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Welcome to Remember 64, where 
this week we're a unicycling 

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robot. 
Welcome to the show everyone. 

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My name is David Pitrangelo and 
I'm hopping and bopping my way 

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across a strange circus like 
land and building up as much 

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speed as possible before I fall 
all the way down to the ground 

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from this giant tower of 
weirdness or whatever this is. 

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But there's no fall damage. 
Woo Hoo. 

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OK, here we go again Jiggy. 
How's it going buddy? 

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Welcome to the show, Sir. 
Hey, I'm here. 

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You're here too, jiggy. 
Look back, back once again. 

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And if any of that made sense 
that I just said in any way 

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whatsoever, you may have 
guessed, may or may not have 

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guessed that we are playing 
Rocket Robot on Wheels. 

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It is the first game from Sucker
Punch, and if that name sounds 

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familiar to you, it is the 
creators of Sly Cooper, 

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Infamous, and most recently 
Ghosts of Tsushima. 

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Today we are so graciously 
hosting Bill from the gaming and

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collecting podcast The 3D O 
Experience and Geek Addicts. 

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Bill, welcome back to Remember 
64. 

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Dave, it's been a while. 
I think last time I was here we 

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were talking about Resident Evil
2. 

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It was Resident Evil 2. 
Oh, that's the early days. 

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Early days? 
Oh. 

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Man. 
Fun fact, I was I was the 1st 

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guest of the show You. 
Were you? 

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That's awesome. 
You were. 

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You're on Level 2 and it is 
still one of the most popular 

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episodes on the feed because it 
is just all about the knowledge 

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of collecting, all about the 
sort of like weird world of 

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collecting, you know, retro 
games and stuff like that. 

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And I think when I started the 
show, so I said, you know what? 

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This is a great way to just 
start things. 

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You know, like this is something
that people might be listening 

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to the show or the shows like it
like yours, Bill, that are 

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wondering like why is this stuff
so God damn expensive? 

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Why is it so hard to find all 
that kind of stuff? 

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And I think that is just like an
Evergreen situation for people 

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in our shoes. 
So. 

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And I and I have said this one 
quote from that episode, it has 

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stuck with me for almost 2 years
at this point. 

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I've told this to numerous 
people that when it comes down 

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to it, everybody just wants 
their stuff back. 

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And that is what you told me in 
that episode, and it rings true 

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every single day of our life. 
What's funny is like, I re 

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listened to that episode like a 
while back and I was like, you 

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know, it's very still on, pretty
accurate to what's going on in 

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the collecting scene. 
But I'm like, you know, in a lot

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of places. 
It's much worse now than it was 

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then. 
That's the crazy thing, right? 

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That is that was only a year and
a half ago and it still keeps 

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spiraling in a lot of ways. 
Right. 

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So it's really crazy it's it's 
just and it doesn't and and you 

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know we talked about a whole 
bunch of consoles. 

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We talked about PlayStation 
talked about Dreamcast bunch of 

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stuff right. 
This this is one of those games 

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that might fall into that 
category that may have just kept

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spiraling in a way since then. 
So Rocket Robot on wheels, 

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before we get into sort of 
talking about the game itself 

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and you know some of the the 
development and history of it 

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kind of thing, we, you know, me 
and Jiggy were sort of 

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disgusting like oh, what should 
we play next or whatever. 

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This kind of came up on the list
of games that I saw that, oh, we

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haven't covered this yet and 
I've always kind of wanted to. 

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Jiggy was doing another video of
that he was working on in his 

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YouTube page about it. 
And then once that came up, I 

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was like, wait, I think I'm 
pretty sure Bill mentioned that 

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this is like a game that's 
really close to his heart. 

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I'm gonna see if if it is, I'm 
gonna see if I'm right, 'cause I

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haven't talked to him for a 
little bit, but I I just have 

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this. 
I don't know why it's stuck in 

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the back of my mind. 
Just like that quote. 

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It's still stuck in the back of 
my mind. 

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So I asked you, and you said 
yes, absolutely. 

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This is that game. 
Why is it that game for you, 

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Bill? 
Like what? 

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What about this game? 
So as I mentioned, like way back

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in the day, like I didn't grow 
up with an N64. 

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I was a PlayStation kid, and 
PlayStation had a ton of their 

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own exclusives for the time. 
And as we mentioned earlier, a 

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lot of them were developed by 
Sucker Punch Productions. 

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And one in particular that was 
probably one of my favorite 

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games as as a kid was the Sly 
Cooper series. 

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Yeah, which to me are some of 
the finest platformers ever 

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made. 
So when I finally got into N64, 

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collecting around like 2010, I 
want to say when I got my N64, I

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I remember I joked back then 
that I had Man 64 for about like

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5 months without any games. 
Because games were just so 

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expensive and hard to find. 
Yeah. 

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And I kind of grabbed the ones I
could find. 

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Like I got Star Fox 64, Donkey 
Kong 64. 

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And then I was like, you know 
what? 

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I love Sucker Punch. 
And I know about that. 

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They made a game for N64 that 
was their first game. 

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And supposedly, even though 
nobody really talks about it, 

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it's supposedly critically 
lauded as like one of the finest

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platformers on the N64. 
So I went out of my way. 

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I found it. 
It was semi expensive at the 

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time. 
It was like 30 bucks, which. 

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Now it's now it's, now it's 
cheap. 

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Yeah, what what's funny is as a 
so I that was 2000, elevenish. 

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I was still in high school 
senior year, not senior year. 

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I don't even remember what year 
it was, but I was still in high 

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school, didn't have a job. 
So money was not the easiest 

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thing to come up across. 
So I had to save up for probably

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half a year and then once I had 
the money decide, I got that one

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and my N64 collection started 
looking like a collection. 

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At that point I had three games,
so at least it wasn't. 

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Just a it. 
Wasn't a console sitting on a 

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shelf that I couldn't even turn 
on because the N64 doesn't have 

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a start up at all, right? 
Right. 

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Like that. 
The weirdest part about that was

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like, I own the thing and it 
turned on. 

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I was like it works I think. 
I think I. 

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Can't tell because there's no 
way to to know without a game. 

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Right. 
There's no way for it to. 

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Yeah. 
Yeah, yeah, yeah, yeah. 

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The light turns on, but that's 
about it, yeah. 

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Thankfully, it worked. 
I still have it to this day, 

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which is hilarious because N 60 
fours are not the easiest things

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to find anymore. 
I know, I know. 

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I just went to a store yesterday
and and and and picked up a 

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couple, you know, smaller 
purchases for for a couple small

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games. 
But not only are there only a 

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couple compared to the 
Playstations and even a couple 

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Dreamcast were there and stuff 
too. 

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But they're not cheap, man. 
At least at least in Canada it 

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was. 
These were priced, they were in 

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really good shape. 
They were cleaned up. 

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This place was like a, you know,
it's a nice place, but or at 

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least there there's stuff to 
make sure it's tested and 

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whatever, right? 
It was, I want to say it was 140

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bucks for the console and one 
controller. 

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That's not cheap. 
That's not cheap. 

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Even if that was in the States 
and it was like 120. 

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Because sometimes stuff, 
sometimes stuff is quote UN 

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quote cheaper in the US compared
to where I am. 

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But that's still a lot of money,
man. 

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Like just just for no games like
that's. 

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That's wild to me. 
Yeah, N64 is particularly bad. 

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So is GameCube. 
It's it's the Nintendo tax, I 

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always say, because Nintendo 
stuff is just always more 

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expensive for whatever reason. 
Yeah, it's like even. 

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And that's true, even today, 
it's not even just retro stuff, 

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because you can look at like the
Switch and games that were 

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launch titles are still $4050. 
Like, they don't go down in 

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value. 
And I don't know if that's 

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Nintendo just somehow retaining 
that, like, no, no, no, no, 

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their full price or whatever it 
is, but it's just, it's 

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something about it. 
I think you're on to that, 

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Nintendo Tex. 
Yeah, I'll always say I I One of

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my favorite collecting stores 
I'm pretty sure I shared was 

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when I bought my GameCube, paid 
$5 for the GameCube, 50 for 

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Melee. 
Yeah, that's Yeah. 

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As crazy as the five dollar 
thing is the the fact that the 

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game is that much more also kind
of makes sense. 

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Yeah. 
So lose their value, yeah. 

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Right. 
So you so you you booted this 

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up. 
This was one of the so did you 

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you just sort of knew about it 
because of Sucker Punch you like

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I I like the studio. 
I like Sly Cooper or whatever. 

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Where do you remember if you 
were, like you know, pleasantly 

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surprised, or if this is what 
you expected? 

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Or did you know anything about 
it before you, you know, turned 

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it on? 
So all I knew was it was a 

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platformer because I went on. 
So I was I, Sly Cooper. 

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I played the hell out of those 
games and I had just started 

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playing infamous. 
Yeah. 

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And I was like really, really 
high on sucker punches games 

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because, yeah, they haven't made
a bad game yet at this point. 

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Yeah. 
So I was browsing their 

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Wikipedia page and just reading 
it and I saw before slide they 

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made a game called Rocket Robot 
on wheels for the N64. 

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And I was like, oh, they weren't
always a Sony studio. 

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Right. 
Ironically, they were owned by 

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Microsoft at one point, which is
very interesting in their 

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history. 
Yeah, but I saw that. 

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I saw, Yep, I saw platform. 
I saw it. 

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It was a platform and it looked 
fascinating, like you play as a 

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robot. 
So I ordered it and booted it 

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up. 
And I'm not gonna lie, from the 

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start I was pretty hooked on it.
Nice. 

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Yeah. 
It's it's this is me. 

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If anyone's watching the video 
versus this is me struggling 

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with what the controls were at 
the beginning. 

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I'm I was so bad at this at 
first. 

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I was like what am I doing? 
How does this control and it? 

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00:10:02,440 --> 00:10:05,720
We'll get it busy, but very 
unique feeling platform. 

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00:10:05,800 --> 00:10:08,520
It is, yes, exactly. 
Yeah, we'll we'll we'll get into

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it for sure. 
But I think that you mentioned 

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Microsoft as well. 
And from when I was sort of 

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doing research and all that kind
of stuff here, Rocket Robot on 

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Wheels, its founders came from 
Microsoft and they decided to 

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start the studio, decided to 
start Sucker Punch and just kind

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00:10:28,200 --> 00:10:33,160
of create a game for the N64. 
And I was like, oh, really? 

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00:10:33,160 --> 00:10:36,360
That's that's interesting that 
they just, yeah, this is what we

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00:10:36,360 --> 00:10:37,880
want to do. 
We want to do, you know, we want

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to do a platformer for this. 
This console they only had, I 

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00:10:40,880 --> 00:10:45,320
think it was at this point, it 
was roughly 97 around that time.

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So the console was already out. 
You had things like obviously 

200
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like Mario 64 was out at that 
time and stuff and like to me 

201
00:10:51,720 --> 00:10:55,040
that sounds like a really like 
ambitious start to be like I 

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00:10:55,040 --> 00:10:59,320
want to make a platformer that 
is like Mario 64 or or have like

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00:10:59,520 --> 00:11:04,680
similar DNA to that. 
It's it's an interesting way to 

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00:11:04,680 --> 00:11:08,040
to go about it because I I I 
think that's like at that time 

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that's tough to do. 
That's like a really difficult 

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sort of task to try and take on.
And they did something different

207
00:11:16,080 --> 00:11:18,760
with it, at least right. 
The physics based game is 

208
00:11:18,760 --> 00:11:21,320
essentially what this is. 
Yes, like that's really, really 

209
00:11:21,320 --> 00:11:23,800
what it is. 
During that era, there was like 

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two ways of making a platform. 
You either had the open world 

211
00:11:27,440 --> 00:11:32,720
collectathon style that Mario 64
popularized, or you had more of 

212
00:11:32,720 --> 00:11:35,760
like the Crash Bandicoot style 
with linear stages. 

213
00:11:35,800 --> 00:11:37,960
That went, yeah, kind of like 
the hallway design. 

214
00:11:37,960 --> 00:11:39,880
I think it's been coined these 
days. 

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00:11:40,200 --> 00:11:41,920
Yeah. 
Hall white platformers sort of 

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00:11:41,920 --> 00:11:43,880
thing. 
Yeah that's that's part of it. 

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00:11:44,480 --> 00:11:47,000
Before we get too far into it, 
Jiggy, did you have experience 

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00:11:47,000 --> 00:11:49,800
with this in the past you you 
did you did a very in depth 

219
00:11:49,800 --> 00:11:52,760
video about this recently too. 
So like you've had very recent 

220
00:11:52,760 --> 00:11:56,120
experience and in a lot of you 
know in a in an in depth way but

221
00:11:56,480 --> 00:11:58,640
did you have anything you know 
any experience with this 

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00:11:58,640 --> 00:11:59,240
earlier? 
Nothing. 

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00:11:59,240 --> 00:12:02,480
I I had absolutely 0 experience 
with this growing up. 

224
00:12:02,880 --> 00:12:06,600
It's not one I ever particularly
saw. 

225
00:12:06,960 --> 00:12:09,800
And if I did saw, I probably 
passed it up because I probably 

226
00:12:09,800 --> 00:12:14,400
thought it didn't look my speed.
I think the thing that really 

227
00:12:14,400 --> 00:12:20,080
like detracted me from it. 
So I got Iggy's wrecking balls 

228
00:12:20,680 --> 00:12:23,120
when I was a kid. 
If you know that game and that 

229
00:12:23,120 --> 00:12:26,520
game was like, you know, side 
side to side, kind of like a 

230
00:12:26,520 --> 00:12:29,680
battle system where you're like 
jumping up and down, you're just

231
00:12:29,680 --> 00:12:31,200
a ball rolling around. 
Essentially. 

232
00:12:31,840 --> 00:12:36,440
This the cover for this game, 
similar to Iggy's wrecking balls

233
00:12:36,440 --> 00:12:39,160
in my mind. 
So I'm sure I was like, I have 

234
00:12:39,160 --> 00:12:41,120
Iggy's wrecking balls, I don't 
want rocket. 

235
00:12:41,560 --> 00:12:45,520
So I was like, if I knew it was 
a platformer, I probably would 

236
00:12:45,520 --> 00:12:48,600
have been like yes, yes, but 
I've, I just assumed it was 

237
00:12:48,600 --> 00:12:51,760
gonna be the same, something 
like that, but yeah. 

238
00:12:51,880 --> 00:12:53,920
You weren't entranced by this 
red cartridge. 

239
00:12:54,680 --> 00:12:56,880
The the red cartridge is cool 
but. 

240
00:12:56,880 --> 00:12:58,800
I don't know if you to be, I 
don't even know if, if there was

241
00:12:58,800 --> 00:13:00,840
a way to know that it was a red 
cartridge, 'cause you'd like 

242
00:13:01,240 --> 00:13:04,040
you'd like go to the store and 
try and rent it and the box is 

243
00:13:04,040 --> 00:13:07,080
just there, right? 
Like, that's like, yeah, for me,

244
00:13:07,080 --> 00:13:09,360
I recognize the cover. 
Like I honestly did. 

245
00:13:09,360 --> 00:13:14,440
And and I don't know that I knew
a whole lot about it until you, 

246
00:13:15,080 --> 00:13:16,480
I remember you saying stuff 
about it. 

247
00:13:16,480 --> 00:13:17,960
Bill 'cause I really, honestly 
don't. 

248
00:13:18,800 --> 00:13:19,320
Don't. 
Remember. 

249
00:13:19,320 --> 00:13:22,240
So there's actually a very 
interesting thing about this 

250
00:13:22,240 --> 00:13:25,000
game is you notice Ubisoft 
published it, Yes. 

251
00:13:25,000 --> 00:13:27,440
Yeah. 
And there was actually a 

252
00:13:27,440 --> 00:13:30,760
promotional tape that Ubisoft 
sent out that had like a bunch 

253
00:13:30,760 --> 00:13:33,480
of their games that they were 
showing off, 'cause the tape 

254
00:13:33,480 --> 00:13:38,360
famously had Rayman 2 tonic 
trouble, and then it had rocket 

255
00:13:38,360 --> 00:13:40,680
tacked on as a third game. 
And that was one of the few ways

256
00:13:40,680 --> 00:13:42,920
people really knew about this 
game when it came out. 

257
00:13:43,480 --> 00:13:46,000
Yeah. 
So so when I, when I was 

258
00:13:46,000 --> 00:13:48,520
researching and everything they 
had a heart. 

259
00:13:48,520 --> 00:13:52,000
Sucker Punch basically almost 
completed this game and still 

260
00:13:52,000 --> 00:13:56,040
had nobody to publish it. 
So they're just working on their

261
00:13:56,040 --> 00:13:59,560
own dime you know in their own 
studio and and just sort of like

262
00:14:00,120 --> 00:14:03,920
I I find that crazy because that
could be so daunting because 

263
00:14:03,920 --> 00:14:06,880
you're just starting off. 
You need you need money 

264
00:14:06,920 --> 00:14:09,720
obviously you can work as long 
as you want. 

265
00:14:09,720 --> 00:14:11,520
But if you're going to be 
working for like a year, year 

266
00:14:11,520 --> 00:14:14,240
and a half on something and have
no money coming in or very 

267
00:14:14,240 --> 00:14:16,600
little coming in, like what are 
you supposed to do? 

268
00:14:16,600 --> 00:14:19,280
How do you how do you even feel 
like you're going to succeed if 

269
00:14:19,280 --> 00:14:20,880
you don't even have a publisher 
at that point. 

270
00:14:21,200 --> 00:14:25,320
And Ubisoft was the company. 
So they got turned down by 

271
00:14:25,360 --> 00:14:29,880
PlayStation, by Sony, because 
Sony didn't think that there 

272
00:14:30,920 --> 00:14:36,640
rocket was enough of a of a 
mascot, and they didn't want the

273
00:14:36,640 --> 00:14:38,920
fact that this game is also 
coming out for the 64. 

274
00:14:38,920 --> 00:14:40,800
They didn't like the fact that 
that was the case. 

275
00:14:41,200 --> 00:14:43,840
And that that was probably the 
bigger thing than the mascot 

276
00:14:43,840 --> 00:14:44,360
thing. 
I'm. 

277
00:14:44,360 --> 00:14:46,040
Sure it is. 
Yeah 'cause I read the mascot 

278
00:14:46,040 --> 00:14:48,200
thing. 
I go, yeah, but Sony still has 

279
00:14:48,200 --> 00:14:50,920
trouble with that. 
Like, in my opinion, anyway. 

280
00:14:52,360 --> 00:14:56,120
Well, you don't like, is it 
Astro now? 

281
00:14:56,120 --> 00:14:57,080
Is there a mascot? 
I don't. 

