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Welcome to the show everyone. 
My name is David Pitrangelo and 

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this is Remember 64. 
If this is the first or multiple

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times you have joined us here, 
welcome to the show and I am 

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Doom Guy. 
Doom Guy is me. 

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No, I can't jump, but get too 
close and I may squash you into 

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tiny bits of guts, bones and 
some goopy stuff. 

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That sounds really gross. 
Jiggy Look Back is here with me.

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Hello. 
Hello, I'm here. 

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I don't know. 
I don't know why I did that. 

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I mean, I kind of said it. 
I kind of, I kind of teed it up 

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in that way. 
It was weird, yeah. 

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Yeah, yeah. 
I don't know. 

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Maybe you just, you subtly 
hinted to me to do that. 

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I, I don't know, but yeah, I'm 
here and I got lost quite a bit 

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and hit a couple buttons over 
and over and over, so that's 

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cool. 
But yeah, but you found your way

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here, so that's all good. 
On my way here I got here. 

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We got here. 
At least you got here. 

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Also here with us. 
Yeah. 

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Also here with us. 
Matt, AKA Stormageddon returns 

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to remember 64. 
Finally, Finally, finally, 

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finally, finally. 
Matt, how are you? 

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Welcome to the show. 
I'm good, I'm happy to be back, 

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I love doing the show, I'm a big
fan, I'm a avid listener and 

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wondering by the end of this 
episode if my streak continues 

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because I don't know if Jiggy 
knows this, but I am 2 for two 

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with my games. 
Dave had never played either 

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game and Dave loved both games. 
And so that's curious if I hold 

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that record 'cause I'm, I'm 
trying to only pick the really 

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good N64 games, of which there 
are like at least 10. 

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No, I'm kidding, there are 
plenty of great games. 

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The next one, by the way, I've 
already decided that I'm going 

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to start evangelizing Extreme G 
because it just came to switch 

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and like everyone's like, oh, 
that game. 

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What's Extreme G? 
It's like only one of the best 

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racing games ever made and it's 
on the N64. 

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And it was like a little heard 
of it. 

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Yeah. 
Incredible. 

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I I loved it growing up. 
I haven't played it since it 

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came back though, so hopefully 
it still holds up, yeah. 

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I remember when it growing up. 
It's always the hope. 

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Yeah. 
Well, Matt, we, we are going 

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from a buck bumble. 
Well, you mentioned the two 

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games that that you brought to 
the show, which I absolutely 

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loved. 
We're going to what is was 

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affectionately known in the 
middle of our recording, 

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unknowingly the cutest game on 
the North 64. 

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We, I think we said the word 
cute 19 times between the two of

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us. 
So we're doing that at least. 

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And it's fitting. 
Absolutely. 

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And now we are talking about 
Doom 64, which may be just as 

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cute, if not more than Yoshi's 
Story. 

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It's so cute, right? 
So it's just adorable. 

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Matt, before we jump into it, 
let's, why don't you let 

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everybody know about your stuff,
about your shirt. 

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You have a million things going 
on. 

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All great stuff, shirt included,
as we can see in the video. 

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Why don't you let everybody 
know, Hey, let everybody know 

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about what you got going on. 
Sure, so I am one of the hosts 

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of Funny Games Podcast. 
You can get this fine shirt at 

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tjstormageddon.com, along with a
lot of other cool stuff. 

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But yeah, Funny Games is a video
games podcast. 

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The main show is topic based. 
We do retrospectives on video 

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game consoles, retrospectives on
video game series or genres. 

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We interview guests. 
We have developers, composers. 

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The one and only legendary N64 
composer Grant Kirkopp has been 

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on our show, which was a blast. 
And mostly try and talk about 

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the positive side of games, but 
engage in like what's going on 

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in the industry as well as the 
games we love. 

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And then within that feed, we 
also have a sub series called 

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Side Quests where a different 
host comes on and talks about a 

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game they love and why they love
it. 

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Dave has done two of those. 
Dave did them on Mario Paint and

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the other one will come to me. 
Give me a SEC. 

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It's. 
A newer game. 

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Oh, it's. 
Called oh Cobalt Core Cobalt. 

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Core, yeah, which I don't know 
if many people know about, but I

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think it's a fantastic card and 
rogue like game so. 

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It what it does look very cool 
and I loved your episode on it. 

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And so that is a sub series 
where each host talks about a 

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game 11 why they love it free of
judgment. 

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You can talk about any game, 
new, old, good, bad, doesn't 

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matter. 
It's all objective and that's 

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been like my way of injecting 
positivity in the space because 

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I don't know if you know this, 
but you know it can be pretty 

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negative when it comes to video 
games. 

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No. 
No, no. 

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And so, so that series been fun.
And then the other series that's

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still ongoing at the moment is 
Reignite, which is my, it 

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started as a Mass Effect 
retrospective podcast and now 

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it's evolved into a BioWare 
retrospective podcast. 

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We've moved from the trilogy of 
Mass Effect and Andromeda onto 

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Dragon Age. 
As of when we're recording. 

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We just wrapped up Dragon Age 
One. 

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We're about to jump into Dragon 
Age 2, and that's a lot of fun. 

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We make choices in the game. 
We try to play the characters as

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ourselves and then discuss why 
we make those choices, why we 

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fall for the characters we love,
all of that stuff. 

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It's really a blast. 
And then I am also currently the

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editor of the Game Informer 
show, which is kind of a dream 

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come true. 
I edit their the audio version 

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of their podcast. 
I've been reading their magazine

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since the 90s and so it's fun to
be the audio editor for that 

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show. 
The host over there are delight.

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And then I have ATV movie 
podcast called Screensnark that 

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is currently on hiatus, but we 
have a huge backlog. 

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It's me and my Co host talking 
about the most recent thing we 

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watched and we'll bring a guest 
on interview them about what 

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they do. 
Still a great time and hopefully

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we'll be back this summer. 
I think that's everything. 

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I'm also a DJ and sometimes I 
live stream like I just I don't 

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know how to stop. 
I don't relax much. 

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It's it's a. 
Problem really your passions are

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a problem. 
I don't think so I don't think 

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so it's it's all really good 
stuff it's all really good stuff

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so that's awesome make sure to 
check it out everybody. 

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It is really a great listen all 
of the all of the work that you 

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do so so we have come to the 
point where we're gonna talk 

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about the game let's talk about 
Matt. 

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I'm gonna go back to you really 
quickly here before we jump into

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more about the game itself, but 
Doom 64, why was this the the 

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third game that you brought to 
the show? 

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Why? 
Why this one? 

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Why lucky number three? 
You know, third time's a charm 

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sort of sort of approach here. 
So I mean, it's a lot of things.

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It's what have you covered? 
Oh God, that's taken. 

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I love the the wave race 64 
episode, but that was going to 

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be my next choice just because 
that's an underrated gem and I'm

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not exaggerating. 
It's one of the best racing 

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games and people are like, oh, 
it's so jet skis, who cares? 

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And like, I'm so glad that y'all
loved it because it really is. 

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And so once that got taken by 
the incredible Aaron of 

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Superpod, I was like, all right,
what am I going to do? 

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And then they had recently 
announced this Doom 64 port to 

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the Switch. 
It had been locked on the N64 

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for a while. 
But then when Doom Eternal was 

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coming out, they were re 
releasing and kind of a little 

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bit remastering, kind of just 
tweaking Doom 64 and putting it 

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on the on every platform 
essentially. 

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So you could play it now, not 
just on the Nintendo system. 

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And I was really excited about 
it because I hadn't played it 

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since back in the day. 
I love the Doom franchise. 

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I've played most of the games. 
I've still yet to play Eternal, 

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ironically enough. 
But I was like, Oh well, let me 

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see if you guys have covered 
this. 

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I had kind of assumed you had 
and you hadn't. 

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And so I was really excited 
because like I for I was exposed

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to first person shooters on the 
N64. 

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I think a lot of us who didn't 
have PCs were right. 

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Goldeneye was the gateway. 
I actually guessed it on a 

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another N64 podcast called 
Flashback 64 talking about 

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Goldeneye. 
They're doing it in 

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chronological order, which is 
ludicrous. 

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I don't envy them because 
they're between all the good 

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there is some not good 
chronologically. 

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But but I was like, yeah, I, I 
really wanted to revisit this 

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because I loved Doom. 
I loved Doom 2016 and like I was

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excited to replay 64 because I 
don't think I've played it since

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I had man 64 and I don't even 
know that I owned this one. 

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This one might have been I 
rented it for several weeks and 

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beat it and then returned it, 
but I remembered it fondly and I

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love the PlayStation Doom games.
That's how I originally played 

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Doom was on my friend's 
PlayStation and played final 

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Doom actually also there. 
And so I was like, Oh well, 

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let's let's continue the street 
because I remember really loving

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this game and so I was like, 
let's bring it on. 

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Remember 64? 
Nice, nice. 

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Jigga, do you have experience 
with this game or Doom in 

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general? 
Do you have a history with with 

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Doom? 
Nope. 

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Really, you know what, you know 
what it is is I think it's the 

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age difference. 
I mean like, that's probably 

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what it is. 
I don't know how how old Matt 

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is, but I this is a game that I 
definitely was not allowed to 

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play when I was a kid, right? 
So, right, fair enough. 

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So is this. 
I will, I will, I will go even 

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further than this, like conquer.
Maybe if I pushed hard enough, I

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could have gotten them to like, 
like that was that was teetering

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the line 'cause it was like it 
was rated M. 

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But the box art so cute. 
You know, Doom, my mom will be 

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like, we're going to church for 
just looking at that box art, 

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you know? 
And so is this your first Doom 

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game ever play you've ever 
played? 

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No, I did play the well, not 
eternal, the one before Eternal.

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Doom 2016, yeah. 
Yeah, the the, yeah, I did play 

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that one, not all the way 
through, but I did play it. 

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Nice, so as far as the old 
school dooms, the sort of OG 

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dooms go, this is it. 
Damn, that's. 

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Never played it, I've always 
seen it. 

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I've just been like, oh, why 
would I play this when I have 

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what I have now? 
I mean that that's, that's fair 

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to in a, in a number of 
franchises, I would say, you 

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know, like I, I kind of, I kind 
of understand that. 

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I I I see. 
That I would I would play it if 

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I had it easily accessible. 
I'm just not going out of my way

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to to go play it. 
Right, which is one of the 

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things that Matt was mentioning 
is the fact that there was this 

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particular version of Doom was 
not accessible really at all for

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what 15 years or something, you 
know, at least, if not more like

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almost 20. 
The original doom has been 

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available on everything, 
including tractors. 

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So like, you know, you could do 
what everything right. 

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So this this has not been played
on a John Deere. 

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So I'm not sure if that makes it
elite level yet or not, but but 

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it's close. 
It's close. 

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So for me, I, I played, I guess 
I played Doom earlier than both 

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of you because I ended up, I'm 
pretty sure at the time there 

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was no, no one I knew, including
myself really had like a Windows

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PC. 
You know, it was, it was DOS and

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all that, which is what this was
originally the first Doom was 

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really made for. 
Pretty sure that's how I first 

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played Doom. 
That's my experience is playing 

213
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on old school PCs at a friend's 
house 'cause they had a computer

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that could play games and not 
just word processing like ours 

215
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had. 
And it was, you know, the, the 

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original Doom that you can get 
through in a few hours and you 

217
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kind of mess around with it and 
eventually you figured out 

218
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realize from people that hey, 
there's cheats on this. 

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Oh hey, the Internet exists now 
you can look them up and all 

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that kind of stuff. 
And and then I didn't get to the

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new Doom games 20 the 20/18/2016
and Eternal until two years ago.

222
00:11:43,560 --> 00:11:45,400
I think I played them both great
games. 

223
00:11:45,400 --> 00:11:47,400
They're they're awesome. 
So if you don't play anything 

224
00:11:47,400 --> 00:11:49,800
modern that is within Doom 
franchise, those are highly 

225
00:11:49,800 --> 00:11:51,480
recommended. 
They are very good. 

226
00:11:51,480 --> 00:11:56,640
So can I? 
Just give a shout out to Jack 

227
00:11:56,640 --> 00:11:59,640
Black's YouTube channel. 
Oh, yes, yeah. 

228
00:11:59,760 --> 00:12:05,680
Him, his, his children basically
play Doom and he's like, Oh 

229
00:12:05,680 --> 00:12:07,200
yeah, let's play, let's play 
this. 

230
00:12:07,280 --> 00:12:09,320
And they go in and he's like 
watching it. 

231
00:12:09,880 --> 00:12:12,640
And his kids, kids like 13 
maybe. 

232
00:12:12,640 --> 00:12:15,320
And then his youngest one comes 
in who's probably like 9 or 10, 

233
00:12:15,720 --> 00:12:19,640
and he's like, your mother is 
going to kill me for letting. 

234
00:12:19,640 --> 00:12:21,720
Me play. 
This Well then they continue to 

235
00:12:21,760 --> 00:12:26,160
play it. 
That guy's just a gem, you know,

236
00:12:26,160 --> 00:12:28,320
like he's just a gem. 
So I, I should watch that. 

237
00:12:28,320 --> 00:12:29,960
That's great. 
His channel's pretty funny. 

238
00:12:30,000 --> 00:12:31,560
I've seen definitely a few 
things that he's done. 

239
00:12:31,560 --> 00:12:36,640
So all right, so I wanted to 
actually mention before we get 

240
00:12:36,640 --> 00:12:38,000
into like our overall thoughts 
and stuff. 

241
00:12:38,560 --> 00:12:43,040
Matt, you mentioned Flashback 
64, a fellow N64 podcast out 

242
00:12:43,040 --> 00:12:44,880
there. 
Really quickly I kind of came 

243
00:12:44,880 --> 00:12:46,520
up, I want to see what other 
people thought of this game 

244
00:12:46,520 --> 00:12:49,720
because for me, I don't think I 
played this one. 

245
00:12:49,720 --> 00:12:54,680
If I did, I don't remember it 
being any distinct difference 

246
00:12:54,680 --> 00:12:56,600
from the originals or any of 
that kind of stuff. 

247
00:12:56,600 --> 00:12:59,120
So I was like, I don't know what
this is going to be like because

248
00:12:59,120 --> 00:13:01,960
it kind of looks the same to me.
I I don't know if I even knew 

249
00:13:01,960 --> 00:13:05,840
that it existed at that time. 
And not only am I3 for three, 

250
00:13:05,840 --> 00:13:09,480
well could be 3 for three of 
bringing games that you loved, 

251
00:13:09,480 --> 00:13:12,520
which is a possibility, but I'm 
also definitely 3 for three 

252
00:13:12,520 --> 00:13:13,800
bringing you games you've never 
played. 

253
00:13:13,840 --> 00:13:15,280
Exactly. 
I'll take it. 

254
00:13:15,520 --> 00:13:20,640
The hot streak, the hot streak 
continues 100% and and yeah, so 

255
00:13:20,640 --> 00:13:26,080
I just like I I didn't really, I
didn't really know anyways, so I

256
00:13:26,080 --> 00:13:28,600
wanted to ask I wanted to see 
what other people thought of the

257
00:13:28,600 --> 00:13:31,080
game like I had people played 
this, what do they think of it? 

258
00:13:31,080 --> 00:13:33,680
So I put a really quick social 
media post out there earlier 

259
00:13:33,880 --> 00:13:36,400
earlier today of this recording 
really just a couple hours. 

260
00:13:36,400 --> 00:13:39,720
I'm super organized like just 
obviously know what I'm doing 

261
00:13:39,720 --> 00:13:42,080
here. 
Yeah, obviously flashback 64 had

262
00:13:42,080 --> 00:13:44,360
a little had a quick response on
blue sky that said it's a 

263
00:13:44,360 --> 00:13:48,040
classic stands alongside the 
classic doom games for them. 

264
00:13:49,120 --> 00:13:53,560
And then also Pizza Dinosaur 
also on Blue Sky said it's 

265
00:13:53,560 --> 00:13:57,480
always been my favorite and I'm 
glad that the 2020 re release 

266
00:13:57,480 --> 00:14:01,440
gained get a new reputation. 
And I think that's something 

267
00:14:01,440 --> 00:14:02,800
that you were touching on 
before, Matt. 

268
00:14:02,800 --> 00:14:08,040
So I think like just by those 
two responses alone on just one 

269
00:14:08,240 --> 00:14:12,480
social media post and reply that
I was like, OK, people have a 

270
00:14:12,480 --> 00:14:14,360
good sense of like what this 
game is and everything. 

271
00:14:14,360 --> 00:14:16,320
And I will say this game is 
awesome. 

272
00:14:16,640 --> 00:14:22,920
It is great. 
Yeah, 3 for three. 

273
00:14:23,040 --> 00:14:25,560
Continues. 3 for three and three
for three. 

274
00:14:25,560 --> 00:14:28,600
It is just flawless, Matt, 
you're flawless. 

275
00:14:29,760 --> 00:14:33,400
And yeah, this, this is, yeah, I
get the hair. 

276
00:14:33,400 --> 00:14:35,480
Yeah, exactly. 
This game, this game's awesome. 

277
00:14:35,480 --> 00:14:38,280
This game is seriously great at 
times. 

278
00:14:38,480 --> 00:14:40,280
There's there's little things 
about, we'll get into it, but 

279
00:14:40,280 --> 00:14:44,200
there's little things about just
how Doom works in general. 

280
00:14:44,360 --> 00:14:46,440
That I was like, this is weird. 
I don't. 

281
00:14:46,680 --> 00:14:49,880
What's this decision anyways? 
Nothing major, nothing that 

282
00:14:49,880 --> 00:14:52,000
deterred me from wanting to keep
playing or anything like that. 

