Welcome to remember 64 where this week, we crumble buildings,
one crazy vehicle at a time. Welcome to the show everyone.
My name is David Petraeus. Hello ends whole boy.
I hope that missile isn't coming any closer.
Oh, God, you know, quick get to the giant robot, or, or the
bulldozer or anything before it's too late.
Yes, that's just somewhat of a vague quip reference to the
level 19 game. Blast.
Corpse my acting is just impeccable.
You're welcome. A new guest will be joining the
show momentarily. So thankfully, it's not Me,
that's going to be talking. We will be talking about the
game and I'm very, very excited for it.
Just before that though. Quick enthusiastic thumbs up
from us. Here at remember 64, we are now
part of the Tokyo beat Network, a great network of podcast,
like, ours that are growing and expanding more to come in the
near future. But Tokyo beat Network, check us
out online and all the great shows that are associated with
it as well. You can find us on patreon,
patreon.com slash remember 64 show for as little as a dollar a
month you can help. Us shape the show going forward
for games, that will be playing in the future.
You can get episodes early, and you can hear us, talk about
games were playing away from the Nintendo 64 console.
If not and additionally, you can also toss us a rating on your
podcast app of choice, Spotify and apple or the first ones that
come to mind. Not only do we appreciate a nice
rating but also we appreciate just hearing from you.
Okay, let's bust out the history books.
Everyone, I'm lending. It's time to head back to March
of 97 March 3rd the Howard Stern radio show premiers on North
Carolina, public radio on the 10th.
Buffy the Vampire Slayer premieres and on the 25th life
after death, the second notorious b.i.g. album is
released. All right, if you haven't played
blast corpse, here's the conceit of the game.
Well, get to it, a little bit in a few moments, but you take
control of a series of vehicles and giant robots that Crush
buildings on each individual level.
Why? Well, instead of a traditional
clock that's going to count you down until the stage is over,
there's a missile carrier headed to the end of a set path and
it's your job to get pesky skyscrapers Barnes storage
units. Out of the way to save the day
that's basically at this Not much of a story there.
But how did rare get this early N64?
Title off the ground and why this particular idea?
What was the first and one of many that helped launch the
console and to stardom rares, first foray into the N64 in an
interview. With now gamer back in 2009,
lead rare designer at the time. Martin wakeley said, quote,
during the development of blast corpse, there were never more
than seven people working on the title at the same.
Um, time most of the time, it was just this core group of four
of us who were mainly graduates. The concept for the game was
something that Chris Stamper, the co-founder of rare had been
trying to get going for years. His famous quote, was if you
knock down buildings, it will be fun.
Obviously, the challenge for us, always was finding a reason to
do that. So we came up with what we refer
to as the constantly moving object and quote.
That's the missile carrier that I mentioned earlier.
Martin goes on to add in this interview that many people see
blast corpse as an action game or a puzzle game, but the team
wasn't striving for one or the other, they were happy to
categorize it. And anyway, Gamers felt work for
them rares. Lead artist at the time, Ricky
Berwick conceptualizing created the robots and vehicles that are
used in the game from there. The team then, place the designs
into the gameplay elements and tweak things accordingly.
When And little tid bit of trivia here, in case you ever
get a blast, corpse question and Trivial Pursuit or whatever the
kids are playing these days. The giant silver robot, that's
named Thunder fist. You'll hear us talk about in a
few moments, it rolls around and crashes into structures.
With like an uppercut only has one arm.
The reason being is the developers ran out of memory on
the cart while making the game. Well overall last corpse was a
huge early hit for rare and Nintendo the first game for the
console from rare sold an estimated 1 million copies not a
top-10, not even a top 20 and sales but pretty darn well for
early 1997. One last fun, note about the
game as well. It's included in the rare replay
gain compilation that was released a few years ago for
Xbox so you don't necessarily have to find an N64 or cartridge
to play it. You can have this game in.
Many other amazing rare titles in one place.
Honestly, there's so many good ones on this.
It's worth the price even at full price, even if it's not on
sale. And just before we get to
talking about, playing the game itself, with our special guest,
I want to carve a little bit of Nintendo Power time.
Let's head to April of 1997 for Nintendo Power.
