1
00:00:00,360 --> 00:00:01,560
Why don't we just do this 
ourselves? 

2
00:00:01,560 --> 00:00:04,760
Lex, can you animate? 
And I can I no. 

3
00:00:06,120 --> 00:00:06,920
I can't either. 
We can. 

4
00:00:06,920 --> 00:00:10,200
Just try a little stick figures.
That'll be basically, yeah. 

5
00:00:10,200 --> 00:00:11,600
And that. 
You do hand puppets. 

6
00:00:11,600 --> 00:00:14,240
Except all of my puppets will 
have to be dwarves and gnomes, 

7
00:00:14,240 --> 00:00:15,600
yeah. 
'Cause you have your tiny little

8
00:00:15,600 --> 00:00:18,480
child hands. 
For calendar. 

9
00:00:19,840 --> 00:00:26,440
To the burning region for 
Gilnaeus or has not done for the

10
00:00:26,440 --> 00:00:28,880
Lich King. 
For the. 

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00:00:29,000 --> 00:00:35,760
Cindori for the alliance. 
For the Horde, for Azeroth. 

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00:00:39,120 --> 00:00:43,640
Hello and welcome back to 
another episode of For Azeroth. 

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00:00:43,920 --> 00:00:47,920
I am one of your hosts, Manny, 
AKA the true villain Manny and I

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00:00:47,920 --> 00:00:52,080
am joined, of course by the 
other two parts of the Triangle 

15
00:00:52,080 --> 00:00:53,800
of Good because I screwed up 
last time. 

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00:00:55,480 --> 00:01:00,600
First introducing to my left lex
Rance. 

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Hi, Manny you. 
It's up to you whether or not 

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you want to keep my screaming 
laugh in the audio version of 

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00:01:15,080 --> 00:01:17,120
this podcast. 
Well. 

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Actually, I do want to give a 
special thanks to the third 

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member of the Triumphant who has
been editing these last couple 

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of episodes. 
Mr. Sean. 

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00:01:27,000 --> 00:01:29,880
Hello, How are you doing? 
Manny, I don't have it in me to 

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tell you that the triangle of 
good is what Japan, Italy and 

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Germany called themselves during
the war. 

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Wait, are you? 
No, you're making that up. 

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I don't know how you've managed 
to twice paint us as the bad 

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guys. 
Wait, Manny, Manny Seinberg, 

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He's, he's making this up, 
right? 

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00:01:46,560 --> 00:01:49,560
I've never heard that before. 
It's making it up. 

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I would have no no the the the 
axis of evils was AUS propaganda

32
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thing. 
Yeah. 

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And for any of our listeners who
are history fans who are 

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violently screaming at their 
radios right now that I made 

35
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that up. 
Yeah, I did make that up. 

36
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Yeah. 
OK. 

37
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All right. 
You know what? 

38
00:02:08,280 --> 00:02:10,960
We're going to get two more. 
We're going to call ourselves a 

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00:02:10,960 --> 00:02:13,560
pentagram. 
There's no negative mentions on 

40
00:02:13,680 --> 00:02:14,560
that. 
Yeah. 

41
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But aside from, like, running 
through, like vague, you know, 

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associations with bad, evil 
things from the past, how has 

43
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the World of Warcraft been 
treating you guys? 

44
00:02:28,960 --> 00:02:31,120
Have you guys been diving into 
the World of Warcraft? 

45
00:02:31,320 --> 00:02:35,440
John, let's just start with you.
Yeah, so I've actually been 

46
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playing, believe it or not, a 
little bit of Season of 

47
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Discovery lately. 
And I also bought a Tartarus, 

48
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which for those of you who don't
know, is like one of those 

49
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single keypads. 
It's like got 16 keys on it and 

50
00:02:50,760 --> 00:02:54,040
a thumbstick, and it's just for 
your left hand and it replaces 

51
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your keyboard for key bindings. 
And I had one of the past, but I

52
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had to get rid of it because I 
have tiny childlike hands that I

53
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didn't think that it fit, but I 
wanted to give it another go 

54
00:03:03,720 --> 00:03:05,680
because I've been seeing them a 
lot lately. 

55
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For those for the audio 
listeners, Manny's holding his 

56
00:03:08,760 --> 00:03:10,640
hand up to the camera right now 
and it's huge. 

57
00:03:12,760 --> 00:03:14,840
I'm very jealous of his pianist 
fingers. 

58
00:03:16,840 --> 00:03:19,520
That's a normal sized hand. 
No, Lex, my hands are like 

59
00:03:19,520 --> 00:03:20,920
Cabbage Patch Kid size. 
Look at this. 

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00:03:20,920 --> 00:03:23,440
I'll hold this up. 
I have a Cabbage Patch kid on my

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desk here and I'll hold up his 
hand and you'll see that my hand

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is roughly the same size as his 
hand. 

63
00:03:31,240 --> 00:03:32,960
Yeah, yeah, that's actually 
exactly what happened. 

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By the way listeners, Sean does 
have Cabbage Patch sized hands. 

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Yeah, and the weird part is my 
fingers are stitched together 

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like his, so it makes it really 
hard to hit the. 

67
00:03:42,280 --> 00:03:46,000
So the so this this device that 
you use, how do you actually hit

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these 16 keys? 
Tell me about. 

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00:03:48,240 --> 00:03:51,640
This it's just like a keypad 
anyway, it's I'm slowly adapting

70
00:03:51,640 --> 00:03:53,160
to that to see if I can get used
to it. 

71
00:03:54,120 --> 00:03:58,400
I want to try and improve my 
DPS. 

72
00:03:58,400 --> 00:04:01,800
Right now I think my biggest 
issue when DPS ING is that when 

73
00:04:01,800 --> 00:04:05,280
I have to move, my rotation goes
all the shit. 

74
00:04:06,360 --> 00:04:08,240
We're allowed one swear word and
that was it. 

75
00:04:08,920 --> 00:04:13,960
So with this I have the thumb 
stick for my thumb and hopefully

76
00:04:13,960 --> 00:04:17,320
that can help me resolve that 
issue. 

77
00:04:17,399 --> 00:04:21,560
The other option is I I have a 
razor not a mouse, the Trinity 

78
00:04:21,839 --> 00:04:25,360
and I could put the 12 button 
side panel on the side and but 

79
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my fingers are small but my 
thumb is so fat that those 

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buttons are too small and I hit 
2 at the same time all the time 

81
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so it's hard for me. 
Fascinating. 

82
00:04:36,160 --> 00:04:38,640
I have. 
I'm horribly proportioned human 

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00:04:38,640 --> 00:04:40,880
body. 
I'm a mystery of science. 

84
00:04:41,320 --> 00:04:43,000
Yeah, Manny's get. 
Manny's got one of those mice. 

85
00:04:43,000 --> 00:04:45,960
But you have those nice lean 
pianist fingers, Manny, you're 

86
00:04:45,960 --> 00:04:49,680
like. 
OK, but the thumb, the thumb 

87
00:04:49,920 --> 00:04:52,120
isn't there. 
So what I do? 

88
00:04:52,120 --> 00:04:54,000
Well, my thumb is like a giant 
sausage. 

89
00:04:54,000 --> 00:04:55,200
Look at this. 
It looks like one of those 

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00:04:55,200 --> 00:04:57,760
little cocktail wieners. 
Again, your camera's off off and

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00:04:57,760 --> 00:05:00,320
this is horrible radio. 
No, you're fine. 

92
00:05:00,680 --> 00:05:03,440
You're you're fine on the thumb.
But what I would suggest people 

93
00:05:03,440 --> 00:05:05,860
do because like I've had this 
problem with the the Raisin, not

94
00:05:05,860 --> 00:05:07,800
a. 
Wait, wait. 

95
00:05:07,800 --> 00:05:11,080
Sean, put your thumb back up. 
You have your thumb is smaller 

96
00:05:11,080 --> 00:05:13,120
than Manny's. 
What are you talking about? 

97
00:05:13,520 --> 00:05:15,240
Because I'm farther from the 
camera than no. 

98
00:05:15,360 --> 00:05:19,840
You could what I understand 
proportional size, Sean. 

99
00:05:21,080 --> 00:05:22,680
Hold on, let me. 
Newborn info. 

100
00:05:22,680 --> 00:05:25,920
Let me hold my thumb up next to 
something for size reference. 

101
00:05:26,280 --> 00:05:27,960
See how? 
See how this thumb covers 

102
00:05:27,960 --> 00:05:33,040
multiple keys and for the for 
the audience, it's like so I'm 

103
00:05:33,040 --> 00:05:36,400
like my the start of my thumb to
the first notch. 

104
00:05:36,560 --> 00:05:39,480
I can easily cover up three 
starting to touch the the 4th 

105
00:05:39,760 --> 00:05:41,520
right. 
What I would suggest for people 

106
00:05:41,520 --> 00:05:46,520
who have this right is all these
keys one through 6, the top 

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00:05:46,520 --> 00:05:48,160
half. 
Ignore them on your mouse. 

108
00:05:48,160 --> 00:05:50,320
You can hit them with your with 
your other hand. 

109
00:05:50,560 --> 00:05:56,520
What I would suggest is you keep
all of those bindings on your 

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00:05:56,520 --> 00:05:59,920
keyboard, the ones that you use 
for your mouse, you're going to 

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00:05:59,920 --> 00:06:03,360
rock your thumb so. 
You see, I have a seven. 

112
00:06:03,680 --> 00:06:06,360
I have a 7 button mouse. 
Well, Sir, you're not going to 

113
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have an issue. 
Adriani has a 12 pad I. 

114
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Also have I also have a a gaming
mouse like the 12 pad mouse. 

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00:06:14,360 --> 00:06:17,440
Yeah, you also have regular 
Manny's normal size. 

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Thumb. 
Manny could have been a a hand 

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double for Adrian Brody in 
2002's The Pianist. 

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00:06:23,760 --> 00:06:26,880
Like he's got a beautiful face. 
You don't know Adrian Brody. 

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I. 
Don't know. 

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00:06:27,400 --> 00:06:29,840
First, they don't. 
But I here's my advice for 

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people who want to use and just 
use the tip of your thumb my 

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00:06:33,600 --> 00:06:36,680
man. 
Just do. 

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00:06:37,160 --> 00:06:39,880
It's not that you you can 
differentiate between these 

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keys. 
It takes a little practice. 

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00:06:41,560 --> 00:06:45,320
You don't have to only use half 
of your 12 key mouse. 

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00:06:45,760 --> 00:06:49,080
Like, no, no, no. 
But my brilliant thing is, is 

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00:06:49,080 --> 00:06:50,240
that I don't have to move my 
thumb. 

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00:06:50,240 --> 00:06:53,600
I just tilt up and I could press
the lower part because my thumb,

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00:06:53,840 --> 00:06:56,360
because now it's there and I 
could tilt down and I could 

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00:06:56,360 --> 00:06:59,160
press this without even ever 
moving my thumb super fast. 

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00:06:59,160 --> 00:07:01,120
I don't. 
Have the dexterity, the muscle 

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00:07:01,120 --> 00:07:03,840
control to not just mash the 
meat of my giant get. 

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00:07:05,040 --> 00:07:06,200
There, Sean, you have to work on
it. 

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00:07:06,200 --> 00:07:08,520
It takes time to the first few 
weeks you're like, this is the 

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00:07:08,520 --> 00:07:11,720
worst thing I've ever done. 
And now I literally, if you like

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00:07:11,720 --> 00:07:16,040
I once had to like I tried to 
play video games on a like a 

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00:07:16,040 --> 00:07:20,640
laptop, like a normal, a normal 
keyboard without with a normal 

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00:07:20,640 --> 00:07:23,560
mouse and I couldn't do it. 
I don't understand how you cast 

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00:07:23,560 --> 00:07:26,160
spells with your no, it's 
impossible. 

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00:07:26,360 --> 00:07:29,200
Although I will say the one 
thing this has done is it means 

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00:07:29,200 --> 00:07:32,320
that I have never gotten out of 
the habit of keyboard turning 

142
00:07:32,320 --> 00:07:34,320
and will never get out of the 
habit of keyboard turning 

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00:07:34,520 --> 00:07:37,800
because my mouse is for casting 
and aiming. 

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00:07:38,040 --> 00:07:41,680
My hand is for moving. 
OK. 

145
00:07:41,720 --> 00:07:44,320
All right. 
Slightly aside from this, do you

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00:07:44,320 --> 00:07:48,360
guys use modifier keys along 
with your pads? 

147
00:07:48,360 --> 00:07:51,840
Like Shift plus one or whatever?
Yeah, I use alt. 

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00:07:52,600 --> 00:07:56,560
I can't reach shift because my 
fingers are so short, but I do 

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00:07:56,560 --> 00:08:03,440
use alt because alt Alt is 
perfectly spaced for me to just 

150
00:08:03,440 --> 00:08:06,720
smush my giant thumb into it, so
I use that. 

151
00:08:07,080 --> 00:08:10,840
I use Alt. 
OK, maybe maybe Sean's wouldn't 

152
00:08:11,080 --> 00:08:13,840
be over with this pianist thing 
because like, moving my thumb to

153
00:08:13,840 --> 00:08:18,000
alt is like contracting my hand 
together in this weird you have.

