Lex's window lights up like the beacons of Gondor.
Yeah, Gondor calls for aid. Lex is Googling something.
Victory for the Forsaken. For Lauderon.
For the Karen Tour for Pandaria. For calendar to.
The burning region for Gilnaeus, but has not done for the Lich
King, for the Sindora, for the Alliance for the Horn, for
Azeroth. Hello and welcome back to
another episode of For Azeroth. We are back from our trips
abroad. We had Let's go all the way to
sunny ish Boston and then we had Sean who jumped across the pond
and went to London for LFG and then myself who took the garbage
out. I just wanted to be included.
Anyways, really glad to have us all back together.
How is the World of Warcraft being treating you guys?
Let's start with, let's start with you, Lex, because I know
Sean does like going second. The World of Warcraft's been
treating me very well. I was obviously at the World of
Warcraft 30th anniversary event, so that's been most of my World
of Warcraft experience, which is hanging out with World of
Warcraft players and having a good time.
I want to give a quick shout out to Queen of Murlocs, who won our
Lore Trivia contest in our 30th anniversary, who's also a member
of the Bonus Rule families. Congratulations.
But I also, I finally did get back in to play some horrific
Visions, which presumably we'll talk about later.
So I won't get into my thoughts now, but I actually got on for a
while other than rating and we had fun and I popped around and
it was a good time. OK, I'm glad to hear that.
And then, Sean, back from your travels abroad, how's the World
of Warcraft been treating you? I think some congratulations are
in order. Yeah, pretty good.
We killed Mythic Galliwicks on Sunday for a world ranking of
480 and AUS rank because for some reason North American
guilds always give their NA rank, probably some inferior
hearted complex, an NA rank of 168.
I think it was pretty good. We were super happy with the
results. Was a great season for the team.
A lot of fun that fight, yeah, yeah, it was good stuff.
Good, good stuff. The game has been quite good.
Turbo boost hit so big power bump last week, which which
contributed to the early kill. But it's been a lot of fun so
far since I go back. Glad to hear that.
I'm glad to hear that. And congratulations again.
Now while you were busy jumping onto a plane, leaving on a jet
plane, whatever the song is, we now know when you would be back
again. You listen to the episode and I
think you had some thoughts about the turbo boost and I I
just wanted to give you a chance to at least give your say to the
audience. I think so.
My biggest great was a great episode.
Love the episode. A good podcast is when I am
screaming at my radio as the the hosts are talking.
The only thing I would like to say is specifically around the
dinars is that and I I know I'm not alone in this feeling.
I I I fully 100% believe that they should not have locked
there's two. I have two issues. 1 I don't
believe they should have locked the mythic track dinars at all.
All of the items should have been purchasable just like they
were in Shadow Lands, just like they were in Dragonflight, right
from a vendor with upgrade tracks from 1:00 to 12:00 for
everybody. Because you're telling what are
we doing? Time?
We're time gating. We're not time getting we're,
we're, we're locking off gear from people in May of a patch
that launched in February for what arbitrary reason?
And, and the reason they gave and the part that made me scream
on my radio, the reason they gave and the, the thing that
people are pointing at and saying, well, Blizzard said
this, so that's it's OK that you have to kill the boss is the bad
luck protection piece. Blizzard saying it's bad luck
protection. And, and, and I was one of them.
I was had a discussion with some friends in my EU Guild where I
said, look, I get it. It's bad luck protection.
You, you didn't kill a mythic boss.
You shouldn't get mythic loot, you know, it's meant to
supplement those people who are having a hard time getting those
drops from those bosses that they've killed over and over
again, those rare pieces. And one of the people on my EU
team pointed out to me how what kind of a bad luck protection is
it if you only have to kill it once?
How I killed the ones didn't get it.
Bad luck protection. Let me get that.
Let me get that loot now. That immediately makes it not
bad luck protection because it's a rare drop if you're expecting
if if the expectation is if I don't get my item, my rare drop
item on my very first kill, then I warrant a bad luck protection
purchase of it, then I think that's what are we doing with
drop rates. Then everything should be 5050
drop rate, right? If that's what we're.
Saying so that's that's that's a bit better than 5050.
I got to ask you, how many times should it you be required to
kill a boss for it to then be considered bad luck protection?
Well, I think 0. So I, I, I, I, I will answer
because your question is not that, but I think 0 it should
just be available to everyone. But if you want it to be bad
luck protection, I, I mean five maybe like it's, it's all an
arbitrary number at that point, but I feel like you should have
to have killed the boss enough times that you're feeling
frustrated that you haven't gotten the drop you want.
You know what I mean? If you kill it once, you're not
frustrated. Like my literally my team killed
Mugsy the the dinars came out. We killed Mugsy that week. 20
Raiders got House of Cards. 20 Raiders got House of Cards.
How is that bad luck protection? It's not.
Well, I, I think it's more like maybe I'm, I'm, you know, steel
manning Blizzard when I don't need to, but I, I think it's,
it's maybe more that there just isn't really a word for what
Blizzard is trying to do in bad luck.
Protection is closest it, it feels like the IT what Blizzard
was trying to express is that the goal of this is not to like
pre gear to help you push past bosses.
It's to like kind of meet you where you're at and continue you
forward from there, right. Like it's it's not OK, continue.
Unless you're a heroic Raider because you you can get heroic
items simply by doing LFR. So Blizzard is saying mythic is
on this tier that is so hard that you shouldn't get it unless
you can kill it. But heroic the the quality of
raid that is done by the vast majority of our players, we
don't think that actually requires any skill.
And you can have that with an LFR kill.
That's tainted on your language. I would say if you look, if you
look at the highest levels of competition, Mythic rating plus
12 now into resilient, no, no rewards of mythic plus, right?
That's where they've set those restrictions where it's like OK
at this point, once you're beyond all twelves and we know
you're you're getting this yes, you can start purchasing these
things once you have defeated these bosses.
So we know that you're progressing through this right
Then you can get these rewards. Now the issue I think,
especially with this raid is that the loot is so heavily back
loaded. Like there I had don't think
I've seen as many sought after pieces so late into the raid as
there has been with with this raid.
Typically there are some earlier bosses, some end wing bosses,
which we didn't have really wings in this that have
something that's like, yeah, that's your best in slot and
such that people can typically target before we get to the end
boss. This this really felt more back
loaded than than normal. Not saying that there's never
been the most wanted piece on those last or penultimate plus,
but more so than most. So it, it kind of compounded the
issue. The other part with the deniers
that I will point out is that in every season that has come out,
it's being like the final season where the leveling up has
automatically mean that, yeah, it's not going to be an issue in
the next year. You're going to hit level 80 and
it's not and you're going to replace it anyways.
