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Here, here's my hot take. 
They've they've they've got to 

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make Aug augment through talent 
choices and not as a default. 

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That's a fun one. 
Yeah, I'll, I'll explain it more

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in the effort because I'd love 
to hear you're like actually 

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informed take I'm. 
Actually informed as if anyone 

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knows how this thing works. 
Victory for the Forsaken, for 

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Lauderon for the Karen Tour. 
For. 

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Pandaria. 
For calendar to the burning 

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region for Gilnaeus, but has not
died for. 

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The Lich King. 
For the Sindora, for the 

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Alliance, for the Horn, for 
Azeroth. 

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Hello and welcome back to 
another episode of Thor Azeroth.

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I am one of your hosts Manny AKA
the true villain. 

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Manny and I am joined by one of 
my prestigious Co hosts. 

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We have Sean, the man of the 
legend, the caster for Race the 

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World first. 
I meant did we not talking with 

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that last week? 
I guess we missed it. 

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How are you doing? 
Yeah, I'm casting the race to 

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world first for team method. 
Check me out mid afternoon North

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America Times for the next 7 to 
13 days I guess. 

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I mean, I mean, we will see how 
crazy it is on mythic 

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difficulty. 
We've had some testing, and now 

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patch 11.2 is here, Ghost of 
Koresh is here, and everybody 

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wants to know how things are 
shaking out. 

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And so we brought in the big 
guns. 

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Returning is our friend Jericho.
Jericho, how are you and how has

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the World of Warcraft been 
treating you? 

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And we'll talk about the specs 
after. 

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Yeah, not so bad. 
I think I'm going to have to 

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tune in and watch Sean cast the 
race the world first. 

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That's an exciting prospect to 
be sure. 

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And can't wait to hear some 
expert knowledge and insight 

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about how the teams are 
approaching the fights. 

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It's gonna be awesome, I think. 
Yeah, no, I've been not gonna be

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giving my. 
He's gonna be giving the expert 

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knowledge and tactics. 
Are you the color commentator or

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the the? 
Expert yeah, they I'm there as 

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an analyst so. 
There you go. 

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Yeah, putting the anal back in 
Analyst 111 butt joke at a time 

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there. 
You go, there we go. 

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Now I get to say that I get to 
fight with race. 

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The world's first commentators. 
See you guys, I'm always 

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punching above my weight limit. 
Jericho, Sean, this is literally

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day two of the patch. 
People have been diving in. 

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Let's get some first impressions
because you know, we, we've had 

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our chance. 
And for those who haven't been 

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on the PTR, they're finally 
experiencing it, warts and all. 

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And I got to, I got to say 
there's, there's some warts to 

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be seen in this fractured world 
of Koresh. 

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There have been a number of 
bugs, a number of quests that 

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I've had to like drop and pick 
back up again. 

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I have decided that if something
is considered optional on the 

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quest, no, it isn't, Do it 
anyways. 

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I don't care if it's like sit 
around and listen. 

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Just just get them talking and 
then run off. 

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Because there's been so many 
times where I've had to go, 

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like, why isn't this going? 
And it's that optional. 

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You got to listen to to somebody
could explain their angst and 

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then they'll let you move on. 
But what about you guys? 

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Let's let's give this to Jericho
first. 

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How is the first touch of the 
ghost of Koresh being for you? 

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So I'm gonna go ahead and take 
your guys lead on maybe starting

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by trying to avoid spoilers and 
we'll go from there. 

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Now I I'll be honest, I haven't 
gotten very far. 

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I've gotten my reishi wraps and 
that's about it. 

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That's about where I stopped 
yesterday at a very, you know, 

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high level wow. 
You know, putting putting aside 

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maybe some of the issues for a 
moment, which I haven't 

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experienced too many, but I'm in
some of the class discords. 

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I see a lot of the bugs going 
through some of the issues, some

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of the hilarious things that are
still going on. 

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I love the void and this theme 
that we're doing in this patch 

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and going into midnight. 
And the music has been 

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fantastic. 
And I love Zalatat. 

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She's so sassy. 
I've just been having a blast. 

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I, I've never really, in my 
experience, Wow has, in terms of

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writing it, it, it has the, the,
the comic book dialogue effect, 

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the superhero dialogue effect 
where people kind of just talk 

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in quips and kind of 1 liners 
and that kind of thing. 

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And I think that's fine. 
You know, it's not really trying

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to punch above its weight. 
It's doing its thing. 

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So I take it for what it is and 
then really enjoy the moment, 

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enjoy the characters just trying
to get on each other's nerves. 

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00:05:01,200 --> 00:05:05,400
And again, like Zelda Tap is 
just such a great character for 

85
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this patch. 
I've been having an absolute 

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00:05:06,960 --> 00:05:09,920
blast going through. 
I'm glad. 

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00:05:09,920 --> 00:05:11,680
I'm glad you're enjoying it. 
You're right, they are. 

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They're very, very much about 
the quips. 

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They're very about the like one 
liner. 

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The problem is when there's too 
many, none of them stick out on 

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this. 
You know, sometimes it's like 

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just let that one moment 
breathe. 

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00:05:23,240 --> 00:05:26,720
But the cinematic team, the in 
game cinematics have been doing 

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a really good job. 
Even if I bristle against some 

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of the direction of the story, 
they still seem to execute it 

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pretty nicely. 
You don't have to trust her, 

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Manny. 
You have to trust me. 

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OK. 
And then I'm going to say it 

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again just for good measure. 
You have to trust me. 

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That's it. 
Yeah, There. 

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You go and John, how's your 
first couple days? 

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What, what have you been doing 
in this? 

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Like we're we're beyond 24 hour 
period to get to get yourself 

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set up and everything. 
So 24 hours in, actually like 28

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hours in because the service 
came up super early yesterday. 

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Thank you. 
They were not the stabilists 

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that they've ever been, but 
Zorbix made a tweet early on 

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saying hey, we're aware we're 
working on it, and then another 

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one that said hey, don't go in 
the water, it's going to be CU. 

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So they're looking out for us. 
But they came on this early. 

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I have done the campaign twice, 
once on my death Night, sorry, 

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once on my Paladin on NA and 
once on my Druid on EU today. 

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And I am working through the 
rest of the quests and the world

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events on my Paladin right now 
on NA. 

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And then last night I used the 
skip. 

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Great skip one. 
If you use the skip, it doesn't 

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show you on your map where you 
have to go to get your cloak. 

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Yeah, I just have to know where 
that is. 

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00:06:55,400 --> 00:06:58,920
So look that up or talk to a 
guildy like I did. 

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I got a ping. 
Our GM is pretty good at 

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answering all questions at any 
hour of the day, which is exact.

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Where you get the cloak on your 
main in that spot on the left. 

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00:07:07,360 --> 00:07:09,680
Yeah, it's been 24 hours, man. 
You know, the goldfish you can 

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remember. 
I think I got it. 

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00:07:12,760 --> 00:07:14,080
It is. 
Exactly that in mind. 

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For when I get my Demon Hunter 
through there, 'cause that 

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definitely gonna gear up that 
character this patch. 

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It's gonna be sick. 
Yeah, I believe you will. 

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Hopefully, maybe I do one time 
the entire patch. 

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But hey, you're going to do 1. 
And then I did the full M0 world

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tour on my Death Knight our our 
Guild has or our NA Guild 

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00:07:37,280 --> 00:07:40,760
actually both of my guilts. 
But our NA Guild has organized 

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plate stack or armor stacks for 
all the M0 dungeons. 

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00:07:44,960 --> 00:07:47,440
So we did those six or only 6 
available right now. 

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You cannot do Tazza Vech till 
next week. 

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And then we did two extra runs 
of Iguodo Maldoni to give us a 

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full 8 slot for the vault. 
And then tomorrow I'll be doing 

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the same on EU and NA. 
On EU it'll be on my Druid and 

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then NA on my Paladin. 
And we think filling out the 

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vault's probably a good idea 
because there might be tear in 

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there next week. 
That's that's what we're 

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crossing our fingers for. 
So between those, we're doing 

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delves. 
I I gotta I gotta check in on 

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00:08:17,680 --> 00:08:19,880
that and maybe editing manual 
come back in. 

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00:08:19,880 --> 00:08:24,640
But like on previous week zeros,
hasn't the vault been like 

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00:08:25,680 --> 00:08:28,840
downgraded to like previous 
tier? 

147
00:08:29,600 --> 00:08:31,320
Well, it usually, yeah, it 
usually doesn't give you 

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anything useful that first week.
And certainly this is the first 

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00:08:34,960 --> 00:08:39,440
time that we have like relevant 
content that's potentially gonna

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00:08:39,440 --> 00:08:41,440
give us stuff that we might 
actually want to use in the 

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00:08:41,440 --> 00:08:43,960
season. 
And this week where we have the 

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00:08:43,960 --> 00:08:48,120
possibility of getting Season 3 
loot, we're inferring that there

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00:08:48,120 --> 00:08:52,040
might be tier in that box. 
No one knows for sure, but it 

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00:08:52,160 --> 00:08:54,520
there's a good chance. 
So better safe than sorry I 

155
00:08:54,520 --> 00:08:56,240
think is how most people are 
taking it. 

156
00:08:56,640 --> 00:08:58,680
OK. 
Yeah, I'd rather have a full 

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vault and not need it than need 
a full vault and not have it. 

158
00:09:02,320 --> 00:09:05,200
For sure. 
I mean, at this point I've 

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00:09:05,200 --> 00:09:08,840
already done the delves up to 11
because I want to be able to 

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00:09:08,840 --> 00:09:12,800
like to start that right away. 
Haven't done my world tour. 

161
00:09:12,800 --> 00:09:16,920
I can't stack mail as 
effectively as you can stack 

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00:09:16,920 --> 00:09:19,800
plate some tanks. 
Got to have to like be the odd 

163
00:09:19,800 --> 00:09:27,960
personality to do that, and I'm 
hoping to do that sometime this 

164
00:09:27,960 --> 00:09:32,600
weekend. 
But I've already taken 3 alts to

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00:09:32,600 --> 00:09:35,560
do the skip, so I definitely 
know where to pick up my cloak. 

166
00:09:36,800 --> 00:09:41,200
That's because I've been looking
at professions I like, pushed 

167
00:09:41,200 --> 00:09:43,680
through, got renowned 5. 
That's when all the profession 

168
00:09:43,680 --> 00:09:46,200
stuff unlocks. 
You can do that first day. 

169
00:09:47,360 --> 00:09:50,320
And then it was just flooding 
the auction house. 

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00:09:50,320 --> 00:09:53,840
We have like new stuff that 
people were buying for way more 

171
00:09:53,840 --> 00:09:57,480
than they're buying it now. 
It is ridiculous. 

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00:09:58,000 --> 00:10:01,000
So many spent 20,000 gold on a 
contract. 

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00:10:01,080 --> 00:10:01,600
Brutal. 
Yeah. 

174
00:10:02,120 --> 00:10:04,840
So I was gonna say. 
So there's the new threads for 

175
00:10:04,840 --> 00:10:09,320
the Reshi wraps, right? 
There's some new health potions 

176
00:10:09,320 --> 00:10:11,520
at A at some point, yes. 
Those. 

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00:10:11,560 --> 00:10:12,320
Are. 
Yeah. 

178
00:10:12,320 --> 00:10:18,040
What else? 
You want the threads, you want 

179
00:10:18,040 --> 00:10:20,960
the which are better than what 
you get from the quest. 

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00:10:20,960 --> 00:10:23,120
Do not just settle for like that
that one. 

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00:10:23,120 --> 00:10:27,000
Go go talk to a tailor. 
Get yourself the the upgrade 

182
00:10:27,000 --> 00:10:31,320
one. 
I think it goes from like 1300 

183
00:10:31,320 --> 00:10:35,160
mainstat to like closer to 1700 
mainstat. 

184
00:10:35,360 --> 00:10:37,240
It's a it's a sizable jump 
there. 

185
00:10:37,680 --> 00:10:42,240
And then you're right, the 
potions, they're way more 

186
00:10:42,240 --> 00:10:44,400
effective with those new 
potions. 

187
00:10:45,240 --> 00:10:49,080
You also have a the contract. 
So if you are trying to get 

188
00:10:49,080 --> 00:10:53,280
your, your Rep up. 
And then there are a couple of 

189
00:10:53,440 --> 00:10:59,440
things for for for inscription 
as well. 

190
00:11:01,080 --> 00:11:09,280
I didn't see anything for 
blacksmithing or or stuff like 

191
00:11:09,280 --> 00:11:16,320
that because the way that the OR
and the herbs work in this new 

192
00:11:16,320 --> 00:11:20,840
area is that you find them, 
they're alien and useless to 

193
00:11:20,840 --> 00:11:24,680
you, but you can trade them in 
for the old what? 

194
00:11:24,680 --> 00:11:29,240
Well, I say old world, but 
Kazalgar materials that you can 

195
00:11:29,240 --> 00:11:31,640
then use your stuff. 
So it's actually quite good 

196
00:11:31,640 --> 00:11:35,440
where you like run around and 
you can get exactly the right 

197
00:11:35,440 --> 00:11:39,520
type of ore that you you need 
based on if you got rank 3 or 

198
00:11:39,520 --> 00:11:43,760
rank 2 or rank 1 of this like 
alien herb, phantom weed or 

199
00:11:43,760 --> 00:11:48,600
whatever it's called. 
All right, well I'll have to 

200
00:11:48,600 --> 00:11:50,880
check that out. 
At the very least I've got got a

201
00:11:50,880 --> 00:11:53,760
druid gatherer that's probably 
going to spend about 5 minutes 

202
00:11:53,760 --> 00:11:55,960
running through there on the 
gathering. 

203
00:11:56,040 --> 00:11:59,880
Some stuff I think they added 
like enchanting has these like 

204
00:11:59,880 --> 00:12:03,400
glamour things that change how 
you look for an hour and I think

205
00:12:03,400 --> 00:12:05,960
they added an ethereal one if I 
remember right as well. 

206
00:12:06,320 --> 00:12:08,240
I'm just picking it straws. 
I'm trying to remember like 

207
00:12:08,240 --> 00:12:10,440
literally whatever other 
profession stuff they might have

208
00:12:10,440 --> 00:12:12,320
added but I think that's about 
it. 

209
00:12:12,320 --> 00:12:14,160
I don't think there were too too
many. 

210
00:12:14,160 --> 00:12:15,640
The stuff that they did add is 
important, but. 

211
00:12:16,320 --> 00:12:18,560
And plus like if you're an 
enchanter you don't actually 

212
00:12:18,560 --> 00:12:23,600
need the new stuff, just have a 
bunch of cloaking chants at the 

213
00:12:23,600 --> 00:12:27,440
ready on the auction house cuz 
everybody is buying those up. 

214
00:12:27,440 --> 00:12:30,360
That was a good mint out of 
that. 

215
00:12:31,440 --> 00:12:36,360
The problem is if you don't have
it yet, it is a drop out of the 

216
00:12:37,960 --> 00:12:44,560
severed thread paragon bags, 
which means trying to get that 

217
00:12:44,560 --> 00:12:47,160
now you. 
I'm pretty sure you're going to 

218
00:12:47,160 --> 00:12:49,600
miss the boat unless you get 
incredibly lucky on your first 

219
00:12:49,600 --> 00:12:53,720
one this week. 
I see very good. 

220
00:12:54,720 --> 00:13:00,560
So you guys, having done all of 
these dungeon runs, you've had a

221
00:13:00,640 --> 00:13:05,960
taste for the classes. 
Last check in Sean, you have 

222
00:13:05,960 --> 00:13:09,560
decided to stick with the Pink 
Paladin. 

223
00:13:11,000 --> 00:13:13,080
Yeah, we're locked in. 
We'll be dancing at the Pink 

224
00:13:13,080 --> 00:13:16,200
Palate Club all season long. 
I'll probably keep my Warrior 

225
00:13:16,200 --> 00:13:21,480
and my Death Knight current ish 
as well, but yeah, it'll be 

226
00:13:21,480 --> 00:13:22,360
Paladin. 
This too OK. 

227
00:13:22,880 --> 00:13:27,120
OK, I've actually had a slight 
renaissance on I haven't changed

228
00:13:27,120 --> 00:13:28,160
my alt. 
Still Shaman. 

229
00:13:28,160 --> 00:13:32,880
Still stubbornly, stubbornly 
Shaman, but I've had a bit of 

230
00:13:32,880 --> 00:13:36,600
renaissance on both the warrior 
and the warlock. 

231
00:13:36,680 --> 00:13:39,880
The warlock switched to 
affliction and I've been just 

232
00:13:39,880 --> 00:13:42,760
loving it. 
Affliction did get some buffs 

233
00:13:44,680 --> 00:13:46,600
and warlock seems pretty good 
right now. 

234
00:13:46,600 --> 00:13:48,200
It's I'm not going to be taking 
this into raid. 

235
00:13:48,200 --> 00:13:51,840
This is just something that is 
like curb stomping poor, poor 

236
00:13:51,840 --> 00:13:57,040
quest mobs because quest mobs 
really need a little bit more 

237
00:13:57,040 --> 00:13:59,720
teeth somewhere, guys, I don't 
know. 

