1
00:00:00,240 --> 00:00:03,040
You're, you're essentially going
to have to relearn how to play 

2
00:00:03,040 --> 00:00:07,400
this game because you have 
however many years you've been 

3
00:00:07,400 --> 00:00:11,880
playing using a custom UI that 
you set up yourself that is 

4
00:00:12,240 --> 00:00:16,040
visually designed for you and 
your brain to process the 

5
00:00:16,040 --> 00:00:19,040
information in the best way 
possible for you. 

6
00:00:19,040 --> 00:00:22,800
And now Blizzard is saying, 
here's one of three different 

7
00:00:22,800 --> 00:00:26,160
raid frame options you have, 
figure out which one is closest 

8
00:00:26,160 --> 00:00:27,800
to being best for you and that's
what you'll use. 

9
00:00:28,040 --> 00:00:30,720
Now we may get add-ons that 
adjust raid frames down the 

10
00:00:30,720 --> 00:00:32,520
road, but we don't have those 
today. 

11
00:00:33,040 --> 00:00:37,320
And and the goal isn't for 
players to have to install an 

12
00:00:37,320 --> 00:00:38,480
add on to be able to play the 
game. 

13
00:00:39,040 --> 00:00:42,720
Victory for the Forsaken. 
For Lauderon. 

14
00:00:43,160 --> 00:00:45,840
For the Karen tour. 
For. 

15
00:00:46,280 --> 00:00:51,760
Pandaria. 
For Calendar to the burning 

16
00:00:51,760 --> 00:01:00,880
region for Gilnaeus, but has not
died for the Lich King for the. 

17
00:01:00,960 --> 00:01:07,760
Sindori for the alliance for. 
The Horde for Azeroth. 

18
00:01:10,440 --> 00:01:14,280
Hello and welcome back to 
another episode of For Azeroth. 

19
00:01:14,480 --> 00:01:17,200
I am of course one of your 
hosts, the Truvilla Manny or 

20
00:01:17,200 --> 00:01:22,040
just Manny and I am joined 
coming from we were gonna say 

21
00:01:22,040 --> 00:01:27,120
this time the heart of Texas, it
is Lex Rance. 

22
00:01:27,480 --> 00:01:31,120
How y'all doing? 
We're we're doing great. 

23
00:01:31,120 --> 00:01:33,400
I was thinking Texas. 
I was gonna make a like, oh, 

24
00:01:33,400 --> 00:01:34,800
like literally popped into my 
head. 

25
00:01:34,800 --> 00:01:37,400
Then you said heart of Texas. 
So we're we're connected. 

26
00:01:38,320 --> 00:01:41,720
I'm doing great. 
Manny, I started a remix 

27
00:01:41,760 --> 00:01:46,560
character today because my Guild
is doing things tomorrow and I 

28
00:01:46,560 --> 00:01:49,440
wanna see if I can get high 
enough that they can carry me 

29
00:01:49,440 --> 00:01:53,200
through. 
So yeah, we'll see how it goes. 

30
00:01:53,200 --> 00:01:55,040
It is more fun than I thought it
was going to be. 

31
00:01:55,040 --> 00:01:58,440
I'm going to be. 
Honest that's I am glad that now

32
00:01:58,760 --> 00:02:01,800
all three of us have tried it 
and the two people who were like

33
00:02:02,160 --> 00:02:07,680
least about it have found that 
it is more enjoyable Sean is 

34
00:02:07,680 --> 00:02:11,880
joining us again as well how is 
World of Warcraft doing for you 

35
00:02:11,880 --> 00:02:14,600
are you playing remix or what's 
happening for you I. 

36
00:02:15,840 --> 00:02:18,160
Actually fell out of love with 
remix pretty hard. 

37
00:02:19,160 --> 00:02:23,960
There's a lot of changes in the 
way gearing works from Mop Remix

38
00:02:23,960 --> 00:02:27,760
to Legion Remix. 
I will never Pooh Pooh Blizzard 

39
00:02:27,760 --> 00:02:31,000
for trying something new and 
they tried something new, so 

40
00:02:31,000 --> 00:02:32,560
thank you for trying something 
new. 

41
00:02:33,000 --> 00:02:39,480
I much prefer the gearing in Mop
remix to Legion remix, but I am 

42
00:02:39,480 --> 00:02:41,520
almost done so it doesn't really
matter. 

43
00:02:41,520 --> 00:02:42,840
I almost have everything bought 
that I want. 

44
00:02:43,760 --> 00:02:45,840
I'll probably go through and do 
the class fall amounts for ones 

45
00:02:45,840 --> 00:02:48,280
that I'm missing just because 
it's so much faster to do them 

46
00:02:48,280 --> 00:02:51,120
in remix than it is to do them 
on live, but other than that the

47
00:02:51,120 --> 00:02:54,360
games were treated me fine. 
OK, how, how did they change the

48
00:02:54,440 --> 00:02:57,240
gearing in in remix? 
Like what's what's worse about 

49
00:02:57,240 --> 00:03:01,880
in your mind? 
So in Mop Remix, you would get a

50
00:03:01,880 --> 00:03:05,000
piece of equipment and you would
spend bronze to upgrade that 

51
00:03:05,000 --> 00:03:08,640
equipment. 
I think it was 16 tracks it had 

52
00:03:08,640 --> 00:03:10,400
to upgrade to Max, I want to 
say. 

53
00:03:11,280 --> 00:03:15,440
And so you could just upgrade 
whatever pieces you wanted in 

54
00:03:15,440 --> 00:03:17,640
whatever order you wanted using 
bronze. 

55
00:03:18,040 --> 00:03:21,600
The big complaint that came from
that from a lot of people was 

56
00:03:21,600 --> 00:03:27,600
that it felt bad to them that 
the that the currency used to 

57
00:03:27,600 --> 00:03:31,040
upgrade the gear was the same 
currency that you used to 

58
00:03:31,040 --> 00:03:35,160
purchase the things. 
So people, that was the big 

59
00:03:35,160 --> 00:03:36,800
feedback that people gave for 
Mop. 

60
00:03:37,120 --> 00:03:41,360
Now if you had just taken the 
time to Max out your gear with 

61
00:03:41,360 --> 00:03:45,680
bronze, it became infinitely 
faster to farm more bronze. 

62
00:03:46,000 --> 00:03:49,520
Like if if no upgraded gear 
meant you could farm all of the 

63
00:03:49,520 --> 00:03:54,040
bronze in a week, making these 
numbers up, upgrading your gear 

64
00:03:54,040 --> 00:03:57,040
to Max, and then going to farm 
the bronze, you would have it 

65
00:03:57,040 --> 00:03:59,520
done in a day and a half. 
Like that was that much faster. 

66
00:03:59,920 --> 00:04:02,720
But people saw that it was the 
same currency and so they 

67
00:04:02,720 --> 00:04:05,360
immediately thought, I can't 
take from this to upgrade my 

68
00:04:05,360 --> 00:04:09,160
gear because I can't. 
I want that bronze to buy things

69
00:04:09,520 --> 00:04:12,000
so they didn't invest in 
themselves to get stronger to 

70
00:04:12,000 --> 00:04:13,760
them from the bronze faster and 
better. 

71
00:04:14,000 --> 00:04:15,920
Sounds like people don't like 
meaningful choice. 

72
00:04:17,920 --> 00:04:19,360
Yeah, definitely. 
Yeah. 

73
00:04:19,440 --> 00:04:20,399
I mean, it wasn't a meaningful 
choice. 

74
00:04:20,399 --> 00:04:21,680
The choice. 
There was no choice at all. 

75
00:04:21,680 --> 00:04:24,640
Upgrade your gear from the 
bronze faster, save, save the 

76
00:04:24,640 --> 00:04:29,240
bronze, save the world. 
But it in in Legion Remix, they 

77
00:04:29,240 --> 00:04:31,200
changed it. 
So they said, hey, we hear you. 

78
00:04:31,200 --> 00:04:35,080
We know you don't like that, so 
we're going to change the way 

79
00:04:35,080 --> 00:04:37,520
this works. 
You now do not upgrade your 

80
00:04:37,520 --> 00:04:40,920
gear. 
You get a random drop off of 

81
00:04:41,120 --> 00:04:43,600
bosses or out of the treasure 
chests from things that you 

82
00:04:43,600 --> 00:04:47,760
kill. 
And that random drop will go up 

83
00:04:48,080 --> 00:04:52,680
in item level slowly based on 
your in bag item level for each 

84
00:04:52,680 --> 00:04:55,560
item that drops. 
But you can't target specific 

85
00:04:55,560 --> 00:04:59,360
pieces. 
So your item level, your in bag 

86
00:04:59,360 --> 00:05:01,440
item level is going to be 
limited by whatever your lowest 

87
00:05:01,440 --> 00:05:04,360
item level pieces. 
And in a lot of cases you could 

88
00:05:04,360 --> 00:05:08,640
go multiple days without getting
an upgrade to that lowest item 

89
00:05:08,640 --> 00:05:11,360
level piece. 
So the gearing is significantly 

90
00:05:11,360 --> 00:05:13,560
slower. 
There's no cost associated with 

91
00:05:13,560 --> 00:05:14,680
it. 
The bronze is just for 

92
00:05:14,680 --> 00:05:16,880
purchasing cosmetics and mounts 
and toys. 

93
00:05:17,680 --> 00:05:24,120
So it's you're purely at the the
whim of RNG and it takes a lot 

94
00:05:24,120 --> 00:05:26,880
longer to Max out. 
And the downside is especially 

95
00:05:26,880 --> 00:05:30,920
now into phase 3 is that if 
you're not, if you're somebody 

96
00:05:30,920 --> 00:05:34,640
who's not already 740 item 
level, you're going to have a 

97
00:05:34,640 --> 00:05:37,600
significantly harder time 
getting into the other raids 

98
00:05:37,920 --> 00:05:41,760
like Aunt Taurus and Tuma 
Sargaris, because people are at 

99
00:05:41,760 --> 00:05:44,880
the point where those are harder
than than the phase one raids. 

100
00:05:45,080 --> 00:05:47,240
So people are just inviting 
people that are 740. 

101
00:05:47,840 --> 00:05:51,520
You know, you open up the queue 
and it, it, it's 60% people that

102
00:05:51,520 --> 00:05:53,920
are 740. 
Well, if I have the option to 

103
00:05:53,920 --> 00:05:56,520
take somebody who's already Max 
level gear and then therefore 

104
00:05:56,800 --> 00:05:59,640
gaining versatility on top of 
that, which is the real power, 

105
00:06:01,280 --> 00:06:04,720
I'm going to take that person as
opposed to this person who's 537

106
00:06:05,160 --> 00:06:08,120
or even 739. 
Because if you're 739, your 

107
00:06:08,120 --> 00:06:10,880
versatility is still lower than 
somebody who's 7:40. 

108
00:06:10,880 --> 00:06:15,960
So it's, it's not great. 
It's not great and it's the the 

109
00:06:15,960 --> 00:06:20,520
RNG is not good. 
I think if they were to do 

110
00:06:20,520 --> 00:06:24,320
another remix, they should meet 
it in the middle and have the 

111
00:06:24,320 --> 00:06:28,320
gear be upgradable again, but 
maybe drop a separate currency 

112
00:06:28,320 --> 00:06:31,680
for upgrading or just go right 
back to Mop. 

113
00:06:31,680 --> 00:06:33,680
I I loved the bronze way, but I 
know a lot of people didn't. 

114
00:06:33,680 --> 00:06:36,680
So I'm trying to like, I don't 
normally try to find out what 

115
00:06:36,680 --> 00:06:38,640
people want to do or try to 
think like other people. 

116
00:06:38,840 --> 00:06:41,280
I really like just thinking and 
speaking for myself. 

117
00:06:43,040 --> 00:06:46,440
But I think 1/3 or a second 
currency where where you can 

118
00:06:46,440 --> 00:06:49,040
upgrade specific pieces would 
feel a bit better. 

119
00:06:50,560 --> 00:06:53,760
And then on top of that in Mop 
remix, there's two major things 

120
00:06:53,760 --> 00:06:56,400
in Mop remix. 
Your artifact power, So your 

121
00:06:56,400 --> 00:06:59,560
cloak power carried over to 
alts. 

122
00:06:59,560 --> 00:07:04,040
So whatever power level you were
at on your main, your alts are 

123
00:07:04,040 --> 00:07:07,520
at that same power level. 
That's completely gone in Legion

124
00:07:07,520 --> 00:07:10,080
remix. 
So if you make an alt, you reset

125
00:07:10,080 --> 00:07:13,280
back to 0 power on your 
artifact, but you keep your 

126
00:07:13,280 --> 00:07:16,840
infinite knowledge, which is the
modifier that determines how 

127
00:07:16,840 --> 00:07:20,040
quickly you gain knowledge. 
So you will gain power faster 

128
00:07:20,040 --> 00:07:23,160
than you did on your main, but 
you go back to zero and your 

129
00:07:23,160 --> 00:07:26,360
gear goes back to what it was. 
So your gear is going up slower 

130
00:07:26,360 --> 00:07:29,680
and you're already resetting 
your like, I don't know anybody 

131
00:07:29,680 --> 00:07:34,080
who's playing alts and enjoying 
it or even really even playing 

132
00:07:34,080 --> 00:07:36,960
alts because it's it's, it's a 
very alt unfriendly experience. 

133
00:07:36,960 --> 00:07:39,640
Whereas Mop remix was super 
friendly for alts because you 

134
00:07:39,840 --> 00:07:43,120
started out with all of that 
power carrying over. 

135
00:07:43,200 --> 00:07:45,800
So a couple of misses in my 
opinion, but yeah. 

136
00:07:46,880 --> 00:07:51,080
I know I have some friends who 
have like multiple alts already 

137
00:07:51,080 --> 00:07:52,840
through it. 
I am not one of them. 

138
00:07:52,840 --> 00:07:57,520
My character, I've played all of
two days through the two 

139
00:07:57,520 --> 00:08:02,600
sessions, through the entirety 
of a Legion remix or Lee Limix, 

140
00:08:02,600 --> 00:08:06,440
as we're calling it. 
But now we're at Argus, so this 

141
00:08:06,440 --> 00:08:10,120
is one of the final chapters. 
This is all the content. 

142
00:08:10,120 --> 00:08:13,480
It's now released. 
So as of November 18th in NA, 

143
00:08:13,640 --> 00:08:17,920
November 19th in EU, we are now 
at Argus Eternal. 

144
00:08:18,080 --> 00:08:21,320
So that includes all of the 
stuff with Argus that was opened

145
00:08:21,320 --> 00:08:24,840
up at the end of Tomb of 
Sargaris, the seat of the 

146
00:08:24,840 --> 00:08:28,280
Triumphant, and the on Taurus, 
the Burning Throne raid. 

147
00:08:28,600 --> 00:08:32,559
I saw a couple of people who 
were trying to solo it to get 

148
00:08:32,559 --> 00:08:34,720
their friendship burbs and it is
possible. 

149
00:08:35,120 --> 00:08:38,799
And so people are happy about 
that and I'm glad that people 

150
00:08:38,799 --> 00:08:41,480
are doing that. 
The next update, of course is 

151
00:08:41,480 --> 00:08:45,320
again in two weeks. 
So November rather December 9th,

152
00:08:45,960 --> 00:08:48,520
the catch up opportunities will 
open up. 

153
00:08:48,720 --> 00:08:52,040
Maybe that's when I'll be able 
to get actually to level cap. 

154
00:08:52,800 --> 00:08:56,880
There will be Remix content 
updates and more rewards as 

155
00:08:56,880 --> 00:09:01,040
well. 
So maybe that will be when more 

156
00:09:01,040 --> 00:09:03,920
people TuneIn, when it is a 
little bit faster, maybe they 

157
00:09:03,920 --> 00:09:05,920
unlock things that make those 
alts better. 

158
00:09:06,160 --> 00:09:10,480
But at this point, if you're 
enjoying Remix, you've got more 

159
00:09:10,480 --> 00:09:12,680
content and I hope that's good 
for everybody. 

