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Welcome to Remember 64, where 
this week, well, we're simply 

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going on a quest. 
Hello everyone, welcome to the 

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show. 
And hi if you're returning, 

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listener, reviewer and welcome 
if this is your first time 

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joining us on Remember 64, here 
is where we play and discuss the

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good, the bad, the ugly and 
everything in between throughout

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the N64's library. 
My name is David Pitrangelo, not

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Brian, but I am wielding 
elements of power throughout my 

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journey in this strange medieval
like world. 

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I am not fending off monsters, 
instead I am doing all I can to 

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fend off totally bad vibes this 
games gets online. 

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I mean come on guys, really 
Jiggy look back here once again.

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Hello, how are you? 
Oh, I'm doing fantastic. 

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I'm here and I don't know why I 
think of that. 

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Is it? 
I think it's from The Hobbit 

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where he yells I'm going on an 
adventure, but you know, it's 

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quest so. 
I had never, I never watched The

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Hobbit movies. 
I never got to them. 

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Well, yeah, I don't know. 
I'm, I'm up and down on the 

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whole the, the, the trilogy's 
good. 

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It's pretty good. 
I just, I'm just not the Lord of

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the Rings guy. 
It's just not my thing. 

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That's just. 
Oh man. 

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I know, I know, I know that's 
hey, I might get a lot of that 

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this episode. 
So but but we have a very 

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special guest. 
Of course, we are going to be 

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talking about Quest 64, one of 
the if not the first person that

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anyone's going to be thinking of
out there. 

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If you are online in the gaming 
sphere, as many of us are, if 

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you're listening to this show, 
you of course know of Quest 64 

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official or Mike is here with 
us. 

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Welcome to remember 64. 
How are you? 

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Great. 
Thanks for having me guys. 

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Always a pleasure to talk about 
Quest with people who like the 

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Nintendo 64, as opposed to 
talking up the Nintendo 64 to 

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people who don't want to listen 
to it. 

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Yeah, no, we, I've said this a 
couple times where it's never 

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been the top of my favorites 
list, but as we've done this 

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show and continue to, I've loved
it more and more than I than I 

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thought I I ever would. 
Because we get to play games 

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like this, You know, we get to 
experience games that I never 

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played before, Jiggy's never 
played before. 

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You know, that's a great way to 
sort of explore a library of of 

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games that there's a much more 
there than the typical titles, 

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right. 
So I think that's a great place 

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to start. 
Let's just head right into it, 

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Mike. 
I know that there's, you know, 

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you've talked about this game 
quite a bit with Quest 64 and 

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everything, but let's start from
like the beginning with where, 

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when, how with the Nintendo 64. 
What what's, what's your story 

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with it? 
My parents got my younger 

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brother and I in Nintendo 64 
Christmas of 96. 

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It was supposed to be a surprise
but there was a huge first party

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controller shortage near the end
of the year. 

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So after my dad was my dad was 
working full time and going to 

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college full time and he would 
get home late and it's, you 

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know, I live in the Northern 
hemisphere like you guys. 

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So it was dark in December by 5,
you know, 5-6 o'clock, whatever.

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And a bunch of nights in a row, 
he was just disappearing after 

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work. 
And one night my, the whole 

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family got in the car with him 
'cause we were even going to the

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grocery store. 
And then he said something to my

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mom and we ended up driving like
45 minutes to a Best Buy that 

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was way out of the way. 
And they got a second controller

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there, a Super pad 64, the like 
black one that's kind of oblong.

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Yeah, Yeah. 
Yeah. 

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With metal stick. 
And so that kind of ruined the 

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surprise. 
But they had been looking for a 

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couple weeks for any second 
controller pad for my brother 

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and I. 
So then we opened it that night 

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and yeah, it was, it was, I 
mean, it was like mid to late 

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December, so it's not like it 
came really early, but they were

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obviously really excited. 
So and it was, you know, that 

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that was it. 
My parents had always been 

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really good about getting us 
video games, but they didn't 

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really play a lot with us. 
My mom would play Bomberman and 

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stuff with me on occasion, but 
this was the first system where 

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they were like really involved. 
We made sure to get 4 

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controllers eventually when they
became available. 

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We played lots of stuff 
together. 

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It was just Mario at the 
beginning and then I bought 

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Turok the next spring or summer 
whenever it came out in 97 with 

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some money. 
Otherwise it was just renting 

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things like Wave Race and 
whatever Blockbuster had. 9697 

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was pretty light on games so. 
But yeah, it was, I mean it was 

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great. 
I love playing games with my 

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with my family and eventually 
Quest got into the Blockbuster 

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rotation and after my mom saw me
renting it quite a few weekends 

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in a row, he decided to save the
family some money and just 

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bought. 
In. 

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I wonder, I don't know this 
offhand. 

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I actually should have. 
Sometimes I look this stuff up. 

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I want 'cause you know, there's 
a whole a lot of discussion 

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right now in the gaming space 
about how expensive gaming is 

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and what gaming games cost and 
stuff. 

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There was quite a few cartridges
that were 708090 bucks 

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sometimes, you know in in the 
mid to late 90s. 

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This console among them. 
I I don't know, I wonder what I 

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wonder what quest cost you said 
oh, save some money and stuff. 

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It's true if you keep renting 
the same thing for you know, 7 

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bucks 8 bucks every every 
weekend or whatever it costs at 

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the time. 
Eventually you're going to hit 

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that $100 pretty quickly. 
So, but I wonder if it was, it 

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was probably like a standard 
60-70 bucks I assume for the 

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game so. 
I personally, because I remember

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because it was my money, I 
bought Turok the second week it 

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was out. 
And that was at Walmart in 

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Wisconsin. 
And that was 8999 without tax. 

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So it was 95 bucks my, my whole 
100 bucks with to, to then have 

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Turok, which I wasn't enamored 
with when I got it, but I felt 

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like, you know, financially 
committed to playing it for six 

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months. 
You had to fend your fend 

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through the fog no matter what. 
Yeah, I know that one of the, 

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one of the. 
Records show that that was, he 

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said, a price higher than the 
current Mario Kart coming out, 

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and people are just up in arms 
about the price. 

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I'm like. 
I yeah, well, we are, we are 

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literally just just like what, a
couple days away as we sit here 

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right now, a couple days away 
from switch to being in people's

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hands. 
So that's one of the reasons why

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this is being a big, a big 
discussion. 

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Yeah. 
Actually the, the Mario Kart, I,

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I think I've said this, I don't 
know if we talked about a Jiggy 

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or not, but like in in Canada, 
the Mario Kart's almost 120 

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bucks. 
Like that's oh man, insanity. 

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Will that change? 
I have no idea. 

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I'm not getting a switch to at 
the moment anyways. 

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But like, I'm not eager to pay 
that for any game. 

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I don't care what it is like, 
you know, but but similarly, 

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like how you mentioned, like it 
was 8999 for Turok at the time. 

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I remember in, I guess it was in
2000 when No Mercy came out. 

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I was a big wrestling fan at the
time and I was like, I gotta get

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this one. 
WrestleMania 2000 was amazing. 

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The end and an end of your game 
is awesome. 

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My cousin had that great. 
That was the same thing. 

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It was like 90 bucks and I think
I probably walked in there with,

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you know, $100.00 of allowance 
or whatever it was and it was 

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gone. 
I, I don't regret it at all 

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'cause I love that game and I 
actually still have the actual 

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cartridge, but it's like, that's
not nothing, especially for a 

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kid, you know, that is a 
significant cost. 

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So yeah, it's, it's, I mean, 
it's a lot now. 

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It's a lot then it is what it is
so. 

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Yeah, that's I kind of like the 
argument is kind of like bad 

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faith all around. 
You know, there's a lot of 

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people our age being like, oh, 
you know, grow up guys, games 

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from, you know, and they show 
like a systems adjusted for 

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inflation or what if what we 
paid for late Super Nintendo 

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Genesis game. 
Like, no, it was bad that they 

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were expensive back then and 
it's bad they're expensive now. 

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Like hobby being expensive is 
bad for everybody. 

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Like we don't need justification
for for things being too high. 

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The high prices are bad for 
everybody all the time. 

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Yeah, it's it sucks either way. 
It's it's coming out of your 

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wallet, you know, like it 
doesn't, it doesn't matter if 

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it's a then or now. 
So, so, so eventually you got 

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Quest and and played that one. 
Obviously we'll talk about that 

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game in a minute, but was it, 
were there other games that were

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not the typical, like you 
mentioned Bomberman, you 

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mentioned Mario games and stuff,
but like even Turok is somewhat 

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I, I would consider that sort of
like in the realm of what a lot 

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of people may have played at the
time and stuff. 

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Is there anything that was not 
the quote UN quote stereotypical

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sort of choice for the 64 that 
you had 'cause I know Jiggy has 

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tons of those in his experience 
and I did not growing up. 

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For me, it was all very much 
like 90% was the typical stuff 

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that everybody played and 
everybody had. 

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Did you have any of those sort 
of like hidden gems like Quest I

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would say is one of those as 
well. 

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But was there any other of those
like in your rotation, whether 

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it's rental or ownership or 
anything? 

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I've got a few buck. 
Bumble was really big in our 

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household. 
Still have an affinity for that 

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game. 
My 2 cats are named Bug and 

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Bumble as kind. 
Of like a. 

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Fall back to to that game. 
My brother actually got that for

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like his birthday or something 
and then didn't like it and then

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I loved it and then he got 
jealous of me loving it. 

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And then we played the 
multiplayer a lot. 

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So that's a that was a big one. 
Wayne Gretzky 3D hockey. 

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We played a ton of. 
Sweet trying. 

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To think of other ones, See, I 
played a lot of sports, so NBA 

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Showtime is like my favorite 
sports game on the system. 

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Probably a lot of people talk 
about End Time because they like

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the way it looks like NBA Jam, 
but I think Showtime was even 

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better than that. 
So we played a ton of that. 

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And then like you said, 
wrestling games. 

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We had Attitude, we had 
WrestleMania 2000 and we didn't 

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have Revenge or or No Mercy. 
We had original on World Tour 

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Attitude in 2000. 
We played the hell out of 2000, 

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even like, just making some 
popcorn and setting up an entire

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pay-per-view with our like, 
created characters. 

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And then you. 
Know a bunch of normal 

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characters and then watching 
just like the matches play out 

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for two hours while we ate 
snacks and stuff was that's 

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amazing. 
I love, I love the character 

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creators and some of those too, 
like the no mercy one I go back 

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to sometimes, like I put in the 
cartridge. 

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What was it like? 
I don't like a month ago or 

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something like that. 
I'm like, ah, I got to play a a 

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round of the, you know, 
whatever, one of the one of the 

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belts or something, right. 
And I was like, Oh yeah, a 

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couple years ago I made John 
Wick. 

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Like it's just a guy in a suit 
that kicks a lot and punches, 

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doesn't really do a lot of 
wrestling moves, but like, I 

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love it. 
It's just stuff like that. 

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It's just it's a blast. 
And he's like super overpowered,

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like every kick, like takes a 
huge amount of damage off and 

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stuff. 
That's awesome. 

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So as far as Quest goes, was 
that, I mean, you said in, you 

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know, obviously it's it's hard 
to just sort of come across 

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these games and stuff Was Quest 
like, I guess you, you obviously

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you rented it for a little bit 
and then when you sat down and 

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like fully played it, was it one
of those experiences where 

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you're like, Oh yeah, like I 
remember like this, this hits 

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with me. 
Or did it sort of take some time

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'cause let this happen with a 
lot of games that are among 

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favourites for people? 
No, it was pretty. 

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It was pretty instant. 
I'm older, so I played some, you

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know, 16 bit RPGs right up until
we had Nintendo 64. 

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I was playing Final Fantasy four
or two here in the Americas 

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00:12:09,320 --> 00:12:12,840
right when we got it. 
And I remember the like, like 

223
00:12:13,080 --> 00:12:17,360
culture shock that was going 
from, you know, that game to W 

224
00:12:17,360 --> 00:12:21,920
64 where everything was, you 
know, it was like like Grand 

225
00:12:21,920 --> 00:12:23,880
Theft Auto 3. 
I was able to like run around 

226
00:12:23,880 --> 00:12:25,360
in. 
Environments that were. 

227
00:12:25,680 --> 00:12:29,760
You know, like 3D modelled and, 
and then do random battles and 

228
00:12:29,760 --> 00:12:32,200
and turn based stuff. 
And I mean it. 

229
00:12:32,200 --> 00:12:35,120
I don't want to compare those 
two games in the, you know, like

230
00:12:35,120 --> 00:12:38,080
quest 64 is like just a 
masterpiece, just like Final 

231
00:12:38,080 --> 00:12:40,720
Fantasy 4 is. 
But I mean, it was something, it

232
00:12:40,720 --> 00:12:44,080
was enough to capture my 
imagination in my in my teenage 

233
00:12:44,080 --> 00:12:49,640
years and see how cool RPGs were
going to be moving forward. 

234
00:12:49,640 --> 00:12:52,400
I hadn't, I didn't have a 
PlayStation yet, though I had 

235
00:12:52,400 --> 00:12:56,400
not played Final Fantasy 7. 
I had friends playing it and 

236
00:12:56,400 --> 00:12:59,600
Parasite Eve and a few other 
games. 

237
00:13:00,000 --> 00:13:02,800
I did eventually get into them 
and I like obviously I recognize

238
00:13:02,800 --> 00:13:05,840
how great those games are, but 
they have a lot of that same 

239
00:13:05,840 --> 00:13:08,720
like Final Fantasy style 
abstraction where like you're in

240
00:13:08,720 --> 00:13:11,920
the overworld and cloud is huge.
He's the size of the. 

241
00:13:12,440 --> 00:13:14,320
Of the building. 
The High Wind and every city, 

242
00:13:14,360 --> 00:13:16,440
yeah, yeah. 
And Quest didn't have that. 

243
00:13:16,440 --> 00:13:21,320
It was like playing Mario RPG 
before Paper Mario came out. 

244
00:13:21,320 --> 00:13:21,960
So. 
It. 

245
00:13:22,320 --> 00:13:25,920
Was a cool combination of stuff 
and it just, it gripped me and I

246
00:13:25,920 --> 00:13:28,320
haven't been able to let that 
feeling go for, you know, 

247
00:13:28,320 --> 00:13:30,720
decades, no. 
Hey, that's OK. 

248
00:13:30,720 --> 00:13:34,280
You don't have no one's asking 
you to hang on to it, Jiggy. 

249
00:13:34,280 --> 00:13:38,800
What about you 'cause I my, my 
history of it is just, I haven't

250
00:13:38,800 --> 00:13:41,160
played it till now. 
So I'll, I'll get into details 

251
00:13:41,160 --> 00:13:42,240
of how I felt about it and 
stuff. 

252
00:13:42,240 --> 00:13:44,280
But what about you? 
Did you play this before? 

253
00:13:44,280 --> 00:13:46,080
Is it? 
Was was it among that pile that 

254
00:13:46,080 --> 00:13:47,320
you and your dad went through at
one point? 

255
00:13:50,000 --> 00:13:54,120
So actually really funny. 
So I did own it. 

256
00:13:56,160 --> 00:13:59,280
I only watched it be played 
once. 

257
00:14:00,760 --> 00:14:04,560
My friend played it and I never,
I just never played it. 

258
00:14:04,760 --> 00:14:09,000
I I had it, I owned it. 
I was. 

259
00:14:09,000 --> 00:14:12,800
In the house it was it was feet 
away from your, from you. 

260
00:14:12,800 --> 00:14:16,040
You could have. 
It was one of those I think I, I

261
00:14:16,040 --> 00:14:19,680
got it and like a like a yard 
sale or something and it was 

262
00:14:19,680 --> 00:14:24,440
like in between or like right 
when I got my game cube and 

263
00:14:24,440 --> 00:14:27,400
everything. 
So I was sort of not that I 

264
00:14:27,400 --> 00:14:30,240
didn't go back to my N64 
collection quite a bit, but when

265
00:14:30,240 --> 00:14:35,400
I did, I would always go back to
Banjo Kazooie or Banjo Tooie, 

266
00:14:35,400 --> 00:14:37,120
you know, like the games that I 
really loved. 

267
00:14:37,120 --> 00:14:40,680
Like I'd go back and just replay
those before going and playing a

268
00:14:40,880 --> 00:14:43,960
a bunch of different games. 
Like Quest just was one of those

269
00:14:43,960 --> 00:14:47,000
that I had in the in the bucket,
but I didn't, I didn't really 

270
00:14:47,480 --> 00:14:49,080
gravitate to it. 
Right. 

271
00:14:49,840 --> 00:14:52,800
For whatever reason, I had a 
couple games like that, you 

272
00:14:52,800 --> 00:14:54,480
know, but I I did have Buck 
Bumble. 

273
00:14:54,480 --> 00:14:59,240
I played that on Bomberman 64. 
I played that like there's some,

274
00:14:59,280 --> 00:15:01,240
there's some good, good bangers 
in there. 

275
00:15:01,240 --> 00:15:04,440
I think it's just one of those 
like even as a kid, there's not 

276
00:15:04,440 --> 00:15:06,200
enough time to enjoy every game,
you know? 

277
00:15:06,200 --> 00:15:10,720
And some games just 
unfortunately didn't make the 

278
00:15:10,720 --> 00:15:13,600
docket before I transition to 
the next console. 

279
00:15:13,800 --> 00:15:15,680
Don't even get me started on my 
Switch library. 

280
00:15:15,680 --> 00:15:16,840
And I'm getting a Switch too, 
so. 

281
00:15:16,840 --> 00:15:18,560
Oh my God. 
Same deal I guess. 

282
00:15:18,560 --> 00:15:21,080
Yeah, I was just gonna say, see,
that's the issue that I run into

283
00:15:21,200 --> 00:15:24,440
over the last decade. 
I would say 1 because, you know,

284
00:15:25,040 --> 00:15:27,640
you get older, you get a job if 
you want to spend some money for

285
00:15:27,640 --> 00:15:29,720
yourself. 
Like a lot of mine goes towards 

286
00:15:29,720 --> 00:15:32,360
video games and stuff related to
video games, obviously with the 

287
00:15:32,360 --> 00:15:36,960
background behind me. 
But you know, as a kid, for me, 

288
00:15:36,960 --> 00:15:40,840
for me, for the 64, I didn't 
have a massive library, you 

289
00:15:40,840 --> 00:15:44,080
know, and I always gravitated 
towards, I mean, no mercy was 

290
00:15:44,080 --> 00:15:48,320
later, but like I put weeks and 
weeks of my life into that game.