238
00:14:01,320 --> 00:14:05,200
And then the warrior, the 
changes they made, I I'm 

239
00:14:05,200 --> 00:14:08,600
actually liking it. 
I find like this is the first 

240
00:14:08,600 --> 00:14:15,480
tier that I'm actually using the
proc ravager and having that in 

241
00:14:15,480 --> 00:14:19,240
between like every pole just 
come up is so good. 

242
00:14:19,400 --> 00:14:22,080
I don't think I could go back 
unless they like make that proc 

243
00:14:22,080 --> 00:14:25,280
chance way lower. 
So I'm enjoying some of the 

244
00:14:25,280 --> 00:14:30,520
changes on it, but the, of 
course, the big one is my 

245
00:14:30,520 --> 00:14:34,280
shaman. 
The shaman I've switched back 

246
00:14:34,280 --> 00:14:37,280
again. 
I was Totamic last year 'cause 

247
00:14:37,400 --> 00:14:39,960
that's, that's the tier that 
they decided to actually make 

248
00:14:39,960 --> 00:14:46,080
Totamic good. 
Switched over to once again and 

249
00:14:46,080 --> 00:14:54,160
I'm back on Stormbringer and 
man, Stormbringer makes me fear 

250
00:14:54,160 --> 00:14:58,200
the the add on Apocalypse 'cause
if I did not have weak ORS I 

251
00:14:58,200 --> 00:15:02,080
could not play Stormbringer. 
There's just too much hidden 

252
00:15:02,080 --> 00:15:07,960
bust to track on that and it 
makes me wonder where classes 

253
00:15:07,960 --> 00:15:09,680
are. 
And that's why we're bringing 

254
00:15:09,680 --> 00:15:14,680
you on today, Jericho. 
To get my unfiltered opinions on

255
00:15:14,680 --> 00:15:17,360
all the classes in the game, 
especially the ones I've never 

256
00:15:17,360 --> 00:15:20,240
played before, Certainly. 
But many they're they're adding 

257
00:15:20,240 --> 00:15:23,680
a new cooldown tracker stuff and
buff trackers and all this 

258
00:15:23,680 --> 00:15:25,200
stuff. 
Isn't, isn't that gonna be 

259
00:15:25,200 --> 00:15:26,320
enough? 
Surely. 

260
00:15:26,440 --> 00:15:27,600
Set that up in your kids. 
Go run. 

261
00:15:28,320 --> 00:15:32,200
It we, we had a conversation. 
It looks better than it was, 

262
00:15:32,200 --> 00:15:36,800
better than it is, but it but it
ain't here yet, so it's not an 

263
00:15:36,800 --> 00:15:39,040
option right now. 
And yeah, yeah. 

264
00:15:39,720 --> 00:15:42,160
We can hope for the best, but 
what what's the saying? 

265
00:15:42,160 --> 00:15:43,640
Hope in one hand, crap in the 
other? 

266
00:15:43,640 --> 00:15:47,560
See which one gets full first 
an. 

267
00:15:47,560 --> 00:15:49,160
Optimistic one for a while, 
certainly. 

268
00:15:50,840 --> 00:15:52,680
Oh yeah, I'm I'm an absolute wow
simp. 

269
00:15:53,040 --> 00:15:55,120
You can you can go check our 
comments. 

270
00:15:57,800 --> 00:16:01,320
Yeah, confirm he it's well, he's
either a Wow simp or he doesn't 

271
00:16:01,320 --> 00:16:02,480
play the game. 
We're not sure. 

272
00:16:02,840 --> 00:16:06,200
The comments, The comments can't
figure it out themselves. 

273
00:16:07,440 --> 00:16:09,840
We'll put up a poll, maybe. 
You know you're doing something 

274
00:16:09,840 --> 00:16:13,760
right when you get comments from
one episode to the next that are

275
00:16:13,760 --> 00:16:16,400
completely contradictory. 
It means that I'm getting a lot 

276
00:16:16,400 --> 00:16:18,680
of point of views, or at least 
representing a lot of point of 

277
00:16:18,680 --> 00:16:19,040
views. 
It's. 

278
00:16:19,240 --> 00:16:22,000
The broadest appeal that's. 
Right. 

279
00:16:22,600 --> 00:16:27,920
But odd Voker, last time we had 
talked, it was going through a 

280
00:16:27,920 --> 00:16:30,560
lot. 
It continues to go through a 

281
00:16:30,560 --> 00:16:35,840
lot. 
And now we're at the final phase

282
00:16:36,200 --> 00:16:42,560
of of the War Within. 
And how are Evokers doing right 

283
00:16:42,560 --> 00:16:45,280
now? 
What what what is the feeling 

284
00:16:45,560 --> 00:16:49,280
for augmentation for Evokers in 
general? 

285
00:16:51,000 --> 00:16:53,120
Yeah, I think the community of 
large has to be somewhere 

286
00:16:53,120 --> 00:16:56,160
between ecstatic and dooming 
right, Somewhere in the middle 

287
00:16:56,160 --> 00:16:59,200
there. 
Certainly where we left off last

288
00:16:59,200 --> 00:17:02,760
time when when I was lost on the
show was before the launch of 

289
00:17:02,760 --> 00:17:06,119
Season 2. 
We had some PTR changes, some 

290
00:17:06,119 --> 00:17:10,319
big changes for augmentation, 
where we changed Ebenmite to not

291
00:17:10,319 --> 00:17:11,960
affect tanks and healers 
anymore. 

292
00:17:11,960 --> 00:17:14,280
We cut down some of the 
effectiveness of their spells. 

293
00:17:14,800 --> 00:17:17,960
We figured, OK, you know, this 
will bring things a little more 

294
00:17:17,960 --> 00:17:20,920
in balance, bring things a 
little more towards damage, 

295
00:17:20,920 --> 00:17:23,119
bring things a little more 
towards self damage. 

296
00:17:23,480 --> 00:17:26,800
And if they end up OK in tuning,
then maybe we still play this 

297
00:17:26,800 --> 00:17:28,800
thing in M Plus, maybe it's 
still good. 

298
00:17:28,800 --> 00:17:30,720
Maybe we play it in raid. 
Who knows, it might be all 

299
00:17:30,720 --> 00:17:33,040
right. 
And then after that episode, the

300
00:17:33,040 --> 00:17:36,600
funniest thing happened. 
The funniest thing happened. 

301
00:17:38,200 --> 00:17:40,800
They decided that wasn't good 
enough. 

302
00:17:41,680 --> 00:17:44,360
Let's nerf Breath of Eons by a 
whole bunch. 

303
00:17:44,360 --> 00:17:47,000
Let's nerf Sans by a whole whole
bunch. 

304
00:17:47,680 --> 00:17:50,440
Just completely gut the 
throughput of the spec at the 

305
00:17:50,440 --> 00:17:52,080
last hour and just leave it 
there. 

306
00:17:53,600 --> 00:17:55,960
And that crushed everyone's 
hopes and dreams. 

307
00:17:55,960 --> 00:17:58,200
No one touched the spec 
basically for the entire season.

308
00:17:59,040 --> 00:18:01,240
Some people eventually picked it
up sort of towards the end just 

309
00:18:01,240 --> 00:18:04,760
for fun, but that was about it. 
Really what happened after that 

310
00:18:04,760 --> 00:18:07,160
was after the race there was a 
little bit of an aura buff. 

311
00:18:07,560 --> 00:18:09,280
Then a couple weeks later there 
was another aura buff. 

312
00:18:09,280 --> 00:18:11,200
Then a couple weeks later 
there's another aura buff. 

313
00:18:11,920 --> 00:18:14,760
The spec aura right now is at 
like 43% or something like that.

314
00:18:14,760 --> 00:18:16,360
I don't know if it's the 
highest, but it's certainly at 

315
00:18:16,360 --> 00:18:19,960
the the top end in terms of and,
and what that means really is 

316
00:18:20,600 --> 00:18:25,440
how how often they've sort of 
tweaked the specs overall 

317
00:18:25,600 --> 00:18:29,160
personal damage up or down 
through hot fixes essentially is

318
00:18:29,160 --> 00:18:34,120
what that that does. 
So really by the end of season 

319
00:18:34,120 --> 00:18:37,240
2, Ogg was in a reasonable place
damage wise. 

320
00:18:37,240 --> 00:18:40,760
It was OK, Certainly not, you 
know, breaking any records and 

321
00:18:40,760 --> 00:18:43,920
if you were to look at Raider IO
stats, certainly no one's really

322
00:18:43,920 --> 00:18:46,400
taking this thing and trying to 
push with it, but it was OK. 

323
00:18:48,880 --> 00:18:51,680
We can get it to some of the 
other fun stuff a little bit 

324
00:18:51,680 --> 00:18:55,160
later around utility and this 
kind of thing, but really that's

325
00:18:55,160 --> 00:18:58,480
where it ended up in Season 2. 
So now we get into the PTR for 

326
00:18:58,480 --> 00:19:03,320
Season 3 and there are 
essentially no changes to the 

327
00:19:03,320 --> 00:19:06,360
spec at all, period, at a 
baseline level. 

328
00:19:07,320 --> 00:19:10,320
But what they decided to do this
season obviously is with the new

329
00:19:10,320 --> 00:19:14,760
tier sets, they've really played
into the different hero talents.

330
00:19:15,160 --> 00:19:19,320
So really every spec in the game
through its hero talents is 

331
00:19:19,320 --> 00:19:23,280
getting more or less pretty 
significant changes through 

332
00:19:23,280 --> 00:19:26,560
those interactions, or at the 
very least through what's being 

333
00:19:26,560 --> 00:19:28,680
emphasized from from those 
talents. 

334
00:19:29,800 --> 00:19:32,680
When it comes to augmentation, 
we have Chrono Warden and we 

335
00:19:32,680 --> 00:19:36,760
have scale Commander and Chrono 
Warden is really leaning into 

336
00:19:37,840 --> 00:19:41,800
really it's, it's sort of buffs.
It's it's got a little more 

337
00:19:41,800 --> 00:19:43,800
cooldown reduction. 
There's a little fancy build you

338
00:19:43,800 --> 00:19:46,840
can do where you can hit a 92nd 
timing instead of a 2 minute 

339
00:19:46,840 --> 00:19:49,160
timing. 
That's that's got some good 

340
00:19:49,160 --> 00:19:52,720
potential in raid. 
And we've got scale commander 

341
00:19:52,840 --> 00:19:57,120
where you lean into personal 
damage a little bit more and 

342
00:19:57,120 --> 00:20:00,480
you've got these little buddies 
that you spawn when you cast 

343
00:20:00,480 --> 00:20:03,280
your breath of eons, they show 
up and they cast devastation 

344
00:20:03,280 --> 00:20:04,760
spells. 
Of course, why would they cast 

345
00:20:04,960 --> 00:20:06,280
augmentation spells? 
That's crazy. 

346
00:20:07,360 --> 00:20:09,680
They cast Pyre, they cast 
Disintegrate, and they just kind

347
00:20:09,720 --> 00:20:11,360
of, you know, do do stuff, which
is fun. 

348
00:20:12,880 --> 00:20:15,840
In terms of where they've kind 
of left those off right now, 

349
00:20:16,240 --> 00:20:20,880
Chrono Warden is really the only
spec that seems like it might do

350
00:20:20,880 --> 00:20:25,360
decent numbers in raid scale. 
Commander took a pretty nasty 

351
00:20:25,360 --> 00:20:28,560
nerf right at the end of the PTR
and is not in great shape. 

352
00:20:29,240 --> 00:20:33,320
And then when we get look at M 
Plus, it's a little more even 

353
00:20:33,320 --> 00:20:36,960
because again, Chrono, we're 
talking about buffing being sort

354
00:20:36,960 --> 00:20:40,360
of the focus and we have less 
DPS to work with in M Plus, so 

355
00:20:40,360 --> 00:20:41,720
it bounces out a little bit 
more. 

356
00:20:42,280 --> 00:20:44,200
You can technically run scale 
commander, but you're not really

357
00:20:44,200 --> 00:20:46,200
winning any awards in terms of 
damage output. 

358
00:20:46,440 --> 00:20:48,000
Somewhere in the middle, this 
kind of thing. 

359
00:20:48,000 --> 00:20:53,480
And so not that I put a lot of 
stock or faith into community 

360
00:20:53,480 --> 00:20:56,760
tier lists, but if you would 
scour the Internet and kind of 

361
00:20:56,760 --> 00:21:03,240
see where opinion is right now, 
raid Aug potentially, OK, not 

362
00:21:03,240 --> 00:21:05,280
that it's that easy to gauge, 
but probably somewhere in the 

363
00:21:05,280 --> 00:21:09,920
middle. 
And NM plus, not really looking 

364
00:21:09,920 --> 00:21:15,720
great outlook wise, but at this 
point more because it's not 

365
00:21:16,240 --> 00:21:18,560
really one of those top specs 
damage wise. 

366
00:21:18,880 --> 00:21:21,960
And also it's not really 
bringing anything special to the

367
00:21:21,960 --> 00:21:27,840
table anymore really at the end 
of the day, this sort of leading

368
00:21:27,840 --> 00:21:31,800
into the hot take of the 
session, But Aug is not really a

369
00:21:31,800 --> 00:21:34,560
support. 
It's not really a support 

370
00:21:34,560 --> 00:21:36,120
anymore. 
If we're gonna compare it to 

371
00:21:36,120 --> 00:21:41,200
kind of where it launched, it's 
now very much Adps spec that 

372
00:21:41,200 --> 00:21:45,760
does a little bit of its damage 
in a silly way and is really on 

373
00:21:45,760 --> 00:21:49,760
par with some of the other meta 
specs when it comes to utility. 

374
00:21:50,800 --> 00:21:53,760
It's not really bringing that 
much more than like a druid. 

375
00:21:53,760 --> 00:21:56,960
When we talk about the overall 
utility kit, the Evoker utility 

376
00:21:56,960 --> 00:22:00,440
kit is very good, but again, the
Evoker utility kit, not the Ogg 

377
00:22:00,520 --> 00:22:04,760
utility kit, right? 
So this is kind of the outlook 

378
00:22:04,760 --> 00:22:07,640
that we've got going into Season
3 right now at the very least. 

379
00:22:09,160 --> 00:22:16,240
Does it infuriate you that the 
community pissed blood when Ugg 

380
00:22:16,240 --> 00:22:17,840
was sorry? 
Man, they might have to edit 

381
00:22:17,840 --> 00:22:18,400
that out. 
No, that's. 

382
00:22:18,600 --> 00:22:20,680
Fine. 
I'm just saying like this, this 

383
00:22:20,680 --> 00:22:22,680
is a very neutral question. 
How are you going to lead them 

384
00:22:22,680 --> 00:22:23,560
then? 
Very neutral. 

385
00:22:24,000 --> 00:22:26,600
Very, I think I very. 
Understated the reaction First 

386
00:22:26,640 --> 00:22:30,120
off I think. 
That you ramped up a little bit 

387
00:22:30,120 --> 00:22:33,160
that they it was just like, oh 
man, you need to make this a 

388
00:22:33,160 --> 00:22:35,200
tank spec. 
Actually one of my favorite 

389
00:22:35,200 --> 00:22:38,400
tweets ever was your tweet about
how disc Priest was so strong 

390
00:22:38,400 --> 00:22:40,400
and they've been meta for like 6
years in a row and you're like 

391
00:22:40,400 --> 00:22:41,960
obviously we need to make it a 
thanks back. 

392
00:22:43,280 --> 00:22:46,080
Yeah, why not? 
But does it like like so Aug 

393
00:22:46,560 --> 00:22:51,120
gets gets its gets its identity 
completely stripped away from 

394
00:22:51,120 --> 00:22:55,560
players who love that support 
style, who were, who were dying 

395
00:22:55,560 --> 00:22:57,800
to have that in Warcraft and 
where we're so excited to get it

396
00:22:57,800 --> 00:23:01,360
when it finally came completely 
stripped away Because Aug can't.

397
00:23:01,440 --> 00:23:06,000
Surely we can't have Aug 
dominate 2 seasons in a row as 

398
00:23:06,000 --> 00:23:09,720
we now head into our third 
season of Demon Hunter, Druid, 

399
00:23:09,720 --> 00:23:12,880
Mage Priest, Death Knight. 
That's exactly how I feel these 

400
00:23:12,880 --> 00:23:15,600
days. 
It's OK, like it I I get it when

401
00:23:15,680 --> 00:23:18,480
Blizzard launches a new spec 
halfway through an expansion, 

402
00:23:18,680 --> 00:23:21,880
it's the shiny new thing and it 
launched like I'm not going to 

403
00:23:21,880 --> 00:23:24,320
split errors here. 
It was absolutely overpowered 

404
00:23:24,320 --> 00:23:27,880
when it first came out. 
No question no question the the 

405
00:23:27,880 --> 00:23:31,320
shifting sands was like 3 times 
as strong it is as it is now. 

406
00:23:31,320 --> 00:23:33,680
Eben might's like Eben might was
three times as strong as it is 

407
00:23:33,680 --> 00:23:35,960
now. 
You had unlimited buff stacking 

408
00:23:36,760 --> 00:23:41,480
there like Draconic attunements 
was giving you like 10% extra 

409
00:23:41,480 --> 00:23:43,720
health or something like that. 
It's been so long I don't 

410
00:23:43,720 --> 00:23:45,800
remember any of the numbers but 
like this. 

411
00:23:45,800 --> 00:23:47,400
This is the kit that we're 
talking about, right? 