We have blast corpse right on the front, Doom, 64 is in the
corner as well. We have some Game Boy Hits that
they're talking about and N64. Previews, such as clayfighter
63, and a third and dark rift, and also whole lot at Iraq as
well. So, Last corpse is the first
main article right at the front here, they have a big breakdown
of every single vehicle. They have a couple paragraphs on
each. They have the core concept of
the game as well and they show some of the maps which is really
helpful. Actually, I kind of wish I use
this when I was playing the game.
Yeah, anyways, they show you a decent amount of detail on each
one of the different branches, you can take on each individual
stage. All the buildings that are along
the path of the carrier as well. So it's actually really helpful.
It's a little bit of a hint game here, too.
Most of it is just on the easy levels though.
And then you have a couple of hints on some of the medium and
hard levels. But all right.
You're only here for me anymore. Let's get our special guests in
here and let's talk blast corpse trying to impress me.
All right. Yes, of course, it is that time
to talk about the game and the N64 with a special guest.
This time on this level of the podcast, we have Jake from The
Press B to cancel podcast. Jake, thank you very much for
coming on the show. Hello, thanks for having me,
I'll take any opportunity. I can to talk with the N64 and
especially today's game. I quite like, like it quite a
bit. Yeah.
And I'm excited to talk about. I have a lot of thoughts on it
from the past and and currently in the last couple of weeks.
So before we get get to the game itself, let's talk about your
experience with the N64. Up to now.
So did you have one? Was it more of like a friend's
place type of thing? What kind of Library did you
have? Or they have, let's, let's start
from the beginning, you know, so I like to say that I lost every
generation of the console war growing up, really like, the
last winning I had was the NES and after that is just downhill
from there, right? It's like a Genesis over this
Ness. I bought a Dreamcast for some
reason and I never did get a PlayStation.
I had the N64. Not that any of the
consequences. As I had were bad consoles.
Mind you? Of course.
Yeah. But I mean, we all know the
history N64 and it's library and it's very expensive cards.
So, I did have an N64 though and I loved it.
I loved intend do stuff, but I did not have many games.
I maybe had six titles and total over the lifespan.
It just, I mean, up here in Canada for a while, the carts
were really expensive. I remember my uncle bought to
Iraq for me and it was and it was $120.
That's what I remember. Whoa.
Okay, I was just going to say I saved up a, some coin for, for
No Mercy. Because that was a, I was really
into wrestling. Right?
Right. When that was coming out, it was
perfect timing. Good thing.
It was a great game. But for me to personally, save
up like $90 to $100 was I mean that's a lot, right?
Like, my parents were like, we don't want you to get a
wrestling game. It's violent but something like
that, right? I'm assuming that's what the
reason was. I actually don't really
remember. But, but to get that much, you
know, Two, knees and loonies. And ten dollar bills together
was was, that's a lot of money. It's a lot of money.
Yeah. Like 120 is a lot, and I
remember, he got really upset, because three months after Turok
came out, it dropped to the Player's Choice tear and I think
it was like seven. Ridiculous.
No, that was the problem. The n64's all the cartridges
were at least 90 and that's why I get a laugh.
These days when people complain about the cost of games today,
because up here, they're still $90.
They are Yes, yeah, that's that's what the problem.
That that we run into you up here because we're from the same
area. And it's just like, it doesn't
matter where you are in Canada, really?
It's just the price has just a little bit higher on stuff like
this. If think for a while it was
pretty even and then recently it's gone up.
I mean stuff is gone up everybody but at the same time
it was like it was an investment and and at that age when you
have something in and 64 or even a Dreamcast, or GameCube,
whatever generation it would be even if it was a hundred dollars
out of 120. That's that's a lot at that
time. Like to have, like you said 67
games or something. That's understandable.
Yeah.
And like I mean, honestly if it wasn't your own allowance, how
often would you get a game as a gift?
Maybe your birthday and Christmas.
Maybe two year, if you're really lucky for me, it was like, one
gimme here. I mean, really the only console
as a kid. I got a sizable collection for
was the Gameboy and that's only okay.
Nothing was out for a decade, right?
So yeah. Games are cheaper, the games are
a little bit cheaper and then plus there were all kind of
Cross-platform, you know, you could play an original Gameboy
on your Advanced, you can play your Advance on your SP, like
things like that. Like, all those, I think that's
part of the reason why to, but yeah, you can get a game for 40
bucks or 50 bucks. That's literally half the price,
like I still have a lot of those.
