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How is designed changing as a 
discipline and profession and 

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how do we face these challenges 
and opportunities as a 

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community? 
We explore these questions and 

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more on design feature now from 
aiga the professional 

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association for design. 
I'm Li Shan Wang in this 

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episode. 
We talk Cowboys Indians 

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assumptions tension and more 
with our guest designer 

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filmmaker and author Jack 
Roberts. 

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Hijack. 
Thanks so much for coming on the

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show. 
You wrote a recent book called 

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Echo. 
Designs her way out of a paper 

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bag and in the book you share an
anecdote from your childhood and

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you describe yourself as a 
little bit Cowboy a little bit 

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Indian. 
Can you tell us more about that 

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in terms of your identity as a 
person and as a professional and

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how these melt together 
absolutely thank you for having 

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me. 
I am a little bit cowboy and a 

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little bit India. 
I'm I'm both Cherokee Native 

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American and also grew up in the
wild west of, Oklahoma. 

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Ah place not many people venture
out of to places like New York 

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or Los Angeles or Paris where I 
spend most of my time. 

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So I find that growing up in the
land of what I would call The 

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Land of Stories a hundred and 
eleven tribes pushed into an 

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Indian Territory you grew up 
with nothing, but myth and so 

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finding a way to kind of kind of
a symbol that into a worldview 

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was quite a unique opportunity. 
So let's talk about stories and 

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myth because your book Echo 
designs are way out of Paper 

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bag. 
It's a mix of a business book. 

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There's fiction. 
There's nonfiction. 

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There is story telling you we've
all of these things together in 

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pretty seamless interesting way,
but it definitely breaks some of

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these rules and boundaries of 
typical business writing. 

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So why why do we need to mix 
fact and myth and design 

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thinking and storytelling or 
that's a great question. 

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I think ultimately the illusion 
is that we're not mixing them 

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already our Facts are only facts
until we disprove them which 

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happens constantly, especially 
if you live in that sort of 

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design thinking iterative 
mindset where you're constantly 

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challenging assumption and I 
think that's what I wanted to do

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with business books in general. 
I feel like they purpose to 

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deliver a lot of value and 
that's really their proposition 

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to the world. 
But so much of value isn't just 

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in what we say, but it's really 
in how we say it and I don't 

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find business books particularly
creative in the how they say it 

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and I really approached it in a 
way of how might I really share 

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something unique and generative 
and valuable for people in 

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business and design in everyday 
life that has the same kind of 

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Truth a business book would but 
is also delivered in a way 

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that's entertaining because 
honestly, we as authors are no 

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longer competing with other 
books or other business voices 

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even were competing with 
Scrolling Netflix for 45 minutes

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to decide what we're going to 
watch. 

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Can you give us some of these 
story beats in your own 

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professional life? 
Like how how designed weaves 

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into all of these things? 
How do you came to design how 

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you are integrating design and 
storytelling in what you do 

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absolutely design for me is a 
way of being I would almost 

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characterize it as a religion in
that way. 

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I think that the idea of 
religion is it's an organization

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of beliefs that guide. 
The principles of how we 

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approach the world and for me 
design has a little bit always 

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been that how can I design the 
best story to tell in the moment

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and I've really always 
approached storytelling from a 

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design perspective growing up in
the Cherokee Nation the way that

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I did moving around as much as I
did and Reinventing myself 

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constantly. 
I started to notice these 

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patterns and really to me design
is ultimately about finding the 

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insides of patterning and 
clustering and pulling those out

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and weaving them together into 
something that's meaningful. 

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It's really about meaning making
and storytelling is essentially 

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the same thing. 
It's the vehicle that allows us 

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to make meaning because it 
connects with us on a human 

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level and design is really 
moving in the last several 

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decades towards a very human 
centered approach. 

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And so I found these two to fit 
rather seamlessly for me in 

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regards to how I Came Upon 
design. 

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It was in constantly moving as a
child. 

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I think I Was in 37 different 
houses by the time I was 18 and 

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every time my mother would want 
to reinvent the house and so we 

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would redecorate and every time 
she got stressed she'd rearrange

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things and I think I picked that
up. 

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And so I found myself designing 
for stress relief and 

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ultimately, you know, I have a 
queue of over a hundred 

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websites. 
I've designed that I'll never do

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anything with simply because 
it's my stress relief and I 

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think that the stories that I 
tell ultimately have a real 

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design. 
In through like so you tell the 

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story in your book. 
There's this theme of not your 

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first rodeo and it sounds like 
you've had multiple rodeos of 

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just moving house as well and 
redesigning those experiences 

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and those spaces for comfort and
distress. 

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How do you encourage this idea 
of Master? 

