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Welcome. 
It's so good to see you. 

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Welcome. 
Welcome. 

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Welcome. 
He's the warrior of the star. 

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He's the Warrior of the Star. 
Wait, who is this gracing this 

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wonderful podcast? 
Star Warrior. 

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Donkey Kong, what Dave is trying
to say. 

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Yes, what am I trying to say? 
He wants to be the very best. 

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I want to be the very best like.
No one ever was. 

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Like no podcast that there ever 
was. 

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That this was this was 
originally similar to what 

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Virtual Cop was, which was which
is constantly brought up in the 

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development that this was an on 
rails shooter at first, which I 

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had no idea. 
I guess it makes sense based on 

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technology and time and 
everything, but like I I just 

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can't even imagine that being 
this game or even a game like 

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that on the 64 at that time. 
It feels like it was like that 

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for so long in development too, 
which is so crazy to me. 

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Totally. 
Yeah, It was really, this was 

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the one thing about the 
development process that I got 

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really mixed answers from the 
guys about. 

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They really had trouble 
remembering when it came off the

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rails. 
Some of them said we always 

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wanted to put it off the rails 
and others said, you know, we 

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didn't decide for sure that 
we're gonna take it off the 

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rails until after Super Mario 64
came out and we saw how fun and 

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open world was on the N64. 
I mean, part of the problem is 

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they didn't have an N64 for the 
vast majority of the development

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process. 
They didn't have the controller.

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They didn't know it was 
possible. 

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They didn't know what the 
console was really be able to 

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do. 
Yeah, they were so committed to 

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the Virtual Cop model that they 
would go to the arcade and bring

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big bags of coins and sort of 
sit there and feed the machine 

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coins and and really learn 
Virtual Cop. 

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One of the the first artists 
hired on the game, Carl Hilton, 

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was giving some advice to his 
friend Brett Jones when Brett 

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was applying to be the next the 
second artist on the game. 

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And Brett Jones had never played
a video game before. 

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He was a a real talented artist 
and he knew a lot about James 

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Bond. 
He was a huge James Bonder, but 

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he didn't play video games. 
So Carl Hilton told him, listen,

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in your interview, just make 
sure you talk a lot about Virtua

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Cop. 
It's really important to Martin 

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and Brett did and the job. 
So yeah, yeah, there's, there's,

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I mean, I mentioned this in the 
book, but there's, there's 

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footage of it on the rail still 
all the way up through, I mean 

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like within maybe 6 to 9 months 
of it coming out. 

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Yeah, I think I wrote down that 
it was it was still last minute.

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It was E 396. 
It's you wrote in the book that 

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that it was still technically on
rails. 

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And that's when Mario 64 and 
Goldeneye were shown. 

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And it's like that's. 
It's just crazy. 

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I don't. 
And there's still, there's 

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still, there's still definitely 
levels that show that influence 

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rights. 
Like the train level really 

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feels like a rails level. 
It's very linear. 

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You know, you're, you're just 
shooting guys as they pop out. 

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But the fact that then you can 
also have levels you get lost 

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in, you know, maze like levels 
or, or levels where you can 

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really have a different strategy
approach depending on I mean, it

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just it, it made the game, the 
fact that it's open world. 

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And so, yeah, huge, huge 
decision. 

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Yeah, I I can't believe that. 
I can't believe it. 

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I just can't. 
I it blows my mind. 

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Sorry. 
What what blows my mind is the 

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fact that they didn't have a dev
kit. 

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They didn't have any. 
I remember reading that. 

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I'm like nothing, Like no, 
nothing. 

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How do you design something for 
something you have no idea how 

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It's like, I know. 
That's wild. 

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Yeah, it's it's, it's wild. 
And it definitely led to a lot 

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of challenges in their process, 
whether it was the the musicians

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trying at the last minute to, 
you know, basically they were, 

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they were told the N64 could do 
a lot more than it ended up 

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being able to do. 
So that meant the artists were 

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screwed on, you know, the, the 
size of some of their images and

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files. 
They do a lot of work 

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compressing and cutting and, and
shrinking things. 

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Same thing with the musicians. 
And I do think that, you know, 

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the, the thing about the N64 
controller is that, you know, 

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it's, I guess, like according to
legend, the controller was 

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really designed for Mario 64. 
It's, it's a controller that 

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plays really well for that game.
But then the golden eye guys, 

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you know, it's, it's a 
horrendously sort of horrible 

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controller for a first person 
shooter. 

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However, if you play with one 
controller in each hand and and 

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you know you you have one 
control stick for Amy and one 

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for movie and it technically is 
the first dual analog control 

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stick. 
Shooter, right, which is also I 

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I honestly, I don't know how how
long have have we have, you 

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know, nerds like me or us been 
on the Internet? 

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I did not know that was a thing 
until I think less than a year 

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ago. 
I had no idea. 

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Solo crazy so awkward and I I I 
feel like now that the game has 

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been re released for Xbox and 
switch, which it wasn't at the 

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time that my book came out there
were rumors about it right, but 

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it hadn't happened now you know 
I don't know about you guys if 

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you've played it on on those 
consoles, but I cannot get used 

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to it. 
I cannot get used to doing old 

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night with dual analog. 
I kind. 

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Of have yeah, I have my Xbox 
controller still sitting beside 

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me 'cause I just I opened it 
back up and played like the 1st 

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2:00. 
Stages together. 

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Cool, cool, cool. 
How did it go? 

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So I, so I have, I have the 
cartridge, I have a switch and I

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have it on, on Xbox 'cause I 
have game pass. 

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So I, I dabbled in all of them, 
but I think I'm just too 

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tailored to playing with dual, 
dual sticks now. 

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So yeah, so I, I think, you 
know, I'm, I'm kind of the, the,

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I'm talking about this game 
that's 25 plus years old and yet

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here I am playing it with an 
Xbox and an Xbox controller. 

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I, I think for me, I just my 
mind now works where I have a 

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separate joystick to constantly 
look around as opposed to, you 

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know, not relying on auto aim. 
But auto aim is obviously 

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something that is, that is big 
in, in, in the original and, and

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on the switch as well. 
It works almost exactly the 

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same. 
And having to press R and look 

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around and stuff is, is fine 
'cause you don't always have to 

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do it. 
But I found I was like, looking 

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like I was doing this and I was 
walking in weird directions and 

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stuff. 
Which is cooler? 

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Yeah, it's, it's it just feels a
little bit awkward. 

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And I don't know if that's 
because it's what it always was,

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but I don't remember it feeling 
that way. 

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But it's interesting because me 
and Jiggy just played Jet Force 

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Gemini, and it works almost 
exactly the same, except that's 

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technically third person. 
You know when you have to kill 

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all of the all the enemies in 
order to unlock a door there? 

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The door wasn't unlocked, but I 
couldn't see an enemy anywhere. 

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But I could hear one every once 
in a while. 

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And every once in a while, the 
little red indicator on the left

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or the right of my screen would 
go off to tell you that one was 

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like around the corner or just 
out of sight or whatever. 

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And then I would throw a grenade
at like, the corner of the wall 

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where that sound was kind of 
coming from. 

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And then I would just see the 
green blood come out and it 

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would die, and then the door 
would open. 

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So that happened a couple of 
times, Yeah. 

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So it just got stuck in the 
wall. 

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Yeah, so it spawned into the 
wall. 

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It wasn't shooting at me, which 
is interesting. 

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It's not like it was, you know, 
seen through the wall. 

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It just, and I couldn't see it. 
It's not like I could see the 

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antenna or its foot or its gun 
sticking out of the wall. 

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I could just hear it and see the
indicators and that's it. 

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And because, and the guns 
wouldn't do anything because the

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wall was in the way. 
So I used grenades in order to 

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get an explosion, and one or two
grenades later I was like, OK, 

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the door's unlocked like. 
Yeah, that's pretty wild. 

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Yeah, nothing like that happens 
on the 64, at least not to me. 

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But I will say it was kind of 
annoying when you do kill all 

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the enemies and then one is like
laying on the ground just. 

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Oh, spasming. 
Yeah. 

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Then there's just, there's just,
it's just a matter of time 

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before they just perish. 
But for some reason they add 

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that detail and they sit there 
for like 10 seconds and you're 

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like, why isn't this door 
opening? 

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And then you turn around, see it
on the ground, and then it 

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starts to disappear and you're 
like, oh, OK. 

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And then the door opens. 
You hear the flies buzzing. 

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That's how you know that that's 
on the ground. 

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Yeah. 
Which Which is like another one 

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of those details of the game 
that is like extra gruesome in a

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game that is sort of sort of 
light hearted and sort of like 

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not family friendly, but sort of
like geared towards maybe 

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slightly gamers, but also not. 
And I'm just like, is this game 

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supposed to be violent or is it 
not Like I don't like I know 

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they're just bugs, but. 
But at the same time, at the 

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same time they give you guns 
that can like explode things 

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like giant rockets and these 
bugs, they explode and there's 

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blood everywhere. 
There's like bug blood 

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everywhere. 
And it's clearly like trying to 

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push push that rating. 
It's it's teen, right? 

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I think it's teen. 
I don't have it right in. 

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Front of me it is. 
Yeah. 

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Yeah, it is, Yeah. 
Which which makes sense. 

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That's totally fine. 
There's nothing wrong with that,

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right? 
I think that makes sense. 

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But it's. 
But like those, those weapons, 

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the gruesome stuff, the sort of 
like, and like when you have 

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like a bunch of enemies that 
say, throw a grenade and it's 

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just like, I'm overwhelmed. 
I got to throw something. 

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And even if they don't die, the 
blood splatter is just like. 

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It's like it's all everywhere. 
It's. 

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Everywhere, the sound effect 
doesn't stop. 

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Like it's just all these 
details. 

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Yeah, it's green. 
They're bugs, like I said, but 

188
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there's something about that 
that feels this like, yeah, this

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mix of attitude and mix of tone 
that this game, I don't know. 

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00:09:42,000 --> 00:09:43,920
I don't know what kind of 
balance they're going for here. 

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00:09:43,920 --> 00:09:46,320
Like I've seen a couple of like 
clips and interviews and you 

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00:09:46,320 --> 00:09:50,120
know, things like that from even
like 15 years ago when people 

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00:09:50,120 --> 00:09:52,680
were talking about this game and
it was only 10 years old and 

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00:09:52,680 --> 00:09:55,200
being like, yeah, we wanted to 
strike this balance and stuff. 

