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Time. The.
Welcome to Remember 64, where this week we're delivering the
news not only in 3D, but with an evil tech giant at our backs.
If that hits a little bit too close to home right now, I'm
sorry I couldn't help it. Hello, everyone, welcome to the
show. Hello again to returning
listeners and viewers and welcome if this is your first
time joining us here in Remember 64.
We are going to be discussing the good, the bad, the ugly and
everything in between on the Nintendo 64's library.
My name is David Pitrangelo and I'm going to get you crazy
people the news by any means necessary as long as it's on a
bike and partially on rails. And after I toss it out your
crazy dog. Oh wait, what's this?
A doctor Frankenstein? Is hatching some sort of evil
plan? But why?
Why? I really have no freaking idea.
I hope you guys can tell me Jiggy look back with me once
again of course. How are you, Sir of?
Course, I'm doing fantastic. You know, our paperboy is still
a thing. Is that still a thing?
I I, I don't know. I remember this being like a
plot in like every 90s sitcom ever.
Like the Sun inevitably gets a job and it's like way too early
and too much for them to handle. Like I've seen that in multiple
sitcoms. But it's your first job, it's
your first job. It's it's your.
First job, but is it still a job?
I I will say that we do have a paperboy in our area every
Thursday. Every Thursday, yeah, I got the
little notification on my, my, my ring thing on the on the
front door. And I'm like, who is that at
4:00 on a Thursday? Does he head?
From down the street. Does he throw papers through
your window or anything? Or like, no, he doesn't.
He doesn't. I don't have any reason to get
mad at him. I don't have any reason to get
mad at him. Looks like a nice kid.
Looks like a nice. Kid, you should, you should hand
him this game. You should just hand him this
game out the window one day or leave it in the mailbox and be
like. Here.
This is for you, up your game. Up your game, buddy.
Let's go. Work.
Work on that arm. Let's go.
Yeah. It's just a local paper that we
have that has been around since I was kids.
Since we were kids. And, yeah, every Thursday, we
get it. No.
All right. Yeah, I'm sure it's not super
common, but, yeah, in our area, at least we get it.
OK. And, of course, we have an
awesome guest this time, fellow Superpod Network Press B to
cancel host Jake. Welcome back to the show, buddy.
Thanks for having me. It's great to be back.
Great talk about a game that could be more retro when we're
talking about paper delivery. I will say we also have a local
paper in in our on our neighborhood.
And my daughter briefly was paper girl and until they did
not pay her and I got upset and I said no, you're quitting.
You don't need to take this kind of abuse from an employer.
Go down, strike. Hell yeah it.
Was pretty bad, yeah. So I kind of ruined her first
job, but to be fair they weren't paying her so it's it's OK.
That's that's fine. That's not a job if you're not.
Yeah, that's not a job that's being volunteered.
Yeah. Volunt old, like, like you're in
class all the time. Volunt old yeah, and if you
haven't guessed everybody, yes, we are talking about Paperboy.
We are talking about I thought it was like paperboy 64 or
something. Nope, it's just that's what I
thought Paperboy the well, when you look it up, it's all just it
just says paperboy and on the box it says paperboy.
On the menu it says it's really what they did was they 3D ified
the original. That was the idea of this from
the beginning. So if you know the quote UN
quote stages or maps or whatever you want to call them from the
original, they're somewhat replicated here.
Some of them at least, especially the first stage at
least is so, you know, and they have a little bit more fun with
it. But we'll get into that and all
the details of it. But Paperboy is, I think when
you say that you sort of automatically think of the
original, you know, NES or the Super Nintendo had a version.
There's tons of versions of a Paperboy game.
I automatically just assumed that it didn't exist in 3D.
Honestly, I thought it was just the original 1.
I think there's like a version on your phone or something Like
there's been a lot of iterations of it, but it's not, you know,
really much of A franchise that has lived on for too, too long
or too or very consistently. Because maybe it's because of
what we've already discussed, the fact that's it's not really
a thing anymore. But maybe that's the reason why
I should come back. Jiggy, I think you got kind of
excited when we were thinking we were going to play this.
What's what's your experience with this game 'cause I will say
right now I had none until a couple weeks ago.
This is this is one of those like weird games I had in my
pile growing up. Of course you did.
I, I remember loving it. I remember having so much fun
with it because it's just, it's just silly.
You just go around and it, it's, it's got a very arcady kind of
feel to it. You know, you go in, you just
play for your high score. You keep going and going, but
then it's just, it throws nonsense at you, like like you
said, Frankenstein's monster and like an evil scientist.
And it just, it gets weirder and weirder as you go and it just
makes no sense. And I just always had fun with
it going off ramps and stuff on the bike.
Like you time it, you go flying. It was just cool.
Just just just a good time. It's just a good time.
Oh no, an ad's playing on the video.
What else is new? Jake?
Do you had or actually Jake, you know what?
Did you have any experience playing like the older ones
growing up or anything? Or was it just this was like,
was this paperback to you growing up kind of thing?
Yes and no. It's the only one I played, but
I had seen, I think it was on NES, actually.
Yeah, yeah, I think that's where most seen the original 1, but I
don't think I correlated that this was like that, you know,
right. Like, but I definitely had seen
it. Like I visually can picture it.
Yeah, yeah. Well, as a kid, it's, you're not
always paying attention to that kind of stuff anyways, right?
You're just like, oh, it's. Just yeah.
Can I also say I've never really thought about it, but how
awesome is it that you have a console that the name of the
console they just brand every game?
Like we were shocked that this is not Paperboy 64 and it's just
Paperboy. But like, in our mind, it was
still Paperboy 64. 100% yeah, it has to be.
Because like you have Super Mario, Super Star Wars on Super
Nintendo, right? They that's kind of like the
tradition they were doing for a while.
So I can see why they're doing on the the N64.
They kind of drop that with the Wii I guess though, or the
GameCube. Oh, GameCube, I guess, because I
mean, there's every once in a while there's a Super this or
there's a whatever, but like it's really just I feel like
they're just playing on nostalgia when they do those
things nowadays, or at least after the Super Nintendo and
stuff. But oh.
Man, they could have made everything cubed.
Everything cubed. Like everything cubed.
Super Mario Cube. Super Mario Cube Mario.
Actually, it reminds me because, because Jake, last time you were
on, we talked about Superman and that's always a Superman 64.
I, I think that's what a lot of people would just assume it's
called. And no, it was the the New
Adventures of Superman or whatever it's like based on the
cartoon and stuff. But again, it felt, it feels
like if it's that single word title, it should have a 64 there
for some reason. Maybe that's what it is, I don't
know. Anyways, what about you?
What was your experience with paper wages in general?
Oh, the original I of course played on the Nesi think there's
an arcade game of this. Wasn't there an arcade version
of this? I remember playing that, but I
mostly remember playing the NES version, the N64 version.
The first time I played it was I believe it was last year for
press B. And I'm going to tell you right
now, in that episode I I bashed it quite a bit.
I don't think I gave the game an honest chance because playing it
again for for your show, I've kind of come around on some of
some of the gameplay. I agree.
It's definitely Arcady. I don't feel it's, if you put
aside the original NES version, forget that exists.
Take this at face value of his as its own game, and I think I
enjoyed it quite a bit more than I thought I would, Especially
when I got further into the game and you come across Frankenstein
and some other stuff we'll talk about.
It's definitely a game that I you have to give some time to.