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It may be folks who didn't grow 
up with the same environment of 

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having to redesign their 
situation all the time and 

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building creative confidence as 
designers as storytellers. 

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How can people do that? 
That's Wonderful question. 

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How can people practice the 
principles of constant change is

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really what you're asking in a 
way and I think we're in 

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constant change. 
And the first thing we have to 

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address is the fact that we're 
usually terrified of it. 

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So I think so ultimately 
encountering that with that 

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creative confidence is the thing
to do but it's that strange sort

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of double edged sword because 
when you practice creative 

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confidence, you may not have 
creative confidence quite yet. 

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And so You almost have to 
practice in order to gain 

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creative confidence, but you 
didn't the creative confidence 

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to even start to practice. 
And I find that the way anyone 

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can start is simply by 
acknowledging something. 

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They want to change and I would 
encourage anyone to look at the 

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millions of resources that are 
out there at this point, maybe 

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not Millions, but certainly tens
of thousands of methodologies 

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around design and redesign and 
what those processes are the 

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processes of design thinking my 
book tour. 

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It's about one of them called 
narrative design which is sort 

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of a fusion of design thinking 
and storytelling principles. 

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And so the idea is that the you 
have these processes that you 

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can take any situation through 
and change it you can redesign 

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it. 
I think ultimately it goes back 

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to what we talked about a moment
ago in the space of assumption. 

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I think many of us make 
assumptions that that's 

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something someone else does or 
they've had a lot of practice at

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it or they're ultimately more 
gifted than I am. 

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I am and it's just simply not 
true. 

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I think on some level were 
unwilling to see the life were 

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living as immediately 
transferable to the life. 

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We'd love to live. 
So in some ways, it sounds like 

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you're defining design in your 
experience of having to 

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redecorate a redesign your 
living space because of all of 

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these moves. 
It's almost a way of reclaiming 

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your story write in terms of 
your identity of who you are and

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having to constantly redesign 
who you are whether it was 

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growing up in the environment. 
You did but also more recently 

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as a professional having just 
completed his Master's program 

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here at Parsons. 
Now you're teaching at Parsons. 

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So can you tell me more about 
this idea of like reclaiming 

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your story and identity is 
almost kind of Designing 

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yourself, right? 
Yes. 

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It is. 
It's absolutely designing 

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yourself. 
And I think that's very astute. 

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In fact, I'm having a 
realization in this moment 

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because of your question that I 
likely pursued acting for so 

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long because of the reinvention 
of self and when you design a 

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character you you implement 
actual Sign you use user 

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research. 
You study your characters you 

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come with character breakdowns 
which are context and then you 

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begin to build out a Persona and
create an entire sort of user 

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Journey. 
So so many of these tools that 

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we use in design and design 
thinking are actually being used

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elsewhere to we just call them 
different things. 

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And I think that's the thing 
that's really been surprising to

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me is that all of my worlds have
sort of converged in this space 

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of design thinking and so many 
of the things I had already been

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doing in film. 
Television writing and acting 

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and even novels all of these 
things required the same process

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and that process is essentially 
the reinvention of yourself, and

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I know that that sounds a bit 
esoteric and it sounds a little 

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bit, you know psychology driven 
but little self-help a little 

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self helpy. 
Yes, absolutely. 

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But if we can't design our own 
lives, what are we doing here? 

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Ultimately everything you're 
trying to accomplish through 

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your design principles is Thing 
that benefits or affects your 

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life, why not go straight to the
root and change who you are and 

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actually become the thing and 
the person that achieves the 

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thing you want to see happen. 
So for folks who see design 

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maybe or their background in 
design is different. 

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Maybe it's more focused on the 
visual or the artifact something

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that's more tangible and maybe 
less self-reflexive in that way.

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It could be a little bit 
uncomfortable to think about 

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design in the self. 
Helpy kind of way. 

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Do you have any advice for folks
like that? 

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Come from a traditional design 
background and getting them more

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confident or just convincing 
them that design is also this 

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bigger thing about reclaiming 
your story and designing 

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yourself. 
Absolutely. 

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I think ultimately I would say 
that the designs that they 

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already know the way they 
designed their way of being so 

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to speak as a designer that they
already use day-to-day to create

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those artifacts to create 
products to create Services. 

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All of these things hold the 
same key. 

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He's that it would take to shift
their life and any Direction 

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they wanted to take it. 
I think the thing that was 

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fascinating to me was this idea 
of sort of reframing or 

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redesigning your story because 
fundamentally is story is 

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essentially a collection of 
beliefs that we've aligned 

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ourselves with somehow. 
This is true. 

