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Hi fast friends, this is a 
special second episode of For 

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Azeroth where I get to sit down 
with Soul So Breezy and talk 

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about professions and the start 
of the war within. 

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There is a full regular episode 
that is also out today so make 

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sure you check that out as well.
Enjoy. 

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For calendar to. 
The burning region for Gilnaeus 

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that has not died for the Lich 
King. 

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The Sindori. 
For the alliance. 

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For the horn for Azeroth. 
Hello and welcome to a very 

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special episode of For Azeroth. 
I am one of the hosts, the true 

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villain Manny, and I am joined 
by the ever prolific soul Soul 

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Breezy, who I'm sure hates that 
I said prolific. 

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How are you today? 
I'm doing well. 

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I just came off of a plane 
through the war within intro 

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stuff where we, well, I'm not 
going to spoil anything where we

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do some stuff and then we end up
at the at the starts of Kas 

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Algarve, you know, that 
experience. 

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And so I'm still kind of almost 
emotionally rattled. 

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I know we're not going to be 
talking about that, but yeah, 

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that's the kind of energy that 
I'm coming in, coming in with 

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this semi depressed energy. 
But I'm still very excited to be

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here. 
So yeah. 

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I'm, I'm really glad to have you
on. 

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Honestly, the recent network 
that I'm coming to you is 

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because we are just on the 
doorstep of the war within. 

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Like you said, you've been 
testing the beta with this new 

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intro stuff, but before that 
you've been doing a lot of 

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videos on professions. 
And so you do such a great job 

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of making the game so accessible
and making it something that 

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people can digest. 
And so I think you're like the 

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right person to go to this. 
What made you jump on 

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professions though? 
Oh shucks. 

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So I when I was first introduced
into professions in Dragonfly, I

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was, I was floored. 
I was like, dude, this is Oh my 

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God, this is a lot. 
This is a lot to soak in. 

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This is a lot to cover. 
And as you know, as a creator, 

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of course I'll spoil myself and 
try to get in on, get in on and 

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learn, just learn stuff ahead of
time. 

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At the same time, I was kind of 
understanding very quickly that 

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this is a lot. 
There's a lot of folks that 

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aren't going to be able to 
handle this as well as they 

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possibly could. 
So I did my best during 

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Dragonfly, you know, so as early
as then to try and help elevate 

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folks and to help people learn 
and to help people understand 

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like what's going on. 
And I did a round of guides here

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and there and with some success,
but I didn't do like quite as 

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much. 
So I would say like during 

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Dragonflight, there's a lot of 
folks out there and I totally 

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agree with them. 
They felt frustrated, they felt 

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lost, they felt like they were 
making mistakes. 

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And so they were rightfully 
complaining to Blizzard. 

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Like, dude, you know, give us 
respects, give us something to 

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help us through and, and as a 
creator, while, you know, my 

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responsibilities as a creator 
only go so far. 

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Like I felt like I wanted to do 
more. 

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And so this time around with the
war within, I wanted to go all 

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in, you know, one, providing 
lots of feedback early on so we 

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can so I can so I and other 
folks in the community can try 

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to steer the direction of how 
they wanted to approach our 

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professions this time. 
But also create a whole damn 

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series of guides to help folks 
to help elevate folks to lift 

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them up, to give them the the 
aptitude, the proficiency to at 

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the very least make decisions. 
Because obviously if I were to 

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try to give like a step by step 
instruction guide, knowing that 

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the beta cycles will constantly 
change, that would kind of set 

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us up for failure. 
Even the guides that I did put 

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out, some of it has outdated 
information. 

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And I'm trying my best to, you 
know, keep everything up to 

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date. 
But yeah, that was that's the 

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that's the main goal is to 
continue trying to share like 

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the fun of professions and also 
get past the things that make 

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people that that intimidated 
people and made things feel 

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complicated by pointing out, 
hey, folks, you want to do this 

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sort of thing, OK, cool. 
Just go down this line. 

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Or hey, maybe you're not 
interested in things like 

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crafting orders and bargain and 
trade chat. 

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Great, there's this auction 
house solution for you. 

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Maybe you can do this instead. 
And so I'm trying to present 

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like all these different options
and ways to go about it in a 

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mostly digestible way. 
Yeah, so you're right, 

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Dragonfly, there was a lot of 
complexity. 

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It was like that big wall of 
like talent trees. 

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And overtime they added in stuff
like the preview of like what 

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exactly everything was going to 
get. 

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But overall, a lot of people 
bounced off of that. 

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And now we're going into a new 
expansion. 

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It's a time for people to try 
and dip their toes back into it 

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again. 
So I'm really appreciative of 

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your videos. 
What would you say is the first 

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thing that people should kind of
look at to wrap their heads 

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around professions in the War 
within? 

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There are there is a very 
excited, a very excited group of

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creators, myself among them, who
are eager to like help folks 

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out. 
We've created all sorts of 

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videos that go like either the 
either scratch the surface, 

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which is kind of what I lean to.
There are folks that go really 

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in depth on like how to make 
like the best gold or what you 

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should use, what should what you
should have as a profession. 

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Like depending on if you are 
like a Raider or if you are very

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social and active in the 
community or if you're just a 

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solo player, you know, there are
lots of resources out there. 

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And so my first, the 1st place 
that I would point to would just

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be like, you know, do a search 
in YouTube, look up your 

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profession and then just take a 
look at a sample of guides that 

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that might be there for you. 
The Wowhead beta talent 

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calculator is also another 
fantastic resource if you don't 

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have beta access and you want to
take a look and see what the 

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trees mean. 
It gives you a good sense of how

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these of how these things work. 
Even if you're not looking at it

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in game, like just kind of just 
kind of as a preview. 

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If you look at the trees these 
days or if you look at the trees

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back in Dragonfly, they easily 
got very confusing because you 

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would see certain points or 
certain talent tree node things 

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that you're like, OK, I think 
this is going to apply for 

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making a good gun or something 
like that. 

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But you might discover or you 
might not discover that in a 

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different branch. 
There's all these points that 

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also go towards making this gun 
really well in the war Within. 

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It's a lot more clear. 
And again, there are guys that 

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we'll try to point these things 
out to you, but by and large, 

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there are numerous examples of 
trying to specialize in like a 

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certain thing that you want to 
make, whether it's a potion, 

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piece of armor, a weapon or 
whatnot. 

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And for the most part, it's very
clear you won't need to branch 

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off into like all these 
different directions. 

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It's not going to feel nearly as
confusing. 

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I think the team, I think the 
white team has done a pretty 

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good job of doing their best to 
make how you progress more 

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transparent than before. 
OK, that's really good. 

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Actually. 
Along those lines, a lot of the 

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different professions had 
different ways of progressing, 

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especially when we went to the 
crafting with like alchemy and 

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those Eureka moments and the 
explosions and then having to 

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use the liquid courage and 
different different professions 

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had different ways of learning. 
Has it been more unified, or at 

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least made a little bit more 
simple? 

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Or are there still those like, 
quite arcane ways of learning 

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stuff? 
Wow enjoys variety, so you are 

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in fact going to get something 
that is like, oh God, I got to 

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go into a raid for that recipe 
that everyone wants. 

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Oh my God. 
So there is a, it's just off the

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top of my head, there is a 
certain jewel crafting recipe 

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that allows you to create 
sockets for both rings and 

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necklaces. 
That's a recipe that's going to 

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come from a certain boss in the 
upcoming raid. 

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I'm pretty sure it's going to 
apply to all the rate 

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difficulties. 
It doesn't matter which one. 

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And thankfully the rate 
difficulties are more accessible

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sooner, most notably Rate 
Finder, which is fantastic. 

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But also something new that's 
being introduced is that there's

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going to be a number of recipes 
that you're finding in Dells. 

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So Dells are going to be in the 
future. 

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You get to go in with brand your
new buddy, and you're going to 

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smash stuff together and 
hopefully you'll be able to find

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certain recipes from those 
areas. 

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There are still select number of
recipes that are in fact behind 

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some renowned, but thankfully 
with war bands, renowned is 

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shared and so you won't have to.
You want to be like, Oh my God, 

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I got to take my profession to 
it and wrap them up. 

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You don't have to do that 
anymore. 

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You can have your main take care
of all that work and you know 

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they'll be fine there as well. 
There is also with Dragonfight, 

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there was this separate 
reputation called the Artisan 

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Consortium, where that was a 
kind of sort of account wide 

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shared reputation that involved 
quite a bit of work with with 

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doing these like weeklies and 
and other quests in order to get

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wrapped. 
That's pretty much gone. 

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It's all just like strictly a 
currency based thing. 

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So when you first start off in 
the Kas Algar on on each of your

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characters, your character will 
get this one time kind of like 

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an easy allowance of 200 of this
artisan acuity, this currency 

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that you can use for a variety 
of things, including just buying

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the kind of recipe that you want
to buy. 