282
00:14:57,320 --> 00:14:59,440
Fuck you Exactly, exactly like 
there. 

283
00:14:59,520 --> 00:15:01,640
There's characters there and 
there's family friendly 

284
00:15:01,640 --> 00:15:03,840
characters there. 
Like there there's characters, 

285
00:15:03,840 --> 00:15:07,880
but I don't know that like 
outside of Kratos today. 

286
00:15:08,160 --> 00:15:11,200
Anyway, I was like, my heart 
says Kratos is there. 

287
00:15:11,200 --> 00:15:13,360
Ratchet maybe? 
Maybe Ratchet. 

288
00:15:13,360 --> 00:15:14,840
Yeah, right, 'cause that that 
game was awesome. 

289
00:15:14,840 --> 00:15:16,360
The most recent game especially,
was great. 

290
00:15:16,360 --> 00:15:18,560
But. 
SAC SAC, SAC Boy, maybe SAC. 

291
00:15:18,560 --> 00:15:21,360
Boy could have been it, but. 
SAC Boy's been dead though for a

292
00:15:21,360 --> 00:15:22,120
while now. 
That's. 

293
00:15:22,240 --> 00:15:23,720
The big game, like three years 
ago. 

294
00:15:23,840 --> 00:15:25,240
Yeah, that's the thing. 
Oh yeah. 

295
00:15:25,240 --> 00:15:26,840
SAC Boys is that SAC Boys 
adventure. 

296
00:15:26,840 --> 00:15:28,600
SAC boys, yeah. 
It's it's really good. 

297
00:15:28,600 --> 00:15:29,320
Never. 
Played it. 

298
00:15:29,440 --> 00:15:30,720
Oh, it's good. 
It's Mario 3D World. 

299
00:15:30,720 --> 00:15:32,320
It's a 3D World clone, but it's 
really good. 

300
00:15:32,480 --> 00:15:34,200
Oh, nice. 
OK, well, interesting. 

301
00:15:34,280 --> 00:15:38,000
The The thing is about about all
of those, and even even Crash at

302
00:15:38,000 --> 00:15:43,200
the time is like it was all, you
know, four or five years or 

303
00:15:43,200 --> 00:15:44,640
something. 
You know, it's all like short, 

304
00:15:44,840 --> 00:15:46,920
short stints. 
You can't really compete with 

305
00:15:46,920 --> 00:15:48,000
Mario. 
I understand that. 

306
00:15:48,000 --> 00:15:50,160
But that excuse for like, Nope, 
You know, mascot. 

307
00:15:50,160 --> 00:15:52,400
Look, that's come on, really. 
Like, yeah, but. 

308
00:15:52,480 --> 00:15:56,040
But here, let me OK, let me flip
this on its head, because 

309
00:15:57,960 --> 00:16:01,280
there's a certain amount of 
charm you can instantly get from

310
00:16:01,280 --> 00:16:06,120
seeing a game cover or a game 
case or just even the art for 

311
00:16:06,120 --> 00:16:09,840
the game, right? 
Donkey Kong has that, Mario 64 

312
00:16:09,840 --> 00:16:12,960
had that, Spyro had that, Crash 
Bandicoot had that. 

313
00:16:13,160 --> 00:16:16,680
I don't think Rocket had that, I
don't think. 

314
00:16:16,680 --> 00:16:19,560
Game's biggest thing. 
Yeah, it doesn't have the 

315
00:16:19,760 --> 00:16:24,320
aesthetic to support kind of a 
mainstream success. 

316
00:16:24,760 --> 00:16:30,080
It's just like, it's kind of 
lame. 

317
00:16:30,200 --> 00:16:33,520
I don't know, speechless. 
Like it's not a bad game. 

318
00:16:33,520 --> 00:16:36,120
My enemies, like, don't get me 
wrong, I'm just saying like, 

319
00:16:36,800 --> 00:16:41,280
like, there's literally clowns 
on a ball rolling around and 

320
00:16:41,280 --> 00:16:44,320
they make like. 
Like old school squeak. 

321
00:16:44,320 --> 00:16:46,680
Noise Jingle or something. 
Yeah, yeah, Jingle noises. 

322
00:16:46,680 --> 00:16:51,400
Yeah, it's like. 
This game is It is very much the

323
00:16:51,400 --> 00:16:54,040
perfect example of a retroactive
hit. 

324
00:16:54,600 --> 00:16:59,880
Yes, yeah. 
It I, I don't know I I, I think 

325
00:16:59,880 --> 00:17:01,520
you're on to something jiggy for
sure. 

326
00:17:01,520 --> 00:17:06,480
But I think the character model 
of Rocket himself is still could

327
00:17:06,599 --> 00:17:11,560
could be pretty interesting like
I I could see that being the you

328
00:17:11,560 --> 00:17:14,160
know quote UN quote selling 
points or whatever or like the 

329
00:17:14,160 --> 00:17:18,200
mascot. 
But the rest of it, I think like

330
00:17:18,200 --> 00:17:23,359
the world's, aren't necessarily 
overly interesting or make it 

331
00:17:24,560 --> 00:17:29,120
flashy or as I don't know. 
I think another huge thing with 

332
00:17:29,120 --> 00:17:34,120
Rocket that really hurt it was 
it came out on the 64 and the 64

333
00:17:34,120 --> 00:17:37,120
was already saturated with 3D 
platforms as it was. 

334
00:17:37,120 --> 00:17:38,640
Yeah, that's true. 
And there was a. 

335
00:17:38,640 --> 00:17:41,480
Lot on this system that kind of 
got overshadowed. 

336
00:17:41,640 --> 00:17:46,120
Yeah, yeah, there there's. 
I mean that's that's a lot of 

337
00:17:46,120 --> 00:17:49,160
what kept the the console afloat
with like the bigger titles, 

338
00:17:49,160 --> 00:17:52,200
like the rare titles especially,
But like it's also hard to 

339
00:17:52,200 --> 00:17:54,000
compete with those. 
Like how do you make this game 

340
00:17:54,000 --> 00:17:57,160
and just automatically be like, 
oh, this is going to be a 

341
00:17:57,160 --> 00:17:58,840
success because it's a 3D 
platformer. 

342
00:17:58,920 --> 00:18:01,640
It's understandable. 
Because, you know, Nintendo 

343
00:18:01,840 --> 00:18:05,360
famously or infamously patented 
the camera controls to the C 

344
00:18:05,360 --> 00:18:07,480
buttons so no other studio could
use those. 

345
00:18:07,560 --> 00:18:08,640
It's. 
Like. 

346
00:18:09,240 --> 00:18:11,200
Really. 
I didn't actually know that. 

347
00:18:11,600 --> 00:18:14,520
That was the thing, Nintendo. 
Actually, that's crappy. 

348
00:18:15,120 --> 00:18:21,320
Patented how the camera controls
worked in Mario 64 and they had 

349
00:18:21,320 --> 00:18:23,720
the patent on that for most of 
the consoles run so that's why a

350
00:18:23,720 --> 00:18:28,480
lot of like non Nintendo are 
rare made plat 3D platforms have

351
00:18:28,480 --> 00:18:30,720
really awful camera controls 
yeah. 

352
00:18:31,040 --> 00:18:33,320
It's so crappy we. 
Should talk about this camera 

353
00:18:33,320 --> 00:18:34,760
jiggy. 
I know you have thoughts because

354
00:18:34,760 --> 00:18:36,440
on your video you definitely 
talked about it. 

355
00:18:37,960 --> 00:18:41,320
Yeah. 
And I I just wanted to briefly 

356
00:18:41,320 --> 00:18:46,640
say too, like, so this game came
out November 17th in North 

357
00:18:46,640 --> 00:18:49,680
America in 1999. 99, yeah. 
OK. 

358
00:18:49,920 --> 00:18:53,080
And I was looking, yeah, but I 
was curious because you were 

359
00:18:53,080 --> 00:18:56,360
talking about, you were talking 
about it being over saturated 

360
00:18:56,800 --> 00:19:00,160
and I'm like maybe sort of, 
yeah, they're they existed. 

361
00:19:00,160 --> 00:19:04,160
I think it it was more like we 
didn't get too over saturated 

362
00:19:04,160 --> 00:19:07,600
until maybe like 2000. 
Like then you're like you're 

363
00:19:07,600 --> 00:19:09,080
really hitting with a lot of 
different games. 

364
00:19:09,480 --> 00:19:13,600
But it was definitely 
overshadowed with DK64 releasing

365
00:19:13,600 --> 00:19:16,920
just a couple days later. 
And if you're going to pick a 

366
00:19:16,920 --> 00:19:21,040
platformer on the 64, like 
Donkey Kong is definitely going 

367
00:19:21,040 --> 00:19:23,200
to take the cake there. 
I mean, everyone's going to go 

368
00:19:23,200 --> 00:19:25,400
to Donkey Kong because he's, 
they're, it's recognizable, 

369
00:19:25,400 --> 00:19:25,920
right? 
Like you're. 

370
00:19:25,920 --> 00:19:27,840
Going to just it's just going. 
To happen and people know that 

371
00:19:27,840 --> 00:19:29,360
it's coming. 
That release date was 

372
00:19:29,360 --> 00:19:32,480
unfortunate, I think. 
Probably probably a 

373
00:19:32,480 --> 00:19:34,520
controversial opinion, but I'd 
rather play rocket, I'm not 

374
00:19:34,680 --> 00:19:37,600
going to lie. 
Yeah, controversial. 

375
00:19:37,600 --> 00:19:41,440
I hate this camera. 
So yeah, the camera's not great.

376
00:19:41,440 --> 00:19:45,520
I will say it's better than a 
lot of the yeah on Nintendo 

377
00:19:45,640 --> 00:19:48,560
cameras, like it's better than 
tonic trouble, I'll say that. 

378
00:19:50,080 --> 00:19:51,120
Oh, I gotta play that other 
than. 

379
00:19:51,240 --> 00:19:53,560
Play that it's better than 
Earthworm Jim 3. 

380
00:19:55,040 --> 00:19:57,040
DI think that's there's more of 
them that's coming soon by the 

381
00:19:57,040 --> 00:19:58,840
way the the. 
Thing What's up? 

382
00:19:58,840 --> 00:20:02,680
Everybody that's coming soon. 
The thing about rockets camera 

383
00:20:02,680 --> 00:20:05,560
two that really, you know, I 
mean like I think it's tolerable

384
00:20:05,880 --> 00:20:08,640
like you said, I I don't think 
it's, I don't think it's bad. 

385
00:20:08,640 --> 00:20:13,960
I think it works but the noise 
it makes when it moves. 

386
00:20:14,240 --> 00:20:16,600
You don't like? 
Pew, Pew, Pew. 

387
00:20:17,480 --> 00:20:21,800
If it was like once and it moved
like I I was trying to vividly 

388
00:20:21,800 --> 00:20:26,280
like remember what the camera 
does in other games like the 

389
00:20:26,280 --> 00:20:29,280
sound effect and was like they 
do have sound effects but for 

390
00:20:29,280 --> 00:20:33,120
some reason rockets really. 
It's like I think I said in my 

391
00:20:33,120 --> 00:20:36,600
video, it sounds like a fart 
that's been like pitched up and 

392
00:20:36,600 --> 00:20:38,080
it's added reverb. 
It's just like 

393
00:20:50,360 --> 00:20:55,160
it's like every like, I know 
what it is, I know what it is. 

394
00:20:55,160 --> 00:20:59,720
Besides the noise, it's like 
increments of camera movement. 

395
00:20:59,920 --> 00:21:03,040
They're not very large, so if 
you tap the button it's like it 

396
00:21:03,040 --> 00:21:05,520
moves subtly, so you have to tap
it like three or four times. 

397
00:21:05,520 --> 00:21:09,160
You're like and it makes 
multiple noises within it. 

398
00:21:09,200 --> 00:21:11,720
Yeah, you're pressing it quite a
few times to make it, to make 

399
00:21:11,720 --> 00:21:14,280
it, and it gets caught on the 
wall quite a bit, like on 

400
00:21:14,280 --> 00:21:16,680
tighter spots like some. 
I mean, that was. 

401
00:21:16,680 --> 00:21:19,400
Most games of this era, though. 
Yeah, it it was. 

402
00:21:19,400 --> 00:21:22,160
But it feels like for this, like
you're going down a hallway, for

403
00:21:22,160 --> 00:21:27,160
example, and, you know, I kind 
of want to see what's in front 

404
00:21:27,160 --> 00:21:30,160
of me a little bit instead of. 
It being sort of mostly in the 

405
00:21:30,160 --> 00:21:34,360
front, it almost has a cross 
between the Resident Evil camera

406
00:21:34,360 --> 00:21:38,400
and the Mario 64 camera where 
it's like it wants to follow you

407
00:21:38,440 --> 00:21:40,320
and be that 3D platform a 
camera. 

408
00:21:40,320 --> 00:21:43,480
But at the same time, because I 
experienced exactly what you're 

409
00:21:43,480 --> 00:21:47,280
saying, when you turn a corner, 
there are certain certain like 

410
00:21:47,280 --> 00:21:50,680
set pieces within the game where
you'll turn into a small cave or

411
00:21:50,680 --> 00:21:53,240
something and the camera like 
flips to the opposite side. 

412
00:21:53,600 --> 00:21:56,920
And to be fair, the controls 
work like they translate really 

413
00:21:56,920 --> 00:21:58,920
well. 
It's not like it's not like 

414
00:21:58,920 --> 00:22:00,000
where you're going in a 
direction. 

415
00:22:00,000 --> 00:22:02,120
All of a sudden you feel like 
you need to change the joystick 

416
00:22:02,120 --> 00:22:03,440
orientation so that you're 
moving. 

417
00:22:03,440 --> 00:22:05,560
Like it feels natural, like how 
it works. 

418
00:22:05,920 --> 00:22:07,840
But it's just like then you 
can't see what's coming. 

419
00:22:07,840 --> 00:22:09,760
There's they do you dirty in the
level. 

420
00:22:09,760 --> 00:22:12,520
In particular, we're watching 
right now where there's a pit of

421
00:22:12,520 --> 00:22:15,680
lava in the middle of this cave 
and you like turn and then all 

422
00:22:15,680 --> 00:22:17,840
of a sudden there's a pit of 
lava and you just got to know 

423
00:22:17,840 --> 00:22:20,520
that you have to jump over it. 
Only knew it was there because I

424
00:22:21,080 --> 00:22:23,160
ran into it the previous time. 
Like, that's. 

425
00:22:23,200 --> 00:22:24,640
Yeah, exactly. 
That's the only reason why I 

426
00:22:24,640 --> 00:22:27,560
knew it was there. 
I I think, I think before we get

427
00:22:27,560 --> 00:22:29,760
too far into like all this stuff
too, we have just sort of 

428
00:22:29,760 --> 00:22:32,600
mentioned that the fact that 
this game is, is yes, a 3D 

429
00:22:32,600 --> 00:22:36,920
platformer, but it also is very 
physics based, like I mentioned 

430
00:22:36,920 --> 00:22:39,640
that earlier. 
But like, yes, there's like this

431
00:22:39,640 --> 00:22:44,280
is based around physics, which 
yes, sure happens in a lot of 

432
00:22:44,280 --> 00:22:45,520
games. 
They try to have some sort of 

433
00:22:45,520 --> 00:22:49,400
physics in it, but a lot of 
platformers in the 90s and even 

434
00:22:49,400 --> 00:22:52,120
a lot of the the 3D platformers 
and stuff, Donkey Kong, Mario, 

435
00:22:52,120 --> 00:22:54,040
whatever you want to, whatever 
title you want to pick. 

436
00:22:54,800 --> 00:22:59,680
Sure, there's like physics based
in it, but it's not as precise, 

437
00:22:59,760 --> 00:23:05,720
I would say, and it's not as 
necessary to complete a lot of 

438
00:23:05,720 --> 00:23:09,160
the tasks and especially the 
actual platforming itself. 

439
00:23:09,480 --> 00:23:15,040
So for example, you want to go 
up a ramp as Donkey Kong or as 

440
00:23:15,040 --> 00:23:18,920
Mario and Mario 64, you can kind
of just run up it and it's OK, 

441
00:23:18,920 --> 00:23:21,720
right? 
But in Rocket, and as Rocket, 

442
00:23:21,720 --> 00:23:25,280
you have to sometimes make sure 
that you have a little bit of a 

443
00:23:25,280 --> 00:23:28,920
running start or you need to hop
your way up that hill or that 

444
00:23:28,920 --> 00:23:33,880
ramp because you need momentum, 
'cause you're on, you're on a 

445
00:23:33,920 --> 00:23:36,800
unicycle essentially you are a 
robot on one wheel. 

446
00:23:37,120 --> 00:23:41,840
And I think that is a very 
inventive idea for the time, for

447
00:23:41,840 --> 00:23:44,720
sure, and definitely ambitious. 
Like talk about ambitious of 

448
00:23:44,720 --> 00:23:48,520
wanting to make this your first 
game and stuff like that's great

449
00:23:48,520 --> 00:23:51,840
and everything. 
I just every once in a while I 

450
00:23:51,840 --> 00:23:55,480
was like, I wish it was just a 
little bit less. 

451
00:23:55,480 --> 00:24:00,800
I don't think it's clunky, but I
feel like sometimes the those 

452
00:24:00,800 --> 00:24:03,120
platforming elements where 
you're on something that's 

453
00:24:03,120 --> 00:24:06,840
really, you know, thin or you're
going up ramps that are sort of 

454
00:24:06,840 --> 00:24:09,800
turning and things like that, 
it's almost too difficult 

455
00:24:09,800 --> 00:24:12,000
sometimes in my opinion. 
I don't know if it. 

456
00:24:12,120 --> 00:24:13,760
Is. 
I don't know if it knows how 

457
00:24:13,760 --> 00:24:17,200
difficult it wants to be. 
So a a key thing with the 

458
00:24:17,200 --> 00:24:20,640
platforming, one of the reasons 
I really enjoy it is Rocket has 

459
00:24:20,760 --> 00:24:23,960
a very good sense of weight, 
which is something that a lot of

460
00:24:23,960 --> 00:24:26,480
3D platformers did not have at 
that point. 

461
00:24:26,480 --> 00:24:27,920
That's a good point. 
That's part of it. 

462
00:24:27,920 --> 00:24:30,200
Like, yeah. 
When you jump, he feels like a 

463
00:24:30,200 --> 00:24:33,240
rock, like he feels like a 
robot, like a hunk of metal is 

464
00:24:33,760 --> 00:24:35,640
jumping through the air. 
Like he's got like this kind of 

465
00:24:35,640 --> 00:24:38,440
like he'll jump up and then you 
can like feel him like sinking 

466
00:24:38,440 --> 00:24:42,080
down and you kind of have to 
time it out properly. 

