1
00:00:02,000 --> 00:00:04,960
Hey, if you want variety in your
gaming podcast and a whole bunch

2
00:00:04,960 --> 00:00:07,880
of awesome people having a great
time doing it, you can check out

3
00:00:07,880 --> 00:00:12,360
the Superpod podcast network at 
superpodnetwork.com. 

4
00:00:12,560 --> 00:00:15,680
This is where you can find 
remember 64 our video and audio 

5
00:00:15,680 --> 00:00:19,920
podcast blogs and also other 
shows such as a novel console, 

6
00:00:19,960 --> 00:00:23,640
fine time gaming and collecting.
Press B to cancel. 

7
00:00:23,880 --> 00:00:27,240
You have the 3D O experience, 
retro wildlands, Superpod saga, 

8
00:00:27,240 --> 00:00:31,080
pre-order bonus and more. 
All of these shows are awesome, 

9
00:00:31,200 --> 00:00:32,560
doing great stuff. 
Check it out 

10
00:00:32,680 --> 00:00:38,240
superpodnetwork.com. 
Hey, what's up in? 

11
00:00:38,600 --> 00:01:22,040
Time. 
The. 

12
00:01:25,040 --> 00:01:28,520
Welcome to Remember 64, where 
this week we're delivering the 

13
00:01:28,520 --> 00:01:33,120
news not only in 3D, but with an
evil tech giant at our backs. 

14
00:01:33,680 --> 00:01:36,160
If that hits a little bit too 
close to home right now, I'm 

15
00:01:36,160 --> 00:01:40,480
sorry I couldn't help it. 
Hello, everyone, welcome to the 

16
00:01:40,480 --> 00:01:42,280
show. 
Hello again to returning 

17
00:01:42,280 --> 00:01:45,040
listeners and viewers and 
welcome if this is your first 

18
00:01:45,040 --> 00:01:48,000
time joining us here in Remember
64. 

19
00:01:48,000 --> 00:01:51,320
We are going to be discussing 
the good, the bad, the ugly and 

20
00:01:51,320 --> 00:01:54,920
everything in between on the 
Nintendo 64's library. 

21
00:01:55,440 --> 00:01:58,720
My name is David Pitrangelo and 
I'm going to get you crazy 

22
00:01:58,720 --> 00:02:02,640
people the news by any means 
necessary as long as it's on a 

23
00:02:02,640 --> 00:02:06,680
bike and partially on rails. 
And after I toss it out your 

24
00:02:06,680 --> 00:02:08,800
crazy dog. 
Oh wait, what's this? 

25
00:02:08,800 --> 00:02:11,600
A doctor Frankenstein? 
Is hatching some sort of evil 

26
00:02:11,600 --> 00:02:13,040
plan? 
But why? 

27
00:02:13,360 --> 00:02:17,160
Why? 
I really have no freaking idea. 

28
00:02:17,160 --> 00:02:20,320
I hope you guys can tell me 
Jiggy look back with me once 

29
00:02:20,320 --> 00:02:21,800
again of course. 
How are you, Sir of? 

30
00:02:21,800 --> 00:02:25,880
Course, I'm doing fantastic. 
You know, our paperboy is still 

31
00:02:25,880 --> 00:02:27,280
a thing. 
Is that still a thing? 

32
00:02:29,080 --> 00:02:32,280
I I, I don't know. 
I remember this being like a 

33
00:02:32,280 --> 00:02:34,640
plot in like every 90s sitcom 
ever. 

34
00:02:34,640 --> 00:02:38,360
Like the Sun inevitably gets a 
job and it's like way too early 

35
00:02:38,360 --> 00:02:41,400
and too much for them to handle.
Like I've seen that in multiple 

36
00:02:41,400 --> 00:02:43,280
sitcoms. 
But it's your first job, it's 

37
00:02:43,280 --> 00:02:44,840
your first job. 
It's it's your. 

38
00:02:44,920 --> 00:02:48,280
First job, but is it still a 
job? 

39
00:02:48,960 --> 00:02:54,520
I I will say that we do have a 
paperboy in our area every 

40
00:02:54,520 --> 00:02:58,040
Thursday. 
Every Thursday, yeah, I got the 

41
00:02:58,040 --> 00:03:02,120
little notification on my, my, 
my ring thing on the on the 

42
00:03:02,120 --> 00:03:04,400
front door. 
And I'm like, who is that at 

43
00:03:04,520 --> 00:03:07,000
4:00 on a Thursday? 
Does he head? 

44
00:03:07,040 --> 00:03:09,160
From down the street. 
Does he throw papers through 

45
00:03:09,160 --> 00:03:12,240
your window or anything? 
Or like, no, he doesn't. 

46
00:03:12,440 --> 00:03:14,200
He doesn't. 
I don't have any reason to get 

47
00:03:14,200 --> 00:03:15,880
mad at him. 
I don't have any reason to get 

48
00:03:15,880 --> 00:03:16,960
mad at him. 
Looks like a nice kid. 

49
00:03:17,320 --> 00:03:18,920
Looks like a nice. 
Kid, you should, you should hand

50
00:03:18,920 --> 00:03:21,120
him this game. 
You should just hand him this 

51
00:03:21,160 --> 00:03:23,320
game out the window one day or 
leave it in the mailbox and be 

52
00:03:23,320 --> 00:03:23,760
like. 
Here. 

53
00:03:24,240 --> 00:03:26,720
This is for you, up your game. 
Up your game, buddy. 

54
00:03:26,720 --> 00:03:28,520
Let's go. 
Work. 

55
00:03:28,720 --> 00:03:30,040
Work on that arm. 
Let's go. 

56
00:03:32,400 --> 00:03:33,960
Yeah. 
It's just a local paper that we 

57
00:03:33,960 --> 00:03:36,680
have that has been around since 
I was kids. 

58
00:03:36,680 --> 00:03:39,160
Since we were kids. 
And, yeah, every Thursday, we 

59
00:03:39,160 --> 00:03:39,640
get it. 
No. 

60
00:03:39,640 --> 00:03:42,160
All right. 
Yeah, I'm sure it's not super 

61
00:03:42,160 --> 00:03:45,120
common, but, yeah, in our area, 
at least we get it. 

62
00:03:46,720 --> 00:03:48,920
OK. 
And, of course, we have an 

63
00:03:48,920 --> 00:03:52,760
awesome guest this time, fellow 
Superpod Network Press B to 

64
00:03:52,760 --> 00:03:55,240
cancel host Jake. 
Welcome back to the show, buddy.

65
00:03:56,120 --> 00:03:57,760
Thanks for having me. 
It's great to be back. 

66
00:03:58,200 --> 00:04:01,960
Great talk about a game that 
could be more retro when we're 

67
00:04:01,960 --> 00:04:05,160
talking about paper delivery. 
I will say we also have a local 

68
00:04:05,160 --> 00:04:07,200
paper in in our on our 
neighborhood. 

69
00:04:07,600 --> 00:04:11,880
And my daughter briefly was 
paper girl and until they did 

70
00:04:11,880 --> 00:04:15,720
not pay her and I got upset and 
I said no, you're quitting. 

71
00:04:16,560 --> 00:04:18,800
You don't need to take this kind
of abuse from an employer. 

72
00:04:19,000 --> 00:04:21,000
Go down, strike. 
Hell yeah it. 

73
00:04:21,000 --> 00:04:23,440
Was pretty bad, yeah. 
So I kind of ruined her first 

74
00:04:23,440 --> 00:04:26,240
job, but to be fair they weren't
paying her so it's it's OK. 

75
00:04:26,240 --> 00:04:28,400
That's that's fine. 
That's not a job if you're not. 

76
00:04:28,480 --> 00:04:30,440
Yeah, that's not a job that's 
being volunteered. 

77
00:04:30,800 --> 00:04:33,000
Yeah. 
Volunt old, like, like you're in

78
00:04:33,000 --> 00:04:35,760
class all the time. 
Volunt old yeah, and if you 

79
00:04:35,760 --> 00:04:37,960
haven't guessed everybody, yes, 
we are talking about Paperboy. 

80
00:04:37,960 --> 00:04:41,120
We are talking about I thought 
it was like paperboy 64 or 

81
00:04:41,120 --> 00:04:42,680
something. 
Nope, it's just that's what I 

82
00:04:42,680 --> 00:04:45,960
thought Paperboy the well, when 
you look it up, it's all just it

83
00:04:45,960 --> 00:04:49,080
just says paperboy and on the 
box it says paperboy. 

84
00:04:49,080 --> 00:04:53,280
On the menu it says it's really 
what they did was they 3D ified 

85
00:04:53,360 --> 00:04:55,680
the original. 
That was the idea of this from 

86
00:04:55,680 --> 00:05:00,740
the beginning. 
So if you know the quote UN 

87
00:05:00,740 --> 00:05:03,200
quote stages or maps or whatever
you want to call them from the 

88
00:05:03,200 --> 00:05:06,280
original, they're somewhat 
replicated here. 

89
00:05:06,280 --> 00:05:08,720
Some of them at least, 
especially the first stage at 

90
00:05:08,720 --> 00:05:11,920
least is so, you know, and they 
have a little bit more fun with 

91
00:05:11,920 --> 00:05:14,000
it. 
But we'll get into that and all 

92
00:05:14,000 --> 00:05:17,000
the details of it. 
But Paperboy is, I think when 

93
00:05:17,000 --> 00:05:20,440
you say that you sort of 
automatically think of the 

94
00:05:20,440 --> 00:05:24,560
original, you know, NES or the 
Super Nintendo had a version. 

95
00:05:24,840 --> 00:05:27,000
There's tons of versions of a 
Paperboy game. 

96
00:05:27,800 --> 00:05:31,360
I automatically just assumed 
that it didn't exist in 3D. 

97
00:05:31,480 --> 00:05:34,040
Honestly, I thought it was just 
the original 1. 

98
00:05:34,040 --> 00:05:36,880
I think there's like a version 
on your phone or something Like 

99
00:05:36,880 --> 00:05:40,920
there's been a lot of iterations
of it, but it's not, you know, 

100
00:05:41,960 --> 00:05:45,360
really much of A franchise that 
has lived on for too, too long 

101
00:05:45,360 --> 00:05:48,120
or too or very consistently. 
Because maybe it's because of 

102
00:05:48,120 --> 00:05:51,120
what we've already discussed, 
the fact that's it's not really 

103
00:05:51,120 --> 00:05:53,480
a thing anymore. 
But maybe that's the reason why 

104
00:05:53,480 --> 00:05:56,720
I should come back. 
Jiggy, I think you got kind of 

105
00:05:56,720 --> 00:05:58,840
excited when we were thinking we
were going to play this. 

106
00:05:58,840 --> 00:06:01,240
What's what's your experience 
with this game 'cause I will say

107
00:06:01,240 --> 00:06:03,520
right now I had none until a 
couple weeks ago. 

108
00:06:03,720 --> 00:06:07,120
This is this is one of those 
like weird games I had in my 

109
00:06:07,120 --> 00:06:09,360
pile growing up. 
Of course you did. 

110
00:06:10,440 --> 00:06:14,280
I, I remember loving it. 
I remember having so much fun 

111
00:06:14,280 --> 00:06:16,880
with it because it's just, it's 
just silly. 

112
00:06:17,600 --> 00:06:21,360
You just go around and it, it's,
it's got a very arcady kind of 

113
00:06:21,360 --> 00:06:23,800
feel to it. 
You know, you go in, you just 

114
00:06:23,800 --> 00:06:25,840
play for your high score. 
You keep going and going, but 

115
00:06:25,840 --> 00:06:28,480
then it's just, it throws 
nonsense at you, like like you 

116
00:06:28,480 --> 00:06:31,560
said, Frankenstein's monster and
like an evil scientist. 

117
00:06:31,560 --> 00:06:35,160
And it just, it gets weirder and
weirder as you go and it just 

118
00:06:35,160 --> 00:06:38,040
makes no sense. 
And I just always had fun with 

119
00:06:38,040 --> 00:06:40,680
it going off ramps and stuff on 
the bike. 

120
00:06:40,800 --> 00:06:43,880
Like you time it, you go flying.
It was just cool. 

121
00:06:44,480 --> 00:06:46,800
Just just just a good time. 
It's just a good time. 

122
00:06:46,880 --> 00:06:48,000
Oh no, an ad's playing on the 
video. 

123
00:06:48,040 --> 00:06:49,600
What else is new? 
Jake? 

124
00:06:50,160 --> 00:06:51,880
Do you had or actually Jake, you
know what? 

125
00:06:52,240 --> 00:06:54,280
Did you have any experience 
playing like the older ones 

126
00:06:54,280 --> 00:06:57,840
growing up or anything? 
Or was it just this was like, 

127
00:06:57,840 --> 00:07:00,240
was this paperback to you 
growing up kind of thing? 

128
00:07:02,520 --> 00:07:04,640
Yes and no. 
It's the only one I played, but 

129
00:07:04,640 --> 00:07:07,760
I had seen, I think it was on 
NES, actually. 

130
00:07:07,800 --> 00:07:11,760
Yeah, yeah, I think that's where
most seen the original 1, but I 

131
00:07:11,760 --> 00:07:16,480
don't think I correlated that 
this was like that, you know, 

132
00:07:16,480 --> 00:07:18,760
right. 
Like, but I definitely had seen 

133
00:07:18,760 --> 00:07:21,200
it. 
Like I visually can picture it. 

134
00:07:21,600 --> 00:07:23,680
Yeah, yeah. 
Well, as a kid, it's, you're not

135
00:07:23,720 --> 00:07:25,760
always paying attention to that 
kind of stuff anyways, right? 

136
00:07:25,760 --> 00:07:26,840
You're just like, oh, it's. 
Just yeah. 

137
00:07:27,360 --> 00:07:31,080
Can I also say I've never really
thought about it, but how 

138
00:07:31,080 --> 00:07:34,240
awesome is it that you have a 
console that the name of the 

139
00:07:34,240 --> 00:07:36,800
console they just brand every 
game? 

140
00:07:37,240 --> 00:07:42,440
Like we were shocked that this 
is not Paperboy 64 and it's just

141
00:07:42,440 --> 00:07:45,800
Paperboy. 
But like, in our mind, it was 

142
00:07:45,800 --> 00:07:49,480
still Paperboy 64. 100% yeah, it
has to be. 

143
00:07:49,480 --> 00:07:52,960
Because like you have Super 
Mario, Super Star Wars on Super 

144
00:07:52,960 --> 00:07:54,360
Nintendo, right? 
They that's kind of like the 

145
00:07:54,360 --> 00:07:55,640
tradition they were doing for a 
while. 

146
00:07:55,640 --> 00:07:58,040
So I can see why they're doing 
on the the N64. 

147
00:07:58,280 --> 00:08:01,320
They kind of drop that with the 
Wii I guess though, or the 

148
00:08:01,320 --> 00:08:04,080
GameCube. 
Oh, GameCube, I guess, because I

149
00:08:04,080 --> 00:08:06,240
mean, there's every once in a 
while there's a Super this or 

150
00:08:06,240 --> 00:08:08,960
there's a whatever, but like 
it's really just I feel like 

151
00:08:08,960 --> 00:08:10,560
they're just playing on 
nostalgia when they do those 

152
00:08:10,560 --> 00:08:13,640
things nowadays, or at least 
after the Super Nintendo and 

153
00:08:13,640 --> 00:08:14,320
stuff. 
But oh. 

154
00:08:14,800 --> 00:08:16,280
Man, they could have made 
everything cubed. 

155
00:08:16,840 --> 00:08:19,160
Everything cubed. 
Like everything cubed. 

156
00:08:19,400 --> 00:08:22,640
Super Mario Cube. 
Super Mario Cube Mario. 

157
00:08:22,680 --> 00:08:25,560
Actually, it reminds me because,
because Jake, last time you were

158
00:08:25,560 --> 00:08:31,880
on, we talked about Superman and
that's always a Superman 64. 

159
00:08:32,280 --> 00:08:35,640
I, I think that's what a lot of 
people would just assume it's 

160
00:08:35,640 --> 00:08:38,080
called. 
And no, it was the the New 

161
00:08:38,080 --> 00:08:40,400
Adventures of Superman or 
whatever it's like based on the 

162
00:08:40,400 --> 00:08:42,919
cartoon and stuff. 
But again, it felt, it feels 

163
00:08:42,919 --> 00:08:47,080
like if it's that single word 
title, it should have a 64 there

164
00:08:47,080 --> 00:08:49,760
for some reason. 
Maybe that's what it is, I don't

165
00:08:49,760 --> 00:08:51,360
know. 
Anyways, what about you? 

166
00:08:51,360 --> 00:08:53,280
What was your experience with 
paper wages in general? 

167
00:08:54,200 --> 00:08:57,320
Oh, the original I of course 
played on the Nesi think there's

168
00:08:57,320 --> 00:08:59,520
an arcade game of this. 
Wasn't there an arcade version 

169
00:08:59,520 --> 00:09:01,800
of this? 
I remember playing that, but I 

170
00:09:01,800 --> 00:09:05,160
mostly remember playing the NES 
version, the N64 version. 

171
00:09:05,160 --> 00:09:07,720
The first time I played it was I
believe it was last year for 

172
00:09:07,720 --> 00:09:10,240
press B. 
And I'm going to tell you right 

173
00:09:10,240 --> 00:09:12,880
now, in that episode I I bashed 
it quite a bit. 

174
00:09:12,880 --> 00:09:16,640
I don't think I gave the game an
honest chance because playing it

175
00:09:16,640 --> 00:09:19,800
again for for your show, I've 
kind of come around on some of 

176
00:09:19,840 --> 00:09:21,680
some of the gameplay. 
I agree. 

