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Welcome to remember 64 where 
this week, we crumble buildings,

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one crazy vehicle at a time. 
Welcome to the show everyone. 

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My name is David Petraeus. 
Hello ends whole boy. 

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I hope that missile isn't coming
any closer. 

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Oh, God, you know, quick get to 
the giant robot, or, or the 

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bulldozer or anything before 
it's too late. 

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Yes, that's just somewhat of a 
vague quip reference to the 

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level 19 game. 
Blast. 

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Corpse my acting is just 
impeccable. 

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You're welcome. 
A new guest will be joining the 

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show momentarily. 
So thankfully, it's not Me, 

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that's going to be talking. 
We will be talking about the 

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game and I'm very, very excited 
for it. 

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Just before that though. 
Quick enthusiastic thumbs up 

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from us. 
Here at remember 64, we are now 

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part of the Tokyo beat Network, 
a great network of podcast, 

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like, ours that are growing and 
expanding more to come in the 

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near future. 
But Tokyo beat Network, check us

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out online and all the great 
shows that are associated with 

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it as well. 
You can find us on patreon, 

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patreon.com slash remember 64 
show for as little as a dollar a

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00:01:29,208 --> 00:01:32,000
month you can help. 
Us shape the show going forward 

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for games, that will be playing 
in the future. 

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You can get episodes early, and 
you can hear us, talk about 

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games were playing away from the
Nintendo 64 console. 

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If not and additionally, you can
also toss us a rating on your 

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podcast app of choice, Spotify 
and apple or the first ones that

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come to mind. 
Not only do we appreciate a nice

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rating but also we appreciate 
just hearing from you. 

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Okay, let's bust out the history
books. 

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Everyone, I'm lending. 
It's time to head back to March 

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of 97 March 3rd the Howard Stern
radio show premiers on North 

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Carolina, public radio on the 
10th. 

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Buffy the Vampire Slayer 
premieres and on the 25th life 

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after death, the second 
notorious b.i.g. album is 

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released. 
All right, if you haven't played

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blast corpse, here's the conceit
of the game. 

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Well, get to it, a little bit in
a few moments, but you take 

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control of a series of vehicles 
and giant robots that Crush 

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buildings on each individual 
level. 

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Why? 
Well, instead of a traditional 

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clock that's going to count you 
down until the stage is over, 

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there's a missile carrier headed
to the end of a set path and 

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it's your job to get pesky 
skyscrapers Barnes storage 

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units. 
Out of the way to save the day 

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that's basically at this Not 
much of a story there. 

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But how did rare get this early 
N64? 

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Title off the ground and why 
this particular idea? 

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What was the first and one of 
many that helped launch the 

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console and to stardom rares, 
first foray into the N64 in an 

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interview. 
With now gamer back in 2009, 

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lead rare designer at the time. 
Martin wakeley said, quote, 

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during the development of blast 
corpse, there were never more 

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than seven people working on the
title at the same. 

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Um, time most of the time, it 
was just this core group of four

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of us who were mainly graduates.
The concept for the game was 

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something that Chris Stamper, 
the co-founder of rare had been 

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trying to get going for years. 
His famous quote, was if you 

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knock down buildings, it will be
fun. 

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Obviously, the challenge for us,
always was finding a reason to 

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do that. 
So we came up with what we refer

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to as the constantly moving 
object and quote. 

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That's the missile carrier that 
I mentioned earlier. 

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Martin goes on to add in this 
interview that many people see 

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blast corpse as an action game 
or a puzzle game, but the team 

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wasn't striving for one or the 
other, they were happy to 

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categorize it. 
And anyway, Gamers felt work for

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them rares. 
Lead artist at the time, Ricky 

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Berwick conceptualizing created 
the robots and vehicles that are

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used in the game from there. 
The team then, place the designs

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into the gameplay elements and 
tweak things accordingly. 

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When And little tid bit of 
trivia here, in case you ever 

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get a blast, corpse question and
Trivial Pursuit or whatever the 

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kids are playing these days. 
The giant silver robot, that's 

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named Thunder fist. 
You'll hear us talk about in a 

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few moments, it rolls around and
crashes into structures. 

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With like an uppercut only has 
one arm. 

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The reason being is the 
developers ran out of memory on 

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the cart while making the game. 
Well overall last corpse was a 

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huge early hit for rare and 
Nintendo the first game for the 

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console from rare sold an 
estimated 1 million copies not a

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top-10, not even a top 20 and 
sales but pretty darn well for 

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early 1997. 
One last fun, note about the 

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game as well. 
It's included in the rare replay

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gain compilation that was 
released a few years ago for 

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Xbox so you don't necessarily 
have to find an N64 or cartridge

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to play it. 
You can have this game in. 

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Many other amazing rare titles 
in one place. 

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Honestly, there's so many good 
ones on this. 

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It's worth the price even at 
full price, even if it's not on 

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sale. 
And just before we get to 

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talking about, playing the game 
itself, with our special guest, 

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I want to carve a little bit of 
Nintendo Power time. 

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Let's head to April of 1997 for 
Nintendo Power. 

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We have blast corpse right on 
the front, Doom, 64 is in the 

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corner as well. 
We have some Game Boy Hits that 

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they're talking about and N64. 
Previews, such as clayfighter 

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63, and a third and dark rift, 
and also whole lot at Iraq as 

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well. 
So, Last corpse is the first 

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main article right at the front 
here, they have a big breakdown 

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of every single vehicle. 
They have a couple paragraphs on

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each. 
They have the core concept of 

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the game as well and they show 
some of the maps which is really

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helpful. 
Actually, I kind of wish I use 

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this when I was playing the 
game. 

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Yeah, anyways, they show you a 
decent amount of detail on each 

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one of the different branches, 
you can take on each individual 

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stage. 
All the buildings that are along

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the path of the carrier as well.
So it's actually really helpful.

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It's a little bit of a hint game
here, too. 

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Most of it is just on the easy 
levels though. 

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And then you have a couple of 
hints on some of the medium and 

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hard levels. 
But all right. 

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You're only here for me anymore.
Let's get our special guests in 

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here and let's talk blast corpse
trying to impress me. 

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All right. 
Yes, of course, it is that time 

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to talk about the game and the 
N64 with a special guest. 

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This time on this level of the 
podcast, we have Jake from The 

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Press B to cancel podcast. 
Jake, thank you very much for 

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coming on the show. 
Hello, thanks for having me, 

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I'll take any opportunity. 
I can to talk with the N64 and 

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especially today's game. 
I quite like, like it quite a 

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bit. 
Yeah. 

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And I'm excited to talk about. 
I have a lot of thoughts on it 

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from the past and and currently 
in the last couple of weeks. 

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So before we get get to the game
itself, let's talk about your 

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experience with the N64. 
Up to now. 

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So did you have one? 
Was it more of like a friend's 

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place type of thing? 
What kind of Library did you 

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have? 
Or they have, let's, let's start

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from the beginning, you know, so
I like to say that I lost every 

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generation of the console war 
growing up, really like, the 

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last winning I had was the NES 
and after that is just downhill 

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from there, right? 
It's like a Genesis over this 

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Ness. 
I bought a Dreamcast for some 

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reason and I never did get a 
PlayStation. 

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I had the N64. 
Not that any of the 

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consequences. 
As I had were bad consoles. 

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Mind you? 
Of course. 

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Yeah. 
But I mean, we all know the 

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history N64 and it's library and
it's very expensive cards. 

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So, I did have an N64 though and
I loved it. 

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I loved intend do stuff, but I 
did not have many games. 

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I maybe had six titles and total
over the lifespan. 

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It just, I mean, up here in 
Canada for a while, the carts 

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were really expensive. 
I remember my uncle bought to 

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Iraq for me and it was and it 
was $120. 

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That's what I remember. 
Whoa. 

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Okay, I was just going to say I 
saved up a, some coin for, for 

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No Mercy. 
Because that was a, I was really

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into wrestling. 
Right? 

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Right. 
When that was coming out, it was

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perfect timing. 
Good thing. 

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It was a great game. 
But for me to personally, save 

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up like $90 to $100 was I mean 
that's a lot, right? 

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Like, my parents were like, we 
don't want you to get a 

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wrestling game. 
It's violent but something like 

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that, right? 
I'm assuming that's what the 

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reason was. 
I actually don't really 

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remember. 
But, but to get that much, you 

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know, Two, knees and loonies. 
And ten dollar bills together 

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was was, that's a lot of money. 
It's a lot of money. 

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Yeah. 
Like 120 is a lot, and I 

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remember, he got really upset, 
because three months after Turok

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came out, it dropped to the 
Player's Choice tear and I think

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it was like seven. 
Ridiculous. 

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No, that was the problem. 
The n64's all the cartridges 

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were at least 90 and that's why 
I get a laugh. 

