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Combine it with new movie. 
Welcome To Remember 64 where 

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this week, we try to stop the 
evil stage performers from 

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weights. 
Why are we doing this again? 

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Welcome to the show everyone. 
My name is David Petraeus, 

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yellow, and it's a good thing. 
These two ninja buddies happen 

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to be around just in time for 
this giant spaceship to come 

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along and try and turn a castle 
into a stage and wait again, 

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wait, why is that guy in his 
underwear was happening here? 

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Well, that's just some vague 
quips about our level. 22 game. 

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Mystical ninja featuring goemon.
On a new guest, will be joining 

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this week to talk about the game
and their experience with a 

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Nintendo 64. 
I'm very excited to have him on 

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before that, though. 
Reminder up front, as usual, you

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can toss us a rating on your 
podcast app of choice. 

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00:01:10,600 --> 00:01:13,300
So more and more people can find
this fun stuff that we're doing 

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00:01:13,300 --> 00:01:14,500
here. 
Remember 64? 

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Or if you want to get episodes 
early, if you want to help us 

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choose what we're going to play 
next and if you want to get some

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00:01:21,400 --> 00:01:25,800
video content preview before 
goes up live weeks. 

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Advanced. 
They are many reviews. 

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Just a heads up there that can 
all be on our patreon page at 

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00:01:32,000 --> 00:01:35,400
patreon.com slash. 
Remember 64 show for just a 

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dollar three or five dollars a 
month. 

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All there for you and everything
is updated weekly. 

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Alright without further Ado, 
let's bust out the history 

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books, everyone. 
It's time to head back to April 

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of 1998. 
Mystical ninja starring goemon 

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was developed by Konami first 
titled. 

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On bar a going on, five the 
Japanese producers instead 

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wanted to shed the numerical 
naming pattern and landed on the

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eventual title of mystical 
ninja. 

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All this in order to just drive 
the point home and emphasize 

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that this time around, you were 
definitely playing something 

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different. 
Now the game just like its 

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predecessors, initially had a 
two-player co-op mode but over 

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the final months, leading up to 
release that was completely 

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scrapped. 
Something many reviews at the 

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time pointed out as a 
disappointment, but Called ninja

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worked with 128 MB in that N64 
cartridge. 

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So with Co-op not there anymore 
this allowed devs to favor 

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something else and we talked 
about this in a couple moments 

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but the high quality musical 
numbers and voice samples are 

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what took its place. 
Konami released a set of early, 

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renders of the game and of 
goemon posing and showing off 

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facial features for magazine 
previews at the time. 

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And then not long after an early
build of the game was featured 

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at E3. 87, but that's not it. 
Konami wasn't done there. 

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They later. 
Presented a nearly finished 

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build at the Tokyo game show in 
September of 97 and children 

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were the main target for 
mystical ninja. 

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So in typical 90s fashion, what 
did Konami do? 

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Well, of course, as expected, 
scheduled appearances of going 

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on, mascots at school, 
gymnastics competitions in 

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Japan. 
Now, I mentioned the music and 

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sound a minute ago. 
The soundtrack is a 

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collaboration. 
Four different composers, the 

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team knew they had a set of 
solid track on their hands. 

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So they use these musical 
numbers and remix one of the 

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songs called I am impact and 
release it on a CD on October 

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3rd of 1997. 
Now, the games mild released in 

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eastern markets, prompted the 
production of an animated show 

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as well. 
Now, bear with me again here, 

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but it went a little something 
like this goemon fights off 

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evil. 
Doers, after being transported 

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to a modern society where he 
becomes, Besties with an 

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elementary school student, why 
reasons? 

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That's why the show was planned 
for release in North America 

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over a year before the game's 
release but then it was delayed 

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by another full year and 
ultimately never made its way to

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North American Shores. 
Mystical ninja starring goemon 

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sold, 55 thousand units in North
America and 141,000 in Japan. 

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All right, there's little look 
back at the game itself. 

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Let's talk about this way. 
Wacky adventure with our guests.

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Right? 
As always everybody, and 

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remember 64, it's time to bring 
in a special guest. 

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Another new guest this time. 
I'm very, very excited, talk 

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about this game with Danny as 
ours. 

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Special guest this week. 
Danny, how are you man? 

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I'm not too bad. 
You decided to get me up at 6:30

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in the morning but you know 
apart from that. 

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It's all good. 
How are you? 

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I'm okay, I'm okay, I feel 
terrible but I'm also very 

83
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excited so I'm conflicted. 
No, honestly, it's so good. 

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I do my recordings at 6:00 in 
the morning because otherwise 

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I'm not able to speak to anyone 
who lives in America, Britain, 

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Canada, because I'm living 
Australia. 

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Yeah. 
Which is kreitman. 

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00:05:29,200 --> 00:05:32,900
I mean like the things people do
to talk and talk about video 

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games and play video games. 
No, it's very impressive. 

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00:05:35,600 --> 00:05:38,400
You've got like, I've done five 
am, I've done 5 a.m. for some 

91
00:05:38,400 --> 00:05:40,800
people, I'm like, oh my God, my 
wife's just hit me like you 

92
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prick. 
You got to be done, it's got to 

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be done. 
Gotta be done, right? 

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00:05:46,300 --> 00:05:47,900
It's just just got a scratch 
that itch. 

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So so you're up that early, 
you're doing fun stuff out 

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00:05:51,300 --> 00:05:52,600
there. 
You got your own show going on 

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00:05:52,600 --> 00:05:54,600
when we when we tell people a 
little bit about that before we 

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jump in. 
Yeah, so I do my own podcast, 

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cool retro Wars and basically 
each week I get a guest on 

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behalf of the show is just me 
dicking around talking about 

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news games and stuff. 
Like, Like big more own little 

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games and then the other half is
talking about the selected game.

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We go from probably the Nez 
Master System up until the 

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moment. 
I think we've done the, we a few

105
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of them. 
It's just basically just dicking

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00:06:15,900 --> 00:06:17,900
around and it's not mean 
praising. 

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Every game. 
There are some ones like our 

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00:06:19,800 --> 00:06:23,700
one-year show is this week and 
doing The Bouncer and I'm not 

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gonna lie that games a pile of 
shite oh don't be happy one year

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one year. 
Let's do a shit game and yeah 

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it's just a basically a shit 
talk each week. 

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And then yeah, people might 
agree with it. 

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People might disagree with it 
but me, it's all good fun at the

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end of the day. 
That's it. 

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Exactly. 
Right. 

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And that, and that's kind of 
what this show is to. 

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You know, there's definitely 
going to be games that we're 

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00:06:45,308 --> 00:06:47,300
going to come across and we 
already already have at this 

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00:06:47,300 --> 00:06:49,900
point. 
We're sitting at almost one year

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as well for us for the show too.
And for the most part, we've 

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been lucky, we've played some 
pretty good stuff and every once

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while you're going to hit a 
stinker or sort of Middle Ground

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gaming, yeah, that's fine. 
It is what it is. 

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As long as you had fun, talking 
about it and playing it. 

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That's not good. 
That's possibly Well okay you 

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and you say have fun playing it,
they're all going to be some 

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Dame's, you're not good enough 
or you're not gonna have fun 

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playing that on tape II am. 
So I it's sad that I'm so 

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excited to play that game. 
Again. 

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Another remember II, just I want
to know. 

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I want to, I don't really 
remember what it felt like 

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playing it as a kid, because I'm
pretty sure I rented it from the

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store a couple times at that, 
well, I just know. 

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00:07:29,900 --> 00:07:32,700
Yeah, I that's it. 
That's all I've experienced is 

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00:07:32,700 --> 00:07:35,100
high, is it a couple of times? 
You should have realized the 

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first time. 
Oh, this game is crap. 

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00:07:38,100 --> 00:07:43,300
I lost highly cream. 
Well, where do I start with that

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00:07:43,300 --> 00:07:44,300
question? 
That's the other. 

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00:07:47,000 --> 00:07:50,700
The reason why is I want I want 
to I want to be a part of this. 

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This not. 
It's not a bandwagon because 

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it's pretty well known that. 
It's a terrible game but I 

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really want to experience just 
how bad it is. 

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I don't love shitting on games, 
but if you have to, you just 

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00:08:01,200 --> 00:08:04,700
have to, you know, and at least 
at the skull Ian it's sort of 

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00:08:04,707 --> 00:08:07,700
like when something something. 
Not so great happens to you 

146
00:08:07,700 --> 00:08:09,000
nothing serious. 
But something silly. 

147
00:08:09,000 --> 00:08:12,500
Oh, I slipped and I whatever 
stub my toe or sounds like oh 

148
00:08:12,500 --> 00:08:14,300
well at least you got a story 
out of it or I did this or 

149
00:08:14,300 --> 00:08:16,400
someone at work said that at 
least you got a story out of it.

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00:08:16,600 --> 00:08:18,400
At least I'll get a podcast out 
of it. 

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00:08:18,600 --> 00:08:22,200
Is he your father, too nice. 
If I get a shit game, I will 

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00:08:22,200 --> 00:08:24,900
shit all over it and then 
literally drink the tears of 

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00:08:24,900 --> 00:08:26,200
everybody else. 
You don't like it. 

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00:08:26,400 --> 00:08:30,100
So I did Spyro + IP missing your
own of my robotic. 

155
00:08:30,400 --> 00:08:33,100
I'm fine. 
But she's exactly. 

156
00:08:34,100 --> 00:08:36,500
Not everything holds up, man. 
Not everything folds up like 

157
00:08:36,500 --> 00:08:38,299
just because it's a fun 
character doesn't mean it's 

158
00:08:38,299 --> 00:08:40,100
going to be a great game. 
Correct? 

