1
00:00:00,080 --> 00:00:03,320
I don't want to live in a world 
where we are in the, you know, 

2
00:00:03,520 --> 00:00:06,960
vanilla and BC days where you 
were constantly battling for 

3
00:00:06,960 --> 00:00:10,480
threat and it was the only thing
a tank could focus on was threat

4
00:00:11,040 --> 00:00:14,240
and nothing else. 
That is not engaging and that's 

5
00:00:14,240 --> 00:00:17,240
not fun, Forsaken. 
For Lord Iran. 

6
00:00:17,720 --> 00:00:21,760
For the Karen tour for. 
Pandaria. 

7
00:00:24,200 --> 00:00:25,240
For. 
Calendar to the. 

8
00:00:26,200 --> 00:00:33,440
Burning region for Gilnaeus, but
has not died, for the Lich King,

9
00:00:35,200 --> 00:00:37,960
for the Cindori, for the 
Alliance. 

10
00:00:38,000 --> 00:00:42,360
For. 
The Horde for Azeroth. 

11
00:00:43,680 --> 00:00:47,960
Hello and welcome back to 
another episode of For Azeroth. 

12
00:00:48,160 --> 00:00:51,880
I am one of your hosts Manny AKA
Truvilla Manny and of course I 

13
00:00:51,880 --> 00:00:55,640
am joined by my 2 Co hosts first
introducing Lex. 

14
00:00:55,880 --> 00:00:57,000
Lex how are you? 
I'm. 

15
00:00:57,520 --> 00:01:02,040
Great Manny, I have AOTC. 
Congratulations. 

16
00:01:02,360 --> 00:01:04,560
Congratulations to you and 
Timbermont Tavern. 

17
00:01:05,720 --> 00:01:07,080
This will. 
Work out treating me great. 

18
00:01:07,080 --> 00:01:11,840
I dally dead in all the the 
levels that I care about. 

19
00:01:11,840 --> 00:01:13,320
You mythic Raiders, good for 
you. 

20
00:01:14,320 --> 00:01:16,800
Got it. 
OK, and and what about the the 

21
00:01:16,960 --> 00:01:20,160
story mode Raiders? 
Have we forgotten about story 

22
00:01:20,160 --> 00:01:21,520
mode? 
Like I swear people have 

23
00:01:21,520 --> 00:01:24,080
forgotten about story mode You. 
Can't also forget about story 

24
00:01:24,400 --> 00:01:27,960
mode. 
OK, I mean, well again, all the 

25
00:01:27,960 --> 00:01:30,720
modes that you care about I. 
Did both of those. 

26
00:01:31,880 --> 00:01:35,360
Got it. 
Wait, that means that you're 

27
00:01:35,360 --> 00:01:37,040
missing another one? 
I'm guessing LFR then? 

28
00:01:38,160 --> 00:01:39,600
I no, no, you know what? 
No in all. 

29
00:01:39,760 --> 00:01:41,480
No, she said 2. 
So no, I'm going to go with 

30
00:01:41,480 --> 00:01:42,080
normal. 
And heroic. 

31
00:01:42,080 --> 00:01:45,080
I forgot that LFR existed but I 
have killed Galliwigs and LFR 

32
00:01:45,080 --> 00:01:46,640
because it gives you so much 
rap. 

33
00:01:48,080 --> 00:01:52,080
I see. 
OK, I, I at some point I'm going

34
00:01:52,080 --> 00:01:57,320
to go back and do the raid when 
it's on like legacy mode. 

35
00:01:57,680 --> 00:02:01,600
I just can't be bothered to go 
through it right now to try and 

36
00:02:01,600 --> 00:02:05,840
get to like the Galaggio 
renowned Track 20 and that it's 

37
00:02:06,080 --> 00:02:09,479
no, I'm I'm done with this raid.
Moving You're not doing your 

38
00:02:09,479 --> 00:02:12,240
weekly farms to keep your 
renowned track up to date. 

39
00:02:12,840 --> 00:02:15,840
No, but Manny. 
How are you going to get top DPS

40
00:02:15,880 --> 00:02:17,520
against the bosses that you're 
done with? 

41
00:02:17,720 --> 00:02:20,000
I'm assuming you're just done 
with rating for the season then?

42
00:02:20,280 --> 00:02:23,880
Yeah, yeah, very, very much. 
And then that voice that you 

43
00:02:23,880 --> 00:02:26,760
just heard, of course, was Sean.
Sean, hello. 

44
00:02:27,280 --> 00:02:31,480
Hello Sir, how are you? 
I mean I'm OK, but my question 

45
00:02:31,480 --> 00:02:33,040
is how is the World of Warcraft 
treating you? 

46
00:02:33,840 --> 00:02:35,720
World of Warcraft has treated me
pretty good. 

47
00:02:35,720 --> 00:02:38,960
I am deep in my alt arc right 
now. 

48
00:02:38,960 --> 00:02:42,400
It's the postseason. 
It is alt era, my alt era. 

49
00:02:42,400 --> 00:02:44,080
That's right. 
It's it's famous. 

50
00:02:44,080 --> 00:02:46,080
I've heard people talking about 
the alt era. 

51
00:02:47,720 --> 00:02:49,960
I have fallen in love with 
Paladin again. 

52
00:02:49,960 --> 00:02:53,040
Prop Paladin was the first tank 
I ever played and it is the tank

53
00:02:53,040 --> 00:02:57,760
I have mained in the most tears.
But I haven't played it since 

54
00:02:57,760 --> 00:03:01,760
Aberyst and I went back. 
I got me never leveled one up 

55
00:03:01,800 --> 00:03:04,280
and geared him up to like a 
passable level. 

56
00:03:04,280 --> 00:03:07,760
But I haven't like really put 
any effort in since Aberyst. 

57
00:03:08,360 --> 00:03:10,960
I've been playing with him and I
got to tell you, I think I am 

58
00:03:10,960 --> 00:03:16,880
ready to start dancing at the 
Pink Pally Club because it is 

59
00:03:16,880 --> 00:03:20,320
just all the rights vibes IE 
today. 

60
00:03:20,400 --> 00:03:22,520
So Divine Toll if you're a 
protection palate and if you 

61
00:03:22,520 --> 00:03:24,720
ever play protection Palate and 
if you ever watch someone play 

62
00:03:24,720 --> 00:03:28,920
protection palate, Divine Toll 
is the single most impactful and

63
00:03:28,920 --> 00:03:30,440
fun button you can press in the 
game. 

64
00:03:30,720 --> 00:03:33,880
You launch 5 Shields into the 
enemies, you hear a giant bell 

65
00:03:33,880 --> 00:03:35,760
toll, they bounce all over the 
place. 

66
00:03:35,760 --> 00:03:39,440
It's instant snap threat, it's 
an AOE silence, and you look 

67
00:03:39,440 --> 00:03:42,880
like a golden God spewing discs 
of vengeance from your body. 

68
00:03:43,720 --> 00:03:46,840
However, since I haven't played 
them, a sensitive hero talents 

69
00:03:46,840 --> 00:03:48,960
came in to any level that 
mattered. 

70
00:03:49,200 --> 00:03:51,840
I have discovered that Hammer of
Light, which is the Templar 

71
00:03:51,840 --> 00:03:57,520
ability, is the second most 
impactful and fun button you can

72
00:03:57,520 --> 00:04:01,600
press in the game. 
You cast Hammer of Light and 

73
00:04:01,600 --> 00:04:07,360
just a rain of golden hammers 
from the sky # into the enemies 

74
00:04:07,360 --> 00:04:09,680
in front of you, crushing your 
foes before you. 

75
00:04:10,520 --> 00:04:15,720
Anyway, Long story short, if 
there are two scenarios right 

76
00:04:15,720 --> 00:04:20,959
now, Scenario one, we have a a 
Death Knight on our roster, DPS 

77
00:04:20,959 --> 00:04:25,160
Death Knight who fills in as our
de facto blood tank for fights 

78
00:04:25,560 --> 00:04:27,120
where you just have to have 
those grips. 

79
00:04:28,920 --> 00:04:32,520
He's considering swapping off of
Death Knight next year. 

80
00:04:32,600 --> 00:04:35,160
If he swaps off Death Knight 
next year, then I'm going to 

81
00:04:35,160 --> 00:04:36,960
play Death Knight to fill that 
role. 

82
00:04:37,400 --> 00:04:41,160
But if he stays on Death Night 
next year, I will be returning 

83
00:04:41,160 --> 00:04:45,520
to Paladin and I will be a 
golden, shining beacon of 

84
00:04:45,520 --> 00:04:48,800
righteousness and vengeance 
tearing my way through the 

85
00:04:48,800 --> 00:04:50,280
dungeons. 
I can't wait. 

86
00:04:52,680 --> 00:04:56,640
Hey, Warcraft's going well. 
I mean, I love the enthusiasm 

87
00:04:56,720 --> 00:04:59,160
while defending you today. 
I had to be like, he's hedging 

88
00:04:59,160 --> 00:05:01,280
his bets. 
He just wants to see where 

89
00:05:01,280 --> 00:05:03,520
things land. 
That's why he's doing all these 

90
00:05:03,520 --> 00:05:05,400
different paladins every other 
day. 

91
00:05:05,800 --> 00:05:08,440
So I'm glad that I caught you on
your paladin love. 

92
00:05:08,520 --> 00:05:10,720
I hope that continues through 
into the next patch. 

93
00:05:10,720 --> 00:05:14,240
But yeah, I mean, you know, it's
a or sorry beyond the next patch

94
00:05:14,240 --> 00:05:17,600
next year rather. 
But before we get to that next 

95
00:05:17,600 --> 00:05:22,040
patch, we do have sorry that X 
tier, man. 

96
00:05:22,160 --> 00:05:23,800
Well, that was my segue screwed 
up. 

97
00:05:23,920 --> 00:05:28,240
Before we get to that next tier,
we've got another patch coming 

98
00:05:28,240 --> 00:05:33,520
through, which is 11 point 1.7. 
And to sort of wet our palate 

99
00:05:33,520 --> 00:05:37,640
for what is coming next week, we
got a short story. 

100
00:05:37,920 --> 00:05:43,440
This was a faith in flame. 
I gotta say that like I'm really

101
00:05:43,440 --> 00:05:47,120
glad they put it in an audio 
form so that I could just sort 

102
00:05:47,120 --> 00:05:49,920
of listen to it as I went went 
through. 

103
00:05:50,800 --> 00:05:59,440
It is it's kind of a three-part.
You have one part. 

104
00:05:59,440 --> 00:06:02,720
That was the short story that we
got ahead of the war within, 

105
00:06:04,120 --> 00:06:11,200
which dealt with Ferran going 
through the Arath, the Arathi 

106
00:06:11,200 --> 00:06:15,120
and that entire thing or not 
sorry, not Farin, but rather 

107
00:06:16,200 --> 00:06:19,040
that was when Thrall and Jana 
went went through there. 

108
00:06:19,480 --> 00:06:26,320
And now we have Farin, who is 
getting ready to go back to the 

109
00:06:26,320 --> 00:06:34,200
old world with with our heroes 
and that will lead into the 

110
00:06:34,200 --> 00:06:37,560
story of 11 point 1.7. 
So I've got to ask you guys, 

111
00:06:37,720 --> 00:06:40,120
what are your general overall 
impressions? 

112
00:06:41,080 --> 00:06:42,680
On go. 
First you want me to go for? 

113
00:06:42,680 --> 00:06:45,920
I enjoyed it. 
I also listened to the audio 

114
00:06:45,920 --> 00:06:48,800
format. 
I found the voice acting to be 

115
00:06:48,800 --> 00:06:50,800
delightful. 
I really enjoy Fair and Lothar's

116
00:06:50,800 --> 00:06:54,680
voice actor and I thought the 
story was good. 

117
00:06:54,680 --> 00:06:57,360
It's an hour long. 
I did see that some people 

118
00:06:57,360 --> 00:07:02,560
complained it's funny. 
So I, I was watching a popular 

119
00:07:03,400 --> 00:07:09,360
streamer today who often covers 
lore stuff and talks about a lot

120
00:07:09,360 --> 00:07:11,680
like a lot of the, the video 
analysis, things like that. 

121
00:07:12,680 --> 00:07:16,720
And people in his chat were 
saying how, and, and also in the

122
00:07:16,720 --> 00:07:19,320
comments of this video, we're 
saying how they hate the 

123
00:07:19,320 --> 00:07:23,600
Blizzard puts lore like this 
outside of the game. 

124
00:07:24,880 --> 00:07:28,880
And the part that I found 
amusing in that statement was 

125
00:07:29,240 --> 00:07:33,960
they were watching a Warcraft 
YouTube or sorry, Warcraft 

126
00:07:33,960 --> 00:07:37,160
streamer talking about this 
story and complaining that they 

127
00:07:37,160 --> 00:07:39,400
had to go out of the story to 
get out of the game to get their

128
00:07:39,400 --> 00:07:41,600
story. 
And my thought process is if you

129
00:07:41,600 --> 00:07:45,880
have two hours to watch somebody
play Warcraft in the middle of 

130
00:07:45,880 --> 00:07:49,720
the day, you have an hour to 
listen to a short story about 

131
00:07:49,720 --> 00:07:52,240
Warcraft in the middle of the 
day. 

132
00:07:53,640 --> 00:07:55,600
But I really enjoyed it. 
I thought it was good. 

133
00:07:55,600 --> 00:07:57,360
I thought it was well done. 
I liked that they gave us a 

134
00:07:57,360 --> 00:08:03,960
glimpse of crochet, crochet and 
Thornton's ancestry and how the 

135
00:08:03,960 --> 00:08:06,840
arathe sort of came about. 
And I liked that it gave us a 

136
00:08:06,840 --> 00:08:09,960
little bit more, a little better
understanding of who Fahren was.

137
00:08:10,840 --> 00:08:12,840
But before you tell us what you 
think of the story, Lex, what 

138
00:08:12,840 --> 00:08:14,600
did? 
What are your thoughts on? 

139
00:08:14,840 --> 00:08:16,920
I'm pretty sure you're going to 
say you love it because you're a

140
00:08:16,920 --> 00:08:20,480
big book nerd like me, but what 
are your thoughts on Warcraft 

141
00:08:20,480 --> 00:08:23,960
implementing story aspects 
outside of the game? 

142
00:08:24,640 --> 00:08:26,800
Oh, I think it's, I mean, I 
think it's important that they 

143
00:08:26,800 --> 00:08:29,200
don't make it so you expect to 
know it in the game. 

144
00:08:29,240 --> 00:08:36,600
I think it does lead to the, the
lore being kind of overly, not 

145
00:08:36,600 --> 00:08:38,840
overly per SE, but it's, it's 
very different. 