160
00:09:13,160 --> 00:09:16,680
With that said, let's get into 
stuff that I guess more of us 

161
00:09:16,680 --> 00:09:21,720
are playing, which includes 
stuff on the beta because today 

162
00:09:21,720 --> 00:09:24,360
was the first day of raid 
testing. 

163
00:09:25,240 --> 00:09:29,240
There has been a new build that 
came up and that included a 

164
00:09:29,320 --> 00:09:34,680
number of great things, 
including a level 90 realm that 

165
00:09:34,680 --> 00:09:36,960
is specifically to test the end 
game. 

166
00:09:37,200 --> 00:09:41,600
That is Zalitaf's end game. 
You will have the profession 

167
00:09:41,600 --> 00:09:44,640
vendors and trainers, the class 
set vendors. 

168
00:09:44,640 --> 00:09:49,880
So you can check out your class 
sets, PvP gear vendors, trinket 

169
00:09:49,880 --> 00:09:53,800
vendors, and all of that. 
But the environment is locked 

170
00:09:54,160 --> 00:09:57,880
for the Max level template only.
You're not able to copy over 

171
00:09:57,880 --> 00:09:59,800
your character and boost that to
90. 

172
00:10:00,720 --> 00:10:04,160
You're not able to go and access
the midnight outdoor content 

173
00:10:04,160 --> 00:10:07,320
because it is specifically for 
instance, content. 

174
00:10:07,760 --> 00:10:12,840
With that said, we got to play 
through some of these raids, 

175
00:10:13,240 --> 00:10:17,880
some Mythic Plus, and we'll be 
talking about that, But we got a

176
00:10:17,880 --> 00:10:20,320
number of changes. 
Something that we talked about 

177
00:10:20,320 --> 00:10:25,200
last week that we're seeing in 
this this week's build is that 

178
00:10:25,200 --> 00:10:30,080
melee ultimate, sorry, the melee
auto attack damage being pumped 

179
00:10:30,120 --> 00:10:34,880
up on particular classes. 
So you're seeing death nights of

180
00:10:34,880 --> 00:10:40,240
all varieties getting their 
melee increased, shamans and and

181
00:10:40,240 --> 00:10:41,680
so forth. 
Well, enhancement shaman 

182
00:10:41,680 --> 00:10:46,640
particularly and so forth. 
These are huge jumps in damage. 

183
00:10:46,800 --> 00:10:51,320
You're seeing in some cases 
quadruple auto attack damage or 

184
00:10:51,320 --> 00:10:53,640
triple auto attack damage for 
tanks. 

185
00:10:53,840 --> 00:10:59,560
I've seen like 150 on some. 
So you're seeing a lot of that 

186
00:10:59,560 --> 00:11:06,720
white damage being improved. 
I guess it helps for uptime and 

187
00:11:06,720 --> 00:11:13,520
with less abilities. 
I guess it what do you, what do 

188
00:11:13,520 --> 00:11:15,720
you think about this? 
Because I'm, I'm sort of 

189
00:11:16,280 --> 00:11:20,000
scratching my head on it. 
I don't think that white damage 

190
00:11:20,000 --> 00:11:23,640
should actually be an important 
part of the damage other than to

191
00:11:23,640 --> 00:11:26,920
like get procs that you need and
generate resources. 

192
00:11:28,600 --> 00:11:34,840
But John, what do you think? 
Well, you removed a lot of 

193
00:11:34,840 --> 00:11:38,560
abilities that dealt damage and 
a lot of modifiers to simplify 

194
00:11:38,560 --> 00:11:40,040
it. 
So it's not so complex. 

195
00:11:40,040 --> 00:11:42,880
And maybe you want to bring that
damage back to a certain level. 

196
00:11:42,880 --> 00:11:45,160
So the best way to do that is to
increase white damage. 

197
00:11:45,160 --> 00:11:47,760
I don't, I don't, I'm not sure 
what the reasoning is. 

198
00:11:48,080 --> 00:11:50,480
I think that in the post they 
were like, we feel like melee 

199
00:11:50,480 --> 00:11:54,480
attacks, melee cat melee specs 
should have a significant 

200
00:11:54,480 --> 00:11:57,640
portion of melee damage or white
damage be be part of their 

201
00:11:57,640 --> 00:11:59,680
damage breakdown. 
We're not doing this for 

202
00:11:59,680 --> 00:12:01,640
casters, right? 
It's not like casters are 

203
00:12:01,640 --> 00:12:05,080
suddenly wandering again. 
So I don't know I, I, I don't 

204
00:12:05,080 --> 00:12:08,360
know, I, I think it's, it's just
a change. 

205
00:12:08,360 --> 00:12:09,440
I don't know that I have a 
feeling on it. 

206
00:12:09,440 --> 00:12:11,240
Lex, you actually play melee 
DPS. 

207
00:12:11,240 --> 00:12:13,560
So how do you feel about the 
fact that you can do less and 

208
00:12:13,560 --> 00:12:14,360
get more now? 
Well. 

209
00:12:15,040 --> 00:12:17,640
So I'm just, OK, so first of 
all, I'm going to have to be a 

210
00:12:18,360 --> 00:12:19,640
little bit of an idiot for a 
second. 

211
00:12:19,760 --> 00:12:24,080
So you don't do like if if I'm 
meleeing and I'm casting my 

212
00:12:24,080 --> 00:12:27,960
abilities, I'm not doing auto 
attacks on top of that, correct?

213
00:12:28,440 --> 00:12:31,240
Or is there like damage that's 
that's ticking in the 

214
00:12:31,240 --> 00:12:34,400
background? 
In some abilities, but like 

215
00:12:34,400 --> 00:12:36,840
there are some abilities that 
will stop your auto attack 

216
00:12:36,840 --> 00:12:38,920
damage. 
So anything that has a cast you 

217
00:12:38,920 --> 00:12:41,440
won't do. 
So when you're doing an i-beam 

218
00:12:41,600 --> 00:12:45,920
as a as a Demon Hunter, you're 
not doing auto attacks during 

219
00:12:45,920 --> 00:12:48,600
that time. 
But if you're doing some, if 

220
00:12:48,600 --> 00:12:51,560
you're doing many of your other 
abilities, you're also getting 

221
00:12:51,560 --> 00:12:53,400
your auto attacks in on on top 
of that. 

222
00:12:55,080 --> 00:12:57,960
OK, I guess I also I'm just 
perplexed. 

223
00:12:58,880 --> 00:13:01,920
I don't personally, I've never 
been like, you know, what I 

224
00:13:01,920 --> 00:13:06,360
really want in my video game is 
I want not doing anything to be 

225
00:13:06,360 --> 00:13:08,320
really beneficial. 
Not really beneficial. 

226
00:13:08,320 --> 00:13:10,720
Obviously, it's not like I'm 
sure it's not actually like a 

227
00:13:10,720 --> 00:13:16,000
significant amount of my purses.
I guess I I feel like I I like, 

228
00:13:16,880 --> 00:13:18,760
I don't necessarily have a 
strong opinion on it because 

229
00:13:18,760 --> 00:13:21,280
again, it's not me. 
It's just the fact that I 

230
00:13:21,760 --> 00:13:27,040
clicked on the boss. 
I guess I I'm also kind of 

231
00:13:27,040 --> 00:13:29,760
having trouble wrapping my head 
around it because it just feels 

232
00:13:31,200 --> 00:13:38,200
like such a OK I sure I'll have 
bigger numbers because I clicked

233
00:13:38,240 --> 00:13:40,200
on the boss. 
It kind of Harkins back to 

234
00:13:40,200 --> 00:13:44,360
classic right? 
I feel like man, I don't this is

235
00:13:45,080 --> 00:13:47,280
like a a dozen episodes a show 
ago. 

236
00:13:47,280 --> 00:13:50,480
I made an offhanded snarky 
comment that it feels like they 

237
00:13:50,480 --> 00:13:52,880
brought somebody back who was 
around with the game in Classic 

238
00:13:52,880 --> 00:13:54,520
and they're trying to push 
everything back to the way that 

239
00:13:54,520 --> 00:13:55,840
it was in Classic to make it 
better. 

240
00:13:57,600 --> 00:13:59,880
But this feels like, you know, 
it wasn't like white damage was 

241
00:13:59,880 --> 00:14:04,040
a more significant portion of 
your auto attack, like your auto

242
00:14:04,040 --> 00:14:07,000
attacks were more significant 
part of your damage in Classic 

243
00:14:08,280 --> 00:14:10,720
to the point that you would like
macro attack start into some of 

244
00:14:10,720 --> 00:14:12,920
your abilities in order to make 
sure you're getting those. 

245
00:14:13,960 --> 00:14:16,520
So I don't know, I mean, maybe 
stop letting the person who was 

246
00:14:16,520 --> 00:14:19,760
there when the game was made in 
2004 make these decisions for us

247
00:14:19,760 --> 00:14:21,600
'cause it's 2025. 
I get it. 

248
00:14:21,600 --> 00:14:25,360
He he's a great storyteller, But
obviously these are jokes. 

249
00:14:25,360 --> 00:14:28,440
I don't think that. 
Listen I I was hard pressed to 

250
00:14:28,440 --> 00:14:31,080
remember the last time you made 
a snarky comment so like this is

251
00:14:31,080 --> 00:14:35,280
refreshing and new for me. 
Yeah, refreshing and new. 

252
00:14:35,560 --> 00:14:40,160
Yeah, I don't know. 
I I'm yeah, I don't really have 

253
00:14:40,160 --> 00:14:42,280
a feeling on it. 
It's, it's just a something that

254
00:14:42,280 --> 00:14:44,680
everybody's going to get. 
It's not like, oh, this is gonna

255
00:14:44,680 --> 00:14:47,200
make players who aren't very 
good do better because they're 

256
00:14:47,200 --> 00:14:49,600
getting more white damage 'cause
everybody's gonna get that 

257
00:14:49,680 --> 00:14:52,440
bonus. 
So I don't know, I guess the. 

258
00:14:52,520 --> 00:14:55,880
Only thing I can think of is 
like if they just want bosses to

259
00:14:55,880 --> 00:14:58,080
fall over a little faster right 
'cause. 

260
00:14:59,520 --> 00:15:03,080
I think or hit on something that
could that could be where it 

261
00:15:03,080 --> 00:15:07,600
changes the floor a little bit 
because if a greater portion of 

262
00:15:07,600 --> 00:15:11,360
your damage is just I'm by I'm 
sticking with the boss and not 

263
00:15:11,680 --> 00:15:13,320
I'm pressing the right buttons 
in the right order. 

264
00:15:13,320 --> 00:15:18,440
Exactly. 
Then the floor of damage for all

265
00:15:18,440 --> 00:15:23,520
these melee classes is, is 
raised a bit, right? 

266
00:15:23,600 --> 00:15:26,960
You're not going to be doing 
like, I mean, it just definitely

267
00:15:26,960 --> 00:15:30,480
stresses up time a little bit 
more, but because these things 

268
00:15:30,480 --> 00:15:34,360
always generated your resources 
for most melee classes, like 

269
00:15:34,720 --> 00:15:40,480
warriors don't take don't get 
rage off of taking damage as 

270
00:15:40,480 --> 00:15:42,720
much as they used to. 
It's all about them actually 

271
00:15:42,720 --> 00:15:46,560
dealing damage. 
Maelstrom weapon, the stacks and

272
00:15:46,560 --> 00:15:49,160
so forth. 
Uptime always felt like 

273
00:15:49,320 --> 00:15:54,160
important, like I don't know 
why, but just, you know, 

274
00:15:54,160 --> 00:15:59,160
sticking by the boss is going to
give you a certain level of 

275
00:15:59,160 --> 00:16:02,640
damage and that's been raised. 
So I guess there's that. 

276
00:16:04,720 --> 00:16:09,360
And I, yeah, I'm a little lost 
on this. 

277
00:16:09,360 --> 00:16:13,160
I wish they kind of explained a 
bit more why they felt that 

278
00:16:13,160 --> 00:16:16,600
white damage or auto attack 
damage was so important. 

279
00:16:18,120 --> 00:16:20,440
But there are some other changes
in there. 

280
00:16:20,440 --> 00:16:23,920
There are dev notes on various 
classes so people can check 

281
00:16:23,920 --> 00:16:27,200
that. 
But along with all of this, they

282
00:16:27,560 --> 00:16:32,040
they decided to add in or enable
the damage meters. 

283
00:16:32,880 --> 00:16:37,160
They enabled a couple of things 
that they were talking about 

284
00:16:37,160 --> 00:16:41,560
before, especially Ian in in his
blog post and an interview that 

285
00:16:41,560 --> 00:16:45,560
he had with PC Gamer. 
And so we've actually been able 

286
00:16:45,560 --> 00:16:48,760
to test a little bit of these 
before we go into like the ray 

287
00:16:48,760 --> 00:16:52,840
testing itself. 
I did want to take a little bit 

288
00:16:52,840 --> 00:16:57,400
of time to talk about these 
things that have been added 

289
00:16:57,640 --> 00:17:03,200
specifically for me. 
I'm looking at the damage meters

290
00:17:03,480 --> 00:17:09,240
and what what it is right now. 
And in general it's a basic 

291
00:17:09,560 --> 00:17:13,839
damage meter. 
It is not able to drill down to 

292
00:17:13,839 --> 00:17:17,880
the level of detail that other 
other damage meters were able to

293
00:17:17,880 --> 00:17:25,160
do. 
But I also found that when I 

294
00:17:25,599 --> 00:17:29,760
needed that, I was more likely 
to be looking at logs than than 

295
00:17:29,760 --> 00:17:34,440
looking at the damage meter. 
I just think that some of it's 

296
00:17:34,480 --> 00:17:39,640
really unintuitive, like how 
many times when I was talking 

297
00:17:39,640 --> 00:17:42,200
with somebody, they didn't know 
that they could get a damage 

298
00:17:42,200 --> 00:17:45,880
breakdown by right clicking. 
And the the time that I 

299
00:17:45,880 --> 00:17:48,160
discovered it myself was just 
accidentally. 

300
00:17:48,160 --> 00:17:50,920
I was just sort of like, OK, let
me Scroll down and I actually 

301
00:17:50,920 --> 00:17:52,600
hit the wrong. 
But I was like, oh, that's where

302
00:17:52,840 --> 00:17:59,360
that is. 
It's also incredibly annoying 

303
00:17:59,480 --> 00:18:02,560
that when you leave the 
instance, it auto clears. 

304
00:18:02,880 --> 00:18:07,680
I don't want that. 
It really should be clear when I

305
00:18:07,680 --> 00:18:08,840
asked for it. 
Go ahead, John. 

306
00:18:09,840 --> 00:18:12,640
There's a drop down menu that 
has past encounters. 

307
00:18:12,880 --> 00:18:14,560
It's the circle next to the cog 
wheel. 

308
00:18:14,840 --> 00:18:17,440
I think. 
I, I, I can't confirm this, but 

309
00:18:17,440 --> 00:18:19,720
I'm pretty sure if you click 
that, you can go back to 

310
00:18:19,720 --> 00:18:23,600
previous, OK, previous ones. 
Because I know a lot of people 

311
00:18:23,600 --> 00:18:25,560
were saying that it was auto 
clearing, but I'm pretty sure 

312
00:18:25,560 --> 00:18:27,760
that little cog it, it looks 
like a circle, which is a circle

313
00:18:27,760 --> 00:18:30,360
in the right next to the the 
gear that will give you your 

314
00:18:30,360 --> 00:18:33,360
previous ones. 
So that's another, but again, 

315
00:18:33,360 --> 00:18:36,280
unintuitive that it 
automatically does that. 

316
00:18:36,360 --> 00:18:40,760
Yeah. 
Yeah, I think Blizzard needs to 

317
00:18:42,720 --> 00:18:46,080
put out a tutorial video on 
their official site or, you 

318
00:18:46,080 --> 00:18:47,240
know, work with the content 
creator. 

