I want my panda mount give it to me now.
In other news, I'm re rolling to China realms victory for the
Forsaken for Lauderon for the Kieran tour for.
Pandaria. For calendar to the burning
region for Gilnaeus, but has Sindora.
For the Alliance, for the. Horn for Azeroth.
Hello. Look to episode 391 of For
Azeroth. Just realized, I don't know that
we ever say the number beforehand, but we're doing it
now just sort of as a warm up because we're getting close to
400. It's going to be a big time,
maybe a celebration and we were literally just talking about it.
If you want to hear what we said, it'll be uploaded to the
the Patreon. It's a special behind the seeds
only for them. But I am here today joined by
one of my two favorite Co hosts, the one and only true villain,
Manny. Manny, how has the World of
Warcraft been treating you? I mean, the World of Warcraft
has been treating me great, but I just, I just want to take a
moment and just like bask in being in like the top two of
your favorite pod podcast hosts. Like guys, John has stored
history where he's done many podcasts and currently he's on 2
separate podcasts. And of all of that, I'm in the
top five, nay the top 2. So I'm I'm basking a.
Lot of those were solo shows. I I was only thinking you were
talking about the current ones. I didn't even think about like
of. All your podcasts?
Well, the current ones, there's my solo show and and then
there's this show where there are two go and you are among the
top two, man, you are among the top.
Two, you know what? It's it's an honor.
Thank you, thank you. But the World of Warcraft has
been strange for me. 12 point O 7 has launched and of course,
we'll talk about that. I have been, as we've been
discussing and and all of that, I've been going through this bit
of a burnout sort of thing. So I've been reclaiming the fun
in ways that I can, which meant that when 12 point O seven hit,
I did not log on right away. I did not want to deal with like
the bottlenecks at whatever the quest would be would be
happening. And I said, logged in a little
bit later, did my profession stuff, it got that sorted out,
did a little running around for rares.
And it wasn't till day 2 that which is the day of this
recording that I was like, OK, let me sneak in an off peak
time. Let me try and play some of the
12 point O 7 stuff. And it's insane how one day off,
how so much has happened in the greater World of Warcraft.
And I felt, I got to say, I feel a little bit behind.
I'm usually like that day one rush kind of guy.
Day 2, Holy crap, a lot of things have happened.
But what about you, Sean? How's World of Warcraft been
treating you? Well, last weekend I've got to
do some keys with my good friends Manny and Lex.
I won't steal Lex's Thunder, but they went quite well.
We'll let Lex tell how well they went when she's back on the
show. And then, like you mentioned, 12
point O .7 launch yesterday. You took a day off.
I it went live around 3:00 my time, 3:00 PM and I've done all
the content. So I guess I'm now just waiting
for the story quests that are coming in five weeks, 4 weeks, 3
weeks, some weeks later will be the story campaign.
We went and did Rothmeyer last night.
We're going to talk about Rothmeyer and how that went.
My my Guild killed him on Mythic and then realized there's a toy
that turns us all into mushrooms.
So we killed it again on heroic and on normal and then a bunch
of us wouldn't find it on LFR. Best toys ever question mark.
So that was good. I did the Nagtol zone.
It was his own of all time. It's basically just world quest,
hamster wheel simulator, the world quest to respawn like
every 20 minutes or something. And so you just run in, do a
bunch of world quests, and then run and do more world quests
over and over and over again for rewards that matter very little
to me. Did you switch it on to heroic
world tier? Yeah, I put it on Heroic world
tier to start. I I tank so everything I say has
to be taken with the through the lens of a tank so.
It's very hard to see it behind that shield.
Yeah, well, it just didn't feel any different from the regular
world to me. I don't know what makes it
heroic now. I was watching some friends
stream today. They had a few deaths.
They struggled a little bit. But I if you're listening to
this, I would just go straight to heroic world tier because I
don't think, well, I don't think there's enough content.
To make to normal Tier 1 a tank and your survivability.
Therefore, what's your item level right now?
390.63. Three and then 29290.63. 290.6.
Three, OK, All right. Just just so we have relative,
you know, anchor point for people, any of the streamers
that you watch, do you know roughly what their item level,
class and spec were? Windwalker Monk, and I'm going
to guess somewhere in the 275 range.
OK. And you said that they were
having some deaths, like constant deaths or like had to
be careful how they pull. Or if they over, if they over
pulled there was there was some problems.
This particular streamer is self admittedly terrible at the game.
That's how they describe themselves.
I would never describe somebody like that.
That's their own description for themself.
So that may have been, it may have been a factor as well.
But yeah, I don't know. I if you're, I'd say just jump
right into heroic world tier because I don't know that it's
going to be, I don't think there's enough content to
justify you doing it on normal world tier and then going back
to do it on heroic world tier. It's literally, I'm not kidding.
There is like 5 quests which are all the same quests as the world
quests. So it's like, I want you to jump
on these mushrooms and hit these orbs and then a world quest pops
up to jump on these mushrooms and hit these orbs.
So the quests are and like it's, you're just repeating it over
and over again. And they, they cycle through
really quickly. I did 1, I did three world
quests. I went and made a coffee.
I had some fried eggs. I came back to my desk and with
a world quest to respond. And two of them were of two of
them were of the three that I had done.
And they're just, I mean, if open world is your is your bag,
you might love it. I mean, you might be like, yeah,
right on world quests. There is you do get after you
complete all of the quests once you get the option to do more to
help out in the zone from Riffblade Myela, I think her
name is. And the choices are kill rares
and you have to kill 15 rares, rares and strong enemies or do
world quests, choose the world quests because the rares only
spawn every 20 minutes. There is no, you know how
sometimes there's like a the IT spawns and there's 5 minutes
before anybody can hit it, so everyone has time to get there
That doesn't test. Yeah, that's gone.
So it spawns right away. It can be killed right away.
And I'm on a dead realm. Like a dead, dead dead realm.
We're talking like you can get dreadnought tier 3 gear on the
black market Auctionos for 7000 gold apiece.
Dead realm and by the time I was getting 2 rares they were
already at their tag limit and so then I couldn't get credit
for killing them if they were alive when I got there.
So choose the world Quest one as you're doing that.
This week. This week, yeah.
Yeah, there's a number of things there that I, I like what you
said. And then I also feel like, yeah,
I the reason I say this week is because I suspect that people
are going to get tired of this quite quickly.
And so you're going to find that those rares will be up a lot, a
lot more often and less people going after it.
Yeah. The other thing is, yeah, go
ahead. I I just got to say I did the
lower lore walking as well. I'm a troll me now.
