But I didn't feel like I was earning anything towards like my
character being better for when I can play with folks.
And that was like a big thing that I was missing.
Victory for the Forsaken, for Lauderon, for the Karen Tour,
for Pandaria, for Calendar to the Burning Region, for
Gilnaeus, but has not done for the Lich King, for the Sindori.
For the alliance. For the Horde, for Azeroth.
Hello and welcome to another special episode of For Azeroth.
I am one of your hosts, Manny AKA the Truvim.
Manny and I am joined by the one and only Missile Dine online.
Hello, Missile Dine. Oh, hi, Manny.
Welcome back to the show. How's the World of Warcraft been
treating you? Oh.
My God, it's so good. Warthin has been such a great
rekindling of my love for the game and it continues to
impress, especially with all the midnight stuff.
I'm very happy with it. Yeah, I know that you, like many
other people, had been disenchanted with Wow for a
time, and you've kind of refound your your love of the game.
And one of the big things that I know that you have been really
going into is Delves. And that's what we're here to
talk about today. For the people who might not
have heard you the last time you're on the show, could you
tell us a little bit about yourself?
Yeah, my name is Corey or Missile Dyne online.
I've been a full time streamer content creator now for I think
about 8 years this this November actually, no, I'm right.
Today I would have been full time for eight years.
I think I went, I went full time on September 1st, 8 years, eight
years ago. Happy anniversary then.
Thanks. Yeah, I just realized that right
now while I'm looking, yeah. So I've been doing a lot of
World of Warcraft content and RPGs in some Final Fantasy 14
that I kind of fell out of a little bit, but still love the
game. Just don't play it that often
right now. But yeah, you can find me on
Twitch and YouTube and all that jazz doing stuff.
Yeah, like obviously games have ebb and flow, just like with
Wolf Warcraft, like we were just saying.
And Final Fantasy has some critics that are being very
vocal right now and some things that it needs to Polish off.
But we were just talking about about how part of the reason
that you have found your love for the game is Delves.
And so tell me, like what you love about Delves.
Yeah, so first of all, I just have to say the the the
listeners can't see you right now, but that Warcraft shirt
that you're wearing, I love it. Like it.
Trust me, listeners, it is. It is.
It is good. I I want it.
I might steal it from Manny, but he's not looking.
Yeah, no, I so I've been a big fan of like solo content in
World of Warcraft. Not necessarily like that's how
I think the game should be played, but more I think that's
something that was missing in Wow was character progression
that you could do on your own without relying on scheduling.
A time where four other people can join you or, you know, nine
other people or 19 other people just give you something that
actually moves your character forward.
Not just in, oh, I collected these cosmetics or I've made
progress on this reputation, But meaningful progression for your
character is something that I thought was lacking a lot.
There were times where like I felt like playing, but I didn't
really want to pug. There was nobody around, but I
still wanted to play Wow, but I didn't feel like I was earning
anything towards like my character being better for when
I can play with folks. And that was like a big thing
that I was missing. And I feel like delves for me is
that it is that that single player progression that you can
still do when people are busy and you can take your alts in
there and you can make it as hard or as easy as you want.
And it's just been a breath of fresh air for me.
I definitely see the that appeal.
I am definitely somebody who pushes progression, but I've
always been group content. So being if I didn't have group
content, delves seem like exactly the thing.
Because I am not a person who likes the follower dungeons.
Because I love the ramping difficulty and at least delves
gives you that progression there.
Yeah. And one, one of the things that
because delves, delves are if you're somebody that's doing
mythic mythic plus, you know, even like a mythic 5 or higher,
delves are probably not going to feel that that hard for you.
I would say the same for raids and whatnot.
Maybe certain specs might struggle a little bit more in
delves than than other ones. I play a tank primarily and
tanks have a very, very easy time in delves.
But one of my favorite things to do with it is to take low
geared, low item level DPS characters and just see how high
I can go in a delve. I was just doing that on string
the other day where it's like I took a fire mage that I never
play and tried to do an 11 on it.
I was able to complete the 11, not with deaths remaining, but I
was able to do it. And like that was a really good
time. And that's something that you
you can't really get that in in a key or raid or anything else
without feeling like you've made somebody else's time worse.
And you don't have to worry about that with delves.
Yeah, you're right. There is a bit of a social
burden with some of the group play when you are trying out
characters that you're not familiar with or just learning.
