Hey, I'm Jeddeth and you're listening to For Azeroth Victory
for the Forsaken. For Lauderon.
For the Kirintor. For Pandaria.
For calendar. To the burning region.
For Gilnaeus but has not died. For the Lich King, For the
Sindora. For the Alliance, for the Horn,
for Azeroth. Hello and welcome to another
special episode of For Azeroth. We are covering all things
Midnight. With the release of Gamescon and
all of the information coming out, I've been going to the
experts to find out what they're talking about and what they
think of what all the information we got.
So today I am here with Jenneth, the Demon Hunter extraordinaire.
Hello, Jennif, and how are you? Hello, thanks for having me.
I'm doing quite well. It's getting starting to be a
little chillier here in Canada. It's been like raining all day.
So it's kind of been a gloomy day.
But yeah, happy to be here and looking forward to to talking
about some Demon Hunter stuff. Truth be told, we're pretty
close in it geographically. I'm yeah, I'm just outside of
Toronto, so I've been dealing with the the rain and
everything, but we are here to talk about something a little
bit darker, which is the new Demon Hunter specialization.
Of course, Demon hunters in general.
For people who don't know you, could you tell us a little bit
about your history with World of Warcraft and content creation?
Yeah, my name is Jeddith. I've been streaming on Twitch
and making YouTube content for probably like 7 years now.
I make guides and like educational content mostly
around Demon Hunter, but sometimes I branch out and cover
some other things. Something I've been trying
lately is to make videos that are a bit more concise and like
clear language and easy to understand.
Because I do think that, you know, in this day and age, it's
not just the zoomers who are having their attention spans
diminished. I think all of us, even myself,
I mean, believe it or not, I am 35 years old and I can, I can
say that my attention span is dwindling away.
So the new thing I've been trying is making a bit more, you
know, honed in concise videos. And I think just out of respect
for for people to like, I think people want to find the
information they're looking for and then get back to actually
playing the game. They don't want to sit there and
watch a 45 minute long video when that video, that
information could be portrayed in 10 minutes.
So yeah, that's been what I've been doing lately.
I mythic raid do a lot of mythic plus.
I got Hall of Fame a couple times in the past.
Never pushed for title for Mythic Plus but hey, who knows
what the future holds. OK.
And so how long have you been playing World of Warcraft?
Oh, wow. I started playing, I don't know
the exact year, but it was around the end of The Burning
Crusade. I played EverQuest for the
majority of my life before that. I started EverQuest when I was
nine years old, and I played that well into my teens.
And that's kind of like where I learned how to, you know, read
and and speak to people. And then all my other friends in
high school, they started playing Wow.
And I was like the odd one out playing EverQuest.
So they eventually convinced me to, to hop over and I was a
little hesitant at first. I was a little resistant.
I was like, wow, this game looks like it's for kids.
It's, it's a completely different style.
But yeah, I, it was just nice to play with friends instead of
playing alone. So that's how I got hooked in.
And yeah, it was around the end of the Burning Crusade.
I think the Black Temple had just come out when I started, so
it's been a while. And so that kind of is like the
Ilidan expansion and everything. Is that what led you into Demon
Hunters? Like what?
What was the attraction for demon hunters for you?
Maybe subconsciously, yeah. I mean, demon hunters, they came
out a lot later. But truthfully, the, the story,
how I got into it is, is kind of underwhelming, but also kind of
amusing. I was playing back then, I would
just play random alts. I think I was playing a fury
warrior back then. I also had like a prop paladin.
I never, I didn't play very seriously.
I just made alts. I levelled them up and once they
got to Max level, I, maybe I did LFR a couple times and then I
made a new character. But at that point I had found a
Guild. They were advertising.
They were looking for players in, you know, general chat or
whatever. And I somehow got involved with
them. I was on a different server.
I don't think I had a, a Max level character on there.
And the easiest way for me to to start playing with them was to
just create a Demon Hunter on their server, 'cause they start
at a higher level. I forget what it was back then,
but it started at a higher level.