291
00:15:48,640 --> 00:15:51,080
But like I always played Mario 
Party. 

292
00:15:51,080 --> 00:15:54,840
I always played Mario 64. 
I always went to, you know, 

293
00:15:54,920 --> 00:15:57,360
Ocarina of Time eventually when 
I got it, always went to Banjo 

294
00:15:57,360 --> 00:15:59,640
cause like it was very much 
those ones. 

295
00:15:59,640 --> 00:16:01,640
Diddy Kong Racing was probably 
actually the game that I played 

296
00:16:01,640 --> 00:16:04,680
for the longest amount of time 
because it's so much earlier in 

297
00:16:04,680 --> 00:16:06,400
the life cycle of the, of the 
console. 

298
00:16:06,400 --> 00:16:11,520
But like I just, I just don't, I
just, I just, it's so crazy that

299
00:16:11,520 --> 00:16:14,520
like there's this console that 
we're talking about that I have 

300
00:16:14,520 --> 00:16:16,880
a podcast for and stuff. 
And I'm just like, yeah, I don't

301
00:16:16,880 --> 00:16:18,120
know. 
Never never even really heard of

302
00:16:18,120 --> 00:16:20,200
this game like. 
That's the best part. 

303
00:16:20,640 --> 00:16:23,960
That's the best part yeah, it is
it is a lot of fun for it for me

304
00:16:23,960 --> 00:16:27,520
so to to do that. 
But but let's let's talk about 

305
00:16:27,520 --> 00:16:30,240
the game itself. 
Let's talk about quest 64M. 

306
00:16:30,240 --> 00:16:31,840
We'll we'll get to you in just 
in just a SEC. 

307
00:16:31,840 --> 00:16:34,360
Obviously there's going to be, I
will tell you right now, there's

308
00:16:34,360 --> 00:16:38,120
going to be more than a few 
times that I, or more 

309
00:16:38,120 --> 00:16:40,400
specifically me, but that we 
will probably need to be 

310
00:16:40,400 --> 00:16:42,120
corrected on something that 
we're talking about, whether 

311
00:16:42,120 --> 00:16:43,520
it's like a fact or something 
like that. 

312
00:16:43,720 --> 00:16:45,040
Feel free to stamp all over us, 
man. 

313
00:16:45,040 --> 00:16:49,480
It's all good. 
But 'cause I, I, I go into this 

314
00:16:49,480 --> 00:16:54,560
again, I go into this with very 
little experience knowing of it 

315
00:16:55,360 --> 00:16:59,800
and never playing it. 
So, you know, seeing a couple 

316
00:16:59,800 --> 00:17:02,920
scenes here and there, but not 
even physically like sitting 

317
00:17:02,920 --> 00:17:04,839
there, like you said, Jiggy and 
watching anyone play it. 

318
00:17:04,839 --> 00:17:06,400
I never even experienced it that
way. 

319
00:17:06,400 --> 00:17:09,480
So I've only seen some battles. 
I've only seen some, you know, 

320
00:17:09,560 --> 00:17:12,839
areas and stuff that that you 
can find online and stuff. 

321
00:17:14,640 --> 00:17:20,160
So I think my initial 
impression, my first, let's say 

322
00:17:20,160 --> 00:17:26,319
couple of hours of this was, oh,
this is this is to me, this this

323
00:17:26,319 --> 00:17:28,200
game looks pretty good. 
The character models are pretty 

324
00:17:28,200 --> 00:17:30,440
fun. 
I love how colorful it is like I

325
00:17:30,440 --> 00:17:32,360
I do really like that sort of 
uniqueness of it. 

326
00:17:33,040 --> 00:17:35,280
But I do think that right off 
the bat I was like, oh, this 

327
00:17:35,280 --> 00:17:42,000
feels very early Nintendo 64, 
very early 3D anything which 

328
00:17:42,000 --> 00:17:43,800
which we run into quite a bit 
with this console. 

329
00:17:43,800 --> 00:17:46,080
It's early 3D. 
They're trying to figure things 

330
00:17:46,080 --> 00:17:47,800
out. 
It is what it is, right? 

331
00:17:48,320 --> 00:17:52,240
And I don't know that that 
feeling ever really left as I 

332
00:17:52,240 --> 00:17:53,960
played the game. 
I do feel like there's a lot of 

333
00:17:53,960 --> 00:17:55,600
points where it definitely does 
better than that. 

334
00:17:55,600 --> 00:17:58,640
It improves and feels like, oh, 
this is very ambitious. 

335
00:17:58,640 --> 00:18:00,320
This does a really good job of 
this or this. 

336
00:18:00,640 --> 00:18:06,200
But overall, my overall feeling 
of it was, oh, if it if this 

337
00:18:06,200 --> 00:18:09,720
came out maybe like a year later
and they had more experience 

338
00:18:09,720 --> 00:18:12,360
with the console or they had a 
little bit more time for it to 

339
00:18:12,360 --> 00:18:13,840
cook. 
Although sounds like the 

340
00:18:13,840 --> 00:18:18,360
development of this wasn't 
exactly simple, I it would have 

341
00:18:18,360 --> 00:18:21,520
sort of maybe hit with me. 
But I'm also coming into this as

342
00:18:21,520 --> 00:18:25,520
someone who did not play Final 
Fantasy four or two, did not get

343
00:18:25,520 --> 00:18:29,920
into RPGs early, really just 
dabbled with them 'cause friends

344
00:18:29,920 --> 00:18:32,640
had them. 
I don't even know if I ever 

345
00:18:32,640 --> 00:18:38,560
owned an RPG until Zelda. 
Maybe like a Korean of time, if 

346
00:18:38,560 --> 00:18:40,720
you want to consider that to be 
like a quote UN quote official 

347
00:18:40,720 --> 00:18:44,120
RPG. 
Like I was too young to sort of 

348
00:18:44,120 --> 00:18:46,720
get into those things probably 
for the Super Nintendo and the 

349
00:18:46,720 --> 00:18:50,360
N64 came along and it was Mario 
Kart and all the things that 

350
00:18:50,360 --> 00:18:52,240
I've that I've mentioned 
already, like that's kind of 

351
00:18:52,240 --> 00:18:56,080
what it was. 
So I think maybe if I had it at 

352
00:18:56,080 --> 00:18:57,960
that time, it would have blown 
me away a little bit more and 

353
00:18:57,960 --> 00:19:00,240
stuff. 
And I don't, I don't dislike the

354
00:19:00,240 --> 00:19:02,560
game. 
I just feel like it was, even 

355
00:19:02,560 --> 00:19:04,960
though it took a while to get to
where it is, I think with the 

356
00:19:04,960 --> 00:19:07,680
story of how it's sort of been 
developed and all these things 

357
00:19:08,280 --> 00:19:10,760
that we'll get into and stuff, I
still felt like it was a little 

358
00:19:10,760 --> 00:19:13,160
bit undercooked. 
But I don't think it's a bad 

359
00:19:13,160 --> 00:19:15,240
game. 
I do not think it is like the 

360
00:19:15,240 --> 00:19:18,960
worst RPG or the worst game. 
There is a lot here to enjoy and

361
00:19:18,960 --> 00:19:24,560
a lot of really cool ideas, 
especially for this time of when

362
00:19:24,560 --> 00:19:26,040
these these types of games are 
coming out. 

363
00:19:26,040 --> 00:19:29,520
So absolutely, yeah. 
Jiggy, what? 

364
00:19:29,880 --> 00:19:32,240
What about you? 
Is there 'cause you, you played 

365
00:19:32,240 --> 00:19:35,560
it all the way through just like
a month or so ago or a few weeks

366
00:19:35,560 --> 00:19:38,600
ago or something, right? 
Yeah, it was, yeah, maybe a 

367
00:19:38,600 --> 00:19:41,680
month or two ago, I can't 
remember exactly, but I played 

368
00:19:41,680 --> 00:19:46,800
through it and it was really. 
So the first thing that gripped 

369
00:19:46,800 --> 00:19:49,320
me. 
I actually, I love the movement.

370
00:19:49,760 --> 00:19:52,800
I I started running around as 
Brian and I was just like, this 

371
00:19:52,800 --> 00:19:54,960
feels really good. 
Like just. 

372
00:19:55,440 --> 00:19:57,720
He has definitely nailed it, 
that's for sure. 

373
00:19:57,720 --> 00:19:59,880
Nailed it running. 
It felt his animation. 

374
00:20:00,040 --> 00:20:04,120
I find his animations like. 
I like the animation itself, 

375
00:20:04,120 --> 00:20:06,800
it's just. 
It's so fast that it throws me 

376
00:20:06,800 --> 00:20:08,960
off. 
It's just like, chill, dude, 

377
00:20:08,960 --> 00:20:10,480
chill. 
Like I thought I had, I thought 

378
00:20:10,480 --> 00:20:13,680
because so I had to play this in
order for me to sort of properly

379
00:20:13,680 --> 00:20:16,480
get through this. 
I had to emulate to play this on

380
00:20:16,480 --> 00:20:18,280
my Steam Deck. 
I didn't actually get to sit and

381
00:20:18,280 --> 00:20:20,640
play it with the with the N64 
specifically this time, 

382
00:20:20,640 --> 00:20:23,200
unfortunately. 
I thought it was an emulation 

383
00:20:23,200 --> 00:20:24,840
problem at first when he first 
started running. 

384
00:20:24,840 --> 00:20:26,960
Not gonna lie, I thought 
something was up. 

385
00:20:28,040 --> 00:20:30,200
He's just, he's cooking. 
Yeah, He's moving. 

386
00:20:30,640 --> 00:20:34,000
He's booking. 
No, I really, I, I enjoyed it 

387
00:20:35,120 --> 00:20:38,920
going through. 
I I definitely feel I I sort of 

388
00:20:38,920 --> 00:20:42,360
had the same feeling that I had 
when we played body harvest 

389
00:20:42,720 --> 00:20:45,560
where there's a lot of like 
houses to go into. 

390
00:20:45,560 --> 00:20:49,480
But when you go into like it's 
sort of like empty areas and 

391
00:20:49,480 --> 00:20:51,560
kind of big open and it's not 
bad. 

392
00:20:51,560 --> 00:20:54,920
It's just I don't know if it 
needs more time to cook. 

393
00:20:54,920 --> 00:20:58,320
If if I mean, you could probably
say that about anything. 

394
00:20:58,920 --> 00:21:00,520
It just feels a little, a little
empty. 

395
00:21:00,520 --> 00:21:03,600
Could be early and 64. 
It could be just development and

396
00:21:03,600 --> 00:21:06,400
everything, I don't know, But I 
did. 

397
00:21:06,400 --> 00:21:12,560
I got like a Body Harvest vibe. 
But I, I really overall, I was 

398
00:21:12,560 --> 00:21:15,280
enjoying it. 
I went in with the mindset, you 

399
00:21:15,280 --> 00:21:21,320
know, watching this guy in his 
Twitter glory just sharing about

400
00:21:21,320 --> 00:21:23,200
the game. 
I'm like, this is there's no way

401
00:21:23,200 --> 00:21:26,040
this is a bad game. 
There's just going right. 

402
00:21:26,040 --> 00:21:29,400
There's nobody in the 100%. 
I was like, there's there's 

403
00:21:29,400 --> 00:21:32,480
value to be had here. 
And like everyone always says, 

404
00:21:32,480 --> 00:21:37,640
oh, it's it's one of the worst 
N64 games and it is certainly 

405
00:21:37,640 --> 00:21:41,760
not. 
I've played far worse and even. 

406
00:21:42,040 --> 00:21:44,320
Like, like I said, when we were,
what we were just talking about 

407
00:21:44,320 --> 00:21:47,520
was like, we, we played, we 
played Power Rangers, man. 

408
00:21:47,600 --> 00:21:50,200
Like this is not the worst. 
Yeah, you really hated that one.

409
00:21:50,240 --> 00:21:52,840
Oh my God, I fucking hate that. 
I did not hate that one like 

410
00:21:52,840 --> 00:21:53,640
you. 
Did I just? 

411
00:21:53,800 --> 00:21:55,560
I think it's just a complete 
waste of time. 

412
00:21:56,440 --> 00:22:00,360
It's so funny, though, I, I 
think about this, and because 

413
00:22:00,360 --> 00:22:03,120
two games always come up in the 
conversation when we talk about 

414
00:22:03,120 --> 00:22:06,800
like the worst N64 game, and 
it's always Superman and this 

415
00:22:06,800 --> 00:22:08,760
game. 
And to be honest, I have fun 

416
00:22:08,760 --> 00:22:11,520
with both of them. 
Like Superman, treat Superman 

417
00:22:11,520 --> 00:22:13,200
like a sandbox. 
Go in the training mode, just 

418
00:22:13,200 --> 00:22:14,360
fly around. 
It's blast. 

419
00:22:14,400 --> 00:22:15,160
Yeah. 
Pick up the. 

420
00:22:15,160 --> 00:22:18,120
Car go swimming like a dolphin. 
I have fun with that. 

421
00:22:19,000 --> 00:22:21,080
This one a. 
Multi killer too. 

422
00:22:21,080 --> 00:22:23,400
If you guys haven't played 
multiplayer Superman, it's. 

423
00:22:23,720 --> 00:22:24,320
Awesome. 
Oh yeah. 

424
00:22:24,320 --> 00:22:27,080
It's like, yeah, it's like 
flying around in your machines 

425
00:22:27,080 --> 00:22:29,720
and like, yeah, yeah, yeah. 
Yeah, Jiggy talked about it and 

426
00:22:29,720 --> 00:22:32,280
me and Jake were sitting there 
recording and I was like, wait, 

427
00:22:32,280 --> 00:22:33,520
what? 
That's what it is. 

428
00:22:33,560 --> 00:22:37,120
It's so it's such a weird thing,
but I wish I I wish I played it.

429
00:22:37,120 --> 00:22:39,280
I would have been just 
experiment with it, you know 

430
00:22:39,280 --> 00:22:40,760
what I mean? 
Just yeah. 

431
00:22:40,760 --> 00:22:44,520
Yeah, it's so weird. 
My my only issue with this game 

432
00:22:45,000 --> 00:22:51,320
is it's very grindy. 
Random battles happen like every

433
00:22:51,320 --> 00:22:55,880
two seconds, but you don't get 
enough experience from those 

434
00:22:55,880 --> 00:22:59,040
battles and you have to sit 
there like the game itself 

435
00:22:59,440 --> 00:23:02,800
realistically if it wasn't so 
grindy would probably be like 

436
00:23:02,800 --> 00:23:05,680
two or three hours. 
Like it's a pretty short game 

437
00:23:06,240 --> 00:23:11,600
but with grinding it's like 
what, 8-9 maybe I think. 

438
00:23:11,600 --> 00:23:15,080
I think I I did it in yeah, 
probably. 

439
00:23:15,080 --> 00:23:17,200
I probably did it in nine ish, 
maybe 10. 

440
00:23:18,400 --> 00:23:22,200
Yeah, I mean, you could solve 
that by just throwing more of 

441
00:23:22,200 --> 00:23:25,920
those souls around the world, 
which I I appreciated that they 

442
00:23:25,920 --> 00:23:28,080
at least gave you an option to 
kind of level up a little bit 

443
00:23:28,080 --> 00:23:29,400
quicker. 
It's almost like they 

444
00:23:29,400 --> 00:23:31,360
acknowledged it and they just 
kind of slapped the Band-Aid on 

445
00:23:31,360 --> 00:23:33,240
it real quick. 
And I'm fine with that. 

446
00:23:33,240 --> 00:23:35,400
And I love collecting stuff, so 
it's like perfect. 

447
00:23:36,000 --> 00:23:41,760
But overall I, I think that the 
charm, for me, the charm puts it

448
00:23:41,760 --> 00:23:43,840
up a peg. 
I really enjoyed it. 

449
00:23:43,840 --> 00:23:45,400
I actually really enjoy the 
graphics. 

450
00:23:45,400 --> 00:23:49,440
I love this, this sort of early 
N64 look it has, but it also has

451
00:23:49,440 --> 00:23:52,200
sort of like a cartoony over the
top style. 

452
00:23:54,080 --> 00:23:57,000
Yeah, I was. 
I liked it more than I thought I

453
00:23:57,000 --> 00:24:00,400
would. 
So yeah, that's that's where I'm

454
00:24:00,400 --> 00:24:01,640
at with it. 
Nice. 

455
00:24:03,120 --> 00:24:05,880
Mike, Tell me. 
Tell us how much you totally 

456
00:24:05,880 --> 00:24:10,800
despise this game. 
No, no, no. 

457
00:24:10,800 --> 00:24:12,680
I will not. 
I'm hanging up. 

458
00:24:12,680 --> 00:24:15,960
I will not. 
A lot of the feelings you guys 

459
00:24:15,960 --> 00:24:21,680
have are obviously valid and 
that resonates with the video 

460
00:24:21,680 --> 00:24:23,880
game community. 
That's why you see some of the 

461
00:24:23,880 --> 00:24:25,800
things you see and hear the 
things you hear about it. 

462
00:24:25,840 --> 00:24:30,520
A lot of people saw the graphics
and expected it to be like when 

463
00:24:30,520 --> 00:24:34,680
you see Mario or Ocarina, you 
know, 64 graphics. 

464
00:24:34,680 --> 00:24:38,160
You expect a certain type of 
game, and this game is not that 

465
00:24:38,160 --> 00:24:42,000
game. 
It's much more traditional RPG, 

466
00:24:42,000 --> 00:24:44,320
just with those kinds of 
graphics. 

467
00:24:44,320 --> 00:24:47,720
You know, it's more akin to the 
first couple Final Fantasies or 

468
00:24:47,720 --> 00:24:53,280
the first couple Dragon Quest 
games off of the NES and SNES 

469
00:24:53,280 --> 00:24:56,200
where, yeah, you like, there is 
random battles all the time. 