So it hasn't been as disruptive. And that's why it's part of what
I was saying in in that previous episode is that they put more
hoops, more brakes on this system because it is prone to be
more disruptive. And I believe we had the
conversation in the Discord. Make sure you are during that
conversation, folks bit load bit dot LY slash fast Discord where
where the conversation continued.
And one thing I want to point out, somebody had said in there
is that, hey, Blizzard, why don't you just nerf these
trinkets if they're disruptive in the next patch and such?
Which they do anyway. Which which they do anyway and I
don't want that to be the go to solution that doesn't.
That doesn't feel good. I agree and and I'm glad you
brought up the the concern of the power creep into the next
year because Blizzard brought that concern up.
That is a valid concern. And then they gave us six extra
item levels in every piece of gear we have.
Yeah. So are they concerned about it
or or are they not concerned about the power cream?
Did Ian give that quote? Because if Ian gave that quote,
then we know the answer is there's no actual that's just
lip service. Because that's Ian.
Quotes are just lip service. So I guess.
That's we'll find out anyway. I, I, I, I think the dealer
should be on loud and, and I also think it's, it's kind of
shitty that you, there's no way to go from if I buy a hero track
item. And I actually think the plus
twelves is fine because those feel like bad luck protection
because you have had the chance for those items to drop for the
last 12 weeks because they could have dropped myth track in your
vault. So that actually is bad luck
protection. I I feel that that's a double
standard because like you just beat the final boss in, in
Mythic this week. Yeah, there are people who are
just getting 12. There are people who are just
getting twelves this week. True, right.
Who may have just hit the resilient the resilient this
week and that. To get those items in their
vaults they only needed 10s. True, if you get If you run a
10, you could potentially get any of those trinkets in your
vault. Yes, but.
But but I see, I do see your point.
Yeah. Anyway, dinars are out.
The the only other complaint I have with the DNR system is if I
buy a heroic track dinar item and then I eventually kill that
boss on mythic, there's no way for me to upgrade that.
I'm stuck with the heroic track version of that dinar item
unless I spend another of my dinar, which are limited to
three on the mythic track version of that item.
It just feels really disjointed and really poorly implemented.
And I know players have been asking for a way to get
deterministic loot from raid or from mythic plus forever.
And Blizzard, I feel like this was their attempt at giving us
it. But they definitely monkey pot
us and made it so that it was. Hey, you said you want it, but
we're going to bastardize it so that it's not actually any good
for you. Have fun dinars, don't get too
strong. Here's 6 item level anyway.
Sorry with the item level though.
Two weeks ago it'd been great. With the with the item level
though, do you feel that that is a better way of helping people?
It's like whatever loot you have here, you can add 36 item level
levels to it. That should give you a push
through where it is a deterministic way of pushing
your power up in a very deterministic way.
But also you have to have that loot first.
So you you're, you're kind of switching between the two,
doesn't have the cap sort of thing.
If you had to pick between one of these systems to come back,
which one would you have come back?
And I'm going to throw this to you first, Lex, because I'd love
to hear your opinion. It's like, hey, do you prefer
being able to upgrade further or would you prefer being able to
grab these dinars? Oh, I am going to make a spicy
take. I think I probably prefer the
dinars. I think that having the ability
to select loot is more beneficial and also like
honestly kind of feels better to me that, you know, versus like
if if I have something and I don't really like it, but I'm
like, oh, sick, now I can make my kind of crappy drink it a
little bit better. That just isn't particularly it
doesn't feel as particularly joyful to increase the stuff
that I already have. But if I got a fun present,
that's cool, right? We like a fun present.
So I, I personally am a Dean artist, girly.
I, I, I agree that the system is messy.
I think that the DNR, frankly, I don't feel like I've ever had a
system where I'm like, this isn't a little bit messy.
And I think it's strange that it's coming in season 2.
I agree with that first final seasons.
I think that it I, I, it should either be consistent or like the
I kind of agree that it sort of feels like they're flailing.
So I don't think it's not like I'm like, I'm pro this method of
DNR giving, but I do think that like it's fun to get to pick up
my own mood. I feel like I'm going shopping.
OK, John, on your end. I'm, I'm, I agree with Lex I I
obviously hate this version of the DNR, but just giving
everybody six extra item levels on every piece of gear is going
to be much more damaging to the item levels next year than the
three single dinar pieces ever possibly could have been.
We're talking the difference between 2 trinkets and a weapon
going into the next year versus everything you have.
So now they either have to artificially inflate the level
of next year's gear by 6 extra item levels or everybody will be
like you already you if you are mythic geared character, which
you can get done just by doing mythic plus at the plus 10 level
and through crafting if you were at that level at the end of this
season. At the end of a season you
typically don't get any upgrades until you're in heroic raid and
then usually the first couple of bosses of her grade you start
swapping those pieces out. If you are going if, if, if, if
everything stays as normal going into next season, you will be
pulling the final bosses in the heroic raid before you see an
upgrade. And that's going to feel
terrible for people. And the other option is we
artificially inflate our item levels and then everybody says,
oh, we're blowing up our reverse stats.
If you guys think back to Dragonflight, both season 3 and
season 4 had a quite a large jump in the item levels.
Actually might have been season 2 and season 3 had a quite a
large jump in the item levels where we were spending a a bunch
of time in the marriage still being like, OK, I guess I got to
do this because the the huge gap between what we got last season,
this season. Did you feel that that was kind
of punitive? Did you feel that it kind of
removed all the effort that you might have put in as some people
have said? What do you feel like having
that fresh restart made made the season more interesting to you?
Like what side did you fall on really this time?
I'll throw it to you first, Sean.
I hate that at the start of an expansion I expect that bag of
spilling trope where I lose my power.
I come in and I'm building up from the beginning.
But in ex mid expand like mid expansion patch to patch.
As a mythic Raider I should never be.
I should never feel like I have to run normal for gear outside
of my tear pieces or extremely right trinkets.
I should never be in a situation where I'm leaving mythic geared
from the previous season and I need to get bracers out of a
normal raid. That should be like if you're
mythic rating. Normal should be just for
extremely rare trinkets and items.
Heroic is when you start getting those upgrades saying just drop
it down if you're a heroic Raider.
So you shouldn't need LFR for upgrade.
You should be able to get them out of normal type thing.
It's otherwise what are we doing?
It's we're an ARPG. If if every season we reset to
0, we're an ARPG at that point. Like what are we?
What are we doing? OK, Lex.
