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Hey, I'm Jeddeth and you're 
listening to For Azeroth Victory

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for the Forsaken. 
For Lauderon. 

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For the Kirintor. 
For Pandaria. 

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For calendar. 
To the burning region. 

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For Gilnaeus but has not died. 
For the Lich King, For the 

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Sindora. 
For the Alliance, for the Horn, 

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for Azeroth. 
Hello and welcome to another 

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special episode of For Azeroth. 
We are covering all things 

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Midnight. 
With the release of Gamescon and

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all of the information coming 
out, I've been going to the 

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experts to find out what they're
talking about and what they 

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think of what all the 
information we got. 

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So today I am here with Jenneth,
the Demon Hunter extraordinaire.

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Hello, Jennif, and how are you? 
Hello, thanks for having me. 

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I'm doing quite well. 
It's getting starting to be a 

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little chillier here in Canada. 
It's been like raining all day. 

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So it's kind of been a gloomy 
day. 

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But yeah, happy to be here and 
looking forward to to talking 

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about some Demon Hunter stuff. 
Truth be told, we're pretty 

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close in it geographically. 
I'm yeah, I'm just outside of 

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Toronto, so I've been dealing 
with the the rain and 

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everything, but we are here to 
talk about something a little 

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bit darker, which is the new 
Demon Hunter specialization. 

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Of course, Demon hunters in 
general. 

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For people who don't know you, 
could you tell us a little bit 

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about your history with World of
Warcraft and content creation? 

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Yeah, my name is Jeddith. 
I've been streaming on Twitch 

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and making YouTube content for 
probably like 7 years now. 

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I make guides and like 
educational content mostly 

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around Demon Hunter, but 
sometimes I branch out and cover

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some other things. 
Something I've been trying 

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lately is to make videos that 
are a bit more concise and like 

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clear language and easy to 
understand. 

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Because I do think that, you 
know, in this day and age, it's 

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not just the zoomers who are 
having their attention spans 

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diminished. 
I think all of us, even myself, 

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I mean, believe it or not, I am 
35 years old and I can, I can 

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say that my attention span is 
dwindling away. 

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So the new thing I've been 
trying is making a bit more, you

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know, honed in concise videos. 
And I think just out of respect 

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for for people to like, I think 
people want to find the 

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information they're looking for 
and then get back to actually 

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playing the game. 
They don't want to sit there and

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watch a 45 minute long video 
when that video, that 

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information could be portrayed 
in 10 minutes. 

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So yeah, that's been what I've 
been doing lately. 

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I mythic raid do a lot of mythic
plus. 

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I got Hall of Fame a couple 
times in the past. 

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Never pushed for title for 
Mythic Plus but hey, who knows 

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what the future holds. 
OK. 

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And so how long have you been 
playing World of Warcraft? 

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Oh, wow. 
I started playing, I don't know 

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the exact year, but it was 
around the end of The Burning 

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Crusade. 
I played EverQuest for the 

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majority of my life before that.
I started EverQuest when I was 

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nine years old, and I played 
that well into my teens. 

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And that's kind of like where I 
learned how to, you know, read 

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and and speak to people. 
And then all my other friends in

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high school, they started 
playing Wow. 

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And I was like the odd one out 
playing EverQuest. 

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So they eventually convinced me 
to, to hop over and I was a 

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little hesitant at first. 
I was a little resistant. 

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I was like, wow, this game looks
like it's for kids. 

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It's, it's a completely 
different style. 

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But yeah, I, it was just nice to
play with friends instead of 

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playing alone. 
So that's how I got hooked in. 

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And yeah, it was around the end 
of the Burning Crusade. 

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I think the Black Temple had 
just come out when I started, so

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it's been a while. 
And so that kind of is like the 

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Ilidan expansion and everything.
Is that what led you into Demon 

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Hunters? 
Like what? 

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What was the attraction for 
demon hunters for you? 

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Maybe subconsciously, yeah. 
I mean, demon hunters, they came

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out a lot later. 
But truthfully, the, the story, 

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how I got into it is, is kind of
underwhelming, but also kind of 

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amusing. 
I was playing back then, I would

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just play random alts. 
I think I was playing a fury 

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warrior back then. 
I also had like a prop paladin. 

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I never, I didn't play very 
seriously. 

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I just made alts. 
I levelled them up and once they

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got to Max level, I, maybe I did
LFR a couple times and then I 

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made a new character. 
But at that point I had found a 

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Guild. 
They were advertising. 

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They were looking for players 
in, you know, general chat or 

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whatever. 
And I somehow got involved with 

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them. 
I was on a different server. 

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I don't think I had a, a Max 
level character on there. 

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And the easiest way for me to to
start playing with them was to 

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just create a Demon Hunter on 
their server, 'cause they start 

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at a higher level. 
I forget what it was back then, 

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but it started at a higher 
level. 

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So I was able to just hop right 
in with them in a quicker amount

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of time than it would be to 
like, you know, transfer a 

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character. 
Cause back then I, you know, I 

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was a teenager, didn't have much
money either. 

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So I just made a Demon Hunter 
and it stuck since then. 

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Yeah, very cool. 
And so now we are reaching like 

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almost the third stage of your 
career where we've got a new 

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Demon Hunter spec. 
And do you want to give us like 

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a little bit of a rundown of 
this new Demon Hunter spec, the 

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Devourer? 
Sure. 

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I can give you as much 
information as I know. 

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They haven't really given us all
that much either. 

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So there's a lot of speculation 
happening and some people are 

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are kind of like going down one 
path and assuming what it might 

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be and others are are going down
the other. 

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All that we know so far is that 
it's a mid range, which could 

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meet a multitude of things we 
don't know. 

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But it is a 1/3 spec who I guess
is using void magic rather than 

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fell magic. 
So purple instead of green and 

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it's going to be ADPS spec. 
I know some people were hoping 

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for a healer, but I think, you 
know, or wise, you know, flavor 

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wise that doesn't quite make 
sense. 

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But yeah, it's going to be a mid
range DPS. 

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There's spell casting involved. 
There's also melee combat 

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involved. 
Your i-beam is now void Ray, 

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which is like a a purple beam 
instead of a green one. 

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Yeah, it's it's looking really 
cool. 

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I'm excited for it because it's 
something new. 

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And I think from what I'm 
understanding from the 

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information that we've been 
given, it sounds like it's going

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to be a play style that isn't in
the game in any other form so 

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far. 
You know, we have Evokers that 

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are, you know, supposed to be 
mid range, but they don't have 

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that melee aspect as well. 
Devastation Evoker is a caster 

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and they play from range. 
So I think like, it's going to 

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be pretty unique, probably going
to be pretty, it's going to 

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divide the community probably a 
little bit, but that's always 

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how it's been for Demon hunters.
And, you know, we can talk about

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that a little later. 
But yeah, ultimately it's going 

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to be pretty cool. 
I'm looking forward to it. 

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It's purple instead of green. 
Sounds good to me. 

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Yeah, I did like that analogy 
where it because it is that mid 

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range the ability to be kind of 
close to that 25 yards where the

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Evokers are sitting, devastation
augmentation sort of thing. 

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That's that's one thing we have 
heard from the the developers 

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that you can build it so that 
you are mostly staying that mid 

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range. 
But there's also that ability to

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sort of jump in and out of 
melee, which I guess is sort of 

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like they took the momentum 
build and sort of put it back in

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sort of this sort of way going 
to like Havoc as like that sort 

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of analogy. 
Has momentum been something that

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have a players on a whole have 
enjoyed? 

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Is this something where you 
think that if they slow it down,

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will you have like greater 
periods where you're in one 

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place or another, it'll be more 
fun? 

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Like what's your hopes in that 
kind of scenario? 

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Yeah. 
I mean, that's kind of a loaded 

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question because like I kind of 
alluded to a second ago, that's 

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been one of the dividing factors
in the Demon Hunter community 

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for the longest time, right? 
We've had the the mover versus 

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the no mover camps. 
And you know, everyone wants to 

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play havoc in their own way. 
I think the problem that the 

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problem that we have right now 
is that the talent trees are 

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designed in a way to cater to 
both of those people. 

