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00:00:01,120 --> 00:00:02,760
Hey man, how's it going? 
Not bad. 

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00:00:02,760 --> 00:00:05,120
Not bad. 
No more cowboy ghost, right? 

3
00:00:05,520 --> 00:00:07,760
You got to understand something.
I ride the Klanser. 

4
00:00:08,039 --> 00:00:11,520
I have the answers. 
I played great dodgeball for the

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Persian Kitty. 
Just be for the light years and 

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a lot of shaking. 
Welcome to Remember 64, where 

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00:00:18,680 --> 00:00:21,400
this week we shake, shake, 
shake, shake. 

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00:00:39,370 --> 00:00:42,530
Welcome to the show everyone. 
My name is David Patrangelo, and

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00:00:42,530 --> 00:00:46,650
this week we're playing and 
chatting about Mischief Makers. 

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00:00:47,010 --> 00:00:50,730
Momentarily, I'll be joined by 
the one and only Slunk Obama, a 

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wonderfully fun and entertaining
gamer and content creator, over 

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on YouTube. 
She is very excited to be here, 

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00:00:56,880 --> 00:01:00,360
and I'm very excited to finally 
have her on the show to talk 

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about this very unique title I 
would say, but that'll come up 

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in just a few moments. 
Until that time though, just a 

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00:01:07,800 --> 00:01:11,520
reminder that 
patreon.com/remember 64 Show is 

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00:01:11,520 --> 00:01:15,480
where you can get episodes 
early, video content early. 

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00:01:15,600 --> 00:01:18,480
Help us pick what games we might
be playing coming up in the 

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00:01:18,480 --> 00:01:22,870
future. 
And you can also get a free 

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holographic sticker with the 
Remember 64 logo on it. 

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00:01:26,550 --> 00:01:29,670
Any new signups? 
There's a limited supply, but 

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00:01:29,670 --> 00:01:32,830
any look, any new signups? 
We'll get one of those in the 

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00:01:32,830 --> 00:01:34,510
mail. 
All you have to do is e-mail me 

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at remember64show@gmail.com and 
let me know that you're a patron

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00:01:39,030 --> 00:01:41,590
and boom, it's on its way to you
in the mail. 

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Remember 64 is a very proud 
member of the Tokyo Beats 

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Podcast network. 
Hi, This is Mono, the host of 

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Tokyo Game Life, a Tokyo based 
video game podcast focusing on 

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Nintendo and gaming culture in 
Japan's capital. 

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It's your slice of gaming life 
from Tokyo. 

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Every episode features deep 
dives into gaming related places

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00:02:03,180 --> 00:02:06,260
to visit in Tokyo, interviews 
with fans, developers and 

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00:02:06,260 --> 00:02:09,620
experts, plus detailed thoughts 
on both retro and new games. 

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Tokyo Game Life, only on the 
Tokyo Beat Network OK, let's 

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bust out the history books 
everyone. 

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We're heading back to October of
1997. 

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Mischief Makers, if you didn't 
know, was the very first 2D 

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platformer on the Nintendo 64. 
We've talked about a few on this

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podcast, including games like 
Yoshi Story, but I'm guessing 

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there isn't one quite like this.
The title was developed by 

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Treasure and published by Enix 
in Japan and Nintendo 

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internationally. 
In the game, you play as Marina 

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Light Years. 
No, not Buzz Lightyear. 

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She's a robotic maid who's 
trying to rescue her creator 

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from the emperor of Planet 
Clancer. 

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Okay. 
That's a very brief overview, 

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but development on the game 
began about 16 months before the

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N64 was released, and at that 
time little was known about the 

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console itself. 
Nintendo had things pretty far 

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under wraps when Treasure was 
told it was a cartridge based 

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console. 
They had to shift some strategy 

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as it was the first time for 
many of them on the team that 

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they would not be creating a 
game on a CD-ROM. 

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A select few did come from 
Konami though, where they worked

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on Castlevania and Contra in the
past for the NES. 

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But the team has said in past 
interviews the N64 was 

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restrictive at the time and that
made the development process 

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much more difficult early on in 
its life cycle. 

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In a separate interview with 
IGN, Treasurer's CEO said that 

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the catching or grabbing 
mechanic in the game was 

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something they really wanted to 
do, but it proved to be quite 

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difficult in the end. 
It says that the team of 15 

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developers were able to achieve 
what they wanted with the 

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limited resources they were 
awarded at the time. 

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With a little bit of help from 
Enix as the publisher, Treasurer

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says they were able to implement
most of what they were striving 

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for in Mischief makers. 
This was an interesting scenario

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though, as it was just months 
prior that Enix announced it 

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would be ending its exclusivity 
deal with Nintendo and releasing

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its Dragon Quest games for Sony 
and PlayStation. 

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The initial plan was for 
mischief makers to only be 

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released in Japan, but when the 
big end stepped in, they put 

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together a localization team and
off they went. 

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And released the game 
internationally. 

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Mischief makers didn't fly off 
store shelves, with many 

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estimating that sales may have 
dipped more than expected 

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because gamers at the time were 
looking for a 3D experience 

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instead of a somewhat familiar 
2D one. 

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That is, after all, how the 
consoles in that generation were

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marketed. 
Regardless, it's still sold just

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under 500,000 units worldwide, 
according to a couple of 

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estimates out there. 
And despite what Enix may have 

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thought or wanted to do at the 
time, the North American version

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actually sold the most. 
Today's show is brought to you 

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OK, as always it is discussion 
time, it is mischief makers 

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chatting time. 
And I'm really happy I said this

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before I hit record that I 
wanted to have slunk. 

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Oh, on the episode or on a show 
of any kind? 

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For months. 
And I don't life got in the way 

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or my it slipped my mind. 
It's my fault. 

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But thankfully now Salonco is 
here to talk about mischief 

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makers. 
Hello, how are you? 

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Welcome to the show. 
Thank you so much for having me.

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It's a pleasure to finally be 
here. 

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How are you? 
I'm good. 

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I'm good. 
I'm. 

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I'm really happy that, and I've 
said this before in other 

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episodes too, but I'm always 
happy to be able to play a game 

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that someone else is passionate 
about. 

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Or has fond memories of and 
everything. 

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Because it's not like, you know,
I do this show, but it's not 

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really about me, you know, It's 
about the games and it's about 

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00:07:06,430 --> 00:07:07,790
the people that play them and 
everything. 

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So. 
So I'm actually excited that we 

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get to talk about something like
this because me too. 

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Yeah, you feel like nobody ever 
talks about this game. 

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Exactly. 
So there you go. 

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So we'll get into the game in 
just a SEC, I think before, so I

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don't forget, which clearly I 
have done in the past. 

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Why don't we talk about yourself
a little bit because you do some

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really great work on YouTube and
everything. 

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I want everybody to let 
everybody know what you do and 

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how you do it, and I'll let you 
sort of take the reins from 

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there. 
OK. 

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Well, hi guys, My name is 
Slonco, Slonco Bomb Bomb Swamps,

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and I'm a content creator on 
YouTube. 

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I basically love video games, 
just like you guys probably do. 

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Yes, I've been playing video 
games probably since 1989, 

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nineteen 90, starting off with 
the OG consoles. 

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Nintendo was my first console 
all the way up to the current 

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consoles, and I just love 
sharing my gaming adventures. 

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And I love letting people know 
predominantly about the Nintendo

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Switch, what games are coming 
out for Nintendo Switch. 

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And I also like to spotlight 
games that I'm playing on other 

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consoles as well. 
So yeah, we just have a good 

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time, that's all. 
And where and where can everyone

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find it? 
Because you have a I I I said 

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this. 
You know, I've been saying this 

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as I've watched more and more of
your stuff. 

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It's just like it your your 
personality, your channel, 

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everything is very. 
Happy and positive and all of 

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that stuff that we need more of 
or it needs to be more at the 

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forefront. 
So I want people to experience 

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that as well. 
Where can they find it? 

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Well, you can find it on 
YouTube, it's at www.youtube.com

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schlankeelbomb. 
All the O's are zeros and you 

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can also find me on Twitter as 
well at Schlankeelbomp. 

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Amazing. 
Amazing. 

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Okay. 
So thank you. 

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You've you mentioned that you've
had all this long experience 

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with video games as many people 
have and the N64 is either a big

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00:09:08,380 --> 00:09:10,860
or small part of it. 
We'll we'll I'll ask you so 

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let's let's talk about the 64. 
Let's talk about before we get 

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to the game itself, what's what 
was your experience with it 

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growing up? 
What is it sort of now you know,

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was was it a long lived thing? 
Was it brief? 

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What kind of games did you play 
growing up? 

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Let's let's get into that first.
Well, I love Nintendo. 

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Actually, my community, Some of 
them call me Nintendo Mama. 

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So Nintendo 64 was. 
I know. 

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I love it. 
No, no, it's great. 

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Don't hide. 
It's amazing. 

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Yeah, Nintendo Mama. 
But Nintendo 64 was very special

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to me. 
It's not my favorite Nintendo 

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console. 
I will put that out there. 

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Hey, not mine either. 
Just cuz I do this show doesn't 

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mean it's my favorite. 
My God, I'm surprised. 

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I thought it was. 
I'm a Super Nintendo girl, so 

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seeing that, we're going to 
progress to something. 

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00:10:01,670 --> 00:10:06,510
Oh, awesome, We have to talk. 
So seeing that Nintendo was 

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progressing, we're going to get,
you know, 64 bit games. 

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Like, you know, I was really 
excited and my brother actually 

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got it. 
He's older than I, so he had a 

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Nintendo 64 before I did and he 
was very stingy with it. 

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So I was begging my mom, please,
mom, I need this. 

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I need this. 
And Christmas 1997, That's when 

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I got the limited edition gold 
controller Toys-R-Us. 

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Yes, yes, I know. 
I was like, this is heaven. 

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00:10:36,670 --> 00:10:39,270
And of course we all see that 
rectangle box and you're like, 

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00:10:39,270 --> 00:10:41,390
OK, it's a game, but like, what 
game is it? 

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And it was Mischief Makers. 
No way. 

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00:10:45,550 --> 00:10:46,870
What? 
Yes. 

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00:10:47,270 --> 00:10:48,950
Yeah. 
So that's why, like this game 

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means it means so much to me. 
I'm like, how did you? 

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00:10:51,950 --> 00:10:53,710
Like, what do you know about 
mischief makers? 

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00:10:53,710 --> 00:10:57,400
Like, what is this? 
And I was a subscriber of 

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Nintendo Power, so I vaguely 
recall reading about it, but not

195
00:11:02,200 --> 00:11:03,520
really knowing too much about 
it. 

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00:11:03,560 --> 00:11:06,200
And right Chef's Kiss. 
I love this. 

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00:11:06,280 --> 00:11:08,040
Game. 
That's amazing. 

