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It's just like, you know, if you
use crutches for a long time, 

2
00:00:02,600 --> 00:00:06,040
eventually you lose the muscles,
the development of your muscles 

3
00:00:06,040 --> 00:00:08,840
that are supposed to help you to
walk on your own while they use 

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00:00:08,840 --> 00:00:11,280
the crutch of the add on 
community for a long time and 

5
00:00:11,280 --> 00:00:14,520
now they don't have the muscles 
to properly develop and design 

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00:00:14,520 --> 00:00:17,920
these boss fights. 
Victory for the Forsaken. 

7
00:00:18,320 --> 00:00:21,400
For Lauderon. 
For the Karen tour for. 

8
00:00:23,360 --> 00:00:27,640
Pandaria. 
For calendar. 

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00:00:28,480 --> 00:00:34,000
To the burning region. 
For gilnaeus or has not died 

10
00:00:34,720 --> 00:00:37,840
for. 
The Lich King for the. 

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00:00:37,920 --> 00:00:44,760
Sindora for the Alliance for the
Horn for Azeroth. 

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00:00:46,680 --> 00:00:50,440
Hello and welcome back to 
another episode of For Azeroth. 

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00:00:50,640 --> 00:00:53,720
I am one of your hosts, The true
man, Manny, or just Manny. 

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00:00:54,040 --> 00:00:57,040
And of course, I am joined by 
the two parts of the triumphant.

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00:00:57,320 --> 00:01:01,920
We're introducing Rhea, who is 
saying hello to you right now. 

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00:01:02,200 --> 00:01:05,920
We have her coming all the way 
from the wonderful. 

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00:01:06,560 --> 00:01:07,920
Did I say North Carolina last 
time? 

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00:01:07,920 --> 00:01:09,720
We're gonna go with South 
Carolina this time. 

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00:01:10,120 --> 00:01:11,880
Hello, Rhea. 
And hello, Lex. 

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00:01:11,880 --> 00:01:15,400
How are you? 
I am good, I am living the 

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00:01:15,400 --> 00:01:17,120
dream. 
I posted about this in the 

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00:01:17,120 --> 00:01:20,040
discord, which you can join by 
the way at fit dot LY slash spaz

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discord. 
But I got the World of Warcraft 

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cast iron today so I'm going to 
be making a little skillet cake 

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after. 
This is my branded World of 

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Warcraft cast iron. 
You can always get me with 

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00:01:30,880 --> 00:01:33,720
usable merch. 
I am so like with merch in 

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00:01:33,720 --> 00:01:35,920
general, I get so anxious about 
like, oh I don't know where 

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00:01:36,200 --> 00:01:37,560
would I put it? 
What would I do with it? 

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00:01:37,720 --> 00:01:39,240
I can. 
I only get World of Warcraft 

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00:01:39,240 --> 00:01:41,560
merch around like Christmas when
I'm buying it for the Guild or 

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00:01:41,560 --> 00:01:44,240
for my friends and I just buy 
myself a little piece too for 

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fun. 
But if the merch is usable 

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immediate purchase I will spend 
when that cast iron. 

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When I saw the link that there 
was a cast iron that was World 

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of Warcraft branded, I had fully
prepared myself to spend up to 

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$100 on the cast iron and it was
only 40, so I was very happy. 

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00:01:59,040 --> 00:02:03,680
Yeah, yeah, I, I was a little 
sketched out that it was only 

39
00:02:03,680 --> 00:02:05,360
40. 
I was like, oh, but like, you 

40
00:02:05,360 --> 00:02:08,000
know that stuff because it's got
the branding is going to cost 

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00:02:08,000 --> 00:02:11,760
more and stuff, but the brand 
apparently is actually good is 

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00:02:11,760 --> 00:02:14,400
what people are telling me. 
Not just pretty, pretty 

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00:02:14,400 --> 00:02:16,120
standard, at least for for 
enameled cast. 

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00:02:16,400 --> 00:02:19,120
For not sorry, not enameled for 
preseason cast iron. 

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00:02:20,280 --> 00:02:22,200
OK, OK. 
I'll, I'll let you know if it 

46
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sucks, I'll tell you, but I'm 
very excited. 

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00:02:24,560 --> 00:02:26,680
Yeah, I, I, I do want the full 
review on that. 

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00:02:26,680 --> 00:02:29,320
I don't think it's something 
that I would buy just because 

49
00:02:29,320 --> 00:02:32,360
I'm kind of particular about my 
cookware. 

50
00:02:32,360 --> 00:02:34,760
I'm like very much like a, oh, 
I've got to get like this and 

51
00:02:34,760 --> 00:02:39,120
this because I have a bunch of 
friends that are that are 

52
00:02:39,720 --> 00:02:42,200
trained chefs and we're like, 
you have to get this. 

53
00:02:42,200 --> 00:02:46,640
And it's being like pushed it 
pushed into my head that like it

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is a particular thing. 
Anyways, we're now going to the 

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East Coast of Canada. 
We have, of course, Sean. 

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00:02:56,840 --> 00:02:58,840
Hello, Sean. 
How are you and how's the World 

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00:02:58,840 --> 00:03:00,960
Warcraft treating you? 
Hi, Manny. 

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00:03:00,960 --> 00:03:02,400
Hi, Lex. 
I'm doing great. 

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00:03:02,800 --> 00:03:06,200
I can't wait for Lex's review of
her cast iron skillet. 

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00:03:06,200 --> 00:03:08,400
On a scale of Richard Nack to 
Christie Golden. 

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00:03:08,400 --> 00:03:13,680
It's going to be fantastic. 
OK well yeah, Warcrafts went 

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00:03:13,680 --> 00:03:17,440
good. 
I I finally have some time to 

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00:03:17,480 --> 00:03:20,440
start dedicating to my EU 
character. 

64
00:03:20,440 --> 00:03:23,440
So today I went and got my 
praise pushed up to nightmare 

65
00:03:23,440 --> 00:03:26,600
tier. 
Did my did 4 delves, 4 bountiful

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00:03:26,600 --> 00:03:32,480
tier, 11 delves. 
I'm 257 and will probably start 

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00:03:32,480 --> 00:03:34,960
filling my vault with 10's and 
twelves this week. 

68
00:03:35,800 --> 00:03:38,520
And on NA, things are good. 
We're progressing through the 

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00:03:38,520 --> 00:03:43,560
raid at a really good pace. 
We are working on Mythic Light, 

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00:03:43,560 --> 00:03:48,720
Blinded Vanguard, and because 
Prot Warrior is incredibly good 

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00:03:48,720 --> 00:03:52,360
for that fight, I am in instead 
of calling it. 

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00:03:53,640 --> 00:03:55,600
So I get to be in for Prague on 
that. 

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00:03:55,600 --> 00:03:58,800
Yeah, OK, things are good, 
things are good. 

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00:03:58,840 --> 00:04:01,400
How about you? 
Well, the race is over. 

75
00:04:01,720 --> 00:04:04,360
I'm done casting. 
I'm freed from my prison. 

76
00:04:06,960 --> 00:04:11,080
Yeah, I'm I'm really happy to 
hear that. 

77
00:04:11,080 --> 00:04:13,920
And we'll talk more about the 
race side and as we go through 

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00:04:13,920 --> 00:04:17,720
this episode, of course. 
But yeah, that is our first 

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00:04:17,720 --> 00:04:20,959
story. 
The race to world first is over.

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So at the end of everything, 
Liquid has taken or rather has 

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00:04:26,520 --> 00:04:30,920
retained the crown. 
They defeated the Midnight Fall 

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00:04:30,920 --> 00:04:38,560
encounter with 474 pulls. 
I mean just yeah, 474 pulls. 

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00:04:38,760 --> 00:04:44,480
Echo took second with 534 
attempts and Method obtained 3rd

84
00:04:44,480 --> 00:04:49,480
place with 524 pulls. 
Even though they had less pulls,

85
00:04:49,480 --> 00:04:56,440
they were a day later so it was 
quite the intense race this 

86
00:04:56,440 --> 00:04:59,000
tier. 
Method was more pulls, not less 

87
00:04:59,000 --> 00:04:59,960
pulls. 
Less pulls? 

88
00:04:59,960 --> 00:05:02,880
Did I switch all thumbs around? 
What's the switch to the 

89
00:05:02,960 --> 00:05:04,160
background? 
I'm pretty sure you had the 

90
00:05:04,160 --> 00:05:09,400
numbers right, but they were 500
plus and everybody else was sub 

91
00:05:09,400 --> 00:05:14,240
500, right? 
I must have switched those 

92
00:05:14,240 --> 00:05:17,360
numbers around. 
Of course, if you ever want to 

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00:05:17,360 --> 00:05:21,960
check this stuff, the the place 
that I was pulling numbers is of

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00:05:21,960 --> 00:05:24,880
course Radar IO. 
You can check their global 

95
00:05:24,880 --> 00:05:30,240
coverage and they will show you 
every every kill. 

96
00:05:30,520 --> 00:05:33,600
You can check the that now you 
can see if any of them are 

97
00:05:33,600 --> 00:05:41,560
currently streaming. 
So according to according to the

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00:05:41,560 --> 00:05:49,160
tracker I'm seeing liquid at 
first with 474 echo, second with

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00:05:49,160 --> 00:05:55,320
534 poles and method at 524 
poles. 

100
00:05:55,320 --> 00:05:59,120
So there might be an error on 
that, but that's where I'm. 

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00:05:59,120 --> 00:06:03,880
Pulling it from sorry I during 
the broadcast they use the 

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00:06:03,880 --> 00:06:07,160
Warcraft log pull counts, not 
the radar IO pull counts. 

103
00:06:07,560 --> 00:06:11,040
Warcraft logs any pull that's 
under, I think it's 10 seconds. 

104
00:06:11,040 --> 00:06:15,240
They don't count as a real pull,
which is normally fine, but in 

105
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this fight there is a hard wipe 
mechanic inside the 1st 10 

106
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seconds, so not fine. 
So yeah, I apologize. 

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00:06:22,520 --> 00:06:23,760
Yes. 
No worries. 

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00:06:23,760 --> 00:06:25,960
But like, yeah, like, I mean, 
for those who aren't familiar 

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00:06:25,960 --> 00:06:29,680
with the fight, like how in the 
world does that Midnight Falls 

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00:06:29,680 --> 00:06:33,800
fight go down? 
It is like 3.5 phases. 

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00:06:34,360 --> 00:06:37,960
Walk us through this, Sean. 
Yeah, so the Phase 1, so in 

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00:06:37,960 --> 00:06:41,960
normal, heroic and mythic phase 
one is, is roughly the same. 

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00:06:42,280 --> 00:06:44,840
You're fighting. 
It's timed so you will. 

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00:06:47,320 --> 00:06:53,440
I just shocked myself 6 times. 
You will always fight all of 

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00:06:53,440 --> 00:06:56,840
phase one, no matter how much 
gear you have, no matter how far

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00:06:56,840 --> 00:06:59,200
into the tier you are. 
So phase normal, heroic, mythic 

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phase one is the same. 
You fight Laura. 

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00:07:01,320 --> 00:07:05,080
She shoots glades around the 
room, she shoots beams around 

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00:07:05,080 --> 00:07:07,840
the room, she does the memory 
game that everybody's familiar 

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00:07:07,840 --> 00:07:10,200
with, and she summons some 
crystals that you have to 

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00:07:10,200 --> 00:07:11,920
interrupt and then some ads you 
have to kill. 

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00:07:13,040 --> 00:07:16,120
Intermission is the same across 
all three difficulties as well. 

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00:07:16,440 --> 00:07:20,240
It's a bunch of star beams that 
you have to dodge and not get 

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00:07:20,240 --> 00:07:23,760
hit by. 
Phase 2 is the same in all of 

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00:07:23,760 --> 00:07:26,040
them as well. 
You get beams that you point to 

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00:07:26,040 --> 00:07:30,240
planets, then those planets get 
sucked into the Lura and you're 

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00:07:30,240 --> 00:07:31,920
moving in a circle at the same 
time. 

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00:07:32,760 --> 00:07:34,920
Mythic adds an extra mechanic 
and that where you have to 

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00:07:34,920 --> 00:07:40,240
spread phase three. 
Surprise surprise is the same 

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00:07:40,240 --> 00:07:42,680
across all three. 
There are like slight mechanics 

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00:07:42,680 --> 00:07:43,640
added on. 
Tops are a little more 

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00:07:43,640 --> 00:07:46,440
difficult, but you're fighting 
Lura again, but this time the 

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00:07:46,440 --> 00:07:49,960
room is filled with darkness and
you have to stand in the light 

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00:07:49,960 --> 00:07:53,200
of the Don crystals that your 
party is carrying to be safe. 

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And then this is where it 
differs. 

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In Mythic there was a secret 
phase four. 

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So on Sunday at Easter, Liquid 
brought the boss to 0.0% and 

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started to celebrate because 
they thought they had won the 

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00:08:05,600 --> 00:08:09,480
race to world first. 
And Blizzard said not today, 

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00:08:09,560 --> 00:08:12,280
call an ambulance, but not for 
me. 

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00:08:13,040 --> 00:08:20,080
And he and Lura was risen and 
unlock the secret mythic 4th 

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00:08:20,080 --> 00:08:22,720
phase, which is super cool if 
you haven't seen it. 

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00:08:22,720 --> 00:08:27,920
It's visually beautiful. 
Lura resurrects into a dark 

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00:08:27,960 --> 00:08:32,200
Archangel format and she flies 
to the center of the dark well. 

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00:08:32,400 --> 00:08:38,200
And these hordes of void like 
Shaw are crawling their way out 

146
00:08:38,200 --> 00:08:39,600
of the center and across the 
room. 

147
00:08:39,600 --> 00:08:42,200
And you have to dodge them all 
while you're in the light of a 

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00:08:42,200 --> 00:08:45,000
single crystal and this beam 
chases you. 

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00:08:45,400 --> 00:08:47,560
It's very, very cool. 
It is a very cool effect. 

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00:08:47,560 --> 00:08:51,240
When it happened, it was like 
all over social media, everybody

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00:08:51,240 --> 00:08:53,240
collectively was in, was 
involved in this moment. 

