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This is a way to actually have 
your voice on the show. 

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00:00:02,640 --> 00:00:06,120
It is completely free. 
Voice cast dot app slash 

3
00:00:06,120 --> 00:00:09,280
remember 64. 
Just make it, you know, anywhere

4
00:00:09,280 --> 00:00:11,920
between 30 seconds to two 
minutes. 

5
00:00:12,080 --> 00:00:14,000
Leave us a message. 
It's completely free. 

6
00:00:14,000 --> 00:00:16,200
You can do it on your phone. 
You can do it on a browser, and 

7
00:00:16,200 --> 00:00:20,640
you can find the link on social 
media as well and at the 

8
00:00:20,640 --> 00:00:24,200
description of this episode on 
your podcast app of choice. 

9
00:00:24,320 --> 00:00:26,000
All right, on with the show, 
everyone. 

10
00:00:57,400 --> 00:01:01,400
Welcome to Remember 64, where 
this week we're taking a bit of 

11
00:01:01,400 --> 00:01:05,360
a handheld detour on our way up 
Spiral Mountain. 

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00:01:06,360 --> 00:01:08,400
Hello everyone, and welcome to 
the show. 

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00:01:08,400 --> 00:01:11,000
Hello again if you are a 
returning listener or viewer and

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00:01:11,000 --> 00:01:14,200
welcome if this is your first 
time joining us here on Remember

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00:01:14,200 --> 00:01:16,960
64. 
We are going through the Good, 

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00:01:17,000 --> 00:01:19,360
The Bad, the Ugly. 
Had everything in between of the

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00:01:19,360 --> 00:01:22,800
Nintendo 64's library. 
My name is David Petrangelo and 

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00:01:22,800 --> 00:01:27,000
I am #3 of Mumbo Jumbo's number 
5 in this Banjo Kazooie 

19
00:01:27,000 --> 00:01:30,440
franchise. 
Also #4 in here as well. 

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00:01:30,520 --> 00:01:32,520
We got lots to talk about. 
We're talking about the Game Boy

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00:01:32,520 --> 00:01:36,000
Advance and the two Banjo 
Kazooie games that came out for 

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00:01:36,000 --> 00:01:37,040
that. 
We'll get to that in just a 

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00:01:37,040 --> 00:01:38,560
moment. 
Jiggy, look back. 

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00:01:38,760 --> 00:01:41,320
How are you buddy? 
I'm fantastic. 

25
00:01:41,320 --> 00:01:43,880
I'm happy to be a part of this 
episode of Remember GBA. 

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00:01:44,440 --> 00:01:47,520
Let's do it. 
I once again, once again I 

27
00:01:47,520 --> 00:01:49,640
messed it up. 
Once again I messed it up. 

28
00:01:49,640 --> 00:01:52,040
Thank you for correcting me. 
That's pretty much what it is. 

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00:01:53,200 --> 00:01:55,560
We have two people joining us 
for this. 

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00:01:55,560 --> 00:01:57,560
We have two games and two people
joining us. 

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00:01:57,560 --> 00:02:00,320
So Josh from Still Loading 
podcast is here. 

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00:02:00,320 --> 00:02:02,760
Josh, welcome back buddy. 
We just chatted a little while 

33
00:02:02,760 --> 00:02:05,200
ago. 
Yeah, you can't get rid of me. 

34
00:02:05,200 --> 00:02:08,560
Doesn't matter how much your 
listeners throw fits about. 

35
00:02:08,560 --> 00:02:10,600
They hate me. 
I'm back again. 

36
00:02:12,000 --> 00:02:14,240
Well, well, we want you back, 
OK, And that's. 

37
00:02:14,240 --> 00:02:15,320
What? 
I've actually never read 

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00:02:15,320 --> 00:02:20,360
anything, I'm just assuming. 
No, no, it's all love buddy, 

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00:02:20,360 --> 00:02:23,840
it's all love and first time 
joining the show Thrac from the 

40
00:02:23,840 --> 00:02:25,840
3D O experiences with us. 
How are you? 

41
00:02:26,680 --> 00:02:27,400
Hi. 
Hi. 

42
00:02:27,400 --> 00:02:28,680
I'm great. 
Thanks. 

43
00:02:28,680 --> 00:02:31,440
Thanks for having me on this 
podcast about a console that I 

44
00:02:31,440 --> 00:02:32,720
hate. 
It's great. 

45
00:02:32,800 --> 00:02:34,800
No problem. 
That's why we're talking GBA. 

46
00:02:34,840 --> 00:02:37,160
Yeah, yeah. 
A console that I love, that I 

47
00:02:37,160 --> 00:02:38,600
love I'm. 
I'm just kidding. 

48
00:02:38,600 --> 00:02:41,440
I don't hate this N64. 
I just think it's funny to make 

49
00:02:41,440 --> 00:02:42,600
jokes about it. 
Hey. 

50
00:02:42,680 --> 00:02:44,120
You can joke all you want, it's 
all good. 

51
00:02:44,240 --> 00:02:47,960
Hey hey, I defend the Sega 
Saturn so I I defend the Sega 

52
00:02:47,960 --> 00:02:49,640
Sat. 
I know the 3D O sucks but. 

53
00:02:49,640 --> 00:02:53,400
It's fucking interesting. 
OK, but like, hey, I defend like

54
00:02:53,400 --> 00:02:56,800
the Sega Saturn and all that so.
That's that's that's one of 

55
00:02:56,800 --> 00:03:00,280
those consoles I have like next 
to 0 experience. 

56
00:03:00,280 --> 00:03:03,000
That and 3D O are probably 
actually 2. 

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00:03:03,000 --> 00:03:05,440
And we were talking about this 
in the before we started hitting

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00:03:05,440 --> 00:03:09,680
record for the episode that the 
3D O and the Virtual Boy are 

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00:03:09,680 --> 00:03:12,080
probably the three things I've 
probably had less than 10 

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00:03:12,080 --> 00:03:15,480
minutes on in my entire life, 
maybe collectively so. 

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00:03:16,880 --> 00:03:20,320
Well, you come come on my show 
and and we'll get you a 3D OD 

62
00:03:20,320 --> 00:03:22,560
up. 
I want to, dude, I want to. 

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00:03:22,560 --> 00:03:24,880
I will play I, and it's the same
thing with this show. 

64
00:03:24,880 --> 00:03:27,800
If it's something I've never 
heard of, never played, Even 

65
00:03:27,800 --> 00:03:30,000
more interested. 
Even more interested, honestly, 

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00:03:31,360 --> 00:03:35,840
before we get into talking about
Banjo Kazooie, Grunty's Revenge 

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00:03:36,160 --> 00:03:40,120
and Banjo pilot on the Game Boy 
Advance, Thrac, I just want to 

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00:03:41,440 --> 00:03:44,320
ask you, I guess we can kind of 
all kind of go around around the

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00:03:44,400 --> 00:03:45,960
the table here. 
But Thrac, I want to start with 

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00:03:45,960 --> 00:03:50,600
you first because just briefly 
and you can joke, you can make 

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00:03:50,600 --> 00:03:53,880
fun of you can cut into whatever
you want your experience with 

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00:03:53,880 --> 00:03:55,960
the N64. 
And then we can all kind of riff

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00:03:55,960 --> 00:03:58,800
a little bit on our experience 
of the GBA since that's pretty 

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00:03:58,800 --> 00:03:59,920
much what we're covering in this
episode. 

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00:03:59,920 --> 00:04:05,400
So Thrac, what's coming into the
into this year as of as of us 

76
00:04:05,400 --> 00:04:07,240
sitting here and stuff, What's 
what's been your experience with

77
00:04:07,240 --> 00:04:09,520
the 64? 
Did you have it growing up? 

78
00:04:09,520 --> 00:04:11,000
Was it later? 
All that kind of stuff. 

79
00:04:11,640 --> 00:04:15,880
So my experience with the N64 
starts many, many, many years 

80
00:04:15,880 --> 00:04:18,800
ago. 
So growing up, I had an NES in 

81
00:04:18,800 --> 00:04:20,560
the second Genesis. 
That's what I played, right? 

82
00:04:21,000 --> 00:04:26,000
And then a while after that, 
early 2000s, I got a GameCube 

83
00:04:26,520 --> 00:04:30,560
and I still have that GameCube 
that that's the console I grew 

84
00:04:30,560 --> 00:04:34,400
up on, played a bunch. 
And then around the time I got 

85
00:04:34,400 --> 00:04:37,960
into like high school, like late
middle school or high school, I 

86
00:04:37,960 --> 00:04:41,360
was watching a lot of say, Angry
Video Game Nerd and other gaming

87
00:04:41,360 --> 00:04:43,840
content on YouTube. 
So I was learning about gaming 

88
00:04:43,840 --> 00:04:47,640
history and, you know, the N64 
and Super Nintendo completely 

89
00:04:47,640 --> 00:04:51,320
passed me by and and I was 
starting to get some money at 

90
00:04:51,320 --> 00:04:52,960
the time. 
So I was like, oh, there's a 

91
00:04:52,960 --> 00:04:55,560
little game store behind by me. 
Let me go check it out. 

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00:04:55,880 --> 00:04:59,560
And I went in and they had a 
Nintendo 64 and I was like, I 

93
00:04:59,640 --> 00:05:00,880
want it, I want to play that 
one. 

94
00:05:00,880 --> 00:05:02,000
I want to see what the big deal 
is. 

95
00:05:02,000 --> 00:05:04,800
I think I paid 40 bucks for it. 
This was back when BB game 

96
00:05:04,800 --> 00:05:08,160
collecting was cheap. 
So I got it in six. 

97
00:05:08,600 --> 00:05:10,800
Yeah, exactly. 
So yeah. 

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00:05:10,800 --> 00:05:15,640
This was about yeah, 2008, 2009.
I bought it in 64 and bought 

99
00:05:16,000 --> 00:05:19,520
quite a few games for it. 
Like I got Mario, I got 

100
00:05:20,040 --> 00:05:22,080
Goldeneye, I got all the 
wrestling games. 

101
00:05:22,080 --> 00:05:25,480
I'm a big wrestling guy. 
Indiana Jones and the Infernal 

102
00:05:25,480 --> 00:05:27,360
Machine. 
I had that complete inbox. 

103
00:05:27,360 --> 00:05:30,360
I paid like 20 bucks for it. 
Crazy. 

104
00:05:30,360 --> 00:05:32,200
Yeah. 
And, and a handful of other just

105
00:05:32,200 --> 00:05:34,080
kind of ran. 
I had the Blues Brothers game, 

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00:05:34,120 --> 00:05:38,800
which I actually don't hate. 
And so I, I remember I, I played

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00:05:38,800 --> 00:05:43,800
it quite a bit and I even, I 
even tried buying Superman 64, 

108
00:05:44,040 --> 00:05:47,160
but my console wouldn't play it.
It just wouldn't play the thing.

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00:05:47,160 --> 00:05:52,240
So I was spared Superman 64 and 
it was so weird because when I 

110
00:05:52,240 --> 00:05:54,040
bought it, it wouldn't work in 
my N64. 

111
00:05:54,240 --> 00:05:57,200
I took it back to the store, 
they popped in their N64 and it 

112
00:05:57,200 --> 00:05:59,520
worked and I took it back. 
Still didn't work. 

113
00:06:01,120 --> 00:06:02,280
Interesting. 
You were determined. 

114
00:06:02,440 --> 00:06:05,080
You were determined, and yet. 
I wanted, I wanted to know how 

115
00:06:05,080 --> 00:06:06,840
bad it was. 
I, I still haven't actually 

116
00:06:06,840 --> 00:06:10,600
really played that game, but so 
I played the N64 for quite a 

117
00:06:10,600 --> 00:06:14,200
while, played a bunch of games 
on it and just the more I went, 

118
00:06:14,200 --> 00:06:16,320
I was just like, it's a fine 
console, but I don't get what 

119
00:06:16,320 --> 00:06:18,640
the big deal is. 
You know, there's some good 

120
00:06:18,640 --> 00:06:21,880
games on it, you know, some 
great games, But I, I always 

121
00:06:21,880 --> 00:06:25,600
found myself going back to say 
my GameCube or my 360 or even my

122
00:06:25,600 --> 00:06:27,240
Game Boy Advance. 
You know, those are more 

123
00:06:27,480 --> 00:06:29,800
interesting consoles for me. 
So I eventually got rid of all 

124
00:06:29,800 --> 00:06:31,960
of it. 
And so, you know, in the last 

125
00:06:31,960 --> 00:06:34,840
few years, getting into this 
like podcasting sphere that 

126
00:06:34,840 --> 00:06:37,760
we're all in, hearing all this 
stuff about people like in the 

127
00:06:37,760 --> 00:06:40,640
N64 has always made me go like, 
I mean, it was good, but I don't

128
00:06:40,640 --> 00:06:44,000
think it was like that great. 
But, you know, there's, there's 

129
00:06:44,000 --> 00:06:47,760
definitely good stuff there, you
know, but. 

130
00:06:48,280 --> 00:06:51,280
Everyone's got their own thing 
that that sticks with them. 

131
00:06:51,280 --> 00:06:53,360
Like for me it was the Super 
Nintendo, like you say. 

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00:06:53,360 --> 00:06:56,360
Oh, I still have my Game Cube. 
I still have my original SNES. 

133
00:06:56,440 --> 00:06:59,320
And I and I had AI had a Super 
Nintendo for a while as well. 

134
00:06:59,680 --> 00:07:02,480
It's actually the and it's the 
only time I've beaten Super 

135
00:07:02,480 --> 00:07:05,640
Mario World was on the Super 
Nintendo, Yeah. 

136
00:07:06,080 --> 00:07:11,240
The GBA version's really good. 
All, all those GBA versions are 

137
00:07:11,240 --> 00:07:12,920
are are great. 
Oh yeah, that's. 

138
00:07:12,960 --> 00:07:14,120
Right. 
I'm more of a I'm more of. 

139
00:07:14,400 --> 00:07:17,440
A. 
I'm more of a Mario Three guy, 

140
00:07:17,560 --> 00:07:20,360
so I've beaten every version of 
Mario Three that there is. 

141
00:07:20,920 --> 00:07:23,320
Yeah, I just said accept the 
music on the GBA version. 

142
00:07:23,560 --> 00:07:26,720
Music on it is a little rough 
for Super Mario World compared 

143
00:07:26,720 --> 00:07:28,160
to the. 
For Super Mario World, yeah, I 

144
00:07:28,160 --> 00:07:31,640
like, I like the Mario 3 
soundtrack on there, though. 

145
00:07:31,640 --> 00:07:34,200
Oh. 
OK, I got to hear the 

146
00:07:34,200 --> 00:07:35,120
difference. 
It's been a while. 

147
00:07:35,120 --> 00:07:38,360
It's a different style, yeah, 
but the Mario 3 soundtrack is 

148
00:07:38,360 --> 00:07:42,480
amazing, so yeah, yeah, yeah, 
yeah. 

149
00:07:42,480 --> 00:07:44,480
So I mean, do you want me to 
segue into? 

150
00:07:44,480 --> 00:07:46,440
The the GBA. 
Well, I was gonna say I I was 

151
00:07:46,440 --> 00:07:49,680
gonna just hop in myself for a 
second and just say the GB AI 

152
00:07:49,680 --> 00:07:53,320
have this behind me over here 
there we go I got my direction 

153
00:07:53,440 --> 00:07:56,000
still there we go that's my 
original GBA still that still 

154
00:07:56,000 --> 00:07:59,200
works the lights on the on it is
not great. 

155
00:07:59,560 --> 00:08:02,400
That's the only thing that 
doesn't really work is the fact 

156
00:08:02,400 --> 00:08:04,840
that it's really getting very 
dim. 

157
00:08:04,880 --> 00:08:06,880
Was it? 
Was it ESP or the original? 

158
00:08:06,880 --> 00:08:09,800
No, the original, it's a silver.
Oh, I mean it's not backlit so 

159
00:08:09,800 --> 00:08:11,040
that. 
Also, it's not backlit no, but 

160
00:08:11,040 --> 00:08:12,840
it's still like darker than it 
was. 

161
00:08:12,880 --> 00:08:15,000
You know what I mean? 
So like there's there's like a a

162
00:08:15,000 --> 00:08:17,520
difference there. 
So, but it still works. 

163
00:08:17,800 --> 00:08:20,160
The the cartridges I still have 
still work. 

164
00:08:20,760 --> 00:08:24,120
If I'm gonna play a Game Boy 
Color game, I put it in that. 

165
00:08:24,120 --> 00:08:29,680
I played Banjo Pilot on that 
this week because I have woo a 

166
00:08:29,680 --> 00:08:33,679
boxed. 
It's actually in really good 

167
00:08:33,679 --> 00:08:35,480
shape. 
I at the time I was like oh I 

168
00:08:35,520 --> 00:08:37,600
don't know if I want to pay that
much for this thing but like 

169
00:08:37,880 --> 00:08:41,840
it's actually really hard to 
find and it's quote UN quote 

170
00:08:41,840 --> 00:08:45,000
gone up in value in the last 
like 3 years since I've got it. 

171
00:08:45,680 --> 00:08:47,400
They all have I. 
Don't know what the fuck that 

172
00:08:47,400 --> 00:08:50,360
means anymore, but. 
More people want it, so it's 

173
00:08:50,360 --> 00:08:51,640
just cost more money, that's 
all. 

174
00:08:52,200 --> 00:08:55,200
But yeah, and I love my GB AI. 
It's been great. 

175
00:08:56,080 --> 00:08:58,840
I love going back and playing so
many of the games that I, I grew

176
00:08:58,840 --> 00:09:02,440
up with playing and stuff that 
like a lot of people are very, 

177
00:09:02,440 --> 00:09:05,880
very attached to, like the 
Switch experience and, and that 

178
00:09:05,880 --> 00:09:07,760
being their sort of mobile 
gaming and stuff. 

179
00:09:08,280 --> 00:09:10,280
Partially because of age, 
partially because of nostalgia. 

180
00:09:10,280 --> 00:09:13,000
The GBA is the first thing I 
think of when I think of any 

181
00:09:13,000 --> 00:09:16,440
kind of handheld gaming of any 
at any time. 

182
00:09:16,600 --> 00:09:19,800
It's that specific one. 
I never had an SP had a friend 

183
00:09:19,800 --> 00:09:23,840
who did, but so I don't really 
have any experience really 

184
00:09:23,840 --> 00:09:25,760
playing it other than like 
sharing his. 

185
00:09:26,120 --> 00:09:28,920
But I do know that when I, you 
know, when I've played ones 

186
00:09:28,920 --> 00:09:32,080
since then as as an adult, I 
don't like the form factor on 

187
00:09:32,080 --> 00:09:33,320
it. 
So I think the form factor, the 

188
00:09:33,320 --> 00:09:36,680
GBA itself works for even 
slightly larger hands. 

189
00:09:37,040 --> 00:09:39,840
I I think because it's not just 
a square essentially. 

190
00:09:40,240 --> 00:09:42,200
So I don't know. 
I love my GBA. 

191
00:09:42,240 --> 00:09:45,120
Oh, if you hate the SP form 
factor, what do you see the Game

192
00:09:45,120 --> 00:09:47,600
Boy micro? 
Oh my God, that thing is so. 

193
00:09:47,720 --> 00:09:50,320
That's ridiculous. 
It's a ridiculous idea. 

194
00:09:50,600 --> 00:09:54,720
Ridiculous idea. 
I I kind of defend it, but I can

195
00:09:54,720 --> 00:09:57,240
get to that later. 
That's just, that's just my I 

196
00:09:57,760 --> 00:09:59,800
don't know, I get it. 
I don't want to strain my eyes 

197
00:09:59,800 --> 00:10:02,400
more than I have to, you know? 
That's fair. 

198
00:10:02,480 --> 00:10:04,640
Yeah. 
Jiggy, what about you, buddy? 

199
00:10:04,640 --> 00:10:07,800
Cause we've talked a lot about, 
you know, through episodes, 

200
00:10:08,120 --> 00:10:10,240
obviously the 64, but we've 
talked about your experience 

201
00:10:10,240 --> 00:10:13,240
with Dreamcast and PlayStation 
and obviously Switch and stuff 

202
00:10:13,240 --> 00:10:16,320
too. 
But like you're, you know, did 

203
00:10:16,320 --> 00:10:19,080
you, do you have AGBA? 
Did you, What's the deal with 

204
00:10:19,080 --> 00:10:20,640
that for you? 
Oh, absolutely. 

205
00:10:20,640 --> 00:10:24,360
I had a let me go back, OK? 
I had a Game Boy Pocket first. 

206
00:10:24,360 --> 00:10:27,320
I had a red Game Boy Pocket. 
I never got the first generation

207
00:10:27,320 --> 00:10:28,560
of Game Boy. 
I was a little too young for 

208
00:10:28,560 --> 00:10:30,160
that, Yeah. 
I had a red all of them. 

209
00:10:31,000 --> 00:10:32,280
It's ridiculous. 
Didn't I have that? 

210
00:10:32,280 --> 00:10:36,280
I had a red Game Boy Pocket with
Pokémon Blue, and that was epic.

211
00:10:36,320 --> 00:10:39,040
And then I upgraded to the 
purple Game Boy Color. 

212
00:10:39,040 --> 00:10:40,840
That was the atomic purple 
translucent. 

213
00:10:40,840 --> 00:10:44,320
Yeah. 
And then I got the translucent 

214
00:10:44,520 --> 00:10:47,640
light blue Game Boy Advance, 
which I think it's somewhere in 

215
00:10:47,640 --> 00:10:49,160
a box here. 
I don't have it on display 

216
00:10:49,160 --> 00:10:52,160
because it's broken. 
It does not work anymore 

217
00:10:52,160 --> 00:10:55,960
unfortunately. 
I do have my SP sitting on the 

218
00:10:55,960 --> 00:10:59,720
shelf back here at a blue SP 
Sort of similar story. 

219
00:10:59,720 --> 00:11:02,440
The reason why my old Game Boy 
Advance doesn't work is because 

220
00:11:02,640 --> 00:11:05,360
hand me downs to little brothers
and little brothers destroy 

221
00:11:05,360 --> 00:11:06,920
everything. 
He destroyed the DS. 

222
00:11:07,000 --> 00:11:09,560
He just shout out to my brother.
Thank you. 

223
00:11:11,080 --> 00:11:15,320
Thank you for ruining my value. 
I do have a really cool, I 

224
00:11:15,320 --> 00:11:19,120
bought this from a guy who had 
it custom built or whatever, or 

225
00:11:19,120 --> 00:11:23,640
it's just like a IPS screen. 
Well, he bought it for himself 

226
00:11:23,680 --> 00:11:26,880
and I was just like, sure, I'll 
buy it from you when he wanted 

227
00:11:26,880 --> 00:11:28,760
to get rid of it. 
So it's pretty cool, Really nice

228
00:11:28,760 --> 00:11:31,640
looking screen. 
Love reliving some of the GBA 

229
00:11:31,640 --> 00:11:34,560
classics on it. 
But yeah, I this convenient 

230
00:11:34,560 --> 00:11:37,680
silver case here. 
I did not treat my Game Boy 

231
00:11:37,680 --> 00:11:41,800
games well, and to this day I 
still do not treat them well. 

232
00:11:41,920 --> 00:11:45,280
So you're not gonna see any good
complete Inbox copies. 

233
00:11:45,280 --> 00:11:48,160
And this is how I stored all my 
Game Boy games. 

234
00:11:48,160 --> 00:11:50,640
And this is not all of them. 
Some of them my brother has. 

235
00:11:50,640 --> 00:11:53,520
For anyone who's not seeing 
this, it's just he's opening a 

236
00:11:53,520 --> 00:11:57,000
briefcase as if it's a stack of 
cash from the fucking Sopranos 

237
00:11:57,000 --> 00:11:58,280
or something. 
I was gonna say that. 

238
00:11:58,280 --> 00:12:01,120
No, that, that's the that's the 
briefcase from Pulp Fiction or 

239
00:12:01,120 --> 00:12:01,560
Pulp. 
Fiction. 

240
00:12:02,320 --> 00:12:04,880
The one that Travolta opens and 
the light shines, it's 'cause he

241
00:12:04,880 --> 00:12:07,520
was seeing that value of Game 
Boy games. 

242
00:12:09,240 --> 00:12:14,360
Oh yeah, with cheese in here. 
That's a lot of games, too. 

243
00:12:14,360 --> 00:12:16,080
That thing's got some depth to 
it, that box. 

244
00:12:16,240 --> 00:12:18,760
Oh yeah, it's stacked. 
And there's some games like 

245
00:12:18,760 --> 00:12:19,880
floating around, like on the 
back. 

246
00:12:19,880 --> 00:12:21,480
Shelf and stuff to you. 
So nice. 

247
00:12:21,760 --> 00:12:23,680
They're hard. 
They are hard to store. 

248
00:12:23,680 --> 00:12:25,320
It's it's a, it's a problem. 
Yeah. 

249
00:12:25,400 --> 00:12:27,760
A. 100%, especially the GBA 
ones, they're so they're so 

250
00:12:27,760 --> 00:12:31,640
tiny. 
Like, yeah, like I before the 

251
00:12:31,640 --> 00:12:34,720
switch was an issue, it was 
this, you know for sure. 

252
00:12:36,600 --> 00:12:38,960
Josh, let's go to you buddy. 
What's the What's the GBA 

253
00:12:38,960 --> 00:12:41,080
experience for you? 
Sure. 

254
00:12:41,360 --> 00:12:43,760
So I didn't have much of an 
experience back when it was a 

255
00:12:43,760 --> 00:12:45,320
contemporary. 
When it, when it was 

256
00:12:45,320 --> 00:12:49,040
contemporary, excuse me, the GBA
was a weird one for me because 

257
00:12:49,040 --> 00:12:52,480
I, I don't think this perception
is correct, but my perception of

258
00:12:52,480 --> 00:12:56,960
it growing up was that it was 
kind of the handheld that people

259
00:12:56,960 --> 00:13:01,600
forgot about because the Game 
Boy was huge and right. 

260
00:13:01,600 --> 00:13:05,160
And then what was it? 
The GBA came out in 2001 and 

261
00:13:05,160 --> 00:13:07,560
then three years later the DS 
was out. 

262
00:13:07,920 --> 00:13:13,160
So like you have this very short
span of time that the GBA was a 

263
00:13:13,160 --> 00:13:16,960
thing, relatively speaking. 
And if you think about it, 

264
00:13:16,960 --> 00:13:20,080
because what was it? 
The 3DS came out what, 2000 and 

265
00:13:20,080 --> 00:13:24,520
2011? 
2011, So you had so there. 

266
00:13:24,840 --> 00:13:27,520
That's a seven-year gap between 
the DS and 3DS. 

267
00:13:27,840 --> 00:13:31,160
The original Game Boy if you 
count the Game Boy Color and 

268
00:13:31,160 --> 00:13:33,240
Pocket in the different 
iterations, even though the 

269
00:13:33,400 --> 00:13:35,720
color is a little bit of a step 
up from the original. 

270
00:13:36,040 --> 00:13:40,480
Either way, came out in 89 and 
you're looking at it like a 12 

271
00:13:40,480 --> 00:13:43,720
year gap between the original 
Game Boy and it's technically 

272
00:13:43,720 --> 00:13:47,400
it's full on successor, not the 
half step which was the GB. 

273
00:13:47,800 --> 00:13:51,600
Which was the color. 
So it's the Game Boy Advance to 

274
00:13:51,600 --> 00:13:54,640
me always felt like the handheld
that people just for that time 

275
00:13:54,640 --> 00:13:56,680
forgot, right? 
That people just don't remember.

276
00:13:56,800 --> 00:13:58,560
When you look at it on a 
calendar like that, it 

277
00:13:58,560 --> 00:14:00,440
completely makes sense. 
Like, I get what you mean, yeah.

278
00:14:01,320 --> 00:14:04,040
Because by the time I like I, I 
was aware of it. 

279
00:14:04,040 --> 00:14:06,400
I had friends that had it, I had
friends that play had like the 

280
00:14:06,400 --> 00:14:09,120
Final Fantasy Origins collection
that you could get for it. 

281
00:14:09,560 --> 00:14:11,720
Yeah, what? 
Donna Souls 1 and 2. 

282
00:14:11,880 --> 00:14:15,480
Yep, Donna Souls and they also 
obviously Golden Sun which shout

283
00:14:15,480 --> 00:14:19,320
out to later on this year. 
I have to cover that game for my

284
00:14:19,320 --> 00:14:21,480
backlog month. 
So there you go, I've been. 

285
00:14:21,480 --> 00:14:23,560
Playing through gold, the first 
Golden Sun game. 

286
00:14:24,320 --> 00:14:27,120
Thank God for. 
I mean, I actually do have the 

287
00:14:27,120 --> 00:14:31,040
original Game Boy Advance copy 
of it, but I'm playing it on the

288
00:14:31,040 --> 00:14:34,640
Switch, so that way I can it's a
little, it's backlit and I can 

289
00:14:34,640 --> 00:14:36,440
put headphones in because I only
have an SP. 

290
00:14:36,440 --> 00:14:38,960
So the SP does not have a 
headphone Jack. 

291
00:14:39,280 --> 00:14:41,880
Yeah, dumb. 
Feature that is so stupid, so 

292
00:14:41,880 --> 00:14:44,240
stupid it's even at that time. 
Considering when it came out, 

293
00:14:44,480 --> 00:14:48,320
yeah. 
And just since Jiggy had a 

294
00:14:48,320 --> 00:14:50,360
visual prop, I It's not a Game 
Boy Advance game. 

295
00:14:50,360 --> 00:14:53,280
I wish I had one within reach. 
I have a Game Boy Color game 

296
00:14:53,280 --> 00:14:55,560
made by a buddy of mine that 
keep it came. 

297
00:14:55,600 --> 00:14:58,120
Out amazing that. 
Looks that looks really cool. 

298
00:14:58,400 --> 00:15:00,360
Bobo Escape for the Game Boy 
Color. 

299
00:15:01,080 --> 00:15:03,520
Shout out to my buddy Gabe Swore
who made this game. 

300
00:15:03,560 --> 00:15:05,400
Nice. 
Is that like a puzzle game? 

301
00:15:05,920 --> 00:15:11,280
Yeah, it's like a it's like a 
puzzle, that platformer. 

302
00:15:11,280 --> 00:15:14,320
It's basically you play as this 
little cannon named Bobo. 

303
00:15:14,320 --> 00:15:17,320
He shoots bubbles. 
The puzzle of it is that he is 

304
00:15:17,320 --> 00:15:20,000
always, he, he is always 
shooting no matter what. 

305
00:15:20,000 --> 00:15:22,280
And you only have a certain 
number of bubbles in each level.

306
00:15:22,440 --> 00:15:26,800
So you have to look at the level
and then figure out where to 

307
00:15:26,840 --> 00:15:28,840
move bubbles. 
So that way when did the when 

308
00:15:28,840 --> 00:15:31,680
the shot comes next? 
Because it it comes on at a the 

309
00:15:31,680 --> 00:15:34,600
same rhythm, same interval every
single, you know, every second 

310
00:15:34,640 --> 00:15:36,880
or so. 
Then you have to take out the 

311
00:15:36,880 --> 00:15:38,280
full enemy. 
It's actually really it's really

312
00:15:38,280 --> 00:15:40,320
fun. 
It's almost like an actual tiger

313
00:15:40,320 --> 00:15:41,600
in a way. 
That's kind of cool. 

314
00:15:42,280 --> 00:15:45,320
Yeah, I'm looking at it. 
It's it's on itch dot IO and 

315
00:15:45,320 --> 00:15:46,920
it's 5 bucks. 
Oh shit. 

316
00:15:47,080 --> 00:15:47,520
Beauty. 
Yeah. 

317
00:15:47,920 --> 00:15:51,400
James, a good dude, he's been 
on, he's been on my podcast 

318
00:15:51,400 --> 00:15:54,600
before, Really nice guy. 
He also, just to give him some 

319
00:15:54,600 --> 00:15:57,440
more cred that he he already 
shipped a game, which is cool, 

320
00:15:57,440 --> 00:16:01,360
but he was the executive 
producer of the Animaniacs 

321
00:16:01,360 --> 00:16:04,360
reboot that came out on Hulu a 
couple years ago. 

322
00:16:04,400 --> 00:16:06,440
Nice. 
Yeah, anything Animaniacs I. 

323
00:16:06,520 --> 00:16:09,080
Completely forgot about that. 
I watched it. 

324
00:16:09,560 --> 00:16:11,160
It's actually really good. 
It is good. 

325
00:16:11,760 --> 00:16:14,880
I'm digressing. 
So I just figured I'd share that

326
00:16:14,880 --> 00:16:17,200
as a visual prop. 
Also give my buddy Gabe some 

327
00:16:17,560 --> 00:16:20,120
much needed love. 
He actually had another game in 

328
00:16:20,120 --> 00:16:23,680
the Bobo series come out called 
Oh my gosh, I'm I'm blanking on 

329
00:16:23,680 --> 00:16:24,800
the name. 
I'll look it up while I'm 

330
00:16:25,280 --> 00:16:29,800
finishing my story of the GBA. 
But yeah, so my experience with 

331
00:16:29,800 --> 00:16:33,880
the GBA was pretty much non 
existent and it's Bobo Burst 

332
00:16:33,880 --> 00:16:37,920
that is the newest scheme that 
just came out just earlier this 

333
00:16:37,920 --> 00:16:42,160
year anyway. 
So yeah, the GB AI didn't really

334
00:16:42,400 --> 00:16:46,240
have too much of and in general,
handhelds for me have been a 

335
00:16:46,240 --> 00:16:49,240
blind spot until the last like 
four or five years. 

336
00:16:49,520 --> 00:16:54,360
Like I owned a lot. 
I owned a Game Boy Advance. 

337
00:16:54,360 --> 00:16:56,240
Not none of it was actually 
contemporary. 

338
00:16:56,240 --> 00:16:59,680
I always bought them used well 
after they were released. 

339
00:17:00,160 --> 00:17:02,320
Right. 
Game Boy I got after its life 

340
00:17:02,320 --> 00:17:04,040
cycle is over. 
GBA. 

341
00:17:04,040 --> 00:17:08,160
Same thing the DSI got during 
its life cycle, but I never 

342
00:17:08,160 --> 00:17:11,720
fucking played it until after 
its life cycle. 

343
00:17:11,960 --> 00:17:14,440
The only handheld that I 
actually played during their 

344
00:17:14,440 --> 00:17:17,880
actual life cycle were the Vita 
and the 3DS, and even then I 

345
00:17:17,880 --> 00:17:21,599
barely touched it and it wasn't 
until I started podcasting that 

346
00:17:21,599 --> 00:17:25,000
I really sat down. 
I'm like, OK, let me dive into 

347
00:17:25,000 --> 00:17:27,280
this. 
And I've been enjoying it ever 

348
00:17:27,280 --> 00:17:29,720
since. 
So the GB AII when you said 

349
00:17:29,720 --> 00:17:32,680
like, hey, we're looking for 
guests to talk about GBA game. 

350
00:17:32,680 --> 00:17:35,280
I'm like, that is one of the 
consoles I've played the least. 

351
00:17:35,280 --> 00:17:39,160
So I will look for any excuse to
dive in and try out some new 

352
00:17:39,160 --> 00:17:41,920
things. 
Though I guess full Full 

353
00:17:41,920 --> 00:17:45,240
disclosure, I did not play any 
Banjo pilot mean because I 

354
00:17:45,240 --> 00:17:48,000
didn't have time and honestly 
I'm not a cart racing fan so I 

355
00:17:48,000 --> 00:17:51,320
will I will keep my opinions a 
little bit lower on that one. 

356
00:17:51,320 --> 00:17:54,320
I have lots to say though, about
Grunty's Revenge, which we'll 

357
00:17:54,320 --> 00:17:56,960
get to Nice. 
It's not a racing game, it's a 

358
00:17:56,960 --> 00:18:00,720
flying game. 
Yeah, it's, it's not a cart 

359
00:18:00,720 --> 00:18:04,360
game, it's a plane game. 
Yeah, cart games are for babies.

360
00:18:04,360 --> 00:18:05,760
This is the. 
Same how? 

361
00:18:05,920 --> 00:18:09,840
This is a cart in the sky. 
And somehow your plane still 

362
00:18:09,840 --> 00:18:13,080
goes slower over grass. 
I was going to say that. 

363
00:18:13,920 --> 00:18:17,440
Really long grass, OK, really 
long grass it. 

364
00:18:18,080 --> 00:18:20,320
And there's a turbulence on this
grass here. 

365
00:18:20,480 --> 00:18:23,320
Calling someone to cut your 
grass in this economy? 

366
00:18:23,320 --> 00:18:26,680
Come on. 
Can I ask the price of grass? 

367
00:18:27,720 --> 00:18:31,160
Can I ask what has everyone 
given their GBA history? 

368
00:18:31,400 --> 00:18:33,040
Thrac has not. 
Thrac has not yet. 

369
00:18:33,040 --> 00:18:36,080
Thrac has not. 
OK, can I add just what are some

370
00:18:36,080 --> 00:18:39,840
of your favorite games? 
Josh, before we move forward, 

371
00:18:39,840 --> 00:18:41,960
I'd love to hear everyone's 
favorite, like if you have like 

372
00:18:41,960 --> 00:18:44,480
a top GBA game, if you have one 
that you just like. 