195
00:09:55,200 --> 00:09:58,880
And I, I don't know if they 
struck the balance or if they 

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00:09:58,880 --> 00:10:02,880
should have just gone to the 
full teen or mature side or 

197
00:10:02,880 --> 00:10:05,160
should have just dumbed it down 
to be a little bit more child 

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00:10:05,160 --> 00:10:07,240
friendly. 
So I it's stuck somewhere in 

199
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between. 
I think playing it is totally 

200
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fine for the way that works. 
But that balance I think was a 

201
00:10:13,960 --> 00:10:17,440
little bit off depending on what
mission and what area you were 

202
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in and and what weapons you were
using. 

203
00:10:19,640 --> 00:10:22,680
I think that's also mattered. 
Yeah. 

204
00:10:22,800 --> 00:10:28,080
And so getting getting into it, 
we're kind of we're kind of like

205
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crossing the line of the game 
play, yeah. 

206
00:10:31,320 --> 00:10:32,520
Yeah. 
Oh yeah, let's do it. 

207
00:10:32,800 --> 00:10:40,440
So so the game play, it's kind 
of I'm not, I'm not it's not 

208
00:10:40,440 --> 00:10:44,760
bad, but it's not great either. 
It's kind of it's kind of in 

209
00:10:44,760 --> 00:10:49,320
between and I don't know, again,
I don't know what it is on the 

210
00:10:49,360 --> 00:10:52,280
rare replay. 
Like if you can, you use twin 

211
00:10:52,280 --> 00:10:53,560
sticks. 
Is that like? 

212
00:10:53,840 --> 00:10:57,840
No, So what happens is, and I 
wrote yeah, so it so that, so 

213
00:10:57,840 --> 00:11:01,000
that's one of the reasons why 
we'll we'll get to this, you 

214
00:11:01,000 --> 00:11:02,520
know, eventually, like we're 
gonna, we're gonna be playing 

215
00:11:02,520 --> 00:11:04,360
Golden Eye on here 'cause 
obviously we are. 

216
00:11:04,680 --> 00:11:06,960
Yeah. 
That the version of that on the 

217
00:11:06,960 --> 00:11:10,720
Xbox, not on the Switch, but on 
the Xbox is twin sticks. 

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00:11:11,360 --> 00:11:16,120
It's is is modern controls and 
it's great and it feels great. 

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00:11:16,600 --> 00:11:20,800
The game is the same game, but 
it plays even better. 

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00:11:20,840 --> 00:11:24,000
Chika, do you have experience 
with this game or doom in 

221
00:11:24,000 --> 00:11:26,000
general? 
Do you have a history with with 

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00:11:26,000 --> 00:11:28,400
doom? 
Nope, really. 

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00:11:28,640 --> 00:11:31,160
Oh, you know what you know what 
it is is. 

224
00:11:31,760 --> 00:11:35,240
I think it's the age difference.
I feel like that's probably what

225
00:11:35,240 --> 00:11:37,600
it is. 
I don't know how how old Matt 

226
00:11:37,600 --> 00:11:40,320
is, but I this is a game that I 
definitely was not allowed to 

227
00:11:40,320 --> 00:11:43,040
play when I was a kid, right so.
Right, fair enough. 

228
00:11:44,120 --> 00:11:46,640
So is this. 
I will, I will, I will go even 

229
00:11:46,640 --> 00:11:50,600
further than this like conquer. 
Maybe if I pushed hard enough, I

230
00:11:50,600 --> 00:11:53,960
could have gotten them to like, 
like that was that was teetering

231
00:11:53,960 --> 00:11:55,480
the line 'cause it was like it 
was rated M. 

232
00:11:55,480 --> 00:11:59,000
But the, the box art so cute. 
You know, Doom, my mom will be 

233
00:11:59,000 --> 00:12:02,560
like, we're going to church for 
just looking at that box art, 

234
00:12:03,640 --> 00:12:08,360
you know? 
And so is this your first Doom 

235
00:12:08,360 --> 00:12:10,240
game ever play you've ever 
played? 

236
00:12:10,240 --> 00:12:16,440
No, I did play the not eternal 
the one before Eternal. 

237
00:12:16,440 --> 00:12:19,160
Doom, 2016. 
Yeah, the the, yeah, I did play 

238
00:12:19,160 --> 00:12:22,120
that one, not all the way 
through, but I did play it. 

239
00:12:23,000 --> 00:12:27,080
Nice, so you the as far as the 
old school dooms, the sort of OG

240
00:12:27,080 --> 00:12:30,120
dooms go, this is it. 
Damn, that's. 

241
00:12:31,200 --> 00:12:33,400
I've always seen it. 
I've just been like, oh, why 

242
00:12:33,400 --> 00:12:35,840
would I play this when I have 
what I have now? 

243
00:12:36,680 --> 00:12:39,880
I mean that that's, that's fair 
to in a, in a number of 

244
00:12:39,880 --> 00:12:42,400
franchises, I would say, you 
know, I, I kind of, I kind of 

245
00:12:42,400 --> 00:12:43,480
understand that. 
I I. 

246
00:12:43,920 --> 00:12:47,440
I would I would play it if I had
it easily accessible. 

247
00:12:47,440 --> 00:12:50,720
I'm just not going out of my way
to to go play it. 

248
00:12:50,920 --> 00:12:53,040
Right, which is one of the 
things that Matt was mentioning 

249
00:12:53,040 --> 00:12:57,480
is the fact that there was this 
particular version of Doom was 

250
00:12:57,480 --> 00:13:02,600
not accessible really at all for
what 15 years or something, you 

251
00:13:02,600 --> 00:13:06,120
know, at least, if not more like
almost 20. 

252
00:13:06,560 --> 00:13:10,240
The original Doom has been 
available on everything, 

253
00:13:10,480 --> 00:13:13,440
including tractors. 
So like, you know, you could do 

254
00:13:13,440 --> 00:13:18,080
what everything, right? 
So this this has not been played

255
00:13:18,080 --> 00:13:19,880
on a John Deere. 
So I'm not sure if that makes it

256
00:13:19,880 --> 00:13:23,440
elite level yet or not, but but 
it's close. 

257
00:13:23,440 --> 00:13:25,920
It's close so. 
I still play plenty of 

258
00:13:25,920 --> 00:13:30,320
platformers today so I'm still 
thinking I would love the 

259
00:13:30,320 --> 00:13:33,400
experience as much. 
Well, it depends. 

260
00:13:33,400 --> 00:13:35,360
There are some things about it 
that I'm like, I don't know if I

261
00:13:35,360 --> 00:13:37,800
can handle it anymore because 
that game, there was some 

262
00:13:37,800 --> 00:13:39,360
challenges with it for sure. 
What? 

263
00:13:39,360 --> 00:13:41,680
What stuff stands out or what 
stuff do you remember like that?

264
00:13:41,680 --> 00:13:42,240
What? 
What? 

265
00:13:43,600 --> 00:13:47,680
So, so the game. 
So I don't know if you you 

266
00:13:47,680 --> 00:13:49,200
haven't beaten the game yet, 
but. 

267
00:13:49,200 --> 00:13:50,960
I did. 
I did finish it. 

268
00:13:50,960 --> 00:13:52,160
Oh, you. 
Did I did? 

269
00:13:52,160 --> 00:13:54,880
Yeah, I did it, Yeah. 
OK awesome. 

270
00:13:55,080 --> 00:14:00,040
So there's there's these gems 
you have to collect and in each 

271
00:14:00,040 --> 00:14:03,320
stage there's gold gems and 
they're either hidden or whatnot

272
00:14:03,320 --> 00:14:05,480
very well. 
They're harder to get, yeah. 

273
00:14:05,960 --> 00:14:10,880
They're so much harder to get, 
but with the bosses, you have to

274
00:14:11,240 --> 00:14:13,080
defeat the bosses without 
getting hit. 

275
00:14:13,840 --> 00:14:19,160
And that part really, I don't 
know if I have the patience 

276
00:14:19,160 --> 00:14:21,080
anymore when I'm like 13 years 
old. 

277
00:14:21,080 --> 00:14:24,560
Yeah, I had the patience, I had 
the skills, I had the reflexes 

278
00:14:24,560 --> 00:14:27,360
to dodge missiles and whatever 
they're thrown at me. 

279
00:14:27,520 --> 00:14:29,160
And let's be honest, you had the
time. 

280
00:14:30,160 --> 00:14:35,080
The time and the time too. 
So, you know, that part really 

281
00:14:35,520 --> 00:14:38,200
is not the most appealing to me.
I used to be more of a 

282
00:14:38,200 --> 00:14:42,600
completionist and now that I'm a
lot older, it's you know what, 

283
00:14:42,600 --> 00:14:43,840
let me just get through the 
game. 

284
00:14:44,640 --> 00:14:47,960
But also a part of the game is 
you have to get all of the gold,

285
00:14:48,080 --> 00:14:51,480
the gold gems in order to see 
the complete ending of the game.

286
00:14:51,920 --> 00:14:56,160
And so that would bug me so much
that I would get all these gems 

287
00:14:56,160 --> 00:14:58,760
and I'm missing one. 
And I don't know what happens at

288
00:14:58,760 --> 00:15:00,760
the end, right? 
I do know what happens at the 

289
00:15:00,800 --> 00:15:04,120
end, but I'm just saying like as
a a, an adult, like it'd be nice

290
00:15:04,120 --> 00:15:07,520
to see. 
Yeah, so, and so I, I completed 

291
00:15:07,520 --> 00:15:11,120
it and I was going through the 
game not knowing this whole gem 

292
00:15:11,120 --> 00:15:14,920
situation. 
I didn't so for me, 'cause OK, 

293
00:15:14,920 --> 00:15:17,440
so here's the other thing about,
about doing shows like this and,

294
00:15:17,440 --> 00:15:20,800
and playing games, you know, 
either through emulation or on 

295
00:15:20,800 --> 00:15:24,880
just a cartridge and stuff. 
I, I, I'm sure I could go and 

296
00:15:24,880 --> 00:15:28,040
find the manual of this game 
online and flip through it and 

297
00:15:28,040 --> 00:15:31,560
it would tell me, it would give 
me some information, but I, I 

298
00:15:31,560 --> 00:15:33,840
tend to forget or I don't do it 
'cause I'm just like, I'm just, 

299
00:15:33,840 --> 00:15:35,680
I'm just gonna jump into the 
game and just experience it, you

300
00:15:35,680 --> 00:15:38,520
know, sort of like, hey, I'm, 
yeah, like I'm renting this game

301
00:15:38,520 --> 00:15:40,640
from Blockbuster and I'm just 
gonna play it for the week. 