That shit was amazing. 10 out of 10, no notes from start to
finish. One minor, not a complaint, but
one like minor. I wish this had been different
and it's just the first section has voice acting, it's lovely.
The middle section you go to Northrend, no voice acting.
And then the end section is a new story.
I believe voice acted, fully voice acted.
So just that if they had just done voice acting for that bit
in the middle of the Northrend bit in the middle, I think it
would have been more like it would have been perfect, would
have been absolute perfection. It's but it's like a 9.5 out of
10. I it's so good.
I'm not kidding. I was on the Cariata character
looking to see if I could make a troll before we started
recording. I loved it.
OK, I like that. Yeah, I think that lure walking
is great for that to like get people up to speed because World
of Warcraft is a 20 something a year old game.
And if you go back to the Wrath of Lich King, what's that, 2008?
Yeah, 2008, 2009. Yeah, right.
That is almost a decade ago. So it is good to get people
caught up on that sort of stuff. Trolls have been in there from
the beginning and there's a lot of lore to to be appraised or
like just know about. So the lore walking for that is
great. I'm glad that you're in on the
troll train. I I am in a similar boat.
I was just thinking like, oh man, I wish this.
OK, so Sean, you keep saying you want your undead to stand up
straight. I want.
And my dark spear give it to me for both of them.
Yep, I'm I want my dark spear to stand up straight.
I I just. I have some goddamn pride.
Stand up straight. Look at you.
What would Wol Jin say? Well, I'm, I'm hoping that Vujin
will come back soon with all this stuff about trolls, but
we'll get into that later. The the other thing that I was
looking thinking about when you're talking about the heroic
world tear is that I think that instead of them trying to mimic
the raid system where it's like here's normal, here's heroic and
then we'll throw in mythic or something like that.
They might want to just take a page out of Diablo's book and do
it in a far more granular manner, much like mythic plus
does. So you can tear up your your
quest so that it's like 2 + 12 plus and so, so forth on.
In terms of difficulty for the world tears, I think that might
be the better solution here because while you may need
higher world tiers, other people might want something not quite
as difficult as you or something far less difficult than you.
And I think just like, because it's just scaling HP and damage
shouldn't be that bad to put in a little multiplier into world
tier content. What do you think of that
suggestion? I don't want world content to be
difficult at all. I want to one shot these things.
I I do not play the game to have difficult times while I'm doing
my weekly S Arales soiree. So I did heroic world tear just
because it's supposed to be more rewards than I wanted to see
what it was like. It's not it.
It feels like regular to me. So there's I don't notice any
difference. I suspect a lot of players
won't, but obviously I'm looking at that through my lens.
So take your mileage may vary. We did get side note a couple of
episodes ago. I was opining on what the
purpose of normal raids are, who were they for?
And I don't know if you know this man we have an e-mail
account for Ezraoth has an e-mail account.
It's a Gmail account. I imagine it's tied somewhere.
We got an e-mail from Wraith and she was explaining to us how
normal is important and how there's value in it for her and
why and then talked about her husband and how he plays and how
they play the game. Anyway, it was a lovely e-mail.
It was beautifully written. Thank you so much.
I you sent it over a month ago. So if you haven't quit listening
to the show because we ignored it.
It's not that we ignored it. I'm just an idiot.
I didn't anyway, it was lovely. So I I'm saying like, I want
easy open world content. I don't care for it to be
difficult because to me, if I'm going to have difficult content,
it's going to be in radar and keys.
But yeah, if let's assume that there are people who want a
challenge in the open world, then yeah, I think having a
grant a more granular level of difficulty is fine for those
folks. But yeah, I don't know what like
I just don't under the problem is I don't understand.
So in raid, the difficulty goes up to get higher gear, it's a
bigger challenge. You get that reward of killing
it. Keys, same thing.
You have to a point for gear, but then you start getting IO
and you can get title and mounts and all this good stuff.
I don't know. I guess it's because I don't
know. I, I don't know, I guess I just
don't understand. It's like there, there obviously
are players for whom a challenging open world content
is rewarding. And because if there wasn't,
Blizzard wouldn't have made like they're not just pulling out of
the out of thin air these these design mechanics.
They have feedback somewhere. They have data somewhere that
suggests there are players who want a more difficult open world
experience. So for them, maybe this heroic
world here is great. Yeah.
It's so hard. We need Lex.
I don't. Know like it's OK I'm going to
try and bring you to the the well and we'll see if you drink.
All right, So Sean, there are many different types of raid
content and raid difficulties and some people like to do
mythic level raiding. It's it's difficult, it's
challenging. You have to be super organized,
you have to put put in a lot of effort, but like you'll get like
a different tint of the gear. Maybe it'll have like a little
extra lightning or effects. It's really just the same
rewards that you would get from any level.
So why wouldn't you do it on normal?
Because you want to push yourself.
You want to be the best that you can take that same mindset, but
then consider people who either do not have the time to dedicate
to dedicate so many hours to being prepped and ready for raid
or don't want to do the social obstacles or or overcome those
social obstacles to be part of one of those raid groups.
Those people can find difficulty in other parts of the game, like
Mythic Plus. There are many people who Mythic
Plus and like This is what I this is replacing Radiant.
This is what I want to do. So far I'm with you 100%.
All of this makes sense to me. I'm drinking what you're selling
right now. Then there are some people who
might have a much shorter period of time.
They can only fit in maybe 20 minutes, 25 minutes, not quite
enough to get in that mythic plus on top of trying to find a
mythic plus pug into it or have a static team their their
schedule. It just does not allow allow for
it allowing for world content which can be normally defeated
in like 5 minutes or so. Right to be a challenging
content could be available to those players with a similar
mindset, but just limitations in time.
They otherwise they're really forced to find a game that that
allows it for them. They might jump over to
fellowship. Many people like Fellowship,
which is challenging but is way more streamlined to get into
that content, which narrows down the time you need to get just
like a quick little dungeon out. And you get that like cool
little push, however challenging it be in the fellowship without
the organization, without the extra time committed to waiting
in queue for for stuff. And so this is just another
outlet for that within game without having to go to another
game, if you could imagine that. You'll ask me at open world
content, I don't think there's anybody who only has 20 minutes
a week to play who is going. Man I really wish this world
boss was harder. It doesn't need to be 20
minutes. It doesn't need to be 20
minutes. I don't in total.
It can just be 20 minutes in a row.
You've got to take care of a kid and you can't.
Yeah. I mean, that's a dungeon in the
middle of. I think delves fill that hole
for sure. I understand where delves like
in the hierarchy all I understand where everything fits
all instance content, but like even harder open world content
isn't a challenge for the player because strangers can show up
and kill the thing, right? It's not a personal challenge.
