You're, you're essentially going to have to relearn how to play
this game because you have however many years you've been
playing using a custom UI that you set up yourself that is
visually designed for you and your brain to process the
information in the best way possible for you.
And now Blizzard is saying, here's one of three different
raid frame options you have, figure out which one is closest
to being best for you and that's what you'll use.
Now we may get add-ons that adjust raid frames down the
road, but we don't have those today.
And and the goal isn't for players to have to install an
add on to be able to play the game.
Victory for the Forsaken. For Lauderon.
For the Karen tour. For.
Pandaria. For Calendar to the burning
region for Gilnaeus, but has not died for the Lich King for the.
Sindori for the alliance for. The Horde for Azeroth.
Hello and welcome back to another episode of For Azeroth.
I am of course one of your hosts, the Truvilla Manny or
just Manny and I am joined coming from we were gonna say
this time the heart of Texas, it is Lex Rance.
How y'all doing? We're we're doing great.
I was thinking Texas. I was gonna make a like, oh,
like literally popped into my head.
Then you said heart of Texas. So we're we're connected.
I'm doing great. Manny, I started a remix
character today because my Guild is doing things tomorrow and I
wanna see if I can get high enough that they can carry me
through. So yeah, we'll see how it goes.
It is more fun than I thought it was going to be.
I'm going to be. Honest that's I am glad that now
all three of us have tried it and the two people who were like
least about it have found that it is more enjoyable Sean is
joining us again as well how is World of Warcraft doing for you
are you playing remix or what's happening for you I.
Actually fell out of love with remix pretty hard.
There's a lot of changes in the way gearing works from Mop Remix
to Legion Remix. I will never Pooh Pooh Blizzard
for trying something new and they tried something new, so
thank you for trying something new.
I much prefer the gearing in Mop remix to Legion remix, but I am
almost done so it doesn't really matter.
I almost have everything bought that I want.
I'll probably go through and do the class fall amounts for ones
that I'm missing just because it's so much faster to do them
in remix than it is to do them on live, but other than that the
games were treated me fine. OK, how, how did they change the
gearing in in remix? Like what's what's worse about
in your mind? So in Mop Remix, you would get a
piece of equipment and you would spend bronze to upgrade that
equipment. I think it was 16 tracks it had
to upgrade to Max, I want to say.
And so you could just upgrade whatever pieces you wanted in
whatever order you wanted using bronze.
The big complaint that came from that from a lot of people was
that it felt bad to them that the that the currency used to
upgrade the gear was the same currency that you used to
purchase the things. So people, that was the big
feedback that people gave for Mop.
Now if you had just taken the time to Max out your gear with
bronze, it became infinitely faster to farm more bronze.
Like if if no upgraded gear meant you could farm all of the
bronze in a week, making these numbers up, upgrading your gear
to Max, and then going to farm the bronze, you would have it
done in a day and a half. Like that was that much faster.
But people saw that it was the same currency and so they
immediately thought, I can't take from this to upgrade my
gear because I can't. I want that bronze to buy things
so they didn't invest in themselves to get stronger to
them from the bronze faster and better.
Sounds like people don't like meaningful choice.
Yeah, definitely. Yeah.
I mean, it wasn't a meaningful choice.
The choice. There was no choice at all.
Upgrade your gear from the bronze faster, save, save the
bronze, save the world. But it in in Legion Remix, they
changed it. So they said, hey, we hear you.
We know you don't like that, so we're going to change the way
this works. You now do not upgrade your
gear. You get a random drop off of
bosses or out of the treasure chests from things that you
kill. And that random drop will go up
in item level slowly based on your in bag item level for each
item that drops. But you can't target specific
pieces. So your item level, your in bag
item level is going to be limited by whatever your lowest
item level pieces. And in a lot of cases you could
go multiple days without getting an upgrade to that lowest item
level piece. So the gearing is significantly
slower. There's no cost associated with
it. The bronze is just for
purchasing cosmetics and mounts and toys.
So it's you're purely at the the whim of RNG and it takes a lot
longer to Max out. And the downside is especially
now into phase 3 is that if you're not, if you're somebody
who's not already 740 item level, you're going to have a
significantly harder time getting into the other raids
like Aunt Taurus and Tuma Sargaris, because people are at
the point where those are harder than than the phase one raids.
So people are just inviting people that are 740.
You know, you open up the queue and it, it, it's 60% people that
are 740. Well, if I have the option to
take somebody who's already Max level gear and then therefore
gaining versatility on top of that, which is the real power,
I'm going to take that person as opposed to this person who's 537
or even 739. Because if you're 739, your
versatility is still lower than somebody who's 7:40.
So it's, it's not great. It's not great and it's the the
RNG is not good. I think if they were to do
another remix, they should meet it in the middle and have the
gear be upgradable again, but maybe drop a separate currency
for upgrading or just go right back to Mop.
I I loved the bronze way, but I know a lot of people didn't.
So I'm trying to like, I don't normally try to find out what
people want to do or try to think like other people.
I really like just thinking and speaking for myself.
But I think 1/3 or a second currency where where you can
upgrade specific pieces would feel a bit better.
And then on top of that in Mop remix, there's two major things
in Mop remix. Your artifact power, So your
cloak power carried over to alts.
So whatever power level you were at on your main, your alts are
at that same power level. That's completely gone in Legion
remix. So if you make an alt, you reset
back to 0 power on your artifact, but you keep your
infinite knowledge, which is the modifier that determines how
quickly you gain knowledge. So you will gain power faster
than you did on your main, but you go back to zero and your
gear goes back to what it was. So your gear is going up slower
and you're already resetting your like, I don't know anybody
who's playing alts and enjoying it or even really even playing
alts because it's it's, it's a very alt unfriendly experience.
Whereas Mop remix was super friendly for alts because you
started out with all of that power carrying over.
So a couple of misses in my opinion, but yeah.
I know I have some friends who have like multiple alts already
through it. I am not one of them.
My character, I've played all of two days through the two
sessions, through the entirety of a Legion remix or Lee Limix,
as we're calling it. But now we're at Argus, so this
is one of the final chapters. This is all the content.
It's now released. So as of November 18th in NA,
November 19th in EU, we are now at Argus Eternal.
So that includes all of the stuff with Argus that was opened
up at the end of Tomb of Sargaris, the seat of the
Triumphant, and the on Taurus, the Burning Throne raid.
I saw a couple of people who were trying to solo it to get
their friendship burbs and it is possible.
And so people are happy about that and I'm glad that people
are doing that. The next update, of course is
again in two weeks. So November rather December 9th,
the catch up opportunities will open up.
Maybe that's when I'll be able to get actually to level cap.
There will be Remix content updates and more rewards as
well. So maybe that will be when more
people TuneIn, when it is a little bit faster, maybe they
unlock things that make those alts better.