412
00:23:47,640 --> 00:23:51,160
Outrageous potential and buffing
your tanks and healers to 

413
00:23:51,280 --> 00:23:54,440
enormous extents. 
Yes, it was absolutely 

414
00:23:54,440 --> 00:23:56,800
overpowered. 
Yes, it dominated the M plus 

415
00:23:56,800 --> 00:23:59,040
meta for the end of season 2 for
that reason. 

416
00:23:59,360 --> 00:24:04,120
Totally fair Season 3 still on 
the strong side overall, but you

417
00:24:04,120 --> 00:24:07,120
could definitely start to 
consider running other stuff if 

418
00:24:07,560 --> 00:24:12,200
the M plus ecosystem if if the 
the nature of pushing those keys

419
00:24:12,200 --> 00:24:14,120
leaned in a certain way. 
If you had more of a damage 

420
00:24:14,120 --> 00:24:16,720
focus, for example, perhaps you 
could try running something 

421
00:24:16,720 --> 00:24:18,360
else. 
It's just people really, really 

422
00:24:18,360 --> 00:24:20,120
valued having that extra 
throughput on the tank and 

423
00:24:20,120 --> 00:24:22,280
healer and and having that extra
defensive capability. 

424
00:24:23,160 --> 00:24:26,080
But where we where we've landed 
now at the beginning of the war 

425
00:24:26,080 --> 00:24:29,120
within and what when I you know,
I I count, you know, Oh yeah. 

426
00:24:29,120 --> 00:24:31,000
How long have these specs been 
meta? 

427
00:24:31,000 --> 00:24:34,160
How long have like how long has 
mage been just a really, really 

428
00:24:34,160 --> 00:24:36,800
good spec in M plus for the last
like 10 expansions or whatever? 

429
00:24:36,800 --> 00:24:38,800
Surely we've had 10 expansions 
with M plus at this point, 

430
00:24:38,800 --> 00:24:41,920
right? 
It I don't even know anymore 

431
00:24:42,360 --> 00:24:46,280
getting old. 
It it it just to me, it's like, 

432
00:24:46,280 --> 00:24:48,640
OK, I'll flew, flew too close to
the sun. 

433
00:24:48,760 --> 00:24:51,880
They didn't like the reception 
that that they were getting. 

434
00:24:51,880 --> 00:24:55,520
They didn't like the feedback, 
so and Morgan Day had an 

435
00:24:55,520 --> 00:24:58,160
interview sort of a couple 
months back where he basically 

436
00:24:58,160 --> 00:25:01,400
explained what happened, where 
it was, you know, yeah, we saw 

437
00:25:01,400 --> 00:25:03,320
that it was kind of pretty 
dominant in the meta. 

438
00:25:03,320 --> 00:25:06,080
So we absolutely took a hammer 
to it and we hit it a little too

439
00:25:06,080 --> 00:25:09,040
hard. 
Yes, absolutely is is what 

440
00:25:09,040 --> 00:25:11,080
happened. 
But really the, the biggest 

441
00:25:11,080 --> 00:25:13,600
disappointing thing to me, and 
this is what comes through in a 

442
00:25:13,600 --> 00:25:18,000
lot of my feedback and this kind
of thing, is that I and and many

443
00:25:18,000 --> 00:25:22,760
others really align with that 
support play style, that buffing

444
00:25:22,760 --> 00:25:27,080
allies, that feeling like your 
ally's success is being propped 

445
00:25:27,080 --> 00:25:29,160
up from your actions and what 
you're doing and this kind of 

446
00:25:29,160 --> 00:25:30,840
thing. 
And they've kept, you know, just

447
00:25:30,840 --> 00:25:33,640
a tinge of that flavor a tiny 
bit, you know, whatever. 

448
00:25:35,200 --> 00:25:39,480
But but like cutting it down and
eroding it and, and sort of 

449
00:25:39,520 --> 00:25:42,880
leaving, you know, the meta, so 
to speak, intact in a lot of 

450
00:25:42,880 --> 00:25:45,200
other ways is it's, it's 
disappointing, right? 

451
00:25:45,200 --> 00:25:49,680
And to me, the like there, there
are certainly approaches you 

452
00:25:49,680 --> 00:25:52,320
could take that don't go that 
hard on necessarily the 

453
00:25:52,320 --> 00:25:55,680
throughput of the spec, but 
perhaps you know how the spec 

454
00:25:55,680 --> 00:25:58,360
buffs other specs. 
I, I've given a lot of feedback 

455
00:25:58,360 --> 00:26:01,440
on raid, for example, where I 
think the skill gap is still 

456
00:26:01,440 --> 00:26:04,200
tremendous when we're talking 
basically the highest end 

457
00:26:04,200 --> 00:26:07,840
potential of someone playing 
augmentation in raid versus the 

458
00:26:07,840 --> 00:26:11,360
average Joe who kind of just, 
you know, wants an enjoyable 

459
00:26:11,360 --> 00:26:14,640
casual support experience where 
they get to enjoy, you know, 

460
00:26:14,760 --> 00:26:19,080
again, the feel of powering up 
their, their allies, but without

461
00:26:19,080 --> 00:26:23,960
the insane requirements of, OK, 
I need to make sure that I know 

462
00:26:23,960 --> 00:26:25,880
who I'm gonna buff. 
I need to make sure that my 

463
00:26:25,880 --> 00:26:28,720
allies are standing in a very 
specific place around me so that

464
00:26:28,720 --> 00:26:30,920
I buff the right people. 
I need to make sure that I keep 

465
00:26:30,920 --> 00:26:33,880
my, you know, keep my buffs 
going when I want them to, but 

466
00:26:33,880 --> 00:26:36,280
then let them drop off when I 
don't want them to continue. 

467
00:26:37,200 --> 00:26:41,040
That, you know, I react to when 
my spec randomly decides to 

468
00:26:41,040 --> 00:26:46,080
double its duration on something
like the the the list for what 

469
00:26:46,080 --> 00:26:48,920
it takes to play this thing at 
the very, very highest level 

470
00:26:48,920 --> 00:26:53,760
just goes on and on and for them
to have kind of left it in this 

471
00:26:53,760 --> 00:26:58,200
state, the game's first support 
oriented damage spec like this. 

472
00:26:59,640 --> 00:27:03,040
I, I don't it, it, it, it just, 
it's a disconnect for me. 

473
00:27:03,200 --> 00:27:06,080
I I would think that they would 
want this thing to be 

474
00:27:06,080 --> 00:27:10,200
approachable, to be something 
that attracts kind of maybe more

475
00:27:10,200 --> 00:27:13,120
casual players or players that 
want to put in a little bit of 

476
00:27:13,120 --> 00:27:16,240
less preparation going into 
raid, but still achieve kind of 

477
00:27:16,240 --> 00:27:17,280
a middle of the road 
performance. 

478
00:27:17,760 --> 00:27:21,160
Right now, what you're looking 
at is having to do more 

479
00:27:21,160 --> 00:27:25,040
preparation to get a lower than 
middle of the road performance 

480
00:27:25,520 --> 00:27:29,240
in a class that also has 
devastation of ochre, which 

481
00:27:29,240 --> 00:27:32,320
traditionally has been one of 
the most straightforward and 

482
00:27:32,640 --> 00:27:34,360
strong performing damage packs 
in the raid. 

483
00:27:35,800 --> 00:27:40,520
It's it's a tricky spot. 
Yeah. 

484
00:27:41,280 --> 00:27:47,800
Honestly, I got to ask you, do 
you think that there is a way 

485
00:27:47,800 --> 00:27:51,800
for Blizzard to balance it where
it's not hitting those extremes 

486
00:27:51,800 --> 00:27:56,680
where it is competing but 
doesn't immediately dominate 

487
00:27:56,680 --> 00:28:01,720
where it's utility is there with
like as you say, some of this 

488
00:28:02,040 --> 00:28:06,920
competitive with a lot of these 
meta specs, But what it gives as

489
00:28:06,920 --> 00:28:10,320
well doesn't completely over 
shadow everything else because 

490
00:28:11,160 --> 00:28:14,440
for the points where it's 
dominant, it's because it's 

491
00:28:14,440 --> 00:28:18,040
giving that damage and the 
Canisoto on top. 

492
00:28:18,040 --> 00:28:20,800
So why not now it doesn't give 
that. 

493
00:28:20,800 --> 00:28:23,440
It doesn't give that damage. 
The buffs being taken away its 

494
00:28:23,440 --> 00:28:26,760
own personal damage that they've
been propping up doesn't quite 

495
00:28:26,760 --> 00:28:30,000
make up for that. 
And it's it's falling short. 

496
00:28:30,000 --> 00:28:32,520
So like, where do you feel the 
sweet spot is? 

497
00:28:32,520 --> 00:28:37,120
If there ever was 1. 
So when it comes to mythic plus,

498
00:28:37,120 --> 00:28:41,880
let's say just to start, it's 
hard for me to complain too too 

499
00:28:41,880 --> 00:28:45,160
much outside of just it doesn't 
really feel super supporty 

500
00:28:45,160 --> 00:28:46,600
anymore. 
And that's a very qualitative 

501
00:28:46,960 --> 00:28:48,240
take. 
It's a very opinionated take, 

502
00:28:48,240 --> 00:28:52,520
but the feeling has been 
diminished on that for me to 

503
00:28:52,520 --> 00:28:56,200
look at augmentation and go this
is really just another middle of

504
00:28:56,200 --> 00:29:00,760
the road DPS spec damage wise 
that has slightly above average 

505
00:29:00,760 --> 00:29:05,160
utility and kind of hold that up
against the other DPS specs in M

506
00:29:05,160 --> 00:29:07,880
Plus. 
I think at this point, aside 

507
00:29:07,880 --> 00:29:10,520
from again just that feeling 
around support that we're in 

508
00:29:10,520 --> 00:29:13,400
kind of a similar boat to a lot 
of damage specs when it comes to

509
00:29:13,400 --> 00:29:16,600
M Plus and the meta. 
Realistically, again, there's 

510
00:29:16,600 --> 00:29:19,680
only like 5 or 6 specs ever that
are happy let's say in. 

511
00:29:19,680 --> 00:29:23,920
In terms of like what people 
consider to be meta that they're

512
00:29:23,920 --> 00:29:26,000
excited to bring to their group 
that they consider to be the 

513
00:29:26,000 --> 00:29:28,120
optimal composition. 
And there are a whole bunch of 

514
00:29:28,120 --> 00:29:30,240
reasons for this, whether it's, 
you know, you want to be able to

515
00:29:30,240 --> 00:29:33,080
copy what the top teams are 
doing or you know, you just you 

516
00:29:33,080 --> 00:29:35,160
really want a safe bet that you 
know is going to get you into 

517
00:29:35,160 --> 00:29:36,600
groups. 
People tend to coalesce to these

518
00:29:36,600 --> 00:29:40,040
just very top of the lion specs 
for M plus and that's. 

519
00:29:40,160 --> 00:29:43,160
In Rep Palliative. 
Right. 

520
00:29:44,720 --> 00:29:49,360
It's really just that like it's 
it's that same flavor frog at 

521
00:29:49,360 --> 00:29:52,040
this point, because again, it's 
not really doing anything 

522
00:29:52,040 --> 00:29:57,040
special compared to like a 
boomkin or a mage or a priest. 

523
00:29:57,720 --> 00:29:59,720
You know, hey, we have Warren 
Stone. 

524
00:29:59,720 --> 00:30:01,400
You can use that sometimes. 
That's kind of neat. 

525
00:30:01,720 --> 00:30:04,480
We have timelessness. 
You know, if one of your specs 

526
00:30:04,480 --> 00:30:06,680
for some reason is generating 
too much threat, you have an 

527
00:30:06,680 --> 00:30:08,720
option. 
That's about it. 

528
00:30:08,840 --> 00:30:11,560
Everything else is kind of in 
the, you know, in the class 3, 

529
00:30:12,640 --> 00:30:14,680
even when we talk about like 
survivability and the fact that 

530
00:30:14,680 --> 00:30:17,520
it has a cheat death, OK, great.
You know, that like technically 

531
00:30:17,520 --> 00:30:21,720
that that is a plus certainly. 
But Devastation even has more 

532
00:30:21,720 --> 00:30:24,000
baseline health. 
It has more baseline magic 

533
00:30:24,000 --> 00:30:26,680
resistance in the class tree 
cause 'cause they decided they 

534
00:30:26,680 --> 00:30:28,640
needed to do that to kind of 
keep things a little bit even. 

535
00:30:28,640 --> 00:30:31,920
So really like the augmentation,
survivability isn't even like 

536
00:30:31,960 --> 00:30:34,120
that much more when when it 
comes to that versus 

537
00:30:34,120 --> 00:30:37,680
devastation. 
So I I don't like where we've 

538
00:30:37,680 --> 00:30:40,720
ended up in M + 4 Ogg, but I 
think we're in a similar boat to

539
00:30:40,720 --> 00:30:43,600
a lot of specs and I think 
that's just a broader M plus 

540
00:30:43,600 --> 00:30:46,080
issue at this point given the 
current kind of design of the 

541
00:30:46,080 --> 00:30:49,800
spec when it comes to raid. 
Again, like the the most 

542
00:30:49,800 --> 00:30:53,080
disappointing thing to me is 
just that I want to play 

543
00:30:53,080 --> 00:30:59,200
augmentation in raid, but I have
to consider what specs are my 

544
00:30:59,200 --> 00:31:02,000
fellow Raiders playing? 
How well are they playing them? 

545
00:31:02,280 --> 00:31:05,040
How much do I want to bother 
them with coordinating their 

546
00:31:05,040 --> 00:31:06,880
cooldown timings, making sure 
that they're pushing their 

547
00:31:06,880 --> 00:31:09,880
buttons at the exact same time 
every pull, making sure that I'm

548
00:31:09,880 --> 00:31:12,800
standing like next to the people
that I want to buff and that 

549
00:31:12,800 --> 00:31:15,440
they know that I'm trying to do 
that so that they don't go run 

550
00:31:15,440 --> 00:31:19,560
off and and do something else? 
How much do I want to look at my

551
00:31:19,560 --> 00:31:22,280
entire raid and put up a 
spreadsheet and go, OK, well, 

552
00:31:22,320 --> 00:31:25,240
who's doing damage when? 
Who are my who are my 92nd 

553
00:31:25,240 --> 00:31:26,680
specs? 
Who are my 2 minute specs? 

554
00:31:26,680 --> 00:31:28,000
Who's doing damage in each 
window? 

555
00:31:28,440 --> 00:31:30,880
And even if you try and keep it 
simple and just go like try and 

556
00:31:30,880 --> 00:31:33,120
buff the same people for the 
entire fight, you still have to 

557
00:31:33,120 --> 00:31:36,280
consider like like literally 
talk to them and coordinate and 

558
00:31:36,560 --> 00:31:38,960
and make sure that they know 
that you're trying to be buffed 

559
00:31:38,960 --> 00:31:40,640
so that you're standing in a 
similar spot. 

560
00:31:40,640 --> 00:31:42,360
You're still at 25 yard range, 
right? 

561
00:31:42,840 --> 00:31:47,000
So like there's just all of this
coordination, whereas I can just

562
00:31:47,000 --> 00:31:49,560
play devastation on just a 
normal 2 minute spec. 

563
00:31:50,520 --> 00:31:54,520
Oh, hey, you know, we might have
some quirky rotation with engulf

564
00:31:54,880 --> 00:31:57,720
this tier with essence bomb. 
OK, I'll figure it out. 

565
00:31:57,960 --> 00:32:01,400
That's fine. 
It it's looking solid and I'm 

566
00:32:01,400 --> 00:32:03,560
not gonna have to do too much 
more than just practice on a 

567
00:32:03,560 --> 00:32:05,160
dummy for two minutes and I'll 
be good. 

568
00:32:05,360 --> 00:32:08,840
Right. 
So that imbalance and and where 

569
00:32:08,840 --> 00:32:12,760
the tuning lies is augmentation 
since since released basically 

570
00:32:12,760 --> 00:32:15,640
after season 3 of of 
Dragonflight, they kind of 

571
00:32:15,640 --> 00:32:18,680
realized, OK, if we don't tune 
this thing down, it's going to 

572
00:32:18,680 --> 00:32:20,600
be in every race to the world 
1st and they're gonna have four 

573
00:32:20,600 --> 00:32:21,960
of them and it's gonna be 
ridiculous, right. 

574
00:32:22,640 --> 00:32:24,800
And and they didn't want the 
optics of that is my guess 

575
00:32:25,360 --> 00:32:29,000
because you know not not that 
that would have been a problem 

576
00:32:29,000 --> 00:32:31,680
for the average player as far as
I'm concerned, but they don't 

577
00:32:31,680 --> 00:32:34,320
necessarily want to see that. 
They don't want people to go oh,

578
00:32:34,320 --> 00:32:36,320
you know, where's my spec 
augmentation's in there four 

579
00:32:36,320 --> 00:32:37,600
times. 
That's crazy, right in your 

580
00:32:37,600 --> 00:32:39,360
raid, you don't have to run for 
augmentation. 

581
00:32:39,360 --> 00:32:40,360
It's going to be different, 
right. 

582
00:32:40,360 --> 00:32:43,240
It's going to be like a 
different situation, but when it

583
00:32:43,240 --> 00:32:46,040
comes to that optimal comp and 
they they absolutely do tuning 

584
00:32:46,040 --> 00:32:47,640
for the rest of the world first.
There's no question. 