154
00:08:18,000 --> 00:08:20,960
These luxurious long fingers, 
you're like salad hands over 

155
00:08:20,960 --> 00:08:23,360
there. 
You just have this beautiful 

156
00:08:23,360 --> 00:08:25,360
grease. 
You could probably go pinky to 

157
00:08:25,360 --> 00:08:27,680
thumb, right? 
Afraid from 1:00 to 9:00. 

158
00:08:29,080 --> 00:08:30,960
I suppose I was. 
I was told by my loot teacher 

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00:08:30,960 --> 00:08:34,880
that I'm particularly long 2. 00
Manny, that's a tanky finger 

160
00:08:34,880 --> 00:08:36,480
you've got there. 
Wait, what is this? 

161
00:08:36,480 --> 00:08:39,159
What are we testing? 
Pinky to thumb. 

162
00:08:39,280 --> 00:08:41,720
How far from the one can you go 
across the top? 

163
00:08:42,400 --> 00:08:44,240
I mean again, am I allowed? 
How much am I allowed to 

164
00:08:44,240 --> 00:08:45,920
stretch? 
You stretch it all the way out. 

165
00:08:45,920 --> 00:08:47,600
Manny's hitting zero there. 
He's got a. 

166
00:08:48,040 --> 00:08:50,840
A Missouri hitting zero. 
Yeah, I I hit 0 comfortably. 

167
00:08:50,840 --> 00:08:58,120
I hit the minus key alright. 
I get to 6, I can reach 6. 

168
00:08:58,960 --> 00:09:02,280
No, you're lying. 
I'll drop a picture in the 

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00:09:02,280 --> 00:09:02,960
discord. 
This. 

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00:09:03,080 --> 00:09:07,920
Is this is this might be OK for 
those of you who are audio 

171
00:09:07,920 --> 00:09:11,320
listeners? 
We don't have a video chill 

172
00:09:11,320 --> 00:09:12,720
anymore, they're all audio 
listeners. 

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00:09:14,760 --> 00:09:17,080
OK. 
The best radio they've ever 

174
00:09:17,080 --> 00:09:19,840
heard. 
We've lost 100 viewers. 

175
00:09:20,800 --> 00:09:26,320
No, no, I'm going to bring it 
around the The title card for 

176
00:09:26,320 --> 00:09:29,680
this episode is going to be a 
picture of Sean reaching from 

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00:09:29,680 --> 00:09:31,440
1:00 to how forever party can 
reach. 

178
00:09:31,800 --> 00:09:35,080
I don't believe he. 
Said for a second. 

179
00:09:35,720 --> 00:09:38,160
You. 
Literally you have to be holder,

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00:09:38,160 --> 00:09:42,200
your hand would have to be like 
a scrunch together like a child 

181
00:09:42,200 --> 00:09:47,120
could reach me on 6. 
Second, I happen to have a child

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00:09:47,640 --> 00:09:49,280
nearby. 
Let me just no, I'm joking. 

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00:09:51,400 --> 00:09:52,840
We'll put some pictures in the 
discord. 

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00:09:52,840 --> 00:09:56,160
If you're in the forest around 
Discord, bit dot LY slash fast 

185
00:09:56,160 --> 00:09:59,280
discord, come on in. 
Send us pictures of your regular

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00:09:59,280 --> 00:10:02,240
sized thumbs and fingers. 
And people with hand fetishes 

187
00:10:02,280 --> 00:10:04,200
are going to join a discord. 
Yes it works. 

188
00:10:05,960 --> 00:10:07,640
It works. 
Your kink is not my kink, but 

189
00:10:07,640 --> 00:10:10,040
your kink is OK. 
If you join our discord because 

190
00:10:10,040 --> 00:10:12,840
you have a hand fetish and you 
listen to our episode, more 

191
00:10:12,840 --> 00:10:14,120
power to you, my man. 
Yeah. 

192
00:10:14,120 --> 00:10:15,880
Please, please talk about wooden
Warcraft. 

193
00:10:16,080 --> 00:10:18,360
Next week we'll talk about 
shoeless foot pedals. 

194
00:10:21,360 --> 00:10:23,720
OK. 
So Sean, you're working on 

195
00:10:23,720 --> 00:10:28,160
improving your game. 
That's what I'm doing and I'm 

196
00:10:28,160 --> 00:10:29,760
playing a little bit of season 
discovery. 

197
00:10:30,440 --> 00:10:31,560
OK. 
All right. 

198
00:10:33,320 --> 00:10:38,360
Lex, have you had any time 
between the puppy rights? 

199
00:10:39,280 --> 00:10:42,680
Oh God, no, I still haven't. 
I'm I'm so excited. 

200
00:10:42,680 --> 00:10:45,800
We finally have a date that 
we're getting the next season. 

201
00:10:45,800 --> 00:10:47,760
Now I'm like over the moon about
that. 

202
00:10:47,760 --> 00:10:50,480
And I think that for me is going
to be my hard line of like this 

203
00:10:50,480 --> 00:10:53,920
is when I have to stop saying, 
oh, but if I play video games at

204
00:10:53,920 --> 00:10:55,760
night, I don't get puppy 
snuggles. 

205
00:10:55,760 --> 00:10:58,200
I don't get to snuggle with my 
puppy for four hours straight. 

206
00:10:58,200 --> 00:11:00,200
She's like this. 
And then she likes to put her 

207
00:11:00,440 --> 00:11:02,520
and she sits over next to me and
she pretends she's not going to 

208
00:11:02,520 --> 00:11:03,720
snuggle. 
And then she looks over at me 

209
00:11:03,720 --> 00:11:05,560
and all of a sudden she like 
runs her little body over 

210
00:11:05,560 --> 00:11:07,040
George. 
She goes to bed and she takes a 

211
00:11:07,040 --> 00:11:08,760
little poppy snuggle. 
And if I play video games, I 

212
00:11:08,760 --> 00:11:10,280
don't get that. 
I don't get poppy snuggles. 

213
00:11:10,880 --> 00:11:14,040
So I can say that until the 
date, which I will not say yet 

214
00:11:14,040 --> 00:11:15,680
because I'm sure we're going to 
say it as a big announcement. 

215
00:11:16,040 --> 00:11:18,240
We know. 
And then 11.111 point. 

216
00:11:18,240 --> 00:11:21,240
Oh, it's coming out. 
I mean, Lex, in the business, we

217
00:11:21,280 --> 00:11:24,480
just call this a Segway. 
So let's talk about the news 

218
00:11:24,480 --> 00:11:27,360
then. 
The first big news is that this 

219
00:11:27,360 --> 00:11:35,000
week we got the release date for
Patch 11.1 undermined and so. 

220
00:11:35,200 --> 00:11:36,160
He was undermined. 
It's not. 

221
00:11:36,160 --> 00:11:37,560
It's not happening anymore, you 
guys. 

222
00:11:38,920 --> 00:11:45,440
So on February 25th, the patch 
will go live in NA and then of 

223
00:11:45,440 --> 00:11:50,480
course that will be the 26th in 
EU and the 27th in China because

224
00:11:50,480 --> 00:11:54,960
China's back in. 
That means that we will have 

225
00:11:55,080 --> 00:11:58,600
that week with all of the time 
to go through the story and 

226
00:11:58,800 --> 00:12:01,520
check out the dry system or 
ignore it as you so please. 

227
00:12:01,920 --> 00:12:07,120
And then the following week, 
that is March 4th, that is when 

228
00:12:07,120 --> 00:12:11,040
season 2 will officially begin. 
That is when we will have our 

229
00:12:11,040 --> 00:12:15,160
new Mythic Plus lineup. 
Remember that Mythic 0 also 

230
00:12:15,160 --> 00:12:18,040
follows that lineup. 
Heroic also follows that lineup.

231
00:12:18,360 --> 00:12:22,160
So if you are trying to do 
achievements that require you to

232
00:12:22,160 --> 00:12:25,400
complete dungeons at mythic 
level or higher, which there are

233
00:12:25,400 --> 00:12:29,600
some even though the meta chief 
is not there, you're going to 

234
00:12:29,600 --> 00:12:31,720
have to hammer those out before 
it switches over. 

235
00:12:32,760 --> 00:12:38,040
And also on that, on those days,
we will be getting the new raid,

236
00:12:38,240 --> 00:12:44,480
the Liberation of Undermine with
the fight it's on. 8 boss raid 

237
00:12:45,040 --> 00:12:49,680
that culminates with a fight 
against Galliwicks and I am so 

238
00:12:49,680 --> 00:12:53,880
looking forward to taking that 
fat goblin down. 

239
00:12:54,240 --> 00:12:57,680
I just want mods guys. 
I just anybody in the sound of 

240
00:12:57,680 --> 00:13:02,400
my voice. 
I just need a mod that puts a 2D

241
00:13:02,400 --> 00:13:05,800
image of Bobby Kotick's face 
over top of that goblin. 

242
00:13:07,040 --> 00:13:12,480
So when I down this guy, I'm not
going to ask you for a Blizzard 

243
00:13:12,760 --> 00:13:15,680
unless unless Blizzard, you've 
done something a little spicy 

244
00:13:15,680 --> 00:13:18,600
with Arachnophobia mode. 
That would be good too. 

245
00:13:19,320 --> 00:13:22,080
I've got to be honest with you, 
I kind of think Galley looks 

246
00:13:22,120 --> 00:13:25,520
already looks like Bobby Kodak. 
Oh yeah, that's true. 

247
00:13:25,520 --> 00:13:27,320
You don't even have to do 
anything. 

248
00:13:27,320 --> 00:13:29,920
Just open your. 
DM It's like if you just found 

249
00:13:29,920 --> 00:13:32,120
him after he rubbed a bunch of 
money on himself. 

250
00:13:32,600 --> 00:13:35,000
But yeah, I'm looking forward to
the raid. 

251
00:13:35,000 --> 00:13:38,200
I'm looking forward to this new 
season with the Mythic Plus, and

252
00:13:38,240 --> 00:13:44,040
we have received a ton of Mythic
Plus changes. 

253
00:13:44,560 --> 00:13:48,640
Before we dive into those 
changes, the build that came out

254
00:13:49,040 --> 00:13:53,520
recently was a release 
candidate. 

255
00:13:53,760 --> 00:13:56,120
So that already told us that 
like we were getting close even 

256
00:13:56,120 --> 00:13:58,040
before they released this this 
date. 

257
00:13:59,320 --> 00:14:03,680
But we received a number of hot 
fixes and and changes just today

258
00:14:03,680 --> 00:14:07,600
as at the time of this recording
that have huge ramifications. 

259
00:14:07,600 --> 00:14:12,280
They are really doing massive 
changes to classes to the to 

260
00:14:12,600 --> 00:14:16,400
mythic plus as well. 
One of the big ones. 

261
00:14:16,400 --> 00:14:19,000
And we'll talk about the Mythic 
plus changes first before we 

262
00:14:19,000 --> 00:14:23,960
touch the class stuff. 
One of the big ones is a 10% 

263
00:14:24,960 --> 00:14:31,320
blanket nerve to all health of 
all creatures in mythic and 

264
00:14:31,320 --> 00:14:34,480
Mythic plus just from the get go
cut. 

265
00:14:34,960 --> 00:14:38,480
And while that might seem like, 
oh, that's just 10%, that 

266
00:14:38,480 --> 00:14:44,320
actually compounds as the levels
go up because it is the, as you 

267
00:14:44,320 --> 00:14:47,520
go up in key levels, that is a 
compounding percentage of the 

268
00:14:47,520 --> 00:14:48,920
health. 
And if the initial health is 

269
00:14:48,920 --> 00:14:53,800
down by 10%, that means that the
10, the sorry, 7% before you 

270
00:14:53,800 --> 00:14:57,280
hit, before you hit a certain 
level and then 10% afterwards, 

271
00:14:57,640 --> 00:15:02,520
all of that's also smaller. 
So like this is a huge cut all 

272
00:15:02,520 --> 00:15:08,080
the way through mythic Plus. 
And I, I, I'm surprised this 

273
00:15:08,080 --> 00:15:09,560
happened. 
This is huge. 

274
00:15:09,600 --> 00:15:11,160
Are, are you sort of taken 
aback? 

275
00:15:11,160 --> 00:15:14,560
I know, Sean, you were doing a 
lot of testing recently. 

276
00:15:14,680 --> 00:15:17,320
Were you expecting such a heavy 
blanket nerve? 

277
00:15:20,560 --> 00:15:25,920
No, I don't think I was. 
But from a standpoint of 

278
00:15:26,080 --> 00:15:30,720
Blizzard and sort of the vitriol
that they put up with for the 

279
00:15:30,720 --> 00:15:33,960
entirety of Season 1 and how 
unhappy people were with 

280
00:15:33,960 --> 00:15:36,280
dungeons and how everybody said 
how hard everything was. 

281
00:15:36,280 --> 00:15:38,920
It was too tough for them to 
come out and basically say 

282
00:15:38,920 --> 00:15:42,400
here's a keystone and a half 
levels worth of health taken 

283
00:15:42,400 --> 00:15:45,360
off. 
I think maybe we're looking at 

284
00:15:45,640 --> 00:15:50,520
Mythic plus launching the 
easiest it has in a long time 

285
00:15:51,440 --> 00:15:56,000
and also in a really good state 
because a lot of the they they 

286
00:15:56,000 --> 00:16:00,520
also made targeted changes as 
well that are are really good. 

287
00:16:00,520 --> 00:16:03,000
Really like every every week 
they come up with new Mythic 

288
00:16:03,000 --> 00:16:04,960
plus tuning with new Mythic plus
patch notes. 