So I was able to just hop right in with them in a quicker amount
of time than it would be to like, you know, transfer a
character. Cause back then I, you know, I
was a teenager, didn't have much money either.
So I just made a Demon Hunter and it stuck since then.
Yeah, very cool. And so now we are reaching like
almost the third stage of your career where we've got a new
Demon Hunter spec. And do you want to give us like
a little bit of a rundown of this new Demon Hunter spec, the
Devourer? Sure.
I can give you as much information as I know.
They haven't really given us all that much either.
So there's a lot of speculation happening and some people are
are kind of like going down one path and assuming what it might
be and others are are going down the other.
All that we know so far is that it's a mid range, which could
meet a multitude of things we don't know.
But it is a 1/3 spec who I guess is using void magic rather than
fell magic. So purple instead of green and
it's going to be ADPS spec. I know some people were hoping
for a healer, but I think, you know, or wise, you know, flavor
wise that doesn't quite make sense.
But yeah, it's going to be a mid range DPS.
There's spell casting involved. There's also melee combat
involved. Your i-beam is now void Ray,
which is like a a purple beam instead of a green one.
Yeah, it's it's looking really cool.
I'm excited for it because it's something new.
And I think from what I'm understanding from the
information that we've been given, it sounds like it's going
to be a play style that isn't in the game in any other form so
far. You know, we have Evokers that
are, you know, supposed to be mid range, but they don't have
that melee aspect as well. Devastation Evoker is a caster
and they play from range. So I think like, it's going to
be pretty unique, probably going to be pretty, it's going to
divide the community probably a little bit, but that's always
how it's been for Demon hunters. And, you know, we can talk about
that a little later. But yeah, ultimately it's going
to be pretty cool. I'm looking forward to it.
It's purple instead of green. Sounds good to me.
Yeah, I did like that analogy where it because it is that mid
range the ability to be kind of close to that 25 yards where the
Evokers are sitting, devastation augmentation sort of thing.
That's that's one thing we have heard from the the developers
that you can build it so that you are mostly staying that mid
range. But there's also that ability to
sort of jump in and out of melee, which I guess is sort of
like they took the momentum build and sort of put it back in
sort of this sort of way going to like Havoc as like that sort
of analogy. Has momentum been something that
have a players on a whole have enjoyed?
Is this something where you think that if they slow it down,
will you have like greater periods where you're in one
place or another, it'll be more fun?
Like what's your hopes in that kind of scenario?
Yeah. I mean, that's kind of a loaded
question because like I kind of alluded to a second ago, that's
been one of the dividing factors in the Demon Hunter community
for the longest time, right? We've had the the mover versus
the no mover camps. And you know, everyone wants to
play havoc in their own way. I think the problem that the
problem that we have right now is that the talent trees are
designed in a way to cater to both of those people.
But unfortunately, the way that we play video games nowadays is
we pick the option that does the most damage.
We pick the one that the robot tells us to pick that is doing
the most damage on paper. And if you don't take that
option, you're shamed. So realistically, even all those
options are there. People aren't getting the choice
to play the way that they want, which in turn just ends up
hurting the, the one bill that we do end up playing because
then half the the talents in our tree are completely disregarded
because they're, you know, for a different play style.
So it leads to some confusion, I think, and a lot of just like,
like infighting between the community as to what's better,
what's, you know, how things should be balanced, how things
should be played. So I am a little cautious
hearing about how this could work potentially with Devourer.
If there is a lot of movement involved with the Devourer play
style, you know, that comes with its own risks in terms of just
like how you how do you deal with mechanics, how do those
things work, you know, synergistically.
And if there are two different play styles where one is more
ranged and one is, you know, dipping in and out of melee, how
do you balance those? Because one is definitely more
dangerous than the other and there has to be that risk versus
reward balancing between that. So I don't know.
We're going to have to see. I'm a little cautious, but I'm
holding off until we know more information.
