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And I mean, Miss Sugar I think 
is not not stranger to these 

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things happening where things 
start off really bad. 

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Victory for the Forsaken for 
Lauderon, for the Kieran Tour, 

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for Pandaria for Calendar to the
Burning Region for Gilneus or 

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Has not Died for the Lynch King 
for the. 

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Sindori for the Alliance for 
the. 

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Horn for Azeroth. 
Hello and welcome to another 

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episode of For Azeroth. 
I am one of your hosts, Benny, 

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and I am joined by a very 
special guest, the Master of the

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Mist, the Weaver of all things 
healing. 

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We have Swirl, Swirl. 
How are you? 

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Hello, I'm doing well. 
How are you? 

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I'm doing OK. 
I'm doing OK. 

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For those of us that may not be 
familiar with your gifts, can 

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you tell us a little bit about 
yourself? 

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Yeah, sure. 
I am a Miss Weaver. 

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I'm a healer through and 
through. 

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I've been playing this game for 
so much of my life. 

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I started when I was a little 
kid just playing around with 

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Cataclysm. 
I was a tank at first really 

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funnily enough, but then picked 
up rest of Druid. 

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Mop came around. 
Miss Uber was the most fun spec 

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to play. 
So I started playing it back 

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then and on and off throughout 
the years. 

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You know as I got into college 
and had real life person person 

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things to do. 
Had to do that but just came 

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back to it kind of when had some
more time and have been playing 

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ever since. 
It's been been a really fun 

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journey with the spec to say the
least. 

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Well, I'm glad that you have had
a fun journey with the spec and 

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the spec itself has had a bit of
a journey. 

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I've played it on well, I've had
it as an alt on and off 

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throughout its time. 
I jumped in in Mr. Pandaria when

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it was the new hotness. 
I don't want to say the new 

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hotness because even in its 
debut there were some wrinkles 

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and then Blizzard decided that 
they weren't going to do fist 

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weaving. 
And now fist weaving is like the

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new hotness. 
So Miss Weaver itself is is had 

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its own journey in terms of the 
war within. 

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How has Miss Weaver fared fared 
with these new hero talents and 

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throughout this expansion in the
three tiers that we've had? 

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Yeah, I think All in all, I 
think hero talents for mystery 

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were pretty successful. 
I mean, I I don't know if this 

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was Blizzard's way to do it, but
mystery were definitely had a 

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pretty clear split between its 
its hero talents, kind of one 

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for raid, one for M plus. 
You know, we had condo the 

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celestials for raid pretty much 
exclusively and then almost 

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exclusively master of Harmony 
for M plus, just kind of due to 

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the things that it did. 
Conduit of the celestials is 

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super good and at being very 
scalable. 

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I'll say, you know, we gained 
Cdr through heart of the jade 

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serpent just while having all of
that. 

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And it works really well because
renewing mist is something that 

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we heal through in raid and we 
just kind of have it going at 

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all times. 
So for us to be able to 

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capitalize off of that has been 
really good. 

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Doesn't work that great in M 
Plus just due to the way that 

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Miss Fever had fared with HE 
lamps. 

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If anybody's ever played Miss 
Fever, they know that he lamps 

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are super duper relevant just 
across the entire spec, which is

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actually being removed in 
midnight that I'm very excited 

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about. 
But those HE lamps worked really

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well for M Plus, which was kind 
of the basis of the tree of 

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Master of Harmony. 
Allow us to do a boatload of 

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damage and then also just 
supplement that with really, 

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really strong healing and kind 
of play around with both damage 

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and healing as a resource 
through this kind of pseudo 

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resource called vitality that 
just builds and spends as we're 

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playing the game essentially. 
So yeah, I mean, All in all, I 

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think it was pretty good. 
It's definitely here to stay. 

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I mean, our tier sets have been 
pretty good through this past 

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season as well that they got 
implemented, implemented onto 

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it. 
So yeah, I think pretty good for

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hero talents. 
I mean, you mentioned this last 

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tier and the tier set, which 
seems to be such a hit, so much 

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so that as far as I'm aware it 
got put into the hero talents 

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for Midnight. 
Is that the case? 

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Yeah, it got a little bit of a 
rework with the Heart of the 

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Jade Serpent stuff with the Cdr 
that had additional benefits on 

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it of Thunderfocus Tea procking 
it. 

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So just something that we do 
like every 30 seconds. 

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Anyways, that was changed away 
from, you know, one source where

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we would cast Shalin's Gift and 
it changes via the stack count 

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that we have this spell away 
from, you know, that kind of 

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buff tracking mentality that 
that midnight is trying to get 

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away from just to get it to 
Thunder focus T we gain a bunch 

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of haste with it. 
That's always like multiplied by

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our haste bonuses that we 
currently have. 

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And yeah, I mean, those are 
really good for the master of 

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harmony tier set. 
It is definitely in a lowered 

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state than it was on live on 
live is it? 

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It was a bit oppressive with the
way that it worked, just the way

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that you gained so many stacks 
of this buff called harmonic 

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surge and you really couldn't 
use them that much. 

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It didn't do enough healing to 
cover a lot of damage events, 

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but when you stacked every 
single multiplier that you had, 

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it does just enough for you. 
And it worked really well. 

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00:05:44,920 --> 00:05:48,120
I mean for for people doing 
lower keys, it was just kind of 

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a spam tiger palm situation, 
which isn't super fun. 

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I I did not love that play 
style, but just in a reduced 

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state kind of added to our our 
new tree. 

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00:06:01,120 --> 00:06:03,480
OK, well, I mean you've 
mentioned a number of things 

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that I think have been the 
target for pruning in midnight. 

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So let's talk about that that 
and the pruning that well, I say

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pruning. 
I just said in the pre show that

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I don't like that term and here 
I am using it. 

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But the streamlining. 
So things like those, those 

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healing ramps, things like the 
stacking of of buffs to get 

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something effective. 
How has Miss Weaver interfered 

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in terms of the reworks and the 
massive shifts that people will 

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start to see this coming week? 
Yeah, I mean, it's definitely a 

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lot. 
Masura has received quite a bit 

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of changes going into midnight. 
There's there's a lot of really 

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relevant ones. 
I mean, like I mentioned that HE

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lamps have been removed. 
We had, oh God, we had so many 

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sources of HE lamps attached to 
it. 

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We had enveloping mist, we had a
20% that could be buffed to 40% 

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or sorry, 30 to 40%. 
We had Qi Harmony that was a 25 

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that was nerfed down from 50%. 
Lotus and Fusion brought 12%. 

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We had menning proliferation 
which just replicated your 

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enveloping mist HE lamps. 
So that basically 40% on to 

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anybody. 
The Master of Harmony tree had a

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20% heel amp attached to it. 
I'm probably missing a couple 

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others, but I mean, there was a 
lot. 

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Yeah, exactly. 
I'm like looking at my fingers 

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trying to count them all. 
But yeah, I mean, all of those 

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are kind of gone, which is a 
really good change. 

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I mean, one thing that was a 
really major point of concern 

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was, you know, trying to teach 
people the spec and telling 

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them, you know, how the spec 
plays. 

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And it's like, OK, I have to 
apply all these heal amps in 

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order to do good healing. 
When do I have the time to do 

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this? 
What does my ramp look like? 

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And as a melee healer, those 
things are kind of difficult of 

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this balance between casting 
and, and pressing melee 

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abilities, which is a really 
common misconception that people

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have with Miss Weaver, that it's
like 1 or the other. 

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But it's not like we, we try and
take fist weaving as a term away

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now because it's not that right.
Super reductive of, of a play 

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style that once was 10 years 
ago. 

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And it's just not really what 
happens anymore. 

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And it's just Miss Weaver, 
right? 

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It's it's no longer one way or 
the other. 

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But that like casting time, you 
know, it's, it's definitely a 

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bit hard. 
And melee is seen as like this 

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quick movement action. 
There's a bunch of things 

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happening in melee that you can 
move around frontal swirlies 

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like those things. 
And range doesn't really have 

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those types of things going on 
back there where you have to 

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move out constantly. 
So, you know, timing those 

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spells is really important. 
And thankfully those things are 

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kind of gone now, which I'm 
super excited about. 

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I think that it's still gonna be
relevant in like let's say the 

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Super highest of keys because 
you really need that very strong

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output at some case. 
But a lot of it has been been 

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super reduced. 
And I mean, just in terms of 

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things that are going on, 
there's, there's so many 

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multipliers, which is kind of a 
heel lamp in and of itself. 

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That has also been reduced. 
We had one called Invoker's 

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Delight that just gave us 20% 
haste whenever we called our or 

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invoked our Celestial. 
So more so a raid thing because 

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of the talents and kind of how 
we could have gotten talents 

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that way, but that's being 
removed. 

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Shaho's lessons, which I 
personally love, I wish was not 

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being removed. 
But it's kind of like the 

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cyclical buffing of just gaining
a buff that does something for a

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certain amount of time. 
And it's really fun. 

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I think it was really fun to 
play around choosing the right 

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one. 
You know, you either got haste 

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or crit or you doubled the 
amount of healing that you did 

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to somebody at a lower HP 
percentage. 

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But that kind of stacking of 
buffs is now gone. 

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So the gameplay is definitely a 
bit more streamlined. 

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I don't know if it was a good 
cost to it because our spells 

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are not really doing what they 
need to be doing at the moment. 

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A little worried for For 
Midnight, Miss Weaver, but yeah,

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All in all, I think the changes 
have been fairly good. 

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Some better than others, but 
mostly pretty good. 

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I mean, we, we got to go into 
that. 

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So with the new reality of 
damage in midnight, we're 

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dealing with like less burst 
damage. 

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The damage of rot has been 
picked up, and so is that 

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challenging for Miss Weaver? 
Is that more in the current or 

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rather the upcoming midnight 
changes wheelhouse where you 

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know you're going to get the 
renewing miss, you're going to 

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be able to like keep people 
healthier through rot damage, or

187
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how bad is it that the healing's
falling behind in your eyes? 

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00:10:50,640 --> 00:10:54,520
Yeah, I think, I mean, I'll be 
honest that like reduction of 

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00:10:54,520 --> 00:10:58,840
burst healing, I haven't really 
seen all too much like I'm I I 

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haven't really done super many 
keys, but at the moment, but 

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00:11:02,600 --> 00:11:05,240
just the ones that I've played, 
I mean, there's still so much 

192
00:11:05,240 --> 00:11:09,880
burst and dungeons that it does 
not feel great to heal at times 

193
00:11:09,880 --> 00:11:13,080
without the tools available that
give me that burst healing. 

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I think that in raid also, like 
I, I have done the testing and 

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00:11:20,120 --> 00:11:23,760
I, I don't see a difference. 
Maybe it's just because I'm, you

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00:11:23,760 --> 00:11:26,320
know, learning the encounter and
I'm not really paying attention 

197
00:11:26,320 --> 00:11:29,520
to the damage patterns there, 
but I don't really see a major 

198
00:11:29,520 --> 00:11:30,920
difference in the way that 
healing is. 

199
00:11:30,920 --> 00:11:32,720
You know, you press your 
cooldown, you heal during your 

200
00:11:32,720 --> 00:11:35,240
cooldowns and things are 
normally fine. 

201
00:11:36,080 --> 00:11:38,760
Maybe a little bit of that kind 
of ticking damage and rot 

202
00:11:38,760 --> 00:11:40,560
damage. 
I I don't really foresee it 

203
00:11:40,560 --> 00:11:42,520
being a super big issue for miss
Weaver. 

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00:11:42,760 --> 00:11:46,400
I think we are definitely one of
the better healers for rot, kind

205
00:11:46,400 --> 00:11:49,080
of maybe not as good as resto 
druid. 

206
00:11:49,080 --> 00:11:52,480
They are like the king of rot 
healing, as you can see with 

207
00:11:52,480 --> 00:11:56,160
like Mdis where, you know, we 
have this really big rot boss 

208
00:11:56,160 --> 00:11:59,720
from, I forget her name, but 
from halls of infusion, that ice

209
00:11:59,720 --> 00:12:02,680
boss or candle king that we just
recently had. 