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00:08:40,100 --> 00:08:43,900
Correct, exactly. 
So before we get into into, into

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this game more specifically, 
what was what was your 

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00:08:47,600 --> 00:08:51,400
experience with 64 before I 
guess before today like growing 

162
00:08:51,400 --> 00:08:52,500
up? 
They did you have one? 

163
00:08:52,500 --> 00:08:54,000
Was it some yeah? 
Awesome. 

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00:08:54,000 --> 00:08:58,100
Yeah and I that was like my next
my second games, got Waller, 

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they third games console, after 
my Mega Drive. 

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00:09:01,000 --> 00:09:06,200
Oh Jesus Jenna fifth. 
And Game Boy and then eventually

167
00:09:06,200 --> 00:09:09,300
the N64 came out and my cousin, 
did I? 

168
00:09:09,300 --> 00:09:11,500
Hi, I can't remember. 
But at the time, as I sold my 

169
00:09:11,500 --> 00:09:14,600
mega drive, all my stuff, my 
Mega Drive, put it in the local 

170
00:09:14,600 --> 00:09:17,400
paper, sold everything and then 
with the mountain it with the 

171
00:09:17,400 --> 00:09:20,700
money managed to get an N64 with
an extra controller and Mario 

172
00:09:20,700 --> 00:09:23,300
64. 
So that was raised was the star.

173
00:09:23,300 --> 00:09:24,100
Yeah. 
Yeah. 

174
00:09:24,100 --> 00:09:26,600
That was the start of my N64 and
had it. 

175
00:09:26,700 --> 00:09:30,800
I think I've still got the N64 
somewhere, not it's not behind 

176
00:09:30,800 --> 00:09:33,800
move or anyone things move it 
somewhere. 

177
00:09:34,900 --> 00:09:37,700
I just don't know where it is. 
It's somewhere in my old house. 

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00:09:38,300 --> 00:09:41,300
I don't know if it still works. 
I'll be impressed if it does. 

179
00:09:41,900 --> 00:09:45,500
You know what? 
Like I have my original SNES 

180
00:09:45,600 --> 00:09:48,500
that I bought when I was 8 or 
something like that. 

181
00:09:48,500 --> 00:09:50,900
Would I think still that thing 
still works, man. 

182
00:09:50,900 --> 00:09:53,300
It's like, I haven't done 
anything special, I never 

183
00:09:53,300 --> 00:09:54,900
cleaned. 
It never did any sort of, like 

184
00:09:54,900 --> 00:09:57,100
maintenance do it. 
If that still works and was 

185
00:09:57,100 --> 00:10:01,300
stored God knows where for the 
last 15, to 20 years, I wouldn't

186
00:10:01,300 --> 00:10:03,300
be surprised if her in 64, Works
him, it's coming. 

187
00:10:03,500 --> 00:10:05,900
It's the Same plastic with a 
couple of chips, I mean I 

188
00:10:05,900 --> 00:10:07,500
wouldn't yeah that's all it is, 
you surprised? 

189
00:10:07,700 --> 00:10:10,500
Yeah yeah maybe a little bit of 
dust cleaning or whatever. 

190
00:10:10,500 --> 00:10:12,600
But other than that I wouldn't 
be surprised if it works. 

191
00:10:12,600 --> 00:10:15,100
As long as the cartridges are in
pretty good shape I would assume

192
00:10:15,100 --> 00:10:20,800
the console is is fine. 
So hey if you find it it's worth

193
00:10:20,800 --> 00:10:21,900
a test run. 
That's for sure. 

194
00:10:22,300 --> 00:10:23,900
And it's like find the game's 
do. 

195
00:10:23,900 --> 00:10:25,900
They owe what? 
Like the only ones any N64 

196
00:10:25,900 --> 00:10:27,100
games? 
I have to handle these two 

197
00:10:27,100 --> 00:10:31,700
Japanese elders and brother got 
me for Christmas and that he's 

198
00:10:31,900 --> 00:10:35,200
so otherwise, I don't know. 
All games like I got my old 

199
00:10:35,200 --> 00:10:38,800
Gameboy games but yeah the N64 
games although they'll be 

200
00:10:38,800 --> 00:10:41,400
somewhere hidden around in a 
house or somewhere back in 

201
00:10:41,400 --> 00:10:43,800
England. 
Yeah there's always there's 

202
00:10:43,800 --> 00:10:47,200
always a few things lying around
is a few SNES and 64 games. 

203
00:10:47,200 --> 00:10:50,600
I just found that happened to be
in my stuff and somehow not at 

204
00:10:50,600 --> 00:10:53,500
my parents place is like how'd 
this get here pleasant surprise?

205
00:10:53,500 --> 00:10:56,800
I mean, it's a good problem to 
have, you know so badly. 

206
00:10:56,800 --> 00:11:03,700
Yeah, okay, so was now we're I 
dip my toes into two. 

207
00:11:04,000 --> 00:11:06,500
Of the Goldman games a little 
bit and the over the last couple

208
00:11:06,500 --> 00:11:11,100
weeks, the first one is Mystical
ninja. 

209
00:11:11,100 --> 00:11:14,300
Starring goemon. 
That's yeah, the original. 

210
00:11:14,500 --> 00:11:18,200
And then there's the Great 
Adventure of Gomen. 

211
00:11:18,200 --> 00:11:20,100
What's the name of it here? 
I should have this in front of 

212
00:11:20,100 --> 00:11:21,700
me. 
Goldman's Great Adventure. 

213
00:11:21,700 --> 00:11:23,900
That's what it is which is sort 
of like the sequel. 

214
00:11:24,000 --> 00:11:27,000
I'm I mostly played mystical 
ninja starring goemon. 

215
00:11:27,000 --> 00:11:28,400
Let's just call that the first 
one. 

216
00:11:28,400 --> 00:11:32,100
We'll just go back that way. 
What was your experience playing

217
00:11:32,100 --> 00:11:33,800
this? 
When you were younger, is this? 

218
00:11:34,000 --> 00:11:38,700
That you sort of found later on 
now, it's a festival to be a 

219
00:11:38,700 --> 00:11:40,100
dick. 
It's not Goin. 

220
00:11:40,200 --> 00:11:41,900
It's Goin on. 
There's this. 

221
00:11:41,900 --> 00:11:43,900
Wait a minute goemon, there's a 
dick. 

222
00:11:43,900 --> 00:11:45,200
Fuck dick move for his from the 
off. 

223
00:11:45,200 --> 00:11:47,900
No, no. 
And honestly, I'm sitting there 

224
00:11:47,900 --> 00:11:52,200
and I'm trying to figure out how
to see is even if it's like is a

225
00:11:52,200 --> 00:11:54,300
Gaiman, you know. 
Like it could be something like 

226
00:11:54,300 --> 00:12:00,400
that but uh, so going in. 
Yeah, it going on going on. 

227
00:12:00,500 --> 00:12:01,600
Okay, there we go. 
All right. 

228
00:12:01,700 --> 00:12:03,200
I learned something today. 
I love it. 

229
00:12:03,200 --> 00:12:04,600
Played against See, full 
version. 

230
00:12:04,600 --> 00:12:06,200
You wonder. 
He's called Gaiman considering 

231
00:12:06,200 --> 00:12:09,200
what goes on in this game. 
Especially beginning. 

232
00:12:10,400 --> 00:12:15,800
Oh Jesus. 
There's so much my cousin, my 

233
00:12:15,800 --> 00:12:19,500
cousin as parents. 
You are one of them works and 

234
00:12:19,500 --> 00:12:21,500
for British Airways. 
So he's always going across the 

235
00:12:21,500 --> 00:12:23,800
world going across America. 
And he always used to bring back

236
00:12:23,800 --> 00:12:26,000
like random games because they 
had the money. 

237
00:12:26,000 --> 00:12:28,000
He was just like ego ego. 
You go? 

238
00:12:28,000 --> 00:12:30,700
Who also adding my cousin, my 
cousin's. 

239
00:12:30,700 --> 00:12:33,300
Dad had no idea when it came to 
what video games are. 

240
00:12:33,300 --> 00:12:35,100
Prevalent at the time. 
I'm so we just basically bought 

241
00:12:35,100 --> 00:12:36,800
anything. 
So my cousin was her around the 

242
00:12:36,800 --> 00:12:40,200
house and look around, family 
house, every Saturday, like what

243
00:12:40,200 --> 00:12:43,500
the, what are you brought this 
time and he'll bring stuff like 

244
00:12:43,700 --> 00:12:48,200
Bomberman, 64, he had. 
Well, the ones he had, I don't 

245
00:12:48,200 --> 00:12:50,700
go home on, he had going on I 
was like, what the fuck is this 

246
00:12:51,100 --> 00:12:53,600
and my other cousin had 
introduced us and Japanese 

247
00:12:53,600 --> 00:12:58,200
culture through animes and Mel's
pork or mostly violent animes. 

248
00:12:59,500 --> 00:13:03,200
So this was kind of like, wow, 
animes can be nice so we kind of

249
00:13:03,200 --> 00:13:05,100
picked it up. 
And I we've started playing and 

250
00:13:05,100 --> 00:13:06,700
I thought, oh, this is actually 
really cool. 

251
00:13:07,000 --> 00:13:09,400
And so I asked if I could borrow
it for a little bit and I get 

252
00:13:09,400 --> 00:13:10,800
took it back home and blitzed 
it. 