146
00:08:38,840 --> 00:08:42,280
So for example, the story of 
what's her name, I literally 

147
00:08:42,280 --> 00:08:46,600
pulled crochet. 
I honest to God don't know if I 

148
00:08:46,600 --> 00:08:47,800
was supposed to know that 
already. 

149
00:08:48,000 --> 00:08:50,840
Like I, I don't know if that was
new in the story at this point. 

150
00:08:50,840 --> 00:08:53,560
If you tell me like a World of 
Warcraft story, I'm like, that 

151
00:08:53,560 --> 00:08:56,120
was probably in the comics, like
I, you know. 

152
00:08:56,360 --> 00:08:59,400
So I think it does make it so 
that if you are not obsessed 

153
00:08:59,400 --> 00:09:01,520
with World of Warcraft 4, you 
are not going to know the whole 

154
00:09:01,520 --> 00:09:04,080
story. 
But the flip side is it means 

155
00:09:04,080 --> 00:09:07,320
that the war, the lore gets to 
become significantly deeper than

156
00:09:07,320 --> 00:09:09,600
what you can learn in the story.
And I think that's really good. 

157
00:09:09,880 --> 00:09:12,160
I do, I think I'm even on record
on this podcast. 

158
00:09:12,160 --> 00:09:13,480
They're getting better about 
this. 

159
00:09:13,480 --> 00:09:17,880
I think early on in World of 
Warcraft, the team had a habit 

160
00:09:18,160 --> 00:09:22,560
of hiding anything that could be
described as woke in the story. 

161
00:09:22,680 --> 00:09:25,960
So that I think they knew that 
the people who are going to care

162
00:09:25,960 --> 00:09:29,160
about that stuff, we're going to
be like the Lornerds and the 

163
00:09:29,160 --> 00:09:32,280
people who were going to hate 
that stuff overall, we're not 

164
00:09:32,280 --> 00:09:34,560
going to read the stories. 
And so they can't read. 

165
00:09:34,760 --> 00:09:36,000
Yeah, exactly, because they 
can't read. 

166
00:09:36,720 --> 00:09:39,840
So they could kind of make 
everyone happy. 

167
00:09:40,000 --> 00:09:42,320
Where if you were going to hate 
the fact that there were gay 

168
00:09:42,320 --> 00:09:46,600
characters in World of Warcraft,
you would probably never 

169
00:09:46,600 --> 00:09:48,320
encounter them. 
And if you were going to yell at

170
00:09:48,320 --> 00:09:50,440
World of Warcraft for not having
gay characters, they could say 

171
00:09:50,440 --> 00:09:52,680
no. 
Look, we put it in the book. 

172
00:09:52,880 --> 00:09:55,040
And I thought that was a little 
cowardly, but I mean, whatever, 

173
00:09:55,040 --> 00:09:56,760
they gave us gay characters. 
So what are you going to say? 

174
00:09:57,400 --> 00:10:04,240
But I think so I, I'm, I'm picky
with my fantasy and this did not

175
00:10:04,240 --> 00:10:07,880
hit the spot for me, which is 
like, it's fine. 

176
00:10:07,880 --> 00:10:10,560
I think it's, I think it's funny
to say that they don't like that

177
00:10:10,560 --> 00:10:15,920
this lore is hidden in like 
outside of the game because I 

178
00:10:15,920 --> 00:10:19,280
don't think I learned anything. 
Like I feel like they just gave 

179
00:10:19,280 --> 00:10:22,360
me, you know, 30-5 pages of 
feelings, which is fine. 

180
00:10:23,040 --> 00:10:25,720
You can have 35 pages of like, 
you know, emotions. 

181
00:10:25,960 --> 00:10:30,000
I just, I I didn't feel like I 
walked out of this knowing 

182
00:10:30,000 --> 00:10:33,680
anything more about like I and I
think actually Manny did make me

183
00:10:33,720 --> 00:10:36,120
kind of rethink this a little 
bit when he described this as a 

184
00:10:36,120 --> 00:10:38,200
three parter. 
Because one of my complaints is 

185
00:10:38,200 --> 00:10:40,840
I don't feel like there was 
anything in this story that was 

186
00:10:40,880 --> 00:10:46,480
unique that I didn't get out of 
the voices within short story. 

187
00:10:46,480 --> 00:10:50,360
I feel like all it was the same.
You know how people are reacting

188
00:10:50,360 --> 00:10:53,480
to Faron Faron and how Faron is 
engaging with people. 

189
00:10:53,480 --> 00:10:55,880
Like all the emotions are 
identical. 

190
00:10:56,040 --> 00:10:58,760
The potential change is I don't 
there was nothing about crochet.

191
00:10:59,280 --> 00:11:03,920
And I will say I think that the 
best part of the story was the 

192
00:11:04,840 --> 00:11:08,720
children's story in the middle 
of it, mainly because I think 

193
00:11:08,720 --> 00:11:11,480
that the prose was kind of weak.
And I think that children's 

194
00:11:11,480 --> 00:11:13,800
stories like that can tolerate 
weak prose. 

195
00:11:14,320 --> 00:11:21,840
But anyway, I don't, I, here's 
the thing, when I dislike 

196
00:11:21,840 --> 00:11:25,080
especially fantasy writing, I 
kind of switch over in my brain 

197
00:11:25,280 --> 00:11:29,160
from reading for enjoyment of 
reading the story and reading 

198
00:11:29,160 --> 00:11:30,800
for the enjoyment of being a 
hater. 

199
00:11:31,040 --> 00:11:33,520
And so it probably is not as bad
as I'm making it seem. 

200
00:11:33,520 --> 00:11:35,920
It probably is not like, it's 
not like it was that terrible of

201
00:11:35,920 --> 00:11:38,200
prose. 
It felt like it was that nothing

202
00:11:38,200 --> 00:11:40,800
of like, you know, a story. 
It's just that within like a 

203
00:11:40,800 --> 00:11:43,200
couple pages, I knew that I was 
not going to like it. 

204
00:11:43,480 --> 00:11:46,080
And so then I just started 
reading it to find issues with 

205
00:11:46,080 --> 00:11:48,120
it, which is really fun for me. 
I had a good time. 

206
00:11:48,600 --> 00:11:50,160
You got to love read. 
You can't hate read. 

207
00:11:50,160 --> 00:11:54,520
You got to love read. 
It was I, I'm. 

208
00:11:56,120 --> 00:12:00,320
Picking would you be? 
Would you be open to listening 

209
00:12:00,320 --> 00:12:03,320
to the 1st 10 minutes of the 
audio version to see if it hits 

210
00:12:03,320 --> 00:12:06,160
differently? 
I I probably should I'm not 

211
00:12:06,280 --> 00:12:10,760
usually an audio book girly so 
but it's it's possible that the 

212
00:12:10,760 --> 00:12:12,640
voice actor is is what was 
missing for me. 

213
00:12:13,280 --> 00:12:16,920
And also I want to be clear, 
these are all personal 

214
00:12:16,920 --> 00:12:19,640
preferences. 
I also, for example, one of the 

215
00:12:19,640 --> 00:12:22,240
books that I hate read was 
Gardens of the Moon, which is 

216
00:12:22,240 --> 00:12:25,440
famously one of the best books 
that like everyone loves the 

217
00:12:25,440 --> 00:12:28,240
Malazan Chronicles. 
And I hate that book. 

218
00:12:28,440 --> 00:12:31,760
I hate that book so much. 
So you are allowed like I, I 

219
00:12:31,760 --> 00:12:34,320
don't say any of this. 
I in fact, I desperately hope 

220
00:12:34,440 --> 00:12:37,920
that nobody's going to hear this
and either feel bad about liking

221
00:12:37,920 --> 00:12:42,000
the book or like read the story 
and feel like they should hate 

222
00:12:42,000 --> 00:12:44,080
it. 
I want you to be able to read 

223
00:12:44,080 --> 00:12:47,040
this and form your own opinions,
and if you love it, please do. 

224
00:12:47,360 --> 00:12:49,360
Please love this story. 
There's nothing wrong with it, 

225
00:12:49,360 --> 00:12:51,720
there's nothing bad about it, 
it's just not the the style of 

226
00:12:51,720 --> 00:12:55,040
fantasy writing that I like. 
Lex likes her fantasy a little 

227
00:12:55,040 --> 00:12:56,440
more smutty. 
Yeah. 

228
00:13:00,280 --> 00:13:02,160
Manny, did you? 
Did you like the short story? 

229
00:13:03,960 --> 00:13:07,000
I think that I understand why 
Lex didn't like it. 

230
00:13:07,080 --> 00:13:12,280
Like even listening to the audio
book, there were especially 

231
00:13:12,280 --> 00:13:16,440
early, there were just some of 
those sentences that we're just,

232
00:13:17,560 --> 00:13:19,960
I don't know how you even say it
like it. 

233
00:13:20,200 --> 00:13:22,960
I at first I was like, man, this
is a poor reading. 

234
00:13:22,960 --> 00:13:24,560
They're fumbling over these 
sentences. 

235
00:13:24,560 --> 00:13:27,240
And then I'm like, actually, I 
think this is just how it's 

236
00:13:27,280 --> 00:13:30,600
written. 
But it did get better as it went

237
00:13:30,640 --> 00:13:37,440
on. 
I do think that the the story of

238
00:13:37,440 --> 00:13:45,400
the queen region that is a plant
for later on, that isn't 

239
00:13:45,400 --> 00:13:49,760
something that I have heard of 
beforehand. 

240
00:13:51,600 --> 00:13:54,520
And it definitely seems like 
something that might become more

241
00:13:54,520 --> 00:13:57,760
important as we further explore 
the Arathi Empire, especially 

242
00:13:57,760 --> 00:14:00,520
since they're making such a big 
deal of like she was never able 

243
00:14:00,520 --> 00:14:03,120
to find that story again, but it
stayed with her. 

244
00:14:03,120 --> 00:14:05,880
Like the importance of that 
story, but she was never able to

245
00:14:05,880 --> 00:14:12,520
find it again. 
To me that that just screams 

246
00:14:13,440 --> 00:14:16,680
that they were taking the hammer
of light or whatever and being 

247
00:14:16,680 --> 00:14:22,240
like, you must know, this is 
important, which I was 

248
00:14:22,240 --> 00:14:24,920
interested in because like, hey,
this is cool, this is important.

249
00:14:24,920 --> 00:14:29,080
But also, again, I don't know 
what audience they're writing 

250
00:14:29,080 --> 00:14:32,640
for because it did feel a little
heavy-handed in some parts. 

251
00:14:33,840 --> 00:14:40,720
That said, the take away other 
than that is that they are 100% 

252
00:14:40,720 --> 00:14:46,320
shipping Ferren and Anduin that 
like and so when I look at this,

253
00:14:46,320 --> 00:14:51,000
I I go, I don't think that there
was any part in here that you 

254
00:14:51,000 --> 00:14:57,000
could miss and feel that you 
were like hard done by. 

255
00:14:57,200 --> 00:14:59,720
I think all of this stuff is 
going to be reinforced or 

256
00:14:59,720 --> 00:15:03,320
reintroduced later on. 
And I think that's a good place 

257
00:15:03,400 --> 00:15:12,280
for transform media like 
transformat media, cross media, 

258
00:15:13,120 --> 00:15:19,320
cross media narratives to be 
where they can sort of reinforce

259
00:15:19,320 --> 00:15:22,400
parts, introduce parts, 
reintroduce it later. 

260
00:15:22,400 --> 00:15:26,560
Like if we're going through 
later on and we find that that 

261
00:15:26,560 --> 00:15:29,160
book and it's just like a little
toy and you and you can read it 

262
00:15:29,160 --> 00:15:31,760
or it's just like a book that 
you come across to know about 

263
00:15:31,760 --> 00:15:35,440
that that legend. 
That would be cool if later on 

264
00:15:35,640 --> 00:15:41,960
it is like some things that sort
of like lead towards that and 

265
00:15:41,960 --> 00:15:44,520
people who have read this are 
like, Oh my goodness, that's 

266
00:15:44,520 --> 00:15:46,680
what it is. 
I think that is cool. 

267
00:15:46,840 --> 00:15:49,640
If later on I need to solve a 
problem, a puzzle, and it 

268
00:15:49,640 --> 00:15:52,520
requires that I knew this, I'm 
going to have a problem. 

269
00:15:53,000 --> 00:15:55,440
Right. 
So at this point, I don't think 

270
00:15:55,440 --> 00:16:00,960
it's made any offense. 
I do think that the voice acting

271
00:16:01,640 --> 00:16:07,280
that was Paris Blue, who does 
act Farron did a quite a good 

272
00:16:07,280 --> 00:16:12,000
job. 
I, I think that she has the 

273
00:16:12,000 --> 00:16:14,720
energy, she's up, she's 
uplifting. 

274
00:16:15,040 --> 00:16:21,560
I'm quite surprised because when
I look through her IMDb and like

275
00:16:22,080 --> 00:16:25,880
some of the other stuff that 
she's done, she is quite the 

276
00:16:25,880 --> 00:16:28,560
range. 
It is, it is quite exceptional 

277
00:16:29,000 --> 00:16:33,960
and I think that when they add 
in some of the different voices 

278
00:16:33,960 --> 00:16:37,920
and the effects to that it, it 
made the story feel more live 

279
00:16:37,920 --> 00:16:40,920
than if I was perhaps reading it
half heartedly. 

280
00:16:41,320 --> 00:16:47,840
I have done hate reads. 
They are actually quite 

281
00:16:47,840 --> 00:16:50,720
enjoyable to be like I am going 
to pick this thing apart. 

282
00:16:51,400 --> 00:16:53,240
But that's not where I was at 
with this. 

283
00:16:53,240 --> 00:16:56,880
This was just, I'm going to 
forgive this for its 

284
00:16:56,880 --> 00:17:02,240
shortcomings and I think that 
the on balance, this was just a 

285
00:17:02,240 --> 00:17:06,440
nice, enjoyable, quick listen 
while I was doing other things 

286
00:17:06,440 --> 00:17:11,359
as well. 
Yeah, I, I did my delve shuffles

287
00:17:11,359 --> 00:17:14,680
while I was listening to it, so 
it wasn't like, but if you do 

288
00:17:14,680 --> 00:17:18,319
watch the video, there is some 
gorgeous B roll footage of the 

289
00:17:18,319 --> 00:17:23,000
Arathi high of, of Halifal, 
Gorgeous, gorgeous B roll 

290
00:17:23,000 --> 00:17:27,079
footage. 
If you're a video editor or a 

291
00:17:27,079 --> 00:17:31,840
YouTube for who does Warcraft 
content, grab some of it for 

292
00:17:31,840 --> 00:17:34,080
your videos because it's really,
really nice. 