177
00:09:21,680 --> 00:09:25,680
It's definitely Arcady. 
I don't feel it's, if you put 

178
00:09:25,680 --> 00:09:28,200
aside the original NES version, 
forget that exists. 

179
00:09:28,320 --> 00:09:31,840
Take this at face value of his 
as its own game, and I think I 

180
00:09:31,840 --> 00:09:34,320
enjoyed it quite a bit more than
I thought I would, Especially 

181
00:09:34,320 --> 00:09:37,160
when I got further into the game
and you come across Frankenstein

182
00:09:37,160 --> 00:09:38,400
and some other stuff we'll talk 
about. 

183
00:09:38,800 --> 00:09:41,160
It's definitely a game that I 
you have to give some time to. 

184
00:09:42,200 --> 00:09:45,960
Yeah, I think so 'cause it seems
like it's pretty for me at 

185
00:09:45,960 --> 00:09:48,120
least. 
So, So I, I streamed a couple 

186
00:09:48,120 --> 00:09:50,520
hours of it when I first, that 
was the first time I played it. 

187
00:09:50,880 --> 00:09:52,440
That was the first time I ever 
booted up this game. 

188
00:09:52,440 --> 00:09:55,120
That was about a couple weeks 
ago now as as of this recording.

189
00:09:56,200 --> 00:10:00,840
And I was like, oh, this is very
like on rails. 

190
00:10:00,920 --> 00:10:03,200
You know, I just started off 
with the simple difficulty and 

191
00:10:03,320 --> 00:10:06,560
wanted to get used to it and 
stuff and did four or five 

192
00:10:06,560 --> 00:10:09,120
stages stages, however many 
there are before you get to the 

193
00:10:09,120 --> 00:10:11,000
bonus stuff. 
I went through all of them. 

194
00:10:11,520 --> 00:10:13,520
I'm pretty sure I went through a
few of them and I was like, Oh, 

195
00:10:13,520 --> 00:10:18,200
this is it's weird that I can't 
like go back and cut across here

196
00:10:18,200 --> 00:10:20,280
and there and Jiggy was like, 
you hopped in the chat and 

197
00:10:20,280 --> 00:10:21,240
you're like, wait, I don't 
understand. 

198
00:10:21,440 --> 00:10:24,520
I thought I remember like going 
in the middle of the stages and 

199
00:10:24,520 --> 00:10:27,440
doing all this thing. 
And for me the on rails thing 

200
00:10:27,440 --> 00:10:30,600
was like, Oh, but that's that's 
what Paperboy is to me, because 

201
00:10:30,600 --> 00:10:34,960
that's what the original 1 
original 2 are on NES and Super 

202
00:10:34,960 --> 00:10:36,520
Nintendo and the ones that I've 
had experience with. 

203
00:10:36,520 --> 00:10:39,000
So I was like, OK, that's I 
guess that's fine, but I don't 

204
00:10:39,000 --> 00:10:40,880
understand why I'm not able to 
move around. 

205
00:10:40,880 --> 00:10:43,280
And then when you go to the 
medium difficulty, then you 

206
00:10:43,280 --> 00:10:48,520
really start playing the game. 
And I, I, I think I enjoyed the 

207
00:10:48,520 --> 00:10:51,320
fact that you can kind of go to 
other places and do a little bit

208
00:10:51,320 --> 00:10:55,520
more and things like that. 
But I don't know if it fully 

209
00:10:55,520 --> 00:10:56,880
clicked with me. 
I don't know. 

210
00:10:56,880 --> 00:10:58,840
I'm going to have to like sort 
of sift through my feelings a 

211
00:10:58,840 --> 00:11:03,800
bit as we talk about it. 
But Jiggy, you, you loved this 

212
00:11:03,800 --> 00:11:05,080
game growing up. 
You'd obviously had the 

213
00:11:05,080 --> 00:11:08,360
experience with it and stuff 
like, is it, is it the jumps? 

214
00:11:08,360 --> 00:11:10,240
Is it the fact that it's just 
sort of quirky? 

215
00:11:10,240 --> 00:11:13,440
Like what's, what's the deal? 
Like what's the the big plus for

216
00:11:13,440 --> 00:11:17,080
you when you're playing this? 
1st, I need to say that when you

217
00:11:17,080 --> 00:11:19,760
were playing it, I don't think I
ever played it on easy mode 

218
00:11:19,760 --> 00:11:22,240
because I never had that 
experience of being on rails. 

219
00:11:22,640 --> 00:11:27,280
And when you did that, I was 
like, am I just like making this

220
00:11:27,320 --> 00:11:30,440
entire game up in my head 
because it played completely 

221
00:11:30,440 --> 00:11:33,640
different? 
And no, I was not, so that I 

222
00:11:34,080 --> 00:11:34,520
was. 
Glad. 

223
00:11:34,960 --> 00:11:36,200
I I'm glad I made you feel 
better. 

224
00:11:36,200 --> 00:11:38,200
I'm glad. 
Well, it's kind of cool that 

225
00:11:38,200 --> 00:11:41,240
they have that sort of call back
and like that's the easy mode, 

226
00:11:41,520 --> 00:11:44,040
which I guess makes sense if 
it's more more on rails, more 

227
00:11:44,040 --> 00:11:47,720
traditional paperboy. 
Yeah, but riding around in three

228
00:11:47,720 --> 00:11:52,160
DI think the absurdity. 
Like right now there's a bonus 

229
00:11:52,160 --> 00:11:55,600
level playing in the stream 
that's like you're racing around

230
00:11:55,800 --> 00:11:58,360
the streets with tornadoes 
coming at you, and the Tornadoes

231
00:11:58,360 --> 00:12:01,960
have faces on them, like the 
absurdity of the things that are

232
00:12:01,960 --> 00:12:06,040
happening around you. 
And it's a game about a boy on a

233
00:12:06,040 --> 00:12:10,960
bicycle delivering newspapers. 
Like I love that. 

234
00:12:11,200 --> 00:12:13,320
It's got a love, a level of 
charm. 

235
00:12:13,320 --> 00:12:17,560
Even the menu that's like that 
pseudo like 3D like it's great. 

236
00:12:17,920 --> 00:12:20,320
I like the sort of art rendition
things too for all the I. 

237
00:12:20,560 --> 00:12:24,080
Like those it's got a lot of 
style and the game graphically 

238
00:12:24,080 --> 00:12:26,600
does not like look that 
appealing, but it's just it's 

239
00:12:26,600 --> 00:12:28,960
got this like charm to it that 
makes me like it. 

240
00:12:30,600 --> 00:12:36,280
I also really like the mechanic 
of if you throw a newspaper and 

241
00:12:36,280 --> 00:12:39,840
you're accurate with it, you can
like I mean you can drop it in a

242
00:12:39,840 --> 00:12:44,400
mailbox from like way far away 
and it'll like gauge your score 

243
00:12:44,440 --> 00:12:48,560
and like measure like O36 foot 
shot, you know, stuff like that.

244
00:12:49,160 --> 00:12:53,680
That to me gives me motivation 
to improve and just like keep 

245
00:12:53,680 --> 00:12:57,320
improving my score, at least as 
I'm playing through the levels. 

246
00:12:57,320 --> 00:12:59,600
It's it's also one of those 
games that I feel is really 

247
00:12:59,600 --> 00:13:02,920
satisfying too. 
I play a level and I will keep 

248
00:13:02,920 --> 00:13:06,240
replaying the level and like 
getting the coins to unlock the 

249
00:13:06,240 --> 00:13:10,360
bonuses, get the high score, get
all the mailboxes and just keep 

250
00:13:10,360 --> 00:13:11,960
like progressing through that 
way. 

251
00:13:12,280 --> 00:13:15,320
Like I, it almost has this nice 
structure of just complete 

252
00:13:15,320 --> 00:13:17,800
everything in the first world, 
move to the Second World, 

253
00:13:17,800 --> 00:13:20,280
complete everything, move to the
third world, you know, and 

254
00:13:20,280 --> 00:13:24,960
that's how I, maybe that's the 
DK64 fan in me, but that's just 

255
00:13:24,960 --> 00:13:27,320
how I do games, you know, I like
to complete. 

256
00:13:27,320 --> 00:13:29,320
Every you want to go back and 
and perfect it, right? 

257
00:13:29,320 --> 00:13:31,400
Like I That makes sense. 
That makes sense. 

258
00:13:31,760 --> 00:13:34,240
Yeah, so I don't know, there's 
there's a lot of elements, the 

259
00:13:34,240 --> 00:13:37,960
Arcadia elements, just you, you 
can pop in, you can play it for 

260
00:13:37,960 --> 00:13:40,360
a bit, you know, finish a world 
or whatever. 

261
00:13:40,360 --> 00:13:43,640
It's just very segmented, very 
easy to to balance and then the 

262
00:13:43,640 --> 00:13:47,720
silliness and like, I feel like 
every time I play this game, I'm

263
00:13:47,720 --> 00:13:49,440
just like, Oh, I forgot about 
that power up. 

264
00:13:49,800 --> 00:13:52,120
Oh, I forgot I could do this. 
So I forgot, Oh, you can time 

265
00:13:52,120 --> 00:13:56,160
your like jumps off of ramps and
just go flying Like it's, it's, 

266
00:13:56,600 --> 00:13:59,600
it's silly that that's the only 
way I can describe it. 

267
00:13:59,600 --> 00:14:01,280
It's silly and it just, it's 
fun. 

268
00:14:01,520 --> 00:14:04,600
I don't know. 
Yeah, I mean, it does have that 

269
00:14:04,600 --> 00:14:07,760
personality, right. 
And that that actually goes a 

270
00:14:07,760 --> 00:14:10,200
long way, at least for me. 
It made a bigger, it made a big 

271
00:14:10,200 --> 00:14:13,520
difference. 
Because I don't know, gameplay 

272
00:14:13,560 --> 00:14:17,720
wise it's fine. 
It's yeah, there's not much to. 

273
00:14:17,760 --> 00:14:19,520
It it's fun. 
There's not much to it, it's 

274
00:14:19,520 --> 00:14:22,400
pretty basic. 
Yeah, it's OK to be simple, but 

275
00:14:22,840 --> 00:14:26,720
I don't know, I felt I, I think 
there's small decisions in it 

276
00:14:26,720 --> 00:14:31,400
for me that were like, some of 
it's based on how they sort of 

277
00:14:31,400 --> 00:14:35,600
tally you're going back and 
perfecting things, for example. 

278
00:14:35,600 --> 00:14:39,320
So it's like, oh, you have 6 
houses to throw the newspapers 

279
00:14:39,320 --> 00:14:42,400
at and the ones that are are 
colored, the ones that are lit 

280
00:14:42,400 --> 00:14:45,840
up essentially are the ones that
you need to hit in order to sort

281
00:14:45,840 --> 00:14:48,040
of quote UN quote, finish the 
stage and move on to the next 

282
00:14:48,040 --> 00:14:48,920
one. 
Great. 

283
00:14:49,040 --> 00:14:50,040
No problem. 
I can do that. 

284
00:14:50,520 --> 00:14:53,000
Whether it's on rails or whether
it lets you sort of loop around 

285
00:14:53,000 --> 00:14:54,360
and stuff in the higher 
difficulties. 

286
00:14:54,520 --> 00:14:56,040
OK, sure. 
I'll, I'll make sure that 

287
00:14:56,040 --> 00:14:59,120
happens. 
But then it doesn't really tell 

288
00:14:59,120 --> 00:15:03,120
you that you need to also toss 
the papers at the other houses 

289
00:15:03,120 --> 00:15:07,200
as well that aren't marked in 
the same way because you need to

290
00:15:07,200 --> 00:15:10,480
get those to also progress to 
like the bonus stages. 

291
00:15:10,480 --> 00:15:12,680
I think it is if the deliver, 
yeah. 

292
00:15:13,880 --> 00:15:16,080
You don't have to break certain 
things, right? 

293
00:15:16,080 --> 00:15:18,440
Well, the coins. 
Maybe the no the coins get you 

294
00:15:18,440 --> 00:15:21,600
to the coins. 
Get you to the bonus levels and 

295
00:15:22,240 --> 00:15:24,920
I mean it could be like you have
to interact with the house or. 

296
00:15:24,920 --> 00:15:26,040
Something. 
Well, yeah, you see how it says 

297
00:15:26,040 --> 00:15:29,520
like 6 of 19/8 of 20, like 
things like that, like those 

298
00:15:29,560 --> 00:15:32,320
that there's 19 houses in that 
entire level. 

299
00:15:32,440 --> 00:15:34,960
If you get all of them, you get 
points for getting all of them. 

300
00:15:34,960 --> 00:15:37,280
What? 
Whatever it awards you for that.

301
00:15:37,640 --> 00:15:39,760
So there's more than just the 
ones that it marks. 

302
00:15:39,760 --> 00:15:41,720
And when you go back to the 
higher difficulties, there's 

303
00:15:41,720 --> 00:15:43,280
more houses to throw it to 
anyways. 

304
00:15:43,320 --> 00:15:45,120
Little things like that. 
I was like what, why? 

305
00:15:45,120 --> 00:15:46,480
Why? 
Just tell me I need to deliver 

306
00:15:46,640 --> 00:15:49,320
to all the houses like what it 
does but. 

307
00:15:49,640 --> 00:15:51,840
Yeah, it is weird that it 
doesn't do it in in like 1 

308
00:15:51,840 --> 00:15:54,920
sitting. 
Yeah, what it is, it's like you 

309
00:15:54,920 --> 00:15:57,480
play the world or you play the 
level it'll get. 

310
00:15:57,720 --> 00:16:01,680
It starts out with six mailboxes
and then when you go back to 

311
00:16:01,680 --> 00:16:04,840
that level again, it just goes 
to a slightly harder difficulty.

312
00:16:05,280 --> 00:16:08,640
And then it gives you like, I 
don't know, 12 mil or 12 houses 

313
00:16:08,640 --> 00:16:12,120
to deliver to and it it totals 
out at whatever the total for 

314
00:16:12,120 --> 00:16:14,360
each neighborhood is. 
Yeah, I guess. 

315
00:16:14,400 --> 00:16:17,800
I guess my thing is was like, 
like, why isn't it available 

316
00:16:17,800 --> 00:16:19,760
from the start? 
And whatever you get, you get 

317
00:16:19,880 --> 00:16:20,800
and those are the points you 
get. 

318
00:16:20,800 --> 00:16:22,440
You know what? 
I mean, like, yeah, yeah, yeah. 

319
00:16:22,440 --> 00:16:23,720
But. 
It but it does add the 

320
00:16:23,720 --> 00:16:25,840
replayability like you're 
saying, you go back and you try 

321
00:16:25,840 --> 00:16:29,840
and do better and you know, do 
it faster, you know, points and 

322
00:16:29,840 --> 00:16:32,040
whatever. 
So there's something to that, I 

323
00:16:32,040 --> 00:16:34,560
guess. 
Yeah, I just, I was kind of 

324
00:16:34,560 --> 00:16:37,520
like, well, I have enough time, 
why don't I just loop back 

325
00:16:37,520 --> 00:16:39,320
around or explore a little bit 
more? 

326
00:16:39,520 --> 00:16:41,160
But then it just cuts the level 
off on you. 

327
00:16:41,160 --> 00:16:44,160
And that's the part I think that
I didn't like was that it just 

328
00:16:44,160 --> 00:16:46,000
stops the stage. 
It was like, but there's more 

329
00:16:46,000 --> 00:16:48,640
to, I know there's more to 
explore and there's more to do. 

330
00:16:49,160 --> 00:16:52,160
Why don't I just do it? 
Say I completed it, say I got 

331
00:16:52,160 --> 00:16:53,960
the coins, I got the six out of 
6. 

332
00:16:54,440 --> 00:16:56,480
Let me just mess around for the 
extra minute that I have. 

333
00:16:56,480 --> 00:16:58,200
I don't know, I thought that 
would have been kind of a fun 

334
00:16:58,200 --> 00:17:02,120
idea and sort of like a a quote 
on quote open world ish type of 

335
00:17:02,120 --> 00:17:06,040
approach where it just lets you 
exit when you want to exit kind 

336
00:17:06,040 --> 00:17:07,240
of thing. 
So I don't know, that's just a 

337
00:17:07,560 --> 00:17:09,520
maybe it's a minor gripe. 
Maybe it's just not the point of

338
00:17:09,520 --> 00:17:11,040
the game and I was just sort of 
missing that. 

339
00:17:11,040 --> 00:17:14,359
But yeah, I don't know. 
Jake, what do you think? 

340
00:17:14,359 --> 00:17:16,280
It's a it's a twist from the 
original, I think. 

341
00:17:16,400 --> 00:17:18,640
I think they're trying to call 
back to the original game where 

342
00:17:18,839 --> 00:17:21,839
obviously you only had, I think,
one level in the original and 

343
00:17:21,839 --> 00:17:23,839
you started off with limited 
houses on your street that you 

344
00:17:23,839 --> 00:17:25,960
had subscriptions for and you 
delivered to. 

345
00:17:26,680 --> 00:17:29,560
I always found it difficult to 
know which ones I had to deliver

346
00:17:29,560 --> 00:17:30,400
to. 
I thought there's some 

347
00:17:30,400 --> 00:17:33,520
memorization involved there. 
But in this one, the doors are 

348
00:17:33,520 --> 00:17:35,400
bright green. 
You can't miss it, which I 

349
00:17:35,400 --> 00:17:37,560
appreciate. 
And then, but the original, it 

350
00:17:37,560 --> 00:17:39,960
was like days of the week. 
So Monday, Tuesday, Wednesday, 

351
00:17:39,960 --> 00:17:42,760
and as you went through the days
of the week, the better you did,

352
00:17:42,760 --> 00:17:45,440
the more houses you had to 
deliver to, the worse you did. 