253
00:13:10,800 --> 00:13:12,700
Absolutely blitzed it and fell 
in love with it. 

254
00:13:13,200 --> 00:13:16,100
Nice, nice. 
Yeah, I had, I think I sent you 

255
00:13:16,108 --> 00:13:19,100
a couple messages, and we were 
sort of talking about what about

256
00:13:19,100 --> 00:13:22,200
the series a little bit. 
I had the original, it's I think

257
00:13:22,200 --> 00:13:24,400
it's considered the original, 
but I do believe the one that 

258
00:13:24,400 --> 00:13:28,600
came out and yeah, the one in a 
SNES 91-92, I think is when I 

259
00:13:28,608 --> 00:13:31,400
came out of this in North 
America, anyway, I have that 

260
00:13:31,400 --> 00:13:33,300
game. 
It is it is in the room beside 

261
00:13:33,300 --> 00:13:37,900
me in Pile of my SNES games and 
I do I remember really like 

262
00:13:37,900 --> 00:13:40,600
enjoying it because the music 
was really cool. 

263
00:13:40,600 --> 00:13:42,900
I could play with my brother, it
was you could play co-op which 

264
00:13:42,900 --> 00:13:47,900
is not super common, especially 
then and you know, you kind of 

265
00:13:47,908 --> 00:13:50,600
just go around and I didn't 
really know what was going on. 

266
00:13:50,800 --> 00:13:53,200
You know, some areas ghost 
popped up sometimes you just 

267
00:13:53,200 --> 00:13:55,900
walk into like an end sometimes 
you can play Minigames. 

268
00:13:55,900 --> 00:13:58,600
Like there's all these little 
things in it that were just fun 

269
00:13:58,600 --> 00:14:00,800
to do. 
As far as like progressing ever 

270
00:14:00,800 --> 00:14:03,700
in it, I don't think we ever 
really got very far at all. 

271
00:14:03,900 --> 00:14:07,700
We were just little kids at the 
time, but that's my experience 

272
00:14:07,700 --> 00:14:10,800
with this series at, and that's 
it. 

273
00:14:10,800 --> 00:14:13,100
That's where it starts and ends.
And I just remember having a 

274
00:14:13,100 --> 00:14:15,800
good time with it, and I know 
that at least one of these games

275
00:14:15,800 --> 00:14:20,200
existed on the N64, but I never 
played them because as we 

276
00:14:20,200 --> 00:14:24,200
discussed, before we hit record,
I played all the typical N64 

277
00:14:24,200 --> 00:14:26,100
games growing up. 
You know, it was Mario Kart, it 

278
00:14:26,100 --> 00:14:28,900
was Mario Party, it was Mario 
64, like, things like that. 

279
00:14:28,900 --> 00:14:31,600
All the stuff that we've talked 
about and will probably continue

280
00:14:31,600 --> 00:14:33,600
to talk about on this on this 
podcast. 

281
00:14:33,900 --> 00:14:37,300
But like it was cool to go back 
to these characters that I 

282
00:14:37,308 --> 00:14:42,000
recognized from 30 years ago 
honestly and play them in a 

283
00:14:42,008 --> 00:14:44,600
different in a different world 
in 3D. 

284
00:14:44,600 --> 00:14:47,800
And I was like wow they realized
the characters pretty well for a

285
00:14:47,800 --> 00:14:51,500
fairly early N64 game. 
I think I thought it was going 

286
00:14:51,500 --> 00:14:54,100
to look really muddy. 
Really like rough around the 

287
00:14:54,100 --> 00:14:59,000
edges and for an early 3D game 
to take it from fully 2D to 

288
00:14:59,000 --> 00:15:01,200
this. 
I think they did a pretty good 

289
00:15:01,200 --> 00:15:03,700
job with it honestly. 
Just just the way it looks. 

290
00:15:04,100 --> 00:15:06,500
Well, that's the thing. 
If this is pre Zelda, this was 

291
00:15:06,500 --> 00:15:10,500
free Zelda, just post Mario. 
So it was a massive, massive 

292
00:15:10,500 --> 00:15:12,300
Adventure. 
Like Mario fair enough, you 

293
00:15:12,300 --> 00:15:14,600
know, you jump, you levels, you 
do this but this was trying to 

294
00:15:14,608 --> 00:15:18,400
bring like RPG elements and 
Quest elements into it and it 

295
00:15:18,400 --> 00:15:23,100
was a huge undertaking when you 
compare it to what we have now. 

296
00:15:23,300 --> 00:15:25,200
Yeah, fair enough. 
It doesn't, it doesn't look as 

297
00:15:25,200 --> 00:15:28,300
polished as other games. 
They do now, but you can still 

298
00:15:28,300 --> 00:15:31,400
play that and still have an 
absolute time and still, you 

299
00:15:31,400 --> 00:15:33,700
have to go into it with the 
understanding that. 

300
00:15:33,900 --> 00:15:38,600
She's a very Japanese game a 
very for Western audiences at 

301
00:15:38,608 --> 00:15:41,800
the time, they had no idea what 
this game was and a lot. 

302
00:15:41,800 --> 00:15:45,500
Other themes like a be tomorrow 
is basically coming out of the 

303
00:15:45,500 --> 00:15:48,700
shop in the first few minutes in
his underpants because that's 

304
00:15:48,700 --> 00:15:50,600
Japanese culture. 
They do that sort of shit. 

305
00:15:51,300 --> 00:15:56,200
But that's not like it's so like
I know that he was sort of a 

306
00:15:56,208 --> 00:15:58,900
Goofy character even in that 
game that I was into the SNES 

307
00:15:58,900 --> 00:16:00,100
game. 
He always had like the sort of 

308
00:16:00,500 --> 00:16:04,700
funnier or more wacky, you know,
text and Dialogue and stuff like

309
00:16:04,700 --> 00:16:06,400
that. 
But then office, like, literally

310
00:16:06,400 --> 00:16:08,900
to start the game with him 
running out of I think they're 

311
00:16:08,900 --> 00:16:12,100
in a tea shop or something. 
Yeah, score any runs on. 

312
00:16:12,100 --> 00:16:15,200
He's literally in his underwear 
and he just says, you know, I 

313
00:16:15,200 --> 00:16:16,600
thought he really wanted to give
it here. 

314
00:16:16,600 --> 00:16:19,400
I thought he would give us a 
deal because I was going to do a

315
00:16:19,400 --> 00:16:22,500
dance and I'm just like, what is
what's happening in this game. 

316
00:16:22,500 --> 00:16:24,900
All right, like nothing has 
happened, but everything has 

317
00:16:24,900 --> 00:16:27,900
happened in that one moment. 
It's like if you get the game 

318
00:16:27,900 --> 00:16:30,700
over screen, if you get the game
over screen in this, you get the

319
00:16:30,708 --> 00:16:33,300
depth three devils. 
And basically in the loop hands 

320
00:16:33,300 --> 00:16:34,100
doing the hula. 
Oops. 

321
00:16:34,300 --> 00:16:37,600
It's like got what the absolute 
Focus happening. 

322
00:16:37,600 --> 00:16:41,200
What is happening is happening. 
This is this is Japanese culture

323
00:16:41,300 --> 00:16:45,500
and it was such a in your face 
so it's a percent. 

324
00:16:45,500 --> 00:16:47,100
It's not about forcing. 
It was great. 

325
00:16:47,200 --> 00:16:49,700
I got Ike I said I was kind of 
used to it a little bit from 

326
00:16:49,700 --> 00:16:53,100
watching certain anime. 
I know from a lot of people like

327
00:16:53,100 --> 00:16:55,400
what the fuck? 
And it was. 

328
00:16:55,400 --> 00:16:58,100
Well, that's, that's honestly, 
that's my reaction to stuff like

329
00:16:58,100 --> 00:16:59,500
this. 
I am not an anime person. 

330
00:16:59,500 --> 00:17:01,100
I don't, I don't like dislike 
it. 

331
00:17:01,100 --> 00:17:04,000
I just have not had a ton of 
experience with it. 

332
00:17:04,200 --> 00:17:07,000
Very typical stuff that, you 
know, I don't even know if he 

333
00:17:07,000 --> 00:17:09,099
said a name, I'd be like, sure. 
I think I've watched some of 

334
00:17:09,099 --> 00:17:12,200
that but nothing, nothing deep 
nothing, you know, and this is 

335
00:17:12,200 --> 00:17:14,500
later in life, I never watched 
anime growing up and stuff. 

336
00:17:14,500 --> 00:17:17,700
So, like, even just seeing this.
Now, as an adult in my mid-30s, 

337
00:17:17,700 --> 00:17:20,300
I'm just like, what? 
I don't what, what? 

338
00:17:20,500 --> 00:17:25,500
But, but after that first, first
couple of scenes, And you try 

339
00:17:25,500 --> 00:17:28,200
and figure out what's going on 
even though I don't really know 

340
00:17:28,200 --> 00:17:32,300
what's going on, but it it also 
doesn't matter and a same time 

341
00:17:32,300 --> 00:17:35,800
in some ways because you just 
appreciate the goofiness and 

342
00:17:35,800 --> 00:17:41,200
what they're going for and it 
looks ridiculous sometimes but 

343
00:17:41,200 --> 00:17:43,700
like how what their what they 
need to bring to life with like 

344
00:17:43,700 --> 00:17:45,500
some of the larger characters 
and stuff. 

345
00:17:45,800 --> 00:17:49,900
It just looks so insane, but it 
doesn't take itself. 