293
00:17:35,560 --> 00:17:38,680
Yeah. 
Yeah, I'll check out the I 

294
00:17:38,720 --> 00:17:39,680
should check out the voice 
acting. 

295
00:17:39,680 --> 00:17:42,040
I'm sure that's I mean, the 
voice actors in the World of 

296
00:17:42,040 --> 00:17:43,800
Warcraft tend to be pretty top 
notch. 

297
00:17:44,680 --> 00:17:48,040
So and I didn't like again, 
there's nothing wrong with it. 

298
00:17:48,040 --> 00:17:50,400
It's not like I'm like this was 
an offensive part of the book 

299
00:17:50,400 --> 00:17:52,920
and This is why I hate it. 
It's just it's 35 pages. 

300
00:17:52,920 --> 00:17:55,200
But like, I book is book is a 
strong word is what I'm trying 

301
00:17:55,240 --> 00:17:59,720
to get across. 
But it just, I, I, I am very 

302
00:17:59,720 --> 00:18:02,480
picky with my fantasy and the 
honestly, there's one reason I 

303
00:18:02,480 --> 00:18:04,520
think it's good that the book 
club never got off the ground, 

304
00:18:04,520 --> 00:18:06,560
because I think it would have 
been me kind of just being a 

305
00:18:06,560 --> 00:18:08,240
hater way more than it should 
have been. 

306
00:18:09,040 --> 00:18:12,760
Telling all of our FAZ family 
that they're wrong for liking. 

307
00:18:13,080 --> 00:18:17,880
No, no, no, no, no, no, no no. 
You are not wrong for liking a 

308
00:18:17,880 --> 00:18:19,480
piece of media. 
You are allowed to have 

309
00:18:19,480 --> 00:18:22,400
different opinions as what to 
what good writing and what 

310
00:18:22,400 --> 00:18:24,240
interesting writing means to 
you. 

311
00:18:24,400 --> 00:18:28,200
The joy of the world is that we 
all get to experience and love 

312
00:18:28,360 --> 00:18:29,880
things differently. 
And if you love this short 

313
00:18:29,880 --> 00:18:33,640
story, I'm so happy for you. 
Like, please do, please love 

314
00:18:33,640 --> 00:18:37,400
this short story. 
Read it, dive into it, feel the 

315
00:18:37,400 --> 00:18:39,320
feelings. 
It can be the best thing you've 

316
00:18:39,320 --> 00:18:41,160
got. 
Like I'm so 100% and like, I'm 

317
00:18:41,160 --> 00:18:45,080
not even being like kind of 
like, you know, in genuine here.

318
00:18:45,080 --> 00:18:49,080
Like enjoy the media that you 
enjoy and don't let other people

319
00:18:49,080 --> 00:18:53,080
disliking that media make you 
feel bad about the fact you 

320
00:18:53,080 --> 00:18:58,720
enjoy media. 
Now, is it specifically that I 

321
00:18:58,720 --> 00:19:01,160
don't know, just there's times 
where people say the medium is 

322
00:19:01,160 --> 00:19:04,080
the message. 
If you consume this in a 

323
00:19:04,080 --> 00:19:07,120
different way. 
If this was like a little quest 

324
00:19:07,120 --> 00:19:13,120
scenario thing that was in that 
was in 11 point 1.7 where you 

325
00:19:13,120 --> 00:19:17,120
just sort of like met up with 
Ferron and then it went into 

326
00:19:17,120 --> 00:19:20,120
this like, oh, you're the little
kid and it it went through all 

327
00:19:20,120 --> 00:19:23,920
of that. 
I think that this is the level 

328
00:19:23,920 --> 00:19:27,280
of Warcraft storytelling. 
Oh yeah. 

329
00:19:27,800 --> 00:19:31,160
The only, sorry, I'm going to be
very honest, I have not enjoyed 

330
00:19:31,160 --> 00:19:33,200
a World of Warcraft novel that 
was not written by Kristy 

331
00:19:33,200 --> 00:19:34,920
Golden. 
And even then, it's not like 

332
00:19:34,920 --> 00:19:37,240
the, like top level of, of 
writing that I like. 

333
00:19:37,240 --> 00:19:39,280
I'm not, you know, there are 
some writers that I will talk 

334
00:19:39,280 --> 00:19:41,080
about for hours. 
I really like Kristy Golden's 

335
00:19:41,080 --> 00:19:42,480
work. 
I am not trying to like, hate on

336
00:19:42,480 --> 00:19:44,360
her. 
She's not one of my like, Oh my 

337
00:19:44,360 --> 00:19:45,880
God. 
And this changed my life 

338
00:19:45,880 --> 00:19:49,520
writers. 
I, I, I have. 

339
00:19:49,560 --> 00:19:50,600
Yeah. 
So I think, I think you're, 

340
00:19:50,640 --> 00:19:52,920
you're right. 
I think it's just that it was 

341
00:19:52,920 --> 00:19:55,240
not a Kristy Golden story. 
And so it was never going to be 

342
00:19:55,960 --> 00:20:03,280
well, I, I also think the fact 
that there wasn't really a plot 

343
00:20:03,320 --> 00:20:07,800
and it was mostly just you 
experiencing like the emotions 

344
00:20:07,800 --> 00:20:11,600
that Faron was having in this 
moment made it like, that's a 

345
00:20:11,600 --> 00:20:15,840
really hard story to write. 
And if you want to write like 

346
00:20:15,840 --> 00:20:20,120
if, if you don't have the the 
fall back of telling an 

347
00:20:20,120 --> 00:20:23,600
interesting story and you just 
have to focus on the feelings 

348
00:20:23,600 --> 00:20:25,080
and the emotions that are going 
on. 

349
00:20:25,800 --> 00:20:30,520
Your prose has to be flawless. 
It has to be interesting and 

350
00:20:30,520 --> 00:20:33,560
engaging without being too 
fluffy, because there's nothing 

351
00:20:33,560 --> 00:20:37,000
else that I can think about. 
And so I think that this author 

352
00:20:37,160 --> 00:20:42,280
was given a particularly hard 
job, right, to write this 

353
00:20:42,640 --> 00:20:46,360
emotional story without much 
plot. 

354
00:20:46,360 --> 00:20:48,480
I think that's also why I think 
the strongest part of the story,

355
00:20:49,120 --> 00:20:51,440
I was mean about the fact that 
it's because children's, you 

356
00:20:51,440 --> 00:20:54,680
know, like the oral children's 
storytelling can tolerate a 

357
00:20:54,680 --> 00:20:56,520
little bit of fluff and 
flamboyance. 

358
00:20:57,360 --> 00:21:00,160
But also it had plot and she 
wrote a plot. 

359
00:21:00,160 --> 00:21:02,480
Well, she was able to follow 
plot interestingly. 

360
00:21:03,080 --> 00:21:05,360
So I think that she was kind of 
hamstrung by the story that she 

361
00:21:05,360 --> 00:21:07,440
was given. 
I I certainly don't think this 

362
00:21:07,440 --> 00:21:09,840
author is the worst World of 
Warcraft author I've ever read. 

363
00:21:09,840 --> 00:21:15,720
That's Richard Knack. 
We don't edit anymore. 

364
00:21:15,720 --> 00:21:18,560
That's that's days. 
Hopefully Richard's not a 

365
00:21:18,560 --> 00:21:25,160
listener. 
Won't be after this, but yeah, 

366
00:21:25,280 --> 00:21:27,720
like the I just think that 
you're right, the emotion, 

367
00:21:27,800 --> 00:21:31,480
emotions are hard to play 
through, especially in a video, 

368
00:21:31,960 --> 00:21:35,160
a video game. 
It's very hard to have that 

369
00:21:35,160 --> 00:21:38,760
conveyed a written. 
The written format is way 

370
00:21:38,760 --> 00:21:42,520
better, even better than I think
a movie of being able to put you

371
00:21:42,520 --> 00:21:46,880
in the mind of a character to be
to do that. 

372
00:21:47,240 --> 00:21:50,760
And while this may not have been
the best attempt at it, I think 

373
00:21:50,760 --> 00:21:54,320
this was the best format for it 
is where I was trying to go with

374
00:21:54,360 --> 00:21:54,600
that. 
So. 

375
00:21:54,840 --> 00:21:55,840
You. 
Did. 

376
00:21:56,040 --> 00:21:57,840
Not expect me to start throwing 
strays. 

377
00:21:58,480 --> 00:22:03,200
No, like I have given up trying 
to keep this on rails as of last

378
00:22:03,200 --> 00:22:07,280
episode. 
So we just sort of try and curve

379
00:22:07,360 --> 00:22:10,400
with the bullets that you're 
throwing at people. 

380
00:22:11,040 --> 00:22:14,600
That said. 
In Lex's defense, if that 

381
00:22:14,600 --> 00:22:16,640
individual didn't want bullets 
sterile, they should have should

382
00:22:16,640 --> 00:22:18,040
not have written Day of the 
Dragon God. 

383
00:22:20,160 --> 00:22:21,560
I. 
Haven't even run. 

384
00:22:22,160 --> 00:22:24,000
That, but, you know, like. 
That's also Martin or something.

385
00:22:24,240 --> 00:22:29,440
No, that's Dancing Dragon. 
Yeah, if if so, in this that 

386
00:22:29,440 --> 00:22:32,080
author's defense, I haven't 
published anything. 

387
00:22:32,240 --> 00:22:34,680
So like, what do I have to talk 
about? 

388
00:22:35,000 --> 00:22:37,120
You're doing better than me. 
Yeah, you've. 

389
00:22:37,520 --> 00:22:42,080
Published many podcasts and I'm 
sure in fact I'm acutely aware 

390
00:22:42,080 --> 00:22:44,880
of criticisms that you that you 
receive as well. 

391
00:22:44,880 --> 00:22:48,800
So it all it happens to all of 
us that's. 

392
00:22:48,840 --> 00:22:52,320
Lex is getting criticized. 
Wait, that's that man, you have 

393
00:22:52,320 --> 00:22:55,600
to tell me this. 
But not on air or I'll cry, but 

394
00:22:55,600 --> 00:22:59,640
maybe off air. 
OK, so now that I've made 

395
00:23:00,080 --> 00:23:05,440
reduced lexer nervous wrecks, 
maybe you'll be slower to throw 

396
00:23:05,440 --> 00:23:06,960
those stones in your glass 
house. 

397
00:23:07,200 --> 00:23:12,920
Anyways, one of the things that 
is strong about about this again

398
00:23:12,960 --> 00:23:16,240
is the voice acting and that 
falls into our second piece of 

399
00:23:16,240 --> 00:23:22,320
news, which is that SAG act 
AFTRA, which is the voice actors

400
00:23:22,320 --> 00:23:27,440
that were striking against a 
number of companies in the video

401
00:23:27,440 --> 00:23:32,920
game industry, including the 
Blizzard have come to a 

402
00:23:32,920 --> 00:23:35,400
tentative agreement as of 
yesterday. 

403
00:23:36,400 --> 00:23:43,920
And then today they suspended 
their strike, which means now 

404
00:23:43,920 --> 00:23:47,440
it's a suspension. 
It's not completely done. 

405
00:23:47,960 --> 00:23:52,360
Tomorrow, June 12th, probably by
the time you are hearing this, 

406
00:23:52,760 --> 00:23:57,360
they will have met and come to 
decision on the tentative offer 

407
00:23:57,360 --> 00:24:01,880
that they have received. 
Now this strike had affected 

408
00:24:02,240 --> 00:24:03,960
Blizzard. 
As I had said, this is the 

409
00:24:03,960 --> 00:24:09,480
reason that we had no voice 
acting for Rensic the Shiv in 

410
00:24:09,920 --> 00:24:16,280
11.1, for the Undermine campaign
or in the lead up to it in 11 

411
00:24:16,280 --> 00:24:24,160
point 0.7. 
My hope is that we will, that 

412
00:24:24,160 --> 00:24:28,800
they have come to terms and that
will go forward because I do 

413
00:24:28,800 --> 00:24:32,640
think that voice acting really 
brings a lot to the World of 

414
00:24:32,640 --> 00:24:36,200
Warcraft both in game and 
outside of the game. 

415
00:24:37,160 --> 00:24:40,920
Now I did reach out to Blizzard 
for comment ahead of this 

416
00:24:40,920 --> 00:24:45,440
recording. 
At this point they don't have 

417
00:24:45,440 --> 00:24:49,440
anything to share at this time, 
but hopefully we will be hearing

418
00:24:50,160 --> 00:24:55,000
from their PR soon about this. 
Most likely they're waiting for 

419
00:24:55,000 --> 00:24:58,160
the vote to come to come 
through. 

420
00:24:58,800 --> 00:25:07,040
I would love if the Rensic VO 
was unencrypted and maybe they 

421
00:25:07,040 --> 00:25:10,640
allow people to like get the 
option of going through if they 

422
00:25:10,640 --> 00:25:12,760
if they want. 
I'd love to see how much that 

423
00:25:14,160 --> 00:25:17,920
the difference is when you know,
he's not just like mute and 

424
00:25:17,920 --> 00:25:19,880
everybody's just sort of like 
quiet for a bit. 

425
00:25:21,160 --> 00:25:25,280
Because it, it did Take Me Out 
of it both in the 11.0 point 7 

426
00:25:25,280 --> 00:25:29,600
and the 11.1 campaign for it. 
What, what about you guys? 

427
00:25:29,600 --> 00:25:35,080
What do you think? 
I'm happy they came to an 

428
00:25:35,080 --> 00:25:37,480
agreement. 
I love when things go the way of

429
00:25:37,480 --> 00:25:39,360
the workers. 
That's awesome. 

430
00:25:39,760 --> 00:25:45,320
I was also really impressed that
Blizzard didn't just have 

431
00:25:45,320 --> 00:25:48,920
somebody else redo the voice 
over that wasn't on strike, that

432
00:25:48,920 --> 00:25:50,640
they said, you know what, he's 
on strike. 

433
00:25:50,640 --> 00:25:53,320
We respect that because they 
they probably also could have 

434
00:25:53,320 --> 00:25:55,320
made the argument that this was 
recorded pre strike. 

435
00:25:55,320 --> 00:26:00,120
We can air this and I don't 
know, maybe I'm giving them, you

436
00:26:00,120 --> 00:26:03,120
know, the credits they don't 
deserve To me from the roadside 

437
00:26:03,160 --> 00:26:05,800
looking and it looked like this 
guy went on strike and Blizzard 

438
00:26:05,800 --> 00:26:07,600
said, OK, he's striking. 
We're not going to use his voice

439
00:26:07,600 --> 00:26:08,680
over. 
We'll keep it in the game, and 

440
00:26:08,680 --> 00:26:12,600
we're not going to replace him. 
And now I like like you, Manny. 