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But unfortunately, the way that 
we play video games nowadays is 

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we pick the option that does the
most damage. 

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We pick the one that the robot 
tells us to pick that is doing 

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the most damage on paper. 
And if you don't take that 

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option, you're shamed. 
So realistically, even all those

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options are there. 
People aren't getting the choice

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to play the way that they want, 
which in turn just ends up 

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hurting the, the one bill that 
we do end up playing because 

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then half the the talents in our
tree are completely disregarded 

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because they're, you know, for a
different play style. 

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So it leads to some confusion, I
think, and a lot of just like, 

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like infighting between the 
community as to what's better, 

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what's, you know, how things 
should be balanced, how things 

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should be played. 
So I am a little cautious 

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hearing about how this could 
work potentially with Devourer. 

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If there is a lot of movement 
involved with the Devourer play 

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style, you know, that comes with
its own risks in terms of just 

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like how you how do you deal 
with mechanics, how do those 

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things work, you know, 
synergistically. 

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And if there are two different 
play styles where one is more 

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ranged and one is, you know, 
dipping in and out of melee, how

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do you balance those? 
Because one is definitely more 

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dangerous than the other and 
there has to be that risk versus

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reward balancing between that. 
So I don't know. 

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We're going to have to see. 
I'm a little cautious, but I'm 

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holding off until we know more 
information. 

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OK. 
So again, like because there's 

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very little information known 
right now, a lot of this is 

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going to be just like a 
speculating in your mind, would 

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you want them to sort of move 
one of those camps out of the 

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Havoc spec and transplanted into
the Devourer spec so that if you

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are Devourer, then you are more 
along that momentum camp or vice

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versa? 
I think that would be the best 

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way for them to do it, 
truthfully. 

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That would open up a lot of 
doors for Havoc to just become 

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something concrete, which it 
hasn't been for a long time. 

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And you know, if people like 
that, you know, movement for 

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damage type of gameplay, they 
can go one way or the other, 

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whether that's with Devourer or 
with Havoc. 

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But just I do think it needs to 
be split. 

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I think that would be very 
healthy. 

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Will they do it? 
I don't know. 

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Because the the strange thing is
Havoc, Havoc is keeping both of 

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the hero talent trees, is 
keeping Felsgard and it's 

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keeping El Draki Reaver. 
So those are all very designed 

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in a way where they've been, 
they've been put together with 

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the idea of movement for damage 
being available. 

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So some of those things might 
need to be changed. 

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And then we don't know like what
the Devourer hero talent tree is

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going to look like. 
The Annihilator one. 

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All we've been told about that 
is that we're, we're pulling 

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down big comets from the sky. 
So we we don't know what that 

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looks like either. 
So it, it, it's going to depend 

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on a lot of things. 
I personally would like them to 

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split it. 
Will they? 

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I don't know. 
Well, sort of looking at havoc 

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through the course of of the War
Within, how is its relationship 

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being with its hero talents? 
Have they both been viable? 

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Has one being like the Mythic 
Plus versus the raid spec? 

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Or has it been where one spec or
one hero talent is like 

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predominantly the best one 
throughout anything you do? 

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00:12:02,000 --> 00:12:06,200
Yeah. 
Do you have like a Demon Hunter 

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character or an alt? 
Do you play anything at all? 

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I do play Demon Hunter, but I've
been in the Vengeance camp, I've

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been tanking it up, and I am 
also a person who bucks trends, 

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so I've been playing with the 
Fell Scar despite the fact that 

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like, it is not the preferred 1.
So I'm going to be losing that. 

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00:12:24,760 --> 00:12:27,760
That's just like I'm going to 
have to reinvent my Demon Hunter

224
00:12:27,760 --> 00:12:32,120
come the introduction of 
Devourer, But because it's been 

225
00:12:32,120 --> 00:12:36,240
an alt I haven't felt so 
slavishly to follow what the 

226
00:12:36,240 --> 00:12:38,480
meta is. 
Right, OK, yeah. 

227
00:12:38,480 --> 00:12:42,880
So I mean, I can speak more on 
Havoc because that's what I 

228
00:12:42,880 --> 00:12:44,760
focus on. 
I I don't really play Vengeance 

229
00:12:44,760 --> 00:12:46,640
all that much, though I I 
probably should because there's 

230
00:12:46,640 --> 00:12:49,000
a whole nother audience that I 
could be tapping into. 

231
00:12:49,000 --> 00:12:52,280
But yeah, I could speak on, you 
know, Havoc and and it's 

232
00:12:52,280 --> 00:12:57,440
experience so far. 
The two hero talents, I think 

233
00:12:57,440 --> 00:13:00,480
have ultimately been a they've 
been a miss, I think. 

234
00:13:01,440 --> 00:13:05,480
So again, it's it's the, the 
split, the the division of, you 

235
00:13:05,480 --> 00:13:08,440
know, we have one hero talent 
tree that is incredibly simple 

236
00:13:09,200 --> 00:13:12,760
and that's the Felscard 1. 
And that wasn't satisfactory for

237
00:13:12,760 --> 00:13:15,520
a certain type of person that 
plays havoc Demon Hunter. 

238
00:13:16,480 --> 00:13:19,120
It was strange because it was 
focused on doing like big 

239
00:13:19,120 --> 00:13:21,800
uncapped AOE damage with demon 
surges at the start of the 

240
00:13:21,800 --> 00:13:23,960
expansion, but then it got 
target capped. 

241
00:13:24,400 --> 00:13:27,040
So the intention of that 
mechanic became a little 

242
00:13:27,040 --> 00:13:30,480
unclear. 
It also didn't have any like 

243
00:13:30,480 --> 00:13:33,680
unique visuals that the, you 
know, we were seeing all these 

244
00:13:33,680 --> 00:13:36,600
other hero talent trees like 
mages getting these Phoenix 

245
00:13:36,600 --> 00:13:38,760
Phoenix's that they were 
summoning or, you know, all this

246
00:13:38,760 --> 00:13:40,920
other stuff. 
And Felsgard didn't have 

247
00:13:40,920 --> 00:13:44,120
anything. 
So we eventually got something 

248
00:13:44,120 --> 00:13:46,240
like I think it was halfway 
through the 1st season of the 

249
00:13:46,240 --> 00:13:49,240
War Within and it's like a 
little puff of green smoke. 

250
00:13:49,280 --> 00:13:52,080
It's, I guess it's something, 
but it just felt really 

251
00:13:52,080 --> 00:13:54,960
underwhelming. 
So that's the, that's the one 

252
00:13:54,960 --> 00:13:56,720
hero talent tree. 
And then we have the other one, 

253
00:13:57,040 --> 00:13:59,800
Eldraki Reaver. 
And yes, that is how you 

254
00:13:59,800 --> 00:14:01,840
pronounce it. 
By the way, there is a voice 

255
00:14:02,160 --> 00:14:04,240
line in the game that says it 
that way. 

256
00:14:04,240 --> 00:14:07,520
I know everyone else says El 
Dracci Reaver and you know, keep

257
00:14:07,520 --> 00:14:10,640
saying it that way if you want, 
but the in game voice says it 

258
00:14:10,640 --> 00:14:15,640
this way anyways. 
That one is like miles ahead in 

259
00:14:15,640 --> 00:14:18,840
terms of complexity. 
So obviously people don't like 

260
00:14:18,840 --> 00:14:21,320
that either because it's the 
whole mover versus non mover 

261
00:14:21,320 --> 00:14:23,160
thing. 
People like simple and they also

262
00:14:23,160 --> 00:14:27,800
like complex. 
So yeah, like I I said, it just 

263
00:14:27,800 --> 00:14:32,920
it's like a, a direct reflection
of of havoc. 

264
00:14:33,280 --> 00:14:36,280
All these things pop up, whether
it's mover versus non mover, our

265
00:14:36,280 --> 00:14:38,120
two hero talent trees being 
completely different. 

