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It's just we get so focused and 
locked in on oh what's the best 

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comp? 
We're only running the best comp

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for every level from 2 of. 
The Karen Tour for Pandaria. 

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For calendar to the. 
Burning region for Gilnaeus or? 

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Has not died for the Lich King, 
for the. 

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Sindori for the Alliance for 
the. 

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Whore for Azeroth. 
Hello and welcome to another 

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episode of For Azeroth. 
My name is Manny AKA de Truvan 

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Manny and I am joined once again
by recruiter friend Sean. 

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Sean, how has the World of 
Warcraft been treating you this 

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week? 
Manny, the World of Warcraft has

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been treating me quite well this
week. 

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I've had a pretty good week so 
far. 

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It's Wednesday, so we're 
recording this after our weekly 

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heroic clear, which we blasted 
and then we went in and blasted 

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normal as well just for for 
SS&G's. 

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San Lane and Goblins. 
San Lane and Goblins, yeah. 

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Yeah, same thing with my team. 
Just going through on normal 

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clearing through that. 
We've got some new recruits, so 

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we wanted to get them some gear 
from that kept them sort of 

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caught up, jumped into Heroic, 
went through half, half of that.

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Now we're up against the bosses 
that we have been progging it 

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get. 
Well, sorry, I'm not sure 

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Princess Nexus. 
Princess is really Prague. 

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She seemed, she seemed to go 
down pretty easy. 

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We ended up doing her first and 
then doing Brute Twister because

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Brute Twister is so much more 
coordination and that seems to 

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be a point where my team seems 
to hit some struggles. 

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So that's our current fight 
right now. 

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Those are good fights. 
Brute Twister caught some 

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nerves. 
Were they just to Mythic? 

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And we're going to talk about 
this in a second, you know? 

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What? 
Why don't we jump right into it?

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I know it's sort of it's sort of
out of order, but yeah, we have 

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seen some nerf. 
So Brute Twister saw HP nerfs on

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a number of things. 
The biggest one that I think is 

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fantastic, and I don't believe 
this is just for mythic the the 

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pest, the parasites, they can be
stunned when they are actually 

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trying to infest. 
So they don't have that 

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invulnerability anymore. 
You still get that extra moment 

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to like get off because I used 
cap totem, there's a bit of 

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delay when it goes off and if I 
and like I've seen it just be 

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like, Oh no, and I just screwed 
up. 

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So I'm I'm super happy for that.
The mythic only nerves also 

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include the speed at which, or 
sorry, the rate at which their 

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speed increases. 
Because for as long as they're 

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out every second they were 
getting a speed boost. 

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Now it's every other second. 
So they're speeding up. 

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They're speeding up way slow. 
It's going to be a much easier 

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thing controlling those past and
everything and then like half. 

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As fast. 
That's good. 

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Yeah, yeah. 
And with the with the HP nerves,

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it's going to be a lot easier to
to handle things and kill rude 

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Twister. 
But a lot of those nerves are 

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mythic only. 
We also saw some nerves for Kai 

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Vesa, the Nexus Princess. 
Kai Vesa, her execute having 25%

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damage taken out of it. 
Her her dot also having damage 

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taken off of it, including when 
you clear it. 

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So it feels like the it's going 
to be a lot easier on the 

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healers. 
And this is I think in tandem 

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with the nerf set, or rather 
some of it was bug fixes, but 

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we'll call them nerfs that 
happened to Preservation Evoker.

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They no longer double dip in 
vitality for a couple of moves 

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and stuff. 
So they aren't going to be as 

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crazy outliers as they used to 
be. 

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Yeah. 
So now they'll just be 

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approximately 15% ahead of every
other healer based on the 

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numbers. 
So that's good. 

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That's good. 
That that's way better age. 

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You know, they're like they're 
bringing it in. 

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They're giving other classes a 
chance. 

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There's a there's actually a a 
problem. 

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I think Blizzard is hesitant to 
nerf Preservation of ochres 

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because there's a lot of the 
fights in mythic right now. 

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They had like the last few 
fights that are only possible 

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because you have double 
preservation of ochre and how 

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broken preservation of ochre is 
right now. 

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Like I don't see if you nerf 
preservation of ochre and it 

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doesn't also come alongside 
massive damaged nerves to silk 

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in court and to Ansarek. 
I don't see other teams being 

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able to kill those two bosses 
without double preservation of 

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ochre. 
It is doing that much of the 

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heavy lifting in the healing and
the healing matter. 

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Yeah. 
And it's and and oven acts that 

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fight is being 3 healed right 
now. 

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And it's it's being 3 healed 
because preservation of ochre 2 

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preservation of Ochre's are able
to to basically. 

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Area yeah, I, I think though, 
they have to end up bringing 

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preservation of ochers in line 
because there are teams that are

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going to be coming up now that 
aren't going to be switching 

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their comps to tailor it for for
this sort of damage. 

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This is just part of the 
typical, I, I want to say 

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typical, but it's been that that
way for a while where as the 

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teams go through as like various
teams are coming up, they nerfed

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00:05:59,280 --> 00:06:03,640
the content so that it is doable
for, as you said last week, mere

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mortals. 
And that is a big part of, of 

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where we're at now with the race
because we have now completed 

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the race to world first. 
At the time of this recording, 

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we have four teams that have 
defeated Queen Ansarak. 

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And so, Sean, can you take us 
through this and what it took to

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bring down the Queen? 
Yeah, this was an incredible 

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race. 
One team went into the race just

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clearly playing ahead of 
everyone else, and that was Team

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Liquid. 
It was a it was no surprise to 

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anybody who watched any part of 
this race that Liquid came away 

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00:06:45,400 --> 00:06:48,960
with the victory on September 
29th. 

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That was Saturday, Saturday 
evening for them, Sunday morning

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for me. 
And they pulled that kill out 

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and they did a great job. 
They watching their analysts. 

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There was a point on like 
Thursday or Friday, even when 

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people weren't sure that 
Ansereck was killable in this, 

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in this reset because of the the
damage required to kill her. 

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And I liquids, liquids analysts 
went went, they went cooking, so

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to speak, and pulled out some 
incredible, incredible damage 

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numbers. 
Like they shifted cooldowns 

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around. 
That's my actual favorite part 

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of the race. 
I know a lot of people like 

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watching the players perform and
that's great. 

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00:07:28,240 --> 00:07:31,480
But you can see those players 
perform at a super high level 

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almost anytime. 
Like you watch any, any of 

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their, their, their rating, any 
of their mythic plus that they 

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do. 
But you only really get to see 

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the analysts shine in that race 
to world first where they're 

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trying to squeeze out as much 
damage, as much healing as 

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possible from from the limits 
that they have. 

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But they pull the win. 
Echo came in second. 

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They almost lost second. 
So everybody, it's been pretty 

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00:07:56,280 --> 00:08:01,120
solidly locked in liquid E1 and 
two flip the order for the last 

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00:08:01,120 --> 00:08:03,960
little while. 
But Echo came close. 

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Our method came close to 
stealing 2nd place from EE did 

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not play with the usual 
consistency that we expect to 

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see from them. 
Now I say this, please 

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understand they're still miles 
and decades ahead of anything I 

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or any of my friends or anybody 
else that I know could possibly 

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imagine doing. 
They are among the best. 

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Except. 
For me, like if I read 12 hours 

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00:08:27,720 --> 00:08:30,520
a day I'd be there too this last
episode. 

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00:08:30,720 --> 00:08:33,039
We did, yeah. 
Yeah, if I just raided 12 hours 

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a day, it's like coming in 
second on the race. 

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World first is like winning 
silver medal at the Olympics. 

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You're still second best in the 
world. 

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The world, it's like it's even 
like people are like, oh, you 

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came six at the Olympics. 
Yeah, I'm only 6 best on the 

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planet. 
I'm sorry. 

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00:08:51,640 --> 00:08:53,360
Anyway, they came second. 
Method pulled in 3rd. 

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They both did that on the 30th 
and then on October 2nd, which 

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is today. 
I think it happened last night. 

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00:08:59,520 --> 00:09:01,480
About nine hours ago from this 
recording, yeah. 

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00:09:01,480 --> 00:09:04,080
Yeah. 
And so nine hours ago, Hot Pot 

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hero, Bogo Hero pulled it in for
4th and it was really great to 

151
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see them pump it out from the 
the China realm because we that 

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was not something we had been 
seeing or we had expected to 

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see. 
And they put on quite a show. 

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There is potential that they 
could maybe fight for a third 

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place spot in the next race. 
We'll see with that monetary 

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incentive coming from China, 
maybe helping to push their 

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00:09:28,920 --> 00:09:33,680
their, their drive a little bit.
Yeah, well, they they didn't get

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00:09:33,680 --> 00:09:36,960
it this time. 
So as per that deal, they throw 

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more money on the pot until, 
until somebody from the Chinese 

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realm gets world first. 
It it just the incentive just 

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keeps growing. 
And like it is great to see that

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00:09:46,640 --> 00:09:50,800
strong showing out of the region
because they just got back into 

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the game with the launch of the 
the war within that that 

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repairing that fence and getting
that the game back into the 

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region. 
This is amazing. 

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00:10:01,440 --> 00:10:03,200
This is amazing that they were 
doing it. 

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I kind of wonder if there were 
illicit ways for people to play 

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in the region at at some point. 
It just either way, I wouldn't 

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00:10:16,760 --> 00:10:19,120
be surprised. 
The fact that like they could 

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00:10:19,120 --> 00:10:25,160
jump to this level so quickly is
is actually not surprising for 

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00:10:25,160 --> 00:10:27,800
me. 
These guys, all these players 

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play at such an amazing level. 
You are right, this is Olympic 

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level plays and it's not just 
being able to play that well, 

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it's being able to play that 
well so consistently. 

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00:10:40,240 --> 00:10:43,720
Consistently you were talking 
about like, hey, Echo, they were

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00:10:43,720 --> 00:10:47,400
bit inconsistent and they would 
get like that 20 something 

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00:10:47,400 --> 00:10:50,560
percent kill and then they'd be 
wiping in phase one the next 

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00:10:50,560 --> 00:10:52,600
poll and it'd be like, oh geez, 
this is not where we want to be.

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And they'll like I I definitely 
agree with you, but the world 

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00:10:56,920 --> 00:11:04,880
first kill took 404 pulls 
attempts that they went in over 

181
00:11:04,880 --> 00:11:09,400
the course of multiple days. 
Like we were saying, oh, they 

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00:11:09,400 --> 00:11:14,840
got to Ansrak the resets there. 
We'll give them like let's say 

183
00:11:15,040 --> 00:11:17,360
two to three days. 
And we were saying like 

184
00:11:17,360 --> 00:11:19,880
Thursday, Friday. 
Yeah, it happened on Saturday. 

185
00:11:19,880 --> 00:11:23,240
So I you weren't really that far
off Sean, when you said Friday, 

186
00:11:25,040 --> 00:11:36,000
but 404 pulls for that first 1E 
with 449 pulls method did it in 

187
00:11:36,000 --> 00:11:38,640
less pulls 425. 
And that's why you're you were 

188
00:11:38,640 --> 00:11:41,720
saying hey, like they almost 
lost it like the difference 

189
00:11:41,720 --> 00:11:45,960
between world 2nd and world 
third was a matter of hours. 

190
00:11:46,200 --> 00:11:49,640
And it was actually inverted in 
the number of pulls it took to 

191
00:11:49,640 --> 00:11:54,200
get to take down answer. 
There's a question of, hey, if 

192
00:11:54,520 --> 00:11:58,880
method had gotten a little bit 
of stronger showing when they 

193
00:11:58,880 --> 00:12:02,400
were trying trying to do pulls 
earlier. 

194
00:12:02,440 --> 00:12:05,640
If they hadn't had that like 
late night, if they hadn't had 

195
00:12:05,640 --> 00:12:12,080
like the COVID that took out I 
think 5 players and and caused 

196
00:12:12,080 --> 00:12:14,760
them to isolate, this might have
been a completely different 

197
00:12:14,760 --> 00:12:17,560
game. 
So like there is a big question 

198
00:12:17,560 --> 00:12:21,080
mark there about like, hey, 
what's going to happen next 

199
00:12:21,080 --> 00:12:22,240
time? 
Because I think method has 

200
00:12:22,240 --> 00:12:27,600
definitely shown that it could 
jump into second, if not first 

201
00:12:27,600 --> 00:12:31,480
place in in the next one if they
can keep up the level of 

202
00:12:31,480 --> 00:12:35,080
performance that they did here. 
So all of these teams, Olympic 

203
00:12:35,080 --> 00:12:39,480
level performance and it's great
to see more teams in the 

204
00:12:39,480 --> 00:12:44,000
competition, more players being 
showcased here and people just 

205
00:12:44,000 --> 00:12:47,920
hungry for that gold. 
Yeah, it's I'm excited. 

206
00:12:48,240 --> 00:12:50,560
More teams is better. 
It's it's it's exciting for the 

207
00:12:50,560 --> 00:12:53,040
fans, exciting for us. 
I can't wait. 

208
00:12:53,040 --> 00:12:55,720
And yeah, it's I mean, you said 
it, 404 polls. 

209
00:12:55,720 --> 00:12:58,120
That's crazy. 
You said that to a regular team.

210
00:12:58,120 --> 00:13:00,840
You know, two night a week, you 
know, 404 polls, that's three 

211
00:13:00,840 --> 00:13:03,680
months of polls. 
You get about an average of 25 

212
00:13:03,680 --> 00:13:06,760
polls a night, 20 to 30, you 
know, polls a night, depending 

213
00:13:06,760 --> 00:13:08,600
how fast they're going, some a 
little faster if it's a 

214
00:13:08,600 --> 00:13:11,240
contendual style fight. 
So four months of prog for the 

215
00:13:11,240 --> 00:13:14,160
rest of us. 
So Blizz, if you're listening, 

216
00:13:14,320 --> 00:13:15,520
we're ready for those nerves 
now. 

217
00:13:17,680 --> 00:13:22,560
Most definitely I I think when 
you get those like with teams 

218
00:13:22,560 --> 00:13:26,200
Ivory that when you when you 
even get close to triple digits,

219
00:13:26,320 --> 00:13:29,600
that's like this team might be 
disbanding territory. 

220
00:13:29,920 --> 00:13:33,960
So it is a completely different 
mindset to dial in that hard to 

221
00:13:33,960 --> 00:13:40,080
get these down yeah. 
On the flip side of that, let's 

222
00:13:40,160 --> 00:13:46,080
talk a little bit about Mythic 
Plus, because keystones are 

223
00:13:46,080 --> 00:13:49,720
continuing this week, we have a 
new affix here. 

224
00:13:50,240 --> 00:13:56,200
The Void bound is the next part 
of Xalatas bargains Void bound. 

225
00:13:57,120 --> 00:13:59,640
The way that that works is that 
when the group is in combat, 

226
00:13:59,840 --> 00:14:04,760
Xalatas periodically appears yet
again some of the Void Emissary,

227
00:14:05,040 --> 00:14:08,600
which immediately begins to 
empower enemy enemies with this 

228
00:14:08,600 --> 00:14:14,080
dark prayer ability. 
OK each dark prayer cast grants 

229
00:14:14,080 --> 00:14:17,040
these surrounding enemies a 
damage reduction. 

230
00:14:17,120 --> 00:14:20,920
You do less damage but when you 
defeat the void adversary it 

231
00:14:20,920 --> 00:14:25,800
clears all of the stacks that 
were on the boss or sorry on any

232
00:14:25,800 --> 00:14:28,120
of the characters that are 
around. 

233
00:14:28,480 --> 00:14:34,320
And then all of the players get 
a 22nd buff that is ACDR cool 

234
00:14:34,320 --> 00:14:37,240
down reduction and increases 
your crit. 

235
00:14:37,360 --> 00:14:41,840
This is the dream as an 
enhancement shaman that is 100% 

236
00:14:41,840 --> 00:14:43,920
about cooldowns, this is the 
dream for me. 

237
00:14:43,920 --> 00:14:45,240
I'm going to have so much fun 
this week. 

238
00:14:45,400 --> 00:14:47,920
I haven't had a chance because 
we were recording really early. 

239
00:14:48,040 --> 00:14:51,320
Last night was raid night and I 
didn't get to play as much, but 

240
00:14:51,320 --> 00:14:58,040
I I am so excited for this week.
I also love that the punishment 

241
00:14:58,600 --> 00:15:02,240
is yet again, it takes longer to
kill the enemies. 

242
00:15:02,440 --> 00:15:07,680
So everybody hard switch, do the
mechanic kill this thing? 

243
00:15:08,840 --> 00:15:12,960
Yeah, hopefully on the beta we 
noticed that shamans were able 

244
00:15:12,960 --> 00:15:17,640
to purge the mechanic. 
They were able to purge the 

245
00:15:17,640 --> 00:15:19,960
shield and essentially one shot 
the AD. 