You do say that you play tanks primarily, but I've also seen
you last season not with a DPS but with a healer when you're
trying out tank brand, trying to push through.
I think it was an 11 on the first week.
Yeah. So in terms of difficulty, how
has that gone through with the War Within as it was in Season
1, then they shifted things in Season 2.
I think from Season 2 to Season 3 it's been about the same.
But like, what's the story of like the challenge of Delves
being through the War Within? I think when so I had an
interview pretty early. It was the in between Season 1
and 2, I had an interview with some some Delve devs, which was
awesome opportunity. But one of the things that they
mentioned was that the first iteration, the first season of
Delves was kind of like no one really knew what Delves were
yet. Like a couple people, those devs
that I interviewed, they knew what Delves were, but like the
everybody else on the Warcraft team wasn't quite sure what it
was yet. And I feel like we've seen
Season 2 and Season 3, it started to click with the team
and you start to see the, the way that things are being
developed. And now going into midnight,
we've heard that like they're going to have the, you'll be
able to like ground mount and stuff.
And there might be like outdoor ones.
And it's, I feel like what they were saying is now the team gets
it. And I feel like if for somebody
like me who's been doing it a lot, I'm seeing that the team is
starting to get it too. Like taking out the the the
underwater delves that were like a cool in theory, but so many
people didn't like that that extra little mechanic or even
even more simple than that, just the candle mechanic in
waterworks Krieg balls rest like that type of thing where you had
to use an air purifier or candle to make sure that you can get
through safely. In season 1, that required
micromanagement of that object. Season 2 and three, they were
like, you know what, no, you can focus on the delve.
We're going to don't worry about that, that it's there, but like
you don't have to micromanage it as much.
And then one of the big things I've noticed going from season 1
to season 2 and now season 2 into season 3, I feel like
they've built so much into the delves that allow the delve
themselves to defeat the enemies for you.
So if you're struggling like I was on that I was, I'm not a
healer, I'm horrible, but I brought my shaman through so
many of the things in that delve that I did on 11.
The damage was coming from knowing the mechanics of the
delve. Like earth crawl Mines for
instance, has the the a story scenario where the carts are
coming through and if you bring mobs on top of the tracks, the
cart will hit those mobs, interrupt them, and do a pretty
significant amount of damage. Nightfall Sanctum has these like
blue purple lines you can cross and if you do, you get pelted
with these pools of of purple energy, whatever on the ground,
but you can also bring that on top of mobs and that will do
damage to them as well. And there's there's the spores.
There's so many different things that they have now archival
assault built, which is the brand new delve in season 3 that
even has like these pylons you can destroy that will do damage
to everything else. So like they're, I feel like
they've, they've taken that almost every Delve has something
like that in season 3. And that's, that's different
from Season 1 I, I think. OK.
So another part of delves are like the different items that
you get like little things that will like allow you to have like
not just more stats, but just different small little effects
Have have those being welcomed? Have they been something kind of
forgettable, or what's the story behind those in terms of your
own progress through delves? Yeah, I mean, even those I feel
like have come a long way since season 1.
Season 1, they were kind of like flavorful, but not that
impactful. Season 3, I feel like there are
some that are just like wildly good.
There's one where you beat a rare and you get a mercenary
contract, which randomly allows you to summon basically that
rare to come and defeat things for you.
And it that thing pumps, does so much damage.
And like that's one there's they take a lot of like the curious
that you might have had in previous seasons and like rework
them to be like a little bit lesser of a version and put
those in this one as like powers you can get.
So like the football, the foot bomb dispenser, if you get that
power and a delve, congratulations, you just beat
the delve. Like it's so it's so good.
You can just see a boss's health to just deplete when you have
that, even on an 11, it's amazing.
Yeah. But like they've done, I think
those powers, from my understanding and talking to
other people that don't really like delves, those powers are
always a welcome addition. I don't think anybody's ever mad
when they get one of those. Just kind of helps out, helps
them get through it. I find that most of the time
when people are having some struggles in delves at in these
later seasons, it's because they were ignoring some of the things
that you're talking about, not using the environment, not using
those items, and so you're kind of making it harder on yourself.
Do you think that there's a way that they could, I don't know,
have a tutorial to teach people, hey, these are things you need
to use? Or what do you think could help
people like remember to use these things?