346
00:17:49,900 --> 00:17:52,900
Super seriously either? 
Which I, which I appreciate that

347
00:17:52,900 --> 00:17:55,500
makes a huge difference because 
some games like this, We'll just

348
00:17:55,500 --> 00:17:57,600
take themselves seriously. 
And then you're just like, okay 

349
00:17:57,600 --> 00:17:59,400
really? 
Is that really what you're doing

350
00:17:59,400 --> 00:18:00,300
here? 
Like come on, let's just have 

351
00:18:00,300 --> 00:18:03,800
some fun, and I think this game 
is Just straight-up having fun 

352
00:18:04,000 --> 00:18:07,300
with itself, which is amazing. 
It is like the plot itself is 

353
00:18:07,300 --> 00:18:10,300
stupid, like two people from 
another planet. 

354
00:18:10,300 --> 00:18:13,300
Basically want to make 
themselves, the best dancers in 

355
00:18:13,300 --> 00:18:17,600
the world and saying turn it 
into it and like basically Ed 0s

356
00:18:17,600 --> 00:18:21,600
Castle into a European castle. 
And that's the floor and you're 

357
00:18:21,600 --> 00:18:24,800
trying to stop these two aliens 
from singing and dancing. 

358
00:18:24,900 --> 00:18:27,600
On the way to the world that is 
the pot and this is no way 

359
00:18:27,600 --> 00:18:31,300
around that, but it's stupid but
it knows it's stupid and that's 

360
00:18:31,300 --> 00:18:33,500
what makes it so good. 
Like, right, we, you know, 

361
00:18:33,500 --> 00:18:34,800
you're not again, you're not 
taking it too. 

362
00:18:34,800 --> 00:18:36,600
Seriously, you know exactly what
you are. 

363
00:18:36,900 --> 00:18:39,800
You going to take it for what it
is and just enjoy the ride and 

364
00:18:39,800 --> 00:18:42,700
whatever happens, just enjoy it.
Like, literally, let's be 

365
00:18:42,700 --> 00:18:44,000
honest. 
A matter of shit that goes on in

366
00:18:44,000 --> 00:18:48,000
this game, like from this two 
giant robots, it knows exactly 

367
00:18:48,000 --> 00:18:51,700
what it is. 
It's it's, it's wacky. 

368
00:18:51,700 --> 00:18:54,800
It's straight-up wacky. 
Like that is what it is from. 

369
00:18:54,900 --> 00:18:58,600
Start to finish from a ninja 
running out with, with no 

370
00:18:58,600 --> 00:19:02,700
clothes on to a giant ship, that
turns a castle, into a different

371
00:19:02,700 --> 00:19:04,700
type of Castle. 
I guess you could call it, like,

372
00:19:04,700 --> 00:19:07,000
all the stuff you just talked 
about two, giant robots, and 

373
00:19:07,000 --> 00:19:09,000
everything, but I wrote miles, 
it's good, right? 

374
00:19:09,000 --> 00:19:11,100
Jab, when it comes down to it. 
Yeah. 

375
00:19:11,100 --> 00:19:14,600
The robot battles and everything
else, like what's your feel? 

376
00:19:14,600 --> 00:19:16,300
I don't know how long it's been 
since you last played this. 

377
00:19:16,300 --> 00:19:20,400
But what's your feel with how 
the gameplay actually feels now,

378
00:19:20,800 --> 00:19:22,700
right back to it? 
I think it's still like, I had 

379
00:19:22,700 --> 00:19:24,000
to play. 
I did it for my own. 

380
00:19:24,000 --> 00:19:26,700
Show me my cousin. 
Actually covered it and we went 

381
00:19:26,700 --> 00:19:28,900
back and we still love it. 
I can. 

382
00:19:28,900 --> 00:19:32,200
Yeah, nice going back. 
And just when you first go 

383
00:19:32,200 --> 00:19:35,300
through the forest and so the 
first bit of land and you hear 

384
00:19:35,300 --> 00:19:37,300
the music and both both e 
message me. 

385
00:19:37,300 --> 00:19:39,600
That's like, he was like, oh my 
God, the music just kicked in 

386
00:19:39,600 --> 00:19:43,400
out yet that music, I haven't 
heard if like 12 15 years, but I

387
00:19:43,408 --> 00:19:47,700
remember it and then, yeah, it's
the camera handles like shite 

388
00:19:47,800 --> 00:19:51,000
the platforming of the bits. 
You have to do aren't amazing 

389
00:19:51,000 --> 00:19:53,600
but you just go. 
Okay, so the N64 controller, you

390
00:19:53,600 --> 00:19:54,800
know? 
Yeah. 

391
00:19:55,300 --> 00:19:59,100
Yeah, I gotta deal with it, you 
know, it's not it's a bit 

392
00:19:59,100 --> 00:20:02,500
cumbersome, especially when you 
use an impact, the robot. 

393
00:20:02,500 --> 00:20:06,100
It's not like you expecting 
these huge Mech battles to flow,

394
00:20:06,100 --> 00:20:08,200
but it doesn't, but it's still 
fun. 

395
00:20:08,400 --> 00:20:11,100
And that's why I think maybe 
Nostalgia help me down the line 

396
00:20:11,100 --> 00:20:12,400
on that one because it helped 
push me. 

397
00:20:12,400 --> 00:20:15,700
So, okay, I can look past these 
floors, doesn't matter how bad 

398
00:20:15,700 --> 00:20:17,200
it is. 
I've still got to enjoy myself. 

399
00:20:17,200 --> 00:20:18,900
Where's as someone like 
yourself? 

400
00:20:19,100 --> 00:20:23,700
I can imagine, okay, this isn't,
you know, maybe as great but you

401
00:20:23,700 --> 00:20:25,800
didn't have those installed your
Glasses to help you over the 

402
00:20:25,800 --> 00:20:28,300
line. 
Yeah, so that is a difference 

403
00:20:28,300 --> 00:20:30,600
for sure. 
I was more interested, just to 

404
00:20:30,600 --> 00:20:34,300
see how they took this game that
I sort of recognized from 2D to 

405
00:20:34,300 --> 00:20:36,700
3D and see how they filled out 
the world and everything. 

406
00:20:36,700 --> 00:20:39,500
And honestly like, yeah, sure, 
some of the areas, but this is 

407
00:20:39,700 --> 00:20:43,500
for a lot of early 3D games on 
the N64, especially and PS1, but

408
00:20:43,500 --> 00:20:46,500
like, you know, some of the 
worlds are just populated with 

409
00:20:46,500 --> 00:20:48,300
the same characters over and 
over and over again. 

410
00:20:48,300 --> 00:20:50,500
It's very, you know, it's not a 
whole bunch of like density or 

411
00:20:50,500 --> 00:20:53,300
whatever, but that's okay. 
I get it at that doesn't bother 

412
00:20:53,300 --> 00:20:54,300
me. 
None of that stuff. 

413
00:20:54,500 --> 00:20:58,400
But for the Most part actually, 
like the only thing that that 

414
00:20:58,500 --> 00:21:01,900
quote, unquote annoyed me, or I 
thought was less fine-tuned than

415
00:21:01,900 --> 00:21:04,800
the other stuff is the 
traversal, like the jumping on 

416
00:21:04,800 --> 00:21:07,700
platforms and stuff, mainly 
because the jump feels very 

417
00:21:07,900 --> 00:21:09,400
like. 
It feels like he doesn't jump 

418
00:21:09,400 --> 00:21:13,500
quite enough or they carry can 
quite jump, especially, you 

419
00:21:13,500 --> 00:21:15,800
know, the main two characters. 
I think they have like this 

420
00:21:15,800 --> 00:21:18,300
really awkward jump. 
Whereas now I can't remember the

421
00:21:18,300 --> 00:21:21,000
other, the little guy's name it.
That's cakes that. 

422
00:21:21,200 --> 00:21:23,800
Yeah, he's a little bit more 
agile. 

423
00:21:23,800 --> 00:21:25,600
He's supposed to be right. 
And that's fine. 

424
00:21:25,900 --> 00:21:29,200
But every once in awhile, the 
traversal because of the camera,

425
00:21:29,200 --> 00:21:31,500
it's and because of the way they
jump, it's not great. 

426
00:21:31,500 --> 00:21:35,100
But other than that honestly, 
like hitting enemies collecting 

427
00:21:35,100 --> 00:21:39,000
items, you know, just sort of 
making your way through the, I 

428
00:21:39,000 --> 00:21:42,200
guess, battle areas or open 
spots or some of the enemies are

429
00:21:42,208 --> 00:21:43,600
coming after you. 
I actually found it totally 

430
00:21:43,600 --> 00:21:46,000
fine. 
You know, like I honestly I 

431
00:21:46,008 --> 00:21:48,300
thought it was going to be super
clunky and just be like oh boy 

432
00:21:48,300 --> 00:21:51,200
this is going to be rough, but 
it's actually not. 

433
00:21:51,200 --> 00:21:54,400
I think it actually controls 
fairly well, other than the 

434
00:21:54,400 --> 00:21:55,800
jump. 
Traversal stuff. 

435
00:21:55,800 --> 00:21:59,300
And yeah, it was always Pleasant
pleasantly surprised and I 

436
00:21:59,300 --> 00:22:01,000
didn't have that Nostalgia to 
hold me through it. 

437
00:22:01,000 --> 00:22:03,700
So yeah, because I remember 
message, you know, you never 

438
00:22:03,700 --> 00:22:07,100
played and I was like, you'll 
enjoy this one, it's an 

439
00:22:07,100 --> 00:22:10,200
experience, I think? 
Yeah, it's still one that it's a

440
00:22:10,200 --> 00:22:12,300
good length game. 
Like if you want to get the most

441
00:22:12,300 --> 00:22:14,300
out of it, like, did you ever 
watch? 