And I remember, I distinctly remember when people were no
longer farming. What was that underground area
called in Dragonfly where Avarice was?
I can't remember under Azure under under the underground part
of where we met the Niffin that zone.
I can't remember the name of it, sorry.
But I remember once people stopped farming the rares and
stuff down there, there was a lot of complaints on Twitter
that Mob said too much health, sure that it was it.
So that's harder content that people actively said we don't
want. We just want to collect the
things these rares drop. The loud people on Twitter do
not sorry. The loud people on any forum do
not represent everybody right? Yeah, I guess I just don't know
anybody who's like, man, I really wish my open world
content was harder. I'd like these world quests to
take 30 minutes instead of five, and that's.
Sorry, being harder doesn't necessarily mean it has to take
longer. Yes as a tank with additional
health it will take you margins of level the harder but just
them hitting harder and it be more threatening and me having
to use more of my CC, more of my utility in order to defeat a
thing could be a point of engagement.
There's a point where you're levelling where you just start
to be able to solo some of these rares, right?
And that becomes a point of pride.
I can now kill something that would normally need a group like
Stumpy in Harandar or or some of those ones that are like, man,
really you should have three to five players.
But now I'm strong enough that I can like, if I kite well and so
forth, I can kill, kill this. And that is something that I
will be like, it's great. I don't need to like.
Put into chat like looking for people to kill an Analius or
whatever that fungal guy is right now.
I know that I can like use my rocket lentil to tank for a
little bit, get my health back and still kill him before he can
deplete my health bar at the second time.
And that sort of challenge is like does have merit, does have
an audience. I just don't think that audience
is really served right now in World of Warcraft outside of
Delves. I do think you're right on
Delves. Delves do feel a part of that
right, But it doesn't mean that Delves have to be the only
thing. If that was the truth and ritual
sites would have never been created, though.
I I don't I don't think ritual sites is a good defense mind.
I guess the issue is I tank and I primarily tank and almost all
of my characters are tanks. I could solo rares on day one,
so that's not exciting. None of that is.
I don't get joy from any of that open world content.
To me, is, is good for the story.
And once the story is done, then I just want it to be fast and
over. I want fast world.
Like I missed the BFA days of world quest where it was like
you could do the whole zone in 20 minutes, you know?
Then we went into shadow Lands and it was like, you can't do a
single world quest in 20 minutes.
It's just yeah. So I just, I don't know.
I yeah, I hope whoever wanted Heroic World here is excited by
their new World Quest simulator in Nagtol and Val Shocking.
Listen, listeners, I know shockingly enough, it's not the
content for me. Who could have seen this coming?
But Manny, we're going to move on.
We're going to talk about some content that is for me. 12 point
0.7 didn't just bring Heroic World Tear, it didn't just bring
the lower lore walking. Seriously folks, do the lower
lore walking. If you've done nothing else from
this, go do the lower lore walking.
Also, I found that I'm oddly attracted to Pandaren ladies.
We'll talk about that later. That's something.
I'm back later. Nah, I've known it from six
years. A child.
Never. Never.
Why are you on a list, Sean? Continue on well not that
specific anyway, but there was more stuff that launched.
We had the omnium folio. We're going to talk about that
and it's massive 0.23% power gain this week, which in
fairness, when it's scaled to full capacity will be 0.6%.
So that's pretty good. Airports is actually pretty
good. No, we're going to talk about
spore fall. The new one boss raid with
mythic flex difficulty came out, Manny Team liquid claimed world
second and then it was the judges decided no, no, we're not
going to count that hacker Guild that killed it in item level 130
gear. We will just count through this
one hacker Guild that has gone and gotten world first every
tier for like the last four tiers.
They're insane. I don't know what they're doing.
How many counts have they bought at this point?
It's crazy. I don't know, but Team Liquid
killed Rottmeyer. Can you guess how long it took
them to kill this boss? I I already know the answer so
I'm going to leave this alone. It was 15 minutes, 15 minutes
from servers up to Rob Meyer and the the boss fight itself is
like a 7 1/2 minute boss fight. So they went in there, they were
running splits on it. They took it down.
We killed it as well. As I mentioned it is a lot of
fun. It's.
Did it take you 20 minutes? No, it well it took us.
We had three pulls. The first one we wiped because I
think one of our Raiders is colour blind.
The second time we wiped because what what?
The second time somebody miss a kick, I can't remember why it
was the second time and the third time we killed it, it was
a 7 minute 8 second fight for us.
So on the kill, the fight itself was a lot of fun.
The boss model is really nice looking.
It's very sharp, but the the fight is so comically easy, but
very well designed. It's there's two different types
and this is on mythic. Two different types of little
ads spawn and they fixate players and you have to they
can't die on top of each other. But Blizzard 10 like kudos to
Blizzard. One has set of them puts a green
fixate line on players. The other set puts a red fixate
line on players. They have different names, but
you get a different color fixate line.
So you know, OK, red good arranged R starts with R red go
to ranged green go to malate. You could do it.
You can flip it. That's just our Guild did that
because it makes it simple. And then a third ad spawns that
you you kill as well tank on top of it.
Very, very fun boss. We're going to kill it every
week drops to 98 gear. Are you is your Guild getting
back together to go pull Rotman and will you pull it on mythic?
I don't believe we're going to kill it on Mythic.
The calendar dates have gone up for one of my guilds where they
are going to do it four times exactly, and it is optional
attendance because people want to take their time away from the
game. So we're going to do 4 weeks
starting this week just so we can get that mount mount, and
that will be Thursday. So when this comes out to the
general populace, that'll be my first play on that or attempt on
that. We'll see how well my team does
it. I do not believe there's any
wish to go towards Mythic. My team just stopped doing
mythic last expansion. Like we were doing some Mythic
in Dragon fight, stop doing Mythic in The War Within.
So there's no appetite to dive back into it right now,
especially with like everybody's schedules.
The other team is like, Oh yeah, let's go back in and like, OK,
like let's clear it and then maybe we'll try Mythic.
And so they're very happy, happy about that.
But like, it's a heroic team that got AOTC started with like
2728 people, like almost 30, almost about the cap of heroic.
And then over the course of this tear has whittled down to I
think we'll see what happens when the team put the comes
together on Thursday. But I'm going to say 20-3 ish,
maybe like hitting 20. So it's it's going to also be a
matter of of those remaining people, how many are going to go
into mythic? So hopefully there will be
enough, but it's going to be like, oh man, I hope we have 15
if they're going to do that, if I'm going to do that, because
like running the two teams on the two tiers was what led to
this burnout. So I might just sit down on the
bench for one of these teams just to hold hold my sanity
together. But yeah, it's good to know
like, what different teams are considering specifically because
these teams are roughly about the same place in terms of like
how quickly they were clearing through the raid and everything.