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These days when people complain 
about the cost of games today, 

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because up here, they're still 
$90. 

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They are Yes, yeah, that's 
that's what the problem. 

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That that we run into you up 
here because we're from the same

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area. 
And it's just like, it doesn't 

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matter where you are in Canada, 
really? 

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It's just the price has just a 
little bit higher on stuff like 

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this. 
If think for a while it was 

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pretty even and then recently 
it's gone up. 

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I mean stuff is gone up 
everybody but at the same time 

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it was like it was an investment
and and at that age when you 

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have something in and 64 or even
a Dreamcast, or GameCube, 

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whatever generation it would be 
even if it was a hundred dollars

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out of 120. 
That's that's a lot at that 

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time. 
Like to have, like you said 67 

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games or something. 
That's understandable. 

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That's understandable. 
Yeah. 

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And like I mean, honestly if it 
wasn't your own allowance, how 

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often would you get a game as a 
gift? 

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Maybe your birthday and 
Christmas. 

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00:10:05,800 --> 00:10:08,800
Maybe two year, if you're really
lucky for me, it was like, one 

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00:10:08,800 --> 00:10:10,600
gimme here. 
I mean, really the only console 

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00:10:10,600 --> 00:10:12,800
as a kid. 
I got a sizable collection for 

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was the Gameboy and that's only 
okay. 

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Nothing was out for a decade, 
right? 

194
00:10:16,700 --> 00:10:18,900
So yeah. 
Games are cheaper, the games are

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a little bit cheaper and then 
plus there were all kind of 

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Cross-platform, you know, you 
could play an original Gameboy 

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00:10:26,200 --> 00:10:29,800
on your Advanced, you can play 
your Advance on your SP, like 

198
00:10:29,800 --> 00:10:32,100
things like that. 
Like, all those, I think that's 

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part of the reason why to, but 
yeah, you can get a game for 40 

200
00:10:34,800 --> 00:10:37,200
bucks or 50 bucks. 
That's literally half the price,

201
00:10:37,200 --> 00:10:39,000
like I still have a lot of 
those. 

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00:10:39,000 --> 00:10:42,100
I it's a great game boy. 
The Game Boy Color. 

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00:10:42,100 --> 00:10:45,000
And Game Boy, Advance so good. 
Yeah. 

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00:10:45,000 --> 00:10:47,400
And the backwards compatibility 
is what really sold me on that. 

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00:10:47,400 --> 00:10:50,200
Like, you just exactly. 
And it's it's why I like when it

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00:10:50,200 --> 00:10:52,600
comes to things like the switch 
today and they have the Virtual 

207
00:10:52,600 --> 00:10:55,800
Console. 
I love how N64 is kind of being 

208
00:10:55,800 --> 00:10:57,800
brought back with that. 
Yeah I love how they brought 

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00:10:57,800 --> 00:11:01,900
back that god-awful controller 
for the switch. 

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00:11:01,900 --> 00:11:04,600
I love it. 
So I really do love the N64. 

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00:11:04,900 --> 00:11:08,300
I know it's not the greatest 
amount there but in hindsight 

212
00:11:08,300 --> 00:11:11,200
when I look at today versus the 
PlayStation, I'd rather play in 

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00:11:11,200 --> 00:11:12,900
64. 
I think it holds up better than 

214
00:11:12,900 --> 00:11:15,500
the PlayStation titles. 
Yeah, I agree. 

215
00:11:15,800 --> 00:11:18,500
I had friends couple friends 
that had an N64. 

216
00:11:18,500 --> 00:11:21,700
A couple friends had to play 
stations pretty pretty spread 

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00:11:21,700 --> 00:11:24,300
out between My friends group in 
the area. 

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00:11:24,300 --> 00:11:27,800
And yeah, I think I would, I 
would revisit whether I was 

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00:11:27,800 --> 00:11:30,200
doing this podcast or not. 
I think it would, it would be an

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00:11:30,200 --> 00:11:33,200
easier console to revisit. 
I don't know if it's because I 

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00:11:33,208 --> 00:11:36,600
just have more memories playing 
Mario Party and Mario Kart and 

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00:11:36,600 --> 00:11:38,200
smash and stuff with friends or 
whatever. 

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00:11:38,200 --> 00:11:41,800
But, you know, it's a good 
difference in games. 

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00:11:41,800 --> 00:11:43,600
It's good to sort of revisit 
both, but there's something 

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00:11:43,600 --> 00:11:47,200
about that 64. 
I don't know if it's just, you 

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00:11:47,200 --> 00:11:50,200
know, it's unfair because it's 
Nostalgia and just like I had 

227
00:11:50,200 --> 00:11:52,700
it. 
So I love it more, but You know,

228
00:11:52,700 --> 00:11:56,200
a game like this. 
Like we're talking about last 

229
00:11:56,200 --> 00:12:00,700
corpse and honestly, like, I 
have very little experience with

230
00:12:00,700 --> 00:12:02,800
this game. 
Coming into this. 

231
00:12:03,200 --> 00:12:05,600
I remember it. 
But not very well. 

232
00:12:05,600 --> 00:12:08,200
So, you were pretty excited. 
This was, this was your 

233
00:12:08,200 --> 00:12:10,600
suggestion and I was more than 
happy to say yes to it. 

234
00:12:11,300 --> 00:12:15,900
Why this game I don't want to 
call it a Hidden Gem because I 

235
00:12:15,908 --> 00:12:18,000
think back in the day it's sold 
really well. 

236
00:12:18,300 --> 00:12:19,900
And it was definitely well 
reviewed. 

237
00:12:20,000 --> 00:12:21,500
Yeah. 
But when you talk with the N64 

238
00:12:21,500 --> 00:12:23,700
titles today and you mentioned 
something like blast corpse, 

239
00:12:23,700 --> 00:12:27,600
most folks don't even know of 
the game probably because I 

240
00:12:27,608 --> 00:12:30,900
never got a sequel. 
This is entirely a one-off game 

241
00:12:30,900 --> 00:12:33,600
from rare, which is 
disappointing because it's a 

242
00:12:33,608 --> 00:12:38,100
very unique title and I remember
I rented as a kid from the 

243
00:12:38,100 --> 00:12:40,900
Blockbuster, you know, when that
was still around and I liked it 

244
00:12:40,900 --> 00:12:42,400
enough that I went out and 
bought it. 

245
00:12:42,500 --> 00:12:45,900
That's so much a The game while 
the rental system worked on you.

246
00:12:45,900 --> 00:12:47,500
Look at that, totally. 
Yeah. 

247
00:12:47,500 --> 00:12:51,100
This is the work once in a 
while, once in a while, it's 

248
00:12:51,100 --> 00:12:52,900
just one of those games were in 
a rental. 

249
00:12:52,900 --> 00:12:54,800
In a weekend. 
I couldn't beat it, right? 

250
00:12:54,800 --> 00:12:58,500
There's just enough hidden stuff
enough stages and then there is 

251
00:12:58,500 --> 00:13:00,600
metals and time trials. 
And that kind of stuff. 

252
00:13:01,100 --> 00:13:03,200
So kind of hooked me to want to 
play it more. 

253
00:13:03,700 --> 00:13:06,300
And I had been burned in the 
past with some N64 titles. 

254
00:13:06,300 --> 00:13:09,600
There is, there are there are 
some great games on the N64, but

255
00:13:09,600 --> 00:13:11,500
there are some that are not so 
great. 

256
00:13:11,700 --> 00:13:14,100
Absolutely well games. 
And I used to rent them. 

257
00:13:14,100 --> 00:13:16,100
Yeah. 
And this is this is what I liked

258
00:13:16,100 --> 00:13:18,700
and I liked it a lot. 
And now in hindsight rare, such 

259
00:13:18,700 --> 00:13:23,200
a great company and they put out
mostly Stellar titles. 

260
00:13:23,200 --> 00:13:25,000
I don't think they've done many,
many stickers. 

261
00:13:25,500 --> 00:13:27,000
Yeah. 
When you look at their, at their

262
00:13:27,000 --> 00:13:31,400
library on the N64, 
specifically, like, it's it's to

263
00:13:31,400 --> 00:13:34,400
me like this is their console 
like this. 

264
00:13:34,400 --> 00:13:37,000
They, they elevated this 
console. 