353
00:17:45,440 --> 00:17:47,920
You would lose subscribers and 
lose houses, and then you could 

354
00:17:47,920 --> 00:17:50,280
die from that. 
This you don't lose subscribers 

355
00:17:50,280 --> 00:17:53,200
ever. 
It's neat, but it could be very 

356
00:17:53,200 --> 00:17:55,920
frustrating. 
Whereas this one, you only get 

357
00:17:55,920 --> 00:17:58,560
better. 
And you're right, the ultimate 

358
00:17:58,560 --> 00:18:01,160
end game of each world is to 
explore and find the secrets. 

359
00:18:01,360 --> 00:18:04,000
And I don't think they're very 
upfront on that being the thing 

360
00:18:04,000 --> 00:18:05,720
to do. 
When I first was going through, 

361
00:18:05,720 --> 00:18:09,040
I was powering through, working 
on my aim, trying to get on all 

362
00:18:09,040 --> 00:18:11,680
the houses. 
And then I, I stumbled across a 

363
00:18:11,680 --> 00:18:14,120
couple of the coins and that's 
when I realized, oh, you're, you

364
00:18:14,120 --> 00:18:17,000
really want to take those extra 
papers and break everything, 

365
00:18:17,320 --> 00:18:19,720
Throw a paper at every dog, 
break every window, hit the 

366
00:18:19,720 --> 00:18:22,080
barbecues, hit the lawn mowers, 
the whole, the whole 9 yards. 

367
00:18:22,320 --> 00:18:23,960
And that was not something that 
was in the original. 

368
00:18:23,960 --> 00:18:27,520
The original had hazards and you
you'd always try and avoid them,

369
00:18:28,040 --> 00:18:29,600
but they didn't have secrets and
I kind of liked. 

370
00:18:29,600 --> 00:18:32,200
The secret or it was like, like 
a a dog would come out or 

371
00:18:32,200 --> 00:18:34,080
whatever it is and he would, it 
would like stop them in their 

372
00:18:34,080 --> 00:18:36,680
tracks when you threw a paper at
them so you wouldn't run into 

373
00:18:36,680 --> 00:18:37,920
it. 
That's, that was kind of the 

374
00:18:37,920 --> 00:18:40,640
idea, which I guess some of the 
stuff does that here too, right.

375
00:18:40,640 --> 00:18:43,240
But that was the point of that 
mechanic. 

376
00:18:43,240 --> 00:18:45,040
Whereas here, yeah, they 
explore. 

377
00:18:45,080 --> 00:18:48,480
I mean, it's in 3D just just 
let's, let's let's go a little 

378
00:18:48,480 --> 00:18:50,520
bit. 
You know, there's only so much 

379
00:18:50,520 --> 00:18:51,400
you can do. 
I get it. 

380
00:18:51,400 --> 00:18:52,800
It's a kid on a bike with 
newspapers. 

381
00:18:52,800 --> 00:18:55,040
But you can have this bonus 
stage like this one and do a 

382
00:18:55,040 --> 00:18:56,400
bunch of tricks and stuff. 
That's fun. 

383
00:18:57,680 --> 00:18:58,640
Yeah. 
And. 

384
00:18:58,960 --> 00:19:01,040
The power ups. 
And the power ups, yeah. 

385
00:19:01,040 --> 00:19:05,720
So the power ups I also had, I 
mean, again, this maybe was one 

386
00:19:05,720 --> 00:19:06,840
of those games. 
They're like, oh, I should have 

387
00:19:06,840 --> 00:19:08,240
grabbed the manual or checked 
it. 

388
00:19:08,240 --> 00:19:10,160
You know, I had no idea there 
were power ups. 

389
00:19:10,160 --> 00:19:11,840
I don't know what they did. 
I thought there were points. 

390
00:19:11,840 --> 00:19:13,920
I don't know what I was doing. 
One of them looked like a 

391
00:19:13,920 --> 00:19:15,400
rocket. 
I was like, oh, that probably 

392
00:19:15,400 --> 00:19:18,280
means I can go faster. 
That's the only one I 

393
00:19:18,280 --> 00:19:19,840
understood, Jiggy. 
I think I remember when I was 

394
00:19:19,840 --> 00:19:22,160
streaming it, you were like, oh,
I think that's your health, some

395
00:19:22,160 --> 00:19:23,920
of that stuff you're picking up.
And I was like, I don't know 

396
00:19:23,920 --> 00:19:26,120
what I'm doing. 
What am I picking up? 

397
00:19:26,480 --> 00:19:28,160
I mean, I had health like I had 
no idea. 

398
00:19:28,480 --> 00:19:31,920
You'd be fair you we were like 
trying to discern if that 

399
00:19:31,920 --> 00:19:34,480
actually was health. 
And I'm like, every time you got

400
00:19:34,480 --> 00:19:36,640
hit, I would watch that meter 
and I like kept track of it. 

401
00:19:36,640 --> 00:19:40,800
And I'm like, yes, he is getting
hurt. 

402
00:19:41,080 --> 00:19:42,560
Yes, it was like. 
Hard. 

403
00:19:43,960 --> 00:19:45,200
Yeah. 
I don't know. 

404
00:19:45,320 --> 00:19:46,680
Some of those power ups are 
really cool though. 

405
00:19:46,680 --> 00:19:49,600
Like the spring power up is a 
favorite of mine. 

406
00:19:50,040 --> 00:19:51,720
It just launches you into the 
air. 

407
00:19:53,920 --> 00:19:58,160
There's like a, there's like an 
Earth, it's like a globe with 

408
00:19:58,160 --> 00:20:02,440
like an explosion around it and 
you basically like jump into the

409
00:20:02,480 --> 00:20:06,440
air and do like a big slam and 
it makes like a shockwave 

410
00:20:06,440 --> 00:20:08,160
explosion that can like blow up 
stuff. 

411
00:20:08,200 --> 00:20:10,320
Around you I. 
Didn't get that at all. 

412
00:20:10,320 --> 00:20:12,560
What? 
Oh yeah, Oh yeah, it's pretty 

413
00:20:12,560 --> 00:20:16,160
cool. 
Specifically, if you go into the

414
00:20:16,160 --> 00:20:19,520
RV level, there's like a 
dumpster you can blow up and 

415
00:20:19,520 --> 00:20:22,600
then that power up is there. 
I don't know if I found it in 

416
00:20:22,600 --> 00:20:24,880
any other level, but I saw it in
that one and I was like, whoa, 

417
00:20:24,880 --> 00:20:26,760
that was awesome. 
Maybe it's just one of those 

418
00:20:26,760 --> 00:20:29,360
ones where it's like a one and 
done maybe type thing. 

419
00:20:29,720 --> 00:20:32,360
I'll be honest, I hate the RV 
level because it's the only 

420
00:20:32,360 --> 00:20:36,560
level that I played where I felt
like there were so many hazards 

421
00:20:36,680 --> 00:20:40,760
and you have such a limited view
of around you. 

422
00:20:41,800 --> 00:20:44,120
Basically the cars. 
It was basically the cars. 

423
00:20:44,440 --> 00:20:48,360
If you're on the road, you turn 
and then there's a car and it 

424
00:20:48,360 --> 00:20:50,280
smacks you. 
And I remember just like getting

425
00:20:50,280 --> 00:20:53,320
knocked down like three times in
a row just trying to like get 

426
00:20:53,320 --> 00:20:54,480
out of the road. 
What? 

427
00:20:54,480 --> 00:20:57,080
This sucks. 
Yeah, It ruins your momentum. 

428
00:20:57,080 --> 00:20:59,800
It's fun to kind of just like 
keep things rolling and stuff, 

429
00:20:59,920 --> 00:21:02,920
Yeah. 
I don't think I got a single 

430
00:21:02,920 --> 00:21:04,840
power up outside of the tutorial
level. 

431
00:21:04,840 --> 00:21:07,320
I remember the Spring power up 
in the tutorial and that was fun

432
00:21:07,320 --> 00:21:08,440
to use. 
Yeah, yeah, yeah. 

433
00:21:08,480 --> 00:21:11,440
I don't think I got anything 
else outside of that that's 

434
00:21:11,440 --> 00:21:14,080
that's interesting. 
Yeah, the, the jetpack 1 is in a

435
00:21:14,080 --> 00:21:16,080
couple of the bonus stages. 
I know that. 

436
00:21:16,680 --> 00:21:20,360
And there's a there's a few 
stages that that had that one. 

437
00:21:20,360 --> 00:21:22,760
I think that was probably the 
most common one, which makes 

438
00:21:22,760 --> 00:21:25,160
sense 'cause it just gives you 
some speed or whatever, right. 

439
00:21:25,160 --> 00:21:29,320
But it, it's fun to have those. 
I, I wish, you know, maybe they 

440
00:21:29,320 --> 00:21:31,960
were a little bit like, I feel 
like things get like, especially

441
00:21:31,960 --> 00:21:34,480
with the speed one and maybe 
with the spring one, I only use 

442
00:21:34,480 --> 00:21:39,000
it a couple times, but that's 
things feel so unwieldy. 

443
00:21:39,000 --> 00:21:43,360
I feel like you control very 
janky, like it's very, very 

444
00:21:43,400 --> 00:21:45,520
tight the way he controls on the
bike. 

445
00:21:45,520 --> 00:21:50,120
So you're taking a turn at a 
higher speed and you are just 

446
00:21:50,960 --> 00:21:52,960
all over the place. 
Like I felt like I've just lost 

447
00:21:52,960 --> 00:21:54,760
control. 
And it's cool. 

448
00:21:54,800 --> 00:21:58,520
It's a cool idea, but I think 
the execution of it felt too 

449
00:21:58,520 --> 00:22:02,240
unwieldy for me in order to like
rely on it unless it was like a 

450
00:22:02,240 --> 00:22:04,720
clear level, like a bonus stage 
where it just wants you to go 

451
00:22:04,720 --> 00:22:07,160
fast and get from A to B kind of
thing. 

452
00:22:07,160 --> 00:22:10,360
But. 
There's a whole trick system in 

453
00:22:10,360 --> 00:22:13,000
this game and I don't think I 
used it again outside the 

454
00:22:13,000 --> 00:22:15,040
tutorial. 
Like it's neat that is there, 

455
00:22:15,040 --> 00:22:17,120
but I didn't find A use for 
using the tricks. 

456
00:22:18,280 --> 00:22:20,440
I I don't. 
Couple bonus levels. 

457
00:22:20,440 --> 00:22:23,400
It's really not a that's it. 
It's not something they use 

458
00:22:23,520 --> 00:22:25,800
honestly, it's just something 
you can do. 

459
00:22:26,920 --> 00:22:32,080
But then again, I think of like 
Spider Man on PS5 or whatever, 

460
00:22:32,080 --> 00:22:34,080
it's like that's fair. 
There's a trick system in that, 

461
00:22:34,080 --> 00:22:36,320
and you don't really need it. 
That's true. 

462
00:22:36,320 --> 00:22:39,720
It gives you like a very, very 
tiny amount of like whatever it 

463
00:22:39,840 --> 00:22:41,000
gives you. 
OK, remember just. 

464
00:22:41,120 --> 00:22:42,360
Give you that extra little 
flair. 

465
00:22:42,360 --> 00:22:43,560
Something to do if you're in the
air. 

466
00:22:43,800 --> 00:22:44,960
Yeah, that's true. 
Nice. 

467
00:22:44,960 --> 00:22:45,920
That rhymed. 
That was cool. 

468
00:22:47,720 --> 00:22:49,080
Intentional. 
So I. 

469
00:22:49,480 --> 00:22:53,160
Totally planned. 
That was 100% planned, 100%. 

470
00:22:54,160 --> 00:22:56,200
I'm not feeling well. 
And somehow that clicked with me

471
00:22:56,200 --> 00:23:01,240
immediately when you said that 
it's the, it's the haze of the 

472
00:23:01,640 --> 00:23:07,560
of the sinus cold. 
Everybody the only the one of 

473
00:23:07,560 --> 00:23:08,960
the other. 
One of the things I do like, 

474
00:23:08,960 --> 00:23:11,800
though, is right now we're 
watching a level that is based 

475
00:23:11,800 --> 00:23:15,320
on this sort of Frankenstein 
type thing. 

476
00:23:16,120 --> 00:23:17,800
And it's, you know, it's themed 
around that. 

477
00:23:18,760 --> 00:23:21,000
I guess there's a story to be 
had here. 

478
00:23:21,760 --> 00:23:24,960
At least it gets you to go to 
different areas and do different

479
00:23:24,960 --> 00:23:28,400
things, you know, at least, 
like, is there a story? 

480
00:23:28,400 --> 00:23:30,040
I don't know. 
But at least they're, like, 

481
00:23:30,040 --> 00:23:33,440
trying to create this extra 
thing. 

482
00:23:33,440 --> 00:23:37,600
It's never really talked about. 
I don't know if you need to like

483
00:23:37,600 --> 00:23:42,360
read the manual in order to 
understand, but like, why is 

484
00:23:42,360 --> 00:23:45,880
this big headed guy creating a 
Frankenstein that you have to 

485
00:23:46,640 --> 00:23:49,200
shut off And like, yeah. 
I don't. 

486
00:23:49,200 --> 00:23:51,280
I don't. 
I didn't look at the manual. 

487
00:23:51,280 --> 00:23:52,760
That's something I totally would
do. 

488
00:23:52,760 --> 00:23:57,400
So I'm totally gonna do that in 
just a little bit, but I know 

489
00:23:57,400 --> 00:24:03,040
that that guy, the mad scientist
test Doctor Tesla, I think 

490
00:24:03,040 --> 00:24:07,080
that's his name appropriate he. 
Yeah. 

491
00:24:07,480 --> 00:24:08,760
And appropriate with your 
comment. 

492
00:24:08,760 --> 00:24:11,600
With your intro, I thought I was
like I I don't know if you 

493
00:24:11,600 --> 00:24:14,400
planned that. 
It works on multiple levels Sir.

494
00:24:14,480 --> 00:24:15,360
I was like. 
Whoa. 

495
00:24:15,720 --> 00:24:17,560
I'm smarter than the guy with a 
giant head. 

496
00:24:17,560 --> 00:24:18,880
How about that in this video 
game? 

497
00:24:18,880 --> 00:24:22,200
How about that? 
Well, that guy also comes back 

498
00:24:22,200 --> 00:24:25,960
after you beat Frankenstein's 
monster and he comes back and 

499
00:24:25,960 --> 00:24:28,120
his brain is put inside a giant 
gorilla. 

500
00:24:30,520 --> 00:24:33,080
And then I, I can't remember if 
there's any other bosses. 

501
00:24:33,080 --> 00:24:35,880
I don't know, there's an alien. 
It's like there's an alien boss 

502
00:24:36,040 --> 00:24:38,560
and I wanna say it's a brain in 
a jar. 

503
00:24:39,200 --> 00:24:42,000
I wonder if it's the same dude. 
I think it's, I think it's an 

504
00:24:42,000 --> 00:24:44,520
actual alien, though, and it is 
in a jar. 

505
00:24:44,520 --> 00:24:47,480
It's like a shielded thing. 
Yeah, it's like an alien with a 

506
00:24:47,480 --> 00:24:49,560
big eye. 
Yeah, yeah, yeah, yeah. 

507
00:24:50,640 --> 00:24:52,560
But I'm actually looking at the.
I'm not just the name and. 

508
00:24:52,560 --> 00:24:54,120
Appreciate. 
There's nothing. 

509
00:24:54,120 --> 00:24:56,360
We're talking about Paper boy, 
and we're talking about Paper 

510
00:24:56,360 --> 00:24:58,320
Boy and there's giant gorillas. 
Franklin. 

511
00:24:58,440 --> 00:25:01,200
Monsters and aliens, yeah. 
Exactly. 

512
00:25:01,240 --> 00:25:02,680
It's hard not to love that, 
right? 

513
00:25:02,920 --> 00:25:04,840
That's true. 
That's at least there's that, 

514
00:25:05,080 --> 00:25:08,240
yeah. 
This game is absurd and I love 

515
00:25:08,240 --> 00:25:09,400
it. 
I'm here for it. 

516
00:25:10,120 --> 00:25:12,480
It's simple, but it's it's like,
you can't. 

517
00:25:12,760 --> 00:25:16,240
If you describe this as someone,
they'd be like wait. 

518
00:25:17,920 --> 00:25:20,280
You're delivering papers like 
what are you taught What? 

519
00:25:20,680 --> 00:25:22,240
You're collecting brains on 
their St. 

520
00:25:22,240 --> 00:25:23,920
What is this game? 
You're shooting aliens with 

521
00:25:23,920 --> 00:25:25,000
papers. 
What is this? 

522
00:25:25,000 --> 00:25:28,000
It's it is definitely out there 
as a game and that and that is 

523
00:25:28,000 --> 00:25:31,920
the part where when I first 
played this, I think I bounced 

524
00:25:31,920 --> 00:25:35,000
after the the Canadian level 
with the with the moose. 

525
00:25:35,480 --> 00:25:37,680
I think I stopped there and I 
really should have kept going 

526
00:25:37,680 --> 00:25:40,600
because there's a lot of stage, 
a surprising amount of stages in

527
00:25:40,600 --> 00:25:42,960
this game, and they only look 
like you're as. 

