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You're just an old. 
Chameleon Mackie A billion, my 

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friend. 
You're a bad, bad, bad. 

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Chameleon Now who do you think 
you're looking at? 

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Chameleon sunglasses at Hills 
Department stores. 

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They can change your whole 
outlook. 

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Welcome to Remember 64, where 
this week we fall down a rabbit 

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hole of adventure. 
Welcome to the show, everyone, 

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00:00:45,880 --> 00:00:49,000
whether this is your first 
episode or you are a returning 

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listener. 
My name is David Pitrangelo and 

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I'm just a little blue lizard 
chilling in the forest. 

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Oh, is that a rabbit with a tux?
And he seems to be late for a 

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very important date. 
Oh, I'm going to follow him for 

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sure. 
This can't get weird. 

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Not at all. 
Well, if any of that makes any 

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sense to you, then you might 
have guessed that yes, this week

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we are playing 1997's Chameleon 
Twist. 

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And if you're wondering what the
heck that was at the start of 

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the episode, I had a really hard
time finding commercials or 

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clips that had any kind of audio
other than just soundtrack and 

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sound effects from the game. 
So I looked up Chameleon on 

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YouTube and found a commercial 
for Chameleon Sunglasses. 

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So they have nothing to do with 
this game or with this franchise

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in any way whatsoever. 
But yeah, I mean, I did what I 

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could in just a few moments. 
I will be joined by Danny from 

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Retro Wars once again. 
Yeah, we spun the wheel of N64 

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games last time we were together
and landed on this platformer. 

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And here we are. 
Check back on other episodes 

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we've also done together, 
including Mario Golf, Mortal 

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Kombat 4, and Duck Dodgers. 
All right, let's bust out the 

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history books, everyone. 
I'm landing. 

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We're heading back 25 years to 
December 9th, 1997. 

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Chameleon Twist was developed by
Japan System Supply and 

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published by Sunsoft. 
Now at this point in time in the

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mid to late 90s, Sunsoft will 
mostly be familiar to people 

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that had an SNES for example, as
they had their hands in a number

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of platformers over the years. 
Japan System Supply may not be 

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the most recognizable name to 
some, but that little cat logo 

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that meows to start the game, at
least for me, somehow flipped a 

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little bit of a nostalgia switch
that I did not expect. 

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I don't think I played many of 
their games, but just this one 

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maybe. 
Anyways, they set up shop making

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educational based software. 
Over the years it created a 

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number of Japan only releases on
the Gameboy, Amiga 500, Famicom,

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Sega Saturn and a couple more. 
Chameleon Twist and its sequel 

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were some of the few that were 
also released around the world. 

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The company did close shop in 
the mid 2000s after releasing a 

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number of other smaller games, 
also mostly released in Japan. 

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Overall development of the game 
was fairly smooth and worked 

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over the course of 1995, late in
that year into 97 when the game 

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was released. 
Now there are some differences 

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that the Japanese version of the
game had and international ones 

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did not. 
The White Rabbit greets the 

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player before meeting every boss
and gives them small hints on 

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how to defeat them. 
Not the North American version, 

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but it was brought back in 
Chameleon Twist 2. 

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There was also carrots to find 
that would take you to new 

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secret areas, which you'll hear 
in a few minutes. 

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Danny myself talked about would 
be a great addition to the game.

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Sadly again, just in the 
Japanese version and then in 

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general the bosses moved a lot 
faster making them much tougher.

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This would frustrate me for 
sure. 

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Again, I mean Danny, definitely 
talk about some of the bosses 

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going forward as well. 
All right, time for a little bit

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of housekeeping here. 
Of course you can support this 

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00:04:12,520 --> 00:04:15,720
show at patreon.com/remember 64 
show. 

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00:04:15,920 --> 00:04:18,720
You'll get all the episodes 
early video content and you can 

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help us shape what episodes will
be coming up and what games we 

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00:04:22,120 --> 00:04:25,400
will be playing. 
Also, you have a chance to take 

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home a holographic Remember 64 
logo sticker as well, so have a 

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00:04:29,440 --> 00:04:32,600
few of those up for grabs. 
If you become a patron, that 

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00:04:32,600 --> 00:04:35,160
will be mailed out to you free 
of charge. 

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And also just wanted to mention 
that in 2024, if you are 

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listening to this before 2024 
comes along, did you look back 

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at myself or coming up with some
pretty fun ideas? 

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We're going to be playing a slew
of different types of games. 

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What I mean by that, some of 
them will be unreleased and 

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we'll be playing ROMs of those. 
Some of them will be games that 

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are inspired by N64 but have 
been made in the last, let's 

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say, decade or few years as 
well. 

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And you know, we're just going 
to go with some cool ideas. 

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We're going to play some mods on
games like Super Smash Brothers,

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Mario 64, all those types of 
things. 

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We're going to have video 
versions of them. 

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We're going to have audio 
versions on the feed and 

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something different as well in 
between going through more of 

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the regular library of the N64. 
So look forward to that as well.

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00:05:24,080 --> 00:05:27,760
All right everybody, It is time 
to dig into Chameleon Twist with

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00:05:27,760 --> 00:05:30,960
Danny from Retro Wars. 
As always, we record these 

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episodes together, release them 
on our individual feed. 

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So you will hear us talking on 
this episode and on his as well.

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We also do have intros and 
things that are different from 

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each other, but make sure you 
check out Danny's work at Retro 

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Wars. 
It is awesome. 

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And yeah, you know what? 
Without further ado, instead of 

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just me talking, let's talk 
about some Chameleon Twist with 

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Danny. 
I was thinking I was going to 

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say this before we hit record, 
but I'm going to say right now 

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so everyone else can hear it. 
I'm always really looking 

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forward to sitting down and 
talking with you, man. 

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Like these episodes that we've 
done together and continue to do

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are always so fun, regardless of
the titles that we're playing. 

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Like, I really we've had some 
hits and misses over the last 

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several episodes that we've done
together. 

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But I I don't care. 
I love it. 

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So I'm I'm more than happy to be
doing this again. 

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You know what, Like I know we're
doing, we are. 

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We've got another game in the 
pipeline which is kind of away 

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from our usual spin the wheel 
just because you've done it on 

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00:06:39,440 --> 00:06:40,880
your shows. 
Oh, I want to play that. 

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00:06:40,880 --> 00:06:42,720
I want to play that. 
But yeah, I'll spin the wheel. 

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00:06:42,720 --> 00:06:46,320
Process usually does kind of get
some interesting ones. 

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And with this 1A chameleon twist
was what we picked this time or 

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what the wheel picked. 
Yes, it's one of them. 

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I've heard of it but never 
played it. 

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Yeah, I I think I I may have 
rented it or a friend may have 

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rented it because the first 
stage or at least part of the 

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first stage, I had a little bit 
of a nostalgia hit four when I 

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when I started playing it, but 
that's pretty much it. 

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I very, very little experience 
with this. 

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So it's it's essentially a a new
playthrough for me as well. 

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I think for me it was like 
looking at it, I recognize the 

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box straight away as I know what
this game is. 

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I've seen it, I know of yes, I 
must have seen it rentals in the

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shops and I was going up. 
But as I never played it and 

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yeah, when I say oh God, how 
long is this game going to take?

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Like fucking hell. 
It's just going to be a 

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nightmare. 
But look how I'll say this game 

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is. 
It's a non offensive 3D 

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platformer. 
That's that's how I put it in my

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head. 
It's not amazing. 

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It's not shit, it's just all 
right, that's that's the best 

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way of summing this up. 
I I think so. 

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I think that's a good way to put
it because it has some some 

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pretty interesting ideas and 
definitely does some stuff 

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that's that's pretty unique. 
I would say that other games 

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don't. 
That's partially due to the 

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characters that you play as and 
stuff but but yeah it it mostly 

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plays pretty well. 
It it still feels a little bit 

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00:08:14,280 --> 00:08:16,000
dated. 
A lot of it's the camera and 

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we'll get into like sort of 
details, but yeah, it's awkward.

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00:08:19,560 --> 00:08:25,000
Like a lot of stuff is on the 
N64 and PS1 era, but doesn't 

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necessarily fail on all parts 
either. 

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So it's yeah, it's just it's OK,
it's OK. 

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00:08:29,920 --> 00:08:34,159
It's OK now, believe it or not, 
this thing has a plot, which is 

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ridiculous. 
Please educate me because I've 

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00:08:38,280 --> 00:08:40,080
played through this game and I 
still don't know what it is. 

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Well, see, this is the weirdest 
plot I've ever seen. 

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So you put you pick the 
chameleon you want to use. 

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So I just picked the blue one 
and it's basically this bog 

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standard chameleon. 
And he's sitting there and he 

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watches this rabbit go past. 
And I was thinking it's akin to 

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Alice in Wonderland and the 
rabbit suddenly. 100 percent, 

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00:09:00,040 --> 00:09:02,200
100%. 
And the rabbit jumps down this 

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ball pole and the chameleon is 
like to himself, What the fuck? 

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Where did he go? 
And he decides, oh, I'll follow 

156
00:09:09,480 --> 00:09:12,680
him. 
And then he goes in this Alice 

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00:09:12,680 --> 00:09:16,280
in Wonderland, you know hole. 
And then suddenly he's now got 

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limbs like a norm. 
He's got, he's what would you 

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00:09:19,160 --> 00:09:21,440
call a biped? 
I don't know what the word is, 

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00:09:21,440 --> 00:09:24,360
but he's now got legs and all. 
He's like, he's like. 

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00:09:24,880 --> 00:09:27,280
It looks like a walking, looks 
like a walking bubble head. 

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00:09:27,440 --> 00:09:31,880
That's how I I saw it. 
I mean it's it's cool. 

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It's kind of like, oh, I guess 
that's you don't really need a 

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00:09:35,640 --> 00:09:38,640
set reason for them to sort of 
change their body type and 

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whatever. 
It's fine. 

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It just is what it is. 
I just, I found it interesting 

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that you actually start as a 
actual lizard, like an actual 

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chameleon. 
I thought maybe you were just 

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always that character because 
it's funny because like like you

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said, when you pick which color,
essentially you want to be one 

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of the four. 
I think it is. 

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All it does is change your color
and the and the expression on 

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00:10:00,080 --> 00:10:02,240
their face it doesn't really 
matter, but it's funny because 

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00:10:02,240 --> 00:10:03,200
you pick. 
That's all it is. 

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00:10:03,200 --> 00:10:08,080
Yeah, it's it's I mean we've 
talked about games like and our 

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00:10:08,080 --> 00:10:11,080
choices of like you know, just 
give us ninjas in Mortal Kombat.

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00:10:11,200 --> 00:10:15,160
I mean it's not Scorpion and Sub
Zero and and and all that but 

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00:10:15,160 --> 00:10:17,320
it's it's really just color it's
skin. 

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00:10:17,320 --> 00:10:20,560
But it's funny you you have 
you're on the select screen and 

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00:10:20,560 --> 00:10:23,280
you're the, you know you're the 
bobble head looking character. 

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00:10:23,280 --> 00:10:25,400
But then immediately when the 
game starts you're not that I 

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00:10:25,400 --> 00:10:28,400
was like oh I oh OK I guess. 
I guess we actually are a 

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00:10:28,400 --> 00:10:29,360
chameleon. 
I didn't realize. 

184
00:10:30,480 --> 00:10:33,040
Yeah, we're a community. 
And then literally you find the 

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00:10:33,040 --> 00:10:34,640
rabbit. 
It doesn't really solve much 

186
00:10:34,640 --> 00:10:36,760
because when you actually finish
the game, what? 

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00:10:36,760 --> 00:10:37,840
What? 
What's the ending? 

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00:10:37,920 --> 00:10:40,560
Oh, you just go out of the 
portal and you just become a 

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00:10:40,560 --> 00:10:42,280
chameleon again and you just 
crack on. 

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00:10:42,400 --> 00:10:44,000
That's it. 
That's the plus. 

191
00:10:44,120 --> 00:10:45,800
I'd like. 
I don't. 

192
00:10:45,800 --> 00:10:48,720
Understand the fuck. 
What? 

193
00:10:49,000 --> 00:10:50,480
Literally, I'm going to say 
this. 

194
00:10:50,480 --> 00:10:53,000
They have every game I've ever 
played in the show. 

195
00:10:53,280 --> 00:10:57,200
This is the most weirdest plot 
and bare bones plot I've ever 

196
00:10:57,200 --> 00:11:01,600
seen in my life. 
So the worst plot ever is get 

197
00:11:01,600 --> 00:11:04,240
this game gets it. 
Echo the Dolphin probably has a 

198
00:11:04,240 --> 00:11:09,920
better plot than this. 
Literally. 

199
00:11:10,280 --> 00:11:11,600
It's. 
Very weird. 

200
00:11:12,680 --> 00:11:14,640
Like they just they tried to. 
I played. 