373
00:18:44,560 --> 00:18:45,600
I love this. 
Typically. 

374
00:18:46,480 --> 00:18:48,000
Do you have any? 
Barely client on these. 

375
00:18:48,280 --> 00:18:49,240
Yeah, I. 
Barely put. 

376
00:18:49,240 --> 00:18:51,040
I can't even say what my 
favorite would be. 

377
00:18:51,160 --> 00:18:53,440
So Banjo's grunty's revenge? 
Grunty's Revenge. 

378
00:18:54,920 --> 00:18:57,800
Out of the ones I've beaten, 
yes, because it's the only one I

379
00:18:57,800 --> 00:19:00,160
think I've fully beaten. 
Right. 

380
00:19:00,320 --> 00:19:02,160
Yeah, well, happy to help, man. 
Happy to help. 

381
00:19:02,400 --> 00:19:05,600
That's the title of this 
episode, Josh's favorite GBA 

382
00:19:05,600 --> 00:19:08,240
game. 
Yeah. 

383
00:19:11,840 --> 00:19:14,760
I fucking hate grass it's so 
coarse and turbulency. 

384
00:19:15,800 --> 00:19:18,400
Turbulent turbulency I like gets
everywhere. 

385
00:19:18,560 --> 00:19:20,360
It gets everywhere. 
It gets everywhere. 

386
00:19:22,400 --> 00:19:24,960
All these things clipping. 
Thrack, let's let's go to you 

387
00:19:24,960 --> 00:19:27,000
then let's let's talk about your
experience and then those like 

388
00:19:27,200 --> 00:19:30,760
games that might be your. 
Favorite so so I fucking love 

389
00:19:30,760 --> 00:19:32,960
the Game Boy Advance. 
I'm a big GBA guy. 

390
00:19:33,720 --> 00:19:39,480
I got AGBA again early 2000s 
when it was new 'cause back back

391
00:19:39,480 --> 00:19:42,560
when I was growing up, there was
this kid who always used to, so 

392
00:19:42,560 --> 00:19:45,440
my mom would like babysit for 
like random kids. 

393
00:19:45,440 --> 00:19:47,080
So there's always like a group 
of us hanging out. 

394
00:19:47,320 --> 00:19:50,640
And one of them, she brought her
like original GBA and she had 

395
00:19:50,640 --> 00:19:53,000
like Mario Advance and I think 
there was some like Tom and 

396
00:19:53,000 --> 00:19:56,600
Jerry game, The Infernal Escape.
We played those a bunch and I 

397
00:19:56,600 --> 00:19:59,040
was like, this Game Boy Advance 
thing's pretty fucking cool 

398
00:19:59,200 --> 00:20:02,800
'cause I had a Game Boy, I had a
Game Boy Pocket, I had like 

399
00:20:02,800 --> 00:20:06,880
Tetris plus Kirby's Dreamland 2 
Solar Striker. 

400
00:20:07,440 --> 00:20:10,800
So I had Pokémon Red, but I've 
never really been a big Pokémon 

401
00:20:10,800 --> 00:20:14,280
guy. 
So even though I I played Red a 

402
00:20:14,280 --> 00:20:17,080
bunch, it just never made me 
like a Pokémon guy. 

403
00:20:17,080 --> 00:20:20,200
But so I had the pocket, I still
have my yellow Game Boy pocket 

404
00:20:20,200 --> 00:20:25,840
around here somewhere. 
And then I got a GB ASP with, I 

405
00:20:25,840 --> 00:20:29,600
know I got Kingdom Hearts Chain 
of Memories and there's like an 

406
00:20:29,600 --> 00:20:31,160
Incredible Hulk game and some 
other stuff. 

407
00:20:31,160 --> 00:20:35,280
And I played the shit out of 
that GBA and so much that when 

408
00:20:35,280 --> 00:20:39,360
the DS came out I was pissed. 
I was like, how dare you 

409
00:20:39,360 --> 00:20:42,880
Nintendo, drop my favorite 
handheld for this new bullshit 

410
00:20:42,880 --> 00:20:44,560
thing. 
Exactly. 

411
00:20:44,680 --> 00:20:47,920
That was just a kid. 
So I never got ADS until many 

412
00:20:47,920 --> 00:20:52,000
years later out of protest. 
I was one of the only people I 

413
00:20:52,000 --> 00:20:53,520
think, in the world that never 
had ADS. 

414
00:20:53,560 --> 00:20:55,160
Ever. 
I have never. 

415
00:20:55,160 --> 00:20:59,560
I really, I eventually got one. 
I eventually got one many years 

416
00:20:59,560 --> 00:21:02,120
later and messed around with it 
and it's really fun, yeah. 

417
00:21:02,440 --> 00:21:05,320
I did 3DS a few years after it 
came out, but I never had a DS. 

418
00:21:05,520 --> 00:21:07,160
Yeah. 
Well you can play DS games on 

419
00:21:07,160 --> 00:21:12,840
the 3DS so and if you homebrew 
your 3DS you can just load DS 

420
00:21:12,840 --> 00:21:17,200
games on an SD card and which is
what I do but but yeah. 

421
00:21:17,200 --> 00:21:20,080
But The thing is they were still
making GBA games well past the 

422
00:21:20,080 --> 00:21:21,880
DS launch. 
Like even up to like I think it 

423
00:21:21,880 --> 00:21:25,040
was like 2008 they were still 
making GBA games like Minish Cap

424
00:21:25,320 --> 00:21:27,720
came out like when the DS was a 
thing. 

425
00:21:27,720 --> 00:21:31,840
So because Nintendo was smart 
dropping the DS as early as it 

426
00:21:31,840 --> 00:21:36,360
did because had the DS flopped, 
they could have sold it as AGBA 

427
00:21:36,440 --> 00:21:38,840
because it had the GBA slot and 
could have kept supporting the 

428
00:21:38,840 --> 00:21:41,200
GBA. 
So really it was like they were 

429
00:21:41,200 --> 00:21:43,720
in a no lose situation. 
So that helped. 

430
00:21:44,000 --> 00:21:47,280
But quite a few years ago I 
started collecting for the GBA. 

431
00:21:47,720 --> 00:21:51,560
So there's like these three tubs
here that are basically full of 

432
00:21:51,560 --> 00:21:53,240
GBA games. 
There's like hundreds of them in

433
00:21:53,240 --> 00:21:55,440
there. 
Like I have I have some complete

434
00:21:55,440 --> 00:21:58,320
inbox. 
I have some with the the the 

435
00:21:58,320 --> 00:22:00,640
retro game cases. 
If you guys have seen that for 

436
00:22:00,640 --> 00:22:03,000
like handheld games, those are 
really cool. 

437
00:22:03,760 --> 00:22:06,360
And also I have every model of 
the Game Boy Advance. 

438
00:22:06,360 --> 00:22:07,840
So we'll we'll do some visuals. 
Hey. 

439
00:22:09,880 --> 00:22:12,240
Yeah, that's what I have. 
Yeah, yeah, it, it's still, I 

440
00:22:12,240 --> 00:22:14,640
believe it still works. 
Let me turn the thing on. 

441
00:22:16,080 --> 00:22:17,400
Yeah, it's. 
It still works. 

442
00:22:17,600 --> 00:22:20,320
The beautiful color of the. 
Screen console but the screen 

443
00:22:20,520 --> 00:22:25,200
like we put up with this. 
Yeah, it's so dark. 

444
00:22:25,240 --> 00:22:28,000
People need to talk about this 
because versus even the gay boy 

445
00:22:28,000 --> 00:22:30,560
color, it was darker. 
Darker, yeah. 

446
00:22:30,680 --> 00:22:32,840
It was hard, like you'd hold it 
against the light. 

447
00:22:33,880 --> 00:22:36,120
And that's why so many early 
games have like a really washed 

448
00:22:36,120 --> 00:22:40,280
out color palette so you could 
see them, but they did the the 

449
00:22:40,280 --> 00:22:44,600
SP This is the SP001. 
Mine is dead at the moment. 

450
00:22:44,600 --> 00:22:46,720
I just need to charge it. 
So there are two different 

451
00:22:46,720 --> 00:22:50,800
versions of the SP. 
There's the the 001 AGS and then

452
00:22:50,800 --> 00:22:55,040
there's this one which is the 
AGS one O 1, which is a so. 

453
00:22:55,720 --> 00:23:00,320
So basically what it is is the O
1 is a front lit screen and the 

454
00:23:00,320 --> 00:23:02,920
one O 1 is a back lit screen. 
So the. 

455
00:23:03,560 --> 00:23:04,720
Front lit. 
That's right. 

456
00:23:05,120 --> 00:23:08,160
Basically the way to describe 
it, it's like the square is like

457
00:23:08,200 --> 00:23:10,680
a light ring. 
It's like they built a worm 

458
00:23:10,680 --> 00:23:14,000
light into it so you could see 
it and it's it's perfect. 

459
00:23:14,160 --> 00:23:16,840
Like along the frame like a. 
Yeah, yeah. 

460
00:23:16,920 --> 00:23:20,000
And it and it works. 
It's not amazing but it works 

461
00:23:20,920 --> 00:23:22,520
and you can get these for like 
pretty cheap. 

462
00:23:22,880 --> 00:23:24,960
Even the original models you can
get for pretty cheap and mod 

463
00:23:24,960 --> 00:23:28,680
them but the one O ones have 
like a complete backup screen. 

464
00:23:28,680 --> 00:23:32,080
Mine actually is still working. 
You can see even through the 

465
00:23:32,080 --> 00:23:32,960
camera. 
That looks nice. 

466
00:23:33,400 --> 00:23:34,680
Yeah. 
Oh, it just died immediately, 

467
00:23:34,680 --> 00:23:37,200
these things. 
Do, but even just the Game Boy 

468
00:23:37,200 --> 00:23:39,280
Woo. 
Well they don't hold charges 

469
00:23:39,280 --> 00:23:41,280
anymore. 
I bought like a new battery for 

470
00:23:41,280 --> 00:23:42,360
this. 
It's still as a whole charge, 

471
00:23:42,720 --> 00:23:45,160
but yeah. 
So the one O 1 is pretty good. 

472
00:23:45,160 --> 00:23:48,760
I see why people don't care for 
the form factor, but I'm used to

473
00:23:48,760 --> 00:23:51,360
it and I have kind of tiny 
hands, so it's fine. 

474
00:23:51,560 --> 00:23:54,280
And Speaking of tiny hands, I do
have a Game Boy micro. 

475
00:23:55,200 --> 00:23:57,880
Don't ask how, don't ask what I 
paid for this too much money. 

476
00:23:58,880 --> 00:24:03,880
But honestly, like it. 
It is small, but the screen is 

477
00:24:03,880 --> 00:24:07,200
really nice. 
Like it's small, but it's like 

478
00:24:07,200 --> 00:24:09,480
the brightness and the 
definition is really good. 

479
00:24:09,480 --> 00:24:11,560
You can, it has like 10 
different levels of adjustment, 

480
00:24:11,560 --> 00:24:13,800
adjustment. 
And if you have tiny, Yeah. 

481
00:24:13,800 --> 00:24:17,040
And if you have tiny hands like 
me, it goes for the OG form 

482
00:24:17,040 --> 00:24:19,640
factor. 
And it's actually not terrible. 

483
00:24:19,680 --> 00:24:22,200
I've messed around with it 
enough and it's mine doesn't 

484
00:24:22,200 --> 00:24:24,120
work any. 
The R button is broken so. 

485
00:24:24,640 --> 00:24:27,840
Does it have a headphone Jack? 
Yes, it does. 

486
00:24:27,840 --> 00:24:29,360
What? 
A What a great. 

487
00:24:29,440 --> 00:24:31,560
Idea. 
You can't play Game Boy or Game 

488
00:24:31,560 --> 00:24:34,520
Boy Color games on this guy. 
You can only play advanced. 

489
00:24:34,520 --> 00:24:38,240
But I mean if you see if you 
have to see how small this thing

490
00:24:38,240 --> 00:24:39,480
is to to. 
It's so. 

491
00:24:39,920 --> 00:24:43,280
It's. 
So I do have Agba cart with me, 

492
00:24:43,800 --> 00:24:47,640
not to show off, but it's a Oreo
Sorrow, one of my favorite 

493
00:24:47,640 --> 00:24:50,280
Castlevania games. 
And yeah, like that's the size 

494
00:24:50,280 --> 00:24:53,960
of it compared to the console. 
Exactly. 

495
00:24:54,120 --> 00:24:58,400
It's the size of two games. 
Yeah, basically, in fact, In 

496
00:24:58,400 --> 00:25:02,480
fact, that guy was sitting in 
this little guy, the GB Operator

497
00:25:02,480 --> 00:25:08,120
by Epilogue, which is basically 
a little epilogue epilogue. 

498
00:25:08,600 --> 00:25:11,840
So basically it's a little Game 
Boy, Game Boy Color, Game Boy 

499
00:25:11,840 --> 00:25:17,280
Advance thing that you can just 
plug it into your PC via USB and

500
00:25:17,520 --> 00:25:20,080
you can just play games, Game 
Boy games on your computer. 

501
00:25:20,560 --> 00:25:23,800
You can like backup saves, 
download saves. 

502
00:25:24,040 --> 00:25:26,880
It even can check to see if your
games are like, you know, fake 

503
00:25:26,880 --> 00:25:30,920
or not, which is really cool. 
In fact, I have a fake GBA game 

504
00:25:30,920 --> 00:25:35,720
right here, Doom, Doom 'cause I,
yeah, though I did get my money 

505
00:25:35,720 --> 00:25:38,160
back on it. 
The guy was nice about it 'cause

506
00:25:38,160 --> 00:25:40,160
I, I've learned how to detect 
fakes. 

507
00:25:41,080 --> 00:25:44,240
But yeah, there's that. 
And then also I have an analog 

508
00:25:44,240 --> 00:25:50,080
pocket, so and that's, that's a 
nice way to play them as well. 

509
00:25:50,280 --> 00:25:53,040
Like people usually complain 
about how shallow the cartridge 

510
00:25:53,040 --> 00:25:57,040
slot is, and it is, but for GBA 
games, it's not too bad. 

511
00:25:58,000 --> 00:26:00,400
I mean, it's so small, but like 
if you put something else in 

512
00:26:00,400 --> 00:26:03,760
there, it'll be a little iffy. 
Like like I have the Game Gear 

513
00:26:03,760 --> 00:26:05,600
adapter 'cause I'm also a game 
Gear collector. 

514
00:26:05,680 --> 00:26:09,760
That's another story. 
Yeah, I'm trying to get all the 

515
00:26:09,760 --> 00:26:11,720
game gear, the Game Gear 
library. 

516
00:26:11,720 --> 00:26:13,560
I'm like 42%. 
Is the game? 

517
00:26:13,600 --> 00:26:17,560
Is the Game Gear library made-up
of 17,000 batteries or is it 

518
00:26:17,560 --> 00:26:20,120
actually games? 
Well, I play it on this guy just

519
00:26:22,000 --> 00:26:24,400
because my Game Gear quit out on
me. 

520
00:26:24,400 --> 00:26:27,000
But yeah, yeah, the Game Gear's 
a whole nother thing, but. 

521
00:26:27,320 --> 00:26:28,480
There's a has the most half, 
yeah. 

522
00:26:29,040 --> 00:26:31,640
But there's a lot of really cool
Game Gear games, so bring me 

523
00:26:31,640 --> 00:26:32,720
back on. 
We talk Game Gear. 

524
00:26:32,840 --> 00:26:37,160
I don't F man forget we get get 
some Sega crossovers there we. 

525
00:26:37,560 --> 00:26:40,840
Go, but I also have the e-reader
for the GBA. 

526
00:26:40,880 --> 00:26:42,200
Oh, I had a buddy. 
Out of those. 

527
00:26:42,560 --> 00:26:46,080
Yeah, and I and I have a set, I 
have a set of the Mario Advance 

528
00:26:46,080 --> 00:26:49,080
for Mario 3 cards. 
And I've done the thing where 

529
00:26:49,080 --> 00:26:52,640
you put this guy in the in the 
SP, you put the game in the 

530
00:26:52,640 --> 00:26:55,120
other SP, you link cable to 
them, you swipe the card. 

531
00:26:55,520 --> 00:26:58,800
Really stupid, but I did it just
to make myself happy. 

532
00:26:59,240 --> 00:27:01,960
So so on my gravestone it'll say
I did the thing. 

533
00:27:02,320 --> 00:27:06,320
And then I also have the the 
little wireless adapter thing. 

534
00:27:06,760 --> 00:27:11,480
Yeah I found one for like 5 
bucks so I've been meaning to 

535
00:27:11,480 --> 00:27:15,520
get the. 
Never owned, but I've like used 

536
00:27:15,520 --> 00:27:17,040
at some point because of a 
friend. 

537
00:27:17,040 --> 00:27:18,760
So it's like kind of cool. 
It's like a little trip down 

538
00:27:18,760 --> 00:27:20,120
memory lane. 
I'll be like, Oh yeah, I 

539
00:27:20,120 --> 00:27:21,200
remember that. 
Yeah. 

540
00:27:21,200 --> 00:27:23,760
And So what I want to do it, and
what I want to do at some point 

541
00:27:23,760 --> 00:27:27,400
is find a way to display all the
GBA models just to be like a 

542
00:27:27,600 --> 00:27:29,680
three. 
D Printed, sort of like little 

543
00:27:29,680 --> 00:27:33,280
shelf or whatever, yeah. 
But yeah, favorite GBA games. 

544
00:27:33,280 --> 00:27:36,320
I could go on, but Metroid 
Fusion, my favorite Metroid 

545
00:27:36,320 --> 00:27:40,080
game, the Advanced Wars games, 
Mario Advance 4. 

546
00:27:41,680 --> 00:27:43,560
Let's see, there's a game called
Medal of Honor. 

547
00:27:44,520 --> 00:27:46,320
What's the medal? 
Infiltrator. 

548
00:27:46,320 --> 00:27:48,120
Yes, that game is really fucking
cool. 

549
00:27:48,440 --> 00:27:52,760
Final Fantasy Tactics. 
Which one's Mario Advance 40? 

550
00:27:52,760 --> 00:27:54,760
That's Mario Brothers. 
That's Mario Three. 

551
00:27:54,800 --> 00:27:57,080
Yeah. 
I'm just, I'm just looking at my

552
00:27:57,080 --> 00:27:59,720
game, Mother Mother Three. 
I do have a physical of Mother 

553
00:27:59,720 --> 00:28:03,560
3. 
It's funny I I forgot this might

554
00:28:03,560 --> 00:28:06,120
be on your list, Toothrack. 
I did actually play one other 

555
00:28:06,120 --> 00:28:08,440
Game Boy Advance game and I feel
like an idiot because I 

556
00:28:08,440 --> 00:28:10,760
literally just covered it for 
Mario Month this year. 

557
00:28:11,200 --> 00:28:12,680
Mario and Luigi Superstar 
soccer. 

558
00:28:12,680 --> 00:28:14,200
Oh. 
Yeah, that's a That is a great 

559
00:28:14,200 --> 00:28:15,000
game. 
I've beaten it. 

560
00:28:15,240 --> 00:28:17,800
I hate the final boss battle, 
but the rest of the game is 

561
00:28:17,800 --> 00:28:19,400
fantastic. 
Oh yeah, it's all. 

562
00:28:21,560 --> 00:28:23,400
If anyone is curious, you can 
listen to my episode. 

563
00:28:23,560 --> 00:28:24,160
I was. 
Pissed. 

564
00:28:24,160 --> 00:28:27,560
Yeah, yeah. 
Minish Cap, Golden Sun, all the 

565
00:28:27,560 --> 00:28:30,880
Final Fantasy ports are great. 
The Tony Hockey games are really

566
00:28:30,880 --> 00:28:33,400
good on GBA. 
Yeah, I have two. 

567
00:28:33,440 --> 00:28:34,200
I think. 
I think I have. 

568
00:28:34,360 --> 00:28:36,080
I have Tony act two. 
Yeah, it's good. 

569
00:28:36,200 --> 00:28:38,960
It is. 
Warioland 4, one of my greatest 

570
00:28:38,960 --> 00:28:44,000
achievements the the the first 
two Warioware games 'cause you 

571
00:28:44,000 --> 00:28:46,240
have the original, then you have
twisted, which is like the 

572
00:28:46,240 --> 00:28:49,760
weird, like they put a gyroscope
in the in the cartridge so you 

573
00:28:49,760 --> 00:28:51,720
like turn it around. 
It's really cool. 

574
00:28:51,720 --> 00:28:55,840
I do have it all the Castlevania
games for it, the Fire Emblem 

575
00:28:55,840 --> 00:28:58,440
games for it, the Sonic Advance 
trilogy. 

576
00:28:58,680 --> 00:29:03,240
Well, the first two Sonic 
Advance 3 is kind of but Astro 

577
00:29:03,240 --> 00:29:05,800
Boy Omega factor that is a 
fantastic game. 

578
00:29:05,840 --> 00:29:07,720
Oh, I heard that was good. 
I've never. 

579
00:29:07,960 --> 00:29:11,320
It's made by treasure and it is.
It's pretty fucking good. 

580
00:29:11,600 --> 00:29:14,640
I, I, I could, I could go, I 
could go on and on about GBA. 

581
00:29:14,640 --> 00:29:16,400
Yeah, that was a pretty 
extensive list. 

582
00:29:16,840 --> 00:29:18,960
I I. 
And also Clinoa. 

583
00:29:21,040 --> 00:29:23,240
OK, that's what I was. 
Waiting I have. 

584
00:29:23,360 --> 00:29:24,200
A what? 
A segue. 

585
00:29:25,920 --> 00:29:29,880
Empire dreams, that's the one. 
Two favorite Game Boy titles 

586
00:29:29,920 --> 00:29:33,440
arguably or GBA titles are 
Clinoa, Empire Dreams. 

587
00:29:33,480 --> 00:29:36,040
I played that game tons, loved 
it. 

588
00:29:36,440 --> 00:29:41,120
I also really enjoyed Mega Man 
Battle Network as a series. 

589
00:29:42,160 --> 00:29:45,960
I loved 4 Red Sun in particular.
I remember getting it for 

590
00:29:45,960 --> 00:29:48,480
Christmas. 
I just freaking loved it. 5 was 

591
00:29:48,480 --> 00:29:52,760
also very good. 
Wasn't super into 6 but four and

592
00:29:52,760 --> 00:29:56,320
five were like my favorite. 
Yeah, I wasn't into those games.

593
00:29:56,320 --> 00:29:58,160
I wasn't. 
I had to really get into Mega 

594
00:29:58,160 --> 00:30:01,280
Man till like a couple years 
ago, so those completely passed 

595
00:30:01,280 --> 00:30:02,720
me by. 
I was always more of a 

596
00:30:02,720 --> 00:30:06,280
Castlevania guy. 
I like him but I'm so bad. 

597
00:30:06,280 --> 00:30:09,080
At them Battle Network, if you 
haven't played it, it's like a 

598
00:30:09,080 --> 00:30:11,240
it's like an RPG with like a 
weird like. 

599
00:30:11,440 --> 00:30:12,480
That's what I heard. 
I. 

600
00:30:12,520 --> 00:30:14,560
Don't even know how to describe 
the battle system. 

601
00:30:14,560 --> 00:30:17,320
It's it's like you move on like 
6 tactical squares. 

602
00:30:19,000 --> 00:30:20,640
Is it? 
Turn based? 

603
00:30:20,640 --> 00:30:21,880
I don't even know if it's not 
turn based. 

604
00:30:21,880 --> 00:30:25,360
It's not turn based, OK. 
It's kind of a really weird 

605
00:30:25,360 --> 00:30:28,040
battle system, but it focuses on
like chips and powering up your 

606
00:30:28,040 --> 00:30:30,600
character. 
And then like, it's, it's, I 

607
00:30:30,600 --> 00:30:32,000
like that Cool. 
It's unique. 

608
00:30:32,040 --> 00:30:33,080
It's different. 
Yeah, it's fun. 

609
00:30:33,920 --> 00:30:36,600
The problem was they made way 
too many of them way too fast. 

610
00:30:36,600 --> 00:30:38,760
They made like 6 of them in like
3 years. 

611
00:30:38,760 --> 00:30:41,400
Yeah, you just like list it off.
Yeah, 456 were great. 

612
00:30:41,400 --> 00:30:43,480
I was like, wait, there was a 
there was a 123. 

613
00:30:43,520 --> 00:30:45,920
Like what the fuck? 
Honestly, they could have kept 

614
00:30:46,240 --> 00:30:48,240
making them into. 
Like the three DFS if they 

615
00:30:48,240 --> 00:30:49,680
spaced them out correctly, 
right? 

616
00:30:49,760 --> 00:30:50,400
Yeah. 
Right. 

617
00:30:50,600 --> 00:30:52,120
They could have kept. 
They'd probably still be making 

618
00:30:52,120 --> 00:30:52,640
them. 
They are. 

619
00:30:52,840 --> 00:30:54,320
They are making them. 
I think they are. 

620
00:30:54,720 --> 00:30:57,160
No, they did the collection. 
Oh collection which? 

621
00:30:57,800 --> 00:31:02,920
The DS had #5 it had it did like
basically so they made they 

622
00:31:02,920 --> 00:31:06,320
tried to do like a Pokémon thing
or they did like 2 versions and 

623
00:31:06,320 --> 00:31:12,640
then the DS made the IT just 
skipped 6/6 was only GBA and 

624
00:31:12,640 --> 00:31:16,640
then they put 5 on DS and they 
made it like a double pack. 

625
00:31:16,880 --> 00:31:20,040
So it was like 1 cartridge that 
had both games, Team Proto man, 

626
00:31:20,040 --> 00:31:23,720
Team Colonel. 
And the DS version was actually 

627
00:31:23,720 --> 00:31:24,760
pretty dope, I'm not going to 
lie. 

628
00:31:24,760 --> 00:31:27,960
But that was like the last raw 
of Battle Network, yeah. 

629
00:31:28,520 --> 00:31:31,200
They're really cool doing 
everything mega band they could.

630
00:31:31,200 --> 00:31:33,600
Now they're like Mega Who? 
Who who's that? 

631
00:31:33,840 --> 00:31:36,360
Yeah, really. 
I know my on that. 

632
00:31:36,640 --> 00:31:40,840
Legends Collection. 
My my top ones actually two of 

633
00:31:40,840 --> 00:31:43,640
them I actually really only 
played fairly recently or at 

634
00:31:43,640 --> 00:31:47,000
least within the last decade, 
which for me is recent 

635
00:31:47,000 --> 00:31:49,120
considering when I got the GBA 
like you said thrack when it 

636
00:31:49,120 --> 00:31:52,080
came out, that's when I had a 2 
and I never owned these games 

637
00:31:52,080 --> 00:31:55,320
growing up. 
But Minish Cap became one of my 

638
00:31:55,320 --> 00:31:57,640
favorite Zelda games of all time
when I played that it's. 

639
00:31:57,680 --> 00:31:58,640
One of my. 
Favorites too. 

640
00:31:58,640 --> 00:32:02,600
Yeah, it's fantastic. 
And that's a quintessential sort

641
00:32:02,600 --> 00:32:05,360
of, for me anyway, GBA art 
style. 

642
00:32:05,440 --> 00:32:08,960
There's something special about 
the way that the sprites look on

643
00:32:08,960 --> 00:32:12,000
the GBA and stuff, and that is 
like exactly the feel and the 

644
00:32:12,000 --> 00:32:14,920
look that I've I always think of
when I think of the GBA. 

645
00:32:14,920 --> 00:32:17,720
It just captured it in such a 
great way in a Zelda title, 

646
00:32:17,720 --> 00:32:20,720
which is awesome. 
I like how I like how they took 

647
00:32:20,720 --> 00:32:23,160
the Wind Waker. 
Like yes. 

648
00:32:23,200 --> 00:32:25,040
Character designs and made them 
2D. 

649
00:32:25,320 --> 00:32:26,480
Aesthetic. 
That's pretty much. 

650
00:32:26,480 --> 00:32:29,600
What I love the Wind Waker 
aesthetic so making it in 2D 

651
00:32:29,600 --> 00:32:32,160
like perfect fit. 
Yeah, exactly. 

652
00:32:33,000 --> 00:32:36,640
You mentioned fusion. 
I actually prefer 0 mission over

653
00:32:36,640 --> 00:32:38,320
fusion. 
Maybe that's just. 0 mission is 

654
00:32:38,320 --> 00:32:42,080
great yeah, I love me some 0 
mission, but Fusion I I play 

655
00:32:42,080 --> 00:32:44,760
that game like once a year. 
It's just it's a very special 

656
00:32:44,760 --> 00:32:46,360
game for. 
Me, well, it's, it's great. 

657
00:32:46,360 --> 00:32:51,560
And I, I didn't play either of 
those until, until recently, 

658
00:32:51,560 --> 00:32:55,440
like I think I played Minish 
Cap, 0 Mission and Fusion all 

659
00:32:55,440 --> 00:32:57,840
probably within the same year, 
like about two, maybe three 

660
00:32:57,840 --> 00:33:00,360
years ago. 
So and 0 Mission, for some 

661
00:33:00,360 --> 00:33:02,000
reason, I don't know, whatever, 
just click with me better. 

662
00:33:02,200 --> 00:33:03,360
And then one of my favorite 
games. 

663
00:33:03,360 --> 00:33:04,520
Yeah. 
And then one of my favorite 

664
00:33:04,520 --> 00:33:06,760
games of all time, which I've 
mentioned numerous, numerous 

665
00:33:06,760 --> 00:33:08,400
times here. 
And I do think the Game Boy 

666
00:33:08,400 --> 00:33:12,720
Color version is better because 
it's simpler, but like the 

667
00:33:12,720 --> 00:33:14,280
simplification of it is almost 
better. 

668
00:33:14,280 --> 00:33:18,520
But that's the Mario Golf games.
So Mario Golf Advance tour is 

669
00:33:18,520 --> 00:33:21,560
amazing. 
I think the the sort of one for 

670
00:33:21,560 --> 00:33:25,280
Game Boy Color is just like the 
the the dial down just a touch 

671
00:33:25,520 --> 00:33:28,080
and that sort of hits that sweet
spot in my opinion for just for 

672
00:33:28,080 --> 00:33:30,440
me. 
So and those those like you say 

673
00:33:30,440 --> 00:33:34,360
you, you played Fusion like 
every year at both Mario Golf 

674
00:33:34,360 --> 00:33:37,720
games I could pick up and. 
Here here here it custom game 

675
00:33:37,720 --> 00:33:39,160
cases. 
Sorry, I got it wrong. 

676
00:33:40,080 --> 00:33:42,240
Yeah, I I have the manual in it.
It's really nice there. 

677
00:33:42,360 --> 00:33:43,920
You go, yeah. 
So those, those are it for me. 

678
00:33:43,920 --> 00:33:47,080
So. 
But but the the GBA Mario golf 

679
00:33:47,080 --> 00:33:49,920
game you can you can golf with 
Golden Sun characters. 

680
00:33:49,920 --> 00:33:51,840
Golf with golden Sun characters 
well. 

681
00:33:51,840 --> 00:33:54,360
Because Camelot made it, and 
they're the exact same character

682
00:33:54,360 --> 00:33:55,960
model. 
They're also the same character 

683
00:33:55,960 --> 00:33:58,160
models that are used in Shining 
Force Three 'cause they made 

684
00:33:58,160 --> 00:33:59,240
that for the. 
Oh, are they really? 

685
00:33:59,960 --> 00:34:02,880
Yes, it's don't let me start on 
shining force. 

686
00:34:03,920 --> 00:34:07,040
Not this time. 
There's a really good GBA remake

687
00:34:07,040 --> 00:34:09,400
of the first game of the first 
Shining Force though. 

688
00:34:10,480 --> 00:34:13,040
Yeah, it's very expensive. 
Don't buy it. 

689
00:34:13,280 --> 00:34:15,480
I will not, don't worry, I will 
not. 

690
00:34:15,840 --> 00:34:21,040
That's all I had to hear. 
OK, let's get to 1 of the two 

691
00:34:21,080 --> 00:34:22,400
games. 
What are we talking about again?

692
00:34:22,679 --> 00:34:24,520
One of the two games that we're 
going to be talking about. 

693
00:34:24,760 --> 00:34:27,679
Let's start with it's playing 
here for the last several 

694
00:34:27,679 --> 00:34:31,560
minutes since we've been talking
about the GBA, let's talk about 

695
00:34:31,960 --> 00:34:35,719
Banjo Kazooie, Grunty's revenge,
who wants to put their hand up 

696
00:34:35,719 --> 00:34:39,920
first for their experience if 
they had any previous and how it

697
00:34:39,920 --> 00:34:41,840
went this last couple weeks for 
them. 

698
00:34:42,159 --> 00:34:44,080
I'm going to wait a little bit 
'cause I'm very curious to see 

699
00:34:44,080 --> 00:34:45,520
what, what people thought of 
this. 

700
00:34:45,520 --> 00:34:52,159
So Josh, let's go with you 
buddy, because you, you said you

701
00:34:52,159 --> 00:34:55,760
made your way all the way 
through it and don't have a ton 

702
00:34:55,760 --> 00:34:58,920
of GBA experience, which is a 
little bit of a, a, a unique 

703
00:34:58,920 --> 00:35:00,680
sort of approach. 
I think like when it comes to 

704
00:35:00,680 --> 00:35:03,000
these games, 'cause I just 
honestly, I just automatically 

705
00:35:03,000 --> 00:35:06,360
assume that people have played 
the GBA forever, so. 

706
00:35:07,680 --> 00:35:10,760
You know, I, I, yeah. 
So those, this is my first time 

707
00:35:10,760 --> 00:35:15,920
playing it. 
I will say I'm overall like if, 

708
00:35:15,920 --> 00:35:18,600
if, if I had to give my overall 
vibe to it, overall feeling to 

709
00:35:18,600 --> 00:35:20,120
it. 
I enjoyed my time with the game.

710
00:35:20,120 --> 00:35:22,080
I thought overall it was a 
pretty fun experience. 

711
00:35:22,080 --> 00:35:26,440
It was a really good, like 
Dylan, not delineation, but a 

712
00:35:26,440 --> 00:35:32,200
really good porting of the Banjo
Kazooie 3D Platformer 

713
00:35:32,200 --> 00:35:37,960
Collectathon to a 2D world and a
2D view viewpoint, kind of 

714
00:35:37,960 --> 00:35:41,040
isometric ish, a little bit too,
a little bit, because you do 

715
00:35:41,120 --> 00:35:44,000
play with that, you do play with
height a little bit with this. 

716
00:35:45,400 --> 00:35:47,720
So I thought it was a pretty 
good distillation. 

717
00:35:47,720 --> 00:35:49,840
That's the word I. 
Was looking for. 

718
00:35:50,320 --> 00:35:51,360
Big words. 
Like that. 

719
00:35:51,600 --> 00:35:52,880
I like that. 
That was, that was. 

720
00:35:52,880 --> 00:35:56,920
Today's word is distillation. 
Today's letter is D. 

721
00:35:57,200 --> 00:36:01,560
Installation. 
D baby no, it's it's a good 

722
00:36:01,560 --> 00:36:04,960
distillation of a 3D formula 
that we that for those who like 

723
00:36:04,960 --> 00:36:07,680
the original Banjo Kazooie and 
Banjo Tubi games, it's a pretty 

724
00:36:07,680 --> 00:36:12,320
good distillation of that. 
It it they honestly do a really 

725
00:36:12,320 --> 00:36:16,040
good job of taking a lot of 
mechanics from 3D and finding a 

726
00:36:16,040 --> 00:36:19,720
way to make them work on a 2D 
game pad, you know, with just AD

727
00:36:19,760 --> 00:36:24,200
pad A&B buttons and then the 
bumpers and or the LNR. 

728
00:36:25,760 --> 00:36:28,800
Where it kind of falls apart is 
I think when they start adding 

729
00:36:28,800 --> 00:36:32,560
the different egg types because 
as kazoo you can get like fire 

730
00:36:32,560 --> 00:36:34,320
eggs and ice eggs and that kind 
of stuff. 

731
00:36:34,320 --> 00:36:37,720
And that's a little tedious, 
especially considering there is 

732
00:36:37,720 --> 00:36:41,080
a segment of the final boss 
where you have to cycle through 

733
00:36:41,080 --> 00:36:43,840
depending on what type of enemy 
you're facing determines what 

734
00:36:43,840 --> 00:36:46,840
type of eggs you need to defeat 
the little sub enemies. 

735
00:36:47,080 --> 00:36:50,320
And that's a pain in the butt to
cycle through those in the game,

736
00:36:50,320 --> 00:36:52,640
it's not so much of a problem 
because they don't make you do 

737
00:36:52,640 --> 00:36:55,040
stuff with a really intensive 
time limit. 

738
00:36:55,280 --> 00:36:58,440
Like these guys are bearing down
on you in the in the boss fight.