I it's a great game boy. The Game Boy Color.
And Game Boy, Advance so good. Yeah.
And the backwards compatibility is what really sold me on that.
Like, you just exactly. And it's it's why I like when it
comes to things like the switch today and they have the Virtual
Console. I love how N64 is kind of being
brought back with that. Yeah I love how they brought
back that god-awful controller for the switch.
I love it. So I really do love the N64.
I know it's not the greatest amount there but in hindsight
when I look at today versus the PlayStation, I'd rather play in
64. I think it holds up better than
the PlayStation titles. Yeah, I agree.
I had friends couple friends that had an N64.
A couple friends had to play stations pretty pretty spread
out between My friends group in the area.
And yeah, I think I would, I would revisit whether I was
doing this podcast or not. I think it would, it would be an
easier console to revisit. I don't know if it's because I
just have more memories playing Mario Party and Mario Kart and
smash and stuff with friends or whatever.
But, you know, it's a good difference in games.
It's good to sort of revisit both, but there's something
about that 64. I don't know if it's just, you
know, it's unfair because it's Nostalgia and just like I had
it. So I love it more, but You know,
a game like this. Like we're talking about last
corpse and honestly, like, I have very little experience with
this game. Coming into this.
I remember it. But not very well.
So, you were pretty excited. This was, this was your
suggestion and I was more than happy to say yes to it.
Why this game I don't want to call it a Hidden Gem because I
think back in the day it's sold really well.
And it was definitely well reviewed.
Yeah. But when you talk with the N64
titles today and you mentioned something like blast corpse,
most folks don't even know of the game probably because I
never got a sequel. This is entirely a one-off game
from rare, which is disappointing because it's a
very unique title and I remember I rented as a kid from the
Blockbuster, you know, when that was still around and I liked it
enough that I went out and bought it.
That's so much a The game while the rental system worked on you.
Look at that, totally. Yeah.
This is the work once in a while, once in a while, it's
just one of those games were in a rental.
In a weekend. I couldn't beat it, right?
There's just enough hidden stuff enough stages and then there is
metals and time trials. And that kind of stuff.
So kind of hooked me to want to play it more.
And I had been burned in the past with some N64 titles.
There is, there are there are some great games on the N64, but
there are some that are not so great.
Absolutely well games. And I used to rent them.
Yeah. And this is this is what I liked
and I liked it a lot. And now in hindsight rare, such
a great company and they put out mostly Stellar titles.
I don't think they've done many, many stickers.
Yeah. When you look at their, at their
library on the N64, specifically, like, it's it's to
me like this is their console like this.
They, they elevated this console.
I think to another level, especially in that, mid-range
know, you got Banjo-Kazooie. I mean, even this like this was
the first one that I did but you know you have GoldenEye, you
have perfect dark if and the Banjo Kazooie series like that
that's enough. All you need is just like two or
three of those and you'd be like well, these are systems sellers
because they just are, you know, and this was the first one they
did. You know, when I was researching
the game and sort of how and when it was made and everything
like this was put together in a year.
This game. Like that is really Speedy.
That is crazy a very impressive which what they did like you
just mentioned. There's all these like hidden In
things whether you're renting it or owning it, it's not, you
know, it's not a grind. I wouldn't say that there's a
necessarily a grind in this because there's enough variety
where you don't feel like you're always doing the exact same
thing over. There's enough different stuff
in different areas but like, yeah, this is not a game that
would be easily completed. I mean, I went through the last
couple weeks and I didn't fully complete it.
I unlocked every level but I definitely didn't hit like the
100% mark on it. It's It's very interesting, you
know, what I like to do for, when I do these kind of
episodes, I like to look at the speedruns to see.
We ask your in records are just just to make myself feel
insignificant when it comes to playing games, the yeah 100%
Speed Run for this game. 100%, so all levels, all stages gold
and or sorry platinum and everything right?
There's an hour and 30 minutes com'on.
I know it probably took me 30 40 hours Is when I was a kid to get
gold and all the stages because together you got Gold
Everywhere, You are luck, a bunch of bonus stages at the end
of the game, so that's what I did.