201
00:11:14,640 --> 00:11:18,160
Some shit games on the show. 
This has the shittest plot I've 

202
00:11:18,200 --> 00:11:21,720
ever seen. 
I I think it's lazy is what it 

203
00:11:21,720 --> 00:11:23,000
is. 
I think that's part of the 

204
00:11:23,000 --> 00:11:25,640
problem is that like, I think 
they had an idea here or they 

205
00:11:25,640 --> 00:11:28,680
could have, you know, maybe 
thrown in a couple of like small

206
00:11:28,680 --> 00:11:31,000
points when you start a new 
stage or something. 

207
00:11:31,640 --> 00:11:35,160
But it's essentially, it's 
essentially like, like you said,

208
00:11:35,240 --> 00:11:38,640
Alice in Wonderland. 
I mean it's very clearly Alice 

209
00:11:38,640 --> 00:11:41,560
in Wonderland. 
It's a rabbit in a tux with a 

210
00:11:41,680 --> 00:11:44,840
with a pocket watch that says 
they're late for something like 

211
00:11:44,840 --> 00:11:48,120
that is 100% out. 
So where is I? 

212
00:11:48,120 --> 00:11:50,800
Don't, you know, don't make a 
tea party and don't do stuff 

213
00:11:50,800 --> 00:11:52,600
like, like, you know, don't have
the Cheshire cabinet. 

214
00:11:52,600 --> 00:11:56,720
OK, fine, that's that's fine. 
Do something else but make other

215
00:11:56,720 --> 00:12:00,800
hints about it maybe to sort of 
at least feel like that theme 

216
00:12:00,800 --> 00:12:03,960
continues through, but like 
almost right away. 

217
00:12:04,960 --> 00:12:08,320
None of nothing that happens in 
that opening scene carries 

218
00:12:08,320 --> 00:12:11,240
through. 
If 5 minutes later, like never 

219
00:12:11,240 --> 00:12:14,160
Mind, 5 stages later, 5 minutes 
later, it's like, well, 

220
00:12:14,160 --> 00:12:16,480
everything just dropped. 
You see the rabbit at the start 

221
00:12:16,480 --> 00:12:19,440
of every stage and he just like 
kind of tells you what you're 

222
00:12:19,720 --> 00:12:22,800
what the stage is about, I 
guess, or why it's themed the 

223
00:12:22,800 --> 00:12:24,520
way that it is. 
But that's it. 

224
00:12:24,520 --> 00:12:27,280
That's the only continuity 
throughout this entire game. 

225
00:12:27,280 --> 00:12:32,920
As far as the story goes, it's. 
Ridiculous like and all is is 6 

226
00:12:32,920 --> 00:12:37,240
levels and they could be done 
relatively quickly and that's 

227
00:12:37,280 --> 00:12:41,680
it. 6 levels, each one as a boss
and I was expecting more. 

228
00:12:41,680 --> 00:12:43,640
Well, I don't know what I was 
expecting to be honest, but if 

229
00:12:43,640 --> 00:12:47,040
you'd bought this game like you 
can have this done in an hour 

230
00:12:47,040 --> 00:12:51,480
and a half, if you bought this 
game, you'd be pissed off. 

231
00:12:52,840 --> 00:12:53,600
It is. 
It's. 

232
00:12:53,800 --> 00:12:59,200
It's way too short I think. 
You know it's it's an early one.

233
00:12:59,200 --> 00:13:01,840
You know it's it's one year or 
just over a year after the 

234
00:13:01,840 --> 00:13:05,480
release of the console. 
And you know as we kind of know 

235
00:13:05,480 --> 00:13:09,800
like a lot of the third party 
developers really didn't have a 

236
00:13:09,800 --> 00:13:13,560
lot of you know, kits and dev 
kits and stuff available to 

237
00:13:13,560 --> 00:13:16,080
really like do much with 
developing these games early. 

238
00:13:16,080 --> 00:13:18,560
Like a lot of it was just 
internal Nintendo. 

239
00:13:18,560 --> 00:13:21,160
Everyone else got the shit into 
the stick and stuff and that 

240
00:13:21,160 --> 00:13:24,040
sucks right. 
But I don't know, another couple

241
00:13:24,040 --> 00:13:26,000
of stages would have been, would
have been nice. 

242
00:13:26,000 --> 00:13:29,280
Like it's if you want to collect
everything, like the sort of 

243
00:13:29,280 --> 00:13:32,080
crowns and all those things that
you can cut, fine. 

244
00:13:32,440 --> 00:13:34,080
But what's that going to, What's
that going to do? 

245
00:13:34,080 --> 00:13:37,680
Add half an hour, 40 minutes. 
If you went back and played some

246
00:13:37,680 --> 00:13:41,240
stages, that's pretty much it. 
I think one of the reasons why 

247
00:13:41,760 --> 00:13:43,760
it would take you longer is 
because you kind of move slow. 

248
00:13:43,760 --> 00:13:45,960
And I didn't love that kind of 
looks, kind of feels like he's 

249
00:13:46,400 --> 00:13:47,960
walking through mud the whole 
time. 

250
00:13:48,000 --> 00:13:52,360
I don't know if you felt that. 
As I said, it's a non, it's a 

251
00:13:52,360 --> 00:13:56,160
non offensive platform and yet 
you mentioned the camera early 

252
00:13:56,160 --> 00:14:01,640
on I think so most of the the 
world is like in kind of square 

253
00:14:01,640 --> 00:14:03,600
boxes. 
That's how I'd kind of looked at

254
00:14:03,600 --> 00:14:05,160
it. 
Like you go into a room, it's a 

255
00:14:05,160 --> 00:14:08,120
square, there's a puzzle, you 
solve that little puzzle, 

256
00:14:08,440 --> 00:14:11,560
whether it's a platforming 
puzzle or whatnot and the camera

257
00:14:11,560 --> 00:14:14,840
kind of rather go behind you. 
It kind of takes like I'm going 

258
00:14:14,840 --> 00:14:20,240
to sit in the corner, which, 
yeah, yeah, works like, I'd say 

259
00:14:20,240 --> 00:14:23,160
90% of the time it's actually 
OK. 

260
00:14:23,760 --> 00:14:25,920
It's actually what it needs to 
do. 

261
00:14:25,920 --> 00:14:28,440
But there are some moments in 
my, yeah, I would like to 

262
00:14:28,440 --> 00:14:30,520
actually see the other side of 
the room. 

263
00:14:30,520 --> 00:14:34,760
That'd be handy. 
Yeah, because I think with a lot

264
00:14:34,760 --> 00:14:37,840
of 3D platforms, I mean, yeah, I
even experienced this a little 

265
00:14:37,840 --> 00:14:40,560
bit with playing stuff like 
Donkey Kong 64, where I don't 

266
00:14:40,560 --> 00:14:42,000
think the camera's all that bad 
or anything. 

267
00:14:42,000 --> 00:14:43,520
It works definitely better than 
this game does. 

268
00:14:43,520 --> 00:14:47,000
But when you have to do like 
tight platforming, when you have

269
00:14:47,000 --> 00:14:51,000
to go across, you know, I think 
it's in the first stage or two 

270
00:14:51,000 --> 00:14:53,680
you're going especially you're 
going across a couple of really 

271
00:14:53,680 --> 00:14:56,840
small narrow platforms without 
walls on them. 

272
00:14:56,840 --> 00:14:59,360
And if you fall off, it's so 
fairly forgiving, like when you 

273
00:14:59,360 --> 00:15:01,840
fall off it kind of just puts 
you back to the opening part of 

274
00:15:01,840 --> 00:15:03,800
that of that area. 
That's fine. 

275
00:15:03,840 --> 00:15:05,640
I I think that's a a decent 
approach to it. 

276
00:15:05,640 --> 00:15:10,040
But it's I actually found it 
kind of hard to go slow enough 

277
00:15:10,040 --> 00:15:14,800
across those small areas and 
without the camera in a certain 

278
00:15:14,800 --> 00:15:17,920
position or having more control 
over the camera. 

279
00:15:18,120 --> 00:15:20,880
I couldn't actually tell if I 
was too close to the edge or if 

280
00:15:20,880 --> 00:15:24,240
I was moving too fast or too 
slow or you know, if an enemy is

281
00:15:24,240 --> 00:15:26,320
on it, God forbid. 
Or if a piece is going to fall 

282
00:15:26,320 --> 00:15:28,960
to the ground. 
Like if the if you had a little 

283
00:15:28,960 --> 00:15:31,800
bit more control or you could 
zoom in or or sort of tilt it a 

284
00:15:31,800 --> 00:15:34,800
little bit in a different way. 
Sometimes that's possible, but 

285
00:15:34,920 --> 00:15:37,720
when it's not, it's it's not 
great. 

286
00:15:38,360 --> 00:15:40,320
That would have been nice, to be
able to move the camera just a 

287
00:15:40,320 --> 00:15:42,120
little bit. 
I was sitting there because I 

288
00:15:42,120 --> 00:15:44,600
was compared. 
I was thinking of like Mario 64 

289
00:15:44,600 --> 00:15:47,160
and other games that try to see 
a Donkey Kong 64. 

290
00:15:47,520 --> 00:15:49,560
And I was like, OK, look, I see 
what you're trying to do. 

291
00:15:49,560 --> 00:15:53,000
You because you've just got it 
in like a like literally five of

292
00:15:53,000 --> 00:15:56,560
the six levels of square boxes. 
And I was like, I can see what 

293
00:15:56,560 --> 00:15:57,000
you. 
Yeah. 

294
00:15:57,000 --> 00:16:00,000
Because I can see the moment you
try and put a camera behind them

295
00:16:00,000 --> 00:16:02,680
in one of these square boxes, 
you're going to be stuck behind 

296
00:16:02,680 --> 00:16:04,920
the wall. 
It's going to be an absolute 

297
00:16:05,040 --> 00:16:07,840
piss fest. 
I was like, look, this is what 

298
00:16:07,840 --> 00:16:10,600
I've got to deal with. 
It wasn't too bad. 

299
00:16:10,600 --> 00:16:12,920
Yeah. 
He the character moves like, 

300
00:16:12,920 --> 00:16:19,480
he's a bit like in mud. 
I was like and yeah, it would 

301
00:16:19,480 --> 00:16:22,040
have been nice if you got a 
little bit faster especially 

302
00:16:22,040 --> 00:16:25,760
when you're trying to use this 
tongue physics which oh I didn't

303
00:16:25,760 --> 00:16:27,080
think I ever say that on this 
show. 

304
00:16:27,360 --> 00:16:30,200
The tongue, the tongue physics 
sometimes can be a bit of a 

305
00:16:30,200 --> 00:16:32,400
painy ass because of the camera 
angle and you're trying to let 

306
00:16:32,400 --> 00:16:35,480
you know get things like censor 
it and stuff like that. 

307
00:16:35,480 --> 00:16:38,280
But yeah I was like do you know 
what I'll I'll deal with this 

308
00:16:38,280 --> 00:16:39,000
camera. 
You are right. 

309
00:16:39,000 --> 00:16:42,600
It's early days and if it was 
behind this would have been a 

310
00:16:42,600 --> 00:16:44,240
disaster. 
I think this would have been an 

311
00:16:44,240 --> 00:16:49,400
absolute fuck ton shit of mess. 
But being where it was, serving 

312
00:16:49,400 --> 00:16:51,760
a purpose, it's not a great 
purpose, but it's serving 

313
00:16:51,760 --> 00:16:55,960
something. 
Yeah I I think I I think I want 

314
00:16:55,960 --> 00:16:59,520
to talk about actually the the, 
the, the tongue physics as you 

315
00:16:59,520 --> 00:17:03,080
say which is exactly what it is 
really because because that's 

316
00:17:03,080 --> 00:17:06,040
like the most unique thing that 
this game brings I think. 

317
00:17:06,079 --> 00:17:07,440
Right. 
Like that's the stand out 

318
00:17:07,680 --> 00:17:10,119
mechanic. 
That's the thing that I remember

319
00:17:10,119 --> 00:17:12,880
doing for whatever reason. 
I just knew to press the button 

320
00:17:12,880 --> 00:17:16,599
and I could I could direct the 
tongue in whatever you know 

321
00:17:16,599 --> 00:17:19,400
direction I wanted to. 
I don't know somehow I I I 

322
00:17:19,440 --> 00:17:23,599
figured that out. 
I just knew it intuitively and 

323
00:17:24,680 --> 00:17:27,800
you know, I I think it's it's 
kind of cool that they can have 

324
00:17:27,800 --> 00:17:31,040
like because the the the 
character, your chameleon, your 

325
00:17:31,040 --> 00:17:34,520
Davey, which of course I picked 
Davey because I had to pick 

326
00:17:34,520 --> 00:17:38,920
Davey. 
I I think that what's cool about

327
00:17:38,920 --> 00:17:42,760
it is that, you know, despite 
the speed being a little bit 

328
00:17:42,880 --> 00:17:46,400
slow and sluggish sometimes and 
the jump being I think pretty 

329
00:17:46,400 --> 00:17:49,200
responsive but also again feels 
a little bit light or a little 

330
00:17:49,200 --> 00:17:51,920
bit floaty or something at 
times, especially in boss 

331
00:17:51,920 --> 00:17:54,080
fights. 
But the tongue at least let's 

332
00:17:54,080 --> 00:17:56,520
you do something different in 
platforming areas. 