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00:12:03,360 --> 00:12:07,400
I mean, Dark flame Cleft and I 
mean resto druid is insane at 

211
00:12:07,400 --> 00:12:10,040
those. 
And mystery falls behind a 

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00:12:10,040 --> 00:12:13,800
little bit on it simply for the 
fact that we are melee. 

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00:12:13,800 --> 00:12:18,560
Sometimes, you know, we lose 
melee up time and we lose a lot 

214
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of healing because of that. 
I don't really see that being 

215
00:12:21,720 --> 00:12:25,120
too, too big of an issue, but 
we've gotten some supporting 

216
00:12:25,120 --> 00:12:27,160
talents with renewing Myths, 
which is pretty cool. 

217
00:12:28,640 --> 00:12:32,840
We got one recently, which is a 
bit silly of a talent, but it's 

218
00:12:32,880 --> 00:12:37,160
a a the renewing Mist that's on 
your lowest health party member 

219
00:12:37,160 --> 00:12:42,520
heals for an extra 500% on them.
A bunch of talents that increase

220
00:12:42,520 --> 00:12:47,280
the healing of renewing mist. 
So hot wise, yeah, I definitely 

221
00:12:47,280 --> 00:12:50,560
think that, you know, those 
things are pretty good with the 

222
00:12:50,560 --> 00:12:53,360
enveloping mist nerf as well 
with the the the reduction of 

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00:12:53,360 --> 00:12:56,640
its heel amp. 
Now it's just a 20% amp that 

224
00:12:56,920 --> 00:13:01,360
Hots healing has been increased 
by I think it was like 160% or 

225
00:13:01,360 --> 00:13:04,760
something. 
So Hots are super duper relevant

226
00:13:04,760 --> 00:13:07,960
and I think that it'll be really
no major struggle. 

227
00:13:09,200 --> 00:13:13,240
OK, I, I mean, you're talking 
about the different talents. 

228
00:13:13,760 --> 00:13:17,120
One one thing that is there is 
that you're able to, I believe, 

229
00:13:17,120 --> 00:13:20,720
cast miss as you're moving, but 
you get slowed down. 

230
00:13:20,720 --> 00:13:26,680
Now movement has been something 
I've seen a lot in the raids. 

231
00:13:27,000 --> 00:13:31,560
How is Miss Weaver handling 
movement with like the new setup

232
00:13:31,560 --> 00:13:34,360
in midnight? 
Is it a is it a struggle or is 

233
00:13:34,360 --> 00:13:37,880
it something that Miss Weaver 
can, you know, roll with the 

234
00:13:37,880 --> 00:13:39,320
punches? 
Sorry about that joke. 

235
00:13:39,920 --> 00:13:43,640
Yeah, I mean, I mean, I think 
it'll definitely help a lot 

236
00:13:43,640 --> 00:13:46,440
because one of the major 
concerns was like that Miss 

237
00:13:46,440 --> 00:13:49,800
Reaver. 
So, you know, as I said, like 

238
00:13:49,800 --> 00:13:52,160
it's a melee spec, so trying to 
stay in melee while things are 

239
00:13:52,160 --> 00:13:54,920
going on and trying to get those
casts off are very hard. 

240
00:13:55,760 --> 00:14:00,360
I I don't see it as like a major
boon because, you know, maybe in

241
00:14:00,360 --> 00:14:03,520
raid where we're casting a lot 
of vivifies as our main cast, 

242
00:14:03,800 --> 00:14:07,520
but NM plus there's a lot more 
than just kind of that vivify or

243
00:14:07,560 --> 00:14:10,680
I guess now being replaced by 
Shaylin's gift whenever we're 

244
00:14:11,040 --> 00:14:14,440
talented into it. 
So just those two things are 

245
00:14:14,440 --> 00:14:16,680
pretty good. 
But you know, that doesn't stop 

246
00:14:16,680 --> 00:14:18,520
anything else. 
We have to get our like 

247
00:14:18,520 --> 00:14:21,320
maintenance buffs out. 
You know, renewing mist breaks 

248
00:14:21,320 --> 00:14:23,400
it. 
We have rising sun kick, which 

249
00:14:23,400 --> 00:14:25,720
breaks it. 
Rushing wind kick, same thing 

250
00:14:25,760 --> 00:14:29,080
breaks it pretty much anything 
else that we have to do outside 

251
00:14:29,080 --> 00:14:31,280
of vivify. 
Enveloping Mist and a life 

252
00:14:31,280 --> 00:14:34,520
cocoon, which for some reason is
not on the tool tip anymore, but

253
00:14:35,200 --> 00:14:37,680
it is something that does not 
break the soothing mist channel.

254
00:14:37,680 --> 00:14:40,080
So allowing us to do that in 
raid is really good because 

255
00:14:40,080 --> 00:14:42,680
that's our main ones and plus 
not so much. 

256
00:14:42,680 --> 00:14:47,080
I don't really see it as a major
benefit, but movement, I think 

257
00:14:47,080 --> 00:14:49,440
in general Misreaver has been 
pretty good with in the first 

258
00:14:49,440 --> 00:14:51,720
place. 
In Raid, you know, we have 

259
00:14:51,800 --> 00:14:55,240
instant cast basically all the 
time as you're moving through 

260
00:14:55,240 --> 00:14:58,520
things like you press rushing 
Wind Kick and then you have an 

261
00:14:58,520 --> 00:15:01,680
instant Vivify. 
So you get a few of those lined 

262
00:15:01,680 --> 00:15:05,000
up and prepared for that 
movement and it makes things 

263
00:15:05,080 --> 00:15:08,400
fairly smooth. 
It's not like Spirit Walker's 

264
00:15:08,400 --> 00:15:12,160
Grace or, you know, getting 
spatial from an Evoker that you 

265
00:15:12,160 --> 00:15:15,720
can't really get anymore because
they take Time Spiral and Raid, 

266
00:15:15,720 --> 00:15:18,360
but still super possible. 
I don't. 

267
00:15:18,480 --> 00:15:21,640
I don't really see a big, big 
bad thing for Miss Weaver there.

268
00:15:22,440 --> 00:15:28,520
OK, comparing Miss Weaver raid 
healing versus mythic plus, and 

269
00:15:28,520 --> 00:15:30,840
I know you haven't had much 
mythic plus on on the dungeon, 

270
00:15:30,840 --> 00:15:35,560
but just from like where the 
balance is right now are are 

271
00:15:35,560 --> 00:15:40,400
Miss Weavers scaling well in 
five man content versus the ten 

272
00:15:40,400 --> 00:15:42,960
20-30 people that you can have 
it in a raid? 

273
00:15:43,960 --> 00:15:47,400
Yeah, I think that I mean, Miss 
Weaver does pretty good in five 

274
00:15:47,400 --> 00:15:49,840
man content with the the talents
that we have. 

275
00:15:50,080 --> 00:15:53,800
There's a few outlying bugs that
just make it not super great at 

276
00:15:53,800 --> 00:15:58,920
the moment in both sets of like 
raid and M Plus, but like 

277
00:15:58,920 --> 00:16:02,000
Ancient Teachings, for example, 
it heals a maximum of five 

278
00:16:02,000 --> 00:16:04,160
players and then splits that 
healing up between those 

279
00:16:04,160 --> 00:16:07,480
players, you know, whoever is 
actually injured. 

280
00:16:07,480 --> 00:16:11,360
So if one person is not injured,
then it splits into four and 

281
00:16:11,360 --> 00:16:13,880
then it keeps going down. 
So it's really scalable that 

282
00:16:13,880 --> 00:16:16,440
way. 
It helps a lot just getting that

283
00:16:16,440 --> 00:16:20,040
like maintenance healing out as 
opposed to casting on somebody 

284
00:16:20,040 --> 00:16:23,000
at all times. 
Like, you know, some healers 

285
00:16:23,000 --> 00:16:25,600
need to cast off, let's say, a 
regrowth on somebody that's 

286
00:16:25,600 --> 00:16:28,520
taking damage when you could 
just press a Rising Sun kick and

287
00:16:28,520 --> 00:16:31,080
it will heal that one person for
a fairly large amount. 

288
00:16:32,760 --> 00:16:36,880
But I think they're fine. 
There's a lot of concerns about 

289
00:16:36,880 --> 00:16:40,560
like Life Cocoon, for example. 
It's always been a major concern

290
00:16:40,560 --> 00:16:45,320
for Miss Weaver just with tanks 
in particular, damage reduction 

291
00:16:45,320 --> 00:16:50,120
on a tank is just so invaluable 
and for us to have a really, 

292
00:16:50,120 --> 00:16:53,640
really minor one at 6%, just a 
channel soothing mist on to them

293
00:16:53,920 --> 00:16:56,560
when again back to the 
everything breaks the soothing 

294
00:16:56,560 --> 00:16:58,880
mist. 
Sometimes you can't even cast it

295
00:16:58,880 --> 00:17:03,160
on these like shout scenarios, 
you know, like when talking 

296
00:17:03,160 --> 00:17:06,160
about Priory, for example, one 
of the Knights does their shout 

297
00:17:06,160 --> 00:17:10,160
or scream and you have to stop 
your channel in order to to get 

298
00:17:10,160 --> 00:17:11,640
it off. 
Otherwise you get silence for 10

299
00:17:11,640 --> 00:17:13,280
seconds. 
But you need this damage 

300
00:17:13,280 --> 00:17:17,040
reduction on whoever it is. 
So it's kind of like that weird 

301
00:17:17,040 --> 00:17:20,200
quirk of Miss Weaver that you 
have to do something extra that 

302
00:17:20,200 --> 00:17:24,440
somebody else does for free. 
It's it's very odd. 

303
00:17:25,160 --> 00:17:27,720
But I think All in all, I mean, 
I think it works pretty well. 

304
00:17:28,000 --> 00:17:30,840
Just needs a bit of bit of 
tuning on the positive side. 

305
00:17:31,840 --> 00:17:37,640
OK, further down that line, 
outside of the shame bubble is 

306
00:17:37,640 --> 00:17:44,920
what we call it with Migrant. 
What are the external situations

307
00:17:44,920 --> 00:17:47,200
for Miss Weaver? 
Like what? 

308
00:17:47,200 --> 00:17:50,320
What kind of effort can you give
to that that tank before they 

309
00:17:50,320 --> 00:17:53,520
take the big hit or the person 
who you know is going to stand 

310
00:17:53,520 --> 00:17:56,000
in the goo? 
Yeah, I mean, it's, it's 

311
00:17:56,000 --> 00:17:59,600
basically just like Cocoon, 
which is a really, really good 

312
00:17:59,600 --> 00:18:03,760
external for ADPS, right? 
Because the, the lower amount of

313
00:18:03,760 --> 00:18:07,080
damage you take, the better an 
absorb is, right? 

314
00:18:07,080 --> 00:18:10,600
So if somebody takes, you know, 
even their entire health bar, 

315
00:18:10,920 --> 00:18:13,680
I'll go with, you know, like 
health that is in midnight, 

316
00:18:13,680 --> 00:18:17,560
let's say 450K, right? 
Or 500K just to make it easy. 

317
00:18:17,800 --> 00:18:22,160
If they take a 500K hit with an 
absorb on them, that is a 500K 

318
00:18:22,160 --> 00:18:23,840
absorb. 
They take nothing, right? 

319
00:18:23,840 --> 00:18:26,720
They take no damage at all, 
whereas with damage reduction, 

320
00:18:26,760 --> 00:18:30,200
you have to go pretty high of 
damage reduced in order to not 

321
00:18:30,200 --> 00:18:34,200
take any damage for that. 
But as you scale up in the 

322
00:18:34,200 --> 00:18:36,880
amount of damage that you've 
taken, which a tank is a really 

323
00:18:36,880 --> 00:18:39,200
good example, that they're 
constantly taking really, really

324
00:18:39,200 --> 00:18:42,960
big hits of damage. 
The absorb works well until a 

325
00:18:42,960 --> 00:18:45,920
certain point, so you can save 
them off of a really big hit, 

326
00:18:46,760 --> 00:18:49,400
but after that you don't really 
have very much. 