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So day one, if you want to buy 
the recipe that lets you make a 

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powerful profession tool, 
because that's what a lot of 

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those are used for, cool, you 
can do that and you can 

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immediately make yourself 
available like, hey dudes, hey, 

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trade chat, I look at me, I can 
make this thing. 

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Of course, it's kind of a double
edged sword because everyone 

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else is going to have that same 
access if they choose to have 

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it. 
So some of the folks are going 

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to be like, well, I also have 
the ability to make this thing. 

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Meanwhile, there's going to be a
lot of folks that are like, oh, 

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I'm going to, I want you to make
it for me. 

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And so you're going to have kind
of like this kind of immediate 

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interaction even even early on 
in the expansion. 

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I'm not saying during early 
access, but I mean like day one 

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of the the general release of 
the expansion, there's going to 

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be a lot of activity really 
fast. 

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OK. 
Yeah. 

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So then a lot of the questions 
for people, it's going to be 

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where do I start? 
And do you find that there are 

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traps in the profession trees, 
or does it look like no matter 

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where you go, there's something 
you can offer? 

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At first there were, but I mean,
that's not important. 

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The whole beta process is about 
trying to iron that stuff out. 

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So the short answer, the better 
answer I should start off with 

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is no, there isn't going to be a
situation or a place where 

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you're going to feel trapped. 
And that was like a really big 

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complaint, a big valid complaint
during Dragonfly. 

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Like, dude, I can't level like 
how awful was that for people 

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who were, you know, they had 
this is like their main 

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character that they played for 
years and now they felt stuck. 

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They weren't able to progress 
with their profession except for

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like some dinky little quest in 
the Dark Moon fair that gave 

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them a cool I get a skill 
pointer to whoop they do. 

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So there are a couple of 
protections against that. 

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One, it's just easier to level 
your profession. 

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There are numerous kinds. 
Instead of traps, there are I 

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guess ramps or slides that let 
you level your profession a 

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little bit further than you 
normally would. 

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It does require like some extra 
resources obviously, but that'll

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give you a path towards 
unlocking milestones that'll let

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you access other trees and then 
these other specialization 

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specialization trees, you'll be 
able to access new recipes that 

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will in fact let you skill up. 
The probably the bigger thing to

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talk about though are these 
things called patron orders or 

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NPC crafting orders. 
So start with day one of the 

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general release of the 
expansion, I'm predicting we're 

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going to start seeing these 
patron orders. 

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And we're going to see a round 
of folks, you know, we're going 

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to see like, you know, public 
orders, personal orders. 

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And then these patron orders, a 
number of these are going to pop

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up. 
They're personal. 

225
00:11:59,440 --> 00:12:01,480
So no one's going to be stealing
from each other. 

226
00:12:01,840 --> 00:12:03,800
And from there, it's just a 
matter of, OK, can I do that 

227
00:12:03,800 --> 00:12:05,040
one? 
Can I fulfil that one? 

228
00:12:05,280 --> 00:12:06,560
Great. 
And you're going to get some 

229
00:12:06,560 --> 00:12:10,760
cool prizes out of it, including
knowledge points, including 

230
00:12:11,200 --> 00:12:13,400
resources, including artisan 
acuity. 

231
00:12:14,200 --> 00:12:17,360
And also because those are, you 
know, because these recipes come

232
00:12:17,360 --> 00:12:19,720
from all over the place, you may
be able to get first craft 

233
00:12:19,720 --> 00:12:22,800
bonuses you'll be able to get 
you'll be able to get skill 

234
00:12:22,800 --> 00:12:26,160
levels as you know, the question
was first asking. 

235
00:12:26,560 --> 00:12:31,680
So you'll be able to progress 
even if you're on a really bad 

236
00:12:31,720 --> 00:12:34,160
server that's very low 
population and there aren't 

237
00:12:34,160 --> 00:12:35,600
there isn't a lot of traffic 
going on. 

238
00:12:35,600 --> 00:12:39,800
Or if you happen to be on a very
imbalanced server, hey, it's all

239
00:12:39,800 --> 00:12:42,920
one faction, but you happen to 
be on the opposite faction. 

240
00:12:43,160 --> 00:12:45,520
You could still do these Patreon
crafting notice you can still 

241
00:12:45,520 --> 00:12:48,320
progress your character and 
you'll be OK there. 

242
00:12:48,320 --> 00:12:53,080
So while there is while there is
going to be a little bit of that

243
00:12:53,080 --> 00:12:57,360
friction, because professions 
are largely a kind of a social 

244
00:12:57,520 --> 00:13:01,120
inter player sort of system. 
There are these new mechanisms 

245
00:13:01,120 --> 00:13:03,760
to make sure that you're not 
stuck and that you can still 

246
00:13:03,760 --> 00:13:07,120
feel like you can play your 
profession even if one of the 

247
00:13:07,120 --> 00:13:10,000
critical parts of professions, 
which is other people, even if 

248
00:13:10,000 --> 00:13:12,160
they're not really around. 
OK. 

249
00:13:12,440 --> 00:13:15,480
So what limits these like patron
professions? 

250
00:13:15,480 --> 00:13:19,240
Is this something that people 
might use to catch up and 

251
00:13:19,240 --> 00:13:21,280
therefore, like there's like a 
certain limit that you can do 

252
00:13:21,280 --> 00:13:24,360
that increases every week? 
Or is it this something that 

253
00:13:24,360 --> 00:13:27,080
it's like there's a set amount 
each week and that's all you 

254
00:13:27,080 --> 00:13:29,680
get? 
So there there are things that 

255
00:13:29,680 --> 00:13:32,840
unfortunately we couldn't test. 
What we've been seeing in the 

256
00:13:32,840 --> 00:13:36,320
beta is we've been in this kind 
of catch up mode where there's 

257
00:13:36,320 --> 00:13:40,240
like like a dozen or so of these
patient orders that were able to

258
00:13:40,240 --> 00:13:43,400
complete and we're able to get 
either one or two knowledge 

259
00:13:43,400 --> 00:13:45,680
points out of some of these 
along with other prices. 

260
00:13:45,680 --> 00:13:49,800
Like I said, acuity, skill 
points, knowledge, all sorts of 

261
00:13:49,800 --> 00:13:53,520
stuff. 
As for the regular day-to-day, 

262
00:13:53,760 --> 00:13:58,040
those are things that we're 
going to discover together when 

263
00:13:58,040 --> 00:14:00,800
we hit general release. 
I'm going to predict it's going 

264
00:14:00,800 --> 00:14:04,200
to be like 5, maybe four of 
these quests that we'll be able 

265
00:14:04,200 --> 00:14:06,640
to see. 
But there are things that I, 

266
00:14:06,680 --> 00:14:08,880
that even in my testing, I 
wasn't able to make good 

267
00:14:08,880 --> 00:14:12,800
observations on. 
I was hearing that these patient

268
00:14:12,800 --> 00:14:15,160
orders will come in every every 
month. 

269
00:14:15,320 --> 00:14:18,720
I'm sorry, every Tuesday through
and Friday, kind of like the 

270
00:14:18,720 --> 00:14:22,000
world quests have. 
Sometimes we've been seeing them

271
00:14:22,080 --> 00:14:24,760
sooner than that. 
But personally, like I've been 

272
00:14:24,760 --> 00:14:28,160
kind of like lost in the whole 
mumble jumble of making so many 

273
00:14:28,160 --> 00:14:30,800
alts and making all these 
characters that there's no way 

274
00:14:30,800 --> 00:14:33,240
that I was able to like keep 
track appropriately. 

275
00:14:34,000 --> 00:14:40,200
But I would say you can probably
count on the traffic of these 

276
00:14:40,400 --> 00:14:44,200
patron orders to feel kind of 
sort of like the mission table. 

277
00:14:44,200 --> 00:14:46,040
So you can almost think of it 
like that. 

278
00:14:46,320 --> 00:14:50,000
Only the cost to use these or to
fulfill these is going to be 

279
00:14:50,040 --> 00:14:52,800
potentially much higher. 
Not every patron order that you 

280
00:14:52,800 --> 00:14:55,560
see is going to provide all the 
materials that you need. 

281
00:14:55,560 --> 00:14:59,480
It's going to almost feel like 
players who are submitting 

282
00:14:59,480 --> 00:15:03,040
orders and they're like, they 
provided nothing, dude. 

283
00:15:03,080 --> 00:15:05,200
And so you're going to be like 
screwed, I'm not going to do 

284
00:15:05,200 --> 00:15:07,720
that. 
And yeah, that might result in 

285
00:15:07,720 --> 00:15:09,480
you not fulfilling this patient 
order. 

286
00:15:09,480 --> 00:15:12,040
That would give some knowledge 
points. 

