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Telling your team that there's 
going to be another 1600 for all

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eliminations or or layoffs over 
the next year is really hard. 

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I think just having people work 
with like a a sword over their 

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head sucks. 
Victory for the Forsaken. 

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For Lauderon. 
For the Karen Tour for Pandaria.

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For calendar to the. 
Burning region for Gilnaeus 

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Sindori, for the Alliance, for 
the Horde, for Azeroth. 

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Hello and welcome back to 
another episode of For Azeroth. 

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I am your host, Manny Akie, the 
true really Manny. 

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And I am joined by the lovely, 
the ever wonderful Lex rants. 

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Hello Lex, how are you? 
I was going to say luscious and 

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I'm like, that seems weird. 
I was trying for an alliteration

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thing and it was just like, no, 
no, abandoned that. 

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But how's the way to work after 
you? 

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I thought I'd be chewing you 
into loquacious because we did 

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have. 
I had a little conversation with

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my boss this week about how I 
don't need to send four 

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paragraph long emails every 
single time I talk to her. 

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Yeah, so bless up. 
But yeah, I'm doing well. 

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The World of Warcraft is 
treating me very well. 

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Actually. 
We got AOTC this week, so I have

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officially gotten all my fun 
little goals. 

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I'm still trying to figure out 
exactly what I'm going to do 

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next season, whether I'm going 
to go back to Demon Hunter or 

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stay on heels. 
So and I just today played 

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through the new storyline, which
I was able to grind out in a 

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couple hours. 
So good to know. 

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Although do bear in mind, don't 
make the mistake that I made. 

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There's a place midway through 
they're going to make you go 

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through a dungeon and one of the
bosses has something you have to

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pick up. 
And if you are in a mythic plus 

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group, you are not going to 
think, oh, I need to loot a boss

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because you don't loot bosses in
mythic plus. 

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And then if you do that and 
leave, you'll have to go through

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very grumpy in a follower 
dungeon to get to that point. 

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Stupid. 
Nobody knows how to stupid stuff

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so don't do that. 
Or do if you really wanted to 

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have a really bad follower 
dungeon. 

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Very unnecessary follower 
dungeon if you've already done 

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an on Mythic Plus. 
Understood. 

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Understood. 
Yeah, but like, you'd have to 

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get the right key for Mythic 
Plus. 

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It's an entire ordeal, yeah. 
There are a lot of groups for 

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this dungeon going right now. 
I, I pugged A10 also, it's the 

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first time I've solo pugged on 
as a healer, I think since I 

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last played healer. 
So I'm feeling very proud of 

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myself, very excited. 
It was very good. 

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I did yell at the tank. 
The tank was mean, but not to 

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me. 
And that's the joy of finally 

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being kind of good at mythic 
plus. 

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I get to now be the person who 
if somebody else decides to be 

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mean in the mythic plus, I get 
to yell at them and I can 

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because I did a good job. 
This, if anything is going to 

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convince me to be good at mythic
plus, it's the fact that I then 

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get to step in and be like, hey,
it's a learning key. 

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You don't get to yell at them. 
If you didn't want to do a 

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learning key, you shouldn't 
have. 

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I signed up for a learning key 
but also like learning key and 

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we timed it like so they're 
shutting up. 

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OK. 
I mean, yeah, yeah, we're not 

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going to go into the entire 
story of like maybe they were 

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trying to be helpful at the end 
of the day and stuff. 

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I do they. 
Were not they they did this one 

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made me feel like now I feel 
kind of silly and embarrassed 

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that I even brought up the time 
the tank yelled at me because 

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the tank in Rep like in 
comparison was very nice. 

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The tank today literally was 
like horrid job but or a 10 and 

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I was like if you don't shut up 
and we timed it I don't 

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understand. 
The guy died on like all the 

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bosses would like arguably was 
my fault. 

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It wasn't because he was 
standing and soft, but whatever.

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It was a learning key. 
Get over it. 

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OK, I'm, I'm really happy to 
hear this, like the continued 

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adventures in mythic plus you 
getting into healing, pugging 

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through it like that's that's 
something that sometimes, like, 

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I mean, actually this week I've 
been struggling with because I 

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decided to switch from elemental
backed enhancement because I'm 

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going to go into enhancement 
next next season. 

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And I figure I've got the extra 
catalyst charges. 

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I can crash stuff on cheap right
now. 

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This seems like the time to make
the switch rather than trying to

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do it while I'm gearing up next 
season. 

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And we're going to be talking a 
lot about 12.1 in the coming 

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episode. 
So stay tuned for that. 

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But it was also about like 
getting that change of pace and 

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actually going back more to my 
comfort. 

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Like I like elemental. 
It has some very cool things. 

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And when you're like doing the 
burst damage like a God, 

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lightning God, it feels super 
powerful. 

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And then again, you have to 
spend a lot of time outside of 

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that point where you are 
struggling to keep any kind of 

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relevant DPS. 
Enhancement has a bit of that 

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same issue, a little bit of like
that living in your cooldowns. 

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But because of a couple of 
things, it's not as bad. 

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Some point I will have like 
maybe a Shaman talk episode or 

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something, something we'll get, 
we'll get word up or something 

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in there and we could talk about
it. 

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Because there's a lot of changes
coming in 12.1 too. 

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Many of the classes we talked 
about the preset and the episode

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that we released came out late 
because the guys I was on 

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vacation. 
I'm sorry I dropped the ball, 

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but I also got to like sip some 
nice drinks have some great 

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company yeah I I don't I don't 
feel super guilty. 

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So I'm sorry, not sorry In a 
time between when we recorded 

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that episode and when the 
episode released, couple of 

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things happened and I want to 
mark this. 

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Lex was talking about oh man, 
this bonus and it giving haste 

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and like I don't want haste and 
please and got some feedback. 

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And so Lex, what happened with 
that tear set? 

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Yeah, it's Crit strike now, 
which is our number 1. 

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So it's the same thing, which I 
will say after I started 

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thinking about how renew exists 
within the game, it did make 

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more sense to me. 
Like I if I look at things, I do

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usually have renew stacks on 
everyone just based on how I'm 

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used to pull down stuff. 
But yes, hopefully it's still 

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based on how many renew stacks 
have I think still capped it 6%.

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It's still capped at the same 
number. 

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Yeah. 
So 2% per stack, three of them 

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capping at six. 
Yeah. 

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Stunning perfect. 
But now it's it's 6% crit 

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stripe, which is much more 
useful for a holy. 

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So we are all very happy about 
that, or at least I am. 

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I haven't talked to other holy, 
maybe they all hate it. 

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I mean, like based on what they 
said, feedback was there and 

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crit was a much more desirable 
stat and that was good. 

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I also like that I was also a 
bit vindicated, we'll say, 

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because they said, listen, the 
haste was there to like interact

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with the renew and make renew 
that much better, which, you 

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know, faster ticks on the renew 
be that you get like a more 

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upfront benefit from that, which
is cool. 

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You know, stronger ticks from 
crit would also do that effect. 

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So hey, I, I get a bit of I, I 
guess I understood what they 

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were going for and I guess you 
guys understood what they should

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have done. 
And so Blizzard has now switched

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that over to crit, which is 
amazing. 

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The other thing that happened is
that we got a couple of builds 

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for 12.1. 
In fact, one came out yesterday 

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as of this recording, one came 
out just after our recording, 

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but the dungeons just became 
available for testing. 

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And again, I really want to get 
into that. 

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But the third thing happened 
this week that we want to talk 

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about first, and that is 
Microsoft going absolutely 

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berserk. 
And it has been a bit of a 

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bloodbath at Microsoft Studios 
with the new management coming 

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in. 
We have now seen cuts of 32,000 

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roles being being set up with 
1600 of those roles being 

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immediate and another 1600 set 
up. 

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Sorry, I forget what the time 
frame was. 

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This is in the new feud in the 
near future where it is 16,000 

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eliminations today and in 
addition for studios will leave 

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Xbox to new management and then 
the other 1600 are going to be 

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throughout the fiscal year 27. 
So over the course of the next 

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fiscal year, which we that's, 
that is a lot. 

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And so, yeah, Lex, what was 
happening when you heard this 

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news? 
What was what? 

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What in the world was going on 
in your circles and the impact 

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of this news? 
Yeah, so this one I actually 

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found through a New York Times 
news alert, which usually is not

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relevant by gaming. 
I was like in the middle of the 

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work day. 
Yeah, it's tough. 

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This is a so we, you know, my 
friend group of chatted about 

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this a lot. 
We have some folks who like know

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folks, Blizzard Circle and 
everything. 

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And it's it's hard, right? 
And it's scary. 

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I think this is a rough way. 
I won't claim to understand 

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management at a high enough 
level that I can speak to like 

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the decision making behind this.
I think telling your team that 

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there's going to be another 1600
rural eliminations or layoffs 

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over the next year is really 
hard. 

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I think just having people work 
with like a sword over their 

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head sucks. 
I I. 

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So. 
Listening to what Xbox says I do

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like I get it right, like 
they're hemorrhaging money now. 

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I obviously my little, you know,
workers right self is going to 

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be like, wow, I wonder how many 
CF OS are losing their money. 

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But it does sound like they are 
doing a lot of like not cutting 

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from the top top, but like 
cutting higher level roles. 

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And yeah, I think it's just, 
it's just sad and it's, it's 

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hard. 
And I'm, I'm worried about like,

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I again, I love to be the like. 
Oh no, the poor Blizzard. 

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Like genuine this like working 
so rushed with so much to do, 

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getting all of this, you know, 
feedback and criticism of I 

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think often validly right, like 
things are, in my opinion, 

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obviously coming out rushed, 
which is not the devs fault, but

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it means the devs, the ones 
getting yelled at now you've 

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lost some folks. 
It's hard. 

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00:11:18,360 --> 00:11:21,000
It's not super clear that they 
said that they are going to cut 

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Blizzard among others, but so 
having all of that and then also

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00:11:27,240 --> 00:11:31,640
just like FYI, there's going to 
be thousands of like, you know, 

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00:11:31,840 --> 00:11:35,240
well, 1600. 
So like over 1000 more layoffs. 

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00:11:35,400 --> 00:11:37,560
You don't know who it could be 
you, it could be tomorrow, it 

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00:11:37,560 --> 00:11:40,320
could be in six months. 
You know, what do you live in? 

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00:11:40,320 --> 00:11:44,040
Did we have a return to office 
policy that forced you to live 

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00:11:44,040 --> 00:11:45,920
in one of the most expensive 
cities in America? 

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00:11:46,160 --> 00:11:47,480
It's something like that. 
I don't know. 

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00:11:48,880 --> 00:11:52,960
So it feels really bad. 
The one thing that I'm, I 

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00:11:52,960 --> 00:11:55,200
haven't really heard a lot of 
conversation about, obviously 

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00:11:55,240 --> 00:11:58,760
this is not Blizzard relevant, 
but it's all of the studios that

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00:11:58,760 --> 00:12:02,240
they had purchased and will now 
be leaving. 