265
00:13:37,000 --> 00:13:39,600
I think to another level, 
especially in that, mid-range 

266
00:13:39,600 --> 00:13:42,200
know, you got Banjo-Kazooie. 
I mean, even this like this was 

267
00:13:42,200 --> 00:13:45,400
the first one that I did but you
know you have GoldenEye, you 

268
00:13:45,400 --> 00:13:48,400
have perfect dark if and the 
Banjo Kazooie series like that 

269
00:13:48,400 --> 00:13:50,700
that's enough. 
All you need is just like two or

270
00:13:50,700 --> 00:13:52,800
three of those and you'd be like
well, these are systems sellers 

271
00:13:52,800 --> 00:13:57,400
because they just are, you know,
and this was the first one they 

272
00:13:57,400 --> 00:13:59,100
did. 
You know, when I was researching

273
00:13:59,100 --> 00:14:01,700
the game and sort of how and 
when it was made and everything 

274
00:14:01,700 --> 00:14:04,500
like this was put together in a 
year. 

275
00:14:04,600 --> 00:14:07,300
This game. 
Like that is really Speedy. 

276
00:14:07,700 --> 00:14:10,700
That is crazy a very impressive 
which what they did like you 

277
00:14:10,700 --> 00:14:13,300
just mentioned. 
There's all these like hidden In

278
00:14:13,300 --> 00:14:17,100
things whether you're renting it
or owning it, it's not, you 

279
00:14:17,100 --> 00:14:19,000
know, it's not a grind. 
I wouldn't say that there's a 

280
00:14:19,200 --> 00:14:21,900
necessarily a grind in this 
because there's enough variety 

281
00:14:21,900 --> 00:14:23,800
where you don't feel like you're
always doing the exact same 

282
00:14:23,800 --> 00:14:26,300
thing over. 
There's enough different stuff 

283
00:14:26,300 --> 00:14:30,600
in different areas but like, 
yeah, this is not a game that 

284
00:14:30,600 --> 00:14:35,000
would be easily completed. 
I mean, I went through the last 

285
00:14:35,000 --> 00:14:38,300
couple weeks and I didn't fully 
complete it. 

286
00:14:38,300 --> 00:14:41,400
I unlocked every level but I 
definitely didn't hit like the 

287
00:14:41,400 --> 00:14:45,800
100% mark on it. 
It's It's very interesting, you 

288
00:14:45,808 --> 00:14:47,500
know, what I like to do for, 
when I do these kind of 

289
00:14:47,500 --> 00:14:49,900
episodes, I like to look at the 
speedruns to see. 

290
00:14:49,900 --> 00:14:53,200
We ask your in records are just 
just to make myself feel 

291
00:14:53,200 --> 00:14:57,800
insignificant when it comes to 
playing games, the yeah 100% 

292
00:14:57,800 --> 00:15:02,600
Speed Run for this game. 100%, 
so all levels, all stages gold 

293
00:15:02,600 --> 00:15:04,800
and or sorry platinum and 
everything right? 

294
00:15:04,800 --> 00:15:08,400
There's an hour and 30 minutes 
com'on. 

295
00:15:08,500 --> 00:15:14,300
I know it probably took me 30 40
hours Is when I was a kid to get

296
00:15:14,300 --> 00:15:16,700
gold and all the stages because 
together you got Gold 

297
00:15:16,700 --> 00:15:18,800
Everywhere, You are luck, a 
bunch of bonus stages at the end

298
00:15:18,800 --> 00:15:20,500
of the game, so that's what I 
did. 

299
00:15:20,500 --> 00:15:23,600
But yeah, it's it's while we're 
in at home. 

300
00:15:23,600 --> 00:15:26,000
I got, you know, I think I think
looking at this game on the 

301
00:15:26,000 --> 00:15:28,300
surface, you'd be like okay, 
yeah couple hours. 

302
00:15:28,300 --> 00:15:31,200
I could see that I could see you
like, you know, if you're really

303
00:15:31,200 --> 00:15:33,800
good at it you could you and 
played this a lot when you're 

304
00:15:33,800 --> 00:15:36,800
younger and stuff or or had this
a game that you rented all the 

305
00:15:36,800 --> 00:15:37,300
time? 
Yeah. 

306
00:15:37,400 --> 00:15:37,800
Okay. 
Sure. 

307
00:15:37,800 --> 00:15:39,500
In a couple hours. 
Realistically from start to 

308
00:15:39,500 --> 00:15:40,100
finish. 
Sure. 

309
00:15:40,300 --> 00:15:43,000
You could do something like that
but then you play it and you go.

310
00:15:43,200 --> 00:15:45,800
And it's not that because it's 
bad, it's not because it's like 

311
00:15:46,000 --> 00:15:50,800
some terrible experience. 
But it's just I can't I can't I 

312
00:15:50,800 --> 00:15:53,000
can't there's no way an hour and
a half of his wild to me. 

313
00:15:53,000 --> 00:15:55,500
That's insane. 
Yeah, I watched it earlier today

314
00:15:55,500 --> 00:15:57,800
and just just to see him fly 
through levels because like that

315
00:15:57,800 --> 00:16:01,800
was the thing as a kid is each 
of the vehicles is feels quite a

316
00:16:01,808 --> 00:16:03,400
bit different and is used 
differently. 

317
00:16:03,600 --> 00:16:07,100
Yes, you had to master them to 
get the gold medals on every 

318
00:16:07,100 --> 00:16:09,600
stage and a lot of those 
Vehicles. 

319
00:16:09,600 --> 00:16:11,600
Well there's maybe two that are 
very tricky. 

320
00:16:11,700 --> 00:16:12,900
Do you want to talk about the 
vehicles? 

321
00:16:13,100 --> 00:16:15,600
Yeah, it was I wanted to get 
into that for sure one. 

322
00:16:16,000 --> 00:16:18,300
Let's talk about them sort of 
you know, as we go and then we 

323
00:16:18,300 --> 00:16:20,800
can sort of discuss what why 
their son might be our favorites

324
00:16:20,800 --> 00:16:23,000
or not. 
So yeah go for it, go for it, 

325
00:16:23,600 --> 00:16:25,700
right? 
So I mean it's in Blast corpse, 

326
00:16:25,700 --> 00:16:28,600
I guess the basic story is that 
your demolition crew and there's

327
00:16:28,600 --> 00:16:30,500
this nuclear missile for some 
reason. 

328
00:16:30,500 --> 00:16:35,100
That is on its modest, weight 
moving across everything in its 

329
00:16:35,100 --> 00:16:37,800
path and if you don't clear the 
debris and people and buildings 

330
00:16:37,800 --> 00:16:40,300
out of the way it explodes, 
that's the story. 

331
00:16:40,300 --> 00:16:44,100
Yeah, essentially it's just like
a Slow-moving nuke. 

332
00:16:44,100 --> 00:16:47,700
And yeah, I guess they don't 
have the keys to the truck and 

333
00:16:47,708 --> 00:16:49,300
they can't get the guy out of 
the driver's seat. 

334
00:16:49,300 --> 00:16:51,000
Like, so they have to destroy 
buildings. 

335
00:16:51,000 --> 00:16:53,500
Like, I guess that's the story. 
Yeah. 

336
00:16:53,500 --> 00:16:55,600
Like my daughter watched me play
at this weekend. 

337
00:16:55,600 --> 00:16:57,600
She's like, how come they just 
don't stop the truck. 

338
00:16:57,700 --> 00:17:01,800
Yeah, video game things, honey. 
It doesn't need to make sense. 

339
00:17:01,800 --> 00:17:05,200
What is the whole truck and 
World blow up when just the 

340
00:17:05,200 --> 00:17:07,599
bumper Taps offense? 
Why is that? 

341
00:17:08,000 --> 00:17:10,500
I know, I don't know if you can 
touch it as your little guy 

342
00:17:10,500 --> 00:17:12,200
because you're a little man in 
the game. 

343
00:17:12,300 --> 00:17:13,400
Oh yeah. 
That's when you No one ever 

344
00:17:13,400 --> 00:17:15,900
tried that. 
Yeah, but I wonder why can't his

345
00:17:15,900 --> 00:17:18,000
hop in the truck anyway? 
Yeah, I mean you got your own 

346
00:17:18,000 --> 00:17:19,700
vehicle? 
Yeah, I know. 

347
00:17:20,300 --> 00:17:22,099
So they're different vehicles in
the game that you used to 

348
00:17:22,099 --> 00:17:25,400
basically destroy buildings and 
it starts off, you know, kind of

349
00:17:25,400 --> 00:17:28,000
cliche with a bulldozer. 
Basically they all have weird 

350
00:17:28,000 --> 00:17:30,100
funky names. 
I think they call it the ram 

351
00:17:30,100 --> 00:17:32,200
Dozer but it's just a fast 
bulldozer. 

