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Power Rangers Rescue Ready. 
We'll just get the game instead.

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Let's go. 
Power Rangers Lightspeed Rescue 

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is here. 
Help all your favorite 

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characters battle the forces of 
evil in an all new video game. 

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Ready for everyone? 
Welcome to Remember 64, where 

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this week we're Rangers and we 
have the power. 

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Also, we have a giant robot, but
we'll talk about that later. 

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Welcome to the show everyone. 
My name is David Pitrangelo and 

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these aren't my Rangers that I 
grew up with. 

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No, mine didn't morph, but they 
were mighty. 

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There were also two little 
chipmunks and animated and had a

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really good and funny movie that
came out just a couple years 

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ago. 
Everyone should check that out. 

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I will say though, that series 
and this series great theme 

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songs. 
If you haven't figured it out 

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yet, I will tell you in a minute
what I'm talking about. 

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It's Morphin time. 
No, wait. 

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Time for time. 
Wait, wait, wait, wait. 

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Lightspeed rescue. 
That's it. 

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That's it. 
That's where we are. 

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OK. 
That's the one. 

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That's the one. 
If any of that made any sense, 

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which maybe it didn't, and 
that's totally fine, You might 

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have guessed that we're playing 
Power Rangers Lightspeed Rescue 

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on the N64. 
It is one of three versions of 

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this game that came out in one 
single year in 2001 for Gameboy 

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Color, one for PlayStation, and 
one for this Nintendo console. 

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Jiggy, Look back. 
How are you, Sir? 

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How's it going? 
Oh, I'm doing fantastic. 

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That's good. 
I'm. 

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Doing fantastic. 
We if anyone's listening to this

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when around its release it's 
we're kicking off 2024 with a 

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banger I would say inside. 
Oh yeah, I don't know this kind 

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of just like came to you last 
time we were talking about we'll

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play next and I said you know 
what, boom, let's just do it. 

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Let's go for it. 
I have no idea why this came to 

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me. 
It's totally fine. 

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It's totally fine. 
I saw it come up on on one of my

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social media feeds, like I want 
to say like a couple months ago 

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or something. 
And I go, oh, oh that oh, OK 

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yeah. 
I mean, I guess, yeah, OK, I 

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guess we'll get to that 
eventually. 

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And and here we are, everybody 
here. 

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Hey, let me just say before we 
start talking about the actual 

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game, the cover and the actual 
like art is pretty cool looking,

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I'm not going to lie. 
Yeah, yeah, I think, you know 

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you you put in that really cool 
pose that really cool like you 

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know yeah it's that's that's 
cool. 

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Yeah, sure. 
I'll. 

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Superhero landing. 
Yeah, right. 

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And the cartridge is black. 
The cartridge is black. 

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I wrote that down because I was 
like, you know what? 

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At least it has the black 
cartridge, which is always a fun

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time so. 
And it's colorful. 

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It it could be worse, you know, 
it definitely could be worse. 

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How much? 
Not much. 

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So before, before we get into 
the game itself, I'm going to do

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this a little bit off the top 
because I'm going to forget 

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later, because that's just me. 
But 2024, we're doing some 

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interesting stuff. 
We're not just going through the

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library itself of the N64. 
We are going to be playing some 

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mods and we're going to be 
playing some unreleased games 

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and unreleased versions of games
and stuff. 

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So I think it's going to be 
something a little bit different

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on on, you know, every couple of
episodes or something. 

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But we're going to have video up
on their video feed of the 

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actual episode itself so you can
see what we're playing because 

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they're not always accessible to
everybody unless you have like 

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an emulation device or something
like that or a way to play them.

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But you know, Smash Brothers is 
on the list. 

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Banjo, Kazooie, Zelda titles 
like, we just have a lot that 

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that we can go through and and 
mess around with. 

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So I don't know. 
Jiggy. 

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Is there one in particular at 
least that you're like most 

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looking forward to or? 
Just out of mods in general. 

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Yeah. 
Just I would say there are two 

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that I'm really looking forward 
to really diving into Smash 

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Remix. 
That's that's a cool one. 

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I'm super pumped to go through 
Jiggy's of Time for Banjo 

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Kazooie. 
I'm so excited. 

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That's so excited. 
But the one thing I really, 

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really want to look at and like,
probably above all the rest, is 

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not a mod, but it's the Dinosaur
Planet N64 build. 

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Because Star Fox Adventures is 
one of my favorite games. 

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And just the fact that it's on 
the 64 in some way, shape or 

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form, it's like the last rare 
Wear game that not the last one,

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obviously, but the last like of 
that original, like, yeah, from 

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like the 90s. 
It's like, oh, we get this 

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little secret game that we never
played this version of and it's 

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just there's something about 
that that really draws me in. 

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Yeah, super excited about that 
one. 

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Yeah, a lot of this stuff I have
very little or no experience 

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with, Like, it doesn't matter 
what game it is. 

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So I'm excited to sort of do 
something a little bit different

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and explore these different 
ideas. 

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Like one stuff that maybe was 
unreleased like you're saying 

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like like that like that game 
there is is an interesting way 

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of of playing that game that 
ended up being something 

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different, which is awesome. 
But also just like the ideas 

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that people have now and they 
create mods or they create a 

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game that is N64 inspired and it
you know released in 2022 or 

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something like that. 
Like I love it. 

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We're we're going to explore all
that kind of stuff. 

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We're going to play something 
different and we're going to be 

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able to to share the gameplay 
itself. 

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So if it's not something that 
you can play yourself or find 

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online or whatever, you can see 
us playing it and most likely 

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see me suck at it because I'm 
not very good at games sometimes

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so. 
But that's what 2024 has in 

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store, working through the 
library and then playing mods, 

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unreleased games, newer games 
that are 64 inspired. 

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So we're definitely gonna be 
doing something fun and new with

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with the podcast, so stay tuned.
Heck yeah. 

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And I will say that I am 
actually developing my own N64 

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style game and I am hoping that 
maybe remember 64 could be the 

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exclusive first look at the 
playable demo. 

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Ah. 
And what is this called, Sir? 

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What is this called? 
Abo and Sira. 

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It's like Banjo Kazooie crossed 
with well, I guess it's it's 

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like Banjo Kazooie. 
Crossed with the other Banjo 

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Kazooie, yeah. 
Yeah, I guess so. 

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I guess Donkey Kong 64 was what 
I was going to say, but yeah, 

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kind of similar, so. 
It's true. 

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It's true. 
That's that's pretty much where 

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it's for. 
I mean, and those are, those are

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titles and franchises you love. 
So why not, you know, you know 

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people draw from their 
inspirations and from the things

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that they enjoy, so, so that's 
awesome. 

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Exactly. 
Yeah. 

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OK, so let's talk about a 
little. 

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There's not a huge background 
with this game. 

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I do find it interesting. 
I don't know, maybe it's me. 

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Maybe I'm just like a nerd for 
this kind of stuff. 

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But I really love when games 
have a different version on 

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another console or handheld or 
whatever and they've come out, 

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you know, within a small window 
of each other. 

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So like I mentioned, there's 
three versions of Power Rangers 

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Lightspeed Rescue, which was ATV
show that began in 2000 and then

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they immediately made games or 
at least they were develop 

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developing them as the show came
out in North America. 

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So THQ is the big name that 
you'll see when you when you 

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pull up the game and you start 
it. 

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THQ is a very recognizable name,
especially through the 90s and 

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early 2000s. 
Eventually they went away, big 

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hole kerfuffle, they got sold or
they went bankrupt. 

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I can't remember exactly what it
is. 

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But then they basically 
rebranded themselves as THQ 

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Nordic now. 
So if you look around and you 

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see THQ Nordic, that's kind of 
where it came from. 

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But it's not the same studio, 
it's not the same publisher. 

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It's just a whole other thing 
now. 

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And that was only a few years 
ago, but the N64 version was 

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created by Mass Media. 
Mass Media was the developer. 

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THQ was the publisher for all 
three of these versions. 

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Mass Media made games like Namco
Museum also developed StarCraft 

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64, which I'm super excited to 
try out. 

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I don't know how good or bad 
that's going to be, but I'm 

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interested. 
Are you StarCraft fan? 

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I don't know. 
I don't know if you've ever 

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talked about that or you or RTS.
I've. 

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Honestly, only played it like 
once I think. 

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Hey. 
Interesting Okay. 

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StarCraft is like command and 
conquer, right? 

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Yeah, RTS. 
Style just like sci-fi cuz I've 

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played Command and Conquer on 
the 64 but I never played 

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StarCraft on the 64 but I have 
played a StarCraft game before. 

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Okay. 
Well, there's there's only two 

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and then there's. 
Yeah, there's only two. 

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And then there's the expansions.
There's obviously for PC and 

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then then this one interesting 
to sort of it's such an early 

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time to bring a game like an RTS
to a console as well. 

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Like I know there's SIM City and
those types of things and 

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Civilization and that kind of 
stuff on unlike, you know the 

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SNES and Genesis and stuff like 
that. 

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But it I don't know something 
about StarCraft. 

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I'm interested. 
I'm interested. 

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So when I saw that when I was 
looking this up and go oh, OK, 

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they were they were tapped to do
something like StarCraft which 

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at the time was a very big brand
for Blizzard and everything. 

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OK, cool, great. 
They they brought that to it. 

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I hear that game's, you know, 
decent enough. 

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But what's interesting is that 
mass media closed eventually, 

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but before they did, they 
actually helped fine tune the 

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GPU of the PlayStation 3, which 
is kind of cool. 

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So they stopped kind of like 
making games and whoever was 

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left in the studio or whatever 
it is. 

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So they actually developed some 
technology to help the PS3 run 

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better, which is really cool. 
So, you know, they worked with 

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Sony pretty closely. 
Gameboy Color, Natsume, I think 

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Natsumi is the name of the 
developer for that game. 

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They mostly did license games 
such as the awesome Power 

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Rangers game on the Super 
Nintendo from 1994. 

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One of my favorite early SNES 
memories of playing a sort of 

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like beat em up like that. 
I I don't know. 

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Have you ever played that game? 
The old? 

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Yeah, I love it. 
I love it so much. 

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The theme song is so much 
better. 

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00:10:49,280 --> 00:10:51,600
The theme song is great. 
Yeah, exactly. 

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00:10:51,600 --> 00:10:53,440
Oh, Speaking of theme song, I 
mentioned theme songs in my 

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00:10:53,440 --> 00:10:55,760
opening spiel. 
There I was. 

201
00:10:55,920 --> 00:11:00,640
I was of course, of course I was
talking about Chippendale Rescue

202
00:11:00,640 --> 00:11:02,320
Rangers. 
That's what I was referring to. 

203
00:11:02,400 --> 00:11:05,640
Chipmunks and Hilarious. 
Also the movie they came out 

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00:11:05,640 --> 00:11:06,960
with. 
I can't remember the full title,

205
00:11:07,520 --> 00:11:11,360
but it is so good. 
It's like, it's sort of like The

206
00:11:12,080 --> 00:11:15,680
Who Framed Roger Rabbit style, 
where it's, you know, animated, 

207
00:11:15,680 --> 00:11:18,920
but also it's so funny, man. 
It's just, it's about them 

208
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dealing with the fact that 
they're old. 

209
00:11:21,200 --> 00:11:23,080
It's so good. 
It's hilarious. 

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OK, so And then the PlayStation 
version, yeah, PlayStation 

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00:11:26,960 --> 00:11:29,360
version of this game was made by
Climax Studios. 

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00:11:30,840 --> 00:11:36,040
They began as just doing ports 
in the 80s and 90s and then in 

213
00:11:36,040 --> 00:11:39,720
the 90s and 2000s worked on a 
bunch of license games, 

214
00:11:39,720 --> 00:11:43,440
including the Warhammer 
franchise, which is massive for 

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00:11:43,440 --> 00:11:45,840
a lot of people. 
And they have a bunch of listed 

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00:11:45,840 --> 00:11:46,800
games. 
There's there's tons of 

217
00:11:46,800 --> 00:11:48,480
different ones. 
But yeah, three different 

218
00:11:48,480 --> 00:11:52,640
developers for essentially the 
same branded game, which I think

219
00:11:52,640 --> 00:11:55,520
is a little bit different. 
I I I don't know that that's 

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00:11:55,640 --> 00:11:56,520
all. 
That it is different. 

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00:11:56,920 --> 00:12:01,280
Yeah, so I I wrote, I wrote 
down. 

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00:12:01,760 --> 00:12:04,000
I said I mentioned all three of 
these studios. 

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00:12:04,000 --> 00:12:08,400
Not because it's super important
to the N64 version of this and I

224
00:12:08,400 --> 00:12:10,600
don't. 
I don't like shitting on 

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00:12:10,600 --> 00:12:14,920
people's work, but I think the 
N64 got the got the shit end of 

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00:12:14,920 --> 00:12:18,520
the stick when it comes to this.
Definitely, yeah. 

227
00:12:18,520 --> 00:12:21,680
I mean, even just looking up the
reviews it it pretty much goes 

228
00:12:21,680 --> 00:12:24,720
Game Boy Color is the best 
version, followed by PlayStation

229
00:12:24,720 --> 00:12:29,000
and then N64 trails behind 
pretty significantly actually. 