200
00:12:02,280 --> 00:12:05,400
I thought obviously that's 
better than layoffs, but I, I 

201
00:12:05,440 --> 00:12:08,360
mean, what a studios purchase, 
there are major layoffs, right? 

202
00:12:08,360 --> 00:12:10,720
Like Blizzard, for example, lost
their entire QA department. 

203
00:12:10,720 --> 00:12:13,680
They lost, I think their legal 
department, like basically 

204
00:12:13,680 --> 00:12:15,680
anything that there would be 
overlap just got cut. 

205
00:12:15,680 --> 00:12:17,720
So A, now those studios have to 
figure out how to pull back 

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00:12:17,720 --> 00:12:21,600
together whatever got removed 
and B, like, imagine being one 

207
00:12:21,600 --> 00:12:23,840
of those old workers, like, oh, 
sick. 

208
00:12:23,840 --> 00:12:27,760
OK, so you purchased my job, you
laid me off, and then you got 

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00:12:27,760 --> 00:12:29,280
rid of the company. 
Like, imagine being one of the 

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00:12:29,280 --> 00:12:32,520
people working there. 
We're like, bro, what was the 

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00:12:32,520 --> 00:12:33,920
point of all this? 
Why were we? 

212
00:12:34,160 --> 00:12:37,880
And like, I get that. 
It's like they thought that was 

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00:12:37,880 --> 00:12:40,160
going to be a good decision of 
diversifying and bringing them 

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00:12:40,160 --> 00:12:43,560
other studios. 
And it has proven to not be as 

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00:12:43,560 --> 00:12:48,720
good of a. 
But yeah, man, like, I can't 

216
00:12:48,960 --> 00:12:51,840
even imagine the feelings that 
must be coming from that. 

217
00:12:52,280 --> 00:12:54,480
Or on the flip side, you know, 
oh, sick. 

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00:12:54,520 --> 00:12:57,320
My little company no longer 
works for the company that has 

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00:12:57,320 --> 00:13:00,240
decided to hold 1600 layoffs 
over people's heads to 

220
00:13:00,400 --> 00:13:03,360
presumably try to get them to 
work significantly harder. 

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00:13:06,080 --> 00:13:11,240
We get out. 
So yeah, like, OK, there's a lot

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00:13:11,400 --> 00:13:16,080
in what you just discussed or 
rather said that I'd like to, 

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00:13:17,360 --> 00:13:22,840
that I'd like to outline. 
It is horrible in this day and 

224
00:13:22,840 --> 00:13:29,200
age that bad management seems to
get the golden parachute while 

225
00:13:29,960 --> 00:13:34,840
the workers seem to suffered the
brunt of like the the mistakes. 

226
00:13:38,280 --> 00:13:41,520
Like in this particular case, 
you're looking at Phil Spencer, 

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00:13:41,520 --> 00:13:46,000
who left earlier this year was 
the head of the Xbox division, 

228
00:13:46,000 --> 00:13:51,160
the gaming division. 
And so hey, he he was basically 

229
00:13:51,160 --> 00:13:53,480
fired and this is the new 
management coming in. 

230
00:13:53,680 --> 00:13:57,160
So at least there's that. 
But you again, there is a golden

231
00:13:57,160 --> 00:14:01,480
parachute with that. 
He got a lot of compensation as 

232
00:14:01,480 --> 00:14:07,080
he went out the door. 
And so this new successor, Asha 

233
00:14:07,080 --> 00:14:11,720
Sharma, right, she's come in and
she's making these cuts. 

234
00:14:12,840 --> 00:14:16,200
She didn't make the decisions to
bring in all these companies. 

235
00:14:16,200 --> 00:14:18,360
So there is there is something 
about that. 

236
00:14:18,360 --> 00:14:21,960
But this is still people's 
livelihoods that are getting 

237
00:14:22,280 --> 00:14:29,440
absolutely demolished, destroyed
people who would have like moved

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00:14:29,920 --> 00:14:33,680
to join these studios. 
And you're right, there is a lot

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00:14:33,680 --> 00:14:37,200
of uncertainty with some of 
these studios that have been 

240
00:14:37,200 --> 00:14:41,160
sold off to new management. 
And even worse, there's other 

241
00:14:41,160 --> 00:14:44,240
studios that are still in a 
bubble where those studios might

242
00:14:44,240 --> 00:14:48,080
just be shuttered because they 
can't find somebody to purchase 

243
00:14:48,080 --> 00:14:51,680
that. 
And it sucks. 

244
00:14:51,680 --> 00:14:55,080
I want to go back to the good 
old days of more independent 

245
00:14:55,080 --> 00:14:58,840
publishers, more independent 
development teams and 

246
00:14:58,840 --> 00:15:03,040
developers. 
Before ABK was swallowed by 

247
00:15:03,160 --> 00:15:08,120
Microsoft, before Blizzard was 
swallowed by Vendy, right? 

248
00:15:08,480 --> 00:15:12,520
All of these sort of mergers 
because they think that they're 

249
00:15:12,800 --> 00:15:18,040
so big that they can't fail, but
it turns out that they're 

250
00:15:18,040 --> 00:15:20,880
constantly failing and people 
are constantly paying the price 

251
00:15:20,880 --> 00:15:24,040
for that. 
And it it is something that I 

252
00:15:24,040 --> 00:15:29,400
think isn't just going to affect
the people currently in the 

253
00:15:29,400 --> 00:15:36,520
industry, those who have now 
lost their job and may leave the

254
00:15:36,520 --> 00:15:39,360
industry there. 
Many of them are pro have like 

255
00:15:39,600 --> 00:15:42,680
skills that are applicable to 
other industries that that 

256
00:15:42,680 --> 00:15:45,320
aren't as fraught with like 
these constant layoffs. 

257
00:15:45,600 --> 00:15:48,000
So we're going to lose talent 
there. 

258
00:15:48,920 --> 00:15:53,320
And then there are going to be 
people who look at this and say,

259
00:15:53,320 --> 00:15:55,800
I really don't want to get into 
that industry. 

260
00:15:55,880 --> 00:16:01,520
So future prospects become like 
what just the the people who are

261
00:16:01,520 --> 00:16:04,040
crazy enough to like wade into 
those waters. 

262
00:16:05,640 --> 00:16:11,520
It it's going to hurt a lot in 
the long run, in the short run. 

263
00:16:13,440 --> 00:16:24,000
And the profit is a quarterly 
finance like they the letter 

264
00:16:24,000 --> 00:16:32,800
talks about the fact that their 
business had declined, not that 

265
00:16:32,800 --> 00:16:36,360
the they were as you said 
hammering money. 

266
00:16:40,360 --> 00:16:46,320
They had invested $20,000, 
sorry, say 20 thousand $20 

267
00:16:46,320 --> 00:16:53,640
million, maybe twenty $20 
billion outside of the ABK 

268
00:16:53,640 --> 00:17:00,840
acquisition and that acquisition
was finalized only recently. 

269
00:17:02,120 --> 00:17:05,280
And for them to say like, OK, we
need that return of investment 

270
00:17:05,720 --> 00:17:16,560
so quickly. 
It's it's pretty it's pretty 

271
00:17:16,560 --> 00:17:21,520
insane. 
Like you like it's saying that 

272
00:17:21,520 --> 00:17:25,560
like if you look through the 
initial post and it goes through

273
00:17:25,720 --> 00:17:29,760
you goes through to another one.
They talk about their end of the

274
00:17:29,760 --> 00:17:35,280
fiscal year having like a 3% 
margin and spending 2020 

275
00:17:35,280 --> 00:17:40,280
billion, right. 
But the avenue, the revenue has 

276
00:17:40,280 --> 00:17:46,800
declined and yes, that revenue 
declining by nearly half a 

277
00:17:46,800 --> 00:17:56,160
billion during that time is a 
lot of money to you or I what 

278
00:17:56,160 --> 00:17:59,520
they sent spent several billion 
to purchase these companies. 

279
00:17:59,520 --> 00:18:02,880
It's almost a rounding error 
when you talk about the 

280
00:18:02,880 --> 00:18:07,720
expenditures that they've made 
to amass what was what was the 

281
00:18:07,720 --> 00:18:12,760
largest, one of the largest game
development networks that they 

282
00:18:12,960 --> 00:18:18,760
that they had. 
And so I just, I feel like it's 

283
00:18:20,040 --> 00:18:22,760
at no point do these companies 
ever feel that they can absorb 

284
00:18:22,760 --> 00:18:26,440
any of the loss. 
They always shifted on to the 

285
00:18:26,440 --> 00:18:31,680
people who had no control over 
their fact that their company 

286
00:18:31,680 --> 00:18:34,840
got purchased out, that their 
role was made redundant. 

287
00:18:35,280 --> 00:18:40,320
But yet they they shed that 
weight off and they dumped that 

288
00:18:40,400 --> 00:18:44,760
that load onto them and it and 
it just feels horrible. 

289
00:18:45,640 --> 00:18:49,520
Yeah, it sucks that the team, 
the Xbox team was made bad 

290
00:18:49,520 --> 00:18:55,760
decision that the the grunt 
worker or the one who primarily 

291
00:18:55,960 --> 00:19:01,520
are going to add. 
Big love out to Fast Dev and of 

292
00:19:01,520 --> 00:19:04,600
everyone at all of the Microsoft
studios. 

293
00:19:04,600 --> 00:19:10,320
Like you said Lex, there are 
still more layoffs incoming and 

294
00:19:10,320 --> 00:19:13,720
that is hanging over the heads 
of people still at the job as 

295
00:19:13,720 --> 00:19:17,680
well as trying to find and 
support the people who were 

296
00:19:17,680 --> 00:19:22,400
affected. 
The there have been post saying 

297
00:19:22,400 --> 00:19:27,360
that nobody who was part of a 
union at Blizzard has been 

298
00:19:27,360 --> 00:19:31,160
affected in this round I 
believe. 

299
00:19:31,160 --> 00:19:35,760
I would like to believe that is 
because of the unionization, but

300
00:19:35,800 --> 00:19:38,000
that doesn't mean that they are 
safe entirely. 

301
00:19:38,240 --> 00:19:43,080
It might be that the next half 
of the layoffs that are upcoming

302
00:19:43,600 --> 00:19:46,080
are going to be focused on that 
because they just needed the 

303
00:19:46,080 --> 00:19:51,440
time to work, work in 
conjunction with the union to 

304
00:19:51,440 --> 00:19:55,920
see what they could cut and we 
will see. 

305
00:19:58,280 --> 00:20:00,280
Yeah. 
Well, and unions, I think 

306
00:20:00,280 --> 00:20:05,400
usually will negotiate for 
things like, oh gosh, I can't 

307
00:20:05,400 --> 00:20:08,800
think of the word, but payment 
after layoff, right? 

308
00:20:08,800 --> 00:20:12,120
Deferences and some sort of 
renumeration. 

309
00:20:12,120 --> 00:20:13,680
Yeah, I get that. 
Yeah. 

310
00:20:13,680 --> 00:20:16,880
So I mean, which, if nothing 
else, means that you're a little

311
00:20:16,880 --> 00:20:19,120
bit safer after you get laid 
off. 