OK. So again, like because there's
very little information known right now, a lot of this is
going to be just like a speculating in your mind, would
you want them to sort of move one of those camps out of the
Havoc spec and transplanted into the Devourer spec so that if you
are Devourer, then you are more along that momentum camp or vice
versa? I think that would be the best
way for them to do it, truthfully.
That would open up a lot of doors for Havoc to just become
something concrete, which it hasn't been for a long time.
And you know, if people like that, you know, movement for
damage type of gameplay, they can go one way or the other,
whether that's with Devourer or with Havoc.
But just I do think it needs to be split.
I think that would be very healthy.
Will they do it? I don't know.
Because the the strange thing is Havoc, Havoc is keeping both of
the hero talent trees, is keeping Felsgard and it's
keeping El Draki Reaver. So those are all very designed
in a way where they've been, they've been put together with
the idea of movement for damage being available.
So some of those things might need to be changed.
And then we don't know like what the Devourer hero talent tree is
going to look like. The Annihilator one.
All we've been told about that is that we're, we're pulling
down big comets from the sky. So we we don't know what that
looks like either. So it, it, it's going to depend
on a lot of things. I personally would like them to
split it. Will they?
I don't know. Well, sort of looking at havoc
through the course of of the War Within, how is its relationship
being with its hero talents? Have they both been viable?
Has one being like the Mythic Plus versus the raid spec?
Or has it been where one spec or one hero talent is like
predominantly the best one throughout anything you do?
Yeah. Do you have like a Demon Hunter
character or an alt? Do you play anything at all?
I do play Demon Hunter, but I've been in the Vengeance camp, I've
been tanking it up, and I am also a person who bucks trends,
so I've been playing with the Fell Scar despite the fact that
like, it is not the preferred 1. So I'm going to be losing that.
That's just like I'm going to have to reinvent my Demon Hunter
come the introduction of Devourer, But because it's been
an alt I haven't felt so slavishly to follow what the
meta is. Right, OK, yeah.
So I mean, I can speak more on Havoc because that's what I
focus on. I I don't really play Vengeance
all that much, though I I probably should because there's
a whole nother audience that I could be tapping into.
But yeah, I could speak on, you know, Havoc and and it's
experience so far. The two hero talents, I think
have ultimately been a they've been a miss, I think.
So again, it's it's the, the split, the the division of, you
know, we have one hero talent tree that is incredibly simple
and that's the Felscard 1. And that wasn't satisfactory for
a certain type of person that plays havoc Demon Hunter.
It was strange because it was focused on doing like big
uncapped AOE damage with demon surges at the start of the
expansion, but then it got target capped.
So the intention of that mechanic became a little
unclear. It also didn't have any like
unique visuals that the, you know, we were seeing all these
other hero talent trees like mages getting these Phoenix
Phoenix's that they were summoning or, you know, all this
other stuff. And Felsgard didn't have
anything. So we eventually got something
like I think it was halfway through the 1st season of the
War Within and it's like a little puff of green smoke.
It's, I guess it's something, but it just felt really
underwhelming. So that's the, that's the one
hero talent tree. And then we have the other one,
Eldraki Reaver. And yes, that is how you
pronounce it. By the way, there is a voice
line in the game that says it that way.
I know everyone else says El Dracci Reaver and you know, keep
saying it that way if you want, but the in game voice says it
this way anyways. That one is like miles ahead in
terms of complexity. So obviously people don't like
that either because it's the whole mover versus non mover
thing. People like simple and they also
like complex. So yeah, like I I said, it just
it's like a, a direct reflection of of havoc.
All these things pop up, whether it's mover versus non mover, our
two hero talent trees being completely different.
It's all kind of the same thing where they're 2 completely
separate things trying to cater to two different types of
players. And neither of them are getting
it right. They're not getting the
attention that they need to actually excel and and succeed
in that, in that intention. So it's hard because I feel like
they've tried to make some changes to it recently.
I can't even say recently. Maybe like over the past two
seasons, there's been some changes here and there.
But in the most recent season, I'll Draki Weaver was given a
tier set that's pretty broken and that is pushing us towards a
unique sort of a damage profile, which is funnel damage.
