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In seven days it's. 
The best we have. 

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The wait is over. 
The world is yours. 

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James Bond is here. 
Sit tight. 

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I have to get back. 
Or somebody's. 

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Going to have my fun. 
First, thanks. 

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First, why am I suddenly wonder 
they're not getting enough 

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insurance on November 19th? 
The world is not enough. 

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Welcome to the show everyone. 
My name is David Pitrangelo and 

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I don't need an Apple Watch. 
I have a dart watch and I can 

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take you down out of my way, 
hench men. 

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I have some phones to tap, tap, 
tap and a story to progress 

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through that I totally do not 
understand or remember. 

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And of course, with me today, 
Jiggy look back. 

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Yeah, well, my watch has a laser
Pew, Pew, Pew, Pew, Pew, Pew 

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Pew. 
And you know, various other 

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small things. 
And of course, this week we are 

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bringing on what I would who who
I would consider a Bond expert 

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or Bond a huge Bond fan at 
least. 

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Oh, you honor me. 
Oh yeah. 

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Fan lover, not expert. 
That's how I classify. 

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Lover. 
Not expert. 

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Yeah, I think, I think I've I've
heard that in my household 

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before as well. 
Josh from the solo podcast this 

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year. 
Thank you for coming on the show

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and welcome back, Sir. 
How are you? 

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I'm doing well. 
My watch also has a little a Doo

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Doo dad, a doohickey and it's a 
stunner. 

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It's a laser. 
It not a laser, I'm sorry. 

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It's a lightning bolt that if 
you keep hitting the Z button 

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while zapping, you can punch 
people in the face at the same 

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time while zapping. 
That's how awesome my watch is. 

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That's a useful. 
Feature. 

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It is a useful feature. 
I did not use it that way, but 

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that is a multi faceted 
excellent way of taking 

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advantage of our little watches.
And of course, if any of that 

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made any sense to anybody, we 
are playing double O 7. 

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The world is not enough. 
That is our first person shooter

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of choice at the moment. 
Now, Josh, this is something 

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that that you suggested that you
wanted to play. 

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I think like months ago, I think
we, we recorded the, the, the 

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three of us recorded the Toy 
Story episode a little bit less 

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than a year ago. 
But, and at that time we were 

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like, OK, we got to do this 
again. 

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Let's find a game. 
I think maybe, you know, a 

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couple weeks later or something 
like that, you're like, if the 

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other 007 game comes up, I know 
you've done Goldeneye, but the 

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other 007 game comes up. 
You, you got to, you got to ring

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me in and, and, and here we are 
so like just to get going right 

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off the bat. 
Why, why this game? 

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Like why this game in 
particular? 

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So this was my first bond game 
that I ever played. 

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Everyone starts with a golden 
eye and I low key have the hot 

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take that this is a better game 
than golden eye. 

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I I think replaying it now, I 
think the level design isn't 

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quite as good, but we'll get 
into all that. 

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I think the level design is more
mixed. 

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There's like some levels I'm 
like I really, really like and I

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like how it's designed. 
And there are others that are 

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just a little bit kind of meh. 
But by and large I still like 

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this more and I think it's more 
after replaying it for this 

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episode. 
It's definitely a little bit 

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more nostalgia but I I played 
this game so much as a kid. 

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This was also the one of the 
first James Bond games that had 

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AI bots in it when you play 
multiplayer. 

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Unlike Goldeneye which should 
not have it though. 

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I always thought it was Al bots 
and I was confused. 

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I was like, who the hell is Al? 
I didn't. 

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I didn't know what they were 
talking. 

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About. 
Die Albert. 

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Die Albert. 
Maybe it's Al from AL's Toy 

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barn. 
Maybe that's. 

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Right, bringing back that toys 
for your reference and I I have 

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a very specific memory. 
So I was playing multiplayer 

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with my friend. 
It was me and my friend Justin 

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and we were playing against good
ol ol good ol ol and his bots, 

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two of the bots. 
And we at at the time is like 

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that, that eight. 
It's I was going to say I'm 

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probably was probably like 13 or
14. 

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And you're at that age, you 
know, you're always trying to 

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fit in with your friends. 
Like if if you have that one 

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friend that you admire, you're 
trying to match all your likes 

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and dislikes to theirs and so 
or. 

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Your friends older brother or 
sister you know. 

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Like it's kind of like that. 
It was kind of like that 

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relationship. 
I viewed him almost as like an 

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older brother and he was big 
into classic rock and I, I had 

87
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not really gotten into that into
it at that point in time. 

88
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And so I was looking through my 
dad's CDs to see like, what 

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could we listen to while playing
World was not enough 

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multiplayer. 
And we found a Beatles album. 

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So we're listening to The 
Beatles and he wasn't like a 

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huge Beatles fan, but he's like,
it's classic rock. 

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So this is the close enough and 
we're playing the Istanbul level

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and we're playing with all 
explosives. 

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So you only had grenade 
launchers and the laser guided 

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rocket launchers and all that 
other stuff. 

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And we were playing it and the 
song Love Me Do was on. 

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So every time you hear Love Love
we do, but we just blow the hell

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out of some dude flying across 
the screen, explosions 

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everywhere. 
And meanwhile this song's going 

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on in the background about Love 
Love Me Do. 

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And we also listen to Daft Punk 
a lot. 

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I think we put Around the World 
on repeat for like 2 hours 

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straight while playing this 
game. 

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Very vivid memories of playing 
this game and playing the the 

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single player campaign, which is
I did in preparation for this 

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episode, brought back a ton of 
the memories of it. 

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I actually still really love 
it's, I want to say it's the 6th

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mission. 
It's a little bit tricky, but 

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the, the, it's Electra's 
compound. 

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It's Electra's like Villa and 
you have to escape. 

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And it's the stealth mission. 
I remember as a kid that was 

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like fucking impossible for me. 
I could not beat that level for 

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the life of me. 
And it's still is pretty hard to

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just say it's a tough level, but
I like that it still felt kind 

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of naturalish. 
Like a lot of times when games 

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try to mix up between stealth 
and action, it feels like that 

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juxtaposition that, excuse me, 
that juxtaposition is a little 

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jarring. 
This one, it didn't feel like 

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that for me, but I will get into
all that. 

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But that, that's like my 
memories leading up to like that

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level, specifically The Beatles,
Daft Punk, all explosives on 

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Istanbul. 
There's so many memories 

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surrounding this game. 
So that's why I wanted to talk 

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about this 'cause I, I love this
game. 

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And even if listeners and and 
Jiggy and you Dave, like you, 

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you don't agree that it's better
than Golden Knight, that's fine.

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I just want to talk about it 
'cause I don't think this game 

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gets enough love. 
I, I, I would agree that it 

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doesn't because to be honest, 
growing up and having the 64 and

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growing up and playing some of 
the other Bond games or other 

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FPS games that came out a year 
later, which would be Halo, you 

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know, this would easily get lost
in the shuffle for sure. 

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So did I know this existed at 
the time? 

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Maybe just because the movie was
out and you just you know, 

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there's I mean, there was a 
PlayStation version of this. 

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There was a gameboy version. 
So I probably knew there was a 

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game. 
Did I ever play it? 

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No, So I think you're right. 
I think it definitely gets lost 

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in the shuffle and and 
definitely is forgotten about 

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also because it's very late in 
the life cycle of the console as

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well. 
Right. 

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So coming out in two in 2000 is 
is late. 

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Every time we've run into a game
that's late 99 or coming out in 

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2000, it's like, oh, I didn't 
even know this existed, for 

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example, or I didn't even know 
that people played this or I 

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definitely moved on at this 
point, you know, stuff like 

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that. 
So Jiggy, did you ever play this

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or? 
I had this growing. 

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Up. 
You had this. 

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Oh. 
Shit, what I loved about it was 

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it was a blue cartridge, yes. 
Yeah, yeah, I absolutely. 

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Adored that. 
Well I had a Gray one, but I 

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forgot it was a blue one as 
well. 

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Yeah, this this game I actually 
have sort of a bitter 

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relationship with, and not 
because it was anything the game

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did, but this is one of those 
games that I let a friend borrow

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and I never got it back. 
No. 

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So, and I was, I was very salty 
about it. 

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Like to this day when I see that
guy. 

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I like. 
I I never bring it up, but every

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time I do it I'm just like. 
I want it back. 

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I know that blue plastic is in 
your house somewhere. 

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Yeah, right. 
It's fine. 

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Just let it go. 
It's fine. 

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I mean, you don't have to like 
no one's saying you have to. 

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You could, you can. 
Well, I'm just quietly holding 

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00:09:05,760 --> 00:09:07,280
it in. 
OK, but he's a. 

169
00:09:07,280 --> 00:09:09,080
Good guy. 
I don't think he, I don't think 

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00:09:09,480 --> 00:09:10,840
it's a kid thing. 
I don't know. 

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No, I I understand that. 
I understand that. 

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I, I still don't let my brother 
live down that when we were a 

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kid, when we were kids, we were,
we kind of shared Pokémon cards 

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and we had a holographic Zapdos 
that he lost at a friend's house

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and never got back. 
And I will never let. 

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Him quote UN quote lost. 
No, he lost it. 

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00:09:31,640 --> 00:09:34,760
I mean, the friend could have. 
That's what I'm saying. 

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I don't know. 
I, I, they were, they were 

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00:09:37,840 --> 00:09:40,920
church friends and they claim 
they like years later they have 

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00:09:40,920 --> 00:09:42,800
never found it. 
So I don't think I don't know 

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00:09:42,800 --> 00:09:44,880
what happened to him, but I'm 
still bitter at my brother for 

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00:09:44,880 --> 00:09:46,440
doing that. 
I mean, fair enough. 

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00:09:46,440 --> 00:09:50,360
You know what? 
Like me and my brother didn't. 

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00:09:51,040 --> 00:09:53,520
Like we. 
It's not like we had multiple 

185
00:09:53,520 --> 00:09:56,000
Game Boys. 
We didn't have multiple consoles

186
00:09:56,000 --> 00:09:57,720
or any of that. 
Kind of not many people did, 

187
00:09:57,720 --> 00:09:58,800
right? 
Because you just couldn't, 

188
00:09:59,720 --> 00:10:02,440
understandably so. 
But when it came to like a 

189
00:10:02,440 --> 00:10:06,080
cartridge, for example, like my 
you mentioned Pokémon, you 

190
00:10:06,080 --> 00:10:10,760
mentioned a blue cartridge, the 
blue Pokémon game that we had 

191
00:10:10,800 --> 00:10:17,520
and shared. 
He went and put an AP on it with

192
00:10:17,520 --> 00:10:21,480
a pen because he's no it's mine,
even though like I got it as 

193
00:10:21,480 --> 00:10:23,560
like a birthday gift or 
Christmas gift or something like

194
00:10:23,560 --> 00:10:24,680
that, like the. 
Year before. 

195
00:10:24,920 --> 00:10:27,560
But then once he got to the age 
like a year and a half, two 

196
00:10:27,560 --> 00:10:30,480
years later to like Pokémon, 
he's like, I want to play it 

197
00:10:30,480 --> 00:10:31,840
now. 
And he went in with with Penn 

198
00:10:31,840 --> 00:10:34,840
and like drew on it. 
And so Mike, but I still haven't

199
00:10:34,840 --> 00:10:37,680
it, it still works, but it it 
has AP on it. 

200
00:10:37,680 --> 00:10:43,080
And it's just like, no, those 
little things like that and like

201
00:10:43,080 --> 00:10:46,080
the back of some of our Game Boy
cartridges have little like 

202
00:10:46,160 --> 00:10:48,040
sharpies on them that have our 
initials. 

203
00:10:48,480 --> 00:10:50,960
I those I have a feeling where 
my is are crossed. 

204
00:10:51,000 --> 00:10:53,800
Out yours are put above it I 
haven't crossed out is are put 

205
00:10:53,800 --> 00:10:56,080
above. 
It I have a feeling that the the

206
00:10:56,200 --> 00:11:01,080
the the sharpie ones were my 
parents doing that to stop us 

207
00:11:01,440 --> 00:11:04,280
from arguing that that I 'cause 
it looks very. 

208
00:11:04,360 --> 00:11:04,960
Parent. 
Move. 

209
00:11:04,960 --> 00:11:07,520
Yeah, it's a very parent move. 
It also looks a little too clean

210
00:11:07,520 --> 00:11:12,280
for like a, you know, 11 year 
old to do an, an 11 and 

211
00:11:12,280 --> 00:11:14,640
eight-year old to do so. 
I I'm, I'm suspecting it was 

212
00:11:14,640 --> 00:11:20,160
them, but but I was, yeah, yeah.
I'm very envious that you had a 

213
00:11:20,160 --> 00:11:23,840
brother that was close enough in
age to you to do that, because 

214
00:11:23,840 --> 00:11:26,400
my brother's eight years younger
than me and when I would give 

215
00:11:26,400 --> 00:11:29,400
him stuff to play, it would just
be destroyed. 

216
00:11:29,400 --> 00:11:34,040
It's just like I gave him my old
Nintendo DS like my original DS 

217
00:11:34,040 --> 00:11:38,520
when I got ADS light he like 
within a week he dropped it and 

218
00:11:38,520 --> 00:11:42,200
the hinge was just busted and I 
was like I've had this thing for

219
00:11:42,200 --> 00:11:45,120
years and you broke it in a day 
basically. 

220
00:11:46,600 --> 00:11:49,520
The only thing my brother ended 
up like breaking consistently 

221
00:11:49,520 --> 00:11:52,680
was because I think he was just 
like one of those rough house 

222
00:11:52,680 --> 00:11:54,760
kids when he was, you know, 5-6 
years old. 

223
00:11:54,760 --> 00:11:57,800
Like when he's really young was 
he would bust up all the Lego 

224
00:11:57,800 --> 00:12:00,080
sets that we had. 
Like he would just come in and 

225
00:12:00,080 --> 00:12:02,800
like, and like Godzilla, 
everything that I built like 

226
00:12:02,800 --> 00:12:06,440
that kind of thing. 
So having an actual set was not 

227
00:12:06,440 --> 00:12:08,360
really a thing for us. 
It was like, here's a bunch of 

228
00:12:08,360 --> 00:12:10,360
Lego. 
If it breaks, go build whatever 

229
00:12:10,360 --> 00:12:12,200
you want. 
Because having to set wouldn't 

230
00:12:12,200 --> 00:12:14,240
last. 
It would just be destroyed 

231
00:12:14,440 --> 00:12:16,440
within probably like a week. 
Like you're saying. 

232
00:12:19,640 --> 00:12:21,800
Oh, brother. 
Yeah. 

233
00:12:21,800 --> 00:12:23,880
So I, I have no experience 
playing this game. 

234
00:12:24,000 --> 00:12:28,000
I I I don't know the world's 
world's not enough is I said 

235
00:12:28,000 --> 00:12:30,960
before we hit record it the 
movie even I kind of forgot 

236
00:12:30,960 --> 00:12:34,080
about and in my little quip at 
the beginning I don't know what 

237
00:12:34,080 --> 00:12:36,120
the hell the story is based on 
playing this game. 

238
00:12:36,200 --> 00:12:39,520
I'm so confused as to what's. 
Going on the game does an awful 

239
00:12:39,520 --> 00:12:41,520
job at telling the the basic 
plot of the movie. 

240
00:12:41,520 --> 00:12:43,760
And you're right, the game does 
an absolutely awful job of 

241
00:12:43,760 --> 00:12:46,560
telling the story of the movie. 
The essential essentially the 

242
00:12:46,560 --> 00:12:50,800
plot of the movie is that it's 
it's actually like the beginning

243
00:12:50,800 --> 00:12:55,400
is so a surprisingly complex set
up, but in a nutshell, Bond is 

244
00:12:55,400 --> 00:13:02,560
trying to stop this villain 
named Renard where he there's so

245
00:13:02,560 --> 00:13:04,280
much to go. 
I'm trying to like condense it 

246
00:13:04,280 --> 00:13:07,360
into like a few sentences 
without getting excuse, without 

247
00:13:07,360 --> 00:13:09,480
going on like a 4 minute long 
rant. 

248
00:13:09,800 --> 00:13:17,280
But essentially there was this 
villain Bond and to be here, 

249
00:13:17,280 --> 00:13:19,280
let's do it this way. 
The opening of the movie, the 

250
00:13:19,280 --> 00:13:21,280
mission that is the first 
mission of the game. 

251
00:13:21,560 --> 00:13:25,320
Bond is retrieving money from 
this British rich dude named Sir

252
00:13:25,320 --> 00:13:29,800
Robert King who's friends with 
his boss M and when he that's. 

253
00:13:30,040 --> 00:13:33,080
The relationship OK. 
Yes, he they they have a though 

254
00:13:33,120 --> 00:13:35,680
you get the the idea from the 
movie that they're kind of a 

255
00:13:35,680 --> 00:13:37,880
little bit more than friends, 
you know what I'm saying? 

256
00:13:39,040 --> 00:13:40,160
But it. 
Never really. 

257
00:13:41,360 --> 00:13:44,880
OK, Tony Soprano. 
I don't know why I went there 

258
00:13:44,880 --> 00:13:47,720
with it, but you you get the 
idea that Em and Sir Robert were

259
00:13:47,720 --> 00:13:49,360
kind of a a bit of. 
History. 

260
00:13:49,480 --> 00:13:52,600
Yeah. 
So Bond retrieves the money and 

261
00:13:52,600 --> 00:13:57,600
then what happens is Bond finds 
that basically the money is that

262
00:13:57,600 --> 00:13:59,760
was actually a bomb. 
There's a bomb rigged to it 

263
00:13:59,760 --> 00:14:03,680
where basically there was a 
detonator in Sir Robert's lapel 

264
00:14:03,920 --> 00:14:07,720
that triggered the bomb to go 
off and it exploded. 

265
00:14:07,720 --> 00:14:09,800
And so now they're trying to 
figure out who murdered Sir 

266
00:14:09,800 --> 00:14:14,080
Robert King. 
And Bond finds out in the movie 

267
00:14:14,080 --> 00:14:18,840
that the amount of money that he
was taken is suspicious, or the 

268
00:14:18,840 --> 00:14:20,960
amount of money that was 
retrieved back to him was 

269
00:14:20,960 --> 00:14:24,240
suspicious because prior to the 
events of the movie, Sir 

270
00:14:24,240 --> 00:14:27,360
Robert's daughter Elektra was 
kidnapped by this terrorist 

271
00:14:27,360 --> 00:14:29,720
named Renard. 
And the ransom amount for his 

272
00:14:29,720 --> 00:14:32,640
daughter is the exact same 
amount of money that was 

273
00:14:32,640 --> 00:14:35,920
returned to him by the. 
I did not get. 

274
00:14:36,000 --> 00:14:38,240
That they don't, but they don't 
tell you in the movie at all. 

275
00:14:38,240 --> 00:14:39,200
They, well, not a. 
Game. 

276
00:14:39,200 --> 00:14:40,400
Excuse me? 
Oh OK in the game. 

277
00:14:40,560 --> 00:14:44,000
They tell you in the movie, it's
just, it just moves around. 

278
00:14:44,440 --> 00:14:45,840
No, no, they tell you in the 
movie. 

279
00:14:45,840 --> 00:14:48,080
They just don't tell you in the 
game in the slightest. 

280
00:14:48,080 --> 00:14:49,600
Yeah. 
And so you can't. 

281
00:14:49,760 --> 00:14:51,840
Get everything I I understand 
that but. 

282
00:14:51,920 --> 00:14:55,120
So you think that so you he's 
going after Renard and he's 

283
00:14:55,120 --> 00:14:58,640
going to protect Electra because
out of the three people who were

284
00:14:58,640 --> 00:15:05,120
involved in the kidnapping King 
M and Renard or Electra, Electra

285
00:15:05,120 --> 00:15:07,840
is the only one he hasn't gotten
to yet because King is dead. 

286
00:15:08,040 --> 00:15:12,000
MI 6 is humiliated. 
So he gets M for that and he's 

287
00:15:12,120 --> 00:15:15,400
so Electra is the last piece of 
that to bond ghost to protect 

288
00:15:15,400 --> 00:15:18,720
her. 
Do you care spoiler alert for 

289
00:15:18,720 --> 00:15:21,000
the movie Unless you do you guys
care about spoilers? 

290
00:15:21,480 --> 00:15:22,800
No. 
All right, I. 

291
00:15:23,320 --> 00:15:28,160
The the spoiler for the movie is
that you find out Electra was 

292
00:15:28,160 --> 00:15:31,320
actually the villain the whole 
time when she was kidnapped by 

293
00:15:31,320 --> 00:15:37,160
Renard, He didn't turn her, she 
turned him and got him to kind 

294
00:15:37,160 --> 00:15:41,600
of like bend to her will. 
And so what's happening in in 

295
00:15:41,600 --> 00:15:45,280
the present day, after Sir 
Roberts murdered, she's taken 

296
00:15:45,280 --> 00:15:48,760
over her father's company and 
they're building a pipeline from

297
00:15:48,760 --> 00:15:50,560
the from the West to the. 
East. 

298
00:15:52,000 --> 00:15:53,800
And there are three competing 
pipelines. 

299
00:15:53,800 --> 00:15:58,880
So hers is the only one not 
going through Istanbul, and all 

300
00:15:58,880 --> 00:16:00,480
the other three are gonna go 
through Istanbul. 

301
00:16:00,480 --> 00:16:03,400
So that's why there's this whole
nuclear reactor, this nuclear 

302
00:16:03,400 --> 00:16:06,440
submarine in Istanbul. 
Her whole plan is to get Renard 

303
00:16:06,440 --> 00:16:11,200
to essentially commit suicide by
blowing up a nuclear sub in 

304
00:16:11,200 --> 00:16:14,600
Istanbul, rendering all the 
other pipelines useless in hers.

305
00:16:14,720 --> 00:16:17,600
Super wealthy. 
And that's the that's I. 

306
00:16:17,600 --> 00:16:19,960
I said I wouldn't take too long.
And I did take too long. 

307
00:16:20,200 --> 00:16:24,160
That's the plot of the movie. 
It's a lot better in when it's 

308
00:16:24,160 --> 00:16:25,960
in the movie. 
And the actress who plays 

309
00:16:25,960 --> 00:16:29,280
Electra, Sophie Marceau, is 
freaking amazing. 

310
00:16:29,520 --> 00:16:34,120
She is so good because she sells
that turn so easily. 

311
00:16:34,120 --> 00:16:36,560
Like you don't see it coming the
first time you watch it. 

312
00:16:36,560 --> 00:16:38,680
At least I didn't. 
Well, it's really good with 

313
00:16:38,680 --> 00:16:40,880
something like that, yet you 
have to be able to pull that off

314
00:16:40,880 --> 00:16:43,120
right? 
Because it's like the the Bond 

315
00:16:43,120 --> 00:16:45,480
girl being the villain. 
Yeah, maybe we've seen it a 

316
00:16:45,480 --> 00:16:48,160
couple times or that that one of
the Bond girls is involved with 

317
00:16:48,160 --> 00:16:49,680
the villain. 
It happens all the time, right. 

318
00:16:49,680 --> 00:16:51,440
But then the fact that she's an 
act. 

319
00:16:51,440 --> 00:16:54,440
Well, aren't there a couple like
he gets in like Bond gets and 

320
00:16:54,440 --> 00:16:55,960
sleeps with some of the women 
that. 

321
00:16:55,960 --> 00:16:59,320
Are not not any of the main like
main villains? 

322
00:16:59,760 --> 00:17:01,800
Like main villains. 
Usually that's not the case. 

