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Welcome to Remember 64, where 
this week we're remixing a smash

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hit. 
See what they did there? 

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I'm so clever. 
Very good. 

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Welcome to the show, everyone. 
My name is David Betrangelo, and

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look, I love me some deadly pink
marshmallows that can suck up 

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anyone else's ability. 
Heck, I'll even mess with a 

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Pokémon that conjures lightning 
every once in a while. 

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But now I think I found my true 
calling. 

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I found a niche Japanese hero 
with a name I didn't even know 

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how to pronounce my entire life 
until last year. 

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That's my go to. 
Oh man, I'm jiggy, look back and

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I'm here. 
I'm ready to bang. 

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I mean, smash, let's, smash 
let's. 

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Do it Sir. 
We are talking Smash Remix and 

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if anyone has not heard leading 
up to this episode, this is our 

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first venture into playing a mod
for a game. 

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So if anyone doesn't know, Smash
Remix is a mod from a group of 

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creators that got together over 
the last several years, I think 

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it was 2018 or 19. 
And they've built new levels, 

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new characters, new items, all 
for the original N64 Super Smash

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Brothers. 
And it's available. 

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It's in 1.5 now and we thought, 
you know what, we're going to 

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give it a shot. 
What a place to start and 

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something like Smash, Remix, 
Jiggy. 

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This is fun, man. 
I like, I I still like. 

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I know I've said it before, but 
this idea is just fun to go 

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through mods like this. 
Yeah, and you better, you know, 

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watch your eyes because all the 
characters and cosmetics and 

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stages and everything you're 
about to see or hear, I guess, 

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because technically it's a 
podcast, but you will see at 

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some point it's going to burn 
your retinas out. 

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It's it's it's overexposure to 
Pure awesome. 

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It's it's amazing. 
The overexposure of awesomeness.

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There we go. 
Yes, it's really cool. 

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We're we. 
It radiates awesome. 

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It's damn, damn you got you're 
bringing the fire. 

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I like it and and one of the 
reasons or one of the one of the

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bonuses about this episode, not 
only are we talking about 

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something different, we are 
going to talk about the original

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Smash Brothers a little bit and 
then we're definitely going to 

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dig into all the different 
things that go on with Smash 

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Remix. 
But we have a special guest that

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we're going to be cueing into 
the show in just a moment. 

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Here he goes by the Smash 
Father. 

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That's right. 
He is the the lead project 

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manager I guess you could call 
it, of Smash Remix. 

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So one of the main, you know, 
creators, one of the main people

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that made this a reality. 
So he's going to sit with us in 

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just a moment. 
We're going to talk about Smash 

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Brothers itself, Smash remix and
toss a few fun ideas around and 

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and talk about our time playing 
it because it's it's been pretty

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cool to to dig into this and I 
think we got lucky 1.5 just came

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out yeah like a couple weeks 
ago. 

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So we just, we had this idea 
anyways and then we saw the 1.5 

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game and we went, well, it's a 
no brainer, we have to do this 

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now, yeah? 
We're doing it right now. 

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It it, it made it up. 
The list. 

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It was it was down. 
I don't know, it was still at 

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the top. 
It was still like top five of 

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mods we were going to do this 
year. 

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But the second that dropped with
the intro and the special 

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character that got released, 
Yep, we're down. 

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And and that's just a little 
tease. 

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We will talk about that video. 
We will, if you're watching the 

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video version, I will be showing
that video as well. 

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We'll talk about it because that
video is, it's not just a 

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trailer. 
It's not just like 3 minutes of 

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like you know, like a movie 
trailer or something or a game 

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trailer. 
It's like 12 or 13 minutes of 

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just awesomeness. 
It's so cool. 

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There's so much going on. 
Lots to talk about in our chat. 

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So you know what, Jiggy? 
Let's just get right into it. 

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Let's get our guests in here and
we'll talk some Smash Remix. 

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We have our special guest. 
We have project leader for Smash

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Remix. 
The Smash Father is joining us 

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on Remember 64. 
Welcome to the show. 

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Thank you. 
Hello there. 

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Hello, Hello. 
How are you this fine evening? 

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I'm doing good. 
I'm doing good today. 

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How are you all? 
Yeah, we're hanging in there. 

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We're hanging in there. 
Yeah, yeah, pretty good. 

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Yeah, just just your average 
evening, but but with a decent 

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amount of Smash Brothers in the 
last couple of weeks, which is 

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awesome. 
So that's a that's a good bonus.

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Just so we can sort of start 
from the beginning, I guess in a

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way you can kind of put it that 
way. 

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Smash Brothers, let's talk about
your experience with Smash 

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Brothers, the original Smash 
Brothers on North 64 and maybe 

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even the the franchise moving 
forward sort of from there. 

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Did you grow up with it? 
Did you play it later? 

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Was it one of those like main 
Ted pool titles that you have 

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with the N64? 
What? 

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What's? 
What's your story with the game?

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So I think I would have started 
playing when I was like 1/4 

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grader, which would have been in
the 90s when it came out, 

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immediately when I saw it, I was
enchanted. 

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It was like right up my alley. 
And we we just play it so much 

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as kids. 
I mean I was like 10 or 

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something like that and it was 
super fun and I loved it. 

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And then you know, you know, I I
was always in the smash. 

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So I got like, I think I got 
Melee for my birthday and we 

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just played that all night. 
And you know, that was a blast. 

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And then, you know, Brawl 
happened. 

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We still played it. 
Brawl happened, you know, and 

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you know, then I kind of, you 
know, personal history. 

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Like I, you know, I got busy 
with other things. 

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I went to law school and I 
didn't really play Smash for a 

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while and then, you know, so I 
kind of settled into a new 

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place. 
I turned back to 64 and started 

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running tournaments if you want 
to and stuff. 

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Like that. 
Nice, nice. 

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I mean, I I like the game, but I
definitely didn't play 

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tournaments or get into 
tournaments. 

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But that's awesome. 
I definitely did play 

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tournaments, but I didn't play 
tournaments until Wii UI started

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with Wii U and then moved into 
Ultimate, and then kids just got

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too good and I'm out. 
It's. 

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Tough, Yeah, it's a tough 
racket. 

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Honestly, online games, I I 
can't anymore. 

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It's like just it's not fair. 
It's not fair, man. 

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I can't. 
Do it. 

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You know what's interesting? 
So first, actually I do want to 

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ask you, what is your favorite 
Smash game? 

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If you had to say which one was 
your top one? 

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Is it 64? 
Is it Melee? 

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Is it Ultimate? 
Which one do you think stands at

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the Pinnacle, aside from Smash 
Remix? 

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At this point, it's definitely 
64. 

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There were times I might, you 
know, kind of go back and forth 

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between 64 and Melee, but at 
this point I've committed so 

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much of my time and just gotten 
so kind of enamored with 64. 

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I'd say it's definitely, it's 
like it's the one on best tech 

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competitively for sure, But I 
think Melee is a great game too.

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I had a lot of fun with 
Ultimate, you know? 

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I thought that was fun too. 
Even this got its own things 

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that I I don't necessarily love,
but it's it's, I think it's 

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still really fun games. 
So I mean, I like, I've enjoyed 

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every Smash I've played. 
I didn't really play Smash Four.

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Sorry Wii U fans. 
You know, Smash 4, you played 

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ultimate, you played Smash 4, 
roughly. 

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People are going to hate that I 
said that, but it's, you know, 

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it's very similar. 
Ultimate's just the better 

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version of four in my opinion. 
Granted, there are a few modes 

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that I did like in four that 
didn't transfer over. 

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I spent a lot of time in four, 
actually. 

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But interesting enough, I did a 
poll on my YouTube channel and 

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had I don't know how many 100 
hundreds of people voted in. 

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In this poll, Brawl was a big 
contender. 

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Really. 
Which actually, I agree. 

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Brawl is probably my least 
favorite. 

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The Subspace Emissary was a cool
idea, but tripping like, Oh 

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yeah, freaking hate tripping. 
I freaking hate The Hammer. 

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Losing its top. 
Like just the dumbest, the 

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dumbest editions. 
It had some of the smartest 

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editions, but. 
And Attic King DDD. 

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That was nice. 
That was cool. 

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We were all. 
Happy about that. 

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And Sonic I mean. 
You know, that was cool. 

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Yeah, it it's not. 
It's not all bad. 

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It's not it's not great, but 
it's not all bad. 

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Yeah. 
It's not all bad. 

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Still was fun. 
You know, it's not, it's not not

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fun, but it's. 
Like, well, you know. 

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I have a downgrade but. 
Yeah, I mean, so, so now there's

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like there's such a massive 
roster. 

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I'll, I'll go first on this 
question so I don't have to. 

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So you guys can think about it 
if you have to. 

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But just on the 64, the original
64 version before Remix came 

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around and and really expanded 
things here, I'm going to ask 

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you guys what your favorite 
character was or who your go to 

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was. 
Sometimes that's different, you 

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know, especially competitively 
for me, I was always comfortable

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with Kirby. 
I don't know what it was just 

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always the case. 
Going back and playing it over 

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the years. 
He's still like probably just 

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what I'm comfortable with 
because I always played Kirby 

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back then, but I've gotten used 
to playing quite a bit of Mario 

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as well. 
Jiggy, what about you? 

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What's What are your go? 
To I'm 64 exclusive. 

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We're talking about. 
Yeah, yeah, yeah. 

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My main growing up was probably,
it's a tough one. 

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I think I'd say Fox. 
I think I was a Fox player. 

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OK, I did play a lot of Kirby as
well, but going back to it now, 

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I'm a Donkey Kong player. 
For sure. 

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Actually, Samus is one that I 
actually got used to too as time

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went on. 
I like Samus like I like her 

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move set. 
Yeah, I just like the combos and

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I feel like I can do pretty well
as Donkey Kong, yeah. 

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But yeah, what about you, Sir? 
For me, it's always been. 

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I mean, since I was a kid, 
Pikachu has always been my my 

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favorite character in 64 and 
makes sense. 

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I'm still still my pretty much 
only character. 

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I can play well. 
So it's that's, yeah, it's a 

194
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Pikachu. 
Yeah sometimes it's muscle 

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memory too right. 
I think that's the thing with me

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and Kirby where it's like every 
time I press down BI know what's

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gonna like. 
I I get it you know it's so 

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simple and and most characters 
like that too but something 

199
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about his where it's like Nope 
it's just a straight drop and 

200
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you're turning into one of 
several different items. 

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00:11:28,520 --> 00:11:32,320
OK, let's let's dig into into 
Smash Remix. 

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00:11:32,800 --> 00:11:34,600
Before you we brought you on the
show. 

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We were just talking about how 
the fact that we wanted to 

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explore mods on remember 64 this
year, we wanted to get into a 

205
00:11:41,240 --> 00:11:43,320
couple of games. 
Every every couple of episodes 

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we're gonna sort of dig into 
different mods and try it. 

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00:11:46,360 --> 00:11:50,200
And then the second we saw that 
1.5 was released, we said this 

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thing is hitting the top of the 
list. 

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00:11:52,240 --> 00:11:56,640
We're doing it now. 
Not only that but but Smash just

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had an anniversary a couple of 
days ago as of this recording, 

211
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which is great as far as. 
Yeah, as far as its release 

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goes. 
So that that that's awesome. 

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00:12:05,040 --> 00:12:09,480
All right, Mr. Smash Father, how
does something like this even 

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00:12:09,480 --> 00:12:12,800
happen? 
1.51 point O 0.5 whatever the 

215
00:12:12,800 --> 00:12:17,120
version is, How How do you even 
look? 

216
00:12:17,200 --> 00:12:19,320
I I don't know how to make 
games. 

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00:12:19,320 --> 00:12:20,400
I don't know how to make mods. 
I don't know. 

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00:12:20,400 --> 00:12:21,520
I am. 
I love games. 

219
00:12:21,520 --> 00:12:24,320
But I I am so far out of the 
realm of understanding. 

220
00:12:24,560 --> 00:12:27,520
I'm so impressed with the fact 
that anybody can make anything 

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like this. 
How does this get started? 

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00:12:30,120 --> 00:12:33,480
And how do you get to be, like a
project leader on something like

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00:12:33,480 --> 00:12:36,520
this? 
Well, it happened pretty 

224
00:12:36,520 --> 00:12:40,320
organically and some of it is a 
little bit of fortune on my 

225
00:12:40,320 --> 00:12:44,840
part. 
So, you know, I started running 

226
00:12:44,840 --> 00:12:49,280
tournaments here in Houston and 
I just wanted to find a ways to 

227
00:12:49,280 --> 00:12:51,320
attract people to my events 
basically. 