Yeah, I think so 'cause it seems like it's pretty for me at
least. So, So I, I streamed a couple
hours of it when I first, that was the first time I played it.
That was the first time I ever booted up this game.
That was about a couple weeks ago now as as of this recording.
And I was like, oh, this is very like on rails.
You know, I just started off with the simple difficulty and
wanted to get used to it and stuff and did four or five
stages stages, however many there are before you get to the
bonus stuff. I went through all of them.
I'm pretty sure I went through a few of them and I was like, Oh,
this is it's weird that I can't like go back and cut across here
and there and Jiggy was like, you hopped in the chat and
you're like, wait, I don't understand.
I thought I remember like going in the middle of the stages and
doing all this thing. And for me the on rails thing
was like, Oh, but that's that's what Paperboy is to me, because
that's what the original 1 original 2 are on NES and Super
Nintendo and the ones that I've had experience with.
So I was like, OK, that's I guess that's fine, but I don't
understand why I'm not able to move around.
And then when you go to the medium difficulty, then you
really start playing the game. And I, I, I think I enjoyed the
fact that you can kind of go to other places and do a little bit
more and things like that. But I don't know if it fully
clicked with me. I don't know.
I'm going to have to like sort of sift through my feelings a
bit as we talk about it. But Jiggy, you, you loved this
game growing up. You'd obviously had the
experience with it and stuff like, is it, is it the jumps?
Is it the fact that it's just sort of quirky?
Like what's, what's the deal? Like what's the the big plus for
you when you're playing this? 1st, I need to say that when you
were playing it, I don't think I ever played it on easy mode
because I never had that experience of being on rails.
And when you did that, I was like, am I just like making this
entire game up in my head because it played completely
different? And no, I was not, so that I
was. Glad.
I I'm glad I made you feel better.
I'm glad. Well, it's kind of cool that
they have that sort of call back and like that's the easy mode,
which I guess makes sense if it's more more on rails, more
traditional paperboy. Yeah, but riding around in three
DI think the absurdity. Like right now there's a bonus
level playing in the stream that's like you're racing around
the streets with tornadoes coming at you, and the Tornadoes
have faces on them, like the absurdity of the things that are
happening around you. And it's a game about a boy on a
bicycle delivering newspapers. Like I love that.
It's got a love, a level of charm.
Even the menu that's like that pseudo like 3D like it's great.
I like the sort of art rendition things too for all the I.
Like those it's got a lot of style and the game graphically
does not like look that appealing, but it's just it's
got this like charm to it that makes me like it.
I also really like the mechanic of if you throw a newspaper and
you're accurate with it, you can like I mean you can drop it in a
mailbox from like way far away and it'll like gauge your score
and like measure like O36 foot shot, you know, stuff like that.
That to me gives me motivation to improve and just like keep
improving my score, at least as I'm playing through the levels.
It's it's also one of those games that I feel is really
satisfying too. I play a level and I will keep
replaying the level and like getting the coins to unlock the
bonuses, get the high score, get all the mailboxes and just keep
like progressing through that way.
Like I, it almost has this nice structure of just complete
everything in the first world, move to the Second World,
complete everything, move to the third world, you know, and
that's how I, maybe that's the DK64 fan in me, but that's just
how I do games, you know, I like to complete.
Every you want to go back and and perfect it, right?
Like I That makes sense. That makes sense.
Yeah, so I don't know, there's there's a lot of elements, the
Arcadia elements, just you, you can pop in, you can play it for
a bit, you know, finish a world or whatever.
It's just very segmented, very easy to to balance and then the
silliness and like, I feel like every time I play this game, I'm
just like, Oh, I forgot about that power up.
Oh, I forgot I could do this. So I forgot, Oh, you can time
your like jumps off of ramps and just go flying Like it's, it's,
it's silly that that's the only way I can describe it.
It's silly and it just, it's fun.
I don't know. Yeah, I mean, it does have that
personality, right. And that that actually goes a
long way, at least for me. It made a bigger, it made a big
difference. Because I don't know, gameplay
wise it's fine. It's yeah, there's not much to.
It it's fun. There's not much to it, it's
pretty basic. Yeah, it's OK to be simple, but
I don't know, I felt I, I think there's small decisions in it
for me that were like, some of it's based on how they sort of
tally you're going back and perfecting things, for example.
So it's like, oh, you have 6 houses to throw the newspapers
at and the ones that are are colored, the ones that are lit
up essentially are the ones that you need to hit in order to sort
of quote UN quote, finish the stage and move on to the next
one. Great.
No problem. I can do that.
Whether it's on rails or whether it lets you sort of loop around
and stuff in the higher difficulties.
OK, sure. I'll, I'll make sure that
happens. But then it doesn't really tell
you that you need to also toss the papers at the other houses
as well that aren't marked in the same way because you need to
get those to also progress to like the bonus stages.
I think it is if the deliver, yeah.
You don't have to break certain things, right?
Well, the coins. Maybe the no the coins get you
to the coins. Get you to the bonus levels and
I mean it could be like you have to interact with the house or.
Something. Well, yeah, you see how it says
like 6 of 19/8 of 20, like things like that, like those
that there's 19 houses in that entire level.
If you get all of them, you get points for getting all of them.
What? Whatever it awards you for that.
So there's more than just the ones that it marks.
And when you go back to the higher difficulties, there's
more houses to throw it to anyways.
Little things like that. I was like what, why?
Why? Just tell me I need to deliver
to all the houses like what it does but.
Yeah, it is weird that it doesn't do it in in like 1
sitting. Yeah, what it is, it's like you
play the world or you play the level it'll get.
It starts out with six mailboxes and then when you go back to
that level again, it just goes to a slightly harder difficulty.
And then it gives you like, I don't know, 12 mil or 12 houses
to deliver to and it it totals out at whatever the total for
each neighborhood is. Yeah, I guess.
I guess my thing is was like, like, why isn't it available
from the start? And whatever you get, you get
and those are the points you get.
You know what? I mean, like, yeah, yeah, yeah.
But. It but it does add the
replayability like you're saying, you go back and you try
and do better and you know, do it faster, you know, points and
whatever. So there's something to that, I
guess. Yeah, I just, I was kind of
like, well, I have enough time, why don't I just loop back
around or explore a little bit more?
But then it just cuts the level off on you.
And that's the part I think that I didn't like was that it just
stops the stage. It was like, but there's more
to, I know there's more to explore and there's more to do.
Why don't I just do it? Say I completed it, say I got
the coins, I got the six out of 6.
Let me just mess around for the extra minute that I have.
I don't know, I thought that would have been kind of a fun
idea and sort of like a a quote on quote open world ish type of
approach where it just lets you exit when you want to exit kind
of thing. So I don't know, that's just a
maybe it's a minor gripe. Maybe it's just not the point of
the game and I was just sort of missing that.
But yeah, I don't know. Jake, what do you think?
It's a it's a twist from the original, I think.
I think they're trying to call back to the original game where
obviously you only had, I think, one level in the original and
you started off with limited houses on your street that you
had subscriptions for and you delivered to.
I always found it difficult to know which ones I had to deliver
to. I thought there's some
memorization involved there. But in this one, the doors are
bright green. You can't miss it, which I
appreciate. And then, but the original, it
was like days of the week. So Monday, Tuesday, Wednesday,
and as you went through the days of the week, the better you did,
the more houses you had to deliver to, the worse you did.