323
00:17:02,360 --> 00:17:05,960
Never the main villains and 
very, very not even really hench

324
00:17:05,960 --> 00:17:08,280
men. 
In the second Bond movie, he 

325
00:17:08,280 --> 00:17:09,960
sleeps. 
The Bond girl is Tatiana 

326
00:17:09,960 --> 00:17:14,280
Romanova, and she's a Russian 
agent who doesn't know that 

327
00:17:14,280 --> 00:17:17,079
she's working for like, the evil
organization SPECTRE. 

328
00:17:17,079 --> 00:17:19,520
But she is like, she's kind of. 
Trying to think of something, 

329
00:17:19,560 --> 00:17:23,000
yeah. 
She he like he he does sleep 

330
00:17:23,000 --> 00:17:26,240
with other women who could be 
considered Bond girls who and 

331
00:17:26,240 --> 00:17:29,040
they are villains, but they're 
not like the main Bond girl of 

332
00:17:29,040 --> 00:17:30,160
the movie. 
There's no that's. 

333
00:17:30,160 --> 00:17:30,960
Right. 
That's right. 

334
00:17:30,960 --> 00:17:32,800
Yeah, yeah, yeah. 
Yeah, and there's never been 

335
00:17:32,800 --> 00:17:35,840
like a like a one who you 
thought was going to be a main 

336
00:17:35,840 --> 00:17:38,440
Bond girl only to turn out that 
she was the villain of the 

337
00:17:38,440 --> 00:17:40,840
movie. 
And that's what I think is so 

338
00:17:40,840 --> 00:17:46,400
smart about the, the world's on.
I will, I, I will die on the 

339
00:17:46,400 --> 00:17:48,640
hill that the World's Not Enough
is a much better movie than 

340
00:17:48,640 --> 00:17:50,720
people give it credit for. 
People shit all over it cause 

341
00:17:50,720 --> 00:17:52,920
Denise Richards is not good in 
the movie. 

342
00:17:53,280 --> 00:17:55,920
But if you, if you kind of take 
that part out, if you kind of 

343
00:17:55,920 --> 00:17:58,200
take your stuff out, it's a 
pretty damn good movie. 

344
00:17:58,200 --> 00:18:00,560
Anyway, I'm going on too long. 
I apologize. 

345
00:18:00,560 --> 00:18:02,680
I love this movie. 
No, it's fine. 

346
00:18:02,680 --> 00:18:05,080
It's totally fine. 
I, it's, it's good because I, 

347
00:18:05,120 --> 00:18:08,360
like I said, I, I didn't quite 
pick up on all the story stuff. 

348
00:18:08,400 --> 00:18:11,560
And it was one of the points 
that I needed to make, the fact 

349
00:18:11,560 --> 00:18:14,640
that I didn't quite understand 
what was going on in that event.

350
00:18:14,640 --> 00:18:17,600
And like, I tried to read the 
text before all the missions and

351
00:18:17,600 --> 00:18:20,600
like, OK, I kind of get it. 
And like, it doesn't, I get it. 

352
00:18:20,600 --> 00:18:22,640
There's only so much you can put
on a cartridge. 

353
00:18:22,680 --> 00:18:24,560
I get it. 
Speaking of so much, you can put

354
00:18:24,560 --> 00:18:28,000
on a cartridge what I just saw. 
I did not notice while I was 

355
00:18:28,000 --> 00:18:31,960
playing, but you were just in 
the pause menu I believe and at 

356
00:18:31,960 --> 00:18:37,400
the top of it you see Motorola. 
Yes, yeah, hardcore advertising.

357
00:18:38,480 --> 00:18:39,280
Yeah. 
You got it. 

358
00:18:39,280 --> 00:18:41,640
You got it In a Bond movie. 
It's it's a given, right? 

359
00:18:41,720 --> 00:18:42,400
Bond. 
Product. 

360
00:18:42,400 --> 00:18:45,360
It went into my subconscious 
thing because I did not see it 

361
00:18:45,400 --> 00:18:48,520
at all while I was playing. 
And I'll be like, man, I could 

362
00:18:48,520 --> 00:18:50,600
really go for something Motorola
related. 

363
00:18:51,000 --> 00:18:58,760
I also have a Motorola watch. 
I wanted to mention a little bit

364
00:18:58,760 --> 00:19:01,240
about the company that made this
game. 

365
00:19:02,240 --> 00:19:05,520
I wrote down a couple notes 
about that because Eurocom is 

366
00:19:05,520 --> 00:19:08,880
the company which I recognized 
and, and published by EA. 

367
00:19:08,880 --> 00:19:11,320
So it's like EA kind of ran the 
show sort of idea, or at least 

368
00:19:11,520 --> 00:19:15,960
you know, partially. 
I I wanted to mention them 

369
00:19:15,960 --> 00:19:18,320
because I recognized the logo, 
but I was in the name. 

370
00:19:18,360 --> 00:19:20,720
But I'm like, what did they, 
what did they make? 

371
00:19:20,960 --> 00:19:24,280
And they had their hands in a 
ton of license stuff, which is 

372
00:19:24,280 --> 00:19:26,360
really cool. 
What did I wrote? 

373
00:19:26,360 --> 00:19:30,480
I wrote down for for the 64 they
did. 

374
00:19:30,520 --> 00:19:34,480
I mean, Duke Nukem 64 is not 
necessarily a a license game, 

375
00:19:34,480 --> 00:19:38,120
but they also did War gods. 
They did crew, the cruise and 

376
00:19:38,120 --> 00:19:42,760
world game and then early NES 
and arcade and game gear and 

377
00:19:42,760 --> 00:19:44,880
stuff. 
They did The Jungle Book, Lethal

378
00:19:44,880 --> 00:19:48,560
Weapon and Earthworm gym. 
And these are these are 

379
00:19:48,560 --> 00:19:50,640
developed games. 
And that's just like half the 

380
00:19:50,640 --> 00:19:55,160
stuff that they did. 
And this is all all early 90s 

381
00:19:55,160 --> 00:19:59,200
to, to early 2000s. 
And this was the last game they 

382
00:19:59,200 --> 00:20:01,200
did on the N64 was the world's 
not enough. 

383
00:20:01,520 --> 00:20:04,840
They were supposed to be making 
a different Bond game. 

384
00:20:06,280 --> 00:20:09,120
And instead EA or sorry, they 
were, they were supposed to be 

385
00:20:09,120 --> 00:20:13,960
making a different first person 
game that was supposed to be 

386
00:20:13,960 --> 00:20:16,440
developed with a 3D engine for 
the game Cube. 

387
00:20:16,800 --> 00:20:19,400
And then EA is like, hey, we're 
going to make another Bond game.

388
00:20:19,480 --> 00:20:21,080
We're going to make you do it on
the N64. 

389
00:20:21,440 --> 00:20:25,480
So they made this at the same 
time, or at least started 

390
00:20:25,480 --> 00:20:28,680
developing us at the same time 
they were making Mortal Kombat 

391
00:20:28,680 --> 00:20:33,000
4, which I've also done an 
episode on and is also on the 

392
00:20:33,000 --> 00:20:40,640
N64 and is not a very good game.
Yeah, sadly it is probably like 

393
00:20:40,760 --> 00:20:44,400
the worst Mortal Kombat game 
partially 'cause it's just like 

394
00:20:44,400 --> 00:20:46,160
a gimmick of like having 3D 
space. 

395
00:20:46,160 --> 00:20:48,400
It doesn't add anything to the 
game. 

396
00:20:49,280 --> 00:20:52,920
You might as well just play a 2D
might as well just play three or

397
00:20:52,920 --> 00:20:57,880
play gold, which I think is just
straight up 2D anyways. 

398
00:20:59,440 --> 00:21:01,120
Gold or trilogy. 
That's a trilogy. 

399
00:21:02,360 --> 00:21:05,120
But yeah, so they they've done a
bunch of games, a bunch of good 

400
00:21:05,120 --> 00:21:08,280
games, you know, Earth room gym,
for example, and game gear, The 

401
00:21:08,280 --> 00:21:10,920
Jungle Book game. 
I kind of remember on on Sega 

402
00:21:10,920 --> 00:21:15,000
and SNES, like, you know, 
typical 2D platformers at the 

403
00:21:15,000 --> 00:21:19,880
time, But I think I think that 
the engine they ended up 

404
00:21:19,880 --> 00:21:22,640
developing or were supposed to 
be developing for GameCube and 

405
00:21:22,640 --> 00:21:26,440
turns and made this game 
instead, largely Speaking of the

406
00:21:26,440 --> 00:21:31,440
gameplay of it worked. 
I I think I think that the the 

407
00:21:31,440 --> 00:21:35,360
engine here, the way things 
control the way it looks largely

408
00:21:35,360 --> 00:21:40,040
is pretty good. 
I, I don't know if I, I, I 

409
00:21:40,040 --> 00:21:43,520
wanted to, to play this and then
play Golden Eye immediately 

410
00:21:43,520 --> 00:21:45,320
after and just play a couple 
stages. 

411
00:21:45,320 --> 00:21:47,440
I know obviously it's a four 
year difference, different 

412
00:21:47,440 --> 00:21:51,560
companies, different technology,
really honestly at the time, but

413
00:21:51,560 --> 00:21:56,320
I wanted to compare the two. 
This game kind of feels like it 

414
00:21:56,320 --> 00:22:02,720
would be a very early 
PlayStation two game or very 

415
00:22:02,720 --> 00:22:05,440
late PlayStation one game, which
obviously kind of is 'cause it's

416
00:22:05,440 --> 00:22:12,280
around that same time, but this 
felt more advanced than a lot of

417
00:22:12,280 --> 00:22:14,120
other N64 games when I was 
playing it. 

418
00:22:15,760 --> 00:22:18,160
I, I don't know, I don't know if
you guys feel the same way, but 

419
00:22:18,160 --> 00:22:21,120
I I was very impressed, 
especially early on. 

420
00:22:21,120 --> 00:22:27,320
I was impressed at how smooth 
everything ran and I had no 

421
00:22:27,320 --> 00:22:33,520
hitches the entire time playing 
this and I had 0 issue and any 

422
00:22:33,520 --> 00:22:36,200
of the stages and 0 issue with 
any of the controls which is 

423
00:22:36,200 --> 00:22:39,160
sometimes hard to do with the 
first person game on the 64. 

424
00:22:40,600 --> 00:22:43,960
I will say I had I had quite a 
few leg spikes. 

425
00:22:44,160 --> 00:22:47,400
Oh, really? 
Oh yeah, explosions and things. 

426
00:22:47,520 --> 00:22:48,920
Oh, I had none. 
Oh yeah, it would. 

427
00:22:49,080 --> 00:22:51,840
It would dip. 
Were you playing on OG hardware 

428
00:22:51,840 --> 00:22:53,000
Jiggy? 
Yeah. 

429
00:22:53,560 --> 00:22:55,680
That would probably be the 
reason because I had similar 

430
00:22:55,680 --> 00:22:58,280
issues as well. 
I think since Dave you said you 

431
00:22:58,280 --> 00:23:01,120
were playing on an emulator, I 
think it probably handled the. 

432
00:23:01,120 --> 00:23:03,360
On the original hardware though 
on the ever drive so I was 

433
00:23:04,000 --> 00:23:06,000
technically so was. 
Yes, it was a ROM, it was 

434
00:23:06,000 --> 00:23:08,920
emulated, but it was on the 
original hardware. 

435
00:23:08,960 --> 00:23:12,440
I, I don't know, maybe I just 
didn't run into that exact 

436
00:23:12,440 --> 00:23:14,360
moment, or maybe there was 
something else that didn't 

437
00:23:14,360 --> 00:23:17,320
trigger it, but nothing that I 
can think of. 

438
00:23:17,320 --> 00:23:20,440
What's that? 
The ski level, that's one that. 

439
00:23:20,680 --> 00:23:22,560
Oh, you know what? 
The ski level might have 

440
00:23:22,560 --> 00:23:23,920
actually done that to me. 
Yeah, now that. 

441
00:23:23,920 --> 00:23:25,840
It levels it off. 
Yeah, 'cause it's constantly 

442
00:23:25,840 --> 00:23:27,160
moving, right? 
So yeah. 

443
00:23:27,200 --> 00:23:29,520
And you trigger any explosion, 
it's just like it starts 

444
00:23:29,520 --> 00:23:31,040
chugging. 
Yeah, that might have been. 

445
00:23:31,040 --> 00:23:35,000
One, I mean, generally speaking 
it, you know, it ran solid. 

446
00:23:35,480 --> 00:23:38,360
Yeah, I'm used to it on the N64,
I guess. 

447
00:23:39,600 --> 00:23:42,880
I think. 
I think the the whole like quick

448
00:23:43,320 --> 00:23:47,920
selection with items and stuff, 
while it's wonky at first, does 

449
00:23:47,920 --> 00:23:51,120
add to that feel of like, oh, 
this feels a little like 

450
00:23:51,120 --> 00:23:53,360
progression over Goldeneye 
because you have like gadgets 

451
00:23:53,360 --> 00:23:55,080
and things you can cycle through
quickly. 

452
00:23:55,320 --> 00:23:58,320
I really like that. 
Yeah, I forgot you could do that

453
00:23:58,320 --> 00:24:00,800
on when I was replaying because 
I think you hold B down and then

454
00:24:00,800 --> 00:24:03,320
hit A and it lets you cycle 
through the gadgets, right? 

455
00:24:03,720 --> 00:24:05,600
Yeah, it's that's a little 
wonky. 

456
00:24:05,760 --> 00:24:08,440
But is that what you do 'cause I
never did that with the gadgets 

457
00:24:08,440 --> 00:24:10,880
the entire time? 
I I forgot about it. 

458
00:24:11,440 --> 00:24:14,360
I always went to the menu. 
Yeah, so, and it's funny, 'cause

459
00:24:14,360 --> 00:24:16,480
like, I don't, I don't know if 
the listeners will be able to 

460
00:24:16,480 --> 00:24:19,640
see this, but we have, you know,
the game up and like a little 

461
00:24:19,640 --> 00:24:21,720
bit of Dave's gameplay up in on 
the. 

462
00:24:21,720 --> 00:24:24,440
Background this is me put 
turning it on for the first time

463
00:24:24,440 --> 00:24:26,200
and hitting record. 
So I'm also trying to figure out

464
00:24:26,200 --> 00:24:27,760
what the hell the game is even 
just doing or. 

465
00:24:27,760 --> 00:24:30,920
Wanting it one of my favorite 
one of my favorite things that I

466
00:24:30,920 --> 00:24:33,960
noticed you were struggling with
and I understand why because 

467
00:24:33,960 --> 00:24:35,920
it's hyper specific. 
The swipe card. 

468
00:24:36,160 --> 00:24:40,360
You have to actually aim at the 
very specific at the keep at the

469
00:24:40,360 --> 00:24:43,680
actual swipe pad. 
If you're aiming literally a 

470
00:24:43,680 --> 00:24:47,320
pixel to the left or right and 
you're not on that pad, you will

471
00:24:47,320 --> 00:24:49,120
get it. 
Now what's funny about that 

472
00:24:49,240 --> 00:24:53,560
because it the the aiming 
reticule has to be on that pad. 

473
00:24:53,920 --> 00:24:55,960
I remember it as a kid. 
I tested it out. 

474
00:24:55,960 --> 00:25:01,080
When you use the the the swipe 
card gadget, if you keep your 

475
00:25:01,080 --> 00:25:04,360
aiming ridicule on that thing 
and just back straight up go 

476
00:25:04,360 --> 00:25:08,040
down the hallway as long as you 
can still you don't go around 

477
00:25:08,040 --> 00:25:10,040
the corner and you have not 
moved that ridicule. 

478
00:25:10,440 --> 00:25:12,120
Hit the Z button to swipe the 
card. 

479
00:25:12,120 --> 00:25:15,480
It'll open the doorstep even 
though you are like 40 feet away

480
00:25:15,480 --> 00:25:17,280
from the door and the swipe pad 
at that point. 

481
00:25:17,280 --> 00:25:19,640
He's like Gambit and he's 
throwing the card and you just 

482
00:25:19,640 --> 00:25:20,600
don't see. 
It right, Yeah. 

483
00:25:21,240 --> 00:25:24,560
X-Men. 
Totally gonna try that. 

484
00:25:24,760 --> 00:25:26,360
Yeah, now I'm gonna. 
I should try that, yeah. 

485
00:25:26,720 --> 00:25:29,000
It was really funny. 
I also like there's a like the 

486
00:25:29,040 --> 00:25:31,560
there's a huge variety of 
gadgets in this like there's a 

487
00:25:31,560 --> 00:25:35,160
safe cracker, you get extra 
glasses and later levels you get

488
00:25:36,000 --> 00:25:39,640
phone taps and a lot of it, like
a lot of the gadgets are they 

489
00:25:39,640 --> 00:25:42,640
don't really like the watch does
a lot of different things and 

490
00:25:42,640 --> 00:25:45,160
obviously the X-ray glasses and 
the safecracker do things. 

491
00:25:45,400 --> 00:25:48,440
It opens things up. 
But like the phone tap, I mean, 

492
00:25:48,440 --> 00:25:50,640
for all intents and purposes, 
it's no different than placing a

493
00:25:50,640 --> 00:25:53,440
sticker on a wall like you're 
just going up to a phone and 

494
00:25:53,440 --> 00:25:55,440
hitting the Z button with the 
phone tap and it's like, hey, 

495
00:25:55,440 --> 00:25:58,160
you tap the phone. 
So, but the fact that you have 

496
00:25:58,160 --> 00:26:01,120
all these things, I think this 
game does a good job at making 

497
00:26:01,120 --> 00:26:05,000
you feel like James Bond because
you are tapping phone lines, 

498
00:26:05,000 --> 00:26:08,400
you're sneaking into different 
areas of the, of the buildings 

499
00:26:08,400 --> 00:26:10,640
that you're not supposed to. 
You have to use keypad 

500
00:26:10,640 --> 00:26:13,480
decrypters and steal key cards 
off of guards. 

501
00:26:13,760 --> 00:26:17,200
And yeah, there's moments where 
you don't go stealthy, but like 

502
00:26:17,520 --> 00:26:19,280
the, the, the first mission of 
the game, right? 

503
00:26:19,280 --> 00:26:20,800
You're, you're not stealthy in 
the beginning. 

504
00:26:20,800 --> 00:26:22,600
And this is very different from 
the movie. 

505
00:26:22,600 --> 00:26:25,440
I'll, I'll, I won't compare the 
movie to the game the whole 

506
00:26:25,440 --> 00:26:26,960
time. 
Otherwise we'd be here for six 

507
00:26:26,960 --> 00:26:32,160
hours. 
But the top like you're on the 

508
00:26:32,160 --> 00:26:34,440
second floor of a bank and 
you're having to get to Robert's

509
00:26:34,440 --> 00:26:36,840
money and you can also get a 
couple extra documents if as 

510
00:26:36,840 --> 00:26:38,920
depending on the which 
difficulty you play on that adds

511
00:26:38,920 --> 00:26:40,880
objectives, right? 
I think it was on the middle 

512
00:26:41,240 --> 00:26:43,840
difficulty. 
I think for and what's for most 

513
00:26:43,880 --> 00:26:45,280
of the game. 
Most of the game, yeah. 

514
00:26:45,480 --> 00:26:50,040
Once you get what you need and 
you leave the 2nd floor, as long

515
00:26:50,040 --> 00:26:52,520
as you don't attack the guards 
and you walk out unarmed, they 

516
00:26:52,520 --> 00:26:55,000
don't do a thing to you so it 
shows you from. 

517
00:26:55,000 --> 00:26:57,920
The first level. 
Yeah, well, yeah, in the in the 

518
00:26:57,920 --> 00:27:00,320
video we're watching now, you're
zapping people with your stun 

519
00:27:00,320 --> 00:27:01,400
gun. 
And I'm like, I'm out of here. 

520
00:27:02,680 --> 00:27:04,720
If you actually punched any of 
them, you would have failed the 

521
00:27:04,720 --> 00:27:06,240
mission, which is the funny 
part. 

522
00:27:06,240 --> 00:27:08,640
I think I, I think I zapped one 
of the guards with the watch. 

523
00:27:08,640 --> 00:27:12,400
I think that's what happened. 
Well, and it's funny because in 

524
00:27:12,400 --> 00:27:16,520
the game you, like, you are 
talking to this banker and 

525
00:27:16,520 --> 00:27:18,000
you're trying to get him to give
over the money. 

526
00:27:18,320 --> 00:27:20,680
He says, no, I'm not going to 
get, I'm not going to give it 

527
00:27:20,680 --> 00:27:23,080
over whatever and tries to kill 
you. 

528
00:27:23,480 --> 00:27:27,080
And then you shoot him and then 
the flash bang goes off. 

529
00:27:27,120 --> 00:27:29,280
The flash bang gun that you get 
at the beginning goes off. 

530
00:27:29,520 --> 00:27:32,240
And then you have to, you know, 
kill everyone and kill the bad 

531
00:27:32,240 --> 00:27:34,440
guys and run away with King's 
money and escape. 

532
00:27:34,520 --> 00:27:37,240
Right. 
In the movie, Bond doesn't 

533
00:27:37,240 --> 00:27:39,000
actually leave that dude's 
office. 

534
00:27:39,280 --> 00:27:43,440
He is talking to him and the 
flash bang causes a distraction 

535
00:27:43,440 --> 00:27:46,040
which makes a lot more fucking 
sense than Bond just shooting 

536
00:27:46,040 --> 00:27:50,080
the dude the flash bang calls a 
actually I'm sorry Bond doesn't 

537
00:27:50,080 --> 00:27:51,920
shoot the dude. 
The the cigar girl shoots the 

538
00:27:52,200 --> 00:27:57,320
shoots the guy. 
He Bond blows up the flash bang 

539
00:27:57,320 --> 00:28:00,760
which is The detonator is in his
glasses which was a really cool 

540
00:28:00,760 --> 00:28:02,200
thing. 
In the movie he hits a button on

541
00:28:02,200 --> 00:28:05,160
the side of its glasses. 
It blows up the flash bang of 

542
00:28:05,280 --> 00:28:08,400
pistol on the desk that causes a
distraction. 

543
00:28:08,400 --> 00:28:11,200
He takes out two guards and then
he interrogates the banker. 

544
00:28:11,640 --> 00:28:15,240
That cigar, that girl that kills
him in the game also kills him 

545
00:28:15,240 --> 00:28:16,840
in the movie, but by a knife in 
the back. 

546
00:28:16,840 --> 00:28:19,200
And then she runs away and Bond 
has to chase after her. 

547
00:28:19,200 --> 00:28:22,280
And that's kind of like the cold
opening to an extent, or part of

548
00:28:22,280 --> 00:28:24,880
the cold opening. 
But he he has to get out now 

549
00:28:24,880 --> 00:28:27,400
because people hear gunshots. 
They're in the middle of the 

550
00:28:27,400 --> 00:28:32,480
bank and he, he rips off the 
blinds and he takes the cords 

551
00:28:32,480 --> 00:28:35,600
and the blinds and ties them all
together into like a little bit 

552
00:28:35,600 --> 00:28:39,040
of like a, like a repel, like a 
repelling line, a rope line. 

553
00:28:39,320 --> 00:28:42,640
He ties it around in the one bad
guy's waist that he knocks out 

554
00:28:42,960 --> 00:28:45,680
and then he slings it over the 
side of the building and rappels

555
00:28:45,680 --> 00:28:49,640
down the side of the of the bank
and it doesn't make any fucking 

556
00:28:49,640 --> 00:28:51,760
sense. 
AI don't think like Rapunzel the

557
00:28:51,800 --> 00:28:53,880
blind. 
It's pretty well. 