441
00:26:12,600 --> 00:26:16,480
I hope that once it's officially
signed that they can make a 

442
00:26:16,480 --> 00:26:18,680
statement saying, hey, you know,
we're happy to announce that 

443
00:26:19,280 --> 00:26:21,800
we've hot fixed in Rensic's 
voice lines. 

444
00:26:22,760 --> 00:26:24,280
But yeah, I'm glad that strike 
is over. 

445
00:26:24,280 --> 00:26:26,240
Being on strike sucks. 
My dad was on strike when I was 

446
00:26:26,240 --> 00:26:28,160
a kid. 
I remember it was miserable. 

447
00:26:28,160 --> 00:26:32,120
He hated it. 
Nobody wants to be on strike. 

448
00:26:32,120 --> 00:26:34,840
We just people just want what 
they're deserve, what they 

449
00:26:34,840 --> 00:26:38,520
deserve and they want equal pay 
and fair rights and all 

450
00:26:38,520 --> 00:26:40,480
whatever. 
So give them what they want. 

451
00:26:40,800 --> 00:26:43,320
Companies make enough money so. 
The whole point of a strike is 

452
00:26:43,320 --> 00:26:45,400
that they want to do the job. 
If they didn't want to do the 

453
00:26:45,400 --> 00:26:49,080
job, they quit. 
So yeah, no, I fully agree. 

454
00:26:49,080 --> 00:26:51,280
I'm really happy with how 
Blizzard, I mean, without. 

455
00:26:51,400 --> 00:26:53,720
Again, I don't have an eye 
behind the curtain, so it's not 

456
00:26:53,720 --> 00:26:56,720
like I know what was going on 
behind the scenes, but from my 

457
00:26:56,720 --> 00:26:58,840
perspective on the outside, it 
seemed like Blizzard was doing 

458
00:26:58,840 --> 00:27:03,680
this as well as they could. 
And that's heartening. 

459
00:27:04,360 --> 00:27:07,800
And I'm also glad that they got 
an agreement that's that's also 

460
00:27:07,800 --> 00:27:10,120
really good. 
And I agree, voice acting, as 

461
00:27:10,120 --> 00:27:14,080
was proven by missing a voice 
actor, is really fundamental to 

462
00:27:14,080 --> 00:27:18,280
making the stories come alive. 
Also, as can be evidenced from 

463
00:27:18,280 --> 00:27:22,520
the fact that 2/3 of us really 
like the short story and the one

464
00:27:22,520 --> 00:27:24,240
who didn't was the one who 
didn't listen. 

465
00:27:24,560 --> 00:27:27,360
So yeah, like I I think voice 
acting is really important and 

466
00:27:27,360 --> 00:27:30,320
and really meaningful in how we 
in interpret the media. 

467
00:27:30,600 --> 00:27:34,720
So I think they deserve to be 
paid well and fairly and not be 

468
00:27:34,720 --> 00:27:36,800
replaced by AI. 
Yeah. 

469
00:27:37,320 --> 00:27:42,960
And so this strike has been 
going since July 26th of last. 

470
00:27:42,960 --> 00:27:48,640
Year. 
That's that is dended they're 

471
00:27:48,880 --> 00:27:51,560
now obviously they were allowed 
to complete contracts that they 

472
00:27:51,680 --> 00:27:55,000
were already in, which is why it
hadn't affected things until 

473
00:27:55,520 --> 00:27:58,800
later. 
There was also provisions for if

474
00:27:58,800 --> 00:28:05,280
a company had done a contract 
that fit with what they they 

475
00:28:05,280 --> 00:28:08,080
were asking for, you could work 
for them. 

476
00:28:08,080 --> 00:28:12,880
But between Activision Blizzard 
and where Activision was before 

477
00:28:12,880 --> 00:28:18,080
this and Microsoft, yeah, like, 
it did affect some things. 

478
00:28:19,320 --> 00:28:23,200
So hopefully this is good. 
This. 

479
00:28:23,360 --> 00:28:28,800
I know one of the issues was 
about use of AI rights to 

480
00:28:29,520 --> 00:28:31,760
digital likenesses of voices as 
well. 

481
00:28:32,080 --> 00:28:35,240
There's been a lot of, lot of 
discussions about that ever 

482
00:28:35,240 --> 00:28:41,160
since Lucas started buying up 
likenesses for people and, yeah,

483
00:28:41,200 --> 00:28:43,800
just, you know, fair pay for 
Fair Work. 

484
00:28:44,280 --> 00:28:47,600
We stand with the workers here 
at For Azeroth. 

485
00:28:48,400 --> 00:28:53,320
Is it? 
Is it crazy that like in, in my 

486
00:28:53,320 --> 00:29:00,400
naive mind, I want to prescribe 
to companies like a sense of 

487
00:29:01,480 --> 00:29:05,240
being a good person, Like 
company like Blizzard is going 

488
00:29:05,240 --> 00:29:07,120
to do what's right. 
Oh, they see, they're striking. 

489
00:29:07,120 --> 00:29:09,680
They know they want this. 
They'll make sure they get that.

490
00:29:10,000 --> 00:29:13,920
Like, in my mind, in my heart of
hearts, I want companies to be 

491
00:29:13,920 --> 00:29:18,800
that way. 
But I had a friend who was often

492
00:29:19,000 --> 00:29:22,560
vocal in reminding me that all 
companies are evil. 

493
00:29:22,560 --> 00:29:26,760
None of them are your friends. 
But like, I just wanted to be 

494
00:29:26,760 --> 00:29:28,960
like, I want to be able to. 
I want to be able to say like, 

495
00:29:29,400 --> 00:29:31,440
oh, Blizzards going to look out 
for their employees. 

496
00:29:31,440 --> 00:29:33,160
They're going to look out for 
the contractors. 

497
00:29:33,600 --> 00:29:35,680
I want to believe, and not just 
blows, there are other companies

498
00:29:35,680 --> 00:29:37,000
too, like Apple and whoever I 
want. 

499
00:29:37,000 --> 00:29:40,360
I want to believe Companies 
inherently want to do good. 

500
00:29:41,200 --> 00:29:43,360
Then they've done a good job 
with their PR and you should 

501
00:29:43,360 --> 00:29:45,200
thank their PR. 
For it, Manny, Were you the 

502
00:29:45,200 --> 00:29:49,120
friend who told me? 
No, but like just fiduciary 

503
00:29:49,120 --> 00:29:53,760
duties of all companies is to 
make money their first priority,

504
00:29:54,200 --> 00:29:57,320
right? 
And the only priority that they 

505
00:29:57,320 --> 00:30:00,160
are mandated to do is to make 
money. 

506
00:30:00,480 --> 00:30:03,600
Everything else is superfluous. 
Yeah. 

507
00:30:04,280 --> 00:30:07,680
Well, I mean, so yes, like 
companies exist for profit. 

508
00:30:07,760 --> 00:30:10,920
I, I think that's 100% true. 
And I, I also think like 

509
00:30:12,560 --> 00:30:15,840
companies are also run by people
and sometimes like people, as a 

510
00:30:15,840 --> 00:30:19,640
general rule, don't want to 
cause harm, which is not sorry. 

511
00:30:19,640 --> 00:30:23,160
OK, let me let me back up, let 
me back up, let me back up, let 

512
00:30:23,160 --> 00:30:25,720
me back up. 
I'm back up like 20 steps most. 

513
00:30:25,800 --> 00:30:27,880
No, you only have to undo the 
last sentence. 

514
00:30:28,720 --> 00:30:30,400
You only have to do the last 
sentence. 

515
00:30:31,000 --> 00:30:35,080
Companies are run by people and 
people continue. 

516
00:30:36,320 --> 00:30:39,720
People are complicated. 
People are complicated. 

517
00:30:39,800 --> 00:30:42,680
I OK, I think like ultimately 
you have to expect that a 

518
00:30:42,680 --> 00:30:45,520
company is always going to put 
money above people because 

519
00:30:45,520 --> 00:30:47,320
that's like Manny said, that's 
their job. 

520
00:30:47,320 --> 00:30:55,720
That's what they exist to do. 
I think it's not impossible for 

521
00:30:56,200 --> 00:31:01,160
for companies to to try to to 
care about their workers. 

522
00:31:01,440 --> 00:31:06,280
I actually would argue that the 
concept that the the most 

523
00:31:06,280 --> 00:31:09,480
companies do seem to buy into 
that their job is to make as 

524
00:31:09,480 --> 00:31:11,960
much money out of people as 
quickly as possible and as hard 

525
00:31:11,960 --> 00:31:14,040
as possible is incredibly short 
sighted. 

526
00:31:14,360 --> 00:31:17,480
And that you can get a lot like 
even if you all you focus on is 

527
00:31:17,480 --> 00:31:20,720
the value, like the money you 
bring in, you get a lot more 

528
00:31:20,720 --> 00:31:23,040
value if you treat people well, 
if you're compassionate, if you 

529
00:31:23,040 --> 00:31:25,120
care about them, if you make 
people feel cared about and 

530
00:31:25,120 --> 00:31:28,000
important. 
I make less money in my job than

531
00:31:28,000 --> 00:31:31,240
I could if I went elsewhere, but
I feel like my company cares 

532
00:31:31,240 --> 00:31:33,080
about me. 
I work there through COVID and I

533
00:31:33,080 --> 00:31:37,080
felt like I was taken very good 
care of and that they were 

534
00:31:37,080 --> 00:31:39,520
prioritizing me and the people 
that I worked with. 

535
00:31:39,720 --> 00:31:43,040
And that means that I always 
like anytime looking for a new 

536
00:31:43,040 --> 00:31:45,200
job, the 1st place I work is 
internal, right? 

537
00:31:45,200 --> 00:31:47,840
I trust my company and this 
might age poorly. 

538
00:31:47,840 --> 00:31:51,560
There's there's a risk time to 
get laid off and then I'll feel 

539
00:31:51,560 --> 00:31:53,920
worse about it. 
But like, anyway, so I don't 

540
00:31:54,000 --> 00:31:57,160
think, I don't think you should 
ever trust a company, but I 

541
00:31:57,160 --> 00:32:00,800
don't think that companies are 
like apparently mindless evil 

542
00:32:00,880 --> 00:32:03,720
money machines. 
No, that's OK. 

543
00:32:04,440 --> 00:32:11,880
I think prescribing a emotion or
morality to a company is a 

544
00:32:11,880 --> 00:32:14,600
fool's errand. 
I think that you have to 

545
00:32:14,600 --> 00:32:22,000
understand that companies, by 
their very nature, right, do not

546
00:32:22,880 --> 00:32:26,920
have a moral compass. 
They have priorities that are 

547
00:32:26,920 --> 00:32:31,000
set on them. 
And we're going to leave it at 

548
00:32:31,000 --> 00:32:35,880
that because this is a show 
about for Azeroth and we are not

549
00:32:35,880 --> 00:32:39,600
fighting galliworks anymore. 
Everybody's finished galliworks 

550
00:32:39,600 --> 00:32:43,600
now, so we're moving on. 
We will have this conversation 

551
00:32:43,680 --> 00:32:46,960
after the show. 
Wait, so I just want to say, is 

552
00:32:46,960 --> 00:32:51,680
it OK for me to wish that the 
world wasn't like that and that 

553
00:32:51,680 --> 00:32:53,360
it was the way that I want it to
be? 

554
00:32:54,600 --> 00:32:57,480
I invite you to wish in one hand
and shit in the other. 

555
00:33:00,040 --> 00:33:04,880
Anyways, talking about something
a little bit more plausible. 

556
00:33:05,200 --> 00:33:11,040
Tanks have gotten more threat. 
So Blizzard deployed this hot 

557
00:33:11,040 --> 00:33:18,280
flick, this hot fix today, 
buffing tank tank threat from I 

558
00:33:18,280 --> 00:33:26,640
believe they were at 815% and 
put that up to 950% and I 

559
00:33:26,640 --> 00:33:27,880
actually was able to pull up my 
notes. 

560
00:33:27,880 --> 00:33:33,120
So I did get that right, and 
that's an increase of 16.5% 

561
00:33:33,120 --> 00:33:37,160
threat. 
Now, a lot of people that have 

562
00:33:37,160 --> 00:33:40,120
been complaining about tank 
threat, I think that Blizzard 

563
00:33:40,120 --> 00:33:44,280
has done this to sort of head 
off where we're going as stats 

564
00:33:44,280 --> 00:33:48,120
have been boosted and DPS are 
starting to like get further and

565
00:33:48,120 --> 00:33:52,040
further ahead of tanks. 
Tank threat needed to be 

566
00:33:52,040 --> 00:33:58,240
adjusted in that way. 
But tank threat is a very 

567
00:33:58,240 --> 00:34:00,800
interesting thing in the World 
of Warcraft because it's just 

568
00:34:00,800 --> 00:34:05,520
got such a winding history. 
At some points, tank threat was 

569
00:34:05,520 --> 00:34:08,280
like the thing that tanks were 
dealing with. 

570
00:34:08,600 --> 00:34:16,000
At other points, tank threat has
been so not an issue where tanks

571
00:34:16,000 --> 00:34:18,320
have just been able to do 
anything. 

572
00:34:18,600 --> 00:34:22,560
And Blizzard has been fighting 
it more more recently to find a 

573
00:34:22,560 --> 00:34:27,120
sweet spot so that tanks weren't
able to just run around and kite

574
00:34:27,120 --> 00:34:32,280
and not actually stand in front 
of of the enemies generating 

575
00:34:32,280 --> 00:34:36,520
threat. 
So John, you are the resident 

576
00:34:36,520 --> 00:34:37,360
tank. 
I've got it. 

577
00:34:37,360 --> 00:34:41,639
I've got to hand us over to you.
What do you think about the 

578
00:34:41,639 --> 00:34:46,000
current situation of tank threat
in your place? 

579
00:34:46,400 --> 00:34:48,840
I would like to speak for all 
tanks and I think I'm qualified 

580
00:34:48,840 --> 00:34:49,840
to do that. 
Nope. 

581
00:34:50,080 --> 00:34:54,040
Keep going though. 
As always, I will speak strictly

582
00:34:54,040 --> 00:34:59,800
to my own point of view. 
So tank threat is there's a lot 

583
00:34:59,800 --> 00:35:03,360
of nuance to tank threat and the
issues currently with tank 

584
00:35:03,360 --> 00:35:08,080
threat. 
The biggest of which is that 

585
00:35:08,400 --> 00:35:10,440
there are a lot of tank 
abilities that are just bugged 

586
00:35:10,440 --> 00:35:13,680
and do no threat. 
For example, if you're a 

587
00:35:13,680 --> 00:35:17,400
Vengeance Demon Hunter and you 
use Sigilo Flame on a pack, 

588
00:35:17,680 --> 00:35:21,000
before you're in combat with 
that pack, it generates 0 

589
00:35:21,000 --> 00:35:22,000
threat. 
What? 