319
00:18:47,240 --> 00:18:49,240
They've done several times where
they've worked with different 

320
00:18:49,240 --> 00:18:52,760
content creators. 
Do a tutorial video, blast it 

321
00:18:52,760 --> 00:18:55,640
out there so people know how how
this thing works. 

322
00:18:56,840 --> 00:18:59,880
Yeah, there's still notably some
issues with it. 

323
00:18:59,880 --> 00:19:02,440
There's no death recap, so 
there's no way to know from 

324
00:19:02,440 --> 00:19:06,960
details what killed you. 
So you can't find out until you 

325
00:19:06,960 --> 00:19:09,960
check the logs. 
And then like you can look at 

326
00:19:09,960 --> 00:19:12,240
you can click recap on the 
center of your screen it gives 

327
00:19:12,240 --> 00:19:15,560
you, but like it won't, there's 
no details death. 

328
00:19:15,560 --> 00:19:18,480
So you have to check the logs 
for that, which is awful, which 

329
00:19:18,480 --> 00:19:20,680
you can't see until the the 
combat has ended, which is 

330
00:19:20,680 --> 00:19:25,000
awful. 
And it's the part that's 

331
00:19:25,400 --> 00:19:29,320
unfortunate is that it has bugs 
in it that were fixed in WAD. 

332
00:19:30,560 --> 00:19:35,360
So monk stagger damage counts as
damage done for monks for 

333
00:19:35,360 --> 00:19:38,800
brewmaster monks. 
So their stagger is showing as 

334
00:19:38,800 --> 00:19:42,200
damage that they've done, 
inflating their damage on the 

335
00:19:42,200 --> 00:19:45,400
meters. 
The augmentation evokers have no

336
00:19:45,480 --> 00:19:49,520
hooks at all, so any damage. 
So it's just like when Ogg 

337
00:19:49,520 --> 00:19:52,600
launched day one how on details 
they were below the healers and 

338
00:19:52,600 --> 00:19:54,680
below the tanks. 
That's how they look in the 

339
00:19:54,680 --> 00:19:57,240
Blizzard in game meters, because
they're not accounting for any 

340
00:19:57,240 --> 00:20:00,920
damage that Ogg is boosting of 
their allies the way the details

341
00:20:00,920 --> 00:20:03,760
had rectified to fix. 
To give an approximation. 

342
00:20:05,160 --> 00:20:07,720
So those issues and there's some
other issues with like things 

343
00:20:07,720 --> 00:20:09,520
that are like long channeled 
heels and stuff, things that 

344
00:20:09,520 --> 00:20:10,600
aren't damaged aren't it was 
damaged. 

345
00:20:11,480 --> 00:20:13,640
That's the stuff that concerns 
me a little bit more is that 

346
00:20:15,200 --> 00:20:18,600
like we're, we're excited for 
this because it's server side 

347
00:20:18,600 --> 00:20:25,640
validation, but it's, it doesn't
seem like it was properly built.

348
00:20:26,240 --> 00:20:29,000
I again, I don't want to say 
they're probably built because 

349
00:20:29,000 --> 00:20:31,800
it's still very much a work in 
progress. 

350
00:20:33,480 --> 00:20:38,240
But like I will say that the 
oversights, considering how 

351
00:20:38,240 --> 00:20:43,760
glaring they are and how notable
they are, it feels poor that 

352
00:20:43,760 --> 00:20:47,680
they weren't at least documented
and saying this is something we 

353
00:20:47,680 --> 00:20:50,880
are aware of and we're we're 
looking to put that in in a 

354
00:20:50,880 --> 00:20:55,240
future version. 
Like I think a lot of these 

355
00:20:56,880 --> 00:21:00,280
add-ons, a lot of the, well, I 
don't want to call them add-ons 

356
00:21:00,280 --> 00:21:03,440
because they're integrated. 
A lot of the integrated options.

357
00:21:04,280 --> 00:21:13,800
I think that the team would be 
best served if they said, here's

358
00:21:13,800 --> 00:21:16,520
what you're going to see in this
one, Here's what we're working 

359
00:21:16,520 --> 00:21:20,040
on in the in the next edition 
and here's stuff that's future 

360
00:21:21,520 --> 00:21:25,200
that's like future promises that
you'll see down the line, right?

361
00:21:25,400 --> 00:21:28,320
Especially if they said, here's 
the stuff that we are going to 

362
00:21:28,360 --> 00:21:31,240
guarantee that we're going to 
get in by launch. 

363
00:21:31,400 --> 00:21:34,720
That would stop a lot of a lot 
of complaints. 

364
00:21:34,920 --> 00:21:39,200
And it would also alert people 
if they saw something that 

365
00:21:39,200 --> 00:21:42,560
wasn't on that list to to give 
that feedback. 

366
00:21:42,880 --> 00:21:46,400
It's just, I think it's a little
bit more of proactive 

367
00:21:46,400 --> 00:21:51,000
communication needs to be done 
with the setups in a similar 

368
00:21:51,000 --> 00:22:00,160
way, the raid frames that were 
put out as Adpsi don't 

369
00:22:00,160 --> 00:22:04,280
particularly need those rate 
frames to be like as functional 

370
00:22:04,280 --> 00:22:08,440
as healers or tanks. 
But I think this is a, this one 

371
00:22:08,440 --> 00:22:13,120
was a weak point for me. 
This was a, this was in terms of

372
00:22:13,160 --> 00:22:18,320
sizing. 
Like I get that you can size the

373
00:22:18,320 --> 00:22:21,440
panels, but I need those icons 
to be sized. 

374
00:22:21,640 --> 00:22:27,320
I need to not have like the raid
buff that I put out. 

375
00:22:27,320 --> 00:22:30,160
So I'm I'm putting out sky fury.
I don't need that to take up 

376
00:22:30,160 --> 00:22:34,120
everybody's bar right That 
that's stupid. 

377
00:22:34,520 --> 00:22:41,800
If I'm a if I am a tank or not a
tank, I don't want it to be. 

378
00:22:42,200 --> 00:22:45,680
I either see it and this take it
up the whole bar and even then 

379
00:22:46,000 --> 00:22:47,640
like it. 
Sometimes it might be a bit of a

380
00:22:47,680 --> 00:22:50,320
stress to see it or I don't see 
it at all. 

381
00:22:50,320 --> 00:22:53,920
There might be a point where I, 
you know, I can throw an off 

382
00:22:53,920 --> 00:22:59,200
heal or I'm in a mythic plus and
I can, I can like help the 

383
00:22:59,200 --> 00:23:02,000
healer with with a cleanse 
spirit. 

384
00:23:02,840 --> 00:23:10,480
And right now it feels very, it 
doesn't feel like it can be 

385
00:23:10,480 --> 00:23:14,160
customized enough. 
I I just, I would like them to 

386
00:23:14,160 --> 00:23:18,400
add that same slider that says 
take the take this bar and go 

387
00:23:18,400 --> 00:23:23,520
from like 100% to 150% or 70% 
and put that on the icons too. 

388
00:23:23,640 --> 00:23:28,520
I just want major buff icons, 
outside buff icons, buffs and so

389
00:23:28,520 --> 00:23:31,040
forth to have that sort of 
filter on top. 

390
00:23:31,080 --> 00:23:35,080
Sorry, that sort of change in 
size on top of the filters that 

391
00:23:35,080 --> 00:23:39,760
they say are going to be coming 
soon And from the rating, the 

392
00:23:39,760 --> 00:23:42,960
little bit of rating that I did,
healers really want those 

393
00:23:42,960 --> 00:23:45,360
filters. 
Blizzard get to that fast. 

394
00:23:47,200 --> 00:23:51,240
Yeah, Lex looked like she wanted
to say something about damage 

395
00:23:51,240 --> 00:23:53,920
meters, and I'm really excited 
to hear it 'cause I haven't had 

396
00:23:53,920 --> 00:23:59,080
snarky Lex for a week. 
Oh, I, I so I to be completely 

397
00:23:59,080 --> 00:24:01,800
honest, damage meters are one of
the ones that I'm watching the 

398
00:24:01,800 --> 00:24:04,640
least closely because like what 
I have done is I've plugged in 

399
00:24:04,640 --> 00:24:08,000
like on on my actual game. 
I have details and it just, 

400
00:24:08,000 --> 00:24:13,160
it's, I sometimes look at kicks 
when I need to yell at my reign 

401
00:24:13,160 --> 00:24:18,360
team and be like, Hey guys, I 
can see that you're not kicking.

402
00:24:19,280 --> 00:24:24,080
So this has always like for me, 
this is fine if it's clunky. 

403
00:24:26,320 --> 00:24:29,480
Personally, I, I, I understand 
that it is not for other people 

404
00:24:29,480 --> 00:24:31,720
and I'm not, you know, not 
everything. 

405
00:24:31,960 --> 00:24:34,600
My, my opinion is not the most 
important in the world, but 

406
00:24:34,600 --> 00:24:38,320
overwhelmingly if I'm doing a 
granular deep dive, I'm going to

407
00:24:38,320 --> 00:24:42,440
go into logs anyway. 
So the, the damage meters are 

408
00:24:42,440 --> 00:24:46,680
not really something that I'm 
overly concerned about 

409
00:24:46,720 --> 00:24:51,280
personally. 
And admittedly, now that I'm not

410
00:24:51,280 --> 00:24:54,160
a healer, grave frames aren't 
really either, right? 

411
00:24:54,160 --> 00:24:58,640
Like that's also something that 
I, I, I, I want it good because 

412
00:24:58,640 --> 00:25:02,040
I want, I, I, I really do feel 
like the healers are the ones 

413
00:25:02,040 --> 00:25:06,040
who've kind of gotten like core 
gameplay taken or not gameplay, 

414
00:25:06,040 --> 00:25:09,520
but like ways that multiple 
people were playing, like click 

415
00:25:09,520 --> 00:25:11,920
casting, things like that have 
just been taken away from them 

416
00:25:12,160 --> 00:25:14,640
with like you, you simply cannot
play by the way that you were 

417
00:25:14,640 --> 00:25:17,560
playing before, which isn't 
really true for any other group 

418
00:25:17,560 --> 00:25:20,560
of people. 
So at the very least the ways 

419
00:25:20,560 --> 00:25:22,280
that we can kind of ameliorate 
that. 

420
00:25:22,440 --> 00:25:25,360
And to be fair, also, I'm a 
mouse over macro girly. 

421
00:25:25,360 --> 00:25:28,040
So even if I was healing, I was 
not using click casting. 

422
00:25:28,040 --> 00:25:29,960
I wasn't using voodoo or 
anything fancy. 

423
00:25:30,000 --> 00:25:33,080
So like, again, it really 
doesn't affect me, but I, I, I 

424
00:25:33,080 --> 00:25:37,800
do just feel like the healers 
have kind of gotten shafted the 

425
00:25:37,800 --> 00:25:42,680
most and if nothing else, I want
them to have nice rate frames. 

426
00:25:43,080 --> 00:25:46,360
I yeah, I definitely want the 
nicer rate frames that present 

427
00:25:46,360 --> 00:25:49,920
that information, but I do want 
to push back against the voodoo,

428
00:25:50,480 --> 00:25:53,840
not necessarily for my own sake,
but because I think this is 

429
00:25:53,840 --> 00:25:58,720
something that like, it is one 
of those functionality things 

430
00:25:58,720 --> 00:26:00,640
that Blizzard is just not going 
to do. 

431
00:26:01,040 --> 00:26:05,440
And so I think that they that 
they need to, of course, design 

432
00:26:05,440 --> 00:26:10,280
the mechanics accordingly so 
that you don't need to be that 

433
00:26:10,280 --> 00:26:14,680
fast to remove a debuff poison 
or whatever or whatever it is 

434
00:26:15,400 --> 00:26:21,000
that they are highlighted well 
enough so that you know that 

435
00:26:21,000 --> 00:26:25,760
it's on on there through either 
the rate frames or through like 

436
00:26:25,840 --> 00:26:36,640
in game notification. 
I I do feel that the name plates

437
00:26:36,640 --> 00:26:39,640
themselves one big thing that 
John and I were saying a little 

438
00:26:39,640 --> 00:26:45,520
bit before we got started, 
threat, the default threat 

439
00:26:45,680 --> 00:26:52,280
indication is incredibly lacking
and I think might need to be 

440
00:26:52,280 --> 00:26:56,280
just generally reworked in a 
tank mode. 

441
00:26:56,480 --> 00:27:03,320
Maybe that like that version 
might be OK for somebody who is 

442
00:27:04,840 --> 00:27:08,160
in a role where they're where 
like, hey, it's big and red and 

443
00:27:08,160 --> 00:27:09,880
such. 
And so like, Oh my goodness, 

444
00:27:09,880 --> 00:27:16,320
I've got I've got threat only on
the ones that are that are at 

445
00:27:16,320 --> 00:27:18,400
me. 
Sure. 

446
00:27:18,400 --> 00:27:22,680
But like I have seen some 
nightmare scenarios. 

447
00:27:23,360 --> 00:27:28,400
I have also had just tanks that 
I have run with on. 

448
00:27:28,400 --> 00:27:33,880
Well, I did a little bit testing
earlier that did not we're not 

449
00:27:33,880 --> 00:27:39,800
easily able to know something 
was in combat with them because 

450
00:27:41,080 --> 00:27:46,000
in many of the add-ons, they 
will prevent the bars from 

451
00:27:46,000 --> 00:27:48,040
leaving your screen. 
It will like you can actually 

452
00:27:48,040 --> 00:27:50,640
like set it to so so it doesn't 
go so far on your screen. 

453
00:27:51,040 --> 00:27:53,840
But Blizzard hasn't put that 
consideration in. 

454
00:27:54,160 --> 00:28:00,760
And so if something is way out 
of your your screen and in 

455
00:28:00,760 --> 00:28:03,520
combat with you, like let's say 
a caster that's picking off your

456
00:28:03,520 --> 00:28:08,960
healer from the fringes of the 
arena, you do not know. 

457
00:28:09,680 --> 00:28:14,400
And that seems incredibly 
painful. 

458
00:28:14,400 --> 00:28:20,080
In fact, a friend of the show, 
Chrisette, had spoken about how 

459
00:28:20,840 --> 00:28:25,880
she felt somewhat blind because 
of the UI changes, that she just

460
00:28:25,880 --> 00:28:28,880
did not feel like she knew what 
was going on. 

461
00:28:29,080 --> 00:28:33,600
And then from like reviewing 
videos from, from my own 

462
00:28:33,600 --> 00:28:39,600
experience, it's because there 
is a gap in information that is 

463
00:28:39,680 --> 00:28:43,520
that is still not being properly
communicated with the base 

464
00:28:43,520 --> 00:28:46,960
Blizzard features right now. 
One thing that I actually, 

465
00:28:46,960 --> 00:28:48,800
because I feel like I've been 
really mean about Final Fantasy 

466
00:28:48,800 --> 00:28:51,960
recently, one thing that I think
Blizzard could pull from Final 

467
00:28:51,960 --> 00:28:55,520
Fantasy that could be really 
beneficial is in Final Fantasy, 

468
00:28:55,520 --> 00:28:59,480
there is on the side of your 
screen, everything that you're 

469
00:28:59,480 --> 00:29:02,280
in combat with is listed and has
a little threat icon. 

470
00:29:02,800 --> 00:29:05,640
So it's three different colors. 
There's like, you know, full 

471
00:29:05,640 --> 00:29:08,160
thread is red. 
It's like a red shape. 

472
00:29:08,160 --> 00:29:10,240
So it's all sued off of our 
color blindness because it, you 

473
00:29:10,240 --> 00:29:13,360
know, it's different shapes and 
there's a yellow circle, I 

474
00:29:13,360 --> 00:29:16,320
think, and then a green square. 
And that's really helpful 

475
00:29:16,320 --> 00:29:17,840
because you can immediately, 
first of all, you can 

476
00:29:17,840 --> 00:29:20,240
immediately see. 
I don't, I don't know if you 

477
00:29:20,240 --> 00:29:21,280
can. 
I, I'm trying to remember if you

478
00:29:21,280 --> 00:29:23,800
can like click on it to target. 
I don't think you can, but that 

479
00:29:23,800 --> 00:29:25,680
would be great, right? 
If there is like, oh Jesus, this

480
00:29:25,680 --> 00:29:29,480
one is, you know, red and I'm 
tank or like green or whatever. 