558
00:28:53,880 --> 00:28:56,480
I don't think the blinds like 
it's the thin rope. 

559
00:28:56,480 --> 00:28:57,560
It's not like. 
It's a rope. 

560
00:28:58,240 --> 00:29:00,080
It's, you know, like when you 
pull up the blinds. 

561
00:29:00,080 --> 00:29:01,560
And that would never hold your 
weight. 

562
00:29:01,560 --> 00:29:04,840
No way. 
Yeah, and in the in the game, 

563
00:29:04,840 --> 00:29:07,480
it's at least like or in the 
movie, excuse me, it's at least 

564
00:29:07,480 --> 00:29:10,600
like they're like 1/2 inch 
thick, but it still, it makes no

565
00:29:10,600 --> 00:29:12,880
sense. 
And this he's on like the third 

566
00:29:12,880 --> 00:29:14,920
floor in the movie. 
There's no way they're long 

567
00:29:14,920 --> 00:29:17,840
enough for him to do that 
anyway. 

568
00:29:18,040 --> 00:29:20,720
It's a as a kid though, that 
movie, that opening was fucking 

569
00:29:20,720 --> 00:29:23,280
awesome. 
And one thing I like that this 

570
00:29:23,280 --> 00:29:26,440
game does is that it takes those
elements from the from the movie

571
00:29:26,800 --> 00:29:29,120
and expands upon them. 
I don't think it does it as good

572
00:29:29,120 --> 00:29:32,120
as Goldeneye did. 
I think Goldeneye made kept it a

573
00:29:32,120 --> 00:29:35,160
lot more similar to the movie 
and where they expanded to pad 

574
00:29:35,160 --> 00:29:37,920
out the game, they added story 
elements to it. 

575
00:29:37,920 --> 00:29:40,120
So like you have like those 
interstitial missions where 

576
00:29:40,240 --> 00:29:43,280
you're finding out what happened
at Sever and I like Bond with 

577
00:29:43,360 --> 00:29:47,720
Sever and I before that was cool
in this. 

578
00:29:47,800 --> 00:29:50,480
You don't really, I don't know 
who to shoot because I don't 

579
00:29:50,480 --> 00:29:55,640
understand what's going on. 
I mean, they, they do tell you 

580
00:29:55,640 --> 00:29:58,920
that the MI 6 is under attack 
and you open up a door and the 

581
00:29:58,920 --> 00:30:00,360
guard isn't even shooting at 
you. 

582
00:30:00,360 --> 00:30:01,560
You're like, I'm going to shoot 
him anyway. 

583
00:30:01,560 --> 00:30:03,000
But he's got a gun. 
I don't. 

584
00:30:03,600 --> 00:30:04,560
Yeah, he's got a gun. 
Shoot him. 

585
00:30:07,000 --> 00:30:11,920
Don't spook me. 
But it's, it's, yeah, this I, I 

586
00:30:11,920 --> 00:30:14,760
like how this game expands. 
And I like even in this segment,

587
00:30:14,760 --> 00:30:18,480
like in the second mission in 
the movie, this is like Bond 

588
00:30:18,480 --> 00:30:21,160
just literally runs down to Q's 
office and that's about it. 

589
00:30:21,520 --> 00:30:24,480
That's literally like the he, he
runs down to try to stop King 

590
00:30:24,480 --> 00:30:27,640
from blowing up the money and he
doesn't make it, of course. 

591
00:30:27,640 --> 00:30:31,200
And then he has to run out. 
He sees that like the girl that 

592
00:30:31,200 --> 00:30:34,440
murdered the banker is 
conveniently outside on the 

593
00:30:34,440 --> 00:30:38,200
Thames River, seeing the 
explosion hole in the wall where

594
00:30:38,200 --> 00:30:41,040
King used to be. 
And so then he goes after her. 

595
00:30:41,280 --> 00:30:44,840
And the weirdest thing ever. 
Like there, you know how like at

596
00:30:44,840 --> 00:30:48,440
the end of the second mission, 
Bond gets a boat and chases 

597
00:30:48,440 --> 00:30:51,600
after the girl and then the 
third mission is like he crashes

598
00:30:51,600 --> 00:30:54,280
the boat In the movie that 
happens too, but it's a full 

599
00:30:54,280 --> 00:30:56,000
boat chase. 
So they don't do a boat chase 

600
00:30:56,000 --> 00:30:57,200
level. 
They kind of man. 

601
00:30:57,280 --> 00:30:59,640
I was so ready for a boat chase 
level. 

602
00:30:59,640 --> 00:31:02,000
They queue it up and I was like,
oh, this is gonna be great. 

603
00:31:02,280 --> 00:31:05,360
And then he just drives it onto 
the land. 

604
00:31:05,360 --> 00:31:06,920
I was like, dude, what? 
First of all, what are you 

605
00:31:06,920 --> 00:31:10,280
doing? 
You you just ruined your super 

606
00:31:10,280 --> 00:31:12,640
cool boat. 
And also like, let me drive the 

607
00:31:12,640 --> 00:31:14,200
boat, man, come on. 
I wouldn't. 

608
00:31:14,600 --> 00:31:18,760
I would have loved that. 
What's weird about that boat in 

609
00:31:18,760 --> 00:31:23,120
the movie is that the where's 
that located in MI 6? 

610
00:31:23,320 --> 00:31:27,800
There's a freaking wet dock on 
like the third floor of MI 6. 

611
00:31:27,800 --> 00:31:31,480
Like the boat's just chilling 
and Bond drives it out of a hole

612
00:31:31,480 --> 00:31:33,000
in the wall onto the Thames 
River. 

613
00:31:33,000 --> 00:31:35,560
I'm like in what world? 
Like why? 

614
00:31:35,560 --> 00:31:38,600
Like why would they even bother 
with a wet dock in the middle of

615
00:31:38,600 --> 00:31:40,640
the third floor? 
Like it doesn't make any sense. 

616
00:31:40,640 --> 00:31:42,320
There's something about. 
The third floor, they really, 

617
00:31:42,320 --> 00:31:44,760
they really like their third 
floors and jumping out of 

618
00:31:44,760 --> 00:31:47,240
windows, I guess. 
I mean, I don't know if it was 

619
00:31:47,240 --> 00:31:49,520
the 3rd floor, it could have 
been the 2nd or 4th or 

620
00:31:49,520 --> 00:31:50,240
something. 
I'm just gonna. 

621
00:31:50,360 --> 00:31:52,080
But like, it's still, it's 
weird, but why? 

622
00:31:52,360 --> 00:31:53,880
It's very odd. 
Why not? 

623
00:31:54,600 --> 00:31:56,920
Why not I? 
I mean, if you're James Bond, 

624
00:31:56,920 --> 00:32:00,080
why not? 
Why not? 

625
00:32:00,720 --> 00:32:02,960
I I really liked this second 
level. 

626
00:32:03,320 --> 00:32:06,000
I played it a couple times 
because I think I I failed or 

627
00:32:06,000 --> 00:32:08,040
died a couple times. 
So this one was good. 

628
00:32:08,040 --> 00:32:11,040
Like like you're saying that it 
that it pads out compared to the

629
00:32:11,040 --> 00:32:13,720
movie and stuff I liked. 
But in a good way. 

630
00:32:13,720 --> 00:32:15,720
No, no, I'm in a good way. 
I I definitely think in a good 

631
00:32:15,720 --> 00:32:21,200
way because there's no map 
available to you. 

632
00:32:21,200 --> 00:32:24,480
The game kind of says, hey, 
check the map on the wall or 

633
00:32:24,480 --> 00:32:26,360
something like that, or in the 
building someone says something 

634
00:32:26,360 --> 00:32:29,240
about look at the security map 
or something like that, and one 

635
00:32:29,240 --> 00:32:32,000
of the walls has a map. 
You sort of say, oh, I got to go

636
00:32:32,000 --> 00:32:33,560
left or right, or maybe I have 
to go down here. 

637
00:32:33,560 --> 00:32:36,440
The signs on the wall tell you 
what direction you generally 

638
00:32:36,440 --> 00:32:38,800
have to go. 
You don't have to think about it

639
00:32:38,800 --> 00:32:41,760
that much. 
Even though we're used to always

640
00:32:41,760 --> 00:32:44,640
having a map to pull up in your 
menu or having a HUD that has a 

641
00:32:44,640 --> 00:32:47,200
map in the top corner. 
This doesn't have that. 

642
00:32:47,440 --> 00:32:50,520
And yet you're still able to go 
back and forth, back and forth. 

643
00:32:50,880 --> 00:32:54,360
Oh, and, and and she's dead. 
I didn't even know that guy was 

644
00:32:54,360 --> 00:32:57,680
there. 
I didn't even I never even 

645
00:32:57,680 --> 00:33:00,680
bother went back going back into
M's office. 

646
00:33:01,000 --> 00:33:03,960
And so when you in the in your 
play through here, you going 

647
00:33:03,960 --> 00:33:05,560
back in like why are you doing 
that? 

648
00:33:05,560 --> 00:33:09,280
And I didn't even know there 
would be someone that shows up 

649
00:33:09,280 --> 00:33:11,400
and just just chilling there. 
I thought, yeah, that's wild. 

650
00:33:11,920 --> 00:33:13,360
Depends on the difficulty you 
picked. 

651
00:33:13,640 --> 00:33:16,000
Because that's true. 
I didn't have that mission and 

652
00:33:16,000 --> 00:33:17,480
it just popped up the mission 
for you. 

653
00:33:17,480 --> 00:33:22,160
It said she popped up in 
Moneypenny was like, M has been 

654
00:33:22,520 --> 00:33:26,200
taken hostage, go save her 
because I never had to do that. 

655
00:33:26,320 --> 00:33:28,440
Oh yeah. 
I also really like this mission 

656
00:33:28,440 --> 00:33:29,680
though. 
I thought it was really cool. 

657
00:33:30,040 --> 00:33:34,680
I, I will say I had one, one 
super minor complaint that 

658
00:33:34,680 --> 00:33:37,880
really didn't affect the game 
play, but it's something I 

659
00:33:37,880 --> 00:33:41,520
noticed and I kind of noticed 
from then on out. 

660
00:33:42,480 --> 00:33:43,920
It was the Motorola watch, 
wasn't it? 

661
00:33:44,560 --> 00:33:47,040
No, it wasn't. 
The Motorola watch, what it was,

662
00:33:47,040 --> 00:33:50,160
is. 
When going downstairs, the like 

663
00:33:50,160 --> 00:33:54,000
field of vision feels off. 
You can't. 

664
00:33:54,040 --> 00:33:57,800
Agree with you on that you. 
Look upward too much like you're

665
00:33:57,800 --> 00:34:00,600
not looking down as you're 
heading down. 

666
00:34:00,600 --> 00:34:04,880
Really it, it's almost like you,
you want to see that full hand 

667
00:34:05,000 --> 00:34:07,800
and your gun and a little space 
underneath, but you're seeing 

668
00:34:07,800 --> 00:34:11,440
like the very top of the gun and
then you get a lot of headroom 

669
00:34:11,639 --> 00:34:13,560
up here, right? 
Because it's it's trying to, 

670
00:34:13,560 --> 00:34:18,600
because the game, the game's 
trying to get you to I guess, 

671
00:34:18,600 --> 00:34:22,000
see down the stairs at a certain
point without you having to do 

672
00:34:22,000 --> 00:34:25,120
the aiming, I guess. 
But it takes too long for that 

673
00:34:25,120 --> 00:34:26,400
to happen. 
You're like halfway down the 

674
00:34:26,400 --> 00:34:29,080
stairs before it adjusts. 
I I noticed that too, yeah. 

675
00:34:29,520 --> 00:34:31,440
Yeah. 
And it's it's, it's one of those

676
00:34:31,440 --> 00:34:35,719
things, if there wasn't the auto
targeting system that it has 

677
00:34:35,719 --> 00:34:39,520
oops, you would fail miserably 
constantly. 

678
00:34:40,080 --> 00:34:41,840
That's what you would quote. 
What did you think about the 

679
00:34:41,840 --> 00:34:44,239
auto aim stuff or the. 
Yeah, I guess it's auto aim, 

680
00:34:44,360 --> 00:34:46,840
yeah. 
Yeah, I actually think it's it, 

681
00:34:46,840 --> 00:34:50,880
it makes the game playable 
because on like Goldeneye it's a

682
00:34:50,880 --> 00:34:53,080
lot harder to aim. 
I don't actually, I haven't 

683
00:34:53,080 --> 00:34:55,320
played golden aim and I don't 
know how good the auto aim is on

684
00:34:55,320 --> 00:34:57,960
that, but I actually think this 
makes it pretty worth. 

685
00:34:58,040 --> 00:35:00,680
Pretty minimal. 
Yeah, I, I think that actually 

686
00:35:00,680 --> 00:35:03,800
works to this game's benefit 
because since it is on the N64 

687
00:35:03,800 --> 00:35:06,240
and you don't have the 2nd 
joystick to kind of help with 

688
00:35:06,240 --> 00:35:11,080
your accuracy, it, it really 
aids a lot to make it a lot more

689
00:35:11,080 --> 00:35:13,240
bearable. 
There is some gimmicks to it, 

690
00:35:13,240 --> 00:35:17,680
like especially on the the 
skiing level that's really 

691
00:35:17,680 --> 00:35:20,560
difficult to do. 
I think that level is really 

692
00:35:20,800 --> 00:35:24,720
like it's not the worst level, 
but it's definitely not one of 

693
00:35:24,720 --> 00:35:27,240
the stronger ones. 
Just for that same reason. 

694
00:35:28,120 --> 00:35:31,720
It it's hard to aim for enemies 
even with the auto aim because 

695
00:35:31,720 --> 00:35:34,520
of how that level works. 
But real quick, what you were 

696
00:35:34,520 --> 00:35:37,320
saying Jakey about the stairs. 
I one thing I want to comment 

697
00:35:37,320 --> 00:35:40,040
and then I'll throw it back over
to you guys for what your your 

698
00:35:40,040 --> 00:35:43,520
thoughts on the auto aim. 
The stairs in the second level. 

699
00:35:43,520 --> 00:35:46,480
I'm with you that they feel a 
little off, but specifically 

700
00:35:46,880 --> 00:35:49,200
it's almost like you feel like 
you're floating down them a 

701
00:35:49,200 --> 00:35:52,880
little bit too much 'cause there
was a time where I was using the

702
00:35:52,880 --> 00:35:55,760
C buttons to strafe right and, 
you know, strafing around the 

703
00:35:55,760 --> 00:35:58,400
corner so I could keep the 
looking at the center. 

704
00:35:58,920 --> 00:36:03,800
And when that happens, if you 
are not paying attention to how 

705
00:36:03,800 --> 00:36:06,880
far away you are from the wall, 
you can just fall over the 

706
00:36:06,880 --> 00:36:08,520
railing. 
The railing doesn't keep you on 

707
00:36:08,520 --> 00:36:11,760
the stairwell at all. 
I died two or like one or two 

708
00:36:11,760 --> 00:36:15,320
times because I went over the 
railing, fell down, even though 

709
00:36:15,320 --> 00:36:18,000
I was trying to hug the wall 
around the steps. 

710
00:36:18,000 --> 00:36:20,600
It was really weird. 
Yeah, the strafing is also a key

711
00:36:20,600 --> 00:36:22,040
too, I think. 
I think that. 

712
00:36:22,040 --> 00:36:24,280
So the auto aim and the strafing
and stuff. 

713
00:36:24,400 --> 00:36:26,840
Jiggio, I want to ask you what 
you thought about it because 

714
00:36:26,840 --> 00:36:30,680
this is we haven't played a ton 
or I personally have not played 

715
00:36:30,680 --> 00:36:35,640
a ton of FPS games on this 
console, Goldeneye being one of 

716
00:36:35,640 --> 00:36:38,400
them for sure. 
But the strafing and the 

717
00:36:38,400 --> 00:36:42,640
controls on this to me and and 
the auto aim is part of it. 

718
00:36:42,640 --> 00:36:46,040
And here I am on the stairs. 
I think it's like. 

719
00:36:46,280 --> 00:36:47,920
So much room. 
Above yeah, it's tons of room 

720
00:36:47,920 --> 00:36:49,320
and he's like sort of almost 
like just. 

721
00:36:49,320 --> 00:36:52,400
Where's your hand bond? 
Use the. 

722
00:36:52,400 --> 00:36:57,120
Rally, Josh, You gonna fall? 
I have those. 

723
00:36:57,160 --> 00:36:58,360
Guys pointing with guns at each 
other. 

724
00:36:58,360 --> 00:37:01,040
Sorry I know this is an audio 
media but we have like no but. 

725
00:37:01,040 --> 00:37:02,880
I have the game plan. 
It's saying This is why I put it

726
00:37:02,880 --> 00:37:04,160
up here. 
I can reference it and remember 

727
00:37:04,160 --> 00:37:07,320
all this shitty stuff that. 
I do you guys ever see get smart

728
00:37:07,520 --> 00:37:09,040
yes that. 
Like a while ago. 

729
00:37:09,720 --> 00:37:12,760
The Steve Carell, he's like, I'm
going to hit you and I need you 

730
00:37:12,760 --> 00:37:14,240
to react, make it look 
convincing. 

731
00:37:14,240 --> 00:37:16,080
And then he hits him and he's he
like reacts. 

732
00:37:16,080 --> 00:37:18,680
He's like wrong way. 
That's what just happened. 

733
00:37:18,960 --> 00:37:22,760
You just shot the guy, he's like
at like toward the wall and he 

734
00:37:22,760 --> 00:37:25,080
like turned and he went oh, and 
fell off the ledge. 

735
00:37:26,320 --> 00:37:28,440
Actually, there's some pretty 
there's some pretty good 

736
00:37:29,000 --> 00:37:31,880
animations in this when when 
guys die, like when they're on 

737
00:37:31,880 --> 00:37:34,560
like a railing and stuff. 
Like I saw that a couple times, 

738
00:37:34,560 --> 00:37:36,000
like, oh, this is this is pretty
good. 

739
00:37:36,000 --> 00:37:38,880
You know, they like that. 
They kind of go like, oh, it's a

740
00:37:38,880 --> 00:37:41,840
very cartoony, but at least it's
something, you know? 

741
00:37:42,200 --> 00:37:46,400
The sound effects of their, of 
them getting each other is like 

742
00:37:46,440 --> 00:37:50,720
engraved in my memory from a kid
like I, I, I can hear that. 

743
00:37:50,720 --> 00:37:54,240
And it brings as as morbid as it
sounds, 'cause you're shooting 

744
00:37:54,240 --> 00:37:57,320
someone to get that sound. 
It's like visceral joy for me 

745
00:37:57,320 --> 00:38:01,440
when I hear that. 
Sound, well, the the other way, 

746
00:38:01,440 --> 00:38:04,560
like the alternative, or at 
least the comparison a little 

747
00:38:04,560 --> 00:38:08,720
bit, is in Goldeneye. 
The fun of shooting some of the 

748
00:38:08,720 --> 00:38:12,200
enemies is that it sounded like 
the bullet was hitting a wall 

749
00:38:12,400 --> 00:38:15,960
most of the time, like like 
smack, like like hitting against

750
00:38:15,960 --> 00:38:18,720
the wall or something. 
And then you could mess around 

751
00:38:18,720 --> 00:38:20,840
with the guys and shoot them in 
the leg and shoot them in the 

752
00:38:20,840 --> 00:38:23,000
butt and shoot them in the cry 
like that. 

753
00:38:23,040 --> 00:38:26,080
You can kind of still do here, 
but the opportunities aren't 

754
00:38:26,160 --> 00:38:28,680
don't arise in the same way. 
So it's. 

755
00:38:28,960 --> 00:38:32,840
Not as in depth because I 
specifically went into the 

756
00:38:32,840 --> 00:38:36,840
bathroom in the train level and 
I actually want to circle back 

757
00:38:36,840 --> 00:38:41,360
to the auto aiming thing because
I find but like I would go into 

758
00:38:41,360 --> 00:38:42,880
the bathroom stall. 
I tried to like shoot him in the

759
00:38:42,880 --> 00:38:45,640
head and like you know, I miss 
shooting their hats off. 

760
00:38:45,640 --> 00:38:48,400
I miss those little details. 
You don't really have that in 

761
00:38:48,400 --> 00:38:51,880
this game if you do. 
I didn't experience it, but 

762
00:38:51,880 --> 00:38:54,640
that's something I missed. 
That was a detail in Goldeneye. 

763
00:38:54,840 --> 00:38:56,160
I just thought that was really 
cool. 

764
00:38:56,800 --> 00:39:02,360
But going back to the auto aim, 
I actually found the auto aim 

765
00:39:02,600 --> 00:39:06,280
generally works fine. 
I I have no problem with it. 

766
00:39:06,880 --> 00:39:10,920
But I did have a small problem 
with it specifically in the 

767
00:39:10,920 --> 00:39:16,120
train level when you're, when 
you're going down into like the 

768
00:39:16,880 --> 00:39:20,560
the subway or whatever. 
Yeah, when you're going down, 

769
00:39:20,760 --> 00:39:26,200
you have to rescue hostages, OK.
And you lock on to the enemies 

770
00:39:26,200 --> 00:39:28,120
when the hostages are like 
standing there, like in a 

771
00:39:28,120 --> 00:39:33,480
corner, like whatever groveling 
in the corner, you shoot the 

772
00:39:33,480 --> 00:39:36,880
enemies. 
And what would happen is I 

773
00:39:36,880 --> 00:39:41,320
personally would, I'm used to 
holding the button or like 

774
00:39:41,320 --> 00:39:43,440
tapping really fast. 
Like I'm going to lay like four 

775
00:39:43,440 --> 00:39:46,160
shots into a guy, right? 
I'm not going to do just one and

776
00:39:46,160 --> 00:39:48,640
be like, oh, he's done. 
I'm going to be like, like, I'm 

777
00:39:48,640 --> 00:39:51,200
going to make sure he's out. 
Well, and if you're playing in 

778
00:39:51,200 --> 00:39:53,560
the in the second, even in the 
middle difficulty, you have to 

779
00:39:53,560 --> 00:39:56,400
shoot them a couple times if you
have a basic weapon like just 

780
00:39:56,400 --> 00:39:57,520
the right. 
You don't know. 

781
00:39:57,520 --> 00:40:00,680
You don't know what weapon, like
the you know, you expect a 

782
00:40:00,680 --> 00:40:03,520
shotgun to kill them one shot. 
But it's like, I'm, I'm going to

783
00:40:03,520 --> 00:40:04,680
do 2 just to be safe. 
Yeah. 

784
00:40:04,880 --> 00:40:08,720
But what's going to happen is 
once they're dead, those 

785
00:40:08,720 --> 00:40:13,080
hostages run forward to escape. 
And what would happen? 

786
00:40:13,280 --> 00:40:18,600
And I noticed this specifically.
OK, there's an there's enemy 

787
00:40:18,600 --> 00:40:20,000
here. 
Enemy here. 

788
00:40:20,000 --> 00:40:21,960
I'm putting my hands up. 
Visual demonstration. 

789
00:40:22,120 --> 00:40:24,840
Left and right. 
OK, left and right hand or up. 

790
00:40:25,280 --> 00:40:28,040
Now imagine left and right hand 
slightly behind. 

791
00:40:28,120 --> 00:40:31,880
OK, those are the hostages, the 
ones in front, slightly more to 

792
00:40:31,880 --> 00:40:34,720
the left and right, but in front
of them are the enemies. 