You would lose subscribers and lose houses, and then you could
die from that. This you don't lose subscribers
ever. It's neat, but it could be very
frustrating. Whereas this one, you only get
better. And you're right, the ultimate
end game of each world is to explore and find the secrets.
And I don't think they're very upfront on that being the thing
to do. When I first was going through,
I was powering through, working on my aim, trying to get on all
the houses. And then I, I stumbled across a
couple of the coins and that's when I realized, oh, you're, you
really want to take those extra papers and break everything,
Throw a paper at every dog, break every window, hit the
barbecues, hit the lawn mowers, the whole, the whole 9 yards.
And that was not something that was in the original.
The original had hazards and you you'd always try and avoid them,
but they didn't have secrets and I kind of liked.
The secret or it was like, like a a dog would come out or
whatever it is and he would, it would like stop them in their
tracks when you threw a paper at them so you wouldn't run into
it. That's, that was kind of the
idea, which I guess some of the stuff does that here too, right.
But that was the point of that mechanic.
Whereas here, yeah, they explore.
I mean, it's in 3D just just let's, let's let's go a little
bit. You know, there's only so much
you can do. I get it.
It's a kid on a bike with newspapers.
But you can have this bonus stage like this one and do a
bunch of tricks and stuff. That's fun.
Yeah. And.
The power ups. And the power ups, yeah.
So the power ups I also had, I mean, again, this maybe was one
of those games. They're like, oh, I should have
grabbed the manual or checked it.
You know, I had no idea there were power ups.
I don't know what they did. I thought there were points.
I don't know what I was doing. One of them looked like a
rocket. I was like, oh, that probably
means I can go faster. That's the only one I
understood, Jiggy. I think I remember when I was
streaming it, you were like, oh, I think that's your health, some
of that stuff you're picking up. And I was like, I don't know
what I'm doing. What am I picking up?
I mean, I had health like I had no idea.
You'd be fair you we were like trying to discern if that
actually was health. And I'm like, every time you got
hit, I would watch that meter and I like kept track of it.
And I'm like, yes, he is getting hurt.
Yes, it was like. Hard.
Yeah. I don't know.
Some of those power ups are really cool though.
Like the spring power up is a favorite of mine.
It just launches you into the air.
There's like a, there's like an Earth, it's like a globe with
like an explosion around it and you basically like jump into the
air and do like a big slam and it makes like a shockwave
explosion that can like blow up stuff.
Around you I. Didn't get that at all.
What? Oh yeah, Oh yeah, it's pretty
cool. Specifically, if you go into the
RV level, there's like a dumpster you can blow up and
then that power up is there. I don't know if I found it in
any other level, but I saw it in that one and I was like, whoa,
that was awesome. Maybe it's just one of those
ones where it's like a one and done maybe type thing.
I'll be honest, I hate the RV level because it's the only
level that I played where I felt like there were so many hazards
and you have such a limited view of around you.
Basically the cars. It was basically the cars.
If you're on the road, you turn and then there's a car and it
smacks you. And I remember just like getting
knocked down like three times in a row just trying to like get
out of the road. What?
This sucks. Yeah, It ruins your momentum.
It's fun to kind of just like keep things rolling and stuff,
Yeah. I don't think I got a single
power up outside of the tutorial level.
I remember the Spring power up in the tutorial and that was fun
to use. Yeah, yeah, yeah.
I don't think I got anything else outside of that that's
that's interesting. Yeah, the, the jetpack 1 is in a
couple of the bonus stages. I know that.
And there's a there's a few stages that that had that one.
I think that was probably the most common one, which makes
sense 'cause it just gives you some speed or whatever, right.
But it, it's fun to have those. I, I wish, you know, maybe they
were a little bit like, I feel like things get like, especially
with the speed one and maybe with the spring one, I only use
it a couple times, but that's things feel so unwieldy.
I feel like you control very janky, like it's very, very
tight the way he controls on the bike.
So you're taking a turn at a higher speed and you are just
all over the place. Like I felt like I've just lost
control. And it's cool.
It's a cool idea, but I think the execution of it felt too
unwieldy for me in order to like rely on it unless it was like a
clear level, like a bonus stage where it just wants you to go
fast and get from A to B kind of thing.
But. There's a whole trick system in
this game and I don't think I used it again outside the
tutorial. Like it's neat that is there,
but I didn't find A use for using the tricks.
I I don't. Couple bonus levels.
It's really not a that's it. It's not something they use
honestly, it's just something you can do.
But then again, I think of like Spider Man on PS5 or whatever,
it's like that's fair. There's a trick system in that,
and you don't really need it. That's true.
It gives you like a very, very tiny amount of like whatever it
gives you. OK, remember just.
Give you that extra little flair.
Something to do if you're in the air.
Yeah, that's true. Nice.
That rhymed. That was cool.
Intentional. So I.
Totally planned. That was 100% planned, 100%.
I'm not feeling well. And somehow that clicked with me
immediately when you said that it's the, it's the haze of the
of the sinus cold. Everybody the only the one of
the other. One of the things I do like,
though, is right now we're watching a level that is based
on this sort of Frankenstein type thing.
And it's, you know, it's themed around that.
I guess there's a story to be had here.
At least it gets you to go to different areas and do different
things, you know, at least, like, is there a story?
I don't know. But at least they're, like,
trying to create this extra thing.
It's never really talked about. I don't know if you need to like
read the manual in order to understand, but like, why is
this big headed guy creating a Frankenstein that you have to
shut off And like, yeah. I don't.
I didn't look at the manual.
That's something I totally would do.
So I'm totally gonna do that in just a little bit, but I know
that that guy, the mad scientist test Doctor Tesla, I think
that's his name appropriate he. Yeah.
And appropriate with your comment.
With your intro, I thought I was like I I don't know if you
planned that. It works on multiple levels Sir.
I was like. Whoa.
I'm smarter than the guy with a giant head.
How about that in this video game?
How about that? Well, that guy also comes back
after you beat Frankenstein's monster and he comes back and
his brain is put inside a giant gorilla.
And then I, I can't remember if there's any other bosses.
I don't know, there's an alien. It's like there's an alien boss
and I wanna say it's a brain in a jar.
I wonder if it's the same dude. I think it's, I think it's an
actual alien, though, and it is in a jar.
It's like a shielded thing. Yeah, it's like an alien with a
big eye. Yeah, yeah, yeah, yeah.
But I'm actually looking at the. I'm not just the name and.
Appreciate. There's nothing.
We're talking about Paper boy, and we're talking about Paper
Boy and there's giant gorillas. Franklin.
Monsters and aliens, yeah. Exactly.
It's hard not to love that, right?
That's true. That's at least there's that,
yeah. This game is absurd and I love
it. I'm here for it.
It's simple, but it's it's like, you can't.
If you describe this as someone, they'd be like wait.
You're delivering papers like what are you taught What?
You're collecting brains on their St.
What is this game? You're shooting aliens with
papers. What is this?
It's it is definitely out there as a game and that and that is
the part where when I first played this, I think I bounced
after the the Canadian level with the with the moose.
I think I stopped there and I really should have kept going
because there's a lot of stage, a surprising amount of stages in
this game, and they only look like you're as.
You go yeah, yeah. At first it looks like there's
not much, but there's there's more.
You're right. Yeah, I'm looking through the
manual right now. I found it.
It, it talks about Tesla town. It talks about Doctor Tesla's
castle, but it doesn't explain who this guy is or why.
Like there's no like page that says here's the characters.
It's this is what the option menu does.