266
00:14:38,120 --> 00:14:41,680
It's all kind of the same thing 
where they're 2 completely 

267
00:14:41,680 --> 00:14:43,840
separate things trying to cater 
to two different types of 

268
00:14:43,840 --> 00:14:45,720
players. 
And neither of them are getting 

269
00:14:45,720 --> 00:14:47,200
it right. 
They're not getting the 

270
00:14:47,200 --> 00:14:50,760
attention that they need to 
actually excel and and succeed 

271
00:14:50,760 --> 00:15:00,280
in that, in that intention. 
So it's hard because I feel like

272
00:15:02,120 --> 00:15:03,920
they've tried to make some 
changes to it recently. 

273
00:15:04,680 --> 00:15:07,280
I can't even say recently. 
Maybe like over the past two 

274
00:15:07,280 --> 00:15:09,640
seasons, there's been some 
changes here and there. 

275
00:15:10,560 --> 00:15:15,080
But in the most recent season, 
I'll Draki Weaver was given a 

276
00:15:15,080 --> 00:15:20,880
tier set that's pretty broken 
and that is pushing us towards a

277
00:15:20,880 --> 00:15:23,880
unique sort of a damage profile,
which is funnel damage. 

278
00:15:25,040 --> 00:15:27,400
There's not many specs in the 
game that that have that. 

279
00:15:27,400 --> 00:15:30,480
There's like a maybe two or 
three, maybe 4. 

280
00:15:31,520 --> 00:15:33,840
But we're really, really good at
that right now because of our 

281
00:15:33,840 --> 00:15:37,560
tier set. 
So it's put us into an OK place 

282
00:15:37,560 --> 00:15:39,400
in terms of mythic plus and 
keys. 

283
00:15:40,840 --> 00:15:44,240
But in raid, we're still pretty,
pretty lacking. 

284
00:15:46,720 --> 00:15:51,000
And yeah, like before that our 
our class tree went over an 

285
00:15:51,000 --> 00:15:53,160
entire year without having any 
changes to it. 

286
00:15:54,320 --> 00:15:57,480
There were a few changes to the 
spec tree here and there, but 

287
00:15:57,480 --> 00:15:59,280
there were very few and far 
between. 

288
00:16:00,080 --> 00:16:03,160
But now, I mean, looking back on
it, it was probably because most

289
00:16:03,160 --> 00:16:06,120
of the devs attention was going 
into designing Devourer. 

290
00:16:06,200 --> 00:16:11,040
I would imagine so yeah. 
I mean the hero talents in the 

291
00:16:11,040 --> 00:16:14,000
War Within I think have been 
ultimately a miss. 

292
00:16:16,680 --> 00:16:18,880
I'm hoping they've had enough 
time now going into a new 

293
00:16:18,880 --> 00:16:20,880
expansion where they can 
redesign some of these things. 

294
00:16:21,240 --> 00:16:23,800
I think they are going to have 
to redesign some of them just 

295
00:16:23,800 --> 00:16:27,800
to, you know, work with with 
Devour or whichever one it's 

296
00:16:27,800 --> 00:16:29,120
getting. 
I can't remember if they 

297
00:16:29,120 --> 00:16:31,400
flip-flopped a couple times, 
whether it's they're getting 

298
00:16:31,400 --> 00:16:33,560
fell scarred or Ari don't even 
know anymore. 

299
00:16:34,600 --> 00:16:36,680
They're getting scarred, no 
longer fell. 

300
00:16:36,680 --> 00:16:39,560
Scarred. 
Because yeah, yeah. 

301
00:16:39,560 --> 00:16:42,760
So the question there is, right 
that the hero talent tree 

302
00:16:42,840 --> 00:16:45,880
functions around demon surges, 
which is an explosion around 

303
00:16:45,880 --> 00:16:47,800
your character. 
How's that going to work when 

304
00:16:47,800 --> 00:16:51,600
you're playing out ranged? 
They're going to have to change 

305
00:16:51,600 --> 00:16:53,560
something there. 
Or maybe they only proc when you

306
00:16:53,560 --> 00:16:55,440
go in and you do your melee 
thing. 

307
00:16:55,440 --> 00:16:57,440
I don't know. 
We're going to have to see. 

308
00:16:57,920 --> 00:17:00,720
I almost want to say that it'll 
be probably be like the cloak 

309
00:17:00,720 --> 00:17:03,280
where it just just shoots at 
whatever your current target is 

310
00:17:03,280 --> 00:17:04,880
and blows around and blows 
around that. 

311
00:17:05,240 --> 00:17:11,119
But again, we're we're in 
speculation territory, honestly 

312
00:17:11,119 --> 00:17:15,440
speaking to you today, like a 
lot of what's been coming up is 

313
00:17:15,440 --> 00:17:20,920
that schism within within havoc 
demon hunters like that, that 

314
00:17:20,920 --> 00:17:24,440
tube camp sort of thing. 
And maybe this is much like when

315
00:17:24,440 --> 00:17:27,960
we had guardian and Pharaoh 
split up so that they could be 

316
00:17:27,960 --> 00:17:30,240
healthier trees. 
We could see that. 

317
00:17:30,240 --> 00:17:33,200
And like maybe that is the hope 
that with that the community is 

318
00:17:33,200 --> 00:17:36,240
looking for. 
But another part that you talked

319
00:17:36,240 --> 00:17:42,720
about is how it's almost as if 
because this was on the horizon,

320
00:17:42,880 --> 00:17:45,880
the team wasn't really looking 
at like what was happening on 

321
00:17:45,880 --> 00:17:47,920
live. 
Can you tell us a little bit 

322
00:17:47,920 --> 00:17:53,480
about like how Demon Hunter has 
been performing or both in like 

323
00:17:54,040 --> 00:17:57,680
numbers but also mostly 
enjoyment throughout the War 

324
00:17:57,680 --> 00:18:02,080
Within? 
Yeah, it's, I think that's a 

325
00:18:02,200 --> 00:18:04,520
personal thing. 
You know, some people really 

326
00:18:04,520 --> 00:18:06,920
enjoy playing havoc still. 
Some people have been having the

327
00:18:06,920 --> 00:18:09,720
worst time ever. 
I think the hero talent trees 

328
00:18:09,720 --> 00:18:12,280
definitely contribute to that in
both directions. 

329
00:18:12,680 --> 00:18:17,440
If, if you're talking to 
somebody who has been playing 

330
00:18:17,440 --> 00:18:21,280
Demon Hunter for a while at on a
casual level and now in the War 

331
00:18:21,280 --> 00:18:24,800
Within, they're forced to play 
Aldraki Reaver, which is a bit 

332
00:18:24,800 --> 00:18:27,080
more complex than probably what 
they're used to. 

333
00:18:27,520 --> 00:18:31,480
I would imagine their enjoyment 
of, of that class is of that 

334
00:18:31,480 --> 00:18:33,080
spec is going to go down quite a
bit. 

335
00:18:33,080 --> 00:18:36,080
They might get frustrated 
because the cognitive load of 

336
00:18:36,080 --> 00:18:39,840
that, of that hero talent tree 
is definitely a lot higher than 

337
00:18:39,840 --> 00:18:43,960
Felsgard. 
And yeah, if, if, if you're that

338
00:18:43,960 --> 00:18:47,160
type of player and you are, you 
know, resorting to playing 

339
00:18:47,200 --> 00:18:51,280
Felsgard purely out of personal 
preference and that's how you 

340
00:18:51,280 --> 00:18:53,720
enjoy playing. 
And you're like I said, you're 

341
00:18:53,720 --> 00:18:56,840
shamed for playing that you're, 
you're looked upon, people look 

342
00:18:56,840 --> 00:18:58,920
you up in your logs and you're 
like, oh, why did, why did he 

343
00:18:58,920 --> 00:19:01,560
play Felsgard on this fight? 
And clearly should have played 

344
00:19:01,560 --> 00:19:04,560
the other one. 
It's an uncomfortable situation.