793
00:40:34,960 --> 00:40:40,240
Shoot enemies. 
Hostages run in front of where 

794
00:40:40,240 --> 00:40:43,360
the enemies were. 
So if you're auto locked on and 

795
00:40:43,360 --> 00:40:47,520
you let off one more stray shot,
you kill a hostage, fail the 

796
00:40:47,520 --> 00:40:49,880
mission, have to start over. 
Yeah. 

797
00:40:50,360 --> 00:40:54,440
It got me twice at least. 
I did that in the level I think 

798
00:40:54,440 --> 00:40:56,960
before that where you're like on
the docks or whatever. 

799
00:40:57,200 --> 00:41:00,400
That happened to me a couple 
times 'cause that that level 

800
00:41:00,400 --> 00:41:03,400
specifically was the one that 
was kicking my ass because I 

801
00:41:03,400 --> 00:41:05,280
could not figure out where I 
needed to go. 

802
00:41:05,680 --> 00:41:08,880
And then I would figure it out. 
And then I went and shot a 

803
00:41:08,880 --> 00:41:11,400
hostage by accident in pretty 
much the same way that you said.

804
00:41:11,960 --> 00:41:15,680
The the thing about it, the path
that the hostage runs in doesn't

805
00:41:15,680 --> 00:41:19,360
even make sense because it could
have run, they could have both 

806
00:41:19,360 --> 00:41:22,560
run the same path. 
But I watched this girl like go 

807
00:41:22,560 --> 00:41:25,680
forward and just shoot to the 
right where that enemy was. 

808
00:41:25,920 --> 00:41:26,920
Like she almost like glitched 
out. 

809
00:41:26,920 --> 00:41:31,400
She's like like went over to it 
and got in my line of sight. 

810
00:41:31,400 --> 00:41:33,360
I'm like what? 
Why? 

811
00:41:33,360 --> 00:41:36,880
What? 
Happened like it purposely 

812
00:41:36,880 --> 00:41:38,440
wanted me to fail. 
That's what it was. 

813
00:41:38,520 --> 00:41:40,800
Trying to do. 
There's a couple moments in that

814
00:41:40,800 --> 00:41:43,920
level too, where like hostages 
are sprinting away from the 

815
00:41:43,920 --> 00:41:46,160
chaos. 
And since you're so on edge 

816
00:41:46,160 --> 00:41:48,600
because you don't know where 
guys are coming from, that all 

817
00:41:48,600 --> 00:41:52,280
of a sudden you see people just 
spread together. 

818
00:41:52,280 --> 00:41:54,840
You're like, oh God, And your 
twitch reflexes go and they're 

819
00:41:54,840 --> 00:41:57,920
hostages and they're like or 
civilians or something like 

820
00:41:57,920 --> 00:42:00,800
that. 
Real quick, I have to call this 

821
00:42:00,800 --> 00:42:02,000
out just 'cause it makes me 
laugh. 

822
00:42:02,000 --> 00:42:04,880
So in, in the, in the playback 
that we have on the screen right

823
00:42:04,880 --> 00:42:09,120
now, Dave here in his playback 
made it to the Infirmary and you

824
00:42:09,120 --> 00:42:10,640
saw a doctor and she goes, oh, 
James. 

825
00:42:10,640 --> 00:42:15,160
And he says stay in here right 
in the movie that doctor is 

826
00:42:15,160 --> 00:42:17,640
basically a Doctor Who's 
supposed to give Bond gets 

827
00:42:17,640 --> 00:42:19,320
injured in the cold open of the 
movie. 

828
00:42:19,560 --> 00:42:22,160
And so he needs to be cleared by
medical to get back into the 

829
00:42:22,160 --> 00:42:23,960
field and do to do everything 
right. 

830
00:42:24,360 --> 00:42:29,480
And the he basically seduces her
and sleeps with her to get her 

831
00:42:29,480 --> 00:42:31,960
to give him a clean bill of 
health in order for him to go 

832
00:42:31,960 --> 00:42:35,920
back in the field. 
Because Bond I guess on the 

833
00:42:36,080 --> 00:42:37,920
because. 
I guess, yeah. 

834
00:42:38,200 --> 00:42:42,800
Because James Bond did Anyway, 
the the reason I bring it up and

835
00:42:42,800 --> 00:42:45,600
the reason it makes me chuckle, 
it's not because of the thing in

836
00:42:45,600 --> 00:42:47,280
the movie. 
It bonds a perv. 

837
00:42:47,280 --> 00:42:49,960
What all that other shit? 
Do you know what her name is? 

838
00:42:49,960 --> 00:42:52,160
Do you know how Bond girl names 
are known to be a little bit 

839
00:42:52,160 --> 00:42:54,840
like innuendo ish? 
Do you know what her name is in 

840
00:42:54,840 --> 00:42:57,840
the movie? 
No, Yeah, please, we I need to 

841
00:42:57,840 --> 00:42:59,680
know. 
Doctor Molly? 

842
00:42:59,680 --> 00:43:05,040
Warm Flash. 
I don't even know what that's 

843
00:43:05,040 --> 00:43:08,360
supposed to fucking mean. 
Is that like a menopause joke? 

844
00:43:08,360 --> 00:43:13,440
I don't know, warm flash. 
Warm flash. 

845
00:43:13,680 --> 00:43:16,320
Maybe the flash makes you feel 
all warm and cozy inside. 

846
00:43:16,320 --> 00:43:17,920
Maybe that's what oh there's. 
There's her name. 

847
00:43:17,960 --> 00:43:19,600
Doctor Warm Flash. 
Oh yeah. 

848
00:43:19,600 --> 00:43:20,840
Doctor Warm Flash. 
I didn't. 

849
00:43:20,840 --> 00:43:24,160
Even notice that Oh, I probably.
Doctor Molly Warm Flash, One of 

850
00:43:24,160 --> 00:43:28,240
the most wild. 
That's ridiculous. 

851
00:43:28,480 --> 00:43:30,360
I mean, there's always 
something. 

852
00:43:30,360 --> 00:43:33,760
I guess there's always some of 
that, but I totally missed. 

853
00:43:33,760 --> 00:43:34,960
That, oh, I mean. 
Insane. 

854
00:43:36,080 --> 00:43:37,840
Molly Warm Flash is not the 
worst. 

855
00:43:37,840 --> 00:43:39,840
The, the probably the arguably 
the worst. 

856
00:43:40,720 --> 00:43:43,560
And I guess not really spoiler 
alert, but like, content 

857
00:43:43,560 --> 00:43:45,440
warning, I don't know, 'cause 
some people might not like this.

858
00:43:45,440 --> 00:43:47,560
And I kind of, I can kind of 
understand it. 

859
00:43:48,400 --> 00:43:50,920
The Bond girl of the third 
movie, Goldfinger is Pussy 

860
00:43:50,920 --> 00:43:53,200
Galore. 
Yeah, like, it's not even, like 

861
00:43:53,200 --> 00:43:54,760
it's not even trying to be 
subtle. 

862
00:43:54,760 --> 00:43:57,800
They're just putting it right on
Front St. in Moonraker. 

863
00:43:57,800 --> 00:43:59,560
The Bond girl name is Doctor 
Holly. 

864
00:43:59,560 --> 00:44:02,560
Good head. 
Yeah, like once again. 

865
00:44:03,360 --> 00:44:05,880
There's another one that comes 
to mind too maybe. 

866
00:44:05,880 --> 00:44:07,920
Octopussy. 
Yeah, probably Octopussy. 

867
00:44:07,920 --> 00:44:09,040
That's probably what it is. 
Yeah. 

868
00:44:09,040 --> 00:44:13,640
But it's like, I think, I think 
that's it's OK, it's fine. 

869
00:44:13,640 --> 00:44:15,640
It is what it is. 
What are you gonna do? 

870
00:44:15,720 --> 00:44:17,360
It's also the 60s silly in 
movies. 

871
00:44:17,440 --> 00:44:19,480
Yeah. 
Oh, no, I don't actually get mad

872
00:44:19,480 --> 00:44:21,480
about it. 
I just find it kind of like it's

873
00:44:21,480 --> 00:44:24,320
cringy, but it's like it was the
60s and 70s. 

874
00:44:24,320 --> 00:44:26,240
Yeah, it's it's cringy. 
That's what it is. 

875
00:44:27,000 --> 00:44:28,960
They don't do that anymore. 
Thankfully, though. 

876
00:44:29,320 --> 00:44:31,120
I mean, Pierce Brosnan wasn't 
that long ago. 

877
00:44:31,120 --> 00:44:33,400
You have Doctor Molly, Warm 
Flash and. 

878
00:44:35,520 --> 00:44:39,040
I pussy galore that was Sean 
Conner. 

879
00:44:39,040 --> 00:44:40,520
He's right. 
Yeah, yeah. 

880
00:44:40,680 --> 00:44:42,800
That's that's an older because I
immediately picture Sean 

881
00:44:42,800 --> 00:44:43,440
Connery. 
I'm like. 

882
00:44:44,040 --> 00:44:47,160
Oh yeah, that's the I'm not. 
I just based on how it sounds, 

883
00:44:47,200 --> 00:44:50,320
yeah. 
That the scene too like where he

884
00:44:50,320 --> 00:44:52,800
like quote, I don't even want to
say the term woo 'cause he 

885
00:44:52,800 --> 00:44:54,720
essentially sexually assaults 
her in the movie. 

886
00:44:54,720 --> 00:44:58,000
It's really like I remember 
watching that scene as a kid and

887
00:44:58,000 --> 00:45:00,280
being like, this doesn't seem 
normal. 

888
00:45:00,920 --> 00:45:03,280
No, no, not. 
Not in those, but not in. 

889
00:45:03,280 --> 00:45:05,720
Those I I don't I don't mean 
mean to bring down the podcast. 

890
00:45:05,720 --> 00:45:07,880
I I just anytime I think of that
movie, but. 

891
00:45:08,360 --> 00:45:11,200
That but that's serious bond 
though, like that's that's. 

892
00:45:11,800 --> 00:45:14,720
What's weird is that it's not 
that the what's weird is that 

893
00:45:14,720 --> 00:45:18,160
it's not he has like, don't get 
me wrong, he's done tons of 

894
00:45:18,160 --> 00:45:20,960
misogynistic and sexist things 
throughout all like that. 

895
00:45:20,960 --> 00:45:24,880
That is James Bond. 
But specifically like sexual 

896
00:45:24,880 --> 00:45:27,760
assault and blackmail happens 
like twice in the whole series 

897
00:45:27,960 --> 00:45:30,200
and it's in back-to-back movies.
It's wild. 

898
00:45:31,080 --> 00:45:32,960
Anyway I. 
Don't need to get, of course, 

899
00:45:32,960 --> 00:45:36,480
it's Sean too, so. 
It is Sean Connery, the bond, 

900
00:45:36,480 --> 00:45:38,600
who said it's OK to hit a woman.
Yeah, right. 

901
00:45:38,600 --> 00:45:41,480
Yeah, he's. 
Like sometimes a woman just 

902
00:45:41,480 --> 00:45:46,320
needs a good little. 
What's wild, too, is just a 

903
00:45:46,320 --> 00:45:47,200
little. 
Just a little. 

904
00:45:47,560 --> 00:45:50,440
Sean Connery said that in an 
interview with Barbara Walters. 

905
00:45:50,440 --> 00:45:54,280
Double down on an interview with
Barbara Walters about that as a 

906
00:45:54,280 --> 00:45:57,000
juxtaposition. 
Roger Moore kind of his, not 

907
00:45:57,000 --> 00:45:59,760
technically his successor 'cause
there was George Lazenby in 

908
00:45:59,760 --> 00:46:03,440
between, but technically the 
next big main successor. 

909
00:46:03,640 --> 00:46:06,760
Roger Moore was also involved in
a domestic violence situation, 

910
00:46:06,760 --> 00:46:11,480
but two of his ex wives actually
domestically assaulted him and 

911
00:46:11,480 --> 00:46:13,120
like he was, he was getting 
assaulted. 

912
00:46:13,120 --> 00:46:14,880
So did they did they run a Fight
Club or something? 

913
00:46:14,880 --> 00:46:16,640
Like what? 
I don't know. 

914
00:46:16,640 --> 00:46:18,200
I mean, but that tells you 
everything you need to know 

915
00:46:18,200 --> 00:46:21,480
about the two bonds. 
Like Conroy, that says the one 

916
00:46:21,480 --> 00:46:23,120
thing and then Roger Moore's the
other. 

917
00:46:23,560 --> 00:46:25,520
Yeah, Wow. 
Jesus. 

918
00:46:27,480 --> 00:46:29,600
The the. 
Web we wave. 

919
00:46:30,960 --> 00:46:35,920
The web, that's I, I, yeah. 
Oh, here's the the subway level 

920
00:46:35,920 --> 00:46:39,400
where I probably also shot. 
A Yeah, This is this is it. 

921
00:46:39,520 --> 00:46:41,000
I want to. 
This is the spot. 

922
00:46:41,000 --> 00:46:42,320
This is the spot with the two 
hostages. 

923
00:46:42,640 --> 00:46:43,280
Look at. 
Look at their. 

924
00:46:43,280 --> 00:46:44,720
Path. 
Do you see their path? 

925
00:46:44,920 --> 00:46:47,600
Yeah, they're running. 
They go right in front of you. 

926
00:46:47,600 --> 00:46:48,400
Well. 
What do you do? 

927
00:46:52,480 --> 00:46:56,520
This whole level here also does 
not happen in the in the movie 

928
00:46:56,520 --> 00:46:59,600
like the in the movie, there's 
just a boat chase and he chases 

929
00:46:59,600 --> 00:47:04,920
after the girl who who like was 
watching the explosion in in the

930
00:47:05,080 --> 00:47:09,200
game here, he like, you know, he
travels across docks, he goes 

931
00:47:09,200 --> 00:47:12,960
into a subway and then he has to
stop a bomb in the subway. 

932
00:47:12,960 --> 00:47:15,360
I actually really like this 
mission even though it's a 

933
00:47:15,360 --> 00:47:18,640
little bit finicky at first. 
Oh my God, sorry. 

934
00:47:18,640 --> 00:47:20,960
I was almost had a heart attack 
watching Dave almost died from a

935
00:47:20,960 --> 00:47:24,880
subway train in his there. 
The first couple times I was 

936
00:47:25,000 --> 00:47:28,680
playing this when I was playing 
this level as a kid, I could not

937
00:47:28,680 --> 00:47:32,240
figure out where I needed to go.
Now as an adult, it's kind of 

938
00:47:32,240 --> 00:47:36,160
obvious 'cause it's the only 
well lit thing in the entire 

939
00:47:36,160 --> 00:47:39,840
subway that's not the entrance 
that you came in, that you came 

940
00:47:39,840 --> 00:47:42,880
in on. 
But yeah, this mission 

941
00:47:42,880 --> 00:47:44,880
specifically is where like the 
third. 

942
00:47:45,160 --> 00:47:47,520
Yeah, I guess this is this is 
the 4th mission, actually the 

943
00:47:47,560 --> 00:47:49,320
4th mission here. 
Yeah, I think so 'cause. 

944
00:47:49,320 --> 00:47:51,960
The the third mission is all the
docks. 

945
00:47:51,960 --> 00:47:54,160
The 4th mission is the subway. 
Yeah, I guess I just didn't have

946
00:47:54,160 --> 00:47:56,200
the recording of that. 
The the other thing is, is with 

947
00:47:56,200 --> 00:47:59,040
this one too, was I don't know 
if it's in this recording or not

948
00:47:59,040 --> 00:48:01,920
or if I recorded it, but one of 
the times I failed, No, it 

949
00:48:01,920 --> 00:48:04,080
wasn't this 'cause I think I 
find the actual bomb in this. 

950
00:48:05,560 --> 00:48:08,440
I don't know what I did, but the
but the mission failed. 

951
00:48:08,440 --> 00:48:09,760
It wasn't that I ran out of 
time. 

952
00:48:09,760 --> 00:48:13,000
It was something else. 
And then what this game does, 

953
00:48:13,000 --> 00:48:16,600
like part of the what I think is
kind of funny is that there's 

954
00:48:16,600 --> 00:48:19,960
like an ending fail scene that 
plays out. 

955
00:48:20,640 --> 00:48:24,960
And then this one in particular,
the the guards or the policemen 

956
00:48:24,960 --> 00:48:27,640
that are at the top of the 
subway are just kind of standing

957
00:48:27,640 --> 00:48:30,560
there and then the explosion 
goes off and they just go flying

958
00:48:30,560 --> 00:48:32,520
off screen. 
And I was like, whoa. 

959
00:48:34,080 --> 00:48:36,120
I just that's why you just. 
Inadvertently. 

960
00:48:36,120 --> 00:48:37,600
Yeah. 
I just inadvertently murdered a 

961
00:48:37,600 --> 00:48:38,400
bunch of people. 
Whoa. 

962
00:48:39,080 --> 00:48:44,680
It was amazing this this level 
was the first level when I was 

963
00:48:44,680 --> 00:48:48,480
playing this game where I 
thought, wow that looks really 

964
00:48:48,480 --> 00:48:53,000
good for a 64 game. 
Specifically talking about the 

965
00:48:53,000 --> 00:48:57,360
subway train, the if you look at
it, if you back up just to. 

966
00:48:57,360 --> 00:49:01,280
Tell you that when I was. 
There, it's got this really cool

967
00:49:01,280 --> 00:49:04,560
like motion blur effect on it. 
And I'm not sure if it's the 

968
00:49:04,560 --> 00:49:08,520
textures, if it literally has 
motion blur as it's going by, 

969
00:49:09,000 --> 00:49:12,160
but it looks like how you'd 
imagine a speeding subway. 

970
00:49:12,520 --> 00:49:15,640
And I've never, I haven't seen 
that on an N64 title. 

971
00:49:15,960 --> 00:49:19,200
And I just thought, wow, that's 
really cool looking. 

972
00:49:19,200 --> 00:49:21,400
Yeah, like I'm going to try and 
pause it when it goes by. 

973
00:49:22,440 --> 00:49:25,800
I mean. 
In motion it's it looks good but

974
00:49:26,080 --> 00:49:29,040
but it's not. 
I don't know, maybe it is just 

975
00:49:29,480 --> 00:49:31,960
a. 
Like a blurred texture. 

976
00:49:31,960 --> 00:49:35,400
Yeah, blurred texture, but 
because it's moving, it sort of 

977
00:49:35,400 --> 00:49:37,480
plays a trick on your eye, you 
know, like it just. 

978
00:49:38,760 --> 00:49:40,520
Yeah, it's really clever art 
direction. 

979
00:49:40,520 --> 00:49:41,760
It's good, Yeah. 
It's good art direction. 

980
00:49:41,760 --> 00:49:43,800
Then you play it, you know, you 
get close or whatever. 

981
00:49:45,600 --> 00:49:47,880
Rescue for the biscuit boys. 
That's that's how it works. 

982
00:49:48,440 --> 00:49:51,280
Well, the, the, the thing that I
noticed that like when the 

983
00:49:51,280 --> 00:49:53,840
graphics of this stuck out to me
was actually in the first level 

984
00:49:53,840 --> 00:49:56,760
when there's sunlight coming in 
through the windows of the one 

985
00:49:56,760 --> 00:49:59,880
hallway in the bank. 
I was really surprised by that. 

986
00:50:00,040 --> 00:50:02,200
I it might it was definitely 
static. 

987
00:50:02,200 --> 00:50:05,480
I highly doubt it was actually 
reactive to what you were doing,

988
00:50:05,840 --> 00:50:09,080
but the fact that they had the 
light coming in, even because 

989
00:50:09,080 --> 00:50:15,160
and you, I think it had to have 
been somewhat like, like it not 

990
00:50:15,160 --> 00:50:16,240
how? 
What's the word I'm trying to 

991
00:50:16,240 --> 00:50:18,840
look for? 
In a way, yeah, somewhat just 

992
00:50:18,840 --> 00:50:21,880
because whenever you walk 
through that section, the game 

993
00:50:21,880 --> 00:50:24,640
would lag a little bit. 
I remember playing on the N60, 

994
00:50:24,640 --> 00:50:28,120
my N64, the game would actually 
slow down just a smidge because 

995
00:50:28,120 --> 00:50:30,960
all this light was coming in 
from the side and it, I don't 

996
00:50:30,960 --> 00:50:34,240
know if the dev developers 
actually put extra effort into 

997
00:50:34,240 --> 00:50:38,040
that specific spot, but I 
remember playing it and just 

998
00:50:38,040 --> 00:50:43,240
being really impressed like now 
by the light now. 

999
00:50:43,640 --> 00:50:45,560
It's, it's a good, it's a good 
looking game. 

1000
00:50:45,560 --> 00:50:48,280
I think largely it is a it is a 
very good looking game I I 

1001
00:50:48,280 --> 00:50:50,080
think. 
Just for the record, the slow 

1002
00:50:50,080 --> 00:50:54,560
down happens with the train too.
That's going by when you walk 

1003
00:50:54,560 --> 00:50:57,640
down that hall. 
I I didn't see it when you were 

1004
00:50:57,640 --> 00:51:00,120
playing. 
Yeah, I don't know, I mean, 

1005
00:51:00,120 --> 00:51:03,000
maybe it's the ROM that I used. 
Maybe maybe that's part of it. 

1006
00:51:03,000 --> 00:51:05,640
I that could make a difference 
sometimes. 

1007
00:51:05,640 --> 00:51:10,640
But yeah, I, I think, I think 
they, they squeezed a decent 

1008
00:51:10,640 --> 00:51:12,120
amount out of this cartridge for
sure. 

1009
00:51:12,440 --> 00:51:16,560
I found a quote from, oh, I 
didn't write down the person's 

1010
00:51:16,560 --> 00:51:19,600
name. 
Where is it here from? 

1011
00:51:19,600 --> 00:51:22,440
Eurocom, The one of like I guess
the team that made it. 

1012
00:51:22,760 --> 00:51:26,160
It's a 2000 interview from IGN 
and it said quote. 

1013
00:51:26,520 --> 00:51:29,640
We don't think we could push it 
much more than we have. 

1014
00:51:31,000 --> 00:51:34,040
I'm not surprised. 
I neither am I like they they 

1015
00:51:34,040 --> 00:51:36,040
went for it and they knew they 
were going for it, right. 

1016
00:51:36,040 --> 00:51:38,640
You know, like, and, and even 
this like this room here that 

1017
00:51:38,640 --> 00:51:41,640
we're looking at now is just a 
bathroom, right? 

1018
00:51:41,960 --> 00:51:44,240
But there's a bunch of different
textures. 

1019
00:51:44,240 --> 00:51:46,440
The lighting makes sense. 
It's a big difference in 

1020
00:51:46,440 --> 00:51:48,920
lighting from the hallway you're
walking out from. 

1021
00:51:49,120 --> 00:51:52,440
I think like little things like 
that, you know, the shading in 

1022
00:51:52,440 --> 00:51:55,680
some of the corners, not just 
like a flat square. 

1023
00:51:55,680 --> 00:51:58,840
Hey, look, there's a black box 
on the edge of this wall that 

1024
00:51:58,840 --> 00:52:02,360
happens to be a a shadow. 
Like it's just a little bit more

1025
00:52:02,360 --> 00:52:07,080
detailed than that and. 
You have got to look at your gun

1026
00:52:07,080 --> 00:52:09,600
that you were just using. 
The Magnum. 

1027
00:52:09,600 --> 00:52:10,760
Magnum. 
So Magnum. 