739
00:36:58,440 --> 00:37:00,720
So you don't have a lot of time.
You have to cycle through 

740
00:37:00,720 --> 00:37:03,880
quickly and hope that you don't 
get hit just or and hope that 

741
00:37:03,880 --> 00:37:07,160
you do it fast enough or you 
have to stop, run away from them

742
00:37:07,360 --> 00:37:10,440
and then just continue to cycle.
And that's a bit of a pain in 

743
00:37:10,440 --> 00:37:13,760
the butt. 
So overall it was a good 

744
00:37:13,760 --> 00:37:16,320
distillation. 
Where I think it falters the 

745
00:37:16,320 --> 00:37:20,920
most is its perspective. 
It's 2 1/2 D isometric 

746
00:37:20,920 --> 00:37:24,720
perspective. 
It is God damn impossible to see

747
00:37:25,000 --> 00:37:28,880
like height on this because of 
the way they designed the pixel 

748
00:37:28,880 --> 00:37:32,480
art, specifically the pixel art.
Excuse me, the especially you 

749
00:37:32,480 --> 00:37:35,000
had it up on the screen a little
bit ago, Dave, the underwater 

750
00:37:35,000 --> 00:37:40,400
segments, it is like there is no
visual indication that you're 

751
00:37:40,400 --> 00:37:44,120
supposed to really swim through 
holes in the coral. 

752
00:37:45,120 --> 00:37:47,640
You you figure it out like you 
are able to figure it out. 

753
00:37:47,640 --> 00:37:51,080
So I will give them that, but I 
don't think it's really well 

754
00:37:51,080 --> 00:37:52,520
broadcasted. 
It's not intuitive. 

755
00:37:52,840 --> 00:37:53,680
It's not intuitive. 
It's not. 

756
00:37:53,720 --> 00:37:55,400
Yeah, that's the better. 
Yeah, It's not intuitive. 

757
00:37:55,400 --> 00:37:58,000
Distillation, intuition. 
There we go. 

758
00:37:58,320 --> 00:38:01,680
Yeah. 
So it it's not intuitive in the 

759
00:38:01,680 --> 00:38:04,280
slightest. 
And they also make it because of

760
00:38:04,280 --> 00:38:06,600
that same issue with how they 
design the world. 

761
00:38:06,880 --> 00:38:11,080
The world on in this 2D plane, 
there's some jumps that you make

762
00:38:11,080 --> 00:38:14,360
that you think you're going to 
make but you don't because of 

763
00:38:14,360 --> 00:38:18,000
the perspective. 
So it's biggest issues for me 

764
00:38:18,000 --> 00:38:21,120
were that perspective. 
And I don't know if you want me 

765
00:38:21,120 --> 00:38:23,440
to go off on a 20 minute rant, 
but I can. 

766
00:38:23,440 --> 00:38:25,200
The final boss is fucking 
bullshit. 

767
00:38:25,200 --> 00:38:27,800
We'll we'll get there cuz I 
think there's lots, there's lots

768
00:38:27,800 --> 00:38:28,760
to talk about. 
We'll get there. 

769
00:38:29,160 --> 00:38:30,800
Yeah, yeah. 
Threats. 

770
00:38:30,800 --> 00:38:32,320
Go ahead, buddy. 
What's your? 

771
00:38:32,320 --> 00:38:33,360
What's your or? 
Sorry, Josh. 

772
00:38:33,520 --> 00:38:35,360
I used a save state. 
The last thing I was gonna say 

773
00:38:35,360 --> 00:38:37,920
it's the only time I used a save
state in the entire playthrough 

774
00:38:38,240 --> 00:38:40,880
was literally I used a save 
state. 

775
00:38:41,120 --> 00:38:45,280
I literally used a save state 
right before right after you 

776
00:38:45,280 --> 00:38:47,840
climb up the tower and right 
before you enter into the boss 

777
00:38:48,200 --> 00:38:53,720
because to put out those fucking
fires to shoot a fucking egg and

778
00:38:53,720 --> 00:38:58,200
trying to fucking hole so you 
can fucking and fucking jump up 

779
00:38:58,200 --> 00:38:59,400
the fucking thing. 
And I just. 

780
00:38:59,480 --> 00:39:02,120
Fucking hate. 
So yeah, sorry, just go. 

781
00:39:02,480 --> 00:39:05,040
On. 
Oh man, and then the boss itself

782
00:39:05,040 --> 00:39:07,680
was a pain, which we'll get to, 
but I that's the only time I 

783
00:39:07,680 --> 00:39:10,760
used to save state and then I 
died so many times to the boss 

784
00:39:10,760 --> 00:39:12,560
anyway. 
Then I started save stating in 

785
00:39:12,560 --> 00:39:14,280
the middle of it 'cause I just 
didn't care anymore. 

786
00:39:14,520 --> 00:39:17,160
I'm like, I've already proven I 
can get to this with this level 

787
00:39:17,160 --> 00:39:18,640
and actually relatively 
consistently. 

788
00:39:18,640 --> 00:39:21,560
I don't feel like doing this 
again and again and again when 

789
00:39:21,560 --> 00:39:22,880
I've already proven I can get to
this. 

790
00:39:22,880 --> 00:39:26,800
So I normally I don't count save
stating as like like oh I beat 

791
00:39:26,800 --> 00:39:30,480
the game if I did it like no no 
issue if someone else does. 

792
00:39:30,480 --> 00:39:33,320
I just can't do it for myself. 
This time I did because I 

793
00:39:33,320 --> 00:39:35,760
thought this was more of just 
wasting my time than actually 

794
00:39:35,760 --> 00:39:37,160
testing me on something. 
But. 

795
00:39:37,280 --> 00:39:38,720
That's fair. 
Anyway, that's fair. 

796
00:39:38,760 --> 00:39:41,720
And a mini rant. 
I will re rant when we get to 

797
00:39:41,720 --> 00:39:45,240
the boss. 
Thrac, go for it buddy. 

798
00:39:45,240 --> 00:39:48,600
What was your sort of, was this 
the first time you played it and

799
00:39:49,600 --> 00:39:51,640
so. 
IIA 100% of this game a couple 

800
00:39:51,640 --> 00:39:55,720
years ago. 
Yeah, I I did everything. 

801
00:39:55,720 --> 00:39:58,080
I, I don't know what propelled 
me to do it, but I did. 

802
00:39:59,360 --> 00:40:01,720
And so yeah, I messed around 
with it a little bit again just 

803
00:40:01,720 --> 00:40:06,080
to re familiarize myself and, 
and yeah, I was, I was surprised

804
00:40:06,080 --> 00:40:10,000
at how well they were able to 
take like a, a 3D platformer and

805
00:40:10,000 --> 00:40:15,640
convert it to a quasi like 2.5. 
It's like the top down Zelda 

806
00:40:15,640 --> 00:40:17,480
perspective. 
But they're still using like, 

807
00:40:17,480 --> 00:40:19,760
you know, 3D character models 
for Banjo and all that. 

808
00:40:19,760 --> 00:40:23,080
And they look really good. 
And yeah, they were somehow able

809
00:40:23,080 --> 00:40:27,000
to make a platforming game from 
that perspective, which kind of 

810
00:40:27,000 --> 00:40:28,560
worried me. 
And there are definitely some 

811
00:40:28,560 --> 00:40:30,920
depth reception issues, 
especially if you're trying to 

812
00:40:30,920 --> 00:40:34,480
jump up onto something. 
But I found when I was playing 

813
00:40:34,480 --> 00:40:37,360
it, the more I played it, the 
more I got used to it and kind 

814
00:40:37,360 --> 00:40:40,640
of learned how they judge 
height, you know, so you can 

815
00:40:40,640 --> 00:40:42,520
just kind of adapt your brain a 
little bit. 

816
00:40:44,200 --> 00:40:46,880
And yeah, there's like a lot of 
mini games in this as well. 

817
00:40:46,880 --> 00:40:50,480
Like arguably too many, like all
the fishing and like the quiz 

818
00:40:50,480 --> 00:40:54,280
answering and all that other 
stuff, but I found myself 

819
00:40:54,280 --> 00:40:58,400
enjoying the game overall. 
You know, it it, it was a pretty

820
00:40:59,160 --> 00:41:02,960
solid and interesting experience
as a way of converting Banjo 

821
00:41:03,120 --> 00:41:06,600
Kazooie to the Game Boy Advance.
Well, I was saying, yeah, it's 

822
00:41:06,600 --> 00:41:08,800
the only Banjo game I've beaten,
so I have limited. 

823
00:41:08,960 --> 00:41:11,480
I've never played Banjo Tooie 
ever. 

824
00:41:12,000 --> 00:41:15,560
I've been I've played a bit of 
Banjo Kazooie off and on on N64 

825
00:41:15,560 --> 00:41:17,920
and I like it. 
In some ways I like it more than

826
00:41:17,920 --> 00:41:19,400
Mario 64, but other ways I 
don't. 

827
00:41:20,600 --> 00:41:23,360
And then Nuts and Bolts I do not
like at all. 

828
00:41:24,440 --> 00:41:26,720
It's I I have very, very little.
Experience with that? 

829
00:41:27,040 --> 00:41:30,200
Yeah, yeah, it's really. 
Like it I I know people who love

830
00:41:30,200 --> 00:41:32,080
that game. 
I got to, I got to give it 

831
00:41:32,080 --> 00:41:34,480
another shot. 
They love it for like specific 

832
00:41:34,480 --> 00:41:37,240
reasons, you know, reasons that 
I understand. 

833
00:41:37,640 --> 00:41:39,960
But like when I played it, I'm 
like, this isn't what I wanted. 

834
00:41:40,360 --> 00:41:42,480
Right, right. 
That's, I think that's that. 

835
00:41:42,480 --> 00:41:44,120
I think that's largely that's 
the issue. 

836
00:41:44,160 --> 00:41:47,640
I think that's like the overall,
like disappointment with it. 

837
00:41:47,640 --> 00:41:50,520
It's like, oh, this is not what 
I wanted or needed or expected 

838
00:41:50,520 --> 00:41:57,360
or whatever at the time. 
So, yeah, Jiggy, I feel like I, 

839
00:41:57,360 --> 00:42:00,720
I don't know if you're going to 
say this is this is awesome or 

840
00:42:00,720 --> 00:42:03,200
you're going to say, or if 
you've played this before before

841
00:42:03,200 --> 00:42:09,000
now, or if you're going to say 
this is the worst decision they 

842
00:42:09,000 --> 00:42:11,280
could have ever done and bring 
you back to the 64. 

843
00:42:11,280 --> 00:42:12,720
I really don't know where you're
going to sit with this. 

844
00:42:12,720 --> 00:42:14,280
So what? 
What do you think? 

845
00:42:16,000 --> 00:42:18,240
Well, First off, I just want to 
say like nuts and bolts is fine.

846
00:42:18,320 --> 00:42:21,880
I don't think it's fantastic, 
but I, I, I feel like I've been,

847
00:42:22,360 --> 00:42:24,600
I've been going through like 
it's not that bad guys. 

848
00:42:24,720 --> 00:42:26,040
But you're right, it's not Banjo
3. 

849
00:42:26,040 --> 00:42:27,640
But I also thought it was 
interesting that you said that 

850
00:42:27,640 --> 00:42:29,000
after you said you never played 
Dewey. 

851
00:42:29,520 --> 00:42:34,800
So I'm like, OK, I love the 
banjo series. 

852
00:42:34,800 --> 00:42:39,760
Obviously I did play this one 
growing up. 

853
00:42:40,440 --> 00:42:45,720
I did not beat it growing up. 
I found it really hard and like 

854
00:42:45,720 --> 00:42:48,320
kid me struggled to get through 
it. 

855
00:42:49,480 --> 00:42:51,960
Yeah, there's some tough spots 
with this in terms of like 

856
00:42:52,080 --> 00:42:54,480
puzzles and whatnot. 
Sorry to cut you off but I could

857
00:42:54,600 --> 00:42:58,440
see how totally like I could see
I I had to use a a walkthrough 

858
00:42:58,440 --> 00:43:00,640
in some spots just cuz I'm like 
I don't feel like aimlessly 

859
00:43:00,640 --> 00:43:04,200
wandering for like 20 minutes 
just to find another goddamn 

860
00:43:04,200 --> 00:43:07,280
piece of a puzzle. 
I remember Banjo Kazooie. 

861
00:43:10,400 --> 00:43:14,160
Oh my gosh, that's another 
thing. 

862
00:43:14,160 --> 00:43:17,880
We'll talk about that some other
time, then we. 

863
00:43:18,040 --> 00:43:18,960
Can. 
Talk about it. 

864
00:43:19,200 --> 00:43:19,720
Yeah. 
There you go. 

865
00:43:19,720 --> 00:43:23,080
Yeah, yeah, let's do it. 
It. 

866
00:43:23,240 --> 00:43:25,240
It plays good. 
I think, like what they were 

867
00:43:25,240 --> 00:43:26,920
saying. 
I thought it translated pretty 

868
00:43:26,920 --> 00:43:29,760
well. 
The game mechanics that I'm 

869
00:43:29,760 --> 00:43:33,280
familiar with, you know, Banjo 
felt like Banjo the world feels 

870
00:43:33,280 --> 00:43:36,640
very Banjo Yi. 
Honestly, if I was going to play

871
00:43:36,640 --> 00:43:38,960
it for something though, I'd be 
playing it for like the little 

872
00:43:38,960 --> 00:43:44,400
lore and like just one point, 
the story, like 1.5. 

873
00:43:44,760 --> 00:43:47,520
I think that's pretty cool. 
This takes place in between 

874
00:43:47,520 --> 00:43:52,720
Banjo Kazooie and Banjo Tooie. 
What I can't stand about it is 

875
00:43:52,720 --> 00:43:57,960
the fact that you have moves 
like the drill PEC and I'm just 

876
00:43:57,960 --> 00:44:03,400
like, OK, that's the move we 
learned in Tui, but we get in 

877
00:44:03,440 --> 00:44:06,640
Grunty's Revenge and Banjo just 
doesn't know it and you need it 

878
00:44:06,880 --> 00:44:10,480
in TUI like it to save your like
Goldfish Royston. 

879
00:44:10,880 --> 00:44:13,560
It's like, I don't know, it's 
like little things like that. 

880
00:44:13,560 --> 00:44:16,480
It's sort of like kind of broke 
up consistency between the 

881
00:44:16,480 --> 00:44:18,920
games, which it's not that big 
of a deal. 

882
00:44:19,200 --> 00:44:20,920
It's a lore thing. 
It's a lore thing I get. 

883
00:44:20,920 --> 00:44:23,200
It it's a lore. 
Thing and it came out after TUI,

884
00:44:23,240 --> 00:44:24,720
didn't it? 
Yes. 

885
00:44:24,880 --> 00:44:27,080
Yeah, OK. 
Both these both these GBA games 

886
00:44:27,200 --> 00:44:29,320
said yeah. 
They probably just forgot. 

887
00:44:31,080 --> 00:44:33,000
Yeah, Prayer does that 
sometimes. 

888
00:44:33,960 --> 00:44:36,760
It's it's cool. 
I like it. 

889
00:44:37,320 --> 00:44:40,840
It's not my favorite Banjo game.
Obviously. 

890
00:44:41,920 --> 00:44:44,200
There's some things I like. 
I like how you can go to Mumbo 

891
00:44:44,280 --> 00:44:45,440
because Mumbo's happening right 
now. 

892
00:44:45,440 --> 00:44:48,080
I like you can go to Mumbo and 
you can actually pick what 

893
00:44:48,080 --> 00:44:50,040
transformation you want. 
I thought that was a really cool

894
00:44:50,040 --> 00:44:51,680
mechanic. 
So it's like, I do like that you

895
00:44:51,680 --> 00:44:54,080
could, you could be a different 
transformation in a different 

896
00:44:54,080 --> 00:44:55,800
level and you know, you need to 
do that. 

897
00:44:55,800 --> 00:45:00,000
I think that's really neat. 
I love just how all the 

898
00:45:00,000 --> 00:45:02,640
characters and everything looks.
I think like looks wise, I'm 

899
00:45:02,640 --> 00:45:04,280
really impressed with this GBA 
title. 

900
00:45:04,360 --> 00:45:06,480
I think it's really cool. 
I did have the same depth 

901
00:45:06,480 --> 00:45:10,040
perception issues like it was, 
it was frustrating. 

902
00:45:10,040 --> 00:45:13,920
At some points you really have 
to rely on your shadow, so you 

903
00:45:14,080 --> 00:45:17,400
kind of gauge 1 landing on 
something, which is nothing new 

904
00:45:17,400 --> 00:45:19,880
to 3D platformers, but in a 2D 
platformer? 

905
00:45:20,320 --> 00:45:21,680
Weird. 
I'll. 

906
00:45:21,880 --> 00:45:25,320
Give them credit, they tried to 
make the the shadow as dynamic 

907
00:45:25,320 --> 00:45:28,360
as possible when you're going up
and down like they tried to make

908
00:45:28,360 --> 00:45:29,640
up for. 
It that's true, it's not just 

909
00:45:29,640 --> 00:45:32,120
like a flat always the same 
shape or whatever. 

910
00:45:32,240 --> 00:45:34,320
Yeah, that's true. 
They tried, yeah. 

911
00:45:34,480 --> 00:45:36,600
Yeah, yeah. 
So I sit, I sit somewhere in the

912
00:45:36,600 --> 00:45:38,520
middle. 
I I, I don't think it's bad. 

913
00:45:38,520 --> 00:45:42,480
I don't think it's great. 
I think it's it's OK to good and

914
00:45:43,080 --> 00:45:45,920
it's a fun experience, but I 
definitely like I'm probably not

915
00:45:45,920 --> 00:45:49,720
going to replay it. 
That's where I'm at, yeah. 

916
00:45:50,160 --> 00:45:53,480
I also think that the voice 
acting gets under my skin very 

917
00:45:53,480 --> 00:45:57,800
easily if I have to hear like 
like I know that in Banjo 

918
00:45:57,800 --> 00:46:01,080
Kazooie and Tui and even like 
DK64, they kind of have that 

919
00:46:01,080 --> 00:46:04,360
same type of like voice cadence 
like the the the voice sounds 

920
00:46:05,200 --> 00:46:08,000
for some reason that doesn't. 
Bother me as much, thank. 

921
00:46:08,200 --> 00:46:13,600
You on the N64 as it does on 
this This one really like graded

922
00:46:13,600 --> 00:46:15,080
my nerves. 
Like, real bad. 

923
00:46:15,200 --> 00:46:17,160
Yeah, I like it. 
I like that. 

924
00:46:17,160 --> 00:46:19,320
Probably. 
That's probably the sound or the

925
00:46:19,320 --> 00:46:22,320
lack of AGBA sound, yeah, which 
I can understand, yeah. 

926
00:46:22,880 --> 00:46:24,680
And I, I think there's also a 
memory thing. 

927
00:46:24,680 --> 00:46:30,280
So like, there's fewer 
iterations of the gibberish. 

928
00:46:30,320 --> 00:46:32,240
Yeah. 
So they're working with less. 

929
00:46:32,560 --> 00:46:36,360
And I think they're also like, 
just, I mean, that's no stranger

930
00:46:36,360 --> 00:46:38,760
to the banjo series, just like 
pitching slightly different 

931
00:46:38,760 --> 00:46:43,360
versions of the same. 
I honestly, I turn on the music 

932
00:46:43,360 --> 00:46:45,960
just to hear the stage like one 
or two times and then I play it 

933
00:46:45,960 --> 00:46:47,040
on mute. 
That's how. 

934
00:46:49,200 --> 00:46:51,240
I played so did did Grant Kirko 
work on this? 

935
00:46:51,440 --> 00:46:53,560
I I doubt he. 
Did no, I don't think so. 

936
00:46:53,560 --> 00:46:55,320
I don't not neither of these 
titles. 

937
00:46:55,400 --> 00:46:57,920
He was he was a part of it was 
this was that's fair. 

938
00:46:58,160 --> 00:47:00,960
So what's interesting too about 
this is that it's right at the 

939
00:47:00,960 --> 00:47:06,480
time and and I think it was this
one specifically or was it 

940
00:47:06,720 --> 00:47:07,720
pilot? 
I don't remember. 

941
00:47:07,720 --> 00:47:10,800
I think it was this one 
specifically where it was 

942
00:47:10,800 --> 00:47:14,320
supposed to come out a year 
before and it just took kind of 

943
00:47:14,960 --> 00:47:17,320
a while to get going. 
And then what happened was it 

944
00:47:17,320 --> 00:47:19,040
was right. 
This got released right when 

945
00:47:19,040 --> 00:47:22,920
Microsoft bought Rare. 
So there was a lot of internal 

946
00:47:22,920 --> 00:47:25,280
and external sort of bullshit 
going on that. 

947
00:47:25,600 --> 00:47:27,000
Yeah, probably. 
Published a lot of. 

948
00:47:27,040 --> 00:47:29,440
Changes. 
Yeah, this was published by THQ.

949
00:47:29,440 --> 00:47:33,800
THQ. 
And there's a handful of GBA 

950
00:47:33,800 --> 00:47:36,120
games that Rare made that are 
published by THQ because 

951
00:47:36,120 --> 00:47:38,840
Microsoft allowed that because 
they weren't going to publish on

952
00:47:38,840 --> 00:47:40,320
Nintendo systems, at least not 
yet. 

953
00:47:40,520 --> 00:47:41,120
Not yet. 
Yeah. 

954
00:47:41,120 --> 00:47:43,360
So there was. 
Yeah, that there was the Sabre 

955
00:47:43,360 --> 00:47:46,960
Wolf remake. 
The banjo pilot is also THQ so. 

956
00:47:46,960 --> 00:47:49,800
And it's Mr. Pants, which 
people, a lot of people forget, 

957
00:47:49,800 --> 00:47:50,560
is a rare game. 
Yeah. 

958
00:47:50,840 --> 00:47:52,080
Exactly. 
Yeah. 

959
00:47:52,720 --> 00:47:56,160
So this this actually started as
a GB color title, Yes. 

960
00:47:57,320 --> 00:48:00,360
And it sort of trans 
transitioned into it and banjo 

961
00:48:00,360 --> 00:48:04,200
pilot just to like piggyback 
into that was actually supposed 

962
00:48:04,200 --> 00:48:06,840
to be Diddy Kong racing. 
I don't know if it was supposed 

963
00:48:06,840 --> 00:48:08,920
to be Diddy Kong Racing 2 and I 
got. 

964
00:48:09,040 --> 00:48:10,040
Pilots. 
It's just what? 

965
00:48:10,040 --> 00:48:12,920
They call it Transition. 
I thought it started off as 

966
00:48:12,920 --> 00:48:15,800
Diddy Kong Racing 2 and then 
Transition did pilot and then 

967
00:48:15,800 --> 00:48:19,600
they switched to Banjo and I. 
Switched don't remember the 

968
00:48:19,840 --> 00:48:22,600
Yeah, they I have a couple notes
written down about they switched

969
00:48:22,600 --> 00:48:25,440
the banjo because I thought that
it was Microsoft, that they 

970
00:48:25,440 --> 00:48:27,640
didn't have the rights to the 
Nintendo characters, so they had

971
00:48:27,640 --> 00:48:30,000
to find another way to 
Microsoft, Microsoft. 

972
00:48:30,000 --> 00:48:32,800
Was like, totally for them 
making GBA titles, by the way. 

973
00:48:33,360 --> 00:48:35,160
Yeah, because they were just, 
they just didn't have a 

974
00:48:35,160 --> 00:48:36,320
handheld. 
And they're like, sure. 

975
00:48:36,520 --> 00:48:37,960
Yeah. 
Like, great. 

976
00:48:38,040 --> 00:48:39,760
Why wouldn't you take take 
advantage of that chance when 

977
00:48:39,760 --> 00:48:40,520
you have it right? 
Because they. 

978
00:48:40,520 --> 00:48:42,240
Didn't have another I think. 
I think they flirted with the 

979
00:48:42,280 --> 00:48:45,240
idea of making a handheld in the
360 era but it never really came

980
00:48:45,240 --> 00:48:48,080
to be. 
But there is that one that's 

981
00:48:48,240 --> 00:48:51,280
supposedly coming either this 
year or sometime next year. 

982
00:48:51,360 --> 00:48:54,000
Sometime in the next couple 
years, I'll, I'll, yeah, I'm 

983
00:48:54,000 --> 00:48:55,440
interested. 
Nah. 

984
00:48:55,440 --> 00:48:58,280
I'm too Nah. 
I I'm curious how about this? 

985
00:48:58,280 --> 00:49:00,440
I'm curious how. 
About this, I'm curious too. 

986
00:49:00,520 --> 00:49:02,400
I mean I'm an Xbox guy so I'm 
curious. 

987
00:49:02,400 --> 00:49:04,000
I love my game Pass. 
That's that. 

988
00:49:04,000 --> 00:49:05,880
So I'm curious just because of 
that alone. 

989
00:49:05,880 --> 00:49:07,240
So I. 
Like your controller. 

990
00:49:07,840 --> 00:49:10,880
I have game pass as well. 
Yeah, but I would just put game 

991
00:49:10,880 --> 00:49:12,560
pass on a Switch too. 
Let's just do it. 

992
00:49:13,160 --> 00:49:14,880
Or just steam back. 
They tried. 

993
00:49:15,080 --> 00:49:18,240
They tried it. 
Didn't work out what was I going

994
00:49:18,240 --> 00:49:20,720
to say oh I was going to say I I
am pretty much I think we're all

995
00:49:20,720 --> 00:49:23,880
kind of in agreement with with 
how this game is is it amazing 

996
00:49:24,160 --> 00:49:26,600
no. 
Do they do a decent job yes. 

997
00:49:27,840 --> 00:49:32,600
Is it does it feel the best that
every point and all the puzzles 

998
00:49:32,600 --> 00:49:35,680
and the depth perception no, 
there's some issues with that 

999
00:49:35,680 --> 00:49:38,240
and it's there's a lot of that's
just limitation of the hardware.

1000
00:49:38,240 --> 00:49:40,880
It's hard to sort of translate 
that I do think that I didn't 

1001
00:49:40,880 --> 00:49:45,040
have that much of a problem with
the depth stuff, but it's only 

1002
00:49:45,040 --> 00:49:49,120
certain points where I was like 
this is ridiculous like this. 

1003
00:49:49,400 --> 00:49:53,720
This Cliff above me looks 
exactly the same as what I'm 

1004
00:49:53,720 --> 00:49:55,880
standing on. 
How would I how could I possibly

1005
00:49:55,880 --> 00:49:58,160
know that this is above me or 
below me? 

1006
00:49:58,160 --> 00:50:02,120
This is this is stupid. 
The the difference of where it 

1007
00:50:02,120 --> 00:50:04,800
works no problem is like what 
we're seeing right now on the 

1008
00:50:04,800 --> 00:50:06,440
screen with like spiral mountain
and stuff. 

1009
00:50:06,880 --> 00:50:11,680
It's easy to see because you 
know, the walls are brown and 

1010
00:50:11,680 --> 00:50:14,760
the ground is green for grass 
and it's just you just know, 

1011
00:50:14,840 --> 00:50:16,040
right? 
And that's totally fine. 

1012
00:50:16,040 --> 00:50:18,600
But otherwise, there's a lot of 
points where you just run into 

1013
00:50:18,600 --> 00:50:20,800
it and you're just like, well, I
don't understand how you could 

1014
00:50:21,160 --> 00:50:24,000
have possibly done that so. 
It's funny because the the, the 

1015
00:50:24,000 --> 00:50:27,520
level that's on screen right now
is one of the levels with, with 

1016
00:50:27,520 --> 00:50:30,640
the worst instances of that, 
with the freaking in the Bayou 

1017
00:50:30,640 --> 00:50:34,080
with the docks and stuff. 
Like there's a section down in 

1018
00:50:34,080 --> 00:50:37,000
the southern part of the dock 
that like you can't. 

1019
00:50:37,240 --> 00:50:41,200
I genuinely could not tell that 
I was going to be able to jump 

1020
00:50:41,200 --> 00:50:43,560
high enough to reach it, but you
can. 

1021
00:50:43,840 --> 00:50:46,760
But it just, it doesn't, it 
feels like when you do your, 

1022
00:50:46,760 --> 00:50:51,080
your, you know, your crouching 
high jump, it doesn't feel like 

1023
00:50:51,080 --> 00:50:53,160
I would be able to reach it, but
you can. 

1024
00:50:53,160 --> 00:50:56,280
And it's it's very hard to 
really kind of gauge that, which

1025
00:50:56,280 --> 00:50:57,120
is frustrating. 
Yeah. 

1026
00:50:57,120 --> 00:50:59,320
The interesting part is that 
like the shadow thing that we 

1027
00:50:59,320 --> 00:51:02,440
were talking about is present 
for you, but it's often not 

1028
00:51:02,440 --> 00:51:04,760
present for the platforms. 
So you. 

1029
00:51:04,760 --> 00:51:06,320
Yes, you. 
Can't really like there's some 

1030
00:51:06,360 --> 00:51:09,240
sometimes you'll see the, you 
know, the, the legs of whatever 

1031
00:51:09,240 --> 00:51:12,040
you're you're trying to jump on 
or off in front of you and 

1032
00:51:12,040 --> 00:51:14,360
that's fine. 
But if you're kind of at the at 

1033
00:51:14,360 --> 00:51:16,200
the back of it, you can't really
tell. 

1034
00:51:16,520 --> 00:51:18,600
So it yeah, it looks like you 
can just walk right onto it. 

1035
00:51:18,600 --> 00:51:20,120
No, but no. 
Instead I'm just walking into 

1036
00:51:20,120 --> 00:51:24,480
like, you know, poison. 
Essentially, and you know, one 

1037
00:51:24,480 --> 00:51:26,640
that one thing I when you're 
talking about how like, you 

1038
00:51:26,640 --> 00:51:29,320
know, this game's not great, but
it's it's solid. 

1039
00:51:29,320 --> 00:51:31,560
It's good, but not bad, but not 
great. 

1040
00:51:31,560 --> 00:51:34,520
It it I've been seeing the 
discourse a little bit more 

1041
00:51:34,520 --> 00:51:36,400
recently on blue sky and other 
things like that. 

1042
00:51:36,400 --> 00:51:39,280
But like what is a perfect like 
7 out of 10 game? 

1043
00:51:39,440 --> 00:51:42,640
To me, this is a 7 out of 10 
game where it's like it doesn't 

1044
00:51:42,640 --> 00:51:45,560
do anything great, but it's like
it's solid. 

1045
00:51:45,560 --> 00:51:49,440
It's a real I I'd even give it 
like a 7.5 if I was actually 

1046
00:51:49,440 --> 00:51:51,240
grading it on like a out of 10 
scale. 

1047
00:51:51,240 --> 00:51:53,960
But I also usually grade things 
a little more lenient than other

1048
00:51:53,960 --> 00:51:56,760
people. 
So like, I don't know, to me 

1049
00:51:56,760 --> 00:52:00,400
this is like a 7 out of 10 game.
Like it's got a lot of solid 

1050
00:52:00,400 --> 00:52:03,080
stuff going for it, but it's 
just there. 

1051
00:52:03,080 --> 00:52:06,600
There's some really weird things
that even like right now, like 

1052
00:52:06,600 --> 00:52:09,640
the mini games are very odd. 
Yeah, so if anyone can't see. 

1053
00:52:09,680 --> 00:52:11,360
It that's what we see on screen.
Just like yeah, the. 

1054
00:52:11,440 --> 00:52:14,200
Mini games, there's so many of 
them I feel like, and I feel 

1055
00:52:14,200 --> 00:52:16,680
like it's excessive. 
I think it's just trying to pack

1056
00:52:16,680 --> 00:52:19,480
because the game's not super 
long anyways, so I think it's 

1057
00:52:19,480 --> 00:52:21,880
trying to pack out the 
experience and they're just two 

1058
00:52:21,880 --> 00:52:24,480
hours for the yeah and for the 
most part, like the mini games 

1059
00:52:24,480 --> 00:52:27,360
just I don't they're not great. 
I have. 

1060
00:52:27,360 --> 00:52:29,480
A question for the four of you 
or the three of you. 

1061
00:52:30,000 --> 00:52:33,200
I have a question for the three 
of you in I only saw this one 

1062
00:52:33,200 --> 00:52:36,080
mini game on the final boss. 
I don't know if I would have. 

1063
00:52:36,240 --> 00:52:37,800
I don't think I saw it anywhere 
else. 

1064
00:52:38,480 --> 00:52:40,600
So the mini game that we're 
seeing on screen right now, 

1065
00:52:40,600 --> 00:52:42,040
there are no listeners won't be 
able to see it. 

1066
00:52:42,040 --> 00:52:44,280
But essentially you Banjo has a 
fishing line. 

1067
00:52:44,960 --> 00:52:47,720
He casts it at the however long 
you hold the cast button 

1068
00:52:48,000 --> 00:52:51,280
determines how far to the bottom
of the screen the line goes. 

1069
00:52:51,560 --> 00:52:53,960
And then you have to time it 
with fishes going across. 

1070
00:52:53,960 --> 00:52:55,880
But you can't catch crabs 
because that'll hurt you. 

1071
00:52:56,560 --> 00:52:58,360
No, I mean like a real life. 
Crabs hurt. 

1072
00:52:58,440 --> 00:53:00,760
You don't catch crabs. 
Kids don't catch crabs. 

1073
00:53:00,920 --> 00:53:02,480
Don't catch crabs kids, it's not
great. 

1074
00:53:04,040 --> 00:53:06,120
So I'll give. 
You crabs. 

1075
00:53:06,360 --> 00:53:08,720
Not from any experience or 
anything, I'm just it's just a 

1076
00:53:08,800 --> 00:53:10,960
it's just a general knowledge 
type thing that's all. 

1077
00:53:11,840 --> 00:53:19,280
My wife and I have a but no so 
the the one mini game though in 

1078
00:53:19,280 --> 00:53:23,040
the final boss they did the same
thing where it was it was like 

1079
00:53:23,040 --> 00:53:27,280
fishes and like crabs but they 
were all underground. 

1080
00:53:27,280 --> 00:53:28,960
You couldn't. 
You can't tell. 

1081
00:53:29,640 --> 00:53:33,520
So I was like already down to 
like, so little health. 

1082
00:53:33,520 --> 00:53:34,720
And I'm like, I want to make 
sure. 

1083
00:53:34,920 --> 00:53:37,840
Was there any visual indication 
that you could tell the 

1084
00:53:37,840 --> 00:53:40,680
difference between crabs and 
fish when they were fucking 

1085
00:53:40,680 --> 00:53:43,280
under the sand? 
So yeah, so this is like sort of

1086
00:53:43,280 --> 00:53:46,400
like a classic sort of old 
school fishing type mechanic 

1087
00:53:46,520 --> 00:53:49,840
where where you just where you 
just you, you cast the line like

1088
00:53:49,840 --> 00:53:51,080
you said. 
And there's different sort of 

1089
00:53:51,080 --> 00:53:54,040
like, you know, power to your 
cast, I guess for how far you 

1090
00:53:54,040 --> 00:53:56,520
can throw it or something. 
Normally you can see, oh, 

1091
00:53:56,520 --> 00:53:59,680
there's the redfish, there's the
green crab catch the redfish, 

1092
00:53:59,760 --> 00:54:02,880
that's the mini game. 
But in that in that boss one, 

1093
00:54:02,880 --> 00:54:05,640
they're all underwater and all 
you see is like shadows 

1094
00:54:05,640 --> 00:54:07,960
essentially. 
There's no difference. 

1095
00:54:08,200 --> 00:54:10,880
And I look this up and I was 
like, is does one move 

1096
00:54:10,880 --> 00:54:12,280
differently? 
Is that how you can tell or 

1097
00:54:12,280 --> 00:54:13,840
whatever? 
I thought, I thought it was 

1098
00:54:13,840 --> 00:54:15,640
movement stuff. 
It's not apparently. 

1099
00:54:15,640 --> 00:54:18,600
Apparently it is randomized and 
that is. 

1100
00:54:18,800 --> 00:54:21,000
I mean, I'm sure I don't know 
this for sure, but I wouldn't be

1101
00:54:21,000 --> 00:54:24,320
surprised if certain ones are 
always a crab, Certain ones are 

1102
00:54:24,320 --> 00:54:26,480
always a fish. 
Like you go through it a second 

1103
00:54:26,480 --> 00:54:28,200
time and they're always in the 
exact same place. 

1104
00:54:28,200 --> 00:54:29,720
I don't know that. 
And I feel like it gives you 

1105
00:54:29,720 --> 00:54:32,920
more fish than crabs anyways. 
It does, but the problem is. 

1106
00:54:32,960 --> 00:54:36,880
The crabs. 
I got 1 fish and like 5 fucking 

1107
00:54:36,880 --> 00:54:40,960
crabs and that must be my life 
before I did the save state on 

1108
00:54:40,960 --> 00:54:42,960
the final boss. 
So then I had to go and do the 

1109
00:54:42,960 --> 00:54:45,960
whole goddamn thing over again. 
Fucking goddamn. 

1110
00:54:45,960 --> 00:54:48,720
Crab that is maybe it is one of 
the that is one of the points 

1111
00:54:48,720 --> 00:54:53,640
that I ended up playing this not
on on the actual GBA and stuff. 

1112
00:54:53,640 --> 00:54:55,840
That's one of the points where 
actually I could be. 