You know, I, I don't know if I would like a tutorial because I
think there's something really cool about discovering something
organically and there's so many resources like if you're
struggling in a delve, I'm sure you can Google, you know, a
delve guide or something and someone's probably got like all
the tips and tricks you can do in a delve just like they do
mythic plus and raids and everything else, right.
So like I, I don't know, I, I feel like finding stuff out
organically is really cool of like discovering like, oh wait,
I can use the pools in nightfall sanctum.
I can use those to damage these. That's wait a minute, that's
really cool. Or the the spores in like we all
know about the spores now, but like when you first walked in in
season 1, you're able to use the spores to damage everything.
You're like, wait a minute, I can there's some strats I can do
with this now and I don't know, I wouldn't want to lose that
organic discovery. But I was going to say, I feel
like they're the the mechanics that do that need to do enough
damage that the player immediately is like, that wasn't
me. What did I just do that caused
that? And I feel like they've been
doing a pretty good job of that, but maybe maybe they can do even
more like the mine. Maybe not everybody knows about
like the minecarts for instance, because they just don't stand
near those. Yeah, maybe instead of a full on
tutorial, it's just like a little vignette where you're
like walking it, walking towards one spot and then you see like
just an enemy being like, Oh no, Oh no.
And then get hit by the card and and killed.
And it's like that's enough to tips a player off or something
like that. I mean, that's a really good
point. I think that we actually have
the perfect tool for that and it's our companion.
Like I like it makes sense that Bran bronze beard of Valera
Sanguinar in midnight could call stuff out to us with a line of,
you know, or just suggest something in case like maybe you
didn't, you didn't notice of like if Valero says like, Oh, I
wonder what those will do to them.
Or like, you know, something like there's there's so many
creative ways they can just tie it into the companion as well
without making it feel like a like a tutorial.
I feel like a brand kind of already does that right, with
the don't stand there. Like that's a quick reminder of
like, oh, I'm standing in something I shouldn't be.
OK, little bit of gold or whatever is to a cool.
That doesn't help at all. You just get a little bit of
gold, but you you get the, you get the point.
Yeah, Yeah, that, that's very true.
And actually on that topic, speaking about our companions,
that has been a big part of Delves is that's having again
throughout the war within we've had bronze, bronze, bronze beard
brand, bronze beard. Wow.
Bronze Twister. Anyways, he's been our constant
companion and each season he's been getting different abilities
that have been reset with this the season and each season we've
had to like relearn what's like good and what's like the
strategies with these. You were just saying that
organic discovery is is something that you enjoy.
Do you spend a lot of time just sort of testing out the
different curious and figuring out which powers kind of work
together? Or are you saying like you
actually it's cool to just go to like one of the websites and
finding out what they're like? Tear list of curious is.
Yeah. So I, it's funny you say that
because I actually have not looked at any other source for
the curios in season 3 other than me just like trying them
out and seeing what's cool. And you know, I got all my
curios maxed out. Felt like can't really make up
your mind without knowing exactly what the power is when
they're fully maxed. And this season in particular,
there's one that I was like, I don't need to test any other
ones in in this. That one's great, which is you
get 12% crit and it does like another thing where it like
summons a sand thing that pulls enemies into it, but that 12%
stacks with every single time Brand Bronsbeard finds a
gathering node so you can end a delve and it doesn't go away.
It's not time, it's just permanent while you're in that
delve. So if you're like looking around
and getting herb, letting him get herbs or mine mining nodes
or fishing nodes, you can get like 72% crit added on to your
character, which is just like, why would I do anything else?
Why would I go for these temporary ones that last?
They might proc often, but you only get them for, you know, 4
seconds and then it goes away. Why not just benefit from 72
crit percent crit the entire like that's amazing.
So like there's certain ones like that where I'm like, I I
don't even just kind of look at the tool tip and see how you
played. I kind of like that about
delves. If you look at the curious, you
know how you play in that delve, is that curio going to help you
with the way that you play Cool. Like a lot of people didn't like
the in season 2, there was the the robot that you would call
down and a lot of people didn't like it because you lost control
of your character like you would, you would kind of run
around in this robot. You couldn't pick exactly when
it was. It did tremendous damage and I
loved it. But then it started to be a
problem of like, you know what, my character actually does just
as much damage now after getting gear and everything else.