442
00:22:14,400 --> 00:22:16,200
I don't think you did. 
You complete it. 

443
00:22:16,300 --> 00:22:19,100
Did you complete this game? 
I came, I came close. 

444
00:22:19,100 --> 00:22:22,600
So I was looking at because they
jumped between the two, which 

445
00:22:22,700 --> 00:22:24,400
maybe I shouldn't have done. 
Maybe I would have completed it,

446
00:22:24,400 --> 00:22:26,400
but you're right. 
It is not a short game. 

447
00:22:26,900 --> 00:22:30,700
There's a lot here and not even 
just because like just the main 

448
00:22:30,800 --> 00:22:34,100
I guess you could call it story 
arc is that but there's a lot of

449
00:22:34,108 --> 00:22:36,600
like little things you can go 
and figure out going to like 100

450
00:22:36,600 --> 00:22:39,400
different shops and areas and 
talk to a bunch of different 

451
00:22:39,400 --> 00:22:41,200
characters which like you 
mentioned. 

452
00:22:41,200 --> 00:22:44,800
I think a few minutes ago the 
RPG element of this isn't that 

453
00:22:44,800 --> 00:22:47,700
your you have like a skill tree 
or any of that kind of stuff. 

454
00:22:47,700 --> 00:22:50,100
It's not, that kind of idea. 
It's that you're going into all 

455
00:22:50,108 --> 00:22:53,400
these different open areas, 
essentially and you're talking 

456
00:22:53,400 --> 00:22:55,400
to characters and they'll give 
you important Items that 

457
00:22:55,400 --> 00:22:58,200
sometimes you need, what you 
don't realize, you need, until 

458
00:22:58,200 --> 00:23:00,900
you get to that point. 
And that's a little bit of 

459
00:23:00,900 --> 00:23:03,600
old-school, you know, game 
design where it's like, well, 

460
00:23:03,600 --> 00:23:05,700
talk to everybody and eventually
you'll get what you mean. 

461
00:23:08,600 --> 00:23:11,000
I don't love that, but also 
that's just, that's just the 

462
00:23:11,000 --> 00:23:12,500
time. 
That's just what they're able to

463
00:23:12,500 --> 00:23:15,000
do and what their limitations 
are and cartridges. 

464
00:23:15,000 --> 00:23:18,000
And it's fine, whatever, right? 
But at least you get to like, 

465
00:23:18,300 --> 00:23:21,000
appreciate the world that you're
in and the characters that are 

466
00:23:21,000 --> 00:23:25,400
around you, right, and the 
writing is hitting Miss I think 

467
00:23:25,400 --> 00:23:28,400
because the translation isn't 
great, but at least you get that

468
00:23:28,400 --> 00:23:30,900
opportunity to do that. 
They're all problems of the 

469
00:23:30,900 --> 00:23:34,300
translation like because they've
got a laughing track behind it. 

470
00:23:34,300 --> 00:23:37,100
Yes, that's right. 
Sometimes they'll just they'll 

471
00:23:37,100 --> 00:23:40,200
just you hear the ha ha ha. 
And you're like, what? 

472
00:23:40,500 --> 00:23:44,400
What was that time is a joke 
that I leave the TV on upstairs.

473
00:23:44,400 --> 00:23:47,500
Like, what was that? 
But because the translation 

474
00:23:47,500 --> 00:23:49,600
there was some translation 
errors, you kind of get there, 

475
00:23:49,600 --> 00:23:51,500
okay? 
I don't think they understand 

476
00:23:51,500 --> 00:23:53,500
the Western audience. 
I don't think we understand the 

477
00:23:53,500 --> 00:23:55,700
humor. 
I think we've met States here 

478
00:23:56,200 --> 00:23:59,100
but that's like it but again 
that just adds to the stupidity 

479
00:23:59,100 --> 00:24:01,900
of at all. 
So I don't again I don't 

480
00:24:01,900 --> 00:24:04,200
criticize it for that. 
I'm like, it's very early days. 

481
00:24:04,200 --> 00:24:07,300
This is like barely internet 
functioning time. 

482
00:24:07,500 --> 00:24:10,600
So I don't when it comes to 
translation errors, I might you 

483
00:24:10,600 --> 00:24:12,800
can be forgiven. 
This is again like the old Final

484
00:24:12,800 --> 00:24:14,400
Fantasy games. 
I don't care. 

485
00:24:14,400 --> 00:24:18,000
The translation is shaky. 
It's one of them, you know, you 

486
00:24:18,000 --> 00:24:20,200
can tell the internet came 
along, when translation was 

487
00:24:20,200 --> 00:24:22,700
perfected. 
I don't really have an issue 

488
00:24:22,700 --> 00:24:24,200
with it. 
No. 

489
00:24:24,200 --> 00:24:27,000
And it's not Terrible. 
It's not like you can't follow 

490
00:24:27,000 --> 00:24:28,400
what they're saying, it's just 
okay. 

491
00:24:28,400 --> 00:24:30,200
The the joke lands a little bit 
flat. 

492
00:24:30,200 --> 00:24:34,000
So what, you know? 
Yeah, I've read and seen worse 

493
00:24:34,000 --> 00:24:35,900
things before than what's in 
this. 

494
00:24:35,900 --> 00:24:39,400
So exactly. 
Did you ever is at one point? 

495
00:24:39,400 --> 00:24:44,300
It was so Animalia, did you ever
watch Dragon Ball, Z 4 bits and 

496
00:24:44,300 --> 00:24:46,300
pieces here? 
And there, I couldn't tell you 

497
00:24:46,600 --> 00:24:49,300
where the storyline went, or, 
what parts of the story line? 

498
00:24:49,300 --> 00:24:52,300
Because I know it's very deep 
story and history and everything

499
00:24:52,700 --> 00:24:53,900
but from time to time. 
Yes. 

500
00:24:54,000 --> 00:24:55,300
Right. 
So the reason why Dragon Ball Z 

501
00:24:55,300 --> 00:24:59,400
0, because this two parts one I 
can I completely forgot one of 

502
00:24:59,408 --> 00:25:02,400
them and going on, has like 
power-ups and they all have like

503
00:25:02,400 --> 00:25:05,300
these certain you know items 
want to goemon's power-ups. 

504
00:25:05,300 --> 00:25:08,500
Is that his hair turns 
completely yellow spikes up in 

505
00:25:08,500 --> 00:25:10,100
the other. 
I was like holy shit. 

506
00:25:10,100 --> 00:25:14,200
That's super saiyan and it's yes
the Super Saiyan as like it's 

507
00:25:14,200 --> 00:25:16,900
exactly what I thought of exact 
because his hair is already 

508
00:25:16,900 --> 00:25:20,300
spiky, it's perfect just color 
yellow or yellow and he's 

509
00:25:20,300 --> 00:25:23,000
they've done a sign of the 
Hedgehog the and March and March

510
00:25:23,000 --> 00:25:27,400
to the Dragon Ball Z University.
Verse and the opening song. 

511
00:25:27,700 --> 00:25:30,400
Okay, now I played that when I 
played it again, I listened to 

512
00:25:30,400 --> 00:25:33,200
over that watched every moment. 
Well yeah, that's a cameo. 

513
00:25:33,300 --> 00:25:37,400
What? 
Well that is the same guy who 

514
00:25:37,400 --> 00:25:41,800
does the Shalala for Dragon Ball
Z and what the fuck, how did I 

515
00:25:41,800 --> 00:25:43,400
miss this? 
Oh, what. 

516
00:25:43,400 --> 00:25:45,000
No way. 
I was like that. 

517
00:25:45,000 --> 00:25:48,200
So again message because him and
shit, Stephen get on this and he

518
00:25:48,208 --> 00:25:49,600
rested table. 
Seriously. 

519
00:25:49,600 --> 00:25:50,700
Yes. 
Yes. 

520
00:25:52,900 --> 00:25:53,800
Well, that's the other thing 
too. 

521
00:25:53,800 --> 00:25:56,800
Is that When I was looking up 
sort of the development of this 

522
00:25:56,800 --> 00:26:00,700
game and sort of how it came to 
be because you know, like when 

523
00:26:00,700 --> 00:26:03,200
they bring things from Japan 
over to Europe and North 

524
00:26:03,200 --> 00:26:05,800
America, like it's always take 
some time and there's a 

525
00:26:05,808 --> 00:26:09,500
translation and always, you 
know, this is a Japanese game 

526
00:26:09,500 --> 00:26:12,300
like you mentioned very, very 
much that and they had to find a

527
00:26:12,300 --> 00:26:15,300
way to bring it to other markets
and everything so it took a 

528
00:26:15,308 --> 00:26:18,300
little bit of time to get over, 
but one of the things instead of

529
00:26:18,300 --> 00:26:22,300
having like voiceover or instead
of having like other fancy bells

530
00:26:22,300 --> 00:26:24,600
and whistles in the game, they 
really like kicked. 

531
00:26:24,700 --> 00:26:27,600
But with the music like that's 
all that this game and it's 

532
00:26:27,600 --> 00:26:28,800
awesome. 
It's awesome. 

533
00:26:28,800 --> 00:26:32,600
All the way through the music is
the music hits. 

534
00:26:32,600 --> 00:26:35,100
I honestly put this down that 
the mystical Ninja 2. 

535
00:26:35,200 --> 00:26:37,500
Soundtrack is one of the best on
the end 60. 