There's not many specs in the game that that have that.
There's like a maybe two or three, maybe 4.
But we're really, really good at that right now because of our
tier set. So it's put us into an OK place
in terms of mythic plus and keys.
But in raid, we're still pretty, pretty lacking.
And yeah, like before that our our class tree went over an
entire year without having any changes to it.
There were a few changes to the spec tree here and there, but
there were very few and far between.
But now, I mean, looking back on it, it was probably because most
of the devs attention was going into designing Devourer.
I would imagine so yeah. I mean the hero talents in the
War Within I think have been ultimately a miss.
I'm hoping they've had enough time now going into a new
expansion where they can redesign some of these things.
I think they are going to have to redesign some of them just
to, you know, work with with Devour or whichever one it's
getting. I can't remember if they
flip-flopped a couple times, whether it's they're getting
fell scarred or Ari don't even know anymore.
They're getting scarred, no longer fell.
Scarred. Because yeah, yeah.
So the question there is, right that the hero talent tree
functions around demon surges, which is an explosion around
your character. How's that going to work when
you're playing out ranged? They're going to have to change
something there. Or maybe they only proc when you
go in and you do your melee thing.
I don't know. We're going to have to see.
I almost want to say that it'll be probably be like the cloak
where it just just shoots at whatever your current target is
and blows around and blows around that.
But again, we're we're in speculation territory, honestly
speaking to you today, like a lot of what's been coming up is
that schism within within havoc demon hunters like that, that
tube camp sort of thing. And maybe this is much like when
we had guardian and Pharaoh split up so that they could be
healthier trees. We could see that.
And like maybe that is the hope that with that the community is
looking for. But another part that you talked
about is how it's almost as if because this was on the horizon,
the team wasn't really looking at like what was happening on
live. Can you tell us a little bit
about like how Demon Hunter has been performing or both in like
numbers but also mostly enjoyment throughout the War
Within? Yeah, it's, I think that's a
personal thing. You know, some people really
enjoy playing havoc still. Some people have been having the
worst time ever. I think the hero talent trees
definitely contribute to that in both directions.
If, if you're talking to somebody who has been playing
Demon Hunter for a while at on a casual level and now in the War
Within, they're forced to play Aldraki Reaver, which is a bit
more complex than probably what they're used to.
I would imagine their enjoyment of, of that class is of that
spec is going to go down quite a bit.
They might get frustrated because the cognitive load of
that, of that hero talent tree is definitely a lot higher than
Felsgard. And yeah, if, if, if you're that
type of player and you are, you know, resorting to playing
Felsgard purely out of personal preference and that's how you
enjoy playing. And you're like I said, you're
shamed for playing that you're, you're looked upon, people look
you up in your logs and you're like, oh, why did, why did he
play Felsgard on this fight? And clearly should have played
the other one. It's an uncomfortable situation.
So I, I think even on a grander scale, kind of like what I
mentioned, Havoc started off being very simple.
If you think back to like BFAI, think that's where a lot of
people hopped onto it, but it was a, it was so simple back
then and it's been progressively getting harder and harder and
harder throughout the expansions.
And I feel like now I feel like we're at a boiling point with it
where either they're going to fix the issue with Devour or
people are just going to be fed up and they're going to, they're
going to abandon ship and they're going to create a rat
paladin or something. You know, I think that's where
we're at now. I mean not until met paladins
get double digit buffs, but we'll see.
They got their 5%. They're OK, OK, they're good.
They're. Good.
Well you just mentioned about complexity in that complexity
cap, a lot of people deal with that through the use of add-ons,
through the use of WE cores. Has that been the situation with
Demon Hunters having to have WE cores to track a number of
different things? How?
Are they supposed to function if Blizzard's now looking to disarm
our add-ons? Yeah, I mean, that's a, that's a
valid concern. I I think not even just for
Havoc, but for for every class. Like there's some things that
are unrealistic to be able to, to track to player class at a,
at an optimal level for Havoc in particular.