467
00:24:42,800 --> 00:24:47,160
And what's cool is I played this
after playing like, say, the Sly

468
00:24:47,160 --> 00:24:50,160
Cooper series. 
You can see a lot of what Sucker

469
00:24:50,160 --> 00:24:54,800
Punch was going to eventually do
in this game because it has the 

470
00:24:55,120 --> 00:24:58,920
the kind of like almost 
parkourish style platforming. 

471
00:24:59,720 --> 00:25:01,760
Yeah, it's like right at home in
that series. 

472
00:25:01,760 --> 00:25:04,480
And it it's it's one of those 
that's like kind of hard to 

473
00:25:04,480 --> 00:25:06,520
master. 
But once you figure it out, it's

474
00:25:06,520 --> 00:25:09,720
like super satisfying to, like, 
go through all these platforming

475
00:25:09,720 --> 00:25:11,960
challenges. 
Yeah, I don't jiggy. 

476
00:25:11,960 --> 00:25:14,360
Did you have that experience? 
Like, I know that like it's, it 

477
00:25:14,360 --> 00:25:17,240
can be tricky and stuff, but did
you find that it it clicked with

478
00:25:17,240 --> 00:25:19,640
you after a while, 'cause you 
you played it a little while ago

479
00:25:19,640 --> 00:25:21,920
and so too for your video. 
But like, how did how did that 

480
00:25:21,920 --> 00:25:23,560
feel for you? 
Yes and no. 

481
00:25:23,560 --> 00:25:25,880
I just clunked. 
My mic, Yeah, yes and no. 

482
00:25:25,880 --> 00:25:29,440
I hate giving that answer, but 
it's like, I know, I I I feel 

483
00:25:29,440 --> 00:25:32,080
like the majority of the time, 
yes, it worked. 

484
00:25:33,480 --> 00:25:38,600
I got to a point though, like 
we'll get to this at some point,

485
00:25:38,600 --> 00:25:42,560
but the the very last boss and 
very last level I was kind of, I

486
00:25:42,560 --> 00:25:46,480
was getting really frustrated. 
I I wouldn't say it's 

487
00:25:46,480 --> 00:25:51,680
necessarily with the jumping, 
but there's just some some dumb.

488
00:25:54,000 --> 00:25:55,320
Dumb. 
Maneuverability. 

489
00:25:55,320 --> 00:25:57,240
I don't know. 
I I find that when you when 

490
00:25:57,240 --> 00:26:00,280
you're going, so it's almost 
like you have to give yourself a

491
00:26:00,280 --> 00:26:02,960
little bit of a head start like 
you said earlier and then you 

492
00:26:02,960 --> 00:26:04,000
have to jump. 
OK. 

493
00:26:04,000 --> 00:26:08,720
But what I found I was doing, 
and I think this is, I think I 

494
00:26:08,720 --> 00:26:11,480
would have liked this game 
better if I played this 

495
00:26:11,480 --> 00:26:15,640
platformer before playing others
for like so much of my life, 

496
00:26:16,240 --> 00:26:19,000
right? 
I'm so used to not these 

497
00:26:19,000 --> 00:26:21,160
controls. 
And it's not to say I can 

498
00:26:21,160 --> 00:26:24,640
acknowledge they're not bad, but
the fact that I couldn't just 

499
00:26:24,640 --> 00:26:28,640
like go off a platform and then 
jump or like do my double jump 

500
00:26:28,640 --> 00:26:32,200
and make it like you would go 
off a platform and it would just

501
00:26:32,200 --> 00:26:34,080
trigger your double jump. 
But your double jump wouldn't be

502
00:26:34,080 --> 00:26:36,880
as high as it would if you 
actually, like, took the time to

503
00:26:36,880 --> 00:26:40,160
do it right. 
So that was like a blunder for 

504
00:26:40,160 --> 00:26:43,120
me constantly. 
I was constantly falling or 

505
00:26:43,120 --> 00:26:47,160
coming short for my jumps and a 
lot of like falling down to the 

506
00:26:47,160 --> 00:26:51,080
bottom and then having to scale 
all the way back up and those 

507
00:26:51,080 --> 00:26:52,160
parts. 
That was just frustrating. 

508
00:26:52,160 --> 00:26:53,160
Those parts sucked. 
Yeah. 

509
00:26:53,160 --> 00:26:56,400
Like I I think, I think 
especially early when you don't 

510
00:26:56,400 --> 00:26:58,960
have as many abilities or you're
not as comfortable with the 

511
00:26:58,960 --> 00:27:02,440
controls and and the camera for 
sure. 

512
00:27:03,080 --> 00:27:05,320
Like without the double jump, I 
felt like I couldn't get any 

513
00:27:05,320 --> 00:27:08,320
platforming done. 
Not gonna lie like it was and it

514
00:27:08,320 --> 00:27:10,400
and it's not that long, It's 
like an hour hour and a half a 

515
00:27:10,400 --> 00:27:12,000
play or something. 
Like it's not crazy. 

516
00:27:12,000 --> 00:27:15,920
But early on it I I think like 
they should have made the double

517
00:27:15,920 --> 00:27:18,440
jump a little bit earlier, 
'cause you can really sort of 

518
00:27:18,440 --> 00:27:22,080
save yourself in a way. 
Maybe it's too much of A crutch.

519
00:27:22,080 --> 00:27:24,920
Maybe I should I should learn to
be better, but I don't know. 

520
00:27:26,000 --> 00:27:30,800
So it's it's. 
The controls have like a flow to

521
00:27:30,800 --> 00:27:33,720
them, which is like something 
that is very common now in like 

522
00:27:33,720 --> 00:27:36,800
very artsy platformers. 
You see, like nowadays where 

523
00:27:36,800 --> 00:27:40,440
it's kind of like you have to 
like, you're the key to like 

524
00:27:40,440 --> 00:27:42,120
getting through the challenges 
is you have to keep moving like 

525
00:27:42,120 --> 00:27:43,480
you can't like stop and like, 
yeah. 

526
00:27:44,120 --> 00:27:48,240
Yeah, it's it's like it's the 
momentum, right? 

527
00:27:48,240 --> 00:27:51,000
Like it's all physics based. 
So like your momentum matters 

528
00:27:51,400 --> 00:27:55,440
and that's not what you expect 
with with games like this, 

529
00:27:55,440 --> 00:27:59,600
right? 
You expect to just, you know, go

530
00:27:59,600 --> 00:28:02,480
like you said Jiggy, like you 
were saying, just jump and just 

531
00:28:02,480 --> 00:28:04,520
go, right. 
So anyways, you're going to say 

532
00:28:04,520 --> 00:28:06,840
yeah. 
I was going to say, First off, I

533
00:28:06,840 --> 00:28:09,280
don't have a compulsive form of 
movement in this game, which is 

534
00:28:09,280 --> 00:28:11,920
a little irritating to me. 
Like, usually you have something

535
00:28:11,920 --> 00:28:15,840
like Link has like constant 
rolling Donkey Kong 64. 

536
00:28:15,840 --> 00:28:19,960
I do like cartwheel jump, 
tailspin, like, you know what I 

537
00:28:20,000 --> 00:28:21,280
mean? 
Like, I wanted something like 

538
00:28:21,280 --> 00:28:23,920
that to, like, feel like I was 
moving faster than I was. 

539
00:28:26,240 --> 00:28:27,520
I totally lost my trail of 
thought. 

540
00:28:27,520 --> 00:28:29,120
I wanted to say that. 
But what? 

541
00:28:29,120 --> 00:28:30,560
What? 
What did we say right before 

542
00:28:30,560 --> 00:28:31,760
that? 
Just remind me. 

543
00:28:32,440 --> 00:28:34,880
You're talking about? 
What just like the momentum and 

544
00:28:34,880 --> 00:28:38,400
everything like in the platform?
Gosh, yeah. 

545
00:28:38,560 --> 00:28:41,320
I totally lost my thought. 
It'll come back to me. 

546
00:28:41,440 --> 00:28:43,280
Oh, yes. 
It came back to me. 

547
00:28:43,280 --> 00:28:44,080
Yes. 
OK. 

548
00:28:44,280 --> 00:28:48,200
I was going to say what What is 
like, super annoying is? 

549
00:28:48,200 --> 00:28:50,080
Yes. 
They want you to keep moving. 

550
00:28:50,080 --> 00:28:53,240
They want you to go fast. 
I would say for the most part 

551
00:28:53,240 --> 00:28:58,040
your tractor beam like as a as a
tether as grabbing things works 

552
00:28:58,040 --> 00:29:00,000
great right? 
Yeah, it's fine. 

553
00:29:00,000 --> 00:29:03,920
What I don't like is that you 
use that for combat as well, OK?

554
00:29:03,920 --> 00:29:07,280
And the combat, it's it's just 
you grab an enemy and you jump 

555
00:29:07,280 --> 00:29:08,680
in the air and you slam them 
down. 

556
00:29:09,280 --> 00:29:11,200
It's like it's it's a ground 
pound essentially. 

557
00:29:11,360 --> 00:29:13,760
I actually want to talk about 
the the combat real quick. 

558
00:29:13,760 --> 00:29:14,880
Let's do it. 
OK, go for it. 

559
00:29:15,120 --> 00:29:17,160
I had a interesting experience 
with it. 

560
00:29:17,920 --> 00:29:20,120
I didn't realize initially the 
first time I played this that 

561
00:29:20,120 --> 00:29:24,320
you could pick enemies up, so I 
was throwing bombs and items at 

562
00:29:24,320 --> 00:29:27,040
them, which I thought I was 
like, this is a cool combat. 

563
00:29:27,200 --> 00:29:29,160
Idea. 
And I was like, that's cool. 

564
00:29:29,320 --> 00:29:31,920
But then I would have to run 
into the problem where, like, I 

565
00:29:31,920 --> 00:29:35,840
would throw a bomb and it would 
blow up and damage me as well. 

566
00:29:35,840 --> 00:29:38,880
So I was like, so I was like, 
OK, this isn't isn't great. 

567
00:29:39,160 --> 00:29:40,480
So then I kind of had this 
thought. 

568
00:29:40,480 --> 00:29:42,080
I realized, oh, I can pick the 
enemy up. 

569
00:29:42,400 --> 00:29:44,080
Oh, I can throw the enemy at the
bomb. 

570
00:29:44,080 --> 00:29:47,120
This is genius. 
And then I quickly realized, oh,

571
00:29:47,120 --> 00:29:49,840
I can just ground, pound and 
kill the enemy by picking it up.

572
00:29:49,840 --> 00:29:50,720
Yeah. 
Essentially, yeah. 

573
00:29:51,600 --> 00:29:54,240
It was like, well, that's 
convenient. 

574
00:29:54,520 --> 00:29:56,760
I can help too. 
Yes. 

575
00:29:57,360 --> 00:29:59,920
Yeah. 
Here's Here's the thing I wanted

576
00:29:59,920 --> 00:30:03,320
to capitalize on with the 
tractor beam and moving fast, 

577
00:30:03,320 --> 00:30:04,720
right? 
And you can't think about it. 

578
00:30:04,880 --> 00:30:07,280
There are stages that require. 
I'm looking at this one in 

579
00:30:07,280 --> 00:30:09,000
particular. 
I think I just hated the stage. 

580
00:30:10,000 --> 00:30:11,360
It's like the first or second 
one, yeah. 

581
00:30:11,400 --> 00:30:16,000
You have to grab bombs and move 
through these cave systems. 

582
00:30:16,280 --> 00:30:20,960
And I've had so many instances 
where you pick up some momentum 

583
00:30:20,960 --> 00:30:24,080
like going down a hill or 
something, and the bomb would 

584
00:30:24,080 --> 00:30:26,680
like your tractor beam wouldn't 
hold it level. 

585
00:30:26,680 --> 00:30:29,680
It would like kind of dip it, go
up a little bit and it would 

586
00:30:30,280 --> 00:30:32,440
yeah. 
And it would smack a wall or 

587
00:30:32,440 --> 00:30:36,240
smack the ground more. 
The wall, I can forgive the 

588
00:30:36,240 --> 00:30:38,440
ground is irritating because 
then it would blow up. 

589
00:30:38,720 --> 00:30:41,680
I had this one part in 
particular where you're sitting 

590
00:30:41,680 --> 00:30:44,600
on a platform, you have to 
descend to the like bottom level

591
00:30:45,200 --> 00:30:49,400
and as you have to grab a bomb, 
go to this platform to descend 

592
00:30:49,400 --> 00:30:52,800
down. 
And as you're doing it like I 

593
00:30:52,800 --> 00:30:57,680
must have done it like 8-9 times
and I would sit in the middle, 

594
00:30:57,840 --> 00:31:00,400
not moving, I'm not moving, I'm 
sitting in the middle. 

595
00:31:00,640 --> 00:31:02,640
I have the tractor beam like 
right in front of me with the 

596
00:31:02,640 --> 00:31:06,880
bomb. 
Boom, it explodes just by like 

597
00:31:06,920 --> 00:31:09,000
the platform moving. 
It hits a wall. 

598
00:31:09,000 --> 00:31:11,400
I don't know. 
I couldn't tell why it was 

599
00:31:11,400 --> 00:31:14,480
blowing up and I had to do it 
until finally I got through it 

600
00:31:14,480 --> 00:31:15,680
and I was like. 
Yes. 

601
00:31:16,200 --> 00:31:19,200
And then I threw it on the 
ground and accidentally, like 

602
00:31:19,200 --> 00:31:20,840
blew it up and I had to do it 
again. 

603
00:31:20,840 --> 00:31:22,600
But I got it right after that. 
So he did. 

604
00:31:22,640 --> 00:31:24,520
OK, that's good. 
But it was so. 

605
00:31:25,160 --> 00:31:28,840
It was so needlessly irritating.
So so it's that that's the whole

606
00:31:28,840 --> 00:31:31,520
physics based gameplay part of 
it, right, is that like they 

607
00:31:31,560 --> 00:31:34,840
they had, they put in physics 
and they and they program in 

608
00:31:34,840 --> 00:31:37,560
physics to every pretty much 
everything in the game, right. 

609
00:31:37,960 --> 00:31:41,200
I think that particular issue I 
ran into too. 

610
00:31:41,200 --> 00:31:44,160
And in a few instances, I 
understand where they're going 

611
00:31:44,160 --> 00:31:45,880
with it. 
And I I don't hate it or 

612
00:31:45,880 --> 00:31:48,960
anything, but I do think it 
would get rid of a few headaches

613
00:31:49,320 --> 00:31:51,680
if the tractor beam would just 
be, you know, hold things in 

614
00:31:51,680 --> 00:31:55,120
place, you know, like just just 
keep it in one place and that's 

615
00:31:55,120 --> 00:31:57,560
it. 
I I, I like the way it works. 

616
00:31:57,560 --> 00:31:59,720
I like that you could use it 
like all these things, like it's

617
00:31:59,760 --> 00:32:02,240
it's good. 
But sometimes it's like we'll 

618
00:32:02,240 --> 00:32:05,720
just make the choice to make one
thing a tiny bit simpler. 

619
00:32:05,720 --> 00:32:06,760
You know what I mean? 
So. 

620
00:32:07,320 --> 00:32:09,480
Or if when you pick up items, 
maybe it just puts it like 

621
00:32:09,480 --> 00:32:10,920
directly above your head or 
something. 

622
00:32:10,920 --> 00:32:12,280
Something. 
Yeah, something like. 

623
00:32:12,280 --> 00:32:14,560
That I'm like just just a little
bit higher than because it's 

624
00:32:14,560 --> 00:32:16,640
actually like below your head. 
It's kind of like your body 

625
00:32:16,640 --> 00:32:18,400
level. 
Like it holds it like right 

626
00:32:18,400 --> 00:32:21,080
about here, right? 
Yeah but like for example if 

627
00:32:21,080 --> 00:32:23,320
anyone's trying to picture sort 
of like if you're not watching 

628
00:32:23,320 --> 00:32:25,400
like the video and stuff but if 
if you're if you're picturing 

629
00:32:25,400 --> 00:32:27,840
it, it's like a beam like you 
said sort of that neck level 

630
00:32:27,840 --> 00:32:30,640
shoulder level of like a person 
if you were a person like that. 

631
00:32:31,000 --> 00:32:34,040
But like if you were to jump the
bomb or whatever you're holding 

632
00:32:34,040 --> 00:32:36,800
kind of bobs with the momentum 
of of your body. 

633
00:32:37,120 --> 00:32:40,560
Again I think that's a that's a 
cool idea and concept and the 

634
00:32:40,560 --> 00:32:43,560
fact that that that's what they 
went for I think is really 

635
00:32:44,080 --> 00:32:49,400
interesting in some aspects. 
I that that's where I got 

636
00:32:49,400 --> 00:32:51,440
confused. 
Where it's like I'm not confused

637
00:32:51,440 --> 00:32:54,600
but I just tried to say to 
myself like well is is this a 

638
00:32:54,600 --> 00:32:56,800
kids game or is this an adult's 
game? 

639
00:32:56,800 --> 00:33:00,160
Because that's hard to pull off 
as someone who may not be as 

640
00:33:00,200 --> 00:33:03,360
experienced. 
Like if I was playing this when 

641
00:33:03,360 --> 00:33:07,040
it came out, I would have been 
and then I'd just get killed by 

642
00:33:07,040 --> 00:33:09,080
an enemy really quickly and I 
didn't even see. 

643
00:33:09,600 --> 00:33:14,840
I mean, that happens in games I 
guess, but but if I was playing 

644
00:33:14,840 --> 00:33:18,800
this as as like an 11 or 12 year
old when this came out, I don't 

645
00:33:18,800 --> 00:33:21,840
know if I could wrap my head 
around some of those sections at

646
00:33:21,840 --> 00:33:23,240
least. 
It's a It's a hard one. 

647
00:33:23,400 --> 00:33:26,920
It isn't the easiest. 
I kind of like that it doesn't 

648
00:33:26,920 --> 00:33:31,080
hold your hand though at all. 
I I don't mind it I I think it's

649
00:33:31,080 --> 00:33:33,000
it's kind of it's kind of 
interesting like I I I don't 

650
00:33:33,000 --> 00:33:36,200
mind the fact that it's like I 
although it doesn't hold your 

651
00:33:36,200 --> 00:33:41,480
hand but but some of those sort 
of like mini tutorial like you 

652
00:33:41,480 --> 00:33:43,640
know instances where tells you 
what you need to do when you get

653
00:33:43,640 --> 00:33:46,640
your new ability or when you go 
into a new area and it kind of 

654
00:33:46,720 --> 00:33:48,680
gives you some information when 
you talk to the little robot 

655
00:33:48,680 --> 00:33:52,440
head or whatever it gives you 
something it and and then you 

656
00:33:52,440 --> 00:33:54,440
kind of have to figure it out 
yourself from there. 

