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Welcome to Remember 64, where 
this week we get Groovy and 3D. 

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Welcome to the show everyone. 
My name is David Pitrangelo and 

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I'm just a worm. 
A worm who likes to ride pigs, 

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shoot weird guns, whip my head 
at weird cows with rocket 

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launchers and super annoying 
alien creatures. 

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Or at least I think that's what 
I'm doing. 

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I think so because this camera 
that seems to be following me 

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around won't let me see what the
hell is happening. 

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This time, of course, I am 
joined by Jiggy. 

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Look back, Sir. 
Hello. 

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There's only one ego for this 
job and it's jiggy. 

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Look back. 
Let's go. 

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Love it, man. 
Love it. 

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If any of that makes sense to 
you and there's any kind of clue

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in your head sort of mulling 
around here, you may have 

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guessed that we are playing 
Earthworm Jim 3D. 

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If you are the myth, the the 
myth, the legend, the OR I don't

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know, the the man, the myth, the
legend Earthworm Jim and now in 

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3D on the Nintendo 64. 
If you are watching, if you're 

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watching this version on 
YouTube, you'll see that the 

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that the logo has been popped up
beside us. 

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But Berta, anyone that's 
listening? 

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Yes, Earthworm Jim 3D is what 
was next on the docket. 

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One of the reasons why is 
because jiggy yourself. 

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You went back and took a pretty 
deep look at the original 2 

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games. 
Let's talk a little bit about 

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that first, 'cause it kind of 
set up the set the stage for 

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things. 
And yeah, go for it, man. 

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What's what was that experience?
So pleasantly awesome. 

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So I I had limited interaction 
with the Earthworm Gym series 

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before this. 
I did play. 

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I remember playing Earthworm Gym
one. 

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I don't think I ever actually 
played two. 

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Excuse me, but I played one as a
kid on the Genesis and then I 

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had an I had Earthworm Gym on 
the Gameboy. 

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I think it was called A Menace 
to the Galaxy. 

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And that was, that was pretty 
cool. 

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And then I also had Earthworm 
Gym 3D. 

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Now, the thing about every 
single one of those games, I did

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not beat any of them because 
they are insanely hard, and I'm 

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happy to say that that tradition
has lived on since the 

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beginning, and Earth Room Gym 3D
succeeds in that regard. 

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OK, Earth Room Gym One is 
probably one of the hardest 2D 

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platformers I have ever played. 
It it's wild, man. 

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It's wild. 
I remember as a kid I didn't 

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have it for Super Nintendo, but 
I knew or maybe with the maybe 

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they had it for it was out for 
Genesis as well, right? 

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Oh yeah, that's. 
What I played it on. 

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Yeah, OK, so either I played at 
a friend's house, I had it on 

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one of the two consoles. 
I don't remember. 

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I definitely rented it because I
was like, this is goofy. 

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It's a cartoon come to light. 
I love this. 

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You know all that stuff is very 
kid friendly with the just the 

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way it looks, whether the 
gameplay itself. 

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It's another story. 
But there's no way as a kid, I 

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mean, I don't even remember. 
I mean I watched your video and 

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and and when you're, you know, 
playing through the games and I 

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was like, I don't even recognize
some of these areas because I 

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don't think I ever reached them.
Ever. 

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Yeah. 
You know, because there's no way

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I would have been able to even 
now. 

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I don't like, how did you do it?
How'd you how'd you do it, man? 

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Like I. 
Don't I? 

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Trial and error. 
I literally like this game. 

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The game's probably about two 
hours, I would say. 

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I don't know, you could probably
look it up. 

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It's probably somewhere. 
In the public right. 

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Yeah, but it's so Earth from 
Jim. 

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One trial and error, just 
literally going through things 

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in the environment. 
There's only one thing I had to 

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look up because I was absolutely
just ticked off. 

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And for my video I did the 
Switch Online version. 

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So that is the Genesis version 
for the original and then the 

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Super Nintendo for the sequel. 
OK, OK. 

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And the Genesis version, on the,
the level down, the tubes, you 

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have to get into like these 
submarine things. 

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And what they don't tell you is 
there's this little port that 

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has, like, if you line up 
perfectly with it, it shoots 

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oxygen into your tank and it 
gives you a lot more time to 

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navigate down these things. 
Otherwise, it gives you like 

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2030 seconds, right. 
But it doesn't tell you that. 

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And it's, it's one of those 
things I went past. 

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I'm like, oh, that looks like 
something that could put air in 

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it. 
But I tried to, like, maneuver 

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around it and didn't work. 
So I was like, OK, so I was 

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using the switch rewind function
over and over and over to try to

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perfectly run this as fast as 
possible to get through the 

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path. 
But The thing is, if you hit any

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wall, it bounces. 
It like, ricochets you and it 

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cracks at the same time. 
So if you bounce like five or 

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six times, it blows up and you 
lose. 

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So that I finally got to the 
point I'm like, I need to look, 

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how do people beat this? 
This is impossible. 

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And then they're like, oh, you 
have to oxygenate it with this 

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thing. 
I'm like, I tried that and it 

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was like, line it up here. 
And I went, lined it up and it 

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did it. 
So that's my experience with 

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Earthworm Jim one. 
It's like that the whole game 

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you find just like you have to 
pay attention to the background,

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you have to pay attention to 
what's there, and that's what 

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you utilize in some way. 
Like, I got stuck in the what 

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the heck level, because there's 
a jewel sitting there and it 

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looks like something you can 
interact with, but you have to 

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land on it and run and it like, 
makes it move and then it like 

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teleports you. 
Oh, I know that. 

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I kind of remember that, yeah. 
How would you? 

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If that hasn't been a mechanic 
that was introduced to you in 

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any way whatsoever, or explained
that that's what these gems do, 

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that seems like a ridiculous 
thing to even assume like it 

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really does, it's. 
Just it's just that it's that 

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whole trial and error and you're
exploring, which I like. 

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I do like it. 
It was really fun. 

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Overall, I think I gave the 
game, oh gosh, what did they 

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give it? 
I gave it like a nine out of 10 

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or an 8 out of 10 or something. 
It was pretty high, which is 

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fantastic. 
Really. 

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Like it was hard, but it was 
really fun. 

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I really enjoyed it. 
The vibe, the characters, the 

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art, like everything is great. 
Doug to Naple did great. 

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Yeah, I think it's tenapoli. 
I don't know what. 

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Tenap Tenapoli. 
I wrote it down I couldn't 

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pronounce. 
It. 

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I had to look it up before I 
made my video, so I pronounced 

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it right and now I forgot how to
pronounce it. 

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But I think it is tenapol 
actually. 

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But moving from earth from gym 
one to earth from gym two. 

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Earth from gym two is much more 
balanced much there. 

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There's a variety of weapons. 
The game plays a little bit 

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better overall. 
I think the experience in two is

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everything I liked about the 
first one. 

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Less hard and more fun. 
That's so I put it as great. 

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Step up from that, yeah. 
And it's still, it's still 

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challenging. 
It's not like it's not 

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challenging. 
It's just not stupid hard like 

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the first one was. 
Right, right. 

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So. 
It was it was cool. 

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That's good so. 
That one I highly recommend 

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Earthworm Gym too. 
For people that want to dabble 

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in Earthworm gym do too. 
Just do too, and so. 

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Yeah. 
Did you have as much trouble go 

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back to one? 
Yeah. 

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Did you have as much trouble 
getting through some like 

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segments like I know you said it
wasn't quite as challenging but 

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it was there was still a 
challenge there because when I'm

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looking up like you're saying 
that like the gem thing is 

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perfect example of that all this
trial, was there as much trial 

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and error into or is that one of
the reasons why it was like more

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fun? 
No, there wasn't. 

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I mean there's like, there's an 
element of puzzle solving, OK, 

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but not not like we're you're 
unclear of where to go. 

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Like in Earth from Gym one, you 
know, you never you might have 

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had those moments where you had 
to explore a little bit more, 

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you had to really think outside 
the box, but you never had those

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moments in one where you're just
like, frustrated. 

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Like, where what am I missing? 
You're running in circles and 

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yeah, yeah. 
Yeah, yeah. 

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And I had that constantly in one
and two. 

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I I don't think I had it at all.
But I I love two. 

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Like two was so much fun. 
And then coming off that, I was 

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like, man, I'm going to make a 
video 3. 

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And I really want to play this. 
Like, I never beat this as a 

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child. 
I never beat this. 

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And I want to do it. 
I want to do it. 

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And so when you're like, what 
game should we play? 

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I'm like, I know what we should 
play. 

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I'm on an earth from Jim high. 
Let's do three and let's do it. 

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And you know. 
What I said this is one of the 

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games that I have 0 experience 
with. 

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I just know it exists. 
That's it. 

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I've seen the two different or 
three different covers that they

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released in Europe and North 
America and I was like, I know 

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what this game is, but I never 
put any hands on it. 

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So if anyone wants it, yeah. 
And then as a kid I can imagine 

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it would. 
It would be difficult, which 

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we'll get into. 
I never got. 

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Past the second boss. 
Second boss. 

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Yeah, that's fair. 
That's totally fair. 

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I I would probably remember that
too. 

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What We'll talk about the boss. 
The bosses will be a a decent 

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part of this discussion. 
I I assure you everyone. 

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So if anyone wants to play those
those two and wants to watch 

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your video first, if you want to
play through them first 

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Earthworm Jim on how long to 
beat Completionist which is I 

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guess getting everything five 
hours. 

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So that's the extreme level of 
it. 

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So you know four probably on 
average and then for two it's 

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about 4 1/2. 
So they're not hugely long 

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games, which for games that were
on Genesis and SNES kind of 

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makes sense that that that's 
sort of the average earth room 

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gym 3D. 
If anyone wants to get into it 

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00:10:10,560 --> 00:10:14,200
and wants to get the sort of 
middle of the line main plus 

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00:10:14,240 --> 00:10:18,680
extras, which is also like well,
again we'll get into it soon 

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pretty much completing the 
entire game every last little 

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bit of it is about 12 hours. 
So that's the average what 

195
00:10:24,960 --> 00:10:27,880
people have have put in how long
to beat to say this is what it 

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00:10:27,880 --> 00:10:31,600
took me to do this so 
significant difference three 

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00:10:31,600 --> 00:10:36,800
times different across of which 
it's the N64, it's a new 

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00:10:37,280 --> 00:10:39,000
console, it's a new type of 
game. 

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00:10:39,000 --> 00:10:43,000
It's really not the same type of
game at all I would say, at 

200
00:10:43,000 --> 00:10:46,280
least from my memory anyway. 
So that's just to see where we 

201
00:10:46,280 --> 00:10:49,880
are as far as how things are 
going here with with these 

202
00:10:49,880 --> 00:10:53,240
games, but. 
I want to say something, and I 

203
00:10:53,240 --> 00:10:57,360
want to say this Right now, 
Earthworm Jim 3D has a fatal 

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00:10:57,760 --> 00:11:00,360
flaw. 
A fatal sin, if you will. 

205
00:11:00,640 --> 00:11:06,920
A sin that is unforgivable. 
OK, but it's not what you think.

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It's probably not what you hear 
and I will save it till the end.

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00:11:11,880 --> 00:11:12,880
Oh, wow. 
So. 

208
00:11:13,080 --> 00:11:15,240
Stay tuned. 
All of that is to say that 

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you'll save it to the end. 
Yes. 

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00:11:17,200 --> 00:11:18,480
Oh my God. 
All right. 

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00:11:18,560 --> 00:11:20,560
I will not say it until the end.
Wow. 

212
00:11:20,560 --> 00:11:22,080
OK. 
Tease. 

213
00:11:22,080 --> 00:11:23,760
Tease ahead or what? 
My God. 

214
00:11:24,360 --> 00:11:26,720
OK. 
So I'm going to do a little bit 

215
00:11:26,720 --> 00:11:31,520
of history with the game. 
And that means we will pull up 

216
00:11:31,520 --> 00:11:33,960
the sound board because of 
course we will. 

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And that is. 
I'm learning. 

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00:11:38,040 --> 00:11:40,360
Yeah, that's right, everybody. 
We're going back. 

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We're busting out the history 
books. 

220
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I'm going to do this again 
because I just want to hear it 

221
00:11:44,440 --> 00:11:46,520
again and do it properly. 
Let's bust out the history 

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00:11:46,520 --> 00:11:48,680
books, everyone. 
I'm learning. 

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00:11:48,920 --> 00:11:52,760
We're going to November of 1999,
all right? 

224
00:11:54,360 --> 00:11:56,960
And we're going to and we're 
also going to Eat Cow, which is 

225
00:11:56,960 --> 00:11:58,160
funny. 
I think I heard that once or 

226
00:11:58,160 --> 00:11:59,640
twice in this game. 
Or maybe it was just in the 

227
00:11:59,640 --> 00:12:05,960
trailer, but the Eat Cow was 
actually from from the. 

228
00:12:05,960 --> 00:12:07,880
I think it was from Sculptor's 
cut from Clay Fighter. 

229
00:12:07,880 --> 00:12:09,040
I think it was from Sculptor's 
Cut. 

230
00:12:09,040 --> 00:12:11,280
I can't remember which one's 
which one's he in again, I don't

231
00:12:11,280 --> 00:12:13,360
know. 
I kind of kind of blanked it out

232
00:12:13,360 --> 00:12:14,200
in my mind. 
He's in both. 

233
00:12:14,200 --> 00:12:14,920
He's in. 
Both. 

234
00:12:14,920 --> 00:12:15,800
He was in both. 
That's right. 

235
00:12:16,280 --> 00:12:17,760
Yes. 
Oh my God, that game. 

236
00:12:17,760 --> 00:12:20,600
This game is just my mind is. 
Too much? 

237
00:12:20,760 --> 00:12:22,520
Too much, too much Earthworm 
Jim. 

238
00:12:22,680 --> 00:12:25,040
Especially for you? 
Okay so. 

239
00:12:26,440 --> 00:12:30,760
I love Earthworm Jim. 
Earthworm Jim 3D began shortly 

240
00:12:30,760 --> 00:12:34,520
after Earthworm Jim 2. 
The development for it and what 

241
00:12:34,520 --> 00:12:36,960
I wrote here, was that the game 
had a drawn out development 

242
00:12:36,960 --> 00:12:39,640
cycle. 
So much though that at times it 

243
00:12:39,640 --> 00:12:41,760
was believed it would become 
vaporware. 

244
00:12:41,760 --> 00:12:43,960
Which anyone, if anyone doesn't 
know what that is in the sort of

245
00:12:43,960 --> 00:12:46,960
development cycle and gaming 
world, it basically means it 

246
00:12:46,960 --> 00:12:50,000
would just disappear. 
Poof, poof. 

247
00:12:50,000 --> 00:12:51,320
Everyone would stop working on 
it. 

248
00:12:51,560 --> 00:12:54,120
The assets would pretty much be 
erased or however that would 

249
00:12:54,120 --> 00:12:57,440
happen at that time and it would
just basically be never heard of

250
00:12:57,440 --> 00:13:00,560
or seen again. 
So little would have been worked

251
00:13:00,560 --> 00:13:02,880
on it. 
At some points that maybe, you 

252
00:13:02,880 --> 00:13:05,440
know, there's nothing to even 
save anyway other than a few 

253
00:13:05,440 --> 00:13:09,680
code lines or something. 
It was initially going to be 

254
00:13:09,680 --> 00:13:13,960
coming out for the PlayStation 
as well, but in early 991997, 

255
00:13:13,960 --> 00:13:17,160
which I think was just a few 
months into development, that 

256
00:13:17,320 --> 00:13:19,760
went by the wayside and they 
said this is strictly going to 

257
00:13:19,760 --> 00:13:25,120
be a Nintendo 64 game now. 
One of the things that I want to

258
00:13:25,120 --> 00:13:28,400
definitely make sure we're we're
talking about here is that the 

259
00:13:28,400 --> 00:13:32,480
original two were made by is it 
shiny entertainment? 

260
00:13:32,480 --> 00:13:33,760
Is that? 
The right shiny entertainment. 

261
00:13:33,760 --> 00:13:38,120
Shiny Entertainment made the 1st
2:00 and they were purchased by 

262
00:13:38,120 --> 00:13:40,600
Interplay. 
Interplay was a pretty big 

263
00:13:40,600 --> 00:13:43,760
company in the mid to late 90s 
as far as you know, purchasing 

264
00:13:43,760 --> 00:13:47,800
studios and developers and 
mostly a publisher. 

265
00:13:47,800 --> 00:13:50,280
I would say if you look up their
games, we definitely played a 

266
00:13:50,280 --> 00:13:53,280
few of them and will continue to
do that. 

267
00:13:53,280 --> 00:13:57,600
But they they purchased Shiny 
within that process. 

268
00:13:57,840 --> 00:14:00,520
Interestingly enough, Shiny said
I don't want to make any more 

269
00:14:00,520 --> 00:14:03,360
sequels. 
They were just not in the mood 

270
00:14:03,360 --> 00:14:06,720
to make sequels anymore. 
So that on top of now being 

271
00:14:06,720 --> 00:14:10,560
owned by someone else, someone 
new came in and created it. 

272
00:14:10,560 --> 00:14:14,560
Now my question to you is we'll 
get into the details obviously. 

273
00:14:15,080 --> 00:14:19,520
Do you think if Shiny made this 
game it would at least feel 

274
00:14:19,520 --> 00:14:20,760
different? 
I don't know what it would play 

275
00:14:20,760 --> 00:14:21,760
like. 
It's hard to say. 

276
00:14:22,280 --> 00:14:25,320
But like with the tone, with the
characters, things like that, 

277
00:14:25,320 --> 00:14:28,360
'cause that's like you said, the
look of things in the first two,

278
00:14:28,560 --> 00:14:29,920
that's a big draw to Earth Room 
Jim. 

279
00:14:29,920 --> 00:14:32,640
Just the the the sort of 
attitude of it, the humor of it.

280
00:14:32,640 --> 00:14:35,440
That's one of the reasons why 
Earth Room Jim is so popular, I 

281
00:14:35,440 --> 00:14:37,400
think. 
I don't know. 

282
00:14:38,000 --> 00:14:43,000
Hey, let me tell you I I think 
this game has a lot of those 

283
00:14:43,000 --> 00:14:46,480
elements. 
I actually that's one of the 

284
00:14:46,480 --> 00:14:49,920
redeeming qualities. 
I actually think they got the 

285
00:14:49,920 --> 00:14:53,840
character of Earth Room Jim. 
The animations like some of the 

286
00:14:53,840 --> 00:14:57,080
things, like even the way he 
climbs on the ropes and the way 

287
00:14:57,080 --> 00:15:00,120
he like pulls himself up. 
It's straight up ripped from the

288
00:15:00,560 --> 00:15:04,200
other two games. 
They translated it pretty well. 

289
00:15:05,600 --> 00:15:10,040
I think maybe the world's aren't
as. 

290
00:15:12,200 --> 00:15:14,240
Well realized. 
They they they aren't. 

291
00:15:14,280 --> 00:15:17,040
They aren't all equal. 
I think there's some worlds that

292
00:15:17,040 --> 00:15:19,680
do a pretty good job of 
capturing an earthworm Jim 

293
00:15:19,680 --> 00:15:22,560
cartoony, esque feel. 
But then there's some worlds 

294
00:15:22,560 --> 00:15:25,360
that are really big and just 
empty, and even though they're 

295
00:15:25,360 --> 00:15:28,120
not inherently bad, they're just
they're just empty, right? 