I mean, if, if you're playing, if you're playing AR, you're
track. If you're playing AR in raid,
you're tracking your essence Brake, which is a four second
debuff window that you're putting on enemies. 4 seconds.
That's not very short, or that's not very long, that's very
short. Then you have your inertia.
If you're deciding, deciding to play that, that's a damage amp
that you put on yourself, that's 5 seconds.
Then if you're playing a fire inside, you have up to five
immolation or a buffs all running at the same time,
expiring at different times, which is important because when
they expire, your rage fire explodes, which is like big AOE
damage. So you want to make sure you're
hitting enough the right mobs with that.
You're also tracking how many soul fragments you've picked up
on the ground and when they're going to expire.
That's a kind of a new mechanic that was brought into play for
damage with Eldraki reverse. So you have to pick up six soul
fragments and that gives you your reverse glave, which is
like your your your key ability that you get with that hero
talent tree. So you're tracking that.
You're also tracking your initiative buff on yourself,
which is 5 seconds. So we have all these like little
short buffs and debuffs that unfortunately we have to line
them all up together. They all have to happen at the
same time. That's how you do your damage.
That's your big damage window. So like independently, those
things might be fine. Like tracking your essence brake
window for four seconds, sure, that's fine.
But then you're also doing all the other actions to to line all
these other things up and you're cutting into certain buffs and
debuffs like you're losing a second here because you're
trying to set something else up. I don't know if you've ever
tried to play, I'm sure you have.
You've tried to play on the PTR without add-ons and you're just
like looking at your buff, buff bar up at the top right.
And things are popping in and out of that so quickly and
things are getting reordered and rearranged.
There's no way you could track all of those things I just
mentioned while that's happening.
Absolutely no way. So I'm, I'm hopeful that, you
know, if Blizzard can properly implement like an allow and
block list for buffs and debuffs, that would make things
infinitely better. And if you're able to select
those things to go on to the, the name plates, the new name
plates that they're setting up, if they can do just a few of
those things, I think they'll, they'll have a lot of success
with this initiative of, you know, trying to replace add-ons
and and whatnot. But they're, they're very
crucial things. If they get those wrong, people
are going to be upset. So then looking towards this new
spec with the the Devourer Demon Hunter, I'm guessing that a good
portion of the community is looking to have something that
doesn't have such short window buffs that you're trying to
align. We can hope so I, I mean, I, I
do think I, I will say I'm, I'm hoping actually, I think they
did say this somewhere. They haven't fully announced it,
but I think that their mentality and how classes and specs
function and the, the overall complexity is going to change.
I think their approach to how these things work and how they
design classes is going to be changing with that in mind, with
the the idea that, you know, they have to simplify things in
a way that it makes a playable without external help.
And like making things simple doesn't necessarily mean like a
bad thing. I think if people hear that,
that term or you know, hear me say, or anyone else say they're
making things easier, I think all they plan on doing is just
pulling it back beyond the threshold of, of where proper
play is only possible with external help.
I think we're far beyond that right now and that's why we need
all these weak cores and add-ons.
But if they can just pull that back a little bit where there's
still the challenge in playing your class in spec, but it's not
completely impossible. I think that's what their intent
is going into the expansion. And I'm very curious to see just
the types of changes they make to to accommodate that.
It is a refrain that I've heard fairly often and people looking
for them to sort of, I think the term that I like is
concentrating the fun so that you have a few things that are
very important and you get to enjoy.
Yeah, absolutely. That's a good way to put it,
actually. The other spec, well, not
speculation, but the other little bit of information that
we've received about Devourer's rotation is this entire thing
with their void metamorphosis, that it is something that like
you build up the energy and then you get it.
It's not on a a set time that you have it for, but you're
trying to stay in this form as long as possible to keep using
the finisher that becomes available.
A lot of people have likened this to rendered to madness that
shadow priests had where you are just trying to hold off the the
inevitable. What are the thoughts, concerns
or like pros that people are thinking about this just from
like what information we have so far?
I've heard a lot of things I've heard some concern about.