230
00:12:29,360 --> 00:12:31,680
Yeah, yeah, like, like, 
significant. 

231
00:12:31,680 --> 00:12:34,400
Yeah. 
So the PlayStation version looks

232
00:12:34,400 --> 00:12:38,600
kind of like an early Marvel 
Ultimate Alliance game a little 

233
00:12:38,600 --> 00:12:41,400
bit little bit more zoomed in 
but it's kind of like a 3D ish 

234
00:12:41,400 --> 00:12:44,240
beat em up kind of thing. 
Game by Color is a side 

235
00:12:44,240 --> 00:12:47,000
scrolling platformer I I played 
this we'll talk about that in a 

236
00:12:47,000 --> 00:12:53,000
little bit and and I wrote down 
for the N64 it's well at least 

237
00:12:53,000 --> 00:12:55,360
it has a black cartridge that's 
what I wrote down that's that's 

238
00:12:55,360 --> 00:12:58,480
what it has going for so. 
That sounds about right. 

239
00:12:58,800 --> 00:13:01,160
OK, so we'll talk about the game
and stuff too. 

240
00:13:01,160 --> 00:13:04,680
But going into this, did you 
have, do you have Power Rangers 

241
00:13:04,880 --> 00:13:08,280
love experience, nostalgia. 
What's your sort of, what's 

242
00:13:08,280 --> 00:13:10,360
your, what's your relationship 
with Power Rangers? 

243
00:13:10,600 --> 00:13:12,680
Not even just this specific one,
but just in general. 

244
00:13:13,280 --> 00:13:17,800
I was never super into Power 
Rangers, but I mean, Mighty 

245
00:13:17,800 --> 00:13:20,080
Morphin was out when I was a 
kid. 

246
00:13:20,080 --> 00:13:21,920
That was. 
Everybody loved Mighty Morphin 

247
00:13:21,920 --> 00:13:24,120
Power Rangers. 
Everybody had a crush on 

248
00:13:24,120 --> 00:13:25,920
Kimberly. 
That was the thing. 

249
00:13:28,440 --> 00:13:33,280
Yeah, I kind of watched here and
there different different series

250
00:13:33,280 --> 00:13:36,520
within Power Rangers. 
Wild Force. 

251
00:13:36,520 --> 00:13:43,160
I remember, I remember Lost 
Galaxy, I remember Time Force 

252
00:13:43,480 --> 00:13:47,560
all kind of that late 90s. 
And then Lightspeed came out in 

253
00:13:47,560 --> 00:13:53,720
the 2000s and I remembered the 
outfits like how the actual 

254
00:13:53,720 --> 00:13:57,400
Rangers looked. 
I I actually did for this 

255
00:13:57,400 --> 00:13:58,880
episode. 
I went back and watched like the

256
00:13:58,880 --> 00:14:05,400
first two episodes of the series
and I gotta say like, let let me

257
00:14:05,400 --> 00:14:09,080
just tell you this. 
OK, so so the plot the plot is. 

258
00:14:09,080 --> 00:14:14,360
Like tell me what the plot is. 
They these like explorers or 

259
00:14:14,360 --> 00:14:20,600
whatever accidentally open up 
this container that had demons 

260
00:14:20,600 --> 00:14:22,560
in it. 
I'm not joking. 

261
00:14:22,560 --> 00:14:27,920
And the demons like fly out and 
basically like gonna rain hell 

262
00:14:28,040 --> 00:14:31,840
on the planet. 
And these these Rangers are 

263
00:14:31,840 --> 00:14:37,960
based out in California and they
basically the like, I'm not 

264
00:14:37,960 --> 00:14:40,280
going to see the police force 
but like a special forces unit 

265
00:14:40,280 --> 00:14:44,200
they figured out how to tap into
the morphing grid and could make

266
00:14:44,200 --> 00:14:47,520
Power Rangers. 
But like the old Power Rangers 

267
00:14:47,520 --> 00:14:51,000
like OG, like Mighty Morphin got
the dinosaurs as like their 

268
00:14:51,000 --> 00:14:52,880
symbol of their zords and 
everything. 

269
00:14:53,960 --> 00:14:56,840
Wild Forest got like all 
different animals, like Eagle 

270
00:14:57,080 --> 00:14:59,080
Lion, like all these different 
things, right. 

271
00:14:59,800 --> 00:15:01,640
You pretty much had that 
reoccurring theme of, like, the 

272
00:15:01,640 --> 00:15:03,920
Zords are cool in some way, 
right? 

273
00:15:04,000 --> 00:15:07,880
And then this one, they were 
just like an ambulance and a 

274
00:15:07,880 --> 00:15:10,440
fire truck. 
And I don't know, there's just 

275
00:15:10,440 --> 00:15:13,080
something about that that's so 
lame. 

276
00:15:14,480 --> 00:15:16,480
I just, I didn't. 
I didn't latch into it. 

277
00:15:16,480 --> 00:15:19,040
I never got into it. 
But ironically, like, after 

278
00:15:19,040 --> 00:15:23,640
lightspeed, there came Dino. 
Gosh, I'm getting them all Dino 

279
00:15:23,640 --> 00:15:25,600
Thunder. 
And Dino Thunder was the last 

280
00:15:25,600 --> 00:15:29,000
one I remember like being like 
yeah this one's pretty good but 

281
00:15:29,000 --> 00:15:32,400
comparison wise and also had 
Jason David Frank return, which 

282
00:15:33,200 --> 00:15:35,760
that's the thing entirely. 
This is like this is its own 

283
00:15:35,760 --> 00:15:38,320
stand alone things. 
I also found the the actual like

284
00:15:38,640 --> 00:15:43,000
looking back the the actual 
actors and everything like super

285
00:15:43,000 --> 00:15:47,680
bizarre because Power Rangers is
like it's about teenage kids 

286
00:15:48,080 --> 00:15:50,840
that get this power right. 
It's it's that whole thing. 

287
00:15:50,840 --> 00:15:53,600
They're like, we need angsty 
teenage kids. 

288
00:15:54,200 --> 00:15:59,640
And this is the first one as far
as I remember, that they weren't

289
00:15:59,760 --> 00:16:02,680
really kids. 
They were established adults 

290
00:16:02,680 --> 00:16:06,760
with like careers. 
One was a firefighter, one was 

291
00:16:07,040 --> 00:16:13,280
an extreme climber, one was like
a water trainer. 

292
00:16:13,280 --> 00:16:15,440
Well, I don't know what, 
whatever, Not a water trainer 

293
00:16:15,440 --> 00:16:17,640
like Pokémon, but a water 
trainer like sea animals and 

294
00:16:17,640 --> 00:16:22,640
stuff and rescue. 
You're crossover, essentially. 

295
00:16:22,840 --> 00:16:27,560
If you took this specific series
of Power Rangers and you had to 

296
00:16:27,560 --> 00:16:30,160
say it was Power Rangers crossed
with something else to get this 

297
00:16:30,160 --> 00:16:32,280
specific version, it would be 
Paw Patrol. 

298
00:16:32,280 --> 00:16:36,040
That's what this is, that's what
this is. 

299
00:16:37,400 --> 00:16:40,000
And then the bad guy just 
happens to be demons, but they 

300
00:16:40,000 --> 00:16:42,840
just like, say that. 
I think the actual bad guy's 

301
00:16:42,840 --> 00:16:46,360
name is like diabolical or 
diabolica or something weird 

302
00:16:46,360 --> 00:16:48,000
like that. 
It's it's the same. 

303
00:16:48,000 --> 00:16:51,160
It's very like, oh let's just 
pick a name that sounds bad, 

304
00:16:51,160 --> 00:16:54,440
sounds you know bad and and sort
of sounds like a familiar. 

305
00:16:54,440 --> 00:16:57,680
It's it's like it's like Avatar 
doing unobtainium. 

306
00:16:58,000 --> 00:17:00,760
Like it's it's like it's lazy. 
Come on, that's lazy. 

307
00:17:00,760 --> 00:17:03,760
I mean, to be honest, though, 
that part of it doesn't bother 

308
00:17:03,760 --> 00:17:05,680
me as much because that's just 
Power Rangers. 

309
00:17:06,079 --> 00:17:11,119
That's true. 
I think like Goldar and what is 

310
00:17:11,119 --> 00:17:13,760
it? 
Rita Repulsa, Sort of like, yes,

311
00:17:13,760 --> 00:17:15,599
Rita, Yeah, like the names are 
pretty. 

312
00:17:15,640 --> 00:17:16,440
They're. 
Pretty bad. 

313
00:17:16,440 --> 00:17:17,560
And that's fine. 
That's fine. 

314
00:17:17,560 --> 00:17:20,440
It's it's supposed to be kind of
corny and whatever, and the 

315
00:17:20,480 --> 00:17:21,960
source material is a little bit 
like that. 

316
00:17:21,960 --> 00:17:23,800
So. 
So you watch, you watch two 

317
00:17:23,800 --> 00:17:26,240
episodes and it's basically just
two episodes of set up and 

318
00:17:26,240 --> 00:17:27,480
that's pretty much it. 
That's kind of. 

319
00:17:28,440 --> 00:17:30,480
Yeah. 
And they, they transform one 

320
00:17:30,480 --> 00:17:35,560
time and fight. 
And it was like, I don't know, 

321
00:17:35,680 --> 00:17:37,320
it's it's not something I would 
get into. 

322
00:17:37,320 --> 00:17:40,680
Well, you don't have. 
I like their, their 

323
00:17:40,680 --> 00:17:44,160
transformations like later on 
get cooler looking, 'cause they 

324
00:17:44,160 --> 00:17:47,920
basically have like a shield 
emblem of their color that comes

325
00:17:47,920 --> 00:17:50,400
up like it. 
It's like they're the visor and 

326
00:17:50,400 --> 00:17:52,160
their mask, like that specific 
symbol their. 

327
00:17:52,160 --> 00:17:53,760
Masks have different shapes 
every. 

328
00:17:53,800 --> 00:17:56,240
That's not, yeah, it's not just 
a color that's different. 

329
00:17:56,240 --> 00:17:58,960
It's the actual like visor part 
has a different shape to it, 

330
00:17:59,000 --> 00:17:59,680
yeah. 
Yeah. 

331
00:17:59,760 --> 00:18:02,200
And so that pops up with their 
colors, right? 

332
00:18:02,520 --> 00:18:04,960
And they like jump through it 
and it kind of stretches around 

333
00:18:04,960 --> 00:18:06,160
them and that's how they get 
their outfit. 

334
00:18:06,160 --> 00:18:08,880
It's it's a cool looking 
transformation. 

335
00:18:10,680 --> 00:18:13,080
But yeah, other than that, no. 
But that's it, yeah. 

336
00:18:13,120 --> 00:18:15,040
Yeah, that's so. 
Yeah. 

337
00:18:15,040 --> 00:18:17,160
For me, it's pretty much just 
the original. 

338
00:18:17,280 --> 00:18:20,320
That's it. 
Was I like, a massive fan of it?

339
00:18:20,320 --> 00:18:24,520
No, I wouldn't say that I was. 
But I still had one of the 

340
00:18:24,520 --> 00:18:27,080
action figures. 
One of my cousins had them. 

341
00:18:27,080 --> 00:18:29,520
It was you know you watch it 
sometimes that I really know 

342
00:18:29,520 --> 00:18:31,400
what was going on. 
No, I think. 

343
00:18:31,400 --> 00:18:36,440
I honestly I think I liked it 
more because I really liked that

344
00:18:36,440 --> 00:18:39,720
Super Nintendo version like game
because I had that game and I 

345
00:18:39,720 --> 00:18:42,000
loved it. 
I played it all the time and I I

346
00:18:42,000 --> 00:18:45,480
would play it now no problem. 
But it was it's pretty much just

347
00:18:45,480 --> 00:18:47,880
that you know you I I think when
we were looking up before we hit

348
00:18:47,880 --> 00:18:50,920
record there's 20 something 
different versions of Power 

349
00:18:50,920 --> 00:18:53,240
Rangers. 
I thought maybe there was 10, 

350
00:18:53,440 --> 00:18:57,360
like I had no idea if it's. 
If this list is correct? 

351
00:18:57,680 --> 00:19:01,160
If this list is correct, there 
is 22 different series of Power 

352
00:19:01,160 --> 00:19:04,720
Rangers and this could be this 
could be slightly older. 

353
00:19:05,600 --> 00:19:09,320
OK, I updated October 1st, 2023.
Yeah. 

354
00:19:09,320 --> 00:19:12,480
So as new as you're going to get
probably, but it but like, to 

355
00:19:12,480 --> 00:19:15,280
me, I I Power Rangers just don't
register with me anymore. 

356
00:19:15,280 --> 00:19:19,760
Like I just, I thought they were
always Mighty morphin whatever. 

357
00:19:19,760 --> 00:19:21,920
Like I had no idea. 
Like I I just thought they were 

358
00:19:21,920 --> 00:19:24,360
always basically the same. 
They just look different. 

359
00:19:24,360 --> 00:19:25,960
I had nothing. 
I had no idea. 

