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Guardian Druid. 
Something not incarn related. 

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I'm begging, just not incarn 
related. 

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Please, please pick something 
else. 

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For the Forsaken, for Lauderon, 
for the Kieran Tour, for 

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Pandaria. 
For calendar to the. 

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Burning region for Gilnaeus, but
has not done for the Lich King, 

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for the Sindori, for the 
Alliance, for the Horn, for 

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Azeroth. 
Hello and welcome to a very 

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special episode of For Azeroth. 
I am of course Manny AKA to 

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Trueville. 
Manny and I am joined by the 

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Indomitable Wall Tactics. 
Hello tactics, how are you? 

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Good, good. 
Excited to be here. 

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I appreciate the invite. 
Always happy to talk about all 

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things tanking. 
So yeah, it's I'm excited. 

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Yeah. 
So for those of us who may not 

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know the pedigree that you're 
coming from, tell us a little 

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bit about yourself. 
Yeah, so I've been playing Wow 

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for a long time, I think since 
like Burning Crusade when I was 

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in like middle school, I was 
kind of on and off. 

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I've been playing consistently 
since Siege of Orgermar and I 

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started being a bit more 
competitive in like Battle for 

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Azeroth, like the end of Battle 
for Azeroth in Season 4 with all

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the corruption stuff, Nyalotha. 
And then I started like 

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seriously mythic raiding in 
Castle Nathria. 

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And since then I've kind of 
worked my way up. 

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I've gotten like every single 
point 1% title on I think 5 out 

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of the six tank specs. 
I've gotten cutting edge Hall of

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Fame on four or five of the of 
the tank specs in the game. 

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And I currently raid in like a 
Guild that hovers around the 

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world 50 rank. 
Yeah, in fact, this last tier, 

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you guys got a world first, if I
recall correctly. 

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Yeah, yeah. 
Not usually something we we go 

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for by any means, but it was, it
was cool. 

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It was cool to get for sure. 
Definitely. 

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So like, I guess you weren't 
going like you said, you don't 

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go for that, but like how did 
that happen? 

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How did you get into that world?
First kill? 

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Yes, I mean, we, we do only two 
splits total. 

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So we have we have two groups 
usually and a lot of the top 

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guilds, they'll have many, many 
groups especially look in the 

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race world first, right. 
Like they don't really care 

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about the first bosses, they 
care about the last boss and 

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that's it. 
And so they do like 40 splits, 

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but like the normal human guilds
in the top 100 usually do 

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anywhere from 2:00 to 4:00 
splits. 

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So we're on the lower end of 
that, right, with, with two 

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splits. 
And so we finished all the 

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splits except for heroic 
dementias. 

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We hadn't done heroic dementias 
yet. 

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And we looked and we saw no 
Guild had gotten below 60% on 

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the first boss. 
And we're like, what's going on 

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there? 
So we, we went in, we were like,

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hey, what, what is actually so 
tough about this boss? 

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And on our first poll, I think 
we had like a 2% wipe and you're

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like, OK, so this is just people
pulling this, this boss without 

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gear. 
We, we went back and looked 

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like, so no one had tier 
bonuses, no one had anything 

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outside of like the season 2 
stuff. 

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It's like, OK, well, we'll just 
kill it real quick and and move 

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on. 
Get a world first. 

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Put that in our, our cap. 
And yeah, it was, it was funny. 

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But yeah, definitely not. 
We are, we are not delusional in

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thinking that we are world first
Raiders. 

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You know, I, I promptly retired,
I think shortly after that. 

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Go out on top. 
That's awesome. 

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So then with that as well as 
casting you've, you've had like 

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a good amount of experience with
the War Within and with tanking 

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and how it's been. 
So that's kind of what we're 

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here to talk about today about 
tanking in the War Within and 

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how it's looking like going into
Midnight and what we might like.

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So give me like a little bit of 
background on your tanking. 

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So you do splits. 
Is there like a favorite tank? 

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Are you playing all of the 
tanks? 

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I think historically at least 
I'm I'm pretty well known for 

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playing Guardian Druid. 
It was like the first tank I 

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started playing competitively 
back in Castle Nathria and it 

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was actually the tank spec that 
I 1 tricked all the way through 

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getting mythic plus titles and 
through getting into a Hall of 

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Fame Guild. 
That's a tank player, which is, 

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you know, that's there's only 
two tanks boxed in a Guild. 

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So it takes a bit of a bit of 
time and effort to actually get 

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one of those, you know, coveted 
spots. 

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And so I one tricked guardian 
Druid to actually do that. 

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Since then I've been more of a 
multi class tank player. 

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As you know, again, the higher 
you go up in the the Guild 

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ranks, the more important it is 
that your tank players 

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specifically are multi classers.
And so that's something I've 

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taken on, but Guardian Druids 
always going to have a a close 

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spot in my heart. 
OK. 

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And so as you've moved away from
being a 1 trick and as you've 

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gained that sort of flexibility,
we've moved into the war within.

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And so like in general, how have
tanks been? 

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Has the like, let's say the 
delta on how viable tanks are, 

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Has that been fairly narrow? 
Have all tanks been like 

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somewhat viable or or like how's
it been through through the war 

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within? 
So I think it always depends on 

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the content, right? 
Like I think a lot of people's 

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think in my weekly 10 keys I 
need the meta tank In my weekly,

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you know, get my keystone ledge 
and need the meta tank or 

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whatever. 
That's definitely not true. 

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I think every single tank is 
more than viable to do that kind

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of level of content. 
Even cutting edge getting, 

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beating the hard response, 
automatic difficulty is doable 

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by all 6 tank specs. 
So I don't think like viability 

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wise that's an issue. 
Obviously you're going to see 

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some things excel and you're 
going to see some interesting 

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trends. 
If you look at like season 1 

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meta tank numbers, Season 2 meta
tank numbers, it's heavily 

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skewed in One Direction. 
But I think that is almost a bit

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of a symptom of high end tank 
players often being multi 

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classers, right? 
Like there are obviously still 

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high end 1 tricks, but a lot of 
tank players are just happy to 

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play the tank role and they will
just reroll to the strongest 

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tank that is in the role 
currently. 

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And so I think that probably 
plays a a bit of an influence on

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why you see like 90 plus percent
representation of like prop 

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Paladin season one title range, 
for example, or or similar 

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number for season 2 in Vengeance
Team Hunter. 

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I, I think I've said that 
multiple times on this show 

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where it is one of those self 
fulfilling prophecies where it's

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like, Oh yeah, this is like able
to do the exact same thing, but 

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a little bit easier. 
And so like the best players 

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shift over to that, that makes 
it look like it's performing 

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even that much better. 
And that causes that like, you 

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know, trickle down or cascading 
effect. 

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So I'm glad that they're that 
they're all viable at least for 

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for everything but the cutting 
edge of players or the bleeding 

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edge. 
I don't want to call it just 

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cutting edge. 
Is the same true relative to 

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raid and mythic plus? 
Or is there a little bit more of

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a schism for different content? 
Yeah, I mean, I think, I think 

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it's especially early on in the 
in the expansion and it had a 

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bit of a rough start, right? 
Like going into the the beta of 

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War Within there was the whole 
tank nerfs, right? 

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It was a it was a big topic 
because like they kind of 

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Blizzard kind of came in and 
they're like, listen, tanks are 

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too powerful right now. 
We want them to have some 

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reliance on healers. 
In exchange, we're going to give

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you a less bursty damage intake.
And and that's kind of what 

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their initial stated goals were 
going into the expansion. 

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And it didn't quite work out in 
season 1, as we saw right? 

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There was a ton of bursty magic 
damage intake and most tank 

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specs had problems dealing with 
it. 

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And then we saw Paladin kind of 
get buffed. 

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And specifically in Mythic Plus.
Again, I will maintain that raid

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is very diverse and has been 
diverse all expansion. 

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But specifically in Mythic Plus,
if you look at some of the high 

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key routes, like if you're 
pushing for the .1% title, a lot

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of those routes could not be 
lived by other tank specs. 

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You had to run something 
entirely different, usually a 

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lot more conservative because of
the whole 100% spell block 

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shenanigans that pro paladins 
could do, allowing them to 

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basically on demand fully 
mitigate any kind of incoming 

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magic damage. 
Of which there was a lot of 

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incoming magic damage bursts in 
season 1. 

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And so that was a bit of a 
problem that was peeled back a 

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little bit in season 2. 
It was almost entirely removed, 

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I think magic damage intake from
the tank spot it entirely 

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instead of replaced by melee 
swings. 

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The bulk of your damage was just
pure melee swings. 

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And so that that gives things, 
you know, there's a lot more 

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balance in that. 
We saw Vengeance kind of rise 

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up, but I maintain that's a mix 
of not only them being the most 

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durable tank, but also a tank 
that is entirely 

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self-sustaining, right. 
You could play with a prop 

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warrior and they could survive 
very similar poles in season 2. 

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Like we saw brewmaster as well 
appear in a bunch of high key 

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comps, but they needed more 
attention from their healer is a

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is a main thing. 
Whereas vengeance was entirely 

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self-sustaining, something that 
Blizzard had talked about. 

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Hey, no, we want we want tanks 
to rely on the healer and then 

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just vengeance on its own kind 
of didn't do that. 

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Lived the same or bigger poles 
and then buffed all the DPS that

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were doing magic damage at the 
same time. 

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So that was kind of, you know, 
it kind of skewed it in 

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Vengeance's favor a bit, but we 
did start seeing with them 

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removing magic damage, more 
tanks appear in the high end. 

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Like I said, there were there 
prop warrior comps, there were 

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room master comps, and I think 
season 3 they've struck a nice 

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balance where they've kind of 
peeled back on that a little 

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bit. 
They've added more caster mobs 

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in that actually don't hit the 
tank, but they still have caster

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melees. 
So they're a little weaker. 

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And they also have a lot more 
debuffs and Dots in the pool. 

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And then on top of that, we're 
seeing them kind of be like, OK,

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you know what, we'll let tanks 
be strong again. 

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You don't need to rely on the 
healer. 

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Prop warriors are popping off. 
Brewmasters got the defensive 

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buffs. 
What prop paladins are looking 

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better with the changes even of 
course Avengers team hunters are

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like all all the tanks. 
Most of the tanks. 

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I mean, I think blood decays are
still a little sad, but I think 

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most of the tank specs this 
season are looking quite good. 

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And obviously it's early, but 
you know, Ameda is Ameda is 

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going to evolve at some point, 
but it's looking a lot more 

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balanced this season than the 
previous two, which is good to 

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see. 
And and a good omen for 

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midnight. 
So before we look directly at 

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midnight, sort of looking at 
this season, where do you see 

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the meta developing or what do 
you think's going to influence 

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00:10:46,920 --> 00:10:52,640
the meta for Season 3 right now?
So I, I think, I think always 

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the biggest thing and the thing 
that people tend to overlook is,

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is just raw damage output. 
It's just like damage is king, 

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especially obviously for the DPS
role. 