283
00:14:53,320 --> 00:14:55,360
But yeah, this is a really good 
game. 

284
00:14:55,360 --> 00:15:00,640
I played it both on the 64 and 
mostly on PC because I realized 

285
00:15:00,640 --> 00:15:04,560
I had it on steam. 
I didn't even know that I did 

286
00:15:04,880 --> 00:15:08,280
honestly. 
So I I played it like that and 

287
00:15:08,280 --> 00:15:11,240
it and it controls differently, 
obviously, but for the most part

288
00:15:11,240 --> 00:15:13,080
it's it's the same game. 
It's really the same game. 

289
00:15:13,080 --> 00:15:16,600
It just looks nicer, but it's I 
had a great time with this. 

290
00:15:17,440 --> 00:15:20,320
I can add to that mix. 
I picked it up on PS5 because it

291
00:15:20,320 --> 00:15:23,360
was a dollar and I was like, I'm
just gonna just gonna do it. 

292
00:15:23,680 --> 00:15:24,880
Yeah. 
See the difference? 

293
00:15:24,960 --> 00:15:25,960
Yeah, it's a no brainer. 
I did. 

294
00:15:25,960 --> 00:15:28,840
Play it on 64 too though. 
How did you how did you find 

295
00:15:28,840 --> 00:15:31,400
playing it on on the difference 
between the two is it? 

296
00:15:32,400 --> 00:15:36,800
Well, so even though you're 
you're locked to just a 

297
00:15:36,800 --> 00:15:39,440
horizontal plane for looking 
around, you know, it's not like 

298
00:15:39,440 --> 00:15:42,800
a typical FPS, it's you know, 
you're locked this way. 

299
00:15:42,800 --> 00:15:46,120
Yeah, there's no, there's no up 
and down look like with pretty 

300
00:15:46,120 --> 00:15:50,160
much all the Doom games. 
I still preferred that on 

301
00:15:50,280 --> 00:15:52,280
PlayStation. 
OK, dual sticks. 

302
00:15:52,360 --> 00:15:54,360
I mean it just it makes more 
sense. 

303
00:15:55,120 --> 00:15:57,520
It wasn't bad by any means on 
64. 

304
00:15:57,720 --> 00:16:01,760
It just, it just feels just from
being used to it, you know, 

305
00:16:01,880 --> 00:16:05,240
first person shooter, you know, 
and then going back like, you 

306
00:16:05,240 --> 00:16:07,920
know, it's the same with 
Goldeneye, yes, it's the same 

307
00:16:07,920 --> 00:16:08,560
thing. 
It's like. 

308
00:16:09,040 --> 00:16:11,320
Right, because at the time when 
we did that, I also played the 

309
00:16:11,360 --> 00:16:13,120
the Switch, the Switch, Switch 
One. 

310
00:16:13,360 --> 00:16:15,560
Yeah, I guess I think it was. 
No, no, I played the Xbox One, 

311
00:16:15,560 --> 00:16:18,560
sorry Xbox One, which was very 
similar to this, except the 

312
00:16:18,600 --> 00:16:20,960
biggest difference with the 
Goldeneye thing is that you 

313
00:16:20,960 --> 00:16:26,560
could look up and down and with 
this on the at least on PC and 

314
00:16:26,560 --> 00:16:29,600
like you're saying on 
PlayStation it you still can't 

315
00:16:29,600 --> 00:16:33,080
do that you're still locked to 
just the X-plane of of looking 

316
00:16:33,080 --> 00:16:36,000
at everything. 
So I, I found it to be fine on 

317
00:16:36,000 --> 00:16:38,240
64. 
The controls were still fine. 

318
00:16:38,240 --> 00:16:41,040
I think they were still 
intuitive enough. 

319
00:16:41,240 --> 00:16:44,720
So I don't know, I I didn't see 
a massive difference, but I 

320
00:16:44,720 --> 00:16:51,320
played mostly on PC because I 
was like, oh, the the IT just 

321
00:16:51,320 --> 00:16:53,960
looks nicer. 
That's like, it's just, it's 

322
00:16:53,960 --> 00:16:55,960
just clearer. 
So I was like, OK, it's kind of 

323
00:16:55,960 --> 00:16:56,840
the same. 
It's the same game. 

324
00:16:57,760 --> 00:17:02,360
The the difference for me that 
really set it apart was on 

325
00:17:02,400 --> 00:17:05,760
PlayStation it was running at 
like 60 frames plus I don't 

326
00:17:05,760 --> 00:17:08,160
know. 
And that smooth buttery frame 

327
00:17:08,160 --> 00:17:10,560
rate is noticeable. 
Yes, when you go back. 

328
00:17:10,800 --> 00:17:12,040
That's true. 
That's true. 

329
00:17:12,079 --> 00:17:14,800
Just always prefer a a higher 
buttery frame rate. 

330
00:17:14,920 --> 00:17:18,560
Yeah, yeah, I think I ran into 
some just because it's the 

331
00:17:18,560 --> 00:17:22,280
console and the whatever it's a 
little bit darker too on the 64,

332
00:17:22,280 --> 00:17:25,560
you know, it wasn't things like 
that that that you can remaster 

333
00:17:25,560 --> 00:17:29,200
and definitely, you know, have a
better technology to sort of 

334
00:17:29,200 --> 00:17:32,720
spite the spruce those things up
made a difference for sure. 

335
00:17:32,720 --> 00:17:36,320
So Matt, did you play this on 
64? 

336
00:17:36,320 --> 00:17:38,920
Did you play it on Switch? 
Did you play it on PC? 

337
00:17:38,920 --> 00:17:42,080
Was there what was? 
I was originally, so I was 

338
00:17:42,080 --> 00:17:45,920
generally going to try and play 
it on original hardware or close

339
00:17:45,920 --> 00:17:49,160
to a very legal way to play it 
on original hardware. 

340
00:17:49,520 --> 00:17:52,480
But because the Switch version 
was available and a good price 

341
00:17:52,480 --> 00:17:54,560
and I'd been wanting to pick it 
up anyway, I just bought it 

342
00:17:54,560 --> 00:17:57,080
there. 
And from what I read, like Night

343
00:17:57,080 --> 00:17:59,920
Dive Studios does a great job 
with the remasters and stuff, 

344
00:17:59,920 --> 00:18:03,040
but they kept it pretty like it 
runs smoother obviously, and 

345
00:18:03,040 --> 00:18:06,200
it's a little sharper visually, 
but they really didn't change 

346
00:18:06,200 --> 00:18:09,640
that much. 
And so, you know, it was it, it 

347
00:18:09,640 --> 00:18:11,680
ran really great. 
And I mean, like we were 

348
00:18:11,680 --> 00:18:14,360
talking, I think off air a 
little bit about OLED switches, 

349
00:18:14,720 --> 00:18:16,880
which Jiggy and I are very much 
in love with. 

350
00:18:16,920 --> 00:18:21,520
And it popped on the on the OLED
switch so well, like the they, 

351
00:18:21,640 --> 00:18:24,920
they definitely like color 
balanced it a bit. 

352
00:18:25,000 --> 00:18:27,640
You know, the four games, a lot 
of them could be a little on the

353
00:18:27,640 --> 00:18:28,680
darker side, like you were 
saying. 

354
00:18:28,680 --> 00:18:32,680
And so I just really shined on 
the on the OLED. 

355
00:18:32,680 --> 00:18:34,600
The blood Reds were like like 
they really popped. 

356
00:18:34,600 --> 00:18:36,720
It was really, it really did 
look really great. 

357
00:18:37,080 --> 00:18:38,640
Nice. 
And I played it in handheld mode

358
00:18:38,640 --> 00:18:40,320
the whole time, because that's 
the preference. 

359
00:18:40,520 --> 00:18:41,440
Sure, sure. 
Yeah. 

360
00:18:41,440 --> 00:18:46,480
I think it's a good looking game
even on the original hardware. 

361
00:18:46,480 --> 00:18:48,200
Like I do think they did a 
decent job with it. 

362
00:18:48,200 --> 00:18:55,600
So one of the for it being only 
released in 97 pretty early game

363
00:18:55,600 --> 00:18:58,000
in the life cycle. 
It looks pretty solid even on 

364
00:18:58,000 --> 00:19:01,040
original hardware and and yeah, 
all the what night dive did to 

365
00:19:01,040 --> 00:19:03,760
bring it to all the new consoles
and the PC and stuff. 

366
00:19:03,760 --> 00:19:06,440
I think it it definitely they 
did a good job, which they've 

367
00:19:06,440 --> 00:19:07,480
done with a bunch of their 
games. 

368
00:19:07,480 --> 00:19:10,000
So all right, so we all have 
like different experiences 

369
00:19:10,000 --> 00:19:12,720
playing it. 
I want to quickly get into some 

370
00:19:12,720 --> 00:19:14,960
of the details of the 
development of the game because 

371
00:19:14,960 --> 00:19:18,760
I was wondering, you know, 
because like I mentioned before,

372
00:19:18,760 --> 00:19:21,320
Doom is on everything. 
It's modded like crazy. 

373
00:19:21,320 --> 00:19:24,720
It's like the game for that 
because it's been around for so 

374
00:19:24,720 --> 00:19:27,240
long, it's easy to do all those 
types of things. 

375
00:19:28,720 --> 00:19:33,240
The game, this was the next, 
essentially the next game that 

376
00:19:33,240 --> 00:19:37,120
was going to be planned for like
an official Doom sequel. 

377
00:19:37,400 --> 00:19:40,800
This was ready to be that. 
So they started working on this 

378
00:19:40,800 --> 00:19:45,080
in 1994. 
So this was an early, early plan

379
00:19:45,640 --> 00:19:49,800
and it was originally titled 
Doom the Absolution and was 

380
00:19:49,800 --> 00:19:53,920
supposed to launch with the 64, 
but it didn't happen because 

381
00:19:53,920 --> 00:19:57,640
it's software was not satisfied 
with some of the level designs. 

382
00:19:57,880 --> 00:20:00,280
So that's what delayed them, 
which is kind of interesting. 

383
00:20:00,280 --> 00:20:04,240
So some of these level designs, 
I would say are a little too 

384
00:20:04,240 --> 00:20:06,720
obtuse. 
So maybe, you know, I think 

385
00:20:07,320 --> 00:20:10,440
that's that's kind of older 
level design and and things like

386
00:20:10,440 --> 00:20:11,640
that. 
Anyways, I don't think it's just

387
00:20:11,640 --> 00:20:13,080
this game that runs into that 
issue. 

388
00:20:13,440 --> 00:20:15,880
But, but that's something I 
noticed as well. 

389
00:20:15,960 --> 00:20:18,720
Most of them are pretty good, 
but I could see that maybe in 

390
00:20:18,720 --> 00:20:21,080
early development they were 
like, this is too much. 

391
00:20:21,080 --> 00:20:24,840
We got to we got to fix this. 
So it just came out about a year

392
00:20:24,840 --> 00:20:29,240
later, which which isn't so bad.
And for the first time in the 

393
00:20:29,240 --> 00:20:34,680
franchise, they used 3D 
polygonal models, which is 

394
00:20:34,680 --> 00:20:37,200
basically, you know, they're 
scanning something that is 3D 

395
00:20:37,200 --> 00:20:38,960
instead of just a flat plain 
like they would with the 

396
00:20:38,960 --> 00:20:42,320
original 1. 
And I think that helps with 

397
00:20:42,320 --> 00:20:44,600
motion, helps with the way that 
the characters look. 

398
00:20:45,960 --> 00:20:47,480
And I guess that's a good 
jumping off point. 

399
00:20:47,480 --> 00:20:50,360
Matt, would you think about the 
way things looked other than 

400
00:20:50,360 --> 00:20:52,600
just like, you know, playing it 
on newer hardware and stuff like

401
00:20:52,600 --> 00:20:54,400
that? 
Did you feel like, yeah, these 

402
00:20:54,400 --> 00:20:55,800
these are good designs. 
They look good. 

403
00:20:55,800 --> 00:20:57,920
They look distinct. 
The the silhouettes of them are 

404
00:20:57,920 --> 00:20:59,960
are, you know, important for 
FPS. 

405
00:20:59,960 --> 00:21:02,200
Is any of that stuff sort of sit
with you all pretty much this 

406
00:21:02,200 --> 00:21:04,880
time or? 
Yeah, I mean, so I know the 

407
00:21:04,880 --> 00:21:08,160
original Doom pretty intimately.
I played it a lot. 

408
00:21:08,160 --> 00:21:10,000
And so like I remember what 
those character models look 

409
00:21:10,000 --> 00:21:12,920
like. 
And the first time I encountered

410
00:21:12,920 --> 00:21:16,400
like a caca demon or like even 
the like old demon, I was like, 

411
00:21:16,680 --> 00:21:18,960
oh, these are these are brand 
new character models. 

412
00:21:18,960 --> 00:21:23,160
They built new character models 
because from Doom through doom 

413
00:21:23,160 --> 00:21:25,800
two and final doom, they were 
all the same character models, 

414
00:21:26,120 --> 00:21:28,800
like it was all the same stuff. 
And so they they really rebuilt 

415
00:21:28,800 --> 00:21:31,200
this game for the ground up. 
I love how the weapons all look 

416
00:21:31,200 --> 00:21:33,160
a little different. 
The chainsaw is a double bladed 

417
00:21:33,160 --> 00:21:36,280
chainsaw, which is so and so 
like. 

418
00:21:36,280 --> 00:21:39,640
I really love the design of this
game and I'm a sucker for like 

419
00:21:39,640 --> 00:21:41,680
old school polygonal stage 
layouts. 

420
00:21:41,680 --> 00:21:44,800
Like they don't age to me 
because I'm, well, first of all,

421
00:21:44,800 --> 00:21:47,240
we've got games like Minecraft 
still doing that intentionally. 

422
00:21:47,240 --> 00:21:49,200
So like it's an aesthetic that's
still around quite a bit. 

423
00:21:49,200 --> 00:21:50,840
But I don't know, there's 
something about it that just 

424
00:21:50,840 --> 00:21:54,240
feels video games to me, right? 
And like this is a video game 

425
00:21:54,240 --> 00:21:55,760
ass video game. 
Oh yeah. 

426
00:21:56,320 --> 00:21:58,160
And I really loved how it 
looked. 

427
00:21:58,160 --> 00:21:59,840
Yeah, I think it holds up really
well. 

428
00:22:00,040 --> 00:22:03,240
I think it's that continued 
thing that like good well made 

429
00:22:03,240 --> 00:22:07,000
polygons, but good Sprite work 
will always hold up longer than 

430
00:22:07,000 --> 00:22:11,640
like completely polygonal 
graphics and this is an example 

431
00:22:11,640 --> 00:22:13,400
of that. 
I think it looks as impressive. 

432
00:22:13,400 --> 00:22:15,400
Now again, I'm playing the 
slightly tweaked version on the 

433
00:22:15,400 --> 00:22:18,600
switch, but I think even still, 
like I did watch some videos of 

434
00:22:18,600 --> 00:22:21,360
the original game and like I 
think it really like even the 

435
00:22:21,360 --> 00:22:24,320
original, other than being a 
little darker, absolutely holds 

436
00:22:24,320 --> 00:22:27,640
up visuals wise and that's a lot
of N64 games. 

437
00:22:27,640 --> 00:22:30,880
I would argue that like, you 
know, it's easy to dunk on Mario

438
00:22:30,880 --> 00:22:33,440
64 'cause he looks like he's 
made out of blocks, but the 

439
00:22:33,440 --> 00:22:36,720
reality is it's very charming. 
He's very cartoony in that game.

440
00:22:36,960 --> 00:22:40,400
And I think that these polygons 
as opposed to like the realistic

441
00:22:40,400 --> 00:22:43,360
ones and like the old Resident 
Evils and stuff hold up much 

442
00:22:43,360 --> 00:22:45,760
better. 
But but I think Doom's got that 

443
00:22:45,760 --> 00:22:48,960
vibe also like with the darkness
and the lighting and like the 

444
00:22:49,360 --> 00:22:51,400
the how everything is just kind 
of arranged. 

445
00:22:51,400 --> 00:22:54,880
It really did did and does look 
very good. 

446
00:22:56,360 --> 00:22:59,280
Yeah, I think I had. 
There was where was it? 

447
00:22:59,280 --> 00:23:02,760
There was one I wrote down. 
So there are a lot of new models

448
00:23:02,760 --> 00:23:08,640
for this one, new enemies, but 
one specific one only shows up I

449
00:23:08,640 --> 00:23:10,280
think until much later. 
Where is it? 

450
00:23:10,280 --> 00:23:16,800
Which one did I have here? 
Oh, the the purple, these guys 

451
00:23:16,800 --> 00:23:18,720
that I'm fighting right now is 
the purple. 

452
00:23:19,160 --> 00:23:21,240
What's the name of them now? 
Oh my God. 

453
00:23:21,320 --> 00:23:23,720
They're phantoms. 
I don't remember, it's been a. 

454
00:23:23,720 --> 00:23:26,560
Minute Oh, the imp, the Imps, 
the the guys that they they 

455
00:23:26,560 --> 00:23:29,320
basically just look like they're
on two legs and they they throw 

456
00:23:29,320 --> 00:23:32,680
fireballs and they have like 
claws and whatever right though 

457
00:23:32,680 --> 00:23:35,400
those guys that you've seen 
since the first one brown the 

458
00:23:35,400 --> 00:23:37,720
brown ones and I think there's a
red one or something. 

459
00:23:37,880 --> 00:23:40,320
Anyways, those are exclusive to 
this game. 