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And if you think about story in 
the bigger sense and you take 

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away these sort of pedantic use 
of Storytelling as marketing or 

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branding and you think about it 
as sort of a little more ancient

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something we've always He's done
to kind of bring each other 

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together around a fire or in the
time of Crisis or trouble. 

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You know, the stories are the 
things that can unite us there. 

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Also, the things that divide us 
so in my opinion designers have 

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a really unique position because
they understand the how of 

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something and we're in an age of
information which is fallen out 

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of the Industrial Revolution, 
which was really an age of what 

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we're about what we're doing 
expansion growth. 

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And then we move into this space
of information and it's 

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exponential each day. 
We're getting barraged with so 

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much information and we don't 
know how to make sense of It 

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ultimately designers though have
the unique ability of how they 

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understand a thing. 
They have ways and methods to 

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understand a thing and to make 
sense of it. 

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We're poised in this place if we
choose to be to actually lead 

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things to Unity rather than 
division through design. 

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And through design methodologies
what we're essentially afraid of

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I think is our own power. 
That's what I would say. 

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That's really interesting. 
You've said so many interesting 

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things that I'd love to pick on 
multiple threads right now. 

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The power 1 is something I'd 
love to come back to as well as 

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the use of fiction and myth and 
go deeper there. 

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But first I just want to reflect
a little bit on this idea of 

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shared story and identity among 
designers because I think one of

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the I don't want to say Isis 
that sounds too alarmist, but 

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one of the issues facing design 
as a profession right now, I 

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think comes from this breakdown 
of the shared story because 

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there's no longer one dominant 
story of shared struggle, right?

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If you think about design from a
few decades ago people were 

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coming into the field in Fairly 
homogeneous ways in terms of you

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starting out as an apprentice or
you going to an art school 

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design school working your way 
up to art director creative 

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director. 
Maybe you get a say in terms of 

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strategy and management and 
Days, there's folks coming in to

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design through these hybrid 
programs like ours at Parsons in

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strategic design and management.
You have folks with mbas who are

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calling themselves designers and
that sort of shared identity and

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that shared struggle is going 
away. 

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Do you have any thoughts about 
that in terms of just designers 

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identity because it's both a 
field that's more open than ever

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before but also because of that 
openness is fragmented in terms 

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of the stories that we tell in 
the shared identities that we 

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might have you bet. 
I think we are in a and You use 

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the word crisis and I would say 
it's an identity crisis. 

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I also don't want to sound 
alarmist, but we are in an 

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identity crisis. 
We're in a space where websites 

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can be built in, you know, an 
hour by a teenager who has zero 

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practice and zero design 
education that person will see 

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themselves as a designer that 
will be their narrative. 

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They may create logos or 
graphics for their friends. 

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They may have an app that allows
To change a sneaker that they 

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love and I see this in my 
students at Parsons as well. 

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They come in already seen 
themselves as designers to a 

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design school. 
So it's really an identity 

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crisis in a lot of ways we had 
this shared space this shared 

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struggle to Shared identity of 
designers against the world. 

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So to speak and struggling for 
their say at the table and 

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really working very hard for it,
but it's not that different than

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so many other social movements 
in a lot of ways and we find 

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ourselves at this. 
Crossroads in a lot of areas, I 

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think in each of those 
struggles. 

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I see a pattern myself and I see
an inability of the generation 

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that's come before to lead and 
not an inability but really an 

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unwillingness and it's sad to me
because they hold the keys and 

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the knowledge to actually bring 
people into the fold at you 

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mentioned the concept of 
apprenticeship earlier and I 

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wonder sometimes if the 
generations that came before us 

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rather than struggling to hang 
on to their power and their 

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influence. 
And trying to not change in the 

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face of this overwhelming 
change. 

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That's a foot. 
What if they decided to get on 

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top of the wave and actually 
lead it what if they decided to 

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open the doors and say yes, come
on in be a designer. 

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Let me show you how that's done.
You know, it's interesting 

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because part of this decline of 
the apprenticeship system, 

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perhaps also comes from the Boom
in design jobs, right, 

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especially in the tech industry 
where there's just so many 

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designers that needs to be 
higher that we now have, you 

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know, the general Assemblies of 
the the world these kind of boot

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camps that have the promise of 
turning somebody into a designer

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or technologists and in 12 weeks
or 14 weeks, whatever that is, 

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right and how that changes the 
shared narrative which is 

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different from folks who were 
working a way kind of doing this

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log at an apprenticeship for 
three four five years before 

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they were allowed to really have
more agency and for me I got 

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into design through art school, 
right? 

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I've studied at NYU in an art 
and Technology Program. 