296
00:15:28,120 --> 00:15:29,720
Right. 
There's not much to them, right?

297
00:15:30,680 --> 00:15:34,920
But I it's one of those things I
was pleased with and I think the

298
00:15:34,920 --> 00:15:37,680
TV show might have come out 
before this. 

299
00:15:37,840 --> 00:15:40,480
Yes, it did. 
It came out two years before 

300
00:15:40,480 --> 00:15:42,280
this because this the 
development of this. 

301
00:15:42,280 --> 00:15:44,280
One of the reasons why I wanted 
to really make sure I mentioned 

302
00:15:44,280 --> 00:15:48,240
the development of is because it
started to to be developed just 

303
00:15:48,240 --> 00:15:51,040
before the show. 
It was like the the sort of 

304
00:15:51,040 --> 00:15:54,560
character aesthetics and and the
voice lines and and sort of some

305
00:15:54,560 --> 00:15:57,480
of the some of the enemies and 
stuff we're supposed to be 

306
00:15:57,480 --> 00:15:59,960
coming from the cartoon. 
But it took so long and it was 

307
00:15:59,960 --> 00:16:03,600
such a disaster to create this 
game that it came out two years 

308
00:16:03,720 --> 00:16:06,680
when from when the show began 
and the show didn't run that 

309
00:16:06,680 --> 00:16:10,160
long anyways. 
So it was kind of like kind of 

310
00:16:10,160 --> 00:16:15,000
felt like a not an afterthought.
But they the development did not

311
00:16:15,000 --> 00:16:18,520
go well enough for it to be, you
know, a sort of shoulder to 

312
00:16:18,520 --> 00:16:20,960
shoulder release or even close 
to that to the show. 

313
00:16:20,960 --> 00:16:23,680
What's? 
It's interesting because I I put

314
00:16:23,680 --> 00:16:26,720
out a little tweet that we were 
playing this game and I was 

315
00:16:26,720 --> 00:16:29,440
excited about it and I was like,
yeah, yeah, you know, Earthworm 

316
00:16:29,440 --> 00:16:30,840
Jim 3D and. 
People's work. 

317
00:16:30,840 --> 00:16:32,240
Is that what your tweets are? 
Blah blah blah. 

318
00:16:32,280 --> 00:16:33,920
Blah blah. 
Blah blah blah blah blah blah 

319
00:16:33,920 --> 00:16:38,440
blah earthworm Jim. 
Yeah, and people were kind of 

320
00:16:39,120 --> 00:16:41,600
surprisingly. 
I expected everybody to be kind 

321
00:16:41,600 --> 00:16:45,000
of just negative because this 
game has a reputation for being 

322
00:16:45,000 --> 00:16:48,600
bad. 
But everybody was kind of mixed,

323
00:16:48,640 --> 00:16:51,040
like some people were like, oh, 
I really got, I want to go back 

324
00:16:51,040 --> 00:16:53,320
and finish this game. 
It's just really hard, which is 

325
00:16:53,320 --> 00:16:55,200
a sentiment I heard over and 
over and over. 

326
00:16:56,200 --> 00:17:01,600
But a lot, like some people said
that it took too much 

327
00:17:01,600 --> 00:17:05,040
inspiration from the cartoon, 
which I thought was interesting 

328
00:17:05,040 --> 00:17:09,480
because I like the cartoon. 
And I I mean, as a kid, I'm not,

329
00:17:09,680 --> 00:17:11,960
I haven't watched it recently. 
I don't know how well it holds 

330
00:17:11,960 --> 00:17:16,000
up, but I like the cartoon and I
liked the aesthetic of it and I 

331
00:17:16,000 --> 00:17:17,560
thought it was pretty Earthworm 
Jim. 

332
00:17:17,560 --> 00:17:20,400
And the voice of Earthworm Jim 
is the same guy that voices 

333
00:17:20,400 --> 00:17:21,800
Homer Simpson. 
Right. 

334
00:17:22,200 --> 00:17:25,000
Right. 
So you get a lot of oil or 

335
00:17:25,000 --> 00:17:26,040
whatever, Whatever. 
It is. 

336
00:17:27,000 --> 00:17:31,640
But it's it's good. 
I mean I think the overall like 

337
00:17:32,160 --> 00:17:37,200
aesthetic animations, especially
if Jim himself were right on, 

338
00:17:37,280 --> 00:17:39,400
right on for the money, like 
even his movement, the way he 

339
00:17:39,400 --> 00:17:43,440
runs, the way he jumps the roll,
it's just it's very it feels 

340
00:17:43,440 --> 00:17:46,160
Earthworm Jim. 
So I'm I'm happy to say that's a

341
00:17:46,360 --> 00:17:49,560
that's a good thing they nailed.
Yeah, I I think that's part of 

342
00:17:49,560 --> 00:17:51,640
it too. 
I asked that question previously

343
00:17:51,640 --> 00:17:53,960
just because I was like do you 
think that would matter? 

344
00:17:53,960 --> 00:17:59,320
I I I think if the developers 
which was VIS entertainment did 

345
00:17:59,320 --> 00:18:03,800
anything correctly or did you 
know not anything correctly 

346
00:18:03,800 --> 00:18:07,360
because it's not all terrible. 
But if they did end up doing 

347
00:18:07,720 --> 00:18:11,040
something right or or top of the
list of what they did right was 

348
00:18:11,240 --> 00:18:15,320
most of of that characterization
of of Jim himself. 

349
00:18:15,320 --> 00:18:18,560
I would say I think that's 
that's fair to say and I. 

350
00:18:18,680 --> 00:18:22,040
Mean playing right now? 
This is straight up from Earth 

351
00:18:22,040 --> 00:18:23,800
from Jim Two. 
There's segments where you 

352
00:18:23,840 --> 00:18:27,000
inflate your head and fly up, 
and that's ripped right from 

353
00:18:27,000 --> 00:18:29,520
that. 
And it It's Earth. 

354
00:18:29,640 --> 00:18:31,000
It's there. 
It's Earth Room Gym. 

355
00:18:31,240 --> 00:18:33,800
It is. 
It is the creepiest 

356
00:18:33,800 --> 00:18:36,280
representation of him in this 
entire game. 

357
00:18:36,280 --> 00:18:41,320
It looks so weird. 
It looks his head the way that 

358
00:18:41,320 --> 00:18:43,280
they animate his head. 
Look, there's only so much you 

359
00:18:43,280 --> 00:18:45,440
can do. 
I understand that, you know, But

360
00:18:46,040 --> 00:18:49,080
Oh my God, does it look like, 
like a like a clown? 

361
00:18:49,080 --> 00:18:51,360
Like it looks like if you're 
scared of clowns, you'll be 

362
00:18:51,360 --> 00:18:53,200
scared of this. 
It's that kind of feel. 

363
00:18:53,320 --> 00:18:55,360
It's some sort of like this 
underlying creep to it. 

364
00:18:55,400 --> 00:19:00,360
I don't really understand it, 
but yeah, so VIS Entertainment 

365
00:19:00,400 --> 00:19:02,480
made this game. 
They did a decent job with that 

366
00:19:02,480 --> 00:19:05,120
part. 
Like we're saying, they also 

367
00:19:05,120 --> 00:19:09,880
have an N64 game as well. 
It is the Tom and Jerry in Fists

368
00:19:09,880 --> 00:19:12,680
of Fury, so that's a game that 
we'll hit at some point. 

369
00:19:12,880 --> 00:19:16,360
So they also made that game, 
which is sort of like a mini 

370
00:19:16,360 --> 00:19:19,800
fighting game of Tom and Jerry 
from what it's. 

371
00:19:19,800 --> 00:19:22,280
Like that Powerpuffs game, too, 
Powerpuff Girls. 

372
00:19:22,280 --> 00:19:24,040
Oh, is it OK? 
It's OK, yeah. 

373
00:19:24,040 --> 00:19:27,040
It's like AI don't know how you 
like a 3D beat em up. 

374
00:19:27,040 --> 00:19:30,400
It's not quite a fighting game, 
but it's like a OK you're in a 

375
00:19:30,400 --> 00:19:32,400
room and you throw stuff at each
other and. 

376
00:19:32,400 --> 00:19:34,240
I've I've seen a couple of 
videos on the screen, it's like,

377
00:19:34,240 --> 00:19:36,400
oh you're in the kitchen and 
you're like throwing pots and 

378
00:19:36,400 --> 00:19:38,680
pans at each other and stuff 
which, you know, it sounds like 

379
00:19:38,680 --> 00:19:41,000
a charming idea. 
So I I you know I'm interested 

380
00:19:41,000 --> 00:19:41,320
at. 
Least. 

381
00:19:41,400 --> 00:19:43,520
So there's some charm. 
The Powerpuff Girls one was 

382
00:19:43,520 --> 00:19:45,640
pretty fun, actually. 
OK, if I remember it, yeah. 

383
00:19:46,120 --> 00:19:50,000
I mean, it's not good, but it's 
not like, you know, it's just 

384
00:19:50,200 --> 00:19:52,320
it's such a goofy concept. 
You're like, yeah, OK. 

385
00:19:52,360 --> 00:19:54,520
Yeah, right. 
It it like you can do something 

386
00:19:54,520 --> 00:19:55,560
with it, right? 
Yeah. 

387
00:19:55,840 --> 00:19:57,200
Multiplayer. 
Yeah. 

388
00:19:57,200 --> 00:20:02,000
So what else was I going to say?
Oh, so before we get into like 

389
00:20:02,000 --> 00:20:04,960
the game itself, more 
specifically, I want to say that

390
00:20:04,960 --> 00:20:08,200
the series designer David Perry.
And what was the other guy's 

391
00:20:08,200 --> 00:20:09,520
name? 
It was Doug 10. 

392
00:20:09,520 --> 00:20:12,440
Doug Tenapple. 
Tenapple Tenapel. 

393
00:20:12,440 --> 00:20:12,840
What? 
Yeah. 

394
00:20:13,640 --> 00:20:15,040
I'm pretty sure it's tenapple. 
Tenapple. 

395
00:20:15,040 --> 00:20:17,360
Yeah, that's. 
Either tenaple or tenapple. 

396
00:20:17,480 --> 00:20:18,880
It's one of the two. 
Pick your poison. 

397
00:20:18,920 --> 00:20:19,920
Caramel. 
Caramel. 

398
00:20:19,920 --> 00:20:20,800
I don't know. 
Yeah, right. 

399
00:20:20,800 --> 00:20:21,640
Tomato, tomato. 
Yeah. 

400
00:20:22,480 --> 00:20:25,160
OK, so David Perry was the 
series designer. 

401
00:20:25,160 --> 00:20:30,560
He sold the rights to to the 
company or to the to the the 

402
00:20:30,560 --> 00:20:33,080
rights of her throne gym and 
then they were sort of able to 

403
00:20:33,080 --> 00:20:35,520
do whatever they wanted to hear,
which is why some of the reasons

404
00:20:35,520 --> 00:20:37,800
why the cartoon looks a little 
different and why the game looks

405
00:20:37,800 --> 00:20:39,440
a little different. 
It just is what it is. 

406
00:20:40,000 --> 00:20:44,640
In an interview from 2005, the 
two of them both said that they 

407
00:20:44,640 --> 00:20:49,200
went to VIS to talk to the 
company and sort of like almost 

408
00:20:49,200 --> 00:20:51,360
like, I don't know if they were 
consultants didn't say that, but

409
00:20:51,360 --> 00:20:54,920
they spoke to them and they said
they were very disappointed with

410
00:20:54,920 --> 00:20:59,760
the way things looked in this. 
So I think that, yeah, that sets

411
00:20:59,760 --> 00:21:04,360
the stage for the rest of our 
discussion with Earthworm Gym 3D

412
00:21:06,040 --> 00:21:09,720
Jiggy, I'll go to you first, 
overall thoughts without going 

413
00:21:09,720 --> 00:21:12,680
into sort of like major details 
and then we'll sort of breakdown

414
00:21:12,680 --> 00:21:15,400
aspects of the game. 
What did you think of Earthworm 

415
00:21:15,400 --> 00:21:20,240
Gym 3D? 
So better than I thought I 

416
00:21:20,240 --> 00:21:21,440
would. 
OK. 

417
00:21:21,720 --> 00:21:25,680
So I I went in with this, 
remembering it was stupid, hard 

418
00:21:26,400 --> 00:21:29,920
remembering sort of the the base
gameplay and everything. 

419
00:21:29,920 --> 00:21:32,880
And I expected it to be bad, I 
guess. 

420
00:21:33,520 --> 00:21:37,000
Like, not horrible. 
Like, it's playable, But I 

421
00:21:37,000 --> 00:21:41,360
expected it to be really bad, 
and maybe it's because that's. 

422
00:21:41,360 --> 00:21:43,760
Also, what you heard too, right?
You've been hearing that since 

423
00:21:43,760 --> 00:21:46,480
you were younger, too, Yeah? 
Yeah, but maybe it's because I 

424
00:21:46,480 --> 00:21:50,000
was playing the other Earthworm 
gym games that I was playing 

425
00:21:50,000 --> 00:21:54,880
this and underneath, like, I 
acknowledged that things got 

426
00:21:54,880 --> 00:21:58,040
frustrating right there. 
There's a lot of stuff that are 

427
00:21:58,040 --> 00:22:02,000
that is wrong with this game. 
But underneath I was having fun.

428
00:22:02,560 --> 00:22:06,440
There was something about this 
game that I was like, there's 

429
00:22:06,520 --> 00:22:09,920
there's some solid gameplay 
going on here when things are 

430
00:22:09,920 --> 00:22:14,360
working right, you know? 
Which makes me sad because I 

431
00:22:14,360 --> 00:22:18,040
wanted it to feel like that the 
whole, you know, I wanted to 

432
00:22:18,240 --> 00:22:21,440
enjoy every moment. 
But it's it's hard sometimes. 

433
00:22:22,080 --> 00:22:24,960
So it's like, I want to love you
and you show me these little 

434
00:22:24,960 --> 00:22:28,840
glimmers, but then you just, you
know, it's like. 

435
00:22:29,200 --> 00:22:31,360
It's not all there. 
It's not all there. 

436
00:22:31,360 --> 00:22:33,440
It's not all there. 
I I I think I'm on the same 

437
00:22:33,440 --> 00:22:35,360
page. 
I honestly, I think the overall 

438
00:22:35,360 --> 00:22:40,640
broad feeling for me is that I 
think most of the time the 

439
00:22:40,640 --> 00:22:42,880
personality of Earthworm Gym 
works. 

440
00:22:43,160 --> 00:22:45,920
Or you could have times like 
this when I'm playing and I'm 

441
00:22:45,920 --> 00:22:49,080
trying to shoot this guy in a 
ledge and I'm just like, why is 

442
00:22:49,080 --> 00:22:51,120
this impossible? 
Like stupid little. 

443
00:22:51,120 --> 00:22:54,200
It's probably just me, probably 
just me, not really reading what

444
00:22:54,200 --> 00:22:55,800
the physics are supposed to be, 
whatever. 

445
00:22:56,120 --> 00:23:04,160
But when I say I also think this
game feels almost like a beta 

446
00:23:04,160 --> 00:23:07,080
run or like it's it's not 
finished. 

447
00:23:07,960 --> 00:23:12,360
It feels like it's maybe 80% 
complete and they still had to 

448
00:23:12,360 --> 00:23:16,280
do things like add some things 
to the world, fine tune some 

449
00:23:16,280 --> 00:23:18,840
gameplay mechanics, but they 
were like forced to push it out.

450
00:23:18,920 --> 00:23:21,840
It's giving that vibe. 
Even though they were not forced

451
00:23:21,840 --> 00:23:23,440
because it took forever for them
to make it. 

452
00:23:23,880 --> 00:23:24,960
Yeah, I. 
Hear you. 

453
00:23:25,200 --> 00:23:26,520
It's the vibe. 
It gets it. 

454
00:23:26,520 --> 00:23:29,600
You're right. 
It just feels unfinished, yeah. 

455
00:23:29,760 --> 00:23:31,600
It does, it does. 
And and you know what, there's a

456
00:23:31,600 --> 00:23:33,600
many aspects as to why it feels 
that way. 

457
00:23:33,920 --> 00:23:38,200
I think unfortunately a lot of 
the gameplay feels annoying 

458
00:23:38,200 --> 00:23:43,080
because of, I I don't know, it's
not the weapons. 

459
00:23:43,080 --> 00:23:45,000
The weapons in Earther and Jim 
are always kind of charming and 

460
00:23:45,000 --> 00:23:47,520
fun and goofy. 
I I don't mind that. 

461
00:23:47,520 --> 00:23:50,720
But there's aspects like this 
moment that I'm playing if 

462
00:23:50,720 --> 00:23:54,840
you're watching the YouTube 
version, where like little 

463
00:23:54,840 --> 00:23:58,000
things like the bullets are so 
small that some of the enemies 

464
00:23:58,000 --> 00:24:00,680
are shooting at you that you 
can't even see them. 

465
00:24:01,720 --> 00:24:03,400
So how am I supposed to avoid 
it? 

466
00:24:03,720 --> 00:24:07,240
Like, I just can tell you 
biggest. 

467
00:24:07,400 --> 00:24:11,160
Like, one of the biggest 
problems with this game is the 

468
00:24:11,240 --> 00:24:14,480
enemy AI. 
When it shoots at you, it's 

469
00:24:14,480 --> 00:24:19,880
nearly impossible to dodge. 
You can dodge, in fact, it you 

470
00:24:19,880 --> 00:24:23,320
you naturally feel like you want
to run, or you want to jump, or 

471
00:24:23,320 --> 00:24:26,040
you want to do something. 
No, that doesn't work. 

472
00:24:26,120 --> 00:24:29,680
The enemy bullet will home in on
you no matter what you do. 

473
00:24:29,800 --> 00:24:32,600
The only way to dodge it is to 
tap B and duck. 

474
00:24:32,880 --> 00:24:34,920
The The worst. 
The worst, yeah. 

475
00:24:34,920 --> 00:24:37,360
And and and some of the bullets 
don't home in on you. 

476
00:24:37,400 --> 00:24:39,200
Like there are definitely a few 
that do. 

477
00:24:39,200 --> 00:24:42,600
And those are obviously the 
worst culprits for sure. 

478
00:24:43,080 --> 00:24:46,880
But yeah, even the one that ones
that don't, you're just like, 

479
00:24:46,880 --> 00:24:49,160
wait, how did that thing even 
hit me? 

480
00:24:49,160 --> 00:24:52,080
Where did that thing come from? 
You have to press B in order to 

481
00:24:52,080 --> 00:24:54,800
dodge under them or to dodge to 
the side of. 

482
00:24:54,800 --> 00:24:57,920
It's the only way you can do it.
And it's just it doesn't it 

483
00:24:57,920 --> 00:25:00,920
doesn't make sense. 
It needs to be said the bats in 

484
00:25:00,920 --> 00:25:04,800
the horror worlds are the worst 
culprit of this. 

485
00:25:04,800 --> 00:25:06,320
That's exactly what I was going 
to say. 

486
00:25:06,320 --> 00:25:10,000
They are. 
It's it's, I don't know that I I

487
00:25:10,000 --> 00:25:11,200
don't think I have a video of 
it. 

488
00:25:11,200 --> 00:25:14,040
I don't think I was recording 
when I played that level, but I 

489
00:25:14,360 --> 00:25:19,680
don't know if I ever dodged 
those at all because. 

490
00:25:19,680 --> 00:25:20,720
It's very hard I. 
Don't. 