302
00:15:41,000 --> 00:15:43,240
That's kind of how I approach 
some of these, especially if 

303
00:15:43,240 --> 00:15:45,480
it's like a single player 
platformer like this. 

304
00:15:45,800 --> 00:15:47,720
I'm sitting there going, how 
complicated? 

305
00:15:47,720 --> 00:15:50,480
Good. 
This, I got this, I got it 

306
00:15:50,480 --> 00:15:53,960
right. 
So that's, yeah, sure, at least.

307
00:15:54,120 --> 00:15:57,160
So I told myself and, and that's
what I did with this. 

308
00:15:57,160 --> 00:15:58,600
I was like, you know what, it'll
be fine. 

309
00:15:58,600 --> 00:16:00,960
I'll, I'll figure it out. 
I kind of remember playing this 

310
00:16:00,960 --> 00:16:02,880
at a friend's place. 
I think I told you earlier that 

311
00:16:02,880 --> 00:16:06,240
like, you know, one of our 
friends, family friends, she had

312
00:16:06,240 --> 00:16:08,600
a 64 and she was the only 
person. 

313
00:16:08,600 --> 00:16:11,360
This, this is the same person. 
If if anyone listens to the 

314
00:16:11,360 --> 00:16:14,680
Yoshi's Story episode, it's the 
same person that had Yoshi's 

315
00:16:14,680 --> 00:16:19,160
Story and this game and she has.
Phenomenal tastes. 

316
00:16:19,480 --> 00:16:22,400
Right. 
And and it was it's, but it's 

317
00:16:22,400 --> 00:16:25,200
the only, it's the only person I
knew that had those games 

318
00:16:26,680 --> 00:16:29,680
outside of the typical Mario 
Kart and Zelda. 

319
00:16:29,680 --> 00:16:33,480
And like, those were sort of 
like her her side games or 

320
00:16:33,480 --> 00:16:36,720
whatever you want to call them, 
like sort of like next tier down

321
00:16:36,720 --> 00:16:39,080
or whatever. 
Anyways, I play them at the same

322
00:16:39,080 --> 00:16:40,880
household and that's the only 
experience I have with this 

323
00:16:40,880 --> 00:16:41,880
game. 
And I was like, OK, I kind of 

324
00:16:41,880 --> 00:16:44,120
remember these early levels. 
Like I remember the shake, 

325
00:16:44,120 --> 00:16:44,920
shake. 
Of course. 

326
00:16:44,920 --> 00:16:48,360
Like, how could you not? 
Yeah, how could you not? 

327
00:16:48,720 --> 00:16:50,040
Times throughout the game, 
right? 

328
00:16:50,200 --> 00:16:53,000
Exactly. 
So like all those things, I was 

329
00:16:53,000 --> 00:16:55,840
like, OK, I, I, I got this and, 
and I, I went into it and I 

330
00:16:55,840 --> 00:16:59,160
found a couple of those gold 
gems and I, you know, picked 

331
00:16:59,160 --> 00:17:00,680
them up and like, oh, it's 
giving me a bunch of health. 

332
00:17:00,800 --> 00:17:04,079
Great, cool. 
They're sort of like getting 50 

333
00:17:04,079 --> 00:17:06,200
coins at once or something. 
That's kind of how it feels, 

334
00:17:06,200 --> 00:17:06,680
right? 
Exactly. 

335
00:17:07,760 --> 00:17:10,160
Yeah. 
Did I know that it had anything 

336
00:17:10,160 --> 00:17:13,319
to do with the ending or the 
bosses or Nope, I had no. 

337
00:17:13,359 --> 00:17:15,520
Did I know that it was counting 
how many I had? 

338
00:17:15,720 --> 00:17:18,200
I had no idea. 
I didn't know there was like a 

339
00:17:18,200 --> 00:17:20,960
an overall tally. 
I was just like, sure, I got two

340
00:17:20,960 --> 00:17:23,680
of them on this stage. 
Great cool. 

341
00:17:23,680 --> 00:17:27,920
I found it so when I and then 
the bosses like no chance I'm 

342
00:17:27,920 --> 00:17:30,040
going without getting hit. 
Like no, no way, right? 

343
00:17:30,280 --> 00:17:35,000
Exactly, that was like top tier 
get good gaming back then, like 

344
00:17:35,040 --> 00:17:38,400
I'm not and I did it and it was 
like one of the achievements of 

345
00:17:38,400 --> 00:17:41,160
my damn life. 
I got all the gems in this game.

346
00:17:41,160 --> 00:17:44,000
I know the ending. 
I thought you knew the ending 

347
00:17:44,000 --> 00:17:47,480
'cause you looked it up, I said.
No, this is a personal 

348
00:17:47,720 --> 00:17:49,520
experience. 
Oh my God. 

349
00:17:49,880 --> 00:17:52,720
Team Funko was really good at 
this. 

350
00:17:53,280 --> 00:17:57,240
I mean, it took blood, sweat and
tears, a lot of tears, but I got

351
00:17:57,240 --> 00:18:00,120
it. 
But if I were to do it now, no 

352
00:18:00,120 --> 00:18:02,760
way. 
You know, I I really like the 

353
00:18:02,760 --> 00:18:04,840
ones. 
Where Where's the one here? 

354
00:18:04,840 --> 00:18:08,760
I'm trying to find it. 
I think it is. 

355
00:18:10,880 --> 00:18:13,080
I gotta, I gotta find it. 
If you have one, go for it. 

356
00:18:13,080 --> 00:18:14,240
I'm gonna find the name of the 
one. 

357
00:18:14,280 --> 00:18:15,960
That I have two. 
I have two. 

358
00:18:15,960 --> 00:18:18,600
That I feel like I. 
Mean we we can pick a top three 

359
00:18:18,680 --> 00:18:20,320
if you want. 
We can pick a top three if you 

360
00:18:20,320 --> 00:18:24,080
want, OK? 
OK, I do have a top three. 

361
00:18:24,080 --> 00:18:29,200
I do have a top three. 
And so number one for me I think

362
00:18:29,200 --> 00:18:33,560
is crazy cutters, which is where
you ride the little jackhammer 

363
00:18:33,560 --> 00:18:36,160
and you do the out. 
I'm doing the motion and you do 

364
00:18:36,160 --> 00:18:38,240
the outline. 
I love I. 

365
00:18:38,760 --> 00:18:40,320
Love what? 
Everyone can hear it but they 

366
00:18:40,320 --> 00:18:41,640
can't. 
Like if they're not watching, 

367
00:18:41,640 --> 00:18:43,400
they can't see it. 
I'm watching I. 

368
00:18:44,720 --> 00:18:51,440
Understand, yeah, you, you cut 
the outline of a character, 

369
00:18:52,000 --> 00:18:55,200
usually an enemy like a Boo or 
something, and just whoever gets

370
00:18:55,200 --> 00:18:57,960
like the best stencil wins. 
And I've just always really 

371
00:18:57,960 --> 00:19:02,360
enjoyed that. 
It's fun #2 I don't know what 

372
00:19:02,360 --> 00:19:06,320
it's called, but it's, it's a 
Bowser face and it makes a weird

373
00:19:06,320 --> 00:19:09,480
face and contorts. 
And then you have to try and 

374
00:19:10,000 --> 00:19:13,160
like Mario 64, like that opening
with the Mario face. 

375
00:19:13,160 --> 00:19:16,440
How you adjust the the segments 
and areas of his face. 

376
00:19:16,440 --> 00:19:19,440
You have to do that and make it 
stick and just make it morph 

377
00:19:19,520 --> 00:19:22,480
into the contorted face in the 
middle of the screen. 

378
00:19:22,840 --> 00:19:26,040
That one's also a lot of fun. 
And then the third one could 

379
00:19:26,040 --> 00:19:27,720
probably flip around a little 
bit. 

380
00:19:27,720 --> 00:19:30,280
But the one that came to mind 
was there's a there's a 

381
00:19:30,280 --> 00:19:33,480
skateboard one in the I know 
it's in the first one for sure. 

382
00:19:34,040 --> 00:19:37,160
And you like ride the skate the 
end and you have to like keep 

383
00:19:38,880 --> 00:19:40,720
keep speeding up and jumping 
over. 

384
00:19:40,720 --> 00:19:43,520
Blocks and stuff. 
Yeah, escape from the lava. 

385
00:19:45,360 --> 00:19:48,480
I'm looking at the one right now
that might be in the second one,

386
00:19:48,680 --> 00:19:50,040
but I know what's exactly what 
I'm. 

387
00:19:50,040 --> 00:19:51,240
Positive. 
It's in the first. 

388
00:19:51,240 --> 00:19:53,280
One in the first OK. 
Yeah. 

389
00:19:53,280 --> 00:19:57,320
It's like, it's like ramp, like 
ramp something or. 

390
00:19:57,960 --> 00:20:00,040
Oh, platform peril. 
Here you go. 

391
00:20:00,400 --> 00:20:02,640
That's what it is. 
It's cool. 

392
00:20:02,760 --> 00:20:05,320
Yeah, that is a good one. 
Oh no, that's not with the 

393
00:20:05,320 --> 00:20:06,520
skateboard. 
That's just jumping. 

394
00:20:06,520 --> 00:20:09,200
No, a platform is jumping. 
Yeah, it's like the sky. 

395
00:20:09,640 --> 00:20:12,600
It's a skateboard. 
I'm gonna look it up right now 

396
00:20:12,600 --> 00:20:14,240
because. 
OK, so while you do that, I 

397
00:20:14,240 --> 00:20:15,480
will, I'll tell you what mine 
is. 

398
00:20:16,040 --> 00:20:17,600
My favorite is the one that you 
mentioned. 

399
00:20:17,600 --> 00:20:19,800
It's called facelift. 
It's the one where you basically

400
00:20:19,800 --> 00:20:22,880
contort the face of the picture.
Yeah, that's cool one. 