1028
00:52:11,240 --> 00:52:17,520
You when it reloads OK and it 
like almost sort of disassembles

1029
00:52:17,520 --> 00:52:20,400
and pops back like an actual gun
would, right? 

1030
00:52:20,960 --> 00:52:25,240
And then the small detail of the
bullet popping out and falling 

1031
00:52:25,240 --> 00:52:26,280
down. 
Like when you reload. 

1032
00:52:26,280 --> 00:52:28,240
I mean, I was just watching 
that. 

1033
00:52:28,240 --> 00:52:30,400
I was mesmerized. 
I was like, wow, that's so 

1034
00:52:30,400 --> 00:52:31,560
detailed. 
Yeah. 

1035
00:52:31,760 --> 00:52:33,760
And unnecessary, really. 
Like in a good way. 

1036
00:52:33,920 --> 00:52:36,520
In a good way, yeah. 
Well, it's the small attention 

1037
00:52:36,520 --> 00:52:38,880
to detail, stuff like that that 
makes the game. 

1038
00:52:39,080 --> 00:52:41,520
It's one of those things where 
you have to pay attention to 

1039
00:52:41,520 --> 00:52:45,800
notice it, but it adds to that 
level of immersion when you're 

1040
00:52:45,800 --> 00:52:48,800
playing it that it's like one of
those unconscious things of 

1041
00:52:48,800 --> 00:52:50,360
immersion where you're like, oh,
that's really cool. 

1042
00:52:50,360 --> 00:52:52,320
I didn't notice that the first 
time type of thing. 

1043
00:52:54,120 --> 00:52:57,440
I was also trying to see. 
I, I don't think it is. 

1044
00:52:58,120 --> 00:53:01,000
I was almost wondering if the 
light was reactive to the glean 

1045
00:53:01,000 --> 00:53:02,480
on the pistol. 
I don't think it is. 

1046
00:53:02,480 --> 00:53:04,560
I don't think the antics was 
capable of that. 

1047
00:53:06,040 --> 00:53:07,320
I see what you're saying though,
Jiggy. 

1048
00:53:07,320 --> 00:53:10,840
I just saw the the reload and 
like how the the slide cocks 

1049
00:53:10,840 --> 00:53:13,040
back and there's like a little 
gap where like they actually 

1050
00:53:13,040 --> 00:53:16,560
have like it's fully 3D. 
It's not like a static 2D image.

1051
00:53:16,560 --> 00:53:19,120
It's a fully 3D gun that they 
rendered in in. 

1052
00:53:19,120 --> 00:53:22,520
Guns look better than Goldeneye 
for sure. 

1053
00:53:22,600 --> 00:53:23,840
Oh, for sure. 
I'm just for sure. 

1054
00:53:23,840 --> 00:53:26,840
Like the details just it's it's 
awesome. 

1055
00:53:26,840 --> 00:53:28,520
The the textures of them and 
everything, right? 

1056
00:53:28,520 --> 00:53:30,280
They actually feel like they 
have some depth to them. 

1057
00:53:30,280 --> 00:53:32,920
Like you can see that they're 
different points on them and 

1058
00:53:32,920 --> 00:53:35,200
everything. 
I think it's I, I think it's 

1059
00:53:35,200 --> 00:53:38,520
yeah. 
And maybe not all the levels are

1060
00:53:38,840 --> 00:53:41,080
perfect, maybe they're not all 
great, but I think they're all 

1061
00:53:41,080 --> 00:53:43,160
pretty varied too for the most. 
Part. 

1062
00:53:43,800 --> 00:53:45,880
Oh my God, yeah. 
And that makes a huge 

1063
00:53:45,880 --> 00:53:48,080
difference. 
Not even like level to level, 

1064
00:53:48,080 --> 00:53:52,160
but it like in the actual stage 
itself, like the subway stage, 

1065
00:53:52,160 --> 00:53:53,280
you go down, you're in the 
subway. 

1066
00:53:53,280 --> 00:53:55,720
Some parts are dark, some parts 
are light and then that part 

1067
00:53:55,720 --> 00:53:58,320
you, you for some reason you 
jump in a hot air balloon, which

1068
00:53:58,400 --> 00:54:01,320
I don't remember. 
But like little things like 

1069
00:54:01,320 --> 00:54:03,880
that, that it makes it makes a 
difference for sure. 

1070
00:54:04,120 --> 00:54:07,200
And then some of those sort of 
step more stealth levels and 

1071
00:54:07,200 --> 00:54:11,680
stuff also do that. 
But I, I don't know. 

1072
00:54:11,680 --> 00:54:14,800
I, I think it's, I think you 
know, there's, there's fully 

1073
00:54:14,800 --> 00:54:19,640
voiced cutscenes as well, like. 
Yep, that's super hard to do on 

1074
00:54:19,640 --> 00:54:22,120
the N64. 
There's one crucial thing we 

1075
00:54:22,120 --> 00:54:23,720
have to talk about though, 
please. 

1076
00:54:25,560 --> 00:54:30,720
It has loading times. 
It has loading screens on the 

1077
00:54:30,720 --> 00:54:34,000
N64. 
Yeah, I didn't even think about 

1078
00:54:34,000 --> 00:54:34,600
that. 
Yeah. 

1079
00:54:34,600 --> 00:54:36,680
What's with that? 
It's like the it's like a splash

1080
00:54:36,680 --> 00:54:38,800
screen of like the movie poster 
essentially is what it. 

1081
00:54:38,800 --> 00:54:41,200
Is and it doesn't take long to 
load either. 

1082
00:54:41,240 --> 00:54:43,320
That's the thing. 
Like it's still pretty fast. 

1083
00:54:43,320 --> 00:54:45,320
But they exist. 
I think that's your point, Jig 

1084
00:54:45,320 --> 00:54:46,840
is that they exist. 
They exist. 

1085
00:54:46,840 --> 00:54:47,760
I've never. 
I don't. 

1086
00:54:47,800 --> 00:54:50,440
I can't think of any other 64 
game that has a loading screen 

1087
00:54:50,440 --> 00:54:53,680
like that. 
The only thing I can think of 

1088
00:54:53,680 --> 00:54:57,720
and I don't think maybe it's a 
holdover from the PS1 version 

1089
00:54:57,720 --> 00:55:00,360
which is different there. 
There are differences between 

1090
00:55:00,360 --> 00:55:03,200
the PS1 version. 
That PS1 version was developed 

1091
00:55:03,200 --> 00:55:06,320
by Black Ops Entertainment which
they were the also the developer

1092
00:55:06,320 --> 00:55:10,000
who did Tomorrow Never Dies 
which only came out on the PS1. 

1093
00:55:10,000 --> 00:55:13,120
So what's interesting is that 
Goldeneye was N64, Tomorrow 

1094
00:55:13,120 --> 00:55:16,440
never dies. 
The next movie was PS1 and then 

1095
00:55:16,480 --> 00:55:19,000
this one was on both. 
And actually I want to say in 

1096
00:55:19,000 --> 00:55:21,800
the PS1 version you can play 
like blackjack and stuff like 

1097
00:55:21,800 --> 00:55:23,400
that. 
It's, it's, it's different. 

1098
00:55:23,400 --> 00:55:25,920
It's yeah, it's a, it's a little
bit different. 

1099
00:55:28,200 --> 00:55:32,200
But I think, I think one thing 
I, I adore about this game 

1100
00:55:32,200 --> 00:55:35,360
though, is I, I, I think you 
nailed it, Dave, with like how 

1101
00:55:35,360 --> 00:55:38,600
varied the missions are. 
And I would say when I was 

1102
00:55:38,600 --> 00:55:40,680
saying before some level design 
isn't great. 

1103
00:55:40,720 --> 00:55:43,840
Like one of my favorite missions
is actually the third one, even 

1104
00:55:43,840 --> 00:55:46,200
though I don't think the level 
design on the third one is great

1105
00:55:46,200 --> 00:55:49,520
because there's lots of like 
random alleys that you have to 

1106
00:55:49,520 --> 00:55:52,400
take to progress to the level 
and they're not really obvious 

1107
00:55:52,400 --> 00:55:53,960
to. 
See is that the docs one? 

1108
00:55:54,400 --> 00:55:56,080
That's the docs one after the 
boat crashes. 

1109
00:55:56,080 --> 00:55:56,960
Yeah, I. 
Don't know why I don't have it 

1110
00:55:56,960 --> 00:55:59,080
on the recording here. 
I thought I did, but my issue 

1111
00:55:59,160 --> 00:56:02,680
with that is that they tell you 
that you have like this grapple 

1112
00:56:02,680 --> 00:56:08,000
hook thing and it's and for me, 
I so jiggy you were maybe you're

1113
00:56:08,000 --> 00:56:10,040
you're not in your head like you
ran into that issue too. 

1114
00:56:10,240 --> 00:56:11,640
I went. 
I did as a kid. 

1115
00:56:11,800 --> 00:56:14,000
I. 
I, I did as an adult. 

1116
00:56:14,000 --> 00:56:16,240
So there you go. 
I went from the point where 

1117
00:56:16,240 --> 00:56:19,080
you're supposed to use it all 
the way back to the beginning of

1118
00:56:19,080 --> 00:56:22,240
the level, looking where I 
missed and where I needed to go,

1119
00:56:23,240 --> 00:56:25,000
partially because of all the 
alleys and stuff you're you're 

1120
00:56:25,000 --> 00:56:27,280
talking about. 
But I realized the second time I

1121
00:56:27,280 --> 00:56:31,160
did that level 'cause I think 
there was a guy that ended up 

1122
00:56:31,160 --> 00:56:34,360
killing me, 'cause I had like a 
sliver of health left and then 

1123
00:56:34,360 --> 00:56:35,760
someone killed me. 
I'm like, well, I guess I gotta 

1124
00:56:35,760 --> 00:56:36,920
start over and try again. 
Anyways. 

1125
00:56:37,480 --> 00:56:41,120
Is that the the the prompt the 
voice prompt from? 

1126
00:56:41,120 --> 00:56:43,760
I think it's QII, can't remember
who it is. 

1127
00:56:43,760 --> 00:56:46,720
It's supposed to be like R or Q 
cause in in the world's not 

1128
00:56:46,720 --> 00:56:48,960
enough. 
They introduced so Q. 

1129
00:56:48,960 --> 00:56:52,600
The actor who plays Q is Desmond
Llewellyn and he This was his 

1130
00:56:52,600 --> 00:56:55,320
last movie before he. 
Passed away like a while ago. 

1131
00:56:55,600 --> 00:56:58,720
Yeah, not even of old age, even 
though he was extremely old. 

1132
00:56:58,720 --> 00:57:00,720
He died in a car accident. 
Tragically. 

1133
00:57:01,560 --> 00:57:03,840
So it's nothing that makes. 
It any worse or better necessary

1134
00:57:03,920 --> 00:57:06,640
but but still it still. 
It almost feels like a little 

1135
00:57:06,640 --> 00:57:09,040
bit more bitter, 'cause we could
have gotten him from one more 

1136
00:57:09,040 --> 00:57:10,160
movie. 
I would have loved. 

1137
00:57:10,560 --> 00:57:13,600
He is. 
And so I think the producers 

1138
00:57:13,600 --> 00:57:16,160
knew he was since he was getting
up there. 

1139
00:57:16,200 --> 00:57:18,320
He may not be around that much 
longer. 

1140
00:57:18,520 --> 00:57:22,120
So in this movie they add John 
Cleese as R, which is why you 

1141
00:57:22,120 --> 00:57:24,760
kind of have this interchange. 
Interchanging like. 

1142
00:57:24,800 --> 00:57:29,120
Dialogue between R and yeah. 
And then John Cleese became Q 

1143
00:57:29,120 --> 00:57:32,000
and Die Another Day, the next 
movie, but so you kind of get to

1144
00:57:32,000 --> 00:57:34,760
get a little bit. 
So he does like R, gives you 

1145
00:57:34,760 --> 00:57:37,760
little bits here and there, so 
of dialogue. 

1146
00:57:37,920 --> 00:57:39,640
Yeah, so whichever. 
One might have been the one that

1147
00:57:39,640 --> 00:57:42,280
give you the grapple hook. 
Yeah, so like they explain the 

1148
00:57:42,280 --> 00:57:45,360
grapple hook in the text thing 
before the mission starts. 

1149
00:57:45,400 --> 00:57:50,360
But again, you guys talked about
the slow down, which I didn't it

1150
00:57:50,360 --> 00:57:53,120
it happened to me probably, but 
not as significantly to me when 

1151
00:57:53,120 --> 00:57:56,200
I was playing it. 
But for me, the bug or whatever 

1152
00:57:56,200 --> 00:58:02,480
I ran into is that I didn't get 
the the audio prompt to say, 

1153
00:58:02,480 --> 00:58:06,120
hey, there's a thing in this 
area to use the grapple hook, 

1154
00:58:06,280 --> 00:58:08,560
look up and use it. 
I didn't get that. 

1155
00:58:08,920 --> 00:58:11,680
So I didn't even know that that 
was an area that I needed that. 

1156
00:58:11,680 --> 00:58:14,760
And I completely forgot that I 
had that gadget because I was 

1157
00:58:14,760 --> 00:58:16,560
running and gunning up until 
that point. 

1158
00:58:17,480 --> 00:58:22,200
So that level took me four or 
five tries, and it was hard on 

1159
00:58:22,200 --> 00:58:24,360
the middle difficulty. 
So I kept dying even before I 

1160
00:58:24,360 --> 00:58:27,040
got to that point and. 
It's a tough level, even on the 

1161
00:58:27,040 --> 00:58:28,480
easy one. 
Yeah, it is. 

1162
00:58:28,480 --> 00:58:30,600
It is. 
There's AII noticed that the the

1163
00:58:30,600 --> 00:58:33,760
difficulties in general, when 
you go from the from the medium 

1164
00:58:33,760 --> 00:58:39,720
to the to the easy or whatever 
agents or double agent, there's 

1165
00:58:39,720 --> 00:58:42,360
a there's quite a few less 
enemies. 

1166
00:58:42,800 --> 00:58:45,720
And if you have something like 
the magnum, for example, a lot 

1167
00:58:45,720 --> 00:58:49,160
of them die in one shot. 
So I think it actually lowers a 

1168
00:58:49,160 --> 00:58:51,200
little bit too much. 
There's sort of a middle ground 

1169
00:58:51,200 --> 00:58:54,280
that it misses, but at least you
get to feel like Bond and you 

1170
00:58:54,280 --> 00:58:56,800
get to go through a lot of the 
stages and kind of feel like a 

1171
00:58:56,800 --> 00:58:59,480
little bit more of a bad ass. 
And I and I wanted to finish the

1172
00:58:59,480 --> 00:59:00,640
game. 
I wanted to get as far and 

1173
00:59:00,640 --> 00:59:02,040
through it as I could. 
And I did. 

1174
00:59:02,040 --> 00:59:04,840
And I just kept it on the lower 
difficulty about halfway through

1175
00:59:04,840 --> 00:59:06,280
and just was like, OK, this is 
cool. 

1176
00:59:06,640 --> 00:59:08,720
But I think there was like, and 
it's hard to get the difficulty 

1177
00:59:08,720 --> 00:59:10,240
perfect. 
It's not, you know, one of those

1178
00:59:10,240 --> 00:59:12,920
things, but yeah. 
For me the challenge was never 

1179
00:59:12,920 --> 00:59:15,760
the enemies. 
The challenge is always 

1180
00:59:16,200 --> 00:59:21,560
completing the objectives and A,
the time I needed to or B, 

1181
00:59:21,560 --> 00:59:24,640
without killing people that I'm 
not supposed to kill because 

1182
00:59:24,640 --> 00:59:26,720
it's never really clear who's 
it. 

1183
00:59:26,760 --> 00:59:29,480
I mean, I had it too, right? 
Guards would jump around the 

1184
00:59:29,480 --> 00:59:31,200
corner. 
I'd be like, and I'd kill them 

1185
00:59:31,200 --> 00:59:33,040
and be like, oh, I got to 
restart this mission. 

1186
00:59:33,360 --> 00:59:36,520
And especially when they're 
longer, kind of more tedious. 

1187
00:59:36,680 --> 00:59:40,400
You do like three or four tasks 
and then you have to restart the

1188
00:59:40,400 --> 00:59:43,320
whole thing because you 
accidentally killed a guard and 

1189
00:59:43,320 --> 00:59:45,520
you get so mad about. 
Making one little mistake. 

1190
00:59:46,160 --> 00:59:48,400
Yeah. 
I will say though to your 

1191
00:59:48,400 --> 00:59:51,720
defense with the grapple on the 
watch. 

1192
00:59:51,720 --> 00:59:52,960
Yeah, because you were nodding 
your head too. 

1193
00:59:52,960 --> 00:59:54,720
Yeah. 
It never. 

1194
00:59:55,280 --> 00:59:58,840
It never really explains. 
How to access it? 

1195
00:59:58,880 --> 01:00:01,640
How to access it? 
Yeah, because I had the watch 

1196
01:00:01,680 --> 01:00:04,080
and I was like, I know that I 
used this. 

1197
01:00:04,680 --> 01:00:07,960
I know this is where my grapple 
is, and I saw the thing on the 

1198
01:00:07,960 --> 01:00:09,640
ceiling. 
I'm like, I know that's what I 

1199
01:00:09,640 --> 01:00:11,320
have to hit. 
It's got to be that. 

1200
01:00:12,320 --> 01:00:15,240
But then I'm sitting there like 
I just have the Taser, the the 

1201
01:00:15,240 --> 01:00:17,840
lightning, whatever. 
And I'm just like, I'm like. 

1202
01:00:17,880 --> 01:00:20,120
Why? 
Like how can I make this do a 

1203
01:00:20,120 --> 01:00:22,920
grapple like in my election 
getting something to drop 

1204
01:00:22,920 --> 01:00:25,160
something. 
Am I like how am I doing this? 

1205
01:00:25,160 --> 01:00:27,000
And then finally. 
It's not intuitive. 

1206
01:00:27,440 --> 01:00:29,960
It's not. 
It's a combination of buttons 

1207
01:00:30,320 --> 01:00:34,480
and once you figure it out 
you're like, oh, that's actually

1208
01:00:34,480 --> 01:00:38,200
nice 'cause I don't have to go 
into another menu and it's not 

1209
01:00:38,200 --> 01:00:39,800
one. 
You guys didn't go to a menu, 

1210
01:00:39,800 --> 01:00:42,840
but I always went to a menu. 
Apparently, but it's not like 

1211
01:00:42,840 --> 01:00:46,520
cycling through. 
I'm thinking about nightmare 

1212
01:00:46,520 --> 01:00:47,920
creatures. 
OK. 

1213
01:00:47,920 --> 01:00:50,240
Yes, yes. 
When we played it and you get 

1214
01:00:50,240 --> 01:00:53,680
items and different things, you 
have to like stand there and 

1215
01:00:53,680 --> 01:00:57,760
cycle through your weapons and 
your inventory until you get to 

1216
01:00:57,760 --> 01:01:01,520
what you want to use, and that 
can be really tedious and take a

1217
01:01:01,520 --> 01:01:03,040
long time. 
That's what I was doing with 

1218
01:01:03,040 --> 01:01:04,760
this. 
That's basically how I played 

1219
01:01:04,760 --> 01:01:07,040
this 'cause I didn't know that 
it was any different. 

1220
01:01:07,600 --> 01:01:10,560
Yeah, and having that shortcut 
and the the difference between 

1221
01:01:10,560 --> 01:01:14,960
weapons and gadgets, having two 
separate quick selections was 

1222
01:01:14,960 --> 01:01:16,760
nice. 
Although although I will say I 

1223
01:01:16,760 --> 01:01:19,480
will correct this game, I would 
consider the watch to be a 

1224
01:01:19,480 --> 01:01:22,120
gadget, not a weapon. 
And yet all the watch stuff is 

1225
01:01:22,120 --> 01:01:25,280
under weapon. 
I mean, well, because the, the 

1226
01:01:25,400 --> 01:01:29,560
dart and the the Taser, the the 
Taser, the laser and all that 

1227
01:01:29,560 --> 01:01:30,880
other stuff. 
Taser Blazer. 

1228
01:01:31,600 --> 01:01:34,840
Yeah, Blazer and my personal 
assistant my. 

1229
01:01:35,320 --> 01:01:42,200
Personal area, Michelle. 
No, I, I, I think the big. 

1230
01:01:42,200 --> 01:01:45,880
That guy might really be dead. 
Dodgeball. 

1231
01:01:45,920 --> 01:01:47,360
People watch dodgeball, it's 
amazing. 

1232
01:01:48,080 --> 01:01:50,360
If you can dodge a bullet, you 
can dodge a ball. 

1233
01:01:51,240 --> 01:01:53,240
Yeah, dodge a ball. 
I wish Bond had a line like 

1234
01:01:53,240 --> 01:01:54,000
that. 
That'd be. 

1235
01:01:55,080 --> 01:01:56,720
Great. 
I mean, he's got a pretty shitty

1236
01:01:56,720 --> 01:01:58,960
line at the end of this movie, 
which we'll get to with the I'll

1237
01:01:59,120 --> 01:02:02,360
I'll say it at the even if we 
don't get to that specific level

1238
01:02:02,360 --> 01:02:05,120
in the game, I'll I'll say it at
the end of the episode that it's

1239
01:02:05,120 --> 01:02:09,160
awful. 
So the the thing with the 

1240
01:02:09,160 --> 01:02:12,440
grapple hook, though, is that 
they don't broadcast at all 

1241
01:02:12,440 --> 01:02:15,920
really where you're supposed to 
use it, because that's the 

1242
01:02:15,920 --> 01:02:17,680
thing. 
Like you, it says look up. 

1243
01:02:18,000 --> 01:02:21,000
But if I the first time I played
it, it was there was too much 

1244
01:02:21,000 --> 01:02:22,840
happening. 
I think I was fighting guys 

1245
01:02:22,960 --> 01:02:25,120
still when it came up to it, so 
I couldn't. 

1246
01:02:25,280 --> 01:02:28,080
Hear guys there. 
And so I couldn't hear him, so I

1247
01:02:28,080 --> 01:02:29,760
didn't know what the hell I was 
supposed to do. 

1248
01:02:30,080 --> 01:02:34,520
So I just kind of putzed around 
until I, I and I didn't have 

1249
01:02:34,520 --> 01:02:36,400
the, the Internet wasn't a thing
back then. 

1250
01:02:36,400 --> 01:02:38,960
I couldn't look it up online. 
I couldn't look up a long play 

1251
01:02:38,960 --> 01:02:42,800
or anything. 
So I just had to figure it out. 

1252
01:02:42,800 --> 01:02:46,040
And I, I don't think it 
broadcasts it really well. 

1253
01:02:46,200 --> 01:02:48,640
I like how useful the watch is 
in this game. 

1254
01:02:48,640 --> 01:02:51,560
I really like that between the 
the it's and everything gets 

1255
01:02:51,560 --> 01:02:53,920
used. 
The laser can you get used to? 

1256
01:02:54,480 --> 01:02:58,440
I think you can use a laser to 
save bullets and like break off 

1257
01:02:58,440 --> 01:03:00,320
the padlocks. 
Like instead of shooting a lock 

1258
01:03:00,320 --> 01:03:02,200
off if you want to be stealth 
you can use a laser. 

1259
01:03:02,200 --> 01:03:04,520
So what's? 
Funny is I did that intuitively 

1260
01:03:04,520 --> 01:03:06,440
because in Goldeneye, that's 
what you have to do at a couple 

1261
01:03:06,440 --> 01:03:07,120
points. 
Yeah. 