333
00:17:56,520 --> 00:18:00,240
I I wish there was a little bit 
more of it early on so that you 

334
00:18:00,240 --> 00:18:02,440
kind of got a better feel for it
because later they kind of make 

335
00:18:02,440 --> 00:18:06,520
you do you you jump and then you
and then you use your tongue or 

336
00:18:06,520 --> 00:18:08,520
you fall and you use your tongue
and you do it at like different 

337
00:18:08,520 --> 00:18:10,880
heights and stuff. 
And it felt like I wasn't quite 

338
00:18:10,880 --> 00:18:12,760
ready to do that yet. 
And I think early on it's a 

339
00:18:12,760 --> 00:18:15,560
little simplistic, but like, I 
don't know, I still kind of like

340
00:18:15,560 --> 00:18:19,360
that you could get over large 
gaps with that as opposed to 

341
00:18:19,360 --> 00:18:21,800
having a double jump. 
You know, it sort of replaces 

342
00:18:21,800 --> 00:18:25,440
that in some ways. 
And then when you actually can 

343
00:18:25,440 --> 00:18:28,640
scoop up a bunch of ants or a 
bunch of bombs or whatever and 

344
00:18:28,640 --> 00:18:31,120
then shoot them out, I thought 
that was pretty good. 

345
00:18:31,120 --> 00:18:33,400
I don't know that it controls 
that well when you actually 

346
00:18:33,400 --> 00:18:35,320
shoot the things back out that 
you're eating. 

347
00:18:35,680 --> 00:18:40,480
But the actual act, yeah, but 
the actual act of of scooping 

348
00:18:40,480 --> 00:18:43,040
them all up with your long 
tongue I found to be kind of 

349
00:18:43,040 --> 00:18:44,320
fun. 
And the fact that you can 

350
00:18:44,320 --> 00:18:47,880
control where it goes, I thought
that was pretty good. 

351
00:18:47,880 --> 00:18:50,960
Like that part I I definitely 
enjoyed, even if it didn't 

352
00:18:50,960 --> 00:18:54,280
control all that great sometimes
like I. 

353
00:18:54,280 --> 00:18:56,040
Can imagine Nintendo was sitting
there. 

354
00:18:56,040 --> 00:18:57,360
Whoever made this, I can't even 
remember. 

355
00:18:57,360 --> 00:18:59,360
It was was like, right? 
How can we basically rip off a 

356
00:18:59,360 --> 00:19:02,080
Nintendo character? 
I said well Yoshi's got this big

357
00:19:02,080 --> 00:19:03,920
ass tongue. 
He spits things out, let's just 

358
00:19:03,920 --> 00:19:06,080
rip that off. 
And I can imagine Yoshi or 

359
00:19:06,080 --> 00:19:10,640
Nintendo sitting there going 
what off? 

360
00:19:11,040 --> 00:19:15,560
No, this tongue is a rip off. 
It's like an advanced Yoshi, 

361
00:19:15,560 --> 00:19:18,800
because yet you, as you said, 
you can lick up enemies and spit

362
00:19:18,800 --> 00:19:20,040
them out. 
You don't poop them out, you 

363
00:19:20,040 --> 00:19:25,440
spit them out. 
But this tongue rides it go. 

364
00:19:25,440 --> 00:19:29,360
It goes on for about 20 meters. 
If you wanted to, yeah, it's. 

365
00:19:29,360 --> 00:19:31,600
Huge. 
Yeah, it's huge, 100%. 

366
00:19:32,480 --> 00:19:35,760
And you can control the 
direction it goes, is that you 

367
00:19:35,760 --> 00:19:37,560
can have it bend on it. 
So it's like, what the fuck is 

368
00:19:37,560 --> 00:19:40,720
going on this? 
No, this is not, this is not 

369
00:19:40,720 --> 00:19:42,360
physics. 
And don't come up me with it. 

370
00:19:42,360 --> 00:19:43,720
This is a video game. 
Bullshit. 

371
00:19:43,720 --> 00:19:44,920
I don't. 
I'm not listening to that. 

372
00:19:45,280 --> 00:19:47,920
But I want some realism in my 
games. 

373
00:19:48,200 --> 00:19:50,240
But you can literally make this 
tongue. 

374
00:19:50,680 --> 00:19:54,240
You can use it to catapult 
yourself up to platforms. 

375
00:19:54,240 --> 00:19:56,400
I was like, actually, that's 
quite cool, I thought. 

376
00:19:56,400 --> 00:19:59,800
That's quite funny. 
I thought that was a cool idea. 

377
00:19:59,800 --> 00:20:02,320
I don't know that the execution 
of it is all that great, 

378
00:20:03,160 --> 00:20:06,480
unfortunately. 
Like at some points you need it,

379
00:20:06,480 --> 00:20:08,840
but there's like a momentum to 
it too, where you sort of like. 

380
00:20:09,520 --> 00:20:14,240
Swing back and forth in some 
ways and I I think that was, 

381
00:20:14,560 --> 00:20:17,920
yeah, I I like the idea, but I 
actually got more frustrated 

382
00:20:17,920 --> 00:20:20,280
with that than I thought I would
'cause it should be simpler to 

383
00:20:20,280 --> 00:20:22,440
do. 
You should just press, you know,

384
00:20:22,440 --> 00:20:24,920
the button, I think it's the Z 
or the Z button and then you can

385
00:20:24,920 --> 00:20:28,440
just press jump and he sort of 
flips off, you know, it looks, 

386
00:20:28,440 --> 00:20:30,360
it looks cool. 
It kind of does like this, you 

387
00:20:30,360 --> 00:20:32,480
know, Acrobat looking move kind 
of thing. 

388
00:20:32,480 --> 00:20:36,200
I I think it looks kind of cool.
I just wish that the whole, you 

389
00:20:36,200 --> 00:20:38,680
know, where where you sort of 
bend one way and then sort of 

390
00:20:39,120 --> 00:20:41,840
use the momentum to kind of push
yourself forward or higher or 

391
00:20:41,840 --> 00:20:44,480
whatever. 
I wish that was easier to put 

392
00:20:44,480 --> 00:20:46,480
like to pull off and actually 
execute. 

393
00:20:47,720 --> 00:20:51,280
But at least they tried 
something different with it and 

394
00:20:51,280 --> 00:20:53,800
it wasn't just, hey, it does 
this one or two things and 

395
00:20:53,800 --> 00:20:55,560
that's it. 
You know, there's no double 

396
00:20:55,560 --> 00:20:56,800
jump. 
There's no wall jump. 

397
00:20:56,800 --> 00:20:59,760
There's no, you know, floaty 
jump type thing. 

398
00:20:59,760 --> 00:21:02,320
It's it's based around what you 
can do with the character's 

399
00:21:02,320 --> 00:21:07,640
tongue and it's it's odd. 
But again, another idea that I 

400
00:21:07,640 --> 00:21:11,080
don't, I don't know that I've 
really seen in this way used in 

401
00:21:11,080 --> 00:21:14,400
this way before, so I thought 
that was kind of cool the funny.

402
00:21:14,400 --> 00:21:17,920
Thing is that you you've 
literally just said that the how

403
00:21:17,960 --> 00:21:23,120
the physics and how it bends 
because there is I know is it 

404
00:21:23,120 --> 00:21:32,440
momentum is is literally the the
big one because momentum I can 

405
00:21:32,440 --> 00:21:36,440
buy that this tongue can go 20 
meters I can buy because it's in

406
00:21:36,480 --> 00:21:41,680
a magical world I can buy the 
fact that you can jump on your 

407
00:21:41,680 --> 00:21:45,440
tongue and bounce off. 
What I can't buy is when you use

408
00:21:45,440 --> 00:21:49,760
your tongue to like grab a 
platform and then all of a 

409
00:21:49,760 --> 00:21:53,400
sudden spin do a 180 through the
platform. 

410
00:21:53,400 --> 00:21:58,280
I was like, no, no. 
Yeah. 

411
00:21:58,280 --> 00:22:00,640
So what you're talking about is 
like there's the there's a move 

412
00:22:00,640 --> 00:22:04,960
that you do where you can extend
your tongue however long you 

413
00:22:04,960 --> 00:22:07,560
need to or want to or or or or 
able to. 

414
00:22:07,880 --> 00:22:12,120
And then you press a button and 
he just picks up off the ground 

415
00:22:12,120 --> 00:22:16,600
and and twirls around whatever 
you know pull or or bar or 

416
00:22:16,600 --> 00:22:19,080
whatever that you're attached to
with the end of your tongue and 

417
00:22:19,080 --> 00:22:21,040
spins around. 
You can like essentially just 

418
00:22:21,040 --> 00:22:23,920
trip up characters, which you 
have to do and I think in at 

419
00:22:23,920 --> 00:22:28,200
least a couple of the boss 
fights and it, you know, knocks 

420
00:22:28,200 --> 00:22:30,840
them on their butt or or it 
scoops up what you go by and 

421
00:22:30,840 --> 00:22:33,400
stuff and yeah, it makes 
absolutely no sense. 

422
00:22:33,960 --> 00:22:36,080
Yeah, I was like. 
I'm not having that absolute 

423
00:22:36,080 --> 00:22:40,120
bullshit fuck right off. 
You're lying to me. 

424
00:22:40,200 --> 00:22:45,640
It's a joke like this, is all. 
They had you. 

425
00:22:45,640 --> 00:22:47,760
They had you with the rabbit, 
yeah, They had you with the 

426
00:22:47,760 --> 00:22:50,400
rabbit. 
They had you with turning into a

427
00:22:50,400 --> 00:22:52,760
walking bobble head. 
They had you with different 

428
00:22:52,760 --> 00:22:54,640
types of chameleons. 
All that was, you know, it's 

429
00:22:54,640 --> 00:22:57,360
fine, but the second you had to 
spin around, that's it. 

430
00:22:57,360 --> 00:22:58,280
You're out of here. 
You're done. 

431
00:22:58,400 --> 00:23:01,360
Forget it. 
Yeah, fuck this, Fuck this game.

432
00:23:01,480 --> 00:23:03,520
Fuck you. 
Makes no sense. 

433
00:23:03,720 --> 00:23:06,640
And yeah, because you have to 
trip up stuff and that's sort of

434
00:23:06,640 --> 00:23:09,120
the bosses you have to do. 
And I was like, no, this is 

435
00:23:09,120 --> 00:23:11,320
bullshit. 
And again, I'm not listening to 

436
00:23:11,320 --> 00:23:12,760
your argument. 
Oh, it's a video game. 

437
00:23:12,760 --> 00:23:17,400
Fucking fucking thank you. 
So absolutely get stuffed, but 

438
00:23:18,200 --> 00:23:19,920
Yoshi's sitting there going 
good. 

439
00:23:19,920 --> 00:23:27,520
At least my physics work. 
And I mean, I think, I think the

440
00:23:27,600 --> 00:23:31,560
the, I think you could, you 
could have a game that like this

441
00:23:31,560 --> 00:23:33,640
with Yoshi, why not. 
I mean there's Yoshi's story, 

442
00:23:33,680 --> 00:23:36,840
it's a 2D platformer and stuff, 
but like you can do something 

443
00:23:36,840 --> 00:23:39,680
similar with Yoshi in a in a 3D 
looking game like this. 

444
00:23:39,680 --> 00:23:42,680
And yeah, sure, the tongue 
mechanics might not be the same,

445
00:23:42,680 --> 00:23:46,000
but you could pull off a good 
platformer with Yoshi and and 

446
00:23:46,000 --> 00:23:48,840
you wouldn't have the argument 
of these physics make no sense. 

447
00:23:48,840 --> 00:23:50,120
I think you'd be all for it, 
man. 

448
00:23:50,120 --> 00:23:51,920
I think. 
I think you missed your calling 

449
00:23:51,920 --> 00:23:55,280
back in 97. 
Yeah, they it could. 

450
00:23:55,320 --> 00:23:56,560
You know what? 
It would have been interesting 

451
00:23:56,560 --> 00:23:58,920
how they had like a side 
character, like a secret 

452
00:23:58,920 --> 00:24:00,800
character is Yoshi. 
I think everyone would have gone

453
00:24:00,800 --> 00:24:03,840
holy shit, this is amazing. 
But yeah, no way Nintendo's 

454
00:24:03,840 --> 00:24:06,080
letting that happen is are they?
They're not like no, you don't 

455
00:24:06,080 --> 00:24:10,120
have an R property. 
Actually, there is. 

456
00:24:10,400 --> 00:24:14,120
I wrote this down. 
There actually is a couple of 

457
00:24:14,120 --> 00:24:15,760
new characters. 
I don't know if you knew this, 

458
00:24:15,760 --> 00:24:20,600
if you saw this in any way, but 
there's a white and a black one.

459
00:24:21,280 --> 00:24:24,520
So when you. 
Yeah, so when you beat the game,

460
00:24:24,760 --> 00:24:27,880
you unlock the white one. 
It just gives you a choice. 

461
00:24:28,680 --> 00:24:30,560
It's just there, right? 
Again, white. 