I think it's kind of fun to be able to go and all of a sudden
getting upgrades from world Crest again and you can like
kind of I, I guess I, I think I need to admit that I'm an open
world girly and that really what I like to do is open world play.
And so I like it when the game like rewards that and it doesn't
feel like, oh, I would have fun. Like I'm looking at all these
cool world crests on my map, but I can't justify spending the
time to do them. So honestly, I kind of like that
I kind of had a lot of fun in a mirror still like running around
and like actually feeling like I needed to do things and like I
could not, and not in like a grindy way, but in a like, Oh, I
guess I get to play the game again.
Like, I guess the point is to go around and do things and like
have fun and see all the, the gear.
And I, I totally hear your argument and I, I guess I think
that, like it. I, I, I think that you probably
win that globally. I think that most people agree
and aren't excited when they're doing, you know, then they see
world quests that have boosts. But I I thought it was fun.
You know if you just stop raiding Lex, you get everything
you say you want. Just don't raid and you'll
always get upgrades from world quests time.
With my friends, I love my raid team.
Yeah, we'll all just. Immediately ditch them.
I, I, I don't think the, the solution is removing content off
the plate. It's making all the content
valid for the people who want it to be valid.
And I think that's what Blizzard's trying with like, you
know, the delves and everything to like make, to make it more
open. Something that we didn't have
much time to talk about actually.
In fact, it came out as packs. Is is that in Legion Remix
they're doing a Shattered World variant where the open world
content is going to be harder? Is that something that interests
you? Lex says.
Like, hey, I want my open world content to be more rewarding.
If they increase the difficulty of that open world content in in
respect to that and make it more rewarding, is that something
that you're you're interested? In Oh, absolutely.
I think that I I really, and I I've said this with delves and I
will say this probably until the day I die, I want Blizzard to
stop being scared of making open world content hard.
I would like challenging open world content that that also has
power like that gives me things in progress with my increasing
difficulties. I think that would be really
fun. And I think that there's this.
I think the the problem is, and again, I've said this many times
with Delves that the World of Warcraft community is so used to
open world content being the silly thing that you face roll
for the first week and then never do again.
That when they are faced with challenging open world content
and they don't just get handed whatever the open world content
is supposed to give them, it feels like an affront, right?
Like it feels they're like, no, this was the thing that was
supposed to be free, easy and nothing.
And then they yell at the Blizzard devs.
And I will say, I do kind of feel like what I, one of the
reasons that things feel like messy and things are being
scattered is that the thing that I've said since the beginning,
which is that I, I'm a little worried that Blizzard is overly
responsive to the players. And because they are overly
responsive, like I, I think I need Blizzard to go back to
feeling comfortable putting their foot down and making a
firm decision, right? Saying like, Yep, this is we've
run the we've crunched the numbers.
This is a good way to do it versus players are saying they
want this. So we're going to figure out how
to make that happen. And anyway, this that was a long
ramble on the side to I think that what we've seen with things
like delves is players expected it to be very easy.
Nothing who cares? They yelled at Blizzard when it
wasn't a faithful and Blizzard folded and I I, I I guess I
don't really trust Blizzard not to fold with open world content.
I think that and I I'd like them to prove me wrong, but I think
the Blizzard historically has proven that if the players yell
at them when open world content doesn't feel easy then they will
make it easier. OK.
Sean, on your end, is challenging open world content
something that you would like to see more of or is it something
that you feel could not really be done right?
I don't think it could ever be done right.
I mean they they gave us challenging open world content
for zero like caverns. And as soon as all of the
Raiders stopped doing the rares because there was no power in
them anymore, all of the casual people who said they wanted
content in the open world to be fun cried that the rares were
too hard to kill alone. And the same thing happened I
think on that island. This not the which?
What was the? The island and dragon flight up
north? Forbidden Reach.
Same thing happened there with
the rares. Why are these rares so high?
I'm trying to kill us by myself. And obviously Lex was one of
those people. She wants them to be hard, but
nobody else does. Lex.
And the balance of rares is particularly complicated because
it needs to somehow be balance like I, I, I think that, and I
guess this kind of gets into the definition of open world
content, right? Like how do you make it so that
something like delves are are defined are called open world
content, but they're kind of not?
I would not consider that. I would find, yeah, open world
content is open world where anybody can come up and join it
delves. I would consider instance
content. OK, I'm trying.
I swear to God somebody said that.
Yeah. Sorry.
What do you say I talked over you like in?
I just said I definitely agree delves should be harder, but I
think open world content should be a face rule.
I mean, I'm yeah, I don't really care though.
I'm not going to spend that much time there.
I think whatever they do with it is.
Fine, I think for open world content, I I don't, I'm not
backing down on what I was saying, but I do think that if
open world contents gonna be harder, they have to somehow
find a way to like phase it or something so that you can feel
the difference between 20 people hitting it in one right.
Like I, I think that the issue with that, like, yeah, you know,
you have to make it so that it's not going to fall over if the
entire server's playing, but also it's not going to, you
know, like you don't have to queue to, to kill it basically,
yeah. I think that based on what you
guys are saying, I think that open world content needs to be
less homogeneous. I think that when you have the
general area where it's pretty accessible to everybody, kind of
what we have now, you know, the quote UN quote face role, as you
were saying, but just generally like people can solo this stuff
at a relatively entry level item level so they don't feel stuck.
But then you have certain pockets of the world, certain
like corners of the world that have the elites that have the
like more dangerous place, places to go.
And then that can be where the the more challenging open world
content is. And if you do things like that
and you like, I'm not sure if you guys were playing back in
Mr. Pandaria, but obviously we've had Mr. Pandaria remix,
but they had the timeless aisle and the time of aisle on the
ground level. Things were pretty, pretty weak,
pretty base level. And as you went up that path
towards Ordon, the enemies got a little bit more complicated, a
little bit harder hitting. Obviously people could gear
through it and such, and I think the same would be true with any
open world content. But the higher reaches, the
nooks and crannies that have those more difficult enemies, in
my mind just give a little bit better reward.
They dropped rarer skins or higher qualities skins more
frequently and such, so that people have a reason to keep
going back there for professions or whatever.
But you don't necessarily feel you're forced to go there
because you could still get this stuff elsewhere if that's where
you feel like it meets your challenge sort of thing, if that
makes sense. I have an argument to make and
it's very half baked. I'm literally coming up with it
as you speak, which is why I'm about to interrupt you with
something completely different from what you were saying.
So it's probably going to be a bad idea, but I'm going to.
I'm going to make this argument anyway.
I think the open world content that Blizzard has made that has
consistently been the most successful and people actually
enjoy to the highest degree, or maybe it's just me and I'm a
dork, are like the fun little games, right?