536
00:26:37,500 --> 00:26:39,300
It's in the top five for the 
N64. 

537
00:26:39,600 --> 00:26:43,800
It is so good Hooper and I said,
it's a soundtrack that I've not 

538
00:26:43,800 --> 00:26:47,200
played this game, 15 odd years, 
and then I heard it again. 

539
00:26:47,200 --> 00:26:50,100
Just, you know, just make a 
little bit of watching a video 

540
00:26:50,100 --> 00:26:51,800
and it was the when they were 
walking through the forest of 

541
00:26:51,800 --> 00:26:54,600
Doom. 
Do do, do, do, do, do, do. 

542
00:26:54,800 --> 00:26:58,100
Not at all. 
My God it's coming back and 

543
00:26:58,100 --> 00:27:01,900
everything just flowed back and 
was like, and that's a sign of a

544
00:27:01,900 --> 00:27:03,800
good soundtrack. 
If you can just hear the first 

545
00:27:03,800 --> 00:27:07,300
few seconds and you're in that 
that hates really. 

546
00:27:07,300 --> 00:27:09,700
It's like you know you listen to
words like Chrono Trigger Final 

547
00:27:09,700 --> 00:27:12,400
Fantasy, the moment you listen 
to the even a bit of that song 

548
00:27:12,400 --> 00:27:14,500
you can just you could play the 
rest of the song in your head. 

549
00:27:14,800 --> 00:27:16,700
Yeah, yeah. 
And it takes, you back, takes 

550
00:27:16,700 --> 00:27:18,700
you back to the on the floor, 
sitting on the couch, whatever 

551
00:27:18,700 --> 00:27:21,000
it was where you play the game 
and that's actually that's 

552
00:27:21,000 --> 00:27:23,200
something that happened to me in
this game as well, because I 

553
00:27:23,200 --> 00:27:26,200
think it's the music. 
Like, I know it's the music in 

554
00:27:26,200 --> 00:27:30,000
the first or second town of the 
SNES game that I played. 

555
00:27:30,700 --> 00:27:35,400
It's the same sort of very 
similar tone and and music notes

556
00:27:35,400 --> 00:27:37,600
in this. 
Yeah, that opening section the 

557
00:27:37,608 --> 00:27:42,000
town and I was like, oh I just 
it's so it sounds so great. 

558
00:27:42,000 --> 00:27:45,600
I'm like this is me at six years
old, sitting in front of this 

559
00:27:45,600 --> 00:27:47,800
game that I had no idea what was
going on. 

560
00:27:47,800 --> 00:27:51,000
I was just whacking ghosts and 
people in the village to pick up

561
00:27:51,000 --> 00:27:54,000
coins and all right. 
Cool great and like that's what 

562
00:27:54,000 --> 00:27:56,200
I felt. 
In a 3D space. 

563
00:27:56,200 --> 00:27:58,500
It was like, man. 
This is great, like they really,

564
00:27:58,500 --> 00:27:59,900
they really knocked out of the 
park. 

565
00:28:00,500 --> 00:28:02,900
They were gonna do co-op with 
this game, which I think would 

566
00:28:02,900 --> 00:28:06,500
have been awesome, but one of 
the things they left out was 

567
00:28:06,500 --> 00:28:10,600
Co-op so that they could make 
the sound and, and the world's 

568
00:28:10,600 --> 00:28:13,900
be a little bit more lively. 
So the sound I think music, 

569
00:28:13,900 --> 00:28:17,300
especially, I think that's okay.
I think it's okay that they 

570
00:28:17,300 --> 00:28:19,700
favored that because it is very,
very well done. 

571
00:28:20,800 --> 00:28:23,200
And it's yeah, it's definitely a
standout, the, the music. 

572
00:28:23,200 --> 00:28:24,600
And this is definitely one of 
the highlights. 

573
00:28:24,700 --> 00:28:27,400
It's for sure. 
I got think if they do it, I 

574
00:28:27,400 --> 00:28:29,900
kind of disagree with a co-op. 
I think if they did, you guys do

575
00:28:29,900 --> 00:28:33,400
it, it would have been a bit 
clunky and you would have taken 

576
00:28:33,400 --> 00:28:36,600
away. 
I think 3D games like this. 

577
00:28:36,800 --> 00:28:40,000
I can't think of many, like you 
think of Ocarina of Time would 

578
00:28:40,000 --> 00:28:42,300
that have worked as Co-op? 
And probably, I don't think it 

579
00:28:42,300 --> 00:28:44,500
would out, maybe you could do 
it. 

580
00:28:44,500 --> 00:28:47,000
Like, if you had two different 
screens, but I think if you're 

581
00:28:47,000 --> 00:28:49,400
doing split screen on money 
would take away from a lot of 

582
00:28:49,400 --> 00:28:51,500
what you were meant to be 
seeing, but they definitely. 

583
00:28:51,500 --> 00:28:53,000
Yeah. 
Well, they did, they brought 

584
00:28:53,000 --> 00:28:57,500
Co-op back for the second. 
And 64 game, which fuck me? 

585
00:28:57,500 --> 00:29:01,200
I want to cover that because 
that is hard as balls the second

586
00:29:01,200 --> 00:29:04,300
game 100%. 
So, I spent some time in it and 

587
00:29:04,300 --> 00:29:05,800
notice that it was co-opted 
offered. 

588
00:29:05,800 --> 00:29:07,600
Like, every time I'm playing, 
it's like one of the got one of 

589
00:29:07,600 --> 00:29:09,800
the screens of the bottom where 
it says, you know, two player 

590
00:29:09,800 --> 00:29:12,000
Press Start. 
You can jump in, has multiple 

591
00:29:12,000 --> 00:29:15,300
characters like it does in the 
first one, like, in this, which,

592
00:29:15,300 --> 00:29:17,200
by the way, having multiple 
characters. 

593
00:29:17,400 --> 00:29:20,600
Basically, from the start, is a 
great idea in this game. 

594
00:29:20,600 --> 00:29:23,900
I absolutely love. 
She's, you know, yeah, it right 

595
00:29:23,900 --> 00:29:26,300
away and they Have different. 
You have different reasons why 

596
00:29:26,300 --> 00:29:28,800
you need them, especially as you
get further into the game. 

597
00:29:28,800 --> 00:29:31,100
Like, at the beginning, I was 
like, okay, well, I'll just play

598
00:29:31,100 --> 00:29:33,900
as one or the other and 
eventually, I'll switch back and

599
00:29:33,900 --> 00:29:36,100
forth. 
But really, as you get at least 

600
00:29:36,200 --> 00:29:37,900
a third of the way through this 
game, you're like, okay. 

601
00:29:37,900 --> 00:29:40,900
Now I really need to find a way 
to use all of them, which is, 

602
00:29:40,900 --> 00:29:42,400
yeah, not something that 
happened. 

603
00:29:42,400 --> 00:29:44,700
Very often at this time. 
No, because you got guy, won't 

604
00:29:44,700 --> 00:29:47,700
go onto the pipe Sasuke had the 
bomb. 

605
00:29:47,700 --> 00:29:50,700
I think it was an awesome. 
He what the jetpack? 

606
00:29:51,100 --> 00:29:52,300
Well, then what? 
It was, it's ask as well. 

607
00:29:52,300 --> 00:29:54,400
Thank you all so scared of jet. 
I think it was. 

608
00:29:54,400 --> 00:29:55,800
Yeah. 
I was yeah. 

609
00:29:55,800 --> 00:30:00,800
Every character had their own 
usage making swim and I was 

610
00:30:00,800 --> 00:30:02,600
like, okay well yeah I'll make 
it with the girls. 

611
00:30:02,600 --> 00:30:04,000
Could swear the female assassin?
Yep. 

612
00:30:04,000 --> 00:30:06,300
Can swim. 
You know, she could swim and to 

613
00:30:06,300 --> 00:30:09,600
everyone and be tomorrow could 
go really tiny and I was like, 

614
00:30:09,600 --> 00:30:12,500
everyone's got their own little 
thing and they've got their own 

615
00:30:12,500 --> 00:30:14,500
animations for. 
When they walk like Services, 

616
00:30:14,500 --> 00:30:17,600
murders a little floaty or where
he's sort of like, just he's 

617
00:30:17,600 --> 00:30:19,800
grooving, man, he's screaming. 
Like I was walking around in 

618
00:30:19,800 --> 00:30:23,000
circles with him, to the music. 
I was like, this guy's got the 

619
00:30:23,000 --> 00:30:24,500
beat going. 
This is like a rhythm game. 

620
00:30:24,700 --> 00:30:27,000
It's just him walking walking, 
he's having the time of his 

621
00:30:27,000 --> 00:30:30,300
life, but everybody is 
everybody's got their own unique

622
00:30:30,300 --> 00:30:31,400
thing. 
And I said, yeah, it's four 

623
00:30:31,400 --> 00:30:36,300
characters in one and again, 
link basically, if you are look 

624
00:30:36,300 --> 00:30:38,000
at it compared to Legend of 
Zelda because there's going to 

625
00:30:38,000 --> 00:30:39,900
be those comparisons. 
Sure, Link. 

626
00:30:39,900 --> 00:30:43,100
Has basically all those items in
hand. 

627
00:30:43,300 --> 00:30:45,300
The way they cover that in this 
game is a basically. 

628
00:30:45,300 --> 00:30:49,000
Okay, each character is going to
be an item but it just freshens 

629
00:30:49,000 --> 00:30:52,100
up the gameplay the whole time. 
Yeah, you're right. 