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00:11:03,960 --> 00:11:06,640
People look at things like 
Vengeance, Stephen Hunter and 

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Paladin from the previous 
seasons and they're like, well, 

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you're only bringing them 
because of their sigil utility 

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or because pals and utility. 
But in reality, I don't think 

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that's really it. 
Like you build a comp around 

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what can do the most damage and 
as a tank player, what can live 

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the poles that you need to do? 
And then you say, OK, what 

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00:11:25,320 --> 00:11:29,200
utility do we have and what kind
of poles do these utility 

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00:11:29,520 --> 00:11:31,880
abilities enable? 
If they enable us to pull bigger

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because we have all these AOE 
lockdown abilities, great, we'll

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00:11:35,040 --> 00:11:38,200
pull bigger. 
If they are not enabling us to 

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00:11:38,200 --> 00:11:41,120
do that and we instead need to 
pull 5 moms at a time, we'll do 

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that. 
And we saw Brewmaster comps, 

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00:11:43,600 --> 00:11:45,520
like I was talking about, even 
in Season 2 when everyone's 

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00:11:45,520 --> 00:11:47,640
talking about how great 
Vengeance, even Hunter is, those

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00:11:47,640 --> 00:11:51,360
Brewmaster physicoms, we're 
doing like -1 key level only. 

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00:11:51,360 --> 00:11:56,440
So they were still well above 
title range, barely below the 

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the bleeding edge players. 
And so they're clearly showing 

223
00:12:00,440 --> 00:12:03,320
that it is not just about the 
utility kit. 

224
00:12:03,520 --> 00:12:06,920
It is more about the throughput 
and the synergy of the specs 

225
00:12:06,920 --> 00:12:12,280
that you're playing. 
And, and I think a big factor 

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00:12:12,280 --> 00:12:17,560
for this season is how strong 
DPS specs are because I think 

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00:12:17,640 --> 00:12:20,320
tuning is not just solid on the 
tank front. 

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00:12:20,480 --> 00:12:23,800
There's a lot of good DPS specs 
right now, more so than I would 

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00:12:23,800 --> 00:12:28,720
say in previous seasons. 
And you can kind of build these 

230
00:12:28,720 --> 00:12:32,720
comps with good DPS specs around
all of these other tanks, right?

231
00:12:32,720 --> 00:12:35,240
You can build a magic based comp
around a Demon Hunter. 

232
00:12:35,440 --> 00:12:39,520
You can build an attack based 
comp around a prot warrior. 

233
00:12:39,600 --> 00:12:42,200
You can build a physical base 
comp around a brewmaster monk. 

234
00:12:42,200 --> 00:12:44,960
And you can build kind of these 
general comps around stuff like 

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00:12:44,960 --> 00:12:47,720
guardian Druid and protection 
paladin, right. 

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00:12:47,720 --> 00:12:51,000
So there's you have a lot more 
flexibility and they're just 

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being more strong DPS specs kind
of enables these tank specs to 

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00:12:55,800 --> 00:12:58,880
be played as well. 
And so with all those options, 

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00:12:58,880 --> 00:13:03,200
you gave us 5 which lack core DK
out in the gold there. 

240
00:13:03,520 --> 00:13:07,280
So let's let's talk about that. 
What what's holding DKS back 

241
00:13:07,280 --> 00:13:09,760
right now? 
What does blood lack that the 

242
00:13:09,760 --> 00:13:14,480
other tanks are bringing? 
So they lack consistency, I 

243
00:13:14,480 --> 00:13:18,280
would say, in terms of the 
ability to mitigate melee 

244
00:13:18,280 --> 00:13:22,760
swings, like we talked about 
Blizzard kind of moving towards 

245
00:13:22,760 --> 00:13:27,840
melee swings being the vast, 
vast majority of your damage 

246
00:13:27,880 --> 00:13:29,480
taken, especially in Mythic 
Plus. 

247
00:13:29,880 --> 00:13:32,880
And when you're dancing rune 
weapon is up, you're happy, 

248
00:13:32,880 --> 00:13:35,200
right? 
Like you're vibing, nothing can 

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00:13:35,200 --> 00:13:37,360
kill you. 
You're death striking your life 

250
00:13:37,360 --> 00:13:38,200
away. 
It's great. 

251
00:13:38,680 --> 00:13:42,040
The problem becomes in all those
moments between your dancing 

252
00:13:42,040 --> 00:13:45,520
rune weapons where you don't 
necessarily have a lot of 

253
00:13:45,520 --> 00:13:47,680
coverage, right? 
Like Vampiric Blood and 

254
00:13:48,000 --> 00:13:51,280
Umbilicus can do some work. 
Obviously you always have 

255
00:13:51,280 --> 00:13:57,360
purgatory to lay back on, right?
But they basically just have to 

256
00:13:57,360 --> 00:14:01,120
work infinitely harder than 
every other tank spec to live a 

257
00:14:01,120 --> 00:14:04,120
lot of these poles. 
Boss fights, they're better, but

258
00:14:04,120 --> 00:14:06,800
boss fights don't tend to be the
focus in a dungeon, right? 

259
00:14:06,800 --> 00:14:10,560
Like you're usually more focused
on trash poles or trash poles 

260
00:14:10,560 --> 00:14:13,880
onto boss fights, right for for 
a lot of these higher keys. 

261
00:14:14,080 --> 00:14:17,360
And so being really good against
fighting one mob is not as 

262
00:14:17,360 --> 00:14:19,840
valuable, which blood decay is 
obviously very good. 

263
00:14:19,840 --> 00:14:22,440
And blood decay is obviously 
also a staple and raid right? 

264
00:14:22,440 --> 00:14:23,920
Like we even saw get the world 
first kill. 

265
00:14:23,920 --> 00:14:27,000
So it's not like blood Decay is 
bad LED DK is a very good tank 

266
00:14:27,000 --> 00:14:29,800
spec, but it's almost like a 
raid specialist at the moment. 

267
00:14:30,000 --> 00:14:33,280
I really think they need 
something in the talent tree, 

268
00:14:33,560 --> 00:14:35,840
maybe on a choice node with 
something so they don't take it 

269
00:14:35,840 --> 00:14:38,640
in raid, but something that kind
of scales their defensiveness 

270
00:14:38,640 --> 00:14:42,560
against those melee swings, 
especially in AOE in particular 

271
00:14:42,720 --> 00:14:44,360
like that. 
They need, they need something 

272
00:14:44,360 --> 00:14:46,760
to help in that specific 
situation, I think. 

273
00:14:47,520 --> 00:14:50,400
And you know, they've, they've 
kind of steered away from the 

274
00:14:50,400 --> 00:14:54,480
dancing run weapon Cdr because 
as we saw in shadow lands in 

275
00:14:54,480 --> 00:14:58,720
season 3 and season 4, if they 
can just have dancing run weapon

276
00:14:58,720 --> 00:15:00,920
all the time, they, they're 
crazy, right? 

277
00:15:00,920 --> 00:15:02,440
They're they're, they're kind of
insane. 

278
00:15:02,440 --> 00:15:04,600
So Blizzard has steered away 
from that. 

279
00:15:04,600 --> 00:15:08,960
I personally kind of like the 
idea of giving dancing run 

280
00:15:08,960 --> 00:15:12,160
weapon on the Deathbringer sides
'cause that would have given 

281
00:15:12,160 --> 00:15:15,240
some like oh Deathbringer is 
like hey this is really good in 

282
00:15:15,240 --> 00:15:17,280
mythic plus and lanes the raid 
1, whatever. 

283
00:15:17,960 --> 00:15:18,840
I think that would have been 
cool. 

284
00:15:18,840 --> 00:15:23,560
They ended up scrapping that 
idea and giving you bone storm 

285
00:15:23,560 --> 00:15:26,600
instead, which I I think is 
definitely significantly worse. 

286
00:15:26,600 --> 00:15:30,000
So I would like them to also go 
back and experiment with a 

287
00:15:30,000 --> 00:15:34,040
little bit more like 100% 
guaranteed 2 or 3 seconds of 

288
00:15:34,040 --> 00:15:36,320
dancing room weapon when you use
a deathbringer scythe. 

289
00:15:36,320 --> 00:15:40,040
I think that could also help, 
but I really think the talent 

290
00:15:40,240 --> 00:15:43,080
that scales into AOE is kind of 
what they need instead. 

291
00:15:44,080 --> 00:15:47,480
OK, you actually mentioned 
something that I'd love to talk 

292
00:15:47,480 --> 00:15:51,280
about because The War Within is 
the introduction of hero 

293
00:15:51,280 --> 00:15:54,400
talents. 
And we have seen, of course, all

294
00:15:54,400 --> 00:15:57,040
specs have access to two 
different different hero 

295
00:15:57,040 --> 00:15:59,880
talents. 
Some specs have loved both 

296
00:15:59,880 --> 00:16:04,040
options, other ones have said 
that one is king and the other 

297
00:16:04,040 --> 00:16:06,600
one is just absolute popper. 
Unless you're doing it. 

298
00:16:06,680 --> 00:16:10,400
That's for the themes. 
How has that been in The War 

299
00:16:10,400 --> 00:16:12,600
Within? 
You were just talking about 

300
00:16:12,720 --> 00:16:15,040
Death Night, so we can start 
there. 

301
00:16:15,040 --> 00:16:18,960
But also, I know for sure that 
every time I tells people that 

302
00:16:18,960 --> 00:16:22,440
I'm a Fell scarred vengeance 
Demon Hunter, they look at me a 

303
00:16:22,440 --> 00:16:26,000
little funny. 
So how how's it been for our 

304
00:16:26,000 --> 00:16:29,080
tanks? 
It's been, it's been fun. 

305
00:16:29,080 --> 00:16:31,520
Like I think thematically 
they're a lot of them are pretty

306
00:16:31,520 --> 00:16:34,240
cool, right? 
Like they're they have cool 

307
00:16:34,240 --> 00:16:36,840
ideas. 
Some of them seem like misses. 

308
00:16:36,840 --> 00:16:41,320
I do wonder going into midnight 
if they go in there and actually

309
00:16:41,320 --> 00:16:44,360
like delete a hero spec and add 
a new one in its place. 

310
00:16:44,360 --> 00:16:46,320
If there's been like a lot of 
negative feedback. 

311
00:16:46,560 --> 00:16:49,760
I'm trying to think of why maybe
light Smith is one that I can 

312
00:16:49,760 --> 00:16:52,760
think of that has has had a it 
had a negative reception 

313
00:16:52,800 --> 00:16:55,840
initially. 
And then a lot of people I still

314
00:16:55,840 --> 00:16:57,200
see are like, man, I don't want 
to be a light Smith. 

315
00:16:57,200 --> 00:16:58,840
I want to be a Templar. 
I want to I want to swing 

316
00:16:58,840 --> 00:17:00,160
hammers. 
I don't want to play this light,

317
00:17:00,160 --> 00:17:02,560
even though it's like it was the
best in season 1, It's looking 

318
00:17:02,560 --> 00:17:03,800
like the best in the current 
season. 

319
00:17:03,800 --> 00:17:05,599
A lot of people don't like 
playing it. 

320
00:17:05,599 --> 00:17:09,000
So I do wonder if, you know, 
they would be willing to just 

321
00:17:09,000 --> 00:17:11,280
scrap a hero tree and put a new 
one in that. 