491
00:25:20,920 --> 00:25:23,080
Do you have to, like, make them 
run into a wall or something? 

492
00:25:23,080 --> 00:25:24,920
It's. 
No, you have to literally just 

493
00:25:24,920 --> 00:25:30,120
time your duck at the precise 
time because they will shoot at 

494
00:25:30,120 --> 00:25:35,440
you and it homes in so fast and 
it's it almost will like so if 

495
00:25:35,440 --> 00:25:38,880
you run and it shoots at you and
you somehow get by, it will 

496
00:25:38,880 --> 00:25:41,000
literally turn coarse and come 
back and hit you. 

497
00:25:41,080 --> 00:25:43,800
It's like that level of home. 
Or you jump off a you jump off a

498
00:25:43,800 --> 00:25:47,400
a a a a set of stairs. 
You you sort of jump off like a 

499
00:25:47,400 --> 00:25:50,200
Cliff kind of thing it. 
Follows you down, Yeah, it 

500
00:25:50,200 --> 00:25:51,920
follows you. 
It goes faster. 

501
00:25:51,920 --> 00:25:55,360
It like and the and the worst 
part is those enemies, you can 

502
00:25:55,360 --> 00:25:57,160
beat them. 
Yeah, right. 

503
00:25:57,160 --> 00:25:59,800
They're not hard to beat, but 
when you beat them, they spawn 

504
00:25:59,800 --> 00:26:02,120
back really fast. 
Yeah, yeah, you. 

505
00:26:02,200 --> 00:26:05,760
Walk back in that same area like
2 like a minute later and 

506
00:26:05,760 --> 00:26:06,720
they're back. 
They're back. 

507
00:26:06,720 --> 00:26:08,280
They're back fully. 
There's a couple points to 

508
00:26:08,280 --> 00:26:11,280
where, or at least one point 
where you have to defeat all of 

509
00:26:11,280 --> 00:26:14,320
them in order to like open a 
door and stuff, which is a 

510
00:26:14,320 --> 00:26:15,600
common mechanic. 
Totally fine. 

511
00:26:15,600 --> 00:26:17,880
I'm OK with that part. 
But then there's like two or 

512
00:26:17,880 --> 00:26:20,640
three of them coming at you and 
they take off like, you know, 

513
00:26:20,640 --> 00:26:25,440
10% each time you get hit. 
And it's like, this is 

514
00:26:25,440 --> 00:26:28,160
ridiculous and you have only a 
certain amount of lives. 

515
00:26:29,360 --> 00:26:34,080
It's just those parts of the 
game are why I think it's still 

516
00:26:34,080 --> 00:26:39,000
fails. 
But it's I I didn't completely 

517
00:26:39,000 --> 00:26:40,560
dislike my time at the game 
either. 

518
00:26:40,560 --> 00:26:43,440
Like I don't think that it is 
the worst game. 

519
00:26:43,440 --> 00:26:49,320
I don't think it is a absolutely
terrible 3D experience. 

520
00:26:49,320 --> 00:26:53,000
It is just there's aspects of it
that just don't really make 

521
00:26:53,000 --> 00:26:55,880
sense. 
The AI of it is kind of 

522
00:26:56,360 --> 00:26:57,280
ridiculous. 
It's. 

523
00:26:57,960 --> 00:27:01,200
Unforgiving. 
It's so unforgiving, but then 

524
00:27:01,200 --> 00:27:03,760
there's aspects. 
There's some aspects where I I 

525
00:27:03,760 --> 00:27:07,600
can't remember which stage it 
was specifically where it's a 

526
00:27:07,600 --> 00:27:10,600
lot of traversal it was, it was 
pretty simple traversal where 

527
00:27:10,600 --> 00:27:13,120
you're going through like 
bookcases and stuff that's in 

528
00:27:13,120 --> 00:27:14,320
like a haunted house or 
something like. 

529
00:27:14,320 --> 00:27:16,160
That, Oh yeah, poltergeist 
poltergeist. 

530
00:27:16,160 --> 00:27:18,280
Yeah, the poltergeist one. 
I thought that was kind of fun 

531
00:27:18,280 --> 00:27:19,920
because like, oh, this is a cool
environment. 

532
00:27:20,200 --> 00:27:22,240
You're you're going, you're 
travelling through like this 

533
00:27:22,240 --> 00:27:26,240
giant library essentially. 
The traversal is not amazing but

534
00:27:26,240 --> 00:27:30,200
I was like, there's no annoying 
enemies that are swarming at me.

535
00:27:30,600 --> 00:27:33,160
I'm able to sort of figure out 
what I need to do defeat a 

536
00:27:33,160 --> 00:27:35,920
couple enemies on my way up to 
the up the tower sort of speak 

537
00:27:36,640 --> 00:27:40,080
and that that's what this game 
should have been is is more of 

538
00:27:40,080 --> 00:27:46,200
that and less of these stupid 
annoying aliens that don't shut 

539
00:27:46,200 --> 00:27:51,680
up and home in on you with their
bullets and have these stages. 

540
00:27:51,680 --> 00:27:56,040
Like, I hated this level, this 
stage, which I think was one of 

541
00:27:56,040 --> 00:27:58,440
the first few. 
Anyways, I couldn't stand it. 

542
00:27:58,440 --> 00:28:01,080
It was just like there's a 
trapped Elvis. 

543
00:28:01,080 --> 00:28:03,160
That makes no fucking sense. 
There's. 

544
00:28:03,160 --> 00:28:05,360
OK, wait, wait, wait, wait, 
wait, Put the Elvis. 

545
00:28:05,760 --> 00:28:09,400
I don't like what they did with 
him, but he himself is pretty 

546
00:28:09,400 --> 00:28:11,640
funny. 
He literally, when he's walking 

547
00:28:11,640 --> 00:28:13,720
down the hallway, all he says is
I'm the king. 

548
00:28:13,800 --> 00:28:15,320
I'm the king, yeah, I'm the 
King. 

549
00:28:15,520 --> 00:28:17,520
And it made me laugh like I have
a. 

550
00:28:17,560 --> 00:28:19,320
Video Yeah. 
This is the video I have of it 

551
00:28:19,320 --> 00:28:19,880
too. 
Yeah. 

552
00:28:20,160 --> 00:28:22,720
So he's just like, he kind of 
walks like he looks, he looks 

553
00:28:22,720 --> 00:28:26,760
fun, like he looks funny, he's, 
he's got, you know, the voice 

554
00:28:26,760 --> 00:28:28,080
and stuff. 
I I can't remember when you 

555
00:28:28,080 --> 00:28:31,080
start the level he's like. 
So I bet you hated this. 

556
00:28:31,720 --> 00:28:35,760
This this part what this is my 
my my first and only playthrough

557
00:28:35,760 --> 00:28:39,440
of this part I was I did it in 
two shots. 

558
00:28:39,440 --> 00:28:41,080
I think maybe 3. 
Yeah. 

559
00:28:41,400 --> 00:28:44,400
It wasn't, did you? 
It wasn't great, but I didn't 

560
00:28:44,400 --> 00:28:45,760
hate it. 
I actually didn't hate it 

561
00:28:45,760 --> 00:28:47,320
because I knew what I needed to 
do. 

562
00:28:48,160 --> 00:28:52,520
This this particularly reminded 
me it's it's it's a call back to

563
00:28:52,520 --> 00:28:54,800
a level in earth from gym one 
for Pete's sake. 

564
00:28:54,800 --> 00:28:58,640
OK where you have he goes along 
the pathway and you have to whip

565
00:28:58,640 --> 00:29:02,280
him so he jumps jumps and you 
have to protect him from other 

566
00:29:02,280 --> 00:29:03,040
things. 
Right. 

567
00:29:03,520 --> 00:29:07,800
So this was a very earth from 
gym thing I didn't think it was 

568
00:29:07,800 --> 00:29:11,360
very fun but I was like yeah OK 
it makes sense that it's there 

569
00:29:11,360 --> 00:29:12,560
right. 
Right. 

570
00:29:14,600 --> 00:29:17,480
I that's OK would get. 
I'm one of those people that 

571
00:29:17,480 --> 00:29:21,200
gets antsy I could not be 
patient So I'm like I hit him 

572
00:29:21,200 --> 00:29:25,080
too soon several times even 
though I acknowledge that I know

573
00:29:25,080 --> 00:29:27,400
I'm hitting him too soon. 
I'm like Oh no why did I do that

574
00:29:27,440 --> 00:29:32,280
like before like as I'm hitting 
the button But it's yeah it's 

575
00:29:32,280 --> 00:29:34,720
really not that hard. 
It's not very long either, and 

576
00:29:34,880 --> 00:29:37,080
it's kind of funny the end 
result so. 

577
00:29:37,080 --> 00:29:38,080
Yeah, the end result is kind of 
it. 

578
00:29:38,080 --> 00:29:40,160
So I think, I think the reason 
why I made it through if you're 

579
00:29:40,280 --> 00:29:43,120
if if you see this video and as 
you're watching it jiggy as as I

580
00:29:43,120 --> 00:29:47,280
play it here, the enemy AI did 
not respond to me going around 

581
00:29:47,280 --> 00:29:50,560
the corner so I could shoot them
without them having to shoot 

582
00:29:50,560 --> 00:29:52,840
him. 
So I was able to move ahead a 

583
00:29:52,840 --> 00:29:55,800
few steps, shoot them without 
them really causing any 

584
00:29:55,800 --> 00:30:00,720
problems, and then just focus on
just whipping him over the 

585
00:30:00,720 --> 00:30:02,440
corners that you need to make 
him jump. 

586
00:30:02,920 --> 00:30:05,120
And because I was playing with 
headphones, so I would, I don't 

587
00:30:05,120 --> 00:30:07,640
know if it's just because of 
headphones, but I could hear 

588
00:30:07,720 --> 00:30:09,120
that they were just around the 
corner. 

589
00:30:09,120 --> 00:30:11,040
Oh nice. 
So I would just shoot. 

590
00:30:11,040 --> 00:30:12,520
I didn't expect them to be 
there. 

591
00:30:12,520 --> 00:30:15,000
I would shoot around the corner 
and hope my bullets bounce off 

592
00:30:15,000 --> 00:30:17,240
the wall to hit them. 
And sometimes it did and then I 

593
00:30:17,240 --> 00:30:19,160
would clear the enemies, and I 
think that's why. 

594
00:30:19,440 --> 00:30:22,840
So not only the enemies annoying
sometimes, there's sometimes 

595
00:30:22,840 --> 00:30:26,200
very stupid. 
So it's yeah, it's weird. 

596
00:30:26,880 --> 00:30:28,800
Yeah, very inconsistent. 
It didn't. 

597
00:30:28,800 --> 00:30:30,160
Really depends on what you're 
doing. 

598
00:30:30,160 --> 00:30:31,960
Depends on the level, Depends on
what you're doing. 

599
00:30:33,480 --> 00:30:37,760
I I I don't know I I think that 
like largely I think I was OK 

600
00:30:37,760 --> 00:30:40,920
with this game but but I think 
there's a lot of elements that 

601
00:30:40,920 --> 00:30:44,640
like we said I just don't I 
don't quite understand So let 

602
00:30:44,640 --> 00:30:49,840
let's talk about the sort of 
it's it's sort of a collect a 

603
00:30:49,840 --> 00:30:52,600
thon I guess you could call it 
like there are a lot of things 

604
00:30:52,600 --> 00:30:55,080
you need to collect. 
So if we want to compare it to a

605
00:30:55,080 --> 00:30:58,080
series that we really enjoy, 
Banjo Kazooie, for example, 

606
00:30:58,520 --> 00:31:01,520
there are the Jiggies that you 
collect, which are sort of like 

607
00:31:01,520 --> 00:31:04,240
the quote UN quote main items 
that you collect that allow you 

608
00:31:04,240 --> 00:31:06,160
to. 
In this, it's a cow. 

609
00:31:06,160 --> 00:31:08,040
Utter. 
Golden Cow uter. 

610
00:31:08,760 --> 00:31:10,920
Golden Cow utters. 
It's funny, you know. 

611
00:31:10,920 --> 00:31:12,080
I get it. 
It's Earth from Jam. 

612
00:31:12,080 --> 00:31:15,080
It's goofy. 
And then there are there is the 

613
00:31:15,080 --> 00:31:20,960
setting of this game, which is 
Earth from Jam has lost his 

614
00:31:20,960 --> 00:31:23,400
marbles. 
So he's gone crazy. 

615
00:31:23,400 --> 00:31:25,080
He's. 
Lost in a coma I think, right? 

616
00:31:25,080 --> 00:31:29,280
He's in a coma and you are in 
his head as Earthworm Jim 

617
00:31:29,640 --> 00:31:34,720
collecting his marbles. 
Comparatively to to Banjo 

618
00:31:34,720 --> 00:31:39,200
Kazooie and Banjo Tooie it is 
instead of the musical notes you

619
00:31:39,200 --> 00:31:43,280
are getting his marbles, there 
are 100 a hundred per stage. 

620
00:31:43,600 --> 00:31:45,880
You need to get a certain amount
of them in order to get to a 

621
00:31:45,880 --> 00:31:49,080
certain like status, which are 
all goofy names that they that 

622
00:31:49,080 --> 00:31:51,040
they come up with, which I I 
appreciated that part. 

623
00:31:51,040 --> 00:31:53,760
Of it? 
You're as smart as a spoon or 

624
00:31:53,760 --> 00:31:55,320
something stupid like that. 
I don't. 

625
00:31:55,320 --> 00:31:56,360
I don't know if that's an 
actual. 

626
00:31:56,600 --> 00:32:00,280
One, but yeah, just random 
stuff, which I thought was fun. 

627
00:32:00,280 --> 00:32:03,120
It's like, oh this it pops up 
and oh, you need to be as smart 

628
00:32:03,120 --> 00:32:06,080
as a spoon or whatever it was in
order to unlock this area. 

629
00:32:06,080 --> 00:32:09,640
I was like, OK, I get that. 
So yeah, so there's a hundred in

630
00:32:09,640 --> 00:32:13,320
each area and those are the 
things you're collecting and and

631
00:32:13,320 --> 00:32:15,240
that's it. 
Certain amount of them to get to

632
00:32:15,240 --> 00:32:19,080
the next stage or next area of 
stages, yeah, and there are a 

633
00:32:19,080 --> 00:32:22,040
number of different worlds that 
you end up going. 

634
00:32:22,120 --> 00:32:25,080
Through as well I just want to 
say so the thing the thing about

635
00:32:25,080 --> 00:32:28,680
Earthworm Jim is he has four 
brains. 

636
00:32:29,040 --> 00:32:34,520
OK right so he has four brains. 
Being an earthworm he you play 

637
00:32:34,520 --> 00:32:36,920
as his super ego is what it 
says. 

638
00:32:36,920 --> 00:32:40,920
So you're his ego inside his 
head, and you're going into each

639
00:32:40,920 --> 00:32:45,440
one of his brains and defeating 
a boss within that brain. 

640
00:32:46,160 --> 00:32:48,720
That's causing an issue. 
And so each one, the first one 

641
00:32:48,720 --> 00:32:52,200
is memory, the second one is 
happiness, the third one is 

642
00:32:52,200 --> 00:32:54,600
fear, and the last one is 
fantasy. 

643
00:32:54,960 --> 00:32:58,880
So there's sort of emotions, but
then they throw memory and 

644
00:32:58,880 --> 00:33:00,400
fantasies, so they throw that 
out the window. 

645
00:33:01,000 --> 00:33:03,720
So it's a little confusing, but 
I guess that's what each one of 

646
00:33:03,720 --> 00:33:06,640
his brains handles, and there's 
not room for anything else. 

647
00:33:06,640 --> 00:33:10,000
And no room for anything else. 
So I like, I I like that set up.

648
00:33:10,000 --> 00:33:12,800
I, you know as as ridiculous as 
it is. 

649
00:33:12,800 --> 00:33:13,920
So what. 
It's Earth Room gym. 

650
00:33:13,920 --> 00:33:15,680
It's supposed to be funny. 
It's supposed to be ridiculous. 

651
00:33:15,680 --> 00:33:19,960
So I like that you know and and 
it also gives you an excuse to 

652
00:33:20,560 --> 00:33:24,000
go into different areas and 
worlds if you want to call them 

653
00:33:24,000 --> 00:33:28,880
that and do something goofy with
what happiness is or what fear 

654
00:33:28,880 --> 00:33:30,440
is. 
You know fear has like a horror 

655
00:33:30,440 --> 00:33:33,080
type theme to it and stuff makes
sense. 

656
00:33:33,080 --> 00:33:35,760
Yeah, it seems kind of simple, 
but I think it makes sense. 

657
00:33:35,760 --> 00:33:38,640
At least you're going to an area
that feels different. 

658
00:33:38,680 --> 00:33:43,280
So I like that. 
Yeah, there's there's a There's 

659
00:33:43,280 --> 00:33:49,960
a certain It sucks because. 
Yeah, it's great, but it sucks. 

660
00:33:50,160 --> 00:33:52,680
Well, is it not? 
It sucks because these worlds, 

661
00:33:52,680 --> 00:33:55,400
like, they have so much charm to
them. 

662
00:33:55,600 --> 00:33:59,600
Yes, they really draw you in 
with every individual world. 

663
00:33:59,600 --> 00:34:03,960
It's like wow, I love what 
they're going for, but they just

664
00:34:03,960 --> 00:34:07,120
have some way that they they 
they muck it up. 

665
00:34:07,560 --> 00:34:12,560
It's just like the so the first 
the first world, it's it's 

666
00:34:12,560 --> 00:34:17,560
themed like military and it's 
the chickens, it's the chickens 

667
00:34:17,560 --> 00:34:20,320
versus the bovines, which are 
cows. 

668
00:34:21,320 --> 00:34:25,719
And it's pretty funny. 
I mean, the first the first 

669
00:34:25,719 --> 00:34:28,880
World is definitely, probably my
least favorite in the whole 

670
00:34:28,880 --> 00:34:32,040
game. 
Maybe, maybe not my least 

671
00:34:32,040 --> 00:34:35,560
favorite, but it's it's just 
really UN like I was going to 

672
00:34:35,560 --> 00:34:39,600
say unforgettable, unmemorable. 
It's very forgettable. 

673
00:34:39,719 --> 00:34:42,400
Like once you're past it, I 
didn't think about it at all 

674
00:34:42,600 --> 00:34:44,520
until just now. 
And I'm like, yeah, it was just 

675
00:34:44,520 --> 00:34:48,520
kind of like green boxes and 
empty and bland and boring. 

676
00:34:48,520 --> 00:34:50,639
It was definitely the most bland
one for sure. 

677
00:34:50,639 --> 00:34:53,520
Yeah, you're going room to room 
and it's like they tried to give

678
00:34:53,520 --> 00:34:57,560
you an element of like you're in
the hen house kind of a deal and

679
00:34:57,560 --> 00:35:01,480
it it's like once you meet a 
character like oh cool, there's 

680
00:35:01,480 --> 00:35:03,400
something here, but otherwise 
it's kind of boring. 

681
00:35:04,000 --> 00:35:06,160
The second level I think is a 
little bit better. 

682
00:35:06,160 --> 00:35:07,400
It definitely has more 
character. 

683
00:35:07,400 --> 00:35:12,240
You're outside, you have to go 
into the cows like facility and 

684
00:35:12,240 --> 00:35:15,600
get the cleaver, which is the 
best weapon in the game and you 

685
00:35:15,600 --> 00:35:19,360
slice them up and that is dope. 
That's I love that. 