287
00:15:12,160 --> 00:15:15,680
However, there are built in 
catch UPS right away that are 

288
00:15:15,680 --> 00:15:18,680
going to be in place. 
So as early as Week 2, instead 

289
00:15:18,680 --> 00:15:22,880
of maybe those five orders as an
example, maybe you'll see 9 or 

290
00:15:22,880 --> 00:15:27,120
10, or perhaps it might work 
like, hey, cool, I did a number 

291
00:15:27,120 --> 00:15:28,800
of orders. 
But then the next day I'm going 

292
00:15:28,800 --> 00:15:32,080
to see like a few more. 
I doubt that Blizzard wants us 

293
00:15:32,080 --> 00:15:35,600
to see like 100 orders. 
You know, if we're like, let's 

294
00:15:35,600 --> 00:15:37,760
say if we make a brand new 
character in the middle of the 

295
00:15:37,760 --> 00:15:40,040
expansion, we're not going to 
see like 50 or 100 orders. 

296
00:15:40,040 --> 00:15:42,400
Like, hey, have that and you 
want to catch up, right, buddy? 

297
00:15:42,720 --> 00:15:44,840
I'm sure it's going to be 
something a bit more digestible,

298
00:15:45,280 --> 00:15:47,360
something that makes us feel 
like, OK, cool, we're doing 

299
00:15:47,360 --> 00:15:48,840
work, we're keeping ourselves 
busy. 

300
00:15:49,080 --> 00:15:51,280
Boy, I'm a bit too busy. 
I'm going to run out of 

301
00:15:51,280 --> 00:15:53,240
resources. 
But oh, but at least there's 

302
00:15:53,240 --> 00:15:55,920
always going to be a path. 
There's always, there's always 

303
00:15:55,920 --> 00:15:59,160
going to be this, this, this 
accessibility, this opportunity 

304
00:15:59,160 --> 00:16:01,160
to catch up. 
Yeah. 

305
00:16:01,600 --> 00:16:06,480
And that goes along with the 
early release because you were 

306
00:16:06,480 --> 00:16:09,880
talking about these orders 
showing up with like the general

307
00:16:09,880 --> 00:16:12,680
release. 
So with the early release, how 

308
00:16:12,680 --> 00:16:16,560
far do you think people can get 
and what what do you think? 

309
00:16:16,640 --> 00:16:19,600
Because we don't know right now.
So what's your best guess at 

310
00:16:19,600 --> 00:16:21,120
what's going to be available to 
us? 

311
00:16:22,280 --> 00:16:25,160
There was an interview like way 
back, like like pretty much 

312
00:16:25,160 --> 00:16:28,360
during BlizzCon when game 
director Ian has Casas kind of 

313
00:16:28,360 --> 00:16:30,520
explained what would and would 
not be available. 

314
00:16:31,440 --> 00:16:35,160
He said that specialization 
points would not be available, 

315
00:16:35,200 --> 00:16:37,600
although professions and, and 
other features would. 

316
00:16:38,200 --> 00:16:41,280
The way that I'm kind of looking
at this, though, I'm kind of 

317
00:16:41,280 --> 00:16:45,560
looking at the early release and
even though, and even the 

318
00:16:45,560 --> 00:16:50,000
initial launch day to count as 
kind of sort of a single day 

319
00:16:50,120 --> 00:16:54,320
where we're not going to have a 
lot of the features available, 

320
00:16:54,360 --> 00:16:58,320
such as being able to earn lots 
of specialization points from 

321
00:16:58,320 --> 00:17:00,000
just finding stuff on the 
ground. 

322
00:17:00,000 --> 00:17:03,000
If we're if we happen to be a 
gatherer, I have serious stats 

323
00:17:03,000 --> 00:17:05,680
that we're going to see patron 
orders because that would 

324
00:17:06,040 --> 00:17:10,280
basically any, any instance 
where we can get an advantage 

325
00:17:10,319 --> 00:17:14,160
over other people who had not 
been who, who are not present 

326
00:17:14,160 --> 00:17:18,040
day one, we're probably not 
going to see any of that sort of

327
00:17:18,040 --> 00:17:19,839
stuff. 
So like I said, we're probably 

328
00:17:19,839 --> 00:17:25,200
not going to see patron orders, 
things that we can skill points 

329
00:17:25,200 --> 00:17:26,680
that we can like pick up off the
ground. 

330
00:17:26,920 --> 00:17:30,240
We're not going to see the zone 
activities. 

331
00:17:30,240 --> 00:17:33,120
Those won't be available. 
I I believe we're either not 

332
00:17:33,120 --> 00:17:36,200
going to see rares at all or 
we're not going to get like 

333
00:17:36,200 --> 00:17:39,960
reputation from rares, things 
that otherwise could risk 

334
00:17:40,000 --> 00:17:42,600
leaving others behind. 
Yeah. 

335
00:17:42,680 --> 00:17:47,120
OK. 
So then if there are no rares, 

336
00:17:47,120 --> 00:17:50,400
sometimes like we saw in there, 
like cabins, particular goods 

337
00:17:50,400 --> 00:17:53,680
come from rares so that we might
not see that. 

338
00:17:54,560 --> 00:17:58,280
Part of what's really strong in 
the early game is that dual 

339
00:17:58,280 --> 00:18:02,640
gathering and that's one of the 
more lucrative gold making 

340
00:18:02,640 --> 00:18:05,800
opportunities. 
Part of what makes that really 

341
00:18:05,800 --> 00:18:09,600
good is that node variety that 
we saw in Dragonflight. 

342
00:18:09,600 --> 00:18:12,480
So you would have like the 
elemental or and you would have 

343
00:18:12,480 --> 00:18:14,520
like the windswept herbs and so 
forth. 

344
00:18:15,360 --> 00:18:21,320
In your travels around the 
underground of the War Within, 

345
00:18:22,080 --> 00:18:24,600
have you seen like a lot of 
variety of those nodes? 

346
00:18:24,600 --> 00:18:27,320
Are we seeing that same sort of 
thing happen in the War Within? 

347
00:18:28,280 --> 00:18:30,520
Largely, yes, you're going to 
see you're going to see 

348
00:18:30,720 --> 00:18:32,760
different kinds of nodes, but 
they're going to have like these

349
00:18:32,760 --> 00:18:35,960
different sorts of effects like 
there are or nodes that 

350
00:18:36,320 --> 00:18:39,360
literally throw bombs, exploding
bombs at you. 

351
00:18:39,440 --> 00:18:43,080
There are one there are herbs 
that when you pick them, you 

352
00:18:43,080 --> 00:18:46,760
will suddenly get blasted in, 
you know, a great distance and 

353
00:18:46,760 --> 00:18:50,840
depending on where this herb is,
it might just shoot you down to 

354
00:18:50,840 --> 00:18:54,320
your death, which is really 
fantastic unless you have like 

355
00:18:54,320 --> 00:18:56,400
the appropriate amount skill or 
whatever. 

356
00:18:56,560 --> 00:18:59,480
So there is going to be like 
that sort of same variety and 

357
00:18:59,480 --> 00:19:02,160
something that we had seen from 
that we did not see at the start

358
00:19:02,160 --> 00:19:06,080
of Dragonflight, but later on is
we'll be able to easily identify

359
00:19:06,200 --> 00:19:09,080
like the cool nodes. 
Like, hey, if it's if this thing

360
00:19:09,080 --> 00:19:11,720
has a really special global 
rise, OK, cool. 

361
00:19:11,720 --> 00:19:13,880
That's going to be like one of 
those really cool nodes that I 

362
00:19:13,880 --> 00:19:18,360
can use this overload ability. 
So from gathering, we can expect

363
00:19:18,760 --> 00:19:22,560
a very similar feel. 
It's just, it's also just a 

364
00:19:22,560 --> 00:19:24,960
little bit different because 
we're seeing different kinds of 

365
00:19:24,960 --> 00:19:28,040
nodes, but the flow of, hey, I'm
going to be out there, I'm going

366
00:19:28,040 --> 00:19:30,080
to pick stuff. 
There's a special thing I'm 

367
00:19:30,120 --> 00:19:34,120
going to use my my ability to 
activate like some cool effect 

368
00:19:34,120 --> 00:19:38,480
or to get more things. 
A lot of that is largely a lot 

369
00:19:38,480 --> 00:19:42,760
of that is going to be intact. 
Now, one other thing because we 

370
00:19:42,760 --> 00:19:45,840
talked about like catch UPS with
the crafting professions. 

371
00:19:46,080 --> 00:19:48,880
One big one big and very cool 
thing about gathering 

372
00:19:48,880 --> 00:19:51,760
professions is that they also 
have their their own inherent 

373
00:19:51,760 --> 00:19:53,960
catch up too. 
And it's a lot more simple. 

374
00:19:54,040 --> 00:19:58,480
It's just keep gathering. 
So every now and then, let's say

375
00:19:58,480 --> 00:20:00,280
we're like a little bit into the
expansion. 