528
00:25:43,000 --> 00:25:44,920
You go yeah, yeah. 
At first it looks like there's 

529
00:25:44,920 --> 00:25:46,280
not much, but there's there's 
more. 

530
00:25:46,280 --> 00:25:49,520
You're right. 
Yeah, I'm looking through the 

531
00:25:49,520 --> 00:25:50,760
manual right now. 
I found it. 

532
00:25:50,760 --> 00:25:57,000
It, it talks about Tesla town. 
It talks about Doctor Tesla's 

533
00:25:57,000 --> 00:26:02,360
castle, but it doesn't explain 
who this guy is or why. 

534
00:26:02,360 --> 00:26:04,960
Like there's no like page that 
says here's the characters. 

535
00:26:05,280 --> 00:26:07,680
It's this is what the option 
menu does. 

536
00:26:07,680 --> 00:26:11,440
There's secret codes in this 
apparently, yes. 

537
00:26:11,880 --> 00:26:16,280
I actually used a few. 
Oh, they're showing you 

538
00:26:16,280 --> 00:26:18,480
subscriber house and non 
subscriber house. 

539
00:26:18,760 --> 00:26:22,600
So the coloured houses and the 
black and white ones, you know, 

540
00:26:22,600 --> 00:26:25,200
the, the, the HUD, things like 
that, like that. 

541
00:26:25,200 --> 00:26:27,640
That's pretty much it doesn't 
actually doesn't actually 

542
00:26:27,640 --> 00:26:30,400
explain what the dealio is. 
So I don't know, maybe got to 

543
00:26:30,400 --> 00:26:32,360
find it in Nintendo Power and 
they'll explain it. 

544
00:26:32,360 --> 00:26:34,400
I don't really know. 
The the deep lore for Doctor 

545
00:26:34,400 --> 00:26:37,800
Tesla is that he really likes 
Marmaduke and when the local 

546
00:26:37,800 --> 00:26:41,280
paper cut out Marmaduke he got 
upset and he turned evil. 

547
00:26:41,760 --> 00:26:43,440
Are you kidding? 
That's really all it is. 

548
00:26:44,760 --> 00:26:49,320
The only, the only funny comic, 
clearly the only funny comic. 

549
00:26:49,360 --> 00:26:54,400
He's so, so upset. 
So anyway, yeah, they're at 

550
00:26:54,400 --> 00:26:58,240
least like as stupid or 
ridiculous, whatever you want to

551
00:26:58,240 --> 00:27:00,360
call it as it is, at least 
you're doing something 

552
00:27:00,360 --> 00:27:02,480
different, you know? 
I mean, that's there's some 

553
00:27:02,480 --> 00:27:05,040
variety there. 
Like it doesn't, like we said, 

554
00:27:05,040 --> 00:27:08,160
it's having fun. 
At least it's going a little bit

555
00:27:08,160 --> 00:27:10,040
crazy with it. 
And I I'm OK with that. 

556
00:27:10,200 --> 00:27:12,760
I'm OK with that part of it. 
Maybe they could have gone 

557
00:27:12,760 --> 00:27:14,200
further. 
I think is my thing. 

558
00:27:14,200 --> 00:27:16,240
It's like, oh, this is fun. 
This is, this is variety. 

559
00:27:16,240 --> 00:27:19,720
This is interesting. 
Why can't I have like I'm in a 

560
00:27:19,720 --> 00:27:23,000
castle, Why can't I go? 
I don't know. 

561
00:27:23,000 --> 00:27:28,600
Like we know we need Paperboy. 
Paperboy Lost in time. 

562
00:27:28,600 --> 00:27:30,400
What was the what's the Ninja 
Turtles game? 

563
00:27:31,680 --> 00:27:32,960
Turtles in time, Turtles in 
time. 

564
00:27:33,040 --> 00:27:33,920
Paper boy in. 
Time. 

565
00:27:34,720 --> 00:27:36,400
We need paper Boy in time. 
That's what we need. 

566
00:27:36,400 --> 00:27:41,760
That would be fun you. 
Know I think a good mechanic 

567
00:27:41,800 --> 00:27:47,000
that this game should have to is
allowing you well a having 

568
00:27:47,000 --> 00:27:49,960
different vehicles would be 
cool, or like a different method

569
00:27:49,960 --> 00:27:51,640
of transport. 
That'd be sweet. 

570
00:27:51,640 --> 00:27:54,600
I'd love the option to get. 
Like a bike scooter from the 

571
00:27:54,680 --> 00:27:56,160
from 1995. 
Like one of those? 

572
00:27:56,160 --> 00:27:59,440
Skateboard or something? 
Yeah, it's just roller skates. 

573
00:27:59,440 --> 00:28:02,920
Like let's think of a couple 
different options that would be 

574
00:28:02,920 --> 00:28:04,560
cool. 
But I think getting, if you got 

575
00:28:04,560 --> 00:28:07,000
off the bike, like if you had 
the mechanic where you could get

576
00:28:07,000 --> 00:28:11,000
off the bike or knocked off the 
bike, it would add a few things 

577
00:28:11,000 --> 00:28:15,480
like you're I was just looking 
at that boss level fighting 

578
00:28:15,480 --> 00:28:17,480
Frankenstein and it's a small 
area. 

579
00:28:17,480 --> 00:28:20,680
You have the bike. 
And to Dave's point, it's not 

580
00:28:20,680 --> 00:28:23,240
that the game controls bad. 
I don't think it controls bad, 

581
00:28:23,240 --> 00:28:25,840
but it constantly puts you in 
these situations where there's a

582
00:28:25,840 --> 00:28:28,680
lot of tight corners and you got
to move and the bike moves 

583
00:28:28,680 --> 00:28:31,920
fairly quickly and it's like 
fairly responsive. 

584
00:28:31,920 --> 00:28:35,840
So you just imagine like going 
you're full send in a direction 

585
00:28:35,840 --> 00:28:38,480
and then you get to quickly turn
right and then the camera like 

586
00:28:38,480 --> 00:28:41,640
catches up to it. 
Yeah, it, it's fine. 

587
00:28:41,640 --> 00:28:45,800
It it works, but it's it's a 
little, it's a little jank 

588
00:28:45,800 --> 00:28:47,600
sometimes depending on the level
design. 

589
00:28:48,400 --> 00:28:50,280
Yeah, I think so. 
Like we've seen. 

590
00:28:50,280 --> 00:28:52,200
Especially. 
But it's not great, Yeah. 

591
00:28:53,040 --> 00:28:55,600
And especially for that level, 
the Boss stage 2, where you have

592
00:28:55,600 --> 00:28:59,080
to hit those machines that the 
Doctor turns on. 

593
00:28:59,280 --> 00:29:01,480
Yeah, break the machines while 
avoiding Frankenstein. 

594
00:29:01,480 --> 00:29:04,440
But it's a small space, but 
you're trying to maneuver in a 

595
00:29:04,440 --> 00:29:07,800
tight circle, but also aim your 
papers at the machines and not 

596
00:29:07,800 --> 00:29:09,760
miss them 'cause we missed one. 
I think he turns it back on 

597
00:29:09,760 --> 00:29:12,120
again and it delays the how long
it takes to beat the boss. 

598
00:29:12,560 --> 00:29:15,680
So it's definitely, it's not 
bad, it's just, it's just 

599
00:29:15,680 --> 00:29:18,000
clunky, that's all. 
And there are many games that 

600
00:29:18,000 --> 00:29:19,360
are clunky on the N64. 
It's. 

601
00:29:19,680 --> 00:29:24,600
Yeah, I think part of it too is 
that the the issue is that like 

602
00:29:24,600 --> 00:29:29,160
you're, you're directing the 
bike and also throwing with 

603
00:29:29,160 --> 00:29:31,160
pretty much the exact same 
control. 

604
00:29:31,840 --> 00:29:36,200
So it's hard, it's hard to do, I
guess, because just the way that

605
00:29:36,200 --> 00:29:38,600
the, you know, there's one 
joystick, you can't have a, a 

606
00:29:39,280 --> 00:29:44,160
quote, UN quote, you know, dual 
joystick experience with this. 

607
00:29:44,160 --> 00:29:48,840
But like maybe like maybe there 
was another way to do it where 

608
00:29:48,840 --> 00:29:52,480
you could just sort of switch 
your direction a little bit with

609
00:29:52,480 --> 00:29:55,360
the C buttons or something, 
Unless I missed something like 

610
00:29:55,360 --> 00:29:56,640
that. 
But I'm pretty sure you're just 

611
00:29:56,640 --> 00:29:59,760
aiming with the joystick while 
also controlling the direction 

612
00:29:59,760 --> 00:30:02,720
of your bike. 
And it just you're, you're sort 

613
00:30:02,720 --> 00:30:06,880
of playing two systems at once 
and that doesn't really mesh 

614
00:30:06,880 --> 00:30:10,360
that well when I don't know, I 
feel like there's got to be 

615
00:30:10,360 --> 00:30:12,680
another option, but I could just
be over thinking it. 

616
00:30:13,240 --> 00:30:18,040
It works well when you're on 
those more like traditional 

617
00:30:18,040 --> 00:30:20,720
stages of like you're on the 
road throwing to the left or 

618
00:30:20,720 --> 00:30:23,280
right and you can kind of 
maneuver around that. 

619
00:30:23,480 --> 00:30:26,520
I think it works well there, but
it's just any application that 

620
00:30:26,520 --> 00:30:31,680
requires you to turn in a small 
vicinity just gets a little 

621
00:30:31,680 --> 00:30:36,040
frustrating to aim and things. 
So yeah, I don't know. 

622
00:30:36,480 --> 00:30:38,440
I don't know. 
It's it's fine. 

623
00:30:38,720 --> 00:30:40,480
It's fine. 
I don't feel like it's great or 

624
00:30:40,480 --> 00:30:41,680
bad. 
It's just fine. 

625
00:30:42,040 --> 00:30:44,600
Yeah, yeah, I was. 
Good at throwing papers in 

626
00:30:44,600 --> 00:30:49,840
mailboxes though, like I said. 
I mean, let's do it. 

627
00:30:50,200 --> 00:30:53,080
Yeah, Jake, you were, you were 
saying, yeah, you were saying 

628
00:30:53,080 --> 00:30:56,000
before I well, both of you guys 
were really, but like sort of 

629
00:30:56,000 --> 00:30:58,720
getting better at this game is 
like a big thing. 

630
00:30:58,720 --> 00:31:01,400
Did you like you found that you 
were sort of perfecting your 

631
00:31:01,400 --> 00:31:03,840
approach and stuff like that 
with with the levels? 

632
00:31:04,640 --> 00:31:07,040
It's rare that I want to go back
to a stage and kind of get a 

633
00:31:07,040 --> 00:31:10,240
better time, but I, I kind of 
think the motivator was to get 

634
00:31:10,240 --> 00:31:11,760
the secrets. 
So going back and doing it 

635
00:31:11,760 --> 00:31:14,480
faster and then having time 
leftover to find secrets was 

636
00:31:14,480 --> 00:31:17,480
interesting. 
Like you, I, I started on easy 

637
00:31:17,480 --> 00:31:20,880
just to get a feel for the 
stages and I didn't realize at 

638
00:31:20,880 --> 00:31:24,040
first that you got a lock for 
free roam on a hard difficulty. 

639
00:31:24,040 --> 00:31:26,560
So what I would do is I would 
deliver the papers perfect on 

640
00:31:26,560 --> 00:31:29,760
the first run and then pedal 
faster to get looped around and 

641
00:31:29,760 --> 00:31:32,120
then I would find secrets. 
And then once I realized if I 

642
00:31:32,120 --> 00:31:34,920
played on medium or or whatever 
it was, suddenly I can go 

643
00:31:34,920 --> 00:31:37,080
wherever I wanted. 
No, I didn't understand that at 

644
00:31:37,120 --> 00:31:37,480
all. 
I was. 

645
00:31:39,040 --> 00:31:41,360
I was so confused. 
It's, it's strange, like one of 

646
00:31:41,360 --> 00:31:43,920
the benefits of this game is 
that it is more wide open in 

647
00:31:43,920 --> 00:31:46,640
that you can go from left to 
right side of the streets. 

648
00:31:46,960 --> 00:31:50,280
So making you making you have it
on rails is an interesting way 

649
00:31:50,280 --> 00:31:52,320
of doing it. 
I I understand why they did that

650
00:31:52,960 --> 00:31:54,640
but it's it was all. 
It's almost better if you play 

651
00:31:54,640 --> 00:31:56,520
on the regular difficulty and 
not go easy. 

652
00:31:56,880 --> 00:31:59,960
Yeah, and it's not super 
difficult, like even for kids, 

653
00:31:59,960 --> 00:32:02,200
like if they were playing it or 
us when we were younger or 

654
00:32:02,200 --> 00:32:06,160
something, I feel like you know 
it, it would be it's, it's like 

655
00:32:06,160 --> 00:32:08,840
not that you would get perfect 
in everything or whatever. 

656
00:32:08,840 --> 00:32:11,760
I would say if you weren't like 
quite honing your skills with it

657
00:32:11,760 --> 00:32:15,360
and stuff. 
But like I think there's 

658
00:32:15,360 --> 00:32:17,240
obstacles and there's difficulty
to it. 

659
00:32:17,240 --> 00:32:20,960
But like, I think you could, you
can make your way around as a, 

660
00:32:21,000 --> 00:32:23,640
as a less experienced gamer and 
figure it out. 

661
00:32:24,720 --> 00:32:27,120
But also like, isn't that the 
whole point of games from this 

662
00:32:27,120 --> 00:32:29,960
generation is to just like, one 
of the reasons why they would 

663
00:32:29,960 --> 00:32:34,640
make a game like this is, oh, 
this is a classically 2D top 

664
00:32:34,640 --> 00:32:37,040
down game. 
We're gonna make it 3D. 

665
00:32:37,760 --> 00:32:41,480
OK, experience the world in 3D. 
So just make that in the 

666
00:32:41,520 --> 00:32:45,000
beginning. 
And with that in mind, I don't 

667
00:32:45,000 --> 00:32:46,360
expect there to be a lot of 
levels. 

668
00:32:46,360 --> 00:32:48,960
Like usually from that era when 
they do something like this, 

669
00:32:48,960 --> 00:32:51,360
there's usually a handful of 
levels or it's very repetitive. 

670
00:32:51,760 --> 00:32:53,360
I think this is a Williams game,
right? 

671
00:32:53,360 --> 00:32:55,440
I think. 
Midway. 

672
00:32:56,200 --> 00:32:57,480
Midway did. 
They did. 

673
00:32:57,480 --> 00:32:59,440
They did Robotron as well for 
the N64. 

674
00:32:59,440 --> 00:33:01,920
I think I got a lot of 
supervisors. 

675
00:33:01,920 --> 00:33:04,840
Robotron also, yeah, funny 
enough. 

676
00:33:05,240 --> 00:33:08,320
As well, I Dave, didn't I 
convince you to play Robotron? 

677
00:33:08,320 --> 00:33:10,000
Yes. 
On the same. 

678
00:33:10,160 --> 00:33:14,120
On the same stream, first time I
played it and I was like what 

679
00:33:14,120 --> 00:33:16,360
the fuck is this game it's 
amazing. 

680
00:33:17,040 --> 00:33:20,440
It it's amazing, but it's also 
very like, it's also when I 

681
00:33:20,440 --> 00:33:23,680
think of taking a classic game 
and reimagining it for the N64, 

682
00:33:23,720 --> 00:33:25,720
I think of Robotron because it's
it's nothing. 

683
00:33:25,720 --> 00:33:28,320
There's not a whole lot to it, 
but it's done well. 

684
00:33:28,320 --> 00:33:31,040
And I thought Paperboy would be 
similar in that it's not a whole

685
00:33:31,040 --> 00:33:33,000
lot to it. 
It's just taking the the classic

686
00:33:33,000 --> 00:33:35,360
2D game and making a 3D. 
But there's a lot of levels 

687
00:33:35,360 --> 00:33:37,320
here. 
And I didn't realize that until 

688
00:33:38,080 --> 00:33:40,360
I used the cheat code because, 
you know, I only have so much 

689
00:33:40,360 --> 00:33:42,600
time in a week. 
I use the cheat code, unlock all

690
00:33:42,600 --> 00:33:45,560
the stages and I was able to go 
through all the different stages

691
00:33:45,560 --> 00:33:47,800
to see what there was. 
And when I realized how many 

692
00:33:47,800 --> 00:33:51,680
stages there are, my mind was 
kind of blown to the point where

693
00:33:51,680 --> 00:33:55,240
I kind of wish they foreshadowed
how much there is in the game 

694
00:33:55,240 --> 00:33:57,760
because at first glance you're 
like, oh, one or two worlds, 

695
00:33:57,760 --> 00:33:59,920
maybe get a better time bonus 
stages. 

696
00:34:00,240 --> 00:34:02,600
I didn't think there was that 
much content in the cart. 

697
00:34:02,960 --> 00:34:05,520
Cause I've, I've, I've been used
to that before where you rent a 

698
00:34:05,520 --> 00:34:09,199
game for the N64 and you'd not 
get ripped off, but you don't. 

699
00:34:09,520 --> 00:34:11,679
There isn't a whole lot to do on
a, on a cartridge. 

700
00:34:11,960 --> 00:34:13,760
That's not the case for here. 
There's actually quite a bit of 

701
00:34:13,760 --> 00:34:16,040
stuff in this cart. 
Yeah, and, and I think that was 

702
00:34:16,040 --> 00:34:18,520
my thing too. 
My initial feeling when I played

703
00:34:18,560 --> 00:34:21,120
played it on stream and I played
it again couple days later was 

704
00:34:21,120 --> 00:34:23,480
like on that stream. 
I was like, oh, I I think I I 

705
00:34:23,480 --> 00:34:25,719
got the gist of this game. 
I played it for a couple hours, 

706
00:34:26,199 --> 00:34:28,040
which some of it was just 
figuring it out. 