There's secret codes in this apparently, yes.
I actually used a few. Oh, they're showing you
subscriber house and non subscriber house.
So the coloured houses and the black and white ones, you know,
the, the, the HUD, things like that, like that.
That's pretty much it doesn't actually doesn't actually
explain what the dealio is. So I don't know, maybe got to
find it in Nintendo Power and they'll explain it.
I don't really know. The the deep lore for Doctor
Tesla is that he really likes Marmaduke and when the local
paper cut out Marmaduke he got upset and he turned evil.
Are you kidding? That's really all it is.
The only, the only funny comic, clearly the only funny comic.
He's so, so upset. So anyway, yeah, they're at
least like as stupid or ridiculous, whatever you want to
call it as it is, at least you're doing something
different, you know? I mean, that's there's some
variety there. Like it doesn't, like we said,
it's having fun. At least it's going a little bit
crazy with it. And I I'm OK with that.
I'm OK with that part of it. Maybe they could have gone
further. I think is my thing.
It's like, oh, this is fun. This is, this is variety.
This is interesting. Why can't I have like I'm in a
castle, Why can't I go? I don't know.
Like we know we need Paperboy. Paperboy Lost in time.
What was the what's the Ninja Turtles game?
Turtles in time, Turtles in time.
Paper boy in. Time.
We need paper Boy in time. That's what we need.
That would be fun you. Know I think a good mechanic
that this game should have to is allowing you well a having
different vehicles would be cool, or like a different method
of transport. That'd be sweet.
I'd love the option to get. Like a bike scooter from the
from 1995. Like one of those?
Skateboard or something? Yeah, it's just roller skates.
Like let's think of a couple different options that would be
cool. But I think getting, if you got
off the bike, like if you had the mechanic where you could get
off the bike or knocked off the bike, it would add a few things
like you're I was just looking at that boss level fighting
Frankenstein and it's a small area.
You have the bike. And to Dave's point, it's not
that the game controls bad. I don't think it controls bad,
but it constantly puts you in these situations where there's a
lot of tight corners and you got to move and the bike moves
fairly quickly and it's like fairly responsive.
So you just imagine like going you're full send in a direction
and then you get to quickly turn right and then the camera like
catches up to it. Yeah, it, it's fine.
It it works, but it's it's a little, it's a little jank
sometimes depending on the level design.
Yeah, I think so. Like we've seen.
Especially. But it's not great, Yeah.
And especially for that level, the Boss stage 2, where you have
to hit those machines that the Doctor turns on.
Yeah, break the machines while avoiding Frankenstein.
But it's a small space, but you're trying to maneuver in a
tight circle, but also aim your papers at the machines and not
miss them 'cause we missed one. I think he turns it back on
again and it delays the how long it takes to beat the boss.
So it's definitely, it's not bad, it's just, it's just
clunky, that's all. And there are many games that
are clunky on the N64. It's.
Yeah, I think part of it too is that the the issue is that like
you're, you're directing the bike and also throwing with
pretty much the exact same control.
So it's hard, it's hard to do, I guess, because just the way that
the, you know, there's one joystick, you can't have a, a
quote, UN quote, you know, dual joystick experience with this.
But like maybe like maybe there was another way to do it where
you could just sort of switch your direction a little bit with
the C buttons or something, Unless I missed something like
that. But I'm pretty sure you're just
aiming with the joystick while also controlling the direction
of your bike. And it just you're, you're sort
of playing two systems at once and that doesn't really mesh
that well when I don't know, I feel like there's got to be
another option, but I could just be over thinking it.
It works well when you're on those more like traditional
stages of like you're on the road throwing to the left or
right and you can kind of maneuver around that.
I think it works well there, but it's just any application that
requires you to turn in a small vicinity just gets a little
frustrating to aim and things. So yeah, I don't know.
I don't know. It's it's fine.
It's fine. I don't feel like it's great or
bad. It's just fine.
Yeah, yeah, I was. Good at throwing papers in
mailboxes though, like I said. I mean, let's do it.
Yeah, Jake, you were, you were saying, yeah, you were saying
before I well, both of you guys were really, but like sort of
getting better at this game is like a big thing.
Did you like you found that you were sort of perfecting your
approach and stuff like that with with the levels?
It's rare that I want to go back to a stage and kind of get a
better time, but I, I kind of think the motivator was to get
the secrets. So going back and doing it
faster and then having time leftover to find secrets was
interesting. Like you, I, I started on easy
just to get a feel for the stages and I didn't realize at
first that you got a lock for free roam on a hard difficulty.
So what I would do is I would deliver the papers perfect on
the first run and then pedal faster to get looped around and
then I would find secrets. And then once I realized if I
played on medium or or whatever it was, suddenly I can go
wherever I wanted. No, I didn't understand that at
all. I was.
I was so confused. It's, it's strange, like one of
the benefits of this game is that it is more wide open in
that you can go from left to right side of the streets.
So making you making you have it on rails is an interesting way
of doing it. I I understand why they did that
but it's it was all. It's almost better if you play
on the regular difficulty and not go easy.
Yeah, and it's not super difficult, like even for kids,
like if they were playing it or us when we were younger or
something, I feel like you know it, it would be it's, it's like
not that you would get perfect in everything or whatever.
I would say if you weren't like quite honing your skills with it
and stuff. But like I think there's
obstacles and there's difficulty to it.
But like, I think you could, you can make your way around as a,
as a less experienced gamer and figure it out.
But also like, isn't that the whole point of games from this
generation is to just like, one of the reasons why they would
make a game like this is, oh, this is a classically 2D top
down game. We're gonna make it 3D.
OK, experience the world in 3D. So just make that in the
beginning. And with that in mind, I don't
expect there to be a lot of levels.
Like usually from that era when they do something like this,
there's usually a handful of levels or it's very repetitive.
I think this is a Williams game, right?
I think. Midway.
Midway did. They did.
They did Robotron as well for the N64.
I think I got a lot of supervisors.
Robotron also, yeah, funny enough.
As well, I Dave, didn't I convince you to play Robotron?
Yes. On the same.
On the same stream, first time I played it and I was like what
the fuck is this game it's amazing.
It it's amazing, but it's also very like, it's also when I
think of taking a classic game and reimagining it for the N64,
I think of Robotron because it's it's nothing.
There's not a whole lot to it, but it's done well.
And I thought Paperboy would be similar in that it's not a whole
lot to it. It's just taking the the classic
2D game and making a 3D. But there's a lot of levels
here. And I didn't realize that until
I used the cheat code because, you know, I only have so much
time in a week. I use the cheat code, unlock all
the stages and I was able to go through all the different stages
to see what there was. And when I realized how many
stages there are, my mind was kind of blown to the point where
I kind of wish they foreshadowed how much there is in the game
because at first glance you're like, oh, one or two worlds,
maybe get a better time bonus stages.
I didn't think there was that much content in the cart.
Cause I've, I've, I've been used to that before where you rent a
game for the N64 and you'd not get ripped off, but you don't.
There isn't a whole lot to do on a, on a cartridge.
That's not the case for here. There's actually quite a bit of
stuff in this cart. Yeah, and, and I think that was
my thing too. My initial feeling when I played
played it on stream and I played it again couple days later was
like on that stream. I was like, oh, I I think I I
got the gist of this game. I played it for a couple hours,
which some of it was just figuring it out.
Some of it was talking some of it, you know, whatever right.