Yeah, it's good stuff. It's a lot of fun.
It's great on Heroic. Heroic there's only one ad type,
so they change from heroic to Mythic.
There's a single AD type, so you just stack everything on top of
the spore cap on top of the boss and kill it.
The second spore cap will spawn away from that group.
You'll still kill everything on top of the first spore cap,
death site and then just solo down the the fire spore cap.
A lot of fun, lot of fun. There's a tactics guide for both
normal, heroic and for all three, normal, heroic and
mythic. If you're going to do it, I
recommend those guides. They are very clear, very
succinct and it's a Strat we use and it worked really.
Well, I actually, I actually watched those guides too.
So yeah, I I will also give my recommendation.
There you go. You've got 22 Fazers out of two
recommendations. That's right.
I forgot we're called Fazers.
I hate it. Jazz hands and Fazz hands.
Forgot. About that, but when?
Do we get to a year left still? Why do our listeners have such a
poor taste? OK, that's a joke.
You're listening to this show. Your taste is obviously
excellent. That's not all about Sporefall
though. So something was discovered that
we think is intended. Blizzard has not made a
statement on it and it would be considered insanely game
breaking if it wasn't intended. So I feel like they would have
responded and acted immediately. But intended or not, spoor fall
on mythic. The first ever flex mythic raid
does not lock out. There is no mythic lock out.
It functions the same as heroic raids.
So you can go in and kill the boss and get your loot and
leave, and then you can go back in with another group and kill
the boss again and there is no loot.
But every time you kill a boss, you can bonus roll.
There are 298 pieces of gear that drop from this boss if
you're killing it on Mythic and if you've been saving up your
bonus rolls over the last couple of weeks, or if you're on a new
fresh alt with 18 bonus rolls to spend, you can go through kill
this boss five times and get every item of loot off of the
boss that you need in the same day, if it's intended.
Crazy what a wild world we live in.
Potentially a view of the mythic lockup being lifted if it's not
intended bannable. I don't I don't know.
We I have personally not done it.
We've killed Lura so I don't see a reason to go in and farm out
298 gear in case it's not intended.
But it's we're, we're on day 2 now.
And like, if this, it's not a secret, it's not a mystery.
People have been tweeting about it.
They've been posting videos about it.
They've been live streaming and doing it.
They've posted it in every channel you can think of to
Blizzard to say, hey, is this cool?
And it's radio silence. So if I learned anything at
first aid training, it's that silence is implied consent.
Yeah, I think that this is the case.
And for this one, I think that is a combination of the fact
that we are very late into tear, that it is a one boss raid.
And if people want to farm out two pieces of of like caps gear
to then take and beat down like whatever they're stuck on, like
whether that's crown, Bellerin or Laura to finish out their
tier, this is the perfect time for it.
So in this particular circumstance, I see no reason
why why Blizzard would quickly nerf this.
I think that even if they leave this the same next tier, which I
I don't think is the case, we won't get those bonus rolls
until part way through the tier when they're already starting to
nerf things. And then, and even then you
won't get the ability to bonus roll on the same boss until like
the second week because it's like 2-2 rolls.
Oh, sorry, two of the tokens per per thing.
So it's not until like you're like Week 2 where you can take
the leftovers from both weeks to make the attempt.
So I don't think it is as game breaking as it feels right now
when everything kind of came together in this perfect storm.
And even if they were to leave it, I don't think it is as game
breaking when when they reintroduce bonus rolls, if they
introduce bonus rolls and this same thing in the same way, I
generally think that it is a matter of flex mythic and the
fact that they don't want to have raid lockouts on flex
mythic. Just imagine you have a multi
multi boss tier. And so because we want to cut
down for this boss to to like X amount of people because it's
easier at this level and then go to Y amount of people for the
next boss. Does that mean that the
difference those people are locked out and can't get any
loot? That feels way more punishing
and I would almost prefer that they allow this small exploit.
If you want to call an exploit this this fun detected is time
to allow the fun to to happen. Yeah, you literally just
described how mythic rating is now though.
That's how it works if you're on a mythic grade team with a
roster larger than 20 and most mythic grade teams have a roster
of that 24 ish level. You're somewhere between 23 and
26. Usually you're not in for every
boss and it's not most teams don't do this is our roster for
this week. They do boss to boss rostering
so like it. It literally is how almost every
mythic Guild functions is that you have people rotating in to a
lockout with two bosses dead that they don't get a chance to
fight or loot that week. That's how it works now.
It it is awful. You're right, it sucks because
if it didn't work that way then those people who weren't in on.
I'll use this here. For example, let's say you're
not in for Imperator Aversion or Voracius, but you're in for
Saladar. Then you're owed again for
Dragons, and then you're in for Paladins.
You go in, you know, you zoned in to do Saladar and you get a
thing that says this is a saved instance.
Now you're not getting the chance to kill either of the
first two bosses. That's two slots from your vault
that you can't fill because you you didn't kill them.
You kill Saladar, you leave your team kills Dragons.
You come back in to paladins and it says, hey, now it's a four
save 4 out of eight or four out of six saved raid tear.
Do you want to stay? And you say yes again.
So now it's another like that's how it functions now it sucks.
It sucks. So if if they shift, I would I
mean, it's one thing to say to the other doing it for flex.
I want this for all mythic raiding.
You know, I want to be able to, as a mythic Raider who's not in
for every boss, to be able to go on the weekend and pug those
bosses that you haven't gotten and that also.
Why would you pug it like already teams are pushing
towards splits. Splits are the devil.
Never. We my team never does splits.
We we don't do any splits, but I would never, I wouldn't be on a
team that does splits. That's crazy.
It's not needed. But you would pug it.
Yeah, I would go pug them. I would go pug them for the,
because you, you're thinking in terms of, you know, using, if
you do splits, that's raid time you're using.
Your raid time should be focused on Prague farm, like farm to get
to Prague and then Prague doing splits so that half of your
bench or three players from your bench can kill 2 bosses at the
start. That's that's super inefficient
use of your your raid time, your prog time.
So yeah, I would definitely that would be if you're not in for
these bosses, you go, you pug them, have fun.
I would never teams should never if this was to become like the
norm and their lock up became like heroic.
No team is going to be killing that first boss twice for only
three people have a chance at loop because you also have No,
they wouldn't do less chance at loop.
You're you're you're, I think you're not quite understanding
how detrimental this becomes because there's so many people
like fired Up that had the top the best like 2 mages because of
splits. That's not right.