481
00:29:29,520 --> 00:29:32,000
I, I can't remember anything. 
But like, I, I, I need to target

482
00:29:32,000 --> 00:29:34,880
that one specifically. 
But if nothing else, it means 

483
00:29:34,880 --> 00:29:37,640
that you can just at a glance 
say, do I have all threat? 

484
00:29:37,640 --> 00:29:40,000
And am I at risk of losing 
threat without needing to look 

485
00:29:40,000 --> 00:29:42,920
around and, and figure out 
what's going on and even know 

486
00:29:42,920 --> 00:29:46,600
exactly where things are. 
You just know I'm good to go or 

487
00:29:46,800 --> 00:29:48,800
I'm not good to go and I got to 
go figure out who's getting 

488
00:29:48,800 --> 00:29:53,760
whaled on right now. 
I like that it's there's a lot 

489
00:29:53,760 --> 00:29:58,560
of places that could go to get 
information to learn. 

490
00:29:58,560 --> 00:30:02,000
I think I have. 
So I have a quote from a very 

491
00:30:02,000 --> 00:30:04,840
skilled healer who was in the 
rate testing with us and I asked

492
00:30:04,840 --> 00:30:06,440
them how they felt about the 
rate frames because I from a 

493
00:30:06,440 --> 00:30:09,840
tank perspective was not overly 
happy with them. 

494
00:30:10,280 --> 00:30:13,360
The only way to see the stacks. 
So I have a positive and a 

495
00:30:13,360 --> 00:30:15,400
negative. 
So the negative is the only way 

496
00:30:15,400 --> 00:30:18,080
to see the stacks that your 
other your Co tank has is by 

497
00:30:18,120 --> 00:30:21,800
looking at the raid frames. 
And you can set them as main 

498
00:30:21,800 --> 00:30:23,680
tanks. 
So then they pop out of the raid

499
00:30:23,680 --> 00:30:26,360
frames, but they're still locks 
to the top and left corner of 

500
00:30:26,360 --> 00:30:28,680
the raid frames. 
So wherever you're, you can't 

501
00:30:28,680 --> 00:30:31,600
set it to grow from the right. 
So your tanks are always going 

502
00:30:31,600 --> 00:30:33,800
to be on the left hand side, 
which is on the on on as far 

503
00:30:33,800 --> 00:30:35,640
away from your eye line as 
possible. 

504
00:30:36,160 --> 00:30:38,200
As a tank, you can't change 
that. 

505
00:30:38,200 --> 00:30:40,400
That's really unfortunate. 
You could. 

506
00:30:40,440 --> 00:30:42,240
Move the entire that's a 
negative to the right side. 

507
00:30:44,000 --> 00:30:46,080
Move. 
The entire and then it would 

508
00:30:46,080 --> 00:30:48,680
grow out to you, I guess. 
Yeah, and then it would grow. 

509
00:30:48,720 --> 00:30:51,840
Yeah, into the wall. 
So that's not ideal. 

510
00:30:51,840 --> 00:30:55,160
It's it's not I I, I frankly 
don't like it. 

511
00:30:55,160 --> 00:30:57,640
I like having a separate box 
that I can put somewhere near 

512
00:30:57,640 --> 00:30:59,480
the center of my screen that 
tells me what my code tanks 

513
00:30:59,800 --> 00:31:02,080
health is and what's what they 
have for debuffs. 

514
00:31:02,360 --> 00:31:05,680
Someone suggested using a focus,
using my focus target for that, 

515
00:31:05,840 --> 00:31:08,000
but I use my focus target for 
kicks, so I don't know. 

516
00:31:08,000 --> 00:31:10,320
We'll have to. 
We'll adjust anyway, I wasn't 

517
00:31:10,320 --> 00:31:12,880
happy with the ray transfer. 
I reached out to one of the 

518
00:31:12,880 --> 00:31:14,520
Raiders, one of the healers in 
our raid group with us. 

519
00:31:14,520 --> 00:31:17,320
It was testing because they were
all pretty vocal about the raid 

520
00:31:17,320 --> 00:31:18,360
frames. 
I said, can I get a quote for 

521
00:31:18,360 --> 00:31:20,960
the show tonight on the state of
the raid frames? 

522
00:31:20,960 --> 00:31:23,560
And the quote that she gave me 
was, it's rough, man. 

523
00:31:25,200 --> 00:31:26,440
That's rough, buddy, That's 
rough. 

524
00:31:27,360 --> 00:31:29,800
Yeah. 
And then so that was first boss,

525
00:31:30,600 --> 00:31:36,440
2 bosses in, she came back and 
said hope is slightly renewed or

526
00:31:36,440 --> 00:31:38,240
hope is renewed. 
I've adjusted. 

527
00:31:38,440 --> 00:31:41,080
I think I adjusted because that 
boss felt infinitely better. 

528
00:31:41,920 --> 00:31:45,360
And the the take away here is 
oh, I forgot to say the good 

529
00:31:45,360 --> 00:31:46,640
thing. 
So the bad thing was that I have

530
00:31:46,640 --> 00:31:48,000
to look at the red frames for my
tank thing. 

531
00:31:48,000 --> 00:31:51,880
The good thing is all of the 
bosses except for Nexus King, 

532
00:31:51,880 --> 00:31:55,680
which was sorry, Fallen King, 
Saladar, the so the three bosses

533
00:31:55,680 --> 00:31:58,680
we tested up to that point, it 
didn't matter what he had for 

534
00:31:58,680 --> 00:32:02,080
Stax, my coat tank, because I 
could tell I knew when to taunt 

535
00:32:02,080 --> 00:32:03,840
based on what mechanic the boss 
had just done. 

536
00:32:04,160 --> 00:32:06,600
So I didn't have to look and see
what stacks he had because it's 

537
00:32:06,600 --> 00:32:08,800
all taunt on one very exciting 
gameplay. 

538
00:32:08,800 --> 00:32:12,920
Taunt on one, but I don't have 
to overly on the raid frames for

539
00:32:12,920 --> 00:32:13,920
us that's good. 
So that was the good thing. 

540
00:32:13,920 --> 00:32:16,040
That was a positive. 
They did make it very clear 

541
00:32:16,040 --> 00:32:18,040
Nexus King complete opposite 
Nexus king. 

542
00:32:18,040 --> 00:32:20,440
You have to taunt on like you 
have to watch and see how many 

543
00:32:20,440 --> 00:32:21,920
stacks they have and it builds 
up very fast. 

544
00:32:21,920 --> 00:32:23,160
It's very fast. 
I spent most of that fight 

545
00:32:23,160 --> 00:32:24,640
looking at raid frames as a 
tank. 

546
00:32:24,680 --> 00:32:27,920
Not ideal, but what So what I'm 
trying to say with the raid 

547
00:32:27,920 --> 00:32:32,320
frames is a lot of healers and 
tanks and a lot of players, and 

548
00:32:32,320 --> 00:32:34,360
I think this is something that 
we may have mentioned on the 

549
00:32:34,360 --> 00:32:36,600
show. 
You're, you're essentially going

550
00:32:36,600 --> 00:32:41,080
to have to relearn how to play 
this game because you have 

551
00:32:41,560 --> 00:32:45,320
however many years you've been 
playing using a custom UI that 

552
00:32:45,320 --> 00:32:49,840
you set up yourself that is 
visually designed for you and 

553
00:32:49,840 --> 00:32:52,440
your brain to process the 
information in the best way 

554
00:32:52,440 --> 00:32:56,520
possible for you. 
And now Blizzard is saying, 

555
00:32:56,560 --> 00:32:59,240
here's one of three different 
raid frame options you have, 

556
00:32:59,840 --> 00:33:02,360
figure out which one is closest 
to being best for you and that's

557
00:33:02,360 --> 00:33:04,840
what you'll use. 
Now we may get add-ons that 

558
00:33:04,840 --> 00:33:07,080
adjust raid frames down the 
road, but we don't have those 

559
00:33:07,080 --> 00:33:11,160
today. 
And and the goal isn't for 

560
00:33:11,160 --> 00:33:13,160
players to have to install an 
add on to be able to play the 

561
00:33:13,160 --> 00:33:18,440
game. 
So we need we need more in game 

562
00:33:19,600 --> 00:33:21,800
options to edit things and make 
them better. 

563
00:33:21,800 --> 00:33:23,400
Let us move what buffs are 
where. 

564
00:33:23,400 --> 00:33:25,240
Let us decide what buffs we want
to track. 

565
00:33:25,760 --> 00:33:28,240
Let us. 
I don't know it's. 

566
00:33:29,080 --> 00:33:31,360
I do. 
Another quote they gave me was 

567
00:33:31,480 --> 00:33:34,080
they need to talk to a healer, 
any healer, just somebody who's 

568
00:33:34,080 --> 00:33:35,680
healed this game in the last 
five years. 

569
00:33:35,680 --> 00:33:37,840
Please talk to one of them was 
the other quote I got from 

570
00:33:37,840 --> 00:33:43,760
somebody else, which is a bit 
extreme, but if you look at 

571
00:33:43,760 --> 00:33:45,880
Twitter, it's not any brighter 
for. 

572
00:33:46,280 --> 00:33:52,760
You, I'm sorry, I, I will, I 
will assume that that that that 

573
00:33:52,760 --> 00:33:56,280
person hasn't gone through and 
interviewed every employee to 

574
00:33:56,320 --> 00:33:59,840
determine that they're not 
healers and that they have not 

575
00:33:59,840 --> 00:34:02,880
healed in five years. 
No, no, no, they didn't even say

576
00:34:02,920 --> 00:34:04,520
they had to heal. 
They just said talk to. 

577
00:34:04,520 --> 00:34:07,680
Talk to heal. 
OK, I but I'm going to do 1 

578
00:34:07,680 --> 00:34:10,280
better and assume that there are
people who heal within the 

579
00:34:10,280 --> 00:34:11,920
Blizzard staff that talk to 
devs. 

580
00:34:12,679 --> 00:34:15,040
Yeah, of course. 
Yeah, regardless. 

581
00:34:15,040 --> 00:34:17,320
People were frustrated. 
Today I think is the is the take

582
00:34:17,320 --> 00:34:19,199
away. 
But I, I think that you've 

583
00:34:19,280 --> 00:34:22,040
actually hit on something that I
do want to, I do want to cover. 

584
00:34:22,159 --> 00:34:25,719
But you know what, Lex, let me 
give you the floor for this. 

585
00:34:26,520 --> 00:34:28,040
I was gonna be, I was gonna be a
little bit of a jerk. 

586
00:34:28,040 --> 00:34:30,560
I was gonna say, this is great 
news for little scrubs like me. 

587
00:34:30,560 --> 00:34:33,000
With our Frankenstein UI. 
We don't have to relearn 

588
00:34:33,080 --> 00:34:35,400
anything. 
I've got no changes. 

589
00:34:35,400 --> 00:34:36,960
Mine already looks like the base
UI. 

590
00:34:36,960 --> 00:34:39,360
This is gonna be sick. 
I'm gonna be top of the DPF 

591
00:34:39,360 --> 00:34:41,760
charge while you all figure out 
how to replay your game. 

592
00:34:42,040 --> 00:34:43,960
I'm sorry. 
Your white damage is increased. 

593
00:34:43,960 --> 00:34:45,360
You will be Oh. 
Hell yeah. 

594
00:34:47,840 --> 00:34:53,960
But actually my comment lines 
with Lexus, I think that what 

595
00:34:53,960 --> 00:34:56,840
you're going to find is that 
there is going to be an 

596
00:34:56,840 --> 00:35:00,800
adjustment period. 
It's going to be very rough. 

597
00:35:01,480 --> 00:35:04,280
In fact, that might be the name 
of the of this show. 

598
00:35:05,040 --> 00:35:09,640
Whenever you get onto the beta 
or whenever the pre patch comes 

599
00:35:09,640 --> 00:35:13,120
and changes everything, you lose
your your UI stuff and you have 

600
00:35:13,120 --> 00:35:16,720
to reset up with the base UI. 
It's going to be not only the 

601
00:35:16,720 --> 00:35:21,440
adjustment of that and the loss 
of information that you're so 

602
00:35:21,440 --> 00:35:24,760
used to knowing exactly where to
look because you've lined it up 

603
00:35:24,760 --> 00:35:28,160
with your your natural 
instincts, but on top of that, 

604
00:35:28,480 --> 00:35:31,720
it's going to be relearning your
class because a lot of these 

605
00:35:31,720 --> 00:35:33,640
classes have been significantly 
pruned. 

606
00:35:33,960 --> 00:35:37,280
It's going to be new encounters 
and and so forth. 

607
00:35:37,600 --> 00:35:47,160
So while I expected today to be 
the most culture shock that that

608
00:35:47,720 --> 00:35:50,920
we're going to see, I expect a 
lot of people just logged in for

609
00:35:50,920 --> 00:35:55,160
ray testing and being like, OK, 
cool with maybe some testing on 

610
00:35:55,160 --> 00:36:00,920
the dummies ahead of this. 
I don't think that it is that 

611
00:36:00,920 --> 00:36:04,120
you should take what we're 
saying today and expect that it 

612
00:36:04,120 --> 00:36:08,880
is all doom and gloom. 
I I think that one, the UI is 

613
00:36:08,880 --> 00:36:13,880
going to improve. 
How much remains to be seen, but

614
00:36:13,880 --> 00:36:16,080
also players are going to 
adjust. 

615
00:36:16,080 --> 00:36:21,280
We are a resilient bunch for the
most of us, and others of us are

616
00:36:21,280 --> 00:36:23,320
just going to immediately roll 
with the punches. 

617
00:36:23,720 --> 00:36:28,720
Some of us are doing this full 
time, and by the time the rest 

618
00:36:28,720 --> 00:36:32,160
of us get to level 90, they will
have cleared through the week's 

619
00:36:32,160 --> 00:36:36,320
worth of dungeons and already 
know all the skips and such and 

620
00:36:36,640 --> 00:36:40,600
have already hit their stride. 
So I no. 

621
00:36:41,040 --> 00:36:43,640
He's talking about me, Sean. 
Yeah, no, sorry talking. 

622
00:36:43,800 --> 00:36:48,400
About one of us. 
Yeah, like it, it is reflected 

623
00:36:48,400 --> 00:36:51,840
in this show as well. 
It is going to be the, the, the 

624
00:36:51,840 --> 00:36:56,320
growing pains of how much you 
customized your UI, Sean and how

625
00:36:56,320 --> 00:37:00,240
quickly you put in the 
repetition to like adjust to the

626
00:37:00,240 --> 00:37:04,600
changes. 
It is going to be how much I've 

627
00:37:04,600 --> 00:37:08,080
customized my UI and how long it
takes me to make those 

628
00:37:08,360 --> 00:37:10,200
adjustments. 
It is going to be the exact same

629
00:37:10,200 --> 00:37:18,400
thing for Lex, and the truth of 
the matter is that the UI has 

630
00:37:18,400 --> 00:37:23,920
become such a personal thing 
that I cannot tell anybody how 

631
00:37:23,960 --> 00:37:28,320
good or bad it is for them, only
that it will not be the tailored

632
00:37:28,320 --> 00:37:33,440
glove that you're used to. 
I think a lot about the first 

633
00:37:33,440 --> 00:37:37,880
time that I ever played with my 
gaming mouse and within like 5 

634
00:37:37,880 --> 00:37:41,160
minutes of playing with it. 
I was like, I have wasted like 

635
00:37:41,160 --> 00:37:42,840
money. 
This is dumb, this is terrible 

636
00:37:42,840 --> 00:37:46,000
and I was like literally like 
because I have a like a 12 key 

637
00:37:46,040 --> 00:37:49,400
like a my entire gaming is my 
thumb and I remember sitting 

638
00:37:49,400 --> 00:37:52,960
there like literally craning my 
neck to look at what numbers 

639
00:37:52,960 --> 00:37:56,040
were where to figure it out and 
I was like this, this is 

640
00:37:56,040 --> 00:37:57,960
impossible. 
I don't understand how I don't 

641
00:37:57,960 --> 00:38:00,120
understand why I bought this 
stupid little piece of junk. 

