Hi fast friends, this is a special second episode of For
Azeroth where I get to sit down with Soul So Breezy and talk
about professions and the start of the war within.
There is a full regular episode that is also out today so make
sure you check that out as well. Enjoy.
For calendar to. The burning region for Gilnaeus
that has not died for the Lich King.
The Sindori. For the alliance.
For the horn for Azeroth. Hello and welcome to a very
special episode of For Azeroth. I am one of the hosts, the true
villain Manny, and I am joined by the ever prolific soul Soul
Breezy, who I'm sure hates that I said prolific.
How are you today? I'm doing well.
I just came off of a plane through the war within intro
stuff where we, well, I'm not going to spoil anything where we
do some stuff and then we end up at the at the starts of Kas
Algarve, you know, that experience.
And so I'm still kind of almost emotionally rattled.
I know we're not going to be talking about that, but yeah,
that's the kind of energy that I'm coming in, coming in with
this semi depressed energy. But I'm still very excited to be
here. So yeah.
I'm, I'm really glad to have you on.
Honestly, the recent network that I'm coming to you is
because we are just on the doorstep of the war within.
Like you said, you've been testing the beta with this new
intro stuff, but before that you've been doing a lot of
videos on professions. And so you do such a great job
of making the game so accessible and making it something that
people can digest. And so I think you're like the
right person to go to this. What made you jump on
professions though? Oh shucks.
So I when I was first introduced into professions in Dragonfly, I
was, I was floored. I was like, dude, this is Oh my
God, this is a lot. This is a lot to soak in.
This is a lot to cover. And as you know, as a creator,
of course I'll spoil myself and try to get in on, get in on and
learn, just learn stuff ahead of time.
At the same time, I was kind of understanding very quickly that
this is a lot. There's a lot of folks that
aren't going to be able to handle this as well as they
possibly could. So I did my best during
Dragonfly, you know, so as early as then to try and help elevate
folks and to help people learn and to help people understand
like what's going on. And I did a round of guides here
and there and with some success, but I didn't do like quite as
much. So I would say like during
Dragonflight, there's a lot of folks out there and I totally
agree with them. They felt frustrated, they felt
lost, they felt like they were making mistakes.
And so they were rightfully complaining to Blizzard.
Like, dude, you know, give us respects, give us something to
help us through and, and as a creator, while, you know, my
responsibilities as a creator only go so far.
Like I felt like I wanted to do more.
And so this time around with the war within, I wanted to go all
in, you know, one, providing lots of feedback early on so we
can so I can so I and other folks in the community can try
to steer the direction of how they wanted to approach our
professions this time. But also create a whole damn
series of guides to help folks to help elevate folks to lift
them up, to give them the the aptitude, the proficiency to at
the very least make decisions. Because obviously if I were to
try to give like a step by step instruction guide, knowing that
the beta cycles will constantly change, that would kind of set
us up for failure. Even the guides that I did put
out, some of it has outdated information.
And I'm trying my best to, you know, keep everything up to
date. But yeah, that was that's the
that's the main goal is to continue trying to share like
the fun of professions and also get past the things that make
people that that intimidated people and made things feel
complicated by pointing out, hey, folks, you want to do this
sort of thing, OK, cool. Just go down this line.
Or hey, maybe you're not interested in things like
crafting orders and bargain and trade chat.
Great, there's this auction house solution for you.
Maybe you can do this instead. And so I'm trying to present
like all these different options and ways to go about it in a
mostly digestible way. Yeah, so you're right,
Dragonfly, there was a lot of complexity.
It was like that big wall of like talent trees.
And overtime they added in stuff like the preview of like what
exactly everything was going to get.
But overall, a lot of people bounced off of that.
And now we're going into a new expansion.
It's a time for people to try and dip their toes back into it
again. So I'm really appreciative of
your videos. What would you say is the first
thing that people should kind of look at to wrap their heads
around professions in the War within?
There are there is a very excited, a very excited group of
creators, myself among them, who are eager to like help folks
out. We've created all sorts of
videos that go like either the either scratch the surface,
which is kind of what I lean to. There are folks that go really
in depth on like how to make like the best gold or what you
should use, what should what you should have as a profession.
Like depending on if you are like a Raider or if you are very
social and active in the community or if you're just a
solo player, you know, there are lots of resources out there.