460
00:23:40,680 --> 00:23:42,040
They kind of act the same as the
other ones. 

461
00:23:42,040 --> 00:23:44,000
I think they have more health or
maybe the fireball does more 

462
00:23:44,000 --> 00:23:45,760
damage. 
I'm not really sure exactly, but

463
00:23:46,080 --> 00:23:49,240
that's one of the things that 
they had, you know, the 

464
00:23:49,240 --> 00:23:51,600
varieties all here that the, you
know, for the most part, the 

465
00:23:51,600 --> 00:23:53,000
enemies are all here. 
I don't know, Jiggy, does 

466
00:23:53,000 --> 00:23:55,680
anything stand out as like your 
favorite or the one you hated 

467
00:23:55,680 --> 00:23:57,480
the the most? 
Because I definitely have some 

468
00:23:57,480 --> 00:24:01,520
choices. 
The ones I hated the most 

469
00:24:02,120 --> 00:24:06,920
anytime they had an enemy that 
could shoot me from a distance 

470
00:24:07,560 --> 00:24:10,200
inside of like a gate. 
Above me. 

471
00:24:10,520 --> 00:24:13,400
And I'm not like paying 
attention and then I get shot. 

472
00:24:13,680 --> 00:24:17,480
I hated those. 
There's also an invisible one 

473
00:24:18,040 --> 00:24:21,200
that will like yeah on you, and 
if you're not paying attention, 

474
00:24:21,480 --> 00:24:23,880
you're like, what? 
Those are the big, those are the

475
00:24:23,880 --> 00:24:25,040
big boys, right? 
With the Yeah, the. 

476
00:24:25,280 --> 00:24:26,960
Big boys. 
And basically it's a walk they. 

477
00:24:27,360 --> 00:24:30,320
Sink a lot of hits. 
Yeah, yeah, well, those those 

478
00:24:30,320 --> 00:24:32,160
are the guys you need for the 
chainsaw with That's that's what

479
00:24:32,160 --> 00:24:32,760
you need. 
Oh yeah. 

480
00:24:32,960 --> 00:24:35,480
Rip into them with the chainsaw.
Yeah, I guess I didn't even I 

481
00:24:35,480 --> 00:24:37,320
said I I said how much I like 
this game. 

482
00:24:37,440 --> 00:24:41,160
Jiggy, how'd you like this game?
Considering this is like your 

483
00:24:41,160 --> 00:24:44,520
first old school Doom game, 
What'd you think? 

484
00:24:45,240 --> 00:24:47,120
No, I liked it. 
I thought it was a lot of fun. 

485
00:24:47,120 --> 00:24:51,400
I get the appeal. 
I there's, there's one aspect of

486
00:24:51,400 --> 00:24:56,320
it that I'm not super fond of 
and you guys tell me if this is 

487
00:24:56,320 --> 00:24:59,040
a normal Doom thing or if it's 
this specific Doom. 

488
00:24:59,640 --> 00:25:04,040
There was a lot of grabbing key 
cards and finding the doors that

489
00:25:04,040 --> 00:25:06,760
it opens and like going back and
forth and back and forth. 

490
00:25:07,240 --> 00:25:09,960
I didn't like that so much. 
Yeah, that's doom. 

491
00:25:10,480 --> 00:25:11,800
You, you, you look for the door.
Pretty. 

492
00:25:11,800 --> 00:25:13,840
Inherent to doom, yeah. 
Yeah, you look for the door that

493
00:25:13,840 --> 00:25:16,200
has that color and you're like, 
oh, I need the key for that. 

494
00:25:16,320 --> 00:25:18,400
That's that's pretty much every 
level. 

495
00:25:19,080 --> 00:25:22,840
Yeah, it wasn't bad. 
It was just like, it happened a 

496
00:25:22,840 --> 00:25:25,520
lot, Yeah. 
It's most levels. 

497
00:25:25,600 --> 00:25:26,920
It's the. 
Basic puzzle. 

498
00:25:27,040 --> 00:25:29,440
Yeah. 
The basic puzzle in Doom is, oh,

499
00:25:29,440 --> 00:25:31,080
there are these doors, how do I 
get in them? 

500
00:25:31,080 --> 00:25:33,120
Oh, there's a key card. 
How do I get that key card? 

501
00:25:33,200 --> 00:25:34,640
Yeah. 
And like, it's that, you know, 

502
00:25:34,640 --> 00:25:37,120
and they they had to, they were 
creative a little bit in here. 

503
00:25:37,120 --> 00:25:40,240
But I do agree by like the last 
stage, you were kind of like 

504
00:25:40,480 --> 00:25:42,520
another key card. 
I thought I was done all right, 

505
00:25:42,520 --> 00:25:45,720
I got to go find it. 
Like it can it can drag a little

506
00:25:45,720 --> 00:25:47,680
bit. 
I I can totally get that. 

507
00:25:48,320 --> 00:25:52,400
What I did like about it though,
was the fact that sometimes the 

508
00:25:52,400 --> 00:25:55,960
key cards weren't, they weren't 
always visible. 

509
00:25:56,360 --> 00:25:59,680
And you do something like you go
hit a switch and it would open 

510
00:25:59,680 --> 00:26:01,680
the door and you go into the 
like this. 

511
00:26:01,760 --> 00:26:04,640
I'm thinking of this one 
specific instance where I open 

512
00:26:04,640 --> 00:26:07,120
this door. 
I went through the door and 

513
00:26:07,120 --> 00:26:10,240
there was like a thing of ammo. 
I'm like, isn't this where I was

514
00:26:10,240 --> 00:26:13,680
supposed to progress? 
And then I turned around only to

515
00:26:13,680 --> 00:26:17,400
see a wall open up. 
And then by the time I got to 

516
00:26:17,400 --> 00:26:19,720
it, it closed and I was like, 
wait, wait, wait, I have to be 

517
00:26:19,720 --> 00:26:22,360
fast. 
And so then it cost me to do it 

518
00:26:22,360 --> 00:26:24,960
a few times before I got, you 
know, got the timing right. 

519
00:26:24,960 --> 00:26:29,320
But I was like, that was that 
was a really cool way to show a 

520
00:26:29,320 --> 00:26:31,560
secret area. 
But like, I don't know. 

521
00:26:31,560 --> 00:26:33,760
I like that. 
Stuff it's, it's subtle, right? 

522
00:26:33,760 --> 00:26:36,960
Something like that feels subtle
but also obvious at the same 

523
00:26:36,960 --> 00:26:38,360
time. 
And it's kind of like a weird 

524
00:26:40,160 --> 00:26:42,480
way of trying to do that. 
But it's, it is like a puzzle, 

525
00:26:42,480 --> 00:26:45,080
Matt, like you said, like that, 
it doesn't seem like it is 

526
00:26:45,080 --> 00:26:47,760
'cause you're like, oh, I just 
need to find a thing to open a 

527
00:26:47,760 --> 00:26:51,240
thing. 
OK, You know, that's every game 

528
00:26:51,240 --> 00:26:55,160
ever that has a door. 
But still they found a way to, 

529
00:26:55,160 --> 00:26:57,760
to, to do that. 
And I think for the most part 

530
00:26:57,760 --> 00:27:02,640
the that that puzzle of that, 
like you said, is, is pretty 

531
00:27:02,640 --> 00:27:04,280
well done. 
I mean, sometimes it's a little 

532
00:27:04,280 --> 00:27:06,240
obtuse, but for the most part 
and I just. 

533
00:27:06,400 --> 00:27:12,800
It it also has a really good 
distinction between areas yes 

534
00:27:13,120 --> 00:27:16,960
which with these kind of 
graphics and on the 64 in 

535
00:27:16,960 --> 00:27:20,880
particular that's hard to do I 
think without like big 

536
00:27:20,880 --> 00:27:25,240
landmarks, cuz I'm thinking I'm 
thinking like Banjo Kazooie just

537
00:27:25,280 --> 00:27:28,640
relating to what I know like 
yeah big thing in the middle 

538
00:27:28,640 --> 00:27:32,080
spiral mountain this is spiral 
mountain that's my landmark 

539
00:27:32,080 --> 00:27:33,880
everything's around that you 
know the. 

540
00:27:33,880 --> 00:27:36,920
Pirate ship Like yeah. 
Yeah, there's no landmark in 

541
00:27:36,920 --> 00:27:39,480
Doom, but you enter a room, 
you're like, Oh yeah, this room,

542
00:27:39,760 --> 00:27:42,320
you know, And it, it does a 
really good job of separating 

543
00:27:42,320 --> 00:27:44,000
those rooms, making them look 
really distinct. 

544
00:27:44,280 --> 00:27:47,400
It does it. 
It's Maisy, but it doesn't feel 

545
00:27:47,400 --> 00:27:49,880
as Maisy as it probably could 
have. 

546
00:27:50,280 --> 00:27:51,520
Oh, did you? 
You, did you. 

547
00:27:51,560 --> 00:27:52,200
Sorry. 
Go ahead, Matt. 

548
00:27:52,200 --> 00:27:53,880
Go ahead. 
I was just to say also, I think 

549
00:27:53,880 --> 00:27:58,000
part of it is this like Doom is 
one of the OG boomer shooters 

550
00:27:58,000 --> 00:28:00,800
that like speed was important 
and you were actually meant to 

551
00:28:00,800 --> 00:28:02,920
move fast. 
And the fact that you move so 

552
00:28:02,920 --> 00:28:05,240
fast allows you to cover ground 
quickly. 

553
00:28:05,240 --> 00:28:07,760
And so even if you unlock 
something on the other side of 

554
00:28:07,760 --> 00:28:11,760
the map, like getting there 
won't take you 20 minutes, it'll

555
00:28:11,760 --> 00:28:14,720
take you a few minutes. 
And I think that helps the flow 

556
00:28:14,720 --> 00:28:20,080
state of the of the spaces, make
them feel like it's not that 

557
00:28:20,080 --> 00:28:23,760
bad, bad to retread because you 
you can get around so quickly. 

558
00:28:23,880 --> 00:28:26,120
Yeah, and most of the stages 
aren't massive either. 

559
00:28:26,120 --> 00:28:28,680
There's definitely a few that 
are are bigger like the one I'm 

560
00:28:28,680 --> 00:28:30,200
playing right now. 
I can't remember which level 

561
00:28:30,200 --> 00:28:33,360
this is, it's probably 1520, 
something like that, like 

562
00:28:33,360 --> 00:28:34,480
halfway through the game or 
something. 

563
00:28:35,000 --> 00:28:37,400
This one I really like, I really
liked. 

564
00:28:37,400 --> 00:28:41,040
I'm glad I captured this one cuz
it felt like there was a lot of 

565
00:28:41,040 --> 00:28:43,040
twists and turns and different 
ways to go. 

566
00:28:43,040 --> 00:28:46,120
There's water, there's upstairs,
there's sort of a mid level, 

567
00:28:46,120 --> 00:28:48,520
there's these ramps that bring 
you up and you know, I, there's 

568
00:28:48,520 --> 00:28:51,960
like this one little spot where 
you walk down 1 ledge And 

569
00:28:51,960 --> 00:28:54,720
because you can't jump, like I 
alluded to in the intro, because

570
00:28:54,720 --> 00:28:58,120
you can't jump, you can't walk 
over certain size of ledges. 

571
00:28:58,120 --> 00:29:01,280
So it's like, well, that seems 
like such a simple thing, but 

572
00:29:01,280 --> 00:29:05,320
now I have to find a way to get 
back up on that ledge when I 

573
00:29:05,320 --> 00:29:07,800
have the right key to get to the
door that is on the other side 

574
00:29:07,800 --> 00:29:09,720
of that ledge. 
So where else do I go? 

575
00:29:09,720 --> 00:29:12,480
And now I'm, you know, in a 
hallway that I saw from a 

576
00:29:12,480 --> 00:29:16,120
distance before that I shot 
enemies from, you know, to from 

577
00:29:16,120 --> 00:29:17,760
a distance like all these little
things. 

578
00:29:18,280 --> 00:29:22,120
And, you know, for the most, 
that's pretty much every level, 

579
00:29:22,120 --> 00:29:23,680
just a matter of different 
stages. 

580
00:29:24,600 --> 00:29:26,280
These are the enemies I hated 
the most. 

581
00:29:26,400 --> 00:29:28,720
The little skull heads 
absolutely hate them. 

582
00:29:29,520 --> 00:29:32,560
I will build on that because I 
didn't hate the skulls, but what

583
00:29:32,560 --> 00:29:35,320
I did hate were the pain 
elementals that spit out the 

584
00:29:35,320 --> 00:29:38,720
skulls and then when you blow 
them up, they blow up into a 

585
00:29:38,720 --> 00:29:40,720
bunch more into skulls and 
they're just surrounded. 

586
00:29:41,000 --> 00:29:42,240
And I was just like, I hate 
these guys. 

587
00:29:42,240 --> 00:29:44,200
And they only really come in 
towards the end of the game. 

588
00:29:44,200 --> 00:29:47,760
But like, I think it's on the 
final boss of the game, like 

589
00:29:47,760 --> 00:29:51,520
when every enemy spawns before 
you fight the boss, like there's

590
00:29:51,520 --> 00:29:53,840
a bunch of them and it's just 
such a pain in the ass. 

591
00:29:53,840 --> 00:29:58,280
I know, and I have this habit 
of, I mean it's a great gun, but

592
00:29:58,280 --> 00:30:02,160
using the shotguns as much as 
possible, they're amazing. 

593
00:30:02,400 --> 00:30:05,320
Both of them especially. 
Is it super shotgun? 

594
00:30:05,320 --> 00:30:06,800
Is that what it's? 
Called the Super Shotgun. 

595
00:30:06,840 --> 00:30:09,520
So the Super Shotgun is my 
favorite video game weapon of 

596
00:30:09,520 --> 00:30:12,640
all time. 
So the next to the shovel blade 

597
00:30:12,640 --> 00:30:16,440
from Shovel Knight. 
But like this, the Super Shotgun

598
00:30:16,440 --> 00:30:19,440
is just one of the most 
satisfying weapons to use in a 

599
00:30:19,440 --> 00:30:22,080
video game. 
And even in the modern Dooms, it

600
00:30:22,080 --> 00:30:24,400
still feels that satisfying. 
It's why I love the shotgun on 

601
00:30:24,400 --> 00:30:26,320
Halo 'cause it has the same kind
of kick. 

602
00:30:26,840 --> 00:30:29,400
Yeah, I love that gun. 
I used it as much as I could. 

603
00:30:29,400 --> 00:30:31,920
What I do like about this game 
is that they give you just 

604
00:30:31,920 --> 00:30:35,400
enough ammo that you do need to 
cycle between guns, but you can 

605
00:30:35,400 --> 00:30:38,240
stick to a handful of them. 
But they do still kind of force 

606
00:30:38,240 --> 00:30:41,120
you to switch between stuff, 
which I appreciate because all 

607
00:30:41,120 --> 00:30:44,080
the guns, like, there's no bad 
guns in this game. 

608
00:30:44,320 --> 00:30:46,400
I just like certain ones better 
than others. 

609
00:30:46,640 --> 00:30:48,360
Yeah, for sure. 
And then the reason why I 

610
00:30:48,360 --> 00:30:50,440
brought up the shotgun and why I
like it so much, and the 

611
00:30:50,440 --> 00:30:54,360
difference is that with those 
little skull dudes, it, it 

612
00:30:54,360 --> 00:30:57,240
doesn't really help you that 
much because you have to reload 

613
00:30:57,240 --> 00:30:59,520
after every shot. 
So it's like it, it's not that 

614
00:30:59,520 --> 00:31:01,960
you can't kill them, it's just 
if there's a bunch like a swarm,

615
00:31:01,960 --> 00:31:04,400
like you said, you're kind of 
you need to have something 

616
00:31:04,400 --> 00:31:07,400
faster or whatever, right? 
the Super shotgun's amazing and 

617
00:31:07,400 --> 00:31:10,160
it basically uses two or three 
bullets of the regular shotgun. 

618
00:31:10,160 --> 00:31:12,720
So that's fun. 
Definitely takes out some of the

619
00:31:12,720 --> 00:31:16,240
bigger guys a lot quicker. 
There's still some distance to 

620
00:31:16,240 --> 00:31:19,880
the shotguns, which is nice and 
refreshing, which is good. 

621
00:31:19,880 --> 00:31:24,760
And I think I killed myself 
about 15 times with the rocket 

622
00:31:24,760 --> 00:31:26,000
launcher being too close to 
enemies. 

623
00:31:26,000 --> 00:31:27,480
Absolutely. 
Absolutely. 

624
00:31:27,520 --> 00:31:28,400
Every time. 
Yeah. 

625
00:31:28,400 --> 00:31:29,640
If you're in a small room, 
you're like, oh. 

626
00:31:29,680 --> 00:31:30,800
I gotta switch weapons I'm out 
of. 

627
00:31:30,800 --> 00:31:32,440
Ammo shock. 
Oh, I got the rocket launcher. 

628
00:31:32,440 --> 00:31:37,400
Oh no, and oh shit. 
Yeah, Jiggy, what stood out to 

629
00:31:37,400 --> 00:31:38,720
you? 
Any any particular weapons? 

630
00:31:38,720 --> 00:31:40,120
I'll. 
Tell you what didn't stand out 

631
00:31:40,120 --> 00:31:46,080
to me and the the pistol like 
you have like right dude, if I 

632
00:31:46,080 --> 00:31:51,080
have to sit there, I'm like 
laying down like fifty shots on 

633
00:31:51,080 --> 00:31:53,440
one guy. 
I'm just so freaking die 

634
00:31:53,760 --> 00:31:56,400
freaking die. 
It was awful and there were 

635
00:31:56,400 --> 00:31:58,240
moments where I was forced to 
use that gun. 