So it wasn't like sat down and and hone hone in for two hours
straight, but I was like, OK, I I get it.
There's bonus stages. I'm sure I haven't I know I
haven't unlocked everything. I didn't get perfect on this and
get all the unlocked whatever. But then when I went back, I was
like, Oh yeah, like exactly what you're saying there.
There is more to this, 'cause I thought the exact same thing.
I thought, oh, this is one of those games that if you rented
it and you played it for a couple days, that's all you
needed. You didn't have to go to the
store and spend 60 bucks or 70 or whatever.
You wouldn't really need to. I still kind of feel that way,
but also, but it wasn't as bad as I thought.
It wasn't as as egregious as I thought it was initially.
So the more you play, the more you get out of it and the more
quirky it gets, which is exactly what Jiggy keeps saying about
why he loved it so much back then.
I think that makes a huge difference because the incentive
for me at least eventually wasn't just like, oh, I just
want to play this more and more and more.
It was what other crazy shit can I do in this?
Like, what other weird shit is going to go on instead of just
like we're looking at like a construction site.
OK, construction sites cool and all, but you know, get me to
that gorilla, get me back to the the Tesla town.
They like do those types of things, which at least they let
you do more of it. At least it does come back in
some ways. But you know, which is why I
also had that idea of like a feeling of, oh, I just wish it
was just this or more of just this, you know, paper boy in
time, make it happen. You know, that's kind of why I
felt that way. I I I still think it to.
Quote my five year old nephew playing this game.
You go, what is happening? Have you, did you show him this?
Oh, I'm going to. Yeah, you should.
Yeah. I, I went down a rabbit hole
while you guys were talking for a minute because I like it now
that I learned that Robotron 64 was made by Midway as well,
because I don't think I like connected two and two together.
The main protagonist in Robotron 64 looks an awful lot like
Doctor Tesla from this game. You're right.
And so I had to look up and I'm like, do we know anything about
this Robotron guy? It's still I couldn't find
anything, but I feel like there's a connection there.
When we cover that game, which people have sent messages to me
about that, I'd be like, when are you going to cover that?
That's one of those ones that people want to see us talk
about. I guess I have.
I had very little experience even though I'm Robotron, the
initial like the first one was, but people have some love for
those games. So that's going to be one that's
on the list like like everything else is.
But seems like there's more love for that than I would have even
expected, so. Yeah, I was surprised.
People loved it too. It was like, I always had that
in my collection growing up, and no one ever talked about it,
ever. And every time I brought it up,
people were like, what's that? Yeah, I I would have said what's
that? I just recognized the box art,
which never really tells you anything most of the time.
So unless it's paper. Beacon of box art.
Yeah, so I said, and I I'm not, I don't, I'm not bashing Paper
Boy. I actually do like the game, but
man is that box art look nothing like this game when you compare
the box art protagonist with the face of the the the weird.
Almost like crayon drawing mouth on the on the 3D model.
Yep. The hell are they doing?
Yeah, it's so crazy. Like it's like, you know, old
movies or video games, like especially the old, like Atari
games and stuff. They had these artistic
renditions of everything because they had to.
And those artists that did that work, especially on Atari, I
think it's kind of known for that, are pretty freaking cool.
They're great. Like those are pieces of art.
This is kind of trying to do that, I guess.
I don't know, I mean. The The thing is, like what he's
wearing doesn't even match like color wise, like it's completely
different. Like the, the boy's wearing a
red shirt or yeah, red shirt, blue cap.
I think he's wearing a like a striped helmet in the art and a
yellow shirt and blue shorts. I mean, it's like it, it almost
reminds me of like Mega Man, how in like North America they're
just like, oh, like just make some art for this.
And they didn't. Understand.
Oh yeah, The Mega Man ones, yeah.
Totally different. Just give him a gun for no
reason, yeah? We're making a game about a
paperboy, and there's a bald guy with goggles and a, you know, a
vicious dog and like, yeah, make something, OK.
Sure, go for it. Like it's, I don't know it,
it's, it's fun, I guess. But like, is the kid even in the
game? Is the kid even wearing a
helmet? No, he's wearing a hat.
He's wearing a hat. He's.
Wearing a hat like, no, you know, like so oh, I wrote this
down. We're talking about the way the
game looks and stuff. I wrote this down as a thing to
hold on, Jake, You'll probably get this.
I I don't, you know what this is Jiggy based on?
I think it's a Canadian show. And also you're it's probably,
it was probably before your time, but the mix of the box art
and the way the actual game looks reminds me of the cartoon
from the mid to late 90s. I think it was called Sticking
Around. Do you remember that Jake?
That show? Vaguely, yes, I do remember
that, especially with the way the face is designed, if that
makes sense. Yeah.
So I'm going to find it sticking around to show you guys in the
meantime. And that's what it reminded me
of. Like a kind of like.
It does. Oh yeah, so it's sort of like,
you know, but I think the charm in like this 2D hand drawn semi
stick figure type thing looks better, whereas it looks like he
has stick arms in the game but he's not.
Supposed to you know, this is full send into that and paperboy
is just like, well, we didn't know how to model.
Yeah, yeah. That's what it feels like.
It feels like they don't. It feels like it was a a budget
title in terms of the graphics. But I got to remind myself that
the N64, not every game was like, you know, Turok 64, not
every game looked as nice as as marrow 64.
There were in between ones, right, But I do feel like they
could have done a little bit more detail on these character
models, especially the like. The environments are great.
I think are funny are awesome, but the the guys that the the
angry old man who walks along the street like you don't even
see his face. There's no details on his face.
There's no the dog. Is barely recognized.
At all, Yeah. Like the the car looks like
something Homer Homer Simpson drives.
That's fine. But I dig the Tornadoes.
Those are really cool. Like there's a lot of great
models there, but some of the NPCS I think are a little bit
under detailed and I think that's a disservice they they
could have had more there. Yeah, also reminds me too.
I pulled up the one commercial that I could find for this game.
One commercial first, Let me know if you guys can hear this.
Did you guys hear that? Yes.
OK, great game. Yeah.
Now we're going to go to the commercial.
It's weird. Wait, please.
I hope people are watching this because if you haven't seen the
commercial, the beginning to, in my opinion, is fucked up.
And then it kind of gets like, OK, I get it.
And then it's scary at the end. So scary.
No bad dog. Bad dog.
Oh, come on. A commercial for us.
Here you, Terry. The horrors of advertising this.
Lady's about to beat the skill of this dog.
You. I'm going to get it.
Paper Boy is back. Oh wow.
That guy 5 neighborhoods, 3D environment, freaking seconds.
Yeah, hold on that. Model paper.
That model. Oh wow.
Is totally different. This is we have a third model.
It's it's but that that, but he's wearing a blue hat.
At least he's more similar to the game he looks.
Like a combination between the box art and the actual game.
He's in between. He's the link.
And that's where. It's supposed to be the missing
link of Paperboy. This was the guy.
So. So the guy on the box art had
the first job, this guy's the second job, and then the and
then the third job that perfected it was the guy that
you play in the game. That's what it was, Yeah.
Yeah. He looked at the Sweetie model
and said we can't do this on the on the N64.
No, no, no, we got to strip it down.
This is like this this guy looks like.
Please watch our video or look up the commercial.
I get it, it's the mid ish 90s. It's not great the way these
are, but it looks like very early.
If you ever watch really early Pixar shorts from like 921990,
this looks like it's four years, five years dated, even though
this is I think 97 when this commercial was out or something
like you. Want to know what it looks like
Johnny Quasar? Johnny.