590
00:35:22,880 --> 00:35:26,440
Zero if you pull the Sigilla 
Flame, which you are recommended

591
00:35:26,440 --> 00:35:29,320
to do because it builds your 
Perry stacks, that's Sigilla 

592
00:35:29,320 --> 00:35:31,000
Flame. 
If that pack is not already in 

593
00:35:31,000 --> 00:35:33,320
combat with you. 
Generates 0 threat. 

594
00:35:33,320 --> 00:35:34,800
On them? 
Is that why I'm sorry? 

595
00:35:36,080 --> 00:35:40,480
Hugo as well throw glave on a 
Demon Hunter in the tool tip 

596
00:35:40,480 --> 00:35:44,200
says does a very high amount of 
threat and it does approximately

597
00:35:44,200 --> 00:35:47,120
the same amount of threat as if 
you body pulled, which is almost

598
00:35:47,120 --> 00:35:51,760
none. 
So, and these are not the only 

599
00:35:53,520 --> 00:35:55,840
tank threat. 
Make your tank damage mechanics 

600
00:35:55,840 --> 00:35:58,400
and don't do threat. 
The way threat works is you get 

601
00:35:58,400 --> 00:36:00,360
a damn the modifier man gave us 
the numbers. 

602
00:36:00,360 --> 00:36:02,400
You get a modifier based on the 
damage that you do with your 

603
00:36:02,400 --> 00:36:05,000
abilities and that's it. 
Taunt will give you. 

604
00:36:05,040 --> 00:36:08,160
I think it's a 300% threat 
modifier on top of that. 

605
00:36:08,160 --> 00:36:11,880
So the normal normal threat 
modified by 300% for three 

606
00:36:11,880 --> 00:36:14,560
seconds and then when that ends 
you have to be at the top. 

607
00:36:15,240 --> 00:36:20,120
To pull threat from a tank, a 
melee DPS has to do 110% of the 

608
00:36:20,120 --> 00:36:24,560
threat that a tank is doing. 
To pull pull a mob off and 

609
00:36:24,560 --> 00:36:29,960
arrange DPS has to do 130%. 
Now there are some speculations 

610
00:36:29,960 --> 00:36:34,840
that classes that have tank 
alternate classes like feral 

611
00:36:34,840 --> 00:36:38,600
Druid still have the tank threat
modifier on some of their feral 

612
00:36:38,600 --> 00:36:41,080
druid abilities and that's why 
they pull threat more often. 

613
00:36:41,840 --> 00:36:44,800
That's not been confirmed, but 
that is a tinfoil hat theory 

614
00:36:44,840 --> 00:36:47,480
that exists. 
Lots of evidence that usually 

615
00:36:47,480 --> 00:36:52,360
backed them up. 
So tank threat is a known issue.

616
00:36:52,520 --> 00:36:57,320
We have obviously instances of 
devastation warlocks who have a 

617
00:36:57,400 --> 00:36:59,760
buff. 
Their mastery gives them more 

618
00:36:59,760 --> 00:37:02,120
damage on a pack of mobs the 
higher their health is. 

619
00:37:02,120 --> 00:37:03,120
When is their health the 
highest? 

620
00:37:03,120 --> 00:37:05,440
At the start of a pole. 
When is tank threat the lowest? 

621
00:37:05,440 --> 00:37:09,400
At the start of a pole 
devastation of ogres the world 

622
00:37:09,400 --> 00:37:13,360
around have been one shot and 
clapped by mobs because of tank 

623
00:37:13,360 --> 00:37:14,800
threat. 
Especially when they get those 

624
00:37:14,800 --> 00:37:16,640
procs. 
Especially when they get those 

625
00:37:16,640 --> 00:37:17,120
procs. 
Yeah. 

626
00:37:17,120 --> 00:37:19,200
And it's not. 
And I know like for anybody been

627
00:37:19,200 --> 00:37:21,280
playing a long time and Manny 
made, you know, alluded to the 

628
00:37:21,280 --> 00:37:24,120
fact that tank threat has 
changed over the years and it 

629
00:37:24,120 --> 00:37:27,120
has and I think it does need to 
fundamentally change again for a

630
00:37:27,120 --> 00:37:29,440
balance somewhere in the middle.
Nobody wants to go back to up 

631
00:37:29,440 --> 00:37:32,400
tank tags at once and then can 
infinitely kite packs. 

632
00:37:32,400 --> 00:37:34,760
That's not fun for anybody. 
And I don't think anybody wants 

633
00:37:34,760 --> 00:37:38,280
to return to you have to wait 
for five sunders before you do 

634
00:37:38,280 --> 00:37:41,400
anything because standing there 
for five full seconds while you 

635
00:37:41,400 --> 00:37:44,520
wait for five sunders isn't fun 
gameplay for anybody. 

636
00:37:45,320 --> 00:37:48,040
I don't I don't believe so. 
We need to find a happy middle 

637
00:37:48,040 --> 00:37:53,800
somewhere. 
This modifier bump I feel, and I

638
00:37:53,800 --> 00:37:57,600
think a lot of the community 
feels is a Band-Aid on that fact

639
00:37:58,120 --> 00:38:00,920
that some things are bugged and 
aren't doing any threat at all 

640
00:38:01,200 --> 00:38:03,680
and that they there's a 
fundamental change needed in the

641
00:38:03,680 --> 00:38:09,520
way threat is dealt with. 
This will help a little bit and 

642
00:38:09,520 --> 00:38:15,800
if you play mostly in like the 
seven to 12 range, maybe you 

643
00:38:15,800 --> 00:38:20,400
don't notice this as much, but 
you probably do because it still

644
00:38:20,400 --> 00:38:23,520
happens to at all levels. 
Another issue that comes up is 

645
00:38:23,840 --> 00:38:28,320
when you're in a raid and this 
year was especially bad when one

646
00:38:28,320 --> 00:38:31,400
tank is actively tanking the 
boss and the Co tank pulls 

647
00:38:31,400 --> 00:38:33,640
threat just by doing their 
rotate like no crits, nothing. 

648
00:38:33,640 --> 00:38:35,680
They're just doing their 
rotation and they pull threat. 

649
00:38:35,680 --> 00:38:38,560
And that that can be a problem 
because bosses can be become 

650
00:38:38,560 --> 00:38:40,760
taunted immune. 
If that happens, you can eat a 

651
00:38:40,760 --> 00:38:42,920
front or eat a tank Buster you 
didn't mean to eat. 

652
00:38:43,760 --> 00:38:45,560
So those are so, so those are 
some of the issues. 

653
00:38:47,560 --> 00:38:49,440
Is this going to help maybe a 
little bit? 

654
00:38:51,320 --> 00:38:54,240
Is it the, the full solution? 
I definitely don't think so. 

655
00:38:54,840 --> 00:38:59,800
I do have a solution that I 
think would be I, I, I have a, a

656
00:38:59,800 --> 00:39:02,240
A-frame of mind where it's like,
I have an, I guess suggestion of

657
00:39:02,240 --> 00:39:04,760
this is where I think they could
find a happy medium. 

658
00:39:04,760 --> 00:39:08,040
And it actually came from the 
game Fellowship. 

659
00:39:09,440 --> 00:39:12,080
Before we run into. 
Do you like the game Fellowship?

660
00:39:13,440 --> 00:39:17,320
Sorry man, you. 
Before we run into your 

661
00:39:18,000 --> 00:39:21,000
potential solutions, and I would
like to offer solutions as well,

662
00:39:21,000 --> 00:39:26,600
I would want to get Lex's 
because like I'm sure a lot of 

663
00:39:26,600 --> 00:39:29,680
that information might have been
like, wait a second, is this why

664
00:39:29,680 --> 00:39:31,560
I'm not having issues and that 
sort of thing. 

665
00:39:31,880 --> 00:39:35,520
But like, I think it's 
definitely exasperated when you 

666
00:39:35,520 --> 00:39:40,360
are just getting into tanking 
when your gear isn't that good 

667
00:39:40,360 --> 00:39:43,880
because it is a modifier. 
It is. 

668
00:39:44,600 --> 00:39:47,880
It does mean that if you are 
like, let's say you're not 

669
00:39:47,880 --> 00:39:52,360
normally taking you jump it onto
the tank, but you're running 

670
00:39:52,360 --> 00:39:54,680
with your guildies that are 
really good. 

671
00:39:54,680 --> 00:39:57,880
The rotation have been like 
gearing, gearing to the nines 

672
00:39:57,880 --> 00:40:00,160
and that sort of stuff. 
This these threat issues are 

673
00:40:00,160 --> 00:40:04,200
going to come in more often. 
And then, of course, like Sean 

674
00:40:04,200 --> 00:40:07,320
was saying in in raid, I'm sure 
you've you've seen it from time 

675
00:40:07,320 --> 00:40:10,040
to time where Oh, no off tank 
pull threat. 

676
00:40:10,040 --> 00:40:12,080
Sorry, sorry, sorry, sorry. 
Let's talk back. 

677
00:40:12,280 --> 00:40:14,880
So what's your been your 
experience with tank threat? 

678
00:40:15,280 --> 00:40:16,840
Yeah, so first of all, this 
changed my life. 

679
00:40:17,240 --> 00:40:19,960
Like quite genuinely, I this has
made me feel so much better 

680
00:40:19,960 --> 00:40:21,880
about myself with the tank, 
because I thought I must be the 

681
00:40:21,880 --> 00:40:25,200
world's worst tank because I was
struggling so much to maintain 

682
00:40:25,200 --> 00:40:27,400
pack aggro. 
And I mean, part of that is that

683
00:40:27,400 --> 00:40:28,840
I'm going to do tank and pack 
aggro is tough. 

684
00:40:29,040 --> 00:40:30,960
The part of that is because 
anytime I wanted to get pack 

685
00:40:30,960 --> 00:40:33,440
aggro, the only thing I could I 
think I was Thor clave and then 

686
00:40:33,440 --> 00:40:36,880
I they didn't there's no finding
matter like I'm suck on the left

687
00:40:36,880 --> 00:40:39,560
tankers ever lived the. 
Tool tip says high threat. 

688
00:40:43,200 --> 00:40:47,520
And also I am, I mean, and this 
is probably not like 100% 

689
00:40:47,520 --> 00:40:52,640
fixable, but I, I do tend to off
tank for the raid if our current

690
00:40:52,640 --> 00:40:57,160
second tank is away and our one 
of our like actually both of our

691
00:40:57,160 --> 00:40:58,520
tanks, I don't know. 
I'm I'm numbering them. 

692
00:40:58,520 --> 00:41:00,520
They're not, they just want to 
have been a tank for longer. 

693
00:41:01,040 --> 00:41:03,920
Both of them are really talented
players and I am a really new 

694
00:41:03,920 --> 00:41:05,720
tank. 
And part of that is just the 

695
00:41:05,720 --> 00:41:07,400
reality of like how side is 
generated. 

696
00:41:07,400 --> 00:41:11,080
But I am constantly dropping 
aggro and feeling terrible about

697
00:41:11,080 --> 00:41:12,280
that. 
And I'm also constantly 

698
00:41:12,280 --> 00:41:13,920
struggling to pull even with 
taunt. 

699
00:41:14,480 --> 00:41:16,840
Although also I thought taunt 
just immediately blasted them 

700
00:41:16,920 --> 00:41:20,440
with aggro generation, I didn't.
Realize so it does. 

701
00:41:20,840 --> 00:41:23,640
It forces them to. 
Focus you for three seconds and 

702
00:41:23,640 --> 00:41:25,960
then you get a bump to the 
threat you're generating. 

703
00:41:25,960 --> 00:41:27,880
Yeah, it resets their threat 
table. 

704
00:41:28,360 --> 00:41:32,280
It gives you the 300 on top and 
then and forces them to attack 

705
00:41:32,280 --> 00:41:33,800
you. 
And then after that force 

706
00:41:33,800 --> 00:41:36,520
attack, whatever, whoever's on 
top of the threat table, that's 

707
00:41:36,520 --> 00:41:39,560
who they'll go to. 
But hopefully because you've now

708
00:41:39,560 --> 00:41:43,800
reset the threat and had this 
head start on with the 300 

709
00:41:44,040 --> 00:41:47,440
boost, you should be on top at 
the end of the taunt window. 

710
00:41:47,880 --> 00:41:52,640
Gotcha. 
So yeah, I mean, I, I will say I

711
00:41:52,720 --> 00:41:56,360
struggle a lot with threat and 
that makes tank not as fun for 

712
00:41:56,360 --> 00:41:58,920
me and makes especially Mythic 
plus stressful. 

713
00:41:59,280 --> 00:42:05,080
I'm also a new tank and there is
the constant balance you need to

714
00:42:05,080 --> 00:42:08,120
walk between making something 
fun for new players and not 

715
00:42:08,120 --> 00:42:09,640
making it boring for old 
players. 

716
00:42:09,640 --> 00:42:12,640
So I think threat generation in 
a way that I could easily manage

717
00:42:12,640 --> 00:42:15,920
threat would make tanking just 
the most boring thing that Sean 

718
00:42:15,920 --> 00:42:17,480
has ever done in his life, for 
example. 

719
00:42:18,640 --> 00:42:21,000
So it's good to know that it is 
actually some of these things 

720
00:42:21,000 --> 00:42:23,640
are actual issues that the 
entire group is aware of and 

721
00:42:23,640 --> 00:42:26,920
that maybe they'll get better. 
But I think a lot of it is also 

722
00:42:26,920 --> 00:42:32,000
that like realistically, if I 
can be Co tanking with no issues

723
00:42:32,000 --> 00:42:34,480
with a tank who's been tanking 
for ages and is doing purple 

724
00:42:34,480 --> 00:42:38,480
parses, then that is that that 
would be a problem as well. 

725
00:42:38,480 --> 00:42:41,120
And I need to be able to like 
there needs to be scale in 

726
00:42:41,120 --> 00:42:43,920
taking. 
Don't be too optimistic, those 

727
00:42:43,920 --> 00:42:45,920
Demon Hunter bugs have been in 
the game since Legion. 

728
00:42:46,440 --> 00:42:53,440
Oh good. 
So from there, I guess we could 

729
00:42:53,440 --> 00:42:58,200
talk about potential solutions 
and I've got some incredibly 

730
00:42:58,200 --> 00:43:00,320
radical ones. 
So I want to go with Sean 

731
00:43:00,320 --> 00:43:04,720
because yours is probably going 
to be more within what is this, 

732
00:43:04,720 --> 00:43:08,280
the Overton window of tank 
solutions Anyways, go ahead. 

733
00:43:08,680 --> 00:43:15,720
Yeah, so I so for me, there's 
two things I don't want. 