312
00:20:19,760 --> 00:20:25,080
I'm this is a pro you podcast. 
It most definitely is. 

313
00:20:25,840 --> 00:20:28,920
That is, that is 100% true. 
This is a programming product, 

314
00:20:28,920 --> 00:20:30,200
Yeah. 
Because, you know, yeah, we were

315
00:20:30,200 --> 00:20:34,600
just saying Xbox makes bad 
choices and so the workers are 

316
00:20:34,600 --> 00:20:37,760
the ones who suffer. 
You want to know how you protect

317
00:20:37,760 --> 00:20:39,400
yourself in situations like 
that? 

318
00:20:39,840 --> 00:20:43,800
You combined with your Co 
workers and you negotiate as a 

319
00:20:43,800 --> 00:20:47,720
group and you make it so that 
the you know, people above you 

320
00:20:47,720 --> 00:20:50,480
don't have that, but like don't 
have have less power over you 

321
00:20:50,480 --> 00:20:53,560
because you are you're joining 
together, which doesn't only 

322
00:20:53,560 --> 00:20:55,280
have to be unions. 
There's ways to collectively 

323
00:20:55,280 --> 00:20:57,800
bargain and there's ways to join
with your colleagues that are 

324
00:20:57,800 --> 00:21:03,440
not official unions, FYI. 
But yeah, yeah, that is it's 

325
00:21:03,440 --> 00:21:07,000
it's good that there seems to be
some degree of but also, yeah, 

326
00:21:07,000 --> 00:21:09,680
this is just devastating. 
And like you were saying with 

327
00:21:09,680 --> 00:21:13,280
people not wanting to get in, 
you know that there's talent 

328
00:21:13,360 --> 00:21:15,960
that will be leaving the 
industry, there's talent that 

329
00:21:15,960 --> 00:21:20,920
will never join the that could 
make incredible game and tell 

330
00:21:20,920 --> 00:21:26,240
incredible story. 
And those folks are less likely 

331
00:21:26,240 --> 00:21:29,160
to go in now. 
And I think that's sad in its 

332
00:21:29,160 --> 00:21:31,880
owner. 
And again, just the people 

333
00:21:31,880 --> 00:21:34,640
who've given so much time and 
energy and work and move to 

334
00:21:34,640 --> 00:21:38,240
these horribly expensive places 
and put so many hours in and 

335
00:21:38,760 --> 00:21:42,920
given so much of the games we 
love just getting laid off or 

336
00:21:43,200 --> 00:21:46,840
working with this year hanging 
over them, that I think is also 

337
00:21:46,960 --> 00:21:58,960
terrible. 
Outside of outside of the 

338
00:21:58,960 --> 00:22:04,520
unionized groups, which are very
much franchise sort of aligned, 

339
00:22:04,520 --> 00:22:08,800
there is a development team that
covers World of Warcraft. 

340
00:22:08,800 --> 00:22:13,640
There's that's unionized and 
that includes many of the the 

341
00:22:13,640 --> 00:22:18,480
supportive roles. 
There is a team that is for 

342
00:22:18,720 --> 00:22:27,120
Diablo, but there are people 
that work in the development of 

343
00:22:27,120 --> 00:22:31,440
like new games that aren't quite
quite out yet, new franchises 

344
00:22:31,440 --> 00:22:35,280
that aren't quite out yet. 
Blizzard has an incubator thing 

345
00:22:35,280 --> 00:22:39,360
where we get games like 
Hearthstone came out of that or 

346
00:22:39,360 --> 00:22:44,400
Rumble or any number of games 
that might come out in the 

347
00:22:44,600 --> 00:22:47,360
future. 
Those aren't covered by the by 

348
00:22:47,360 --> 00:22:51,680
the union. 
And so there are people at 

349
00:22:51,680 --> 00:22:55,120
Blizzard that could be getting 
hit. 

350
00:22:56,240 --> 00:22:59,920
When you look at Bethesda, 
another company under the Xbox 

351
00:23:00,800 --> 00:23:04,400
umbrella, they have definitely 
been hit. 

352
00:23:04,680 --> 00:23:07,920
And what's happened now is that 
they're talking about needing to

353
00:23:07,920 --> 00:23:11,600
return to a sustainable growth, 
right? 

354
00:23:11,760 --> 00:23:19,120
And shifting their model from 
like what they might have been 

355
00:23:19,120 --> 00:23:23,040
doing more experimentally. 
But they said that they are. 

356
00:23:23,360 --> 00:23:27,560
We are shifting from a planning 
model primarily centered on 

357
00:23:27,560 --> 00:23:32,240
what's next for each independent
studio to one that focuses on 

358
00:23:32,240 --> 00:23:35,960
our strongest franchises and 
determining the content road map

359
00:23:35,960 --> 00:23:38,320
that best serves our players and
professor as a whole. 

360
00:23:40,200 --> 00:23:47,160
And that is from the CEO, Jill 
Brath. 

361
00:23:48,640 --> 00:23:52,360
And what I look at, what I see 
in that is that when they're 

362
00:23:52,360 --> 00:23:55,400
focusing on their strongest 
franchise, that means that they 

363
00:23:55,400 --> 00:24:00,880
are throwing things that were in
development, that were in that 

364
00:24:00,880 --> 00:24:05,000
incubation out the window. 
They're like, oh, people don't 

365
00:24:05,000 --> 00:24:07,560
know about like this. 
And it could have been the next 

366
00:24:07,560 --> 00:24:12,160
great game. 
It could have been something new

367
00:24:12,160 --> 00:24:14,320
and revolutionary. 
But now they're going to be 

368
00:24:14,320 --> 00:24:17,160
focused on is what people 
already know. 

369
00:24:17,680 --> 00:24:22,400
And like, yes, Bethesda has like
big franchises, Fallout, Elder 

370
00:24:22,400 --> 00:24:28,440
Scrolls, Doom, Doom is also 
Bethesda, I think, right? 

371
00:24:28,440 --> 00:24:30,600
Dishonored. 
I know the Dishonored on them. 

372
00:24:30,600 --> 00:24:33,000
Like they're going to be focused
on on those things. 

373
00:24:33,560 --> 00:24:38,120
But like, if this has happened 
years back, we may not have 

374
00:24:38,120 --> 00:24:43,200
gotten Dishonored if this had 
happened years back. 

375
00:24:43,640 --> 00:24:45,760
Her stone means never been a 
thing in her stone. 

376
00:24:46,040 --> 00:24:51,120
I think revolutionize that niche
of gaming because before that 

377
00:24:51,800 --> 00:24:56,240
nobody was doing really the 
online collectible trading cards

378
00:24:56,240 --> 00:25:01,480
and then suddenly everybody was 
like popping out their Gwent 

379
00:25:02,320 --> 00:25:09,720
copy and and all of that. 
So like I think we will lose new

380
00:25:10,080 --> 00:25:15,040
areas of gaming and it will go 
fall back on the Cods every 

381
00:25:15,040 --> 00:25:18,000
year, every two every year and 
that's going to suck. 

382
00:25:18,560 --> 00:25:21,680
Yeah, I, I mean, obviously 
there's the, you know, constant 

383
00:25:21,680 --> 00:25:24,960
fear that we've had since 
activism purchase Blizzard of 

384
00:25:24,960 --> 00:25:27,240
the like the codification of 
World of Warcraft. 

385
00:25:27,760 --> 00:25:31,320
I, I was just thinking, I 
actually don't know the numbers 

386
00:25:31,320 --> 00:25:33,440
on this. 
So I don't know if there is a 

387
00:25:33,440 --> 00:25:36,920
little part of me that is 
thinking like, yeah, my kind of 

388
00:25:36,920 --> 00:25:38,760
wish Blizzard was still just 
Blizzard, right? 

389
00:25:38,760 --> 00:25:42,480
Like, because I think we talk a 
lot about like World of Warcraft

390
00:25:42,480 --> 00:25:45,760
printing money, right? 
But it's not, you know, money to

391
00:25:45,800 --> 00:25:51,520
support Xbox and Activision and 
all these little independent 

392
00:25:51,520 --> 00:25:55,440
studios and it's money that 
supports Warcraft and then like 

393
00:25:55,440 --> 00:25:59,480
maybe a few other games. 
And so I again with that, I'm 

394
00:25:59,480 --> 00:26:01,080
not like I don't have numbers in
front of me. 

395
00:26:01,120 --> 00:26:03,480
I don't know how it works. 
There is a level of this. 

396
00:26:03,480 --> 00:26:10,920
I'm kind of like, I wonder if 
the monopolizing of the game 

397
00:26:10,920 --> 00:26:14,960
industry is part of the harm 
that if you need to be like 

398
00:26:14,960 --> 00:26:17,280
your, your games need to be 
bringing in enough money 

399
00:26:17,840 --> 00:26:21,840
together to support a huge 
conglomeration, right? 

400
00:26:21,840 --> 00:26:24,200
With all these different people 
at all these different levels, 

401
00:26:25,080 --> 00:26:29,120
risks are harder because 
everything's more on the flip 

402
00:26:29,120 --> 00:26:31,200
side, you also can divide that 
much a little bit easier, right?

403
00:26:31,200 --> 00:26:34,560
Like if there's more games 
bringing in more money, you can 

404
00:26:34,560 --> 00:26:36,880
take the Cods and the World 
Warcrafts and the things like 

405
00:26:36,880 --> 00:26:38,480
that. 
And I hypothetically did 

406
00:26:38,480 --> 00:26:42,240
distribute that, but it doesn't 
my, I will also say my 

407
00:26:42,240 --> 00:26:44,400
understanding of the game 
industry right now, again, 

408
00:26:44,400 --> 00:26:46,520
without being in it, without 
looking at versus. 

409
00:26:46,520 --> 00:26:49,560
So right now is the really time 
to be a game studio that the 

410
00:26:49,560 --> 00:26:55,280
cost of production is rising 
pretty rapidly and cost truly 

411
00:26:55,280 --> 00:26:58,200
consumers are not paying 
substantially more like we are 

412
00:26:58,240 --> 00:26:59,840
lead. 
Obviously price are increasing, 

413
00:26:59,840 --> 00:27:05,960
but not at a rate that keeps in 
line with the game development. 

414
00:27:06,520 --> 00:27:07,600
Again, this is just what I've 
been told. 

415
00:27:07,600 --> 00:27:09,000
I'm kind of just parroting with 
other people is. 

416
00:27:09,040 --> 00:27:13,760
That well no, no like I I have 
seen I have read that before, 

417
00:27:13,760 --> 00:27:18,000
games do cost more to make than 
they have have in the past. 

418
00:27:18,560 --> 00:27:21,880
Especially when you're trying to
put out all these AAA hyper 

419
00:27:21,880 --> 00:27:28,160
realistic live service games 
that need to have a shelf life 

420
00:27:28,160 --> 00:27:33,680
of however long, right? 
You look at Grand Theft Auto 6. 

421
00:27:33,880 --> 00:27:36,920
That is like the big thing that 
all the studios are now trying 

422
00:27:36,920 --> 00:27:39,280
to avoid because they don't want
to release at the same time 

423
00:27:39,480 --> 00:27:41,920
anything at the same time as 
Grand Theft Auto 6. 

