about 

1625
01:22:08,890 --> 01:22:10,490
Donkey Kong 64. 
So I love it. 

1626
01:22:10,490 --> 01:22:14,490
So any time to push some content
related to that game, I I love 

1627
01:22:14,490 --> 01:22:17,650
to do it. 
And if you like Donkey Kong. 

1628
01:22:18,200 --> 01:22:23,080
If you like slow motion, fruit 
exploding, and if you like the 

1629
01:22:23,080 --> 01:22:25,320
sound of my voice, you'll love 
this video. 

1630
01:22:25,520 --> 01:22:28,400
So I recommend you. 
I will say I will interject just

1631
01:22:28,400 --> 01:22:33,240
slightly and say this video has 
more in it than you would think,

1632
01:22:33,320 --> 01:22:37,040
has different enough, it has 
enough different aspects in it 

1633
01:22:37,520 --> 01:22:39,800
then then you would think when 
you would first click on it. 

1634
01:22:39,800 --> 01:22:41,440
So just be prepared and in a 
good way. 

1635
01:22:41,440 --> 01:22:44,400
Believe me in a good way but 
just be ready for something 

1636
01:22:44,400 --> 01:22:47,760
different, fun and and goofy in 
the best possible way. 

1637
01:22:47,760 --> 01:22:50,120
So well done, Sir. 
It's pretty silly. 

1638
01:22:50,120 --> 01:22:53,000
People, people are latching onto
it, which I'm super proud of. 

1639
01:22:53,920 --> 01:22:58,600
And then one thing I just want 
to mention so Tim Stamper of 

1640
01:22:58,600 --> 01:23:01,760
Rare, because we're talking 
about rare, he posted a comment 

1641
01:23:01,760 --> 01:23:05,400
about Banjo Kazooie on Twitter 
and was like, hey. 

1642
01:23:06,240 --> 01:23:09,440
I always intended Banjo to be 
more than it was. 

1643
01:23:09,440 --> 01:23:12,160
Have a bunch of games in the 
series, grow the fan base, and 

1644
01:23:12,160 --> 01:23:14,600
so I commented on that and I'm 
like, it can still be that. 

1645
01:23:14,600 --> 01:23:19,080
Long story short, I started 
really pushing kind of a Twitter

1646
01:23:19,080 --> 01:23:27,680
campaign of hashtag bring Banjo 
back in hashtag 2023 E and I've 

1647
01:23:27,680 --> 01:23:30,560
been pushing it every day and it
is gaining traction. 

1648
01:23:31,120 --> 01:23:35,080
So if you love Banjo and you 
love Rare, all I'm asking. 

1649
01:23:35,680 --> 01:23:39,080
Go on Twitter, make a post. 
Post your favorite memory about 

1650
01:23:39,080 --> 01:23:43,480
banjo, rarewear, anything, any 
content you have, if you have 

1651
01:23:43,480 --> 01:23:46,840
figures, if you have art, if you
love the music like pictures of 

1652
01:23:46,840 --> 01:23:49,280
your collection. 
Pictures of your collection. 

1653
01:23:49,360 --> 01:23:52,280
Post it out there, post it on 
any of your social media. 

1654
01:23:52,280 --> 01:23:55,240
But we're trying to get it 
trending on Twitter just for the

1655
01:23:55,240 --> 01:23:59,160
heck of it and really tell Rare 
hey, like you got to look at 

1656
01:23:59,160 --> 01:24:00,720
some of your old Ip's and bring 
them back. 

1657
01:24:01,160 --> 01:24:03,720
I said, I think I said in my 
first tweet, we're starting with

1658
01:24:03,720 --> 01:24:05,440
Banjo and then we're going to 
move to conquer. 

1659
01:24:05,640 --> 01:24:07,520
And then who's to say we won't 
move to Jetforest? 

1660
01:24:07,520 --> 01:24:10,600
Gemini, please, could we, Please
could we? 

1661
01:24:10,800 --> 01:24:14,600
Let's keep pushing. 
Like I I swear this game could 

1662
01:24:14,600 --> 01:24:19,760
definitely be a an Allstar title
with unmodern consoles and 

1663
01:24:19,760 --> 01:24:23,120
controls and I honestly do like 
there's so many ideas in this 

1664
01:24:23,120 --> 01:24:25,280
like we've been talking about 
that I think it could it could 

1665
01:24:25,280 --> 01:24:26,920
stand out. 
Anyway, nice to see you again. 

1666
01:24:26,920 --> 01:24:29,720
Nice to talk to you again, man. 
We'll we'll have you back very 

1667
01:24:29,720 --> 01:24:31,680
soon. 
Get ready everybody, We got some

1668
01:24:31,680 --> 01:24:33,520
big stuff coming. 
The two of us are doing some 

1669
01:24:33,520 --> 01:24:36,080
awesome stuff and this show is 
going to keep kicking some ass. 

1670
01:24:36,080 --> 01:24:39,280
So thanks everyone for for 
joining us on this crazy journey

1671
01:24:39,280 --> 01:24:49,840
of Jeff first. 
Jim and I once again, thanks 

1672
01:24:49,840 --> 01:24:54,280
again everyone for joining us on
this adventure of Jet Force 

1673
01:24:54,280 --> 01:24:57,400
Gemini. 
And remember 64 Giggy Look Back 

1674
01:24:57,400 --> 01:25:00,680
will be back soon on the show. 
He's going to be here a little 

1675
01:25:00,680 --> 01:25:03,160
bit more often and we're going 
to play some awesome games and 

1676
01:25:03,640 --> 01:25:06,600
maybe some not so awesome games.
Hey, it's the N64. 

1677
01:25:06,760 --> 01:25:10,260
You get a real mixed bag, some 
really exciting titles with him 

1678
01:25:10,260 --> 01:25:12,500
and with other guests coming up.
So if you're listening to this 

1679
01:25:12,540 --> 01:25:15,940
on this release, I hope you 
stick with us and hope that you 

1680
01:25:15,940 --> 01:25:17,980
enjoy what we're doing here. 
Remember 64. 

1681
01:25:18,220 --> 01:25:21,260
As always, if you want to give 
us a rating on your podcast app 

1682
01:25:21,260 --> 01:25:24,260
of choice, that would be lovely.
Much, much appreciated. 

1683
01:25:24,460 --> 01:25:25,620
And if you want to support the 
show on 

1684
01:25:25,620 --> 01:25:30,060
patreonpatreon.com/remember 64 
show and if you heard me at the 

1685
01:25:30,060 --> 01:25:32,620
beginning of the episode, you'll
know that now we have a little 

1686
01:25:32,620 --> 01:25:36,100
bit of a bonus coming your way. 
A limited supply, but we do have

1687
01:25:36,100 --> 01:25:40,430
some holographic Remember 64 
logo stickers that can be yours 

1688
01:25:40,590 --> 01:25:42,950
for free if you sign up to the 
Patreon. 

1689
01:25:43,470 --> 01:25:45,070
All right, everybody. 
Thanks so much for joining me. 

1690
01:25:45,070 --> 01:25:47,910
We'll see you next time on 
Remember 64.