462
00:24:30,760 --> 00:24:32,880
And it's just called white, 
which is really weird 'cause the

463
00:24:32,880 --> 00:24:38,120
other ones have names and then 
the black one is found in bomb 

464
00:24:38,120 --> 00:24:40,600
land, which I think is 
technically the 3rd or the 4th, 

465
00:24:40,600 --> 00:24:45,280
1:00 and you have to go back to 
get him after you collect. 

466
00:24:45,720 --> 00:24:48,800
I think it's carrots for the for
the rabbit or something like 

467
00:24:48,800 --> 00:24:51,960
that. 
He basically just looks like, 

468
00:24:52,200 --> 00:24:55,840
you know, the black version of 
all the other chameleons, just 

469
00:24:55,960 --> 00:24:58,680
with that color and he just has 
a really angry face. 

470
00:24:59,280 --> 00:25:01,680
The the problem is you can't 
use. 

471
00:25:01,680 --> 00:25:06,200
You can't go back and use this, 
this apparent, you know, secret 

472
00:25:06,200 --> 00:25:09,880
character in the single player 
if you want to play it again, 

473
00:25:09,960 --> 00:25:12,200
you go through all this effort 
and he's just part of the 

474
00:25:12,200 --> 00:25:14,720
multiplayer. 
And I found that so weird. 

475
00:25:15,080 --> 00:25:16,880
Like, why? 
Why is that the case? 

476
00:25:16,880 --> 00:25:19,280
Like, if you're going to put all
that effort in, why not give 

477
00:25:19,280 --> 00:25:22,760
someone like replayability, you 
know, incentive here. 

478
00:25:24,560 --> 00:25:26,600
Anyways, there's two, there's 
two other characters. 

479
00:25:26,600 --> 00:25:28,960
Again, they're really just color
and that's it. 

480
00:25:28,960 --> 00:25:31,240
Or shade I guess if it's white 
and black but. 

481
00:25:31,880 --> 00:25:35,280
Black is it. 
I I think it is. 

482
00:25:35,280 --> 00:25:42,400
I'm going to double check. 
But I'm pretty sure it was just 

483
00:25:42,400 --> 00:25:47,240
called Black. 
Davey, Jack, Fred, Linda. 

484
00:25:49,680 --> 00:25:52,840
Oh, this is for a different 10. 
There's a there was a chameleon 

485
00:25:52,840 --> 00:25:54,680
twist three. 
DI didn't know that. 

486
00:25:54,680 --> 00:25:55,960
There we go. 
We'll learn something new every 

487
00:25:55,960 --> 00:25:56,520
day. 
This. 

488
00:25:56,560 --> 00:25:59,480
Comedian was Twist 3D. 
The game was in three DI. 

489
00:26:00,600 --> 00:26:01,280
Know. 
I don't know. 

490
00:26:03,680 --> 00:26:05,320
Oh, my God. 
It's. 

491
00:26:05,320 --> 00:26:09,280
It's looks like it was 2018, 
too. 

492
00:26:09,280 --> 00:26:10,160
Wow. 
Oh my God. 

493
00:26:10,160 --> 00:26:13,120
They went all the way back. 
Yeah. 

494
00:26:13,120 --> 00:26:14,880
So there's a couple of 
characters again. 

495
00:26:15,840 --> 00:26:17,320
You said the game's pretty 
short. 

496
00:26:18,160 --> 00:26:20,440
It really is. 
I think if there was some, like 

497
00:26:20,480 --> 00:26:23,280
some collectibles that were a 
little bit more complicated or 

498
00:26:23,280 --> 00:26:26,440
you had a reason to go back to 
other stages other than, you 

499
00:26:26,440 --> 00:26:29,240
know, unlocking this character, 
whatever, it would flesh things 

500
00:26:29,240 --> 00:26:32,280
out a little bit. 
But to be honest it's it's 

501
00:26:32,280 --> 00:26:36,320
pretty quick, especially if 
you're going to go and do it, 

502
00:26:36,720 --> 00:26:40,240
you know in one I I did it not 
in one sitting but in a couple 

503
00:26:40,240 --> 00:26:42,320
of quick sittings and and that 
was pretty much it. 

504
00:26:43,480 --> 00:26:46,840
And that's fine. 
Not every, you know, it's, it's 

505
00:26:46,840 --> 00:26:50,440
OK like. 
I think I did it. 

506
00:26:50,520 --> 00:26:53,120
I did it in two sittings and I 
was like, this actually works 

507
00:26:53,120 --> 00:26:55,440
out quite well when I'm 
considering the the plate that 

508
00:26:55,440 --> 00:26:57,080
what I've got on my dinner plate
at the moment. 

509
00:26:57,080 --> 00:26:59,840
This works out quite well. 
And it's quite because it was 

510
00:26:59,840 --> 00:27:01,480
like, oh, when I get some of 
these games, for how long is 

511
00:27:01,480 --> 00:27:02,880
this going to take? 
How long is this going to take? 

512
00:27:02,880 --> 00:27:05,120
I was like, shit, it's going to 
take forever to see. 

513
00:27:05,120 --> 00:27:06,640
It's like, OK, that's actually 
not too long. 

514
00:27:06,640 --> 00:27:08,520
And then I've got like other 
ones like act, raise and like, 

515
00:27:08,520 --> 00:27:10,800
how long is that going to take? 
And I thought that would take 

516
00:27:10,840 --> 00:27:13,800
hours, but it didn't. 
I was like, OK, so it's quite 

517
00:27:13,800 --> 00:27:15,720
nice and we get these games 
where it's not going to be 

518
00:27:15,720 --> 00:27:17,120
forever. 
Like Nick, Mega Man took me a 

519
00:27:17,120 --> 00:27:21,120
lot longer than this, although 
yes, that. 

520
00:27:21,400 --> 00:27:23,800
You know our. 
Special one we're doing now is 

521
00:27:23,800 --> 00:27:25,880
taking a little bit long. 
It's going to take a little bit 

522
00:27:25,880 --> 00:27:27,520
longer. 
That's one I'm only on. 

523
00:27:27,640 --> 00:27:32,320
I just finished check out two of
that one, so that'll be nice. 

524
00:27:32,320 --> 00:27:34,160
OK, so I'm working through, 
Yeah. 

525
00:27:34,160 --> 00:27:35,560
So that's something to look 
forward to. 

526
00:27:36,120 --> 00:27:39,600
I I think that I I think one of 
the things I wanted to make sure

527
00:27:39,600 --> 00:27:42,920
that we talked about too is that
is the boss battles which we've 

528
00:27:42,920 --> 00:27:45,240
sort of brought up in passing 
every once in a while. 

529
00:27:45,240 --> 00:27:48,400
Did you have? 
I was going to say which one was

530
00:27:48,400 --> 00:27:52,040
your favorite, but which one? 
Let's essentially go through 

531
00:27:52,080 --> 00:27:54,120
some of these levels and then we
can go through the boss video 

532
00:27:54,120 --> 00:27:57,680
because I've got notes on each 
one because the first one is 

533
00:27:57,840 --> 00:28:01,440
jungle land and all that is, is 
basically kind of getting used 

534
00:28:01,440 --> 00:28:03,800
to the game, going through mines
and stuff like that. 

535
00:28:04,120 --> 00:28:06,080
And it's it's, it's not 
exciting. 

536
00:28:06,080 --> 00:28:10,040
But then you have to fight this 
monkey and I just referred to 

537
00:28:10,040 --> 00:28:12,920
him as a Super Saiyan monkey 
that throws balls at you. 

538
00:28:15,880 --> 00:28:18,160
That's basically what and he's 
got, he's got sunglasses on of 

539
00:28:18,160 --> 00:28:21,280
course because he's cool and 
it's a 90s, so of course he 

540
00:28:21,280 --> 00:28:24,280
does. 
I this one was like super easy. 

541
00:28:24,280 --> 00:28:26,480
I beat him without even 
realizing what I needed to do to

542
00:28:26,480 --> 00:28:28,600
beat him. 
Like you just you soak up that 

543
00:28:28,720 --> 00:28:32,760
you eat up the bugs or whatever 
it is that that's coming at you 

544
00:28:32,760 --> 00:28:34,120
and you just push him off the 
edge. 

545
00:28:35,080 --> 00:28:37,240
It was pretty quick and easy. 
I wish there was a little bit 

546
00:28:37,240 --> 00:28:38,720
more to it. 
But again, like you said, first 

547
00:28:38,720 --> 00:28:42,440
stage that just sort of letting 
you have fun with it, it's 

548
00:28:42,440 --> 00:28:48,000
really not that difficult. 
Yeah, it's fine. 

549
00:28:48,000 --> 00:28:49,840
Again, I just love the fact that
he looks. 

550
00:28:50,360 --> 00:28:53,920
What's the grass Pokémon? 
Oh, hang on. 

551
00:28:53,960 --> 00:28:55,760
I need to those who like 
Pokémon. 

552
00:28:55,760 --> 00:28:57,560
I'm very. 
Bad with Pokémon, I'm very bad. 

553
00:28:57,560 --> 00:29:00,040
Why should when you say grass 
Pokémon, I just say? 

554
00:29:00,240 --> 00:29:04,480
About that, that's Gen. 8. 
What's it called? 

555
00:29:04,480 --> 00:29:05,760
It's not in Gen. 
Eight. 

556
00:29:05,760 --> 00:29:07,720
Oh my God. 
I think I could. 

557
00:29:07,720 --> 00:29:09,320
Probably. 
Who is it? 

558
00:29:09,960 --> 00:29:11,400
Hang on. 
I'll send you a picture now. 

559
00:29:11,640 --> 00:29:15,120
This is how this is how good we 
are on this show copy image 

560
00:29:15,120 --> 00:29:17,400
right? 
He looks like he looks like 

561
00:29:17,400 --> 00:29:20,640
this. 
Everyone is what? 

562
00:29:20,640 --> 00:29:22,120
If you're driving. 
You have to wait till you get 

563
00:29:22,120 --> 00:29:23,920
home. 
It looks like this super sane 

564
00:29:23,920 --> 00:29:26,680
version of that. 
Oh my God, he really does. 

565
00:29:26,680 --> 00:29:28,600
So what's the name of it really?
Boom. 

566
00:29:30,840 --> 00:29:32,160
That's a cool looking Pokémon, 
actually. 

567
00:29:32,320 --> 00:29:33,520
Cool. 
Looking Pokémon. 

568
00:29:34,000 --> 00:29:37,440
Damn right cool looking Pokémon 
from Gen. 8, Gen. 8. 

569
00:29:38,720 --> 00:29:40,680
Yeah, he looks like that. 
So not offensive. 

570
00:29:40,680 --> 00:29:45,320
Second one is Ant land and you 
can never guess what the enemies

571
00:29:45,320 --> 00:29:49,880
are. 
It's like Jesus, they've 

572
00:29:49,880 --> 00:29:52,360
obviously. 
This one was was weird. 

573
00:29:52,360 --> 00:29:57,160
I I didn't I don't know I felt a
little too like I liked the 

574
00:29:57,160 --> 00:30:00,720
overall like in general in the 
game that most part of the first

575
00:30:00,720 --> 00:30:03,160
stage and then I think it's the 
desert one which we'll get to. 

576
00:30:03,520 --> 00:30:05,080
I like the stages that were 
outside more. 

577
00:30:05,080 --> 00:30:08,280
This one felt too contained. 
I didn't love it and. 

578
00:30:09,160 --> 00:30:12,080
They're all fucking contained 
apart from desert land. 

579
00:30:13,520 --> 00:30:15,360
Well, the beginning of the first
one isn't. 

580
00:30:15,400 --> 00:30:17,600
Oh yeah, that's not for a. 
Little bit, a couple minutes. 

581
00:30:17,600 --> 00:30:19,760
Mostly it's like into your box 
dose of it. 

582
00:30:20,760 --> 00:30:22,480
Yeah, you're you're right. 
You're right. 

583
00:30:22,720 --> 00:30:25,600
I I wish like you, like you said
earlier, referring to mostly 

584
00:30:25,600 --> 00:30:27,760
about the camera and stuff, but 
just in general, I don't know. 

585
00:30:27,760 --> 00:30:30,160
It somehow just felt better when
you were less contained and in 

586
00:30:30,160 --> 00:30:34,120
that box and this one definitely
felt this one definitely felt 

587
00:30:34,120 --> 00:30:37,280
that way. 
It felt very like, oh, you're in

588
00:30:37,280 --> 00:30:43,320
an ants hill or whatever you 
are, here's a bunch of ants. 

589
00:30:43,320 --> 00:30:47,480
And it was just like, literally 
rows and rows of endless ants. 

590
00:30:47,480 --> 00:30:49,320
And I was just like, OK, this 
just feels lazy. 

591
00:30:49,720 --> 00:30:53,520
Is is lazy. 
It's so lazy. 

592
00:30:53,600 --> 00:30:56,200
And even the boss isn't Queen I 
was like. 

593
00:30:56,200 --> 00:31:00,680
Of course it is, and you have to
use your amazing tongue physics 

594
00:31:00,680 --> 00:31:05,760
to trip her up. 
Yeah, I I didn't like this. 