657
00:33:54,960 --> 00:33:57,600
And I I'm OK with that. 
Like, I I, you know it doesn't 

658
00:33:57,600 --> 00:34:01,200
have to be perfect, but every 
once in a while I was like, I 

659
00:34:01,200 --> 00:34:04,480
wish the introduction to some of
these abilities that you get, 

660
00:34:04,480 --> 00:34:07,280
for example, or introduction to 
some of the world's were just 

661
00:34:07,280 --> 00:34:09,560
like a touch simpler, that's 
all. 

662
00:34:10,960 --> 00:34:16,000
But otherwise I still had fun, 
you know, it can be frustrating,

663
00:34:16,360 --> 00:34:19,679
but, and nowadays a lot of these
can be frustrating in a lot in 

664
00:34:19,679 --> 00:34:22,679
some ways, I think. 
Most old platformers are kind of

665
00:34:22,679 --> 00:34:25,639
frustrating at at times. 
There's always elements of it, 

666
00:34:25,639 --> 00:34:26,880
right? 
Yeah, exactly. 

667
00:34:27,719 --> 00:34:32,040
I'm trying to I'm trying to like
and so one thing I wanted to 

668
00:34:32,040 --> 00:34:35,239
point out was that that whole 
just because I know it's 

669
00:34:35,239 --> 00:34:37,400
published by Ubisoft. 
I don't know if they've how much

670
00:34:37,400 --> 00:34:39,719
of a hand they had in this game 
if any at all. 

671
00:34:40,760 --> 00:34:45,040
But I like. 
But I love the the when you go 

672
00:34:45,040 --> 00:34:48,239
into a level and leave a level I
was like that's so tonic 

673
00:34:48,239 --> 00:34:52,080
trouble. 
That I mean literally it's it's 

674
00:34:52,320 --> 00:34:55,159
what happens in tonic trouble. 
It's it's cool. 

675
00:34:55,159 --> 00:34:57,040
You're like disassemble and then
reassemble. 

676
00:34:57,160 --> 00:34:59,200
Yes, that's a real animation. 
Yeah, Yeah, yeah. 

677
00:34:59,200 --> 00:35:05,520
It felt it felt very Ubisoft. 
Oh, OK, yeah, go ahead. 

678
00:35:05,520 --> 00:35:08,200
One thing. 
I really enjoy about this game 

679
00:35:08,840 --> 00:35:12,680
is its level design not so much 
the designs itself. 

680
00:35:12,680 --> 00:35:14,200
Some of the levels are a little 
frustrating. 

681
00:35:14,680 --> 00:35:19,760
It's the these levels aren't 
massive because I think 1 issue 

682
00:35:19,760 --> 00:35:22,960
some of these games have are 
like one of my biggest gripes 

683
00:35:22,960 --> 00:35:25,800
with Donkey Kong 64 is the it's 
the the levels are just too big 

684
00:35:25,800 --> 00:35:28,520
at times. 
Some of them are huge, some of 

685
00:35:28,520 --> 00:35:30,760
them are huge. 
You kind of like it's very hard 

686
00:35:30,760 --> 00:35:33,480
to do a a a really big expansive
platformer and make it 

687
00:35:33,480 --> 00:35:34,880
interesting. 
It's like one of the reasons 

688
00:35:34,880 --> 00:35:38,680
why, like all these open world 
games just annoy me nowadays, 

689
00:35:38,680 --> 00:35:41,560
because they're just empty and 
barren and like, it's really 

690
00:35:41,560 --> 00:35:45,120
hard to fill them with stuff. 
These levels are all very medium

691
00:35:45,120 --> 00:35:46,560
sized. 
Like, there's not. 

692
00:35:47,120 --> 00:35:49,600
They're big enough that they're 
interesting, but they're not, 

693
00:35:49,600 --> 00:35:52,280
like, so big that you, like, 
feel like it's gonna be a 

694
00:35:52,280 --> 00:35:53,800
struggle to find everything in 
them. 

695
00:35:54,240 --> 00:35:55,680
Yeah. 
What I find interesting about 

696
00:35:55,680 --> 00:35:58,680
what I notice as as you get 
further along, I kind of I kind 

697
00:35:58,680 --> 00:36:02,760
of realized it more and more. 
But I think it's interesting 

698
00:36:02,760 --> 00:36:04,320
because some of them don't don't
feel big at all. 

699
00:36:04,320 --> 00:36:07,080
Like the first couple ones I'm 
like oh this is pretty 

700
00:36:07,080 --> 00:36:10,200
especially the very first one 
like that one seems very, very 

701
00:36:10,200 --> 00:36:11,600
close. 
You're sort of just on like a 

702
00:36:11,600 --> 00:36:16,440
beach island type thing. 
But like I think some of them 

703
00:36:16,440 --> 00:36:20,320
you you you end up collecting 
like these machine parts that 

704
00:36:20,560 --> 00:36:23,600
open you up to a whole other 
area that you didn't have 

705
00:36:23,600 --> 00:36:26,000
before. 
So that the level does feel like

706
00:36:26,000 --> 00:36:28,720
that sort of medium to to small,
medium size. 

707
00:36:29,000 --> 00:36:30,920
And then all of a sudden it 
opens up to more. 

708
00:36:30,920 --> 00:36:33,160
And sometimes there's like I've 
heard most of the time there's 

709
00:36:33,160 --> 00:36:35,200
more an intricate platforming 
section. 

710
00:36:35,520 --> 00:36:37,480
There's sometimes a couple more 
tickets that you need to 

711
00:36:37,480 --> 00:36:39,240
collect. 
And the and the little machine 

712
00:36:39,240 --> 00:36:41,000
parts or whatever they call 
them, I can't remember what 

713
00:36:41,000 --> 00:36:44,520
those are called. 
And the and the level just feels

714
00:36:44,520 --> 00:36:46,560
different and it feels bigger 
and it feels like there's more 

715
00:36:46,560 --> 00:36:48,560
going on. 
And it's not just, hey, there's 

716
00:36:48,560 --> 00:36:51,440
a couple little like rooms where
you can find some tickets and 

717
00:36:51,440 --> 00:36:52,600
then you move on to the next 
one. 

718
00:36:53,040 --> 00:36:55,080
I like that. 
Part of it too is the fact that,

719
00:36:55,080 --> 00:36:57,400
like, it's not just what's in 
front of you. 

720
00:36:57,480 --> 00:37:01,480
After you do a couple things, 
you open up to another section 

721
00:37:01,960 --> 00:37:04,200
and that, and that's fun too. 
I I know a lot of these games 

722
00:37:04,200 --> 00:37:07,600
kind of have that idea, but for 
some reason it it was more and 

723
00:37:07,600 --> 00:37:10,040
more entertaining as it went on 
for me, I I enjoyed that part of

724
00:37:10,040 --> 00:37:13,320
it, so. 
Did you guys, did you guys have,

725
00:37:14,680 --> 00:37:17,680
so First off have you completed 
it? 

726
00:37:18,160 --> 00:37:20,000
Yes, I have 100 percented it 
once. 

727
00:37:20,440 --> 00:37:22,880
Oh, OK, good. 
I did not 100%. 

728
00:37:22,880 --> 00:37:24,160
It that's for sure, but I did 
not. 

729
00:37:24,200 --> 00:37:26,560
See, you got the very boring, 
lifeless ending. 

730
00:37:28,560 --> 00:37:30,400
I don't even know. 
I I think I did look it up. 

731
00:37:30,400 --> 00:37:32,920
I don't remember what the. 
Oh yeah, yeah, yeah, I do 

732
00:37:32,920 --> 00:37:35,040
remember now. 
If you don't 100% it, you don't 

733
00:37:35,040 --> 00:37:36,520
get the ending. 
You don't get an, I do. 

734
00:37:36,960 --> 00:37:39,520
Well, yeah, but but I know, 
yeah, I know what happens. 

735
00:37:39,560 --> 00:37:41,800
I did look it up. 
I did not. 

736
00:37:41,800 --> 00:37:43,960
What happened? 
What happens in the, in the, in 

737
00:37:43,960 --> 00:37:45,600
the non boring ending? 
The actual ending. 

738
00:37:46,080 --> 00:37:50,000
The The owner of the park 
renames it from Rocket World. 

739
00:37:50,600 --> 00:37:53,040
He names it from like Wubby 
World or whatever it is. 

740
00:37:53,040 --> 00:37:56,320
Whoopi World or Wubby World. 
Yeah, Whoopi world into Rocket 

741
00:37:56,320 --> 00:37:57,920
world. 
Cause Rocket was the true hero. 

742
00:37:58,760 --> 00:38:01,320
Yeah. 
And Whoopi looks very upset. 

743
00:38:02,080 --> 00:38:04,600
Poor Whoopi. 
And Jojo's in his cage. 

744
00:38:04,920 --> 00:38:07,480
Also, Jojo's design is just sly 
it is. 

745
00:38:07,480 --> 00:38:09,360
Yeah, yeah, it is, Sly. 
It's 100. 

746
00:38:09,360 --> 00:38:13,040
Percent like the raccoons. 
Yeah, so fun fact, if you look 

747
00:38:13,040 --> 00:38:17,640
at the the like the early 
concept art for Sly One Sly's 

748
00:38:17,640 --> 00:38:20,760
original design was a lot 
chunkier and like more legit 

749
00:38:20,760 --> 00:38:22,680
raccoon looking. 
Yeah, and he looked just like 

750
00:38:22,680 --> 00:38:25,240
JoJo. 
Yeah, it first thing that came 

751
00:38:25,240 --> 00:38:28,000
to mind when I saw this, like 
100% the first thing. 

752
00:38:28,000 --> 00:38:32,080
So yeah. 
But also like Whoopi the Walrus 

753
00:38:32,640 --> 00:38:35,280
like looks like his friend too. 
I I'm not. 

754
00:38:35,400 --> 00:38:36,960
I'm not super into Sly Cooper, 
but. 

755
00:38:37,680 --> 00:38:39,880
He kind of looks like Murray to 
a degree. 

756
00:38:39,880 --> 00:38:43,240
Murray was a hippopotamus, but I
can see the yeah, I can see the 

757
00:38:43,240 --> 00:38:46,480
similarities, yeah. 
Also the very comic book looking

758
00:38:46,480 --> 00:38:49,200
like art style that that's 
that's just like a sucker punch 

759
00:38:49,200 --> 00:38:51,760
trademark, which I really enjoy 
in this game, yeah. 

760
00:38:51,760 --> 00:38:54,680
Yeah, I I I do like the the 
design. 

761
00:38:54,760 --> 00:38:56,560
I think of a lot of the 
characters and stuff. 

762
00:38:56,560 --> 00:38:58,320
I think some of the world's are 
hit and miss. 

763
00:38:58,320 --> 00:39:01,880
To me, like the one that that 
was just up on the video before 

764
00:39:01,880 --> 00:39:03,560
where it's like The Cave and 
stuff like that. 

765
00:39:03,800 --> 00:39:07,320
It's OK, but there's only so 
much you can do with like cave 

766
00:39:07,360 --> 00:39:08,720
walls in a cave. 
Yeah, I. 

767
00:39:08,720 --> 00:39:12,000
Guess it's, you know, I I wanted
to backtrack a little bit 

768
00:39:12,000 --> 00:39:12,640
because. 
Yeah, I'm sorry. 

769
00:39:12,640 --> 00:39:13,400
You're going to say something. 
I. 

770
00:39:13,600 --> 00:39:17,160
Thought I was going to just say 
the Did you guys find some of 

771
00:39:17,160 --> 00:39:20,960
the tickets? 
Like, to go back to complete the

772
00:39:20,960 --> 00:39:25,720
game, you need 65 tickets, I 
believe 65, and there's a total 

773
00:39:25,720 --> 00:39:30,360
of 84 in the game. 
I got to the point where I 

774
00:39:30,360 --> 00:39:35,040
needed the 65 tickets and I had 
to go back and like really hunt 

775
00:39:35,160 --> 00:39:37,320
in these old levels to find 
tickets. 

776
00:39:37,320 --> 00:39:40,200
Like did you guys find it to be 
a struggle to find things? 

777
00:39:40,920 --> 00:39:43,760
Like, is that just a me thing, 
'cause I feel like I explore 

778
00:39:43,760 --> 00:39:46,400
often in games and I was like, 
man, this is kind of hard. 

779
00:39:46,520 --> 00:39:49,240
So. 
Yeah, I will shamelessly admit 

780
00:39:49,960 --> 00:39:52,280
I'll go through the levels once,
and then once I can't find 

781
00:39:52,280 --> 00:39:53,400
anything, I'll just look up the 
good. 

782
00:39:53,800 --> 00:39:56,280
OK. 
This one there, there's 

783
00:39:56,280 --> 00:39:59,360
definitely a few of those 
tickets which in if you think 

784
00:39:59,360 --> 00:40:02,240
about other 3D platformers like 
take Banjo Kazooie for example, 

785
00:40:02,560 --> 00:40:07,280
the tickets are the Jiggies and 
the I think machine parts. 

786
00:40:07,280 --> 00:40:08,840
What are they? 
The other ones are basically the

787
00:40:08,840 --> 00:40:09,520
notes. 
Tokens. 

788
00:40:09,560 --> 00:40:11,360
I think they're. 
Tokens, Machine tokens or 

789
00:40:11,360 --> 00:40:12,600
something? 
Those are the tokens. 

790
00:40:12,840 --> 00:40:15,160
Yeah, those are the notes. 
So those are the two things 

791
00:40:15,160 --> 00:40:17,360
you're mainly collecting. 
And I mentioned machine parts. 

792
00:40:17,360 --> 00:40:21,360
So there's just like sort of an 
extra thing that's within each 

793
00:40:21,360 --> 00:40:24,040
level. 
It's it's hard to explain, but 

794
00:40:24,040 --> 00:40:26,440
just like another thing you 
collect to open up a new area 

795
00:40:26,440 --> 00:40:30,200
100%. 
I found I found it hard to to 

796
00:40:30,200 --> 00:40:35,080
find some of these things. 
Like I it wasn't like not all of

797
00:40:35,080 --> 00:40:36,400
them. 
Because sometimes what I did 

798
00:40:36,400 --> 00:40:38,880
like about this game is 
sometimes it was actually kind 

799
00:40:38,880 --> 00:40:41,160
of easy. 
Not easy to figure out, but easy

800
00:40:41,160 --> 00:40:42,720
to notice. 
Like, oh, this is going to be 

801
00:40:42,720 --> 00:40:46,040
one of those sections that is 
going to lead me to where a 

802
00:40:46,040 --> 00:40:48,200
ticket is and where some of the 
tokens are. 

803
00:40:48,640 --> 00:40:50,080
Cool. 
I'm going to put myself through 

804
00:40:50,080 --> 00:40:51,000
it. 
I'm going to do it even though 

805
00:40:51,000 --> 00:40:53,480
it's not super obvious. 
It just kind of feels like it's 

806
00:40:53,480 --> 00:40:55,760
set up that way. 
But that didn't feel overly 

807
00:40:55,760 --> 00:40:57,240
unique. 
What felt unique is when I 

808
00:40:57,240 --> 00:41:00,800
stumbled upon things, but that 
was few and far between. 

809
00:41:00,800 --> 00:41:05,400
I think I I looked up a guide 
for a couple of them so that I 

810
00:41:05,400 --> 00:41:07,640
can unlock more worlds and 
everything. 

811
00:41:07,640 --> 00:41:12,040
So I did go back a couple times,
but it is difficult I think to 

812
00:41:12,040 --> 00:41:14,920
get through some of these, these
ones like this particular level 

813
00:41:15,320 --> 00:41:18,400
that I'm showing, which I think 
is like the fourth stage. 

814
00:41:18,400 --> 00:41:21,960
Maybe it's the third where 
you're sort of on like a magic 

815
00:41:21,960 --> 00:41:24,480
carpet and like flying around 
this like open area. 

816
00:41:24,760 --> 00:41:26,720
I hated this one. 
I did not. 

817
00:41:27,120 --> 00:41:28,680
You know what I. 
Did not like this one at all. 

818
00:41:29,520 --> 00:41:31,520
This one was probably in my 
mind. 

819
00:41:31,520 --> 00:41:35,280
This is one of the easier ones I
felt like this one easier ones 

820
00:41:35,280 --> 00:41:35,840
to. 
Find them. 

821
00:41:35,840 --> 00:41:37,720
Yes. 
Easier ones to find the tickets,

822
00:41:37,720 --> 00:41:39,800
yeah. 
But I found it to be a bit of a 

823
00:41:39,800 --> 00:41:40,840
pain in the ass. 
Not gonna lie. 

824
00:41:41,240 --> 00:41:43,120
OK. 
Favorite. 

825
00:41:43,320 --> 00:41:48,600
Level. 
I don't know. 

826
00:41:48,920 --> 00:41:50,280
Did do you have one jiggy? 
Do you have like a a? 

827
00:41:50,280 --> 00:41:54,840
Particular Yeah, I do. 
I really liked, I think it's 

828
00:41:54,840 --> 00:41:57,880
pyramid scheme and that's the 
one like in the jungle and it 

829
00:41:57,880 --> 00:41:59,840
does like a time travel sort of 
thing. 

830
00:41:59,840 --> 00:42:00,880
That's the one I was about to 
say. 

831
00:42:01,160 --> 00:42:02,640
That, Yeah, yeah, I love that 
one. 

832
00:42:02,640 --> 00:42:03,440
That's the best one. 
Yeah. 

833
00:42:03,480 --> 00:42:04,400
OK. 
So we're all in the same. 

834
00:42:04,440 --> 00:42:07,600
Page vehicle in the game. 
OK, vehicle. 

835
00:42:07,600 --> 00:42:09,680
Yeah, I didn't think the magic 
carpet was bad, But that 

836
00:42:09,680 --> 00:42:13,600
motorcycle, that thing is sick. 
It like shoots out bat wings and

837
00:42:13,600 --> 00:42:18,320
it it uses the momentum, kind of
like Batman Arkham City style, 

838
00:42:18,320 --> 00:42:21,720
where you like dive and then you
shoot back up like it's it's a 

839
00:42:21,720 --> 00:42:24,080
lot of fun. 
I wish I could have the vehicle.

840
00:42:24,080 --> 00:42:25,520
Just like, threw away the 
carpet. 

841
00:42:25,560 --> 00:42:26,920
There he was. 
Like I'm done with this. 

842
00:42:27,240 --> 00:42:30,120
I just want man, I did that so 
many times and and then this I 

843
00:42:30,120 --> 00:42:32,600
was like, how do I jump back on 
it like I couldn't quite figure.