345
00:19:05,440 --> 00:19:09,760
So I, I think even on a grander 
scale, kind of like what I 

346
00:19:09,760 --> 00:19:12,600
mentioned, Havoc started off 
being very simple. 

347
00:19:12,600 --> 00:19:15,480
If you think back to like BFAI, 
think that's where a lot of 

348
00:19:15,480 --> 00:19:19,560
people hopped onto it, but it 
was a, it was so simple back 

349
00:19:19,560 --> 00:19:22,720
then and it's been progressively
getting harder and harder and 

350
00:19:22,720 --> 00:19:24,040
harder throughout the 
expansions. 

351
00:19:24,480 --> 00:19:28,480
And I feel like now I feel like 
we're at a boiling point with it

352
00:19:28,920 --> 00:19:35,600
where either they're going to 
fix the issue with Devour or 

353
00:19:35,600 --> 00:19:38,240
people are just going to be fed 
up and they're going to, they're

354
00:19:38,680 --> 00:19:40,880
going to abandon ship and 
they're going to create a rat 

355
00:19:40,880 --> 00:19:43,920
paladin or something. 
You know, I think that's where 

356
00:19:43,920 --> 00:19:47,480
we're at now. 
I mean not until met paladins 

357
00:19:47,480 --> 00:19:49,520
get double digit buffs, but 
we'll see. 

358
00:19:51,080 --> 00:19:53,840
They got their 5%. 
They're OK, OK, they're good. 

359
00:19:54,120 --> 00:19:55,480
They're. 
Good. 

360
00:19:55,480 --> 00:19:59,000
Well you just mentioned about 
complexity in that complexity 

361
00:19:59,000 --> 00:20:03,720
cap, a lot of people deal with 
that through the use of add-ons,

362
00:20:03,720 --> 00:20:07,480
through the use of WE cores. 
Has that been the situation with

363
00:20:07,640 --> 00:20:10,240
Demon Hunters having to have WE 
cores to track a number of 

364
00:20:10,240 --> 00:20:12,080
different things? 
How? 

365
00:20:13,000 --> 00:20:17,800
Are they supposed to function if
Blizzard's now looking to disarm

366
00:20:17,800 --> 00:20:20,800
our add-ons? 
Yeah, I mean, that's a, that's a

367
00:20:20,800 --> 00:20:23,080
valid concern. 
I I think not even just for 

368
00:20:23,080 --> 00:20:26,720
Havoc, but for for every class. 
Like there's some things that 

369
00:20:27,400 --> 00:20:32,640
are unrealistic to be able to, 
to track to player class at a, 

370
00:20:32,640 --> 00:20:35,360
at an optimal level for Havoc in
particular. 

371
00:20:35,360 --> 00:20:38,560
I mean, if, if you're playing, 
if you're playing AR, you're 

372
00:20:38,560 --> 00:20:40,080
track. 
If you're playing AR in raid, 

373
00:20:40,560 --> 00:20:44,040
you're tracking your essence 
Brake, which is a four second 

374
00:20:44,040 --> 00:20:46,640
debuff window that you're 
putting on enemies. 4 seconds. 

375
00:20:46,680 --> 00:20:48,560
That's not very short, or that's
not very long, that's very 

376
00:20:48,560 --> 00:20:51,720
short. 
Then you have your inertia. 

377
00:20:51,720 --> 00:20:55,080
If you're deciding, deciding to 
play that, that's a damage amp 

378
00:20:55,080 --> 00:20:56,640
that you put on yourself, that's
5 seconds. 

379
00:20:58,000 --> 00:21:02,680
Then if you're playing a fire 
inside, you have up to five 

380
00:21:02,680 --> 00:21:05,720
immolation or a buffs all 
running at the same time, 

381
00:21:05,840 --> 00:21:08,720
expiring at different times, 
which is important because when 

382
00:21:08,720 --> 00:21:12,240
they expire, your rage fire 
explodes, which is like big AOE 

383
00:21:12,240 --> 00:21:13,880
damage. 
So you want to make sure you're 

384
00:21:13,880 --> 00:21:15,720
hitting enough the right mobs 
with that. 

385
00:21:16,600 --> 00:21:20,240
You're also tracking how many 
soul fragments you've picked up 

386
00:21:20,240 --> 00:21:22,560
on the ground and when they're 
going to expire. 

387
00:21:22,880 --> 00:21:26,600
That's a kind of a new mechanic 
that was brought into play for 

388
00:21:26,680 --> 00:21:29,880
damage with Eldraki reverse. 
So you have to pick up six soul 

389
00:21:29,880 --> 00:21:32,160
fragments and that gives you 
your reverse glave, which is 

390
00:21:32,160 --> 00:21:36,400
like your your your key ability 
that you get with that hero 

391
00:21:36,400 --> 00:21:40,160
talent tree. 
So you're tracking that. 

392
00:21:40,760 --> 00:21:43,680
You're also tracking your 
initiative buff on yourself, 

393
00:21:43,680 --> 00:21:46,240
which is 5 seconds. 
So we have all these like little

394
00:21:46,480 --> 00:21:51,880
short buffs and debuffs that 
unfortunately we have to line 

395
00:21:51,880 --> 00:21:54,640
them all up together. 
They all have to happen at the 

396
00:21:54,640 --> 00:21:56,560
same time. 
That's how you do your damage. 

397
00:21:56,560 --> 00:22:00,400
That's your big damage window. 
So like independently, those 

398
00:22:00,400 --> 00:22:02,360
things might be fine. 
Like tracking your essence brake

399
00:22:02,480 --> 00:22:04,840
window for four seconds, sure, 
that's fine. 

400
00:22:04,840 --> 00:22:09,280
But then you're also doing all 
the other actions to to line all

401
00:22:09,280 --> 00:22:13,040
these other things up and you're
cutting into certain buffs and 

402
00:22:13,040 --> 00:22:14,760
debuffs like you're losing a 
second here because you're 

403
00:22:14,760 --> 00:22:18,960
trying to set something else up.
I don't know if you've ever 

404
00:22:18,960 --> 00:22:20,440
tried to play, I'm sure you 
have. 

405
00:22:20,480 --> 00:22:23,200
You've tried to play on the PTR 
without add-ons and you're just 

406
00:22:23,200 --> 00:22:26,160
like looking at your buff, buff 
bar up at the top right. 

407
00:22:26,840 --> 00:22:29,320
And things are popping in and 
out of that so quickly and 

408
00:22:29,320 --> 00:22:31,280
things are getting reordered and
rearranged. 

409
00:22:32,080 --> 00:22:34,320
There's no way you could track 
all of those things I just 

410
00:22:34,320 --> 00:22:35,680
mentioned while that's 
happening. 

411
00:22:36,240 --> 00:22:40,760
Absolutely no way. 
So I'm, I'm hopeful that, you 

412
00:22:40,760 --> 00:22:45,080
know, if Blizzard can properly 
implement like an allow and 

413
00:22:45,080 --> 00:22:48,400
block list for buffs and 
debuffs, that would make things 

414
00:22:48,720 --> 00:22:51,400
infinitely better. 
And if you're able to select 

415
00:22:51,400 --> 00:22:54,120
those things to go on to the, 
the name plates, the new name 

416
00:22:54,120 --> 00:22:57,800
plates that they're setting up, 
if they can do just a few of 

417
00:22:57,800 --> 00:23:01,560
those things, I think they'll, 
they'll have a lot of success 

418
00:23:01,560 --> 00:23:04,400
with this initiative of, you 
know, trying to replace add-ons 

419
00:23:04,400 --> 00:23:06,880
and and whatnot. 
But they're, they're very 

420
00:23:06,880 --> 00:23:09,360
crucial things. 
If they get those wrong, people 

421
00:23:09,360 --> 00:23:13,640
are going to be upset. 
So then looking towards this new

422
00:23:13,640 --> 00:23:18,680
spec with the the Devourer Demon
Hunter, I'm guessing that a good

423
00:23:18,680 --> 00:23:20,840
portion of the community is 
looking to have something that 

424
00:23:20,840 --> 00:23:23,160
doesn't have such short window 
buffs that you're trying to 

425
00:23:23,160 --> 00:23:25,800
align. 
We can hope so I, I mean, I, I 

426
00:23:25,800 --> 00:23:30,320
do think I, I will say I'm, I'm 
hoping actually, I think they 

427
00:23:30,320 --> 00:23:32,000
did say this somewhere. 
They haven't fully announced it,

428
00:23:32,000 --> 00:23:36,920
but I think that their mentality
and how classes and specs 

429
00:23:37,120 --> 00:23:40,040
function and the, the overall 
complexity is going to change. 