376
00:20:01,520 --> 00:20:04,560
Usually when you start off your 
week, you're going to get a 

377
00:20:04,560 --> 00:20:07,560
round of skill points by just 
picking stuff up and you know 

378
00:20:07,560 --> 00:20:10,760
that you're kind of quote done 
because all of a sudden you get 

379
00:20:10,760 --> 00:20:14,520
like this epic kind of material 
that they use it. 

380
00:20:14,520 --> 00:20:16,800
You get like two or three skill 
points, which is, hey, that's 

381
00:20:16,800 --> 00:20:22,320
great if you're behind or you'll
know that you're behind because 

382
00:20:22,880 --> 00:20:27,040
you'll actually get more stuff. 
You'll get more of these single 

383
00:20:27,040 --> 00:20:30,200
skill points items if you just 
keep gathering. 

384
00:20:30,400 --> 00:20:33,800
So for the for the person who is
a regular gathering kind of 

385
00:20:33,800 --> 00:20:36,320
person, they're going to find 
that, you know, if they feel 

386
00:20:36,320 --> 00:20:39,000
like they're like one 2-3 weeks 
behind, they'll be able to get 

387
00:20:39,000 --> 00:20:42,080
caught up as long as they just 
keep doing what they're doing. 

388
00:20:42,200 --> 00:20:45,800
So that part's very cool. 
Yeah, no, that, that is pretty 

389
00:20:45,800 --> 00:20:48,560
awesome. 
And I think when I was leveling 

390
00:20:49,120 --> 00:20:52,640
skinning and leveling at all, 
doing skinning, I managed to Max

391
00:20:52,640 --> 00:20:56,080
that out before I even hit cap. 
So gatherings always been really

392
00:20:56,080 --> 00:21:00,200
strong for that. 
One of the things with gathering

393
00:21:00,200 --> 00:21:02,240
was the different ranks of 
material. 

394
00:21:02,240 --> 00:21:06,640
So like you would have the rank 
1-2 and three, but like rank one

395
00:21:06,640 --> 00:21:10,520
became pretty obsolete fast. 
And then once people scaled up, 

396
00:21:10,680 --> 00:21:13,160
we no longer really needed rank 
rank three. 

397
00:21:13,320 --> 00:21:15,600
Is there like a better 
difference between them? 

398
00:21:15,600 --> 00:21:19,480
Is is it going to follow the 
same sort of thing in in as far 

399
00:21:19,480 --> 00:21:22,760
as you can infer from like just 
beta trials? 

400
00:21:24,360 --> 00:21:27,520
You know, some folks that 
they're going to kind of debate 

401
00:21:27,520 --> 00:21:31,080
whether or not this is better, 
but it has changed. 

402
00:21:31,080 --> 00:21:34,640
So as you were saying, 
eventually we would graduate 

403
00:21:34,640 --> 00:21:37,600
from these lower rank materials.
We just stopped seeing them. 

404
00:21:37,600 --> 00:21:39,880
And then these lower rank 
materials, they would just kind 

405
00:21:39,880 --> 00:21:43,040
of sit in this weird spot 
because they were kind of 

406
00:21:43,040 --> 00:21:46,520
useless. 
But but but they were kind of 

407
00:21:46,520 --> 00:21:48,240
rare because people would stop 
getting them. 

408
00:21:48,240 --> 00:21:50,800
And so the price of these goods,
they would just kind of like 

409
00:21:50,800 --> 00:21:53,560
have this weird space where it 
would be almost a little bit 

410
00:21:53,560 --> 00:21:56,240
more expensive than rank twos, 
maybe even rank threes. 

411
00:21:56,680 --> 00:22:00,880
The expectation here and the 
numbers have not been reliable. 

412
00:22:00,920 --> 00:22:03,760
I've had I've presented my 
numbers and other people have 

413
00:22:03,760 --> 00:22:05,640
been saying otherwise. 
So I really don't know. 

414
00:22:06,440 --> 00:22:12,160
But we can expect even a master 
gatherer person is still going 

415
00:22:12,160 --> 00:22:16,360
to have a fairly good chance of 
seeing rank one materials. 

416
00:22:16,560 --> 00:22:19,440
It might be as even as 3030 
thirty. 

417
00:22:19,840 --> 00:22:23,440
My observation was more like 
50-30 twenty. 

418
00:22:23,480 --> 00:22:27,280
And other creators, other other 
folks who've been in the space, 

419
00:22:27,280 --> 00:22:29,040
they've been giving all sorts of
different numbers. 

420
00:22:29,040 --> 00:22:32,920
But what we can expect is just a
lot bigger of a presence of 

421
00:22:32,920 --> 00:22:35,200
these rank one materials, which 
is both good and bad. 

422
00:22:35,200 --> 00:22:37,320
Because for some it's going to 
be like, oh, no, I'm not going 

423
00:22:37,320 --> 00:22:39,480
to get the good materials. 
Well, what are we going to do 

424
00:22:39,480 --> 00:22:41,480
with this? 
But at the same time, there are 

425
00:22:41,480 --> 00:22:44,160
different crafting professions 
that are able to utilize 

426
00:22:44,760 --> 00:22:48,560
materials and repurpose them 
into something else almost 

427
00:22:48,560 --> 00:22:52,240
entirely, like books are going 
or chefs cooking people. 

428
00:22:52,240 --> 00:22:57,280
They're going to be able to use 
low level certain a certain herb

429
00:22:57,280 --> 00:23:01,720
in order to enhance or in order 
to create most recipes. 

430
00:23:02,280 --> 00:23:05,080
There are alchemists who are 
able to take some of these low 

431
00:23:05,080 --> 00:23:08,200
level materials and turn them 
into different kinds of 

432
00:23:08,200 --> 00:23:11,520
materials, perhaps even higher 
level ranked materials that can 

433
00:23:11,520 --> 00:23:17,280
be more usable in crafts. 
And also all the most of the 

434
00:23:17,280 --> 00:23:18,800
gathering professions, actually 
all of them. 

435
00:23:18,840 --> 00:23:20,600
Yeah, all of them. 
They were able to refine 

436
00:23:20,600 --> 00:23:22,880
materials. 
Now in Dragonflight, it wasn't 

437
00:23:22,880 --> 00:23:26,360
very popular at all because as I
was saying, there weren't any 

438
00:23:26,360 --> 00:23:28,840
rank one materials. 
There weren't enough rank one 

439
00:23:28,840 --> 00:23:31,640
materials to to use and the 
pricing was weird. 

440
00:23:32,440 --> 00:23:37,680
The the idea of refining in the 
war within, it's kind of the 

441
00:23:37,680 --> 00:23:40,920
same as Dragonflight where it's 
like kind of a fall back, like a

442
00:23:40,920 --> 00:23:43,640
just in case. 
Like if there's a weird 

443
00:23:43,640 --> 00:23:48,760
situation where there's so much 
demand for rank three materials,

444
00:23:48,800 --> 00:23:53,440
that's the supply of it becomes 
like impacted and prices start 

445
00:23:53,440 --> 00:23:56,840
to go crazy. 
That's where naturally gatherers

446
00:23:56,840 --> 00:23:58,760
are going to come and be like, 
dude, I'm going to make some of 

447
00:23:58,760 --> 00:24:00,000
that money. 
And so they're going to take 

448
00:24:00,000 --> 00:24:03,360
their rank one rank two 
materials, refine these into 

449
00:24:03,360 --> 00:24:06,280
higher qualities and kind of 
help to restore that supply. 

450
00:24:06,280 --> 00:24:09,880
Now, of course, that still means
there are there's still 

451
00:24:09,880 --> 00:24:13,280
effectively prices are basically
still going to keep going up, 

452
00:24:13,600 --> 00:24:16,440
but it's also going to provide 
that, that opportunity, this 

453
00:24:16,440 --> 00:24:19,000
challenge for players to be 
like, Hey, you want that money, 

454
00:24:19,000 --> 00:24:21,480
right? 
It's it's there, it's off the 

455
00:24:21,480 --> 00:24:23,160
ground if you want to pick it 
up. 

456
00:24:23,160 --> 00:24:27,480
And so I've been saying this 
ever since I've seen stuff like 

457
00:24:27,480 --> 00:24:30,680
this ever since I saw the stuff 
about like the rank materials. 

458
00:24:30,680 --> 00:24:32,080
It's like, dude, gathering is 
going to win. 

459
00:24:32,600 --> 00:24:35,680
It's going to win so hard. 
It's, and it's not just the 

460
00:24:35,680 --> 00:24:39,240
availability of these of these 
materials, it's the way that 

461
00:24:39,240 --> 00:24:43,720
crafting demands high level 
materials in order to make like 

462
00:24:43,720 --> 00:24:45,640
cool stuff and good quality 
stuff. 

463
00:24:45,640 --> 00:24:48,160
And that's something that 
players were obsessed with. 