Like it was really only good in the season.
But then you could also you remote piloted the robot.
They made that change in Season 2, which was a good change, but
it also meant that your character could be in a bad spot
when you got out of the robot or like would set you pretty far
back. And some people just didn't like
playing with that. Doesn't matter how strong the
curio is, that's just not something that people enjoyed.
So they just wouldn't do it. So yeah, I think it's about
like, fine, like testing it. What, you have nothing to lose.
That's like the that's the coolest thing about the Delves
is you're not wasting anybody else's time.
It's just you. You can take as long as you
want. You can wait for all of your
cooldowns to come back in between every pole if you really
want to. It's just you have full control
of how you want to handle that thing.
And I don't really think there's other content in Wow that that
gives you that. I mean, outside of questing, no,
I I can't, I can't think of anything that is quite like
that. So you were talking about like
how powerful that is and how even when it's powerful, some
people didn't use use particular curious, how was the curio
balance overall throughout these seasons, in Season 1, Season 2
and now in Season 3? Has it been relatively balanced
so that you didn't feel so bad if you didn't like it using
curio? Or have there been like seasons
where the curios are just so out of balance that it's like you
could opt not to use it, but you're putting yourself X
percentage behind? Right.
I would say season 1 was far more of that.
There were, I don't don't even remember now exactly which
curios there were, but there were definitely 2 that was like
the meta. You would use those two curios
because they were so good. Everything else was kind of like
flavorful, but again, it was one of those things where it felt
like the team didn't quite get it.
Season 2, the curious were introduced.
They had a lot more variety. There was still like certain
ones that you would want to pick.
Like if you were a healer, you'd use the if you were a healer and
you were using tank Brand, you would want the pinged augment
chip because it was just really good.
There was no real downside. You just you could dispel Brand
instead of destroying the robot if it if you use that with
anything else and you keep don't have access to a dispel, you
would need to destroy that robot and it had too much health, so
you wouldn't do that. So like that ended up being kind
of like a meta pick, I think. But outside of that, I think
there were a ton of curious that you could use.
People really liked the the one that would summon the the robot,
the flaming robot T rexes. They like that one they would
use. They would also use the the one
that would make a copy of the elite that you damaged below a
certain amount. There was a lot more variety.
Season 3, from what I've seen so far, is like use whatever you
like. Like they all feel fine.
Like there's nothing that's like I I really like the sands of
Koresh one, but like all the other ones feel like you can
just yeah, if you want to use those in that moment, go ahead.
OK, I would like that. Seems really good.
So then the last component of Delves that we haven't talked
about is actually kind of a headliner of Delves and that is
like the seasonal nemesis, that one big fight that you do where
it is first on question mark and then double question mark.
And this is something that you've always tried to challenge
quite early in in seasons. How how's that been through the
seasons and how's it evolved over the course of the war
within? Yeah, so Season 1 we had Zack
Veer, which was annoying in a lot of different ways just
because it was kind of buggy, no pun intended.
There were times where like the cone would just hit you in the
because it could either go on you or Bran.
If it went on brand, you were fine.
But sometimes it could go on you at a time that you also had to
deal with the spider ad spawning.
And if that happened and you didn't have a any way to get out
of that, you were just kind of dead.
That's it. Like your attempts over there's
there's no real counter play to that outside of like you have to
bait the claw before you can. And then if there were issues
with like, can you even burn the AD down in time?
And if you're a speck that has trouble with that burst, you're
going to have a harder time. You kind of needed like specific
trinkets to get it down maybe. And then healers had a whole
other issue with that fight where like you as a healer, you
probably weren't getting that AD down in time either.
Now it was just a whole bunch of issues.
You didn't have tank Brand in Season 1, so Zechvir kind of
felt the most. You needed to be either like a
tank spec that could do good burst damage, or you needed to
be Adps and that's it. Like anything else, you were
you. You're fighting a uphill battle.
Got it. So the challenge was wildly
different based on the spec you were playing.
Totally, and then in season 2 I feel like they tried to fix that
and they almost went too far with it where they made the
underpin which was incredibly role agnostic because the only
real thing you had to do was burn through a shield that the
boss would do. Everything else was kind of like
your damage on the boss was irrelevant.