327
00:18:49,400 --> 00:18:52,360
You can channel soothing mist 
into them, you can continuously 

328
00:18:52,360 --> 00:18:55,360
cast a bunch of vivifies into 
them and try and keep them 

329
00:18:55,360 --> 00:18:57,760
alive. 
But I mean, it's really no 

330
00:18:57,760 --> 00:19:02,840
comparison to that damage 
reduction when, you know, 

331
00:19:02,880 --> 00:19:06,200
they're taking a million hits 
from a bunch of little smallies 

332
00:19:06,200 --> 00:19:10,960
and one of them breaks it after 
a second, which is not, you 

333
00:19:10,960 --> 00:19:13,760
know, not fake. 
It's happened so many times. 

334
00:19:13,760 --> 00:19:17,520
I'll put life cocoon on a tank 
and it will just die 

335
00:19:17,520 --> 00:19:19,840
immediately. 
And then I just kind of have to 

336
00:19:19,840 --> 00:19:23,200
hope and pray that I can keep 
them alive off of these crazy 

337
00:19:23,200 --> 00:19:24,880
hits that they have no defensive
for. 

338
00:19:25,920 --> 00:19:29,520
I mean, we do have like our chi 
cocoons which happen whenever we

339
00:19:29,520 --> 00:19:34,800
invoke our Celestial. 
But again, another weird part of

340
00:19:34,800 --> 00:19:37,480
utility that other healers don't
really have to deal with. 

341
00:19:37,800 --> 00:19:40,880
Like I have to use my major 
cooldown in order to give my 

342
00:19:40,880 --> 00:19:43,960
group some form of quote UN 
quote damage reduction with 

343
00:19:43,960 --> 00:19:47,160
these absorbs. 
And then it does nothing for a 

344
00:19:47,160 --> 00:19:50,600
tank, right? 
It's like 6% of your HP or 

345
00:19:50,600 --> 00:19:53,960
something like that. 
It's nothing to to sit proudly 

346
00:19:53,960 --> 00:19:59,000
about. 
Paint cooldowns seeming to have 

347
00:19:59,000 --> 00:20:02,920
been a sore spot for a long 
time, but like being able to 

348
00:20:02,920 --> 00:20:07,000
like quickly bounce a raid team 
back has always been something 

349
00:20:07,000 --> 00:20:10,920
that when I've come across Miss 
Weavers and raids has been a 

350
00:20:10,920 --> 00:20:15,280
shining point. 
What would you say the niche for

351
00:20:15,480 --> 00:20:19,000
Miss Weavers are right now? 
Or do you feel like Miss Weavers

352
00:20:19,000 --> 00:20:21,440
are being outshined in the niche
that they should have? 

353
00:20:21,440 --> 00:20:23,520
Where? 
What's the situation currently 

354
00:20:23,520 --> 00:20:26,240
with midnight balancing? 
Yeah, you know, it's, it's 

355
00:20:26,240 --> 00:20:30,520
funny, I, I talked to Megaset, 
who's a a really awesome content

356
00:20:30,520 --> 00:20:34,040
creator for Miss Weaver, does a 
lot of dungeon stuff, is our 

357
00:20:34,040 --> 00:20:35,560
best content creator. 
She's great. 

358
00:20:35,920 --> 00:20:38,920
We were just kind of talking 
very briefly and I was like, 

359
00:20:38,920 --> 00:20:41,800
what do you think Monk is about 
now? 

360
00:20:42,400 --> 00:20:46,440
Like looking at it from what 
we've lost, we've lost all of 

361
00:20:46,440 --> 00:20:51,120
our he lamps, which makes us 
like not very different from 

362
00:20:51,120 --> 00:20:54,120
anybody else anymore where we 
don't have this extra thing that

363
00:20:54,120 --> 00:20:57,800
we do. 
You know, Misweaver is known as 

364
00:20:57,800 --> 00:21:01,760
a, a throughput healer in, in 
modern Wow, I guess, like 

365
00:21:01,760 --> 00:21:04,000
there's a damage reduction 
healer, there's a single target 

366
00:21:04,000 --> 00:21:07,280
healer, there's a healer that 
can, you know, top the raid 

367
00:21:07,280 --> 00:21:09,680
every 30 seconds like Evoker 
does. 

368
00:21:10,240 --> 00:21:13,120
And I, I, I don't think 
Misweaver has anything anymore, 

369
00:21:13,160 --> 00:21:16,360
honestly. 
You know, first for a throughput

370
00:21:16,360 --> 00:21:19,200
healer that doesn't bring much 
to the raid, right? 

371
00:21:19,200 --> 00:21:22,680
We don't have power infusion. 
We don't bring like this crazy 

372
00:21:22,680 --> 00:21:26,960
raid buff. 
We just don't really do good 

373
00:21:26,960 --> 00:21:31,040
healing as as a result, you 
know, we've seen in the war 

374
00:21:31,040 --> 00:21:36,320
within Evoker has been insane at
their healing and they're this 

375
00:21:36,320 --> 00:21:38,920
throughput healer, but now 
they're also receiving like 

376
00:21:39,360 --> 00:21:44,880
group wide damage reduction at 
like 16% group wide, you know, 

377
00:21:44,880 --> 00:21:48,080
damage reduction at a maximum 
and then some spread across 

378
00:21:48,080 --> 00:21:49,640
raid. 
I don't know the specifics so 

379
00:21:49,960 --> 00:21:52,760
please don't bash me if I'm 
wrong on that, but something 

380
00:21:52,760 --> 00:21:54,200
around there. 
It's fine. 

381
00:21:56,520 --> 00:21:59,840
So kind of seeing that it's 
like, where is Mist Weaver? 

382
00:21:59,840 --> 00:22:03,000
Where does it stand now? 
I, I really don't think it does.

383
00:22:03,600 --> 00:22:07,120
It just kind of exists there and
is at the mercy of our 

384
00:22:07,120 --> 00:22:09,760
throughput, right? 
We kind of have to go into this,

385
00:22:10,520 --> 00:22:12,600
is Brewmaster good? 
Is Wind Walker good? 

386
00:22:12,760 --> 00:22:15,640
If neither of them are good, 
then Miss Weaver is the only 

387
00:22:15,640 --> 00:22:18,640
choice that can happen. 
But Miss Weaver is not at the 

388
00:22:18,640 --> 00:22:21,360
forefront of that decision 
almost ever unless our 

389
00:22:21,360 --> 00:22:25,160
throughput is so insane like we 
saw in a mere Dracil, right? 

390
00:22:26,480 --> 00:22:27,760
And a mere Dracil in 
Dragonflight. 

391
00:22:27,760 --> 00:22:30,440
Miss Weaver is really, really 
good because of the healing that

392
00:22:30,440 --> 00:22:33,320
we did specifically. 
Like on the end boss for 

393
00:22:33,320 --> 00:22:36,560
example, right? 
We had to single target heal a 

394
00:22:36,560 --> 00:22:39,680
tree that had to be healed in 
like 10 seconds. 

395
00:22:40,120 --> 00:22:42,000
And Mystery did really good. 
We had a lot of supporting 

396
00:22:42,000 --> 00:22:44,840
talents there that increased our
vivifies as we were single 

397
00:22:44,840 --> 00:22:48,200
target healing this tree and 
only got better as we were 

398
00:22:48,200 --> 00:22:52,880
healing more within like 1 
channel of soothing mist. 

399
00:22:52,880 --> 00:22:55,920
So it allowed us to have that 
really good niche of the single 

400
00:22:55,920 --> 00:23:00,160
target healing, but it kind of 
fell off after that. 

401
00:23:00,160 --> 00:23:03,880
And then afterwards, it was like
we had a good bit of, you know, 

402
00:23:03,880 --> 00:23:07,560
these really medium lows, I 
should say, right? 

403
00:23:07,560 --> 00:23:10,080
You know, instead of all of our 
healing falling off, whenever 

404
00:23:10,080 --> 00:23:13,640
we're kind of going through 
this, we just kind of stagnate, 

405
00:23:13,760 --> 00:23:15,240
right? 
We have these renewing mist that

406
00:23:15,240 --> 00:23:19,600
are blanketed across our raid 
and then we can increase them at

407
00:23:19,600 --> 00:23:24,480
some points to like 200% of 
their original healing and then 

408
00:23:24,480 --> 00:23:27,520
have these fairly big burst 
windows whenever we press our 

409
00:23:27,520 --> 00:23:30,280
cooldown. 
And with all of these he lamps 

410
00:23:30,280 --> 00:23:32,640
that are gone, with all those 
multipliers that are gone, our 

411
00:23:32,640 --> 00:23:36,200
cooldown is just kind of there 
doesn't really do much, you 

412
00:23:36,200 --> 00:23:39,960
know, the cooldown of itself, 
the, the absorbs do more than 

413
00:23:39,960 --> 00:23:42,440
what the actual cooldown does, 
which is so bad. 

414
00:23:42,480 --> 00:23:45,280
I mean, it's no interaction with
what the gameplay is like. 

415
00:23:45,280 --> 00:23:48,960
So yeah, I, I don't know where 
our Nisha's at anymore. 

416
00:23:49,000 --> 00:23:54,000
It's just kind of healing if 
it's good, yeah. 

417
00:23:54,960 --> 00:24:03,400
OK, I mean, I would not want any
spec to be reliant on the on 

418
00:24:03,400 --> 00:24:05,560
their other specs not having a 
place. 

419
00:24:05,560 --> 00:24:07,880
So you're just like, oh, where 
can I fit this rain buff? 

420
00:24:07,880 --> 00:24:10,360
I guess I take the the miss 
Weaver. 

421
00:24:11,800 --> 00:24:18,160
So what would you think should 
have What, what do you think 

422
00:24:18,160 --> 00:24:24,600
should happen in order to give a
proper healing identity to Miss 

423
00:24:24,600 --> 00:24:26,280
Weaver? 
What the What's the shortest 

424
00:24:26,280 --> 00:24:30,320
route to a successful healing 
identity that you can see? 

425
00:24:31,600 --> 00:24:35,440
Yeah, I mean, shortest route, 
the easiest 1 is just to make us

426
00:24:35,440 --> 00:24:37,760
what Preservation of Ochre was, 
right? 

427
00:24:37,760 --> 00:24:41,600
You had this really, really 
strong, very bursty healer that 

428
00:24:41,600 --> 00:24:46,280
was strong every like incredibly
strong every minute and 30 right

429
00:24:46,280 --> 00:24:49,840
that they just got to do these 
bombs of healing onto the raid. 

430
00:24:50,680 --> 00:24:53,600
It was super relevant in like 
nerbar palace and it's obviously

431
00:24:53,600 --> 00:24:57,720
been nerfed and now removed 
because it was so oppressive. 

432
00:24:57,720 --> 00:25:00,200
So that would be like the 
quickest and easiest and 

433
00:25:00,200 --> 00:25:05,120
dirtiest way to do it in order 
for us to get kind of that niche

434
00:25:05,120 --> 00:25:08,720
and identity back. 
I mean, I don't know, I feel 

435
00:25:08,720 --> 00:25:10,440
like all the bases are covered, 
right? 