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00:08:53,480 --> 00:08:57,280
It was a really fun, fun reveal 
that that they managed to mostly

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00:08:57,280 --> 00:08:58,840
keep it. 
And they had found some of the 

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00:08:58,840 --> 00:09:02,240
spells in data mining, but they 
just assumed it was stuff that 

155
00:09:02,240 --> 00:09:04,280
was discarded from intermission 
that wasn't used. 

156
00:09:04,720 --> 00:09:06,120
So they didn't, they weren't 
prepared for it. 

157
00:09:07,000 --> 00:09:10,400
And then it took them, I think 2
more days. 

158
00:09:10,400 --> 00:09:12,440
They killed on two. 
No, they killed on Monday. 

159
00:09:12,960 --> 00:09:16,040
So yeah, one more day of Prague 
to get that kill. 

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00:09:16,760 --> 00:09:22,800
Echo killed it the same day, 
Well, the day after because they

161
00:09:22,800 --> 00:09:25,400
went to bed and got up, but I 
think it was the same. 

162
00:09:26,440 --> 00:09:29,320
No, they killed it on Tuesday. 
Anyway, it was great. 

163
00:09:29,320 --> 00:09:32,360
It was very exciting. 
Lure was a beautiful fight, very

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00:09:32,360 --> 00:09:37,120
visually stunning and probably 
the biggest disappointment for 

165
00:09:37,120 --> 00:09:41,360
me overall in the race, which we
can talk about at some point. 

166
00:09:41,360 --> 00:09:44,360
Can you imagine? 
Yeah, I mean, we, we can 

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00:09:44,360 --> 00:09:48,240
definitely talk about it. 
One thing I I want to talk about

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00:09:48,400 --> 00:09:55,440
because you were there at the 
desk commentating and there for 

169
00:09:55,440 --> 00:09:57,400
like several of the polls when 
you were doing your shift. 

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00:09:58,640 --> 00:10:02,520
And you, you've got to like feel
what the, what these like 

171
00:10:02,520 --> 00:10:06,400
players are doing where like you
said, one team will go to bed 

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00:10:07,000 --> 00:10:08,320
and the other team will be 
working on it. 

173
00:10:08,320 --> 00:10:11,440
And they'll be, there's a 
question of like, can you sleep 

174
00:10:11,440 --> 00:10:13,720
well knowing that this might 
race might be over because 

175
00:10:13,720 --> 00:10:20,280
you're only human. 
And that happened where Echo had

176
00:10:20,280 --> 00:10:25,600
to go was staying up super late.
And then the secret mythic only 

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00:10:25,600 --> 00:10:29,120
phase got triggered and they're 
like, OK, well, there's no way 

178
00:10:29,120 --> 00:10:30,400
we're going to be dealing with 
that. 

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00:10:30,400 --> 00:10:33,080
We've got to sleep. 
We can't do do any further extra

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00:10:33,360 --> 00:10:39,160
hours And then liquid couldn't 
get the job done and they're 

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00:10:39,160 --> 00:10:43,440
like, we have to go to bed and 
now maybe echo's going to do 

182
00:10:43,440 --> 00:10:46,160
that. 
So like, and during all of this,

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00:10:46,160 --> 00:10:49,640
you've got method that is also 
progging at the boss percentages

184
00:10:49,680 --> 00:10:51,280
behind, but also progging at the
boss. 

185
00:10:51,480 --> 00:10:53,600
And they've got to feel like 
they they want to make up that 

186
00:10:53,600 --> 00:10:55,640
time. 
But again, they can only do so 

187
00:10:55,640 --> 00:10:57,160
many hours. 
And when I say hours, we're not 

188
00:10:57,160 --> 00:10:59,600
talking about 2-3 hour raid 
days. 

189
00:10:59,600 --> 00:11:05,040
We're talking about 14-16 hour 
raid days that get extended into

190
00:11:05,040 --> 00:11:09,480
these are long shifts where they
are just hitting their head 

191
00:11:09,480 --> 00:11:12,800
against the wall. 
That's how they get to 500 plus 

192
00:11:12,800 --> 00:11:15,880
poles to to kill this thing in 
such a short time. 

193
00:11:16,080 --> 00:11:19,680
So what is that like for the for
the teams? 

194
00:11:19,680 --> 00:11:24,240
Like how do they like make those
calls to be like, OK, like we 

195
00:11:24,240 --> 00:11:29,200
have to call it here? 
Liquid is very, very good about 

196
00:11:29,720 --> 00:11:33,120
like this is our sleep schedule.
We're not breaking it for 

197
00:11:33,120 --> 00:11:35,920
anything. 
We're going to bed at bedtime if

198
00:11:35,920 --> 00:11:38,800
the boss dies while we're while 
we're asleep and the boss dies 

199
00:11:38,800 --> 00:11:41,000
while we're asleep. 
And I actually think this is a 

200
00:11:41,000 --> 00:11:44,640
strength for them because of the
fact that it allows their 

201
00:11:44,640 --> 00:11:49,160
players to get rest and to come 
back to the RIP fight strong in 

202
00:11:49,160 --> 00:11:54,160
the morning. 
And I think it's, it's this is 

203
00:11:54,160 --> 00:11:59,040
might be a hot take, but I think
pushing the bedtime pushing, 

204
00:11:59,080 --> 00:12:01,960
pushing that sleep time the way 
that Echo has done the last two 

205
00:12:01,960 --> 00:12:04,960
tiers, I think it's contributed 
to why they've lost. 

206
00:12:05,560 --> 00:12:09,120
Because I get it. 
It's, you know, this Herculean 

207
00:12:10,040 --> 00:12:13,800
example of, look, we're pushing 
through rating until 2:00 AM to 

208
00:12:13,800 --> 00:12:16,040
try to get this killed because 
we're going pole for pole. 

209
00:12:17,680 --> 00:12:20,200
That's detrimental. 
If you just like in dementias, 

210
00:12:20,200 --> 00:12:21,880
it wouldn't have made a 
difference because liquid killed

211
00:12:21,880 --> 00:12:24,920
it in that night time. 
But if they just go to bed when 

212
00:12:24,920 --> 00:12:30,080
they're supposed to go to, if 
they had gone to bed on time the

213
00:12:30,080 --> 00:12:33,000
night on Sunday, if they're 
going to bed on time on Sunday 

214
00:12:33,000 --> 00:12:35,480
before Liquid unlocked the 
heroic phase, they would have 

215
00:12:35,480 --> 00:12:39,000
woken up to a heroic phase and 
been fresh and had a whole day 

216
00:12:39,000 --> 00:12:41,680
to Prague. 
As opposed to going to bed late,

217
00:12:41,680 --> 00:12:45,040
getting up, being tired 'cause 
you're not going to sleep very 

218
00:12:45,040 --> 00:12:46,400
well. 
It's just, I think it's a 

219
00:12:46,400 --> 00:12:47,760
mistake. 
And then I I mean it. 

220
00:12:49,160 --> 00:12:54,040
While Method played extremely 
consistently in getting to P3 in

221
00:12:54,040 --> 00:13:01,520
the fight for two days, there 
was some stumbling from them on 

222
00:13:01,520 --> 00:13:05,040
fine on Bella Ren, Prague and 
early Prague on Laura and then 

223
00:13:05,040 --> 00:13:10,760
again after the fact they played
very poorly. 

224
00:13:10,760 --> 00:13:15,520
They they were never in the like
there was never in there was no 

225
00:13:15,520 --> 00:13:18,640
opportunity that they were even 
close to either the other teams.

226
00:13:19,040 --> 00:13:22,480
So I don't think that they felt 
anything probably other than 

227
00:13:22,480 --> 00:13:25,440
frustration of themselves. 
So their sleep schedule never 

228
00:13:25,440 --> 00:13:27,240
changed because there was no 
reason to change it. 

229
00:13:28,880 --> 00:13:30,840
Unfortunate. 
We're obviously playing at very,

230
00:13:30,840 --> 00:13:33,520
very different levels, but I do 
know there are frequently like 

231
00:13:33,520 --> 00:13:38,360
final bosses where we will call 
the end of a rain night early 

232
00:13:38,600 --> 00:13:42,960
because it's so obvious that we 
are just doing worse every 

233
00:13:42,960 --> 00:13:45,400
single pull. 
And like, on the one hand, it 

234
00:13:45,400 --> 00:13:47,640
feels like you kind of want to 
like white knuckle through, 

235
00:13:47,640 --> 00:13:50,760
like, no, like we're just going,
we just got to focus up. 

236
00:13:50,760 --> 00:13:52,640
We just got to figure it out. 
We just got to go. 

237
00:13:52,840 --> 00:13:55,800
But if you're just tired and 
frustrated and then like every 

238
00:13:55,800 --> 00:13:57,880
mistake, you get more and more 
mad at yourself because you're 

239
00:13:57,880 --> 00:14:00,440
exhausted. 
The number of times that we've, 

240
00:14:00,520 --> 00:14:03,200
you know, ended a raid feeling 
like we're never going to get 

241
00:14:03,200 --> 00:14:05,160
this boss down. 
And then the next raid night we 

242
00:14:05,160 --> 00:14:09,600
get in two pulls, maybe like I, 
I again, very different levels, 

243
00:14:09,920 --> 00:14:13,560
but if you're tired, you're not 
going to be working at the level

244
00:14:13,560 --> 00:14:15,760
you need to be. 
And so a couple extra hours I I 

245
00:14:15,760 --> 00:14:18,520
totally believe that a couple 
extra hours playing at your most

246
00:14:18,520 --> 00:14:22,600
exhausted is much less 
worthwhile than a couple hours 

247
00:14:23,280 --> 00:14:26,000
waking up earlier to to play at 
your most rested. 

248
00:14:26,640 --> 00:14:32,160
Yep, even if it's different 
levels, like you're the, the the

249
00:14:32,160 --> 00:14:35,800
level on the total scale is 
different, but it it is one to 

250
00:14:35,800 --> 00:14:37,840
one. 
You're you know, the rate that 

251
00:14:37,840 --> 00:14:40,960
you're doing is as difficult to 
you as the the rate is to them 

252
00:14:40,960 --> 00:14:43,440
for the skill level, right? 
They're at the level where 

253
00:14:43,440 --> 00:14:46,440
they're they're playing a boss 
at their hardest level. 

254
00:14:46,440 --> 00:14:48,640
They're doing their best. 
And so are you is just at a 

255
00:14:48,640 --> 00:14:51,320
different difficulty level in 
the fight and that like I have 

256
00:14:51,320 --> 00:14:55,800
100% I I'm with you. 
Like I couldn't possibly be more

257
00:14:55,800 --> 00:14:57,240
in support of what you just 
said. 

258
00:14:57,720 --> 00:15:01,920
Like you need time to rest and 
sometimes just logging off and 

259
00:15:01,920 --> 00:15:04,920
going to bed, you download the 
boss better like your your brain

260
00:15:04,920 --> 00:15:07,080
has a chance to process like, 
OK, hey, why? 

261
00:15:07,080 --> 00:15:09,360
Then you wake up the next 
morning, you're like, I got it. 

262
00:15:09,360 --> 00:15:12,480
I know it clicks while you're 
asleep sometimes. 

263
00:15:12,600 --> 00:15:14,600
Yeah, in your asleep. 
That's like psychologically that

264
00:15:15,120 --> 00:15:17,600
when I was in college, I was a 
psych major and I very 

265
00:15:17,600 --> 00:15:19,840
frequently if I was stressed 
about a test, I would study like

266
00:15:19,920 --> 00:15:22,400
immediately before bed because 
then it's running through your 

267
00:15:22,400 --> 00:15:24,400
brain. 
Yep, yeah. 

268
00:15:25,280 --> 00:15:29,640
OK, I mean this. 
I mean, the last two bosses were

269
00:15:29,640 --> 00:15:32,880
definitely exacting. 
They were fights where if 

270
00:15:32,880 --> 00:15:35,680
somebody messed up something, it
led to a wipe. 

271
00:15:35,680 --> 00:15:39,360
It wasn't recovery thing. 
Especially since like with 

272
00:15:39,360 --> 00:15:44,400
Midnight Falls, the first 3 
phases are basically full DPS 

273
00:15:44,400 --> 00:15:46,640
checks of like you've got to get
that damage. 

274
00:15:46,880 --> 00:15:49,960
You've got to make sure that 
when you're getting into phase 

275
00:15:49,960 --> 00:15:52,760
three that you've got it to at 
least this point. 

276
00:15:52,760 --> 00:15:55,480
And so there were like frequent 
times where they're like, oh, 

277
00:15:55,480 --> 00:15:58,520
they're behind going into that 
first intermission, they're 

278
00:15:58,560 --> 00:16:03,000
behind going into phase two, 
they're behind in phase three 

279
00:16:03,000 --> 00:16:04,360
and how are they going to make 
it up? 

280
00:16:04,360 --> 00:16:05,960
Where are they going to get this
damage from? 

281
00:16:07,160 --> 00:16:10,360
Same thing with Bellerin, where 
like there were particular 

282
00:16:10,360 --> 00:16:13,600
things where like if you did not
do it right, congratulations, 

283
00:16:14,640 --> 00:16:18,440
pull again. 
And so when you have fights that

284
00:16:18,440 --> 00:16:24,800
are like the execution has to be
at that level, aside from like 

285
00:16:24,800 --> 00:16:30,120
some cheeses that the that the 
guys ended up doing, how does 

286
00:16:30,120 --> 00:16:32,440
that weigh on the pull? 
Again, like there are times when

287
00:16:32,440 --> 00:16:34,160
you're like, OK, we're only 
doing a 2 minute break. 

288
00:16:34,360 --> 00:16:36,880
We're only doing doing enough 
time off. 