424
00:27:42,360 --> 00:27:48,120
And that's a game that is going 
to like set you back, like, 

425
00:27:48,200 --> 00:27:54,000
sorry, I got to translate to the
US think it's a 80 or $90.00 

426
00:27:54,000 --> 00:28:00,640
game US. 
And like, that's huge sticker 

427
00:28:00,640 --> 00:28:03,720
shock. 
Like I remember back in like 

428
00:28:04,080 --> 00:28:10,640
back in my day, N64 was trying 
to put up the price of its games

429
00:28:10,640 --> 00:28:12,960
and there was like a riot. 
People like you can't do this, 

430
00:28:12,960 --> 00:28:15,760
you can't make it. 
You can't put the price up that 

431
00:28:15,760 --> 00:28:18,400
high. 
And that caused PlayStation that

432
00:28:18,400 --> 00:28:22,640
had kept its prices low to gain 
an advantage, among other 

433
00:28:22,640 --> 00:28:25,320
things. 
It wasn't the sole reason. 

434
00:28:25,600 --> 00:28:36,400
And so I, I wonder if games are 
going to be so expensive to make

435
00:28:36,400 --> 00:28:39,600
at the AAA level and they're 
going to start charging so much 

436
00:28:39,600 --> 00:28:42,040
and you have Sony now saying 
that they're not going to do any

437
00:28:42,040 --> 00:28:48,720
physical media which caused that
big uproar or things like that. 

438
00:28:49,000 --> 00:28:53,680
If now's the time to start 
looking at AA games or like 

439
00:28:53,680 --> 00:28:59,520
games that are coming from other
other places like we, I wouldn't

440
00:28:59,520 --> 00:29:05,760
call it an indie studio. 
I would say that a good AA game 

441
00:29:05,880 --> 00:29:09,680
would be Expedition 33. 
It definitely wasn't done by 

442
00:29:09,680 --> 00:29:13,520
like a AAA studio, but they 
were, I think as close as they 

443
00:29:13,800 --> 00:29:18,640
they could be without like being
a AAA studio studio, but that 

444
00:29:18,640 --> 00:29:22,560
took a long time to develop. 
You look at Boulder's Gate 

445
00:29:23,520 --> 00:29:27,560
three, which is like beloved by 
so, so many and that took a long

446
00:29:27,560 --> 00:29:30,000
time to develop. 
So when they talk about like 

447
00:29:30,000 --> 00:29:33,680
these faster development cycles 
and going through, I kind of 

448
00:29:33,680 --> 00:29:36,560
bring that back to Warcraft 
where we are now looking at this

449
00:29:36,600 --> 00:29:39,960
eight week development cycle and
like people be like, guys, come 

450
00:29:40,040 --> 00:29:45,240
on, just let off the gas. 
The shine isn't there. 

451
00:29:45,320 --> 00:29:49,640
Oh man, it feels like so many 
more bugs are coming through and

452
00:29:49,880 --> 00:29:51,800
it doesn't look as polished as 
before. 

453
00:29:52,440 --> 00:29:57,680
And so I worry that with this 
Xbox push and this further thing

454
00:29:57,680 --> 00:30:02,880
of we can't let things slip 
dates and such and this entire 

455
00:30:03,080 --> 00:30:10,880
1600 rolls now being threatened.
If we are going to see a lot 

456
00:30:10,880 --> 00:30:14,880
more pressure on them to like 
this 68 weeks and shove it and 

457
00:30:15,040 --> 00:30:22,280
shove whatever you can in there 
and that that's that's scary for

458
00:30:22,280 --> 00:30:24,240
World Warcraft because that's 
exactly what I've been like. 

459
00:30:24,240 --> 00:30:29,280
I don't like this right now I. 
I, and this is one of the things

460
00:30:29,280 --> 00:30:32,440
that I think that that it was 
luckily, I think we were kind of

461
00:30:32,560 --> 00:30:37,480
more shielded from Activision 
than we realize because this is 

462
00:30:37,680 --> 00:30:40,400
it's very big studio brain. 
And I think one of the reasons 

463
00:30:40,400 --> 00:30:44,240
that so many of us have played 
World of Warcraft for our entire

464
00:30:44,240 --> 00:30:47,000
lives, our entire adult lives, 
or who came into this game. 

465
00:30:47,000 --> 00:30:48,680
You know, we get all of our 
friends raved about it or 

466
00:30:48,680 --> 00:30:51,720
whatever Part of that is the 
fact the Blizzard team 

467
00:30:51,720 --> 00:30:54,880
historically has been very, very
player focused, right? 

468
00:30:54,880 --> 00:30:59,400
We have BlizzCon, we have these 
communities like it, it, it's 

469
00:30:59,400 --> 00:31:04,160
such the, the, the point was 
always all the like, all 

470
00:31:04,160 --> 00:31:07,480
Blizzard employees are Blizzard 
players, right? 

471
00:31:07,760 --> 00:31:10,840
I think without exception, 
maybe, I don't know, maybe I 

472
00:31:10,840 --> 00:31:12,440
shouldn't say that, but my 
understanding is it's pretty 

473
00:31:12,440 --> 00:31:13,840
much uniform. 
I'm sure there's some exception 

474
00:31:13,840 --> 00:31:15,720
out there, but there were there.
Again, the exception, not the 

475
00:31:15,720 --> 00:31:16,800
rule. 
Right. 

476
00:31:17,200 --> 00:31:22,160
And so I think that's why and 
again, I don't I don't have 

477
00:31:22,160 --> 00:31:24,240
their numbers. 
I don't like maybe the eight 

478
00:31:24,240 --> 00:31:27,120
week cycle actually did boost 
their sub number something 

479
00:31:27,120 --> 00:31:28,520
crazy. 
And we just, you know, whine 

480
00:31:28,520 --> 00:31:31,360
about it as content creators, 
but everyone actually loves it 

481
00:31:31,360 --> 00:31:35,800
and we just don't know. 
But I feel like we as a 

482
00:31:35,800 --> 00:31:38,880
community, we're willing to 
tolerate slow development cycles

483
00:31:38,920 --> 00:31:42,280
and delays. 
And you know, oh, we're going to

484
00:31:42,400 --> 00:31:45,440
do a season 4 because we don't 
really have this ready. 

485
00:31:45,440 --> 00:31:47,600
And like, actually, sorry, we're
going to push this back a little

486
00:31:47,600 --> 00:31:50,920
bit, Things like that. 
Because it felt like this is a 

487
00:31:51,480 --> 00:31:55,360
community that we're a part of. 
This is more than just a video 

488
00:31:55,360 --> 00:31:57,080
game. 
This is a thing that we are in 

489
00:31:57,080 --> 00:32:00,000
in a community. 
And I think that's one of the 

490
00:32:00,000 --> 00:32:02,880
reasons why the codification of 
World of Warcraft feels very 

491
00:32:02,880 --> 00:32:05,720
scary and why these development 
cycles feel very scary is I 

492
00:32:05,720 --> 00:32:08,960
don't want World of Warcraft 
content on a cycle, like on a 

493
00:32:08,960 --> 00:32:12,040
rhythm, because it needs to be 
on a rhythm. 

494
00:32:12,280 --> 00:32:15,240
If that's a thing that genuinely
the team does joyfully, they're 

495
00:32:15,240 --> 00:32:17,640
able to be like, actually, it's 
great for us to do 8 week cycles

496
00:32:17,640 --> 00:32:19,800
and we can make our best content
doing that sick. 

497
00:32:20,080 --> 00:32:25,960
But I'm more OK with like 
slower, better content. 

498
00:32:25,960 --> 00:32:28,880
And I, I, I feel like that's 
true of everyone I've talked to.

499
00:32:29,920 --> 00:32:32,600
Again, I obviously run in, you 
know, my own circles. 

500
00:32:32,600 --> 00:32:34,640
I again, I do not have Xbox's 
number. 

501
00:32:35,280 --> 00:32:36,800
Yeah, I also worry. 
I worry that they're going to 

502
00:32:36,800 --> 00:32:38,880
look at this and they're going 
to look at it as a business. 

503
00:32:39,680 --> 00:32:42,400
And obviously World War like 
Blizzard was always a business, 

504
00:32:42,400 --> 00:32:44,240
right? 
Like I'm not that had in the 

505
00:32:44,240 --> 00:32:45,600
clouds. 
Like I understand that everyone 

506
00:32:45,600 --> 00:32:49,080
is going to be looking at these 
numbers, but they're going to 

507
00:32:49,080 --> 00:32:50,680
just be like, well, I guess we 
need more, right? 

508
00:32:50,680 --> 00:32:52,480
Like pump out more, faster, 
cheaper. 

509
00:32:52,760 --> 00:32:56,040
I mean, Rumble, I think a lot of
the reasons why it failed so 

510
00:32:56,040 --> 00:33:00,000
hard was because right when it 
was having a chance, right when 

511
00:33:00,000 --> 00:33:02,720
it was growing, they pulled like
almost every single dev off of 

512
00:33:02,720 --> 00:33:04,520
it. 
And it was already a running 

513
00:33:04,520 --> 00:33:07,040
joke in the community of like, 
oh, the like, you know, Rumble 

514
00:33:07,240 --> 00:33:10,360
like bugs everywhere, right? 
And then they tried to make a 

515
00:33:10,360 --> 00:33:12,920
joke about it's not a bug, and 
it wasn't that funny because you

516
00:33:12,920 --> 00:33:15,960
can't make the bug jokes if you 
are a developer. 

517
00:33:15,960 --> 00:33:18,320
And also it's full of bugs. 
Like, fix the bugs, don't make a

518
00:33:18,320 --> 00:33:18,920
joke at me. 
Yeah. 

519
00:33:19,280 --> 00:33:21,280
But anyway, that was really sad,
right? 

520
00:33:21,400 --> 00:33:23,200
And I think that there were a 
lot of reasons why Rumble 

521
00:33:23,200 --> 00:33:24,560
failed. 
I'm not pretending it was just 

522
00:33:25,200 --> 00:33:28,960
that. 
But yeah, it was really striking

523
00:33:28,960 --> 00:33:32,560
that to have a game at a point 
when we were like, oh, this is 

524
00:33:32,560 --> 00:33:34,640
actually really cool. 
But there's all the stuff that 

525
00:33:34,640 --> 00:33:36,400
needs to be done that would make
it so much better. 

526
00:33:36,400 --> 00:33:39,720
And they were like, you know, 
it'll help zero employees. 