436
00:25:10,520 --> 00:25:15,000
I'm we have disciplined priest 
that has kind of what that 

437
00:25:15,000 --> 00:25:17,600
preservation Evoker was like 
that they're a little bit at the

438
00:25:17,600 --> 00:25:21,760
mercy of their cooldowns where, 
you know, every minute and 30 

439
00:25:21,760 --> 00:25:24,680
they just kind of do this really
big amount of healing and then 

440
00:25:24,680 --> 00:25:27,560
they die down towards the end. 
You kind of have rested druid 

441
00:25:27,560 --> 00:25:31,440
that has really solid spread out
healing, which now I think they 

442
00:25:31,440 --> 00:25:34,920
have a really major burst 
presence to their healing with 

443
00:25:34,920 --> 00:25:37,800
like regrowths that are just 
bursting the raid that they kind

444
00:25:37,800 --> 00:25:41,120
of sort of stole from us with a 
regrowth affecting every single 

445
00:25:41,120 --> 00:25:43,800
rejuve across the raid, which is
just invigorating mists. 

446
00:25:44,120 --> 00:25:46,120
It's vivify. 
It's basically the same thing. 

447
00:25:47,720 --> 00:25:50,480
You know, you have H Paladin 
that is pretty good at like 

448
00:25:50,480 --> 00:25:53,800
moderate healing across the raid
that has been fairly well known 

449
00:25:53,800 --> 00:25:57,600
for its single target healing 
and this kind of like topping 

450
00:25:57,600 --> 00:25:59,760
somebody very quickly type 
healing. 

451
00:26:01,360 --> 00:26:05,640
So it's hard for me to choose a 
place where things can go for 

452
00:26:05,640 --> 00:26:09,440
Miss Weaver because it's always 
been that, like lone child out 

453
00:26:09,840 --> 00:26:12,160
pretty much since its 
introduction. 

454
00:26:15,200 --> 00:26:16,360
Yeah, I'm not. 
I'm not sure. 

455
00:26:17,240 --> 00:26:24,120
OK, all right. 
Swapping it up a little bit, we 

456
00:26:24,120 --> 00:26:32,400
have seen the Miss Weaver buff 
get buffed itself and then 

457
00:26:32,400 --> 00:26:37,520
reverted back. 
Do you feel that Misweavers, 

458
00:26:37,640 --> 00:26:40,600
like we already talked about, of
course, Externals. 

459
00:26:41,080 --> 00:26:45,960
Do you feel like the Mystic 
Touch buff is doing enough in 

460
00:26:45,960 --> 00:26:49,040
its current form? 
Do you feel that that should be 

461
00:26:49,040 --> 00:26:53,880
something that gets addressed so
that it doesn't feel left off? 

462
00:26:53,880 --> 00:26:58,840
I know anybody who is playing 
playing the last spec without a 

463
00:26:58,840 --> 00:27:03,440
proper raid buff or DK sport one
out for them is yelling at me 

464
00:27:03,440 --> 00:27:06,040
because it's they don't have one
but miss Weaver. 

465
00:27:06,040 --> 00:27:09,920
Do you think that buff needs to 
needs to be improved? 

466
00:27:10,440 --> 00:27:14,800
Yeah, I mean, I'll be honest, I 
will swap with DK. 

467
00:27:14,960 --> 00:27:18,480
If I was given the choice right 
now, I would gladly take a grip 

468
00:27:18,520 --> 00:27:24,000
over what Mystic Touches. 
I mean, and a few of the other 

469
00:27:24,000 --> 00:27:27,200
things that DK has going for it,
like they're immortal, they have

470
00:27:27,200 --> 00:27:30,240
this awesome raid buff that like
produces damage. 

471
00:27:30,240 --> 00:27:32,200
They don't have to take damage. 
It's great. 

472
00:27:33,120 --> 00:27:36,720
A lot of things going for it. 
But yeah, I mean, Mystic Touch 

473
00:27:36,720 --> 00:27:38,640
lives in a really weird state 
right now. 

474
00:27:38,640 --> 00:27:42,160
I was actually just kind of 
doing a deep dive into to 

475
00:27:42,160 --> 00:27:45,640
seeing, you know, how many specs
are actually dealing physical 

476
00:27:45,640 --> 00:27:48,600
damage, right? 
Because the buff only effects 

477
00:27:48,600 --> 00:27:52,040
physical damage. 
And you know, Demon Hunter has 

478
00:27:52,040 --> 00:27:55,040
the opposite of ours that theirs
effects all magical damage. 

479
00:27:55,040 --> 00:27:58,600
But when you really take a look 
at the specs that are dealing 

480
00:27:58,600 --> 00:28:04,200
physical damage, there's only 
two that are doing 100% physical

481
00:28:04,200 --> 00:28:09,680
damage, which is warrior Pot 
Warrior is like 95% physical 

482
00:28:09,680 --> 00:28:11,960
damage. 
But yeah, I mean, those specs 

483
00:28:11,960 --> 00:28:16,240
are doing mostly all physical 
and then it slowly weans down 

484
00:28:16,240 --> 00:28:19,560
like you have actually, sorry, 
Ferrell Druid is also doing 

485
00:28:20,400 --> 00:28:24,120
almost 100% physical damage. 
And then it goes down from there

486
00:28:24,120 --> 00:28:28,200
like rogue that you would think 
these, you know, melees that are

487
00:28:28,200 --> 00:28:30,840
attacking with their daggers are
doing physical damage. 

488
00:28:31,280 --> 00:28:36,120
It's not it's like 1 spec is 
doing 45% Fizz and another spec 

489
00:28:36,120 --> 00:28:38,600
is doing, you know, 60 or 
something like that. 

490
00:28:38,600 --> 00:28:42,640
So while those specs are really 
good that they take most like 

491
00:28:42,640 --> 00:28:45,120
benefit from it. 
Also Hunter is a good one. 

492
00:28:45,120 --> 00:28:47,920
I think it's like 80% of their 
damage is physical, something 

493
00:28:47,920 --> 00:28:50,480
like that. 
I don't have everything in front

494
00:28:50,480 --> 00:28:52,280
of me to tell you, but somewhere
around there. 

495
00:28:53,880 --> 00:28:56,720
So those specs are you know, 
that's awesome that Miss Sugar 

496
00:28:56,720 --> 00:29:02,200
can kind of synergize with that.
But it's also really unfortunate

497
00:29:02,200 --> 00:29:05,000
because Miss Sugar can't 
synergize with anything else. 

498
00:29:05,080 --> 00:29:09,720
You know, you have the state of 
when you really can only compare

499
00:29:09,720 --> 00:29:12,400
with other healers, right? 
Healers are the only thing you 

500
00:29:12,400 --> 00:29:14,560
can kind of sort of compare with
because that's what you're 

501
00:29:14,560 --> 00:29:16,080
fighting for. 
You're fighting for that healer 

502
00:29:16,080 --> 00:29:17,800
spot. 
When you look at everything that

503
00:29:17,800 --> 00:29:20,560
everybody else brings, with the 
exception of preservation of 

504
00:29:20,560 --> 00:29:25,520
Ochre, though, I would say that 
Time Spiral is super duper good,

505
00:29:25,520 --> 00:29:28,880
especially in a raid format. 
Obviously dies a bit and M plus 

506
00:29:29,840 --> 00:29:32,880
kind of has a similar vein to 
us, but they also have blood 

507
00:29:32,880 --> 00:29:36,640
lust and you know this bleed 
dispel that they have. 

508
00:29:36,640 --> 00:29:39,520
So not just necessarily about 
their raid buff, but the other 

509
00:29:39,520 --> 00:29:43,280
things that it brings. 
It leaves mystery in a spot of 

510
00:29:43,400 --> 00:29:46,280
OK, I don't bring damage 
reduction like devotion aura 

511
00:29:46,280 --> 00:29:48,800
does. 
I don't bring mark of the wild, 

512
00:29:48,800 --> 00:29:52,440
which versatility effects every 
single person you know their 

513
00:29:52,440 --> 00:29:56,120
healing and their damage with 
priest. 

514
00:29:56,120 --> 00:30:01,680
They bring Fort, so they raise 
stamina with I mean, that's both

515
00:30:01,680 --> 00:30:04,280
priests, right? 
You have shaman that just got 

516
00:30:04,280 --> 00:30:08,400
this insane raid buff. 
That is probably the best raid 

517
00:30:08,400 --> 00:30:10,520
buff ever that they've ever 
created. 

518
00:30:11,520 --> 00:30:14,880
And it's kind of unfair, right? 
We we we only affect a super 

519
00:30:14,880 --> 00:30:17,880
small subset. 
Yeah, it's great. 

520
00:30:17,880 --> 00:30:22,600
Everybody looks out for it. 
I wish that I had it, but I 

521
00:30:22,600 --> 00:30:26,760
think actually if you look at 
the benefits of misrevers raid 

522
00:30:26,760 --> 00:30:30,720
buff compared to shamans, even 
on the specs that are fully 

523
00:30:30,720 --> 00:30:34,720
doing physical damage, shamans 
still wins out and they bring 

524
00:30:34,720 --> 00:30:38,280
bloodlust and they bring spirit 
link and some damage reduction. 

525
00:30:38,400 --> 00:30:42,520
So much like so many tools 
around their tool kit that just 

526
00:30:42,520 --> 00:30:47,400
like outshine anything that 
Misreur brings, that it's in a 

527
00:30:47,400 --> 00:30:49,520
weird spot, right? 
And that's kind of what I 

528
00:30:49,520 --> 00:30:51,960
mentioned before, that Mystic 
Touch is going to be brought to 

529
00:30:51,960 --> 00:30:54,400
a raid. 
There's been times where they've

530
00:30:54,400 --> 00:30:58,600
decided to not bring a monk into
a raid because of the way that 

531
00:30:58,600 --> 00:31:00,920
the raid works with that 
specific boss that it's really 

532
00:31:00,920 --> 00:31:02,640
bad for melee, for example, 
right? 

533
00:31:02,840 --> 00:31:05,040
The less melee that you have 
that can actually benefit from 

534
00:31:05,040 --> 00:31:08,240
it, the less that you need the 
Mystic Touch buff. 

535
00:31:08,240 --> 00:31:10,800
Whereas versatility effects 
every single person. 

536
00:31:12,640 --> 00:31:15,560
I do think that, you know, the 
buff that they did to it and the

537
00:31:15,560 --> 00:31:19,160
subsequent nerf was needed. 
In a sense. 

538
00:31:19,240 --> 00:31:22,000
I I kind of understand it 
because that just makes that 

539
00:31:22,000 --> 00:31:25,680
synergy even stronger where it's
like I have to play with the 

540
00:31:25,680 --> 00:31:31,080
speck in order to do decent. 
I don't know if it was the worst

541
00:31:31,080 --> 00:31:34,080
thing to happen because it was 
gonna happen anyways, right? 

542
00:31:34,080 --> 00:31:35,600
You have to play with the speck 
to do good. 

543
00:31:35,840 --> 00:31:38,360
Now I just have to have to play 
with the speck. 

544
00:31:38,360 --> 00:31:43,400
I don't know, but ultimately I 
would like to see it changed. 

545
00:31:43,400 --> 00:31:46,720
I mean, I, I don't see a reason 
why it can't be Same with like 

546
00:31:46,720 --> 00:31:51,160
Demon Hunter, even though they 
buff literally everybody else 

547
00:31:51,560 --> 00:31:53,120
because it's just magical 
damage. 

548
00:31:53,160 --> 00:31:55,760
You know, chaos, which is 
literally every single magic 

549
00:31:55,760 --> 00:31:57,080
school. 
And when you look at every 

550
00:31:57,080 --> 00:31:59,840
caster, I mean, it's all magical
damage. 

551
00:31:59,840 --> 00:32:04,760
You look at Rhett Paladin, which
is doing 7% physical damage, 7% 

552
00:32:04,800 --> 00:32:06,120
on a melee. 
It's insane. 

553
00:32:07,840 --> 00:32:11,520
So those things are just kind of
kind of weird and I wish would 

554
00:32:11,520 --> 00:32:20,640
change absolutely. 
OK, if we're then taking that 

555
00:32:20,640 --> 00:32:25,080
from the raid and trying to 
fight for that raid slot, it's 

556
00:32:25,080 --> 00:32:26,720
even worse when you're in a five
man. 