734
00:43:15,720 --> 00:43:18,960
I don't want to live in a world 
where we are in the, you know, 

735
00:43:19,160 --> 00:43:22,640
vanilla and BC days where you 
were constantly battling for 

736
00:43:22,640 --> 00:43:26,160
threat and it was the only thing
a tank could focus on was threat

737
00:43:26,680 --> 00:43:29,880
and nothing else. 
That is not engaging and that's 

738
00:43:29,880 --> 00:43:32,160
not fun. 
The biggest cause for a lot of 

739
00:43:32,160 --> 00:43:35,720
tank deaths in bugs. 
If you're running bugs and your 

740
00:43:35,720 --> 00:43:38,800
tank dies suddenly you're not 
sure why, go back and see if 

741
00:43:38,800 --> 00:43:41,320
ADPS pulled threat. 
Because the way tank brain works

742
00:43:41,320 --> 00:43:44,320
is as soon as somebody's 
nameplate changes and that mob 

743
00:43:44,320 --> 00:43:47,400
goes to run after somebody else,
they forget everything else and 

744
00:43:47,400 --> 00:43:48,720
they're just trying to get that 
mob back. 

745
00:43:48,720 --> 00:43:50,720
Which means they're probably 
turning their back to the other 

746
00:43:50,720 --> 00:43:52,560
mobs. 
They're probably missing a tank 

747
00:43:52,560 --> 00:43:55,480
Buster, they're probably missing
defensives, all in the name of 

748
00:43:55,480 --> 00:43:57,880
trying to get the threat back. 
So I don't want to live in a 

749
00:43:57,880 --> 00:44:01,080
world where I am constantly 
playing that game of chasing 

750
00:44:01,080 --> 00:44:03,000
threat down. 
I also don't want to live in a 

751
00:44:03,000 --> 00:44:05,800
world where I tagged them once 
with a Thunder clap and then I 

752
00:44:05,800 --> 00:44:09,520
can kite them to the next boss. 
That's not fun or engaging for 

753
00:44:09,640 --> 00:44:12,400
me or anybody else. 
So those are the two things you 

754
00:44:12,400 --> 00:44:14,520
want to avoid. 
But there is a nice happy medium

755
00:44:15,160 --> 00:44:17,000
and, and part of this is through
fellowship. 

756
00:44:17,000 --> 00:44:21,720
The way fellowship works is you 
get bonuses for executing things

757
00:44:21,720 --> 00:44:25,720
in correct sequence. 
So there's a there's one of 

758
00:44:25,720 --> 00:44:29,080
their characters who it works 
like jazz, like temponic jazz. 

759
00:44:29,360 --> 00:44:32,400
And it's like boom, boom, boom. 
And you go through it's like 

760
00:44:32,720 --> 00:44:35,400
ability ability, another like 
you hit these abilities in these

761
00:44:35,400 --> 00:44:41,080
certain key points, you know, 
like 12123121 that and and doing

762
00:44:41,080 --> 00:44:43,880
this gives you these bonuses. 
So obviously Warcraft isn't 

763
00:44:43,880 --> 00:44:47,640
designed that way, but Warcraft 
is designed for some abilities 

764
00:44:47,640 --> 00:44:49,920
to work together naturally in 
your in your proper rotation. 

765
00:44:51,440 --> 00:44:54,520
Brewmaster monk, for example, 
you cake smash first because 

766
00:44:54,520 --> 00:44:56,440
that covers the enemies in in 
alcohol. 

767
00:44:56,640 --> 00:44:59,360
Then you do the fire breath, 
which then lights that alcohol 

768
00:44:59,360 --> 00:45:02,800
on fire. 
Then you can like like swirly 

769
00:45:02,800 --> 00:45:05,600
leg kick thing. 
I don't play a lot of 

770
00:45:05,600 --> 00:45:08,120
brewmasters, my least hair tank,
but that is AI think it's 

771
00:45:08,120 --> 00:45:10,800
elegant in the way that their 
rotation works in that, you 

772
00:45:10,800 --> 00:45:13,240
know, you could think about that
like, oh, I cover them in beer. 

773
00:45:13,440 --> 00:45:16,400
I like the beer on fire. 
This is how I progress, progress

774
00:45:16,400 --> 00:45:18,600
this and you know, keep it 
going. 

775
00:45:18,600 --> 00:45:20,360
You mixing your blackout punches
and whatever. 

776
00:45:22,000 --> 00:45:25,960
So what I would like to see is a
world where one when a tank, I 

777
00:45:25,960 --> 00:45:29,560
think the the the highest point 
of risk of a tank losing threat 

778
00:45:29,760 --> 00:45:32,520
should be when the mobs are away
from the tank. 

779
00:45:32,520 --> 00:45:36,160
So on pull, if you're pulling at
range and then going to them, 

780
00:45:36,200 --> 00:45:39,160
you have the potential there 
that DPS could pull off. 

781
00:45:39,400 --> 00:45:42,040
This is what incentivizes DPS to
wait till the mobs are grouped, 

782
00:45:42,240 --> 00:45:43,320
which is sort of where we're at 
now. 

783
00:45:43,560 --> 00:45:49,040
But I think once, once any tank 
is in melee range of any mobs, 

784
00:45:49,320 --> 00:45:53,040
as long as they're executing 
their rotation correctly, there 

785
00:45:53,040 --> 00:45:54,440
should. 
And we, and we have like 

786
00:45:54,440 --> 00:45:57,400
Blizzard has a set rotation that
they expect people will do for 

787
00:45:57,400 --> 00:45:59,840
like a dam rotation because it's
in the one button rotation. 

788
00:46:00,000 --> 00:46:03,240
And this I think matches with it
elegantly because you could bake

789
00:46:03,240 --> 00:46:06,120
it into the one button rotation.
If the tank is executing the 

790
00:46:06,120 --> 00:46:09,600
rotation correctly in the 
correct order, they get a 

791
00:46:10,040 --> 00:46:13,680
amplifier to threat and they can
like they will not lose threat 

792
00:46:13,680 --> 00:46:16,640
to those mobs outside of a taunt
as long as they're in melee 

793
00:46:16,640 --> 00:46:19,680
range and they're executing the 
rotation in the correct order. 

794
00:46:20,320 --> 00:46:23,280
Then if they go to kite, which 
we may have to do in mythic plus

795
00:46:23,280 --> 00:46:25,600
obviously we get to levels where
the damage gets so high. 

796
00:46:25,600 --> 00:46:26,800
You do have to kite 
occasionally. 

797
00:46:26,800 --> 00:46:28,360
Start of the season you have to 
kite occasionally. 

798
00:46:28,560 --> 00:46:32,000
When you start to kite and you 
pull away again you that's when 

799
00:46:32,000 --> 00:46:34,120
you come to risk with losing 
threat. 

800
00:46:34,120 --> 00:46:37,680
Either we can have threat 
diminish at distance or just by 

801
00:46:37,680 --> 00:46:39,720
threat, not by not gaining 
threat because you're moving 

802
00:46:39,720 --> 00:46:43,360
away the other DPS their threat 
raises so that you're not 

803
00:46:43,360 --> 00:46:45,200
infinitely kiting. 
You can just kite for small 

804
00:46:45,200 --> 00:46:48,560
periods of time. 
This incentivizes proper play 

805
00:46:48,760 --> 00:46:51,600
for players. 
It double s down on, you know, 

806
00:46:51,600 --> 00:46:53,800
the correct rotation, which 
Blizzard is implementing 

807
00:46:53,800 --> 00:46:56,400
themselves into the game that 
each class has a correct 

808
00:46:56,400 --> 00:47:00,480
rotation. 
And this eliminates that that 

809
00:47:00,480 --> 00:47:03,600
feeling of I'm, you know, I hope
my dev, I hope my Devil Volcker 

810
00:47:03,600 --> 00:47:06,240
doesn't crit because then he's 
going to pull threat and then 

811
00:47:06,240 --> 00:47:08,360
I'm going to be screwed here 
because I don't have an AOE 

812
00:47:08,360 --> 00:47:10,560
taunt because only two tanks 
have an AOE taunt. 

813
00:47:11,080 --> 00:47:14,520
What if he pulls all the mobs? 
And I think that is an elegant 

814
00:47:14,520 --> 00:47:17,720
way to both keep tanks engaged 
because it lets you focus on 

815
00:47:17,720 --> 00:47:20,200
making sure you're executing 
your rotation and you're still 

816
00:47:20,200 --> 00:47:25,040
thinking about your defensives, 
You know, And tank is the the 

817
00:47:25,040 --> 00:47:26,960
most complicated job in the 
dungeon. 

818
00:47:27,200 --> 00:47:33,240
And I think by removing this one
layer of that constant fear that

819
00:47:33,240 --> 00:47:36,280
threat is going to just be 
ripped is a nice way to keep it 

820
00:47:36,280 --> 00:47:39,920
still complex, but but keep it, 
you know, so that it's open for 

821
00:47:39,920 --> 00:47:41,800
new players to join. 
And then if a new tank wants to 

822
00:47:41,800 --> 00:47:43,600
play, Flex says, Hey, I want to 
start try tanking. 

823
00:47:45,160 --> 00:47:48,200
They can use the one button 
rotation initially to to get 

824
00:47:48,200 --> 00:47:49,800
that to hold and maintain 
threats. 

825
00:47:49,800 --> 00:47:52,640
So they learn how to use 
defensives, how to pull packs, 

826
00:47:52,640 --> 00:47:55,160
what routes to do. 
And then once they've gotten to 

827
00:47:55,160 --> 00:47:56,640
the point that they're 
comfortable doing that, then 

828
00:47:56,640 --> 00:47:59,480
they graduate from the one 
button rotation, maybe to button

829
00:47:59,480 --> 00:48:02,080
assist or maybe right into the 
rotation where they set it up 

830
00:48:02,080 --> 00:48:05,640
like a super cool Achille like 
Manny did, which I still think 

831
00:48:05,640 --> 00:48:08,240
is the most elegant use of the 
one button rotation I've heard. 

832
00:48:09,120 --> 00:48:11,640
But that is where I think a nice
happy meeting will be. 

833
00:48:11,920 --> 00:48:14,560
It lets DPS play without 
constant fear that they're going

834
00:48:14,560 --> 00:48:18,200
to get a crit and then die. 
It lets tanks play and keeps 

835
00:48:18,200 --> 00:48:20,120
them engaged with fighting the 
mobs. 

836
00:48:21,760 --> 00:48:24,640
And I would like to see a shift 
towards something like that 

837
00:48:25,520 --> 00:48:27,880
where we get those bonuses in 
combat. 

838
00:48:29,160 --> 00:48:31,080
Yeah. 
That's it. 

839
00:48:33,240 --> 00:48:36,960
So I, yeah, I do believe that is
like the one of the more 

840
00:48:37,560 --> 00:48:41,160
straightforward ways that they 
could, they could fix it. 

841
00:48:41,760 --> 00:48:46,640
Obviously it is a balancing act.
It is how much threat they need 

842
00:48:46,640 --> 00:48:48,880
to like bump it. 
And that will change over the 

843
00:48:48,880 --> 00:48:53,240
course of an expansion as DPS 
get higher numbers and the 

844
00:48:53,240 --> 00:48:57,120
damage between tank and DPS gets
further and further. 

845
00:48:58,440 --> 00:49:00,440
And so I guess that's sort of 
where they're at right now. 

846
00:49:00,440 --> 00:49:03,400
We're yes, sometimes they will 
have to adjust it in the middle 

847
00:49:03,400 --> 00:49:06,080
of an expansion. 
Hopefully they can make those 

848
00:49:06,080 --> 00:49:10,440
adjustments with the launch of a
patch and not when they start 

849
00:49:10,440 --> 00:49:12,640
noticing people getting smeared 
across the floor. 

850
00:49:13,360 --> 00:49:19,560
Now the other, the other thing 
that I was thinking of was a 

851
00:49:19,560 --> 00:49:25,440
more active threat engagement. 
This is something that they used

852
00:49:25,440 --> 00:49:28,200
to do in the past. 
They used to have things like 

853
00:49:28,200 --> 00:49:30,600
wind shear that would reduce 
your threat for a certain period

854
00:49:30,600 --> 00:49:33,720
of time. 
Rogues had tricks of the trade, 

855
00:49:34,160 --> 00:49:38,400
and I think they still do to 
hand it over Hunters. 

856
00:49:38,400 --> 00:49:42,160
Again, having their misdirect 
and having some classes have 

857
00:49:42,160 --> 00:49:49,480
that sort of sort of stuff would
become a utility that would 

858
00:49:49,640 --> 00:49:53,480
shake up metas in terms of 
mythic Plus where you'd be like,

859
00:49:53,480 --> 00:49:59,160
oh, OK, not only do we need the 
bloodlust, the battle rez, we 

860
00:49:59,160 --> 00:50:04,640
also should have some sort of 
threat misdirection, tricks of 

861
00:50:04,640 --> 00:50:07,840
the trade because that will 
allow us to pull more, more 

862
00:50:07,840 --> 00:50:10,040
effectively and do those do 
those things. 

863
00:50:10,480 --> 00:50:15,000
And what I want or what I am 
suggesting here is that the 

864
00:50:15,000 --> 00:50:20,840
threat game not be purely on the
tank and not be something that 

865
00:50:20,840 --> 00:50:29,360
is not something that is 
constantly a worry of one 

866
00:50:29,360 --> 00:50:32,560
player. 
I think that as they are looking

867
00:50:32,560 --> 00:50:36,760
to adjust difficulty and move it
out of one place and put into 

868
00:50:36,760 --> 00:50:40,080
another, threat is a place where
it could become part of the 

869
00:50:40,080 --> 00:50:42,000
game. 
I just don't think that threat 

870
00:50:42,080 --> 00:50:47,360
with the current meta is really 
something that tanks and DPS 

871
00:50:47,360 --> 00:50:50,920
should be worried about because 
there's so much going on in the 

872
00:50:50,920 --> 00:50:56,000
game or so much that you need to
be paying attention to that 

873
00:50:56,160 --> 00:50:57,640
threat on top of that is too 
much. 

874
00:50:57,640 --> 00:51:00,520
But if you're going to adjust 
the game, if you're going to be 

875
00:51:00,520 --> 00:51:05,280
like, hey, maybe not everybody 
needs to be 100% on top of their

876
00:51:05,280 --> 00:51:10,480
interrupts every pull. 
If you're going to to do that 

877
00:51:10,480 --> 00:51:14,320
sort of stuff, then yeah, you 
could have maybe a healer that's

878
00:51:14,320 --> 00:51:20,800
like, hey, as long as I've got 
this buff on you, it lowers your

879
00:51:20,800 --> 00:51:26,360
threat by by a certain percent 
or all all focus because all 

880
00:51:26,360 --> 00:51:29,320
focus need need some love right 
now. 