401
00:20:22,880 --> 00:20:27,080
It's fun because at this point 
almost everybody played Mario 64

402
00:20:27,360 --> 00:20:29,840
and spent like an hour just 
messing with Mario's face. 

403
00:20:29,960 --> 00:20:31,840
So that's basically what this 
is. 

404
00:20:32,040 --> 00:20:34,960
It also adds a lot of 
variability because you you can 

405
00:20:34,960 --> 00:20:39,200
be pretty far off or think 
you've got it, but someone just 

406
00:20:39,200 --> 00:20:42,160
has that slight percentage sort 
of advantage to you. 

407
00:20:42,160 --> 00:20:45,040
So I like this one. 
It's not super stressful, but it

408
00:20:45,040 --> 00:20:50,120
also takes some skill for sure. 
So I like that we played in 

409
00:20:50,120 --> 00:20:55,800
Mario Party 3, we played this 
the rock and Raceway, the the 

410
00:20:55,800 --> 00:20:57,920
horses. 
We rock back and forth and 

411
00:20:57,920 --> 00:20:59,640
you're kind of going around the 
track or whatever. 

412
00:21:00,160 --> 00:21:01,440
Yeah, that one's up there for 
me. 

413
00:21:01,440 --> 00:21:03,680
I really like it. 
Yeah, I really like it. 

414
00:21:03,680 --> 00:21:07,560
I, I like, I like the the fact 
that you have to manage your 

415
00:21:07,560 --> 00:21:11,440
ABAB and your energy and stuff 
before you spin out. 

416
00:21:11,720 --> 00:21:14,760
And I kind of like the fact that
everyone's, you know, I just, I 

417
00:21:14,760 --> 00:21:15,920
like the aesthetic of it and 
stuff. 

418
00:21:15,920 --> 00:21:18,200
There's that. 
Well. 

419
00:21:18,960 --> 00:21:21,360
You beat me in that every single
time so. 

420
00:21:21,560 --> 00:21:22,840
Maybe that's what it is. 
Yeah. 

421
00:21:24,400 --> 00:21:26,720
And then we have another shared 
one, the crazy cutter one is 

422
00:21:26,720 --> 00:21:29,160
great. 
The sort of tracing around it, 

423
00:21:29,760 --> 00:21:34,440
it's so simple, but it's it's a 
lot of fun. 

424
00:21:34,440 --> 00:21:37,920
And again, it's it's similar to 
the facelift 1 where you could 

425
00:21:37,920 --> 00:21:40,440
feel like, oh, I got this, 100%,
I got this. 

426
00:21:40,440 --> 00:21:44,400
But that tiny little extra 
Polygon or pixel that you may 

427
00:21:44,400 --> 00:21:47,520
have missed could make the 
difference between that and I 

428
00:21:47,520 --> 00:21:51,040
think that is great. 
And the fact that Mario Party 

429
00:21:51,040 --> 00:21:52,880
won. 
And I think a couple of these 

430
00:21:52,880 --> 00:21:56,360
are also in two. 
The fact that that is in the 

431
00:21:56,360 --> 00:21:59,560
first game, those two games that
we both share between those two 

432
00:21:59,880 --> 00:22:04,400
shows that the simplicity of the
first one and the ideas that 

433
00:22:04,400 --> 00:22:06,720
they came up with just on the 
first one and kind of dropped a 

434
00:22:06,720 --> 00:22:09,440
couple games later are actually 
pretty damn good. 

435
00:22:09,440 --> 00:22:12,200
And that I, I think that's, 
that's impressive. 

436
00:22:12,200 --> 00:22:14,400
I find that pretty impressive. 
I, I, I enjoy that. 

437
00:22:14,560 --> 00:22:17,200
And then there's the boss check 
and then you have the 

438
00:22:17,200 --> 00:22:20,000
construction yard, then you have
an alleyway, then you fight the 

439
00:22:20,000 --> 00:22:23,640
slime and then you finally make 
it to AL's toy barn and it's a 

440
00:22:23,640 --> 00:22:25,680
real it. 
I just like how there's like 

441
00:22:25,680 --> 00:22:32,080
this what could have just been 
like this non like cohesive 

442
00:22:32,400 --> 00:22:35,800
level structure turns out to be 
really well structured and also 

443
00:22:35,800 --> 00:22:38,040
visually really interesting. 
That extra extra thing is 

444
00:22:38,040 --> 00:22:39,800
fucking awesome. 
Yeah, it is. 

445
00:22:40,080 --> 00:22:45,200
It is so I so I'm currently like
this lined up so perfectly, like

446
00:22:45,320 --> 00:22:47,760
unintentionally. 
But on my YouTube channel I'm 

447
00:22:47,760 --> 00:22:50,640
currently doing, I do a series 
called analyzing everything 

448
00:22:50,960 --> 00:22:53,480
where I like look at every 
aspect of a game. 

449
00:22:53,480 --> 00:22:55,400
I'm looking at the graphics, the
music, the sound effects, 

450
00:22:55,400 --> 00:22:58,520
everything and that I'm 
currently playing through Toy 

451
00:22:58,520 --> 00:23:00,320
Story 2. 
So I just lined up with this 

452
00:23:00,320 --> 00:23:04,720
podcast and I'm just like that 
Etch A sketch menu is so 

453
00:23:04,720 --> 00:23:10,000
creative, It's so unique and 
it's one of the best level 

454
00:23:10,000 --> 00:23:13,720
select menus of any game I've 
ever seen because it's just so 

455
00:23:14,080 --> 00:23:17,360
and it's it's interesting 
because it's a license from 

456
00:23:17,360 --> 00:23:19,800
Hasbro, right? 
Because there's that weird 

457
00:23:20,120 --> 00:23:24,120
Disney Pixar, Hasbro toys 
connection. 

458
00:23:24,120 --> 00:23:26,360
And like some of the characters 
in the game are actual like 

459
00:23:26,360 --> 00:23:28,000
Hasbro toys and things like 
that. 

460
00:23:28,520 --> 00:23:31,440
So just that that connection and
the liberty to use the actual 

461
00:23:31,440 --> 00:23:34,320
like Etch A sketch, like I think
it's a one off. 

462
00:23:34,320 --> 00:23:36,320
I think it's the only time 
you're ever going to see that 

463
00:23:36,680 --> 00:23:41,040
kind of a menu, and it was so 
unique and just really cool. 

464
00:23:41,280 --> 00:23:45,000
Yeah, it it's, it's a great way 
because with such a large cast 

465
00:23:45,000 --> 00:23:48,720
of characters in Toy Story, like
it's that Bugs Life, like 

466
00:23:48,720 --> 00:23:51,640
especially a lot of these, I 
mean, most, most Pixar movies 

467
00:23:51,640 --> 00:23:53,360
are kind of like that, 
especially like Cars and things 

468
00:23:53,360 --> 00:23:55,960
like that. 
Later on, you know, if you make 

469
00:23:55,960 --> 00:24:00,080
a game or, or another TV show or
something other another medium 

470
00:24:00,360 --> 00:24:03,400
outside of the movie, you want 
to kind of bring these 

471
00:24:03,400 --> 00:24:06,440
characters in any way you can. 
You know, Rex is used as sort of

472
00:24:06,440 --> 00:24:11,480
like a hint guy or whatever. 
OK, wait, wait, we just need to 

473
00:24:11,480 --> 00:24:17,360
say how annoying he is. 
He's in the yeah. 

474
00:24:19,520 --> 00:24:22,480
Like you're like, Oh my gosh. 
Doesn't stop time. 

475
00:24:22,560 --> 00:24:26,160
Yeah, if you're in his 
proximity, he will not shut the 

476
00:24:26,160 --> 00:24:29,200
fuck up. 
It's all this screaming bars 

477
00:24:29,200 --> 00:24:32,560
over here bars. 
I love him, though. 

478
00:24:32,560 --> 00:24:36,640
I love Rex I I like Rex 'cause 
he's this endearing character, 

479
00:24:36,640 --> 00:24:38,840
but he can go die in a ditch in 
this game I. 

480
00:24:39,680 --> 00:24:43,320
He doesn't shut up me. 
He doesn't stop I I like all the

481
00:24:43,320 --> 00:24:45,840
other characters do that too. 
It's not just him, but his voice

482
00:24:45,840 --> 00:24:47,560
like it. 
Like if you. 

483
00:24:48,120 --> 00:24:50,840
His voice stands out above the 
din of. 

484
00:24:51,280 --> 00:24:53,000
Yes, it does. 
It really does. 

485
00:24:53,200 --> 00:24:57,120
Everything else, it doesn't it, 
it feels a lot clunkier than 

486
00:24:57,120 --> 00:24:59,280
your average fighting game, 
which is not something that you 

487
00:24:59,280 --> 00:25:01,560
want in a fighting game. 
And it's pretty. 

488
00:25:02,880 --> 00:25:04,480
I don't think it runs very well 
either. 

489
00:25:05,080 --> 00:25:06,640
It's pretty. 
It's pretty clunky. 

490
00:25:06,640 --> 00:25:10,280
Like it it it is like it does. 
It honestly does feel like 

491
00:25:10,280 --> 00:25:12,400
there's pieces of clay moving. 
Like. 

492
00:25:12,920 --> 00:25:15,320
Like they're, they're a little 
sticky, you know, they'll stick 

493
00:25:15,320 --> 00:25:16,440
to the ground a little bit too 
much. 

494
00:25:16,440 --> 00:25:20,440
Like I don't, I doubt that's 
intentional, but probably not. 

495
00:25:20,800 --> 00:25:23,600
But maybe it's so it's 
interesting because I played 

496
00:25:23,600 --> 00:25:26,400
mostly Sculptor's Cut just 
because it's the one that I had 

497
00:25:26,400 --> 00:25:29,520
loaded up for the most part and 
whatever I played that it's 

498
00:25:29,520 --> 00:25:32,160
interesting that you say that 
for 63 and a third. 

499
00:25:32,440 --> 00:25:35,200
Like as much as the combo system
and the fighting seems to is 

500
00:25:35,200 --> 00:25:39,120
probably better there because it
has that killer instinct combo 

501
00:25:39,120 --> 00:25:42,480
system. 
But you still felt like it was 

502
00:25:42,680 --> 00:25:47,200
kind of chunky a bit. 
Sculptor's Cut is very chunky. 