1113
00:54:55,840 --> 00:54:59,120
The only point is that is that 
exact fishing spot where I was 

1114
00:54:59,120 --> 00:55:03,840
like I have to use a safe safe 
'cause I have one hit left, one 

1115
00:55:03,920 --> 00:55:06,640
fucking hit left. 
So I make one mistake when it's 

1116
00:55:06,640 --> 00:55:10,360
like 5050 chance essentially. 
How the fuck am I like it was 

1117
00:55:10,360 --> 00:55:14,280
it's it's a stupid, stupid idea 
that that part specifically was 

1118
00:55:14,280 --> 00:55:16,400
so stupid. 
Just imagine if that video game 

1119
00:55:16,400 --> 00:55:20,160
was in a 3D Banjo game. 
Just imagine. 

1120
00:55:21,120 --> 00:55:22,480
It's like the big the catfishing
game. 

1121
00:55:22,480 --> 00:55:24,480
Yeah, yeah. 
It's probably it's probably 

1122
00:55:24,480 --> 00:55:27,520
better on mobile phone. 
Oh yeah, there. 

1123
00:55:27,520 --> 00:55:27,920
Is a. 
See that? 

1124
00:55:27,920 --> 00:55:30,240
Version There's a mobile phone 
version of this of this. 

1125
00:55:30,240 --> 00:55:31,480
I didn't know that. 
I didn't see. 

1126
00:55:31,560 --> 00:55:33,280
That my guess is. 
My guess is it's. 

1127
00:55:33,360 --> 00:55:35,480
The same. 
My guess is it's the same game 

1128
00:55:35,480 --> 00:55:38,520
but like like engage screen. 
Yeah. 

1129
00:55:38,600 --> 00:55:40,680
Sonic and I was. 
Going to say if they I could 

1130
00:55:40,680 --> 00:55:43,760
totally. 
It's very like move in a line, 

1131
00:55:43,920 --> 00:55:46,760
collect all the notes in a line.
Like, look it up, it's very 

1132
00:55:46,760 --> 00:55:47,640
interesting. 
No thanks. 

1133
00:55:47,640 --> 00:55:49,800
The fact that it exists is kind 
of cool. 

1134
00:55:49,840 --> 00:55:51,920
Yeah, do that right now. 
The other thing that's a little 

1135
00:55:51,920 --> 00:55:55,400
bit of a mini game, which I 
thought was a really dumb 

1136
00:55:55,400 --> 00:56:00,240
decision in my mind is some of 
the honeycombs that you pick up 

1137
00:56:00,680 --> 00:56:02,600
are a mini game for how much 
health you have. 

1138
00:56:03,320 --> 00:56:06,080
And I thought that was so I 
thought it was so stupid. 

1139
00:56:06,480 --> 00:56:08,320
Like when you pick up one, OK, 
it gives you health. 

1140
00:56:08,320 --> 00:56:10,120
I get that. 
That's that's the way it is. 

1141
00:56:10,200 --> 00:56:12,720
When you pick up the one with a 
2O, it gives you two. 

1142
00:56:12,720 --> 00:56:14,880
OK, cool, that's not bad. 
But then there's one where 

1143
00:56:14,880 --> 00:56:19,040
there's a a 10 second timer and 
it is randomized across your 

1144
00:56:19,040 --> 00:56:21,360
whole health bar. 
And sometimes you can lose 

1145
00:56:21,360 --> 00:56:24,040
health just because you happen 
to press A at the exact moment 

1146
00:56:24,040 --> 00:56:26,000
that you weren't quote UN quote 
supposed to. 

1147
00:56:26,400 --> 00:56:28,200
I thought that part of it was 
stupid. 

1148
00:56:28,200 --> 00:56:31,400
The other part where it's like, 
you know, it gives you a couple 

1149
00:56:31,400 --> 00:56:33,840
at a time fine, OK, every once 
in a while they give you a 

1150
00:56:33,840 --> 00:56:36,680
little extra health great. 
Why do why? 

1151
00:56:36,680 --> 00:56:39,720
And it stops the game. 
The whole game just stalls and. 

1152
00:56:39,720 --> 00:56:41,800
I'll tell you why. 
I'll tell you why. 

1153
00:56:42,120 --> 00:56:45,120
It's a TUI mechanic that should 
not have been translated to this

1154
00:56:45,120 --> 00:56:47,320
game. 
I know I I I forgot that that 

1155
00:56:47,320 --> 00:56:49,480
was even a thing. 
That was in TUI, yeah. 

1156
00:56:49,480 --> 00:56:50,800
Yeah, it's in TUI. 
Yeah. 

1157
00:56:51,000 --> 00:56:53,600
Oh no, yeah, I totally. 
Forgot it works in TUI though. 

1158
00:56:53,840 --> 00:56:56,240
It works in TUI because a you 
know that it's. 

1159
00:56:56,360 --> 00:56:58,440
It's a honeycomb that you can 
avoid if you don't want to do 

1160
00:56:58,440 --> 00:57:00,680
it, but it seems it's a lot 
faster. 

1161
00:57:00,680 --> 00:57:02,800
It's easier to land on that like
Max health thing. 

1162
00:57:02,800 --> 00:57:05,040
So if you're in a level where 
you're like losing health, it 

1163
00:57:05,040 --> 00:57:07,920
can really help you out. 
But it's like totally optional, 

1164
00:57:08,040 --> 00:57:09,680
right? 
I feel like in this one you're 

1165
00:57:09,680 --> 00:57:12,400
you need health all the time. 
That's true. 

1166
00:57:13,040 --> 00:57:14,680
Constantly. 
Yeah, you are. 

1167
00:57:14,680 --> 00:57:18,520
You are struggling a lot more 
with your health because there's

1168
00:57:18,560 --> 00:57:21,000
a there's a few points that I 
ran into and I don't know, maybe

1169
00:57:21,120 --> 00:57:23,440
maybe it was just, I couldn't 
quite figure it out, but some 

1170
00:57:23,440 --> 00:57:26,920
enemies knock off more health 
than others and there's really 

1171
00:57:26,920 --> 00:57:31,680
no way to tell why. 
Maybe because they're like 

1172
00:57:31,680 --> 00:57:34,200
different elements or something.
I don't, I don't know what the 

1173
00:57:34,200 --> 00:57:37,280
deal is, but I didn't love that 
either. 

1174
00:57:37,280 --> 00:57:40,600
And then all of a sudden I'm 
doing, you know, I'm, I'm just 

1175
00:57:40,600 --> 00:57:43,600
scraping by to get by a stage 
that actually really shouldn't 

1176
00:57:43,600 --> 00:57:45,240
be that difficult, right? 
Just because of that. 

1177
00:57:45,240 --> 00:57:47,960
So. 
They're also. 

1178
00:57:47,960 --> 00:57:50,760
Like see, I didn't really 
struggle until like the final 

1179
00:57:50,760 --> 00:57:52,880
boss, which is. 
Where it gets yeah, I wouldn't 

1180
00:57:52,880 --> 00:57:55,520
say it's just unfair. 
It it is pretty unfair. 

1181
00:57:55,520 --> 00:57:57,840
Yeah, it is pretty unfair. 
I I don't know if if struggle's 

1182
00:57:57,840 --> 00:58:00,440
the right word or more just like
an annoyance I think is probably

1183
00:58:00,440 --> 00:58:02,160
I could see. 
That I mean, I could see that. 

1184
00:58:02,520 --> 00:58:06,360
When you try to move as fast as 
possible and just go collect 

1185
00:58:06,360 --> 00:58:10,880
everything right And you have a 
game like what's it called it 

1186
00:58:10,880 --> 00:58:14,440
the level that's like the this, 
the oil like spillage, like 

1187
00:58:14,560 --> 00:58:17,480
harbour level. 
It's like spill something, 

1188
00:58:17,480 --> 00:58:19,200
right? 
No, no, no, not in the original.

1189
00:58:19,200 --> 00:58:21,000
That's Rusty Buck Bay. 
Don't test my knowledge. 

1190
00:58:21,000 --> 00:58:23,720
I was gonna say I know that one.
I was like, no. 

1191
00:58:23,920 --> 00:58:27,440
This. 
One spill harbor, maybe that's 

1192
00:58:27,440 --> 00:58:30,480
coming to mind. 
It's it's this level that he's 

1193
00:58:30,480 --> 00:58:33,200
like walking up to. 
There's a section. 

1194
00:58:33,200 --> 00:58:35,080
The name bees Spiller's harbor 
section with. 

1195
00:58:35,080 --> 00:58:37,000
Bees. 
Yeah, Spiller's Harbor. 

1196
00:58:37,000 --> 00:58:39,720
There it is. 
And the bees take away 2 

1197
00:58:39,720 --> 00:58:43,440
honeycomb per hit. 
And you wanna just quickly, 

1198
00:58:43,440 --> 00:58:46,720
like, run through, hit the 
switch that you need to switch, 

1199
00:58:46,720 --> 00:58:50,560
and then there's a timer and you
gotta run, do these shock pad to

1200
00:58:50,560 --> 00:58:52,920
jump up. 
But the bees are hyper 

1201
00:58:52,920 --> 00:58:54,840
aggressive and they come at you 
so fast. 

1202
00:58:54,840 --> 00:58:57,760
You're intended to have the 
golden feathers at that point, 

1203
00:58:57,840 --> 00:58:59,280
right? 
And they're like, yeah, I walk. 

1204
00:58:59,360 --> 00:59:00,520
Through them I definitely did 
not. 

1205
00:59:00,520 --> 00:59:04,680
But who's gonna do that? 
I can make it right, But you run

1206
00:59:04,680 --> 00:59:07,520
through and they're just like, 
like super fast. 

1207
00:59:07,520 --> 00:59:09,080
Like way too fast. 
There's no way. 

1208
00:59:09,080 --> 00:59:11,200
There's no way to avoid them. 
It's it's impossible. 

1209
00:59:11,960 --> 00:59:15,600
When Thrack said he 100% and I 
was like God damn, he actually 

1210
00:59:15,600 --> 00:59:19,960
did because this is the one. 
There's two jiggy pieces that I 

1211
00:59:19,960 --> 00:59:21,960
did not get and that was one of 
them. 

1212
00:59:21,960 --> 00:59:25,040
Because in order to get it, you 
have to get the invulnerability 

1213
00:59:25,040 --> 00:59:27,000
feather go over, take out the 
bees. 

1214
00:59:27,000 --> 00:59:29,680
Once the bees are gone then 
you're fine until you walk too 

1215
00:59:29,680 --> 00:59:30,640
far off. 
Oh, I did. 

1216
00:59:30,640 --> 00:59:32,680
I did it with them and then they
respond. 

1217
00:59:34,320 --> 00:59:37,720
So then you then you hit the 
switch and then you have to 

1218
00:59:37,720 --> 00:59:46,240
Sprint over to the gazebo to 
like have Tui or sorry, Kazooie,

1219
00:59:46,240 --> 00:59:50,320
excuse me, do it there long, 
like jump to get up top there 

1220
00:59:50,680 --> 00:59:55,640
and then you have the switch 
again up there to that. 

1221
00:59:55,640 --> 00:59:58,920
That'll spawn the jiggy, But 
then you have to get over to the

1222
00:59:58,920 --> 01:00:01,120
spot fast enough. 
Yes, and I just couldn't get 

1223
01:00:01,120 --> 01:00:03,440
over to the spot fast enough. 
And I didn't feel like doing 

1224
01:00:03,440 --> 01:00:06,160
that same thing over and over 
and over. 

1225
01:00:06,160 --> 01:00:07,400
Again, just. 
For a. 

1226
01:00:08,080 --> 01:00:11,360
That I that I didn't need anyway
because I was already ahead on 

1227
01:00:11,360 --> 01:00:14,360
the jiggy count. 
So I just kind of like, I just 

1228
01:00:14,360 --> 01:00:16,360
didn't care. 
At some point I just didn't. 

1229
01:00:16,520 --> 01:00:19,320
Care that that's fine. 
I so, So what got me going with 

1230
01:00:19,320 --> 01:00:23,000
with like doing things like that
is I wasn't necessarily trying 

1231
01:00:23,000 --> 01:00:26,520
to 100% it because I mean, we'll
talk about this when we actually

1232
01:00:26,520 --> 01:00:29,960
talk about Banjo Kazooie itself.
But as of this recording, we 

1233
01:00:29,960 --> 01:00:34,800
have not talked about it yet. 
I tried to 100% that game. 

1234
01:00:34,800 --> 01:00:36,880
And I think I've said this on a 
previous episode already. 

1235
01:00:36,880 --> 01:00:39,520
Maybe it was the Rayman when we 
were talking about it where I 

1236
01:00:39,520 --> 01:00:44,520
was only off by like 4 or five 
notes and. 

1237
01:00:44,720 --> 01:00:46,640
I got everything. 
Yeah, everything else in the 

1238
01:00:46,640 --> 01:00:49,200
game. 
And I was like, I can't, I can't

1239
01:00:49,520 --> 01:00:52,040
fuck, I can't, I can't. 
I don't have time to find this. 

1240
01:00:52,200 --> 01:00:55,680
It was in the final world and I 
was like, there's Four Seasons 

1241
01:00:55,680 --> 01:00:58,880
to go through all these changes,
all this up and I was like, I 

1242
01:00:58,880 --> 01:01:01,040
can't do it. 
And this, it was a smaller game 

1243
01:01:01,040 --> 01:01:02,720
and I'm like, I think, I feel 
like I could pull it off. 

1244
01:01:03,000 --> 01:01:05,840
And again, I was only short by 
like 3 or 4 notes and I was 

1245
01:01:05,840 --> 01:01:07,600
like, I don't know where the 
fuck any of these are. 

1246
01:01:07,600 --> 01:01:09,440
So I didn't do it. 
But I came so close. 

1247
01:01:09,840 --> 01:01:13,360
I had everything else every 
other collectible I had in this 

1248
01:01:13,360 --> 01:01:15,400
game except for that I missed 
that. 

1249
01:01:15,520 --> 01:01:16,320
I have no idea. 
Yeah, I. 

1250
01:01:17,080 --> 01:01:19,240
Have no idea. 
Where 100% in this game is a 

1251
01:01:19,240 --> 01:01:21,440
tedious exercise that you should
not have to do. 

1252
01:01:21,440 --> 01:01:23,960
And don't feel compelled. 
Yeah, I did it 'cause I was 

1253
01:01:23,960 --> 01:01:29,480
like, by the time I beat the 
game I had I I didn't have that 

1254
01:01:29,480 --> 01:01:32,600
much left 'cause I just just 
like to try to get everything I 

1255
01:01:32,600 --> 01:01:34,080
can. 
So I was like, and let me just 

1256
01:01:34,080 --> 01:01:35,640
go find it. 
And I used to walk through 

1257
01:01:35,640 --> 01:01:37,720
'cause there was, again, a 
couple notes I was missing and 

1258
01:01:37,720 --> 01:01:40,520
like one GPS. 
So I got them and I was like 

1259
01:01:40,520 --> 01:01:44,000
sweet and I yeah. 
But but to really like hammer 

1260
01:01:44,000 --> 01:01:45,120
home and do it and stuff, you're
right. 

1261
01:01:45,120 --> 01:01:47,840
I I it's not, you know, you 
don't really have to and you 

1262
01:01:47,840 --> 01:01:50,680
don't need it necessarily to 
beat the game, right? 

1263
01:01:50,680 --> 01:01:53,600
Like it, like you just said, 
Josh, like you can get to the 

1264
01:01:53,640 --> 01:01:55,320
end doing I don't know what it 
is. 

1265
01:01:55,320 --> 01:01:58,040
Maybe probably 8085% of the 
jiggies probably get you there. 

1266
01:01:58,280 --> 01:02:00,560
And it's probably a similar 
number for the notes because the

1267
01:02:00,560 --> 01:02:06,240
notes you need things for the 
moves that you have to give old 

1268
01:02:06,240 --> 01:02:09,880
man Groundhog or whatever. 
So old. 

1269
01:02:09,920 --> 01:02:16,560
Maasai, Maasai. 
Yeah, that that's it that that's

1270
01:02:16,600 --> 01:02:18,000
that's pretty much all you have 
to do. 

1271
01:02:18,000 --> 01:02:23,560
But I, you know what for for a 
game that I think could have 

1272
01:02:23,560 --> 01:02:27,440
been like a honestly probably 
like a complete disaster, they 

1273
01:02:27,440 --> 01:02:29,560
could have really botched this. 
This could have been really 

1274
01:02:29,560 --> 01:02:34,360
messy, really ugly, you know, 
because on a handheld, on a, on 

1275
01:02:34,400 --> 01:02:38,600
a system that doesn't quite have
what it needs to do what the 

1276
01:02:38,600 --> 01:02:43,120
original does or the one both 
that came before it, this could 

1277
01:02:43,120 --> 01:02:44,880
be really half assed. 
That could be something that's 

1278
01:02:44,880 --> 01:02:49,240
really slow, really mucky, 
doesn't include all the moves or

1279
01:02:49,240 --> 01:02:52,560
very many of them at all because
it's easier not to and it's hard

1280
01:02:52,560 --> 01:02:55,120
to get the sort of depth things 
going and the height and all 

1281
01:02:55,120 --> 01:02:57,280
those types of things. 
I to me, I think it's still 

1282
01:02:57,280 --> 01:03:00,480
pretty impressive that they 
managed to pull it off, largely 

1283
01:03:00,600 --> 01:03:04,840
able to pull it off. 
Well, honestly, I think the GBA 

1284
01:03:04,840 --> 01:03:08,120
is a console that has a lot of 
like surprisingly competent 

1285
01:03:08,120 --> 01:03:10,680
games like this. 
Because I think by the time the 

1286
01:03:10,680 --> 01:03:13,480
GBA came out, it was people 
viewed it as a portable Super 

1287
01:03:13,480 --> 01:03:16,360
Nintendo so you could have those
quality of games. 

1288
01:03:16,360 --> 01:03:18,560
Even growing up I thought it was
that because I was like, oh, 

1289
01:03:18,560 --> 01:03:21,240
these are all the games I used 
to have for the SNES. 

1290
01:03:21,240 --> 01:03:24,360
Cool like. 
Yeah, and, and also it's also a 

1291
01:03:24,360 --> 01:03:26,320
little bit more powerful as 
well, because there's a lot of 

1292
01:03:26,320 --> 01:03:29,440
games that try to do 3D stuff 
with varying degrees of success.

1293
01:03:29,640 --> 01:03:32,400
There's even PlayStation one 
ports on this thing that's range

1294
01:03:32,400 --> 01:03:34,560
and quality wild. 
Yeah. 

1295
01:03:34,560 --> 01:03:37,920
But but yeah, I think the GBA 
was was up for the task and and 

1296
01:03:37,920 --> 01:03:42,560
credit to the the devs for for 
making it work, you know, like. 

1297
01:03:42,760 --> 01:03:44,520
I think so. 
It would have been interesting 

1298
01:03:44,520 --> 01:03:46,960
if it was like a side scroller, 
but if it was like a side 

1299
01:03:46,960 --> 01:03:50,140
scroller it would probably just 
be more linear because a non 

1300
01:03:50,140 --> 01:03:52,840
linear side scroller like this 
probably would have been kind of

1301
01:03:52,840 --> 01:03:55,720
lame, you know, so. 
Well, and then like, you know, 

1302
01:03:55,800 --> 01:03:58,200
we talk about like, oh, what's 
the expectations of nuts and 

1303
01:03:58,200 --> 01:04:02,360
bolts and stuff at this time, 
especially so close to when Tui 

1304
01:04:02,360 --> 01:04:06,040
and and the original came out. 
I think if you just did a, a 2D 

1305
01:04:06,040 --> 01:04:09,280
side scroller of this franchise,
it would be like, this is 

1306
01:04:09,280 --> 01:04:12,320
definitely not what I want. 
You know, this is definitely not

1307
01:04:12,480 --> 01:04:14,800
what I expected and it's kind of
disappointing. 

1308
01:04:14,800 --> 01:04:17,520
So they, they went for it and I,
I agree like you, like you just 

1309
01:04:17,520 --> 01:04:21,160
said, it's, it's impressive. 
Yeah, it was a fantastic example

1310
01:04:21,160 --> 01:04:27,440
of that exact scenario because 
Crash Bandicoot had two 2D side 

1311
01:04:27,440 --> 01:04:31,560
scrollers on the GPA and. 
They're fantastic, I loved them.

1312
01:04:31,680 --> 01:04:34,080
Yeah, like they're great, but 
but. 

1313
01:04:34,080 --> 01:04:37,240
Crash is a more linear game than
Banjo is. 

1314
01:04:38,600 --> 01:04:40,560
Yes, because, because if you 
think about it, the Crash 

1315
01:04:40,560 --> 01:04:44,200
trilogy on PS1, they're just 2D 
platformers with a different 

1316
01:04:44,200 --> 01:04:45,320
camera angle. 
Yeah, that's. 

1317
01:04:45,320 --> 01:04:48,240
Right, someone made a joke a 
while ago that Crash Bandicoot 

1318
01:04:48,240 --> 01:04:50,320
is what Sonic should have been 
for a while. 

1319
01:04:50,320 --> 01:04:53,200
Like Crash Bandicoot is like a 
slowed down version of what 

1320
01:04:53,200 --> 01:04:56,160
Sonic 3D should have been. 
Not 3D Adventure, not Adventure,

1321
01:04:56,160 --> 01:05:01,000
but like if you think about it 
like like what Sonic what I what

1322
01:05:01,040 --> 01:05:05,360
like the 2D Sonic games thrive 
at Crash Bandicoot kind of did 

1323
01:05:05,360 --> 01:05:11,160
first in 3D, not not excuse me, 
not before this 2D games. 

1324
01:05:11,160 --> 01:05:13,960
Obviously I'm just talking about
I'm talking about, but so since 

1325
01:05:13,960 --> 01:05:16,280
Crash already did it and then I 
don't know what they were trying

1326
01:05:16,280 --> 01:05:18,720
to do with the 3D Sonic games, 
dude, I'm not trying to take 

1327
01:05:18,720 --> 01:05:20,280
away from that. 
I know a lot of people love 

1328
01:05:20,280 --> 01:05:23,880
them, but like they are not 
anything like in terms of tone. 

1329
01:05:24,000 --> 01:05:26,960
What 2D Sonic games are right, 
They're completely different. 

1330
01:05:27,080 --> 01:05:29,160
For better or worse, whether you
love it or hate it, they're 

1331
01:05:29,160 --> 01:05:33,120
completely different. 
Yeah, that's true. 3D Sonic, it 

1332
01:05:33,120 --> 01:05:35,480
went in a different direction, 
but I think it was it was trying

1333
01:05:35,480 --> 01:05:38,360
to evolve the series and kind of
give it. 

1334
01:05:38,360 --> 01:05:41,560
Its own Oh yeah, no, the the T 
it's not a this is not a 

1335
01:05:41,560 --> 01:05:43,720
criticism of any or by any 
stretch. 

1336
01:05:43,720 --> 01:05:45,080
It's literally. 
But if you think about like 

1337
01:05:45,080 --> 01:05:47,760
Crash, it's more of an 
observation that I can't even 

1338
01:05:47,760 --> 01:05:49,600
take credit for. 
I heard it on Retronauts and I 

1339
01:05:49,600 --> 01:05:52,720
kind of agree with their take 
where if you just think about 

1340
01:05:52,720 --> 01:05:57,160
Crash Bandicoot, they just took 
2D Sonic, move the camera behind

1341
01:05:57,160 --> 01:06:01,520
Sonic and then there you go. 
That's and slowed it down. 

1342
01:06:01,520 --> 01:06:03,880
It's much slower than a Sonic. 
Yeah, I was gonna say my only 

1343
01:06:03,880 --> 01:06:06,320
contention is that game does not
really have an emphasis on 

1344
01:06:06,320 --> 01:06:10,440
speed, and it definitely wants 
you to collect things more where

1345
01:06:10,440 --> 01:06:12,600
Sonic isn't necessarily about. 
Using. 

1346
01:06:12,600 --> 01:06:14,920
I think it's trying to be fast. 
I think it's trying to be low. 

1347
01:06:14,920 --> 01:06:18,200
To be fair, neither does to be 
Sonic 2D Sonic. 

1348
01:06:18,200 --> 01:06:20,480
Their early levels have an 
emphasis on speed, but you when 

1349
01:06:20,480 --> 01:06:24,200
you get farther into those 
games, you you should not run 

1350
01:06:24,200 --> 01:06:26,120
fast. 
You will be killed unless. 

1351
01:06:26,120 --> 01:06:30,480
It's hard to in my opinion. 
Well, it, it could just be my 

1352
01:06:30,480 --> 01:06:32,960
bias, but like, I know those 
games so well, I can whip 

1353
01:06:32,960 --> 01:06:35,040
through them pretty quickly 
because they're just, they're 

1354
01:06:35,040 --> 01:06:37,240
trial and error. 
Like the more you play it and 

1355
01:06:37,240 --> 01:06:39,800
the more you learn the routes 
and everything you you have to 

1356
01:06:39,840 --> 01:06:42,920
earn the speed, which I think a 
lot of people forget about with 

1357
01:06:42,920 --> 01:06:44,880
Sonic because they just want to 
hit the boost button. 

1358
01:06:44,880 --> 01:06:45,760
It's hard. 
It's hard to. 

1359
01:06:45,960 --> 01:06:48,440
Do but you have to earn it but. 
There's a. 

1360
01:06:48,440 --> 01:06:50,960
Discrepancy then. 
It is a discrepancy. 

1361
01:06:51,120 --> 01:06:54,400
You have to earn. 
Learning speed is the reward. 

1362
01:06:54,400 --> 01:06:58,400
It's not about speed then. 
But I I think speed is better as

1363
01:06:58,400 --> 01:07:01,480
a reward because if you just 
have speed without earning it, 

1364
01:07:01,480 --> 01:07:03,800
it doesn't feel as good. 
Then you have games like Sonic 

1365
01:07:03,800 --> 01:07:06,840
Forces. 
I will say though, that Sonic 

1366
01:07:06,840 --> 01:07:13,360
won definitely after Greenhill 
like even going into marble 

1367
01:07:13,520 --> 01:07:17,640
marble, well, I'm freaking 
marble zone, marble zone, you go

1368
01:07:17,640 --> 01:07:21,920
in it, it focuses more on the 
stop push this box here like it 

1369
01:07:21,920 --> 01:07:24,840
is not focused on speed. 
It is focused on platforming and

1370
01:07:24,840 --> 01:07:27,360
slight puzzle solving, not 
complicated puzzles, just simple

1371
01:07:27,360 --> 01:07:31,080
puzzles. 
Sonic 2 and onward a little more

1372
01:07:31,080 --> 01:07:34,440
open, a little more emphasis on 
actually like going through 

1373
01:07:34,440 --> 01:07:36,680
loops. 
And like if you look at like the

1374
01:07:36,680 --> 01:07:38,840
levels themselves and the way 
they're laid out, like they 

1375
01:07:38,840 --> 01:07:44,320
focused more on what made Green 
Hill great in Sonic 2, like kind

1376
01:07:44,320 --> 01:07:46,800
of the whole way through. 
So I feel like as you progress 

1377
01:07:46,800 --> 01:07:50,360
through the series, there's an 
emphasis on more speed than 

1378
01:07:50,360 --> 01:07:51,880
there was. 
And then you get Sonic R, which 

1379
01:07:51,880 --> 01:07:56,600
is just the culmination of every
I. 

1380
01:07:56,600 --> 01:08:00,360
Like the soundtrack? 
Oh yeah, we go Super Sonic 

1381
01:08:00,360 --> 01:08:00,880
Racing. 
Oh. 

1382
01:08:01,400 --> 01:08:04,720
Yeah, sorry I I got us off on a 
on a tangent with Sonic talk. 

1383
01:08:04,800 --> 01:08:05,560
I mean, I could talk. 
To you I. 

1384
01:08:05,600 --> 01:08:08,720
Agree with you, I could talk to 
Sonic all day, but I mean Sonic 

1385
01:08:08,720 --> 01:08:15,760
1 if they if if the zones were 
like mixed around a little bit, 

1386
01:08:15,800 --> 01:08:18,279
you know like if you didn't go 
from green hill to marble, like 

1387
01:08:18,279 --> 01:08:20,240
say you went green hill to 
spring yard or something, it 

1388
01:08:20,240 --> 01:08:23,240
would it would flow better. 
Like Sonic one has kind of a 

1389
01:08:23,240 --> 01:08:25,720
weird flow that they did fix in 
the later games. 

1390
01:08:26,240 --> 01:08:30,600
It's Casino 3. 
Is casino night zone in in 2? 

1391
01:08:31,439 --> 01:08:33,319
See that one. 
I also feel like is very slow, 

1392
01:08:33,319 --> 01:08:35,640
not in a bad way. 
It's a very it's a fun level to 

1393
01:08:35,640 --> 01:08:39,240
play like I love that level, but
but there's so many things that 

1394
01:08:39,240 --> 01:08:41,600
will just like bounce it, bounce
you back. 

1395
01:08:41,600 --> 01:08:42,800
You get stuck. 
In the in the middle. 

1396
01:08:43,359 --> 01:08:45,760
Yeah, yeah. 
But at the end of the day, if 

1397
01:08:45,760 --> 01:08:48,399
they are platformers just like 
anybody else, I think people 

1398
01:08:48,680 --> 01:08:50,960
when they think of Sonic, they 
think of speed and want to treat

1399
01:08:50,960 --> 01:08:52,720
it like a racing game. 
And it's like no at the. 

1400
01:08:52,720 --> 01:08:53,640
End. 
And that's also how they 

1401
01:08:53,640 --> 01:08:55,479
marketed it too, to be honest. 
True. 

1402
01:08:55,479 --> 01:08:57,920
Like, but at the end of the day,
yeah, they're just, they're 

1403
01:08:57,920 --> 01:09:01,000
fast-paced platformers, you 
know, they're faster than Mario 

1404
01:09:01,000 --> 01:09:03,840
and they're more focused on like
momentum and all that kind of 

1405
01:09:03,840 --> 01:09:04,800
stuff. 
But at the end of the day, 

1406
01:09:05,080 --> 01:09:07,760
you'll still have to do jumping 
stuff and fight weird Robotnik 

1407
01:09:07,760 --> 01:09:10,560
bosses that suck like the Casino
Night 1 and and you know, it is 

1408
01:09:10,560 --> 01:09:12,359
what it is. 
Man, Yep, that's. 

1409
01:09:12,359 --> 01:09:14,520
And that ain't Banjo. 
No, that's nothing. 

1410
01:09:14,600 --> 01:09:16,240
Yeah. 
That's not banjo. 

1411
01:09:16,399 --> 01:09:19,080
Banjo is very slow paced. 
Yeah, it's pretty slow paced. 

1412
01:09:19,080 --> 01:09:22,399
Almost, almost to a fault. 
Almost at at points. 

1413
01:09:22,640 --> 01:09:24,080
At points, sure, yeah. 
Absolutely. 

1414
01:09:24,760 --> 01:09:26,880
It's one of the gripes I have 
about this game too. 

1415
01:09:28,359 --> 01:09:31,680
It's not particularly the level 
design, and it might just be 

1416
01:09:31,680 --> 01:09:33,800
based on the limitations. 
We talked about the depth 

1417
01:09:33,800 --> 01:09:37,200
perception and everything, but 
the actual layout of these 

1418
01:09:37,200 --> 01:09:41,520
worlds I find frustrating to 
navigate. 

1419
01:09:42,120 --> 01:09:43,479
Yeah. 
Some of them definitely are. 

1420
01:09:43,600 --> 01:09:47,040
Yeah, there's there's only a 
handful of like definitive 

1421
01:09:47,040 --> 01:09:50,080
landmarks that you can really 
latch onto and be like, OK, this

1422
01:09:50,080 --> 01:09:51,600
is where I am. 
Yeah. 

1423
01:09:51,760 --> 01:09:54,880
And it's just you have such a 
small view and perspective of 

1424
01:09:54,880 --> 01:09:59,360
the actual like entire area. 
I almost think this will be 

1425
01:09:59,360 --> 01:10:03,480
really cool if it was on PC and 
had like, you know, like ultra 

1426
01:10:03,480 --> 01:10:06,760
wide support and you could just 
see everything that would be 

1427
01:10:06,760 --> 01:10:08,600
that'd be dope. 
Yeah, that's just me throwing 

1428
01:10:08,600 --> 01:10:09,800
that out there, but. 
It definitely. 

1429
01:10:09,840 --> 01:10:12,480
It definitely feels like the 
level design is just trying to 

1430
01:10:12,920 --> 01:10:16,200
do what Banjo Kazooie and Banjo 
Two we did with the big 3D open 

1431
01:10:16,200 --> 01:10:18,360
worlds. 
But yeah, as you said, it 

1432
01:10:18,360 --> 01:10:21,160
doesn't have the real, the 
screen real estate to make it 

1433
01:10:21,160 --> 01:10:23,400
work. 
Yeah, so they they should have. 

1434
01:10:23,400 --> 01:10:25,640
Done a better job. 
Yeah, or even maybe like a 

1435
01:10:25,640 --> 01:10:27,840
little mini map or something to 
help keep you. 

1436
01:10:28,200 --> 01:10:29,720
Keep track. 
Just something even like a 

1437
01:10:29,720 --> 01:10:32,240
simple mini map, like something 
I just had, even just some 

1438
01:10:32,240 --> 01:10:34,440
sprites on it, like just. 
A very basic thing, yeah, 'cause

1439
01:10:34,440 --> 01:10:36,800
there's so many times in this 
game where you're, you're 

1440
01:10:36,800 --> 01:10:39,160
running around and you're like, 
wait, am I here? 

1441
01:10:39,160 --> 01:10:41,680
I thought I was over there, you 
know, and you get lost. 

1442
01:10:41,720 --> 01:10:44,440
Yeah, especially with some of 
like the outdoor areas where, 

1443
01:10:45,040 --> 01:10:48,000
yes, depth is part of it, but 
also everything kind of looks 

1444
01:10:48,000 --> 01:10:49,800
the same on the ground. 
So it's a little bit difficult 

1445
01:10:49,800 --> 01:10:51,680
to figure out. 
You know, we're watching sort of

1446
01:10:51,680 --> 01:10:54,160
an indoor area, which I think 
was a little bit more defined. 

1447
01:10:54,160 --> 01:10:56,160
But that's, again, that would be
with a lot of games. 

1448
01:10:56,240 --> 01:10:57,680
Too. 
I hated the area that we're in. 

1449
01:10:57,840 --> 01:11:01,080
Right now, so did I, but it was 
at least you could you knew 

1450
01:11:01,080 --> 01:11:02,480
which direction you needed to 
go. 

1451
01:11:02,480 --> 01:11:05,040
Or at least I I did. 
I didn't. 

1452
01:11:05,200 --> 01:11:08,480
I was OK with this with this 
particular part, but it was the 

1453
01:11:08,480 --> 01:11:10,360
only issue with this is the 
whole thing where I mentioned, 

1454
01:11:10,360 --> 01:11:13,560
like it, you just lose so much 
health in this area because 

1455
01:11:13,560 --> 01:11:15,640
everything's on fire and the 
ground is on fire. 

1456
01:11:15,640 --> 01:11:18,480
There's lava and it's like, OK, 
you know, I get it. 

1457
01:11:18,600 --> 01:11:21,400
Can I just, you know, do 
something to get around that? 

1458
01:11:21,920 --> 01:11:25,640
It felt more difficult than it 
needed to be only because if you

1459
01:11:25,640 --> 01:11:28,160
made a small mistake, you're 
punished more than I thought you

1460
01:11:28,160 --> 01:11:31,080
should be. 
Again, that's that's a 

1461
01:11:31,080 --> 01:11:33,440
platformer. 
There's an ice level, there's a 

1462
01:11:33,440 --> 01:11:34,760
lava level. 
There's, you know, like all 

1463
01:11:34,760 --> 01:11:36,320
those types of things. 
It's all there. 

1464
01:11:36,320 --> 01:11:39,440
It's just all part of it, right?
The person who's playing this 

1465
01:11:39,440 --> 01:11:41,280
game right now that we're 
watching, it's definitely not my

1466
01:11:41,280 --> 01:11:43,160
playthrough. 
They're crazy good. 

1467
01:11:43,360 --> 01:11:45,040
They're crazy good. 
They're they're dodging the 

1468
01:11:45,040 --> 01:11:46,800
fucking bees. 
Like get out of here. 

1469
01:11:46,800 --> 01:11:49,080
This is all they play we. 
Stitch together a lot of 

1470
01:11:49,360 --> 01:11:51,840
sections of it, a lot of these 
long plays all stitch together 

1471
01:11:51,840 --> 01:11:53,840
their best. 
I'm not knocking it, but they'll

1472
01:11:53,840 --> 01:11:55,840
stitch together. 
Yeah, their best just. 

1473
01:11:55,960 --> 01:11:58,040
To play multiple. 
Just to keep it short, yeah. 

1474
01:11:58,040 --> 01:11:59,680
You know what? 
You know what's crazy, though? 