707
00:34:28,040 --> 00:34:29,920
Some of it was talking some of 
it, you know, whatever right. 

708
00:34:29,920 --> 00:34:34,480
So it wasn't like sat down and 
and hone hone in for two hours 

709
00:34:34,480 --> 00:34:37,400
straight, but I was like, OK, I 
I get it. 

710
00:34:37,400 --> 00:34:39,239
There's bonus stages. 
I'm sure I haven't I know I 

711
00:34:39,239 --> 00:34:41,560
haven't unlocked everything. 
I didn't get perfect on this and

712
00:34:41,560 --> 00:34:44,639
get all the unlocked whatever. 
But then when I went back, I was

713
00:34:44,639 --> 00:34:47,280
like, Oh yeah, like exactly what
you're saying there. 

714
00:34:47,560 --> 00:34:51,360
There is more to this, 'cause I 
thought the exact same thing. 

715
00:34:51,360 --> 00:34:56,000
I thought, oh, this is one of 
those games that if you rented 

716
00:34:56,000 --> 00:34:59,320
it and you played it for a 
couple days, that's all you 

717
00:34:59,320 --> 00:35:01,000
needed. 
You didn't have to go to the 

718
00:35:01,000 --> 00:35:03,520
store and spend 60 bucks or 70 
or whatever. 

719
00:35:03,960 --> 00:35:08,360
You wouldn't really need to. 
I still kind of feel that way, 

720
00:35:08,360 --> 00:35:12,160
but also, but it wasn't as bad 
as I thought. 

721
00:35:12,160 --> 00:35:15,040
It wasn't as as egregious as I 
thought it was initially. 

722
00:35:15,280 --> 00:35:17,600
So the more you play, the more 
you get out of it and the more 

723
00:35:17,600 --> 00:35:20,640
quirky it gets, which is exactly
what Jiggy keeps saying about 

724
00:35:20,640 --> 00:35:22,240
why he loved it so much back 
then. 

725
00:35:22,840 --> 00:35:27,080
I think that makes a huge 
difference because the incentive

726
00:35:27,280 --> 00:35:30,040
for me at least eventually 
wasn't just like, oh, I just 

727
00:35:30,040 --> 00:35:31,520
want to play this more and more 
and more. 

728
00:35:31,520 --> 00:35:34,160
It was what other crazy shit can
I do in this? 

729
00:35:34,560 --> 00:35:37,760
Like, what other weird shit is 
going to go on instead of just 

730
00:35:37,760 --> 00:35:39,320
like we're looking at like a 
construction site. 

731
00:35:39,320 --> 00:35:42,880
OK, construction sites cool and 
all, but you know, get me to 

732
00:35:42,880 --> 00:35:45,480
that gorilla, get me back to the
the Tesla town. 

733
00:35:45,480 --> 00:35:48,680
They like do those types of 
things, which at least they let 

734
00:35:48,680 --> 00:35:50,560
you do more of it. 
At least it does come back in 

735
00:35:50,560 --> 00:35:53,800
some ways. 
But you know, which is why I 

736
00:35:53,800 --> 00:35:56,840
also had that idea of like a 
feeling of, oh, I just wish it 

737
00:35:56,840 --> 00:36:00,720
was just this or more of just 
this, you know, paper boy in 

738
00:36:00,720 --> 00:36:03,680
time, make it happen. 
You know, that's kind of why I 

739
00:36:03,680 --> 00:36:08,040
felt that way. 
I I I still think it to. 

740
00:36:08,120 --> 00:36:11,560
Quote my five year old nephew 
playing this game. 

741
00:36:11,560 --> 00:36:18,080
You go, what is happening? 
Have you, did you show him this?

742
00:36:19,040 --> 00:36:20,640
Oh, I'm going to. 
Yeah, you should. 

743
00:36:21,680 --> 00:36:23,920
Yeah. 
I, I went down a rabbit hole 

744
00:36:23,920 --> 00:36:27,000
while you guys were talking for 
a minute because I like it now 

745
00:36:27,000 --> 00:36:30,000
that I learned that Robotron 64 
was made by Midway as well, 

746
00:36:30,000 --> 00:36:32,440
because I don't think I like 
connected two and two together. 

747
00:36:34,280 --> 00:36:39,000
The main protagonist in Robotron
64 looks an awful lot like 

748
00:36:39,000 --> 00:36:41,200
Doctor Tesla from this game. 
You're right. 

749
00:36:41,200 --> 00:36:44,120
And so I had to look up and I'm 
like, do we know anything about 

750
00:36:44,120 --> 00:36:48,920
this Robotron guy? 
It's still I couldn't find 

751
00:36:48,920 --> 00:36:51,280
anything, but I feel like 
there's a connection there. 

752
00:36:51,560 --> 00:36:55,880
When we cover that game, which 
people have sent messages to me 

753
00:36:55,880 --> 00:36:57,400
about that, I'd be like, when 
are you going to cover that? 

754
00:36:57,400 --> 00:37:00,520
That's one of those ones that 
people want to see us talk 

755
00:37:00,520 --> 00:37:01,840
about. 
I guess I have. 

756
00:37:01,880 --> 00:37:04,920
I had very little experience 
even though I'm Robotron, the 

757
00:37:04,920 --> 00:37:08,560
initial like the first one was, 
but people have some love for 

758
00:37:08,560 --> 00:37:10,240
those games. 
So that's going to be one that's

759
00:37:10,240 --> 00:37:12,120
on the list like like everything
else is. 

760
00:37:12,120 --> 00:37:15,520
But seems like there's more love
for that than I would have even 

761
00:37:15,520 --> 00:37:18,600
expected, so. 
Yeah, I was surprised. 

762
00:37:18,600 --> 00:37:20,560
People loved it too. 
It was like, I always had that 

763
00:37:20,560 --> 00:37:23,760
in my collection growing up, and
no one ever talked about it, 

764
00:37:23,960 --> 00:37:25,440
ever. 
And every time I brought it up, 

765
00:37:25,440 --> 00:37:28,480
people were like, what's that? 
Yeah, I I would have said what's

766
00:37:28,480 --> 00:37:30,800
that? 
I just recognized the box art, 

767
00:37:30,800 --> 00:37:33,360
which never really tells you 
anything most of the time. 

768
00:37:33,400 --> 00:37:36,440
So unless it's paper. 
Beacon of box art. 

769
00:37:37,040 --> 00:37:39,760
Yeah, so I said, and I I'm not, 
I don't, I'm not bashing Paper 

770
00:37:39,760 --> 00:37:41,600
Boy. 
I actually do like the game, but

771
00:37:41,600 --> 00:37:44,480
man is that box art look nothing
like this game when you compare 

772
00:37:44,480 --> 00:37:47,600
the box art protagonist with the
face of the the the weird. 

773
00:37:47,600 --> 00:37:50,800
Almost like crayon drawing mouth
on the on the 3D model. 

774
00:37:50,960 --> 00:37:52,240
Yep. 
The hell are they doing? 

775
00:37:52,400 --> 00:37:56,000
Yeah, it's so crazy. 
Like it's like, you know, old 

776
00:37:56,000 --> 00:37:58,680
movies or video games, like 
especially the old, like Atari 

777
00:37:58,680 --> 00:38:01,320
games and stuff. 
They had these artistic 

778
00:38:01,320 --> 00:38:04,280
renditions of everything because
they had to. 

779
00:38:04,520 --> 00:38:07,840
And those artists that did that 
work, especially on Atari, I 

780
00:38:07,840 --> 00:38:10,320
think it's kind of known for 
that, are pretty freaking cool. 

781
00:38:10,320 --> 00:38:12,960
They're great. 
Like those are pieces of art. 

782
00:38:13,400 --> 00:38:16,560
This is kind of trying to do 
that, I guess. 

783
00:38:16,880 --> 00:38:22,040
I don't know, I mean. 
The The thing is, like what he's

784
00:38:22,040 --> 00:38:25,920
wearing doesn't even match like 
color wise, like it's completely

785
00:38:25,920 --> 00:38:27,480
different. 
Like the, the boy's wearing a 

786
00:38:27,480 --> 00:38:30,280
red shirt or yeah, red shirt, 
blue cap. 

787
00:38:30,280 --> 00:38:34,160
I think he's wearing a like a 
striped helmet in the art and a 

788
00:38:34,160 --> 00:38:38,360
yellow shirt and blue shorts. 
I mean, it's like it, it almost 

789
00:38:38,360 --> 00:38:42,560
reminds me of like Mega Man, how
in like North America they're 

790
00:38:42,560 --> 00:38:45,080
just like, oh, like just make 
some art for this. 

791
00:38:45,080 --> 00:38:45,960
And they didn't. 
Understand. 

792
00:38:45,960 --> 00:38:47,080
Oh yeah, The Mega Man ones, 
yeah. 

793
00:38:47,320 --> 00:38:49,120
Totally different. 
Just give him a gun for no 

794
00:38:49,120 --> 00:38:50,960
reason, yeah? 
We're making a game about a 

795
00:38:50,960 --> 00:38:54,160
paperboy, and there's a bald guy
with goggles and a, you know, a 

796
00:38:54,160 --> 00:38:57,720
vicious dog and like, yeah, make
something, OK. 

797
00:38:57,760 --> 00:39:01,240
Sure, go for it. 
Like it's, I don't know it, 

798
00:39:01,320 --> 00:39:05,240
it's, it's fun, I guess. 
But like, is the kid even in the

799
00:39:05,240 --> 00:39:06,160
game? 
Is the kid even wearing a 

800
00:39:06,160 --> 00:39:07,400
helmet? 
No, he's wearing a hat. 

801
00:39:07,840 --> 00:39:08,560
He's wearing a hat. 
He's. 

802
00:39:08,600 --> 00:39:12,360
Wearing a hat like, no, you 
know, like so oh, I wrote this 

803
00:39:12,360 --> 00:39:13,520
down. 
We're talking about the way the 

804
00:39:13,520 --> 00:39:18,920
game looks and stuff. 
I wrote this down as a thing to 

805
00:39:18,920 --> 00:39:21,320
hold on, Jake, You'll probably 
get this. 

806
00:39:21,320 --> 00:39:24,280
I I don't, you know what this is
Jiggy based on? 

807
00:39:24,560 --> 00:39:29,720
I think it's a Canadian show. 
And also you're it's probably, 

808
00:39:29,720 --> 00:39:34,760
it was probably before your 
time, but the mix of the box art

809
00:39:35,240 --> 00:39:40,680
and the way the actual game 
looks reminds me of the cartoon 

810
00:39:41,000 --> 00:39:45,480
from the mid to late 90s. 
I think it was called Sticking 

811
00:39:45,480 --> 00:39:47,040
Around. 
Do you remember that Jake? 

812
00:39:47,120 --> 00:39:49,920
That show? 
Vaguely, yes, I do remember 

813
00:39:49,920 --> 00:39:52,640
that, especially with the way 
the face is designed, if that 

814
00:39:52,640 --> 00:39:53,520
makes sense. 
Yeah. 

815
00:39:53,520 --> 00:39:59,200
So I'm going to find it sticking
around to show you guys in the 

816
00:39:59,200 --> 00:40:00,840
meantime. 
And that's what it reminded me 

817
00:40:00,840 --> 00:40:01,920
of. 
Like a kind of like. 

818
00:40:02,280 --> 00:40:04,960
It does. 
Oh yeah, so it's sort of like, 

819
00:40:05,080 --> 00:40:09,040
you know, but I think the charm 
in like this 2D hand drawn semi 

820
00:40:09,040 --> 00:40:14,000
stick figure type thing looks 
better, whereas it looks like he

821
00:40:14,000 --> 00:40:17,440
has stick arms in the game but 
he's not. 

822
00:40:17,440 --> 00:40:22,680
Supposed to you know, this is 
full send into that and paperboy

823
00:40:22,680 --> 00:40:24,760
is just like, well, we didn't 
know how to model. 

824
00:40:25,040 --> 00:40:27,280
Yeah, yeah. 
That's what it feels like. 

825
00:40:27,280 --> 00:40:31,000
It feels like they don't. 
It feels like it was a a budget 

826
00:40:31,000 --> 00:40:33,360
title in terms of the graphics. 
But I got to remind myself that 

827
00:40:33,360 --> 00:40:37,560
the N64, not every game was 
like, you know, Turok 64, not 

828
00:40:37,560 --> 00:40:39,840
every game looked as nice as as 
marrow 64. 

829
00:40:40,360 --> 00:40:42,920
There were in between ones, 
right, But I do feel like they 

830
00:40:42,920 --> 00:40:44,800
could have done a little bit 
more detail on these character 

831
00:40:44,800 --> 00:40:47,720
models, especially the like. 
The environments are great. 

832
00:40:47,760 --> 00:40:51,720
I think are funny are awesome, 
but the the guys that the the 

833
00:40:51,720 --> 00:40:55,040
angry old man who walks along 
the street like you don't even 

834
00:40:55,040 --> 00:40:56,680
see his face. 
There's no details on his face. 

835
00:40:56,680 --> 00:40:58,360
There's no the dog. 
Is barely recognized. 

836
00:40:58,440 --> 00:41:00,880
At all, Yeah. 
Like the the car looks like 

837
00:41:00,880 --> 00:41:02,360
something Homer Homer Simpson 
drives. 

838
00:41:02,360 --> 00:41:04,720
That's fine. 
But I dig the Tornadoes. 

839
00:41:04,720 --> 00:41:06,400
Those are really cool. 
Like there's a lot of great 

840
00:41:06,400 --> 00:41:09,480
models there, but some of the 
NPCS I think are a little bit 

841
00:41:09,480 --> 00:41:11,480
under detailed and I think 
that's a disservice they they 

842
00:41:11,480 --> 00:41:14,360
could have had more there. 
Yeah, also reminds me too. 

843
00:41:14,360 --> 00:41:17,320
I pulled up the one commercial 
that I could find for this game.

844
00:41:17,880 --> 00:41:21,280
One commercial first, Let me 
know if you guys can hear this. 

845
00:41:21,280 --> 00:41:26,640
Did you guys hear that? 
Yes. 

846
00:41:27,120 --> 00:41:28,040
OK, great game. 
Yeah. 

847
00:41:28,520 --> 00:41:30,160
Now we're going to go to the 
commercial. 

848
00:41:30,840 --> 00:41:34,000
It's weird. 
Wait, please. 

849
00:41:34,000 --> 00:41:36,720
I hope people are watching this 
because if you haven't seen the 

850
00:41:36,720 --> 00:41:40,680
commercial, the beginning to, in
my opinion, is fucked up. 

851
00:41:40,960 --> 00:41:42,600
And then it kind of gets like, 
OK, I get it. 

852
00:41:42,680 --> 00:41:45,200
And then it's scary at the end. 
So scary. 

853
00:41:45,400 --> 00:41:48,920
No bad dog. 
Bad dog. 

854
00:41:51,720 --> 00:41:53,640
Oh, come on. 
A commercial for us. 

855
00:41:56,400 --> 00:42:01,400
Here you, Terry. 
The horrors of advertising this.

856
00:42:02,360 --> 00:42:03,760
Lady's about to beat the skill 
of this dog. 

857
00:42:03,760 --> 00:42:06,560
You. 
I'm going to get it. 

858
00:42:11,280 --> 00:42:12,920
Paper Boy is back. 
Oh wow. 

859
00:42:14,680 --> 00:42:17,800
That guy 5 neighborhoods, 3D 
environment, freaking seconds. 

860
00:42:18,680 --> 00:42:21,320
Yeah, hold on that. 
Model paper. 

861
00:42:21,680 --> 00:42:24,280
That model. 
Oh wow. 

862
00:42:24,480 --> 00:42:27,920
Is totally different. 
This is we have a third model. 

863
00:42:28,280 --> 00:42:30,680
It's it's but that that, but 
he's wearing a blue hat. 

864
00:42:30,680 --> 00:42:33,320
At least he's more similar to 
the game he looks. 

865
00:42:33,320 --> 00:42:37,080
Like a combination between the 
box art and the actual game. 

866
00:42:37,400 --> 00:42:39,160
He's in between. 
He's the link. 

867
00:42:39,960 --> 00:42:42,200
And that's where. 
It's supposed to be the missing 

868
00:42:42,200 --> 00:42:47,000
link of Paperboy. 
This was the guy. 

869
00:42:47,120 --> 00:42:49,240
So. 
So the guy on the box art had 

870
00:42:49,240 --> 00:42:52,680
the first job, this guy's the 
second job, and then the and 

871
00:42:52,680 --> 00:42:54,760
then the third job that 
perfected it was the guy that 

872
00:42:54,760 --> 00:42:56,280
you play in the game. 
That's what it was, Yeah. 

873
00:42:56,280 --> 00:42:58,320
Yeah. 
He looked at the Sweetie model 

874
00:42:58,320 --> 00:43:00,600
and said we can't do this on the
on the N64. 

875
00:43:00,640 --> 00:43:02,360
No, no, no, we got to strip it 
down. 

876
00:43:02,600 --> 00:43:04,720
This is like this this guy looks
like. 

877
00:43:04,800 --> 00:43:08,120
Please watch our video or look 
up the commercial. 

878
00:43:09,080 --> 00:43:14,920
I get it, it's the mid ish 90s. 
It's not great the way these 

879
00:43:14,920 --> 00:43:17,160
are, but it looks like very 
early. 