And so my first, the 1st place that I would point to would just
be like, you know, do a search in YouTube, look up your
profession and then just take a look at a sample of guides that
that might be there for you. The Wowhead beta talent
calculator is also another fantastic resource if you don't
have beta access and you want to take a look and see what the
trees mean. It gives you a good sense of how
these of how these things work. Even if you're not looking at it
in game, like just kind of just kind of as a preview.
If you look at the trees these days or if you look at the trees
back in Dragonfly, they easily got very confusing because you
would see certain points or certain talent tree node things
that you're like, OK, I think this is going to apply for
making a good gun or something like that.
But you might discover or you might not discover that in a
different branch. There's all these points that
also go towards making this gun really well in the war Within.
It's a lot more clear. And again, there are guys that
we'll try to point these things out to you, but by and large,
there are numerous examples of trying to specialize in like a
certain thing that you want to make, whether it's a potion,
piece of armor, a weapon or whatnot.
And for the most part, it's very clear you won't need to branch
off into like all these different directions.
It's not going to feel nearly as confusing.
I think the team, I think the white team has done a pretty
good job of doing their best to make how you progress more
transparent than before. OK, that's really good.
Actually. Along those lines, a lot of the
different professions had different ways of progressing,
especially when we went to the crafting with like alchemy and
those Eureka moments and the explosions and then having to
use the liquid courage and different different professions
had different ways of learning. Has it been more unified, or at
least made a little bit more simple?
Or are there still those like, quite arcane ways of learning
stuff? Wow enjoys variety, so you are
in fact going to get something that is like, oh God, I got to
go into a raid for that recipe that everyone wants.
Oh my God. So there is a, it's just off the
top of my head, there is a certain jewel crafting recipe
that allows you to create sockets for both rings and
necklaces. That's a recipe that's going to
come from a certain boss in the upcoming raid.
I'm pretty sure it's going to apply to all the rate
difficulties. It doesn't matter which one.
And thankfully the rate difficulties are more accessible
sooner, most notably Rate Finder, which is fantastic.
But also something new that's being introduced is that there's
going to be a number of recipes that you're finding in Dells.
So Dells are going to be in the future.
You get to go in with brand your new buddy, and you're going to
smash stuff together and hopefully you'll be able to find
certain recipes from those areas.
There are still select number of recipes that are in fact behind
some renowned, but thankfully with war bands, renowned is
shared and so you won't have to. You want to be like, Oh my God,
I got to take my profession to it and wrap them up.
You don't have to do that anymore.
You can have your main take care of all that work and you know
they'll be fine there as well. There is also with Dragonfight,
there was this separate reputation called the Artisan
Consortium, where that was a kind of sort of account wide
shared reputation that involved quite a bit of work with with
doing these like weeklies and and other quests in order to get
wrapped. That's pretty much gone.
It's all just like strictly a currency based thing.
So when you first start off in the Kas Algar on on each of your
characters, your character will get this one time kind of like
an easy allowance of 200 of this artisan acuity, this currency
that you can use for a variety of things, including just buying
the kind of recipe that you want to buy.
So day one, if you want to buy the recipe that lets you make a
powerful profession tool, because that's what a lot of
those are used for, cool, you can do that and you can
immediately make yourself available like, hey dudes, hey,
trade chat, I look at me, I can make this thing.
Of course, it's kind of a double edged sword because everyone
else is going to have that same access if they choose to have
it. So some of the folks are going
to be like, well, I also have the ability to make this thing.
Meanwhile, there's going to be a lot of folks that are like, oh,
I'm going to, I want you to make it for me.
And so you're going to have kind of like this kind of immediate
interaction even even early on in the expansion.
I'm not saying during early access, but I mean like day one
of the the general release of the expansion, there's going to
be a lot of activity really fast.
OK. Yeah.
So then a lot of the questions for people, it's going to be
where do I start? And do you find that there are
traps in the profession trees, or does it look like no matter
where you go, there's something you can offer?
At first there were, but I mean, that's not important.
The whole beta process is about trying to iron that stuff out.
So the short answer, the better answer I should start off with
is no, there isn't going to be a situation or a place where
you're going to feel trapped. And that was like a really big
complaint, a big valid complaint during Dragonfly.
Like, dude, I can't level like how awful was that for people
who were, you know, they had this is like their main
character that they played for years and now they felt stuck.