198
00:11:09,280 --> 00:11:11,000
You know what? 
Even though you said that you 

199
00:11:11,000 --> 00:11:13,240
had a history with this game, 
even before we hit record and 

200
00:11:13,240 --> 00:11:15,200
all that kind of stuff, and 
we're sort of figuring this out 

201
00:11:15,200 --> 00:11:18,400
and and everything, I somehow 
still did not expect that that 

202
00:11:18,400 --> 00:11:19,880
would be the game that you said 
you were going to open. 

203
00:11:19,920 --> 00:11:22,900
I don't know why. 
I just didn't, Of course. 

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00:11:23,100 --> 00:11:25,980
Well, you know, like Nintendo 64
came out, what, 96? 

205
00:11:26,020 --> 00:11:28,180
Right. 
So everybody was playing, you 

206
00:11:28,180 --> 00:11:30,860
know, Super Mario 64, like, that
was the game. 

207
00:11:30,860 --> 00:11:32,100
Everybody like. 
Pretty. 

208
00:11:32,100 --> 00:11:35,300
But also there wasn't a huge, 
there wasn't a huge library of 

209
00:11:35,300 --> 00:11:38,980
games in that first year. 
Like it really was not massive 

210
00:11:39,380 --> 00:11:44,500
because from the way things 
seem, it was really hard to you 

211
00:11:44,500 --> 00:11:47,100
know. 
Get things out in time and 

212
00:11:47,100 --> 00:11:50,100
develop for cuz Nintendo was 
really stingy about getting 

213
00:11:50,100 --> 00:11:53,580
their technology out there, so 
it's just like they still are. 

214
00:11:55,020 --> 00:11:57,580
They still are, but they were 
like keeping things so under 

215
00:11:57,580 --> 00:12:00,380
wraps that it was like. 
Yeah, come on. 

216
00:12:00,380 --> 00:12:03,140
Anyways, so I don't know like 
what were, what were some of the

217
00:12:03,140 --> 00:12:07,180
games that came out like it was 
Super Mario 64, I think maybe 

218
00:12:07,180 --> 00:12:10,780
Mario Kart? 
Yeah, wave race, wave race was 

219
00:12:10,780 --> 00:12:14,860
wave race 60. 4 Cruise in USA I 
think was early enough. 

220
00:12:14,860 --> 00:12:17,500
That was probably just a killer.
Instinct was definitely one of 

221
00:12:17,500 --> 00:12:18,740
them. 
Awesome. 

222
00:12:18,980 --> 00:12:20,060
Awesome. 
Yeah, Yeah. 

223
00:12:20,060 --> 00:12:21,980
It's like Killer Instinct Gold 
too. 

224
00:12:21,980 --> 00:12:24,060
So it was like this. 
Yeah, Yeah, it was. 

225
00:12:24,060 --> 00:12:25,740
It was amazing. 
Probably. 

226
00:12:25,740 --> 00:12:26,820
Oh, yeah. 
So yeah, Like. 

227
00:12:27,320 --> 00:12:29,760
Yeah, there wasn't that many 
Shadows of the Empire. 

228
00:12:29,760 --> 00:12:31,520
Star Wars was a really early 
one. 

229
00:12:32,440 --> 00:12:35,640
And then Mortal Kombat trilogy, 
and that's kind of like the, you

230
00:12:36,000 --> 00:12:37,560
know, not there wasn't that was 
it. 

231
00:12:37,800 --> 00:12:40,600
Yeah, that was it. 
So everybody and, you know in my

232
00:12:40,600 --> 00:12:44,040
neighborhood was either playing 
Mario Kart 64 killer instant 

233
00:12:44,040 --> 00:12:47,560
Gold Wave Race 64. 
OK, fine. 

234
00:12:48,720 --> 00:12:52,600
And that's all dandy, but I tend
to really love platformers. 

235
00:12:52,600 --> 00:12:56,880
I've always play platformers. 
I find I pride myself in being 

236
00:12:56,880 --> 00:13:00,440
pretty decent at them. 
So that's why this game really 

237
00:13:00,440 --> 00:13:04,040
means a lot to me, because it 
was literally right off my alley

238
00:13:04,040 --> 00:13:08,170
and it was just such a great 
surprise to me first. 

239
00:13:10,050 --> 00:13:10,970
Does it? 
So does it? 

240
00:13:11,010 --> 00:13:13,650
Does it still sort of feel that 
way now? 

241
00:13:13,650 --> 00:13:16,170
Is it mostly off memory? 
Is it sort of like, have you 

242
00:13:16,170 --> 00:13:18,810
played it since and have you 
played it enough since? 

243
00:13:18,810 --> 00:13:20,610
Like, is it, is it mostly a 
nostalgia thing? 

244
00:13:20,610 --> 00:13:22,850
Cuz And that's totally fair if 
it is, because believe me, 

245
00:13:23,010 --> 00:13:26,930
there's lots of games. 
On like NES and Genesis and 

246
00:13:26,930 --> 00:13:29,130
stuff that I've played that I 
pick up later. 

247
00:13:29,130 --> 00:13:31,930
I'm just like, I'd like this 
okay. 

248
00:13:33,130 --> 00:13:37,930
Are you sure? 
Yeah, I would say for me, 

249
00:13:39,330 --> 00:13:42,930
nostalgia is a hell of a drug 
for me. 

250
00:13:43,050 --> 00:13:47,930
It hits so it's so bad for me. 
I haven't played this game 

251
00:13:47,930 --> 00:13:54,050
probably in about 15 years, so I
I'm I'm pretty sure I would love

252
00:13:54,050 --> 00:13:57,970
it still to this day, but I 
can't say for sure if like the 

253
00:13:58,010 --> 00:14:00,210
mechanics still hold up and 
such. 

254
00:14:01,570 --> 00:14:05,330
Again, I still play plenty of 
platformers today, so I'm still 

255
00:14:05,330 --> 00:14:08,810
thinking I would love the 
experience as much. 

256
00:14:09,650 --> 00:14:11,900
Well, it depends. 
There are some things about it 

257
00:14:11,900 --> 00:14:14,260
that I'm like, I don't know if I
can handle it anymore because 

258
00:14:14,260 --> 00:14:16,540
that game, there were some 
challenges with there for sure. 

259
00:14:16,660 --> 00:14:18,100
What? 
What stuff stands out and what 

260
00:14:18,100 --> 00:14:19,700
stuff do you remember like that?
What? 

261
00:14:21,140 --> 00:14:25,420
So, so, the game. 
So I don't know if you haven't 

262
00:14:25,420 --> 00:14:27,460
beaten the game yet, but. 
I did. 

263
00:14:27,500 --> 00:14:29,100
I did finish it. 
Oh, you did. 

264
00:14:29,180 --> 00:14:30,380
I did, Yeah. 
I did it. 

265
00:14:30,620 --> 00:14:32,420
Yeah. 
OK, awesome. 

266
00:14:32,620 --> 00:14:37,610
So there's there's these gems 
you have to collect, and in each

267
00:14:37,610 --> 00:14:40,890
stage there's gold gems, and 
they're either hidden or whatnot

268
00:14:40,930 --> 00:14:43,050
very well. 
They're harder to get, really. 

269
00:14:43,250 --> 00:14:44,930
Yeah, they're so much harder to 
get. 

270
00:14:45,170 --> 00:14:49,890
But with the bosses, you have to
defeat the bosses without 

271
00:14:49,890 --> 00:14:55,680
getting hit. 
And that part really, I don't 

272
00:14:55,680 --> 00:14:58,440
know if I have the patience 
anymore when I'm like 13 years 

273
00:14:58,440 --> 00:14:59,800
old. 
Yeah, I had the patience. 

274
00:14:59,800 --> 00:15:02,600
I had the skills. 
I had the reflexes to dodge 

275
00:15:02,600 --> 00:15:04,920
missiles and whatever they're 
throwing at me. 

276
00:15:04,960 --> 00:15:09,440
And and let's be honest, you had
the time, the time at the time 

277
00:15:09,440 --> 00:15:13,320
too. 
So you know, that part really is

278
00:15:13,320 --> 00:15:15,760
not the most appealing to me. 
I used to be more of a 

279
00:15:15,760 --> 00:15:19,920
completionist, and now that I'm 
a lot older, it's, you know 

280
00:15:19,960 --> 00:15:21,400
what, let me just get through 
the game. 

281
00:15:22,280 --> 00:15:26,040
But also a part of the game is 
you have to get all of the gold 

282
00:15:26,040 --> 00:15:29,000
gems in order to see the 
complete ending of the game. 

283
00:15:29,440 --> 00:15:33,720
And so that would bug me so much
that I would get all these gems 

284
00:15:33,720 --> 00:15:36,320
and I'm missing one. 
And I don't know what happens at

285
00:15:36,320 --> 00:15:38,360
the end, right? 
I do know what happens at the 

286
00:15:38,360 --> 00:15:41,800
end, but I'm just saying like as
an adult, like it'd be nice to 

287
00:15:41,800 --> 00:15:45,600
see. 
Yeah, so, So I completed it and 

288
00:15:45,600 --> 00:15:48,690
I was going through the game. 
Not knowing this whole gem 

289
00:15:48,690 --> 00:15:52,890
situation, I didn't. 
So for me cuz OK, so here's the 

290
00:15:52,890 --> 00:15:56,290
other thing about doing shows 
like this and playing games, You

291
00:15:56,290 --> 00:15:59,410
know, either through emulation 
or on just a cartridge and 

292
00:15:59,410 --> 00:16:02,770
stuff. 
I'm sure I could go and find the

293
00:16:02,770 --> 00:16:05,810
manual of this game online and 
flip through it and it would 

294
00:16:05,810 --> 00:16:06,930
tell me. 
It would give me some 

295
00:16:06,930 --> 00:16:10,630
information, but. 
I tend to forget or I don't do 

296
00:16:10,630 --> 00:16:12,350
it, cuz I'm just like, I'm just 
gonna jump into the game and 

297
00:16:12,350 --> 00:16:15,350
just experience it, you know? 
Sort of like, yeah, like I'm 

298
00:16:15,350 --> 00:16:17,390
renting this game from 
Blockbuster and I'm just gonna 

299
00:16:17,390 --> 00:16:19,910
play it for the week. 
That's kind of how I approach 

300
00:16:19,910 --> 00:16:22,070
some of these, especially if 
it's like a single player 

301
00:16:22,070 --> 00:16:24,190
platformer like this. 
I'm sitting there going. 

302
00:16:24,670 --> 00:16:26,950
How complicated. 
I got this. 

303
00:16:27,670 --> 00:16:29,510
I got it right. 
So that's. 

304
00:16:29,830 --> 00:16:31,470
Yeah, sure. 
At least. 

305
00:16:31,590 --> 00:16:34,710
So I told myself and that's what
I did with this. 

306
00:16:34,710 --> 00:16:36,150
I was like, you know what, It'll
be fine. 