246
00:15:21,640 --> 00:15:25,600
I haven't run with a shaman yet 
this week but I have spoken to 

247
00:15:25,600 --> 00:15:28,480
some friends who had who I told 
them about this and they said 

248
00:15:28,480 --> 00:15:31,280
the shamans that they played 
with were unable to do that. 

249
00:15:31,840 --> 00:15:33,960
So I don't know if it was 
removed or not. 

250
00:15:33,960 --> 00:15:37,240
But if you're a shaman, I 
definitely recommend at least 

251
00:15:37,240 --> 00:15:42,200
trying urge the Xalatath shield 
at least once. 

252
00:15:42,920 --> 00:15:46,400
Yeah. 
Because if that's the case, just

253
00:15:46,400 --> 00:15:51,720
one more reason to stack those 
shamans in the the sub 1211 and 

254
00:15:51,720 --> 00:15:56,480
below range. 
It's a +2 to plus 11 is is 

255
00:15:56,600 --> 00:15:58,880
double shaman territory all day 
long, every day. 

256
00:15:59,960 --> 00:16:03,800
I mean you can also bring in 
those demon hunters, they have 

257
00:16:03,800 --> 00:16:06,520
the offensive purge too, so I. 
Did run with a Demon Hunter, 

258
00:16:06,520 --> 00:16:08,680
they were not able to consume 
magic. 

259
00:16:09,680 --> 00:16:15,840
OK, as a warrior can you 
shattering throw to do extra 

260
00:16:15,840 --> 00:16:18,000
damage to that shield? 
Yeah, if I talent into 

261
00:16:18,000 --> 00:16:21,720
shattering throw which. 
I have to talent the Purge. 

262
00:16:21,720 --> 00:16:24,400
Come on man, this is now like 
we're looking at options here. 

263
00:16:24,720 --> 00:16:26,960
Yeah, that's not going to. 
That's not going to happen. 

264
00:16:26,960 --> 00:16:32,120
All right, OK, we'll check and 
have to like come back. 

265
00:16:32,200 --> 00:16:35,240
Maybe I'll do an editing note 
before we put put this up to, 

266
00:16:35,560 --> 00:16:38,960
to, to say definitively editing 
Manny. 

267
00:16:38,960 --> 00:16:41,680
This is your point right here. 
Editing Manny here. 

268
00:16:41,920 --> 00:16:45,640
It turns out that purge has been
fixed so it no longer one shots 

269
00:16:45,640 --> 00:16:47,560
the shield. 
It looks like you are going to 

270
00:16:47,560 --> 00:16:49,000
have to do it the old fashioned 
way. 

271
00:16:49,200 --> 00:16:53,160
I return you to the episode 
beyond that, we're back to 

272
00:16:53,160 --> 00:16:56,440
tyrannical at four at 10 
fortified. 

273
00:16:56,760 --> 00:17:01,560
Obviously once you get past 12, 
the the void bound disappears 

274
00:17:01,560 --> 00:17:02,960
and you're dealing with the 
guile. 

275
00:17:03,200 --> 00:17:06,520
We have had some teams that have
been pushing a lot higher and 

276
00:17:06,520 --> 00:17:11,119
now, but with those higher keys 
is where the stress is coming 

277
00:17:11,119 --> 00:17:13,119
from. 
And so we've seen additional 

278
00:17:13,119 --> 00:17:17,520
nerves to some of the more 
challenging dungeons because at 

279
00:17:17,520 --> 00:17:19,760
this point in the season, there 
are some dungeons that are 

280
00:17:20,160 --> 00:17:24,640
clearly easier than others and 
some dungeons that are much 

281
00:17:24,640 --> 00:17:28,000
harder. 
Like as much as Sean, you and I 

282
00:17:28,000 --> 00:17:31,560
had like a a bit of a clown show
and miss this weekend. 

283
00:17:31,800 --> 00:17:38,600
I think miss is strangely one of
the easiest of the dungeons 

284
00:17:38,600 --> 00:17:41,160
available. 
It just feels like you just go 

285
00:17:41,160 --> 00:17:43,400
forward. 
There's not much that's going to

286
00:17:43,520 --> 00:17:49,160
screw you over in that. 
But on the flip side, Rim Batal,

287
00:17:49,680 --> 00:17:53,240
Siege of Baralis, and Stone 
Vault all got nerves and I think

288
00:17:53,240 --> 00:17:56,200
are very needed nerves for those
dungeons. 

289
00:17:58,080 --> 00:18:03,520
Yeah, it's crazy how much easier
miss is. 

290
00:18:04,480 --> 00:18:09,480
Like there's a graph put up by 
Lo Fi Banshee on Twitter and 

291
00:18:09,480 --> 00:18:13,000
they like track keys that have 
been done and mists is more than

292
00:18:13,040 --> 00:18:18,520
there's been more mists done 
timed if they're more than 

293
00:18:18,520 --> 00:18:22,200
double the the amount of any 
other any other key. 

294
00:18:22,760 --> 00:18:25,000
I don't want everything nerfed 
to miss level. 

295
00:18:25,000 --> 00:18:29,200
I think maybe they actually need
to bump up the difficulty in 

296
00:18:29,200 --> 00:18:33,480
Miss and Eric Kira I think is 
another one that's kind of easy.

297
00:18:34,640 --> 00:18:36,880
I so I agree, Eric Kira is also 
easy. 

298
00:18:36,880 --> 00:18:38,640
The City of Echoes is a little 
bit easy. 

299
00:18:40,680 --> 00:18:44,000
I'm OK with easy because it's 
infinitely scaling content. 

300
00:18:44,520 --> 00:18:48,760
Let it be easy in those low key 
levels so that people who just 

301
00:18:48,760 --> 00:18:51,040
want to get their keys for the 
week done and get them done and 

302
00:18:51,040 --> 00:18:55,000
get out without hating their 
lives and let the difficulty 

303
00:18:55,000 --> 00:18:57,560
ramp up for the people who want 
the difficulty at the higher key

304
00:18:57,560 --> 00:18:58,880
levels. 
I don't think there's any 

305
00:18:58,880 --> 00:19:04,720
problem with keystones from 2:00
to 10:00 or 2:00 to 11:00 being,

306
00:19:04,760 --> 00:19:08,720
you know, timeable with a wipe 
if you have a full part of you. 

307
00:19:08,720 --> 00:19:10,360
I actually think they should be 
tolerable. 

308
00:19:10,640 --> 00:19:14,800
I think from 2:00 to 11:00 every
key should be timable with it 

309
00:19:14,800 --> 00:19:17,320
with one full party wipe 
included. 

310
00:19:18,000 --> 00:19:22,240
I, I agree with you. 
I think that that's all always 

311
00:19:22,240 --> 00:19:26,000
of course relative to gear, like
the more gear you have, 

312
00:19:26,000 --> 00:19:28,920
obviously the easier you're able
to make up for, for a wipe. 

313
00:19:29,720 --> 00:19:33,040
And therefore as you get higher 
gear can compensate for less. 

314
00:19:33,040 --> 00:19:36,720
And so that's automatically 
something that that occurs, but 

315
00:19:36,720 --> 00:19:39,680
I meant in terms of difficulty 
relative to other dungeons. 

316
00:19:39,680 --> 00:19:42,400
I dislike when there is a 
dungeon. 

317
00:19:42,440 --> 00:19:47,680
In that case, make the rest of 
them easier, dumb them down. 

318
00:19:48,080 --> 00:19:51,000
I don't want, I listen, I don't 
where there's some I don't run 

319
00:19:51,000 --> 00:19:52,560
because I just don't want the 
headache. 

320
00:19:53,040 --> 00:19:59,680
You know, I, I queue up to do my
eight 10s for the week and I, I 

321
00:19:59,680 --> 00:20:02,320
usually pug those by myself. 
I log in in the afternoon or in 

322
00:20:02,320 --> 00:20:04,400
the morning and I just jump into
pugs. 

323
00:20:04,400 --> 00:20:08,920
I do eight 10s. 
It was black or cold in season 3

324
00:20:08,920 --> 00:20:12,520
of Dragonflight because it was 
the one that was the most likely

325
00:20:12,520 --> 00:20:16,160
to be completed with pugs. 
It's Mr. Tyrannosythe in this 

326
00:20:16,160 --> 00:20:17,960
one. 
I ran 8 myths last week. 

327
00:20:18,560 --> 00:20:21,720
And then I I do other keys on 
the side with my groups. 

328
00:20:21,720 --> 00:20:24,320
So my my mythic plus group or my
my raid friends? 

329
00:20:24,680 --> 00:20:28,080
My raid team friends, either of 
those, I'll do whatever dungeons

330
00:20:28,080 --> 00:20:29,480
we have or farming trinkets and 
stuff. 

331
00:20:29,480 --> 00:20:32,280
We're doing all of those. 
But if I'm looking to fill my 

332
00:20:32,280 --> 00:20:34,400
vault to complete my week, I 
want it to be easy. 

333
00:20:34,400 --> 00:20:35,960
I'm running those mists every 
time. 

334
00:20:36,560 --> 00:20:41,080
Every time I even I know I'm 
going to run 10s of City of 

335
00:20:41,080 --> 00:20:42,640
threads, Grim Batal. 
These other ones that are a 

336
00:20:42,640 --> 00:20:44,680
little bit harder, I know I'm 
going to run them. 

337
00:20:44,680 --> 00:20:50,440
I still pug 8 mists out because 
I want to incentivize I I speak 

338
00:20:50,440 --> 00:20:52,520
with my money so to speak him 
instead of money. 

339
00:20:52,520 --> 00:20:55,360
In this case, it's my time. 
I'm letting him know, hey, this 

340
00:20:55,360 --> 00:20:57,640
difficulty of myths, I enjoy 
this. 

341
00:20:57,800 --> 00:21:00,480
I'm doing it a lot more of this,
please. 

342
00:21:00,880 --> 00:21:03,520
I Yeah. 
OK. 

343
00:21:03,680 --> 00:21:06,480
I mean, like I think that's 
always going to be the case that

344
00:21:06,480 --> 00:21:09,400
players are going to go towards 
the path of least resistance, 

345
00:21:10,200 --> 00:21:13,560
like from the dawn of Mythic 
plus everybody running MA a 

346
00:21:13,560 --> 00:21:17,000
million times because it was 
just fast, easy in the that. 

347
00:21:17,200 --> 00:21:20,240
So it's always going to be the 
case. 

348
00:21:20,280 --> 00:21:27,360
I just think that if they have a
target difficulty that they want

349
00:21:28,680 --> 00:21:33,400
and seven out of eight dungeons 
are hitting that and there's one

350
00:21:33,400 --> 00:21:36,760
that just is a little bit low, I
don't say screw your target 

351
00:21:36,760 --> 00:21:39,000
difficulty and bring them all 
down to that lower thing. 

352
00:21:39,000 --> 00:21:43,040
I say bring the outliers into 
range, both the high and the 

353
00:21:43,040 --> 00:21:46,000
low. 
I know players typically are not

354
00:21:46,000 --> 00:21:49,240
going to like that because it's 
like, oh, you made my eight runs

355
00:21:49,240 --> 00:21:54,360
a week harder if. 
If they bring the hard ones 

356
00:21:54,360 --> 00:21:56,920
down, I'm OK with them bringing 
mists up. 

357
00:21:57,280 --> 00:22:02,360
But Manny, I don't have the same
faith that you do that. 

358
00:22:02,360 --> 00:22:07,040
That's what will happen. 
I think we'll see mists timer, I

359
00:22:07,040 --> 00:22:08,040
think. 
I think what will happen is 

360
00:22:08,040 --> 00:22:09,880
we'll see the timer and mists 
decreased. 

361
00:22:10,200 --> 00:22:12,360
You'll have less time to 
complete it because it's so easy

362
00:22:12,360 --> 00:22:14,840
to complete, but it'll just 
shorten the timer that you have 

363
00:22:14,840 --> 00:22:17,320
in there, which I'm OK with. 
I'm already going fast. 

364
00:22:17,320 --> 00:22:21,160
I don't mind if I have to go 
faster, but I don't think the 

365
00:22:21,160 --> 00:22:23,160
same adjustments are going to 
happen on those ones that are 

366
00:22:23,320 --> 00:22:26,920
like City of threads right now. 
This the the the twins boss. 

367
00:22:26,920 --> 00:22:30,320
If you're not in a group that's 
coordinated and knows the fight 

368
00:22:30,640 --> 00:22:34,640
and is in voice comms, you're 
not finishing that dungeon on 

369
00:22:34,640 --> 00:22:38,960
anything above A7. 
I I got to say that that is 

370
00:22:38,960 --> 00:22:40,880
something that they really need 
to address. 

371
00:22:41,120 --> 00:22:44,400
The it's not how hard things 
hit. 

372
00:22:44,600 --> 00:22:50,280
It's not the bad overlaps, like 
they're already addressing that.

373
00:22:50,280 --> 00:22:52,800
If you guys look at our show 
notes, we've got all the 

374
00:22:52,800 --> 00:22:56,280
adjustments that they made. 
A lot of it is bad overlaps, 

375
00:22:56,720 --> 00:23:00,040
random mobs that like run out 
and like can screw you over 

376
00:23:00,040 --> 00:23:02,000
because they've run into a pack 
and pull over pack that you 

377
00:23:02,000 --> 00:23:03,720
didn't want. 
That sort of stuff they're 

378
00:23:03,720 --> 00:23:07,880
already on top of. 
But those levels of coordination

379
00:23:08,320 --> 00:23:12,960
that create the PUG stompers, I 
think that's what they need to 

380
00:23:12,960 --> 00:23:16,360
start looking at now. 
And I think that they also need 

381
00:23:16,360 --> 00:23:19,560
to think about that because in 
combination with the effects 

382
00:23:19,560 --> 00:23:23,080
that we had last week, you could
have some really bad overlaps 

383
00:23:23,080 --> 00:23:26,720
where it's like, hey, I got to 
run out of this, but now all of 

384
00:23:26,720 --> 00:23:29,440
the orbs are coming from that 
direction. 

385
00:23:29,680 --> 00:23:33,120
What do I do? 
And I, I so I I just think they 

386
00:23:33,120 --> 00:23:37,040
need to adjust timings and so 
forth so that the coordination 

387
00:23:37,400 --> 00:23:39,400
doesn't need to be that 
meticulous. 

388
00:23:41,840 --> 00:23:45,120
Yeah, it's man, there's some bad
overlaps. 

389
00:23:45,120 --> 00:23:48,280
There's some that somehow got 
introduced in Dawn Breaker. 

390
00:23:48,280 --> 00:23:51,080
Dawn Breaker is a very easy key 
to complete. 

391
00:23:51,080 --> 00:23:52,760
If you're looking to complete 
Dawn Breaker, run like you're 

392
00:23:52,760 --> 00:23:54,280
looking for a good key to 
complete, run it. 

393
00:23:54,560 --> 00:23:58,800
I wouldn't be surprised if it 
ended up being the first plus 

394
00:23:58,800 --> 00:24:01,160
10, like the first portal you 
get from or within. 

395
00:24:01,520 --> 00:24:03,280
I wouldn't be shocked if it was 
Dawn Breaker. 

396
00:24:03,360 --> 00:24:05,520
I think City of Echoes also 
maybe, but Dawn Breaker is 

397
00:24:05,520 --> 00:24:07,560
super, super accessible right 
now. 

398
00:24:08,880 --> 00:24:13,360
But there is the third second 
boss. 

399
00:24:14,080 --> 00:24:17,080
There's some weird overlaps that
somehow did not exist last week 

400
00:24:17,080 --> 00:24:22,000
that exists this week where 
they're doing orbs on top of 

401
00:24:22,000 --> 00:24:27,560
tank Buster and AOE on top of 
orbs which didn't exist last 

402
00:24:27,560 --> 00:24:30,160
week. 
And like, if it's just the tank 

403
00:24:30,160 --> 00:24:32,200
Buster, my health part doesn't 
move, my health part literally 

404
00:24:32,200 --> 00:24:36,480
stays at 100%. 
But this week it was tank Buster

405
00:24:36,480 --> 00:24:40,360
plus the orb and I one shot me. 
Well, I guess two shots. 

406
00:24:40,360 --> 00:24:44,120
It was 2 abilities, but and it 
was completely out of nowhere. 

407
00:24:44,120 --> 00:24:47,960
We have no idea how it happened.
So there is the there's 

408
00:24:47,960 --> 00:24:50,760
adjustments that were made that 
it's like, oh, did you make this

409
00:24:50,760 --> 00:24:52,320
worse in the other direction? 
Maybe. 

410
00:24:52,320 --> 00:24:55,760
I don't know what happened, but 
yeah, hot tip for Dawn Breaker. 

411
00:24:55,760 --> 00:24:58,880
If you're a Dawn breaker fan, 
you're somebody who enjoys Dawn 

412
00:24:58,880 --> 00:25:04,400
Breaker. 
Run it in slow flight, turn off 

413
00:25:04,400 --> 00:25:06,640
I beg you, I beg you I beg you I
beg you. 