But at this point, if you're enjoying Remix, you've got more
content and I hope that's good for everybody.
With that said, let's get into stuff that I guess more of us
are playing, which includes stuff on the beta because today
was the first day of raid testing.
There has been a new build that came up and that included a
number of great things, including a level 90 realm that
is specifically to test the end game.
That is Zalitaf's end game. You will have the profession
vendors and trainers, the class set vendors.
So you can check out your class sets, PvP gear vendors, trinket
vendors, and all of that. But the environment is locked
for the Max level template only. You're not able to copy over
your character and boost that to 90.
You're not able to go and access the midnight outdoor content
because it is specifically for instance, content.
With that said, we got to play through some of these raids,
some Mythic Plus, and we'll be talking about that, But we got a
number of changes. Something that we talked about
last week that we're seeing in this this week's build is that
melee ultimate, sorry, the melee auto attack damage being pumped
up on particular classes. So you're seeing death nights of
all varieties getting their melee increased, shamans and and
so forth. Well, enhancement shaman
particularly and so forth. These are huge jumps in damage.
You're seeing in some cases quadruple auto attack damage or
triple auto attack damage for tanks.
I've seen like 150 on some. So you're seeing a lot of that
white damage being improved. I guess it helps for uptime and
with less abilities. I guess it what do you, what do
you think about this? Because I'm, I'm sort of
scratching my head on it. I don't think that white damage
should actually be an important part of the damage other than to
like get procs that you need and generate resources.
But John, what do you think? Well, you removed a lot of
abilities that dealt damage and a lot of modifiers to simplify
it. So it's not so complex.
And maybe you want to bring that damage back to a certain level.
So the best way to do that is to increase white damage.
I don't, I don't, I'm not sure what the reasoning is.
I think that in the post they were like, we feel like melee
attacks, melee cat melee specs should have a significant
portion of melee damage or white damage be be part of their
damage breakdown. We're not doing this for
casters, right? It's not like casters are
suddenly wandering again. So I don't know I, I, I don't
know, I, I think it's, it's just a change.
I don't know that I have a feeling on it.
Lex, you actually play melee DPS.
So how do you feel about the fact that you can do less and
get more now? Well.
So I'm just, OK, so first of all, I'm going to have to be a
little bit of an idiot for a second.
So you don't do like if if I'm meleeing and I'm casting my
abilities, I'm not doing auto attacks on top of that, correct?
Or is there like damage that's that's ticking in the
background? In some abilities, but like
there are some abilities that will stop your auto attack
damage. So anything that has a cast you
won't do. So when you're doing an i-beam
as a as a Demon Hunter, you're not doing auto attacks during
that time. But if you're doing some, if
you're doing many of your other abilities, you're also getting
your auto attacks in on on top of that.
OK, I guess I also I'm just perplexed.
I don't personally, I've never been like, you know, what I
really want in my video game is I want not doing anything to be
really beneficial. Not really beneficial.
Obviously, it's not like I'm sure it's not actually like a
significant amount of my purses. I guess I I feel like I I like,
I don't necessarily have a strong opinion on it because
again, it's not me. It's just the fact that I
clicked on the boss. I guess I I'm also kind of
having trouble wrapping my head around it because it just feels
like such a OK I sure I'll have bigger numbers because I clicked
on the boss. It kind of Harkins back to
classic right? I feel like man, I don't this is
like a a dozen episodes a show ago.
I made an offhanded snarky comment that it feels like they
brought somebody back who was around with the game in Classic
and they're trying to push everything back to the way that
it was in Classic to make it better.
But this feels like, you know, it wasn't like white damage was
a more significant portion of your auto attack, like your auto
attacks were more significant part of your damage in Classic
to the point that you would like macro attack start into some of
your abilities in order to make sure you're getting those.
So I don't know, I mean, maybe stop letting the person who was
there when the game was made in 2004 make these decisions for us
'cause it's 2025. I get it.
He he's a great storyteller, But obviously these are jokes.
I don't think that. Listen I I was hard pressed to
remember the last time you made a snarky comment so like this is
refreshing and new for me. Yeah, refreshing and new.
Yeah, I don't know. I I'm yeah, I don't really have
a feeling on it. It's, it's just a something that
everybody's going to get. It's not like, oh, this is gonna
make players who aren't very good do better because they're
getting more white damage 'cause everybody's gonna get that
bonus. So I don't know, I guess the.
Only thing I can think of is like if they just want bosses to
fall over a little faster right 'cause.
I think or hit on something that could that could be where it
changes the floor a little bit because if a greater portion of
your damage is just I'm by I'm sticking with the boss and not
I'm pressing the right buttons in the right order.
Exactly. Then the floor of damage for all
these melee classes is, is raised a bit, right?
You're not going to be doing like, I mean, it just definitely
stresses up time a little bit more, but because these things
always generated your resources for most melee classes, like
warriors don't take don't get rage off of taking damage as
much as they used to. It's all about them actually
dealing damage. Maelstrom weapon, the stacks and
so forth. Uptime always felt like
important, like I don't know why, but just, you know,
sticking by the boss is going to give you a certain level of
damage and that's been raised. So I guess there's that.
And I, yeah, I'm a little lost on this.
I wish they kind of explained a bit more why they felt that
white damage or auto attack damage was so important.
But there are some other changes in there.
There are dev notes on various classes so people can check
that. But along with all of this, they
they decided to add in or enable the damage meters.
They enabled a couple of things that they were talking about
before, especially Ian in in his blog post and an interview that
he had with PC Gamer. And so we've actually been able
to test a little bit of these before we go into like the ray
testing itself. I did want to take a little bit
of time to talk about these things that have been added
specifically for me. I'm looking at the damage meters
and what what it is right now. And in general it's a basic
damage meter. It is not able to drill down to
the level of detail that other other damage meters were able to
do. But I also found that when I
needed that, I was more likely to be looking at logs than than
looking at the damage meter. I just think that some of it's
really unintuitive, like how many times when I was talking
with somebody, they didn't know that they could get a damage
breakdown by right clicking. And the the time that I
discovered it myself was just accidentally.
I was just sort of like, OK, let me Scroll down and I actually
hit the wrong. But I was like, oh, that's where
that is. It's also incredibly annoying
that when you leave the instance, it auto clears.
I don't want that. It really should be clear when I
asked for it. Go ahead, John.
There's a drop down menu that has past encounters.
It's the circle next to the cog wheel.
I think. I, I, I can't confirm this, but
I'm pretty sure if you click that, you can go back to
previous, OK, previous ones. Because I know a lot of people
were saying that it was auto clearing, but I'm pretty sure
that little cog it, it looks like a circle, which is a circle
in the right next to the the gear that will give you your
previous ones. So that's another, but again,
unintuitive that it automatically does that.
Yeah. Yeah, I think Blizzard needs to
put out a tutorial video on their official site or, you
know, work with the content creator.