595
00:31:05,920 --> 00:31:08,720
Well, this one wasn't as bad as 
probably the next one we're 

596
00:31:08,720 --> 00:31:13,160
going to get to, in my opinion. 
But it was pretty simplistic. 

597
00:31:13,160 --> 00:31:14,760
Yeah. 
You sort of do the spinorama 

598
00:31:14,920 --> 00:31:18,400
thing like we were talking about
and you you spit some ants at 

599
00:31:18,400 --> 00:31:21,040
her and and and that's it, you 
know? 

600
00:31:21,360 --> 00:31:24,080
Yeah, she's got a huge. 
Is it thorax? 

601
00:31:24,080 --> 00:31:25,720
Is that what it is on ants? 
Oh look. 

602
00:31:25,720 --> 00:31:29,920
At this getting scientific, you 
could have just said, yeah, I 

603
00:31:29,920 --> 00:31:31,080
was gonna. 
I was. 

604
00:31:31,560 --> 00:31:34,040
Gonna say giant pink butt, but I
I feel. 

605
00:31:34,040 --> 00:31:35,720
I think it's thorax. 
I think that's what it is. 

606
00:31:36,840 --> 00:31:39,080
People can tell us that I'm 
wrong, but I think I'm right. 

607
00:31:39,320 --> 00:31:41,920
Anyways, you know, she spins 
around. 

608
00:31:41,920 --> 00:31:43,600
She has a crown on. 
She's the queen. 

609
00:31:43,880 --> 00:31:44,680
Nah. 
OK, fine. 

610
00:31:44,760 --> 00:31:46,440
It's over. 
You know, it was it was the 

611
00:31:46,440 --> 00:31:49,680
stage itself that I was like, 
oh, is this where this game's 

612
00:31:49,680 --> 00:31:50,520
going? 
I didn't love it. 

613
00:31:52,080 --> 00:31:54,160
It was it was fine again, just 
fine. 

614
00:31:54,160 --> 00:31:55,960
Just just. 
Just just fine. 

615
00:31:56,240 --> 00:32:00,800
Third was bomb land and then 
this one is the enemy. 

616
00:32:00,800 --> 00:32:04,440
Is bomb fish again? 
Who the fuck designed bomb fish?

617
00:32:05,200 --> 00:32:06,960
There are. 
We need some bombs and they move

618
00:32:06,960 --> 00:32:08,120
in the air. 
Fish. 

619
00:32:08,280 --> 00:32:12,600
Fish because that makes sense. 
They look like they look like 

620
00:32:12,600 --> 00:32:14,960
flying sharks, like they do like
is there. 

621
00:32:15,320 --> 00:32:17,600
Is there not a Pokémon that also
looks like this too? 

622
00:32:17,880 --> 00:32:20,840
Is there not like a blue shark 
Pokémon that's a little bit not 

623
00:32:20,840 --> 00:32:22,720
flat on the back, but doesn't 
have? 

624
00:32:23,200 --> 00:32:25,920
It doesn't have a tail on the. 
Back and it kind. 

625
00:32:26,040 --> 00:32:28,280
Of it's blue and. 
Red sort of a Nava. 

626
00:32:28,280 --> 00:32:29,560
Or something like that. 
Hang on. 

627
00:32:31,000 --> 00:32:35,800
I think this stage at least like
the actual level itself before 

628
00:32:35,800 --> 00:32:39,000
you get to the boss to me had 
the best ideas. 

629
00:32:39,000 --> 00:32:41,320
I think it was a little bit too 
tricky, but. 

630
00:32:41,760 --> 00:32:45,000
Jorpedo I should know that 
Dickhead 0. 

631
00:32:45,000 --> 00:32:46,360
Is that what That's what I was 
thinking of. 

632
00:32:46,360 --> 00:32:48,000
That's what they look like. 
They're flying in the air. 

633
00:32:48,000 --> 00:32:51,600
They have a rocket going out 
their ass and they or bombs, you

634
00:32:51,600 --> 00:32:54,360
can use them as, you know 
little, little rockets. 

635
00:32:54,360 --> 00:32:56,200
Yes, that's, yes, you sent me 
that one. 

636
00:32:56,200 --> 00:32:57,480
That's exactly the one I was 
thinking. 

637
00:32:57,480 --> 00:32:58,800
And you? 
Know what? 

638
00:32:58,800 --> 00:33:01,800
It's really annoying me. 
I was like oh you idiot, why did

639
00:33:01,800 --> 00:33:03,840
I call it that? 
Was it Connor. 

640
00:33:03,840 --> 00:33:06,040
But it was just pre evolved 
forwards Connor. 

641
00:33:06,080 --> 00:33:07,920
But right, I'm not that thick 
everybody. 

642
00:33:08,080 --> 00:33:09,920
I've got some knowledge of 
Pokémon. 

643
00:33:09,920 --> 00:33:12,000
Shut up, shut up. 
Everyone at least. 

644
00:33:12,000 --> 00:33:16,080
One of us does. 
But yeah, you basically get bomb

645
00:33:16,080 --> 00:33:19,480
fish, and you use the bomb fish 
to blow up enemies, to blow up 

646
00:33:19,480 --> 00:33:22,120
blocks. 
It's like, OK, I can see what 

647
00:33:22,120 --> 00:33:23,520
you're trying to do here. 
You're trying to, you know, 

648
00:33:23,520 --> 00:33:25,880
bring a different gimmick in 
every time, aren't you? 

649
00:33:27,120 --> 00:33:30,120
Yeah, yeah, and and and at least
this one 'cause I think the 

650
00:33:30,120 --> 00:33:33,520
difference between the 1st and 
the second stage is that it just

651
00:33:33,520 --> 00:33:38,160
felt like a more chaotic, less 
interest, not less interesting, 

652
00:33:38,160 --> 00:33:40,680
but just felt like a more 
chaotic just for the sake of 

653
00:33:40,680 --> 00:33:44,280
being chaotic version for the 
Ant land stage than compared to 

654
00:33:44,280 --> 00:33:45,960
the first. 
At least with this one, they 

655
00:33:46,000 --> 00:33:48,840
they didn't just fill the screen
with more characters. 

656
00:33:48,840 --> 00:33:51,120
And that's our idea, 'cause 
that's what the Ant one felt 

657
00:33:51,120 --> 00:33:53,320
like. 
This one at least tried to like,

658
00:33:53,320 --> 00:33:55,520
oh, you have to break the blocks
to be able to get the jumps 

659
00:33:55,520 --> 00:33:57,120
done. 
And at least it did that. 

660
00:33:57,120 --> 00:34:00,600
My issue with this was that I 
hated this this boss. 

661
00:34:00,960 --> 00:34:05,960
Yeah, I was like a like a 
centipede thing and you just had

662
00:34:05,960 --> 00:34:09,679
to try and basically hit to make
it lose bits. 

663
00:34:10,040 --> 00:34:13,440
When you fucked around, there 
were the lava or the floor kept 

664
00:34:13,440 --> 00:34:16,960
breaking and then you became 
lava and you're losing spots 

665
00:34:16,960 --> 00:34:20,719
like, oh, for God's sake, let me
just just just this is one of 

666
00:34:20,719 --> 00:34:22,800
the ones that I just crawl off 
the platform and die. 

667
00:34:22,800 --> 00:34:27,120
Just do me a favor, Yeah. 
Something like like the IT was, 

668
00:34:27,120 --> 00:34:30,199
it was a little too chaotic and 
I think because the the way that

669
00:34:30,199 --> 00:34:34,360
the character controls and the 
speed of the boss compared to 

670
00:34:34,360 --> 00:34:38,120
you, it didn't, it didn't feel 
natural like it felt like it was

671
00:34:38,120 --> 00:34:40,800
cheating me a little bit and I I
obviously I don't like that 

672
00:34:40,800 --> 00:34:42,840
feeling. 
But what's interesting too is 

673
00:34:42,840 --> 00:34:45,880
that afterwards, as I'm looking 
up the development of the game 

674
00:34:45,880 --> 00:34:48,560
and stuff, apparently in the 
Japanese version all of the 

675
00:34:48,560 --> 00:34:51,280
bosses move at faster speeds and
are more difficult. 

676
00:34:51,440 --> 00:34:53,120
I would lose my. 
Mind. 

677
00:34:53,360 --> 00:34:56,199
Yeah, I would lose my mind at 
this stage if that was the case 

678
00:34:56,199 --> 00:34:59,880
because this was not the most 
impossible thing, but it was 

679
00:34:59,880 --> 00:35:02,000
kind of frustrating. 
It took me a few tries. 

680
00:35:02,400 --> 00:35:06,360
This was, for me, the the most 
frustrating part of this entire 

681
00:35:06,360 --> 00:35:09,160
game. 
I don't know what it was, man. 

682
00:35:09,160 --> 00:35:12,600
I just was not clicking when I 
was fighting this boss and I was

683
00:35:12,800 --> 00:35:14,440
pissed off. 
Not gonna lie. 

684
00:35:14,520 --> 00:35:15,400
Yeah, I can. 
I can. 

685
00:35:15,400 --> 00:35:17,880
Understand why I'll be a bit 
fucked off with that. 

686
00:35:17,880 --> 00:35:19,760
I was like, oh. 
Yeah. 

687
00:35:20,400 --> 00:35:22,000
That's that's just a bit of a 
shit. 

688
00:35:22,520 --> 00:35:23,840
Yeah, a bit of a shit. 
But it is. 

689
00:35:23,840 --> 00:35:26,680
It's again, don't quote me 
expect, like, I'm expecting 

690
00:35:26,680 --> 00:35:29,080
millions of things here, but 
that was like, that's boring. 

691
00:35:30,120 --> 00:35:33,960
The 4th one, I read it because 
I've got dyslexia and I always 

692
00:35:33,960 --> 00:35:37,200
do this. 
I read it as a desert or desert 

693
00:35:37,200 --> 00:35:39,400
castle. 
I was like, where's the case? 

694
00:35:40,040 --> 00:35:42,480
But where's the fucking cake? 
And then it was like, oh, the 

695
00:35:42,520 --> 00:35:45,280
sound on there. 
You've done it again, Desert, I 

696
00:35:45,280 --> 00:35:46,800
think. 
I think the cake would have been

697
00:35:46,800 --> 00:35:48,080
more interesting. 
It would have been better. 

698
00:35:48,200 --> 00:35:51,120
Honestly, like, just in general,
cake is better than sand. 

699
00:35:51,120 --> 00:35:54,240
But you know a. 100% cake is 
better than sand, and I even 

700
00:35:54,240 --> 00:35:58,160
know you're in Australia and yet
this is this is based outside 

701
00:35:58,160 --> 00:36:01,760
and this kind of made me feel 
like a Mario level the the 

702
00:36:01,760 --> 00:36:04,280
camera work was like, yes, this 
is what I wanted. 

703
00:36:06,160 --> 00:36:08,160
Yeah, yeah. 
This was a good stage. 

704
00:36:08,360 --> 00:36:11,360
Despite not having cake, I still
enjoyed this stage a lot of 

705
00:36:11,440 --> 00:36:12,520
because of exactly what you 
said. 

706
00:36:12,520 --> 00:36:14,760
Like there's something about 
like there's there's little 

707
00:36:14,760 --> 00:36:17,880
things about it that like little
changes compared to the previous

708
00:36:17,880 --> 00:36:22,600
stages and other ones that, 
yeah, felt more like AI don't 

709
00:36:22,640 --> 00:36:24,160
know platform that you're used 
to or something. 

710
00:36:24,160 --> 00:36:26,720
I don't know how you would say 
it, but yeah, Mario, Mario level

711
00:36:26,720 --> 00:36:27,840
is a good way to put it. 
I agree. 

712
00:36:27,920 --> 00:36:30,200
Yeah, a little. 
Mario 64 that's it felt like a 

713
00:36:30,200 --> 00:36:33,080
Mario 64 level. 
Yep, Yep. 

714
00:36:33,360 --> 00:36:34,720
And that's obviously a good 
thing. 

715
00:36:34,720 --> 00:36:36,640
So the game. 
Should have gone for that 

716
00:36:36,640 --> 00:36:39,920
direction because this was this 
was good fun this level like you

717
00:36:39,920 --> 00:36:43,880
got to use your tongue a little 
bit more and you essentially had

718
00:36:43,880 --> 00:36:46,160
to. 
You were going down slots and 

719
00:36:46,160 --> 00:36:48,800
slides and you had to use your 
tongue to try and get to one 

720
00:36:48,800 --> 00:36:50,920
pillar to the other. 
I was like this is what the game

721
00:36:50,920 --> 00:36:52,760
should have been. 
Should have done more shit like 

722
00:36:52,760 --> 00:36:54,360
this. 
I. 

723
00:36:54,360 --> 00:36:55,920
Agree. 
This is why I think they should 

724
00:36:55,920 --> 00:36:58,160
have had like an idea like this 
in the forest than at the 

725
00:36:58,160 --> 00:37:00,880
beginning. 
Like, maybe it's not as much or 

726
00:37:00,880 --> 00:37:02,520
as difficult as it is in this 
stage. 