322
00:17:11,280 --> 00:17:14,680
That's an interesting idea. 
But but overall, I think like 

323
00:17:14,680 --> 00:17:18,040
you said, it's either the 
situation where one is the best 

324
00:17:18,040 --> 00:17:21,400
at everything and then you just 
don't play the other one, or 

325
00:17:21,400 --> 00:17:24,599
it's the situation of 1 is 
mythic plus and one is raid and 

326
00:17:24,599 --> 00:17:27,079
you don't ever play 1 and the 
other right. 

327
00:17:27,359 --> 00:17:30,560
And so I think that is maybe a 
little less interesting. 

328
00:17:31,640 --> 00:17:34,800
It's maybe this is from a tank 
perspective, right. 

329
00:17:34,800 --> 00:17:36,720
I don't know what the DPS 
situation or the healer 

330
00:17:36,720 --> 00:17:40,120
situation is if they're 
switching up, but I don't know. 

331
00:17:40,120 --> 00:17:43,000
I don't hate the whole mythic 
plus versus raid one because at 

332
00:17:43,000 --> 00:17:48,160
least then you have some field 
variation potentially, but it 

333
00:17:48,160 --> 00:17:52,280
definitely feels a bit a bit 
weird when you were only playing

334
00:17:52,280 --> 00:17:55,080
one and you're never playing the
other in any form of content. 

335
00:17:55,480 --> 00:17:58,160
Like I think Stan Lane is that 
right now for DKS. 

336
00:17:59,600 --> 00:18:03,960
Now like that hasn't always been
true given the season as they've

337
00:18:04,040 --> 00:18:06,840
been tuning and adjusting them, 
they like certain to one 

338
00:18:06,840 --> 00:18:09,960
suddenly become, Oh well, now 
this is the one we bring into 

339
00:18:09,960 --> 00:18:12,480
raid. 
Has that been interesting 

340
00:18:12,480 --> 00:18:14,200
enough? 
Or do you really feel like both 

341
00:18:14,200 --> 00:18:18,080
should be viable and you should 
be able to like either stick 

342
00:18:18,080 --> 00:18:22,440
with your guns or switch it up 
as you as you feel that you want

343
00:18:22,440 --> 00:18:24,480
to? 
I know perfect balance is an 

344
00:18:24,480 --> 00:18:28,080
ideal that will never touch, but
like, do you think they should 

345
00:18:28,080 --> 00:18:29,920
strive for that ideal or do you 
think they just should? 

346
00:18:30,000 --> 00:18:32,960
They should say, you know what? 
We understand that this will 

347
00:18:32,960 --> 00:18:35,800
never happen. 
So we're going to focus on 

348
00:18:36,000 --> 00:18:39,760
making sure you have one that's 
viable for for any content. 

349
00:18:40,520 --> 00:18:43,280
Yeah, I mean, I think, I think 
no matter what they're going to 

350
00:18:43,280 --> 00:18:45,440
do, yeah, there's there's going 
to be one that's better in some 

351
00:18:45,440 --> 00:18:48,240
form of content, right. 
Perfect balance is impossible. 

352
00:18:48,400 --> 00:18:50,320
And I think they've done a fine 
job at that. 

353
00:18:50,320 --> 00:18:53,320
Like, I don't think it's they've
done a poor job at it. 

354
00:18:53,560 --> 00:18:56,600
And you know, it's, it's, it's 
almost like it's a player 

355
00:18:56,600 --> 00:19:01,040
mentality, right? 
Where like, oh, Sanlein is 1 1/2

356
00:19:01,040 --> 00:19:04,840
percent ahead and Deathbringer, 
Deathbringer is unviable. 

357
00:19:04,840 --> 00:19:07,560
Never play Deathbringer. 
You know, it's like, guys, it's 

358
00:19:07,600 --> 00:19:10,960
it's 1 1/2%. 
You're not even playing at 100% 

359
00:19:10,960 --> 00:19:12,280
capacity. 
It's chill. 

360
00:19:12,280 --> 00:19:15,720
You can play what you want. 
Don't don't worry about it. 

361
00:19:16,360 --> 00:19:18,960
But like there are some that 
have like a super significant 

362
00:19:18,960 --> 00:19:20,360
gaps that I also think should be
addressed. 

363
00:19:20,360 --> 00:19:23,080
But we can talk about Guardian. 
This is I think the most 

364
00:19:23,080 --> 00:19:26,000
egregious example where the 
entire expansion you have a 

365
00:19:26,000 --> 00:19:28,720
loons chosen in Mythic Plus and 
you have drew to the claw in 

366
00:19:28,720 --> 00:19:31,280
raid. 
If you tried to play loons 

367
00:19:31,280 --> 00:19:35,440
chosen versus like drew to the 
claw in raid, you were actually 

368
00:19:35,440 --> 00:19:39,120
like 20% less DPS. 
Like it is actually that high 

369
00:19:39,520 --> 00:19:43,520
because just the cat weaving 
damage absolutely owns a Loon's 

370
00:19:43,520 --> 00:19:46,480
chosen, which the build 
historically, just looking 

371
00:19:46,480 --> 00:19:49,960
throughout all three seasons is 
really, really bad at single 

372
00:19:49,960 --> 00:19:52,040
target damage, right? 
It's just it's just not built 

373
00:19:52,040 --> 00:19:54,240
for that. 
And so that's like a situation 

374
00:19:54,240 --> 00:19:56,440
very obviously with how the 
talent trees are built. 

375
00:19:57,040 --> 00:19:59,520
A Loon's chosen is for mythic 
plus true to the claws for raid.

376
00:19:59,520 --> 00:20:01,880
You don't mix, right? 
You don't mix because true to 

377
00:20:01,880 --> 00:20:04,960
the claw has a lot of 
consistency problems in in 

378
00:20:04,960 --> 00:20:06,960
mythic plus situations. 
You're reliant on procs for 

379
00:20:06,960 --> 00:20:09,920
defensiveness. 
Which is not ideal, whereas 

380
00:20:09,920 --> 00:20:12,040
Elunes chosen is the complete 
opposite, right? 

381
00:20:12,400 --> 00:20:15,600
You have so much rage 
generation, you can spend a lot 

382
00:20:15,600 --> 00:20:18,880
more on iron furs and you are 
very, very consistent with a new

383
00:20:18,880 --> 00:20:22,080
defensive button in lunar beam 
that drew to claw doesn't have 

384
00:20:22,640 --> 00:20:25,640
in their build, right? 
So it's it's kind of built for 

385
00:20:25,640 --> 00:20:28,360
Mythic plus, whereas Drew to 
claw is built for single target 

386
00:20:28,920 --> 00:20:32,400
And and they just been that way 
the entire expansion. 

387
00:20:32,400 --> 00:20:34,680
And you just have, I mean, it 
just has to be the intention, 

388
00:20:34,680 --> 00:20:36,280
right? 
Like there's, there's such a 

389
00:20:36,280 --> 00:20:41,720
massive gap between them that it
just, it can't be by accident, I

390
00:20:41,720 --> 00:20:44,040
feel like. 
But I mean, this might lead to 

391
00:20:44,040 --> 00:20:47,480
another discussion of Guardian 
just kind of being the forgotten

392
00:20:47,480 --> 00:20:50,560
stepchild of the tanks 
potentially and just being tuned

393
00:20:50,560 --> 00:20:53,680
all expansion, but that that's 
another discussion entirely. 

394
00:20:53,680 --> 00:20:55,600
Oh. 
Man, I thought that was Red 

395
00:20:55,600 --> 00:21:02,000
Paladins, but again, OK, so 
you've had that discrepancy. 

396
00:21:02,000 --> 00:21:04,880
Have there any, have there been 
any tanks that are just like the

397
00:21:04,880 --> 00:21:09,600
success stories where they're 
like so close that yes, you you 

398
00:21:09,600 --> 00:21:13,200
could be a that 1.5% behind, but
go for it. 

399
00:21:14,520 --> 00:21:17,000
I mean, I think right now that's
Brewmaster Monk, right? 

400
00:21:17,000 --> 00:21:19,480
Like I think Master of Harmony 
and Shadowpan are both like 

401
00:21:19,480 --> 00:21:21,720
solid. 
I don't know the actual number 

402
00:21:21,720 --> 00:21:23,960
discrepancy between them, but 
I'm pretty sure people are 

403
00:21:23,960 --> 00:21:26,760
playing both at a relatively 
high level. 

404
00:21:26,760 --> 00:21:29,080
Maybe they're leaning a little 
bit towards Master of Harmony 

405
00:21:29,080 --> 00:21:31,240
and Raid and a little bit 
towards Shadow Pan and Mythic 

406
00:21:31,240 --> 00:21:34,120
Plus, if I remember correctly. 
But they're both like really, 

407
00:21:34,120 --> 00:21:36,760
really good and usable in both 
forms. 

408
00:21:36,760 --> 00:21:39,320
But, and also to be clear, like,
yeah, viability wise, I think 

409
00:21:39,480 --> 00:21:42,760
everything really is usable in 
in both forms of content. 

410
00:21:43,800 --> 00:21:48,200
Outside of that, I think it's 
kind of waffled on the season, 

411
00:21:48,560 --> 00:21:52,200
you know, like it's, it's been 
kind of dependent on like the 

412
00:21:52,200 --> 00:21:55,120
tier bonuses, right? 
Like for example, in season 1 

413
00:21:55,480 --> 00:21:58,560
for paladins, just as an 
example, the tier bonus really 

414
00:21:58,560 --> 00:22:01,200
favored light Smith. 
It was about wings and and like 

415
00:22:01,200 --> 00:22:02,840
wings damage. 
And obviously they do a lot more

416
00:22:02,840 --> 00:22:05,960
damage in their wings because of
their just how the the talent 

417
00:22:05,960 --> 00:22:08,680
tree functions. 
Season 2, it's kind of swapped 

418
00:22:08,680 --> 00:22:13,040
in the favor of Templar a bit. 
And then season 3 we're going 

419
00:22:13,040 --> 00:22:15,960
back and like the light Smith 
tier bonus is just better than 

420
00:22:15,960 --> 00:22:18,640
the Templar tier bonus. 
So that's another layer as well,

421
00:22:18,640 --> 00:22:20,760
right? 
The specific hero tree tier 

422
00:22:20,760 --> 00:22:25,880
bonuses in this tier are really 
impactful for affecting which 

423
00:22:25,880 --> 00:22:28,440
hero tree you're playing. 
I think Bratwur is another 

424
00:22:28,440 --> 00:22:30,240
example which is waffled back 
and forth. 

425
00:22:30,240 --> 00:22:33,680
It was like Thane and and 
colossus in season 1 in mythic 

426
00:22:33,680 --> 00:22:36,960
blessing raid and it was all 
colossus in season 2 and now 

427
00:22:36,960 --> 00:22:41,800
it's all thane in season 3. 
So like it is not a bad thing I 

428
00:22:41,800 --> 00:22:43,440
think for to swap up from tier 
to tier. 

429
00:22:43,440 --> 00:22:47,640
Like, I personally am a fan of 
new gameplay, every tier playing

430
00:22:47,640 --> 00:22:50,680
the same spec just because you 
know, whether that's through 

431
00:22:50,680 --> 00:22:53,200
tier bonuses or whether that's 
through your hero tree switching

432
00:22:53,200 --> 00:22:56,080
or whatever it is. 
I'm a fan of that just because 

433
00:22:56,080 --> 00:22:59,040
it it, you know, you're playing 
the same thing, but it feels a 

434
00:22:59,040 --> 00:23:01,560
little different, you know, And 
I think I like that between 

435
00:23:01,560 --> 00:23:05,200
tiers as opposed to just only 
between expansions, you know? 