They've done several times where they've worked with different
content creators. Do a tutorial video, blast it
out there so people know how how this thing works.
Yeah, there's still notably some issues with it.
There's no death recap, so there's no way to know from
details what killed you. So you can't find out until you
check the logs. And then like you can look at
you can click recap on the center of your screen it gives
you, but like it won't, there's no details death.
So you have to check the logs for that, which is awful, which
you can't see until the the combat has ended, which is
awful. And it's the part that's
unfortunate is that it has bugs in it that were fixed in WAD.
So monk stagger damage counts as damage done for monks for
brewmaster monks. So their stagger is showing as
damage that they've done, inflating their damage on the
meters. The augmentation evokers have no
hooks at all, so any damage. So it's just like when Ogg
launched day one how on details they were below the healers and
below the tanks. That's how they look in the
Blizzard in game meters, because they're not accounting for any
damage that Ogg is boosting of their allies the way the details
had rectified to fix. To give an approximation.
So those issues and there's some other issues with like things
that are like long channeled heels and stuff, things that
aren't damaged aren't it was damaged.
That's the stuff that concerns me a little bit more is that
like we're, we're excited for this because it's server side
validation, but it's, it doesn't seem like it was properly built.
I again, I don't want to say they're probably built because
it's still very much a work in progress.
But like I will say that the oversights, considering how
glaring they are and how notable they are, it feels poor that
they weren't at least documented and saying this is something we
are aware of and we're we're looking to put that in in a
future version. Like I think a lot of these
add-ons, a lot of the, well, I don't want to call them add-ons
because they're integrated. A lot of the integrated options.
I think that the team would be best served if they said, here's
what you're going to see in this one, Here's what we're working
on in the in the next edition and here's stuff that's future
that's like future promises that you'll see down the line, right?
Especially if they said, here's the stuff that we are going to
guarantee that we're going to get in by launch.
That would stop a lot of a lot of complaints.
And it would also alert people if they saw something that
wasn't on that list to to give that feedback.
It's just, I think it's a little bit more of proactive
communication needs to be done with the setups in a similar
way, the raid frames that were put out as Adpsi don't
particularly need those rate frames to be like as functional
as healers or tanks. But I think this is a, this one
was a weak point for me. This was a, this was in terms of
sizing. Like I get that you can size the
panels, but I need those icons to be sized.
I need to not have like the raid buff that I put out.
So I'm I'm putting out sky fury. I don't need that to take up
everybody's bar right That that's stupid.
If I'm a if I am a tank or not a tank, I don't want it to be.
I either see it and this take it up the whole bar and even then
like it. Sometimes it might be a bit of a
stress to see it or I don't see it at all.
There might be a point where I, you know, I can throw an off
heal or I'm in a mythic plus and I can, I can like help the
healer with with a cleanse spirit.
And right now it feels very, it doesn't feel like it can be
customized enough. I I just, I would like them to
add that same slider that says take the take this bar and go
from like 100% to 150% or 70% and put that on the icons too.
I just want major buff icons, outside buff icons, buffs and so
forth to have that sort of filter on top.
Sorry, that sort of change in size on top of the filters that
they say are going to be coming soon And from the rating, the
little bit of rating that I did, healers really want those
filters. Blizzard get to that fast.
Yeah, Lex looked like she wanted to say something about damage
meters, and I'm really excited to hear it 'cause I haven't had
snarky Lex for a week. Oh, I, I so I to be completely
honest, damage meters are one of the ones that I'm watching the
least closely because like what I have done is I've plugged in
like on on my actual game. I have details and it just,
it's, I sometimes look at kicks when I need to yell at my reign
team and be like, Hey guys, I can see that you're not kicking.
So this has always like for me, this is fine if it's clunky.
Personally, I, I, I understand that it is not for other people
and I'm not, you know, not everything.
My, my opinion is not the most important in the world, but
overwhelmingly if I'm doing a granular deep dive, I'm going to
go into logs anyway. So the, the damage meters are
not really something that I'm overly concerned about
personally. And admittedly, now that I'm not
a healer, grave frames aren't really either, right?
Like that's also something that I, I, I, I want it good because
I want, I, I, I really do feel like the healers are the ones
who've kind of gotten like core gameplay taken or not gameplay,
but like ways that multiple people were playing, like click
casting, things like that have just been taken away from them
with like you, you simply cannot play by the way that you were
playing before, which isn't really true for any other group
of people. So at the very least the ways
that we can kind of ameliorate that.
And to be fair, also, I'm a mouse over macro girly.
So even if I was healing, I was not using click casting.
I wasn't using voodoo or anything fancy.
So like, again, it really doesn't affect me, but I, I, I
do just feel like the healers have kind of gotten shafted the
most and if nothing else, I want them to have nice rate frames.
I yeah, I definitely want the nicer rate frames that present
that information, but I do want to push back against the voodoo,
not necessarily for my own sake, but because I think this is
something that like, it is one of those functionality things
that Blizzard is just not going to do.
And so I think that they that they need to, of course, design
the mechanics accordingly so that you don't need to be that
fast to remove a debuff poison or whatever or whatever it is
that they are highlighted well enough so that you know that
it's on on there through either the rate frames or through like
in game notification. I I do feel that the name plates
themselves one big thing that John and I were saying a little
bit before we got started, threat, the default threat
indication is incredibly lacking and I think might need to be
just generally reworked in a tank mode.
Maybe that like that version might be OK for somebody who is
in a role where they're where like, hey, it's big and red and
such. And so like, Oh my goodness,
I've got I've got threat only on the ones that are that are at
me. Sure.
But like I have seen some nightmare scenarios.
I have also had just tanks that I have run with on.
Well, I did a little bit testing earlier that did not we're not
easily able to know something was in combat with them because
in many of the add-ons, they will prevent the bars from
leaving your screen. It will like you can actually
like set it to so so it doesn't go so far on your screen.
But Blizzard hasn't put that consideration in.
And so if something is way out of your your screen and in
combat with you, like let's say a caster that's picking off your
healer from the fringes of the arena, you do not know.
And that seems incredibly painful.
In fact, a friend of the show, Chrisette, had spoken about how
she felt somewhat blind because of the UI changes, that she just
did not feel like she knew what was going on.
And then from like reviewing videos from, from my own
experience, it's because there is a gap in information that is
that is still not being properly communicated with the base
Blizzard features right now. One thing that I actually,
because I feel like I've been really mean about Final Fantasy
recently, one thing that I think Blizzard could pull from Final
Fantasy that could be really beneficial is in Final Fantasy,
there is on the side of your screen, everything that you're
in combat with is listed and has a little threat icon.
So it's three different colors. There's like, you know, full
thread is red. It's like a red shape.