The ads that would spawn were your damage to them was
irrelevant because all you needed to do was kick the bombs
at them. And really it became more about
like positioning stuff, but that also can be a little bit harder.
But like you didn't need to be a tank, you didn't need to be
ADPS. You could be a healer, you could
be any. It felt like you could be
anything. But the the problem came with
like, how do you get him around the arena if tank Bran is now,
if you, if you're a healer that's using tank brand and like
tank brand is not the brightest. So he's just like sitting in one
spot and the ads won't go there. So now the ads are going on the
complete opposite side and you're just like, OK, I can't
really like this is this is a mess.
And a lot of people didn't know like how they thought that the
ads spawning were was completely random, which it's not.
It's based on proximity of where the previous bots were with him
as well. So like if he was standing near
the ads that you just destroyed, he wouldn't summon ads there.
They'd go to the next closest spot that they would.
And if you kept him in the center, then they would could
spawn all over the place, which is bad news bears.
But like I think people just didn't really learn that.
And then you of course, like beastmaster hunters could just
do the fight and not worry about anything.
And then they've nailed it though in season 3, like I,
they, I think they learned about, you know, role
agnosticism being good for these types of fights.
And then they introduced Kai Vezza, who has similar mechanics
like she does in the raid in the rhubarb palace in season 1.
She has similar mechanics. So like you kind of already seen
like her, her base kit. She actually doesn't.
She has like 3 that she'll do during the fight, but they're
all one shots. Therefore it actually doesn't
matter what spec you are, doesn't matter if you're a tank,
doesn't matter if you're DPS, doesn't matter if you're a
healer. You just need to avoid the
mechanic and you'll win. Like that's it doesn't matter
what brand is, doesn't matter what you are, none of that
matters. So they actually, in my opinion,
they succeeded with that, that role agnostic fight and it it's,
it's really fun. If all of her mechanics are one
shot, is there like no damage coming in at all?
Does that mean that like, you should just have brand DPS ING
regardless of what you're doing because you'll be able to keep
yourself up at the healer or DPS or a tank regardless?
She just still does like melees between those mechanics.
So I guess if you have literally no way of healing your character
at all, which I feel like a lot of specs, a lot of specs have
some way of doing something for themselves, some type of self
sustain. Now she still does those, but I
just don't think they're like Zekvir could melee you in two
hits and you die. Taibezza is not that right now.
But like if you get hit by her daggers that she throws or the
clones that she summons. If you're not looking directly
at those or if you click on the wrong shadow copy that she makes
when she does the the ball in a cup puzzle, those things are
going to kill you. The melees don't seem bad at
all. Like I know DPS that did it week
1 and I think there was like a little bit of bugginess going on
with the very when it like first came out.
But as far as I've seen it's fine now.
You could probably still you should probably still do healer
brand because again, DPS doesn't matter.
The only the only reason DPS matters is it's just less.
The fight is faster, so therefore you there's less
chances of you screwing up the mechanic.
But that's that's pretty much it.
So I think they like they learned.
It feels like to me that they learned a lot going from season
1 Zekvir to season 2 underpin and now Kybezza being the the
the delve boss of the last season of war within them.
I feel like they nailed it. I love it.
Been looking at what they've learned.
What are you hoping for for the midnight delves?
Are you excited about the outdoor delves and riding?
Or do you feel that being able to mount up is going to be
either not impactful or too gimmicky?
What? What are what are your hopes and
fears for midnight? Yeah, I think it's cool that if
World of Warcraft isn't going to let every single mount be able
to ride Skyride, then having something where a ground mount
is actually useful is good. Because I feel like every time I
get a ground mount, I'm like, Oh well, all right, 'cause that
doesn't there. It's just so niche when I can
actually use it. But in those situations, I think
it's cool. I do think like people with like
if you have the Brutus or mount that you, you kind of have a leg
up when it comes to the delve. If you can mount up inside of it
with the auction in the mailbox, like if you need something for
the delve, you can go get it, which isn't that big of a deal
because you can just walk out of a delve and reset it like you
don't lose anything, right. So it's like it's not like a
mythic. Plus, I'm one of the things that
they mentioned in the midnight stuff, and this is something
that I felt should be there the whole time is it can be a really
good Ave. for storytelling. And if people aren't interested
in that story, they don't care. They don't have to do it.
Like I don't it's it's A at most a 20 minute thing, right?