414
00:25:06,640 --> 00:25:09,280
For anybody who's pugging 
dawnbreaker or running with a 

415
00:25:09,280 --> 00:25:14,920
regular group, turn off sky 
riding and use boomer flight. 

416
00:25:15,040 --> 00:25:19,120
It gives you more precise 
landing and you don't need the 

417
00:25:19,120 --> 00:25:23,960
zoomer flight to get to the end 
safe location, you can just fly 

418
00:25:23,960 --> 00:25:25,480
there straight there from the 
ship. 

419
00:25:26,360 --> 00:25:30,320
So when the first boss is doing 
her explosion at like at the end

420
00:25:30,320 --> 00:25:32,600
at .1%, she starts her explosion
mechanic. 

421
00:25:33,280 --> 00:25:36,080
As soon as that cast starts, 
everybody leaves the ship. 

422
00:25:36,080 --> 00:25:38,960
Fly right inside the church 
because you get down into the 

423
00:25:38,960 --> 00:25:43,440
town before the mobs spawn. 
So you're standing on the spawn 

424
00:25:43,440 --> 00:25:46,480
location of the first Lieutenant
when it spawns, you can pull it 

425
00:25:46,480 --> 00:25:47,640
right there. 
You don't need to be on the ship

426
00:25:47,640 --> 00:25:48,880
when it dies. 
It dies anyway. 

427
00:25:48,880 --> 00:25:53,000
It casts that spell, it dies. 
And then from there you want to 

428
00:25:53,000 --> 00:25:56,440
have slow flight on so that when
you're landing on spots, you can

429
00:25:56,560 --> 00:25:58,680
hover above it, wait for 
everybody to get there and then 

430
00:25:58,680 --> 00:26:01,200
land straight down. 
Instead of having people dive 

431
00:26:01,200 --> 00:26:05,080
bombing in on an angle and 
pulling a bunch of packs from 

432
00:26:05,080 --> 00:26:06,840
the side And we're like, oh, 
well, I couldn't land straight. 

433
00:26:06,840 --> 00:26:09,160
Like just slow flight. 
Everybody should just slow 

434
00:26:09,160 --> 00:26:10,120
flight. 
I won't. 

435
00:26:10,160 --> 00:26:11,800
I'm at the point now where I 
will not run it. 

436
00:26:12,040 --> 00:26:15,000
I'm telling everybody before I 
put the key in slow flight and 

437
00:26:15,760 --> 00:26:18,680
and then on the last boss, you 
just get off the ship and you 

438
00:26:18,680 --> 00:26:22,320
fly direct straight line to the 
spot where you end. 

439
00:26:22,320 --> 00:26:27,400
You have plenty of time. 
I land and I can just wait for 

440
00:26:27,400 --> 00:26:30,080
him to wait for ration on the 
land anyway. 

441
00:26:30,400 --> 00:26:32,040
Was that this week's Just the 
Tip? 

442
00:26:32,560 --> 00:26:33,960
That was this. 
That was this week's just the 

443
00:26:33,960 --> 00:26:35,840
tip. 
Yeah, there was like 3 just the 

444
00:26:35,840 --> 00:26:39,040
tips in there. 
So if you go, yeah. 

445
00:26:39,800 --> 00:26:46,520
Perfect. 
In terms of the meta that has 

446
00:26:46,520 --> 00:26:53,920
been forming in the keys, we've 
it's mostly a a continuation of 

447
00:26:53,920 --> 00:26:58,560
last week, both in good and bad.
The highest keys that we have 

448
00:26:58,560 --> 00:27:03,960
seen completed as of this 
recording has been a 14 Aracara 

449
00:27:03,960 --> 00:27:09,240
no less. 
We've seen 13 a ton of 13 / a 

450
00:27:09,240 --> 00:27:12,400
number of different dungeons. 
So that's that's been good. 

451
00:27:12,920 --> 00:27:16,640
The representation for tanks 
still quite healthy. 

452
00:27:16,640 --> 00:27:21,800
We've got 3 tanks with over 20% 
representation. 

453
00:27:22,040 --> 00:27:28,240
We've got the Blood Decays, 26.4
is the highest percentile. 

454
00:27:28,480 --> 00:27:36,640
We've got Warriors 25.7 really 
close there, Druids 20.6 a 

455
00:27:36,640 --> 00:27:40,800
little bit behind, but both the 
air carrier and a number of high

456
00:27:40,800 --> 00:27:45,560
keys have been completed with 
Guardian Druids, so they are no 

457
00:27:45,560 --> 00:27:50,000
slouches whatsoever. 
Then on the other half, the 

458
00:27:50,000 --> 00:27:53,520
lower representation, we've got 
VDH, the Vengeance Demon 

459
00:27:53,520 --> 00:27:58,960
Hunters, they're at 15.5%. 
Brewmaster Monks, I'm really 

460
00:27:58,960 --> 00:28:06,040
sorry, 7% on the dot and 
protection palleys. 

461
00:28:06,440 --> 00:28:10,200
Ouch. 4.8% on protection 
palleys. 

462
00:28:10,520 --> 00:28:16,720
And I really think that it is 
the fact that paladins are still

463
00:28:16,720 --> 00:28:20,600
like very much tied to that 
concentration that if they don't

464
00:28:20,600 --> 00:28:24,240
have up the defensives, they 
just start getting trucked. 

465
00:28:26,040 --> 00:28:31,120
It's so like it it's I'm not 
sure if they need, they need 

466
00:28:31,120 --> 00:28:34,320
some sort of adjustment. 
But the last time paladins got a

467
00:28:34,320 --> 00:28:37,680
rework or something, it was 
nightmare fuel for the rest of 

468
00:28:37,680 --> 00:28:41,680
us. 
So I'm not entirely against a 

469
00:28:41,680 --> 00:28:45,080
little bit lower of 
representation right now for 

470
00:28:45,480 --> 00:28:47,400
Protection paladins. 
What? 

471
00:28:47,400 --> 00:28:50,840
What do you think about this? 
It's great, Hank. 

472
00:28:51,320 --> 00:28:53,800
Parity is good. 
People should be able to play 

473
00:28:53,800 --> 00:28:55,000
what they want at the levels 
they want. 

474
00:28:55,320 --> 00:28:59,800
Again, as we get to those higher
levels, you're going to see a 

475
00:28:59,800 --> 00:29:07,120
gap start to exist, but the the 
longer you can delay that gap 

476
00:29:07,520 --> 00:29:10,200
happening, the better. 
I'm OK with there being like, 

477
00:29:11,320 --> 00:29:16,160
you know, I locked in meta where
it's like only this specific 

478
00:29:16,160 --> 00:29:19,960
comp complete can complete the 
keys at this level as long as 

479
00:29:19,960 --> 00:29:24,280
that's only one or two key 
levels above what everybody else

480
00:29:24,280 --> 00:29:29,320
can complete one. 
Preferably I can accept 2, but 

481
00:29:29,320 --> 00:29:32,760
when and in most cases that is 
how it is. 

482
00:29:32,760 --> 00:29:36,280
It's just we get so focused and 
locked in on, oh, what's the 

483
00:29:36,280 --> 00:29:38,160
best comp? 
We're only running the best comp

484
00:29:38,240 --> 00:29:41,880
for every level from due up. 
That's when you see a problem. 

485
00:29:42,440 --> 00:29:45,120
Yeah, that trickle down effect 
is what really effects these 

486
00:29:45,120 --> 00:29:48,400
numbers more than what's 
actually viable at those high 

487
00:29:48,400 --> 00:29:50,440
keys. 
Yeah, human perception, people 

488
00:29:50,440 --> 00:29:55,640
not understanding how you know 
the game works or how any of it 

489
00:29:55,640 --> 00:29:58,400
works, really. 
It's like, it'd be like if you 

490
00:29:58,400 --> 00:30:01,440
watch the NFL and saw the the 
Chiefs win a Super Bowl and 

491
00:30:01,440 --> 00:30:03,360
think to yourself, well, we're 
only going to win if we have a 

492
00:30:03,360 --> 00:30:06,240
tight end who's dating a pop 
star and a quarterback who's 

493
00:30:06,240 --> 00:30:09,240
Patrick Mahomes. 
So we got to cut all our Tom 

494
00:30:09,240 --> 00:30:11,480
Brady's. 
We got to cut all our Jared 

495
00:30:11,480 --> 00:30:13,120
Goffs. 
We got to cut all our Matthew 

496
00:30:13,120 --> 00:30:15,480
Stafford's. 
All these people got to go. 

497
00:30:15,480 --> 00:30:18,800
Sam Laporta, you're out of here.
Yeah. 

498
00:30:18,800 --> 00:30:23,120
And it's like, that's not it 
worked for them this season, but

499
00:30:23,120 --> 00:30:25,080
it's OK. 
Like, you can still get this 

500
00:30:25,080 --> 00:30:28,880
done with, you know, your Jaden 
Daniels. 

501
00:30:29,120 --> 00:30:30,200
Sorry, I watched a lot of 
football. 

502
00:30:31,040 --> 00:30:33,120
That's OK. 
All of these names are French to

503
00:30:33,120 --> 00:30:37,720
me. 
I'm like, I think I recognize 

504
00:30:37,720 --> 00:30:39,000
that name. 
I think I've heard that name 

505
00:30:39,000 --> 00:30:42,560
before. 
This is what happens, like when 

506
00:30:42,560 --> 00:30:45,000
I like show my show, my 
girlfriend. 

507
00:30:45,000 --> 00:30:46,320
I'm just like, hey, listen to 
this show. 

508
00:30:46,440 --> 00:30:48,880
It's like, what the hell are you
talking about? 

509
00:30:48,880 --> 00:30:51,440
I'm like, no, no, no. 
I just need the general flow is 

510
00:30:51,480 --> 00:30:53,000
when I'm trying to get you to 
understand. 

511
00:30:53,000 --> 00:30:55,200
It's like, yes, you guys sound 
enthusiastic. 

512
00:30:55,200 --> 00:30:59,680
I don't know what you're saying.
I love it. 

513
00:31:01,120 --> 00:31:07,240
OK, the flip side of that of 
course is there is a huge 

514
00:31:07,440 --> 00:31:12,680
differentiation with healers. 
Resto shaman, as bad as it was 

515
00:31:12,680 --> 00:31:19,320
before, is pretty much cemented 
itself with over half the keys. 

516
00:31:19,320 --> 00:31:25,280
54.2% of keys. 
And this is a keys 10 and above 

517
00:31:26,120 --> 00:31:29,560
right? 
The next highest is priest 

518
00:31:29,560 --> 00:31:37,480
combined holy, Holy and 
discipline at 14.5%, Holy Pally 

519
00:31:37,480 --> 00:31:45,360
at 11, Preservation of ochres at
8.9, Miss weaving 5.9, Resto 

520
00:31:45,360 --> 00:31:49,240
druids at 5.5. 
So I want to say that if you 

521
00:31:49,640 --> 00:31:55,080
throw Resto shamans out of that 
picture, the other ones are 

522
00:31:55,080 --> 00:31:58,840
really close together. 
Like there's pretty even 

523
00:31:58,840 --> 00:32:04,600
representation outside of that 
just disproportionate lion's 

524
00:32:04,600 --> 00:32:07,960
share that Resto Shaman has. 
And if you guys want to know our

525
00:32:07,960 --> 00:32:11,480
thoughts of like why Resto 
Shaman is just absolutely 

526
00:32:11,480 --> 00:32:15,960
killing it for for healers, do 
check out our previous episode. 

527
00:32:15,960 --> 00:32:19,680
We did go into that and we 
actually had a little bit of a 

528
00:32:20,040 --> 00:32:24,000
help from Spencer as well who 
who gave their point of view. 

529
00:32:24,680 --> 00:32:28,240
Yeah, yeah. 
Again, parody is good. 

530
00:32:28,520 --> 00:32:30,440
We want to see that one to two 
key levels. 

531
00:32:30,440 --> 00:32:31,800
I think it's still too early in 
the season. 

532
00:32:31,800 --> 00:32:35,920
People's gear is still behind. 
Do you have one or two groups 

533
00:32:35,920 --> 00:32:39,040
which are skewing the data? 
You know, you've got if if 

534
00:32:39,040 --> 00:32:43,560
you've got, let's say there's 
three, there's 15 people. 

535
00:32:43,560 --> 00:32:46,800
So three groups worth of people 
that are pushing those high end 

536
00:32:46,800 --> 00:32:48,920
keys right now. 
Well, most of them are playing 

537
00:32:48,920 --> 00:32:50,720
one, maybe 2 characters and 
that's it. 

538
00:32:51,000 --> 00:32:53,200
So those numbers are going to 
lean towards the characters that

539
00:32:53,200 --> 00:32:58,360
they decided they were going to 
play and that that affects it a 

540
00:32:58,360 --> 00:33:02,120
little bit. 
So don't get too locked in just 

541
00:33:02,120 --> 00:33:04,120
now. 
I think it'll be interesting to 

542
00:33:04,120 --> 00:33:07,360
look a month from now and see 
where things are at. 

543
00:33:08,320 --> 00:33:10,480
We're seeing some Boom Kim 
buffs, which will, I think, 

544
00:33:10,480 --> 00:33:14,520
remove Guardian Druid from the 
equation and maybe put Vengeance

545
00:33:14,520 --> 00:33:17,480
back in. 
Boom Kim's looking really good 

546
00:33:17,480 --> 00:33:19,040
in a lot of Mythic Plus 
dungeons. 

547
00:33:19,280 --> 00:33:22,520
Ultimately, you're going to have
a Druid in that the top group, 

548
00:33:23,200 --> 00:33:25,440
the top groups are going to have
a druid no matter what. 

549
00:33:25,440 --> 00:33:30,000
You want the versatility buff. 
If you are bringing DPS that 

550
00:33:30,120 --> 00:33:32,840
benefit heavily from mastery, 
then you're going to have a 

551
00:33:32,840 --> 00:33:36,600
shaman because you want sky fury
totem and that locks in two 

552
00:33:36,600 --> 00:33:39,400
spots a rest of shaman. 
And then your your druid is 

553
00:33:39,400 --> 00:33:41,880
going to be maybe a boom kin or 
maybe guardian druid. 

554
00:33:41,880 --> 00:33:44,720
If boom kins not doing well and 
boom kin is doing well, then 

555
00:33:44,720 --> 00:33:48,320
you're going to be looking at 
OK, let's buff that damage with 

556
00:33:48,320 --> 00:33:53,200
a vengeance Demon Hunter. 
It also brings syphilis silence 

557
00:33:53,200 --> 00:33:55,720
still, which is still good even 
after the nerves. 

558
00:33:55,720 --> 00:33:58,000
So I'm interested to look at a 
month. 

559
00:33:58,000 --> 00:34:01,560
Let's look at it in a month and 
see where things are and then 

560
00:34:01,920 --> 00:34:03,000
that's when we can start. 
This. 

561
00:34:03,040 --> 00:34:06,040
I think officially crown what 
the season 1 meta is, but I want

562
00:34:06,040 --> 00:34:13,080
to point out this is not a new 
position for Resto Shaman. 

563
00:34:13,080 --> 00:34:17,679
Resto Shaman was the meta in 
season 1 and not the meta, but 

564
00:34:17,679 --> 00:34:19,360
they were. 
They were the most played healer

565
00:34:19,360 --> 00:34:21,199
in season 1 of Dragonflight as 
well. 

566
00:34:22,440 --> 00:34:26,520
I honestly think when I look at 
Dragonflight and how the Meadow 

567
00:34:27,040 --> 00:34:31,280
shaped up, it was really about 
the damage. 

568
00:34:33,480 --> 00:34:37,320
We got into a point in later 
seasons where what was really 

569
00:34:37,320 --> 00:34:41,840
challenging stuff was how 
quickly you would get one shot. 

570
00:34:42,400 --> 00:34:48,199
And what people did to 
compensate for that was bring in

571
00:34:48,719 --> 00:34:53,840
Ogvokers. 
They would allow tanks to be a 

572
00:34:53,840 --> 00:34:58,360
little bit harder, hardier and 
be able to get through stuff and

573
00:34:58,360 --> 00:35:02,360
on top, on top of, you know, 
boosting everybody else with 

574
00:35:02,600 --> 00:35:07,800
with the extra damage. 
Guardians were just insane about

575
00:35:07,800 --> 00:35:12,960
being able to just have infinite
rage, so they were doing so well

576
00:35:13,200 --> 00:35:17,160
when they removed that in came 
in other tanks that were just 

577
00:35:17,360 --> 00:35:21,880
able to survive but bring high 
high amounts of damage there. 

578
00:35:22,280 --> 00:35:26,960
And unfortunately, and it's 
still true to this day, resto 

579
00:35:26,960 --> 00:35:28,880
Shaman doesn't bring much 
damage. 