228
00:12:51,760 --> 00:12:56,480
So I started off with doing like
cheap game shark stuff like oh, 

229
00:12:56,480 --> 00:13:01,320
we can play with like Metal 
Mario or like Final Destination,

230
00:13:01,320 --> 00:13:06,160
you know, just doing random 
stuff and then like suddenly sub

231
00:13:06,160 --> 00:13:09,680
drag who's made something called
the Goldeneye editor and you 

232
00:13:09,680 --> 00:13:13,840
could make stages for Smash 64. 
And so I started doing that. 

233
00:13:13,840 --> 00:13:17,520
I made a Houston themed stages 
like you could play like the the

234
00:13:17,520 --> 00:13:20,400
Astrodome and stuff like that 
just to get people to come out 

235
00:13:20,400 --> 00:13:24,080
to my events for my tournaments.
You know, I started digging into

236
00:13:24,080 --> 00:13:26,200
things and getting more 
interested in modding more and 

237
00:13:26,200 --> 00:13:28,800
doing more than just the stages 
and seeing what had been done. 

238
00:13:29,280 --> 00:13:32,440
And I saw there had been people 
who kind of had tinkered around 

239
00:13:32,600 --> 00:13:37,120
with making characters but 
never, never went all the way. 

240
00:13:37,120 --> 00:13:40,400
People had experimented, People 
thought about people had write, 

241
00:13:40,400 --> 00:13:43,520
wrote, wrote things up, but 
never really went all the way. 

242
00:13:43,520 --> 00:13:46,920
And I thought, well, I'm going 
to try now. 

243
00:13:46,920 --> 00:13:49,360
I had no form, I had no 
experience. 

244
00:13:49,360 --> 00:13:54,280
I had never coded anything. 
I have no artistic ability. 

245
00:13:56,160 --> 00:13:59,200
I was just a guy. 
It was. 

246
00:13:59,240 --> 00:14:01,840
Just a guy with a dream. 
It's just yeah. 

247
00:14:02,360 --> 00:14:04,680
And I was. 
I just started working on life. 

248
00:14:04,680 --> 00:14:08,400
I got some pieces. 
I I was connected very early on 

249
00:14:08,400 --> 00:14:13,520
with a person named Frey in the 
64 community who's a very big 

250
00:14:13,520 --> 00:14:16,040
name. 
And he was just. 

251
00:14:16,480 --> 00:14:17,960
I couldn't have done it without 
him. 

252
00:14:17,960 --> 00:14:20,160
He was he advised me on how. 
He basically taught me how to 

253
00:14:20,160 --> 00:14:22,080
code. 
He kind of really showed me how 

254
00:14:22,080 --> 00:14:25,480
to hack things and I get into 
the code and all that. 

255
00:14:25,480 --> 00:14:28,640
And he helped me work with the 
original system with which we 

256
00:14:28,640 --> 00:14:30,280
coded. 
If you ever watched the old 

257
00:14:31,040 --> 00:14:33,760
trailers, the way we used to 
make models and everything was 

258
00:14:34,400 --> 00:14:37,160
very rough and it was very hard 
and didn't look very good. 

259
00:14:38,000 --> 00:14:41,240
But he helped me work through 
that and through that. 

260
00:14:41,240 --> 00:14:45,080
You know, even though it wasn't 
beautiful, you know, it just 

261
00:14:45,080 --> 00:14:49,320
attracted other people to 
actually work with me, you know,

262
00:14:49,320 --> 00:14:51,520
I reached out to different 
folks, which, I mean, I became 

263
00:14:51,520 --> 00:14:53,400
AI was just a guy making it at 
first. 

264
00:14:53,400 --> 00:14:56,800
But once I had an actual work 
product, you know I can reach 

265
00:14:56,800 --> 00:15:03,040
out to people like our lead 
artist Soap, who is insanely 

266
00:15:03,040 --> 00:15:07,600
talented and we're fortunate to 
have well, as many other of our 

267
00:15:07,600 --> 00:15:12,400
artists, coders like. 
Yeah, it's a big all. 

268
00:15:12,400 --> 00:15:14,640
These people helped. 
Us it's a it's a big team like 

269
00:15:14,840 --> 00:15:17,640
for obviously it's it like you 
said it, it grows over the years

270
00:15:17,640 --> 00:15:21,280
but it's like yeah, you can be 
you can be a project leader but 

271
00:15:21,440 --> 00:15:24,200
but this is a huge team effort. 
It's it's amazing. 

272
00:15:25,840 --> 00:15:27,720
Yeah, that would be nothing 
without my team. 

273
00:15:27,840 --> 00:15:29,760
Yeah, yeah. 
To piggyback off that I was 

274
00:15:29,760 --> 00:15:33,240
watching or I had just just 
before we hopped on, I played 

275
00:15:33,240 --> 00:15:36,280
through Smash Remix again and 
got to the credits. 

276
00:15:37,040 --> 00:15:41,240
And once I got past all the 
original credits, I was like, 

277
00:15:41,240 --> 00:15:43,200
OK, I want to see how many more 
come on. 

278
00:15:43,520 --> 00:15:47,680
And it went forever, man. 
It's like, but what I loved 

279
00:15:47,680 --> 00:15:51,240
about it, OK what I loved about 
it is I did click on them and a 

280
00:15:51,240 --> 00:15:52,960
lot of them just say funny 
things. 

281
00:15:53,480 --> 00:15:54,480
Oh. 
I didn't do that. 

282
00:15:54,480 --> 00:15:55,880
No way really. 
Yeah, yeah, yeah. 

283
00:15:55,880 --> 00:15:57,360
I was clicking through one of 
them. 

284
00:15:58,120 --> 00:16:01,600
I I wish I could have. 
I wish I was recording or could 

285
00:16:01,600 --> 00:16:03,600
have gone back because one of 
them had like. 

286
00:16:04,640 --> 00:16:07,680
I don't know if it was it was 
like a code or something and I 

287
00:16:07,680 --> 00:16:11,240
was like. 
And this has has his in Morse 

288
00:16:11,240 --> 00:16:12,640
code I think. 
Yes. 

289
00:16:13,320 --> 00:16:16,160
I forget what it's I honestly 
don't remember what it says. 

290
00:16:16,840 --> 00:16:19,120
I saw it and I was like no I 
needed. 

291
00:16:19,160 --> 00:16:21,440
I needed to figure that out. 
But. 

292
00:16:22,400 --> 00:16:24,720
That's amazing. 
I have to, yeah. 

293
00:16:24,720 --> 00:16:26,960
It's a clue for fans. 
If you want to look into it, 

294
00:16:26,960 --> 00:16:30,200
it's in Morse code. 
I'm sure you know so you could 

295
00:16:30,200 --> 00:16:32,040
figure it out, but it's it's in 
Morse code. 

296
00:16:32,240 --> 00:16:33,400
Amazing. 
Yeah. 

297
00:16:33,760 --> 00:16:37,680
So it's it's, it's this, it's 
this amazing group of of artists

298
00:16:37,680 --> 00:16:40,840
and coders and everything. 
And I mean this isn't something 

299
00:16:40,840 --> 00:16:44,560
that we just said like you know,
1.5 was was just released in 

300
00:16:44,560 --> 00:16:48,240
early 2024. 
This has been going on on for 

301
00:16:48,240 --> 00:16:49,560
years. 
How do, how do, how do things 

302
00:16:49,560 --> 00:16:51,640
progress? 
Like, is it just, I mean, you 

303
00:16:51,640 --> 00:16:54,680
sort of mentioned how how things
get started as far as working 

304
00:16:54,680 --> 00:16:56,280
with the team and all those 
types of things. 

305
00:16:57,200 --> 00:16:59,600
Also, the video that I'm 
showing, if anyone's watching 

306
00:16:59,600 --> 00:17:01,800
the YouTube version, I just got 
shot with a golden gun. 

307
00:17:01,800 --> 00:17:03,720
So they're like lots of really 
cool ideas. 

308
00:17:04,040 --> 00:17:05,520
And that's by the way, So we'll 
get to that. 

309
00:17:05,760 --> 00:17:08,000
But I thought that was 
hilarious, A great addition. 

310
00:17:08,880 --> 00:17:11,040
How do you. 
Yeah. 

311
00:17:11,040 --> 00:17:12,760
How, how does how do things get 
going? 

312
00:17:12,760 --> 00:17:15,720
Like how do you decide like, 
Yep, this is ready to to to get 

313
00:17:15,720 --> 00:17:17,680
released. 
Let's, let's do this, Let's add 

314
00:17:17,680 --> 00:17:19,119
this character, Let's add that 
stage. 

315
00:17:19,119 --> 00:17:21,680
Like obviously it's a group 
effort and stuff, but how does 

316
00:17:21,680 --> 00:17:23,880
that sort of thought process 
happen with something like this?

317
00:17:24,640 --> 00:17:28,040
Well, the the nature of that 
really evolved over time as far 

318
00:17:28,040 --> 00:17:31,080
as getting this stuff together. 
I mean, honestly, you just ask 

319
00:17:31,080 --> 00:17:33,640
people, right? 
People don't realize if you're 

320
00:17:33,640 --> 00:17:36,040
trying to build something, it's 
just like ask for help. 

321
00:17:36,200 --> 00:17:38,640
I I seriously will work as long 
as you show that you're willing 

322
00:17:38,640 --> 00:17:40,480
to work yourself. 
I mean, just ask people for 

323
00:17:40,480 --> 00:17:43,160
help. 
And I mean a lot of the people 

324
00:17:43,160 --> 00:17:45,560
on my team, I just literally rip
one up to them is like, I like 

325
00:17:45,560 --> 00:17:47,240
your work. 
Would you like to work with me? 

326
00:17:48,280 --> 00:17:50,520
And that gets easier. 
The more credit you, you know 

327
00:17:50,520 --> 00:17:53,680
the more your stuff you do. 
But yeah, I was, I was working 

328
00:17:53,680 --> 00:17:56,320
on actually getting a mod like 
how much you want to do with 

329
00:17:56,320 --> 00:18:01,000
this, like at the with the 
getting out like 1.1 or 1.5, 

330
00:18:01,000 --> 00:18:02,120
like what do we want to put in 
there. 

331
00:18:02,120 --> 00:18:07,200
You kind of, you come up with a 
game plan and you know it's not 

332
00:18:07,200 --> 00:18:09,520
going to end up exactly how you 
originally envision. 

333
00:18:10,640 --> 00:18:12,520
And you think of like you 
obviously want to have a 

334
00:18:12,520 --> 00:18:15,000
character because that's like 
that's like you know, that's 

335
00:18:15,000 --> 00:18:17,000
what gets people gone. 
That's what's get the people 

336
00:18:17,000 --> 00:18:19,400
wild. 
They want their character, But 

337
00:18:19,400 --> 00:18:21,240
you know, you add other things 
too. 

338
00:18:21,240 --> 00:18:23,960
They kind of support that and 
make it interesting. 

339
00:18:24,600 --> 00:18:27,760
And it's challenging because you
want to give yourself a 

340
00:18:27,760 --> 00:18:31,280
realistic goal, right? 
Because a lot of times with mods

341
00:18:31,280 --> 00:18:34,720
you give yourself unrealistic 
expectations and you don't and 

342
00:18:34,720 --> 00:18:38,200
people won't keep themselves 
accountable. 

343
00:18:38,200 --> 00:18:41,000
You want to be like let's get 
want a good pace, get things 

344
00:18:41,000 --> 00:18:43,080
done. 
This is our timeline. 

345
00:18:43,480 --> 00:18:47,040
That's the challenging part. 
So but you try to have like you 

346
00:18:47,040 --> 00:18:50,360
don't want to go too far, so 
like a character to is good. 

347
00:18:50,480 --> 00:18:53,240
You start adding all this stuff 
it's way out of your skill zone.

348
00:18:54,120 --> 00:18:56,040
You're going to find yourself in
murky waters. 

349
00:18:56,560 --> 00:19:00,440
Right. 
So interesting to to play off 

350
00:19:00,440 --> 00:19:03,240
that. 
So as far as content wise, in 

351
00:19:03,240 --> 00:19:05,840
this game we have new 
characters. 

352
00:19:06,200 --> 00:19:09,360
I didn't count out exactly how 
many, but we have new characters

353
00:19:09,360 --> 00:19:12,360
we have. 
There are even more new stages, 

354
00:19:12,360 --> 00:19:15,200
like I was really blown away 
with stages like you have to go,

355
00:19:15,640 --> 00:19:18,120
you have to cycle through the 
right there's there's so many, 

356
00:19:18,360 --> 00:19:23,360
you got new items, new music 
tracks, just so much new modes, 

357
00:19:23,360 --> 00:19:28,560
new game modes entirely, just so
much is packed into this. 