470
00:24:57,200 --> 00:25:00,400
And with like Dragon Quests or 
Dragon Warrior over here, you 

471
00:25:00,400 --> 00:25:02,000
were one person. 
You weren't a party. 

472
00:25:02,240 --> 00:25:05,440
You were just one dude getting 
killed over and over again. 

473
00:25:05,440 --> 00:25:08,560
And that's how you your 
experience that was leveling up 

474
00:25:08,560 --> 00:25:12,400
like that was get your ass 
kicked and then and then pull 

475
00:25:12,400 --> 00:25:14,760
your bootstraps up and and go at
it again. 

476
00:25:15,520 --> 00:25:20,680
So to, to like, if you came from
that kind of game and expected a

477
00:25:20,680 --> 00:25:23,920
traditional RPG, then this game 
is like it's pretty, it's pretty

478
00:25:23,920 --> 00:25:27,760
like bang standard for, for 
levelling stuff. 

479
00:25:27,760 --> 00:25:31,160
But that's not what the Nintendo
64 was known for. 

480
00:25:31,600 --> 00:25:34,120
And it's it's certainly not the 
audience they were shooting for.

481
00:25:34,120 --> 00:25:36,800
Like you said, it's it had four 
controller ports, like right on 

482
00:25:36,800 --> 00:25:39,200
the front of the system. 
It was for multiplayer games, It

483
00:25:39,200 --> 00:25:40,560
was for having your friends 
over. 

484
00:25:40,880 --> 00:25:44,400
It was for experiencing, you 
know, Mario in 3D and and 

485
00:25:44,480 --> 00:25:48,640
Lincoln 3D for the first time. 
This game just like didn't 

486
00:25:49,200 --> 00:25:52,360
resonate with a lot of people in
that same way because it's not 

487
00:25:52,360 --> 00:25:56,560
an established, you know, 
franchise and it wasn't the 

488
00:25:56,600 --> 00:25:58,240
genre that the system was known 
for. 

489
00:25:58,240 --> 00:25:59,600
So I like it. 
No, I get it. 

490
00:25:59,760 --> 00:26:03,040
Like, I, I understand that this 
game is definitely a me thing 

491
00:26:03,040 --> 00:26:06,560
and not an everyone thing. 
And I'm just trying to get it in

492
00:26:06,560 --> 00:26:08,960
more people's hands, I guess. 
And like, give it a give it a 

493
00:26:08,960 --> 00:26:13,240
shot in your 30s or your 40s. 
You're not 12 and waiting for 

494
00:26:13,240 --> 00:26:15,600
your turn to, you know, play 
Mario Kart. 

495
00:26:15,840 --> 00:26:16,640
Absolutely. 
It. 

496
00:26:18,000 --> 00:26:22,800
I think it helps too to have 
sort of a, a base knowledge of 

497
00:26:22,800 --> 00:26:26,000
what you need to do in the game 
too, like leveling up. 

498
00:26:26,880 --> 00:26:32,360
I, I on live stream, I had some 
folks that were like, Hey, level

499
00:26:32,360 --> 00:26:35,760
up your water step first so you 
get a healing spell, you know, 

500
00:26:35,760 --> 00:26:37,840
like just those little tips that
you could. 

501
00:26:37,880 --> 00:26:40,240
Which you told me too. 
And I was like, oh, that's what 

502
00:26:40,240 --> 00:26:42,800
it does. 
And like I, I does the manual 

503
00:26:42,800 --> 00:26:45,000
tell you that I, I should have 
checked and maybe it does, but 

504
00:26:45,000 --> 00:26:46,920
yeah, it does, right. 
So yeah, yeah. 

505
00:26:46,920 --> 00:26:48,320
So really like. 
I mean. 

506
00:26:48,600 --> 00:26:51,560
Yeah, like, OK, so at the. 
Time would read the manual 

507
00:26:51,560 --> 00:26:54,000
anyways. 
I, I mean, I, I would have gone 

508
00:26:54,000 --> 00:26:58,400
through it, but but now that's 
not physically in front of you. 

509
00:26:58,400 --> 00:27:02,040
Like yes, you can find them 
online, but like we've said with

510
00:27:02,040 --> 00:27:05,640
multiple games on this show, 
like I am not inclined to always

511
00:27:05,640 --> 00:27:07,880
say, hey, I'm playing this game 
for the first time. 

512
00:27:08,280 --> 00:27:10,240
Let me go find the PDF of the 
manual. 

513
00:27:10,240 --> 00:27:13,000
Like you can do it, but it's 
just not the first thing that 

514
00:27:13,000 --> 00:27:15,000
pops into my head. 
I could have done it with this 

515
00:27:15,640 --> 00:27:18,480
and I didn't and and that's I 
fine, but I don't know that 

516
00:27:18,480 --> 00:27:20,560
that's necessarily a shortcoming
of the game either. 

517
00:27:20,600 --> 00:27:22,760
Yeah, I think there's I think 
there's something to be said 

518
00:27:22,760 --> 00:27:26,400
that you can get into a game and
just pick it up and play without

519
00:27:26,400 --> 00:27:28,840
having to read instructions or 
do anything. 

520
00:27:29,200 --> 00:27:32,760
And I don't think, I don't think
you need to look at instructions

521
00:27:32,760 --> 00:27:35,000
to play this game. 
I'm just saying it, it helped my

522
00:27:35,000 --> 00:27:39,800
experience having some people on
streams being like, hey, I 

523
00:27:39,800 --> 00:27:42,240
suggest you level up your water 
spell. 

524
00:27:42,560 --> 00:27:45,640
You know, essentially it was 
like don't level up your fire. 

525
00:27:46,600 --> 00:27:48,920
And I was like, all right, 
sounds good. 

526
00:27:49,760 --> 00:27:52,720
And I'm so glad I followed them 
and actually levelled up rock 

527
00:27:52,720 --> 00:27:57,160
the most because that ended up 
being like the spells that I 

528
00:27:57,160 --> 00:27:59,480
would use throughout the game. 
Magic barrier. 

529
00:28:01,560 --> 00:28:03,160
It's been a minute. 
I can't remember, but the one 

530
00:28:03,160 --> 00:28:08,520
that just drops rocks from the 
sky, like yeah, once you once 

531
00:28:08,520 --> 00:28:10,000
you can watch something I. 
Think. 

532
00:28:10,040 --> 00:28:12,720
Once you can attack multiple 
enemies at the same time with 

533
00:28:12,720 --> 00:28:14,920
one attack, it's like, all 
right, this game is, it's 

534
00:28:14,920 --> 00:28:19,840
speeding up, let's do it. 
Yeah, I like, I, I really enjoy,

535
00:28:21,200 --> 00:28:24,320
you know, for me, I have again, 
very little experience with RPGs

536
00:28:24,320 --> 00:28:27,920
around this time. 
And every once in a while I'll, 

537
00:28:27,920 --> 00:28:32,120
I'll, I'll play 1, you know, 
that's newer and stuff, but I'm 

538
00:28:32,120 --> 00:28:35,440
just not the RP like not the 
quote UN quote JRPG guy, which I

539
00:28:35,440 --> 00:28:39,160
know that not every RPG is a 
traditional JRPG that would be 

540
00:28:39,160 --> 00:28:41,040
made around this time or 
whatever, but I'm not, I'm just 

541
00:28:41,040 --> 00:28:44,000
not that guy. 
But I like the battle system in 

542
00:28:44,000 --> 00:28:48,440
this. 
I find like the sort of movement

543
00:28:48,440 --> 00:28:51,200
restriction sort of balance that
you have of moving around the 

544
00:28:51,200 --> 00:28:55,200
sort of battle arena and stuff 
to be really, really fun. 

545
00:28:55,200 --> 00:28:58,480
Because there's a lot of games 
that have come out in the last 

546
00:28:58,480 --> 00:29:01,440
20 years, let's say that. 
And there's even games that are 

547
00:29:01,440 --> 00:29:04,360
coming out today that are 
saying, you know, it's turn 

548
00:29:04,360 --> 00:29:06,880
based, but it's active. 
You know, that's the battle 

549
00:29:06,880 --> 00:29:09,040
system. 
And that is exactly what this 

550
00:29:09,040 --> 00:29:11,280
is. 
You know, it is an active 

551
00:29:11,280 --> 00:29:12,880
system. 
You are able to move in the 

552
00:29:12,880 --> 00:29:16,000
middle of an enemy's move. 
You're able to move around the 

553
00:29:16,000 --> 00:29:18,640
battlefield, but you're still 
taking turns to hit each other. 

554
00:29:18,640 --> 00:29:22,120
And I think that like, that is 
one of the ideas that this game 

555
00:29:22,120 --> 00:29:26,640
has that is better than a lot of
games around this time. 

556
00:29:26,640 --> 00:29:30,040
I think, I think it really 
excels in that. 

557
00:29:30,040 --> 00:29:33,400
And is it like absolutely 
perfect every way in every way 

558
00:29:33,400 --> 00:29:36,640
that you you sort of execute 
your moves and stuff. 

559
00:29:36,640 --> 00:29:39,160
Sometimes you, you turn a little
bit to the left or the right and

560
00:29:39,240 --> 00:29:41,040
you you miss your opponent. 
It's like, OK, really. 

561
00:29:41,040 --> 00:29:44,640
Like, OK, I guess I got to sort 
of figure that part out or, you 

562
00:29:44,640 --> 00:29:49,960
know, but the fact that that the
you can just sort of manipulate 

563
00:29:49,960 --> 00:29:53,360
the battlefield almost in a way 
is fantastic. 

564
00:29:53,360 --> 00:29:57,280
And I really, really like how 
they did that from the first 

565
00:29:57,280 --> 00:29:59,120
first battle, early, early 
stuff. 

566
00:29:59,120 --> 00:30:01,880
You realize, oh, this is doing 
something different here with 

567
00:30:01,880 --> 00:30:03,960
these battle systems, even 
though we are taking turns. 

568
00:30:03,960 --> 00:30:07,760
And I think that to me that is 
that was my favorite part is 

569
00:30:07,760 --> 00:30:09,960
that. 
And yes, it is OK, select your 

570
00:30:10,240 --> 00:30:13,920
select your move, you know, see,
see buttons do that, you know, 

571
00:30:14,320 --> 00:30:16,760
sort of cycling through your, 
your abilities, like a lot of 

572
00:30:16,760 --> 00:30:18,640
RPGs do it from the time 
especially. 

573
00:30:18,640 --> 00:30:22,040
But I don't know, I just the 
that uniqueness of, of being 

574
00:30:22,040 --> 00:30:24,880
able to, to move around the 
battlefield and have the sort 

575
00:30:24,880 --> 00:30:28,880
of, you know, circle around you 
and, and be able to escape when 

576
00:30:28,880 --> 00:30:32,600
you get a chance to all that 
stuff I found to be to be great.

577
00:30:34,000 --> 00:30:36,640
So I don't love random battles, 
but I like that I can escape 

578
00:30:36,640 --> 00:30:38,240
these ones without having any 
issue. 

579
00:30:38,800 --> 00:30:41,600
Yeah, I don't mind. 
I don't mind random battles like

580
00:30:41,600 --> 00:30:47,200
I love, I love Pokémon, but at 
least you have the security of 

581
00:30:47,200 --> 00:30:50,200
knowing you, you need to be in 
the grass to engage. 

582
00:30:50,200 --> 00:30:51,920
So you could potentially like 
avoid it. 

583
00:30:52,320 --> 00:30:55,960
I love Mega Man Battle Network, 
which is a little bit more like 

584
00:30:55,960 --> 00:30:58,680
this like as if you're on the 
net, you're running around, 

585
00:30:58,720 --> 00:31:00,160
you're going to encounter random
battles. 

586
00:31:00,480 --> 00:31:02,680
I just felt like they were 
really, really frequent. 

587
00:31:02,680 --> 00:31:05,480
Like you can't go like 3 steps 
without getting a battle. 

588
00:31:05,720 --> 00:31:08,840
And if you, if you do, if you do
like have a stretch where you 

589
00:31:08,840 --> 00:31:11,760
start running, you're like, 
whoa, what's wrong? 

590
00:31:11,880 --> 00:31:13,880
Like, am I about to encounter a 
boss or something? 

591
00:31:13,880 --> 00:31:16,760
Like something's about to 
happen. 

592
00:31:17,600 --> 00:31:20,520
But the battle system, it's, 
it's funny, I just made that 

593
00:31:20,520 --> 00:31:23,600
Pokémon comparison, but it's 
like it took what, 25 years? 

594
00:31:24,000 --> 00:31:29,040
And now a Pokémon Legends is 
kind of following this framework

595
00:31:29,040 --> 00:31:31,800
of like an active battle where 
you can like run around in the 

596
00:31:31,800 --> 00:31:33,480
middle of it. 
Oh does it do it that way? 

597
00:31:33,560 --> 00:31:35,920
I have no experience. 
Pokémon Legends does, yeah. 

598
00:31:37,000 --> 00:31:39,720
I know it's not the only game 
that does it, but it's I, I. 

599
00:31:39,920 --> 00:31:42,400
It's, yeah, it's, it's cool. 
I like that aspect too. 

600
00:31:42,400 --> 00:31:45,880
It also gives you some, some 
extra challenge trying to like 

601
00:31:45,880 --> 00:31:49,280
aim your attacks and things. 
Cause not all attacks lock on 

602
00:31:49,520 --> 00:31:51,280
like the rock attacks. 
There's the one that comes in 

603
00:31:51,280 --> 00:31:55,560
from the side. 
It just like rolls in and yeah, 

604
00:31:55,600 --> 00:31:58,640
if you can aim it right, if you 
can kind of line it up right, 

605
00:31:58,640 --> 00:32:03,480
you can hit multiple enemies and
if you can't, kind of suck. 

606
00:32:08,280 --> 00:32:11,320
I'm a I'm a huge Pokémon Legends
RCS fan too. 

607
00:32:11,320 --> 00:32:13,520
There's probably something to be
said about those two. 

608
00:32:14,080 --> 00:32:16,840
Also the aesthetic style, you 
know, I was probably drawn to a 

609
00:32:17,080 --> 00:32:19,320
for a certain reason. 
They got a, they got a lot of 

610
00:32:19,320 --> 00:32:23,080
same stuff going on so. 
Dude, Legends was that was like 

611
00:32:23,080 --> 00:32:26,160
one of my, I'm excited for the 
new one, but that was like, that

612
00:32:26,160 --> 00:32:28,040
was so refreshing to me when I 
played that game. 

613
00:32:28,360 --> 00:32:32,040
I hadn't been hooked on Pokémon 
since like Soul Silver. 

614
00:32:32,680 --> 00:32:36,040
I, I think maybe I, I played X&Y
and I did really like X&Y. 

615
00:32:36,040 --> 00:32:38,240
But then like since then I've 
been kind of like, yeah, OK. 

616
00:32:38,680 --> 00:32:41,480
And then legends came out and I 
was like, this slaps. 

617
00:32:41,840 --> 00:32:42,600
This was. 
Awesome. 

618
00:32:44,400 --> 00:32:47,400
I have so little Pokémon, as 
we've talked about so little 

619
00:32:47,400 --> 00:32:52,960
Pokémon experience the before. 
Before we get too, too far into 

620
00:32:52,960 --> 00:32:55,560
it, I wanted to sort of mention,
I wanted to find, Speaking of 

621
00:32:55,560 --> 00:32:58,400
like reading the manual and 
stuff every once in a while I 

622
00:32:58,400 --> 00:33:00,880
want to sort of find like how, 
how was this game sort of 

623
00:33:00,880 --> 00:33:03,400
described at the time? 
Like for me, I don't have the 

624
00:33:03,400 --> 00:33:05,120
box for this. 
I don't have, you know, I, I 

625
00:33:05,120 --> 00:33:07,760
sifted through sort of some 
magazines and stuff like that. 

626
00:33:07,760 --> 00:33:10,680
But the back of the box, for 
example, is a fun way to sort of

627
00:33:10,680 --> 00:33:12,960
look like, how did they, how did
they sell this to you at 

628
00:33:12,960 --> 00:33:15,320
Blockbuster? 
For example, if, although not 

629
00:33:15,320 --> 00:33:17,760
every blockbuster, not every 
rental place had the boxes out. 

630
00:33:17,760 --> 00:33:21,280
Sometimes it was in their own. 
I don't know if that's how it 

631
00:33:21,280 --> 00:33:23,520
was in in your guys stores, but 
it was like the cartridge, the 

632
00:33:23,520 --> 00:33:25,800
actual box for the game wasn't 
on display. 

633
00:33:26,200 --> 00:33:29,320
It was the plastic box that just
had the name of the game or the 

634
00:33:29,320 --> 00:33:31,640
movie on it. 
And yeah, OK, wasn't just me. 

635
00:33:31,640 --> 00:33:32,960
I thought maybe it was just a 
Canadian thing. 

636
00:33:32,960 --> 00:33:37,560
I don't know. 
So the back of the box it see it

637
00:33:37,560 --> 00:33:40,880
says a massive adventure RPG. 
So this might give people an 

638
00:33:40,880 --> 00:33:43,320
idea if they don't quite know 
exactly what it is. 

639
00:33:43,320 --> 00:33:45,680
But I can also, we can also 
obviously describe the story and

640
00:33:45,680 --> 00:33:48,600
stuff too. 
But it's just Keltland, right? 

641
00:33:48,880 --> 00:33:50,960
Or my in my print out that's 
it's Keltland, right? 

642
00:33:50,960 --> 00:33:51,960
That's the way I say it. 
That's right. 

643
00:33:52,240 --> 00:33:53,800
Yeah, yeah. 
I don't know why I questioned 

644
00:33:53,800 --> 00:33:58,880
myself, but Keltland has been 
cast into chaos by the theft of 

645
00:33:58,880 --> 00:34:03,080
Elf Hill's book. 
The The Mystical volume contains

646
00:34:03,080 --> 00:34:07,440
the secrets of the Spirit Tamers
control Brian, a magician's 

647
00:34:07,440 --> 00:34:10,320
apprentice, as he explores the 
expansive countryside and 

648
00:34:10,320 --> 00:34:13,480
villages on his quest. 
If he does not reclaim the book,

649
00:34:13,480 --> 00:34:17,520
the Kingdom of Keltland will be 
cast Into Darkness forever, 

650
00:34:18,159 --> 00:34:23,639
including over 50 deadly spells,
fifty 100 characters in it, and 

651
00:34:23,639 --> 00:34:28,040
unique battle engine boom. 
Yeah, that sounds sounds pretty 

652
00:34:28,040 --> 00:34:30,679
epic. 
I I always laugh every time 

653
00:34:30,840 --> 00:34:32,880
because I forget his name is 
just Brian. 