289
00:16:37,040 --> 00:16:40,080
So you can like run to the 
washroom and then get back and 

290
00:16:40,080 --> 00:16:42,600
go at it again. 
But like that kind of 

291
00:16:44,840 --> 00:16:50,280
requirement to consistently be 
excellent with so little margin 

292
00:16:50,520 --> 00:16:54,480
of error, how does, how does 
that like weigh on those those 

293
00:16:54,480 --> 00:16:56,560
teams? 
How does it weigh on like even 

294
00:16:56,560 --> 00:16:58,600
the home teams when you're 
playing at that at a mythic 

295
00:16:58,600 --> 00:17:02,960
level? 
I mean, they train for like they

296
00:17:02,960 --> 00:17:05,200
they're they're a lot of the 
players are used to this because

297
00:17:05,200 --> 00:17:08,960
they're the race world 1st pool,
unfortunately is incredibly 

298
00:17:08,960 --> 00:17:10,640
small. 
So if you were to look at the 

299
00:17:10,640 --> 00:17:13,680
rosters of race world first, the
top three race of the first 

300
00:17:13,680 --> 00:17:19,240
teams this tier and go back 5 
tiers, I'm willing to bet you 

301
00:17:19,240 --> 00:17:23,160
have very few new faces, 
probably less than 25%. 

302
00:17:23,480 --> 00:17:25,319
So they they've been there 
before they're used to this 

303
00:17:25,319 --> 00:17:27,680
pressure they're used to playing
that way. 

304
00:17:27,960 --> 00:17:32,160
I think you see it more on so 
like a team like Liquid who's 

305
00:17:32,160 --> 00:17:34,640
won the last now 4 races in a 
row. 

306
00:17:35,760 --> 00:17:37,920
If you make a mistake, it's 
probably easier to forgive that,

307
00:17:37,920 --> 00:17:39,880
right? 
You're coming from a place of 

308
00:17:39,880 --> 00:17:41,720
success like we've won four in a
row. 

309
00:17:42,240 --> 00:17:44,800
You made a mistake. 
OK, well we'll, we'll figure out

310
00:17:44,920 --> 00:17:46,560
the problem and then come up 
with a solution. 

311
00:17:47,600 --> 00:17:49,760
On a team like Echo, when people
are making mistakes, I think 

312
00:17:49,760 --> 00:17:53,400
it's probably more intense on 
them mentally because they've 

313
00:17:53,400 --> 00:17:57,240
lost four in a row, 2 incredibly
close ones. 

314
00:17:59,000 --> 00:18:02,160
So for them, mistakes probably 
feel more, they probably noticed

315
00:18:02,160 --> 00:18:04,720
that more and it it probably 
causes more pressure on them, 

316
00:18:04,720 --> 00:18:06,840
which then leads to more 
mistakes because that's what 

317
00:18:06,840 --> 00:18:10,000
will happen for a team like 
Method, I think. 

318
00:18:10,000 --> 00:18:13,680
I think Method had more players 
who were new to the racer world 

319
00:18:13,680 --> 00:18:17,400
first this year than either of 
the other two teams. 

320
00:18:17,400 --> 00:18:23,680
And I think it showed just yeah,
it showed. 

321
00:18:23,680 --> 00:18:27,080
I don't like to use the terms 
locked in or focus up. 

322
00:18:27,080 --> 00:18:30,240
That's those, those that means 
nothing, right? 

323
00:18:30,240 --> 00:18:32,920
These players are all focused. 
They're all quote UN quote 

324
00:18:32,920 --> 00:18:35,400
locked in. 
When you're watching a broadcast

325
00:18:35,800 --> 00:18:38,680
and the caster says the team, 
you know that the team wipes on 

326
00:18:38,680 --> 00:18:40,960
something. 
If the caster says they just 

327
00:18:40,960 --> 00:18:44,160
need to focus up and lock in, 
that caster doesn't have any 

328
00:18:44,160 --> 00:18:46,480
idea what they're talking about 
and probably shouldn't be on a 

329
00:18:46,480 --> 00:18:50,240
desk. 
Yeah. 

330
00:18:50,240 --> 00:18:52,480
So it's they're, they're all, 
all these teams are focused so 

331
00:18:52,480 --> 00:18:54,480
that those mistakes weigh on 
them. 

332
00:18:54,480 --> 00:18:56,520
But you know, they're the best 
in the world for a reason. 

333
00:18:56,520 --> 00:19:00,000
And hopefully the, hopefully 
the, the management around the 

334
00:19:00,000 --> 00:19:02,720
team, the leadership around the 
team is able to, to coach them 

335
00:19:02,720 --> 00:19:05,320
directly through that. 
But you do see it, you see, you 

336
00:19:05,320 --> 00:19:07,040
see frustrations. 
You know, there was one day we 

337
00:19:07,040 --> 00:19:08,760
had no Comm. 
We were told we can't cut the 

338
00:19:08,760 --> 00:19:10,680
comms for the team. 
And it's because they were 

339
00:19:10,680 --> 00:19:13,640
frustrated. 
So we weren't able to, to put 

340
00:19:13,640 --> 00:19:16,000
them on comms for it. 
So it's, yeah. 

341
00:19:16,000 --> 00:19:18,920
And it's also tough 'cause 
they're not just trying to win 

342
00:19:18,920 --> 00:19:20,760
this race, they're not just 
trying to play at an extreme 

343
00:19:20,760 --> 00:19:23,160
high level, but they're also 
putting on a show. 

344
00:19:23,160 --> 00:19:25,480
There was over 300,000 people 
watching them. 

345
00:19:26,040 --> 00:19:28,680
You know, when's the last time 
300,000 people watch you do 

346
00:19:28,680 --> 00:19:32,080
anything, you know, and and 
think about the pressure of 

347
00:19:32,080 --> 00:19:33,960
like, you know, I mean, you 
know, the numbers of the 

348
00:19:33,960 --> 00:19:35,280
downloads for the show does 
that. 

349
00:19:35,280 --> 00:19:38,080
How much pressure do you feel 
just from that to put out a good

350
00:19:38,080 --> 00:19:40,240
product? 
You know, now imagine it's 

351
00:19:40,240 --> 00:19:44,080
multiplied by whatever amount to
get to 300,000. 

352
00:19:45,240 --> 00:19:48,280
Spoiler alert, that downloads to
the show or not 300,000, I 

353
00:19:48,360 --> 00:19:52,720
guess. 
Yeah, like it's it's it could be

354
00:19:52,720 --> 00:19:54,280
though. 
I think it's products there, but

355
00:19:54,360 --> 00:19:55,760
yeah, it. 
Was let's get that pressure 

356
00:19:55,760 --> 00:19:56,840
going. 
That's right. 

357
00:19:56,840 --> 00:19:58,040
That's right. 
We just need more moms to 

358
00:19:58,040 --> 00:20:01,320
listen. 
Yeah, but no, it's good. 

359
00:20:01,320 --> 00:20:02,800
They put on a good show. 
They all played really well. 

360
00:20:03,760 --> 00:20:09,280
And yeah, I think from a 
viewer's standpoint, it was 

361
00:20:09,280 --> 00:20:12,520
probably a race that was a bit 
confusing, bit of a roller 

362
00:20:12,520 --> 00:20:16,760
coaster from start to finish. 
But I like to believe that the 

363
00:20:16,800 --> 00:20:21,080
ending was strong and that 
people will walk away happy, 

364
00:20:21,840 --> 00:20:25,680
happy with the race overall. 
The vast, I think the vast 

365
00:20:25,680 --> 00:20:28,560
majority will. 
I didn't, but I think I think 

366
00:20:28,560 --> 00:20:31,360
others will have Sean. 
You've been hinting a lot. 

367
00:20:31,360 --> 00:20:33,480
I really want to know what 
you're frustrated about. 

368
00:20:34,080 --> 00:20:37,840
Tell me your feelings. 
Well, it's there's a couple of 

369
00:20:37,840 --> 00:20:38,960
them, there's a couple of 
things. 

370
00:20:38,960 --> 00:20:43,040
So and they're all intertwined. 
They all work together. 

371
00:20:43,360 --> 00:20:50,000
Now we came into this tear being
told, you know, we're further 

372
00:20:50,000 --> 00:20:55,400
ahead along in the add on 
restrictions or further along 

373
00:20:55,560 --> 00:20:58,280
further along in this add on 
list world, add on restriction 

374
00:20:58,280 --> 00:21:00,000
world, API world than we want it
to be. 

375
00:21:00,360 --> 00:21:03,600
So we feel confident making this
cut so that you won't have 

376
00:21:03,600 --> 00:21:05,320
access to them because we don't 
think you'll need them. 

377
00:21:05,760 --> 00:21:10,480
And we're going to design bosses
and dungeons and raids going 

378
00:21:10,480 --> 00:21:15,960
forward without them in mind. 
Cool, we all said. 

379
00:21:16,000 --> 00:21:20,160
Well, some of us were skeptical,
some of us were optimistic, and 

380
00:21:20,160 --> 00:21:23,600
some of us said we can't judge 
them until we've seen the 

381
00:21:23,600 --> 00:21:25,560
result. 
So let's see the result first. 

382
00:21:25,800 --> 00:21:28,240
We've now seen the result. 
We've seen the first tier of the

383
00:21:28,240 --> 00:21:32,960
raid start. 
It started my my concerns 

384
00:21:33,320 --> 00:21:36,840
started with the light blinded 
vanguard. 

385
00:21:36,840 --> 00:21:40,000
So void Spire was being cleared 
very quickly. 

386
00:21:40,960 --> 00:21:44,720
The community at large was 
concerned that the race was 

387
00:21:45,120 --> 00:21:48,040
quote UN quote too easy. 
Oh, this race will be over by 

388
00:21:48,040 --> 00:21:51,080
Thursday. 
And I mean for all intents and 

389
00:21:51,080 --> 00:21:54,000
purposes, that first rate tier 
was over by Thursday. 

390
00:21:54,000 --> 00:21:57,680
They cleared Chimeris, they 
cleared void Spire by Thursday. 

391
00:21:58,160 --> 00:22:01,280
But in heading up to that, 
Blizzard did some reactionary 

392
00:22:01,280 --> 00:22:04,120
buffs, which we talked about, 
yes, last week, reactionary 

393
00:22:04,120 --> 00:22:06,640
buffs to the paladins, the the 
like blood of the vanguard 

394
00:22:06,640 --> 00:22:11,280
fight. 
And I'm frustrated because one 

395
00:22:11,280 --> 00:22:15,080
of the things they said they, 
you know, weak auras and 

396
00:22:15,080 --> 00:22:19,240
computational weak auras 
restrict our design space and 

397
00:22:19,240 --> 00:22:22,880
we're unable to be as creative 
as we want to be with those in 

398
00:22:22,880 --> 00:22:26,080
place. 
And their first knee jerk 

399
00:22:26,080 --> 00:22:30,640
reaction in how to buff the 
light blinded vanguard fight to 

400
00:22:30,640 --> 00:22:35,040
make it more of a challenge was 
to include a dispel mechanic 

401
00:22:35,040 --> 00:22:36,760
that required a weak aura to 
solve. 

402
00:22:38,040 --> 00:22:40,360
They bumped the number from 4:00
to 8:00. 

403
00:22:41,160 --> 00:22:45,480
The teams found a way around it,
designed a weak horror for it, 

404
00:22:46,120 --> 00:22:49,320
solved it that way, and anybody 
who didn't have access to it was

405
00:22:49,320 --> 00:22:51,000
hard stock and couldn't progress
it. 

406
00:22:52,720 --> 00:22:54,880
That's frustrating to me that 
there for now. 

407
00:22:55,120 --> 00:22:58,080
So that being said, OK, it's 
their first tier. 

408
00:22:59,240 --> 00:23:01,720
I say reactionary, but it was it
was panic. 

409
00:23:01,720 --> 00:23:03,880
That buff was panic. 
And we know it was because they 

410
00:23:03,880 --> 00:23:06,840
removed it Tuesday after the 
kill. 

411
00:23:07,200 --> 00:23:09,080
They completely reverted all 
those changes. 

412
00:23:09,800 --> 00:23:12,000
OK, so you're you're in a panic.
You're trying to say, you know, 

413
00:23:12,000 --> 00:23:13,720
stop people from saying this 
race is too easy. 

414
00:23:13,720 --> 00:23:16,520
You're trying to put up a wall 
that makes gives the team some 

415
00:23:16,520 --> 00:23:19,040
kind of challenge. 
You go to the well that you 

416
00:23:19,040 --> 00:23:22,720
know, which is make things 
harder by making them, you know,

417
00:23:23,040 --> 00:23:26,920
need require a weak or to solve 
because there wasn't really an 

418
00:23:26,920 --> 00:23:28,720
effective human way to solve it 
without it. 

419
00:23:30,160 --> 00:23:30,960
Cool. 
All right. 

420
00:23:31,520 --> 00:23:34,160
So then they tell us. 
They told us, you know, the 

421
00:23:34,160 --> 00:23:36,760
messaging was clear. 
Illyria is the penultimate boss.

422
00:23:37,720 --> 00:23:41,120
This raid tier even though it is
3 raids is not linear. 

423
00:23:41,320 --> 00:23:44,560
It's not dream rift then void 
Spire then March uncleod and 

424
00:23:44,560 --> 00:23:46,840
ass. 
We are weaving like they 

425
00:23:46,840 --> 00:23:50,640
literally told me personally in 
an interview we are weaving the 

426
00:23:50,640 --> 00:23:55,320
difficulty between the tiers so 
void Spire first one to three, 

427
00:23:55,440 --> 00:23:59,520
then chimeras, then back to void
Spire, then Bella Ren after like

428
00:23:59,520 --> 00:24:02,960
like blended vanguard, then a 
Larry is the penultimate boss 

429
00:24:03,280 --> 00:24:06,840
and then Lura. 
Well, when Alaria died in 30 

430
00:24:06,840 --> 00:24:12,240
pulse and everybody said that 
was too easy, they went back on 

431
00:24:12,240 --> 00:24:15,760
that and increase the item level
of the drops from Bellerin and 

432
00:24:15,760 --> 00:24:18,840
increase the difficulty. 
And how did they increase the 

433
00:24:18,840 --> 00:24:22,120
difficulty of Bellerin? 
They made every mechanic A1 

434
00:24:22,120 --> 00:24:28,360
shot, which is a lesson that we 
learned 6 tiers ago. 5 tiers. 

435
00:24:28,360 --> 00:24:30,360
Like I can't remember how many 
tiers ago it was when they were 

436
00:24:30,360 --> 00:24:34,160
like, Hey, we we recognize that 
you guys don't like this 

437
00:24:34,160 --> 00:24:38,120
punishing thing where everything
is a one shot for the team. 