464
00:24:48,160 --> 00:24:51,920
For them, it was rank 5 or 
nothing, rank 3 potions or 

465
00:24:51,920 --> 00:24:55,400
nothing. 
And the war within is being 

466
00:24:55,400 --> 00:24:58,080
positioned and not guaranteed 
because we can't predict what 

467
00:24:58,080 --> 00:25:00,720
players are going to do. 
But the way that these systems 

468
00:25:00,720 --> 00:25:02,840
are positioning themselves, it's
going to challenge folks to be 

469
00:25:02,840 --> 00:25:06,600
like, maybe I'll settle for like
this rank one potion for now 

470
00:25:06,600 --> 00:25:10,280
because, yeah, this rank three, 
this, this ain't happening 

471
00:25:10,280 --> 00:25:14,400
because no way. 
So there's a lot that goes into,

472
00:25:14,520 --> 00:25:17,640
there's a lot that goes into 
just this thing with materials 

473
00:25:18,120 --> 00:25:21,200
and, and it's, it's just crazy 
because Blizzard can easily just

474
00:25:21,200 --> 00:25:23,360
kind of put their thumb on the 
scale and be like, oh, let's 

475
00:25:23,360 --> 00:25:26,080
just have, let's have less rank 
threes. 

476
00:25:26,080 --> 00:25:28,680
And then all of a sudden you're 
going to see this huge impact on

477
00:25:28,680 --> 00:25:29,920
the market. 
Now I'm not saying that they'll 

478
00:25:29,920 --> 00:25:33,720
do that, but it's certainly 
being set up to where if they 

479
00:25:33,720 --> 00:25:39,360
did want to manipulate prices 
and and supply, they could 

480
00:25:39,400 --> 00:25:42,440
easily do in it by they could 
easily do it by messing with 

481
00:25:42,960 --> 00:25:45,400
these drop rates. 
OK, right. 

482
00:25:46,800 --> 00:25:51,840
So if I am trying to get 
professions and I'm doing it to 

483
00:25:51,840 --> 00:25:56,080
support my RAID, do you have any
recommendations on like what 

484
00:25:56,080 --> 00:25:59,880
professions give a lot to the 
raid and which professions give 

485
00:25:59,880 --> 00:26:01,440
less? 
I'm not asking you to like come 

486
00:26:01,440 --> 00:26:04,640
up with a ranking here, just 
like examples of like, hey, this

487
00:26:04,640 --> 00:26:07,800
gives a lot of stuff and this 
maybe if you're looking for RAID

488
00:26:07,800 --> 00:26:09,160
stuff, you want to choose 
something. 

489
00:26:09,160 --> 00:26:13,560
Else So what would I suggest for
it? 

490
00:26:13,560 --> 00:26:17,200
Well, if you got your RAID, then
I would suggest sitting down 

491
00:26:17,200 --> 00:26:19,320
with your folks and be like, all
right, guys, So what you going 

492
00:26:19,320 --> 00:26:20,480
to do? 
What you going to do? 

493
00:26:20,480 --> 00:26:24,240
What you going to do and try to 
and try to coordinate from 

494
00:26:24,240 --> 00:26:28,120
there, like what I tried to do 
with my raid is just kind of do 

495
00:26:28,120 --> 00:26:32,080
a quick poll as to like, Hey, 
what what profession do you plan

496
00:26:32,080 --> 00:26:33,760
on? 
At least try it out first. 

497
00:26:34,120 --> 00:26:38,800
I did a quick poll with them and
funny enough, no one said yes to

498
00:26:38,880 --> 00:26:41,440
enchanting. 
So I'm like, oh, OK, we're going

499
00:26:41,440 --> 00:26:43,200
to have a clear opportunity 
here. 

500
00:26:43,200 --> 00:26:47,720
And this Guild may have a big 
problem with acquiring enchants 

501
00:26:47,720 --> 00:26:50,920
to help each other out with, you
know, with setting ourselves up.

502
00:26:51,720 --> 00:26:55,680
As for shucks, As for 
professions that provide like a 

503
00:26:55,680 --> 00:26:59,600
really big help, kind of hard to
think of stuff out the top of my

504
00:26:59,600 --> 00:27:00,720
head. 
There's so many like small 

505
00:27:00,720 --> 00:27:02,600
examples. 
But I guess engineering comes to

506
00:27:02,600 --> 00:27:06,680
mind because that's what I mean.
Go engineers, There are certain 

507
00:27:06,840 --> 00:27:09,760
there's an item called the 
pausing pylon. 

508
00:27:09,840 --> 00:27:12,600
This is something that actually 
anyone can throw down, but it's 

509
00:27:12,600 --> 00:27:16,440
made by engineers and by 
throwing this down, it will 

510
00:27:16,440 --> 00:27:20,160
cause all the durations of your 
buffs, whether it's flasks or 

511
00:27:20,160 --> 00:27:25,720
files or or food buffs, it'll 
cause them to pause while you 

512
00:27:25,760 --> 00:27:28,360
are while you're in the presence
of this pylon. 

513
00:27:28,560 --> 00:27:31,480
Now it's a non combat thing, so 
it's the ideal thing to use when

514
00:27:31,480 --> 00:27:34,160
someone's like, oh, I got to go 
to the bathroom or hey, let's 

515
00:27:34,160 --> 00:27:37,320
plan, you know, we wiped. 
Let's talk this through. 

516
00:27:37,320 --> 00:27:39,480
Let's watch the five minute 
video or whatever. 

517
00:27:39,800 --> 00:27:43,200
Someone throws down the pausing 
pylon and everyone is going to 

518
00:27:43,200 --> 00:27:47,680
be able to everyone's going to 
be able to, you know, pause 

519
00:27:47,680 --> 00:27:52,160
their buffs and everything. 
So that helps to prolong prolong

520
00:27:52,160 --> 00:27:55,480
these buffs and if you're able 
to use it well enough and 

521
00:27:55,480 --> 00:27:59,600
effectively be able to use like 
one less feast, 1 less round of 

522
00:27:59,600 --> 00:28:03,280
files, that's going to be like a
huge savings for you and your 

523
00:28:03,280 --> 00:28:07,000
raid cooking is going to be a 
very big deal too. 

524
00:28:07,040 --> 00:28:09,560
I have a guide coming up. 
It's terrible, but I have a 

525
00:28:09,560 --> 00:28:13,440
guide coming up where the cool 
thing about cooking these days 

526
00:28:13,520 --> 00:28:17,880
is that while they are going to 
take away the alchemical flavor 

527
00:28:17,880 --> 00:28:21,640
pocket, which is a very popular 
item that people used in their 

528
00:28:21,640 --> 00:28:25,280
crafted gear because it made 
their it made their well fed 

529
00:28:25,280 --> 00:28:29,160
buff like last for an hour. 
Long and persist through death 

530
00:28:29,160 --> 00:28:29,920
like. 
It was, yeah. 

531
00:28:30,120 --> 00:28:31,640
Yeah. 
Yeah, yeah, it was awesome. 

532
00:28:32,200 --> 00:28:34,920
I totally forgot about it being 
about it lasting longer, but 

533
00:28:34,920 --> 00:28:36,600
yeah, it persist through death. 
And that was like the best part 

534
00:28:36,600 --> 00:28:40,080
about it. 
In this case, though, everyone 

535
00:28:40,080 --> 00:28:44,920
who cooks is capable of creating
for themselves what's called a 

536
00:28:44,960 --> 00:28:49,520
hearty meal or a hearty feast, 
where you can take five or ten 

537
00:28:49,520 --> 00:28:51,480
or something like that. 
You can take a number of this 

538
00:28:51,480 --> 00:28:55,760
food, smash it together and it's
still the same food, but it does

539
00:28:55,760 --> 00:28:57,840
persist through death. 
So while you're not going to be 

540
00:28:57,840 --> 00:29:00,880
thrown down X amount of money 
for a flavor pocket or you're 

541
00:29:00,880 --> 00:29:03,080
not going to or you're not going
to be farming it, you know, 

542
00:29:03,080 --> 00:29:05,960
doing super whatever you do have
this opportunity or everyone has

543
00:29:05,960 --> 00:29:08,720
this opportunity to make 
themselves some decent food 

544
00:29:08,920 --> 00:29:11,840
that'll last quite some time. 
So great for raids, great for a 

545
00:29:11,840 --> 00:29:14,720
bit. 
The plus folk who are like, oh 

546
00:29:14,840 --> 00:29:17,560
God, I wiped, but hey, I don't 
have to worry about it anymore 

547
00:29:17,840 --> 00:29:22,120
without having to without having
to feel dependent on crafting 

548
00:29:22,120 --> 00:29:25,640
and the flavor pocket. 
So those are those are just like

549
00:29:25,640 --> 00:29:28,560
two small examples. 
There are like each profession 

550
00:29:28,560 --> 00:29:31,800
has like a little something 
great to give, especially when 

551
00:29:31,800 --> 00:29:33,320
you consider like the armor 
professions. 