654
00:34:33,360 --> 00:34:35,199
Which is. 
Just like the most normal name 

655
00:34:35,320 --> 00:34:36,920
you could have given him. 
It's so. 

656
00:34:36,920 --> 00:34:37,560
Funny. 
It's awesome. 

657
00:34:38,239 --> 00:34:40,800
It's so funny I he's. 
A normal dude, he's just an 

658
00:34:40,800 --> 00:34:43,000
apprentice. 
He's just a little guy and it's 

659
00:34:43,000 --> 00:34:45,159
in obviously it's, it's 
Countland. 

660
00:34:45,159 --> 00:34:52,280
So it's it's like inspired by, 
you know, Celtic Scottish stuff 

661
00:34:52,320 --> 00:34:57,320
and that Brian is like a super 
traditional boy name from that 

662
00:34:57,320 --> 00:35:00,960
time and that place. 
And people like like to make fun

663
00:35:00,960 --> 00:35:03,320
of it, but like man, like she's 
just a normal guy. 

664
00:35:03,320 --> 00:35:04,040
Why? 
Why wouldn't he? 

665
00:35:04,040 --> 00:35:06,760
Why would he have some crazy 
name like Cloud or Squaw? 

666
00:35:07,200 --> 00:35:08,720
Would he just? 
Like a normal? 

667
00:35:09,160 --> 00:35:12,480
Is it like a like a 12 year old 
kid running? 

668
00:35:12,480 --> 00:35:16,360
Around I just felt like what is 
the name of the the book? 

669
00:35:18,640 --> 00:35:21,120
Or L tail. 
It's just like L tail when you 

670
00:35:21,120 --> 00:35:25,560
throw in names like that, Yeah, 
then Brian feels off. 

671
00:35:25,560 --> 00:35:29,080
It's like if everyone had a 
normal name it'd be one thing, 

672
00:35:29,080 --> 00:35:32,760
but it's like stop the all these
like crazy. 

673
00:35:32,760 --> 00:35:34,760
Stop the evil. 
Stop the evil, Ryan. 

674
00:35:38,480 --> 00:35:41,360
Oh, no, here comes Paul. 
Like just things like that. 

675
00:35:43,880 --> 00:35:45,880
It's I, I found it to be really 
weird. 

676
00:35:45,880 --> 00:35:48,880
I thought maybe it was like, oh,
it's a lost in translation type 

677
00:35:48,880 --> 00:35:51,600
thing, which does happen from 
time to time, right, With games 

678
00:35:51,920 --> 00:35:53,760
that are released. 
But this was as far as I 

679
00:35:53,760 --> 00:35:56,600
remember, as far as I can 
remember, the this was released 

680
00:35:56,840 --> 00:36:01,360
in North America. 
Was it first or it was OK? 

681
00:36:02,440 --> 00:36:04,960
And then there was one of the 
differences too is again, I'm 

682
00:36:04,960 --> 00:36:07,360
just going off of sort of some 
of the notes I wrote down and 

683
00:36:07,360 --> 00:36:10,320
stuff like that too. 
Is that like through the 

684
00:36:10,320 --> 00:36:12,880
development, there were supposed
to be, or there could have been 

685
00:36:12,880 --> 00:36:15,840
multiple characters that you 
could choose or play as, which 

686
00:36:15,840 --> 00:36:19,880
is really interesting. 
I, I don't know why I didn't 

687
00:36:19,880 --> 00:36:21,960
have it in my notes, but Mike, 
what's, what's what they were, 

688
00:36:22,440 --> 00:36:24,000
they were all like sort of 
different classes, were they 

689
00:36:24,000 --> 00:36:27,400
not? 
Yeah, they are character models 

690
00:36:27,400 --> 00:36:29,560
that are still in the game. 
They just were kind of cut from 

691
00:36:29,560 --> 00:36:32,120
the from the playable. 
Yeah. 

692
00:36:32,160 --> 00:36:35,440
So you'll find, yeah, you'll 
find Flora eventually in the 

693
00:36:35,440 --> 00:36:38,640
game. 
She's a little red and blue, got

694
00:36:38,640 --> 00:36:41,720
a little sword kind of thing. 
She was one of one of the 

695
00:36:41,720 --> 00:36:45,040
support characters. 
And then Kiliak, who ends up 

696
00:36:45,040 --> 00:36:47,720
being the pirate on the ship 
that you meet with Khalil later 

697
00:36:47,720 --> 00:36:51,640
on, he was the third kind of 
like tank, tank character. 

698
00:36:52,880 --> 00:36:54,640
But those were the three 
playable that got. 

699
00:36:54,800 --> 00:36:56,320
Yeah, obviously that got 
chopped. 

700
00:36:58,200 --> 00:37:01,800
Yeah, lots of things got 
chopped, but what we got was 

701
00:37:01,800 --> 00:37:05,920
pretty cool, so. 
Yeah, yeah, it's it. 

702
00:37:05,920 --> 00:37:07,880
I think I think that could have 
been pretty interesting to sort 

703
00:37:07,880 --> 00:37:10,280
of have a choice whether whether
it's a team thing or whether 

704
00:37:10,280 --> 00:37:12,280
you're playing individual like 
like you do in this. 

705
00:37:12,280 --> 00:37:15,720
I think I think it sets itself 
apart like you mentioned 

706
00:37:15,720 --> 00:37:18,800
earlier, Mike, how like you are 
adventuring on your own, you 

707
00:37:18,800 --> 00:37:21,760
know, and I think that sort of 
reminds me a little bit of of 

708
00:37:21,760 --> 00:37:26,560
the name thing where it's like, 
yeah, he is just this kid, yes. 

709
00:37:26,560 --> 00:37:28,480
He's just, he's not some wizard 
yet. 

710
00:37:28,880 --> 00:37:34,160
He's not this big fantastical 
character yet and his name's 

711
00:37:34,160 --> 00:37:36,760
just Brian. 
But I think like the expectation

712
00:37:37,080 --> 00:37:41,240
is, oh, it's an RPG. 
You know, it's has this turn 

713
00:37:41,240 --> 00:37:44,440
based system. 
It's this, it's Final Fantasy. 

714
00:37:44,440 --> 00:37:48,040
So someone has to be named blah,
blah, whatever, Sir. 

715
00:37:48,040 --> 00:37:50,920
This that's I think where some 
of that comes from. 

716
00:37:51,400 --> 00:37:54,640
And I like that. 
It just doesn't care. 

717
00:37:54,840 --> 00:37:57,880
And it's just, you know, it's 
it's Brian and we're doing our 

718
00:37:57,880 --> 00:38:01,320
own thing pretty much from the 
beginning, whether it's a name, 

719
00:38:01,320 --> 00:38:03,840
whether it's the way the 
characters look, whether it's 

720
00:38:03,840 --> 00:38:08,080
the high on caffeine run that he
has, like whatever it is like 

721
00:38:08,840 --> 00:38:10,920
it's do, it's doing its thing. 
So. 

722
00:38:12,280 --> 00:38:13,960
I had to give him a fancy 
hairstyle though. 

723
00:38:13,960 --> 00:38:18,320
That's that's a requirement of 
any RPG main character and they 

724
00:38:18,320 --> 00:38:21,000
nailed it. 
It's alfalfa, is what it is. 

725
00:38:21,800 --> 00:38:22,840
Alfalfa. 
Yeah. 

726
00:38:25,680 --> 00:38:27,920
What did what did you Jiggy? 
What did you think of sort of 

727
00:38:27,920 --> 00:38:30,480
like the story and stuff? 
Was that, did that kind of sort 

728
00:38:30,480 --> 00:38:34,240
of keep you going or was it more
like I, I just, you know, I like

729
00:38:34,240 --> 00:38:36,400
the battles, I like the areas, I
like the sort of, what did you 

730
00:38:36,400 --> 00:38:37,720
think of sort of. 
As Oh yeah, absolutely. 

731
00:38:37,720 --> 00:38:40,480
That's what kept me going. 
I wanted, I wanted to see what 

732
00:38:40,480 --> 00:38:46,400
happened. 
It I, I wouldn't say that the 

733
00:38:46,400 --> 00:38:53,160
battles kept me going. 
I I, I got frustrated with how 

734
00:38:53,160 --> 00:38:55,600
grindy it was. 
That was, that was that was the 

735
00:38:55,600 --> 00:38:59,240
only, that really was the only 
thing that I was just like, man,

736
00:38:59,600 --> 00:39:05,000
if I didn't have to sit here and
grind to progress to fight this 

737
00:39:05,000 --> 00:39:06,840
boss that I want. 
Like I just want to fight. 

738
00:39:06,840 --> 00:39:10,120
I want to, but I'm kind of one 
of those people to like I'm not 

739
00:39:11,000 --> 00:39:15,480
I'm either super into a side 
quest and I forgo the main quest

740
00:39:15,680 --> 00:39:17,960
and I'm just like, oh, that side
quest was amazing. 

741
00:39:18,320 --> 00:39:20,960
And then I never like and then I
just keep going down that rabbit

742
00:39:20,960 --> 00:39:23,400
hole and keep doing amazing side
quests and never finish the 

743
00:39:23,400 --> 00:39:28,800
story or I'm all into the story 
and I just forego like most, if 

744
00:39:28,800 --> 00:39:32,040
not all of the side quests. 
Like it's just kind of how I how

745
00:39:32,040 --> 00:39:33,080
I play games. 
I don't know. 

746
00:39:33,080 --> 00:39:35,600
It kind of depends on what draws
me in. 

747
00:39:35,960 --> 00:39:38,920
Side quests almost feel like 
because it's an option, I have 

748
00:39:38,920 --> 00:39:42,320
more of a choice of like, oh, 
like like a game like Witcher 

749
00:39:42,320 --> 00:39:46,320
that's like massive. 
I still have not finished it and

750
00:39:46,320 --> 00:39:50,680
I just, every time I go into the
game, side quest, side quest, 

751
00:39:50,800 --> 00:39:54,400
side quest. 
But for quest appropriately 

752
00:39:54,400 --> 00:39:57,400
titled, the quest was the main 
draw for me. 

753
00:39:58,640 --> 00:40:00,520
Yeah. 
And I liked, I liked seeing the 

754
00:40:00,520 --> 00:40:02,640
new bosses too. 
Like every time I felt like 

755
00:40:02,640 --> 00:40:06,480
every boss was pretty unique and
different 'cause you start out 

756
00:40:06,480 --> 00:40:09,000
with the thief and then it just 
gets like really weird at the 

757
00:40:09,000 --> 00:40:10,560
end. 
And I like fully wanted it to 

758
00:40:10,560 --> 00:40:13,400
get weird and it it delivered 
and it was awesome. 

759
00:40:14,080 --> 00:40:17,360
I, I was gonna say I'm glad that
this like this game is, is 

760
00:40:18,080 --> 00:40:23,960
despite Brian being the hero, 
this game's weird around Brian 

761
00:40:23,960 --> 00:40:26,880
in a lot of ways and. 
You know what, because I'm 

762
00:40:26,880 --> 00:40:29,560
looking at it now, looking at 
the monsters that popped up, 

763
00:40:29,840 --> 00:40:33,320
that was one thing that made the
grinding like more tolerable 

764
00:40:33,640 --> 00:40:36,560
because like occasionally new 
monsters would pop up that I 

765
00:40:36,560 --> 00:40:38,240
hadn't seen. 
And I was like, oh, that's neat.

766
00:40:38,240 --> 00:40:40,920
It was kind of like the same, 
the same draw I get from Pokémon

767
00:40:40,920 --> 00:40:43,160
with a random battle. 
You're like, oh, that's a new 

768
00:40:43,160 --> 00:40:44,120
one. 
You know, right. 

769
00:40:44,840 --> 00:40:47,640
It it was it was cool. 
And they especially when they 

770
00:40:47,640 --> 00:40:49,720
got kind of like spooky and 
freaky looking. 

771
00:40:49,720 --> 00:40:53,080
I was like, this is this game 
has like why? 

772
00:40:53,360 --> 00:40:55,600
But I love it. 
Why is it doing it? 

773
00:40:55,600 --> 00:40:57,040
Yeah, that's fair. 
Yeah. 

774
00:40:57,560 --> 00:41:00,000
These these particular ones that
we have pulled up here where 

775
00:41:00,000 --> 00:41:03,600
he's he's running through the 
forest and and fighting these 

776
00:41:03,600 --> 00:41:07,800
big sort of, you know, trees, 
demon trees, Yeah. 

777
00:41:07,800 --> 00:41:09,120
Demon trees, yeah. 
Yeah, they got. 

778
00:41:09,200 --> 00:41:12,880
Frog Night. 
Yeah, yeah, it was like lots of 

779
00:41:14,240 --> 00:41:18,840
lots of epic epically designed. 
Like it's just they got together

780
00:41:19,440 --> 00:41:22,160
and they were just like think of
ideas and they just drew out 

781
00:41:22,160 --> 00:41:24,600
these characters and they're 
like, sure, that could be sure. 

782
00:41:25,640 --> 00:41:28,160
Just threw into the game. 
It's like there's no there's no 

783
00:41:28,160 --> 00:41:30,280
cohesion, but that's what makes 
it cohesive. 

784
00:41:30,400 --> 00:41:32,120
You know, it's like that's. 
Awesome. 

785
00:41:32,360 --> 00:41:35,200
That's true, 'cause some of the 
enemies pop up in it and it, it 

786
00:41:35,200 --> 00:41:38,600
felt like to me, a lot of the 
time I was like, oh, this this, 

787
00:41:38,840 --> 00:41:40,440
this guy, this guy doesn't 
belong here. 

788
00:41:40,440 --> 00:41:42,200
Like, sure, a tree in a forest. 
OK, that's fine. 

789
00:41:42,480 --> 00:41:44,440
But then. 
Yeah, no, absolutely. 

790
00:41:44,440 --> 00:41:46,880
That makes sense. 
But then there's, you know, 

791
00:41:46,880 --> 00:41:50,320
there's a a mix of different 
characters in random areas and 

792
00:41:50,320 --> 00:41:53,520
like, is it really that bad? 
No, but also. 

793
00:41:53,520 --> 00:41:56,400
It's like it not making sense is
what makes sense. 

794
00:41:56,760 --> 00:41:58,920
And I, I, I'm into it, I like 
it. 

795
00:41:59,480 --> 00:42:03,000
It's silly. 
Like you got any like favorites,

796
00:42:03,000 --> 00:42:05,600
like areas, enemies, bosses, 
things like that? 

797
00:42:05,600 --> 00:42:06,920
So kind of going through some of
that stuff. 

798
00:42:09,720 --> 00:42:11,640
Big Mouth is a community 
favorite. 

799
00:42:11,640 --> 00:42:15,080
It's the alligator crocodile 
looking thing at the beginning. 

800
00:42:15,080 --> 00:42:19,360
We may, we have lots of fun. 
Bing Chan is one of the world 

801
00:42:19,360 --> 00:42:22,680
record speed runners and his 
wife has done like some crazy 

802
00:42:23,080 --> 00:42:25,440
Big Mouth art. 
So Big Mouth his friend. 

803
00:42:25,440 --> 00:42:30,000
We all, we all love Big mouth. 
Later on, we always anybody who 

804
00:42:30,000 --> 00:42:34,840
streams the game for the first 
time or when we watch speed runs

805
00:42:34,840 --> 00:42:38,240
or when people are doing races, 
everybody celebrates. 

806
00:42:38,240 --> 00:42:42,040
When you get to Mammon's realm 
and you're on the blue yellow 

807
00:42:42,040 --> 00:42:44,080
path where it's just blue, 
yellow, blue, yellow, like 

808
00:42:44,080 --> 00:42:47,480
bricks all the way across. 
That's a that's another personal

809
00:42:47,480 --> 00:42:50,120
favorite and fun like community 
favorite time. 

810
00:42:51,080 --> 00:42:54,040
Like you said, the music does 
some really crazy things when 

811
00:42:54,040 --> 00:42:57,360
you're in the like trippy 
Mammon's realm after anything 

812
00:42:57,360 --> 00:43:00,160
after Baragun, I guess at the 
end is is lots of fun. 

813
00:43:00,960 --> 00:43:04,000
The weirder it gets, the better,
I guess some of the other 

814
00:43:04,000 --> 00:43:07,920
enemies like I, I, I've been 
like jokingly doing this because

815
00:43:08,160 --> 00:43:11,000
I'm ramping up for, you know, 
quest anniversary month here. 

816
00:43:11,000 --> 00:43:14,200
But like I've just been picking 
random enemies and then like 

817
00:43:14,200 --> 00:43:16,240
saying I'm going to post about 
their lore and then just like 

818
00:43:16,240 --> 00:43:18,920
showing a picture of them. 
And that's the entire lore. 

819
00:43:18,920 --> 00:43:23,200
Because obviously, like you're 
looking at here, like the blood 

820
00:43:23,200 --> 00:43:25,160
gel with the eyeball with the 
eyeball side of it. 

821
00:43:25,160 --> 00:43:27,080
That's the whole story. 
Like if you play the game like 

822
00:43:27,080 --> 00:43:30,040
you fully understand it's just 
some, some weird dude with, you 

823
00:43:30,040 --> 00:43:34,200
know, with a, a character model 
you're not gonna see anywhere 

824
00:43:34,200 --> 00:43:38,560
else or only in like crazy RPGs.
And you just understand that 

825
00:43:38,560 --> 00:43:40,320
that's part of the game. 
Like that's why I'm playing this

826
00:43:40,320 --> 00:43:42,320
since I'm I'm playing it for the
weird dudes. 