436
00:23:06,760 --> 00:23:10,720
Yeah I I definitely agree that I
have loved it but like also I 

437
00:23:10,720 --> 00:23:14,960
play enhancement shaman and both
DPS shamans got like a almost a 

438
00:23:15,240 --> 00:23:18,480
rework in season 2 so it got 
switched up a bit. 

439
00:23:18,720 --> 00:23:22,240
And then you're right, the tier 
set bonuses that are doubling 

440
00:23:22,240 --> 00:23:25,800
down on our hero talents has 
switched things up as well. 

441
00:23:25,800 --> 00:23:29,120
So same as you or same as many 
tanks rather? 

442
00:23:29,400 --> 00:23:33,720
I have had a different hero spec
that I have played in the 

443
00:23:33,720 --> 00:23:36,480
different tiers going back and 
forth between them. 

444
00:23:37,280 --> 00:23:42,320
So then looking at the tier 
bonuses in season 2 in Undermine

445
00:23:42,320 --> 00:23:45,200
we had a lot of tier bonuses 
that were proc based and had the

446
00:23:45,200 --> 00:23:50,360
like jackpot and so forth. 
Kind of cool for DPS, not 

447
00:23:50,360 --> 00:23:53,160
something I would like if I was 
a tank and looking for some 

448
00:23:53,160 --> 00:23:56,600
consistency. 
How was that feeling for the 

449
00:23:56,600 --> 00:23:59,520
tanks in Season 2? 
Man, never give me those tier 

450
00:23:59,520 --> 00:24:03,320
bonuses again. 
That's OK. 

451
00:24:03,320 --> 00:24:04,560
Here's here's the problem with 
them. 

452
00:24:04,560 --> 00:24:08,200
OK, just just real quick, I 
won't I won't go too far, but 

453
00:24:08,200 --> 00:24:13,360
it's like, OK, tanks hate RNG 
defensiveness, right? 

454
00:24:14,600 --> 00:24:21,240
What can make that OK is if the 
RNG defensive either is not too 

455
00:24:21,240 --> 00:24:24,080
low of a proc rate, right? 
It's got like a fairly decent 

456
00:24:24,520 --> 00:24:29,680
decent proc rate or the duration
on the random proc defensive is,

457
00:24:29,720 --> 00:24:34,360
is decent so that you don't have
to react in a 2 second window 

458
00:24:34,360 --> 00:24:37,680
and you can see, oh, I got this 
proc, I'm good for the next 8 to

459
00:24:37,680 --> 00:24:41,160
10 seconds. 
The undermine tier bonuses were 

460
00:24:41,160 --> 00:24:44,560
neither of those. 
They were both very RNG, very 

461
00:24:44,560 --> 00:24:47,600
low proc rate. 
I would go polls with a 0 procs 

462
00:24:47,600 --> 00:24:50,880
on some boss fights for example.
Sometimes you get one or two, 

463
00:24:50,880 --> 00:24:54,560
sometimes you get like 10. 
And they were also I think 4 

464
00:24:54,560 --> 00:24:59,640
second duration defensive procs.
So if they propped when you like

465
00:24:59,640 --> 00:25:04,600
weren't actively tanking for 
example, or they propped when 

466
00:25:04,600 --> 00:25:07,520
you had just pressed your 
defensive, like a different 

467
00:25:07,520 --> 00:25:10,040
defensive, right, it's just 
entirely useless almost. 

468
00:25:10,040 --> 00:25:14,680
So if they're going to do 
something like an RNG defensive 

469
00:25:14,680 --> 00:25:17,760
proc for tanks, they need to 
either make the proc more 

470
00:25:17,760 --> 00:25:21,840
frequent or make the proc a 
longer duration, and either of 

471
00:25:21,840 --> 00:25:23,520
those would have made them 
infinitely better. 

472
00:25:24,080 --> 00:25:28,560
I'm going to also throw in from 
my little bit of tanking, which 

473
00:25:28,560 --> 00:25:33,120
I don't do anywhere near your 
level, but I would also be fine 

474
00:25:33,120 --> 00:25:36,920
with the procs just reducing a 
cooldown on a defensive so that 

475
00:25:36,920 --> 00:25:40,520
like, yeah, so then I can use it
again or I mean, type use it. 

476
00:25:41,160 --> 00:25:45,120
But yeah, you're you're right. 
I I kind of baited that question

477
00:25:45,120 --> 00:25:47,240
because I just needed it that 
with somebody with, you know, a 

478
00:25:47,240 --> 00:25:52,600
bit more authority. 
So then moving from Undermine 

479
00:25:52,640 --> 00:25:57,920
Casino madness and then going 
into this latest season, I was 

480
00:25:57,920 --> 00:26:00,680
annoyed again because of the 
Rishi wraps. 

481
00:26:01,040 --> 00:26:03,560
Yeah, I feel that they once 
again did that. 

482
00:26:03,560 --> 00:26:08,440
But the tier bonuses are are 
much different this time around.

483
00:26:08,440 --> 00:26:11,720
And so The thing is, because 
they are based on the hero 

484
00:26:12,200 --> 00:26:15,400
talents and because they are 
very impactful on those hero 

485
00:26:15,400 --> 00:26:18,720
talents, there are some definite
winners and losers this tier. 

486
00:26:19,160 --> 00:26:25,520
So tell us about that situation.
Yeah, I mean, not only are the 

487
00:26:25,520 --> 00:26:29,280
tier bonuses like, yeah, they're
hero spec base so you can feast 

488
00:26:29,280 --> 00:26:32,000
your famine almost depending on 
tier bonus, but the actual 

489
00:26:32,000 --> 00:26:35,400
throughput value of these tier 
bonuses is way higher than the 

490
00:26:35,400 --> 00:26:39,440
last two tiers, like 20 plus 
percent across multiple of the 

491
00:26:39,440 --> 00:26:41,600
specs. 
Like it's it's pretty normal for

492
00:26:41,600 --> 00:26:43,440
it to be around like a 20% 
output increase. 

493
00:26:43,440 --> 00:26:46,560
Like it's, it's kind of wild, 
especially when the previous 

494
00:26:46,560 --> 00:26:49,080
tier bonuses were absolutely 
nowhere near that. 

495
00:26:49,080 --> 00:26:52,120
Like I think especially for 
tanks, they were like sub 10% 

496
00:26:53,240 --> 00:26:55,800
and and now we're up over 20, 
which is is wild. 

497
00:26:55,800 --> 00:26:59,080
And yeah and yeah, you're seeing
you're seeing some massive 

498
00:26:59,080 --> 00:27:01,600
swings like mountain thing is 
the is probably the biggest 

499
00:27:01,600 --> 00:27:04,200
example, right? 
It has never been a raid spec 

500
00:27:04,200 --> 00:27:06,440
really right. 
It was the mythic plus in season

501
00:27:06,440 --> 00:27:11,880
1, not used in season 2, and now
the tier set is so powerful. 

502
00:27:11,880 --> 00:27:14,280
One of the most powerful tier 
sets in the game right now, by 

503
00:27:14,280 --> 00:27:17,640
the way, like not even just 
across tanks, like across all 

504
00:27:17,640 --> 00:27:21,200
specs in the game is mountain 
Dane, Prowl warrior, and they're

505
00:27:21,200 --> 00:27:24,760
just owning like they they're it
is fun too, right, because this 

506
00:27:24,800 --> 00:27:28,840
this is a good RNG right? 
Your thunderblast procs. 

507
00:27:28,840 --> 00:27:32,200
I think it's like a 35% chance, 
so high chance when you get this

508
00:27:32,200 --> 00:27:35,880
proc that you get quite 
frequently to just hit again or 

509
00:27:35,880 --> 00:27:38,840
a reset, sorry, is basically 
what the tier bonus is. 

510
00:27:39,160 --> 00:27:40,480
And so that's cool or that's 
fun. 

511
00:27:40,480 --> 00:27:43,480
You get an extra button press. 
It happens quite frequently, 

512
00:27:43,920 --> 00:27:45,920
deals a ton of damage. 
It's good. 

513
00:27:45,920 --> 00:27:50,240
I'm a big fan of it. 
And I think again, not all RNG 

514
00:27:50,240 --> 00:27:53,280
is bad. 
RNG can be good, but it needs to

515
00:27:53,280 --> 00:27:56,400
be the right level of RNG. 
And I think, you know, the 

516
00:27:56,400 --> 00:27:58,280
mountain thing is a is a good 
example of that. 

517
00:27:58,600 --> 00:28:01,240
And I think just generally a lot
of the tank bonuses are a lot 

518
00:28:01,240 --> 00:28:05,120
more offensive focus this tier 
as opposed to defense like we 

519
00:28:05,120 --> 00:28:07,080
saw in liberation of undermine 
the RNG defense. 

520
00:28:07,480 --> 00:28:11,280
It's almost like they went pure 
damage here, which I know I'm a 

521
00:28:11,280 --> 00:28:14,200
fan of, but I know there are 
some people that are just like 

522
00:28:14,200 --> 00:28:16,560
tanks should tank. 
They should just be tanky. 

523
00:28:16,560 --> 00:28:19,360
Don't worry about damage. 
I I like doing big numbers. 

524
00:28:19,360 --> 00:28:22,000
I don't know. 
I do like the the big numbers. 

525
00:28:22,000 --> 00:28:26,920
I do love this one because not 
just that that it is damage, but

526
00:28:26,920 --> 00:28:30,640
because it gives you the button 
to press, you're always able to 

527
00:28:30,640 --> 00:28:34,560
capitalize on it unless like 
there's some like proc that you 

528
00:28:34,560 --> 00:28:36,520
munch because you didn't hit the
button fast enough. 

529
00:28:36,760 --> 00:28:40,160
But as an offensive proc, 
there's no reason not to hit 

530
00:28:40,160 --> 00:28:42,800
that that damage as soon as you 
get it. 

531
00:28:43,040 --> 00:28:44,840
So it you're right, it's a lot 
of fun. 

532
00:28:44,840 --> 00:28:50,200
It is basically ADPS. 
It is ADPS tear set on a tank. 

533
00:28:50,680 --> 00:28:55,240
But there is another part that 
it it helps with is that as 

534
00:28:55,240 --> 00:28:57,720
you're getting these procs, as 
you're doing more damage, that's

535
00:28:57,720 --> 00:29:00,280
helping the threat issue that 
tanks had. 

536
00:29:00,600 --> 00:29:05,560
And I, I got to ask you about 
this because the war within it 

537
00:29:05,560 --> 00:29:09,480
felt like it was going OK. 
And then suddenly in season 2, I

538
00:29:09,480 --> 00:29:12,360
just kept hearing about threat 
issues after threat issues. 

539
00:29:12,600 --> 00:29:15,520
And that's when I started 
learning about particular spells

540
00:29:15,520 --> 00:29:17,880
that because you weren't in 
combat, they weren't doing 

541
00:29:17,880 --> 00:29:21,400
damage and therefore not threat.
And so I, I guess I got to wrap 

542
00:29:21,400 --> 00:29:25,480
those two questions in together.
What's been the issue with 

543
00:29:25,480 --> 00:29:28,280
threat and what's been the issue
with these bugs when you're 

544
00:29:28,280 --> 00:29:30,120
tanking? 
Yeah. 