636
00:31:58,280 --> 00:31:59,960
OK, I did not want to use that 
gun. 

637
00:32:00,320 --> 00:32:02,840
I do love the rocket launcher. 
I had a lot of fun with that. 

638
00:32:03,080 --> 00:32:05,960
I only killed myself once that I
vividly. 

639
00:32:05,960 --> 00:32:10,600
Remembered all. 
I had to say but the chainsaw is

640
00:32:10,600 --> 00:32:12,240
definitely my favorite weapon 
hands down. 

641
00:32:12,520 --> 00:32:14,600
Nice. 
It it was just the second I got 

642
00:32:14,600 --> 00:32:17,640
it I would just have No Fear and
I would charge through any 

643
00:32:17,640 --> 00:32:19,920
level. 
All enemies meant nothing to me.

644
00:32:23,160 --> 00:32:25,080
I I wish you had, I wish you got
it more though. 

645
00:32:25,080 --> 00:32:27,320
I wish you got it more 'cause 
it, it is fun to use. 

646
00:32:27,320 --> 00:32:28,920
Yeah, for. 
Sure, I do love that this game 

647
00:32:28,920 --> 00:32:31,240
doesn't punish you for melee. 
Like between the chainsaw and 

648
00:32:31,240 --> 00:32:35,800
then the berserk ability, which 
makes you just punch like it's 

649
00:32:35,800 --> 00:32:37,720
like it's totally worth it. 
And the first time you get the 

650
00:32:37,720 --> 00:32:40,280
berserk and you punch a demon 
and it just explodes from one 

651
00:32:40,280 --> 00:32:42,680
punch. 
Like it's just it's so worth it 

652
00:32:43,000 --> 00:32:46,440
and like, and it's one of those 
things that like they carried 

653
00:32:46,440 --> 00:32:48,960
over into the modern dooms, but 
that's always been dooms thing 

654
00:32:48,960 --> 00:32:52,520
is like you are like in Halo and
other games, you're meant to 

655
00:32:52,520 --> 00:32:56,720
feel very strong, but not 
invincible, but as like the as 

656
00:32:56,720 --> 00:32:59,440
the the space marine, you're 
meant to be what the demons 

657
00:32:59,440 --> 00:33:02,120
fear, right? 
You're so powerful and I and I 

658
00:33:02,120 --> 00:33:05,440
love that it's just very metal. 
And I really think that they 

659
00:33:05,880 --> 00:33:08,120
those weapons in particular 
really convey it. 

660
00:33:08,120 --> 00:33:10,240
And then I do have to, of 
course, just shout out the BFG 

661
00:33:10,240 --> 00:33:14,080
because it's just, it's, it's, 
it's a legendary gun in, in 

662
00:33:14,080 --> 00:33:17,240
video game community and like 
firing off 1 green blast and 

663
00:33:17,240 --> 00:33:19,600
then watching like a ton of 
enemies light up at once and 

664
00:33:19,600 --> 00:33:21,480
fall over is just always 
satisfying. 

665
00:33:22,360 --> 00:33:25,320
That's the other thing too is 
like like this is this at this 

666
00:33:25,320 --> 00:33:28,040
point this is a / 25 year old 
game. 

667
00:33:28,480 --> 00:33:30,960
It is it's an old school game. 
It's an old school type of game.

668
00:33:30,960 --> 00:33:33,480
Yes, they're, you know, made 
modern ones and everything but 

669
00:33:34,160 --> 00:33:38,800
weapons, how they feel, how they
feel against enemies is always 

670
00:33:39,240 --> 00:33:42,920
been what Doom had done from day
one, done well. 

671
00:33:43,360 --> 00:33:48,200
And it's just really great that 
they just they might introduce 

672
00:33:48,200 --> 00:33:51,080
new ones or they might use the 
same ones, but in certain 

673
00:33:51,080 --> 00:33:54,280
different environments and 
against different enemies. 

674
00:33:54,680 --> 00:33:58,320
They still feel sad, like a 
simple thing like a shotgun is 

675
00:33:59,040 --> 00:34:00,480
our favorite weapon in this 
game. 

676
00:34:01,400 --> 00:34:03,960
Like that's, that's something 
when you have something like the

677
00:34:03,960 --> 00:34:06,400
BFG, yes, it's, it's hard to get
sometimes. 

678
00:34:06,400 --> 00:34:07,520
You don't always have that 
handy. 

679
00:34:07,520 --> 00:34:12,000
But the only time they punish 
you is if you do die, you have 

680
00:34:12,000 --> 00:34:13,960
to restart the level with none 
of your weapons. 

681
00:34:13,960 --> 00:34:17,080
And yeah, it's an interesting 
tactic. 

682
00:34:17,800 --> 00:34:22,440
And I don't know that it's great
later in the game 'cause I think

683
00:34:22,440 --> 00:34:24,239
you're a little, you're a 
little, you're hindered by it a 

684
00:34:24,239 --> 00:34:28,080
little too much, I think. 
But I, you know, instead of 

685
00:34:28,080 --> 00:34:32,040
having 10 lives, you have hang 
on to your weapons as much as 

686
00:34:32,040 --> 00:34:34,440
you can. 
Like that's that's the goal, 

687
00:34:34,440 --> 00:34:38,080
right? 
And I don't know, I don't know, 

688
00:34:38,159 --> 00:34:39,760
Jiggy, you sort of like shook 
your head a little bit. 

689
00:34:39,760 --> 00:34:44,360
You didn't love that as well or?
Yeah, I, I don't. 

690
00:34:44,560 --> 00:34:47,120
It's. 
I don't like feeling punished 

691
00:34:47,280 --> 00:34:49,360
for being bad. 
You know it's. 

692
00:34:50,320 --> 00:34:53,320
Like I already lost, like just 
just give this to me. 

693
00:34:53,440 --> 00:34:56,000
Yeah, yeah. 
Well, like, you know, it's one. 

694
00:34:56,000 --> 00:34:57,800
Of those invisible guys. 
Yeah, there he. 

695
00:34:57,800 --> 00:35:01,480
Is, yeah, yeah. 
It, it does help and it's great.

696
00:35:01,480 --> 00:35:04,000
Another thing about about DOOM 
in general and, and with this 

697
00:35:04,000 --> 00:35:06,160
game is sound helps 'cause you 
can hear them coming. 

698
00:35:06,840 --> 00:35:10,000
Playing this game with 
headphones was great 'cause 

699
00:35:10,000 --> 00:35:14,960
there is so much fucking 
atmosphere in these games and 

700
00:35:14,960 --> 00:35:19,120
it's so simple too, right? 
Like it's just some noises, some

701
00:35:19,120 --> 00:35:21,600
subtle, you know, background 
music in a way. 

702
00:35:21,600 --> 00:35:23,640
Like, that's it, that's all you 
need. 

703
00:35:23,640 --> 00:35:26,920
And that's I, I think that's 
just like really good sort of 

704
00:35:27,000 --> 00:35:30,080
sound design and, and, and music
and all that kind of stuff. 

705
00:35:30,080 --> 00:35:32,520
And like, I don't know if these 
games would feel the same if 

706
00:35:32,520 --> 00:35:35,440
that wasn't such a such a 
success. 

707
00:35:35,600 --> 00:35:39,760
Easy for me to say. 
I really, I really like that 

708
00:35:39,760 --> 00:35:41,120
about it. 
And like those invisible guys, 

709
00:35:41,120 --> 00:35:43,600
for example, I think I knew. 
I probably knew he was there 

710
00:35:43,600 --> 00:35:45,560
because I could hear it. 
And then he was like right up in

711
00:35:45,560 --> 00:35:46,880
my face. 
I was like, oh, shit, got to 

712
00:35:46,880 --> 00:35:50,680
react. 
But yeah, yeah, I thought it 

713
00:35:50,680 --> 00:35:53,680
was, Oh my God, are these skull 
guys like get out of here. 

714
00:35:53,680 --> 00:35:54,680
I hate it. 
I hate it. 

715
00:35:55,000 --> 00:35:56,200
I hate it. 
Leave me alone. 

716
00:35:56,720 --> 00:36:02,280
The thing about this too is like
when you die, it's one of those 

717
00:36:02,280 --> 00:36:06,120
games you build that muscle 
memory and you really, really 

718
00:36:06,120 --> 00:36:08,080
have to use it. 
Like once you get to the point 

719
00:36:08,080 --> 00:36:12,240
where you're you're dying at 
this specific point, you reach 

720
00:36:12,240 --> 00:36:14,120
past it. 
Like you blaze through the 

721
00:36:14,120 --> 00:36:17,960
levels so fast 'cause I there 
was like, I'm going to use the 

722
00:36:17,960 --> 00:36:20,720
first level as an example 
because the first level I was 

723
00:36:20,720 --> 00:36:23,680
really just kind of being like 
really leisurely exploring and 

724
00:36:23,680 --> 00:36:26,960
finding secrets and stuff and 
which I love finding secrets 

725
00:36:27,000 --> 00:36:29,200
anytime there's a wall that's 
just like invisible. 

726
00:36:29,200 --> 00:36:32,800
Oh yeah, I'm like. 
Oh, like it's so satisfying. 

727
00:36:32,800 --> 00:36:35,600
There you go, I just found one. 
Yeah, that's awesome. 

728
00:36:35,640 --> 00:36:36,840
Like how did I know it was 
there? 

729
00:36:36,840 --> 00:36:39,280
I don't know, it just looks 
slightly different look. 

730
00:36:39,280 --> 00:36:41,200
Like how you know is you just 
click on every wall till one 

731
00:36:41,200 --> 00:36:43,720
opens that's. 
Yeah. 

732
00:36:45,720 --> 00:36:48,520
Anything, anything that's not 
direct, well, even sometimes 

733
00:36:48,520 --> 00:36:50,680
direct wall. 
I mean, I was going to say 

734
00:36:50,680 --> 00:36:53,360
anything that's like protruding 
from the wall, but even the wall

735
00:36:53,360 --> 00:36:55,360
itself, because I've walked 
through walls, I've opened 

736
00:36:55,360 --> 00:36:58,920
walls, even hit a switch where 
mysterious parts of a wall open 

737
00:36:58,920 --> 00:37:01,520
up. 
Like it's, it's really cool, but

738
00:37:02,240 --> 00:37:05,840
it went to go back to it when 
you find those secrets and 

739
00:37:05,840 --> 00:37:08,040
stuff. 
I mean, I would memorize the 

740
00:37:08,040 --> 00:37:10,280
layout. 
I would go back, I would pick 

741
00:37:10,280 --> 00:37:13,320
things up super fast and I go 
through and I blaze through the 

742
00:37:13,320 --> 00:37:14,400
enemies. 
I'd be like, oh, I know I'm 

743
00:37:14,400 --> 00:37:15,640
gonna have three enemies on my 
right. 

744
00:37:15,760 --> 00:37:17,120
Oh, I know when I hit the 
Switch, I'm gonna have two 

745
00:37:17,120 --> 00:37:19,320
enemies on my left. 
You know, and you can get that 

746
00:37:19,320 --> 00:37:25,920
kind of choreographed muscle 
memory fire, hip firing and then

747
00:37:25,920 --> 00:37:28,400
you're, you just feel kind of, 
you know, badass you. 

748
00:37:28,400 --> 00:37:30,480
You learn quickly. 
You definitely learn quickly. 

749
00:37:30,480 --> 00:37:32,640
There's definitely a few levels 
where some of them are even 

750
00:37:32,640 --> 00:37:36,640
short where I just, I died at, 
you know, let's say 1/3 of the 

751
00:37:36,640 --> 00:37:38,080
way through. 
I was like, oh shit, OK. 

752
00:37:38,520 --> 00:37:40,640
Then I made it halfway through 
and then I did the whole thing. 

753
00:37:40,640 --> 00:37:43,280
I was like, well, all I needed 
was to replay it a few times. 

754
00:37:43,280 --> 00:37:44,800
Is it a little bit of a pain in 
the butt? 

755
00:37:44,920 --> 00:37:48,560
Sure, kind of. 
But it still kind of feels good.

756
00:37:48,560 --> 00:37:51,280
Like, I don't know it it does 
make you feel a little bit more 

757
00:37:51,280 --> 00:37:54,120
of a bad ass, even if you have 
just the pistol for a few 

758
00:37:54,120 --> 00:37:56,720
minutes anyway, I think. 
Oh yeah. 

759
00:37:56,720 --> 00:37:58,760
And then the map. 
The map is a thing too. 

760
00:37:58,840 --> 00:37:59,600
I forgot. 
Yeah, it's. 

761
00:38:00,480 --> 00:38:04,800
It it's just so PC game. 
It's such APC game map, 

762
00:38:04,800 --> 00:38:07,160
especially an old PC game map. 
It reminds me of like the old 

763
00:38:07,160 --> 00:38:09,520
Diablo maps too. 
And like Diablo one and two. 

764
00:38:09,680 --> 00:38:12,280
It would kind of just show up 
over the game play. 

765
00:38:12,360 --> 00:38:15,160
I love. 
That I yeah, 4 doesn't do that 

766
00:38:15,160 --> 00:38:15,680
right. 
They don't. 

767
00:38:15,680 --> 00:38:18,240
Have no, I don't think. 
So that's one of the things I 

768
00:38:18,240 --> 00:38:21,800
miss is I always played. 
I don't, I don't know if three 

769
00:38:21,800 --> 00:38:23,200
did. 
I'm pretty sure it did, but I 

770
00:38:23,200 --> 00:38:26,400
definitely always played two 
with the sort of translucent the

771
00:38:26,480 --> 00:38:30,720
the see through map on top. 
When we started, when I started 

772
00:38:30,720 --> 00:38:33,080
playing four, I was like, wait, 
where's that option? 

773
00:38:33,480 --> 00:38:35,720
What the hell? 
That is Diablo to me anyways. 

774
00:38:35,880 --> 00:38:37,920
I wish in some ways you can do 
that here. 

775
00:38:37,920 --> 00:38:39,360
I don't know the map is. 
Yeah, a little bit. 

776
00:38:39,360 --> 00:38:41,600
You can kind of guide yourself. 
You can't see any of the enemies

777
00:38:41,600 --> 00:38:43,960
on the map, but you can help you
get stuck if you're not sure 

778
00:38:43,960 --> 00:38:46,120
what to click on or kind of 
where the path is. 

779
00:38:46,680 --> 00:38:48,960
I wanna go back to the sound and
the composition. 

780
00:38:48,960 --> 00:38:52,080
So the sound design in this is 
the sound design in Doom games 

781
00:38:52,080 --> 00:38:54,280
is some of the best. 
The shotgun sounds satisfying, 

782
00:38:54,280 --> 00:38:58,200
the demons sound scary. 
The boss cries are really great,

783
00:38:58,200 --> 00:39:00,160
like you can always know when 
you haven't. 

784
00:39:00,160 --> 00:39:02,400
You've missed an enemy, or maybe
an enemy fell off a ledge 

785
00:39:02,400 --> 00:39:03,800
because you can hear their 
cries. 

786
00:39:03,800 --> 00:39:05,880
All of that. 
But the composition in this game

787
00:39:05,880 --> 00:39:07,840
is really interesting because a 
lot of people associate Doom 

788
00:39:07,840 --> 00:39:09,720
with Metal. 
Rightfully so, because both the 

789
00:39:09,720 --> 00:39:12,640
modern games and the original 
two games have a ton of heavy 

790
00:39:12,640 --> 00:39:16,840
metal influence. 
This game, however, doesn't 

791
00:39:16,840 --> 00:39:18,480
really. 
There are a couple of hard 

792
00:39:18,480 --> 00:39:21,520
hitting tracks but for the most 
part this game is really ambient

793
00:39:21,520 --> 00:39:25,120
and I love that the 
differentiation from the basic 

794
00:39:25,240 --> 00:39:28,400
the original Doom games is that 
this one went more for ambiance.

795
00:39:28,400 --> 00:39:31,760
There are still some really cool
tracks but like it's not as 

796
00:39:31,760 --> 00:39:34,720
pulse pounding as the original 
Doom was or the modern ones are 

797
00:39:34,720 --> 00:39:36,360
and I think that's a cool choice
to make. 

798
00:39:36,600 --> 00:39:39,960
And I I I'm not 100% but I 
believe Aubrey Hodges who 

799
00:39:40,760 --> 00:39:43,200
composed for this wasn't the 
original Doom composer. 

800
00:39:43,200 --> 00:39:46,000
He worked on the original Doom 
games but he wasn't like the 

801
00:39:46,000 --> 00:39:48,440
lead composer on those games. 
He was someone else who just 

802
00:39:48,440 --> 00:39:51,520
came back for this and like, 
it's so cool to see that he kind

803
00:39:51,520 --> 00:39:53,400
of put his stamp as something a 
little different. 

804
00:39:53,400 --> 00:39:56,400
And he's done like a ton of 
stuff, not only just on the N64,

805
00:39:56,400 --> 00:39:59,040
but like just, you know, 
throughout the years he's worked

806
00:39:59,040 --> 00:40:02,920
on some really memorable games 
and like, it's just kind of cool

807
00:40:02,920 --> 00:40:05,680
to see his take on this. 
He also worked on Quake, so like

808
00:40:05,680 --> 00:40:08,280
worked on. 
Two of the best shooting games 

809
00:40:08,280 --> 00:40:11,240
on the N64 he composed for, 
which is pretty neat. 