1475
01:11:59,680 --> 01:12:02,600
We've been talking about it. 
A lot of the criticisms we have 

1476
01:12:02,600 --> 01:12:05,440
are like the similar ones I 
would have to Kirby in the 

1477
01:12:05,440 --> 01:12:08,320
amazing Mirror on GBA. 
Oh, OK. 

1478
01:12:08,920 --> 01:12:10,600
Like. 
I haven't played it so I can't. 

1479
01:12:10,640 --> 01:12:11,560
Yeah, I mean I. 
Haven't played it. 

1480
01:12:12,080 --> 01:12:15,720
I'll just it's Kirby trying to 
be a Metroidvania, like an 

1481
01:12:15,720 --> 01:12:20,880
amazing concept, but I think the
execution was not great and for 

1482
01:12:20,880 --> 01:12:23,240
a lot of the same reasons here 
we're like the map. 

1483
01:12:23,320 --> 01:12:25,320
It has a map system, but it's 
not great. 

1484
01:12:25,680 --> 01:12:29,400
And very often I was getting 
lost and be like, where the fuck

1485
01:12:29,480 --> 01:12:31,760
do I have to go, you know? 
But. 

1486
01:12:31,880 --> 01:12:34,360
In fact, for those who who said 
they didn't play it, it is on 

1487
01:12:34,400 --> 01:12:36,760
Switch online I believe. 
Oh, but I'm. 

1488
01:12:37,280 --> 01:12:39,160
Pretty sure it is. 
That's me, the game. 

1489
01:12:40,760 --> 01:12:42,840
I think is yeah. 
Grundy's revenge is not. 

1490
01:12:42,840 --> 01:12:44,080
No. 
That'd be interesting if it was.

1491
01:12:44,240 --> 01:12:46,480
Yeah, it would be. 
It's it would be a good, good, 

1492
01:12:46,560 --> 01:12:47,480
yeah. 
Kirby that's. 

1493
01:12:47,920 --> 01:12:49,120
Yeah, true. 
Why? 

1494
01:12:49,160 --> 01:12:51,160
Not, I mean, they're not putting
anything else on GBA, Yeah. 

1495
01:12:51,400 --> 01:12:56,880
I know, honestly, Jesus, come 
on, let's let's get to pilot in 

1496
01:12:56,880 --> 01:12:58,200
a second. 
But I wanna make sure that we 

1497
01:12:58,200 --> 01:13:02,040
talk about the boss. 
So yeah, we, we haven't gone 

1498
01:13:02,040 --> 01:13:03,120
into like a lot of the we'll 
just. 

1499
01:13:04,080 --> 01:13:05,480
We'll just let. 
We'll just let Josh go. 

1500
01:13:05,480 --> 01:13:07,680
We'll just let Josh go for it. 
We haven't gotten into like a 

1501
01:13:07,680 --> 01:13:10,720
lot of sort of like the the 
finite details of like, you 

1502
01:13:10,720 --> 01:13:14,600
know, whatever, but like 
honestly, it's it's it's a 2.5 D

1503
01:13:14,600 --> 01:13:17,360
ish Zelda, you know, just check 
out the game. 

1504
01:13:17,360 --> 01:13:19,240
You'll get an idea of what it 
looks like and stuff and go like

1505
01:13:19,240 --> 01:13:20,440
that. 
But The thing is with the with 

1506
01:13:20,440 --> 01:13:24,600
the boss is the final boss. 
I think it's taking ideas from 

1507
01:13:24,600 --> 01:13:27,200
the other games. 
I think that's what's trying to 

1508
01:13:27,200 --> 01:13:29,880
do and mash them all. 
At least for me, it feels that 

1509
01:13:29,880 --> 01:13:32,320
way a little bit. 
And they're trying to mash it 

1510
01:13:32,320 --> 01:13:37,120
all together in this way too 
long of a sequence of a final 

1511
01:13:37,120 --> 01:13:44,080
boss battle that, you know, OK, 
maybe give, give grunty extra 

1512
01:13:44,160 --> 01:13:47,200
health or. 
It has five stages. 

1513
01:13:47,200 --> 01:13:49,600
That's that's what. 
It is not needed. 

1514
01:13:49,600 --> 01:13:53,520
You don't need 5 stages for a 
four hour platformer. 

1515
01:13:54,520 --> 01:13:57,040
It would be fine if it 
checkpointed you. 

1516
01:13:57,120 --> 01:13:59,080
Yes. 
But it doesn't checkpoint you. 

1517
01:13:59,120 --> 01:14:03,080
And to Josh's point, the number,
to me, the number one issue with

1518
01:14:03,080 --> 01:14:09,560
it is every time you do fail and
die, because you likely will at 

1519
01:14:09,560 --> 01:14:13,520
least once or twice, it's not 
like it brings you back to the 

1520
01:14:13,520 --> 01:14:15,920
beginning where you just walk 
into the door and hey, let's 

1521
01:14:15,920 --> 01:14:20,040
start this over. 
You have to, you have to go to 

1522
01:14:20,040 --> 01:14:23,960
this area of Spiral Mountain. 
You have to have enough frozen 

1523
01:14:23,960 --> 01:14:27,840
eggs in order to put out fire 
that comes back and then you 

1524
01:14:27,840 --> 01:14:29,880
have to go. 
I think it has a timer too, 

1525
01:14:29,880 --> 01:14:31,640
doesn't it? 
We have to get to the timer in 

1526
01:14:31,640 --> 01:14:36,280
order to jump to the area that 
has the the walkway, the doorway

1527
01:14:36,480 --> 01:14:40,080
to take you to the boss level. 
Why do you need to do that shit 

1528
01:14:40,080 --> 01:14:42,760
just to do the boss over and 
over and over again? 

1529
01:14:42,760 --> 01:14:44,200
Because you will need to do 
that. 

1530
01:14:45,160 --> 01:14:48,080
That part should not even be 
part of it. 

1531
01:14:48,080 --> 01:14:49,600
Like it should not be an aspect 
of this. 

1532
01:14:49,840 --> 01:14:51,800
Do it once. 
Banjo Kazooie make you do this 

1533
01:14:51,800 --> 01:14:53,760
on North 64. 
No, no, no. 

1534
01:14:54,160 --> 01:14:57,880
OK, There is an element in the 
in Banjo Kazooie, the first game

1535
01:14:58,200 --> 01:15:00,480
that is similar to this boss 
with the quizzes. 

1536
01:15:00,600 --> 01:15:03,000
Yeah, the Banjo Kazooie and. 
That's why I'm saying that's 

1537
01:15:03,000 --> 01:15:04,960
what's getting I. 
Would argue even fans of that 

1538
01:15:05,000 --> 01:15:06,720
game are not a fan of the 
quizzes. 

1539
01:15:06,720 --> 01:15:09,360
I don't know about you Jaggy. 
I can't say for all fans, but at

1540
01:15:09,360 --> 01:15:12,840
least my perception of even 
people who like Kazooie a lot, 

1541
01:15:12,840 --> 01:15:16,280
they're not necessarily a huge, 
I shouldn't say a huge fan of 

1542
01:15:16,280 --> 01:15:19,840
the quizzes, but I to me the 
quizzes are just not great game 

1543
01:15:19,840 --> 01:15:22,640
design because it doesn't test 
you on any mechanics that 

1544
01:15:22,640 --> 01:15:24,920
they've taught you. 
They test It tests you on your 

1545
01:15:24,920 --> 01:15:27,560
memory that you didn't know you 
were being tested on in the 

1546
01:15:27,560 --> 01:15:29,760
first place. 
Sound effects and whatever, 

1547
01:15:29,760 --> 01:15:31,720
yeah. 
Yeah like what sound does this 

1548
01:15:31,720 --> 01:15:33,640
thing come from? 
Like, I don't fucking know. 

1549
01:15:34,120 --> 01:15:37,960
Like yeah, they all sound the 
God damn same on an N64 I'm. 

1550
01:15:38,480 --> 01:15:39,520
I'm the first. 
I'm the first. 

1551
01:15:39,680 --> 01:15:42,960
Game exaggerating, but the. 
First game's furnace fun Furnace

1552
01:15:42,960 --> 01:15:46,760
fun, very unforgiving. 
Like you have to, you have to 

1553
01:15:46,760 --> 01:15:49,240
get good. 
Didn't like that as much. 

1554
01:15:49,320 --> 01:15:52,720
I actually didn't mind two weeks
as just sort of like an ending 

1555
01:15:52,720 --> 01:15:54,400
game gimmick. 
It's not that bad. 

1556
01:15:55,440 --> 01:15:58,520
It's just kind of silly. 
There's also a lot more of like 

1557
01:15:58,520 --> 01:16:01,160
what level is this? 
And it's, it's sort of, it's 

1558
01:16:01,160 --> 01:16:04,000
something I actually started 
doing on my YouTube channel as 

1559
01:16:04,000 --> 01:16:08,440
like community posts like 
texture challenges, where I'm 

1560
01:16:08,440 --> 01:16:10,640
just like, what game is this 
from? 

1561
01:16:11,120 --> 01:16:12,400
Like, let's see if you guys can 
get it. 

1562
01:16:12,400 --> 01:16:14,840
And I'll just take like a random
like screenshot from a game and 

1563
01:16:14,840 --> 01:16:18,360
like zoom in on something and 
like, and it's kind of fun. 

1564
01:16:18,440 --> 01:16:21,080
What pixel is this game from? 
Yeah, yeah, yeah. 

1565
01:16:21,520 --> 01:16:24,200
People. 
I'm amazed at some people like 

1566
01:16:24,200 --> 01:16:27,360
how fast they get it. 
I'm like, how do you know this? 

1567
01:16:27,400 --> 01:16:30,920
Like Crash, Like Crash 2, it's 
this level and I'm like. 

1568
01:16:31,240 --> 01:16:34,040
What the Wow. 
Like I didn't even know that. 

1569
01:16:34,520 --> 01:16:37,920
I zoomed in on the dirt texture 
like this could be any insert 

1570
01:16:37,920 --> 01:16:40,800
PS1 title like ever. 
It's just crazy. 

1571
01:16:41,680 --> 01:16:45,040
I, I don't mind the quiz stuff, 
mainly because I just like for 

1572
01:16:45,040 --> 01:16:47,360
me, I, I, you guys were talking 
a little bit about the sound and

1573
01:16:47,360 --> 01:16:50,000
stuff. 
I I like the sound, I like the 

1574
01:16:50,000 --> 01:16:50,960
music. 
I'm OK with that. 

1575
01:16:50,960 --> 01:16:53,080
I it just. 
Oh, the music I liked. 

1576
01:16:53,080 --> 01:16:55,200
I hated the sound effects for 
the voice specifics. 

1577
01:16:55,200 --> 01:16:58,000
See I'm totally fine with it. 
To me it just brings me back. 

1578
01:16:58,000 --> 01:17:00,760
So I think I just the nostalgia 
hits me even though I didn't 

1579
01:17:00,760 --> 01:17:03,280
play this. 
Specific game what grading your 

1580
01:17:03,280 --> 01:17:05,000
ears on? 
No, I just like it. 

1581
01:17:05,000 --> 01:17:06,560
I like hearing. 
I like hearing. 

1582
01:17:06,560 --> 01:17:09,200
I like. 
I like gibberish, but I I play 

1583
01:17:09,240 --> 01:17:11,440
this on mute. 
It's it's trying to be 

1584
01:17:11,440 --> 01:17:13,480
consistent with the other games 
in the series. 

1585
01:17:13,480 --> 01:17:14,960
But yeah. 
But I understand. 

1586
01:17:14,960 --> 01:17:17,000
And some are better than others.
Isn't as good. 

1587
01:17:17,000 --> 01:17:18,440
Yeah, some of them are better 
than others. 

1588
01:17:18,440 --> 01:17:20,920
Like Grunty sounds pretty good. 
Banjo doesn't really sound like 

1589
01:17:21,000 --> 01:17:24,280
banjo sounds really weird. 
Yeah, but but even that it, I 

1590
01:17:24,360 --> 01:17:27,400
don't know, It's almost like he 
only has one sound, whereas 

1591
01:17:27,400 --> 01:17:29,760
normally, like Jiggy said 
earlier, they have a couple more

1592
01:17:29,760 --> 01:17:32,440
cadences that you kind of play 
with and his is very, very 

1593
01:17:32,440 --> 01:17:35,320
monotone, if that's even how it 
would work when it's gibberish. 

1594
01:17:35,320 --> 01:17:38,960
But. 
I don't even know monotone. 

1595
01:17:39,000 --> 01:17:39,800
Gibberish. 
Monotone. 

1596
01:17:39,800 --> 01:17:40,920
Gibberish. 
My new band name. 

1597
01:17:43,080 --> 01:17:44,960
That's great. 
Yeah. 

1598
01:17:44,960 --> 01:17:48,960
So anyway, so back to the boss. 
So you do a version. 

1599
01:17:49,520 --> 01:17:52,560
You start with a version of a 
boss that you've played already 

1600
01:17:52,560 --> 01:17:54,840
up until this point where 
there's a shield. 

1601
01:17:54,840 --> 01:17:56,200
You run around. 
I guess we don't really get 

1602
01:17:56,200 --> 01:18:00,720
quite to the story that much, 
but Grunty is in a Mecca suit 

1603
01:18:00,760 --> 01:18:02,920
and has all these like different
abilities and stuff. 

1604
01:18:03,360 --> 01:18:05,680
Mecca grunty. 
Too bad you didn't like also get

1605
01:18:05,680 --> 01:18:09,280
large and like fight like over 
rooftops or something that'd. 

1606
01:18:09,280 --> 01:18:11,280
Be sick if you want a brief 
synopsis. 

1607
01:18:11,280 --> 01:18:14,040
Yes. 
Basically Grunty's soul gets 

1608
01:18:14,040 --> 01:18:18,080
thrown into this Mecca version 
of Grunty and time travels back 

1609
01:18:18,080 --> 01:18:21,320
to the past to actually capture 
Kazooie and like stop. 

1610
01:18:21,640 --> 01:18:24,880
Like doesn't want Banjo Kazooie,
doesn't want Banjo Kazooie to be

1611
01:18:24,880 --> 01:18:27,520
together. 
No, just kidnaps Kazooie, it 

1612
01:18:27,520 --> 01:18:29,800
locks her up. 
So you actually have to spend 

1613
01:18:29,800 --> 01:18:34,920
the first part of this game 
rescuing Kazooie and Mumbo uses 

1614
01:18:34,920 --> 01:18:38,800
his magic to send Banjo back in 
time to, you know, save Kazooie,

1615
01:18:39,240 --> 01:18:41,080
save all of time. 
I guess I don't know. 

1616
01:18:41,440 --> 01:18:46,200
And it's it's a little like the 
time thing isn't really that 

1617
01:18:46,200 --> 01:18:48,920
important, honestly, no. 
It's. 

1618
01:18:48,960 --> 01:18:51,360
Are you telling me Banjo is the 
hero of time? 

1619
01:18:51,640 --> 01:18:54,120
Banjo is the true hero of time, 
yes. 

1620
01:18:54,680 --> 01:18:57,360
No, honestly, this sounds like 
Banjo's version of the 

1621
01:18:57,360 --> 01:18:58,600
Terminator. 
Yeah. 

1622
01:18:58,840 --> 01:19:00,120
Oh yeah, it. 
Is sort of like the Terminator, 

1623
01:19:00,120 --> 01:19:02,120
yeah. 
Yeah, the banjo Terminator. 

1624
01:19:02,160 --> 01:19:03,960
Yeah, 100. 
Percent banjo is are you 

1625
01:19:04,000 --> 01:19:06,440
Kazooie? 
I'm looking for Grud. 

1626
01:19:06,480 --> 01:19:09,920
I'm looking for Kazooie. 
Come with me if you want to 

1627
01:19:11,080 --> 01:19:12,560
spring. 
With me if you want jiggy. 

1628
01:19:14,160 --> 01:19:18,040
It's it's super interesting too,
because it actually caused 

1629
01:19:18,040 --> 01:19:21,840
another issue with the Mumbo, 
like being in the past. 

1630
01:19:22,920 --> 01:19:26,240
In the in the original game, 
Mumbo's face is a skull because 

1631
01:19:26,240 --> 01:19:31,120
grunty like was his student and 
transformed his face into a 

1632
01:19:31,120 --> 01:19:33,840
skull. 
And but in the past his face is 

1633
01:19:33,840 --> 01:19:35,320
still a skull. 
So that's just kind of like an 

1634
01:19:35,320 --> 01:19:37,440
oversight. 
And then they're like, well, we 

1635
01:19:37,440 --> 01:19:39,960
never really capitalized on it 
anyway, so everyone just accepts

1636
01:19:39,960 --> 01:19:41,400
that Mumbo just always look like
that. 

1637
01:19:42,200 --> 01:19:45,880
And then for some reason, like 
we have Bottle's grandfather 

1638
01:19:45,880 --> 01:19:50,400
teaches us moves for being a 
main person in the series. 

1639
01:19:50,400 --> 01:19:53,000
Bottles like his role gets 
diminished like. 

1640
01:19:53,000 --> 01:19:55,960
He's not even in this. 
He's basically he's, he's not 

1641
01:19:55,960 --> 01:19:57,600
even anywhere close to beating 
this. 

1642
01:19:57,600 --> 01:19:59,120
Yeah, well. 
In two weeks. 

1643
01:19:59,160 --> 01:20:02,200
Because he loves it. 
Right, That's right. 

1644
01:20:02,200 --> 01:20:03,760
Yeah. 
I love that banter stuff. 

1645
01:20:03,760 --> 01:20:05,160
I love it. 
That's like one of my favorite 

1646
01:20:05,160 --> 01:20:07,600
parts of. 
These games, they took so much 

1647
01:20:07,600 --> 01:20:12,320
from Tui in this game, right? 
And it it feels like it needed 

1648
01:20:12,320 --> 01:20:15,640
to be scaled back significantly.
It needed to be more like 

1649
01:20:15,640 --> 01:20:19,240
Kazooie, less like Tui, but they
just kept packing stuff in. 

1650
01:20:19,240 --> 01:20:21,280
It's like just refine the 
gameplay that you have. 

1651
01:20:21,360 --> 01:20:23,880
Right. 
Up adding mechanics and it gets 

1652
01:20:23,880 --> 01:20:27,240
a little overwhelming and in the
boss fight in the boss fights in

1653
01:20:27,240 --> 01:20:29,400
general because there's even 
boss fights where you have to 

1654
01:20:29,400 --> 01:20:32,040
use like first person 
perspective and like. 

1655
01:20:32,800 --> 01:20:34,600
Yeah, forgot about Target. 
Yeah, that was yeah. 

1656
01:20:34,920 --> 01:20:36,880
And I found that pretty easy 
though, like I got through 

1657
01:20:36,880 --> 01:20:40,680
pretty quickly but. 
It's just it's padding, like we 

1658
01:20:40,680 --> 01:20:42,880
said it earlier, it's padding. 
It's a lot of padding. 

1659
01:20:43,200 --> 01:20:45,320
This game is like, OK, we're 
short. 

1660
01:20:45,320 --> 01:20:47,120
We're gonna pad the game and 
we're gonna make things as 

1661
01:20:47,120 --> 01:20:50,120
difficult as possible, which is 
all I could think about with the

1662
01:20:50,160 --> 01:20:52,000
with the last boss. 
I'm just like, let's just make 

1663
01:20:52,000 --> 01:20:54,800
this super difficult to make 
this game extend just a little 

1664
01:20:54,800 --> 01:20:57,880
bit longer. 
Yeah, so so my whole thing with 

1665
01:20:57,880 --> 01:21:00,960
the with the with the boss was 
that I did you end up using the 

1666
01:21:00,960 --> 01:21:02,840
safe state? 
Cuz even though I do have this 

1667
01:21:02,840 --> 01:21:05,560
is the only one in the in the 
franchise where I just have the 

1668
01:21:05,560 --> 01:21:08,400
cartridge and not the box. 
Like this is the only one I 

1669
01:21:08,400 --> 01:21:13,840
cannot find a complete for a 
realistic price for a realistic 

1670
01:21:13,840 --> 01:21:14,720
price. 
So I'm just. 

1671
01:21:14,760 --> 01:21:15,840
Game collecting. 
Amazing. 

1672
01:21:16,080 --> 01:21:18,720
It's just fantastic, isn't it? 
It's the only series where I'm 

1673
01:21:18,720 --> 01:21:21,400
like, I gotta get everything. 
That and some of the Donkey Kong

1674
01:21:21,400 --> 01:21:24,520
stuff. 
But anyways, I ended up using a 

1675
01:21:24,520 --> 01:21:27,360
safe state for it because. 
And one of the reasons why is 

1676
01:21:27,360 --> 01:21:32,880
yes, it's frustrating and pretty
annoying, but I've connected my 

1677
01:21:33,320 --> 01:21:35,960
retro arc to retro achievements.
I don't know if thrac, if you've

1678
01:21:36,080 --> 01:21:38,400
if you've used that at all. 
Yeah, it's great. 

1679
01:21:38,400 --> 01:21:39,480
I. 
Love retro achievements? 

1680
01:21:39,480 --> 01:21:42,040
Yeah, it's so good. 
I'm not usually an achievement 

1681
01:21:42,040 --> 01:21:43,800
hunter, trophy hunter person. 
I'm not. 

1682
01:21:43,800 --> 01:21:47,400
But when it comes to these, it's
cool that it adds it to retro 

1683
01:21:47,400 --> 01:21:48,560
games. 
So I'm like, you know what? 

1684
01:21:49,040 --> 01:21:51,120
Every once in a while I'm gonna 
try to go for the extra stuff, 

1685
01:21:51,120 --> 01:21:53,560
which is one of the reasons why 
I tried to go for a couple more 

1686
01:21:53,560 --> 01:21:55,480
notes, a couple more Jiggies and
things like that. 

1687
01:21:55,680 --> 01:22:01,120
One of the achievements in this 
is to beat the final stage of 

1688
01:22:01,120 --> 01:22:05,040
grunty without getting hit and. 
Nice. 

1689
01:22:05,520 --> 01:22:08,720
And I did not, I actually did 
not have a choice because like I

1690
01:22:08,720 --> 01:22:11,880
said earlier, I only had one hit
left when I was doing the 

1691
01:22:11,880 --> 01:22:15,040
fishing mini game thing and that
happens just before you get to 

1692
01:22:15,040 --> 01:22:17,280
this point. 
So whether I had retro 

1693
01:22:17,280 --> 01:22:20,720
achievements or not and whether 
I had save states or not, well, 

1694
01:22:20,720 --> 01:22:21,920
I guess I had to have safe 
states. 

1695
01:22:21,920 --> 01:22:27,040
But where I saved it I only had 
one honeycomb left and I ended 

1696
01:22:27,040 --> 01:22:30,560
up beating that last part yes 
trying multiple times but I 

1697
01:22:30,560 --> 01:22:33,840
ended up being beating that last
part without getting hit and I 

1698
01:22:33,840 --> 01:22:35,640
was. 
Like I think what's frustrating 

1699
01:22:35,840 --> 01:22:37,920
and I think what's frustrating 
with the final boss is that the 

1700
01:22:37,920 --> 01:22:41,600
actual like when you're when 
you're not in the quiz sections,

1701
01:22:42,000 --> 01:22:44,920
I actually don't hate it. 
I actually think it's not like 

1702
01:22:44,920 --> 01:22:48,320
awful, like even the final 
grunty like showdown, Yeah, 

1703
01:22:48,360 --> 01:22:51,280
that's I don't think is 
unreasonable and I don't think 

1704
01:22:51,280 --> 01:22:53,760
it's completely unfair. 
I actually think it's a pretty 

1705
01:22:53,760 --> 01:22:57,920
decent final boss. 
It's just that it's the, it's 

1706
01:22:57,920 --> 01:23:03,520
the gauntlet nature of it. 
All on one health bar, all on 

1707
01:23:03,520 --> 01:23:07,680
the fact that like, they they, 
they what a boss is supposed to 

1708
01:23:07,680 --> 01:23:09,640
be. 
Is it supposed to test you on 

1709
01:23:09,640 --> 01:23:13,160
the mechanics that the game has 
taught you throughout your 

1710
01:23:13,160 --> 01:23:14,240
experience? 
Up to that point. 

1711
01:23:14,880 --> 01:23:19,680
Up to that point, right, the 
quiz is not a mechanic like 

1712
01:23:19,680 --> 01:23:24,040
there's no mechanics in the game
that like are meant to like 

1713
01:23:24,200 --> 01:23:28,080
prepare you for this test. 
If they gave you quizzes leading

1714
01:23:28,080 --> 01:23:31,240
up to this, almost like here, 
here's some stuff that did like 

1715
01:23:31,240 --> 01:23:32,760
what do you remember from this 
section? 

1716
01:23:32,760 --> 01:23:35,800
You just played through? 
And then by the time you you you

1717
01:23:35,800 --> 01:23:37,920
might not you might be a little 
frustrated in that first 

1718
01:23:37,920 --> 01:23:39,920
section. 
So then you go to the second one

1719
01:23:40,120 --> 01:23:42,720
and then see when you see see it
in the second area, you're like,

1720
01:23:42,760 --> 01:23:44,800
oh, so this is just a thing that
I'm going to have to do. 

1721
01:23:44,920 --> 01:23:46,880
Whether you like it or dislike 
it is up to you. 

1722
01:23:46,880 --> 01:23:49,200
But like if they if they 
continue continuously did that, 

1723
01:23:49,400 --> 01:23:52,440
so by the time you get to the 
final boss, you're like, well I 

1724
01:23:52,440 --> 01:23:55,800
gotta be fucking prepared. 
I have, I, I've taken 5 quizzes 

1725
01:23:55,800 --> 01:23:57,720
after there. 
I better know my stuff about the

1726
01:23:57,720 --> 01:24:01,000
trivia of this world. 
But they haven't. 

1727
01:24:01,360 --> 01:24:05,400
The the game doesn't teach you 
any trivia mechanics, for lack 

1728
01:24:05,400 --> 01:24:07,000
of a better term. 
It's just. 

1729
01:24:07,600 --> 01:24:10,120
It teaches you platforming 
mechanics and shooting 

1730
01:24:10,120 --> 01:24:12,360
mechanics. 
I think I think they like they 

1731
01:24:12,360 --> 01:24:15,040
can have quizzes even in general
in the game but just leave it 

1732
01:24:15,040 --> 01:24:17,320
out of the final boss too. 
Exactly. 

1733
01:24:17,920 --> 01:24:20,840
So when you get to the final 
boss and like each section of 

1734
01:24:20,840 --> 01:24:24,520
the final boss is another test 
of something that you've done 

1735
01:24:24,520 --> 01:24:26,600
before. 
I mean, I'm not a fan of the the

1736
01:24:26,600 --> 01:24:29,400
henchman turning invisible, but 
I think they don't make him 

1737
01:24:29,400 --> 01:24:32,400
visible for long enough. 
I think that's a little not 

1738
01:24:32,400 --> 01:24:35,880
unfair, but it's not very fun 
because it's like I feel like 

1739
01:24:35,880 --> 01:24:38,920
I'm playing more guesswork than 
anything else. 

1740
01:24:39,720 --> 01:24:42,560
You're like, you know, he'll, 
he'll disappear. 

1741
01:24:42,760 --> 01:24:44,800
The dude will disappear. 
You'll see which direction he 

1742
01:24:44,800 --> 01:24:48,240
just like as he's walking off. 
So you go to that direction and 

1743
01:24:48,240 --> 01:24:51,560
you attack and then you miss him
and then he suddenly spawns and 

1744
01:24:51,560 --> 01:24:53,160
he's on the opposite side of the
screen. 

1745
01:24:53,160 --> 01:24:55,800
So I felt like I was just 
getting lucky half the time and 

1746
01:24:55,800 --> 01:24:59,400
not actually like I, I didn't 
know what to how to infer his 

1747
01:24:59,400 --> 01:25:01,040
pattern because you can't see 
him. 

1748
01:25:01,320 --> 01:25:04,040
You see the direction anyway, 
but that that's a minor grave 

1749
01:25:04,040 --> 01:25:08,040
because I was able to beat it. 
But like those sections, those 3

1750
01:25:08,040 --> 01:25:11,200
sections, if it was just three 
phases of that, I would have 

1751
01:25:11,200 --> 01:25:12,840
been cool with it. 
I would have been. 

1752
01:25:12,960 --> 01:25:16,560
I'm I'm annoyed that they do a 
section, a quiz, another like 

1753
01:25:16,680 --> 01:25:20,800
boss mechanic section, and then 
another quiz an even longer one 

1754
01:25:20,800 --> 01:25:23,720
and then the final one. 
Like I actually did not hate the

1755
01:25:23,800 --> 01:25:27,840
actual segments of the boss that
were the boss, it was just the 

1756
01:25:27,840 --> 01:25:30,080
quizzes. 
And then like you also said, 

1757
01:25:30,080 --> 01:25:33,400
Dave, the lead up to it to 
literally get to the boss by 

1758
01:25:33,400 --> 01:25:36,160
having to climb that tower every
single time. 

1759
01:25:36,200 --> 01:25:38,600
And the fact that you needed to 
have those eggs at the ready, 

1760
01:25:38,600 --> 01:25:41,440
which you might not. 
And if you don't have any, they 

1761
01:25:41,440 --> 01:25:45,920
do have some that will spawn for
you but you only get 3 at a time

1762
01:25:45,920 --> 01:25:50,520
and three is not enough so you 
have to get three run off screen

1763
01:25:50,520 --> 01:25:53,400
in order to spawn it. 
I found a way to spawn it faster

1764
01:25:53,400 --> 01:25:55,960
is just to go into the honeycomb
hive and then come right back 

1765
01:25:55,960 --> 01:25:59,000
out because if I even if I 
walked over to the honey home 

1766
01:25:59,000 --> 01:26:02,600
hive and walked back it, they 
weren't always there so I just 

1767
01:26:02,600 --> 01:26:05,240
would just go to honey home. 
Hive just a stupid idea. 

1768
01:26:05,360 --> 01:26:07,480
The fact that you even have to 
do that, it's just dumb. 

1769
01:26:07,480 --> 01:26:10,000
Yeah, it's just. 
Dumb so that I think what's 

1770
01:26:10,000 --> 01:26:14,240
frustrating is that the boss 
itself is actually a really good

1771
01:26:14,240 --> 01:26:16,560
boss for what they teach you 
throughout the game. 

1772
01:26:17,840 --> 01:26:21,000
It's just the stuff before and 
in the middle is the problem. 

1773
01:26:21,000 --> 01:26:23,000
Yeah, the the filler, like you 
said, the filler. 

1774
01:26:23,000 --> 01:26:34,880
So OK, before before we forget, 
I guess I I think this game is 

1775
01:26:34,880 --> 01:26:36,320
worth playing. 
Don't expect anything 

1776
01:26:36,320 --> 01:26:38,440
incredible, but there are little
grapes and stuff that we've 

1777
01:26:38,440 --> 01:26:41,320
mentioned. 
But but let's talk about Banjo 

1778
01:26:41,320 --> 01:26:43,640
pilot because I want to make 
sure that we're definitely 

1779
01:26:43,720 --> 01:26:47,160
covering some of this because 
no, no, because honestly, 

1780
01:26:47,160 --> 01:26:48,520
because it's. 
An hour and a half into 

1781
01:26:48,520 --> 01:26:49,400
recording. 
Yeah, that's fine. 

1782
01:26:49,440 --> 01:26:51,960
It is fine. 
But the reason why one of the 

1783
01:26:51,960 --> 01:26:54,560
reasons why is because I know 
that especially for for me and 

1784
01:26:54,560 --> 01:26:59,560
Jiggy, we absolutely love Diddy 
Kong Racing and think it's just 

1785
01:26:59,680 --> 01:27:03,080
a fantastic game. 
This would have been in Banjo 

1786
01:27:03,080 --> 01:27:06,640
Pilot, like was mentioned 
earlier, was supposed to be a 

1787
01:27:06,640 --> 01:27:09,760
sequel to that or spiritual 
successor or whatever it might 

1788
01:27:09,760 --> 01:27:13,200
have been called at the time and
just didn't happen for the 

1789
01:27:13,200 --> 01:27:16,520
various reasons like Microsoft 
and rights and all those types 

1790
01:27:16,520 --> 01:27:18,200
of things that that we also 
mentioned. 

1791
01:27:18,200 --> 01:27:24,640
But but it's a cart racer with a
plane and you know, some some 

1792
01:27:24,640 --> 01:27:28,960
depth and some you know, up and 
down mechanics and verticality 

1793
01:27:28,960 --> 01:27:31,760
and things like that. 
But it is very much a classic 

1794
01:27:32,480 --> 01:27:37,320
cart racer at heart. 
This game was something that 

1795
01:27:37,320 --> 01:27:39,800
completely passed me by. 
I don't know if I was done 

1796
01:27:40,480 --> 01:27:43,080
playing the GBA too much at the 
time. 

1797
01:27:43,080 --> 01:27:46,320
I don't know if I just didn't 
know what existed. 

1798
01:27:46,880 --> 01:27:48,120
I don't know. 
I don't know what it was, but I 

1799
01:27:48,120 --> 01:27:50,600
never played this up until a 
couple years ago when I picked 

1800
01:27:50,600 --> 01:27:54,760
up this this cartridge and, and 
played it and I was like, Oh my 

1801
01:27:54,760 --> 01:27:58,280
God, I got to get all the Banjo 
Kazooie games and I'm an idiot. 

1802
01:27:58,280 --> 01:28:00,920
So I got to go buy it and I got 
to find it in the box and all 

1803
01:28:00,920 --> 01:28:05,960
that kind of stuff. 
And I think it's overall, I 

1804
01:28:05,960 --> 01:28:07,760
think it's I think it's pretty 
good overall. 

1805
01:28:07,760 --> 01:28:10,960
I, I, I enjoy, I am I am 
enjoying and have enjoyed my 

1806
01:28:10,960 --> 01:28:13,720
time with it. 
But just like Grunty's revenge, 

1807
01:28:13,720 --> 01:28:16,440
I don't think it's a home run 
for a lot of different reasons, 

1808
01:28:16,440 --> 01:28:19,480
but I like Banjo pilot and I 
like what I played with it. 

1809
01:28:19,480 --> 01:28:24,480
So Jiggy, what what about you? 
Did you played Grunty's revenge?

1810
01:28:24,480 --> 01:28:28,680
Did you play this grown up too? 
Briefly, briefly. 

1811
01:28:28,960 --> 01:28:29,840
OK, I did. 
Yeah. 

1812
01:28:29,840 --> 01:28:33,560
Oh, of course it's it's Banjo. 
So I was like, but sorry you 

1813
01:28:33,560 --> 01:28:34,400
were. 
What this is? 

1814
01:28:35,240 --> 01:28:40,080
Oh, this is not one that I 
liked. 

1815
01:28:40,360 --> 01:28:43,240
OK. 
And I, I, I played it now and I 

1816
01:28:43,240 --> 01:28:45,440
can see some like redeeming 
qualities, I guess. 

1817
01:28:45,440 --> 01:28:48,200
I, I was really like, Oh my 
gosh, this is Jenny Kong Racing.

1818
01:28:48,200 --> 01:28:51,560
I'm a Game Boy with Banjo. 
This is going to be fantastic. 

1819
01:28:51,560 --> 01:28:53,600
That's how I talked to when I 
was like 10 or whatever. 

1820
01:28:53,920 --> 01:28:56,240
You're fucking cool a lot 
whenever you it's. 

1821
01:28:56,320 --> 01:29:00,080
Going to be it's going to be 
really really really great OK 

1822
01:29:00,160 --> 01:29:03,360
and then it ended up being 
really really, really mid you 

1823
01:29:03,360 --> 01:29:04,520
know got. 
Some in your mouth. 

1824
01:29:05,120 --> 01:29:07,240
Yeah, you. 
Know marshmallows? 

1825
01:29:07,640 --> 01:29:10,080
It's it's interesting. 
Chubby Bunny. 

1826
01:29:10,120 --> 01:29:11,200
Chubby buddy. 
Chubby buddy. 

1827
01:29:11,200 --> 01:29:14,880
Yes, exactly. 
You. 

1828
01:29:15,000 --> 01:29:16,600
You, Dave. 
You. 

1829
01:29:16,600 --> 01:29:19,360
Love Did you love Mario's Super 
Circuit? 

1830
01:29:20,840 --> 01:29:24,560
I, I, I, I really, we talked 
about on, I talked about on, on 

1831
01:29:24,720 --> 01:29:26,240
Josh's show. 
Yeah, I was going to say you 

1832
01:29:26,480 --> 01:29:27,880
guessed. 
It I was trying to, I was trying

1833
01:29:27,880 --> 01:29:29,320
to remember it. 
I I don't think. 

1834
01:29:29,600 --> 01:29:32,440
I, I don't think I I loved it 
completely, but I, it's another 

1835
01:29:32,440 --> 01:29:35,600
game that I also had very little
experience before coming on the 

1836
01:29:35,600 --> 01:29:37,680
show and talking about it. 
I liked it. 