360
00:19:25,960 --> 00:19:28,280
There's dinosaur thing. 
There was a mythic force. 

361
00:19:28,280 --> 00:19:29,920
There's a why. 
I had no idea. 

362
00:19:29,920 --> 00:19:33,040
So for me, I boot up this game 
and I'm just like, all right, 

363
00:19:33,040 --> 00:19:34,840
these guys look different. 
What are they going to do? 

364
00:19:35,120 --> 00:19:38,200
Yep. 
And just for just for the the 

365
00:19:38,200 --> 00:19:41,680
avid Power Ranger like fanatics 
that are listening to this 

366
00:19:41,680 --> 00:19:46,400
specific episode of these 
Nintendo 64 podcast, Power 

367
00:19:46,400 --> 00:19:48,920
Rangers Lightspeed Rescue kind 
of sits right in the middle of 

368
00:19:48,920 --> 00:19:52,240
rankings. 
It's #13 out of 22, so just 

369
00:19:52,240 --> 00:19:53,240
thought I'd throw that out 
there. 

370
00:19:53,240 --> 00:19:54,680
Yeah, so that's not bad, you 
know? 

371
00:19:55,200 --> 00:19:56,280
It's in the middle. 
For. 

372
00:19:56,320 --> 00:19:58,760
Yeah, for as many as there are. 
That's that's not bad. 

373
00:19:58,920 --> 00:20:03,960
That's not bad, right? 
But, you know, I I don't know, I

374
00:20:04,560 --> 00:20:07,160
I kind of had an idea that this 
game wasn't supposed to be very 

375
00:20:07,160 --> 00:20:08,480
good. 
I've heard that before. 

376
00:20:08,480 --> 00:20:12,360
I've read that in places before 
and I'm like, OK, I'm going to 

377
00:20:12,360 --> 00:20:13,760
go in. 
I'm not going to expect much. 

378
00:20:14,000 --> 00:20:16,120
That's totally fine. 
Let's just see. 

379
00:20:16,360 --> 00:20:18,960
Maybe people are just saying, 
oh, it's bad because compared to

380
00:20:18,960 --> 00:20:22,080
the other versions, for example,
like, that's why it's not good. 

381
00:20:22,720 --> 00:20:27,360
OK, fine. 
But I think on its own, it's 

382
00:20:27,360 --> 00:20:28,120
just not good. 
It's. 

383
00:20:29,320 --> 00:20:31,480
Just. 
No, it's not a good game, man. 

384
00:20:31,480 --> 00:20:35,120
I I feel so bad. 
Like, honestly, I honestly feel 

385
00:20:35,120 --> 00:20:39,440
bad saying some people worked, 
did, did their job, worked hard 

386
00:20:39,440 --> 00:20:41,120
on these, on these games, any 
game really. 

387
00:20:41,280 --> 00:20:43,520
And it's not good. 
I hate shitting on people's hard

388
00:20:43,520 --> 00:20:47,240
work. 
But man, this is not, it's not 

389
00:20:47,240 --> 00:20:50,280
fun, man. 
It's just it's lame. 

390
00:20:50,280 --> 00:20:56,240
It's so it's so lame, right? 
Yeah, I agree with you. 

391
00:20:56,440 --> 00:20:58,520
But I'm gonna, I'm gonna go with
the positives. 

392
00:20:58,520 --> 00:21:00,120
First, OK, yeah. 
OK, sure. 

393
00:21:00,160 --> 00:21:01,120
That's let's. 
Do that. 

394
00:21:01,160 --> 00:21:02,800
I'm gonna, I'm gonna start with 
the positives. 

395
00:21:03,200 --> 00:21:05,800
I'm gonna go right. 
That beginning menu is kind of 

396
00:21:05,800 --> 00:21:10,200
cool and it's got, it plays the 
theme song, which you're going 

397
00:21:10,200 --> 00:21:11,720
to hear a billion times 
throughout this thing. 

398
00:21:11,800 --> 00:21:13,760
But when you first initially 
hear it, you're like, oh, this 

399
00:21:13,760 --> 00:21:18,840
is cool. 
You know, you're like, that's 

400
00:21:18,880 --> 00:21:21,920
that's cool. 
And then you get in and 

401
00:21:21,920 --> 00:21:25,880
initially you get shown this 
like comic book esque. 

402
00:21:27,360 --> 00:21:31,040
Cutscene. 
It's it's like a like a what are

403
00:21:31,080 --> 00:21:35,280
the animated graphic novels or 
something kind of what it feels 

404
00:21:35,280 --> 00:21:37,720
like, yeah. 
It's really cool at first. 

405
00:21:38,000 --> 00:21:40,400
Yeah. 
What what happens is they just 

406
00:21:40,400 --> 00:21:42,760
reuse the assets over and over 
and over. 

407
00:21:42,760 --> 00:21:46,280
So you see the same image like 
20 different times and it just 

408
00:21:46,280 --> 00:21:48,800
slightly different way. 
And they and they and they zoom 

409
00:21:48,800 --> 00:21:50,320
in from a slightly different 
location. 

410
00:21:50,320 --> 00:21:52,160
Like they fly into the screen 
from the left. 

411
00:21:52,320 --> 00:21:54,600
Oh, next time you see it's going
to fly in from the bottom right,

412
00:21:54,600 --> 00:21:57,920
but it's like the same one. 
Yeah, it loses its freshness. 

413
00:21:57,920 --> 00:22:03,760
And it's the same with the theme
song, which which you get into 

414
00:22:03,760 --> 00:22:08,440
the first, the first level, Oh 
my gosh, and you know what 

415
00:22:08,440 --> 00:22:12,720
you're in for. 
It's just a wide open space. 

416
00:22:13,600 --> 00:22:16,920
I did a test. 
I can actually play this game 

417
00:22:17,000 --> 00:22:22,120
without looking at the game. 
You just look at the mini map. 

418
00:22:23,040 --> 00:22:24,520
Oh, I see. 
Yes, yes. 

419
00:22:24,520 --> 00:22:28,000
OK, so I did AI did a similar 
test on the levels cause like 

420
00:22:28,000 --> 00:22:31,760
the first stage, so there's 
there's basically 33 stages in 

421
00:22:31,760 --> 00:22:34,480
this game. 
There's you play on foot as one 

422
00:22:34,480 --> 00:22:36,640
of the Rangers depending on the 
mission or whatever, and you're 

423
00:22:36,640 --> 00:22:39,800
rescuing people or you're 
rescuing another Ranger and 

424
00:22:39,800 --> 00:22:42,880
you're collecting stuff and and 
fighting off some enemies or 

425
00:22:42,880 --> 00:22:44,280
something. 
It's another one where there's 

426
00:22:44,280 --> 00:22:47,160
driving levels essentially, 
which I think of the most like 

427
00:22:47,840 --> 00:22:51,600
could be the better ones, but 
we'll get into the differences 

428
00:22:51,600 --> 00:22:54,120
in sort of what they feel like, 
but sort of like a driving 

429
00:22:54,120 --> 00:22:57,240
level, you kind of going left to
right and then there's like a 

430
00:22:57,240 --> 00:23:00,320
flying level, which I think 
there's like two or three of 

431
00:23:00,320 --> 00:23:02,160
them and that's it. 
But I'm pretty sure they use the

432
00:23:02,160 --> 00:23:04,720
exact same map every time, which
is just weird. 

433
00:23:04,960 --> 00:23:05,560
And then there's. 
Yeah. 

434
00:23:05,760 --> 00:23:07,640
And it's like 6 buildings on a 
loop. 

435
00:23:07,840 --> 00:23:08,920
Yeah. 
Yeah, there's a. 

436
00:23:08,960 --> 00:23:12,000
Circle. 
Yeah, But yeah, like you said, 

437
00:23:12,240 --> 00:23:17,480
the sort of the radar is 
basically shows you the things 

438
00:23:17,480 --> 00:23:21,680
you need to collect the enemies 
and that that's pretty much it 

439
00:23:21,680 --> 00:23:23,760
in like little dots in the 
bottom left corner. 

440
00:23:23,760 --> 00:23:26,920
And as long as you run over the 
things that you need to collect,

441
00:23:27,160 --> 00:23:30,760
everything else can be ignored. 
So I took a similar approach to 

442
00:23:30,760 --> 00:23:33,280
you where it's like instead of 
just looking at the map on the 

443
00:23:33,280 --> 00:23:37,240
ones where you run around on 
those stages, you actually could

444
00:23:37,240 --> 00:23:39,720
just play the whole game with 
just the joystick. 

445
00:23:40,680 --> 00:23:44,960
You have so much. 
You have so much health and 

446
00:23:45,160 --> 00:23:47,680
enemies do like no damage and 
all they do is chase you. 

447
00:23:47,680 --> 00:23:49,960
They don't do anything else. 
They just come out of like these

448
00:23:49,960 --> 00:23:51,760
portals and they just run after 
you. 

449
00:23:51,760 --> 00:23:55,560
As long as you keep moving they 
won't catch up to you and you 

450
00:23:55,560 --> 00:24:00,360
can just. 
I I played an entire level about

451
00:24:00,360 --> 00:24:02,120
halfway through the game I would
say, which by the way, it's only

452
00:24:02,120 --> 00:24:04,720
like a two hour game. 
So halfway through is nothing. 

453
00:24:05,160 --> 00:24:06,840
About halfway through, 3/4 of 
the way through the game I was 

454
00:24:06,840 --> 00:24:08,520
like, you know what, I'm just 
going to try it because it seems

455
00:24:08,520 --> 00:24:09,840
like these guys aren't doing 
much. 

456
00:24:09,840 --> 00:24:11,080
Anyway, I went through the whole
thing. 

457
00:24:11,080 --> 00:24:14,040
I saved all of the sort of quote
UN quote hostages and ran 

458
00:24:14,040 --> 00:24:16,760
through and did not do any 
damage. 

459
00:24:16,920 --> 00:24:20,400
The only damage I did is when I 
when an enemy hit me, they they 

460
00:24:20,400 --> 00:24:22,200
exploded or disappeared. 
That's it. 

461
00:24:22,440 --> 00:24:25,200
That's the only damage I did. 
I survived without picking up 

462
00:24:25,200 --> 00:24:28,000
health. 
I rescued everybody and in like 

463
00:24:28,000 --> 00:24:31,520
7 minutes the level was over and
I was like, what the like? 

464
00:24:32,040 --> 00:24:32,640
What? 
Yeah. 

465
00:24:33,720 --> 00:24:37,320
So I feel like I just, I just 
need to get it out here and 

466
00:24:37,320 --> 00:24:42,000
explain to people the mechanics.
You essentially you get a Ranger

467
00:24:42,000 --> 00:24:44,600
it you don't get to pick what 
color, it's just a random 

468
00:24:44,600 --> 00:24:46,760
colored Ranger. 
It's it's part of like whatever 

469
00:24:46,760 --> 00:24:49,440
part of the story that that 
they're doing, you just, yeah, 

470
00:24:49,440 --> 00:24:50,680
they just give you whoever, 
yeah. 

471
00:24:51,080 --> 00:24:53,600
But they all function exactly 
the same. 

472
00:24:53,600 --> 00:24:57,200
It's purely a color change. 
I don't even know if the model 

473
00:24:57,200 --> 00:24:59,080
changes to be honest. 
Like between. 

474
00:24:59,320 --> 00:25:01,680
Doesn't. 
Yellow and pink might get a 

475
00:25:01,680 --> 00:25:03,240
skirt. 
That might be the only 

476
00:25:03,240 --> 00:25:05,200
difference. 
If they get a skirt, I can't 

477
00:25:05,200 --> 00:25:05,840
remember. 
I don't. 

478
00:25:06,000 --> 00:25:06,680
Know that they do. 
I'll. 

479
00:25:06,880 --> 00:25:08,280
Check. 
I think they might be a slight 

480
00:25:08,280 --> 00:25:11,280
detail, but they're exactly the 
same. 

481
00:25:11,280 --> 00:25:13,720
And you think Power Rangers, 
What do you think? 

482
00:25:13,720 --> 00:25:17,400
You think, oh, I get fighting. 
I can punch, I can kick. 

483
00:25:17,400 --> 00:25:18,640
I can. 
Yes, you can. 

484
00:25:18,920 --> 00:25:22,440
But guess what? 
It's not going to do anything 

485
00:25:22,440 --> 00:25:26,080
because it shoots a little laser
out and that's the game you're 

486
00:25:26,080 --> 00:25:28,720
shooting a little laser with 
your punch and kicks, not even 

487
00:25:28,720 --> 00:25:30,680
your gun that the Power Rangers 
have. 

488
00:25:31,320 --> 00:25:33,000
You don't even use your gun to 
do that. 

489
00:25:33,160 --> 00:25:36,320
You kick and punch and it's it's
it's basically a twin stick 

490
00:25:36,320 --> 00:25:40,000
shooter without twin sticks and 
you can only go in One Direction

491
00:25:40,000 --> 00:25:44,400
at a time. 
Yes, and they it's they move. 

492
00:25:44,720 --> 00:25:48,200
These maps on foot especially, 
are so empty. 