580
00:35:29,240 --> 00:35:33,400
What's propping Resto shaman up,
in my opinion, is the fact that 

581
00:35:34,240 --> 00:35:39,440
it's able to bring the utility 
and the extra health so that 

582
00:35:39,440 --> 00:35:45,640
these teams that are going in 
early aren't aren't so like hurt

583
00:35:45,920 --> 00:35:50,000
and one shot. 
When I look at the way things 

584
00:35:50,000 --> 00:35:53,800
are set up with like these teams
that are pushing, we're seeing 

585
00:35:54,080 --> 00:35:59,600
frosty KS in there, right? 
We're seeing some unholy decays 

586
00:35:59,600 --> 00:36:04,080
when when there's not frost, 
We're seeing ogvocers back 

587
00:36:04,080 --> 00:36:06,320
again. 
We're seeing arcane mages, 

588
00:36:06,640 --> 00:36:12,160
guardian druids and protection 
paladins and, and of course we 

589
00:36:12,160 --> 00:36:16,000
we talked about having blood 
decay being highly represented. 

590
00:36:16,360 --> 00:36:19,360
They're covering off like the 
battle rez, the bloodlust. 

591
00:36:19,680 --> 00:36:22,760
And once you have that cover, 
you start seeing that shift when

592
00:36:22,760 --> 00:36:26,320
you don't have the resto shaman 
in some of these high keys. 

593
00:36:26,800 --> 00:36:29,240
That's when I start seeing 
elementals and enhance come in 

594
00:36:29,240 --> 00:36:34,360
to cover that utility as well as
bring in bring in the bloodlust.

595
00:36:34,480 --> 00:36:38,560
When you have a guardian druid 
in there, you're less likely to 

596
00:36:38,560 --> 00:36:42,400
see the BDK. 
I've seen rogues show up and 

597
00:36:42,400 --> 00:36:46,400
such because hey now we don't 
need that battle rez. 

598
00:36:46,400 --> 00:36:53,200
Though I always find that like 
it seems scary to have a battle 

599
00:36:53,200 --> 00:36:59,080
rez on your tank, you you 
recently experienced like how 

600
00:36:59,080 --> 00:37:03,280
much it takes out of DK to do 
that do that battle rez. 

601
00:37:04,040 --> 00:37:06,160
It's a similar situation that 
when you're on a tank, 

602
00:37:06,160 --> 00:37:13,040
especially now with Blood DK not
stacking haste as the as we were

603
00:37:13,040 --> 00:37:16,200
talking about over the weekend, 
their resource generation isn't 

604
00:37:16,200 --> 00:37:18,960
as instantaneous. 
Losing all of that to do the 

605
00:37:18,960 --> 00:37:20,320
battle rez? 
Yikes. 

606
00:37:21,240 --> 00:37:26,440
Yeah, and no thanks. 
Yeah, so I I definitely want to 

607
00:37:26,440 --> 00:37:28,960
see how it develops, where 
crystallizes. 

608
00:37:28,960 --> 00:37:32,320
I just think it's kind of cool 
to see how things are. 

609
00:37:32,480 --> 00:37:34,920
And I think it's actually going 
to be very interesting because 

610
00:37:34,920 --> 00:37:39,280
now that we are past the race to
world first, this is when 

611
00:37:39,280 --> 00:37:43,200
Blizzard really starts coming 
back in with those those class 

612
00:37:43,200 --> 00:37:46,240
adjustments. 
And like you said, like we're 

613
00:37:46,240 --> 00:37:49,880
going to see things change 
drastically from from here. 

614
00:37:51,240 --> 00:37:54,320
Any thoughts on like what what 
you think is probably going to 

615
00:37:54,320 --> 00:37:59,080
get hit with an Earth bat? 
I I'd like to see, I mean, we 

616
00:37:59,080 --> 00:38:01,320
talked a little with dungeons, 
but I'd like to see it happen 

617
00:38:01,320 --> 00:38:04,240
with classes as well. 
I'd like to see Preservation, 

618
00:38:04,240 --> 00:38:06,400
Evoker brought down, rest of 
Druid brought up. 

619
00:38:07,600 --> 00:38:12,040
The healers in between those two
are all pretty well mark like 

620
00:38:12,040 --> 00:38:14,920
pretty well lined up for parity 
for for healing done. 

621
00:38:15,240 --> 00:38:18,640
But Preservation of Ochre is way
ahead and Wrestler Druid is way 

622
00:38:18,640 --> 00:38:20,920
behind. 
Which is ironic because coming 

623
00:38:20,920 --> 00:38:22,960
out of the beta they were they 
gave it some nerves. 

624
00:38:22,960 --> 00:38:27,280
Wrestler got nerfed a bit and 
since then it's been rebuffed 

625
00:38:27,640 --> 00:38:31,440
for a total of like 12% odel 
overall healing and still so far

626
00:38:31,440 --> 00:38:33,960
behind. 
I don't know, I sometimes wonder

627
00:38:33,960 --> 00:38:39,120
who's in charge of like who 
looked at it on the beta and 

628
00:38:39,120 --> 00:38:42,120
said this definitely needs to be
nerfed to be at the point that 

629
00:38:42,120 --> 00:38:45,800
it's still 12% and then like 
have a release and give it a 12%

630
00:38:45,800 --> 00:38:48,600
overall buff and still have it 
be so far behind. 

631
00:38:49,560 --> 00:38:53,600
It's sort of wild to me. 
And so I think I think you'll 

632
00:38:53,600 --> 00:38:54,840
see those. 
I do think you'll see some 

633
00:38:54,840 --> 00:38:56,280
adjustment in that. 
That way. 

634
00:38:56,280 --> 00:38:58,440
I don't think they know how to 
buff freshly Druid or what is 

635
00:38:58,440 --> 00:39:00,120
wrong with I don't know. 
It'll probably hopefully it's 

636
00:39:00,120 --> 00:39:02,600
not just another aura buff. 
I hate those, but who knows. 

637
00:39:03,680 --> 00:39:08,480
I would like to see for Adps 
standpoint they actually did 

638
00:39:08,480 --> 00:39:13,320
fury really dirty. 
They they tuned, they tuned fury

639
00:39:13,320 --> 00:39:19,200
warrior based off of normal and 
heroic raid and heroic dungeons 

640
00:39:19,200 --> 00:39:23,400
damage, which is unfair because 
they looked really good because 

641
00:39:23,400 --> 00:39:25,240
all of their damage was instant 
burst. 

642
00:39:25,600 --> 00:39:28,400
But as soon as you get to a 
situation where any of these 

643
00:39:28,400 --> 00:39:33,360
mobs are living longer than the 
15 seconds of that burst window,

644
00:39:33,520 --> 00:39:36,000
they fall off completely. 
So if you look at the damage 

645
00:39:36,000 --> 00:39:40,600
profile now of fury, they're 
below the halfway point for AOE 

646
00:39:40,600 --> 00:39:43,240
cleave damage. 
So they're they're midpoint for 

647
00:39:43,240 --> 00:39:44,560
the thing they're supposed to be
best at. 

648
00:39:44,680 --> 00:39:47,560
They're below half and for 
single target, they're second 

649
00:39:47,560 --> 00:39:50,760
from the bottom. 
So what is their niche? 

650
00:39:50,760 --> 00:39:54,200
What are they here for? 
Like it was they they the early 

651
00:39:54,200 --> 00:39:56,520
tuning on it was necessary, but 
they tuned it. 

652
00:39:56,520 --> 00:39:59,960
They they nerfed it 3 posts in a
row. 

653
00:39:59,960 --> 00:40:01,960
Three different things happened 
and it was too much. 

654
00:40:02,840 --> 00:40:06,400
And if the cooldowns for fury 
didn't happen to line up so 

655
00:40:06,400 --> 00:40:09,680
exceptionally well on answer 
act, I don't think you would see

656
00:40:09,680 --> 00:40:16,160
it played much at all anymore. 
And then Warcraft logs on 

657
00:40:16,160 --> 00:40:19,760
rationale on a fight that has 
ads that need to die. 

658
00:40:19,760 --> 00:40:22,040
They are extremely dangerous 
ads. 

659
00:40:22,360 --> 00:40:25,520
Decided not to count the AD 
damage in logs. 

660
00:40:25,520 --> 00:40:31,200
So fury warrior if you clear 
ration on on any difficulty but 

661
00:40:31,200 --> 00:40:36,240
mostly mostly talking mythic and
you look at the the details 

662
00:40:36,240 --> 00:40:38,920
meter at the end of the fight 
your fury warrior is at the top 

663
00:40:39,240 --> 00:40:42,120
and you survived the fight 
because they killed the ads. 

664
00:40:42,520 --> 00:40:44,440
If you look at it on Warcraft 
logs, they'll be the bottom. 

665
00:40:45,840 --> 00:40:49,720
So warriors are swapping to arms
and no longer killing the ads 

666
00:40:50,360 --> 00:40:52,520
and. 
Teams are struggling because 

667
00:40:52,520 --> 00:40:53,720
they're struggling. 
To kill it. 

668
00:40:54,360 --> 00:41:00,440
That is, that is so bizarre. 
And yeah, OK, there are two 

669
00:41:00,440 --> 00:41:03,120
games that happen when you are 
raiding. 

670
00:41:03,360 --> 00:41:08,280
There is the Beat, the Boss, the
Play the Mechanics game that 

671
00:41:08,360 --> 00:41:12,920
exists in World of Warcraft, and
there's this other secondary 

672
00:41:12,920 --> 00:41:17,040
game layered on top, which is I 
need to get that legendary 

673
00:41:17,040 --> 00:41:19,040
parse. 
Not that it's, but it's not just

674
00:41:19,040 --> 00:41:23,640
that it's teams base their 
roster on the damage they see in

675
00:41:23,640 --> 00:41:24,960
Warcraft logs. 
Yes. 

676
00:41:24,960 --> 00:41:26,880
So who we take, who we taking to
the bus? 

677
00:41:26,880 --> 00:41:28,960
Who's at the highest damage? 
OK, well, our Warriors are at 

678
00:41:28,960 --> 00:41:30,040
the bottom, but we're not taking
them. 

679
00:41:30,480 --> 00:41:33,920
Yeah, but I think that's not the
game that you're actually 

680
00:41:33,920 --> 00:41:35,440
playing in order to beat the 
boss. 

681
00:41:35,440 --> 00:41:41,920
That is a secondary thing that 
has like been overlaid, which 

682
00:41:41,920 --> 00:41:44,400
had value. 
But like when they make those 

683
00:41:44,400 --> 00:41:50,240
decisions to say like, OK, we're
counting any ad damage as 

684
00:41:50,240 --> 00:41:53,600
padding and therefore not 
included in the logs and it 

685
00:41:53,600 --> 00:41:57,360
warps the perception. 
Like you could have teams that 

686
00:41:57,360 --> 00:42:01,040
are literally working through 
their own detriment because 

687
00:42:01,040 --> 00:42:04,280
they're misappropriating the 
logs. 

688
00:42:04,280 --> 00:42:09,680
It's like I recently there was 
a, a post about like how the 

689
00:42:09,680 --> 00:42:17,080
damage from evokers isn't being 
properly attributed and that you

690
00:42:17,080 --> 00:42:21,080
need to, you need to like look 
at this to see what the evoker 

691
00:42:21,080 --> 00:42:25,160
damage is. 
And that to me is just like it 

692
00:42:25,160 --> 00:42:28,120
happens from time to time, but 
like you've got to be on top of 

693
00:42:28,120 --> 00:42:32,760
that because you could have a 
Evoqua that's doing amazing 

694
00:42:32,760 --> 00:42:36,640
damage, Wing Commander 
destroying, but because your add

695
00:42:36,640 --> 00:42:38,320
on isn't quite reporting it, 
right? 

696
00:42:39,200 --> 00:42:42,880
You bench them and then you 
wonder why you're taking X 

697
00:42:42,880 --> 00:42:48,640
amount of extra kills to to like
get back to where you were last 

698
00:42:48,640 --> 00:42:49,800
week. 
That's so. 

699
00:42:49,840 --> 00:42:53,480
That is so weird for me. 
Yeah, it's crazy stuff. 

700
00:42:53,480 --> 00:42:57,320
So anyway, to fully answer that 
question, I'd like to see Perez 

701
00:42:57,320 --> 00:43:00,360
brought down a little bit, Druid
brought up a little bit for DPS.

702
00:43:00,600 --> 00:43:03,840
I'd like to see Fury giving back
some of its identity, return 

703
00:43:04,120 --> 00:43:08,760
some of its or, or, or just 
revert some of the nerfs that 

704
00:43:08,760 --> 00:43:11,520
had happened to their AOE 
ability. 

705
00:43:11,520 --> 00:43:13,560
I don't care if you make the 
strongest single target Warrior 

706
00:43:13,560 --> 00:43:20,960
has arms for that, but give Fury
give them a identity. 

707
00:43:20,960 --> 00:43:23,720
They don't have one right now 
and people are abandoning it 

708
00:43:23,720 --> 00:43:26,120
because of it. 
And I also would like to see 

709
00:43:26,120 --> 00:43:29,560
shadow priest get a buff. 
Shadow priest is in in a rough 

710
00:43:29,560 --> 00:43:36,080
spot so they could use a buff. 
And I guess the the issue that 

711
00:43:36,080 --> 00:43:40,560
we run into a shadow priest is 
it's hard to buff it for raid 

712
00:43:40,560 --> 00:43:42,320
without making it broken and 
mythic plus. 

713
00:43:43,040 --> 00:43:45,400
So it's like, what do we do 
here? 

714
00:43:45,400 --> 00:43:48,160
And BM Hunter's the reverse. 
It's hard to buff them for 

715
00:43:48,160 --> 00:43:49,600
mythic plus with making the 
broken right. 

716
00:43:49,600 --> 00:43:52,560
Anyway, shadow priest needs to 
be fixed somehow. 

717
00:43:52,560 --> 00:43:56,000
Do something. 
And then my fear, my big fear, 

718
00:43:56,000 --> 00:43:58,840
my concern is coming to 
fruition. 

719
00:44:00,880 --> 00:44:06,200
They are probably going to nerf 
prop warrior because all the 

720
00:44:06,200 --> 00:44:10,320
streamers are playing it. 
Manny, they listened to me. 

721
00:44:10,320 --> 00:44:13,000
They said, oh, Sean's right. 
This is a lot of fun. 

722
00:44:13,400 --> 00:44:17,320
This rage generation is crazy. 
I'm basically invincible. 

723
00:44:17,920 --> 00:44:22,280
I love it. 
Let's push with it now and it 

724
00:44:22,520 --> 00:44:24,800
Pratt. 
I mean, I I meme a lot on this 

725
00:44:24,800 --> 00:44:26,960
show, but Pratt does not need a 
nerve. 

726
00:44:26,960 --> 00:44:31,360
Pratt feels comfortable. 
All of the other tanks will feel

727
00:44:31,360 --> 00:44:34,160
similar as they get gear. 
Pratt just happens to be less 

728
00:44:34,160 --> 00:44:38,640
reliant on gear. 
Pratt will is not broken. 

729
00:44:38,640 --> 00:44:41,520
They're not like a head and 
shoulders above, you know, and 

730
00:44:41,520 --> 00:44:45,320
they won't be taken. 
They won't be the metacomp tank.

731
00:44:45,320 --> 00:44:47,840
They'll be the most fun tank. 
You might see them in the MDI, 

732
00:44:48,240 --> 00:44:53,760
but not the TGP. 
But I'm worried that perhaps 

733
00:44:53,760 --> 00:44:57,320
going to catch a perception 
nerve because so many people are

734
00:44:57,320 --> 00:45:00,440
playing it and saying how much 
fun it is and how great it is. 

735
00:45:00,440 --> 00:45:08,560
That's my my fear. 
I, I, I don't want to contradict

736
00:45:08,560 --> 00:45:13,400
you because you are the guy who 
knows prod, but I have been 

737
00:45:13,480 --> 00:45:19,960
looking at prod and I've been 
seeing like seeing all of the 

738
00:45:20,760 --> 00:45:23,240
damage that is coming out of 
mythic plus. 

739
00:45:23,440 --> 00:45:27,600
That is just the, the white 
swings, the auto attacks, right?

740
00:45:27,720 --> 00:45:32,640
That is fairly heavy in in 
mythic plus and as you get 

741
00:45:32,640 --> 00:45:37,600
higher in those keys, right, 
it's going to become worse and 

742
00:45:37,600 --> 00:45:45,240
worse and protection warrior is 
the tank for physical damage. 