They weren't able to progress with their profession except for
like some dinky little quest in the Dark Moon fair that gave
them a cool I get a skill pointer to whoop they do.
So there are a couple of protections against that.
One, it's just easier to level your profession.
There are numerous kinds. Instead of traps, there are I
guess ramps or slides that let you level your profession a
little bit further than you normally would.
It does require like some extra resources obviously, but that'll
give you a path towards unlocking milestones that'll let
you access other trees and then these other specialization
specialization trees, you'll be able to access new recipes that
will in fact let you skill up. The probably the bigger thing to
talk about though are these things called patron orders or
NPC crafting orders. So start with day one of the
general release of the expansion, I'm predicting we're
going to start seeing these patron orders.
And we're going to see a round of folks, you know, we're going
to see like, you know, public orders, personal orders.
And then these patron orders, a number of these are going to pop
up. They're personal.
So no one's going to be stealing from each other.
And from there, it's just a matter of, OK, can I do that
one? Can I fulfil that one?
Great. And you're going to get some
cool prizes out of it, including knowledge points, including
resources, including artisan acuity.
And also because those are, you know, because these recipes come
from all over the place, you may be able to get first craft
bonuses you'll be able to get you'll be able to get skill
levels as you know, the question was first asking.
So you'll be able to progress even if you're on a really bad
server that's very low population and there aren't
there isn't a lot of traffic going on.
Or if you happen to be on a very imbalanced server, hey, it's all
one faction, but you happen to be on the opposite faction.
You could still do these Patreon crafting notice you can still
progress your character and you'll be OK there.
So while there is while there is going to be a little bit of that
friction, because professions are largely a kind of a social
inter player sort of system. There are these new mechanisms
to make sure that you're not stuck and that you can still
feel like you can play your profession even if one of the
critical parts of professions, which is other people, even if
they're not really around. OK.
So what limits these like patron professions?
Is this something that people might use to catch up and
therefore, like there's like a certain limit that you can do
that increases every week? Or is it this something that
it's like there's a set amount each week and that's all you
get? So there there are things that
unfortunately we couldn't test. What we've been seeing in the
beta is we've been in this kind of catch up mode where there's
like like a dozen or so of these patient orders that were able to
complete and we're able to get either one or two knowledge
points out of some of these along with other prices.
Like I said, acuity, skill points, knowledge, all sorts of
stuff. As for the regular day-to-day,
those are things that we're going to discover together when
we hit general release. I'm going to predict it's going
to be like 5, maybe four of these quests that we'll be able
to see. But there are things that I,
that even in my testing, I wasn't able to make good
observations on. I was hearing that these patient
orders will come in every every month.
I'm sorry, every Tuesday through and Friday, kind of like the
world quests have. Sometimes we've been seeing them
sooner than that. But personally, like I've been
kind of like lost in the whole mumble jumble of making so many
alts and making all these characters that there's no way
that I was able to like keep track appropriately.
But I would say you can probably count on the traffic of these
patron orders to feel kind of sort of like the mission table.
So you can almost think of it like that.
Only the cost to use these or to fulfill these is going to be
potentially much higher. Not every patron order that you
see is going to provide all the materials that you need.
It's going to almost feel like players who are submitting
orders and they're like, they provided nothing, dude.
And so you're going to be like screwed, I'm not going to do
that. And yeah, that might result in
you not fulfilling this patient order.
That would give some knowledge points.
However, there are built in catch UPS right away that are
going to be in place. So as early as Week 2, instead
of maybe those five orders as an example, maybe you'll see 9 or
10, or perhaps it might work like, hey, cool, I did a number
of orders. But then the next day I'm going
to see like a few more. I doubt that Blizzard wants us
to see like 100 orders. You know, if we're like, let's
say if we make a brand new character in the middle of the
expansion, we're not going to see like 50 or 100 orders.
Like, hey, have that and you want to catch up, right, buddy?
I'm sure it's going to be something a bit more digestible,
something that makes us feel like, OK, cool, we're doing
work, we're keeping ourselves busy.
Boy, I'm a bit too busy. I'm going to run out of
resources. But oh, but at least there's
always going to be a path. There's always, there's always
going to be this, this, this accessibility, this opportunity
to catch up. Yeah.
And that goes along with the early release because you were
talking about these orders showing up with like the general
release. So with the early release, how
far do you think people can get and what what do you think?