358
00:19:28,960 --> 00:19:33,120
So my question on that, we did 
an episode, specifically an 

359
00:19:33,120 --> 00:19:36,600
episode about Goldeneye and how 
people are going to ring me out 

360
00:19:36,600 --> 00:19:39,200
for this because I don't 
remember what the number was, 17

361
00:19:39,200 --> 00:19:43,400
megabytes was the totals like 
capacity of the game, that's how

362
00:19:43,400 --> 00:19:47,600
big the game was. 
Is that something you need to 

363
00:19:47,600 --> 00:19:54,960
consider as far as because it is
a mod it is running on like you 

364
00:19:54,960 --> 00:19:58,680
know emulators or ever drives or
what what not it? 

365
00:20:00,720 --> 00:20:04,240
Yeah, we're we're, I think we 
might be bumping up against a 

366
00:20:04,240 --> 00:20:06,760
limit, possibly. 
People have been mentioning it 

367
00:20:06,760 --> 00:20:09,840
cause like I said, we set like a
size for like the ROM, right? 

368
00:20:10,400 --> 00:20:13,560
So when you get the ROM, well, 
we don't, we don't give you the 

369
00:20:13,560 --> 00:20:16,200
ROM, but we give you like the 
little, yeah. 

370
00:20:16,200 --> 00:20:19,400
It's like a patch. 
Basically when you get that it 

371
00:20:19,400 --> 00:20:22,040
tells you all the changes you 
need to make and you know one of

372
00:20:22,040 --> 00:20:25,360
that is a setting the ROM size. 
So I think currently I think 

373
00:20:25,360 --> 00:20:29,480
ours literally says like 64 MB. 
It's exactly 60. 

374
00:20:29,680 --> 00:20:32,160
Four, yeah. 
Yeah, that might be as big as 

375
00:20:32,160 --> 00:20:35,320
she can go. 
I'm not don't quote me on that 

376
00:20:35,320 --> 00:20:39,360
one. 
But that might be that might be 

377
00:20:39,360 --> 00:20:41,400
as big as it gets. 
And after that it might you. 

378
00:20:41,400 --> 00:20:44,600
Right. 
Run into hardware issues with 

379
00:20:44,640 --> 00:20:47,480
like how big the 60. 
It would just be random. 

380
00:20:47,560 --> 00:20:51,760
You know, like 6064 megabytes 
isn't a real it's only to do. 

381
00:20:51,760 --> 00:20:54,880
I know it's a Nintendo 64, so it
sounds like it should be how big

382
00:20:54,880 --> 00:20:57,200
it should be, but it's entirely 
irrelevant. 

383
00:20:57,200 --> 00:21:01,120
But it might actually be the 
maximum size we can get our our 

384
00:21:01,160 --> 00:21:03,840
file system to do. 
So it hasn't been really a big 

385
00:21:03,840 --> 00:21:08,760
concern and if we ever really 
were concerned we could find 

386
00:21:08,760 --> 00:21:10,800
ways to work with it. 
But yeah, I mean there's there's

387
00:21:10,800 --> 00:21:13,880
an upper limit to how big these 
things could be on on if you 

388
00:21:13,880 --> 00:21:16,560
wanna stay on hardware. 
Which we do right. 

389
00:21:16,600 --> 00:21:18,760
Yeah, exactly. 
Yeah, I think that's, I think 

390
00:21:18,760 --> 00:21:21,320
that's the charm, right? 
That's that's the cool thing 

391
00:21:21,320 --> 00:21:23,680
about this, is that it can run 
on the actual hardware. 

392
00:21:23,680 --> 00:21:27,280
And like, I play it on my actual
64, and there's just something 

393
00:21:27,280 --> 00:21:31,720
about it, it it almost provides 
legitimacy to it. 

394
00:21:31,720 --> 00:21:34,640
You know what I mean? 
It's it's got this, this aura 

395
00:21:34,640 --> 00:21:39,000
about it that you're like, wow, 
this is exactly what I wanted 

396
00:21:39,000 --> 00:21:42,600
Smash Bros to grow into. 
Like, it's how I imagined the 

397
00:21:42,600 --> 00:21:45,840
sequel before Melee was a thing.
You know, under my head. 

398
00:21:45,840 --> 00:21:48,680
I'm like how much more 
characters, like, conquers in 

399
00:21:48,680 --> 00:21:49,840
it. 
Like conquer? 

400
00:21:50,360 --> 00:21:53,600
Oh my gosh. 
I you know what? 

401
00:21:53,600 --> 00:21:54,840
That's actually a good way to 
put it too. 

402
00:21:54,840 --> 00:21:56,520
Because like I I did the same 
thing. 

403
00:21:56,520 --> 00:22:00,800
I I had it on an actual hardware
with the controller, every, 

404
00:22:00,800 --> 00:22:02,840
everything. 
It felt like, sure, I'm sitting 

405
00:22:02,840 --> 00:22:04,600
in front of a different screen 
than I used to. 

406
00:22:04,600 --> 00:22:07,480
It's not acrt that I'm that I'm 
playing this thing on, but it 

407
00:22:07,720 --> 00:22:11,360
it's just it just feels like the
the real game. 

408
00:22:11,600 --> 00:22:15,320
It doesn't feel like this is 
like I I think it's impressive 

409
00:22:15,320 --> 00:22:17,440
on its own that it doesn't feel 
like it's a mod. 

410
00:22:17,440 --> 00:22:20,480
It doesn't feel like it's 
something that was made, you 

411
00:22:20,480 --> 00:22:23,400
know, 20 years later, 20 plus 
years later, Like it just feels 

412
00:22:23,400 --> 00:22:26,280
like the game and what it is 
supposed to be. 

413
00:22:26,560 --> 00:22:29,320
And I think that's a testament 
to to yourself and everyone else

414
00:22:29,320 --> 00:22:31,640
that's been that's been creating
this over the years. 

415
00:22:31,640 --> 00:22:37,720
It's man, it's it's it's so it's
so crazy because like you said 

416
00:22:37,720 --> 00:22:39,800
before, jiggy, there's also all 
these different modes. 

417
00:22:40,720 --> 00:22:42,480
Is it All Star mode? 
I keep forgetting the name 

418
00:22:42,480 --> 00:22:44,520
exactly of what it is. 
There's remix. 

419
00:22:44,520 --> 00:22:47,520
There's All Star. 
Yeah, there's a bonus. 

420
00:22:48,320 --> 00:22:50,600
The race to the finish is 
different. 

421
00:22:51,360 --> 00:22:52,760
Yeah, I love that. 
That's cool. 

422
00:22:53,960 --> 00:22:59,080
All these things are there like 
for example the All Star mode is

423
00:22:59,320 --> 00:23:02,280
you're going through the roster 
of of characters and you're 

424
00:23:02,280 --> 00:23:06,400
fighting all of them with only a
couple of chances to heal up and

425
00:23:06,800 --> 00:23:09,720
and eventually you're you're 
fighting in pairs and all that. 

426
00:23:09,720 --> 00:23:13,920
All this stuff would be so crazy
back in the day to just be like 

427
00:23:13,920 --> 00:23:16,800
OK, who can get the furthest? 
And I'm just sitting here on my 

428
00:23:16,800 --> 00:23:20,240
own just you know sucking at the
game. 

429
00:23:20,240 --> 00:23:21,600
Honestly, I'm not. 
I'm not that good at it. 

430
00:23:21,600 --> 00:23:26,840
But but having a great time with
it, it's I are are these modes 

431
00:23:26,840 --> 00:23:28,600
like what? 
What's sort of like the largest?

432
00:23:28,680 --> 00:23:31,440
My question sort of around this,
my long winded way of asking it 

433
00:23:31,440 --> 00:23:35,640
is like is it challenging to 
create new modes as far as 

434
00:23:35,840 --> 00:23:39,040
things go or is it more like the
characters and balance and 

435
00:23:39,040 --> 00:23:41,120
things like that? 
What's sort of like the the 

436
00:23:41,120 --> 00:23:43,760
biggest challenge I guess 
hurdle. 

437
00:23:43,760 --> 00:23:45,240
Yeah, yeah. 
Yeah. 

438
00:23:45,240 --> 00:23:49,680
So modes like, so the first time
I made a mode probably was kind 

439
00:23:49,680 --> 00:23:53,600
of difficult every like just 
getting into the weeds, 

440
00:23:53,600 --> 00:23:55,720
understanding first time you do 
anything, it's challenging. 

441
00:23:55,720 --> 00:23:57,920
Sure. 
And all subsequent modes I'd say

442
00:23:57,960 --> 00:24:00,680
aren't honestly that hard but 
are more. 

443
00:24:00,680 --> 00:24:04,240
It's more frustrating. 
It's the nature of the code is 

444
00:24:04,240 --> 00:24:07,440
like it's it's like gosh if it 
feels like when I'm making a new

445
00:24:07,440 --> 00:24:11,160
mode it's like I have to like 
fight through. 

446
00:24:11,240 --> 00:24:13,760
You're fighting yourself because
you make code that when you were

447
00:24:13,760 --> 00:24:16,280
when you first start writing 
code your your code isn't quite 

448
00:24:16,280 --> 00:24:20,120
up to par and so you get to 
fight your old code and revise 

449
00:24:20,120 --> 00:24:21,560
it. 
You learn new things you didn't 

450
00:24:21,560 --> 00:24:25,960
know about the general code and 
you know so the the modes I'd 

451
00:24:25,960 --> 00:24:30,760
say they're not the hardest 
thing I mean the most time 

452
00:24:30,760 --> 00:24:32,440
consuming. 
The biggest feature that takes 

453
00:24:32,440 --> 00:24:37,120
the longest, most drain on our 
resources would be animations. 

454
00:24:37,760 --> 00:24:42,920
Making nice animations that look
good that feel era appropriate. 

455
00:24:42,920 --> 00:24:46,160
It takes a long time, takes tons
of revisions. 

456
00:24:46,440 --> 00:24:48,760
That's going to be the longest, 
the biggest. 

457
00:24:48,760 --> 00:24:50,480
That. 
And of course just coding takes 

458
00:24:50,480 --> 00:24:53,840
long too, because the coding 
also is you can make moves that 

459
00:24:53,840 --> 00:24:57,440
feel really weird and don't 
don't feel good, don't feel up 

460
00:24:57,440 --> 00:25:02,000
era appropriate, but you got 
that, you got to make them feel 

461
00:25:02,000 --> 00:25:03,200
right. 
Makes sense. 

462
00:25:03,960 --> 00:25:09,000
You know, like we have, I'm, I'm
soon going to be making a a kind

463
00:25:09,000 --> 00:25:13,880
of cut content thing for Remix 
and there's a lot of moves we 

464
00:25:13,880 --> 00:25:16,640
just had to cut because like 
they didn't feel right or they 

465
00:25:16,640 --> 00:25:18,880
didn't work with 64 as well as 
we hoped. 

466
00:25:20,080 --> 00:25:23,320
I was like, yeah, you know, I 
would say, you know, the biggest

467
00:25:23,320 --> 00:25:27,520
time sync is animations, most 
challenging thing. 

468
00:25:27,520 --> 00:25:29,880
The biggest commitment is just 
making the character. 

469
00:25:29,880 --> 00:25:32,480
Making a character is probably 
the biggest task. 

470
00:25:32,480 --> 00:25:36,840
There's so much to do, so much 
love and hard work goes into it.

471
00:25:36,840 --> 00:25:38,040
The character's the biggest 
thing. 

472
00:25:38,080 --> 00:25:40,160
Yeah, yeah, animation's the 
biggest part of. 

473
00:25:40,160 --> 00:25:42,720
It I could see that that that 
makes sense because like what we

474
00:25:42,720 --> 00:25:46,040
were just saying is is like it 
feels like you're playing this 

475
00:25:46,040 --> 00:25:48,360
game, like this is this feels 
like what this game was supposed

476
00:25:48,360 --> 00:25:50,880
to be. 
You know, whatever supposed to 

477
00:25:50,880 --> 00:25:52,040
be. 
It's not like they did a bad job

478
00:25:52,080 --> 00:25:53,640
originally. 
We're not you know, sliding the 

479
00:25:53,640 --> 00:25:59,000
actual original title. 
But it's but it's it it just 

480
00:25:59,000 --> 00:26:02,600
feels right. 
So whatever effort and time that

481
00:26:02,720 --> 00:26:05,520
everyone's put into it, it's I I
think it's paid off. 

482
00:26:05,520 --> 00:26:07,400
So sorry. 
Yeah, for sure. 