But yeah, it's it's while we're in at home.
I got, you know, I think I think looking at this game on the
surface, you'd be like okay, yeah couple hours.
I could see that I could see you like, you know, if you're really
good at it you could you and played this a lot when you're
younger and stuff or or had this a game that you rented all the
time? Yeah.
Okay. Sure.
In a couple hours. Realistically from start to
finish. Sure.
You could do something like that but then you play it and you go.
And it's not that because it's bad, it's not because it's like
some terrible experience. But it's just I can't I can't I
can't there's no way an hour and a half of his wild to me.
That's insane. Yeah, I watched it earlier today
and just just to see him fly through levels because like that
was the thing as a kid is each of the vehicles is feels quite a
bit different and is used differently.
Yes, you had to master them to get the gold medals on every
stage and a lot of those Vehicles.
Well there's maybe two that are very tricky.
Do you want to talk about the vehicles?
Yeah, it was I wanted to get into that for sure one.
Let's talk about them sort of you know, as we go and then we
can sort of discuss what why their son might be our favorites
or not. So yeah go for it, go for it,
right? So I mean it's in Blast corpse,
I guess the basic story is that your demolition crew and there's
this nuclear missile for some reason.
That is on its modest, weight moving across everything in its
path and if you don't clear the debris and people and buildings
out of the way it explodes, that's the story.
Yeah, essentially it's just like a Slow-moving nuke.
And yeah, I guess they don't have the keys to the truck and
they can't get the guy out of the driver's seat.
Like, so they have to destroy buildings.
Like, I guess that's the story. Yeah.
Like my daughter watched me play at this weekend.
She's like, how come they just don't stop the truck.
Yeah, video game things, honey. It doesn't need to make sense.
What is the whole truck and World blow up when just the
bumper Taps offense? Why is that?
I know, I don't know if you can touch it as your little guy
because you're a little man in the game.
Oh yeah. That's when you No one ever
tried that. Yeah, but I wonder why can't his
hop in the truck anyway? Yeah, I mean you got your own
vehicle? Yeah, I know.
So they're different vehicles in the game that you used to
basically destroy buildings and it starts off, you know, kind of
cliche with a bulldozer. Basically they all have weird
funky names. I think they call it the ram
Dozer but it's just a fast bulldozer.
Yeah. But then but then it gets into
something like the was it called the backlash, which is a dump
truck now. It's interesting because the
dump truck bulldozer you just fly Two things, the dump truck,
if you bump into stuff. Yeah, you damage it a little bit
but the the mechanic that one is you have to build a speed and
then you have to go into a controlled out of the slide and
flip your back around to back into things quickly.
It's very tough. It was Tommy is on the N64
controller. Automatic controller.
It's even worse because I don't have the buttons are.
Yeah. So so that.
Oh, that's the other thing I share.
That reminds me. I played this a little bit with
an N64 controller and I went, oh wait.
Wait, I have Game Pass and rare replay is on Game Pass.
I'm going to see what it's like on that and I played with the
next spot. So I played most of this through
that experience through rare replay cuz they're just easy.
And I was like, okay I got the Xbox on right in front of me.
Anyway honestly the experience is very very similar.
I think control wise you use a and X on the Xbox controller to
sort of do your abilities, quote-unquote abilities, or you
can use the triggers and that's pretty much it and the joystick
like there's really not much and then the right joystick Is your
C buttons? That's essentially.
Okay. So you can press down, see up?
See, and whatever. And you know there's not a whole
lot to controls in this game so really didn't feel like I was
not getting the real experience. But yeah so that one is honestly
like I understand the idea and why that's called backlash was
exactly what it was so I understand why you want to do
something like that. It is interesting.
It's an interesting concept but in execution Unless you are like
very close to being perfect on every time you whip that vehicle
around, it's just insanely frustrating.
It is. Those are by far the worst, the
worst levels, if you want to call it, like they just they
just are. And like, if you want to get the
100% unlock the bonus stages in the game, you have to get gold
medals with all the fact, last stages.
And I remember the very first one is kind of a time trial and
I think you need to get like under 20 seconds or something.
Stupid God. I remember as a kid that taking
me a several hours of Just to get right, I did not have the
patience for it. I tried the last few weeks, but
as a kid, I definitely did it. But yeah, it's just, it's out of
all the vehicles. It was the most annoying.