493
00:25:48,760 --> 00:25:51,000
Like they're huge. 
They're and they're huge and 

494
00:25:51,000 --> 00:25:53,760
you're running around and all it
basically does is, like you 

495
00:25:53,760 --> 00:25:56,200
said, you look at the sort of 
the radar, the mini map thing, 

496
00:25:56,280 --> 00:25:58,200
It's not even a mini map because
it actually doesn't give you an 

497
00:25:58,200 --> 00:26:01,680
outline of what anything is. 
It's just dots and that's it. 

498
00:26:01,680 --> 00:26:04,440
And then there's an arrow to 
give you a general direction of 

499
00:26:04,440 --> 00:26:07,600
which way to go. 
And it's not like like some 

500
00:26:07,600 --> 00:26:10,360
levels are a little bit more of 
a maze sometimes. 

501
00:26:10,520 --> 00:26:14,600
But for the most part it's just 
an open area with maybe a couple

502
00:26:14,600 --> 00:26:18,200
buildings maybe a couple rocks 
in the way and you're just 

503
00:26:18,200 --> 00:26:22,080
following the arrow. 
And then once you do that's the 

504
00:26:22,160 --> 00:26:25,480
once you rescue everybody or or 
you know whatever the the task 

505
00:26:25,480 --> 00:26:29,480
is actually it is pretty much 
always rescuing someone it the 

506
00:26:29,480 --> 00:26:32,400
level just ends it says level 
complete and then you get a 

507
00:26:32,400 --> 00:26:37,520
little yay that's it. 
And and so abruptly too. 

508
00:26:37,520 --> 00:26:44,000
It's just like boom, yay next. 
It's so stupid, and not only 

509
00:26:44,000 --> 00:26:46,320
that, So you fight these 
enemies, right? 

510
00:26:46,360 --> 00:26:49,040
OK, I will say occasionally they
do put a boss in there. 

511
00:26:49,440 --> 00:26:50,720
Oh yeah, those ones you have to 
you. 

512
00:26:50,800 --> 00:26:52,680
Actually have to. 
And those ones you have to 

513
00:26:52,680 --> 00:26:54,480
fight. 
And I actually thought those 

514
00:26:54,480 --> 00:26:57,760
were the redeeming qualities of 
those levels, even though it's 

515
00:26:57,760 --> 00:27:00,400
just spamming the button 
fighting because it offers 

516
00:27:00,680 --> 00:27:03,920
incentive to fight because like 
you said, I too was. 

517
00:27:04,200 --> 00:27:05,840
I reached a point where I'm 
like, oh, I don't have to fight 

518
00:27:05,880 --> 00:27:08,200
and I just ran. 
And then they get, they'll 

519
00:27:08,200 --> 00:27:11,280
randomly drop power ups too. 
And anytime you don't get the 

520
00:27:11,280 --> 00:27:13,640
speed up, power up where you 
just move faster, you're like, 

521
00:27:13,640 --> 00:27:15,240
well, this is lame. 
I don't want this power up, 

522
00:27:15,320 --> 00:27:16,960
Yeah. 
That's all I want is the speed 

523
00:27:16,960 --> 00:27:18,320
one so I can get the level over 
with. 

524
00:27:18,920 --> 00:27:20,480
Yeah. 
And they give you extensive 

525
00:27:20,480 --> 00:27:22,680
power ups that. 
I mean they give you a double 

526
00:27:22,680 --> 00:27:25,360
shot, a triple shot, which are 
exactly how they sound. 

527
00:27:25,440 --> 00:27:28,840
You shoot 3 lasers or two lasers
versus one, but they're smaller 

528
00:27:28,840 --> 00:27:30,840
and they're spread out. 
They don't fire straight ahead, 

529
00:27:30,840 --> 00:27:33,720
they fire straight out or like 
at a diagonal. 

530
00:27:33,960 --> 00:27:37,040
So it shoots like AV or AY 
rather than shooting straight 

531
00:27:37,040 --> 00:27:38,720
on. 
So if an enemy takes double 

532
00:27:38,720 --> 00:27:41,320
hits, you can't just kill it in 
one shot. 

533
00:27:41,480 --> 00:27:43,760
You've gotta you still gotta hit
it twice. 

534
00:27:43,960 --> 00:27:46,160
And they all have a timer on 
them too, so it's not even how 

535
00:27:46,160 --> 00:27:49,440
much you use it, it's more just 
like, oh it it ticks down for 

536
00:27:49,440 --> 00:27:52,160
some time. 
There's invisibility. 

537
00:27:52,320 --> 00:27:56,120
Invisibility which which does 
nothing because the enemies can 

538
00:27:56,120 --> 00:28:00,320
still see you and you can still 
hit them like run into them like

539
00:28:00,360 --> 00:28:02,000
or you can run. 
No, they stop. 

540
00:28:02,040 --> 00:28:02,960
They don't. 
They can't see you. 

541
00:28:02,960 --> 00:28:05,440
Or maybe they can't see you but 
but you can run in, you can run 

542
00:28:05,440 --> 00:28:07,360
into them. 
Yeah, you can run into that. 

543
00:28:07,360 --> 00:28:09,040
You're you're invisible. 
Shouldn't you just go right 

544
00:28:09,040 --> 00:28:10,840
through them? 
No, that mechanic doesn't even 

545
00:28:10,840 --> 00:28:12,440
exist. 
I think. 

546
00:28:12,560 --> 00:28:15,120
I think the Shields and the 
speed up were the only two power

547
00:28:15,120 --> 00:28:17,080
ups that were useful. 
I agree. 

548
00:28:17,720 --> 00:28:20,520
And there there's one other oh, 
there's a stronger hit, and 

549
00:28:20,520 --> 00:28:22,560
that's useful in Megas or 
Battles, but that's it. 

550
00:28:22,800 --> 00:28:25,880
Yeah because the ones on foot 
everyone takes a single hit and 

551
00:28:25,880 --> 00:28:28,880
that and that's all. 
Yeah and and those enemies while

552
00:28:28,880 --> 00:28:31,360
we while we still talk about the
the levels that are on foot. 

553
00:28:32,160 --> 00:28:34,360
The enemies, I I don't know what
they look like in the show. 

554
00:28:34,360 --> 00:28:37,600
You you watched it and and I I 
never watched this growing up at

555
00:28:37,600 --> 00:28:38,920
all so I'm going. 
I don't even remember. 

556
00:28:38,960 --> 00:28:42,120
Yeah, but even even without 
watching it, I had no wreck. 

557
00:28:42,160 --> 00:28:45,440
I have no reference at all for 
this series. 

558
00:28:45,440 --> 00:28:49,040
So eventually, like, there's 
guys that are like dressed in 

559
00:28:49,040 --> 00:28:51,840
black. 
There's I don't even know what 

560
00:28:51,840 --> 00:28:53,600
else is there. 
There's green ones that hop 

561
00:28:53,600 --> 00:28:55,000
around. 
I don't know if they're supposed

562
00:28:55,000 --> 00:28:58,120
to be frogs or something, but it
looks like their feet are tied 

563
00:28:58,120 --> 00:28:59,680
together and they just hop after
you. 

564
00:29:00,000 --> 00:29:04,280
And then there is, of course, a 
cosplaying, bumblebee looking 

565
00:29:04,280 --> 00:29:06,320
dude, Yeah. 
That's the one I remember. 

566
00:29:06,320 --> 00:29:10,120
It is ridiculous. 
The yeah, all you hear is I'm 

567
00:29:10,120 --> 00:29:11,600
like, oh, here comes the 
bumblebee guy. 

568
00:29:11,600 --> 00:29:14,680
And it honestly just looks like 
it looks, you know what it looks

569
00:29:14,680 --> 00:29:16,080
like? 
It looks like one of the people 

570
00:29:16,520 --> 00:29:18,880
that. 
I mean, this is not any it's a 

571
00:29:18,880 --> 00:29:20,680
job. 
You know, I I don't want to, I 

572
00:29:20,680 --> 00:29:24,000
don't want to disparage 
anybody's job or whatever. 

573
00:29:24,000 --> 00:29:26,680
But it looks like the people 
that are dressed up outside of 

574
00:29:26,680 --> 00:29:30,040
like a furniture store that 
says, like we have a 20% off 

575
00:29:30,040 --> 00:29:33,960
sale now at at at you know, the 
the furniture store come over 

576
00:29:33,960 --> 00:29:36,200
here and they're like on the 
sidewalks, spit in the signs. 

577
00:29:36,480 --> 00:29:38,240
That's what it looks like. 
Looks like one of those people 

578
00:29:38,440 --> 00:29:40,760
dressed up in a costume. 
That's it's ridiculous. 

579
00:29:40,960 --> 00:29:45,040
We're getting busy over here. 
Do something stupid. 

580
00:29:45,640 --> 00:29:47,800
We are. 
We are zapping deals. 

581
00:29:48,400 --> 00:29:54,200
You like jazz? 
It's so ridiculous. 

582
00:29:54,200 --> 00:29:58,480
It's so dumb and and it's just 
it's like 3 or 4 different 

583
00:29:58,840 --> 00:30:02,600
enemies that just repeat. 
No matter what the setting is, 

584
00:30:02,600 --> 00:30:05,520
no matter what you're do you 
know what Ranger you are. 

585
00:30:05,520 --> 00:30:11,040
It's exactly the same and the 
animations are terrible on not 

586
00:30:11,040 --> 00:30:15,720
only them but the Rangers 
themselves are they just. 

587
00:30:15,720 --> 00:30:18,000
I don't even know how to 
describe. 

588
00:30:18,400 --> 00:30:21,680
What bland. 
It's it's bland. 

589
00:30:21,680 --> 00:30:26,120
But it looks like, I don't know 
they're so robotic and they and 

590
00:30:26,120 --> 00:30:28,680
they it's just Oh my God man. 
It's just. 

591
00:30:28,720 --> 00:30:31,040
Ridiculous. 
I I think when they're actually 

592
00:30:31,040 --> 00:30:33,440
like, punching and kicking, it 
looks OK, yeah. 

593
00:30:33,440 --> 00:30:36,280
But when they're running around,
they look like tin soldiers. 

594
00:30:36,840 --> 00:30:38,840
That's good. 
Yeah, or like a Nutcracker or 

595
00:30:38,840 --> 00:30:39,760
something. 
Yeah. 

596
00:30:40,560 --> 00:30:42,520
Yeah, like the wind up, but they
all look the same. 

597
00:30:42,680 --> 00:30:45,880
And if you speed, if you get the
speed up, power up, they just 

598
00:30:45,880 --> 00:30:48,440
look the same but faster. 
Yeah, they're just really funny.

599
00:30:50,360 --> 00:30:53,320
Yeah. 
And it looks really bad. 

600
00:30:53,400 --> 00:30:57,240
And like, the open worlds, like,
they don't even look 

601
00:30:57,240 --> 00:30:59,240
interesting. 
They're completely bland. 

602
00:30:59,240 --> 00:31:02,800
They're right Now you, if you're
watching this on the video feed,

603
00:31:03,520 --> 00:31:07,080
you just have roads and some 
different textures that pop up 

604
00:31:07,080 --> 00:31:10,520
like bricks and maybe some 
buildings that just kind of get 

605
00:31:10,520 --> 00:31:13,720
in your way. 
And there's a timer in the 

606
00:31:13,720 --> 00:31:15,080
corner, right? 
There's a timer. 

607
00:31:15,080 --> 00:31:18,360
And it gives you like 8 minutes.
Yeah, it gives you like 8 

608
00:31:18,360 --> 00:31:19,840
minutes. 
It never really matters. 

609
00:31:19,880 --> 00:31:23,000
It never really is a thing 
because you'll be like, as long 

610
00:31:23,000 --> 00:31:27,240
as you're competent, you'll beat
this level way before that 

611
00:31:27,240 --> 00:31:28,920
timer. 
So it's like, why even have that

612
00:31:28,920 --> 00:31:31,280
mechanic? 
But then they'll sit there and 

613
00:31:31,280 --> 00:31:33,440
they'll be like, rescue 15 
people. 

614
00:31:34,400 --> 00:31:38,600
You have to run around this map 
and grab these people 15 times 

615
00:31:38,600 --> 00:31:41,440
and they're spaced out like 
across the map, like one corner 

616
00:31:41,440 --> 00:31:43,840
to corner. 
There's no between people. 

617
00:31:44,160 --> 00:31:46,240
It's like, get one in this 
corner, get one in this corner, 

618
00:31:46,240 --> 00:31:49,280
oh, go back to that other corner
and it'll keep doing that. 

619
00:31:49,400 --> 00:31:52,000
There's no rhyme or reason as to
as to why they are where they 

620
00:31:52,000 --> 00:31:54,280
are. 
Like yeah, like it's not like 

621
00:31:54,280 --> 00:31:56,600
you're going from left to right 
or up, up, down, like oh, I'm 

622
00:31:56,600 --> 00:31:58,440
going to do the top section, 
then I'm going to move to the 

623
00:31:58,440 --> 00:32:00,680
left section, then I'm going to 
move to the right-handed area of

624
00:32:00,800 --> 00:32:02,360
it. 
No, it's just feels like they 

625
00:32:02,360 --> 00:32:04,800
put them in random spots and 
you're just backtracking for no 

626
00:32:04,800 --> 00:32:07,400
reason. 
And it's just the one thing I 

627
00:32:07,400 --> 00:32:10,760
did want to say that I I like, I
don't understand this idea. 