503
00:25:47,320 --> 00:25:49,480
It's so weird 'cause the changes
that they made, they're like, 

504
00:25:49,480 --> 00:25:51,880
oh, we made a killer instinct 
like game. 

505
00:25:52,160 --> 00:25:55,240
Let's take that away and make a 
Street Fighter like game so we 

506
00:25:55,240 --> 00:25:57,000
don't have the same type of 
combos and stuff. 

507
00:25:57,000 --> 00:26:00,760
And Street Fighter's just 
faster, smoother, snappier. 

508
00:26:00,760 --> 00:26:05,360
So sculptor's cut well, and, and
also the like the camera is 

509
00:26:05,760 --> 00:26:07,600
different. 
So like in the sculptor's cut, 

510
00:26:07,680 --> 00:26:10,240
like you're showing right now, 
like it's, it's that more zoomed

511
00:26:10,240 --> 00:26:14,080
out Street Fighter look, whereas
in 60 and a third is a little 

512
00:26:14,080 --> 00:26:16,960
bit more zoomed in kind of 
closer, like killer instinct 

513
00:26:16,960 --> 00:26:18,760
where you don't see as much of 
the arena. 

514
00:26:18,760 --> 00:26:22,280
And it's, you know, I mean, it 
also even is like semi 3D at 

515
00:26:22,280 --> 00:26:26,040
times cause the it'll rotate 
like when you're fighting and 

516
00:26:26,040 --> 00:26:28,440
it'll kind of move like this and
you'll get different angles of 

517
00:26:28,440 --> 00:26:30,520
stuff. 
Yeah yeah, kind of like some of 

518
00:26:30,520 --> 00:26:32,960
the rooms kind of have some 
corners you go around or 

519
00:26:32,960 --> 00:26:33,560
whatever. 
Yeah. 

520
00:26:33,680 --> 00:26:36,640
Some of the rooms, the places 
have like transitional things 

521
00:26:36,640 --> 00:26:39,160
right where you like hit, hit 
the enemy, they go flying 

522
00:26:39,160 --> 00:26:40,720
through the wall, they go flying
through the doorway. 

523
00:26:41,160 --> 00:26:45,000
And I actually, normally I would
love those, but in this game I 

524
00:26:45,000 --> 00:26:46,560
disliked those. 
Oh, how come? 

525
00:26:46,760 --> 00:26:50,720
Because they were like you. 
You would hit it, you'd bounce 

526
00:26:50,720 --> 00:26:53,480
into the other room. 
It would like stop the gameplay 

527
00:26:53,480 --> 00:26:57,640
for a second to do that, and 
then you'd be on the other side.

528
00:26:57,640 --> 00:27:00,560
You could accidentally hit them 
back and keep them in the cycle 

529
00:27:00,560 --> 00:27:02,520
of going through the doorway. 
This happened to me. 

530
00:27:02,800 --> 00:27:07,960
This legitimately happened to me
in the in the Laffy laffy taffy 

531
00:27:07,960 --> 00:27:10,400
guy, whatever he is. 
Yeah, in that like, candy 

532
00:27:10,400 --> 00:27:13,240
factory in that room. 
I was fighting the clown guy and

533
00:27:13,240 --> 00:27:15,680
I like punched him and he went 
through the door and fell. 

534
00:27:15,680 --> 00:27:17,120
And then I was on the other 
side. 

535
00:27:17,120 --> 00:27:18,880
I punched him again, he went 
through the door and fell. 

536
00:27:18,880 --> 00:27:20,200
I did it like three times in a 
row. 

537
00:27:20,200 --> 00:27:22,880
And I was like, I stopped 
fighting and backed away so I 

538
00:27:22,880 --> 00:27:26,120
could get out of that corner so 
I would be able to continue the 

539
00:27:26,120 --> 00:27:28,480
fight. 
Well, it just, it looks like, it

540
00:27:28,480 --> 00:27:32,120
looks like the sculptor's cut 
has some of that, a little bit 

541
00:27:32,120 --> 00:27:35,720
of that 3D camera 'cause it 
looks like even in this arena, 

542
00:27:35,720 --> 00:27:38,280
like you're kind of going around
it, even though it's still 

543
00:27:38,440 --> 00:27:40,880
trying to stay two-dimensional. 
It kind of goes like that. 

544
00:27:41,160 --> 00:27:43,520
It's a little bit less so than 
the original, but it's still 

545
00:27:43,560 --> 00:27:45,280
pretty similar. 
It's still there. 

546
00:27:45,600 --> 00:27:47,760
You're still technically 
fighting on a 2D plane, but the 

547
00:27:47,760 --> 00:27:50,360
camera kind of just like swerves
in a circle is kind of what it 

548
00:27:50,360 --> 00:27:51,840
is. 
They still have the transition 

549
00:27:51,840 --> 00:27:53,200
things. 
And part of the problem jiggy 

550
00:27:53,200 --> 00:27:57,280
with like the transition stuff 
like in other fighting games, 

551
00:27:57,280 --> 00:28:00,200
it's like, OK, that's cool 
because it does extra damage or 

552
00:28:00,200 --> 00:28:03,280
now you're in a new area and you
can do new things and but it 

553
00:28:03,280 --> 00:28:04,920
doesn't really do anything in 
this. 

554
00:28:04,920 --> 00:28:08,360
And the problem is too, if you 
knock someone through a door, 

555
00:28:08,360 --> 00:28:10,560
for example, or through a wall 
or something like that, and you 

556
00:28:10,560 --> 00:28:12,280
keep knocking them back and 
forth like you said you were 

557
00:28:12,280 --> 00:28:14,360
doing, you're gonna do like no 
damage. 

558
00:28:14,520 --> 00:28:17,240
It's not a significant move. 
It yeah, it sucked. 

559
00:28:17,440 --> 00:28:18,920
It actually kind of sucks. 
Yeah. 

560
00:28:19,040 --> 00:28:23,040
But I will say that my guy 
didn't have as much cutting 

561
00:28:23,040 --> 00:28:28,320
action as yours seem to. 
I was I was definitely like a 

562
00:28:28,320 --> 00:28:33,840
blunt force kind of a thing. 
I did like an AAII want to say 

563
00:28:33,840 --> 00:28:37,920
AAB, like I did that combo lot 
or ABA and he did like this like

564
00:28:38,320 --> 00:28:41,680
sweeping kick kind of a deal 
that could potentially like 

565
00:28:41,680 --> 00:28:47,440
knock them off their feet. 
But it was it was like my 

566
00:28:47,440 --> 00:28:51,080
strategy for this game was 
especially when I see those Big 

567
00:28:51,080 --> 00:28:55,880
Blue ogre looking guys, I just 
ran in and I just tap the 

568
00:28:55,880 --> 00:28:59,840
buttons and I would like pin 
them to a wall and just keep 

569
00:28:59,840 --> 00:29:03,280
going. 
And then whenever I felt like, 

570
00:29:03,400 --> 00:29:05,080
OK, that's enough and I would 
stop. 

571
00:29:05,280 --> 00:29:06,960
They would still be moving and 
be fine. 

572
00:29:06,960 --> 00:29:10,560
And I'm like, Oh my gosh. 
And so I just basically just had

573
00:29:10,560 --> 00:29:12,000
a rule. 
I'm like I just have to lay the 

574
00:29:12,000 --> 00:29:16,960
hammer on for like 30 seconds 
straight and just hope they die.

575
00:29:17,600 --> 00:29:21,840
Yeah, well, what's interesting, 
so those Big Blue guys are, are 

576
00:29:21,840 --> 00:29:24,720
like one of the first enemies 
that you see, Like I, I 

577
00:29:24,720 --> 00:29:27,200
mentioned off the top of my like
sort of goofy comment at the 

578
00:29:27,200 --> 00:29:29,320
top, it was like this giant Blue
Man Group. 

579
00:29:29,320 --> 00:29:33,680
Like it's just this giant hulky 
and looking thing that is just 

580
00:29:33,680 --> 00:29:35,200
blue. 
And I don't know what the hell 

581
00:29:35,200 --> 00:29:37,520
any like, unless it's a zombie. 
I don't know what the hell any 

582
00:29:37,520 --> 00:29:38,680
of these things are supposed to 
be. 

583
00:29:39,320 --> 00:29:40,640
And that's right. 
Doesn't really matter. 

584
00:29:40,640 --> 00:29:41,680
Don't you don't have to explain 
it. 

585
00:29:41,680 --> 00:29:44,200
They're monsters. 
This Crowley or Crowley guy is, 

586
00:29:45,000 --> 00:29:48,360
I don't know, launching monsters
across London because evil 

587
00:29:48,360 --> 00:29:52,360
person. 
And those things are funny 

588
00:29:52,360 --> 00:29:55,920
because they take so long to 
take down. 

589
00:29:55,920 --> 00:30:00,840
Sometimes I like, I would be 
hammering away at this enemy for

590
00:30:00,840 --> 00:30:04,880
so long, and the only way that I
knew that I defeated it was 

591
00:30:04,880 --> 00:30:07,800
because my adrenaline meter, 
that blue bar on the other side,

592
00:30:07,880 --> 00:30:10,320
went up a notch. 
That's the only way I knew that 

593
00:30:10,320 --> 00:30:11,840
I killed it. 
Yeah. 

594
00:30:12,000 --> 00:30:15,480
Oh, here's a question for you. 
How did you fare against? 

595
00:30:15,480 --> 00:30:19,320
Because the bane of my existence
was actually the aerial based 

596
00:30:20,280 --> 00:30:24,760
enemies like gargoyles and 
things with wings that move fast

597
00:30:25,120 --> 00:30:28,480
because you get into a fight and
they'd like, jump around, right.

598
00:30:28,520 --> 00:30:30,880
So you're almost in like this 
little zone. 