289
00:16:05,480 --> 00:16:07,880
They're all bangers that 
everything has been working 

290
00:16:07,880 --> 00:16:12,400
towards making the dungeons more
accessible, and that's good 

291
00:16:12,400 --> 00:16:15,560
because the more accessible it 
is, the more people will engage 

292
00:16:15,560 --> 00:16:21,640
with it, and that's good news. 
Yeah, this almost feels more 

293
00:16:21,640 --> 00:16:23,880
about messaging than about 
balance. 

294
00:16:23,880 --> 00:16:26,600
Yeah, I, I do agree with you on 
that, Lexus. 

295
00:16:26,600 --> 00:16:30,600
Does this, does this interest 
you? 

296
00:16:30,600 --> 00:16:33,680
Does this make you more likely 
to like sort of dive in, or at 

297
00:16:33,680 --> 00:16:37,200
least give you like a reason to 
look at it even if you don't 

298
00:16:37,200 --> 00:16:39,480
ultimately dive in? 
Yeah, I mean, I do want to get 

299
00:16:39,480 --> 00:16:41,400
back into tanking again. 
I want to give it another try. 

300
00:16:41,400 --> 00:16:43,880
I want to give it a fair shake, 
shall we say. 

301
00:16:44,800 --> 00:16:49,600
And I, I mean, I am not opposed 
to it feeling kind of easy. 

302
00:16:49,600 --> 00:16:51,640
I like it when things are easy 
because then I feel good about 

303
00:16:51,640 --> 00:16:54,160
myself. 
Thank you, Blizzard. 

304
00:16:55,000 --> 00:16:57,920
I mean, I want to make sure 
obviously I, I've said 

305
00:16:57,920 --> 00:16:59,840
repeatedly on the show like I 
don't think that everything 

306
00:16:59,840 --> 00:17:01,760
should be for me. 
And I want to make sure that the

307
00:17:01,760 --> 00:17:05,160
people who really want to push 
and try hard and you do hefty 

308
00:17:05,160 --> 00:17:07,800
things, they should have really 
hefty top level things that they

309
00:17:07,800 --> 00:17:10,160
can do. 
And I want my fun little dinky 

310
00:17:10,160 --> 00:17:13,560
stuff. 
So I as long as it's not going 

311
00:17:13,560 --> 00:17:15,680
to make it so that mythic plus 
isn't fun for the people who 

312
00:17:15,680 --> 00:17:17,640
like mythic plus to be hard and 
painful. 

313
00:17:17,880 --> 00:17:21,480
I'm I'm down. 
That's good news for you, Lex. 

314
00:17:21,480 --> 00:17:23,839
What's that? 
Mythic Plus is infinitely 

315
00:17:23,839 --> 00:17:28,920
scalable, so making it 
accessible and quote, UN quote 

316
00:17:28,920 --> 00:17:32,560
easier for people who are just 
getting into it or people who 

317
00:17:32,560 --> 00:17:34,720
are only engaging with it 
because they like it at a 

318
00:17:34,720 --> 00:17:37,520
surface level or people who are 
just engaging with it for the 

319
00:17:37,520 --> 00:17:39,960
gear. 
It doesn't affect how much fun 

320
00:17:39,960 --> 00:17:42,480
those people at the top end can 
have because it's infinitely 

321
00:17:42,480 --> 00:17:44,360
scalable. 
It just means instead of doing 

322
00:17:44,360 --> 00:17:46,760
20s, they'll be doing 20 fours. 
Love it. 

323
00:17:46,760 --> 00:17:49,000
And that'll make them happier 
because they're seeing bigger 

324
00:17:49,000 --> 00:17:50,720
numbers. 
They're like big numbers. 

325
00:17:50,720 --> 00:17:53,360
Look how much better I am 20 
fours this season. 

326
00:17:54,000 --> 00:17:54,920
I love this. 
That's true. 

327
00:17:54,920 --> 00:17:56,200
Then never mind. 
I think this is perfect. 

328
00:17:56,200 --> 00:17:58,240
I think it's the best change 
I've ever seen in my life and I 

329
00:17:58,240 --> 00:18:00,200
think that they should every 
single season, they should nerf 

330
00:18:00,200 --> 00:18:03,440
Mythic plus a little bit more, 
and I think this is a huge win. 

331
00:18:04,120 --> 00:18:07,440
This also means getting 3K will 
be easier for all of those mount

332
00:18:07,440 --> 00:18:10,240
farmers out there who were like 
Oh my God, how much is it going 

333
00:18:10,240 --> 00:18:12,880
to cost me to get 3K? 
Well, it'll cost you a little 

334
00:18:12,880 --> 00:18:15,520
less, or you'll be able to 
attain it yourself. 

335
00:18:16,520 --> 00:18:18,680
Like, don't, don't talk to me 
about how much it'll cost. 

336
00:18:18,720 --> 00:18:22,920
I talked to this one team. 
I was like, oh, I want to. 

337
00:18:23,200 --> 00:18:27,160
I wanted to get like the the 
raid mount and I've never bought

338
00:18:27,880 --> 00:18:30,640
raid mounts, but I wanted to get
the mount from Ansarak Mythic 

339
00:18:30,640 --> 00:18:34,240
and I, I've talked to one team, 
they never got back to me. 

340
00:18:34,240 --> 00:18:36,480
So like, sometimes it's not even
about the gold. 

341
00:18:37,000 --> 00:18:40,240
That's maybe that team needs the
next two weeks to make sure 

342
00:18:40,240 --> 00:18:44,440
everybody on their raid team has
gotten the mount and then we'll 

343
00:18:44,440 --> 00:18:47,280
be looking at sales that that 
mount is available the whole 

344
00:18:47,280 --> 00:18:48,760
expansion. 
So you'll be able to go back and

345
00:18:48,760 --> 00:18:52,720
get that that that'll drop 
guaranteed the whole expansion. 

346
00:18:53,440 --> 00:18:58,640
Oh, really? 
So about specific nerves, 

347
00:18:58,640 --> 00:19:01,840
because I think there are some 
huge nerves in here. 

348
00:19:03,160 --> 00:19:08,080
Anybody who's on the Priory of 
Sacred Flame, the last boss has 

349
00:19:08,080 --> 00:19:10,480
a blinding flame. 
Sorry, blinding light effect, 

350
00:19:10,640 --> 00:19:16,160
that same thing as confessor, 
like charges up, you look away 

351
00:19:16,360 --> 00:19:18,640
and if you don't look away, 
you're blinded and you stumble 

352
00:19:18,640 --> 00:19:22,480
around for a bit. 
And she also can like 1-2 punch 

353
00:19:22,480 --> 00:19:24,840
you because she'll shoot this 
laser beam and if you're blinded

354
00:19:24,840 --> 00:19:27,000
and don't know where to move, 
you'll get torched. 

355
00:19:27,840 --> 00:19:34,960
They nerfed that effect by 95%. 
The amount of time you spend 

356
00:19:34,960 --> 00:19:39,600
blinded is way less and I think 
that makes the move just in 

357
00:19:39,600 --> 00:19:43,080
general less frustrating. 
I'm worried some people will 

358
00:19:43,080 --> 00:19:47,000
just be like, wow, whatever, 
like like it doesn't matter that

359
00:19:47,000 --> 00:19:48,200
much and I can just go through 
it. 

360
00:19:48,680 --> 00:19:53,880
But like, Oh my goodness, this 
is like it is pinpoint shots 

361
00:19:53,880 --> 00:19:57,840
like that that are in my mind 
are designed to like remove 

362
00:19:58,120 --> 00:20:00,600
frustration points, not 
necessarily balance, but 

363
00:20:00,600 --> 00:20:04,480
frustration points. 
Sean, you've been talking about 

364
00:20:04,480 --> 00:20:10,000
like the the consecrate that the
that the enemies drop after the 

365
00:20:10,000 --> 00:20:12,960
second boss and how much better 
those are. 

366
00:20:12,960 --> 00:20:16,920
Are there any other specific 
ones that you're looking at that

367
00:20:16,920 --> 00:20:20,480
are like Oh my goodness. 
So all of Theater of Pain, all 

368
00:20:20,480 --> 00:20:24,080
of MacDonald Workshop are 
improved simply by adding the 

369
00:20:24,080 --> 00:20:26,680
new visuals. 
We have run through it a couple 

370
00:20:26,680 --> 00:20:29,960
of Times Now and it's just wild.
We spend the whole time going, 

371
00:20:30,280 --> 00:20:32,640
they change nothing. 
This mechanic has not changed at

372
00:20:32,640 --> 00:20:37,080
all, except now I can see where 
it's landing and it feels like a

373
00:20:37,080 --> 00:20:39,800
huge nerve. 
It's amazing how much better it 

374
00:20:39,800 --> 00:20:42,040
feels when you don't have to 
guess where the mechanics going 

375
00:20:42,040 --> 00:20:44,360
to hit. 
And I love it, but but I want to

376
00:20:44,360 --> 00:20:47,560
just specifically call out that 
blinding light change by 95%. 

377
00:20:47,560 --> 00:20:50,720
That is a massively good change 
because no matter how many times

378
00:20:50,720 --> 00:20:53,600
you tell people don't stare into
the eclipse, some orange idiot 

379
00:20:53,600 --> 00:20:58,000
is going to look right at it. 
So it's really good that we have

380
00:20:58,000 --> 00:20:59,960
this because no matter how many 
times you tell people they don't

381
00:20:59,960 --> 00:21:02,400
look at the blinding light, 
somebody's going to stare right 

382
00:21:02,400 --> 00:21:04,760
at it. 
And now they're only going to be

383
00:21:04,760 --> 00:21:07,640
dazed for like a second and a 
half, which is nice. 

384
00:21:09,800 --> 00:21:14,280
I think that one thing that I, I
was looking at was in theater of

385
00:21:14,280 --> 00:21:18,200
pain, they have that withering 
touch that used to hit like 

386
00:21:18,440 --> 00:21:22,720
everybody on the party and now 
they dropped the just two 

387
00:21:22,720 --> 00:21:25,000
people, just two people get 
affected. 

388
00:21:25,240 --> 00:21:29,840
That is such a huge change that 
went from something where you're

389
00:21:29,840 --> 00:21:33,960
like, OK, I need to bring other 
people than my healer to help 

390
00:21:34,120 --> 00:21:37,600
deal with this effect or I have 
to deal with a diss priest for 

391
00:21:37,600 --> 00:21:41,960
that Mass, that Mass clear. 
And now any healer can deal with

392
00:21:41,960 --> 00:21:43,160
it. 
And if you happen to have 

393
00:21:43,160 --> 00:21:48,360
somebody who's along with you, 
you can just instantly get rid 

394
00:21:48,360 --> 00:21:52,280
of that instead of waiting for 
that eight second clear to to 

395
00:21:52,280 --> 00:21:55,480
then go do it again. 
It's such it's such a great 

396
00:21:55,480 --> 00:21:57,720
change. 
This this to me, like I was 

397
00:21:57,720 --> 00:22:01,120
talking to a friend of the show,
a personal friend of mine and 

398
00:22:01,120 --> 00:22:05,040
how people are saying like, oh, 
this, this meta is very set. 

399
00:22:05,040 --> 00:22:09,080
It's going to be the same, the 
same healers, the same stuff. 

400
00:22:09,080 --> 00:22:13,960
And with the changes that they 
have been making, it just seems 

401
00:22:13,960 --> 00:22:19,720
so much more wide open for 
people to play what they need 

402
00:22:19,720 --> 00:22:22,400
to. 
Obviously a meta will form. 

403
00:22:22,400 --> 00:22:24,480
I am not saying that a meta will
not form. 

404
00:22:24,880 --> 00:22:28,760
I'm just hoping for a meta that 
is less dominant, less 

405
00:22:29,440 --> 00:22:33,920
compulsory to people who are 
just running sixes and sevens 

406
00:22:33,920 --> 00:22:35,720
that are like, Oh my goodness is
too punishing. 

407
00:22:35,880 --> 00:22:41,680
I must go with whatever the best
things are that people tell me 

408
00:22:41,680 --> 00:22:43,440
there is. 
And honestly guys, if you do 

409
00:22:43,440 --> 00:22:46,400
want to know that info, 
obviously radar IO has like 

410
00:22:46,760 --> 00:22:48,800
breakdowns every week of what 
what's there. 

411
00:22:48,960 --> 00:22:56,520
You can find that out there. 
Moving on from the changes to 

412
00:22:57,600 --> 00:23:00,080
sorry, the changes from dungeons
to the classes themselves, 

413
00:23:00,080 --> 00:23:04,160
because we were just talking 
about meta, we received a 

414
00:23:04,680 --> 00:23:11,720
landslide of changes of 
different nerfs and buffs to the

415
00:23:12,040 --> 00:23:15,560
different specs. 
Lex is somebody who is looking 

416
00:23:15,560 --> 00:23:18,200
to tank again. 
Is there one particular 1 you 

417
00:23:18,200 --> 00:23:21,000
want to point out here? 
Yeah, so they made a kind of 

418
00:23:21,000 --> 00:23:26,200
bananas interesting decision and
they just lumped up all of the 

419
00:23:26,200 --> 00:23:29,000
tanks damage. 
I think the lowest one is 15%, 

420
00:23:29,520 --> 00:23:32,200
but primarily about 20% for 
every tank. 