727
00:37:02,640 --> 00:37:04,480
Not that it's super hard, but 
you know what I mean? 

728
00:37:04,480 --> 00:37:09,600
Like, do like a mudslide or you 
fall down a hill or something 

729
00:37:09,600 --> 00:37:10,800
like that. 
In the first stage you'll be 

730
00:37:10,840 --> 00:37:12,560
like, oh, is this one of the 
things I'm going to be able to 

731
00:37:12,560 --> 00:37:13,880
do? 
Fair enough? 

732
00:37:13,880 --> 00:37:16,120
Maybe it's not possible in the 
more like indoor stages. 

733
00:37:16,120 --> 00:37:18,800
That's fine. 
But I totally agree. 

734
00:37:18,800 --> 00:37:23,080
Those sequences were fun. 
Even if I didn't, you know, land

735
00:37:23,080 --> 00:37:25,760
my, you know, my timing 
correctly all the time. 

736
00:37:26,040 --> 00:37:27,920
I didn't feel ripped off. 
I didn't think it was like 

737
00:37:28,000 --> 00:37:30,240
unfair. 
I didn't think it was not well 

738
00:37:30,240 --> 00:37:31,560
done. 
I I like that part. 

739
00:37:31,560 --> 00:37:33,520
I thought that part was one of 
the better parts of the entire 

740
00:37:33,520 --> 00:37:34,520
game. 
I. 

741
00:37:34,520 --> 00:37:37,920
Did I was I was like, oh I'm 
liking this like the boss battle

742
00:37:37,920 --> 00:37:40,320
went to it's normal thing of 
like you go into a room and then

743
00:37:40,320 --> 00:37:42,800
you fight a boss. 
Like I was like OK fine would 

744
00:37:43,160 --> 00:37:44,880
this is how you get to play it 
and the boss isn't that 

745
00:37:44,880 --> 00:37:47,600
exciting. 
It's just Dung Beetle who he 

746
00:37:47,600 --> 00:37:50,840
goes in, I'd say don't beat all.
He basically goes in the ground 

747
00:37:50,840 --> 00:37:53,640
and he bounces round and when he
stops bouncing that's when you 

748
00:37:53,640 --> 00:37:55,720
can hit him. 
So it was probably one of the 

749
00:37:55,720 --> 00:37:58,480
easier bosses in the game, but 
the level itself was like, OK, 

750
00:37:58,480 --> 00:38:02,400
great, because then you do that 
and then you go into kids land 

751
00:38:02,640 --> 00:38:04,120
and it's back to square rooms 
again. 

752
00:38:04,120 --> 00:38:08,000
I was like, oh, come on. 
Yeah, I know. 

753
00:38:08,000 --> 00:38:10,200
I wish. 
I wish just things continued to 

754
00:38:10,200 --> 00:38:14,240
open up because that stage was 
it was probably even though it's

755
00:38:14,320 --> 00:38:17,440
it looks a little bit bland 
because it's just sand and it's 

756
00:38:17,440 --> 00:38:19,880
brown and yellow and you know, 
whatever. 

757
00:38:20,320 --> 00:38:25,040
I I do think that it had the 
best stage out of all of them I 

758
00:38:25,040 --> 00:38:26,840
think or at least the most 
interesting one anyway. 

759
00:38:27,240 --> 00:38:28,720
But yeah. 
And then it's like, OK, well, 

760
00:38:28,720 --> 00:38:32,800
back in the box, like, oh man. 
Yeah, back in the box, never to 

761
00:38:32,800 --> 00:38:34,480
be seen again. 
I was like, oh, that shit, 

762
00:38:35,120 --> 00:38:37,880
that's that's ridiculous. 
It's like, yeah. 

763
00:38:38,000 --> 00:38:40,240
And I was like, you should have 
done this because, you know, 

764
00:38:40,240 --> 00:38:43,600
kids Land is next. 
And you know, this is probably 

765
00:38:43,600 --> 00:38:46,440
Michael Jackson's favorite zone,
allegedly. 

766
00:38:46,880 --> 00:38:51,000
And there are literally cake 
biscuits everywhere. 

767
00:38:51,000 --> 00:38:57,840
I was like, oh for fuck's sake, 
boring, boring, boring, boring, 

768
00:38:58,760 --> 00:39:01,880
boring. 
Ideas like this, ideas like this

769
00:39:02,520 --> 00:39:07,040
can be good, you know sort of 
toy land type areas and stuff 

770
00:39:07,040 --> 00:39:09,800
and games I I like. 
I find it kind of, it could be 

771
00:39:09,800 --> 00:39:13,000
charming and maybe it's just 
like, oh, life was so simple as 

772
00:39:13,000 --> 00:39:14,120
a kid. 
I wish, you know, it's sort of 

773
00:39:14,120 --> 00:39:18,520
this weird nostalgia type of 
simpler time of life kind of. 

774
00:39:18,880 --> 00:39:23,360
But honestly, I think, you know,
if you don't pull it off, you 

775
00:39:23,360 --> 00:39:25,960
really don't pull it off. 
And that's kind of what this 

776
00:39:25,960 --> 00:39:29,360
stage was, at least. 
Again, the gameplay itself isn't

777
00:39:29,360 --> 00:39:32,360
largely different, isn't like 
worse necessarily. 

778
00:39:32,960 --> 00:39:35,120
But when they're trying to come 
up with new ideas and you're 

779
00:39:35,120 --> 00:39:39,240
only at six or seven stages for 
this entire like 2 hour game. 

780
00:39:40,040 --> 00:39:43,440
The fact that, like at least two
of the stages, just for me at 

781
00:39:43,440 --> 00:39:46,440
least, we're not that great, 
really knocks it down a peg, 

782
00:39:46,440 --> 00:39:50,080
unfortunately. 
Yeah, like the the the thing 

783
00:39:50,080 --> 00:39:52,720
with this level was you had 
moving platforms and you had a 

784
00:39:52,720 --> 00:39:55,200
kind of got to use your tongue 
to get on moving platforms. 

785
00:39:55,200 --> 00:39:58,440
Again, they try and do different
things each level, but it just 

786
00:39:58,440 --> 00:40:00,040
wasn't fun. 
And like the boss. 

787
00:40:00,040 --> 00:40:03,440
I didn't mind the boss though. 
And the boss was a giant cake 

788
00:40:03,720 --> 00:40:05,400
and they were like creatures in 
the middle. 

789
00:40:05,960 --> 00:40:07,880
And they were firing strawberry 
bombs a year. 

790
00:40:07,880 --> 00:40:10,560
I was like, OK, I can get on 
board with strawberry bombs. 

791
00:40:10,560 --> 00:40:13,240
I've never seen that before. 
Yeah, it was. 

792
00:40:13,240 --> 00:40:15,480
It was probably the most 
interesting boss, I would say. 

793
00:40:15,480 --> 00:40:20,920
Like the way that it Well, aside
from aside from cool, cool ape 

794
00:40:20,920 --> 00:40:23,200
at the glasses, this was like 
the most interesting one At 

795
00:40:23,200 --> 00:40:26,200
least, Yeah. 
And you would basically that 

796
00:40:26,200 --> 00:40:28,840
after a while of running from 
Strawberry Bombs, the cake would

797
00:40:28,840 --> 00:40:31,760
open and there were these four 
Creek like little things inside 

798
00:40:31,760 --> 00:40:35,080
basically moving the cake. 
And once you ate them, ate them,

799
00:40:35,080 --> 00:40:36,280
that was it. 
That was the end of the boss. 

800
00:40:36,280 --> 00:40:38,360
I was like, OK, so it's only 
four hits in the done. 

801
00:40:38,680 --> 00:40:42,200
But it wasn't again, not hard. 
It was just something else was 

802
00:40:42,200 --> 00:40:46,040
like, OK, I like seeing, you 
know, food get used as bombs and

803
00:40:46,040 --> 00:40:47,960
then it's a new. 
Idea It's a new. 

804
00:40:48,040 --> 00:40:48,840
Idea It's a new. 
Idea. 

805
00:40:48,880 --> 00:40:51,520
Yeah, it's a new I've never seen
actually a cake being used like 

806
00:40:51,520 --> 00:40:52,800
that before. 
So you can have that. 

807
00:40:53,240 --> 00:40:58,480
And then the final one is Ghost 
Castle and Oh, yeah, right, OK. 

808
00:40:58,520 --> 00:41:03,480
I liked one element, only one 
element of this place, and that 

809
00:41:03,480 --> 00:41:07,560
was that you need 50 crowns to 
open this door, which it did 

810
00:41:07,560 --> 00:41:12,240
because that was collecting the 
crowns and got in there and it 

811
00:41:12,240 --> 00:41:14,480
was a poor table. 
I was like, cool. 

812
00:41:14,760 --> 00:41:18,120
I get to play pool. 
I know, right. 

813
00:41:18,120 --> 00:41:20,920
I thought that was I I mean 
definitely did not expect that. 

814
00:41:20,920 --> 00:41:23,720
Like, I like why would that ever
cross my mind. 

815
00:41:23,920 --> 00:41:28,360
So again, a new idea, something 
new like the game has ideas it 

816
00:41:28,360 --> 00:41:31,320
it's there and and I think most 
for the most part it lands them 

817
00:41:31,320 --> 00:41:32,680
or at least half the time it 
lands. 

818
00:41:32,680 --> 00:41:34,320
It's pretty good. 
You know you get some new ideas 

819
00:41:34,320 --> 00:41:36,640
and a surprise. 
This, I would say, quote, UN 

820
00:41:36,640 --> 00:41:38,560
quote, far into the game because
it's not very long. 

821
00:41:38,560 --> 00:41:41,320
But yeah, you're you're going 
to, you're probably going to 

822
00:41:41,320 --> 00:41:44,400
find enough crowns in order to 
open it and everything because I

823
00:41:44,400 --> 00:41:46,800
think there's, I don't know if 
there's like 10 or 12 per stage 

824
00:41:46,920 --> 00:41:49,000
for the most part, you'll 
stumble across most of them and 

825
00:41:49,000 --> 00:41:52,720
they're not that hard to get. 
And it's it's cool that, yeah, 

826
00:41:52,720 --> 00:41:55,040
it's like, oh, you're you're in 
this later stage and all of a 

827
00:41:55,040 --> 00:41:58,360
sudden like a pool table. 
Like where where did this come 

828
00:41:58,360 --> 00:41:59,720
from? 
This is the kind of stuff I 

829
00:41:59,720 --> 00:42:01,080
wanted to see the whole time. 
Yeah. 

830
00:42:01,560 --> 00:42:04,040
Random shit. 
Like, I made a point of going to

831
00:42:04,040 --> 00:42:06,480
get these crowns thinking, oh, 
you know, it's not a long game. 

832
00:42:06,640 --> 00:42:10,040
What's the harm in trying to get
the collectibles and get the 

833
00:42:10,040 --> 00:42:11,720
crown? 
Like, OK, I get to, I get to sit

834
00:42:11,720 --> 00:42:13,680
on the pool table and actually 
play pool. 

835
00:42:14,040 --> 00:42:17,200
And then right, I did it. 
I was like, yeah, because I love

836
00:42:17,200 --> 00:42:18,520
pool. 
I love snooker and pool. 

837
00:42:18,800 --> 00:42:20,360
And I played it and I finished 
it. 

838
00:42:20,360 --> 00:42:23,880
What do I get a crown? 
I'll fuck off. 

839
00:42:24,640 --> 00:42:27,880
Fuck off. 
Be something for doing this. 

840
00:42:27,880 --> 00:42:33,160
I was so annoyed. 
I was like, I've spent this time

841
00:42:33,160 --> 00:42:35,320
getting the collectibles, but I 
was unlockable thing. 

842
00:42:35,440 --> 00:42:37,480
You're going to give me like, 
something cool for doing it? 

843
00:42:37,480 --> 00:42:40,680
No, you just give me one crown 
when I've already collected 50 

844
00:42:40,680 --> 00:42:45,080
before you fucking tits. 
You're so right. 

845
00:42:45,200 --> 00:42:47,080
I didn't even think about that 
in the moment. 

846
00:42:47,080 --> 00:42:49,720
I was like, oh, OK, I got a 
crown because I sort of not that

847
00:42:49,720 --> 00:42:52,960
I expected it, but I was like, 
OK, that's usually a reward in 

848
00:42:52,960 --> 00:42:55,120
this game or some sort of reward
in this game. 

849
00:42:56,400 --> 00:42:57,680
And I didn't. 
You're right. 

850
00:42:57,760 --> 00:42:59,320
It doesn't really make any 
sense. 

851
00:42:59,720 --> 00:43:03,200
No, it's like I can get it if 
the door, you know, if there was

852
00:43:03,200 --> 00:43:06,880
no 50 crown passageway to get in
there and they gave me a crown. 

853
00:43:07,240 --> 00:43:09,320
Yeah, I get that. 
But the fact you want me to get 

854
00:43:09,400 --> 00:43:12,640
50 crowns and then you're just 
going to give me another crown, 

855
00:43:12,800 --> 00:43:15,480
that's bullshit. 
That's bullshit, at least. 