880
00:43:17,320 --> 00:43:22,080
If you ever watch really early 
Pixar shorts from like 921990, 

881
00:43:22,600 --> 00:43:25,840
this looks like it's four years,
five years dated, even though 

882
00:43:25,840 --> 00:43:28,920
this is I think 97 when this 
commercial was out or something 

883
00:43:28,920 --> 00:43:30,280
like you. 
Want to know what it looks like 

884
00:43:31,680 --> 00:43:33,920
Johnny Quasar? 
Johnny. 

885
00:43:33,920 --> 00:43:35,720
I don't even know what the hell 
Johnny Quasar is. 

886
00:43:35,720 --> 00:43:36,160
Should I know? 
What? 

887
00:43:36,160 --> 00:43:38,320
Yeah, I didn't think. 
I didn't think anyone did so. 

888
00:43:38,520 --> 00:43:39,960
Do you know what reboot is? 
Jake said. 

889
00:43:39,960 --> 00:43:41,320
Reboot. 
Do you know what reboot is? 

890
00:43:41,720 --> 00:43:46,440
No, I don't. 
Another Canadian show that is so

891
00:43:46,440 --> 00:43:51,200
genius, all all CG, all early 
90s, mid 90s CG stuff where 

892
00:43:51,960 --> 00:43:55,760
there's characters that live 
inside a computer and every time

893
00:43:56,080 --> 00:43:59,840
the person plays a video game, 
the people that the characters 

894
00:43:59,840 --> 00:44:03,520
that live in the computer need 
to play that game within it. 

895
00:44:03,800 --> 00:44:06,560
And then there's viruses and 
there's like, yeah, it's such a 

896
00:44:06,560 --> 00:44:10,600
cool idea and. 
It's kind of like Code Lioco a 

897
00:44:10,600 --> 00:44:11,800
little bit. 
Sure. 

898
00:44:11,920 --> 00:44:13,400
I know. 
It's it's like one of the it's 

899
00:44:13,400 --> 00:44:17,680
one of the first, if not the 
first CGITV show. 

900
00:44:17,680 --> 00:44:20,160
And it was pretty revolutionary.
Like when I look at the American

901
00:44:20,160 --> 00:44:22,120
shows around that time, I think 
the first one I saw that was 

902
00:44:22,120 --> 00:44:24,920
American was the Donkey Kong CGI
nightmare. 

903
00:44:24,920 --> 00:44:26,920
Yeah, yeah, yeah. 
This looks a lot better than 

904
00:44:26,920 --> 00:44:29,720
that, but definitely reminds me 
of this paper boy model for 

905
00:44:29,720 --> 00:44:31,400
sure. 
Gotta get it back on it. 

906
00:44:31,400 --> 00:44:32,640
Take it back. 
Get it? 

907
00:44:32,920 --> 00:44:34,280
Back. 
Great song. 

908
00:44:35,760 --> 00:44:40,120
Such a weird, weird thing. 
By the way, Johnny Johnny Quasar

909
00:44:40,120 --> 00:44:43,160
was the prototype of Jimmy 
Neutron just to like. 

910
00:44:43,400 --> 00:44:44,800
Oh, that show. 
I know, I know. 

911
00:44:44,880 --> 00:44:46,400
Yeah, but it's before Jimmy 
Neutron. 

912
00:44:46,440 --> 00:44:48,000
It's before Jimmy Neutron look 
good. 

913
00:44:48,320 --> 00:44:50,840
And if you think Jimmy Neutron 
doesn't look good, go woke up 

914
00:44:50,840 --> 00:44:53,320
Johnny Quasar. 
I will look it up right now. 

915
00:44:53,600 --> 00:44:57,160
It's a different time, Johnny. 
Quasar. 

916
00:44:57,440 --> 00:45:01,000
Quasar Quasar 1995 and 97. 
Oh, wow. 

917
00:45:01,360 --> 00:45:05,680
Yeah. 
Oh, man. 

918
00:45:06,400 --> 00:45:09,560
Hey, maybe that's Doctor Tesla's
son. 

919
00:45:11,320 --> 00:45:14,760
Oh, further connection down the.
Rabbit hole the connection gets.

920
00:45:14,880 --> 00:45:17,040
Building that lore brick by 
brick. 

921
00:45:17,160 --> 00:45:21,800
We are doing a better job than 
this game did just by accident. 

922
00:45:23,920 --> 00:45:26,400
While we're at it, since I got 
the sound pulled up, let's let's

923
00:45:26,800 --> 00:45:29,920
listen to some of the game. 
Also, I want to listen to 

924
00:45:29,920 --> 00:45:33,200
where's the the intro is fun. 
I like the intro. 

925
00:45:34,200 --> 00:45:54,040
Right on time. 
I appreciate the the tree, the 

926
00:45:54,040 --> 00:45:57,120
sun, the spiral designs. 
Yeah, I get the aesthetic. 

927
00:45:57,120 --> 00:45:58,880
I like that. 
It's pretty good, yeah. 

928
00:45:59,680 --> 00:46:02,520
It's a good, it's like an 
artistic choice to have the 

929
00:46:02,520 --> 00:46:05,480
windows and the, and the, and 
the houses kind of be all off a 

930
00:46:05,480 --> 00:46:07,200
little bit. 
The sun to have that swirl, like

931
00:46:07,200 --> 00:46:11,560
you said that that's, that's 
like a hand drawn style that 

932
00:46:11,560 --> 00:46:14,440
they put into a 3D game and, and
rendered it in this way. 

933
00:46:14,440 --> 00:46:15,480
I like that. 
I, I agree. 

934
00:46:15,480 --> 00:46:17,320
I think that's a good thing. 
You know what, that actually 

935
00:46:17,320 --> 00:46:19,280
just reminded me of Jiggy. 
I was listening to that a couple

936
00:46:19,280 --> 00:46:22,360
days ago, the intro, which is 
why I wanted to choose to play 

937
00:46:22,360 --> 00:46:23,440
it 'cause I like, I like the 
music. 

938
00:46:23,440 --> 00:46:26,160
I thought it was great. 
It reminds me of the music that 

939
00:46:26,160 --> 00:46:30,120
we touted, that we really liked 
in Rocket Robot on Wheels, that 

940
00:46:30,120 --> 00:46:32,920
we played last. 
It does sound like Rocket Robot 

941
00:46:32,920 --> 00:46:33,520
on wheels. 
You're. 

942
00:46:33,520 --> 00:46:35,360
Right, great music. 
Great. 

943
00:46:35,360 --> 00:46:40,560
Sort of like, yeah, quirky jazzy
tunes and stuff and sounds very 

944
00:46:40,560 --> 00:46:44,040
similar, at least in the intro. 
The rest of the game, it's so 

945
00:46:44,040 --> 00:46:45,720
so, but the intro sounds just 
like that. 

946
00:46:45,720 --> 00:46:48,320
And I was like, oh man, that 
game is good. 

947
00:46:50,160 --> 00:46:51,800
Is that a real? 
Game name or you just making 

948
00:46:51,800 --> 00:46:53,880
that up? 
No, no, no, we just. 

949
00:46:54,720 --> 00:46:56,160
Rocket on wheels. 
Rocket. 

950
00:46:56,680 --> 00:46:59,960
Oh, you. 
Don't know it was made by Sucker

951
00:46:59,960 --> 00:47:01,160
Punch. 
Yep. 

952
00:47:01,560 --> 00:47:03,640
Oh, really? 
On the N64? 

953
00:47:03,640 --> 00:47:07,640
Yep, it is a platformer about a 
robot that has basically a 

954
00:47:07,640 --> 00:47:09,520
unicycle. 
Yeah, it's basically, you know, 

955
00:47:09,520 --> 00:47:12,160
a cycle I have. 
Some very physics based and it's

956
00:47:12,360 --> 00:47:16,000
it's pretty fun. 
It's a very good example of 

957
00:47:16,000 --> 00:47:20,480
early physics in 3D in this like
in this generation, like they, 

958
00:47:20,480 --> 00:47:22,000
it's not, it's obviously not 
perfect. 

959
00:47:22,000 --> 00:47:23,200
That's fine. 
It's early and stuff. 

960
00:47:23,200 --> 00:47:26,320
But for the most part, I think 
we thought that it was. 

961
00:47:26,600 --> 00:47:28,320
They did a pretty damn good job 
like. 

962
00:47:28,680 --> 00:47:32,520
Yeah, it's solid. 
Yeah, yeah, it's it's 100% worth

963
00:47:32,520 --> 00:47:34,040
playing like it is. 
It's good. 

964
00:47:34,280 --> 00:47:36,160
It's not a small game either, 
which was great. 

965
00:47:37,880 --> 00:47:39,560
But yeah, we have a full episode
on it. 

966
00:47:40,320 --> 00:47:43,920
Bill from gaming and collecting 
came on and three DO experience 

967
00:47:43,920 --> 00:47:47,280
like he came on and I I thought 
of him initially the game came 

968
00:47:47,280 --> 00:47:49,920
up and I was like, Bill, I think
you said you really liked this 

969
00:47:49,920 --> 00:47:52,040
game, right? 
And he goes, Oh yeah, we're 

970
00:47:52,040 --> 00:47:53,880
finding the time to talk about 
this and play this. 

971
00:47:53,880 --> 00:47:55,520
I was like, all right, great, 
let's do it. 

972
00:47:56,480 --> 00:47:58,800
So I was that's how I and that 
was the first time I played that

973
00:47:58,800 --> 00:48:01,440
game too. 
But anyways, this also has some 

974
00:48:01,440 --> 00:48:03,280
physics. 
Not quite as good as Rocket, 

975
00:48:03,280 --> 00:48:05,440
Robot and Wheels, though. 
Not quite the same. 

976
00:48:05,720 --> 00:48:08,360
This is cartoon physics. 
Yeah, it's cartoon and it's 

977
00:48:08,360 --> 00:48:09,840
supposed to be. 
It's supposed to be. 

978
00:48:09,840 --> 00:48:16,720
So yeah, overall I, I think, you
know, this is probably not a 

979
00:48:16,720 --> 00:48:21,600
game that let's say maybe when 
you were younger, like like when

980
00:48:21,600 --> 00:48:23,680
you had a jiggy and stuff, it'd 
be like, OK, you can get a lot 

981
00:48:23,680 --> 00:48:25,400
out of this. 
I think it's it's got some depth

982
00:48:25,400 --> 00:48:27,760
there and stuff. 
I think ultimately though, if 

983
00:48:27,760 --> 00:48:30,720
you're going to go out and 
search to play this game, I 

984
00:48:30,720 --> 00:48:35,000
think I don't, I don't know how 
much it goes for out there to 

985
00:48:35,000 --> 00:48:36,400
like buy it physically and 
stuff, but. 

986
00:48:36,560 --> 00:48:38,680
It's cheap. 
It's probably cheap and that's 

987
00:48:39,040 --> 00:48:42,480
fine. 
I mean, I think my dad got this 

988
00:48:42,480 --> 00:48:46,480
back in the day for like $10 or 
something from like a sale. 

989
00:48:46,800 --> 00:48:48,560
And it was just one of those. 
It was like in a bin. 

990
00:48:48,560 --> 00:48:51,040
He's like, well, let's get it 
and see if we like it, you know,

991
00:48:51,680 --> 00:48:53,320
and. 
If you look at it now, if you 

992
00:48:53,320 --> 00:48:59,240
get a yeah, you can get it for 
about 20 anywhere between 20 to 

993
00:48:59,240 --> 00:49:03,520
40 bucks with some of these come
with the manual, but no box. 

994
00:49:03,520 --> 00:49:04,800
Some of them are just the 
cartridge. 

995
00:49:04,800 --> 00:49:07,240
That that sounds about right. 
I think that's that's. 

996
00:49:07,240 --> 00:49:08,720
Fair. 
I think it's, I mean, if you 

997
00:49:08,720 --> 00:49:12,880
look at it objectively as a 
retro game on an N64 to add to 

998
00:49:12,880 --> 00:49:15,680
your collection, I say 20 bucks,
30 bucks, that's fair. 

999
00:49:15,880 --> 00:49:19,840
Yeah, a lot of games go for 
that, so that's not too bad. 

1000
00:49:20,120 --> 00:49:23,400
The last thing I wanted to 
mention was another part of the 

1001
00:49:23,400 --> 00:49:29,800
whole like fun, quirky aspect of
it was the the headlines on the 

1002
00:49:29,800 --> 00:49:32,240
newspapers before you start each
stage. 

1003
00:49:32,480 --> 00:49:34,880
Those are a lot of fun. 
Yeah, there's a lot of them and 

1004
00:49:34,920 --> 00:49:37,480
and I think other than like 
maybe the first one or 

1005
00:49:37,480 --> 00:49:41,240
something, I think randomized, I
don't know if you guys like got 

1006
00:49:41,240 --> 00:49:43,200
more there than just a. 
Definitely random. 

1007
00:49:43,600 --> 00:49:45,000
Are they random? 
OK, Yeah, I. 

1008
00:49:45,160 --> 00:49:48,040
Think it depends on I think 
there's triggers for like 

1009
00:49:48,040 --> 00:49:50,960
specific ones. 
So like for example in the art 

1010
00:49:51,040 --> 00:49:53,680
I'm just using the RV one 
because I just remember that one

1011
00:49:53,680 --> 00:49:57,480
vividly. 
I threw a paper at the the 

1012
00:49:57,520 --> 00:49:59,880
pretty girl walking around like 
right away. 

1013
00:50:00,280 --> 00:50:04,840
And then it said like, whatever 
her name was, like Candace got 

1014
00:50:04,840 --> 00:50:06,600
attacked by the paperboy or 
something. 

1015
00:50:07,280 --> 00:50:09,920
And it's like, it's like stuff 
like that, Yeah. 

1016
00:50:11,280 --> 00:50:13,640
Yeah, so they're they're I think
maybe the first one's the only 

1017
00:50:13,640 --> 00:50:16,240
one where it's like it says the 
new paper boy or something. 

1018
00:50:16,240 --> 00:50:18,640
But then other than that they 
they seem to be randomized or 

1019
00:50:18,920 --> 00:50:21,240
like you said, like so that's a 
great, that's a cool fun idea. 

1020
00:50:21,600 --> 00:50:23,600
The picture might change or 
something too, I think. 

1021
00:50:23,600 --> 00:50:30,360
But what I found was some unused
ones that the developers had 

1022
00:50:30,560 --> 00:50:33,120
that are locked in some code 
within the game. 

1023
00:50:33,880 --> 00:50:37,440
And some of them are amazing. 
I could see why some of them 

1024
00:50:37,440 --> 00:50:40,400
maybe they don't put in there, 
but I have a whole list of ones.

1025
00:50:40,600 --> 00:50:44,240
I'll just I'll fire off a couple
power ups. 

1026
00:50:44,240 --> 00:50:47,840
They do the body good. 
Yes, that's a good. 1. 

1027
00:50:48,920 --> 00:50:50,680
There's a big spider on your 
shoulder. 

1028
00:50:52,920 --> 00:50:59,800
Don't eat yellow snow. 
Where is it? 

1029
00:51:00,040 --> 00:51:03,520
I can see you and then the 
follow up one to that is I'm 

1030
00:51:03,520 --> 00:51:07,440
still watching you. 
That's terrifying. 

1031
00:51:08,000 --> 00:51:10,520
Very fourth ball, yeah. 
Very fourth, yeah, there's a lot

1032
00:51:10,520 --> 00:51:13,360
of like yeah, the list that I, 
that I pulled these from was 

1033
00:51:13,360 --> 00:51:15,240
like had like 40 of them or 
something. 

1034
00:51:15,240 --> 00:51:18,920
It was huge. 
The other one says zombie 

1035
00:51:18,920 --> 00:51:23,680
singing sensation tops the 
charts that that should have 

1036
00:51:23,680 --> 00:51:24,880
been that should have been in 
there. 

1037
00:51:24,880 --> 00:51:27,040
I feel like that could have 
worked in some of those other 

1038
00:51:27,040 --> 00:51:30,880
stages. 
But study finds children are 

1039
00:51:30,880 --> 00:51:35,440
shorter than adults. 
That's science. 

1040
00:51:35,920 --> 00:51:37,880
Help I'm trapped inside a video 
game. 

1041
00:51:38,840 --> 00:51:40,920
Oh my gosh. 
And then finally, the ones that 

1042
00:51:40,920 --> 00:51:43,200
I like the most are three of 
them. 

1043
00:51:43,480 --> 00:51:47,800
One is I am the Egg Man, the 
next is I am the Walrus and the 

1044
00:51:47,800 --> 00:51:52,080
third one is Kuku Kuchu. 
That's amazing, I love that one.

1045
00:51:52,080 --> 00:51:53,600
That's pretty awesome. 
Yeah, that was. 

1046
00:51:53,840 --> 00:51:55,840
It's three different ones 
apparent, at least according to 

1047
00:51:55,840 --> 00:51:58,320
the code where the you know, 
where I found that it said that 

1048
00:51:58,320 --> 00:52:02,920
that was that. 
So yeah, like that's an example 

1049
00:52:02,920 --> 00:52:05,520
of of the quirkiness and 
personality they put into the 

1050
00:52:05,520 --> 00:52:07,480
game. 
I think that's the reason to 

1051
00:52:07,480 --> 00:52:10,280
play it and sort of experience 
those extra stages. 

1052
00:52:10,280 --> 00:52:13,240
Like you said, Jake, he keeps 
saying like he got better as he 

1053
00:52:13,240 --> 00:52:15,600
went on and everything and I I 
think that's right. 