438
00:24:38,320 --> 00:24:41,080
So we moved away from it and 
they have been to Blizzard's 

439
00:24:41,080 --> 00:24:42,720
credit, they have been extremely
good. 

440
00:24:42,720 --> 00:24:44,720
I can't remember the exact here 
when they said they're moving 

441
00:24:44,720 --> 00:24:47,080
away from that. 
It might have been newer bar 

442
00:24:47,080 --> 00:24:48,600
palace. 
But anyway, they've been very, 

443
00:24:48,600 --> 00:24:50,480
very good about moving away from
that. 

444
00:24:51,600 --> 00:24:56,680
But we reacted to the Bellerin 
to, to artificially making 

445
00:24:56,680 --> 00:25:00,720
Bellerin the new penultimate 
boss by going back to the well 

446
00:25:01,440 --> 00:25:04,960
and, and buffing her to a point 
that no other team could 

447
00:25:04,960 --> 00:25:10,280
hopefully progress her outside 
of the top, you know, maybe top 

448
00:25:10,280 --> 00:25:13,480
five teams because of the tight 
DPS check required. 

449
00:25:15,680 --> 00:25:20,680
And we see this week they have 
reverted all of those buffs and,

450
00:25:20,680 --> 00:25:23,840
and brought her back to where 
she was, which is frustrating 

451
00:25:23,840 --> 00:25:26,080
because teams that got there and
had no hope of progressing, 

452
00:25:26,080 --> 00:25:28,520
we're basically just told your 
raid, you don't get a raid week 

453
00:25:28,520 --> 00:25:30,680
this week. 
You get to go do Mythic plus 

454
00:25:30,680 --> 00:25:32,000
because you can't kill the boss 
you're on. 

455
00:25:32,720 --> 00:25:36,440
So OK, that's fine. 
It was done for the spectacle, 

456
00:25:36,440 --> 00:25:38,160
it was done for the race. 
It was done because people said 

457
00:25:38,160 --> 00:25:40,920
this is too easy. 
So now we're on Louvre, Midnight

458
00:25:40,920 --> 00:25:45,880
Falls, the final boss of the 
raid tier and the, the, the, 

459
00:25:45,920 --> 00:25:49,800
the, the, the biggest selling 
point in, in an interview with 

460
00:25:50,920 --> 00:25:55,040
Paul Barker or with Dylan Barker
and Paul Cuban, I asked them 

461
00:25:55,040 --> 00:25:58,400
what are they most excited for 
the players to see the new 

462
00:25:58,400 --> 00:26:00,520
mechanics that are coming. 
There's one in particular that 

463
00:26:00,520 --> 00:26:03,480
we're really excited about that 
we couldn't have done if week or

464
00:26:03,480 --> 00:26:05,480
has existed. 
And we can't wait to see how 

465
00:26:05,480 --> 00:26:07,760
players engage with it. 
And it's the memory game. 

466
00:26:08,040 --> 00:26:11,000
It's 100% the memory game that 
he was talking about because it 

467
00:26:11,000 --> 00:26:14,640
was the only mechanic that 
wasn't seen yet by anybody and 

468
00:26:14,640 --> 00:26:20,680
it required a week or I have 
asked, I asked everybody I 

469
00:26:20,680 --> 00:26:23,240
casted with at the time. 
I've asked people that I've seen

470
00:26:24,800 --> 00:26:26,800
that the raid is split into 3 
phases. 

471
00:26:28,160 --> 00:26:30,760
Each phase gets a couple of 
pieces. 

472
00:26:30,760 --> 00:26:34,840
There's 5 icons that are shown. 
The phase with 10 people sees 

473
00:26:34,840 --> 00:26:37,240
two of them. 
The other two phases sees the 

474
00:26:37,240 --> 00:26:40,480
other three. 
But it would be so like it would

475
00:26:40,480 --> 00:26:44,240
be like phase one sees the first
one, phase two sees the second 

476
00:26:44,240 --> 00:26:47,800
one, phase three sees the third 
one, phase two sees the 4th one,

477
00:26:47,840 --> 00:26:52,960
phase one sees the fifth one. 
And I asked people how and then,

478
00:26:53,040 --> 00:26:56,280
and then in those five phases, 5
people in each phase are marked 

479
00:26:56,280 --> 00:26:58,760
with the icons and they all have
to line up in the exact same 

480
00:26:58,760 --> 00:27:02,800
spot so that the beam hits them 
all at the same time in order. 

481
00:27:03,160 --> 00:27:06,120
Incredibly difficult, Incredibly
difficult. 

482
00:27:07,560 --> 00:27:13,120
The teams wrote weak auras. 
One of the one of the core 

483
00:27:13,120 --> 00:27:15,760
tenants they told us was that we
don't weak or we don't want weak

484
00:27:15,760 --> 00:27:18,520
auras to be able to communicate 
to each other while in combat 

485
00:27:18,840 --> 00:27:25,200
through chat these all the week 
or that was written communicates

486
00:27:25,560 --> 00:27:29,120
through chat to all the other 
players one person. 

487
00:27:29,120 --> 00:27:33,120
Well, in that case three people 
enter what icon they see and it 

488
00:27:33,120 --> 00:27:34,720
gets distributed to everybody 
else. 

489
00:27:36,520 --> 00:27:41,400
It, it, it is flatly and boldly 
against what we were told over 

490
00:27:41,400 --> 00:27:44,880
and over again for months that 
they didn't want to happen. 

491
00:27:46,040 --> 00:27:49,000
And I'm frustrated this is, this
was like, this was the straw. 

492
00:27:49,000 --> 00:27:53,600
And I'm frustrated because a 
Blizzard designed this mechanic 

493
00:27:53,600 --> 00:27:57,480
this way, knowing this was the 
only like I've had people say, 

494
00:27:57,480 --> 00:28:02,040
oh, they just expect the people 
to call them out and then repeat

495
00:28:02,040 --> 00:28:04,080
them until people are lined up 
in the right order. 

496
00:28:05,160 --> 00:28:09,840
It's you have like 7 seconds and
the icons flash 1:00 every 

497
00:28:09,840 --> 00:28:12,680
second. 
It's there is no human way that 

498
00:28:12,680 --> 00:28:15,400
was the solution. 
Nobody's doing that. 

499
00:28:16,600 --> 00:28:19,520
So I'm frustrated that this was 
designed this way. 

500
00:28:20,400 --> 00:28:23,800
Obviously this boss was designed
before the removal of 

501
00:28:24,160 --> 00:28:26,400
Computational week or as before 
any of that stuff. 

502
00:28:26,400 --> 00:28:28,960
It it obviously was, there's no 
question in my mind. 

503
00:28:29,480 --> 00:28:33,880
But I'm also frustrated because 
this was the opportunity for the

504
00:28:33,880 --> 00:28:39,560
three teams at the top to not 
try to find a workaround, to not

505
00:28:39,560 --> 00:28:43,400
do everything they could to get 
a get around and to just say, 

506
00:28:43,400 --> 00:28:45,200
OK, we're going to follow 
Blizzard's intent. 

507
00:28:45,600 --> 00:28:48,200
We're going to do what they say 
they meant us to do and then 

508
00:28:48,200 --> 00:28:51,720
fail and have it show so that 
then it had to be changed and 

509
00:28:51,720 --> 00:28:53,760
they didn't. 
So Blizzard designed it, the 

510
00:28:53,760 --> 00:28:57,080
teams found a workaround and now
we're in a state where if you 

511
00:28:57,080 --> 00:28:59,760
don't have this add on, you're 
not killing Mythoglura. 

512
00:29:01,080 --> 00:29:03,880
And I'm, and I'm just like, 
well, if we're back to using 

513
00:29:03,880 --> 00:29:06,640
weak ores, I'm going to use our 
1F. 

514
00:29:06,640 --> 00:29:10,120
Now what? 
What's it for? 

515
00:29:10,120 --> 00:29:12,520
What did we do all of this 
anyway? 

516
00:29:12,520 --> 00:29:18,200
That is OK, not to start drama 
on the podcast, but wasn't it 

517
00:29:18,400 --> 00:29:22,200
Max who was saying like, Oh 
yeah, you guys might be freaking

518
00:29:22,200 --> 00:29:24,600
out by week or it's going away? 
We don't really need them. 

519
00:29:24,800 --> 00:29:27,520
Like that's that's that's like 
middle of the pack sort of 

520
00:29:27,520 --> 00:29:28,840
issue. 
We're going to be fine. 

521
00:29:29,440 --> 00:29:31,320
Yeah. 
Yeah, I I know that's not a. 

522
00:29:31,320 --> 00:29:34,520
Quote the middle of the pack 
don't have on staff coders to 

523
00:29:34,520 --> 00:29:37,720
build their own their own stuff.
The middle of the pack doesn't 

524
00:29:37,720 --> 00:29:41,400
have like teams of like guilds 
that are going to funnel them 

525
00:29:41,400 --> 00:29:44,320
the loot so they can like get 
ADPS check that. 

526
00:29:44,320 --> 00:29:47,880
Even if I were to join one of 
those teams, I wouldn't be able 

527
00:29:47,880 --> 00:29:51,040
to make right. 
Like it's just it is such a 

528
00:29:51,320 --> 00:29:53,920
different world for race to 
world first. 

529
00:29:54,280 --> 00:30:00,000
Even if I were to attempt those 
bosses, like my team shows up 

530
00:30:00,080 --> 00:30:04,240
and gets 474 attempts at at this
boss tomorrow. 

531
00:30:04,520 --> 00:30:07,440
I'm never gonna do that. 
Never gonna I'm never gonna make

532
00:30:07,440 --> 00:30:11,280
that Like it's there's playing. 
They're almost playing a 

533
00:30:11,280 --> 00:30:16,400
different game when, when, and 
like I say, almost because the 

534
00:30:16,400 --> 00:30:21,000
race, the world first warps the 
game, even if you're not playing

535
00:30:21,000 --> 00:30:25,760
it in every region, like prices 
start shifting around. 

536
00:30:26,320 --> 00:30:29,840
People start like be like I'm 
going to go do splits with blah 

537
00:30:29,840 --> 00:30:32,600
blah blah and lose out loot. 
So other guilds start slowing 

538
00:30:32,600 --> 00:30:36,200
down relative to their progress.
Like it's just, it's such a 

539
00:30:36,280 --> 00:30:45,040
weird thing because it's like 
the way that they inflate their 

540
00:30:45,040 --> 00:30:47,400
item level, the way that they 
accumulate their power, the way 

541
00:30:47,400 --> 00:30:52,880
that they tackle the, these, 
these things is so different 

542
00:30:53,120 --> 00:30:56,640
from the way that you and I 
would do it at home. 

543
00:30:56,720 --> 00:31:03,160
They, they've got people who 
have like 1010 alts and it's 

544
00:31:03,160 --> 00:31:04,960
like, which one got the jackpot 
on loot? 

545
00:31:05,120 --> 00:31:08,160
That's the one I'm running with.
And then they've got people who 

546
00:31:08,160 --> 00:31:12,680
are, who have like a backlog of 
alts that they decided to farm 

547
00:31:12,680 --> 00:31:15,600
up, you know, in that space 
between Thursday and the reset. 

548
00:31:15,720 --> 00:31:20,040
So they had even a deeper goal 
of characters to to go through 

549
00:31:20,200 --> 00:31:23,520
and they look at it and they're 
like, yeah, we don't need the 3%

550
00:31:23,520 --> 00:31:27,160
Dr. from from rogues and the 
damage there isn't isn't really 

551
00:31:27,160 --> 00:31:28,920
worth it. 
So they kick the rogue and they 

552
00:31:28,920 --> 00:31:33,120
go get this thing they like the 
the what was it? 

553
00:31:33,120 --> 00:31:36,000
The Aug. 
The Ogvoker Tech. 

554
00:31:36,040 --> 00:31:39,760
So augmentation on So Bellerin. 
Bellerin got nerfed this week, 

555
00:31:39,760 --> 00:31:43,600
but actually got stealth buffed.
Augmentation of Ogres were 

556
00:31:43,600 --> 00:31:46,160
brought to make sure that they 
were intentionally buffing the 

557
00:31:46,160 --> 00:31:49,520
Wind Walker Monk and the March 
Bishop hunters for the egg phase

558
00:31:49,960 --> 00:31:52,520
augmentations. 
Eben Mite had a Max range of 100

559
00:31:52,520 --> 00:31:54,960
yards, so they would position 
themselves so that only the 

560
00:31:54,960 --> 00:31:57,280
Windwalker Monk and the 
Marksmanship Hunters were 

561
00:31:57,280 --> 00:31:59,920
guaranteed to get that Eben Mite
buff going into the 

562
00:31:59,920 --> 00:32:02,200
intermission. 
So they were forced funneling 

563
00:32:02,200 --> 00:32:04,440
this buff on them, which was 
increasing their damage, which 

564
00:32:04,440 --> 00:32:07,200
is allowing them to two phase 
bellerin on the egg. 

565
00:32:07,840 --> 00:32:09,760
They increased. 
Blizzard didn't like that. 

566
00:32:09,760 --> 00:32:12,920
They didn't want people to be 
doing that, so they increased 

567
00:32:12,920 --> 00:32:15,360
the range of that ability to 500
yards. 

568
00:32:16,040 --> 00:32:17,880
They said no, we don't want that
500 yards. 

569
00:32:17,880 --> 00:32:21,360
And that was the range for Eben 
Mite, which is a stealth nerf to

570
00:32:21,360 --> 00:32:25,320
that egg now, because now you 
can't force your eben mite on 

571
00:32:25,320 --> 00:32:28,400
those three classes that you 
needed to have to two phase. 

572
00:32:29,120 --> 00:32:32,280
And now Bellerin will be harder 
to kill for a lot of teams 

573
00:32:32,280 --> 00:32:33,960
because you won't be able to two
phase, which means you're going 

574
00:32:33,960 --> 00:32:36,040
to have to three phase it, which
increases the healing 

575
00:32:36,040 --> 00:32:40,600
requirement because in that 
second, in that third Phoenix 

576
00:32:40,600 --> 00:32:43,840
phase, he has 20% healing 
reduction applied to the raid. 