585
00:32:47,640 --> 00:32:49,480
That's why you you end up in a 
spot. 

586
00:32:49,480 --> 00:32:51,760
They cut it off and then right 
after the race, there's a whole 

587
00:32:51,760 --> 00:32:56,720
bunch of extra tuning right. 
So given that, really if, if if 

588
00:32:56,720 --> 00:32:59,840
I were king for a day, I would 
really, and and this is crazy 

589
00:32:59,840 --> 00:33:02,560
because you don't hear this a 
lot, try and narrow the skill 

590
00:33:02,560 --> 00:33:04,560
gap a lot. 
Try bring down the skill ceiling

591
00:33:04,560 --> 00:33:06,360
of this spec. 
It's too hard. 

592
00:33:07,120 --> 00:33:09,960
I know it's crazy. 
No one, no one says that 

593
00:33:09,960 --> 00:33:13,560
everyone's like, you know, like 
frost decays for like right now 

594
00:33:13,560 --> 00:33:15,600
since the Sindragosa change, 
like a lot of them. 

595
00:33:15,600 --> 00:33:17,400
I don't know about a lot. 
I'm not gonna put words in 

596
00:33:17,400 --> 00:33:19,080
people's mouths. 
Some of them are complaining, 

597
00:33:19,080 --> 00:33:20,760
you know? 
Hey, I I really like the skill 

598
00:33:20,760 --> 00:33:22,600
expression of being able to 
extend that thing for as long as

599
00:33:22,600 --> 00:33:24,560
possible, right? 
I remember thinking about like 

600
00:33:24,560 --> 00:33:27,760
void form on Shadow Priest right
in the previous version where 

601
00:33:29,080 --> 00:33:30,600
especially in Surrender to 
Madness version. 

602
00:33:30,600 --> 00:33:33,720
But you know, even even after 
that where yeah, absolutely 

603
00:33:33,720 --> 00:33:35,560
there was skill expression and 
being able to extend that thing 

604
00:33:35,560 --> 00:33:38,280
as long as possible to minimize 
your downtime outside of your 

605
00:33:38,280 --> 00:33:41,160
void form window. 
And really, you know, like press

606
00:33:41,160 --> 00:33:44,160
on and press on and yes, it 
sucked during downtime. 

607
00:33:44,240 --> 00:33:46,800
I I was always complaining, you 
know, Oh hey, there's an Los 

608
00:33:46,800 --> 00:33:49,160
mechanic. 
I hate this fight or posting a 

609
00:33:49,160 --> 00:33:51,440
feedback threads about we need 
something to be able to carry 

610
00:33:51,440 --> 00:33:52,960
void form from pack to pack or 
something. 

611
00:33:53,200 --> 00:33:54,560
The hilarious thing is they 
added that right. 

612
00:33:54,560 --> 00:34:00,880
But anyway, I did you know, it's
it's just the top end for 

613
00:34:00,880 --> 00:34:04,720
augmentation in raid makes it 
extremely hard to balance for 

614
00:34:04,720 --> 00:34:08,440
the average player. 
And the the thing that really 

615
00:34:08,440 --> 00:34:11,320
has a lot of people the most 
upset, I think is that it's like

616
00:34:11,320 --> 00:34:16,159
scale commander in theory is the
more casual of the two. 

617
00:34:16,159 --> 00:34:18,800
Let's say it focuses more on 
direct damage. 

618
00:34:19,920 --> 00:34:23,719
It currently the the the build 
that you would run is a pretty 

619
00:34:23,719 --> 00:34:26,360
standard 2 minute breath of Eon 
cycle. 

620
00:34:28,159 --> 00:34:30,679
Visually, it's very cool, right?
You saw on your guys and they, 

621
00:34:30,800 --> 00:34:32,480
you know, they shoot the boss 
and this kind of thing that's 

622
00:34:32,480 --> 00:34:35,280
very fun. 
It's it's just a very 

623
00:34:35,280 --> 00:34:39,800
traditional straightforward DPS 
play style with like losing a 

624
00:34:39,800 --> 00:34:41,960
lot of the bells and whistles of
Chrono Warden, which has all 

625
00:34:41,960 --> 00:34:45,679
this cool down reduction, this 
active channeling of reducing 

626
00:34:45,679 --> 00:34:48,639
all your cooldowns by 30 seconds
that you'd be playing, playing 

627
00:34:48,639 --> 00:34:52,199
90 seconds instead of two 
minutes does a lot to to affect 

628
00:34:52,239 --> 00:34:54,560
timings. 
I think a lot of people would 

629
00:34:54,560 --> 00:34:56,679
rather just have a pretty 
standard 2 minute cycle. 

630
00:34:57,360 --> 00:35:00,560
So with without getting into 
too, too much more than that, I 

631
00:35:00,640 --> 00:35:04,760
that's really where what I'd 
like to see out of this spec 

632
00:35:04,760 --> 00:35:08,320
changing going forward is 
bringing down the top end 

633
00:35:08,320 --> 00:35:11,280
potential of this thing in raid.
Whether it's you're you're 

634
00:35:11,280 --> 00:35:14,600
buffing fewer people, maybe 
whether it's, you know, maybe 

635
00:35:14,600 --> 00:35:17,840
you're stuck to certain people 
for, you know, for specific 

636
00:35:17,840 --> 00:35:19,760
durations, you know, you don't 
have the ability to swap them 

637
00:35:19,760 --> 00:35:24,440
around as much. 
It's not taking out more of the 

638
00:35:24,440 --> 00:35:26,000
support damage. 
I think we've gotten to a 

639
00:35:26,000 --> 00:35:28,400
reasonable point there. 
I think Chrono right now is 

640
00:35:28,400 --> 00:35:30,720
probably around 5050 scale 
commanders tilting more to 

641
00:35:30,720 --> 00:35:32,640
personal. 
So they've kind of already 

642
00:35:32,640 --> 00:35:34,120
shifted pretty heavily in that 
direction. 

643
00:35:34,120 --> 00:35:35,560
I don't think it needs much more
there. 

644
00:35:36,720 --> 00:35:38,880
But when we talk about like 
shifting sands and shifting 

645
00:35:38,880 --> 00:35:44,960
sands as a buff this late in the
expansion, this is an ability 

646
00:35:44,960 --> 00:35:47,520
where when you cast from power 
spells, you, you give one of 

647
00:35:47,520 --> 00:35:50,320
your buff targets a whole whole 
boatload of versatility. 

648
00:35:51,080 --> 00:35:53,880
This is something that later in 
the expansion, as you're 

649
00:35:53,880 --> 00:35:56,920
stacking more mastery and giving
people more versatility, that 

650
00:35:56,920 --> 00:35:58,480
that actually just grows in 
power. 

651
00:35:58,480 --> 00:36:00,720
And it's much more powerful at 
the end of an expansion than it 

652
00:36:00,720 --> 00:36:05,640
is at the beginning. 
And so every it has this effect 

653
00:36:05,640 --> 00:36:09,600
where augmentation at the 
beginning of an expansion has 

654
00:36:09,600 --> 00:36:12,560
certain buffs that are better at
that point. 

655
00:36:12,560 --> 00:36:16,000
And then later on, certain 
things are, are better or worse,

656
00:36:16,000 --> 00:36:18,160
you know, based on just scaling 
and and that sort of thing. 

657
00:36:20,160 --> 00:36:22,840
It ultimately it it, it really 
just comes down to I think the 

658
00:36:22,840 --> 00:36:26,640
philosophy around raid gameplay 
and how this thing plays and, 

659
00:36:26,640 --> 00:36:29,320
and just trying to rein in that 
top end to some extent. 

660
00:36:31,320 --> 00:36:38,040
OK, I, I think that your, your 
comment about maybe you're 

661
00:36:38,040 --> 00:36:41,680
buffing less people at the same 
time really resonate with me 

662
00:36:41,680 --> 00:36:45,560
because that is something that 
like I had thought of was that 

663
00:36:45,760 --> 00:36:51,200
maybe what really causes causes 
an issue Is that like an M plus 

664
00:36:51,200 --> 00:36:53,680
you're buffing everybody and now
they've stripped it down. 

665
00:36:53,680 --> 00:36:56,600
So you're buffing like the DPS, 
right. 

666
00:36:57,840 --> 00:36:59,800
And you're not touching the the 
tank of the healer, which was 

667
00:36:59,800 --> 00:37:01,560
something we had talked about 
last time you're on. 

668
00:37:02,560 --> 00:37:05,640
Yeah, perhaps it becomes where 
it's like you are buffing being 

669
00:37:05,640 --> 00:37:09,880
one person, they get like a sort
of forbearance like effect so 

670
00:37:09,880 --> 00:37:11,400
that you're not buffing the same
person. 

671
00:37:11,400 --> 00:37:14,080
You have to like actually look 
at different people. 

672
00:37:14,640 --> 00:37:18,480
But based on what you're saying 
about this sort of communication

673
00:37:18,480 --> 00:37:21,440
about tracking the the 
cooldowns, that just seems like 

674
00:37:21,440 --> 00:37:23,920
you're just doubling down on 
that sort of nightmare. 

675
00:37:24,160 --> 00:37:28,440
So from what you're saying, are 
you, are you starting to imply 

676
00:37:28,440 --> 00:37:33,320
that perhaps augmentation needs 
to like go back into the design 

677
00:37:33,320 --> 00:37:36,080
room and come out with something
different, Go, go back into the 

678
00:37:36,080 --> 00:37:39,400
oven as it were? 
I, well, I, I think so, and I've

679
00:37:39,400 --> 00:37:41,440
really been, I've been trying to
push that a little bit. 

680
00:37:41,440 --> 00:37:44,640
I, you know, they, I write for 
Wowhead and they, they get us to

681
00:37:44,640 --> 00:37:48,360
write these, these, these 
articles every like to a season 

682
00:37:48,360 --> 00:37:49,800
or something like that. 
So we got like kind of a mid 

683
00:37:49,800 --> 00:37:52,320
season review that we get to 
share our thoughts and all this 

684
00:37:52,320 --> 00:37:54,000
stuff. 
And pretty much every one of 

685
00:37:54,000 --> 00:37:56,400
those. 
I'm going OK, raid gameplay 

686
00:37:56,400 --> 00:37:59,560
needs a complete overhaul. 
This is not sustainable. 

687
00:37:59,560 --> 00:38:01,760
You're alienating the people who
enjoy this spec. 

688
00:38:01,760 --> 00:38:05,280
This is kind of wild there. 
There are so many aspects to it.

689
00:38:05,280 --> 00:38:07,800
There's the community perception
where no one knows if Ogg is 

690
00:38:07,800 --> 00:38:11,280
good or not in in a given tier, 
whether it's because details 

691
00:38:11,280 --> 00:38:13,120
doesn't work, Warcraft logs 
doesn't work. 

692
00:38:13,120 --> 00:38:14,360
Everything's a mess in that 
respect. 

693
00:38:14,360 --> 00:38:16,480
No one has a clue if this 
thing's doing damage or not in 

694
00:38:16,480 --> 00:38:20,280
your raid. 
But also, again, just the if, if

695
00:38:20,280 --> 00:38:23,920
you see an augmentation player 
in the race of world first, they

696
00:38:23,920 --> 00:38:26,520
are doing things that you cannot
even possibly imagine when it 

697
00:38:26,520 --> 00:38:29,600
comes to like actually executing
on on their plan. 

698
00:38:30,640 --> 00:38:34,280
We're talking if you you might. 
And, and this is some of the 

699
00:38:34,360 --> 00:38:37,000
the, the extreme cooking that I 
hope we don't see, but we might.

700
00:38:37,440 --> 00:38:41,080
Let's say it turns out that 
buffing frost at night is 

701
00:38:41,080 --> 00:38:46,280
actually really, really good. 
OK, I might run 2 Augmentation 

702
00:38:46,280 --> 00:38:48,720
of ochres because we can stack 
our buffs up twice. 

703
00:38:49,040 --> 00:38:51,920
And I might run 4 frost at 
nights because guess what? 

704
00:38:52,360 --> 00:38:55,280
Turns out that you know you you 
can buff four people in raid, 

705
00:38:55,280 --> 00:38:57,680
right? 
So how do I ensure that I'm 

706
00:38:57,720 --> 00:39:00,560
buffing the same four people as 
my other Ogg? 

707
00:39:00,560 --> 00:39:04,280
Well, what we can do is we can 
set up our prescience on a 

708
00:39:04,280 --> 00:39:07,600
couple people, have the other 
people stand near us, do the 

709
00:39:07,600 --> 00:39:10,440
opposite on the other 
augmentation and then make sure 

710
00:39:10,440 --> 00:39:13,240
that when we sort of cycle our 
cooldowns really quick that we 

711
00:39:13,240 --> 00:39:17,280
put our prescience on like guys,
3:00 and 4:00 so that both of us

712
00:39:17,760 --> 00:39:22,800
are have prescience on the same 
for frost Death Knights. 

713
00:39:23,000 --> 00:39:26,680
If somehow you didn't hit the 
the right frost death Knights, 

714
00:39:26,680 --> 00:39:29,000
you can actually have the other 
people cancel aura their their 

715
00:39:29,000 --> 00:39:31,800
buffs and basically put them 
back on with Evan Mite by 

716
00:39:31,800 --> 00:39:34,400
casting that. 
And then now you have two odds 

717
00:39:34,400 --> 00:39:37,040
that are buffing 4 frost frost 
at nights. 

718
00:39:37,040 --> 00:39:40,880
And if you play your rotation 
well, you can just keep that 

719
00:39:40,880 --> 00:39:45,040
Eben mic going the entire fight 
and just keep buffing those same

720
00:39:45,040 --> 00:39:47,120
people for the entire thing. 
And you're gonna line up with 

721
00:39:47,120 --> 00:39:48,400
all your cool bounds. 
You're gonna line up with 

722
00:39:48,400 --> 00:39:50,400
shifting sands. 
You're gonna you're you're just 

723
00:39:50,400 --> 00:39:56,600
gonna be going crazy. 
This in in a SIM setting does 

724
00:39:56,600 --> 00:40:00,240
about a million more DPS on each
one of those you know or on. 

725
00:40:01,000 --> 00:40:03,320
On on both of those Ogs than the
next best DPS in the raid. 

726
00:40:03,360 --> 00:40:06,160
So you're you're basically 
getting like 2 million DPS for 

727
00:40:06,160 --> 00:40:08,800
free by by doing that. 
Not for free. 

728
00:40:08,800 --> 00:40:10,320
It's insane. 
But anyway. 

729
00:40:10,960 --> 00:40:12,520
That's crazy, we should nerf 
fury war. 

730
00:40:15,240 --> 00:40:18,800
But but it's just like it's, 
it's, it's the the fact that I 

731
00:40:18,800 --> 00:40:20,920
like what I'm describing is in 
theory possible. 

732
00:40:20,920 --> 00:40:22,400
In practice, it's a huge 
headache. 

733
00:40:23,120 --> 00:40:25,160
Then then there's other stuff 
you can do where you can go, OK,

734
00:40:25,160 --> 00:40:28,160
I'm gonna cast. 
I'm gonna ignore Ebenmite to 

735
00:40:28,160 --> 00:40:29,520
start. 
I'm gonna start with Breath of 

736
00:40:29,520 --> 00:40:32,520
Eons. 
That's going to like that also 

737
00:40:32,520 --> 00:40:34,480
casts Ebenmite. 
If it's not already up. 

738
00:40:35,320 --> 00:40:38,360
Then I I wait to see if that 
crits and it can it can crit to 

739
00:40:38,360 --> 00:40:41,880
give an extra 50% effectiveness.
I wait to see if it crits. 

740
00:40:42,360 --> 00:40:45,080
If it crits, great. 
I let that ride until it's about

741
00:40:45,080 --> 00:40:47,240
to expire. 
If it doesn't crit, then I push 

742
00:40:47,240 --> 00:40:50,840
Ebenmite to try and roll a crit.
If that doesn't crit, then I hit

743
00:40:50,840 --> 00:40:54,360
time skip and that that will 
reset the cooldown on Evan 

744
00:40:54,360 --> 00:40:56,040
right? 
And then I try again, see if 

745
00:40:56,040 --> 00:40:59,480
that one crits and suddenly, and
and this is again, while making 

746
00:40:59,480 --> 00:41:01,200
sure that I'm juggling all these
presents on these players, 

747
00:41:01,200 --> 00:41:04,040
standing near them, making sure 
they cancel where their stuff, 

748
00:41:04,040 --> 00:41:06,880
right? 
What we're describing is insane 

749
00:41:06,880 --> 00:41:10,480
behavior, frankly, like it. 
And and again, like some of this

750
00:41:10,480 --> 00:41:14,040
would be fine if it's just like,
it's just you doing your one 

751
00:41:14,040 --> 00:41:16,480
thing, like you're just playing 
like I'm fired up and doing cool

752
00:41:16,480 --> 00:41:18,080
stuff. 
Like fine, I get it, right. 

753
00:41:18,480 --> 00:41:20,760
But it's it's the coordination. 
It's the fact that you have to 

754
00:41:20,760 --> 00:41:22,800
do this in concert with all 
these other people. 

755
00:41:22,800 --> 00:41:24,720
They have to be performing well.
They need to be doing the right 

756
00:41:24,720 --> 00:41:26,800
timings. 
They like potentially need cats 

757
00:41:26,840 --> 00:41:28,560
or other buffs and weird stuff 
like that. 