421
00:23:32,200 --> 00:23:37,040
The the 15% that I saw was for 
Rhett Paladin. 

422
00:23:37,040 --> 00:23:38,880
Nope, Nope, Nope, Nope. 
Prop Paladin. 

423
00:23:39,080 --> 00:23:43,720
Rhett Paladin is not a tank. 
And brew master. 

424
00:23:44,240 --> 00:23:47,880
And brew master OK, And the 
argument is basically that the 

425
00:23:47,880 --> 00:23:52,800
damage, tank damage is too low. 
It hasn't been moving with at 

426
00:23:52,800 --> 00:23:55,760
DPS as DPS has been going up. 
And so they're kind of just 

427
00:23:56,760 --> 00:24:00,080
brought like everyone is getting
a ton more damage, which is 

428
00:24:00,160 --> 00:24:04,560
interesting because I how is 
kind of was under the impression

429
00:24:04,560 --> 00:24:06,440
that tank damage was supposed to
be pretty low. 

430
00:24:07,960 --> 00:24:11,840
We were having an an interesting
conversation in between the 

431
00:24:11,840 --> 00:24:15,800
three of us before the show. 
I kind of thought the tank 

432
00:24:15,800 --> 00:24:18,880
damage was supposed to be like 
50 or less percent of DPS, 

433
00:24:19,240 --> 00:24:20,960
right? 
Like if everyone's playing at 

434
00:24:20,960 --> 00:24:23,120
their top level that we should 
be hitting around there. 

435
00:24:23,480 --> 00:24:25,440
And apparently that's not 
correct, is what I've been 

436
00:24:25,440 --> 00:24:29,040
informed. 
Yeah, it's, I mean the game. 

437
00:24:30,080 --> 00:24:31,760
In order to play the game, you 
need tanks. 

438
00:24:31,760 --> 00:24:33,640
In order to have tanks, tanks 
need to have fun. 

439
00:24:33,640 --> 00:24:36,440
In order for tanks to have fun, 
it would be nice if their damage

440
00:24:36,440 --> 00:24:42,000
was somewhere at the range of 
75% or so in mythic plus of DPS 

441
00:24:42,000 --> 00:24:43,880
and not in raid and raid 
obviously something vastly 

442
00:24:43,880 --> 00:24:45,440
different. 
If you're a single target your 

443
00:24:45,440 --> 00:24:47,640
tanks aren't going to keep up 
pace as much. 

444
00:24:47,920 --> 00:24:53,600
But in mythic plus, 75 to 80% of
the DPS that ADPS is doing is 

445
00:24:54,240 --> 00:24:56,720
what I think most of the 
community like aims for. 

446
00:24:56,880 --> 00:25:01,360
You'll see occasional one of us 
where a tank main will link ADPS

447
00:25:01,360 --> 00:25:04,520
meter where they're on top and 
you know they yuck it up and 

448
00:25:04,520 --> 00:25:07,240
it's a good time. 
Usually leads to nerves for that

449
00:25:07,240 --> 00:25:11,000
class. 
But yeah, 75% is like the target

450
00:25:11,200 --> 00:25:12,760
because then you feel like 
you're contributing and it's 

451
00:25:12,760 --> 00:25:15,080
fun, right? 
You need, there's a shortage of 

452
00:25:15,080 --> 00:25:17,520
tanks folks and there's a 
shortage because there's a lot 

453
00:25:17,520 --> 00:25:19,240
of pressure on them. 
They're usually the ones 

454
00:25:19,240 --> 00:25:21,920
responsible for the routing, the
ones responsible for the shot 

455
00:25:21,920 --> 00:25:24,440
calling. 
You want them to have fun and 

456
00:25:24,440 --> 00:25:26,680
they're going to have that. 
If you look back historically, 

457
00:25:27,040 --> 00:25:30,120
the game was healthiest when 
tanks had fun and times when 

458
00:25:30,120 --> 00:25:33,480
tanks had fun with times when 
tanks had stuff like Vengeance 

459
00:25:33,480 --> 00:25:36,720
where they did more damage. 
Yeah. 

460
00:25:36,800 --> 00:25:39,240
So if they're. 
Doing like 75% of the DPS. 

461
00:25:40,200 --> 00:25:44,040
Why not just take four really 
good tanks and a healer? 

462
00:25:45,040 --> 00:25:45,360
Why not? 
Why? 

463
00:25:46,600 --> 00:25:52,400
Not OK, I will, I will. 
OK one I feel like above 75 in 

464
00:25:52,400 --> 00:25:56,800
my mind is is reaching heights 
that I wouldn't be comfortable 

465
00:25:56,800 --> 00:25:58,520
with. 
I think 75 is actually my higher

466
00:25:58,520 --> 00:26:02,280
part and I'd say and my and I 
think my range is about 15%. 

467
00:26:02,280 --> 00:26:05,240
I really think that like tanks 
that are really focused on 

468
00:26:05,240 --> 00:26:09,240
survival and so have geared for 
survival should go down to 

469
00:26:09,240 --> 00:26:12,720
roughly 60% because you are 
giving up that damage to like 

470
00:26:12,880 --> 00:26:15,760
make sure that you live. 
But if you're willing to give up

471
00:26:15,760 --> 00:26:19,760
some survivability, I think 
jumping up to 75% is a is a 

472
00:26:19,760 --> 00:26:23,240
decent number. 
In the in the conversation I had

473
00:26:23,240 --> 00:26:28,280
said I wish that DPS could take 
75% of the hits that tanks could

474
00:26:28,280 --> 00:26:31,560
take. 
And I meant I meant that like 

475
00:26:31,720 --> 00:26:33,120
flippishly to sort of poke 
there. 

476
00:26:33,120 --> 00:26:35,680
I do think that there is an 
issue about survivability that 

477
00:26:36,040 --> 00:26:39,360
obviously Blizzard has has 
already mentioned. 

478
00:26:39,640 --> 00:26:42,880
It shouldn't be that as soon as 
your tank goes down, you are 

479
00:26:42,880 --> 00:26:46,960
guaranteed a full wipe. 
That's something that nobody, 

480
00:26:47,280 --> 00:26:49,920
nobody wants. 
There should be a the ability 

481
00:26:49,920 --> 00:26:54,520
for somebody, especially those 
who have a tank off spec to be 

482
00:26:54,520 --> 00:26:58,000
able to like hold for a little 
bit so that healer or whoever's 

483
00:26:58,000 --> 00:27:00,800
got the battle rest can get the 
tank back up and into into 

484
00:27:00,800 --> 00:27:02,920
action. 
So by that I mean that like 

485
00:27:03,720 --> 00:27:07,880
using a defensive stank stance 
if you're a fury warrior, being 

486
00:27:07,880 --> 00:27:11,480
able to shift into beer form if 
you're a druid or whatever, 

487
00:27:11,600 --> 00:27:14,920
whatever it is, just to hold for
a little bit, not too long, 

488
00:27:15,080 --> 00:27:20,800
maybe be able to take one tank 
Buster, but not but not much 

489
00:27:20,800 --> 00:27:23,720
beyond that. 
I think that that sort of 

490
00:27:23,720 --> 00:27:28,120
flexibility should be there. 
So tanks being able to do this 

491
00:27:28,120 --> 00:27:32,560
damage at roughly 7060 to 75%, 
that seems healthy to me and I'm

492
00:27:32,560 --> 00:27:34,720
glad that they are doing this. 
I think we shouldn't have tanks 

493
00:27:34,720 --> 00:27:36,400
anymore. 
I think that that would solve 

494
00:27:36,400 --> 00:27:40,480
the tank shortage. 
Yeah, no, just. 4D four DPS and 

495
00:27:40,480 --> 00:27:42,680
a healer DPS should be able to 
take all the hits. 

496
00:27:43,120 --> 00:27:45,640
Then all the DPS players would 
have to learn how to read so 

497
00:27:45,640 --> 00:27:47,640
that they could figure out their
path to take when they're 

498
00:27:47,640 --> 00:27:49,960
pulling the dungeon. 
Well, I don't know how to read. 

499
00:27:50,080 --> 00:27:51,880
Didn't you have to quit tanking?
Like OK. 

500
00:27:53,080 --> 00:27:57,440
That's a fairpoint. 
They they have that shield 

501
00:27:57,600 --> 00:28:00,520
because they take the brunt of 
the criticisms from from the 

502
00:28:00,520 --> 00:28:03,240
team right. 
And then when they deflect it, 

503
00:28:03,240 --> 00:28:06,320
that's when the healer takes it.
It's all part of the holy. 

504
00:28:06,320 --> 00:28:08,000
We could. 
Just we could just go full Final

505
00:28:08,000 --> 00:28:10,520
Fantasy and we could just make 
it linear and then the tank does

506
00:28:10,520 --> 00:28:13,960
not the tank just, you know, you
plot on forward and then you 

507
00:28:13,960 --> 00:28:16,000
don't need a tank. 
I'm going to blow your mind, 

508
00:28:16,000 --> 00:28:18,600
Lex. 
I'm OK with it. 

509
00:28:18,880 --> 00:28:24,400
You can send five DPS, send 5 
tanks, none of that matters 

510
00:28:24,400 --> 00:28:29,800
because mythic plus is 
infinitely scaling and you will 

511
00:28:29,800 --> 00:28:32,320
get to a level when you can no 
longer do that. 

512
00:28:32,560 --> 00:28:36,720
There was a group back in shadow
lands that ran 5 tank dungeons 

513
00:28:37,080 --> 00:28:40,640
and they were one key level off 
from title range. 

514
00:28:41,040 --> 00:28:44,280
So they didn't get title as just
5 tanks, but they were able to 

515
00:28:44,280 --> 00:28:46,640
do up to one key level below 
title range. 

516
00:28:47,200 --> 00:28:53,800
I think that the breaking the 
Holy Trinity should allow for 

517
00:28:53,800 --> 00:28:57,400
you to serve some progress. 
And we recently had a tournament

518
00:28:57,400 --> 00:29:01,680
that that I put on as part of 
the dungeon Dojo. 

519
00:29:01,880 --> 00:29:07,320
And we had one team that was 4 
boomkin and a mage right? 

520
00:29:07,440 --> 00:29:10,560
And they pushed through keys and
got to like keys of like fives 

521
00:29:10,560 --> 00:29:13,760
and sixes and stuff. 
And that was like amazing to 

522
00:29:13,760 --> 00:29:18,040
watch and that like, I wish they
had shifted into guardian form 

523
00:29:18,040 --> 00:29:21,360
war to sort of rotate it, rotate
through and maybe they would 

524
00:29:21,360 --> 00:29:24,520
have gone further. 
But just as boomkin and a mage 

525
00:29:24,960 --> 00:29:28,800
through kiting through through 
snares and stuff, they were able

526
00:29:28,800 --> 00:29:31,160
to progress through the dungeon.
And I'm I like that that's 

527
00:29:31,600 --> 00:29:33,960
available. 
We talked a few weeks back about

528
00:29:33,960 --> 00:29:37,320
the ring and how it was having 
some teams not use healers at 

529
00:29:37,320 --> 00:29:41,120
all. 
I'm less about that, right, 

530
00:29:41,560 --> 00:29:44,640
because that is because that is 
not mastering your class to a 

531
00:29:44,640 --> 00:29:47,840
level where you can go further 
than you really should. 

532
00:29:47,960 --> 00:29:52,160
That is using a like literally 
slapping on a ring and then 

533
00:29:52,320 --> 00:29:54,400
slightly adjusting the way that 
you play. 

534
00:29:56,320 --> 00:29:59,040
We had five tanks in that same 
tournament, right? 

535
00:29:59,440 --> 00:30:04,240
And I think that perhaps even if
tanks aren't doing damage, if 

536
00:30:04,240 --> 00:30:08,520
they are able to do off healing 
in a significant fashion, that 

537
00:30:08,520 --> 00:30:13,680
can contribute greatly. 
In Dragonflight season 2, we had

538
00:30:14,200 --> 00:30:20,160
a short lived meta where because
of the amazing off healing of 

539
00:30:20,160 --> 00:30:23,800
paladins, they weren't bringing 
healers and they were pushing 

540
00:30:23,800 --> 00:30:26,840
high level keys. 
So I think that the games can 

541
00:30:26,840 --> 00:30:31,320
sometimes do it, but you got to 
give an edge to the DPSA 

542
00:30:31,320 --> 00:30:34,680
significant edge to the DPS in 
DPS so that there's a reason to 

543
00:30:34,680 --> 00:30:36,680
take them. 
You have to give a significant 

544
00:30:36,680 --> 00:30:41,120
edge to survivability to the 
tanks so that there's a reason 

545
00:30:41,120 --> 00:30:45,120
to take them, and you need to 
give a significant advantage to 

546
00:30:45,320 --> 00:30:50,600
sustainability and maybe CC 
Blizzard, maybe CC to the 

547
00:30:50,600 --> 00:30:53,520
healers so that there's a reason
to take them. 

548
00:30:54,000 --> 00:30:56,120
I was going to say, I will say, 
and I'm going to sound a little 

549
00:30:56,120 --> 00:30:59,200
bit like I'm being snarky and I 
mostly am, but I'm kind of not 

550
00:30:59,400 --> 00:31:03,320
the based on this conversation, 
the a group that's really out of

551
00:31:03,320 --> 00:31:06,280
alignment is the healers, right?
They're the only group that 

552
00:31:06,280 --> 00:31:08,800
consistently people feel like 
they like if if you're playing 

553
00:31:08,800 --> 00:31:12,080
around with these groups, it 
nobody's run A5 healer dungeon. 