844
00:42:33,360 --> 00:42:34,760
Oh, I couldn't. 
I didn't. 

845
00:42:35,000 --> 00:42:37,360
Do this on this on my first try,
no chance. 

846
00:42:37,360 --> 00:42:41,920
I I love this mix in this level.
Most of the platforming I did 

847
00:42:41,920 --> 00:42:44,120
not do in my first try. 
Like, I think I'd fall off, like

848
00:42:44,120 --> 00:42:45,640
right in this jump. 
See ya. 

849
00:42:45,720 --> 00:42:47,000
Oh yeah. 
Oh, there we go, He. 

850
00:42:48,320 --> 00:42:49,600
Didn't even miss it, He just 
ran. 

851
00:42:49,600 --> 00:42:51,360
Off I just. 
I just kept going up and. 

852
00:42:54,000 --> 00:42:56,360
There's the camera. 
And and and that's so. 

853
00:42:56,520 --> 00:42:59,280
So that's the thing with like 
some of the the platforming 

854
00:42:59,280 --> 00:43:01,160
stuff as an example. 
So if anyone's not watching it, 

855
00:43:01,160 --> 00:43:04,600
basically there's a bunch of 
suspended platforms that are 

856
00:43:04,600 --> 00:43:06,560
like, I don't know what they 
were hexagons or something. 

857
00:43:06,560 --> 00:43:08,200
Like doesn't matter what the 
shape is, let's just say they're

858
00:43:08,200 --> 00:43:10,960
circles. 
The the problem is, it's not 

859
00:43:10,960 --> 00:43:13,960
that you need momentum to kind 
of just make those jumps in 

860
00:43:13,960 --> 00:43:16,760
order to get speed to kind of 
create, you know, more momentum 

861
00:43:16,760 --> 00:43:20,040
to have a further jump. 
The problem is that those 

862
00:43:20,040 --> 00:43:24,280
platforms also wobble because 
they're floating in suspended 

863
00:43:24,280 --> 00:43:26,720
space. 
And again, that adds to the 

864
00:43:26,720 --> 00:43:31,400
physics of what this game is. 
And it does to me feel 

865
00:43:31,520 --> 00:43:34,400
interesting. 
I like that, but oh, here's my 

866
00:43:34,400 --> 00:43:37,840
abandoned carpet that I try and 
jump on and I think I fall off 

867
00:43:37,840 --> 00:43:39,680
the level. 
Oh my gosh, you're not gonna try

868
00:43:39,680 --> 00:43:41,040
to jump it? 
Over 100%. 

869
00:43:41,040 --> 00:43:42,880
I tried. 
I I threw it in the middle of 

870
00:43:42,880 --> 00:43:44,520
the stage and I'm just like, you
know what? 

871
00:43:44,520 --> 00:43:45,760
Screw it. 
I'm gonna do a running jump. 

872
00:43:45,760 --> 00:43:47,400
Let's see what happens. 
Wee. 

873
00:43:48,320 --> 00:43:51,480
I almost made it too. 
You always got a time to double 

874
00:43:51,480 --> 00:43:53,080
jump, man. 
You wait for it to be in view. 

875
00:43:53,240 --> 00:43:55,520
I I, I I had to struggle with 
the camera. 

876
00:43:56,200 --> 00:43:59,600
The the the problem with some of
those platforms is that they 

877
00:43:59,600 --> 00:44:01,680
also wobble. 
So it affects your momentum. 

878
00:44:02,160 --> 00:44:06,360
Again, ambitious idea, stuff 
that for the most part I think 

879
00:44:06,360 --> 00:44:09,160
works, but every once in a while
I'm just like I don't. 

880
00:44:09,160 --> 00:44:12,160
Know and the fact they fall and 
you're like you're under that 

881
00:44:12,160 --> 00:44:15,520
anxiety stress that you're like,
I gotta go fast to do this. 

882
00:44:15,560 --> 00:44:18,200
Yeah, right. 
And I think that's that's 

883
00:44:18,200 --> 00:44:20,960
probably part of the the like 
you said that so early on I'm 

884
00:44:20,960 --> 00:44:24,640
like that's totally right 
because you start you have to 

885
00:44:24,640 --> 00:44:28,280
keep moving and if you commit 
you have to commit. 

886
00:44:29,040 --> 00:44:30,520
You have to commit. 
Yeah, that's a good way. 

887
00:44:30,640 --> 00:44:33,440
To you have to commit. 
I I partially kind of love that 

888
00:44:33,440 --> 00:44:35,720
'cause I kind of. 
I always joke like it. 

889
00:44:35,960 --> 00:44:39,000
I call it like the full send 
method where you just full send.

890
00:44:39,000 --> 00:44:40,000
See what happens. 
Yeah, yeah. 

891
00:44:40,160 --> 00:44:41,320
Yep. 
Oh, 100%. 

892
00:44:41,440 --> 00:44:44,880
You have to do that so many 
times and in a way that that is 

893
00:44:44,880 --> 00:44:46,840
that is just, you know, it's 
another approach, it's another 

894
00:44:46,840 --> 00:44:49,120
interesting way of doing it and 
whatever you know there are 

895
00:44:49,560 --> 00:44:52,040
there is there is something 
unique, there is an advantage to

896
00:44:52,040 --> 00:44:53,120
that. 
The bomb thing happened. 

897
00:44:53,120 --> 00:44:55,560
There's the bomb thing, yeah. 
And I just and I just took. 

898
00:44:55,560 --> 00:44:59,680
That death animation is so sad. 
He just rolls around, like, 

899
00:44:59,680 --> 00:45:01,680
sadly. 
Also, sometimes when you die, 

900
00:45:01,880 --> 00:45:05,120
like it kind of just like sits 
there for longer than it should.

901
00:45:05,440 --> 00:45:07,240
And then you watch him. 
Roll, yeah. 

902
00:45:07,240 --> 00:45:10,000
You watch him roll around and 
it's like wah wah wah wah like. 

903
00:45:10,960 --> 00:45:14,120
You know, it's interesting. 
Oh, go ahead, you go. 

904
00:45:14,120 --> 00:45:16,240
Ahead, I was gonna say, I don't 
know if that's better than like 

905
00:45:16,240 --> 00:45:18,440
something like Jack and Daxter, 
where like Daxter just 

906
00:45:18,440 --> 00:45:21,000
criticizes you whenever you die.
Oh, that's true. 

907
00:45:21,000 --> 00:45:22,680
Yeah, he chirps you. 
Yeah, that's right. 

908
00:45:24,080 --> 00:45:29,000
The the thing about like the 
platforming too, is in other 

909
00:45:29,000 --> 00:45:33,840
games you have a form of like 
correction when you do it. 

910
00:45:34,400 --> 00:45:37,600
So like Donkey Kong 64, you can 
jump off something. 

911
00:45:37,600 --> 00:45:40,600
You have an aerial attack that 
you could, you know, you could 

912
00:45:40,600 --> 00:45:43,760
do an aerial attack and get you 
just that little bit extra that 

913
00:45:43,760 --> 00:45:45,640
you needed to kind of pull back 
a little bit. 

914
00:45:45,960 --> 00:45:48,880
Banjo Kazooie, you had Kazooie, 
you could flap your wings and 

915
00:45:48,880 --> 00:45:52,480
kind of like maneuver around. 
Mario, you had your dive, right?

916
00:45:52,880 --> 00:45:54,880
So if you didn't think you can 
make quite make it, you could 

917
00:45:54,880 --> 00:45:57,520
dive, try to go in a different 
direction or something. 

918
00:45:57,800 --> 00:46:01,440
This has no correction, it's 
just a full set, like you said, 

919
00:46:04,320 --> 00:46:06,800
big hunk of metal on one wheel 
coming at. 

920
00:46:06,880 --> 00:46:09,600
You yeah it's it's real. 
It's realism, you know, You you 

921
00:46:09,720 --> 00:46:12,360
you make you, you can't, you 
can't change your direction in 

922
00:46:12,360 --> 00:46:15,560
mid air in real life so. 
I know and and that's so that's.

923
00:46:15,560 --> 00:46:19,240
I've tried, it doesn't work. 
I've tried to jump off a magic 

924
00:46:19,240 --> 00:46:21,440
carpet and make a platform, but 
I just couldn't do it. 

925
00:46:22,280 --> 00:46:24,680
I'm pretty sure we all as kids 
tried to do like the change your

926
00:46:24,680 --> 00:46:26,160
direction in mid air and just 
fell. 

927
00:46:26,720 --> 00:46:30,640
I just like doesn't work. 
Fall like a sack of bricks. 

928
00:46:30,640 --> 00:46:33,560
Yeah, 100%. 
Castlevania always had it right.

929
00:46:33,560 --> 00:46:35,120
That's that's how jumping really
works. 

930
00:46:35,360 --> 00:46:37,600
Yeah that's actually when you 
think about it, yeah, that that 

931
00:46:37,840 --> 00:46:41,320
that's how it goes. 
The again I I think I think the 

932
00:46:41,320 --> 00:46:44,360
the ideas in in all this 
platforming in the physics space

933
00:46:44,360 --> 00:46:47,520
gameplay is is fantastic. 
I think it's great that they 

934
00:46:47,520 --> 00:46:50,720
just went for it. 
I I think that needs to be 

935
00:46:50,720 --> 00:46:53,760
applauded and honestly that's 
one of the reasons why like even

936
00:46:53,760 --> 00:46:56,160
though it was it could be 
frustrating at times. 

937
00:46:56,520 --> 00:46:58,280
I was like. 
What happened there? 

938
00:46:58,720 --> 00:47:01,040
The thing closed on me before I 
got a chance to get in there. 

939
00:47:01,120 --> 00:47:02,280
You were. 
You were in there though? 

940
00:47:02,440 --> 00:47:03,720
I know. 
And it closed and pushed me out.

941
00:47:03,720 --> 00:47:05,120
I know I didn't hit. 
The switch in time. 

942
00:47:05,360 --> 00:47:06,680
I didn't yeah I didn't hit the 
switch in time. 

943
00:47:06,680 --> 00:47:08,760
I don't even know if I I don't 
even know if I got this one. 

944
00:47:08,760 --> 00:47:11,240
This is one of the first times I
did this level or the first time

945
00:47:12,560 --> 00:47:16,080
it it's yeah I I applaud. 
I applaud this game and and 

946
00:47:16,080 --> 00:47:20,080
found I was slightly less 
frustrated with it because I was

947
00:47:20,080 --> 00:47:22,120
like OK I see what they're going
for here. 

948
00:47:22,480 --> 00:47:26,360
Like, I get it, you know? 
And I think that that deserves 

949
00:47:26,360 --> 00:47:28,520
some some extra credit. 
Not not saying that you guys 

950
00:47:28,520 --> 00:47:31,320
aren't giving it credit for that
or anything, but I do think that

951
00:47:31,680 --> 00:47:36,680
that is a factor as to why I may
have pushed through some of the 

952
00:47:36,680 --> 00:47:39,800
elements and some of the moments
that I would have been otherwise

953
00:47:40,120 --> 00:47:45,160
too frustrated to continue with.
Did I ever rage quit this game? 

954
00:47:45,280 --> 00:47:47,880
No. 
But I came close every once in a

955
00:47:47,880 --> 00:47:49,360
while. 
I get it sometimes. 

956
00:47:50,600 --> 00:47:53,440
You know one thing about this 
game though that, like I noticed

957
00:47:53,440 --> 00:47:57,120
just from watching the footage 
here alone, this game runs 

958
00:47:57,120 --> 00:47:59,920
incredibly well. 
Oh yeah, you're right. 

959
00:48:00,240 --> 00:48:04,000
Like especially because the N64 
is kind of infamous for bad 

960
00:48:04,000 --> 00:48:06,360
frame rates and games not 
running perfectly. 

961
00:48:06,840 --> 00:48:09,480
This game was is smooth the 
whole way through. 

962
00:48:09,560 --> 00:48:11,440
I I had no issue running this 
game. 

963
00:48:11,440 --> 00:48:14,840
I mean I played it on on an ever
drive which you know is is is 

964
00:48:14,840 --> 00:48:18,760
ROMs of of all these games and 
stuff but like it worked really 

965
00:48:18,760 --> 00:48:20,720
well. 
I had no issues with the what's 

966
00:48:20,720 --> 00:48:22,920
I I didn't hit frame rate 
problems at all. 

967
00:48:22,920 --> 00:48:24,040
I think you're right. 
I don't, I don't know if you 

968
00:48:24,040 --> 00:48:27,040
guys did, but I doesn't have any
of those kinds of issues that 

969
00:48:27,080 --> 00:48:30,040
that the game has a lot going on
at points like even like this 

970
00:48:30,040 --> 00:48:33,280
particular instance, the magic 
carpet area. 

971
00:48:33,720 --> 00:48:37,120
It's it's a big expansive space.
There's things moving and flying

972
00:48:37,120 --> 00:48:39,000
around. 
You're also moving at a pretty 

973
00:48:39,320 --> 00:48:43,480
pretty high clip like it. 
It pushes the limits of what you

974
00:48:43,480 --> 00:48:47,440
could probably do in this, and 
for the most part, the is pretty

975
00:48:47,440 --> 00:48:50,960
good in this as well, I found. 
So for the time, yeah. 

976
00:48:50,960 --> 00:48:52,480
For the time, yeah. 
For the time. 

977
00:48:52,520 --> 00:48:53,840
Yeah, not a whole lot, I would 
say. 

978
00:48:54,400 --> 00:48:59,000
I would say one. 
Of the reasons why we're getting

979
00:48:59,000 --> 00:49:03,040
such good performance is there 
really is a lack of enemies in 

980
00:49:03,040 --> 00:49:07,640
this game. 
Yeah, there's no, there's no AI 

981
00:49:07,960 --> 00:49:10,000
enemies that really come at and 
attack you. 

982
00:49:10,000 --> 00:49:12,920
There's the clowns, like, 
they're just kind of nuisances, 

983
00:49:12,920 --> 00:49:15,560
but they they just show up every
once in a while here or there. 

984
00:49:15,560 --> 00:49:19,360
Like for the most part this is a
big empty space that you're just

985
00:49:19,360 --> 00:49:22,640
moving rocket. 
And when you do have an enemy 

986
00:49:22,800 --> 00:49:26,040
like a like one of those flying 
cars or something, it's a flying

987
00:49:26,040 --> 00:49:27,760
car. 
There's no animations on it. 

988
00:49:27,760 --> 00:49:30,840
Besides, it's like moving around
in a space, you know, like they 

989
00:49:30,840 --> 00:49:35,560
didn't, they didn't really. 
I think it's just, it's just for

990
00:49:35,560 --> 00:49:37,560
what it is. 
It runs better. 

991
00:49:38,280 --> 00:49:41,960
It's just not pushing all those 
polygons in that information as 

992
00:49:41,960 --> 00:49:45,360
much as it needs, or as much as 
it would have otherwise. 

993
00:49:45,360 --> 00:49:45,880
Yeah. 
No, I. 

994
00:49:46,040 --> 00:49:47,200
Think you're. 
I think you're right. 

995
00:49:47,440 --> 00:49:49,280
Yeah. 
It also puts a lot more emphasis

996
00:49:49,280 --> 00:49:51,720
on the fact. 
That the the real challenge is 

997
00:49:51,720 --> 00:49:54,240
the platforming. 
There's no need for like, added 

998
00:49:54,240 --> 00:49:55,520
fluff. 
I I think that's. 

999
00:49:55,520 --> 00:49:56,800
What it is? 
It's like they want. 

1000
00:49:56,800 --> 00:49:59,680
You to just hit up the 
platforming and that's it. 

1001
00:49:59,680 --> 00:50:03,080
You know, this is me trying to 
explore a level that I just 

1002
00:50:03,480 --> 00:50:05,080
can't figure out how to at this 
point. 

1003
00:50:05,080 --> 00:50:06,560
You just gave up and you're 
like, I'm just gonna. 

1004
00:50:06,560 --> 00:50:08,920
Explore now I I think I just 
fell off the level and I was 

1005
00:50:08,920 --> 00:50:09,640
like. 
All right. 

1006
00:50:09,640 --> 00:50:12,400
Well, next time I'll just die 
again. 

1007
00:50:12,760 --> 00:50:14,040
So. 
So that's the other thing is 

1008
00:50:14,040 --> 00:50:16,400
like, that actually reminds me 
of a point where I think the 

1009
00:50:16,400 --> 00:50:20,800
respawn and the save stuff in 
this I wrote down as a note. 

1010
00:50:21,120 --> 00:50:24,560
So respawning like the game's 
not easy, but like you fall off 

1011
00:50:24,560 --> 00:50:27,160
a stage, for example in this, in
this particular one where 

1012
00:50:27,160 --> 00:50:30,440
there's no ground, you just fall
into the clouds. 

1013
00:50:30,680 --> 00:50:33,600
It'll respawn you at the closest
sort of quote, UN quote spawn 

1014
00:50:33,600 --> 00:50:37,680
point that that you come across 
so that you are are activating 

1015
00:50:38,480 --> 00:50:40,200
and that. 
I find that to be somewhat 

1016
00:50:40,200 --> 00:50:41,600
forgiving. 
Yeah, I think I think that's 

1017
00:50:41,600 --> 00:50:44,200
pretty good. 
Some games don't even do that, 

1018
00:50:44,200 --> 00:50:46,760
see, Like he's just rolling 
around when he dies and then he 

1019
00:50:46,760 --> 00:50:50,800
responds. 
So I think I think there's 

1020
00:50:50,800 --> 00:50:54,440
something to that. 
I think that helps a little bit.

1021
00:50:54,880 --> 00:50:57,960
You know, it's quick, you 
respawn, you go to an area and 

1022
00:50:57,960 --> 00:50:59,440
you can just pick up where you 
left off. 

1023
00:51:00,120 --> 00:51:02,480
When you die completely, you 
start at the beginning of the 

1024
00:51:02,480 --> 00:51:05,600
level, but for the most part you
can get back to where you were 

1025
00:51:05,920 --> 00:51:09,680
fairly quickly, and then the 
save option doesn't have lives, 

1026
00:51:09,680 --> 00:51:10,360
right? 
It doesn't. 

1027
00:51:10,360 --> 00:51:11,120
Have. 
Lives. 

1028
00:51:11,120 --> 00:51:13,600
Exactly. 
So you can die fifty times in 

1029
00:51:13,600 --> 00:51:16,240
the first stage if you wanted to
and you can just keep going. 

1030
00:51:16,240 --> 00:51:19,680
It has a health bar that you 
can, you know get pieces to to 

1031
00:51:19,680 --> 00:51:21,520
make your health bar larger as 
the game goes on. 