Because we don't know right now. So what's your best guess at
what's going to be available to us?
There was an interview like way back, like like pretty much
during BlizzCon when game director Ian has Casas kind of
explained what would and would not be available.
He said that specialization points would not be available,
although professions and, and other features would.
The way that I'm kind of looking at this, though, I'm kind of
looking at the early release and even though, and even the
initial launch day to count as kind of sort of a single day
where we're not going to have a lot of the features available,
such as being able to earn lots of specialization points from
just finding stuff on the ground.
If we're if we happen to be a gatherer, I have serious stats
that we're going to see patron orders because that would
basically any, any instance where we can get an advantage
over other people who had not been who, who are not present
day one, we're probably not going to see any of that sort of
stuff. So like I said, we're probably
not going to see patron orders, things that we can skill points
that we can like pick up off the ground.
We're not going to see the zone activities.
Those won't be available. I I believe we're either not
going to see rares at all or we're not going to get like
reputation from rares, things that otherwise could risk
leaving others behind. Yeah.
OK. So then if there are no rares,
sometimes like we saw in there, like cabins, particular goods
come from rares so that we might not see that.
Part of what's really strong in the early game is that dual
gathering and that's one of the more lucrative gold making
opportunities. Part of what makes that really
good is that node variety that we saw in Dragonflight.
So you would have like the elemental or and you would have
like the windswept herbs and so forth.
In your travels around the underground of the War Within,
have you seen like a lot of variety of those nodes?
Are we seeing that same sort of thing happen in the War Within?
Largely, yes, you're going to see you're going to see
different kinds of nodes, but they're going to have like these
different sorts of effects like there are or nodes that
literally throw bombs, exploding bombs at you.
There are one there are herbs that when you pick them, you
will suddenly get blasted in, you know, a great distance and
depending on where this herb is, it might just shoot you down to
your death, which is really fantastic unless you have like
the appropriate amount skill or whatever.
So there is going to be like that sort of same variety and
something that we had seen from that we did not see at the start
of Dragonflight, but later on is we'll be able to easily identify
like the cool nodes. Like, hey, if it's if this thing
has a really special global rise, OK, cool.
That's going to be like one of those really cool nodes that I
can use this overload ability. So from gathering, we can expect
a very similar feel. It's just, it's also just a
little bit different because we're seeing different kinds of
nodes, but the flow of, hey, I'm going to be out there, I'm going
to pick stuff. There's a special thing I'm
going to use my my ability to activate like some cool effect
or to get more things. A lot of that is largely a lot
of that is going to be intact. Now, one other thing because we
talked about like catch UPS with the crafting professions.
One big one big and very cool thing about gathering
professions is that they also have their their own inherent
catch up too. And it's a lot more simple.
It's just keep gathering. So every now and then, let's say
we're like a little bit into the expansion.
Usually when you start off your week, you're going to get a
round of skill points by just picking stuff up and you know
that you're kind of quote done because all of a sudden you get
like this epic kind of material that they use it.
You get like two or three skill points, which is, hey, that's
great if you're behind or you'll know that you're behind because
you'll actually get more stuff. You'll get more of these single
skill points items if you just keep gathering.
So for the for the person who is a regular gathering kind of
person, they're going to find that, you know, if they feel
like they're like one 2-3 weeks behind, they'll be able to get
caught up as long as they just keep doing what they're doing.
So that part's very cool. Yeah, no, that, that is pretty
awesome. And I think when I was leveling
skinning and leveling at all, doing skinning, I managed to Max
that out before I even hit cap. So gatherings always been really
strong for that. One of the things with gathering
was the different ranks of material.
So like you would have the rank 1-2 and three, but like rank one
became pretty obsolete fast. And then once people scaled up,
we no longer really needed rank rank three.
Is there like a better difference between them?
Is is it going to follow the same sort of thing in in as far
as you can infer from like just beta trials?
You know, some folks that they're going to kind of debate
whether or not this is better, but it has changed.
So as you were saying, eventually we would graduate
from these lower rank materials. We just stopped seeing them.
And then these lower rank materials, they would just kind
of sit in this weird spot because they were kind of
useless. But but but they were kind of
rare because people would stop getting them.
And so the price of these goods, they would just kind of like
have this weird space where it would be almost a little bit
more expensive than rank twos, maybe even rank threes.
The expectation here and the numbers have not been reliable.