Like that sort of mentality doesn't exist.
It's out of the top 25 it. Trickers down and then this
becomes a little bit, this makes it a little bit easier.
So I'm not going to say it's going to be all groups.
I think that your group and the way that you're describing it
might resist it, but people might might feel less resistant
where it's like, hey, why don't you bring your second warrior
because you didn't get the loot on this warrior.
That's still a huge waste of the raid time.
We're talking guilds at raid 3-4 nights a week.
That's such a massive waste of raid time to do that, to go back
in to, to kill on alts that you're never going to bring in
for Maine Broad. Nobody's like I am not worried
about that happening. That's not going to happen.
You particularly split the team right where you're like, OK,
you're sitting out. We really Sean, you, you are a
great player. You play all sorts of tanks and
you can play them at good levels for for all of them.
This this tier warriors the best at a tank for like 9 out of 10
of the fights. But man, do we need ADK for this
fight, right? Normally somebody else would
switch their DK over, or perhaps you have ADK that you've been
gearing on the side. Wouldn't it be nice to like have
the the DK be brought along in a flex team where it's like, OK,
these ones that we've got down, we're going to bring your your
DK as a, as a extra little thing that we'll funnel the loot to so
that the Prague boss we're going to deal with.
Especially since particular trinkets are like from the raids
are just like better trinkets than a lot of the stuff that you
get from other sources. You would just bring that
character to your main right? Like no serious raid team is
wasting Prague time on an alt like this.
Just it's not happening. There's just no way that that
that mentality, the mentality of splits existing, you know, it
might extend to top, I'll say top 100 maybe might have
optional splits, but it's not that's not an issue that that
exists beyond that they people on teams lower than that don't
have time, They don't have the desire.
Yeah, it's not, that's not something even like consequence.
They're I think they were #25 this year and #1616 this year
they had one optional split run. So it's like at like man, that's
16th in the world, right? It's not, that's not something
that would would happen that just it wouldn't trickle down
like that. If it was going to, it would be
happening already and people would be running heroic splits
and stuff like that. It's just you're not going to,
especially for two night and three night of A grade teams.
Prod time is so important. Heroic splits don't.
Heroic splits would never happen because mythic plus out gears
heroic the. Heroic splits definitely
happened. That's the entire.
Sorry, I apologize like but like for the like teams that stop at
heroic like if that's their. Prague Manny.
I don't If teams stop at heroic it then the mythic laco doesn't
matter to them. It already functions this way so
that's so you can use teams that stop at heroic as the the same
like look like if we're talking about having mythic lockout
function the same way that heroic lockout happens.
Now teams that only get AOTC aren't running any kind of
splits and aren't doing any of these.
You know nobody's going back and re killing bosses for alts.
Also you would have a chance at less loot because the loot save
is based on the number of character.
The loot you get is based on the number of characters who are
eligible for loot in the run. So if you kill a boss with 20
people who have been saved and five people who aren't saved,
you get one piece of loot instead of five pieces of loot.
Which is why they do splits with full characters funneling that
gear. But that like if we're if we're
talking about heroic only teams, that doesn't it doesn't happen
now and splits are super prevalent.
So it's never, I don't think. I think we're talking about too,
like I think we're conversation split somewhere, split somewhere
or think our conversation diverts somewhere along the way.
I'm, I'm saying that for specific bosses that you want
the, you want the, you want the trinket or whatever particular
piece of gear that is really sought after to then use that
character in. Would you not bring those guys
in on those fights as like, because you have the
flexibility, right? And yeah.
You would like you would bring if you were, if you're so let's
say it's Paladin Zist here you have somebody swapping, gearing
up their Marksmanship Hunter because marksmanship was
required for the first couple of weeks.
You would definitely bring them in for early bosses as you
killed them, but you're not going to run a whole second raid
for that is what I'm saying. OK, so you sub.
So you would sub out somebody and still keep it at the let's
say 15 is the magic number. You still keep it at whatever
magic number, but well. No, if it's flex, you're going
to go up to 25. If it's flex rating, you're
going to push to 25 no matter what.
I you know, I was using this. Here's an example. 20 being the
hard cap. If you have flex rating, you're
going to if you have flex rating.
Everything on farm you push to 25 to get as much loot from
those as possible. Yeah, yeah, whatever your Max
roster is. And if you don't have 25, you
bring in, you know, you probably bring in friends or your best
social players or whatever to get to.
It's yeah, you definitely run at 25.
The only time you would not run 25 is if your Guild just
literally didn't have access, and then you would run whatever
Max you had access to. OK, Yeah, I, I don't, I, I'm
really confused because I thought you were saying that you
would go and kill the bot, clear the raid up to whatever you're
progging on, and then come back in and do it again for an alt if
there was no Lockwood. It's what I thought you were
saying. So if that's not what you were
saying, I applaud and none of this conversation matters.
But that's what I thought you were saying.
And that is not going to happen. That that scenario.
That's why I said you would pug it.
You would just go and pug it yourself.
No, you would bring in the like the I don't want to call them
carries. They're the less optimal people.
You would bring in as additional people to the farm bosses so
that you they would be geared for the boss that you want to
kill them on. And the only the Prague boss you
would have the ideal number. Everything that you have on
farm, you would just stuff to the stuff, the roster as full as
possible to get as much gear as possible to further your Prague.
Yeah, that's, I mean that's. I guess if you use the flex.
No, that's I mean, that's literally how mythic rating
works Now today, in this moment, whatever boss you're progging
next, you are using your farm time as you get back to that
boss, to Prague to make sure the characters that you're using for
Prague have the best chance at the gear that they need.
So like that's that's literally mythic rating today and for the
last have since back to shadow lands, I guess, and probably
before since I've been playing. That's just how I'm at the
grating. I am super confused That's.
But you don't. Like that's nothing new.
But like you have those characters that you wouldn't
like, let's say boss 2, right, requires that you bring DKS, but
you're not going to use DKS in the future bosses, right?
So you have the you have the DKS for that.
They get benched, benched for later, but usually those are
taking up slots, right? And so you would you, you need 2
DKS out of the 20. So 18 of the slots are like what
were you what we're gearing 2 of them are the mandatory to get
through this fight now because you can go up to 25.
You're not actually losing those 22 slots.
You're actually just going like, OK, we'll have 25 people geared,
2 of the slots will be there. But on the Prague fight, we're
not going to put 25 people in. We're only going to put in the
like 15 that we need or whatever magic number it is, right?
Only the Prague boss. You would go for the magic
number. Everything that's on farm, you
would stuff the roster as full as possible.