1837
01:29:37,680 --> 01:29:39,840
I thought it was pretty good. 
I thought it was one of the I 

1838
01:29:39,840 --> 01:29:42,640
was, I was pleasantly surprised.
I actually was going to expect 

1839
01:29:42,640 --> 01:29:45,440
it wasn't going to be very good 
and I had a pretty good time 

1840
01:29:45,440 --> 01:29:46,880
with it. 
I if you want to compare the 

1841
01:29:46,880 --> 01:29:49,560
two, I've that game's probably 
better than this in my opinion. 

1842
01:29:50,480 --> 01:29:54,000
But but yeah, I had AI, had a 
pretty decent time with it. 

1843
01:29:54,720 --> 01:29:57,320
I just like, I don't really like
that game. 

1844
01:29:57,560 --> 01:30:00,400
OK. 
And I don't really, I don't 

1845
01:30:00,400 --> 01:30:03,480
really care about this game 
either, to be honest. 

1846
01:30:03,600 --> 01:30:05,840
OK. 
And I think what it what does it

1847
01:30:05,840 --> 01:30:09,760
for me is the going back to the 
depth perception we had in 

1848
01:30:09,760 --> 01:30:14,400
Grunty's Revenge, except this is
like all about depth perception,

1849
01:30:14,400 --> 01:30:18,280
like going forward and the the 
pop in that you get for like 

1850
01:30:18,280 --> 01:30:20,480
items and things. 
Yeah, that's a problem with 

1851
01:30:20,480 --> 01:30:24,360
this. 
It's not bad, it's just it, it 

1852
01:30:24,360 --> 01:30:26,960
makes me feel like I can't 
perform as well unless I like go

1853
01:30:26,960 --> 01:30:30,040
through and do a lap and I like 
recognize the track where it's 

1854
01:30:30,040 --> 01:30:32,680
going. 
Like I can't like see ahead, 

1855
01:30:32,680 --> 01:30:34,800
which most racing games. 
That's how I kind of play. 

1856
01:30:34,800 --> 01:30:37,200
I'm like, OK, this is coming up,
I'm going to go up here. 

1857
01:30:37,840 --> 01:30:42,720
It's just like a weird like 2DS 
trying to be 3D sort of thing 

1858
01:30:42,960 --> 01:30:46,880
because I've got that with the 
original Mario Kart on Super 

1859
01:30:46,880 --> 01:30:48,960
Nintendo. 
It's kind of the same thing. 

1860
01:30:48,960 --> 01:30:52,680
I'm just not a huge fan of it 
and but I like F0 so I don't 

1861
01:30:52,680 --> 01:30:55,880
know what that's about. 
Right, it's just a better game. 

1862
01:30:56,360 --> 01:30:57,800
Yeah. 
It's it's not that F. 

1863
01:30:57,800 --> 01:30:59,400
Zero is a great game, Yeah, 
that's no question. 

1864
01:30:59,400 --> 01:31:02,440
It's not that I dislike this, 
but it's not something that I 

1865
01:31:02,880 --> 01:31:05,880
particularly would like to play.
This is definitely my least 

1866
01:31:05,880 --> 01:31:08,000
favorite Banjo game out of all 
of them. 

1867
01:31:08,400 --> 01:31:10,000
OK, fair enough. 
So. 

1868
01:31:11,000 --> 01:31:12,920
We'll talk about some of the 
details of, of how it 

1869
01:31:12,920 --> 01:31:14,920
differentiates itself and stuff 
too, because I think those are 

1870
01:31:14,920 --> 01:31:17,920
some of the reasons why I, I 
thought it was like, OK, at 

1871
01:31:17,920 --> 01:31:19,360
least it's doing interesting 
things. 

1872
01:31:19,360 --> 01:31:21,440
So, Thrack, what about you, 
buddy? 

1873
01:31:22,480 --> 01:31:25,160
Well oh real quick, Mario Kart 
Super Circuit. 

1874
01:31:25,160 --> 01:31:27,840
Fun fact, it is the highest 
rated Mario Kart game on 

1875
01:31:27,840 --> 01:31:29,360
Metacritic. 
Really. 

1876
01:31:29,520 --> 01:31:31,560
Shit, what? 
It's at a 93. 

1877
01:31:31,560 --> 01:31:34,360
Mario Kart 8 Deluxe is a 92. 
Interesting. 

1878
01:31:34,720 --> 01:31:37,280
So eat it. 
Super Circuit, Super circuit. 

1879
01:31:37,400 --> 01:31:40,160
Super circuit is perfectly fine.
Yeah. 

1880
01:31:40,160 --> 01:31:42,600
Banjo pilot. 
I've known about this game for a

1881
01:31:42,600 --> 01:31:44,840
while, but I never really played
it 'cause I'm just like, oh, 

1882
01:31:44,840 --> 01:31:47,040
it's probably just some stupid 
racing game, who cares, right? 

1883
01:31:47,920 --> 01:31:51,720
It's only been in like really 
since I've been podcasting with 

1884
01:31:51,720 --> 01:31:54,080
Bill 'cause he's really into 
racing, but I've been playing 

1885
01:31:54,080 --> 01:31:56,960
more racing games and I've been 
getting more enjoyment out of 

1886
01:31:56,960 --> 01:31:58,840
them. 
So for this one, I was like, you

1887
01:31:58,840 --> 01:32:01,400
know, let's see what the big 
deal is And and yeah, it's 

1888
01:32:01,400 --> 01:32:02,920
weird. 
It's called a cart racing game, 

1889
01:32:02,920 --> 01:32:05,600
but you're flying. 
Shouldn't shouldn't it be, 

1890
01:32:05,600 --> 01:32:09,360
shouldn't it be a prop plane? 
You know, like the the the cart 

1891
01:32:09,920 --> 01:32:11,280
no cart equivalent would be a 
prop. 

1892
01:32:11,280 --> 01:32:12,160
Plane, prop plane. 
Yeah. 

1893
01:32:12,160 --> 01:32:15,680
I think that the reason why it's
that is because you're cartoony 

1894
01:32:15,680 --> 01:32:18,840
characters and you're picking up
items and you're shooting them 

1895
01:32:18,840 --> 01:32:20,560
at other players. 
That that's it. 

1896
01:32:20,560 --> 01:32:22,520
That's a cart racer. 
That's the definition of that. 

1897
01:32:22,520 --> 01:32:24,160
So, but yeah, you're right, it 
is a prop plane. 

1898
01:32:24,240 --> 01:32:25,480
You're right. 
And there are, there are 

1899
01:32:25,480 --> 01:32:27,800
actually some pretty good and 
interesting racing games on the 

1900
01:32:27,800 --> 01:32:30,240
GBA. 
Yeah, this isn't one of them. 

1901
01:32:30,720 --> 01:32:35,000
This is. 
Like like yeah the pop in can be

1902
01:32:35,000 --> 01:32:39,200
an issue but like the track 
designs are so basic and. 

1903
01:32:39,200 --> 01:32:40,920
Similar. 
Yeah, and like the. 

1904
01:32:40,920 --> 01:32:43,840
You don't like trapezoids? 
I like trapezoids. 

1905
01:32:43,840 --> 01:32:45,400
I. 
Just don't you know what's? 

1906
01:32:45,520 --> 01:32:46,920
Your favorite shape? 
What's your? 

1907
01:32:50,600 --> 01:32:52,360
I have to think about it and. 
Get back on a 2D plane. 

1908
01:32:52,360 --> 01:32:54,120
Not on a 3D plane. 
On a 2D plane. 

1909
01:32:54,840 --> 01:32:57,520
Yeah, this is strictly 2 DI. 
Like the hexagon? 

1910
01:32:58,040 --> 01:32:59,160
There you. 
Go hexagon A. 

1911
01:32:59,320 --> 01:33:00,680
Healthy. 
That's a healthy shape. 

1912
01:33:00,760 --> 01:33:02,680
That's a good one. 
Yeah, a naturally occurring 

1913
01:33:02,680 --> 01:33:06,040
shape too. 
But but yeah, like the track 

1914
01:33:06,040 --> 01:33:11,080
designed is very plain, like the
items they give you all. 

1915
01:33:11,080 --> 01:33:14,160
All I really saw was either you 
could spit out like an ice cube 

1916
01:33:14,160 --> 01:33:17,160
behind you or you could just 
shoot a fireball in front or 

1917
01:33:17,160 --> 01:33:20,160
like a UFO and that. 
Was that was the UFO thing is 

1918
01:33:20,200 --> 01:33:21,800
weird. 
Yeah, yeah. 

1919
01:33:21,880 --> 01:33:25,080
And it's like the game tries to 
have rubber banding but it 

1920
01:33:25,080 --> 01:33:27,440
doesn't really work because 
there'll be times where I get 

1921
01:33:27,440 --> 01:33:31,480
swamped with like like I'll be 
in first and I'll just get hit 

1922
01:33:31,480 --> 01:33:34,320
with a bunch of items and go 
back to like 6th and then I just

1923
01:33:34,320 --> 01:33:37,320
do like a lap and then I'm back 
in like second again and I hit 

1924
01:33:37,320 --> 01:33:39,640
like 2 items. 
Bungee jumping versus rubber 

1925
01:33:39,640 --> 01:33:42,560
banding. 
Yeah, yeah, yeah. 

1926
01:33:42,560 --> 01:33:45,600
It's slingshotting. 
Yeah, it's, it's really weird. 

1927
01:33:45,600 --> 01:33:48,440
Like it feels like the game is 
trying to be difficult, but it's

1928
01:33:48,440 --> 01:33:51,240
like super fucking easy. 
Yeah, it's not that hard. 

1929
01:33:51,400 --> 01:33:52,840
Yeah, it's not that. 
Yeah, yeah. 

1930
01:33:52,880 --> 01:33:55,880
And and you have like you can 
hold R to do a sharper turn, but

1931
01:33:55,880 --> 01:34:00,000
like I never really needed it. 
Yeah, no, you're you handle 

1932
01:34:00,000 --> 01:34:02,280
pretty like it controls 
perfectly fine. 

1933
01:34:02,680 --> 01:34:04,600
If your handling is solid, you 
don't have to. 

1934
01:34:04,640 --> 01:34:06,120
You don't skid or anything 
weird. 

1935
01:34:06,120 --> 01:34:09,200
Like that and to your point, the
tracks, because they're not 

1936
01:34:09,200 --> 01:34:12,960
super difficult, you don't need 
to worry about those tight turns

1937
01:34:12,960 --> 01:34:15,280
as much as you would in 
something like Diddy Kong Racing

1938
01:34:15,280 --> 01:34:16,800
that has that. 
As or an F0 even. 

1939
01:34:16,800 --> 01:34:18,560
Or F0, Yeah. 
Yeah, exactly. 

1940
01:34:18,720 --> 01:34:21,240
The only interesting thing is 
you can adjust your height, 

1941
01:34:21,800 --> 01:34:25,880
which say for like when you go 
through the, the the speed 

1942
01:34:25,880 --> 01:34:28,200
boost, you know, if you're not 
the right height, you could miss

1943
01:34:28,200 --> 01:34:29,280
it. 
Or if you're trying to get the, 

1944
01:34:29,280 --> 01:34:32,160
the music notes, you could miss 
them if you're not high or low 

1945
01:34:32,160 --> 01:34:34,440
enough off the ground. 
But that's really about it. 

1946
01:34:34,440 --> 01:34:38,840
This feels like like a like a 
vertical slice for what a banjo 

1947
01:34:38,840 --> 01:34:41,000
racing game would be on GBA. 
Like it doesn't feel fully 

1948
01:34:41,000 --> 01:34:43,360
formed. 
You know, they're like, it needs

1949
01:34:43,440 --> 01:34:45,640
more interesting. 
Yeah, it like it needs more 

1950
01:34:45,640 --> 01:34:49,840
interesting level design or it 
needs, it needs something more 

1951
01:34:49,840 --> 01:34:52,400
and it just doesn't have it. 
But they're like, hey, let's 

1952
01:34:52,400 --> 01:34:54,320
just get this out of here 
because we got to we got to make

1953
01:34:54,320 --> 01:34:56,920
cameo or something stupid. 
So like, yeah, just get this out

1954
01:34:57,040 --> 01:34:58,920
the door. 
You know, we can move on to 

1955
01:34:58,920 --> 01:35:02,240
that. 
So it's it's OK. 

1956
01:35:02,400 --> 01:35:04,360
Like I played it for a couple 
hours. 

1957
01:35:04,360 --> 01:35:06,560
I don't feel like I wasted my 
time, but I don't feel like I 

1958
01:35:06,560 --> 01:35:08,280
gained anything. 
Yeah, yeah. 

1959
01:35:08,320 --> 01:35:09,440
That's fair. 
That's fair. 

1960
01:35:09,480 --> 01:35:11,800
Like like if you want to play a 
really cool cart racing game on 

1961
01:35:11,800 --> 01:35:14,760
GBA I'd recommend Konami Crazy 
Racers. 

1962
01:35:15,440 --> 01:35:18,520
That game is really good. 
OK, yeah, that was like really 

1963
01:35:18,520 --> 01:35:20,880
good track design. 
It's Konami. 

1964
01:35:20,880 --> 01:35:25,000
So it's got it's, I think it has
like Dracula and I think Gray 

1965
01:35:25,000 --> 01:35:27,720
Fox is in it, you know, but it 
has really good track design. 

1966
01:35:27,720 --> 01:35:29,360
It controls better than Super 
Circuit. 

1967
01:35:29,800 --> 01:35:31,160
I like how it looks. 
Yeah. 

1968
01:35:31,160 --> 01:35:32,720
That's a really cool game they 
all should check out. 

1969
01:35:33,200 --> 01:35:35,600
So you're telling me it has more
than just trapezoids? 

1970
01:35:36,280 --> 01:35:38,880
Oh yeah, it's got, it's got all 
kinds of shapes. 

1971
01:35:38,880 --> 01:35:40,160
I think there's a Figure 8 in 
there too. 

1972
01:35:40,360 --> 01:35:43,480
Oh my God, fancy. 
Don't be crazy now I know I. 

1973
01:35:43,480 --> 01:35:46,280
Thought we were just looking for
for straight corners in here. 

1974
01:35:46,280 --> 01:35:49,720
Jeez, you thought Josh turned? 
My camera off. 

1975
01:35:49,840 --> 01:35:53,840
Yeah, Josh, you weren't able to 
to get your time with this and 

1976
01:35:53,840 --> 01:35:55,160
stuff. 
Is it ever, was it ever anything

1977
01:35:55,160 --> 01:35:57,280
that you were you were 
interested in at all or is it 

1978
01:35:57,280 --> 01:36:01,280
kind of just no, no, not really?
No, so I am not a racing game 

1979
01:36:01,280 --> 01:36:04,040
fan in the slightest. 
The only racing game I've ever 

1980
01:36:04,040 --> 01:36:07,880
enjoyed in my life is a PS1 
snowmobile racing game called 

1981
01:36:07,880 --> 01:36:10,680
Sled Storm. 
Really, really like that. 

1982
01:36:11,520 --> 01:36:13,240
It's really good. 
It's really good. 

1983
01:36:13,920 --> 01:36:15,040
It's really good. 
I love it. 

1984
01:36:15,880 --> 01:36:17,360
Racing games are an interesting 
breed. 

1985
01:36:19,400 --> 01:36:22,920
So what I will say this, I, I 
think Thrak, you're right on the

1986
01:36:22,920 --> 01:36:25,440
money with this, where it just 
needed something more. 

1987
01:36:25,440 --> 01:36:29,040
And the reason I say that I, I, 
I have no idea how it controls 

1988
01:36:29,040 --> 01:36:31,080
how it handles because like I 
said, I didn't play, but I've 

1989
01:36:31,080 --> 01:36:34,680
been watching literally videos 
leading up to this. 

1990
01:36:34,680 --> 01:36:39,080
And so all, all my experiences 
with just how this game presents

1991
01:36:39,080 --> 01:36:41,320
visually, right? 
I don't even know what the sound

1992
01:36:41,320 --> 01:36:43,000
is right now because I've had it
muted down. 

1993
01:36:43,000 --> 01:36:47,200
Well, let's, let's see. 
Well, why would you do that to 

1994
01:36:47,640 --> 01:36:52,360
me? 
No, so the The thing is the 

1995
01:36:52,520 --> 01:36:55,720
where where the reason why I say
it needs more, I think one thing

1996
01:36:55,720 --> 01:36:57,680
it actually does really well. 
I actually think the character 

1997
01:36:57,680 --> 01:37:00,480
sprites are really good. 
They they, they, they clearly 

1998
01:37:00,480 --> 01:37:03,960
did a lot of animation work on 
them because they'll flip and 

1999
01:37:03,960 --> 01:37:06,760
tumble and turn and you, they 
feel fully realized. 

2000
01:37:06,760 --> 01:37:12,480
When you see that where the game
really kind of fall fails and 

2001
01:37:12,480 --> 01:37:17,800
falters is not even just the 
layout of the track design, it's

2002
01:37:17,800 --> 01:37:21,680
the visuals of the track design.
Because it's almost like if you 

2003
01:37:21,680 --> 01:37:25,000
look at the backgrounds of every
single thing, it's like they 

2004
01:37:25,000 --> 01:37:28,920
took a panoramic shot and it 
just pans left and right 

2005
01:37:28,920 --> 01:37:30,920
depending on how you turn the 
cart. 

2006
01:37:31,160 --> 01:37:35,520
There's yeah, it feels really 
weird and it doesn't feel fully 

2007
01:37:35,520 --> 01:37:38,400
natural. 
It does, it doesn't, it feels 

2008
01:37:38,400 --> 01:37:40,840
like a really poorly done sky 
box, Right. 

2009
01:37:40,840 --> 01:37:41,920
And it just it. 
Yeah, Sky. 

2010
01:37:42,080 --> 01:37:43,960
Box nice. 
That's yeah, yeah, yeah. 

2011
01:37:44,560 --> 01:37:46,560
There's a lot of those on the 
Game Boy Advance. 

2012
01:37:47,440 --> 01:37:51,720
Poorly done sky boxes. 
Yeah, I didn't believe it. 

2013
01:37:51,720 --> 01:37:54,200
I mean, actually, I think one of
the most interesting things 

2014
01:37:54,200 --> 01:37:57,280
about the GBA, this is a very 
quick side tangent that I don't 

2015
01:37:57,280 --> 01:37:58,880
have much to say on because I 
haven't played them all. 

2016
01:37:59,160 --> 01:38:01,760
The GBA is a bizarre amount of 
first person shooters, which I 

2017
01:38:01,760 --> 01:38:05,080
always found super odds like 
Medal of Honor underground. 

2018
01:38:05,080 --> 01:38:07,880
You know, Dave and I, I don't 
want this is coming out in what 

2019
01:38:07,880 --> 01:38:09,560
may, right Dave? 
Yeah. 

2020
01:38:09,600 --> 01:38:11,640
So probably be. 
Yeah, yeah, everyone will 

2021
01:38:11,720 --> 01:38:14,040
probably. 
Hear that episode Our episode 

2022
01:38:14,040 --> 01:38:18,040
for Punch Nazi month will be out
by then so Dave was joined me 

2023
01:38:18,040 --> 01:38:21,280
for punch and Nazi month to talk
about Medal of Honor underground

2024
01:38:21,600 --> 01:38:24,840
and for the PS1. 
It had a GBA version and it's 

2025
01:38:24,840 --> 01:38:31,040
very weird it's. 
Very bad like I could do I could

2026
01:38:31,040 --> 01:38:34,480
do a whole thing on like all the
PS1 ports, the GBA right? 

2027
01:38:35,000 --> 01:38:38,560
That one from my experience is 
the worst one by far. 

2028
01:38:38,560 --> 01:38:43,800
Wow, it's it is terrible. 
And this is obviously not 3D, 

2029
01:38:43,800 --> 01:38:46,160
but it's got like, you know, the
mode 7 style. 

2030
01:38:46,160 --> 01:38:50,480
I don't know if it if mode 7 was
on the GBA or not, but that was,

2031
01:38:50,480 --> 01:38:52,000
you know, the Super Nintendo 
equivalent. 

2032
01:38:52,320 --> 01:38:56,080
This does is feels like a poor 
version of that, and I think 

2033
01:38:56,080 --> 01:38:58,200
mainly because of the art 
direction, not because of any 

2034
01:38:58,200 --> 01:39:00,880
technical issues. 
It's just the art direction 

2035
01:39:00,880 --> 01:39:03,480
really felt like they could have
just done a little bit more to 

2036
01:39:03,480 --> 01:39:07,240
mask maybe the the the jankiness
of the background visuals. 

2037
01:39:07,520 --> 01:39:10,680
I also think just in general, 
the idea of making everything 

2038
01:39:10,680 --> 01:39:14,800
fly is actually kind of dumb. 
Not because a flying racing game

2039
01:39:14,800 --> 01:39:18,200
is bad, but there's so many 
portions where it's like they 

2040
01:39:18,200 --> 01:39:20,960
won't let you fly over the lava 
because that's a spot where you 

2041
01:39:20,960 --> 01:39:23,960
couldn't drive over with a car. 
I'm like, but I'm not in a car, 

2042
01:39:24,320 --> 01:39:26,120
I'm in a plane. 
I could just fly right over 

2043
01:39:26,120 --> 01:39:28,520
this. 
Yeah, You might as well just put

2044
01:39:28,520 --> 01:39:31,480
columns of flames above me, like
right there. 

2045
01:39:31,480 --> 01:39:33,480
So that way I know. 
Out of the ground. 

2046
01:39:33,640 --> 01:39:36,720
Fly through that, yeah. 
Or like if you're flying over, 

2047
01:39:36,720 --> 01:39:39,080
like I we joked about at the 
beginning of the episode, you 

2048
01:39:39,080 --> 01:39:41,440
know, if you fly over grass, all
of a sudden you see the plane 

2049
01:39:41,440 --> 01:39:44,000
start shaking because it's going
through turbulence because the 

2050
01:39:44,000 --> 01:39:47,320
grass is just so grassy. 
It's just. 

2051
01:39:48,040 --> 01:39:49,200
It's too green. 
Silly. 

2052
01:39:50,880 --> 01:39:53,920
It's blinding my eyes, Sarge. 
It's just. 

2053
01:39:54,440 --> 01:39:55,400
Sorry. 
There's just. 

2054
01:39:57,200 --> 01:39:59,680
That classic Banjo Kazooie 
character, Sarge. 

2055
01:40:01,240 --> 01:40:07,800
Banjo Kazooie Sarge is war. 
I've seen so many jiggies fall 

2056
01:40:09,000 --> 01:40:10,800
not. 
Today, soldiers been in the. 

2057
01:40:10,800 --> 01:40:13,320
Conquer territory here, yeah. 
Yeah, that's right. 

2058
01:40:13,440 --> 01:40:15,720
Yeah. 
But I'm never made it back to 

2059
01:40:15,720 --> 01:40:17,440
the frame I'll. 
Be in, conquer. 

2060
01:40:17,440 --> 01:40:20,440
I'll be started. 
But no, I just I think that's 

2061
01:40:20,440 --> 01:40:23,200
really where this game falters 
is it's just it's visual 

2062
01:40:23,200 --> 01:40:26,080
presentation because while the 
characters look really solid, 

2063
01:40:26,080 --> 01:40:30,600
especially for AGBA title, the 
world's feel really kind of like

2064
01:40:30,600 --> 01:40:34,400
under bait or the the tracks, 
excuse me, feel very under 

2065
01:40:34,400 --> 01:40:36,200
baked. 
I will give them credit for 

2066
01:40:36,200 --> 01:40:38,800
trying like a weird boss type of
thing at the end of each. 

2067
01:40:38,800 --> 01:40:41,200
From what I saw, there's like 4 
races in each cup and then 

2068
01:40:41,200 --> 01:40:44,560
there's like a boss race and I'm
watching the boss races and it 

2069
01:40:44,560 --> 01:40:48,560
seems not my favorite type of 
thing. 

2070
01:40:48,560 --> 01:40:50,720
But that also just feels like a 
bit of preference. 

2071
01:40:50,720 --> 01:40:53,680
It's like it seems like you take
turns like you're you'd have a 

2072
01:40:53,680 --> 01:40:56,760
turn shooting at the boss and 
then you have a turn dodging 

2073
01:40:56,760 --> 01:40:59,520
from the boss and you have 
health bars and that kind of 

2074
01:40:59,520 --> 01:41:00,880
stuff. 
It's an interesting idea. 

2075
01:41:00,880 --> 01:41:05,000
Like I don't think it's a 
completely it's, it's not a game

2076
01:41:05,000 --> 01:41:08,040
devoid of any unique ideas. 
I just think there's a lot of 

2077
01:41:08,200 --> 01:41:10,800
elements where it's like, well, 
you could have put this in the 

2078
01:41:10,800 --> 01:41:13,000
oven a little bit longer. 
And I think this there there's 

2079
01:41:13,000 --> 01:41:15,160
like, you know, the ingredients 
in this game. 

2080
01:41:15,160 --> 01:41:17,480
I think you could have made a 
really nice cake, but you just 

2081
01:41:17,480 --> 01:41:19,880
let it stay in the you just 
didn't leave it in the oven long

2082
01:41:19,880 --> 01:41:22,360
enough. 
And that's kind of like, or 

2083
01:41:22,520 --> 01:41:23,920
maybe you left it in too long, 
who knows. 

2084
01:41:24,080 --> 01:41:25,240
I think I think that's a part 
of. 

2085
01:41:25,240 --> 01:41:28,240
This is the, this is the 
definition of 1/2 baked game. 

2086
01:41:28,760 --> 01:41:31,360
You know, like, like like when 
you bite and do like a piece of 

2087
01:41:31,360 --> 01:41:32,880
bread and that's a little bit 
doughy in the middle. 

2088
01:41:32,880 --> 01:41:35,080
Like this is. 
That's the equivalent of this 

2089
01:41:35,080 --> 01:41:35,960
game. 
Got you. 

2090
01:41:35,960 --> 01:41:37,920
I hope I. 
Don't get an upset stomach after

2091
01:41:37,920 --> 01:41:38,560
this. 
Yeah. 

2092
01:41:39,320 --> 01:41:42,000
The the the whole, but the whole
boss race thing, that's in Diddy

2093
01:41:42,000 --> 01:41:44,800
Kong Racing, isn't it? 
Well, so that so that's The 

2094
01:41:44,800 --> 01:41:48,760
thing is like the the, the the 
couple of things that are from 

2095
01:41:48,760 --> 01:41:49,800
that. 
And obviously, like we said, 

2096
01:41:49,800 --> 01:41:52,840
this was supposed to be Diddy 
Kong Pilot. 

2097
01:41:52,840 --> 01:41:57,160
So I think they kept that 
because they needed to change 

2098
01:41:57,280 --> 01:42:01,040
for rights issues. 
And also it was pilot initially 

2099
01:42:01,040 --> 01:42:04,280
and that version because that 
was one of the unique ways that 

2100
01:42:04,280 --> 01:42:06,880
you drove around and raced in 
Diddy Kong Racing. 

2101
01:42:06,880 --> 01:42:08,440
So they're like, well, we should
do that. 

2102
01:42:08,600 --> 01:42:12,640
That'll differentiate us from a 
Mario Kart or from a Sonic One 

2103
01:42:12,640 --> 01:42:14,640
or Crash or whatever was out at 
the time, right? 

2104
01:42:14,760 --> 01:42:16,200
So I think that's why they went 
that way. 

2105
01:42:16,200 --> 01:42:20,040
And then yes, Diddy Kong Racing 
has the boss races, which I 

2106
01:42:20,040 --> 01:42:22,640
really enjoy, but also very 
difficult in this. 

2107
01:42:22,640 --> 01:42:27,560
They're not that hard, so I like
that they tried to do something 

2108
01:42:27,560 --> 01:42:29,960
different like I do. 
I think they're incredible. 

2109
01:42:30,440 --> 01:42:32,720
No, I think some of them are 
kind of weird too. 

2110
01:42:32,720 --> 01:42:37,080
Like you face bottles at one 
point and he's like pooping out 

2111
01:42:37,080 --> 01:42:39,240
like lightning bolts or 
something. 

2112
01:42:39,240 --> 01:42:41,880
For some reason I'm like, what? 
What does this have to do with 

2113
01:42:41,880 --> 01:42:43,600
anything? 
But you said bottles. 

2114
01:42:43,640 --> 01:42:45,920
I thought you said balls. 
I'm like, whose balls? 

2115
01:42:46,120 --> 01:42:53,280
Is bottles cousin little cousin?
Cousin Balls. 

2116
01:42:53,520 --> 01:42:55,240
Cousin Balls. 
Instead. 

2117
01:42:55,560 --> 01:42:58,200
Of the glasses up here, he has 
them down, blows waist. 

2118
01:42:59,080 --> 01:43:02,920
Bottles is like we have, we see 
the most extended family of 

2119
01:43:02,920 --> 01:43:04,760
bottles in the Banjo series. 
It's crazy. 

2120
01:43:04,760 --> 01:43:07,560
He's got a wife, he's got 
several kids. 

2121
01:43:07,560 --> 01:43:11,400
Yep, he's got his his brother 
jam jars. 

2122
01:43:11,400 --> 01:43:14,080
He was in the military. 
His ancestor. 

2123
01:43:14,080 --> 01:43:17,480
We just learned about him. 
Grunty's Revenge like he's all 

2124
01:43:17,480 --> 01:43:19,560
over the place. 
Yeah, I'm so glad to know 

2125
01:43:19,560 --> 01:43:22,080
Bottles fucks. 
Oh, isn't it? 

2126
01:43:22,080 --> 01:43:24,400
Isn't it very reassuring? 
It's very reassuring. 

2127
01:43:24,640 --> 01:43:25,960
Bottles given him if. 
He can do it. 

2128
01:43:25,960 --> 01:43:28,800
Anybody can. 
If he could spending all that 

2129
01:43:28,800 --> 01:43:30,440
time on the ground and he could 
still get it done. 

2130
01:43:30,920 --> 01:43:34,440
Come on. 
I I, I think you know what? 

2131
01:43:34,440 --> 01:43:36,480
I feel like I'm the only one who
kind of liked this game. 

2132
01:43:36,480 --> 01:43:37,400
I don't know. 
I like. 

2133
01:43:38,240 --> 01:43:39,920
I didn't hate. 
It I can't, I don't, I can't 

2134
01:43:39,920 --> 01:43:43,200
really have an opinion on it. 
I'm I'm basing my like it's 

2135
01:43:43,200 --> 01:43:46,240
literally all my opinion is 
based purely off of the visuals,

2136
01:43:46,240 --> 01:43:48,520
not off of the. 
Not like the the feel of it or 

2137
01:43:48,520 --> 01:43:50,280
whatever. 
I so I I think that. 

2138
01:43:50,880 --> 01:43:52,640
It's definitely. 
Go ahead, go ahead. 

2139
01:43:54,600 --> 01:43:58,400
It's definitely a game that if I
had it as a kid, I would have 

2140
01:43:58,400 --> 01:44:00,960
played it a bunch and probably 
had a found this for it, you 

2141
01:44:00,960 --> 01:44:02,880
know, because it's very simple 
and all that. 

2142
01:44:04,160 --> 01:44:07,080
It's just, I don't know, I don't
even want to say my racing game 

2143
01:44:07,240 --> 01:44:11,400
taste is sophisticated, but like
I play a lot of Forza Horizon. 

2144
01:44:11,400 --> 01:44:17,880
So going from that to this is 
like, you know, but it is 

2145
01:44:17,880 --> 01:44:20,440
probably fine, but it but it 
makes me wonder if this was 

2146
01:44:20,440 --> 01:44:24,080
Diddy Kong pilot and this was 
like in theory the same game but

2147
01:44:24,080 --> 01:44:26,760
Diddy Kong, would it be better 
or would it be worse? 

2148
01:44:28,840 --> 01:44:30,680
I think the expectation would be
different. 

2149
01:44:30,960 --> 01:44:33,000
Expectation could be a bit 
different, which is why I sort 

2150
01:44:33,000 --> 01:44:36,280
of mentioned like the, the, the 
pilot, like the the plane thing 

2151
01:44:36,280 --> 01:44:37,440
and the boss. 
You're kind of like, Oh yeah, 

2152
01:44:37,480 --> 01:44:38,840
that's what I expect from this 
game. 

2153
01:44:39,400 --> 01:44:41,360
I don't know, 'cause it 'cause 
it's not gonna feel any 

2154
01:44:41,360 --> 01:44:44,160
different, you know, Like if, if
it, if it was. 

2155
01:44:44,520 --> 01:44:46,280
And it feels fine. 
There's something wrong with 

2156
01:44:46,280 --> 01:44:47,920
that. 
Yeah, I think it's OK. 

2157
01:44:47,920 --> 01:44:50,320
I think I have some some 
problems with sort of how they 

2158
01:44:50,480 --> 01:44:52,880
they manage the speed when you 
hit boosts and things. 

2159
01:44:53,240 --> 01:44:56,280
But I but I think I think what I
give, what I give the most 

2160
01:44:56,280 --> 01:44:59,360
credit to is the is those ideas 
that it has. 

2161
01:44:59,520 --> 01:45:03,080
So the boss that the boss races 
or battles, you can even call 

2162
01:45:03,080 --> 01:45:06,000
them or at least something 
different. 

2163
01:45:06,320 --> 01:45:08,000
I don't think they're 
incredible, but at least there's

2164
01:45:08,000 --> 01:45:10,200
something different. 
And then there's, if you go 

2165
01:45:10,200 --> 01:45:12,400
deeper into this one, I think 
there's actually a decent amount

2166
01:45:13,120 --> 01:45:15,680
of races in this, more than I 
thought there would be. 

2167
01:45:17,480 --> 01:45:20,400
And then there's these things, I
don't know if you guys got to 

2168
01:45:20,400 --> 01:45:26,200
this, where when you collect 
enough pages for is it Cheeto? 

2169
01:45:26,200 --> 01:45:29,080
Is that what it's called Cheeto?
Cheeto, who's like the the sort 

2170
01:45:29,080 --> 01:45:32,760
of like encyclopedia for the 
franchise that has information. 

2171
01:45:32,760 --> 01:45:35,360
Which is spellbook. 
Which is what? 

2172
01:45:36,080 --> 01:45:37,760
Which is spellbook. 
Which is spellbook. 

2173
01:45:37,760 --> 01:45:40,920
That's what it is, I think I. 
Think, I think, Dave, I think 

2174
01:45:40,920 --> 01:45:43,640
the Banjo Encyclopedia is here 
in the call with us right now. 

2175
01:45:45,400 --> 01:45:46,480
I'm sorry. 
I'm sorry. 

2176
01:45:46,480 --> 01:45:47,560
My mistake. 
You're not. 

2177
01:45:47,560 --> 01:45:48,640
You're not wrong. 
You're not right. 

2178
01:45:50,240 --> 01:45:51,080
No. 
No, It's exact. 

2179
01:45:51,280 --> 01:45:52,400
Yeah. 
What are you talking about? 

2180
01:45:52,400 --> 01:45:55,960
Yeah. 
So like when you do that and you

2181
01:45:55,960 --> 01:45:59,000
collect when you win races or 
when you do time trials or 

2182
01:45:59,000 --> 01:46:03,520
whatever, you get pages that you
can go to Cheeto and and unlock 

2183
01:46:03,520 --> 01:46:08,200
characters or battle races or 
these things. 

2184
01:46:08,280 --> 01:46:10,800
What are what are those called? 
Jiggy encyclopedia? 

2185
01:46:10,800 --> 01:46:12,880
What are those called? 
The little sort of like devil 

2186
01:46:12,880 --> 01:46:16,800
looking guys. 
The greblins. 

2187
01:46:16,880 --> 01:46:20,680
Yes, yes, those. 
So you can go to Cheeto and get 

2188
01:46:21,280 --> 01:46:23,480
and unlock those. 
And what happens is they show up

2189
01:46:23,480 --> 01:46:27,080
on certain races and Oh no. 
No, no. 

2190
01:46:27,080 --> 01:46:28,960
Globos, Globos, is that what it 
is? 

2191
01:46:29,000 --> 01:46:31,400
Yeah, Globos. 
So when you, when you pick up 

2192
01:46:31,400 --> 01:46:34,400
one of those, similar to when 
you pick up one of the notes or 

2193
01:46:34,400 --> 01:46:40,040
the, OR the jiggies in it, a 
different boost thing pops up in

2194
01:46:40,040 --> 01:46:42,600
the level. 
And when you go through it, it 

2195
01:46:42,600 --> 01:46:44,360
gives you, or at least most of 
them. 

2196
01:46:44,360 --> 01:46:47,160
You go through it, it gives you 
like super speed and it steers 

2197
01:46:47,160 --> 01:46:50,520
for you for almost an entire 
lap. 

2198
01:46:51,840 --> 01:46:54,760
And it's kind of a cool idea 
because you kind of have to 

2199
01:46:54,760 --> 01:46:57,720
really have to unlock it. 
First of all, you have to notice

2200
01:46:57,720 --> 01:47:00,880
that it's in in the in the 
stage, which sometimes can be 

2201
01:47:00,880 --> 01:47:02,360
tricky with the way things pop 
in. 

2202
01:47:02,840 --> 01:47:05,520
And then you have to go and get 
yourself to that boost in that 

2203
01:47:05,520 --> 01:47:08,240
same lap and it gives you this 
massive lead. 

2204
01:47:09,320 --> 01:47:11,080
Then it does try to do the 
rubber banding. 