So it's all sued off of our color blindness because it, you
know, it's different shapes and there's a yellow circle, I
think, and then a green square. And that's really helpful
because you can immediately, first of all, you can
immediately see. I don't, I don't know if you
can. I, I'm trying to remember if you
can like click on it to target. I don't think you can, but that
would be great, right? If there is like, oh Jesus, this
one is, you know, red and I'm tank or like green or whatever.
I, I can't remember anything. But like, I, I, I need to target
that one specifically. But if nothing else, it means
that you can just at a glance say, do I have all threat?
And am I at risk of losing threat without needing to look
around and, and figure out what's going on and even know
exactly where things are. You just know I'm good to go or
I'm not good to go and I got to go figure out who's getting
whaled on right now. I like that it's there's a lot
of places that could go to get information to learn.
I think I have. So I have a quote from a very
skilled healer who was in the rate testing with us and I asked
them how they felt about the rate frames because I from a
tank perspective was not overly happy with them.
The only way to see the stacks. So I have a positive and a
negative. So the negative is the only way
to see the stacks that your other your Co tank has is by
looking at the raid frames. And you can set them as main
tanks. So then they pop out of the raid
frames, but they're still locks to the top and left corner of
the raid frames. So wherever you're, you can't
set it to grow from the right. So your tanks are always going
to be on the left hand side, which is on the on on as far
away from your eye line as possible.
As a tank, you can't change that.
That's really unfortunate. You could.
Move the entire that's a negative to the right side.
Move. The entire and then it would
grow out to you, I guess. Yeah, and then it would grow.
Yeah, into the wall. So that's not ideal.
It's it's not I I, I frankly don't like it.
I like having a separate box that I can put somewhere near
the center of my screen that tells me what my code tanks
health is and what's what they have for debuffs.
Someone suggested using a focus, using my focus target for that,
but I use my focus target for kicks, so I don't know.
We'll have to. We'll adjust anyway, I wasn't
happy with the ray transfer. I reached out to one of the
Raiders, one of the healers in our raid group with us.
It was testing because they were all pretty vocal about the raid
frames. I said, can I get a quote for
the show tonight on the state of the raid frames?
And the quote that she gave me was, it's rough, man.
That's rough, buddy, That's rough.
Yeah. And then so that was first boss,
2 bosses in, she came back and said hope is slightly renewed or
hope is renewed. I've adjusted.
I think I adjusted because that boss felt infinitely better.
And the the take away here is oh, I forgot to say the good
thing. So the bad thing was that I have
to look at the red frames for my tank thing.
The good thing is all of the bosses except for Nexus King,
which was sorry, Fallen King, Saladar, the so the three bosses
we tested up to that point, it didn't matter what he had for
Stax, my coat tank, because I could tell I knew when to taunt
based on what mechanic the boss had just done.
So I didn't have to look and see what stacks he had because it's
all taunt on one very exciting gameplay.
Taunt on one, but I don't have to overly on the raid frames for
us that's good. So that was the good thing.
That was a positive. They did make it very clear
Nexus King complete opposite Nexus king.
You have to taunt on like you have to watch and see how many
stacks they have and it builds up very fast.
It's very fast. I spent most of that fight
looking at raid frames as a tank.
Not ideal, but what So what I'm trying to say with the raid
frames is a lot of healers and tanks and a lot of players, and
I think this is something that we may have mentioned on the
show. You're, you're essentially going
to have to relearn how to play this game because you have
however many years you've been playing using a custom UI that
you set up yourself that is visually designed for you and
your brain to process the information in the best way
possible for you. And now Blizzard is saying,
here's one of three different raid frame options you have,
figure out which one is closest to being best for you and that's
what you'll use. Now we may get add-ons that
adjust raid frames down the road, but we don't have those
today. And and the goal isn't for
players to have to install an add on to be able to play the
game. So we need we need more in game
options to edit things and make them better.
Let us move what buffs are where.
Let us decide what buffs we want to track.
Let us. I don't know it's.
I do. Another quote they gave me was
they need to talk to a healer, any healer, just somebody who's
healed this game in the last five years.
Please talk to one of them was the other quote I got from
somebody else, which is a bit extreme, but if you look at
Twitter, it's not any brighter for.
You, I'm sorry, I, I will, I will assume that that that that
person hasn't gone through and interviewed every employee to
determine that they're not healers and that they have not
healed in five years. No, no, no, they didn't even say
they had to heal. They just said talk to.
Talk to heal. OK, I but I'm going to do 1
better and assume that there are people who heal within the
Blizzard staff that talk to devs.
Yeah, of course. Yeah, regardless.
People were frustrated. Today I think is the is the take
away. But I, I think that you've
actually hit on something that I do want to, I do want to cover.
But you know what, Lex, let me give you the floor for this.
I was gonna be, I was gonna be a little bit of a jerk.
I was gonna say, this is great news for little scrubs like me.
With our Frankenstein UI. We don't have to relearn
anything. I've got no changes.
Mine already looks like the base UI.
This is gonna be sick. I'm gonna be top of the DPF
charge while you all figure out how to replay your game.
I'm sorry. Your white damage is increased.
You will be Oh. Hell yeah.
But actually my comment lines with Lexus, I think that what
you're going to find is that there is going to be an
adjustment period. It's going to be very rough.
In fact, that might be the name of the of this show.
Whenever you get onto the beta or whenever the pre patch comes
and changes everything, you lose your your UI stuff and you have
to reset up with the base UI. It's going to be not only the
adjustment of that and the loss of information that you're so
used to knowing exactly where to look because you've lined it up
with your your natural instincts, but on top of that,
it's going to be relearning your class because a lot of these
classes have been significantly pruned.
It's going to be new encounters and and so forth.
So while I expected today to be the most culture shock that that
we're going to see, I expect a lot of people just logged in for
ray testing and being like, OK, cool with maybe some testing on
the dummies ahead of this. I don't think that it is that
you should take what we're saying today and expect that it
is all doom and gloom. I I think that one, the UI is
going to improve. How much remains to be seen, but
also players are going to adjust.
We are a resilient bunch for the most of us, and others of us are
just going to immediately roll with the punches.
Some of us are doing this full time, and by the time the rest
of us get to level 90, they will have cleared through the week's
worth of dungeons and already know all the skips and such and
have already hit their stride. So I no.
He's talking about me, Sean. Yeah, no, sorry talking.
About one of us. Yeah, like it, it is reflected
in this show as well. It is going to be the, the, the
growing pains of how much you customized your UI, Sean and how
quickly you put in the repetition to like adjust to the
changes. It is going to be how much I've
customized my UI and how long it takes me to make those
adjustments. It is going to be the exact same
thing for Lex, and the truth of the matter is that the UI has
become such a personal thing that I cannot tell anybody how
good or bad it is for them, only that it will not be the tailored
glove that you're used to. I think a lot about the first
time that I ever played with my gaming mouse and within like 5
minutes of playing with it. I was like, I have wasted like
money. This is dumb, this is terrible
and I was like literally like because I have a like a 12 key
like a my entire gaming is my thumb and I remember sitting
there like literally craning my neck to look at what numbers
were where to figure it out and I was like this, this is
impossible. I don't understand how I don't
understand why I bought this stupid little piece of junk.
