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Shrink in size and embark on a 
huge adventure in The Legend of 

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Zelda The Minish Cap, only on 
Game Boy Advance. 

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Welcome to Remember 64, where 
this week we shrink down to 

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minish size. 
Welcome to the show, everyone. 

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My name, of course, is David 
Petrangelo. 

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And this week. 
It's a special. 

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Edition of Remember 64, if you 
have been listening to the 

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episodes as they are released, 
not everybody does and that's 

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part of the point, honestly. 
So you can go and reference any 

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of these games at anytime. 
But in recent weeks I've had a 

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couple of things. 
Life gets in the way, My furnace

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broke and I was away for a 
couple of weeks, blah blah blah,

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don't have to. 
Get into it. 

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But really, what's happening 
here is I'm going to talk about 

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one of the. 
Games that I mentioned on 

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Patreon a few weeks ago when I 
began to play The Legend of 

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Zelda The Minish Cap. 
I played that on the Nintendo 

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Switch Online expansion pack and
this is sort of an expansion 

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pack episode, which you may have
seen on your feed. 

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And on the Patreon feed as well.
And I had my initial thoughts on

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Patreon, so you can check that 
out. 

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But I thought right now it would
be time to dig into Minish Cap a

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little bit. 
I have this Switch online 

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expansion pack now. 
This is one of the Legend of 

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Zelda titles I've never played. 
This is going to be a little bit

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of a different episode. 
I would say normally take a few 

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minutes here and there on 
Patreon every few weeks. 

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To talk about some games that 
I'm not playing on the Nintendo 

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64, and this is going to be one 
of them, but I'm going to dig 

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into a little bit of the 
development, some comments from 

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developers and some reviews 
along the way as well. 

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I thought I would do something 
slightly different and not leave

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everybody hanging on the podcast
feed. 

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But yeah, you know, without 
further ado, let's head back to 

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January of 2005. 
Today's show is brought to you 

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by EPOS Gaming Audio. 
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Mystic. 
Microscopic. 

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Conqueror. 
You can use the power of The 

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Minish Cap to get small unlock 
clues and save High rule The 

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Legend of Zelda The Minish Cap 
only for Gameboy Advance, 

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Greater D for everyone. 
Released in January of 2005 in 

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North America, The Minish Cap is
one of several titles now under 

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the Capcom label. 
Yes, the. 

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Same studio that brings you the 
Resident Evil and Street Fighter

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series. 
They had their hand and other 

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Legend of Zelda games such as 
Oracle's and seasons on the Game

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Boy Color, but Minish Cap was 
one of the latest ones that they

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did around this time and in an 
interview in 2005, the director 

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and supervisor of Minish Cap 
from Nintendo said quote. 

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Our two development themes for a
Zelda on GBA were one, to do 

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something no one had done 
before, and two, make something 

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that would really bring out 
Capcom's style. 

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And this personally is one of 
the things that I loved about 

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this game love about this era of
games as well. 

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The GBA just has this certain 
aesthetic and Sprite style to it

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that not every game has, but 
many do and I really love the 

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art style in this. 
And they also added in this 

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interview with Minish Cap. 
We started off by asking how can

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we make this feel like a Capcom 
game? 

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Our answer was the feature 
Capcom's talent for beautiful, 

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exquisite 2D graphics. 
Again, my opinion, they nailed 

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that part right out of the park.
They also spoke to Capcom about 

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making this quote more ominous 
than linked to the past. 

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So what would have a similar 
feel at times to the classic 

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link to the past? 
But. 

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They wanted aspects of this to 
feel a little bit darker, a 

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little bit more Moody, and I 
think at times I felt like this 

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game had that. 
It didn't really run away with 

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that concept, but every once in 
a while you'd be in a dungeon or

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an area that were a little bit 
more gloomy, such as the marshes

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and things like that. 
But this is exactly what 

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Nintendo wanted to do with 
something different. 

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And that's, to me, What I think 
Minish Cap excels at is doing 

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something different, bringing 
you to high rule. 