743
00:45:45,640 --> 00:45:50,040
And so like I understand 
sometimes it's perception, but I

744
00:45:50,040 --> 00:45:53,240
also think that like right now, 
the way damage numbers are 

745
00:45:53,240 --> 00:45:55,840
coming in and mythic plus, 
unless they're willing to like 

746
00:45:56,080 --> 00:46:01,520
back out of like a million mobs 
came at you and white and white 

747
00:46:01,520 --> 00:46:06,000
swinged, which is kind of the 
issue that some of these tanks 

748
00:46:06,000 --> 00:46:09,760
that need to build up stuff 
before before they can really 

749
00:46:09,760 --> 00:46:15,360
smooth out damage or or dealing 
with like I think that they have

750
00:46:15,360 --> 00:46:17,600
to be worked in a vault, but 
there's going to be. 

751
00:46:17,600 --> 00:46:21,760
More to mythic plus than can my 
tank survive these hits? 

752
00:46:22,280 --> 00:46:24,200
It's what group utility do they 
bring? 

753
00:46:24,600 --> 00:46:27,200
What what kind of damage are 
they doing? 

754
00:46:27,200 --> 00:46:30,320
How much damage are they doing? 
That kind of stuff and it's just

755
00:46:31,120 --> 00:46:34,760
brought brings nothing else 
other than hey, I could tank a 

756
00:46:34,760 --> 00:46:38,480
lot of mobs really well. 
And if you take that away from 

757
00:46:38,480 --> 00:46:39,880
them, you're going to run into 
the same thing you had with 

758
00:46:39,880 --> 00:46:42,080
fury. 
What's the class identity? 

759
00:46:42,080 --> 00:46:45,960
Then if you if you remove that 
right, their their class 

760
00:46:45,960 --> 00:46:50,600
identity is hey, I can get 
punched in the face a lot, a 

761
00:46:50,600 --> 00:46:54,120
lot, a lot I. 
Mean that is the that is the 

762
00:46:54,200 --> 00:46:58,640
quintessential tank identity and
they they do the sword and board

763
00:46:58,640 --> 00:47:02,880
better than others in that way, 
but that that's really good. 

764
00:47:03,400 --> 00:47:08,920
OK, guys, we are going to move 
into a interview that we 

765
00:47:08,920 --> 00:47:12,120
recorded with Lithi. 
You're going to see that coming 

766
00:47:12,120 --> 00:47:14,480
right up. 
But before we do, I want to take

767
00:47:14,480 --> 00:47:17,800
the time to thank all of you who
have been leaving us a review on

768
00:47:17,800 --> 00:47:20,600
iTunes or the bonus roll 
production directory. 

769
00:47:21,240 --> 00:47:24,400
It is the best way to help us in
a non monetary fashion. 

770
00:47:24,400 --> 00:47:27,760
It helps us reach new listeners,
and we thank you for all the 

771
00:47:27,760 --> 00:47:29,840
support that you give in that 
way. 

772
00:47:33,800 --> 00:47:38,160
Hello and welcome to this very 
special bonus interview of For 

773
00:47:38,160 --> 00:47:39,760
Azeroth, which we're tagging on 
to. 

774
00:47:39,760 --> 00:47:44,360
Episode like 296 is where this 
is going, maybe 295, it's hard 

775
00:47:44,360 --> 00:47:48,240
to tell. 
Numbers are not real myself. 

776
00:47:48,240 --> 00:47:51,440
Sean is here with True Villa and
Manny as always, and we are very

777
00:47:51,440 --> 00:47:54,320
happy to be sitting down with 
the one and only. 

778
00:47:54,600 --> 00:47:56,200
I want us to make sure I'm 
pronouncing this correct. 

779
00:47:56,200 --> 00:47:59,520
Is it Lithiara or how do I say 
the? 

780
00:47:59,960 --> 00:48:03,760
It's just, it's just lithy, 
lithy R Us curvy, the long form,

781
00:48:03,760 --> 00:48:07,800
but it's not really used at all.
Someone has been banking my 

782
00:48:07,800 --> 00:48:09,920
Twitter handle for like 12 years
now. 

783
00:48:09,920 --> 00:48:11,640
So. 
Oh really? 

784
00:48:12,600 --> 00:48:14,040
Yeah. 
It's an account that last 

785
00:48:14,040 --> 00:48:18,360
tweeted in 2012 and can't do 
anything about it, you know? 

786
00:48:18,800 --> 00:48:23,680
How dare they give the name up? 
We demand it. 

787
00:48:23,840 --> 00:48:25,320
Can I ask where does Lithy come 
from? 

788
00:48:25,320 --> 00:48:26,560
Where did that name generate 
from? 

789
00:48:27,360 --> 00:48:30,600
Oh God literally just my my 
musings off. 

790
00:48:30,600 --> 00:48:32,320
I need a name for my Demon 
Hunter. 

791
00:48:32,560 --> 00:48:35,520
Was playing a lot of Borderlands
3 so I wanted to go with Lilith 

792
00:48:35,520 --> 00:48:37,720
like everyone else that was 
taken already. 

793
00:48:38,440 --> 00:48:42,080
After some thinking it turned 
into Lithiara and from there on 

794
00:48:42,080 --> 00:48:43,440
out everyone just called me 
Lithi. 

795
00:48:43,440 --> 00:48:45,480
So that was that's what stuck 
basically. 

796
00:48:45,960 --> 00:48:49,640
Very cool, I dig it. 
That's that is a good genesis of

797
00:48:49,640 --> 00:48:51,560
the name. 
I like that LITHI. 

798
00:48:51,560 --> 00:48:53,960
For any of our listeners who 
might not be sure, you just give

799
00:48:53,960 --> 00:48:56,280
us like a brief synopsis, like 
what's the elevator pitch? 

800
00:48:56,280 --> 00:49:01,080
Who is LITHI? 
So yeah, I'm a esportscaster, 

801
00:49:01,360 --> 00:49:03,360
mostly play by play, but I do 
some hosting. 

802
00:49:04,320 --> 00:49:07,600
I've been focusing a lot on Mmos
over the last six years. 

803
00:49:07,600 --> 00:49:10,640
I've done a bunch of League of 
Legends, Valorant, but you'll 

804
00:49:10,640 --> 00:49:12,320
find me all over the place 
really. 

805
00:49:12,320 --> 00:49:15,360
And yeah, I love telling amazing
stories. 

806
00:49:15,360 --> 00:49:19,920
I love putting a spotlight onto 
the players and just have a good

807
00:49:19,920 --> 00:49:21,680
time and hang out. 
I love it. 

808
00:49:21,720 --> 00:49:23,960
I love it. 
What what drew you to cast? 

809
00:49:23,960 --> 00:49:27,680
Because your other than your 
exceptionally innate talent at 

810
00:49:27,680 --> 00:49:32,760
it, what drew you towards it? 
I, I don't think I would call it

811
00:49:32,760 --> 00:49:34,880
an innate talent, but I 
appreciate it. 

812
00:49:36,600 --> 00:49:41,360
Honestly, always been very, I've
always been very fascinated by 

813
00:49:41,440 --> 00:49:47,480
just commentary from like from a
young age onwards, especially 

814
00:49:47,480 --> 00:49:51,240
like traditional sports, F1 
soccer or football. 

815
00:49:52,960 --> 00:49:59,000
And at some point I had the 
opportunity like, hey, would 

816
00:49:59,000 --> 00:50:03,000
you, would you be interested in 
casting German MDI for World of 

817
00:50:03,000 --> 00:50:06,080
Warcraft? 
I was like, I mean, that's out 

818
00:50:06,080 --> 00:50:07,960
of nowhere, but let's go, I'll 
do it. 

819
00:50:07,960 --> 00:50:12,040
And I jumped on there, had fun, 
was apparently decently good at 

820
00:50:12,040 --> 00:50:15,120
it, and stuck to it. 
Worked my way up and now I'm 

821
00:50:15,120 --> 00:50:16,600
here. 
I love it. 

822
00:50:16,600 --> 00:50:19,680
That's great. 
That's a it's an inspirational 

823
00:50:19,680 --> 00:50:22,400
story to to do something you 
love. 

824
00:50:22,400 --> 00:50:24,480
You never work a day in your 
life, I think is what they say. 

825
00:50:24,920 --> 00:50:27,440
So so it seems like you're 
having a lot of fun with it. 

826
00:50:28,240 --> 00:50:31,160
Let's jump into why we're like, 
why is Lithy here? 

827
00:50:31,160 --> 00:50:32,400
Why did we bring Lithy on the 
show? 

828
00:50:32,400 --> 00:50:35,480
What do we want to talk about? 
And that is specifically this 

829
00:50:35,480 --> 00:50:38,080
race to world first in Narrow 
Bar Palace that just finished 

830
00:50:38,080 --> 00:50:40,480
up. 
You were selected to be one of 

831
00:50:40,480 --> 00:50:44,720
the casters for what ended up 
being 3rd place team method. 

832
00:50:45,360 --> 00:50:47,080
How was that? 
How does that happen? 

833
00:50:47,080 --> 00:50:48,840
Do they just reach out? 
Do you reach out to them? 

834
00:50:50,560 --> 00:50:54,120
Long story short, I, I obviously
tried to reach out to the teams 

835
00:50:54,120 --> 00:50:56,080
ahead of the race, see if I can 
get a spot. 

836
00:50:56,080 --> 00:50:58,840
I was in touch with with Echo, 
had a little bit of a 

837
00:50:58,840 --> 00:51:01,280
conversation. 
Sadly nothing came of that, but 

838
00:51:01,280 --> 00:51:03,720
that's all right. 
And I'd also talked to method 

839
00:51:03,720 --> 00:51:08,200
and at the time they also they 
already had their caster roster 

840
00:51:08,200 --> 00:51:10,200
locked in and I was kind of 
given the feedback. 

841
00:51:10,440 --> 00:51:14,760
Hey, we sadly, we sadly don't 
know enough of you as a race. 

842
00:51:14,760 --> 00:51:17,640
The word first caster to had you
considered in like the the first

843
00:51:17,960 --> 00:51:21,520
choice of players. 
We needed a bunch of as casters,

844
00:51:21,840 --> 00:51:24,600
we needed a bunch of analysts, 
and you didn't fit the profile, 

845
00:51:24,600 --> 00:51:26,120
so we went with some other 
people. 

846
00:51:26,120 --> 00:51:28,880
That kind of the initial 
feedback I got, which quite 

847
00:51:28,880 --> 00:51:32,280
honestly is fair enough. 
I've been out of the word first 

848
00:51:32,280 --> 00:51:35,440
race casting like actively for 
the entirety of Dragonflight 

849
00:51:35,440 --> 00:51:41,440
after the aversion events kind 
of died off and pieces died as 

850
00:51:41,440 --> 00:51:44,800
well. 
Very sad about that, but hey, 

851
00:51:44,840 --> 00:51:50,120
what can you do, right? 
But during the race, especially 

852
00:51:50,120 --> 00:51:53,320
during the first week, at some 
point there was a little bit of 

853
00:51:53,360 --> 00:51:56,160
a COVID issue in the Method 
studios. 

854
00:51:56,160 --> 00:51:59,000
So a bunch of the players were 
sick, a bunch of the casters got

855
00:51:59,000 --> 00:52:01,640
sick. 
And at some point I was reached 

856
00:52:01,640 --> 00:52:05,760
out to and they told me, hey, we
could use some backup casters. 

857
00:52:05,760 --> 00:52:07,680
We are running low on people at 
the moment. 

858
00:52:07,720 --> 00:52:10,160
If you could come in, that would
be awesome. 

859
00:52:10,200 --> 00:52:14,080
And I was like, yeah, sure, 
definitely, definitely can do 

860
00:52:14,080 --> 00:52:15,240
it. 
Got on the train the next 

861
00:52:15,240 --> 00:52:17,800
morning and rest is history 
really. 

862
00:52:18,880 --> 00:52:20,560
Were they? 
Is their venue closed? 

863
00:52:20,560 --> 00:52:22,680
Like are you close enough to 
their venue that it's like a day

864
00:52:22,680 --> 00:52:26,680
can be for you or? 
It was a six and a half hour 

865
00:52:26,680 --> 00:52:30,000
train ride. 
So I mean it's doable in a day, 

866
00:52:30,000 --> 00:52:35,640
but definitely like I'm in 
Berlin, so like NE Germany and 

867
00:52:35,640 --> 00:52:39,160
they were near Stuttgart, so S 
southwest of Germany. 

868
00:52:39,200 --> 00:52:41,680
So like completely cross country
really. 

869
00:52:42,240 --> 00:52:43,080
Gotcha, gotcha. 
Gotcha. 

870
00:52:43,120 --> 00:52:44,960
Cool. 
I dig that. 

871
00:52:45,040 --> 00:52:47,160
So coming in, you're getting 
ready for the race row first. 

872
00:52:47,160 --> 00:52:49,800
You mentioned that you had been 
out of it for for an entire 

873
00:52:49,800 --> 00:52:52,080
expansion. 
How do you get ready for that? 

874
00:52:52,080 --> 00:52:54,840
How do you like go into a raid? 
How do you go into an event 

875
00:52:54,840 --> 00:52:56,560
thinking, OK, I need to be the 
most prepared? 

876
00:52:56,760 --> 00:52:58,360
What kind of stuff do you do for
that? 

877
00:53:00,400 --> 00:53:04,240
Quite honestly, not too much 
extra because I was prepping for

878
00:53:04,240 --> 00:53:07,520
the tear and everything anyway 
because I'm raiding myself. 

879
00:53:07,520 --> 00:53:11,600
So TLDR, you look up current 
state of the game, what classes 

880
00:53:11,600 --> 00:53:13,680
are good, what classes could be 
good? 

881
00:53:15,480 --> 00:53:18,280
What's there in terms of insane 
items like insane trinkets that 

882
00:53:18,280 --> 00:53:20,680
make some classes really, really
good like a spy masters, 

883
00:53:20,680 --> 00:53:22,760
etcetera. 
And you look at the bosses. 

884
00:53:22,760 --> 00:53:26,240
How are the bosses designed? 
What is what are the difficulty 

885
00:53:26,240 --> 00:53:28,480
points in this tier? 
Which boss is going to be a wall

886
00:53:28,480 --> 00:53:30,160
like which bosses are going to 
be important? 

887
00:53:30,160 --> 00:53:35,080
And basically you just try to 
get in and go in as prepared as 

888
00:53:35,080 --> 00:53:38,520
possible with as much knowledge 
as possible and kind of go off 

889
00:53:38,520 --> 00:53:43,440
of that because what first race 
casting is a lot less comparable

890
00:53:43,440 --> 00:53:47,520
to traditional E sports casting.
You can't really do too much 

891
00:53:47,520 --> 00:53:52,200
prep in terms of player 
storylines, etcetera, unless of 

892
00:53:52,200 --> 00:53:55,160
course you're very familiar with
the team and it's a team that's 

893
00:53:55,160 --> 00:53:59,680
been long established, which 
method is in constant 

894
00:53:59,680 --> 00:54:03,240
fluctuation. 
And quite honestly also, well, I

895
00:54:03,240 --> 00:54:06,240
got called one day before 
casting, so I didn't really have

896
00:54:06,240 --> 00:54:09,280
the time to do as much research 
as I would have liked to for any

897
00:54:09,280 --> 00:54:14,840
other event really. 
But yeah, this kind of that's 

898
00:54:14,840 --> 00:54:16,080
kind of the prep that goes into 
it. 

899
00:54:16,080 --> 00:54:19,000
You want to be, you want to be 
ready to talk about all the 

900
00:54:19,000 --> 00:54:23,040
topics that can come up on a 
word first race broadcast, which

901
00:54:23,640 --> 00:54:25,680
compared to other esports is 
very podcasty. 

902
00:54:25,680 --> 00:54:30,280
So you talk about all kinds of 
things and also all kinds of 

903
00:54:30,280 --> 00:54:32,040
things that are not World of 
Warcraft. 

904
00:54:32,240 --> 00:54:35,280
Like I was spending a lot of 
time with logs on the couch 

905
00:54:35,280 --> 00:54:37,400
because we had a bunch of the 
morning shifts together. 

906
00:54:38,000 --> 00:54:40,200
We just talked about about 
bodybuilding, you know, So 

907
00:54:40,480 --> 00:54:42,320
that's kind of that's kind of 
where the what first race 

908
00:54:42,320 --> 00:54:45,400
casting is at for me. 
Yeah, because it's it, it's 

909
00:54:45,400 --> 00:54:47,360
broken up, right? 
Because it's like a minute of 

910
00:54:47,360 --> 00:54:50,760
action or two minutes of action 
followed by long periods in the 

911
00:54:50,760 --> 00:54:53,640
in the middle. 
So you have to be quite adept at

912
00:54:54,920 --> 00:54:57,440
the gift of gab, I think is what
my my mother. 

913
00:54:57,440 --> 00:55:02,320
Would say just a yapping for 
hours as the kids nowadays say. 

914
00:55:02,800 --> 00:55:05,000
Yeah, yeah. 
Man, it looks like you're ready 

915
00:55:05,000 --> 00:55:06,080
to jump in there. 
What do you have? 

916
00:55:06,360 --> 00:55:08,240
Don't wanna hoggle the Lithi 
time? 