642
00:38:00,120 --> 00:38:02,040
I don't understand how anyone 
ever plays with this. 

643
00:38:03,360 --> 00:38:05,560
And right now if you took away 
my gaming mouse and told me to 

644
00:38:05,560 --> 00:38:08,480
do it all with key binds with my
keyboard only I would not be 

645
00:38:08,480 --> 00:38:11,680
able to play anymore. 
I so, so I, I do, I do worry 

646
00:38:11,680 --> 00:38:13,640
about accessibility that, and 
again, it's not something that I

647
00:38:13,640 --> 00:38:16,560
can speak to directly, but I do,
I am, I have concerns. 

648
00:38:17,080 --> 00:38:20,440
I worry, I think healers are 
getting the biggest or have the 

649
00:38:20,440 --> 00:38:22,600
biggest risk of shifts, right? 
I don't think anyone else has 

650
00:38:22,600 --> 00:38:25,600
had their core way they have 
played this game taken away, 

651
00:38:25,840 --> 00:38:26,920
right? 
There's little things that, you 

652
00:38:26,920 --> 00:38:29,240
know, the way that you're used 
to your UI being set up is going

653
00:38:29,240 --> 00:38:31,960
to be jarring. 
I, I think that healers are the 

654
00:38:31,960 --> 00:38:34,560
only people who are going to be 
like, oh, wait, like this is a 

655
00:38:34,600 --> 00:38:36,320
whole new game from what I've 
been doing. 

656
00:38:37,640 --> 00:38:41,120
And I also understand that I am 
at a pretty casual level. 

657
00:38:41,120 --> 00:38:44,040
So the harm to me is always 
going to feel different. 

658
00:38:44,400 --> 00:38:47,360
But I do overall think you're 
probably right, Manny. 

659
00:38:47,360 --> 00:38:51,800
I think that humans have very 
elastic brains and we're good 

660
00:38:51,800 --> 00:38:54,880
at, especially as gamers, we're 
really good at kind of plugging 

661
00:38:54,880 --> 00:38:57,640
ourselves in and, and having a 
rough time and figuring it out. 

662
00:38:57,880 --> 00:39:00,000
I will say, and you guys can 
tell me if you disagree with 

663
00:39:00,000 --> 00:39:02,520
this take. 
This is to fast dev directly. 

664
00:39:03,120 --> 00:39:06,440
This is a tier to tune down 
right, make it easy, make it a 

665
00:39:06,440 --> 00:39:10,040
bunch of sludge fists, make it 
like very straightforward, like 

666
00:39:10,040 --> 00:39:12,960
everything is like just kind of 
teaching you make it so that 

667
00:39:12,960 --> 00:39:15,040
everyone's getting to AOT. 
You're expecting people to get 

668
00:39:15,040 --> 00:39:17,920
to AOTC early, like obviously 
don't make it like babies first,

669
00:39:17,960 --> 00:39:20,840
but like tuned down, right? 
Because yeah, we are re learning

670
00:39:20,840 --> 00:39:22,480
how to play and we are going to 
be struggling. 

671
00:39:22,480 --> 00:39:24,760
And if we're doing that with 
like highly complicated bosses 

672
00:39:24,760 --> 00:39:29,320
and highly complicated raids and
and dungeons, that put seeing 

673
00:39:29,320 --> 00:39:32,320
much higher risk of people 
hitting frustration walls. 

674
00:39:33,120 --> 00:39:34,880
Yeah. 
OK, I. 

675
00:39:35,040 --> 00:39:37,240
Have good news for you Lex. 
When we talk about RAID testing,

676
00:39:37,240 --> 00:39:40,520
I have good news for you. 
I think that's a good segue as 

677
00:39:40,520 --> 00:39:42,960
we're ever going to get. 
So Sean, take it away. 

678
00:39:44,400 --> 00:39:47,200
We did raid testing today. 
This was day one of beta raid 

679
00:39:47,200 --> 00:39:50,480
testing. 
We tested the only boss in the 

680
00:39:50,520 --> 00:39:53,160
dream Rift Awakens raid or 
whatever it's called. 

681
00:39:55,000 --> 00:39:56,640
Probably the worst boss model 
I've ever seen. 

682
00:39:56,640 --> 00:39:58,120
I did not like the way that it 
looked. 

683
00:39:58,760 --> 00:40:01,600
Then we tested. 
I just it's, it's like a weird 

684
00:40:01,600 --> 00:40:04,040
chimera. 
So it's like like a moose's tail

685
00:40:04,520 --> 00:40:08,400
and a wolf's face and. 
Skin or it's arm is like the the

686
00:40:08,400 --> 00:40:11,400
femur bone is, is like actually,
I like the details. 

687
00:40:11,400 --> 00:40:13,360
I was actually staring at the 
details being like, wow, there's

688
00:40:13,360 --> 00:40:14,680
a lot of work put in that that 
thing. 

689
00:40:15,240 --> 00:40:19,960
No details is gone man. 
They turned that off and then we

690
00:40:19,960 --> 00:40:24,720
did the first 3 bosses of the 
Void Spire, which was the first 

691
00:40:24,720 --> 00:40:27,040
boss who everybody from this 
point forward will just call tic

692
00:40:27,040 --> 00:40:32,520
tac toe, the second boss who is 
a weird 4 armed Taros, and then 

693
00:40:32,520 --> 00:40:38,120
the third boss was Fallen King 
Saladar and Lex. 

694
00:40:38,120 --> 00:40:39,480
I think you're going to get your
wish. 

695
00:40:39,480 --> 00:40:41,760
We were able to kill three of 
the four of them. 

696
00:40:42,720 --> 00:40:46,120
This was heroic bosses and we 
were wearing gear that was the 

697
00:40:46,120 --> 00:40:49,400
same item level from heroic 
dungeons. 

698
00:40:50,120 --> 00:40:53,600
So not mythic 0, not LFR heroic 
level dungeons. 

699
00:40:53,600 --> 00:40:55,600
We were killing heroic raid 
bosses. 

700
00:40:55,600 --> 00:40:56,680
Obviously tuning will change 
that. 

701
00:40:58,000 --> 00:41:01,640
Let's do the good, the bad and 
then one thing I would like to 

702
00:41:01,640 --> 00:41:06,040
see different. 
So the good all four of the 

703
00:41:06,040 --> 00:41:12,400
bosses were easy. 
They sorry easy. 

704
00:41:12,440 --> 00:41:15,200
As I mentioned the tank to. 
Kill or Easy to understand? 

705
00:41:18,680 --> 00:41:19,480
Both. 
Both. 

706
00:41:19,800 --> 00:41:25,680
With the exception of the four 
armed terrace one, the they were

707
00:41:25,680 --> 00:41:30,320
all it was very easy to see a 
mechanic, see what happened when

708
00:41:30,320 --> 00:41:33,040
that mechanic played out and 
through that and reading the 

709
00:41:33,040 --> 00:41:35,280
dungeon journal understand what 
to do. 

710
00:41:35,360 --> 00:41:38,800
Especially so for the first 
boss, the the chimera boss from 

711
00:41:38,800 --> 00:41:42,080
the dream rift, the first boss 
in the void Spire and Nexus King

712
00:41:42,080 --> 00:41:45,000
Saladar. 
So all of those were it was easy

713
00:41:45,000 --> 00:41:48,120
to understand what to do. 
You could blind progbies Lex 

714
00:41:48,360 --> 00:41:52,000
Timbermont Tavern could blind 
progbies very successfully. 

715
00:41:52,000 --> 00:41:56,800
I think the the four armed boss 
not not easy to figure out. 

716
00:41:56,800 --> 00:42:03,000
I still now after talking to 
multiple Raiders in top 50 world

717
00:42:03,000 --> 00:42:06,840
ranked guilds do not understand 
how we were supposed to do that 

718
00:42:06,840 --> 00:42:13,680
tank mechanic and one of those 
guilds wasn't even they just 

719
00:42:13,680 --> 00:42:16,680
decided to rotate immunities. 
They're like we're just going to

720
00:42:16,680 --> 00:42:19,520
have DPS immune soak this and 
not make it a tank mechanic. 

721
00:42:20,120 --> 00:42:23,640
So I don't I don't know what the
solution is there. 

722
00:42:23,640 --> 00:42:26,400
That boss was the one that was 
the only one that frustrated me 

723
00:42:28,160 --> 00:42:30,400
because we it was just was not 
clear what to do with that 

724
00:42:30,400 --> 00:42:32,680
mechanic. 
It's it's a debuff that goes on 

725
00:42:32,680 --> 00:42:36,680
you when he does this ability 
that he does multiple times 

726
00:42:36,800 --> 00:42:40,320
before the debuff expires. 
So it's like, I don't know what 

727
00:42:40,320 --> 00:42:42,040
we're supposed to do here. 
It wasn't clear whether the 

728
00:42:42,040 --> 00:42:44,040
dungeon journal testing 
different things didn't seem to 

729
00:42:44,040 --> 00:42:46,640
work. 
That was very frustrating the. 

730
00:42:46,960 --> 00:42:50,520
I I do want to I do want to ask.
Yeah. 

731
00:42:51,000 --> 00:42:55,200
Multiple buffs going on you not 
sure what to do, but like it 

732
00:42:55,200 --> 00:42:59,080
wasn't it wasn't that you 
weren't sure what to do and you 

733
00:42:59,080 --> 00:43:01,360
needed a you feel like it needed
a week or like when we were 

734
00:43:01,360 --> 00:43:07,520
testing the last raid, we there 
were specific bosses. 

735
00:43:07,520 --> 00:43:09,280
We were like that's a week or a 
boss. 

736
00:43:09,400 --> 00:43:12,760
Did any of these seem like that 
needed that would be like solved

737
00:43:12,760 --> 00:43:16,560
with a week or? 
No, no, this I just. 

738
00:43:16,880 --> 00:43:21,440
This is just poorly designed or 
poorly explained or poorly 

739
00:43:21,440 --> 00:43:25,280
Telegraph. 
Like it's a he he does it's two 

740
00:43:25,280 --> 00:43:28,120
he does 2 he he does 2 smashes 
with his big hands. 

741
00:43:28,640 --> 00:43:31,880
Each smash puts a 2 minute long 
debuff on you that increases 

742
00:43:31,880 --> 00:43:34,880
your damage taken, your physical
damage taken by 150%. 

743
00:43:35,280 --> 00:43:39,160
And then after he does two big 
smashes with the debuff, he does

744
00:43:39,160 --> 00:43:42,200
4 smashes with his small hands, 
which are still significant 

745
00:43:42,200 --> 00:43:44,160
damage but don't apply the 
debuff. 

746
00:43:44,720 --> 00:43:46,560
But the debuff lasts for two 
minutes. 

747
00:43:47,320 --> 00:43:51,440
If you were the tank who takes 
the first big hand smash, your 

748
00:43:51,440 --> 00:43:55,840
debuff has not fallen off by the
time the next first big hand 

749
00:43:55,840 --> 00:43:59,560
smash comes around. 
So you can't just trade off big 

750
00:43:59,560 --> 00:44:03,280
hand smashes. 
So what some groups were doing 

751
00:44:03,280 --> 00:44:08,160
on the testing was having one 
tank soak both of the first two 

752
00:44:08,160 --> 00:44:11,760
big hand smashes and then the 
off tank soak all of the small 

753
00:44:11,760 --> 00:44:14,360
stand smashes. 
And then when it cycled back 

754
00:44:14,360 --> 00:44:18,760
around again, they switched. 
But the damage from the small 

755
00:44:18,760 --> 00:44:22,400
hand smashes multiple in a row 
back-to-back was still a lot 

756
00:44:22,400 --> 00:44:25,440
more than like you, you run our 
defensives as the as the tank 

757
00:44:25,440 --> 00:44:27,520
taking the smallest matches, 
unless you're a brewmaster monk 

758
00:44:27,520 --> 00:44:29,360
who are completely broken right 
now. 

759
00:44:29,560 --> 00:44:32,920
And we're able to take both of 
the big hand smashes and all 

760
00:44:32,920 --> 00:44:36,280
four of the small hand smashes 
and one more big hand smash. 

761
00:44:37,120 --> 00:44:40,880
And not only because the stagger
keeps you going, but sometimes 

762
00:44:40,880 --> 00:44:44,400
you dodge it and therefore don't
get the debuff that wasn't. 

763
00:44:45,560 --> 00:44:48,800
So it's just a very there's no, 
the dungeon journal doesn't 

764
00:44:48,800 --> 00:44:50,840
explain it. 
Well, you can normally tell by 

765
00:44:50,840 --> 00:44:53,320
how long a debuff is and how 
long until the next time that 

766
00:44:53,320 --> 00:44:54,760
mechanic comes around what 
you're supposed to do. 

767
00:44:55,760 --> 00:44:57,600
It was just not we weren't able 
to figure it out. 

768
00:44:57,600 --> 00:44:59,200
Nobody was. 
And like I said, one Guild just 

769
00:44:59,200 --> 00:45:02,120
said, Hey, you are DPS and 
somebody has to be in the soak 

770
00:45:02,120 --> 00:45:03,640
to in order in order kills 
everybody. 

771
00:45:03,760 --> 00:45:06,360
So they were just saying DPS, 
you turtle, you bubble, you go 

772
00:45:06,360 --> 00:45:08,760
in that you're this one. 
And the tanks were never dealing

773
00:45:08,760 --> 00:45:10,920
with it it. 
Did the group soak it? 

774
00:45:10,920 --> 00:45:13,080
Could you like it, didn't it? 
Was not a group soak. 

775
00:45:13,080 --> 00:45:14,480
No, it was just a solo soak. 
Yeah. 

776
00:45:14,880 --> 00:45:16,440
So that's that was the only 
frustrating part. 

777
00:45:16,440 --> 00:45:18,320
But the boss is easy to 
understand outside of that. 

778
00:45:18,880 --> 00:45:20,960
And yeah, they were easy to 
fight. 

779
00:45:20,960 --> 00:45:24,720
Like we killed them and we our 
our gear was like I said, tuned 

780
00:45:24,720 --> 00:45:27,040
very low for what it should be 
for heroic rating. 

781
00:45:27,640 --> 00:45:34,720
So that was fine. 
And the bad the visuals on some 

782
00:45:34,720 --> 00:45:36,280
of the bosses could use some 
work. 

783
00:45:36,280 --> 00:45:40,040
So the first the the Chimera 
boss does a strafing run across 

784
00:45:40,040 --> 00:45:43,120
the platform during his 
intermission and it's a Gray, 

785
00:45:43,120 --> 00:45:46,520
it's just a Gray bar. 
It's like a, a Gray, opaque 

786
00:45:46,680 --> 00:45:48,720
dusty bar that cuts across the 
platform. 

787
00:45:49,280 --> 00:45:52,880
That is, if you're on the edge 
of it, you can see because the 

788
00:45:52,880 --> 00:45:54,800
borders are slightly darker 
Gray. 

789
00:45:55,240 --> 00:45:57,960
But if you're in the middle of 
it, you can't tell which way to 

790
00:45:57,960 --> 00:46:00,800
go because it's you don't even 
know you're in it sometimes 

791
00:46:00,800 --> 00:46:02,920
because it's just Gray. 
So that needs a better visual 

792
00:46:03,800 --> 00:46:07,880
and obviously raid frames and 
everything like that was an 

793
00:46:07,880 --> 00:46:09,880
issue there. 
There was nothing that felt like

794
00:46:10,000 --> 00:46:13,120
people kept making exclamation 
and statements like, Oh, I can't

795
00:46:13,120 --> 00:46:15,880
believe I don't need weak cores.
You know, this is I can figure 

796
00:46:15,880 --> 00:46:17,480
this out. 
The tic tac toe boss. 