The Stew, the theater troupe, that sort of thing where the
point is like coordination with other people and like playing a
fun, silly little game. But also you kind of have to be
on it, right? And I think that that's a space
where Blizzard could get creative and find ways to make
the fun, cute little games a little bit more exciting and a
little bit more interesting and a little bit a little bit
harder. Not necessarily in the like your
gear needs to be at higher level to do this, but more in the like
the mechanics are more complicated.
It's more difficult to like coordinate with the other people
and then figure out like, again, not you'd have to be thoughtful
about how many people would be doing it at certain times.
But I think that's actually a space where the team could dive
into a more creative, more unique, more challenging sort of
open world content that would actually draw people in.
Am I lying? Do you guys not enjoy the fungal
the fungal open world games that they give us?
I love specifically the 2 examples you gave and I'm going
to throw a nightfall in there. I think those are amazing open
world content. If they made them harder I would
never do them again. I have no desire to go to soup
and have to coordinate with the 3500 other people doing soup on
who's going to put the fish head in the bowl.
I like it because it's easy and I can mindlessly go through it.
I actually and this this might come as a surprise to Manny, but
in previous iterations, so the Super boom event, I was
notorious for AFK ING. I would just follow that tree
around while everybody else did the work and I would collect the
rewards and I loved it. The nightfall event, you can't
do that, you have to. Your bar only fills based on
your work alone and I enjoy the nightfall event exponentially
more than I enjoyed the Super bloom event because they make me
play and engage with it. But if they made it harder, I
would never do it again because I'm not going there for
challenge, I'm going there to get some fun trans trans mog and
just sort of vibe outside. That's fair, that's fair.
That the point of it is that it is a silly I, I, I wonder if
they would like again, they, they would have to do like some
weird like hueing content thing or like instanced situation.
Like maybe they could I, I don't know.
I don't know, maybe I'm the only one who thinks it'll be fun for
this to be like a fun way to, to make an open world challenge.
I am nostalgic for soup now though, so thanks Soup was so.
Annoying. Yeah, soup was great.
I, I enjoyed soup. I just felt that Dragonflight
did way too many of those events on a timer.
And that was the thing that I disliked about soup was the oh
shoot, I missed it. I've got to wait three hours or
did I get my weekly for like one of those trials of elements or
water or anything like that? Those the timers were the part
that I disliked about those. And so in my mind, I go to
Mechagon. If you guys remember Mechagon,
it had a bunch of different events that you could trigger.
Somebody would get there 1st and be like, oh, I'm going to start
like the entire slime protection thing, and then everybody would
just swarm in and you'd have an event like that.
The other reason I point to Mechagon is because Mechagon
also included hard modes. If you did certain things, a
harder version would start a start up that needed a little
bit more complication. And if you did it without
anybody really knowing what to do, yeah, you could fail that
harder version, but you would still get the you still get the
benefits of the base level. You just wouldn't get the better
benefits. I think maybe that's the happy
medium that I would want where it's like, let's have the start
because people are here and they've they've triggered it.
Let's have this bonus objective available for for people to do
if you if you trigger it and the event will complete should be
relatively easy. But if you if you do this
trigger like defeat the treasure goblin before it goes through
the portal or or something like that, you get these extra
bonuses. And I think that's a big thing,
especially if they announce it probably like it used to be that
TomTom and all of those things would be like this is spawning
and everybody would swarm in with the I guess the clock
hitting 11 here on add-ons. Blizzard needs to make sure that
they are like zone wide notifications of like this is
spawning everybody get here. And I I think those those are
fun. You can either call up your
friends or your guildies or random people in the area.
We'll just swarm into that. And that I think if that's the
spontaneous world content that I enjoy, if you can scale to be a
little bit more difficult, I would enjoy that even more.
Yeah, I think what makes the the, the, the strength that open
world content has that I think other contents lack is that just
like really joyous short term community, right?
That thing where we all come together and none of us know
each other. We're not like actually we don't
we don't have to communicate. So it's like nobody is actually
getting annoyed at each other, but it just feels like you're
part of a party, right? Like it feels you're in like
you're in this big energetic, happy group.
And I think that that is something that if Blizzard wants
to make open world content more of a thing, that's something
that they need to be prioritizing is that it's the
sort of thing that joyously people together and you get to
have this fun party, whether it's to, you know, wreck a rare
or do an event or whatever. And, and I think I think I agree
with you, Sean, and also encourage like make it so that
people have to do it right, that you can't just join a group and
then like let the three people who are actually invested handle
it. I.
Don't remember how we got here but this was a great side side
side tangent. This was fantastic.
I'm going to go log in and do a soup after this.
Well, one thing that people are logging in to do, one thing that
I feel is a bit of content that scales really well right now is
of course heroic Visions. I am really glad that they're
back, but it feels like Blizzard has sort of fumble the launch of
her of horrific Visions. And I I've said in the past,
long before Sean, you joined the show, before Lex joined the
show. So for a long time, listeners,
this is going to sound like a broken record for new listeners.
Strap in. I generally dislike when
Blizzard feels that it needs to socially police their player
base. It is annoying, especially when
it is heavy-handed. Players want to engage with your
game. Let them engage at the pace and
in the manner that they want to engage in your game.
If you need to somehow throttle it, you must do it in the most
nuanced way. It has to be that their
progress, their literal progress through the system is that if
they get to the rewards when you need it, rather than you put in
an artificial wall that says no, friend, you don't get this until
we say you get this. That is the worst thing to
happen. Everybody who plays match at the
gathering hates permission. Mother may I you don't get, you
don't get to have this spell resolved.
Nobody likes that when you go, when you go to the right and
you're like, oh, I want to jump on this, this roller coaster and
they go, Nope, that's that sucks, right?
Nobody likes just being flat out said know before they even get
to experience something. What people like to do is to try
things to get in, get into stuff.
And if they find their limits or they find where that wall is as
they're doing it, so be it. But to look at a, in some cases
to look at a vendor and say not available until week 3,
horrible. And there's a lot to it.
But I went through the horrific visions and it is pretty much
what I remember. They've added in a few more toys
and stuff but like mechanically it is fairly one for one without
me having to worry about my own cloak level.
And I am really glad to see this back.
I, my, when I actually got in to play it, I was enjoying it.
But all of what's been happening in the World of Warcraft around
Horrific Visions has really soured it a bit.
So I've got to, I've got to ask you to what has been your
experience with Horrific Visions, both now and compared
to how you originally played it And the gating, which thankfully
Blizzard has pulled back on. What's your, what's your take on
that? I'm going to throw this one to
Sean first. So historically I love Horrific
visions. They are in my opinion, no
discussion even possible the best single player content
Blizzard has ever designed, bar none period.