Well, that mechanic in particular, Surrender to madness
is like the, the big comparison that people make.
I think that certain mechanic can work in a multitude of ways
and comparing it one to one with surrender to madness, if it's,
if you're getting a negative vibe from that, that thought, I
don't think that's fair yet because it could be much easier
to extend your your void meta form.
We don't know we, we don't know anything truthfully.
So, but I, I like the idea of it.
I think it's something new. Like, I don't know about you,
but I, I've found that Wow combat has become pretty
homogeneous over the years. It's all builder spender, you
know, you're all, whether it's energy or, you know, soul
fragments or combo points or whatever you're building up and
then you spend them. I, I think this does that also
in a sense, but it's a different spin on it.
And I'm just, I'm open to, to new things.
I'm open to things that may or may not vibe with me, but it's
not all about me. You know, there's going to be
people who love it. There's going to be people who
hate it. If you hate it, it's not for
you. And you can still play havoc.
If you love it, awesome. Subscribe to my channel.
But it's, I think we have to hold off judgement until, until
we actually know how it's going to function.
I think it could be cool though. Yeah, I mean, I was a big fan of
the surrender to Madness. I mean, not like them dying at
the end. They like I felt that that was a
little a little much. But I my biggest concern about
this and again, it's something that I am holding off until like
I actually play play. It is not what it feels like in
the void form metamorphosis, but what it feels like outside of
the void form metamorphosis. Because if that if so much is
concentrated in it, then you feel almost worthless when
you're not in your metamorphosis.
And something I'm going to link in the show notes and something
I do recommend anybody to do is look at your latest video on
this where you specifically say like, hey, if you are strong
inside of your cooldowns, what do you look like outside of your
cooldowns in your mind? What do you think are ways that
could this could at least be remedied?
I think the the easiest way is just to spend less time outside
of it. You know that you make a
fairpoint that and that's kind of what Havoc suffers with.
Now if you're playing Felsgard in particular, like your time
outside of your demon form, you're hitting like a wet noodle
until you can get back in demon form.
But if they just reduce the time it takes to get into your
powerful form and that solves the issue, you know, we don't
know how long it's going to take to get back into void meta.
We don't know how long we're going to be able to stay in void
meta. You know, how many souls does it
take to get into it? Could be 3, it could be 10.
We don't know. 10 would suck. 10 might cause some problems.
If it's three, it might not be so bad.
So I think by the sounds of it, by the sounds of what we've been
told, we're going to be spending a lot of time in that void meta
form. So I think they've learned their
lesson from havoc and I'm hoping, I'm hoping just like you
are, I'm sure that it's not going to be a blunder and and
they they do the right thing. It it's if you have a the Demon
Hunter alter, humane Demon Hunter, you can see an attempt
at remedying this problem in the Felsgard hero talent tree.
I think it's on the right hand side where it's, I think
increasing your chaos strike damage outside of meta or you're
just your, I don't know what it is, but it's increasing your
damage outside of meta. And that is to to sort of like
fix that problem that you're talking about.
But then on the off side, on the off split, we also have in the
spec tree talents that keep us in meta more often.
So the more time we spend in meta, the more time that talent
in our hero talent tree is completely useless.
So this is what I mean by they're trying to like they're
trying to cater to two different play styles and they're just
constantly throwing Band-Aid fixes at us.
Like in our spec tree, we have talents that reduce our threat
or that, you know, it's giving us reduced, I think it's reduced
physical damage or something or 4% extra verse.
And those are those are put in there because we were so
squishy. We were having issues just
staying alive as Adps and those remedy fixes, those Band-Aid
fixes are taking up entire talent nodes in our spec tree.
Like that type of thing. You shouldn't be in our spec
tree that if anything put it in the class tree, but I know that
would cause problems because then vengeance gets it as as
well. But like these Band-Aid fixes
shouldn't be in our spectry. Those should be damage in our
spectry, not reduce threat. OK.
So then just to sort of round out the conversation in
midnight, we're getting a bunch of new talent points.
We're getting three that go into the class tree.