The rest are really great though, right?
Like you have, they are, there was like, mechs, there's two
different, mechs ones, like a flying things, but our pilot
wings or something. Yeah, there's one Thunder fist,
which is hilarious. I love that.
It is like a role to break buildings, which I think
uppercuts essentially like yeah, I can punch.
Yeah, yeah. Yeah so yeah, those ones are
kind of cool because they almost look the same and then one of
them I found this actually to be so that guy rolls and sort of
like uppercuts buildings and stuff.
I found the other guy really funny because it didn't I didn't
look ahead of time what all of these vehicles did and how they
worked. I just sort of turn the game on
and I was like okay I kind of remember a couple of these the
bulldozers fair enough as simple little RC car looking thing.
I was like okay I get that That's kind of interesting.
But the other, the other robot I got to find the exact, which one
it is not actually bonding Cyclone suit, which can destroy
me and says, the time is summer. Yeah, okay.
Yes, it's Cyclone suit. So essentially, I was like, oh,
maybe this guy is just going to roll, you know, or maybe he's
going to like dive forward with a fist or something.
Nope, he decides to do gymnastics everywhere and he's
just zip it and bopping around and he's just like And he just
really wants to be a gymnast. And and that's the ability, it's
like it's so funny. I'm sorry to me like, when it
for a game is based around demolition, crews and
construction equipment. Then they just throw in mechs
for some reason. Yeah, it's seen.
I'd watch the behind the scenes video on rares for YouTube
earlier this week and one of the vehicles they are considered was
like a scorpion type. Robot thing.
We really go into the crotch, the crotches where the cockpit
was a few not make the final cut but it just it just weird
enough. Form like that could have been
there that could have worked. Yeah, I mean if you got these
ones, you can you can just I mean there's no reason for like
any of these in particular to be different.
It's just for the variety and that's fine.
You know, it doesn't have, you don't have to have some big deep
story for a somersaulting robot but you know, like if it's a
scorpion, all right, cool, fine. It's going to whip its tail or
it's going to clip the buildings and stuff.
Sure I could see that. Yeah.
Why not? Imagine have different Pacific
Rim would have been if these are the mechs the gymnast, the robot
would be in Pacific Rim. Mm.
That the Kaiju would have stood a chance.
They would have no chance, no chance whatsoever.
I I'm I mentioned this earlier in the episode.
The part that we are not recording together, but for the
Thunder fist guy, the guy that rolls and does the uppercut
punch only has one arm. Yeah, I don't know if you know
why, but he has one arm because they specifically like they ran
out of memory on the cartridge. So they had to design.
Him without a second arm. That's the reason why he looks
like that. And you know what, as funny as
it is at least they did something, you know, at least
they did something. Yeah, I mean at least they had
got me in the the alternative would be to have one less
vehicle in the game. So that's crazy.
That's wild that they ran out of polygons and triangles to get
that thing to fit. Yeah, I will say like the that's
one of the reasons why is I do like this game is that the
environments are pretty varied. Look pretty good.
Even today, get quite A variety of buildings to destroy and
fences and all kinds of stuff. There's Hills and water.
It's a pretty detailed map. It's pretty good.
Yeah. Yeah, each level definitely is
different enough from the previous or the next one.
Like they're not sure some of the the colors or textures might
be the same or similar. But that's what you're going to
get from a early. 97 early N64 game.
That's just the way it is, right?
That's totally fine. But but they don't look bad.
They don't look muddy, they don't look You know, undetailed
or anything, you can tell where you're going, what you're doing.
And once those arrows start pointing at those buildings,
that's why, you know, like you're good, you got it right?
It's it's fairly straightforward as far as that goes, but but I
do like the fact that every time you go into it and some of the
levels you can choose which, you know, vehicle you want and stuff
and some of them you can just, you know, you can just zip from
one to another. You can walk from other ones but
all of that is part of the variety and the level themselves
are like these mini hubba. World's almost in a way, which
are, which are fun. I like them a lot.
It's neat because Ashley hides some vehicles to there's some
Vehicles like a mundane cars, right?
There's cars there's like a American flag covered car and
there's an 18 van for some reason.
I couldn't figure out how to get to that thing.