307
00:16:36,150 --> 00:16:38,510
I'll figure it out. 
I kind of remember playing this 

308
00:16:38,510 --> 00:16:40,430
at a friend's place. 
I think I told you earlier that 

309
00:16:40,430 --> 00:16:43,830
like, you know, one of our 
friends, family friends, she had

310
00:16:43,830 --> 00:16:46,190
a 64 and she was the only 
person. 

311
00:16:46,310 --> 00:16:48,950
This is the same person. 
If if anyone listens to the 

312
00:16:48,950 --> 00:16:52,750
Yoshi Story episode, it's the 
same person that had Yoshi Story

313
00:16:53,110 --> 00:16:56,680
and this game. 
And she has phenomenal taste. 

314
00:16:57,040 --> 00:17:02,040
Right, and it was, but it's the 
only person I knew that had 

315
00:17:02,040 --> 00:17:07,240
those games outside of the 
typical Mario Kart and Zelda, 

316
00:17:07,240 --> 00:17:11,450
and those were sort of like her.
Her side games or whatever you 

317
00:17:11,450 --> 00:17:14,730
want to call them, like sort of 
like next tier down or whatever.

318
00:17:14,970 --> 00:17:17,650
Anyways, I play them at the same
household and that's the only 

319
00:17:17,650 --> 00:17:19,450
experience I have at this game. 
And I was like, OK, I kind of 

320
00:17:19,450 --> 00:17:22,130
remember these early levels. 
I remember the shake, shake of 

321
00:17:22,130 --> 00:17:23,210
course. 
Like how could you not? 

322
00:17:23,369 --> 00:17:27,530
How could you not times 
throughout the game, right, 

323
00:17:27,770 --> 00:17:30,530
exactly. 
So like all those things, I was 

324
00:17:30,570 --> 00:17:34,010
like, OK, I got this and I went 
into it and I found a couple of 

325
00:17:34,010 --> 00:17:36,960
those gold gems and. 
I, you know, picked them up. 

326
00:17:36,960 --> 00:17:38,280
I'm like, oh, it's giving me a 
bunch of health. 

327
00:17:38,360 --> 00:17:41,640
Great, cool. 
They're sort of like getting 50 

328
00:17:41,640 --> 00:17:43,760
coins at once or something. 
That's kind of what it feels, 

329
00:17:44,600 --> 00:17:45,560
exactly. 
Yeah. 

330
00:17:46,160 --> 00:17:49,200
Did I know that it had anything 
to do with the ending or the 

331
00:17:49,200 --> 00:17:50,440
bosses or? 
Nope. 

332
00:17:50,520 --> 00:17:50,920
I had. 
No. 

333
00:17:50,920 --> 00:17:53,080
Did I know that it was counting 
how many I had? 

334
00:17:53,280 --> 00:17:55,880
I had no idea. 
I didn't know There was like an 

335
00:17:55,880 --> 00:17:58,520
overall tally. 
I was just like, sure I got two 

336
00:17:58,520 --> 00:18:00,710
of them. 
On this stage, great. 

337
00:18:00,870 --> 00:18:01,790
Cool. 
I found it. 

338
00:18:02,830 --> 00:18:05,830
So when I and then the bosses 
like, no chance I'm going 

339
00:18:05,830 --> 00:18:07,030
without getting hit. 
Like, no. 

340
00:18:07,070 --> 00:18:07,590
No way. 
Right. 

341
00:18:07,790 --> 00:18:11,230
Exactly. 
That was like top tier get good 

342
00:18:11,230 --> 00:18:13,030
gaming back then. 
Like, I'm not. 

343
00:18:13,230 --> 00:18:15,670
And I did it. 
It was like one of the changes 

344
00:18:15,870 --> 00:18:18,710
of my damn life. 
I got all the gems in this game.

345
00:18:18,710 --> 00:18:21,510
I know the ending. 
I thought you knew the ending 

346
00:18:21,510 --> 00:18:25,150
because you looked it up. 
I say no, this is a personal 

347
00:18:25,190 --> 00:18:27,030
experience. 
Oh my God. 

348
00:18:27,470 --> 00:18:30,210
Team Blanco was really good at 
this. 

349
00:18:30,850 --> 00:18:33,130
I mean, it took blood, sweat, 
and tears. 

350
00:18:33,410 --> 00:18:37,650
A lot of tears, but I got it. 
But if I were to do it now, no 

351
00:18:37,650 --> 00:18:38,690
way. 
No way. 

352
00:18:39,050 --> 00:18:39,650
I have. 
Yeah. 

353
00:18:40,090 --> 00:18:41,930
Yeah. 
And some of the boss fights are 

354
00:18:41,930 --> 00:18:45,090
pretty interesting. 
I found the, I found them kind 

355
00:18:45,090 --> 00:18:48,210
of funny because there was one. 
I I think it's the second or 

356
00:18:48,210 --> 00:18:51,850
third world, I think is what 
they call them, where you're 

357
00:18:51,850 --> 00:18:54,170
sort of in like the lava and 
you're underground. 

358
00:18:54,330 --> 00:18:55,570
Oh, yes, yes. 
Yeah. 

359
00:18:55,810 --> 00:18:58,370
I talked with a bull. 
Yeah, a bull, but he like comes 

360
00:18:58,370 --> 00:19:00,650
out of the lava and. 
I thought it was. 

361
00:19:01,050 --> 00:19:02,170
I was like, oh, this is kind of 
cool. 

362
00:19:02,170 --> 00:19:04,290
This feels like other games, but
they're sort of doing their own 

363
00:19:04,290 --> 00:19:05,730
thing with it. 
We have to grab them and stuff. 

364
00:19:05,730 --> 00:19:09,210
But it's so funny the way that 
they implement the grabbing and 

365
00:19:09,210 --> 00:19:12,370
punching sort of mechanic 
because you basically make him 

366
00:19:12,370 --> 00:19:15,850
just punch himself over and over
and he gets like all dizzy. 

367
00:19:15,850 --> 00:19:18,130
And then you hit him and I'm 
just like, this is hilarious. 

368
00:19:18,370 --> 00:19:22,130
Like that's what they're doing 
because she never kicks anyone. 

369
00:19:22,330 --> 00:19:25,050
You know, you can throw bombs 
and things like that, like, but 

370
00:19:25,050 --> 00:19:27,210
it's not. 
It's all cartoon violence, which

371
00:19:27,250 --> 00:19:28,490
fair enough. 
It's sort of anime and 

372
00:19:28,490 --> 00:19:31,050
everything. 
But just the fact that, yeah, 

373
00:19:31,050 --> 00:19:33,410
just the fact that you're 
literally throwing a fist at the

374
00:19:33,410 --> 00:19:36,170
back at this guy's face, I was 
like, this is great, This is so 

375
00:19:36,170 --> 00:19:37,970
funny. 
So this ear, that's what I'm 

376
00:19:38,410 --> 00:19:40,690
saying. 
Yeah, I really enjoyed enjoying 

377
00:19:40,770 --> 00:19:43,290
sort of some of those silly 
elements of it. 

378
00:19:43,290 --> 00:19:45,330
It doesn't take itself 
seriously. 

379
00:19:45,330 --> 00:19:50,310
It's a little too over the. 
Top anime kind of thing for me, 

380
00:19:50,310 --> 00:19:53,070
which is not usually my bread 
and butter. 

381
00:19:53,310 --> 00:19:56,910
So I think you know it just is 
you know that is what it is. 

382
00:19:56,910 --> 00:19:59,230
That's a very personal thing. 
Not everyone has that 

383
00:19:59,230 --> 00:20:00,870
experience. 
I'm not sure about yourself, but

384
00:20:01,150 --> 00:20:05,350
you know, I was like sometimes I
was like, what is going on here 

385
00:20:05,350 --> 00:20:07,790
and why I don't I would. 
I wanna. 

386
00:20:07,910 --> 00:20:12,470
You know that the whole anime 
thing, like I I think I also 

387
00:20:12,470 --> 00:20:15,750
read that they weren't sure that
this like type of material would

388
00:20:15,790 --> 00:20:20,500
even mesh well with the like 
North American audience. 

389
00:20:21,300 --> 00:20:25,740
But I will say what was really 
weird is like, this guy is like 

390
00:20:26,580 --> 00:20:29,620
80 years old and he's kind of 
like thirsty for this. 

391
00:20:31,220 --> 00:20:32,940
Oh my God. 
Is this OK? 

392
00:20:33,140 --> 00:20:35,300
Is this OK? 
No, it's not. 

393
00:20:38,220 --> 00:20:40,580
Well, you know, when you're like
14 years old, you're like, OK, 

394
00:20:40,580 --> 00:20:42,980
this is like, it's just the 
game, fine. 

395
00:20:42,980 --> 00:20:45,940
But like, when you look at it 
with adult eyes, it's like the 

396
00:20:45,940 --> 00:20:50,020
pervy professor that like, I 
don't even know what he wants to

397
00:20:50,020 --> 00:20:53,700
do with her, but like, OK, you 
just shake it off and play the 

398
00:20:53,700 --> 00:20:55,460
game. 
Like, literally shake it off. 

399
00:20:55,700 --> 00:20:58,140
Literally, literally say shake, 
shake and keep going. 

400
00:20:58,220 --> 00:20:59,660
Yeah. 
Like, why are you saving this 

401
00:20:59,660 --> 00:21:01,020
guy? 
Like, why you saving him? 

402
00:21:01,020 --> 00:21:04,300
He's a creep. 
Like what you doing, not just 

403
00:21:04,300 --> 00:21:05,420
creep. 
Such a creep. 

404
00:21:05,660 --> 00:21:07,380
And it's right off the bat too, 
right? 

405
00:21:07,380 --> 00:21:10,660
Like I didn't. 
I did not remember that part at 

406
00:21:10,660 --> 00:21:11,860
all. 
But it's like literally the 

407
00:21:11,860 --> 00:21:13,850
opening. 
I guess you could call it 

408
00:21:13,850 --> 00:21:16,930
cinematic before you even press 
start to play the game. 

409
00:21:17,090 --> 00:21:20,970
It's him like creeping behind 
her being like ooh with like his

410
00:21:20,970 --> 00:21:23,450
hands. 
Like, what the fuck is happening

411
00:21:23,450 --> 00:21:24,210
this? 
She knows. 

412
00:21:24,210 --> 00:21:26,610
She knows that, and she's not 
about that life. 

413
00:21:26,650 --> 00:21:29,530
So she, like, throws him away. 
100% smart enough to know. 

414
00:21:29,850 --> 00:21:31,090
Yeah, like she's. 
Smart enough. 

415
00:21:31,090 --> 00:21:33,730
She's badass enough. 
She has a she has the abilities.

416
00:21:34,050 --> 00:21:36,130
You know, all that is great. 
I I like that. 

417
00:21:36,130 --> 00:21:39,290
Like, she's great. 
But why bother saving this guy? 