527
00:33:40,200 --> 00:33:46,440
And that's what I worry Xbox is 
kind of doing in general is pull

528
00:33:46,440 --> 00:33:49,640
like trying to get everything to
to to the most brass tacks it 

529
00:33:49,640 --> 00:33:52,960
can. 
And that's not why we play World

530
00:33:52,960 --> 00:33:54,680
of Warcraft. 
I don't play World of Warcraft 

531
00:33:55,720 --> 00:34:04,320
through like mass content. 
Yeah, I think that part of it is

532
00:34:04,320 --> 00:34:09,639
that when they start talking 
about the seasons and they talk 

533
00:34:09,639 --> 00:34:12,920
about like, oh, how they're 
doing the expansions, they're 

534
00:34:12,920 --> 00:34:16,280
like, oh, it's going to be 4 new
zones and this many dungeons of 

535
00:34:16,280 --> 00:34:21,960
it's like that's formulaic. 
Like we're not looking for the 

536
00:34:21,960 --> 00:34:28,040
same thing every like 8 weeks. 
We're looking for a new 

537
00:34:28,040 --> 00:34:32,480
experience every so often. 
And it doesn't need to be every 

538
00:34:32,480 --> 00:34:36,920
eight weeks or every 10 weeks as
like when you're looking at 

539
00:34:37,840 --> 00:34:42,760
things that came in, let's say 
Legion, I think Legion was a 

540
00:34:42,760 --> 00:34:46,199
massively successful time in 
World of Warcraft. 

541
00:34:46,639 --> 00:34:49,960
And they were having a pretty 
strong content release. 

542
00:34:49,960 --> 00:34:54,199
I believe it was 77 days or 11 
weeks at that point that they 

543
00:34:54,199 --> 00:34:57,320
didn't cop to at the point, but 
people were like, oh, wow, 

544
00:34:57,320 --> 00:35:00,400
these, this is coming so soon. 
And nobody said it was like too 

545
00:35:00,400 --> 00:35:03,960
slow or anything, But they were 
adding new things and their new 

546
00:35:03,960 --> 00:35:08,800
experience. 
And oh, we're doing this thing 

547
00:35:08,800 --> 00:35:12,520
as the focus right now and then 
switching over to a new thing as

548
00:35:12,520 --> 00:35:15,240
the focus. 
But like it would shift the way 

549
00:35:15,240 --> 00:35:17,680
that you would interact with the
with the game. 

550
00:35:17,680 --> 00:35:21,240
And they do that in expansions 
to a certain point. 

551
00:35:21,560 --> 00:35:24,400
Like hero talents have been 
cool. 

552
00:35:24,400 --> 00:35:31,000
I feel like Apex talents have 
been less impactful when you 

553
00:35:31,000 --> 00:35:37,560
look at before hero talents when
we're in Dragonflight, like the 

554
00:35:38,360 --> 00:35:42,320
flow of the world going through 
with dragon racing. 

555
00:35:42,320 --> 00:35:45,800
That was pretty unique and 
everything. 

556
00:35:45,800 --> 00:35:48,120
And of course they've had the 
accessibility issues that we 

557
00:35:48,120 --> 00:35:51,320
have discussed on this show. 
But on top of that, they were 

558
00:35:51,320 --> 00:35:57,920
trying to introduce some things 
that like you would engage with.

559
00:35:57,920 --> 00:36:03,720
So we had these Azeroth 
anniversary secret finders, this

560
00:36:03,720 --> 00:36:08,920
stuff the, but like some of it 
was I think the start of the 

561
00:36:09,120 --> 00:36:11,000
kind of shallow stuff we would 
get. 

562
00:36:11,920 --> 00:36:16,040
We would get like the shattered 
time way stuff. 

563
00:36:16,040 --> 00:36:20,040
That would be, oh, OK, go here 
and it'll be you running around 

564
00:36:20,040 --> 00:36:22,560
in like circles for 5 minutes 
and then come back in 20 minutes

565
00:36:22,560 --> 00:36:24,040
and run around in circles for 5 
minutes. 

566
00:36:25,000 --> 00:36:29,400
And they did that because they 
were against this borrowed 

567
00:36:29,400 --> 00:36:32,760
powers thing that they had been 
doing beforehand. 

568
00:36:33,640 --> 00:36:39,240
But when I look back at, let's 
say prior to Legion, because 

569
00:36:39,240 --> 00:36:42,480
bleeding was when we first had 
our artifact weapons or our 

570
00:36:42,480 --> 00:36:46,000
broad power, there were still 
things that you were working on 

571
00:36:47,480 --> 00:36:50,240
throughout the different 
patches. 

572
00:36:50,240 --> 00:36:54,760
And I guess that's where people 
call them the Wow chores, where 

573
00:36:54,760 --> 00:37:01,920
you would be unlocking the the 
Isle of Thunder in Mr. Pandaria 

574
00:37:02,240 --> 00:37:08,640
or you would be developing your 
covenant in Shadow Lands. 

575
00:37:09,720 --> 00:37:13,520
And I think that like they 
should, they shouldn't be afraid

576
00:37:13,520 --> 00:37:19,760
to have these cool things that 
people can do outside of raids. 

577
00:37:21,840 --> 00:37:27,800
I just feel like that's what 
we're getting now with 12.1 and 

578
00:37:27,800 --> 00:37:33,000
this entire exploration of the 
Isle of Coyles where you can 

579
00:37:33,000 --> 00:37:36,480
like now change it so that you 
don't have to deal with the 

580
00:37:36,480 --> 00:37:39,240
poison and like explore further 
into the the island. 

581
00:37:39,240 --> 00:37:43,280
I think that is closer to the 
Isle of Thunder where people get

582
00:37:43,280 --> 00:37:44,800
their own little tech tree to 
work on. 

583
00:37:45,240 --> 00:37:49,000
And maybe that will be cool. 
But I'm worried that it's going 

584
00:37:49,000 --> 00:37:54,080
to be, again, too formulaic 
where it's going to be a mix of,

585
00:37:55,240 --> 00:38:02,640
let's say, Renown slash, the 
folio that we just got. 

586
00:38:04,800 --> 00:38:08,480
Yeah, well, it does feel like 
they remembered the existence of

587
00:38:10,640 --> 00:38:13,840
Horrific Visions and they did 
that like they returned it for a

588
00:38:13,840 --> 00:38:15,840
little bit and then they're 
like, oh wait, you guys like 

589
00:38:15,840 --> 00:38:20,560
this and now everything is the 
Oh, and also if you run through,

590
00:38:20,560 --> 00:38:22,360
you're going to get these 
different and you get to decide 

591
00:38:22,360 --> 00:38:25,160
that there's building affixes 
that you can put on it and you 

592
00:38:25,160 --> 00:38:27,200
can either it's going to be 
harder, but you get more 

593
00:38:27,200 --> 00:38:29,800
rewards. 
And I'm like, OK, it was fun 

594
00:38:29,800 --> 00:38:33,080
because it was one thing, right?
Like it's not like I like 

595
00:38:33,080 --> 00:38:35,680
horrific visions because I want 
every single thing to be affect 

596
00:38:35,680 --> 00:38:39,080
this. 
I, I actually, I'm a little bit 

597
00:38:39,080 --> 00:38:41,200
curious. 
Meaning I've like all but given 

598
00:38:41,200 --> 00:38:44,360
up on my omnium folio because I 
do not want to grind out all of 

599
00:38:44,360 --> 00:38:46,640
the stupid visions or whatever 
they're called. 

600
00:38:46,640 --> 00:38:51,680
The, the, the ritual site. 
Isn't that like 5? 

601
00:38:51,680 --> 00:38:52,760
Oh my God, there's been another 
week. 

602
00:38:52,760 --> 00:38:55,640
So I have to do 2 now. 
So like, yeah, like they're 

603
00:38:55,640 --> 00:38:57,960
making all this content I just 
don't want to do. 

604
00:38:57,960 --> 00:39:00,600
And it's like, so repetitive. 
Oh no. 

605
00:39:00,600 --> 00:39:02,120
Is it actually good? 
Are you enjoying it? 

606
00:39:02,400 --> 00:39:02,960
No. 
OK. 

607
00:39:02,960 --> 00:39:05,920
So Lex, you've done two weeks of
it. 

608
00:39:06,960 --> 00:39:10,200
You've done double what I have. 
Yeah, nobody likes. 

609
00:39:10,400 --> 00:39:11,440
That it's all right. 
I'm sorry. 

610
00:39:11,520 --> 00:39:13,280
You're you're too hardcore for 
me. 

611
00:39:13,280 --> 00:39:15,960
I apologize. 
No, I'm a sweat. 

612
00:39:16,560 --> 00:39:18,880
I had said this. 
This was one of the episodes 

613
00:39:18,880 --> 00:39:24,240
where you were away and I said, 
OK, there's power behind this. 

614
00:39:25,120 --> 00:39:28,040
It's something that we're going 
to need in the next tier. 

615
00:39:28,280 --> 00:39:31,200
They're unlocking it over the 
course of the five weeks. 

616
00:39:32,280 --> 00:39:36,720
I expect that come 12.1, they're
going to allow you the shortcut,

617
00:39:36,720 --> 00:39:40,760
some of it. 
Or I can just rush, rush through

618
00:39:40,760 --> 00:39:43,280
it on one week. 
And it's not like I can't 

619
00:39:43,280 --> 00:39:45,760
compete in keys. 
I'd like been switching over to 

620
00:39:45,760 --> 00:39:47,600
enhancement and I should go and 
do it. 

621
00:39:47,880 --> 00:39:52,920
And this week, which is week #4 
there's actually a bit more 

622
00:39:52,920 --> 00:39:54,640
power than it has it been in 
previous weeks. 

623
00:39:54,640 --> 00:39:58,200
When it first came out, it was 
like such a small amount of 

624
00:39:58,200 --> 00:40:00,680
power. 
But with week 4, we're getting 

625
00:40:01,200 --> 00:40:03,560
runes that are giving secondary 
stats. 

626
00:40:04,960 --> 00:40:07,560
And so actually, let me pull up.
I think there was a Wowhead 

627
00:40:07,560 --> 00:40:09,880
article about this. 
Yeah, I'm trying to figure out 

628
00:40:09,880 --> 00:40:11,680
what, first of all, because I 
want to know what it is. 

629
00:40:12,400 --> 00:40:15,560
OK, it's a this one's better. 
It's going to be a dungeon delve

630
00:40:15,560 --> 00:40:18,560
or LFR wing and boss, which 
makes me think that next week 

631
00:40:18,640 --> 00:40:21,680
it's going to be multiple 
dungeon delves or LFR wing. 

632
00:40:22,000 --> 00:40:24,240
Oh shoot, If I'd done this 
today, I would have gotten it 

633
00:40:24,240 --> 00:40:29,520
done. 
Yeah, so this week seeking 

634
00:40:29,520 --> 00:40:34,680
knowledge, week 4 out of five, 
the magical preminescence. 

635
00:40:35,560 --> 00:40:37,720
You're right. 
You complete a dungeon delve or 

636
00:40:37,720 --> 00:40:43,160
LFR wing and boss, and it will 
give you one of four traits, all

637
00:40:43,160 --> 00:40:46,200
which correspond with the 
secondary trait. 

638
00:40:46,440 --> 00:40:50,840
So critical power, of course, 
haste, mastery, versatility, 

639
00:40:52,080 --> 00:40:59,120
right? 
And then because it scales with 

640
00:40:59,120 --> 00:41:04,120
your gear, that is, that is 
going to be something that is 

641
00:41:04,120 --> 00:41:06,920
going to give you a good boost 
in your mythic. 