2205
01:47:11,080 --> 01:47:13,400
You usually don't really have 
too much of an issue, but 

2206
01:47:13,400 --> 01:47:16,720
suddenly they're right behind 
you and then the race kind of 

2207
01:47:16,720 --> 01:47:18,680
continues. 
But if it is something that you 

2208
01:47:18,680 --> 01:47:21,720
get in the second or third lap, 
it makes a huge difference. 

2209
01:47:22,680 --> 01:47:25,720
That's at least a cool idea. 
The execution of it is hit and 

2210
01:47:25,720 --> 01:47:28,360
miss because of the way that 
they handle speed and depth and 

2211
01:47:28,520 --> 01:47:31,400
height and things like that. 
So I think that's kind of the 

2212
01:47:31,400 --> 01:47:33,640
problem with it. 
But the, again, the idea of it, 

2213
01:47:33,920 --> 01:47:35,720
I enjoyed and thought it was 
kind of cool. 

2214
01:47:37,080 --> 01:47:39,320
It was one of those things where
I looked up to be like, what the

2215
01:47:39,320 --> 01:47:40,880
fuck was that thing? 
I just saw? 

2216
01:47:40,880 --> 01:47:43,000
Like, what is that? 
I couldn't quite tell because it

2217
01:47:43,000 --> 01:47:45,520
was kind of muddy and in the 
corner and I was zooming right 

2218
01:47:45,520 --> 01:47:47,920
past it. 
But I give it a little extra, 

2219
01:47:47,920 --> 01:47:50,080
you know, kudos for trying to do
something. 

2220
01:47:50,080 --> 01:47:52,160
A little bit different. 
This, this, this. 

2221
01:47:52,400 --> 01:47:57,920
It's just I want this to be 
Diddy Kong Racing 2 and in my 

2222
01:47:57,920 --> 01:48:01,720
mind like, oh, banjo themed 
Banjo Focus. 

2223
01:48:01,720 --> 01:48:04,200
Diddy Kong Racing 2 sounds even 
cooler to me. 

2224
01:48:04,640 --> 01:48:08,600
I was like, but it's got some 
things like even the the whole 

2225
01:48:08,600 --> 01:48:12,680
like ready go at the beginning 
is totally Diddy Kong Racing. 

2226
01:48:13,080 --> 01:48:16,320
Like there's so many elements of
it that I do I want to like so 

2227
01:48:16,320 --> 01:48:18,480
much. 
And then the actual gameplay is 

2228
01:48:18,480 --> 01:48:20,680
just pretty bland for me. 
It just doesn't do anything 

2229
01:48:20,680 --> 01:48:24,640
special. 
I didn't really. 

2230
01:48:24,920 --> 01:48:26,800
I did play as a few different 
characters. 

2231
01:48:26,800 --> 01:48:29,520
I didn't. 
I can't say that. 

2232
01:48:29,520 --> 01:48:32,240
I, I mean, it's basically like 
if I hit boost, I was winning. 

2233
01:48:32,240 --> 01:48:36,280
So yeah, I don't feel like 
anyone particularly gave me an 

2234
01:48:36,280 --> 01:48:38,240
advantage. 
I played as Kazooie a lot. 

2235
01:48:38,520 --> 01:48:40,600
So did I. 
Actually I I never finished 

2236
01:48:40,640 --> 01:48:43,680
below first place. 
Yeah, it was. 

2237
01:48:43,680 --> 01:48:46,600
It was hard to, especially in 
the early, early ones, It's it's

2238
01:48:46,600 --> 01:48:50,600
difficult to not win. 
Yeah, 'cause you hit, you hit a 

2239
01:48:50,600 --> 01:48:52,680
couple boosts, like let's say 
there's two boosts in the entire

2240
01:48:52,680 --> 01:48:55,400
lap on some of the early ones, 
which is pretty minimal. 

2241
01:48:56,560 --> 01:48:59,440
You'll be fine. 
You'll probably win if you make 

2242
01:48:59,440 --> 01:49:01,600
a couple mistakes, maybe you'll 
come, you'll probably still come

2243
01:49:01,600 --> 01:49:04,360
top three. 
And they're they're pretty 

2244
01:49:04,360 --> 01:49:07,320
generous with the items they 
give you with the pickups, which

2245
01:49:07,320 --> 01:49:09,920
there are a lot of the timing 
cart racers that are, are are or

2246
01:49:10,200 --> 01:49:13,640
prop plane, plop plane racers. 
Easy for me to say. 

2247
01:49:14,600 --> 01:49:15,840
Plane Flyers. 
Plop. 

2248
01:49:16,120 --> 01:49:19,720
Yeah, exactly. 
So, you know, they're, they want

2249
01:49:19,720 --> 01:49:21,320
you to win. 
I think it's, it's a little bit,

2250
01:49:21,360 --> 01:49:23,920
it's definitely more forgiving 
than like, you know, Super 

2251
01:49:23,920 --> 01:49:25,520
Circuit or the Mario Kart games 
and stuff. 

2252
01:49:25,560 --> 01:49:28,160
You can tell this is made for a 
very young audience. 

2253
01:49:28,160 --> 01:49:32,360
Yes, yes you can. 
There's not a ton of depth to it

2254
01:49:32,360 --> 01:49:36,080
other than like hey collect the 
pages, unlock stuff and you'll 

2255
01:49:36,080 --> 01:49:37,600
get new characters so. 
Collect a thon. 

2256
01:49:38,200 --> 01:49:42,120
Listen, I did like that element 
of it, collecting the notes on 

2257
01:49:42,120 --> 01:49:43,840
the track like looking for them 
you. 

2258
01:49:43,880 --> 01:49:46,040
Know what the notes did? 
That's a neat idea. 

2259
01:49:46,040 --> 01:49:49,040
I had to look up what they did. 
What do they do? 

2260
01:49:49,440 --> 01:49:52,600
Don't they unlike? 
The they give you, they, the 

2261
01:49:52,600 --> 01:49:54,600
more notes you, you don't have 
to collect them all. 

2262
01:49:54,600 --> 01:49:56,320
I thought it was one of those 
things where it's like, oh, 

2263
01:49:56,320 --> 01:49:59,200
collect all the, you know, 
whatever, and then you get, you 

2264
01:49:59,200 --> 01:50:01,080
know, maybe it was coins. 
I thought maybe it'd give you 

2265
01:50:01,080 --> 01:50:02,320
more speed or something like 
that. 

2266
01:50:02,520 --> 01:50:04,640
It's not. 
So the more notes you collect, 

2267
01:50:04,640 --> 01:50:07,840
even if you collect just one, it
multiplies how many pages you 

2268
01:50:07,840 --> 01:50:09,160
get. 
At the end of the race. 

2269
01:50:09,800 --> 01:50:13,000
Which I was like, OK, that's 
also kind of an interesting way 

2270
01:50:13,000 --> 01:50:16,120
of doing it. 
The speed and stuff is sort of a

2271
01:50:16,120 --> 01:50:17,560
Mario Kart thing, right? 
So. 

2272
01:50:17,600 --> 01:50:19,760
You get pages if you don't get 
the notes. 

2273
01:50:19,800 --> 01:50:24,360
Yes, you do. 
Because I never didn't get all 

2274
01:50:24,360 --> 01:50:27,760
the notes because that's what I 
spent most of my time doing. 

2275
01:50:27,880 --> 01:50:28,720
I. 
Was like, there's a note, I'm 

2276
01:50:28,800 --> 01:50:31,280
going to get it. 
The next lap, like the first lap

2277
01:50:31,280 --> 01:50:33,800
was just like, I'm just gonna 
look for all the notes, Yeah. 

2278
01:50:33,800 --> 01:50:35,840
And the second lap was get all 
the notes and then the third lap

2279
01:50:35,840 --> 01:50:38,120
was hit every boost and win. 
Yeah, that's that. 

2280
01:50:38,120 --> 01:50:40,160
That's pretty much a loop. 
And then they have the Jiggy 

2281
01:50:40,160 --> 01:50:41,480
challenge thing. 
I don't know if you guys tried 

2282
01:50:41,480 --> 01:50:43,440
that. 
That's essentially like in Diddy

2283
01:50:43,440 --> 01:50:46,400
Kong Racing where you have to 
collect what's it called? 

2284
01:50:46,400 --> 01:50:47,600
What do you have to collect in 
Diddy Kong now? 

2285
01:50:47,600 --> 01:50:49,600
And forget I'm blanking me. 
You have to go around the lap. 

2286
01:50:49,840 --> 01:50:51,280
Oh, the silver. 
Coins. 

2287
01:50:51,320 --> 01:50:54,040
To collect the silver that 
there's, there's four or five 

2288
01:50:54,040 --> 01:50:56,360
Jiggies around it, It completes 
a little picture in the corner 

2289
01:50:56,600 --> 01:51:00,200
and then you complete the race. 
But this is only one-on-one, so 

2290
01:51:00,200 --> 01:51:03,520
it's not as hectic and crazy. 
So as long as you again, as long

2291
01:51:03,520 --> 01:51:06,240
as you hit a boost and you 
collect the Jiggies in like 1 

2292
01:51:06,240 --> 01:51:08,080
1/2 laps, you'll probably be 
fine. 

2293
01:51:08,840 --> 01:51:10,400
You know what? 
You know what also is really 

2294
01:51:10,400 --> 01:51:12,080
annoying? 
We go through all these 

2295
01:51:12,080 --> 01:51:15,800
different banjo stages. 
Yeah, and none of the music is 

2296
01:51:15,800 --> 01:51:19,240
from Banjo Kazooie. 
It's all like original like, 

2297
01:51:19,680 --> 01:51:22,480
which doesn't necessarily have 
to be a bad thing, but when 

2298
01:51:22,480 --> 01:51:25,000
you're going in like Treasure 
Treasure Trove Cove or Gobi's 

2299
01:51:25,000 --> 01:51:29,120
Valley, like tracks that hit 
super hard, I would have loved 

2300
01:51:29,120 --> 01:51:33,320
to have just like, yeah, let's 
see, let's listen, you know, a 

2301
01:51:33,320 --> 01:51:36,240
GB AFI version of those tracks. 
I I wonder if they couldn't 

2302
01:51:36,240 --> 01:51:38,240
though because Nintendo owned 
the copyright too. 

2303
01:51:38,560 --> 01:51:40,760
Well, I guess rare. 
No rare rings, Banjo. 

2304
01:51:41,920 --> 01:51:42,800
Rare rings banjo. 
Yes. 

2305
01:51:42,800 --> 01:51:44,320
But I don't. 
But who would have the rights to

2306
01:51:44,400 --> 01:51:46,520
to the music specifically could 
have been different. 

2307
01:51:46,520 --> 01:51:47,600
I don't know. 
Yeah, but there's. 

2308
01:51:47,600 --> 01:51:52,080
But they didn't own, but like, 
you know, they owned the rights 

2309
01:51:52,080 --> 01:51:55,120
to Banjo even on the N64. 
They were independent of 

2310
01:51:55,120 --> 01:51:57,480
Nintendo. 
It's just that when they like. 

2311
01:51:57,640 --> 01:52:01,000
Yeah, they were a second party 
developer, like Nintendo had a 

2312
01:52:01,200 --> 01:52:04,560
minority stake so that they 
would publish their stuff and 

2313
01:52:04,560 --> 01:52:06,040
had publishing rights. 
But when? 

2314
01:52:06,040 --> 01:52:09,560
I'm pretty sure when Microsoft 
bought Rare they got all those 

2315
01:52:09,560 --> 01:52:11,200
publishing rights. 
Yes, that's right. 

2316
01:52:11,200 --> 01:52:12,840
So. 
That's why like Banjo Kazooie 

2317
01:52:12,840 --> 01:52:16,840
got those 360. 
Yeah, and Rare Replay is only on

2318
01:52:16,960 --> 01:52:19,360
on Xbox and like things like. 
Yeah, exactly. 

2319
01:52:19,360 --> 01:52:21,800
So that is kind of weird that 
they didn't put any of the the 

2320
01:52:21,800 --> 01:52:25,480
tracks from from any of the 
Banjo game or like the tracks in

2321
01:52:25,480 --> 01:52:27,640
there 'cause like they should 
have had the rights to. 

2322
01:52:27,640 --> 01:52:31,480
It some of the stages have like 
hints of it, but it's definitely

2323
01:52:31,480 --> 01:52:36,040
not the song, which I think 
either point would actually add 

2324
01:52:36,040 --> 01:52:38,200
a lot to it 'cause it would give
you that feeling. 

2325
01:52:38,240 --> 01:52:41,720
You know, even if like the sound
isn't great or even if like the 

2326
01:52:41,720 --> 01:52:44,560
characters don't make the the 
noises and sounds and tracks 

2327
01:52:44,720 --> 01:52:48,640
like at least that is there. 
And even if it doesn't look or 

2328
01:52:48,640 --> 01:52:50,760
feel like it based on like the 
visuals. 

2329
01:52:51,200 --> 01:52:55,000
Music is a huge part of what 
rare does in their games and all

2330
01:52:55,000 --> 01:52:58,040
their really good games like 
Donkey Kong series is a perfect 

2331
01:52:58,040 --> 01:52:59,920
example. 
Even stuff like Killer Instinct,

2332
01:52:59,920 --> 01:53:03,600
like great music, but, and 
obviously Goldeneye is a big 

2333
01:53:03,600 --> 01:53:06,800
part of that, but like if you 
don't have that, you lose a lot 

2334
01:53:06,800 --> 01:53:10,040
of character and that's a huge 
part of what they do because 

2335
01:53:10,040 --> 01:53:13,480
it's very cartoony music and 
sound is a huge part of cartoons

2336
01:53:13,480 --> 01:53:16,320
in general. 
You have to have some of it I 

2337
01:53:16,320 --> 01:53:18,200
think. 
The only thing I could guess is 

2338
01:53:18,240 --> 01:53:21,040
either maybe Grant Kirk Hope 
didn't want them to use the 

2339
01:53:21,040 --> 01:53:27,400
tunes or maybe they tried to GB 
AFI the songs and they didn't 

2340
01:53:27,400 --> 01:53:30,720
like how they sounded so they 
just made new compositions for 

2341
01:53:30,720 --> 01:53:32,760
them. 
Leading to the half baked theory

2342
01:53:32,760 --> 01:53:36,760
that we that we have. 
Compositions are a little doughy

2343
01:53:36,760 --> 01:53:38,760
in the middle. 
Yeah, a little. 

2344
01:53:38,840 --> 01:53:42,560
Too dough. 
Or maybe maybe because this 

2345
01:53:42,560 --> 01:53:46,200
transition from Diddy Kong 
pilot, maybe it was like it was 

2346
01:53:46,200 --> 01:53:49,200
never intended like to just 
pick, maybe didn't have time, 

2347
01:53:49,200 --> 01:53:51,320
they didn't have time to do it. 
And they're just like. 

2348
01:53:51,440 --> 01:53:54,200
They're basically how. 
These tunes are what would have 

2349
01:53:54,200 --> 01:53:55,920
been in Diddy Kong pilot. 
Yeah. 

2350
01:53:56,360 --> 01:53:59,160
Yeah, so like you, you asked 
before, Dave, do we think this 

2351
01:53:59,200 --> 01:54:02,440
game would have been better if 
it if it had the Diddy Kong 

2352
01:54:02,440 --> 01:54:06,000
license or and I'm if I don't 
think it's necessarily a 

2353
01:54:06,000 --> 01:54:09,520
question you can answer like if 
it if you took it directly and 

2354
01:54:09,520 --> 01:54:13,040
just put Diddy Kong and Donkey 
Kong characters in this, no, it 

2355
01:54:13,040 --> 01:54:16,320
would not have made it better 
just because you still have 

2356
01:54:16,720 --> 01:54:19,360
nostalgic attachment to the 
banjo characters just like you 

2357
01:54:19,360 --> 01:54:21,640
do like like you do to Donkey 
Kong characters. 

2358
01:54:21,640 --> 01:54:26,160
And it didn't save it right now.
What I do think though, the 

2359
01:54:26,160 --> 01:54:28,800
reason why I don't think you can
actually really genuinely answer

2360
01:54:28,800 --> 01:54:32,680
that, is that if this game, like
you, like you said Jiggy, was 

2361
01:54:32,680 --> 01:54:35,400
meant to be a Diddy Kong Racing 
game that they had to switch 

2362
01:54:35,400 --> 01:54:37,600
over midway through development 
or at some point in the. 

2363
01:54:37,600 --> 01:54:40,240
Very late actually. 
They only had about like just 

2364
01:54:40,240 --> 01:54:42,960
over a year to switch this over 
or under a year to switch. 

2365
01:54:42,960 --> 01:54:45,840
This. 
Over so like for GPA? 

2366
01:54:45,880 --> 01:54:48,040
That's not bad. 
Doesn't it doesn't. 

2367
01:54:48,040 --> 01:54:50,160
Maybe, maybe it's not bad, but 
it doesn't sound like much, you 

2368
01:54:50,200 --> 01:54:52,240
know? 
True, but I feel like the 

2369
01:54:53,800 --> 01:54:56,160
creating this game on that isn't
necessary. 

2370
01:54:56,160 --> 01:54:58,400
Like you, you're not going to be
able to you're you generally 

2371
01:54:58,520 --> 01:55:01,440
genuinely, excuse me, won't know
because you don't know what 

2372
01:55:01,440 --> 01:55:03,640
constraints they were played 
unless they can tell you 

2373
01:55:03,640 --> 01:55:06,880
specifically what constraints 
they ended up getting placed on 

2374
01:55:07,080 --> 01:55:11,040
because of the chaos of the 
being bought out by Microsoft. 

2375
01:55:11,040 --> 01:55:13,000
And now all of a sudden you're 
switching publishers. 

2376
01:55:13,160 --> 01:55:16,760
Like who knows what THQ made 
them do like if if anything, 

2377
01:55:16,760 --> 01:55:19,560
because even though Mike they 
were owned by Microsoft, THQ was

2378
01:55:19,560 --> 01:55:21,440
publishing this because 
Microsoft wasn't going to 

2379
01:55:21,440 --> 01:55:25,440
publish on the Game Boy or the 
GBA or if Nintendo would even 

2380
01:55:25,440 --> 01:55:26,560
let them. 
Like who knows? 

2381
01:55:26,560 --> 01:55:28,920
Like there's because they were 
they're a competitor, right. 

2382
01:55:28,920 --> 01:55:31,840
So who knows if they had to do 
some weird stuff with it, kind 

2383
01:55:31,840 --> 01:55:34,520
of like kind of like in the same
vein of like how Konami 

2384
01:55:34,520 --> 01:55:38,600
circumvented the NES is like 5 
game a year limit by creating 

2385
01:55:38,600 --> 01:55:40,560
ultra ultra games or whatever it
is. 

2386
01:55:40,840 --> 01:55:44,480
Like there's weird shit like 
that like just on the NES. 

2387
01:55:44,480 --> 01:55:46,680
So I wouldn't be surprised if 
there was something weird that 

2388
01:55:46,680 --> 01:55:49,440
happened here. 
So like, I feel like this game, 

2389
01:55:49,600 --> 01:55:53,160
yeah, it's half baked from like,
once again, from my outsider's 

2390
01:55:53,160 --> 01:55:55,680
perspective, but I feel like it 
looks pretty half baked. 

2391
01:55:55,680 --> 01:55:58,240
But I, I, I honestly, it feels 
like it just because of the 

2392
01:55:58,360 --> 01:56:02,240
chaotic, what I would assume 
would have been a chaotic, 

2393
01:56:02,240 --> 01:56:05,520
excuse me, development period 
between all the business stuff 

2394
01:56:05,520 --> 01:56:08,320
behind the scenes and then 
having to reconcile all that in 

2395
01:56:08,320 --> 01:56:11,280
the game in under a year while 
still trying to figure out the 

2396
01:56:11,280 --> 01:56:15,160
fallout from like, how how long 
do you think they had to hold on

2397
01:56:15,160 --> 01:56:17,320
developing the game even after 
the sale? 

2398
01:56:17,320 --> 01:56:19,320
Right? 
Like if it happened like a year 

2399
01:56:19,320 --> 01:56:22,320
before it was released, if the 
sale happened a year before this

2400
01:56:22,320 --> 01:56:26,640
game came out, like does that 
mean they were actively working 

2401
01:56:26,640 --> 01:56:29,960
for the full year or were they 
in a holding pattern until they 

2402
01:56:29,960 --> 01:56:31,800
could figure out rights? 
So the. 

2403
01:56:31,800 --> 01:56:33,880
Game was in development for five
years. 

2404
01:56:33,880 --> 01:56:39,200
It was first announced in 2001, 
and then the rare the Microsoft 

2405
01:56:39,200 --> 01:56:41,480
sale was what, 2002? 
1002. 

2406
01:56:42,320 --> 01:56:43,840
Yeah, yeah. 
So. 

2407
01:56:44,120 --> 01:56:46,480
Oh, so it only happened a year 
into development? 

2408
01:56:46,480 --> 01:56:49,800
They had four extra years. 
Yeah, basically so. 

2409
01:56:49,800 --> 01:56:52,120
Yeah, it could have been. 
A case of they, well, and think 

2410
01:56:52,120 --> 01:56:54,960
about it, they were also working
on Grunny's Revenge 'cause that 

2411
01:56:54,960 --> 01:56:58,800
came out before this as well. 
So, you know, that was my 

2412
01:56:58,880 --> 01:57:00,000
theory. 
It could have been a case of 

2413
01:57:00,000 --> 01:57:03,520
they were just juggling a bunch 
of products and Microsoft was 

2414
01:57:03,520 --> 01:57:05,320
like not sure which ones to 
prioritize. 

2415
01:57:05,320 --> 01:57:08,080
They were also porting all the 
Donkey Kong games to GBA at the 

2416
01:57:08,080 --> 01:57:10,560
same time too, like that. 
That was a big thing. 

2417
01:57:10,680 --> 01:57:11,560
They are. 
Yeah, yeah, yeah. 

2418
01:57:11,800 --> 01:57:15,040
They're great. 
So I just, I just saw this on 

2419
01:57:15,240 --> 01:57:18,000
on. 
Take it for a grain of salt on 

2420
01:57:18,080 --> 01:57:21,600
the Wikipedia entry for it. 
Yes, but it says the soundtrack 

2421
01:57:22,040 --> 01:57:26,240
was composed by Robin Beamland 
of Rare fame and Jamie Hughes, 

2422
01:57:26,560 --> 01:57:30,840
and it was unaltered as Rare was
unable to implement new music. 

2423
01:57:30,840 --> 01:57:32,400
Yeah, OK. 
By the time it was released. 

2424
01:57:32,400 --> 01:57:34,200
Yeah, so there you go. 
No, I, I. 

2425
01:57:34,200 --> 01:57:35,960
Believe that? 
Throwback to that, Yeah. 

2426
01:57:36,680 --> 01:57:40,440
Makes sense cuz cuz they're 
credited in the game and if you 

2427
01:57:40,440 --> 01:57:43,000
go to the mobi games for Banjo 
pilot they're right there so 

2428
01:57:43,000 --> 01:57:45,280
yeah. 
Yeah, one of the one of the 

2429
01:57:45,280 --> 01:57:49,440
interesting things too that I 
don't know which one you guys 

2430
01:57:49,440 --> 01:57:53,520
mentioned using the 
accelerometer tilt ometer thing 

2431
01:57:53,520 --> 01:57:56,360
for the GBA a little while ago 
earlier in the episode. 

2432
01:57:56,360 --> 01:57:58,960
For warrior were twisted. 
That's what it was so. 

2433
01:57:59,000 --> 01:58:01,000
Yeah, it has a gyroscope in it. 
Gyroscope. 

2434
01:58:01,000 --> 01:58:03,480
That's it. 
So Diddy Kong pilot was also 

2435
01:58:03,480 --> 01:58:05,080
supposed to have that. 
That was supposed to be one of 

2436
01:58:05,080 --> 01:58:07,960
the ways that they were trying 
to make that could have been 

2437
01:58:07,960 --> 01:58:09,200
kind of cool. 
Yeah. 

2438
01:58:09,440 --> 01:58:12,480
I feel like there's something 
about using the D pad on the GBA

2439
01:58:12,480 --> 01:58:15,600
'cause this is the one that I 
played on the GBA and not on 

2440
01:58:17,760 --> 01:58:20,320
with my Xbox controller. 
Essentially it's what I play. 

2441
01:58:20,320 --> 01:58:22,360
Corn teaser vendor. 
I mean, it's just the D pads or 

2442
01:58:22,360 --> 01:58:26,760
whatever, but but the but the D 
pad almost really throws you 

2443
01:58:26,760 --> 01:58:29,960
around the screen a lot more and
on a pretty small screen as 

2444
01:58:29,960 --> 01:58:31,640
well. 
So I felt like that is part of 

2445
01:58:31,640 --> 01:58:34,600
the issue this game ran into. 
If you could tilt it, depending 

2446
01:58:34,600 --> 01:58:39,200
on how accurate it was, I think 
maybe that would have actually 

2447
01:58:39,200 --> 01:58:42,880
helped with some of the control.
You know, say what you will 

2448
01:58:42,880 --> 01:58:46,560
about the excessive motion 
controls in some games for we or

2449
01:58:46,560 --> 01:58:49,680
we you that may or may not have 
worked, but in this I don't 

2450
01:58:49,680 --> 01:58:52,560
know. 
I I haven't played one of those 

2451
01:58:53,160 --> 01:58:55,320
on the GBA before because 
there's there's a very few of 

2452
01:58:55,320 --> 01:58:56,520
them. 
There's a Kirby game I think as 

2453
01:58:56,520 --> 01:58:59,360
well that has a. 
Kirby Tilts and Tumble, you're 

2454
01:58:59,440 --> 01:59:02,640
giving me, you're giving me mad 
flashbacks to Kirby Tilts and 

2455
01:59:02,640 --> 01:59:05,400
Tumble. 
Because when I did play that on 

2456
01:59:05,400 --> 01:59:10,360
my GBA SP, OK, once we 
transition from single screen, 

2457
01:59:10,400 --> 01:59:13,280
you know, not a flip, OK. 
But when you have a game like 

2458
01:59:13,280 --> 01:59:16,840
Kirby Tilts and Tumble, where 
there's a mechanic of launching 

2459
01:59:16,840 --> 01:59:19,360
Kirby in the air by going like 
this, what happens? 

2460
01:59:20,680 --> 01:59:23,120
The screen flips. 
The screen flips. 

2461
01:59:23,120 --> 01:59:24,520
They're gonna say you hit 
something in the face. 

2462
01:59:25,640 --> 01:59:28,360
You flip it back and forth, 
you're like really working that 

2463
01:59:28,360 --> 01:59:31,440
hinge. 
It's like, and it didn't fix it.

2464
01:59:31,720 --> 01:59:34,120
You know, DS, same thing, same 
thing. 

2465
01:59:34,120 --> 01:59:39,280
So like any I I'm not a huge, 
I'm not a huge gyro fan. 

2466
01:59:39,400 --> 01:59:41,920
What what's cool with What's 
cool with tilt and tumble? 

2467
01:59:41,920 --> 01:59:45,640
On the NSO version you can use 
the the gyroscope to control it.

2468
01:59:46,280 --> 01:59:47,440
Yeah, that's true. 
Cool. 

2469
01:59:47,640 --> 01:59:50,680
Oh, I should try that. 
Remember, it's worth, it's worth

2470
01:59:50,680 --> 01:59:51,680
playing it that way. 
Yeah. 

2471
01:59:51,720 --> 01:59:52,760
And. 
Then it's like. 

2472
01:59:52,840 --> 01:59:55,520
Portable I think even if you do 
the the joy cons and the little 

2473
01:59:55,520 --> 01:59:57,680
grips you can do. 
It that way, that's a pro 

2474
01:59:57,680 --> 01:59:59,360
controller, that's fun, that's 
that's good. 

2475
01:59:59,560 --> 02:00:02,680
Yeah, yeah, it's a fun game. 
Yeah, I, I, I like those. 

2476
02:00:02,840 --> 02:00:04,880
I like how Kirby does a lot of 
different stuff. 

2477
02:00:04,880 --> 02:00:07,360
So I'm I'm happy. 
Kirby handles gimmicks really 

2478
02:00:07,360 --> 02:00:08,680
well. 
Yes, yes. 

2479
02:00:08,680 --> 02:00:12,120
That's what Kirby has really, 
actually turned into, is that 

2480
02:00:12,760 --> 02:00:15,640
that's really what it's should 
kind of be known for in in a lot

2481
02:00:15,640 --> 02:00:17,960
of ways. 
But but if you see like 

2482
02:00:17,960 --> 02:00:19,840
Forgotten land, they can still 
make a really. 

2483
02:00:19,840 --> 02:00:22,080
Good like Oh my God, I solid 
Kirby game. 

2484
02:00:22,080 --> 02:00:26,480
I just played that two months 
ago at a friend's place. 

2485
02:00:26,480 --> 02:00:29,320
He got it for his for his son 
who just got a switch like his 

2486
02:00:29,600 --> 02:00:31,680
for his game system is a switch 
and he's like 8 years old or 

2487
02:00:31,680 --> 02:00:32,840
whatever. 
There you go, tilt and tumble. 

2488
02:00:33,600 --> 02:00:35,240
Also, like, the coolest game 
cartridge ever, Yeah. 

2489
02:00:35,240 --> 02:00:38,480
That's nice looking and man I 
love my forgotten world is 

2490
02:00:38,640 --> 02:00:41,120
fucking good holy shit. 
It's my favorite. 

2491
02:00:41,120 --> 02:00:44,200
It's my favorite Kirby. 
Game I gotta you know what when 

2492
02:00:44,200 --> 02:00:48,240
or if let's be honest, when I 
get a switch to that's gonna be 

2493
02:00:48,240 --> 02:00:52,640
one of the games that I wanna 
get for it I'm just gonna play 

2494
02:00:52,640 --> 02:00:55,240
it on that but man it was fun. 
I played it. 

2495
02:00:55,240 --> 02:00:57,560
I don't know we were passing the
controller around like oh your 

2496
02:00:57,560 --> 02:01:00,000
turn my turn whatever for like 
an hour and I'm like this is 

2497
02:01:00,160 --> 02:01:01,080
fantastic. 
This is. 

2498
02:01:01,120 --> 02:01:03,240
Really 100% of it and it was 
worth it. 

2499
02:01:03,360 --> 02:01:04,800
Yeah, it yeah, it's a great 
time. 

2500
02:01:04,880 --> 02:01:08,280
It looks great. 
So Banjo Pilot, give it a shot 

2501
02:01:08,280 --> 02:01:10,200
if you want. 
I don't know if you're going to 

2502
02:01:10,200 --> 02:01:13,480
really get more than a couple 
hours out of it, but if you want

2503
02:01:13,480 --> 02:01:16,000
to play something like this, you
can easily just go to the 64 and

2504
02:01:16,080 --> 02:01:18,520
play that instead. 
Or there's other racers, as 

2505
02:01:18,520 --> 02:01:22,920
we've discussed on the GBA, that
yeah, they're not prop planes, 

2506
02:01:23,680 --> 02:01:25,760
but they're probably turbulent, 
but they're probably better than

2507
02:01:25,760 --> 02:01:27,240
this, yeah. 
If. 

2508
02:01:27,400 --> 02:01:30,520
You if you play this game for 
half an hour, you'll be good. 

2509
02:01:30,520 --> 02:01:32,640
Yeah, you'll get the gist of it.
That's true. 

2510
02:01:32,760 --> 02:01:34,520
Yeah, that's true. 
I was gonna say, listen, we we 

2511
02:01:34,520 --> 02:01:37,440
got here, we didn't, we haven't 
talked about the GBA very often.

2512
02:01:37,440 --> 02:01:40,040
So this obviously it's an N64 
podcast. 

2513
02:01:40,560 --> 02:01:43,200
The fact we talked about the 
GBA, we went on these, we went 

2514
02:01:43,200 --> 02:01:46,320
on these little side tangents, 
OK, to talk about different 

2515
02:01:46,400 --> 02:01:48,280
games we like different 
mechanics, different things, 

2516
02:01:48,600 --> 02:01:50,560
like all about the GBA, like 
fantastic. 

2517
02:01:50,800 --> 02:01:56,000
But I think that speaks to the 
quality of these two games that 

2518
02:01:56,160 --> 02:01:59,080
we went on these tangents 
talking about other games we 

2519
02:01:59,080 --> 02:02:01,280
liked more or different 
mechanics we liked more. 

2520
02:02:01,280 --> 02:02:04,240
We're like these games were 
almost something we liked. 

2521
02:02:04,680 --> 02:02:06,960
At least Grunty's Revenge was a 
little more positive. 

2522
02:02:07,800 --> 02:02:09,840
But you know, there's something 
there. 

2523
02:02:11,000 --> 02:02:14,240
But we definitely think there's 
a lot better titles on the Game 

2524
02:02:14,240 --> 02:02:15,760
Boy Advance. 
I don't know. 

2525
02:02:15,760 --> 02:02:17,360
That's, that's what I'm getting 
from this. 

2526
02:02:17,480 --> 02:02:18,320
I I. 
Think so. 

2527
02:02:18,640 --> 02:02:20,040
That's part of. 
It, I think it, I think it's 

2528
02:02:20,040 --> 02:02:23,560
like if this represents like the
middle of the road for the GBA, 

2529
02:02:23,880 --> 02:02:27,520
that means you have so much more
great stuff to go off. 

2530
02:02:27,520 --> 02:02:30,360
Like it has a really deep 
library of games. 

2531
02:02:30,440 --> 02:02:33,320
And a lot of when I was like, 
exploring it and playing all 

2532
02:02:33,320 --> 02:02:36,480
these random games, like so many
of them surprised me at how well

2533
02:02:37,040 --> 02:02:38,920
they were made and just how fun 
they were. 

2534
02:02:38,920 --> 02:02:41,520
Because it felt like by this 
point, most people had figured 

2535
02:02:41,520 --> 02:02:44,440
out how to do 2D games and make 
2D games that were really great.

2536
02:02:44,800 --> 02:02:48,920
And the GBA is just jam packed 
with amazing games. 

2537
02:02:48,960 --> 02:02:51,000
Yeah. 
Huge library, huge library. 

2538
02:02:51,000 --> 02:02:57,920
And also I went from having the 
original Game Boy to the color 

2539
02:02:57,920 --> 02:03:00,480
to this. 
All my games played on it and 

2540
02:03:00,480 --> 02:03:02,040
like as a kid. 
That's cool that. 

2541
02:03:02,040 --> 02:03:04,040
Was awesome and I also loved 
like. 

2542
02:03:04,040 --> 02:03:09,040
I played the first Wario game a 
ton growing up. 

2543
02:03:09,040 --> 02:03:12,480
I love that game so much. 
It is amazing now. 

2544
02:03:12,480 --> 02:03:14,240
No, but I have a lot of 
nostalgia for it. 

2545
02:03:14,520 --> 02:03:17,160
Little things where you could 
just like switch the color 

2546
02:03:17,160 --> 02:03:20,240
palette or shades or whatever 
they call them on it. 

2547
02:03:20,520 --> 02:03:23,520
I had a couple of favorites that
I always went to, like that kind

2548
02:03:23,520 --> 02:03:26,200
of stuff was it's just cool to 
have that option, you know? 

2549
02:03:26,360 --> 02:03:29,000
I have a lot of respect for the 
Wario Land series. 

2550
02:03:29,040 --> 02:03:31,240
Yeah, yeah, the first two. 
Nintendo. 

2551
02:03:31,240 --> 02:03:34,840
It's Nintendo being unique and 
actually genuinely 

2552
02:03:34,840 --> 02:03:37,520
experimenting, which is 
something that they do less and 

2553
02:03:37,520 --> 02:03:40,800
less of the further we get into 
them, you know? 

2554
02:03:40,840 --> 02:03:43,440
Absolutely around that. 
Time and Wario Land 4 and Wario 

2555
02:03:43,440 --> 02:03:45,480
Land 4 is one of the best. 
It's. 

2556
02:03:45,480 --> 02:03:47,680
Fantastic on that, on that 
console so. 

2557
02:03:47,800 --> 02:03:49,160
Yeah, it's really, really good. 
Yeah. 

2558
02:03:50,080 --> 02:03:52,480
And they're doing something 
weird, which like you said, is 

2559
02:03:53,120 --> 02:03:55,480
not something they're really 
known for at the at this moment 

2560
02:03:55,480 --> 02:03:57,760
anyway, right now. 
Especially as weird as like 

2561
02:03:57,760 --> 02:03:59,400
Wario Land. 
Yeah, like. 

2562
02:03:59,640 --> 02:04:01,920
Yeah, like some of the things 
they do in those games feels 

2563
02:04:01,920 --> 02:04:04,960
very UN Nintendo. 
And it gets weirder as they go 

2564
02:04:04,960 --> 02:04:07,080
along, I think, you know, like 
they really do. 

2565
02:04:07,080 --> 02:04:10,400
They should be crazy with it. 
Yeah, and after and after trying

2566
02:04:10,400 --> 02:04:12,640
to play, say, Super Mario 
Brothers Wonder and being kind 

2567
02:04:12,640 --> 02:04:15,520
of underwhelmed by it, I'm like,
Nintendo should just go back to 

2568
02:04:15,520 --> 02:04:17,320
Wario Land. 
Like, let them do that. 