557
00:32:26,720 --> 00:32:31,280
We're talking about specific 
setups for a Mythic Plus group, 

558
00:32:32,400 --> 00:32:35,880
and you're talking about Brett 
Paladin's only doing such a 

559
00:32:35,880 --> 00:32:41,840
small single digit percentage 
and and that does that mean that

560
00:32:43,360 --> 00:32:47,920
Mystic Touch really isn't going 
to be benefiting most of the 

561
00:32:48,280 --> 00:32:51,440
groups that you might pug with? 
And does that mean that if 

562
00:32:51,440 --> 00:32:54,240
you're bringing a Miss Weaver, 
you're looking for a very 

563
00:32:54,240 --> 00:32:58,160
particular comp in Mythic Plus? 
Yeah, I think so. 

564
00:32:58,240 --> 00:33:02,720
I mean, I don't think that 
that's like something that you 

565
00:33:02,720 --> 00:33:06,560
have to super duper worry about,
but synergy in M is always super

566
00:33:06,560 --> 00:33:09,120
good, right? 
You want to have some form of 

567
00:33:09,120 --> 00:33:12,560
synergy within your group 
because if you don't, then it's 

568
00:33:12,560 --> 00:33:14,680
kind of like, what's the point, 
right? 

569
00:33:14,680 --> 00:33:18,040
I could have just brought, you 
know, this shaman that's gonna 

570
00:33:18,040 --> 00:33:21,920
affect everybody in my group and
not just, you know, the fury 

571
00:33:21,920 --> 00:33:24,080
warrior that's in my group. 
And then everybody else doesn't 

572
00:33:24,080 --> 00:33:27,280
get any benefit. 
Now, this obviously is not to 

573
00:33:27,280 --> 00:33:29,240
say like this is a requirement, 
right? 

574
00:33:29,320 --> 00:33:32,640
Unfortunately, meta has always 
kind of come down from the top 

575
00:33:32,640 --> 00:33:35,320
to the bottom. 
So it will eventually affect 

576
00:33:35,320 --> 00:33:38,120
everyone, but it shouldn't, 
right? 

577
00:33:38,120 --> 00:33:40,720
If you're doing a weekly plus 
10, that does not matter to 

578
00:33:40,720 --> 00:33:43,600
anybody. 
Even, you know, non world first 

579
00:33:43,600 --> 00:33:45,240
keys. 
It does not matter to anybody 

580
00:33:45,240 --> 00:33:48,480
really. 
It does add up for sure. 

581
00:33:48,560 --> 00:33:52,600
But yeah, I mean, it makes it 
hard, right, Because if you 

582
00:33:52,600 --> 00:33:55,880
compare, which again, back to 
I'm only comparing between 

583
00:33:55,880 --> 00:34:00,480
healers, I I can't really 
compare between, you know, ADPS 

584
00:34:00,480 --> 00:34:02,640
and a healer because I'm 
fighting for that spot in 

585
00:34:02,640 --> 00:34:06,480
particular. 
It it makes a bit of disrupt 

586
00:34:06,480 --> 00:34:10,199
when you're trying to choose 
because this other healer can 

587
00:34:10,840 --> 00:34:13,800
either do healing better than 
me, brings a better raid buff, 

588
00:34:13,800 --> 00:34:19,440
has more utility, does something
better where monks monks is 

589
00:34:19,440 --> 00:34:22,400
really hard to sell. 
So getting that comp kind of 

590
00:34:22,400 --> 00:34:26,920
perfect is I think probably a 
necessity if you really want to 

591
00:34:26,920 --> 00:34:30,880
do super duper well. 
But I don't think it's, you 

592
00:34:30,880 --> 00:34:34,400
know, make or break, but it is a
a big benefit. 

593
00:34:37,080 --> 00:34:41,560
One thing that I think that we 
haven't really talked about just

594
00:34:41,560 --> 00:34:44,000
because it really hasn't been 
much of an issue in the last 

595
00:34:44,000 --> 00:34:50,639
expansion is mana efficiency. 
If you're running through keys 

596
00:34:50,639 --> 00:34:54,960
and you've got good throughput, 
maybe not the best throughput, 

597
00:34:55,120 --> 00:34:58,120
but you can just keep putting 
that throughput on. 

598
00:34:58,360 --> 00:35:03,680
That could be a place for 
healers in mythic Plus does Monk

599
00:35:04,560 --> 00:35:08,560
farewell in that? 
Are you having to stop often in 

600
00:35:08,680 --> 00:35:11,960
order to like recoup that MP? 
Just are you going OOM 

601
00:35:12,560 --> 00:35:15,240
significantly or can you just 
keep trucking? 

602
00:35:15,880 --> 00:35:18,480
Yeah, I mean, I'm not going to 
lie, I don't. 

603
00:35:19,240 --> 00:35:22,200
I don't think that that would 
really matter too much if a 

604
00:35:22,200 --> 00:35:25,400
healer, you know, is doing 
medium healing, but they never 

605
00:35:25,400 --> 00:35:29,120
run out of mana. 
I think it's it's definitely the

606
00:35:29,120 --> 00:35:31,400
opposite way around that if 
they're doing really good 

607
00:35:31,400 --> 00:35:33,520
healing, they usually just don't
run out of mana. 

608
00:35:34,000 --> 00:35:36,960
But if they do really good 
healing anyways, they'll they'll

609
00:35:36,960 --> 00:35:38,960
figure it out one way or 
another. 

610
00:35:39,800 --> 00:35:45,960
Monsieur now has I think mana's 
OK for M plus. 

611
00:35:46,280 --> 00:35:49,040
So, you know, running from pack 
to pack I don't think is a major

612
00:35:49,040 --> 00:35:51,880
issue anyways, right? 
Because you have as a healer, 

613
00:35:51,880 --> 00:35:53,160
especially as a monk healer, 
right? 

614
00:35:53,160 --> 00:35:55,560
You just rolled forward and 
you're kind of like already 

615
00:35:55,560 --> 00:35:58,800
there at the next pack. 
So you can briefly sit down. 

616
00:35:58,800 --> 00:36:01,440
And not every pack is gonna be 
so much of this mana 

617
00:36:01,440 --> 00:36:03,960
intensiveness. 
Or, you know, let's say you're 

618
00:36:03,960 --> 00:36:07,680
walking up to a boss and there's
no damage for the 1st 15 

619
00:36:07,680 --> 00:36:09,960
seconds, right? 
You can sit down before combat 

620
00:36:09,960 --> 00:36:13,440
starts and you don't have to 
really do anything until you 

621
00:36:13,440 --> 00:36:15,640
have to really start healing and
getting prepared. 

622
00:36:16,400 --> 00:36:20,840
There's obviously exceptions to 
that rule for sure, but I don't 

623
00:36:20,840 --> 00:36:24,200
think that's a major issue. 
I mean, miss Uber now in in M 

624
00:36:24,200 --> 00:36:29,520
plus specifically, I can foresee
mana issues once we get to these

625
00:36:29,520 --> 00:36:33,960
like 3-4 five minute bosses that
require either a lot of single 

626
00:36:33,960 --> 00:36:38,000
target healing or just really 
major, you know, group wide 

627
00:36:38,000 --> 00:36:41,680
healing. 
I mean, we have a talent right 

628
00:36:41,680 --> 00:36:46,360
now that when you drink Manatee 
stacks, you regain stacks of 

629
00:36:46,360 --> 00:36:49,600
Shaylin's Gift to heal your 
group more. 

630
00:36:49,880 --> 00:36:57,600
So we kind of got rid of this 
part of Manatee that was you 

631
00:36:57,600 --> 00:36:59,880
drink some stacks and then 
afterwards you have this 

632
00:37:00,120 --> 00:37:04,080
duration of reduced costs on on 
your spells. 

633
00:37:04,360 --> 00:37:07,400
That's now gone again, back to 
this like tracking mentality 

634
00:37:07,400 --> 00:37:09,280
type thing that they're removing
in midnight. 

635
00:37:09,720 --> 00:37:12,320
And now it just returns mana, 
which I don't think it was 

636
00:37:12,320 --> 00:37:16,000
enough mana return that they 
gave us as like a, a 

637
00:37:16,000 --> 00:37:17,880
compensation for that being 
gone. 

638
00:37:17,880 --> 00:37:21,320
Because I think All in all, 
Misreaver is kind of maybe this 

639
00:37:21,320 --> 00:37:23,680
is our niche, right? 
This is our mana niche that we 

640
00:37:23,680 --> 00:37:29,040
are super mana reliant, you 
know, constantly worrying about 

641
00:37:29,040 --> 00:37:32,400
mana where, you know, we have 
some healers that you're never 

642
00:37:32,400 --> 00:37:35,920
think about it ever, or they're 
like moderately fine. 

643
00:37:36,000 --> 00:37:38,800
It's just a thing that they have
to deal with where monks is 

644
00:37:39,000 --> 00:37:41,440
constantly in the back of our 
minds of, you know, I have to 

645
00:37:41,440 --> 00:37:45,280
have manatee going in order to 
make myself, you know, prolong 

646
00:37:45,280 --> 00:37:47,280
the duration that I have until 
the end of a fight. 

647
00:37:49,040 --> 00:37:52,760
So I, I, I definitely foresee a 
bunch of issues that can happen 

648
00:37:52,840 --> 00:37:56,680
as fights progress longer. 
I'm very worried about pre patch

649
00:37:56,680 --> 00:38:00,240
right now. 
Nexus King is like the killer of

650
00:38:00,240 --> 00:38:03,480
mana in general. 
And now I, I genuinely don't 

651
00:38:03,480 --> 00:38:05,120
know how I'm going to survive 
until the end. 

652
00:38:05,600 --> 00:38:08,840
Maybe the damage that they have 
reduced it by is like more than 

653
00:38:08,840 --> 00:38:12,200
enough to not worry about it. 
But if I go umm in the first 

654
00:38:12,560 --> 00:38:16,720
minute 30 I'm going to be very 
very sad. 

655
00:38:16,720 --> 00:38:22,760
Miss Fever. 
OK, that mana game, do you find 

656
00:38:22,760 --> 00:38:28,000
that that's a fun mini game? 
Like in my mind, if you're 

657
00:38:28,000 --> 00:38:31,440
healing and you're a fairly 
reactive healing, because that's

658
00:38:31,440 --> 00:38:34,520
what monks do, that's what 
shaman healing is for the most 

659
00:38:34,520 --> 00:38:37,880
part, your reactive healing. 
That mini game is kind of what 

660
00:38:37,880 --> 00:38:42,200
makes you somewhat stand out in 
like gameplay loops. 

661
00:38:43,000 --> 00:38:46,000
Is the Mana mini game a fun mini
game? 

662
00:38:47,760 --> 00:38:52,520
So I did think it was quite fun 
before this season. 

663
00:38:52,760 --> 00:38:56,440
I thought it was some way for 
you to not only provide a bunch 

664
00:38:56,440 --> 00:38:58,760
of skill expression to the 
gameplay, right? 

665
00:38:59,040 --> 00:39:02,840
You have this thing that only 
stacks to 20 and you can drink 

666
00:39:02,840 --> 00:39:05,720
it at some points. 
You know, you have this mana 

667
00:39:05,720 --> 00:39:09,520
cost reduction at the end of it 
that you know you want to fit in

668
00:39:09,520 --> 00:39:11,560
as many mana heavy spells to do 
it. 

669
00:39:11,560 --> 00:39:14,440
So you're kind of shifting your 
globals around in order to like 

670
00:39:14,600 --> 00:39:18,120
fit a rushing wind kick in there
or fit a enveloping mist in 

671
00:39:18,120 --> 00:39:19,880
there. 
That's like reduced via some 

672
00:39:19,880 --> 00:39:23,680
buff that you got and it allowed
you to play pretty good. 

673
00:39:23,680 --> 00:39:27,480
Like if you didn't play manatee 
well, you did not get to the end

674
00:39:27,480 --> 00:39:29,440
of the fight and you did not 
play very well. 