I saw the A-Team van, I was like, how do we get to this
thing? I was like, I drove around it on
top of the cliff and I was like mr.
T, where are you, man? Like help me out if I remember
right there. Hidden tunnel, I think to get
to, it is what it is. But I would assume there was
because I tried to throw my vehicle over the edge and I was
just like, hitting a wall every time and just got but yeah.
No, that's true. There's all that.
And then another part of it to a part of the presentation, the
fact that it's still kind of, you know, holds up like you're
saying, the way things look is, there's a lot of like cinematic
parts of it too. So like there's some levels will
start in a train. For example, I think these are
like a medium and hard levels and you're in the train from the
start and you're driving a Across the tracks on these
Bridges, and it's sort of the camera sort of like, turns a
little bit. And you can kind of see the
missile truck in a distance on its own bridge and I was like,
oh, this is, this is great. This is so cool.
It's not just a behind the vehicle View and you just go for
it. It's actually showing you and
give you perspective on things which they really don't have to
do. They can just give you a path to
follow and they really try and make and give you a sense of the
space that you're in. And I think that is excellent
and and I was very surprised I didn't expect that at all and I
thought was a welcome surprise for sure.
I really like how to when you get near the the nuke or if you
can't use the camera to do the pull up the birdcam it has that
sound along with a nuke that that I don't eat.
I can't reproduce it. There's like this nuclear a hum
sound whenever you're close to it and you hear that sound then
we get close, even closer to you see it on the screen.
It's awe-inspiring as terrifying because you know how close you
are to lose in that stage. If you don't hurry up and take
some buildings down, but whenever you have to, sometimes
the stage will get you to get close to it for, for driving
past it. Yeah, it's always interesting
atmosphere. It's really a really well-done
atmosphere and theme to the game with how they did that nuke.
It's yeah, yeah, I think so like like we like we were joking
before why, I don't know, but it's just happening.
So now deal with the situation but at least the situation is
not throw away, you know? Like they're trying to do
something with it, you know, at least the other the only other
one of the other funny things that I do.
Quite understand is all the little like, characters that pop
up on your screen. Like who are these people?
And why? Why is one of them like a
hillbilly and the other ones? Just some girl, it's cheering
you on like I don't understand who they are and why they're
there but but they are There is a comic for this.
I never did track it down the to read it but there's that's
apparently as you know, video games back then, if you want the
story, you got to read the manual or you got to read the
in-game comic book, right? The thing that stands out for me
is because the N64 was never great with like full motion
video and they didn't want to remodel those characters.
So it's all pre-rendered poorly. Like the Happy character models,
the eyes and the lady are feel like they're bulging out of her
head. Maybe look different as A kid on
a CRT, but on a modern TV, it looks terrifying.
Those bottles like I'm glad there's there's voice in the
game and I'm glad they do some stuff like that but yeah you're
right they don't really explain much in the way of plot of how
important they are to the story or if they're I mean they're not
really relevant like even at the end of the game of the bonus
stages they try and throw in some, some lore bits at the end,
but it's mostly tongue-in-cheek. Pointing out like, every, how
far did you make it? Yeah, so I made it to unlock.
So, according to rare replay, and I was just checking to see
Like, there's like an achievement many achievement
list for each game, and I got 85 percent of the way through the
game. I don't think that includes
like, the amount of metals that I got or, like, like level of
metals, like, I don't think that means I got 85% gold, or
platinum or anything, because I really don't think I got any
platinum's. I think I just completed every
level and got a decent amount of goals, and then, just sort of
moved on. So I think I reached 85% of the
levels, and I think that also includes, however, many bonus
stages. I unlocked along the way.
Okay, do you want me to mention the ending is spoilers are
probably a 30 year old game because honestly, there's a
couple of hard. There's a couple of hard stages
that I honestly don't think I'm going to be able to beat.
I'm not gonna lie. So the new thing is like, after
you've eaten all the stages on the globe, then it's like you've
the nuke has been saved as made it through through the city's.
Everybody's happy. And then gives you like a text
crawl. Basically, saying, oh, the blast
course, can now take a long deserved vacation until next
time. And then all the sudden flashes
and alert and Like a shuttle in space is Crash Landing and you
have to go clear a city for the landing wave.