686
00:35:19,360 --> 00:35:22,320
I didn't expect, like I I I used
it like usually when I picked up

687
00:35:22,320 --> 00:35:24,800
a new weapon or or whatever. 
You know got a new weapon out of

688
00:35:24,800 --> 00:35:28,480
the vending machine thing. 
I was I I pressed it a couple 

689
00:35:28,480 --> 00:35:30,040
times just to try it and see 
what it did. 

690
00:35:30,040 --> 00:35:31,880
I was like oh cool. 
It kind of you know does the 

691
00:35:31,880 --> 00:35:34,360
spin and and boomerangs back to 
you. 

692
00:35:34,360 --> 00:35:36,760
Oh there you go. 
As smart as a spleen. 

693
00:35:36,760 --> 00:35:40,120
That's one of the early ones. 
So like does it make any sense? 

694
00:35:40,120 --> 00:35:40,960
No. 
But who cares. 

695
00:35:41,680 --> 00:35:42,880
So that's an example of what it 
is. 

696
00:35:42,880 --> 00:35:46,280
So I did the the cleaver thing 
is was interested. 

697
00:35:46,280 --> 00:35:47,920
I was like oh cool. 
I kind of like boomerangs back. 

698
00:35:47,920 --> 00:35:49,400
I like that idea. 
That's kind of fun. 

699
00:35:50,240 --> 00:35:53,480
And then, yeah. 
And then you go up to the the 

700
00:35:53,480 --> 00:35:56,520
bovines of the cows and it just 
slices their head off. 

701
00:35:56,520 --> 00:35:59,240
And I was like, whoa, I did not 
expect that. 

702
00:35:59,600 --> 00:36:02,560
It's very satisfying, very. 
It's it's one of those moments 

703
00:36:02,560 --> 00:36:05,520
you're like, yeah, that's fun. 
Yeah, like, I like that. 

704
00:36:05,520 --> 00:36:08,360
It was good, Yeah, that. 
Was I think the the thing about 

705
00:36:08,360 --> 00:36:11,280
Earth from Jim, he has so he has
his base weapon, his ray gun, 

706
00:36:11,480 --> 00:36:12,080
right. 
Yeah. 

707
00:36:12,440 --> 00:36:16,480
And it it functions just like it
would in the other Earth from 

708
00:36:16,480 --> 00:36:17,760
Jim's. 
It just shoots really fast. 

709
00:36:17,760 --> 00:36:21,400
It's like kind of a short range,
hits fast. 

710
00:36:21,400 --> 00:36:24,080
It's it's mid range. 
I'd say not short range, but mid

711
00:36:24,080 --> 00:36:25,680
range. 
Yeah, but. 

712
00:36:25,760 --> 00:36:29,240
It's very, it's very weak, just 
like it. 

713
00:36:29,440 --> 00:36:33,800
Like some enemies will die in in
in two hits of a whip of your 

714
00:36:33,800 --> 00:36:37,840
head, other ones and and those 
those same ones will take 100 

715
00:36:38,040 --> 00:36:39,880
bullets or something. 
It's it's kind of weird. 

716
00:36:39,880 --> 00:36:41,080
I don't know. 
That's just me. 

717
00:36:41,120 --> 00:36:43,640
But anyway, sorry, continue. 
Yeah, well, I was just going to 

718
00:36:43,640 --> 00:36:46,840
say you have the whip too, which
is you take your head out and 

719
00:36:46,840 --> 00:36:48,880
use it as a whip, just like 
classic or through gym. 

720
00:36:49,160 --> 00:36:52,960
So it's very faithful to that. 
You have a a Crouch and a super 

721
00:36:52,960 --> 00:36:59,800
jump and you have a new role 
mechanic, which I almost like 

722
00:37:00,320 --> 00:37:03,520
people that hear me talk 
compulsive form of movement in a

723
00:37:03,520 --> 00:37:06,840
game. 
Oh yeah, I really wanted it to 

724
00:37:06,840 --> 00:37:11,200
be the role, but it just, it 
wasn't quite nailing it. 

725
00:37:11,480 --> 00:37:13,560
It wasn't it. 
It's kind of slow. 

726
00:37:13,840 --> 00:37:17,120
It's like sometimes it would be 
my form of movement, my 

727
00:37:17,120 --> 00:37:18,920
preferred one. 
But I found myself just jumping 

728
00:37:18,920 --> 00:37:23,120
a lot and like doing the little 
helicopter, which doesn't work 

729
00:37:23,120 --> 00:37:24,880
like it does in the old Earth 
from gym games. 

730
00:37:24,880 --> 00:37:28,160
The old Earth from gym games. 
Well, I guess one, because in 

731
00:37:28,160 --> 00:37:31,080
two you don't have the copter, 
but in the first one you use 

732
00:37:31,080 --> 00:37:33,840
your head as a copter and you 
could keep tapping the button 

733
00:37:34,160 --> 00:37:37,040
and it would keep coptering as 
you fall. 

734
00:37:37,480 --> 00:37:40,440
And this is just a single jump 
with with a brief copter. 

735
00:37:40,640 --> 00:37:45,480
It's a it's a very simple or 
small double jump it. 

736
00:37:45,480 --> 00:37:50,600
It doesn't elevate you any 
higher, but it's it does help 

737
00:37:50,600 --> 00:37:53,960
you a little bit on some of the 
the jumping stuff and sometimes 

738
00:37:53,960 --> 00:37:56,760
it's completely necessary. 
So it could save you 100%, and 

739
00:37:56,760 --> 00:38:01,440
it definitely did for me 
sometimes, but it's not, it's 

740
00:38:01,440 --> 00:38:02,800
not enough. 
I feel like it should last a 

741
00:38:02,800 --> 00:38:04,160
little bit longer. 
I think they're trying to give 

742
00:38:04,160 --> 00:38:06,600
him a little bit of weight. 
I think is what they're trying 

743
00:38:06,600 --> 00:38:08,960
to do with that, where it's 
like, oh, don't rely on it too 

744
00:38:08,960 --> 00:38:13,080
much or anything like that, but 
I I think it needed a little bit

745
00:38:13,080 --> 00:38:16,600
more. 
Yeah, so you're traversing all 

746
00:38:16,600 --> 00:38:18,800
these with just that, those 
basic moves? 

747
00:38:18,800 --> 00:38:21,440
Yeah, yeah, That's. 
That's it. 

748
00:38:21,720 --> 00:38:23,240
And you don't really, do you? 
I don't. 

749
00:38:23,400 --> 00:38:24,720
You don't learn anything else, 
do you? 

750
00:38:24,760 --> 00:38:25,760
I don't think. 
Nope. 

751
00:38:25,840 --> 00:38:28,840
You don't learn anything else 
other than you get different 

752
00:38:28,840 --> 00:38:33,000
weapons in pretty much every 
stage, and some of the weapons 

753
00:38:33,000 --> 00:38:37,560
are created, but I mean at the 
end of the day they just kind of

754
00:38:37,560 --> 00:38:40,760
do the same thing. 
For the most part, The Cleaver 

755
00:38:40,760 --> 00:38:43,520
is really the only one that 
feels truly unique. 

756
00:38:44,640 --> 00:38:47,400
Yeah, that one. 
And the one in the alien level, 

757
00:38:47,400 --> 00:38:50,000
where bounces off walls is, you 
know, it's fun. 

758
00:38:50,040 --> 00:38:51,880
Yeah, it feels like gives you a 
little something. 

759
00:38:51,880 --> 00:38:55,000
It's a little the chicken. 
The chicken one is just it's 

760
00:38:55,000 --> 00:38:58,320
kind of a sniper mode and it 
shoots, it's funny, it shoots an

761
00:38:58,320 --> 00:39:02,400
egg, but they go quick. 
And then I guess they do home in

762
00:39:02,400 --> 00:39:05,600
an enemies too, but there's a 
mushroom that functions pretty 

763
00:39:05,600 --> 00:39:09,560
much the same way, right? 
First level, right, There's a 

764
00:39:09,720 --> 00:39:11,920
the groovy gun in the horror 
ones. 

765
00:39:11,920 --> 00:39:14,600
That's like a she she she's 
musical notes. 

766
00:39:14,600 --> 00:39:16,320
Yeah. 
At like speakers for some I I 

767
00:39:16,320 --> 00:39:17,040
don't know. 
Whatever. 

768
00:39:17,360 --> 00:39:19,480
I guess speakers are not immune 
to music. 

769
00:39:19,480 --> 00:39:20,760
I don't know what that. 
I don't know why. 

770
00:39:20,760 --> 00:39:26,000
Yeah, I oh, there's rocket 
missiles that are they just look

771
00:39:26,000 --> 00:39:28,160
like rockets, but they're pretty
much the same as the eggs. 

772
00:39:28,160 --> 00:39:29,760
Yeah, they don't, they don't do 
anything special. 

773
00:39:29,760 --> 00:39:33,960
They just they put they, I think
maybe they're stronger, maybe 

774
00:39:33,960 --> 00:39:35,520
against some enemies, but that's
about it. 

775
00:39:36,040 --> 00:39:39,840
Again, I think the personality 
of these weapons of these areas 

776
00:39:39,840 --> 00:39:43,560
and stuff, it's there. 
It just still feels a little bit

777
00:39:44,280 --> 00:39:46,400
not fully cooked, if that's the 
right way to say it. 

778
00:39:46,400 --> 00:39:49,600
You know, like there's something
about it where I get I see the 

779
00:39:49,600 --> 00:39:54,080
idea, it's a fun idea. 
The execution doesn't feel like 

780
00:39:54,080 --> 00:39:56,760
it's fully there. 
Unfortunately, and I think, I 

781
00:39:56,760 --> 00:40:01,320
think the main thing, it's the 
levels for me, 'cause they're 

782
00:40:01,320 --> 00:40:04,560
just so they're so bland. 
Like the one that you're playing

783
00:40:04,560 --> 00:40:07,720
right now, which is the cheese 
world. 

784
00:40:07,760 --> 00:40:10,000
Yeah, it's early. 
It's the second or third place 

785
00:40:10,000 --> 00:40:12,440
you can go into. 
I'd actually say it's arguably 

786
00:40:12,440 --> 00:40:16,120
one of the better ones because 
it's it's got a lot to do like 

787
00:40:16,120 --> 00:40:21,600
the other half that you were 
just in where with Elvis is not 

788
00:40:21,600 --> 00:40:23,040
good. 
Yeah, that's the one I didn't 

789
00:40:23,040 --> 00:40:23,600
like. 
Yeah. 

790
00:40:23,600 --> 00:40:25,760
That's that's the one that's 
bad, This one the other half 

791
00:40:25,760 --> 00:40:28,200
where you're exploring Lord of 
the Fries, that's. 

792
00:40:28,200 --> 00:40:30,800
Oh, that's what it is. 
And it's just got. 

793
00:40:30,880 --> 00:40:34,160
It's got charm. 
It's got kind of a lot of stuff 

794
00:40:34,160 --> 00:40:36,960
to do and the thing I noticed 
why I think I like this one 

795
00:40:36,960 --> 00:40:41,600
better. 
I won't say it's inherently much

796
00:40:41,600 --> 00:40:47,120
smaller, but it feels smaller 
and denser, OK, which I think 

797
00:40:47,800 --> 00:40:52,040
would probably help a lot of the
other levels because there's a 

798
00:40:52,240 --> 00:40:55,240
there's a lot of levels. 
The the worst levels, in my 

799
00:40:55,240 --> 00:40:58,240
opinion, are the last two. 
I agree. 

800
00:40:58,360 --> 00:40:59,440
Total. 
I totally agree. 

801
00:40:59,600 --> 00:41:03,440
The the last two are western 
themed. 

802
00:41:03,440 --> 00:41:07,880
In the fantasy world they are so
big and so empty. 

803
00:41:08,880 --> 00:41:13,040
You have to go one section to 
another section to another 

804
00:41:13,040 --> 00:41:16,120
section to another section to 
another section and there's not 

805
00:41:16,120 --> 00:41:18,960
much in between. 
And they constantly make you 

806
00:41:18,960 --> 00:41:22,440
slow with rope climbing 
constantly. 

807
00:41:23,160 --> 00:41:25,240
And rope climbing in itself 
isn't bad. 

808
00:41:25,240 --> 00:41:28,240
It's just every single section 
has its own rope climbing 

809
00:41:28,240 --> 00:41:30,080
segment. 
And you have to fight these 

810
00:41:30,080 --> 00:41:33,840
stupid guys that pop out of 
Porta potty that are a funny 

811
00:41:33,840 --> 00:41:36,400
enemy. 
You want to like them, but they 

812
00:41:36,400 --> 00:41:40,920
make you fight the same enemy 
like 15 times and you it's just 

813
00:41:40,920 --> 00:41:43,440
the same rinse and repeat thing.
It's not hard, it's not 

814
00:41:43,440 --> 00:41:46,040
difficult. 
It's just tedious and. 

815
00:41:47,280 --> 00:41:48,720
I that that doesn't, that 
doesn't. 

816
00:41:48,720 --> 00:41:50,840
It's not a recipe. 
Yeah it's not recipe for fun. 

817
00:41:50,840 --> 00:41:52,960
It's just an excuse to do 
something. 

818
00:41:53,600 --> 00:41:54,880
Yeah, I'm like that, doesn't 
it's? 

819
00:41:55,480 --> 00:41:57,560
That's not how. 
That's not what fun is like. 

820
00:41:58,560 --> 00:42:00,360
Just 'cause you're doing 
something doesn't mean it's fun.

821
00:42:00,920 --> 00:42:05,600
Yeah, it's so disappointing 
because you get these glimpses 

822
00:42:05,680 --> 00:42:09,320
of, wow, this game play is 
actually pretty fun. 

823
00:42:09,320 --> 00:42:12,320
It's simple, but it's fun. 
And like you get a bunch. 

824
00:42:12,360 --> 00:42:14,640
Like you get the cleaver, you 
get a bunch of the cow enemies 

825
00:42:14,640 --> 00:42:16,560
coming at you and you're 
rolling, you're ducking, you're 

826
00:42:17,000 --> 00:42:19,680
you're shooting them out. 
I'm like, that was great, That 

827
00:42:19,680 --> 00:42:21,560
was great. 
And then they just can't. 

828
00:42:21,640 --> 00:42:24,520
They can't capture that again. 
It's it's weird, right? 

829
00:42:24,520 --> 00:42:26,960
Because what you're saying is 
absolutely true. 

830
00:42:26,960 --> 00:42:28,360
I'm, I'm on, I'm on the same 
page. 

831
00:42:28,360 --> 00:42:32,120
There's something about like 
when there's an open space and 

832
00:42:32,120 --> 00:42:34,320
there's not much to do sort of 
in any game really. 

833
00:42:34,720 --> 00:42:36,960
It's almost like, oh, it's too 
simple, right? 

834
00:42:37,480 --> 00:42:41,640
But there's something about the 
simplicity of the areas that are

835
00:42:41,640 --> 00:42:45,480
a little bit more dense that 
makes this the these areas like 

836
00:42:45,480 --> 00:42:48,640
we're watching right now in the 
first, like I would say third of

837
00:42:48,640 --> 00:42:51,360
the game that make those stages 
better like. 

838
00:42:51,680 --> 00:42:53,760
Yeah. 
Like it doesn't have to be 

839
00:42:53,760 --> 00:42:58,800
overly complex, but it but even 
if it's just there's this really

840
00:42:58,800 --> 00:43:00,920
strange balance that they just 
don't quite hit. 

841
00:43:00,920 --> 00:43:04,040
And I think that's the from 
start to finish it's there. 

842
00:43:04,040 --> 00:43:06,920
There's a couple levels, like 
you said, like we both, we agree

843
00:43:07,560 --> 00:43:11,360
the glimpses are there, but as 
far as all the way through, I 

844
00:43:11,360 --> 00:43:13,920
think maybe you get that about 
half or a third of the way 

845
00:43:13,920 --> 00:43:17,840
through this game or or in a 
third or half of this game, you 

846
00:43:17,840 --> 00:43:21,400
get that the rest of the way. 
It just feels annoying 

847
00:43:21,400 --> 00:43:24,600
sometimes. 
And you know, I I got a handle 

848
00:43:24,600 --> 00:43:26,360
on some of the mechanics in the 
game. 

849
00:43:26,760 --> 00:43:29,880
I got a handle on how to 
traverse a little bit better, 

850
00:43:30,400 --> 00:43:33,320
but then it'll throw an element 
at you like a traversal section 

851
00:43:33,320 --> 00:43:37,800
or a bunch of enemies where it's
like, well, so how do I how do I

852
00:43:37,800 --> 00:43:40,360
use what I've learned and 
perfected in this way? 

853
00:43:40,600 --> 00:43:43,760
This level, this stage or this 
area of this stage feels 

854
00:43:44,240 --> 00:43:47,400
completely ridiculous. 
I'm at a part part right now 

855
00:43:47,440 --> 00:43:50,600
that I this is doesn't make any 
sense to me where you have to 

856
00:43:50,600 --> 00:43:54,040
defeat a couple of enemies. 
Maybe I did something wrong. 

857
00:43:54,040 --> 00:43:55,640
I don't know. 
You have to defeat a couple of 

858
00:43:55,640 --> 00:43:58,240
enemies that's holding a key 
card to get into the next area. 

859
00:43:59,480 --> 00:44:01,160
Great. 
I defeated those robots. 

860
00:44:01,160 --> 00:44:06,480
I got the key card, but to get 
to the door of that area I I 

861
00:44:06,480 --> 00:44:09,800
needed to do what I did in a 
very specific order that I 

862
00:44:09,800 --> 00:44:13,640
didn't know I needed to do. 
Yes, yes, and I think I had to 

863
00:44:13,640 --> 00:44:15,600
look it up. 
I don't recall exactly if this 

864
00:44:15,600 --> 00:44:19,720
is a particular area that I have
to look it up, but it made no 

865
00:44:19,720 --> 00:44:21,560
sense. 
It made no sense. 

866
00:44:22,560 --> 00:44:26,280
It I agree, I did the exact same
thing. 

867
00:44:26,800 --> 00:44:30,080
The only difference is I did not
look it up. 

868
00:44:30,160 --> 00:44:32,000
I came up with a creative 
solution. 

869
00:44:32,000 --> 00:44:33,280
OK. 
So. 

870
00:44:33,360 --> 00:44:40,320
And my creative solution was the
gap from the one area that you 

871
00:44:40,320 --> 00:44:44,000
can stand on to the other was 
smaller than the gap between 

872
00:44:44,000 --> 00:44:46,880
that little can and the area 
you're standing on. 

873
00:44:47,040 --> 00:44:50,560
So I went in, just took a hit 
tank to hit and it bounced me 

874
00:44:50,560 --> 00:44:54,280
out over to the other side. 
So I I did that in some elements

875
00:44:54,280 --> 00:44:56,360
too. 
So I think we were probably had 

876
00:44:56,440 --> 00:45:00,720
a similar similar idea. 
I just couldn't quite pull it 

877
00:45:00,720 --> 00:45:01,720
off. 
Maybe is what it was. 

878
00:45:01,720 --> 00:45:06,480
So and this and and another area
that does a very similar thing 

879
00:45:06,840 --> 00:45:09,880
is this one stage where again, 
if you're watching the video 

880
00:45:09,880 --> 00:45:12,240
version, you can see it. 
You pick up these cans that make

881
00:45:12,240 --> 00:45:15,400
Jim fart funny. 
Like, I mean, it's funny for the

882
00:45:15,400 --> 00:45:17,960
first, like it's awesome four 
times and then after that I'm 

883
00:45:17,960 --> 00:45:19,520
like, OK, I'm done here in 
farts. 