628
00:32:10,760 --> 00:32:13,520
To your mentioning the triple 
and double shots and like the 

629
00:32:13,520 --> 00:32:16,840
abilities and stuff, There is 
one on foot that is like a 

630
00:32:16,880 --> 00:32:19,360
completely missed opportunity. 
If this was a better game, then 

631
00:32:19,360 --> 00:32:22,040
I think, you know, you'd be able
to take advantage of that. 

632
00:32:22,040 --> 00:32:25,040
But there's like a coin you pick
up or something that like 

633
00:32:25,400 --> 00:32:27,880
eliminates all the enemies 
around you. 

634
00:32:28,200 --> 00:32:29,640
Yeah, Shockwave. 
Yeah, exactly. 

635
00:32:29,720 --> 00:32:31,200
Oh, you just got it. 
I just got one. 

636
00:32:31,200 --> 00:32:34,880
Yeah, there it is. 
I'm talking it's, it's, it's an 

637
00:32:34,960 --> 00:32:36,520
it's an interesting, like it's 
fine. 

638
00:32:36,520 --> 00:32:39,160
Like it's, you know, sort of 
like a like a a finishing move 

639
00:32:39,160 --> 00:32:42,640
or something like that, right. 
But why is that only a pick up 

640
00:32:42,680 --> 00:32:45,200
and why is it like, why don't 
you have like a meter that 

641
00:32:45,200 --> 00:32:47,600
builds up or something that you 
can use that or whatever. 

642
00:32:47,600 --> 00:32:51,120
No, you just run around like a 
Tin man like you said and and 

643
00:32:51,120 --> 00:32:53,840
shoot light balls out of your 
out of your fists and your feet 

644
00:32:53,840 --> 00:32:55,960
and like that's that's all, 
That's all. 

645
00:32:56,240 --> 00:32:58,800
And even only if you want to you
don't even have to do that part.

646
00:32:58,800 --> 00:33:03,600
So I don't know these levels. 
Like at certain points there's 

647
00:33:03,600 --> 00:33:06,920
ones where it's like, oh rescue 
15 people and I'm like, I don't 

648
00:33:07,000 --> 00:33:12,680
want to, can I just do 5? 
You know, I had, I had a few 

649
00:33:12,680 --> 00:33:15,240
thoughts when I was playing. 
I'm like just to make the game 

650
00:33:15,240 --> 00:33:18,720
play better without actually 
changing anything, you could 

651
00:33:18,720 --> 00:33:22,440
have used the C buttons to shoot
in different directions. 

652
00:33:23,560 --> 00:33:26,040
They used the A button to shoot 
forward and the B button to 

653
00:33:26,040 --> 00:33:30,360
shoot backwards and you like 
stop and do it every time you do

654
00:33:30,360 --> 00:33:31,720
it. 
But if you use the C buttons and

655
00:33:31,720 --> 00:33:34,200
it was more like Robotron 
controls, like an actual twin 

656
00:33:34,200 --> 00:33:36,880
stick shooter kind of a thing, 
it would have been better. 

657
00:33:37,120 --> 00:33:38,880
I'm not saying it would have 
been good, but I'm saying it 

658
00:33:38,880 --> 00:33:40,800
would have been better. 
And you could have like 

659
00:33:41,200 --> 00:33:45,000
quadrupled the enemy count, made
the OR made them faster or 

660
00:33:45,000 --> 00:33:46,840
something, just put a lot of 
enemies on there and make you 

661
00:33:46,840 --> 00:33:49,320
constantly just fighting and 
trying to like push through 

662
00:33:49,320 --> 00:33:52,600
everything. 
Also at a Co-op mode, I think 

663
00:33:52,600 --> 00:33:55,000
that would be dope. 
There's there's Co-op in the 

664
00:33:55,000 --> 00:33:57,240
PlayStation version, but it's a 
completely different game. 

665
00:33:57,760 --> 00:34:02,160
Yeah, it's completely different.
But moving on, yeah, there's 

666
00:34:02,160 --> 00:34:05,440
vehicles. 
Yeah, there's I I again, I 

667
00:34:05,440 --> 00:34:09,120
didn't know any of this whole, 
like firefighter type stuff like

668
00:34:09,120 --> 00:34:10,600
you were saying. 
So it's just like, oh, am I 

669
00:34:10,639 --> 00:34:13,239
shooting water or like what am 
I, what am I doing here? 

670
00:34:13,239 --> 00:34:17,040
So you're. 
I was not meaning to downplay 

671
00:34:17,520 --> 00:34:20,000
like if you're a firefighter, 
hey, that's cool. 

672
00:34:20,360 --> 00:34:23,520
I'm not downplaying that. 
I'm just saying like if I have a

673
00:34:23,520 --> 00:34:27,199
choice between a Tyrannosaurus 
Rex and a fire truck, I'm going 

674
00:34:27,199 --> 00:34:28,280
with the. 
Tyrannosaurus Rex. 

675
00:34:28,280 --> 00:34:30,600
It it's you're basically 
supposed to be superheroes. 

676
00:34:30,600 --> 00:34:32,840
You're going to go for the 
dinosaur like you just are. 

677
00:34:33,000 --> 00:34:35,600
Like, you know, if you're if 
you're doing a show about 

678
00:34:36,080 --> 00:34:39,520
emergency vehicles and 
firefighters and policemen, OK, 

679
00:34:39,520 --> 00:34:40,679
cool, fine. 
Yeah, use those. 

680
00:34:40,679 --> 00:34:41,840
That's great. 
Awesome. 

681
00:34:42,120 --> 00:34:45,679
And actually, I just realized 
they're supposed to be train 

682
00:34:45,679 --> 00:34:49,239
carts. 
Or like, they're individual 

683
00:34:49,239 --> 00:34:52,639
vehicles, but they're like a 
train and they like fly out at 

684
00:34:52,639 --> 00:34:54,239
lightspeed. 
That's what it's supposed. 

685
00:34:54,280 --> 00:34:57,120
That's like what it is. 
It's like lightspeed rescue. 

686
00:34:57,120 --> 00:34:59,280
They fly out on this train and 
then they separate, and then 

687
00:34:59,280 --> 00:35:00,960
they conform into the Megazord 
or whatever. 

688
00:35:00,960 --> 00:35:05,000
Oh God. 
So OK, so so these these vehicle

689
00:35:05,000 --> 00:35:07,800
levels, the one where you're 
driving from left to right, it 

690
00:35:07,800 --> 00:35:10,960
is, what do you call that just 
automated. 

691
00:35:11,080 --> 00:35:13,880
You know you're not actually 
it's a rail on rails. 

692
00:35:13,880 --> 00:35:15,400
It's. 
Yeah, it's essentially on Rails.

693
00:35:16,160 --> 00:35:19,600
It sucks that it's it it it 
moves so slow too. 

694
00:35:20,200 --> 00:35:23,240
Yeah, it's so slow And the 
aiming is like impossible. 

695
00:35:23,560 --> 00:35:25,400
I mean it's. 
That's the thing with the whole 

696
00:35:25,520 --> 00:35:27,600
game, the controls, when we're 
talking about the C buttons, 

697
00:35:27,600 --> 00:35:31,640
doesn't matter what what stage 
you are, it's such a fail. 

698
00:35:31,640 --> 00:35:36,280
For this game to be out in 2000,
for them to fail on how to use 

699
00:35:36,280 --> 00:35:39,200
the analog stick is insane 
because the whole game is 

700
00:35:39,200 --> 00:35:42,240
basically on a grid. 
And it's very obvious that it's 

701
00:35:42,240 --> 00:35:46,560
on a grid because you can't aim 
in like the fine areas in 

702
00:35:46,560 --> 00:35:49,080
between up, down, left and right
like. 

703
00:35:49,080 --> 00:35:53,760
It's just like it's one of like 
4 directions almost in the 

704
00:35:53,760 --> 00:35:55,960
entire game and that's it. 
And that's all you got. 

705
00:35:56,280 --> 00:36:01,040
And it's just like, well, this 
could have been on the NES with 

706
00:36:01,040 --> 00:36:03,320
the way that it controls like. 
Absolutely. 

707
00:36:03,680 --> 00:36:06,400
The vehicles like so these 
missions will require you to 

708
00:36:06,400 --> 00:36:09,600
either a destroy enemies or 
they'll just throw enemies 

709
00:36:09,600 --> 00:36:12,760
randomly in there. 
You're avoiding traffic and 

710
00:36:12,760 --> 00:36:15,080
you're trying to do something 
like there's at one point where 

711
00:36:15,080 --> 00:36:18,400
you're picking up radio waste, 
radioactive waste, you're 

712
00:36:18,400 --> 00:36:20,560
filling up potholes or 
something, I don't know. 

713
00:36:21,160 --> 00:36:25,360
Or you're extinguishing fires on
vehicles or picking up 

714
00:36:25,360 --> 00:36:27,240
passengers. 
Either way, you just kind of run

715
00:36:27,240 --> 00:36:28,200
into them. 
That's it. 

716
00:36:28,200 --> 00:36:31,680
Shooting the fires out is really
hard because you have to shoot 

717
00:36:31,680 --> 00:36:34,080
in that One Direction. 
But did you play at all with the

718
00:36:34,080 --> 00:36:37,120
D pad? 
Because you can, and I did and I

719
00:36:37,120 --> 00:36:38,680
think it actually helped. 
Did it help? 

720
00:36:38,680 --> 00:36:41,640
OK, I did it. 
I tried it for I can't remember 

721
00:36:41,640 --> 00:36:43,320
which stage. 
I tried it for like 1 level and 

722
00:36:43,320 --> 00:36:45,160
that was it. 
And then I think I I played it 

723
00:36:45,160 --> 00:36:47,800
in two sittings and then I think
the next time I just forgot that

724
00:36:47,800 --> 00:36:50,040
I could. 
But that that makes sense 

725
00:36:50,040 --> 00:36:51,680
because it's really it's a 2 
button game. 

726
00:36:51,680 --> 00:36:54,840
It's the directions and it's A 
you don't even really have to 

727
00:36:54,840 --> 00:36:57,160
use B on some of the state like 
you really don't. 

728
00:36:57,760 --> 00:37:01,000
You'll survive obviously, like 
we've talked about, but but that

729
00:37:01,000 --> 00:37:03,360
makes sense because it is very 
much a grid like I said. 

730
00:37:03,360 --> 00:37:08,320
So the D pad actually does make 
sense but I just, I just found 

731
00:37:08,320 --> 00:37:11,920
that the hilarious part of this 
of these stages that the the on 

732
00:37:11,920 --> 00:37:15,800
rails driving is that when you 
bump into like civilian vehicles

733
00:37:15,800 --> 00:37:18,560
they just go flying. 
They do. 

734
00:37:18,880 --> 00:37:21,000
They do. 
I'm over here. 

735
00:37:21,920 --> 00:37:24,160
You just destroy all the 
civilian vehicles to get to 

736
00:37:24,160 --> 00:37:26,000
them. 
Yeah, OK, so the level I'm doing

737
00:37:26,000 --> 00:37:28,040
right now, if anyone's watching 
it, I literally just put the 

738
00:37:28,040 --> 00:37:32,280
vehicle at the top of the screen
and didn't move and the enemies 

739
00:37:32,280 --> 00:37:34,400
couldn't hit me. 
That's it. 

740
00:37:35,120 --> 00:37:37,440
I could take that, but they 
wouldn't actually like hit me 

741
00:37:37,440 --> 00:37:40,400
with their with their thing. 
So another version of like yeah,

742
00:37:40,400 --> 00:37:42,880
you do have to move around in 
these stages but they're just 

743
00:37:43,240 --> 00:37:44,560
it's just not. 
It's not. 

744
00:37:44,560 --> 00:37:45,120
Good. 
Yeah. 

745
00:37:45,480 --> 00:37:48,640
Alternatively, there is a Well 
right now you see there's a 

746
00:37:48,720 --> 00:37:51,440
there's a moment where it'll 
speed up and it'll have like 1 

747
00:37:51,440 --> 00:37:54,040
enemy come at you. 
It lasts for like 5 seconds and 

748
00:37:54,040 --> 00:37:55,440
then it stops. 
You think it's going to get 

749
00:37:55,440 --> 00:37:57,800
interesting, but then it doesn't
and goes back right to where it 

750
00:37:57,800 --> 00:38:00,120
was. 
Yeah, but they do flip the 

751
00:38:00,120 --> 00:38:04,840
script and give you 2 levels. 
I believe it's 2 levels where 

752
00:38:04,840 --> 00:38:07,840
it's 3D. 
Yeah, and it's totally 

753
00:38:07,840 --> 00:38:09,400
different. 
You're flying a ship like those 

754
00:38:09,400 --> 00:38:10,880
ones. 
Yeah, and when you're flying the

755
00:38:10,880 --> 00:38:14,800
green, the green ship, that 
one's, that one's OK. 