545
00:29:30,120 --> 00:29:34,920
So I think initially the problem
started kind of twofold, right? 

546
00:29:35,200 --> 00:29:38,800
And tanks got these pretty 
mediocre defensive oriented, a 

547
00:29:38,800 --> 00:29:41,280
little bit of damage in some 
cases, but mostly defensive 

548
00:29:41,280 --> 00:29:44,480
oriented tier bonuses and DPS 
did not. 

549
00:29:44,480 --> 00:29:48,760
And so, you know, the scaling in
season 2 just went drastically 

550
00:29:48,760 --> 00:29:51,040
in DPS players favor over tank 
specs. 

551
00:29:51,360 --> 00:29:54,920
That was combined with the, the,
the vengeance even hunter 

552
00:29:54,920 --> 00:29:58,480
effect, where you know, like all
these tank players were swapping

553
00:29:58,480 --> 00:30:02,000
to Vengeance and Vengeance 
notoriously just has bugs, which

554
00:30:02,000 --> 00:30:04,560
at this point might be 
considered features of the spec 

555
00:30:05,080 --> 00:30:07,240
where the aggro doesn't work 
right. 

556
00:30:07,240 --> 00:30:09,640
Like if you're not in combat 
with the mobs when you sigil a 

557
00:30:09,640 --> 00:30:11,160
flame, you're not doing any 
aggro. 

558
00:30:11,160 --> 00:30:14,840
If you're you're glave, whether 
it's a reaper's glave or not 

559
00:30:15,040 --> 00:30:18,080
doesn't do any aggro. 
There's you know, there's a lot 

560
00:30:18,080 --> 00:30:21,760
of, you know, quirks to Venice 
team hunter combined with the 

561
00:30:21,800 --> 00:30:24,640
the, the fact they're playing a 
capped build. 

562
00:30:24,960 --> 00:30:28,600
They were heavily target capped,
but they were doing gigantic 

563
00:30:28,600 --> 00:30:34,800
pulls. 
And so it became quite an issue 

564
00:30:35,240 --> 00:30:37,960
maintaining aggro if you're 
trying to do those poles because

565
00:30:37,960 --> 00:30:41,880
you basically had to go in and 
make sure that you had built up 

566
00:30:42,240 --> 00:30:47,080
an Aldraki Reaver uncapped 
flurry ability because that was 

567
00:30:47,080 --> 00:30:48,760
the only thing you had that was 
uncapped. 

568
00:30:48,920 --> 00:30:51,000
So if you're doing any of these 
big poles, you had to make sure 

569
00:30:51,000 --> 00:30:53,560
you had one of those ready to 
actually build threat. 

570
00:30:53,560 --> 00:30:56,240
And even then, you would 
randomly just lose threat on 

571
00:30:56,240 --> 00:30:59,960
like the one priority mob 30 
seconds into a pole because the 

572
00:30:59,960 --> 00:31:03,240
arcane mage is just doing 30 
times your damage to that mob 

573
00:31:03,240 --> 00:31:04,520
and there's nothing you can do 
about it. 

574
00:31:04,520 --> 00:31:05,840
So you just have to be ready to 
taunt. 

575
00:31:06,520 --> 00:31:08,200
So it's it's stuff like that, 
right? 

576
00:31:08,240 --> 00:31:13,440
It's just a big portion is just 
the damage of DPS out scaling 

577
00:31:13,440 --> 00:31:18,760
the damage gains of of tanks. 
And I think these tier bonuses 

578
00:31:18,760 --> 00:31:22,480
is an acknowledgement of 
Blizzard that OK, maybe we do 

579
00:31:22,480 --> 00:31:24,240
need to give tanks a bit more 
damage. 

580
00:31:24,600 --> 00:31:26,960
Maybe maybe we went a little bit
too hard and out of the 

581
00:31:26,960 --> 00:31:30,240
direction because he's on a 
multiple Band-Aid buff threat at

582
00:31:30,240 --> 00:31:34,320
the end of season 2 and that 
didn't really help out too much.

583
00:31:34,560 --> 00:31:38,320
And it was still a pretty pretty
significant problem just because

584
00:31:38,320 --> 00:31:42,400
of that damage gap. 
But I think it's been not not a 

585
00:31:42,400 --> 00:31:46,600
problem, but much less of a 
problem so far this season. 

586
00:31:46,760 --> 00:31:50,120
There are still issues on 
grouping and DPS getting antsy 

587
00:31:50,120 --> 00:31:51,760
and and pulling stuff or 
whatever. 

588
00:31:51,760 --> 00:31:55,920
But I think it's much less of an
issue if you like losing threat 

589
00:31:55,920 --> 00:31:58,200
30 seconds into a pole. 
Which is just the most 

590
00:31:58,200 --> 00:32:01,000
frustrating thing because like 
if you're a tank player doing 

591
00:32:01,000 --> 00:32:05,760
your rotation correctly or even 
like 80% correctly, I don't see 

592
00:32:05,760 --> 00:32:07,360
why you would ever lose threat 
like you. 

593
00:32:07,360 --> 00:32:09,640
You shouldn't mechanically, 
right? 

594
00:32:10,080 --> 00:32:12,840
If you're kiting and doing weird
stuff, sure right? 

595
00:32:12,840 --> 00:32:14,920
Then that's probably why 
threaded exists as a mechanic. 

596
00:32:14,920 --> 00:32:20,320
But if I'm doing my rotation 80%
correctly with ADPS doing their 

597
00:32:20,320 --> 00:32:23,360
rotation 90% correctly, I should
still hold thread on them? 

598
00:32:23,360 --> 00:32:25,720
I feel like. 
I don't know, maybe that's a hot

599
00:32:25,720 --> 00:32:27,360
take. 
It's not a hot take. 

600
00:32:27,360 --> 00:32:32,560
You're gonna get pushed back 
from here, but I I generally 

601
00:32:32,840 --> 00:32:35,760
have had like a couple of times 
where like, you know, the burst 

602
00:32:35,760 --> 00:32:37,960
has gone off and I'm sorry I had
procs. 

603
00:32:38,240 --> 00:32:43,040
And I feel like that shouldn't 
result in an absolute scare 

604
00:32:43,040 --> 00:32:46,880
situation, not even like, oh, we
have to think panics and is able

605
00:32:46,880 --> 00:32:49,200
to put it together. 
I don't think there should ever 

606
00:32:49,200 --> 00:32:52,720
be a panic. 
I think that at least initially,

607
00:32:52,720 --> 00:32:55,440
maybe snap threat needs to be 
like something that tanks should

608
00:32:55,440 --> 00:32:59,440
have. 
And then over time, if you are 

609
00:32:59,440 --> 00:33:03,200
consistently there, that's when 
the tank needs to start looking 

610
00:33:03,200 --> 00:33:06,560
at the threat. 
Yeah, there is of course a lot 

611
00:33:06,560 --> 00:33:10,280
that you need to do as a tank to
make sure you're on top of the 

612
00:33:10,280 --> 00:33:12,600
threat, even know what the 
threat is. 

613
00:33:12,600 --> 00:33:16,080
And a lot of that's being dealt 
with with add-ons back in the 

614
00:33:16,080 --> 00:33:20,800
day was Omen threat meter. 
And since then it's been baked 

615
00:33:20,800 --> 00:33:23,640
into a lot of things. 
So now it's on the name bars if 

616
00:33:23,640 --> 00:33:28,600
you're using using like tidy 
plates or plater or any number 

617
00:33:28,600 --> 00:33:32,520
of different add-ons. 
And in fact, a lot of things 

618
00:33:32,520 --> 00:33:35,920
that we do are using add-ons. 
What are the kind of add-ons 

619
00:33:35,920 --> 00:33:40,960
that like currently are must 
haves in order to do tanking at 

620
00:33:41,000 --> 00:33:44,520
a sufficient level? 
And like with Blizzard now 

621
00:33:44,520 --> 00:33:48,400
looking to pare back the 
add-ons, especially in combat, 

622
00:33:49,000 --> 00:33:52,560
what are the things that 
Blizzard has to have baked in if

623
00:33:52,560 --> 00:33:54,960
they're going to stop the US 
from using these add-ons? 

624
00:33:55,600 --> 00:33:58,680
Yeah, so I think, I think the 
big ones people always talk 

625
00:33:58,680 --> 00:34:01,720
about, right, Like I want a way 
to display my ability 

626
00:34:01,720 --> 00:34:05,320
information, which a lot of 
people use weak wear packs for. 

627
00:34:05,320 --> 00:34:07,960
But I think the cooldown manager
has kind of been their initial 

628
00:34:07,960 --> 00:34:10,239
answer. 
Obviously the first iteration of

629
00:34:10,239 --> 00:34:14,239
the cool down manager was not 
great, but the update coming in 

630
00:34:14,239 --> 00:34:18,199
next patch 1125 looks solid and 
I expect this to get updated as 

631
00:34:18,199 --> 00:34:22,480
well over the next year or two. 
And I think it'll be in a 

632
00:34:22,480 --> 00:34:24,199
similar spot. 
It'll be able to replace 

633
00:34:24,199 --> 00:34:27,080
essentially those weak word 
packs, which I think is is a 

634
00:34:27,080 --> 00:34:30,600
good thing, right? 
It's, you know, lightweight in 

635
00:34:30,600 --> 00:34:33,239
the game included intuitive for 
people to use. 

636
00:34:33,239 --> 00:34:35,679
I think that's only a positive 
and that's also just my general 

637
00:34:35,679 --> 00:34:41,120
feeling about Blizzard adding 
these in game alternatives to 

638
00:34:41,280 --> 00:34:44,239
add-ons. 
I think it's only positive for 

639
00:34:44,239 --> 00:34:48,239
the game assuming they get them 
right before they turn off 

640
00:34:48,480 --> 00:34:51,679
combat add-ons, right? 
That's my that was my concern. 

641
00:34:51,880 --> 00:34:54,239
It looks like they are taking 
their time right? 

642
00:34:54,239 --> 00:34:56,800
They announced they're going to 
be adding I think what name 

643
00:34:56,800 --> 00:35:01,040
plates, damage meters and boss 
mods in midnight. 

644
00:35:01,720 --> 00:35:05,840
And it doesn't necessarily. 
Boss mods as a full package but 

645
00:35:05,840 --> 00:35:09,440
at least timers for. 
Timers yes, yes, yeah, but it 

646
00:35:09,440 --> 00:35:12,480
doesn't seem like they're 
turning off other add-ons at the

647
00:35:12,480 --> 00:35:14,920
same time, right. 
It seems like they're going to 

648
00:35:14,920 --> 00:35:21,120
be in game and you know, getting
iterations while we still have 

649
00:35:21,120 --> 00:35:23,960
access to other add-ons. 
So that is good because it gives

650
00:35:23,960 --> 00:35:27,640
them time to actually make them 
usable as opposed to just 

651
00:35:27,640 --> 00:35:30,640
ripping away all our add-ons and
us having what do we do here? 

652
00:35:30,640 --> 00:35:36,040
What is this so I'm I'm positive
feeling about it. 