352
00:17:32,300 --> 00:17:34,100
Yeah. 
But then but then it gets into 

353
00:17:34,100 --> 00:17:38,300
something like the was it called
the backlash, which is a dump 

354
00:17:38,300 --> 00:17:40,400
truck now. 
It's interesting because the 

355
00:17:40,400 --> 00:17:44,100
dump truck bulldozer you just 
fly Two things, the dump truck, 

356
00:17:44,100 --> 00:17:46,500
if you bump into stuff. 
Yeah, you damage it a little bit

357
00:17:46,900 --> 00:17:50,400
but the the mechanic that one is
you have to build a speed and 

358
00:17:50,400 --> 00:17:53,900
then you have to go into a 
controlled out of the slide and 

359
00:17:53,900 --> 00:17:56,900
flip your back around to back 
into things quickly. 

360
00:17:57,300 --> 00:18:00,500
It's very tough. 
It was Tommy is on the N64 

361
00:18:00,500 --> 00:18:02,400
controller. 
Automatic controller. 

362
00:18:02,400 --> 00:18:04,300
It's even worse because I don't 
have the buttons are. 

363
00:18:04,700 --> 00:18:06,400
Yeah. 
So so that. 

364
00:18:06,400 --> 00:18:07,300
Oh, that's the other thing I 
share. 

365
00:18:07,300 --> 00:18:10,500
That reminds me. 
I played this a little bit with 

366
00:18:10,500 --> 00:18:12,900
an N64 controller and I went, oh
wait. 

367
00:18:13,100 --> 00:18:16,400
Wait, I have Game Pass and rare 
replay is on Game Pass. 

368
00:18:16,800 --> 00:18:19,900
I'm going to see what it's like 
on that and I played with the 

369
00:18:19,908 --> 00:18:22,000
next spot. 
So I played most of this through

370
00:18:22,000 --> 00:18:25,100
that experience through rare 
replay cuz they're just easy. 

371
00:18:25,100 --> 00:18:27,000
And I was like, okay I got the 
Xbox on right in front of me. 

372
00:18:27,000 --> 00:18:30,000
Anyway honestly the experience 
is very very similar. 

373
00:18:30,000 --> 00:18:35,900
I think control wise you use a 
and X on the Xbox controller to 

374
00:18:35,900 --> 00:18:38,300
sort of do your abilities, 
quote-unquote abilities, or you 

375
00:18:38,300 --> 00:18:40,600
can use the triggers and that's 
pretty much it and the joystick 

376
00:18:40,600 --> 00:18:43,600
like there's really not much and
then the right joystick Is your 

377
00:18:43,600 --> 00:18:45,300
C buttons? 
That's essentially. 

378
00:18:45,300 --> 00:18:47,400
Okay. 
So you can press down, see up? 

379
00:18:47,400 --> 00:18:49,500
See, and whatever. 
And you know there's not a whole

380
00:18:49,500 --> 00:18:52,100
lot to controls in this game so 
really didn't feel like I was 

381
00:18:52,300 --> 00:19:00,000
not getting the real experience.
But yeah so that one is honestly

382
00:19:00,200 --> 00:19:04,600
like I understand the idea and 
why that's called backlash was 

383
00:19:04,600 --> 00:19:08,600
exactly what it was so I 
understand why you want to do 

384
00:19:08,600 --> 00:19:10,100
something like that. 
It is interesting. 

385
00:19:10,100 --> 00:19:14,300
It's an interesting concept but 
in execution Unless you are like

386
00:19:14,500 --> 00:19:17,700
very close to being perfect on 
every time you whip that vehicle

387
00:19:17,700 --> 00:19:20,600
around, it's just insanely 
frustrating. 

388
00:19:20,600 --> 00:19:23,000
It is. 
Those are by far the worst, the 

389
00:19:23,000 --> 00:19:25,200
worst levels, if you want to 
call it, like they just they 

390
00:19:25,200 --> 00:19:27,500
just are. 
And like, if you want to get the

391
00:19:27,500 --> 00:19:30,900
100% unlock the bonus stages in 
the game, you have to get gold 

392
00:19:30,900 --> 00:19:33,200
medals with all the fact, last 
stages. 

393
00:19:33,200 --> 00:19:36,900
And I remember the very first 
one is kind of a time trial and 

394
00:19:36,900 --> 00:19:39,100
I think you need to get like 
under 20 seconds or something. 

395
00:19:39,100 --> 00:19:41,500
Stupid God. 
I remember as a kid that taking 

396
00:19:41,500 --> 00:19:44,700
me a several hours of Just to 
get right, I did not have the 

397
00:19:44,700 --> 00:19:47,800
patience for it. 
I tried the last few weeks, but 

398
00:19:47,800 --> 00:19:50,700
as a kid, I definitely did it. 
But yeah, it's just, it's out of

399
00:19:50,700 --> 00:19:52,500
all the vehicles. 
It was the most annoying. 

400
00:19:52,700 --> 00:19:54,300
The rest are really great 
though, right? 

401
00:19:54,300 --> 00:19:57,200
Like you have, they are, there 
was like, mechs, there's two 

402
00:19:57,200 --> 00:20:00,100
different, mechs ones, like a 
flying things, but our pilot 

403
00:20:00,100 --> 00:20:03,500
wings or something. 
Yeah, there's one Thunder fist, 

404
00:20:03,600 --> 00:20:05,300
which is hilarious. 
I love that. 

405
00:20:05,900 --> 00:20:08,200
It is like a role to break 
buildings, which I think 

406
00:20:08,400 --> 00:20:11,500
uppercuts essentially like yeah,
I can punch. 

407
00:20:11,500 --> 00:20:15,900
Yeah, yeah. 
Yeah so yeah, those ones are 

408
00:20:15,900 --> 00:20:19,700
kind of cool because they almost
look the same and then one of 

409
00:20:19,700 --> 00:20:23,100
them I found this actually to be
so that guy rolls and sort of 

410
00:20:23,108 --> 00:20:24,600
like uppercuts buildings and 
stuff. 

411
00:20:24,800 --> 00:20:30,200
I found the other guy really 
funny because it didn't I didn't

412
00:20:30,200 --> 00:20:33,700
look ahead of time what all of 
these vehicles did and how they 

413
00:20:33,700 --> 00:20:35,100
worked. 
I just sort of turn the game on 

414
00:20:35,100 --> 00:20:37,700
and I was like okay I kind of 
remember a couple of these the 

415
00:20:37,708 --> 00:20:41,800
bulldozers fair enough as simple
little RC car looking thing. 

416
00:20:41,800 --> 00:20:44,300
I was like okay I get that 
That's kind of interesting. 

417
00:20:45,500 --> 00:20:49,500
But the other, the other robot I
got to find the exact, which one

418
00:20:49,500 --> 00:20:58,000
it is not actually bonding 
Cyclone suit, which can destroy 

419
00:20:58,000 --> 00:20:59,600
me and says, the time is summer.
Yeah, okay. 

420
00:20:59,600 --> 00:21:03,000
Yes, it's Cyclone suit. 
So essentially, I was like, oh, 

421
00:21:03,000 --> 00:21:05,700
maybe this guy is just going to 
roll, you know, or maybe he's 

422
00:21:05,700 --> 00:21:08,100
going to like dive forward with 
a fist or something. 

423
00:21:08,300 --> 00:21:10,700
Nope, he decides to do 
gymnastics everywhere and he's 

424
00:21:10,700 --> 00:21:13,600
just zip it and bopping around 
and he's just like And he just 

425
00:21:13,600 --> 00:21:17,900
really wants to be a gymnast. 
And and that's the ability, it's

426
00:21:17,900 --> 00:21:21,000
like it's so funny. 
I'm sorry to me like, when it 

427
00:21:21,000 --> 00:21:22,900
for a game is based around 
demolition, crews and 

428
00:21:22,900 --> 00:21:25,100
construction equipment. 
Then they just throw in mechs 

429
00:21:25,100 --> 00:21:28,000
for some reason. 
Yeah, it's seen. 

430
00:21:28,300 --> 00:21:31,300
I'd watch the behind the scenes 
video on rares for YouTube 

431
00:21:31,400 --> 00:21:34,500
earlier this week and one of the
vehicles they are considered was

432
00:21:34,500 --> 00:21:36,200
like a scorpion type. 
Robot thing. 

433
00:21:36,700 --> 00:21:39,500
We really go into the crotch, 
the crotches where the cockpit 

434
00:21:39,500 --> 00:21:42,700
was a few not make the final cut
but it just it just weird 

435
00:21:42,700 --> 00:21:45,000
enough. 
Form like that could have been 

436
00:21:45,000 --> 00:21:47,300
there that could have worked. 
Yeah, I mean if you got these 

437
00:21:47,300 --> 00:21:50,700
ones, you can you can just I 
mean there's no reason for like 

438
00:21:50,700 --> 00:21:53,300
any of these in particular to be
different. 

439
00:21:53,300 --> 00:21:55,300
It's just for the variety and 
that's fine. 