483
00:26:07,560 --> 00:26:13,040
And the the whole, as far as the
character models themselves, 

484
00:26:13,240 --> 00:26:18,120
like they feel like you you 
mentioned and I love that 

485
00:26:18,120 --> 00:26:23,600
they're era relevant, right? 
So they look how I imagined they

486
00:26:23,600 --> 00:26:26,160
would look if they were running 
on the original Smash, not 

487
00:26:26,160 --> 00:26:31,920
necessarily from their game. 
Banjo being released was very 

488
00:26:31,920 --> 00:26:35,440
interesting because I looked at 
him and I was like, yes, this 

489
00:26:35,440 --> 00:26:38,800
seems like the perfect 
translation from Banjo Kazooie 

490
00:26:39,120 --> 00:26:44,160
to Smash Bros on the N64 because
you think the models get a 

491
00:26:44,160 --> 00:26:47,320
little more low Poly. 
Like it just it meshed so well. 

492
00:26:47,640 --> 00:26:49,760
It does. 
None of the characters stand out

493
00:26:49,760 --> 00:26:51,880
like, oh, this one's really high
Poly. 

494
00:26:51,880 --> 00:26:54,800
This one's, you know, this one 
looks significantly better or 

495
00:26:54,800 --> 00:26:56,480
more detailed than any of the 
others. 

496
00:26:56,480 --> 00:27:00,400
They all feel genuinely like 
they could have been on the 

497
00:27:00,400 --> 00:27:03,880
original 64 version of Smash, 
which is awesome. 

498
00:27:04,160 --> 00:27:06,680
I love that is there. 
It's not. 

499
00:27:06,720 --> 00:27:08,680
A deal. 
It's a really challenging 

500
00:27:08,680 --> 00:27:11,880
balance because obviously one 
thing is to look good, but you 

501
00:27:11,960 --> 00:27:14,920
you you had to not only make it 
look good for the 64, but like 

502
00:27:15,320 --> 00:27:19,200
there's a specific style to the 
way they make things look in 

503
00:27:19,200 --> 00:27:22,240
Smash Bros And of course it is a
lower Poly because you you have 

504
00:27:22,240 --> 00:27:24,640
to, you do have to deal with the
console's limitations. 

505
00:27:24,640 --> 00:27:27,440
If you make a high Poly 
character, they're literally 

506
00:27:27,440 --> 00:27:30,480
going to slow down the game. 
Like Bowser, when he first was 

507
00:27:30,480 --> 00:27:34,000
released, he was a little bit 
too high Poly, so we'd had 

508
00:27:34,000 --> 00:27:35,760
competitive players complain 
about him. 

509
00:27:36,120 --> 00:27:39,760
So we had to work on his model. 
So like, there's a lot of things

510
00:27:39,760 --> 00:27:41,520
to balance when making the 
models. 

511
00:27:41,520 --> 00:27:44,520
And you know, models aren't the 
hardest part, but they are a 

512
00:27:44,520 --> 00:27:46,120
part that requires a lot of 
work. 

513
00:27:46,240 --> 00:27:48,600
We always joke like when the 
models don't, we're like, well, 

514
00:27:48,600 --> 00:27:51,000
guys, we're halfway there. 
Because the model is honestly, 

515
00:27:51,680 --> 00:27:54,680
people who don't know will think
like, here's the model, like we 

516
00:27:54,680 --> 00:27:57,120
can just make a character. 
It's like the model is probably 

517
00:27:57,360 --> 00:28:00,440
the least important part, but it
is. 

518
00:28:01,360 --> 00:28:04,160
We do have to put a lot of 
effort into that too, to make it

519
00:28:04,600 --> 00:28:07,040
look right and make it function 
right within the game. 

520
00:28:07,040 --> 00:28:11,240
And Banjo was a challenging 1 
because the way the textures 

521
00:28:11,240 --> 00:28:15,240
work and Banjo Kazooie, the way 
that looks, it just, you know, 

522
00:28:15,280 --> 00:28:17,520
it wouldn't work for 64, it 
wouldn't look right. 

523
00:28:17,520 --> 00:28:22,600
It it, it's too complicated. 
So we kind of looked at how D KS

524
00:28:22,600 --> 00:28:27,720
fur works and we kind of looked 
at that, but like we didn't 

525
00:28:27,720 --> 00:28:30,200
obviously just make D KS fur, we
we made it. 

526
00:28:30,200 --> 00:28:32,280
So it's banjos and it was 
unique. 

527
00:28:33,120 --> 00:28:36,760
But you do, you have to look at 
what exists in 64 and what would

528
00:28:36,760 --> 00:28:39,800
work and it's it can be 
challenging to balance all those

529
00:28:39,800 --> 00:28:43,000
things and balancing what you 
want, you know, because you want

530
00:28:43,000 --> 00:28:44,920
everything to look good but also
play good. 

531
00:28:44,920 --> 00:28:46,760
So it's it's it can be a 
balance. 

532
00:28:47,280 --> 00:28:51,160
What's what's interesting too is
the fact that some characters 

533
00:28:51,880 --> 00:28:57,920
it's it's really obvious when 
you felt like their move set in 

534
00:28:57,960 --> 00:29:01,200
a future game like an ultimate 
or Brawl. 

535
00:29:01,720 --> 00:29:04,400
I'm I'm thinking of Wolf in 
particular like the move set is 

536
00:29:04,400 --> 00:29:08,320
fairly similar but then you have
Banjo who I actually main Banjo 

537
00:29:08,320 --> 00:29:10,560
in ultimate. 
So going to this he was 

538
00:29:10,560 --> 00:29:13,880
dramatically different. 
His move set was more Kazooie 

539
00:29:13,880 --> 00:29:21,160
based I'd say than Tui. 
Although he does have the not 

540
00:29:21,160 --> 00:29:23,720
the beat Buster but the drill I 
I don't know why I'm blinking. 

541
00:29:23,720 --> 00:29:24,680
Yeah, I. 
Don't. 

542
00:29:24,760 --> 00:29:27,200
Yeah, but it's. 
Just the. 

543
00:29:27,600 --> 00:29:28,960
Drill, drill. 
Drill, yeah. 

544
00:29:28,960 --> 00:29:30,440
Drill bill, but that's it. 
Thank you. 

545
00:29:31,600 --> 00:29:33,680
But it's just, it's just really 
interesting how it's kind of 

546
00:29:33,680 --> 00:29:36,040
like you pick, you pick and 
chose elements that you're like,

547
00:29:36,920 --> 00:29:38,320
yeah, that works, that feels 
good. 

548
00:29:38,360 --> 00:29:44,360
And then you completely changed 
others and I think you made 

549
00:29:44,360 --> 00:29:48,880
Sonic way better. 
Like Sonic feels way better in 

550
00:29:48,880 --> 00:29:51,440
Smash Remix than he does in any 
other Smash game. 

551
00:29:52,040 --> 00:29:54,920
His he has more than just spin, 
dash and homing attack. 

552
00:29:54,920 --> 00:29:56,880
It's amazing. 
I I. 

553
00:29:56,960 --> 00:30:00,240
Felt I wasn't big into his kit 
because Sonic is usually viewed 

554
00:30:00,240 --> 00:30:02,440
as annoying. 
Yeah, a lot of people always 

555
00:30:02,440 --> 00:30:06,320
complain about him. 
So our our main you know game 

556
00:30:06,320 --> 00:30:11,120
designer Frey, he took all, you 
know he really worked to make 

557
00:30:11,120 --> 00:30:14,840
him not annoying but also still 
good character, which he is. 

558
00:30:15,920 --> 00:30:18,160
Something that took that took 
some time and we didn't want to 

559
00:30:18,160 --> 00:30:23,960
make him be a nuisance with his 
homing attack and with you know 

560
00:30:23,960 --> 00:30:27,080
just doing stupid stuff that 
makes people annoyed with him. 

561
00:30:27,120 --> 00:30:28,760
We we we avoid that as best we 
could. 

562
00:30:29,440 --> 00:30:31,200
He's got the best, best meteor 
smash. 

563
00:30:32,600 --> 00:30:34,400
Oh yeah, That thing we like? 
Yeah, that's. 

564
00:30:34,480 --> 00:30:35,800
That's a long thing. 
Yeah. 

565
00:30:35,800 --> 00:30:39,200
He's good, Yeah. 
I I wanted to add that now 

566
00:30:39,200 --> 00:30:43,000
people will say we we took that 
from Project M, but it's not 

567
00:30:43,000 --> 00:30:44,360
true. 
Sonic battle. 

568
00:30:45,040 --> 00:30:48,920
Yeah, I I played Sonic Battle, 
you know, and I was like, I know

569
00:30:48,920 --> 00:30:51,920
we should add this move as to be
so great and like and everyone's

570
00:30:51,920 --> 00:30:55,400
just like, oh like Project M and
they're like, gosh damn it. 

571
00:30:55,960 --> 00:30:59,480
People don't know. 
Project MI don't know if you 

572
00:30:59,480 --> 00:31:02,960
guys have watched the episode of
South Park where like Simpsons 

573
00:31:02,960 --> 00:31:05,960
did it every time on the episode
of South Park, they're like, oh,

574
00:31:05,960 --> 00:31:07,000
The Simpsons have already done 
that. 

575
00:31:07,000 --> 00:31:10,560
Kind of state, right? 
Project M is The Simpsons to us,

576
00:31:10,560 --> 00:31:12,280
where it's just like, oh, 
Project M did that, It's like. 

577
00:31:12,280 --> 00:31:13,120
Gosh, damn it. 
Come on. 

578
00:31:14,000 --> 00:31:17,040
Yeah. 
He's he's very good. 

579
00:31:17,040 --> 00:31:19,880
I I had a good time playing 
around with Sonic for sure. 

580
00:31:20,040 --> 00:31:25,080
I played him a bit in Ultimate 
but but he I I couldn't actually

581
00:31:25,320 --> 00:31:26,920
couldn't couldn't tell that it 
just to try. 

582
00:31:26,920 --> 00:31:31,000
I mean it's such a huge roster I
got to try everybody as far as 

583
00:31:31,000 --> 00:31:33,400
the as far as the characters go 
I mean it's it's impressive how 

584
00:31:33,400 --> 00:31:36,840
many are added over the last. 
I guess it's been about five 

585
00:31:36,840 --> 00:31:41,160
years now that that things have 
been going but are are the 

586
00:31:41,160 --> 00:31:43,720
decisions just like, hey, we 
like this character, let's, 

587
00:31:43,720 --> 00:31:47,200
let's try and explore that. 
Is it coming from outside And 

588
00:31:47,200 --> 00:31:49,160
like, oh, this one seems like 
it's getting the buzz. 

589
00:31:49,160 --> 00:31:50,960
Let's, let's try. 
We got to get, we got to get 

590
00:31:50,960 --> 00:31:52,840
Banjo Kazooie in there. 
Oh, we got to get Sonic in 

591
00:31:52,840 --> 00:31:54,640
there. 
Like, is that decision again, 

592
00:31:54,640 --> 00:31:56,720
like you said, is it just 
organic like other stuff has 

593
00:31:56,720 --> 00:31:59,240
been? 
Or is it more fine-tuned than 

594
00:31:59,240 --> 00:32:00,240
that, if that's the way to say 
it? 

595
00:32:01,480 --> 00:32:04,520
So it's evolved out of the time.
Originally it was really limited

596
00:32:04,520 --> 00:32:08,360
to what was our capabilities, 
which were far more limited 

597
00:32:08,360 --> 00:32:10,120
originally. 
So, you know, we were doing 

598
00:32:10,120 --> 00:32:13,960
clones and it was kind of like, 
you know, I couldn't really code

599
00:32:13,960 --> 00:32:16,880
that much and you know, we 
couldn't, we didn't have 

600
00:32:17,080 --> 00:32:20,480
animators really at the time, 
like you were really limited. 

601
00:32:20,960 --> 00:32:24,640
And as we've grown gotten better
and more skilled, it's like less

602
00:32:24,640 --> 00:32:28,120
about our capabilities because 
we can kind of do what we want. 

603
00:32:29,600 --> 00:32:32,200
So it started off being like 
very capability based, like, OK,

604
00:32:32,200 --> 00:32:34,960
I'm making Endor if he's a 
clone, I could do that by myself

605
00:32:34,960 --> 00:32:38,000
or like, you know, Doctor Mario 
and those kind of characters, it

606
00:32:38,000 --> 00:32:40,200
was kind of like, well, this is 
where we have capabilities. 

607
00:32:40,240 --> 00:32:42,040
Your capabilities are always a 
factor. 