1032
00:51:21,760 --> 00:51:24,760
That's totally fine. 
And then I I I don't know. 

1033
00:51:24,760 --> 00:51:28,040
I wrote this down Same to like 
sort of thinking to myself I 

1034
00:51:28,040 --> 00:51:32,840
don't know if this is unique at 
the time in like 9899 but a save

1035
00:51:32,840 --> 00:51:38,480
and quit option is that is that 
a thing at this point Like 

1036
00:51:38,480 --> 00:51:40,520
unless you had like a 
PlayStation with a memory card 

1037
00:51:40,520 --> 00:51:43,440
or unless you had the memory 
card in that like save and quit,

1038
00:51:43,720 --> 00:51:47,280
close the game and then 
everything is right there. 

1039
00:51:47,280 --> 00:51:50,480
And and I found that in this 
game in particular, I don't know

1040
00:51:50,480 --> 00:51:52,920
why but you could be in the 
middle of anything. 

1041
00:51:52,920 --> 00:51:56,920
You could be in the middle of a 
of a, you know the Last Battle 

1042
00:51:56,920 --> 00:51:59,240
or last stage and a really 
difficult point. 

1043
00:51:59,480 --> 00:52:01,920
I could be falling off a Cliff 
about to die. 

1044
00:52:01,920 --> 00:52:05,880
I could pit, pause, save and 
quit, and I can pick up where I 

1045
00:52:05,880 --> 00:52:10,000
left off the next time I turn 
the game on and everything is. 

1046
00:52:10,000 --> 00:52:11,080
Safe. 
I didn't lose. 

1047
00:52:11,080 --> 00:52:13,600
Progress on any stages. 
I didn't lose progress on 

1048
00:52:13,600 --> 00:52:16,560
anything I collected. 
I have everything that I had to 

1049
00:52:16,560 --> 00:52:20,320
that exact moment and maybe I'm 
making too big of a deal out of 

1050
00:52:20,320 --> 00:52:23,200
it, but maybe it's because this 
game is not super easy. 

1051
00:52:23,200 --> 00:52:25,520
Doesn't hold your hand like you 
guys have said that. 

1052
00:52:25,520 --> 00:52:31,320
That feels good to me. 
That felt like not a hand hold. 

1053
00:52:31,480 --> 00:52:34,440
It's not that, but it it worked 
in this game and I think it 

1054
00:52:34,440 --> 00:52:36,640
needed to work. 
Otherwise it may have been even 

1055
00:52:36,640 --> 00:52:38,160
more frustrating. 
I don't know. 

1056
00:52:38,160 --> 00:52:41,200
I wrote that down as a point. 
Whether it actually is a legit 

1057
00:52:41,200 --> 00:52:43,360
point or not, I don't know. 
You guys can correct me if I'm 

1058
00:52:43,400 --> 00:52:45,080
wrong, but that's what it felt 
like. 

1059
00:52:45,080 --> 00:52:47,120
If this game had lives, it would
be a. 

1060
00:52:47,120 --> 00:52:50,640
Much more frustrating experience
I oh, I think that would make a 

1061
00:52:50,640 --> 00:52:52,440
difference. 
I think that make a huge 

1062
00:52:52,440 --> 00:52:53,720
difference. 
If it did, yeah. 

1063
00:52:54,720 --> 00:52:56,880
Yeah, you have unlimited lives. 
That's. 

1064
00:52:56,960 --> 00:52:58,680
I didn't even realize that at 
first. 

1065
00:52:59,200 --> 00:53:01,320
And then I died, like, you know,
like four times in one level, 

1066
00:53:01,320 --> 00:53:03,160
which is really funny to me 
because. 

1067
00:53:03,160 --> 00:53:05,640
Sly One has lives, So they kind 
of reverted. 

1068
00:53:05,840 --> 00:53:07,440
Oh, does it really? 
Oh, I didn't know that. 

1069
00:53:07,440 --> 00:53:09,400
Yeah. 
Sly, sly one's also very. 

1070
00:53:09,400 --> 00:53:11,040
Easy. 
Oh, I don't know that I've 

1071
00:53:11,040 --> 00:53:11,920
played the first time. 
I think I've. 

1072
00:53:11,920 --> 00:53:15,720
Played the other ones, but yeah,
yeah, it's here's, here's the 

1073
00:53:15,720 --> 00:53:20,600
thing. 
The last level, OK, generally. 

1074
00:53:20,720 --> 00:53:23,240
Generally I'd say yes, you have 
unlimited lives. 

1075
00:53:23,240 --> 00:53:25,960
Everything's fine, you just 
spawn out where you need to 

1076
00:53:25,960 --> 00:53:29,120
spawn out. 
It works great the last level 

1077
00:53:29,120 --> 00:53:33,640
against the boss, against JoJo 
freaking. 

1078
00:53:33,640 --> 00:53:37,000
Sucks, OK? 
And it doesn't suck because it's

1079
00:53:37,000 --> 00:53:39,600
bad. 
It sucks because if you. 

1080
00:53:42,280 --> 00:53:45,480
If you you know what you're you.
Do have lives. 

1081
00:53:46,120 --> 00:53:48,480
Wait, hang on. 
It's not. 

1082
00:53:48,480 --> 00:53:50,400
It's not lives per SE. 
It's your health. 

1083
00:53:50,400 --> 00:53:53,760
It's your health. 
It's your health if you if you 

1084
00:53:53,760 --> 00:53:56,760
fall off a ledge and you have 
health. 

1085
00:53:56,760 --> 00:53:59,000
You'll spawn up at. 
The top right or at the last 

1086
00:53:59,000 --> 00:54:02,200
like checkpoint almost. 
But if you lose all your health,

1087
00:54:02,400 --> 00:54:04,080
you will have to completely 
restart. 

1088
00:54:04,200 --> 00:54:06,400
Yes, OK. 
In this particular level at the 

1089
00:54:06,400 --> 00:54:09,520
very least, yes. 
And this particular level is a 

1090
00:54:09,520 --> 00:54:12,400
lot of platforming. 
A lot of, you know, semi 

1091
00:54:12,400 --> 00:54:15,040
difficult platforming too 
difficult using all your 

1092
00:54:15,040 --> 00:54:16,960
abilities. 
And all those using all your 

1093
00:54:16,960 --> 00:54:23,320
abilities, it's the. 
Finale I got all the way to the 

1094
00:54:23,320 --> 00:54:25,640
ball, which is the very last 
part of it. 

1095
00:54:25,640 --> 00:54:28,600
Oh yeah, yeah, I. 
Fell off the ball. 

1096
00:54:29,680 --> 00:54:33,640
And it was my last health. 
I had to completely restart 

1097
00:54:33,640 --> 00:54:36,160
over. 
And that's when I looked up 

1098
00:54:36,440 --> 00:54:39,800
cheat codes and I got called out
of my video. 

1099
00:54:39,800 --> 00:54:42,280
They're like low gravity cheat. 
I'm like, heck yeah. 

1100
00:54:42,440 --> 00:54:47,280
I was like, I'm not ashamed to 
say that you put the low gravity

1101
00:54:47,280 --> 00:54:49,560
cheat on. 
I think I also put super jump. 

1102
00:54:49,680 --> 00:54:52,520
I did like everything I could. 
I'm like, I'm just bypassing I 

1103
00:54:52,520 --> 00:54:55,400
did this level the right way. 
I am bypassing it. 

1104
00:54:56,080 --> 00:54:58,320
So I witted and I jump and I'm 
like, woo. 

1105
00:55:01,200 --> 00:55:03,160
I'm like halfway to the end of 1
jump. 

1106
00:55:03,640 --> 00:55:07,440
Like this will work. 
This will work I but it's fine. 

1107
00:55:07,520 --> 00:55:10,600
There's nothing wrong with that.
Like, you know, if if you got as

1108
00:55:10,600 --> 00:55:13,880
far as you did as well this part
of it and also like are you 

1109
00:55:13,880 --> 00:55:16,320
still playing the game and 
enjoying it, Yes, that's fine. 

1110
00:55:16,320 --> 00:55:17,680
Just it. 
It is what it is. 

1111
00:55:17,680 --> 00:55:19,520
I wanted to finish it. 
I was committed. 

1112
00:55:19,520 --> 00:55:21,400
At that you're right there. 
So you're right there. 

1113
00:55:21,400 --> 00:55:24,360
I was so irritated. 
I was like come on. 

1114
00:55:24,920 --> 00:55:27,880
So that was I don't often break 
out the cheat codes, but I did 

1115
00:55:27,880 --> 00:55:29,000
for this game. 
Yeah. 

1116
00:55:29,080 --> 00:55:31,680
Yeah, the I. 
Like the final boss. 

1117
00:55:31,840 --> 00:55:34,360
Just 'cause it was. 
It's different cause there's so 

1118
00:55:34,360 --> 00:55:37,200
many final bosses in this era 
that the boss is so boring and 

1119
00:55:37,200 --> 00:55:40,280
just like generic, like Mario 
64. 

1120
00:55:40,280 --> 00:55:44,400
I love that game, but the Bowser
fights are just it's a level's 

1121
00:55:44,400 --> 00:55:45,680
more interesting than the boss 
fight. 

1122
00:55:45,880 --> 00:55:47,600
Oh, yeah, yeah, yeah, I agree 
for. 

1123
00:55:47,640 --> 00:55:49,920
Sure. 
And I kind of like that they 

1124
00:55:49,920 --> 00:55:51,760
made. 
They just kind of Jojo's not 

1125
00:55:51,760 --> 00:55:53,800
really even a boss. 
He just, he's more of a thing in

1126
00:55:53,800 --> 00:55:56,320
the background and the actual 
boss is the level itself. 

1127
00:55:56,640 --> 00:55:58,880
Yeah, totally staying true to 
the game. 

1128
00:55:59,760 --> 00:56:00,960
Yes, that's what it is. 
Yeah, I. 

1129
00:56:00,960 --> 00:56:03,600
I will say too, like even with 
elements like that, like that 

1130
00:56:03,600 --> 00:56:06,960
particular part of the game, I 
don't know how he did it man. 

1131
00:56:06,960 --> 00:56:09,200
Maybe I was just like in a 
groove that day that I did it 

1132
00:56:09,200 --> 00:56:12,640
without the codes, but I can 
completely understand wanting to

1133
00:56:12,640 --> 00:56:16,400
have low gravity and like 100%. 
But it is. 

1134
00:56:16,400 --> 00:56:18,840
He just went full send. 
Yeah, he went full send. 

1135
00:56:18,840 --> 00:56:25,080
Yeah, I I went. 
Full send and Jiggu went full 

1136
00:56:25,080 --> 00:56:26,840
send in one way. 
I went full send in the other 

1137
00:56:26,840 --> 00:56:29,920
way. 
Either way, full send, yeah, it 

1138
00:56:29,920 --> 00:56:33,280
was I I could totally see it. 
But I do think that like when it

1139
00:56:33,280 --> 00:56:37,160
comes to the platform and my 
favorite parts, at first I had a

1140
00:56:37,160 --> 00:56:38,760
hard time sort of wrapping my 
head around it. 

1141
00:56:39,000 --> 00:56:41,080
Maybe it's because without the 
double jump or maybe it's 'cause

1142
00:56:41,080 --> 00:56:44,400
I just wasn't used to it yet. 
But I do really like the 

1143
00:56:44,400 --> 00:56:47,080
swinging. 
I thought when you when you have

1144
00:56:47,080 --> 00:56:51,720
like 6 of them in a row, I just 
like the whole woo woo, woo, 

1145
00:56:51,960 --> 00:56:53,360
woo, woo in. 
This and just like. 

1146
00:56:54,000 --> 00:56:59,280
Jump grab, jump, grab, like I 
think that momentum really works

1147
00:56:59,280 --> 00:57:02,160
to me. 
I felt the groove of what Sucker

1148
00:57:02,160 --> 00:57:06,040
Punch was doing with that and 
those ones works pretty much 

1149
00:57:06,040 --> 00:57:08,640
every time for me. 
Is was is it perfect every 

1150
00:57:08,640 --> 00:57:10,200
single time they implement them?
No. 

1151
00:57:10,480 --> 00:57:13,680
But I think that when you when I
once I got used to it, 

1152
00:57:13,680 --> 00:57:17,480
especially a couple stages in 
and it's just the right amount 

1153
00:57:17,480 --> 00:57:20,160
of difficulty. 
I found that I I really enjoyed 

1154
00:57:20,160 --> 00:57:23,080
it and look forward to more of 
those. 

1155
00:57:23,720 --> 00:57:26,640
I think it's the second or third
stage, the sort of underground 

1156
00:57:26,640 --> 00:57:28,640
one that I that we were looking 
at before. 

1157
00:57:28,920 --> 00:57:32,760
Once you open up where the 
machine parts are and it gives 

1158
00:57:32,760 --> 00:57:36,360
you that area, there's things 
spinning and you're going up, 

1159
00:57:36,360 --> 00:57:39,120
you're going down, There's this 
thing spinning vertically and 

1160
00:57:39,120 --> 00:57:42,320
horizontally and it's like 
really the first time that a lot

1161
00:57:42,320 --> 00:57:44,440
of that more complicated stuff 
happens. 

1162
00:57:44,720 --> 00:57:46,440
And I thought that was like a 
ton of fun. 

1163
00:57:46,440 --> 00:57:48,800
And I was like, oh, I get it 
now, I get it. 

1164
00:57:48,800 --> 00:57:52,160
It's something that a sucker. 
Punch is just like known for 

1165
00:57:52,240 --> 00:57:55,840
Yeah, like a cuz they're still 
doing this even maybe not so 

1166
00:57:55,840 --> 00:57:58,320
much goes to Tushima, cuz that's
very much it's own thing. 

1167
00:57:58,320 --> 00:58:00,600
Different game. 
Yeah, yeah, in infamous. 

1168
00:58:00,600 --> 00:58:02,520
In particular like 1. 
Of my favorite parts of that 

1169
00:58:02,520 --> 00:58:06,200
game is like when you unlock 
more powers as coal, you can 

1170
00:58:06,200 --> 00:58:09,560
legit jump off like the top of 
buildings and like electric 

1171
00:58:09,640 --> 00:58:12,560
glide over like electrical wires
and then jump in the air and 

1172
00:58:12,560 --> 00:58:15,840
hover those are onto another 
one, onto another wire and just 

1173
00:58:15,840 --> 00:58:18,920
like keep the momentum going. 
And it's all stuff that I kind 

1174
00:58:18,920 --> 00:58:22,320
of can see like the original 
budding in like this game in 

1175
00:58:22,320 --> 00:58:24,160
particular. 
Yeah, yeah, I could see that. 

1176
00:58:24,160 --> 00:58:25,280
Yeah, yeah, yeah. 
I think. 

1177
00:58:25,280 --> 00:58:27,480
I think Fly had like that, kind 
of like. 

1178
00:58:27,480 --> 00:58:30,400
Parkourish platforming. 
Oh, especially those games. 

1179
00:58:30,400 --> 00:58:32,840
Yeah, and. 
And The Walking across the wires

1180
00:58:32,840 --> 00:58:34,760
and, you know, all that kind of 
stuff. 

1181
00:58:34,760 --> 00:58:37,640
Yeah, I didn't realize this 
until now. 

1182
00:58:37,640 --> 00:58:41,680
I just looked it up. 
The game, I mean, this is 

1183
00:58:41,680 --> 00:58:43,960
Nintendo Power. 
It's not based on sales, but 

1184
00:58:43,960 --> 00:58:45,360
even. 
I mean, I know Nintendo Power is

1185
00:58:45,360 --> 00:58:49,200
kind of like a, you know, a a 
marketing ploy for Nintendo 

1186
00:58:49,200 --> 00:58:53,400
games in some ways at that time,
but they rated it as the 18th 

1187
00:58:53,400 --> 00:58:57,080
best and 64 game. 
That's just interesting, 'cause 

1188
00:58:57,080 --> 00:58:59,760
it was very. 
Unknown yeah, at the time and 

1189
00:58:59,760 --> 00:59:04,400
and that was in. 
Their 20th anniversary issue, 

1190
00:59:04,400 --> 00:59:07,280
which I think would have been 
around this time around in 99, 

1191
00:59:08,280 --> 00:59:11,320
so I'd like to see this list. 
I'm gonna. 

1192
00:59:11,320 --> 00:59:12,800
I should look it up. 
Yeah, but. 

1193
00:59:12,800 --> 00:59:14,560
Wait, there's there's some 
interesting. 

1194
00:59:14,560 --> 00:59:16,280
Games that's above. 
Yes. 

1195
00:59:16,680 --> 00:59:17,040
OK. 
Yeah. 

1196
00:59:17,040 --> 00:59:18,080
This, this was late. 
This was. 

1197
00:59:18,080 --> 00:59:20,880
Before the this when the console
was still out, I'm sure there 

1198
00:59:20,880 --> 00:59:23,200
was OK. 
I'm sure there was lots of lots 

1199
00:59:23,200 --> 00:59:26,840
of other games that were not out
yet for sure. 

1200
00:59:28,160 --> 00:59:29,440
And I wanted to Did you guys 
build? 

1201
00:59:29,720 --> 00:59:31,240
Did you guys do roller coaster? 
Tycoon. 

1202
00:59:31,680 --> 00:59:33,360
Yes. 
Oh, this is it right here. 

1203
00:59:33,440 --> 00:59:34,680
I I have. 
I have a video of it. 

1204
00:59:34,680 --> 00:59:38,320
Perfect timing, perfect timing. 
I did this one and it was I 

1205
00:59:38,320 --> 00:59:41,880
think I I I did one where I 
collected like the tokens and 

1206
00:59:41,880 --> 00:59:45,400
then I made another one that did
the all the numbers where I 

1207
00:59:45,400 --> 00:59:47,400
could get the the actual ticket 
itself. 

1208
00:59:47,520 --> 00:59:49,640
I thought this was gonna be a 
bigger thing in this. 

1209
00:59:49,640 --> 00:59:52,560
Game like, no, it's it's very 
early on and then they kind of. 

1210
00:59:52,560 --> 00:59:54,640
Forget about it. 
Yeah, yeah, it was like, it was 

1211
00:59:54,640 --> 00:59:55,480
like 1. 
Of those things. 

1212
00:59:55,480 --> 00:59:57,840
When people talk about this 
game, they show this clip, 

1213
00:59:58,800 --> 00:59:59,840
right? 
They show the roller. 

1214
00:59:59,840 --> 01:00:01,040
Coaster when you. 
See a trailer? 