418
00:21:39,290 --> 00:21:43,030
He's not. 
He's he's is your creator, I 

419
00:21:43,030 --> 00:21:45,630
guess, is sort of the story. 
So OK, there's some sort of like

420
00:21:46,110 --> 00:21:48,350
Frankenstein attachment thing to
it maybe or something. 

421
00:21:48,430 --> 00:21:48,950
I don't know. 
Sure. 

422
00:21:49,990 --> 00:21:53,270
But I don't know. 
Loyalty to a fault, honestly. 

423
00:21:53,550 --> 00:21:56,590
There you go. 
There's the appeal here, girl. 

424
00:21:56,910 --> 00:21:59,110
I don't know, man. 
And then when you get to the 

425
00:21:59,150 --> 00:22:01,990
end. 
I don't know. 

426
00:22:02,430 --> 00:22:06,630
So I didn't get a certain like 
full ending or whatever, but it 

427
00:22:06,630 --> 00:22:08,150
is related to what we're talking
about. 

428
00:22:08,310 --> 00:22:12,990
So I think I look this up, but I
think the full ending is just as

429
00:22:12,990 --> 00:22:16,480
creepy and just as weird. 
It's awful. 

430
00:22:16,680 --> 00:22:19,360
I almost wish I didn't get the 
last gem. 

431
00:22:19,360 --> 00:22:22,200
It was like, what is happening 
here? 

432
00:22:22,440 --> 00:22:26,440
He's still being a perv and he 
has like little, like Booger in 

433
00:22:26,440 --> 00:22:29,880
his nose and he's like booming 
at the mouth as she, I mean at 

434
00:22:29,880 --> 00:22:34,200
spoilers, you know, she turns 
into like a real girl and he's 

435
00:22:34,200 --> 00:22:37,170
still like. 
Yeah, so it's OK. 

436
00:22:37,170 --> 00:22:38,810
So that's the other thing. 
The way you phrase it. 

437
00:22:38,810 --> 00:22:40,850
I don't know why I thought like 
Frankenstein, when really I 

438
00:22:40,850 --> 00:22:42,850
should have just said Pinocchio.
Because when you say. 

439
00:22:43,370 --> 00:22:46,050
Yeah, when you say real girls 
like Oh yeah, real boy like 

440
00:22:46,050 --> 00:22:48,690
Pinocchio. 
So essentially what happens is 

441
00:22:48,690 --> 00:22:51,370
you save him at a certain point 
and then you go back to your 

442
00:22:51,370 --> 00:22:55,130
house or his house or whatever 
it is and using the gems that 

443
00:22:55,130 --> 00:22:57,650
you've collected if you have all
of them, I think this is what it

444
00:22:57,650 --> 00:23:01,410
is. 
Is you, is she turns into. 

445
00:23:02,230 --> 00:23:05,790
Multiple stages or a certain 
version of a I don't know if it 

446
00:23:05,790 --> 00:23:09,990
depends how many gems you have, 
but the the the play, the long 

447
00:23:09,990 --> 00:23:13,390
play that I watched when there 
was like one or two gems left, 

448
00:23:13,390 --> 00:23:16,390
she turned into a girl, but it 
was only half girl, half robot 

449
00:23:16,390 --> 00:23:19,790
still, and then another and then
another gem was used and then 

450
00:23:19,790 --> 00:23:23,030
she turned into what was 
supposed to be a full girl. 

451
00:23:23,810 --> 00:23:27,530
And he's like super excited. 
And he's like, yeah, he's like, 

452
00:23:27,610 --> 00:23:29,410
yeah, like you said, he's like 
drooling or something. 

453
00:23:29,410 --> 00:23:32,090
It's so fucking creepy and 
weird. 

454
00:23:32,570 --> 00:23:34,850
And then it's like, game over. 
Like, wait, what? 

455
00:23:35,010 --> 00:23:36,490
Yeah, that's it. 
That's it, Doug. 

456
00:23:36,490 --> 00:23:40,330
It's like, oh, OK, well, was it 
worth it? 

457
00:23:40,650 --> 00:23:43,370
To me it was, But not because of
the ending, just because of the 

458
00:23:43,370 --> 00:23:46,130
satisfaction of knowing, OK, 
there's nothing left to do in 

459
00:23:46,130 --> 00:23:48,530
this game, you know, Right. 
Just for that. 

460
00:23:48,570 --> 00:23:50,690
Only I could have totally done 
without that. 

461
00:23:51,570 --> 00:23:54,130
I honestly, I think a lot of 
people could have, let's be 

462
00:23:54,130 --> 00:23:55,890
honest, it's. 
I hope so. 

463
00:23:56,370 --> 00:23:57,170
Yeah, I hope. 
Yeah, I sure. 

464
00:23:57,170 --> 00:24:00,690
I sure as hell hope so. 
It's just so weird because the 

465
00:24:00,690 --> 00:24:03,530
journey to get to that point, 
whether you get all the gems or 

466
00:24:03,530 --> 00:24:07,850
you don't, is is pretty, you 
know, full-fledged. 

467
00:24:07,850 --> 00:24:09,730
There's a lot of different 
mechanics. 

468
00:24:09,730 --> 00:24:12,930
They're really random. 
Honestly, like some stuff that 

469
00:24:12,930 --> 00:24:16,570
you do makes no fucking sense. 
I have no idea like early in the

470
00:24:16,570 --> 00:24:19,070
game. 
You pick up one of the little 

471
00:24:19,110 --> 00:24:22,670
guys, which by the way, the guys
that are the the enemies and the

472
00:24:22,670 --> 00:24:24,710
ones that you're going to save 
like the sort of like ghost fit,

473
00:24:24,710 --> 00:24:26,790
like they look like Ghostface, 
the clansers. 

474
00:24:27,070 --> 00:24:29,070
Yeah, they look like Ghostface 
and scream. 

475
00:24:29,070 --> 00:24:30,150
That's what they look like for 
me. 

476
00:24:30,190 --> 00:24:34,550
Like, that's so to me. 
They look creepy. 

477
00:24:34,550 --> 00:24:36,070
So sweet. 
Come on. 

478
00:24:37,030 --> 00:24:39,150
Some of them are, some of them 
are. 

479
00:24:39,230 --> 00:24:42,390
They also look like they're 
like, in pain. 

480
00:24:42,870 --> 00:24:45,420
Yeah. 
Yeah, either they're in pain or 

481
00:24:45,420 --> 00:24:47,140
they're hiding a knife in their 
back pocket. 

482
00:24:47,140 --> 00:24:48,820
I don't know which one, it's one
of those two. 

483
00:24:48,820 --> 00:24:53,300
So, but you know, at one point 
you pick one of them up and then

484
00:24:53,300 --> 00:24:55,300
you shake them. 
It says, oh shake me and it 

485
00:24:55,300 --> 00:24:57,660
turns into like this giant like 
block of mech. 

486
00:24:58,060 --> 00:24:59,700
Oh yeah, totally. 
Yeah. 

487
00:25:00,220 --> 00:25:04,140
Yeah, yeah, That's awesome. 
Yeah, it's pretty cool because 

488
00:25:04,140 --> 00:25:05,380
you're doing something 
different. 

489
00:25:05,380 --> 00:25:08,100
Like, there's a lot of different
ideas in this game, which is 

490
00:25:08,100 --> 00:25:09,060
really fun. 
Oh yeah. 

491
00:25:09,660 --> 00:25:12,980
Why it's happening and why this 
guy just needs to be shaken to 

492
00:25:12,980 --> 00:25:15,660
turn into basically a 
transformer, I have no idea. 

493
00:25:15,940 --> 00:25:20,100
But I'm like, all right, I'll go
with it for the next like 45 

494
00:25:20,100 --> 00:25:22,220
seconds of the level, because 
really the levels are really 

495
00:25:22,220 --> 00:25:24,140
short and everything. 
So sure, yeah, I. 

496
00:25:24,380 --> 00:25:27,220
Was so sure? 
Yeah, I mean, the game is like I

497
00:25:27,420 --> 00:25:30,380
I say it's like very chaotically
cute. 

498
00:25:30,660 --> 00:25:33,260
Like there's just so much 
variety. 

499
00:25:33,260 --> 00:25:36,440
There's just so much involved in
the game. 

500
00:25:36,440 --> 00:25:40,200
Like, first you'll just be going
from point A to B, then the next

501
00:25:40,200 --> 00:25:42,640
stage you're riding on a Kitty, 
and then the next stage you're 

502
00:25:42,640 --> 00:25:45,720
on a missile, trying to balance 
it out with your pain, and then 

503
00:25:45,720 --> 00:25:46,800
you're on a bicycle. 
It's. 

504
00:25:46,880 --> 00:25:49,640
Just this is gonna say you're a 
little kid on a bike, on a bike.

505
00:25:49,640 --> 00:25:51,400
It's just like, what? 
What is happening? 

506
00:25:51,920 --> 00:25:54,920
Although that stage is a pain in
the ass, like that one has a 

507
00:25:55,000 --> 00:25:57,880
core memory, like has ingrained 
in my brain. 

508
00:25:58,240 --> 00:26:02,120
Yeah, but I think that's kind of
why I like this, because it it 

509
00:26:02,160 --> 00:26:05,370
was so I never knew what to 
expect. 

510
00:26:05,370 --> 00:26:07,770
The only thing I knew what to 
expect was to shake. 

511
00:26:07,810 --> 00:26:09,370
Just shake. 
Freaking everything. 

512
00:26:11,570 --> 00:26:13,170
And it's it's not a bad 
mechanic. 

513
00:26:13,170 --> 00:26:15,730
I kind of get the idea. 
And then and then you, like you 

514
00:26:15,730 --> 00:26:16,930
have her gimmicky you. 
Know. 

515
00:26:17,010 --> 00:26:17,690
Yeah. 
That's gimmicky. 

516
00:26:17,690 --> 00:26:18,850
Yeah. 
Every once in a while it's like 

517
00:26:18,890 --> 00:26:20,250
do I did I really need to do 
that. 

518
00:26:20,290 --> 00:26:21,970
But yeah. 
And then you have the C buttons 

519
00:26:21,970 --> 00:26:25,050
that you do with the with the 
for her boosters and stuff 

520
00:26:25,050 --> 00:26:26,850
though those are cool. 
I just. 

521
00:26:26,850 --> 00:26:29,690
I just wish that when I was 
playing it every once in a 

522
00:26:29,690 --> 00:26:31,490
while. 
I think this is probably because

523
00:26:32,010 --> 00:26:34,930
you know you get used to. 
You know more modern games where

524
00:26:34,930 --> 00:26:38,050
they have mechanics that are 
similar to that, where a double 

525
00:26:38,050 --> 00:26:43,170
jump or something like gives you
a little bit of extra height or 

526
00:26:43,170 --> 00:26:45,850
boost or more of what than what 
it gives you here. 

527
00:26:46,170 --> 00:26:50,210
So it's almost like you have to 
do this combo of like up and 

528
00:26:50,210 --> 00:26:52,490
right if you want to get to a 
higher ledge on the right, you 

529
00:26:52,490 --> 00:26:54,010
don't just press double jump, 
you know? 