608
00:32:42,040 --> 00:32:45,040
But now is later on it became 
less of a thing we really had to

609
00:32:45,040 --> 00:32:47,920
worry about. 
And then it kind of became about

610
00:32:47,920 --> 00:32:52,320
like, well, you know what, once 
we narrowed in on that we wanted

611
00:32:52,320 --> 00:32:53,760
to be. 
It wasn't always that I wanted 

612
00:32:53,760 --> 00:32:56,560
to be kind of a ode to the 
Nintendo 64. 

613
00:32:57,200 --> 00:32:58,760
Originally. 
I just wanted to make it like 

614
00:32:58,760 --> 00:33:01,360
cool competitive characters. 
That was my original thought, 

615
00:33:01,360 --> 00:33:07,200
like good competitive characters
for 64 or something kind of like

616
00:33:07,200 --> 00:33:09,320
that just make it more 
interesting. 

617
00:33:09,320 --> 00:33:11,480
But as time around, it's like, 
well, OK, there are mod is kind 

618
00:33:11,480 --> 00:33:15,880
of an ode to the 64 and what 
characters do we need to add. 

619
00:33:15,880 --> 00:33:18,960
So, you know, getting where 
we're getting our roster now, 

620
00:33:18,960 --> 00:33:21,960
we're kind of, you know, at the 
end of things, I, you know, I 

621
00:33:21,960 --> 00:33:24,840
feel I was like, you know, we 
need to do banjo. 

622
00:33:24,920 --> 00:33:28,000
This is a character that 
personally I did not play a lot 

623
00:33:28,000 --> 00:33:30,600
of Banjo Kazooie. 
I'm sorry folks. 

624
00:33:30,600 --> 00:33:33,760
I know I should have. 
I played it a little bit, but I 

625
00:33:33,760 --> 00:33:35,440
didn't own it. 
We didn't have a lot of 64. 

626
00:33:35,440 --> 00:33:36,800
We didn't have a lot of games 
back then. 

627
00:33:36,800 --> 00:33:39,320
I had to rent games. 
I was not rich. 

628
00:33:39,320 --> 00:33:41,480
I'm sorry. 
We played like insane games 

629
00:33:41,480 --> 00:33:45,040
50,000 times over. 
But I played a lot of smash for.

630
00:33:45,040 --> 00:33:49,840
I was in Mario 64, but you know,
I knew Banjo had to be done. 

631
00:33:49,840 --> 00:33:52,480
It's like Banjo is a must have 
at the end and like there are 

632
00:33:52,480 --> 00:33:55,160
other ones that I just thought 
like this is a 64 character, 

633
00:33:55,160 --> 00:33:58,720
Conquer is just so 64, he's 64. 
He had to be done. 

634
00:33:58,920 --> 00:34:00,920
And plus he had so many 
different things. 

635
00:34:00,960 --> 00:34:03,840
You gotta think of like does 
this character have a cool move 

636
00:34:03,840 --> 00:34:05,360
set that we could make 
interesting? 

637
00:34:05,360 --> 00:34:08,199
Conquer had so many things 
available to him with his all 

638
00:34:08,199 --> 00:34:10,000
his weapons. 
His stuff is so he can pull. 

639
00:34:10,000 --> 00:34:11,199
Something out? 
It's so fun. 

640
00:34:11,400 --> 00:34:15,000
You think I love it? 
So like characters like going on

641
00:34:15,000 --> 00:34:19,120
and Marina and Banjo, just like,
wow, that character feels so 64 

642
00:34:19,920 --> 00:34:25,600
and so of the era and we can 
think of a creative move set 

643
00:34:25,600 --> 00:34:28,199
that let's do it. 
That's what it became at the 

644
00:34:28,199 --> 00:34:30,159
end, where originally it was 
like what do we have the 

645
00:34:30,159 --> 00:34:33,159
capabilities for? 
And ultimately, as a team 

646
00:34:33,159 --> 00:34:35,400
leader, you got to think of like
what? 

647
00:34:35,679 --> 00:34:39,400
I can't just be unilaterally. 
Well, there have been times, but

648
00:34:39,800 --> 00:34:42,120
even I can't just be like, I 
wanna make this. 

649
00:34:42,120 --> 00:34:46,840
So we're gonna do it. 
I have to have the support of my

650
00:34:46,840 --> 00:34:48,679
team. 
If if my artist doesn't wanna 

651
00:34:48,679 --> 00:34:51,639
make it or my animators don't 
wanna animate it or my coders 

652
00:34:51,639 --> 00:34:54,040
don't wanna code it like it's 
it's not gonna happen. 

653
00:34:54,040 --> 00:34:57,120
So it is kind of organic in that
sense. 

654
00:34:57,480 --> 00:35:01,920
We don't really care what other 
people want, you know, if you 

655
00:35:01,920 --> 00:35:05,960
ask for characters, it's not 
something we're considering, but

656
00:35:05,960 --> 00:35:09,840
we do think about like, what 
makes sense, you know, if it if 

657
00:35:09,840 --> 00:35:12,160
it's gonna make people happy, 
that that's always nice. 

658
00:35:12,480 --> 00:35:15,320
But we really make the mod in a 
sense for ourselves, to be 

659
00:35:15,320 --> 00:35:19,200
honest. 
But we just think about what 

660
00:35:19,200 --> 00:35:21,400
would what's an ode to the 60 
fours, what we've been doing 

661
00:35:21,400 --> 00:35:25,720
lately, what's what makes sense 
there, and what what's fun, 

662
00:35:25,840 --> 00:35:27,360
what's gonna be a fun character 
to play? 

663
00:35:28,640 --> 00:35:35,840
So then the question turns into 
are there characters that you 

664
00:35:35,880 --> 00:35:38,400
wanted to put in and decided 
against? 

665
00:35:38,600 --> 00:35:39,960
Because you mentioned cut 
content. 

666
00:35:39,960 --> 00:35:42,080
You don't have to spoil it if 
that's something coming up, but 

667
00:35:42,080 --> 00:35:43,640
if you want to name like one or 
something if. 

668
00:35:44,160 --> 00:35:45,520
You want to like, you know, if 
you want to, yeah, if. 

669
00:35:45,560 --> 00:35:47,880
You want to just throw something
out there and then the other 

670
00:35:47,880 --> 00:35:52,800
thing is there, you reaching the
limit, you're at 64 megabytes 

671
00:35:53,080 --> 00:35:56,200
Max capacity here, right? 
Is there plans for any more 

672
00:35:56,200 --> 00:35:58,440
updates? 
Is this the end? 

673
00:35:58,480 --> 00:36:01,440
Is this like everything minor 
after this, like no more 

674
00:36:01,440 --> 00:36:03,920
characters or is there a a 
stance on that? 

675
00:36:04,080 --> 00:36:06,160
Just what are your thoughts on 
those? 

676
00:36:06,400 --> 00:36:08,680
Yeah. 
So we kind of leave it open 

677
00:36:08,680 --> 00:36:12,360
ending and if there's going to 
be any more updates, it's just 

678
00:36:12,360 --> 00:36:14,520
going to be one of those things 
like it it could happen, it 

679
00:36:14,520 --> 00:36:17,520
might not. 
Right now I feel fulfilled where

680
00:36:17,520 --> 00:36:19,880
I am at. 
I'm I'm kind of going to be 

681
00:36:19,880 --> 00:36:23,880
taking the step back from things
and more have a more of a, I 

682
00:36:23,880 --> 00:36:26,840
don't know, an ownership role, 
ACEO type role. 

683
00:36:27,280 --> 00:36:31,400
I have kind of put some other 
people in charge and I'm kind of

684
00:36:31,400 --> 00:36:33,720
letting my team decide how they 
want to continue. 

685
00:36:34,240 --> 00:36:39,320
So will there be another you 
know, addition, you know they'll

686
00:36:39,320 --> 00:36:43,400
be bug fixes for sure like that.
You know they'll be like you can

687
00:36:43,400 --> 00:36:45,040
count on certain things being 
fixed. 

688
00:36:45,040 --> 00:36:47,640
You know, there might be a 1.5. 
There will definitely be 

689
00:36:48,040 --> 00:36:52,000
something beyond 1.5 right now. 
Will there be, you know, new 

690
00:36:52,000 --> 00:36:54,960
characters, new stages? 
You know you'll have to wait and

691
00:36:54,960 --> 00:36:55,720
see. 
I can't. 

692
00:36:56,200 --> 00:36:57,880
I can't give you an answer 
there. 

693
00:36:58,480 --> 00:37:01,640
That's just gonna depend on what
the team's feeling and if I feel

694
00:37:01,640 --> 00:37:05,280
it's appropriate. 
Can't wait till Rayman's added. 

695
00:37:07,000 --> 00:37:10,360
We'll we'll see about that. 
Now you mentioned the cut 

696
00:37:10,360 --> 00:37:12,600
characters. 
I was thinking what's a like a a

697
00:37:12,600 --> 00:37:15,960
small one? 
I could throw one that I, you 

698
00:37:16,000 --> 00:37:19,400
know, I'm going to speak on this
in the in the video, but like 

699
00:37:19,400 --> 00:37:23,000
one that this is, it's gonna be 
random for people that we really

700
00:37:23,000 --> 00:37:24,680
wanted. 
The early days was Raichu. 

701
00:37:26,040 --> 00:37:31,440
Me and one of the artists on the
team are just big Raichu fans 

702
00:37:32,440 --> 00:37:35,320
and we were doing clones, so we 
thought it made sense. 

703
00:37:35,320 --> 00:37:39,560
And he had this model for Raichu
that was just so good. 

704
00:37:40,120 --> 00:37:42,880
And you know how Pikachu has 
those birthday hats. 

705
00:37:44,080 --> 00:37:47,960
Julie Puff has the bows he made.
We we went since. 

706
00:37:47,960 --> 00:37:50,640
He's kind of like Lieutenant 
Serge is kind of like a 

707
00:37:50,640 --> 00:37:52,400
Lieutenant, right. 
You know, there's a military guy

708
00:37:52,400 --> 00:37:54,520
and Raichu's kind of associated 
with Lieutenant Serge. 

709
00:37:54,800 --> 00:37:58,640
We gave Raichu A beret and it 
looks so cool. 

710
00:37:59,200 --> 00:38:02,880
He was this like special 
operations Raichu. 

711
00:38:02,960 --> 00:38:08,440
And ultimately, we didn't go 
that route because tail would 

712
00:38:08,440 --> 00:38:10,320
have been such a thing to 
animate. 

713
00:38:11,960 --> 00:38:14,640
You make a clone, you're hoping 
to reuse animations, right? 

714
00:38:14,640 --> 00:38:18,440
That's the big benefit. 
But with ride shoe with his 

715
00:38:18,440 --> 00:38:21,840
tail, you really don't get much 
of A benefit 'cause you have to.

716
00:38:21,880 --> 00:38:25,000
That tail is so different from 
Pikachu's tail, you have to 

717
00:38:25,000 --> 00:38:29,000
reanimate the whole thing. 
So it wasn't very valuable. 

718
00:38:29,320 --> 00:38:32,640
It wasn't like a value add to do
ride shoe and ride shoe just 

719
00:38:33,160 --> 00:38:36,280
never came to be. 
Although I one of the melee mods

720
00:38:36,280 --> 00:38:39,960
made Raichu afterwards which I 
thought was was pretty cool. 

721
00:38:39,960 --> 00:38:43,880
I never, I never played it but I
I was like oh someone else made 

722
00:38:43,880 --> 00:38:45,040
Raichu. 
That's that's cool. 

723
00:38:45,040 --> 00:38:47,920
Nice. 
We shared shared love for the 

724
00:38:47,920 --> 00:38:49,000
Pokémon. 
Yeah, why not? 

725
00:38:49,880 --> 00:38:51,760
Yeah, I guess that's that's 
something too, right? 

726
00:38:51,760 --> 00:38:54,720
Like Pokémon in general. 
I mean, yeah, there's there's a 

727
00:38:54,720 --> 00:38:57,720
few and there's definitely more 
than a few at this point in the 

728
00:38:57,720 --> 00:39:01,480
in the later smashed games. 
But like there's literally 

729
00:39:01,480 --> 00:39:05,520
hundreds you could choose from 
like, but, but but like you 

730
00:39:05,520 --> 00:39:08,720
said, it has to make sense for 
the 64, has to make sense for 

731
00:39:08,720 --> 00:39:10,560
that era. 
All those decisions that you 

732
00:39:10,560 --> 00:39:13,600
guys have made that the team has
made as far as making it a 

733
00:39:13,600 --> 00:39:17,800
reality is, is it's awesome that
all of that stuff is taken into 

734
00:39:17,800 --> 00:39:19,120
consideration is what I gotta 
say. 

735
00:39:19,120 --> 00:39:23,360
I guess basically I man, I suck 
at this game so bad. 