810
00:40:11,760 --> 00:40:14,800
Yeah, I I love the design. 
The sound design of this game, 

811
00:40:15,000 --> 00:40:18,280
like the chunk of the shotgun is
still weighted, like you feel it

812
00:40:18,280 --> 00:40:20,840
every time you fired. 
It's always so satisfying. 

813
00:40:21,480 --> 00:40:23,960
Yeah, some one of the best 
sounding video games I think 

814
00:40:23,960 --> 00:40:26,960
ever is the Doom franchise as a 
whole, but this one for sure. 

815
00:40:26,960 --> 00:40:29,840
Yeah, it's, it's great. 
And I think, you know, it's, 

816
00:40:29,840 --> 00:40:31,920
it's subtle things, you know, 
like you're mentioning that 

817
00:40:31,920 --> 00:40:34,720
there's not a lot of like a lot 
of big bombastic music and 

818
00:40:34,720 --> 00:40:36,680
stuff. 
It's just, it's going for those 

819
00:40:36,680 --> 00:40:38,800
vibes. 
It's going for those creepy 

820
00:40:38,800 --> 00:40:40,280
vibes. 
Like sometimes I was 

821
00:40:40,640 --> 00:40:43,960
legitimately like, I did a 
little, oh, you know, sometimes 

822
00:40:43,960 --> 00:40:45,600
it's because an enemy just 
popped up in front of me. 

823
00:40:45,600 --> 00:40:49,320
But it's just those little hints
of, of the, of the enemies 

824
00:40:49,320 --> 00:40:53,440
crying out, like you said. 
And then you turn the corner and

825
00:40:53,440 --> 00:40:55,960
it's like, oh, it's that enemy. 
Oh shit, now I got to switch on.

826
00:40:55,960 --> 00:40:57,680
I got to be prepared. 
You know, there's different ways

827
00:40:57,680 --> 00:41:02,400
to approach all of them and, and
the more you play it like once, 

828
00:41:02,600 --> 00:41:04,600
once it kind of got a third way 
through the game, I was like, 

829
00:41:04,600 --> 00:41:06,480
hey, I'm listening for certain 
things. 

830
00:41:06,680 --> 00:41:09,160
I have a feeling this level 
might have this kind of enemy 

831
00:41:09,160 --> 00:41:11,000
here. 
And then it surprises you in 

832
00:41:11,000 --> 00:41:12,680
different ways. 
And that's partially due to the 

833
00:41:12,680 --> 00:41:15,800
sound design, partially due to 
just the design in general of 

834
00:41:15,800 --> 00:41:18,800
it. 
It's just it's great. 

835
00:41:18,800 --> 00:41:22,200
I had such a good time sort of 
just feeling like I was playing 

836
00:41:22,200 --> 00:41:25,040
that old school Doom again 
because it's been so long since 

837
00:41:25,040 --> 00:41:29,560
I have and, and I found it cool 
that like, I don't know what it 

838
00:41:29,560 --> 00:41:31,160
is. 
I just didn't expect. 

839
00:41:31,400 --> 00:41:33,480
Maybe I didn't even know this 
existed when I was younger 

840
00:41:33,480 --> 00:41:38,440
because I just didn't expect 
like Doom to be Doom 64. 

841
00:41:38,800 --> 00:41:41,240
There's something about it where
it doesn't feel like this is the

842
00:41:41,240 --> 00:41:43,720
game that would be out on this 
console. 

843
00:41:43,720 --> 00:41:46,560
Like there was supposed to be a 
PlayStation version of this, but

844
00:41:46,560 --> 00:41:50,440
it never happened. 
That maybe just because I was 

845
00:41:50,640 --> 00:41:52,880
younger at the time and I was 
like, oh, PlayStation is the 

846
00:41:53,240 --> 00:41:56,800
adult console or whatever it 
was. 64 is meant for my Banjo 

847
00:41:56,800 --> 00:41:59,920
Kazooie and my Mario. 
Yeah, the fun. 

848
00:41:59,920 --> 00:42:02,440
Machine, The fun machine. 
Yeah, the kids fun machine. 

849
00:42:02,440 --> 00:42:04,800
Yeah. 
I thought it was. 

850
00:42:04,960 --> 00:42:06,680
I thought it's great. 
I think it I think it fits well,

851
00:42:06,680 --> 00:42:08,000
it plays well, all that kind of 
stuff. 

852
00:42:08,000 --> 00:42:14,000
So did you guys have any 
particular like, I don't know, 

853
00:42:14,000 --> 00:42:16,280
favorite stages like early 
stuff, late stuff? 

854
00:42:17,400 --> 00:42:19,640
It's tough, like a lot of the 
stages bleed together just 

855
00:42:19,640 --> 00:42:22,280
because the I played it in like 
a sitting or two. 

856
00:42:22,280 --> 00:42:24,040
I didn't really take my time 
with it. 

857
00:42:24,640 --> 00:42:27,000
Also, if you're someone who's 
like, I'm not really good at 

858
00:42:27,000 --> 00:42:29,120
first person shooters, first of 
all, I'm awful at them 

859
00:42:29,160 --> 00:42:31,360
constantly. 
I'm not a good at first person 

860
00:42:31,360 --> 00:42:32,520
shooters. 
So don't feel bad. 

861
00:42:32,520 --> 00:42:36,720
But also, this is this game is 
from the era of cheats and I 

862
00:42:36,720 --> 00:42:39,480
love cheats because it's not 
cheating, it's augmenting the 

863
00:42:39,480 --> 00:42:42,560
game accessibility options as we
call them now, because none of 

864
00:42:42,560 --> 00:42:45,240
it is really cheating is if they
allow you within the game to do 

865
00:42:45,240 --> 00:42:46,920
it. 
And with Doom itself, like the 

866
00:42:46,920 --> 00:42:50,480
franchise, especially the older 
ones, they, they build all these

867
00:42:50,480 --> 00:42:52,840
in because they know it's fun. 
They know it's an option that 

868
00:42:52,840 --> 00:42:56,280
like it's, it's been like Doom 
is meant for cheats and mods and

869
00:42:56,280 --> 00:42:57,640
things like that. 
So that's also. 

870
00:42:57,960 --> 00:42:59,400
Completely and so I won't go for
it. 

871
00:42:59,400 --> 00:43:02,040
I won't get I won't get on my 
accessibility soapbox. 

872
00:43:02,040 --> 00:43:06,120
Although I will say no, go for 
game lets you do it it it's OK. 

873
00:43:06,120 --> 00:43:08,480
Like I remember getting yelled 
at and Elden ring because I got 

874
00:43:08,480 --> 00:43:11,520
a a mage spell early that was 
like a kamehameha practically 

875
00:43:11,720 --> 00:43:14,120
and like devoured early bosses 
and they're like, Oh, you're 

876
00:43:14,120 --> 00:43:15,840
cheating. 
I was like, no, I secrets broke 

877
00:43:16,000 --> 00:43:19,480
something the game let me do. 
And then I made it easier for 

878
00:43:19,480 --> 00:43:21,240
like 3 bosses and then I still 
got stopped. 

879
00:43:21,320 --> 00:43:25,200
So be quiet. 
But like I about halfway through

880
00:43:25,200 --> 00:43:27,040
this game, I turned on immense 
ability because it's like, I 

881
00:43:27,040 --> 00:43:29,920
want to see the levels, I want 
to see the, the, the stages, I 

882
00:43:29,920 --> 00:43:32,720
want to see the bosses, I want 
to see the quote UN quote story.

883
00:43:33,080 --> 00:43:36,080
And it was still hard because 
like they're still, you got to 

884
00:43:36,080 --> 00:43:38,840
find stuff like they're still 
challenges even if you're 

885
00:43:38,840 --> 00:43:41,680
invincible. 
But like I the the cheap menu is

886
00:43:41,680 --> 00:43:42,960
great. 
They have a lot of options in 

887
00:43:42,960 --> 00:43:45,400
it. 
You can skip stages and all of 

888
00:43:45,400 --> 00:43:47,640
the stuff. 
And so the fun thing with 

889
00:43:47,640 --> 00:43:51,760
invincibility, though, is you 
could get soft locked because if

890
00:43:51,760 --> 00:43:54,200
you fell in a pit where there 
was no way to climb out and you 

891
00:43:54,200 --> 00:43:56,720
are invincible, you couldn't 
die. 

892
00:43:57,000 --> 00:43:59,360
And so I would have to like, 
restart the stage or skip the 

893
00:43:59,360 --> 00:44:01,760
stage, which I thought was funny
because. 

894
00:44:02,320 --> 00:44:07,360
But yeah, I, I, I really think 
that this is worth it for anyone

895
00:44:07,360 --> 00:44:11,160
to play because not only is it 
available everywhere now, but it

896
00:44:11,160 --> 00:44:14,000
is, like I said, completely 
accessible with the cheat codes 

897
00:44:14,000 --> 00:44:16,240
and everything else. 
And it is worth experiencing on 

898
00:44:16,240 --> 00:44:18,920
some level, especially if you've
been curious about Doom. 

899
00:44:18,920 --> 00:44:21,480
This is a great way to play a 
really good version of it. 

900
00:44:21,480 --> 00:44:24,720
And I agree, Dave, like I would 
have never thought that this 

901
00:44:24,720 --> 00:44:27,960
would be in the N64's catalog 
and that would hold up so well. 

902
00:44:27,960 --> 00:44:32,480
Like I really expected it to, to
not have aged well in a similar 

903
00:44:32,480 --> 00:44:34,320
way to some other N64 games 
have. 

904
00:44:34,320 --> 00:44:37,240
But it really does. 
And, and, and I'm really stoked 

905
00:44:37,240 --> 00:44:38,840
about that because I wasn't 
sure. 

906
00:44:39,000 --> 00:44:42,280
I just knew I wanted to play 
Doom 64 and I'm really excited 

907
00:44:42,280 --> 00:44:43,560
to have seen how well it held 
up. 

908
00:44:43,720 --> 00:44:46,920
It, it feels great to play like 
honestly, it just, it just does.

909
00:44:46,920 --> 00:44:49,160
And, and part of it is, is that 
nostalgia thing where I'm like, 

910
00:44:49,160 --> 00:44:53,360
I'm playing Doom again. 
And I'm, I can picture where in 

911
00:44:53,360 --> 00:44:56,000
the house at my buddy's place 
that we played it. 

912
00:44:56,000 --> 00:44:59,480
It was in like his dad's office 
on the main floor, like, you 

913
00:44:59,480 --> 00:45:02,720
know, a few feet away from the 
kitchen where our parents are 

914
00:45:02,720 --> 00:45:05,160
always would hang out and stuff.
So it was like, you know, they 

915
00:45:05,160 --> 00:45:07,440
could watch over us in case 
anything happened or we're doing

916
00:45:07,440 --> 00:45:08,880
something we shouldn't be doing 
or whatever. 

917
00:45:09,160 --> 00:45:12,760
You know, I guess Doom was OK 
when we were 10, but I guess 

918
00:45:12,760 --> 00:45:14,120
that was fine. 
But maybe because his older 

919
00:45:14,120 --> 00:45:16,080
brother was there and he's like 
3-4 years older than us. 

920
00:45:16,080 --> 00:45:20,640
I don't know what the excuse 
was, but but I like it felt like

921
00:45:20,640 --> 00:45:22,840
I was playing that game again, 
even though I clearly wasn't. 

922
00:45:22,840 --> 00:45:28,600
It still feels old school 
enough, but also feels just 

923
00:45:28,600 --> 00:45:33,360
modern enough, partially because
it played mostly on PC, but it's

924
00:45:33,360 --> 00:45:36,840
still it didn't didn't go and 
and like make this. 

925
00:45:36,840 --> 00:45:39,400
Some did it. 
They have the new ones if they 

926
00:45:39,400 --> 00:45:40,840
want. 
You want to play a new Doom, 

927
00:45:41,320 --> 00:45:43,000
play the new Doom. 
You don't have to play this. 

928
00:45:43,000 --> 00:45:46,880
You don't have to play some 
remade version of this. 

929
00:45:46,880 --> 00:45:50,480
You know what I mean? 
So the only other thing, the 

930
00:45:50,480 --> 00:45:51,920
only thing, this is a doom 
thing. 

931
00:45:52,080 --> 00:45:56,680
It's 100% of Doom thing. 
It's not just this game I really

932
00:45:56,680 --> 00:45:59,800
hate sometimes when you have 
when I mean, this is again, 

933
00:46:00,160 --> 00:46:01,360
Jiggy. 
This reminded me because you 

934
00:46:01,360 --> 00:46:02,840
were talking about the keys and 
stuff. 

935
00:46:04,080 --> 00:46:10,160
You press a switch that opens a 
door or brings up a ramp or 

936
00:46:10,160 --> 00:46:12,280
whatever it does. 
You hear the sound and you're 

937
00:46:12,280 --> 00:46:13,880
like, all right, great, I can 
progress. 

938
00:46:14,680 --> 00:46:19,400
Where the shit is this thing? 
And then the switch turns off. 

939
00:46:20,240 --> 00:46:22,360
And then yeah. 
Oh, that's, yeah, that's the 

940
00:46:22,360 --> 00:46:24,040
worst, yeah. 
Yeah. 

941
00:46:24,040 --> 00:46:25,640
And then like the switch turns 
off and you're like, all right, 

942
00:46:25,640 --> 00:46:27,680
I didn't see it and it turned 
off, so not going to turn it 

943
00:46:27,680 --> 00:46:28,920
back on again. 
But I still don't know where it 

944
00:46:28,920 --> 00:46:30,000
is. 
And then you spend this like 

945
00:46:30,240 --> 00:46:32,480
running down each hallway after 
you press the button to see 

946
00:46:32,480 --> 00:46:34,520
where it is. 
And like, yeah, that's a Doom 

947
00:46:34,520 --> 00:46:37,480
level design thing. 
But I mean, it was it eventually

948
00:46:37,480 --> 00:46:39,400
it just ended up being 
entertaining to me because I was

949
00:46:39,400 --> 00:46:41,240
like, oh, here we go. 
All right, where are we going? 

950
00:46:41,520 --> 00:46:43,800
Or like, what's even worse, I 
think, and I think Jiggy, you 

951
00:46:43,800 --> 00:46:45,280
were talking to this a little 
bit earlier. 

952
00:46:45,280 --> 00:46:47,360
It's like when you press the 
button and you see where the 

953
00:46:47,360 --> 00:46:49,680
door is, but it's like on the 
other side and over a ledge. 

954
00:46:49,680 --> 00:46:51,680
And you know, you have to do a 
little bit of platforming to get

955
00:46:51,680 --> 00:46:53,880
there with no jumping. 
Which I will say that some of 

956
00:46:53,880 --> 00:46:57,240
the platforming when running is 
really fun because you're kind 

957
00:46:57,240 --> 00:47:00,000
of like hopping, but like you 
see it and you're like, all 

958
00:47:00,000 --> 00:47:01,800
right, I got to get there. 
And then you just keep falling 

959
00:47:01,800 --> 00:47:04,240
because you can't get to it in 
time and like that, which is 

960
00:47:04,240 --> 00:47:08,320
also a very doomed thing. 
Actually the first time I I I I 

961
00:47:08,320 --> 00:47:10,800
played this. 
The first time I, I started 

962
00:47:10,800 --> 00:47:15,240
playing, it was on the 64, but I
didn't know there was a run 

963
00:47:15,240 --> 00:47:18,000
button. 
It didn't, it didn't include it 

964
00:47:18,080 --> 00:47:20,160
didn't occur to me. 
And I think it's maybe like the 

965
00:47:20,160 --> 00:47:22,880
second or third stage where you 
need it to get over those 

966
00:47:22,880 --> 00:47:25,240
little, you know, hop over those
little ledges and stuff like 

967
00:47:25,240 --> 00:47:29,480
that. 
And I'm like, I have no idea 

968
00:47:29,480 --> 00:47:31,560
what to do. 
What the hell. 

969
00:47:31,560 --> 00:47:34,680
Like there's nowhere else to go.
It's not a big level, nothing 

970
00:47:34,680 --> 00:47:37,880
crazy as like, what could this 
possibly be? 

971
00:47:38,720 --> 00:47:40,240
And I actually had to look it 
up. 

972
00:47:40,240 --> 00:47:43,720
I was like, how do I beat like 
the second level, which should 

973
00:47:43,720 --> 00:47:49,760
be somewhat quote UN quote easy,
And it was like, oh, there's 

974
00:47:49,760 --> 00:47:52,520
run. 
I felt like such an idiot. 

975
00:47:52,520 --> 00:47:55,720
Let. 
Me, let me say so I've had two 

976
00:47:55,720 --> 00:47:59,200
instances in this game where I 
was like they they should have 

977
00:47:59,200 --> 00:48:01,120
just they should have just given
me a jump button. 

978
00:48:03,200 --> 00:48:07,040
One was when a secret door 
opened up and it was slightly 

979
00:48:07,040 --> 00:48:09,120
elevated so you couldn't get 
into it. 

980
00:48:09,120 --> 00:48:12,480
You had to walk. 
But what they put out was this 

981
00:48:12,480 --> 00:48:16,280
tiny little circle of a step 
like or opens. 

982
00:48:16,280 --> 00:48:18,080
There's this tiny little circle 
in the corner. 

983
00:48:18,280 --> 00:48:20,480
So you have to get to the corner
and then go up. 

984
00:48:20,480 --> 00:48:21,600
You can't just like run 
straight. 

985
00:48:21,600 --> 00:48:24,920
You have to like go against the 
wall and then go in and then the

986
00:48:24,920 --> 00:48:29,680
second one was there was a small
gap, OK, and there's enemies all

987
00:48:29,680 --> 00:48:30,800
around. 
So I'm like shooting the 

988
00:48:30,800 --> 00:48:32,880
enemies, right? 
They got all the enemies. 