We're getting another three that will be in the hero talent and
of course 4 in our spectry, which if they want us to put
that in the apex talent, right. In terms of the spectry for
Havoc, what would you say would be a good focus for the Apex
talent? Good question.
So if it's in, if it's in the spectry, it has to be neutral to
it has to be neutral from a hero talent tree.
So I would imagine it has to be i-beam.
I-beam or Immolation aura, because if they go glaive that's
going to be catering to Ari think yeah, I think like flavor
wise it would have to be I-beam. OK, i-beam is really powerful
already. So yeah, I don't know.
That's a tough one. I'm very curious to see.
All right, what about the hero trees?
Yeah, So the hero trees, I hope for Havoc's sake, I hope they
don't change AR because that's what's giving us our our, our
niche sort of spot in, in damage.
Is that the funnel damage? So I think that is going to be
what is able to differentiate Havoc from Devour is having that
that niche damage profile, because there's a lot of
situations where that is very, very valuable in mythic plus,
it's super valuable in raid. If there is, you know, a a big
boss and then a bunch of little ads that come out.
If you're able to funnel damage off those little ads into the
the main boss and do a lot of single target damage, super
valuable. So that is something that could
set apart Havoc from Devourer. So I I hope they don't change
that in terms of Felsgard or scarred.
Now they I don't think it's I don't know.
God, it's so tough because like I said, there are those like
weird things in the talent tree where it's doing more damage
outside of outside of your meta, which I don't think should be
there. The the demon surge mechanic
might need to change like we said.
You think it needs a rework entirely because based on what
you're saying it, it might need more attention than just another
row of talents. I think so, yeah.
That's the other thing too. Like, that's a good point.
We're getting an entire it's like a new column, right, Of
four talents in the hero trees. I believe it's 3 for the hero.
Trees. OK, yeah, I mean, that's just
like packing more power into and into all of these things.
And that could be problematic too, right?
Like we've or even maybe defensively, it could be
defensive stuff. Like there's some defensive
things in the AR tree that we really rely on defensively like
we have in the AR tree. There's it's a choice node where
you're either getting a shield for a certain amount of healing
that you get from your soul fragrance that you pick up, or
there's another one that gives you a 10% shield every time you
press Fell Blade. Those are pretty impactful.
Those are, are big defensive nodes in your tree.
And again, I feel like those are, I don't want to call those
ones Band-Aid fixes because they're not quite that, but
they're these things that if we didn't have, I think we'd be in
very, very rough shape, you know, in, in a lot of different
ways. So yeah, I do think maybe I'm
just hopeful. Maybe I'm, I'm like wanting new
stuff. So I'm saying, hey, yeah, this
needs a rework. Maybe it doesn't, maybe I'm
exaggerating, but I would love to see, I would love to see
reworks on, on a lot of things. Yeah, it's the opportunities
there. Like they've said they don't
want to do those big types, those big swooping changes,
patch to patch or in the middle of a patch, those types of
things are reserved for new expansions.
So now's the time to do it. OK.
And then the class tree is a different story.
You're getting three more talent points, but they're not they're
not adding anything to there is for.
So for that one, are the three points are going to allow DPS
demon hunters to like spec into stuff that were pain points
before or is it really superfluous for for you in your
class tree? I think there's a couple things
that would allow us. It would allow us to get the
choice note on darkness. You can either like make it last
a little bit longer or you reduce the cooldown on it.
It could allow it could allow us to take demon muzzle easier,
which is another defensive you take like 8% less magic damage
from whatever target was hit by your sigil.
It's something people end up taking in like high mythic plus
to to survive things. It could also mean that we take
all three capstones. So collective anguish, the hunt
and sigil of spite. I don't know if that would be
great for Felsgard to take sigil of spite because it's the the
for AR Sigilus spike gives us a lot of souls and we need like
soul fragments to use our reverse glaive.
So that's why it's really useful for that one.