I don't even know what the hell Johnny Quasar is.
Should I know? What?
Yeah, I didn't think. I didn't think anyone did so.
Do you know what reboot is? Jake said.
Reboot. Do you know what reboot is?
No, I don't. Another Canadian show that is so
genius, all all CG, all early 90s, mid 90s CG stuff where
there's characters that live inside a computer and every time
the person plays a video game, the people that the characters
that live in the computer need to play that game within it.
And then there's viruses and there's like, yeah, it's such a
cool idea and. It's kind of like Code Lioco a
little bit. Sure.
I know. It's it's like one of the it's
one of the first, if not the first CGITV show.
And it was pretty revolutionary. Like when I look at the American
shows around that time, I think the first one I saw that was
American was the Donkey Kong CGI nightmare.
Yeah, yeah, yeah. This looks a lot better than
that, but definitely reminds me of this paper boy model for
sure. Gotta get it back on it.
Take it back. Get it?
Back. Great song.
Such a weird, weird thing. By the way, Johnny Johnny Quasar
was the prototype of Jimmy Neutron just to like.
Oh, that show. I know, I know.
Yeah, but it's before Jimmy Neutron.
It's before Jimmy Neutron look good.
And if you think Jimmy Neutron doesn't look good, go woke up
Johnny Quasar. I will look it up right now.
It's a different time, Johnny. Quasar.
Quasar Quasar 1995 and 97. Oh, wow.
Yeah. Oh, man.
Hey, maybe that's Doctor Tesla's son.
Oh, further connection down the. Rabbit hole the connection gets.
Building that lore brick by brick.
We are doing a better job than this game did just by accident.
While we're at it, since I got the sound pulled up, let's let's
listen to some of the game. Also, I want to listen to
where's the the intro is fun. I like the intro.
Right on time. I appreciate the the tree, the
sun, the spiral designs. Yeah, I get the aesthetic.
I like that. It's pretty good, yeah.
It's a good, it's like an artistic choice to have the
windows and the, and the, and the houses kind of be all off a
little bit. The sun to have that swirl, like
you said that that's, that's like a hand drawn style that
they put into a 3D game and, and rendered it in this way.
I like that. I, I agree.
I think that's a good thing. You know what, that actually
just reminded me of Jiggy. I was listening to that a couple
days ago, the intro, which is why I wanted to choose to play
it 'cause I like, I like the music.
I thought it was great. It reminds me of the music that
we touted, that we really liked in Rocket Robot on Wheels, that
we played last. It does sound like Rocket Robot
on wheels. You're.
Right, great music. Great.
Sort of like, yeah, quirky jazzy tunes and stuff and sounds very
similar, at least in the intro. The rest of the game, it's so
so, but the intro sounds just like that.
And I was like, oh man, that game is good.
Is that a real? Game name or you just making
that up? No, no, no, we just.
Rocket on wheels. Rocket.
Oh, you. Don't know it was made by Sucker
Punch. Yep.
Oh, really? On the N64?
Yep, it is a platformer about a robot that has basically a
unicycle. Yeah, it's basically, you know,
a cycle I have. Some very physics based and it's
it's pretty fun. It's a very good example of
early physics in 3D in this like in this generation, like they,
it's not, it's obviously not perfect.
That's fine. It's early and stuff.
But for the most part, I think we thought that it was.
They did a pretty damn good job like.
Yeah, it's solid. Yeah, yeah, it's it's 100% worth
playing like it is. It's good.
It's not a small game either, which was great.
But yeah, we have a full episode on it.
Bill from gaming and collecting came on and three DO experience
like he came on and I I thought of him initially the game came
up and I was like, Bill, I think you said you really liked this
game, right? And he goes, Oh yeah, we're
finding the time to talk about this and play this.
I was like, all right, great, let's do it.
So I was that's how I and that was the first time I played that
game too. But anyways, this also has some
physics. Not quite as good as Rocket,
Robot and Wheels, though. Not quite the same.
This is cartoon physics. Yeah, it's cartoon and it's
supposed to be. It's supposed to be.
So yeah, overall I, I think, you know, this is probably not a
game that let's say maybe when you were younger, like like when
you had a jiggy and stuff, it'd be like, OK, you can get a lot
out of this. I think it's it's got some depth
there and stuff. I think ultimately though, if
you're going to go out and search to play this game, I
think I don't, I don't know how much it goes for out there to
like buy it physically and stuff, but.
It's cheap. It's probably cheap and that's
fine. I mean, I think my dad got this
back in the day for like $10 or something from like a sale.
And it was just one of those. It was like in a bin.
He's like, well, let's get it and see if we like it, you know,
and. If you look at it now, if you
get a yeah, you can get it for about 20 anywhere between 20 to
40 bucks with some of these come with the manual, but no box.
Some of them are just the cartridge.
That that sounds about right. I think that's that's.
Fair. I think it's, I mean, if you
look at it objectively as a retro game on an N64 to add to
your collection, I say 20 bucks, 30 bucks, that's fair.
Yeah, a lot of games go for that, so that's not too bad.
The last thing I wanted to mention was another part of the
whole like fun, quirky aspect of it was the the headlines on the
newspapers before you start each stage.
Those are a lot of fun. Yeah, there's a lot of them and
and I think other than like maybe the first one or
something, I think randomized, I don't know if you guys like got
more there than just a. Definitely random.
Are they random? OK, Yeah, I.
Think it depends on I think there's triggers for like
specific ones. So like for example in the art
I'm just using the RV one because I just remember that one
vividly. I threw a paper at the the
pretty girl walking around like right away.
And then it said like, whatever her name was, like Candace got
attacked by the paperboy or something.
And it's like, it's like stuff like that, Yeah.
Yeah, so they're they're I think maybe the first one's the only
one where it's like it says the new paper boy or something.
But then other than that they they seem to be randomized or
like you said, like so that's a great, that's a cool fun idea.
The picture might change or something too, I think.
But what I found was some unused ones that the developers had
that are locked in some code within the game.
And some of them are amazing. I could see why some of them
maybe they don't put in there, but I have a whole list of ones.
I'll just I'll fire off a couple power ups.
They do the body good. Yes, that's a good. 1.
There's a big spider on your shoulder.
Don't eat yellow snow. Where is it?
I can see you and then the follow up one to that is I'm
still watching you. That's terrifying.
Very fourth ball, yeah. Very fourth, yeah, there's a lot
of like yeah, the list that I, that I pulled these from was
like had like 40 of them or something.
It was huge. The other one says zombie
singing sensation tops the charts that that should have
been that should have been in there.
I feel like that could have worked in some of those other
stages. But study finds children are
shorter than adults. That's science.
Help I'm trapped inside a video game.
Oh my gosh. And then finally, the ones that
I like the most are three of them.
One is I am the Egg Man, the next is I am the Walrus and the
third one is Kuku Kuchu. That's amazing, I love that one.
That's pretty awesome. Yeah, that was.
It's three different ones apparent, at least according to
the code where the you know, where I found that it said that
that was that. So yeah, like that's an example
of of the quirkiness and personality they put into the
game. I think that's the reason to
play it and sort of experience those extra stages.
Like you said, Jake, he keeps saying like he got better as he
went on and everything and I I think that's right.
Like I think you just had more interesting, wacky things to do
and that's for me why it would why it would play it overall, I
don't know that I love the gameplay per SE, but I like what
is around it. I think so I don't know.