577
00:32:44,240 --> 00:32:46,680
Well, and also that's the line, 
like that's the thing. 

578
00:32:46,680 --> 00:32:49,720
The Blizzard was like, oh, you 
that you guys can't do that. 

579
00:32:49,920 --> 00:32:51,520
That's not what we want you to 
do. 

580
00:32:53,200 --> 00:32:55,440
I'm doing that snap thing that 
young people do because I agree 

581
00:32:55,440 --> 00:32:59,320
with length. 
It was frustrating. 

582
00:32:59,520 --> 00:33:01,480
I wanted to love the race. 
I wanted to love it. 

583
00:33:01,480 --> 00:33:02,920
I, I'm going to let you talk in 
a second because I know I 

584
00:33:02,920 --> 00:33:07,160
bogutted the mic for this whole 
section and the spectacle of the

585
00:33:07,160 --> 00:33:09,000
race was great. 
And if you're somebody who just 

586
00:33:09,000 --> 00:33:11,360
is tuning in to watch, it's 
exciting, it's pull for pull, 

587
00:33:11,360 --> 00:33:13,120
it's percent for percent, it was
great. 

588
00:33:13,280 --> 00:33:15,200
But as somebody who's been 
tracking this for a long time 

589
00:33:15,200 --> 00:33:18,480
and as somebody who loves this 
game and somebody who who was 

590
00:33:18,480 --> 00:33:21,240
genuinely concerned about the 
removal of these tools that 

591
00:33:21,240 --> 00:33:24,160
everybody whatever. 
But a lot of people use and 

592
00:33:24,160 --> 00:33:26,120
being told, don't worry, we've 
got a plan. 

593
00:33:26,280 --> 00:33:28,960
And then the plan being just 
kidding, we don't. 

594
00:33:29,800 --> 00:33:33,520
It really puts it really put a 
damper on what should have been 

595
00:33:33,720 --> 00:33:38,120
a great race for me. 
And I don't know. 

596
00:33:38,320 --> 00:33:42,400
I don't know what this means for
Atalu tech, but right now for 

597
00:33:42,400 --> 00:33:45,480
Lura, if you're not using this 
week aura and you're fighting it

598
00:33:45,480 --> 00:33:46,880
on mythic, you're not killing 
it. 

599
00:33:47,760 --> 00:33:49,520
Luckily, northern sky developed 
it. 

600
00:33:49,880 --> 00:33:53,200
Relo over at northern sky. 
Shout out to relo the true hero 

601
00:33:53,200 --> 00:33:57,000
of of of add-ons. 
He developed the same thing that

602
00:33:57,000 --> 00:34:01,040
these top teams had done. 
Hugo hero, hot pot hero got to 

603
00:34:01,080 --> 00:34:02,480
Lura. 
They don't have a coder. 

604
00:34:02,760 --> 00:34:05,400
They were literally offering to 
pay money to somebody to write 

605
00:34:05,400 --> 00:34:08,280
them the add on so that they 
could fight the boss. 

606
00:34:08,880 --> 00:34:11,840
They were the 4th place Guild in
the world and they couldn't 

607
00:34:11,840 --> 00:34:14,080
fight the boss because they 
didn't have the add on that 

608
00:34:14,080 --> 00:34:16,360
Blizzard told them they wouldn't
need. 

609
00:34:18,400 --> 00:34:19,840
Sorry. 
OK, now I'm done and I'm going 

610
00:34:19,840 --> 00:34:22,280
to drink my tea and I'm going to
be happy about the next thing we

611
00:34:22,280 --> 00:34:30,440
talked about. 
I feel like the add on 

612
00:34:31,679 --> 00:34:41,080
Apocalypse landed poorly in that
if it had gone one way or the 

613
00:34:41,080 --> 00:34:45,000
other in terms of direction of 
severity, it might have been 

614
00:34:45,000 --> 00:34:48,520
better. 
But we saw, we kind of saw this 

615
00:34:48,520 --> 00:34:55,639
coming and it's because these 
teams, they're in a kind of each

616
00:34:55,639 --> 00:34:59,040
having a gun to each other's 
heads where it's like if you do 

617
00:34:59,040 --> 00:35:02,000
not do this, you are giving up 
the advantage and you're 

618
00:35:02,000 --> 00:35:06,360
throwing the race. 
If Liquid did not do this method

619
00:35:06,360 --> 00:35:10,560
and method and Echo would have 
would have done it. 

620
00:35:11,560 --> 00:35:16,080
To echo and methods credit, 
Liquid got to the boss and had 

621
00:35:16,080 --> 00:35:18,640
this written. 
Oh yeah, neither of them did, 

622
00:35:18,640 --> 00:35:21,600
and they didn't write it until 
they saw it on Echo's on Liquid 

623
00:35:21,600 --> 00:35:26,520
stream. 
So the first, the first strike, 

624
00:35:26,800 --> 00:35:30,960
so to speak, was from Liquid. 
And. 

625
00:35:30,960 --> 00:35:33,600
But but then they immediately. 
And then they immediately wrote 

626
00:35:33,600 --> 00:35:36,040
it right? 
I think if they had like liquid 

627
00:35:36,040 --> 00:35:38,400
was pre emptive about it they 
went dark on fire. 

628
00:35:38,520 --> 00:35:41,680
After 12 hours. 
Oh don't talk to me about cease 

629
00:35:41,680 --> 00:35:45,640
fires today. 
Anyways, the pre emptive strike,

630
00:35:45,640 --> 00:35:49,880
they went dark on a heroic hole 
to test this thing. 

631
00:35:49,880 --> 00:35:54,560
They were going in guns blazing 
to make sure that they had had 

632
00:35:54,560 --> 00:35:58,680
this ready. 
Then of course, panic, right? 

633
00:35:58,680 --> 00:36:03,000
Like Oh my goodness, this this 
needed or did it need? 

634
00:36:03,000 --> 00:36:08,000
Like at this point we can only 
speculate that this was needed 

635
00:36:09,480 --> 00:36:12,440
to do this. 
I'm not like based on like the 

636
00:36:12,720 --> 00:36:16,760
speed at which it comes out. 
It really feels like it was I'd,

637
00:36:16,840 --> 00:36:20,080
I would have loved to have seen 
an alternate reality where they 

638
00:36:20,080 --> 00:36:23,760
had done as you, you had said, 
Chon, they didn't do this. 

639
00:36:24,120 --> 00:36:25,680
They had butted their heads 
against the wall. 

640
00:36:25,760 --> 00:36:29,720
It had become mathematically 
impossible. 

641
00:36:29,880 --> 00:36:34,600
And Blizzard would have had to 
have said, hey, we cannot do, we

642
00:36:34,600 --> 00:36:38,640
cannot do this anymore. 
But Blizzard was really trying 

643
00:36:38,640 --> 00:36:45,280
like they put out like hot fixes
against different ways for weak 

644
00:36:45,280 --> 00:36:48,760
cores to communicate when they 
when they were seeing it like 

645
00:36:48,760 --> 00:36:50,800
that was something happening in 
the race where they're like, OK,

646
00:36:51,120 --> 00:36:54,800
we're changing it so weak cores 
can't communicate to people 

647
00:36:54,800 --> 00:36:56,680
outside of the race. 
Because originally there was 

648
00:36:56,680 --> 00:37:00,600
some program that was like 
sending messages to like some 

649
00:37:00,600 --> 00:37:03,560
21st person that was outside of 
the raid and therefore their 

650
00:37:03,560 --> 00:37:06,680
computations could work and then
bouncing it back into the raid. 

651
00:37:06,920 --> 00:37:10,320
So this was a whack A mole game 
in some cases of them trying to 

652
00:37:10,320 --> 00:37:14,280
be like, uh oh, people are 
people are trying to use those 

653
00:37:14,280 --> 00:37:17,200
computational add-ons. 
Let's let's bring the hammer 

654
00:37:17,200 --> 00:37:19,800
down on that. 
And they failed. 

655
00:37:20,000 --> 00:37:22,480
They did not, they did not get 
it down. 

656
00:37:23,000 --> 00:37:28,480
And that made me think that they
had to go the cold Turkey route 

657
00:37:29,000 --> 00:37:34,080
because if they hadn't done it 
in the way that they did it this

658
00:37:34,080 --> 00:37:38,920
time, they would not have seen 
it when they finally pulled the 

659
00:37:38,920 --> 00:37:41,040
trigger. 
And we would be in the same 

660
00:37:41,040 --> 00:37:47,480
situation just a Tier 2 later 
where team one team, regardless 

661
00:37:47,480 --> 00:37:49,840
of whether that's licked, 
regardless of whether that's 

662
00:37:49,840 --> 00:37:52,280
Echo, regardless of whether 
that's like some team in a 

663
00:37:52,280 --> 00:37:53,960
different region. 
That's like, hey, this is how we

664
00:37:53,960 --> 00:37:59,840
get the advantage here. 
Would have found some clever way

665
00:37:59,840 --> 00:38:02,120
and probably still will. 
I don't think that this is the 

666
00:38:02,120 --> 00:38:04,960
end of it, right? 
Probably still will find some 

667
00:38:05,040 --> 00:38:08,800
creative way and and until 
Blizzard wants to start throwing

668
00:38:08,800 --> 00:38:12,240
out bands in the middle of race 
the world first because you're 

669
00:38:12,480 --> 00:38:17,280
not adhering to the spirit of 
the law, not the written word of

670
00:38:17,280 --> 00:38:20,240
the law. 
Like it's gonna I feel like this

671
00:38:20,440 --> 00:38:23,960
is a trend that's gonna continue
and that's a sad reality that 

672
00:38:24,000 --> 00:38:26,000
I'm I'm thinking is where we're 
at. 

673
00:38:26,440 --> 00:38:27,600
What what do you guys think of 
it? 

674
00:38:28,520 --> 00:38:32,080
So not to play Sean's role, but 
one thing it sounds like in this

675
00:38:32,080 --> 00:38:35,320
Blizzard whack mole that they 
didn't try was extending the 

676
00:38:35,320 --> 00:38:38,760
time, right. 
If if everyone universally is 

677
00:38:38,760 --> 00:38:42,080
going to add-ons to fix this 
problem, including insane things

678
00:38:42,080 --> 00:38:45,760
like bouncing a message back and
then they tell you back in, they

679
00:38:45,760 --> 00:38:48,160
could have just extended. 
I mean, I, I guess I don't we we

680
00:38:48,160 --> 00:38:50,000
don't know what would have 
happened. 

681
00:38:50,200 --> 00:38:52,280
If they've been like, it seems 
like it's a little too hard and 

682
00:38:52,280 --> 00:38:55,360
you guys are like fighting for 
your life to not have to do it, 

683
00:38:57,280 --> 00:39:01,000
stop doing that. 
But also now you know, it's a 14

684
00:39:01,000 --> 00:39:03,280
second situation. 
I mean, I guess it's probably a 

685
00:39:03,280 --> 00:39:06,560
more complicated fix, right, 
Like that changes more things 

686
00:39:06,560 --> 00:39:07,920
about the boss that could make 
it messy. 

687
00:39:08,680 --> 00:39:13,080
But I mean, that's what they 
said they they do right? 

688
00:39:13,080 --> 00:39:15,200
They that was kind of the 
promise is we're taking away 

689
00:39:15,200 --> 00:39:17,960
weak or as we're going to make 
things more human and and 

690
00:39:17,960 --> 00:39:22,920
realistic versus. 
And the lie detector said that 

691
00:39:22,920 --> 00:39:25,040
was a lie. 
Well, that I think that might 

692
00:39:25,040 --> 00:39:27,120
have actually been the same 
interview where they said that 

693
00:39:27,120 --> 00:39:28,760
weak horrors weren't going 
anywhere. 

694
00:39:29,000 --> 00:39:30,760
So that was not a strong 
interview. 

695
00:39:32,360 --> 00:39:39,400
OK, so then Lex, if they had 
changed the the fights. 

696
00:39:39,480 --> 00:39:41,000
I just hold on. 
I just want to clarify the 

697
00:39:41,000 --> 00:39:44,320
bouncing messages bringing 
information back in was not for 

698
00:39:44,320 --> 00:39:45,680
the memory game. 
That was so that they could 

699
00:39:45,680 --> 00:39:47,960
track other people's cooldowns 
and externals and stuff. 

700
00:39:48,200 --> 00:39:50,880
Yeah, another, another 
functionality that was taken 

701
00:39:50,880 --> 00:39:52,960
away from us that everybody's 
been asking to have returned it.

702
00:39:53,640 --> 00:39:57,440
Was also the fact that people 
would get buffs on them, right? 

703
00:39:57,480 --> 00:40:00,320
So Lex, you as a Demon Hunter, 
you get like arcane brilliance 

704
00:40:00,320 --> 00:40:01,920
and you're like, I don't need 
this buff. 

705
00:40:02,240 --> 00:40:06,800
And So what people would do is 
they'd be like, hey, Lex macro. 

706
00:40:07,280 --> 00:40:12,560
Remove Arcane Brilliance onto 
your cooldown so that and then 

707
00:40:12,560 --> 00:40:15,800
my add on will see that you've 
lost Arcane Brilliance and say, 

708
00:40:15,800 --> 00:40:18,600
oh, Lex has started your 
cooldown and then track it that 

709
00:40:18,600 --> 00:40:20,120
way. 
That was another thing like 

710
00:40:20,120 --> 00:40:23,920
people who were being very 
creative about like how they 

711
00:40:23,920 --> 00:40:26,440
were getting around the 
restrictions that Blizzard was 

712
00:40:26,440 --> 00:40:29,240
putting in. 
And I'm not arguing for 

713
00:40:29,240 --> 00:40:32,880
Blizzard's restrictions as some 
sort of utopia, like, hey, there

714
00:40:32,880 --> 00:40:35,680
are lots of restrictions that 
they put in that I wish they 

715
00:40:35,680 --> 00:40:39,000
would adjust so that like people
can play and like track 

716
00:40:39,000 --> 00:40:41,080
externals properly and all of 
this sort of stuff. 