989
00:48:33,160 --> 00:48:37,960
I run and you auto hop that gap 
and then you turn around the 

990
00:48:37,960 --> 00:48:40,320
corner and then there's the same
exact gap. 

991
00:48:41,200 --> 00:48:45,040
I'm running, I'm still running 
and for some reason I don't make

992
00:48:45,040 --> 00:48:48,040
the 2nd jump. 
And it happened like three or 

993
00:48:48,040 --> 00:48:50,560
four times in a row. 
I don't know what was up with 

994
00:48:50,560 --> 00:48:52,720
that. 
I stopped moving after the 1st 

995
00:48:52,720 --> 00:48:54,360
jump. 
This is just how I conquered it.

996
00:48:54,560 --> 00:48:58,200
I stopped moving and then I 
turned on auto run again and 

997
00:48:58,200 --> 00:49:00,320
then I, I bolted and then I was 
fine. 

998
00:49:00,320 --> 00:49:03,840
It was like keeping that 
momentum didn't happen when I 

999
00:49:03,840 --> 00:49:06,400
continued running. 
I had to stop for a second and 

1000
00:49:06,400 --> 00:49:10,320
compose myself. 
That 2 foot jump. 

1001
00:49:10,920 --> 00:49:13,400
Literally take a step back like.
Literally. 

1002
00:49:14,000 --> 00:49:17,160
I mean, you could have. 
If I was in the game I could 

1003
00:49:17,160 --> 00:49:20,200
have done no problems. 
Oh, for sure, For sure. 

1004
00:49:20,200 --> 00:49:22,560
Yeah, yeah. 
Punch demons and kill him in one

1005
00:49:22,560 --> 00:49:24,920
hit but he can't hop over a 2 
foot gap. 

1006
00:49:25,240 --> 00:49:29,040
Come on, come on, Doom guy. 
Oh, I can't jump. 

1007
00:49:30,560 --> 00:49:34,400
Oh, no, he's not. 
He's not really fully suited and

1008
00:49:34,400 --> 00:49:35,720
stuff. 
Come on, buddy, let's let's just

1009
00:49:35,720 --> 00:49:37,800
a little, you know, extend your 
legs. 

1010
00:49:37,800 --> 00:49:39,480
You know, you don't have to go 
to the gym to do that. 

1011
00:49:39,480 --> 00:49:42,080
Just just one little, you know, 
you don't have to work out. 

1012
00:49:42,080 --> 00:49:43,520
You're you're fine. 
You could do it. 

1013
00:49:44,960 --> 00:49:47,840
I I, I had AI had a really good 
time with this. 

1014
00:49:47,840 --> 00:49:54,680
I think I haven't played every 
old doom game old or you know, 

1015
00:49:54,680 --> 00:49:57,760
the style of Doom game. 
I can't remember which one I'm 

1016
00:49:57,760 --> 00:49:59,000
missing. 
Maybe it's two. 

1017
00:49:59,000 --> 00:50:02,640
I don't want it anyways. 
They, like you said, like early 

1018
00:50:02,640 --> 00:50:05,600
on, Matt, they they kind of feel
the same because the enemies are

1019
00:50:05,600 --> 00:50:08,400
the same and you know, but level
design matters, I think. 

1020
00:50:08,400 --> 00:50:15,160
I think that's a big thing, but 
this is, this could be the best 

1021
00:50:15,160 --> 00:50:17,440
one that they've done. 
It is so good. 

1022
00:50:17,440 --> 00:50:20,880
Like even when I was getting 
frustrated, I was and going back

1023
00:50:20,880 --> 00:50:23,400
and having to like start the 
level again and all those kinds 

1024
00:50:23,400 --> 00:50:26,120
of things. 
Like it was really, really 

1025
00:50:26,120 --> 00:50:28,040
great. 
And I thought it was just like 

1026
00:50:28,040 --> 00:50:32,800
an excellent, excellent time. 
And, and it's just, it's 

1027
00:50:32,800 --> 00:50:35,840
actually a lot longer than I 
thought it was going to be too. 

1028
00:50:35,840 --> 00:50:39,560
I thought it was, you know, 1520
levels, something like that and 

1029
00:50:39,560 --> 00:50:44,440
whatever, but it's 30 something.
Yeah, I think 32 or 36, 

1030
00:50:44,440 --> 00:50:45,320
something like that. 
Yeah. 

1031
00:50:45,320 --> 00:50:47,440
And I think that's what the 
modern ones, I don't know that 

1032
00:50:47,440 --> 00:50:53,040
the so I played it to completion
on PC, but I think I think they 

1033
00:50:53,040 --> 00:50:56,040
added stuff to the PC ones or 
the modern, you know, re 

1034
00:50:56,040 --> 00:50:58,240
releases of them. 
They're like lost levels that 

1035
00:50:58,240 --> 00:51:02,000
were like interspersed that they
added that like were I think 

1036
00:51:02,000 --> 00:51:04,840
unfinished in the original or 
whatever that they finished and 

1037
00:51:04,840 --> 00:51:06,360
added to this game. 
Yeah, yeah. 

1038
00:51:06,360 --> 00:51:08,280
So it makes it a little bit 
longer and everything too, which

1039
00:51:08,280 --> 00:51:12,120
is which is fun. 
But I also played, Speaking of, 

1040
00:51:12,120 --> 00:51:15,960
of, of unfinished or finished 
stages, I played a couple mods 

1041
00:51:15,960 --> 00:51:19,440
because you can do mods on on PC
on this and not on the original 

1042
00:51:19,440 --> 00:51:22,200
1. 
And there are some levels that 

1043
00:51:22,200 --> 00:51:25,920
people made that are using 
original assets from this game, 

1044
00:51:25,920 --> 00:51:29,640
but also creating their own that
are just so cool. 

1045
00:51:29,640 --> 00:51:33,480
Like a lot of these are really 
interesting, but a lot of, you 

1046
00:51:33,480 --> 00:51:35,840
know, just like every other sort
of mod community, they go and 

1047
00:51:35,840 --> 00:51:38,880
they, you know, people are so 
creative and they use these 

1048
00:51:38,880 --> 00:51:43,200
assets in interesting ways. 
And it is just like Doom is like

1049
00:51:43,200 --> 00:51:45,960
the mod machine. 
And this is just another one. 

1050
00:51:45,960 --> 00:51:49,080
You know, I didn't associate it 
with mods 'cause it was on the 

1051
00:51:49,080 --> 00:51:51,800
64. 
But if you're interested in, in,

1052
00:51:51,800 --> 00:51:54,920
in playing through mods and 
stuff with a game like this, 

1053
00:51:54,920 --> 00:51:59,040
just find a version for cheap 
'cause you can definitely find 

1054
00:51:59,040 --> 00:52:03,560
this on PC and just look up mods
'cause it is it. 

1055
00:52:03,560 --> 00:52:06,920
It can extend this game, you 
know, tenfold just with that. 

1056
00:52:07,600 --> 00:52:09,960
The Doom modding community is 
still one of the most successful

1057
00:52:09,960 --> 00:52:12,480
and vibrant modding communities 
in existence. 

1058
00:52:12,480 --> 00:52:15,440
The the WAD scene is really 
interesting and I, I didn't know

1059
00:52:15,440 --> 00:52:17,280
a ton about it until not too 
long ago. 

1060
00:52:17,600 --> 00:52:19,760
There's actually some really 
cool narratives that people are 

1061
00:52:19,760 --> 00:52:23,800
creating unrelated to Doom using
Doom's engine, right? 

1062
00:52:23,880 --> 00:52:26,520
And using the level, the level 
creator and stuff. 

1063
00:52:26,520 --> 00:52:29,640
It's just, yeah, it's really 
impressive and really awesome. 

1064
00:52:29,840 --> 00:52:34,600
Yeah. 
Yeah, it's, it's just, I'll 

1065
00:52:34,600 --> 00:52:37,520
never be creative enough and 
never be able to make mods like 

1066
00:52:37,520 --> 00:52:39,440
that, but I'm happy to 
experience them. 

1067
00:52:40,280 --> 00:52:44,080
Yeah, same. 
I I I can't even Mario Maker my 

1068
00:52:44,080 --> 00:52:45,200
way through. 
Oh, me neither. 

1069
00:52:45,200 --> 00:52:47,920
Nope, Nope. 
Games kick my ass. 

1070
00:52:47,920 --> 00:52:51,800
So it's like if I made a level, 
I would kick my own ass. 

1071
00:52:51,800 --> 00:52:54,000
I know you have to like complete
it to like release it or 

1072
00:52:54,000 --> 00:52:56,200
whatever. 
I'd just find a way to frustrate

1073
00:52:56,200 --> 00:52:58,600
myself and it would just be like
the worst experience ever. 

1074
00:53:00,840 --> 00:53:02,440
Anything we missed along the way
for the game? 

1075
00:53:02,440 --> 00:53:05,120
I mean, it's, it's an FPS game. 
It's definitely really, really 

1076
00:53:05,120 --> 00:53:09,000
good. 
I think because there's no, you 

1077
00:53:09,000 --> 00:53:14,080
know, vertical look it you don't
miss the fact that you're not 

1078
00:53:14,080 --> 00:53:16,840
playing with twin sticks in it 
like it were for modern game. 

1079
00:53:17,080 --> 00:53:20,800
So I think that's totally fine. 
The sort of auto aim that they 

1080
00:53:20,800 --> 00:53:24,160
do with it is, you know, 
accessible and sort of easy to 

1081
00:53:24,160 --> 00:53:27,680
understand and stuff. 
But yeah, it's just it's just 

1082
00:53:27,680 --> 00:53:30,160
vibes, man. 
It's good FPS vibes. 

1083
00:53:30,160 --> 00:53:33,120
That's yeah. 
I'm trying to, I'm trying to 

1084
00:53:33,120 --> 00:53:36,800
understand, OK, I was trying to 
look it up to just let people 

1085
00:53:36,800 --> 00:53:39,960
know if if I could understand 
it. 

1086
00:53:40,640 --> 00:53:44,160
So on the PlayStation version, 
there were different kinds of 

1087
00:53:45,680 --> 00:53:52,800
looking returning and the 
differences were roll, Yaw and 

1088
00:53:53,720 --> 00:53:55,720
standard, I think, or something 
like that. 

1089
00:53:56,120 --> 00:53:58,840
And I still don't know what the 
differences are. 

1090
00:53:59,760 --> 00:54:02,240
I'm looking it up and it sounds 
like other people have looked up

1091
00:54:02,240 --> 00:54:05,120
like what does this do? 
So. 

1092
00:54:06,040 --> 00:54:09,000
It's very possible that it's 
just a thing they said and it 

1093
00:54:09,000 --> 00:54:10,280
didn't make a massive 
difference. 

1094
00:54:10,280 --> 00:54:12,800
I don't know. 
Well, it's got to do something. 

1095
00:54:12,920 --> 00:54:14,480
Why would you have it as an 
option if it? 

1096
00:54:14,480 --> 00:54:17,600
Yaw sounds really weird, like 
why would there be like a like a

1097
00:54:17,600 --> 00:54:19,720
tilt almost isn't like a Yaw 
like a tilt? 

1098
00:54:20,440 --> 00:54:22,640
Isn't that what that is like 
when you when you edit like a 

1099
00:54:22,640 --> 00:54:25,400
photo and there's like a Yaw? 
It's it's something with 

1100
00:54:25,400 --> 00:54:28,560
turning, so it's. 
Gotta be, I think it's it's how 

1101
00:54:28,560 --> 00:54:30,400
you turn, maybe how fast you 
turn. 

1102
00:54:31,480 --> 00:54:33,520
I don't really remember. 
But yeah, I used the standard 

1103
00:54:33,520 --> 00:54:36,800
controls also. 
I mean, I, I, I mean, I think in

1104
00:54:36,800 --> 00:54:39,920
the modern version, you, you, 
you use both sticks, but you 

1105
00:54:39,920 --> 00:54:42,240
don't aim up and down. 
You just turn with one stick and

1106
00:54:42,240 --> 00:54:45,200
move with the other, which is 
really great on its own. 

1107
00:54:45,600 --> 00:54:48,680
Where's on the N64? 
I think you moved with the 

1108
00:54:48,840 --> 00:54:53,040
analog stick and then you turned
with the with the C buttons, the

1109
00:54:53,040 --> 00:54:56,760
C buttons, which I while in a 
game like Goldeneye, I feel like

1110
00:54:56,760 --> 00:55:00,520
that wasn't didn't work as well 
because this you didn't have the

1111
00:55:00,520 --> 00:55:04,200
freeform aiming it much easier 
to play on an N64 controller. 

1112
00:55:04,240 --> 00:55:06,040
Probably better designed for it 
too. 

1113
00:55:07,640 --> 00:55:12,120
And also the analog. 
So in I don't believe in the N64

1114
00:55:12,120 --> 00:55:16,760
version, there is a run button. 
I think because of how good the 

1115
00:55:16,760 --> 00:55:19,280
analog stick was, like Mario's 
tilt run. 

1116
00:55:19,560 --> 00:55:21,480
You just pressed it all the way 
to run. 

1117
00:55:21,480 --> 00:55:25,400
You pressed it slightly to walk,
which I I love The N64 has the 

1118
00:55:25,400 --> 00:55:28,440
best analog stick in existence. 
It's a bummer that I mean the 

1119
00:55:28,480 --> 00:55:31,080
the new ones can do the same but
like there was something about 

1120
00:55:31,080 --> 00:55:33,080
how it clicked and fit like it's
just. 

1121
00:55:33,320 --> 00:55:36,760
The digital to analogue is is 
just it's different like it's. 

1122
00:55:36,760 --> 00:55:38,720
Yeah, it feels different. 
It's different, man. 

1123
00:55:38,720 --> 00:55:40,880
It's. 
Just it's different dudes. 

1124
00:55:41,760 --> 00:55:45,880
It's it's it's interesting too, 
because I've had, you know, a, a

1125
00:55:45,880 --> 00:55:49,360
replica N64 controller and 
played some of the games and the

1126
00:55:49,360 --> 00:55:51,480
accuracy, I mean, it's not the 
same. 

1127
00:55:51,480 --> 00:55:53,520
It's not the same. 
They're cheap controllers. 

1128
00:55:53,520 --> 00:55:55,600
Let's be honest, they're 20 
bucks or whatever, right? 

1129
00:55:55,800 --> 00:55:58,520
So I just got like an easy one, 
but I was playing, I think it 

1130
00:55:58,520 --> 00:56:03,400
was actually maybe when when I 
was playing DK 64 at the time, 

1131
00:56:03,400 --> 00:56:05,480
and I switched between the two 
controllers at the time. 

1132
00:56:05,480 --> 00:56:07,120
And I was like, you know, 
there's really like small 

1133
00:56:07,120 --> 00:56:09,440
platforms that you're walking on
as, as the characters. 

1134
00:56:09,440 --> 00:56:12,320
And I was like, this is 
impossibly hard. 

1135
00:56:12,520 --> 00:56:16,080
How am I not getting across this
really simple ledge? 

1136
00:56:16,080 --> 00:56:17,880
This is ridiculous. 
And then I played with the 

1137
00:56:17,880 --> 00:56:21,400
actual controller and realized, 
Oh, it's the freaking joystick. 

1138
00:56:21,480 --> 00:56:26,080
Like that's that's what it is. 
But this had those C buttons and

1139
00:56:26,080 --> 00:56:28,800
stuff was very similar. 
GE we played the world is not 

1140
00:56:28,800 --> 00:56:32,520
enough recently, and it was 
this. 

1141
00:56:32,520 --> 00:56:36,080
It was the same it it it worked.
So when I played that when we 

1142
00:56:36,080 --> 00:56:40,280
played that, which was before I 
played this around the same time

1143
00:56:40,320 --> 00:56:42,200
and I've played mostly on PCI 
was like, wait, this is 

1144
00:56:42,200 --> 00:56:46,440
familiar, but but not and it's 
it worked in both of these 

1145
00:56:46,440 --> 00:56:49,760
games. 
And this came out in 97 World's 

1146
00:56:49,760 --> 00:56:54,320
not enough came out 2000. 
I think it was so huge 

1147
00:56:54,320 --> 00:56:59,520
difference and it still controls
well, like it just it still 

1148
00:56:59,520 --> 00:57:01,880
works. 
And because there's no extra 

1149
00:57:01,880 --> 00:57:04,000
luck or you pretty much just 
have to strafe and kind of move 

1150
00:57:04,000 --> 00:57:05,200
your way around and stuff. 
I don't know. 

1151
00:57:05,280 --> 00:57:07,760
I thought it was. 
It's it's interesting to play a 

1152
00:57:07,760 --> 00:57:13,040
game like this because growing 
up I've lived in more of the 

1153
00:57:13,040 --> 00:57:17,160
timeline that we've had modern 
first person controls. 

1154
00:57:17,320 --> 00:57:19,000
Some of us can say that. 
Some of us. 

1155
00:57:19,000 --> 00:57:20,880
Can't. 
Yeah, I've lived more in that 

1156
00:57:20,880 --> 00:57:26,080
timeline than the dark timeline 
before dual, dual sticks. 

1157
00:57:26,640 --> 00:57:30,800
And I got to say though, it it 
doesn't bother me. 

1158
00:57:30,920 --> 00:57:35,480
Like going back, it plays fine. 
Like there he just had in the 

1159
00:57:35,480 --> 00:57:38,200
video where there was enemies 
above you, it basically auto 

1160
00:57:38,200 --> 00:57:42,360
shoots up and it it can be a 
little disorienting. 