440
00:21:55,300 --> 00:21:57,800
You know, it doesn't have, you 
don't have to have some big deep

441
00:21:57,800 --> 00:22:02,500
story for a somersaulting robot 
but you know, like if it's a 

442
00:22:02,500 --> 00:22:04,900
scorpion, all right, cool, fine.
It's going to whip its tail or 

443
00:22:04,900 --> 00:22:06,300
it's going to clip the buildings
and stuff. 

444
00:22:06,300 --> 00:22:07,400
Sure I could see that. 
Yeah. 

445
00:22:07,400 --> 00:22:09,800
Why not? 
Imagine have different Pacific 

446
00:22:09,800 --> 00:22:12,100
Rim would have been if these are
the mechs the gymnast, the robot

447
00:22:12,100 --> 00:22:13,200
would be in Pacific Rim. 
Mm. 

448
00:22:13,300 --> 00:22:14,900
That the Kaiju would have stood 
a chance. 

449
00:22:15,000 --> 00:22:18,700
They would have no chance, no 
chance whatsoever. 

450
00:22:19,200 --> 00:22:23,800
I I'm I mentioned this earlier 
in the episode. 

451
00:22:24,200 --> 00:22:28,100
The part that we are not 
recording together, but for the 

452
00:22:28,100 --> 00:22:31,300
Thunder fist guy, the guy that 
rolls and does the uppercut 

453
00:22:31,300 --> 00:22:34,900
punch only has one arm. 
Yeah, I don't know if you know 

454
00:22:34,900 --> 00:22:40,100
why, but he has one arm because 
they specifically like they ran 

455
00:22:40,100 --> 00:22:42,900
out of memory on the cartridge. 
So they had to design. 

456
00:22:43,000 --> 00:22:46,900
Him without a second arm. 
That's the reason why he looks 

457
00:22:46,900 --> 00:22:49,200
like that. 
And you know what, as funny as 

458
00:22:49,200 --> 00:22:51,900
it is at least they did 
something, you know, at least 

459
00:22:51,900 --> 00:22:54,500
they did something. 
Yeah, I mean at least they had 

460
00:22:54,500 --> 00:22:57,100
got me in the the alternative 
would be to have one less 

461
00:22:57,100 --> 00:22:58,900
vehicle in the game. 
So that's crazy. 

462
00:22:58,900 --> 00:23:02,000
That's wild that they ran out of
polygons and triangles to get 

463
00:23:02,000 --> 00:23:06,800
that thing to fit. 
Yeah, I will say like the that's

464
00:23:06,800 --> 00:23:08,900
one of the reasons why is I do 
like this game is that the 

465
00:23:08,900 --> 00:23:10,900
environments are pretty varied. 
Look pretty good. 

466
00:23:11,000 --> 00:23:14,600
Even today, get quite A variety 
of buildings to destroy and 

467
00:23:14,600 --> 00:23:17,400
fences and all kinds of stuff. 
There's Hills and water. 

468
00:23:17,700 --> 00:23:20,200
It's a pretty detailed map. 
It's pretty good. 

469
00:23:20,400 --> 00:23:23,500
Yeah. 
Yeah, each level definitely is 

470
00:23:23,500 --> 00:23:25,600
different enough from the 
previous or the next one. 

471
00:23:25,600 --> 00:23:28,900
Like they're not sure some of 
the the colors or textures might

472
00:23:28,900 --> 00:23:31,600
be the same or similar. 
But that's what you're going to 

473
00:23:31,600 --> 00:23:35,600
get from a early. 97 early N64 
game. 

474
00:23:35,600 --> 00:23:36,800
That's just the way it is, 
right? 

475
00:23:36,800 --> 00:23:40,400
That's totally fine. 
But but they don't look bad. 

476
00:23:40,400 --> 00:23:44,000
They don't look muddy, they 
don't look You know, undetailed 

477
00:23:44,000 --> 00:23:46,600
or anything, you can tell where 
you're going, what you're doing.

478
00:23:47,400 --> 00:23:50,300
And once those arrows start 
pointing at those buildings, 

479
00:23:50,300 --> 00:23:53,000
that's why, you know, like 
you're good, you got it right? 

480
00:23:53,000 --> 00:23:57,100
It's it's fairly straightforward
as far as that goes, but but I 

481
00:23:57,108 --> 00:23:59,300
do like the fact that every time
you go into it and some of the 

482
00:23:59,308 --> 00:24:03,100
levels you can choose which, you
know, vehicle you want and stuff

483
00:24:03,100 --> 00:24:06,500
and some of them you can just, 
you know, you can just zip from 

484
00:24:06,500 --> 00:24:08,200
one to another. 
You can walk from other ones but

485
00:24:08,200 --> 00:24:11,000
all of that is part of the 
variety and the level themselves

486
00:24:11,400 --> 00:24:15,200
are like these mini hubba. 
World's almost in a way, which 

487
00:24:15,200 --> 00:24:16,800
are, which are fun. 
I like them a lot. 

488
00:24:17,600 --> 00:24:20,700
It's neat because Ashley hides 
some vehicles to there's some 

489
00:24:20,700 --> 00:24:23,100
Vehicles like a mundane cars, 
right? 

490
00:24:23,100 --> 00:24:26,800
There's cars there's like a 
American flag covered car and 

491
00:24:26,800 --> 00:24:28,700
there's an 18 van for some 
reason. 

492
00:24:29,100 --> 00:24:31,200
I couldn't figure out how to get
to that thing. 

493
00:24:31,300 --> 00:24:33,300
I saw the A-Team van, I was 
like, how do we get to this 

494
00:24:33,300 --> 00:24:36,200
thing? 
I was like, I drove around it on

495
00:24:36,200 --> 00:24:39,000
top of the cliff and I was like 
mr. 

496
00:24:39,000 --> 00:24:42,400
T, where are you, man? 
Like help me out if I remember 

497
00:24:42,400 --> 00:24:44,200
right there. 
Hidden tunnel, I think to get 

498
00:24:44,200 --> 00:24:46,400
to, it is what it is. 
But I would assume there was 

499
00:24:46,400 --> 00:24:48,900
because I tried to throw my 
vehicle over the edge and I was 

500
00:24:48,900 --> 00:24:52,900
just like, hitting a wall every 
time and just got but yeah. 

501
00:24:52,900 --> 00:24:54,400
No, that's true. 
There's all that. 

502
00:24:54,400 --> 00:24:57,500
And then another part of it to a
part of the presentation, the 

503
00:24:57,500 --> 00:24:59,400
fact that it's still kind of, 
you know, holds up like you're 

504
00:24:59,400 --> 00:25:03,100
saying, the way things look is, 
there's a lot of like cinematic 

505
00:25:03,100 --> 00:25:05,300
parts of it too. 
So like there's some levels will

506
00:25:05,300 --> 00:25:08,100
start in a train. 
For example, I think these are 

507
00:25:08,100 --> 00:25:11,800
like a medium and hard levels 
and you're in the train from the

508
00:25:11,800 --> 00:25:14,300
start and you're driving a 
Across the tracks on these 

509
00:25:14,800 --> 00:25:19,100
Bridges, and it's sort of the 
camera sort of like, turns a 

510
00:25:19,108 --> 00:25:20,900
little bit. 
And you can kind of see the 

511
00:25:20,900 --> 00:25:24,700
missile truck in a distance on 
its own bridge and I was like, 

512
00:25:24,700 --> 00:25:27,800
oh, this is, this is great. 
This is so cool. 

513
00:25:27,900 --> 00:25:31,600
It's not just a behind the 
vehicle View and you just go for

514
00:25:31,600 --> 00:25:33,400
it. 
It's actually showing you and 

515
00:25:33,400 --> 00:25:37,000
give you perspective on things 
which they really don't have to 

516
00:25:37,000 --> 00:25:38,900
do. 
They can just give you a path to

517
00:25:38,900 --> 00:25:41,800
follow and they really try and 
make and give you a sense of the

518
00:25:41,800 --> 00:25:43,900
space that you're in. 
And I think that is excellent 

519
00:25:43,900 --> 00:25:47,200
and and I was very surprised I 
didn't expect that at all and I 

520
00:25:47,208 --> 00:25:49,100
thought was a welcome surprise 
for sure. 

521
00:25:50,000 --> 00:25:53,700
I really like how to when you 
get near the the nuke or if you 

522
00:25:53,700 --> 00:25:57,500
can't use the camera to do the 
pull up the birdcam it has that 

523
00:25:57,500 --> 00:26:00,300
sound along with a nuke that 
that I don't eat. 

524
00:26:00,300 --> 00:26:02,900
I can't reproduce it. 
There's like this nuclear a hum 

525
00:26:02,900 --> 00:26:06,300
sound whenever you're close to 
it and you hear that sound then 

526
00:26:06,300 --> 00:26:08,400
we get close, even closer to you
see it on the screen. 