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Really working with digital 
media emergent media and then 

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design is one of the ways to pay
off your NYU loans and so for me

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it was kind of from there. 
But now we also have this 

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narrative around trying to 
divorce designed from art and 

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and just Aesthetics right in 
thinking about design is problem

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solving and that creates another
crisis because plenty of other 

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people can solve problems right 
like Engineers are problem 

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00:16:07,000 --> 00:16:09,700
solvers managers are problem 
solvers like it doesn't make 

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designers special per se Say 
yeah, do you have any thoughts 

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about that? 
I do think it's a great 

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threatened and interesting set 
of questions. 

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I will say that one of the most 
fascinating movements to me came

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through a body of research over 
the last 30 years and is 

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epitomized in a book called The 
Design way in it. 

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00:16:29,200 --> 00:16:32,600
It's posited essentially that at
the Advent of Western 

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00:16:32,600 --> 00:16:35,900
Civilization. 
We had we had this division of 

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knowledge and one was the Arts 
and Humanities the other was 

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00:16:40,300 --> 00:16:44,300
science and math and Engineering
would have fallen into that 

294
00:16:44,300 --> 00:16:47,800
category the third they didn't 
quite know how to quantify was 

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00:16:47,800 --> 00:16:51,300
this thing that bled in the sort
of every area and it was it was 

296
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sort of design you think about 
ancient philosophers and 

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00:16:55,300 --> 00:16:57,700
mathematicians and artists and 
these people who didn't quite 

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00:16:57,700 --> 00:17:02,600
fit into everything you think of
Pythagoras the DaVinci's of the 

299
00:17:02,600 --> 00:17:05,900
world these people who were 
prolific and so many different 

300
00:17:05,900 --> 00:17:08,300
mediums in so many different 
ways and that's because they 

301
00:17:08,300 --> 00:17:12,000
understood the how of a thing 
and they were ability their Leti

302
00:17:12,300 --> 00:17:16,900
to transfer that knowledge 
through mediums was nothing 

303
00:17:16,900 --> 00:17:22,200
short of Staggering and I would 
ask I would ask this question to

304
00:17:22,200 --> 00:17:26,000
your question and some ways. 
Where is that gone? 

305
00:17:26,500 --> 00:17:32,200
And where is that ability to I 
would say design anything with 

306
00:17:32,200 --> 00:17:35,500
the same sort of methodology and
abilities that designed one 

307
00:17:35,500 --> 00:17:38,900
thing moving into another 
industry and innovating there as

308
00:17:38,900 --> 00:17:41,100
well. 
I don't see a lot of that 

309
00:17:41,100 --> 00:17:43,500
happening. 
In fact in some ways it were on 

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00:17:43,500 --> 00:17:47,700
an uptick of that move and I 
would say we're headed towards a

311
00:17:47,708 --> 00:17:50,800
Renaissance in some ways 
personally, but it's going to 

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00:17:50,800 --> 00:17:55,000
take the designer to leave the 
Smithy and to stop seeing 

313
00:17:55,000 --> 00:17:58,900
themselves as a Craftsman alone.
That's what I mean by that 

314
00:17:58,900 --> 00:18:02,600
leadership space that we're sort
of unwilling to take ownership 

315
00:18:02,600 --> 00:18:06,500
of our own abilities and we use 
it and some of the best 

316
00:18:06,500 --> 00:18:11,000
designers in the world have done
products for both apple and also

317
00:18:11,000 --> 00:18:15,000
made dish Washers, you know, how
does one person solve problems 

318
00:18:15,000 --> 00:18:18,700
in all of those spaces? 
Well, there's clearly some kind 

319
00:18:18,700 --> 00:18:21,100
of thinking behind it. 
And so now we have the emergence

320
00:18:21,100 --> 00:18:23,900
of design thinking but the story
were telling about it I think is

321
00:18:23,900 --> 00:18:27,100
a little bit disjointed in a 
little bit miserable. 

322
00:18:27,300 --> 00:18:30,200
So was there a moment for you 
and your own life and career 

323
00:18:30,200 --> 00:18:33,500
where you had this realization 
that you were more than just a 

324
00:18:33,500 --> 00:18:37,700
Craftsman and artisan and you 
were leader and and to use your 

325
00:18:37,700 --> 00:18:40,800
own phrase to you were able to 
step into your own power. 