1215
01:00:01,040 --> 01:00:04,800
You see the roller coaster, it's
A I'm the The freaking Game 

1216
01:00:04,800 --> 01:00:07,040
cover. 
There's the roller coaster and 

1217
01:00:07,040 --> 01:00:08,680
you think it's gonna play A? 
Major. 

1218
01:00:08,680 --> 01:00:11,800
Factor in this game, it's the 
first level and then it never 

1219
01:00:11,800 --> 01:00:14,240
shows up again. 
Yeah, and it's cool. 

1220
01:00:14,240 --> 01:00:16,760
I liked it. 
I wish I could have built more 

1221
01:00:16,760 --> 01:00:18,200
roller coasters. 
Yeah. 

1222
01:00:18,200 --> 01:00:20,560
Also, I built the one that I'm. 
That we're watching right now 

1223
01:00:20,560 --> 01:00:22,320
that I built. 
I built the loop to loop like by

1224
01:00:22,320 --> 01:00:23,880
accident. 
And I was like, I'm just gonna 

1225
01:00:23,880 --> 01:00:25,920
try and see if I have no 
momentum and see if it works. 

1226
01:00:25,920 --> 01:00:27,040
And it didn't. 
I was like fuck yeah. 

1227
01:00:28,320 --> 01:00:31,040
Basically if anyone is again if 
anyone isn't watching what it is

1228
01:00:31,040 --> 01:00:35,440
is you go to an area at a theme 
park and it lets you build a 

1229
01:00:35,440 --> 01:00:37,800
roller coaster. 
But you have to take momentum 

1230
01:00:37,840 --> 01:00:40,600
into into play here where you 
have to make sure you go high 

1231
01:00:40,600 --> 01:00:43,280
and and make sure that rocket 
goes down on the roller coaster 

1232
01:00:43,480 --> 01:00:47,080
in order to go back up again and
collect five points. 

1233
01:00:47,080 --> 01:00:49,440
That will give you your ticket 
in it. 

1234
01:00:49,520 --> 01:00:53,160
But you know you can do loops 
and you can do you know some 

1235
01:00:53,160 --> 01:00:54,920
zigzags and whatever and stuff 
like that. 

1236
01:00:55,200 --> 01:00:58,960
But it it's basically just gives
you like this little rectangular

1237
01:00:58,960 --> 01:01:02,640
area to build your own roller 
coaster and it's kind of cool. 

1238
01:01:02,640 --> 01:01:05,200
It kind of pulls out in like a 
separate little like mini menu 

1239
01:01:05,200 --> 01:01:07,120
almost. 
It looks like and you just kind 

1240
01:01:07,120 --> 01:01:11,240
of use a joystick and the A&B 
buttons to create new like a new

1241
01:01:11,240 --> 01:01:13,120
little like roller coaster and 
you can do whatever you want for

1242
01:01:13,120 --> 01:01:15,200
the most part within that 
confined space. 

1243
01:01:15,480 --> 01:01:17,760
And I liked it. 
I thought that was kind of fun. 

1244
01:01:17,760 --> 01:01:19,880
I thought it was it was cool. 
I wish. 

1245
01:01:19,920 --> 01:01:23,800
I wish it came back, though I 
agree it happens once and then 

1246
01:01:23,800 --> 01:01:25,080
never. 
Again, I know it. 

1247
01:01:25,080 --> 01:01:26,720
It makes sense. 
You're in like a theme. 

1248
01:01:26,720 --> 01:01:29,960
Park OK, get it. 
But like, I don't know maybe the

1249
01:01:30,720 --> 01:01:32,040
maybe do like some other kind of
track. 

1250
01:01:32,040 --> 01:01:33,920
I don't know figure it out like 
there's got to be a way that you

1251
01:01:33,920 --> 01:01:35,840
can you can do it. 
Well, they have the, the, 

1252
01:01:35,840 --> 01:01:37,920
minecart, the. 
Mycart at this level. 

1253
01:01:38,360 --> 01:01:40,120
And that you you don't. 
Build that track. 

1254
01:01:40,120 --> 01:01:42,240
I know it's there. 
And in fact, they actually take 

1255
01:01:42,240 --> 01:01:45,840
you off the track for like half 
of it multiple times, yeah. 

1256
01:01:46,040 --> 01:01:48,000
Yeah. 
It's like, come on. 

1257
01:01:48,240 --> 01:01:50,040
Yeah. 
I wonder if. 

1258
01:01:50,040 --> 01:01:53,240
It was like a memory thing. 
'Cause N64 games lacked the 

1259
01:01:53,240 --> 01:01:55,520
memory at the time. 
Yeah, that's true. 

1260
01:01:55,640 --> 01:01:56,240
That's true. 
That could. 

1261
01:01:56,240 --> 01:01:57,920
Have been part. 
I mean, it's always, always 

1262
01:01:57,920 --> 01:02:02,360
feels like that's that's pretty 
much an issue almost across the 

1263
01:02:02,360 --> 01:02:04,600
board. 
It feels like with these larger 

1264
01:02:04,600 --> 01:02:09,320
games, and again, not again. 
But that reminds me, it's not a 

1265
01:02:09,360 --> 01:02:12,560
really long game. 
But there's a lot to do in this 

1266
01:02:12,560 --> 01:02:14,680
and there's a lot to collect. 
Whether whether you get 

1267
01:02:14,680 --> 01:02:18,080
everything, get the true ending 
or the OR the full ending or 

1268
01:02:18,080 --> 01:02:20,600
not. 
There's a lot, there's a lot to 

1269
01:02:20,600 --> 01:02:23,080
do here and I think there's a 
lot to master as well. 

1270
01:02:23,360 --> 01:02:27,800
It's not an easy game, but it is
something that you can 

1271
01:02:27,800 --> 01:02:30,680
definitely get the feel of and 
the more and more you play it, I

1272
01:02:30,680 --> 01:02:34,000
think the more and more you feel
like confident in being able to 

1273
01:02:34,000 --> 01:02:37,520
do these platforming sections. 
When I was looking up sort of 

1274
01:02:37,520 --> 01:02:40,840
reviews of it and stuff, I want 
to find where exactly what it 

1275
01:02:40,840 --> 01:02:42,800
said. 
OK, this is a review that 

1276
01:02:42,800 --> 01:02:45,760
happened at the time. 
I don't know what next Gen. is. 

1277
01:02:45,760 --> 01:02:48,280
I don't know if that's like a 
magazine, magazine, I believe 

1278
01:02:48,280 --> 01:02:50,840
magazine. 
I guess at the time this person 

1279
01:02:50,840 --> 01:02:55,240
Doug Truman wrote, it's an 
attractive, almost anti violent 

1280
01:02:55,240 --> 01:03:00,040
3D puzzler with graphics 
intended for kids but with some 

1281
01:03:00,040 --> 01:03:03,960
puzzles whose level of challenge
is more appropriate for adults. 

1282
01:03:04,320 --> 01:03:06,640
And I think that is perfectly on
point. 

1283
01:03:06,680 --> 01:03:09,720
Yeah, I think that is a great 
way to sum of this up. 

1284
01:03:10,600 --> 01:03:13,040
I don't think any of that's a 
negative, but it is something to

1285
01:03:13,040 --> 01:03:15,000
be aware of. 
I think if if you're going to go

1286
01:03:15,000 --> 01:03:17,200
into this game and you haven't 
played it before, I think 

1287
01:03:17,200 --> 01:03:18,640
there's lots of fun to be had 
here. 

1288
01:03:19,720 --> 01:03:23,720
It's just you have to be ready 
to not play the same 3D 

1289
01:03:23,720 --> 01:03:27,240
platformer that you're used to 
because it is not like the 

1290
01:03:27,240 --> 01:03:30,680
others I think. 
That's honestly one of the 

1291
01:03:30,680 --> 01:03:33,400
reasons. 
Why it stands out nowadays is 

1292
01:03:33,440 --> 01:03:37,960
just that compared to like a lot
of the other platformers on N64,

1293
01:03:37,960 --> 01:03:42,080
this one really feels like its 
own thing. 

1294
01:03:43,440 --> 01:03:45,360
Yeah, it it. 
Is and and it absolutely. 

1295
01:03:45,360 --> 01:03:50,320
Is I think, Oh yeah, I wrote 
down the JoJo the raccoon looks 

1296
01:03:50,320 --> 01:03:53,960
like Sly Cooper. 
Yeah, I I think so. 

1297
01:03:54,320 --> 01:03:55,520
I had a good time with this 
game. 

1298
01:03:56,000 --> 01:03:59,440
I I think once I got the hang of
it, I was really gelling with 

1299
01:03:59,440 --> 01:04:01,960
the with the momentum of it was 
really gelling with the with the

1300
01:04:02,000 --> 01:04:05,440
platforming. 
Yes, I didn't you know, like 

1301
01:04:05,440 --> 01:04:07,920
some areas of it, but none of 
these games are really all that 

1302
01:04:07,920 --> 01:04:09,800
perfect when it comes to that 
stuff in my opinion. 

1303
01:04:10,320 --> 01:04:12,960
But I'm happy I played it like 
this is a game that was not on 

1304
01:04:12,960 --> 01:04:15,880
my radar whatsoever, especially 
growing up as a kid. 

1305
01:04:15,880 --> 01:04:18,560
Interestingly enough, I feel 
like if I knew what this is or 

1306
01:04:18,560 --> 01:04:21,880
tried it at a friend's place, I 
would have definitely gone out 

1307
01:04:21,880 --> 01:04:23,520
and and got this and been like, 
this is cool. 

1308
01:04:23,520 --> 01:04:25,600
It's different. 
It's 3D platformer. 

1309
01:04:25,600 --> 01:04:28,560
It's got cool music. 
I like the music even though 

1310
01:04:28,560 --> 01:04:30,920
it's quite repetitive. 
I think the music's pretty good 

1311
01:04:31,680 --> 01:04:33,680
for the most part. 
Other than the camera movements 

1312
01:04:33,680 --> 01:04:36,880
like Jiggy mentioned, the sound 
effects are are pretty decent I 

1313
01:04:36,880 --> 01:04:41,120
think. 
But yeah, I I enjoyed this game.

1314
01:04:41,120 --> 01:04:44,840
I think Rocket Robot on Wheels 
is worth your time. 

1315
01:04:45,040 --> 01:04:48,200
Just be prepared for some more 
challenge than you may expect. 

1316
01:04:49,240 --> 01:04:50,640
Jiggy. 
What about you man? 

1317
01:04:50,640 --> 01:04:54,400
What do you think? 
Sort of final thoughts I I think

1318
01:04:54,400 --> 01:04:57,600
this game. 
I did a thorough analysis of it 

1319
01:04:57,840 --> 01:05:02,600
on my YouTube channel and I 
think that it's it was overhyped

1320
01:05:02,600 --> 01:05:06,680
for me on my Discord, Like 
people wanted me to play this 

1321
01:05:06,680 --> 01:05:10,560
game and I'd never played it, 
and I actually found it at a a 

1322
01:05:11,400 --> 01:05:15,200
game store near me and it was I 
think I paid I. 

1323
01:05:15,640 --> 01:05:17,600
Think I paid 80. 
Dollars for it, but I didn't 

1324
01:05:17,600 --> 01:05:19,640
really care because that's 
pretty standard. 

1325
01:05:19,800 --> 01:05:23,120
Yeah, it's a pretty. 
It's pretty around the mark of 

1326
01:05:23,120 --> 01:05:24,800
where it sits. 
It actually might be on the low 

1327
01:05:24,800 --> 01:05:29,400
end for a cartridge but it yeah,
which is pretty nuts. 

1328
01:05:29,400 --> 01:05:32,240
But I don't regret playing 
through it. 

1329
01:05:32,240 --> 01:05:36,120
I think it's fun. 
I think realistically you you 

1330
01:05:36,120 --> 01:05:38,880
look it up. 
I think they say like 6-7 hours 

1331
01:05:39,120 --> 01:05:42,120
of like gameplay time for this. 
I would say I probably sat 

1332
01:05:42,120 --> 01:05:45,520
around 10, maybe same, same, 
yeah. 

1333
01:05:46,120 --> 01:05:48,240
I think I. 
Think it's a solid game. 

1334
01:05:48,400 --> 01:05:51,520
I I it's just different. 
It's just not what I'm used to 

1335
01:05:52,040 --> 01:05:55,520
and it's challenging. 
It's fun. 

1336
01:05:55,520 --> 01:05:58,600
I I don't regret playing it. 
I think I think people would 

1337
01:05:58,600 --> 01:06:02,080
like it and especially if you 
are looking for an N64 game, 

1338
01:06:02,080 --> 01:06:05,520
that's a 3D platformer. 
But maybe just it's a little 

1339
01:06:05,520 --> 01:06:07,240
fresh, right? 
It's fresh. 

1340
01:06:07,240 --> 01:06:10,120
It feels different. 
It feels totally different than 

1341
01:06:10,120 --> 01:06:13,160
anything else on the 64. 
I can't say that and I'll give 

1342
01:06:13,160 --> 01:06:17,440
it some props for that. 
I think, I think baseline it's, 

1343
01:06:17,880 --> 01:06:20,200
it's OK to good in my book. 
Sure. 

1344
01:06:20,200 --> 01:06:21,240
OK to good. 
Yeah. 

1345
01:06:21,480 --> 01:06:23,200
Yeah. 
Bill. 

1346
01:06:23,200 --> 01:06:25,120
Bill would say it's, it's the 
greatest game of all that. 

1347
01:06:25,120 --> 01:06:29,000
No. 
So what what you know for you is

1348
01:06:29,000 --> 01:06:31,560
this like one of the, you know 
your, I mean you mentioned it a 

1349
01:06:31,560 --> 01:06:33,600
little bit earlier, we talked 
about it, but this is like 

1350
01:06:34,400 --> 01:06:36,440
pretty much right up there as 
far as platformers go, 

1351
01:06:36,920 --> 01:06:38,640
especially in this era or this 
console. 

1352
01:06:39,840 --> 01:06:41,760
So I didn't grow. 
Like I said earlier, I didn't. 

1353
01:06:41,760 --> 01:06:44,360
Grow up with a lot of the 
classic N64 platformers. 

1354
01:06:44,360 --> 01:06:47,000
So I came into this with a much 
different mindset, right, 

1355
01:06:47,200 --> 01:06:50,280
Compared to a anyone who grew up
with an N64 at the time. 

1356
01:06:50,920 --> 01:06:54,960
And to me, the best way to 
describe this game is its 

1357
01:06:54,960 --> 01:07:00,560
creative. 
It is by far one of the most I 

1358
01:07:00,560 --> 01:07:02,400
want to say. 
Ambitious and probably. 

1359
01:07:02,800 --> 01:07:07,600
Platformers on North 64, which 
is interesting. 

1360
01:07:07,600 --> 01:07:11,680
To me because the N64. 
Had a lot of unique and original

1361
01:07:11,680 --> 01:07:14,560
platformers, but it also had a 
lot that basically copied Mario 

1362
01:07:14,560 --> 01:07:15,360
64. 
Yeah. 

1363
01:07:15,560 --> 01:07:16,840
Yeah. 
Oh yeah. 

1364
01:07:17,720 --> 01:07:22,400
And I think this one. 
To me is special to me. 

1365
01:07:22,400 --> 01:07:25,880
Just in the fact that it. 
Is basically the bare bone, like

1366
01:07:25,880 --> 01:07:28,720
the bones of what would become 
like sucker punches. 

1367
01:07:28,720 --> 01:07:34,720
Legacy over at Sony with their 
incredibly creative and uniquely

1368
01:07:34,720 --> 01:07:38,400
ambitious like platformers that 
are full of charm and they just 

1369
01:07:38,400 --> 01:07:39,920
feel different than like the 
rest. 

1370
01:07:39,920 --> 01:07:43,720
Like, say, like moving on to 
like their future stuff. 

1371
01:07:43,720 --> 01:07:46,880
Like with Sly Cooper. 
I still think out of Sony's big 

1372
01:07:46,880 --> 01:07:49,640
three platformers, Sly Cooper 
was the best pure platformer of 

1373
01:07:49,640 --> 01:07:52,120
the three compared to like Jack 
and. 

1374
01:07:52,120 --> 01:07:54,080
Daxter and. 
Ratchet and clank, which had 

1375
01:07:54,080 --> 01:07:55,520
their own strengths in different
ways. 

1376
01:07:55,760 --> 01:07:56,880
Sure. 
Yeah, yeah. 

1377
01:07:57,920 --> 01:07:59,920
And this is this is like you 
like you mentioned earlier this 

1378
01:07:59,920 --> 01:08:02,480
is like very foundational for 
what they did and and everything

1379
01:08:02,480 --> 01:08:05,120
which is which is great you can 
see a lot of the. 

1380
01:08:05,120 --> 01:08:09,000
DNA of what's what to me is 
Sucker Punch Productions in this

1381
01:08:09,000 --> 01:08:11,160
game. 
Yeah, yeah. 

1382
01:08:11,160 --> 01:08:14,440
It's it's it's it's all there 
and it's. 

1383
01:08:14,720 --> 01:08:17,920
I just I think you're right. 
I think this is this is a a 

1384
01:08:17,920 --> 01:08:20,800
special game because of what 
they tried to do and I I do 

1385
01:08:20,800 --> 01:08:24,520
think that that is not to say 
like oh they tried to do it and 

1386
01:08:24,520 --> 01:08:25,880
they failed completely. 
They didn't. 

1387
01:08:25,920 --> 01:08:28,240
I I think there's a lot. 
No, it's not a failure by any 

1388
01:08:28,240 --> 01:08:29,200
means. 
No way. 

1389
01:08:29,319 --> 01:08:33,520
Yeah, exactly. 
I camera controls better than 

1390
01:08:33,520 --> 01:08:36,200
croc. 
That's what you can say on that.

1391
01:08:36,840 --> 01:08:39,680
Better than most N64. 
Platformers. 

1392
01:08:39,680 --> 01:08:42,120
Yeah, it it's still weren't. 
Made by Nintendo. 

1393
01:08:42,120 --> 01:08:44,040
They were made, yeah. 
Yeah, and that's the thing too. 

1394
01:08:44,040 --> 01:08:47,920
Like yeah, sure it's different 
if you are Nintendo 100% that 

1395
01:08:47,920 --> 01:08:48,720
makes a difference. 
Yeah. 

1396
01:08:50,439 --> 01:08:53,439
Yeah. 
This I I'm, I'm, I'm happy that 

1397
01:08:53,439 --> 01:08:55,920
that I sort of like semi 
stumbled upon this thanks to you

1398
01:08:55,920 --> 01:08:58,600
guys. 
So I I agree. 

1399
01:08:58,600 --> 01:08:59,960
I think it's it's a really fun 
game. 