552
00:29:33,320 --> 00:29:37,040
And if a Guild is organized, 
they'll all pull the all pull 

553
00:29:37,040 --> 00:29:40,720
together, bring resources 
together, try to refine these 

554
00:29:40,720 --> 00:29:44,000
things into usable materials, 
high quality materials. 

555
00:29:44,240 --> 00:29:47,720
That way your crafter or 
crafters will be able to pump 

556
00:29:47,720 --> 00:29:49,640
out the best items for everyone 
officials. 

557
00:29:50,000 --> 00:29:53,680
So it's still a lot of teamwork 
that that's involved in, but 

558
00:29:53,680 --> 00:29:55,560
every profession is capable of 
it. 

559
00:29:56,240 --> 00:29:59,160
That's awesome. 
OK, so from the other end, if I 

560
00:29:59,160 --> 00:30:02,480
want to be like all about me, a 
little bit more selfish, what 

561
00:30:02,480 --> 00:30:06,080
are the profession perks that 
like really stand out, that are 

562
00:30:06,080 --> 00:30:09,320
like, that's amazing for, you 
know, the solo player or the 

563
00:30:09,320 --> 00:30:11,760
person who isn't part of a big 
organized group? 

564
00:30:13,120 --> 00:30:16,360
As for like solo stuff, like if 
someone's just looking to make 

565
00:30:16,360 --> 00:30:18,960
money, I would always advise 
someone to do just gather, just 

566
00:30:18,960 --> 00:30:21,160
gather. 
It's money on the ground, pick 

567
00:30:21,160 --> 00:30:24,080
it up, throw it in the auction 
house, watch the money roll in. 

568
00:30:24,080 --> 00:30:27,880
So there's, you know, there's 
that and it's very simple. 

569
00:30:27,880 --> 00:30:31,840
It doesn't involve anybody apart
from maybe cancel scanning or 

570
00:30:31,840 --> 00:30:33,680
something like that if you're 
familiar with that, just 

571
00:30:33,920 --> 00:30:37,240
whatever. 
So there's always that. 

572
00:30:37,440 --> 00:30:41,520
Now for the person who wants to 
enjoy professions or at least 

573
00:30:41,520 --> 00:30:43,880
want to be like, hey, you know, 
I want the fantasy of being a 

574
00:30:43,880 --> 00:30:46,160
blacksmith, but boy, I can't 
really handle like these 

575
00:30:46,160 --> 00:30:50,800
crafting orders or whatnots. 
One there is the, there's the 

576
00:30:50,800 --> 00:30:53,480
patient crafting order system 
that I've mentioned to at least 

577
00:30:53,480 --> 00:30:56,280
give you that role play feel, 
even if you're not doing with, 

578
00:30:56,520 --> 00:30:58,160
even if you're not doing this 
with other folks. 

579
00:30:58,360 --> 00:31:01,440
But there are certain perks or 
there are certain cool things 

580
00:31:01,440 --> 00:31:05,800
that you, that most professions 
can do with where you don't 

581
00:31:05,800 --> 00:31:09,800
exactly focus on the, the 
crafting order system or, or 

582
00:31:09,800 --> 00:31:14,400
trade chat, but you can rely on 
the auction house in Dragonfly 

583
00:31:14,520 --> 00:31:17,440
and especially in the War 
Within, you're able to create 

584
00:31:17,440 --> 00:31:21,680
all sorts of different reagents 
that are the pieces that create 

585
00:31:21,840 --> 00:31:25,320
like these cool potions, these 
cool flasks and armor and 

586
00:31:25,320 --> 00:31:28,640
weapons and so on and so forth. 
And it is quite easy to 

587
00:31:28,640 --> 00:31:32,920
specialize into these. 
All you really need are the, you

588
00:31:33,560 --> 00:31:36,320
know, are just the ingredients 
to the basic materials, the 

589
00:31:36,320 --> 00:31:39,920
herbs, the ore or whatnot or the
skins to get you started. 

590
00:31:40,400 --> 00:31:43,920
And some so someone who wants to
pair up just leather working and

591
00:31:43,920 --> 00:31:46,520
skin, but they mostly want to 
just play on their own. 

592
00:31:46,840 --> 00:31:50,440
You know, I would say it would 
be a good idea to focus on 

593
00:31:50,440 --> 00:31:53,080
reagents. 
And that way you could that way 

594
00:31:53,080 --> 00:31:55,800
you can take your high level 
crafts or your high level 

595
00:31:55,880 --> 00:31:58,680
materials or refine them into 
high level materials. 

596
00:31:58,880 --> 00:32:01,920
So that way you can make a bunch
of cool stuff that's high rank 

597
00:32:01,920 --> 00:32:04,000
and all of a sudden you're 
finding like like they're 

598
00:32:04,000 --> 00:32:05,840
selling for like ridiculous 
prices. 

599
00:32:05,840 --> 00:32:07,680
You're like, why is it selling 
for so much? 

600
00:32:07,840 --> 00:32:10,760
And it's because these things 
are going to be in such high 

601
00:32:10,760 --> 00:32:15,120
demand that the early market, at
least it's not going to have the

602
00:32:15,160 --> 00:32:18,040
energy or the concentration. 
You know, maybe we'll talk about

603
00:32:18,040 --> 00:32:19,600
that in a bit. 
It's not going to have the 

604
00:32:19,600 --> 00:32:22,720
energy to produce these things 
as much as you like. 

605
00:32:22,720 --> 00:32:26,800
So solo crafters that felt like 
they were pushed out of the 

606
00:32:26,800 --> 00:32:29,200
market because all these big 
burly dudes, they're, you know, 

607
00:32:29,360 --> 00:32:31,160
they're using like 50 alts to do
this. 

608
00:32:31,440 --> 00:32:33,720
They're still going to find 
opportunities if they look in 

609
00:32:33,720 --> 00:32:37,480
the right place and reagents, 
sellable stuff on the auction 

610
00:32:37,480 --> 00:32:39,080
house. 
That would be the direction to 

611
00:32:39,080 --> 00:32:43,720
go for like anybody. 
OK, well you mentioned it, so 

612
00:32:43,720 --> 00:32:46,800
let's talk about concentration 
because like inspiration is dead

613
00:32:47,160 --> 00:32:51,840
Long live concentration, the new
mechanic for crafting. 

614
00:32:52,120 --> 00:32:55,960
So can you like explain how this
works for us and like how 

615
00:32:55,960 --> 00:32:58,800
players like might be able to 
use it more effectively? 

616
00:32:59,480 --> 00:33:04,080
I've been trying to explain like
an easy way to I've been trying 

617
00:33:04,080 --> 00:33:06,320
to figure out an easy 
explanation that here's one I'll

618
00:33:06,320 --> 00:33:09,440
try. 
Think of professions these days 

619
00:33:09,600 --> 00:33:13,200
in the world within at least as 
daily cooldowns. 

620
00:33:13,240 --> 00:33:16,280
There's, you know, high end 
crafting is going to involve a 

621
00:33:16,280 --> 00:33:18,600
lot of these so-called daily 
cool downs because you have this

622
00:33:18,640 --> 00:33:24,080
resource called concentration. 
It's going to let you turn like 

623
00:33:24,320 --> 00:33:27,440
a rank 4 item into a rank 5 
item. 

624
00:33:28,040 --> 00:33:32,080
It's or a rank 2 to a rank three
if it's a consumable and if 

625
00:33:32,080 --> 00:33:34,720
you're specializing, if you're, 
if you're doing the work, you're

626
00:33:34,720 --> 00:33:36,800
putting your time into it, 
you're going to find that it's 

627
00:33:36,800 --> 00:33:42,000
fairly easy to create most items
at a rank 4, but it's a really 

628
00:33:42,000 --> 00:33:44,840
long Rd. to make that rank 4 
into a rank five. 

629
00:33:44,840 --> 00:33:47,560
It's like, OK, day one, I can 
pretty much make most of these 

630
00:33:47,560 --> 00:33:49,320
things that are rank four. 
OK, that's pretty awesome. 

631
00:33:49,480 --> 00:33:52,800
But it might take like a month 
and some change to start 

632
00:33:53,040 --> 00:33:55,040
crafting some of these things at
a rank five. 

633
00:33:55,280 --> 00:33:58,520
In the meantime, if you want to 
make cool stuff for people 

634
00:33:58,520 --> 00:34:01,080
through crafting orders or on 
the auction house, you're 

635
00:34:01,080 --> 00:34:03,200
probably going to use some of 
this concentration. 

636
00:34:03,200 --> 00:34:08,199
And so when once people get 
started and find themselves like

637
00:34:08,199 --> 00:34:10,719
hitting these, hitting these 
kinds of walls, they'll feel 

638
00:34:10,719 --> 00:34:14,600
like, oh, true, OK, I'm going to
be kind of like doing this once 

639
00:34:14,600 --> 00:34:16,600
a day where I can make one cool 
thing. 