326
00:18:41,100 --> 00:18:43,700
Yes. 
I think ultimately it came 

327
00:18:43,700 --> 00:18:47,200
through feature film and 
producing writing and acting in 

328
00:18:47,200 --> 00:18:51,000
a feature film that I made and 
the film did very very well 

329
00:18:51,000 --> 00:18:54,400
played 21 festivals around the 
world at 111 of them was picked 

330
00:18:54,400 --> 00:18:57,500
up by Warner Brothers went on to
a limited theatrical release 

331
00:18:57,500 --> 00:19:01,500
etcetera Etc. 
What was unique about that is I 

332
00:19:01,500 --> 00:19:07,000
had the opportunity to move from
artists to designer because when

333
00:19:07,000 --> 00:19:11,900
I started that project and 
before I sat across from Ders to

334
00:19:11,900 --> 00:19:15,200
raise money and asked for you 
know, millions of dollars from 

335
00:19:15,200 --> 00:19:18,200
people. 
I went in with these artistic 

336
00:19:18,200 --> 00:19:21,400
sensibilities. 
The story has to be this it's 

337
00:19:21,400 --> 00:19:25,800
going to feel like this and it 
has to express these things and 

338
00:19:25,800 --> 00:19:31,200
that's really what my art is 
about and it's going to be like 

339
00:19:31,200 --> 00:19:35,700
these projects but better And 
then you look across from 

340
00:19:35,700 --> 00:19:39,100
someone who cares nothing about 
any of those things and they're 

341
00:19:39,100 --> 00:19:43,000
holding the key in their 
checkbook to your dreams, right 

342
00:19:43,000 --> 00:19:46,700
and how will it focus group rent
and how will it focus group and 

343
00:19:46,700 --> 00:19:49,300
who's your target audience and 
I'm like the people who love my 

344
00:19:49,300 --> 00:19:53,800
art and and they're like, yes 
and beyond your self-expression.

345
00:19:53,800 --> 00:19:56,700
How will I make my money back 
and like that's just it my self 

346
00:19:56,700 --> 00:20:00,300
expression will make your money 
back and they don't believe you 

347
00:20:00,500 --> 00:20:04,100
so it changes your mindset 
slowly and you have to go Okay. 

348
00:20:04,100 --> 00:20:07,200
Well who is my user? 
What is their Journey? 

349
00:20:07,500 --> 00:20:11,700
They have a hundred films a day.
They could choose from why mine 

350
00:20:12,200 --> 00:20:15,100
what's differentiated? 
What's the story? 

351
00:20:15,100 --> 00:20:18,200
I'm telling about this story. 
Let's say I make the film but 

352
00:20:18,200 --> 00:20:19,800
now how am I going to take it to
Market? 

353
00:20:19,800 --> 00:20:21,400
What's the story about the 
story? 

354
00:20:22,000 --> 00:20:25,700
How do I design all of this to 
create an experience for my user

355
00:20:26,000 --> 00:20:30,900
that actually makes them say I 
love this film everything about 

356
00:20:30,900 --> 00:20:34,200
this film. 
And so then I both get to 

357
00:20:34,200 --> 00:20:37,100
express what I want to do and 
they get what they want. 

358
00:20:37,200 --> 00:20:40,100
I think there's a quote by Jim 
Rohn who I think is interesting 

359
00:20:40,100 --> 00:20:42,600
because he was one of these 
early sort of self-help 

360
00:20:42,600 --> 00:20:46,900
motivator guys in the 60s and 
70s and he said give enough 

361
00:20:46,900 --> 00:20:50,300
people what they want and you'll
get what you want and I think in

362
00:20:50,300 --> 00:20:54,500
many ways that's how design is 
differentiated from art and art 

363
00:20:54,500 --> 00:20:57,400
we come into this wanting to be 
creative and we come in wanting 

364
00:20:57,400 --> 00:21:01,700
to express our Left and I think 
in some ways the designers of 

365
00:21:01,700 --> 00:21:04,900
the past that's what we have to 
let go of and we have to realize

366
00:21:04,900 --> 00:21:09,000
that we are and have always been
in our profession has often been

367
00:21:09,000 --> 00:21:12,600
used at and it's been most 
successful when we take our 

368
00:21:12,600 --> 00:21:16,800
creativity and we use it in 
service of others and I would 

369
00:21:16,800 --> 00:21:19,500
say that for me that 
differentiation happened in that

370
00:21:19,500 --> 00:21:23,600
shift happened with that first 
film Project when we think about

371
00:21:23,600 --> 00:21:28,000
design is creating these 
experiences serving others. 

372
00:21:28,500 --> 00:21:33,000
There's a need for power. 
However, you define it right and

373
00:21:33,200 --> 00:21:36,900
and film just by the nature of 
the medium requires a lot of 

374
00:21:36,900 --> 00:21:38,800
money. 
It requires a lot of teamwork 

375
00:21:39,300 --> 00:21:42,600
and I think we go back and forth
about the filmmaker or the 

376
00:21:42,600 --> 00:21:45,900
designer as auteur right of you 
know, if we think about Johnny 

377
00:21:45,900 --> 00:21:49,700
Ive and his tiny red apple and 
they can vote or of all of those

378
00:21:49,900 --> 00:21:52,500
design choices that resulted in 
all those Apple products. 