1400
01:08:59,960 --> 01:09:01,920
It's definitely worth, 
definitely worth playing for 

1401
01:09:01,920 --> 01:09:05,160
sure if these 3D platformers are
up your alley, like I do think 

1402
01:09:05,160 --> 01:09:09,800
that it it it is one of those 
titles that makes makes a a 

1403
01:09:09,800 --> 01:09:12,120
pretty good effort of doing 
something different and I think 

1404
01:09:12,120 --> 01:09:14,240
that is definitely something 
that that needs to be 

1405
01:09:14,399 --> 01:09:18,200
experienced. 
I think so, So before we wrap 

1406
01:09:18,200 --> 01:09:19,520
up. 
Do you guys want to hear some 

1407
01:09:19,520 --> 01:09:23,840
fun rocket references in later 
Sucker Punch games? 

1408
01:09:23,840 --> 01:09:27,279
Yes, absolutely, 100% so. 
Similar to how? 

1409
01:09:27,279 --> 01:09:29,880
Like Sucker Punch likes to 
reference their older games and 

1410
01:09:29,880 --> 01:09:34,160
their newer games. 
Like how in Infamous, Cole 

1411
01:09:34,160 --> 01:09:39,160
McGrath had a Sly Cooper patch 
on his backpack and there was a 

1412
01:09:39,160 --> 01:09:41,080
poster for Sly Four at the movie
theater. 

1413
01:09:42,800 --> 01:09:47,120
An interesting thing is in Sly 
Cooper Two there is a grave 

1414
01:09:47,120 --> 01:09:50,520
marker in, I believe Paris that 
says rib Rocket. 

1415
01:09:51,359 --> 01:09:52,399
Oh what? 
Really. 

1416
01:09:53,640 --> 01:09:55,280
And I believe it says like the 
year the game. 

1417
01:09:55,280 --> 01:09:58,440
Came out nice there was. 
There was also a. 

1418
01:09:58,480 --> 01:10:02,280
Room in slide 2 where it's one 
of the levels. 

1419
01:10:02,280 --> 01:10:05,440
I forget the one exactly, but if
you destroy all the items and 

1420
01:10:05,440 --> 01:10:08,120
like furniture in the room and 
then you stand on this one 

1421
01:10:08,120 --> 01:10:11,400
platform, the game will zoom 
into the center of the room and 

1422
01:10:11,400 --> 01:10:15,760
3D models like new models of 
Rocket and JoJo will appear in 

1423
01:10:15,760 --> 01:10:17,080
the center that you can look at 
what? 

1424
01:10:19,040 --> 01:10:20,880
Interesting. 
It's a little fun little. 

1425
01:10:20,880 --> 01:10:22,720
Thing that. 
Sucker Punch threw in there just

1426
01:10:22,720 --> 01:10:24,720
to see if people could find it. 
That's great. 

1427
01:10:25,040 --> 01:10:27,800
That that that. 
Seems like super like that one 

1428
01:10:27,800 --> 01:10:30,480
in particular would be like 
tough to sort of stumble upon 

1429
01:10:30,480 --> 01:10:33,680
sort of thing and then also in 
their recent they did. 

1430
01:10:33,680 --> 01:10:37,160
Their big like, I think it was 
like they're either 25th or I 

1431
01:10:37,160 --> 01:10:39,960
wanna say 25th anniversary. 
They did like sounds right this 

1432
01:10:39,960 --> 01:10:41,720
big PO. 
They did a big poster 

1433
01:10:42,160 --> 01:10:44,880
celebrating their basically the 
games that they made and of 

1434
01:10:44,880 --> 01:10:48,240
course it had Sly, Infamous and 
Ghost Joshima on it but it also 

1435
01:10:48,240 --> 01:10:52,120
had Rocket and JoJo in the 
corner which was a nice touch 

1436
01:10:52,120 --> 01:10:53,120
nice. 
That's good. 

1437
01:10:53,280 --> 01:10:54,160
That's good. 
It's. 

1438
01:10:54,600 --> 01:10:56,640
It's it is one of those games 
that seems to be a little bit 

1439
01:10:56,640 --> 01:10:59,080
forgotten, whether it's on the 
64 or whether it's from the 

1440
01:10:59,080 --> 01:11:02,440
studio and stuff, or at least 
it's not at the forefront of 

1441
01:11:02,480 --> 01:11:04,560
people's mind and stuff. 
So at least they're they're 

1442
01:11:04,560 --> 01:11:07,040
still saying like, hey, we did 
this thing, I hope. 

1443
01:11:07,160 --> 01:11:09,600
I hope people remember 18 baby, 
yeah. 

1444
01:11:09,600 --> 01:11:12,840
It's also never been. 
Re released, which is one of the

1445
01:11:12,880 --> 01:11:16,440
other reasons why it's kind of 
got this mystique to it I I 

1446
01:11:16,440 --> 01:11:18,440
think, I think. 
They could, they could find a 

1447
01:11:18,440 --> 01:11:21,240
way to re release this and you 
know, maybe it's, maybe it's 

1448
01:11:21,240 --> 01:11:23,000
not. 
It's gotta be a licensing issue.

1449
01:11:23,000 --> 01:11:25,320
That's. 
Probably the Ubisoft and stuff 

1450
01:11:25,320 --> 01:11:27,880
is probably. 
Probably a problem. 

1451
01:11:27,880 --> 01:11:32,440
I would assume there's something
to it with that, but sometimes 

1452
01:11:32,440 --> 01:11:34,520
it's small things, sometimes 
it's music, sometimes it's 

1453
01:11:34,520 --> 01:11:38,120
character design, sometimes 
there's usually something there.

1454
01:11:38,120 --> 01:11:41,720
But, you know, maybe you don't 
have to. 

1455
01:11:41,720 --> 01:11:43,840
Pay 8200. 
Dollars to play the game and 

1456
01:11:43,840 --> 01:11:45,920
stuff. 
Hopefully you not everyone has 

1457
01:11:45,920 --> 01:11:48,720
to but if you have a chance to 
pick up a copy or you have a 

1458
01:11:48,720 --> 01:11:50,720
chance to experience this game I
think it's worth it. 

1459
01:11:50,720 --> 01:11:53,280
I think it's a good game. 
I think rocket Robot on on 

1460
01:11:53,280 --> 01:11:58,600
wheels is something that people 
should try and and as I usually 

1461
01:11:58,600 --> 01:12:00,320
say for people that bring in 
bring games. 

1462
01:12:00,320 --> 01:12:02,640
I'm going to say to both of you 
guys thanks for bringing this 

1463
01:12:02,640 --> 01:12:05,440
game more to my attention 
because I'm happy I played it. 

1464
01:12:06,400 --> 01:12:09,200
If if not perfect, still a good 
time and still something that 

1465
01:12:09,200 --> 01:12:12,120
I'm happy I've played. 
So before we get out of here 

1466
01:12:12,120 --> 01:12:16,040
Bill, let's talk about your 
stuff online and all the the 

1467
01:12:16,040 --> 01:12:19,440
expanding shows that you keep 
doing and and all that let's 

1468
01:12:19,560 --> 01:12:21,920
let's chat about your work. 
Yeah. 

1469
01:12:21,920 --> 01:12:23,520
So I think the. 
Last time I was on. 

1470
01:12:23,880 --> 01:12:27,760
It was mostly still just G and 
CI think 3D O existed, but it 

1471
01:12:27,760 --> 01:12:30,240
wasn't active at the time. 
I think you were like just 

1472
01:12:30,240 --> 01:12:33,680
kicking it off. 
Yeah, I well 'cause I did the, I

1473
01:12:33,680 --> 01:12:35,840
did the. 
Original like 3 episodes and 

1474
01:12:35,840 --> 01:12:39,560
then it went on hiatus for good 
like half a year. 

1475
01:12:39,560 --> 01:12:41,400
Just because of. 
Logistical reasons, yeah. 

1476
01:12:42,640 --> 01:12:46,160
But yeah, so my three shows I 
currently have, I have my main 

1477
01:12:46,160 --> 01:12:50,200
show is Gaming and collecting. 
That is a gaming and anime based

1478
01:12:50,200 --> 01:12:53,240
nostalgia podcast I do with my 
sister Alex, where we talk about

1479
01:12:53,240 --> 01:12:56,080
a whole bunch of different 
games, anime just different 

1480
01:12:56,080 --> 01:12:57,880
stuff from our child. 
Let's be able to talk about some

1481
01:12:57,880 --> 01:13:02,160
modern stuff every now and then.
My second show is the 3D O 

1482
01:13:02,160 --> 01:13:04,520
Experience, which may or may not
have been inspired by this 

1483
01:13:04,520 --> 01:13:06,720
podcast. 
Yes. 

1484
01:13:07,560 --> 01:13:10,680
It is a. 
Retrospective podcast talking 

1485
01:13:10,680 --> 01:13:14,280
about the Panasonic, well, the 
3D O console which was famously 

1486
01:13:14,280 --> 01:13:17,640
made by Panasonic and it's 
essentially a show where me and 

1487
01:13:17,640 --> 01:13:21,280
my Co host rack, we go over 
either the games we talked 

1488
01:13:21,280 --> 01:13:23,520
about, some of the developers or
we talked about the company 

1489
01:13:23,520 --> 01:13:25,880
behind it, the console, 
basically everything in between.

1490
01:13:26,400 --> 01:13:28,800
I kind of given sort of a 
retrospective of this very 

1491
01:13:28,800 --> 01:13:31,400
obscure console from the the 
90s. 

1492
01:13:31,880 --> 01:13:33,640
It it is. 
Honestly, I know. 

1493
01:13:33,640 --> 01:13:36,240
Almost nothing about this 
console about these games. 

1494
01:13:36,480 --> 01:13:38,600
It was something that would like
I knew existed when I was 

1495
01:13:38,600 --> 01:13:40,960
younger but didn't really know 
anything about and still don't. 

1496
01:13:41,520 --> 01:13:45,720
I have learned more in just a 
few episodes of the podcast than

1497
01:13:45,720 --> 01:13:47,320
I ever have leading up to this 
point. 

1498
01:13:47,320 --> 01:13:49,920
So if the three, even if you 
never, even if you don't have 

1499
01:13:49,920 --> 01:13:53,240
any experience with a 3D O like 
me, it is worth a lesson because

1500
01:13:53,240 --> 01:13:55,880
it is very cool and interesting.
Obviously you guys put on a good

1501
01:13:55,880 --> 01:13:59,120
show, so I highly recommend it. 
Thanks. 

1502
01:13:59,840 --> 01:14:02,600
And then my final show, this one
recently started. 

1503
01:14:02,600 --> 01:14:05,480
It's a it's more of a spin off 
than a new podcast. 

1504
01:14:05,480 --> 01:14:09,680
It releases in the GNC feed 
directly, but I do a third show 

1505
01:14:09,680 --> 01:14:12,840
called Geek Addicts, which is a 
pop culture podcast I do with my

1506
01:14:12,920 --> 01:14:15,520
my friend Matt. 
And we basically just talk about

1507
01:14:15,520 --> 01:14:17,920
all sorts of pop culture things 
like gaming, anime, comics, 

1508
01:14:17,920 --> 01:14:20,080
books, all sorts of stuff like 
once a week. 

1509
01:14:20,080 --> 01:14:22,960
Just it's most the best way to 
describe it is just two buddies 

1510
01:14:22,960 --> 01:14:24,880
like shoot the shit for an hour 
every every week. 

1511
01:14:25,240 --> 01:14:26,760
Love it. 
Love it. 

1512
01:14:27,440 --> 01:14:30,040
All that stuff's on podcast 
feeds Jiggy. 

1513
01:14:30,320 --> 01:14:32,280
What about you man? 
What's what's happening on the. 

1514
01:14:33,040 --> 01:14:35,840
I mean you did you did something
in Rocket Robot on Wheels. 

1515
01:14:36,080 --> 01:14:37,480
What? 
What's happening at the at the 

1516
01:14:37,480 --> 01:14:40,640
YouTube page? 
Oh, so much is happening on the.

1517
01:14:40,640 --> 01:14:43,600
YouTube page. 
I just feel like I've I've been 

1518
01:14:43,600 --> 01:14:46,720
pumping stuff out. 
You have to just put out, just 

1519
01:14:46,720 --> 01:14:50,080
put out in analyzing everything 
about Earthworm Jim one and two,

1520
01:14:50,080 --> 01:14:54,760
a little retrospective playing 
through those and those, those 

1521
01:14:54,760 --> 01:14:57,800
are those are very hard, well 
not Earth from gym 2, but earth 

1522
01:14:57,800 --> 01:15:02,760
from gym one very hard, a very 
unforgiving, but it was a lot of

1523
01:15:02,760 --> 01:15:07,360
fun and I love it And so I got 
that, I got a big, I'm super 

1524
01:15:07,360 --> 01:15:09,200
excited. 
I think I mentioned it a while 

1525
01:15:09,200 --> 01:15:12,960
back but the mapping out the 
rear rear universe video I've 

1526
01:15:12,960 --> 01:15:15,760
been working on going to have a 
special guest on it. 

1527
01:15:16,040 --> 01:15:18,840
It's going to be super cool, 
super pumped for that one. 

1528
01:15:18,840 --> 01:15:21,920
I'm just waiting for the guests 
to finish their part, but it's 

1529
01:15:21,920 --> 01:15:23,200
going to be something really 
special. 

1530
01:15:23,600 --> 01:15:26,960
If you love Diddy Kong Racing, 
Banjo Kazooie, any rare, rare 

1531
01:15:26,960 --> 01:15:30,560
game, basically of all time, 
it's going to be represented in 

1532
01:15:30,560 --> 01:15:34,080
some way there. 
So I'm super stoked for that. 

1533
01:15:34,080 --> 01:15:35,960
But yeah, it's been been a lot 
of fun. 

1534
01:15:35,960 --> 01:15:38,400
It's been a wild ride. 
Yeah, just keeps growing. 

1535
01:15:38,480 --> 01:15:40,200
Yeah, you're plugging away, man.
The stuff is is. 

1536
01:15:40,200 --> 01:15:42,880
Awesome rocket robot on wheels 
as well, if you want to hear a 

1537
01:15:42,880 --> 01:15:45,360
little bit more about that. 
From jiggy and breaking things 

1538
01:15:45,360 --> 01:15:49,200
down, from gameplay to music to 
sound to all of that stuff. 

1539
01:15:49,200 --> 01:15:52,640
You hear a little bit more about
that on his YouTube page and I 

1540
01:15:52,640 --> 01:15:54,680
want to address something. 
Yes, please do I. 

1541
01:15:54,680 --> 01:15:56,440
Want to address something? 
Rocket. 

1542
01:15:56,440 --> 01:16:02,280
Robot on wheels, plural. 
OK, it's real, but I want to 

1543
01:16:02,280 --> 01:16:05,120
defend it, OK? 
Because I never even thought 

1544
01:16:05,120 --> 01:16:06,440
about that until you said this 
by the. 

1545
01:16:06,840 --> 01:16:09,240
Way I I feel. 
Like I've seen people pointed 

1546
01:16:09,240 --> 01:16:12,160
out and be like it's rocket 
robot on wheel, not wheels, 

1547
01:16:12,160 --> 01:16:14,920
right? 
But he does drive a lot of 

1548
01:16:14,920 --> 01:16:16,800
vehicles. 
Oh, that's true. 

1549
01:16:17,440 --> 01:16:18,520
And he. 
Does that like? 

1550
01:16:19,200 --> 01:16:22,240
So many vehicles without the 
game, so I'm defending wheels as

1551
01:16:22,240 --> 01:16:25,320
the proper title. 
So that, let's face it, Rocket 

1552
01:16:25,360 --> 01:16:27,960
robot on. 
Wheel just sounds it sounds bad.

1553
01:16:29,560 --> 01:16:31,080
Yeah, or like. 
Unicycle robot. 

1554
01:16:31,080 --> 01:16:33,040
Like it just wouldn't, wouldn't 
quite work. 

1555
01:16:33,040 --> 01:16:37,320
Yeah, Rocket the circus robot. 
Yeah, right. 

1556
01:16:37,360 --> 01:16:38,720
I mean, but then that just 
doesn't. 

1557
01:16:38,720 --> 01:16:41,600
Sound as appealing? 
You know, like it just doesn't 

1558
01:16:41,680 --> 01:16:43,280
Rocket Cycle Bot. 
It's like. 

1559
01:16:43,920 --> 01:16:46,520
Yeah, OK, I'm done. 
No, no, it's good. 

1560
01:16:46,760 --> 01:16:48,520
You know what I. 
Literally never even thought 

1561
01:16:48,520 --> 01:16:51,280
about it until you said that. 
Well, that's a good. 

1562
01:16:51,280 --> 01:16:52,560
Thing or not, I got it. 
Yeah, I. 

1563
01:16:52,560 --> 01:16:54,200
Don't know if that's a good 
thing that I never thought about

1564
01:16:54,200 --> 01:16:56,480
it, but yeah, go play this game,
Don't think about it. 

1565
01:16:56,520 --> 01:16:57,600
Don't think about it, just play 
it. 

1566
01:16:58,600 --> 01:17:00,720
Yeah, and I just I just 
subscribed so. 

1567
01:17:00,760 --> 01:17:02,720
Yeah, word. 
Yeah, there you go. 

1568
01:17:03,880 --> 01:17:09,320
And another one, lock them in. 
Remember 64 Show, Across the 

1569
01:17:09,320 --> 01:17:12,520
Board patreon.com/remember 64 
Show. 

1570
01:17:12,520 --> 01:17:15,440
You can also get all the all the
episodes early. 

1571
01:17:15,440 --> 01:17:19,440
There you can find us across 
social media, Remember 64 show 

1572
01:17:19,720 --> 01:17:23,440
and yeah some some gameplay 
videos and get a video version 

1573
01:17:23,440 --> 01:17:26,200
of this. 
We're referencing the video of 

1574
01:17:26,200 --> 01:17:29,320
me playing and being terrible at
at most games that we play on 

1575
01:17:29,320 --> 01:17:31,320
the show. 
That's because we haven't 

1576
01:17:31,320 --> 01:17:32,680
playing while we're recording 
episodes. 

1577
01:17:32,680 --> 01:17:34,680
If you want to see what we're 
talking about, that's the best 

1578
01:17:34,680 --> 01:17:37,760
way to find it. 
And other than that, some pretty

1579
01:17:37,760 --> 01:17:40,760
fun games coming up as 2024 
continues. 

1580
01:17:41,080 --> 01:17:43,920
And until next time, everybody, 
thank you very much for joining 

1581
01:17:43,920 --> 01:17:45,720
us. 
Jiggy Bill, thanks for being 

1582
01:17:45,720 --> 01:17:49,240
here and we will see you next 
time on Remember 64.