630
00:30:52,100 --> 00:30:54,500
And they all like because they 
all do different things like 

631
00:30:54,700 --> 00:30:58,500
Even just just with any sort of 
quote unquote, upgradeable 

632
00:30:58,500 --> 00:31:01,600
weapons or any of that kind of 
like just their basic abilities 

633
00:31:01,600 --> 00:31:04,600
and movement are different. 
So already you feel the second, 

634
00:31:04,600 --> 00:31:06,100
you take three steps with each 
character. 

635
00:31:06,100 --> 00:31:07,800
You feel like you're playing 
something different. 

636
00:31:07,900 --> 00:31:10,400
Yeah. 
And and and yeah they have a use

637
00:31:10,400 --> 00:31:12,800
case for each one. 
It's not just because you want 

638
00:31:12,800 --> 00:31:15,100
to look at something different 
it's because they all do what 

639
00:31:15,100 --> 00:31:18,100
they need to do in a special way
and I think that's that's 

640
00:31:18,100 --> 00:31:23,400
awesome and the sequel does that
as well but I didn't have as 

641
00:31:23,400 --> 00:31:25,600
much experience. 
With that because I wanted to 

642
00:31:25,608 --> 00:31:27,900
favor this one because I was 
having a good time playing this 

643
00:31:27,900 --> 00:31:31,200
in like a 3D World. 
They go back to 2D. 

644
00:31:31,400 --> 00:31:33,800
They entered reintroduce Coop 
and you're right. 

645
00:31:33,800 --> 00:31:37,100
It is balls hard, man. 
Like it is tough. 

646
00:31:37,200 --> 00:31:39,400
I got a few levels and I'm like,
yeah, I'm gonna go back to the 

647
00:31:39,400 --> 00:31:42,100
other one. 
Yeah, Gary. 

648
00:31:42,300 --> 00:31:45,800
And I had this, I bought the 
original, the second one. 

649
00:31:46,500 --> 00:31:48,600
I know, I bought the first one 
I've got on eBay. 

650
00:31:48,900 --> 00:31:52,400
I remember I saw that someone. 
I was like, haha, but that's a 

651
00:31:52,400 --> 00:31:57,100
lot harder to get, hold of and 
II need to play the second one 

652
00:31:57,100 --> 00:32:00,400
because it's one of those. 
It was a great game, it was 

653
00:32:00,400 --> 00:32:05,700
goemon's last game, I think it 
was yeah, Brown, Konami just 

654
00:32:05,700 --> 00:32:08,100
won't do anything with him apart
from Palermo. 

655
00:32:08,200 --> 00:32:09,900
Just something they could 
there's something they could do 

656
00:32:09,900 --> 00:32:11,700
with these characters. 
I think because because they 

657
00:32:11,700 --> 00:32:14,800
have so much personality. 
Yeah, they could definitely 

658
00:32:14,800 --> 00:32:18,500
insert them into into another 
adventure. 

659
00:32:18,500 --> 00:32:21,900
Whether it's 2D or 3D and really
do something Goofy with it. 

660
00:32:21,900 --> 00:32:24,300
And I think in a like good 
goofy, just like these and 

661
00:32:25,100 --> 00:32:27,800
Baffles me that we haven't seen 
another NGO, mon gate. 

662
00:32:28,000 --> 00:32:31,500
That's like just throw one out 
there and it's fucking Konami 

663
00:32:31,500 --> 00:32:34,500
being Konami, but to say how 
much he still prevalent I did 

664
00:32:34,500 --> 00:32:40,200
you play Smash Brothers, Smash. 
Oh yeah, yeah, he's yeah, I know

665
00:32:40,300 --> 00:32:41,600
it's crazy. 
It's like make just make it 

666
00:32:41,600 --> 00:32:44,400
look, make them make the team 
sort of like to do with the 

667
00:32:44,400 --> 00:32:47,800
Pokemon trainer. 
Make a team, the character? 

668
00:32:48,000 --> 00:32:50,300
Yeah, make all four of them, are
three of them, whatever money. 

669
00:32:50,300 --> 00:32:52,600
They want to throw in there, 
make that so you can like swap 

670
00:32:52,600 --> 00:32:54,500
them in and out and stuff. 
Like, I think, that'd be so fun.

671
00:32:54,800 --> 00:32:56,800
Because you'd have like four 
different characters in four 

672
00:32:56,800 --> 00:32:59,500
different things. 
And it's a great way to just put

673
00:32:59,500 --> 00:33:02,200
the whole roster in there. 
It's a honestly, when I said 

674
00:33:02,200 --> 00:33:04,300
let's get him back in games. 
It's a first thing I thought of 

675
00:33:04,300 --> 00:33:05,900
is like, do some sort of Smash 
thing. 

676
00:33:06,100 --> 00:33:07,600
It would, they can have them in 
one. 

677
00:33:07,600 --> 00:33:08,800
They can have them in the next 
one. 

678
00:33:08,800 --> 00:33:12,300
Like, she I should have forgot 
about go, I think because I did 

679
00:33:12,300 --> 00:33:15,600
my on as a patron episode, it 
was like the top 10 characters. 

680
00:33:15,600 --> 00:33:19,000
I'd love to see in Smash Bros 
and I forgot about going on 

681
00:33:19,000 --> 00:33:23,200
because he's already in there is
a me skin to make The Woodsman 

682
00:33:23,500 --> 00:33:25,400
shit, you wouldn't know. 
Awesome yet the idea. 

683
00:33:25,400 --> 00:33:28,200
I wasn't even thinking the idea 
of doing all four as a switch, 

684
00:33:28,200 --> 00:33:29,500
that's even better. 
I just find that. 

685
00:33:29,500 --> 00:33:31,400
Yeah, I just find that Pokémon 
trainer thing. 

686
00:33:31,400 --> 00:33:34,100
Like it's doesn't matter if it's
like the meta or doesn't matter 

687
00:33:34,100 --> 00:33:36,300
if it's the best care. 
I just find that idea that they 

688
00:33:36,300 --> 00:33:38,700
did with that with that fighter,
really cool because you just 

689
00:33:38,700 --> 00:33:41,100
have three different choices. 
I think is really awesome 

690
00:33:41,100 --> 00:33:42,800
Pokemon trainers. 
My favorite II? 

691
00:33:42,800 --> 00:33:45,400
That's what I mean. 
I guessed off with squirrel. 

692
00:33:45,400 --> 00:33:48,400
I just go round going with the 
little n withdrawal. 

693
00:33:48,500 --> 00:33:50,900
I just go keep using that. 
I'm pissing people off because 

694
00:33:50,900 --> 00:33:51,800
just funny. 
Awesome. 

695
00:33:52,200 --> 00:33:54,500
Yeah Michelle. 
And then went inside, right? 

696
00:33:54,700 --> 00:33:56,600
Nations are all cool at all. 
Looks really great. 

697
00:33:56,600 --> 00:33:58,700
So then they've got 90% by 
Health might write. 

698
00:33:58,700 --> 00:34:01,200
Charizard just fire, please. 
Let's go. 

699
00:34:01,600 --> 00:34:03,800
Let's go. 
Don't you die? 

700
00:34:04,000 --> 00:34:06,800
I looked for one trainer. 
I wish they'd bring blue. 

701
00:34:07,000 --> 00:34:09,500
Fuck, that's the one thing bring
blue as a trainer but they don't

702
00:34:09,500 --> 00:34:11,000
see him and red and green. 
Sorry, this is meat. 

703
00:34:11,300 --> 00:34:13,699
I'm a Pokemon nerd. 
That's just my new man. 

704
00:34:13,900 --> 00:34:15,800
But yeah, I lose my game. 
Lose my guilt. 

705
00:34:16,000 --> 00:34:18,500
Garrymon would have been just 
awesome. 

706
00:34:18,500 --> 00:34:21,400
Yeah, yeah, it would be really 
cool and something, definitely 

707
00:34:21,400 --> 00:34:24,400
different and really like 
inserting really. 

708
00:34:25,199 --> 00:34:27,300
I don't know if it was going to 
be intense, but intense is not 

709
00:34:27,300 --> 00:34:31,100
the right way to say it. 
Really unique Japanese culture 

710
00:34:31,100 --> 00:34:35,199
into a game like that, like 
yeah, game like smash is very, 

711
00:34:35,400 --> 00:34:38,100
you know worldwide. 
It's definitely not just North 

712
00:34:38,100 --> 00:34:41,199
American or european or anything
like that but it is a worldwide 

713
00:34:41,199 --> 00:34:43,900
thing but a little bit more of 
that in there I think would put 

714
00:34:43,900 --> 00:34:47,800
a lot of character into it as 
well because this game mystical 

715
00:34:47,800 --> 00:34:52,900
ninja is just full of wacky 
character moments and there's so

716
00:34:52,900 --> 00:34:55,699
many crazy characters like 
Mentioned earlier, there's giant

717
00:34:55,699 --> 00:34:59,700
robot battles that are just like
something you've never seen in 

718
00:34:59,700 --> 00:35:03,000
any other game, or really sense 
with the way that it's put in 

719
00:35:03,000 --> 00:35:06,100
there. 
And like, man, it's, they have 

720
00:35:06,100 --> 00:35:08,200
so many ideas smashed into this 
game. 

721
00:35:08,200 --> 00:35:13,200
I didn't expect it to be this 
big and full of random cool 

722
00:35:13,200 --> 00:35:15,100
things. 
I really, really didn't. 

723
00:35:15,500 --> 00:35:17,000
And it's all there, it's all 
there man. 