I don't, I mean, I don't. So where is the world first
teams I suspect would maybe try to find what is the easiest
number to kill this boss And but even then, I don't think they
would. I'm I, I'm fairly certain that
if we get flex rating because teams right now you need 20
right now, teams right now run like 24 ish that #24 ish, you
know, 23 to 27 that range. They run that.
Now, if you gave us flex like last night, everybody put 25
people who had 25 on the roster into spore fall.
There was no like, hey, it dies better at 15.
So 10 of you were sitting if your raid cap goes to 25, you're
and you have 25 on your roster, you're putting 25 in that fight.
Like there's no boss. Yeah, yeah, definitely 100%.
Hey, it's an extra piece of loot.
But B, why would you have people on your roster that you don't
think are capable of frog? It's I feel like that's a jump.
Like, why are they there if they're not?
If they're not good enough to Prague, why would you have them
on the roster? I I would think that there are
like there are points where it's like when you're doing the
flexibility. I don't think, Manny, I don't
think you're going to like the comments we get on this.
Episode this is going to be fun. This is going to be fun.
I I think that when they introduced the flexible rating
right, there were particular break points where you wouldn't
get a third iteration of the mechanic, or the shield would be
small enough, or you could cut it, or you wouldn't need a an
extra healer or whatever. Whatever it is, it allowed the
fight to be tackled easier. Right.
In the pug world, that happens, you know?
Hey, 20 is our sweet spot. You're only bringing 20 in the
pug, but a Guild is entirely different.
If if you're in a heroic Guild that could take up to 30 people
and has 30 people on the roster and is benching people because
they think 25 is better or 20 is easier, leave your Guild 'cause
that's a shitty Guild. You kill the boss as a team.
You don't kill the boss with 10 people sitting on the sideline
because somebody decided they weren't as good.
That's it's not. Again, like you're you're you're
jumping to they're not as good. And what I'm trying to what I'm
trying to say is that as a whole, the fight is quote UN
quote easier. It's not like anybody could sit,
draw straws, whatever. We just don't have to deal with
this, this third one. And because we don't have to
deal with this additional hurdle, we can kill this quote
UN quote wall boss easier and get to future bosses, right?
And I think that even though you're right as a team, you can
do this and you can put in put in the effort and you will get
this down in the terms of a race where that much, that much
competition and time is is there.
If you could say, OK, let's go down to X amount of people,
secure this win, get ourselves on the Hall of Fame or whatever
thing and get to the next boss which doesn't have this wall,
right. I believe that teams will feel
pressure to do so. And it's a similar kind of
pressure as well. We could do this without the
week or, or we could just do this week or it's like, yeah,
why? Why wouldn't you, right?
There's going to be like a we're kind of screwing ourselves if we
don't do it. And if we don't do it, the
competition might do it and therefore we're going to we're
just disadvantaging ourselves. Even though our team can do it.
Echo was able to do it. They didn't do it faster than
Liquid and that came with whatever consequences that they
want to say method and do it. They weren't able to do it as
fast as the other two teams. And so there was a consequence
along with that, right. Like I feel that there is a
difference between saying that like it's easier and why
wouldn't we make it easier and the assumption that like, oh,
we're benching you because you're bad.
It's like, no, no, no, you're not on this team because you're
bad. People in World first teams are
by no objective standard bad players, but I I would think
that. I, I need to be I, I don't give
too sweet fucks what the racer world first does.
They're ultimate like they are ultra degenerate.
They are not indicative of the rest of the player base.
So if they're doing that, if the top ten are like, that's fine
that I. I think it'll happen in in many
different break points. I think if that happens in your
Guild, it's a horrible Guild and it's a toxic Guild and you
should leave it and. I think I I can let that
statement stand, yeah. That's, I think if a Guild is
doing that, if you're in a Guild that has the, you know, if
you're getting benched, because it's going to be slightly easier
to do 20 people than it is to do 25, leave that Guild.
Leave it because that's, that's yeah, that's awful.
And it's I, I say the same for heroic as well.
When I, when I joined Facer Forged in EUI was raiding with
them a couple of years ago when I, when I joined and agreed to
help, they were discussing benching people to get a kill on
Anserek in Nurbar Palace. They were like, hey, we, we're
close to a kill. We think we want to bench these
three people and then be good to go.
And I told them in no uncertain terms that I would not play if
they benched people. It's you can't in this, this was
that guild's case, but you can't ask people to not pug ahead of
the Guild, especially if you're in LTC Guild.
If you can't ask your Raiders, don't pug ahead because we get
kills together as a team and then tell X number of players we
get kills together as a team except for you that's insane.
If you're in a heroic Guild, everybody should be in for those
kills if they're if they're there and physically able to
play, everybody should be in for those kills.
Otherwise, why do you have these people in the roster?
That's I anyway, we and they didn't, we didn't bench anybody
that killed it the next week. And the the it's funny because
the no, I'm not going to talk about it.
We killed it the next week and now that's a like a standing
thing for them. Like they do heroic.
They don't bench anybody. They run whatever their
ostracize is. That's what they run.
It's yeah, especially at the heroic level.
There is no reason to do that. If your Guild thinks we need to
sit people because it's easier to kill this at 20 than it is at
22, leave that Guild. Leave it, find a new one because
that's bad leadership. Sorry.
That's and I know what happens in heroic deals because they
people, they think, they always think the problem is somebody
holding them back. Oh, we would kill this if it
wasn't for Pone God X, which I realized is a character that now
has. And all of this time I've been
using Pone God X as my example, but it's a real character that's
not. Black managerial baby.
Yeah, anyway, I would love flex rating.
I think you should unlock after Hall of Fame.
I don't think I think Hall of Fame should be hard locked at
20. I think once Hall of Fame ends,
they should open flex rating for the raid.
That's my stance on that because I just think it's good.
And this I I even if they don't unlock flex rating, if flex
rating never gets unlocked like that, give us this lockout, give
us this mythic lockout system, because it's just so much better
for pugs. Now you're not screwed if you
join a pug. You kill the first boss and then
everybody leaves. Now you can't even fight the
second boss. It's just this system is great.
I hope it's a test bed for that. Yeah, All right, let's move on.
Omnium, Omnium Folio. Omnium Folio came out.
They buffed some of the nodes. The healing nodes got a buff.
It's currently doing. If you've unlocked it, it's
account wide. That's a nice win.
You don't have to do the quest chain or even do like, hey, I
did this. Skip it.
It's just unlocked for your party.
The quest chain was fun. There was some issues because
everybody was trying to tag certain mobs at the same time
and there was tag limits being hit it we have to give Blizzard
some leeway. This is the first time they've
released a patch where there was issues with mobs being farmed
and tagged by multiple people. So we're going to give them some
leeway and expect that to get fixed.