640
00:34:16,960 --> 00:34:20,159
Like I can make 5 rank 3 potions
or something a day, which 

641
00:34:20,159 --> 00:34:23,639
doesn't feel like a lot. 
But eventually this cool down 

642
00:34:23,639 --> 00:34:27,000
starts to whittle down a little 
bit because you're slowly 

643
00:34:27,000 --> 00:34:30,320
putting points in, you're slowly
getting a couple more skill 

644
00:34:30,320 --> 00:34:33,360
points, you're being given 
better materials to work with. 

645
00:34:34,239 --> 00:34:37,199
You are getting, you're making 
yourself better tools or you're 

646
00:34:37,199 --> 00:34:40,520
buying tools off of someone else
or something like that to a 

647
00:34:40,520 --> 00:34:43,120
point where eventually you're 
spending less and less of this 

648
00:34:43,120 --> 00:34:46,480
concentration towards like, oh, 
now I can do like a couple of 

649
00:34:46,480 --> 00:34:50,199
things, a couple of these casts 
a day instead of one every day 

650
00:34:50,199 --> 00:34:53,120
or 1:00 every two days. 
It eventually can come to the 

651
00:34:53,120 --> 00:34:55,639
point where you can overcome the
cooldown altogether. 

652
00:34:55,639 --> 00:34:57,960
As long as you're using the best
materials. 

653
00:34:58,200 --> 00:35:00,760
If you're provided those, you're
able to make these things 

654
00:35:00,760 --> 00:35:02,960
perpetually. 
So that kind of goes back to 

655
00:35:02,960 --> 00:35:06,800
what I was talking about with 
how there's potential for 

656
00:35:07,440 --> 00:35:11,240
materials to be exhausted 
because there's going to be such

657
00:35:11,240 --> 00:35:13,440
a high consumption of them. 
Because you know, there's going 

658
00:35:13,440 --> 00:35:16,240
to be some people out there who 
are like, Yep, I definitely want

659
00:35:16,240 --> 00:35:20,080
to raise to like make all of 
these things like the best rank.

660
00:35:20,240 --> 00:35:23,120
And once they're able to, it's 
going to feel great for them, 

661
00:35:23,360 --> 00:35:26,080
You know, for people who make it
there first, they're going to be

662
00:35:26,080 --> 00:35:28,400
able to provide so many of these
things for people. 

663
00:35:28,640 --> 00:35:31,800
But at the same time, it's going
to start impacting the price of 

664
00:35:31,800 --> 00:35:36,280
these goods to where it's like, 
oh, maybe now it's too expensive

665
00:35:36,280 --> 00:35:38,760
for me to make these things. 
So there's some really, really 

666
00:35:39,040 --> 00:35:42,560
wild things that are that are 
capable that are possible with 

667
00:35:43,160 --> 00:35:45,800
with the abandoned of 
inspiration or going away from 

668
00:35:45,800 --> 00:35:50,000
luck and going to these more 
deterministic cool downs that we

669
00:35:50,000 --> 00:35:55,440
can slowly chip away at as as 
the expansion goes, as the 

670
00:35:55,440 --> 00:35:57,440
expansion goes by and we're able
to scale up. 

671
00:35:57,760 --> 00:36:00,600
Now, of course, as a reminder, 
you know, if you if we also 

672
00:36:00,600 --> 00:36:03,960
wanted to like make multiple 
characters alts, some people 

673
00:36:03,960 --> 00:36:06,480
play this thing called the 
Remix, some people did this 

674
00:36:06,480 --> 00:36:08,880
thing called Radiant Echo. 
So people might have a number of

675
00:36:08,880 --> 00:36:12,120
alts. 
They can start doing that and be

676
00:36:12,120 --> 00:36:14,640
able to catch up fairly easily. 
We just got to, you know, put in

677
00:36:14,640 --> 00:36:18,080
the little little bit of elbow 
grease, get some extra materials

678
00:36:18,080 --> 00:36:20,680
to get themselves up and they 
can start if they really want to

679
00:36:20,680 --> 00:36:23,000
do like this. 
If you really want to work with 

680
00:36:23,000 --> 00:36:25,720
multiple characters to produce 
more materials and more goods 

681
00:36:25,720 --> 00:36:29,000
and whatnots, sure they can. 
But solo people should be able 

682
00:36:29,000 --> 00:36:31,320
to get a lot of access to this 
too. 

683
00:36:32,200 --> 00:36:36,280
Oh, OK, OK, no, that's that's 
great that like I'm as like 

684
00:36:36,280 --> 00:36:39,480
somebody who mostly plays on one
character, something like I have

685
00:36:39,480 --> 00:36:43,160
my shaman who is my main 
character and then all my other 

686
00:36:43,160 --> 00:36:47,040
alts kind of exists in servitude
to my main to support that, 

687
00:36:47,240 --> 00:36:49,040
support that. 
I'm with that. 

688
00:36:49,040 --> 00:36:52,560
I'm with that, yeah. 
And so like the fact that I 

689
00:36:52,560 --> 00:36:55,040
could like, even as I go 
through, like I'll have like 

690
00:36:55,240 --> 00:36:58,080
maybe a couple of characters 
that will make it to Max level, 

691
00:36:58,080 --> 00:37:02,480
but I have a bunch of guys who 
are basically going to be parked

692
00:37:02,480 --> 00:37:06,720
in the main city and far and 
being the profession bots, as it

693
00:37:06,720 --> 00:37:08,840
were. 
And I'm glad that there's a use 

694
00:37:08,840 --> 00:37:11,720
for them. 
Oh, absolutely. 

695
00:37:11,800 --> 00:37:13,720
Yeah, yeah, yeah. 
OK. 

696
00:37:14,080 --> 00:37:21,320
So then for people who are 
looking at professions, is, is 

697
00:37:21,320 --> 00:37:24,080
it going to be in your 
estimation that the war within 

698
00:37:24,080 --> 00:37:28,040
is going to allow for some 
casual gold making or does it 

699
00:37:28,040 --> 00:37:32,520
really feel like you kind of 
have to go all in to make a real

700
00:37:32,520 --> 00:37:37,920
impact? 
When it comes to when it comes 

701
00:37:37,920 --> 00:37:40,240
to the solo player, there's, 
there's different flavors of 

702
00:37:40,240 --> 00:37:42,040
them, right? 
Like some people are like, I 

703
00:37:42,040 --> 00:37:44,720
don't care about making money. 
I just want to make some cool 

704
00:37:44,720 --> 00:37:48,560
stuff for myself and for that 
it's extremely cool. 

705
00:37:48,720 --> 00:37:51,600
I think they I think Blizzard 
has done a really good job of 

706
00:37:51,640 --> 00:37:55,160
catering to like the solo player
who doesn't care about the 

707
00:37:55,160 --> 00:37:56,840
market. 
And if they want to make, you 

708
00:37:56,840 --> 00:37:58,440
know, if the solo player wants 
to make something for 

709
00:37:58,440 --> 00:38:01,080
themselves, like, oh, I just 
want to make myself like this 

710
00:38:01,080 --> 00:38:05,040
cool weapon or whatnot cool. 
It doesn't take long to skill 

711
00:38:05,040 --> 00:38:07,680
themselves up to or to get the 
proficiency to make something 

712
00:38:07,680 --> 00:38:10,640
out of rank four and use their 
concentration. 

713
00:38:10,680 --> 00:38:13,960
Even if it's a even if it comes 
at a huge expenditure, they can 

714
00:38:14,000 --> 00:38:17,320
still make that out of rank 5 
knowing that they're only going 

715
00:38:17,320 --> 00:38:20,120
to be using concentration like 
not even daily, but maybe 

716
00:38:20,120 --> 00:38:21,840
weekly. 
And so they're definitely always

717
00:38:21,840 --> 00:38:24,240
going to have access to 
something like that. 

718
00:38:24,800 --> 00:38:28,280
As for casual crafting, that's 
still also that's still also 

719
00:38:28,280 --> 00:38:30,960
possible to again, thanks to 
concentration. 

720
00:38:30,960 --> 00:38:37,040
So even if you're not the best 
crafter, you can still keep 

721
00:38:37,040 --> 00:38:40,400
chipping away at concentration 
cost because you're just 

722
00:38:40,560 --> 00:38:42,240
plugging points every now and 
then. 

723
00:38:43,080 --> 00:38:46,120
You know routine there and there
are new routines that you'll be 

724
00:38:46,120 --> 00:38:50,280
picking up most notably to dip 
into these Patreon crafting 

725
00:38:50,280 --> 00:38:54,760
orders and see what's there. 
So it's not just while it's not 

726
00:38:54,760 --> 00:38:57,680
exactly a gold maker's paradise 
by working those Patreon 

727
00:38:57,680 --> 00:38:59,920
crafting orders, it is a way to 
develop your skills. 