379
00:21:53,100 --> 00:21:56,800
How do we think about individual
and Collective power to go back 

380
00:21:56,800 --> 00:22:01,400
to this theme of power, right? 
About both advocating for our 

381
00:22:01,400 --> 00:22:04,600
users, right the people our 
customers the people that were 

382
00:22:04,600 --> 00:22:08,300
serving but also advocating for 
ourselves in terms of that power

383
00:22:08,600 --> 00:22:12,700
and grappling with this whole 
tension of the auteur and the 

384
00:22:12,700 --> 00:22:16,100
sort of great man, and it's 
traditionally has often been a 

385
00:22:16,100 --> 00:22:18,600
man. 
Unfortunately, right and this 

386
00:22:18,600 --> 00:22:22,500
whole narrative around the 
creative and the creative genius

387
00:22:22,900 --> 00:22:26,700
versus this Collective power 
that we need to deal with some 

388
00:22:26,700 --> 00:22:28,300
of these problems that were 
addressing. 

389
00:22:28,400 --> 00:22:30,900
Being in some ways. 
I think the myth of the creative

390
00:22:30,900 --> 00:22:36,600
genius is necessary to get those
of us with the biggest ideas 

391
00:22:36,600 --> 00:22:39,500
going. 
I don't think it's sustainable 

392
00:22:40,300 --> 00:22:43,800
and I think history proves that 
point when you watch the mad 

393
00:22:43,800 --> 00:22:47,600
scientist at work, if they never
drop the Mad Science, they end 

394
00:22:47,600 --> 00:22:50,500
up decimating themselves at some
point along the way. 

395
00:22:50,500 --> 00:22:53,400
I think it's a stage of growth 
and some ways to those of us 

396
00:22:53,400 --> 00:22:56,100
that want to do big things. 
You have to have a big enough 

397
00:22:56,100 --> 00:23:01,100
ego to try something ridiculous.
Just enough creative confidence.

398
00:23:01,100 --> 00:23:06,100
Perhaps even unfounded to try 
something really unique and 

399
00:23:06,100 --> 00:23:08,300
original in the world because 
it's a vulnerable thing. 

400
00:23:08,300 --> 00:23:12,900
It's a very vulnerable thing to 
share your big ideas in your big

401
00:23:12,900 --> 00:23:15,500
hopes and dreams out there 
either in a story or on the 

402
00:23:15,500 --> 00:23:18,000
screen or in a design or in a 
product. 

403
00:23:18,000 --> 00:23:21,200
It's about the biggest thing. 
I think we can do your naked on 

404
00:23:21,200 --> 00:23:26,500
display in front of everyone and
that myth though that myth of 

405
00:23:26,500 --> 00:23:31,100
the creative genius I think is 
Myth because ultimately all of 

406
00:23:31,108 --> 00:23:35,200
those successes that came from 
those individuals came because 

407
00:23:35,200 --> 00:23:38,300
of their exchange with their 
audience or their users. 

408
00:23:38,800 --> 00:23:42,900
So I think about the quote 
that's attributed to Henry Ford 

409
00:23:42,900 --> 00:23:46,600
whether he ever said or not. 
I hope whoever gets credit for 

410
00:23:46,600 --> 00:23:50,700
it someday probably some woman 
back there and who was 

411
00:23:50,700 --> 00:23:55,500
uncredited said that if I'd 
given people what they wanted. 

412
00:23:55,700 --> 00:23:58,300
I would have found a way that 
create a faster. 

413
00:23:58,500 --> 00:24:03,600
Horse and instead he created the
automobile and despite even his 

414
00:24:03,600 --> 00:24:05,300
friend Tom Edison at a time 
telling him. 

415
00:24:05,300 --> 00:24:10,900
It was a bad idea. 
And so Granite Edison had on his

416
00:24:10,900 --> 00:24:13,600
shelf and electrical engine. 
He was working on as opposed to 

417
00:24:13,600 --> 00:24:16,000
the combustible. 
So he had plans that Henry was 

418
00:24:16,000 --> 00:24:18,900
just a little faster to get to 
and what a different world that 

419
00:24:18,900 --> 00:24:21,300
would have been nothing but 
electric cars from the beginning

420
00:24:22,100 --> 00:24:23,600
but I think about things like 
that. 

421
00:24:23,600 --> 00:24:26,900
And so there is this sort of 
acknowledgement of this is what 

422
00:24:26,900 --> 00:24:30,300
people want and what he did is 
he did the hard work to see 

423
00:24:30,300 --> 00:24:33,400
through that and challenge those
assumptions and say what you're 

424
00:24:33,400 --> 00:24:36,400
really wanting is to get from 
one place to another faster. 