724
00:35:17,400 --> 00:35:21,000
Yeah, I think there was one bit,
which I, I know, Japanese 

725
00:35:21,000 --> 00:35:23,600
culture a little bit now and a 
bit jarring and mentioned 

726
00:35:23,600 --> 00:35:25,800
briefly yourself. 
You just like, why are we doing 

727
00:35:25,800 --> 00:35:27,200
this? 
And it was when they get into 

728
00:35:27,200 --> 00:35:29,600
impact and there's the whole 
impact song, 

729
00:35:52,000 --> 00:35:56,900
actually play the whole song. 
Every time you face impact for 

730
00:35:56,900 --> 00:35:59,300
the reason is, is because that 
is what Jack Japan do? 

731
00:35:59,500 --> 00:36:03,200
I guys like, what old Japanese 
anime, like old Gundams from the

732
00:36:03,200 --> 00:36:05,200
79, they can thanks is only 
nine. 

733
00:36:05,500 --> 00:36:07,600
They do that sort of shit that's
their culture. 

734
00:36:07,600 --> 00:36:10,500
But to American audiences will 
be like the Power Rangers and we

735
00:36:10,500 --> 00:36:13,500
like, well, they get in about 10
seconds and that the go, go go. 

736
00:36:13,800 --> 00:36:16,800
But I know now, why are we 
having a whole three-minute song

737
00:36:17,000 --> 00:36:19,600
that's your pan. 
That is just the way it is. 

738
00:36:19,600 --> 00:36:23,400
Yeah, typically Japan and again,
it's culture shock now, if we 

739
00:36:23,400 --> 00:36:27,000
play the, okay, we've Seen a lot
of Japan now because of like 

740
00:36:27,000 --> 00:36:30,300
media is kind of introduced us 
to that but the time I was like 

741
00:36:30,400 --> 00:36:34,500
this is going on a long. 
Yeah, no come on, definitely 

742
00:36:34,500 --> 00:36:37,200
what I thought, definitely what 
I thought, I'm not gonna lie. 

743
00:36:37,300 --> 00:36:41,000
I mean, it's not terrible. 
But I also like nowadays were 

744
00:36:41,000 --> 00:36:44,200
used to you know, when something
last longer than a minute it's 

745
00:36:44,200 --> 00:36:47,200
like a skip button pops up. 
Just, you know, whether it's TV 

746
00:36:47,200 --> 00:36:50,500
or video games, like it, just if
you've seen it once, you've seen

747
00:36:50,500 --> 00:36:52,000
it already, but yeah, you're 
right. 

748
00:36:52,000 --> 00:36:54,400
They're not apologizing for 
their culture and what they 

749
00:36:54,600 --> 00:36:58,000
Bring to this game into this 
world and that's you know maybe 

750
00:36:58,000 --> 00:37:00,600
as a kid I would have been like 
oh my God could you please hurry

751
00:37:00,600 --> 00:37:02,500
up? 
I don't want to but now I'm just

752
00:37:02,500 --> 00:37:06,400
like okay, yeah sure. 
It's I can spare the extra 

753
00:37:06,400 --> 00:37:08,600
couple of minutes and I'm okay. 
I'm okay. 

754
00:37:08,600 --> 00:37:11,500
Sit with you ready? 
Yeah, yeah, it's awesome. 

755
00:37:11,500 --> 00:37:15,500
So, I mean really, man, I don't 
think it's like the greatest 

756
00:37:15,500 --> 00:37:18,700
game at all on all parts, but I 
don't think that's that's know 

757
00:37:19,100 --> 00:37:21,300
what it's going for or what 
you're even saying either. 

758
00:37:21,300 --> 00:37:23,500
But I had a great time. 
I still had a really fun time 

759
00:37:23,500 --> 00:37:27,100
with it and I I'm pleasantly 
surprised once again and a game 

760
00:37:27,100 --> 00:37:29,800
that I never played and barely 
knew anything about that. 

761
00:37:29,800 --> 00:37:32,200
I got to play it. 
So I want to say thank you for 

762
00:37:32,300 --> 00:37:35,400
suggesting this game mold. 
As I said, yeah, it doesn't. 

763
00:37:35,400 --> 00:37:36,800
It's not trying to go Game of 
the Year. 

764
00:37:37,100 --> 00:37:41,200
It's just basically a wholesome 
fully experience and it did it 

765
00:37:41,200 --> 00:37:43,500
do what it says on the tin. 
Yeah, I did 100%. 

766
00:37:43,500 --> 00:37:45,700
You didn't play this. 
Now, you still enjoy yourself. 

767
00:37:46,900 --> 00:37:48,000
Amazing. 
Yeah, for sure. 

768
00:37:48,400 --> 00:37:51,500
And definitely it's, you know, 
expect a game that doesn't last 

769
00:37:51,500 --> 00:37:54,500
a couple hours, it's got some 
meat behind the bones here, it's

770
00:37:54,500 --> 00:37:58,100
really pretty decent, and 
honestly the character variety I

771
00:37:58,107 --> 00:38:01,400
think was probably that in the 
music where the two standouts 

772
00:38:01,400 --> 00:38:03,000
for me. 
And if that sounds interesting 

773
00:38:03,000 --> 00:38:06,000
to you at all and you have any 
chance of Replay at least the 

774
00:38:06,000 --> 00:38:09,400
first one here, mystical ninja, 
then I say go for it. 

775
00:38:09,900 --> 00:38:12,300
So Danny man, I really 
appreciate it. 

776
00:38:12,308 --> 00:38:16,300
Thanks for taking the time to 
dig that back into this game. 

777
00:38:16,500 --> 00:38:18,100
And and jump on the show, I 
appreciate it. 

778
00:38:18,107 --> 00:38:19,700
Thank you. 
No, thank you for having me on. 

779
00:38:19,700 --> 00:38:25,000
I really appreciate it. 
This is my first ever coop, coop

780
00:38:25,000 --> 00:38:27,900
Mission. 
So this is a pleasure, so thank 

781
00:38:27,900 --> 00:38:31,500
you for easy me into it. 
Gently no problem here, to help 

782
00:38:31,500 --> 00:38:35,200
man here to help and before I 
let you go, we're can everyone 

783
00:38:35,200 --> 00:38:38,700
find your stuff online? 
Yeah, so you can find me over at

784
00:38:38,700 --> 00:38:41,600
retro Wars obviously, just go 
wherever you listen to your 

785
00:38:41,600 --> 00:38:43,800
podcast or you can follow me on 
retro Warzone. 

786
00:38:43,800 --> 00:38:46,300
Oh wretched walls, UK I lost my 
old. 

787
00:38:46,400 --> 00:38:50,500
It rewards podcast Twitter, 
bloody because I'm not, I said 

788
00:38:50,500 --> 00:38:53,300
sacrifice Donatello the turtle 
and Twitter band me. 

789
00:38:53,400 --> 00:38:58,500
I was like you are fine piss. 
Honestly, he what with that? 

790
00:38:58,500 --> 00:39:03,600
I don't believe it's in our 
Donatello fan obviously and 

791
00:39:03,600 --> 00:39:05,900
yeah, I'm here over at retro 
Wars. 

792
00:39:06,500 --> 00:39:10,500
We do shows once a week and 
yeah, it's just basically a just

793
00:39:10,500 --> 00:39:13,400
a general, shitshow amazing love
it. 

794
00:39:13,400 --> 00:39:15,400
Got to have got to have that in 
your lineup, for sure. 

795
00:39:15,900 --> 00:39:18,200
Yeah, once Thanks for coming on.
Thanks for getting up early in 

796
00:39:18,200 --> 00:39:21,000
the morning to take part in some
N64. 

797
00:39:21,000 --> 00:39:23,200
Nostalgia and hopefully, we'll 
talk to you soon. 

798
00:39:23,200 --> 00:39:24,400
Thanks for coming the show. 
All right. 

799
00:39:24,400 --> 00:39:25,400
Take care of me. 
Thank you. 

800
00:39:30,100 --> 00:39:34,500
Thanks once again for joining me
on this journey of, remember 64.

801
00:39:34,500 --> 00:39:38,300
And for this latest game and 
level thanks again to our guests

802
00:39:38,300 --> 00:39:41,200
also for joining us just a quick
reminder. 

803
00:39:41,200 --> 00:39:43,300
Again, if you want to get a 
couple of things early including

804
00:39:43,300 --> 00:39:45,800
some new video content, if 
you're listening to this, the 

805
00:39:45,800 --> 00:39:49,400
beginning of 20:23 you're going 
to see some really new stuff 

806
00:39:49,400 --> 00:39:52,500
coming across the patreon page 
and it's going to be happening 

807
00:39:52,500 --> 00:39:55,200
weeks, sometimes months in 
advance before it hits a public.

808
00:39:55,200 --> 00:39:57,500
So, some great stuff you're 
going to get early there on top 

809
00:39:57,500 --> 00:39:59,900
of episode. 
Foods that will be up early as 

810
00:39:59,900 --> 00:40:01,800
well. 
Other than that shoot us a 

811
00:40:01,808 --> 00:40:06,200
rating on your podcast app of 
choice, apple and Spotify more 

812
00:40:06,200 --> 00:40:09,500
specifically so more people can 
find us and join us on this 

813
00:40:09,500 --> 00:40:12,600
journey as we head through the 
Nintendo 64's Library. 

814
00:40:12,900 --> 00:40:14,200
Other than that. 
Thanks again. 

815
00:40:14,200 --> 00:40:16,300
Everyone for listening. 
We'll see you next time. 

816
00:40:16,400 --> 00:40:18,100
I remember 64.