2569
02:04:17,320 --> 02:04:19,320
Wacky. 
They should anyways, whether 

2570
02:04:19,320 --> 02:04:22,080
whether that game was a huge hit
and people loved it or not, like

2571
02:04:22,080 --> 02:04:24,560
Wonder or whatever, like 
whatever it is, I think they 

2572
02:04:24,560 --> 02:04:27,520
they should make another, yeah, 
another Wario game for sure, 

2573
02:04:27,520 --> 02:04:29,960
yeah. 
Too many Wario wares, I know. 

2574
02:04:29,960 --> 02:04:32,360
We've had enough warrior wear. 
I want warrior land. 

2575
02:04:32,360 --> 02:04:36,040
Yeah, A. 100% I miss those yeah 
and and 2D make it 2D just like 

2576
02:04:36,040 --> 02:04:39,560
wonder was I'm I'm all. 
For it or Warrior World 2. 

2577
02:04:41,480 --> 02:04:44,000
Yeah. 
I've talked about Warrior World 

2578
02:04:44,000 --> 02:04:45,360
before. 
I don't, I'm not. 

2579
02:04:47,000 --> 02:04:49,120
It's a fine game, but it's it's 
it's own beast. 

2580
02:04:50,720 --> 02:04:54,480
Wario himself and those games 
themselves are their own beast, 

2581
02:04:54,480 --> 02:04:55,800
and that's why we want to see 
more. 

2582
02:04:56,880 --> 02:04:58,640
OK, so there's the. 
Waluigi Game. 

2583
02:04:59,200 --> 02:05:01,400
Oh my God, maybe that's what 
Waluigi. 

2584
02:05:01,880 --> 02:05:03,440
We're. 
We're sitting here just a 

2585
02:05:03,440 --> 02:05:04,720
couple. 
We're sitting here just a couple

2586
02:05:04,720 --> 02:05:06,200
days before the Switch to 
announcement. 

2587
02:05:06,400 --> 02:05:08,840
This will be coming out far 
after that, but maybe there'll 

2588
02:05:08,840 --> 02:05:13,240
be a Waluigi game. 
Oh, never mind. 

2589
02:05:13,240 --> 02:05:14,440
Mario that Luigi. 
Pinball. 

2590
02:05:14,720 --> 02:05:16,520
Just do Waluigi pinball. 
Dude. 

2591
02:05:16,960 --> 02:05:19,160
Why not? 
Do it, do it. 

2592
02:05:19,160 --> 02:05:22,400
Pokémon pimple game. 
Either that or we get AGTA clone

2593
02:05:22,400 --> 02:05:24,520
with Waluigi. 
Yes. 

2594
02:05:24,760 --> 02:05:28,440
Which is all I've ever wanted. 
It's all we all. 

2595
02:05:28,480 --> 02:05:31,920
It's all any of us really need. 
It's GTA 6, but you're Waluigi. 

2596
02:05:31,920 --> 02:05:34,920
But you're Waluigi. 
Yeah, they beat Rockstar to it. 

2597
02:05:36,160 --> 02:05:40,160
Thank God. 
OK, So before we get out of 

2598
02:05:40,160 --> 02:05:41,840
here, Josh, we'll start with you
first. 

2599
02:05:42,120 --> 02:05:46,120
Where can everybody find still 
loading and this Will, yeah, I 

2600
02:05:46,120 --> 02:05:48,400
know we're doing this a lot, a 
lot earlier than it's actually 

2601
02:05:48,400 --> 02:05:51,440
coming out. 
But April and May, what's what's

2602
02:05:51,440 --> 02:05:53,400
on tap? 
If you do know that far ahead? 

2603
02:05:54,280 --> 02:05:56,920
Actually, yeah, I do know. 
I I've planned out. 

2604
02:05:57,240 --> 02:05:59,000
I planned out my stuff way too 
far in advance. 

2605
02:05:59,160 --> 02:06:01,160
April is Punch a Nazi month 
over. 

2606
02:06:01,160 --> 02:06:03,800
It's still loading for no 
topical reason whatsoever. 

2607
02:06:04,600 --> 02:06:08,240
We got games being covered or 
were covered by the time this 

2608
02:06:08,240 --> 02:06:10,880
comes out. 
Wolfenstein 3D Medal of Honor 

2609
02:06:10,880 --> 02:06:15,080
Underground with Dave over here,
Dave truly over here and then 

2610
02:06:15,280 --> 02:06:17,400
wrapping it up with Bionic 
Commando. 

2611
02:06:19,000 --> 02:06:21,840
Let's see what else do I have? 
I think that's pretty much the 

2612
02:06:21,840 --> 02:06:25,240
big thing that I had going on at
the time in April and also 

2613
02:06:25,240 --> 02:06:28,480
depending on when this comes 
out, Thrax Co host over at the 

2614
02:06:28,480 --> 02:06:31,560
3D O Experience Bill is going to
be on to talk about infamous. 

2615
02:06:32,560 --> 02:06:34,720
Oh, nice, nice. 
Shout out Bill. 

2616
02:06:35,040 --> 02:06:36,640
Nice. 
And then March was the. 

2617
02:06:36,760 --> 02:06:38,640
Hardest working man in 
podcasting is Bill. 

2618
02:06:38,640 --> 02:06:44,680
Honestly, holy no kidding. 
Like making us all look bad, but

2619
02:06:44,680 --> 02:06:45,920
in a good way. 
But in a good way. 

2620
02:06:45,920 --> 02:06:48,600
I try, I asked to help all the 
time and he's like I'm good. 

2621
02:06:50,400 --> 02:06:53,440
I try. 
It dry and that's that's a still

2622
02:06:53,440 --> 02:06:55,560
loading podcast. 
You can find it all across your 

2623
02:06:55,840 --> 02:06:58,720
podcast feeds and everything. 
Still loading pod on most social

2624
02:06:58,720 --> 02:07:02,360
media, Most active on Blue Sky 
and Instagram More on Blue Sky 

2625
02:07:02,840 --> 02:07:06,520
and yeah at still loading pod at
all those at all those 

2626
02:07:06,520 --> 02:07:08,680
locations. 
Also, just cuz I I don't 

2627
02:07:08,680 --> 02:07:11,480
normally shout this out cuz it 
is like money thing, but just 

2628
02:07:11,480 --> 02:07:12,760
cuz I've been really enjoying 
it. 

2629
02:07:13,000 --> 02:07:16,920
I do at on my Patreon for at the
$5 level. 

2630
02:07:16,920 --> 02:07:20,360
I have a monthly movie podcast 
which I do some still loading 

2631
02:07:20,360 --> 02:07:23,800
pun based off whatever movie 
series I'm to covering right 

2632
02:07:23,800 --> 02:07:25,280
now. 
It's the fast and furious 

2633
02:07:25,280 --> 02:07:26,880
franchise. 
So it's still family. 

2634
02:07:28,040 --> 02:07:32,760
And so it's all all the guests 
who join me aren't just friends,

2635
02:07:32,760 --> 02:07:34,560
they're family. 
We're going through all the Fast

2636
02:07:34,560 --> 02:07:37,760
and Furious movies. 
And I think if this is out in 

2637
02:07:37,760 --> 02:07:42,680
May, then the movie that we'll 
be covering in May is the 6th 1.

2638
02:07:42,680 --> 02:07:45,480
So we're already we're already 
over halfway through the series 

2639
02:07:45,480 --> 02:07:47,480
by the by the time. 
Well, about halfway through the.

2640
02:07:47,480 --> 02:07:49,360
Series. 
That one's fast 6, right? 

2641
02:07:49,360 --> 02:07:50,720
That's when they started. 
Like, you know, it's. 

2642
02:07:51,000 --> 02:07:55,040
Like half the title. 
No Fast 5 Fast and Furious 6 

2643
02:07:55,040 --> 02:08:00,000
Furious 7 That's right, the fate
of the Furious is the 8th 1 The 

2644
02:08:00,000 --> 02:08:02,960
fate a fate of the Furious is 
the. 

2645
02:08:03,720 --> 02:08:05,880
They they pulled it off there, 
but they didn't pull it off with

2646
02:08:06,000 --> 02:08:08,800
with anyways. 
Yeah, I'm waiting for I'm 

2647
02:08:08,800 --> 02:08:11,840
waiting for Fast and Furious. 
I'm waiting for Fast and Furious

2648
02:08:11,840 --> 02:08:14,880
2 Turbo HD Ultra Mix. 
And the challengers? 

2649
02:08:15,400 --> 02:08:18,160
I mean it, it would be Fast and 
Furious presents because that's 

2650
02:08:18,160 --> 02:08:20,760
what Hobbs and Shaw is the 
offshoot 1 Fast and Furious 

2651
02:08:20,760 --> 02:08:22,440
presents. 
That's the title. 

2652
02:08:22,680 --> 02:08:26,920
Fast and Furious presents Hobbs 
and Shaw and then the final one 

2653
02:08:26,920 --> 02:08:30,760
is Fast X for the 10th 1 and 
obviously there's a Part 2 

2654
02:08:30,760 --> 02:08:33,040
coming out later on. 
They still focus on cars. 

2655
02:08:33,040 --> 02:08:34,560
Are they just generic action 
Movies Now? 

2656
02:08:34,760 --> 02:08:38,680
They are car. 
Weren't they always, though? 

2657
02:08:38,960 --> 02:08:40,560
So here's. 
No, the early. 

2658
02:08:40,560 --> 02:08:42,760
Ones do early on. 
Car culture, the first, the 

2659
02:08:42,760 --> 02:08:46,120
first, like three. 
Yeah, here's the weird thing for

2660
02:08:46,200 --> 02:08:47,920
stuff. 
The answer to both of those 

2661
02:08:47,920 --> 02:08:49,560
questions is yes. 
Yeah. 

2662
02:08:50,400 --> 02:08:52,960
Yeah. 
Because does it focus on cars? 

2663
02:08:53,000 --> 02:08:54,320
Yes. 
Is it car culture? 

2664
02:08:54,320 --> 02:08:57,960
Not so much anymore, more as 
cars as an extension of their 

2665
02:08:57,960 --> 02:09:01,560
bodies, the. 
Like trans prime. 

2666
02:09:02,200 --> 02:09:05,680
Prime example of this without 
going too far into the weeds, in

2667
02:09:05,680 --> 02:09:10,400
Furious 7 there is a scene where
one of the characters is like 

2668
02:09:10,640 --> 02:09:13,880
launched off like they're they 
got launched off of a like. 

2669
02:09:13,880 --> 02:09:17,240
I forget exactly how, but they 
they're they fly out out of the 

2670
02:09:17,240 --> 02:09:20,960
car they're on and they're go 
about to go all over a Cliff 

2671
02:09:20,960 --> 02:09:22,920
side right. 
There's a luckily one of their 

2672
02:09:22,920 --> 02:09:25,800
friends is right behind them in 
their own car. 

2673
02:09:26,040 --> 02:09:29,600
And instead of like stopping and
getting out and rushing over to 

2674
02:09:29,600 --> 02:09:32,600
help them because they would 
have had time to do that, they 

2675
02:09:32,600 --> 02:09:35,280
drive over there. 
They drive over with their car 

2676
02:09:35,640 --> 02:09:39,640
and they whip the tail the back 
end of the car around. 

2677
02:09:39,640 --> 02:09:43,640
So just the rear 2 tires go off 
the edge of the Cliff. 

2678
02:09:43,640 --> 02:09:45,680
And since they're going fast 
enough, they have the momentum 

2679
02:09:45,840 --> 02:09:50,480
get back on and the person about
to fly over the Cliff catches 

2680
02:09:50,480 --> 02:09:53,880
the spoiler on it. 
So they don't, they don't 

2681
02:09:53,880 --> 02:09:57,200
actually use their arms and legs
to help their friends. 

2682
02:09:57,200 --> 02:10:00,200
They just use their cars as 
extensions of themselves. 

2683
02:10:00,200 --> 02:10:03,560
Like remember they didn't grab 
them with their hands, they grab

2684
02:10:03,560 --> 02:10:05,800
them with their car. 
And that is? 

2685
02:10:05,800 --> 02:10:10,880
Spoiler of their car. 
The spoiler of their car so 

2686
02:10:10,880 --> 02:10:13,360
yeah, the. 
And for anyone who has not 

2687
02:10:13,360 --> 02:10:16,760
watches movies, if you like 
action movies, I always tell 

2688
02:10:16,760 --> 02:10:20,040
people watch the fifth one. 
If you don't enjoy the fifth 

2689
02:10:20,040 --> 02:10:22,960
one, you're not going to like 
the where the series goes from 

2690
02:10:22,960 --> 02:10:26,240
there. 
If if the fifth one is like too 

2691
02:10:26,480 --> 02:10:30,080
insane and over the top for you,
don't bother watching the rest 

2692
02:10:30,080 --> 02:10:32,040
because they don't tone it down 
at all. 

2693
02:10:32,040 --> 02:10:33,640
They just get more. 
Done gets worse. 

2694
02:10:33,720 --> 02:10:36,880
And go to space with duct tape. 
I love it, but it's. 

2695
02:10:36,880 --> 02:10:38,080
Done. 
I think I need to start watching

2696
02:10:38,080 --> 02:10:39,960
these Movies Now. 
They're great. 

2697
02:10:40,440 --> 02:10:42,360
They're very entertaining, I 
will say that. 

2698
02:10:42,440 --> 02:10:45,040
Like I've watched the later, 
like the recent releases and I'm

2699
02:10:45,040 --> 02:10:47,440
always like, I had fun watching 
this. 

2700
02:10:47,440 --> 02:10:49,360
It was so ridiculous. 
It's amazing. 

2701
02:10:49,640 --> 02:10:52,320
And Vin Diesel is basically 
indestructible for some reason. 

2702
02:10:53,920 --> 02:10:56,240
Wow, it just runs 90? 
Percent just gets shotgun 

2703
02:10:56,240 --> 02:10:58,960
blasted in the face. 
He's like need to face when you 

2704
02:10:58,960 --> 02:11:01,440
got family. 
There is. 

2705
02:11:01,600 --> 02:11:04,040
See, I've been watching a lot of
Star Trek recently, so this is 

2706
02:11:04,040 --> 02:11:05,920
like the complete opposite. 
Yeah, if. 

2707
02:11:06,240 --> 02:11:09,600
You if you want something that 
so Star Trek actually has like 

2708
02:11:09,600 --> 02:11:11,720
messages and actually has 
intelligence. 

2709
02:11:11,920 --> 02:11:14,120
Ethics and morals and all that, 
yeah. 

2710
02:11:14,160 --> 02:11:16,520
I mean there's ethics and 
beautiful one. 

2711
02:11:16,560 --> 02:11:18,920
One of the weird this is like, 
oh man, I gotta stop. 

2712
02:11:18,920 --> 02:11:22,640
I could go off on a tangent. 
What I will say is. 

2713
02:11:22,640 --> 02:11:24,640
You should make me watch one of 
these and come on your show and 

2714
02:11:24,640 --> 02:11:26,080
I'll be like, what the? 
Fuck is happening? 

2715
02:11:26,080 --> 02:11:28,840
What did you just do to me? 
Would you make me watch? 

2716
02:11:28,840 --> 02:11:33,840
I love it but I'm so confused. 
The the The funny thing is, is 

2717
02:11:33,840 --> 02:11:37,720
that like they just get more and
more like how can I put this? 

2718
02:11:39,280 --> 02:11:41,840
They do get more and more over 
the top and more and more silly,

2719
02:11:41,840 --> 02:11:44,600
but you just can't help but 
enjoy it there. 

2720
02:11:44,600 --> 02:11:47,360
There is, there's, there's so 
much, there was something that 

2721
02:11:47,360 --> 02:11:48,600
Jiggy said that sparked 
something. 

2722
02:11:48,600 --> 02:11:51,560
And now I'm, I've already lost 
this, my train of thought in the

2723
02:11:51,560 --> 02:11:52,960
thread of what I was going to 
say. 

2724
02:11:52,960 --> 02:11:55,600
So I'm gonna, if I remember it, 
I'll jump back in here. 

2725
02:11:55,600 --> 02:11:57,480
Otherwise I'll jump back in. 
Otherwise, I'm just going to 

2726
02:11:57,720 --> 02:12:00,720
continue to ramble. 
But yeah, if you don't like the 

2727
02:12:00,720 --> 02:12:03,280
fifth one, don't bother with the
rest because they get more and 

2728
02:12:03,280 --> 02:12:06,480
more insane over time. 
And I actually always encourage 

2729
02:12:06,480 --> 02:12:08,920
people to watch them in order 
because believe it or not, 

2730
02:12:09,240 --> 02:12:13,560
there's a really dumb plot line 
between overarching plot line as

2731
02:12:13,560 --> 02:12:16,960
the movies go on. 
But it makes it much more fun if

2732
02:12:16,960 --> 02:12:20,360
you watch them in the order they
came out and you'll see why 

2733
02:12:20,360 --> 02:12:23,520
that's like, normally I wouldn't
say that's important, but like 

2734
02:12:23,840 --> 02:12:25,680
it it, it's just dumb, silly 
fun. 

2735
02:12:25,680 --> 02:12:28,600
And I love them and they're 
just, they're silly. 

2736
02:12:28,800 --> 02:12:31,720
Oh, I remember what I was going 
to say is we were talking about 

2737
02:12:31,720 --> 02:12:34,600
like with Star Trek, how it's 
all, you know, there's these 

2738
02:12:34,880 --> 02:12:38,120
very like it's trying to say 
something and have more like 

2739
02:12:38,120 --> 02:12:42,560
these deep morals. 
The Fast and Furious movies they

2740
02:12:42,560 --> 02:12:45,440
have, like they actually have a 
really good like familial like, 

2741
02:12:45,440 --> 02:12:47,760
you know, like you how you are 
supposed to treat your friends 

2742
02:12:47,760 --> 02:12:50,000
and have each others backs and 
like you call each other like 

2743
02:12:50,160 --> 02:12:51,800
that type of stuff. 
It actually does a pretty good 

2744
02:12:51,800 --> 02:12:55,320
job at that, but it has a lot of
line deliveries where they they 

2745
02:12:55,320 --> 02:13:00,800
think they're saying something 
like badass or deep, but it's 

2746
02:13:00,800 --> 02:13:03,000
not and it doesn't make any 
fucking sense. 

2747
02:13:03,720 --> 02:13:06,400
It's like pseudo intellectual or
bro intellectual. 

2748
02:13:06,400 --> 02:13:08,280
It's. 
Lower than that it's but like. 

2749
02:13:08,440 --> 02:13:10,680
Don't eat that chicken, you'll 
have raging diarrhea. 

2750
02:13:10,960 --> 02:13:13,080
I don't need diarrhea. 
I got family. 

2751
02:13:13,080 --> 02:13:16,400
It's like. 
The diarrhea is my family. 

2752
02:13:16,680 --> 02:13:20,080
My my favorite line, my favorite
example of this is in this in 

2753
02:13:20,080 --> 02:13:25,640
the 7th movie. 
He this is a mild spoiler. 

2754
02:13:25,640 --> 02:13:28,240
Vin Diesel and another character
who I will not name just for 

2755
02:13:28,240 --> 02:13:30,640
those who have not seen it just 
because it's it's it's a fun 

2756
02:13:30,640 --> 02:13:32,800
character. 
They are playing chicken with 

2757
02:13:32,800 --> 02:13:34,520
their cars. 
So they're driving head first at

2758
02:13:34,520 --> 02:13:38,440
each other. 
Neither of them yield and they 

2759
02:13:38,440 --> 02:13:43,520
slam into each other, arguably 
going 90 miles an hour minimum, 

2760
02:13:43,720 --> 02:13:47,160
right slam into each other. 
Neither of them are wearing 

2761
02:13:47,160 --> 02:13:50,680
seatbelts, but they don't fly 
out of the cars for physics. 

2762
02:13:50,680 --> 02:13:54,480
I don't understand. 
They get out Vin Diesel looks at

2763
02:13:54,480 --> 02:13:57,360
the dudes car and sees that he 
like reinforced it, right? 

2764
02:13:57,360 --> 02:14:00,480
Like he he he aligned it with 
like metal rods and steel and 

2765
02:14:00,480 --> 02:14:03,640
whatnot and he looks at it and 
he's like you reinforced your 

2766
02:14:03,640 --> 02:14:06,120
chassis. 
It's like going into a ring with

2767
02:14:06,120 --> 02:14:13,040
weighted gloves and meaning 
meaning that you cheated at this

2768
02:14:13,040 --> 02:14:16,040
thing we do well, you know, like
weighted gloves is cheating in 

2769
02:14:16,040 --> 02:14:18,640
boxing. 
So he's accusing this person of 

2770
02:14:18,640 --> 02:14:22,520
cheating at driving into each 
other with our cars. 

2771
02:14:24,280 --> 02:14:30,080
And then they say, what is it? 
They say the guys like, you 

2772
02:14:30,080 --> 02:14:32,360
know, I've, you know, I, I 
didn't grow up on the streets. 

2773
02:14:32,360 --> 02:14:33,960
You did. 
I grew up on me, you know, like 

2774
02:14:34,040 --> 02:14:36,440
me in the streets and you did. 
I'm not here to play games. 

2775
02:14:36,880 --> 02:14:39,640
And he he has a library like, 
well, that's the thing about 

2776
02:14:39,640 --> 02:14:42,480
street fights. 
The street always wins. 

2777
02:14:42,840 --> 02:14:47,160
I don't know what the fuck that 
means, I don't understand it and

2778
02:14:47,160 --> 02:14:49,080
I love every time it's 
delivered. 

2779
02:14:49,480 --> 02:14:51,560
Inject more of that into my 
veins. 

2780
02:14:51,560 --> 02:14:56,360
Thank you and and rant. 
That's patreon.com/the little 

2781
02:14:56,360 --> 02:14:58,840
wing pop I need. 
To watch, I need to watch these 

2782
02:14:58,840 --> 02:15:00,360
movies. 
It's incredible. 

2783
02:15:01,600 --> 02:15:04,240
So I watched the first 3 and 
they were they were pretty good.

2784
02:15:05,120 --> 02:15:07,880
The first one is just point 
break with cars. 

2785
02:15:07,920 --> 02:15:13,640
The second one is like is like 
early 2000s like action romp it 

2786
02:15:13,880 --> 02:15:16,480
it's very. 
There's the Drift is really 

2787
02:15:16,480 --> 02:15:18,360
cool. 
I took a rewatch it but I 

2788
02:15:18,360 --> 02:15:21,320
remember really liking it. 
It it sticks out because it 

2789
02:15:21,320 --> 02:15:23,880
feels like it's more focused on 
the cars than the other ones. 

2790
02:15:24,720 --> 02:15:28,600
Yeah, the 4th 1 is kind of like 
sets the formula for what it 

2791
02:15:28,600 --> 02:15:31,080
will be, but it's a lot more 
serious. 

2792
02:15:32,160 --> 02:15:34,360
Excuse me, that one's just 
called Fast and Furious. 

2793
02:15:34,800 --> 02:15:37,800
Yeah, the first one is The Fast 
and the Furious. 

2794
02:15:37,920 --> 02:15:40,520
Yeah, it's the Fast and the 
Furious and the fourth one, the 

2795
02:15:40,520 --> 02:15:44,000
4th 1 is just fast and furious 
and then the fifth one is Fast 5

2796
02:15:44,000 --> 02:15:46,600
and it goes off from there. 
But I I've already rambled and 

2797
02:15:46,600 --> 02:15:50,000
ranted too much so. 
But yeah, patreon.com/still 

2798
02:15:50,000 --> 02:15:53,480
loading pod still loading 5. 
Thrac what you up to buddy? 

2799
02:15:54,920 --> 02:15:59,360
So as you guys are we, I'm a 
part of the Super Pod network. 

2800
02:15:59,360 --> 02:16:02,240
So you know, my show, the 3D 
podcast is on that. 

2801
02:16:02,440 --> 02:16:05,600
So be sure to check that out. 
At this point, I don't know what

2802
02:16:05,800 --> 02:16:08,280
we just we just kind of fly by 
the seat of our pants on that 

2803
02:16:08,280 --> 02:16:11,560
one. 
And I also occasionally do blogs

2804
02:16:11,720 --> 02:16:14,400
on the Super Pod. 
The most recent one as of this 

2805
02:16:14,400 --> 02:16:17,720
recording was mine on Medal of 
Honor, the first one for the 

2806
02:16:17,720 --> 02:16:20,560
PS1. 
So you should go read that if 

2807
02:16:20,560 --> 02:16:22,200
you're interested in punching 
Nazis. 

2808
02:16:22,960 --> 02:16:26,080
Outside of that, you can follow 
me on Blue Sky at Thrac. 

2809
02:16:26,800 --> 02:16:33,040
I'm on Instagram at Thrac 94 and
see other things I'm doing. 

2810
02:16:33,280 --> 02:16:37,200
I'm currently doing a a big long
series with Chris from a novel 

2811
02:16:37,200 --> 02:16:39,040
console about the Metal Gear 
series. 

2812
02:16:39,440 --> 02:16:42,799
So hopefully by the time this is
out, the first episode will be 

2813
02:16:42,799 --> 02:16:45,680
out and we'll probably be 
working on the second one. 

2814
02:16:45,840 --> 02:16:49,920
Who knows, Timing on that may be
a little iffy, but but yeah, 

2815
02:16:50,600 --> 02:16:53,280
that that's, that's just what I 
do, yeah. 

2816
02:16:53,559 --> 02:16:55,120
Amazing. 
Thanks for having me. 

2817
02:16:55,680 --> 02:16:57,120
Of course man, this has been 
awesome. 

2818
02:16:57,400 --> 02:16:58,920
And you will. 
And you will be back, whether 

2819
02:16:58,920 --> 02:17:01,799
you like it or not. 
Well, well, we're doing that. 

2820
02:17:01,920 --> 02:17:03,320
That Army men thing that's. 
Right. 

2821
02:17:03,320 --> 02:17:04,959
Yeah, that's it. 
Yeah, I. 

2822
02:17:05,160 --> 02:17:08,280
Cannot wait. 
Jiggy, what about you, buddy? 

2823
02:17:08,280 --> 02:17:13,160
How's how's things? 
Things are going great, YouTube 

2824
02:17:13,160 --> 02:17:16,480
stuff in the works. 
I actually just dropped a kind 

2825
02:17:16,480 --> 02:17:20,959
of a people joked it was like a 
a jiggy look back direct. 

2826
02:17:21,959 --> 02:17:24,400
I dropped like a little image 
that said coming soon of just 

2827
02:17:24,400 --> 02:17:26,480
all the different videos I've 
been working on because I've 

2828
02:17:26,480 --> 02:17:31,320
been not pumping out content as 
regularly as I normally would. 

2829
02:17:31,320 --> 02:17:33,040
But I've got so many things 
going on. 

2830
02:17:33,559 --> 02:17:36,920
I'm gonna be streaming Quest 64,
which I've never played before. 

2831
02:17:36,920 --> 02:17:37,680
Oh. 
Yeah, yeah. 

2832
02:17:37,879 --> 02:17:40,600
So I shout out to our boy quest,
Yeah. 

2833
02:17:40,799 --> 02:17:44,680
Yes, so I'm I'm hopping on 
Friday and gonna start streaming

2834
02:17:44,680 --> 02:17:48,840
that every Friday as long as it 
takes to to beat this game. 

2835
02:17:48,840 --> 02:17:54,600
It's gonna be fantastic. 
I've got a mysteries of Pikmin 

2836
02:17:54,600 --> 02:17:58,000
on GameCube video coming out 
working on that. 

2837
02:17:58,040 --> 02:18:02,000
I also have a mysteries of Ape 
Escape for PS1. 

2838
02:18:02,639 --> 02:18:07,040
And then I have two wandering 
worlds, which is a game where I 

2839
02:18:07,040 --> 02:18:11,200
use a camera tool and go through
it's kind of reverse boundary 

2840
02:18:11,200 --> 02:18:12,799
break. 
I like boundary break. 

2841
02:18:13,040 --> 02:18:15,680
Boundary break looks on the 
outside and like what's off 

2842
02:18:15,680 --> 02:18:16,920
screen? 
What can we not see? 

2843
02:18:16,920 --> 02:18:20,120
And I'm like, let's hyper zoom 
in on these textures and see 

2844
02:18:20,120 --> 02:18:23,440
like any small details, see if 
there's anything weird, you 

2845
02:18:23,440 --> 02:18:25,320
know? 
And it's pretty cool sometimes 

2846
02:18:25,320 --> 02:18:26,760
what you can find, you don't 
expect it. 

2847
02:18:26,760 --> 02:18:29,440
So I'm doing one for Smash 
Brothers Melee that's a 

2848
02:18:29,520 --> 02:18:32,680
collaboration with another 
YouTube, and one for Banjo 

2849
02:18:32,680 --> 02:18:36,000
Tooie, which I'm really excited 
about, and that one's taking 

2850
02:18:36,000 --> 02:18:37,320
forever because the world's are 
huge. 

2851
02:18:38,320 --> 02:18:41,440
And then, yeah. 
I have a surprise video that I'm

2852
02:18:41,440 --> 02:18:44,160
not announcing yet, but it's 
gonna be legit and it's gonna 

2853
02:18:44,160 --> 02:18:47,240
have a really cool update from 
me about a project. 

2854
02:18:48,240 --> 02:18:51,719
So that'll come at some point, 
but it's super excited. 

2855
02:18:52,240 --> 02:18:55,840
Nice man. 
And then As for the show itself,

2856
02:18:55,840 --> 02:18:58,879
we normally obviously cover the 
N64. 

2857
02:18:58,879 --> 02:19:02,719
So that's remember 64 show 
across show, show media, which 

2858
02:19:02,719 --> 02:19:06,200
at this point, similar to what 
the other fellas have said is 

2859
02:19:06,200 --> 02:19:07,719
Blue sky and Instagram at this 
point. 

2860
02:19:07,719 --> 02:19:11,840
And, and also if you want to 
watch these episodes or if you 

2861
02:19:11,840 --> 02:19:14,799
want to watch the other videos 
that I put up every once in a 

2862
02:19:14,799 --> 02:19:17,959
while when I have a few minutes 
to make something silly or put 

2863
02:19:17,959 --> 02:19:20,280
out some gameplay videos and 
things like that, that's on 

2864
02:19:20,280 --> 02:19:23,240
YouTube. 
And you can subscribe to that to

2865
02:19:23,240 --> 02:19:25,840
get an idea of every once in a 
while when I have inconsistent 

2866
02:19:25,840 --> 02:19:29,879
times to stream games, I don't 
have that time available to me 

2867
02:19:29,879 --> 02:19:32,879
as much as I'd like to. 
Jiggy has a schedule and you 

2868
02:19:32,920 --> 02:19:34,959
should check out him playing the
games like he just mentioned. 

2869
02:19:34,959 --> 02:19:38,000
So, but if you subscribe, you'll
get that little notification of 

2870
02:19:38,000 --> 02:19:40,240
when I go live and I'll play 
games like Grunty's Revenge, 

2871
02:19:40,240 --> 02:19:42,639
which I streamed and sometimes 
just random stuff they have in 

2872
02:19:42,639 --> 02:19:45,080
my backlog that I'm playing 
through on Game Pass or 

2873
02:19:45,080 --> 02:19:47,120
something like that. 
Just to sort of sit down and 

2874
02:19:47,120 --> 02:19:50,440
share my time with the games. 
That is remember 64 on YouTube 

2875
02:19:50,440 --> 02:19:53,960
and on 
patreonpatreon.com/remember 64 

2876
02:19:53,960 --> 02:19:56,440
show. 
You can get every single episode

2877
02:19:56,440 --> 02:19:59,640
early, sometimes even weeks 
ahead of time because ones like 

2878
02:19:59,640 --> 02:20:04,240
this are recorded very early and
why not share them to those that

2879
02:20:04,240 --> 02:20:06,640
are patrons? 
You can also get pre show chats.

2880
02:20:06,640 --> 02:20:10,080
You can get some other episodes 
that I'm trying to do again. 

2881
02:20:10,480 --> 02:20:12,880
Time is tricky sometimes, but 
other games I'm playing away 

2882
02:20:12,880 --> 02:20:15,960
from the 64, those would be the 
little mini audio recordings and

2883
02:20:15,960 --> 02:20:17,600
ramblings. 
I put up a couple of those 

2884
02:20:17,600 --> 02:20:22,240
recently as well. 
And also, yeah, I guess give us 

2885
02:20:22,240 --> 02:20:25,960
a rating on your podcast app of 
choice as as we always want 

2886
02:20:25,960 --> 02:20:28,880
everybody to do, to help us get 
found even further. 

2887
02:20:28,880 --> 02:20:34,720
And oh, and then one thing I 
meant to mention, I think I I'm 

2888
02:20:34,720 --> 02:20:36,280
going to put a little thing at 
the beginning of the episode, 

2889
02:20:36,280 --> 02:20:37,280
but I have a new thing that I'm 
doing. 

2890
02:20:37,280 --> 02:20:39,400
I want to hear more from people 
that are watching and listening.

2891
02:20:39,920 --> 02:20:43,840
It's called Voicecast and then 
you can name it after us. 

2892
02:20:43,840 --> 02:20:48,360
Ours is obviously remember 64, 
so Voicecasta remember 64. 

2893
02:20:48,360 --> 02:20:51,560
You can leave a voice message 
about what you think of the 

2894
02:20:51,560 --> 02:20:54,600
show, what you think of 
episodes, games that we've 

2895
02:20:54,600 --> 02:20:56,840
played, games that are coming up
that you want to share your 

2896
02:20:56,840 --> 02:20:59,080
thoughts on. 
So you can check social media to

2897
02:20:59,080 --> 02:21:01,200
see sort of, you know, what 
games might be coming up. 

2898
02:21:01,200 --> 02:21:04,520
And you can say, hey, I played 
this game or, and I love it or I

2899
02:21:04,520 --> 02:21:06,240
hate it or why would you cover 
this? 

2900
02:21:06,240 --> 02:21:08,360
It's trash. 
Whatever, you guys are trash. 

2901
02:21:08,360 --> 02:21:09,600
I don't care. 
Tell us what you think. 

2902
02:21:10,760 --> 02:21:14,160
It could be anywhere from 30 
seconds to 5 minutes of a 

2903
02:21:14,160 --> 02:21:15,800
message. 
Make it a little shorter. 

2904
02:21:15,800 --> 02:21:18,880
It's easier to play on the show.
And then we'll have that message

2905
02:21:18,920 --> 02:21:21,160
say who you are, where you're 
from, and we'll play the message

2906
02:21:21,160 --> 02:21:24,480
on the show and we'll we'll have
that included in our recordings,

2907
02:21:24,680 --> 02:21:26,080
which is what I want to do going
forward. 

2908
02:21:26,080 --> 02:21:30,280
So that is voice cast dot app 
slash remember 64 and it is 

2909
02:21:30,560 --> 02:21:33,680
completely free. 
You can also find that link in 

2910
02:21:33,680 --> 02:21:36,720
the show notes and also across 
social media as well. 

2911
02:21:36,720 --> 02:21:39,680
So that's it. 
Everybody is completely free. 

2912
02:21:39,880 --> 02:21:41,520
What's that? 
You know what else is 

2913
02:21:41,520 --> 02:21:42,120
completely? 
Free. 

2914
02:21:42,120 --> 02:21:43,040
No. 
What is it, Jiggy? 

2915
02:21:43,880 --> 02:21:47,480
Creating this podcast. 
That's right, right? 

2916
02:21:47,480 --> 02:21:49,640
Yeah. 
Is it, is it free? 

2917
02:21:50,000 --> 02:21:52,280
It it doesn't cost any money to 
give it five stars. 

2918
02:21:52,280 --> 02:21:54,280
So there you go. 
That's right, At least not yet. 

2919
02:21:54,720 --> 02:21:55,880
Not. 
Yet not yet. 

2920
02:21:56,120 --> 02:21:58,080
Smoke them while you got them. 
Five stars. 

2921
02:21:59,520 --> 02:22:00,800
Smoke them while you got them 
kids. 

2922
02:22:01,800 --> 02:22:05,040
And yeah, so we'll see you next 
time on the show. 

2923
02:22:05,760 --> 02:22:08,800
Banjo Kazooie is out there. 
At this point. 

2924
02:22:09,200 --> 02:22:12,800
We have Rayman 2 where Josh was 
on getting back into the swing 

2925
02:22:12,800 --> 02:22:14,680
of things in 2025 has been 
awesome. 

2926
02:22:15,320 --> 02:22:18,560
I I guess almost every episode 
to start the year, which has 

2927
02:22:18,560 --> 02:22:21,440
been great and more to come 
throughout the rest of the year.

2928
02:22:21,440 --> 02:22:23,720
So stay tuned. 
Thanks everyone for listening 

2929
02:22:23,720 --> 02:22:27,360
and talking some GBA with us. 
Thanks guys for joining me. 

2930
02:22:27,400 --> 02:22:29,480
We will see everybody soon. 
Goodbye, bye. 

2931
02:22:30,680 --> 02:22:56,720
Bye. 
The.