Across the board nothing comes close.
Now with that said, I didn't play challenge modes when they
originally existed so maybe those are great, I don't know.
I heard they were pretty good but.
By your definition, you're good. Perfect by my definition.
And then we rock. They're the best gameplay
they've ever designed with the cloak.
The one issue I had with Horrific Visions in the past was
that they were limited in how many you could do a week by the
vessels and Blizzard's credit they remove that.
You can run Horrific visions till your eyes bleed.
The only thing that limits you is your instance lock basically
so you can run them as much as you want.
And like you said, it's a it's a one to one.
It is it's not almost the same. It's the same.
It is one to one, identical, the same and it's great.
It feels good. It's a nostalgia bump because
we're coming into this stronger this season than we were when we
got it in BFA. They are way easier now.
So if you're playing this, First off, don't use the Sorodorman
companion because it's it's currently buffing the mobs
damage and health by more than double.
So do it solo unless you're a healer and then find a friend.
Do it solo as a tank or DPS because it is.
If you're anywhere in the 475 plus item level range, you're
going to face roll this and probably lower as well.
I haven't done any lower geared characters and yeah, so I so I
didn't play last night. I was at the Avril Lavigne
concert in Halifax yesterday. It was amazing.
She's fantastic. I cried thrice, but I so I came
home today and in an hour I had completed everything that was
possible to be done because of Blizzard's time gating with the
exception of a full clear 5 mask run.
So I cleared all the zones. I unlocked all five of the masks
you can get this or 5 1/2 masks you can get this week and filled
my hourglass of power as much as you can fill it, which is also
time gated. They locked how much you can,
and not only do they lock that you can fill it, they locked
which direction you can fill it. So you can't just take your
three or your four points that you're given this week and jam
them all in the sanity decreasing column.
You have to fill it up row by row.
I can't purchase anything from the Heroic gear vendor yet
because you have to do A5 mask run complete with that, which
this week is extremely difficult as a solo player because one of
the five masks you're forced to wear because you can only unlock
5 full masks is the Long Night, which cuts your sanity in half.
I'm certain exceptionally good players can do it, and you can
probably do it as a group, maybe if your group is good.
I will most likely try to get it before the end of the week, but
I can't gain any more power until next week when the next
row unlocks and then I can get two more.
I can get the last three masks from Orgemar and then I won't
have to run the Long Night. So we knew that some stuff was
going to be locked behind doing it on Stormwind and Orgemar
because that's how it was in the past.
That's to be expected, but the other time getting the locking
of the tree of power, the capping of when you could
previously, the capping of when you could buy cosmetics, which
has been removed and now which isn't an actual cap, but it
it'll be. It'll feel like a cap for the
majority of the players of being able to buy heroic weapons from
the vendor, which isn't a big deal.
You can get heroic weapons just put anywhere.
But I mean, we're in, it's May 21st of a patch that started in
February, just unlocked. Just just let us do these,
please. And then lastly, the head
enchant, the item everybody was looking for, which are
corruptions in name only, Sinos, Sinos corruptions in name only
that they have ruined. Everybody's just going to wear
Void Ritual. That's all anyone's going to
equip. There's no reason to equip
anything else if you're a tank or healer.
The all of the other ones that aren't void ritual do 33% less
damage than they do if you're DPS.
And even if you are adps void ritual is the highest damage
increase by a decent amount. So just wear void ritual.
Which good news you won't see it.
It's just a stop bump so you don't even get the fun visual
effects that we got from corruptions that is time gated.
You can only get the lesser version this week and you unlock
the greater version I think in two weeks.
But it's like I I love Visions and I don't know who made these
decisions. If they it feels like they hired
staff back that had been laid off in the past and let them
start making decisions again, I'd like for them to just stop
letting those people make it. I'm glad they got hired back,
that's great. But let's have the Dragonfly
team come back and decide how we do this stuff, because the BFA
team didn't know how to do it then and they're doing it shitty
now. Yeah, sorry.
I I do kind of like to be honest when I'm looking at the time
gauge, the first thought that I have is bold of you to assume
that I'm still gonna be doing this in two weeks like this is.
And I, I feel like it kind of feels like Blizzard is
frustrated that people like they, they have patches drop
with a bunch of new content and everyone runs them for the first
week and then stops playing them.
Which like I get, but the solution there is not to just
make it so that everyone like, we all give up after a week
anyway and just don't ever get it right.
Like I, I, I feel like this is the worst possible solution
where I'm just like feeling like I, it just makes me feel like,
OK, I'm fine. I guess I won't get it then.
I did have a lot of fun with vision.
So I was a healer in BFA and too shy to ask anyone to group with
me, so I'm also kind of stupid. So I just kind of really didn't
do with them at all. And so to go in as a especially
Havoc Human Hunter is particularly well suited to solo
content because it does self heal so heavily.
So to be able to like go in as a havoc to even Demon Hunter,
we'll say I didn't feel any different with Soradami.
I, I equipped her to see if it was as bad as people said.
And like, I think it was just such a faith role that like, I,
it didn't, it didn't matter to me.
Like I, I, I could just continue on through.
I was still, you know, wrecking things, but I like they, they
were, they were objectively very fun.
I was having a lot of fun bopping around and just like
live in my little dreams. But I I on the other hand I
filled my 3 bars of thing and then I was like oh I can't get
any better. OK, and I logged off.
Yeah. So my character, I was doing
this on my shaman it my character is about 6 high 670 is
lower than 680 and it felt that it was much easier than I had
ever done it when it first came around because of just the gear
difference. Jumping back into it,
remembering everything, doing A5 run without having to touch any
of the potions was a little little over the top.
Mask. Run not 5 mask.
Run 5 areas. Sorry, all 5 areas.
I've only done 1 mask. I haven't done all 5 masks
right. I was ready to pray at the altar
of Shamani there for a second. Shamans are quite good for it
because it just in general guys treat this like a mythic plus
the what's going to slow you down is how many pulls you need
to do you pull everything that you need to you avoid stuff.
You don't need to kill things as fast as possible.
Just make sure you have that burst AOE going and that should
just make these runs super smooth so you can actually get
anywhere close to that instance cap you're talking about.
But I found that one of the things that that really annoys
me about this is Blizzard PR or whatever it is, they need to
understand that expectations have to be managed.
This would not be as rude of an upset if like literally the week
before he has go through this, hadn't put out saying like, hey,
we understand that this time gating has been bad and we've
not really been putting out stuff.
And like he can say that. And I think it was really good
for them to acknowledge the issue.