430
00:23:40,040 --> 00:23:42,680
I think their approach to how 
these things work and how they 

431
00:23:42,680 --> 00:23:46,360
design classes is going to be 
changing with that in mind, with

432
00:23:46,360 --> 00:23:49,720
the the idea that, you know, 
they have to simplify things in 

433
00:23:49,720 --> 00:23:53,160
a way that it makes a playable 
without external help. 

434
00:23:54,360 --> 00:24:01,280
And like making things simple 
doesn't necessarily mean like a 

435
00:24:01,280 --> 00:24:05,000
bad thing. 
I think if people hear that, 

436
00:24:05,000 --> 00:24:08,320
that term or you know, hear me 
say, or anyone else say they're 

437
00:24:08,320 --> 00:24:12,920
making things easier, I think 
all they plan on doing is just 

438
00:24:12,920 --> 00:24:17,600
pulling it back beyond the 
threshold of, of where proper 

439
00:24:17,600 --> 00:24:20,400
play is only possible with 
external help. 

440
00:24:20,600 --> 00:24:23,480
I think we're far beyond that 
right now and that's why we need

441
00:24:23,680 --> 00:24:24,880
all these weak cores and 
add-ons. 

442
00:24:25,360 --> 00:24:27,360
But if they can just pull that 
back a little bit where there's 

443
00:24:27,360 --> 00:24:30,000
still the challenge in playing 
your class in spec, but it's not

444
00:24:30,000 --> 00:24:34,320
completely impossible. 
I think that's what their intent

445
00:24:34,320 --> 00:24:39,360
is going into the expansion. 
And I'm very curious to see just

446
00:24:39,520 --> 00:24:42,320
the types of changes they make 
to to accommodate that. 

447
00:24:43,640 --> 00:24:48,560
It is a refrain that I've heard 
fairly often and people looking 

448
00:24:48,560 --> 00:24:51,320
for them to sort of, I think the
term that I like is 

449
00:24:51,320 --> 00:24:54,520
concentrating the fun so that 
you have a few things that are 

450
00:24:54,520 --> 00:24:56,360
very important and you get to 
enjoy. 

451
00:24:56,960 --> 00:24:59,160
Yeah, absolutely. 
That's a good way to put it, 

452
00:24:59,160 --> 00:25:04,000
actually. 
The other spec, well, not 

453
00:25:04,000 --> 00:25:06,320
speculation, but the other 
little bit of information that 

454
00:25:06,320 --> 00:25:10,640
we've received about Devourer's 
rotation is this entire thing 

455
00:25:10,640 --> 00:25:15,400
with their void metamorphosis, 
that it is something that like 

456
00:25:15,400 --> 00:25:18,200
you build up the energy and then
you get it. 

457
00:25:18,200 --> 00:25:22,480
It's not on a a set time that 
you have it for, but you're 

458
00:25:22,480 --> 00:25:26,080
trying to stay in this form as 
long as possible to keep using 

459
00:25:26,080 --> 00:25:27,680
the finisher that becomes 
available. 

460
00:25:28,680 --> 00:25:32,480
A lot of people have likened 
this to rendered to madness that

461
00:25:32,480 --> 00:25:37,200
shadow priests had where you are
just trying to hold off the the 

462
00:25:37,200 --> 00:25:40,880
inevitable. 
What are the thoughts, concerns 

463
00:25:40,880 --> 00:25:45,720
or like pros that people are 
thinking about this just from 

464
00:25:45,720 --> 00:25:47,280
like what information we have so
far? 

465
00:25:48,920 --> 00:25:53,720
I've heard a lot of things I've 
heard some concern about. 

466
00:25:54,920 --> 00:25:57,440
Well, that mechanic in 
particular, Surrender to madness

467
00:25:57,720 --> 00:26:00,680
is like the, the big comparison 
that people make. 

468
00:26:01,920 --> 00:26:05,920
I think that certain mechanic 
can work in a multitude of ways 

469
00:26:06,000 --> 00:26:08,720
and comparing it one to one with
surrender to madness, if it's, 

470
00:26:08,720 --> 00:26:11,280
if you're getting a negative 
vibe from that, that thought, I 

471
00:26:11,280 --> 00:26:15,160
don't think that's fair yet 
because it could be much easier 

472
00:26:15,280 --> 00:26:17,800
to extend your your void meta 
form. 

473
00:26:17,800 --> 00:26:21,160
We don't know we, we don't know 
anything truthfully. 

474
00:26:21,160 --> 00:26:24,120
So, but I, I like the idea of 
it. 

475
00:26:24,120 --> 00:26:26,920
I think it's something new. 
Like, I don't know about you, 

476
00:26:26,920 --> 00:26:32,000
but I, I've found that Wow 
combat has become pretty 

477
00:26:32,000 --> 00:26:35,640
homogeneous over the years. 
It's all builder spender, you 

478
00:26:35,640 --> 00:26:39,160
know, you're all, whether it's 
energy or, you know, soul 

479
00:26:39,160 --> 00:26:42,080
fragments or combo points or 
whatever you're building up and 

480
00:26:42,080 --> 00:26:46,720
then you spend them. 
I, I think this does that also 

481
00:26:46,720 --> 00:26:48,920
in a sense, but it's a different
spin on it. 

482
00:26:49,720 --> 00:26:53,120
And I'm just, I'm open to, to 
new things. 

483
00:26:53,120 --> 00:26:57,120
I'm open to things that may or 
may not vibe with me, but it's 

484
00:26:57,120 --> 00:26:58,640
not all about me. 
You know, there's going to be 

485
00:26:58,640 --> 00:27:01,000
people who love it. 
There's going to be people who 

486
00:27:01,000 --> 00:27:02,240
hate it. 
If you hate it, it's not for 

487
00:27:02,240 --> 00:27:03,360
you. 
And you can still play havoc. 

488
00:27:04,000 --> 00:27:06,280
If you love it, awesome. 
Subscribe to my channel. 

489
00:27:06,560 --> 00:27:12,040
But it's, I think we have to 
hold off judgement until, until 

490
00:27:12,040 --> 00:27:14,600
we actually know how it's going 
to function. 

491
00:27:14,800 --> 00:27:19,720
I think it could be cool though.
Yeah, I mean, I was a big fan of

492
00:27:19,720 --> 00:27:22,760
the surrender to Madness. 
I mean, not like them dying at 

493
00:27:22,760 --> 00:27:24,480
the end. 
They like I felt that that was a

494
00:27:24,480 --> 00:27:29,200
little a little much. 
But I my biggest concern about 

495
00:27:29,200 --> 00:27:32,680
this and again, it's something 
that I am holding off until like

496
00:27:32,680 --> 00:27:37,840
I actually play play. 
It is not what it feels like in 

497
00:27:37,960 --> 00:27:41,040
the void form metamorphosis, but
what it feels like outside of 

498
00:27:41,040 --> 00:27:44,240
the void form metamorphosis. 
Because if that if so much is 

499
00:27:44,240 --> 00:27:49,760
concentrated in it, then you 
feel almost worthless when 

500
00:27:49,760 --> 00:27:51,760
you're not in your 
metamorphosis. 