884
00:45:21,640 --> 00:45:23,080
But I I could listen to the 
farts. 

885
00:45:23,080 --> 00:45:26,160
They didn't bother me. 
I I actually I enjoyed this 

886
00:45:26,240 --> 00:45:28,360
part. 
I I I think I did this. 

887
00:45:28,520 --> 00:45:30,400
Challenging. 
It was I think I did this like 8

888
00:45:30,400 --> 00:45:34,720
* I it I fucking lost it at one 
point. 

889
00:45:34,720 --> 00:45:37,360
I'm like I I don't understand. 
I know I have to do this and I 

890
00:45:37,360 --> 00:45:40,040
think I think if this video that
I'm playing right now it gets 

891
00:45:40,040 --> 00:45:41,600
it. 
I don't even know if this was a 

892
00:45:41,600 --> 00:45:48,080
successful run to me but I think
I ended up this was the last one

893
00:45:48,080 --> 00:45:50,440
I needed in this area. 
So I'm like I need to get it. 

894
00:45:50,760 --> 00:45:53,440
Like I know I need this I I know
I can do. 

895
00:45:53,440 --> 00:45:57,320
I've done everything else I can 
do this and then at one point I 

896
00:45:57,320 --> 00:45:59,920
try and do a shortcut. 
It's like this really long 

897
00:46:00,240 --> 00:46:02,480
traversal section. 
I do a shortcut and I make the 

898
00:46:02,480 --> 00:46:05,920
jump and again if you're 
watching right now, the camera 

899
00:46:05,920 --> 00:46:11,160
gets stuck and I cannot move the
camera so I could see where I 

900
00:46:11,160 --> 00:46:13,360
am. 
It would not let me move from 

901
00:46:13,360 --> 00:46:16,280
this area unless I went to a 
first person view and I was not 

902
00:46:16,280 --> 00:46:19,440
able to take that shortcut. 
The camera in the game got 

903
00:46:19,440 --> 00:46:22,240
completely confused. 
Second biggest sin? 

904
00:46:22,520 --> 00:46:25,320
The camera. 
The camera is absolutely what we

905
00:46:25,320 --> 00:46:29,320
have to talk about because you 
can control it with the C 

906
00:46:29,320 --> 00:46:34,000
buttons left and right. 
I there's only one part of it 

907
00:46:34,120 --> 00:46:36,440
that that worked for me. 
It didn't always work, which is 

908
00:46:36,440 --> 00:46:40,160
why it's frustrating. 
But the camera gets stuck so 

909
00:46:40,720 --> 00:46:46,440
much on the on the environment. 
And not only does it get stuck 

910
00:46:46,440 --> 00:46:51,360
on the environment, but it gets 
in the way of Earthworm Jim. 

911
00:46:51,720 --> 00:46:54,600
If you are in a tight space and 
the camera's in front of his 

912
00:46:54,600 --> 00:46:58,080
face, he will literally walk 
into the camera and the camera 

913
00:46:58,080 --> 00:47:02,320
as is, as as if it's a wall. 
Like there's an actual physical 

914
00:47:02,320 --> 00:47:04,640
camera in front of him. 
And you have to find a way to 

915
00:47:04,640 --> 00:47:07,760
turn the camera around him, 
which sometimes in those spots 

916
00:47:07,760 --> 00:47:09,760
is not possible. 
And it's just like. 

917
00:47:10,120 --> 00:47:16,400
Bro, this exact stage. 
I also had a major camera issue.

918
00:47:16,760 --> 00:47:21,360
It was thankfully at the bottom,
but I was trying to get marbles 

919
00:47:21,360 --> 00:47:23,280
on one of the lower platforms. 
Yep. 

920
00:47:23,920 --> 00:47:27,720
And I shot up. 
The camera swooped under so I 

921
00:47:27,720 --> 00:47:30,880
could see Earthworm Jim, like, 
through the grates. 

922
00:47:31,000 --> 00:47:34,080
I can move them around. 
It refused to let me collect the

923
00:47:34,080 --> 00:47:38,160
marbles like I was on them. 
It wouldn't let me collect them.

924
00:47:38,520 --> 00:47:40,760
And I was like, what the heck? 
What is going on? 

925
00:47:40,760 --> 00:47:44,920
It just wouldn't let me. 
And then I felt I, like, ran off

926
00:47:44,920 --> 00:47:47,520
the platform, purposely redid 
it, The camera was fine. 

927
00:47:47,720 --> 00:47:50,720
And then I collected them. 
I was like, wow, that was so 

928
00:47:50,720 --> 00:47:55,120
dumb. 
But this camera, because it it's

929
00:47:55,120 --> 00:47:59,560
so it's so annoying because 
there's moments where it works. 

930
00:47:59,800 --> 00:48:01,440
Yeah, yeah, yeah, yeah. 
Yeah. 

931
00:48:01,440 --> 00:48:05,120
And then you for every moment it
works, you get 2 that don't. 

932
00:48:05,240 --> 00:48:07,400
And then you get really 
frustrated and then it's like, 

933
00:48:07,440 --> 00:48:10,000
well, hey, I'm going to work now
and then you're happy. 

934
00:48:10,000 --> 00:48:14,400
And then it it it does it again.
It's just so it it constantly 

935
00:48:14,400 --> 00:48:18,560
wants to get close to Jim, OK? 
And they give you the option of 

936
00:48:18,720 --> 00:48:22,640
a close zoom, a medium zoom, a a
long like far away zoom. 

937
00:48:22,920 --> 00:48:26,000
And I'm like fantastic. 
I'm never going to use any of 

938
00:48:26,000 --> 00:48:30,160
the zooms except for the long 
one. 100% it's like there's no 

939
00:48:30,160 --> 00:48:32,080
reason. 
By default, I'm always pressing 

940
00:48:32,080 --> 00:48:34,240
down C in order to make it the 
furthest away. 

941
00:48:34,560 --> 00:48:37,800
And it feels like every room it 
wants to push it back in by you.

942
00:48:37,920 --> 00:48:41,760
Yeah I think well I think when 
you enter a new area that the 

943
00:48:41,760 --> 00:48:44,640
game quote UN quote has to load 
it goes back to the default 

944
00:48:44,640 --> 00:48:48,600
which I think is the medium 
range one which in some levels 

945
00:48:48,800 --> 00:48:52,080
OK maybe if you forget or what I
OK it's manageable. 

946
00:48:52,080 --> 00:48:56,280
But yeah, you need, you pretty 
much need to, to do the furthest

947
00:48:56,280 --> 00:49:00,440
away it is. 
Again, at times it works. 

948
00:49:01,160 --> 00:49:03,840
And the only thing that I think 
that this game does smart, which

949
00:49:03,840 --> 00:49:07,640
not every 3D game of this era 
does, is if you I think it's 

950
00:49:07,640 --> 00:49:11,640
when you hold on to the R 
button, the camera will be 

951
00:49:11,640 --> 00:49:16,400
behind gym constantly. 
I like that because that feels 

952
00:49:16,400 --> 00:49:20,920
like, yeah, 'cause it feels like
a 3D action game as close as it 

953
00:49:20,920 --> 00:49:25,440
can to a more modern feel. 
And sometimes it works and it's 

954
00:49:25,440 --> 00:49:28,560
great, but it doesn't always let
you do it. 

955
00:49:28,880 --> 00:49:31,760
And it's not perfect because the
camera still gets stuck on a 

956
00:49:31,760 --> 00:49:35,880
bunch of stuff, so. 
It's almost like when you get to

957
00:49:35,880 --> 00:49:42,520
about 3/4 into the game, like 
the Third world, you really kind

958
00:49:42,520 --> 00:49:47,400
of master the camera and it's 
it's a combination of switching 

959
00:49:47,400 --> 00:49:49,560
your views and hitting the R 
button. 

960
00:49:50,040 --> 00:49:54,040
It's it's you've naturally feel 
this like way to maneuver it. 

961
00:49:54,040 --> 00:49:56,840
You're like, OK, I know I'm 
going to need a little bit more.

962
00:49:56,840 --> 00:49:59,280
I'm going to zoom out a bit. 
Oh, I know it's going to be 

963
00:49:59,280 --> 00:50:02,080
wonky around this corner, so I'm
going to hold R while it so it 

964
00:50:02,080 --> 00:50:03,880
locks in. 
You know, it's personality. 

965
00:50:04,360 --> 00:50:07,080
Yeah, you figure it out and it 
becomes its own character you 

966
00:50:07,080 --> 00:50:09,120
have to control. 
Yeah. 

967
00:50:09,680 --> 00:50:15,000
Like, but yeah. 
It's just I I think a camera in 

968
00:50:15,000 --> 00:50:19,280
this era is difficult. 
It it was for a very long time. 

969
00:50:19,760 --> 00:50:24,120
It's not perfect in most 3D 
action games and and platformers

970
00:50:24,120 --> 00:50:25,480
and collect the thongs and 
stuff. 

971
00:50:25,840 --> 00:50:28,240
I I totally get it. 
You know some work, some don't 

972
00:50:29,200 --> 00:50:32,480
but it doesn't need to be its 
own mechanic. 

973
00:50:32,680 --> 00:50:35,640
It just should just be like it's
lit like you're saying. 

974
00:50:35,640 --> 00:50:38,320
The way you're describing it 
sounds like a gameplay mechanic,

975
00:50:39,040 --> 00:50:43,040
and it shouldn't be right. 
It should just be A at least 

976
00:50:43,200 --> 00:50:47,200
mostly functional part of how 
you traverse, and most of the 

977
00:50:47,200 --> 00:50:48,920
time it doesn't feel like that's
what it is. 

978
00:50:49,200 --> 00:50:52,720
So. 
Nobody would say in Mario 64, 

979
00:50:54,000 --> 00:50:57,000
oh, I can't control the camera. 
Oh, it's being weird here, like 

980
00:50:58,160 --> 00:51:00,720
it's just natural. 
And they did such a good job of 

981
00:51:00,800 --> 00:51:02,840
the way you feel it. 
Same with Banjo Kazooie. 

982
00:51:02,840 --> 00:51:05,840
You just feel it right. 
You feel it and it and it and it

983
00:51:05,840 --> 00:51:11,080
works the way that you assume it
would, you know, yeah. 

984
00:51:11,080 --> 00:51:13,360
And that is, that's good. 
That's just good design. 

985
00:51:13,480 --> 00:51:15,520
That's what that is, right? 
That's just good design. 

986
00:51:15,600 --> 00:51:18,040
So. 
And it's like Jim sometimes 

987
00:51:18,040 --> 00:51:19,320
feels good. 
Yeah. 

988
00:51:20,640 --> 00:51:22,080
And then it frustrates you, 
Yeah. 

989
00:51:22,080 --> 00:51:26,240
And then it frustrates you. 
And I think the Segway, the most

990
00:51:26,440 --> 00:51:29,520
frustrating parts, No, this is 
not the fatal sin. 

991
00:51:29,680 --> 00:51:31,720
Not yet. 
We're getting there. 

992
00:51:31,720 --> 00:51:34,320
OK, I'm so I thought this was. 
I thought this was what it was 

993
00:51:34,320 --> 00:51:35,600
going to be. 
But I thought you. 

994
00:51:35,760 --> 00:51:37,720
I knew you thought it was going 
to be the boss fights. 

995
00:51:37,720 --> 00:51:41,080
OK, it's not the boss fights. 
That's not the fatal sin. 

996
00:51:41,080 --> 00:51:43,000
I'm literally OK. 
I'm shifting to my seat. 

997
00:51:43,000 --> 00:51:46,080
I'm literally at the edge of my 
seat now, so let's. 

998
00:51:46,240 --> 00:51:47,240
Let's talk about the boss. 
Fights. 

999
00:51:47,280 --> 00:51:48,520
We're going to talk about the 
boss fights. 

1000
00:51:48,520 --> 00:51:54,520
So the boss fights are one in 
each world or each part of Jim's

1001
00:51:54,520 --> 00:51:57,720
mind, and they're all enemies. 
Some, well, some of them are 

1002
00:51:57,720 --> 00:52:02,080
enemies that you've seen before,
like like the one I'm showing 

1003
00:52:02,080 --> 00:52:03,120
right now. 
He is. 

1004
00:52:03,320 --> 00:52:04,000
What's his name? 
I was. 

1005
00:52:04,240 --> 00:52:05,040
I was. 
Oh, yeah, yeah, yeah. 

1006
00:52:05,120 --> 00:52:07,000
OK, so here I'm going to bail 
you out here. 

1007
00:52:07,000 --> 00:52:09,560
Please. 
So all of the enemies are 

1008
00:52:09,560 --> 00:52:12,120
classic earthworm gym enemies 
you have. 

1009
00:52:12,120 --> 00:52:16,560
Psycho is the first one, 
surprisingly not the main one. 

1010
00:52:17,120 --> 00:52:19,920
I know when he came up first I 
was like are we facing him like 

1011
00:52:19,920 --> 00:52:21,920
7 times like? 
Yeah, I thought. 

1012
00:52:21,920 --> 00:52:23,000
I thought he was going to be a 
repeat. 

1013
00:52:23,000 --> 00:52:26,040
But no, it's him. 
And then you get Fatty Roswell, 

1014
00:52:26,040 --> 00:52:30,560
the alien. 
You get Professor Monkey for a 

1015
00:52:30,560 --> 00:52:31,520
head. 
Yep. 

1016
00:52:32,520 --> 00:52:33,920
And. 
And. 

1017
00:52:34,600 --> 00:52:37,800
Bob the goldfish and #4, which 
is his cat. 

1018
00:52:37,800 --> 00:52:39,840
He literally rides the cat in 
the mud. 

1019
00:52:41,160 --> 00:52:47,320
And then there's a a final boss.
Have you gotten this? 

1020
00:52:47,640 --> 00:52:48,840
Did you get this? 
Nope. 

1021
00:52:49,560 --> 00:52:52,400
OK, I didn't either. 
I know what it is. 

1022
00:52:52,400 --> 00:52:55,640
I knew what it was before, OK? 
And I didn't get it for a very 

1023
00:52:55,640 --> 00:52:59,600
particular reason that is going 
off of the fatal sin. 

1024
00:53:00,640 --> 00:53:07,320
But the final boss is actually 
Earthworm Kim, which is Jim's 

1025
00:53:07,320 --> 00:53:09,720
feminine side trying to take 
over the body. 

1026
00:53:10,960 --> 00:53:15,240
And so you have, Yeah, it's 
really funny. 

1027
00:53:15,240 --> 00:53:21,520
It, Oh my God, I don't know, 
comes out on a pig and it's just

1028
00:53:21,520 --> 00:53:23,640
Earthworm Jim with like, a 
blonde wig. 

1029
00:53:24,120 --> 00:53:28,840
OK, I so again I I'm going to, 
I'm going to pull up. 

1030
00:53:28,840 --> 00:53:32,080
I found a video earlier that had
all the boss fights on it. 

1031
00:53:32,080 --> 00:53:34,200
So I'm going to pull that up and
I'm definitely going to watch 

1032
00:53:34,200 --> 00:53:36,400
that while we talk about it. 
We're definitely going to pull 

1033
00:53:36,400 --> 00:53:39,160
it up. 
So the the OK, so just to 

1034
00:53:39,160 --> 00:53:46,040
describe very briefly what the 
mechanic of the boss fights is, 

1035
00:53:46,440 --> 00:53:52,840
is that you are riding around on
a pig for example, on some of 

1036
00:53:52,840 --> 00:53:56,160
them at least, and using it 
basically as a skateboard. 

1037
00:53:56,160 --> 00:53:58,080
You're on a you're on a pig in 
all of them. 

1038
00:53:58,120 --> 00:53:59,280
Is it all? 
Is it a pig in all of them? 

1039
00:53:59,280 --> 00:54:01,000
Oh, I don't know why I. 
Thought Yeah, you're literally, 

1040
00:54:01,040 --> 00:54:05,760
you're literally riding a pig in
mud on all of them. 

1041
00:54:05,760 --> 00:54:10,320
Yeah, And it's very slippery. 
It's very awkward. 

1042
00:54:10,480 --> 00:54:13,280
It moves forward on its own. 
You don't have to press anything

1043
00:54:13,280 --> 00:54:17,480
to move forward. 
It's it's a horrible boss design

1044
00:54:17,560 --> 00:54:20,240
I like. 
If this was a mini game it would

1045
00:54:20,240 --> 00:54:23,320
have been fine, but they 
literally rinse and repeat this 

1046
00:54:23,320 --> 00:54:27,160
for every single boss and it's 
it actually gets easier. 

1047
00:54:27,320 --> 00:54:29,960
I'm not going to lie. 
Oh, I thought the second one was

1048
00:54:29,960 --> 00:54:30,920
the worst. 
I thought the. 

1049
00:54:30,920 --> 00:54:33,680
Second boss is the hardest. 
It gets easier. 

1050
00:54:33,680 --> 00:54:36,840
The third boss, Professor Monkey
for a head, I think his his 

1051
00:54:36,840 --> 00:54:40,400
level layout, it's it's 
different, right? 

1052
00:54:40,480 --> 00:54:42,880
And so the first two are very 
similar, yeah. 

1053
00:54:43,080 --> 00:54:47,000
But the third level is different
and it just feels easier to 

1054
00:54:47,000 --> 00:54:51,200
connect and get the marbles. 
And I think a lot of that has to

1055
00:54:51,200 --> 00:54:55,320
do with there's hills on the 1st
2 and when you hit those hills, 

1056
00:54:55,320 --> 00:54:59,600
you go flying up in the air. 
It's it's very frustrating. 

1057
00:54:59,600 --> 00:55:03,560
You're trying to collect 100 
marbles that are the enemy is 

1058
00:55:03,560 --> 00:55:05,400
also trying to collect 100 
marbles. 

1059
00:55:05,840 --> 00:55:08,000
And they're shooting missiles at
you constantly. 

1060
00:55:08,000 --> 00:55:10,440
And those missiles are just like
every other projectile in the 

1061
00:55:10,440 --> 00:55:12,720
game that gets thrown at you. 
They home in on. 

1062
00:55:12,720 --> 00:55:16,200
They're very hard to dodge. 
Your only way to dodge is to you

1063
00:55:17,800 --> 00:55:21,720
jump at the precise time, which 
is very hard. 

1064
00:55:21,880 --> 00:55:24,960
With the camera, it gets very 
difficult. 

1065
00:55:24,960 --> 00:55:28,480
You think you're going to, like,
avoid it because I played tons 

1066
00:55:28,480 --> 00:55:32,120
of trust me, I played tons of 
N64 games, tons of platformers, 

1067
00:55:32,440 --> 00:55:36,960
and you think you're going to 
dodge this missile and it still 

1068
00:55:36,960 --> 00:55:39,240
hits you. 
It's almost like it's your pig. 

1069
00:55:39,400 --> 00:55:42,760
It hits you. 
Where I was trying to just avoid

1070
00:55:42,760 --> 00:55:44,680
it as gems. 
So I don't know, maybe that's 

1071
00:55:44,760 --> 00:55:46,760
the hitbox is messed up. 
I don't know. 

1072
00:55:47,200 --> 00:55:49,120
I I think I think you're 
absolutely right. 

1073
00:55:49,120 --> 00:55:51,840
I think you're you're on to 
something and also what adds to 

1074
00:55:51,840 --> 00:55:56,200
the annoyance of it is that like
really what I think the mechanic

1075
00:55:56,200 --> 00:55:59,480
should be instead of you having 
100 marbles and then having 

1076
00:55:59,480 --> 00:56:03,760
zero, which makes some of these 
battles last way too long. 