I don't understand how anyone ever plays with this.
And right now if you took away my gaming mouse and told me to
do it all with key binds with my keyboard only I would not be
able to play anymore. I so, so I, I do, I do worry
about accessibility that, and again, it's not something that I
can speak to directly, but I do, I am, I have concerns.
I worry, I think healers are getting the biggest or have the
biggest risk of shifts, right? I don't think anyone else has
had their core way they have played this game taken away,
right? There's little things that, you
know, the way that you're used to your UI being set up is going
to be jarring. I, I think that healers are the
only people who are going to be like, oh, wait, like this is a
whole new game from what I've been doing.
And I also understand that I am at a pretty casual level.
So the harm to me is always going to feel different.
But I do overall think you're probably right, Manny.
I think that humans have very elastic brains and we're good
at, especially as gamers, we're really good at kind of plugging
ourselves in and, and having a rough time and figuring it out.
I will say, and you guys can tell me if you disagree with
this take. This is to fast dev directly.
This is a tier to tune down right, make it easy, make it a
bunch of sludge fists, make it like very straightforward, like
everything is like just kind of teaching you make it so that
everyone's getting to AOT. You're expecting people to get
to AOTC early, like obviously don't make it like babies first,
but like tuned down, right? Because yeah, we are re learning
how to play and we are going to be struggling.
And if we're doing that with like highly complicated bosses
and highly complicated raids and and dungeons, that put seeing
much higher risk of people hitting frustration walls.
Yeah. OK, I.
Have good news for you Lex. When we talk about RAID testing,
I have good news for you. I think that's a good segue as
we're ever going to get. So Sean, take it away.
We did raid testing today. This was day one of beta raid
testing. We tested the only boss in the
dream Rift Awakens raid or whatever it's called.
Probably the worst boss model I've ever seen.
I did not like the way that it looked.
Then we tested. I just it's, it's like a weird
chimera. So it's like like a moose's tail
and a wolf's face and. Skin or it's arm is like the the
femur bone is, is like actually, I like the details.
I was actually staring at the details being like, wow, there's
a lot of work put in that that thing.
No details is gone man. They turned that off and then we
did the first 3 bosses of the Void Spire, which was the first
boss who everybody from this point forward will just call tic
tac toe, the second boss who is a weird 4 armed Taros, and then
the third boss was Fallen King Saladar and Lex.
I think you're going to get your wish.
We were able to kill three of the four of them.
This was heroic bosses and we were wearing gear that was the
same item level from heroic dungeons.
So not mythic 0, not LFR heroic level dungeons.
We were killing heroic raid bosses.
Obviously tuning will change that.
Let's do the good, the bad and then one thing I would like to
see different. So the good all four of the
bosses were easy. They sorry easy.
As I mentioned the tank to. Kill or Easy to understand?
Both. Both.
With the exception of the four armed terrace one, the they were
all it was very easy to see a mechanic, see what happened when
that mechanic played out and through that and reading the
dungeon journal understand what to do.
Especially so for the first boss, the the chimera boss from
the dream rift, the first boss in the void Spire and Nexus King
Saladar. So all of those were it was easy
to understand what to do. You could blind progbies Lex
Timbermont Tavern could blind progbies very successfully.
I think the the four armed boss not not easy to figure out.
I still now after talking to multiple Raiders in top 50 world
ranked guilds do not understand how we were supposed to do that
tank mechanic and one of those guilds wasn't even they just
decided to rotate immunities. They're like we're just going to
have DPS immune soak this and not make it a tank mechanic.
So I don't I don't know what the solution is there.
That boss was the one that was the only one that frustrated me
because we it was just was not clear what to do with that
mechanic. It's it's a debuff that goes on
you when he does this ability that he does multiple times
before the debuff expires. So it's like, I don't know what
we're supposed to do here. It wasn't clear whether the
dungeon journal testing different things didn't seem to
work. That was very frustrating the.
I I do want to I do want to ask. Yeah.
Multiple buffs going on you not sure what to do, but like it
wasn't it wasn't that you weren't sure what to do and you
needed a you feel like it needed a week or like when we were
testing the last raid, we there were specific bosses.
We were like that's a week or a boss.
Did any of these seem like that needed that would be like solved
with a week or? No, no, this I just.
This is just poorly designed or poorly explained or poorly
Telegraph. Like it's a he he does it's two
he does 2 he he does 2 smashes with his big hands.
Each smash puts a 2 minute long debuff on you that increases
your damage taken, your physical damage taken by 150%.
And then after he does two big smashes with the debuff, he does
4 smashes with his small hands, which are still significant
damage but don't apply the debuff.
But the debuff lasts for two minutes.
If you were the tank who takes the first big hand smash, your
debuff has not fallen off by the time the next first big hand
smash comes around. So you can't just trade off big
hand smashes. So what some groups were doing
on the testing was having one tank soak both of the first two
big hand smashes and then the off tank soak all of the small
stand smashes. And then when it cycled back
around again, they switched. But the damage from the small
hand smashes multiple in a row back-to-back was still a lot
more than like you, you run our defensives as the as the tank
taking the smallest matches, unless you're a brewmaster monk
who are completely broken right now.
And we're able to take both of the big hand smashes and all
four of the small hand smashes and one more big hand smash.
And not only because the stagger keeps you going, but sometimes
you dodge it and therefore don't get the debuff that wasn't.
So it's just a very there's no, the dungeon journal doesn't
explain it. Well, you can normally tell by
how long a debuff is and how long until the next time that
mechanic comes around what you're supposed to do.
It was just not we weren't able to figure it out.
Nobody was. And like I said, one Guild just
said, Hey, you are DPS and somebody has to be in the soak
to in order in order kills everybody.
So they were just saying DPS, you turtle, you bubble, you go
in that you're this one. And the tanks were never dealing
with it it. Did the group soak it?
Could you like it, didn't it? Was not a group soak.
No, it was just a solo soak. Yeah.
So that's that was the only frustrating part.
But the boss is easy to understand outside of that.
And yeah, they were easy to fight.
Like we killed them and we our our gear was like I said, tuned
very low for what it should be for heroic rating.
So that was fine. And the bad the visuals on some
of the bosses could use some work.
So the first the the Chimera boss does a strafing run across
the platform during his intermission and it's a Gray,
it's just a Gray bar. It's like a, a Gray, opaque
dusty bar that cuts across the platform.
That is, if you're on the edge of it, you can see because the
borders are slightly darker Gray.