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Your Link Zelda needs to be 
saved, The world needs to be 

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saved. 
And this time there's, you know,

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an evil wizard sort of speak, 
and all of that stuff is still 

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there, but literally a different
perspective on the Legend of 

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Zelda series, you shrink down to
miniature size or in this Minish

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size. 
And you see the world in a 

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different light, at a different 
perspective. 

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And you can do and interact with
so many different things, do a 

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lot of different fun things, and
be able to traverse around high 

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rule and parts of high rule in 
different ways. 

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And sure, maybe that's just, you
know, the puzzle gimmick or 

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mechanic and all of that kind of
Mcduffin, You know, some people 

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would use that term. 
But I think it never felt tired 

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and never felt forced. 
There was always rewarding when 

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you were able to shrink down and
then come back up to human size.

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I think honestly that Minish Cap
is what now one of my favorites.

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It is one of my favorite Legend 
of Zelda titles. 

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I have not played them all. 
I have played probably about 60%

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of Legends of Zelda titles out 
there, but the series is 

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fantastic. 
I love 2D Zelda's as well and 

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this one is right up there for 
me. 

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And another interview just 
before the game released. 

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So this interview was taking 
place in 2004. 

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The creators said quote with 
Menish Cap we. 

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Decided to include. 
A number of things that were 

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really more geared towards 3D, 
but we tried to make them on a 

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2D plane. 
We wanted to impress players. 

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For example, one room there's a 
small staircase on top of a 

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bookshelf. 
When you become small, you can 

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walk across the joists on the 
roof to get there. 

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The first time I saw this scene,
I was taken aback and said, 

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whoa, that's amazing. 
The joists themselves were 

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depicted with great detail and 
they're very realistic. 

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At this time, of course, as you 
sit here and listen to a 

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Nintendo 64 podcast, you know 
that. 3D. 

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In Zelda games was massive at 
this point, A Green of Time and 

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Majora's Mask were massive, 
massive hits. 

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You know you can hear our 
thoughts on Majora's Mask on 

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your podcast feed. 
It's just a great deep dive and 

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great discussion we had on that.
It was the first time I played 

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it. 
And the creators also added to 

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this and mentioned the fact that
3D was sort of now what people 

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were thinking when they thought 
of a Link Zelda adventure. 

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They said, quote, Zelda games 
are interesting in 3D, but we're

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aiming for Minish Cap on the 2D 
GB, a field and game that can 

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compete with the 3D Zeldas. 
Utilizing all our technological 

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expertise, we're trying to make 
something that will be called 

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the pinnacle of 2D gaming. 
Now for anyone. 

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Who may be? 
Listening to this in Europe or 

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grew up in Europe at the time, 
this was the first time that a 

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game in the Zelda series was 
released in Europe before it 

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headed to North America. 
Fun little thing there. 

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The main reason was that the 
Nintendo DS. 

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With the European DS launch 
scheduled for Spring of 2005, 

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Nintendo of Europe wanted to 
make Minish Cap. 

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Get there before this they 
wanted to hit that Christmas 

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holiday season and that's 
exactly what they did. 

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So just a couple of months 
before in 2004, that's when this

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hit European shelves. 
Sadly, this is something that, 

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especially at the time and 
especially in the 80s and 90s, 

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never happened. 
Europe always got stuff later. 

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This was the first exception in 
the Legend of Zelda series. 

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Just a few months after its 
complete worldwide release, The 

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Legend of Zelda The Minish caps 
sold over 1,000,000 copies. 

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That is one of the fastest 
selling handheld Zelda games of 

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all time. 
Reviews at the time gave it very

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high scores. 
It sits anywhere between the mid

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80s to mid 90s if you're looking
at numbers out there and 

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Metacritic for example. 
But some of them criticize the 

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fact that Minish Cap was a 
little too short, especially 

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compared to previous titles. 
And sure, if you compare that to

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the Nintendo 64 games, I could 
agree with that. 