527
00:26:08,700 --> 00:26:11,500
It's awe-inspiring as terrifying
because you know how close you 

528
00:26:11,500 --> 00:26:14,000
are to lose in that stage. 
If you don't hurry up and take 

529
00:26:14,000 --> 00:26:16,100
some buildings down, but 
whenever you have to, sometimes 

530
00:26:16,100 --> 00:26:18,500
the stage will get you to get 
close to it for, for driving 

531
00:26:18,500 --> 00:26:20,300
past it. 
Yeah, it's always interesting 

532
00:26:20,300 --> 00:26:22,200
atmosphere. 
It's really a really well-done 

533
00:26:22,900 --> 00:26:25,700
atmosphere and theme to the game
with how they did that nuke. 

534
00:26:25,700 --> 00:26:28,900
It's yeah, yeah, I think so like
like we like we were joking 

535
00:26:28,900 --> 00:26:31,300
before why, I don't know, but 
it's just happening. 

536
00:26:31,300 --> 00:26:34,100
So now deal with the situation 
but at least the situation is 

537
00:26:34,100 --> 00:26:36,500
not throw away, you know? 
Like they're trying to do 

538
00:26:36,700 --> 00:26:40,700
something with it, you know, at 
least the other the only other 

539
00:26:41,100 --> 00:26:42,800
one of the other funny things 
that I do. 

540
00:26:43,300 --> 00:26:47,400
Quite understand is all the 
little like, characters that pop

541
00:26:47,400 --> 00:26:49,100
up on your screen. 
Like who are these people? 

542
00:26:49,200 --> 00:26:50,900
And why? 
Why is one of them like a 

543
00:26:50,908 --> 00:26:53,400
hillbilly and the other ones? 
Just some girl, it's cheering 

544
00:26:53,400 --> 00:26:56,000
you on like I don't understand 
who they are and why they're 

545
00:26:56,000 --> 00:27:10,200
there but but they are 
There is a comic for this. 

546
00:27:10,200 --> 00:27:12,600
I never did track it down the to
read it but there's that's 

547
00:27:12,600 --> 00:27:15,200
apparently as you know, video 
games back then, if you want the

548
00:27:15,200 --> 00:27:17,300
story, you got to read the 
manual or you got to read the 

549
00:27:17,300 --> 00:27:20,400
in-game comic book, right? 
The thing that stands out for me

550
00:27:20,400 --> 00:27:23,700
is because the N64 was never 
great with like full motion 

551
00:27:23,700 --> 00:27:27,000
video and they didn't want to 
remodel those characters. 

552
00:27:27,300 --> 00:27:31,700
So it's all pre-rendered poorly.
Like the Happy character models,

553
00:27:31,700 --> 00:27:34,400
the eyes and the lady are feel 
like they're bulging out of her 

554
00:27:34,400 --> 00:27:36,500
head. 
Maybe look different as A kid on

555
00:27:36,500 --> 00:27:39,200
a CRT, but on a modern TV, it 
looks terrifying. 

556
00:27:39,200 --> 00:27:41,700
Those bottles like I'm glad 
there's there's voice in the 

557
00:27:41,700 --> 00:27:43,900
game and I'm glad they do some 
stuff like that but yeah you're 

558
00:27:43,900 --> 00:27:46,700
right they don't really explain 
much in the way of plot of how 

559
00:27:46,700 --> 00:27:49,000
important they are to the story 
or if they're I mean they're not

560
00:27:49,000 --> 00:27:51,300
really relevant like even at the
end of the game of the bonus 

561
00:27:51,300 --> 00:27:54,400
stages they try and throw in 
some, some lore bits at the end,

562
00:27:54,400 --> 00:27:58,300
but it's mostly tongue-in-cheek.
Pointing out like, every, how 

563
00:27:58,300 --> 00:28:02,300
far did you make it? 
Yeah, so I made it to unlock. 

564
00:28:02,400 --> 00:28:06,000
So, according to rare replay, 
and I was just checking to see 

565
00:28:06,100 --> 00:28:08,200
Like, there's like an 
achievement many achievement 

566
00:28:08,200 --> 00:28:12,100
list for each game, and I got 85
percent of the way through the 

567
00:28:12,100 --> 00:28:15,100
game. 
I don't think that includes 

568
00:28:15,100 --> 00:28:17,800
like, the amount of metals that 
I got or, like, like level of 

569
00:28:17,800 --> 00:28:20,500
metals, like, I don't think that
means I got 85% gold, or 

570
00:28:20,500 --> 00:28:23,200
platinum or anything, because I 
really don't think I got any 

571
00:28:23,200 --> 00:28:25,200
platinum's. 
I think I just completed every 

572
00:28:25,200 --> 00:28:27,400
level and got a decent amount of
goals, and then, just sort of 

573
00:28:27,500 --> 00:28:30,900
moved on. 
So I think I reached 85% of the 

574
00:28:30,900 --> 00:28:34,600
levels, and I think that also 
includes, however, many bonus 

575
00:28:34,600 --> 00:28:35,900
stages. 
I unlocked along the way. 

576
00:28:36,400 --> 00:28:39,300
Okay, do you want me to mention 
the ending is spoilers are 

577
00:28:39,308 --> 00:28:41,500
probably a 30 year old game 
because honestly, there's a 

578
00:28:41,500 --> 00:28:44,000
couple of hard. 
There's a couple of hard stages 

579
00:28:44,000 --> 00:28:46,100
that I honestly don't think I'm 
going to be able to beat. 

580
00:28:46,100 --> 00:28:49,200
I'm not gonna lie. 
So the new thing is like, after 

581
00:28:49,200 --> 00:28:53,300
you've eaten all the stages on 
the globe, then it's like you've

582
00:28:53,800 --> 00:28:56,100
the nuke has been saved as made 
it through through the city's. 

583
00:28:56,100 --> 00:28:58,400
Everybody's happy. 
And then gives you like a text 

584
00:28:58,400 --> 00:29:00,200
crawl. 
Basically, saying, oh, the blast

585
00:29:00,200 --> 00:29:03,500
course, can now take a long 
deserved vacation until next 

586
00:29:03,500 --> 00:29:04,700
time. 
And then all the sudden flashes 

587
00:29:04,700 --> 00:29:10,600
and alert and Like a shuttle in 
space is Crash Landing and you 

588
00:29:10,600 --> 00:29:13,200
have to go clear a city for the 
landing wave. 

589
00:29:13,200 --> 00:29:15,100
I was going to people going to 
die, so then you go that's your 

590
00:29:15,108 --> 00:29:17,600
mission. 
You have to stop the you have to

591
00:29:17,600 --> 00:29:20,200
bulldoze these buildings so that
the shuttle lands, you know, way

592
00:29:20,200 --> 00:29:22,000
too cool. 
That's a cool ending measure 

593
00:29:22,000 --> 00:29:25,600
evil, that's great minutes like 
tech scroll and then blast 

594
00:29:25,600 --> 00:29:28,000
corpse they can they can now 
take their well-deserved holiday

595
00:29:28,000 --> 00:29:30,100
that can rest. 
And then if you it says, if you 

596
00:29:30,100 --> 00:29:32,000
got all the gold medals. 
Yeah. 

597
00:29:32,400 --> 00:29:35,400
Then it's like now we're going 
to the Moon, there's a lot of, 

598
00:29:35,400 --> 00:29:38,900
there's a lot of Debris on the 
Moon from years of space travel.

599
00:29:38,900 --> 00:29:41,300
You need to go there and clean 
up for some reason it even even 

600
00:29:41,300 --> 00:29:44,400
in tongue-in-cheek is like going
with this narrative the blast 

601
00:29:44,400 --> 00:29:46,800
corpse goes to the moon and you 
do the moon in your bulldozing, 

602
00:29:46,800 --> 00:29:50,500
all the crap on the moon and I 
think, I think if you have all 

603
00:29:50,500 --> 00:29:54,700
the gold medals, I believe you 
can go to like Mars, Venus 

604
00:29:54,700 --> 00:29:56,800
Neptune. 
There's a few different our user

605
00:29:56,800 --> 00:29:59,400
Space level, what? 
Yeah, it's wild as a kid. 

606
00:29:59,800 --> 00:30:02,200
So it was, yeah, it was gold 
medals and you have to find six 

607
00:30:02,200 --> 00:30:05,300
scientists on the earth. 
There's in in the stages or six 

608
00:30:05,300 --> 00:30:07,300
inside hand. 
Yeah, yeah. 

609
00:30:07,300 --> 00:30:08,800
You get all you can. 
So you 100% it. 

610
00:30:08,800 --> 00:30:11,500
Then you get these these space 
stages where the gravity is 

611
00:30:11,500 --> 00:30:14,900
different and it's just bizarre.
It has really cool seeing. 