797
00:46:17,480 --> 00:46:21,560
You can't let him have his ads 
create straight line, you know, 

798
00:46:21,560 --> 00:46:24,960
so you have to using mechanics 
break things to to stop from 

799
00:46:24,960 --> 00:46:27,320
being a straight line. 
And people were like, oh, this 

800
00:46:27,320 --> 00:46:28,200
is great. 
I don't need weak cores. 

801
00:46:28,240 --> 00:46:29,120
They're like, well, of course 
you don't. 

802
00:46:29,120 --> 00:46:30,880
It's nine boxes. 
We only have the option for 9. 

803
00:46:30,880 --> 00:46:34,040
Like even if weak cores existed,
you wouldn't need a weak. 

804
00:46:34,400 --> 00:46:35,640
Car for this? 
Yeah, but if. 

805
00:46:35,720 --> 00:46:39,560
We go design boxes. 
The question is, are they 

806
00:46:39,560 --> 00:46:42,520
designing where weak cores would
not be needed? 

807
00:46:42,560 --> 00:46:47,200
And yes, with only a three by 
three grid, you're not really 

808
00:46:47,200 --> 00:46:49,200
going to need a weak weak or for
it. 

809
00:46:50,240 --> 00:46:52,000
No. 
Could they have designed 

810
00:46:52,000 --> 00:46:53,560
something where you would have 
needed a weak or? 

811
00:46:53,560 --> 00:46:57,880
Yes, of course, right? 
Would this have been trivialized

812
00:46:57,880 --> 00:47:00,000
with a weak or? 
I don't think so. 

813
00:47:00,000 --> 00:47:04,680
This just seems like so basic 
that it would be almost harder 

814
00:47:04,680 --> 00:47:07,720
to look at a weak or whereas 
you've got a grid. 

815
00:47:10,040 --> 00:47:11,240
But it's, it was, it was a fine 
bot. 

816
00:47:11,520 --> 00:47:14,000
And the, and the thing I would, 
I, I think I would do 

817
00:47:14,000 --> 00:47:17,600
differently. 
Like I'm really struggling. 

818
00:47:17,600 --> 00:47:20,000
And it might be a case of the 
fact that the UI is different, 

819
00:47:20,000 --> 00:47:22,840
or it might be the environments,
but I'm really struggling to 

820
00:47:22,840 --> 00:47:25,360
visually parse any of the 
information to the point that I 

821
00:47:25,360 --> 00:47:28,720
actually started to worry that I
might have like a, a visual 

822
00:47:28,720 --> 00:47:31,920
learning problem. 
But like I was really struggling

823
00:47:31,920 --> 00:47:36,000
to the, the, the Blizzard timer 
bar basically didn't exist. 

824
00:47:36,000 --> 00:47:38,400
Like I was like, I couldn't even
see it, it, it basically didn't 

825
00:47:38,400 --> 00:47:39,600
exist to me. 
And it's right next to my 

826
00:47:39,600 --> 00:47:42,800
screen. 
But because I was so focused on 

827
00:47:42,800 --> 00:47:45,520
everything else, it didn't seem 
to exist to me. 

828
00:47:45,520 --> 00:47:49,280
And I, I was just, I don't know 
if it was maybe the zones 

829
00:47:49,280 --> 00:47:51,680
weren't overly interesting. 
It was a lot of purple on 

830
00:47:51,680 --> 00:47:55,520
purple, a lot of Koresh themed 
stuff in the Void Spire. 

831
00:47:57,840 --> 00:48:00,760
And none of these bosses, like 
none of them stood out to me. 

832
00:48:00,760 --> 00:48:04,840
Whereas in testing last year, 
even in that first day, there 

833
00:48:04,840 --> 00:48:06,920
was like Forge Weaver. 
We did Forge Weaver on that 

834
00:48:06,920 --> 00:48:08,320
first day. 
And afterwards I was like, this 

835
00:48:08,320 --> 00:48:09,640
is going to be one of the best 
bosses ever. 

836
00:48:10,360 --> 00:48:13,720
But from testing today, like 
none of these bosses to me are 

837
00:48:13,720 --> 00:48:18,600
memorable in any way. 
I even though you said it was 

838
00:48:18,600 --> 00:48:22,040
the boss that was hardest to 
understand, I really feel that 

839
00:48:22,040 --> 00:48:27,840
the giant forehand forehand boss
forearm boss is was like pretty 

840
00:48:27,840 --> 00:48:31,080
visually stunning, especially 
that like laser breath that he 

841
00:48:31,080 --> 00:48:36,720
puts across the arena. 
That that to me was fairly epic.

842
00:48:36,720 --> 00:48:40,720
I mean, like it is, it is again,
one of those like a mobile 

843
00:48:40,720 --> 00:48:43,360
bosses that stands at the edge 
of the Cliff and is like, oh, 

844
00:48:43,360 --> 00:48:47,200
I'm going to attack you. 
And so the animations that they 

845
00:48:47,200 --> 00:48:51,320
do are kind of cool. 
The, the radiating circles, the 

846
00:48:51,680 --> 00:48:53,240
crystalline walls and 
everything. 

847
00:48:53,240 --> 00:48:56,840
I felt that like that was a 
pretty visually impactful boss. 

848
00:48:57,640 --> 00:48:59,000
I think I don't even see any of 
that. 

849
00:48:59,000 --> 00:49:01,440
Are you ranged or melee? 
I'm melee. 

850
00:49:02,520 --> 00:49:04,520
I don't even I don't even see 
any of that. 

851
00:49:05,160 --> 00:49:08,240
Like his his what? 
I'm looking at his chest 

852
00:49:08,240 --> 00:49:12,240
essentially and I play at Max 
camera zoom like all I can see 

853
00:49:12,240 --> 00:49:15,400
is the 1st 2 feet of that wall. 
I don't even know what the ads 

854
00:49:15,400 --> 00:49:19,280
looked like. 
I didn't see a single ad so I 

855
00:49:19,280 --> 00:49:20,720
don't. 
Maybe it is me, maybe there is 

856
00:49:20,720 --> 00:49:22,360
something wrong with my eyes. 
I'm gonna go back and watch my 

857
00:49:22,360 --> 00:49:27,000
VOD, but I don't even that beam.
I I remember a very like a blue 

858
00:49:27,000 --> 00:49:29,600
glow from his mouth, but I 
couldn't tell you that there was

859
00:49:29,600 --> 00:49:31,520
like an epic beam shooting 
across the platform. 

860
00:49:31,720 --> 00:49:33,800
Like most of the platform, 
'cause you have you have to go 

861
00:49:33,800 --> 00:49:35,480
to the left or the right to, 
like, avoid it. 

862
00:49:35,800 --> 00:49:39,680
OK, yeah, maybe, maybe it is 
your perspective, but that 

863
00:49:39,680 --> 00:49:42,600
doesn't doesn't negate your 
point because you were fighting 

864
00:49:42,600 --> 00:49:45,000
these other bosses and still 
with the same perspective. 

865
00:49:45,280 --> 00:49:47,520
You found them just more 
visually engaging. 

866
00:49:49,240 --> 00:49:55,200
Yeah, I like, I, I think this in
general from the fights that I I

867
00:49:55,200 --> 00:49:59,120
got to see and I, I did have to 
step away in the middle of it. 

868
00:49:59,120 --> 00:50:01,360
So I did not get to test as much
as you, Sean. 

869
00:50:03,040 --> 00:50:06,600
I think that there is like 
there's some more that they 

870
00:50:06,600 --> 00:50:10,120
could do, especially that wind 
tunnel where the boss is in the 

871
00:50:10,120 --> 00:50:15,040
intermission needs something to 
be better defined. 

872
00:50:15,680 --> 00:50:22,000
When I was doing Mythic plus, I 
also found that like some of the

873
00:50:22,000 --> 00:50:25,480
visuals do still need that touch
that they started adding in 

874
00:50:25,480 --> 00:50:27,720
dragon fight that we were 
lauding. 

875
00:50:29,560 --> 00:50:34,320
It's it's funny because we have 
one of the oldest dungeons to 

876
00:50:34,320 --> 00:50:38,920
ever grace mythic plus returning
with the pit of Saron and I 

877
00:50:38,920 --> 00:50:44,640
thought that this would be like 
an absolute like nightmare for 

878
00:50:44,640 --> 00:50:48,840
visuals, but they they did a 
decent job. 

879
00:50:48,840 --> 00:50:52,360
Some of the models are dated 
because they're like Wrath of 

880
00:50:52,360 --> 00:50:55,200
the Lich King models, but most 
of the models actually got 

881
00:50:55,200 --> 00:50:57,760
replaced with Shadowlands 
counterparts. 

882
00:50:59,200 --> 00:51:01,280
And I didn't even know I didn't 
even notice at first. 

883
00:51:01,280 --> 00:51:03,840
I was like, oh wait, that's 
that's from Shadowlands. 

884
00:51:03,840 --> 00:51:07,040
That's why that looks so good, 
which is really good. 

885
00:51:07,040 --> 00:51:08,320
It's. 
Just the jailer. 

886
00:51:08,320 --> 00:51:12,320
They're all just the jailer. 
Oh God, they are a lot of models

887
00:51:12,320 --> 00:51:15,200
from Maldraxis. 
There are a lot of models from 

888
00:51:15,200 --> 00:51:20,480
Maldraxis and then of course 
they just use like updated death

889
00:51:20,480 --> 00:51:22,760
knight armor for for others of 
them. 

890
00:51:24,640 --> 00:51:32,000
But the the visuals are pretty 
good other than because it's 

891
00:51:32,000 --> 00:51:35,640
shadow on that dark blue sort of
things sometimes. 

892
00:51:35,920 --> 00:51:38,440
Like again, I was talking about 
the caster picking off from the 

893
00:51:38,440 --> 00:51:39,680
side. 
Sometimes the caster will be 

894
00:51:39,680 --> 00:51:42,760
picking picking you off from the
side and you won't see the 

895
00:51:42,800 --> 00:51:46,160
actual bolt that they're using 
at you because unlike Mel Draxus

896
00:51:46,160 --> 00:51:49,120
where they're like bright green 
and stuff, so you could see 

897
00:51:49,120 --> 00:51:51,200
them. 
These are shadow magic over dark

898
00:51:51,200 --> 00:51:53,320
Grays and you'll just see your 
health being chunked. 

899
00:51:53,600 --> 00:51:56,560
So there's a lot of things that 
I think that they need to do 

900
00:51:57,520 --> 00:52:01,880
visual clarification that that 
they should make another pass 

901
00:52:01,880 --> 00:52:06,400
with on that, especially when 
they are were no longer supposed

902
00:52:06,400 --> 00:52:12,280
to be relying on the UI 
primarily to solve these things 

903
00:52:12,280 --> 00:52:15,400
for us. 
But yeah, that I guess that's a 

904
00:52:15,400 --> 00:52:17,840
segue for Mythic Plus here, 
unless you have something 

905
00:52:18,280 --> 00:52:20,760
further to talk about RAID. 
Yeah, so I, I did some testing 

906
00:52:21,040 --> 00:52:25,000
of Mythic Plus in general, the 
biggest thing that I want to 

907
00:52:25,000 --> 00:52:32,720
talk about is the Zealotath 
affixes because we are now in 

908
00:52:32,960 --> 00:52:36,440
we're we're past the war within.
We are now looking at midnight 

909
00:52:36,800 --> 00:52:39,800
and it's the same suite of 
affixes. 

910
00:52:40,680 --> 00:52:45,760
I I don't have any other way to 
describe this other than lazy. 

911
00:52:46,120 --> 00:52:50,000
Like, no, you could have 
Zealotath back and she's got a 

912
00:52:50,000 --> 00:52:54,120
new bag of tricks and I'd be and
I would have been cool with 

913
00:52:54,120 --> 00:52:56,000
that. 
I would have preferred that they

914
00:52:56,000 --> 00:52:57,760
had done something else, but 
whatever. 

915
00:52:59,360 --> 00:53:03,200
But the exact same affixes with 
this little bit of tuning seems 

916
00:53:04,640 --> 00:53:09,120
just lazy. 
I don't know, Sean, you mostly 

917
00:53:09,120 --> 00:53:14,840
played at the first week to get 
to your to get to your 10's and 

918
00:53:14,840 --> 00:53:18,000
then push to twelves. 
So you probably had the least 

919
00:53:18,000 --> 00:53:21,280
amount of time with the with the
affixes, but I feel like even 

920
00:53:21,280 --> 00:53:23,760
you would have gotten bored of 
them over the course of three 

921
00:53:24,920 --> 00:53:29,320
tears. 
Yeah, I hate all ethics very 

922
00:53:29,320 --> 00:53:33,560
anti ethics so I I don't know 
that I would have gotten bored 

923
00:53:33,560 --> 00:53:39,720
with them I I'm a very strange 
creature I liked when the 

924
00:53:39,720 --> 00:53:44,960
dungeons never changed. 
I lament the days of being able 

925
00:53:44,960 --> 00:53:50,040
to farm the blood scale three 
tears in a row because I like 

926
00:53:51,120 --> 00:53:54,480
that it's comfortable right? 
It's like a hoodie that I or my 

927
00:53:54,600 --> 00:53:57,680
my slippers that I've had for 
four years like I know how they 

928
00:53:57,680 --> 00:53:59,160
feel. 
I know what to expect. 

929
00:53:59,160 --> 00:54:01,320
I know how to pull them. 
I know what the creatures do and

930
00:54:01,320 --> 00:54:03,720
what the mobs do and I know what
loot I'm farming. 

931
00:54:04,160 --> 00:54:07,160
So I liked that familiarity, 
that sameness. 

932
00:54:07,200 --> 00:54:10,240
I'm. 
Sorry, but if you're looking for

933
00:54:10,240 --> 00:54:13,320
loot in your slippers, 4 years 
is too long to have those. 

934
00:54:15,560 --> 00:54:17,360
No man, what slippers are great.
I have glare UPS. 

935
00:54:17,360 --> 00:54:19,120
They're fantastic. 
They're a marine wool with a 

936
00:54:19,120 --> 00:54:22,600
leather sole anyway, I know. 
So I, I mean, I met, have gotten

937
00:54:22,600 --> 00:54:24,440
bored with them. 
I don't like affixes though. 

938
00:54:24,480 --> 00:54:30,000
So I, I, I, I would have liked 
to seen change just for the sake

939
00:54:30,000 --> 00:54:32,160
of change. 
But there's, there's got to be 

940
00:54:32,160 --> 00:54:36,680
people who live in those affix 
ranges who are tired of them, 

941
00:54:36,800 --> 00:54:41,040
you know, even just for the fact
that it's a different expansion 

942
00:54:41,040 --> 00:54:44,840
like what we, although we, we 
carried affixes over, I guess 

943
00:54:44,840 --> 00:54:48,120
from, from Legion forward. 
So with very little change to 

944
00:54:48,120 --> 00:54:50,160
them. 
So I don't know I'm I'm a bad 

945
00:54:50,160 --> 00:54:52,920
person to ask ask. 
I'm anti affix but I'm also 

946
00:54:52,920 --> 00:54:54,280
super comfy when things don't 
change. 

947
00:54:55,520 --> 00:55:00,600
OK, Lex, from your your point of
view, I know that like season 1 

948
00:55:00,600 --> 00:55:03,040
you gave it a shot, Season 2 
you're staying away. 

949
00:55:03,440 --> 00:55:06,000
I don't know your season 3 
journey off the top of my head, 

950
00:55:06,000 --> 00:55:08,920
but where do you sit with the 
Zaltath affixes? 

951
00:55:09,800 --> 00:55:12,400
So I did extremely few mythic 
plus. 

952
00:55:12,400 --> 00:55:15,880
So I don't like on the one hand,
it's not repetitive to me. 

953
00:55:16,280 --> 00:55:18,040
I do and this obviously at a 
very different level. 