I was going to people going to die, so then you go that's your
mission. You have to stop the you have to
bulldoze these buildings so that the shuttle lands, you know, way
too cool. That's a cool ending measure
evil, that's great minutes like tech scroll and then blast
corpse they can they can now take their well-deserved holiday
that can rest. And then if you it says, if you
got all the gold medals. Yeah.
Then it's like now we're going to the Moon, there's a lot of,
there's a lot of Debris on the Moon from years of space travel.
You need to go there and clean up for some reason it even even
in tongue-in-cheek is like going with this narrative the blast
corpse goes to the moon and you do the moon in your bulldozing,
all the crap on the moon and I think, I think if you have all
the gold medals, I believe you can go to like Mars, Venus
Neptune. There's a few different our user
Space level, what? Yeah, it's wild as a kid.
So it was, yeah, it was gold medals and you have to find six
scientists on the earth. There's in in the stages or six
inside hand. Yeah, yeah.
You get all you can. So you 100% it.
Then you get these these space stages where the gravity is
different and it's just bizarre. It has really cool seeing.
Yeah, it's really funny. And if the story is all kind of
like your, the rocket has served you.
Well, the blast course as you're on the planets but now you're
going to come back to earth. It's just it's really stupid but
they know it's stupid and they just go with it for the front
for the phone. Right?
Well I appreciate that, that's a man.
Okay. So who cares if Thunder fist?
Only has one arm, you get to go to the moon and Mars and see.
Save the Earth a couple times. There's a missile.
Oh man. No, wonder they ran out of
space. There's a lot on this cart there
really is. I thought I did not know any of
that stuff. That is awesome.
That is awesome, really? I mean, it just goes to show you
the, the, the ambition that rare has with its games like this is
early, new technology rare, you know.
It's not like they didn't have games before this.
They Lots rare replay is a perfect example of all the games
that they had previous to this. I think there's at least And
that you could play that are from the early 90s to mid 90s
and you know, it just shows that this this studio from the start
was looking to do stuff. That was different and fun and
knew that if it was ridiculous like you're saying at least, it
didn't take itself too seriously because you could very easily,
make something about a nuke and destroying buildings and saving
people very serious. And then just keep it at that.
And it kind of presents its self that way a little bit.
It. But yeah, with a little comments
of the characters in the fact that youth, like you said, he
could other planets and stuff. That's, that's excellent.
That's, that's amazing. Yeah, it's a really polished
game and like you said, rarely does wrong.
Honestly I look, I got again, I look at the PlayStation titles.
There's a lot of shovel work on the PlayStation like titles that
you can see, were rushed out. Not to say N64 is now.
It's bad games, it certainly does.
But I feel there's more terrible titles on the PS than there is
on the N64. Yeah.
And it's great to have The title like this one where, again, it's
it's so unique and I don't think I've seen, I don't think I've
seen anything remotely close to the concept of the bulldozing
buildings for stopping this thing.
I nuke. It's like part puzzle game.
There's action destruction. Like I mean, you look at you
remember and the PC before. There's Minecraft right there
was, was it what was that a read something?
There's already a shooter red track had been struck by a train
and stuff that was like the Big thing on PC Shooters.
Meanwhile, you lazy and 64 and 64 had destructible buildings
before all that. So it's really cool.
It's kind of ahead of its time and I'm surprised with things
like write a faction and that technology coming out on PC.
How can we get anything similar to blast chords?
I'm really surprised it didn't get a sequel.
Well and you know what's cool too.
Is like even if this sequel came on the GameCube or when you know
the Xbox and PS2 and PS3 Generations came around like oh
you know that you know even more recently like you know rare is
is owned by a. By Microsoft and Xbox at this
point, they could make a game like this and all the breaking
down of the buildings isn't just big chunks of polygons like they
are in this which you know, it's totally fine.
It's not a negative against it but that's just what the tech
was at the time. Now you could like, really get
into the details of, like, how you want to chip these away,
which those Red Faction titles, like you said, doodoo in some of
them from. I think, the last one was like,
10 years ago or something at least.
Yeah, it's been a while. They do that, but you could do
it with these like crazy cool. Check robots and vehicles and
whatever, like they could do a lot with.
They could bring this back, they can revive this game and this
series and just you know it doesn't have to be a to it can
just be plus corpse and that's it and they could they could do
so much with this and it would be so cool with look amazing.