1077
00:56:04,960 --> 00:56:08,560
Like I I think honestly even 
like the first one or the 

1078
00:56:08,560 --> 00:56:10,400
second, I think I did it for 
like 20 minutes. 

1079
00:56:10,400 --> 00:56:12,680
I'm sorry, but that's just too 
long, especially with the 

1080
00:56:12,680 --> 00:56:15,320
mechanic that it is. 
I think what it should have been

1081
00:56:15,320 --> 00:56:19,400
my my suggestion, in case 
they're listening, my suggestion

1082
00:56:19,400 --> 00:56:25,280
is like, is, is make the marbles
your health bar so that if you 

1083
00:56:25,280 --> 00:56:30,120
end up hitting them enough times
with the missiles or they hit 

1084
00:56:30,120 --> 00:56:34,280
you enough times with the 
missiles, then you know, maybe 

1085
00:56:34,280 --> 00:56:36,240
you can chip down the life down 
to zero. 

1086
00:56:36,280 --> 00:56:39,240
And then it's done because 
you've gotten the your enemy 

1087
00:56:39,240 --> 00:56:42,040
down to 0 or you're down to 0. 
Because every time you collect 

1088
00:56:42,040 --> 00:56:44,400
the marble it it, it adds to 
your health. 

1089
00:56:44,440 --> 00:56:48,200
Or give every, give everybody 
50, give both of you 50 and 

1090
00:56:48,200 --> 00:56:51,440
whoever gets down to 0 loses and
boom, you've beat the boss. 

1091
00:56:51,880 --> 00:56:54,160
That's all. 
And every rocket here, every 

1092
00:56:54,160 --> 00:56:57,720
rocket hit is worth 10 or 15 and
just sort of do the math that 

1093
00:56:57,720 --> 00:56:59,880
way. 
I just, I hate the fact that 

1094
00:56:59,880 --> 00:57:02,240
these things lasted so long 
because like you said, the way 

1095
00:57:02,240 --> 00:57:07,520
it controls on top of the camera
just creates an honesty at like 

1096
00:57:07,600 --> 00:57:10,760
a pretty disastrous experience 
most of the time I would say. 

1097
00:57:10,880 --> 00:57:13,280
Yeah, you have to you. 
It constantly puts you in the 

1098
00:57:13,280 --> 00:57:17,640
situation, like if you hit them 
they drop a big bundle of 

1099
00:57:17,640 --> 00:57:19,200
marbles. 
And so do you in front of them. 

1100
00:57:19,200 --> 00:57:22,120
Yeah, And you have to do these 
really tight little turns to 

1101
00:57:22,120 --> 00:57:24,280
collect all of them. 
And as you're doing that, 

1102
00:57:24,280 --> 00:57:25,440
they're shooting missiles at 
you. 

1103
00:57:25,800 --> 00:57:27,440
Yeah, because the AI is insane. 
Yeah. 

1104
00:57:27,640 --> 00:57:30,440
So it's just it's it's overly 
difficult. 

1105
00:57:30,440 --> 00:57:33,640
It didn't need to be that hard. 
It does get easier after the 

1106
00:57:33,640 --> 00:57:35,360
second boss. 
The second boss was peak. 

1107
00:57:36,320 --> 00:57:39,040
I didn't really have a problem 
with Bob the Goldfish, but his 

1108
00:57:39,040 --> 00:57:41,320
level is a little different. 
Again, with hills. 

1109
00:57:41,480 --> 00:57:44,280
Yeah, maybe I just got lucky 
with that. 

1110
00:57:44,360 --> 00:57:46,040
But. 
Well, sometimes I think it's. 

1111
00:57:46,040 --> 00:57:49,120
Just not good. 
And it it doesn't relate at all 

1112
00:57:49,120 --> 00:57:52,160
to any other part of the game. 
You're never riding this pig 

1113
00:57:52,200 --> 00:57:53,720
other than that. 
He only shows up. 

1114
00:57:53,720 --> 00:57:56,080
I don't get it. 
He only shows up at this point 

1115
00:57:56,400 --> 00:58:00,000
and then it's like, OK, like 
when it first happened I was 

1116
00:58:00,000 --> 00:58:02,200
like, oh, that's funny, that's 
cool. 

1117
00:58:02,200 --> 00:58:05,640
And then I just lost like 
probably three or four times. 

1118
00:58:05,640 --> 00:58:08,520
The first time I tried the first
boss, 'cause I just could not 

1119
00:58:08,520 --> 00:58:10,440
get a handle on the way things 
control. 

1120
00:58:10,720 --> 00:58:13,600
And I know that there's there's 
other games like this where like

1121
00:58:14,200 --> 00:58:17,600
you know your your projection 
your your forward momentum just 

1122
00:58:17,600 --> 00:58:20,640
happens with or without you and 
then you can slow down just 

1123
00:58:20,640 --> 00:58:22,640
slightly by pulling back on the 
joystick. 

1124
00:58:23,600 --> 00:58:26,720
That's not new. 
But there's something about the 

1125
00:58:26,720 --> 00:58:28,600
way that it's. 
Yes, I think it's also a 

1126
00:58:28,600 --> 00:58:31,640
combination of the of the 
camera, but something about the 

1127
00:58:31,640 --> 00:58:35,160
way that the momentum works and 
the speed that you're at and the

1128
00:58:35,280 --> 00:58:38,720
and the the lack of tight turns 
that you can make. 

1129
00:58:38,720 --> 00:58:42,160
Like, it's just, it's not. 
It's just not good. 

1130
00:58:42,160 --> 00:58:46,520
And I hate that they did it over
and over and over again, like 

1131
00:58:47,000 --> 00:58:49,440
one or two times. 
I can forgive it. 

1132
00:58:50,040 --> 00:58:52,720
But it's just this. 
Like I dreaded doing the bosses,

1133
00:58:52,720 --> 00:58:55,080
'cause I I didn't know that they
were all like that. 

1134
00:58:55,080 --> 00:58:57,560
When I when I beat the second 
one, I was like, God, I hope 

1135
00:58:57,560 --> 00:59:01,240
that's the last one. 
No, it happened again and again.

1136
00:59:01,240 --> 00:59:03,640
And I was like this is. 
Just stupid. 

1137
00:59:04,200 --> 00:59:08,000
I really wish they did something
different for every boss, like 

1138
00:59:08,000 --> 00:59:11,960
if they did this one time, which
I think it makes actually the 

1139
00:59:11,960 --> 00:59:15,880
most sense with the one that's 
the hardest, Fatty Roswell I 

1140
00:59:15,880 --> 00:59:18,600
think slipping and sliding 
because his level has the 

1141
00:59:18,600 --> 00:59:21,320
cheese. 
It's it's got food related like 

1142
00:59:21,320 --> 00:59:23,680
he and he he shoots ketchup at 
you like. 

1143
00:59:23,800 --> 00:59:26,280
Yeah, I think his made the most 
sense. 

1144
00:59:26,560 --> 00:59:29,360
Plus he's riding the burger, 
which you know he's an alien. 

1145
00:59:29,360 --> 00:59:31,480
It's a ship like it makes it 
just makes total sense. 

1146
00:59:31,840 --> 00:59:35,280
Right now we're watching a 
goldfish in a bowl ride a cat on

1147
00:59:35,280 --> 00:59:37,120
mud. 
Why couldn't they give us 

1148
00:59:37,120 --> 00:59:39,200
something funny like in the 
oldest from gym games? 

1149
00:59:39,680 --> 00:59:44,200
To beat, you do usually have to 
fight #4, but to beat Bob the 

1150
00:59:44,200 --> 00:59:46,800
Goldfish, you literally push him
off a table and he just. 

1151
00:59:46,840 --> 00:59:50,200
Oh my God, I remember that. 
Oh my God, it's funny. 

1152
00:59:50,440 --> 00:59:52,920
So even this, even this video 
I'm watching when I'm talking 

1153
00:59:52,920 --> 00:59:55,160
about, like, we're talking about
the repetitive Ness of it and 

1154
00:59:55,160 --> 00:59:58,520
everything. 
So this is supposed to be like a

1155
00:59:58,560 --> 01:00:03,360
a video of first try this person
on YouTube beats every boss the 

1156
01:00:03,360 --> 01:00:05,200
first try, right? 
That's what it is, right? 

1157
01:00:05,720 --> 01:00:10,680
This one, the Bob the Goldfish 
one, goes from 14 1/2 minutes to

1158
01:00:10,680 --> 01:00:15,480
22 minutes and that's that's 
like not a speed run per SE but 

1159
01:00:15,480 --> 01:00:19,040
it's a run that is pretty 
successful and and not and close

1160
01:00:19,040 --> 01:00:21,520
as close to quote UN quote 
flawless as you can get. 

1161
01:00:21,960 --> 01:00:24,840
And that's I'm sorry, it's 
insane that it's that long, you 

1162
01:00:24,840 --> 01:00:26,440
know? 
And there's no way I did it in 

1163
01:00:26,440 --> 01:00:27,800
that time. 
It's way too long. 

1164
01:00:27,840 --> 01:00:29,640
Yeah, they all overstay their 
welcome. 

1165
01:00:30,160 --> 01:00:35,120
Yeah, for sure. 
So I think we've reached the 

1166
01:00:35,120 --> 01:00:39,400
point. 
Oh wait, Earthworm Kim. 

1167
01:00:40,120 --> 01:00:42,560
I'm pulling up Earthworm Kim. 
OK, Earthworm Kim. 

1168
01:00:42,560 --> 01:00:44,440
Earthworm Kim shows up. 
Just watch it. 

1169
01:00:44,440 --> 01:00:47,120
Watch the intro. 
Everybody find us on YouTube. 

1170
01:00:47,120 --> 01:00:49,040
Watch. 
Watch the the intro. 

1171
01:00:49,080 --> 01:00:51,840
It's hilarious. 
Jim's coming out, He's on, he's 

1172
01:00:51,840 --> 01:00:54,040
in the water. 
He's coming out on a pig. 

1173
01:00:54,040 --> 01:00:56,680
He's riding that pig. 
He's looking around for the 

1174
01:00:56,720 --> 01:00:59,680
enemy and what approaches from 
the shadows. 

1175
01:00:59,680 --> 01:01:03,360
What is this supposed to be? 
It is a dark version of 

1176
01:01:03,360 --> 01:01:06,040
Earthworm Jim. 
Oh dark no. 

1177
01:01:06,720 --> 01:01:12,000
It's Earthworm Kim. 
Oh no, it's Kim. 

1178
01:01:12,000 --> 01:01:16,520
It's just it's so ridiculous. 
Like he's sort of like purple, 

1179
01:01:16,520 --> 01:01:20,000
pink color. 
He's got a wig on and earrings. 

1180
01:01:20,080 --> 01:01:22,840
It pretty much looks exactly 
like Earth from Jim, muscles and

1181
01:01:22,840 --> 01:01:26,920
all, just with a big wig on and 
slight color difference. 

1182
01:01:26,920 --> 01:01:32,120
Yeah, and and a huge, like and 
like huge eyelashes. 

1183
01:01:32,440 --> 01:01:34,800
Like, it's just it's it's 
ridiculous. 

1184
01:01:34,800 --> 01:01:38,400
OK. 
The ultimate sin, Sir, I am. 

1185
01:01:38,400 --> 01:01:41,400
I'm still on the edge of my seat
and as is everybody else that's 

1186
01:01:41,400 --> 01:01:43,200
listening and watching. 
What? 

1187
01:01:43,200 --> 01:01:45,280
What is it? 
We've covered so much that 

1188
01:01:45,520 --> 01:01:47,720
annoys the hell out of us. 
What could it possibly be? 

1189
01:01:48,080 --> 01:01:56,360
The ultimate sin that made me it
made me do something stupid, OK?

1190
01:01:56,840 --> 01:01:58,960
And that ultimate sin is 
something we've actually 

1191
01:01:58,960 --> 01:02:04,280
experienced together before, and
we both had the same reaction. 

1192
01:02:04,280 --> 01:02:08,880
And that ultimate sin is you 
beat the game, you beat all the 

1193
01:02:08,880 --> 01:02:15,720
bosses, you get the majority of 
collectibles and you don't have 

1194
01:02:15,720 --> 01:02:18,600
a credits roll. 
And you go, what's going on? 

1195
01:02:18,600 --> 01:02:23,760
You go to the main area and you 
see Pete the puppy, Peter, Peter

1196
01:02:23,760 --> 01:02:27,600
the puppy. 
And you talk to him and he says,

1197
01:02:27,600 --> 01:02:32,960
collect all of the utters and 
come back to me, the 

1198
01:02:33,000 --> 01:02:36,360
unforgivable sin, the same as 
Jet Force Gemini. 

1199
01:02:36,800 --> 01:02:39,680
Collect all the tribals, collect
all the utters. 

1200
01:02:40,000 --> 01:02:47,640
OK, the utters. 
There's there's 70, three I 

1201
01:02:47,640 --> 01:02:54,560
think, and a 74th, 1:00, but it 
requires you to collect all of 

1202
01:02:54,560 --> 01:02:57,000
the utters. 
Think thank the Lord. 

1203
01:02:57,000 --> 01:02:59,680
You don't have to collect all 
the marbles, but the marbles 

1204
01:02:59,680 --> 01:03:01,960
would be easier than the utters 
to be honest. 

1205
01:03:01,960 --> 01:03:07,160
I think so too. 
So I I did my due diligence. 

1206
01:03:07,240 --> 01:03:08,880
I did. 
I said my mantra. 

1207
01:03:08,880 --> 01:03:11,120
I said I don't quit. 
I don't run. 

1208
01:03:11,120 --> 01:03:15,720
I will be Hokage. 
And I collected every utter and 

1209
01:03:15,720 --> 01:03:20,800
I was on the grandma level and I
needed two utters. 

1210
01:03:21,840 --> 01:03:24,360
And this. 
I mean this is when they say 12 

1211
01:03:24,360 --> 01:03:28,880
hours they probably mean bosses 
like to beat the 4th boss and 

1212
01:03:28,880 --> 01:03:33,200
don't count the true ending. 
I don't know because I had to go

1213
01:03:33,200 --> 01:03:37,040
back and I just, I I was 
defeated man. 

1214
01:03:37,480 --> 01:03:39,680
I was like man, I really want to
finish this. 

1215
01:03:40,080 --> 01:03:42,760
And granted, I could, you know, 
we could have extended it. 

1216
01:03:43,400 --> 01:03:45,240
I was like, I already gave 
myself the extra day. 

1217
01:03:45,240 --> 01:03:47,880
I was like, Dave, can we do it? 
Can we do it a day later so I 

1218
01:03:47,880 --> 01:03:50,480
can have time to finish this, 
You know, I really gave it the 

1219
01:03:50,480 --> 01:03:53,720
old college try. 
But I I just couldn't. 

1220
01:03:53,840 --> 01:03:55,920
I couldn't. 
I had two utters and they were 

1221
01:03:55,920 --> 01:03:58,200
just lingering over me and I was
trying to do it. 

1222
01:03:58,720 --> 01:04:03,800
So I tried to enter some, you 
know, just some game shark stuff

1223
01:04:03,800 --> 01:04:08,400
on my on my everdrive, right. 
And just for that last of them, 

1224
01:04:08,400 --> 01:04:10,160
like, just give me those last 
two utters. 

1225
01:04:10,160 --> 01:04:14,880
Yeah, I know I did that and now 
it seems I can't finish the game

1226
01:04:16,160 --> 01:04:19,320
on my save. 
It it just it says I have seven 

1227
01:04:19,320 --> 01:04:24,440
of six utters on the last level 
and will not trigger this last 

1228
01:04:24,440 --> 01:04:28,600
boss fight. 
So I'm going to have to either 

1229
01:04:28,600 --> 01:04:30,960
do it again, which is not 
happening. 

1230
01:04:31,360 --> 01:04:33,640
Figure out an ever drive thing 
that'll get me at least to the 

1231
01:04:33,640 --> 01:04:38,200
point where I can just finish 
it, which is probably most 

1232
01:04:38,200 --> 01:04:42,480
likely what's going to happen. 
I know what happens, but I just 

1233
01:04:42,560 --> 01:04:48,320
I was just so I was so defeated 
man, because I just games. 

1234
01:04:48,600 --> 01:04:55,160
Games requiring you to collect 
100% tick me off. 

1235
01:04:55,600 --> 01:04:58,920
I love collecting things. 
DK 64 is one of my favorite 

1236
01:04:59,440 --> 01:05:01,200
favorite games. 
The biggest collected THON. 

1237
01:05:01,280 --> 01:05:02,680
The King of Collected. 
Thons. 

1238
01:05:02,760 --> 01:05:04,320
Literally the king of collected 
Thons. 

1239
01:05:04,320 --> 01:05:06,320
Yeah, yeah. 
And you don't have to collect. 

1240
01:05:06,320 --> 01:05:08,800
Everything, right? 
It's the game, right? 

1241
01:05:08,800 --> 01:05:14,320
It's man, it's totally fine. 
If if there are elements of, you

1242
01:05:14,320 --> 01:05:17,480
know, get the majority, get the 
vast majority, get get a 

1243
01:05:17,480 --> 01:05:22,040
certain, get just enough to get 
you to the next World, the next 

1244
01:05:22,040 --> 01:05:24,160
boss, whatever. 
And if you want to be a 

1245
01:05:24,160 --> 01:05:27,760
completionist, go for it. 
You know, that's totally fine. 

1246
01:05:27,760 --> 01:05:31,520
You know it. 
Just even if it's 95% of the 

1247
01:05:31,520 --> 01:05:34,960
stuff, you don't hold back an 
ending. 

1248
01:05:34,960 --> 01:05:39,040
Not that there's some deep story
at play here, but you don't hold

1249
01:05:39,040 --> 01:05:43,640
back an ending to a story just 
because it just it just feels 

1250
01:05:43,640 --> 01:05:46,120
like a sad excuse. 
That's really all it is. 

1251
01:05:46,640 --> 01:05:50,400
I say give a 7070% collection 
rate. 

1252
01:05:51,400 --> 01:05:55,840
Give a 30% buffer right? 
And if you want to entice people

1253
01:05:55,840 --> 01:05:58,480
to finish and collect 
everything, give them some 

1254
01:05:58,480 --> 01:06:02,400
special bonus at the end. 
Yeah, another ending or or some 

1255
01:06:02,400 --> 01:06:05,040
other item or character or 
something, Yeah. 

1256
01:06:05,480 --> 01:06:08,680
Something different, like maybe 
you maybe if you get all the 

1257
01:06:08,680 --> 01:06:12,080
Utters, you could play as 
Earthworm Kim throughout the 

1258
01:06:12,080 --> 01:06:13,760
game. 
Yes, that would be funny, that. 

1259
01:06:13,760 --> 01:06:15,720
'D be great. 
You know, that'd be great. 

1260
01:06:15,720 --> 01:06:18,200
Maybe some of the dialogue 
changes because you're Kim 

1261
01:06:18,200 --> 01:06:19,440
instead of Jim. 
I don't know. 

1262
01:06:19,440 --> 01:06:21,160
You know what I mean? 
Like just something like 

1263
01:06:22,080 --> 01:06:25,040
something something I I'm with 
I'm with you that so that's 

1264
01:06:25,040 --> 01:06:27,640
completely dumb. 
I didn't get anywhere close to 

1265
01:06:27,640 --> 01:06:29,920
being 100%, so I didn't even 
think I was gonna try. 