758
00:41:29,080 --> 00:41:31,360
That that's where it kind of 
gets over the top and where what

759
00:41:31,360 --> 00:41:33,800
the race, the world first people
are doing becomes essentially 

760
00:41:33,800 --> 00:41:34,960
unsustainable for the average 
person. 

761
00:41:35,760 --> 00:41:37,840
So really that that's what I've 
been kind of harping home about 

762
00:41:37,840 --> 00:41:39,800
on, on a lot of this stuff at 
the end of the day. 

763
00:41:40,680 --> 00:41:43,120
Sounds like we really need a 
single button rotation for this.

764
00:41:44,240 --> 00:41:46,240
Well, that's the thing. 
I mean, The funny thing is 

765
00:41:46,240 --> 00:41:47,520
right. 
Obviously the the single button 

766
00:41:47,520 --> 00:41:49,440
rotation works well for 
augmentation. 

767
00:41:49,440 --> 00:41:53,160
In terms of the core rotation, 
the core part is totally fine. 

768
00:41:53,160 --> 00:41:56,280
It's totally straightforward. 
It's it's very easy to 

769
00:41:56,280 --> 00:41:59,520
understand in terms of just put 
up prescience, then cast Eben 

770
00:41:59,520 --> 00:42:02,320
might then do your rotation and 
and you're good. 

771
00:42:02,840 --> 00:42:04,480
Maybe manually cast breath of 
eons. 

772
00:42:04,680 --> 00:42:06,040
That's your cool down. 
Awesome. 

773
00:42:06,440 --> 00:42:10,040
It it actually works pretty well
in that sense and right because 

774
00:42:10,040 --> 00:42:13,680
breath of the single button 
rotation affects the global cool

775
00:42:13,680 --> 00:42:17,600
down and nerfs your damage. 
Technically it doesn't nerf your

776
00:42:17,600 --> 00:42:21,800
allies damage, so you actually 
are a little more effective, 

777
00:42:21,800 --> 00:42:24,560
although sequel, if your buddies
aren't using the single button 

778
00:42:24,560 --> 00:42:27,720
rotation, but you are, you 
technically don't lose as much 

779
00:42:27,920 --> 00:42:29,600
because you're you're you're 
buffing people who are 

780
00:42:29,600 --> 00:42:31,040
performing their normal rotation
right. 

781
00:42:32,000 --> 00:42:33,600
It's arguably one of the better 
specs for that. 

782
00:42:34,040 --> 00:42:36,000
It's just again, we're at odds 
with this. 

783
00:42:36,000 --> 00:42:38,880
In theory is a spec that should 
be very accessible and very 

784
00:42:38,920 --> 00:42:41,080
reasonable for a casual player 
or someone new to the game 

785
00:42:41,760 --> 00:42:44,120
completely at odds with Hey, if 
you want to perform well with 

786
00:42:44,120 --> 00:42:47,080
this thing and raid, good luck. 
And that's, that's really just 

787
00:42:47,240 --> 00:42:50,280
again, where I struggle light, I
see a disconnect in my mind 

788
00:42:50,280 --> 00:42:52,160
there. 
I, I, I, I think they need to 

789
00:42:52,160 --> 00:42:53,840
pick a lane. 
I don't think there's a world 

790
00:42:53,840 --> 00:42:56,480
where everyone's happy with 
this. 

791
00:42:56,480 --> 00:43:01,880
Like, you know, it, it like 
below average for the average 

792
00:43:01,880 --> 00:43:05,040
player and then like absolute 
peak performance for the best 

793
00:43:05,040 --> 00:43:07,200
players in the game. 
It to me, that's just too much. 

794
00:43:09,160 --> 00:43:10,480
Yeah, I think your answer is 
right. 

795
00:43:10,480 --> 00:43:13,600
You lower the lower the ceiling 
on the DPS that you're able to 

796
00:43:13,600 --> 00:43:16,080
do so that it doesn't matter. 
You hit that cap where it's like

797
00:43:16,080 --> 00:43:18,480
it doesn't matter how much more 
skilled you are, this is where 

798
00:43:18,480 --> 00:43:20,640
you're stopping. 
And then you can even raise the 

799
00:43:20,640 --> 00:43:24,280
floor a bit so that lesser 
skilled players can do a little 

800
00:43:24,280 --> 00:43:27,240
bit more and it's not as 
punishing on them if they don't 

801
00:43:27,560 --> 00:43:30,760
cancel or a macro their 
prescience on their front stuff.

802
00:43:30,840 --> 00:43:32,120
Yeah, I'm not. 
Again, I'm not going to pretend 

803
00:43:32,120 --> 00:43:34,120
that that's like normal behavior
kind of thing. 

804
00:43:34,120 --> 00:43:37,840
But again, absolutely, like in 
the the last time augmentation 

805
00:43:37,840 --> 00:43:41,600
was in the race the world first,
they they had the analysts on 

806
00:43:41,600 --> 00:43:44,760
the side were preparing these, 
you know, these charts that tell

807
00:43:44,760 --> 00:43:47,720
you who to buff when, And then 
also they were giving 

808
00:43:47,720 --> 00:43:49,920
instructions to other players to
go, Hey, if you get buffed at 

809
00:43:49,920 --> 00:43:53,520
this time, make sure to cancel 
aura at this time so that it 

810
00:43:53,520 --> 00:43:56,400
goes on the people that we 
wanted to later like, which is 

811
00:43:56,440 --> 00:43:58,760
again, it's it's crazy and and 
all that, like everyone's 

812
00:43:58,760 --> 00:43:59,960
playing around these guys, 
right. 

813
00:43:59,960 --> 00:44:02,760
So again, like you, you have one
or two OG in the raid but twenty

814
00:44:02,760 --> 00:44:05,080
players are playing around the 
specs damage which is nuts. 

815
00:44:05,400 --> 00:44:11,760
Didn't they also write? 
Yeah, absolutely. 

816
00:44:11,760 --> 00:44:14,560
So, and, and where most, most 
DPS specs, you know, maybe, 

817
00:44:14,560 --> 00:44:16,760
maybe you put some notes for 
yourself in, in your note and 

818
00:44:16,760 --> 00:44:17,880
you have them flash up on 
screen. 

819
00:44:18,880 --> 00:44:21,800
The analysts every pull would 
push push a new note to these 

820
00:44:21,800 --> 00:44:24,480
players to tell them who to buff
based on their latest analysis. 

821
00:44:24,480 --> 00:44:26,600
It's buff this person at this 
time, then this person at this 

822
00:44:26,600 --> 00:44:29,400
time, this person at this time. 
And now it's, it's even a little

823
00:44:29,400 --> 00:44:30,960
more complicated than that 
because if you're playing 

824
00:44:30,960 --> 00:44:34,080
Chronoword and there's there's 
randomness in, in pressing's 

825
00:44:34,080 --> 00:44:37,480
duration. 
So I, I don't like, I'm, I'm not

826
00:44:37,480 --> 00:44:39,520
gonna pretend that I know the 
best way to communicate that 

827
00:44:39,520 --> 00:44:42,600
information and to, to optimize 
that in a race setting, but 

828
00:44:42,600 --> 00:44:44,880
they'll figure it out and it'll 
be just as I'm here. 

829
00:44:44,880 --> 00:44:46,880
And just, I don't know, maybe 
they're, they're tracking it 

830
00:44:46,880 --> 00:44:50,240
live and trying to like, you 
know, load data in real time to 

831
00:44:50,240 --> 00:44:51,760
try and, and, and work around 
it. 

832
00:44:51,760 --> 00:44:54,080
Who knows, right? 
Realistically. 

833
00:44:54,400 --> 00:44:56,160
Realistically. 
Yeah, sorry. 

834
00:44:57,360 --> 00:45:00,000
If you like to hire Jericho to 
have him figure it out for your 

835
00:45:00,000 --> 00:45:03,880
team, you can reach him at 
Jericho at Please Hire Me 

836
00:45:03,880 --> 00:45:07,000
augmentationanalyst.com. 
Yeah, I'm, I don't know, I have 

837
00:45:07,000 --> 00:45:08,520
a day job and I'm not the right 
person for this. 

838
00:45:08,520 --> 00:45:12,120
But look, Saelder has been doing
some insane work since the spec 

839
00:45:12,120 --> 00:45:15,720
released in terms of getting 
SIMC up and running and in a 

840
00:45:15,720 --> 00:45:17,640
reasonable state to do analysis 
with the spec. 

841
00:45:18,200 --> 00:45:21,120
You, you won't understand how 
many hours this man puts into 

842
00:45:21,120 --> 00:45:23,240
this thing to be able to try and
model this spec. 

843
00:45:24,240 --> 00:45:28,880
The simulation craft now has 
dummy profiles which do a 

844
00:45:28,880 --> 00:45:32,680
simplified version of different 
specs rotations so that we can 

845
00:45:32,920 --> 00:45:35,400
run time efficient Sims for 
augmentation. 

846
00:45:35,680 --> 00:45:38,240
You'll have a a profile in there
that's pretending to be a shadow

847
00:45:38,240 --> 00:45:40,800
priest. 
It does a similar damage curve 

848
00:45:40,800 --> 00:45:44,320
to a shadow priest, but it's not
running all of the all of the 

849
00:45:44,320 --> 00:45:45,760
damage commands. 
It's just running sort of a 

850
00:45:45,760 --> 00:45:48,720
simplified version so that you 
can go into ray bots and go 

851
00:45:48,720 --> 00:45:50,880
what, what, what's my best gear 
that I can equip? 

852
00:45:51,080 --> 00:45:53,240
And that it gives you a 
reasonable answer that that 

853
00:45:53,240 --> 00:45:55,080
wasn't possible for like a long 
time. 

854
00:45:55,080 --> 00:45:57,800
You have to go in and build it. 
And that that frankly is one of 

855
00:45:57,800 --> 00:46:00,040
the most tremendous 
contributions to to the three 

856
00:46:00,040 --> 00:46:02,440
crafting for the spec. 
So whether it's that, whether 

857
00:46:02,440 --> 00:46:04,440
it's going in and trying to 
optimize the APLS there, there's

858
00:46:04,440 --> 00:46:05,360
been some really great work 
there. 

859
00:46:05,360 --> 00:46:07,200
So again, big shout out to 
Sailor on that stuff. 

860
00:46:07,200 --> 00:46:12,520
And yeah, he he's a bit of a a 
wild card because he's also the 

861
00:46:12,520 --> 00:46:15,120
one that's going to, you know, 
go in, go in the back and cook 

862
00:46:15,120 --> 00:46:17,440
up this like crazy Strat with 
the Frosty KS where we're like, 

863
00:46:17,480 --> 00:46:19,040
yeah, we're just going to buff 
them for the whole fight. 

864
00:46:19,040 --> 00:46:21,400
And yeah, absolutely you're 
going to run this like 6-6 lock 

865
00:46:21,400 --> 00:46:23,640
comp with all of your other raid
buffs and you're good to go. 

866
00:46:23,640 --> 00:46:25,560
It's like, what are you talking 
about? 

867
00:46:26,720 --> 00:46:29,160
Like sometimes he's the hero we 
need, and sometimes he's the 

868
00:46:29,160 --> 00:46:34,040
hero we deserve. 
But just imagine anybody who's 

869
00:46:34,040 --> 00:46:37,600
in the sound of my voice. 
Just imagine that you have the 

870
00:46:37,600 --> 00:46:41,160
six stack there that are that's 
running perfectly efficiently 

871
00:46:41,600 --> 00:46:47,360
right in your team and now you 
you have to avoid all the bad, 

872
00:46:47,360 --> 00:46:50,600
all the crap that the boss is 
putting out, but you have to 

873
00:46:50,600 --> 00:46:54,720
avoid getting in between that 
six stack because that will also

874
00:46:54,720 --> 00:46:57,360
screw it up and then you're 
costing your team DPS. 

875
00:46:57,480 --> 00:47:02,440
So now there's a big void zone 
around these six people as well 

876
00:47:02,440 --> 00:47:04,800
as all the raid mechanics. 
That is insanity. 

877
00:47:04,800 --> 00:47:08,520
That is not something I would 
ever want to attempt to do. 

878
00:47:09,280 --> 00:47:13,400
This was not a thing in season 
2, but in season 1, Ogg and Dev 

879
00:47:13,400 --> 00:47:16,440
were actually pretty close in, 
in certain encounters and 

880
00:47:16,800 --> 00:47:19,120
largely when it came to the the 
race of world 1st and some of 

881
00:47:19,120 --> 00:47:21,640
these, some of these fights, 
they basically said, you know 

882
00:47:21,640 --> 00:47:23,720
what, it's close. 
We don't want to deal with Ogg. 

883
00:47:23,720 --> 00:47:26,880
We're going to go with Dev 
literally just because it's such

884
00:47:26,880 --> 00:47:29,160
a headache to put this stuff 
together and and to plan around 

885
00:47:29,160 --> 00:47:31,440
and to figure it out. 
These guilds can, they just 

886
00:47:31,440 --> 00:47:33,840
decided, yeah, we'd rather 
devote our energy elsewhere if 

887
00:47:33,840 --> 00:47:35,960
it's like this close and we 
don't need the damage, right 

888
00:47:36,920 --> 00:47:39,760
anyway. 
No, I think that that is what 

889
00:47:39,760 --> 00:47:43,760
you're you've been saying for 
this episode. 

890
00:47:43,760 --> 00:47:45,800
It is what does the odd demand 
of you. 

891
00:47:46,160 --> 00:47:49,080
And if you can do it without 
having to jump through all of 

892
00:47:49,080 --> 00:47:53,440
those hoops, then odd doesn't 
seem worth it. 

893
00:47:53,440 --> 00:47:57,520
If you can, it's the same 
argument, Sean, that you have 

894
00:47:57,520 --> 00:47:59,680
been putting forward for anybody
who's been considering the 

895
00:47:59,680 --> 00:48:03,120
single button rotation, Like if 
you can do it and free up the 

896
00:48:03,120 --> 00:48:06,280
mindspace to do something else, 
why are you not freeing up the 

897
00:48:06,280 --> 00:48:09,640
mindspace? 
And to me, that means that like 

898
00:48:11,000 --> 00:48:16,400
in order to be viable, not just 
for these Race to World first 

899
00:48:16,400 --> 00:48:20,800
teams, but the friends and 
family at home, log has to over 

900
00:48:20,800 --> 00:48:23,680
perform. 
Or it has to be, as you've been 

901
00:48:23,680 --> 00:48:29,640
saying, a whole lot simpler, a 
whole lot more accessible in 

902
00:48:29,640 --> 00:48:33,280
order to be viable. 
Because I don't want to be 

903
00:48:33,280 --> 00:48:38,120
spinning 4 plates and then still
trying to do my rotation in 

904
00:48:38,120 --> 00:48:42,480
order to get out, get like 80% 
of what I could be doing on 

905
00:48:42,480 --> 00:48:45,200
devastation or, or something 
else. 

906
00:48:46,600 --> 00:48:50,160
But that kind of brings me to 
the other question that I wanted

907
00:48:50,160 --> 00:48:55,440
to ask you. 
Is Ogg being the buff class, 

908
00:48:55,440 --> 00:49:00,920
being the support role? 
It's been around for now. 

909
00:49:00,920 --> 00:49:03,320
This is our second expansion 
with it. 

910
00:49:04,480 --> 00:49:10,520
Do you feel like supports 
generally have a space in World 

911
00:49:10,520 --> 00:49:14,040
of Warcraft currently? 
Like before we were talking 

912
00:49:14,040 --> 00:49:15,640
about it and we're like, yeah, 
man. 

913
00:49:15,640 --> 00:49:20,400
Like I was hoping that Paladin 
and Priest would get their own 

914
00:49:20,400 --> 00:49:23,600
support specs and so they would 
be like able to vie for the 

915
00:49:23,600 --> 00:49:26,360
spec. 
But since that time, and I'm 

916
00:49:26,360 --> 00:49:28,080
going to, I'm going to lead with
my own opinion. 

917
00:49:29,840 --> 00:49:40,040
I don't think you can fit in a 
support spec unless 90 or 70% of

918
00:49:40,040 --> 00:49:42,840
the classes can field a support 
spec. 

919
00:49:43,000 --> 00:49:48,480
Otherwise you're locking in like
let's say it's just priests and 

920
00:49:50,000 --> 00:49:52,120
and evokers. 
Like you're kind of locking in 

921
00:49:52,120 --> 00:49:56,000
those two 2 specs for them to 
not have that like complication 

922
00:49:56,000 --> 00:49:57,800
issue. 
Where do you, where do you think

923
00:49:57,800 --> 00:50:00,000
like the proper balance is? 
Or do you do you think there 

924
00:50:00,120 --> 00:50:02,000
isn't it? 
Sorry. 

925
00:50:02,560 --> 00:50:04,640
Yeah, no worries. 
So I have a nuclear hot take on 

926
00:50:04,640 --> 00:50:08,480
this one which is just very fun.
Certainly thought about this 

927
00:50:08,640 --> 00:50:12,080
tons. 
First off, obviously 

928
00:50:12,080 --> 00:50:15,000
augmentation being the only spec
like this in the game. 