530
00:26:54,010 --> 00:26:55,850
You don't just press jump and 
OK. 

531
00:26:56,170 --> 00:26:59,410
So it's it's sort of like this I
it took me, I think the entire 

532
00:26:59,410 --> 00:27:02,570
first world, which is not super 
long, but it took me a while to 

533
00:27:02,570 --> 00:27:05,630
be like. 
OK, I I get how this works now 

534
00:27:05,630 --> 00:27:09,710
because it's almost like the 
Jetpack is underpowered in some 

535
00:27:09,710 --> 00:27:14,350
ways and only and I think it 
only feels that way because we 

536
00:27:14,550 --> 00:27:16,270
like I said, I think it's 
because we're used to other 

537
00:27:16,270 --> 00:27:18,790
mechanics and newer generations 
of games. 

538
00:27:18,790 --> 00:27:21,070
I think that's really it. 
I don't think that makes the 

539
00:27:21,070 --> 00:27:23,430
game any worse. 
It does make it a little 

540
00:27:23,430 --> 00:27:25,590
frustrating sometimes because 
some of the jumps are a little 

541
00:27:25,590 --> 00:27:28,710
bit like lackluster. 
It feels and everything but. 

542
00:27:29,990 --> 00:27:31,190
So what am I gonna do? 
Faults. 

543
00:27:31,430 --> 00:27:33,030
Yeah. 
Like, am I gonna fault 

544
00:27:33,030 --> 00:27:36,310
something? 
A game that came out 2527 years 

545
00:27:36,310 --> 00:27:37,870
ago. 
Like, I I get it. 

546
00:27:38,030 --> 00:27:39,830
Like, I get it. 
That's what That's what I do 

547
00:27:40,030 --> 00:27:42,910
feel like. 
I do feel like that is one of 

548
00:27:42,910 --> 00:27:45,910
the cons that a lot of people 
mention that have actually 

549
00:27:45,910 --> 00:27:49,190
played the game is is the is the
movements. 

550
00:27:49,190 --> 00:27:52,670
They feel like a little bit 
stiff and it's and yes, like the

551
00:27:52,670 --> 00:27:55,670
first world is really like the 
whole tutorial. 

552
00:27:55,670 --> 00:27:57,990
Like you really should pay 
attention on how what to do, 

553
00:27:57,990 --> 00:28:01,190
because these are the moves that
are gonna get you to get those 

554
00:28:01,190 --> 00:28:04,590
gold gems to not get hit by the 
boss or whatnot. 

555
00:28:04,590 --> 00:28:08,230
So like, I think they do a good 
job of teaching you how, but 

556
00:28:08,270 --> 00:28:11,790
like to actually master it is 
that's a whole nother level. 

557
00:28:12,110 --> 00:28:14,070
At least to me, it was. 
No, I agree. 

558
00:28:14,070 --> 00:28:15,830
And that's and that's what it 
felt like, you know, Like I 

559
00:28:15,830 --> 00:28:17,270
think I played when I was 
playing through it. 

560
00:28:17,270 --> 00:28:19,430
I played like a world at a time 
sort of thing. 

561
00:28:19,430 --> 00:28:21,870
I sat there and they did. 
Half an hour here, an hour 

562
00:28:21,870 --> 00:28:23,670
there, 45 minutes here, and it 
took. 

563
00:28:24,430 --> 00:28:26,390
I don't know exactly how long it
took, but took at least a few 

564
00:28:26,390 --> 00:28:28,270
hours to get through the game 
and stuff with a, you know, 

565
00:28:28,310 --> 00:28:29,670
couple of replays and stuff like
that. 

566
00:28:29,670 --> 00:28:32,390
Not not too bad, honestly. 
Pretty good for for that. 

567
00:28:32,670 --> 00:28:35,670
I feel like some of the boss 
battles lasted a little too 

568
00:28:35,670 --> 00:28:37,030
long. 
You have to hit them a little 

569
00:28:37,190 --> 00:28:39,710
like too many times. 
I was like, OK, I get it. 

570
00:28:39,710 --> 00:28:41,510
I'm punching the bull five times
in the face. 

571
00:28:41,510 --> 00:28:43,790
I get it. 
OK, OK, All right, 15 times. 

572
00:28:43,790 --> 00:28:45,390
OK. 
All right. 25, you know, it's 

573
00:28:45,390 --> 00:28:47,510
just felt like a lot. 
It's a lot of like. 

574
00:28:47,550 --> 00:28:50,310
It's a lot of like pattern 
recognition to you. 

575
00:28:50,350 --> 00:28:52,250
Know it's yeah, it doesn't 
change. 

576
00:28:52,250 --> 00:28:55,010
But you know, as you go along it
does get like a little bit 

577
00:28:55,010 --> 00:28:58,290
harder. 
I do remember the the bird 

578
00:28:58,410 --> 00:29:00,410
Falco. 
Yes, the damn sore. 

579
00:29:00,610 --> 00:29:05,490
My God, this this bird don't 
need bananas. 

580
00:29:06,210 --> 00:29:08,410
Bananas. 
And and that was actually 

581
00:29:08,410 --> 00:29:12,440
probably one of the last gems I 
could get because there was 

582
00:29:12,440 --> 00:29:14,080
number way I can get through 
that without getting hit. 

583
00:29:14,080 --> 00:29:15,760
It does like this, like spinning
thing. 

584
00:29:16,040 --> 00:29:17,520
Oh, God, it's there's there's a 
lot. 

585
00:29:17,640 --> 00:29:21,440
Yeah, there's a lot of moves 
that are, yes, like you said, 

586
00:29:21,440 --> 00:29:23,440
pattern recognition. 
But every once in a while, for 

587
00:29:23,440 --> 00:29:26,040
some reason, like, OK, I played 
him a couple times like this one

588
00:29:26,040 --> 00:29:27,560
in particular, actually know 
that you mentioned it. 

589
00:29:27,560 --> 00:29:29,800
I was like, OK, I played this a 
couple times. 

590
00:29:29,840 --> 00:29:31,720
I think I got it. 
And then somehow I didn't get 

591
00:29:31,720 --> 00:29:32,840
it. 
Like, I was just like, what is 

592
00:29:32,880 --> 00:29:34,680
going on with my mind? 
How did I not? 

593
00:29:34,840 --> 00:29:38,280
I knew that was going to happen.
And yet here I am, sitting there

594
00:29:38,280 --> 00:29:40,440
like an idiot. 
Like it's like that period where

595
00:29:40,440 --> 00:29:43,370
you're like you've been playing 
for so long and you just start 

596
00:29:43,370 --> 00:29:47,250
sucking more and then you're 
like, you know, let me just put 

597
00:29:47,250 --> 00:29:49,090
it down for like a day and come 
back to. 

598
00:29:49,250 --> 00:29:53,050
It, yeah, you get it. 
Well, yeah, and for someone who 

599
00:29:53,050 --> 00:29:55,810
was such a completionist on this
game, I can imagine that. 

600
00:29:56,470 --> 00:29:57,950
At the time, you probably have 
to, right? 

601
00:29:57,950 --> 00:30:00,630
Like, there's no way you could 
just, oh 100%. 

602
00:30:00,630 --> 00:30:03,670
But, you know, back then I 
totally had more time too. 

603
00:30:03,670 --> 00:30:07,790
And I had more patience and I 
had more drive to actually want 

604
00:30:07,790 --> 00:30:11,630
to put myself through that pain,
not wanting, you know, to get 

605
00:30:11,630 --> 00:30:13,110
hit. 
Like, yeah, I could beat the 

606
00:30:13,110 --> 00:30:17,030
boss, but take it up a notch and
not get hit, yeah. 

607
00:30:17,230 --> 00:30:19,070
I mean, that's that's impressive
to me. 

608
00:30:19,070 --> 00:30:21,230
That kind of stuff is really 
impressive in games in general. 

609
00:30:21,230 --> 00:30:23,950
It's almost like like speed runs
and stuff, like those types of 

610
00:30:23,950 --> 00:30:25,190
things. 
I cannot. 

611
00:30:25,730 --> 00:30:29,490
Wrap my head around, yeah, but, 
but, but I actually would say 

612
00:30:29,490 --> 00:30:33,170
that, you know, going through a 
game like this, not getting hit,

613
00:30:33,530 --> 00:30:36,130
collecting all these things is 
not that far off. 

614
00:30:36,130 --> 00:30:39,010
Yeah, you could repeat it and 
it's not a quote UN quote speed 

615
00:30:39,010 --> 00:30:41,570
run, but it's an impressive feat
to be able to do. 

616
00:30:41,570 --> 00:30:44,490
It doesn't matter when you do, 
it doesn't matter if you're 13 

617
00:30:44,490 --> 00:30:48,570
or if you're 30, like it really 
doesn't matter some of these 

618
00:30:48,570 --> 00:30:49,930
games, man. 
Like, you know, we just played 

619
00:30:49,930 --> 00:30:53,400
Jeff Force Gemini and like. 
You have to in a similar way you

620
00:30:53,400 --> 00:30:56,720
have to collect all the tribals 
to get like to get to the final 

621
00:30:56,720 --> 00:31:00,320
boss. 
And I'm like, I I can't do that.

622
00:31:01,560 --> 00:31:03,920
But that's this thing. 
I don't, I don't like games like

623
00:31:03,920 --> 00:31:06,360
that. 
They kind of like close off the 

624
00:31:06,360 --> 00:31:08,520
story until you collect 
everything. 

625
00:31:08,560 --> 00:31:10,520
I I don't like that. 
Like, give me the. 

626
00:31:10,560 --> 00:31:12,920
It's an option to get the gold 
gems in this game. 

627
00:31:13,720 --> 00:31:15,600
We said this, yeah, we said the 
same thing. 

628
00:31:15,600 --> 00:31:16,840
We said the same thing. 
It was just like. 

629
00:31:17,250 --> 00:31:19,650
I want to get to the ending. 
I want to fight the final boss. 

630
00:31:19,650 --> 00:31:22,610
I want to do this stuff, like I 
want to get to the end of this 

631
00:31:22,610 --> 00:31:25,170
and I just, I'm not it's not 
happening. 

632
00:31:25,170 --> 00:31:27,970
So I I watched it so like 
similar to this to watch the 

633
00:31:27,970 --> 00:31:29,810
other ending. 
I watched the real ending and 

634
00:31:29,810 --> 00:31:33,410
and Jet Forest and stuff too. 
But yeah, so I I think for the 

635
00:31:33,410 --> 00:31:36,850
most part the game is good. 
It's just a little frustrating 

636
00:31:36,850 --> 00:31:41,450
sometimes for me playing it past
the first or past the Second 

637
00:31:41,450 --> 00:31:43,690
World pretty much. 
I don't really remember anything

638
00:31:43,690 --> 00:31:47,510
past the Second World. 
Was cool to experience. 