954
00:55:18,040 --> 00:55:21,600
I feel like this is kind of 
potentially the same issue we 

955
00:55:21,600 --> 00:55:24,520
had with them. 
Just like randomly deciding that

956
00:55:24,520 --> 00:55:27,360
actually they were going to have
one delve companion for an 

957
00:55:27,360 --> 00:55:30,800
entire expansion, which is if 
you're like, oh, this is 

958
00:55:30,800 --> 00:55:33,240
actually like the the people 
like it right now. 

959
00:55:33,240 --> 00:55:35,760
So I guess you don't have to 
change it. 

960
00:55:36,720 --> 00:55:39,960
You kind of forgot that when you
when people don't get changed, 

961
00:55:39,960 --> 00:55:43,880
it gets boring. 
And also I again, as I, I'm not 

962
00:55:43,880 --> 00:55:46,080
a mythic plus player, so like, 
who really cares what I think? 

963
00:55:46,080 --> 00:55:49,160
I do think it's kind of sad. 
I do think like the, you know, 

964
00:55:49,160 --> 00:55:54,280
special expansion effects is 
always like from my mythic plus 

965
00:55:54,280 --> 00:55:55,720
time. 
I always think it's kind of cool

966
00:55:55,960 --> 00:55:57,760
that there's something that's 
expansion specific. 

967
00:55:57,760 --> 00:56:01,440
So I think it's I, I just, I 
think it's, I think it's sad. 

968
00:56:02,480 --> 00:56:07,600
And frankly, to your lazy point,
I haven't said this for a while,

969
00:56:08,680 --> 00:56:11,880
it makes me worry about how much
they're taking on if they're 

970
00:56:11,880 --> 00:56:14,200
deciding like, you know, this 
one thing that we've done a 

971
00:56:14,200 --> 00:56:17,240
special affix ever expansion. 
What if we just didn't do that? 

972
00:56:17,240 --> 00:56:19,960
Like do you think they care a 
little concerning? 

973
00:56:19,960 --> 00:56:21,560
Maybe they won't notice. 
Maybe they won't notice. 

974
00:56:21,920 --> 00:56:22,760
It's so it's. 
Just it's. 

975
00:56:23,040 --> 00:56:27,960
So it's the World Soul trilogy. 
In fairness, they did change 

976
00:56:27,960 --> 00:56:30,880
them. 
We now have two extra seconds to

977
00:56:30,880 --> 00:56:34,680
deal with Devour. 
We have four extra seconds to 

978
00:56:34,680 --> 00:56:38,480
deal with Oblivion so there was 
changes made. 

979
00:56:38,560 --> 00:56:40,800
It's not like they just cut and 
pasted. 

980
00:56:42,320 --> 00:56:44,560
I've been snarky twice this. 
Episode and what what I've what 

981
00:56:44,560 --> 00:56:47,840
I've always been saying is on 
new expansions, they should 

982
00:56:47,840 --> 00:56:50,760
basically just like release 
basic patch notes like why not 

983
00:56:50,760 --> 00:56:54,240
just do another .7 right? 
It's changes. 

984
00:56:54,240 --> 00:56:57,040
They made changes. 
Manny doesn't get to say they're

985
00:56:57,040 --> 00:57:03,400
lazy and I I get to be snarky. 
That's other words. 

986
00:57:04,440 --> 00:57:05,320
Well, that works. 
Yeah. 

987
00:57:05,520 --> 00:57:08,160
It's, I mean, it's not a good 
luck, but we, I don't know. 

988
00:57:08,520 --> 00:57:18,040
Yeah, I, I when I look at the 
Xalataf affixes and I look at 

989
00:57:18,040 --> 00:57:23,400
what's come before, before this,
when we were in Dragonflight, it

990
00:57:23,400 --> 00:57:26,560
was the the end of seasonal 
affixes. 

991
00:57:26,560 --> 00:57:28,920
They got rid of those and they 
said, hey, we're just going to 

992
00:57:28,920 --> 00:57:34,160
have the affixes that we will 
change change each season. 

993
00:57:34,160 --> 00:57:37,560
And then we had Zealotath and it
was staying for the expansion. 

994
00:57:37,560 --> 00:57:40,560
But I was like, that's fine. 
This is what ties it together. 

995
00:57:40,840 --> 00:57:44,120
You don't have to relearn the 
affixes, but you do have to deal

996
00:57:44,120 --> 00:57:47,200
with new dungeons and the 
revamped versions of the 

997
00:57:47,200 --> 00:57:51,040
dungeons when they come back. 
And then they did Season 3 and 

998
00:57:51,040 --> 00:57:53,960
people voted for the same stupid
dungeons and we had to deal with

999
00:57:53,960 --> 00:57:58,520
that. 
And maybe that helped to line up

1000
00:57:58,520 --> 00:58:02,280
with like how I got bored of it 
because it was again repeating 

1001
00:58:02,280 --> 00:58:05,960
those dungeons as well as the 
affixes. 

1002
00:58:05,960 --> 00:58:10,680
So it wasn't as much change up, 
I guess. 

1003
00:58:11,840 --> 00:58:16,800
I guess I don't want to put more
work on them, so I'll leave it 

1004
00:58:16,800 --> 00:58:20,880
alone for this one just so that 
I don't make Lex cry. 

1005
00:58:23,000 --> 00:58:30,080
But I think that in terms of the
dungeons, if I had to make one 

1006
00:58:30,080 --> 00:58:36,880
wish, Blizzard, just one wish 
for Christmas break, mythic from

1007
00:58:36,880 --> 00:58:39,560
Mythic plus. 
I don't want the mythic dungeons

1008
00:58:39,560 --> 00:58:42,640
rotating with the mythic plus 
season. 

1009
00:58:43,200 --> 00:58:45,480
Like that's it. 
Like I I understand it was to 

1010
00:58:45,480 --> 00:58:49,880
line up and give a starting 
point, but now that the Zalitaf 

1011
00:58:50,160 --> 00:58:55,680
affix doesn't even come into 
play at at a certain point that 

1012
00:58:55,680 --> 00:58:58,960
time doesn't come in that like 
losing lifes doesn't come into a

1013
00:58:58,960 --> 00:59:00,960
certain point. 
You've kind of already made that

1014
00:59:01,160 --> 00:59:06,320
that on ramp going through and 
the Mythic 0 can just stay as 

1015
00:59:06,320 --> 00:59:09,680
the like dungeons that are 
actually relevant to the 

1016
00:59:09,680 --> 00:59:14,120
expansion throughout. 
Because there are many dungeons 

1017
00:59:14,120 --> 00:59:17,440
that came in at the beginning of
the war then that we just never 

1018
00:59:17,440 --> 00:59:19,800
saw again after season 1. 
And I feel that that's a little 

1019
00:59:19,800 --> 00:59:22,560
sad. 
Good done they were good 

1020
00:59:22,560 --> 00:59:25,760
dungeons. 
Stone vault good dungeon has a 

1021
00:59:25,760 --> 00:59:27,200
mount. 
If you didn't get it in season 

1022
00:59:27,200 --> 00:59:29,720
1, you have to wait till 
midnight to try and get. 

1023
00:59:30,360 --> 00:59:34,200
It right that that too for my 
for my mount collecting Sean 

1024
00:59:34,280 --> 00:59:36,400
standing up for us non players. 
Thank you. 

1025
00:59:36,400 --> 00:59:38,040
Thank you. 
Listen, I got you. 

1026
00:59:38,080 --> 00:59:39,240
I'm going to be a mount 
collector. 

1027
00:59:39,240 --> 00:59:42,120
I, I, I'm close. 
We're almost there. 

1028
00:59:42,120 --> 00:59:45,560
We are we're like one more raid 
test day away for me becoming a 

1029
00:59:45,560 --> 00:59:48,000
mount full time mount collector 
and housing Maine because. 

1030
00:59:48,360 --> 00:59:52,360
As we know Manny, you can't raid
and also do mount collecting so 

1031
00:59:52,360 --> 00:59:54,520
he has to drop. 
If he's going to collect 

1032
00:59:54,520 --> 00:59:56,080
mountains he has to drop out of 
raid you. 

1033
00:59:56,680 --> 00:59:59,960
Can only do one. 
I deserve that. 

1034
01:00:02,640 --> 01:00:05,360
No, no, John's sticking up for 
the mound collector, so we'll 

1035
01:00:05,360 --> 01:00:08,920
leave him alone this time. 
That's right, trying to help. 

1036
01:00:08,920 --> 01:00:13,720
With the little people. 
So the other part that was a 

1037
01:00:13,720 --> 01:00:17,400
little bit of bad news for us is
that while we wanted to play 

1038
01:00:17,400 --> 01:00:20,200
with the Blues, while I wanted 
to finally prove to Sean that 

1039
01:00:20,720 --> 01:00:24,720
Blizzard devs actually do play 
this game, it appears that Sean 

1040
01:00:24,720 --> 01:00:27,480
is right and they cancelled play
with the Blues this week. 

1041
01:00:29,080 --> 01:00:30,280
Sean, go ahead. 
Never. 

1042
01:00:30,280 --> 01:00:35,880
Questioned that publicly yeah, 
we were supposed to do the 

1043
01:00:35,880 --> 01:00:40,200
testing of the midnight pre 
patch event but server issues 

1044
01:00:40,200 --> 01:00:41,960
happened it's beta beta's going 
to beta. 

1045
01:00:41,960 --> 01:00:47,200
So we we didn't get a chance to 
the rescheduling it for another 

1046
01:00:47,200 --> 01:00:48,360
time. 
Manny I wanted to ask you 

1047
01:00:48,360 --> 01:00:51,400
because I haven't done dungeons 
yet, how did I don't know how 

1048
01:00:51,400 --> 01:00:55,000
many you did? 
How did the interrupts field? 

1049
01:00:55,000 --> 01:00:58,480
How many casters per pack have 
we gotten the vaunted limited 

1050
01:00:58,480 --> 01:01:01,560
number of casters per pack the 
Blizzard promised us or is it 

1051
01:01:01,560 --> 01:01:05,000
still you know, and when I say 
per pack, I mean you're 

1052
01:01:05,000 --> 01:01:07,160
obviously pulling two or three 
packs at a time. 

1053
01:01:07,160 --> 01:01:10,720
So in that two or three pack 
pull, is it how many kicks are 

1054
01:01:10,720 --> 01:01:14,000
recording? 
It is so hit and miss It like 

1055
01:01:14,520 --> 01:01:21,760
pack pit of Saron. 
Then like maybe they need to 

1056
01:01:21,760 --> 01:01:23,560
change the way that it's 
pulling. 

1057
01:01:23,560 --> 01:01:28,760
So you're pulling on the 
casters, but like there's not 

1058
01:01:28,760 --> 01:01:32,240
much line of sight to like get 
to pull the casters into a 

1059
01:01:32,240 --> 01:01:35,360
certain point. 
It is, I think, the scenario 

1060
01:01:35,360 --> 01:01:37,960
that would make you hate it, 
hate it the most. 

1061
01:01:38,400 --> 01:01:42,880
But there are other dungeons 
where they are far better or 

1062
01:01:42,880 --> 01:01:44,800
better done. 
I think actually dungeons that 

1063
01:01:44,800 --> 01:01:48,120
they've made for For Midnight 
are better. 

1064
01:01:48,120 --> 01:01:51,640
So like Algathar Academy? 
They've like completely not 

1065
01:01:51,640 --> 01:01:56,320
Algathar Academy. 
What's the one from BCI? 

1066
01:01:56,320 --> 01:02:00,680
Can't remember the name of it 
from BC. 

1067
01:02:00,720 --> 01:02:10,480
BC Magister's Terrace. 
OK, so that wasn't Magister's 

1068
01:02:10,480 --> 01:02:14,240
Terrace that wasn't open for 
Mythic Plus testing, but it was 

1069
01:02:14,240 --> 01:02:17,880
open, but it was something that 
you were able to to test through

1070
01:02:18,200 --> 01:02:21,040
and between like the fact that 
it's a bunch of hallways. 

1071
01:02:21,040 --> 01:02:23,960
So it's it's pretty easy to to 
line a sight between the fact 

1072
01:02:23,960 --> 01:02:29,760
that like the casters are like 
maybe one or two in a in a pack.

1073
01:02:29,960 --> 01:02:34,400
So like the DPS can can 
generally handle the interrupts.

1074
01:02:34,960 --> 01:02:36,720
I was also with the paladin on 
that one. 

1075
01:02:36,960 --> 01:02:42,400
That shield does some good work.
I ran that on normal and the 

1076
01:02:42,400 --> 01:02:46,320
cast it was it's it's all 
casters every pack is like 3 and

1077
01:02:46,320 --> 01:02:48,360
4. 
Casters like in the library, but

1078
01:02:48,360 --> 01:02:51,360
when you're in the courtyard, 
when you're in the the the 

1079
01:02:51,360 --> 01:02:54,000
pathway in between, like 
remember you like get from the 

1080
01:02:54,000 --> 01:02:55,640
library, go into the courtyard, 
go to the I. 

1081
01:02:55,960 --> 01:02:58,480
Can't. 
I can't skip the library when I 

1082
01:02:58,480 --> 01:03:00,560
run it on mythic class. 
I'm still gonna have to go prove

1083
01:03:00,560 --> 01:03:02,400
that you. 
Can, but you can. 

1084
01:03:03,240 --> 01:03:07,320
But like, generally, like the 
library was where the casters 

1085
01:03:07,320 --> 01:03:10,080
were and that was a significant 
jump in the casters that's 

1086
01:03:10,080 --> 01:03:11,360
different from the rest of the 
dungeon. 

1087
01:03:11,440 --> 01:03:13,200
So like a bad. 
All right, that's fair. 

1088
01:03:13,720 --> 01:03:14,360
Yeah. 
Yeah. 

1089
01:03:14,360 --> 01:03:16,720
All right, I'm checking. 
Yeah, you. 

1090
01:03:17,040 --> 01:03:19,240
Call me out. 
Plus that is that is something 

1091
01:03:19,600 --> 01:03:23,120
that was before they made 
changes, they decided to make 

1092
01:03:23,120 --> 01:03:26,520
these changes, right. 
So hopefully that's a pinpoint 

1093
01:03:26,520 --> 01:03:30,120
point. 
They they if there's interviews 

1094
01:03:30,120 --> 01:03:34,000
where they have said that 
Operation Floodgate and Ecodome 

1095
01:03:34,000 --> 01:03:39,360
Aldani are great examples of the
level of casters they want to 

1096
01:03:39,360 --> 01:03:43,240
see in dungeons and Ecodo 
Maldani is literally all every 

1097
01:03:43,240 --> 01:03:45,760
single mob their cats. 
Like Floodgate? 

1098
01:03:46,120 --> 01:03:50,440
Is no man. 
Seems fine in my in my. 

1099
01:03:50,640 --> 01:03:52,400
Yeah, floodgate's fine. 
I agree, Floodgate's fine. 

1100
01:03:52,400 --> 01:03:53,640
There are a lot of packed with 
casters. 

1101
01:03:53,640 --> 01:03:55,240
Seems such a wide for. 
Most of the kicks you can just 

1102
01:03:55,240 --> 01:03:59,680
ignore. 
Yeah, it's it's, yeah. 

1103
01:03:59,680 --> 01:04:05,040
It's really weird that it's so 
different from what they said. 

1104
01:04:07,240 --> 01:04:12,520
Skyreach I found wasn't bad but 
that's because like the first 

1105
01:04:12,520 --> 01:04:15,240
half circle you, you're 
basically line of sight pulling 

1106
01:04:15,240 --> 01:04:17,920
into a big group and then 
they're together. 

1107
01:04:19,120 --> 01:04:23,560
When you get past the first boss
it's like 1 big pull before 

1108
01:04:23,640 --> 01:04:27,200
getting into the second boss. 
The birds aren't casters. 

1109
01:04:27,560 --> 01:04:32,960
The and then going to the last 
boss it's like 2 stops on the 

1110
01:04:32,960 --> 01:04:35,160
way. 
And that big Amatron isn't a 

1111
01:04:35,160 --> 01:04:37,360
caster period. 
So that one just seems kind of 

1112
01:04:37,360 --> 01:04:40,000
designed in with this in mind 
already. 