717
00:40:41,320 --> 00:40:46,040
But every single restriction 
that they've put in, somebody 

718
00:40:46,040 --> 00:40:49,800
has attempted to find a way and 
in some, in many cases found 

719
00:40:49,800 --> 00:40:52,760
some creative way of breaking 
those restrictions. 

720
00:40:53,080 --> 00:40:56,880
And I'm, and what I'm saying is 
not that like, hey, like I'm not

721
00:40:57,080 --> 00:40:59,720
being in a Blizzard, apologies. 
I'm just saying that like 

722
00:41:00,640 --> 00:41:05,000
regardless of when they said, 
OK, this is it, no more add-ons,

723
00:41:05,360 --> 00:41:08,440
people were going to start doing
those those workarounds. 

724
00:41:08,720 --> 00:41:12,840
The the examples that we gave 
are the same examples that would

725
00:41:12,840 --> 00:41:15,720
have come up next tier if that 
was the tier that they decided 

726
00:41:15,720 --> 00:41:18,160
to throw the switch. 
Whenever they throw the switch 

727
00:41:18,280 --> 00:41:22,600
there was going to be a tier of 
people doing weirdness. 

728
00:41:22,960 --> 00:41:25,120
That's I I misunderstood your 
argument and that I do agree 

729
00:41:25,160 --> 00:41:27,040
with. 
I mean, I think there's an 

730
00:41:27,080 --> 00:41:32,040
argument to be made that if 
people are doing all of this to 

731
00:41:32,040 --> 00:41:35,200
get add on functionality back, 
do the players really want to 

732
00:41:35,200 --> 00:41:37,960
not have add-ons? 
That said, I have had a lot of 

733
00:41:37,960 --> 00:41:41,920
conversations with people, 
arguably myself included, the do

734
00:41:41,920 --> 00:41:44,760
kind of feel like, I mean, it's 
not really that I want an add on

735
00:41:44,760 --> 00:41:47,320
to like, you know, tell me. 
So stack over here, do this. 

736
00:41:47,320 --> 00:41:50,600
Like it's just I I know I'm 
going to because it's easier, 

737
00:41:50,600 --> 00:41:52,920
I'm going to play better. 
And so I kind of feel like I 

738
00:41:52,920 --> 00:41:56,160
have to like, otherwise I'm 
tanking the raid and I'm looking

739
00:41:56,160 --> 00:42:00,840
like kind of an idiot. 
So it's that one's it's, it's a 

740
00:42:00,840 --> 00:42:05,760
hard thing to kind of parse out 
like, but but yeah, I, I, I do 

741
00:42:05,760 --> 00:42:08,640
kind of agree. 
And I think the more I'm in this

742
00:42:08,640 --> 00:42:10,120
as well. 
I, I really do think that it 

743
00:42:10,120 --> 00:42:12,480
was, they were going to have to 
pull the Band-Aid off. 

744
00:42:12,480 --> 00:42:13,760
I don't think this is the right 
time. 

745
00:42:13,800 --> 00:42:19,040
I think that they hadn't perhaps
enough Like I, I, I, but I, I, 

746
00:42:19,040 --> 00:42:21,520
yeah, I think, I think this. 
Is just. 

747
00:42:23,480 --> 00:42:25,920
I think the concept of a slow 
rollout was never really 

748
00:42:25,920 --> 00:42:28,600
feasible. 
Yeah, I agree with that. 

749
00:42:29,440 --> 00:42:32,160
I agree with that. 
The this is just what we've 

750
00:42:32,160 --> 00:42:34,560
seen. 
There are workarounds that have 

751
00:42:34,560 --> 00:42:37,840
not that weren't aired to 
300,000 people on Twitch, that 

752
00:42:37,840 --> 00:42:41,960
people are using today that get 
around things in other ways and 

753
00:42:41,960 --> 00:42:44,600
that you'll never see. 
And so now you're left 

754
00:42:44,600 --> 00:42:48,400
wondering, was that plus 20 key 
times because the players really

755
00:42:48,400 --> 00:42:51,320
gained hard, or do they have 
some tech that they've not 

756
00:42:51,320 --> 00:42:52,720
released? 
Anybody else they've kept to 

757
00:42:52,720 --> 00:42:55,480
themselves? 
Which does also kind of defeat 

758
00:42:55,480 --> 00:42:57,800
the point of the like this was 
one of the things that was 

759
00:42:57,800 --> 00:43:00,360
frustrating me a lot with the 
race to world first and the 

760
00:43:00,360 --> 00:43:03,200
like, you know, Oh, well, they 
have people who are coding in 

761
00:43:03,200 --> 00:43:05,160
their you know, like on their 
team. 

762
00:43:05,840 --> 00:43:10,480
Is that that just means like it 
used to be. 

763
00:43:10,480 --> 00:43:13,080
Oh, it sucks. 
The people you feel like you 

764
00:43:13,080 --> 00:43:16,440
have to like know what add-ons 
to go download. 

765
00:43:16,760 --> 00:43:18,360
But you can find that on a 
Reddit post. 

766
00:43:18,360 --> 00:43:20,880
You can find most Google like 
you can Google like what add-ons

767
00:43:20,880 --> 00:43:24,760
for your team will probably yell
at you or nicely tell you what 

768
00:43:24,760 --> 00:43:27,920
you need. 
It was it was yes, it did mean 

769
00:43:27,920 --> 00:43:30,720
that like solo players maybe had
a little bit more of a 

770
00:43:31,520 --> 00:43:35,680
difficulty curve, but it was a 
very accessible information. 

771
00:43:36,160 --> 00:43:44,080
And now it just feels like it's 
it's so much more, you know, the

772
00:43:44,080 --> 00:43:47,280
elite and the plebs, right. 
And I, I think one of one of the

773
00:43:47,280 --> 00:43:49,480
reasons I don't really watch the
race world first is because I 

774
00:43:49,480 --> 00:43:50,920
think it sucks that it's three 
teams. 

775
00:43:51,280 --> 00:43:53,360
I think that's boring, right? 
I would love it. 

776
00:43:53,400 --> 00:43:57,920
I, I think, I mean, yeah, yeah, 
like 3 teams technically. 

777
00:43:57,920 --> 00:44:02,720
But like, I, I think the base 
would be really fun if there was

778
00:44:02,720 --> 00:44:05,360
actual competition. 
And I understand 99% of that. 

779
00:44:05,360 --> 00:44:07,520
If there's not enough players, 
there's not enough interest, 

780
00:44:07,520 --> 00:44:09,560
there's not enough money. 
Like there's a million reasons 

781
00:44:09,760 --> 00:44:13,280
why it's a super limited pool. 
That's not little things that 

782
00:44:13,280 --> 00:44:16,240
make it harder. 
But yeah, if you can only 

783
00:44:16,240 --> 00:44:18,200
realistically compete in the 
raced world first, if you have a

784
00:44:18,200 --> 00:44:23,000
dedicated coder on staff, it's a
two team race. 

785
00:44:23,000 --> 00:44:25,960
Like there's there's really 
that's not a there'll never be 

786
00:44:25,960 --> 00:44:27,920
an underdog. 
Not that there really was any 

787
00:44:27,920 --> 00:44:32,200
way, but like baby, right, Like 
it was on the table and now it's

788
00:44:32,200 --> 00:44:35,360
completely off the table. 
There will never be a surprise. 

789
00:44:35,640 --> 00:44:37,600
Like I mean, maybe not never 
there'll I'm sure they'll get 

790
00:44:37,600 --> 00:44:40,920
better at doing these over time,
but like it just it just 

791
00:44:40,920 --> 00:44:43,240
increase again. 
It feels like there's the 

792
00:44:43,240 --> 00:44:45,960
special people that get their 
cool week auras made, hand 

793
00:44:45,960 --> 00:44:48,840
picked for them and then all of 
you losers got to figure it out 

794
00:44:48,840 --> 00:44:56,640
otherwise. 
I, I feel like that I don't like

795
00:44:56,640 --> 00:44:58,640
that argument. 
I feel that there's so many 

796
00:44:58,640 --> 00:45:01,080
different things that are 
contributing to like the 

797
00:45:01,080 --> 00:45:05,320
stratification, right? 
Like I already talked about the 

798
00:45:05,320 --> 00:45:10,120
splits and, and that like the 
amount of people that are 

799
00:45:10,120 --> 00:45:12,560
funneling loot to these guys, so
their item level suddenly 

800
00:45:12,560 --> 00:45:16,280
balloons way higher. 
The fact that like last week one

801
00:45:16,280 --> 00:45:20,400
guy had the top 2 geared play 
things. 

802
00:45:20,400 --> 00:45:23,080
And that's, that's not because 
he really like, I mean, he 

803
00:45:23,080 --> 00:45:25,440
worked hard. 
Let me let me stop myself there.

804
00:45:25,560 --> 00:45:29,320
It's not it's not just because 
he worked hard, it's that he had

805
00:45:29,320 --> 00:45:34,200
like 40 additional people that 
were also working hard and gave 

806
00:45:34,200 --> 00:45:39,560
up their loot to give to him to 
to like stratosphere his an item

807
00:45:39,560 --> 00:45:44,080
level. 
It's the fact that like, hey, I 

808
00:45:44,080 --> 00:45:50,440
wish I could take off like that 
much time to spend making that 

809
00:45:50,440 --> 00:45:53,200
many attempts at a boss. 
I wish that I had a personal 

810
00:45:53,200 --> 00:45:56,960
chef that was on on hand so that
I could get meals and not have 

811
00:45:56,960 --> 00:46:00,880
to worry about cooking. 
I wish that I had a team of 

812
00:46:00,880 --> 00:46:04,800
people being like, hey, Manny 
looks like in phase three, this 

813
00:46:04,800 --> 00:46:08,040
happens and that and this 
happens so that I didn't have to

814
00:46:08,040 --> 00:46:11,080
rely on John being like, Manny, 
you're doing it wrong. 2 weeks 

815
00:46:11,080 --> 00:46:13,760
later after he sees the stuff 
because he was born and said, 

816
00:46:13,760 --> 00:46:16,240
Manny, you're being an idiot. 
Like it's there's like so many 

817
00:46:16,240 --> 00:46:19,640
things that like make this such 
a stratification. 

818
00:46:19,880 --> 00:46:28,760
Like yes, the this does add to 
it and is no less an of a 

819
00:46:28,880 --> 00:46:33,480
contributor to that. 
But all of the other things are 

820
00:46:33,480 --> 00:46:39,840
stuff that we have yet to like 
to like really note. 

821
00:46:39,840 --> 00:46:41,720
And I don't want to note this 
one thing alone. 

822
00:46:41,720 --> 00:46:45,200
Like it's some special case. 
It is a new contributor and 

823
00:46:45,200 --> 00:46:49,680
equally as as like separating is
everything else but is not 

824
00:46:49,680 --> 00:46:51,680
standing on its own. 
That's fair, I guess. 

825
00:46:51,720 --> 00:46:54,200
Maybe more so. 
What I should say is if 

826
00:46:54,200 --> 00:46:58,320
Blizzard's making changes in the
game that are meant to affect 

827
00:46:58,320 --> 00:47:02,200
the Race to world first team, I 
think that movement should be an

828
00:47:02,200 --> 00:47:07,400
attempt to make it more like 
like accessible, not an attempt.

829
00:47:08,040 --> 00:47:10,440
An attempt, OK, is not the word 
that I'm trying to say. 

830
00:47:10,760 --> 00:47:14,400
I think the focus should be on 
how can we make this something 

831
00:47:14,760 --> 00:47:19,880
that more people can access? 
And I think that if it it 

832
00:47:19,880 --> 00:47:26,960
increases the difficulty of of 
smaller teams breaking in, I 

833
00:47:26,960 --> 00:47:30,160
think that should be considered 
a strike against. 

834
00:47:30,320 --> 00:47:33,720
But I hear you that like, yeah, 
right. 

835
00:47:33,720 --> 00:47:35,600
Like, unless they're going to 
start pumping, you know, 

836
00:47:35,760 --> 00:47:38,760
Blizzard money into E sports to 
make it so that more people can,

837
00:47:38,840 --> 00:47:41,640
you know, have the type of job 
or like can take time off and 

838
00:47:41,640 --> 00:47:47,480
then be gamers full time or 
like, then by and large, none of

839
00:47:47,480 --> 00:47:49,800
this really matters, right? 
I, I, I, I hear that. 

840
00:47:49,800 --> 00:47:51,360
And I think that's fair. 
And that's also probably why 

841
00:47:51,360 --> 00:47:53,560
they don't care, right? 
That's also probably why that's 

842
00:47:53,560 --> 00:47:56,000
not really on Blizzard's radar, 
because the number of things 

843
00:47:56,000 --> 00:47:59,000
that have to change to try to 
make the race world first more 

844
00:47:59,000 --> 00:48:04,400
open to more people is so like, 
you know, they'd have to change 

845
00:48:04,400 --> 00:48:07,200
the concept of capitalism in 
America, right? 

846
00:48:07,200 --> 00:48:09,280
Like, I get it. 
It's it's complicated and it's 

847
00:48:09,280 --> 00:48:12,920
difficult and they've tried. 
My understanding is that 

848
00:48:12,920 --> 00:48:16,160
Blizzard has played with like 
attempting to do E sports is a 

849
00:48:16,160 --> 00:48:19,120
Blizzard thing and it's kind of 
always fallen on his face. 

850
00:48:19,200 --> 00:48:22,000
So I. 
I think that's why you have like

851
00:48:22,000 --> 00:48:26,400
the AWC and you have like the 
Arena World Championship and you

852
00:48:26,400 --> 00:48:30,520
have like the MDI, which is 
basically just the great push, 

853
00:48:30,520 --> 00:48:32,240
but they decided to go with the 
more popular name. 

854
00:48:32,800 --> 00:48:34,600
Not anymore, no. 
They changed it back. 

855
00:48:34,800 --> 00:48:36,800
It's back to speed running. 
Back to speed running. 

856
00:48:36,800 --> 00:48:39,320
Oh, I'm happy to about that 
news. 

857
00:48:39,320 --> 00:48:40,880
I was unaware of that. 
Thank you, Sean. 

858
00:48:41,560 --> 00:48:44,560
You're welcome. 
So MDI, that's actually going to

859
00:48:44,560 --> 00:48:46,760
be high. 
MDI is going to be worse though.