599
00:30:31,480 --> 00:30:34,480
Think of it like in Zelda 
Ocarina of Time when you lock 

600
00:30:34,480 --> 00:30:37,640
onto an enemy, except you don't 
control when you lock onto an 

601
00:30:37,640 --> 00:30:40,880
enemy, it does it automatically.
Or what the camera does for the 

602
00:30:40,880 --> 00:30:43,280
most part. 
Or yeah, the camera does, but 

603
00:30:43,280 --> 00:30:45,640
like the enemy will be hopping 
around you and you'll be trying 

604
00:30:45,640 --> 00:30:48,080
to attack and you'll be hitting 
forward, they'll move behind 

605
00:30:48,080 --> 00:30:50,480
you. 
It makes it very easy for them 

606
00:30:50,480 --> 00:30:53,480
to dodge. 
And even worse when you get into

607
00:30:53,480 --> 00:30:58,280
an area with multiple enemies 
and they're attacking like I'm 

608
00:30:58,280 --> 00:31:00,800
the type of person I'm locking 
onto an enemy, I'm ignoring 

609
00:31:00,800 --> 00:31:02,960
everyone else, I'm going to 
defeat that enemy, then move on 

610
00:31:02,960 --> 00:31:06,520
to the next one, you know, and 
this was like this. 

611
00:31:06,680 --> 00:31:09,960
It did not allow you to do that.
They would get in, they you'd 

612
00:31:09,960 --> 00:31:12,840
just be missing that person and 
then another enemy would hit 

613
00:31:12,840 --> 00:31:15,320
you. 
And that, I feel is just a 

614
00:31:15,320 --> 00:31:19,440
reflection of the way they chose
to do the gameplay. 

615
00:31:20,120 --> 00:31:25,000
So it's it's very the best way 
to describe how the camera 

616
00:31:25,000 --> 00:31:28,720
works. 
If you've ever played Croc, this

617
00:31:28,720 --> 00:31:30,600
is exactly what it's like. 
It's. 

618
00:31:30,960 --> 00:31:33,960
Oh, is it? 
Kind of it's locked behind you 

619
00:31:35,680 --> 00:31:38,840
and you move the joystick, you 
move left and right and it's 

620
00:31:38,880 --> 00:31:42,920
it's stays behind you sort of, 
but it also mostly. 

621
00:31:43,000 --> 00:31:45,960
Mostly, yeah, but not. 
Always mostly, but it tries to 

622
00:31:45,960 --> 00:31:48,680
account for enemies on screen 
and stuff so sometimes it gets a

623
00:31:48,680 --> 00:31:52,160
little wonky and pulls back. 
I would say it definitely was 

624
00:31:52,160 --> 00:31:56,160
hard at first, but it gets 
easier as you get used to it. 

625
00:31:56,280 --> 00:31:58,960
It's it's kind of that situation
you need to play through a few 

626
00:31:58,960 --> 00:32:01,560
levels and it gets a little, it 
gets easier. 

627
00:32:01,640 --> 00:32:05,960
You know, it's still not ideal. 
And This is why I was saying 

628
00:32:05,960 --> 00:32:11,000
earlier, why did they throw 
attacks into the C buttons? 

629
00:32:11,480 --> 00:32:16,400
Because you don't use the C 
buttons really, other than you 

630
00:32:16,400 --> 00:32:19,840
can jump with them. 
But you could have easily put 

631
00:32:19,840 --> 00:32:22,320
the jump button on anything 
else. 

632
00:32:22,440 --> 00:32:24,120
I mean. 
Like. 

633
00:32:24,440 --> 00:32:27,480
I mean, it's I don't. 
Know like even just. 

634
00:32:27,480 --> 00:32:31,000
Limit it to the down C button as
a jump or something, I don't. 

635
00:32:31,000 --> 00:32:34,120
Yeah, yeah. 
The positioning of the C buttons

636
00:32:34,120 --> 00:32:37,000
doesn't make sense. 
Why is down which the jump? 

637
00:32:37,200 --> 00:32:41,280
Maybe you don't use a ton, but 
somehow it felt like it was more

638
00:32:41,280 --> 00:32:45,200
intuitive for down C to be the 
jump button and yet it is left C

639
00:32:45,400 --> 00:32:49,080
and I don't understand that. 
Yeah, I like, I don't. 

640
00:32:49,120 --> 00:32:51,280
So it found. 
It didn't feel right. 

641
00:32:52,520 --> 00:32:54,360
I, I won't, it didn't feel 
right. 

642
00:32:54,560 --> 00:32:58,480
The jump isn't really like for 
those expecting that it's a 

643
00:32:58,480 --> 00:33:01,120
platformer that you're jumping, 
it's not. 

644
00:33:01,120 --> 00:33:03,800
It's kind of like. 
It's a hop. 

645
00:33:03,840 --> 00:33:05,520
I'm trying to. 
It's a little hop. 

646
00:33:07,040 --> 00:33:11,000
You know how in Zelda you hop 
over a gap and it automatically 

647
00:33:11,000 --> 00:33:14,120
does it for you and you just 
kind of it's not a jump per SE, 

648
00:33:14,120 --> 00:33:17,560
so much as you're skipping? 
That's basically what it is. 

649
00:33:17,560 --> 00:33:19,960
You're not jumping. 
You have, you have momentum, you

650
00:33:19,960 --> 00:33:25,080
move forward, you're always 
moving forward and it's left C 

651
00:33:25,080 --> 00:33:27,760
button. 
It it doesn't. 

652
00:33:28,440 --> 00:33:31,240
It's not the worst thing I've 
ever felt, but it certainly 

653
00:33:31,240 --> 00:33:34,600
could have been better and 
thought out a little more. 

654
00:33:35,360 --> 00:33:38,520
I would have loved to see the 
down C button being the jump. 

655
00:33:38,920 --> 00:33:41,400
OK. 
And then using the left and 

656
00:33:41,400 --> 00:33:45,080
right C buttons to change the 
camera angle, because this game 

657
00:33:45,280 --> 00:33:48,600
kind of desperately needs that 
ability. 

658
00:33:49,360 --> 00:33:53,640
Yeah, because it's I, I'm the 
type of person where on these, 

659
00:33:53,920 --> 00:33:59,280
on any sort of third person 
action game that isn't a shooter

660
00:33:59,280 --> 00:34:02,280
where you're pretty much always 
behind your character because 

661
00:34:02,480 --> 00:34:05,600
the reticle and all that kind of
stuff, I'm the person who always

662
00:34:05,600 --> 00:34:08,199
wants the camera or for the most
part, unless it's a certain 

663
00:34:08,199 --> 00:34:12,280
traversal element, wants the 
camera behind my character. 

664
00:34:12,560 --> 00:34:14,880
So in some ways I was OK with 
this. 

665
00:34:14,880 --> 00:34:16,960
Like some people are OK with, 
oh, every once in a while I'll 

666
00:34:16,960 --> 00:34:19,440
just sort of, you know, be fine 
if I'm to the left or the right 

667
00:34:19,440 --> 00:34:22,159
or whatever. 
And I just pretty much just 

668
00:34:22,159 --> 00:34:25,159
always want it that way. 
Like even in racing games, I'm 

669
00:34:25,159 --> 00:34:29,120
not playing first person, I'm 
playing behind, you know, I want

670
00:34:29,120 --> 00:34:31,920
to play a third person version 
of my vehicle, one, so I can see

671
00:34:31,920 --> 00:34:33,920
my vehicle. 
And two, I just, I don't know, 

672
00:34:33,920 --> 00:34:36,000
it just feels more like a video 
game that way. 

673
00:34:36,280 --> 00:34:39,080
I think you get give it a 
Dynasty Warriors treatment. 

674
00:34:39,639 --> 00:34:42,520
Let's just have tons of enemies 
running at you at the same time.

675
00:34:42,520 --> 00:34:43,239
Oh. 
Shit. 

676
00:34:43,760 --> 00:34:48,360
OK, let's give Superman all his 
powers accessible at all times. 

677
00:34:48,360 --> 00:34:51,960
There's no, there's no limit. 
I I don't know why they would 

678
00:34:51,960 --> 00:34:53,239
ever do that. 
That was dumb. 

679
00:34:53,600 --> 00:34:57,360
But if you treated it like, you 
know, like a Dynasty Warriors, 

680
00:34:57,360 --> 00:35:01,280
like hack and slash, just like 
every level and he gave you 

681
00:35:01,280 --> 00:35:05,120
plenty of space to to work 
right, I think that would be a 

682
00:35:05,120 --> 00:35:08,520
lot cooler. 
Yeah, like you said that you had

683
00:35:08,520 --> 00:35:10,520
a lot of fun with like the 
practice mode because it was 

684
00:35:10,520 --> 00:35:13,920
more sandbox like and when you 
mentioned that that Xbox game 

685
00:35:13,920 --> 00:35:16,200
that that sounds like a great 
idea to me. 

686
00:35:16,200 --> 00:35:18,640
Superman is definitely something
that would work better in a wide

687
00:35:18,640 --> 00:35:20,920
open space. 
Why is he flying through under 

688
00:35:20,920 --> 00:35:23,520
underwater tunnels? 
It doesn't doesn't jive with me.

689
00:35:23,920 --> 00:35:27,480
But if it's open sandbox and 
you're just dozens of mooks 

690
00:35:27,480 --> 00:35:30,280
coming at you like mobs, 
henchman, that makes sense. 

691
00:35:30,280 --> 00:35:33,440
Cause the enemies in this, I 
don't wanna say damage sponges, 

692
00:35:33,440 --> 00:35:36,640
but they take a few hits and 
again, you're Superman. 

693
00:35:36,920 --> 00:35:38,840
Why do they take more than one 
punch, right? 

694
00:35:38,880 --> 00:35:43,240
It doesn't make a lot of sense. 
The, the, it was on the footage 

695
00:35:43,240 --> 00:35:46,000
that you had Dave, but there's a
scene in like the first part 

696
00:35:46,000 --> 00:35:48,720
where you go and there's like 4 
enemies lined up and you just 

697
00:35:48,720 --> 00:35:51,040
stop. 
And 1st off, Superman's like 

698
00:35:51,040 --> 00:35:52,760
punching animation is just 
silly. 

699
00:35:53,080 --> 00:35:56,800
He's just like uppercut like. 
Also his run. 

700
00:35:56,960 --> 00:36:01,440
His run is hilarious. 
His body doesn't move, just his 

701
00:36:01,440 --> 00:36:03,120
arms, all arms. 
Yeah. 

702
00:36:03,400 --> 00:36:06,400
Looks looks like a like a, a 
mole Walker. 

703
00:36:06,400 --> 00:36:07,840
That's what he looks like. 
Like it's. 

704
00:36:07,920 --> 00:36:09,000
Just a great. 
Posture. 

705
00:36:09,440 --> 00:36:10,880
Great posture though. 
Great posture a. 

706
00:36:11,040 --> 00:36:12,960
Nutcracker. 
A Nutcracker. 