425
00:24:37,300 --> 00:24:39,000
Well, how can I create that for 
you? 

426
00:24:39,500 --> 00:24:43,700
And then he started to really 
brainstorm those spaces and out 

427
00:24:43,700 --> 00:24:47,600
of that came the the tractor and
then the truck and then the car 

428
00:24:47,600 --> 00:24:51,600
and then the assembly line and 
that's led to specialization 

429
00:24:51,600 --> 00:24:53,500
which is created the 
technological boom. 

430
00:24:53,500 --> 00:24:55,900
We're in now and the age of 
information and now we're in the

431
00:24:55,900 --> 00:25:00,500
age of how we're designers have 
a very unique opportunity to use

432
00:25:00,500 --> 00:25:03,000
that same kind of exchange and 
ability to see through what 

433
00:25:03,000 --> 00:25:05,900
people say they want and give 
them what they have no idea can 

434
00:25:05,900 --> 00:25:08,200
exist because Of our own 
creative power. 

435
00:25:08,900 --> 00:25:12,400
I think that is an interesting 
tension that's inherent than in 

436
00:25:12,400 --> 00:25:15,800
the power array because as you 
say you kind of have to be 

437
00:25:15,800 --> 00:25:19,200
somebody with a huge ego to 
think that you can do something 

438
00:25:19,600 --> 00:25:22,200
that will change the world and 
that is that it is inherently 

439
00:25:22,200 --> 00:25:25,800
part of the creative confidence 
part, but then there's also to 

440
00:25:25,800 --> 00:25:29,400
use another buzzword this 
servant leadership part where 

441
00:25:29,400 --> 00:25:34,100
you are doing it to benefit or 
to add value to the people who 

442
00:25:34,100 --> 00:25:37,500
are using your products and your
services and and there's always 

443
00:25:37,500 --> 00:25:42,200
that tension there between the I
am the designer versus I am 

444
00:25:42,400 --> 00:25:47,200
serving my users or my community
grappling with that tension. 

445
00:25:47,200 --> 00:25:50,400
Have you thought about what 
success as a designer as a 

446
00:25:50,408 --> 00:25:53,500
creative professional looks like
to you because in many measures 

447
00:25:53,500 --> 00:25:56,600
you already have achieved a lot 
of success in terms of having a 

448
00:25:56,600 --> 00:25:59,400
book having put out films and 
shows and things like that. 

449
00:25:59,400 --> 00:26:03,300
So in the broad sense, what does
that success look like? 

450
00:26:03,400 --> 00:26:05,800
I think it looks like to quote 
Thomas Edison. 

451
00:26:05,800 --> 00:26:09,200
I like hard. 
Work and overalls and I think 

452
00:26:09,200 --> 00:26:11,800
ultimately a lot of continuous 
Improvement and in some ways 

453
00:26:11,800 --> 00:26:15,600
maybe you do have to have a 
really large ego to say I can 

454
00:26:15,600 --> 00:26:19,400
never be done growing, you know,
because maybe you really have 

455
00:26:19,400 --> 00:26:22,900
like a stalemate at some point. 
I don't know ultimately though. 

456
00:26:23,300 --> 00:26:27,900
I think success for me looks a 
lot like continuing to explore 

457
00:26:27,900 --> 00:26:31,500
the world and continuing to hold
those things in tension between 

458
00:26:31,500 --> 00:26:35,800
what people think they want and 
what creativity can give them 

459
00:26:36,000 --> 00:26:39,000
and to assemble All teams of 
people to continue to do those 

460
00:26:39,000 --> 00:26:43,100
things you use the word tension 
and I think it's really an apt 

461
00:26:43,100 --> 00:26:46,000
description of how I would 
Define truth. 

462
00:26:46,000 --> 00:26:49,700
I think truth itself is a 
constant tension of all the 

463
00:26:49,700 --> 00:26:52,100
things I am and all the things 
I'm not because I'm both of 

464
00:26:52,100 --> 00:26:55,100
those things. 
I'm both a person who lacks the 

465
00:26:55,100 --> 00:27:02,700
ability to I particularly have a
weakness for gluten free donuts,

466
00:27:03,300 --> 00:27:05,800
right? 
So I have the inability to cut 

467
00:27:05,800 --> 00:27:08,700
sugar out completely because 
Every time I randomly run into 

468
00:27:08,700 --> 00:27:11,100
the very few places, there's a 
gluten free donut. 

469
00:27:11,600 --> 00:27:14,300
I'm going to have one Sour Patch
Kids on Long flights. 