756
00:38:15,560 --> 00:38:17,760
It it just changed everything 
into that third dimension. 

757
00:38:17,760 --> 00:38:19,520
You're flying around, you have a
tractor beam, you're like 

758
00:38:19,520 --> 00:38:22,120
picking stuff up and you can 
shoot enemies it doesn't 

759
00:38:22,120 --> 00:38:24,440
control. 
Great, but it's certainly more 

760
00:38:24,440 --> 00:38:27,320
interesting than any of the 
stuff we've seen so far, in my 

761
00:38:27,320 --> 00:38:28,560
opinion. 
I I think so too. 

762
00:38:28,560 --> 00:38:30,920
I think if I think what they 
could have done is like the 

763
00:38:30,920 --> 00:38:35,240
larger levels where you're on 
foot, put those there, like put,

764
00:38:35,280 --> 00:38:38,880
put the put those flying levels 
in those types of maps because 

765
00:38:38,880 --> 00:38:41,280
you could do more. 
Maybe you can have more enemies,

766
00:38:41,280 --> 00:38:43,080
like whatever it might be. 
But yeah, it's not. 

767
00:38:43,080 --> 00:38:44,440
Does it make like a massive 
difference? 

768
00:38:44,440 --> 00:38:45,600
No. 
But I agree. 

769
00:38:45,600 --> 00:38:46,520
And I think, yeah, I think 
you're right. 

770
00:38:46,520 --> 00:38:48,760
I think there's only two of 
them, maybe three maybe. 

771
00:38:50,120 --> 00:38:52,920
And again, everything lasts so 
quickly because this game is 

772
00:38:52,920 --> 00:38:55,600
literally two hours from start 
to finish. 

773
00:38:56,240 --> 00:38:57,680
That that's it, right? 
So. 

774
00:38:57,680 --> 00:39:01,040
There's like maybe 30 levels, 
I'd say something like that. 

775
00:39:01,040 --> 00:39:03,920
Yeah, at the most. 
And each one is less than 10 

776
00:39:03,920 --> 00:39:05,400
minutes. 
That's the longest one. 

777
00:39:05,640 --> 00:39:08,640
That's the longest one, right. 
So And then short. 

778
00:39:08,680 --> 00:39:10,920
And then of course you get to 
the Megazord. 

779
00:39:11,160 --> 00:39:14,120
And that's where I was excited. 
I was excited because you know 

780
00:39:14,120 --> 00:39:15,920
what? 
You know, I'm not like a huge, 

781
00:39:15,920 --> 00:39:17,960
like mech person. 
I'm not like in love with that. 

782
00:39:17,960 --> 00:39:19,200
So it's fun. 
It's cool. 

783
00:39:19,520 --> 00:39:23,640
But really, if you're watching 
Power Rangers, no matter what 

784
00:39:23,720 --> 00:39:26,880
iteration of it, but especially 
the early one when I was, you 

785
00:39:26,880 --> 00:39:30,120
know, five years old and I was 
watching the Mega Sword, Yeah, 

786
00:39:30,160 --> 00:39:31,840
Mega. 
It's so it's so cool. 

787
00:39:31,840 --> 00:39:33,840
It's huge. 
It looks corny. 

788
00:39:33,840 --> 00:39:36,040
Yeah, it's just people in in 
costumes that make it look like 

789
00:39:36,040 --> 00:39:37,080
it's big. 
I get it. 

790
00:39:37,800 --> 00:39:40,200
But come on, that's awesome to 
see. 

791
00:39:40,360 --> 00:39:44,280
So I was excited when when that,
when that level first came up 

792
00:39:44,280 --> 00:39:45,640
and stuff. 
What? 

793
00:39:45,640 --> 00:39:50,640
What'd you think? 
I thought they were some of the 

794
00:39:50,640 --> 00:39:53,000
better moments of the game. 
OK. 

795
00:39:53,000 --> 00:39:56,760
Personally, I they're very 
short. 

796
00:39:57,160 --> 00:39:59,840
So it's it's almost like you you
get in, you get like a small 

797
00:39:59,840 --> 00:40:01,680
taste of it and you're like, oh,
that was kind of fun. 

798
00:40:02,160 --> 00:40:04,600
There is a Megazord arena mode, 
which is like a multiplayer 

799
00:40:04,600 --> 00:40:07,000
experience and you can play as 
the monsters too, but it's 

800
00:40:07,000 --> 00:40:10,720
pretty much the same. 
You get you just turn into first

801
00:40:10,720 --> 00:40:15,040
person and you shoot and you can
get power ups and you can use 

802
00:40:15,040 --> 00:40:17,680
special moves, but at least it 
gives you special moves. 

803
00:40:17,840 --> 00:40:19,640
That's what I think makes it. 
That's true. 

804
00:40:19,880 --> 00:40:21,040
That's true. 
And if you get up. 

805
00:40:21,040 --> 00:40:23,000
Close. 
It switches to a melee mode, for

806
00:40:23,000 --> 00:40:26,000
better or worse, but at least 
it's definitely at least it 

807
00:40:26,000 --> 00:40:29,960
changes it up, and it offers 
something fresh that really 

808
00:40:29,960 --> 00:40:32,440
feels faster paced than the rest
of the game. 

809
00:40:32,920 --> 00:40:36,200
Yeah, and like you said, the 
power ups actually matter, and 

810
00:40:36,200 --> 00:40:38,040
they're probably the most later 
in the game. 

811
00:40:38,040 --> 00:40:41,240
They're probably the most 
challenging levels because some 

812
00:40:41,240 --> 00:40:44,160
of the later, I guess they're 
boss battles essentially is what

813
00:40:44,160 --> 00:40:45,960
they are. 
Some of the boss battles, some 

814
00:40:45,960 --> 00:40:49,240
of these larger fights, they 
they hit a little harder than 

815
00:40:49,360 --> 00:40:51,480
you know, the enemies that you 
run around or do with the other 

816
00:40:51,480 --> 00:40:53,920
vehicles and stuff like that. 
So like, OK, there's a tiny bit 

817
00:40:53,920 --> 00:40:56,760
of challenge to it. 
Ultimately I thought I was doing

818
00:40:56,760 --> 00:40:58,600
something wrong because I 
thought it was gonna be third 

819
00:40:58,600 --> 00:41:00,920
person. 
I I don't understand why it's 

820
00:41:00,920 --> 00:41:02,680
first. 
Yeah, I I. 

821
00:41:02,720 --> 00:41:04,720
It is a little weird. 
I get that it's possible. 

822
00:41:04,720 --> 00:41:07,520
I get that's like sort of like 
early 3D technology and stuff. 

823
00:41:07,520 --> 00:41:11,240
That's kind of part of what the 
appeal is. 

824
00:41:11,240 --> 00:41:12,560
It's like, oh, cool, look what 
we can do. 

825
00:41:12,560 --> 00:41:14,400
Different perspectives, 
different game types. 

826
00:41:14,760 --> 00:41:17,760
But I would have preferred to 
see the monsters, I would have 

827
00:41:18,000 --> 00:41:20,040
preferred to see the the 
Megazord. 

828
00:41:20,040 --> 00:41:23,520
Like, it looks cool, but you 
only get to see it for three 

829
00:41:23,520 --> 00:41:25,840
seconds at the end of the level 
and that's it. 

830
00:41:26,840 --> 00:41:29,080
Like. 
I think actually generally this 

831
00:41:29,080 --> 00:41:32,400
game, if they would have just 
instead of doing the overhead 

832
00:41:32,400 --> 00:41:35,000
camera and they would have 
flipped around and done kind of 

833
00:41:35,000 --> 00:41:38,560
an older over the shoulder third
person thing, that would have 

834
00:41:38,560 --> 00:41:41,520
changed the game entirely. 
Because even if you did that, 

835
00:41:41,520 --> 00:41:44,120
you'd be able to see enemies in 
front of you, be able to see 

836
00:41:44,120 --> 00:41:47,880
where you need to go rescue a 
hostage regardless of the draw 

837
00:41:47,880 --> 00:41:50,720
distance. 
It would have made a difference 

838
00:41:50,720 --> 00:41:52,960
and made it feel a bit more 
special. 

839
00:41:54,440 --> 00:42:01,160
It just this game suffers from 
blandness and mediocrity I would

840
00:42:01,160 --> 00:42:03,560
say. 
It plays, it functions. 

841
00:42:03,560 --> 00:42:05,160
Is it the worst game I've ever 
played? 

842
00:42:05,960 --> 00:42:07,560
No. 
Is it good? 

843
00:42:08,320 --> 00:42:12,240
No. 
I would say it's not even OK. 

844
00:42:12,240 --> 00:42:15,920
I would say it's just so boring.
It's boring. 

845
00:42:16,320 --> 00:42:18,760
It's it functions. 
You can play it, you can get 

846
00:42:18,760 --> 00:42:20,680
through it. 
It's short, so you don't regret 

847
00:42:20,680 --> 00:42:23,960
much of your life. 
But you're like, this would not 

848
00:42:23,960 --> 00:42:26,000
capture someone. 
If they played like the first 

849
00:42:26,000 --> 00:42:28,160
three levels, they would, they 
would stop. 

850
00:42:28,800 --> 00:42:31,360
Yeah, it does. 
It does not put a good foot 

851
00:42:31,360 --> 00:42:34,720
forward at all. 
And and you're right. 

852
00:42:34,720 --> 00:42:38,640
Like it's it's so funny. 
It's like put put it on the box.

853
00:42:38,680 --> 00:42:40,560
You won't regret your life that 
much. 

854
00:42:40,720 --> 00:42:43,240
You know like that's basically 
like you'll be for long. 

855
00:42:43,440 --> 00:42:44,200
For long. 
Yeah. 

856
00:42:44,680 --> 00:42:46,440
For very long. 
You won't regret your life for 

857
00:42:46,440 --> 00:42:47,400
very long. 
Wow. 

858
00:42:47,400 --> 00:42:49,640
What a what a selling point. 
Yeah. 

859
00:42:49,640 --> 00:42:51,000
You can see in the video now I'm
this. 

860
00:42:51,040 --> 00:42:53,720
Is the stage Put his hands up I.
Put my hands up and I just had 

861
00:42:53,720 --> 00:42:56,040
one hand to the camera and I was
like, look, I'm just like like 

862
00:42:56,040 --> 00:42:57,440
the guys are just, they're just 
chasing me. 

863
00:42:57,480 --> 00:43:00,000
That's like, look at that bee. 
The bee is. 

864
00:43:00,120 --> 00:43:01,920
Relentless. 
I also kind of look like a bee 

865
00:43:01,920 --> 00:43:03,440
because I'm the Yellow Ranger in
this level. 

866
00:43:03,880 --> 00:43:04,960
I don't know. 
It's just. 

867
00:43:05,040 --> 00:43:07,800
Dude, I did the exact same thing
on that exact same stage. 

868
00:43:07,800 --> 00:43:11,160
I walked into that thinking it 
was an open area and it was not.

869
00:43:11,160 --> 00:43:12,800
No, nothing. 
It's so. 

870
00:43:12,800 --> 00:43:15,880
Confusing. 
It's like and the camera is sort

871
00:43:15,880 --> 00:43:20,400
of like an awkward angle I would
say cuz like yeah, it really 

872
00:43:20,400 --> 00:43:22,120
clips through all the buildings 
anyways. 

873
00:43:23,440 --> 00:43:25,800
To me it gives a vibe that 
they're like, oh, we don't want 

874
00:43:25,800 --> 00:43:27,760
to mess with the camera 
controls, so we're just going to

875
00:43:27,760 --> 00:43:30,160
do this basic lock locked camera
view. 

876
00:43:30,160 --> 00:43:32,600
Yes, on. 
On every single level, it's the 

877
00:43:32,600 --> 00:43:33,880
same. 
Yeah, there's no, you have no 

878
00:43:33,880 --> 00:43:37,240
control over any like it's like 
this. 

879
00:43:37,240 --> 00:43:41,560
Aside from, OK, the modeling. 
Aside from, you know what you 

880
00:43:41,560 --> 00:43:46,000
couldn't really do in 1990 or 
whatever, you could have made 

881
00:43:46,560 --> 00:43:50,520
almost the exact same version of
this game on the on the Super 

882
00:43:50,520 --> 00:43:52,280
Nintendo or NES. 
Like it. 

883
00:43:52,280 --> 00:43:54,320
It could have felt like a very 
similar game. 

884
00:43:54,320 --> 00:43:58,360
So that brings me to the Gameboy
Color version of this, because I

885
00:43:58,360 --> 00:44:00,760
played it, and I played almost 
all of it actually, and it's 

886
00:44:00,760 --> 00:44:02,880
definitely a longer game than 
this, which is interesting. 