1266
01:06:30,880 --> 01:06:32,720
I was. 
I was at 98%, man. 

1267
01:06:33,040 --> 01:06:34,280
I had. 
Insane. 

1268
01:06:34,840 --> 01:06:38,320
I had almost all the marbles as 
well. 

1269
01:06:38,320 --> 01:06:43,360
I had one level. 
I think I had 97 marbles. 

1270
01:06:43,800 --> 01:06:45,680
And that's all you had left. 
Go back and finish and that's 

1271
01:06:45,680 --> 01:06:48,240
all I had left, but the marbles 
were easy to collect. 

1272
01:06:48,320 --> 01:06:50,120
They're they're not as bad. 
No. 

1273
01:06:50,120 --> 01:06:51,720
Yeah, they're not as bad. 
I mean, there's a few that I 

1274
01:06:51,720 --> 01:06:53,920
didn't finish for sure. 
But like, they're not as bad 

1275
01:06:53,920 --> 01:06:57,240
because they're kind of like 
they're kind of like the the 

1276
01:06:57,240 --> 01:07:00,640
musical notes in Banjo Kazooie. 
I I would say because like. 

1277
01:07:01,040 --> 01:07:02,760
I'd say they're they might even 
be easier. 

1278
01:07:02,760 --> 01:07:04,720
They're just kind of everywhere.
They're kind of everywhere. 

1279
01:07:04,720 --> 01:07:06,800
There's a hundred. 
I mean, there are also in other 

1280
01:07:06,800 --> 01:07:10,520
games, but they're not in like 
outrageous places. 

1281
01:07:10,520 --> 01:07:13,640
The the problem with the Utters 
is that there's a lot of jumping

1282
01:07:13,640 --> 01:07:16,320
through hoops in order to get 
just one. 

1283
01:07:16,480 --> 01:07:19,080
And sometimes jumping through 
those hoops takes also takes 

1284
01:07:19,080 --> 01:07:21,480
forever and because of all the 
elements that we've talked 

1285
01:07:21,480 --> 01:07:24,960
about, tends to take a bunch of 
tries. 

1286
01:07:24,960 --> 01:07:27,840
And it's like, well, this is 
just taking me 20 minutes to get

1287
01:07:27,840 --> 01:07:31,560
one thing when it should take 
me, you know, I don't know, 

1288
01:07:31,760 --> 01:07:33,920
five, so. 
It's not. 

1289
01:07:34,040 --> 01:07:36,040
It's not clear. 
Utters are not clear. 

1290
01:07:36,040 --> 01:07:39,480
Like you. 
You do get to figure out the. 

1291
01:07:39,480 --> 01:07:41,880
Stupidest things. 
Oh, and you stumble upon it. 

1292
01:07:42,720 --> 01:07:50,280
There's another really bad sin 
this game does, which is I beat 

1293
01:07:50,280 --> 01:07:52,880
it, OK, but it was very 
annoying. 

1294
01:07:53,440 --> 01:07:57,760
There is a game like it's a mini
game, sort of where you have to 

1295
01:07:58,760 --> 01:08:04,160
herd grandmas into a gate, and 
they have, they watch 

1296
01:08:04,160 --> 01:08:07,240
television, but you have to herd
all of them at once. 

1297
01:08:07,320 --> 01:08:12,840
OK, And for viewers that know me
and viewers that have played 

1298
01:08:12,840 --> 01:08:15,880
Donkey Kong 64, it's it's Beaver
bother. 

1299
01:08:16,520 --> 01:08:17,720
Oh, OK, yeah. 
Yeah. 

1300
01:08:17,840 --> 01:08:20,600
Yeah, it's basically Beaver 
bother, right? 

1301
01:08:20,680 --> 01:08:25,000
But you need to beat it. 
It forces you to beat it because

1302
01:08:25,000 --> 01:08:28,279
you need to get another. 
And not only does it do it once,

1303
01:08:28,439 --> 01:08:32,720
you have to do it twice. 
You have to do it in the 1/2 of 

1304
01:08:32,720 --> 01:08:34,720
the Western world, and then you 
have to do it in the second-half

1305
01:08:34,720 --> 01:08:36,720
of the Western world. 
And just and just like the 

1306
01:08:36,720 --> 01:08:39,920
bosses, It makes no sense to do 
it that way. 

1307
01:08:40,479 --> 01:08:43,680
It doesn't make any sense. 
Like, come on, Earth Room Gym is

1308
01:08:43,680 --> 01:08:45,880
ridiculous. 
Come up with another ridiculous 

1309
01:08:45,880 --> 01:08:47,680
idea. 
No one's going to care if it 

1310
01:08:47,680 --> 01:08:48,880
doesn't make a whole lot of 
sense. 

1311
01:08:49,040 --> 01:08:50,520
Nothing in this game makes 
sense. 

1312
01:08:50,520 --> 01:08:53,240
That's part of the charm of what
this character is. 

1313
01:08:53,560 --> 01:08:55,640
Just do something stupid. 
Yeah. 

1314
01:08:55,960 --> 01:08:57,880
The world's stupid. 
The character's stupid? 

1315
01:08:58,120 --> 01:08:59,399
Great. 
Do it. 

1316
01:09:00,399 --> 01:09:03,680
It's it's a like to be fair, 
it's a funny idea. 

1317
01:09:04,040 --> 01:09:07,359
You have to herd grandmas into a
gate and watch TV, but there's 

1318
01:09:07,359 --> 01:09:08,680
so many missed opportunities 
too. 

1319
01:09:08,680 --> 01:09:11,319
Like Earthworm Jim has a whip 
attack. 

1320
01:09:11,600 --> 01:09:13,880
You could whip them to make them
move. 

1321
01:09:14,640 --> 01:09:17,160
You don't. 
You run behind them and then 

1322
01:09:17,160 --> 01:09:20,800
they move at awkward angles and 
you have to somehow get them all

1323
01:09:21,200 --> 01:09:26,000
to be in one area and then you 
run forward and push them in. 

1324
01:09:26,279 --> 01:09:29,160
But you always, inevitably get 
one that just like last second 

1325
01:09:29,160 --> 01:09:31,880
goes like this and goes around 
the gate and then you have to 

1326
01:09:31,880 --> 01:09:35,279
walk around and then they all 
move and it's like you can't 

1327
01:09:35,279 --> 01:09:37,920
just get them in the gate. 
It's like you get one in the 

1328
01:09:37,920 --> 01:09:41,359
gate and you go get another, 
that one will come out of the 

1329
01:09:41,359 --> 01:09:42,960
gate and start walking around 
again. 

1330
01:09:43,359 --> 01:09:46,560
It was very frustrating and I 
did it twice and that was the 

1331
01:09:46,560 --> 01:09:49,279
what killed me. 
I beat both of those grandma 

1332
01:09:49,279 --> 01:09:51,319
moments, and when I beat the 
second one, I was like, I I 

1333
01:09:51,319 --> 01:09:54,200
just, I want to be done. 
Yeah, yeah, unfortunately like 

1334
01:09:54,200 --> 01:09:56,400
that's. 
There's a lot of unfortunate 

1335
01:09:56,440 --> 01:09:58,560
moments like that in this game, 
and I think that's what we're 

1336
01:09:58,560 --> 01:10:02,640
running into, right? 
So the ideas are there, they're 

1337
01:10:02,640 --> 01:10:05,880
not executed very well and 
there's a lot of repeat ideas 

1338
01:10:05,880 --> 01:10:09,920
that shouldn't be there because 
like we just said, have fun with

1339
01:10:09,920 --> 01:10:11,520
it. 
It's Earthworm Jim, You know, 

1340
01:10:11,520 --> 01:10:16,000
like come on, just just do it. 
Before we give our final sort of

1341
01:10:16,000 --> 01:10:18,760
like mini review type thoughts 
on it. 

1342
01:10:19,720 --> 01:10:23,640
I'm going to pull up. 
I'm going to close this video 

1343
01:10:23,640 --> 01:10:28,320
and I'm going to pull up the 
issue of Nintendo Power that had

1344
01:10:28,320 --> 01:10:34,400
a breakdown of the first couple 
of stages, had a overview map of

1345
01:10:34,400 --> 01:10:38,400
some of the stages as well, and 
also had coincidentally enough 

1346
01:10:38,400 --> 01:10:43,840
Donkey Kong 64 on the cover. 
So it is a very jam packed issue

1347
01:10:43,840 --> 01:10:46,840
here. 
This is issue 126, November of 

1348
01:10:46,840 --> 01:10:48,920
1999. 
So the month that this game came

1349
01:10:48,920 --> 01:10:53,160
out, I'm going to go to the back
of Nintendo Power of this and 

1350
01:10:53,160 --> 01:10:56,320
I'm going to read a little 
snippet from Earthworm Jim 3D 

1351
01:10:56,320 --> 01:10:58,680
rating and grading that they 
gave it. 

1352
01:10:58,800 --> 01:11:05,160
Now I think overall Nintendo 
Power is you know pretty much 

1353
01:11:05,160 --> 01:11:07,760
like raw, raw, Nintendo's the 
best. 

1354
01:11:07,760 --> 01:11:10,240
It's kind of like a little bit 
of a advertisement for Nintendo 

1355
01:11:10,240 --> 01:11:19,400
but but Earth Room Gym 3D has an
overall rating of 6.8 and you 

1356
01:11:19,400 --> 01:11:23,680
know this is that's probably 
high but we'll we'll get to that

1357
01:11:25,040 --> 01:11:26,520
and these are some of the points
that they have. 

1358
01:11:26,520 --> 01:11:28,520
So play control. 
Big part of what we've been 

1359
01:11:28,520 --> 01:11:32,600
talking about in play control. 
It says it's loose, but most 

1360
01:11:32,600 --> 01:11:37,720
players should feel comfortable 
performing Jim's wide array of 

1361
01:11:37,720 --> 01:11:42,000
fun moves in short order. 
Wide is also very generous. 

1362
01:11:43,000 --> 01:11:46,360
The real trouble is the poor 
camera control that will leave 

1363
01:11:46,360 --> 01:11:49,240
players feeling disoriented and 
out of position. 

1364
01:11:50,000 --> 01:11:51,480
So. 
That's fair. 

1365
01:11:51,640 --> 01:11:53,840
It's fair. 
And also I think, I think the 

1366
01:11:53,840 --> 01:11:56,680
reason why something like that 
is noteworthy is because like I 

1367
01:11:56,680 --> 01:12:01,920
mentioned, Nintendo Power is for
the most part, really props up 

1368
01:12:01,920 --> 01:12:05,920
their products, right? 
It wasn't necessarily a 100% 

1369
01:12:05,920 --> 01:12:10,120
true like rating system. 
It was very much like this is 

1370
01:12:10,120 --> 01:12:12,680
Nintendo, this is our stuff, buy
our stuff. 

1371
01:12:12,720 --> 01:12:14,800
In some ways that's sort of the 
vibe that it gets. 

1372
01:12:14,920 --> 01:12:17,240
It's fun. 
It's fun to have and read. 

1373
01:12:17,240 --> 01:12:18,840
I have a bunch of issues. 
I love it. 

1374
01:12:18,840 --> 01:12:21,080
I think it's it's great memory 
and nostalgia and everything, 

1375
01:12:21,080 --> 01:12:25,840
but the fact that it points it 
out in that way is pretty clear 

1376
01:12:25,840 --> 01:12:29,920
that it it was an issue even 
then, and then finally some of 

1377
01:12:29,920 --> 01:12:34,040
the comments from Scott. 
The camera doesn't always do 

1378
01:12:34,040 --> 01:12:37,520
what it should, but overall it 
was fun to play. 

1379
01:12:37,960 --> 01:12:42,400
Kyle says the camera ruins the 
whole experience and Sonia says 

1380
01:12:42,400 --> 01:12:48,000
it's fun and wacky. 
I think that's that's fair. 

1381
01:12:48,080 --> 01:12:53,120
Those comments are fair, so they
give it a 6.8 jiggy if you 

1382
01:12:53,120 --> 01:12:55,000
wanted to give it a score. 
If you wanted to give it a 

1383
01:12:55,000 --> 01:12:57,480
recommend or not, where would 
you stand with Earthworm Gym 

1384
01:12:57,480 --> 01:13:03,880
Three DI? 
I'd recommend it. 

1385
01:13:03,920 --> 01:13:10,400
I I feel like people hate on it 
a lot, and it's one of those 

1386
01:13:10,400 --> 01:13:14,480
that I see a lot of the flaws, 
OK? 

1387
01:13:14,520 --> 01:13:20,640
And it's not great. 
Don't get me wrong, it's it's 

1388
01:13:20,680 --> 01:13:27,200
OK, it's OK. 
A 6.8 is a little high, but I 

1389
01:13:27,200 --> 01:13:29,640
wasn't dramatically far from 
that. 

1390
01:13:29,640 --> 01:13:33,680
I mean I guess in my scale I I 
would probably say like a 5 1/2 

1391
01:13:34,960 --> 01:13:39,400
I I I think A5 being a solid 
like middle route. 

1392
01:13:40,080 --> 01:13:43,240
I think the charm and the 
characters bring it up to that 

1393
01:13:43,240 --> 01:13:46,880
little half point for me, right?
I could see why someone wouldn't

1394
01:13:46,880 --> 01:13:50,360
like it as much, but it it 
honestly, it plays fine. 

1395
01:13:51,200 --> 01:13:53,840
There's just, there's things 
that you see that you're like, 

1396
01:13:53,840 --> 01:13:56,400
man, this is great. 
I think it could be something 

1397
01:13:56,400 --> 01:14:00,040
special and then it just doesn't
deliver, right, OK. 

1398
01:14:00,040 --> 01:14:02,800
And it just kind of stays mid, 
the whole thing and it's 

1399
01:14:02,800 --> 01:14:04,800
playable. 
You can get through it. 

1400
01:14:05,280 --> 01:14:07,640
It's hard, but you can get 
through it. 

1401
01:14:08,880 --> 01:14:10,480
But yeah. 
So that's something. 

1402
01:14:10,520 --> 01:14:12,600
Pretty mid game. 
Yeah, I I'm going to give it a 

1403
01:14:12,600 --> 01:14:14,360
little bit lower than that. 
It's probably going to be just 

1404
01:14:14,360 --> 01:14:17,440
below A5, maybe a 4 1/2 or A5. 
I think. 

1405
01:14:17,480 --> 01:14:19,840
And I I just think that like all
the stuff we talked about with 

1406
01:14:19,840 --> 01:14:22,920
how frustrating a lot of the 
elements would be, how much time

1407
01:14:22,920 --> 01:14:25,160
it took to sometimes do the most
simplest things. 

1408
01:14:25,840 --> 01:14:28,640
Yeah, just really irks me. 
Like I just, I want to get 

1409
01:14:28,640 --> 01:14:30,080
through this. 
I want to play this whole game. 

1410
01:14:30,080 --> 01:14:33,200
I want to experience the charm 
and the goofiness of what 

1411
01:14:33,200 --> 01:14:36,800
Earthworm Jim is, and it feels 
like you're constantly running 

1412
01:14:36,800 --> 01:14:38,760
into a wall against that. 
They're almost like trying to 

1413
01:14:38,760 --> 01:14:42,080
prevent you from experiencing 
that in a way which is so 

1414
01:14:42,240 --> 01:14:46,400
shitty. 
And the the camera at times. 

1415
01:14:46,400 --> 01:14:51,200
Like like you said, you get a 
handle on it a little bit, but 

1416
01:14:51,200 --> 01:14:54,720
it's just the fact that it is 
constantly a worry and 

1417
01:14:54,720 --> 01:14:59,160
constantly a mechanic when it 
doesn't need to be really knocks

1418
01:14:59,160 --> 01:15:00,880
it down a lot. 
I I appreciate that. 

1419
01:15:00,880 --> 01:15:04,960
Hold on to our go behind gym 
stuff only works really in open 

1420
01:15:04,960 --> 01:15:09,760
areas or works well in open 
areas which only happens 

1421
01:15:09,760 --> 01:15:11,800
halfway, you know, half of the 
game I would say. 

1422
01:15:12,240 --> 01:15:16,440
And some of the unforgiving 
aspects of it are traversal and 

1423
01:15:16,440 --> 01:15:19,560
some of it are enemies or what 
the enemies shoot out at you and

1424
01:15:19,560 --> 01:15:22,400
I just think that really did not
need to be there. 

1425
01:15:22,400 --> 01:15:26,280
So it's good. 
I think it's worth a try, but I 

1426
01:15:26,280 --> 01:15:28,720
think if you get to a point 
where you start feeling 

1427
01:15:28,720 --> 01:15:31,440
frustrated with it, I think it's
OK to just stop. 

1428
01:15:31,960 --> 01:15:33,920
I think that I think you've got 
the gist of what the game is 

1429
01:15:33,920 --> 01:15:36,560
going to be. 
So I think what I what I would 

1430
01:15:36,560 --> 01:15:41,520
say and it was funny as you were
talking like I think it's one of

1431
01:15:41,520 --> 01:15:43,360
those games just don't finish 
it. 

1432
01:15:44,240 --> 01:15:47,000
And I I I hate that, I hate 
that. 

1433
01:15:47,000 --> 01:15:51,840
I hate to say it, but you need 
to make the effort though to get

1434
01:15:51,840 --> 01:15:54,960
past Fatty Roswell and play the 
horror levels. 

1435
01:15:55,280 --> 01:15:58,960
Yes, because the horror levels 
are fun and Professor Monkey 

1436
01:15:59,160 --> 01:16:02,040
Monkey for a Head is pretty fun.
Once you get to the western 

1437
01:16:02,040 --> 01:16:03,520
world's, that's where I'd cut 
it. 

1438
01:16:03,800 --> 01:16:05,280
I I agree. 
And that and that's you don't. 

1439
01:16:05,280 --> 01:16:06,720
Need to play anything? 
And along the way you'll 

1440
01:16:06,720 --> 01:16:10,040
probably hit some some 
frustrating spots for sure. 

1441
01:16:10,360 --> 01:16:13,000
You know, you can skip over some
and go to the next World and 

1442
01:16:13,000 --> 01:16:15,840
maybe pick a pick, pick and 
choose sort of where the order 

1443
01:16:15,840 --> 01:16:19,040
you do things in, which I think 
is is kind of good too. 

1444
01:16:19,040 --> 01:16:24,400
But like, yeah, which is what 
maybe rough 60% of the way 

1445
01:16:24,400 --> 01:16:26,640
through the game I would say is 
that. 

1446
01:16:26,640 --> 01:16:28,840
Yeah, probably more like 70. 
Yeah, that's pretty. 

1447
01:16:29,080 --> 01:16:32,160
You got you got two worlds after
that and another boss, and then 

1448
01:16:32,240 --> 01:16:33,640
you'd have to collect all the 
utters. 

1449
01:16:33,720 --> 01:16:35,800
Yeah, so. 
And the horror worlds, there's 

1450
01:16:35,800 --> 01:16:38,720
actually there's there's like a 
secret world within that. 

1451
01:16:38,720 --> 01:16:41,040
So there's early, I think 
there's two secret worlds. 

1452
01:16:41,040 --> 01:16:43,840
There's like 4 horror worlds. 
Isn't that like disco one? 

1453
01:16:43,840 --> 01:16:45,800
Sort of like a secret thing in a
way. 