1161
00:57:42,360 --> 00:57:45,760
But if you're paying attention 
and honestly, let's be honest, 

1162
00:57:45,880 --> 00:57:47,880
you're going to be guns blazing.
So you're going to be out there 

1163
00:57:47,880 --> 00:57:49,600
just firing anyways half the 
time. 

1164
00:57:49,600 --> 00:57:51,000
So you're like, oh, there's an 
enemy up there. 

1165
00:57:51,000 --> 00:57:54,440
It kind of helps you sometimes. 
Yeah, well, I, I, I multiple 

1166
00:57:54,440 --> 00:57:57,200
times I I would realize I would 
be I'd get to you have to be 

1167
00:57:57,200 --> 00:58:00,320
basically a certain distance to 
that spot if it's up on the 

1168
00:58:00,320 --> 00:58:01,920
ledge or below you or something 
like that. 

1169
00:58:01,920 --> 00:58:03,320
And that's pretty much how it 
triggers. 

1170
00:58:03,800 --> 00:58:05,920
But it was good because it 
actually would eliminate 

1171
00:58:05,920 --> 00:58:09,120
enemies, eliminate enemies 
before you got to that spot. 

1172
00:58:09,520 --> 00:58:11,920
So it's the auto aim is like, 
all right, cool. 

1173
00:58:12,120 --> 00:58:14,360
Yeah, great. 
It works, you know, and. 

1174
00:58:14,360 --> 00:58:18,000
Yeah, I think in most modern 
settings they would they would 

1175
00:58:18,000 --> 00:58:23,200
call that an aimbot. 
If you're playing, yeah, If 

1176
00:58:23,200 --> 00:58:25,720
you're playing Counter Strike at
the time that I was around the 

1177
00:58:25,720 --> 00:58:27,800
same time that this game came 
out, that's what that would, 

1178
00:58:27,800 --> 00:58:28,760
yeah. 
That's what they would say, 

1179
00:58:28,760 --> 00:58:31,400
yeah. 
Well, thankfully there are no 

1180
00:58:31,400 --> 00:58:33,480
players here. 
It's just demons and demons 

1181
00:58:33,480 --> 00:58:35,360
don't. 
Have demons don't have feelings,

1182
00:58:35,360 --> 00:58:38,600
just turn them into goop screw. 
That screw, I tell Dave this, 

1183
00:58:38,840 --> 00:58:42,040
but I'm like, since we played 
Earth from gym 3D, I've just 

1184
00:58:42,040 --> 00:58:45,280
been setting every game I played
to easy mode and I'm really 

1185
00:58:45,280 --> 00:58:47,520
enjoying myself, Yeah. 
Oh, you should be there's. 

1186
00:58:47,520 --> 00:58:48,920
There's another accessibility 
thing. 

1187
00:58:48,920 --> 00:58:51,640
There's no difficulty. 
Like what I love about the doom 

1188
00:58:51,640 --> 00:58:53,000
series is they pulled away from 
this. 

1189
00:58:53,000 --> 00:58:55,760
They used to pick on people for 
using easy, but like I played 

1190
00:58:55,760 --> 00:58:59,080
the, the, the the modern 
Wolfenstein game and they made 

1191
00:58:59,080 --> 00:59:00,680
easy mode, baby mode. 
And I was like, I'm never 

1192
00:59:00,680 --> 00:59:02,160
playing your games ever again 
before. 

1193
00:59:02,240 --> 00:59:04,800
I'm just never playing a 
Wolfenstein game because it's 

1194
00:59:04,800 --> 00:59:07,560
not baby mode. 
It's it's a different people 

1195
00:59:07,560 --> 00:59:09,680
have different skill levels. 
But yeah, playing on easy is the

1196
00:59:09,680 --> 00:59:11,680
best thing you could ever do, 
especially if you're frustrated 

1197
00:59:11,680 --> 00:59:14,440
with a game. 
Or I mean, Earth from gym three 

1198
00:59:14,440 --> 00:59:17,080
DI just I don't Earthworm Jim's 
one of my favorite franchises, 

1199
00:59:17,080 --> 00:59:19,440
even though that franchise only 
has two good games. 

1200
00:59:19,440 --> 00:59:24,960
But like it's just that 33D is 
like just kills me. 

1201
00:59:25,920 --> 00:59:27,800
It's yeah, such. 
Promise. 

1202
00:59:27,800 --> 00:59:29,960
And it was such a bad game. 
Yeah, it kind of destroyed us 

1203
00:59:29,960 --> 00:59:32,880
too. 
Yeah, but I love this game. 

1204
00:59:32,880 --> 00:59:36,320
I think that I think this is my 
favorite Doom game. 

1205
00:59:36,320 --> 00:59:39,320
I do like Doom 2016. 
I think it's one of the best 

1206
00:59:39,320 --> 00:59:43,360
modern shooters, but I think of 
the classic Dooms, especially 

1207
00:59:43,360 --> 00:59:47,560
like all the way through Doom 3.
This is definitely my favorite. 

1208
00:59:47,560 --> 00:59:50,960
I just think it's it it took 
what the the original PC 

1209
00:59:50,960 --> 00:59:54,840
releases one and two did and 
final doom did and like just 

1210
00:59:54,920 --> 00:59:58,080
kicked it up a level. 
And I think and the fact that 

1211
00:59:58,080 --> 01:00:00,560
this is an N64 game and I think 
it's one of the best doom games.

1212
01:00:00,560 --> 01:00:03,800
Like I'm going to say to the end
of time that Mario 64 is one of 

1213
01:00:03,800 --> 01:00:07,000
the best Mario games ever, but 
arguably Mario Odyssey is just 

1214
01:00:07,000 --> 01:00:10,320
that but better. 
Like especially revisiting the 

1215
01:00:10,360 --> 01:00:13,560
the bad Switch ports and so like
this, but this? 

1216
01:00:13,960 --> 01:00:17,720
Hands down, I think is even 
better than Doom 2016 because 

1217
01:00:17,720 --> 01:00:19,840
it's different. 
It's just a different kind of 

1218
01:00:19,840 --> 01:00:21,560
game. 
And, and I love this game for 

1219
01:00:21,560 --> 01:00:23,240
what it is, yeah. 
It's it's. 

1220
01:00:23,280 --> 01:00:25,360
Really similar opinions. 
Yeah. 

1221
01:00:25,800 --> 01:00:27,000
Absolutely. 
I mean everything. 

1222
01:00:27,000 --> 01:00:30,680
You said yeah. 
Elias love to love to find 

1223
01:00:30,680 --> 01:00:31,920
common ground. 
Camaraderie. 

1224
01:00:31,920 --> 01:00:36,800
Camaraderie, everybody. 
I I appreciate, I I prefer 

1225
01:00:36,800 --> 01:00:39,720
visuals like this, Yeah. 
Yeah, that's great. 

1226
01:00:39,800 --> 01:00:40,640
Yeah. 
It's your whole brand. 

1227
01:00:41,240 --> 01:00:44,240
I like, I like modern games, but
I feel like we've reached a 

1228
01:00:44,240 --> 01:00:46,760
point where a lot of modern 
games, if they're not heavily 

1229
01:00:46,760 --> 01:00:50,200
stylized and doing something 
creative, they look very much 

1230
01:00:50,240 --> 01:00:53,080
like I'm like, oh, that's an 
Unreal Engine game, you know? 

1231
01:00:53,560 --> 01:00:56,640
And it's not always a bad thing.
Like some games I think suit it 

1232
01:00:56,640 --> 01:00:58,240
really well. 
I'm thinking of like Batman 

1233
01:00:58,240 --> 01:01:00,040
Arkham Knight. 
I'd love the way that game 

1234
01:01:00,040 --> 01:01:01,800
looks. 
It's very Moody. 

1235
01:01:01,800 --> 01:01:05,080
It's very like rain particles 
like looks really cool. 

1236
01:01:05,520 --> 01:01:10,240
But then I think about every 
Call of Duty and every, you 

1237
01:01:10,240 --> 01:01:12,800
know, I just they don't stand 
out to me at all. 

1238
01:01:12,800 --> 01:01:15,360
They all kind of mesh together 
to be the same and especially a 

1239
01:01:15,360 --> 01:01:18,440
lot of them control the same. 
And this was like a very fresh. 

1240
01:01:19,000 --> 01:01:21,480
I know that's weird saying 
because we're going back, we're 

1241
01:01:21,480 --> 01:01:23,360
going back in time. 
So it's actually the opposite of

1242
01:01:23,360 --> 01:01:24,920
fresh. 
It's actually probably spoiled 

1243
01:01:24,920 --> 01:01:31,800
at this point, but I love seeing
these almost looking these 

1244
01:01:31,800 --> 01:01:37,120
sprites that look like they're 
3D clay model, like super cool. 

1245
01:01:37,120 --> 01:01:41,840
Like you see every access that 
they've drawn for these sprites,

1246
01:01:43,000 --> 01:01:45,120
but it's, there's something 
special about that. 

1247
01:01:45,120 --> 01:01:48,960
And then combining it with the 
3D polygonal maps that they have

1248
01:01:49,640 --> 01:01:52,440
really makes it visually stand 
out. 

1249
01:01:52,480 --> 01:01:55,880
And it, it's stylized. 
It's like a thing people would 

1250
01:01:55,880 --> 01:01:59,760
go for nowadays for like as an 
indie developer to make a, oh, 

1251
01:01:59,760 --> 01:02:01,880
we want to make a game that 
looks like this, You know, it's 

1252
01:02:01,880 --> 01:02:04,800
one of those looks that you're 
like, I want to emulate that 

1253
01:02:04,800 --> 01:02:07,760
look and I, I love it. 
It's so cool. 

1254
01:02:08,520 --> 01:02:12,040
And blood. 
There's tons of boomer shooters 

1255
01:02:12,040 --> 01:02:15,240
on steam now that like a new 
blood half of new bloods catalog

1256
01:02:15,240 --> 01:02:19,640
is these kinds of games. 
And there's a a game that that 

1257
01:02:19,640 --> 01:02:22,520
Apogee just put out two, the 
first two parts of called Wizard

1258
01:02:22,520 --> 01:02:26,240
Room, where you're a mage in a 
world like this. 

1259
01:02:26,240 --> 01:02:29,280
I played the demo on on Steam 
Fest earlier this year or late 

1260
01:02:29,280 --> 01:02:33,200
last year so it looks. 
It looks like a Bright Mage 

1261
01:02:33,200 --> 01:02:35,000
version of Doom. 
It's crazy. 

1262
01:02:35,680 --> 01:02:38,480
Brilliant and like this is, it's
games like this that led us to 

1263
01:02:38,480 --> 01:02:41,760
stuff like that and I think is 
an important piece of gaming 

1264
01:02:41,760 --> 01:02:44,320
history graphically, but 
gameplay wise as well. 

1265
01:02:44,480 --> 01:02:45,640
I love that I don't have to hang
him up. 

1266
01:02:45,640 --> 01:02:48,080
I'm a terrible shot. 
Like I the fact that the game 

1267
01:02:48,080 --> 01:02:50,480
does not for me welcome that 
every time. 

1268
01:02:50,480 --> 01:02:52,920
It should be more games. 
One of the one of the new games,

1269
01:02:52,920 --> 01:02:56,760
that is, I think it came out 
officially 2022 or 2093, is 

1270
01:02:56,760 --> 01:03:00,560
called Proteus. 
It is pretty much doom like and 

1271
01:03:00,560 --> 01:03:01,600
and they're not shying away from
it. 

1272
01:03:01,600 --> 01:03:02,840
They know that's what they're 
making it. 

1273
01:03:02,840 --> 01:03:05,400
There's demons, there's crazy 
guns, there's levels very 

1274
01:03:05,400 --> 01:03:09,520
similar, you're finding keys and
all it like it is so much that 

1275
01:03:09,520 --> 01:03:12,800
and it and it plays well and 
wants to just be doom. 

1276
01:03:13,120 --> 01:03:16,640
And so if if you played one of 
these or you're like, well, what

1277
01:03:16,640 --> 01:03:19,400
does a new indie developer do 
with this idea? 

1278
01:03:19,720 --> 01:03:21,120
That's what they've done with 
stuff like this. 

1279
01:03:21,120 --> 01:03:23,080
It looks just like it. 
It plays great. 

1280
01:03:23,960 --> 01:03:26,280
That's another one that you can 
you can definitely I was trying 

1281
01:03:26,280 --> 01:03:27,800
to find that it was on game 
pass. 

1282
01:03:27,800 --> 01:03:30,240
I don't think it is anymore, but
definitely worth picking up 

1283
01:03:30,240 --> 01:03:31,960
because it's not like super 
expensive or anything. 

1284
01:03:31,960 --> 01:03:33,440
And it's it's super good. 
So. 

1285
01:03:34,160 --> 01:03:37,560
And then I always like to look 
this up when I remember, of 

1286
01:03:37,560 --> 01:03:40,560
course, when I remember how long
it takes to beat this. 

1287
01:03:40,560 --> 01:03:42,360
So if it's something that you're
not sure, oh, I don't know if I 

1288
01:03:42,360 --> 01:03:44,480
should dig into it. 
I said earlier that's longer 

1289
01:03:44,480 --> 01:03:48,200
than I thought it was. 
Doom 64, at least the 64 version

1290
01:03:48,360 --> 01:03:50,480
of it. 
The original version of it on 

1291
01:03:50,480 --> 01:03:55,080
how long to beat averages at 
7:00 to 9:00 hours, somewhere in

1292
01:03:55,080 --> 01:03:57,600
between if you've done some of 
the secrets and done. 

1293
01:03:58,040 --> 01:03:59,360
Yeah. 
So that's really good. 

1294
01:03:59,360 --> 01:04:02,680
I would say that, you know, the 
more the the re releases that 

1295
01:04:02,680 --> 01:04:05,120
we've been talking about, 
probably closer to the eight or 

1296
01:04:05,120 --> 01:04:08,120
nine hour 1 'cause there's more 
levels, but that's it. 

1297
01:04:08,120 --> 01:04:09,280
That's all you're going to get 
to it. 

1298
01:04:09,280 --> 01:04:12,320
And yeah, you'll replay some, 
but if you do it at a pretty 

1299
01:04:12,320 --> 01:04:15,680
steady pace and you restart a 
couple levels here and there 

1300
01:04:15,800 --> 01:04:17,800
within 10 hours, I think 
realistically you can get 

1301
01:04:17,800 --> 01:04:20,920
through everything and find a 
handful of secrets here and 

1302
01:04:20,920 --> 01:04:25,120
there as well. 
So yeah, I, I recommend this 

1303
01:04:25,120 --> 01:04:26,200
game. 
I think people should play it. 

1304
01:04:26,200 --> 01:04:29,960
I think it's great, Matt. 
What the hell, man? 

1305
01:04:30,040 --> 01:04:32,360
Like 3 for three for three for 
three for three. 

1306
01:04:32,360 --> 01:04:34,240
So it's unfair. 
It's just unfair. 

1307
01:04:34,280 --> 01:04:35,680
I gotta keep the streak going. 
I gotta. 

1308
01:04:35,680 --> 01:04:37,720
Eventually I'll run out of good 
N64 games, but. 

1309
01:04:37,720 --> 01:04:39,680
For now, gonna. 
Keep bringing the hits. 

1310
01:04:39,720 --> 01:04:41,040
How dare you? 
I guess never. 

1311
01:04:41,120 --> 01:04:43,720
Next time we'll just I mean, I 
guess I'm I'm foreshadowing, but

1312
01:04:43,720 --> 01:04:46,000
next time we'll just have to do 
if someone else doesn't claim it

1313
01:04:46,000 --> 01:04:47,760
before me, we'll have to do 
extreme G right. 

1314
01:04:47,760 --> 01:04:49,680
I mean, just keep that streak 
going and there's. 

1315
01:04:49,680 --> 01:04:52,360
Two of them too, so we can even 
if it's one, it's the other, 

1316
01:04:52,360 --> 01:04:56,240
right? 
So, all right, Matt, thanks so 

1317
01:04:56,240 --> 01:04:58,040
much for coming back. 
Thanks so much for bringing 

1318
01:04:58,040 --> 01:05:03,040
another fantastic game for us to
play and talk about and and 

1319
01:05:03,640 --> 01:05:06,800
showing Jiggy just won at what 
these games were like. 

1320
01:05:06,800 --> 01:05:09,480
And two, showing just how old we
are compared to him. 

1321
01:05:09,480 --> 01:05:10,040
I don't know. 
Oh yeah. 

1322
01:05:10,480 --> 01:05:12,960
Yeah, well, that's fine. 
I knew, I knew Jiggy was a baby 

1323
01:05:12,960 --> 01:05:15,880
and that's OK. 
The, I'm glad that I, I'm 

1324
01:05:15,880 --> 01:05:17,920
actually really glad that you 
enjoyed the game Jiggy, just 

1325
01:05:17,920 --> 01:05:20,760
cause like watching your content
and stuff, like I know your 

1326
01:05:20,760 --> 01:05:23,320
preferences, platformers, your 
preferences, a certain kind of 

1327
01:05:23,320 --> 01:05:24,560
game. 
And that the fact that you 

1328
01:05:24,560 --> 01:05:27,040
enjoyed this too. 
Like I always let you know, I 

1329
01:05:27,040 --> 01:05:30,240
try and be open minded about 
games and I have preconceptions 

1330
01:05:30,240 --> 01:05:32,120
like a lot of folks did. 
And for a long time I said I 

1331
01:05:32,120 --> 01:05:33,880
didn't like first person 
shooters 'cause I assumed I 

1332
01:05:33,880 --> 01:05:35,280
didn't 'cause I didn't like Call
of Duty. 