881
00:51:29,600 --> 00:51:34,360
What if while they are giving 
you like a particular boost, 

882
00:51:34,560 --> 00:51:38,600
they they like lower the threat 
from those people who are 

883
00:51:38,600 --> 00:51:41,920
getting that or boost tank 
threat for certain period during

884
00:51:41,920 --> 00:51:43,600
that. 
That can work alongside Tricks 

885
00:51:43,600 --> 00:51:46,000
of the Trade, that can work 
alongside Misdirect. 

886
00:51:46,320 --> 00:51:49,680
And I think though that sort of 
use is something where it's 

887
00:51:49,680 --> 00:51:53,880
like, OK, let's do the big poll,
let's have the big burst go 

888
00:51:53,880 --> 00:51:57,000
down. 
Because really the the time that

889
00:51:57,000 --> 00:52:01,400
you are most likely to lose 
threat right now is those big 

890
00:52:01,400 --> 00:52:04,760
burst moments. 
I think that when people, the 

891
00:52:04,760 --> 00:52:09,080
DPS and the tanks are equally 
geared and no other variables 

892
00:52:09,080 --> 00:52:17,080
are in there, the IT is when the
procs go off, when the mastery 

893
00:52:17,080 --> 00:52:21,880
is going at its fullest that 
that tanks are having having the

894
00:52:21,880 --> 00:52:25,240
issue right now. 
And so if you could cover those 

895
00:52:25,240 --> 00:52:30,480
moments with intelligent play, 
then threat becomes good again. 

896
00:52:30,960 --> 00:52:36,520
If like the tanks that have the 
AOE taunt are like, OK, like 

897
00:52:36,520 --> 00:52:40,520
I've got my AOE taunt and the 
other tanks have like, here's my

898
00:52:40,520 --> 00:52:47,840
like big boost threat to buff 
where now like I've reflect the 

899
00:52:47,840 --> 00:52:51,160
damage and any damage reflected 
is suddenly like way more. 

900
00:52:51,160 --> 00:52:54,400
And so they go like, OK, like I 
can do stuff like just different

901
00:52:54,400 --> 00:52:57,480
ways of playing of like being 
able to play with threat, but 

902
00:52:57,480 --> 00:52:59,720
not in a way where it's so 
micromanaged. 

903
00:53:00,080 --> 00:53:03,800
I think that that's something 
and I I want to talk about 

904
00:53:03,800 --> 00:53:09,000
gameplay options over perhaps 
like UI things because they are 

905
00:53:09,000 --> 00:53:12,120
trying to tear away from the UII
wouldn't want threat meters to 

906
00:53:12,120 --> 00:53:14,440
now have to be baked into 
everything and now everybody's 

907
00:53:14,440 --> 00:53:18,000
watching their threat meters. 
Just do name plates you can do. 

908
00:53:18,000 --> 00:53:20,640
I mean we do it now with plater,
so instead of having to. 

909
00:53:20,800 --> 00:53:23,080
I actually think your solution 
is really quite elegant, having 

910
00:53:23,080 --> 00:53:28,320
it be a total group puzzle to 
solve as opposed to one player. 

911
00:53:28,560 --> 00:53:30,800
Because rogues have faint, 
priests have fade, you know, you

912
00:53:30,800 --> 00:53:31,880
can faint out that kind of 
stuff. 

913
00:53:32,200 --> 00:53:36,360
Tricks of the trade is OK. 
Those abilities would need a bit

914
00:53:36,360 --> 00:53:39,560
of a rework because misdirect on
BM hunters does nothing. 

915
00:53:39,560 --> 00:53:41,840
It's the pet damage isn't 
included for some reason. 

916
00:53:41,960 --> 00:53:43,920
It's just the Hunter's damage, 
which is like nothing. 

917
00:53:44,280 --> 00:53:48,080
But I do think that's like, 
that's a really interesting way 

918
00:53:48,080 --> 00:53:50,560
to tackle the problem of, you 
know, everyone. 

919
00:53:50,560 --> 00:53:53,880
So it could be like a case of, 
you know, your elemental shaman 

920
00:53:53,880 --> 00:53:56,280
gets a proc, he hits a sentence,
you know, and then, you know, he

921
00:53:56,280 --> 00:53:58,840
starts blasting and then halfway
through he's got a wind shear. 

922
00:53:59,000 --> 00:54:01,880
Like I actually think that's 
because the tank might not 

923
00:54:01,880 --> 00:54:04,520
recognize, Oh, he proc this is 
going to get weird. 

924
00:54:04,520 --> 00:54:08,440
I actually think that's a 
really, but I think it's a 

925
00:54:08,440 --> 00:54:09,840
really interesting way to do 
that. 

926
00:54:09,840 --> 00:54:12,280
And yeah, I wouldn't want nobody
wants to be watching threat 

927
00:54:12,280 --> 00:54:13,440
meters. 
That's insane. 

928
00:54:13,560 --> 00:54:15,200
But name. 
So right now name plates change 

929
00:54:15,200 --> 00:54:18,120
color based on threat in Plato, 
not in the base UI, because the 

930
00:54:18,120 --> 00:54:23,080
base UI name plates were written
in 2003, but the plater name 

931
00:54:23,080 --> 00:54:25,480
plate, they're reworking them. 
I'm interested to see what they 

932
00:54:25,480 --> 00:54:26,920
do. 
But plater name plates, you have

933
00:54:26,920 --> 00:54:29,960
them so they change color and 
you can it'll say like, Hey, you

934
00:54:29,960 --> 00:54:32,240
are a boat. 
If you're tanking, it's you have

935
00:54:32,240 --> 00:54:34,760
threat, you don't have threat or
you're a boat to lose threat on 

936
00:54:34,760 --> 00:54:37,440
this mob. 
And for DPS, it's you have 

937
00:54:37,440 --> 00:54:39,560
threat, you don't half threat or
you're about to get threat on 

938
00:54:39,560 --> 00:54:41,680
this mob if they just bake that 
in. 

939
00:54:41,960 --> 00:54:44,920
I think your solution works 
really well there. 

940
00:54:44,920 --> 00:54:47,440
And then it becomes, you know, 
it's still the tank's 

941
00:54:47,440 --> 00:54:49,840
responsibility, but it sort of 
takes a little bit off the 

942
00:54:49,840 --> 00:54:51,960
plate. 
I like that. 

943
00:54:51,960 --> 00:54:53,440
I would be down for that. 
I think that will be an 

944
00:54:53,440 --> 00:54:56,120
interesting way to try it. 
Also makes it easier for range 

945
00:54:56,120 --> 00:54:58,480
to not have to spend like 
constantly be running in and 

946
00:54:58,480 --> 00:55:00,600
doing stuff like that, which 
could also open you up 

947
00:55:00,600 --> 00:55:04,000
potentially to more interesting 
mechanics if you can make range 

948
00:55:04,040 --> 00:55:06,200
a little bit more unique in what
they have to do when they really

949
00:55:06,200 --> 00:55:09,200
can't be in the group. 
Have we all ever agreed on 

950
00:55:09,200 --> 00:55:10,560
something before? 
This is crazy. 

951
00:55:11,080 --> 00:55:14,840
I'm I'm sure we have like I, I 
just, I think that there's so 

952
00:55:14,840 --> 00:55:20,480
many options and I would love if
they would say like, oh, 

953
00:55:20,480 --> 00:55:25,360
healers, you can start like 
specking into this and then it 

954
00:55:25,360 --> 00:55:31,080
becomes like, Oh, now when I do 
like, let's say I am a resto 

955
00:55:31,080 --> 00:55:34,680
Jurid and I typhoon and that 
typhoon is like they get pulled 

956
00:55:34,680 --> 00:55:40,160
in. 
They're they lose threat on, on,

957
00:55:40,680 --> 00:55:45,800
on on non tanks with my hots on 
them and stuff like that. 

958
00:55:45,800 --> 00:55:49,080
And then you would start using 
these sort of things in like 

959
00:55:49,080 --> 00:55:52,480
creative ways to like be like, 
OK, well, threats, threats, an 

960
00:55:52,480 --> 00:55:55,280
issue with this pack or whatever
and play along. 

961
00:55:55,280 --> 00:55:58,080
I just think it's it's a part of
the game that I wouldn't want to

962
00:55:58,080 --> 00:56:01,920
completely remove and I don't 
want to throw it purely on tanks

963
00:56:01,960 --> 00:56:07,560
because the current gameplay is 
so like tanks are dealing with 

964
00:56:07,560 --> 00:56:14,400
route, with routing, tanks are 
dealing with their defensives, 

965
00:56:14,840 --> 00:56:19,080
Tanks are already dealing with 
like the pace of pulls based on 

966
00:56:19,080 --> 00:56:23,800
how on like following DPS 
cooldowns and healer manner and 

967
00:56:23,800 --> 00:56:25,640
all of that. 
There's all this information 

968
00:56:25,640 --> 00:56:32,280
that tanks are dealing with and 
as Adpsi feel like DPS is 

969
00:56:32,600 --> 00:56:35,840
interrupt everything and do 
damage. 

970
00:56:35,840 --> 00:56:40,040
And I think you could, if you're
removing that interrupt a little

971
00:56:40,040 --> 00:56:44,080
bit, you could fill that void 
and make it just something else 

972
00:56:44,080 --> 00:56:48,880
to to deal with that isn't I'm 
going to die or it's a healer 

973
00:56:48,880 --> 00:56:51,360
problem. 
Yeah, that also because going 

974
00:56:51,360 --> 00:56:55,720
into the new mentality, the 
tonal shift we're making with 

975
00:56:55,720 --> 00:57:00,640
add-ons and complexity and 
dungeons and raids and the 

976
00:57:00,640 --> 00:57:03,160
direction Blizzard says they're 
going, you know, there is a 

977
00:57:03,880 --> 00:57:07,400
genuine concern for some people 
that things will be either the 

978
00:57:07,480 --> 00:57:10,120
if they hit the target that 
they're looking for, the things 

979
00:57:10,120 --> 00:57:12,440
will be too simple, it'll be 
boring. 

980
00:57:13,000 --> 00:57:16,760
And then by shifting this, you 
take some of that, you take some

981
00:57:16,760 --> 00:57:18,400
of that complexity and keep it 
in. 

982
00:57:18,400 --> 00:57:21,320
But instead of the complexity 
just being make sure we a we 

983
00:57:21,320 --> 00:57:23,160
stop when we're supposed to, 
make sure we kick the cast, 

984
00:57:23,160 --> 00:57:25,320
we're supposed to it. 
It makes it a little bit more 

985
00:57:25,320 --> 00:57:27,320
robust. 
It's like, yeah, we're still 

986
00:57:27,320 --> 00:57:29,360
watching for big cast, we're 
still watching for important 

987
00:57:29,360 --> 00:57:32,840
stops, but we're also watching 
this aspect that we're all able 

988
00:57:32,840 --> 00:57:37,200
to engage in. 
Yeah, that's I I have not heard 

989
00:57:37,200 --> 00:57:40,720
anybody suggest that yet. 
I like that. 

990
00:57:41,440 --> 00:57:43,600
Might steal it for streaming 
tomorrow. 

991
00:57:43,960 --> 00:57:47,600
Go ahead, I will try and get 
this episode out after the 

992
00:57:47,600 --> 00:57:53,440
stream so that you look like the
superstar with with that said, 

993
00:57:53,880 --> 00:57:59,960
that is tank threat. 
That is that is causing people a

994
00:57:59,960 --> 00:58:03,800
lot of consternation. 
I do think that this buff I know

995
00:58:04,040 --> 00:58:05,600
you said it might help, but it 
will help. 

996
00:58:05,680 --> 00:58:11,280
We just don't know to what 
degree I and I think that yeah 

997
00:58:11,280 --> 00:58:15,560
like looking forward to going 
into 11 point 1.7. 

998
00:58:16,080 --> 00:58:22,440
You did say though you did talk 
about the one button assists and

999
00:58:22,440 --> 00:58:26,600
the rotation, the rotational 
assistant. 

1000
00:58:27,560 --> 00:58:31,680
But I did want to say that 
having been on the PTR just 

1001
00:58:31,680 --> 00:58:34,480
today, just testing to see what 
it looks like when it's going 

1002
00:58:34,480 --> 00:58:40,400
live, it does follow our add on 
conversation that we're having 

1003
00:58:40,400 --> 00:58:42,640
here that we've had in previous 
episodes. 

1004
00:58:42,960 --> 00:58:45,880
It's a start. 
It definitely could benefit from

1005
00:58:45,880 --> 00:58:51,280
customization being able to 
tweak it to help me. 

1006
00:58:51,680 --> 00:58:58,160
I do want to say there are very 
deliberate gaps that I think 

1007
00:58:58,160 --> 00:59:01,000
that this is where they're 
trying to get that 96%. 

1008
00:59:02,760 --> 00:59:05,920
We already talked about the 
increased GCD in the one button,

1009
00:59:06,440 --> 00:59:08,200
right? 
And last week we're talking 

1010
00:59:08,200 --> 00:59:11,920
about how, hey, it does do 
updates as it goes. 

1011
00:59:12,200 --> 00:59:18,520
But Hi Kelly is smarter than 
this because Hi Kelly is giving 

1012
00:59:18,520 --> 00:59:25,240
you the next three and Hi Kelly 
is going by a rotation that has 

1013
00:59:25,240 --> 00:59:29,400
been sort of mapped out, while 
this one is just seeing it's 

1014
00:59:29,400 --> 00:59:32,960
basically a priority list based 
on what is active right now. 

1015
00:59:33,200 --> 00:59:39,880
And so big one, I think a big 
one is pandemic. 

1016
00:59:40,400 --> 00:59:43,760
Now for those of you who aren't 
aware of what pandemic is, it is

1017
00:59:44,000 --> 00:59:48,560
when you have a heal over time 
or damage over time and it has a

1018
00:59:48,560 --> 00:59:52,400
certain amount left, you can 
refresh it and that amount left 

1019
00:59:52,400 --> 00:59:55,000
will get added on to the 
duration of the next one. 

1020
00:59:56,040 --> 01:00:00,640
The rotational assistant does 
not understand that. 

1021
01:00:00,720 --> 01:00:04,800
So if your dot is on, it won't 
tell you to refresh it until it 

1022
01:00:04,800 --> 01:00:09,360
falls off. 
That is Adps loss for every 

1023
01:00:09,360 --> 01:00:13,280
class. 
That has a hot with you know 

1024
01:00:13,280 --> 01:00:14,800
what, there's probably some 
niche out there. 

1025
01:00:14,920 --> 01:00:17,120
Please don't come at me. 
No, it's every class man. 