917
00:55:09,160 --> 00:55:12,600
Thank you. 
Honestly like hearing how much 

918
00:55:12,600 --> 00:55:16,120
it is about the prep and how 
much it is about like having all

919
00:55:16,120 --> 00:55:18,720
of your ducks in a row before 
you even step out and say word 

920
00:55:18,720 --> 00:55:22,080
1. 
You also said that like, hey, 

921
00:55:22,080 --> 00:55:24,880
like, yeah, you started decent, 
but like, how do you improve 

922
00:55:25,080 --> 00:55:28,960
between between like casting, 
like what do you do to like 

923
00:55:29,440 --> 00:55:31,240
craft the gift of gab, as it 
were. 

924
00:55:34,760 --> 00:55:39,960
So most of the improving part is
really focused on kind of 

925
00:55:39,960 --> 00:55:43,200
traditional E sports casting 
where you have some very clear 

926
00:55:43,200 --> 00:55:47,120
cut structures and game flows 
that you kind of want to 

927
00:55:47,120 --> 00:55:49,040
represent a need to hit and need
to talk about. 

928
00:55:49,040 --> 00:55:52,680
So VOD reviews are kind of the 
most important thing. 

929
00:55:52,920 --> 00:55:56,120
Watch back your casting, double 
check what you're saying. 

930
00:55:56,120 --> 00:55:58,960
Did you talk about the right 
things, etcetera, etcetera. 

931
00:55:59,840 --> 00:56:03,360
Even more so do it with 
knowledgeable peers of yours. 

932
00:56:03,360 --> 00:56:06,880
If you have some other casters 
that you respect, the whose 

933
00:56:06,960 --> 00:56:10,800
opinion you respect and then you
know can give you good feedback,

934
00:56:11,240 --> 00:56:12,640
ask him to do a what review with
you. 

935
00:56:12,880 --> 00:56:16,360
Ask them to do some advice even 
if they don't have too much 

936
00:56:16,360 --> 00:56:20,200
time, sometimes they'll they'll 
they'll find the time to maybe 

937
00:56:20,200 --> 00:56:23,160
just rewatch a quick clip of you
of your play by play castle like

938
00:56:23,240 --> 00:56:26,560
a League of Legends team fight 
or like a the last play of a wow

939
00:56:26,560 --> 00:56:29,040
arena match, for example, right?
Get some feedback. 

940
00:56:29,040 --> 00:56:33,320
Get any feedback you can get 
because it's super super hard to

941
00:56:33,320 --> 00:56:36,000
find quality feedback. 
Talk to your peers. 

942
00:56:38,320 --> 00:56:44,200
But outside of that, just make 
sure you prep as much as you 

943
00:56:44,200 --> 00:56:49,920
can. 
It's it's a bit hard to kind of 

944
00:56:50,040 --> 00:56:54,560
bring across how to prep 
storyline and storytelling 

945
00:56:55,680 --> 00:57:01,120
because I've never really put 
too much thought into into 

946
00:57:01,200 --> 00:57:06,240
practice regarding that. 
It's a little bit more of I 

947
00:57:06,240 --> 00:57:09,960
really, I really want to talk 
about these stories because I, I

948
00:57:09,960 --> 00:57:13,680
think they're interesting and 
kind of finding, finding this 

949
00:57:13,680 --> 00:57:17,760
interest to communicate what I'm
passionate about. 

950
00:57:18,120 --> 00:57:21,800
That's that's that's really all 
I do to approach storytelling 

951
00:57:21,800 --> 00:57:25,160
and everything else is literally
just prepping as much 

952
00:57:25,160 --> 00:57:31,240
information and context as I 
possibly can when it comes to 

953
00:57:31,240 --> 00:57:35,000
raise the world first casting. 
So a very podcasty style. 

954
00:57:36,320 --> 00:57:41,360
Have conversations with people, 
talk to people and practice 

955
00:57:41,360 --> 00:57:45,600
conversation not just talking 
about the same topic while 

956
00:57:45,600 --> 00:57:48,480
sitting next to each other. 
Like actually talking to your Co

957
00:57:48,480 --> 00:57:53,720
caster, listening to them and 
not straying from that flow of 

958
00:57:53,720 --> 00:57:56,560
conversation cause a lot of a 
lot of casters. 

959
00:57:56,560 --> 00:58:00,960
A lot of beginner casters 
especially in the word first 

960
00:58:00,960 --> 00:58:05,520
rate scene are very focused on 
just talking about the topic. 

961
00:58:06,440 --> 00:58:12,600
Sometimes tend to over focus on 
chat a lot as well, which is 

962
00:58:12,880 --> 00:58:16,400
it's valid if you want to bring 
in chat, but that's more that's 

963
00:58:16,400 --> 00:58:20,120
like a that's a broadcast this 
decision from the team right to 

964
00:58:20,120 --> 00:58:23,160
be 1 involve chat a lot to be 
not 11 involve chat a lot. 

965
00:58:23,720 --> 00:58:29,760
But if you do involve chat, make
sure it's done in a way that it 

966
00:58:29,760 --> 00:58:31,720
doesn't undermine your Co 
caster. 

967
00:58:31,720 --> 00:58:35,640
That's kind of the mantra I try 
to keep when it comes to word 

968
00:58:35,640 --> 00:58:39,400
first race casting. 
But yeah, what reviews, 

969
00:58:40,080 --> 00:58:43,400
conversation, those two are the 
biggest things. 

970
00:58:43,400 --> 00:58:46,320
And then obviously the third is 
practice your game knowledge, 

971
00:58:46,320 --> 00:58:48,200
learn the game, know what you're
talking about. 

972
00:58:49,680 --> 00:58:53,000
Like that you mentioned not 
undermining your code, Castro. 

973
00:58:53,000 --> 00:58:55,600
That's a great segue into this 
next question that I want to ask

974
00:58:56,440 --> 00:58:59,640
in and it's a meandering segue. 
I'm an old person. 

975
00:58:59,640 --> 00:59:02,520
This is what happens with 
Neander in the movie Saving 

976
00:59:02,520 --> 00:59:06,440
Private Ryan. 
They've we're gonna meander. 

977
00:59:06,600 --> 00:59:10,240
Buckle up. 
They famously took the cast, the

978
00:59:10,240 --> 00:59:12,840
majority of the cast, and put 
them through a boot camp before 

979
00:59:12,840 --> 00:59:15,400
the movie, with the exception of
Matt Damon, who they left owed 

980
00:59:15,400 --> 00:59:17,760
from the cast. 
So all of the people in the cast

981
00:59:17,760 --> 00:59:20,120
who are supposed to be going to 
save Matt Damon did this 

982
00:59:20,120 --> 00:59:22,400
horrible, grueling boot camp 
section. 

983
00:59:22,520 --> 00:59:25,160
And then they brought Matt Damon
in at the end with the intention

984
00:59:25,160 --> 00:59:28,480
of making it so that the cast, 
who was supposed to be 

985
00:59:28,480 --> 00:59:30,840
frustrated they were going to 
save this one soldier, were 

986
00:59:30,840 --> 00:59:32,800
actually frustrated with this 
one person, the actor. 

987
00:59:33,080 --> 00:59:37,080
So why am I bringing this up? 
In this analogy, Method had 

988
00:59:37,080 --> 00:59:38,760
already started. 
They've been going for a week, 

989
00:59:38,760 --> 00:59:41,120
their team have been prepped, 
they've been communicating, and 

990
00:59:41,120 --> 00:59:46,440
then along comes with the 
private riot and you're brought 

991
00:59:46,440 --> 00:59:48,400
in. 
Now, hopefully the cast of 

992
00:59:48,400 --> 00:59:51,680
Method didn't hold that same 
animosity towards you that the 

993
00:59:51,680 --> 00:59:54,120
actors did towards Matt Damon. 
But what does it feel like 

994
00:59:54,120 --> 00:59:57,920
joining that team that has been 
working together for a period of

995
00:59:57,920 --> 01:00:01,760
time? 
Honestly, it was quite nice. 

996
01:00:01,760 --> 01:00:04,040
Everyone was very happy to see 
me. 

997
01:00:06,000 --> 01:00:10,000
It's the Wow community, so you 
kind of know each other at least

998
01:00:10,000 --> 01:00:12,840
from the online space already. 
Previously, right? 

999
01:00:14,040 --> 01:00:19,240
I had never met the majority of 
the Castor roster. 

1000
01:00:19,240 --> 01:00:22,560
I had met people like Lorox and 
Cana when they were still 

1001
01:00:22,560 --> 01:00:27,040
playing for Method back in the 
day during the the Eternal 

1002
01:00:27,040 --> 01:00:29,360
Palace race and the Nyalotha 
race. 

1003
01:00:29,360 --> 01:00:34,960
So we weren't complete strangers
and you know, you have, you say 

1004
01:00:34,960 --> 01:00:37,760
hi in the chat, say talk a bit 
to someone like dark mech. 

1005
01:00:37,800 --> 01:00:41,040
I've casted an event or two with
dark mech in the past, but 

1006
01:00:41,080 --> 01:00:44,880
that's full remote. 
So generally the just the the 

1007
01:00:44,880 --> 01:00:48,040
reception was very warm, was 
very nice. 

1008
01:00:48,040 --> 01:00:52,960
Everyone was happy to see me, 
got along well with everyone and

1009
01:00:53,200 --> 01:00:59,080
the energy in the studio just 
generally was very, very high 

1010
01:00:59,080 --> 01:01:03,120
focus. 
I came in obviously basically on

1011
01:01:03,120 --> 01:01:04,960
the day, the first day of the 
second reset. 

1012
01:01:05,760 --> 01:01:08,920
So obviously first day was very 
chill, lots of splits, but you 

1013
01:01:08,920 --> 01:01:12,320
can you definitely tell tell at 
that point the Raiders really 

1014
01:01:12,320 --> 01:01:14,840
were locked into the tier and 
just gaming away. 

1015
01:01:14,840 --> 01:01:18,120
Not too much, too much yelling 
and conversation. 

1016
01:01:18,480 --> 01:01:21,520
And also the Raiders are sitting
decently separate from the 

1017
01:01:21,520 --> 01:01:25,320
caster, so you don't actually 
interact too much outside of the

1018
01:01:25,880 --> 01:01:29,000
like, lunch and dinner breaks 
and maybe after the right night.

1019
01:01:30,960 --> 01:01:34,000
But wasn't generally a good good
pleasant energy in the studio. 

1020
01:01:34,000 --> 01:01:37,560
Especially considering that I 
basically came in and on the 

1021
01:01:37,560 --> 01:01:40,440
exact day that everyone started 
to test negative from COVID. 

1022
01:01:40,440 --> 01:01:44,280
So this is kind of the big 
reunion of everyone back 

1023
01:01:44,280 --> 01:01:47,760
together in the same space. 
I think that definitely helped. 

1024
01:01:48,280 --> 01:01:52,760
Nice. 
You also came in just after they

1025
01:01:52,760 --> 01:01:56,520
had stayed up late to do that 
big push, and they're coming off

1026
01:01:56,520 --> 01:01:58,720
of that. 
You're somewhat separated, but 

1027
01:01:58,720 --> 01:02:00,640
what was the energy at that 
point? 

1028
01:02:01,520 --> 01:02:05,200
So after that, after that big 
push, obviously killing Silicon 

1029
01:02:05,200 --> 01:02:08,840
court at 4:00 AM just before the
reset was a massive deal, was a 

1030
01:02:08,840 --> 01:02:12,200
massive kind of boost of 
momentum, but it also messed up 

1031
01:02:12,240 --> 01:02:14,600
the the sleep schedule a bit, 
etcetera, etcetera. 

1032
01:02:14,760 --> 01:02:16,920
What method did in the following
week is shift the entire 

1033
01:02:16,920 --> 01:02:19,280
schedule back. 
So instead of starting at 8 and 

1034
01:02:19,280 --> 01:02:22,800
ending at midnight, they started
at 10:00 AM and went until 2:00 

1035
01:02:22,800 --> 01:02:25,400
AM. 
So they definitely shifted that 

1036
01:02:25,400 --> 01:02:28,080
a little bit. 
That was kind of the big thing. 

1037
01:02:28,960 --> 01:02:32,960
Generally, I think they were all
very hyped and excited about 

1038
01:02:33,560 --> 01:02:38,640
being able to be on Queen before
the reset, just like Echo and 

1039
01:02:38,640 --> 01:02:41,120
Liquid were. 
So it was definitely the feeling

1040
01:02:41,120 --> 01:02:43,880
of OK, we are hot on their tails
really. 

1041
01:02:44,000 --> 01:02:47,280
And I think that momentum 
carried forward, even though I 

1042
01:02:47,280 --> 01:02:52,040
think it took like a day or two 
or three to really recover from 

1043
01:02:52,520 --> 01:02:58,880
that late night kind of crowbar 
segment of gaming, you know? 

1044
01:02:59,760 --> 01:03:02,240
I love that they had that 
momentum that they actually 

1045
01:03:02,240 --> 01:03:04,840
shifted their schedule and not 
try to just like go right back 

1046
01:03:04,840 --> 01:03:07,760
to business as usual. 
And with people coming back in, 

1047
01:03:07,760 --> 01:03:11,360
the reunion seems really good. 
Shifting gears a little bit, at 

1048
01:03:11,360 --> 01:03:16,480
the same time, you were also 
casting for the AWC, so you were

1049
01:03:16,480 --> 01:03:19,160
doing 2 jobs at once. 
How did you balance that? 

1050
01:03:19,840 --> 01:03:24,760
I don't know, basically, 
basically when Method called me 

1051
01:03:24,760 --> 01:03:28,000
up, I told them, hey guys, I'd 
love to do this, but I'm booked 

1052
01:03:28,000 --> 01:03:31,880
for an event this weekend, so 
you need to give me the hours I 

1053
01:03:31,880 --> 01:03:34,200
need to have the evenings free 
and I need my own setup where I 

1054
01:03:34,200 --> 01:03:37,040
can cast. 
If you can do that, I'm game. 

1055
01:03:37,040 --> 01:03:39,560
I'll pop over and do some 
casting. 

1056
01:03:39,560 --> 01:03:43,880
And they were very, very lovely 
in kind of making that possible 

1057
01:03:43,880 --> 01:03:46,560
for myself. 
Also big shout out to the tech 

1058
01:03:46,560 --> 01:03:50,800
guys at the location at the lead
camp who were helping me set up 

1059
01:03:50,800 --> 01:03:53,960
and everything. 
And the occasional minor 

1060
01:03:53,960 --> 01:03:57,360
technical issue that is just 
going to pop up if you if you're

1061
01:03:57,360 --> 01:04:00,960
on the road right. 
But they help me out a lot in 

1062
01:04:00,960 --> 01:04:08,200
terms of, in terms of just 
managing the workload most tough

1063
01:04:09,520 --> 01:04:15,480
I, I don't regret it because it 
was a good time, but in terms of

1064
01:04:15,480 --> 01:04:17,560
the exhaustion level, I 
definitely regret it. 

1065
01:04:17,560 --> 01:04:22,600
And it was a terrible idea. 
But I, I gave it my all. 

1066
01:04:22,600 --> 01:04:25,960
I hope it didn't affect my 
casting too much, except for the

1067
01:04:26,000 --> 01:04:30,160
Saturday, which was an utter off
day and I feel very bad about 

1068
01:04:30,160 --> 01:04:32,160
it. 
But it's just got what what 

1069
01:04:32,160 --> 01:04:34,520
happens after a bad nights of 
sleep and a lot of work, you 

1070
01:04:34,520 --> 01:04:37,360
know? 
Yeah, that'll happen. 

1071
01:04:37,360 --> 01:04:41,280
It's this is this is actually 
great because I love to ask the 

1072
01:04:41,280 --> 01:04:45,360
difference between casting in 
person at a venue and casting 

1073
01:04:45,560 --> 01:04:48,800
remote. 
And you, you can literally give 

1074
01:04:48,800 --> 01:04:51,160
us that example to them both in 
the same week. 

1075
01:04:51,160 --> 01:04:53,720
So how does that, what are the 
differences there? 

1076
01:04:53,720 --> 01:04:55,360
How does that feel? 
It is. 

1077
01:04:55,360 --> 01:05:00,360
It is a massive difference. 
So remote casting generally 

1078
01:05:00,360 --> 01:05:03,720
works really well, but it's a 
lot more static. 

1079
01:05:03,720 --> 01:05:08,400
You you're not able to 
communicate on body language, 

1080
01:05:08,400 --> 01:05:11,520
hand signs, etcetera with your 
Co caster as much. 