The one thing that should have been added on to that is this is
not something that we're going to be able to have shifted for
what we have coming next week or 11 point 1.5.
We are going to have our team looking at that and reacting
quickly. Then people would have had AI
think a better managed reaction in mind.
That they can. Don't make excuses for them.
Three hours. It took them 3 hours to turn off
the time getting on the cosmetics.
On the cosmetics, I don't think that's enough.
I genuinely. Turn it all off.
But they could do it like thinking, sorry, I'm I'm not
yelling. I'm not mad at you Manny.
I'm mad at the situation. They could turn it all off.
They could easily just they did it on the PTR.
It came on the PTR the next day. They had it turned off for PTR
testing. Do what you did there in live
retail, please. Well, I think they need to do
more than that. I think that for the longest
time, the Blizzard developers have erred on the side of
caution, giving us too little and then opening up the tap.
And I understand the reasoning behind that because it's easier
to start giving more than to try and claw stuff back.
And so I understand why that is the way that they would air.
I think that in a .5 and a .7 patch where you're about to make
things obsolete anyways, I would actually say that all power from
the visions is rendered obsolete on arrival because we have turbo
boost pushing everything because we have the DN Rs being able to
give you specific stuff. So this was the exact wrong time
to be cautious. It was right after they had
acknowledged the problem. It was right when that this even
in its most free form would have given I think 0 problems.
It would have supercharged some normal and heroic guilt.
But I think that is such a minimal.
Like, I mean it like a portion of those guilds, it's such a
minimal impact and those guilds would have been happy for the
problem. And so it's it's very weird
because I respect Ian as being somebody who's very careful with
his words. I think sometimes to a fault
even he is very careful about what he says and the way he says
it. But the team in general just
needs to trust its player base a bit more at this point.
We've grown up. We're not teenagers.
We can decide when we're done ourselves.
Now stop putting in these walls and stop trying to to like cage
in the playpen and say no, Sean, you can't get your greater
upgrade even though you've cleared through everything.
You're going to clear through this tier.
I think at this point, many of the people who are extremely
pushing power or power focused have reached their AOTC limits.
It would give them a bitter push to get to KSL to push into
Mythic. And I think that giving people
reason to try that is actually beneficial for the health of the
game to be like, oh guys, we're we're never going to be stronger
and we've cleared through this AOTC faster than we meant to.
Why don't we try Mythic? And if the limitations of them
doing that is because they can't pare down their team to 20 or
they can't find more people to get to 20, that is so much
better a problem than the what was.
The truth of the matter here is that I looked at and said maybe
I want to try this in three weeks when it's actually open
for me to progress through that. That is never a good thing in my
mind. I think it's still a bit of a
reaction to the fact that, like historically World of Warcraft
was the addiction game, right? Like it was the game that if you
know, you'd go on like your whatever support forums existed
before and be like, my husband plays World of Warcraft.
Everyone's like, well, you got to accept never seeing your
husband again or getting a divorce.
Like, you know, I, I, I, it was like funny, this wasn't like
traumatic to me as a kid. I think I've even told this
story on this podcast before. But like, I remember it was like
a running joke in my family because my dad played World of
Warcraft that you asked dad a question and then you go do
something else and you come back 5 minutes later because that's
when he's going to process. You asked him a question, right?
Would you know, again, it was, it feels like a funny story, but
it, my father was so deeply addicted to World of Warcraft
that like, you know, he would laser focus in which is tough
when you have young children. So I think, but I, I think I
kind of agree with you, Manny, that they're now reacting to a
problem that hasn't been a problem for like probably a
decade, right? Like if anything, right now, the
issue is that people are like log, you know, don't do content
for a significant period of time.
Maybe that's my friend group, but I feel like we like I, I
don't feel like I know anyone that I'm like, Jesus, man, how
are you? Like?
How do you have anything else going on in your life?
You're playing too much World of Warcraft.
I feel like everyone is, you know, pushes really hard for a
few weeks and then raid logs. And so I think, I think that I,
I do agree with you. When this conversation first
started, I expected to go a different way that like World of
Warcraft does have such a history of being such a dopamine
lock that you do need to be thoughtful about how you're
doing it. But I think the more I think
about it, I think that problem is well and solved.
And I think that at this point also, there's so many other
dopamine locks competing for our attention.
So like World of Warcraft is not the only thing that people are
getting addicted to. And so we're probably going to
be fine. And I think that we can allow
players to manage their own time because we're no longer in a
world where players managing their time means that, like, you
know, the concept of a Wow widow is like common parlance.
Yep. And we're, we're, we're coming
into like, there's going to be people who hear this.
They're like, yeah, but who cares if it's time gate every
three weeks, Just come back and do it in three weeks.
But we're heading into the summer, which means family
vacations, time off work, travel.
There are people who are not going to be able to do this in
three weeks because their schedules fill up because
they're doing stuff on the sun, right?
This is the week they want to do it.
And I'm just so tired of this loop this.
And I agree with everything you both said, by the way, this is
fantastic. Manny said it way more
eloquently than I could have. So I'm going to vote to just
make some wild claims here. I am just tired of this loop
that we're on Where Blizzard does something that makes the
player base angry. The player base gets upset.
Blizzard goes back on what they did.
Ian comes out and makes a statement telling us it won't
happen again. Blizzard launches something
doing exactly the thing that Ian said they won't do.
The player base gets angry. Like, I don't know what game
he's a director of, but it sounds awesome and I would love
to play it, but it sure as hell isn't World of Warcraft because
every time he tells us something won't happen again, they do it
immediately, within a month. So like, I don't know.
I, I mean to give, not to steal, man, Blizzard, as somebody once
said in this show, but it's a large project.
There are multiple teams dealing with multiple things that are
coming down the pipeline. Not everything that Ian says is
going to be implemented in the very next day.
Or at all, ever. And so I think that the player
base is always looking for that instant gratification.
And sometimes it just can't happen that way.
But there is a conversation to be had about like where the
player base is at right now. Lex, you said at the beginning
of the show where you're like, hey, maybe the devs shouldn't
listen to the players sometimes. And she would like mark their
their line and say no further. Sean, you just said that where
it's like, like, hey, like they listen to us and it's great that
they're listening to us. But then where's the actual
change? Those are obviously conflicting
when you put them right against each other.
But when you allow for nuance, when you allow for some things
to be like, hey, the data bears out and the and the community's
right or the data bears out and sorry, guys, like this isn't
something that we're going to do.
Yeah, you're going to have sometimes where they do what you
want and sometimes where they don't do what you want.