1262
01:03:07,240 --> 01:03:09,680
So I did that off the bat. 
And then at one point, I think I

1263
01:03:09,680 --> 01:03:12,920
can't remember if it was one of 
the levels that I replayed. 

1264
01:03:12,920 --> 01:03:15,360
I didn't have the laser. 
I'm like, how do I how do I do 

1265
01:03:15,360 --> 01:03:17,760
this? 
And then I shot it and I was 

1266
01:03:17,760 --> 01:03:19,840
like, oh, I guess that makes 
sense. 

1267
01:03:20,600 --> 01:03:22,800
It's like, duh, yeah. 
Oh, right, of course. 

1268
01:03:23,400 --> 01:03:24,880
Bond guns. 
I get it. 

1269
01:03:24,880 --> 01:03:26,920
Yeah. 
But like, at least the the 

1270
01:03:26,920 --> 01:03:30,080
reason I like the third level is
one I actually kind of like as 

1271
01:03:30,080 --> 01:03:33,280
much as the level layout is a 
little bit confusing, which is 

1272
01:03:33,280 --> 01:03:35,520
why I don't think the level 
design is fantastic. 

1273
01:03:35,680 --> 01:03:38,400
Specifically with how it teaches
it's, it's meant to teach you to

1274
01:03:38,400 --> 01:03:43,040
use your watch gadgets 
efficiently and it doesn't do a 

1275
01:03:43,040 --> 01:03:45,320
good job at that. 
I understand its purpose, but it

1276
01:03:45,320 --> 01:03:47,920
doesn't really quite nail that 
objective, right? 

1277
01:03:48,720 --> 01:03:51,560
But I still like that level 
because of just the overall 

1278
01:03:51,560 --> 01:03:52,920
aesthetic. 
I don't know, I think one of the

1279
01:03:52,920 --> 01:03:56,400
things I love about this game is
the aesthetics of all the levels

1280
01:03:56,400 --> 01:03:59,160
I find really endearing, and I 
don't know if that's nostalgia 

1281
01:03:59,160 --> 01:04:01,240
talking. 
That could very much be my 

1282
01:04:01,240 --> 01:04:03,680
nostalgia for this game. 
Like kicking into full drive, 

1283
01:04:04,080 --> 01:04:08,600
but like I love like wandering 
around the streets of London 

1284
01:04:08,600 --> 01:04:12,320
after in the Thames. 
I love well, in the in the in 

1285
01:04:12,320 --> 01:04:16,040
the sixth level, excuse me 
exploring around Alexis Villa. 

1286
01:04:16,040 --> 01:04:20,400
I love that level so much, even 
though it gave me so much grief 

1287
01:04:20,400 --> 01:04:22,560
as a kid. 
I hated that level as a kid. 

1288
01:04:22,560 --> 01:04:24,200
I didn't understand what the 
hell to do. 

1289
01:04:24,480 --> 01:04:27,600
But then once I figured it out, 
I'm like, OK, so you have to 

1290
01:04:27,800 --> 01:04:29,720
because I had never played the 
stealth game up to this point. 

1291
01:04:29,720 --> 01:04:34,520
And this and that level is 
pretty damn like pure stealth 

1292
01:04:34,520 --> 01:04:37,240
like you. 
It incentivizes you to go into 

1293
01:04:37,240 --> 01:04:38,360
the different security 
buildings. 

1294
01:04:38,360 --> 01:04:39,760
So you can take out the security
cameras. 

1295
01:04:40,080 --> 01:04:43,520
You can take out any guard that 
you want either with a knockout 

1296
01:04:43,520 --> 01:04:47,400
dart or like I said, if you have
the stun watch, you can just 

1297
01:04:47,400 --> 01:04:50,000
stun them to distract them. 
And then when you get up close 

1298
01:04:50,000 --> 01:04:52,440
you keep hitting Z and you'll 
just punch while you're stunning

1299
01:04:52,440 --> 01:04:54,080
at the same time. 
Knock them out and they don't 

1300
01:04:54,080 --> 01:04:55,960
come back. 
So am I, am I stupid for 

1301
01:04:55,960 --> 01:04:58,240
assuming that if I punch guys I 
thought I would end up killing 

1302
01:04:58,240 --> 01:05:01,200
them because I never did that 
because I just used the dart the

1303
01:05:01,200 --> 01:05:04,160
whole time and I ran out of 
darts at a certain point I'm 

1304
01:05:04,160 --> 01:05:08,000
like what do I do now? 
You're not stupid because the 

1305
01:05:08,000 --> 01:05:11,400
game has taught you to not punch
people who aren't bad guys. 

1306
01:05:11,560 --> 01:05:14,920
The game tells you not to, not 
to punt like hurt civilians. 

1307
01:05:15,080 --> 01:05:17,280
And you can't kill any of the 
guards in this mission. 

1308
01:05:17,680 --> 01:05:20,880
It's like, OK, that's fine. 
But every other level that I'm 

1309
01:05:20,880 --> 01:05:24,400
told not to hurt anybody, I if I
punch them, I fail the mission. 

1310
01:05:24,400 --> 01:05:26,760
So you've been trained to this 
point. 

1311
01:05:26,960 --> 01:05:29,320
So I do think this is a little 
fault of the game design where 

1312
01:05:29,320 --> 01:05:31,200
they have you do one thing for 
so long. 

1313
01:05:31,400 --> 01:05:34,920
So it's not like a crazy leap to
think like, OK, I can't just 

1314
01:05:34,920 --> 01:05:39,040
knock these people out. 
I figured it out by accident as 

1315
01:05:39,040 --> 01:05:41,000
a kid. 
I'm like, oh, this is how you 

1316
01:05:41,000 --> 01:05:43,520
beat the level without having to
use up all your darts. 

1317
01:05:43,640 --> 01:05:48,600
Because what I was having to do 
was I was like having to ration 

1318
01:05:48,600 --> 01:05:50,760
my darts. 
I'm like, OK, I need to use a 

1319
01:05:50,760 --> 01:05:53,720
dart on this guy. 
I absolutely have to use a dart 

1320
01:05:53,720 --> 01:05:56,240
on this guy, especially in the 
security office. 

1321
01:05:56,520 --> 01:05:58,480
Everyone else I don't have to 
worry about. 

1322
01:05:59,880 --> 01:06:01,440
I was being like extra careful 
too. 

1323
01:06:01,440 --> 01:06:03,160
I was like, well, I'm going to 
catch around this one. 

1324
01:06:03,320 --> 01:06:05,600
You can kind of just walk in the
shadows, like just. 

1325
01:06:05,800 --> 01:06:09,480
Yeah, the you can just run like 
the, the, the I still Crouch 

1326
01:06:09,480 --> 01:06:11,400
because it makes I feel like I 
need to. 

1327
01:06:11,400 --> 01:06:14,760
But it's I love this level 
because it is a pure stealth 

1328
01:06:14,760 --> 01:06:18,240
level and it in a way, like I 
feel like it could have done, 

1329
01:06:18,240 --> 01:06:20,400
been done really poorly. 
Like a lot of times when games 

1330
01:06:20,400 --> 01:06:23,200
try to mix in stealth with 
action, they don't do a good 

1331
01:06:23,200 --> 01:06:26,880
job, but I think this one does a
really good job and I really 

1332
01:06:26,880 --> 01:06:31,800
enjoyed it. 
And it's tough to do on a in 

1333
01:06:31,800 --> 01:06:36,440
this era of FPS too, like first 
person games, because I think 

1334
01:06:36,560 --> 01:06:39,920
that a lot of them ended up 
being, and Goldeneye is kind of 

1335
01:06:39,920 --> 01:06:43,840
kind of, you know, in that as 
well, just being run and gun 

1336
01:06:43,840 --> 01:06:47,880
because it's easier to just be 
like, OK, just run, pull the 

1337
01:06:47,880 --> 01:06:50,960
trigger, switch your weapon, 
reload, keep going, you know, 

1338
01:06:50,960 --> 01:06:53,400
that kind of thing. 
And sure, the property of James 

1339
01:06:53,400 --> 01:06:56,800
Bond is kind of like that, but 
it James Bond's also stealth 

1340
01:06:56,800 --> 01:06:59,680
like he also needs to be sneaky 
a lot of the time. 

1341
01:06:59,680 --> 01:07:02,960
And they they made that a 
reality in this one. 

1342
01:07:04,120 --> 01:07:06,200
I didn't expect it because I 
don't, I didn't really remember 

1343
01:07:06,200 --> 01:07:08,920
the movie. 
And I was like, OK, great. 

1344
01:07:08,960 --> 01:07:12,080
I like this it. 
I think this level in particular

1345
01:07:12,080 --> 01:07:14,800
is a little too complex in the 
higher difficulties. 

1346
01:07:15,240 --> 01:07:17,960
This is the one where I was 
like, OK, I got to bring it down

1347
01:07:17,960 --> 01:07:22,080
1 notch because there's too many
guys, I don't have enough darts,

1348
01:07:22,200 --> 01:07:24,960
I wasn't punching guys. 
Like I said, I was still kind of

1349
01:07:24,960 --> 01:07:28,000
figuring out the game and I was 
like, I got to take this down a 

1350
01:07:28,000 --> 01:07:29,600
notch. 
It's still a long level. 

1351
01:07:29,600 --> 01:07:33,520
There's lots of complex things 
you have to do and it's a good 

1352
01:07:33,520 --> 01:07:35,400
one. 
But I think unless you're 

1353
01:07:35,400 --> 01:07:39,320
playing on the lowest 
difficulty, it's it's a little 

1354
01:07:39,320 --> 01:07:43,440
too tricky in my mind. 
But I like the idea of it and 

1355
01:07:43,440 --> 01:07:45,640
there's multiple ones with 
similar ideas. 

1356
01:07:46,960 --> 01:07:50,760
Yeah, yeah, I think. 
The cool thing about this is 

1357
01:07:50,760 --> 01:07:55,360
this game with the stealth 
options and the gadget options. 

1358
01:07:55,760 --> 01:08:00,080
You said it earlier, Josh, but I
just want to say like you feel 

1359
01:08:00,760 --> 01:08:03,000
like a spy. 
You really do. 

1360
01:08:03,520 --> 01:08:05,800
You feel it? 
It feels different than 

1361
01:08:05,800 --> 01:08:08,240
Goldeneye, and Goldeneye is a 
run and gun. 

1362
01:08:08,600 --> 01:08:11,720
This is elements of games like 
Siphon Filter, Splinter Cell, 

1363
01:08:11,720 --> 01:08:18,359
kind of those early stealth 
shooter games, and it combines 

1364
01:08:18,399 --> 01:08:20,880
that with the run and gun style 
of Goldeneye. 

1365
01:08:21,240 --> 01:08:23,880
So you kind of get a little bit 
of both worlds, and I think 

1366
01:08:23,880 --> 01:08:25,520
that's what makes it a little 
more unique. 

1367
01:08:25,920 --> 01:08:27,520
Yeah, and I like it. 
Yeah, you're right. 

1368
01:08:27,520 --> 01:08:30,600
Actually Siphon filter is a good
pull too, because that game has 

1369
01:08:30,640 --> 01:08:34,200
a lot of I only played the first
two, I think, but especially the

1370
01:08:34,200 --> 01:08:37,840
first one, very early sort of 
PS1 era third person. 

1371
01:08:37,880 --> 01:08:40,160
But that is like, oh, you can be
stealth at this point. 

1372
01:08:40,160 --> 01:08:42,800
Oh, there's elements of you 
having to be careful with your 

1373
01:08:42,800 --> 01:08:46,279
resources and your run and gun 
and stuff, and that's definitely

1374
01:08:46,279 --> 01:08:48,319
what this feels like. 
I didn't even think of that. 

1375
01:08:48,319 --> 01:08:51,720
But it's just a first person 
version in a lot of ways of what

1376
01:08:51,720 --> 01:08:56,880
those games were or have been. 
So yeah, I don't know. 

1377
01:08:57,160 --> 01:08:58,960
It's good. 
There's a lot of weapons too. 

1378
01:08:58,960 --> 01:09:02,399
Like even this particular level,
whichever level level number 

1379
01:09:02,399 --> 01:09:03,920
this is, 7-8, something like 
that. 

1380
01:09:04,120 --> 01:09:05,600
You're sort of like in a forest 
or whatever. 

1381
01:09:05,840 --> 01:09:08,640
Now we have a fucking crossbow 
which is cool. 

1382
01:09:08,640 --> 01:09:11,040
Takes guys out in like one shot.
Like that's fun. 

1383
01:09:11,160 --> 01:09:13,680
And it's stealth too. 
And it's an extra stealth 

1384
01:09:13,680 --> 01:09:15,120
weapon. 
Yeah, yeah, right. 

1385
01:09:15,120 --> 01:09:17,800
And it this one's like a mix of 
you can, you can do this run and

1386
01:09:17,800 --> 01:09:19,080
gun at some point, but you can 
all. 

1387
01:09:19,080 --> 01:09:21,160
I think I'd set that alarm off 
by accident and like. 

1388
01:09:21,399 --> 01:09:23,359
Blows up the alarm. 
Well, you know what I think, 

1389
01:09:23,359 --> 01:09:25,279
'cause I wasn't, I wasn't sure 
what it was. 

1390
01:09:25,520 --> 01:09:27,600
So I actually, I think I 
pressed, you know, B or A or 

1391
01:09:27,600 --> 01:09:31,560
whatever the the interact button
is and it set the alarm off and 

1392
01:09:31,560 --> 01:09:33,040
I was like, oh shit, I gotta 
shoot it. 

1393
01:09:34,840 --> 01:09:38,760
What, what is it? 
One of my favorite things of 

1394
01:09:38,760 --> 01:09:44,160
this era is how every, 
especially in it's specific to 

1395
01:09:44,319 --> 01:09:48,040
Goldeneye and the world's not 
enough like N64, James Bond 

1396
01:09:48,040 --> 01:09:51,399
games. 
Anything that's electronic is 

1397
01:09:51,399 --> 01:09:54,160
explosive. 
You shoot a computer monitor, 

1398
01:09:54,279 --> 01:09:56,280
it's got like a 10 foot blast 
radius. 

1399
01:09:56,360 --> 01:09:58,880
You got to be a little far away 
from that, otherwise you're 

1400
01:09:58,880 --> 01:10:01,680
going to get hurt. 
And I know that doesn't make any

1401
01:10:01,680 --> 01:10:05,120
logical sense and it's nothing 
but nostalgia speaking for me 

1402
01:10:05,120 --> 01:10:08,080
here, but I fucking love that. 
It's so silly. 

1403
01:10:08,280 --> 01:10:12,160
It's even better in Golden Eye. 
It's like a desk chair will blow

1404
01:10:12,160 --> 01:10:15,560
up and like the stupidest. 
Things and like glass shatters 

1405
01:10:15,560 --> 01:10:17,160
everywhere. 
Like there's just glass coming 

1406
01:10:17,160 --> 01:10:18,440
out of a chair. 
Over the top. 

1407
01:10:18,680 --> 01:10:20,960
I love, I love when we were 
talking about that too with Gold

1408
01:10:20,960 --> 01:10:24,240
and Eye, where where we were 
just like everything explodes 

1409
01:10:24,240 --> 01:10:26,920
like that. 
The discussion at that point is 

1410
01:10:26,920 --> 01:10:28,400
just, and everyone knows what 
that means. 

1411
01:10:28,400 --> 01:10:31,440
Like you're saying, it's just 
everything explodes and like, Oh

1412
01:10:31,440 --> 01:10:34,440
yeah, the the desk chair and the
desk explodes. 

1413
01:10:34,680 --> 01:10:36,600
Of course. 
You know what I didn't try in 

1414
01:10:36,600 --> 01:10:39,040
this game? 
I never even thought about it. 

1415
01:10:39,240 --> 01:10:42,040
Can you write things on the wall
with the bullet holes? 

1416
01:10:42,440 --> 01:10:44,480
Oh, I didn't try that. 
Oh. 

1417
01:10:45,120 --> 01:10:48,000
Damn, I'm wondering maybe a 
little bit, but the bullets will

1418
01:10:48,000 --> 01:10:51,280
eventually go away. 
Yeah, it did in Golden Eye too, 

1419
01:10:51,280 --> 01:10:54,040
but you got a surprising amount 
in before they would start going

1420
01:10:54,040 --> 01:10:56,160
away. 
Yeah, I could definitely draw 

1421
01:10:56,160 --> 01:10:59,120
things, yeah. 
Damn it, I didn't draw. 

1422
01:10:59,120 --> 01:11:03,760
I didn't draw any draw stinks. 
OK, let me let me say something 

1423
01:11:03,760 --> 01:11:07,400
OK, Because I remembered a 
crucial detail while I was 

1424
01:11:07,400 --> 01:11:11,320
watching this game play. 
It's very specific, but it 

1425
01:11:11,320 --> 01:11:13,960
annoys. 
It's just so annoying. 

1426
01:11:14,400 --> 01:11:22,120
What who? 
Why is B button yes and A is no?

1427
01:11:22,800 --> 01:11:26,680
Oh, why the heck would you make 
that your options? 

1428
01:11:26,920 --> 01:11:30,840
Green is go baby. 
So I OK, that makes sense. 

1429
01:11:32,360 --> 01:11:33,760
I have no idea. 
No. 

1430
01:11:33,760 --> 01:11:37,040
So you know what it is, is at 
some points it's that and some 

1431
01:11:37,040 --> 01:11:39,520
points it's not. 
That's why it's confusing when 

1432
01:11:39,520 --> 01:11:42,480
you go in the menu and you want 
to pick your gadgets or you want

1433
01:11:42,480 --> 01:11:44,080
to go to the options or 
something like that. 

1434
01:11:44,400 --> 01:11:48,960
A is to select when you want to 
like save your game or restart 

1435
01:11:49,800 --> 01:11:51,760
so you don't accidentally press 
it. 

1436
01:11:51,760 --> 01:11:53,680
They switch the buttons, that's 
why. 

1437
01:11:53,680 --> 01:11:57,440
Yeah, but that's so annoying 
because it's like save, do you 

1438
01:11:57,440 --> 01:12:01,000
want to save? 
Yes, B, No, A and then you press

1439
01:12:01,000 --> 01:12:03,840
B, Yes. 
And then to select the folder 

1440
01:12:03,840 --> 01:12:06,880
you have to hit A. 
Yeah, so I did that the the 

1441
01:12:06,880 --> 01:12:09,120
first time I played this game, I
played like maybe like the 1st 2

1442
01:12:09,120 --> 01:12:10,280
levels. 
The first time I picked it up 

1443
01:12:10,720 --> 01:12:15,360
and I thought I saved the game 
and I didn't because I pressed A

1444
01:12:15,360 --> 01:12:18,440
instead of B or B instead of A 
and I was like son of a bitch. 

1445
01:12:19,080 --> 01:12:21,000
And that's when I realized 
that's what they did. 

1446
01:12:21,440 --> 01:12:24,960
I saved on level 2 when I got to
like level five or six, Yeah. 

1447
01:12:25,120 --> 01:12:27,640
And I went back to my 
playthrough today. 

1448
01:12:27,680 --> 01:12:29,360
I went back to my playthrough 
and I was like, what? 

1449
01:12:31,240 --> 01:12:32,480
What happened? 
What happened? 

1450
01:12:33,880 --> 01:12:36,880
I was so mad. 
What's funny is as a kid I 

1451
01:12:36,880 --> 01:12:39,960
didn't have the the the 
controller pack that allowed you

1452
01:12:39,960 --> 01:12:42,320
to save so I had to play this 
game in a one shot. 

1453
01:12:42,320 --> 01:12:43,800
Yeah, I didn't. 
I didn't have one for the 

1454
01:12:43,800 --> 01:12:46,480
longest time. 
Like I think I, we may have had 

1455
01:12:46,480 --> 01:12:49,080
one, but like it is with all the
games sort of around this time 

1456
01:12:49,080 --> 01:12:51,520
or the, you know, consoles 
around this time, it was like 

1457
01:12:52,680 --> 01:12:57,200
whatever the, the pages or 
blocks or, you know, magic, 

1458
01:12:57,800 --> 01:13:02,200
whatever squares, whatever they 
decided to call them that. 

1459
01:13:02,200 --> 01:13:03,800
That's, that's how this 
operates, right? 

1460
01:13:03,800 --> 01:13:08,800
It's one of those. 
So it's, I saved twice 'cause 

1461
01:13:08,800 --> 01:13:10,240
like I got, I got to be, I got 
to be careful. 

1462
01:13:10,240 --> 01:13:12,280
I don't want to screw this up. 
It's fine. 

1463
01:13:12,280 --> 01:13:13,680
I I'm OK playing the earlier 
levels. 

1464
01:13:13,680 --> 01:13:15,680
I think I still think the early 
stuff is still pretty good. 

1465
01:13:15,680 --> 01:13:18,920
Like I don't I don't think 
necessarily that the game gets 

1466
01:13:18,920 --> 01:13:22,240
exponentially better as you go 
on as far as the the levels go. 

1467
01:13:22,240 --> 01:13:24,680
I mean you guys can correct me 
if I'm wrong, but I found the 

1468
01:13:24,680 --> 01:13:27,440
middle section like this level 
in particular was pretty good. 

1469
01:13:27,720 --> 01:13:31,840
I like that subway level was 
fun. 

1470
01:13:31,840 --> 01:13:35,760
I like the second one like you 
know, I don't think there was 

1471
01:13:35,760 --> 01:13:39,200
like 1 area of the game where I 
was like this was the one that 

1472
01:13:39,200 --> 01:13:41,560
stood out to me. 
I just I think it was a pretty 

1473
01:13:41,560 --> 01:13:44,040
even. 
I I'd across. 

1474
01:13:44,040 --> 01:13:46,880
The way yeah and and yeah not 
everything's gonna be a 

1475
01:13:46,880 --> 01:13:49,560
standout, but that's OK none of 
the things a standout in in 

1476
01:13:49,560 --> 01:13:53,440
golden eye either, but it's the.
There's more going on here. 

1477
01:13:53,440 --> 01:13:56,120
The only level, the only level 
that stood out to me, and it's 

1478
01:13:56,120 --> 01:13:58,800
not because I think the level 
itself stands out. 

1479
01:13:58,800 --> 01:14:01,600
I it's literally because I loved
the movie so much. 

1480
01:14:01,600 --> 01:14:05,520
Yeah, there's, it's the mission 
after the one we are currently 

1481
01:14:05,520 --> 01:14:07,200
watching. 
So right now, you know where 

1482
01:14:07,240 --> 01:14:13,120
we've Bond has escaped from 
Electra's villa and now you're 

1483
01:14:13,160 --> 01:14:16,080
chasing after Davidov, which is 
her like head of security. 

1484
01:14:16,360 --> 01:14:19,720
And you're basically going 
undercover as you're, you're 

1485
01:14:19,800 --> 01:14:22,360
trailing Davidov to figure out 
what he's up to because he's 

1486
01:14:22,360 --> 01:14:25,640
shady as hell, right? 
And so you kill Davidov and you 

1487
01:14:25,640 --> 01:14:27,320
take his place. 
And that that happens. 

1488
01:14:27,320 --> 01:14:32,920
The movie Bond kills Davidov and
takes his place and he goes onto

1489
01:14:32,920 --> 01:14:37,400
an airplane and poses as Davidov
and just to find out like what 

1490
01:14:37,400 --> 01:14:40,680
he and not even as Davidov, he 
says, Oh, Davidov, I I'm taking 

1491
01:14:40,680 --> 01:14:42,520
his place. 
He's he tells the guys that he's

1492
01:14:42,520 --> 01:14:43,080
taking his. 
Place. 