1054
00:52:15,600 --> 00:52:19,520
Like I think you just had more 
interesting, wacky things to do 

1055
00:52:19,520 --> 00:52:24,680
and that's for me why it would 
why it would play it overall, I 

1056
00:52:24,680 --> 00:52:28,120
don't know that I love the 
gameplay per SE, but I like what

1057
00:52:28,680 --> 00:52:32,840
is around it. 
I think so I don't know. 

1058
00:52:32,840 --> 00:52:35,440
Do you want? 
Sometimes I forget, sometimes I 

1059
00:52:35,440 --> 00:52:37,160
remember. 
Do we want to give it a score, 

1060
00:52:37,160 --> 00:52:38,320
Jiggy? 
What do you think, man? 

1061
00:52:41,480 --> 00:52:46,880
6.5 if I had to rate it, I don't
want to 10 I mean, I I think 

1062
00:52:46,880 --> 00:52:52,120
it's OK leaning toward good. 
That's how I describe it. 

1063
00:52:52,200 --> 00:52:56,000
Fair enough, Fair enough. 
Yeah, yeah, yeah, that's all 

1064
00:52:56,000 --> 00:52:56,640
right. 
Yeah. 

1065
00:52:56,640 --> 00:53:00,600
I, I'm going to go for like a a 
A5 because I, I think I like the

1066
00:53:00,600 --> 00:53:02,400
game. 
I didn't like the gameplay as 

1067
00:53:02,400 --> 00:53:05,320
much as you guys did, but all 
the stuff that we talked about 

1068
00:53:05,320 --> 00:53:07,760
still makes the the personality 
of it. 

1069
00:53:07,760 --> 00:53:10,280
I think it's hard to pull that 
off, especially in older games 

1070
00:53:10,520 --> 00:53:12,800
because of limitations of what 
they had at the time. 

1071
00:53:13,120 --> 00:53:16,000
But if you can pull off some 
personality and some originality

1072
00:53:16,000 --> 00:53:19,680
in in your in your game, then 
even more, more reason to sort 

1073
00:53:19,680 --> 00:53:21,880
of check. 
So I, so I think that's where 

1074
00:53:21,880 --> 00:53:23,160
it's going to get most of the 
points. 

1075
00:53:23,160 --> 00:53:25,760
And yeah, I, I put it right in 
the middle. 

1076
00:53:25,760 --> 00:53:29,720
So just so, so for me, yeah. 
Yeah. 

1077
00:53:29,720 --> 00:53:31,320
I mean, if I were to rate, I 
would say A6. 

1078
00:53:31,760 --> 00:53:34,440
I think this is a game where if 
I rented it, I'd be happy. 

1079
00:53:34,440 --> 00:53:37,400
I'd be fine with that. 
But I think if I paid for it, 

1080
00:53:37,400 --> 00:53:40,400
because the Nintendo cartridges 
were notoriously expensive, if I

1081
00:53:40,400 --> 00:53:43,640
paid full price for this might 
have been a little bit peeved, 

1082
00:53:44,400 --> 00:53:46,680
but but a rental, totally, 
totally doable. 

1083
00:53:46,680 --> 00:53:49,400
And as a retro game today to 
play an emulation, yeah, no 

1084
00:53:49,400 --> 00:53:50,920
brainer. 
I'd absolutely give this one to 

1085
00:53:50,920 --> 00:53:52,280
go. 
Yes, that's true. 

1086
00:53:52,280 --> 00:53:53,800
That's a good way, a good way to
play it. 

1087
00:53:53,800 --> 00:53:57,160
It's totally fair. 
That's that's how I did it and 

1088
00:53:57,640 --> 00:53:59,360
and it played well. 
It played totally well. 

1089
00:53:59,360 --> 00:54:03,000
It's not like an overly complex 
game to emulate, I would say. 

1090
00:54:03,000 --> 00:54:06,440
So I think that helps. 64 
emulation can is notoriously 

1091
00:54:06,440 --> 00:54:08,480
sort of hit and miss depending 
on how you play it. 

1092
00:54:08,480 --> 00:54:12,680
So on the ever drive that that 
Jiggy and I have it played 

1093
00:54:13,040 --> 00:54:15,680
perfectly and with the 64 
controller it was good. 

1094
00:54:15,680 --> 00:54:18,440
So yeah, check it out. 
If you want. 

1095
00:54:18,840 --> 00:54:21,840
You could spend a few hours 
playing a lot worse things. 

1096
00:54:21,840 --> 00:54:26,960
I think so. 
That's just that's just paperboy

1097
00:54:28,240 --> 00:54:31,120
Paper boy, not paper boy 64 
paper, but we can call it Paper 

1098
00:54:31,120 --> 00:54:32,880
Boy 64. 
Screw it, whatever. 

1099
00:54:32,880 --> 00:54:36,000
Paper Boy 64. 
Do we wanna take bets at whether

1100
00:54:36,000 --> 00:54:39,200
this is gonna come to NSO before
Donkey Kong 64? 

1101
00:54:39,200 --> 00:54:41,000
Because at this point I've lost 
all faith. 

1102
00:54:42,280 --> 00:54:45,080
You know what I I would say? 
Yes, Diddy Kong Racing. 

1103
00:54:45,640 --> 00:54:48,920
Diddy, yeah, yeah. 
Oh my God, Like, come on, That 

1104
00:54:49,480 --> 00:54:51,680
those two games especially would
just would kill it. 

1105
00:54:52,520 --> 00:54:54,600
I would say. 
I would take that bet and say 

1106
00:54:54,600 --> 00:54:57,480
yes, but I haven't. 
I don't know what the deal is, 

1107
00:54:57,520 --> 00:55:00,800
is going on with Midway. 
I know that Midway is a very 

1108
00:55:00,800 --> 00:55:04,720
complicated situation as I don't
know much about it. 

1109
00:55:04,720 --> 00:55:08,880
I just know it's a weird thing. 
So I'm going to say no. 

1110
00:55:08,960 --> 00:55:11,560
I know it's a joke, but also 
you're kind of serious so. 

1111
00:55:13,800 --> 00:55:16,680
There's a whole package of games
from Midway on the N64, some 

1112
00:55:16,680 --> 00:55:18,680
good, some not. 
Like they're the guys who did 

1113
00:55:18,680 --> 00:55:20,880
War Gods, which is pretty, 
pretty God awful. 

1114
00:55:21,320 --> 00:55:21,840
I want to. 
Try. 

1115
00:55:21,840 --> 00:55:25,880
I mean, there's a OK, yeah, it's
a game. 

1116
00:55:26,040 --> 00:55:27,480
What do you well, there's so 
many of from them. 

1117
00:55:27,480 --> 00:55:29,040
What do? 
You What do you do next? 

1118
00:55:29,040 --> 00:55:31,640
Week War Gods? 
Is it a war God week? 

1119
00:55:32,040 --> 00:55:34,680
Sure, I'll play that. 
It's a it's a War Gods week. 

1120
00:55:34,680 --> 00:55:36,280
When you say it's a War Gods 
week, how about that? 

1121
00:55:36,520 --> 00:55:39,360
It's a war. 
It's funny, it just, I'm just 

1122
00:55:39,360 --> 00:55:41,520
thinking there's probably 
executive out there somewhere at

1123
00:55:41,520 --> 00:55:44,280
Midway who's like, no, no, no, 
we can't give this to Nintendo 

1124
00:55:44,280 --> 00:55:46,720
NSO. 
We're gonna make a compilation 

1125
00:55:46,720 --> 00:55:50,800
of Midway hits for the N64 and 
we're gonna charge 70 bucks for 

1126
00:55:50,800 --> 00:55:53,600
it and it'll be War Gods, 
Paperboy and Robotron. 

1127
00:55:53,600 --> 00:55:55,600
It's, it's probably the, the key
items. 

1128
00:55:55,640 --> 00:55:57,320
That's what I think is probably 
happening. 

1129
00:55:58,000 --> 00:56:00,600
But I mean, I, I'm almost 
surprised it's not an NSO. 

1130
00:56:00,680 --> 00:56:02,560
But I mean, with the way 
Nintendo drip, freeze, drip, 

1131
00:56:02,560 --> 00:56:05,200
freeze those games, I don't 
know, maybe it's a Switch to 

1132
00:56:05,240 --> 00:56:08,600
thing. 
I you you need to switch to to 

1133
00:56:08,600 --> 00:56:12,240
run paperboy. 64. 
Paperboy. 

1134
00:56:12,360 --> 00:56:16,320
If we get Paperboy remastered 
before we get Banjo three, I 

1135
00:56:16,520 --> 00:56:21,800
swear to crap gosh. 
Oh man, the problem is they're 

1136
00:56:21,800 --> 00:56:23,240
gonna. 
Remastered before Silk Song or. 

1137
00:56:23,240 --> 00:56:24,640
Banjo remastered before Silk 
song. 

1138
00:56:25,200 --> 00:56:27,480
Yeah, my God, not 3. 
They're gonna. 

1139
00:56:27,760 --> 00:56:30,000
The problem is they're gonna 
remaster it and just use like 

1140
00:56:30,000 --> 00:56:32,800
the AI remastering and then it's
gonna look even worse. 

1141
00:56:33,840 --> 00:56:37,040
Gonna look even worse. 
That's where it's that's this is

1142
00:56:37,040 --> 00:56:39,320
one of those ones that they 
would, if they do that with Tomb

1143
00:56:39,320 --> 00:56:41,040
Raider, they're gonna do with 
Paperboy. 

1144
00:56:41,040 --> 00:56:44,080
Come on, Like Tomb Raider 
deserves better than that. 

1145
00:56:44,360 --> 00:56:46,600
And so does Paperboy, honestly. 
But if they would do it with a 

1146
00:56:46,600 --> 00:56:49,720
title like this. 
I don't think I know this story.

1147
00:56:50,240 --> 00:56:52,840
What is this Tomb Raider? 
Story the Tomb Raider remakes. 

1148
00:56:53,080 --> 00:56:55,080
I think it's one to. 
Three, like 1:00 to 3:00. 

1149
00:56:55,080 --> 00:56:56,360
Something like that that came 
out. 

1150
00:56:56,600 --> 00:56:59,200
I, I wanna say like a month ago,
two months ago as as we're 

1151
00:56:59,200 --> 00:57:03,960
sitting something like that. 
They used AI to to redo a lot of

1152
00:57:03,960 --> 00:57:06,360
the sort of background models. 
And extra. 

1153
00:57:06,480 --> 00:57:11,200
Assets and things like that, and
some of them are just so stupid 

1154
00:57:11,760 --> 00:57:13,560
that they obviously didn't check
the work. 

1155
00:57:13,760 --> 00:57:17,640
They just said plug and play and
that's it and it's like yeah, 

1156
00:57:17,640 --> 00:57:19,760
and just ship it. 
There's like these, you know, 

1157
00:57:19,760 --> 00:57:22,840
sort of one I saw a couple days 
ago was like, there's like 

1158
00:57:22,840 --> 00:57:26,280
these, you know, blocks on the 
wall from early PS1 days that 

1159
00:57:26,280 --> 00:57:30,240
are just blocks, you know, but 
she's in a cavern or she's in 

1160
00:57:30,240 --> 00:57:33,480
some sort of cave or, or, or, 
you know, ancient place. 

1161
00:57:34,000 --> 00:57:38,080
And they replace it with a giant
phone like phone, like as if 

1162
00:57:38,080 --> 00:57:42,000
it's like a touch tone phone. 
So it says 123 and then it has 

1163
00:57:42,000 --> 00:57:44,560
like these random buttons beside
the numbers too, as if that's 

1164
00:57:44,560 --> 00:57:46,600
what even what a phone looks 
like, it doesn't. 

1165
00:57:46,880 --> 00:57:51,960
And it's like, what the fuck? 
Like so fucking lazy and so 

1166
00:57:51,960 --> 00:57:54,200
shitty. 
It's just, it's brutal. 

1167
00:57:54,200 --> 00:57:57,520
You like you plug in an AI 
algorithm and be like make it 

1168
00:57:57,520 --> 00:57:59,680
Tomb Raider and everything just 
turns out like this. 

1169
00:58:02,560 --> 00:58:05,560
Just like block, Block chests 
everywhere. 

1170
00:58:05,560 --> 00:58:08,680
Yeah, that's block, Yeah. 
Uniboobs. 

1171
00:58:08,680 --> 00:58:12,280
Yeah. 
Like remasters remastered such a

1172
00:58:12,280 --> 00:58:13,920
dirty word now. 
Like, yeah. 

1173
00:58:13,920 --> 00:58:16,160
And it shouldn't have to be 
because you can have remasters 

1174
00:58:16,160 --> 00:58:18,120
that are pretty good, right? 
Like, I think that spiral 

1175
00:58:18,120 --> 00:58:21,080
remaster was amazing. 
Who owned the Reunited trilogy? 

1176
00:58:21,120 --> 00:58:22,560
That's so, yeah, I hear. 
That's great. 

1177
00:58:22,560 --> 00:58:25,960
But yeah, but so many are just 
like half assed remasters or 

1178
00:58:25,960 --> 00:58:28,800
remasters that don't need to be 
remastered, right? 

1179
00:58:28,800 --> 00:58:31,040
Like days gone, days gone. 
Yeah, days. 

1180
00:58:31,120 --> 00:58:34,880
Gone believe that was announced.
I was like are you kidding me? 

1181
00:58:34,880 --> 00:58:38,680
I was upset when they remastered
Last of Us one. 

1182
00:58:38,720 --> 00:58:41,000
Yeah, and Last of Us 2. 
They did both. 

1183
00:58:41,120 --> 00:58:43,520
The Last of Us one really irked 
me because they already had a 

1184
00:58:43,520 --> 00:58:46,320
remastered version and now 
they're like, oh, we're remaking

1185
00:58:46,320 --> 00:58:52,080
it with with with #2's engine. 
I'm like OK it. 

1186
00:58:52,080 --> 00:58:54,640
Still looks great before. 
You don't need to remaster what 

1187
00:58:54,640 --> 00:58:57,000
it looks, but it holds up. 
You don't need to do anything to

1188
00:58:57,120 --> 00:58:58,680
it. 
You're souring it like you 

1189
00:58:58,680 --> 00:59:03,840
could, you know, focus on a new 
game and then wait 15 years when

1190
00:59:03,840 --> 00:59:06,560
the technology is actually 
advanced enough and then make a 

1191
00:59:06,560 --> 00:59:09,840
proper, like, trilogy, Yeah, 
just like Spyro did and Crash 

1192
00:59:09,840 --> 00:59:12,480
did. 
I think those are the best 

1193
00:59:12,480 --> 00:59:16,760
examples of a proper remaster. 
Like those are great and I need 

1194
00:59:16,760 --> 00:59:18,320
to happen for Banjo. 
Come on. 

1195
00:59:18,480 --> 00:59:22,240
Yeah I know honestly, are the 
Resident Evil ones consider 

1196
00:59:22,240 --> 00:59:24,160
remakes or remasters? 
Remakes. 

1197
00:59:24,160 --> 00:59:27,440
They're remakes, yeah. 
For sure, because those those 

1198
00:59:27,440 --> 00:59:30,640
are all to me, whether you like 
the game, the actual games or 

1199
00:59:30,640 --> 00:59:33,600
not, the the way that they play,
what they did, those are 

1200
00:59:33,600 --> 00:59:34,960
incredible. 
But yeah, I guess they're more 

1201
00:59:34,960 --> 00:59:36,680
more remakes because it's. 
Like they're. 

1202
00:59:37,000 --> 00:59:38,880
Ground up kind of thing, but 
those games are like. 

1203
00:59:39,120 --> 00:59:41,960
Yeah, they're great. 
I heard properly remaking 

1204
00:59:42,040 --> 00:59:44,080
playing one now which got me 
excited. 

1205
00:59:44,080 --> 00:59:47,440
Yes, yes that would be. 
But remake of two was like the 

1206
00:59:47,440 --> 00:59:50,640
most incredible Resident Evil 
experience I think I've had. 

1207
00:59:51,120 --> 00:59:52,880
I really loved. 
It so frustrating. 

1208
00:59:52,880 --> 00:59:53,920
Really. 
I never played. 

1209
00:59:53,920 --> 00:59:58,640
That yeah, I loved play play the
remake of Resident Evil 2. 

1210
00:59:58,640 --> 01:00:01,440
It was amazing. 
Resident Evil 3 was OK. 

1211
01:00:01,640 --> 01:00:05,240
Resident Evil 4 is also amazing.
4 is the one. 

1212
01:00:05,240 --> 01:00:07,680
The play was amazing. 
It was tank controls on an 

1213
01:00:07,680 --> 01:00:11,080
action game and now it's not. 
So that I think makes the 

1214
01:00:11,080 --> 01:00:14,200
biggest difference. 
Whereas 2 kind of, I can kind of

1215
01:00:14,200 --> 01:00:17,280
understand why like, oh, you do 
tank controls, It's more scary. 

1216
01:00:17,520 --> 01:00:20,400
4 is an action game, whereas 2 
is a little bit in between, 

1217
01:00:20,400 --> 01:00:22,680
right? 
So it's definitely improved. 

1218
01:00:22,680 --> 01:00:26,000
I, I, I just, I don't, I don't 
wanna get too far into like the 

1219
01:00:26,000 --> 01:00:29,600
Resident Evil thing, but I don't
like the Mr. X part of Resident 

1220
01:00:29,600 --> 01:00:32,360
Evil 2. 
I think it's so that's my love. 

1221
01:00:32,720 --> 01:00:34,000
I hate it. 
I hate it. 