501
00:27:52,040 --> 00:27:56,160
And something I'm going to link 
in the show notes and something 

502
00:27:56,160 --> 00:28:00,040
I do recommend anybody to do is 
look at your latest video on 

503
00:28:00,040 --> 00:28:03,840
this where you specifically say 
like, hey, if you are strong 

504
00:28:03,840 --> 00:28:06,400
inside of your cooldowns, what 
do you look like outside of your

505
00:28:06,400 --> 00:28:10,040
cooldowns in your mind? 
What do you think are ways that 

506
00:28:10,040 --> 00:28:11,800
could this could at least be 
remedied? 

507
00:28:13,320 --> 00:28:16,080
I think the the easiest way is 
just to spend less time outside 

508
00:28:16,080 --> 00:28:18,920
of it. 
You know that you make a 

509
00:28:18,920 --> 00:28:21,400
fairpoint that and that's kind 
of what Havoc suffers with. 

510
00:28:21,400 --> 00:28:24,480
Now if you're playing Felsgard 
in particular, like your time 

511
00:28:24,480 --> 00:28:26,680
outside of your demon form, 
you're hitting like a wet noodle

512
00:28:26,680 --> 00:28:28,360
until you can get back in demon 
form. 

513
00:28:29,800 --> 00:28:33,720
But if they just reduce the time
it takes to get into your 

514
00:28:34,000 --> 00:28:36,840
powerful form and that solves 
the issue, you know, we don't 

515
00:28:36,840 --> 00:28:40,320
know how long it's going to take
to get back into void meta. 

516
00:28:40,400 --> 00:28:43,040
We don't know how long we're 
going to be able to stay in void

517
00:28:43,040 --> 00:28:45,520
meta. 
You know, how many souls does it

518
00:28:45,520 --> 00:28:49,160
take to get into it? 
Could be 3, it could be 10. 

519
00:28:49,600 --> 00:28:52,440
We don't know. 10 would suck. 10
might cause some problems. 

520
00:28:52,880 --> 00:28:56,760
If it's three, it might not be 
so bad. 

521
00:28:57,040 --> 00:29:02,760
So I think by the sounds of it, 
by the sounds of what we've been

522
00:29:02,760 --> 00:29:05,520
told, we're going to be spending
a lot of time in that void meta 

523
00:29:05,520 --> 00:29:09,040
form. 
So I think they've learned their

524
00:29:09,040 --> 00:29:15,400
lesson from havoc and I'm 
hoping, I'm hoping just like you

525
00:29:15,400 --> 00:29:18,080
are, I'm sure that it's not 
going to be a blunder and and 

526
00:29:18,080 --> 00:29:23,040
they they do the right thing. 
It it's if you have a the Demon 

527
00:29:23,040 --> 00:29:26,640
Hunter alter, humane Demon 
Hunter, you can see an attempt 

528
00:29:26,640 --> 00:29:29,920
at remedying this problem in the
Felsgard hero talent tree. 

529
00:29:29,920 --> 00:29:33,440
I think it's on the right hand 
side where it's, I think 

530
00:29:33,440 --> 00:29:37,360
increasing your chaos strike 
damage outside of meta or you're

531
00:29:37,360 --> 00:29:39,720
just your, I don't know what it 
is, but it's increasing your 

532
00:29:39,720 --> 00:29:43,640
damage outside of meta. 
And that is to to sort of like 

533
00:29:43,640 --> 00:29:45,120
fix that problem that you're 
talking about. 

534
00:29:45,600 --> 00:29:48,600
But then on the off side, on the
off split, we also have in the 

535
00:29:48,600 --> 00:29:53,560
spec tree talents that keep us 
in meta more often. 

536
00:29:54,120 --> 00:29:58,280
So the more time we spend in 
meta, the more time that talent 

537
00:29:58,280 --> 00:30:00,320
in our hero talent tree is 
completely useless. 

538
00:30:01,920 --> 00:30:04,720
So this is what I mean by 
they're trying to like they're 

539
00:30:04,720 --> 00:30:09,040
trying to cater to two different
play styles and they're just 

540
00:30:09,040 --> 00:30:11,320
constantly throwing Band-Aid 
fixes at us. 

541
00:30:12,120 --> 00:30:16,360
Like in our spec tree, we have 
talents that reduce our threat 

542
00:30:17,240 --> 00:30:21,520
or that, you know, it's giving 
us reduced, I think it's reduced

543
00:30:21,520 --> 00:30:24,840
physical damage or something or 
4% extra verse. 

544
00:30:25,440 --> 00:30:28,120
And those are those are put in 
there because we were so 

545
00:30:28,120 --> 00:30:30,160
squishy. 
We were having issues just 

546
00:30:30,160 --> 00:30:35,240
staying alive as Adps and those 
remedy fixes, those Band-Aid 

547
00:30:35,240 --> 00:30:39,000
fixes are taking up entire 
talent nodes in our spec tree. 

548
00:30:39,280 --> 00:30:41,160
Like that type of thing. 
You shouldn't be in our spec 

549
00:30:41,160 --> 00:30:44,680
tree that if anything put it in 
the class tree, but I know that 

550
00:30:44,680 --> 00:30:46,840
would cause problems because 
then vengeance gets it as as 

551
00:30:46,840 --> 00:30:49,120
well. 
But like these Band-Aid fixes 

552
00:30:49,120 --> 00:30:52,200
shouldn't be in our spectry. 
Those should be damage in our 

553
00:30:52,200 --> 00:30:57,040
spectry, not reduce threat. 
OK. 

554
00:30:58,000 --> 00:31:01,160
So then just to sort of round 
out the conversation in 

555
00:31:01,160 --> 00:31:04,320
midnight, we're getting a bunch 
of new talent points. 

556
00:31:04,320 --> 00:31:07,720
We're getting three that go into
the class tree. 

557
00:31:07,720 --> 00:31:12,200
We're getting another three that
will be in the hero talent and 

558
00:31:12,200 --> 00:31:17,680
of course 4 in our spectry, 
which if they want us to put 

559
00:31:17,680 --> 00:31:24,280
that in the apex talent, right. 
In terms of the spectry for 

560
00:31:24,280 --> 00:31:30,320
Havoc, what would you say would 
be a good focus for the Apex 

561
00:31:30,320 --> 00:31:33,400
talent? 
Good question. 

562
00:31:37,280 --> 00:31:43,400
So if it's in, if it's in the 
spectry, it has to be neutral to

563
00:31:43,400 --> 00:31:45,640
it has to be neutral from a hero
talent tree. 

564
00:31:47,760 --> 00:31:52,280
So I would imagine it has to be 
i-beam. 

565
00:31:53,880 --> 00:31:59,040
I-beam or Immolation aura, 
because if they go glaive that's

566
00:31:59,040 --> 00:32:08,000
going to be catering to Ari 
think yeah, I think like flavor 

567
00:32:08,000 --> 00:32:14,720
wise it would have to be I-beam.
OK, i-beam is really powerful 

568
00:32:14,720 --> 00:32:19,160
already. 
So yeah, I don't know. 

569
00:32:19,160 --> 00:32:23,240
That's a tough one. 
I'm very curious to see. 

570
00:32:23,400 --> 00:32:25,640
All right, what about the hero 
trees? 

571
00:32:26,480 --> 00:32:31,360
Yeah, So the hero trees, I hope 
for Havoc's sake, I hope they 

572
00:32:31,360 --> 00:32:35,800
don't change AR because that's 
what's giving us our our, our 

573
00:32:35,800 --> 00:32:38,400
niche sort of spot in, in 
damage. 

574
00:32:38,400 --> 00:32:43,880
Is that the funnel damage? 
So I think that is going to be 

575
00:32:43,880 --> 00:32:48,280
what is able to differentiate 
Havoc from Devour is having that

576
00:32:48,280 --> 00:32:51,920
that niche damage profile, 
because there's a lot of 

577
00:32:51,920 --> 00:32:54,560
situations where that is very, 
very valuable in mythic plus, 

578
00:32:54,560 --> 00:32:58,480
it's super valuable in raid. 
If there is, you know, a a big 

579
00:32:58,480 --> 00:33:00,720
boss and then a bunch of little 
ads that come out. 