612
00:30:15,000 --> 00:30:17,300
Yeah, it's really funny. 
And if the story is all kind of 

613
00:30:17,300 --> 00:30:19,800
like your, the rocket has served
you. 

614
00:30:19,800 --> 00:30:21,900
Well, the blast course as you're
on the planets but now you're 

615
00:30:21,908 --> 00:30:25,000
going to come back to earth. 
It's just it's really stupid but

616
00:30:25,000 --> 00:30:27,400
they know it's stupid and they 
just go with it for the front 

617
00:30:27,400 --> 00:30:28,100
for the phone. 
Right? 

618
00:30:28,100 --> 00:30:30,400
Well I appreciate that, that's a
man. 

619
00:30:30,400 --> 00:30:32,700
Okay. 
So who cares if Thunder fist? 

620
00:30:32,700 --> 00:30:35,900
Only has one arm, you get to go 
to the moon and Mars and see. 

621
00:30:36,000 --> 00:30:38,100
Save the Earth a couple times. 
There's a missile. 

622
00:30:38,100 --> 00:30:39,600
Oh man. 
No, wonder they ran out of 

623
00:30:39,600 --> 00:30:42,600
space. 
There's a lot on this cart there

624
00:30:42,600 --> 00:30:44,700
really is. 
I thought I did not know any of 

625
00:30:44,700 --> 00:30:46,400
that stuff. 
That is awesome. 

626
00:30:46,800 --> 00:30:49,900
That is awesome, really? 
I mean, it just goes to show you

627
00:30:49,900 --> 00:30:55,700
the, the, the ambition that rare
has with its games like this is 

628
00:30:56,000 --> 00:30:58,400
early, new technology rare, you 
know. 

629
00:30:58,400 --> 00:30:59,800
It's not like they didn't have 
games before this. 

630
00:30:59,800 --> 00:31:03,200
They Lots rare replay is a 
perfect example of all the games

631
00:31:03,200 --> 00:31:06,400
that they had previous to this. 
I think there's at least And 

632
00:31:06,600 --> 00:31:09,100
that you could play that are 
from the early 90s to mid 90s 

633
00:31:09,100 --> 00:31:15,300
and you know, it just shows that
this this studio from the start 

634
00:31:15,400 --> 00:31:19,000
was looking to do stuff. 
That was different and fun and 

635
00:31:19,100 --> 00:31:21,700
knew that if it was ridiculous 
like you're saying at least, it 

636
00:31:21,700 --> 00:31:24,300
didn't take itself too seriously
because you could very easily, 

637
00:31:24,600 --> 00:31:28,000
make something about a nuke and 
destroying buildings and saving 

638
00:31:28,000 --> 00:31:31,800
people very serious. 
And then just keep it at that. 

639
00:31:31,800 --> 00:31:35,900
And it kind of presents its self
that way a little bit. 

640
00:31:36,000 --> 00:31:38,500
It. 
But yeah, with a little comments

641
00:31:38,500 --> 00:31:40,400
of the characters in the fact 
that youth, like you said, he 

642
00:31:40,400 --> 00:31:43,600
could other planets and stuff. 
That's, that's excellent. 

643
00:31:43,600 --> 00:31:48,000
That's, that's amazing. 
Yeah, it's a really polished 

644
00:31:48,000 --> 00:31:50,900
game and like you said, rarely 
does wrong. 

645
00:31:50,900 --> 00:31:53,600
Honestly I look, I got again, I 
look at the PlayStation titles. 

646
00:31:53,600 --> 00:31:56,400
There's a lot of shovel work on 
the PlayStation like titles that

647
00:31:56,400 --> 00:31:59,200
you can see, were rushed out. 
Not to say N64 is now. 

648
00:31:59,200 --> 00:32:00,600
It's bad games, it certainly 
does. 

649
00:32:00,600 --> 00:32:03,400
But I feel there's more terrible
titles on the PS than there is 

650
00:32:03,400 --> 00:32:04,900
on the N64. 
Yeah. 

651
00:32:04,900 --> 00:32:07,700
And it's great to have The title
like this one where, again, it's

652
00:32:08,300 --> 00:32:11,500
it's so unique and I don't think
I've seen, I don't think I've 

653
00:32:11,508 --> 00:32:15,800
seen anything remotely close to 
the concept of the bulldozing 

654
00:32:15,800 --> 00:32:17,300
buildings for stopping this 
thing. 

655
00:32:17,300 --> 00:32:19,300
I nuke. 
It's like part puzzle game. 

656
00:32:19,300 --> 00:32:22,500
There's action destruction. 
Like I mean, you look at you 

657
00:32:22,500 --> 00:32:26,700
remember and the PC before. 
There's Minecraft right there 

658
00:32:26,700 --> 00:32:30,500
was, was it what was that a read
something? 

659
00:32:30,800 --> 00:32:34,000
There's already a shooter red 
track had been struck by a train

660
00:32:34,000 --> 00:32:37,600
and stuff that was like the Big 
thing on PC Shooters. 

661
00:32:37,700 --> 00:32:41,100
Meanwhile, you lazy and 64 and 
64 had destructible buildings 

662
00:32:41,100 --> 00:32:43,000
before all that. 
So it's really cool. 

663
00:32:43,000 --> 00:32:45,600
It's kind of ahead of its time 
and I'm surprised with things 

664
00:32:45,600 --> 00:32:48,100
like write a faction and that 
technology coming out on PC. 

665
00:32:48,100 --> 00:32:50,200
How can we get anything similar 
to blast chords? 

666
00:32:50,400 --> 00:32:52,300
I'm really surprised it didn't 
get a sequel. 

667
00:32:52,900 --> 00:32:54,000
Well and you know what's cool 
too. 

668
00:32:54,000 --> 00:32:57,900
Is like even if this sequel came
on the GameCube or when you know

669
00:32:57,900 --> 00:33:01,100
the Xbox and PS2 and PS3 
Generations came around like oh 

670
00:33:01,100 --> 00:33:05,000
you know that you know even more
recently like you know rare is 

671
00:33:05,300 --> 00:33:08,000
is owned by a. 
By Microsoft and Xbox at this 

672
00:33:08,000 --> 00:33:12,000
point, they could make a game 
like this and all the breaking 

673
00:33:12,000 --> 00:33:14,800
down of the buildings isn't just
big chunks of polygons like they

674
00:33:14,800 --> 00:33:16,800
are in this which you know, it's
totally fine. 

675
00:33:16,800 --> 00:33:18,900
It's not a negative against it 
but that's just what the tech 

676
00:33:18,900 --> 00:33:21,300
was at the time. 
Now you could like, really get 

677
00:33:21,300 --> 00:33:23,600
into the details of, like, how 
you want to chip these away, 

678
00:33:23,600 --> 00:33:27,500
which those Red Faction titles, 
like you said, doodoo in some of

679
00:33:27,500 --> 00:33:29,500
them from. 
I think, the last one was like, 

680
00:33:29,500 --> 00:33:31,400
10 years ago or something at 
least. 

681
00:33:31,400 --> 00:33:33,800
Yeah, it's been a while. 
They do that, but you could do 

682
00:33:33,800 --> 00:33:38,400
it with these like crazy cool. 
Check robots and vehicles and 

683
00:33:38,400 --> 00:33:40,300
whatever, like they could do a 
lot with. 

684
00:33:40,300 --> 00:33:44,400
They could bring this back, they
can revive this game and this 

685
00:33:44,400 --> 00:33:46,800
series and just you know it 
doesn't have to be a to it can 

686
00:33:46,800 --> 00:33:51,100
just be plus corpse and that's 
it and they could they could do 

687
00:33:51,100 --> 00:33:54,200
so much with this and it would 
be so cool with look amazing. 

688
00:33:54,500 --> 00:33:56,500
It could be stylized or it could
be realistic. 

689
00:33:56,500 --> 00:33:58,800
I think, either way would 
actually work because you could 

690
00:33:58,800 --> 00:34:01,400
just do more with the 
environments and with the 

691
00:34:01,400 --> 00:34:03,900
buildings themselves for sure. 
I think that's a great idea. 

692
00:34:04,700 --> 00:34:07,600
Yeah, like normally I'm I don't 
like the idea of reboots 

693
00:34:07,600 --> 00:34:11,500
rebooting everything, but this 
is a game that it kind of makes 

694
00:34:11,500 --> 00:34:13,000
sense. 
The story was not the strongest 

695
00:34:13,000 --> 00:34:15,699
thing of it. 
The gameplay was and there's 

696
00:34:15,699 --> 00:34:18,000
been nobody doing gameplay like 
this and years ever. 

697
00:34:18,000 --> 00:34:20,900
So I'd love to see a remake of 
this or reboot to this. 