They did post that they would fix it that they the post was
thanks for the report reports there is a fix on the way for
the tagging issue. So good for them.
So you know one of those first time problems that they haven't
encountered before. So but the on the info that came
out, it's it's doing about .25 to .3% of your damage now and
that should ramp up to somewhere in the .6 range.
If nothing happens between now and the last node being
unlocked. I'm pretty comfortable saying
that this set of buffs will not be the final set of buffs we
see. I am willing to agree with you.
I think that it's funny that they had to do 40% buffs to the
healing and still it is like it's a very hard place to be
because you want the tuning to be good.
You want them to be able to be significant, but you also don't
want the damage and healing numbers to be so high so as to
like suddenly become spike damage that we, that we were
complaining about back in like Dragonfly and such.
So what do they do? Like buff all the stamina, buff
the DPS into healing. So it just equates a basically
just a flat sort of thing, except everything else that
hasn't been bounced against. This is just easier.
I don't know. It's a, it's a strange thing
that they have to balance and I I feel for the designers and the
dev team that has to work through this.
But as the prophecy first told, buffs soon and then nerfs later.
I actually think that I will probably not see the nerfs
because it'll go out while we're levelling.
So there's no real reason to do anything other than when you hit
91 you'll feel suddenly a way weaker.
Well no, we won't be levelling again till last Titan.
This will be gone by then. This is just midnight.
That's. What I suspect it'll be as you,
instead of it being turned off, it'll just say at 90, at above
level 90, you're no longer affected by this.
So you'll be doing your level, you'll hit 91, and then suddenly
you'll be like oh God, everything hurts again.
Yeah, what happened? Why did my gear go Omni folio?
The question was fine, I like Rawith and I'm Brick so more of
them is good. We'll see how I feel on week 4
of having to go do a task for these guys who are the most
powerful magisters in the world and who seem to be drip feeding
me access to this tool that they want me to use to save their
city. Whoa, You have to get through
the puzzle. That crazy, crazy puzzle.
Which? No, just.
Just click. Yeah, just click solve it for
me. I did 1 and I was like OK I've
seen these do it for me openworld content Manny fast I
want it yeah. Speaking of buffs and debuffs,
there was some bugs. 12 point 0.7 didn't launch cleanly.
Now it wasn't anything like 12 point 0.5, probably because half
the content hasn't launched yet, but there was some issues with
the cooldown. Manager stopped tracking certain
buffs and debuffs for friendly players and any player name
plates, and they are working on a fix for that.
But on top of that, the friend list is now randomizer.
It no longer listed alphabetically, it randomly
changes the positioning of people on the list and your
favourites have been removed. So.
I don't know. I am telling myself that that is
happening because they're getting ready for cross region,
that they did something to the friends list because they're
getting ready to set up cross region.
That's how I'm getting through that.
But I got. An excellent piece of copium.
That is isn't it though? Those are the only two like bugs
that I think people came across that I even that I noticed and I
haven't even. Other than the friends list
thing being a mild annoyance, I didn't really notice them.
I think the friends list thing was horrible.
I was trying to reach out to you and there was an entire thing in
the fast discord. About my phone number.
I was just like, I was writing each other to you and the
friends list was gone and I'm like, which?
Which character is Shawn on? It's like, oh Riddle me this,
it's a special character from a game from the show, blah blah.
Blah, you have my phone number and not less than two discord
DMS with me. I got to be honest.
Oh like other than I'm going to say this may be a bull
statement, but I think the launch of 12 point 0.7 and the
portion of its content that launched with it, I think it
was, was pretty good compared to 12 point 0.5.
Now we didn't get trimming the time waves, we didn't get the
campaign quests. I can't remember what else is
supposed to be in there that we didn't get yet.
But those two things are the big ones.
But lower lower walking 10 out of 10 amazing.
The new zone, while it's boring as pissed not buggy so.
Next week, it's the other one. Next week get the other one and
then I guess the the new tier 6 ritual sites came out for people
who didn't get enough ritual sites 12 point O .5 but I've not
heard of any issues with that. So other than and actually
knowing now that you were unable to reach me because of the
friends list bug, I think that's a feature.
So. I just, I, I just wanted to type
in skip in the in the like quest.
Oh, let me buy a Val. Can't buy a Val.
So yeah, I mean, All in all, I think the launch was was decent
for this this patch. So kudos to Blizzard for that.
They said, you know, 12 point 0.5 wasn't acceptable.
We're going to do better and they did better.
So I think anyway, have you noticed any issues?
I would say not came up earlier than expected by like several
hours pretty smooth pretty smooth.
I did obviously see the friends bug as we've been laughed about
here, but that was the only one that I really encountered.
The 12 point O 5 was like such a mess, such an absolute mess.
So hey, and I got to enjoy a little bit of the Easter eggs
that weren't really in the patch notes.
There's like this entire soccer thing that you get to do where
you can like get your tabard of like corridor alliance, kick the
ball around and then get the core for that.
I actually put in some lights around my garden and I was happy
about that. So I like actually went back to
my house, which is I felt good that he go back and be like, Oh
yeah, let me just. Now I can put these torches down
and that sort of stuff made me think that like, oh, I want to
do more with the housing, but that's that feeling's not going
to last. It's not going to survive the
like, oh, content that actually pushes me, but I'm happy it's
there. Yeah, poor housing.
I like those tabards. I wish they didn't have the
World Cup trophy on the back because the front of the tabard
is beautiful and I would definitely use it.
Hey, you just had barking. My dog was just somewhere
barking. I don't know what room of the
house she was in or what was going on, but it was happening,
man. We got one more piece, one more
piece of news before we say thanks to some amazing folks.
And then I have a question for you, the Mount Collector, on
your thoughts on something. But last piece of news, we had
more Lura nerves. There's quite a few here.
I'm going to read through them quickly, so if you're still
frogging Laura, this is all good news.
So Glimmering damage reduced by 20% on Mythic difficulty.
Reduce the spread of Midnight Crystals and Dust Crystals so at
further reducing the need for multiple decays * Splinter,
which is the intermission ability, can no longer target a
player twice at the same time. We've actually seen three at
once, which was wild, on a seed holder no less, and did not
wipe. Special shout out to Dottie Lou,
she's an incredible player at this game.
Critical criticality, which is the circles in Phase 2 cast time
is increased to 4 seconds was 3/1 of the more common causes
for wipes is your seed carriers. They drop the seeds in the
middle and then everybody spreads for criticality.
One of the more common reasons for wipes is a seed carrier
dropping late or dropping and picking one up and having to run
back in, so that should help with that.