1493
01:14:43,080 --> 01:14:44,080
Yeah. 
The guy in the plane, yeah. 

1494
01:14:44,560 --> 01:14:46,600
Exactly. 
And So what happens is they go 

1495
01:14:46,600 --> 01:14:50,040
to this nuclear bomb site in 
like Kazakhstan or something 

1496
01:14:50,040 --> 01:14:54,720
like that, and he has to Davidov
is basically someone who is 

1497
01:14:54,720 --> 01:14:58,280
pretending to be this nuclear 
physicist, like this nuclear 

1498
01:14:58,280 --> 01:15:01,120
technician, Dr. Emil Arkov or 
something like that. 

1499
01:15:01,200 --> 01:15:05,360
Or maybe not Emil, but Arkov is 
his last name and he has to 

1500
01:15:05,360 --> 01:15:07,080
decommission these nuclear 
bombs. 

1501
01:15:07,080 --> 01:15:09,400
And that's kind of like what the
whole purpose of it is. 

1502
01:15:09,720 --> 01:15:13,560
Well, in that next mission in 
the movie, like Chaos breaks out

1503
01:15:13,560 --> 01:15:15,800
very similarly to how it does in
the mission. 

1504
01:15:15,800 --> 01:15:17,760
The the lines are in some 
different orders. 

1505
01:15:17,760 --> 01:15:19,880
I'm not going to be that nerdy 
and say please. 

1506
01:15:20,600 --> 01:15:22,240
Be nerdy. 
Remember the nerdy stuff I was 

1507
01:15:22,240 --> 01:15:24,200
talking about? 
It's a little bit too nerdy. 

1508
01:15:24,200 --> 01:15:25,840
It's it's not, it's not 
interesting. 

1509
01:15:25,840 --> 01:15:28,600
There's there's like nerdy and 
then there's interesting nerdy 

1510
01:15:28,600 --> 01:15:34,600
and it's not interesting nerdy. 
So, so you get to the you, you, 

1511
01:15:35,800 --> 01:15:38,720
you confront the terrorist 
Renard there, and that's where 

1512
01:15:38,720 --> 01:15:40,280
the firefight breaks out and 
everything. 

1513
01:15:40,280 --> 01:15:43,640
And that's where also we meet 
the Bond girl of the movie 

1514
01:15:43,640 --> 01:15:46,560
Christmas Jones, played by 
Denise Richards. 

1515
01:15:46,560 --> 01:15:49,760
Christmas Jones. 
I'm, you know what, fuck it. 

1516
01:15:49,760 --> 01:15:52,560
I'm going to say what Bond's 
shitty line was at the end of 

1517
01:15:52,560 --> 01:15:55,320
the movie right now, because it 
had it's the, it's a pun on her 

1518
01:15:55,320 --> 01:15:59,280
name. 
So after Bond, after Bond saves 

1519
01:15:59,280 --> 01:16:03,280
the day and all the bad guys are
have lost and you know, MI 6 and

1520
01:16:03,280 --> 01:16:05,760
the good guys have won. 
They're trying to find double O 

1521
01:16:05,760 --> 01:16:09,920
7 and they're using a satellite 
reader to like see his like body

1522
01:16:09,920 --> 01:16:12,720
heat. 
And all of a sudden you see like

1523
01:16:13,000 --> 01:16:15,200
there's just they're like 
there's his car Now where's 

1524
01:16:15,200 --> 01:16:17,040
double O 7? 
And they they go up to the 

1525
01:16:17,040 --> 01:16:20,560
building and you see this body 
heat and that you see him laying

1526
01:16:20,560 --> 01:16:21,840
down. 
He's like, oh, he's lying down, 

1527
01:16:21,960 --> 01:16:25,880
but where's Doctor Jones? 
It's getting redder and then all

1528
01:16:25,880 --> 01:16:29,680
of a sudden a third leg pops out
and so it like her Doctor Joon's

1529
01:16:29,680 --> 01:16:31,520
legs pops out the side. 
So it looks like it's a third 

1530
01:16:31,520 --> 01:16:36,920
leg from the top and and goes 
double O 7 and they turn it off 

1531
01:16:37,320 --> 01:16:41,440
and then it cuts to bond and 
Christmas like it. 

1532
01:16:41,480 --> 01:16:44,880
I guess after it's must be post 
coitus because they're they're 

1533
01:16:44,880 --> 01:16:47,960
sharing champagne as fireworks 
are going off in the background 

1534
01:16:48,480 --> 01:16:51,880
and the final the final line of.
The in this House so. 

1535
01:16:52,320 --> 01:16:55,680
The final line of the movie is I
thought Christmas only came once

1536
01:16:55,680 --> 01:17:01,000
a year. 
I'm dead serious. 

1537
01:17:01,000 --> 01:17:04,480
I'm not. 
So it's so bad. 

1538
01:17:05,920 --> 01:17:10,200
I do not. 
It's bad, but I I think that's 

1539
01:17:10,200 --> 01:17:13,960
great. 
It's apparently I So I was too 

1540
01:17:13,960 --> 01:17:15,600
young to see this movie in 
theaters. 

1541
01:17:15,600 --> 01:17:18,080
Apparently from other people 
that I have other podcasts I've 

1542
01:17:18,080 --> 01:17:21,800
listened to, they've said 
they've claimed the other host, 

1543
01:17:21,800 --> 01:17:25,160
that the audience audibly 
groaned when that line was 

1544
01:17:25,160 --> 01:17:25,760
uttered. 
Yeah. 

1545
01:17:25,760 --> 01:17:27,160
I mean. 
They did not like it. 

1546
01:17:27,160 --> 01:17:29,800
It's as cheesy as you could 
possibly get. 

1547
01:17:29,800 --> 01:17:32,840
Like, that is too easy. 
You know what I mean? 

1548
01:17:32,840 --> 01:17:35,520
Like, it feels like you're not 
even trying with a line like 

1549
01:17:35,520 --> 01:17:36,840
that. 
I, I don't know, Yeah. 

1550
01:17:37,000 --> 01:17:38,680
No, no, no, this is not even 
trying. 

1551
01:17:38,680 --> 01:17:41,480
At least there was some 
creative, like, tried to make a 

1552
01:17:43,160 --> 01:17:46,360
innuendo about it. 
Yeah, they could have just been 

1553
01:17:46,360 --> 01:17:49,280
like, Merry Christmas. 
That's lazy. 

1554
01:17:49,640 --> 01:17:51,720
Yeah. 
I love Christmas. 

1555
01:17:52,840 --> 01:17:54,520
Christmas is my favorite. 
Holiday. 

1556
01:17:54,880 --> 01:17:55,680
Yeah, exactly. 
Yeah. 

1557
01:17:56,440 --> 01:18:00,840
I think the reason it fell so 
flat was because Brasdon movies 

1558
01:18:02,360 --> 01:18:04,280
kind of skirt a line a little 
bit. 

1559
01:18:04,280 --> 01:18:07,800
They tread a specific line where
they go serious and they go the 

1560
01:18:07,800 --> 01:18:10,160
campy. 
So they kind of they kind of try

1561
01:18:10,160 --> 01:18:13,520
to balance the seriousness that 
Timothy Dalton had in his movies

1562
01:18:13,680 --> 01:18:16,200
with the campiness that Rodger 
Moore had in his movies. 

1563
01:18:16,520 --> 01:18:19,400
And they they don't quite get 
the dynamic right. 

1564
01:18:19,400 --> 01:18:21,640
Sometimes they do Goldeneye. 
I think they nail it really 

1565
01:18:21,640 --> 01:18:24,000
well. 
I actually think they overall in

1566
01:18:24,000 --> 01:18:27,680
this movie nail it pretty well. 
But it's it's, it's neither here

1567
01:18:27,680 --> 01:18:30,240
nor I'm, I'm going off another. 
No, but it's it's tricky, right?

1568
01:18:30,240 --> 01:18:33,640
Because these games, these games
and these movies at this time 

1569
01:18:33,640 --> 01:18:38,320
are still very 90s, even though 
it's 2000, 2003, whatever. 

1570
01:18:38,320 --> 01:18:41,600
You know, the next one was like,
it's hard to shake that because 

1571
01:18:41,600 --> 01:18:44,160
Bond has always been sort of a, 
a mix like you're saying. 

1572
01:18:44,160 --> 01:18:48,800
And it's, it's hard. 
I, I don't, I don't envy them 

1573
01:18:48,960 --> 01:18:51,680
because like, how do you, it's 
the whole problem that they're 

1574
01:18:51,680 --> 01:18:54,400
running into with the franchise 
in general right now was like, 

1575
01:18:54,400 --> 01:18:57,920
how do you modernize it without 
losing what it's been for the 

1576
01:18:57,920 --> 01:19:00,640
last 50 years? 
You know, so I, I, I get it. 

1577
01:19:00,760 --> 01:19:02,200
Like I I get that. 
Yeah. 

1578
01:19:02,720 --> 01:19:05,320
And what I was going to say just
to kind of wrap up my full 

1579
01:19:05,320 --> 01:19:07,680
thoughts on that, the level, 
like the level that stood out to

1580
01:19:07,680 --> 01:19:09,600
me because that's how I got off 
on this whole tangent. 

1581
01:19:10,400 --> 01:19:14,920
I think it was that here 
somewhere in in that level after

1582
01:19:14,920 --> 01:19:18,320
every after all the shit goes 
South and you chase after Renard

1583
01:19:18,320 --> 01:19:20,240
and you're trying to get The 
detonator back and all this 

1584
01:19:20,240 --> 01:19:23,200
other stuff. 
He you get to him at an elevator

1585
01:19:23,200 --> 01:19:25,520
and he basically says like you 
almost had me. 

1586
01:19:25,520 --> 01:19:28,160
And he starts going up the 
elevator and then you see a bomb

1587
01:19:28,160 --> 01:19:30,840
about to blow up and you have 5 
seconds to get out. 

1588
01:19:31,560 --> 01:19:34,240
In the movie, the the very 
similar thing happens. 

1589
01:19:34,240 --> 01:19:36,480
Bond turns around and just yells
to Jones. 

1590
01:19:36,480 --> 01:19:40,200
Christmas Jones like run and he 
runs and sprints and grabs onto 

1591
01:19:40,200 --> 01:19:45,240
2 chains and uses the rails and 
goes down the length while the 

1592
01:19:45,440 --> 01:19:47,720
while the explosions were 
happening behind them. 

1593
01:19:48,120 --> 01:19:50,320
And in the game you do the exact
same thing. 

1594
01:19:50,320 --> 01:19:53,440
There's a yellow board in this 
very clear yellow board that I 

1595
01:19:53,440 --> 01:19:55,680
don't think is obvious enough. 
Like if you haven't seen the 

1596
01:19:55,680 --> 01:19:58,120
movie it might be a little 
confusing I feel like. 

1597
01:19:58,520 --> 01:20:00,040
I didn't do it at first I 
didn't. 

1598
01:20:00,040 --> 01:20:02,800
Do it exactly and since I saw 
the movie, I noticed it. 

1599
01:20:02,800 --> 01:20:04,600
I went are they going to let me 
do that? 

1600
01:20:04,880 --> 01:20:07,560
It felt like I was in the movie 
and that's why that level stuck 

1601
01:20:07,560 --> 01:20:10,320
out to me because that was my 
favorite scene at in the movie 

1602
01:20:10,320 --> 01:20:14,280
when I was a kid and I got to 
completely re enact it in within

1603
01:20:14,280 --> 01:20:17,480
the world of the game. 
One of the my favorite moments 

1604
01:20:17,480 --> 01:20:19,320
in game in in gaming for me. 
Nice. 

1605
01:20:19,320 --> 01:20:22,360
Man, that's. 
That's like the tank in 

1606
01:20:22,360 --> 01:20:24,000
Goldeneye. 
That's what that makes me think.

1607
01:20:24,360 --> 01:20:26,280
Right. 
Similar thing because you could 

1608
01:20:26,280 --> 01:20:29,600
actually go through the street 
and not take the tank at all. 

1609
01:20:29,600 --> 01:20:30,680
But. 
Yeah, that's right. 

1610
01:20:30,760 --> 01:20:36,240
Oh, yeah, it's it, it's this, 
this level confused me at first 

1611
01:20:36,240 --> 01:20:37,240
'cause I was like, oh, where do 
I go? 

1612
01:20:37,240 --> 01:20:39,160
I didn't know. 
I couldn't remember, like, oh, I

1613
01:20:39,160 --> 01:20:40,760
gotta look for Christmas Jones 
or whatever. 

1614
01:20:40,760 --> 01:20:42,600
So I I don't know. 
I failed this a couple times. 

1615
01:20:42,600 --> 01:20:44,400
Like I pulled the gun. 
I pulled the gun out by 

1616
01:20:44,400 --> 01:20:46,280
accident. 
No one can see me. 

1617
01:20:46,280 --> 01:20:47,480
Abort mission. 
What it's? 

1618
01:20:48,280 --> 01:20:52,520
Out of the the The Grinch song, 
Where are You Christmas? 

1619
01:20:54,760 --> 01:20:58,760
Why Can't I Find you? 
Why aren't you coming? 

1620
01:21:00,960 --> 01:21:07,920
Twice a year. 
All right, So yeah, this guy's 

1621
01:21:07,920 --> 01:21:09,840
jacked like he's ready to. 
His forearms. 

1622
01:21:09,840 --> 01:21:11,800
Whoa, yeah, I wouldn't mess with
him. 

1623
01:21:12,600 --> 01:21:14,760
He's and all he wants to do is 
see your paperwork. 

1624
01:21:14,800 --> 01:21:18,440
That's it, where they're really 
serious about their paperwork. 

1625
01:21:19,080 --> 01:21:23,080
He looks like Cronk Emperor. 
'S not oh, where's my oh papers?

1626
01:21:23,080 --> 01:21:25,520
Cronk's upstairs. 
Oh damn, he does look like 

1627
01:21:25,520 --> 01:21:30,720
Cronk, like putty. 
Yeah, I have AI have a a Cronk 

1628
01:21:30,880 --> 01:21:32,120
or habit. 
Maybe it's upstairs. 

1629
01:21:32,720 --> 01:21:35,480
I have a crunk from Emperor's 
Emperor's New group with his 

1630
01:21:35,920 --> 01:21:38,720
with his woodland theme and A 
and a squirrel in his. 

1631
01:21:38,720 --> 01:21:41,280
Hand poison. 
Poison for Cousco Cousco's 

1632
01:21:41,280 --> 01:21:43,080
poison. 
That was poison. 

1633
01:21:43,120 --> 01:21:46,040
Yes, that was right. 
I love that. 

1634
01:21:46,040 --> 01:21:47,280
Right. 
Best. 

1635
01:21:47,360 --> 01:21:51,640
Best beta, Best animated Disney 
movie. 

1636
01:21:52,520 --> 01:21:54,240
Best animated Disney movie. 
I'll say it. 

1637
01:21:54,480 --> 01:21:56,440
It's the best, yeah. 
It's one of my favorites for 

1638
01:21:56,440 --> 01:21:59,200
sure. 
Yeah, also came out in 2000. 

1639
01:21:59,200 --> 01:22:00,160
Like this game? 
There you go. 

1640
01:22:01,800 --> 01:22:04,040
So OK, so double O seven world 
is not enough. 

1641
01:22:04,160 --> 01:22:09,520
Obviously a huge thing for Mr. 
still loading there going back 

1642
01:22:09,520 --> 01:22:11,560
to it going back to it, How did 
it feel? 

1643
01:22:11,600 --> 01:22:15,120
But did you kind of did? 
Was it like a like a glove? 

1644
01:22:15,400 --> 01:22:17,840
Did you did you put it on and it
was like, all right, this is 

1645
01:22:17,960 --> 01:22:19,760
this feels right. 
This still feels pretty good. 

1646
01:22:19,760 --> 01:22:23,640
Or was is most of your love for 
this still kind of stuck in 2000

1647
01:22:23,640 --> 01:22:26,560
or 2001? 
Like what's the general wrap up 

1648
01:22:26,560 --> 01:22:28,600
sort of feel of like how it was 
this time? 

1649
01:22:29,720 --> 01:22:34,080
I would say about 80% of it was 
still fun for me and the other 

1650
01:22:34,080 --> 01:22:37,360
20% was like, OK, there's a 
little bit of nostalgia making 

1651
01:22:37,360 --> 01:22:39,440
me blind to some of the flaws of
this. 

1652
01:22:39,720 --> 01:22:44,240
Like I'm not saying it's a 
perfect game, but I think that 

1653
01:22:45,240 --> 01:22:48,680
the the the crazy amount of 
gadgets that it gives you, the 

1654
01:22:48,680 --> 01:22:51,480
variety of levels. 
I just punched Christmas in the 

1655
01:22:51,480 --> 01:22:58,560
face and now she disappeared. 
But the, the crazy amount of 

1656
01:22:58,560 --> 01:23:03,000
variety, the the of, of levels 
and weapons and gadgets and the 

1657
01:23:03,000 --> 01:23:06,600
way it makes you feel like a spy
and you can feel like James Bond

1658
01:23:06,840 --> 01:23:10,160
and the fact that you can, it 
has so many different moments 

1659
01:23:10,160 --> 01:23:13,800
that mimic the movie in a really
good way, whether it's that 

1660
01:23:13,800 --> 01:23:17,360
explosion in the nuclear bunker,
even though the final level of 

1661
01:23:17,360 --> 01:23:22,400
like you having to swim through 
this maze of like sunken in the 

1662
01:23:22,400 --> 01:23:25,240
underwater in the, in the 
submarine and you have to find 

1663
01:23:25,240 --> 01:23:26,800
the different pockets and swim 
through it. 

1664
01:23:27,240 --> 01:23:28,720
That's like what happens in the 
movie. 

1665
01:23:28,720 --> 01:23:31,440
Bond has to like the the 
submarine's flooding and Bond 

1666
01:23:31,440 --> 01:23:35,440
actually has to leave the 
submarine and then swim to the 

1667
01:23:35,440 --> 01:23:37,880
other side and go in through a 
different dock. 

1668
01:23:37,880 --> 01:23:42,000
And then Christmas Jones has to 
like drain that dock so that way

1669
01:23:42,000 --> 01:23:44,160
he'll be able to breathe again 
and then he can get to Renard 

1670
01:23:44,160 --> 01:23:46,880
and finish off the job. 
They kind of circumvent that. 

1671
01:23:46,880 --> 01:23:49,360
Instead of going outside the 
sub, you have to explore within 

1672
01:23:49,360 --> 01:23:50,800
the sub it. 
Worked, but it was still. 

1673
01:23:50,960 --> 01:23:52,800
I like that level. 
It was it was good. 

1674
01:23:53,000 --> 01:23:56,600
I liked it. 
And the IT what I think is 

1675
01:23:56,600 --> 01:23:59,880
interesting is that they don't 
rely on just combat to make the 

1676
01:23:59,880 --> 01:24:03,080
gameplay interesting. 
Whether it's stealth, whether 

1677
01:24:03,080 --> 01:24:06,800
it's exploration or whether it's
combat, they do a good job at 

1678
01:24:07,480 --> 01:24:11,080
varying it enough. 
I do find it a little funny, 

1679
01:24:11,080 --> 01:24:13,320
Like, in the level we're 
watching now, you have to show 

1680
01:24:13,320 --> 01:24:16,320
your, like, papers to everyone. 
And they do this a Medal of 

1681
01:24:16,320 --> 01:24:18,600
Honor, too, where you have to 
hit the action button to kind of

1682
01:24:18,600 --> 01:24:21,040
flash them and like, you're 
holding them out clearly for 

1683
01:24:21,040 --> 01:24:23,280
people to see. 
But you still do a little just 

1684
01:24:23,280 --> 01:24:24,480
to be like, hey, look at it. 
Yeah. 

1685
01:24:24,480 --> 01:24:26,320
Is this hand looks like you're 
trying to twitch them with it? 

1686
01:24:27,120 --> 01:24:29,920
Yeah, take it, take it. 
Is this what you want to see? 

1687
01:24:31,680 --> 01:24:34,560
But but yeah, I I love this game
still. 

1688
01:24:34,560 --> 01:24:38,640
I still think it actually I it 
holds up similarly to how 

1689
01:24:38,640 --> 01:24:41,520
Goldeneye holds up where like if
you go into it knowing the 

1690
01:24:41,520 --> 01:24:45,560
controls are going to be dated, 
it's really when people talk 

1691
01:24:45,560 --> 01:24:47,800
about how Goldeneye hasn't held 
held up. 

1692
01:24:47,800 --> 01:24:51,720
Well I actually kind of disagree
with that because it's like it's

1693
01:24:51,720 --> 01:24:56,520
just, it's just a it's not held 
up on the control scheme portion

1694
01:24:56,520 --> 01:24:58,120
of it. 
I will 100% agree with that. 

1695
01:24:58,320 --> 01:25:01,400
But if you get used to the 
controls, the game is designed 

1696
01:25:01,400 --> 01:25:04,520
around that control scheme. 
So if you can get used to the 

1697
01:25:04,520 --> 01:25:06,760
controls, the game becomes 
playable. 

1698
01:25:07,200 --> 01:25:09,040
It it. 
It's just that you have to get 

1699
01:25:09,040 --> 01:25:10,880
used to a different set of 
controls. 

1700
01:25:11,080 --> 01:25:14,440
I remember playing this and just
being like expert at being able 

1701
01:25:14,440 --> 01:25:17,000
to use the strafe while looking 
at the same time. 

1702
01:25:17,000 --> 01:25:21,080
And so it never felt like I was 
actually like disadvantaged in 

1703
01:25:21,080 --> 01:25:23,120
terms of how to control the 
character. 

1704
01:25:23,880 --> 01:25:27,080
I I do strafe was totally fine. 
I thought it worked. 

1705
01:25:27,080 --> 01:25:30,160
I didn't feel like my hands were
jumbled on the controller. 

1706
01:25:30,720 --> 01:25:32,640
No I had no problem with the 
controls in this. 

1707
01:25:32,640 --> 01:25:36,280
Partially is because we were 
talking about the auto aim. 

1708
01:25:36,280 --> 01:25:39,840
I know that that does definitely
help with that but like I don't 

1709
01:25:39,840 --> 01:25:43,080
know the system they created 
with the aiming. 

1710
01:25:43,560 --> 01:25:47,400
To me it worked. 
Was never a major issue outside 

1711
01:25:47,400 --> 01:25:49,480
of the first few minutes that I 
got used to how the game 

1712
01:25:49,480 --> 01:25:52,640
controls, you know? 
And that's why I will kind of, I

1713
01:25:52,640 --> 01:25:55,440
always say like, I don't think 
Goldeneye and in turn this are 

1714
01:25:55,440 --> 01:25:58,840
as dated as people say they are.
Graphics, obviously, yes, 

1715
01:25:58,840 --> 01:26:00,880
because it's the N64. 
But that's a dumb argument 

1716
01:26:00,880 --> 01:26:02,240
because it's a it's an older 
system. 

1717
01:26:02,240 --> 01:26:04,800
Like I, I, I if you don't like 
them, it's fair. 

1718
01:26:04,800 --> 01:26:07,320
That's totally valid. 
And it's an argument to not like

1719
01:26:07,320 --> 01:26:08,480
them. 
You're entitled to what you 

1720
01:26:08,480 --> 01:26:11,160
like, but I don't think, like we
were saying this is a good look 

1721
01:26:11,160 --> 01:26:14,720
again 64 game compared to its 
contemporaries. 