639
00:31:47,510 --> 00:31:50,670
So that was fun to go back to 
and be able to like, like, so 

640
00:31:50,710 --> 00:31:55,230
It's so strange how this game I 
played so little of like 20-6 

641
00:31:55,230 --> 00:31:59,510
years ago and I still remembered
certain things like why? 

642
00:31:59,510 --> 00:32:02,990
Like what? 
Well, like the almost the entire

643
00:32:02,990 --> 00:32:06,070
first world I remembered. 
Yeah, yeah, maybe that's very 

644
00:32:06,070 --> 00:32:08,070
yes. 
Maybe I don't remember exactly 

645
00:32:08,070 --> 00:32:11,320
what I needed to do. 
But like chasing the little kids

646
00:32:11,320 --> 00:32:13,840
and and giving them back to 
their mom, all those those bad 

647
00:32:13,840 --> 00:32:15,240
kids. 
Yeah, and they're just like 

648
00:32:15,240 --> 00:32:17,360
running in circles. 
I'm just like you stupid kids, 

649
00:32:17,400 --> 00:32:20,760
stop moving. 
Why are you jumping over fire? 

650
00:32:20,760 --> 00:32:22,160
This is ridiculous. 
I know. 

651
00:32:25,720 --> 00:32:28,840
Yeah, you know, like, hey mom, 
why don't you help out and like,

652
00:32:28,840 --> 00:32:31,600
at least call their name instead
of just like standing there. 

653
00:32:22,160 --> 00:32:24,480
I'm like, that's like totally 
safe. 

654
00:32:24,520 --> 00:32:33,960
But OK, kids do. 
And then after that she's like, 

655
00:32:34,080 --> 00:32:38,120
oh, where's my husband? 
I'm like, Jesus, yeah, there's 

656
00:32:38,160 --> 00:32:40,040
gotta be a reason why Who's 
running away from you. 

657
00:32:40,240 --> 00:32:43,480
But I. 
Oh my God. 

658
00:32:43,480 --> 00:32:45,880
I mean, yay. 
She's just trying to be really 

659
00:32:45,880 --> 00:32:48,080
nice. 
She's a nice, she's a nice robot

660
00:32:48,080 --> 00:32:49,120
hero. 
I get it. 

661
00:32:49,120 --> 00:32:51,600
You know, or Android, you know, 
I get it. 

662
00:32:52,440 --> 00:32:54,320
But like those things, somehow I
remembered. 

663
00:32:54,320 --> 00:32:56,240
Of course, like I said before, I
remember the shake. 

664
00:32:56,240 --> 00:32:59,640
Shake like before I turned the 
game on, I just remembered that.

665
00:32:59,640 --> 00:33:01,720
That tone. 
So you can't forget it. 

666
00:33:01,760 --> 00:33:04,480
You cannot forget it. 
I think that's probably like one

667
00:33:04,480 --> 00:33:08,640
of my gripes about the game. 
As adorable as that Shake Shake 

668
00:33:08,640 --> 00:33:15,560
is, I I do wish that they added 
a little bit more voices. 

669
00:33:15,560 --> 00:33:17,120
A little bit. 
You know what? 

670
00:33:17,520 --> 00:33:18,960
And all that stuff. 
That's cute. 

671
00:33:18,960 --> 00:33:20,680
But the Shake Shake. 
Give me something else. 

672
00:33:20,680 --> 00:33:25,760
Man, yeah. 
And then when you finish some of

673
00:33:25,760 --> 00:33:28,360
the levels, like the bosses and 
stuff, she's like woo Hoo like 

674
00:33:28,360 --> 00:33:29,640
little things like that. 
Oh yeah, yeah. 

675
00:33:30,160 --> 00:33:31,920
Yeah, that's cute, actually. 
Really like that? 

676
00:33:32,210 --> 00:33:33,570
I like it too. 
I thought it was. 

677
00:33:33,610 --> 00:33:34,730
I thought it was. 
And she does like a little, 

678
00:33:34,730 --> 00:33:36,610
like, pose. 
She almost does, you know, a 

679
00:33:36,610 --> 00:33:38,930
little like dance and just pose 
thing. 

680
00:33:39,370 --> 00:33:41,970
Yeah, it's yeah, she does that. 
Whatever the kids call that. 

681
00:33:41,970 --> 00:33:43,090
I don't know what it is. 
I'm too old now. 

682
00:33:43,090 --> 00:33:43,650
I don't know. 
I. 

683
00:33:43,690 --> 00:33:46,010
Can't remember what it's called 
but that's kind of what it looks

684
00:33:46,010 --> 00:33:49,730
like and and those things. 
But yeah, a little bit of 

685
00:33:49,730 --> 00:33:52,970
something you know like let's 
say you it's hard. 

686
00:33:53,010 --> 00:33:55,330
I mean, we're we don't make 
games, we're not programmers. 

687
00:33:55,330 --> 00:33:58,770
We don't know, but not at all. 
Yeah, like, let's say you, you 

688
00:33:58,770 --> 00:34:01,370
know. 
Throw an enemy off the stage and

689
00:34:01,370 --> 00:34:04,490
she would just like, do a little
cheer or something like that. 

690
00:34:04,490 --> 00:34:06,370
You know, like something small, 
like it would be kind of fun. 

691
00:34:06,370 --> 00:34:09,489
But anything just a shake, shake
all day. 

692
00:34:09,690 --> 00:34:11,050
And you know what? 
Like this game. 

693
00:34:11,850 --> 00:34:15,210
So most of the games that we 
know for like Nintendo 64 are 

694
00:34:15,210 --> 00:34:17,650
like more of that 3D. 
So they're using the hardware 

695
00:34:17,650 --> 00:34:21,560
right. 
But this game is too 2.5, I 

696
00:34:21,560 --> 00:34:24,239
guess, because it's kind of 3D, 
but not really. 

697
00:34:24,639 --> 00:34:27,719
So I feel like they weren't even
using all of the power of the 

698
00:34:27,719 --> 00:34:32,320
Nintendo 64, so maybe maybe 
they're cutting back on funds, I

699
00:34:32,320 --> 00:34:34,360
don't know. 
Yeah, but they could have done a

700
00:34:34,360 --> 00:34:37,639
little bit more with it. 
It's it's a it's a like, it's a 

701
00:34:37,639 --> 00:34:40,560
platformer. 
It wasn't like a 3D open world 

702
00:34:40,560 --> 00:34:43,000
kind of game. 
So I feel like they did have 

703
00:34:43,239 --> 00:34:46,920
space to kind of play with it 
more, maybe be a little bit 

704
00:34:47,000 --> 00:34:50,739
more, you know, with the voice 
acting and such, but it's not 

705
00:34:50,780 --> 00:34:51,820
bad. 
But I feel like they could have 

706
00:34:51,820 --> 00:34:54,139
done. 
Yeah, give me a little more than

707
00:34:54,420 --> 00:34:57,980
I think. 
You know, yeah, yeah, I think 

708
00:34:57,980 --> 00:35:00,300
that's my complaint. 
No, hey, fair enough. 

709
00:35:00,300 --> 00:35:04,260
Hey, it is what it is. 
I think part of it. 

710
00:35:04,260 --> 00:35:06,500
It's so strange cuz some of the 
games I've played already, and 

711
00:35:06,500 --> 00:35:08,740
I'm sure ones that I'll play as 
I continue. 

712
00:35:09,980 --> 00:35:15,180
It seems like early games in the
first like 2 years, 9697. 

713
00:35:15,600 --> 00:35:20,560
Unless it was a Nintendo 
developed game like Mario 64 or 

714
00:35:20,560 --> 00:35:24,160
like Zelda for example. 
Like it seems like that they, 

715
00:35:24,560 --> 00:35:28,440
the developers had so much less 
to work with and less 

716
00:35:28,440 --> 00:35:31,560
information. 
And it's really like, you know, 

717
00:35:31,560 --> 00:35:34,760
I think that restricted a little
bit of what they feel like they 

718
00:35:34,760 --> 00:35:38,240
could have pulled off because 
Jeff Force Gemini, for example, 

719
00:35:38,280 --> 00:35:42,000
was out three years after this 
game or 2 1/2 years after this 

720
00:35:42,000 --> 00:35:45,840
game and. 
It does way more with the music 

721
00:35:45,840 --> 00:35:47,560
it does. 
It doesn't have really all that 

722
00:35:47,560 --> 00:35:50,760
many voices as a few, but it 
does so much with the music and 

723
00:35:50,760 --> 00:35:52,880
so much with the sort of like 
shooting mechanics and all 

724
00:35:52,880 --> 00:35:54,480
these. 
Yeah, it's a different game, but

725
00:35:54,800 --> 00:35:56,480
there's so much more going on in
it. 

726
00:35:56,720 --> 00:36:00,880
I don't know that that game 
could have been made in 97, like

727
00:36:00,880 --> 00:36:03,480
this one was like, I don't know 
if it could have. 

728
00:36:03,920 --> 00:36:07,000
And I'm just, you know, grasping
at straws here. 

729
00:36:07,000 --> 00:36:10,560
I don't really know 100%, but it
feels like when I look up the 

730
00:36:10,560 --> 00:36:12,520
development of these games and I
look up. 

731
00:36:13,290 --> 00:36:16,810
The year that they're released, 
like if a game is starting to be

732
00:36:16,810 --> 00:36:20,370
developed in 98 and comes out in
2000 and then this one started 

733
00:36:20,370 --> 00:36:24,450
to be developed in 95, yeah, 
it's, it's tough, right? 

734
00:36:24,450 --> 00:36:26,370
You can't. 
I agree. 

735
00:36:26,370 --> 00:36:28,970
I wish there was more. 
I don't disagree with you at 

736
00:36:28,970 --> 00:36:30,730
all. 
I think it would like elevate 

737
00:36:30,730 --> 00:36:33,770
the game for sure. 
I just almost wish that the game

738
00:36:33,770 --> 00:36:37,250
came out in 98 or in 99 and it 
would have had that, I think 

739
00:36:38,060 --> 00:36:41,540
true, true true, and and from 
what I know, like the guys that 

740
00:36:41,540 --> 00:36:43,140
made this, I think it's 
treasure. 

741
00:36:43,420 --> 00:36:48,500
I think it's like literally like
such a small group of people who

742
00:36:48,540 --> 00:36:52,500
probably had to wear like many 
hats to develop this game and 

743
00:36:52,500 --> 00:36:54,540
such. 
So, and it's funny, like those 

744
00:36:54,540 --> 00:36:57,340
guys they worked for, I think 
Konami. 

745
00:36:57,780 --> 00:36:59,900
Yeah. 
So a few of them did, yeah, 

746
00:37:00,100 --> 00:37:03,900
yeah, they were like working on 
like Castlemania and Freaking 

747
00:37:03,980 --> 00:37:06,380
Contra and stuff. 
And they also made Gun Star 

748
00:37:06,380 --> 00:37:09,460
Heroes, which is, which is Have 
you ever played Gun Star Heroes?