554
00:31:12,280 --> 00:31:16,120
So maybe maybe if we're doing 
big percentages, maybe give some

555
00:31:16,120 --> 00:31:18,520
big percentage of survivability 
to the healers. 

556
00:31:18,520 --> 00:31:21,280
So I could have my first full, 
you know, 5 healer dungeon. 

557
00:31:21,280 --> 00:31:22,880
I think that'll be sick. 
I think that'll be very fun. 

558
00:31:23,840 --> 00:31:26,040
I'm all four healers doing more.
Let's give you, let's give the 

559
00:31:26,040 --> 00:31:27,920
healers 20% extra damage. 
Let's do it. 

560
00:31:29,440 --> 00:31:31,160
John, want to want to hear my 
hot take. 

561
00:31:32,000 --> 00:31:34,280
Oh man, this is where Manny 
tells us he hates healers. 

562
00:31:34,480 --> 00:31:38,160
No augmentation to Voker gets 
switched to healing. 

563
00:31:40,200 --> 00:31:44,240
Yeah, you know, 100 yes, they 
they switch to healing and the 

564
00:31:44,280 --> 00:31:46,760
escrow survivability. 
They can then start buffing the 

565
00:31:46,760 --> 00:31:51,120
tank the tank into healer again.
But like, can you balance that 

566
00:31:51,120 --> 00:31:53,400
against other healers? 
That's a scary thought. 

567
00:31:55,880 --> 00:31:58,080
That will be interesting. 
I would like to see that as like

568
00:31:58,080 --> 00:32:02,840
a thought experiment. 
Well, and like in first person 

569
00:32:02,840 --> 00:32:06,680
shooters, usually the groups are
tank, DPS and support or even 

570
00:32:06,680 --> 00:32:09,400
just DPS and support. 
And usually there are things 

571
00:32:09,400 --> 00:32:11,280
like that where like the buff. 
And part of that is because 

572
00:32:11,280 --> 00:32:13,640
first person shooters are a very
different game than an MMO. 

573
00:32:13,880 --> 00:32:19,680
But I, I, I honestly would 
consider a buffing class to be 

574
00:32:19,680 --> 00:32:21,640
more aligned with a healer than 
with the DPS. 

575
00:32:21,640 --> 00:32:24,360
And I think that's one of the 
reasons why augmentation of 

576
00:32:24,360 --> 00:32:27,480
ochres tend to struggle like it 
it, it's, it's hard to figure 

577
00:32:27,480 --> 00:32:29,800
out how to track them and how to
put them on charts correctly 

578
00:32:30,080 --> 00:32:33,800
because they're not really ADPS,
They're not really doing 

579
00:32:33,800 --> 00:32:36,320
increase damage per second. 
They're there to increase the 

580
00:32:36,320 --> 00:32:38,480
skill of the other people around
them, which is identical to what

581
00:32:38,480 --> 00:32:40,400
a healer does. 
Like, I mean, not identical, but

582
00:32:40,400 --> 00:32:42,120
it's very similar to what a 
healer does, where a healer 

583
00:32:42,120 --> 00:32:44,440
exists not to do things on their
own, but to make it so that 

584
00:32:44,440 --> 00:32:46,280
other people can do things more 
successfully and more 

585
00:32:46,280 --> 00:32:47,640
efficiently. 
Yeah. 

586
00:32:47,880 --> 00:32:50,680
And I feel like when you're 
talking about healer damage, 

587
00:32:51,240 --> 00:32:53,200
right, and their contribution, 
because like there's a point 

588
00:32:53,200 --> 00:32:58,320
where if the healer is able to 
passively keep the team afloat, 

589
00:32:58,480 --> 00:33:00,960
like there have been in some 
seasons of mythic plus, well, 

590
00:33:00,960 --> 00:33:03,240
druids are great. 
They slap on their hearts and 

591
00:33:03,240 --> 00:33:06,600
then they switch into Kitty or 
boomkin and, and supply a 

592
00:33:06,680 --> 00:33:09,640
significant amount of damage. 
So there have been points where 

593
00:33:09,760 --> 00:33:13,320
it's it's like that disciplined 
priest is like the poster child 

594
00:33:13,320 --> 00:33:15,520
for this. 
They damage to do healing. 

595
00:33:15,680 --> 00:33:19,200
And if they can provide a 
sufficient enough of healing and

596
00:33:19,200 --> 00:33:22,680
they just start wailing on on 
damage and this priest becomes 

597
00:33:23,120 --> 00:33:27,440
very, very much better in that 
way. 

598
00:33:27,800 --> 00:33:32,520
If you have something that is 
like, OK, I don't directly deal 

599
00:33:32,520 --> 00:33:35,720
damage to the enemies, but I 
will buff the others to 

600
00:33:35,720 --> 00:33:41,640
contribute damage, right, Then 
that would be a significant way 

601
00:33:41,640 --> 00:33:46,640
of having healers that are also 
like fighting for that same slot

602
00:33:46,640 --> 00:33:49,240
of like, hey, I can also 
contribute damage or 

603
00:33:49,240 --> 00:33:51,680
survivability and stuff. 
But that again, is an entire 

604
00:33:51,680 --> 00:33:54,920
thought experiment and maybe it 
maybe something we could do on a

605
00:33:54,920 --> 00:34:00,240
bonus episode or something. 
But moving forward from that, 

606
00:34:00,240 --> 00:34:05,160
though, I I got to talk about my
poor boy, my poor boy 

607
00:34:05,200 --> 00:34:13,600
enhancement shaman, which, Oh my
goodness, Baz, Baz Dev, whoever 

608
00:34:13,600 --> 00:34:17,920
you are, wherever you are, what 
the hell did I do to you? 

609
00:34:19,760 --> 00:34:24,360
Because well, you know, it's I 
I'll, I'll, I'll fess up to it. 

610
00:34:24,760 --> 00:34:30,719
Enhancement shaman was looking 
incredibly strong for mythic 

611
00:34:30,719 --> 00:34:34,440
plus the AOE damage that 
enhancement shaman was doing was

612
00:34:34,440 --> 00:34:38,120
just it needed to be reined in. 
And that's the specific things 

613
00:34:38,120 --> 00:34:42,040
that have been targeted with 
this with this series of hot 

614
00:34:42,040 --> 00:34:48,960
fixes. 
So on top of the particular 

615
00:34:48,960 --> 00:34:51,960
spell that was doing a 
ridiculous amount of single 

616
00:34:51,960 --> 00:34:58,920
target damage, which was lava 
Lash, they have reined in the 

617
00:34:58,920 --> 00:35:01,600
AOE. 
So for both elemental and 

618
00:35:01,920 --> 00:35:06,960
enhancement Shaman, well 
actually elemental just got 

619
00:35:07,400 --> 00:35:10,160
visual changes just to make sure
that they don't flood the entire

620
00:35:10,160 --> 00:35:14,960
screen with effects. 
But enhancement however had one 

621
00:35:14,960 --> 00:35:20,040
of their buffs cut in half. 
Their tear set bonus get a 3% 

622
00:35:20,040 --> 00:35:25,320
drop for for the crash lightning
chain lightning thing, their 

623
00:35:25,560 --> 00:35:28,960
chain lightning damage is flat 
out reduced by 15%. 

624
00:35:29,240 --> 00:35:34,560
Their ability to spread damage 
based off of a ability and 

625
00:35:34,560 --> 00:35:37,560
Stormbringer cut by an 
additional 20%. 

626
00:35:38,440 --> 00:35:44,320
The secondary damage of our main
ability wailed by 15% and then 

627
00:35:44,800 --> 00:35:53,160
moving into single target, we 
had a roughly 25% reduction in 

628
00:35:53,160 --> 00:35:58,680
the duration of a proc that we 
that gave us a single target 

629
00:35:58,960 --> 00:36:02,800
procs. 
We had the buff to that same 

630
00:36:02,800 --> 00:36:08,200
proc slash by an additional 30% 
where it used to buff 12% per 

631
00:36:08,200 --> 00:36:12,400
stack. 
Now it's getting hit by 8% and 

632
00:36:13,200 --> 00:36:20,920
just just to make it oh so sweet
are tier set which used to 

633
00:36:20,920 --> 00:36:26,840
increase the the damage that we 
dealt to the primary target with

634
00:36:26,880 --> 00:36:33,160
an AOE enabler change from 
doubling it to only giving it 

635
00:36:33,480 --> 00:36:38,800
75%. 
So they have rained in a ton of 

636
00:36:38,800 --> 00:36:41,280
stuff and that's not even 
talking about Totemic, which 

637
00:36:41,600 --> 00:36:48,760
again, their one talent got 
wailed for about 30% and then 

638
00:36:48,960 --> 00:36:53,400
the base damage of the main part
of Totamic got hit for another 

639
00:36:53,400 --> 00:36:56,280
10%. 
So enhancement everybody who was

640
00:36:56,280 --> 00:36:59,000
afraid that an enhancement 
shaman was going to go 

641
00:36:59,240 --> 00:37:04,520
absolutely wild in season 2 and 
be a runaway hit. 

642
00:37:06,360 --> 00:37:08,960
I'm not going to lie, I think we
still are think that they may 

643
00:37:09,040 --> 00:37:14,320
actually need. 
To Manny fast. 

644
00:37:14,320 --> 00:37:17,560
Are you listening to this? 
Started that. 

645
00:37:17,720 --> 00:37:18,240
Out. 
I'm not. 

646
00:37:18,520 --> 00:37:23,880
I'm starting with that. 
No, no, I think, I think having 

647
00:37:23,880 --> 00:37:27,520
played having like saw, saw this
and like jumped in and then went

648
00:37:27,520 --> 00:37:30,440
on training dummies, I was like,
actually, this doesn't seem that

649
00:37:30,440 --> 00:37:32,000
bad. 
But like with all of those 

650
00:37:32,000 --> 00:37:36,600
nerves, they went from like 
grotesquely beyond like. 

651
00:37:36,600 --> 00:37:39,080
And I'm not sure if John, you've
been running with some 

652
00:37:39,120 --> 00:37:42,920
enhancement shamans on PTR. 
Yeah, I almost only ever play 

653
00:37:42,920 --> 00:37:46,200
with Stanky. 
OK, so stinky enhancement 

654
00:37:46,200 --> 00:37:49,320
Shavin, the content creator does
a bunch of events. 

655
00:37:49,640 --> 00:37:53,480
Yeah, the the AOE was 
significant. 

656
00:37:54,600 --> 00:37:59,440
The changed from the tier set 
that we began the the PTR 

657
00:37:59,440 --> 00:38:06,160
testing to what it now is only 
helped that and these changes to

658
00:38:06,160 --> 00:38:11,120
rein it in and the way that they
targeted it because Lava Lash, 

659
00:38:11,120 --> 00:38:14,680
I'm not sure if people have been
paying attention, Lavalash was 

660
00:38:14,680 --> 00:38:17,920
making up something like half 
the damage that was being thrown

661
00:38:17,920 --> 00:38:22,080
out and like, and that's out of 
a list of like 15 different 

662
00:38:22,720 --> 00:38:26,200
individual sources. 
Lavalash was making up like 40% 

663
00:38:26,640 --> 00:38:29,600
of the damage if you buffed into
it. 

664
00:38:29,840 --> 00:38:33,240
And with the with the changes 
that they've made, this should 

665
00:38:33,680 --> 00:38:37,440
put Enhancement Shaman in a 
place where it will be good, 

666
00:38:38,080 --> 00:38:41,960
maybe not even the best, but 
still a competitive spec. 

667
00:38:44,360 --> 00:38:47,240
I'm really glad for enhancement 
shamans, it's been so long since

668
00:38:47,240 --> 00:38:49,480
they've had an opportunity to 
shine. 

669
00:38:49,480 --> 00:38:52,400
It's nice to see them getting 
one next patch. 

670
00:38:52,520 --> 00:38:57,120
Listen, the the the fact that we
got two in a row maybe right is 

671
00:38:57,320 --> 00:39:00,520
maybe unheard of. 
Enhancement has had its winter. 

672
00:39:00,640 --> 00:39:03,880
Let us have a little bit of time
in the sun. 

673
00:39:03,880 --> 00:39:06,480
Two seasons ain't that bad. 
That's fair. 

674
00:39:06,480 --> 00:39:07,320
That's fair. 
That's fair. 

675
00:39:07,480 --> 00:39:09,960
All right, OK. 
All right. 

676
00:39:11,280 --> 00:39:12,320
John. 
Yeah. 

677
00:39:12,840 --> 00:39:16,760
Can we talk about Warriors this 
patch? 

678
00:39:19,080 --> 00:39:20,280
Because. 
We can. 

679
00:39:20,880 --> 00:39:27,440
So we're going to 20% damage 
buff like all tanks and a 10% 

680
00:39:27,440 --> 00:39:30,160
buff to Mountain Thane. 
There was something with 

681
00:39:30,160 --> 00:39:33,680
Mountain Thane, they got a 10% 
buff, Thunderblast, Thunderblast

682
00:39:34,280 --> 00:39:37,920
and then Arms and Fury both I 
think. 