642
00:41:06,920 --> 00:41:10,520
Plus you might want to get it 
done before done if you're going

643
00:41:10,520 --> 00:41:13,440
to be pushed on Mythic Plus or 
whatever it is. 

644
00:41:13,640 --> 00:41:16,400
But actually I kind of want to 
ask, maybe we should ask this at

645
00:41:16,400 --> 00:41:18,400
the top of the episode. 
Since you've now completed AOTC,

646
00:41:19,160 --> 00:41:25,440
are you sort of going to shift 
the shift into a more mellow 

647
00:41:25,440 --> 00:41:28,320
pace? 
Is your team going to like do 

648
00:41:28,320 --> 00:41:30,640
another week to like get the 
achievements or like what's 

649
00:41:30,640 --> 00:41:33,720
what's the future look like? 
Yeah. 

650
00:41:33,720 --> 00:41:36,720
So the current plan team wise is
that we're going to do another 

651
00:41:36,720 --> 00:41:39,520
run through for AOTC because we 
got a couple guildies miss it. 

652
00:41:39,960 --> 00:41:43,160
So that'll be we're taking this 
week off and the next through 

653
00:41:43,160 --> 00:41:45,240
that. 
And then I we haven't like 

654
00:41:45,240 --> 00:41:47,720
officially set the stone, but 
probably the week after that 

655
00:41:47,720 --> 00:41:50,560
will be our achievement run and 
then we'll probably go on to 

656
00:41:50,560 --> 00:41:54,720
break mode. 
That's a good question for what 

657
00:41:54,720 --> 00:41:57,960
I specifically am going to do. 
I mean I've already kind of 

658
00:41:57,960 --> 00:41:59,680
shifted into a little bit of a 
slower mode. 

659
00:41:59,680 --> 00:42:01,840
I needed to be reminded that 
there was a new story to do 

660
00:42:01,840 --> 00:42:06,840
today. 
But I also don't want to go into

661
00:42:07,720 --> 00:42:11,400
12.1 totally cold. 
So for example, I think I 

662
00:42:11,400 --> 00:42:13,640
probably should get through my 
stupid Omni and folio and I just

663
00:42:13,640 --> 00:42:16,080
need to do this with virtual 
sides and whatever. 

664
00:42:16,080 --> 00:42:17,840
And you're probably right, I'm 
probably going to use skip and I

665
00:42:17,840 --> 00:42:19,520
want to do virtual sides if I 
don't do it, but I should 

666
00:42:19,520 --> 00:42:26,040
probably be good at my game. 
So I but yes, I think by and 

667
00:42:26,040 --> 00:42:29,440
large, we're going to be 
switching to a more of a rest 

668
00:42:29,720 --> 00:42:33,160
that the officers will chat 
about, you know, next year. 

669
00:42:33,160 --> 00:42:34,400
If there's anything that needs 
to change. 

670
00:42:34,440 --> 00:42:36,520
Like I said, I'm still kind of 
between roles, which means we 

671
00:42:36,520 --> 00:42:39,800
can't really set a roster. 
So we need to, I need to 

672
00:42:39,880 --> 00:42:42,400
solidify that so we can, you 
know, figure out if there's gaps

673
00:42:42,400 --> 00:42:46,800
or things to work through. 
But I'm not really an alt girl. 

674
00:42:46,800 --> 00:42:49,320
That was one of the reasons why 
when we needed another 

675
00:42:49,320 --> 00:42:52,720
character, I just like had to 
hardcore grind in like a week. 

676
00:42:54,880 --> 00:42:58,000
So I and I don't really have 
anything that I'm like desperate

677
00:42:58,000 --> 00:43:00,400
to do. 
So I am probably going to spend 

678
00:43:00,400 --> 00:43:02,600
the next couple weeks 
prioritizing the garden or like 

679
00:43:02,600 --> 00:43:05,480
practicing my loot or reading 
books or things like that. 

680
00:43:05,480 --> 00:43:07,760
Like catching up on the stuff, 
maybe playing other games like 

681
00:43:08,000 --> 00:43:10,760
catching up on the things that I
haven't done as much because 

682
00:43:11,320 --> 00:43:13,800
especially this tier has felt 
like World Warcraft has been a 

683
00:43:13,800 --> 00:43:17,160
little bit more needy. 
Well. 

684
00:43:18,760 --> 00:43:27,040
OK, well, yeah, again, this is 
week 4 out of five doing like a 

685
00:43:27,040 --> 00:43:30,720
dungeon to get the get what you 
what you need, remembering 

686
00:43:30,720 --> 00:43:33,120
dilute if you go through stuff 
and remember dilute. 

687
00:43:36,240 --> 00:43:42,800
And I think that it's all kind 
of leading up to 12.1. 

688
00:43:43,160 --> 00:43:48,520
So let's talk about the stuff 
that's happened on the PTR 

689
00:43:48,760 --> 00:43:52,240
because as I said at the top of 
the show, we've had a couple of 

690
00:43:52,240 --> 00:43:56,560
builds in between shows and we 
have had some adjustments. 

691
00:43:56,560 --> 00:44:00,440
So Hansman Shaman is getting 
some adjustments, which is why I

692
00:44:00,440 --> 00:44:04,920
was like, OK, I'm back on, I'm 
back on my old business. 

693
00:44:05,320 --> 00:44:08,440
Same with what they've been 
talking about before. 

694
00:44:08,720 --> 00:44:12,120
They're taking some of the juice
out of the cooldowns and 

695
00:44:12,120 --> 00:44:14,920
spreading that out over your 
normal rotation so you're not so

696
00:44:14,920 --> 00:44:17,800
focused on these particular 
burst windows. 

697
00:44:19,440 --> 00:44:25,720
They have also been addressing a
lot of the complaints or issues 

698
00:44:25,720 --> 00:44:29,800
that people were having. 
So we are seeing some redesigns 

699
00:44:29,800 --> 00:44:33,720
for particular things. 
Some adjustments like warrior 

700
00:44:33,720 --> 00:44:39,680
tanks being adjusted so that 
they aren't as squishy. 

701
00:44:40,320 --> 00:44:43,000
I'm sure Sean will love that. 
I'd wasn't aware that our 

702
00:44:43,000 --> 00:44:46,920
warriors were particularly 
having that issue, but that is 

703
00:44:46,920 --> 00:44:49,840
with their four set. 
The four set bleed was currently

704
00:44:49,840 --> 00:44:52,360
underperforming. 
They also feel that Protection 

705
00:44:52,360 --> 00:44:55,840
Warriors could use a small bump 
in overall survivability and the

706
00:44:55,840 --> 00:44:58,840
performance gap between their 
two specs was too wide. 

707
00:44:58,840 --> 00:45:00,440
So they're bringing that 
together. 

708
00:45:00,840 --> 00:45:06,120
They've made some changes, some 
wonderful bug fixes for a number

709
00:45:06,120 --> 00:45:11,440
of classes as well as like just 
adjusting, adjusting those tear 

710
00:45:11,440 --> 00:45:15,760
sets so that they are that they 
are more in line with what 

711
00:45:15,760 --> 00:45:18,720
people want. 
So I would suggest if you are 

712
00:45:18,720 --> 00:45:20,800
interested, check out the show 
notes. 

713
00:45:20,800 --> 00:45:26,320
There are class changes all 
throughout this week though they

714
00:45:26,320 --> 00:45:30,960
are testing the returning 
dungeons to the dungeon pool. 

715
00:45:31,600 --> 00:45:36,160
Last week it was the midnight 
dungeons that we had at the 

716
00:45:36,160 --> 00:45:40,240
beginning of of the expansion 
that were then locked away in 

717
00:45:40,240 --> 00:45:41,880
the Disney Vault. 
Now they're coming. 

718
00:45:42,160 --> 00:45:44,960
They came back out of the Disney
Vault so that you we're going to

719
00:45:44,960 --> 00:45:49,440
have those in Season 2. 
This week we're testing those 

720
00:45:49,480 --> 00:45:53,800
returning dungeons like the Ruby
Life Pools, the Temple of Seth 

721
00:45:53,800 --> 00:45:57,280
Rallis, and King's Rest. 
This is going to be a really 

722
00:45:57,280 --> 00:46:04,160
good opportunity to see the 
shifts in those fundamental 

723
00:46:04,160 --> 00:46:08,520
things that they were changing. 
They said said that they liked 

724
00:46:08,520 --> 00:46:13,040
where things were in season ones
in terms of overall dungeon 

725
00:46:13,320 --> 00:46:19,080
viability and difficulty. 
The overall changes that they're

726
00:46:19,080 --> 00:46:22,760
saying, it seemed really great. 
And then they have very 

727
00:46:22,760 --> 00:46:26,200
particular changes for for 
things as well. 

728
00:46:26,200 --> 00:46:32,400
So Dragonflight, it was a pretty
notoriously full on expansion 

729
00:46:32,400 --> 00:46:34,240
for what was being thrown at 
you. 

730
00:46:34,280 --> 00:46:36,600
There's just a lot of stuff you 
needed. 

731
00:46:37,200 --> 00:46:39,880
I think it was the most 
dependent on weak orders. 

732
00:46:39,880 --> 00:46:45,960
We've been in the most barrage 
with bulk slop that we've ever 

733
00:46:45,960 --> 00:46:48,080
been in. 
So they're adjusting things. 

734
00:46:48,080 --> 00:46:52,200
The Ruby Life pools, they have 
said the spawning, pacing, 

735
00:46:52,400 --> 00:46:56,040
clarity and tuning are all being
adjusted. 

736
00:46:56,520 --> 00:46:59,920
They have It also said that they
are slowing down the ability 

737
00:46:59,920 --> 00:47:06,080
pacing on all boss encounters, 
reducing trash density, and then

738
00:47:06,320 --> 00:47:12,240
some particular changes therein.
Temple Seth Rallis was heavily 

739
00:47:12,240 --> 00:47:16,960
adjusted to address pain points 
and concerns over its previous 

740
00:47:16,960 --> 00:47:22,720
iteration, with some reworked 
stuff for the gauntlet sequence 

741
00:47:22,720 --> 00:47:27,120
prior to the final boss that 
removes a player to be in time 

742
00:47:27,120 --> 00:47:31,960
out while energizing an orb. 
Redesigning packs and trash 

743
00:47:32,640 --> 00:47:36,560
packs, spawning composition 
throughout the dungeon to just 

744
00:47:36,560 --> 00:47:40,120
make it more readable, more 
consistent, and to allow more 

745
00:47:40,120 --> 00:47:42,480
counter play. 
And these are these are things 

746
00:47:42,480 --> 00:47:47,360
that are in all of them for 
King's Rest again, receiving 

747
00:47:47,360 --> 00:47:51,320
significant adjustments to the 
creature abilities, boss and 

748
00:47:51,320 --> 00:47:57,360
counterpacing again and 
outliners so that the 

749
00:47:57,400 --> 00:48:02,320
composition of those those 
fights are changed, the fights 

750
00:48:02,320 --> 00:48:08,160
are more readable. 
So I think that for you who has 

751
00:48:10,440 --> 00:48:13,240
stepped your toe into Mythic 
Plus a couple times and also 

752
00:48:13,240 --> 00:48:17,160
pulled it out a couple times, I 
think this is going to be good. 