827
00:43:42,440 --> 00:43:46,120
Yeah, that's, that's The thing 
is, is I it almost because so 

828
00:43:47,320 --> 00:43:50,040
when you're running around, 
especially early, I was like, 

829
00:43:50,040 --> 00:43:52,880
oh, I was a little underwhelmed 
about the world itself 'cause I 

830
00:43:52,880 --> 00:43:54,920
was like, oh, this is like like 
Jiggy you mentioned sort of 

831
00:43:54,920 --> 00:43:56,480
going into the buildings. 
The body Harvest thing is 

832
00:43:56,480 --> 00:44:00,320
actually a really good 
comparison because it's it's got

833
00:44:00,320 --> 00:44:02,400
some size to it. 
This I think feels a little bit 

834
00:44:02,400 --> 00:44:05,120
more closed off because there's 
more, there's actually more like

835
00:44:05,120 --> 00:44:06,880
literally walls and cliffs 
around you. 

836
00:44:06,880 --> 00:44:09,960
Whereas in Body Harvest it's 
kind of just like they don't put

837
00:44:09,960 --> 00:44:12,400
walls, but you, you just can't 
go over that Cliff sometimes or 

838
00:44:12,400 --> 00:44:14,360
you just can't go in that area. 
So they just sort of make it 

839
00:44:14,360 --> 00:44:17,320
look open, but really it is 
sometimes an invisible wall. 

840
00:44:17,760 --> 00:44:20,000
So I was like, oh, this is very 
like empty. 

841
00:44:20,000 --> 00:44:22,560
There's not enough to do here. 
And, and ever from time to time 

842
00:44:22,560 --> 00:44:24,640
I still got that feeling. 
I don't, I don't think it's very

843
00:44:24,680 --> 00:44:30,200
populated per SE, but it's 
always populated with different 

844
00:44:30,200 --> 00:44:34,240
weird freaking enemies and, and,
and I think that like that 

845
00:44:34,960 --> 00:44:38,200
really like leans into its 
personality, whatever the 

846
00:44:38,200 --> 00:44:40,400
personality is of this game. 
I don't even know how to define 

847
00:44:40,400 --> 00:44:42,120
it. 
It's it's so mixed, which is 

848
00:44:42,120 --> 00:44:43,440
kind of like what we've been 
talking about. 

849
00:44:43,440 --> 00:44:47,240
It's like it's fun, it's 
colorful, but it's also really 

850
00:44:47,240 --> 00:44:52,120
strange and crazy. 
And I think it's sort of hits 

851
00:44:52,120 --> 00:44:55,080
this weird like middle ground 
where I, I, I can't quite put my

852
00:44:55,080 --> 00:44:57,320
finger on it. 
And again, I didn't dislike 

853
00:44:57,320 --> 00:44:59,320
playing it and stuff, but every 
once in a while I was like, oh, 

854
00:44:59,320 --> 00:45:01,280
I wish this did this or I wish 
this did this. 

855
00:45:01,280 --> 00:45:06,080
You know, I, I think the one 
thing that is a big part of this

856
00:45:06,080 --> 00:45:08,120
and we're talking about sort of 
some of the levelling systems, 

857
00:45:08,120 --> 00:45:13,680
is it, it doesn't level like a 
traditional RPG or now a game 

858
00:45:13,680 --> 00:45:15,560
would. 
If it's a action game that has 

859
00:45:15,560 --> 00:45:19,480
RPG elements, you know, sort of 
built into it where you have 

860
00:45:19,480 --> 00:45:20,680
some levelling and stuff like 
that. 

861
00:45:20,680 --> 00:45:23,480
You don't level with experience 
per SE. 

862
00:45:23,480 --> 00:45:28,320
You level with the more you use 
a spell and you then you collect

863
00:45:28,320 --> 00:45:30,040
these little are they wisps? 
Is that what they're called? 

864
00:45:30,040 --> 00:45:31,360
I can't remember exactly what 
the name is. 

865
00:45:31,480 --> 00:45:33,320
I think. 
Are they just souls? 

866
00:45:33,320 --> 00:45:34,760
Is that what it is? 
The little little ones, things 

867
00:45:34,760 --> 00:45:36,880
that you collect throughout the 
the game? 

868
00:45:39,360 --> 00:45:43,960
I like the idea, but I don't 
know. 

869
00:45:44,040 --> 00:45:47,600
I don't know if it's like like 
it looks like just like an 

870
00:45:47,600 --> 00:45:51,080
environmental like, oh, there's 
a a raindrop or oh, there's like

871
00:45:51,160 --> 00:45:52,920
a steam coming out of the 
ground. 

872
00:45:52,920 --> 00:45:55,080
I was like, sometimes I like, I 
didn't know that that's what I 

873
00:45:55,080 --> 00:45:58,360
was looking for and it looked 
like it was almost like a 

874
00:45:58,360 --> 00:46:01,040
mistake sometimes because of 
where they're. 

875
00:46:01,040 --> 00:46:05,680
Placed the the Donkey Kong 64 
fan of me just loves collecting 

876
00:46:05,680 --> 00:46:07,840
crap. 
So like looking for those was 

877
00:46:07,840 --> 00:46:13,320
like part of the fun for me. 
Yeah, I would yeah, I would I 

878
00:46:13,320 --> 00:46:17,320
would say put more make it make 
me level up like let me get God 

879
00:46:17,320 --> 00:46:19,480
tier. 
I wanna, I wanna be, I wanna be 

880
00:46:19,480 --> 00:46:21,760
50 by like the Second World on 
everything. 

881
00:46:22,280 --> 00:46:23,600
Like, it would have been 
fantastic. 

882
00:46:23,600 --> 00:46:25,760
It is fun when you're super 
strong in this you're that's 

883
00:46:25,760 --> 00:46:27,000
true. 
Like it does take a lot of that 

884
00:46:27,000 --> 00:46:29,320
grinding, which is not my 
favorite mechanic in in any 

885
00:46:29,320 --> 00:46:33,160
game, regardless if it's RPG or 
I guess those are mostly RPGs. 

886
00:46:33,160 --> 00:46:37,240
But but yeah, when you are 
overpowered, when Brian is is 

887
00:46:37,240 --> 00:46:41,200
kicking ass with his with his 
spells, like it's pretty cool. 

888
00:46:41,200 --> 00:46:44,200
And I don't know if it's because
like, oh, it's just some kid 

889
00:46:44,280 --> 00:46:46,800
killing a bunch of monsters and 
bugs and whatever. 

890
00:46:46,800 --> 00:46:48,400
It's like, oh, that feels so 
unexpected. 

891
00:46:48,400 --> 00:46:50,080
I don't know if that's part of 
what the feel is. 

892
00:46:51,720 --> 00:46:53,560
But it's underpowered though. 
It's like. 

893
00:46:54,120 --> 00:46:56,840
Yeah. 
Terrifying because you're in a, 

894
00:46:57,400 --> 00:47:00,880
in a like when I first go into 
The Cave, like the first cave 

895
00:47:00,880 --> 00:47:04,880
you go into and like everyone 
that was watching my stream were

896
00:47:04,880 --> 00:47:07,440
like, oh, watch out for the 
Wyvern or whatever it was. 

897
00:47:07,800 --> 00:47:10,560
And I was like, oh, OK. 
And they're like, yeah, you 

898
00:47:10,560 --> 00:47:13,760
probably, you probably won't 
encounter it like right away, 

899
00:47:14,080 --> 00:47:15,600
but just be aware that it's in 
there. 

900
00:47:16,440 --> 00:47:19,720
First encounter. 
Like it popped up and I was 

901
00:47:19,720 --> 00:47:22,320
like, oh, no, This is why you 
were talking about this giant 

902
00:47:22,320 --> 00:47:27,640
freaking dragon thing. 
And no, it's like I am not even 

903
00:47:27,640 --> 00:47:29,800
close to being enough to fight 
this right now. 

904
00:47:30,240 --> 00:47:34,240
Yeah, that for me, games in 
general, when they do that 

905
00:47:34,240 --> 00:47:36,080
doesn't really doesn't matter if
it's this one or not. 

906
00:47:36,080 --> 00:47:42,200
It's like I, I don't know if I 
love that mechanic in general 

907
00:47:42,200 --> 00:47:48,560
where it's like you don't know 
that you need to be way more 

908
00:47:48,720 --> 00:47:51,840
buffed up or levelled up or 
something to be anywhere close 

909
00:47:51,840 --> 00:47:53,480
to being prepared for this, you 
know? 

910
00:47:54,480 --> 00:47:55,960
Do I need everything spelled out
for me? 

911
00:47:55,960 --> 00:47:57,720
No, I don't think that. 
I think there's fun and 

912
00:47:57,720 --> 00:48:00,480
exploration like finding the 
souls and stuff too. 

913
00:48:00,480 --> 00:48:03,320
I was like, I found a couple 
early on and I didn't know that 

914
00:48:03,320 --> 00:48:05,160
that was one of the mechanics. 
And I was like, oh, this is 

915
00:48:05,160 --> 00:48:06,760
cool, great, I get to find these
things. 

916
00:48:07,160 --> 00:48:10,400
But I do wish there was more 
actually. 

917
00:48:10,400 --> 00:48:13,880
And I do wish there was like a 
little bit like, I don't know, 

918
00:48:13,880 --> 00:48:18,360
instead of them just being in 
like this random corner of an 

919
00:48:18,360 --> 00:48:21,600
empty space. 
I wish there was like, I don't 

920
00:48:21,600 --> 00:48:22,440
know. 
I don't know what it is. 

921
00:48:22,440 --> 00:48:25,760
I don't know what would solve it
per SE, but I feel like I wanted

922
00:48:26,400 --> 00:48:32,400
them to be implemented in a more
organic way, but I don't know 

923
00:48:32,400 --> 00:48:35,200
how it like I don't know if it's
part of like a reward or maybe 

924
00:48:35,200 --> 00:48:39,560
I'm just looking for a more 
traditional RPG system and it's 

925
00:48:39,560 --> 00:48:42,240
just not there. 
And that's that's a me thing. 

926
00:48:42,240 --> 00:48:46,480
Did you guys, did you guys visit
the start menu screen a lot and 

927
00:48:46,480 --> 00:48:49,240
like like look at your 
progression and look at your 

928
00:48:49,240 --> 00:48:51,400
stats? 
And eventually, yes, eventually 

929
00:48:51,440 --> 00:48:54,440
I did. 
Occasionally, yeah, the. 

930
00:48:54,640 --> 00:48:58,920
The system itself is like big if
you've played Final Fantasy 2, 

931
00:48:58,920 --> 00:49:02,240
which is the one that we didn't 
get over here until later they 

932
00:49:02,240 --> 00:49:03,880
got we got it on PlayStation and
stuff. 

933
00:49:03,880 --> 00:49:09,240
But it does this exact same kind
of like leveling system where 

934
00:49:09,240 --> 00:49:12,120
like it's just use based or we 
have we eventually got it in 

935
00:49:12,120 --> 00:49:15,280
something like like Oblivion, 
like The Elder Scrolls game. 

936
00:49:15,280 --> 00:49:18,520
So you like jump and it levels 
your agility, that kind of 

937
00:49:18,520 --> 00:49:21,520
thing. 
But that like the, once you 

938
00:49:21,520 --> 00:49:24,480
start like exploring the menu 
and like really honing in on 

939
00:49:24,480 --> 00:49:26,880
what it's doing, then it like 
makes more sense. 

940
00:49:26,880 --> 00:49:32,080
Like getting hit like by spells,
like increases your defense. 

941
00:49:32,080 --> 00:49:34,560
And you know, then you see your 
defense meter go up as stuff 

942
00:49:34,560 --> 00:49:36,600
hits you. 
And the same with MP, like every

943
00:49:36,600 --> 00:49:41,400
time you use win cutter 2 and 
like eight of those little win 

944
00:49:41,400 --> 00:49:44,240
cutters hit all eight of those 
give you all the successful 

945
00:49:44,240 --> 00:49:47,880
hits, give you MP and then your 
MP bar, you know, you have a 

946
00:49:47,880 --> 00:49:51,480
longer MP bar, let's you heal 
more, which lets you know, yada,

947
00:49:51,480 --> 00:49:53,680
yada, yada. 
So it is like traditional. 

948
00:49:53,680 --> 00:49:56,120
But once again, if you didn't 
have the manual or you didn't 

949
00:49:56,120 --> 00:50:01,680
like go digging and like really 
make yourself cognizant and tune

950
00:50:01,680 --> 00:50:05,480
yourself into what's going on. 
Yeah, it's, it's, it is like an 

951
00:50:05,480 --> 00:50:07,800
obtuse way. 
It's not like, oh, I killed a 

952
00:50:07,800 --> 00:50:09,600
guy and I got 3 experience 
points. 

953
00:50:09,600 --> 00:50:13,600
It's I let this enemy beat on me
for 15 minutes and I ended up 

954
00:50:13,600 --> 00:50:19,080
getting like 10 points in the 
defense and, and three HP and 

955
00:50:19,320 --> 00:50:23,240
like it's very like, like Excel 
spreadsheet kind of stuff and 

956
00:50:23,240 --> 00:50:27,640
not so much, you know, a number 
and, you know, number goes up 

957
00:50:27,800 --> 00:50:28,800
kind of stock. 
Yeah, yeah. 

958
00:50:29,000 --> 00:50:30,680
You you get a plus like that 
you. 

959
00:50:30,920 --> 00:50:34,240
Know, by the way, I I remembered
something else I didn't like. 

960
00:50:35,720 --> 00:50:38,320
There's no mini map. 
There's a compass, but there's 

961
00:50:38,320 --> 00:50:42,400
no mini map and I did have to 
open up the start menu and like,

962
00:50:42,760 --> 00:50:44,840
it's not it, it's not the first 
thing. 

963
00:50:44,840 --> 00:50:47,640
It needs to be the first thing. 
I fucking hate that it's. 

964
00:50:48,360 --> 00:50:51,760
Like can you just like at least 
lock it on that screen? 

965
00:50:51,880 --> 00:50:53,280
I hate when games do that in 
general. 

966
00:50:53,280 --> 00:50:54,720
It does. 
It doesn't matter what game it 

967
00:50:54,720 --> 00:50:56,320
is. 
It's like if this is a game 

968
00:50:56,320 --> 00:50:59,400
where like exploration or sort 
of, you know, you have a quest 

969
00:50:59,400 --> 00:51:02,680
to go north, you have a quest to
go this this many meters or 

970
00:51:02,680 --> 00:51:06,120
whatever, like just just make 
the map. 

971
00:51:06,480 --> 00:51:08,360
It doesn't have to be the most 
detailed thing. 

972
00:51:08,360 --> 00:51:11,320
Even in this compass is is 
something. 

973
00:51:11,320 --> 00:51:13,800
But the compass doesn't do 
anything in in like a cave like 

974
00:51:13,800 --> 00:51:16,440
we're looking at right now. 
It doesn't do anything. 

975
00:51:16,440 --> 00:51:19,240
You just look for an open space 
and you're like, OK, I'm going 

976
00:51:19,240 --> 00:51:20,920
to walk this way. 
And like that's where it's sort 

977
00:51:20,920 --> 00:51:23,840
of kind of guiding you to go and
that's fine. 

978
00:51:24,400 --> 00:51:28,800
But in an open space, like it's 
just, it could just be right 

979
00:51:28,800 --> 00:51:33,240
under or on top of the compass 
and just be a very basic, here's

980
00:51:33,240 --> 00:51:37,280
a house where you started, 
here's the general area where 

981
00:51:37,280 --> 00:51:40,120
you need to go, and that's it. 
Or. 

982
00:51:40,680 --> 00:51:42,360
Press Start and it's the first 
thing. 

983
00:51:42,960 --> 00:51:45,240
Everyone on my stream was just 
like telling you they're like, 

984
00:51:45,240 --> 00:51:46,800
use your compass, use your 
compass. 

985
00:51:46,800 --> 00:51:49,160
And I'm like, it's not 
instinctual to me. 

986
00:51:49,160 --> 00:51:50,840
I'm not used to using your 
compass. 

987
00:51:50,840 --> 00:51:53,600
I'm not going to remember that. 
Do you also hate analogs? 

988
00:51:54,240 --> 00:51:57,080
Go north. 
I'm like, Oh my gosh, fine. 

989
00:51:57,760 --> 00:51:59,280
Jiggy, do you hate analog 
clocks? 

990
00:51:59,280 --> 00:52:02,160
Can you read those? 
I can read those, but just. 

991
00:52:02,480 --> 00:52:05,200
It's such a waste of time when 
when I can just look at my 

992
00:52:05,200 --> 00:52:08,200
phone, 'cause we have an analog.
Now that you say that we have, 

993
00:52:08,960 --> 00:52:11,720
we have clocks in my office and 
I will never look at them. 

994
00:52:11,720 --> 00:52:17,080
I'm always just like. 
One of the so I'm I'm big into 

995
00:52:17,080 --> 00:52:20,520
like print media, like magazine 
strategy guide, stuff like that.

996
00:52:20,520 --> 00:52:25,000
And one of the things I did last
year was destroy one of my 

997
00:52:25,000 --> 00:52:28,880
quests prima guides because 
there was no scan of it online. 

998
00:52:29,280 --> 00:52:32,560
And the cool thing about that is
the really detailed maps that 

999
00:52:32,560 --> 00:52:35,600
are in it. 
So I, you know, scanned it with 

1000
00:52:35,600 --> 00:52:40,680
a crappy Epson like desktop 
printer and put it up on archive

1001
00:52:40,720 --> 00:52:42,920
so everybody can do. 
Because that's makes a big 

1002
00:52:42,920 --> 00:52:45,640
difference if you're especially 
if you're just a streamer who's 

1003
00:52:45,640 --> 00:52:48,000
just trying to get through the 
game and have some fun and enjoy

1004
00:52:48,000 --> 00:52:51,160
it with your friends online, 
Like having the maps of the 

1005
00:52:51,160 --> 00:52:55,520
dungeon and having the map the 
overworld is, is. 

1006
00:52:56,400 --> 00:52:57,760
Yeah. 
And it it makes the game more 

1007
00:52:57,760 --> 00:52:59,840
fun. 
I mean, one of we didn't talk a 

1008
00:52:59,840 --> 00:53:01,640
lot about regional differences, 
but one of the. 