887
00:44:04,040 --> 00:44:08,960
So it's a 2D platformer where 
you have, I think it's like 6 or

888
00:44:08,960 --> 00:44:12,200
7 levels similar to this where 
it's like you're kind of like in

889
00:44:12,200 --> 00:44:16,440
the city or you're at the docks 
or you're in in a field or 

890
00:44:16,440 --> 00:44:20,120
you're whatever, right? 
And there's three different mini

891
00:44:20,120 --> 00:44:24,880
levels within each area. 
And you start with rescuing 

892
00:44:24,880 --> 00:44:27,200
people. 
So you know, a building's on 

893
00:44:27,200 --> 00:44:30,600
fire, you got to rescue people. 
And then once you beat that, you

894
00:44:30,600 --> 00:44:34,160
move on to like the battle one 
and the battle one is oh, you 

895
00:44:34,160 --> 00:44:36,760
have to eliminate as many 
enemies as you can within the 

896
00:44:36,760 --> 00:44:39,560
time limit. 
And then you move on to the boss

897
00:44:39,560 --> 00:44:43,560
battle, which is a Megazord 
fight, which is not great. 

898
00:44:43,560 --> 00:44:45,640
I find that I actually think 
that's probably the worst part 

899
00:44:45,640 --> 00:44:48,280
of the game, because just 
controlling on a, you know, two 

900
00:44:48,280 --> 00:44:50,560
buttons on a Game Boy Color, 
it's not, it's not great, it 

901
00:44:50,560 --> 00:44:54,240
just is what it is. 
But the game itself is so much 

902
00:44:54,240 --> 00:44:56,600
more varied and interesting than
anything that this thing 

903
00:44:56,600 --> 00:44:59,200
delivers. 
I think, yeah. 

904
00:44:59,320 --> 00:44:59,800
Yeah. 
Sure. 

905
00:45:00,240 --> 00:45:01,880
I had that one growing up. 
I liked it. 

906
00:45:01,960 --> 00:45:03,160
It's totally I. 
Still have it? 

907
00:45:03,160 --> 00:45:03,840
It's in my closet. 
Do. 

908
00:45:03,840 --> 00:45:04,600
You really? 
Oh, OK. 

909
00:45:04,600 --> 00:45:07,640
So first time I played it, I, 
you know, just again, Power 

910
00:45:07,640 --> 00:45:09,960
Rangers wasn't on my radar when 
I had Game Boy Color or Game Boy

911
00:45:09,960 --> 00:45:13,320
Advance around that time, I just
never played it. 

912
00:45:13,320 --> 00:45:15,400
I was like, OK, I'll pick it up.
I got my emulation device. 

913
00:45:15,400 --> 00:45:16,600
I'm just going to give it a 
shot. 

914
00:45:16,600 --> 00:45:20,000
And played it and it was just, 
it was, it was good, it was 

915
00:45:20,000 --> 00:45:20,640
better than this. 
Game. 

916
00:45:20,640 --> 00:45:24,800
I just realized I had a story 
about Power Rangers Lightspeed 

917
00:45:24,800 --> 00:45:29,000
Rescue and I I thought I had. 
I mean, I rented this. 

918
00:45:29,080 --> 00:45:31,280
I rented this game. 
I never owned it, but I rented 

919
00:45:31,280 --> 00:45:33,760
it. 
So that's what I remember this. 

920
00:45:33,760 --> 00:45:37,120
But the Game Boy game, I do have
a funny story. 

921
00:45:37,240 --> 00:45:40,320
I I'll play it, play my little 
Game Boy Color, my purple 

922
00:45:40,320 --> 00:45:42,640
translucent Game Boy Color. 
Yup, I had the same one in the 

923
00:45:42,640 --> 00:45:44,440
back, in the back seat of my 
car. 

924
00:45:44,480 --> 00:45:47,320
And one of the levels is the 
Dam, right. 

925
00:45:48,080 --> 00:45:51,440
And I was in the back and I was 
just like playing the levels and

926
00:45:51,440 --> 00:45:56,600
I was like talking to myself. 
And I I got to, I was selecting 

927
00:45:56,600 --> 00:45:58,960
the level and I got it And I was
like, you know, I'm a little 

928
00:45:58,960 --> 00:46:01,480
kid. 
So my mom would just be like, 

929
00:46:01,480 --> 00:46:03,560
don't swear, you know, which I 
didn't. 

930
00:46:04,040 --> 00:46:08,120
But I was like the damn. 
And my mom's like, why did you 

931
00:46:09,920 --> 00:46:13,600
just like, I'm so mad at me and 
I'm like, no, I'm talking about 

932
00:46:13,640 --> 00:46:16,680
the level I'm going to the level
the damn. 

933
00:46:17,680 --> 00:46:19,520
So yeah, that's it. 
That's. 

934
00:46:19,520 --> 00:46:22,160
That reminds me of, I don't know
if you've ever seen Vegas 

935
00:46:22,160 --> 00:46:26,520
Vacation the movie, but in that 
they do, they do a very childish

936
00:46:26,520 --> 00:46:29,880
joke, which to me just works 
where they go to the Hoover Dam 

937
00:46:30,080 --> 00:46:32,440
and he's like, you can take all 
the damn pictures you want, you 

938
00:46:32,440 --> 00:46:34,760
can ask me all the damn 
questions you want, like they'd 

939
00:46:34,760 --> 00:46:36,920
say something. 
And I'm like, it's such a silly 

940
00:46:36,920 --> 00:46:39,280
joke, but I love it. 
Like that's or that reminds me. 

941
00:46:39,680 --> 00:46:40,360
So stupid. 
But awesome. 

942
00:46:40,640 --> 00:46:42,400
It's so dumb. 
It's so childish. 

943
00:46:42,400 --> 00:46:44,440
It's so Chevy Chase. 
Yes, exactly. 

944
00:46:44,440 --> 00:46:46,560
Yeah. 
So that's so funny. 

945
00:46:47,120 --> 00:46:49,000
Yeah, 'cause you would have been
pretty young at that point and 

946
00:46:49,000 --> 00:46:50,760
stuff too. 
So it's more like, yeah, you 

947
00:46:50,760 --> 00:46:52,640
can't say anything where you're 
that age, right? 

948
00:46:52,640 --> 00:46:56,360
Never mind, Never mind like. 
Somewhere somewhere around 8:00 

949
00:46:56,360 --> 00:46:57,960
or 9 or 10 or. 
Something like that. 

950
00:46:57,960 --> 00:46:59,440
So there you go. 
Yeah, exactly. 

951
00:46:59,440 --> 00:47:06,680
So that's that's hilarious. 
OK, so like this this game's 

952
00:47:06,680 --> 00:47:10,000
just, it's not good. 
I I feel bad saying that. 

953
00:47:10,000 --> 00:47:13,040
I really do feel bad telling 
saying that people's work is 

954
00:47:13,040 --> 00:47:15,120
shit, but this game's pretty 
shit in my opinion. 

955
00:47:15,320 --> 00:47:19,120
I don't think it's pretty good. 
It like you said, at least it's 

956
00:47:19,120 --> 00:47:22,120
over quickly. 
But that's not something to 

957
00:47:22,120 --> 00:47:24,040
praise. 
Honestly, yes. 

958
00:47:24,080 --> 00:47:28,640
It just isn't. 
Yeah, I mean, on my scale of 

959
00:47:29,800 --> 00:47:33,320
ranking games, it's a 2 for me 
out of 10 'cause. 

960
00:47:33,400 --> 00:47:35,040
It's, yeah. 
It's. 

961
00:47:35,120 --> 00:47:41,000
I only give it that extra point 
above 1 because, well, it 

962
00:47:41,000 --> 00:47:42,920
functions. 
You can actually play it. 

963
00:47:43,360 --> 00:47:47,160
It's not like it's not broken. 
You can finish the game, you 

964
00:47:47,160 --> 00:47:48,160
know. 
That's that's true. 

965
00:47:48,160 --> 00:47:50,240
You can you can finish this 
game. 

966
00:47:50,400 --> 00:47:53,040
Put it on the box. 
Yeah, there you go. 

967
00:47:53,320 --> 00:47:55,000
Whether you want to or not, you 
can finish. 

968
00:47:55,000 --> 00:47:56,960
You can play this entire game 
and you can finish it. 

969
00:47:58,120 --> 00:47:58,920
Yeah, it's. 
Pretty. 

970
00:47:59,080 --> 00:48:00,680
It would be bad. 
It's pretty bad. 

971
00:48:00,680 --> 00:48:04,280
I I, you know if anyone's ever 
curious about playing games that

972
00:48:04,280 --> 00:48:07,640
we've talked about or if you 
want to play it before we you 

973
00:48:07,680 --> 00:48:09,440
know even even get to it, that 
kind of thing. 

974
00:48:09,440 --> 00:48:12,440
Like I just this is one of the 
ones where you can just listen 

975
00:48:12,440 --> 00:48:16,920
to us talk about it watch the 
video on YouTube and watch watch

976
00:48:16,920 --> 00:48:19,160
my my playthrough of it while 
we're talking about it. 

977
00:48:19,560 --> 00:48:21,360
That's all you need to know 
because honestly I don't think 

978
00:48:21,360 --> 00:48:23,560
the watching the video is even 
going to sell you on it anyway. 

979
00:48:23,560 --> 00:48:27,600
So I, you know, take a peek, 
laugh at the at the funny 

980
00:48:27,600 --> 00:48:30,680
character animations I would say
and some of the sound effects 

981
00:48:30,680 --> 00:48:33,200
and then just just call it a day
like. 

982
00:48:33,840 --> 00:48:38,680
Let me just say we like, and I'm
not even saying me because I 

983
00:48:38,680 --> 00:48:42,280
gave it a somewhat better score,
but we were talking mad smack 

984
00:48:42,280 --> 00:48:44,080
about Clay Fighter being a bad 
game. 

985
00:48:44,080 --> 00:48:47,960
Yes, OK, And this is Clay 
Fighter's way better than this 

986
00:48:47,960 --> 00:48:49,320
game. 
Way better. 

987
00:48:49,480 --> 00:48:50,680
Absolutely. 
Way better. 

988
00:48:50,680 --> 00:48:51,800
Yeah. 
So there you go. 

989
00:48:51,800 --> 00:48:53,400
Is it way better? 
I think it's way better. 

990
00:48:53,400 --> 00:48:57,480
It's way better you at least 
find some enjoyment like you 

991
00:48:57,480 --> 00:49:01,560
could play for two hours and 
you'd be you'd you'd be done 

992
00:49:01,560 --> 00:49:04,480
with clay fighter but you'd be 
like well that was that was fun 

993
00:49:04,480 --> 00:49:06,000
for what it was. 
And and it was something 

994
00:49:06,000 --> 00:49:08,080
different in in in a lot of ways
as well, right? 

995
00:49:08,080 --> 00:49:09,760
At least it does something. 
Yeah, this this doesn't do 

996
00:49:09,760 --> 00:49:10,360
anything. 
Different. 

997
00:49:10,360 --> 00:49:12,000
It also laughs. 
Yeah, and you have a couple 

998
00:49:12,000 --> 00:49:12,760
laughs. 
Exactly. 

999
00:49:12,760 --> 00:49:14,800
Right. 
Like, I don't know, what if 

1000
00:49:14,800 --> 00:49:16,320
these guys farted a couple 
times? 

1001
00:49:16,320 --> 00:49:17,760
Then at least you'd get 
something out of this game. 

1002
00:49:17,760 --> 00:49:19,200
You know, fart. 
Noise every time they do the 

1003
00:49:19,200 --> 00:49:23,560
laser like noise. 
I'm you know what? 

1004
00:49:23,640 --> 00:49:25,400
We're talking about mods for 
2024. 

1005
00:49:25,400 --> 00:49:27,560
Maybe we should just mod this 
game and make a fart noise. 

1006
00:49:27,560 --> 00:49:31,680
That would be really fun. 
It's important to note that they

1007
00:49:31,680 --> 00:49:35,120
did actually have clips, voice 
clips, from the actual Power 

1008
00:49:35,120 --> 00:49:36,920
Rangers actors, which I think is
worth saying. 

1009
00:49:37,280 --> 00:49:39,120
That's true. 
And and there's also like a 

1010
00:49:39,120 --> 00:49:40,560
voice. 
It's kind of interesting, 'cause

1011
00:49:40,560 --> 00:49:45,400
like, again, we've talked, we've
talked, but actually the 

1012
00:49:45,400 --> 00:49:49,920
funniest is the funniest is the 
people that you rescue. 

1013
00:49:51,200 --> 00:49:53,800
I I couldn't quite. 
I'm over here. 

1014
00:49:53,960 --> 00:49:57,920
Yeah, I couldn't quite pinpoint 
what they sounded like of like 

1015
00:49:57,920 --> 00:49:59,400
any actors or something like 
that. 

1016
00:49:59,600 --> 00:50:02,280
But they don't even sound 
excited to be rescued because 

1017
00:50:02,280 --> 00:50:05,720
they're just like, yay, hey, I'm
over here, yay. 

1018
00:50:05,960 --> 00:50:07,880
All right, yay. 
And that's it. 

1019
00:50:07,880 --> 00:50:11,400
And that's, they say like three 
things the entire time, repeated

1020
00:50:11,400 --> 00:50:12,760
over and over, just like the 
music. 