Most elves if if you're going slowly on an 11, probably only
takes about 20 minutes. This they said something in
midnight that like they're they're having more story.
They'll be telling like little a little bit more story in the
delves. So that to me, I'm like, that's
super exciting. I don't think it's going to be,
you know, what happens to Xalatath in these, but I think
it'll be like cool little side stories of like, oh, this is
what this group of blood elves was doing during the the March
of called de Nos and like that. I'm excited.
I'm excited to see story stuff for fears.
I feel like Blizzard has poor institutional memory of There
are things that I feel like they have solved in the past and then
given enough time that problem comes back and it's like, you
solved this before. Why is it here again?
Why are we dealing with this again?
So I'm a little worried that they might that might happen
with with Delves at some point of like there being a really
obnoxious mechanic that people have to deal with.
Like Krieg balls Rest had that with the with the candle that
you had to place in very specific spots and you needed
that and you couldn't see anything without it and you
couldn't you'd take damage and blah, blah, blah.
Or the underwater mechanics that nobody liked in the Tacrathon
and sinkhole. I'd be worried that they would
bring that type of stuff back, but other than that, I don't
really think I have any like strong fears about delves except
for them going away and I don't think they will.
I think. I think that from my
understanding, I think Blizzard is pretty happy with the
implementation of this this third end game pillar.
Do you have any thoughts on like?
Could delves be tuned to a point where they could be more
rewarding with gear eventually reaching something like just no,
just no? Because it's not about the
delve, it's it's not about the difficulty of the delve, it's
about the fact that it can be done solo.
And I think, I think right now heroic being the highest it can
get that you can get from doing them is a great hero track year.
I think that's a great middle ground.
If you start rewarding the highest tier gear in myth track
from a solo content thing that people can do, I I think that
that damages that other content to my it.
It becomes a point of like, why should I bother?
Even if I find it fun? Why should I go through the
stress of organizing 20 people to mythic raid consistently and
deal with that roster boss and deal with morale and deal with
scheduling and all of this other stuff when I can simply walk
into a delve and get it? Even if it's really hard, it's
I, I can almost guarantee there's nothing gameplay wise
that's going to be harder than scheduling 20 people to
consistently raid together or, you know, push mythic plus
consistently together or like any of that stuff.
I feel like you just you, I don't think you can do it.
I think you'd have to introduce a higher tier of gear from that
other content and therefore defeats the purpose of
introducing that. You know what I mean?
But maybe, maybe I'm wrong, maybe I'm not a I'm not a dev, I
just like video games. Well, if people want to hear
from you and your love of video games, where can they find you?
Yeah, twitch.tv/missile Dine Online is where I stream
Thursday through Sunday and Manny frequently joins me.
Yeah, we push keys on Sunday and I bother you from chat on other
days. Yeah, it's the best.
And then I also do YouTube stuff.
You can just look up Missile Dine on YouTube and I got a like
3 different channels that I need to get back to consistently.
Yeah. And if people want to catch that
interview that you did with the Delve interview, I think that's
on your Missile Dine Wow channel as well.
Yeah, Yep, Missile Dine, Wow. And you can kind of hear some of
their. I really like that because it it
shared some of the thoughts that they've had about delves as like
a system. And they, that's where they
talked about like, well, we don't really want to put story
into it because we don't want people to feel like they have to
do this, like they have to wait for this specific story scenario
to come up so that they can do it.
And I'm kind of glad to see that of what they've talked about
with Midnight, because they've kind of maybe rethought that a
little bit. And then them talking about the,
the fact that like the Delve team, the people very
specifically crafting Delves understood what Delves were, but
like the World of Warcraft team as a whole didn't.
And them mentioning that like now they're starting to get it
and then seeing Delves in Season 3 and like how good those are
and, and everything else. I, it's, it's really cool to see
them talk about that and like be able to connect it to what we're
seeing in the game as well. So yeah, big fan of that, that
interview. Awesome.
All right, well, that is going to be it for for us again, you
can check out Corey on his channels on YouTube, Missile
Dine online, including Missile Dine.
Wow, If you want to see that dev interview, you can also check
him out on the Twitch streaming, as you said, Thursdays through
Sundays. Once again, Corey, thank you so
much for coming out today. Thank you, Manny.
You're the best. And until next time, guys, may
all your hits be quits.