1222
01:00:34,000 --> 01:00:35,760
Stalking. 
I love the stalking. 

1223
01:00:35,760 --> 01:00:38,680
I like the idea of it. 
I just think he's around too 

1224
01:00:38,680 --> 01:00:41,520
much, like he's he's there too 
often. 

1225
01:00:42,160 --> 01:00:46,760
And yeah, I like missed, I like 
XI, like I like that he's 

1226
01:00:46,760 --> 01:00:49,760
around. 
I just it that became the game 

1227
01:00:49,760 --> 01:00:52,520
as opposed to exploring and 
trying to do the rest of the 

1228
01:00:52,520 --> 01:00:53,400
game. 
That's the problem. 

1229
01:00:53,400 --> 01:00:56,480
I had such a good time, not that
I'm going to dive into this too 

1230
01:00:56,480 --> 01:00:59,040
much, but I had such a good time
with Resident Evil 2 remake 

1231
01:00:59,040 --> 01:01:00,800
because I my wife was out of 
town. 

1232
01:01:01,560 --> 01:01:04,800
OK, and not that's not why, but 
she she was out of town. 

1233
01:01:04,840 --> 01:01:07,880
OK, that's why. 
And it was, it was like I kept 

1234
01:01:07,880 --> 01:01:10,520
the house dark. 
It was just me sitting here on 

1235
01:01:10,520 --> 01:01:12,680
my computer playing Resident 
Evil 2. 

1236
01:01:13,080 --> 01:01:18,200
And I, I at the time I didn't 
have my dog, so I didn't have 

1237
01:01:18,200 --> 01:01:21,680
her yet, but I had just my cat. 
I just had my cat sitting here 

1238
01:01:21,680 --> 01:01:22,920
in my lap. 
And we just played. 

1239
01:01:23,000 --> 01:01:25,520
We played like the whole game 
that whole week. 

1240
01:01:25,520 --> 01:01:27,880
It was just every night. 
Resident was a Resident Evil 2 

1241
01:01:27,880 --> 01:01:31,680
night and it was awesome. 
And I want to do it again. 

1242
01:01:33,000 --> 01:01:34,760
Well, maybe when they do one 
that'd. 

1243
01:01:34,760 --> 01:01:37,440
Be Good 11. 
One is all about the mood, 

1244
01:01:37,560 --> 01:01:40,560
right? 
One is, yeah, that's what that's

1245
01:01:40,560 --> 01:01:43,360
that's always been about, right.
So hopefully, I mean, I'm sure 

1246
01:01:43,360 --> 01:01:46,960
they'll nail that. 
I just, you know, it would be, 

1247
01:01:46,960 --> 01:01:48,920
it's gonna be cool to see 
because I think that's the one 

1248
01:01:48,920 --> 01:01:51,640
that other than four, I still 
think the first one is what 

1249
01:01:51,640 --> 01:01:53,880
everybody thinks of when they 
say Resident Evil. 

1250
01:01:53,880 --> 01:01:56,400
But that's just my perception. 
I don't know if that's actually 

1251
01:01:56,400 --> 01:01:59,040
true, but so. 
Yeah. 

1252
01:01:59,040 --> 01:02:03,600
So Paperboy, Jake, thanks. 
Hey. 

1253
01:02:03,880 --> 01:02:06,000
Boy, so how about that? 
How about how about that day? 

1254
01:02:06,440 --> 01:02:08,680
Yeah, Segway. 
Oh, that's another vehicle you 

1255
01:02:08,680 --> 01:02:10,640
could use a Segway. 
Actually, they've. 

1256
01:02:10,640 --> 01:02:14,440
Been that'd be very 90s, you 
know, that's the 2000s. 

1257
01:02:15,800 --> 01:02:21,240
Probably I'm trying to think I 
saw Segway when I went, yeah, 

1258
01:02:21,240 --> 01:02:25,720
late 90s, early 2000s, yeah, 
yeah, 'cause I went to I, I've, 

1259
01:02:26,040 --> 01:02:28,320
I've seen them in the wild, seen
them in the wild. 

1260
01:02:28,440 --> 01:02:30,880
First time I remember seeing 
when I was I was a teenager so 

1261
01:02:31,840 --> 01:02:33,720
yeah, yeah, probably early 2000 
yeah. 

1262
01:02:35,240 --> 01:02:40,240
Jake press B to cancel. 
What's the dealio as 2025 kicks 

1263
01:02:40,240 --> 01:02:42,040
off? 
Yes, I know I was on an episode 

1264
01:02:42,040 --> 01:02:44,760
not too long ago as of this 
recording, like usually a week 

1265
01:02:44,760 --> 01:02:46,800
or two away from when we record 
this and when it releases. 

1266
01:02:46,800 --> 01:02:52,000
But what's what's been happening
so far or could be on tap for 

1267
01:02:52,000 --> 01:02:55,080
2025 as you guys? 
Don't ask me to plan ahead. 

1268
01:02:55,080 --> 01:02:57,480
We are really bad at planning 
episodes ahead of time, 

1269
01:02:57,480 --> 01:02:59,200
especially with lately when 
we're all sick. 

1270
01:03:00,920 --> 01:03:03,360
Yeah, press me to cancel. 
We're we're also a podcast 

1271
01:03:03,360 --> 01:03:05,720
shocker. 
We're a video game podcast just 

1272
01:03:05,720 --> 01:03:09,240
like remember 64 and also we are
a retro game podcast. 

1273
01:03:09,240 --> 01:03:11,440
Retro games like what games? 
Retro games like? 

1274
01:03:11,440 --> 01:03:14,640
Last week we talked about 
Pokémon TCG Pocket. 

1275
01:03:14,800 --> 01:03:19,240
Yeah, Retro released in 2024 
last week. 

1276
01:03:20,160 --> 01:03:23,920
So what just happened in the 
last two months that last year 

1277
01:03:23,920 --> 01:03:26,520
does kind of feel like a long 
time ago. 

1278
01:03:26,520 --> 01:03:29,040
So long ago time is flying. 
It's crazy. 

1279
01:03:29,440 --> 01:03:34,480
But no, it's me and two to five 
other Co host talking about 

1280
01:03:34,480 --> 01:03:37,440
whatever games we have on tap 
that week and you have a good 

1281
01:03:37,440 --> 01:03:38,880
time. 
We also do it on YouTube. 

1282
01:03:38,880 --> 01:03:41,560
Press be to cancel or you can 
find our audio episodes 

1283
01:03:42,160 --> 01:03:46,000
everywhere from Amazon to 
Spotify to I don't know, I I use

1284
01:03:46,000 --> 01:03:48,280
Pocket Cast personally, but 
we're all over the place. 

1285
01:03:48,280 --> 01:03:51,000
Press be to cancel.com as well 
for for all of our links. 

1286
01:03:51,000 --> 01:03:53,800
And yeah, it's been great to 
come on this week and talk about

1287
01:03:53,800 --> 01:03:55,840
Paper Boy. 
Yeah, like I said before, this 

1288
01:03:55,840 --> 01:03:59,760
is a game that I dismissed in my
podcast and bashed it a little 

1289
01:03:59,760 --> 01:04:01,200
bit. 
But when I came back to replay 

1290
01:04:01,200 --> 01:04:03,600
it again, I actually have second
thoughts. 

1291
01:04:03,760 --> 01:04:05,560
It's it's kind of good to go 
back and look at a game. 

1292
01:04:05,560 --> 01:04:08,440
Then it's like, you know, maybe 
I was wrong just this once. 

1293
01:04:09,080 --> 01:04:11,120
Yeah, a little refreshing and 
and somewhat. 

1294
01:04:11,120 --> 01:04:17,080
Recently I can thought. 
Jiggy hammering away over there,

1295
01:04:17,080 --> 01:04:19,280
buddy, how's it going? 
Oh, it's going. 

1296
01:04:19,280 --> 01:04:22,360
I need to say he has the coolest
background. 

1297
01:04:22,520 --> 01:04:25,360
Like I, I like my background. 
I see stuff I need to pick up, 

1298
01:04:25,640 --> 01:04:28,600
but he's got a Pac-Man arcade 
cabinet and he's got paperboy 

1299
01:04:28,600 --> 01:04:31,920
playing like on the background. 
I just really, I, I'm mesmerized

1300
01:04:31,920 --> 01:04:35,160
every time I I should be looking
at him when he's speaking, but I

1301
01:04:35,160 --> 01:04:37,160
just kind of like glance behind 
him. 

1302
01:04:37,240 --> 01:04:40,240
I'm like watching the video in 
the background. 

1303
01:04:40,320 --> 01:04:43,080
Yeah, it's it's nice. 
I think that's the goal, right? 

1304
01:04:43,080 --> 01:04:44,320
Just like, no, don't look at me,
it's fine. 

1305
01:04:44,320 --> 01:04:45,400
Just look. 
Look at what's behind. 

1306
01:04:45,480 --> 01:04:46,960
Me look at the machine. 
Yeah, that's the whole point. 

1307
01:04:46,960 --> 01:04:49,480
No, I it's an arcade. 
What up machine I got a couple 

1308
01:04:49,480 --> 01:04:52,960
years ago for Christmas and my 
wife was almost upset when she 

1309
01:04:52,960 --> 01:04:55,800
realized I wanted it only to 
take it apart and mod the damn 

1310
01:04:55,800 --> 01:04:57,440
thing. 
Everything there is brand new 

1311
01:04:57,440 --> 01:05:00,520
controls, different screen. 
I have the Mr. in there and 

1312
01:05:00,520 --> 01:05:03,240
she's like you did I buy it for 
you just because I was Pac-Man 

1313
01:05:03,240 --> 01:05:06,880
on the front? 
Yes, Yes, you did just. 

1314
01:05:06,880 --> 01:05:10,200
For the panel up top. 
Yes, it was worth it just for 

1315
01:05:10,200 --> 01:05:12,200
that. 
Yeah, it's it's a fun thing to 

1316
01:05:12,200 --> 01:05:14,240
do. 
I've considered that. 

1317
01:05:14,320 --> 01:05:15,720
It's a lot of work. 
I've considered it. 

1318
01:05:15,720 --> 01:05:16,880
That's cool. 
It looks great. 

1319
01:05:18,160 --> 01:05:19,640
Your backgrounds. 
Your background's cool. 

1320
01:05:19,640 --> 01:05:21,040
Come on. 
Come on, I got to. 

1321
01:05:21,080 --> 01:05:23,080
I got to put more stuff up 
there, more stuff to come. 

1322
01:05:23,760 --> 01:05:24,880
I got to get rid of this 
curtain. 

1323
01:05:24,880 --> 01:05:26,640
I got to, I got to fix up these 
wires. 

1324
01:05:26,640 --> 01:05:29,680
But I'm just too lazy. 
I'm just too lazy because I'm 

1325
01:05:29,680 --> 01:05:31,520
doing so much stuff on my 
channel. 

1326
01:05:31,720 --> 01:05:34,680
Yeah, man. 
Like Crash Bandicoot this 

1327
01:05:34,680 --> 01:05:37,560
weekend, focusing on that a 
little bit. 

1328
01:05:37,560 --> 01:05:40,600
We kind of, I kind of moved into
some PlayStation territory, so 

1329
01:05:40,600 --> 01:05:43,320
I'm just going through some 
classic PlayStation titles right

1330
01:05:43,320 --> 01:05:45,840
now. 
Probably I'll stop after Crash 

1331
01:05:45,840 --> 01:05:49,080
and do something else again, but
then I'll go back. 

1332
01:05:49,600 --> 01:05:52,040
I want to do Croc at some point 
too, because I think Croc would 

1333
01:05:52,040 --> 01:05:53,920
be cool with a new game out. 
So nice. 

1334
01:05:54,160 --> 01:05:57,120
Yeah, it might be fun. 
Also like about Croc. 

1335
01:05:57,560 --> 01:05:58,480
What's that? 
What was that? 

1336
01:05:59,240 --> 01:06:00,640
I've heard a lot of good things 
about Croc. 

1337
01:06:00,640 --> 01:06:03,800
One of my Co host Braves about 
Croc and he says that's that's 

1338
01:06:03,800 --> 01:06:06,760
one of the best 3D platformers 
in his mind compared to like 

1339
01:06:06,760 --> 01:06:09,440
it's up there with Mario and Don
Kong. 

1340
01:06:10,040 --> 01:06:13,440
Well I gotta revisit it then. 
I should do that, I haven't 

1341
01:06:13,440 --> 01:06:16,880
played that in ages. 
Wait for the remaster, I'll make

1342
01:06:16,880 --> 01:06:19,360
a video on the old one and then 
wait for the remaster, and then 

1343
01:06:19,960 --> 01:06:21,160
let's talk about it. 
Yeah. 

1344
01:06:22,920 --> 01:06:24,480
And that's, yeah, that's 
actually, yeah, that's this 

1345
01:06:24,520 --> 01:06:27,680
year, I think, right. 
For it's soon I think. 

1346
01:06:27,960 --> 01:06:29,240
Yeah. 
Yeah hopefully they don't AI 

1347
01:06:29,240 --> 01:06:32,560
rate AI remaster croc cuz then 
he just shows up as a like a 

1348
01:06:32,560 --> 01:06:39,160
leather purse or something. 
That would also still kind of 

1349
01:06:39,160 --> 01:06:40,760
make sense, I guess in some 
weird way. 

1350
01:06:42,400 --> 01:06:45,960
Remember 64? 
Find it on all your podcasts. 

1351
01:06:46,000 --> 01:06:48,840
As Jake said, just just pull up 
your podcast feed. 

1352
01:06:48,840 --> 01:06:52,120
We'll be there. 
Remember 64 show across the 

1353
01:06:52,120 --> 01:06:56,000
board, mostly hanging out just 
on Blue Sky at this point, but 

1354
01:06:57,320 --> 01:06:59,880
lots of ways. 
You can contact us through 

1355
01:06:59,920 --> 01:07:02,680
e-mail as as well. 
If you have any suggestions for 

1356
01:07:02,920 --> 01:07:05,880
episodes, for example, or you 
have any ideas you want us to 

1357
01:07:05,880 --> 01:07:08,720
sort of cover things, always 
happy to sort of chat about it. 

1358
01:07:09,000 --> 01:07:12,400
Also, you can find us on other 
shows as well, including press B

1359
01:07:12,400 --> 01:07:14,880
to cancel, for example. 
That's you can find guest spots 

1360
01:07:14,880 --> 01:07:20,120
on there and then also 
patreon.com/remember 64 show you

1361
01:07:20,120 --> 01:07:24,120
can get every single episode at 
least a few days early, 

1362
01:07:24,160 --> 01:07:27,160
sometimes a week, sometimes even
more depending on when I'm able 

1363
01:07:27,160 --> 01:07:28,880
to get my ass in gear and not 
feel sick. 

1364
01:07:29,920 --> 01:07:34,800
And you can get pre show chats 
as well and help us decide what 

1365
01:07:34,800 --> 01:07:37,960
we're gonna review next. 
I also have a poll up there at 

1366
01:07:37,960 --> 01:07:41,640
the moment that is helping me 
decide what retro game I'm going

1367
01:07:41,640 --> 01:07:46,880
to review in a short video that 
is not N64 related beyond other 

1368
01:07:46,880 --> 01:07:49,920
consoles and other handhelds and
stuff, so everyone can access 

1369
01:07:49,920 --> 01:07:51,360
those. 
Just check it out. 

1370
01:07:51,360 --> 01:07:54,600
Remember 64 show on Patreon and 
that's about it. 

1371
01:07:54,600 --> 01:07:58,240
Everybody check out some 
paperboy, check out some 64. 

1372
01:07:58,360 --> 01:08:02,160
We will have a like likes Oh my 
God, this podcast. 

1373
01:08:02,640 --> 01:08:07,160
Please please always stop me 
before I wrap up because I 

1374
01:08:07,200 --> 01:08:10,000
always forget that. 
I was, I was giving you the 

1375
01:08:10,000 --> 01:08:11,800
benefit of the doubt. 
I was going to say now, Dave, 

1376
01:08:11,800 --> 01:08:15,840
what did we forget? 
What did we forget to like and 

1377
01:08:15,840 --> 01:08:20,000
subscribe YouTube. 
YouTube is the subscribe thing. 

1378
01:08:20,240 --> 01:08:23,120
Like and tell your friends, rate
the podcast, all of that fun 

1379
01:08:23,200 --> 01:08:24,960
stuff. 
Those are the all the 

1380
01:08:25,160 --> 01:08:27,160
everybody's asking for it. 
We are too. 

1381
01:08:27,279 --> 01:08:30,080
So there it is. 
They're stars. 

1382
01:08:30,160 --> 01:08:33,200
Give us all the stars. 
All the stars, all the thumbs 

1383
01:08:33,200 --> 01:08:36,840
up, all the tell your friends, 
all those things. 

1384
01:08:36,960 --> 01:08:39,040
I'm sick, I'm tired. 
Thank you everybody. 

1385
01:08:39,120 --> 01:08:40,640
Jake. 
Hope you feel better too buddy 

1386
01:08:40,880 --> 01:08:41,880
Jiggy. 
You too, man. 

1387
01:08:42,200 --> 01:08:43,800
I'm fine. 
Hopefully it doesn't grab you. 

1388
01:08:43,960 --> 01:08:45,240
Honestly. 
Hopefully it doesn't get to you.

1389
01:08:45,359 --> 01:08:48,960
They're just I just stay inside.
Stay inside, kids, stay inside. 

1390
01:08:48,960 --> 01:08:51,359
All right. 
Thanks everybody for listening. 

1391
01:08:51,439 --> 01:08:52,840
Talk to you next time. 
Bye.