1026
01:00:17,120 --> 01:00:20,960
He doubled down every class. 
That's the DPS loss for all of 

1027
01:00:20,960 --> 01:00:24,160
you, right? 
If you disagree you can jump 

1028
01:00:24,160 --> 01:00:27,600
over to the discord if I don't 
know the discord. 

1029
01:00:28,160 --> 01:00:35,720
Yeah, it is the same thing with 
abilities coming off cooldown. 

1030
01:00:35,760 --> 01:00:40,560
It like there are times where 
people will like hold off on 

1031
01:00:40,560 --> 01:00:42,920
certain abilities to make sure 
it's within their cooldown 

1032
01:00:42,920 --> 01:00:45,760
window and all. 
Like throw in and throw in a 

1033
01:00:45,760 --> 01:00:47,680
filler. 
This one will tell you to do 

1034
01:00:47,680 --> 01:00:51,120
your cooldown even if like you, 
you might be better off holding 

1035
01:00:51,120 --> 01:00:53,480
it off. 
Or the the opposite where it's 

1036
01:00:53,480 --> 01:00:58,840
like you're casting a spell, you
are seeing what it's suggesting 

1037
01:00:58,840 --> 01:01:01,440
next, but the next ability, but 
the better ability is about to 

1038
01:01:01,440 --> 01:01:03,360
come off and cool down. 
And Kelly will obviously be 

1039
01:01:03,360 --> 01:01:06,640
like, hey, listen, by the time 
the spell's done, go cast this 

1040
01:01:06,640 --> 01:01:08,680
one. 
While this one will say, oh, 

1041
01:01:08,680 --> 01:01:10,840
it's not off cooldown now and 
then you'll be halfway through 

1042
01:01:10,840 --> 01:01:13,880
casting your your filler spell. 
And if like, no, no, no, this 

1043
01:01:13,880 --> 01:01:18,080
one, this one. 
So there, there are limitations 

1044
01:01:18,080 --> 01:01:20,720
to it. 
I think that those limitations 

1045
01:01:20,720 --> 01:01:23,760
are are purposeful at this 
point. 

1046
01:01:23,760 --> 01:01:30,440
They've done a lot to to fix it 
up so that it is doing what I 

1047
01:01:30,440 --> 01:01:32,160
think it should have done all 
along. 

1048
01:01:32,320 --> 01:01:36,040
It is a great thing for people 
who have maybe like, you know, 

1049
01:01:36,040 --> 01:01:41,440
trying out a different spec or 
trying out a class for the first

1050
01:01:41,440 --> 01:01:44,120
time and you just get like a 
feel for it. 

1051
01:01:45,760 --> 01:01:52,320
And so I think that in general, 
it is placed pretty, pretty well

1052
01:01:52,320 --> 01:01:55,480
for that. 
The one button assists, same 

1053
01:01:55,480 --> 01:01:57,400
sort of same sort of thing 
there. 

1054
01:01:57,400 --> 01:02:01,280
If you are just jumping on a 
class for the first time or like

1055
01:02:01,400 --> 01:02:05,200
let's say Lex, you are, you're 
doing your tanking and you want 

1056
01:02:05,200 --> 01:02:11,280
to focus on the other parts of 
tanking like your defensive 

1057
01:02:11,280 --> 01:02:15,880
cooldowns, like your pathing. 
This will help you with that. 

1058
01:02:16,000 --> 01:02:20,440
But I do think that for tanking 
and for healing, this might do 

1059
01:02:20,440 --> 01:02:24,920
more damage than, I'm sorry, 
this might do this might 

1060
01:02:24,920 --> 01:02:28,280
interfere with what you're 
trying to do more than you might

1061
01:02:28,280 --> 01:02:30,720
want. 
Because let's say you're you're 

1062
01:02:31,360 --> 01:02:37,240
playing your warrior and you 
really should be pooling your 

1063
01:02:37,240 --> 01:02:41,840
rage to use your defensive 
abilities. 

1064
01:02:42,000 --> 01:02:44,960
But this thing's just constantly
telling you to do DPS. 

1065
01:02:45,440 --> 01:02:48,480
At certain point you're going to
have to understand and preempt 

1066
01:02:48,480 --> 01:02:53,120
it and say, Nope, I need to put 
put up my my defensive with 

1067
01:02:53,120 --> 01:02:57,760
this, these resources instead of
doing the execute and rage 

1068
01:02:57,760 --> 01:03:03,680
dumping and so forth. 
So definitely good for DPS use 

1069
01:03:03,680 --> 01:03:06,120
with care for healing and 
tanking. 

1070
01:03:09,960 --> 01:03:13,640
With that said, what's the 
number one thing that you guys 

1071
01:03:13,640 --> 01:03:16,880
are looking forward to with 11 
point 1.7? 

1072
01:03:18,200 --> 01:03:20,920
I'm going to give this one to 
you first, Sean. 

1073
01:03:21,440 --> 01:03:24,200
I still lore walking but I do 
have to make a correction. 

1074
01:03:24,920 --> 01:03:27,080
I'm I'm excited for the Rathi 
stories all but lore walking is 

1075
01:03:27,080 --> 01:03:30,560
my number one thing. 
So there was an interview that 

1076
01:03:30,560 --> 01:03:34,600
was poorly written that made it 
sound like Maria Hamilton said 

1077
01:03:34,920 --> 01:03:38,840
that we were getting 38 lore 
walking stories but that is not 

1078
01:03:38,960 --> 01:03:42,520
what she said at all. 
There are three lore walking 

1079
01:03:42,640 --> 01:03:46,240
scenarios coming with the launch
of 11 point 1.7 and there was a 

1080
01:03:46,240 --> 01:03:50,400
fourth that was data mined that 
we may get at some point, 

1081
01:03:50,640 --> 01:03:53,880
hopefully before 11.2. 
But more walk. 

1082
01:03:53,880 --> 01:03:55,280
I'm very excited for lore 
walking. 

1083
01:03:55,280 --> 01:03:58,840
I love those little mini bite 
size story things and also I'm a

1084
01:03:58,840 --> 01:04:01,240
big fan of Laura Walker Cho. 
Anytime we have a chance to 

1085
01:04:01,240 --> 01:04:04,440
listen to Pooh Bear just makes 
me really happy. 

1086
01:04:05,800 --> 01:04:08,520
OK. 
And Lex, are you also on the 

1087
01:04:08,520 --> 01:04:11,240
lore walking chain or do you 
have something else that you're 

1088
01:04:11,240 --> 01:04:12,440
looking to? 
I'm excited. 

1089
01:04:12,520 --> 01:04:15,680
I'm excited for themselves. 
We'll see how much I actually 

1090
01:04:15,680 --> 01:04:17,280
play them. 
I mean, I'm excited for the cute

1091
01:04:17,280 --> 01:04:19,080
little belt. 
I'm excited to feel special 

1092
01:04:19,080 --> 01:04:21,400
because I'm a delves player and 
I get my cute little belt and 

1093
01:04:21,400 --> 01:04:23,680
then my cute little belt is 
useful next season or it's not 

1094
01:04:23,680 --> 01:04:25,760
and then I feel sad because I 
was excited about my cute little

1095
01:04:25,760 --> 01:04:29,040
belt. 
And I'm also obviously, as we 

1096
01:04:29,040 --> 01:04:31,160
know, excited to get my dog to 
play with me. 

1097
01:04:31,160 --> 01:04:32,800
It's not going to be an 11 point
1.7 though. 

1098
01:04:32,800 --> 01:04:34,280
That's in the future. 
That's a future goal. 

1099
01:04:35,800 --> 01:04:42,400
I am really sad about, OK, I'm 
of two minds of the belt. 

1100
01:04:42,440 --> 01:04:47,840
I'm kind of sad because as it's 
positioned right now, it's about

1101
01:04:47,840 --> 01:04:50,280
like 10 item levels 
underpowered. 

1102
01:04:50,400 --> 01:04:54,280
So whatever item level you have,
just knock 10 and that's roughly

1103
01:04:54,280 --> 01:04:58,440
where it's at. 
But it already goes up to I 

1104
01:04:58,440 --> 01:05:03,320
believe 700. 
Yeah, 694 I think. 

1105
01:05:03,480 --> 01:05:09,080
Yeah, which makes it equivalent 
to the highest level we can get.

1106
01:05:10,040 --> 01:05:16,000
So like, it it it's it's 
something that you should get 

1107
01:05:16,000 --> 01:05:20,520
leading into the next expansion 
as a rather the next the next 

1108
01:05:20,520 --> 01:05:22,840
tier, but you're going to 
immediately replace it. 

1109
01:05:22,840 --> 01:05:25,440
Which makes me think that 
Blizzard is probably going to do

1110
01:05:25,720 --> 01:05:28,240
exactly what they've done a 
million times before with this 

1111
01:05:28,240 --> 01:05:31,320
borrowed power. 
They're going to buff it to the 

1112
01:05:31,320 --> 01:05:38,480
moon and then part way through 
or like just ahead of the next, 

1113
01:05:40,320 --> 01:05:42,880
the next patch, they're going to
have to nerf it back into the 

1114
01:05:42,880 --> 01:05:45,520
ground because it's over 
everything that we could get in 

1115
01:05:45,520 --> 01:05:46,960
there. 
And you know what, it's actually

1116
01:05:46,960 --> 01:05:49,040
going to be part way through 
because they're going to allow 

1117
01:05:49,040 --> 01:05:53,280
it to be oppressive until we're 
part way through progression. 

1118
01:05:53,280 --> 01:05:55,080
And then we're going to have to 
go find new belts. 

1119
01:05:55,640 --> 01:05:57,880
If we're lucky, Cersei circlet 
never got nerfed. 

1120
01:05:57,880 --> 01:06:00,280
People are still nerfing Cersei 
circlet. 

1121
01:06:00,360 --> 01:06:03,880
At 6:58, yeah, they're still 
wearing it, but it did get 

1122
01:06:03,880 --> 01:06:06,880
nerfed after the nerf. 
It's still that good. 

1123
01:06:07,760 --> 01:06:09,600
OK, I feel better. 
I thought that I was failing my 

1124
01:06:09,600 --> 01:06:11,600
team. 
No, it's not. 

1125
01:06:11,600 --> 01:06:16,840
You're doing great. 
I'm still wearing mine and the 

1126
01:06:16,840 --> 01:06:26,200
only like you need your best at 
684 ring and then even then some

1127
01:06:26,200 --> 01:06:28,720
classes are still just going to 
keep rolling with it. 

1128
01:06:28,720 --> 01:06:36,800
So what's the lesser evil here? 
You know, I'm just going to say 

1129
01:06:36,800 --> 01:06:41,720
just don't do them or you better
yet just upgrade the ring so I 

1130
01:06:41,720 --> 01:06:45,560
don't have two slots where I'm 
just like, this is not something

1131
01:06:45,560 --> 01:06:47,880
I want to deal with. 
It just feels really bad to. 

1132
01:06:48,240 --> 01:06:52,280
I'm not wearing it anymore but 
it feels really bad to be. 

1133
01:06:52,280 --> 01:06:54,440
I was wearing it up until like 2
weeks ago. 

1134
01:06:54,920 --> 01:07:00,440
Like every other piece is 684 or
681 and your ring is 658. 

1135
01:07:00,440 --> 01:07:03,160
And it's like, what are we doing
here, man? 

1136
01:07:03,160 --> 01:07:05,280
What are we? 
I remember a quote from a long 

1137
01:07:05,280 --> 01:07:07,960
time ago, but we're going to put
it in the the bin of quotes that

1138
01:07:07,960 --> 01:07:10,240
don't actually mean anything. 
That said, hey, we want you to 

1139
01:07:10,240 --> 01:07:12,440
be able to loot an item that's a
higher item level and equipment 

1140
01:07:12,440 --> 01:07:17,080
immediately. 
Can we apply that at the rings? 

1141
01:07:18,160 --> 01:07:19,680
OK, so except. 
For rings. 

1142
01:07:19,680 --> 01:07:22,840
I feel like. 
Item level should always be 

1143
01:07:22,840 --> 01:07:25,640
king, no matter what. 
If it's a higher item level, it 

1144
01:07:25,640 --> 01:07:28,560
should be better than something 
that's lower rings. 

1145
01:07:29,200 --> 01:07:31,080
No, sorry. 
I agree that item level should 

1146
01:07:31,080 --> 01:07:33,880
be a general guide and item 
level should you should be able 

1147
01:07:33,880 --> 01:07:35,760
to be like, OK, better item 
level. 

1148
01:07:35,760 --> 01:07:37,960
That seems pretty cool. 
But I do think in certain 

1149
01:07:37,960 --> 01:07:41,840
circumstances there should be an
item where it's like, oh, this 

1150
01:07:41,840 --> 01:07:44,600
thing is worth so much more of 
it than its item level. 

1151
01:07:44,960 --> 01:07:53,920
And that is cool to me, but it 
has to be in very like niche 

1152
01:07:53,920 --> 01:07:56,760
circumstances. 
It shouldn't be for this many 

1153
01:07:56,760 --> 01:08:00,440
classes for this long. 
I think that we should do away 

1154
01:08:00,440 --> 01:08:02,600
with item levels all together 
and everything should be vibes 

1155
01:08:02,600 --> 01:08:06,760
based. 
I mean that used to be but like 

1156
01:08:06,760 --> 01:08:09,000
I don't want to go back to 
vanilla or sorry I guess that 

1157
01:08:09,000 --> 01:08:12,280
was BCA. 
Screenshot of trinkets for 

1158
01:08:12,280 --> 01:08:16,279
tanks. 
OK. 

1159
01:08:16,279 --> 01:08:20,040
And so while we are watching the
that screenshot, we are actually

1160
01:08:20,040 --> 01:08:23,200
going to call this a show here. 
Oh I'll drop it on the discord 

1161
01:08:23,200 --> 01:08:30,960
too, but the Tome of Lights 
devotion at item level 645 is 

1162
01:08:30,960 --> 01:08:35,520
higher than any other trinket in
the game right now at 684. 

1163
01:08:37,920 --> 01:08:41,760
Good tuning. 
I love this drinking and it's 

1164
01:08:41,800 --> 01:08:44,120
from dungeons so all my 
characters have it because the 

1165
01:08:44,120 --> 01:08:47,560
DNR you only have to have 12 + 
12 is done but it's crazy. 

1166
01:08:48,080 --> 01:08:52,840
It's crazy. 
Yeah, remove the whitelist on 

1167
01:08:52,840 --> 01:08:56,319
mastery. 
Anyways, let's let's call this 

1168
01:08:56,359 --> 01:08:59,640
an episode here. 
Until next time guys, may all 

1169
01:08:59,640 --> 01:09:00,720
your hits be crits.