683
00:39:39,880 --> 00:39:42,600
I don't know if this is the 
second week in a row or if this 

684
00:39:42,600 --> 00:39:46,920
is just patch notes catching up 
to previously announced buffs, 

685
00:39:47,200 --> 00:39:48,880
but I think it's the second week
in a row. 

686
00:39:49,480 --> 00:39:53,920
Have gotten damage buffs to the 
tune of like 20 and 30% on 

687
00:39:53,920 --> 00:39:57,200
almost all their abilities. 
It's grotesque, like I was just 

688
00:39:57,200 --> 00:40:03,320
like like 20% is the lowest 
buff, 40% to whirlwind on arms. 

689
00:40:03,560 --> 00:40:09,360
But now I want to say this is 
happening because they've been 

690
00:40:09,360 --> 00:40:13,360
so far below every other DPS 
class and I want to point out 

691
00:40:13,360 --> 00:40:17,800
something. 
I would like to point out that a

692
00:40:17,800 --> 00:40:20,600
lot of these buffs that are 
happening to Fury warriors 

693
00:40:20,600 --> 00:40:25,040
specifically maybe wouldn't be 
needed if Fury didn't get gutted

694
00:40:25,040 --> 00:40:30,720
at the start of the War Within 
based on heroic dungeon profiles

695
00:40:30,720 --> 00:40:33,480
do. 
You have any opinions on that 

696
00:40:33,520 --> 00:40:35,200
shot? 
I do not. 

697
00:40:35,200 --> 00:40:37,840
I am not a flex. 
I am on record as saying I am 

698
00:40:37,840 --> 00:40:42,600
not a game dev or a. 
Human Psychologist. 

699
00:40:42,880 --> 00:40:45,400
Or a human. 
Yeah, Not a people psychologist 

700
00:40:45,400 --> 00:40:48,760
either. 
Yeah. 

701
00:40:48,760 --> 00:40:52,760
So warriors just getting lifted 
back up to the middle of the 

702
00:40:52,760 --> 00:40:55,480
pack where they feel 
comfortable, I guess. 

703
00:40:56,960 --> 00:40:58,640
Yeah, a lot of changes. 
There was actually changes. 

704
00:40:58,640 --> 00:41:01,360
I realized we didn't talk about 
this last week because the news 

705
00:41:01,360 --> 00:41:05,360
broke after we recorded and we 
didn't drop it in our channel. 

706
00:41:05,560 --> 00:41:09,880
But they changed the raid 
renowned track for the raid and 

707
00:41:09,880 --> 00:41:13,920
they moved to where the raid 
skip happens and how the raid 

708
00:41:13,920 --> 00:41:17,400
skip works and they removed the 
dinars. 

709
00:41:17,400 --> 00:41:20,360
But they have said they are not 
gone. 

710
00:41:20,360 --> 00:41:23,160
They're just not going to be in 
the renowned track where they 

711
00:41:23,160 --> 00:41:25,400
were. 
They're going to reappear in 

712
00:41:25,400 --> 00:41:27,240
some other way. 
We don't know what way. 

713
00:41:28,840 --> 00:41:33,320
Yeah, I guess. 
OK, full transparency, there was

714
00:41:33,320 --> 00:41:36,320
an episode that never made it to
air where we initially talked 

715
00:41:36,320 --> 00:41:40,080
about the renowned track. 
For those of you who may not 

716
00:41:40,080 --> 00:41:43,360
know about this, this is. 
Did we not air that episode? 

717
00:41:44,120 --> 00:41:46,880
No, that was the the. 
Oh, was that the that? 

718
00:41:46,880 --> 00:41:49,680
Was the episode where we're 
like, yeah, woke up next board 

719
00:41:49,680 --> 00:41:53,200
and we're like. 
Yeah, I was. 

720
00:41:53,240 --> 00:41:55,480
It's like when you it for 
anybody who's listening, the 

721
00:41:55,480 --> 00:41:58,520
kind of episode it was is the 
kind of episode like you, 

722
00:41:58,640 --> 00:42:00,640
something really bad happened at
work and you're really 

723
00:42:00,640 --> 00:42:02,440
frustrated. 
You go out with your friends 

724
00:42:02,440 --> 00:42:05,800
drinking heavily that night, and
one of your friends really loves

725
00:42:05,800 --> 00:42:08,800
Patrone tequila. 
And so you drink a lot of 

726
00:42:08,800 --> 00:42:13,600
Patrone Gold and then you drink 
a little bit of rum because rum 

727
00:42:13,600 --> 00:42:15,520
makes you angry and you want to 
be angry. 

728
00:42:15,520 --> 00:42:17,920
You want to feel that anger. 
And then you send a text message

729
00:42:17,920 --> 00:42:20,080
to your boss to let him know 
exactly everything he's doing 

730
00:42:20,080 --> 00:42:22,920
wrong. 
That was the episode that we 

731
00:42:22,920 --> 00:42:26,760
didn't hear. 
Lex was smashed on tequila. 

732
00:42:27,080 --> 00:42:30,400
It was wild. 
I am actually quite surprised 

733
00:42:30,400 --> 00:42:36,320
that individually the two of you
both were like hey did you put 

734
00:42:36,320 --> 00:42:41,440
that up? 
I have never gotten like the the

735
00:42:41,960 --> 00:42:47,080
morning after DMS like episode. 
Yeah, it was pretty wild stuff. 

736
00:42:47,080 --> 00:42:49,520
Manny tried to break up with 
Fazdev in the middle of it. 

737
00:42:49,520 --> 00:42:50,480
It was crazy. 
It was. 

738
00:42:51,200 --> 00:42:53,400
It was so we got 2 truths and 
lies. 

739
00:42:53,400 --> 00:42:55,760
Is that what we're doing here? 
Crazy stuff. 

740
00:42:55,920 --> 00:42:58,400
Anyway, Yeah, so there's a raid 
renowned track where they give 

741
00:42:58,400 --> 00:43:01,400
us all kinds of fun stuff. 
They have changed that track 

742
00:43:02,520 --> 00:43:05,360
right now. 
There was a raid skip that was 

743
00:43:05,360 --> 00:43:08,120
happening at like week 17, I 
think it was. 

744
00:43:08,120 --> 00:43:11,040
It was sorry, it was, it was 
rank eight. 

745
00:43:11,040 --> 00:43:13,800
It was, was rank 8 to week 8. 
You would have gotten this raid 

746
00:43:13,800 --> 00:43:16,160
skip. 
They've moved it to rank 5. 

747
00:43:16,160 --> 00:43:20,840
So after 5 weeks you get it. 
And initially it was open. 

748
00:43:21,240 --> 00:43:25,560
Once you got to week 8, you had 
the skip for every boss, like 

749
00:43:25,560 --> 00:43:27,920
for every difficulty. 
But now it's changed. 

750
00:43:27,920 --> 00:43:31,120
You have to kill Mugsy. 
That's the boss that you skip 

751
00:43:31,120 --> 00:43:34,320
to. 
You have to kill Mugsy once per 

752
00:43:34,320 --> 00:43:37,200
difficulty and each difficulty 
that you have killed him on. 

753
00:43:37,200 --> 00:43:40,240
After we ranked five to week 
five, you will get the skip. 

754
00:43:40,240 --> 00:43:43,320
So once week five hits any 
guilds that have already 

755
00:43:43,320 --> 00:43:46,080
previously killed him on normal 
and heroic, the skip will be 

756
00:43:46,080 --> 00:43:50,080
unlocked for them in normal and 
heroic, and then any guilds that

757
00:43:50,080 --> 00:43:52,400
have killed them on mythic the 
skip will be unlocked for them 

758
00:43:52,400 --> 00:43:54,680
on mythic. 
And then that Then going forward

759
00:43:54,680 --> 00:43:56,560
when you get your kill, you get 
it so you don't have to do 3 

760
00:43:56,560 --> 00:44:00,840
kills anymore which is great. 
I heard Jin talking about it on 

761
00:44:01,240 --> 00:44:05,160
Live laugh Lore and he mentioned
how he couldn't recall the last 

762
00:44:05,160 --> 00:44:08,600
time he got a raid skip because 
he almost never gets 3 kills of 

763
00:44:08,600 --> 00:44:13,560
the boss required the skip. 
So that's good. 

764
00:44:13,560 --> 00:44:15,320
That's a good change. 
And that also makes it better 

765
00:44:15,320 --> 00:44:17,800
for teams that are progressing 
because that week 5 mark is 

766
00:44:17,800 --> 00:44:19,840
when, especially in heroic when 
a lot of teams that have already

767
00:44:19,840 --> 00:44:24,760
had it, we would have for sure. 
And then they also had dinars. 

768
00:44:24,760 --> 00:44:27,480
So the dinars or the bullions 
which people use to 

769
00:44:28,520 --> 00:44:32,760
deterministic buy items. 
There was one at week 17 and one

770
00:44:32,760 --> 00:44:38,000
at week 19 on the track and 
everybody I think unanimously 

771
00:44:38,000 --> 00:44:41,080
was unanimously was like, those 
are terrible spots to have those

772
00:44:41,080 --> 00:44:44,720
at that point the raid tier is 
over, like what are we doing? 

773
00:44:46,240 --> 00:44:49,400
And so Blizzard removed them 
from those spots and they have 

774
00:44:49,400 --> 00:44:51,240
said scars are came out and 
said, hey, these are going to be

775
00:44:51,240 --> 00:44:53,720
back. 
We just are not having them 

776
00:44:53,720 --> 00:44:56,240
where they were on the renowned 
track because they heard the 

777
00:44:56,240 --> 00:44:58,360
feedback and they want to put 
them somewhere that makes more 

778
00:44:58,360 --> 00:45:03,680
sense. 
I think this raid track is 

779
00:45:04,360 --> 00:45:07,240
pretty cool. 
I was fine with them being at 17

780
00:45:07,240 --> 00:45:10,200
and 19. 
It's more a matter of messaging.

781
00:45:10,200 --> 00:45:14,480
At 17 and 19. 
It was, I've had the worst luck.

782
00:45:15,400 --> 00:45:18,520
Let me immediately fill in that 
spot and that's what I think 

783
00:45:18,520 --> 00:45:20,880
they were being positioned at. 
I just think that a lot of 

784
00:45:20,880 --> 00:45:24,920
people look at dinars as I've 
been waiting for six weeks, six 

785
00:45:24,920 --> 00:45:28,800
weeks, and I need my my best in 
slot item so that I can actually

786
00:45:28,800 --> 00:45:31,040
compete. 
And four other people have 

787
00:45:31,040 --> 00:45:32,720
gotten it over the course of 
these weeks. 

788
00:45:32,720 --> 00:45:35,320
So I'm falling behind. 
Come on, Blizzard, why are you 

789
00:45:35,320 --> 00:45:37,960
screwing me with RNG? 
And it's like, OK, so I think 

790
00:45:37,960 --> 00:45:41,960
that's a disconnect of where 
Blizzard was positioning them 

791
00:45:42,120 --> 00:45:44,840
and where the community really 
wants them to be. 

792
00:45:46,400 --> 00:45:49,280
The community wants them as bad 
luck protection to be used while

793
00:45:49,280 --> 00:45:53,000
they're still progging the raid.
Blizzard had them in a spot that

794
00:45:53,000 --> 00:45:56,800
they were bad luck protection 
long after most teams would have

795
00:45:56,800 --> 00:45:59,480
been done progging the raid. 
We have different definitions of

796
00:45:59,480 --> 00:46:03,240
bad luck. 
I guess yeah, maybe. 

797
00:46:03,240 --> 00:46:05,160
Yeah. 
Not getting the item you want 

798
00:46:05,160 --> 00:46:08,920
from the video game you play is 
my definition of bad luck. 

799
00:46:09,600 --> 00:46:12,920
I would have meant to say is 
players versus the game devs 

800
00:46:12,920 --> 00:46:14,320
have different definitions of 
bad luck. 

801
00:46:15,560 --> 00:46:17,960
Players definition of bad luck 
is not getting it while they're 

802
00:46:17,960 --> 00:46:21,360
like actively playing game tests
is like never getting this item.

803
00:46:22,440 --> 00:46:24,440
Right. 
Yeah, the tears about to be over

804
00:46:24,440 --> 00:46:25,800
and you don't have it yet. 
Thank you. 

805
00:46:25,920 --> 00:46:28,360
You'd have it for sure, honey. 
Yeah, It's all yours, baby. 

806
00:46:28,440 --> 00:46:29,640
That's your ring. 
No. 

807
00:46:29,640 --> 00:46:33,280
Worries no fuzz, but there is a 
lot of good stuff here. 

808
00:46:33,280 --> 00:46:35,840
They have recently put out a a 
video. 

809
00:46:36,440 --> 00:46:39,720
I do like that about the the 
goblins like oh look at this for

810
00:46:39,720 --> 00:46:42,640
now track and it's great and 
it's like how are we even making

811
00:46:42,640 --> 00:46:45,920
money on this? 
So I think that it it's cool. 

812
00:46:46,080 --> 00:46:50,640
I'd like to see this repeated 
the raid renowned tracks. 

813
00:46:51,400 --> 00:46:55,880
I'm not sure if there's other 
places I'd want to see this in. 

814
00:46:55,880 --> 00:47:01,840
I could see it in like a I'm 
working with whoever the delve 

815
00:47:01,960 --> 00:47:04,440
buddy is in season 3, which is 
obviously going to be Bran 

816
00:47:04,440 --> 00:47:06,720
again. 
Or if they put it in midnight. 