580
00:33:00,720 --> 00:33:03,120
If you're able to funnel damage 
off those little ads into the 

581
00:33:03,200 --> 00:33:06,160
the main boss and do a lot of 
single target damage, super 

582
00:33:06,160 --> 00:33:09,640
valuable. 
So that is something that could 

583
00:33:09,640 --> 00:33:14,080
set apart Havoc from Devourer. 
So I I hope they don't change 

584
00:33:14,080 --> 00:33:17,560
that in terms of Felsgard or 
scarred. 

585
00:33:17,560 --> 00:33:22,360
Now they I don't think it's I 
don't know. 

586
00:33:22,400 --> 00:33:25,520
God, it's so tough because like 
I said, there are those like 

587
00:33:25,520 --> 00:33:27,960
weird things in the talent tree 
where it's doing more damage 

588
00:33:27,960 --> 00:33:31,880
outside of outside of your meta,
which I don't think should be 

589
00:33:31,880 --> 00:33:35,160
there. 
The the demon surge mechanic 

590
00:33:35,160 --> 00:33:36,800
might need to change like we 
said. 

591
00:33:40,120 --> 00:33:43,600
You think it needs a rework 
entirely because based on what 

592
00:33:43,600 --> 00:33:46,360
you're saying it, it might need 
more attention than just another

593
00:33:46,360 --> 00:33:48,960
row of talents. 
I think so, yeah. 

594
00:33:49,240 --> 00:33:51,360
That's the other thing too. 
Like, that's a good point. 

595
00:33:51,360 --> 00:33:54,880
We're getting an entire it's 
like a new column, right, Of 

596
00:33:55,200 --> 00:34:00,160
four talents in the hero trees. 
I believe it's 3 for the hero. 

597
00:34:00,200 --> 00:34:03,800
Trees. 
OK, yeah, I mean, that's just 

598
00:34:03,800 --> 00:34:08,920
like packing more power into and
into all of these things. 

599
00:34:08,920 --> 00:34:10,880
And that could be problematic 
too, right? 

600
00:34:10,880 --> 00:34:14,000
Like we've or even maybe 
defensively, it could be 

601
00:34:14,000 --> 00:34:15,520
defensive stuff. 
Like there's some defensive 

602
00:34:15,520 --> 00:34:19,960
things in the AR tree that we 
really rely on defensively like 

603
00:34:19,960 --> 00:34:24,280
we have in the AR tree. 
There's it's a choice node where

604
00:34:24,280 --> 00:34:28,639
you're either getting a shield 
for a certain amount of healing 

605
00:34:28,639 --> 00:34:32,560
that you get from your soul 
fragrance that you pick up, or 

606
00:34:32,560 --> 00:34:35,400
there's another one that gives 
you a 10% shield every time you 

607
00:34:35,400 --> 00:34:38,800
press Fell Blade. 
Those are pretty impactful. 

608
00:34:38,800 --> 00:34:42,120
Those are, are big defensive 
nodes in your tree. 

609
00:34:42,159 --> 00:34:46,639
And again, I feel like those 
are, I don't want to call those 

610
00:34:46,639 --> 00:34:49,520
ones Band-Aid fixes because 
they're not quite that, but 

611
00:34:49,840 --> 00:34:52,920
they're these things that if we 
didn't have, I think we'd be in 

612
00:34:52,920 --> 00:34:56,560
very, very rough shape, you 
know, in, in a lot of different 

613
00:34:56,560 --> 00:35:00,120
ways. 
So yeah, I do think maybe I'm 

614
00:35:00,120 --> 00:35:03,040
just hopeful. 
Maybe I'm, I'm like wanting new 

615
00:35:03,040 --> 00:35:04,760
stuff. 
So I'm saying, hey, yeah, this 

616
00:35:04,760 --> 00:35:07,440
needs a rework. 
Maybe it doesn't, maybe I'm 

617
00:35:08,160 --> 00:35:10,880
exaggerating, but I would love 
to see, I would love to see 

618
00:35:10,880 --> 00:35:14,400
reworks on, on a lot of things. 
Yeah, it's the opportunities 

619
00:35:14,400 --> 00:35:16,960
there. 
Like they've said they don't 

620
00:35:16,960 --> 00:35:19,640
want to do those big types, 
those big swooping changes, 

621
00:35:19,960 --> 00:35:23,160
patch to patch or in the middle 
of a patch, those types of 

622
00:35:23,160 --> 00:35:25,320
things are reserved for new 
expansions. 

623
00:35:26,160 --> 00:35:29,600
So now's the time to do it. 
OK. 

624
00:35:29,960 --> 00:35:33,040
And then the class tree is a 
different story. 

625
00:35:33,160 --> 00:35:36,760
You're getting three more talent
points, but they're not they're 

626
00:35:36,760 --> 00:35:40,280
not adding anything to there is 
for. 

627
00:35:40,280 --> 00:35:46,480
So for that one, are the three 
points are going to allow DPS 

628
00:35:46,480 --> 00:35:50,440
demon hunters to like spec into 
stuff that were pain points 

629
00:35:50,440 --> 00:35:53,600
before or is it really 
superfluous for for you in your 

630
00:35:53,600 --> 00:35:57,840
class tree? 
I think there's a couple things 

631
00:35:57,840 --> 00:36:03,880
that would allow us. 
It would allow us to get the 

632
00:36:03,880 --> 00:36:07,120
choice note on darkness. 
You can either like make it last

633
00:36:07,120 --> 00:36:09,600
a little bit longer or you 
reduce the cooldown on it. 

634
00:36:11,320 --> 00:36:16,440
It could allow it could allow us
to take demon muzzle easier, 

635
00:36:16,440 --> 00:36:19,800
which is another defensive you 
take like 8% less magic damage 

636
00:36:20,040 --> 00:36:21,920
from whatever target was hit by 
your sigil. 

637
00:36:23,840 --> 00:36:26,680
It's something people end up 
taking in like high mythic plus 

638
00:36:26,680 --> 00:36:31,000
to to survive things. 
It could also mean that we take 

639
00:36:31,000 --> 00:36:35,120
all three capstones. 
So collective anguish, the hunt 

640
00:36:35,320 --> 00:36:39,760
and sigil of spite. 
I don't know if that would be 

641
00:36:39,760 --> 00:36:46,160
great for Felsgard to take sigil
of spite because it's the the 

642
00:36:46,240 --> 00:36:49,880
for AR Sigilus spike gives us a 
lot of souls and we need like 

643
00:36:49,880 --> 00:36:51,480
soul fragments to use our 
reverse glaive. 

644
00:36:51,480 --> 00:36:53,200
So that's why it's really useful
for that one. 

645
00:36:53,600 --> 00:36:59,440
But for Felsgard it's just some 
AOE damage I I guess and it 

646
00:36:59,440 --> 00:37:04,840
doesn't interact with Felsgard. 
So with Felsgard, Sigil of flame

647
00:37:04,840 --> 00:37:08,680
converts to a new ability, sigil
of doom I believe it's called 

648
00:37:08,680 --> 00:37:12,800
and that gives us a demon surge.
So you if that's procking a 

649
00:37:12,800 --> 00:37:16,160
demon surge, you'd probably 
always prioritize that over 

650
00:37:16,400 --> 00:37:21,160
sigilos spite to press it. 
It's it's yeah, I'm not sure the

651
00:37:21,160 --> 00:37:22,800
spec tree or sorry, the class 
tree. 

652
00:37:22,800 --> 00:37:26,800
There's there's some weird 
things where I have to pull it 

653
00:37:26,800 --> 00:37:30,840
up to see, but we're going into 
like APVP talent to get down to 

654
00:37:30,840 --> 00:37:35,080
one thing and everybody asks me 
like, hey, why are we putting 

655
00:37:35,080 --> 00:37:37,480
points into this? 
It's like a spectral site talent

656
00:37:38,240 --> 00:37:41,800
and yeah, and nobody uses it. 
It's a PvP thing. 