Do you want? Sometimes I forget, sometimes I
remember. Do we want to give it a score,
Jiggy? What do you think, man?
6.5 if I had to rate it, I don't want to 10 I mean, I I think
it's OK leaning toward good. That's how I describe it.
Fair enough, Fair enough. Yeah, yeah, yeah, that's all
right. Yeah.
I, I'm going to go for like a a A5 because I, I think I like the
game. I didn't like the gameplay as
much as you guys did, but all the stuff that we talked about
still makes the the personality of it.
I think it's hard to pull that off, especially in older games
because of limitations of what they had at the time.
But if you can pull off some personality and some originality
in in your in your game, then even more, more reason to sort
of check. So I, so I think that's where
it's going to get most of the points.
And yeah, I, I put it right in the middle.
So just so, so for me, yeah. Yeah.
I mean, if I were to rate, I would say A6.
I think this is a game where if I rented it, I'd be happy.
I'd be fine with that. But I think if I paid for it,
because the Nintendo cartridges were notoriously expensive, if I
paid full price for this might have been a little bit peeved,
but but a rental, totally, totally doable.
And as a retro game today to play an emulation, yeah, no
brainer. I'd absolutely give this one to
go. Yes, that's true.
That's a good way, a good way to play it.
It's totally fair. That's that's how I did it and
and it played well. It played totally well.
It's not like an overly complex game to emulate, I would say.
So I think that helps. 64 emulation can is notoriously
sort of hit and miss depending on how you play it.
So on the ever drive that that Jiggy and I have it played
perfectly and with the 64 controller it was good.
So yeah, check it out. If you want.
You could spend a few hours playing a lot worse things.
I think so. That's just that's just paperboy
Paper boy, not paper boy 64 paper, but we can call it Paper
Boy 64. Screw it, whatever.
Paper Boy 64. Do we wanna take bets at whether
this is gonna come to NSO before Donkey Kong 64?
Because at this point I've lost all faith.
You know what I I would say? Yes, Diddy Kong Racing.
Diddy, yeah, yeah. Oh my God, Like, come on, That
those two games especially would just would kill it.
I would say. I would take that bet and say
yes, but I haven't. I don't know what the deal is,
is going on with Midway. I know that Midway is a very
complicated situation as I don't know much about it.
I just know it's a weird thing. So I'm going to say no.
I know it's a joke, but also you're kind of serious so.
There's a whole package of games from Midway on the N64, some
good, some not. Like they're the guys who did
War Gods, which is pretty, pretty God awful.
I want to. Try.
I mean, there's a OK, yeah, it's a game.
What do you well, there's so many of from them.
What do? You What do you do next?
Week War Gods? Is it a war God week?
Sure, I'll play that. It's a it's a War Gods week.
When you say it's a War Gods week, how about that?
It's a war. It's funny, it just, I'm just
thinking there's probably executive out there somewhere at
Midway who's like, no, no, no, we can't give this to Nintendo
NSO. We're gonna make a compilation
of Midway hits for the N64 and we're gonna charge 70 bucks for
it and it'll be War Gods, Paperboy and Robotron.
It's, it's probably the, the key items.
That's what I think is probably happening.
But I mean, I, I'm almost surprised it's not an NSO.
But I mean, with the way Nintendo drip, freeze, drip,
freeze those games, I don't know, maybe it's a Switch to
thing. I you you need to switch to to
run paperboy. 64. Paperboy.
If we get Paperboy remastered before we get Banjo three, I
swear to crap gosh. Oh man, the problem is they're
gonna. Remastered before Silk Song or.
Banjo remastered before Silk song.
Yeah, my God, not 3. They're gonna.
The problem is they're gonna remaster it and just use like
the AI remastering and then it's gonna look even worse.
Gonna look even worse. That's where it's that's this is
one of those ones that they would, if they do that with Tomb
Raider, they're gonna do with Paperboy.
Come on, Like Tomb Raider deserves better than that.
And so does Paperboy, honestly. But if they would do it with a
title like this. I don't think I know this story.
What is this Tomb Raider? Story the Tomb Raider remakes.
I think it's one to. Three, like 1:00 to 3:00.
Something like that that came out.
I, I wanna say like a month ago, two months ago as as we're
sitting something like that. They used AI to to redo a lot of
the sort of background models. And extra.
Assets and things like that, and some of them are just so stupid
that they obviously didn't check the work.
They just said plug and play and that's it and it's like yeah,
and just ship it. There's like these, you know,
sort of one I saw a couple days ago was like, there's like
these, you know, blocks on the wall from early PS1 days that
are just blocks, you know, but she's in a cavern or she's in
some sort of cave or, or, or, you know, ancient place.
And they replace it with a giant phone like phone, like as if
it's like a touch tone phone. So it says 123 and then it has
like these random buttons beside the numbers too, as if that's
what even what a phone looks like, it doesn't.
And it's like, what the fuck? Like so fucking lazy and so
shitty. It's just, it's brutal.
You like you plug in an AI algorithm and be like make it
Tomb Raider and everything just turns out like this.
Just like block, Block chests everywhere.
Yeah, that's block, Yeah. Uniboobs.
Yeah. Like remasters remastered such a
dirty word now. Like, yeah.
And it shouldn't have to be because you can have remasters
that are pretty good, right? Like, I think that spiral
remaster was amazing. Who owned the Reunited trilogy?
That's so, yeah, I hear. That's great.
But yeah, but so many are just like half assed remasters or
remasters that don't need to be remastered, right?
Like days gone, days gone. Yeah, days.
Gone believe that was announced. I was like are you kidding me?
I was upset when they remastered Last of Us one.
Yeah, and Last of Us 2. They did both.
The Last of Us one really irked me because they already had a
remastered version and now they're like, oh, we're remaking
it with with with #2's engine. I'm like OK it.
Still looks great before. You don't need to remaster what
it looks, but it holds up. You don't need to do anything to
it. You're souring it like you
could, you know, focus on a new game and then wait 15 years when
the technology is actually advanced enough and then make a
proper, like, trilogy, Yeah, just like Spyro did and Crash
did. I think those are the best
examples of a proper remaster. Like those are great and I need
to happen for Banjo. Come on.
Yeah I know honestly, are the Resident Evil ones consider
remakes or remasters? Remakes.
They're remakes, yeah. For sure, because those those
are all to me, whether you like the game, the actual games or
not, the the way that they play, what they did, those are
incredible. But yeah, I guess they're more
more remakes because it's. Like they're.
Ground up kind of thing, but those games are like.
Yeah, they're great. I heard properly remaking
playing one now which got me excited.
Yes, yes that would be. But remake of two was like the
most incredible Resident Evil experience I think I've had.
I really loved. It so frustrating.
Really. I never played.
That yeah, I loved play play the remake of Resident Evil 2.
It was amazing. Resident Evil 3 was OK.
Resident Evil 4 is also amazing. 4 is the one.
The play was amazing. It was tank controls on an
action game and now it's not. So that I think makes the
biggest difference. Whereas 2 kind of, I can kind of
understand why like, oh, you do tank controls, It's more scary.
4 is an action game, whereas 2 is a little bit in between,
right? So it's definitely improved.
I, I, I just, I don't, I don't wanna get too far into like the
Resident Evil thing, but I don't like the Mr. X part of Resident
Evil 2. I think it's so that's my love.
I hate it. I hate it.
Stalking. I love the stalking.