There are going to be times where the like, what you're
going to see and hear from the team is going to be exactly what
you want. And then you're going to come on
your favorite podcast and Manny is going to be saying stuff
that's going to that. You're going to be like, what
game are you even playing, Manny?
And it's just because guys, they're catering to me.
One time they're catering to Lex.
The next time they're catering to Sean.
Currently never. And I also honestly don't think
like I, I, I hear what you're saying 100%, but I also don't
think that what Sean and I are saying are directly in conflict,
right? Like I see, I, I agree with you.
It feels like it's in conflict, but I think that kind of what
I'm reacting to is that the Blizzard team is making
decisions based on like, like what people yell at them, and
they're kind of trying to figure out what the people are yelling
about. They're like, oh, the people are
yelling because they feel like we have too many.
Like, like, I don't know, I'm not thinking of a great way to
word this, but like, everyone's screaming that they think that
this mechanic is too difficult, so we're gonna make it easier in
this way that makes sense to our devs.
But because they're not coming up, like these ideas aren't
coming from Blizzard, they're coming from people yelling
internally and Blizzard kind of trying to translate rage into
action. Umm, it's not being done in a
like, how could we make the game better?
It's being done in a oh, Jesus, people are screaming at us like
about time gates and we said we're gonna listen to the player
base. We have to do the player base
says. And so we gotta figure out how
to deal with time gates in a way that it seems like people want.
And I want my game professionals who've made games for as long as
I've been alive to make confident decisions based on
their own expertise. I don't want them to make
decisions based on people screaming at them and then being
like, well, I guess we have to figure out what the player base
wants. And it sounds like what they
want is this, But I, I think it's similar.
I think that they're like chaos is because they're like
frantically trying to make everyone happy in the game and
like, translate what they're saying versus knowing how games
work and listening to feedback and listening to what's feeling
frustrating and pulling that in and a like, OK, based on our
expertise and how video games work, how do we make this
possible? Instead of, well, players said
they want this, we got to figure out how to make it happen.
Does that make sense? Yeah, it does.
And I I do think we're in like, I don't want them to figure out
how to fix Boss XI, want them to figure out how to stop making
bosses like Boss X. You know, that's it's not.
And, and as long as they keep making boss XS, people are going
to keep screaming and then it's going to this cycle continues.
But if you just listen to the first one, you know, smoulder on
in the mirror's a mirror's ale back to a mirror's ale or
tendril. Stop making those boss XS.
Then we don't have to keep saying it every tier up to this
point, you know, and your world events, the world events are the
same thing. We say these same things every
time a world event comes out. Why are you gating?
Why would you? Why?
On what planet does gating cosmetics like forget the power
stuff? They're gating because, OK,
sure, you want to keep everyone in the even playing field for
whatever reason, because it's this this side thing that is
sort of fun. Maybe in three weeks is you.
You wanted to be balanced, Cool. There's solo content.
You want to make sure that Alex and I are at the same level?
OK, cool. Who anywhere ever thinks we
should probably get these cosmetics from BFA then I can
farm in BFAI, can just fly. I can just go to nightlife and
get them. Should probably get these.
Hey, Jerry, you going for lunch? Yeah, hold on.
Let me check with this time getting really quick on
everything. This is going to go great.
Oh, who's doing an interview today?
Ian? How?
Cool. We'll check that out.
What game is it for? So I, I do want to apologize.
I, I meant to say that your two comments might sound like they
are in conflict, but they're not actually in conflict, right?
I meant to say that like, the devs can listen to the
sentiment, but not necessarily the words of something.
And so when a change comes through, it might not be the
change that you were asking for exactly, but it does work
towards the the problem. So I do apologize if I if I
misspoken with saying that like what you 2 are asking for is
completely incongruent and unable to to work together.
Yeah, stop trying to make us fight, man.
Yeah. Man, it's like that.
We fight because then we don't fight with him.
If, if, if you and I get together, Sean, we make Manny's
life so hard. He's over here trying to like
explain nuance. And we're like, actually, this
is terrible. Yeah, Manny's like well spoken
and his responses are all well thought out and very measured
and balanced and I'm like, what game is he making?
You, you definitely beat inflammatory this episode.
But like, I think that the, the thing that makes it work is when
you say an inflammatory statement and then the question
is why? Like we will give feedback, all
players will give their feedback on the forum and and such.
All players, actually everyone legally has to give their
feedback on the forum. It's part of the social
agreement you signed. I mean, I am a proponent of
required voting federally and and levels, but you know.
Things nothing says democracy like someone with no idea what
the what any of the candidates are about being forced about.
Sean, I'll fight you on this one, but not on, not on this,
all right? TuneIn next week for red versus
blue, which means different things in our different
countries. People should make their voice
heard, give feedback. The more feedback they have,
however rough or refined it is, is still better than allowing
certain loud voices talk for you.
Well, unless Blizzard feels like they have to do everything that
we say that it's worse. No, because I don't.
If everybody speaks what they want, they personally want and
not just parroting what like pawn, God, X or Sean says.
And I do want to be clear, all of my issues with Blizzard are
my issues. I give zero thought to how they
affect the community. They are my issues and my
concerns. I am not trying to speak for the
every man but. That's the point.
Like that's the conceit of this show.
That is literally why we have three people who play 3
different ways. We want different voices, and
Blizzard would benefit from every voice.
If every player said what they were, what they liked or
disliked about the game. No matter how stupid I might
personally think it is, I think that Blizzard would be better
for having that data set. The next level that I was trying
to get to was giving reasoning behind that I hate this, why
this is clunky, how I don't want to engage with this.
What would make it more appetizing for you, right?
Even if they don't take your your reason for like, hey, you
know what would make this better for me?
If I got 1000 gold just for logging in, they could still
take that. Could seem to be like, oh this
person wants to be more rewarded, how can we reward them
in a way that isn't as what Manny would consider stupid as
giving everybody 1000 gold every time they log in?
People 1000 gold every time they log in.
OK Lex, what happens when people keep logging in and logging out
every 5 seconds and then the game inflates?
Then we get to. Then we go, OK, OK, no, I'm,
I'm, I'm not actually going to make this argument.
But I am. I know, I know you weren't, but
but the but like the reason I actually threw that question,
even though like obviously Lex, you were just Oh yeah, doing a
throwaway sort of joke, right? Is that there are immediate
follow up questions and consequences for any
implementation that might be done.
And the reason that Blizzard might not do the the
implementation that we want, suggest or demand for is because
of things that we haven't considered further down, like I
think all of us. Conflict with the dastardly duos
we're getting in three weeks. We'll have to lay off half the
team every two weeks, so you know, that's the most important
thing that Microsoft can do right now.