675
00:39:31,080 --> 00:39:36,520
Prior to this, this season we 
just had so many globals that 

676
00:39:36,520 --> 00:39:40,520
were active for us, or I mean, 
sorry, this season we just have 

677
00:39:40,520 --> 00:39:42,080
so many globals that are filled 
in. 

678
00:39:42,240 --> 00:39:47,120
Our CPM is so high that, you 
know, playing the Mana mini game

679
00:39:47,120 --> 00:39:49,840
was so hard. 
While you have all of these 

680
00:39:49,840 --> 00:39:52,480
effects that are going on, you 
know you're getting Cdr from 4 

681
00:39:52,480 --> 00:39:57,400
different sources and you're 
constantly pressing abilities 

682
00:39:57,400 --> 00:40:00,080
and it's really, really hard to 
keep up sometimes, right? 

683
00:40:00,080 --> 00:40:04,520
Mystery did not start this 
season super well, so in order 

684
00:40:04,800 --> 00:40:08,480
to keep up with different 
healers you had to cast more, 

685
00:40:08,560 --> 00:40:11,840
and Manatee was just like this 
looming thing at the back. 

686
00:40:14,240 --> 00:40:16,560
I definitely need to. 
Cool down and screw screw your 

687
00:40:16,560 --> 00:40:18,200
throughput when you did it on 
it. 

688
00:40:18,640 --> 00:40:22,120
Yeah, exactly. 
So it's, I think it's fun, I 

689
00:40:22,120 --> 00:40:24,480
think it's engaging. 
I think it brings a level of 

690
00:40:24,480 --> 00:40:28,040
skill expression which a lot of 
it has now been reduced by that 

691
00:40:28,040 --> 00:40:31,840
mana cost reduction being gone 
where it's just kind of a now 

692
00:40:31,920 --> 00:40:36,560
it's really just like a kind of 
like bug kind of just standing 

693
00:40:36,560 --> 00:40:40,800
there and you gotta squash it 
eventually because otherwise you

694
00:40:40,800 --> 00:40:44,040
don't make it to the end of a 
fight where some healers again 

695
00:40:44,040 --> 00:40:47,360
back to Shaman, you know, Shaman
just kind of does what it does 

696
00:40:47,360 --> 00:40:50,400
and then it sticks around like 
8090 and it's just there. 

697
00:40:51,360 --> 00:40:56,720
So yeah, I, I don't know what 
has to happen with it, but it's,

698
00:40:57,200 --> 00:41:01,120
it's fine, I guess. 
OK. 

699
00:41:01,840 --> 00:41:04,720
We've been talking about 
midnight for all of this and we 

700
00:41:04,720 --> 00:41:07,720
haven't yet to discuss the Apex 
talents. 

701
00:41:08,120 --> 00:41:12,360
Yeah, So what is Miss Weaver's 
Apex talents and does it 

702
00:41:12,480 --> 00:41:17,480
actually change the game? 
Yeah, so Miss Weaver's Apex 

703
00:41:17,480 --> 00:41:20,040
talent is like all of them. 
Four points. 

704
00:41:20,280 --> 00:41:25,240
First one is that when you just 
cast, you got a chance to proc 

705
00:41:25,240 --> 00:41:28,520
this thing called Spirit Font, 
which visually I think is really

706
00:41:28,520 --> 00:41:31,000
cool. 
Soothing Mist is kind of 

707
00:41:31,000 --> 00:41:33,800
something that Miss Weaver, I 
mean, has always had, right? 

708
00:41:33,800 --> 00:41:37,120
It's a super cool channeled 
spell that either dominates 

709
00:41:37,120 --> 00:41:40,840
gameplay or it does not needed 
all the time, just depending on 

710
00:41:41,080 --> 00:41:44,680
the way that you're healing. 
And that visual has always been 

711
00:41:44,680 --> 00:41:46,240
super cool to a bunch of 
misfivers. 

712
00:41:46,400 --> 00:41:49,720
I love it. 
And what it does is it sends off

713
00:41:49,720 --> 00:41:53,840
5 soothing mists from your body 
on to five players. 

714
00:41:54,320 --> 00:41:57,680
It swaps around to different 
targets that you know, if they 

715
00:41:57,680 --> 00:42:02,200
get healed to 100%, moves on to 
somebody else, heals them, just 

716
00:42:02,200 --> 00:42:04,800
gives them, you know, this extra
bit of healing from you. 

717
00:42:04,800 --> 00:42:09,440
So visually, I think super cool.
We had a talent previously 

718
00:42:09,440 --> 00:42:11,640
called Unison that unfortunately
got removed. 

719
00:42:11,640 --> 00:42:14,520
I really don't know why, 
probably because of this, the 

720
00:42:14,560 --> 00:42:18,200
Apex talent, but it just 
replicated your soothing mists, 

721
00:42:18,200 --> 00:42:20,480
right? 
So you could have had, I think 

722
00:42:20,480 --> 00:42:23,960
it was a maximum of like 16 
soothing mists onto your raid at

723
00:42:23,960 --> 00:42:27,600
once, which is crazy, right? 
It's like a spider going through

724
00:42:27,600 --> 00:42:31,680
the raid of these green myths. 
But I mean, it was really cool. 

725
00:42:32,040 --> 00:42:35,240
But I understand kind of why it 
had to be removed to not have 

726
00:42:35,240 --> 00:42:39,960
that happen when that procs. 
And you press the sorry when it 

727
00:42:39,960 --> 00:42:41,480
procs, it doesn't immediately 
go. 

728
00:42:41,480 --> 00:42:44,240
You have to press it, right? 
It's not like immediate passive 

729
00:42:44,240 --> 00:42:46,400
healing, right? 
Yeah, you have it's tied to 

730
00:42:46,400 --> 00:42:48,080
enveloping this. 
So whenever you cast the 

731
00:42:48,080 --> 00:42:51,640
enveloping this after it proc, 
it would start doing this. 

732
00:42:51,960 --> 00:42:54,720
And it's not like you channeling
it, it's just a buff that you 

733
00:42:54,720 --> 00:42:57,440
get right that just pushes it on
to everybody else. 

734
00:42:59,120 --> 00:43:02,200
So it's really good. 
It also like the last point is 

735
00:43:02,200 --> 00:43:05,160
tied to Thunder Focus T so you 
can guarantee a proc that way. 

736
00:43:06,360 --> 00:43:10,880
The like 2 middle nodes is just 
you know, a little bit of extra 

737
00:43:10,880 --> 00:43:15,840
buff, higher rushing wind kick, 
rising sun kick healing more 

738
00:43:15,920 --> 00:43:18,760
enveloping mist healing while 
your spirit fonts are active. 

739
00:43:18,760 --> 00:43:20,640
Those are like the bonus is 
doubled. 

740
00:43:20,640 --> 00:43:24,400
So pretty basic stuff in the 
middle, but I mean, ultimately I

741
00:43:24,400 --> 00:43:29,040
think it's really cool. 
I think for the way that it 

742
00:43:29,040 --> 00:43:32,680
heals, I think was really smart,
right, that they have this 

743
00:43:32,680 --> 00:43:34,520
talent that's not really used 
much anymore. 

744
00:43:34,520 --> 00:43:38,160
Visually is a really major part 
of Mist Reaver of like your 

745
00:43:38,160 --> 00:43:40,960
mists, right? 
Your Mist healing people, you 

746
00:43:40,960 --> 00:43:44,120
don't really get to see them 
super often in gameplay just 

747
00:43:44,120 --> 00:43:46,720
because you don't really use 
soothing Mist all that much. 

748
00:43:47,680 --> 00:43:50,080
So to be able to activate it 
that way is really cool. 

749
00:43:50,080 --> 00:43:52,240
Thematically, I think it's 
really cool. 

750
00:43:52,880 --> 00:43:56,640
Numerically in raid it does a 
lot better just because of the 

751
00:43:56,640 --> 00:44:00,360
way that it works. 
And then an M Plus, I think it's

752
00:44:00,360 --> 00:44:05,120
kind of all right. 
Definitely some other Apex 

753
00:44:05,120 --> 00:44:07,520
talents that I've seen that are 
really, really cool and do a lot

754
00:44:07,520 --> 00:44:11,480
more. 
But All in all, I can't really 

755
00:44:11,480 --> 00:44:13,040
complain with it. 
I think it's really cool. 

756
00:44:13,960 --> 00:44:15,640
When it procs, how long does 
that? 

757
00:44:16,680 --> 00:44:19,480
How long do you have to use that
proc? 

758
00:44:19,480 --> 00:44:23,120
Is it sticking around for like 
10 seconds, 30 seconds, a minute

759
00:44:23,360 --> 00:44:26,240
or like it appears? 
It's 30 seconds, so it's a 

760
00:44:26,240 --> 00:44:30,000
really long time on it should 
proc multiple times a minute. 

761
00:44:30,000 --> 00:44:33,240
So ideally you kind of want to 
use it when you get it right. 

762
00:44:33,960 --> 00:44:38,760
We had we had a bug on not, I 
guess not really a bug, but on 

763
00:44:38,760 --> 00:44:42,240
beta for the longest time that 
was actually fixed yesterday 

764
00:44:42,520 --> 00:44:45,600
that it was not visible on the 
the cooldown manager. 

765
00:44:45,800 --> 00:44:48,440
So it's just very hard to see 
when you got a proc versus like 

766
00:44:48,440 --> 00:44:52,640
the guaranteed one from Thunder 
Focus T, which I mean affect the

767
00:44:52,640 --> 00:44:54,440
gameplay, right. 
You didn't know when you had 

768
00:44:54,440 --> 00:44:57,840
healing when you actually had 
healing where you couldn't, you 

769
00:44:57,840 --> 00:45:00,480
know, could have used that 
instead of a a cool down, 

770
00:45:00,480 --> 00:45:03,200
because I would say it's about 
cool down strength, maybe like a

771
00:45:03,200 --> 00:45:06,400
mini cool down strength of of a 
cast. 

772
00:45:06,400 --> 00:45:09,360
So sticks around for a while. 
You could definitely plan around

773
00:45:09,360 --> 00:45:12,120
it a little bit. 
It's not just like you get it. 

774
00:45:12,120 --> 00:45:16,240
You have to spend it now, but 
it's more so I should spend it 

775
00:45:16,240 --> 00:45:19,720
fairly soon. 
You know that that 30 seconds, I

776
00:45:19,720 --> 00:45:22,240
think that's kind of great. 
Like if you're at the end of a 

777
00:45:22,240 --> 00:45:24,600
pack, you're like, no, no, I'm 
just going to bring this into 

778
00:45:24,600 --> 00:45:27,640
the next one. 
If you're if it procs in the 

779
00:45:27,640 --> 00:45:30,280
middle of a boss fighting, you 
know, the next damage events 

780
00:45:30,280 --> 00:45:33,640
coming up, you kind of can save 
it to like actually be 

781
00:45:33,640 --> 00:45:35,280
effective. 
I like that. 

782
00:45:35,280 --> 00:45:37,720
OK. 
Yeah, it's pretty good. 

783
00:45:38,120 --> 00:45:41,880
I I think that the way that it 
works is really well, I think 

784
00:45:41,880 --> 00:45:44,440
it's better than kind of some of
the things that we've seen in 

785
00:45:44,440 --> 00:45:47,160
the war within where we have 
this buff that is literally 

786
00:45:47,160 --> 00:45:52,320
infinite, which I think is a bit
unfair of of just the way that 

787
00:45:52,320 --> 00:45:53,720
it plays. 
I think that it should never 

788
00:45:53,720 --> 00:45:57,080
have been infinite. 
And definitely maybe a 30 second

789
00:45:57,080 --> 00:46:01,000
thing would have been nice too 
there, but it was definitely a a

790
00:46:01,000 --> 00:46:03,480
major bonus to monk. 
OK. 