657
00:37:41,880 --> 00:37:45,880
But the reason we put one point 
into that opposed to the other 

658
00:37:45,880 --> 00:37:50,360
option, which is a 2 point node 
into immolation or giving you 

659
00:37:50,400 --> 00:37:52,840
armor or something is because 
it's a one point investment 

660
00:37:52,840 --> 00:37:56,280
compared to a 2. 
So you put one point into the 

661
00:37:56,280 --> 00:37:58,360
Spectra site talent, it's 
completely useless. 

662
00:37:58,360 --> 00:38:01,080
You're wasting a point, but you 
can get down to the the point 

663
00:38:01,080 --> 00:38:04,040
below it that much easier and 
you have one point to spend 

664
00:38:04,040 --> 00:38:08,000
elsewhere. 
So yeah, it's, there's some 

665
00:38:08,000 --> 00:38:10,440
things that I think they need to
reorganize in the class tree as 

666
00:38:10,440 --> 00:38:13,040
well. 
It's it's, there's a lot of 

667
00:38:13,040 --> 00:38:14,480
things, man. 
There's a lot of things. 

668
00:38:15,360 --> 00:38:21,120
Yeah, yeah, no, I, I definitely 
encourage people to go in, watch

669
00:38:21,120 --> 00:38:25,280
your streams and ask you 
questions about like all the 

670
00:38:25,280 --> 00:38:28,880
nitty gritty of that. 
But I do have one last brain 

671
00:38:28,880 --> 00:38:30,160
teaser for you. 
OK. 

672
00:38:30,760 --> 00:38:36,760
As we head into midnight, we 
have the defensive claw back 

673
00:38:36,760 --> 00:38:40,600
that they said they wanted to do
back at the start of the war 

674
00:38:40,600 --> 00:38:43,240
Within. 
You've been speaking a lot about

675
00:38:43,240 --> 00:38:47,360
like how squishy DPS Stephen 
hunters can be. 

676
00:38:47,560 --> 00:38:51,360
Do you expect that you'll be 
hard hit by it, presumable like 

677
00:38:51,760 --> 00:38:56,360
de escalation of defensives? 
Or do you think that like demon 

678
00:38:56,360 --> 00:38:59,840
hunters are are meant to be, 
especially with devour, are 

679
00:38:59,840 --> 00:39:02,480
meant to just stay out of the 
trouble in general? 

680
00:39:03,200 --> 00:39:05,920
I think that may be the case for
Devour for sure, because it 

681
00:39:05,920 --> 00:39:08,040
sounds like you're right. 
They're either playing out 

682
00:39:08,040 --> 00:39:10,200
ranged or they're dipping in 
quick and getting back out so 

683
00:39:10,200 --> 00:39:12,480
you can plan your movement 
accordingly and stay out of 

684
00:39:12,480 --> 00:39:14,440
mechanics and maybe not take 
certain hits. 

685
00:39:15,360 --> 00:39:19,200
As a pure melee. 
Sometimes getting hit is 

686
00:39:19,200 --> 00:39:21,120
inevitable. 
There's certain things that you 

687
00:39:21,120 --> 00:39:24,560
know, you just, you take it to 
the chin, you expect that you're

688
00:39:24,560 --> 00:39:26,440
going to take it and you find 
ways around it. 

689
00:39:27,520 --> 00:39:32,840
I think if they're going to roll
back some of those defenses, I 

690
00:39:32,840 --> 00:39:37,480
would imagine they're going to 
tune everything else around that

691
00:39:37,480 --> 00:39:40,240
principle. 
We're not going to be taking as 

692
00:39:40,240 --> 00:39:42,960
much damage if we have less 
defensives, I would hope. 

693
00:39:43,880 --> 00:39:46,360
Otherwise we're just we're in a 
world of trouble. 

694
00:39:46,360 --> 00:39:53,480
But I think as long as we keep 
Blur, if Havoc keeps Blur and 

695
00:39:53,480 --> 00:39:56,160
maybe Blur gets a little bit of 
a buff, it's kind of weak right 

696
00:39:56,160 --> 00:40:00,040
now. 
We also have a lot of Leech. 

697
00:40:01,120 --> 00:40:03,240
We can't really forget that 
Havoc Demon hunters have a lot 

698
00:40:03,240 --> 00:40:06,640
of Leech and we have healing 
from our soul fragments. 

699
00:40:08,400 --> 00:40:11,800
So that takes you only so far, 
right? 

700
00:40:11,800 --> 00:40:14,200
Like healing and Leech isn't 
going to save you from one 

701
00:40:14,200 --> 00:40:16,280
shots. 
But I think we are starting to 

702
00:40:16,280 --> 00:40:20,720
move away from one shots being 
as much of a thing as they were 

703
00:40:20,720 --> 00:40:26,240
maybe back in Dragonfly. 
So I, I think, I think we'll be 

704
00:40:26,240 --> 00:40:33,080
OK, but it does very depend on 
the tuning of everything else. 

705
00:40:33,080 --> 00:40:36,600
If they're going to have, you 
know, bosses doing constant rot 

706
00:40:36,600 --> 00:40:40,440
damage or having, you know, one 
shot mechanics everywhere, I 

707
00:40:40,440 --> 00:40:41,440
think then we'll be in some 
trouble. 

708
00:40:42,680 --> 00:40:45,560
But like I said, if, if they're 
doing this, this whole 

709
00:40:45,560 --> 00:40:48,600
initiative of like, you know, 
removing add-ons, removing weak 

710
00:40:48,600 --> 00:40:53,240
auras, I think the whole game is
going to have to change around 

711
00:40:53,240 --> 00:40:55,760
that idea. 
And I, I think they know that 

712
00:40:55,840 --> 00:40:57,320
they're, they're smart people 
over there. 

713
00:40:57,320 --> 00:40:59,960
As much as, you know, we love 
to, to rag on the devs and, and 

714
00:40:59,960 --> 00:41:02,320
whatever they're, they, they 
know what they're doing. 

715
00:41:02,640 --> 00:41:06,080
So I, I, I have my, I have my 
worries. 

716
00:41:06,080 --> 00:41:10,960
But I, I'm hopeful, yeah. 
OK, so if people want to like, 

717
00:41:10,960 --> 00:41:13,600
keep a praise of everything 
happening with demon hunters, 

718
00:41:13,600 --> 00:41:17,600
where can we find you? 
I'm on YouTube, primarily 

719
00:41:18,000 --> 00:41:22,480
youtube.com/jeddeth TV. 
I'm on 

720
00:41:22,480 --> 00:41:28,520
twitchtwitch.twitch.tv/jeddeth. 
its.tv, right? 

721
00:41:28,520 --> 00:41:33,840
Yeah, yeah, I'm on Twitter. 
I'm sorry, XX, the everything 

722
00:41:33,840 --> 00:41:36,920
app. 
I'm kind of all over the place. 

723
00:41:37,880 --> 00:41:40,600
If you play, if you're thinking 
of getting into Demon Hunter 

724
00:41:40,640 --> 00:41:43,000
because you want to play Devour 
and you want to like hop into 

725
00:41:43,000 --> 00:41:45,000
Demon Hunter early and get a 
feel for things. 

726
00:41:45,480 --> 00:41:48,920
I have a lot of resources 
online, a lot of video guides. 

727
00:41:49,640 --> 00:41:53,520
I have a havoc week or a pack up
on Y go dot IO. 

728
00:41:53,520 --> 00:41:57,200
You can go grab that until they 
take week hours away. 

729
00:41:57,200 --> 00:41:59,800
Then you're out of luck. 
Yeah, I'm kind of everywhere. 

730
00:41:59,920 --> 00:42:02,000
Just search Jeddath. 
You'll find it all. 

731
00:42:03,200 --> 00:42:05,400
That's awesome. 
So I will encourage people to do

732
00:42:05,400 --> 00:42:08,240
that and of course, put those in
the show notes as well, but 

733
00:42:08,600 --> 00:42:10,440
that's going to be it for us 
today. 

734
00:42:10,720 --> 00:42:13,560
Until next time guys, may all 
your hits be good.