929
00:50:15,000 --> 00:50:17,240
Especially again when we talk 
about when it first launched and

930
00:50:17,240 --> 00:50:21,800
most of its damage was puffs. 
It doesn't help when it's the 

931
00:50:21,920 --> 00:50:25,960
only spec that behaves this way 
that anyone that wants this play

932
00:50:25,960 --> 00:50:28,200
style or feels like they need 
that utility in their group have

933
00:50:28,200 --> 00:50:33,400
one option to play with. 
And Evoker has been a bit of a 

934
00:50:33,400 --> 00:50:36,680
black sheep since it launched 
for a couple reasons. 

935
00:50:36,680 --> 00:50:40,320
Some players love it and and 
really identify with it and 

936
00:50:40,320 --> 00:50:41,840
enjoy it. 
I'm absolutely one of them. 

937
00:50:42,200 --> 00:50:46,520
But it gets a lot of criticism 
and and feedback for different 

938
00:50:46,520 --> 00:50:49,080
reasons, whether it's the range 
requirement, whether it's the 

939
00:50:49,080 --> 00:50:52,520
fact that Mog is still a little 
bit awkward when it comes to, 

940
00:50:53,320 --> 00:50:55,720
you know, not being able to stay
in visage form. 

941
00:50:55,720 --> 00:50:59,240
Even the restrictions on visage 
form are a little silly that you

942
00:50:59,240 --> 00:51:02,440
only have, you know, like one or
two race options there, right? 

943
00:51:02,440 --> 00:51:04,440
The fact that you have to stay 
in dragon form while you're 

944
00:51:04,440 --> 00:51:06,520
casting is something that people
aren't super thrilled with. 

945
00:51:07,040 --> 00:51:10,320
So there's already a little bit 
of a barrier to entry to playing

946
00:51:10,320 --> 00:51:12,680
Evoker that some people don't 
really enjoy. 

947
00:51:13,240 --> 00:51:16,000
And then from there there's 
there's these other quirks about

948
00:51:16,000 --> 00:51:17,480
the spec. 
There's again, the limited 

949
00:51:17,480 --> 00:51:20,240
range, the, you know, your your 
dragon, this kind of stuff. 

950
00:51:20,520 --> 00:51:25,960
So to me that, that situation 
where we had literally just one 

951
00:51:25,960 --> 00:51:28,520
spec that behaves this way and 
it's not everyone's cup of tea, 

952
00:51:28,960 --> 00:51:32,240
I think is, is really what set a
lot of people on fire when they 

953
00:51:32,240 --> 00:51:34,720
felt like, Oh, I have to play 
the spec or I have to find 

954
00:51:34,720 --> 00:51:37,360
someone who plays the spec to, 
to feel the group. 

955
00:51:38,480 --> 00:51:42,120
So First off, not even like I'm 
100% with you. 

956
00:51:42,120 --> 00:51:45,960
I I think they're, they're for 
sure probably needs to be other 

957
00:51:45,960 --> 00:51:49,400
support specs in a world that we
support support specs in the 

958
00:51:49,400 --> 00:51:52,080
game. 
Just having the one doesn't 

959
00:51:52,080 --> 00:51:55,840
really work to me. 
My nuclear hot take on how 

960
00:51:55,840 --> 00:51:58,600
supports might work in World of 
Warcraft is to take a page out 

961
00:51:58,600 --> 00:52:03,000
of other games that kind of 
build that that have support 

962
00:52:03,000 --> 00:52:06,560
options and this kind of thing. 
And then when they look at World

963
00:52:06,560 --> 00:52:10,120
of Warcraft and how things have 
sort of evolved and I, my, my 

964
00:52:10,120 --> 00:52:15,960
perspective is existing DPS 
specs, frankly, almost every 

965
00:52:16,000 --> 00:52:20,000
spec in the game, but even just 
DPS specs have too much 

966
00:52:20,280 --> 00:52:23,880
individual utility, too many 
personal cooldowns for 

967
00:52:23,880 --> 00:52:28,760
defensives and are boxing out 
potential support specs because 

968
00:52:28,760 --> 00:52:30,720
they already bring all the 
support options. 

969
00:52:30,720 --> 00:52:31,920
They already bring all the 
utility. 

970
00:52:32,600 --> 00:52:36,080
Cut that shit in half, Get rid 
of all like almost all the 

971
00:52:36,080 --> 00:52:39,120
personal defensives. 
Maybe leave one, get rid of like

972
00:52:39,120 --> 00:52:41,680
all these like random utility 
things that every spec can do. 

973
00:52:42,360 --> 00:52:45,600
And then have a couple support 
specs that maybe, oh, maybe they

974
00:52:45,600 --> 00:52:48,080
do like 10% less damage on 
average. 

975
00:52:48,080 --> 00:52:50,920
But they're they're they're the 
utility captain. 

976
00:52:50,920 --> 00:52:53,320
They're the ones that are 
calling the shots around CC ING 

977
00:52:53,320 --> 00:52:55,200
the mobs. 
They're the ones that are, you 

978
00:52:55,200 --> 00:52:57,400
know, oh, maybe you have an 
extra external you can put on 

979
00:52:57,400 --> 00:52:59,440
the tank compared to the healer.
Maybe you are the healer. 

980
00:52:59,440 --> 00:53:03,280
Maybe you know, like, right, you
have like a healing kit and 

981
00:53:03,280 --> 00:53:04,680
you're doing some of this 
control stuff as well. 

982
00:53:04,680 --> 00:53:07,160
Like there, there's a lot of 
potential there to bring 

983
00:53:07,160 --> 00:53:10,480
throughput in the form of 
utility at at the expense of 

984
00:53:10,480 --> 00:53:14,000
damage, but only when other 
damage dealers are not also 

985
00:53:14,000 --> 00:53:17,400
competing on the utility front. 
That's, that's how I look at it.

986
00:53:17,400 --> 00:53:20,600
And this would take a huge 
rework and it would be 

987
00:53:20,600 --> 00:53:22,880
controversial and it would be a,
a whole big thing. 

988
00:53:23,440 --> 00:53:26,320
But again, king for a day. 
That's that's how I would 

989
00:53:26,320 --> 00:53:29,080
approach this. 
And you're not making everyone 

990
00:53:29,080 --> 00:53:32,200
happy by getting rid of all 
their, their innate utility that

991
00:53:32,200 --> 00:53:34,960
they built up through the years.
But I, I really do think that 

992
00:53:34,960 --> 00:53:38,160
would make for a very 
interesting field where you can 

993
00:53:38,160 --> 00:53:41,120
kind of go, OK, you know, maybe 
we don't need that utility. 

994
00:53:41,120 --> 00:53:43,840
We'll just run three like 
straight damage dealers and 

995
00:53:43,840 --> 00:53:45,440
we'll have to deal with the fact
that we don't have as much 

996
00:53:45,440 --> 00:53:47,720
control. 
Maybe we will do less damage and

997
00:53:47,720 --> 00:53:50,240
feel like we need that control. 
Like high, high keys. 

998
00:53:50,480 --> 00:53:53,160
Almost certainly right now you 
need as much control as you 

999
00:53:53,160 --> 00:53:56,640
could possibly get because it 
you, you build around that. 

1000
00:53:56,640 --> 00:53:59,840
You build around the fact that, 
you know, like realistically, M 

1001
00:53:59,840 --> 00:54:03,160
plus is about like literally how
much stuff can I pull in once 

1002
00:54:03,160 --> 00:54:05,160
and, and deal with before we get
overwhelmed. 

1003
00:54:05,160 --> 00:54:08,280
And generally speaking, control 
abilities are more important 

1004
00:54:08,280 --> 00:54:10,160
than throughput when it comes to
achieving that goal. 

1005
00:54:11,320 --> 00:54:13,560
But there are ways to design 
around that too, if you really 

1006
00:54:13,560 --> 00:54:15,520
want, right from a, from a 
Blizzard standpoint. 

1007
00:54:15,520 --> 00:54:19,940
So to me, that's, that's how I 
would make support quote, UN 

1008
00:54:19,940 --> 00:54:24,840
quote, work in, in World of 
Warcraft without that, you 

1009
00:54:24,840 --> 00:54:27,520
really run into these, these 
situations where like, you know,

1010
00:54:27,560 --> 00:54:30,120
people feel like, oh, that, that
spec's bringing too much and, 

1011
00:54:30,120 --> 00:54:32,240
and they're, you know, doing a 
ton. 

1012
00:54:33,200 --> 00:54:35,360
And, and I, I just, I, I get a 
little bit disappointed again 

1013
00:54:35,360 --> 00:54:38,200
these days where I, I look at 
other specs, I look at like, you

1014
00:54:38,200 --> 00:54:40,680
know, I look at balance and 
they, they have ways to root and

1015
00:54:40,680 --> 00:54:42,320
control mobs. 
They have solar beams. 

1016
00:54:42,320 --> 00:54:45,280
They bring 3% versatility for 
everybody for the whole fight. 

1017
00:54:45,720 --> 00:54:48,600
Can only give versatility to DPS
sometimes, right? 

1018
00:54:48,600 --> 00:54:50,560
Like what, what's the deal with 
that? 

1019
00:54:51,720 --> 00:54:54,520
It's it's just like, again, 
right right now, it's just kind 

1020
00:54:54,520 --> 00:54:59,160
of doing DPS things. 
And outside of just doing DPS in

1021
00:54:59,160 --> 00:55:03,120
different ways, the the only 
real way to differentiate is to 

1022
00:55:03,160 --> 00:55:07,240
give it some unique tools. 
And Blizzard have shown that 

1023
00:55:07,240 --> 00:55:11,120
they can be creative around 
supportabilities and utility 

1024
00:55:11,120 --> 00:55:13,600
and, and things that aren't just
rebuffs when you know, like 

1025
00:55:13,600 --> 00:55:16,080
again, whether it's rooting 
enemies, knocking them, pushing 

1026
00:55:16,080 --> 00:55:19,600
them away, gripping them back 
together, silencing them for a 

1027
00:55:19,600 --> 00:55:23,400
duration, all this stuff, tons 
of different abilities, but 

1028
00:55:23,400 --> 00:55:25,440
they're all spread out on these 
existing damage classes. 

1029
00:55:25,680 --> 00:55:28,600
Just put that utility on the 
supports have a few different 

1030
00:55:28,600 --> 00:55:30,520
options so people don't feel 
like they're they're stuck on 

1031
00:55:30,520 --> 00:55:33,320
one and go to town. 
That, that's my game. 

1032
00:55:35,840 --> 00:55:38,080
I've been Bogart in the mic so 
much. 

1033
00:55:38,080 --> 00:55:40,840
Sean, what's fast to see you? 
What would you like to know? 

1034
00:55:42,000 --> 00:55:46,880
Yeah, give us more support specs
like new Demon Hunter support 

1035
00:55:46,880 --> 00:55:49,480
spec, new void Demon Hunter 
support spec. 

1036
00:55:49,560 --> 00:55:52,080
Let's I want to talk about that.
Jerry, That's my question to 

1037
00:55:52,080 --> 00:55:53,480
you. 
Obviously you're you're a 

1038
00:55:53,480 --> 00:55:56,960
support spec supporter, man, 
It's an awkward thing to say. 

1039
00:55:56,960 --> 00:56:02,800
An ally, an enthusiast ally. 
He's an ally of the support 

1040
00:56:02,800 --> 00:56:05,560
spec. 
There we go, when Blizzard 

1041
00:56:05,840 --> 00:56:10,560
unveils the third Demon Hunter 
spec at Games Com on August 19th

1042
00:56:10,880 --> 00:56:15,400
and it comes out that it is a 
support style spec where it 

1043
00:56:15,600 --> 00:56:18,600
instead of buffing your allies, 
debuffs the enemies through the 

1044
00:56:18,600 --> 00:56:22,240
use of sigils. 
How will you feel as a as an 

1045
00:56:22,240 --> 00:56:26,840
augmentation lover and will you 
be writing the guide for Entropy

1046
00:56:26,840 --> 00:56:28,600
DHS? 
I'll be honest, I I will be 

1047
00:56:28,600 --> 00:56:29,960
considering that one if that 
happens. 

1048
00:56:29,960 --> 00:56:31,840
So I'll probably put in an 
application, but I'll probably 

1049
00:56:31,840 --> 00:56:33,480
have to choose. 
It's probably one or the other. 

1050
00:56:33,480 --> 00:56:34,920
I don't think I have time for 2,
so we'll see. 

1051
00:56:35,600 --> 00:56:38,320
That Volk do too. 
I think I think like Preheat 

1052
00:56:38,320 --> 00:56:40,400
does a couple. 
I mean I mean that guy is doing 

1053
00:56:40,400 --> 00:56:42,360
this shit all day, but I mean 
why not right? 

1054
00:56:42,960 --> 00:56:45,600
I just I I can not sleep, it's 
fine. 

1055
00:56:46,600 --> 00:56:49,280
Sleep's overrated. 
You, you really think we're 

1056
00:56:49,280 --> 00:56:52,040
getting a support? 
I mean, look, obviously the, the

1057
00:56:52,040 --> 00:56:56,120
spec isn't confirmed, but might 
as well, like who knows, it 

1058
00:56:56,120 --> 00:56:58,120
could happen. 
You, you really think they'd go 

1059
00:56:58,120 --> 00:57:00,200
with the support at this point 
given everything that we've kind

1060
00:57:00,200 --> 00:57:05,120
of led up to at this point? 
I will bet you a month of game 

1061
00:57:05,120 --> 00:57:09,560
time that it is a support style 
spec that debuffs enemies 

1062
00:57:09,600 --> 00:57:13,480
through sigils. 
All right, in terms of cutting 

1063
00:57:13,480 --> 00:57:17,960
out a space for 1/3 Demon Hunter
spec, you, you don't like what 

1064
00:57:17,960 --> 00:57:21,120
is going to be a second tank 
spec because like, there's never

1065
00:57:21,120 --> 00:57:22,560
been anything with a second tank
spec. 

1066
00:57:23,520 --> 00:57:27,200
Yeah, hear me out. 
We we could go in a different 

1067
00:57:27,200 --> 00:57:29,480
direction. 
So I think a lot of people like 

1068
00:57:29,480 --> 00:57:32,040
the the most common thing is 
just another melee that's 

1069
00:57:32,040 --> 00:57:33,760
boring. 
If they do that, they're going 

1070
00:57:33,760 --> 00:57:35,640
to lose people on just what's 
the point? 

1071
00:57:36,960 --> 00:57:41,800
They could do another limited 
range range specialization 

1072
00:57:42,520 --> 00:57:44,800
potentially. 
I think what a lot of people 

1073
00:57:44,800 --> 00:57:46,880
are, are thinking is OK, you 
know, give him like A2 hander. 

1074
00:57:46,880 --> 00:57:47,840
That'd be cool. 
That's fine. 

1075
00:57:48,400 --> 00:57:50,400
You know, what you can do with 
A2 hander is you can reach 

1076
00:57:50,400 --> 00:57:53,920
really far. 
You can, you know, shoe lasers. 

1077
00:57:53,920 --> 00:57:58,120
Those are very voidy, right 
'cause I, I think like no matter

1078
00:57:58,120 --> 00:58:01,480
what, if we get a new demon 
Hunters spec, it's gonna be void

1079
00:58:01,480 --> 00:58:03,160
related. 
It's gonna relate to sort of 

1080
00:58:03,160 --> 00:58:05,920
what we've seen in in the Soul 
Hunters fight and this kind of 

1081
00:58:05,920 --> 00:58:08,360
thing. 
And it's gonna relate to kind of

1082
00:58:08,360 --> 00:58:10,800
that quest line that I'm not 
gonna get into that I've maybe 

1083
00:58:10,800 --> 00:58:12,200
seen data mined, but not 
actually bled. 

1084
00:58:13,400 --> 00:58:17,120
But certainly, I mean, to me, 
look, if you, if you, if you've 

1085
00:58:17,120 --> 00:58:19,760
seen Evoker and you're a 
designer and you think, well, 

1086
00:58:19,760 --> 00:58:22,360
you know what, we kind of have 
to design around this already. 

1087
00:58:22,760 --> 00:58:25,320
We kind of have to make flights 
work where range has to stand at

1088
00:58:25,320 --> 00:58:27,720
25 yards. 
So why not just add a couple 

1089
00:58:27,720 --> 00:58:31,040
more of those or, you know, see 
how that goes to me. 

1090
00:58:31,040 --> 00:58:34,280
And, and this might get me shot 
by any shadow briefs that are 

1091
00:58:34,280 --> 00:58:37,120
listening to this, but they've 
been left a lot on the table in 

1092
00:58:37,120 --> 00:58:41,040
terms of potential spells and 
things that shadow could get up 

1093
00:58:41,040 --> 00:58:42,680
to. 
And not like not just sigils, 

1094
00:58:42,680 --> 00:58:46,400
but like tentacles erupting from
the ground and controlling 

1095
00:58:46,400 --> 00:58:51,640
enemies, right? 
Dungeons and Dragons has a has 

1096
00:58:51,640 --> 00:58:54,440
has a spell that erupts 
tentacles like from you and 

1097
00:58:54,440 --> 00:58:56,800
like, go out and like, you know,
hit the enemy and this kind of 

1098
00:58:56,800 --> 00:58:58,440
thing. 
And hey, why not, right? 

1099
00:58:59,280 --> 00:59:01,680
But to me, you know, yeah, you 
can make this a range spec that 

1100
00:59:01,680 --> 00:59:03,880
stands at like 20 yards and does
stuff like that. 