1454
01:16:46,240 --> 01:16:49,920
And then also. 
Also, Boogie Nights, Poltergeist

1455
01:16:49,920 --> 01:16:54,040
Poltergeist 2. 
And then there's like, it's like

1456
01:16:54,720 --> 01:16:59,160
Death Worm or dead warmed up or 
something like that. 

1457
01:16:59,400 --> 01:17:01,720
That one's the worst one. 
Yeah, yeah, the others, 

1458
01:17:01,800 --> 01:17:06,360
Poltergeist 1, Poltergeist 2, 
and Boogie Nights are all fun. 

1459
01:17:06,560 --> 01:17:08,360
They're all three of those. 
I loved all of them. 

1460
01:17:08,440 --> 01:17:11,000
Yeah, the the boogie one. 
I was like, so, so on but but I 

1461
01:17:11,160 --> 01:17:13,080
I agree that they're worth 
short. 

1462
01:17:13,240 --> 01:17:15,160
They're worth playing. 
And it is all of those are 

1463
01:17:15,160 --> 01:17:17,320
actually probably short because 
they're all like worlds within a

1464
01:17:17,320 --> 01:17:20,280
world kind of thing. 
So I so here's a. 

1465
01:17:20,280 --> 01:17:22,760
Secret bonus world, by the way. 
Oh snap. 

1466
01:17:22,800 --> 01:17:24,080
I did not. 
Know, but you have to collect 

1467
01:17:24,080 --> 01:17:26,760
all the marbles to get it. 
Oh, so it's not happening, OK. 

1468
01:17:27,120 --> 01:17:31,680
But but it plays back. 
They did do what we said. 

1469
01:17:32,600 --> 01:17:38,400
They gave you a reward for 
collecting 100%, but they just 

1470
01:17:38,400 --> 01:17:43,480
didn't cap you out at finishing 
the game for the Utters. 

1471
01:17:43,480 --> 01:17:45,520
Oh, I see. 
They require you to get all the 

1472
01:17:45,520 --> 01:17:46,800
utters. 
They don't require you to get 

1473
01:17:46,800 --> 01:17:48,440
all the marbles, but they do 
give you a reward. 

1474
01:17:48,440 --> 01:17:51,200
If you get all the marbles and I
don't know what that reward is, 

1475
01:17:51,200 --> 01:17:54,680
I'm going to have to look it up.
It's a it's in the horror world,

1476
01:17:54,680 --> 01:17:57,480
there's a door and it says you 
have to get all the marbles to 

1477
01:17:57,480 --> 01:17:59,720
open that door. 
Oh, and. 

1478
01:17:59,720 --> 01:18:01,400
It's a. 
It's some sort of bonus level. 

1479
01:18:01,480 --> 01:18:09,760
All marbles, earthworm, gem, 3D 
reward, question mark, question 

1480
01:18:09,760 --> 01:18:13,840
mark and I'll tell you when a 
special mission is completed 

1481
01:18:14,960 --> 01:18:16,640
marbles, blah blah blah blah 
blah. 

1482
01:18:16,640 --> 01:18:17,960
I don't know I can't find it 
exactly. 

1483
01:18:17,960 --> 01:18:23,200
But you know I I think yeah, the
game bumps into all these all 

1484
01:18:23,200 --> 01:18:24,840
these things. 
Yeah there's ideas. 

1485
01:18:25,200 --> 01:18:27,560
The execution is is not great in
a lot of ways. 

1486
01:18:27,960 --> 01:18:32,360
Again worth a try if you have 
the time put in two 2/3 of the 

1487
01:18:32,360 --> 01:18:33,680
game. 
But you're right, I think that's

1488
01:18:33,680 --> 01:18:36,000
the cut off point. 
You've got the gist of the game.

1489
01:18:36,000 --> 01:18:37,880
You've run into enough 
annoyances at that point. 

1490
01:18:38,560 --> 01:18:40,200
It's OK to call it quits. 
That's totally fine. 

1491
01:18:40,360 --> 01:18:45,600
So OK that we played it, not 
ecstatic about the final 

1492
01:18:45,600 --> 01:18:49,200
product, but hey, now you could 
say that you've completed all of

1493
01:18:49,200 --> 01:18:53,480
the earthworm gym world or or as
close as you could in this one 

1494
01:18:53,720 --> 01:18:55,000
and you. 
You've gone get it. 

1495
01:18:55,040 --> 01:18:56,160
I'll finish it. 
You'll get there. 

1496
01:18:56,160 --> 01:18:56,920
OK. 
All right. 

1497
01:18:57,120 --> 01:18:59,440
We'll have to get a report back 
or something or or watch you on 

1498
01:18:59,760 --> 01:19:01,720
online on on Twitter and stuff 
to sort of. 

1499
01:19:02,680 --> 01:19:05,520
I did it. 
Yeah, you just just your face 

1500
01:19:05,520 --> 01:19:07,320
going. 
I did it in like Earth Room gym 

1501
01:19:07,320 --> 01:19:09,080
in the corner and that's it. 
Like nothing else. 

1502
01:19:09,640 --> 01:19:12,040
Like 3 seconds. 
Yeah, you'll know if you know. 

1503
01:19:12,040 --> 01:19:13,920
You know if you know, you know 
one of those. 

1504
01:19:14,880 --> 01:19:16,760
OK, so. 
Earth Room Gym 3D. 

1505
01:19:16,760 --> 01:19:20,520
Earth Room, Gym 3D, everybody. 
With that said, we have a couple

1506
01:19:20,520 --> 01:19:24,120
of games coming up that we will 
be letting everybody know what 

1507
01:19:24,120 --> 01:19:27,640
they are coming across in social
media over the next couple of 

1508
01:19:27,640 --> 01:19:28,600
months. 
We're going to try and plan 

1509
01:19:28,600 --> 01:19:30,880
ahead and get a couple things at
least you know, in line of what 

1510
01:19:30,880 --> 01:19:32,880
we're going to play next. 
So stay tuned for that. 

1511
01:19:32,880 --> 01:19:35,720
That'll be at Remember 64 Show 
or yourself at Jiggy. 

1512
01:19:35,720 --> 01:19:37,880
Look back, we talked about Earth
Room, Jim. 

1513
01:19:37,880 --> 01:19:40,480
We talked about that you play 
through them and he did a video.

1514
01:19:41,040 --> 01:19:43,720
You have a lot of really big and
awesome videos out right now, 

1515
01:19:43,720 --> 01:19:45,680
including The Earth Room, Jim 
One. 

1516
01:19:45,840 --> 01:19:49,480
What else is out there, Man, 
'cause there's at least one, 

1517
01:19:49,840 --> 01:19:52,320
there's at least one major one 
out there that I feel like we 

1518
01:19:52,320 --> 01:19:53,920
should probably talk about or at
least mention. 

1519
01:19:56,280 --> 01:20:01,760
Two things happened. 
OK, so First off, I put out a 

1520
01:20:01,760 --> 01:20:11,640
video I I was actually talking 
about Donkey Kong 64 on Twitter.

1521
01:20:12,280 --> 01:20:17,160
So I I I made a thing and I was 
like, oh, and our buddy from the

1522
01:20:17,160 --> 01:20:20,680
Still Loading podcast saw that 
tweet and he contacted me and 

1523
01:20:20,680 --> 01:20:23,440
was like, hey, I'm going to 
write an article about. 

1524
01:20:24,120 --> 01:20:27,440
Donkey Kong 64 and the collected
on genre I'm like that's cool. 

1525
01:20:28,040 --> 01:20:30,440
I was like I I love that and 
then I started talking about it 

1526
01:20:30,440 --> 01:20:32,960
and then I'm like man I need to 
make another video about Donkey 

1527
01:20:32,960 --> 01:20:36,600
Kong 64. 
And and I'm just like I just 

1528
01:20:36,600 --> 01:20:41,240
need to defend it a little bit 
because I just see you know and 

1529
01:20:41,240 --> 01:20:45,600
so I did and little did I know 
20,000 views later that kind of 

1530
01:20:45,720 --> 01:20:49,360
went mini viral and I was. 
I was and it's still growing. 

1531
01:20:49,360 --> 01:20:51,960
I mean it literally like at the 
time of this recording it hasn't

1532
01:20:51,960 --> 01:20:53,760
even been out a week. 
It's been out a couple days, 

1533
01:20:54,400 --> 01:20:56,240
three days or four days or 
whatever. 

1534
01:20:56,280 --> 01:20:59,880
Beautiful. 
But I I kind of got pressured 

1535
01:20:59,880 --> 01:21:02,240
in. 
I don't know if you've seen this

1536
01:21:02,240 --> 01:21:03,760
one. 
I got pressured in. 

1537
01:21:03,760 --> 01:21:05,960
I've been planning this video 
for a long time and I've 

1538
01:21:05,960 --> 01:21:11,000
mentioned it on the podcast, But
Mapping the Rare Universe, this 

1539
01:21:11,000 --> 01:21:14,760
was my most ambitious video. 
It was scheduled to release on 

1540
01:21:14,760 --> 01:21:16,920
Friday. 
Kind of let Donkey Kong sit and 

1541
01:21:16,920 --> 01:21:20,160
milk it out a little bit. 
But we had a Nintendo Direct 

1542
01:21:20,160 --> 01:21:24,040
today and that ends, this is 
Wednesday the 21st. 

1543
01:21:24,040 --> 01:21:25,680
We're recording this of 
February. 

1544
01:21:25,680 --> 01:21:28,200
And so you see how fast Dave 
gets these out. 

1545
01:21:29,240 --> 01:21:31,080
Yeah, some of them. 
Not all of them, but some of 

1546
01:21:31,080 --> 01:21:34,320
them, yeah. 
We we had an Nintendo Direct and

1547
01:21:34,320 --> 01:21:36,480
a bunch of rare stuff was 
announced and people on my 

1548
01:21:36,480 --> 01:21:40,560
Discord were like, hey. 
Where's the rare? 

1549
01:21:40,600 --> 01:21:44,120
Really, just put this video out 
because rare is a hot topic 

1550
01:21:44,120 --> 01:21:46,920
right now. 
And when is it ever a hot topic 

1551
01:21:46,920 --> 01:21:48,720
like this? 
You know, it's like people are 

1552
01:21:48,720 --> 01:21:50,160
going to be searching for it. 
Put it out. 

1553
01:21:50,920 --> 01:21:53,840
So I'm like, I'm at work and I'm
like, ah, I need to put it out. 

1554
01:21:53,840 --> 01:21:55,880
So I went on my lunch and I set 
it as a premiere. 

1555
01:21:56,240 --> 01:22:00,720
And yeah, it's been a day. 
Not I'm not even a day. 

1556
01:22:00,720 --> 01:22:08,480
It's been out a couple hours and
we're sitting at about 3, some 3

1557
01:22:08,480 --> 01:22:09,880
something thousand. 
Yeah. 

1558
01:22:10,440 --> 01:22:14,640
So it's it's on track to be even
more popular than the Donkey 

1559
01:22:14,640 --> 01:22:16,400
Kong video, which I'm super 
stoked about. 

1560
01:22:16,400 --> 01:22:21,240
It's starting a bit of a war on 
the comments, but I love that 

1561
01:22:21,280 --> 01:22:24,400
it's super cool. 
It's I I'm super excited about 

1562
01:22:24,400 --> 01:22:27,040
it. 
It's growing fast and I'm just 

1563
01:22:27,040 --> 01:22:28,480
blown away. 
It's great, man. 

1564
01:22:28,480 --> 01:22:30,400
Honestly, it's great. 
Like like I've said before in 

1565
01:22:30,400 --> 01:22:33,640
the past, you know, this isn't 
just because because we're buds 

1566
01:22:33,640 --> 01:22:34,920
and because you're on the show 
and all that. 

1567
01:22:34,920 --> 01:22:37,240
Like it's it's good content. 
It is. 

1568
01:22:37,600 --> 01:22:42,480
It is an in depth look at a lot 
of these games and an 

1569
01:22:42,480 --> 01:22:47,280
interesting look at it a way 
that probably either hasn't been

1570
01:22:47,280 --> 01:22:49,920
looked at before or hasn't for a
very long time. 

1571
01:22:49,920 --> 01:22:53,640
Revisiting things is always 
great and it's not just these 

1572
01:22:53,640 --> 01:22:55,320
two, You got a bunch of that 
stuff right. 

1573
01:22:55,320 --> 01:22:59,200
It's all across the board, so. 
You know, I had you on, I had 

1574
01:22:59,200 --> 01:23:01,920
you on. 
We did a a really cool versus 

1575
01:23:01,920 --> 01:23:05,800
video where we compared Mario 
Kart 64 to Diddy Kong Racing. 

1576
01:23:05,920 --> 01:23:07,520
Kind of decided which one was 
better. 

1577
01:23:07,840 --> 01:23:12,400
I think you probably know but we
did it and because of these 

1578
01:23:12,400 --> 01:23:14,840
videos that I've been putting 
out that video shot up like an 

1579
01:23:14,840 --> 01:23:18,840
extra like 500 views so far and 
it's going to everything's going

1580
01:23:18,840 --> 01:23:21,480
to climb like it's super cool. 
I'm. 

1581
01:23:21,480 --> 01:23:25,520
I'm seeing a a jump in 
everything and going to have you

1582
01:23:25,520 --> 01:23:27,400
back on my stuff. 
Pretty soon I'm going to have to

1583
01:23:27,400 --> 01:23:31,400
do another another. 
Follow up Yeah, we we we'll pick

1584
01:23:31,400 --> 01:23:36,640
another big couple of titles and
and I'll I'll I'll try to piss 

1585
01:23:36,640 --> 01:23:38,520
more people off if I can. 
That's I'm fine. 

1586
01:23:38,520 --> 01:23:38,920
Yeah. 
Perfect. 

1587
01:23:38,920 --> 01:23:40,000
Yeah, I love it. 
Perfect. 

1588
01:23:40,000 --> 01:23:42,400
Love it. 
That's jiggy. 

1589
01:23:42,400 --> 01:23:46,120
Look back on YouTube also the 
same name across social media 

1590
01:23:46,120 --> 01:23:51,800
and for here remember 64 
remember 64 show also on 

1591
01:23:51,800 --> 01:23:53,440
Patreon. 
I just want to say if you've 

1592
01:23:53,440 --> 01:23:55,120
made it this far into the 
episode, I want to say I'm going

1593
01:23:55,120 --> 01:23:57,360
to try and do a couple of new 
things on Patreon. 

1594
01:23:57,880 --> 01:24:00,200
I'm going to put out free 
content on that. 

1595
01:24:00,280 --> 01:24:04,000
I'm going to put out sub stack 
and things like that are sort of

1596
01:24:04,000 --> 01:24:06,720
like mini blog newsletter type 
things. 

1597
01:24:07,000 --> 01:24:09,680
Every once in a while I'm going 
to write something down and just

1598
01:24:09,680 --> 01:24:14,080
do it either in a really short 
video or I'm going to do it in a

1599
01:24:14,080 --> 01:24:17,360
text form where I'm just going 
to talk about something within 

1600
01:24:17,360 --> 01:24:19,200
the gaming world. 
Doesn't necessarily always have 

1601
01:24:19,200 --> 01:24:23,440
to be retro that I'm playing. 
Have played a thought that I 

1602
01:24:23,440 --> 01:24:24,920
have. 
It could be both like the 

1603
01:24:24,920 --> 01:24:27,960
Nintendo Direct for example, 
things like that and it's going 

1604
01:24:27,960 --> 01:24:30,200
to be something that's a little 
bit more bite sized and I'm 

1605
01:24:30,200 --> 01:24:32,640
going to have it free so that 
everybody can see it and then 

1606
01:24:32,640 --> 01:24:36,280
also have an easier access and 
connection to the stuff that is 

1607
01:24:36,480 --> 01:24:40,320
behind the 1-2 or three dollar 
or five dollar paywall. 

1608
01:24:40,320 --> 01:24:43,080
Small paywalls anyways, but 
episodes early on 

1609
01:24:43,080 --> 01:24:48,320
patreon.com/remember 64 show 
videos that are out that you 

1610
01:24:48,320 --> 01:24:51,440
won't find on the YouTube 
channel and and some extra 

1611
01:24:51,440 --> 01:24:53,080
content as well. 
So that's going to keep growing 

1612
01:24:53,080 --> 01:24:56,480
and keep doing some more stuff. 
And also I've been trying to put

1613
01:24:56,480 --> 01:25:00,400
out some pre episode chats on 
that as well. 

1614
01:25:01,040 --> 01:25:02,720
We had a little bit of one in 
this episode. 

1615
01:25:02,720 --> 01:25:05,680
I put up one about the robot on 
Rocket robot on Wheels as well. 

1616
01:25:05,920 --> 01:25:08,320
That's Patreon exclusive. 
So you can find that there. 

1617
01:25:08,720 --> 01:25:12,440
But other than that, that is 
what's going to end us off here,

1618
01:25:12,440 --> 01:25:16,400
this time on Remember 64 Jiggy? 
Thanks for coming on this 

1619
01:25:16,400 --> 01:25:18,520
adventure once again, the 
earthworm J3D. 

1620
01:25:18,560 --> 01:25:21,360
This was an interesting an 
interesting journey. 

1621
01:25:21,840 --> 01:25:26,120
I will say that the the pre show
chats, I didn't know he was 

1622
01:25:26,120 --> 01:25:30,120
doing that so you get a little 
bit of unfilteredness. 

1623
01:25:30,120 --> 01:25:31,480
That's the idea, man. 
That's the. 

1624
01:25:31,480 --> 01:25:34,280
Idea I'm pretty calm. 
I'm pretty calm and collective 

1625
01:25:34,280 --> 01:25:37,400
when we're doing this podcast, 
but you know, you get passionate

1626
01:25:37,400 --> 01:25:39,880
about stuff. 
Hey man, that's all part of it. 

1627
01:25:39,880 --> 01:25:41,680
And that's one of the reasons 
why I want to do that other 

1628
01:25:41,920 --> 01:25:45,440
stuff to the sort of like mini 
text or short video stuff too, 

1629
01:25:45,440 --> 01:25:49,200
is because I I will do those 
completely unfiltered and just 

1630
01:25:50,000 --> 01:25:53,400
record it, put it up, write it, 
put it up, you know, you'll just

1631
01:25:53,400 --> 01:25:57,240
get the stream of consciousness 
type of thing so well. 

1632
01:25:57,280 --> 01:25:58,960
You know what? 
I need to do one thing before we

1633
01:25:58,960 --> 01:25:59,760
go. 
Please do. 

1634
01:26:00,720 --> 01:26:05,040
And that thing is Earthworm Jim,
a superhero worm. 

1635
01:26:05,680 --> 01:26:07,880
OK, I don't know the rest of the
song, but I just know that's the

1636
01:26:07,880 --> 01:26:10,600
way the cartoon goes. 
And I sing in like every single 

1637
01:26:10,600 --> 01:26:12,440
one of the podcast episodes that
I'm in. 

1638
01:26:12,440 --> 01:26:15,640
So I had to do something. 
It's a must. 

1639
01:26:15,680 --> 01:26:17,120
It's a must. 
I had to do it. 

1640
01:26:17,120 --> 01:26:18,040
You had to. 
Do it. 

1641
01:26:18,280 --> 01:26:21,880
You had to do it. 
All right, Jiggy and everybody 

1642
01:26:22,000 --> 01:26:24,240
thank you so much for joining us
once again. 

1643
01:26:24,880 --> 01:26:27,320
This will do it for Remember 64.
Thanks everyone. 

1644
01:26:27,360 --> 01:26:30,040
We will talk to you next time. 
Goodbye.