1009
00:53:01,760 --> 00:53:03,200
Yeah, yeah. 
That was, that's something I 

1010
00:53:03,200 --> 00:53:05,200
meant to talk about. 
And then I just sort of, yeah. 

1011
00:53:05,680 --> 00:53:09,080
We'll just touch one of the the 
important things is they on the 

1012
00:53:09,200 --> 00:53:12,000
the big map, which you talked 
about on the start screen is 

1013
00:53:12,000 --> 00:53:15,880
they let you have a like 
oblivion style, like destination

1014
00:53:15,880 --> 00:53:18,520
marker. 
So you could drop a pin and then

1015
00:53:18,520 --> 00:53:20,920
on the map, you could kind of 
see which way you were going, 

1016
00:53:21,520 --> 00:53:25,600
which is, you know, and the, the
the road signs were legible. 

1017
00:53:25,600 --> 00:53:28,200
So when you'd run up to them, it
would tell you this city is this

1018
00:53:28,200 --> 00:53:30,560
way, this city is this way, this
city is this way. 

1019
00:53:30,600 --> 00:53:33,320
The Cave is just. 
That'd be so none of. 

1020
00:53:33,320 --> 00:53:34,440
That. 
Like. 

1021
00:53:35,280 --> 00:53:38,760
Yeah, none of that made the the 
Rush translation over here, and 

1022
00:53:39,720 --> 00:53:42,840
El Tail came out almost a year 
later, so they fixed all that 

1023
00:53:42,840 --> 00:53:45,600
stuff for the Japanese release. 
Yeah, it so. 

1024
00:53:45,640 --> 00:53:48,200
So tell me, have you, have you 
played the Japanese release or, 

1025
00:53:48,200 --> 00:53:49,880
or? 
Yeah. 

1026
00:53:50,320 --> 00:53:51,520
Is it? 
On a couple copies of. 

1027
00:53:52,000 --> 00:53:55,040
Is it, I mean, there's there's 
these quality of life things 

1028
00:53:55,040 --> 00:53:57,840
like UI and things like that 
that, that make part of it more 

1029
00:53:57,840 --> 00:54:00,680
enjoyable and stuff. 
But like, does it largely play 

1030
00:54:00,680 --> 00:54:03,000
the same otherwise? 
Like is there a massive 

1031
00:54:03,000 --> 00:54:04,480
difference? 
Yeah, OK. 

1032
00:54:05,440 --> 00:54:07,720
Oh, it's mostly the same. 
There's like there's significant

1033
00:54:07,720 --> 00:54:14,560
things like there's critical 
hits and like like if you, so if

1034
00:54:14,560 --> 00:54:17,880
you end up doing a lot of like 
staff bonks, like the hitting 

1035
00:54:17,880 --> 00:54:21,120
with the staff, there's like 
kind of a Mario paper Mario 

1036
00:54:21,560 --> 00:54:25,440
timed double hit mechanic. 
So if you like press the staff 

1037
00:54:25,440 --> 00:54:28,200
button right when you're hitting
correctly, you can get like two 

1038
00:54:28,200 --> 00:54:29,720
hits instead of one kind of 
thing. 

1039
00:54:30,000 --> 00:54:33,160
But as far as like mechanically,
pretty much the same. 

1040
00:54:33,160 --> 00:54:34,600
You got more items from the 
monsters. 

1041
00:54:34,600 --> 00:54:37,760
They realized that they weren't 
dropping as much, which, you 

1042
00:54:37,760 --> 00:54:40,040
know, was hindering people's 
like progression. 

1043
00:54:40,040 --> 00:54:43,200
And they added, you guys saw the
end. 

1044
00:54:43,200 --> 00:54:46,960
There's a big long like cutscene
at the end of the Japanese one. 

1045
00:54:47,040 --> 00:54:48,800
It takes about 10 minutes to get
through it. 

1046
00:54:48,800 --> 00:54:51,400
That gives you like where is 
everybody afterwards and all 

1047
00:54:51,400 --> 00:54:52,720
that stuff. 
And that wasn't, you know, it's 

1048
00:54:52,720 --> 00:54:55,840
just an end screen. 
There's a translated version of 

1049
00:54:55,840 --> 00:54:59,360
it online that you can, you can 
like read through and see the 

1050
00:54:59,760 --> 00:55:01,120
see the screens. 
It's really cool. 

1051
00:55:01,120 --> 00:55:05,120
But all that stuff I think would
have helped, like Quest Legacy 

1052
00:55:05,160 --> 00:55:07,720
in the Americas, 'cause, you 
know, I don't want to call us 

1053
00:55:07,720 --> 00:55:14,040
like simple, but, you know, 
having stuff handed to us during

1054
00:55:14,040 --> 00:55:17,360
a time when, like, video games 
were really important culturally

1055
00:55:17,680 --> 00:55:19,840
would have done a lot for 
people's, like, overall 

1056
00:55:19,840 --> 00:55:22,720
perception of the games. 
Yeah, yeah, yeah. 

1057
00:55:22,760 --> 00:55:24,800
I think that's that's a very 
good point. 

1058
00:55:24,800 --> 00:55:32,000
I think it's it's almost like 
the the Japanese, you said it 

1059
00:55:32,040 --> 00:55:34,880
was roughly a year later. 
It's almost like it's like a 

1060
00:55:34,880 --> 00:55:38,160
director's cut. 
Like it's kind of like that kind

1061
00:55:38,160 --> 00:55:40,600
of thing where it's like, yeah, 
we realized like, let's add 

1062
00:55:40,600 --> 00:55:42,840
these things that we couldn't do
or let's make these changes or 

1063
00:55:42,840 --> 00:55:45,120
whatever. 
And then you mentioned this sort

1064
00:55:45,120 --> 00:55:46,320
of time mechanic. 
I forgot that. 

1065
00:55:46,320 --> 00:55:47,920
I sort of looked up that that 
was the case. 

1066
00:55:48,600 --> 00:55:52,480
I instinctually tried to do that
when I started playing this game

1067
00:55:53,400 --> 00:55:56,280
on all of the moves, not just 
the not just the staff hit the 

1068
00:55:56,280 --> 00:55:59,080
staff bonk thing. 
I was like, oh, it feels like it

1069
00:55:59,080 --> 00:56:01,920
like it 'cause it just the way 
that it's presented, the way 

1070
00:56:01,920 --> 00:56:04,480
that the spells work, the way 
that he hits them with the 

1071
00:56:04,480 --> 00:56:08,640
staff, like it feels like it was
meant to have that. 

1072
00:56:09,320 --> 00:56:11,320
So it totally makes sense that 
that would be something that 

1073
00:56:11,320 --> 00:56:14,800
would be introduced that they 
would, you know, use at least in

1074
00:56:14,960 --> 00:56:16,280
in some way. 
I think that could have 

1075
00:56:16,280 --> 00:56:20,600
actually, as much as I enjoyed 
the the battle system as is, I 

1076
00:56:20,600 --> 00:56:22,400
found like, I feel like that 
could have just added 'cause I 

1077
00:56:22,400 --> 00:56:26,080
think like we, we've done an 
episode on it, but Paper Mario, 

1078
00:56:26,080 --> 00:56:28,880
for example, is just fucking 
fantastic and. 

1079
00:56:28,920 --> 00:56:31,320
Part of it. 
Yeah, part of it is that I love 

1080
00:56:31,320 --> 00:56:31,600
it. 
It's. 

1081
00:56:31,840 --> 00:56:33,040
Outstanding. 
You should have loved it. 

1082
00:56:34,400 --> 00:56:36,040
And it's still the only one that
I've played. 

1083
00:56:36,360 --> 00:56:39,400
I need to play the other ones. 
And, and, and you know that that

1084
00:56:39,400 --> 00:56:41,600
mechanic is in a whole bunch of 
games now, not just that 

1085
00:56:41,600 --> 00:56:45,040
franchise, obviously. 
So a very big game that's 

1086
00:56:45,040 --> 00:56:46,440
amazing. 
That's out right now. 

1087
00:56:46,440 --> 00:56:48,840
As we talked about this uses 
that almost exactly. 

1088
00:56:49,400 --> 00:56:51,400
Everybody needs to go play 
Expedition 33. 

1089
00:56:51,400 --> 00:56:56,400
It's amazing. 
It's a I'm trying to think like 

1090
00:56:56,400 --> 00:57:01,080
what the yeah, you know what, my
biggest yeah, just my biggest 

1091
00:57:01,080 --> 00:57:06,560
gripe is is the random battles 
like I just even in Pokémon, 

1092
00:57:06,640 --> 00:57:09,520
like early Pokémon, which is I 
only have experience in the 

1093
00:57:09,520 --> 00:57:13,360
first two gens, maybe 2 1/2, 
even though you have to walk 

1094
00:57:13,360 --> 00:57:15,960
through grass in those games. 
I'm just like, are you like, are

1095
00:57:15,960 --> 00:57:19,840
you kidding me? 
Like I it just that's not your 

1096
00:57:19,880 --> 00:57:22,000
capability. 
Just not anymore. 

1097
00:57:22,000 --> 00:57:24,240
Just not anymore. 
Jiggy, you, you talked about how

1098
00:57:24,240 --> 00:57:26,800
you have to walk through grass 
and you know, doing color. 

1099
00:57:26,800 --> 00:57:29,000
Did you, did you stay on the 
roads in this game? 

1100
00:57:31,640 --> 00:57:34,480
Because let me tell you, there 
is a heat like a heat map 

1101
00:57:34,480 --> 00:57:37,680
mechanic where if you stay on 
the roads and in the center, 

1102
00:57:37,680 --> 00:57:40,200
like the frequency of the 
battles is lower. 

1103
00:57:40,440 --> 00:57:42,560
And the further you get away 
from the roads into the grass 

1104
00:57:42,560 --> 00:57:45,640
and then to the, the battle 
frequency is significantly 

1105
00:57:45,640 --> 00:57:47,760
higher. 
So if you're trying to like cut 

1106
00:57:47,760 --> 00:57:51,640
corners and get places faster, 
that really like increases your.

1107
00:57:51,920 --> 00:57:56,320
100% that's exactly what I did. 
I'd always be the shortest, 

1108
00:57:56,560 --> 00:57:58,960
shortest line to my destination.
That was me. 

1109
00:57:59,680 --> 00:58:04,120
Wow, I did not know that and 
that might change one of my 

1110
00:58:04,120 --> 00:58:08,480
biggest gripes honestly. 
I mean, it's still 90. 

1111
00:58:08,880 --> 00:58:11,400
Let's be clear, it's still 
frequent and it's still 

1112
00:58:11,400 --> 00:58:13,440
frequent. 
Like even on the roads it's not 

1113
00:58:13,440 --> 00:58:16,400
like you're getting like 5 
minutes without a a battle 

1114
00:58:16,400 --> 00:58:17,560
because you're running on the 
road. 

1115
00:58:17,560 --> 00:58:21,680
It's just a less frequent. 
Oh man, well, I mean we're 

1116
00:58:22,000 --> 00:58:24,920
talking, we're talking, we're 
talking literally like 3 steps 

1117
00:58:25,400 --> 00:58:27,600
and that's Brian steps which are
very fast. 

1118
00:58:27,800 --> 00:58:30,480
And then it's like another 
battle and I'm like, and then 

1119
00:58:30,480 --> 00:58:32,840
I'll always, I think what it is 
too. 

1120
00:58:32,840 --> 00:58:36,360
It's the combination of not only
the frequency of the battle, but

1121
00:58:36,360 --> 00:58:40,000
not having enough MP and you 
regenerate your MP by running by

1122
00:58:40,280 --> 00:58:42,200
running. 
So then I'd be like, OK, I need 

1123
00:58:42,200 --> 00:58:46,240
to get my MP back up so I can 
actually, you know, attack and 

1124
00:58:47,120 --> 00:58:49,280
battle. 
I have three MP. 

1125
00:58:49,400 --> 00:58:52,480
I've got to escape this battle, 
escape, walk three steps, gain 

1126
00:58:52,480 --> 00:58:55,960
like two more MPA battle. 
And I'm like, I can't fight 

1127
00:58:55,960 --> 00:58:57,520
right now. 
Like leave me alone. 

1128
00:58:57,760 --> 00:59:02,680
And now damn it, one of the 
thing, it's not a huge deal, but

1129
00:59:03,280 --> 00:59:06,520
it's a little strange that you 
have all these towns and there's

1130
00:59:06,520 --> 00:59:10,480
no like shops per SE. 
Like you can't, you can't buy 

1131
00:59:10,480 --> 00:59:15,680
items. 
Items are either given to you by

1132
00:59:15,680 --> 00:59:19,560
MNPC or they're like in a 
treasure chest. 

1133
00:59:20,280 --> 00:59:23,240
And it's just, I don't know that
that's one of those things. 

1134
00:59:23,240 --> 00:59:27,560
I'm like, if you had a shop and 
I could like just buy a bunch of

1135
00:59:27,560 --> 00:59:30,920
like, not that I was ever 
lacking either. 

1136
00:59:31,160 --> 00:59:32,720
Like that's another thing. 
I feel like they're they're 

1137
00:59:32,720 --> 00:59:36,840
fairly generous, but I would 
want the the good items that are

1138
00:59:36,840 --> 00:59:42,040
like 150 health, you know, 
versus 10 MP. 

1139
00:59:42,080 --> 00:59:43,840
Like, I'm not going to use 
something like there's no 

1140
00:59:43,880 --> 00:59:45,920
currency. 
System at all like there's no 

1141
00:59:45,920 --> 00:59:50,240
it's just go in, walk into a 
walk into a, a a house or 

1142
00:59:50,480 --> 00:59:53,640
building or whatever. 
If someone's in there, they 

1143
00:59:53,640 --> 00:59:56,200
might give you something great. 
Now you got something out of it.

1144
00:59:56,720 --> 00:59:58,840
Walk around that corner. 
You find a chest great. 

1145
00:59:58,920 --> 01:00:00,680
Maybe you'll you'll get 
something that's that's used a 

1146
01:00:00,680 --> 01:00:01,160
lot. 
Of it and. 

1147
01:00:01,160 --> 01:00:04,000
Stuff I like. 
Chess, I like that, but it just,

1148
01:00:04,040 --> 01:00:07,760
it feels like, it feels like an 
RPG thing just to have a shop so

1149
01:00:07,760 --> 01:00:10,920
you can like get items or or 
accessories or something. 

1150
01:00:11,440 --> 01:00:15,880
And yeah, it's just give more, 
give more use to the towns, give

1151
01:00:15,880 --> 01:00:19,680
more, give more use to them. 
So like it's never like been 

1152
01:00:19,680 --> 01:00:23,920
confirmed, but like diegetically
because we're creating you know,

1153
01:00:23,920 --> 01:00:26,720
Quest 64 lore as we go through 
the years here. 

1154
01:00:26,720 --> 01:00:28,960
There's not a lot of like 
development history of the game 

1155
01:00:29,120 --> 01:00:31,560
outside of like pictures and 
like stuff like that. 

1156
01:00:31,880 --> 01:00:37,840
But the last boss is Mammon, who
is the the brother of hell 

1157
01:00:37,840 --> 01:00:40,360
that's associated with greed and
wealth. 

1158
01:00:40,800 --> 01:00:44,680
So like what we've speculated 
over time is that the whole game

1159
01:00:44,680 --> 01:00:48,120
is trying to show you like every
town is willing to give and give

1160
01:00:48,120 --> 01:00:52,200
with, you know, no capitalism, 
no currency, nothing like costs 

1161
01:00:52,200 --> 01:00:55,200
anything. 
The end boss is literally greed,

1162
01:00:55,600 --> 01:01:00,320
you know, So yeah, it could have
used money and the sequel, like 

1163
01:01:00,320 --> 01:01:03,360
did have a currency like thing 
in it. 

1164
01:01:03,600 --> 01:01:06,040
Obviously it never came out. 
But like, it is cool to think 

1165
01:01:06,040 --> 01:01:09,080
that, you know, everywhere you 
go people are giving you things 

1166
01:01:09,080 --> 01:01:12,440
for, you know, you get the wings
to return to the towns for free.

1167
01:01:12,440 --> 01:01:15,960
If you don't have, you know, if 
you don't have dewdrops or mint 

1168
01:01:15,960 --> 01:01:18,760
leaves or bread, somebody is 
willing to give you one for free

1169
01:01:18,760 --> 01:01:20,960
because you are the one that's 
going on this quest. 

1170
01:01:21,320 --> 01:01:24,000
Yeah, it would be traditional to
have like, shops. 

1171
01:01:24,000 --> 01:01:27,560
But like, like I said, 
energetically or like within the

1172
01:01:27,560 --> 01:01:31,160
lore of the game, it's it's cool
to that like there is no greed. 

1173
01:01:31,400 --> 01:01:36,320
There is no like no hoarding of 
stuff, you know, and, and 

1174
01:01:36,600 --> 01:01:39,800
killing a bunch of enemies just 
to buy more, just to have more 

1175
01:01:39,800 --> 01:01:42,600
things and buy more stuff 
because the end boss is 

1176
01:01:42,600 --> 01:01:47,320
literally, you know, the the 
greediest, most hoardy demon in 

1177
01:01:47,320 --> 01:01:48,120
hell. 
So that's. 

1178
01:01:48,480 --> 01:01:49,760
I love that. 
That's a great. 

1179
01:01:49,760 --> 01:01:53,320
I never I hadn't heard that 
that's I'm going to go with 

1180
01:01:53,320 --> 01:01:54,960
that. 
I like where that's going. 

1181
01:01:56,040 --> 01:02:00,480
That's pretty sweet. 
You know, it, it's not a it's 

1182
01:02:00,480 --> 01:02:02,000
not a massive issue. 
I don't think either of us are 

1183
01:02:02,120 --> 01:02:04,920
are saying that, but it's, it 
does feel like sometimes like I,

1184
01:02:05,280 --> 01:02:07,720
I think for for me, and I think 
Jiggy, you touched on it a bit 

1185
01:02:07,720 --> 01:02:11,560
too, is, is like, I wish there 
was more interaction and things 

1186
01:02:11,560 --> 01:02:13,920
to to a reason to keep me in the
towns. 