860
00:48:47,560 --> 00:48:49,320
The add on changes were meant 
to. 

861
00:48:49,400 --> 00:48:53,160
To quote Blizzard, the at the 
the at the new add on changes 

862
00:48:53,160 --> 00:48:54,800
and the changes of the API are 
meant to. 

863
00:48:54,800 --> 00:48:57,240
I think this is the phrasing Lex
was looking for. 

864
00:48:57,520 --> 00:49:00,720
Narrow the gap from the top end 
to the bottom end. 

865
00:49:01,440 --> 00:49:05,240
And in fact, it has widened that
gap instead. 

866
00:49:05,520 --> 00:49:10,400
So A-Team like mandatory who has
access to their own coders is 

867
00:49:10,400 --> 00:49:13,640
going to be able to use all of 
their tools as they speed run 

868
00:49:13,640 --> 00:49:15,000
dungeons and they're going to be
going up. 

869
00:49:15,000 --> 00:49:18,720
It's because teams like Ducks 
can fly who I can almost 

870
00:49:18,720 --> 00:49:22,000
guarantee you do not have an on 
staff coder. 

871
00:49:23,280 --> 00:49:29,760
So MDI is going to be, yeah, 
it's if we thought the race to 

872
00:49:29,760 --> 00:49:33,960
world First was egregious in the
level of, you know, and 

873
00:49:34,080 --> 00:49:36,280
everything that many mentioned 
is, is all part of that. 

874
00:49:36,520 --> 00:49:39,400
The cooks, the splits, the they 
have entire organizations 

875
00:49:39,400 --> 00:49:41,360
designed to make them the best. 
That's what they do. 

876
00:49:42,520 --> 00:49:45,480
But the MDI is a team of five, 
and some of those teams of five 

877
00:49:45,720 --> 00:49:48,280
have access to those same coders
because they're all parts of 

878
00:49:48,280 --> 00:49:51,520
those organizations. 
So if you're not on one of 

879
00:49:51,520 --> 00:49:54,200
those, you better hope Northern 
Sky put something out for you 

880
00:49:54,200 --> 00:49:56,680
from Ethic Plus. 
Spoiler they won't. 

881
00:49:57,360 --> 00:50:02,560
My my hope is actually that 
Blizzard sees all these work 

882
00:50:02,560 --> 00:50:08,240
rounds, sees what failed or did 
not go according to the plan 

883
00:50:08,240 --> 00:50:12,120
might be the better the better 
way to phrase it for their 

884
00:50:12,120 --> 00:50:14,480
benefit. 
But like everything that didn't 

885
00:50:14,480 --> 00:50:20,640
go according to plan and they 
adjust it for one point O 7, 

886
00:50:20,640 --> 00:50:23,040
which is an X rate that's going 
to open up, right. 

887
00:50:23,200 --> 00:50:30,640
And for sorry, 12 point O 7. 
And then for 12.1, they again 

888
00:50:30,960 --> 00:50:36,360
address it for the Mythic plus 
and for and for everybody. 

889
00:50:36,800 --> 00:50:42,680
Because while this has become an
additional stratification 

890
00:50:42,680 --> 00:50:47,360
because some people are pushing 
with those weak ORS and some 

891
00:50:47,360 --> 00:50:53,520
people are not, generally I feel
like the accessibility of most 

892
00:50:53,520 --> 00:51:00,760
of rating has increased because 
heroic is not that same beast. 

893
00:51:00,760 --> 00:51:04,360
In fact, I think people who are 
able to push relatively far in 

894
00:51:04,360 --> 00:51:07,080
Mythic aren't laughing at her. 
They're like, this is this is 

895
00:51:07,120 --> 00:51:09,280
nowhere near the challenge it 
used to be. 

896
00:51:11,760 --> 00:51:18,600
People who are wading into the 
waters of Mythic plus find it 

897
00:51:18,600 --> 00:51:21,160
more accessible. 
People who are cutting their 

898
00:51:21,160 --> 00:51:30,280
teeth in in the PvP or finding 
it more, more understandable, 

899
00:51:30,280 --> 00:51:34,720
more readable, because that's 
something that was always 

900
00:51:35,000 --> 00:51:39,800
daunting with PvP was that I was
like, I can't even follow what's

901
00:51:39,800 --> 00:51:43,080
happening as a spectator, let 
alone in the midst of it. 

902
00:51:43,560 --> 00:51:48,440
And so if they can continue to 
do that, yes, the the current 

903
00:51:48,440 --> 00:51:52,280
pitfall is that mythic rating 
where the stratification is 100%

904
00:51:53,480 --> 00:51:56,720
expanding. 
And as you are prophesizing, 

905
00:51:56,920 --> 00:52:00,240
it's going to be that much worse
at these cutting edge level 

906
00:52:00,520 --> 00:52:04,480
competitions. 
But for the people at home, has 

907
00:52:04,480 --> 00:52:10,240
this been the same failure in 
your mind, Sean, in your mind, 

908
00:52:10,240 --> 00:52:10,920
Lex? 
Well, I I. 

909
00:52:12,240 --> 00:52:14,160
Was going to say I think we just
need to separate. 

910
00:52:14,400 --> 00:52:16,600
Separate out accessible and 
easy, right? 

911
00:52:16,680 --> 00:52:19,640
If I, I think if the mythic 
people are like, Oh my God, 

912
00:52:19,640 --> 00:52:22,760
heroic is the face rule, nothing
ha ha, ha, that doesn't 

913
00:52:22,760 --> 00:52:24,840
necessarily mean that heroic is 
more accessible, which means 

914
00:52:24,840 --> 00:52:28,400
it's easier and I guess it's a 
little bit of a square 

915
00:52:28,520 --> 00:52:32,680
rectangle, right. 
Like on the one hand, yes, if 

916
00:52:32,680 --> 00:52:35,480
something is easier to do, it's 
more accessible to more people, 

917
00:52:36,320 --> 00:52:38,480
but I, I don't think that should
be the goal. 

918
00:52:38,480 --> 00:52:41,160
At least it's not that I want 
heroic rating to be boring. 

919
00:52:41,160 --> 00:52:44,320
And I, I will say, I mean, 
again, my team has unique 

920
00:52:44,320 --> 00:52:46,400
struggles this year. 
So we might be having more 

921
00:52:46,400 --> 00:52:48,840
difficulty than other people, 
but like, we're all on DBM, 

922
00:52:49,240 --> 00:52:50,800
right? 
We very quickly realized that 

923
00:52:50,800 --> 00:52:56,360
the functionality of World of 
Warcraft internal UI and alerts 

924
00:52:56,360 --> 00:52:59,840
and stuff was not doing it. 
And we learned the DBM actually 

925
00:52:59,840 --> 00:53:02,320
is doing a lot of the stuff that
DBM allegedly not supposed to be

926
00:53:02,320 --> 00:53:04,480
able to do. 
And we all went back on DBM. 

927
00:53:05,400 --> 00:53:14,160
So I, I, I guess it just feels 
honestly I not much different 

928
00:53:14,480 --> 00:53:19,000
except kind of uglier is my take
right now. 

929
00:53:20,120 --> 00:53:25,640
So one of the one of the 
struggles that I've that I've 

930
00:53:25,640 --> 00:53:30,160
seen teams having is with the 
Dragons, the breath. 

931
00:53:30,280 --> 00:53:32,040
That is, that is when we went 
back on TPM. 

932
00:53:33,120 --> 00:53:39,920
OK, right. 
And so Blizzard's default for 

933
00:53:39,920 --> 00:53:45,080
when that breath is on you and 
targeting you is laughable. 

934
00:53:45,080 --> 00:53:47,080
It's just it does not point it 
out. 

935
00:53:47,080 --> 00:53:51,640
Sean has also pointed out that 
on Crown there is a mechanic 

936
00:53:51,640 --> 00:53:55,680
that just flat out is not 
signposted at all, right? 

937
00:53:57,080 --> 00:54:04,160
Do you consider that gaps in 
their in their setup or are you 

938
00:54:04,160 --> 00:54:09,120
saying that every fight in 
general is less accessible 

939
00:54:09,160 --> 00:54:14,600
because of the the gap between 
DBM and the default? 

940
00:54:14,960 --> 00:54:19,440
Are there no fights like you 
went through three of them 

941
00:54:19,800 --> 00:54:22,720
without without hitting it? 
You found like definitely one 

942
00:54:22,720 --> 00:54:27,880
that I point to and go like, Oh 
my God, like that is AII call it

943
00:54:27,880 --> 00:54:31,840
a gap, right? 
That's a fairpoint that it might

944
00:54:31,840 --> 00:54:37,600
be more like there's individual.
I, I personally have not loved 

945
00:54:37,640 --> 00:54:39,560
this tear. 
It's felt very messy. 

946
00:54:39,960 --> 00:54:43,960
I it has not felt like there's 
a, a clear ramp of difficulty 

947
00:54:43,960 --> 00:54:48,120
like I, I and I, I personally 
also really do not like the 

948
00:54:48,120 --> 00:54:49,600
split raids. 
I thought that was really 

949
00:54:49,600 --> 00:54:52,680
exciting when it came out. 
And I especially like what they 

950
00:54:52,680 --> 00:54:54,840
originally were saying of like, 
you're going to go here and then

951
00:54:54,840 --> 00:54:57,360
you're going to do this. 
Like I no, I'm sorry that's 

952
00:54:57,480 --> 00:54:59,920
confusing and annoying and I do 
not want to spend my great 

953
00:54:59,920 --> 00:55:01,600
nights running around to 
different locations. 

954
00:55:02,840 --> 00:55:07,640
So I may be being a little bit 
of a downer in general, but that

955
00:55:07,640 --> 00:55:17,080
that is AI guess The thing is 
that the gaps when when gaps do 

956
00:55:17,080 --> 00:55:25,880
come up now it feels I guess 
worse like a lot of these gaps 

957
00:55:25,880 --> 00:55:28,480
wouldn't. 
And again, they are usually just

958
00:55:28,480 --> 00:55:32,760
solved by by downloading an add 
on again, which I guess you 

959
00:55:32,760 --> 00:55:35,920
know, to what I said a few 
minutes ago. 

960
00:55:35,920 --> 00:55:37,360
Like it kind of means nothing 
changed. 

961
00:55:37,360 --> 00:55:39,840
It's ugly, right? 
And maybe that's not terrible. 

962
00:55:39,840 --> 00:55:42,800
Like maybe status quo isn't the 
end of the world. 

963
00:55:42,800 --> 00:55:45,800
It kind of makes me wonder what 
we did this for, as we love to 

964
00:55:45,840 --> 00:55:49,480
say on this show. 
I already used the F bomb lux, 

965
00:55:49,480 --> 00:55:53,720
you don't get to use it. 
I already used this show. 

966
00:55:54,440 --> 00:55:58,080
Yeah, I mean, I I guess I don't 
I don't think we're in like a 

967
00:55:58,400 --> 00:56:02,040
crisis. 
But also I was on record saying 

968
00:56:02,040 --> 00:56:05,000
I thought it was going to be 
really fun to not have add-ons 

969
00:56:05,000 --> 00:56:07,280
and to get to experience this 
all in real time. 

970
00:56:07,280 --> 00:56:10,960
And I'm not finding myself 
enjoying rating significantly 

971
00:56:10,960 --> 00:56:12,840
more now. 
And it just kind of feels like, 

972
00:56:13,200 --> 00:56:15,720
oh, Jesus Christ, you guys also 
couldn't figure out how to like 

973
00:56:15,760 --> 00:56:18,480
alert that one properly sick. 
I love that I can't change the 

974
00:56:18,480 --> 00:56:20,360
like. 
I love that I can't decide what 

975
00:56:20,360 --> 00:56:22,560
we're going to show up when this
is fun. 

976
00:56:23,040 --> 00:56:25,800
I guess I'll go back to TBM, 
which is the thing I wasn't 

977
00:56:25,800 --> 00:56:30,320
supposed to do. 
So it, I guess I'm just, I, I, I

978
00:56:30,320 --> 00:56:32,840
was expecting this to be like a 
really fun, creative, exciting 

979
00:56:32,840 --> 00:56:35,120
tier where they're getting to 
experiment with stuff and 

980
00:56:35,120 --> 00:56:38,200
instead it's just feeling like, 
damn it, you know? 

981
00:56:41,280 --> 00:56:43,080
OK. 
And then feel X. 

982
00:56:43,080 --> 00:56:45,040
You should have AT and be happy.
That's what I did. 

983
00:56:45,040 --> 00:56:47,440
I had AT and now I'm happy. 
There you go. 

984
00:56:50,400 --> 00:56:51,440
Yeah. 
You want my thoughts, Manny? 

985
00:56:51,440 --> 00:56:52,520
You want me to tell you what I 
think? 

986
00:56:52,520 --> 00:56:56,000
Yeah, Yeah. 
I think it is something that's 

987
00:56:56,000 --> 00:56:58,600
always been there. 
There have always been gaps in 

988
00:56:58,600 --> 00:57:01,320
what Blizzard has designed and 
put into the bosses and what 

989
00:57:01,320 --> 00:57:04,660
information they give us and how
they presented to us and the add

990
00:57:04,660 --> 00:57:06,800
on community. 
We're the heroes we needed. 

991
00:57:06,800 --> 00:57:09,160
They took it on themselves, they
put it on their shoulders and 

992
00:57:09,160 --> 00:57:10,960
they carried all of those 
things. 

993
00:57:11,320 --> 00:57:14,360
If there was a if there was a 
mechanic in a fight that 

994
00:57:14,360 --> 00:57:17,040
Blizzard didn't clearly define 
to let you know, hey, this 

995
00:57:17,040 --> 00:57:19,640
ability is on you. add-ons did 
it for us. 

996
00:57:19,640 --> 00:57:22,200
Somebody designed a week or for 
it and we use that. 

997
00:57:22,960 --> 00:57:24,320
Blizzard said, hey, we don't 
like that. 