But if you're in the middle of it, you can't tell which way to
go because it's you don't even know you're in it sometimes
because it's just Gray. So that needs a better visual
and obviously raid frames and everything like that was an
issue there. There was nothing that felt like
people kept making exclamation and statements like, Oh, I can't
believe I don't need weak cores. You know, this is I can figure
this out. The tic tac toe boss.
You can't let him have his ads create straight line, you know,
so you have to using mechanics break things to to stop from
being a straight line. And people were like, oh, this
is great. I don't need weak cores.
They're like, well, of course you don't.
It's nine boxes. We only have the option for 9.
Like even if weak cores existed, you wouldn't need a weak.
Car for this? Yeah, but if.
We go design boxes. The question is, are they
designing where weak cores would not be needed?
And yes, with only a three by three grid, you're not really
going to need a weak weak or for it.
No. Could they have designed
something where you would have needed a weak or?
Yes, of course, right? Would this have been trivialized
with a weak or? I don't think so.
This just seems like so basic that it would be almost harder
to look at a weak or whereas you've got a grid.
But it's, it was, it was a fine bot.
And the, and the thing I would, I, I think I would do
differently. Like I'm really struggling.
And it might be a case of the fact that the UI is different,
or it might be the environments, but I'm really struggling to
visually parse any of the information to the point that I
actually started to worry that I might have like a, a visual
learning problem. But like I was really struggling
to the, the, the Blizzard timer bar basically didn't exist.
Like I was like, I couldn't even see it, it, it basically didn't
exist to me. And it's right next to my
screen. But because I was so focused on
everything else, it didn't seem to exist to me.
And I, I was just, I don't know if it was maybe the zones
weren't overly interesting. It was a lot of purple on
purple, a lot of Koresh themed stuff in the Void Spire.
And none of these bosses, like none of them stood out to me.
Whereas in testing last year, even in that first day, there
was like Forge Weaver. We did Forge Weaver on that
first day. And afterwards I was like, this
is going to be one of the best bosses ever.
But from testing today, like none of these bosses to me are
memorable in any way. I even though you said it was
the boss that was hardest to understand, I really feel that
the giant forehand forehand boss forearm boss is was like pretty
visually stunning, especially that like laser breath that he
puts across the arena. That that to me was fairly epic.
I mean, like it is, it is again, one of those like a mobile
bosses that stands at the edge of the Cliff and is like, oh,
I'm going to attack you. And so the animations that they
do are kind of cool. The, the radiating circles, the
crystalline walls and everything.
I felt that like that was a pretty visually impactful boss.
I think I don't even see any of that.
Are you ranged or melee? I'm melee.
I don't even I don't even see any of that.
Like his his what? I'm looking at his chest
essentially and I play at Max camera zoom like all I can see
is the 1st 2 feet of that wall. I don't even know what the ads
looked like. I didn't see a single ad so I
don't. Maybe it is me, maybe there is
something wrong with my eyes. I'm gonna go back and watch my
VOD, but I don't even that beam. I I remember a very like a blue
glow from his mouth, but I couldn't tell you that there was
like an epic beam shooting across the platform.
Like most of the platform, 'cause you have you have to go
to the left or the right to, like, avoid it.
OK, yeah, maybe, maybe it is your perspective, but that
doesn't doesn't negate your point because you were fighting
these other bosses and still with the same perspective.
You found them just more visually engaging.
Yeah, I like, I, I think this in general from the fights that I I
got to see and I, I did have to step away in the middle of it.
So I did not get to test as much as you, Sean.
I think that there is like there's some more that they
could do, especially that wind tunnel where the boss is in the
intermission needs something to be better defined.
When I was doing Mythic plus, I also found that like some of the
visuals do still need that touch that they started adding in
dragon fight that we were lauding.
It's it's funny because we have one of the oldest dungeons to
ever grace mythic plus returning with the pit of Saron and I
thought that this would be like an absolute like nightmare for
visuals, but they they did a decent job.
Some of the models are dated because they're like Wrath of
the Lich King models, but most of the models actually got
replaced with Shadowlands counterparts.
And I didn't even know I didn't even notice at first.
I was like, oh wait, that's that's from Shadowlands.
That's why that looks so good, which is really good.
It's. Just the jailer.
They're all just the jailer. Oh God, they are a lot of models
from Maldraxis. There are a lot of models from
Maldraxis and then of course they just use like updated death
knight armor for for others of them.
But the the visuals are pretty good other than because it's
shadow on that dark blue sort of things sometimes.
Like again, I was talking about the caster picking off from the
side. Sometimes the caster will be
picking picking you off from the side and you won't see the
actual bolt that they're using at you because unlike Mel Draxus
where they're like bright green and stuff, so you could see
them. These are shadow magic over dark
Grays and you'll just see your health being chunked.
So there's a lot of things that I think that they need to do
visual clarification that that they should make another pass
with on that, especially when they are were no longer supposed
to be relying on the UI primarily to solve these things
for us. But yeah, that I guess that's a
segue for Mythic Plus here, unless you have something
further to talk about RAID. Yeah, so I, I did some testing
of Mythic Plus in general, the biggest thing that I want to
talk about is the Zealotath affixes because we are now in
we're we're past the war within. We are now looking at midnight
and it's the same suite of affixes.
I I don't have any other way to describe this other than lazy.
Like, no, you could have Zealotath back and she's got a
new bag of tricks and I'd be and I would have been cool with
that. I would have preferred that they
had done something else, but whatever.
But the exact same affixes with this little bit of tuning seems
just lazy. I don't know, Sean, you mostly
played at the first week to get to your to get to your 10's and
then push to twelves. So you probably had the least
amount of time with the with the affixes, but I feel like even
you would have gotten bored of them over the course of three
tears. Yeah, I hate all ethics very
anti ethics so I I don't know that I would have gotten bored
with them I I'm a very strange creature I liked when the
dungeons never changed. I lament the days of being able
to farm the blood scale three tears in a row because I like
that it's comfortable right? It's like a hoodie that I or my
my slippers that I've had for four years like I know how they
feel. I know what to expect.
I know how to pull them. I know what the creatures do and
what the mobs do and I know what loot I'm farming.
So I liked that familiarity, that sameness.
I'm. Sorry, but if you're looking for
loot in your slippers, 4 years is too long to have those.
No man, what slippers are great. I have glare UPS.
They're fantastic. They're a marine wool with a
leather sole anyway, I know. So I, I mean, I met, have gotten
bored with them. I don't like affixes though.
So I, I, I, I would have liked to seen change just for the sake
of change. But there's, there's got to be
people who live in those affix ranges who are tired of them,
you know, even just for the fact that it's a different expansion
like what we, although we, we carried affixes over, I guess
from, from Legion forward. So with very little change to
them. So I don't know I'm I'm a bad
person to ask ask. I'm anti affix but I'm also
super comfy when things don't change.
OK, Lex, from your your point of view, I know that like season 1
you gave it a shot, Season 2 you're staying away.