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But I actually, personally, and 
my unofficial review here, think

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that that's actually a bonus. 
I think that Minish Cap excels 

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at being a little bit shorter 
than others and being a little 

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bit more compact. 
Literally a great experience for

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a handheld. 
Sure, when I played it on the 

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Switch online, I had Safe 
States, for example. 

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You know, you can sort of just 
put your Switch to sleep, and at

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the time you play on GB A. 
Sure, there's a little bit of a 

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different experience there, but 
I actually think that regardless

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of how you saved things and how 
you experienced the dungeons and

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exploring and everything, I 
actually like that this game was

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smaller in scale, not literally 
with diminished abilities, but. 

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Just the fact that it was a 
little bit quicker. 

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I played this over the course of
about 7 to 10 days to completion

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and that was great. 
I I loved that experience. 

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I love the fact that I could get
through this and you know what 

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would essentially be a vacation 
if it was on vacation at the 

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time. 
Despite a little bit of 

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criticism, every game has it. 
Not every game is perfect. 

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It did receive a decent amount 
of rewards. 

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GB a game of the year at Game 
Spy, GameSpot. 

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And IG N and then on Nintendo 
Power, the 2005 GB a game of the

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year and the 24th the best game 
on a Nintendo console. 

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00:11:07,070 --> 00:11:09,750
Well thank you everyone for 
joining me on this sort of mini 

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00:11:09,750 --> 00:11:13,030
package size of a remember 64 
episode. 

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I know it wasn't about a 64 
game, but I really want to get 

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the word out about Minish Cap. 
I think that's part of it and 

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00:11:20,190 --> 00:11:22,270
just sort of share my experience
of. 

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Playing games that are not part 
of the 64 lineup. 

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That is something you'll 
definitely hear on the Patreon 

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00:11:27,930 --> 00:11:30,690
page. patreon.com/remember 64 
show. 

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00:11:30,970 --> 00:11:33,850
No, it is not always going to be
a Nintendo title, not always 

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00:11:33,850 --> 00:11:35,530
going to be something that you 
can find on Switch. 

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But at this time I figured you 
know what? 

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I want to share my thoughts, 
something I've been playing in 

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the last over the course of the 
last month and didn't want to 

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leave anybody hanging in the 
feet a little quieter than it 

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00:11:46,130 --> 00:11:48,330
normally is. 
But back to the regular stuff. 

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In just a little bit. 
If you want to support the show,

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00:11:51,650 --> 00:11:53,730
you can head over to Patreon as 
little as a dollar a month. 

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00:11:53,730 --> 00:11:56,690
We'll get you episodes early, 
including video content on our 

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00:11:56,690 --> 00:12:01,610
YouTube page, YouTube is 
Remember Dash 64, and then 

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00:12:01,610 --> 00:12:04,970
everything on social media is at
Remember 64 show. 

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00:12:05,250 --> 00:12:09,650
If you are listening to this in 
June or July of 2023, you'll 

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00:12:09,650 --> 00:12:12,330
know that there's a whole lot of
stuff going on on social media 

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00:12:12,330 --> 00:12:14,790
at the moment. 
I'm going to try and secure all 

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00:12:14,790 --> 00:12:17,910
the Remember 64 show handles 
across the board. 

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That includes other things like 
Blue Sky. 

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I will keep you posted right 
now. 

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00:12:22,110 --> 00:12:25,270
You can find everything on 
Instagram, Twitter and TikTok at

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00:12:25,270 --> 00:12:29,030
Remember 64 Show and other than 
that, I really appreciate 

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00:12:29,030 --> 00:12:31,870
everyone for joining me on this 
journey so far and Remember 64. 

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00:12:32,350 --> 00:12:36,190
I can't wait to share the slew 
of amazing games, guests and 

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00:12:36,190 --> 00:12:38,830
topics that we're going to be 
talking about on our podcast 

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00:12:38,830 --> 00:12:41,470
feed on Patreon and on social 
media. 

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00:12:42,080 --> 00:12:44,840
All right, everyone, Have a 
great week. 

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We'll see you next time.