998
00:57:24,320 --> 00:57:28,720
And to their credit, they 
shouldn't have been just relying

999
00:57:28,720 --> 00:57:31,320
heavily on that. 
It's just like, you know, if you

1000
00:57:31,320 --> 00:57:34,240
use crutches for a long time, 
eventually you lose the muscles,

1001
00:57:34,720 --> 00:57:36,960
the development of your muscles 
that is supposed to help you to 

1002
00:57:36,960 --> 00:57:40,120
walk on your own while they use 
the crutch of the add on 

1003
00:57:40,120 --> 00:57:42,240
community for a long time. 
And now they don't have the 

1004
00:57:42,240 --> 00:57:45,400
muscles to properly develop and 
design these boss fights. 

1005
00:57:45,880 --> 00:57:48,520
I get it. 
It's OK, that's what happens and

1006
00:57:48,520 --> 00:57:50,720
everybody has said there's going
to be growing pains. 

1007
00:57:50,840 --> 00:57:53,560
Let's talk about the cooldown 
manager which came out in 11 

1008
00:57:54,040 --> 00:57:58,640
point 1.5. 
So what's that 3 1/2 patches 

1009
00:57:58,640 --> 00:58:01,800
going out? 
There are still abilities that 

1010
00:58:01,800 --> 00:58:04,240
can't be tracked. 
There's a hunter ability that 

1011
00:58:04,240 --> 00:58:06,920
increases your damage by 30% 
that there's no way to track it 

1012
00:58:07,120 --> 00:58:09,120
other than your buffs to the top
of your by your mini map. 

1013
00:58:09,680 --> 00:58:12,640
No way to know when you have 
this buff active or not. 

1014
00:58:15,320 --> 00:58:18,680
Death Knights still can't track 
all their abilities, So, you 

1015
00:58:18,680 --> 00:58:20,640
know, you still can't track 
racials, you still can't track 

1016
00:58:20,640 --> 00:58:24,440
potions without using an add on,
still can't track trinkets. 

1017
00:58:24,560 --> 00:58:28,960
Nobody uses trinkets, do they? 
It's not like they put a 2 

1018
00:58:28,960 --> 00:58:31,200
minute trinket in this raid or a
minute and a half drinking in 

1019
00:58:31,200 --> 00:58:34,160
the puzzle box in this season 
that everybody literally is 

1020
00:58:34,160 --> 00:58:35,960
running. 
It was a 2 minutes that 

1021
00:58:35,960 --> 00:58:39,280
everybody is running. 
Yeah. 

1022
00:58:39,280 --> 00:58:41,600
And you know what? 
And here's the thing, I have my 

1023
00:58:41,600 --> 00:58:43,680
team happy now. 
We said there's going to be 

1024
00:58:43,680 --> 00:58:45,800
growing pains in this 
transition, expected it to be 

1025
00:58:45,800 --> 00:58:50,280
worse than it is now and and you
know the state that it is, you 

1026
00:58:50,280 --> 00:58:53,200
know, can we overlook it because
it's normal and heroic or easy? 

1027
00:58:53,240 --> 00:58:55,040
Sure. 
Yeah, I guess, I guess so for a 

1028
00:58:55,040 --> 00:58:58,920
mythic team, Heroic is easy. 
I get that, you know, it's not 

1029
00:58:58,920 --> 00:59:01,760
accessible. 
It's easy for teams that are 

1030
00:59:01,760 --> 00:59:03,440
progging heroic. 
I know some teams that are 

1031
00:59:03,440 --> 00:59:07,480
progging heroic, much like Les 
Experience until they installed 

1032
00:59:07,480 --> 00:59:12,760
Bigwigs or DBMI think Bigwigs is
superior, but Bigwigs or DBM and

1033
00:59:12,880 --> 00:59:15,480
like the northern sky week or or
the northern sky pack that gives

1034
00:59:15,480 --> 00:59:18,440
you warnings. 
It they struggled, you know, 

1035
00:59:18,600 --> 00:59:22,400
there was more tank deaths than 
we'd ever seen before because 

1036
00:59:22,400 --> 00:59:25,640
tanks weren't being told when 
it's on because the if you track

1037
00:59:25,640 --> 00:59:28,760
the Blizzard, the Blizzard 
timeline, not only is it not 

1038
00:59:28,760 --> 00:59:30,000
always accurate, but it gets to 
the bottom. 

1039
00:59:30,000 --> 00:59:31,680
And they intentionally said, 
well, when it gets to the 

1040
00:59:31,680 --> 00:59:32,720
bottom, that doesn't mean it's 
casting. 

1041
00:59:32,720 --> 00:59:35,760
That means it's next in line. 
That means it's spell queuing. 

1042
00:59:35,760 --> 00:59:38,400
So like, well, what? 
No information is better than 

1043
00:59:38,400 --> 00:59:41,440
bad information. 
So, but we knew we knew it was 

1044
00:59:41,440 --> 00:59:42,920
going to take a tier. 
This is their tier. 

1045
00:59:43,480 --> 00:59:47,360
If a tall utec 12.1, the troll 
tier launches like this, that'll

1046
00:59:47,360 --> 00:59:48,520
be my last tier. 
I'll be done. 

1047
00:59:48,800 --> 00:59:50,120
I'll be I'll I'll leave the 
show. 

1048
00:59:50,360 --> 00:59:52,880
I'll be done with Warcraft. 
You'll all never see me again 

1049
00:59:53,800 --> 00:59:55,800
because I'm not. 
They get one. 

1050
00:59:55,960 --> 00:59:58,640
They get one tier. 
I'm not going to go through this

1051
00:59:58,640 --> 01:00:00,400
again next year. 
If next year launches and it's 

1052
01:00:00,400 --> 01:00:02,960
the same state and we're all in 
the same spot and we're having 

1053
01:00:02,960 --> 01:00:04,480
the same conversations over and 
over again. 

1054
01:00:04,480 --> 01:00:05,840
This is one of the reasons I 
left the Navy. 

1055
01:00:06,000 --> 01:00:08,200
I couldn't have the same 
conversation every single day. 

1056
01:00:08,400 --> 01:00:10,640
And that's what the Navy was. 
It was the same conversation 

1057
01:00:10,840 --> 01:00:14,320
with the same people every day. 
Every we had a saying in the 

1058
01:00:14,320 --> 01:00:17,080
Navy, every time is like the 
first time. 

1059
01:00:17,880 --> 01:00:21,920
No matter what the Navy did, it 
had been done dozens and dozens 

1060
01:00:21,920 --> 01:00:23,680
of times in the past. 
There were standard operating 

1061
01:00:23,680 --> 01:00:25,800
procedures for everything, but 
that didn't matter. 

1062
01:00:26,280 --> 01:00:29,560
Every single time we did 
anything, it was like the first 

1063
01:00:29,560 --> 01:00:33,000
time it had ever been done in 
the history of mankind. 

1064
01:00:33,960 --> 01:00:36,120
Did anybody ask what happened 
when the last ship did this? 

1065
01:00:36,160 --> 01:00:38,240
No, no. 
Oh, 'cause this is probably, 

1066
01:00:38,640 --> 01:00:40,280
this is probably some growing 
pains that we could have 

1067
01:00:40,280 --> 01:00:43,000
avoided, you know. 
Did they come into these? 

1068
01:00:43,080 --> 01:00:44,240
Oh, we don't know. 
We didn't ask them. 

1069
01:00:44,240 --> 01:00:45,440
You didn't. 
You didn't ask them. 

1070
01:00:45,680 --> 01:00:47,720
This is an incredibly complex 
thing we're doing. 

1071
01:00:47,720 --> 01:00:50,360
Well, you didn't think to ask 
the people who did it like 6 

1072
01:00:50,360 --> 01:00:53,720
months ago? 
Yeah, you'll be. 

1073
01:00:54,520 --> 01:00:56,840
You guys will be looking for. 
You'll be looking for a new host

1074
01:00:56,840 --> 01:00:57,960
Manny, if it comes out like 
this. 

1075
01:00:57,960 --> 01:01:00,880
So let me ask you, do you think 
Blizzard will have it figured 

1076
01:01:00,880 --> 01:01:06,000
out by 12.1 in August? 
So here's my here's my. 

1077
01:01:06,440 --> 01:01:08,560
I guess I'm going to consider 
this the closing thought. 

1078
01:01:08,600 --> 01:01:11,800
Here I am. 
By the way, I am happy. 

1079
01:01:11,800 --> 01:01:16,120
My tea was amazing. 
And I can see light at the end 

1080
01:01:16,120 --> 01:01:17,400
of the tunnel. 
I'm about to be free. 

1081
01:01:20,600 --> 01:01:25,040
Blizzard did not have proper. 
Conversations with add on 

1082
01:01:25,040 --> 01:01:31,080
authors at the outset of this, 
there was hope that maybe they 

1083
01:01:31,080 --> 01:01:35,480
would get they get things 
together and have less 

1084
01:01:35,560 --> 01:01:41,160
disruptions than they have had. 
I did not expect it to go 

1085
01:01:41,160 --> 01:01:45,160
perfectly, but I think that they
need to refocus. 

1086
01:01:45,160 --> 01:01:50,080
They need to lock in like the 
cast who say and callback. 

1087
01:01:50,880 --> 01:01:53,120
Good callbacks. 
I love you guys. 

1088
01:01:53,120 --> 01:02:00,240
I'm going to miss you in August 
and they need to focus. 

1089
01:02:00,240 --> 01:02:05,600
On making sure that this that 
the issues that came up this 

1090
01:02:05,600 --> 01:02:09,400
time are solved so that we 
aren't having the same 

1091
01:02:09,400 --> 01:02:11,560
conversations again. 
I think that there will still be

1092
01:02:11,560 --> 01:02:14,640
problems, but if there are new 
problems, if they are, if there 

1093
01:02:14,640 --> 01:02:18,960
are new workarounds, at least 
then we could say it's progress.

1094
01:02:19,400 --> 01:02:24,360
I think that they need to start 
handling this with a Red Hat 

1095
01:02:24,360 --> 01:02:28,800
program. 
Find the holes in our in our 

1096
01:02:29,040 --> 01:02:31,920
logic, find the workarounds, 
hire people that they're just 

1097
01:02:31,920 --> 01:02:33,360
going to looking to break the 
system. 

1098
01:02:33,360 --> 01:02:37,200
Be like, oh, I can just recreate
this doing this way, right and 

1099
01:02:37,200 --> 01:02:41,280
just have them going at it 
because clearly the teams and 

1100
01:02:41,280 --> 01:02:43,840
the community is already going 
going at it. 

1101
01:02:44,240 --> 01:02:49,920
And then if that is the case, 
that will still be a different 

1102
01:02:49,920 --> 01:02:55,520
conversation where Lex goes, 
this isn't signposted well 

1103
01:02:55,520 --> 01:02:59,720
enough and I need an add on. 
And if that's the same 

1104
01:02:59,720 --> 01:03:03,960
conversation they're having at 
the top end, that's way better, 

1105
01:03:03,960 --> 01:03:10,320
way more uniform than, oh, I've 
got to go to to this Guild to 

1106
01:03:10,480 --> 01:03:12,160
hopefully get them to release 
it. 

1107
01:03:12,920 --> 01:03:17,080
And I'm sure that number of the 
Guild will do that method, 

1108
01:03:17,720 --> 01:03:21,240
method liquid echo, because that
gets more eyes on their their 

1109
01:03:21,240 --> 01:03:23,840
website and and so forth. 
So like now that the race is 

1110
01:03:23,840 --> 01:03:28,240
over, guaranteed you that's a 
suite of add-ons will be out 

1111
01:03:28,240 --> 01:03:31,040
there that give all of that, 
that sort of stuff just like it 

1112
01:03:31,040 --> 01:03:32,560
has been in many different 
times. 

1113
01:03:32,560 --> 01:03:36,800
But at least the working plebs 
had their versions of those 

1114
01:03:36,800 --> 01:03:39,600
atoms that came out from the 
community at large. 

1115
01:03:41,640 --> 01:03:47,160
I think this was also partially 
compounded because the weaker 

1116
01:03:47,160 --> 01:03:51,320
dev packed packed up said, I'm 
not doing a compromised version 

1117
01:03:51,320 --> 01:03:56,080
of this where somebody picked up
that forked it and said I'll do 

1118
01:03:56,080 --> 01:03:59,480
a compromised version of this. 
And other people did not think 

1119
01:03:59,480 --> 01:04:02,040
to to do that. 
So they all have their forks 

1120
01:04:02,040 --> 01:04:06,120
that are out there. 
That stuff will be obviously 

1121
01:04:06,120 --> 01:04:09,360
picked up and analyzed. 
And I think that they just need 

1122
01:04:09,360 --> 01:04:16,440
to really work on the solution 
because I think the hubris was 

1123
01:04:16,680 --> 01:04:18,920
that they thought that they 
would fix it one way and that 

1124
01:04:18,920 --> 01:04:22,160
would be good for all time. 
And the community has shown that

1125
01:04:22,160 --> 01:04:27,000
they are way smarter than that. 
I agree in. 

1126
01:04:28,000 --> 01:04:31,400
Other news, there was no midrade
wall boss for the first year 

1127
01:04:31,760 --> 01:04:34,760
since Chattelands. 
So we did it. 

1128
01:04:34,920 --> 01:04:36,760
That's a win. 
That's a win. 

1129
01:04:36,760 --> 01:04:39,920
Yeah, that's a win. 
The wall is actually flying to 

1130
01:04:39,920 --> 01:04:43,320
the other box. 
That is no. 

1131
01:04:45,040 --> 01:04:47,320
One was able to see that one 
anyways, now that. 

1132
01:04:47,480 --> 01:04:49,320
The race the world First has 
concluded. 

1133
01:04:49,320 --> 01:04:51,080
We have seen a number of hot 
fixes. 

1134
01:04:51,080 --> 01:04:55,160
We have seen a number of 
changes, both class balances and

1135
01:04:55,280 --> 01:04:59,200
rate changes and item changes as
well as PvP changes. 

1136
01:04:59,320 --> 01:05:02,600
So the doors are open. 
We're seeing a new flush of 

1137
01:05:02,600 --> 01:05:05,640
changes as well. 
Make sure you are looking at the

1138
01:05:05,640 --> 01:05:09,200
various websites to see what 
those changes are. 

1139
01:05:09,560 --> 01:05:12,800
But until next time guys, may 
all your hits be grits.