1187
01:02:14,040 --> 01:02:16,520
You know, whether they were 
bigger, whether, you know, I 

1188
01:02:16,520 --> 01:02:19,320
like meeting people. 
I like sort of discovering those

1189
01:02:19,320 --> 01:02:23,240
in RPGs and, and sort of not 
every dialogue has to have a big

1190
01:02:23,240 --> 01:02:25,680
dialogue tree that leads you to 
a bunch of that site 'cause 

1191
01:02:25,960 --> 01:02:29,440
that's totally fine. 
I will go into a town or an RPG 

1192
01:02:29,440 --> 01:02:32,480
and just talk to everybody, even
if they're not giving me 

1193
01:02:32,480 --> 01:02:35,880
anything 'cause I just like it 
helps you really like live in 

1194
01:02:35,880 --> 01:02:38,760
the world. 
And some of the characters, you 

1195
01:02:38,760 --> 01:02:40,760
know, they, they give you a 
sense of that you do have an 

1196
01:02:40,760 --> 01:02:42,360
idea of kind of what's going on 
and stuff. 

1197
01:02:42,360 --> 01:02:47,320
But you know, it's, it's not 
terrible, but give me a little 

1198
01:02:47,320 --> 01:02:50,400
bit more to care about why I 
want to keep this town safe, you

1199
01:02:50,400 --> 01:02:51,800
know, for example, or why I want
to. 

1200
01:02:51,800 --> 01:02:55,760
Yeah, I love stuff like that. 
I love the the concept of NPC 

1201
01:02:55,760 --> 01:02:59,880
saying just like stupid things. 
Like I I would love to just have

1202
01:02:59,880 --> 01:03:03,800
an NPC just go up to and he just
says like I like bread and like 

1203
01:03:03,800 --> 01:03:05,240
that's it. 
Like there's nothing else. 

1204
01:03:05,240 --> 01:03:06,880
You know, I'd be like, I like 
that guy. 

1205
01:03:08,920 --> 01:03:10,840
Well then, give me some bread. 
I need some health. 

1206
01:03:10,960 --> 01:03:11,520
Let's go give. 
Me. 

1207
01:03:11,520 --> 01:03:14,360
Some bread doesn't give you 
bread, that's the thing. 

1208
01:03:14,640 --> 01:03:15,800
Oh yeah, he's the only one that 
doesn't. 

1209
01:03:15,840 --> 01:03:17,360
Give you. 
Totally unrelated. 

1210
01:03:17,360 --> 01:03:19,880
Gives you bread. 
That guy just likes bread. 

1211
01:03:20,280 --> 01:03:21,920
You have to find the Baker to 
get the bread. 

1212
01:03:21,920 --> 01:03:23,840
You can't just talk to the guy 
that likes the bread. 

1213
01:03:23,960 --> 01:03:27,400
Yeah. 
And he's not even in the bakery.

1214
01:03:27,960 --> 01:03:35,240
Yeah, I, I think, I think 
overall I would still, I, I 

1215
01:03:35,240 --> 01:03:38,200
think we sort of touched on it a
bit, but I, I would, I'd 

1216
01:03:38,200 --> 01:03:41,680
recommend people check this out.
Like I, I don't think that that 

1217
01:03:41,680 --> 01:03:44,640
you're going to, I don't know 
that a lot of people are going 

1218
01:03:44,640 --> 01:03:47,320
to say like, oh, this was the 
greatest RPG experience I've 

1219
01:03:47,320 --> 01:03:49,080
had. 
But I don't think it's, it needs

1220
01:03:49,080 --> 01:03:53,360
to be like a lot of these games 
that we've played have some 

1221
01:03:53,360 --> 01:03:58,560
pieces of them that are, you 
know, it's, it's imperfect, but 

1222
01:03:58,760 --> 01:04:01,920
So what even games now have tons
of that. 

1223
01:04:02,280 --> 01:04:05,080
So embrace what this like offers
for you. 

1224
01:04:05,120 --> 01:04:10,760
I think it just does take some 
getting used to if you haven't 

1225
01:04:10,760 --> 01:04:15,280
played a game that is 1 of this 
era, 'cause I'm sure there's 

1226
01:04:15,280 --> 01:04:18,160
some people listening to this or
that have seen the game or seen 

1227
01:04:18,160 --> 01:04:22,880
yourself like online that that 
don't have experience with a lot

1228
01:04:22,880 --> 01:04:24,440
of games from this time. 
This. 

1229
01:04:25,040 --> 01:04:27,760
I don't know. 
Would you say, Mike, that this 

1230
01:04:27,760 --> 01:04:30,280
was like, this could be like a 
good starting off point? 

1231
01:04:30,280 --> 01:04:33,440
Or would it be something like, 
oh, maybe it's after you've 

1232
01:04:33,440 --> 01:04:36,000
played a couple RPGs of the era,
then move on to this? 

1233
01:04:36,000 --> 01:04:39,320
Because I feel like it has a 
vibe of that, but I don't know 

1234
01:04:39,320 --> 01:04:43,920
if that's the way to go or not. 
I mean, I just not like I've 

1235
01:04:44,160 --> 01:04:48,200
never seen anybody post that 
Like Quest is baby's first RPG 

1236
01:04:48,200 --> 01:04:49,920
or something like that. 
Sure. 

1237
01:04:50,400 --> 01:04:53,440
OK. 
But I mean, honestly, I mean, 

1238
01:04:53,440 --> 01:04:56,600
it's a good like starter RPG, 
but I would think you would get 

1239
01:04:56,600 --> 01:04:59,120
more enjoyment out of it, 
especially like exploring the 

1240
01:04:59,760 --> 01:05:03,560
leveling system and the combat 
mechanics and all that stuff. 

1241
01:05:03,560 --> 01:05:07,720
If you have your foot, you know,
in the pool already had played 

1242
01:05:07,720 --> 01:05:11,440
some, some other some more, some
more traditional, especially 

1243
01:05:11,440 --> 01:05:16,480
like 2G2D, like Super Nintendo 
or Nintendo RPGs or Sega RPGs. 

1244
01:05:16,480 --> 01:05:19,800
But it's not a requirement. 
I, I, I think anybody can pick 

1245
01:05:19,800 --> 01:05:22,680
this game up and enjoy whether 
you like RPGs or not. 

1246
01:05:23,000 --> 01:05:26,000
But I also think you could be 
immediately turned off before 

1247
01:05:26,000 --> 01:05:29,240
you even get to the first boss 
by, you know, getting getting 

1248
01:05:29,880 --> 01:05:32,400
your ass handed to you before 
the 1st, you know, before you 

1249
01:05:32,400 --> 01:05:34,760
get to Dondran or Mel, you know,
like it. 

1250
01:05:34,800 --> 01:05:36,600
It just you can be that way for 
some people. 

1251
01:05:37,000 --> 01:05:38,280
Yeah. 
And it doesn't click with you 

1252
01:05:38,280 --> 01:05:40,200
then and then you decide you 
never want to pick it up. 

1253
01:05:40,200 --> 01:05:46,120
And I get it, like it, it so I, 
I don't, I suggest it to 

1254
01:05:46,120 --> 01:05:49,480
everybody, but I suggest a lot 
of Nintendo 64 games to 

1255
01:05:49,520 --> 01:05:52,080
everybody. 
It's it's part of who I am. 

1256
01:05:52,080 --> 01:05:55,440
It's like if if you haven't, I 
get it, you don't like sports 

1257
01:05:55,440 --> 01:05:58,680
games, but like if you haven't 
tried things like, you know, NBA

1258
01:05:58,680 --> 01:06:02,680
Hang time or you know, 
international superstar soccer, 

1259
01:06:02,680 --> 01:06:05,960
like you're missing out on some 
like really cool period piece 

1260
01:06:06,240 --> 01:06:10,440
video games and like a whole 
branch of like history. 

1261
01:06:10,440 --> 01:06:13,800
Like you don't have to be in the
simulation sports to play a game

1262
01:06:13,800 --> 01:06:17,960
that's, you know, well put 
together and mechanically fun 

1263
01:06:17,960 --> 01:06:20,160
and stuff. 
So and with Quest, even if 

1264
01:06:20,160 --> 01:06:23,320
you're not into RPGs, maybe the 
vibe will click with you and 

1265
01:06:23,520 --> 01:06:25,280
they can just be a vibes thing. 
That's fine. 

1266
01:06:25,800 --> 01:06:28,280
Yeah, I, I think I got that's 
me. 

1267
01:06:28,280 --> 01:06:31,080
And not that I dislike RPGs, but
like I said before, it's not, 

1268
01:06:31,520 --> 01:06:32,640
it's not the first thing I go 
to. 

1269
01:06:32,760 --> 01:06:35,360
Like, I don't gravitate towards 
them and say I just need to dig 

1270
01:06:35,360 --> 01:06:40,280
into a, you know, whatever, 
However long hours, hours of an 

1271
01:06:40,280 --> 01:06:43,120
RPGI just have that itch. 
I never really do. 

1272
01:06:43,440 --> 01:06:46,960
But when I give them a chance 
and I, and I play them a little 

1273
01:06:46,960 --> 01:06:49,440
bit more or, and I just say, 
like, I got, I got, I'm going to

1274
01:06:49,440 --> 01:06:52,440
put myself into this. 
And a lot of the time it works 

1275
01:06:52,440 --> 01:06:56,240
out, you know, but it's just not
the first thing that comes to 

1276
01:06:56,240 --> 01:06:59,520
mind, so. 
For me with with RPGs in 

1277
01:06:59,520 --> 01:07:05,640
particular and the reason why I 
kind of like this one, RPGs tend

1278
01:07:05,640 --> 01:07:12,080
to be really over complicated 
and explain everything in like 

1279
01:07:12,080 --> 01:07:16,160
the first like 20-30 minutes. 
It takes forever to get. 

1280
01:07:16,520 --> 01:07:19,160
Going, it takes forever to get 
going and like start into the 

1281
01:07:19,160 --> 01:07:21,520
game. 
This kind of throws you in and 

1282
01:07:21,520 --> 01:07:23,920
you're just like you're there 
and you got to figure it out. 

1283
01:07:24,440 --> 01:07:27,680
I appreciate that. 
I like that more because I don't

1284
01:07:27,680 --> 01:07:33,000
like when you have tutorial, 
tutorial upon tutorial and it 

1285
01:07:33,000 --> 01:07:36,600
just keeps going. 
And my instinct when that 

1286
01:07:36,600 --> 01:07:40,560
happens is to skip it. 
And I'll be like, if I play for 

1287
01:07:40,560 --> 01:07:42,400
like an hour, I'll probably 
figure it out. 

1288
01:07:42,400 --> 01:07:45,120
And if I can't figure it out, 
it's too complicated and I don't

1289
01:07:45,120 --> 01:07:47,960
want to play it. 
And I have. 

1290
01:07:47,960 --> 01:07:50,000
Like you guys played poker 
battle yet? 

1291
01:07:50,360 --> 01:07:52,880
Has that been on the on? 
The no, that's, I mean, it's on 

1292
01:07:52,880 --> 01:07:55,480
the docket, but I've never 
played it and I just hear it's 

1293
01:07:55,480 --> 01:07:58,640
like the deep N64 RPG. 
That's all I know. 

1294
01:08:00,600 --> 01:08:03,400
Godspeed to you guys then be the
first hour of the game is 

1295
01:08:03,400 --> 01:08:08,120
literally a tutorial. 
So do you need it like to be 

1296
01:08:08,120 --> 01:08:09,960
perfectly honest to understand 
the game? 

1297
01:08:10,200 --> 01:08:14,120
If you don't have like a like a 
fully wrote out beginner's guide

1298
01:08:14,120 --> 01:08:16,600
from a friend that's played it, 
you need that first hour of the 

1299
01:08:16,600 --> 01:08:17,439
game. 
But it is hot. 

1300
01:08:17,439 --> 01:08:21,720
Like you can be, you know, 30% 
done with Quest 64 by the time 

1301
01:08:21,720 --> 01:08:23,840
Ogre Battle 64's tutorial is 
done. 

1302
01:08:24,439 --> 01:08:29,840
Yeah, yeah, I feel like it's 
it's a trend with adding so many

1303
01:08:29,840 --> 01:08:33,040
mechanics in RPGs. 
That that's what it is, is it's 

1304
01:08:33,040 --> 01:08:35,600
it's sort of adding and adding 
that and you're right, that's 

1305
01:08:35,600 --> 01:08:37,760
actually a really good thing. 
I mean, maybe that's that's 

1306
01:08:37,760 --> 01:08:39,840
something we should have said 
like off the top, is that off 

1307
01:08:39,840 --> 01:08:42,800
the top? 
This game does just say like, 

1308
01:08:42,800 --> 01:08:48,040
hey, this is the situation. 
Go yeah, go, go down get get out

1309
01:08:48,040 --> 01:08:50,960
of the castle and and figure it 
go and then hope there's a 

1310
01:08:50,960 --> 01:08:52,040
thief. 
OK, go. 

1311
01:08:52,040 --> 01:08:56,279
And it's just one sort of like 
lead you to a boss to another, 

1312
01:08:56,279 --> 01:08:58,880
to another and stuff. 
And all that is is good. 

1313
01:08:58,880 --> 01:09:03,960
I like that that approach, that 
approach that this has is it 

1314
01:09:03,960 --> 01:09:08,160
feel like, yes, it's an RPG, but
it just feels like like even 

1315
01:09:08,160 --> 01:09:10,520
more of an adventure game. 
I don't even know if that's 

1316
01:09:10,560 --> 01:09:12,240
really makes sense to 
differentiate them. 

1317
01:09:12,720 --> 01:09:17,000
But, you know, a traditional 
action adventure game is get in 

1318
01:09:17,000 --> 01:09:20,359
there and get shit done. 
Whether it's, you know, fast 

1319
01:09:20,359 --> 01:09:21,760
pace or slow pace doesn't really
matter. 

1320
01:09:22,000 --> 01:09:25,240
That's what this is sort of 
presenting in an RPG sort of 

1321
01:09:25,720 --> 01:09:28,800
shell, I guess, in a way. 
Yeah, Yeah. 

1322
01:09:29,640 --> 01:09:31,560
I think, I think that's good. 
I think that's a good thing. 

1323
01:09:31,560 --> 01:09:34,399
So it's good. 
The only thing we haven't gone 

1324
01:09:34,399 --> 01:09:35,840
to, I wanted to. 
I don't know if this is the 

1325
01:09:35,840 --> 01:09:38,479
right place to do or not, but 
the music, the music's awesome 

1326
01:09:38,479 --> 01:09:40,399
in this game. 
I found the music to be one of 

1327
01:09:40,399 --> 01:09:41,520
the best parts. 
I loved it. 

1328
01:09:41,520 --> 01:09:45,120
I don't know if you guys have 
the same feel, but I want to see

1329
01:09:45,120 --> 01:09:47,160
if this is this. 
I can't remember exactly all the

1330
01:09:47,160 --> 01:09:50,439
music but. 
Oh yeah. 

1331
01:09:55,160 --> 01:09:57,480
I can't hear it, but I'm just 
going to trust you guys that 

1332
01:09:57,480 --> 01:09:59,680
it's great. 
Probably holy playing some of 

1333
01:09:59,680 --> 01:10:06,560
that. 
But yeah, Mastanici Amano, the 

1334
01:10:06,560 --> 01:10:10,360
composer of this, is like, he'll
really like prolific composer. 

1335
01:10:10,360 --> 01:10:13,120
He's like done stuff, yeah, on 
video. 

1336
01:10:13,160 --> 01:10:16,360
This is his only like Nintendo 
64 video game credit. 

1337
01:10:16,360 --> 01:10:21,600
But he did like Onamisha 3. 
He did a bunch of other video 

1338
01:10:21,600 --> 01:10:26,280
games and then he was he did 
music for Evangelion, like the 3

1339
01:10:26,280 --> 01:10:30,080
+ 1 movie and for some of the 
Berserk anime episodes. 

1340
01:10:30,080 --> 01:10:34,000
And he's like all over the 
place, did some Quinn Tarantino 

1341
01:10:34,000 --> 01:10:37,000
movies and stuff too. 
It was it was cool that they had

1342
01:10:37,000 --> 01:10:38,520
such an experienced composer in 
the game. 

1343
01:10:38,520 --> 01:10:40,280
And I, I have this. 
I love the music so. 

1344
01:10:40,840 --> 01:10:42,560
It's great. 
Every time the battle started, I

1345
01:10:42,560 --> 01:10:44,880
was like, yeah, here we go. 
It was. 

1346
01:10:45,400 --> 01:10:49,400
It's good, It's good. 
Yeah, that was one of the things

1347
01:10:49,400 --> 01:10:51,400
that I was like always. 
I was, you know, Mike, you 

1348
01:10:51,400 --> 01:10:54,120
mentioned a little while a vibe.
It's always vibe in the music. 

1349
01:10:54,120 --> 01:10:56,240
I was always. 
I like the sound effects, the 

1350
01:10:56,240 --> 01:10:57,600
music. 
There's all the sound design in 

1351
01:10:57,600 --> 01:11:00,200
this is really good. 
Some of it sounds simplistic, 

1352
01:11:00,200 --> 01:11:03,440
but I I don't mind that at all. 
Like I just, it's fine. 

1353
01:11:03,440 --> 01:11:05,520
I don't care if it's just a 
little ping when you find 

1354
01:11:05,520 --> 01:11:08,240
something or a little ping when 
you set off a you know, he 

1355
01:11:08,240 --> 01:11:09,520
opened the chest a little sort 
of. 

1356
01:11:09,880 --> 01:11:12,600
Also the animation of him 
opening chests is fantastic. 

1357
01:11:12,800 --> 01:11:15,920
He just smack just. 
And it's quick. 

1358
01:11:16,360 --> 01:11:17,720
And it's quick. 
It's Alzheimer. 

1359
01:11:18,160 --> 01:11:22,600
Yeah, yeah. 
It's, it's he's got, he's got 

1360
01:11:22,600 --> 01:11:24,880
more muscles behind those arms, 
these tiny little arms than we 

1361
01:11:24,880 --> 01:11:26,560
thought. 
He just and boom. 

1362
01:11:26,560 --> 01:11:27,880
Oh. 
Yeah, it's absolutely. 

1363
01:11:28,800 --> 01:11:31,240
And that stick is so durable. 
Crazy. 