707
00:36:12,960 --> 00:36:14,600
That's it. 
Yeah, Yeah. 

708
00:36:15,560 --> 00:36:17,360
But yeah, you're. 
But you punch him, right? 

709
00:36:17,440 --> 00:36:19,760
And they're animated hilariously
when you punch them, they're 

710
00:36:19,760 --> 00:36:22,160
like, yeah, like fly off the 
screen. 

711
00:36:22,640 --> 00:36:25,640
And it's so satisfying to just 
go down a line of them and just 

712
00:36:25,640 --> 00:36:29,480
punch, punch, punch, punch. 
They're one shots. 

713
00:36:29,600 --> 00:36:32,080
They go flying. 
That's what Superman is. 

714
00:36:32,400 --> 00:36:34,800
That's what it should be. 
Or, or you fly into them and 

715
00:36:34,800 --> 00:36:37,200
just knock them all down like 
they're like they're bowling 

716
00:36:37,200 --> 00:36:38,800
pins. 
Like, yeah, that's what it 

717
00:36:38,800 --> 00:36:39,360
should be. 
Yeah. 

718
00:36:39,680 --> 00:36:42,680
That'd be so much fun. 
It doesn't, you know now 

719
00:36:42,680 --> 00:36:44,960
obviously they. 
Fly them up in the sky and just 

720
00:36:45,040 --> 00:36:45,520
drop. 
Them. 

721
00:36:45,520 --> 00:36:48,000
Oh my God, that'd be great. 
Be great. 

722
00:36:48,000 --> 00:36:50,160
There's the one stage where you 
have to fight dark side. 

723
00:36:50,160 --> 00:36:51,520
I think it's dark. 
Yeah, it's dark side. 

724
00:36:51,520 --> 00:36:54,000
And you, you go, you have a 
small skirmish with him. 

725
00:36:54,000 --> 00:36:56,320
You punch me a few times. 
He he falls flat on his back, 

726
00:36:56,320 --> 00:36:59,280
which does not make sense, but 
then you're picking him up above

727
00:36:59,280 --> 00:37:01,280
your arms and you're walking 
down the hallways. 

728
00:37:01,280 --> 00:37:03,480
I think you're supposed to take 
him to a cop car. 

729
00:37:03,480 --> 00:37:07,320
I think it is to get him 
arrested, which this is like 

730
00:37:07,320 --> 00:37:09,360
this is like one of the new 
gods, one of those powerful 

731
00:37:09,360 --> 00:37:11,880
super villains in their mythos. 
And you're picking him up over 

732
00:37:11,880 --> 00:37:14,880
your shoulder, getting stuck on 
the ceiling 'cause you know, 

733
00:37:14,880 --> 00:37:18,400
Superman 64 geometry and he's 
getting arrested by the cops. 

734
00:37:18,400 --> 00:37:21,440
This this is the the battle. 
This is what's in Lex's 

735
00:37:21,440 --> 00:37:24,280
simulation. 
Like that's the other thing is 

736
00:37:24,280 --> 00:37:28,080
this is all so so the ring 
thing, all of this stuff that's 

737
00:37:28,080 --> 00:37:30,160
happening is supposed to be a 
simulation. 

738
00:37:31,600 --> 00:37:33,040
It's. 
All a game. 

739
00:37:33,520 --> 00:37:35,520
It's all it's literally all a 
game. 

740
00:37:35,640 --> 00:37:40,360
Do you want to play a game like 
it's just it's what it is. 

741
00:37:41,080 --> 00:37:43,360
No, I definitely do not. 
This is the is this the dark 

742
00:37:43,760 --> 00:37:44,960
seed level? 
No, it's not. 

743
00:37:44,960 --> 00:37:46,520
Hold on. 
I'm trying to change it over so 

744
00:37:46,520 --> 00:37:54,120
we can see it, but it's it's 
like, Oh my God, it's moving so 

745
00:37:54,120 --> 00:37:56,640
clunky. 
What is this person playing this

746
00:37:56,640 --> 00:37:59,560
thing on? 
So this is the stage where 

747
00:37:59,560 --> 00:38:02,520
there's destructible walls. 
And if you're in the area of 

748
00:38:02,520 --> 00:38:06,400
those, the frame rate tanks, 
like it's a cool concept, 

749
00:38:06,400 --> 00:38:09,120
destructible walls that they 
ruin the frame rate. 

750
00:38:09,120 --> 00:38:10,880
And right. 
One of those things where I wish

751
00:38:10,880 --> 00:38:11,960
they could have performed it 
better. 

752
00:38:12,320 --> 00:38:14,280
Yeah. 
Like that's these, these, these,

753
00:38:14,280 --> 00:38:16,960
the shadow figures. 
The shadow hench men. 

754
00:38:17,120 --> 00:38:20,760
They look like like just a 
punch. 

755
00:38:21,760 --> 00:38:22,720
Hey, there goes the wall. 
Oh, wait. 

756
00:38:23,160 --> 00:38:24,040
There he goes. 
Look. 

757
00:38:24,040 --> 00:38:26,560
Look at the physics. 
Look at those physics. 

758
00:38:28,720 --> 00:38:30,760
Oh, I love it. 
Oh man, I am insanely 

759
00:38:30,760 --> 00:38:32,240
disappointed the sound is not 
working. 

760
00:38:33,080 --> 00:38:35,640
Well, you know what? 
The sound is really great and 

761
00:38:35,640 --> 00:38:40,240
instead what I'm going to do is 
I'm going to insert the music 

762
00:38:40,720 --> 00:39:09,000
right here, 
guys. 

763
00:39:09,000 --> 00:39:11,160
Wasn't that beautiful? 
Wow, it was. 

764
00:39:11,320 --> 00:39:12,000
So. 
Beautiful. 

765
00:39:12,040 --> 00:39:13,280
You heard it. 
It was great. 

766
00:39:13,280 --> 00:39:14,720
It was so. 
Great. 

767
00:39:14,720 --> 00:39:18,440
I really love the the really 
stupid ones that I love are the 

768
00:39:19,120 --> 00:39:21,920
the third and fourth goal ones 
for like when you finish a race 

769
00:39:21,920 --> 00:39:25,440
in like third or fourth place, 
they're so they're so chill and 

770
00:39:25,440 --> 00:39:28,000
then like they're just so, so 
good. 

771
00:39:28,240 --> 00:39:32,080
Like so it's so funny because 
the guy that's commenting is 

772
00:39:32,080 --> 00:39:34,560
like, oh, you're in second, 
you're in, you're 10 seconds 

773
00:39:34,560 --> 00:39:37,120
behind, you're 4th, you're 3 
seconds ahead or whatever. 

774
00:39:37,200 --> 00:39:39,840
And then when you come in like 
third or fourth, he just goes 

775
00:39:41,240 --> 00:39:44,640
try harder or he's not even 
close. 

776
00:39:48,480 --> 00:39:49,600
Oh, too bad. 
All right. 

777
00:39:49,600 --> 00:39:52,920
Like he like insults you. 
He just goes from being like you

778
00:39:52,920 --> 00:39:55,720
said, he goes from being like 
kind of friendly and like 

779
00:39:55,720 --> 00:39:58,280
encouraging to what the hell is 
wrong with you. 

780
00:39:58,320 --> 00:40:05,760
Race better essentially. 
OK, OK, OK, OK, OK. 

781
00:40:06,400 --> 00:40:09,480
Going zipping through checkpoint
after checkpoint on the fortress

782
00:40:09,480 --> 00:40:11,560
place. 
Dude Oh my God. 

783
00:40:11,760 --> 00:40:13,040
Oh yeah, that's. 
Right. 

784
00:40:22,120 --> 00:40:23,640
OK, OK, You let everybody die. 
Max Power. 

785
00:40:24,280 --> 00:40:27,480
Yeah, also then let you hear the
engine Rev too. 

786
00:40:27,480 --> 00:40:30,200
Just. 
Yeah, dude. 

787
00:40:31,880 --> 00:40:33,520
Feel it. 
You feel the power. 

788
00:40:34,240 --> 00:40:38,600
It's, it's, it's definitely, I 
think it definitely enhances 

789
00:40:39,160 --> 00:40:44,120
the, the game though, Like I, I 
do think that the, I do think 

790
00:40:44,120 --> 00:40:47,160
that the, the music and the 
sound effects and stuff are, are

791
00:40:47,160 --> 00:40:50,080
pretty good. 
I do appreciate that, that they,

792
00:40:50,520 --> 00:40:55,040
they kind of made sure that that
was a good solid part of the 

793
00:40:55,040 --> 00:40:57,040
game. 
You know, it's not, it's not 

794
00:40:57,040 --> 00:41:00,000
this massive soundtrack. 
It's not like you have a million

795
00:41:00,000 --> 00:41:03,040
different sounds or whatever, 
but like they could have easily 

796
00:41:03,040 --> 00:41:08,320
just done wave noises and the, 
the engines very basic and then 

797
00:41:08,320 --> 00:41:10,880
just called it a day 'cause 
that's kind of what a lot of 

798
00:41:10,880 --> 00:41:12,760
stuff at that time was doing 
anyways, right. 

799
00:41:12,760 --> 00:41:15,760
So. 
Yeah, you could have licenses 

800
00:41:15,760 --> 00:41:20,640
that like holy shit, licensed it
out and made like all, all Rob 

801
00:41:20,640 --> 00:41:23,320
Zombie all the time on this 
fucker like they did with 

802
00:41:23,640 --> 00:41:26,120
Twisted Metal four or some shit 
Instead. 

803
00:41:26,120 --> 00:41:30,600
Yeah, Nintendo was like, no 
dude, they fucking with the sick

804
00:41:30,600 --> 00:41:33,240
fucking soundtrack for this and 
even like Blue Storm, but they 

805
00:41:33,280 --> 00:41:35,920
they did a really, really 
fucking awesome job on on these 

806
00:41:35,920 --> 00:41:37,760
games in the soundtrack. 
Like bring it back. 

807
00:41:38,200 --> 00:41:40,080
I'll. 
Fucking choke whoever I need to 

808
00:41:40,080 --> 00:41:42,960
to get this goddamn. 
Serious back, dude, it's so fun.

809
00:41:43,400 --> 00:41:46,160
Yeah, I'm going to try. 
I'm going to try this sound and 

810
00:41:46,160 --> 00:41:50,280
see if it works OK. 
No, no. 