653
00:35:36,240 --> 00:35:37,840
They definitely need to make 
sure they get it right though, 

654
00:35:37,840 --> 00:35:40,720
right plater a big one you're 
talking about their name plates 

655
00:35:40,720 --> 00:35:43,160
apparently is going to show 
threat is what they were talking

656
00:35:43,160 --> 00:35:45,560
about threat they were talking 
about I think back hits as well 

657
00:35:45,760 --> 00:35:48,440
like you will get an indicator 
on the name plates if a mob is 

658
00:35:48,440 --> 00:35:49,920
behind you attacking from 
behind. 

659
00:35:50,200 --> 00:35:53,160
That's amazing right like that. 
That is a great change for new 

660
00:35:53,160 --> 00:35:55,720
tank players that do not 
understand that if a mob is 

661
00:35:55,720 --> 00:35:58,320
behind you, you are not really 
effectively mitigating it at 

662
00:35:58,320 --> 00:36:00,000
all. 
Especially on certain tank specs

663
00:36:00,000 --> 00:36:01,560
that rely on like block, 
Perrier, dog. 

664
00:36:02,480 --> 00:36:04,720
That's a great indicator. 
It's great for new players, it's

665
00:36:04,720 --> 00:36:06,520
built into the game. 
Love it. 

666
00:36:06,800 --> 00:36:10,000
Are you going to be able to 
recolor certain plates? 

667
00:36:10,000 --> 00:36:14,720
Are you going to be able to just
choose what debuffs and buffs 

668
00:36:15,200 --> 00:36:18,240
you show on it? 
Who knows, that could be 

669
00:36:18,240 --> 00:36:20,720
overlooked. 
I think it needs to be included 

670
00:36:20,720 --> 00:36:24,960
for it to be a viable nameplate 
solution and something you would

671
00:36:24,960 --> 00:36:26,920
use over something like Plater, 
right? 

672
00:36:26,920 --> 00:36:30,920
The ability to recolor, the 
ability to emphasize, even to 

673
00:36:30,920 --> 00:36:34,320
make disappear for certain mobs,
to whitelist and blacklist 

674
00:36:34,320 --> 00:36:36,360
certain debuffs and buffs. 
That kind of thing is all very, 

675
00:36:36,360 --> 00:36:39,600
very important because there are
some specs, for example, that 

676
00:36:39,800 --> 00:36:43,680
blanket debuffs on mobs and you 
only really care about the 

677
00:36:43,680 --> 00:36:46,320
duration of one or two of them, 
right? 

678
00:36:46,520 --> 00:36:48,880
There's multi daughter specs and
maybe you really want to know, 

679
00:36:48,880 --> 00:36:51,920
OK, I want all the name plates 
to be blue that have my shadow 

680
00:36:51,920 --> 00:36:54,600
word pane and then anything 
that's not blue, I know I need 

681
00:36:54,600 --> 00:36:58,280
to continue dotting it, right? 
Stuff like that I think needs to

682
00:36:58,280 --> 00:37:02,240
be included, but we'll have to 
wait and see what the first 

683
00:37:02,240 --> 00:37:04,680
iteration of it was. 
The images I saw from the the 

684
00:37:04,680 --> 00:37:07,240
panel at Gamescon, they looked 
like they were much further 

685
00:37:07,240 --> 00:37:11,640
along on those than they were on
the the cool down managers. 

686
00:37:11,640 --> 00:37:14,240
So that's a good sign. 
But yeah, we'll have to wait and

687
00:37:14,240 --> 00:37:18,440
see. 
OK aren't there are some things 

688
00:37:18,440 --> 00:37:24,520
that weak ores and plater and 
everything include that some 

689
00:37:24,520 --> 00:37:26,240
people might consider 
superfluous? 

690
00:37:26,480 --> 00:37:31,200
One of the things that came out 
was not being able to track 

691
00:37:31,200 --> 00:37:35,480
externals cooldown. 
So like when you are going 

692
00:37:35,480 --> 00:37:38,600
through a Mythic Plus or when 
you are doing a raid, knowing 

693
00:37:38,600 --> 00:37:42,760
that you have abilities from 
your healers is something that a

694
00:37:42,760 --> 00:37:45,120
lot of tanks use. 
Do you? 

695
00:37:45,400 --> 00:37:48,320
At one point Blizzard had sort 
of said, OK, that's not 

696
00:37:48,320 --> 00:37:53,320
something that we want you to 
have, But I think since then 

697
00:37:53,320 --> 00:37:55,560
they've sort of gone back 
against that. 

698
00:37:55,560 --> 00:37:59,080
Yeah, I think they backtracked 
it, if I remember correctly. 

699
00:37:59,080 --> 00:38:02,320
I don't, I don't remember 100%. 
But I mean, I definitely think 

700
00:38:02,320 --> 00:38:07,120
that's important to know because
what is the value in hiding that

701
00:38:07,120 --> 00:38:10,040
like there are some things where
I'm like, OK, this makes sense. 

702
00:38:10,040 --> 00:38:11,720
Blizzard does not want us to 
have it. 

703
00:38:12,040 --> 00:38:17,880
An example, the spell CDs on 
name plates from little wigs and

704
00:38:17,880 --> 00:38:19,520
big wigs, we're just right next 
to the mob. 

705
00:38:19,680 --> 00:38:22,600
Hey, this ability is going to be
off cooldown for the next 24 

706
00:38:22,600 --> 00:38:25,240
seconds. 
I can see them being like, hey, 

707
00:38:25,240 --> 00:38:27,880
not only is this break 
immersion, we don't want you to 

708
00:38:27,880 --> 00:38:30,200
have this information. 
Don't you don't have that. 

709
00:38:30,200 --> 00:38:32,720
So they'd take it away, right? 
That that I would be totally 

710
00:38:32,720 --> 00:38:34,840
fine with. 
Taking away the ability to see 

711
00:38:34,840 --> 00:38:37,080
other people's cooldowns is a 
bit odd. 

712
00:38:38,960 --> 00:38:41,400
I don't want to hear that it's 
for some PvP reason. 

713
00:38:41,400 --> 00:38:45,240
I'm sure they can fix it for 
PvP, but like for Pve, I feel 

714
00:38:45,640 --> 00:38:50,760
like like if you're just 
communicating with the players 

715
00:38:51,760 --> 00:38:56,120
in voice for example, it's just 
another advantage to being in 

716
00:38:56,120 --> 00:38:57,760
voice versus in a pug 
environment. 

717
00:38:57,760 --> 00:39:00,640
Maybe people will just make 
macros that spam all the time, 

718
00:39:00,640 --> 00:39:02,720
you know what I mean? 
It's just there's no reason to 

719
00:39:02,720 --> 00:39:05,000
hide that information. 
I guess that's the point I'm 

720
00:39:05,000 --> 00:39:07,440
getting at. 
Yeah, I had suspected that if 

721
00:39:07,440 --> 00:39:10,280
they had stuck with their guns, 
we were going to get the 

722
00:39:12,120 --> 00:39:18,600
basically analogous thing to the
macros where it would, when you 

723
00:39:18,600 --> 00:39:20,840
used it, it would send a command
being like, it's on cooldown for

724
00:39:20,840 --> 00:39:23,080
Bing, and then create A and 
create it anyways. 

725
00:39:23,240 --> 00:39:26,240
So I did think that there was a 
good way for them to stop it 

726
00:39:26,240 --> 00:39:29,120
without like, utterly shredding 
the API in general. 

727
00:39:29,760 --> 00:39:32,640
But yeah, my question was going 
to be, are there some things 

728
00:39:32,640 --> 00:39:35,240
where you're like, yeah, this is
superfluous and if we don't have

729
00:39:35,240 --> 00:39:38,000
it, we're still going to go 
along just fine? 

730
00:39:39,680 --> 00:39:42,160
There's certainly some weak aura
stuff, right? 

731
00:39:42,160 --> 00:39:45,480
Like, and, and this also comes 
kind of hand in hand with their 

732
00:39:45,480 --> 00:39:48,160
encounter design where they're 
like, we have to design stuff 

733
00:39:49,000 --> 00:39:51,080
thinking that you're going to 
have weak auras, right? 

734
00:39:51,080 --> 00:39:54,400
Like we, if you look, we're 
progressing on Mythic Nexus King

735
00:39:54,400 --> 00:39:57,240
right now, right? 
You get into phase three and 

736
00:39:57,240 --> 00:40:01,520
this map just pops up on your 
screen showing you exactly where

737
00:40:01,520 --> 00:40:05,680
to drop your your stars where so
that you'll get pulled to a 

738
00:40:05,680 --> 00:40:07,320
specific spot in the room. 
It's like. 

739
00:40:07,840 --> 00:40:10,520
Man, this boss would have been 
so much cooler if that didn't 

740
00:40:10,520 --> 00:40:12,640
exist, right? 
Like that, that kind of 

741
00:40:12,640 --> 00:40:14,960
functionality. 
Fractalis is the perfect 

742
00:40:14,960 --> 00:40:17,480
example. 
The Tetris boss that is just 

743
00:40:17,480 --> 00:40:21,560
solved by a text week aura that 
tells you where to stand at all 

744
00:40:21,560 --> 00:40:24,480
times, whether it's the safe 
spot, where to put a wall, where

745
00:40:24,480 --> 00:40:26,440
to break a wall, it just tells 
you where to go. 

746
00:40:27,040 --> 00:40:29,600
That boss could have been way 
cooler if they maybe slowed it 

747
00:40:29,600 --> 00:40:32,280
down a little bit and you just 
didn't have that week aura, but 

748
00:40:32,280 --> 00:40:35,880
you just had to play the fight 
as they intended, right? 

749
00:40:35,880 --> 00:40:39,200
So I think, I think there are a 
lot of situations where we would

750
00:40:39,200 --> 00:40:42,040
be better off with them removing
some of the things we currently 

751
00:40:42,040 --> 00:40:45,680
have access to. 
One thing that they did provide 

752
00:40:45,680 --> 00:40:50,840
for us that is a little bit 
unique for tanks is the single 

753
00:40:50,840 --> 00:40:56,560
button rotation that helps DPS 
get to like a percentage of 

754
00:40:56,560 --> 00:40:58,920
their damage. 
It is something that very spec 

755
00:40:58,920 --> 00:41:03,000
to spec, but obviously that 
doesn't do much help for you as 

756
00:41:03,000 --> 00:41:04,640
a tank. 
Do you think that there's 

757
00:41:04,640 --> 00:41:10,200
something that they could add to
help people learn tanking or do 

758
00:41:10,200 --> 00:41:13,880
you feel that the SPR is good 
enough as a start? 

759
00:41:13,880 --> 00:41:16,360
And it's like no, no, no, things
happen. 

760
00:41:16,480 --> 00:41:21,520
You should learn how to manage 
it just from like raw effort. 

761
00:41:22,160 --> 00:41:24,240
Yeah, I mean, well, the single 
button rotation problem is that 

762
00:41:24,240 --> 00:41:26,880
it never presses anything off 
the global cooldown, right? 

763
00:41:26,880 --> 00:41:30,240
So it's like if you're playing a
warrior, it's not pressing 

764
00:41:30,240 --> 00:41:31,760
shield block. 
I don't think it's pressing 

765
00:41:31,760 --> 00:41:33,920
ignore pane either, right? 
It's not pressing any of. 