I've had I've presented my numbers and other people have
been saying otherwise. So I really don't know.
But we can expect even a master gatherer person is still going
to have a fairly good chance of seeing rank one materials.
It might be as even as 3030 thirty.
My observation was more like 50-30 twenty.
And other creators, other other folks who've been in the space,
they've been giving all sorts of different numbers.
But what we can expect is just a lot bigger of a presence of
these rank one materials, which is both good and bad.
Because for some it's going to be like, oh, no, I'm not going
to get the good materials. Well, what are we going to do
with this? But at the same time, there are
different crafting professions that are able to utilize
materials and repurpose them into something else almost
entirely, like books are going or chefs cooking people.
They're going to be able to use low level certain a certain herb
in order to enhance or in order to create most recipes.
There are alchemists who are able to take some of these low
level materials and turn them into different kinds of
materials, perhaps even higher level ranked materials that can
be more usable in crafts. And also all the most of the
gathering professions, actually all of them.
Yeah, all of them. They were able to refine
materials. Now in Dragonflight, it wasn't
very popular at all because as I was saying, there weren't any
rank one materials. There weren't enough rank one
materials to to use and the pricing was weird.
The the idea of refining in the war within, it's kind of the
same as Dragonflight where it's like kind of a fall back, like a
just in case. Like if there's a weird
situation where there's so much demand for rank three materials,
that's the supply of it becomes like impacted and prices start
to go crazy. That's where naturally gatherers
are going to come and be like, dude, I'm going to make some of
that money. And so they're going to take
their rank one rank two materials, refine these into
higher qualities and kind of help to restore that supply.
Now, of course, that still means there are there's still
effectively prices are basically still going to keep going up,
but it's also going to provide that, that opportunity, this
challenge for players to be like, Hey, you want that money,
right? It's it's there, it's off the
ground if you want to pick it up.
And so I've been saying this ever since I've seen stuff like
this ever since I saw the stuff about like the rank materials.
It's like, dude, gathering is going to win.
It's going to win so hard. It's, and it's not just the
availability of these of these materials, it's the way that
crafting demands high level materials in order to make like
cool stuff and good quality stuff.
And that's something that players were obsessed with.
For them, it was rank 5 or nothing, rank 3 potions or
nothing. And the war within is being
positioned and not guaranteed because we can't predict what
players are going to do. But the way that these systems
are positioning themselves, it's going to challenge folks to be
like, maybe I'll settle for like this rank one potion for now
because, yeah, this rank three, this, this ain't happening
because no way. So there's a lot that goes into,
there's a lot that goes into just this thing with materials
and, and it's, it's just crazy because Blizzard can easily just
kind of put their thumb on the scale and be like, oh, let's
just have, let's have less rank threes.
And then all of a sudden you're going to see this huge impact on
the market. Now I'm not saying that they'll
do that, but it's certainly being set up to where if they
did want to manipulate prices and and supply, they could
easily do in it by they could easily do it by messing with
these drop rates. OK, right.
So if I am trying to get professions and I'm doing it to
support my RAID, do you have any recommendations on like what
professions give a lot to the raid and which professions give
less? I'm not asking you to like come
up with a ranking here, just like examples of like, hey, this
gives a lot of stuff and this maybe if you're looking for RAID
stuff, you want to choose something.
Else So what would I suggest for it?
Well, if you got your RAID, then I would suggest sitting down
with your folks and be like, all right, guys, So what you going
to do? What you going to do?
What you going to do and try to and try to coordinate from
there, like what I tried to do with my raid is just kind of do
a quick poll as to like, Hey, what what profession do you plan
on? At least try it out first.
I did a quick poll with them and funny enough, no one said yes to
enchanting. So I'm like, oh, OK, we're going
to have a clear opportunity here.
And this Guild may have a big problem with acquiring enchants
to help each other out with, you know, with setting ourselves up.
As for shucks, As for professions that provide like a
really big help, kind of hard to think of stuff out the top of my
head. There's so many like small
examples. But I guess engineering comes to
mind because that's what I mean. Go engineers, There are certain
there's an item called the pausing pylon.
This is something that actually anyone can throw down, but it's
made by engineers and by throwing this down, it will
cause all the durations of your buffs, whether it's flasks or
files or or food buffs, it'll cause them to pause while you
are while you're in the presence of this pylon.