1364
01:11:31,560 --> 01:11:34,120
Right. 
So much abuse and it's just not 

1365
01:11:34,120 --> 01:11:37,120
a scratch on it. 
And it it it doesn't break when 

1366
01:11:37,120 --> 01:11:39,080
you use it too many times. 
Weird. 

1367
01:11:39,160 --> 01:11:41,440
No, not at all. 
How that's like, you know, weird

1368
01:11:41,440 --> 01:11:43,800
how how in RPGs that just 
doesn't doesn't happen 

1369
01:11:43,800 --> 01:11:44,560
sometimes. 
I don't know. 

1370
01:11:44,560 --> 01:11:48,560
I don't know about that. 
I didn't didn't realize that 

1371
01:11:48,600 --> 01:11:50,120
back then. 
Everything was just made more 

1372
01:11:50,120 --> 01:11:54,800
durable I guess. 
The good old days I feel like. 

1373
01:11:55,160 --> 01:11:56,440
I just don't make them like they
used. 

1374
01:11:56,480 --> 01:11:59,120
To they just don't make them 
like they used to. 

1375
01:12:00,280 --> 01:12:02,440
Mike, I know that that your, 
your sales pitch to a lot of 

1376
01:12:02,440 --> 01:12:04,880
people is like, yeah, you, you, 
you should play this game. 

1377
01:12:04,880 --> 01:12:06,200
You should give it a shot and 
stuff. 

1378
01:12:08,440 --> 01:12:12,720
Do you, do you feel like, like I
know that you have a lot of love

1379
01:12:12,720 --> 01:12:14,920
for this game and stuff? 
Is is it one that you feel like,

1380
01:12:15,400 --> 01:12:19,520
Oh no, this also just holds up? 
Or is it just like, just try it 

1381
01:12:19,560 --> 01:12:21,280
and give it a shot? 
Like is there something extra 

1382
01:12:21,280 --> 01:12:23,320
there? 
Or is it more just like, you 

1383
01:12:23,320 --> 01:12:25,680
know, this is just just go for 
it? 

1384
01:12:28,240 --> 01:12:33,000
I'm so I'm kind of like a 
naysayer for people who say 

1385
01:12:33,000 --> 01:12:38,040
that, you know, I art doesn't, 
you know, it doesn't hold up. 

1386
01:12:38,080 --> 01:12:41,480
Things don't like a or age well,
or I guess is the way that you 

1387
01:12:41,480 --> 01:12:44,680
hear it with a lot not really my
thing. 

1388
01:12:44,680 --> 01:12:47,760
I, you know, I totally believe 
like, you know, I don't want to 

1389
01:12:47,760 --> 01:12:50,240
call this game the Mona Lisa, 
but like the Mona Lisa, you can 

1390
01:12:50,240 --> 01:12:52,960
tell it was painted, you know, 
over many years ago. 

1391
01:12:52,960 --> 01:12:56,720
Or, you know, you can watch the 
original Star Wars movies from 

1392
01:12:57,040 --> 01:13:00,600
decades ago and know that they 
were made, you know, 40 years 

1393
01:13:00,600 --> 01:13:03,840
ago and still enjoy them without
being like, oh, these, you know,

1394
01:13:04,280 --> 01:13:07,280
these practical effects don't 
hold up to today's stuff. 

1395
01:13:07,600 --> 01:13:10,720
You know, the, I'm, I'm a big 
proponent of, you know, meeting 

1396
01:13:10,720 --> 01:13:15,360
a game where it's from, you 
know, meeting a game on its own 

1397
01:13:15,360 --> 01:13:18,960
terms. 
So going back to Nintendo 64, 

1398
01:13:20,400 --> 01:13:23,280
yeah, I, I think it's great 
holding up. 

1399
01:13:23,320 --> 01:13:25,480
I think it plays like a Nintendo
64 game. 

1400
01:13:25,760 --> 01:13:28,920
Like if you're, if you like 
Nintendo 64, there shouldn't be 

1401
01:13:28,920 --> 01:13:33,600
a bigger pitch than to like play
more Nintendo 64 file games. 

1402
01:13:33,600 --> 01:13:37,240
And we're getting, we're seeing 
that resurgence now with ES1 and

1403
01:13:37,240 --> 01:13:41,840
N64 graphics coming back into 
games like like Crow Country and

1404
01:13:41,840 --> 01:13:44,560
like KIRO Quest just came out. 
With Mark. 

1405
01:13:44,560 --> 01:13:48,680
Kirkos But I mean, people have 
nostalgia for this. 

1406
01:13:48,680 --> 01:13:52,560
I'm not blind to my own 
nostalgia for the system or this

1407
01:13:52,560 --> 01:13:56,400
game or 90s and stuff. 
Like I obviously like it more 

1408
01:13:56,400 --> 01:13:59,560
than people who didn't live 
through it and play through it. 

1409
01:13:59,560 --> 01:14:06,320
But there's still something for,
if you like video games, like I 

1410
01:14:06,320 --> 01:14:10,800
would think that you would like 
want to go back and see why, why

1411
01:14:10,800 --> 01:14:15,400
platformers and this, you know, 
like so Jiggy's games, Donkey 

1412
01:14:15,400 --> 01:14:19,280
Kong and and Banjo, like why, 
why are those so popular in the 

1413
01:14:19,280 --> 01:14:20,640
90s and why don't we have them 
now? 

1414
01:14:20,640 --> 01:14:23,960
It's because that was that was 
the thing that was the that was 

1415
01:14:24,080 --> 01:14:26,200
the environment, that was the 
games we played. 

1416
01:14:26,440 --> 01:14:28,000
And this is just one of those 
games. 

1417
01:14:28,000 --> 01:14:33,000
It's a very like Nintendo 64 
coded traditional RPG that's got

1418
01:14:33,000 --> 01:14:37,120
a lot of that same aura to it. 
Yeah, yeah, it's got that's that

1419
01:14:37,120 --> 01:14:41,320
late late to mid 90 or mid to 
late 90s sixty 4 vibe with this 

1420
01:14:42,160 --> 01:14:45,800
awkward generation of of 
consoles and games and there's 

1421
01:14:45,800 --> 01:14:48,320
something to be experienced 
there that is that is great, 

1422
01:14:48,320 --> 01:14:50,360
which is exactly what we're 
going going through games like 

1423
01:14:50,360 --> 01:14:54,040
this and stuff. 
Jiggy I I think you're kind of 

1424
01:14:54,040 --> 01:14:55,680
on the same page. 
Let's check this game out right.

1425
01:14:55,920 --> 01:14:57,440
Let's. 
Yeah, absolutely. 

1426
01:14:57,720 --> 01:14:59,400
I think, yeah, I think you 
should go play it. 

1427
01:14:59,440 --> 01:15:04,160
I think you'll you'll be like me
and going in with the 

1428
01:15:04,160 --> 01:15:07,640
expectation that it's not one of
the worst games on N64, which 

1429
01:15:08,480 --> 01:15:12,480
why do people say that? 
I just I like I can there's 

1430
01:15:12,480 --> 01:15:15,800
certain games I could be like, 
OK, like you can justify this. 

1431
01:15:15,800 --> 01:15:20,360
Like Sonic O 6 is like the the 
like I was so hyped for that 

1432
01:15:20,360 --> 01:15:23,200
game that was the biggest let 
down ever because it's a glitchy

1433
01:15:23,200 --> 01:15:25,040
mess. 
I can't do anything like the 

1434
01:15:25,040 --> 01:15:27,960
demo was better than the actual 
game, but this is a game that I 

1435
01:15:27,960 --> 01:15:29,920
played through. 
I played in its entirety. 

1436
01:15:29,920 --> 01:15:34,880
I got to the end. 
I I don't see why people rag on 

1437
01:15:34,880 --> 01:15:38,440
it so much genuinely, I it, it 
plays fine. 

1438
01:15:38,440 --> 01:15:40,840
The graphics are good like 
music's great. 

1439
01:15:41,120 --> 01:15:43,280
It's got a nice story it's 
charming. 

1440
01:15:44,520 --> 01:15:47,520
I I think it's worth a shot. 
Am I gonna go replay it 50,000 

1441
01:15:47,520 --> 01:15:49,960
times? 
No, but I don't regret playing 

1442
01:15:49,960 --> 01:15:51,240
through it. 
I think it's worth the play 

1443
01:15:51,240 --> 01:15:53,400
through. 
So yeah, give it a shot, 

1444
01:15:53,400 --> 01:15:56,640
especially if you like N64, like
he said that was that was the 

1445
01:15:56,640 --> 01:15:58,480
best. 
Like you like N64? 

1446
01:15:58,800 --> 01:16:00,880
Play this game. 
Add this to the list. 

1447
01:16:01,000 --> 01:16:02,240
Yeah, exactly. 
Yeah. 

1448
01:16:03,120 --> 01:16:06,520
Before we get out of here, Mike,
if anyone hasn't found you 

1449
01:16:06,520 --> 01:16:09,600
online, if, if you're on other 
shows, if you're doing other, 

1450
01:16:09,600 --> 01:16:13,040
you know, you said June is a big
month for Quest 64, all that 

1451
01:16:13,040 --> 01:16:14,800
stuff. 
Once you don't, you plug your 

1452
01:16:14,800 --> 01:16:19,840
work out there. 
Yeah, I don't do a lot anymore. 

1453
01:16:19,920 --> 01:16:21,760
It's mostly just Blue Sky right 
now. 

1454
01:16:23,240 --> 01:16:25,080
Yeah, Quest 64 official on Blue 
Sky. 

1455
01:16:25,080 --> 01:16:29,840
I try to just trying to change 
the the gaming discourse. 

1456
01:16:29,840 --> 01:16:32,240
I guess I'm an an algorithm 
manipulator. 

1457
01:16:32,240 --> 01:16:34,720
I like to make people look at 
the things that I'm listening to

1458
01:16:34,720 --> 01:16:36,920
and the things that I want to 
want people to see. 

1459
01:16:36,920 --> 01:16:41,200
It's just trying to make things 
more positive, getting the good 

1460
01:16:41,200 --> 01:16:44,360
podcasts out there, getting 
people playing games. 

1461
01:16:45,720 --> 01:16:48,120
It's kind of my passion before I
get too burnt out with being 

1462
01:16:48,120 --> 01:16:51,600
online and disappear forever. 
I'm not making any money from 

1463
01:16:51,600 --> 01:16:54,440
any of this. 
So once again, just like the 

1464
01:16:54,440 --> 01:16:56,280
game, it's all vibes based. 
I'll just disappear. 

1465
01:16:58,040 --> 01:16:59,600
Nobody will ever hear from me 
again. 

1466
01:17:00,360 --> 01:17:02,800
But yeah, June is is quest 
diversity. 

1467
01:17:02,800 --> 01:17:04,840
June 10th is the anniversary of 
the game. 

1468
01:17:04,840 --> 01:17:07,120
It'll be 27 years this year 
though. 

1469
01:17:07,120 --> 01:17:11,520
There'll be lots of I got lots 
of people streaming the game. 

1470
01:17:11,960 --> 01:17:16,760
It's some some rather big name 
streamers coming on to do some 

1471
01:17:16,760 --> 01:17:20,200
stuff. 
I just did 2 episodes with Pixel

1472
01:17:20,200 --> 01:17:23,760
Project radio. 
Rick Firestone over there did a 

1473
01:17:23,760 --> 01:17:27,520
great job putting up with me for
like 6 hours of Quest podcasts 

1474
01:17:27,520 --> 01:17:32,880
to do, like in depth story Beat 
looks at both of the N64 and the

1475
01:17:32,880 --> 01:17:37,480
Game Boy Color RPG games which 
just released today when we're 

1476
01:17:37,480 --> 01:17:41,040
recording. 
But I don't know when this 

1477
01:17:41,040 --> 01:17:42,880
episode will come out, but it'll
already be out then. 

1478
01:17:42,880 --> 01:17:45,720
So but yeah, lots of stuff going
on. 

1479
01:17:45,720 --> 01:17:47,160
We'll have lots of giveaways 
this month. 

1480
01:17:47,360 --> 01:17:51,760
I'll be giving away a bunch of 
copies of Quest and promoting a 

1481
01:17:51,760 --> 01:17:55,200
bunch of other stuff. 
And then in July, I disappear 

1482
01:17:55,200 --> 01:17:56,640
for a couple weeks and that's 
it. 

1483
01:17:56,720 --> 01:18:00,040
So as as you should take a load 
off, man, Take a load off. 

1484
01:18:00,040 --> 01:18:01,520
It's all good. 
Yeah. 

1485
01:18:03,080 --> 01:18:06,040
And Jiggy, you're busy as as 
usual, I think. 

1486
01:18:06,040 --> 01:18:08,320
As I always say, right? 
Oh absolutely. 

1487
01:18:08,320 --> 01:18:13,840
We're wrapping up Mumbo May, 
finishing off actually tying it 

1488
01:18:13,840 --> 01:18:18,520
in sort of with the GBA episode 
we did with the Banjo Grunty's 

1489
01:18:18,520 --> 01:18:20,440
Revenge. 
As of as of this release, that 

1490
01:18:20,440 --> 01:18:23,360
would be already out. 
So if you want to play and 

1491
01:18:23,360 --> 01:18:27,000
listen to us talk about the two 
Banjo Kazooie GBA games took a 

1492
01:18:27,000 --> 01:18:30,280
little detour into Handheld 
land, we talked about those. 

1493
01:18:30,360 --> 01:18:34,640
Yeah, long, but you get you get 
the analysis and discussion on 

1494
01:18:34,640 --> 01:18:36,520
it. 
And then I did a, a mysteries 

1495
01:18:36,520 --> 01:18:40,000
video on, well, I'm, I'm doing a
mysteries video. 

1496
01:18:40,000 --> 01:18:43,080
By the time this recording comes
out, it'll be out Grunty's 

1497
01:18:43,080 --> 01:18:45,520
Revenge Mysteries. 
So that'll be pretty fun. 

1498
01:18:45,520 --> 01:18:47,400
Just kind of make some cool 
connections there. 

1499
01:18:47,400 --> 01:18:52,760
And finishing Mumbo May and 
jumping into Jumbo June and just

1500
01:18:52,760 --> 01:18:57,040
continuing it 'cause I loved it.
And I will be doing some switch 

1501
01:18:57,040 --> 01:19:00,600
to content though I will say 
that much 'cause I'm pumped for 

1502
01:19:00,600 --> 01:19:01,360
it. 
I'm excited. 

1503
01:19:01,520 --> 01:19:03,280
So she's gonna be out. 
Nice. 

1504
01:19:03,760 --> 01:19:08,000
Good times. 
You can find remember 64 on if 

1505
01:19:08,000 --> 01:19:09,600
you're listening to this, you 
probably know that it's on 

1506
01:19:09,600 --> 01:19:11,800
podcast feeds, of course, so you
can find it there. 

1507
01:19:12,880 --> 01:19:15,400
YouTube as well, video versions 
of all these episodes. 

1508
01:19:15,400 --> 01:19:17,280
If you are listening to this, 
you can check out that things 

1509
01:19:17,280 --> 01:19:19,160
that we're referencing that 
we're talking about and look at 

1510
01:19:19,160 --> 01:19:22,800
our beautiful faces of course. 
And also just random videos that

1511
01:19:22,800 --> 01:19:26,320
I come up with like Mike with 
his meme extraordinaire on his 

1512
01:19:26,320 --> 01:19:28,600
account. 
Every once in a while I come up 

1513
01:19:28,600 --> 01:19:31,680
with a stupid idea in the middle
of the night and I'm like, hey, 

1514
01:19:31,680 --> 01:19:33,960
I'm going to make a really silly
video out of that and I do that 

1515
01:19:34,720 --> 01:19:36,880
or it'll be short clips from 
episodes and things like that. 

1516
01:19:36,880 --> 01:19:38,840
So you can check that out on 
YouTube as well. 

1517
01:19:38,840 --> 01:19:41,280
Remember 64, of course, you can 
support the show at 

1518
01:19:41,280 --> 01:19:46,120
patreon.com/remember 64 show 
every single episode you can get

1519
01:19:46,120 --> 01:19:51,280
early and you can make sure that
you, you know, have a little bit

1520
01:19:51,280 --> 01:19:54,080
of extra content here and there 
when I can find the chance and 

1521
01:19:54,080 --> 01:19:57,000
have the energy. 
But kids, am I right? 

1522
01:19:57,360 --> 01:20:02,680
So yeah, that's that's pretty 
much and and work God life. 

1523
01:20:03,920 --> 01:20:07,440
But we got we got a plan. 
If if you're, if you haven't 

1524
01:20:07,440 --> 01:20:09,760
checked it yet, check on socials
as well. 

1525
01:20:09,760 --> 01:20:13,720
Remember 64 show mostly blue sky
Instagram every once in a while 

1526
01:20:13,720 --> 01:20:15,240
on Tiktok as well. 
That's where you'll find it. 

1527
01:20:15,600 --> 01:20:20,040
And got some pretty good games 
coming up as well after after 

1528
01:20:20,040 --> 01:20:22,480
this one. 
So some racing games. 

1529
01:20:22,880 --> 01:20:26,880
Looking to try to get perfect 
dark in at some point as well 

1530
01:20:26,880 --> 01:20:28,200
but. 
Another rare game? 

1531
01:20:28,360 --> 01:20:31,040
Let's. 
Yeah, another rare game, but 

1532
01:20:31,080 --> 01:20:33,680
yeah, a lot of good stuff coming
up in the next couple of months,

1533
01:20:33,680 --> 01:20:36,600
so stay tuned. 
And Mike, thanks so much for 

1534
01:20:36,600 --> 01:20:39,560
joining us and putting up with 
our experience through this 

1535
01:20:39,560 --> 01:20:42,600
game. 
No thanks for having me, it was 

1536
01:20:42,600 --> 01:20:45,000
great. 
Jiggy, we'll talk to you soon. 

1537
01:20:45,000 --> 01:20:49,080
Thanks everyone for for 
listening and watching and catch

1538
01:20:49,080 --> 01:20:51,200
you next time I remember 64 
Ciao. 

1539
01:20:52,680 --> 01:20:55,920
Let's be do the the outro.