766
00:41:33,920 --> 00:41:36,880
Your it doesn't press defensives
or utility at all, Yeah. 

767
00:41:36,880 --> 00:41:40,120
Yeah. 
So it's like, I personally would

768
00:41:40,360 --> 00:41:44,200
more recommend the rotation 
assist setting 'cause I think 

769
00:41:44,200 --> 00:41:48,160
that's a bit more, it's, it's 
also a better learning tool in 

770
00:41:48,160 --> 00:41:51,000
my opinion to see that abilities
highlighted and kind of get a 

771
00:41:51,000 --> 00:41:52,720
feel for like the frequency of 
things. 

772
00:41:52,880 --> 00:41:55,200
I still don't know if that 
recommends defensive abilities, 

773
00:41:55,200 --> 00:41:57,320
to be honest with you. 
I haven't used it personally, 

774
00:41:57,680 --> 00:42:00,640
but I think that's just a, a 
better general thing for someone

775
00:42:00,640 --> 00:42:02,880
trying to learn the game. 
Like if you don't care about 

776
00:42:02,880 --> 00:42:05,840
that stuff, go go to town with 
the one button assist. 

777
00:42:05,840 --> 00:42:09,400
But if you're trying to learn a 
spec, I actually think that's 

778
00:42:09,400 --> 00:42:12,960
bad to use the one button assist
and you should use the rotation 

779
00:42:12,960 --> 00:42:15,400
assist instead, which is the 
highlighting thing. 

780
00:42:15,400 --> 00:42:17,240
I think that's a better learning
tool. 

781
00:42:18,040 --> 00:42:21,960
But yeah, I mean, I wonder if 
there's like almost like 

782
00:42:21,960 --> 00:42:25,640
tutorial type things that they 
could do for for tank and healer

783
00:42:25,640 --> 00:42:30,240
players because this thing 
doesn't really work for them as 

784
00:42:30,240 --> 00:42:32,680
well as it does for DPS players.
You know, I know they said 

785
00:42:32,680 --> 00:42:37,160
they're redoing the whole 
tutorial island, I think in 

786
00:42:37,160 --> 00:42:40,840
midnight. 
But yeah, you know, giving some 

787
00:42:40,840 --> 00:42:43,960
sort of tank tutorial or healer 
tutorial I think would be 

788
00:42:43,960 --> 00:42:47,800
beneficial to get players into 
those roles which, you know, are

789
00:42:47,800 --> 00:42:52,520
less popular. 
Yeah, I mean, I, I definitely 

790
00:42:52,520 --> 00:42:55,080
think that things like the 
interrupt tutorial that they're 

791
00:42:55,280 --> 00:42:59,920
speaking about and so forth are 
going to help some new players. 

792
00:43:00,280 --> 00:43:03,480
I worry that like returning 
players will say, oh, I don't 

793
00:43:03,480 --> 00:43:06,120
need that, not realizing how 
much the game has changed 

794
00:43:06,960 --> 00:43:10,200
because they're like, if you 
played in BC, yeah, crowd 

795
00:43:10,200 --> 00:43:15,320
control was king. 
If you play in like BFAAOE, 

796
00:43:15,320 --> 00:43:19,120
stops were king. 
If you play now, you can cause 

797
00:43:19,120 --> 00:43:23,080
havoc by just spamming AOE stops
and and syncing them all up. 

798
00:43:23,320 --> 00:43:27,480
So learning that stuff as it 
changes is something that 

799
00:43:28,120 --> 00:43:30,680
Blizzard is going to have to 
make sure that they're updating 

800
00:43:30,680 --> 00:43:33,400
the tutorials along with that. 
But tutorials are definitely a 

801
00:43:33,400 --> 00:43:38,320
help. 
But looking at what you think 

802
00:43:38,560 --> 00:43:44,680
tanks would need, what do you 
think Blizzard should add to the

803
00:43:44,680 --> 00:43:50,160
game to help tanks? 
And actually at the beginning of

804
00:43:50,160 --> 00:43:54,240
the War Within, they spoke about
a defensive clawback. 

805
00:43:54,240 --> 00:43:57,640
They had already said, OK, like 
healers are going wild and 

806
00:43:57,640 --> 00:43:59,840
dragonfly and we need to do some
adjustments here. 

807
00:44:00,000 --> 00:44:03,120
They got into this, said, hey, 
next, next expansion, we're 

808
00:44:03,120 --> 00:44:07,880
looking at a defensive clawback.
What do you expect from that? 

809
00:44:08,800 --> 00:44:12,480
Yeah, that's interesting. 
So they did mention at the 

810
00:44:12,480 --> 00:44:14,120
beginning of War Within. 
I'm glad you brought that up 

811
00:44:14,120 --> 00:44:16,680
because they have not mentioned 
it since then. 

812
00:44:17,360 --> 00:44:20,600
We'll have to see if they 
remembered or if they're just 

813
00:44:20,600 --> 00:44:22,400
like, oh, we don't have time for
this. 

814
00:44:22,400 --> 00:44:25,720
Let's push that away. 
Because I think, I think this is

815
00:44:25,720 --> 00:44:27,880
actually primarily focused not 
at tank players, right? 

816
00:44:27,880 --> 00:44:31,320
This is primarily focused at DPS
players and healers where they 

817
00:44:31,320 --> 00:44:35,080
have too many defensive tools. 
And I think even the hero trees 

818
00:44:35,080 --> 00:44:37,400
were kind of a problem with that
because every single hero tree 

819
00:44:37,400 --> 00:44:41,800
has an additional defensive node
in it, which is kind of further 

820
00:44:42,240 --> 00:44:45,760
resulting in bursty healing 
profiles as opposed to rot 

821
00:44:45,760 --> 00:44:47,760
healing profiles, especially in 
raid. 

822
00:44:47,760 --> 00:44:51,360
Like you basically just playing 
putting all your cooldowns where

823
00:44:51,360 --> 00:44:54,400
the burst damage happens and 
then you feel like a wet noodle 

824
00:44:54,400 --> 00:44:56,600
outside of your cooldown as a 
healer player is my 

825
00:44:56,600 --> 00:44:57,520
understanding. 
I don't do that. 

826
00:44:57,520 --> 00:45:00,760
I don't know what healers do, 
Who knows, but that's what 

827
00:45:00,760 --> 00:45:04,040
they're saying. 
And defensive bloat is a 

828
00:45:04,040 --> 00:45:08,640
contributor of that because they
have to challenge for the amount

829
00:45:08,640 --> 00:45:11,280
of defensiveness that your group
is bringing, right? 

830
00:45:12,120 --> 00:45:14,760
We saw a similar thing in Mythic
plus I think in Dragon fight 

831
00:45:14,760 --> 00:45:19,040
season 2 where you had the one 
shot meta where like you went at

832
00:45:19,040 --> 00:45:21,680
a certain key level. 
Maybe it was season 3 actually, 

833
00:45:21,680 --> 00:45:22,760
I can't remember off the top of 
my head. 

834
00:45:22,760 --> 00:45:27,080
But like at a certain key level,
it went from, oh, all this 

835
00:45:27,080 --> 00:45:29,800
damage is kind of free and 
literally one key level up. 

836
00:45:29,800 --> 00:45:31,720
Oh, everything is one shot in 
me. 

837
00:45:32,280 --> 00:45:34,280
And all of a sudden you had to 
come up with a defensive 

838
00:45:34,280 --> 00:45:37,840
rotation to cover every single 
ability and the meta comp could.

839
00:45:38,840 --> 00:45:41,080
And if you didn't have that, you
would just die to those 

840
00:45:41,080 --> 00:45:44,120
abilities, right? 
So it's, it's, that's clearly 

841
00:45:44,120 --> 00:45:46,800
what they're trying to avoid. 
Cuz that has never been as bad 

842
00:45:46,800 --> 00:45:48,960
as it was that season. 
And they've been doing better 

843
00:45:48,960 --> 00:45:51,120
with it. 
But yeah, I think the further 

844
00:45:51,120 --> 00:45:55,960
you go in expansion, the more 
problematic it seems to become. 

845
00:45:56,480 --> 00:46:01,720
I'm curious if the stat squish 
will do anything in that sense. 

846
00:46:01,720 --> 00:46:03,640
Cuz obviously they've announced 
there is going to be a stat 

847
00:46:03,640 --> 00:46:06,280
squish in midnight. 
So that might help. 

848
00:46:06,440 --> 00:46:07,880
I, I don't know. 
But yeah, it would be 

849
00:46:07,880 --> 00:46:11,680
interesting to see if they, the,
the number of abilities they end

850
00:46:11,680 --> 00:46:14,760
up pruning defensively from 
classes like mages are a great 

851
00:46:14,760 --> 00:46:17,320
example. 
They have like 5000 defensive 

852
00:46:17,320 --> 00:46:19,840
buttons, right? 
Are they going to leave them 

853
00:46:19,840 --> 00:46:24,160
with only like ice block and 
alter time and take away 

854
00:46:24,160 --> 00:46:27,560
everything else? 
It's possible, but it wondered 

855
00:46:27,560 --> 00:46:31,240
it's, it's just kind of how far 
they want to go with it, which 

856
00:46:31,360 --> 00:46:33,080
it's going to be very 
interesting. 

857
00:46:33,080 --> 00:46:36,240
On the tank front though, I am 
kind of under the assumption 

858
00:46:36,240 --> 00:46:39,640
that tanks are going to be 
excluded from this, but but who 

859
00:46:39,640 --> 00:46:42,200
knows, maybe not. 
Maybe we'll get collateral too. 

860
00:46:43,920 --> 00:46:47,720
I, I think it is a very strange 
thing to look at and I really 

861
00:46:47,720 --> 00:46:49,760
wanted to start this 
conversation with the tanks 

862
00:46:49,760 --> 00:46:52,160
because defensives are so 
important to you. 

863
00:46:52,520 --> 00:46:55,480
There's a number of things that 
you kind of look at. 

864
00:46:55,480 --> 00:46:59,040
There is the like if you have a 
tank death that might mean a 

865
00:46:59,040 --> 00:47:01,880
wipe because by the time that 
rez goes out the tank can get 

866
00:47:01,880 --> 00:47:06,440
the threat again. 2-3 DPS have 
already bid it. 

867
00:47:06,800 --> 00:47:11,720
There's also a matter of the 
fact that DPS and tanks and all 

868
00:47:11,720 --> 00:47:17,400
the specs have a lot of the 
utility and defensives on their 

869
00:47:17,400 --> 00:47:22,040
class tree, which means that if 
you're going to attack those, 

870
00:47:22,480 --> 00:47:24,640
it's going to affect the tanks 
in in turn. 

871
00:47:24,640 --> 00:47:28,040
Unless they do what they did 
with Paladins when they did the 

872
00:47:28,040 --> 00:47:31,600
Paladin revamp and they had a 
lot of this stuff on. 

873
00:47:31,600 --> 00:47:34,520
The classes actually differ 
based on your spec. 