Now it's a non combat thing, so it's the ideal thing to use when
someone's like, oh, I got to go to the bathroom or hey, let's
plan, you know, we wiped. Let's talk this through.
Let's watch the five minute video or whatever.
Someone throws down the pausing pylon and everyone is going to
be able to everyone's going to be able to, you know, pause
their buffs and everything. So that helps to prolong prolong
these buffs and if you're able to use it well enough and
effectively be able to use like one less feast, 1 less round of
files, that's going to be like a huge savings for you and your
raid cooking is going to be a very big deal too.
I have a guide coming up. It's terrible, but I have a
guide coming up where the cool thing about cooking these days
is that while they are going to take away the alchemical flavor
pocket, which is a very popular item that people used in their
crafted gear because it made their it made their well fed
buff like last for an hour. Long and persist through death
like. It was, yeah.
Yeah. Yeah, yeah, it was awesome.
I totally forgot about it being about it lasting longer, but
yeah, it persist through death. And that was like the best part
about it. In this case, though, everyone
who cooks is capable of creating for themselves what's called a
hearty meal or a hearty feast, where you can take five or ten
or something like that. You can take a number of this
food, smash it together and it's still the same food, but it does
persist through death. So while you're not going to be
thrown down X amount of money for a flavor pocket or you're
not going to or you're not going to be farming it, you know,
doing super whatever you do have this opportunity or everyone has
this opportunity to make themselves some decent food
that'll last quite some time. So great for raids, great for a
bit. The plus folk who are like, oh
God, I wiped, but hey, I don't have to worry about it anymore
without having to without having to feel dependent on crafting
and the flavor pocket. So those are those are just like
two small examples. There are like each profession
has like a little something great to give, especially when
you consider like the armor professions.
And if a Guild is organized, they'll all pull the all pull
together, bring resources together, try to refine these
things into usable materials, high quality materials.
That way your crafter or crafters will be able to pump
out the best items for everyone officials.
So it's still a lot of teamwork that that's involved in, but
every profession is capable of it.
That's awesome. OK, so from the other end, if I
want to be like all about me, a little bit more selfish, what
are the profession perks that like really stand out, that are
like, that's amazing for, you know, the solo player or the
person who isn't part of a big organized group?
As for like solo stuff, like if someone's just looking to make
money, I would always advise someone to do just gather, just
gather. It's money on the ground, pick
it up, throw it in the auction house, watch the money roll in.
So there's, you know, there's that and it's very simple.
It doesn't involve anybody apart from maybe cancel scanning or
something like that if you're familiar with that, just
whatever. So there's always that.
Now for the person who wants to enjoy professions or at least
want to be like, hey, you know, I want the fantasy of being a
blacksmith, but boy, I can't really handle like these
crafting orders or whatnots. One there is the, there's the
patient crafting order system that I've mentioned to at least
give you that role play feel, even if you're not doing with,
even if you're not doing this with other folks.
But there are certain perks or there are certain cool things
that you, that most professions can do with where you don't
exactly focus on the, the crafting order system or, or
trade chat, but you can rely on the auction house in Dragonfly
and especially in the War Within, you're able to create
all sorts of different reagents that are the pieces that create
like these cool potions, these cool flasks and armor and
weapons and so on and so forth. And it is quite easy to
specialize into these. All you really need are the, you
know, are just the ingredients to the basic materials, the
herbs, the ore or whatnot or the skins to get you started.
And some so someone who wants to pair up just leather working and
skin, but they mostly want to just play on their own.
You know, I would say it would be a good idea to focus on
reagents. And that way you could that way
you can take your high level crafts or your high level
materials or refine them into high level materials.
So that way you can make a bunch of cool stuff that's high rank
and all of a sudden you're finding like like they're
selling for like ridiculous prices.
You're like, why is it selling for so much?
And it's because these things are going to be in such high
demand that the early market, at least it's not going to have the
energy or the concentration. You know, maybe we'll talk about
that in a bit. It's not going to have the
energy to produce these things as much as you like.
So solo crafters that felt like they were pushed out of the
market because all these big burly dudes, they're, you know,
they're using like 50 alts to do this.
They're still going to find opportunities if they look in
the right place and reagents, sellable stuff on the auction
house. That would be the direction to
go for like anybody. OK, well you mentioned it, so
let's talk about concentration because like inspiration is dead
Long live concentration, the new mechanic for crafting.