1101
00:59:03,880 --> 00:59:08,000
Sure. 
Why not right play into sigils 

1102
00:59:08,000 --> 00:59:10,520
play you would have to play into
the existing class absolutely 

1103
00:59:11,080 --> 00:59:14,240
You could definitely have some 
debuff and some CC Look, 

1104
00:59:14,240 --> 00:59:19,120
assuming Blizzard doesn't follow
my my goal to, you know, put all

1105
00:59:19,120 --> 00:59:21,560
this stuff on support specs, you
could just still add some of 

1106
00:59:21,560 --> 00:59:23,680
this stuff to this spec to make 
it interesting right? 

1107
00:59:23,680 --> 00:59:27,080
Give it some of these control 
options, like a mass grip that 

1108
00:59:27,080 --> 00:59:29,800
isn't really a mass grip, but 
like keeps enemies grouped up 

1109
00:59:29,880 --> 00:59:33,240
while there aren't like what's 
the but anyway, it doesn't 

1110
00:59:33,240 --> 00:59:35,880
matter. 
I'm thinking about I'm thinking 

1111
00:59:35,960 --> 00:59:39,120
about with like tentacles or 
something right, right. 

1112
00:59:39,120 --> 00:59:42,600
Anyway, so I think that's more 
likely and I might take you up 

1113
00:59:42,600 --> 00:59:46,520
on your one month bet if we 
don't get a new spec, 

1114
00:59:46,840 --> 00:59:49,520
everything's off. 
But if it's support I think 

1115
00:59:49,560 --> 00:59:54,000
you're up and if it's more 
damage Y can I just get it if 

1116
00:59:54,000 --> 00:59:55,720
it's damage or if they do a 
melee that? 

1117
00:59:55,880 --> 00:59:57,880
Works even if it's just not 
support. 

1118
00:59:57,880 --> 01:00:01,160
If it's not support. 
You're on I'm at risk that you 

1119
01:00:01,160 --> 01:00:02,840
have inside info, but I'll take 
it anyway. 

1120
01:00:02,840 --> 01:00:06,760
We'll see how it goes. 
Sean's obviously going to pay 

1121
01:00:06,760 --> 01:00:08,880
more attention to the war and 
the database to. 

1122
01:00:09,040 --> 01:00:12,240
Win a month of games. 
They must pay you peanuts. 

1123
01:00:15,120 --> 01:00:17,520
That's how you tell when. 
That's how I know. 

1124
01:00:17,520 --> 01:00:20,080
Like if I'm watching somebody 
and they stop talking about 

1125
01:00:20,080 --> 01:00:22,000
something that they've been very
vocal about, I'm like, oh, now 

1126
01:00:22,000 --> 01:00:25,680
you have an answer. 
Yeah, realistically though, like

1127
01:00:25,760 --> 01:00:28,560
if if they were to lean into 
support, I I'd really hope that 

1128
01:00:28,560 --> 01:00:30,680
they've learned some of the 
lessons that they did from 

1129
01:00:31,120 --> 01:00:32,760
augmentation. 
If you're gonna have stuff that 

1130
01:00:32,760 --> 01:00:37,160
buffs allies, limit the number 
of allies that it affects or, or

1131
01:00:37,240 --> 01:00:39,600
have it buff everybody, like 
right, Like either buff 

1132
01:00:39,600 --> 01:00:43,280
everybody at the same time or 
very like very limited to to who

1133
01:00:43,280 --> 01:00:45,880
you're buffing. 
Having this like hot potato 

1134
01:00:45,880 --> 01:00:48,040
thing where you're always having
to figure out who who's doing 

1135
01:00:48,040 --> 01:00:50,680
the most damage. 
Technically, OK, you can play 

1136
01:00:50,680 --> 01:00:54,440
around that, but realistically 
you have to really control 

1137
01:00:55,000 --> 01:00:56,200
throughput. 
When that's the case, you have 

1138
01:00:56,200 --> 01:00:59,360
to be very careful because 
people do different amounts of 

1139
01:00:59,360 --> 01:01:00,760
damage at different points in 
the fight. 

1140
01:01:00,920 --> 01:01:04,120
And you you have to keep it keep
it limited in terms of your 

1141
01:01:04,120 --> 01:01:05,960
overall output because that 
becomes part of the skill 

1142
01:01:05,960 --> 01:01:07,120
expression. 
Like we're seeing with 

1143
01:01:07,120 --> 01:01:10,860
augmentation, some of the safest
support abilities, quote UN 

1144
01:01:10,860 --> 01:01:12,880
quote, that they put in the game
that feels supporty. 

1145
01:01:12,880 --> 01:01:16,120
Are these things where you put 
something on an ally and then 

1146
01:01:16,120 --> 01:01:18,760
when they do damage, they do 
more damage because of something

1147
01:01:18,760 --> 01:01:21,160
that you did, like a proc or 
something like that? 

1148
01:01:21,840 --> 01:01:24,120
Paladins have had stuff like 
this where you you'll put like a

1149
01:01:24,120 --> 01:01:26,960
buff on somebody and then every 
time they hit, they'll do some 

1150
01:01:26,960 --> 01:01:29,440
light damage as well, right? 
This is something that they've 

1151
01:01:29,440 --> 01:01:33,320
done a lot in the past and 
that's the safest way to add 

1152
01:01:33,320 --> 01:01:37,240
sort of supportive feeling stuff
while making it extremely easy 

1153
01:01:37,560 --> 01:01:40,240
to to balance. 
I, you know, I, I don't find 

1154
01:01:40,240 --> 01:01:42,480
that stuff necessarily as 
interesting than like giving 

1155
01:01:42,480 --> 01:01:44,800
people stats at certain times, 
but it's a Safeway to approach 

1156
01:01:44,800 --> 01:01:46,640
that. 
Debuffing enemies so they take 

1157
01:01:46,640 --> 01:01:47,480
more damage. 
Great. 

1158
01:01:48,040 --> 01:01:50,520
You're gonna still suck with 
Warcraft logs and all this 

1159
01:01:50,520 --> 01:01:51,480
stuff. 
It's gonna be a nightmare. 

1160
01:01:51,480 --> 01:01:53,360
But hey, definitely an option, 
right? 

1161
01:01:54,400 --> 01:01:57,120
And, and obviously sigils are 
very thematic to me. 

1162
01:01:57,120 --> 01:01:59,200
I'd, I'd hope that they lean 
into the void stuff a lot as 

1163
01:01:59,200 --> 01:02:02,640
well, whether it's like mind 
games and this kind of stuff, 

1164
01:02:02,640 --> 01:02:06,880
the, you know, psionics, the, 
you know, the like, you know, 

1165
01:02:06,880 --> 01:02:09,320
the shadow words is on the 
shadow side of things and, and, 

1166
01:02:09,320 --> 01:02:12,200
and, or like these creatures 
from the void, right, summoning 

1167
01:02:12,200 --> 01:02:14,040
these things that that's all 
very cool to me. 

1168
01:02:15,240 --> 01:02:17,760
But I think again, just the 
bottom line is, is some of these

1169
01:02:17,760 --> 01:02:20,840
lessons that we learned from Ogg
and then also just really 

1170
01:02:20,840 --> 01:02:24,240
playing into the theme. 
I'd I'd love to see it and I, I 

1171
01:02:24,240 --> 01:02:26,680
love my Demon Hunter alt. 
I I don't really play any alt at

1172
01:02:26,680 --> 01:02:28,760
like a competitive level 
compared to my main and again in

1173
01:02:28,760 --> 01:02:30,760
season, but Demon Hunter is so 
much fun. 

1174
01:02:30,760 --> 01:02:32,920
I love jumping around. 
I love flying, I love my glades.

1175
01:02:32,960 --> 01:02:34,880
I just, you know, it, it, it's, 
it's a ton of fun. 

1176
01:02:34,880 --> 01:02:39,920
So give me a spec that that is 
squarely in my in my arena and, 

1177
01:02:39,920 --> 01:02:41,760
and it's on Demon Hunter and, 
and yeah, I'm sold. 

1178
01:02:41,800 --> 01:02:48,720
I'm playing that day one. 
So beyond just like the fact 

1179
01:02:48,720 --> 01:02:52,680
that you're, you're doubting 
this, this debuff spec or this, 

1180
01:02:52,680 --> 01:03:02,840
this buff spec, how many, how 
many support specs do you think 

1181
01:03:02,840 --> 01:03:07,480
World of Warcraft should have to
like actually, it's like 

1182
01:03:07,680 --> 01:03:10,440
actually let them take the 
gloves off a bit because I still

1183
01:03:10,440 --> 01:03:14,080
think 2 is a little dangerous. 
So like what would you say the 

1184
01:03:14,080 --> 01:03:19,200
critical mass is? 
Well, here's the thing and it 

1185
01:03:19,200 --> 01:03:22,960
it's it's tough now, but all 
right, so a little bit more 

1186
01:03:22,960 --> 01:03:25,960
context on this one. 
I think they missed the boat on 

1187
01:03:25,960 --> 01:03:30,920
hero talents by not opening up 
support support T options for 

1188
01:03:30,920 --> 01:03:33,560
specs through the hero talents. 
I think they left a lot on the 

1189
01:03:33,560 --> 01:03:38,200
table by not giving players some
support options by saying, OK, 

1190
01:03:38,200 --> 01:03:40,800
if I want to be supporty, I can 
choose this hero talent and if I

1191
01:03:40,800 --> 01:03:42,400
want to do direct damage, I can 
choose that one. 

1192
01:03:43,200 --> 01:03:47,280
You're seeing Ogg kind of move 
into this domain where if if you

1193
01:03:47,280 --> 01:03:50,120
choose Chronal Warden, you're 
kind of doing more supporting 

1194
01:03:50,120 --> 01:03:52,120
stuff and if you choose scale 
commander, you're doing more 

1195
01:03:52,360 --> 01:03:55,440
self damage stuff. 
It the class is still the class,

1196
01:03:55,440 --> 01:03:57,960
the spec is still the spec, but 
there's a little choice there. 

1197
01:03:58,560 --> 01:04:00,840
I would have really liked to see
them play with that more. 

1198
01:04:01,320 --> 01:04:04,800
But unfortunately what really 
happened in my mind was they put

1199
01:04:04,800 --> 01:04:08,520
forward a couple of designs. 
One of them was the Oracle disc 

1200
01:04:08,520 --> 01:04:11,280
priest or Oracle priest, I 
guess, but whatever. 

1201
01:04:12,360 --> 01:04:16,880
And one of them was the, the, 
the light, light spawn paladin 

1202
01:04:16,880 --> 01:04:21,600
or something like that. 
And to me, those were just poor 

1203
01:04:21,600 --> 01:04:24,200
implementations of a really good
idea. 

1204
01:04:25,040 --> 01:04:27,280
And I think they got the wrong 
idea from people. 

1205
01:04:27,960 --> 01:04:32,480
A lot of the feedback for that 
Oracle priest design was this is

1206
01:04:32,480 --> 01:04:35,760
really bad. 
It replaces my Pi. 

1207
01:04:35,760 --> 01:04:39,040
It's literally a damage loss. 
This is not good. 

1208
01:04:40,160 --> 01:04:45,800
We hate it, but what they took 
from that was, oh, gotcha, you 

1209
01:04:45,800 --> 01:04:48,280
don't want supporty stuff in 
your hero talent. 

1210
01:04:48,320 --> 01:04:50,960
We'll take that away. 
Paladin had a similar thing 

1211
01:04:50,960 --> 01:04:53,640
where they had this thing where 
you can drop it like the light 

1212
01:04:53,640 --> 01:04:55,680
well version of like a weapon, 
right, Where you have to click 

1213
01:04:55,680 --> 01:04:57,560
on it and then you get an 
empowered weapon that you swing 

1214
01:04:57,560 --> 01:04:59,320
at people. 
And you know that that would be 

1215
01:04:59,320 --> 01:05:02,200
very supporty 'cause I'm a DPSI.
See my paladin put that thing on

1216
01:05:02,200 --> 01:05:03,480
the ground. 
I need to click on it, right? 

1217
01:05:04,360 --> 01:05:06,280
No one wants to do that is the 
problem, right? 

1218
01:05:06,280 --> 01:05:08,760
You're dealing with a fight, 
you're moving around, you're 

1219
01:05:08,760 --> 01:05:10,760
dealing with mechanics. 
And then the holy, like the holy

1220
01:05:10,760 --> 01:05:11,960
paladin puts a thing on the 
ground. 

1221
01:05:11,960 --> 01:05:13,600
You're like, I'm not gonna go 
click that. 

1222
01:05:13,600 --> 01:05:14,600
What the hell are you talking 
about? 

1223
01:05:14,600 --> 01:05:18,680
I'm standing over here like, 
right, just another again, like 

1224
01:05:18,720 --> 01:05:20,560
poor implementation. 
But what if you just picked 

1225
01:05:20,560 --> 01:05:23,920
somebody and said like, Oh yeah,
they're the like holy hammer 

1226
01:05:23,920 --> 01:05:26,520
wielder and, you know, suddenly 
it just spawns in their hands 

1227
01:05:26,520 --> 01:05:28,000
and now they're like doing more,
right? 

1228
01:05:28,320 --> 01:05:29,720
That would've been cool. 
Why the hell not? 

1229
01:05:29,840 --> 01:05:32,720
So to me, it was really just 
they they kind of failed on the 

1230
01:05:32,720 --> 01:05:35,880
implementation and and that's 
that's where I think it fell 

1231
01:05:35,880 --> 01:05:39,760
short. 
So again, King for day, bring in

1232
01:05:39,760 --> 01:05:43,320
a new spec or two that are fully
support oriented and then maybe 

1233
01:05:43,320 --> 01:05:45,720
have a couple classes where the 
hero talents, if they're gonna 

1234
01:05:45,720 --> 01:05:49,080
keep that system going, those 
lean into supporting elements 

1235
01:05:49,080 --> 01:05:52,480
where, you know, again, maybe 
you have one or two nodes that 

1236
01:05:52,480 --> 01:05:56,320
directly buff other people's 
damage with a similar output to 

1237
01:05:56,320 --> 01:05:59,520
Pi, let's say, not the same 
effect, but gives a similar 

1238
01:05:59,520 --> 01:06:03,080
amount of contribution. 
Let's say, where you know, you 

1239
01:06:03,080 --> 01:06:07,200
can tilt in that flavor because 
right now, again, Aug aug's not 

1240
01:06:07,200 --> 01:06:10,560
bringing extra utility. 
But if we want to open the doors

1241
01:06:10,560 --> 01:06:14,320
for that, if we want to give 
people more of a taste of 

1242
01:06:14,320 --> 01:06:18,680
support play style and sort of 
again, still dealing damage, but

1243
01:06:18,680 --> 01:06:21,360
dealing damage in a special way 
where you're doing it sort of 

1244
01:06:21,360 --> 01:06:24,040
through your allies. 
That's, that's how I would 

1245
01:06:24,040 --> 01:06:25,840
really lean into it a little bit
more right now. 

1246
01:06:25,840 --> 01:06:31,440
Realistically, if we ignore raid
buffs, cause those are super 

1247
01:06:31,440 --> 01:06:36,440
passive and boring and stuff 
like Bloodlust, let's say that, 

1248
01:06:36,440 --> 01:06:39,120
you know, a whole bunch of 
people have realistically we 

1249
01:06:39,120 --> 01:06:44,480
have Aug, we have Pi and then 
like blessing of seasons or 

1250
01:06:44,480 --> 01:06:46,360
something. 
Like I don't know if you can 

1251
01:06:46,360 --> 01:06:49,480
think of any other maybe totems 
sometimes every once in a while,

1252
01:06:49,480 --> 01:06:51,440
right? 
I mean, they started stripping 

1253
01:06:51,440 --> 01:06:56,840
those wags. 
But yeah, so like this stuff is 

1254
01:06:56,840 --> 01:06:59,440
very pervasive in the history of
Wow. 

1255
01:06:59,840 --> 01:07:02,960
It's just like, again, it's just
kind of a missed opportunity to 

1256
01:07:02,960 --> 01:07:04,480
me. 
I think like absolutely you 

1257
01:07:04,480 --> 01:07:08,640
could. 
You can't add 10 new specs to 

1258
01:07:08,640 --> 01:07:10,120
the game immediately. 
That's crazy, right? 

1259
01:07:10,360 --> 01:07:13,360
It's a ton of work. 
And frankly, I think the team is

1260
01:07:13,360 --> 01:07:17,120
already stretched very thin with
the current selection of specs 

1261
01:07:17,120 --> 01:07:19,680
and hero talents and talent 
trees that they have to manage. 

1262
01:07:19,720 --> 01:07:22,080
In fact, I like frankly, 
obviously think it's way too 

1263
01:07:22,080 --> 01:07:24,200
much. 
So when we're talking about 

1264
01:07:24,200 --> 01:07:27,040
adding one new spec here and 
there, I think they're already 

1265
01:07:27,040 --> 01:07:28,200
biting off more than they can 
chew. 

1266
01:07:28,200 --> 01:07:30,360
But let's say you know that, 
let's say that's realistic. 

1267
01:07:30,360 --> 01:07:32,440
Fine, you're gonna have to ease 
into it. 

1268
01:07:32,440 --> 01:07:34,640
It's gonna be one or two specs 
or even just, you know, maybe a 

1269
01:07:34,640 --> 01:07:37,320
new class in the expansion, you 
know, knock on wood, right? 