817
00:47:07,040 --> 00:47:10,160
I wouldn't mind this because 
like the the journey track is 

818
00:47:10,160 --> 00:47:13,160
already kind of the same thing 
and just standardizing it. 

819
00:47:13,160 --> 00:47:15,920
So everybody knows like, oh, for
now track, I know how this works

820
00:47:16,400 --> 00:47:18,440
and it's all over the place. 
Just it seems good. 

821
00:47:18,440 --> 00:47:21,080
I like this. 
What do you guys think? 

822
00:47:21,520 --> 00:47:23,680
I like simplicity. 
It makes me happy. 

823
00:47:24,320 --> 00:47:26,040
And I have to remember 20 
different things, especially 

824
00:47:26,040 --> 00:47:28,080
this is on a podcast, so I have 
to, like, actually pretend I 

825
00:47:28,200 --> 00:47:30,640
understand things so I can, 
like, sound intelligent and 

826
00:47:30,640 --> 00:47:33,560
like, I know what's going on. 
Yeah. 

827
00:47:33,920 --> 00:47:35,720
Make it easy, please. 
Always. 

828
00:47:36,840 --> 00:47:37,800
Yeah, big fan of the renowned 
track. 

829
00:47:37,800 --> 00:47:41,200
I think it's fantastic. 
Hope to see more of it in the 

830
00:47:41,200 --> 00:47:43,360
future. 
You know, iterate on it, tweak 

831
00:47:43,360 --> 00:47:44,520
it a bit as it needs to be 
tweaked. 

832
00:47:44,520 --> 00:47:46,600
But yeah, big, big fan. 
Big fan of the renowned track. 

833
00:47:47,000 --> 00:47:49,880
And I also do want to give a 
special shout out to Blizzards 

834
00:47:50,440 --> 00:47:52,280
social media team because 
they've been doing a lot of 

835
00:47:52,280 --> 00:47:56,480
those like undermined goblin 
shorts and they are fantastic. 

836
00:47:56,480 --> 00:47:58,440
The voice acting is incredible 
and I'm pretty sure it's just 

837
00:47:58,440 --> 00:48:00,840
one of the members of the team. 
I actually think it's Eric from 

838
00:48:00,840 --> 00:48:03,560
Generic Live. 
No, it's an AI voice. 

839
00:48:03,800 --> 00:48:06,440
No, it's not. 
Every time he does it, somebody 

840
00:48:06,440 --> 00:48:09,360
says it's an AI voice and he's 
just be getting like he's just 

841
00:48:09,360 --> 00:48:11,400
like that's funny. 
And then he's like lost the 

842
00:48:11,400 --> 00:48:13,000
humor of it because it keeps on 
happening. 

843
00:48:13,200 --> 00:48:17,160
Yeah, yeah, they're, they're 
really, really good. 

844
00:48:17,160 --> 00:48:20,400
I've really been enjoying them 
so keep those up please. 

845
00:48:20,760 --> 00:48:24,520
With that said, our last bit of 
news is a little interview. 

846
00:48:24,520 --> 00:48:29,720
I guess we kind of talked about 
this at the beginning, but just 

847
00:48:29,720 --> 00:48:35,760
when Galliwick's ring his ugly 
head, so too is Bobby Kotek. 

848
00:48:36,760 --> 00:48:43,800
Bobby Kotek had an interview 
where he talked about a little 

849
00:48:43,800 --> 00:48:47,240
bit about the World of Warcraft 
movie and made some some 

850
00:48:47,240 --> 00:48:50,640
comments about how he didn't 
like it, how it distracted the 

851
00:48:50,640 --> 00:48:56,160
team and LED to delays and 
patches in expansions, and also 

852
00:48:56,160 --> 00:48:59,640
went so far as to say that 
having seen it himself, it was 

853
00:48:59,640 --> 00:49:02,840
one of the worst movies ever. 
His quote, not mine. 

854
00:49:02,840 --> 00:49:08,160
I still haven't seen it yet. 
I I think this is a great piece 

855
00:49:08,160 --> 00:49:11,440
of marketing on Blizzard's part.
Get me that ad on. 

856
00:49:11,600 --> 00:49:15,760
I am now like I was like not 
really feeling this expansion 

857
00:49:15,920 --> 00:49:22,160
now I hate galliwicks. 
Yeah, it's an interesting take 

858
00:49:22,160 --> 00:49:27,200
have as somebody who's read Play
Nice because it Bobby Kodak kind

859
00:49:27,200 --> 00:49:31,920
of just didn't like anything 
that Blizzard was doing was kind

860
00:49:31,920 --> 00:49:33,520
of my take away. 
This is not like I I it was 

861
00:49:33,520 --> 00:49:36,760
months since I've read the book.
So this is a a nuanced take, but

862
00:49:36,760 --> 00:49:39,480
based on at least that 
reporting, it seemed like he 

863
00:49:39,480 --> 00:49:42,080
kind of just wanted Blizzard to 
stop being Blizzard and start 

864
00:49:42,080 --> 00:49:45,760
being a like, you know, media 
grinding machine, which, to be 

865
00:49:45,760 --> 00:49:47,680
fair, kind of seems like Xbox 
did too. 

866
00:49:47,680 --> 00:49:51,520
And they're kind of winning, But
not not that not that this stuff

867
00:49:51,520 --> 00:49:53,560
feels like media grinding, but 
like a lot of the stuff that 

868
00:49:53,560 --> 00:49:56,200
Kodak really wanted, like these 
on really set schedules we have,

869
00:49:56,280 --> 00:49:58,080
you know, we're always 
publishing at these certain 

870
00:49:58,080 --> 00:50:00,080
times. 
You know, we we can consistently

871
00:50:00,080 --> 00:50:01,520
we're like, you know, there's 
always new content. 

872
00:50:01,520 --> 00:50:03,800
We're getting a new expansion 
out every, you know, a year and 

873
00:50:03,800 --> 00:50:05,480
a half. 
Pump, pump, pump, pump, pump, 

874
00:50:05,480 --> 00:50:07,800
pump, pump. 
Those are all things Kodak was 

875
00:50:07,800 --> 00:50:09,040
pushing for. 
And it does kind of seem like 

876
00:50:09,040 --> 00:50:12,480
Microsoft succeeded in 
convincing Blizzard to do, or at

877
00:50:12,480 --> 00:50:14,160
least the Blizzard has decided 
are good ideas. 

878
00:50:15,560 --> 00:50:18,760
So I'm rambling. 
What I was meaning to say is 

879
00:50:19,160 --> 00:50:22,080
Bobby Kotick thought that the 
team was distracted because they

880
00:50:22,080 --> 00:50:25,000
were doing something fun instead
of doing, you know, putting 

881
00:50:25,000 --> 00:50:27,200
their nose to the grindstone and
making heartless, emotionless 

882
00:50:27,200 --> 00:50:30,000
content like Call of Duty. 
Say it ain't so. 

883
00:50:30,360 --> 00:50:38,160
Yeah, I mean, like, OK, Kotek 
has his vested interests and so 

884
00:50:38,320 --> 00:50:42,240
all the stuff that he said in 
this just made sense from his 

885
00:50:42,240 --> 00:50:46,000
perspective. 
The the World of Warcraft movie 

886
00:50:46,320 --> 00:50:49,360
was not something that his 
company would directly profit 

887
00:50:49,360 --> 00:50:51,720
on, so he would call it a 
distraction. 

888
00:50:52,080 --> 00:50:55,240
If it had been far more 
successful and brought people in

889
00:50:55,240 --> 00:50:58,000
more into the franchise, I think
his criticisms would have been 

890
00:50:58,040 --> 00:51:03,400
far more far more muted. 
And I think that the World 

891
00:51:03,400 --> 00:51:06,040
Warcraft movie could have been 
that. 

892
00:51:06,400 --> 00:51:11,000
But I think he made a fair 
criticism that it is a very 

893
00:51:13,040 --> 00:51:17,040
insular self congratulatory 
entry. 

894
00:51:17,200 --> 00:51:19,840
Like a lot of it requires prior 
knowledge. 

895
00:51:20,080 --> 00:51:24,640
It's not going, it's not going 
to be somebody sitting down and 

896
00:51:25,720 --> 00:51:27,920
talk to their date and be like, 
oh, that's a blood elf. 

897
00:51:28,080 --> 00:51:30,960
Like that's not what is going to
be happening here. 

898
00:51:30,960 --> 00:51:36,200
It's going to be people who are 
already fans who are able to get

899
00:51:36,200 --> 00:51:39,280
those references, are able to 
know move through all was at the

900
00:51:39,280 --> 00:51:41,440
end was the big thing he said. 
So I think that that was 

901
00:51:41,440 --> 00:51:44,600
actually a fair criticism. 
But again, knowing the history 

902
00:51:44,600 --> 00:51:49,200
of Bobby Kotek, knowing exactly 
what his motivations were, I do 

903
00:51:49,200 --> 00:51:54,360
think that he was unnecessarily 
critical and prioritized stuff 

904
00:51:54,520 --> 00:51:56,200
based on his pure interest 
alone. 

905
00:51:56,200 --> 00:51:58,880
And. 
Can I just say Bobby Kodak never

906
00:51:58,880 --> 00:52:01,840
agree with me again if I state 
an opinion publicly first? 

907
00:52:02,080 --> 00:52:06,840
Keep it out of your mouth. 
There we go. 

908
00:52:06,840 --> 00:52:08,160
OK. 
Let's hope that you don't get 

909
00:52:08,160 --> 00:52:13,920
the lawsuit following it, Lex. 
Is getting rid of the right here

910
00:52:13,920 --> 00:52:16,280
Bobby Kodak diss track? 
Oh man. 

911
00:52:19,400 --> 00:52:22,840
But I do have a question for you
guys and maybe for the audience 

912
00:52:22,840 --> 00:52:25,400
too. 
Like obviously we've seen some 

913
00:52:25,400 --> 00:52:28,960
great success with TIE insurance
or other things. 

914
00:52:28,960 --> 00:52:35,680
There has been the arcane is a 
is a big one, being one of the 

915
00:52:35,680 --> 00:52:37,600
most expensive productions that 
ever. 

916
00:52:37,840 --> 00:52:41,080
But there's also being stuff 
like Fox Machina and and such 

917
00:52:42,080 --> 00:52:45,480
that have had TIE insurance or 
things that have gone through. 

918
00:52:46,360 --> 00:52:49,120
Do you think that there's any 
future for that in World of 

919
00:52:49,120 --> 00:52:50,680
Warcraft? 
So many people look at like 

920
00:52:50,920 --> 00:52:54,160
Overwatch and those things are 
like, oh, give me a miniseries. 

921
00:52:54,200 --> 00:52:58,280
There's something that could be 
done for math and multimedia for

922
00:52:58,280 --> 00:53:01,280
World of Warcraft. 
And like what kind of format 

923
00:53:01,280 --> 00:53:03,080
would you envision it in? 
Hi, Sean. 

924
00:53:03,080 --> 00:53:04,400
I'm going to throw this one to 
you first. 

925
00:53:05,280 --> 00:53:06,040
Oh, OK. 
Yeah. 

926
00:53:06,040 --> 00:53:08,040
On Netflix animated series 
please. 

927
00:53:10,120 --> 00:53:13,240
Or a trilogy following the fall 
of Arthur's The Lich King 

928
00:53:13,240 --> 00:53:16,520
starring Henry Cavill. 
So either a trilogy of movies 

929
00:53:16,920 --> 00:53:19,680
specifically following Arthur's 
specifically with Henry Cavill. 

930
00:53:20,040 --> 00:53:24,640
If you do this and you don't 
cast Henry Cavill, what are you?

931
00:53:24,880 --> 00:53:28,320
What are you doing? 
Or a Netflix animated series? 

932
00:53:28,320 --> 00:53:32,320
Because I really do think 
nailing the style of of Warcraft

933
00:53:32,320 --> 00:53:33,760
is hard. 
The movie. 

934
00:53:33,760 --> 00:53:36,000
I am a huge fan of the movie. 
The movie did a great job of it,

935
00:53:36,680 --> 00:53:38,640
but I think that adds a huge 
cost to the budget. 

936
00:53:39,240 --> 00:53:41,440
Whereas in even animated series 
it's a bit easier. 

937
00:53:41,800 --> 00:53:42,840
I don't know if you guys watched
it when. 

938
00:53:42,840 --> 00:53:45,640
You say animated, do you mean 
like traditional animated or do 

939
00:53:45,640 --> 00:53:48,240
you mean like 3D animated or do 
you mean like cel shaded? 

940
00:53:49,280 --> 00:53:50,800
You ever watched the Dragon 
Prince? 

941
00:53:51,280 --> 00:53:52,440
Cel shaded animation. 
OK, cool. 

942
00:53:52,960 --> 00:53:54,720
Yeah, I would. 
The dragon Prince I would take, 

943
00:53:54,720 --> 00:53:58,840
I would take an arcane style. 
Either of those was great. 

944
00:53:58,840 --> 00:54:01,560
Not I'm not a huge fan of the 
style they use in the 

945
00:54:01,560 --> 00:54:06,720
Castlevania Netflix series. 
Yeah, or even like the original 

946
00:54:06,720 --> 00:54:08,440
avatar. 
Like give me some of that too. 

947
00:54:09,360 --> 00:54:11,160
I don't care. 
Just give me Blizzard in my 

948
00:54:11,160 --> 00:54:12,400
veins. 
Yeah. 