1113
01:04:41,240 --> 01:04:44,560
Yeah. 
I just, yeah, my concern is that

1114
01:04:47,520 --> 01:04:49,640
there. 
There are, there are definitely 

1115
01:04:49,640 --> 01:04:52,800
pain points by my admission and 
by your, your memory, there are 

1116
01:04:52,800 --> 01:04:55,320
definitely pain points and they 
need to address them. 

1117
01:04:55,320 --> 01:04:57,600
But that's what we were saying 
last episode where it's like 

1118
01:04:57,880 --> 01:05:01,080
it's now on them. 
Yeah, yeah. 

1119
01:05:01,720 --> 01:05:08,360
I just at this point in the War 
within beta cycle, I was so 

1120
01:05:08,360 --> 01:05:11,280
excited. 
The raid looked like it was 

1121
01:05:11,280 --> 01:05:15,240
going to be good. 
Like at that point it was the 

1122
01:05:15,240 --> 01:05:18,240
first raid, so it was Nurbar 
Palace, which was a great raid. 

1123
01:05:18,920 --> 01:05:22,640
The classes felt great, the the 
world felt amazing. 

1124
01:05:22,880 --> 01:05:25,880
I was just, everything was 
positive. 

1125
01:05:25,960 --> 01:05:31,600
I was very excited. 
And at the same time point now 

1126
01:05:31,600 --> 01:05:35,720
in this beta cycle, I'm like 
considering just taking three 

1127
01:05:35,720 --> 01:05:37,960
weeks to play Breath of the Wild
and wait and see what happens, 

1128
01:05:38,280 --> 01:05:40,640
like. 
We got to, we got to like record

1129
01:05:40,640 --> 01:05:42,440
that, that as a separate. 
I love this. 

1130
01:05:43,560 --> 01:05:46,680
I love In the Wild. 
Yeah, That's a Patreon bonus 

1131
01:05:46,680 --> 01:05:49,080
episode where I tell everyone 
how it's the most perfect game. 

1132
01:05:49,320 --> 01:05:51,680
Yeah, I just, I'm, I have a lot 
more concerns. 

1133
01:05:51,680 --> 01:05:56,560
I'm really, genuinely nervous 
for the first time since I can 

1134
01:05:56,560 --> 01:05:59,400
remember. 
Yeah. 

1135
01:05:59,400 --> 01:06:02,720
And for the first time since I 
came back to the game at 8.2. 

1136
01:06:02,720 --> 01:06:04,720
Like Nya Latha was the first 
rate that I had done. 

1137
01:06:04,760 --> 01:06:06,280
I did. 
I after I scratched it all, I 

1138
01:06:06,280 --> 01:06:10,240
took a break until Nya Latha and
as soon as I did Nialatha once 

1139
01:06:10,240 --> 01:06:13,160
on heroic, I immediately went to
find a mythic rating Guild and 

1140
01:06:13,160 --> 01:06:15,600
never looked back. 
And this is the first time since

1141
01:06:15,600 --> 01:06:20,200
then that I'm genuinely 
considering that maybe it's time

1142
01:06:20,200 --> 01:06:22,360
to just take a step back from 
rating entirely. 

1143
01:06:22,560 --> 01:06:26,240
And that because if it's not 
like it, whether or not the UI 

1144
01:06:26,240 --> 01:06:30,120
can be customized or you know, 
the, the challenge or any of 

1145
01:06:30,120 --> 01:06:32,840
that, if it's, if I'm not having
fun, if it's just not fun. 

1146
01:06:32,840 --> 01:06:36,760
And like I said, none of those 
bosses today stood out to me as 

1147
01:06:36,760 --> 01:06:39,520
hey, this is I can't wait to 
pull this on live. 

1148
01:06:40,280 --> 01:06:44,520
None of them did. 
And even the last PTR cycle, the

1149
01:06:44,520 --> 01:06:48,360
going into midnight or going 
into the season 3 Forge Reaver 

1150
01:06:48,360 --> 01:06:50,640
Araz felt like an all time great
boss right on the first day of 

1151
01:06:50,640 --> 01:06:53,320
testing. 
Plexus Sentinel was fun as a 

1152
01:06:53,320 --> 01:06:55,200
first boss. 
And even now today still, I 

1153
01:06:55,200 --> 01:06:59,200
enjoy pulling after killing him,
you know, 16/17/18 times. 

1154
01:07:01,480 --> 01:07:04,720
And even like Lumothar and 
Soulbinder, well, they weren't 

1155
01:07:04,720 --> 01:07:06,080
like, hey, these are amazing 
bosses. 

1156
01:07:06,080 --> 01:07:09,000
They're not. 
They're there's stuff to do. 

1157
01:07:09,000 --> 01:07:12,000
They're, they engaged me. 
And I did not feel that at all 

1158
01:07:12,000 --> 01:07:13,920
today. 
I just, and maybe it's because I

1159
01:07:13,920 --> 01:07:17,120
was trying to adjust to the UII 
just felt like most of today was

1160
01:07:17,520 --> 01:07:21,080
just me being sort of lost in 
the sauce of what was going on. 

1161
01:07:21,080 --> 01:07:22,560
I didn't know the boss mechanic 
names. 

1162
01:07:22,560 --> 01:07:24,000
I didn't really know what was 
going on. 

1163
01:07:24,400 --> 01:07:27,120
None of it mattered to me. 
I don't know. 

1164
01:07:27,120 --> 01:07:29,520
I'm just, I'm really worried and
I don't want to be worried 

1165
01:07:29,520 --> 01:07:33,760
because I love this game and I 
really want to go to BlizzCon 

1166
01:07:33,760 --> 01:07:38,000
and hug a dev and thank them and
please let that happen. 

1167
01:07:38,280 --> 01:07:40,080
Otherwise I'm going to buy an 
Overwatch and she's this new 

1168
01:07:40,080 --> 01:07:41,720
Overwatch hero. 
She looks amazing. 

1169
01:07:42,720 --> 01:07:43,680
Vendetta. 
I'm in. 

1170
01:07:46,520 --> 01:07:48,440
Anyway, I've definitely had 
worries. 

1171
01:07:48,760 --> 01:07:52,200
They haven't been so focused on 
such fundamentals before. 

1172
01:07:52,400 --> 01:07:54,880
And I think that's that's a 
scary thing. 

1173
01:07:56,680 --> 01:08:00,160
Like I, I remember about this 
time in, in the war within, I 

1174
01:08:00,160 --> 01:08:02,720
was just like, I don't know what
they're doing with Totemic. 

1175
01:08:02,880 --> 01:08:04,760
They they're they're not 
thinking about this. 

1176
01:08:04,760 --> 01:08:07,360
And that landed very poorly at 
first. 

1177
01:08:07,680 --> 01:08:12,920
So I'm hoping that this is not 
the same thing, but we will see,

1178
01:08:13,520 --> 01:08:16,200
I actually think. 
You being worried makes me more 

1179
01:08:16,200 --> 01:08:18,760
worried 'cause you're like the 
rock, You're like the Blizzard 

1180
01:08:18,760 --> 01:08:20,279
rock. 
You know, you're like, no, 

1181
01:08:20,279 --> 01:08:23,600
listen, guys, like you're like, 
you're just the, you're the, 

1182
01:08:23,600 --> 01:08:26,000
you're the Blizzard rock. 
But now you're like, tonight 

1183
01:08:26,000 --> 01:08:27,160
you're like, no, I'm kind of 
worried. 

1184
01:08:27,160 --> 01:08:29,640
Here's some things that I, I, I 
didn't like that that I saw and 

1185
01:08:29,640 --> 01:08:31,399
I'm a little worried about this.
And I'm like, Manny's never 

1186
01:08:31,399 --> 01:08:32,920
worried. 
Manny's usually admonishing us 

1187
01:08:32,920 --> 01:08:36,680
for being so alarming. 
I admonish you for being 

1188
01:08:36,680 --> 01:08:41,319
alarmist before we get actual 
things things there. 

1189
01:08:41,359 --> 01:08:44,880
I, I, I admonish you for being 
like, oh, the devs are lying to 

1190
01:08:44,880 --> 01:08:46,399
us and they're blowing smoke out
of our butts. 

1191
01:08:46,399 --> 01:08:49,120
And it's like, OK, well, I guess
at that point, why are we even 

1192
01:08:49,120 --> 01:08:51,479
having this conversation? 
But when there's like. 

1193
01:08:51,720 --> 01:08:56,319
You, man, it's fun. 
It's fun to be snarky and it's 

1194
01:08:56,319 --> 01:08:58,960
fun to be like a little bit 
doomer sometimes. 

1195
01:08:59,200 --> 01:09:01,880
And then maybe that's the thing 
You should have admitted. 

1196
01:09:01,880 --> 01:09:03,120
I shouldn't have admitted on 
air. 

1197
01:09:06,600 --> 01:09:10,520
But we do have more ray testing.
There is still time to test more

1198
01:09:10,520 --> 01:09:14,680
dungeons. 
This week for dungeons, the test

1199
01:09:15,240 --> 01:09:18,240
for Mythic plus R for Pit of 
Saron, which I mentioned, 

1200
01:09:18,720 --> 01:09:23,120
Skyreach, which I mentioned the 
seat of the Triumphant and 

1201
01:09:23,120 --> 01:09:25,240
Algathar Academy. 
That's why that was in my head. 

1202
01:09:25,240 --> 01:09:27,560
I didn't get to test that 
myself, but that that's also 

1203
01:09:27,560 --> 01:09:29,960
available for testing. 
So those are the returning 

1204
01:09:29,960 --> 01:09:32,920
dungeons that they would need to
adjust. 

1205
01:09:32,920 --> 01:09:36,120
So I'm glad that they are 
putting those through. 

1206
01:09:37,120 --> 01:09:41,120
And then of course, we've got 
more ray testing starting 

1207
01:09:41,120 --> 01:09:46,319
tomorrow. 
We will be having another couple

1208
01:09:46,319 --> 01:09:49,720
of bosses tested and we will of 
course report back to you about 

1209
01:09:49,720 --> 01:09:53,399
that next week. 
But for those who are wondering 

1210
01:09:53,399 --> 01:09:58,480
when we are going to get the 
midnight a pre pre launch event,

1211
01:09:58,600 --> 01:10:01,040
they have rescheduled that for 
Friday. 

1212
01:10:01,200 --> 01:10:04,920
So make sure you are ready. 
That's going to be Friday, 

1213
01:10:05,160 --> 01:10:11,480
November 21st at 11 PST. 
That's 2:00 PM EST, or if you 

1214
01:10:11,480 --> 01:10:15,800
are over in jolly old England, 
that's going to be 7:00 PM for 

1215
01:10:15,800 --> 01:10:18,440
you those. 
Freaking jerks. 

1216
01:10:18,440 --> 01:10:21,400
They schedule it for the one 
phone call I have at work. 

1217
01:10:22,480 --> 01:10:26,560
Fast dub fix this. 
Not that I'd ever play World of 

1218
01:10:26,560 --> 01:10:30,960
Warcraft on work hours. 
Yeah, like Lex would just be 

1219
01:10:30,960 --> 01:10:34,240
watching watching videos while 
diligently working. 

1220
01:10:34,680 --> 01:10:40,080
Anyways, again, they did have to
cancel this before. 

1221
01:10:40,080 --> 01:10:41,760
Hopefully this will work this 
time. 

1222
01:10:41,920 --> 01:10:45,840
All testing is scheduled to 
change, as we now know for sure.

1223
01:10:46,720 --> 01:10:51,960
But I'm looking forward to this.
I'm hoping that it's going to be

1224
01:10:52,160 --> 01:10:56,800
something more in the vein of 
the successes like the legion 

1225
01:10:57,000 --> 01:10:59,880
pre launch event where we got a 
good amount of story as well as 

1226
01:10:59,880 --> 01:11:02,960
some really cool little events 
that we got to run around and do

1227
01:11:03,320 --> 01:11:09,440
and less like the well I guess. 
The shadow lands pre launch 

1228
01:11:09,440 --> 01:11:10,880
event was actually pretty 
decent. 

1229
01:11:11,120 --> 01:11:14,080
Just running around 1 area, kill
off all the rears to get some 

1230
01:11:14,080 --> 01:11:19,800
stuff that was like like a nice 
Easter egg hunt and not like too

1231
01:11:20,280 --> 01:11:22,880
too much of a headache. 
And also really good on the 

1232
01:11:22,880 --> 01:11:25,320
experience for alts, people who 
wanted to level up their alts. 

1233
01:11:25,480 --> 01:11:29,840
So I'll give that 1A win. 
What's a bad one I feel? 

1234
01:11:29,840 --> 01:11:33,440
Like the War Within One was bad 
only because it became the like,

1235
01:11:33,480 --> 01:11:35,960
rinse and repeat. 
They did that exact same event 

1236
01:11:35,960 --> 01:11:39,200
like 10 times. 
Like the first time I thought I 

1237
01:11:39,200 --> 01:11:40,920
was like, Oh yeah, that's 
actually kind of cool. 

1238
01:11:40,920 --> 01:11:42,960
And then we're at like the 
anniversary event and they were 

1239
01:11:42,960 --> 01:11:45,160
pulling the same thing out. 
And I'm like, oh, OK, well, I'm 

1240
01:11:45,160 --> 01:11:47,520
kind of. 
Over it, yeah, yeah, like, and 

1241
01:11:47,520 --> 01:11:50,320
the Dragonflight one was 
basically the same thing except 

1242
01:11:50,320 --> 01:11:53,480
like a pallet swap so that we 
can have the like what were the 

1243
01:11:53,480 --> 01:11:55,080
bad shamans called? 
The Primalist. 

1244
01:11:55,760 --> 01:11:57,480
We could have the Primalist 
instead yeah. 

1245
01:11:57,480 --> 01:11:58,760
So they've they've kind of gone 
to that. 

1246
01:11:58,760 --> 01:12:01,120
Well, no more of that again, 
Blizzard. 

1247
01:12:02,760 --> 01:12:04,720
What is it called? 
The bad Shaman's Manny? 

1248
01:12:05,440 --> 01:12:07,240
What is a good? 
Shaman. 

1249
01:12:07,600 --> 01:12:08,400
Exactly. 
And he's. 

1250
01:12:08,520 --> 01:12:09,560
A good shaman? 
They just called the good 

1251
01:12:09,560 --> 01:12:11,080
shaman's Manny. 
There you go. 

1252
01:12:11,120 --> 01:12:13,640
There you go. 
I mean like good in terms of 

1253
01:12:13,640 --> 01:12:16,800
like being a true a true hero, 
not good in terms of gameplay. 

1254
01:12:16,800 --> 01:12:19,440
At that point, I'm a bad shaman.
I'm go good with that. 

1255
01:12:20,760 --> 01:12:22,400
Hey, you beat that augmentation 
Booker today. 

1256
01:12:26,800 --> 01:12:29,480
I have a wish it's not going to 
happen but I have a dream. 

1257
01:12:29,480 --> 01:12:31,360
I actually don't even remember 
if this is a pre patch or just 

1258
01:12:31,360 --> 01:12:34,280
like a fun little event. 
I want another like stupid 

1259
01:12:34,280 --> 01:12:36,560
annoying immersive thing like 
when we're all turning into 

1260
01:12:36,560 --> 01:12:39,720
zombies. 
I want like a like in world. 

1261
01:12:39,920 --> 01:12:42,560
Everyone hates it except it's 
actually super fun and it's 

1262
01:12:42,560 --> 01:12:46,520
insane and nothing makes sense. 
I want them to break the game. 

1263
01:12:47,360 --> 01:12:48,760
I would be. 
They are, yeah. 

1264
01:12:51,440 --> 01:12:55,000
Yeah, it's a it's a new zombie 
virus that just screws with your

1265
01:12:55,000 --> 01:12:58,120
UI. 
But until next time guys, may 

1266
01:12:58,120 --> 01:12:59,480
all your hits regrets.