1722
01:26:14,960 --> 01:26:17,200
The controls honestly are really
not bad. 

1723
01:26:17,200 --> 01:26:19,640
They're responsive once you get 
used to the control scheme, the 

1724
01:26:19,640 --> 01:26:22,880
game is designed around it and 
the levels are varied enough 

1725
01:26:22,880 --> 01:26:24,880
that it's just fun. 
I still think this game is 

1726
01:26:24,880 --> 01:26:27,960
honestly really good and I'm 
actually honestly more curious 

1727
01:26:27,960 --> 01:26:31,400
to what you guys think. 
I know Jiggy, you played it 

1728
01:26:31,680 --> 01:26:34,360
before as a kid, so I'm really 
curious about Dave. 

1729
01:26:34,360 --> 01:26:37,520
Since Dave has no nostalgia, he 
has no ties to this. 

1730
01:26:37,520 --> 01:26:39,400
So I'm really excited to hear 
your thoughts on this. 

1731
01:26:39,400 --> 01:26:40,600
I'll go. 
I'll go to Jiggy first. 

1732
01:26:40,600 --> 01:26:43,680
What did you think, man? 
I, it holds up. 

1733
01:26:44,320 --> 01:26:48,160
I, I, I think it did a lot of 
things right. 

1734
01:26:48,160 --> 01:26:52,480
I liked the varying gameplay. 
I thought the graphics looked 

1735
01:26:52,480 --> 01:26:56,280
great. 
A few leg spikes, but I'm used 

1736
01:26:56,280 --> 01:27:00,040
to that really. 
I love the gadgets. 

1737
01:27:00,040 --> 01:27:04,320
I love the quick selection. 
I definitely never beat this as 

1738
01:27:04,320 --> 01:27:07,320
a kid, but you know, some of the
missions I was like, Oh yeah, I 

1739
01:27:07,320 --> 01:27:10,880
remember this. 
I probably did the first mission

1740
01:27:10,880 --> 01:27:13,480
like 50 times though, like I 
remember. 

1741
01:27:13,480 --> 01:27:16,920
It's a fun mission. 
Early it's pretty cool, but 

1742
01:27:16,920 --> 01:27:19,280
yeah, overall I, I think it 
holds up pretty well. 

1743
01:27:19,440 --> 01:27:24,960
I I got no complaints really. 
Yeah, so for me, I don't have 

1744
01:27:24,960 --> 01:27:28,120
nostalgia for the game. 
I have very little nostalgia for

1745
01:27:28,120 --> 01:27:29,800
the movie. 
I'm sure if I rewatch the movie,

1746
01:27:29,960 --> 01:27:32,560
like you've mentioned a couple 
of the scenes since we've been 

1747
01:27:32,560 --> 01:27:34,480
talking like, Oh yeah, OK, I 
kind of remember that. 

1748
01:27:34,480 --> 01:27:38,360
Or Oh yeah, I kind of remember 
that part, not knowing what 

1749
01:27:38,360 --> 01:27:41,200
movie it was from, just being 
like, oh, it's one of the I shot

1750
01:27:41,200 --> 01:27:43,600
a guy again by accident because 
I couldn't tell who he was. 

1751
01:27:45,440 --> 01:27:49,120
And I was yeah. 
So I, I come into this pretty, 

1752
01:27:50,600 --> 01:27:54,280
pretty blank and I thought I 
was, honestly, I was pleasantly 

1753
01:27:54,280 --> 01:27:56,280
surprised. 
I thought it was going to 

1754
01:27:56,880 --> 01:27:59,760
because I'm used to Goldeneye 
and thinking, OK, that's what 

1755
01:27:59,760 --> 01:28:01,120
I'm going to compare to the 
whole time. 

1756
01:28:01,120 --> 01:28:05,160
But very quickly I realized this
is its own game and it's not 

1757
01:28:05,160 --> 01:28:07,400
trying to mimic it. 
It controls differently. 

1758
01:28:07,400 --> 01:28:11,120
It looks really good. 
I think it's impressive that 

1759
01:28:11,120 --> 01:28:14,280
they have voice acting in it, 
even though I'm not comparing it

1760
01:28:14,280 --> 01:28:16,560
to the scenes from the movie 
because I didn't have those in 

1761
01:28:16,560 --> 01:28:18,080
my mind. 
I thought the set pieces were 

1762
01:28:18,080 --> 01:28:22,320
pretty fun and, you know, a 
couple jumbles of trying to 

1763
01:28:22,320 --> 01:28:23,640
figure out how to beat each 
level. 

1764
01:28:23,880 --> 01:28:26,200
I'm sure that's what I would 
have done when I was a kid 

1765
01:28:26,200 --> 01:28:28,480
trying to play this game or 
Goldeneye for the first time. 

1766
01:28:28,720 --> 01:28:30,880
How do I beat this sequence? 
How do I beat this sequence? 

1767
01:28:31,280 --> 01:28:34,000
Yeah, as an adult, I'm like, oh,
man, like, I wish I could just 

1768
01:28:34,640 --> 01:28:36,280
get through this part. 
I wish I could just have a 

1769
01:28:36,280 --> 01:28:38,800
checkpoint and not have to start
from the very beginning. 

1770
01:28:39,440 --> 01:28:42,360
So what, you know, it's just 
it's the it's the age of the 

1771
01:28:42,360 --> 01:28:43,960
game and stuff. 
That's just how things went 

1772
01:28:44,560 --> 01:28:46,240
overall, I thought this game was
great. 

1773
01:28:46,400 --> 01:28:49,440
I thought it was excellent. 
I really honestly thought it was

1774
01:28:49,440 --> 01:28:50,440
great. 
I think it looked great. 

1775
01:28:50,440 --> 01:28:53,680
Like you guys said, the controls
like I mentioned before, were 

1776
01:28:53,920 --> 01:28:58,800
totally fine with me and aside 
from just like small bits 

1777
01:28:58,800 --> 01:29:01,720
feeling dated. 
I would play this game again no 

1778
01:29:01,720 --> 01:29:02,920
problem. 
I thought it was great 

1779
01:29:04,240 --> 01:29:07,520
partially, you know, if you go 
in with no expectations or not 

1780
01:29:07,520 --> 01:29:10,320
really even knowing what the 
game offered, I think that's 

1781
01:29:10,440 --> 01:29:11,600
kind of a good way of doing 
this. 

1782
01:29:11,600 --> 01:29:14,840
And just even if you have 
experience, the Goldeneye, just 

1783
01:29:14,840 --> 01:29:18,240
don't expect it to be the exact 
same game and you'll be able to 

1784
01:29:18,240 --> 01:29:20,160
have a really, it's not. 
And I don't think it's trying to

1785
01:29:20,160 --> 01:29:21,480
be either. 
And I think that's a good thing.

1786
01:29:21,720 --> 01:29:23,280
So I think it's I really liked 
it. 

1787
01:29:23,960 --> 01:29:28,840
It's an interesting comparison 
because I feel like if I had to 

1788
01:29:28,840 --> 01:29:31,040
choose, like push came to shove.
Yeah. 

1789
01:29:31,600 --> 01:29:36,080
Right, like the single player 
experience, I'd prefer this 

1790
01:29:36,080 --> 01:29:40,640
game, but the multiplayer 
experience I'd prefer Goldeneye.

1791
01:29:41,480 --> 01:29:43,880
OK, I never played this 
multiplayer so I can't even I 

1792
01:29:43,880 --> 01:29:47,120
can't compare. 
But I did briefly, I, I don't 

1793
01:29:47,120 --> 01:29:50,720
know, it's there's something, 
the run and gun aspect which 

1794
01:29:50,960 --> 01:29:54,680
that, that feels more, it just 
feels a little different, like 

1795
01:29:54,680 --> 01:29:56,720
maybe a little more fluid. 
There's something about it and 

1796
01:29:56,720 --> 01:29:59,000
Goldeneye that feels a little 
bit better. 

1797
01:29:59,320 --> 01:30:01,360
I think it's the engine, 
whatever engine they created to 

1798
01:30:01,360 --> 01:30:03,120
this I, I don't have the name of
it that they made. 

1799
01:30:03,600 --> 01:30:05,640
It's different. 
It doesn't work on the same 

1800
01:30:05,640 --> 01:30:07,800
engine, doesn't run on the same 
engine, so they're able to do 

1801
01:30:07,800 --> 01:30:10,080
different things and fluid's a 
good way to put it. 

1802
01:30:10,080 --> 01:30:12,360
I do think it the game 
definitely felt fluid, yeah. 

1803
01:30:12,920 --> 01:30:15,440
Yeah. 
So I don't know, but it's it's 

1804
01:30:15,440 --> 01:30:17,080
good. 
It's just you're always gonna 

1805
01:30:17,080 --> 01:30:19,480
compare those two because 
they're the N64 titles. 

1806
01:30:19,480 --> 01:30:22,520
I was, I was gonna ask what you 
guys thought like Goldeneye over

1807
01:30:22,520 --> 01:30:25,560
this. 
I the I will say the 11 last 

1808
01:30:25,560 --> 01:30:27,000
thing, just because you're 
you're mentioned the 

1809
01:30:27,000 --> 01:30:30,200
multiplayer. 
I, I have more nostalgia for 

1810
01:30:30,200 --> 01:30:32,840
this multiplayer than Goldeneye,
which I know is odd because 

1811
01:30:32,840 --> 01:30:35,840
almost everyone else is like 
Goldeneye is like the 

1812
01:30:36,040 --> 01:30:39,240
multiplayer for like FPS 
multiplayer for the N64. 

1813
01:30:39,880 --> 01:30:43,800
But one thing I love about one 
thing I thought about I, I this 

1814
01:30:43,800 --> 01:30:45,880
weapon's in the multiplayer, 
which is why I thought about it.

1815
01:30:45,880 --> 01:30:48,520
But if you also get in one of 
the missions, there's a laser 

1816
01:30:48,520 --> 01:30:51,480
guided rocket launcher in this 
that you don't get in Goldeneye.

1817
01:30:51,720 --> 01:30:55,360
And what's cool is if you turn 
like it's an alternate fire 

1818
01:30:55,360 --> 01:30:58,280
method, so you know how like you
can put the silencer on the, the

1819
01:30:58,280 --> 01:31:01,320
Walther PPK or whatever, you can
turn on the laser. 

1820
01:31:01,320 --> 01:31:04,280
And if you turn on the laser and
then hold down R to aim and you 

1821
01:31:04,280 --> 01:31:07,920
can adjust the aiming reticule 
when you fire and then move the 

1822
01:31:07,920 --> 01:31:13,000
reticule, the rocket will will 
move where you will will move 

1823
01:31:13,000 --> 01:31:15,760
towards the laser. 
So if you want, if you want to 

1824
01:31:15,760 --> 01:31:19,040
shoot it technically around a 
corner, you can do that. 

1825
01:31:19,360 --> 01:31:22,720
You can also like shoot it like 
at One Direction and if you see 

1826
01:31:22,720 --> 01:31:25,880
the guy suddenly dart the other 
direction, as long as you're 

1827
01:31:25,880 --> 01:31:29,680
holding that button down and the
laser's on, you can push the 

1828
01:31:29,680 --> 01:31:31,600
laser over to the direction 
they're going and the missile 

1829
01:31:31,600 --> 01:31:35,960
will go to where the laser's at.
So it was a like that's kind of 

1830
01:31:35,960 --> 01:31:39,560
technically impressive to think 
about on the N64 for multiplayer

1831
01:31:39,560 --> 01:31:41,560
as well. 
You can have up to four people 

1832
01:31:41,560 --> 01:31:45,400
technically shooting laser 
guided missiles at each other in

1833
01:31:45,400 --> 01:31:47,040
this. 
I've never tested that. 

1834
01:31:47,040 --> 01:31:50,040
I don't know what the frame rate
would be trying to come to 

1835
01:31:50,040 --> 01:31:52,120
compute all that. 
Yeah, that could that's 

1836
01:31:52,120 --> 01:31:54,680
probably, but still the fact, 
but you can do it. 

1837
01:31:54,680 --> 01:31:58,440
It gives you the option to they 
like I had with that quote a 

1838
01:31:58,440 --> 01:32:00,280
while ago where it's like, oh, I
don't think we could have pushed

1839
01:32:00,280 --> 01:32:03,200
us any further. 
I, I think that's, that's 

1840
01:32:03,200 --> 01:32:05,960
obvious, Like there's a lot 
here, a lot going on, a lot to 

1841
01:32:05,960 --> 01:32:08,880
offer. 
It's, it's a, it's a really good

1842
01:32:08,880 --> 01:32:10,960
game. 
And I think if anyone hasn't 

1843
01:32:10,960 --> 01:32:15,320
played it, whether whether 
you're like nostalgic for 

1844
01:32:15,320 --> 01:32:19,520
Goldeneye or not, this, I think 
this game is, is worth playing 

1845
01:32:19,560 --> 01:32:21,480
either way, especially if you 
haven't played it before like I 

1846
01:32:21,480 --> 01:32:23,640
did. 
I think I, I'm confident in 

1847
01:32:23,640 --> 01:32:27,600
saying that you'll be pleasantly
surprised and, and it doesn't 

1848
01:32:27,600 --> 01:32:30,880
feel as dated as I thought it 
would honestly. 

1849
01:32:31,280 --> 01:32:33,960
And that's what happens you, you
get a little bit of juice extra 

1850
01:32:34,320 --> 01:32:37,840
out of the out of the console 
and the cartridges when you're 

1851
01:32:37,840 --> 01:32:40,960
later in the in the life cycle. 
I think it makes a huge 

1852
01:32:40,960 --> 01:32:41,640
difference. 
So. 

1853
01:32:43,080 --> 01:32:45,120
You'll feel like a spy. 
You'll feel. 

1854
01:32:45,120 --> 01:32:48,280
Two for two on hidden gems for 
the for this, Toy Story two and 

1855
01:32:48,280 --> 01:32:49,720
this. 
I know, and I hadn't played 

1856
01:32:49,720 --> 01:32:54,200
either Hidden gems, right, I 
think yeah, this is great. 

1857
01:32:54,200 --> 01:32:57,760
Thanks for bringing the game to 
my attention and and I'm happy 

1858
01:32:58,080 --> 01:33:01,080
we were able to play it. 
Double O 7 the world is not 

1859
01:33:01,080 --> 01:33:02,600
enough. 
Check it out. 

1860
01:33:02,960 --> 01:33:07,640
And until anyone does, or until 
we get you back on the show, or 

1861
01:33:07,640 --> 01:33:10,280
if anyone wants to check out 
your stuff, tell us a little bit

1862
01:33:10,280 --> 01:33:13,080
about still loading, Sir. 
All right, well, the still 

1863
01:33:13,080 --> 01:33:15,720
loading podcast is my video game
podcast. 

1864
01:33:15,720 --> 01:33:19,360
I've been doing it for I don't 
know when this comes out, but if

1865
01:33:19,360 --> 01:33:23,800
it's after the time that we're 
expecting you to, it'll be I've 

1866
01:33:23,800 --> 01:33:25,520
had my 10th anniversary of the 
show. 

1867
01:33:25,600 --> 01:33:27,720
It's been going on for 10 years,
which is just. 

1868
01:33:28,440 --> 01:33:30,640
Wow. 
Dude I started the show when I 

1869
01:33:30,640 --> 01:33:35,040
was 25 and now I'm I'm an old 35
year old boy. 

1870
01:33:37,080 --> 01:33:38,680
Congratulations. 
That's thank you. 

1871
01:33:38,680 --> 01:33:39,200
Thank you. 
Awesome. 

1872
01:33:39,840 --> 01:33:41,760
Yeah, 10 years. 
I didn't know. 

1873
01:33:42,360 --> 01:33:44,880
You 10 years wow yeah it was on 
and off I I won't go into the 

1874
01:33:44,880 --> 01:33:47,560
whole history here of it. 
I might talk, I'll, I'll talk 

1875
01:33:47,560 --> 01:33:50,320
about that on the 10th 
anniversary episode, but which 

1876
01:33:50,320 --> 01:33:52,440
is yet to be recorded at the 
time we're recording this. 

1877
01:33:52,440 --> 01:33:56,080
But yeah, 1010 years of still 
loading. 

1878
01:33:56,080 --> 01:33:58,840
It's a video game grab bag 
podcast as I describe it. 

1879
01:33:58,840 --> 01:34:02,600
I do deep dive retrospectives on
individual games. 

1880
01:34:02,600 --> 01:34:04,600
I interview people in the 
industry. 

1881
01:34:04,600 --> 01:34:09,800
I do goofy wonky ideas like 
later on this year, though, once

1882
01:34:09,800 --> 01:34:11,760
again, don't know when this is 
coming out, but later on this 

1883
01:34:11,760 --> 01:34:16,600
year, I in August of 2024, I 
have an episode coming out. 

1884
01:34:17,080 --> 01:34:19,800
Either it will be coming out or 
it has already come out called 

1885
01:34:19,800 --> 01:34:22,800
the Final Fantasy fantasy draft,
which is what happens when Final

1886
01:34:22,800 --> 01:34:26,320
Fantasy and fantasy sports meet.
And I always get a bunch of big 

1887
01:34:26,520 --> 01:34:28,760
like I always get a bunch of 
cool guests for it. 

1888
01:34:28,760 --> 01:34:33,440
And it's just this big Final 
Fantasy fest of just love for 

1889
01:34:33,440 --> 01:34:35,320
the series. 
It's a lot of fun and we're 

1890
01:34:35,760 --> 01:34:39,160
we're the guests try to draft 
their ideal Final Fantasy. 

1891
01:34:39,160 --> 01:34:42,520
But since it's like a sports 
draft, if someone drafts a 

1892
01:34:42,520 --> 01:34:45,520
specific aspect, like if someone
wants cloud in their game, no 

1893
01:34:45,520 --> 01:34:49,560
one else can have cloud. 
If someone wants, Oh my gosh, a 

1894
01:34:49,560 --> 01:34:52,240
Terra in their game, they no one
else can have Terra, you know, 

1895
01:34:52,240 --> 01:34:54,680
stuff like that. 
So I that's kind of like a lot 

1896
01:34:54,680 --> 01:34:58,280
of the stuff I do, it's deep 
dive retrospectives, interviews,

1897
01:34:58,600 --> 01:35:01,880
wonky ideas and things of that 
nature. 

1898
01:35:01,880 --> 01:35:03,480
So yeah, that's the still 
loading podcast. 

1899
01:35:03,480 --> 01:35:06,280
You can find it on wherever you 
get your podcasts at Apple 

1900
01:35:06,280 --> 01:35:10,280
Podcast, Google Podcast, YouTube
Music, Spotify. 

1901
01:35:10,320 --> 01:35:12,440
Because I actually, I guess 
Google podcast is done now. 

1902
01:35:12,440 --> 01:35:15,200
It's YouTube Music. 
Yeah, things move to that, Yeah.

1903
01:35:15,560 --> 01:35:18,360
Something like that. 
But yeah, you can find it there 

1904
01:35:18,360 --> 01:35:21,200
and on social media at Still 
Loading Pod pretty much 

1905
01:35:21,200 --> 01:35:24,960
everywhere, Twitter, Blue Sky 
threads, Instagram and at Still 

1906
01:35:24,960 --> 01:35:28,080
Loading Podcast on YouTube. 
Oh at Still Loading Pod on 

1907
01:35:28,080 --> 01:35:29,800
Twitch as well. 
Ah, there we go. 

1908
01:35:29,880 --> 01:35:33,320
Nice jiggy. 
How goes it bud? 

1909
01:35:33,520 --> 01:35:36,240
What's the latest? 
Goes it, it goes it. 

1910
01:35:37,320 --> 01:35:41,360
You know, just the grind, the 
grind, the YouTube grind, ever 

1911
01:35:41,360 --> 01:35:46,240
growing, ever putting out videos
about Donkey Kong 64. 

1912
01:35:47,640 --> 01:35:49,480
Diddy Kong Racing, Yeah. 
Oh yeah. 

1913
01:35:49,480 --> 01:35:51,240
Diddy Kong Racing was the latest
one. 

1914
01:35:51,240 --> 01:35:54,280
I'm working on a Star Fox 
Adventures dinosaur planet 

1915
01:35:54,280 --> 01:35:55,320
video. 
Nice. 

1916
01:35:56,120 --> 01:35:57,800
So just cool stuff going on 
there. 

1917
01:35:57,800 --> 01:36:00,520
Just go look me up on YouTube. 
All my other socials you can 

1918
01:36:00,520 --> 01:36:03,240
find on my YouTube, but just go 
on my YouTube because that's the

1919
01:36:03,240 --> 01:36:05,760
best one, yeah. 
It's it's great stuff for the. 

1920
01:36:06,080 --> 01:36:09,120
Maximum effort right there. 
That's where the maximum effort 

1921
01:36:09,160 --> 01:36:09,600
is. 
Yeah. 

1922
01:36:09,880 --> 01:36:11,240
Yeah, that's a good way to put 
it. 

1923
01:36:11,400 --> 01:36:15,680
So if you want to find Remember 
64 with maximum effort, I would 

1924
01:36:15,680 --> 01:36:18,840
say it's probably between the 
YouTube and just the podcast 

1925
01:36:18,840 --> 01:36:22,400
feed, but Remember 64 show 
across social media. 

1926
01:36:24,160 --> 01:36:26,080
And then we have a Patreon as 
well where you can support the 

1927
01:36:26,080 --> 01:36:29,800
show, get every episode early. 
And I'm doing my best to have 

1928
01:36:29,800 --> 01:36:32,000
extra time to do extra stuff, 
but it's really hard. 

1929
01:36:32,000 --> 01:36:35,920
Life is very busy at the moment,
but I will continue to keep 

1930
01:36:35,920 --> 01:36:38,320
trying to do everything I can to
add extra content. 

1931
01:36:38,360 --> 01:36:42,000
But that's where you can find 
and Remember 64 all over your 

1932
01:36:42,000 --> 01:36:46,040
podcast feeds and YouTube 
especially, But that'll pretty 

1933
01:36:46,040 --> 01:36:48,840
much do it for this time. 
Gentlemen, thank you so much for

1934
01:36:48,840 --> 01:36:53,200
bringing the game to to the show
and thanks for coming on. 

1935
01:36:53,200 --> 01:36:55,800
We'll hopefully have you soon 
and we'll play another. 

1936
01:36:56,000 --> 01:36:57,880
Maybe this time it'll be 
something that that you haven't 

1937
01:36:57,880 --> 01:36:58,840
played. 
That's what we gotta find. 

1938
01:36:58,880 --> 01:37:00,120
We're gonna turn. 
We're gonna, We're gonna. 

1939
01:37:00,200 --> 01:37:02,680
There's there's definitely a 
bunch I have not played so I 

1940
01:37:02,680 --> 01:37:04,640
guarantee you'll be able to find
something I mean. 

1941
01:37:04,680 --> 01:37:07,880
Honestly, yeah. 
OK, there we go All right, we're

1942
01:37:07,880 --> 01:37:09,880
gonna we're gonna do that. 
So look forward to it. 

1943
01:37:10,120 --> 01:37:12,040
We're gonna have something. 
We'll keep it secret until we 

1944
01:37:12,040 --> 01:37:15,240
actually unveil of what it is, 
but we'll keep this keep this 

1945
01:37:15,240 --> 01:37:17,600
train rolling as as the year 
goes on. 

1946
01:37:17,800 --> 01:37:19,360
And thanks everyone for 
listening. 

1947
01:37:19,400 --> 01:37:21,680
We will see you next time on 
Remember 64.