I don't know your season 3 journey off the top of my head,
but where do you sit with the Zaltath affixes?
So I did extremely few mythic plus.
So I don't like on the one hand, it's not repetitive to me.
I do and this obviously at a very different level.
I feel like this is kind of potentially the same issue we
had with them. Just like randomly deciding that
actually they were going to have one delve companion for an
entire expansion, which is if you're like, oh, this is
actually like the the people like it right now.
So I guess you don't have to change it.
You kind of forgot that when you when people don't get changed,
it gets boring. And also I again, as I, I'm not
a mythic plus player, so like, who really cares what I think?
I do think it's kind of sad. I do think like the, you know,
special expansion effects is always like from my mythic plus
time. I always think it's kind of cool
that there's something that's expansion specific.
So I think it's I, I just, I think it's, I think it's sad.
And frankly, to your lazy point, I haven't said this for a while,
it makes me worry about how much they're taking on if they're
deciding like, you know, this one thing that we've done a
special affix ever expansion. What if we just didn't do that?
Like do you think they care a little concerning?
Maybe they won't notice. Maybe they won't notice.
It's so it's. Just it's.
So it's the World Soul trilogy. In fairness, they did change
them. We now have two extra seconds to
deal with Devour. We have four extra seconds to
deal with Oblivion so there was changes made.
It's not like they just cut and pasted.
I've been snarky twice this. Episode and what what I've what
I've always been saying is on new expansions, they should
basically just like release basic patch notes like why not
just do another .7 right? It's changes.
They made changes. Manny doesn't get to say they're
lazy and I I get to be snarky. That's other words.
Well, that works. Yeah.
It's, I mean, it's not a good luck, but we, I don't know.
Yeah, I, I when I look at the Xalataf affixes and I look at
what's come before, before this, when we were in Dragonflight, it
was the the end of seasonal affixes.
They got rid of those and they said, hey, we're just going to
have the affixes that we will change change each season.
And then we had Zealotath and it was staying for the expansion.
But I was like, that's fine. This is what ties it together.
You don't have to relearn the affixes, but you do have to deal
with new dungeons and the revamped versions of the
dungeons when they come back. And then they did Season 3 and
people voted for the same stupid dungeons and we had to deal with
that. And maybe that helped to line up
with like how I got bored of it because it was again repeating
those dungeons as well as the affixes.
So it wasn't as much change up, I guess.
I guess I don't want to put more work on them, so I'll leave it
alone for this one just so that I don't make Lex cry.
But I think that in terms of the dungeons, if I had to make one
wish, Blizzard, just one wish for Christmas break, mythic from
Mythic plus. I don't want the mythic dungeons
rotating with the mythic plus season.
Like that's it. Like I I understand it was to
line up and give a starting point, but now that the Zalitaf
affix doesn't even come into play at at a certain point that
time doesn't come in that like losing lifes doesn't come into a
certain point. You've kind of already made that
that on ramp going through and the Mythic 0 can just stay as
the like dungeons that are actually relevant to the
expansion throughout. Because there are many dungeons
that came in at the beginning of the war then that we just never
saw again after season 1. And I feel that that's a little
sad. Good done they were good
dungeons. Stone vault good dungeon has a
mount. If you didn't get it in season
1, you have to wait till midnight to try and get.
It right that that too for my for my mount collecting Sean
standing up for us non players. Thank you.
Listen, I got you.
I'm going to be a mount collector.
I, I, I'm close. We're almost there.
We are we're like one more raid test day away for me becoming a
mount full time mount collector and housing Maine because.
As we know Manny, you can't raid and also do mount collecting so
he has to drop. If he's going to collect
mountains he has to drop out of raid you.
Can only do one. I deserve that.
No, no, John's sticking up for the mound collector, so we'll
leave him alone this time. That's right, trying to help.
With the little people. So the other part that was a
little bit of bad news for us is that while we wanted to play
with the Blues, while I wanted to finally prove to Sean that
Blizzard devs actually do play this game, it appears that Sean
is right and they cancelled play with the Blues this week.
Sean, go ahead. Never.
Questioned that publicly yeah, we were supposed to do the
testing of the midnight pre patch event but server issues
happened it's beta beta's going to beta.
So we we didn't get a chance to the rescheduling it for another
time. Manny I wanted to ask you
because I haven't done dungeons yet, how did I don't know how
many you did? How did the interrupts field?
How many casters per pack have we gotten the vaunted limited
number of casters per pack the Blizzard promised us or is it
still you know, and when I say per pack, I mean you're
obviously pulling two or three packs at a time.
So in that two or three pack pull, is it how many kicks are
recording? It is so hit and miss It like
pack pit of Saron. Then like maybe they need to
change the way that it's pulling.
So you're pulling on the casters, but like there's not
much line of sight to like get to pull the casters into a
certain point. It is, I think, the scenario
that would make you hate it, hate it the most.
But there are other dungeons where they are far better or
better done. I think actually dungeons that
they've made for For Midnight are better.
So like Algathar Academy? They've like completely not
Algathar Academy. What's the one from BCI?
Can't remember the name of it from BC.
BC Magister's Terrace. OK, so that wasn't Magister's
Terrace that wasn't open for Mythic Plus testing, but it was
open, but it was something that you were able to to test through
and between like the fact that it's a bunch of hallways.
So it's it's pretty easy to to line a sight between the fact
that like the casters are like maybe one or two in a in a pack.
So like the DPS can can generally handle the interrupts.
I was also with the paladin on that one.
That shield does some good work. I ran that on normal and the
cast it was it's it's all casters every pack is like 3 and
4. Casters like in the library, but
when you're in the courtyard, when you're in the the the
pathway in between, like remember you like get from the
library, go into the courtyard, go to the I.
Can't. I can't skip the library when I
run it on mythic class. I'm still gonna have to go prove
that you. Can, but you can.
But like, generally, like the library was where the casters
were and that was a significant jump in the casters that's
different from the rest of the dungeon.
So like a bad. All right, that's fair.
Yeah. Yeah.
All right, I'm checking. Yeah, you.
Call me out. Plus that is that is something
that was before they made changes, they decided to make
these changes, right. So hopefully that's a pinpoint
point. They they if there's interviews
where they have said that Operation Floodgate and Ecodome
Aldani are great examples of the level of casters they want to
see in dungeons and Ecodo Maldani is literally all every
single mob their cats. Like Floodgate?
Is no man. Seems fine in my in my.
Yeah, floodgate's fine. I agree, Floodgate's fine.
There are a lot of packed with casters.
Seems such a wide for. Most of the kicks you can just
ignore. Yeah, it's it's, yeah.
It's really weird that it's so different from what they said.
Skyreach I found wasn't bad but that's because like the first
half circle you, you're basically line of sight pulling
into a big group and then they're together.
When you get past the first boss it's like 1 big pull before
getting into the second boss. The birds aren't casters.