749
00:37:09,460 --> 00:37:11,380
I I've dabbled in it. 
I've dabbled in it, yeah. 

750
00:37:12,060 --> 00:37:14,540
Yeah, it's so good. 
And you can kind of see like 

751
00:37:14,540 --> 00:37:18,460
some of the influence from there
in this game, like the throwing,

752
00:37:18,460 --> 00:37:20,940
the gun shooting. 
It's a run and gun type of game.

753
00:37:20,940 --> 00:37:24,060
So I actually appreciated that. 
Not that I knew that back then, 

754
00:37:24,060 --> 00:37:25,980
but I was like oh, that's so 
freaking cool. 

755
00:37:25,980 --> 00:37:28,500
Like the same team kind of 
brought this here. 

756
00:37:28,740 --> 00:37:31,870
But back to the point is that 
they're a small team, small 

757
00:37:31,870 --> 00:37:34,070
developers. 
They do the best that they can. 

758
00:37:34,150 --> 00:37:37,270
Yeah, that's why I can't really 
give them, like too much crap 

759
00:37:37,270 --> 00:37:39,750
about like, oh, give me another 
phrase, you know, like. 

760
00:37:39,990 --> 00:37:44,830
Still, it's just it's because 
you have so much love for the 

761
00:37:44,830 --> 00:37:47,870
game that you want as much as 
you could possibly get out of 

762
00:37:47,870 --> 00:37:49,390
it, right? 
That's kind of kind of how it is

763
00:37:49,390 --> 00:37:51,790
and that's totally fair. 
I mean, I've had that with with 

764
00:37:51,790 --> 00:37:54,950
other games too, where like you 
know, Diddy Kong Racing is a 

765
00:37:54,950 --> 00:37:59,620
great game in my opinion. 
But, but do I wish there was 

766
00:37:59,620 --> 00:38:01,180
like, more characters or more 
tracks? 

767
00:38:01,180 --> 00:38:03,500
Yes, sure, fine. 
But that's because I love the 

768
00:38:03,500 --> 00:38:04,700
game and I just want to keep 
playing it. 

769
00:38:04,700 --> 00:38:06,460
Like, that's why. 
Yeah, exactly. 

770
00:38:06,900 --> 00:38:08,860
Doesn't mean it's a bad game, 
doesn't mean you like it any 

771
00:38:08,940 --> 00:38:10,900
less. 
It's just, yeah, I mean, yeah, 

772
00:38:10,900 --> 00:38:13,300
we can have like gripes about a 
game. 

773
00:38:13,300 --> 00:38:14,940
It doesn't mean that all it's 
terrible. 

774
00:38:15,260 --> 00:38:16,700
You know, like I said, like what
games? 

775
00:38:16,700 --> 00:38:18,700
A 10 out of 10, you know what I 
mean? 

776
00:38:18,820 --> 00:38:22,710
Especially on the 60 four. 
And yeah, yeah, that's a whole. 

777
00:38:23,030 --> 00:38:29,590
That's another podcast, guys. 
But I also feel like the reason 

778
00:38:29,710 --> 00:38:34,070
I kind of gravitated to this 
game is because it and I know 

779
00:38:34,070 --> 00:38:36,630
it's Nintendo 64, so we're 
supposed to kind of move 

780
00:38:36,630 --> 00:38:42,290
forward, but it kind of reminded
me of a lot of Super Nintendo 

781
00:38:42,810 --> 00:38:44,250
platformers. 
I guess. 

782
00:38:45,370 --> 00:38:49,570
And so, like I did, I did enjoy 
Super Mario 64. 

783
00:38:49,570 --> 00:38:51,970
I did. 
But I played that game like a 

784
00:38:51,970 --> 00:38:56,770
few months ago and I hated it. 
I hated it. 

785
00:38:56,930 --> 00:38:58,330
I said there's too much 
happening. 

786
00:38:59,570 --> 00:39:03,440
I just wanna go left to right, 
almost like that's just where I 

787
00:39:03,440 --> 00:39:05,720
thrive. 
And so, like, it just reminded 

788
00:39:05,720 --> 00:39:07,520
me of those Super Nintendo 
platformers. 

789
00:39:07,520 --> 00:39:09,640
You know, like Mega Man. 
I thought it was Mega Man's 

790
00:39:09,640 --> 00:39:11,160
girlfriend when I first saw this
shit. 

791
00:39:11,280 --> 00:39:14,240
Hey, that's totally fair. 
That's totally fair. 

792
00:39:14,240 --> 00:39:15,400
I would. 
I could see that. 

793
00:39:15,440 --> 00:39:16,480
Yeah. 
I I mean, you know what? 

794
00:39:16,480 --> 00:39:20,440
All right, I I enjoy Mega Man 
games, but man, I suck at them. 

795
00:39:20,520 --> 00:39:25,560
I am so bad at fuck at them. 
So they kick my ass all the 

796
00:39:25,560 --> 00:39:27,520
time. 
It doesn't matter which one it 

797
00:39:27,520 --> 00:39:28,760
is. 
I think I had. 

798
00:39:29,540 --> 00:39:31,900
X or X2? 
I don't remember exactly how 

799
00:39:31,900 --> 00:39:34,980
they did it for Super Indo. 
I had one of them where you can 

800
00:39:35,740 --> 00:39:37,380
play. 
My God, this is terrible. 

801
00:39:37,380 --> 00:39:38,860
What's the guy with the sword? 
Is it 0? 

802
00:39:38,860 --> 00:39:40,580
Is his name zero? 
Yeah. 

803
00:39:40,780 --> 00:39:42,460
Yeah, you or you could play a 
Sam. 

804
00:39:42,460 --> 00:39:45,020
I was like oh cool, I got a Mega
Man guy with a sword like that's

805
00:39:45,020 --> 00:39:48,060
or or a blade or whatever. 
That's kind of why I liked it. 

806
00:39:48,060 --> 00:39:49,820
But did I ever beat it? 
Probably not. 

807
00:39:49,820 --> 00:39:53,300
I probably beat like 3 bosses 
and they were like so murder. 

808
00:39:53,460 --> 00:39:54,980
Murder. 
And they're supposed to be this 

809
00:39:55,020 --> 00:39:57,460
supposed to be difficult. 
So yeah, like they have. 

810
00:39:57,740 --> 00:39:59,860
They've historically always been
hard. 

811
00:39:59,860 --> 00:40:02,420
Like, oh, my little Mega Man 
steer, by the way. 

812
00:40:02,820 --> 00:40:04,220
Oh, I just broke him. 
But he's here. 

813
00:40:05,300 --> 00:40:06,700
Oh, yeah. 
Hey, nice. 

814
00:40:07,060 --> 00:40:11,580
Yeah, yeah, yeah. 
But yeah, like I played two a 

815
00:40:11,580 --> 00:40:15,620
few months ago and I was like, 
oh, how the hell did we do this 

816
00:40:15,620 --> 00:40:17,860
back? 
Yeah, it's just so damn hard. 

817
00:40:17,900 --> 00:40:21,260
You know, yeah, I agree. 
And this, like you said, I think

818
00:40:21,260 --> 00:40:24,100
Mischief Makers has aspects of 
those of those games. 

819
00:40:24,100 --> 00:40:26,620
Like you can see that there's 
influence there, you can see 

820
00:40:26,620 --> 00:40:30,260
that there's similar ideas. 
And yeah, OK, the core mechanic 

821
00:40:30,260 --> 00:40:32,940
of like grabbing something and 
throwing it I think is pretty 

822
00:40:32,940 --> 00:40:35,220
cool and different and I like 
that. 

823
00:40:35,220 --> 00:40:39,030
I had that, yeah, but but the 
other like the actual like 

824
00:40:39,030 --> 00:40:42,110
jumping and the boosting and 
things like that, like, yeah, it

825
00:40:42,110 --> 00:40:45,310
feels like a 2D platformer from 
a couple years prior that would 

826
00:40:45,310 --> 00:40:46,910
have been on their previous 
console. 

827
00:40:46,910 --> 00:40:49,550
And that's not a bad thing 
because like we both said, the 

828
00:40:49,550 --> 00:40:52,550
SNDS is fucking amazing. 
So that's all good. 

829
00:40:53,310 --> 00:40:55,870
Amazing, amazing. 
And I think that's where I was 

830
00:40:55,870 --> 00:40:57,590
like thriving. 
I was like, oh, this is just 

831
00:40:57,590 --> 00:41:03,030
like a a glorified 16 bit, you 
know, a game on, like on my new 

832
00:41:03,030 --> 00:41:05,190
system. 
So I'm just gonna rock out and 

833
00:41:05,390 --> 00:41:09,630
have no complaints and and and 
you kicked its butt, so there 

834
00:41:09,630 --> 00:41:12,630
you go. 
It's awesome. 

835
00:41:12,670 --> 00:41:15,030
I I really think it's such. 
I don't even want to say it's 

836
00:41:15,070 --> 00:41:18,470
underrated, but it's it's more 
like like. 

837
00:41:18,720 --> 00:41:22,040
I don't even know. 
It's I unappreciated. 

838
00:41:22,120 --> 00:41:25,960
I think yeah. 
Yeah and I yeah, exactly. 

839
00:41:25,960 --> 00:41:28,760
I I don't think it's a home run 
personally for the like the 

840
00:41:28,760 --> 00:41:31,640
gameplay wise and like there's 
there's aspects of it where I'm 

841
00:41:31,640 --> 00:41:35,240
like, OK, you know I don't love 
this, but I don't think that 

842
00:41:35,240 --> 00:41:37,160
it's a game that people should 
avoid either. 

843
00:41:37,160 --> 00:41:40,200
So I think it's a really good 
sort of like for me it's it 

844
00:41:40,200 --> 00:41:43,640
feels like, and again, I'm not 
far into the library of the 

845
00:41:43,640 --> 00:41:45,960
games as of this recording, but 
it doesn't really matter. 

846
00:41:45,960 --> 00:41:47,720
Like, I feel like it's gonna be 
somewhere in the middle, you 

847
00:41:47,720 --> 00:41:48,480
know? 
I feel like it's gonna be 

848
00:41:48,480 --> 00:41:50,360
somewhere in the middle for me. 
And that's totally fine. 

849
00:41:50,520 --> 00:41:52,400
That's it. 
It is what it is, and it's. 

850
00:41:53,440 --> 00:41:56,320
At least top ten. 
Well, you have so many to go. 

851
00:41:56,320 --> 00:41:58,400
So that's the thing. 
Yeah, yeah. 

852
00:41:58,400 --> 00:42:01,840
Wait, just wait. 
Wait a couple decades before I 

853
00:42:01,840 --> 00:42:06,310
get through this entire library.
I guess it's again. 