But for Felsgard it's just some AOE damage I I guess and it
doesn't interact with Felsgard. So with Felsgard, Sigil of flame
converts to a new ability, sigil of doom I believe it's called
and that gives us a demon surge. So you if that's procking a
demon surge, you'd probably always prioritize that over
sigilos spite to press it. It's it's yeah, I'm not sure the
spec tree or sorry, the class tree.
There's there's some weird things where I have to pull it
up to see, but we're going into like APVP talent to get down to
one thing and everybody asks me like, hey, why are we putting
points into this? It's like a spectral site talent
and yeah, and nobody uses it. It's a PvP thing.
But the reason we put one point into that opposed to the other
option, which is a 2 point node into immolation or giving you
armor or something is because it's a one point investment
compared to a 2. So you put one point into the
Spectra site talent, it's completely useless.
You're wasting a point, but you can get down to the the point
below it that much easier and you have one point to spend
elsewhere. So yeah, it's, there's some
things that I think they need to reorganize in the class tree as
well. It's it's, there's a lot of
things, man. There's a lot of things.
Yeah, yeah, no, I, I definitely encourage people to go in, watch
your streams and ask you questions about like all the
nitty gritty of that. But I do have one last brain
teaser for you. OK.
As we head into midnight, we have the defensive claw back
that they said they wanted to do back at the start of the war
Within. You've been speaking a lot about
like how squishy DPS Stephen hunters can be.
Do you expect that you'll be hard hit by it, presumable like
de escalation of defensives? Or do you think that like demon
hunters are are meant to be, especially with devour, are
meant to just stay out of the trouble in general?
I think that may be the case for Devour for sure, because it
sounds like you're right. They're either playing out
ranged or they're dipping in quick and getting back out so
you can plan your movement accordingly and stay out of
mechanics and maybe not take certain hits.
As a pure melee. Sometimes getting hit is
inevitable. There's certain things that you
know, you just, you take it to the chin, you expect that you're
going to take it and you find ways around it.
I think if they're going to roll back some of those defenses, I
would imagine they're going to tune everything else around that
principle. We're not going to be taking as
much damage if we have less defensives, I would hope.
Otherwise we're just we're in a world of trouble.
But I think as long as we keep Blur, if Havoc keeps Blur and
maybe Blur gets a little bit of a buff, it's kind of weak right
now. We also have a lot of Leech.
We can't really forget that Havoc Demon hunters have a lot
of Leech and we have healing from our soul fragments.
So that takes you only so far, right?
Like healing and Leech isn't going to save you from one
shots. But I think we are starting to
move away from one shots being as much of a thing as they were
maybe back in Dragonfly. So I, I think, I think we'll be
OK, but it does very depend on the tuning of everything else.
If they're going to have, you know, bosses doing constant rot
damage or having, you know, one shot mechanics everywhere, I
think then we'll be in some trouble.
But like I said, if, if they're doing this, this whole
initiative of like, you know, removing add-ons, removing weak
auras, I think the whole game is going to have to change around
that idea. And I, I think they know that
they're, they're smart people over there.
As much as, you know, we love to, to rag on the devs and, and
whatever they're, they, they know what they're doing.
So I, I, I have my, I have my worries.
But I, I'm hopeful, yeah. OK, so if people want to like,
keep a praise of everything happening with demon hunters,
where can we find you? I'm on YouTube, primarily
youtube.com/jeddeth TV. I'm on
twitchtwitch.twitch.tv/jeddeth. its.tv, right?
Yeah, yeah, I'm on Twitter. I'm sorry, XX, the everything
app. I'm kind of all over the place.
If you play, if you're thinking of getting into Demon Hunter
because you want to play Devour and you want to like hop into
Demon Hunter early and get a feel for things.
I have a lot of resources online, a lot of video guides.
I have a havoc week or a pack up on Y go dot IO.
You can go grab that until they take week hours away.
Then you're out of luck. Yeah, I'm kind of everywhere.
Just search Jeddath. You'll find it all.
That's awesome. So I will encourage people to do
that and of course, put those in the show notes as well, but
that's going to be it for us today.
Until next time guys, may all your hits be good.