The and then going to the last boss it's like 2 stops on the
way. And that big Amatron isn't a
caster period. So that one just seems kind of
designed in with this in mind already.
Yeah. I just, yeah, my concern is that
there. There are, there are definitely
pain points by my admission and by your, your memory, there are
definitely pain points and they need to address them.
But that's what we were saying last episode where it's like
it's now on them. Yeah, yeah.
I just at this point in the War within beta cycle, I was so
excited. The raid looked like it was
going to be good. Like at that point it was the
first raid, so it was Nurbar Palace, which was a great raid.
The classes felt great, the the world felt amazing.
I was just, everything was positive.
I was very excited. And at the same time point now
in this beta cycle, I'm like considering just taking three
weeks to play Breath of the Wild and wait and see what happens,
like. We got to, we got to like record
that, that as a separate. I love this.
I love In the Wild. Yeah, That's a Patreon bonus
episode where I tell everyone how it's the most perfect game.
Yeah, I just, I'm, I have a lot more concerns.
I'm really, genuinely nervous for the first time since I can
remember. Yeah.
And for the first time since I came back to the game at 8.2.
Like Nya Latha was the first rate that I had done.
I did. I after I scratched it all, I
took a break until Nya Latha and as soon as I did Nialatha once
on heroic, I immediately went to find a mythic rating Guild and
never looked back. And this is the first time since
then that I'm genuinely considering that maybe it's time
to just take a step back from rating entirely.
And that because if it's not like it, whether or not the UI
can be customized or you know, the, the challenge or any of
that, if it's, if I'm not having fun, if it's just not fun.
And like I said, none of those bosses today stood out to me as
hey, this is I can't wait to pull this on live.
None of them did. And even the last PTR cycle, the
going into midnight or going into the season 3 Forge Reaver
Araz felt like an all time great boss right on the first day of
testing. Plexus Sentinel was fun as a
first boss. And even now today still, I
enjoy pulling after killing him, you know, 16/17/18 times.
And even like Lumothar and Soulbinder, well, they weren't
like, hey, these are amazing bosses.
They're not. They're there's stuff to do.
They're, they engaged me. And I did not feel that at all
today. I just, and maybe it's because I
was trying to adjust to the UII just felt like most of today was
just me being sort of lost in the sauce of what was going on.
I didn't know the boss mechanic names.
I didn't really know what was going on.
None of it mattered to me. I don't know.
I'm just, I'm really worried and I don't want to be worried
because I love this game and I really want to go to BlizzCon
and hug a dev and thank them and please let that happen.
Otherwise I'm going to buy an Overwatch and she's this new
Overwatch hero. She looks amazing.
Vendetta. I'm in.
Anyway, I've definitely had worries.
They haven't been so focused on such fundamentals before.
And I think that's that's a scary thing.
Like I, I remember about this time in, in the war within, I
was just like, I don't know what they're doing with Totemic.
They they're they're not thinking about this.
And that landed very poorly at first.
So I'm hoping that this is not the same thing, but we will see,
I actually think. You being worried makes me more
worried 'cause you're like the rock, You're like the Blizzard
rock. You know, you're like, no,
listen, guys, like you're like, you're just the, you're the,
you're the Blizzard rock. But now you're like, tonight
you're like, no, I'm kind of worried.
Here's some things that I, I, I didn't like that that I saw and
I'm a little worried about this. And I'm like, Manny's never
worried. Manny's usually admonishing us
for being so alarming. I admonish you for being
alarmist before we get actual things things there.
I, I, I admonish you for being like, oh, the devs are lying to
us and they're blowing smoke out of our butts.
And it's like, OK, well, I guess at that point, why are we even
having this conversation? But when there's like.
You, man, it's fun. It's fun to be snarky and it's
fun to be like a little bit doomer sometimes.
And then maybe that's the thing You should have admitted.
I shouldn't have admitted on air.
But we do have more ray testing. There is still time to test more
dungeons. This week for dungeons, the test
for Mythic plus R for Pit of Saron, which I mentioned,
Skyreach, which I mentioned the seat of the Triumphant and
Algathar Academy. That's why that was in my head.
I didn't get to test that myself, but that that's also
available for testing. So those are the returning
dungeons that they would need to adjust.
So I'm glad that they are putting those through.
And then of course, we've got more ray testing starting
tomorrow. We will be having another couple
of bosses tested and we will of course report back to you about
that next week. But for those who are wondering
when we are going to get the midnight a pre pre launch event,
they have rescheduled that for Friday.
So make sure you are ready. That's going to be Friday,
November 21st at 11 PST. That's 2:00 PM EST, or if you
are over in jolly old England, that's going to be 7:00 PM for
you those. Freaking jerks.
They schedule it for the one phone call I have at work.
Fast dub fix this. Not that I'd ever play World of
Warcraft on work hours. Yeah, like Lex would just be
watching watching videos while diligently working.
Anyways, again, they did have to cancel this before.
Hopefully this will work this time.
All testing is scheduled to change, as we now know for sure.
But I'm looking forward to this. I'm hoping that it's going to be
something more in the vein of the successes like the legion
pre launch event where we got a good amount of story as well as
some really cool little events that we got to run around and do
and less like the well I guess. The shadow lands pre launch
event was actually pretty decent.
Just running around 1 area, kill off all the rears to get some
stuff that was like like a nice Easter egg hunt and not like too
too much of a headache. And also really good on the
experience for alts, people who wanted to level up their alts.
So I'll give that 1A win. What's a bad one I feel?
Like the War Within One was bad only because it became the like,
rinse and repeat. They did that exact same event
like 10 times. Like the first time I thought I
was like, Oh yeah, that's actually kind of cool.
And then we're at like the anniversary event and they were
pulling the same thing out. And I'm like, oh, OK, well, I'm
kind of. Over it, yeah, yeah, like, and
the Dragonflight one was basically the same thing except
like a pallet swap so that we can have the like what were the
bad shamans called? The Primalist.
We could have the Primalist instead yeah.
So they've they've kind of gone to that.
Well, no more of that again, Blizzard.
What is it called? The bad Shaman's Manny?
What is a good? Shaman.
Exactly. And he's.
A good shaman? They just called the good
shaman's Manny. There you go.
I mean like good in terms of
like being a true a true hero, not good in terms of gameplay.
At that point, I'm a bad shaman. I'm go good with that.
Hey, you beat that augmentation Booker today.
I have a wish it's not going to happen but I have a dream.
I actually don't even remember if this is a pre patch or just
like a fun little event. I want another like stupid
annoying immersive thing like when we're all turning into
zombies. I want like a like in world.
Everyone hates it except it's actually super fun and it's
insane and nothing makes sense. I want them to break the game.
I would be. They are, yeah.
Yeah, it's a it's a new zombie virus that just screws with your
UI. But until next time guys, may
all your hits regrets.