Dawn Crystals now begin pulsing radiance after 6 seconds.
On Heroic and Mythic difficulties it was 5 seconds.
So this is when you set your crystal down.
You have longer to pick it back up, which because of a note
coming up later will really only be a factor in P2 and I guess
intermission and then dark constellation cast time.
This is the P3 stars connecting is increased to three seconds.
Was 2.5, which I think will actually have a weird push on
effect because you use when you're doing the matching game
in P3. The second set of constellations
is your mark of like hey, you have to have it done before this
or you die. Shifting these to be longer
actually makes that a tighter check.
And the radiance damage reduced by 50% on heroic difficulty
only. And the tears of Lura.
This is if your crystal carrier gets hit by a by cosmic damage.
Now is only one soak on heroic, it used to be two.
Still 2A Mythic, and this is the big one.
Resonance no longer triggers Tears of Lura.
So resonance is when Lura does the Dirge of Despair, puts the
symbols out, and then the beam goes by and hits people.
When you get hit by that beam, it causes resonance.
So in Mythic you have to drop your crystal, get in that beam,
and then pick your crystal back up.
This is a huge cause of wipes in P1 for a lot of teams.
We're talking there are teams that like 500 plus poles.
For this boss, we actually did quite well.
We were only 284 but there are teams that are like 500 plus
poles and it's mostly P1 and the glaze are the biggest issue.
And one of the things that was happening is people would drop
their crystal to go in for their dirge of despair to get hit by
the beam and then a glaze would hit their crystal and wipe the
rig Now or they would have to decide I hold my crystal, I get
hit by the beam and then it spawns 2 soaks and then you miss
the soaks. You shouldn't miss it.
Soaks are pretty easy but people were missing soaks so those are
the biggest causes. But now in P1 once you pick up a
crystal you you don't put it down until intermission when
you're dodging your * splinters, which are now easier because you
can't get 2 at a time. Huge nerf for P1.
Huge nerf. Great for teams that are
progging Lura right now because it makes it much easier than it
was before this nerf. And for those of us going in for
re kills should make re kills easier as well.
How many more times do you think we're going to see tuning to
Lura before the end of the tier in eight weeks?
I don't know, I would say that if they want to nerf it another
two times, so be it. Like it just wow, the nerfs just
keep coming. I don't know what the final form
will be. I could I could see them.
Yeah, I I'm going to say 2 would be fine.
I think that it it's good to keep pushing it up until people
can no longer qualify to get their CE or their AOTC.
So go ahead more to merrier. Keep going.
Every week feels like a lot even like even like I just feel like
developer time will move on to new content as we're putting out
the new raid. Like once we get the new raid
testing in that I almost feel like it just goes kind of quiet
on on the current bosses, but it's still time to do like 2-3
more sweeps along this these bosses.
Manny, is there anything you'd like to say to the patrons this
week? I mean, I would love to give a
big, big thank you to our patrons.
I know that we haven't been talking about the Patreon for a
bit and we just started talking about it and the a lot of
support and the constant support that you guys have been giving
us is really appreciated. For Ezraf will always be free,
but if you like what we do, consider becoming a patron.
There is even a free tier. So this week we have 3 new
patrons we have at the uncommon rank.
Steve C, Thank you for your support.
At our rare rank we have RAC and at the Epic level we have
servers Snoop. So thank you all for your
patronage. Now, what is our last topic,
Sean? There's a special amount coming
to China. It's an adorable panda.
It's region locked, but Pyvex did put a post note that today.
Will you see this? We're going to use the traders
post to bring mounts that are special to a promotion or to a
region to other regions, eventually opening up to all of
them. I want to know, as a mount
collector, how does it feel knowing that you're out here
collecting these hideous bugs just to make the number go up by
1:00, but you can't get this beautiful, adorable panda?
You know, on most days I would be super thrilled to see this
panda come into the trader's post, but I'm also a little
weirded out because earlier you had said that you really like
pandas and it wasn't Lily, and now I'm worried.
I'm attracted to the mount. No, I think that it's great like
we have seen them do the Alec in Germany and then bring that out
to a larger community through like giveaways, through contact
features much like us and other people.
We have seen them do particular, particular things and then put
it into the traders post. And I love that they are doing
that. I think that they don't always
have to go into the traders post.
I think that you could eventually do a event that is in
other regions and and have that come out in in that way.
I guess it takes less effort to put it through the traders post.
The traders post, I guess is the path of least resistance, but
generally just being able to get all of those into the game in
all regions is a great way of fighting a bit of the FOMO.
I know that there will be people be like, yeah, but I want to use
my my tenders for this and for that.
And now it's an additional thing that I want.
It's always going to be the struggle, which is also part of
reason that I'm like, yeah, don't always put into traders
post. Feel free to like throw it on a
vendor for some gold or have it be like a little Twitch
giveaway. I have seen a lot of people who
are getting tired of the plushies, so you know, go ahead
Blizzard, put it into other offers.
I want my panda mount give it to me now.
In other news, I'm re rolling to China realms.
How do you get through the Great Firewall though?
I sign up like Matt Damon did in that movie.
Actually, I actually really like that movie.
By the way, have you seen The Great Wall?
Matt Damon and I think it's Pedro Pascua.
Oh wow, I would love to see a movie with those two and I don't
I don't know about this movie. And Willem Dafoe.
Willem Dafoe is. I'm I'm in bivolous on the
Dafoe. I think, I think it's Pedro Pesc
and now I can't remember man. I'm, I'm going to get that wrong
and people are going to be like bro.
How did you? What's the one where it's Pedro
Pascal driving the? Pascal.
He nailed it. OK, what's the?
One anyway. Oh, that's with Nick Cage.
That's I don't know what that was called.
He does that weird smile. Yeah.
I don't know what that was
called, but check out. I actually.
So the Great Wall critics hated it, but I really enjoyed it. the
IT turns out the Great Wall of China was built to keep these
monsters from running over the city.
They spawn every X number of years and they train people to
protect the wall. It is a beautiful, glorious
visual treat. I definitely recommend The Great
Wall. If you haven't seen it, you
should watch it. It's a fun.
It's not like a deep thriller or deep thinker.
It's just a fun movie with a nice fantasy setting.
It's very cool. OK this this is like fantasy
version of what the hell was the one with the Kaiju?
Pacific Rim. Pacific Rim, it's give me
Pacific Rim sort of feel, but. Thanks.
Maybe I don't think you're going to get Pacific Rim feels if you
watch, but it's very good. It is very good.
All right. Maybe that's the show, I think.
Until next time, may all your hits be grits.