811
00:41:50,560 --> 00:41:52,960
Drag you love. 
Come on. 

812
00:41:53,040 --> 00:41:56,400
Through the ditches. 
Do you imagine like ripping 

813
00:41:56,440 --> 00:41:57,920
through these fucking 
checkpoints? 

814
00:41:58,480 --> 00:41:59,720
Drag you love? 
That would be amazing. 

815
00:42:03,680 --> 00:42:05,960
There's only one perfect band 
for this, though, and it's 

816
00:42:06,000 --> 00:42:07,960
Nickelback. 
Oh God, oh man. 

817
00:42:08,480 --> 00:42:13,120
Don't drag my photograph. 
Don't drag the Canadian 

818
00:42:13,120 --> 00:42:24,480
embarrassments into this. 
Creep creep, Can you take the? 

819
00:42:25,000 --> 00:42:29,360
Effort of having that band, like
having an actual band and they 

820
00:42:29,360 --> 00:42:33,280
make their lyrics like they they
change them up so that they're 

821
00:42:33,280 --> 00:42:35,080
related to what's happening in 
the game. 

822
00:42:35,080 --> 00:42:37,280
So it's it's about jet skis or 
something, right? 

823
00:42:38,560 --> 00:42:43,920
It's like can you Rev me higher?
Look at. 

824
00:42:44,080 --> 00:42:49,720
This jet ski waves where the 
score lines are, something like 

825
00:42:49,720 --> 00:42:53,200
that, I don't know. 
Oh my God, never made it as a 

826
00:42:53,240 --> 00:42:56,640
jet ski. 
Couldn't cut it as a jet ski 

827
00:42:58,560 --> 00:43:01,840
Then. 
This is how you jet ski? 

828
00:43:04,600 --> 00:43:06,840
Holy fuck. 
Cut that part out, don't leave 

829
00:43:06,840 --> 00:43:08,520
it in. 
Are you kidding? 

830
00:43:08,600 --> 00:43:10,640
There's no way that's that's not
staying in. 

831
00:43:10,640 --> 00:43:12,560
It is. 
You know what? 

832
00:43:12,560 --> 00:43:14,920
Actually, I think I found the 
new theme song for the entire 

833
00:43:14,920 --> 00:43:17,120
show. 
When you get to Sector Z, she'll

834
00:43:17,120 --> 00:43:19,680
show up and actually help you 
hit the missiles, which is 

835
00:43:19,680 --> 00:43:22,360
welcome because it's actually 
helpful, you know? 

836
00:43:22,360 --> 00:43:24,640
So when they're helpful like 
that, it's awesome. 

837
00:43:24,640 --> 00:43:28,400
Like if you help Bill and all of
them and Cortana, then he shows 

838
00:43:28,400 --> 00:43:30,840
up later. 
I don't remember what stage off 

839
00:43:30,840 --> 00:43:36,000
the top of my head. 
Solar, he's he shows up in Solar

840
00:43:36,080 --> 00:43:38,600
and he just like helps you kill 
a couple of enemies so you can 

841
00:43:38,600 --> 00:43:41,960
get some help. 
And then in sector X he helps 

842
00:43:41,960 --> 00:43:44,880
you to unlock the gates so that 
you can go into NO. 

843
00:43:44,880 --> 00:43:48,960
That's what I was, yeah. 
Yeah, and Kat will show up in 

844
00:43:49,880 --> 00:43:52,800
just shows up once, right like 
or or sorry, she will show up in

845
00:43:52,800 --> 00:43:55,400
both of the level I think. 
I don't think she just shows up 

846
00:43:55,400 --> 00:43:57,360
in Z. 
She'll show up and and help you 

847
00:43:57,400 --> 00:43:58,640
if you go the. 
Other way too. 

848
00:43:58,920 --> 00:44:00,840
I think it's Macbeth. 
And she just. 

849
00:44:00,840 --> 00:44:03,600
Shows up near the beginning and 
takes down a couple of enemies 

850
00:44:03,600 --> 00:44:06,400
and then disappears. 
The problem with her? 

851
00:44:07,040 --> 00:44:09,960
The problem with her showing up 
in Z is that if you're looking 

852
00:44:09,960 --> 00:44:13,680
to get the medal for C, she 
automatically takes down one of 

853
00:44:13,680 --> 00:44:17,160
the missiles. 
So that's you're basically 

854
00:44:17,160 --> 00:44:18,960
locked out of getting the medal 
when she does that. 

855
00:44:18,960 --> 00:44:21,120
OK. 
Oh, OK. 

856
00:44:21,440 --> 00:44:24,240
Oh no. 
Oh man, it's gotta be quick. 

857
00:44:24,240 --> 00:44:26,160
That that sucks. 
Gotta be quicker than her but. 

858
00:44:26,640 --> 00:44:28,520
That's it's hard, right? 
Because you're paying attention 

859
00:44:28,520 --> 00:44:32,640
to five other things, yeah. 
Right, Like the enemies in that 

860
00:44:32,640 --> 00:44:36,160
stage are very aggressive and 
they will take down your team if

861
00:44:36,160 --> 00:44:37,360
you don't help them. 
Yeah. 

862
00:44:37,360 --> 00:44:39,840
And without her, it's a pretty 
difficult stage. 

863
00:44:39,840 --> 00:44:43,360
I think like it's, it's 
definitely for me, it was at 

864
00:44:43,360 --> 00:44:45,360
least anyway from when I was 
replaying them. 

865
00:44:45,760 --> 00:44:49,040
But I, I like yeah, I like it 
when their friends show up. 

866
00:44:49,440 --> 00:44:51,840
Yeah, I think it's fun. 
I like it when other animals 

867
00:44:51,840 --> 00:44:57,040
show up and say dumb animal 
noises and, and like they they 

868
00:44:57,040 --> 00:45:00,560
talk about their history or 
whatever, like, you know, yeah, 

869
00:45:00,560 --> 00:45:02,320
it's fun. 
I I think it's about their. 

870
00:45:02,320 --> 00:45:03,800
History. 
They, they create this little 

871
00:45:03,800 --> 00:45:07,360
narrative and like, you start 
wondering like, like, oh, Bill 

872
00:45:07,360 --> 00:45:11,200
and Fox were friends in 
elementary school or something. 

873
00:45:11,520 --> 00:45:13,760
You know, I'll go get what's 
going on there. 

874
00:45:14,320 --> 00:45:17,200
Because like when you're a kid 
like you, you think about that 

875
00:45:17,240 --> 00:45:20,040
crap because because you have 
like you're playing this game 

876
00:45:20,040 --> 00:45:22,520
all the time, like, OK, well, I 
wonder what is is about these 

877
00:45:22,520 --> 00:45:25,400
people. 
And like, I think it's so crazy 

878
00:45:25,400 --> 00:45:29,480
that like Nintendo just they had
something like like this could 

879
00:45:29,480 --> 00:45:33,440
have been huge, like they could 
have done story or something 

880
00:45:33,440 --> 00:45:37,120
with this and or had these 
characters that people just love

881
00:45:37,120 --> 00:45:40,760
and Revere and still reference 
and like are in the pop culture 

882
00:45:40,760 --> 00:45:42,040
and they just did nothing with 
it. 

883
00:45:42,080 --> 00:45:43,400
That's true. 
They they sort of let. 

884
00:45:43,400 --> 00:45:48,240
It in they explore it in the 
game that nobody played right 

885
00:45:48,280 --> 00:45:52,000
and and command for DS you have 
a bunch of different branching 

886
00:45:52,000 --> 00:45:55,160
paths that you can take and 
that's where they explain. 

887
00:45:55,320 --> 00:45:59,600
Oh and Andros had a nephew who 
hated him and not a nephew a 

888
00:45:59,600 --> 00:46:01,440
grandkid that hated him and 
wanted to kill him. 

889
00:46:02,000 --> 00:46:07,320
Fox and Crystals explained more.
And Falco and Kat and Bill and 

890
00:46:07,640 --> 00:46:10,360
Fox and all that stuff. 
But so we gotta get a re release

891
00:46:10,360 --> 00:46:12,640
of that then that's what I gotta
play, yeah. 

892
00:46:12,680 --> 00:46:15,240
'Cause I'm what? 
Like OK, here, here's the thing,

893
00:46:15,520 --> 00:46:17,320
let. 
Me, it's Fire Emblem Starfox. 

894
00:46:17,320 --> 00:46:19,280
It's awesome. 
Oh, I said it again though. 

895
00:46:20,040 --> 00:46:21,240
Enough. 
Yeah, like it's one of those 

896
00:46:21,240 --> 00:46:22,440
games. 
It's enough gimmicks. 

897
00:46:24,080 --> 00:46:29,160
I still prefer, like in my mind,
I, I love Starfox 64 and I got 

898
00:46:29,160 --> 00:46:32,280
Starfox Command being like, Oh 
yeah, it's going to be Starfox 

899
00:46:32,280 --> 00:46:33,720
64. 
It's the new, it's the new 

900
00:46:33,720 --> 00:46:35,320
Starfox 64. 
It's on my DS. 

901
00:46:35,320 --> 00:46:38,400
It's going to be amazing. 
And then it was like, it was, it

902
00:46:38,400 --> 00:46:42,680
had those moments, it had that, 
a little bit of it, but it was 

903
00:46:42,680 --> 00:46:44,520
different. 
It was fundamentally different. 

904
00:46:44,600 --> 00:46:49,160
And it wasn't bad. 
I think I'd appreciate it now 

905
00:46:49,160 --> 00:46:51,240
more than I did back then, 
because back then I was like, I 

906
00:46:51,320 --> 00:46:54,360
this isn't Starfox 64. 
Yeah, you know. 

907
00:46:54,360 --> 00:46:55,840
Well, that's what you want. 
That's what I would have 

908
00:46:55,880 --> 00:46:57,920
expected too if I if I had it at
the time. 

909
00:46:58,400 --> 00:47:00,600
Dude, thanks again. 
Thanks everyone for listening 

910
00:47:00,880 --> 00:47:02,760
and watching. 
If you've been watching us, 

911
00:47:02,800 --> 00:47:05,360
thank you for being with us. 
We will talk to everybody next 

912
00:47:05,360 --> 00:47:06,720
time. 
I remember 64.