949
00:54:12,560 --> 00:54:17,480
So I think animated series, I 
very specifically think they 

950
00:54:17,480 --> 00:54:21,720
should do an animated series. 
It is a new story set in the 

951
00:54:21,720 --> 00:54:24,760
World of Warcraft, like the 
world of Azeroth, the World of 

952
00:54:24,760 --> 00:54:27,120
Warcraft. 
I say it so I don't know the 

953
00:54:27,120 --> 00:54:31,960
name of my own planet. 
And it like there should 

954
00:54:32,040 --> 00:54:36,160
obviously be like some like 
references to what goes on in 

955
00:54:36,160 --> 00:54:38,360
the game. 
But the point should be it is 

956
00:54:38,360 --> 00:54:41,800
written in such a way that it 
will be an interesting story 

957
00:54:42,840 --> 00:54:44,680
regardless of whether or not you
know the lore. 

958
00:54:44,680 --> 00:54:49,760
Because I do think one of the 
biggest issues with Warcraft 

959
00:54:49,760 --> 00:54:55,080
media at this point is that the 
lore is just too expansive. 

960
00:54:55,280 --> 00:54:57,320
And I think that was one thing I
felt with the World of Warcraft 

961
00:54:57,320 --> 00:54:59,960
movie is that it felt like it 
was just kind of this like 

962
00:55:00,000 --> 00:55:04,640
random chunk of time. 
And on the one hand, that made 

963
00:55:04,640 --> 00:55:06,200
it feel kind of like, oh, wait, 
why are we starting? 

964
00:55:06,200 --> 00:55:07,920
We're starting here. 
OK, that's an interesting call. 

965
00:55:07,920 --> 00:55:09,480
All right. 
There's a lot of stuff that you 

966
00:55:09,480 --> 00:55:11,320
need to understand if you're 
going to jump into this part of 

967
00:55:11,320 --> 00:55:12,840
the story. 
Oh, and it's ending here, But 

968
00:55:12,840 --> 00:55:14,720
this isn't, this isn't the 
climax of the story. 

969
00:55:14,720 --> 00:55:16,840
There's so much more that needs 
to happen before you really 

970
00:55:16,840 --> 00:55:18,680
understand what any of this 
means or why any of this is 

971
00:55:18,680 --> 00:55:21,040
important. 
But you kind of have to do that 

972
00:55:21,040 --> 00:55:24,000
if you're going to use the 
established story because the 

973
00:55:24,000 --> 00:55:28,400
established story is massively 
long and you know, you could be 

974
00:55:28,400 --> 00:55:30,280
like, oh, we're going to do this
expansion, but everyone has 

975
00:55:30,280 --> 00:55:31,840
their own take on it because 
they've played it and also we've

976
00:55:31,840 --> 00:55:33,120
played it. 
So we've kind of been through it

977
00:55:33,120 --> 00:55:35,480
already. 
Maybe the like artist is isn't a

978
00:55:35,480 --> 00:55:38,480
bad call because I think it's a 
really interesting story, but I 

979
00:55:38,480 --> 00:55:40,960
really think the best call would
be animated, yes, to like cut 

980
00:55:40,960 --> 00:55:44,880
down on the cost and also to 
kind of keep it magical without 

981
00:55:44,880 --> 00:55:48,120
it feeling funky and silly, 
which is it's difficult with 

982
00:55:48,120 --> 00:55:49,720
live action. 
It kind of struggles to cross 

983
00:55:49,720 --> 00:55:54,560
that line, but I I think really 
making the point being like here

984
00:55:54,560 --> 00:55:58,920
is a a story that we are telling
that you will understand the 

985
00:55:58,920 --> 00:56:02,320
references if you have played 
this game for your entire life. 

986
00:56:02,480 --> 00:56:05,000
And if you haven't, we are going
to assume that everyone's 

987
00:56:05,000 --> 00:56:07,320
starting at .0 and explain 
everything. 

988
00:56:07,320 --> 00:56:11,320
This is a a new completely from 
scratch, new characters knew 

989
00:56:11,320 --> 00:56:12,520
everything. 
We're going into it. 

990
00:56:13,400 --> 00:56:14,920
All right, here we go. 
Alex, I got a pitch for you. 

991
00:56:15,360 --> 00:56:19,080
We follow the return of a 
veteran of the Second War to his

992
00:56:19,440 --> 00:56:24,360
family's home in Stratholm, and 
we go through them sort of 

993
00:56:24,360 --> 00:56:26,560
dealing with the aftermath of 
the war. 

994
00:56:26,560 --> 00:56:29,320
And there's minor things around 
the city that they deal with, 

995
00:56:29,320 --> 00:56:32,200
you know, small side quests, 
sort of like Witcher esque. 

996
00:56:32,440 --> 00:56:36,160
And it's only 8 episodes and it 
ends on the eighth episode with 

997
00:56:36,320 --> 00:56:38,840
because there's famine happening
and they're so grateful because 

998
00:56:38,840 --> 00:56:40,640
they've received a shipment of 
grain. 

999
00:56:44,000 --> 00:56:47,320
Like really make us fall in love
with these characters, really 

1000
00:56:47,320 --> 00:56:49,600
tug on our like we become like, 
we love these. 

1001
00:56:50,000 --> 00:56:51,280
He's got kids. 
We love them. 

1002
00:56:51,440 --> 00:56:53,840
We see them struggle and and 
stride and they get better and 

1003
00:56:54,000 --> 00:56:55,520
everything. 
Like we fall in love with these 

1004
00:56:55,520 --> 00:56:57,920
characters and they add the 
series ends, you know, they're 

1005
00:56:57,920 --> 00:57:00,320
grateful for this shipment of 
grain that's arrived from. 

1006
00:57:00,320 --> 00:57:03,640
I can't remember where the grain
comes from, but yeah, that would

1007
00:57:03,640 --> 00:57:06,600
be that would. 
Be incredible exactly like 

1008
00:57:06,600 --> 00:57:09,960
you're You're taking established
lore, but you're developing an 

1009
00:57:09,960 --> 00:57:13,040
entirely new story that none of 
us have any connections to. 

1010
00:57:14,080 --> 00:57:16,840
Yes, What that is exactly what I
think they need to do and I 

1011
00:57:16,840 --> 00:57:17,960
think they'll bring in more 
people. 

1012
00:57:17,960 --> 00:57:19,880
I think I mean the same way that
my understanding is that's 

1013
00:57:19,880 --> 00:57:21,960
pretty much what Arcane did is 
they took established 

1014
00:57:21,960 --> 00:57:24,120
characters, but they made an 
entirely new story. 

1015
00:57:25,640 --> 00:57:27,880
But again, I don't play League 
of Legends now, so I haven't 

1016
00:57:27,880 --> 00:57:29,800
seen Arcane, but that's my 
understanding. 

1017
00:57:29,800 --> 00:57:33,560
I the way that you successfully 
make a video game story, 

1018
00:57:34,240 --> 00:57:37,840
especially a story as big and as
like an MMO specifically, is 

1019
00:57:37,840 --> 00:57:39,600
you. 
You, you make it separate. 

1020
00:57:39,600 --> 00:57:42,080
You make it so you don't have to
be a player to understand it, 

1021
00:57:42,240 --> 00:57:44,240
because being a player is not 
going to benefit you in the 

1022
00:57:44,240 --> 00:57:47,320
understanding of it. 
Or we could do a blood elf 

1023
00:57:47,320 --> 00:57:49,920
family in Dalaran and they're 
just talking about all the 

1024
00:57:49,920 --> 00:57:52,360
wonders in Dalaran, everything 
they've seen, and this kid who's

1025
00:57:52,360 --> 00:57:54,520
trying really hard to learn how 
to join the Kieran tour and 

1026
00:57:54,520 --> 00:57:55,840
they're studying and they're 
working hard. 

1027
00:57:56,160 --> 00:57:59,120
And then it ends with Jana 
cracking open the sky and 

1028
00:57:59,120 --> 00:58:01,520
teleporting into town to banish 
them all. 

1029
00:58:02,200 --> 00:58:04,240
Do you really just want to? 
You really want a traumatic 

1030
00:58:04,240 --> 00:58:06,000
ending you hate? 
Do you hate happy ending? 

1031
00:58:06,000 --> 00:58:10,240
I want people to hurt if you 
don't feel something. 

1032
00:58:12,120 --> 00:58:16,960
I do feel that what you're 
saying, Lex, makes perfect 

1033
00:58:16,960 --> 00:58:18,560
sense. 
And I think it's the best way to

1034
00:58:18,560 --> 00:58:21,920
do it. 
The way to bring people in is 

1035
00:58:22,040 --> 00:58:26,920
give them a jump off point. 
You can reference events, but 

1036
00:58:26,920 --> 00:58:28,640
you never get in the middle of 
them. 

1037
00:58:28,840 --> 00:58:33,280
If it was even just like some, 
some kids like, oh, I'm going to

1038
00:58:33,520 --> 00:58:36,800
I'm going to join the the storm 
wind army one day. 

1039
00:58:36,800 --> 00:58:40,160
And he's like growing up in the 
in the Chapel and like somebody 

1040
00:58:40,160 --> 00:58:44,240
comes in and like tells a little
bit of story and then that 

1041
00:58:44,240 --> 00:58:46,240
person goes off. 
And then he goes into the to the

1042
00:58:46,240 --> 00:58:49,280
town and maybe you hear about 
stuff, but he's on his own 

1043
00:58:49,280 --> 00:58:52,120
adventure of like, oh, he 
doesn't join the army. 

1044
00:58:52,120 --> 00:58:54,240
He become, he becomes an 
adventurer. 

1045
00:58:54,440 --> 00:58:56,760
His sister gets lost. 
He's chasing after his sister. 

1046
00:58:56,760 --> 00:58:59,680
And then like that could be his 
entire thing where it's like, 

1047
00:58:59,680 --> 00:59:04,120
oh, he makes his way through 
Ellen Forest and he gets he gets

1048
00:59:04,120 --> 00:59:07,480
to the Westlands and it's like, 
and he comes across like these 

1049
00:59:07,480 --> 00:59:09,000
remnants of the Tofias and 
stuff. 

1050
00:59:09,000 --> 00:59:11,440
And like, people will be like, 
Oh my goodness, I know that 

1051
00:59:11,440 --> 00:59:12,280
place. 
I know that place. 

1052
00:59:12,280 --> 00:59:14,000
I can visit that place, I can 
visit that place. 

1053
00:59:14,360 --> 00:59:16,480
People who are new to it are 
like, oh, what, what are they 

1054
00:59:16,480 --> 00:59:18,120
talking about? 
And they do a little bit of 

1055
00:59:18,120 --> 00:59:20,600
explanation of it and it would 
be great. 

1056
00:59:20,600 --> 00:59:24,040
And it wouldn't tie into like 
the big thing happening on the 

1057
00:59:24,040 --> 00:59:27,720
Dragon Isles or the big thing 
happening in the Dornegal or 

1058
00:59:27,720 --> 00:59:30,480
whatever. 
It would just introduce players 

1059
00:59:30,480 --> 00:59:32,000
to the world. 
I think that is amazing. 

1060
00:59:32,200 --> 00:59:36,240
But also a period piece. 
And the grain comes at the end 

1061
00:59:36,520 --> 00:59:39,000
just so half the audience is 
like. 

1062
00:59:39,760 --> 00:59:43,880
Oh, happy audiences. 
Anybody who doesn't know their 

1063
00:59:43,880 --> 00:59:45,680
story is like, oh, right on. 
Like a crane. 

1064
00:59:45,680 --> 00:59:48,400
The town is safe. 
Anybody else who does is like, 

1065
00:59:48,440 --> 00:59:51,000
Oh no. 
And in my mind. 

1066
00:59:51,200 --> 00:59:54,120
You do, you do. 
Nothing to tell people what 

1067
00:59:54,440 --> 00:59:58,600
timeline you're in so that it 
completely tears them apart when

1068
00:59:58,600 --> 01:00:00,320
it happens. 
But like, that's glorious. 

1069
01:00:00,320 --> 01:00:02,320
Yeah, I think you guys are such 
great ideas. 

1070
01:00:02,320 --> 01:00:03,480
Why don't? 
We just do this ourselves. 

1071
01:00:03,480 --> 01:00:05,280
Lex, can you animate? 
I. 

1072
01:00:06,120 --> 01:00:08,760
No. 
I can't either we. 

1073
01:00:08,760 --> 01:00:11,600
Can just shot a little stick 
figures that'll be basically 

1074
01:00:11,600 --> 01:00:14,080
yeah and that we. 
Can do hand puppets, except all 

1075
01:00:14,080 --> 01:00:16,280
of my puppets will have to be 
dwarves and gnomes, yeah. 

1076
01:00:16,360 --> 01:00:17,960
Because you have your tiny 
little child. 

1077
01:00:17,960 --> 01:00:24,040
Hands have you have you seen the
show at sunny in Philadelphia 

1078
01:00:25,200 --> 01:00:29,520
yeah this episode is the gang 
beats a cease and desist the. 

1079
01:00:32,040 --> 01:00:34,400
Gang meets. 
You're right, yeah. 

1080
01:00:34,800 --> 01:00:36,400
Thank you everybody for 
listening. 

1081
01:00:36,440 --> 01:00:39,000
Until next time though, all your
hits secrets.