728
00:38:59,920 --> 00:39:04,560
So that way if you do happen to 
see, you know, maybe it once in 

729
00:39:04,560 --> 00:39:07,560
a blue moon, you'll see like a 
public order or maybe these are 

730
00:39:07,560 --> 00:39:08,840
maybe they'll work out even 
better. 

731
00:39:09,200 --> 00:39:11,680
But if you happen to see someone
asking for something, it's like,

732
00:39:11,680 --> 00:39:14,480
hey, you can do that. 
And I think what we're going to 

733
00:39:14,480 --> 00:39:18,960
find is that while we are going 
to have very industrious folk, 

734
00:39:19,000 --> 00:39:22,880
whales, goblins who are going to
do their best to dominate the 

735
00:39:22,880 --> 00:39:27,320
market, there's going to be kind
of like this sleeper potential 

736
00:39:27,360 --> 00:39:32,160
of the more casual audience who 
is in fact capable of doing all 

737
00:39:32,200 --> 00:39:34,880
of doing these things. 
It's just that they're only able

738
00:39:34,880 --> 00:39:37,800
to do it like maybe once every 
couple of days, but they can do 

739
00:39:37,800 --> 00:39:40,240
it. 
Meanwhile, even the industrious 

740
00:39:40,240 --> 00:39:43,840
crafter might run out of 
materials, especially early on 

741
00:39:43,840 --> 00:39:45,520
in the expansion. 
They might run out of materials,

742
00:39:45,520 --> 00:39:47,320
they might run out of 
concentration, they might run 

743
00:39:47,320 --> 00:39:49,160
out of alts who can also perform
this. 

744
00:39:49,480 --> 00:39:52,280
And so that's where the more 
casual crowd can come in, as 

745
00:39:52,280 --> 00:39:54,880
long as they're at least keeping
an eye on trade chat and being 

746
00:39:54,880 --> 00:39:59,760
like, so is anyone someone can 
make a thing, I can do so that 

747
00:39:59,800 --> 00:40:00,640
and that's very. 
Cool. 

748
00:40:00,760 --> 00:40:03,960
It's very cool. 
I think that's I'm, I'm hoping I

749
00:40:03,960 --> 00:40:07,240
should just stick with that. 
I'm hoping that players will be 

750
00:40:07,240 --> 00:40:10,240
able to tap into this potential 
and really take advantage of 

751
00:40:10,240 --> 00:40:13,440
what's what they're capable of. 
That is really awesome. 

752
00:40:13,440 --> 00:40:16,760
I'm hopeful too. 
So then overall, do you think 

753
00:40:16,760 --> 00:40:19,960
that for the War Within 
professions are in a better 

754
00:40:19,960 --> 00:40:21,680
place than they were in 
Dragonflight? 

755
00:40:23,200 --> 00:40:25,880
They're definitely positioned to
be in a better place. 

756
00:40:25,880 --> 00:40:31,560
Like I can see that Blizzard had
made a lot of strides to learn 

757
00:40:31,560 --> 00:40:35,440
lessons like, and there have 
been very legit criticisms. 

758
00:40:35,560 --> 00:40:38,840
It's too complicated, it's too 
deep, it's hard to understand. 

759
00:40:39,400 --> 00:40:42,400
And they've been, again, trying 
to chip away at some of these 

760
00:40:42,400 --> 00:40:46,000
criticisms by making these 
specializations a little bit 

761
00:40:46,000 --> 00:40:49,080
more straightforward. 
There's a certain feature that 

762
00:40:49,080 --> 00:40:51,280
unfortunately didn't make in I 
want to point this out. 

763
00:40:51,280 --> 00:40:55,680
So for enchanting, what you're 
able to do in the enchanting 

764
00:40:55,680 --> 00:40:57,840
crafting window is in the search
bar. 

765
00:40:57,840 --> 00:41:01,600
You can actually type in the 
name of a specialization and 

766
00:41:01,600 --> 00:41:04,320
you'll be able to see all the 
recipes related to that 

767
00:41:04,320 --> 00:41:06,480
specialization. 
Now, unfortunately, that's the 

768
00:41:06,520 --> 00:41:09,480
only one where I would where 
I've consistently seen that sort

769
00:41:09,480 --> 00:41:12,240
of that sort of feature. 
I've tried other professions and

770
00:41:12,240 --> 00:41:13,880
I didn't see that same sort of 
feature. 

771
00:41:13,880 --> 00:41:17,000
So I'm hoping that they fully 
that they fully put that in 

772
00:41:17,360 --> 00:41:19,120
very, very soon, if not when it 
goes live. 

773
00:41:19,120 --> 00:41:21,600
And this is just kind of like 
hidden for some for some stupid 

774
00:41:21,600 --> 00:41:28,320
reason, But the accessibility of
it, the, the ease of, of, of 

775
00:41:28,320 --> 00:41:30,960
understanding. 
And of course, the community has

776
00:41:30,960 --> 00:41:33,840
gotten a lot better about it 
too, and hopefully is doing a 

777
00:41:33,840 --> 00:41:37,320
better job of communicating how 
this works to folks. 

778
00:41:37,680 --> 00:41:41,000
And as long as we're just open 
to continue to have 

779
00:41:41,000 --> 00:41:44,040
conversations and to answer 
questions and everything, as 

780
00:41:44,040 --> 00:41:46,360
long as the community is, is, is
definitely here to help each 

781
00:41:46,360 --> 00:41:49,120
other out. 
And if people can feel reassured

782
00:41:49,120 --> 00:41:52,640
of that and take advantage of 
it, then I think we'll be in a 

783
00:41:52,640 --> 00:41:55,440
good spot. 
You know, Buzzard did I, I think

784
00:41:55,440 --> 00:41:59,160
they did do did do a lot. 
I think it's a lot of it's on 

785
00:41:59,160 --> 00:42:01,480
the community to also help each 
other out too. 

786
00:42:01,520 --> 00:42:03,560
And I think it's, I think it's a
lot better. 

787
00:42:04,760 --> 00:42:06,960
Nice. 
OK, so if people want like more 

788
00:42:06,960 --> 00:42:10,240
details and I and all of that, 
where can people find you and 

789
00:42:10,240 --> 00:42:13,440
the stuff that you do? 
Yeah, you can always find me on 

790
00:42:13,560 --> 00:42:16,560
my YouTube channel. 
I do have a full, full on 

791
00:42:16,560 --> 00:42:19,480
playlist and hopefully it'll be 
linked somewhere to where folks 

792
00:42:19,480 --> 00:42:21,400
can get started. 
There's like a video at the very

793
00:42:21,400 --> 00:42:24,960
top of the playlist that has 
just kind of a general breakdown

794
00:42:24,960 --> 00:42:28,960
of, hey, so here's how 
concentration works as opposed 

795
00:42:28,960 --> 00:42:31,240
to inspiration. 
And then from there I go over 

796
00:42:31,240 --> 00:42:34,600
each and every profession I have
cooking and fishing. 

797
00:42:34,600 --> 00:42:36,960
That's like, I guess the last 
stuff kind of like a bonus that 

798
00:42:36,960 --> 00:42:39,280
I was able to sort of squeeze 
in, and hopefully I'll have that

799
00:42:39,280 --> 00:42:42,080
out soon, but there are numerous
other creators. 

800
00:42:42,080 --> 00:42:45,800
I mean, just just type in war 
within professions and you will 

801
00:42:45,800 --> 00:42:49,320
find no shortage of folks who 
are trying to help with 

802
00:42:49,320 --> 00:42:53,040
different breakdowns, different 
summaries, tips, build ideas, 

803
00:42:53,280 --> 00:42:55,640
all sorts of stuff. 
I am not the only one. 

804
00:42:55,640 --> 00:42:58,720
I, I'm not even like, I don't 
even consider myself like the 

805
00:42:58,720 --> 00:43:02,000
best gold maker. 
Like all I try to do is, you 

806
00:43:02,000 --> 00:43:04,960
know, just try to help lift 
folks up and get people at least

807
00:43:04,960 --> 00:43:08,600
knowledgeable enough to, to feel
empowered and confident enough 

808
00:43:08,600 --> 00:43:11,280
to make their own decisions. 
But of course my door is always 

809
00:43:11,280 --> 00:43:14,520
open for questions. 
Thank you for your time today 

810
00:43:16,080 --> 00:43:18,160
again. 
So I'd love to have you back and

811
00:43:18,160 --> 00:43:21,400
we'll see how it's developed 
over the course of Dragonflight,

812
00:43:21,400 --> 00:43:23,920
or rather over the course of the
war Within. 

813
00:43:24,480 --> 00:43:26,160
But thank you again for your 
time today. 

814
00:43:26,640 --> 00:43:28,640
Absolutely glad to glad to be 
here. 

815
00:43:29,760 --> 00:43:31,680
Until next time, guys, I've been
Manny. 

816
00:43:31,840 --> 00:43:34,600
He's been sold. 
And may your hits be grits.