874
00:47:35,160 --> 00:47:40,960
If they were to do a defensive 
claw and it did affect tanks, do

875
00:47:40,960 --> 00:47:43,320
you think that it's, I guess 
going back to the early 

876
00:47:43,320 --> 00:47:46,760
conversation, do you think it's 
something where it's going to 

877
00:47:46,760 --> 00:47:51,560
have to be pared back enough in 
effectiveness that your 

878
00:47:51,560 --> 00:47:58,360
tankiness is not so far above 
DPS and healers outside of your 

879
00:47:58,360 --> 00:48:01,880
cooldowns? 
Or pull back the cooldowns so 

880
00:48:01,880 --> 00:48:05,680
that you don't have to have a 
cooldown ready at all times. 

881
00:48:06,800 --> 00:48:10,240
Yeah, I'm definitely more in 
favor of you just generally 

882
00:48:10,240 --> 00:48:14,160
being like your cooldowns being 
a little bit weaker and you 

883
00:48:14,160 --> 00:48:18,320
being baseline a bit stronger. 
Like I think a great example was

884
00:48:18,320 --> 00:48:23,480
like Venthier Guardian Druid in 
Shadow Lands where you were just

885
00:48:23,480 --> 00:48:27,720
a beast for 30 seconds in your 
cooldowns and then you could 

886
00:48:27,720 --> 00:48:30,800
have just done anything you 
wanted in the 2 1/2 minutes 

887
00:48:30,800 --> 00:48:34,120
between that and your next 
incarn and it would have made no

888
00:48:34,120 --> 00:48:37,760
difference whatsoever. 
That is the worst as a tank, 

889
00:48:37,760 --> 00:48:41,360
like like especially like, Oh 
yeah, I'm going to pull 4 packs 

890
00:48:41,360 --> 00:48:42,960
together at once. 
We do that all right. 

891
00:48:42,960 --> 00:48:46,520
Now I am pulling a singular pack
at a time and I'm scared for my 

892
00:48:46,520 --> 00:48:49,520
life, right? 
Like this one singular pack is 

893
00:48:49,520 --> 00:48:52,880
absolutely owning me. 
I just that that is like the 

894
00:48:52,880 --> 00:48:56,320
worst thing for me about these 
cool down reliant tanks. 

895
00:48:56,520 --> 00:48:59,920
And, and to be fair to Blizzard,
they've moved drastically away 

896
00:48:59,920 --> 00:49:01,760
from that right? 
It's we're nowhere near that 

897
00:49:01,760 --> 00:49:05,320
situation anymore and I prefer 
it that way. 

898
00:49:05,320 --> 00:49:08,160
I prefer not having the massive 
cooldown reliance, especially 

899
00:49:08,160 --> 00:49:12,440
when it comes to survivability. 
And it just kind of depends on 

900
00:49:12,440 --> 00:49:15,000
the number of tools that spec 
has as well, right? 

901
00:49:15,000 --> 00:49:18,920
Like some specs are built around
you chaining a bunch of 

902
00:49:18,920 --> 00:49:21,960
cooldowns, some aren't. 
And I think that's also fine to 

903
00:49:21,960 --> 00:49:25,400
have these varying play styles. 
Paladin is that example, right? 

904
00:49:25,400 --> 00:49:29,160
Like Paladin is all about 
chaining your cooldowns together

905
00:49:29,160 --> 00:49:33,200
to kind of build this cohesive 
defensive layer at all times. 

906
00:49:33,720 --> 00:49:37,440
And you are going to have some 
downtime on those and you kind 

907
00:49:37,440 --> 00:49:40,800
of need to, you know, figure out
what am I going to do to solve 

908
00:49:40,800 --> 00:49:43,560
those moments of downtime? 
And it's kind of an interesting 

909
00:49:43,560 --> 00:49:46,080
puzzle. 
Now, is it a bit too challenging

910
00:49:46,080 --> 00:49:48,720
and maybe a bit too far with the
defensive terms they've received

911
00:49:48,720 --> 00:49:49,960
already? 
Maybe. 

912
00:49:50,000 --> 00:49:55,600
But I, I enjoy that kind of play
style and I also enjoy the big 

913
00:49:55,600 --> 00:49:58,800
burst play style like something 
like prop warrior, right, where 

914
00:49:59,360 --> 00:50:02,760
you know your main cooldown 
avatar is just just pure damage,

915
00:50:03,240 --> 00:50:04,880
right? 
And your defensive abilities are

916
00:50:04,880 --> 00:50:08,440
generally more shorter cooldown 
stuff that you can kind of use 

917
00:50:08,440 --> 00:50:10,680
as needed. 
All of shield wall, spell 

918
00:50:10,680 --> 00:50:14,680
reflect and demo shout short 
cooldown, but you're not 

919
00:50:14,680 --> 00:50:17,920
layering them right because you 
have this baseline defense of 

920
00:50:17,920 --> 00:50:21,880
shield block that is very, very 
strong to incoming damage, 

921
00:50:21,960 --> 00:50:23,440
especially when paired with 
ignore pain. 

922
00:50:23,440 --> 00:50:27,080
So it's like I I don't mind the 
differences between specs and I 

923
00:50:27,080 --> 00:50:29,800
think they're actually important
to to maintain no matter what 

924
00:50:29,800 --> 00:50:33,440
they do with defensives that you
don't make everything too samey,

925
00:50:33,440 --> 00:50:36,560
if that makes sense. 
No, that definitely makes sense.

926
00:50:37,080 --> 00:50:40,560
OK, so then we're we're running 
a little bit low on time, so I 

927
00:50:40,560 --> 00:50:44,840
just want to throw some quick 
fire at you in midnight. 

928
00:50:44,880 --> 00:50:47,000
We're gonna get Apex talents. 
Yeah. 

929
00:50:47,000 --> 00:50:50,400
And so I'm not gonna get you to 
guess what the Apex talent is, 

930
00:50:50,560 --> 00:50:57,920
but if you could solve each each
class's weakness with their Apex

931
00:50:57,920 --> 00:51:00,560
talent, what would be the 
general idea? 

932
00:51:00,720 --> 00:51:03,120
How would you help tanks with 
their Apex talent? 

933
00:51:04,400 --> 00:51:10,520
Oh, I mean, that's that's tough.
So I think I think OK, here, 

934
00:51:10,520 --> 00:51:12,280
here. 
So for vengeance Stephen Hunter,

935
00:51:12,280 --> 00:51:16,240
it's just your threat done is 
increased by 1000%. 

936
00:51:16,600 --> 00:51:21,640
OK, that's my vengeance team 
Hunter one for blood decays. 

937
00:51:21,880 --> 00:51:23,920
We'll we'll fix their AOE damage
intake. 

938
00:51:23,920 --> 00:51:27,440
Yeah, just like the more mobs 
you're fighting, you get like, I

939
00:51:27,440 --> 00:51:32,280
don't know, 10% increased armor 
or something like that. 

940
00:51:32,280 --> 00:51:34,400
I I don't know, making it up 
right make. 

941
00:51:34,760 --> 00:51:41,680
It up, yeah. 
Guardian Druid something not 

942
00:51:41,680 --> 00:51:45,040
incarn related. 
I'm begging just not incarn 

943
00:51:45,040 --> 00:51:48,320
related. 
Please, please pick something 

944
00:51:48,320 --> 00:51:52,000
else. 
Paladin. 

945
00:51:53,320 --> 00:51:58,440
Paladin is interesting. 
I'm actually not really sure 

946
00:51:58,440 --> 00:52:03,720
what you would do with Paladin 
something not related to 

947
00:52:03,720 --> 00:52:06,880
consecrate. 
How's that not consecrate 

948
00:52:06,880 --> 00:52:08,280
related? 
Something else? 

949
00:52:09,240 --> 00:52:12,200
A lot of something not they 
something they shouldn't do as 

950
00:52:12,200 --> 00:52:13,880
opposed to something they should
do here. 

951
00:52:16,360 --> 00:52:20,200
What it what I'm missing 
Brewmaster and I'm missing oh 

952
00:52:20,200 --> 00:52:23,800
prot warrior? 
Let's do Brewmaster first. 

953
00:52:24,000 --> 00:52:25,920
Brewmaster first. 
OK, I don't know if I'm 

954
00:52:25,920 --> 00:52:28,000
qualified to talk about 
brewmaster. 

955
00:52:29,880 --> 00:52:35,040
Let's say Brewmaster. 
So because they they all love Ox

956
00:52:35,040 --> 00:52:39,600
so much, let's just say 
something about about Ox just to

957
00:52:39,600 --> 00:52:42,600
make all the actual Brewmaster 
Manes very mad at me. 

958
00:52:44,640 --> 00:52:48,360
The ox gets up and follows you. 
Pet class. 

959
00:52:48,360 --> 00:52:51,200
Wait, yes, it makes Brewmaster a
pet class. 

960
00:52:51,200 --> 00:52:56,240
That's what I'm doing, yes. 
So you just have perma ox and 

961
00:52:56,240 --> 00:52:58,120
yeah, no, that's good. 
I like that. 

962
00:53:00,240 --> 00:53:03,680
And then prompt warrior, just 
give him spell block back. 

963
00:53:03,680 --> 00:53:05,560
There you go. 
Spell block, Yeah. 

964
00:53:05,800 --> 00:53:07,960
Apex talent we gave you back 
spell block. 

965
00:53:07,960 --> 00:53:10,360
Yeah, it's good. 
There we go. 

966
00:53:10,360 --> 00:53:17,320
OK, thank you so much for this. 
I, I wish we had more time, but 

967
00:53:17,840 --> 00:53:19,760
we've got a lot coming up in 
midnight. 

968
00:53:19,760 --> 00:53:24,320
I'm sure as we get closer to the
alpha that will be in the coming

969
00:53:24,320 --> 00:53:27,480
weeks, we're going to get a lot 
more information and see where 

970
00:53:27,480 --> 00:53:30,280
things go. 
Thank you so much for being on 

971
00:53:30,280 --> 00:53:31,200
the show today. 
And tactics. 

972
00:53:31,200 --> 00:53:34,760
Where can people find you when 
you are not riling up poor brew 

973
00:53:34,760 --> 00:53:38,120
masters? 
Yeah, I mean, I'm, I'm tactics 

974
00:53:38,120 --> 00:53:43,280
TACTYKS on on pretty much all 
platforms on on YouTube is where

975
00:53:43,280 --> 00:53:46,440
I post a lot of guide content 
for dungeons, raid and tanks 

976
00:53:46,920 --> 00:53:51,520
stream on YouTube and on Twitch.
I randomly tweet stuff on on 

977
00:53:51,520 --> 00:53:54,040
Twitter as well. 
So yeah, it turns out if you 

978
00:53:54,040 --> 00:53:56,440
spell your name incorrectly, you
can just get it on all 

979
00:53:56,440 --> 00:53:57,720
platforms. 
Let's go. 

980
00:53:59,080 --> 00:54:02,680
That is awesome. 
And then for me, I chose to 

981
00:54:02,680 --> 00:54:04,920
spell my name incorrectly as 
well, so I have it on all 

982
00:54:04,920 --> 00:54:07,760
platforms. 
You can find me as true Villa 

983
00:54:07,760 --> 00:54:10,080
Manny. 
That's true without the E on all

984
00:54:10,080 --> 00:54:12,840
platforms. 
And until next time guys, may 

985
00:54:12,840 --> 00:54:14,200
all your hits be crits.