856
00:43:15,480 --> 00:43:18,600
Make it, make it bigger. 
Maybe put giant jewels on it. 

857
00:43:18,600 --> 00:43:21,240
Make it like a like an end game 
collectible. 

858
00:43:21,240 --> 00:43:23,360
Like never mind the the black 
and white characters. 

859
00:43:23,360 --> 00:43:25,480
Like make this the thing. 
You know what? 

860
00:43:25,480 --> 00:43:28,160
Like there's something about it 
where like oh this should be the

861
00:43:28,160 --> 00:43:31,120
thing because then why else are 
you why are you collecting 50 

862
00:43:31,120 --> 00:43:33,280
just to get 51? 
You know it doesn't really make 

863
00:43:33,280 --> 00:43:34,480
any sense. 
This is. 

864
00:43:34,480 --> 00:43:37,280
The Exactly the same bullshit 
out of Mario 64. 

865
00:43:37,640 --> 00:43:40,200
You finish the game, you get 120
star. 

866
00:43:40,200 --> 00:43:41,960
However many stars, there's 
can't remember how many it is 

867
00:43:41,960 --> 00:43:43,840
now, top man. 
And then you get a cannon. 

868
00:43:43,840 --> 00:43:45,520
You go see. 
Yoshi gives you 100 lives. 

869
00:43:45,520 --> 00:43:47,280
So fuck off. 
I don't need 100 lives. 

870
00:43:47,280 --> 00:43:49,160
I just don't it. 
I just finished the game. 

871
00:43:49,800 --> 00:43:53,320
More lives? 
Stick them up. 

872
00:43:53,320 --> 00:43:55,000
Your ass? 
That was my opinion. 

873
00:43:55,040 --> 00:43:57,360
Get those crown and stick that 
up your ass, you fucking 

874
00:43:57,360 --> 00:43:59,040
chameleon. 
Fuck me. 

875
00:43:59,200 --> 00:44:03,560
I wish, I I wish like in in some
ways I wish there was like, I 

876
00:44:03,560 --> 00:44:05,960
mean I guess there's these 
carrots apparently which I don't

877
00:44:05,960 --> 00:44:09,160
even know if I stumbled across 
any of them that will get you 

878
00:44:09,280 --> 00:44:12,320
that black character at the end.
If you go, if you go back and 

879
00:44:12,320 --> 00:44:14,440
and collect them all like 
there's five or six that said 

880
00:44:15,040 --> 00:44:17,200
whatever it is. 
But I wish there was like 

881
00:44:17,200 --> 00:44:21,560
another like mid level 
collectible thing that isn't 

882
00:44:21,560 --> 00:44:22,960
just health hearts and the 
crown. 

883
00:44:22,960 --> 00:44:26,600
Like something like there was 
one per stage or like 2 per 

884
00:44:26,600 --> 00:44:30,200
stage that you could only get. 
Like, let's say every stage had 

885
00:44:30,480 --> 00:44:35,080
like a secret area, for example,
and you needed five crowns in 

886
00:44:35,080 --> 00:44:38,640
the second level 8, crowns in 
the in the 3rd, 12. 

887
00:44:38,640 --> 00:44:40,360
And you know what I mean? 
Like the sort of progression 

888
00:44:40,360 --> 00:44:43,120
that way and give you incentive 
to get the crowns in stages 

889
00:44:43,120 --> 00:44:46,160
before and they would have a 
little pool mini game, for 

890
00:44:46,160 --> 00:44:50,080
example, and you would get that 
next collectible and there's you

891
00:44:50,080 --> 00:44:51,680
know one or two per stage and 
that's it. 

892
00:44:51,680 --> 00:44:54,160
I there's room to do that in 
this game. 

893
00:44:54,160 --> 00:44:56,040
There has to be. 
It's not that big of a game that

894
00:44:56,040 --> 00:44:58,280
would have been really cool, 
that could have been extra cool.

895
00:44:58,280 --> 00:45:01,000
I think I. 
Would have been cool, but no, we

896
00:45:01,000 --> 00:45:02,760
get these fucking crowns and 
that's it. 

897
00:45:03,280 --> 00:45:05,520
And you know what? 
This level is going to piss me 

898
00:45:05,520 --> 00:45:07,200
off as well. 
There's a point in the game, 

899
00:45:07,200 --> 00:45:10,120
right, where you have to. 
You go on this platform and you 

900
00:45:10,120 --> 00:45:13,080
have to eat fire and then spit a
candle. 

901
00:45:13,200 --> 00:45:15,600
OK, cool. 
Because that lights up a new 

902
00:45:15,600 --> 00:45:17,280
platform. 
OK, that's fine. 

903
00:45:17,280 --> 00:45:19,440
I like that. 
You know, do it a few times. 

904
00:45:19,440 --> 00:45:22,040
No, you have to do it like 20 
times in a row. 

905
00:45:22,400 --> 00:45:26,280
It's like, fork me. 
I was bored with it. 

906
00:45:26,400 --> 00:45:29,880
Why am I still doing it? 
Yeah, it it. 

907
00:45:30,080 --> 00:45:34,000
Some of the ideas either it 
don't work because of just 

908
00:45:34,000 --> 00:45:37,000
control and camera and it's 
just, you know what you're 

909
00:45:37,000 --> 00:45:40,400
limited to with with the 
capability of the controller and

910
00:45:40,400 --> 00:45:41,720
and the console and stuff like 
that. 

911
00:45:41,720 --> 00:45:45,000
But but some of and then then 
some of the ideas just overstay 

912
00:45:45,000 --> 00:45:46,760
their welcome and that is the 
prime example. 

913
00:45:46,760 --> 00:45:48,400
I thought the exact same thing. 
I was like, oh, this is 

914
00:45:48,600 --> 00:45:52,200
interesting, I like this idea. 
I've seen ideas like this before

915
00:45:52,200 --> 00:45:53,680
in other games, totally fine, no
big deal. 

916
00:45:53,680 --> 00:45:56,720
That doesn't bother me. 
But then you're doing it for, I 

917
00:45:56,880 --> 00:45:59,200
don't know, whatever it is an 
extra few minutes when it's 

918
00:45:59,200 --> 00:46:03,080
like, OK, I got the idea like 
mix this in later, mix this in 

919
00:46:03,080 --> 00:46:06,080
later in the stage or something 
like that with another type of 

920
00:46:06,080 --> 00:46:09,400
platforming and then like do it 
just a couple times and that's 

921
00:46:09,400 --> 00:46:10,040
it. 
That's all I need. 

922
00:46:10,040 --> 00:46:13,600
Just give me the new ideas if. 
He if he eat in the fire and 

923
00:46:13,600 --> 00:46:16,920
then his tongue's on fire and 
then you've got to use your 

924
00:46:16,920 --> 00:46:20,280
tongue and go across all the 
candles, that would have been 

925
00:46:20,280 --> 00:46:23,360
cool. 
Oh, that's a great idea, 

926
00:46:23,360 --> 00:46:24,400
actually. 
That's awesome. 

927
00:46:25,000 --> 00:46:26,080
Yeah. 
You're combining. 

928
00:46:26,080 --> 00:46:29,560
Yeah, you're combining the the, 
the idea that or the the 

929
00:46:29,560 --> 00:46:32,360
mechanic that you've had for the
last several stages and then 

930
00:46:32,360 --> 00:46:34,960
something new. 
That's great. 

931
00:46:35,000 --> 00:46:36,560
I think that's a great idea. 
God, man. 

932
00:46:36,560 --> 00:46:38,200
We figured it out, eh. 
I think they. 

933
00:46:38,200 --> 00:46:39,720
Literally me. 
Game designer. 

934
00:46:39,960 --> 00:46:42,120
I could be a game designer. 
Hit me up, Nintendo. 

935
00:46:42,160 --> 00:46:43,920
Hit me up, Sony. 
I'm always available. 

936
00:46:44,280 --> 00:46:46,760
Literally. 
I'll I'll drop this podcast shit

937
00:46:46,760 --> 00:46:51,560
if you make me a game designer. 
You only have time for one or 

938
00:46:51,560 --> 00:46:55,040
the other, and believe me, that 
is your true calling. 

939
00:46:55,040 --> 00:46:57,720
Clearly, after that idea, that 
is your true calling. 

940
00:46:57,720 --> 00:46:59,160
Let's, let's let's get you over 
there. 

941
00:46:59,160 --> 00:47:00,200
Come on, people. 
Well. 

942
00:47:00,200 --> 00:47:02,000
This is the thing. 
I don't know who the fuck the 

943
00:47:02,000 --> 00:47:05,920
game developers were, because 
the final boss is just it's like

944
00:47:05,920 --> 00:47:07,880
literally they looked into a 
house and went right. 

945
00:47:08,080 --> 00:47:09,640
What? 
How can we make a final boss? 

946
00:47:09,640 --> 00:47:12,760
OK, we've got some lanterns, 
we've got some barrels, we've 

947
00:47:12,760 --> 00:47:15,320
got some doors. 
Just just put them together and 

948
00:47:15,320 --> 00:47:18,040
see what happens. 
Just is this the final boss? 

949
00:47:18,040 --> 00:47:19,360
What point has he got to the 
story? 

950
00:47:19,360 --> 00:47:20,320
Don't know. 
Fuck it. 

951
00:47:20,320 --> 00:47:24,120
Just put it in. 
What if, what if they what if 

952
00:47:24,120 --> 00:47:26,960
they made it like a real twist 
and all of a sudden it was the 

953
00:47:26,960 --> 00:47:31,800
rabbit and the rabbit was was 
like throwing all the ideas at 

954
00:47:31,800 --> 00:47:34,440
you and stuff. 
Yeah, the execution of it maybe 

955
00:47:34,440 --> 00:47:36,000
isn't great. 
I I don't disagree. 

956
00:47:36,000 --> 00:47:39,240
But at least there's some sort 
of again, back to the story that

957
00:47:39,240 --> 00:47:41,880
we talked about at first. 
At least there's some weird, 

958
00:47:41,880 --> 00:47:45,360
wacky, messed up reason for that
rabbit to even be part of this 

959
00:47:45,360 --> 00:47:49,120
game in any way. 
There's no reason for this 

960
00:47:49,120 --> 00:47:52,040
rabbit to be there at all. 
This final boss has nothing to 

961
00:47:52,040 --> 00:47:54,080
do with the plot. 
It's basically going to a car 

962
00:47:54,080 --> 00:47:56,960
boot sale or going to the tip 
and putting them together 

963
00:47:57,080 --> 00:48:00,840
because that's all this is and 
it's got claw hands and you hit 

964
00:48:00,840 --> 00:48:03,400
it a few times and then all of a
sudden it becomes a fucking 

965
00:48:03,400 --> 00:48:04,520
tank. 
I was like, what? 

966
00:48:04,560 --> 00:48:08,680
What point does this have? 
This is ridiculous. 

967
00:48:08,720 --> 00:48:12,840
I was like, I need a tank which 
will not die and I just fucking 

968
00:48:12,960 --> 00:48:17,640
die. 
Yeah it's again the certain 

969
00:48:17,640 --> 00:48:21,760
things overstay their welcome or
just not executed all that well 

970
00:48:21,760 --> 00:48:25,800
and and I think that's the this 
boss is like this fight this 

971
00:48:25,800 --> 00:48:28,480
battle is is a prime example of 
that for sure. 

972
00:48:28,640 --> 00:48:34,440
Again, it's it's so easy to to 
sort of say like let's let's 

973
00:48:34,440 --> 00:48:36,040
shit on certain aspects of this 
game. 

974
00:48:36,120 --> 00:48:41,480
It's it's not that bad. 
It's just when the things don't 

975
00:48:41,480 --> 00:48:46,800
come together in execution, you 
realize why it's not one step 

976
00:48:46,920 --> 00:48:49,640
higher above in grade than it 
would be otherwise. 

977
00:48:49,640 --> 00:48:53,400
You know, it's there. 
Again, we've had this with other

978
00:48:53,400 --> 00:48:54,520
games that we've played 
together. 

979
00:48:54,520 --> 00:48:56,040
Duck Dodgers was a perfect 
example. 

980
00:48:56,040 --> 00:48:58,360
There's like little things that,
you know, we didn't love that 

981
00:48:58,360 --> 00:49:00,840
game, but there's little things 
that if they did a small thing 

982
00:49:00,840 --> 00:49:04,320
to improve this or change that, 
that game and this and this game

983
00:49:04,320 --> 00:49:06,080
would have been exceptionally 
better. 

984
00:49:06,080 --> 00:49:09,920
And I still enjoyed this more 
than that game, despite the 

985
00:49:09,920 --> 00:49:12,360
shortcomings. 
But most of it's because there 

986
00:49:12,360 --> 00:49:14,960
was different ideas. 
Yeah, I. 

987
00:49:15,000 --> 00:49:17,000
Enjoyed this more than Duck 
Dodgers. 

988
00:49:17,320 --> 00:49:18,880
I can't believe I'm actually 
saying that. 