736
00:39:23,360 --> 00:39:25,840
I'm watching like. 
I'm watching your game play too.

737
00:39:25,960 --> 00:39:28,320
I'm so bad that I think this was
like one of the first. 

738
00:39:28,440 --> 00:39:29,960
This might have been the first 
time that I picked it up. 

739
00:39:31,400 --> 00:39:33,440
I I want to say about the 
characters too. 

740
00:39:33,440 --> 00:39:37,760
I'm I'm very there's something 
about the fact that Goemon is in

741
00:39:37,760 --> 00:39:44,960
it and Marina something about 
those two feels even extra this 

742
00:39:45,040 --> 00:39:48,760
era because we haven't seen 
either of those since. 

743
00:39:48,760 --> 00:39:50,720
If I'm not if I'm not mistaken 
so. 

744
00:39:52,200 --> 00:39:57,040
And I I think Marina has one of 
the most unique move sets 

745
00:39:57,600 --> 00:40:00,440
because like in her game like in
mischief makers and in this 

746
00:40:00,640 --> 00:40:05,400
there's a lot of like grabbing 
you know or you can you know the

747
00:40:05,400 --> 00:40:08,520
way the projectiles were And she
has like she has the pot and she

748
00:40:08,520 --> 00:40:10,440
has her. 
Her jumps are different like all

749
00:40:10,440 --> 00:40:13,320
of that stuff feels so her which
is amazing. 

750
00:40:13,680 --> 00:40:15,840
And I really got used to playing
Goleman. 

751
00:40:15,840 --> 00:40:19,560
He is now probably my go to I 
don't know what it is but his 

752
00:40:19,560 --> 00:40:22,400
move set just clicked with me. 
I don't know if you had like a. 

753
00:40:23,680 --> 00:40:25,600
A favorite GUI. 
You're playing through it and 

754
00:40:25,600 --> 00:40:27,320
and as far. 
As Oh yeah, Sonic. 

755
00:40:27,320 --> 00:40:28,640
So it was Sonic for the new 
ones. 

756
00:40:28,640 --> 00:40:30,720
Oh yeah, I loved his his meteor 
kick. 

757
00:40:30,880 --> 00:40:33,000
Every time I landed it, I was 
just like, hell yeah. 

758
00:40:35,360 --> 00:40:38,720
Yeah, it Gorman's thing felt, I 
think he felt a little bit 

759
00:40:38,720 --> 00:40:42,080
familiar in some ways. 
Like he has some projectile, he 

760
00:40:42,080 --> 00:40:45,840
has some close quarter stuff. 
He has, you know, his his cloud 

761
00:40:46,280 --> 00:40:49,080
that he can fly on that saves. 
I use that quite a bit because 

762
00:40:49,080 --> 00:40:52,880
again, I'm not very good at 
this, but but he's fun and he's 

763
00:40:52,880 --> 00:40:55,960
such a goofy character. 
Like he's such a a randomly 

764
00:40:55,960 --> 00:40:58,560
goofy character. 
I find that it's always fun to 

765
00:40:58,560 --> 00:41:03,520
sort of embody that Mister Smash
Father, is there a particular, 

766
00:41:03,520 --> 00:41:06,040
do you you don't have to say 
favorite, 'cause I'm sorry, it's

767
00:41:06,040 --> 00:41:08,200
hard to pick a it's hard to pick
a favorite kid, you know what I 

768
00:41:08,200 --> 00:41:10,800
mean? 
But was there or is there a 

769
00:41:10,800 --> 00:41:12,760
favorite in the in the new group
at least? 

770
00:41:14,040 --> 00:41:15,840
It depends on what you're 
looking for. 

771
00:41:15,840 --> 00:41:19,880
So I have, Nah, I was never a 
huge Gandorf fan. 

772
00:41:20,560 --> 00:41:23,080
Like people, I've heard people 
say like, oh, there's some 

773
00:41:23,080 --> 00:41:28,320
Gandorf fanboy runs Smash 64. 
I was not a huge Gandorf fan, 

774
00:41:28,320 --> 00:41:31,520
but I became one just because he
kind of has emotional 

775
00:41:31,520 --> 00:41:33,520
significance. 
He's the first character I ever 

776
00:41:33,520 --> 00:41:36,000
made that was such a triumph for
me. 

777
00:41:36,000 --> 00:41:38,120
And he's kind of to me, he's our
mascot. 

778
00:41:38,120 --> 00:41:41,360
Gandorf is is the mascot of of 
Smash Remix. 

779
00:41:41,360 --> 00:41:45,000
So I have a deep affection there
as far as who I'm gonna playing 

780
00:41:45,000 --> 00:41:46,720
with. 
Who's you know of the remix 

781
00:41:46,720 --> 00:41:51,040
cast. 
I you know I not bad with going 

782
00:41:51,040 --> 00:41:55,000
on I guess but like Bowser and 
DDDI like the big guys so I can 

783
00:41:55,040 --> 00:42:00,440
play with them pretty well. 
Surprisingly well, considering I

784
00:42:00,440 --> 00:42:06,280
I barely have time to play. 
But you know, those are really 

785
00:42:06,280 --> 00:42:08,080
good. 
I'm a huge Sonic fan. 

786
00:42:08,080 --> 00:42:09,600
It's hard to yes. 
Once again, I'm not really. 

787
00:42:09,600 --> 00:42:11,360
I'm not going to give you a true
answer, Yeah. 

788
00:42:11,480 --> 00:42:14,200
No, that's that's totally fair. 
A huge Sonic fan. 

789
00:42:14,200 --> 00:42:15,960
That was a huge thing for me to 
add him. 

790
00:42:17,480 --> 00:42:22,560
I was definitely, you know, 
vehemently I I forced us to have

791
00:42:22,560 --> 00:42:25,360
Classic Sonic. 
I was, I know members of team 

792
00:42:25,360 --> 00:42:28,040
really liked Sonic Adventure. 
Sonic, and that's fine. 

793
00:42:28,280 --> 00:42:31,400
Sonic Adventure came out before 
Smash Bros, which like I was 

794
00:42:31,400 --> 00:42:34,240
there. 
Like, I literally, I was live, I

795
00:42:34,240 --> 00:42:36,360
was experienced it, and it 
doesn't seem right to me. 

796
00:42:36,360 --> 00:42:40,720
It didn't seem like it was real,
but it happened, you know, like 

797
00:42:41,200 --> 00:42:45,800
it came like Sonic Adventure 
came out before Smash Bros and I

798
00:42:45,800 --> 00:42:48,800
just, I don't believe it. 
But that's what history is, I 

799
00:42:48,800 --> 00:42:51,600
guess. 
And so I was like, fine, we can 

800
00:42:51,600 --> 00:42:54,680
have Sonic Adventure, Sonic, but
we have to have Classic Sonic. 

801
00:42:54,720 --> 00:42:57,520
Yeah. 
So, you know, I mean, I love 

802
00:42:57,520 --> 00:42:58,640
Sonic too. 
There's there's a lot of 

803
00:42:58,640 --> 00:43:01,400
characters to love and going on 
was big for me. 

804
00:43:01,400 --> 00:43:03,480
Going on was kind of the one 
where I was like we're making 

805
00:43:03,480 --> 00:43:05,000
going on. 
Nice. 

806
00:43:05,760 --> 00:43:08,760
And but then all everyone 
started playing his games and 

807
00:43:08,760 --> 00:43:11,000
fell in love with them along the
way, right? 

808
00:43:11,120 --> 00:43:13,000
And that's that's how we got ABC
Morrow. 

809
00:43:13,000 --> 00:43:16,960
Like I had no interest in having
ABC Morrow, but the team fell in

810
00:43:16,960 --> 00:43:18,360
love. 
With such a goo. 

811
00:43:18,440 --> 00:43:19,800
It's amazing. 
ABC Morrow. 

812
00:43:19,800 --> 00:43:23,960
So ABC Morrow, you know, came 
into reality, Yeah. 

813
00:43:23,960 --> 00:43:29,240
Especially in the 64 games, that
guy is just hilarious. 

814
00:43:29,240 --> 00:43:31,080
He's just so goofy. 
It's amazing. 

815
00:43:33,720 --> 00:43:37,800
I I know, I know the gome on 
characters from, I think it's 

816
00:43:37,800 --> 00:43:41,360
called is it called Legend of 
Mystical Ninja for Super 

817
00:43:41,360 --> 00:43:43,840
Nintendo? 
That I had that game growing up,

818
00:43:43,840 --> 00:43:47,200
not not knowing anything about 
it, not knowing it was even a 

819
00:43:47,200 --> 00:43:50,000
series. 
I had no idea and it was Co-op 

820
00:43:50,000 --> 00:43:51,520
so me and my brother could play 
it together. 

821
00:43:51,720 --> 00:43:54,560
We probably never really knew 
what we were doing 'cause it's 

822
00:43:54,560 --> 00:43:59,480
not a simple game for like a A5 
and A and an 8 year old to be 

823
00:43:59,480 --> 00:44:02,320
playing. 
But but I was like oh, I know 

824
00:44:02,320 --> 00:44:04,800
this, I know this guy. 
Like when I got a 64 and 

825
00:44:04,800 --> 00:44:06,880
realized that there was more 
characters and it was still the 

826
00:44:06,880 --> 00:44:09,320
same. 
I I just there's something about

827
00:44:09,320 --> 00:44:12,040
it about that about that 
franchise about that series that

828
00:44:12,200 --> 00:44:15,480
it was it was it was a it's a 
very charming addition in my in 

829
00:44:15,480 --> 00:44:21,080
my opinion to to smash remix so.
Yeah, I also think, I also think

830
00:44:21,080 --> 00:44:25,760
that the characters having 
alternate skins that just 

831
00:44:25,760 --> 00:44:28,440
changed them completely is 
awesome. 

832
00:44:28,960 --> 00:44:31,400
I love that you can do the 
entire Starfox team. 

833
00:44:31,400 --> 00:44:33,480
You can be slippy. 
You can be Falco, you can be 

834
00:44:33,480 --> 00:44:36,560
peppy. 
The fact you can switch between 

835
00:44:36,560 --> 00:44:40,200
Giga Bowser and Bowser, even 
that's super cool. 

836
00:44:42,000 --> 00:44:47,080
Supersonic Sonic to Supersonic. 
I love, I love stuff like that. 

837
00:44:47,080 --> 00:44:50,600
And I feel like you really gave 
quite a few options for every 

838
00:44:50,600 --> 00:44:52,480
character. 
Like, you can even do like the 

839
00:44:52,480 --> 00:44:56,840
Polygon versions. 
The Fighting Polygon team just 

840
00:44:57,360 --> 00:44:59,720
really cool. 
And Bowser's Fighting Polygon 

841
00:44:59,720 --> 00:45:01,600
team looks like Godzilla. 
And it's really it's really 

842
00:45:01,600 --> 00:45:02,840
sweet. 
Oh, that's the intent. 

843
00:45:03,000 --> 00:45:05,040
Yeah, it was. 
That was definitely an intent. 

844
00:45:05,680 --> 00:45:07,840
Very good, like Godzilla 
reference in there. 

845
00:45:08,200 --> 00:45:10,440
And yeah, I almost wanted to 
give people, you can see that 

846
00:45:10,440 --> 00:45:12,560
with the character. 
You've seen the character menu 

847
00:45:12,560 --> 00:45:15,160
where you have so many options. 
You can play the giants, you can

848
00:45:15,160 --> 00:45:19,240
play with random hit boxes. 
To me, it's just like it's all 

849
00:45:19,240 --> 00:45:22,840
about letting people play the 
way they want to play. 

850
00:45:23,640 --> 00:45:31,120
Unless that involves turning on 
tap jump, but. 

851
00:45:31,240 --> 00:45:33,520
That's the one. 
That's the last thing. 

852
00:45:33,680 --> 00:45:34,600
No, not. 
Happening. 

853
00:45:34,600 --> 00:45:37,240
Yeah, it's never gonna happen, 
not as long as I'm alive. 

854
00:45:39,400 --> 00:45:43,560
But we just wanna give options 
to people to play the way that 

855
00:45:43,560 --> 00:45:47,320
they wanna play. 
And so we have all these zany 

856
00:45:47,320 --> 00:45:49,160
options. 
Honestly, an overwhelming amount

857
00:45:49,160 --> 00:45:51,640
of options. 
It it is, it is. 

858
00:45:51,760 --> 00:45:55,240
It'd be fun. 
Yeah, yeah, I I was never a kid.

859
00:45:55,680 --> 00:45:57,720
You mentioned Gameshark way at 
the beginning here, but you 

860
00:45:57,720 --> 00:46:00,800
mentioned, you know, Gameshark 
and those types of of products 

861
00:46:00,800 --> 00:46:03,520
that were out back in the day. 
I never had one of those. 