698
00:34:20,900 --> 00:34:23,699
It's interesting. 
Forget, Donkey Kong, Frank. 

699
00:34:23,699 --> 00:34:27,500
Give me blast corpse. 
We're done with Donkey Kong the 

700
00:34:27,500 --> 00:34:30,100
doc. 
Yeah, I think, I think I think 

701
00:34:30,100 --> 00:34:33,300
you're onto something because 
there's there's a thirst out 

702
00:34:33,300 --> 00:34:35,500
there. 
I think, over the last Several 

703
00:34:35,500 --> 00:34:37,699
years. 
Really, you know, there's lots 

704
00:34:37,699 --> 00:34:40,400
of indie games that feel like 
that look and feel like old 

705
00:34:40,400 --> 00:34:44,400
games but they have new 
mechanics, this could look like 

706
00:34:44,400 --> 00:34:47,600
a new game, feel a little bit 
newer than what it was. 

707
00:34:47,600 --> 00:34:51,400
And then also, just not really 
quote-unquote care too much 

708
00:34:51,400 --> 00:34:54,300
about the story and just give 
you the game, and it would feel 

709
00:34:54,300 --> 00:34:57,200
like you're playing an old game,
but it would also look and feel 

710
00:34:57,200 --> 00:34:59,400
a little bit new. 
And I think that there's, I 

711
00:34:59,400 --> 00:35:02,000
mean, we're the perfect 
generation for that, right? 

712
00:35:02,000 --> 00:35:03,600
Anyone that's in the 30s and 
40s. 

713
00:35:03,800 --> 00:35:06,000
This is exactly Really the type 
of experience that they're 

714
00:35:06,000 --> 00:35:08,700
looking for every once in a 
while with all these other big 

715
00:35:08,700 --> 00:35:12,200
titles around it. 
So I think I think we're onto 

716
00:35:12,200 --> 00:35:14,500
something man, I think I'm not 
going to take, I won't steal the

717
00:35:14,500 --> 00:35:17,400
idea, but I think you should. 
I think you should call it 

718
00:35:17,400 --> 00:35:19,600
Microsoft and be like, hey guys,
guess what? 

719
00:35:19,700 --> 00:35:20,700
I got. 
I got something. 

720
00:35:22,000 --> 00:35:24,200
Yeah, I'm gonna have to tweet 
Phil and ask him. 

721
00:35:24,200 --> 00:35:26,200
Hey, I got this idea for you. 
It was Pitch. 

722
00:35:26,200 --> 00:35:27,500
What else is there are doing 
these days? 

723
00:35:27,500 --> 00:35:28,600
There. 
Are you doing anything else? 

724
00:35:28,600 --> 00:35:33,200
Perfect, our man, not so good. 
No, it's also concept that the 

725
00:35:33,200 --> 00:35:35,700
still holds up gameplay-wise 
like I said I did play this with

726
00:35:35,700 --> 00:35:38,800
my girls several times and they 
had fun with it, right? 

727
00:35:38,900 --> 00:35:41,900
Game that even kids can still 
play and have fun with it. 

728
00:35:41,900 --> 00:35:44,100
But yeah, some of the later 
stages are certainly 

729
00:35:44,100 --> 00:35:46,000
challenging. 
So it's definitely a universal 

730
00:35:46,000 --> 00:35:48,200
appeal to this title. 
Yeah, amazing. 

731
00:35:49,000 --> 00:35:50,800
All right, man. 
Well, I really appreciate it for

732
00:35:50,800 --> 00:35:54,300
coming on, and thank you for for
suggesting this game because I 

733
00:35:54,308 --> 00:35:57,300
had a great time with it. 
You know, later stages, like you

734
00:35:57,308 --> 00:36:01,100
said, I think they'll difficulty
ramps up quite a bit, but on the

735
00:36:01,100 --> 00:36:04,100
way there, and even in those 
stages, it was a good time. 

736
00:36:04,100 --> 00:36:06,500
So, I Ooh, she ate. 
I appreciate the suggestion. 

737
00:36:06,500 --> 00:36:09,800
I had fun and it's another game.
I'm happy to revisit when I had 

738
00:36:09,800 --> 00:36:12,800
very little experience Before. 
I Let You Go though. 

739
00:36:13,500 --> 00:36:15,900
Jake, where can people find your
good stuff online? 

740
00:36:16,600 --> 00:36:19,300
Sure, I'm shockingly. 
I am also on a video game 

741
00:36:19,300 --> 00:36:23,100
podcast called ready to cancel 
where retro games podcast, what 

742
00:36:23,100 --> 00:36:25,400
are the odds? 
You can find us a press P to 

743
00:36:25,400 --> 00:36:29,300
cancel.com or you can find us on
YouTube Ustream live on Friday 

744
00:36:29,300 --> 00:36:32,400
evenings at 8:30 EST. 
Or you can find us on all your 

745
00:36:32,500 --> 00:36:34,500
favorite podcast apps for the 
audio episodes. 

746
00:36:34,700 --> 00:36:37,600
You can find me personally, I 
kind of gave up on Twitter. 

747
00:36:37,700 --> 00:36:40,900
You can find me on Master tan or
on Tick. 

748
00:36:40,900 --> 00:36:45,600
Tock sick, Jake SI CJ. 
A ke amazing amazing. 

749
00:36:45,600 --> 00:36:46,900
Check out their stuff. 
Such a good show. 

750
00:36:46,900 --> 00:36:49,700
You guys have been going. 
I think at this point as of this

751
00:36:49,700 --> 00:36:53,000
recording over 130 episodes, you
guys are kicking. 

752
00:36:53,000 --> 00:36:56,200
But right now I most recently, 
press play on your Wolfenstein 

753
00:36:56,200 --> 00:37:02,800
episode if FPS games and old 
school games like that are your 

754
00:37:02,800 --> 00:37:05,600
thing, especially if you listen 
to a retro, the game podcast 

755
00:37:05,600 --> 00:37:08,400
like this, that's one of the 
ones that are Stand Out So Far. 

756
00:37:08,400 --> 00:37:10,800
So Great Stuff, keep it up and 
Jake. 

757
00:37:10,800 --> 00:37:12,200
Thanks again for coming on the 
show. 

758
00:37:12,900 --> 00:37:14,300
No thanks for having me. 
This is my great. 

759
00:37:19,400 --> 00:37:21,100
What a pleasure to have such an 
awesome guest. 

760
00:37:21,100 --> 00:37:24,600
Once again on remember 64 just 
an abundance of riches. 

761
00:37:24,600 --> 00:37:26,900
When it comes to our guests, 
that we've had over the course 

762
00:37:26,900 --> 00:37:29,300
of the show. 
Again, check their stuff out. 

763
00:37:29,300 --> 00:37:31,500
Press B to cancel podcast. 
Awesome, awesome. 

764
00:37:31,500 --> 00:37:34,500
Listen out there with those 
group of guys but before we let 

765
00:37:34,500 --> 00:37:37,800
you go I just wanted to say 
shoot us a rating on your 

766
00:37:37,800 --> 00:37:41,000
podcast app of choice. 
Apple Spotify know for sure. 

767
00:37:41,000 --> 00:37:44,000
They have them good pods as a 
great place to find us as well. 

768
00:37:45,100 --> 00:37:48,100
You know if you don't want to 
talk Sending money or can't on 

769
00:37:48,100 --> 00:37:49,300
patreon. 
Not a big deal. 

770
00:37:49,300 --> 00:37:50,800
Shoot us a rating and tell your 
friends. 

771
00:37:50,800 --> 00:37:52,800
Give us a thumbs up, a star 
rating, whatever it is. 

772
00:37:53,000 --> 00:37:55,700
Always much appreciated until 
that time though. 

773
00:37:55,700 --> 00:37:59,500
We can find us at remember 64 
show across all those social 

774
00:37:59,500 --> 00:38:03,100
media apps of choice as well, 
including Tick-Tock Instagram, 

775
00:38:03,100 --> 00:38:07,800
Twitter, or also on hive. 
Macedon might happen at some 

776
00:38:07,800 --> 00:38:09,200
point. 
We'll see how things go Twitter.

777
00:38:09,200 --> 00:38:13,100
Is an interesting situation at 
the end of 2020 to as of this 

778
00:38:13,100 --> 00:38:15,500
recording. 
So anyways, find us there at 

779
00:38:15,500 --> 00:38:17,800
remember 64. 
Show easiest place to find us 

780
00:38:17,800 --> 00:38:21,600
across the internet but thank 
you for listening, really 

781
00:38:21,600 --> 00:38:23,800
appreciate it. 
We'll see you soon as we cover 

782
00:38:23,800 --> 00:38:27,700
our next game and until next 
time stay pixelated my friends.