The 11.5 box featured dastardly duos were getting 2 1/2 months
after 11.5 and only 18 days before 11 point 1.7.
I did have a moment today that I was like, God, wait, wasn't
there supposed to be a dastardly duo?
Did I miss that? Did that already happen?
I'm such a bad podcast host. Don't worry Lex, you did not
miss it. It is so bad that it it deflates
the patch so much where like these things that people
arguably could have been the most excited for are so far in
and then are about to get eclipsed by what's coming down
next. Like this thing is going to
launch 11 point 1.7 is like starting to eat up head
headlines. 11.2 is going to show up in the middle of this thing,
this thing coming out and people are going to just literally do
what you did Lex forget it existed.
And that to me is such a crime. I obviously Ian has had and the
team are aware that this level of gating is just not it.
I don't want to say that time gaining in general is not it
because I I do want to concede that there are points where it's
like, yeah, you do want to like space some things out, but this
is ridiculous. This is clearly ridiculous.
I don't want to beat that dead horse any further.
What I do want to say is for better or for worse, whoever you
are, if you're in the sound of my voice, go ahead and give your
feedback. Either throw it on to bit dot LY
slash fast discord right and we will hear it and it'll help
shape our opinions right. Go on to the forums.
Put that put that thought out there into the forums.
I think it was like Epidemi who like put out the the weight
within and that has stuck in my head all day, right?
Like, I think that's brilliant. In fact, I'm going to name this
episode the wait within. Right?
There you go, Epidemi, right? You anybody and their voice can
have that sort of influence to plant those ideas and get it
forward to like a much larger, larger audience than you may
even be expecting. So I say put it forward.
I don't know. That's my monologue.
I'll give mine in three weeks. We're going to have three weeks
of Dead Space and then and then your monologue there.
But I I do want to ask you, Lex, are you going to be playing this
in three weeks? Does this seem like something
that's going to hold your interest?
Did you play Horrific Visions back in BF?
AI didn't really in BFA, especially since I was healing,
so I I didn't like I was kind of scared to group.
I don't think so I don't know if this is going to hold my
interest for a week, but it was fun when I did it.
But I think it like, I, I think it would have been more fun if I
was, yeah, if I was able to like, grind out.
And, you know, like I've said multiple times on this podcast
now, every single thing in World of Warcraft has to compete with
snuggling with a puppy. And so am I going to want to do
Horrific Visions more than I want to snuggle a puppy in three
weeks? Probably not.
It's the same thing every time. Right.
And I, I think that that is a big problem for World of
Warcraft. Not horrific visions in itself,
but the fact that they are putting together these systems
that have a, that have a tail or shelf life that is far smaller
than they are putting the reward track.
I do not care what my Galaggio renowned track is at, even
though there is mounts at the end of it.
That to me is just like I don't want to go through that until I
hit renowned 20 there. The machina there are reward
their amounts that you could get and the grind rate on that is so
ridiculous that I'm done with it before I really pushed and
pushed into it. I haven't bought one thing with
that and I've already done with that.
I think that if Blizzard wants to allow people to walk away
from this game, they need to just allow us to progress
through it at a reasonable rate that we're like maybe playing a
couple of days or week longer than we than we would have just
to get that final award. But like 3 weeks from now, no, I
don't care. Two weeks from now, do I care
about nightfall? Not really.
Are you dive? Any of you open question to both
the audience and my 2 Co hosts. Are you guys going through the
undermine outside of when you have to raid?
No, I couldn't tell you that. No I don't.
I get cartel Rep from doing a dungeon every week and.
I actually have, I, I actually, I think it's not terrible if
patches are relatively short in holding our attention.
I think that's kind of the new. I think there's thing to be said
for like, if you want to say, oh, we're going to listen to the
player base, the play race is telling you in their actions
that they don't really want content that stretches out
right. And I, I think that that's an, I
think it's OK if an MMO is something that you play with
your friends heavily for a while and then like for however long,
you know, you pick something that's hard enough, that's going
to hold your attention for the amount you want it to and then
you kind of let it fizzle. I think that's fine.
I think that, and honestly, I think the only other option is
the type of MMO that we had in the early days of World of
Warcraft where, you know, everyone felt like they had to
be playing constantly 24/7. And I don't want that either.
So I think it's OK. I think it's OK that, you know,
patches are exciting for a couple weeks and then we go and
play other games and then we come back when another thing
comes up. Yeah.
And I like, I think that is great.
But my, my question is like, are there rewards and such that
people would be interested in? Right.
But even then, it felt like too much of A grind to go and get
that. And if there are like some
things that I could show you and be like, oh, that's cool, what's
that? And then I show you what it
takes to get that and you go, you know what?
I'm never going to bother. I think there's too many of
those things in the game right now. 500 jet pieces or whatever
the hell it is. I just, I mean, I just don't
like the zone. I don't like the drive system.
I don't like being forced into a car.
I'm growing weary of being underground.
I would I, I like some of the the trans mug and stuff, but I
just, it's not fun. I don't enjoy it.
And yeah, it's like there's like some chatting.
You know what it is? It's so I don't even know what
the the reward is. I just heard somebody talking
when they had to grind 500 pieces of chat and I couldn't
even be bothered to look up what chat was because that just
sounded so insane to me. They're like, I have to go do my
Chet runs with your what, what are you doing?
I'm digging through trash piles hoping to get a piece of Chet.
Like what? What is that?
What are we doing? What is what is happening right
now? It's a it is a acronym Lex.
Lex's Lex's screen has just I like my world.
Like what's the screen just gone, right?
I'm just trying to get allow her to like look it up.
It's an acronym, so you have to put the period in between each
letter that'll help you look it up.
Like you're like her screen just like dude, like.
I like this guy. Like what's?
Look at the pictures of guys in polo shirts and deck shoes.
What is happening? What is Sean talking 500 of
these? I don't want that either.
It's an audio show, so you like people may not have realized
what happened. Lex like tabbed over to a
different screen or something. At which point, like her, what's
the right descriptor? Her Milky complexion turned
further ghostly. You're going.
To have to mark this show as explicit.
Yeah, fun fact about me is that I don't use Google in dark mode.
So if I'm on camera and I switch over to Google, something bright
white light. Everybody knows the.
Whole neighbor, incredibly reflective.
Alexa's window lights up like the beacons of Gondor.
Yeah, Gondor calls for aid. Alexa's Googling something.
Well, until next time, no. But yeah, I honestly, this is a
great episode. I'm really glad that everybody
is back in the seats and we're we're talking again.
It's more of your stuff coming. I'm just hoping that it has a
little bit more of a shelf life and we will be back again next
week. So until next time, may all your
hits be good.