791
00:46:04,160 --> 00:46:05,800
All right. 
Last things that I want to ask 

792
00:46:05,800 --> 00:46:10,200
you about congening with 
talents, of course, in midnight,

793
00:46:11,120 --> 00:46:15,640
sorry, in midnight we're going 
to have a new row of talents in 

794
00:46:15,640 --> 00:46:18,760
both of those heroes trees. 
I think Monk also got some 

795
00:46:18,760 --> 00:46:23,840
talents completely pulled out 
and replaced as well for for 

796
00:46:23,840 --> 00:46:26,320
their hero trees. 
How are those looking? 

797
00:46:26,320 --> 00:46:28,800
Let's start with like the 
conduit of the Celestials. 

798
00:46:28,800 --> 00:46:31,800
Like how is condo Celestials 
looking with those new talents? 

799
00:46:32,480 --> 00:46:37,440
Yeah, so Conduit was definitely 
the the baby of whoever did our 

800
00:46:37,440 --> 00:46:42,160
hero trees of, of, you know, 
looking at the way that monks 

801
00:46:42,160 --> 00:46:47,000
should play it got a lot of 
changes to it, so much more than

802
00:46:47,000 --> 00:46:50,200
Master of Harmony. 
In the Conduit celestials tree 

803
00:46:50,200 --> 00:46:54,280
we got, you know, a choice, a 
new choice node between whether 

804
00:46:54,280 --> 00:46:57,360
or not our celestials active. 
If we do 5% more healing, it's a

805
00:46:57,360 --> 00:47:00,560
little bit boring, but 5% is 5% 
in cooldowns. 

806
00:47:00,560 --> 00:47:04,200
I'll take it with another choice
node there that increases rising

807
00:47:04,200 --> 00:47:05,720
sun kick damage. 
So pretty good. 

808
00:47:06,800 --> 00:47:10,840
The tree is just to like 
preface, it is very well known 

809
00:47:10,840 --> 00:47:15,480
for not great damage because 
Master of Harmony did phenomenal

810
00:47:15,480 --> 00:47:19,160
damage when it really needed to,
so it got a lot of supporting 

811
00:47:19,160 --> 00:47:23,720
talents for damage there. 
There's another one that conduit

812
00:47:23,720 --> 00:47:28,280
itself, the actual button press 
no longer gets increased by the 

813
00:47:28,280 --> 00:47:33,320
number of targets up to a cap. 
Now it is doing maximum damage 

814
00:47:34,760 --> 00:47:38,520
until 5 targets, and then it 
gets reduced past that, so it 

815
00:47:38,520 --> 00:47:41,640
does even more damage. 
Now there's a talent there that 

816
00:47:41,880 --> 00:47:47,000
increases its damage and healing
when you have lower amounts of 

817
00:47:47,000 --> 00:47:50,080
targets to do. 
So it's like kind of inverse but

818
00:47:50,120 --> 00:47:52,440
still doing good damage and 
healing. 

819
00:47:53,760 --> 00:47:56,440
So those are really good. 
Those are welcomed. 

820
00:47:56,440 --> 00:47:59,280
I don't really love that they're
adding damage onto our tree. 

821
00:48:00,000 --> 00:48:03,320
I guess some of the damage gets 
pushed into healing, like the 

822
00:48:03,320 --> 00:48:04,960
Rising Sun kick for example, 
right? 

823
00:48:04,960 --> 00:48:06,480
Because it converts into 
healing. 

824
00:48:07,280 --> 00:48:10,800
Not a super big fan of of that 
in particular, but it's fine. 

825
00:48:10,800 --> 00:48:14,480
The tree really needed some of 
that damage like I mentioned 

826
00:48:14,480 --> 00:48:17,600
earlier, like our hero talents 
are coming in to the tree now. 

827
00:48:17,600 --> 00:48:20,960
So changing the way that Heart 
of the Jade Serpent worked from 

828
00:48:20,960 --> 00:48:24,240
Shaolin's Gift to Thunder Focus 
T activating it and then Thunder

829
00:48:24,240 --> 00:48:27,360
Focus T gets cooldown reduction 
through Heart of the Jade 

830
00:48:27,360 --> 00:48:30,200
Serpent. 
So very, very much like a, a, a 

831
00:48:30,200 --> 00:48:32,360
cyclical relationship with both 
of them. 

832
00:48:32,680 --> 00:48:35,120
We gain haste during our Heart 
of the Jade Serpent. 

833
00:48:37,520 --> 00:48:40,160
There's one more that I'm 
totally blanking on that we got 

834
00:48:40,160 --> 00:48:41,720
on our new robe that I can't 
remember. 

835
00:48:41,720 --> 00:48:44,080
Oh, it's a, a random proc to 
Heart of the Jade Serpent. 

836
00:48:44,080 --> 00:48:47,120
So a lot of really good things 
working there for Thunder Focus 

837
00:48:47,120 --> 00:48:52,000
T like now it's it's kind of 
become this like almost major 

838
00:48:52,000 --> 00:48:54,000
cooldown. 
So many things are tied to it 

839
00:48:54,000 --> 00:48:57,080
now that it's super strong. 
That makes the tree really, 

840
00:48:57,080 --> 00:49:01,280
really strong. 
So a lot of things there. 

841
00:49:02,160 --> 00:49:06,080
Master of Harmony unfortunately 
got some really sad changes that

842
00:49:06,080 --> 00:49:08,720
I don't love with the tier sets 
edition. 

843
00:49:08,880 --> 00:49:12,200
Like I mentioned before, it was 
kind of like in a reduced format

844
00:49:12,320 --> 00:49:15,200
right before it was super 
overbearing and did a lot of 

845
00:49:15,200 --> 00:49:19,000
healing when it really, really 
got into it and especially on 

846
00:49:19,000 --> 00:49:21,040
the lower end, did a lot of 
healing when you just didn't 

847
00:49:21,040 --> 00:49:22,880
really have too much to heal 
anyways. 

848
00:49:24,680 --> 00:49:28,640
And then they reduce it down to 
like when we get a rising sun 

849
00:49:28,640 --> 00:49:30,920
kick that is guaranteed, which 
is good, right? 

850
00:49:30,920 --> 00:49:33,160
That's a good way to to move 
around it from what it 

851
00:49:33,160 --> 00:49:35,920
previously was of just like the 
more healing you do, the more 

852
00:49:35,920 --> 00:49:37,640
chances you have to gain a stack
of it. 

853
00:49:39,480 --> 00:49:41,600
So that was really good. 
We got another node that 

854
00:49:41,640 --> 00:49:45,280
increases ancient teachings 
healing by 50% or the, excuse 

855
00:49:45,280 --> 00:49:48,440
me, the the transfer of damage 
into healing by 50%. 

856
00:49:48,440 --> 00:49:54,920
So fairly basic node. 
The capstone of the tree was, I 

857
00:49:54,920 --> 00:49:58,600
would say, reworked. 
Not necessarily a nerf, not 

858
00:49:58,600 --> 00:50:02,320
really a buff. 
Puffed for raid nerf for M plus 

859
00:50:02,320 --> 00:50:04,840
kind of. 
It used to have this 20% heel 

860
00:50:04,840 --> 00:50:08,200
amp attached to it that had a 
lot of intricacies on it that a 

861
00:50:08,200 --> 00:50:09,640
lot of mysteries are very 
confused. 

862
00:50:09,680 --> 00:50:11,280
I had to write a whole guide 
about it. 

863
00:50:11,800 --> 00:50:14,880
Make weak wores around it. 
It was a super convoluted thing 

864
00:50:14,880 --> 00:50:18,800
that still is kind of around 
there but isn't really worried 

865
00:50:18,800 --> 00:50:22,800
some anymore. 
But it was reworked, so it made 

866
00:50:22,800 --> 00:50:29,840
it so that when you cast Vivify 
or Shalin's Gift now it puts a 

867
00:50:29,840 --> 00:50:33,200
Hot for 100% of the amount that 
you healed onto that player and 

868
00:50:33,200 --> 00:50:37,200
reducing from this vitality pool
that you had, which is really 

869
00:50:37,200 --> 00:50:39,080
good. 
It's very solid for healing. 

870
00:50:40,000 --> 00:50:42,880
But as a result of that, you 
know, Shalin's Gift, for 

871
00:50:42,880 --> 00:50:45,120
example, an M plus it stacks up 
to 10. 

872
00:50:45,320 --> 00:50:48,000
So the more stacks you have, the
more healing it does. 

873
00:50:48,000 --> 00:50:51,920
And when you press it at 10 
stacks, that's a lot of healing.

874
00:50:51,920 --> 00:50:55,800
So it just like wipes your 
entire pool worth of vitality. 

875
00:50:56,080 --> 00:51:00,040
So previously where we had these
really big burst moments of 

876
00:51:00,160 --> 00:51:02,960
healing when you press Thunder 
focus T that gave you this heel 

877
00:51:02,960 --> 00:51:06,720
amp that gave you this pool of 
of healing to work with either 

878
00:51:06,840 --> 00:51:10,120
applied onto healing or damage. 
Now when you do it, you just 

879
00:51:10,120 --> 00:51:13,560
don't have enough vitality 
regularly like to to do anything

880
00:51:13,560 --> 00:51:16,120
with. 
So good for raid, right? 

881
00:51:16,120 --> 00:51:19,720
Because now you have this, this 
pool that can no longer cap 

882
00:51:19,800 --> 00:51:21,640
anymore. 
Previously in raid, you just sit

883
00:51:21,640 --> 00:51:26,000
on 100% vitality for, you know, 
10 seconds because you press it,

884
00:51:26,000 --> 00:51:28,080
you do a bunch of healing and 
then it's done. 

885
00:51:29,320 --> 00:51:33,880
So good for raid and plus, which
it was mainly good for, lost out

886
00:51:33,880 --> 00:51:35,480
a lot. 
You don't do damage with the 

887
00:51:35,480 --> 00:51:37,720
tree anymore. 
The thing that used to do like 

888
00:51:37,720 --> 00:51:40,440
30 to 40% of your damage is now 
2%. 

889
00:51:41,920 --> 00:51:45,080
A lot of the healing nodes do 
practically nothing for healing.

890
00:51:45,080 --> 00:51:47,840
It's very, very damage focused, 
which is fine. 

891
00:51:47,840 --> 00:51:52,360
It worked really well. 
But when we're comparing the two

892
00:51:52,360 --> 00:51:56,960
trees, it's, I mean, the 
difference is quite stark. 

893
00:51:58,760 --> 00:52:03,040
Perhaps the team is gonna come 
back with another pass through. 

894
00:52:03,040 --> 00:52:08,000
Maybe, maybe not. 
Unfortunately I was was playing 

895
00:52:08,160 --> 00:52:12,720
Shaman at the throughout the War
Within and for those who might 

896
00:52:12,720 --> 00:52:19,320
remember, one of the the hero 
talents was left in a really 

897
00:52:19,320 --> 00:52:25,640
horrible position and didn't get
its rework until the Point O5 

898
00:52:25,640 --> 00:52:29,800
patch. 
So let's hope that's not the 

899
00:52:29,800 --> 00:52:32,560
situation for you. 
I'm glad one of your trees looks

900
00:52:32,560 --> 00:52:34,440
like a baby gem and it's 
wonderful. 

901
00:52:34,600 --> 00:52:38,520
So you do have an option, but 
you want you want both options 

902
00:52:38,520 --> 00:52:41,360
to be viable. 
Yeah, and I mean, Miss Sugar, I 

903
00:52:41,360 --> 00:52:45,360
think is not not a stranger to 
these things happening where 

904
00:52:45,360 --> 00:52:48,560
things start off really bad and 
then they get moderately good as

905
00:52:48,560 --> 00:52:52,080
time progresses, just with, you 
know, recognizing that there's 

906
00:52:52,080 --> 00:52:53,880
an issue and then it being 
solved. 