1333
01:05:35,520 --> 01:05:38,400
But it turned out I just didn't 
like Sami repetitive, boring 

1334
01:05:38,400 --> 01:05:42,480
military shooter games, which, 
which to me are boring. 

1335
01:05:42,920 --> 01:05:45,400
Plenty of people love those 
games and I'm not faulting them.

1336
01:05:45,400 --> 01:05:47,040
I just think that I'm always 
looking for something 

1337
01:05:47,040 --> 01:05:48,240
interesting. 
And so it's always fun when I 

1338
01:05:48,240 --> 01:05:50,600
bring, it's like I brought Buck 
Bumble on for the meme. 

1339
01:05:50,760 --> 01:05:54,080
It's got the best time, but it's
got the best title theme of any 

1340
01:05:54,080 --> 01:05:55,400
game and that's why I brought it
on. 

1341
01:05:55,840 --> 01:05:57,320
But I did genuinely remember 
loving it. 

1342
01:05:57,320 --> 01:05:58,760
The fact that Dave ended up 
loving it. 

1343
01:05:58,760 --> 01:06:01,600
Also, like Yoshi's Story, there 
was no second thought. 

1344
01:06:01,600 --> 01:06:02,840
Like I knew that was going to be
a hit. 

1345
01:06:02,840 --> 01:06:05,680
But like, yeah. 
And so I always love when folks,

1346
01:06:05,840 --> 01:06:06,920
you know, I like recommending 
stuff. 

1347
01:06:06,920 --> 01:06:09,560
So the fact that you enjoyed it 
and like understood the faults, 

1348
01:06:09,760 --> 01:06:12,320
didn't love some things, but 
still understood the full thesis

1349
01:06:12,320 --> 01:06:13,840
of the game and really dug it is
always. 

1350
01:06:13,840 --> 01:06:16,800
Fun. 
Oh, yeah, And I think I haven't 

1351
01:06:16,800 --> 01:06:19,640
even played it, but I can tell 
you that my preferred way of 

1352
01:06:19,640 --> 01:06:23,560
playing this game would have 
been on the Switch in handheld 

1353
01:06:23,560 --> 01:06:25,760
as well. 
It feels like one of those games

1354
01:06:25,760 --> 01:06:29,200
that this is very specific that 
I would be like laying in bed at

1355
01:06:29,200 --> 01:06:30,800
night, like in the middle of the
night. 

1356
01:06:30,800 --> 01:06:32,880
And I'd just be like, oh, I just
got to be one more level. 

1357
01:06:33,720 --> 01:06:35,840
You know, I got this on my 
PlayStation. 

1358
01:06:35,840 --> 01:06:41,240
I played it on my 64 as well. 
I definitely got sucked in on my

1359
01:06:41,240 --> 01:06:43,600
PlayStation and I had my 
surround sound and everything. 

1360
01:06:43,800 --> 01:06:47,480
And it's very it's just very 
Moody to play at night. 

1361
01:06:47,560 --> 01:06:50,280
And, you know, I just, I love 
that kind of stuff. 

1362
01:06:50,800 --> 01:06:53,920
It's just so addicting. 
Yeah, it's I mean, and it's just

1363
01:06:54,040 --> 01:06:58,360
more more proof that like it's 
not just about the visuals that 

1364
01:06:58,360 --> 01:07:01,680
are going to give you creepy 
vibes and feelings. 

1365
01:07:01,680 --> 01:07:04,160
It's just the it's the overall 
mood. 

1366
01:07:04,160 --> 01:07:06,760
I mean, like we said, the sound 
effects and and sound design, 

1367
01:07:06,760 --> 01:07:08,680
everything is definitely a 
massive part of it. 

1368
01:07:08,680 --> 01:07:13,740
But like that's it brings it all
together and it is a quote UN 

1369
01:07:13,740 --> 01:07:17,440
quote old school game and it is 
very successful at all of that. 

1370
01:07:17,440 --> 01:07:20,120
So yeah, I'm glad. 
I'm glad we all enjoyed it. 

1371
01:07:20,120 --> 01:07:21,480
That's awesome. 
I really think people should 

1372
01:07:21,480 --> 01:07:26,280
check it out if they haven't. 
And Doom 64, everyone, Matt, 

1373
01:07:26,280 --> 01:07:29,920
before we before we let you go, 
where can everybody find your 

1374
01:07:29,920 --> 01:07:32,080
awesome stuff online? 
Sure. 

1375
01:07:32,080 --> 01:07:35,800
So the one aggregate for 
everything is djstormagain.com 

1376
01:07:36,520 --> 01:07:38,880
that has my Kofi, my merch 
store. 

1377
01:07:38,880 --> 01:07:42,240
We can buy this fantastic 
T-shirt to the audio listeners. 

1378
01:07:42,240 --> 01:07:44,360
I lifted my shirt that I'm 
wearing not lifted lifted. 

1379
01:07:44,360 --> 01:07:46,360
I didn't take it off. 
But you know, that's for the, 

1380
01:07:46,520 --> 01:07:48,440
that's for the, that's for the 
only fans content. 

1381
01:07:49,920 --> 01:07:54,600
Yeah, for that. 
But you got to join the the 

1382
01:07:54,600 --> 01:07:58,200
Remember 64 Patreon tomorrow and
then you'll get that. 

1383
01:07:58,800 --> 01:08:02,040
No, Yeah, you can find 
everything@djstormagain.com. 

1384
01:08:02,040 --> 01:08:04,400
You can find all my podcast on 
every podcast platform. 

1385
01:08:04,560 --> 01:08:06,320
If you want to follow me, I'm 
still on Twitter. 

1386
01:08:06,320 --> 01:08:12,120
I refuse to call it X. 
I'm there at I'm there at DJ 

1387
01:08:12,120 --> 01:08:14,640
under score Storm again. 
I'm on Blue Sky at DJ Storm 

1388
01:08:14,640 --> 01:08:17,359
again because they don't like 
underscores for some reason. 

1389
01:08:17,680 --> 01:08:20,120
I'm also on Instagram at DJ 
under score Storm again. 

1390
01:08:20,120 --> 01:08:22,279
Those are the best places to 
interact with me. 

1391
01:08:22,920 --> 01:08:24,840
If you check out the podcast, 
please let me know. 

1392
01:08:24,840 --> 01:08:27,600
Also, if you could rate and 
review this podcast you're 

1393
01:08:27,600 --> 01:08:29,920
listening to, I always like to 
plug that for other people's 

1394
01:08:29,920 --> 01:08:32,479
show because really it does. 
Like when folks start searching 

1395
01:08:32,479 --> 01:08:35,080
for Doom 64. 
If you rate and review the show,

1396
01:08:35,080 --> 01:08:36,399
then it'll pop up to the top of 
the search. 

1397
01:08:36,399 --> 01:08:39,560
So help these folks out if you 
happen to listen my shows want 

1398
01:08:39,560 --> 01:08:41,080
to rate and review them too. 
I won't say no. 

1399
01:08:41,080 --> 01:08:44,000
And if you're looking for the 
one stop shop for fun and games,

1400
01:08:44,399 --> 01:08:48,279
I highly recommend patreon.com 
slash 20 games Pod because we 

1401
01:08:48,279 --> 01:08:50,840
have a free tier. 
There are paid tiers as well, 

1402
01:08:50,840 --> 01:08:52,800
which we're very grateful for, 
but we have a free tier that 

1403
01:08:52,800 --> 01:08:55,520
gets you every episode of the 
regular show in side quests, any

1404
01:08:55,520 --> 01:08:58,359
articles I write, I'm updating 
constantly. 

1405
01:08:58,359 --> 01:09:01,120
A list of all the games that 
I've beaten this year that goes 

1406
01:09:01,120 --> 01:09:03,040
out to patrons as soon as I 
finish a game. 

1407
01:09:03,560 --> 01:09:06,279
And it's going to be the default
place we end up as the 

1408
01:09:06,439 --> 01:09:09,160
inevitable heat death of all 
social media eventually happens.

1409
01:09:09,399 --> 01:09:12,560
So that's again, it's 
patreon.com/funny Games pod. 

1410
01:09:12,560 --> 01:09:14,359
Definitely go check that out. 
And if you want to throw us a 

1411
01:09:14,359 --> 01:09:15,640
couple bucks too, we won't say 
no. 

1412
01:09:16,560 --> 01:09:18,920
You know what, honestly, the 
whole Patreon thing and doing 

1413
01:09:18,920 --> 01:09:21,520
something a little bit different
on it and as social media 

1414
01:09:21,520 --> 01:09:23,880
collapses around us, I have 
thought the exact same thing. 

1415
01:09:23,880 --> 01:09:26,479
I'm trying to do the same thing.
Like it's just it's like a like 

1416
01:09:26,479 --> 01:09:30,240
a one stop shop in general, like
regardless of paid unpaid, like 

1417
01:09:30,240 --> 01:09:33,600
whatever it is is nice to have. 
And hopefully that's, you know, 

1418
01:09:33,600 --> 01:09:36,080
Patreon has this whole like 
everyone just automatically 

1419
01:09:36,080 --> 01:09:39,000
assumes, Oh, you have to pay for
everything, but the free tier is

1420
01:09:39,000 --> 01:09:41,680
there whenever you do it, the 
the people get everyone gets 

1421
01:09:41,680 --> 01:09:44,200
updated and everything. 
And that's where I'm sort of 

1422
01:09:44,200 --> 01:09:47,560
trying to trying to tailor 
things as well as as time goes 

1423
01:09:47,560 --> 01:09:50,000
on. 
But as people may know at this 

1424
01:09:50,000 --> 01:09:54,960
point, I have as of when this is
releasing, I'm not exactly sure 

1425
01:09:54,960 --> 01:09:57,720
I'm either just a new dad or 
about to be. 

1426
01:09:57,960 --> 01:10:00,760
So I'm going to be a little bit 
quieter out there at the moment 

1427
01:10:00,760 --> 01:10:03,840
if you're hearing this when this
releases in the summer of 2024. 

1428
01:10:03,840 --> 01:10:07,080
But but that's probably going to
be where I'm going to be able to

1429
01:10:07,080 --> 01:10:10,120
do things because I can't keep 
up with 19 different social 

1430
01:10:10,120 --> 01:10:13,080
media apps while I'm wiping poop
off my shirt. 

1431
01:10:13,080 --> 01:10:14,640
So I'm just gonna do everything 
I can. 

1432
01:10:14,920 --> 01:10:18,720
And so, yeah, baby poop. 
Well, I don't know. 

1433
01:10:18,840 --> 01:10:19,680
Not his own. 
Poop. 

1434
01:10:19,680 --> 01:10:20,560
We'll see. 
We'll see. 

1435
01:10:20,560 --> 01:10:21,840
I don't know how I'm gonna be 
feeling. 

1436
01:10:22,600 --> 01:10:23,680
Maybe I won't make it. 
I don't know. 

1437
01:10:23,680 --> 01:10:26,680
I have no idea. 
Is the first kid. 

1438
01:10:26,960 --> 01:10:29,800
Who knows what's gonna happen? 
I will not, I will not rule it 

1439
01:10:29,800 --> 01:10:35,440
out, but patreon.com/remember 64
show and remember 64 show on 

1440
01:10:35,440 --> 01:10:38,840
social media as well. 
And just like what Matt said, 

1441
01:10:39,400 --> 01:10:42,720
there is free content and if you
throw a couple bucks our way, 

1442
01:10:42,920 --> 01:10:47,040
you'll get episodes early and 
extra content as well that I'm 

1443
01:10:47,040 --> 01:10:49,600
starting to work on. 
But yeah, episodes all would 

1444
01:10:49,600 --> 01:10:52,160
come out early, especially these
ones around this time, more 

1445
01:10:52,160 --> 01:10:55,600
recent ones, because I'm editing
everything ahead of time and 

1446
01:10:55,600 --> 01:10:57,160
putting it on Patreon super 
early. 

1447
01:10:57,200 --> 01:11:00,960
And and I'm going to sort of let
it sit there early as I as I 

1448
01:11:00,960 --> 01:11:03,640
become a new parent. 
So in the meantime, Jiggy, what 

1449
01:11:03,640 --> 01:11:05,400
about you, man? 
What's what's happening? 

1450
01:11:06,040 --> 01:11:07,360
Oh, man, we're growing. 
We're growing. 

1451
01:11:07,360 --> 01:11:10,520
We're growing. 
Yeah, my Discord is reaching 200

1452
01:11:10,520 --> 01:11:14,080
members, pretty active. 
It's kind of awesome. 

1453
01:11:14,200 --> 01:11:17,840
Yeah, YouTube is reaching 6000 
subscribers. 

1454
01:11:17,840 --> 01:11:21,320
Oh yeah, Every time I check I 
get like another like 1020 

1455
01:11:21,320 --> 01:11:22,520
subscribers. 
Yeah, you do. 

1456
01:11:23,240 --> 01:11:26,360
Things are just growing. 
I do not have a Patreon so you 

1457
01:11:26,360 --> 01:11:28,240
can just go give your money to 
these guys. 

1458
01:11:29,800 --> 01:11:34,520
I actually get paid by YouTube 
so just watch my videos that 

1459
01:11:34,640 --> 01:11:38,760
that works for me. 
Do it up worth it though, like 

1460
01:11:38,760 --> 01:11:40,080
this. 
There's so much like you know, 

1461
01:11:40,080 --> 01:11:44,640
Matt mentioned it earlier too, 
like your content is a lot like 

1462
01:11:44,640 --> 01:11:47,520
there's a lot there and it's a 
lot of unique stuff too that you

1463
01:11:47,520 --> 01:11:50,560
don't even see, you know, 
necessarily like repeat on your 

1464
01:11:50,560 --> 01:11:52,560
own channel, but you don't see 
it on other ones as well. 

1465
01:11:52,560 --> 01:11:54,920
So like, it's not like you're 
just going in and watching some 

1466
01:11:54,920 --> 01:11:57,680
random thing like, yeah, there's
a video version of this show, 

1467
01:11:58,120 --> 01:12:00,080
but there's lots of video 
versions of podcasts out there. 

1468
01:12:00,080 --> 01:12:02,840
I'm not doing anything like you 
are, Jiggy, where it's unique 

1469
01:12:03,160 --> 01:12:06,160
and special and sort of, you 
know, standing out from from 

1470
01:12:06,160 --> 01:12:09,360
the. 
Rest So I don't really know how 

1471
01:12:09,360 --> 01:12:14,320
to describe my own content. 
Sometimes it's kind of theories 

1472
01:12:14,480 --> 01:12:20,720
and yeah, ideas and 
retrospectives and defending 

1473
01:12:20,720 --> 01:12:23,280
games that I love by just 
talking about how much I love 

1474
01:12:23,280 --> 01:12:25,600
them. 
It's a lot of that. 

1475
01:12:25,760 --> 01:12:27,320
It's a lot of that. 
It's very positive though. 

1476
01:12:27,480 --> 01:12:29,320
I think you'll you'll really 
enjoy it so. 

1477
01:12:29,960 --> 01:12:32,600
Any person who's willing to go 
on the Internet publicly say 

1478
01:12:32,600 --> 01:12:36,040
they are defending Star Fox 
Adventures really deserves your 

1479
01:12:36,040 --> 01:12:38,600
time because that game is 
actually not as bad as you 

1480
01:12:38,600 --> 01:12:41,120
remember. 
It's not great, but it's not as 

1481
01:12:41,120 --> 01:12:42,800
bad as people make it out to be.
It's really not. 

1482
01:12:42,920 --> 01:12:45,000
No, it's got what I love about 
it. 

1483
01:12:45,000 --> 01:12:48,000
It's got that rare charm. 
Any game that has that rare 

1484
01:12:48,000 --> 01:12:49,600
charm, I'm just like, I love 
this. 

1485
01:12:50,600 --> 01:12:54,320
I'm so excited to play that game
because of hearing that multiple

1486
01:12:54,320 --> 01:12:56,960
times, definitely hearing it 
from Jiggy and I just, I really,

1487
01:12:56,960 --> 01:13:00,440
yeah, when, when the craziness 
is, is behind me, it's going to 

1488
01:13:00,440 --> 01:13:02,960
be one of those games that that 
I definitely pick up. 

1489
01:13:02,960 --> 01:13:05,600
And also looking forward for 
what me and Jiggy are going to 

1490
01:13:05,600 --> 01:13:08,680
be covering too. 
We, we did cover one mod earlier

1491
01:13:08,680 --> 01:13:10,960
this year, but we're going to be
covering more mods or some 

1492
01:13:10,960 --> 01:13:13,920
exciting ones that we saw that 
are coming out that are mods of 

1493
01:13:14,480 --> 01:13:16,640
Zelda games, Banjo Kazooie, 
stuff like that. 

1494
01:13:16,640 --> 01:13:19,880
So we have some stuff lined up 
that's going to be Speaking of 

1495
01:13:19,880 --> 01:13:22,760
mods of Doom, these are going to
be mods of classic and 64 games 

1496
01:13:22,760 --> 01:13:24,920
and we're very excited to jump 
into those as well. 

1497
01:13:24,920 --> 01:13:26,920
So look forward to that later in
2024. 

1498
01:13:27,240 --> 01:13:29,240
But everybody, thank you so much
for joining me. 

1499
01:13:29,240 --> 01:13:32,880
Thank you for joining us, Matt 
and Jiggy, nice to chat to you. 

1500
01:13:32,880 --> 01:13:35,400
We will see everybody soon. 
And remember 64. 

1501
01:13:36,320 --> 01:14:18,470
Bye. 
None.