1081
01:05:11,520 --> 01:05:18,080
It requires a lot of additional 
kind of brain power and 

1082
01:05:18,080 --> 01:05:21,600
willingness from both sides to 
to set up and get into a 

1083
01:05:21,600 --> 01:05:25,120
position where you can kind of 
gesticulate to each other, read 

1084
01:05:25,120 --> 01:05:28,360
body language etcetera. 
When you're remote casting, 

1085
01:05:28,360 --> 01:05:32,240
which in 90% of shows I've 
worked on so far, it's just not 

1086
01:05:32,240 --> 01:05:36,400
really feasible. 
In person is a lot better 

1087
01:05:36,400 --> 01:05:38,760
because you're standing next to 
next to each other like a a 

1088
01:05:39,000 --> 01:05:42,720
quick glance over or your Co 
caster coming in with a hand 

1089
01:05:42,720 --> 01:05:46,400
sign and like doing a finger up 
or something like gesturing to 

1090
01:05:46,400 --> 01:05:48,360
you that he wants to jump in 
with something. 

1091
01:05:48,800 --> 01:05:51,960
It's a lot easier. 
Hand offs and like quick 

1092
01:05:51,960 --> 01:05:55,680
conversational bounce backs are 
a lot easier even in high 

1093
01:05:55,680 --> 01:06:01,840
intensity moments in person, 
that's just, it's just a lot 

1094
01:06:01,840 --> 01:06:06,120
easier and a lot more fun to 
cast together in a studio. 

1095
01:06:09,240 --> 01:06:13,560
But remote casting obviously has
its benefits. 

1096
01:06:13,560 --> 01:06:16,520
You're at home, you're in a very
comfortable space. 

1097
01:06:17,200 --> 01:06:21,880
You have all your set up, 
especially if you're at at your 

1098
01:06:21,880 --> 01:06:25,400
own PC and have prepared 
accordingly. 

1099
01:06:25,400 --> 01:06:29,560
You have more information than 
you could ever hope to have on a

1100
01:06:29,560 --> 01:06:34,000
caster desk in a studio at your 
availability because you can't 

1101
01:06:34,000 --> 01:06:37,000
have everything up, up and open 
on every single screen while on 

1102
01:06:37,000 --> 01:06:39,480
a caster desk usually like you 
have your notebook, maybe an 

1103
01:06:39,480 --> 01:06:41,240
extra screen with a little bit 
of extra info. 

1104
01:06:42,440 --> 01:06:46,160
So you're definitely less 
limited on that regard when 

1105
01:06:46,160 --> 01:06:48,800
you're casting from home, at 
least me personally on my setup.

1106
01:06:49,520 --> 01:06:53,440
Yeah, yeah, I like that. 
You mentioned that you had cast 

1107
01:06:53,440 --> 01:06:58,720
for the German MDI in the past. 
Was this your first AWC and or 

1108
01:06:58,720 --> 01:07:00,520
first English casting for 
Blizzard? 

1109
01:07:02,040 --> 01:07:03,560
They're they're called English 
casting. 

1110
01:07:03,560 --> 01:07:04,640
Yeah. 
That didn't like make it. 

1111
01:07:04,640 --> 01:07:06,200
That's not like a huge language 
faux pas. 

1112
01:07:07,280 --> 01:07:10,680
No, I think so. 
I mean, I'm, I'm referring to 

1113
01:07:10,680 --> 01:07:14,280
it, I'm referring to it as the, 
the English main broadcast kind 

1114
01:07:14,280 --> 01:07:18,200
of. 
But so the first time I was 

1115
01:07:18,200 --> 01:07:22,560
picked up for AWC was earlier 
this year, I think it was the 

1116
01:07:22,920 --> 01:07:28,800
third season of Dragonflights. 
Towards the end they had they 

1117
01:07:28,800 --> 01:07:32,480
had a spot where they needed a 
caster for one weekend. 

1118
01:07:32,480 --> 01:07:36,240
And I've been bugging them for a
couple years by this point that 

1119
01:07:36,240 --> 01:07:39,040
I would love to be on the AWC 
and love to do some casting. 

1120
01:07:39,040 --> 01:07:43,240
And they finally gave me a shot.
And that kind of always was my 

1121
01:07:43,240 --> 01:07:45,240
goal is like, I need just one 
day. 

1122
01:07:45,240 --> 01:07:48,160
Just give me give me one day and
I'll convince you that you want 

1123
01:07:48,160 --> 01:07:50,960
to keep me on the broadcast and 
kind of worked out. 

1124
01:07:50,960 --> 01:07:54,280
So they brought me back for the 
final season for a few weekends.

1125
01:07:54,280 --> 01:07:59,120
And now they brought me back 
again for a couple of weekends 

1126
01:07:59,120 --> 01:08:02,440
for this season. 
So yeah, that's that's kind of 

1127
01:08:02,440 --> 01:08:04,360
how it went. 
I like that did. 

1128
01:08:04,400 --> 01:08:05,960
That answer the question, sorry 
that. 

1129
01:08:05,960 --> 01:08:07,680
Does answer the question, Yes. 
You're like sort of. 

1130
01:08:07,920 --> 01:08:08,960
You're very familiar with the 
ABC. 

1131
01:08:08,960 --> 01:08:10,720
You're like an old hat. 
And it's like, this is you know 

1132
01:08:10,720 --> 01:08:11,320
what? 
I got this. 

1133
01:08:11,960 --> 01:08:13,840
I told you I was gonna do it and
it was gonna be awesome. 

1134
01:08:13,840 --> 01:08:15,480
I was right. 
I knocked your socks off. 

1135
01:08:15,480 --> 01:08:18,880
Here I am. 
I'm just curious. 

1136
01:08:19,120 --> 01:08:19,560
Sorry. 
Go ahead. 

1137
01:08:19,560 --> 01:08:19,920
Manny. 
No. 

1138
01:08:20,479 --> 01:08:24,399
No, no, go ahead. 
I'm curious because AWC like 

1139
01:08:24,399 --> 01:08:28,080
arena play and and MDI play is 
so very different. 

1140
01:08:28,080 --> 01:08:30,240
Like MDI you can almost, it's 
not scripted, but you like, you 

1141
01:08:30,240 --> 01:08:31,640
know what polls are coming up 
next. 

1142
01:08:31,640 --> 01:08:35,080
You sort of have a feel for it 
and AWC is very much more on 

1143
01:08:35,080 --> 01:08:37,479
your feet now. 
You might not want to pick, but 

1144
01:08:37,520 --> 01:08:40,439
do you have a preference which 
you prefer asking for? 

1145
01:08:41,359 --> 01:08:46,080
Oh absolutely. 
AWC because it's PvP, it's a lot

1146
01:08:46,080 --> 01:08:49,160
more high intensity, especially 
for me as a play by play caster.

1147
01:08:50,720 --> 01:08:57,479
It's much more where my comfort 
zone lies at because you 

1148
01:08:57,479 --> 01:08:59,960
basically get high action the 
entire time. 

1149
01:08:59,960 --> 01:09:04,000
Yes, it's very analytical heavy 
play by play casting, but it's 

1150
01:09:04,000 --> 01:09:05,640
still play by play casting the 
entire time. 

1151
01:09:05,640 --> 01:09:09,680
While MDI, which I dearly love 
and I enjoy casting a whole lot,

1152
01:09:10,160 --> 01:09:16,080
it's a lot more conversational 
style, a lot more analytical, 

1153
01:09:16,080 --> 01:09:21,120
almost colour casting with a few
key play by play moments. 

1154
01:09:21,120 --> 01:09:25,960
And even those can be very 
scripted because obviously the 

1155
01:09:25,960 --> 01:09:29,439
teams practice these poles and 
if you cast the dungeon for the 

1156
01:09:29,439 --> 01:09:33,439
same team multiple times, you 
generally end up with very 

1157
01:09:33,439 --> 01:09:38,680
similar kind of situations. 
So that's kind of why you enjoy 

1158
01:09:38,840 --> 01:09:42,680
the AWCA lot more. 
Additionally, it's just a lot 

1159
01:09:42,680 --> 01:09:47,880
more focused storytelling. 
You have a very rich history of 

1160
01:09:47,880 --> 01:09:50,560
teams that have been around for 
years of competitors that have 

1161
01:09:50,560 --> 01:09:54,320
been playing for years. 
And there's there's just a lot 

1162
01:09:54,320 --> 01:09:58,240
of opportunity to tell stories 
about these teams and put a put 

1163
01:09:58,280 --> 01:10:00,440
a put a focus and a spotlight on
these players that have been 

1164
01:10:00,440 --> 01:10:01,160
around for so long. 
I. 

1165
01:10:02,400 --> 01:10:05,920
Love that that's I had never 
made that connection before that

1166
01:10:05,920 --> 01:10:08,680
MDI is, is more you learn more 
into that color commentary 

1167
01:10:08,680 --> 01:10:11,800
because it is just like I've 
seen them do this poll 30 times 

1168
01:10:11,800 --> 01:10:14,800
this week. 
I like that a lot. 

1169
01:10:15,200 --> 01:10:18,680
Well, you're very good at it. 
You, your play by play is 

1170
01:10:18,680 --> 01:10:20,520
incredible. 
Having you on the desk is, is, 

1171
01:10:20,520 --> 01:10:23,840
is a real treat. 
So hopefully we get more liffy 

1172
01:10:23,840 --> 01:10:27,640
in both AWC and MDI. 
If possible. 

1173
01:10:27,880 --> 01:10:33,760
I, I want to touch on a more 
serious topic, a sensitive 

1174
01:10:33,760 --> 01:10:37,440
topic. 
This, this most recent AWC, 

1175
01:10:37,760 --> 01:10:41,160
there was some backlash, some 
some, I don't want to say 

1176
01:10:41,160 --> 01:10:43,280
backlash because that makes it 
almost justified. 

1177
01:10:43,280 --> 01:10:46,120
There was some shitty people. 
I can't swear. 

1178
01:10:46,320 --> 01:10:50,400
There was some comments made 
that were inappropriate, some 

1179
01:10:50,400 --> 01:10:53,840
negative comments came towards 
you as a caster. 

1180
01:10:53,840 --> 01:10:56,160
And I just wanted to know if you
could talk about that for a bit,

1181
01:10:56,280 --> 01:10:58,880
sort of what transpired or how 
you felt. 

1182
01:11:00,880 --> 01:11:06,040
Yeah. 
Well, it's such a, it's such a 

1183
01:11:06,040 --> 01:11:10,800
weird thing to talk about 
because all the all the negative

1184
01:11:10,800 --> 01:11:19,720
comments and the things that 
actually reach me are mostly OK,

1185
01:11:21,960 --> 01:11:23,280
let me let me start, let me 
start over. 

1186
01:11:23,280 --> 01:11:26,200
I think the the obvious context 
here is that I am gender fluid 

1187
01:11:26,200 --> 01:11:31,840
and I do present I do present 
female a good number of times 

1188
01:11:31,840 --> 01:11:34,920
and especially long broadcasts. 
I like to wear a little bit more

1189
01:11:34,920 --> 01:11:37,720
fancy outfits because I feel 
comfortable in them. 

1190
01:11:38,240 --> 01:11:44,160
And obviously there are a lot of
comments about the hell is the 

1191
01:11:44,200 --> 01:11:46,440
hell is that guy wearing? 
What is going on here? 

1192
01:11:46,720 --> 01:11:50,920
Which doesn't bother me at all. 
It's like whatever you, you can 

1193
01:11:50,920 --> 01:11:56,440
say whatever you want, really. 
Obviously then there are the a 

1194
01:11:56,440 --> 01:12:03,880
lot more kind of toxic comments 
towards my presentation, but 

1195
01:12:03,880 --> 01:12:10,480
also a number of comments that 
just target my performance and 

1196
01:12:10,760 --> 01:12:19,360
my credibility and my I question
the reason why I'm on the desk, 

1197
01:12:19,360 --> 01:12:24,840
you know, and the problem with a
lot of these comments is that 

1198
01:12:25,400 --> 01:12:29,320
yes, I am very new to the desk. 
Yes, I am not even remotely as 

1199
01:12:29,320 --> 01:12:33,640
good as legends like Super 
tease, Van Rookie and Zico that 

1200
01:12:33,640 --> 01:12:35,320
I have the honor of working 
with. 

1201
01:12:36,440 --> 01:12:40,120
And I'm not as established of a 
personality on the desk like 

1202
01:12:40,120 --> 01:12:42,720
someone like Aya who is doing a 
fantastic job as well. 

1203
01:12:43,480 --> 01:12:49,800
So, and a lot of these comments 
about this guy is not as good. 

1204
01:12:49,800 --> 01:12:52,760
I hate his casting style. 
I really don't like that he's 

1205
01:12:52,760 --> 01:12:54,840
not as analytical as the other 
guys. 

1206
01:12:54,840 --> 01:12:57,120
This guy is getting lacking game
knowledge. 

1207
01:12:58,680 --> 01:13:02,480
It's all it's all comments where
I have to, I have to admit to an

1208
01:13:02,480 --> 01:13:05,600
extent there is a kernel of 
truth to them. 

1209
01:13:06,360 --> 01:13:09,240
But what on the other hand, what
bugs me about it is the fact 

1210
01:13:09,240 --> 01:13:15,640
that those days where I'm on the
broadcast mail presenting, the 

1211
01:13:15,640 --> 01:13:20,640
number of comments and flak I am
getting feels like it is reduced

1212
01:13:20,640 --> 01:13:26,680
by like 90%. 
And I'm I'm online. 

1213
01:13:26,680 --> 01:13:30,280
I'm online enough. 
I'm online enough to, I think, 

1214
01:13:30,280 --> 01:13:35,280
be justified in expecting thinly
veiled homophobia, transphobia, 

1215
01:13:35,280 --> 01:13:40,040
transphobia presented as 
justified comments, so to say. 

1216
01:13:41,080 --> 01:13:44,080
But at the same time, I don't 
want to go out there and accuse 

1217
01:13:44,080 --> 01:13:47,080
people of hating on me just 
because I am different. 

1218
01:13:48,440 --> 01:13:54,320
So, yeah, it's AI think for me 
currently, it's a it's a 

1219
01:13:55,080 --> 01:14:01,640
difficult tightrope walk of 
finding the kernels of valid 

1220
01:14:01,640 --> 01:14:05,120
constructive criticism that I 
need to improve my game 

1221
01:14:05,120 --> 01:14:07,400
knowledge, that I need to 
improve my casting. 

1222
01:14:10,000 --> 01:14:13,600
And I think that's kind of the 
the biggest tool that I am also 

1223
01:14:13,600 --> 01:14:15,840
constantly working on because I 
do agree. 

1224
01:14:16,680 --> 01:14:20,800
But on the other hand, it's also
like, I don't, I don't need to, 

1225
01:14:20,800 --> 01:14:24,080
I don't know, owe it to anyone 
to engage with all the and sorry

1226
01:14:24,080 --> 01:14:26,960
for the choice of words with all
the bullshit that's tossed in my

1227
01:14:26,960 --> 01:14:31,400
direction. 
And yeah, it's it's very much a 

1228
01:14:31,400 --> 01:14:34,040
learning experience. 
I've been casting for six years.

1229
01:14:34,040 --> 01:14:36,680
I've been getting the occasional
comment of I don't like this 

1230
01:14:36,680 --> 01:14:40,400
guy, I really like this guy. 
You know, the IT holds itself a 

1231
01:14:40,400 --> 01:14:44,680
balance. 
But being on the AWC certainly 

1232
01:14:44,680 --> 01:14:49,520
opened the gate to a very new 
level of kind of backlash, 

1233
01:14:50,200 --> 01:14:52,920
criticism, whatever you want to 
call it, that I've received. 

1234
01:14:52,920 --> 01:14:57,320
But in equal measures, I've had 
so many people reach out and 

1235
01:14:58,120 --> 01:15:00,480
compliment my casting and 
comment on that. 

1236
01:15:00,480 --> 01:15:05,120
They are very happy that I'm 
kind of breaking the norm, that 

1237
01:15:05,120 --> 01:15:09,320
I'm presenting myself in the way
I am and that it's encouraging 

1238
01:15:09,320 --> 01:15:12,200
to them. 
And I had a very good 

1239
01:15:12,200 --> 01:15:16,880
conversation with a friend last 
night and I think he phrased it 

1240
01:15:16,880 --> 01:15:22,120
better than I ever could. 
And what he said was it. 

1241
01:15:22,720 --> 01:15:28,640
It sucks to see the situation 
happen, but it is growth that's 

1242
01:15:28,640 --> 01:15:31,560
just being facilitated in the 
World of Warcraft community. 

1243
01:15:31,560 --> 01:15:34,680
And it is good that this has 
finally happened because it has 

1244
01:15:34,680 --> 01:15:39,240
been long overdue. 
And I very much agree with that 

1245
01:15:39,240 --> 01:15:42,520
sentiment. 
And I am very happy to help 

1246
01:15:42,520 --> 01:15:46,200
facilitate this growth as much 
as I possibly can, even if it 

1247
01:15:46,200 --> 01:15:52,280
means that I need to put some 
extra mental effort into 

1248
01:15:52,280 --> 01:15:55,880
enduring kind of the the growing
pains. 