862
00:46:03,520 --> 00:46:04,640
I had a couple friends that 
didn't. 

863
00:46:04,640 --> 00:46:06,360
That was it. 
But I was never like the person 

864
00:46:07,080 --> 00:46:09,120
to even just have a strategy 
guide for a game. 

865
00:46:09,120 --> 00:46:12,200
I just played the game and like 
that was kind of it, right? 

866
00:46:12,720 --> 00:46:15,640
But you don't need a game shark 
with Smash Remix. 

867
00:46:15,640 --> 00:46:18,800
You can just, you can play it 
and it's got, like you said an 

868
00:46:18,800 --> 00:46:23,120
overwhelming amount of options 
And to sit down like we played 

869
00:46:23,120 --> 00:46:25,480
this solo. 
But to sit down and play Smash 

870
00:46:25,480 --> 00:46:29,760
Remix with friends, which I 
fully plan to do at some point, 

871
00:46:30,320 --> 00:46:33,840
is just going to be it. 
Like they probably won't even 

872
00:46:33,920 --> 00:46:39,480
they, they don't have, you know 
64 ROMs available or an ever 

873
00:46:39,480 --> 00:46:42,440
drive like I do and definitely 
don't have an N64 podcast. 

874
00:46:42,440 --> 00:46:45,640
So they're not sort of watching 
all these things like I am. 

875
00:46:45,640 --> 00:46:48,640
But I'm gonna show this to them 
and they are going to be blown 

876
00:46:48,640 --> 00:46:50,320
away. 
I I still have a couple friends 

877
00:46:50,320 --> 00:46:54,920
that I played this game with 
back in the day and I know that 

878
00:46:54,920 --> 00:46:58,240
they're gonna just, they're 
gonna, they're gonna lose their 

879
00:46:58,240 --> 00:46:59,240
shit. 
Just plain simple. 

880
00:46:59,240 --> 00:47:00,960
They're gonna lose their shit. 
I know they are and it's. 

881
00:47:00,960 --> 00:47:02,560
Gonna be you definitely should 
do is. 

882
00:47:02,560 --> 00:47:05,680
I don't know if you guys know 
know this or not because this 

883
00:47:05,680 --> 00:47:10,880
has been for like a patch or two
is you want to do one player 

884
00:47:10,880 --> 00:47:15,160
mode with one of your friends 
playing it as ACPU and if you've

885
00:47:15,160 --> 00:47:17,080
seen that option. 
No, I did not see I. 

886
00:47:17,280 --> 00:47:20,320
Did if you press, yeah, 
basically I think you press Z. 

887
00:47:20,320 --> 00:47:24,840
This is a mode I designed. 
If you press Z when you're on a 

888
00:47:24,840 --> 00:47:29,160
1P mode, it could be regular 1P,
could be remix 1P you'll get. 

889
00:47:29,160 --> 00:47:31,440
You'll hear the laugh of Master 
Hand and your opponent. 

890
00:47:31,440 --> 00:47:35,480
Your friend will be able to play
as ACPU in A1 player mode and 

891
00:47:35,480 --> 00:47:37,520
like that's a blast for people 
to play through. 

892
00:47:37,600 --> 00:47:38,440
That's. 
Awesome. 

893
00:47:38,720 --> 00:47:41,000
Wow. 
If one you know, I would advise 

894
00:47:41,000 --> 00:47:43,000
against doing very hard mode, 
you know? 

895
00:47:43,240 --> 00:47:46,440
And your friend's gonna be a lot
better, most likely than than 

896
00:47:46,440 --> 00:47:49,120
the CPU. 
So don't make it too hard on 

897
00:47:49,120 --> 00:47:51,160
yourself, but it's it's really 
fun to play as. 

898
00:47:51,680 --> 00:47:53,640
Actually, Jiggy, that's awesome.
You were saying before that you 

899
00:47:53,640 --> 00:47:56,040
found the game to be to be 
fairly difficult. 

900
00:47:56,040 --> 00:48:00,120
I don't know if it's just muscle
memory is not there in the same 

901
00:48:00,120 --> 00:48:02,840
way I Me too. 
I mean, I said I I stink at this

902
00:48:02,840 --> 00:48:04,840
game, but I think I was kind of 
always not that great. 

903
00:48:04,840 --> 00:48:08,480
I I. 
Was particularly like one-on-one

904
00:48:08,480 --> 00:48:12,160
I was having no problem like all
the all the fights were were 

905
00:48:12,160 --> 00:48:15,520
fine. 
But going up against Giga Bowser

906
00:48:15,520 --> 00:48:19,720
specifically and the Giant and I
had a giant variation of Sonic 

907
00:48:19,720 --> 00:48:22,520
playing through the remix mode. 
I found it very hard. 

908
00:48:23,400 --> 00:48:24,480
Like very hard. 
Like. 

909
00:48:24,480 --> 00:48:26,400
I mean, I was getting 
obliterated. 

910
00:48:27,560 --> 00:48:31,880
Yeah, the intention with Remix 
1P was to make a a harder mode 

911
00:48:33,320 --> 00:48:37,240
than the original like 1P mode 
was to give people more of a 

912
00:48:37,240 --> 00:48:42,480
challenge. 
So like it's at least scaled up.

913
00:48:43,200 --> 00:48:45,880
We've tried to balance it more 
and make it a little bit more 

914
00:48:46,360 --> 00:48:49,960
less brutal, but maybe there's 
some more room to gain there. 

915
00:48:49,960 --> 00:48:54,320
But yeah, the goal is to make 
remix 1P, like loose a stage or 

916
00:48:54,320 --> 00:48:57,720
two up from the difficulty of 
the original game, just to give 

917
00:48:58,720 --> 00:49:02,240
people who've been playing 
forever an additional challenge,

918
00:49:02,240 --> 00:49:05,200
basically. 
So yeah, if you're on very easy,

919
00:49:05,840 --> 00:49:09,240
you know, don't, don't feel bad 
because like, it's more like 

920
00:49:09,240 --> 00:49:11,920
you're on, you know, easier 
normal mode. 

921
00:49:12,560 --> 00:49:14,440
I was. 
Don't feel bad. 

922
00:49:14,440 --> 00:49:17,280
If you play Very Easy on Remix 
1P, you're really playing what 

923
00:49:17,280 --> 00:49:21,360
would be like the equivalent of 
like easy or normal mode on one 

924
00:49:21,360 --> 00:49:24,200
P mode, the regular 1P. 
So that makes sense. 

925
00:49:24,200 --> 00:49:26,040
The intent was to give a new 
challenge there. 

926
00:49:26,040 --> 00:49:29,040
Yeah, I think I it's not that 
the the game definitely does not

927
00:49:29,040 --> 00:49:33,200
feel unbalanced at all. 
For me, I felt like, Oh my God, 

928
00:49:33,200 --> 00:49:36,000
I forgot how to do this the way 
I'm supposed to. 

929
00:49:36,000 --> 00:49:39,840
Like, it took, it took me a few 
rounds to really be like, Oh 

930
00:49:39,840 --> 00:49:43,440
yeah, shit, like I'm not playing
Kirby, you know, like that's. 

931
00:49:44,520 --> 00:49:47,080
That's kind of like, I think. 
I think part of that too is you 

932
00:49:47,080 --> 00:49:51,000
have to get used to what when 
you're playing the newer games 

933
00:49:51,000 --> 00:49:53,560
there's a, there's a lot of 
frame buffer between your button

934
00:49:53,560 --> 00:49:57,160
presses your input presses and I
feel like you go back to the 64 

935
00:49:57,160 --> 00:50:00,320
or even melee like you. 
It's probably even more 

936
00:50:00,440 --> 00:50:03,360
particularly melee. 
It's just things are so tight 

937
00:50:03,360 --> 00:50:05,840
and there's no, there's no 
buffer for that. 

938
00:50:05,840 --> 00:50:08,160
It's like you got to, you got to
nail it, right? 

939
00:50:09,000 --> 00:50:11,960
Yeah, I mean it's it's the it's 
this, it's the original game. 

940
00:50:12,040 --> 00:50:14,040
That's what this is. 
That's what remix feels like. 

941
00:50:14,040 --> 00:50:15,800
Like we've said and everything. 
So it's yeah, you just. 

942
00:50:15,800 --> 00:50:18,400
Got to get good. 
Just got to get good which which

943
00:50:18,600 --> 00:50:20,720
I I you know I probably won't 
I'm. 

944
00:50:20,840 --> 00:50:21,800
I'm not. 
I'm not. 

945
00:50:21,800 --> 00:50:23,840
I'm not I'm not in that skill 
set anymore man. 

946
00:50:24,400 --> 00:50:26,320
Kids these days and their 
reflexes. 

947
00:50:27,240 --> 00:50:31,520
Let me tell you, kids these days
know nothing, because I just 

948
00:50:31,520 --> 00:50:34,840
went back and I played Earth 
from gym and I played it as a 

949
00:50:34,840 --> 00:50:37,200
kid, but I recently just 
replayed it. 

950
00:50:37,960 --> 00:50:40,280
I don't remember it being that 
hard. 

951
00:50:40,480 --> 00:50:42,200
I always. 
Like I always remember those 

952
00:50:42,200 --> 00:50:43,480
games being difficult. 
I I. 

953
00:50:43,560 --> 00:50:47,640
The second one was fine, but the
first one I was like, I was, I 

954
00:50:47,640 --> 00:50:50,400
was so mad. 
I was so mad. 

955
00:50:50,400 --> 00:50:53,600
I kept dying and it was like the
stupidest things. 

956
00:50:53,600 --> 00:50:57,520
And then later I'd be like, oh, 
I forgot that's how you do that.

957
00:50:57,560 --> 00:50:59,920
But it was just it's so 
unforgiving. 

958
00:51:00,640 --> 00:51:03,320
Yeah, those those 2D games would
always be like that. 

959
00:51:05,440 --> 00:51:07,560
All right. 
I I think, I think that if 

960
00:51:07,560 --> 00:51:13,360
anyone has a chance to play 
Smash, Remix 1.5 is out now, we 

961
00:51:13,360 --> 00:51:17,040
have some new characters. 
There's obviously updates that 

962
00:51:17,040 --> 00:51:19,320
are going to be coming. 
Just a few, just a few. 

963
00:51:20,040 --> 00:51:23,320
What I'm saying is it it it, it 
might continue, but even if it 

964
00:51:23,320 --> 00:51:27,280
doesn't, even if nothing else is
added to this, it is an 

965
00:51:27,280 --> 00:51:30,680
exceptional feat of programming 
and creation. 

966
00:51:32,680 --> 00:51:36,240
Smash Father, honestly Congrats.
This is amazing. 

967
00:51:36,440 --> 00:51:41,160
I I just I just have to tell you
that you know if if the team 

968
00:51:41,160 --> 00:51:44,200
isn't hasn't listened to this or
or if if they haven't heard it 

969
00:51:44,200 --> 00:51:47,200
recently they deserve all the 
all the credit as well because 

970
00:51:47,200 --> 00:51:52,560
it's just it's such a good it's 
such a great game and it's not a

971
00:51:52,560 --> 00:51:56,320
great just a great mod it's a 
great game and I think that is a

972
00:51:56,320 --> 00:52:00,480
huge difference. 
It doesn't feel like, you know, 

973
00:52:00,840 --> 00:52:03,960
a few people got together and 
just decide, yeah, let's slap 

974
00:52:04,080 --> 00:52:06,120
you. 
There is work put into this. 

975
00:52:06,120 --> 00:52:07,920
There's creativity, there's 
craft. 

976
00:52:07,920 --> 00:52:10,560
It is really, really something 
special. 

977
00:52:10,560 --> 00:52:13,960
It's hard, I think, to make 
something feel like you are 

978
00:52:13,960 --> 00:52:17,960
sitting on your couch only four 
feet away from your TV with your

979
00:52:17,960 --> 00:52:22,920
original console back in the 
day, yet it's you're not doing 

980
00:52:22,920 --> 00:52:24,880
that at all. 
Like, it's it's it's very 

981
00:52:24,880 --> 00:52:28,200
impressive. 
So, so kudos to you and and the 

982
00:52:28,200 --> 00:52:30,920
team. 
Thank you very much. 

983
00:52:31,880 --> 00:52:32,760
Love it? 
Yeah. 

984
00:52:32,760 --> 00:52:34,440
So I got to. 
I got to address this. 

985
00:52:34,480 --> 00:52:35,840
I got to address this. 
So do it. 

986
00:52:36,560 --> 00:52:39,520
We had the YouTube thing was 
figured out, right? 