It could be stylized or it could be realistic.
I think, either way would actually work because you could
just do more with the environments and with the
buildings themselves for sure. I think that's a great idea.
Yeah, like normally I'm I don't like the idea of reboots
rebooting everything, but this is a game that it kind of makes
sense. The story was not the strongest
thing of it. The gameplay was and there's
been nobody doing gameplay like this and years ever.
So I'd love to see a remake of this or reboot to this.
It's interesting. Forget, Donkey Kong, Frank.
Give me blast corpse. We're done with Donkey Kong the
doc. Yeah, I think, I think I think
you're onto something because there's there's a thirst out
there. I think, over the last Several
years. Really, you know, there's lots
of indie games that feel like that look and feel like old
games but they have new mechanics, this could look like
a new game, feel a little bit newer than what it was.
And then also, just not really quote-unquote care too much
about the story and just give you the game, and it would feel
like you're playing an old game, but it would also look and feel
a little bit new. And I think that there's, I
mean, we're the perfect generation for that, right?
Anyone that's in the 30s and 40s.
This is exactly Really the type of experience that they're
looking for every once in a while with all these other big
titles around it. So I think I think we're onto
something man, I think I'm not going to take, I won't steal the
idea, but I think you should. I think you should call it
Microsoft and be like, hey guys, guess what?
I got. I got something.
Yeah, I'm gonna have to tweet Phil and ask him.
Hey, I got this idea for you. It was Pitch.
What else is there are doing these days?
There. Are you doing anything else?
Perfect, our man, not so good. No, it's also concept that the
still holds up gameplay-wise like I said I did play this with
my girls several times and they had fun with it, right?
Game that even kids can still play and have fun with it.
But yeah, some of the later stages are certainly
challenging. So it's definitely a universal
appeal to this title. Yeah, amazing.
All right, man. Well, I really appreciate it for
coming on, and thank you for for suggesting this game because I
had a great time with it. You know, later stages, like you
said, I think they'll difficulty ramps up quite a bit, but on the
way there, and even in those stages, it was a good time.
So, I Ooh, she ate. I appreciate the suggestion.
I had fun and it's another game. I'm happy to revisit when I had
very little experience Before. I Let You Go though.
Jake, where can people find your good stuff online?
Sure, I'm shockingly. I am also on a video game
podcast called ready to cancel where retro games podcast, what
are the odds? You can find us a press P to
cancel.com or you can find us on YouTube Ustream live on Friday
evenings at 8:30 EST. Or you can find us on all your
favorite podcast apps for the audio episodes.
You can find me personally, I kind of gave up on Twitter.
You can find me on Master tan or on Tick.
Tock sick, Jake SI CJ. A ke amazing amazing.
Check out their stuff. Such a good show.
You guys have been going. I think at this point as of this
recording over 130 episodes, you guys are kicking.
But right now I most recently, press play on your Wolfenstein
episode if FPS games and old school games like that are your
thing, especially if you listen to a retro, the game podcast
like this, that's one of the ones that are Stand Out So Far.
So Great Stuff, keep it up and Jake.
Thanks again for coming on the show.
No thanks for having me. This is my great.
What a pleasure to have such an awesome guest.
Once again on remember 64 just an abundance of riches.
When it comes to our guests, that we've had over the course
of the show. Again, check their stuff out.
Press B to cancel podcast. Awesome, awesome.
Listen out there with those group of guys but before we let
you go I just wanted to say shoot us a rating on your
podcast app of choice. Apple Spotify know for sure.
They have them good pods as a great place to find us as well.
You know if you don't want to talk Sending money or can't on
patreon. Not a big deal.
Shoot us a rating and tell your friends.
Give us a thumbs up, a star rating, whatever it is.
Always much appreciated until that time though.
We can find us at remember 64 show across all those social
media apps of choice as well, including Tick-Tock Instagram,
Twitter, or also on hive. Macedon might happen at some
point. We'll see how things go Twitter.
Is an interesting situation at the end of 2020 to as of this
recording. So anyways, find us there at
remember 64. Show easiest place to find us
across the internet but thank you for listening, really
appreciate it. We'll see you soon as we cover
our next game and until next time stay pixelated my friends.