1249
01:15:55,880 --> 01:15:57,880
You know, I think that's, I 
think that's a good way to 

1250
01:15:57,880 --> 01:15:59,320
phrase it. 
I like that. 

1251
01:15:59,640 --> 01:16:01,440
I'm going to tie it back into 
Saving Private Ryan. 

1252
01:16:01,440 --> 01:16:03,880
You mentioned the experience 
level on the desk. 

1253
01:16:04,120 --> 01:16:08,000
If Van Rookie is Tom Hanks, 
you're certainly Matt Damon and 

1254
01:16:08,000 --> 01:16:11,760
you, while you may be newer and 
newer on the scene, you are just

1255
01:16:11,760 --> 01:16:14,880
as good and we'll have just as 
bright a future as as our Van 

1256
01:16:14,880 --> 01:16:16,560
Rookie Hanks have. 
So. 

1257
01:16:16,600 --> 01:16:21,120
I appreciate that. 
I appreciate that and it's it's 

1258
01:16:21,120 --> 01:16:24,640
also nice to see that my Co 
casters are kind of having my 

1259
01:16:24,640 --> 01:16:27,840
back. 
I was, I was talking to Azale a 

1260
01:16:27,840 --> 01:16:32,080
bit the other week and we did a,
we did a quick little vaude 

1261
01:16:32,080 --> 01:16:35,360
review together. 
And basically I kind of took 

1262
01:16:35,360 --> 01:16:39,200
into that vaude review what was 
given to me as kind of the 

1263
01:16:39,200 --> 01:16:41,480
harshest criticism. 
Like, OK, what's what's up with 

1264
01:16:41,480 --> 01:16:48,240
your game knowledge and the 
casting style And the feedback I

1265
01:16:48,240 --> 01:16:51,400
got generally was OK, yes, 
there's a few points that you 

1266
01:16:51,560 --> 01:16:54,800
can work on and you should work 
on, but generally you're in a 

1267
01:16:54,800 --> 01:16:59,480
very good spot. 
And I kind of try to approach it

1268
01:16:59,480 --> 01:17:04,840
from the angle of the people 
that know as much and or way 

1269
01:17:04,840 --> 01:17:09,200
more than me and the people that
are my peers and doing the same 

1270
01:17:09,200 --> 01:17:11,440
job. 
Those are the opinions that I 

1271
01:17:11,560 --> 01:17:14,160
actually need to listen to. 
That's those are the opinions 

1272
01:17:14,160 --> 01:17:18,640
that matter. 
And as long as my peers and 

1273
01:17:18,640 --> 01:17:22,480
especially the Wow E Sports team
is happy with my performance and

1274
01:17:22,480 --> 01:17:25,320
things, I'm doing well at the 
very least, OK. 

1275
01:17:26,480 --> 01:17:30,320
I think that's the measure of 
kind of quality that I need to 

1276
01:17:30,480 --> 01:17:35,040
listen to instead of listening 
to the voice from the community,

1277
01:17:35,400 --> 01:17:38,600
no matter how loud it is. 
I like that I want to be 

1278
01:17:38,600 --> 01:17:41,040
cognizant of your time with the 
and I'm completely hogging this 

1279
01:17:41,040 --> 01:17:43,240
entire interview. 
So Manny, I apologize, but I 

1280
01:17:43,240 --> 01:17:46,920
want to get one last question 
and what can we do to help 

1281
01:17:46,920 --> 01:17:49,280
improve the space? 
How can we help? 

1282
01:17:49,280 --> 01:17:52,480
I don't want to say fight this 
energy because, I mean, you 

1283
01:17:52,480 --> 01:17:55,200
won't say it, but I'll say it. 
Those people that make those 

1284
01:17:55,200 --> 01:17:56,880
comments aren't making those 
comments because they give a 

1285
01:17:56,880 --> 01:18:01,240
shit about your casting ability.
They're saying it because for 

1286
01:18:01,240 --> 01:18:03,960
the exact reasons that that we 
think they're saying it because 

1287
01:18:03,960 --> 01:18:07,400
they're, they're garbage people.
So how do we how do we improve 

1288
01:18:07,400 --> 01:18:10,280
the space so that it's better 
for everyone? 

1289
01:18:11,600 --> 01:18:15,480
Just be more accepting, Be kind 
to each other, to everyone 

1290
01:18:15,480 --> 01:18:19,720
really, especially those people 
that are brave enough to be 

1291
01:18:19,720 --> 01:18:22,600
themselves on a broadcast, even 
if they are different. 

1292
01:18:23,320 --> 01:18:24,720
I think that's the biggest 
thing. 

1293
01:18:25,960 --> 01:18:31,360
If you if you don't look at the 
broadcast and you don't really 

1294
01:18:31,360 --> 01:18:35,800
hear a difference in in 
anything, maybe it's not worth 

1295
01:18:35,800 --> 01:18:37,880
commenting on it. 
Even if the person actually 

1296
01:18:37,880 --> 01:18:40,200
looks different once you open 
your eyes again. 

1297
01:18:42,440 --> 01:18:48,360
Other than that, if you want to 
criticize and you're very, it's 

1298
01:18:48,360 --> 01:18:50,880
very valid to want to criticize.
Keeps constructive. 

1299
01:18:51,080 --> 01:18:53,680
Don't be rude about it. 
You can definitely tell a caster

1300
01:18:53,680 --> 01:18:56,680
what you think. 
Even if the verdict is I don't 

1301
01:18:56,680 --> 01:19:01,280
like your casting, say why I 
don't like your casting because 

1302
01:19:01,640 --> 01:19:03,240
you don't understand the game 
enough. 

1303
01:19:03,240 --> 01:19:06,800
I'd love for you to bring in 
more like valid analytical 

1304
01:19:06,800 --> 01:19:08,920
points during your casting. 
That's good feedback. 

1305
01:19:08,920 --> 01:19:11,760
That's something the caster can 
work with and if it fits into 

1306
01:19:11,760 --> 01:19:13,080
your style, it can be 
integrated. 

1307
01:19:13,080 --> 01:19:17,200
And the broadcast is going to go
better because as much as some 

1308
01:19:17,200 --> 01:19:20,360
people out there seem to hate 
it, queer people and diverse 

1309
01:19:20,360 --> 01:19:27,080
people and people of all colours
and identities, they're around, 

1310
01:19:27,120 --> 01:19:29,280
they're everywhere and they're 
going to stay. 

1311
01:19:29,440 --> 01:19:32,160
You're not going to get rid of 
them by being a bigot. 

1312
01:19:32,160 --> 01:19:36,160
So just just give up on it and 
chill. 

1313
01:19:37,000 --> 01:19:40,120
Just be chill. 
I like that that's that could be

1314
01:19:40,120 --> 01:19:41,960
the tag line for the episode. 
Just beat chill. 

1315
01:19:44,280 --> 01:19:45,920
Okay Manny, I'm done. 
I'm done hugging all the 

1316
01:19:45,920 --> 01:19:46,760
questions. 
I'm sorry. 

1317
01:19:46,880 --> 01:19:48,920
It's tough. 
It's so fun talking to Lithi. 

1318
01:19:49,080 --> 01:19:52,120
I got I got time all day. 
You can ask me all the questions

1319
01:19:52,120 --> 01:19:54,880
you want. 
No, this, this has been great. 

1320
01:19:54,880 --> 01:19:58,680
I'm really glad that we got to 
have this time and talk about 

1321
01:19:58,680 --> 01:20:01,760
this sort of thing. 
I really do think that like the 

1322
01:20:01,760 --> 01:20:05,640
people who have their bad faith 
arguments that are going to 

1323
01:20:05,840 --> 01:20:09,280
suddenly become so critical for 
for particular reasons. 

1324
01:20:09,720 --> 01:20:12,680
It's night and day watching that
broadcast. 

1325
01:20:13,560 --> 01:20:17,760
You were talking, going back and
forth, and it wasn't until the 

1326
01:20:17,760 --> 01:20:21,080
match was over and you appeared 
on screen that suddenly people 

1327
01:20:21,080 --> 01:20:24,240
had stuff to say. 
And that's just so telling. 

1328
01:20:24,280 --> 01:20:27,480
So absolutely telling. 
Like for you to say like, yeah, 

1329
01:20:27,480 --> 01:20:31,520
it's 90% different when when 
you're presenting male versus 

1330
01:20:31,800 --> 01:20:33,320
versus when you're presenting a 
female. 

1331
01:20:33,600 --> 01:20:36,720
It's like, I didn't even need 
that confirmation. 

1332
01:20:36,720 --> 01:20:40,840
Like it was like already 
transparent where that was 

1333
01:20:40,840 --> 01:20:44,960
happening. 
But what I love is really the 

1334
01:20:44,960 --> 01:20:49,200
energy that you bring. 
How do you like just before we 

1335
01:20:49,200 --> 01:20:52,920
let you go, Like how do you keep
up that energy over the long 

1336
01:20:52,920 --> 01:20:55,760
cast, like through an MDI 
through, through the AWC, they 

1337
01:20:55,760 --> 01:20:57,680
have rotating people. 
But like, how do you keep up 

1338
01:20:57,680 --> 01:20:59,720
that energy going through all of
that? 

1339
01:21:01,480 --> 01:21:05,960
I mean, in the physical sense, 
literally make sure, make sure I

1340
01:21:05,960 --> 01:21:10,240
slept enough that I'm awake, 
which is some days it's easier, 

1341
01:21:10,240 --> 01:21:13,240
some days it's harder because 
it's on my full time job and 

1342
01:21:13,400 --> 01:21:16,720
sometimes I come off work and 
straight into a broadcast. 

1343
01:21:18,000 --> 01:21:22,800
But yeah, enough food, enough 
sleep, enough energy, get a get 

1344
01:21:22,800 --> 01:21:24,680
a snack, get the blood sugar up 
every now and then. 

1345
01:21:25,320 --> 01:21:29,320
But in terms of just motivation,
it's literally just, I'm a 

1346
01:21:29,320 --> 01:21:33,920
massive fan of the games I cast.
I rarely ever pick up a 

1347
01:21:33,920 --> 01:21:38,240
broadcast where I'm not at least
enjoying the game. 

1348
01:21:38,840 --> 01:21:44,360
So I try to just to reflect that
I love Wow Arena, I love Wow 

1349
01:21:44,360 --> 01:21:47,760
PvP, and I'm a massive fan. 
Even if I'm not casting, I'm 

1350
01:21:47,760 --> 01:21:50,480
sitting in front of my screen 
and it's cheering for the move, 

1351
01:21:50,480 --> 01:21:53,520
even if they get knocked out in 
the second round lower bracket 

1352
01:21:53,520 --> 01:21:57,360
every now and then, you know, 
But it's just really, I try to, 

1353
01:21:57,360 --> 01:22:00,800
I just try to convey the love 
and passion I have for the game 

1354
01:22:01,040 --> 01:22:04,280
on broadcast. 
And sometimes that works with a 

1355
01:22:04,280 --> 01:22:06,120
lot of game knowledge, sometimes
it doesn't. 

1356
01:22:06,440 --> 01:22:10,800
But generally I just try to 
bring the energy level because 

1357
01:22:10,800 --> 01:22:16,120
as long as that is on point, I 
want to say that's like 50 to 

1358
01:22:16,120 --> 01:22:19,760
60% of a good broadcast. 
If your caster has a lot of fun 

1359
01:22:19,760 --> 01:22:22,840
and is very passionate about it,
it automatically sounds way 

1360
01:22:22,840 --> 01:22:24,720
better. 
As if you have someone talking 

1361
01:22:24,720 --> 01:22:28,720
about the game that knows 
everything, but it's not 

1362
01:22:28,720 --> 01:22:30,880
passionate about commentating 
for it, you know? 

1363
01:22:31,600 --> 01:22:35,400
I always love that energy when 
you're casting and I've watched 

1364
01:22:35,400 --> 01:22:38,560
games where I don't even know 
about the game and then later be

1365
01:22:38,560 --> 01:22:41,360
like, you know what, I am gonna 
pick up Valerie and see what's 

1366
01:22:41,360 --> 01:22:43,080
going on in that game because of
things. 

1367
01:22:43,680 --> 01:22:46,320
I really appreciate that. 
I always approach it from the 

1368
01:22:46,320 --> 01:22:48,840
angle of if you don't know 
what's going on, you have a team

1369
01:22:48,840 --> 01:22:50,640
on the left side, you have a 
team on the right side, just 

1370
01:22:50,640 --> 01:22:53,400
watch the health bars and cheer 
for the team you want to cheer 

1371
01:22:53,400 --> 01:22:54,800
for. 
If their health bar goes down, 

1372
01:22:54,800 --> 01:22:56,280
that's bad. 
If the other team's health bar 

1373
01:22:56,280 --> 01:22:58,560
goes down, that's good. 
And I think that's a good 

1374
01:22:58,560 --> 01:23:00,960
starting point. 
And from there on out, you can 

1375
01:23:00,960 --> 01:23:04,360
just learn the game while 
watching because I think we as a

1376
01:23:04,360 --> 01:23:09,080
caster team and especially the 
other three guys and I are doing

1377
01:23:09,160 --> 01:23:12,680
a solid, solid job of breaking 
down and kind of presenting what

1378
01:23:12,680 --> 01:23:17,160
is going on in a more digestible
fashion, of course, at fast 

1379
01:23:17,160 --> 01:23:19,360
pace. 
But the more you watch, the more

1380
01:23:19,360 --> 01:23:22,280
you learn. 
So any upcoming events where we 

1381
01:23:22,280 --> 01:23:24,040
can catch you? 
Are you allowed to announce 

1382
01:23:24,040 --> 01:23:28,880
anything at this point? 
Well, obviously you can catch me

1383
01:23:28,880 --> 01:23:32,280
on the AWC broadcast once again 
starts with top eight EU this 

1384
01:23:32,280 --> 01:23:38,800
Friday. 
It's 7:00 PM CST and I think 

1385
01:23:39,000 --> 01:23:43,600
10:00 AM Pacific. 
I think that's roughly around 

1386
01:23:43,600 --> 01:23:46,160
the correct timestamps on the 
official watch of channels on 

1387
01:23:46,160 --> 01:23:47,880
Twitch and YouTube. 
So that's kind of the the 

1388
01:23:47,880 --> 01:23:51,720
biggest things that are going on
and anything for the rest of the

1389
01:23:51,720 --> 01:23:54,320
year. 
If you want to hire me, I'm 

1390
01:23:54,320 --> 01:23:58,520
available. 
Beautiful. 

1391
01:23:58,800 --> 01:24:00,960
So thank you so much. 
Any last thing that you want to 

1392
01:24:00,960 --> 01:24:05,080
say before we let you go? 
Not really. 

1393
01:24:05,120 --> 01:24:08,920
Thanks so much for having me, 
for letting me talk about 

1394
01:24:08,920 --> 01:24:13,720
casting, because I enjoy that 
almost as much as I do casting, 

1395
01:24:13,720 --> 01:24:16,600
and you guys do a fantastic job.
So I'm very excited to be on the

1396
01:24:16,600 --> 01:24:18,800
show here. 
Thank you very much, Livi. 

1397
01:24:18,800 --> 01:24:21,840
Where can our listeners find you
online? 

1398
01:24:23,520 --> 01:24:25,400
You can follow me on Twitter at 
Lithiara. 

1399
01:24:25,400 --> 01:24:29,840
You find me on Twitch, just 
Lithi on there or blue Sky, 

1400
01:24:29,840 --> 01:24:34,080
which is also just Lithi in case
you have abandoned the hell site

1401
01:24:34,080 --> 01:24:37,160
by now. 
And other than that, yeah, maybe

1402
01:24:37,160 --> 01:24:41,160
on your local Wow E sports 
broadcast or Final Fantasy or 

1403
01:24:41,160 --> 01:24:44,960
whatever else is happening. 
Perfect, right? 

1404
01:24:45,120 --> 01:24:46,640
I think that's it. 
Manny, do you want to? 

1405
01:24:46,640 --> 01:24:48,720
I don't know. 
I don't end our shows ever, so I

1406
01:24:48,720 --> 01:24:51,320
don't know how this ends. 
May all your hits be crit, you 

1407
01:24:51,320 --> 01:24:52,800
know. 
How this ends, let's let's hear 

1408
01:24:52,800 --> 01:24:55,720
to Sean ending the show. 
Yeah, you know how it goes. 

1409
01:24:55,760 --> 01:24:57,600
Great. 
In a world where you can be, I 

1410
01:24:57,600 --> 01:25:03,720
don't know, it's different show.
That's it for us from For 

1411
01:25:03,720 --> 01:25:07,160
Azeroth with this special 
episode interview with Lithi. 

1412
01:25:07,160 --> 01:25:10,680
We're so thankful for you 
listening to this episode and 

1413
01:25:10,880 --> 01:25:12,640
may all your hits be crits.