1021
00:50:12,760 --> 00:50:15,680
I think there's like two or 
three songs in this entire game 

1022
00:50:15,920 --> 00:50:21,200
that run probably 20 seconds 
each or something and we've been

1023
00:50:21,200 --> 00:50:24,080
impressed a couple times with 
with music and some sound 

1024
00:50:24,080 --> 00:50:27,440
effects and stuff with the with 
the N64, you know over the last 

1025
00:50:27,440 --> 00:50:31,400
several months this does not 
does not share that attribute at

1026
00:50:31,400 --> 00:50:36,280
all. 
So I sorry people but this is 

1027
00:50:36,280 --> 00:50:39,360
this is a skip. 
This is a not very good game and

1028
00:50:39,360 --> 00:50:41,640
we'll be, we'll be on to 
something better hopefully next 

1029
00:50:41,640 --> 00:50:44,880
time. 
Again, we're going to have mods 

1030
00:50:44,880 --> 00:50:46,400
that we're playing, which is 
really fun. 

1031
00:50:47,520 --> 00:50:50,320
One of the earlier ones, I'm not
going to say exactly when it's 

1032
00:50:50,320 --> 00:50:52,920
coming out because I don't know 
the exact date while we sit here

1033
00:50:52,920 --> 00:50:56,120
and record, but we are going to 
be playing Smash Remix. 

1034
00:50:56,120 --> 00:51:00,680
And Smash Remix has had some 
really big updates in the last 

1035
00:51:00,680 --> 00:51:03,400
couple of months. 
It's going to have a like a lot 

1036
00:51:03,400 --> 00:51:05,280
of really cool characters, 
basically Jiggy. 

1037
00:51:05,680 --> 00:51:08,560
If anyone doesn't know what what
is Smash Remix like, I say that,

1038
00:51:08,560 --> 00:51:09,840
but what if someone doesn't know
what it is? 

1039
00:51:09,840 --> 00:51:11,360
What is and what would we be 
playing? 

1040
00:51:11,520 --> 00:51:16,440
Smash Remix, I believe, was 
actually a college project. 

1041
00:51:17,240 --> 00:51:21,360
Like a bunch of college students
had worked on the original Smash

1042
00:51:21,360 --> 00:51:26,200
Bros N64 title to modify it and 
to add characters and things, 

1043
00:51:26,760 --> 00:51:29,360
and they just kept going with it
and it just became this big 

1044
00:51:29,360 --> 00:51:32,400
thing. 
And so it's got like Conquer the

1045
00:51:32,400 --> 00:51:34,440
Squirrel. 
Banjo Kazooie just got released.

1046
00:51:35,520 --> 00:51:40,000
Goman, I I mean a. 
Bunch And then what's? 

1047
00:51:40,000 --> 00:51:44,000
Your face from like, yeah. 
Yeah, and then all their Oh 

1048
00:51:44,040 --> 00:51:46,480
yeah, Wolf's in there, all their
Polygon versions as well. 

1049
00:51:46,520 --> 00:51:48,520
You know, you you always fight 
the mini polygons. 

1050
00:51:48,800 --> 00:51:51,000
There's that. 
It does a really good job of 

1051
00:51:51,000 --> 00:51:53,960
feeling authentic to the 
original Smash Bros, like how 

1052
00:51:53,960 --> 00:51:56,160
these characters and stages 
would have actually looked. 

1053
00:51:56,360 --> 00:51:59,000
They had like 40 stages like 
crazy. 

1054
00:51:59,000 --> 00:52:01,440
You can play a Diddy Kong racing
stage, which is awesome. 

1055
00:52:01,880 --> 00:52:03,840
It, yeah. 
My God, I'm so excited. 

1056
00:52:04,440 --> 00:52:06,720
It's so cool. 
I've not explored all of it. 

1057
00:52:06,720 --> 00:52:08,920
It's gonna need a thorough 
analysis, 'cause it's there's 

1058
00:52:08,920 --> 00:52:12,160
just so much content in it and 
it's it's really cool. 

1059
00:52:12,520 --> 00:52:14,680
Yeah, Smash Remix, we're gonna 
dig into that. 

1060
00:52:14,680 --> 00:52:17,520
That's gonna be on the early 
list of of mods that we're 

1061
00:52:17,520 --> 00:52:20,000
playing. 
And you know, I'll, I'll record 

1062
00:52:20,000 --> 00:52:21,520
some of my game play. 
You'll probably see me get my 

1063
00:52:21,520 --> 00:52:22,840
butt whooped, 'cause I'm, I 
don't. 

1064
00:52:22,840 --> 00:52:24,160
I'm not very good at those games
anymore. 

1065
00:52:24,880 --> 00:52:27,000
I just don't have the Twitch 
skills like I used to, I. 

1066
00:52:27,560 --> 00:52:31,000
Guess I'm arguably better at 
Smash 64 than I am Smash 

1067
00:52:31,040 --> 00:52:33,720
Ultimate. 
I probably actually, I probably 

1068
00:52:33,720 --> 00:52:37,320
would be too probably because 
it's just simplified and it'll 

1069
00:52:37,400 --> 00:52:41,480
be part part of it. 
So yeah it's yeah so that that's

1070
00:52:41,480 --> 00:52:43,880
going to be one of the things 
that that we're playing so keep 

1071
00:52:43,880 --> 00:52:47,360
that on your on your watch list 
stay tuned for that jiggy. 

1072
00:52:47,360 --> 00:52:50,360
In the meantime where can 
everybody find your awesome 

1073
00:52:50,360 --> 00:52:52,360
stuff online. 
Good Sir, you got some? 

1074
00:52:52,760 --> 00:52:55,200
Got some pretty awesome Youtubes
going on, huh? 

1075
00:52:56,200 --> 00:52:58,240
I do. 
I do some YouTube, so if I may 

1076
00:52:58,240 --> 00:53:00,840
on YouTube jiggy look back and 
you can find everything else 

1077
00:53:00,840 --> 00:53:02,640
from there. 
But YouTube is. 

1078
00:53:02,720 --> 00:53:05,320
I mean, you go on there, you'll 
be impressed. 

1079
00:53:06,000 --> 00:53:07,240
I agree. 
I agree. 

1080
00:53:07,240 --> 00:53:10,080
I think you will. 
I he's he's not just saying that

1081
00:53:10,080 --> 00:53:11,880
I agree he you will be 
impressed. 

1082
00:53:12,840 --> 00:53:16,560
Remember 64 on YouTube, on your 
podcast feed. 

1083
00:53:16,720 --> 00:53:18,560
Be sure to give us a rating as 
well. 

1084
00:53:19,120 --> 00:53:21,200
Let us know what you think I 
mean the higher the stars 

1085
00:53:21,200 --> 00:53:22,320
better. 
That'd be nice you know. 

1086
00:53:22,360 --> 00:53:23,200
But. 
Yeah, yeah, yeah. 

1087
00:53:23,200 --> 00:53:27,600
It's just kind of a. 
It's a it's AI. 

1088
00:53:28,000 --> 00:53:31,600
Don't know how you describe it. 
It's a I was gonna say a 

1089
00:53:31,600 --> 00:53:35,840
complimentary thing that we're 
even saying rate it, but 

1090
00:53:35,960 --> 00:53:37,920
honestly, that just means go 
give us five stars. 

1091
00:53:38,080 --> 00:53:41,680
Yeah, essentially, yeah. 
And you Spotify right now you 

1092
00:53:41,680 --> 00:53:42,800
want. 
But five stars? 

1093
00:53:42,960 --> 00:53:44,480
Yeah, yeah. 
I mean, think what you want, but

1094
00:53:44,480 --> 00:53:46,560
in public say but just make it 5
stars, yeah, yeah. 

1095
00:53:47,760 --> 00:53:50,480
Yeah, five stars, #64 five 
stars. 

1096
00:53:50,520 --> 00:53:52,200
That's the name of the podcast. 
That's the name of the podcast. 

1097
00:53:52,800 --> 00:53:55,600
It's. 
It's just a way for for the the 

1098
00:53:55,840 --> 00:53:58,600
If anyone doesn't know, it's 
just another way for like these 

1099
00:53:58,600 --> 00:54:02,360
podcasts, feeds and stuff to 
kind of bump the show up and 

1100
00:54:02,360 --> 00:54:04,400
more random people will find it 
and everything as well. 

1101
00:54:04,400 --> 00:54:08,520
But so that's basically how that
works. patreon.com Remember 64 

1102
00:54:08,520 --> 00:54:12,080
show where you can get every 
single episode early as well. 

1103
00:54:12,080 --> 00:54:15,360
I'm going to start doing little 
preview videos of each of these 

1104
00:54:15,360 --> 00:54:20,080
games that we're playing and 
sort of doing like a little mini

1105
00:54:20,080 --> 00:54:22,480
feed where I'm just saying like,
hey, this is kind of what I'm 

1106
00:54:22,480 --> 00:54:25,200
what I'm feeling like as I'm 
playing this game that's going 

1107
00:54:25,200 --> 00:54:26,600
to be exclusive. 
The Patreon as well. 

1108
00:54:26,600 --> 00:54:29,200
Eventually I'll probably put 
those on main feeds, but for the

1109
00:54:29,320 --> 00:54:31,840
for the most part those are 
going to be Patreon exclusive. 

1110
00:54:32,200 --> 00:54:35,280
Episodes will be days early and 
as little as a buck a month. 

1111
00:54:35,440 --> 00:54:36,800
So that's it. 
It'll help us. 

1112
00:54:36,920 --> 00:54:40,960
I watched the preview for Power 
Rangers before I went back and 

1113
00:54:40,960 --> 00:54:42,960
played Power Rangers and it made
me laugh. 

1114
00:54:43,640 --> 00:54:46,480
I didn't remember any of that. 
But just the when you got to the

1115
00:54:46,480 --> 00:54:49,280
part where they win the level 
and it's like, yeah, I was like,

1116
00:54:49,280 --> 00:54:51,520
Oh no. 
It's so bad I. 

1117
00:54:51,640 --> 00:54:55,480
Don't remember being that bad, 
but I was also like, you know, 8

1118
00:54:55,520 --> 00:54:56,920
so. 
Yeah, yeah, right. 

1119
00:54:58,560 --> 00:54:59,440
Yeah. 
So that's something new we're 

1120
00:54:59,440 --> 00:55:02,200
going to be adding to the feed, 
but other than that, remember 64

1121
00:55:02,200 --> 00:55:06,240
show across social media as well
and as we mentioned, video 

1122
00:55:06,240 --> 00:55:08,800
versions of this podcast up on 
YouTube as well. 

1123
00:55:08,880 --> 00:55:11,880
So yeah, so you can see the the 
ridiculous references that we're

1124
00:55:11,880 --> 00:55:14,600
making, including this stage 
that I think I'm playing right 

1125
00:55:14,600 --> 00:55:16,680
now, which I think was the only 
stage that I might have failed 

1126
00:55:16,680 --> 00:55:18,440
because it just kept running 
into vehicles. 

1127
00:55:19,920 --> 00:55:21,520
So I actually died once in this 
game. 

1128
00:55:21,640 --> 00:55:24,080
It's very forgiving. 
I did not die. 

1129
00:55:24,080 --> 00:55:26,640
But yeah, it's. 
I wonder what happens when you 

1130
00:55:26,640 --> 00:55:27,880
die. 
I don't think I even know. 

1131
00:55:28,080 --> 00:55:30,680
Mission failed and then it just 
RE and it brings you back to the

1132
00:55:30,720 --> 00:55:32,240
restarts. 
That's it just restarts. 

1133
00:55:32,320 --> 00:55:34,000
Oh. 
Your ship's destroyed. 

1134
00:55:34,080 --> 00:55:35,520
That's funny. 
There's a little cut scene to 

1135
00:55:35,520 --> 00:55:37,400
show the ship damage. 
That's funny. 

1136
00:55:37,400 --> 00:55:38,800
And then it brings you back to 
the main menu. 

1137
00:55:38,960 --> 00:55:41,360
That's all great and somehow 
you're supposed to know what 

1138
00:55:41,360 --> 00:55:44,120
stage you were just on. 
Like it doesn't tell you it just

1139
00:55:44,120 --> 00:55:46,520
sort of you pick any anyways. 
Whatever. 

1140
00:55:47,280 --> 00:55:48,560
Power Rangers. 
Lightspeed Rescue. 

1141
00:55:48,560 --> 00:55:51,000
It's a skip just it is what it 
is people. 

1142
00:55:51,000 --> 00:55:54,440
It happens. 
On to the next one and Jiggy 

1143
00:55:54,440 --> 00:55:57,080
thanks for thanks for toughing 
it out through this game. 

1144
00:55:57,760 --> 00:56:00,200
I'd like to say thanks for 
recommending it, but no thank 

1145
00:56:00,200 --> 00:56:05,360
you and. 
And you want to get out of the 

1146
00:56:05,360 --> 00:56:06,760
way. 
We're going to get it out of the

1147
00:56:06,760 --> 00:56:08,000
way. 
We're going to move on to some 

1148
00:56:08,000 --> 00:56:10,520
some good stuff. 
So thanks everyone for listening

1149
00:56:10,520 --> 00:56:13,200
and Jake, thanks for being here 
once again and we will talk to 

1150
00:56:13,200 --> 00:56:15,680
everybody soon. 
See you next time on Remember 

1151
00:56:15,680 --> 00:56:16,360
64.