907
00:52:53,920 --> 00:52:57,120
I think Miss Sugar has done 
really good in like 

908
00:52:57,120 --> 00:52:59,360
Dragonflight. 
The wherewithin dragonflight, 

909
00:52:59,360 --> 00:53:04,160
especially the the rise of miss 
fever was pretty crazy from the 

910
00:53:04,160 --> 00:53:07,360
depths of nothing to pretty 
solid. 

911
00:53:07,360 --> 00:53:10,480
You know, being a meta healer in
in dragonflight season 3 and 

912
00:53:10,480 --> 00:53:12,920
being wanted pretty often for 
raid. 

913
00:53:12,920 --> 00:53:15,960
And you know, while it didn't do
the highest of keys that resto 

914
00:53:15,960 --> 00:53:19,240
Jura did in that season, it 
still was the most populous 

915
00:53:19,240 --> 00:53:23,240
healer, which is like unforeseen
levels of gameplay. 

916
00:53:23,240 --> 00:53:25,880
So I'm hoping that something 
comes of it. 

917
00:53:26,360 --> 00:53:29,920
I think leaving the tree in the 
dust is is not a good thing. 

918
00:53:30,240 --> 00:53:34,240
Hopefully this is like the devs 
evil plan of like let me make 

919
00:53:34,240 --> 00:53:37,400
the tree so bad nobody plays it 
and then I have to tell Blizzard

920
00:53:37,640 --> 00:53:42,520
I have to rework this tree to 
get players on because they did 

921
00:53:42,520 --> 00:53:45,120
some crazy changes in the war 
within that made the tree super 

922
00:53:45,120 --> 00:53:51,560
meta and and I think like the .5
or point yeah something patched 

923
00:53:51,560 --> 00:53:56,440
like that that made it really 
good, which is mostly bug fixes,

924
00:53:56,440 --> 00:54:00,000
but this isn't bug fixes. 
This is just tuning and bad 

925
00:54:00,000 --> 00:54:04,520
nodes. 
The the last thing that I've got

926
00:54:04,520 --> 00:54:08,280
to ask you because you are the 
first healer that we've had on 

927
00:54:08,320 --> 00:54:14,000
for this series, with the 
add-ons and the changes to the 

928
00:54:14,000 --> 00:54:19,280
API, healers will not have 
access to nearly the same amount

929
00:54:19,280 --> 00:54:21,200
of information that they used to
have. 

930
00:54:22,240 --> 00:54:26,360
How much is that affecting Miss 
Weavers in particular? 

931
00:54:27,520 --> 00:54:32,680
Yeah, I think that it's not 
super affecting monk as much as 

932
00:54:32,680 --> 00:54:37,720
other healers are like rest of 
druid feel bad for him, hate 

933
00:54:37,720 --> 00:54:41,800
them, but feel bad for him. 
But I, I think it does in some 

934
00:54:41,800 --> 00:54:44,720
of these moments of miss Weaver,
like for example, with, you 

935
00:54:44,720 --> 00:54:49,160
know, renewing miss coverage on 
the raid right when we have, and

936
00:54:49,240 --> 00:54:51,440
granted, there is add-ons, I 
have not checked it out yet. 

937
00:54:51,440 --> 00:54:54,840
So I could be just saying things
that are fully in function now. 

938
00:54:55,440 --> 00:54:58,600
But when you look at, you know, 
these buffs for me personally, 

939
00:54:58,600 --> 00:55:01,480
like I've always played with my 
renewing mist at the top right, 

940
00:55:01,480 --> 00:55:04,600
my enveloping mist in the middle
on the bottom right. 

941
00:55:04,600 --> 00:55:07,720
I had, you know, enveloping 
breath, for example, and 

942
00:55:07,720 --> 00:55:10,400
soothing mist was at the top. 
So definitely being able to like

943
00:55:10,400 --> 00:55:14,680
filter out where things are on 
my raid frames helps me in 

944
00:55:14,680 --> 00:55:17,120
figuring out quickly who has 
what. 

945
00:55:17,640 --> 00:55:22,160
Now the way that they work now 
is that, I mean, you have no 

946
00:55:22,160 --> 00:55:26,040
filtering whatsoever. 
You have one singular line of of

947
00:55:26,160 --> 00:55:31,240
hots or buffs that you apply 
onto them with what add-ons can 

948
00:55:31,240 --> 00:55:35,520
do now, which is filter them by 
like making them alphabetical or

949
00:55:35,520 --> 00:55:38,160
by like duration. 
But that doesn't do anything for

950
00:55:38,160 --> 00:55:42,280
me because something that's 
alphabetical could be less 

951
00:55:42,280 --> 00:55:45,960
important, right? 
When I look at, let's say chi 

952
00:55:45,960 --> 00:55:49,160
cocoon versus enveloping mist 
versus renewing mist, right, 

953
00:55:49,160 --> 00:55:51,560
they would just display in that 
order. 

954
00:55:51,800 --> 00:55:54,600
But chi cocoons to me don't 
really mean too much. 

955
00:55:54,840 --> 00:55:57,040
They do if I'm playing a 
specific build and I have to do 

956
00:55:57,040 --> 00:55:59,480
some things on it. 
But I don't really care all that

957
00:55:59,480 --> 00:56:01,800
much about who has this absorb 
on them. 

958
00:56:02,040 --> 00:56:05,000
I care about who has my renewing
mist so that when I place 

959
00:56:05,000 --> 00:56:07,280
another renewing mist, I'm not 
wasting it, right? 

960
00:56:07,360 --> 00:56:10,800
There's some fall back mechanics
that renewing mist has that when

961
00:56:10,800 --> 00:56:15,360
you place a new one on somebody 
that has one already that can 

962
00:56:15,360 --> 00:56:19,120
jump to somebody, but only if 
somebody is injured and near 

963
00:56:19,120 --> 00:56:22,120
them in like a 20 yard range. 
So it's really good that there's

964
00:56:22,120 --> 00:56:23,680
this like fall back protection 
on it. 

965
00:56:24,040 --> 00:56:27,200
But if those things are not 
true, I've now lost this 

966
00:56:27,200 --> 00:56:30,000
renewing mist, right? 
And for me to quickly identify 

967
00:56:30,000 --> 00:56:31,560
things that are happening on my 
raid. 

968
00:56:32,560 --> 00:56:35,080
I mean, it's hard. 
It's it's definitely pretty hard

969
00:56:35,080 --> 00:56:36,960
and like the heat of the moment,
especially, right? 

970
00:56:36,960 --> 00:56:41,360
I mean, I'm sure like if anybody
has ever progged something, you 

971
00:56:41,360 --> 00:56:43,840
tunnel vision sometimes and it's
really easy to get into these 

972
00:56:43,840 --> 00:56:49,640
hard moments of a raid boss and 
you go into it and you just kind

973
00:56:49,640 --> 00:56:53,120
of are I guess on autopilot. 
So for you to be able to get 

974
00:56:53,120 --> 00:56:56,600
there, like figuring out those 
things in the moment makes it 

975
00:56:56,600 --> 00:57:00,680
really hard filtering out buffs 
or or debuffs that are 

976
00:57:00,960 --> 00:57:04,360
unimportant, right? 
I filter out currently every 

977
00:57:04,360 --> 00:57:07,680
debuff that is like raid wide. 
I know when my raid is taking 

978
00:57:07,680 --> 00:57:09,320
damage. 
I don't care that they, I have 

979
00:57:09,600 --> 00:57:12,840
this debuff on them that's 
ticking for 1% of their health. 

980
00:57:13,040 --> 00:57:16,640
I, I, I could care less about 
that, but it's on my raid frames

981
00:57:16,640 --> 00:57:19,400
without a choice for me to get 
rid of that. 

982
00:57:19,720 --> 00:57:23,400
And as a healer, I feel like 
even with mystery, right, it's 

983
00:57:24,280 --> 00:57:28,400
it, it just, I've lost agency 
for anything that I'm doing 

984
00:57:28,520 --> 00:57:31,360
right. 
ADPS can display their their 

985
00:57:31,640 --> 00:57:35,520
Dots on a nameplate. 
They can display their cooldowns

986
00:57:35,520 --> 00:57:38,280
on their cooldown manager in any
order that they want, wherever 

987
00:57:38,280 --> 00:57:41,600
they want, how they want. 
There's obviously limitations to

988
00:57:41,600 --> 00:57:45,080
it, but I just don't have that 
agency anymore. 

989
00:57:46,640 --> 00:57:50,920
So I'm, I'm a bit worried. 
I, I think that some things that

990
00:57:50,920 --> 00:57:55,440
they have done, or I guess I 
should say lack of doing is very

991
00:57:55,440 --> 00:57:59,560
clear that, you know, healers 
are not at their forefront of 

992
00:57:59,560 --> 00:58:01,880
what they're doing. 
And they're definitely, you 

993
00:58:01,880 --> 00:58:03,520
know, even though they've said 
they want to make healing 

994
00:58:03,520 --> 00:58:06,320
easier, this is not the right 
way to do it. 

995
00:58:07,120 --> 00:58:11,040
Even as a mystery. 
I, I got some Flack the other 

996
00:58:11,040 --> 00:58:14,240
day for being the only healer 
with these like survival guides 

997
00:58:14,240 --> 00:58:17,360
that Wowhead is doing, being the
only healer that didn't mention 

998
00:58:17,360 --> 00:58:20,360
raid frames. 
But for me, it was like, every 

999
00:58:20,360 --> 00:58:22,640
healer's gonna do it. 
So let me talk about the actual 

1000
00:58:22,640 --> 00:58:26,320
problems with my spec, then talk
about something that's kind of 

1001
00:58:26,760 --> 00:58:30,640
well known anyways. 
You're not going to repeat the 

1002
00:58:30,640 --> 00:58:34,960
same thing that five other specs
have put in, as well as several 

1003
00:58:34,960 --> 00:58:36,720
of the DPS and tanks along with 
it. 

1004
00:58:36,720 --> 00:58:38,320
OK, Yeah. 
Exactly. 

1005
00:58:40,200 --> 00:58:44,880
OK, well honestly this is being 
an amazing talk and now I'm 

1006
00:58:44,880 --> 00:58:46,520
looking at it. 
We're at the hour. 

1007
00:58:46,520 --> 00:58:51,080
So did I say 45 minutes when I 
initially started this man? 

1008
00:58:51,640 --> 00:58:53,080
Eventually. 
I don't even know. 

1009
00:58:54,520 --> 00:58:56,640
But this has been an amazing 
conversation. 

1010
00:58:57,320 --> 00:59:00,720
When people want to find you and
your stuff, where can they find 

1011
00:59:00,720 --> 00:59:04,520
you? 
Yeah, I mean, I mostly talk 

1012
00:59:04,520 --> 00:59:07,200
through discord to people. 
I'm in peak of serenity super 

1013
00:59:07,200 --> 00:59:10,320
duper often. 
I'm in their swirl, always known

1014
00:59:10,320 --> 00:59:15,040
as swirl pretty much everywhere 
I stream on Twitch lol. 

1015
00:59:15,240 --> 00:59:18,960
Twirl on Twitch don't really do 
that much right now, just mostly

1016
00:59:18,960 --> 00:59:23,200
Prague stuff, key stuff when I'm
actually doing that of odds on 

1017
00:59:23,200 --> 00:59:26,520
swirl streams on YouTube. 
That's pretty much it. 

1018
00:59:26,520 --> 00:59:30,840
If you got a question feel free 
to pop in to peek and at me. 

1019
00:59:30,920 --> 00:59:35,680
Always down to to help. 
That's awesome. 

1020
00:59:35,680 --> 00:59:41,120
Thank you so much and hopefully 
good things coming for months 

1021
00:59:41,120 --> 00:59:46,640
and for the raid frames and we 
will see you guys all in 

1022
00:59:46,640 --> 00:59:48,840
midnight. 
Until next time, may all your 

1023
00:59:48,840 --> 00:59:49,640
hits be grits.