753
00:48:17,160 --> 00:48:23,120
And for me who has like tried to
push more consistently and now 

754
00:48:23,120 --> 00:48:25,760
going back into a pugging 
situation where I'm going to be 

755
00:48:25,760 --> 00:48:29,920
like just trying to pug to see 
how far I can get and I won't 

756
00:48:29,920 --> 00:48:34,120
have those comps, it being 
readable is going to be so much 

757
00:48:34,120 --> 00:48:37,920
better. 
So in general, Lex, are you 

758
00:48:37,920 --> 00:48:43,040
excited for Season 2? 
Are you going to be still on 

759
00:48:43,040 --> 00:48:45,760
your priest in Season 2? 
So great question. 

760
00:48:45,800 --> 00:48:48,400
I think that, and that will 
probably change whether or not 

761
00:48:48,400 --> 00:48:53,240
I, I do a lot of mythic classes,
whether I'm DPS or, or healer, 

762
00:48:53,480 --> 00:48:56,880
it is just objectively 
significantly harder to hug as 

763
00:48:56,880 --> 00:48:58,800
Adps, right? 
You have to be a lot better, you

764
00:48:58,800 --> 00:49:01,240
have to have a lot more 
experience and there's just so 

765
00:49:01,240 --> 00:49:05,880
much more competition just on 
the basis that I am lazy and 

766
00:49:06,000 --> 00:49:10,080
more realistically the basis 
that I have limited time. 

767
00:49:10,080 --> 00:49:12,720
And so if I'm logging on, the 
idea of spending most of that 

768
00:49:12,720 --> 00:49:18,960
time button waiting to a group. 
So if I am healer, I am probably

769
00:49:18,960 --> 00:49:20,520
more likely to do a little bit 
more mythic plus. 

770
00:49:20,520 --> 00:49:23,120
Either way, it's probably going 
to be primarily with friends. 

771
00:49:23,920 --> 00:49:27,200
But I, I mean, I to be honest, 
I'm having fun with mythic plus 

772
00:49:27,200 --> 00:49:31,160
this season now that I'm on 
healer and I and which is my big

773
00:49:31,160 --> 00:49:34,040
debate, like mental debate right
now is I think that I prefer 

774
00:49:34,040 --> 00:49:39,840
leveling and things like Grey 
delves, things like that as a 

775
00:49:39,840 --> 00:49:43,280
Demon Hunter. 
But I prefer and game content as

776
00:49:43,280 --> 00:49:45,000
a priest. 
And so probably it makes the 

777
00:49:45,000 --> 00:49:48,960
most sense to do this thing that
I'm enjoying on the the most of 

778
00:49:48,960 --> 00:49:50,720
the bulk of the content that I 
do. 

779
00:49:51,880 --> 00:49:54,040
So probably I will go priest, 
but we shall see. 

780
00:49:56,360 --> 00:50:00,560
But yeah, I I so I also did not 
do I've done Ruby life pools. 

781
00:50:01,840 --> 00:50:03,560
I don't know that I've done much
King. 

782
00:50:03,600 --> 00:50:05,480
I don't think I did any. 
I don't think I played during 

783
00:50:05,480 --> 00:50:08,960
Kings RF. 
That was yeah, BFA, Yeah, a long

784
00:50:08,960 --> 00:50:10,280
time back. 
Oh, I actually did do. 

785
00:50:10,320 --> 00:50:12,240
So. 
Maybe I do because I started 

786
00:50:12,240 --> 00:50:15,560
playing and actually BFA was 
when I started rating and when I

787
00:50:15,560 --> 00:50:17,880
started rating especially, I was
like, I mean, I wasn't like 

788
00:50:17,880 --> 00:50:19,400
sweat, but I was trying much 
harder. 

789
00:50:19,400 --> 00:50:21,840
I was trying to like prove 
myself to a new group. 

790
00:50:21,840 --> 00:50:24,520
So I was doing a lot more like 
gearing and getting set up. 

791
00:50:24,760 --> 00:50:25,960
Got to get back into that. 
I got to prove. 

792
00:50:27,200 --> 00:50:31,520
So actually maybe I do know all 
these, but I think I think it's 

793
00:50:31,520 --> 00:50:32,960
kind of good that they are 
playing around with them a lot, 

794
00:50:32,960 --> 00:50:35,360
partially just people who don't 
know them as well to have it be 

795
00:50:35,360 --> 00:50:38,440
less scary of like, oh, you, 
everyone else remembers these 

796
00:50:38,440 --> 00:50:41,000
and you don't. 
I do think it's funny, one of 

797
00:50:41,000 --> 00:50:43,760
the things that I'm noticing a 
couple times at least, they like

798
00:50:44,080 --> 00:50:46,920
think being boss mechanics 
interruptible, which is 

799
00:50:47,520 --> 00:50:49,520
interesting, which is good. 
It's not a change I would have 

800
00:50:49,520 --> 00:50:52,400
expected them to make. 
I don't think it's so much that 

801
00:50:52,400 --> 00:50:55,960
they're, they're like a lot of 
bosses having interruptible 

802
00:50:55,960 --> 00:51:00,600
stuff, which is still, I think a
good, a good thing to have 

803
00:51:00,600 --> 00:51:03,200
interruptible stuff. 
But the fact that the the boss 

804
00:51:03,200 --> 00:51:07,560
isn't doing 3-4 things at once, 
the fact that like you have more

805
00:51:07,560 --> 00:51:11,800
time to react to them because 
they're not expecting you to 

806
00:51:11,800 --> 00:51:15,240
have weak orders or stuff that 
that tells you, that tells you 

807
00:51:15,240 --> 00:51:17,640
what to do to allow that 
reaction time. 

808
00:51:18,920 --> 00:51:23,240
I think it just means that it is
going to be something that even 

809
00:51:23,240 --> 00:51:26,920
if you're not interrupting it, 
you can counter play against it 

810
00:51:27,160 --> 00:51:31,200
by saying like, oh, OK, I'm not 
the I can't just zip zoom like 

811
00:51:31,200 --> 00:51:33,080
my Demon Hunter. 
I'm on my priest. 

812
00:51:33,200 --> 00:51:36,440
I have the time to drop a 
feather and and run out or you 

813
00:51:36,440 --> 00:51:40,160
just hard run out to drop the 
ice off to the side or whatever 

814
00:51:40,280 --> 00:51:43,640
the mechanic might call you to 
do is what they're allowing with

815
00:51:43,640 --> 00:51:45,120
the counter plan. 
I love that. 

816
00:51:46,320 --> 00:51:48,400
Yeah, yeah, it's so. 
I mean, I don't, I'm not good at

817
00:51:48,400 --> 00:51:51,280
getting in the weeds of things 
like this, but just glancing at 

818
00:51:51,280 --> 00:51:53,560
it, I think it looks good 
question mark. 

819
00:51:53,760 --> 00:51:56,160
I mean, I think it also 
obviously all of this got to see

820
00:51:56,160 --> 00:51:59,720
it in play if it actually 
changed for sure. 

821
00:52:00,880 --> 00:52:06,080
Actually, I was going to say, if
you are, if you're interested in

822
00:52:06,360 --> 00:52:12,240
getting a look at some of these 
dungeons, King's Rest is BFA and

823
00:52:12,240 --> 00:52:16,400
is currently BFA time walking. 
So if you want a little quick 

824
00:52:16,400 --> 00:52:18,160
reminder of like, what was this 
about? 

825
00:52:18,440 --> 00:52:23,680
Temp of Seth Rallis is also BFA 
So two of these dungeons are 

826
00:52:23,680 --> 00:52:26,800
currently something you could do
time walking just to give 

827
00:52:26,800 --> 00:52:32,720
yourself a reminder of what they
were they were like and then it 

828
00:52:32,720 --> 00:52:34,920
won't be as big a shock and 
you're still working to work 

829
00:52:34,920 --> 00:52:43,560
like that cool dragon mount 
little tip the I don't want to 

830
00:52:43,560 --> 00:52:48,080
call an exploit but the way that
time the time walking buff 

831
00:52:48,080 --> 00:52:50,280
worked previously is still 
active. 

832
00:52:50,560 --> 00:52:55,280
So if you have the master of the
time waste buff that you get for

833
00:52:55,280 --> 00:53:00,040
doing four time walking in a 
week and each time you get a 

834
00:53:00,040 --> 00:53:03,520
time walking, you get this 
increase to experience. 

835
00:53:03,960 --> 00:53:08,760
And I believe it's just 
experience, but correct me if 

836
00:53:08,760 --> 00:53:13,840
I'm wrong in the comments. 
When it take, when you get the 

837
00:53:14,240 --> 00:53:20,640
final stack, it gives you a 30% 
bonus and then if you get that 

838
00:53:21,320 --> 00:53:26,280
fully stacked 1 four weeks in a 
row, you will get the mount. 

839
00:53:27,120 --> 00:53:32,160
But if you log off after you've 
got that buff and log back in 

840
00:53:32,160 --> 00:53:35,480
the next week and do one time 
walking, it just refreshes the 

841
00:53:35,480 --> 00:53:38,320
buff and counts so you don't 
have to do another four in that 

842
00:53:38,320 --> 00:53:42,320
week. 
So find a character that you 

843
00:53:42,320 --> 00:53:44,200
want to just park. 
This again is Week 2. 

844
00:53:44,200 --> 00:53:47,480
So you still have multiple weeks
to do this. 

845
00:53:48,640 --> 00:53:52,200
Any character that you don't 
need to log in more than three 

846
00:53:52,200 --> 00:53:57,560
hours, the buff lasts 3 hours, 
OK, more than three hours before

847
00:53:57,560 --> 00:54:01,120
the next week and then just 
refresh that buff for the next 

848
00:54:01,120 --> 00:54:03,960
couple of weeks and you won't 
have to do as much to get to get

849
00:54:03,960 --> 00:54:06,640
this achievement. 
Master of the time wise. 

850
00:54:07,960 --> 00:54:10,000
Very smart. 
You people are so good at 

851
00:54:10,000 --> 00:54:12,760
finding little things, finding 
little ways to get around all 

852
00:54:12,760 --> 00:54:15,200
the little rules. 
That that's nerfed. 

853
00:54:15,200 --> 00:54:17,280
It used to be that you would 
just refresh it in the same week

854
00:54:17,280 --> 00:54:19,360
and it would count and then you 
would get in the first week. 

855
00:54:19,520 --> 00:54:21,240
But they figure it out to stop 
that. 

856
00:54:21,400 --> 00:54:22,760
Just not that. 
I'll stop this, yeah. 