987
00:52:39,840 --> 00:52:42,160
That whole spiel. 
Because I was. 

988
00:52:42,400 --> 00:52:47,040
I was mad for you. 
I was so mad because that Banjo 

989
00:52:48,280 --> 00:52:50,320
Version 1.5 trailer was 
incredible. 

990
00:52:50,320 --> 00:52:51,640
Oh my God, it's amazing. 
Oh my. 

991
00:52:51,640 --> 00:52:54,280
God, I went back to re watch it 
and then saw it was down and 

992
00:52:54,280 --> 00:52:57,600
then followed the whole Twitter 
spiel and I was just like, what?

993
00:52:57,600 --> 00:52:59,400
What? 
Why? 

994
00:52:59,960 --> 00:53:03,160
It makes no sense. 
I can give a brief summary of 

995
00:53:03,160 --> 00:53:05,840
the situation, sure. 
Basically now this start most 

996
00:53:05,840 --> 00:53:09,840
people don't know is a few 
months ago randomly our Sonic 

997
00:53:09,840 --> 00:53:13,680
trailer just got taken down and 
we tried to appeal it. 

998
00:53:13,680 --> 00:53:16,080
And we also kind of did like a 
Twitter push where we asked 

999
00:53:16,080 --> 00:53:19,600
people and they just said, no, 
it's no big deal. 

1000
00:53:19,640 --> 00:53:25,320
Like you just, we we reviewed 
your appeal and like basically 

1001
00:53:25,320 --> 00:53:28,600
it's like they out of nowhere 
said like, oh, this is like, 

1002
00:53:28,880 --> 00:53:30,960
what did they say? 
Oh, dangerous. 

1003
00:53:30,960 --> 00:53:32,640
It said it was like dangerous 
content. 

1004
00:53:33,320 --> 00:53:37,040
And then we appealed that and 
they instantaneously, they 

1005
00:53:37,040 --> 00:53:39,280
rejected it. 
We did the Twitter push for 

1006
00:53:39,280 --> 00:53:42,120
Sonic to come back and they 
said, like, no, we were right. 

1007
00:53:42,120 --> 00:53:44,800
We're totally right. 
They did the same thing with the

1008
00:53:44,800 --> 00:53:47,520
banjo trailer and say, like our 
whole channel gets taken down 

1009
00:53:47,520 --> 00:53:51,600
and like you've been, you know, 
two strikes, you're out 

1010
00:53:51,600 --> 00:53:53,720
everything. 
You're just totally booed off 

1011
00:53:53,720 --> 00:53:58,920
YouTube, your dangerous content.
And we we appealed once again 

1012
00:53:58,920 --> 00:54:03,840
instantaneously rejected and 
then we were left with no other 

1013
00:54:03,840 --> 00:54:06,760
options to really to complain. 
So we just took we, I even, I 

1014
00:54:06,760 --> 00:54:11,680
didn't go to Twitter to get a 
movement going, but I tweeted 

1015
00:54:11,680 --> 00:54:13,240
out like, hey, this is what 
happened. 

1016
00:54:13,240 --> 00:54:17,000
Like, we got our channel taken 
down by YouTube and enough 

1017
00:54:17,000 --> 00:54:21,040
people like yourself complained 
and retweeted. 

1018
00:54:21,680 --> 00:54:24,360
And what got into YouTube's 
eyes? 

1019
00:54:24,360 --> 00:54:25,600
That they actually did 
something. 

1020
00:54:25,880 --> 00:54:29,000
Which is sad to think that the 
only way you can get YouTube 

1021
00:54:29,000 --> 00:54:32,120
because like Nintendo, let me 
tell you, Nintendo did not care.

1022
00:54:32,120 --> 00:54:34,120
Nintendo does not care. 
They didn't. 

1023
00:54:34,120 --> 00:54:36,000
Nintendo did not, was not upset 
with us. 

1024
00:54:36,000 --> 00:54:38,200
They don't care. 
Nintendo doesn't care about us. 

1025
00:54:39,280 --> 00:54:41,440
They did not. 
There's no strikes against us. 

1026
00:54:41,440 --> 00:54:43,080
Nintendo has never given us any 
issues. 

1027
00:54:43,080 --> 00:54:46,080
We're very respectful of 
Nintendo and they have not 

1028
00:54:46,080 --> 00:54:49,640
caused us really any problems, 
but it was all YouTube just 

1029
00:54:49,640 --> 00:54:53,960
goofing up and they because we 
got enough social media 

1030
00:54:54,000 --> 00:54:58,880
traction, they put our channel 
back up and Sonic came back too.

1031
00:55:00,440 --> 00:55:03,360
So that was nice, but yeah, it 
was. 

1032
00:55:03,480 --> 00:55:07,680
It's sad that YouTube requires 
you to cause a a a bunch of a 

1033
00:55:07,680 --> 00:55:10,840
furor on Twitter. 
That's your best resource. 

1034
00:55:10,840 --> 00:55:11,840
So. 
Weird. 

1035
00:55:11,840 --> 00:55:13,360
So small creators, you're just 
doomed. 

1036
00:55:13,400 --> 00:55:16,320
Sorry. 
Yeah, that's so that's so crazy.

1037
00:55:16,320 --> 00:55:18,600
I mean, I'm glad it's back. 
If anyone hasn't. 

1038
00:55:18,600 --> 00:55:19,800
I should have said this off the 
top, really. 

1039
00:55:19,800 --> 00:55:21,800
But you're right. 
If anyone hasn't watched the 

1040
00:55:21,800 --> 00:55:24,080
trailer for 1.5, even if you 
don't have a way to play this 

1041
00:55:24,080 --> 00:55:26,080
game, totally fine. 
Watch that trailer. 

1042
00:55:26,520 --> 00:55:29,280
Watch. 
Watch that 1213 minutes of a it 

1043
00:55:29,280 --> 00:55:31,480
is. 
It's it's so good. 

1044
00:55:31,480 --> 00:55:33,920
It's like a it's like a a a 
short film. 

1045
00:55:33,960 --> 00:55:35,840
It's amazing. 
It's. 

1046
00:55:35,840 --> 00:55:37,920
Crazy. 
I was calling it Citizen Banjo. 

1047
00:55:37,920 --> 00:55:41,760
I mean, many sleepless nights 
were given to make that a 

1048
00:55:41,760 --> 00:55:43,920
trailer. 
I've never seen them work harder

1049
00:55:43,920 --> 00:55:46,040
than when they worked on that 
that damn trailer. 

1050
00:55:46,040 --> 00:55:47,440
I was like, guys, are we done 
yet? 

1051
00:55:47,440 --> 00:55:52,520
Like, how long is this gonna be?
So it was a heck of a trailer. 

1052
00:55:52,520 --> 00:55:54,200
So I would recommend. 
It's very good. 

1053
00:55:54,200 --> 00:55:56,480
You can watch the all the 
trailers, they're all thrilling.

1054
00:55:56,480 --> 00:55:58,960
Yes, even the original one I 
made in 2019. 

1055
00:55:59,080 --> 00:56:01,600
Oh, I went back and watched 
It's, it's I went back and. 

1056
00:56:01,760 --> 00:56:03,880
Watched it. 
It's it's a thing of beauty. 

1057
00:56:03,880 --> 00:56:05,520
Yeah, I agree. 
But. 

1058
00:56:06,640 --> 00:56:09,280
It's it's great. 
So if anyone wants to keep 

1059
00:56:09,280 --> 00:56:11,320
track, whether it's YouTube, 
whether it's Twitter, whatever 

1060
00:56:11,320 --> 00:56:13,720
it might be, where can everybody
find everything? 

1061
00:56:13,720 --> 00:56:18,880
Smash remix in yourself. 
Depends on, yeah, we have a 

1062
00:56:18,880 --> 00:56:21,480
Smash Remix, Twitter, Smash 
Remix, YouTube. 

1063
00:56:22,520 --> 00:56:26,760
We have a GitHub. 
As far as like downloading Smash

1064
00:56:26,760 --> 00:56:30,080
Remix, there's a special 
sentence is going to kill me 

1065
00:56:30,080 --> 00:56:35,000
because I don't know. 
I don't know that URL. 

1066
00:56:35,000 --> 00:56:36,560
I'm trying to think what is. 
The URL? 

1067
00:56:36,800 --> 00:56:38,720
Yeah, we'll post in the 
description for sure. 

1068
00:56:38,720 --> 00:56:41,160
It's also POST. 
It in the description for me, so

1069
00:56:41,480 --> 00:56:43,440
this doesn't kill me because. 
I think I grabbed it from your 

1070
00:56:43,520 --> 00:56:45,240
from your Twitter. 
Post Oh wait, I got it guys. 

1071
00:56:45,240 --> 00:56:48,000
I got it. 
OK, it's smash 64 dot online 

1072
00:56:48,000 --> 00:56:50,520
slash remix. 
OK, that's the best way to 

1073
00:56:50,520 --> 00:56:52,240
download it. 
Don't go anywhere else. 

1074
00:56:52,240 --> 00:56:55,400
Do not pay for remix. 
If you pay for it, you're 

1075
00:56:55,400 --> 00:56:58,040
putting us on the line. 
We get in trouble with Nintendo.

1076
00:56:58,400 --> 00:57:01,720
We never want Remix to be sold. 
If you're getting, it's sold to 

1077
00:57:01,720 --> 00:57:06,400
you, You're getting robbed. 
Nobody owns Remix like you 

1078
00:57:06,400 --> 00:57:09,360
should get it for free. 
Never buy a cartridge with Remix

1079
00:57:09,360 --> 00:57:11,160
on there. 
Get never drive. 

1080
00:57:12,160 --> 00:57:15,520
You know it's always free. 
Never pay for Remix. 

1081
00:57:15,520 --> 00:57:18,480
The ever drive ran this thing 
beautifully. 

1082
00:57:18,800 --> 00:57:21,000
It was. 
That's what we designed it for. 

1083
00:57:21,000 --> 00:57:22,760
If it doesn't work on console, 
it doesn't. 

1084
00:57:22,760 --> 00:57:24,840
It's not real. 
Yeah, that's our viewpoint. 

1085
00:57:24,840 --> 00:57:27,120
It was awesome. 
I I totally just ripped my ever 

1086
00:57:27,120 --> 00:57:30,080
drive out to like flaunt it. 
And then I realized I had Smash 

1087
00:57:30,080 --> 00:57:31,600
Remix running. 
I might think of it. 

1088
00:57:31,760 --> 00:57:37,640
So I just ripped it out of my 
live 64 to to prove this .0 

1089
00:57:37,680 --> 00:57:38,800
fancy. 
There you go. 

1090
00:57:39,040 --> 00:57:40,640
Yours is red. 
Mine's just Gray. 

1091
00:57:40,720 --> 00:57:42,120
Fancy. 
Yeah. 

1092
00:57:42,120 --> 00:57:44,960
I like the red. 
Yeah, OK, that's awesome. 

1093
00:57:44,960 --> 00:57:47,080
Thank you so much for coming on 
the show. 

1094
00:57:47,520 --> 00:57:52,080
This is very exciting. 
Check out Smash Remix if you 

1095
00:57:52,080 --> 00:57:53,440
have a chance to play it, play 
it. 

1096
00:57:54,000 --> 00:57:56,720
At the very least, watch a lot 
of amazing videos that are out 

1097
00:57:56,720 --> 00:57:59,600
there, watch the trailers, and 
support this awesome group of 

1098
00:57:59,600 --> 00:58:01,600
creators. 
Because as we said, it is just 

1099
00:58:01,840 --> 00:58:04,680
an insanely impressive feat and 
a whole lot of fun. 

1100
00:58:05,240 --> 00:58:08,680
So thanks again for coming on 
the show and and hopefully we'll

1101
00:58:08,680 --> 00:58:12,000
chat to chat to you soon and 
good luck with the with the 

1102
00:58:12,000 --> 00:58:14,680
future endeavors and being the 
CEO as you say. 

1103
00:58:16,560 --> 00:58:18,720
Thanks so much for having me. 
All right, everybody. 

1104
00:58:19,040 --> 00:58:21,080
Thank you so much for listening 
to Remember 64. 

1105
00:58:21,080 --> 00:58:22,960
This week. 
We are back to our regular 

1106
00:58:22,960 --> 00:58:27,760
schedule programming of an N64 
game on the next episode and 

1107
00:58:27,760 --> 00:58:30,280
more mods to come in the rest of
the year. 

1108
00:58:30,280 --> 00:58:31,760
So thanks everyone for 
listening. 

1109
00:58:32,000 --> 00:58:35,120
We will talk to you soon on 
Remember 64.