854
00:42:07,550 --> 00:42:10,830
Yeah, yeah, me too. 
But there's, you know, there's 

855
00:42:10,870 --> 00:42:15,070
there's lots of, there's not 
that many 2D platformers at this

856
00:42:15,070 --> 00:42:17,430
point. 
And this is going to be probably

857
00:42:17,430 --> 00:42:22,350
one of the definitely one of the
more unique ones for sure and on

858
00:42:22,350 --> 00:42:24,150
a lot of different in a lot of 
different ways. 

859
00:42:24,470 --> 00:42:26,910
And. 
And that's enough for me. 

860
00:42:26,910 --> 00:42:29,350
Is, is that right? 
It's unique, it's 2D. 

861
00:42:29,670 --> 00:42:31,670
It doesn't always have to be the
same as everything else, just 

862
00:42:31,670 --> 00:42:35,100
cuz you have 64 bits. 
So then you have to go 3D and 

863
00:42:35,500 --> 00:42:38,180
for the most part I think they 
did a pretty good job with it, 

864
00:42:38,180 --> 00:42:40,980
so. 
Thank you. 

865
00:42:40,980 --> 00:42:43,180
Let's get mischief, makers. 
It's flowers. 

866
00:42:43,180 --> 00:42:45,100
You know, I do have one question
though. 

867
00:42:45,220 --> 00:42:48,220
Yeah. 
What do you think about using 

868
00:42:48,220 --> 00:42:51,900
the D pad as opposed to the 
sticks right being that? 

869
00:42:52,020 --> 00:42:55,500
It's on. 
You know Nintendo 64, So here's 

870
00:42:55,500 --> 00:42:57,460
yeah. 
So the fact that it's on 64 and 

871
00:42:57,460 --> 00:43:01,100
they didn't use it feels strange
because it's like, why wouldn't 

872
00:43:01,100 --> 00:43:04,960
you just utilize what you have? 
But I also am this type of 

873
00:43:04,960 --> 00:43:09,320
player, and this is probably 
because I have a had a Super 

874
00:43:09,320 --> 00:43:14,080
Nintendo, played a lot of NES at
Friends Places and Genesis, and 

875
00:43:14,600 --> 00:43:18,080
when there is a 2D platformer 
even nowadays, like even 

876
00:43:18,080 --> 00:43:23,080
difficult ones like Celeste and 
Dead Cells and things like that,

877
00:43:23,080 --> 00:43:24,920
like those. 
I mean, it's not quite a 

878
00:43:24,920 --> 00:43:25,880
platform, but you know what I 
mean? 

879
00:43:25,880 --> 00:43:29,040
Those types of games, even if 
it's a new Mario game, even when

880
00:43:29,040 --> 00:43:33,830
the new one comes out for 
Switch, when it can't wait, when

881
00:43:33,830 --> 00:43:37,230
it comes out, if it allows me to
use the D pad, I will default to

882
00:43:37,270 --> 00:43:39,310
a D pad on a 2D plane for a 
game. 

883
00:43:39,710 --> 00:43:43,590
So totally I'm totally yeah I am
totally fine with it in this 

884
00:43:43,590 --> 00:43:45,510
game. 
It doesn't bother me not 

885
00:43:45,510 --> 00:43:49,750
utilizing 2 of the more unique 
aspects. 

886
00:43:49,750 --> 00:43:53,950
I would say of the 64 controller
is a little odd like nose nosey 

887
00:43:53,950 --> 00:43:57,700
or zed button. 
No joystick to fine, yeah, but 

888
00:43:57,860 --> 00:44:01,380
as I'm playing it, I'm not sad 
about it either. 

889
00:44:01,380 --> 00:44:03,780
So it's. 
Like, man, I can't use the, 

890
00:44:04,660 --> 00:44:06,140
can't use the stick, all that 
stuff. 

891
00:44:06,140 --> 00:44:08,220
Yeah, and I don't know what it 
is. 

892
00:44:08,220 --> 00:44:12,100
Maybe because it's a 2D plane 
like my mind goes to. 

893
00:44:12,100 --> 00:44:14,890
Well, I don't need to go 
diagonal because it's on a TV 

894
00:44:14,890 --> 00:44:18,610
flag, so that's why I never I I 
usually never use a joystick 

895
00:44:18,610 --> 00:44:21,610
unless, like the game really 
wants you to for certain 

896
00:44:21,610 --> 00:44:23,770
maneuvers or something. 
OK, fair enough, that's fine. 

897
00:44:23,770 --> 00:44:26,250
I can probably pull it off 
better with a joystick no matter

898
00:44:26,250 --> 00:44:30,730
what console it's on. 
But I I just my mind has a hard 

899
00:44:30,730 --> 00:44:35,370
time wrapping itself around. 
This is just old me, old man 

900
00:44:35,370 --> 00:44:37,610
yelling at cloud you. 
Know old us? 

901
00:44:37,930 --> 00:44:41,680
Yeah, just you know what I think
exactly. 

902
00:44:42,080 --> 00:44:43,280
So I think that's part of it. 
So yeah. 

903
00:44:43,280 --> 00:44:46,600
So yeah, it's a little strange, 
but didn't bother me. 

904
00:44:46,720 --> 00:44:47,560
Didn't bother me. 
I don't. 

905
00:44:47,640 --> 00:44:48,040
Know. 
Yeah. 

906
00:44:48,040 --> 00:44:50,480
It's not like game breaking or 
anything of the sort. 

907
00:44:50,640 --> 00:44:53,000
Actually, it don't makes it's 
not a problem at all. 

908
00:44:53,000 --> 00:44:56,680
But I know people are like 
little bits on the Nintendo 64. 

909
00:44:56,720 --> 00:44:58,520
How come we're not using? 
You know what I mean? 

910
00:44:59,350 --> 00:45:03,350
Well, one of my favorite 64 
games and and games in general 

911
00:45:03,350 --> 00:45:06,150
of all time is WWF. 
No Mercy. 

912
00:45:06,150 --> 00:45:10,950
I just love mercy, love that 
game so much that uses the D pad

913
00:45:11,230 --> 00:45:15,590
on a 3D game and it never 
crosses my mind that it's a 

914
00:45:15,590 --> 00:45:18,630
problem. 
Never was then, isn't now, and I

915
00:45:18,630 --> 00:45:21,430
will play that game for days on 
end. 

916
00:45:21,470 --> 00:45:24,230
I absolutely love it and that's.
Awesome. 

917
00:45:24,510 --> 00:45:26,350
It's not a problem. 
So it is. 

918
00:45:26,430 --> 00:45:28,070
It's fine. 
It's totally fine. 

919
00:45:28,150 --> 00:45:30,860
It's all good. 
That's all I need to hear. 

920
00:45:33,020 --> 00:45:37,500
Well, I wanna say thank you for 
coming on and bringing this 

921
00:45:37,500 --> 00:45:40,020
game. 
Honestly, when I get to play 

922
00:45:40,020 --> 00:45:42,660
something that is this unique, 
when I get to play something I 

923
00:45:42,660 --> 00:45:46,380
have very little experience in 
and someone, like I said, it's 

924
00:45:46,420 --> 00:45:48,260
off the top of someone that's 
passionate about it. 

925
00:45:48,980 --> 00:45:50,500
Thank you. 
Thank you for bringing it more 

926
00:45:50,500 --> 00:45:54,260
to the forefront. 
No, I'm proud to be a Mischief 

927
00:45:54,260 --> 00:45:59,010
Makers Ambassador. 
And I hope if you can get your 

928
00:45:59,010 --> 00:46:01,810
hands on this game that people 
actually give it a chance, 

929
00:46:01,810 --> 00:46:05,210
especially if you really 
appreciate platformers. 

930
00:46:11,890 --> 00:46:07,490
Nice. 
I think personally it's in my 

931
00:46:07,490 --> 00:46:11,250
top 10 on Nintendo 64. 
Amazing hands out for me. 

932
00:46:12,850 --> 00:46:14,690
So much for having me. 
This is awesome. 

933
00:46:20,130 --> 00:46:23,170
It was a pleasure to have 
Slankobaum on the show and talk 

934
00:46:23,170 --> 00:46:26,360
about mischief makers. 
I love finding these types of 

935
00:46:26,360 --> 00:46:30,120
games that's I am only vaguely 
familiar with or haven't played 

936
00:46:30,120 --> 00:46:31,880
at all or have very little 
experience with. 

937
00:46:32,320 --> 00:46:35,600
This one is definitely a unique 
one, very early in the console's

938
00:46:35,600 --> 00:46:38,400
life cycle as well, so it's 
always cool to look that far 

939
00:46:38,400 --> 00:46:40,760
back. 
And I just want to say thank you

940
00:46:40,760 --> 00:46:44,160
to her for being on the show 
once again for Remember 64 and 

941
00:46:44,320 --> 00:46:46,360
check out her stuff on YouTube 
as we were mentioning. 

942
00:46:46,360 --> 00:46:49,280
It is fantastic and a whole lot 
of fun and all about the 

943
00:46:49,280 --> 00:46:52,950
positivity which we love. 
And of course here on Remember 

944
00:46:52,950 --> 00:46:57,590
64 you can always support us at 
patreonpatreon.com/remember 64 

945
00:46:57,590 --> 00:47:01,310
Show and if you are a new sign 
up you can just shoot me an 

946
00:47:01,310 --> 00:47:03,110
e-mail. 
Say that you are and I will have

947
00:47:03,110 --> 00:47:07,910
a holographic sticker on its way
to your mailbox. 

948
00:47:07,910 --> 00:47:10,590
You can check out what it looks 
like on the Patreon page and 

949
00:47:10,590 --> 00:47:13,870
then sign up for there as little
as a dollar a month, any level, 

950
00:47:13,870 --> 00:47:17,270
any tier on Patreon will get one
of those for free in the mail. 

951
00:47:17,880 --> 00:47:20,160
On top of that, feel free to 
give us a rating on your podcast

952
00:47:20,160 --> 00:47:22,080
app of choice. 
Of course Spotify, Apple are 

953
00:47:22,080 --> 00:47:25,040
much preferred and appreciated, 
but that's pretty much it for 

954
00:47:25,040 --> 00:47:27,440
Remember 64. 
We have some pretty great games 

955
00:47:27,440 --> 00:47:30,000
coming down the pipe, so stay 
tuned for that, including a 

956
00:47:30,000 --> 00:47:32,120
special one. 
If you are listening to this 

957
00:47:32,120 --> 00:47:35,320
when this episode is out, a 
special Goldeneye episode will 

958
00:47:35,320 --> 00:47:37,800
be coming up. 
So stay tuned for that and find 

959
00:47:37,800 --> 00:47:42,200
us on social media at Remember 
64 Show where I will be hyping 

960
00:47:42,200 --> 00:47:44,200
that up as much as they possibly
can. 

961
00:47:44,780 --> 00:47:46,940
But until next time everybody, 
we'll see you soon. 

962
00:47:47,060 --> 00:47:48,060
I'm remember 64.