989
00:49:19,160 --> 00:49:22,880
But if you just give me a little
bit more, this could have been 

990
00:49:22,880 --> 00:49:25,400
really, this could have been 
decent, this could have been a 

991
00:49:25,400 --> 00:49:27,400
really little game. 
Like a really decent game. 

992
00:49:27,400 --> 00:49:31,160
I I never realized they made 
chameleon twist to add their 3D.

993
00:49:31,520 --> 00:49:35,040
But Jesus again, was this early 
in the Super. 

994
00:49:35,040 --> 00:49:38,080
It was this early in the N64 
lifestyle it must have been. 

995
00:49:39,160 --> 00:49:41,720
Yeah, it was, Yeah. 
Well, it was, it was December of

996
00:49:41,720 --> 00:49:45,480
97, so it was only just over a 
year after it came out and in 

997
00:49:45,480 --> 00:49:51,280
the in all of 96 or, well, yeah,
I guess so yeah, this was just 

998
00:49:51,280 --> 00:49:53,360
over a year. 
Yeah, it's it wasn't in that 

999
00:49:53,360 --> 00:49:56,520
first year there wasn't a ton of
games for this console. 

1000
00:49:56,520 --> 00:50:01,240
This is around the time when the
games really started pushing out

1001
00:50:01,240 --> 00:50:03,560
even more for the console, 
because at first, for the first 

1002
00:50:03,560 --> 00:50:05,600
several months, you only had a 
handful of games. 

1003
00:50:05,600 --> 00:50:07,080
So this was pretty early on, 
yeah. 

1004
00:50:08,640 --> 00:50:12,120
Look at this Apparently reading 
the game was originally only 

1005
00:50:12,120 --> 00:50:14,760
planned for release in Japan, 
but Sunsoft and Nintendo thought

1006
00:50:14,760 --> 00:50:16,960
children in the US would enjoy 
the title. 

1007
00:50:17,000 --> 00:50:19,160
Would they fuck? 
Would they buggery? 

1008
00:50:21,200 --> 00:50:23,760
I again, I I don't think it's 
all that bad. 

1009
00:50:23,760 --> 00:50:25,320
I'm not saying that you're 
you're saying that it's a 

1010
00:50:25,320 --> 00:50:28,560
terrible game or anything, but 
the shortcomings definitely are 

1011
00:50:28,560 --> 00:50:32,080
not are like are pretty glaring.
Unfortunately. 

1012
00:50:32,280 --> 00:50:36,160
The good stuff is pretty good, 
but the shortcomings are pretty 

1013
00:50:36,160 --> 00:50:39,760
short and that's not a great 
thing and not a great way to 

1014
00:50:39,760 --> 00:50:43,720
sell hopefully, whether it's you
and I or whether I play with 

1015
00:50:43,720 --> 00:50:47,720
someone else, Chameleon twist 
two, you know, fixes some of 

1016
00:50:47,720 --> 00:50:50,280
those or has better execution on
some ideas. 

1017
00:50:50,280 --> 00:50:52,280
Whether they're new or old, it 
doesn't really matter. 

1018
00:50:53,480 --> 00:50:55,840
I'm interested. 
I'm at least interested to play 

1019
00:50:55,840 --> 00:50:58,000
the sequel you know as where as 
before. 

1020
00:50:59,320 --> 00:51:01,760
You know, if someone told me 
that this game is just so so and

1021
00:51:01,760 --> 00:51:04,360
I never played it, I would be 
like well then I don't even need

1022
00:51:04,360 --> 00:51:06,040
to bother with the sequel or 
even give it a try. 

1023
00:51:06,520 --> 00:51:09,200
I'm at least interested in 
picking up the next one. 

1024
00:51:09,760 --> 00:51:11,520
Let's see. 
There's a sequel. 

1025
00:51:11,840 --> 00:51:15,840
OK, Chameleon twist to what did 
that get for a racing did that 

1026
00:51:15,840 --> 00:51:20,240
get shit? 
Oh, better. 

1027
00:51:21,120 --> 00:51:24,240
Oh, OK, yeah. 
It again. 

1028
00:51:24,240 --> 00:51:26,200
Short can completely please it 
in a day. 

1029
00:51:26,200 --> 00:51:28,360
So yeah, that could be finished 
really too. 

1030
00:51:28,520 --> 00:51:32,440
So we're not doing if this 
thing, if this thing gets us 

1031
00:51:33,840 --> 00:51:36,600
freaking spin thing gets his 
chameleon twist too. 

1032
00:51:36,640 --> 00:51:38,360
I'm done. 
I'm really done. 

1033
00:51:39,360 --> 00:51:42,040
That would be hilarious. 
What are the what would be the 

1034
00:51:42,040 --> 00:51:43,200
odds? 
That would be amazing. 

1035
00:51:44,160 --> 00:51:45,360
Well, we're going to, we're 
going to do that. 

1036
00:51:45,360 --> 00:51:46,600
Let's do that in a couple of 
minutes here. 

1037
00:51:46,600 --> 00:51:48,800
But we're going to spin the 
wheel once again to see what the

1038
00:51:48,800 --> 00:51:51,520
next game together that we're 
going to play is. 

1039
00:51:52,440 --> 00:51:55,080
Yeah, chameleon twist. 
I mean, it was, it was a it was 

1040
00:51:55,080 --> 00:51:58,040
a fun little adventure, I think.
Or at least particularly a fun 

1041
00:51:58,040 --> 00:51:59,360
little adventure. 
Yeah. 

1042
00:51:59,360 --> 00:52:02,040
It was, it was all right. 
So if you had to score this out 

1043
00:52:02,040 --> 00:52:06,880
of 10 what you given it? 
This is going to be a six for 

1044
00:52:06,880 --> 00:52:09,520
me. 
Not terrible not amazing. 

1045
00:52:09,720 --> 00:52:12,760
Has some ideas, doesn't land all
of them. 

1046
00:52:12,840 --> 00:52:14,240
But that's OK and that's what 
happens. 

1047
00:52:14,240 --> 00:52:18,640
And early 64, yeah, I'd give it 
around six. 

1048
00:52:19,640 --> 00:52:20,880
I'm. 
Going to be a bit crueler and 

1049
00:52:20,880 --> 00:52:24,560
give it A5, and I think if it 
just solved a few little more 

1050
00:52:24,560 --> 00:52:25,960
things it probably would have 
been a six. 

1051
00:52:25,960 --> 00:52:30,600
But yeah, I just, I just wanted 
more levels. 

1052
00:52:30,600 --> 00:52:34,080
Like the, I'm going to say 
dessert, desert castle. 

1053
00:52:34,080 --> 00:52:36,760
I just wanted a few more levels 
like desert, desert, castle, 

1054
00:52:36,960 --> 00:52:38,640
Give me. 
If it was more levels like that,

1055
00:52:38,640 --> 00:52:39,600
this would have been a lot 
higher. 

1056
00:52:39,600 --> 00:52:41,120
But no, it kept with a box 
thing. 

1057
00:52:41,120 --> 00:52:42,480
They don't know why they did 
that. 

1058
00:52:43,000 --> 00:52:46,360
And because Mario 64 was already
out, they should look that as a 

1059
00:52:46,360 --> 00:52:48,560
template and go right, OK, how 
can we build on this? 

1060
00:52:48,560 --> 00:52:50,440
But they didn't. 
They went we'll go to boxes 

1061
00:52:50,440 --> 00:52:52,080
because obviously that freaking 
works. 

1062
00:52:52,400 --> 00:52:56,680
And yeah, it's just a bit, yeah.
I'm with you. 

1063
00:52:56,800 --> 00:52:57,840
I totally agree. 
Yep. 

1064
00:52:59,440 --> 00:53:02,160
OK, let's shall we spin the 
wheel shall. 

1065
00:53:02,160 --> 00:53:04,080
We spin the wheel. 
This is gonna be interesting. 

1066
00:53:04,080 --> 00:53:05,040
OK, we're. 
Gonna do this. 

1067
00:53:06,160 --> 00:53:09,560
So if anyone hasn't heard yet, 
and you're listening to our 

1068
00:53:09,560 --> 00:53:13,240
little adventure duo here of us 
going through games of the N64 

1069
00:53:13,240 --> 00:53:17,040
together, I have a list of the 
chronological releases of the 

1070
00:53:17,040 --> 00:53:23,960
N64 from 1:00 until 390. 
That's what I have a list list. 

1071
00:53:23,960 --> 00:53:26,640
I'm not sure it's 100% complete.
There's definitely some Japanese

1072
00:53:26,640 --> 00:53:29,640
only titles on here which we 
would, you know, have to emulate

1073
00:53:29,640 --> 00:53:32,920
and stuff if we did. 
We've done this a couple times 

1074
00:53:32,920 --> 00:53:36,000
and we've ran, you know, landed 
on random games. 

1075
00:53:36,360 --> 00:53:40,320
So I have a random number 
generator from 1 to 390. 

1076
00:53:40,320 --> 00:53:42,680
If it hits anything that I've 
played before that we've played 

1077
00:53:42,680 --> 00:53:45,680
before, I just hit it again and 
then we just go from there. 

1078
00:53:45,680 --> 00:53:53,280
So we are spinning the wheel and
we've landed on 243. 

1079
00:53:53,280 --> 00:53:57,040
OK, let's see in the list. 
Scroll down 243. 

1080
00:53:57,560 --> 00:54:01,120
We are looking at win back, 
Covert Operations. 

1081
00:54:01,120 --> 00:54:03,320
Oh, actually I know exactly what
that game is. 

1082
00:54:03,320 --> 00:54:04,800
I've played that for a couple 
minutes. 

1083
00:54:04,800 --> 00:54:10,200
It is on Switch online. 
It's like a third person cover 

1084
00:54:10,200 --> 00:54:13,600
shooter type thing. 
Win back. 

1085
00:54:13,600 --> 00:54:15,080
Oh, yes. 
Yes. 

1086
00:54:15,480 --> 00:54:16,640
OK, I'm interested in playing 
this. 

1087
00:54:16,640 --> 00:54:18,720
I think I played like half of 
the first stage just to try it 

1088
00:54:18,720 --> 00:54:23,000
out not too long ago, but all 
right, that sounds pretty good. 

1089
00:54:23,080 --> 00:54:24,280
That's something different. 
We haven't. 

1090
00:54:24,280 --> 00:54:25,240
We haven't done something like 
that. 

1091
00:54:25,280 --> 00:54:26,760
We. 
Can we can get away with that? 

1092
00:54:27,120 --> 00:54:29,440
OK, at least we know we. 
Can access it, yes. 

1093
00:54:29,440 --> 00:54:30,960
That's a whole other thing too. 
That's nice. 

1094
00:54:30,960 --> 00:54:32,440
What a what a coincidence. 
Look at that. 

1095
00:54:32,440 --> 00:54:35,360
The small list of games that are
on Switch online, It is. 

1096
00:54:35,480 --> 00:54:36,960
It is one of them. 
So there we go. 

1097
00:54:38,240 --> 00:54:39,520
Yeah. 
So if anyone, we'll. 

1098
00:54:39,560 --> 00:54:41,400
Take it, we'll. 
Take it It's something a little 

1099
00:54:41,400 --> 00:54:42,560
bit different. 
I don't think we've done 

1100
00:54:42,560 --> 00:54:45,200
something like this before. 
We've done fighters, we've done 

1101
00:54:45,200 --> 00:54:50,160
golf, we've done platformers, 
Why not do a a cover shooter? 

1102
00:54:50,160 --> 00:54:52,920
Let's do something like that. 
So win back Covert Operations. 

1103
00:54:52,920 --> 00:55:00,680
There we go. 
Thank you once again everyone 

1104
00:55:00,680 --> 00:55:05,080
for listening to this adventure 
of Remember 64 and US playing 

1105
00:55:05,080 --> 00:55:07,440
and talking about Chameleon 
Twist. 

1106
00:55:07,800 --> 00:55:11,080
This platformer was a wacky 
adventure with some ups and 

1107
00:55:11,080 --> 00:55:13,240
downs, but hopefully if you've 
played it in the past or are 

1108
00:55:13,240 --> 00:55:15,560
thinking about it, you also 
enjoyed our chat about it as 

1109
00:55:15,560 --> 00:55:17,440
well. 
But that's pretty much it for 

1110
00:55:17,440 --> 00:55:19,360
this episode. 
Again, I look forward to some 

1111
00:55:19,360 --> 00:55:22,000
pretty fun and awesome stuff in 
2024. 

1112
00:55:22,400 --> 00:55:24,440
We're going to be playing lots 
of different types of games. 

1113
00:55:24,440 --> 00:55:27,680
Jiggy look back and I have some 
great ideas coming up and if you

1114
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want to support the show and 
help us expand those great new 

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fun ideas patreon.com/remember 
64 Show and as always you can 

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give us a rating on your podcast
app of choice. 

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Much appreciated if you do 
mostly Apple Podcasts and 

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Spotify that seems for most of 
our listeners are. 

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Anyways, give us a rating on 
there that helps more people 

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find the show and enjoy this 
crazy weird adventure of the 

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Nintendo 64's library. 
Thanks everyone for listening. 

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We'll see you next time on 
Remember 64.