1270
01:07:38,440 --> 01:07:42,160
That would be cool, but you're 
you're not gonna get to more 

1271
01:07:42,160 --> 01:07:46,200
than like 2-3, maybe 4 support E
specs that are brand new. 

1272
01:07:46,640 --> 01:07:48,840
You could start hammering some 
of the existing ones, but people

1273
01:07:48,840 --> 01:07:50,720
hate that people are pretty 
married to their. 

1274
01:07:51,080 --> 01:07:54,640
Like, if if you've settled into 
a spec at this point, it's 

1275
01:07:54,640 --> 01:07:57,240
because you really like, you 
probably really enjoy that spec.

1276
01:07:57,240 --> 01:08:00,120
It it speaks to you the way that
it deals damage is interesting 

1277
01:08:00,120 --> 01:08:02,800
to you. 
The aesthetic motivates you. 

1278
01:08:02,840 --> 01:08:04,760
I mean, there are like die hard 
survival hunters that have been 

1279
01:08:04,760 --> 01:08:07,440
playing that thing for ages and 
and just, you know, like nothing

1280
01:08:07,440 --> 01:08:09,920
will shake them, right. 
And if you were to go, yeah, now

1281
01:08:09,920 --> 01:08:13,560
survival is a support spec that,
you know, traps enemies and 

1282
01:08:13,560 --> 01:08:17,800
keeps them locked down and like,
I don't know, you know, like it 

1283
01:08:17,800 --> 01:08:20,399
empowers other people's attacks 
by like marking their weak 

1284
01:08:20,399 --> 01:08:23,680
points or something, right. 
It's like, yeah, I mean that 

1285
01:08:23,680 --> 01:08:27,319
it's on theme, but it's not the 
same flavor as sort of this, you

1286
01:08:27,319 --> 01:08:30,800
know, melee savage guy with a 
pet that's doing some crazy 

1287
01:08:30,800 --> 01:08:33,800
stuff, right. 
So that that's that's to me, 

1288
01:08:34,080 --> 01:08:35,680
like again, I just missed 
opportunity around. 

1289
01:08:35,680 --> 01:08:37,760
I think the hero talents, I 
think they could still go in 

1290
01:08:37,760 --> 01:08:39,960
that direction if they want to. 
So revamp some of the less 

1291
01:08:39,960 --> 01:08:41,960
popular ones, add more support 
elements there. 

1292
01:08:43,160 --> 01:08:44,960
Maybe we got a new Demon Hunter 
spec that leans in that 

1293
01:08:44,960 --> 01:08:46,240
direction. 
Maybe we got a new class in 

1294
01:08:46,240 --> 01:08:48,040
midnight that does some new some
cool stuff too. 

1295
01:08:48,040 --> 01:08:50,680
And then we have 3 or 4 and some
hero talent options as well. 

1296
01:08:50,680 --> 01:08:53,399
And suddenly now we're not 
afraid to play with support. 

1297
01:08:55,240 --> 01:08:57,359
I'm very pessimistic on this. 
Every time I've seen an 

1298
01:08:57,359 --> 01:08:59,920
interview recently, they've been
like, I don't know, people don't

1299
01:08:59,920 --> 01:09:00,880
like support. 
We'll see. 

1300
01:09:01,920 --> 01:09:05,200
I think people like support. 
It's just we're, we're getting 

1301
01:09:05,200 --> 01:09:07,319
the wrong, we're, we're getting 
the wrong message across. 

1302
01:09:07,319 --> 01:09:08,520
And I want to set the record 
straight. 

1303
01:09:10,520 --> 01:09:13,080
You need to be careful with how 
you implement these specs, but 

1304
01:09:13,080 --> 01:09:16,160
they are wildly popular with a 
big segment of your player base.

1305
01:09:17,080 --> 01:09:21,520
And frankly, those those 
players, as long as the spec is 

1306
01:09:21,640 --> 01:09:24,080
reasonably performant and they 
don't feel like they're letting 

1307
01:09:24,080 --> 01:09:26,880
their group down by playing the 
spec, it's fine. 

1308
01:09:26,880 --> 01:09:30,640
It doesn't have to be top tier. 
It's just you're you're doing a 

1309
01:09:30,640 --> 01:09:34,399
disservice when Ogg has a super 
wide skill cap in raid and 

1310
01:09:34,479 --> 01:09:38,800
someone who we're talking about 
the most like selfless players. 

1311
01:09:38,800 --> 01:09:42,200
At the end of the day, the ones 
that are going what what I enjoy

1312
01:09:42,200 --> 01:09:45,279
is making other people do more 
damage and play better and do 

1313
01:09:45,279 --> 01:09:47,920
all this stuff. 
And if you ever give them the 

1314
01:09:47,920 --> 01:09:51,600
feeling that they're not 
contributing or that they're 

1315
01:09:51,600 --> 01:09:55,280
letting the group down by 
playing a spec that that kills 

1316
01:09:55,280 --> 01:09:58,120
it immediately. 
And and that's, that's just 

1317
01:09:58,120 --> 01:10:02,760
super sad. 
Yeah, that's that's a great 

1318
01:10:02,800 --> 01:10:06,720
that's a great bow on that. 
Is that these people, they their

1319
01:10:06,720 --> 01:10:12,400
joy is derived from lifting 
others up and the community is 

1320
01:10:12,440 --> 01:10:14,280
just like, I want to do my own 
damage. 

1321
01:10:14,280 --> 01:10:16,920
If I have an Ogg, how do I know 
what my damage is? 

1322
01:10:17,120 --> 01:10:19,080
It's not fair. 
I couldn't parse because he had 

1323
01:10:19,080 --> 01:10:20,440
an Ogg and I didn't. 
It's. 

1324
01:10:21,120 --> 01:10:22,840
It's. 
Why do they want to lift these 

1325
01:10:23,000 --> 01:10:23,320
games? 
It's. 

1326
01:10:23,320 --> 01:10:26,200
Really funny because I back in 
the day when I first picked up 

1327
01:10:26,200 --> 01:10:31,760
the game, I I was attracted to 
healing priests because I was 

1328
01:10:31,760 --> 01:10:33,760
like, wow, there's you know, OK,
there's, there's two healing 

1329
01:10:33,760 --> 01:10:34,600
specs. 
That's very cool. 

1330
01:10:34,600 --> 01:10:35,640
You know, I have some options 
here. 

1331
01:10:36,560 --> 01:10:40,920
I'm really into this like, you 
know, like holy light healer, 

1332
01:10:40,920 --> 01:10:43,200
but like the cloth robe 
aesthetic, this kind of thing. 

1333
01:10:43,200 --> 01:10:48,440
And just like when when I first 
got to it in in like BC, you 

1334
01:10:48,440 --> 01:10:50,560
know, I was like, all right, 
this is just a very cool spec 

1335
01:10:50,560 --> 01:10:53,920
where I can jump in in raid with
my Guild and that I just joined 

1336
01:10:53,920 --> 01:10:57,400
and be useful, right. 
And then when when RAF came 

1337
01:10:57,400 --> 01:11:00,080
along, disc was very good. 
We had these like huge bubbles, 

1338
01:11:00,080 --> 01:11:01,520
this kind of thing. 
I'm like, heck yeah, this is 

1339
01:11:01,520 --> 01:11:02,960
unique and interesting and 
awesome. 

1340
01:11:02,960 --> 01:11:05,560
Like, you know, where I'm 
shielding allies, they are safe 

1341
01:11:05,560 --> 01:11:07,040
before they take damage. 
Great. 

1342
01:11:07,920 --> 01:11:09,720
And then I took some time off 
the game and I came back in 

1343
01:11:09,720 --> 01:11:14,200
Legion because we got this cool 
knife and I was like, that 

1344
01:11:14,200 --> 01:11:16,600
sounds cool. 
I was never DPS Mane before 

1345
01:11:16,600 --> 01:11:18,600
that. 
I was just like, this spec 

1346
01:11:18,600 --> 01:11:20,640
really speaks to me. 
So I'm gonna figure out how to 

1347
01:11:20,640 --> 01:11:22,320
do damage. 
I'm gonna learn to like it and 

1348
01:11:22,320 --> 01:11:24,440
I, I learned to like it. 
Surrender to Madness is freaking

1349
01:11:24,440 --> 01:11:25,880
cool. 
That spec is still the coolest 

1350
01:11:25,880 --> 01:11:29,680
thing like ever as far as I'm 
concerned, but just sort of 

1351
01:11:29,680 --> 01:11:31,840
reading out that journey to you.
I'm I'm attracted to support 

1352
01:11:31,840 --> 01:11:33,840
specs in games. 
I think I think it's really, 

1353
01:11:33,840 --> 01:11:36,960
really cool. 
I think you can absolutely get 

1354
01:11:36,960 --> 01:11:39,120
have a lot of fun by dealing as 
much damage personally as you 

1355
01:11:39,120 --> 01:11:41,840
possibly can, But there's also 
something to be said about I 

1356
01:11:41,840 --> 01:11:44,840
need the situational awareness 
to know where my team is, what 

1357
01:11:44,840 --> 01:11:48,040
they're doing. 
If I think to like lost Ark, for

1358
01:11:48,040 --> 01:11:51,120
example, the lost ark support 
role is it's a little bit of a 

1359
01:11:51,120 --> 01:11:55,720
healer, but you also deal damage
and you also you have a lot of 

1360
01:11:55,720 --> 01:11:59,880
this like bonus utility that 
other classes don't, where I can

1361
01:11:59,880 --> 01:12:04,760
put like, you know, a Windrush 
totem basically on the ground 

1362
01:12:04,760 --> 01:12:07,960
that makes people fast or put 
down a gateway for people to 

1363
01:12:07,960 --> 01:12:10,640
move that that in that game. 
That's pretty much all on the 

1364
01:12:10,640 --> 01:12:14,320
support class and you can 
absolutely clear content without

1365
01:12:14,320 --> 01:12:16,240
a support. 
But if you want those extra 

1366
01:12:16,240 --> 01:12:19,200
heals, if you want, right, the 
movement tech, this kind of 

1367
01:12:19,200 --> 01:12:20,920
stuff, you bring a support, 
right. 

1368
01:12:20,920 --> 01:12:25,200
So to me that's extremely cool. 
You know, anyway, it, it really 

1369
01:12:25,200 --> 01:12:29,320
just it's, it's that flavor that
that augmentation really opened 

1370
01:12:29,320 --> 01:12:32,640
the door for where no other spec
in the game at this point in 

1371
01:12:32,640 --> 01:12:36,320
time feels like that. 
And the fact that they're kind 

1372
01:12:36,320 --> 01:12:41,040
of eroding at that feel that 
part of the spec over time is, 

1373
01:12:41,040 --> 01:12:45,760
is just really the like it, it, 
it, it's, it's, it's tricky and,

1374
01:12:45,760 --> 01:12:47,880
and really where I hope gets a 
little more attention, 

1375
01:12:47,880 --> 01:12:49,160
especially as we go into 
midnight. 

1376
01:12:50,960 --> 01:12:55,080
Kind of want to ask the audience
if you were one of those resto 

1377
01:12:55,080 --> 01:12:57,720
shamans that love being the mana
battery with your mana tie 

1378
01:12:57,720 --> 01:13:02,120
totem, If you were one of those 
paladins that love to do the 

1379
01:13:02,120 --> 01:13:06,600
seal twisting, I think the 
support people, they've been out

1380
01:13:06,600 --> 01:13:07,920
there. 
But of course there's those 

1381
01:13:07,920 --> 01:13:11,280
people who like didn't like 
totem twisting that like didn't 

1382
01:13:11,280 --> 01:13:14,800
like having to like give up 
their thing or be like the guy 

1383
01:13:14,800 --> 01:13:18,080
who would take the the damage 
and sack and and dying to get 

1384
01:13:18,080 --> 01:13:23,320
resurrected. 
Where have you guys been before?

1385
01:13:23,320 --> 01:13:26,360
And I don't want to say after 
Ogg Ogg still around before Ogg,

1386
01:13:26,880 --> 01:13:29,400
right where where's where's your
home being? 

1387
01:13:29,400 --> 01:13:31,720
And would you want those things 
to be around? 

1388
01:13:31,720 --> 01:13:37,000
Because I think the game has had
moments where classes have been 

1389
01:13:37,000 --> 01:13:39,600
supportive, had really had 
something that like added to 

1390
01:13:39,600 --> 01:13:43,360
everybody, everybody else. 
And Blizzard has cut those down.

1391
01:13:43,360 --> 01:13:47,000
Like I, I definitely remember 
being the resto shaman where I 

1392
01:13:47,000 --> 01:13:51,040
was stacking spirit for my mana 
tide because that helped a lot. 

1393
01:13:52,040 --> 01:13:55,240
And I'd love to know what where 
people have found their support,

1394
01:13:55,240 --> 01:13:58,880
if they'd like to see that again
outside of Ogg, or if they're 

1395
01:13:58,880 --> 01:14:01,960
happy with just like getting 
that Ogg going again. 

1396
01:14:03,760 --> 01:14:05,560
What can they tell us, Manny? 
Where can they give us their 

1397
01:14:05,560 --> 01:14:07,720
answer? 
Well, you can definitely join 

1398
01:14:07,720 --> 01:14:12,560
the discord at bit dot LY slash 
fast Discord and give your two 

1399
01:14:12,560 --> 01:14:15,680
cents there. 
And you can always reach out to 

1400
01:14:15,680 --> 01:14:18,760
us all on socials. 
So when people want to find you 

1401
01:14:18,760 --> 01:14:21,200
on socials, where can they do 
that? 

1402
01:14:21,560 --> 01:14:25,560
Jericho, let us know. 
Yeah, realistically, if you join

1403
01:14:25,560 --> 01:14:27,920
that fast Discord, I think I'm a
member in there. 

1404
01:14:27,920 --> 01:14:31,760
So if you go into the top right 
and just search JEREICO, you'll 

1405
01:14:31,760 --> 01:14:33,920
probably find me and the purple 
coffee cup. 

1406
01:14:33,920 --> 01:14:38,000
That's that's me. 
Got a website, jericho.com, 

1407
01:14:38,320 --> 01:14:41,840
which has links to all my stuff.
Twitter name's different, so 

1408
01:14:42,200 --> 01:14:44,960
probably not the easiest to go 
there is, although I'm sure if 

1409
01:14:44,960 --> 01:14:46,400
you search Jericho something 
will come up. 

1410
01:14:47,600 --> 01:14:50,360
And also again writing for 
Augmentation of Ochre on 

1411
01:14:50,360 --> 01:14:53,120
Wowhead, so there will be all 
sorts of links on there as well.

1412
01:14:54,680 --> 01:14:57,160
OK. 
And Sean, when you are not 

1413
01:14:57,360 --> 01:15:04,520
waxing with all of the the what 
it could be theory crafting or 

1414
01:15:04,520 --> 01:15:08,760
when you're not telling us the 
analysis at the at the desk, 

1415
01:15:08,760 --> 01:15:13,800
where can people find you? 
Right here or also in that same 

1416
01:15:13,800 --> 01:15:15,840
discord. 
And other than that, it's 

1417
01:15:15,840 --> 01:15:21,560
cartridge Bros everywhere. 
So Twitch, YouTube, Twitter, I 

1418
01:15:21,560 --> 01:15:23,880
think Blue Sky is a different 
name but don't follow me there 

1419
01:15:23,880 --> 01:15:26,000
because nobody logs into Blue 
Sky. 

1420
01:15:26,000 --> 01:15:26,520
Excuse. 
Me. 

1421
01:15:26,520 --> 01:15:31,360
That's where I'm constantly at. 
It's just for shame, Sir. 

1422
01:15:31,480 --> 01:15:34,960
I enjoy my blue sky. 
I enjoy my nice little liberal 

1423
01:15:34,960 --> 01:15:37,560
bubble anyway. 
I'm on there as well. 

1424
01:15:37,560 --> 01:15:39,960
I might forget to. 
I was going to say tweet. 

1425
01:15:39,960 --> 01:15:41,680
What? 
What do we call it on that one? 

1426
01:15:42,360 --> 01:15:45,000
I was. 
On Blue Sky they call it crying 

1427
01:15:45,200 --> 01:15:51,520
because nobody reads them. 
Man I'm teasing, I'm teasing 

1428
01:15:51,600 --> 01:15:54,760
blue sky fans. 
I was in before it was an open 

1429
01:15:54,760 --> 01:15:59,960
invite. 
I'm a blue sky OG still. 

1430
01:15:59,960 --> 01:16:04,280
Still a sad place. 
And of course, Lex is not here, 

1431
01:16:04,280 --> 01:16:07,960
but you can find her at Lex 
under score rants on socials 

1432
01:16:07,960 --> 01:16:10,000
including Blue Sky. 
She's another person who's 

1433
01:16:10,000 --> 01:16:14,080
actually on Blue Sky. 
And we'd like to thank everybody

1434
01:16:14,080 --> 01:16:17,240
who supports the show, including
one of our latest patrons. 

1435
01:16:17,360 --> 01:16:21,560
Thank you, Elliott Beagles. 
We will get Sean to give you a 

1436
01:16:21,560 --> 01:16:24,520
story next time, but we are 
running short on time today. 

1437
01:16:24,760 --> 01:16:27,880
So until next time, may all your
hits be grits.