So can you like explain how this works for us and like how
players like might be able to use it more effectively?
I've been trying to explain like an easy way to I've been trying
to figure out an easy explanation that here's one I'll
try. Think of professions these days
in the world within at least as daily cooldowns.
There's, you know, high end crafting is going to involve a
lot of these so-called daily cool downs because you have this
resource called concentration. It's going to let you turn like
a rank 4 item into a rank 5 item.
It's or a rank 2 to a rank three if it's a consumable and if
you're specializing, if you're, if you're doing the work, you're
putting your time into it, you're going to find that it's
fairly easy to create most items at a rank 4, but it's a really
long Rd. to make that rank 4 into a rank five.
It's like, OK, day one, I can pretty much make most of these
things that are rank four. OK, that's pretty awesome.
But it might take like a month and some change to start
crafting some of these things at a rank five.
In the meantime, if you want to make cool stuff for people
through crafting orders or on the auction house, you're
probably going to use some of this concentration.
And so when once people get started and find themselves like
hitting these, hitting these kinds of walls, they'll feel
like, oh, true, OK, I'm going to be kind of like doing this once
a day where I can make one cool thing.
Like I can make 5 rank 3 potions or something a day, which
doesn't feel like a lot. But eventually this cool down
starts to whittle down a little bit because you're slowly
putting points in, you're slowly getting a couple more skill
points, you're being given better materials to work with.
You are getting, you're making yourself better tools or you're
buying tools off of someone else or something like that to a
point where eventually you're spending less and less of this
concentration towards like, oh, now I can do like a couple of
things, a couple of these casts a day instead of one every day
or 1:00 every two days. It eventually can come to the
point where you can overcome the cooldown altogether.
As long as you're using the best materials.
If you're provided those, you're able to make these things
perpetually. So that kind of goes back to
what I was talking about with how there's potential for
materials to be exhausted because there's going to be such
a high consumption of them. Because you know, there's going
to be some people out there who are like, Yep, I definitely want
to raise to like make all of these things like the best rank.
And once they're able to, it's going to feel great for them,
You know, for people who make it there first, they're going to be
able to provide so many of these things for people.
But at the same time, it's going to start impacting the price of
these goods to where it's like, oh, maybe now it's too expensive
for me to make these things. So there's some really, really
wild things that are that are capable that are possible with
with the abandoned of inspiration or going away from
luck and going to these more deterministic cool downs that we
can slowly chip away at as as the expansion goes, as the
expansion goes by and we're able to scale up.
Now, of course, as a reminder, you know, if you if we also
wanted to like make multiple characters alts, some people
play this thing called the Remix, some people did this
thing called Radiant Echo. So people might have a number of
alts. They can start doing that and be
able to catch up fairly easily. We just got to, you know, put in
the little little bit of elbow grease, get some extra materials
to get themselves up and they can start if they really want to
do like this. If you really want to work with
multiple characters to produce more materials and more goods
and whatnots, sure they can. But solo people should be able
to get a lot of access to this too.
Oh, OK, OK, no, that's that's great that like I'm as like
somebody who mostly plays on one character, something like I have
my shaman who is my main character and then all my other
alts kind of exists in servitude to my main to support that,
support that. I'm with that.
I'm with that, yeah. And so like the fact that I
could like, even as I go through, like I'll have like
maybe a couple of characters that will make it to Max level,
but I have a bunch of guys who are basically going to be parked
in the main city and far and being the profession bots, as it
were. And I'm glad that there's a use
for them. Oh, absolutely.
Yeah, yeah, yeah. OK.
So then for people who are looking at professions, is, is
it going to be in your estimation that the war within
is going to allow for some casual gold making or does it
really feel like you kind of have to go all in to make a real
impact? When it comes to when it comes
to the solo player, there's, there's different flavors of
them, right? Like some people are like, I
don't care about making money. I just want to make some cool
stuff for myself and for that it's extremely cool.
I think they I think Blizzard has done a really good job of
catering to like the solo player who doesn't care about the
market. And if they want to make, you
know, if the solo player wants to make something for
themselves, like, oh, I just want to make myself like this
cool weapon or whatnot cool. It doesn't take long to skill
themselves up to or to get the proficiency to make something
out of rank four and use their concentration.