I like the idea of it. I just think he's around too
much, like he's he's there too often.
And yeah, I like missed, I like XI, like I like that he's
around. I just it that became the game
as opposed to exploring and trying to do the rest of the
game. That's the problem.
I had such a good time, not that I'm going to dive into this too
much, but I had such a good time with Resident Evil 2 remake
because I my wife was out of town.
OK, and not that's not why, but she she was out of town.
OK, that's why. And it was, it was like I kept
the house dark. It was just me sitting here on
my computer playing Resident Evil 2.
And I, I at the time I didn't have my dog, so I didn't have
her yet, but I had just my cat. I just had my cat sitting here
in my lap. And we just played.
We played like the whole game that whole week.
It was just every night. Resident was a Resident Evil 2
night and it was awesome. And I want to do it again.
Well, maybe when they do one that'd.
Be Good 11. One is all about the mood,
right? One is, yeah, that's what that's
that's always been about, right. So hopefully, I mean, I'm sure
they'll nail that. I just, you know, it would be,
it's gonna be cool to see because I think that's the one
that other than four, I still think the first one is what
everybody thinks of when they say Resident Evil.
But that's just my perception. I don't know if that's actually
true, but so. Yeah.
So Paperboy, Jake, thanks. Hey.
Boy, so how about that? How about how about that day?
Yeah, Segway. Oh, that's another vehicle you
could use a Segway. Actually, they've.
Been that'd be very 90s, you know, that's the 2000s.
Probably I'm trying to think I saw Segway when I went, yeah,
late 90s, early 2000s, yeah, yeah, 'cause I went to I, I've,
I've seen them in the wild, seen them in the wild.
First time I remember seeing when I was I was a teenager so
yeah, yeah, probably early 2000 yeah.
Jake press B to cancel. What's the dealio as 2025 kicks
off? Yes, I know I was on an episode
not too long ago as of this recording, like usually a week
or two away from when we record this and when it releases.
But what's what's been happening so far or could be on tap for
2025 as you guys? Don't ask me to plan ahead.
We are really bad at planning episodes ahead of time,
especially with lately when we're all sick.
Yeah, press me to cancel. We're we're also a podcast
shocker. We're a video game podcast just
like remember 64 and also we are a retro game podcast.
Retro games like what games? Retro games like?
Last week we talked about Pokémon TCG Pocket.
Yeah, Retro released in 2024 last week.
So what just happened in the last two months that last year
does kind of feel like a long time ago.
So long ago time is flying. It's crazy.
But no, it's me and two to five other Co host talking about
whatever games we have on tap that week and you have a good
time. We also do it on YouTube.
Press be to cancel or you can find our audio episodes
everywhere from Amazon to Spotify to I don't know, I I use
Pocket Cast personally, but we're all over the place.
Press be to cancel.com as well for for all of our links.
And yeah, it's been great to come on this week and talk about
Paper Boy. Yeah, like I said before, this
is a game that I dismissed in my podcast and bashed it a little
bit. But when I came back to replay
it again, I actually have second thoughts.
It's it's kind of good to go back and look at a game.
Then it's like, you know, maybe I was wrong just this once.
Yeah, a little refreshing and and somewhat.
Recently I can thought. Jiggy hammering away over there,
buddy, how's it going? Oh, it's going.
I need to say he has the coolest background.
Like I, I like my background. I see stuff I need to pick up,
but he's got a Pac-Man arcade cabinet and he's got paperboy
playing like on the background. I just really, I, I'm mesmerized
every time I I should be looking at him when he's speaking, but I
just kind of like glance behind him.
I'm like watching the video in the background.
Yeah, it's it's nice. I think that's the goal, right?
Just like, no, don't look at me, it's fine.
Just look. Look at what's behind.
Me look at the machine. Yeah, that's the whole point.
No, I it's an arcade. What up machine I got a couple
years ago for Christmas and my wife was almost upset when she
realized I wanted it only to take it apart and mod the damn
thing. Everything there is brand new
controls, different screen. I have the Mr. in there and
she's like you did I buy it for you just because I was Pac-Man
on the front? Yes, Yes, you did just.
For the panel up top. Yes, it was worth it just for
that. Yeah, it's it's a fun thing to
do. I've considered that.
It's a lot of work. I've considered it.
That's cool. It looks great.
Your backgrounds. Your background's cool.
Come on. Come on, I got to.
I got to put more stuff up there, more stuff to come.
I got to get rid of this curtain.
I got to, I got to fix up these wires.
But I'm just too lazy. I'm just too lazy because I'm
doing so much stuff on my channel.
Yeah, man. Like Crash Bandicoot this
weekend, focusing on that a little bit.
We kind of, I kind of moved into some PlayStation territory, so
I'm just going through some classic PlayStation titles right
now. Probably I'll stop after Crash
and do something else again, but then I'll go back.
I want to do Croc at some point too, because I think Croc would
be cool with a new game out. So nice.
Yeah, it might be fun. Also like about Croc.
What's that? What was that?
I've heard a lot of good things about Croc.
One of my Co host Braves about Croc and he says that's that's
one of the best 3D platformers in his mind compared to like
it's up there with Mario and Don Kong.
Well I gotta revisit it then. I should do that, I haven't
played that in ages. Wait for the remaster, I'll make
a video on the old one and then wait for the remaster, and then
let's talk about it. Yeah.
And that's, yeah, that's actually, yeah, that's this
year, I think, right. For it's soon I think.
Yeah. Yeah hopefully they don't AI
rate AI remaster croc cuz then he just shows up as a like a
leather purse or something. That would also still kind of
make sense, I guess in some weird way.
Remember 64? Find it on all your podcasts.
As Jake said, just just pull up your podcast feed.
We'll be there. Remember 64 show across the
board, mostly hanging out just on Blue Sky at this point, but
lots of ways. You can contact us through
e-mail as as well. If you have any suggestions for
episodes, for example, or you have any ideas you want us to
sort of cover things, always happy to sort of chat about it.
Also, you can find us on other shows as well, including press B
to cancel, for example. That's you can find guest spots
on there and then also patreon.com/remember 64 show you
can get every single episode at least a few days early,
sometimes a week, sometimes even more depending on when I'm able
to get my ass in gear and not feel sick.
And you can get pre show chats as well and help us decide what
we're gonna review next. I also have a poll up there at
the moment that is helping me decide what retro game I'm going
to review in a short video that is not N64 related beyond other
consoles and other handhelds and stuff, so everyone can access
those. Just check it out.
Remember 64 show on Patreon and that's about it.
Everybody check out some paperboy, check out some 64.
We will have a like likes Oh my God, this podcast.
Please please always stop me before I wrap up because I
always forget that. I was, I was giving you the
benefit of the doubt. I was going to say now, Dave,
what did we forget? What did we forget to like and
subscribe YouTube. YouTube is the subscribe thing.
Like and tell your friends, rate the podcast, all of that fun
stuff. Those are the all the
everybody's asking for it. We are too.
So there it is. They're stars.
Give us all the stars. All the stars, all the thumbs
up, all the tell your friends, all those things.
I'm sick, I'm tired. Thank you everybody.
Jake. Hope you feel better too buddy
Jiggy. You too, man.
I'm fine. Hopefully it doesn't grab you.
Honestly. Hopefully it doesn't get to you.
They're just I just stay inside. Stay inside, kids, stay inside.
All right. Thanks everybody for listening.
Talk to you next time. Bye.