857
00:54:23,640 --> 00:54:26,400
Alas. 
But yeah, I I do think that's 

858
00:54:26,400 --> 00:54:30,080
smart to be doing time walking 
that does relate to what's 

859
00:54:30,080 --> 00:54:31,320
coming. 
I mean, obviously they're 

860
00:54:31,320 --> 00:54:34,440
usually pretty good. 
I mean, you can jump on the PTR 

861
00:54:34,440 --> 00:54:36,800
if you really want to test it, 
but for those of us with a 

862
00:54:36,800 --> 00:54:39,480
little less time, maybe this 
will work. 

863
00:54:40,440 --> 00:54:44,080
It is very interesting. 
I think we do. 

864
00:54:44,080 --> 00:54:46,960
They do seem to leaning pretty 
heavily into the trolls, who I 

865
00:54:46,960 --> 00:54:50,640
would have said before BFA was 
one of the more like side right?

866
00:54:50,640 --> 00:54:53,720
Like the kind of like the 
dwarves where like they very 

867
00:54:53,720 --> 00:54:56,400
clearly exist. 
They're usually visible in every

868
00:54:56,400 --> 00:55:01,920
expansion, but they're never 
really guiding the expansion. 

869
00:55:01,920 --> 00:55:03,760
And now it seems like that's 
something that they're they're 

870
00:55:03,760 --> 00:55:06,080
pushing a little bit more to the
point where now I feel like 

871
00:55:06,080 --> 00:55:08,600
people whine about the fact that
all they do is troll stuff. 

872
00:55:09,080 --> 00:55:10,320
So what? 
Good for. 

873
00:55:10,560 --> 00:55:11,800
Who? 
Who's whining about all the 

874
00:55:11,800 --> 00:55:13,280
troll stuff? 
The troll stuff is great. 

875
00:55:13,760 --> 00:55:16,280
Oh yeah, And I so I actually did
have a lot of fun with the story

876
00:55:16,280 --> 00:55:17,520
today. 
I won't get into spoilers, but I

877
00:55:17,520 --> 00:55:24,320
think it was very well done. 
And I I think the troll lore is 

878
00:55:24,320 --> 00:55:28,200
a very interesting thing to 
untangled because I think it is 

879
00:55:28,200 --> 00:55:32,280
some of the lore that they were 
most comfortable letting the 

880
00:55:33,600 --> 00:55:39,800
characters be more morally Gray 
than generally they do. 

881
00:55:40,560 --> 00:55:43,160
Which I think, you know, I could
get into long conversations 

882
00:55:43,160 --> 00:55:45,440
about Hollow. 
There's problematic elements to 

883
00:55:45,440 --> 00:55:47,200
that. 
But I think it does mean that 

884
00:55:47,200 --> 00:55:50,640
they have interesting lore that 
you can really dig into. 

885
00:55:51,080 --> 00:55:55,880
Like, Oh yeah, this group is 
kind of universally disliked and

886
00:55:55,880 --> 00:55:58,040
for pretty valid reasons. 
Like they've actually done a lot

887
00:55:58,040 --> 00:55:59,880
of really bad stuff. 
And they can't pull the like, 

888
00:56:00,120 --> 00:56:04,040
oh, we were under the influence 
of demon blood or like we were 

889
00:56:04,760 --> 00:56:08,040
enslaved by this or that. 
Like, no, you guys were actually

890
00:56:08,040 --> 00:56:10,600
just kind of a little power 
hungry and a little. 

891
00:56:12,160 --> 00:56:18,360
Honestly, if I can drag drag you
out some time, we'll do like a 

892
00:56:18,360 --> 00:56:20,800
bonus episode where we can. 
We can definitely talk about it.

893
00:56:21,840 --> 00:56:24,560
We don't want to dive in too 
deep into it, like like said, 

894
00:56:24,560 --> 00:56:28,280
because we don't want to give 
spoilers just came out, but we 

895
00:56:28,280 --> 00:56:32,360
do want to talk about it. 
So maybe we can we can go into 

896
00:56:32,360 --> 00:56:37,040
that a little bit more. 
But yes, I do think that in 

897
00:56:37,040 --> 00:56:42,080
general, it's something that it 
leads the story to where we're 

898
00:56:42,080 --> 00:56:46,040
going in 12 point 112.1 is very 
much troll focused. 

899
00:56:46,640 --> 00:56:50,160
So that's why they have these 
dungeons that are like very, 

900
00:56:50,600 --> 00:56:53,960
very much troll focused coming 
and coming back as well as the 

901
00:56:53,960 --> 00:56:57,720
new dungeon. 
I'm glad that we're getting this

902
00:56:57,960 --> 00:57:02,120
this new dungeon. 
I'm sad that it's unlikely we 

903
00:57:02,120 --> 00:57:04,800
will see a mega dungeon anytime 
soon. 

904
00:57:04,840 --> 00:57:08,280
I do love myself some mega 
dungeons, but I also think that 

905
00:57:08,280 --> 00:57:13,040
some of that might be in the 
mega delve. 

906
00:57:13,520 --> 00:57:16,720
The What do they call it again? 
Labyrinth. 

907
00:57:16,840 --> 00:57:19,040
The. 
Layer right? 

908
00:57:19,480 --> 00:57:21,920
No the layers. 
No, I'm living mixing up with 

909
00:57:21,920 --> 00:57:25,400
the guy at the end again. 
Yeah, OK, sorry, I don't think 

910
00:57:25,400 --> 00:57:30,400
we've actually covered this on 
the show, but layers are a new 

911
00:57:30,400 --> 00:57:32,920
thing where instead of world 
bosses being out in the world 

912
00:57:32,920 --> 00:57:37,040
and causing all the lag, they 
are now putting them into a 

913
00:57:37,040 --> 00:57:41,800
layer that will have multiple 
levels that you queue up for. 

914
00:57:42,400 --> 00:57:44,480
And so it'll be instance 
content. 

915
00:57:45,360 --> 00:57:48,360
You'll go to the meeting, so and
you'll pick whatever level of 

916
00:57:48,360 --> 00:57:52,240
difficulty you want to do and 
then you'll be thrown into 

917
00:57:52,640 --> 00:57:56,560
almost like a groove layer of of
a boss fight. 

918
00:57:58,480 --> 00:58:00,360
And I think that's cool. 
So that's what layers are. 

919
00:58:00,560 --> 00:58:07,360
I believe labyrinths are the 
mega delves and I'm hoping that 

920
00:58:07,360 --> 00:58:14,280
those do include significant 
amount of story. 

921
00:58:14,520 --> 00:58:20,320
I would like to to see those 
like really expand upon some 

922
00:58:20,320 --> 00:58:23,840
part of lore that doesn't need 
to be part of the direct stuff 

923
00:58:23,840 --> 00:58:28,440
happening with Valatath and the 
void and all of that. 

924
00:58:28,440 --> 00:58:32,920
Or maybe it's a lead into what 
becomes in the future. 

925
00:58:33,240 --> 00:58:40,040
But all of that is aside to 
what's coming in 12.1, the big, 

926
00:58:40,520 --> 00:58:42,840
the big, the big thing, which is
the trolls. 

927
00:58:43,560 --> 00:58:47,200
I I like that they're that 
they're doing this. 

928
00:58:47,200 --> 00:58:49,920
This to me feels very 
reminiscent of Isle of Thunder. 

929
00:58:49,920 --> 00:58:53,320
I think I talked about that 
early in the episode where it's 

930
00:58:53,320 --> 00:58:56,480
going to give us like a kind of 
a refresh when on everything's 

931
00:58:56,480 --> 00:58:58,600
going to be all void stuff. 
Now we're dealing with poison 

932
00:58:58,600 --> 00:59:04,280
stuff and nature green where but
I do love myself some lower. 

933
00:59:04,960 --> 00:59:09,360
I think that they're they are 
cool and this is this deals with

934
00:59:10,000 --> 00:59:19,040
some very lore fundamentals of 
trolls and elves. 

935
00:59:20,240 --> 00:59:25,960
I do, I do really want to dig 
into some of the places that 

936
00:59:25,960 --> 00:59:29,040
they this is taking us and some 
of the things that they kind of 

937
00:59:29,040 --> 00:59:33,360
just ignored in this story story
element. 

938
00:59:33,360 --> 00:59:37,400
So we are going to definitely do
a bonus episode and you guys 

939
00:59:37,400 --> 00:59:41,840
will see that on the FAZ Patreon
page. 

940
00:59:42,640 --> 00:59:54,880
Bit.sorrynotbit.ly0mygoodnesspatreon.com/faz
or Z with if you're American ZI 

941
00:59:54,880 --> 00:59:57,400
think yeah. 
No type up VED. 

942
00:59:57,400 --> 01:00:09,280
We'll see how it goes. 
Patreon.com/faz and yeah, so 

943
01:00:09,280 --> 01:00:10,880
we'll we'll come back to that. 
We'll come back to that. 

944
01:00:10,880 --> 01:00:13,080
I don't want to, I don't want to
go too deep even though I have 

945
01:00:13,080 --> 01:00:17,360
things to say. 
But I think that's going to be 

946
01:00:17,360 --> 01:00:20,200
it for us today, unless there's 
anything else you want to talk 

947
01:00:20,200 --> 01:00:23,480
about Legs, OK. 
Yeah, go have fun. 

948
01:00:23,480 --> 01:00:27,600
Just say I, I do think it's, I 
mean, also, I don't remember 

949
01:00:27,600 --> 01:00:30,000
their story. 
It's not connected to the, to 

950
01:00:30,000 --> 01:00:31,360
the patch. 
I was also a little bit 

951
01:00:31,360 --> 01:00:33,560
surprised when everyone was 
like, oh, did you do the story? 

952
01:00:33,560 --> 01:00:35,360
And I was like, I didn't 
download anything. 

953
01:00:36,360 --> 01:00:38,320
Imagine if there was like a 
podcast where they told you 

954
01:00:38,320 --> 01:00:40,560
things like the story is going 
to be delayed a couple weeks or 

955
01:00:40,560 --> 01:00:42,120
something. 
That would be really sick. 

956
01:00:42,720 --> 01:00:45,720
Imagine if I was on one of those
I. 

957
01:00:45,800 --> 01:00:49,120
Feel like I want to go back and 
like insert the point where we 

958
01:00:49,120 --> 01:00:51,520
were saying and this hasn't come
out yet but will be out in a 

959
01:00:51,520 --> 01:00:53,800
couple of weeks can. 
You imagine if somebody thought 

960
01:00:53,800 --> 01:00:57,160
to say that on a podcast and I 
was like on that podcast when it

961
01:00:57,160 --> 01:01:01,400
was said, that would be absurd. 
Anyway, I forgot so but it's, 

962
01:01:01,600 --> 01:01:04,560
you know, it's fun. 
It's it's not too long, 

963
01:01:04,920 --> 01:01:06,640
especially if you remember your 
stuff in dungeon. 

964
01:01:07,440 --> 01:01:11,280
So go enjoy World of Warcraft 
and appreciate the devs and what

965
01:01:11,280 --> 01:01:15,880
they bring to us and say thank 
you and then go yell at CEOs but

966
01:01:15,880 --> 01:01:20,880
not devs on Twitter. 
Well, until next time, may all 

967
01:01:20,880 --> 01:01:21,800
your hits be crits.