Even if it's a even if it comes at a huge expenditure, they can
still make that out of rank 5 knowing that they're only going
to be using concentration like not even daily, but maybe
weekly. And so they're definitely always
going to have access to something like that.
As for casual crafting, that's still also that's still also
possible to again, thanks to concentration.
So even if you're not the best crafter, you can still keep
chipping away at concentration cost because you're just
plugging points every now and then.
You know routine there and there are new routines that you'll be
picking up most notably to dip into these Patreon crafting
orders and see what's there. So it's not just while it's not
exactly a gold maker's paradise by working those Patreon
crafting orders, it is a way to develop your skills.
So that way if you do happen to see, you know, maybe it once in
a blue moon, you'll see like a public order or maybe these are
maybe they'll work out even better.
But if you happen to see someone asking for something, it's like,
hey, you can do that. And I think what we're going to
find is that while we are going to have very industrious folk,
whales, goblins who are going to do their best to dominate the
market, there's going to be kind of like this sleeper potential
of the more casual audience who is in fact capable of doing all
of doing these things. It's just that they're only able
to do it like maybe once every couple of days, but they can do
it. Meanwhile, even the industrious
crafter might run out of materials, especially early on
in the expansion. They might run out of materials,
they might run out of concentration, they might run
out of alts who can also perform this.
And so that's where the more casual crowd can come in, as
long as they're at least keeping an eye on trade chat and being
like, so is anyone someone can make a thing, I can do so that
and that's very. Cool.
It's very cool. I think that's I'm, I'm hoping I
should just stick with that. I'm hoping that players will be
able to tap into this potential and really take advantage of
what's what they're capable of. That is really awesome.
I'm hopeful too. So then overall, do you think
that for the War Within professions are in a better
place than they were in Dragonflight?
They're definitely positioned to be in a better place.
Like I can see that Blizzard had made a lot of strides to learn
lessons like, and there have been very legit criticisms.
It's too complicated, it's too deep, it's hard to understand.
And they've been, again, trying to chip away at some of these
criticisms by making these specializations a little bit
more straightforward. There's a certain feature that
unfortunately didn't make in I want to point this out.
So for enchanting, what you're able to do in the enchanting
crafting window is in the search bar.
You can actually type in the name of a specialization and
you'll be able to see all the recipes related to that
specialization. Now, unfortunately, that's the
only one where I would where I've consistently seen that sort
of that sort of feature. I've tried other professions and
I didn't see that same sort of feature.
So I'm hoping that they fully that they fully put that in
very, very soon, if not when it goes live.
And this is just kind of like hidden for some for some stupid
reason, But the accessibility of it, the, the ease of, of, of
understanding. And of course, the community has
gotten a lot better about it too, and hopefully is doing a
better job of communicating how this works to folks.
And as long as we're just open to continue to have
conversations and to answer questions and everything, as
long as the community is, is, is definitely here to help each
other out. And if people can feel reassured
of that and take advantage of it, then I think we'll be in a
good spot. You know, Buzzard did I, I think
they did do did do a lot. I think it's a lot of it's on
the community to also help each other out too.
And I think it's, I think it's a lot better.
Nice. OK, so if people want like more
details and I and all of that, where can people find you and
the stuff that you do? Yeah, you can always find me on
my YouTube channel. I do have a full, full on
playlist and hopefully it'll be linked somewhere to where folks
can get started. There's like a video at the very
top of the playlist that has just kind of a general breakdown
of, hey, so here's how concentration works as opposed
to inspiration. And then from there I go over
each and every profession I have cooking and fishing.
That's like, I guess the last stuff kind of like a bonus that
I was able to sort of squeeze in, and hopefully I'll have that
out soon, but there are numerous other creators.
I mean, just just type in war within professions and you will
find no shortage of folks who are trying to help with
different breakdowns, different summaries, tips, build ideas,
all sorts of stuff. I am not the only one.
I, I'm not even like, I don't even consider myself like the
best gold maker. Like all I try to do is, you
know, just try to help lift folks up and get people at least
knowledgeable enough to, to feel empowered and confident enough
to make their own decisions. But of course my door is always
open for questions. Thank you for your time today
again. So I'd love to have you back and
we'll see how it's developed over the course of Dragonflight,
or rather over the course of the war Within.
But thank you again for your time today.
Absolutely glad to glad to be here.
Until next time, guys, I've been Manny.
He's been sold. And may your hits be grits.