470
00:27:14,300 --> 00:27:16,800
It's the same thing. 
I will always take Sour Patch 

471
00:27:16,800 --> 00:27:20,000
Kids on flights despite my 
Affinity for Natural Health and 

472
00:27:20,000 --> 00:27:23,800
every other area of my life. 
And I think those kinds of weird

473
00:27:23,800 --> 00:27:27,200
little tensions or 
eccentricities that we all have 

474
00:27:27,500 --> 00:27:29,500
our the tensions that make us 
who we are. 

475
00:27:29,900 --> 00:27:32,700
I saw a brilliant Heineken add 
that years ago. 

476
00:27:33,000 --> 00:27:35,100
We are they brought a lot of 
people in blind. 

477
00:27:35,100 --> 00:27:38,400
They used user experience in a 
really fascinating way and they 

478
00:27:38,400 --> 00:27:40,500
brought these people in blind 
with people. 

479
00:27:40,500 --> 00:27:44,600
They knew that they previously 
had interviewed to disagree with

480
00:27:45,000 --> 00:27:48,100
on specific topics. 
For instance. 

481
00:27:48,100 --> 00:27:54,500
They brought sort of a middle 
American man who was homophobic 

482
00:27:54,800 --> 00:28:03,400
and anti-gay and a veteran in to
build a bar with a woman who is 

483
00:28:04,700 --> 00:28:09,500
gay part of the gay. its 
movement and also in the Army 

484
00:28:10,500 --> 00:28:14,400
and so they brought her in and 
him in and they built this bar 

485
00:28:14,400 --> 00:28:17,100
together and they didn't tell 
either of them anything about 

486
00:28:17,100 --> 00:28:21,200
each other and the ad had me in 
tears by the end of it because 

487
00:28:21,200 --> 00:28:24,900
by the end of it, they're 
challenging their assumptions in

488
00:28:24,900 --> 00:28:27,700
the most basic and beautiful way
possible because they've made 

489
00:28:27,700 --> 00:28:31,700
each other human-centered the 
really only trying to connect 

490
00:28:31,700 --> 00:28:34,300
with the person across from them
and then they share a beer 

491
00:28:34,300 --> 00:28:36,400
together and then they are 
interviewed them afterwards and 

492
00:28:36,400 --> 00:28:39,500
said to George assumptions 
change and both of them had 

493
00:28:39,500 --> 00:28:44,100
completely changed in addition 
to being just a fantastic story 

494
00:28:44,100 --> 00:28:48,200
in terms of Storytelling for 
advertising. 

495
00:28:49,000 --> 00:28:51,900
I think it's a great ad for the 
power of design as well. 

496
00:28:51,900 --> 00:28:52,800
Right? 
So even though they have the 

497
00:28:52,808 --> 00:28:55,300
instructions on how to build the
bar. 

498
00:28:55,400 --> 00:28:57,800
I think there's something 
there's a theory of change 

499
00:28:57,800 --> 00:29:00,200
there. 
That's like if we can get more 

500
00:29:00,200 --> 00:29:04,500
people diverse people designing 
stuff are building stuff 

501
00:29:04,500 --> 00:29:09,000
together in a concrete way. 
Maybe that's a social movement 

502
00:29:09,000 --> 00:29:12,900
as well because more and more of
our economy feels more and more 

503
00:29:12,900 --> 00:29:15,600
abstracted and remove from the 
everyday riddance. 

504
00:29:15,600 --> 00:29:18,500
Not not necessarily about going 
back to an industrial economy, 

505
00:29:18,500 --> 00:29:21,200
which is getting people to 
design stuff and make stuff 

506
00:29:21,400 --> 00:29:24,000
stuff also, including 
experiences and things that are 

507
00:29:24,000 --> 00:29:26,400
more experiential or service 
based as well. 

508
00:29:26,600 --> 00:29:27,700
Do you have any thoughts on 
that? 

509
00:29:27,700 --> 00:29:31,100
I do and I think it's a great 
observation and I concur with 

510
00:29:31,100 --> 00:29:33,700
you that it is absolutely the 
power of design at work. 

511
00:29:33,700 --> 00:29:38,900
I would go back to the idea of 
The power the designer actually 

512
00:29:38,900 --> 00:29:43,100
holds in the ability to design 
experience if we allow our 

513
00:29:43,100 --> 00:29:48,000
Craftsman mentality to morph and
iterate into something that is a

514
00:29:48,000 --> 00:29:52,700
bit broader and a bit more 
leadership oriented and a little

515
00:29:52,700 --> 00:29:55,300
more. 
Let's help guide these kinds of 

516
00:29:55,300 --> 00:29:58,700
interaction experiences. 
We understand human behavior in 

517
00:29:58,700 --> 00:30:01,800
a way that very few professions.
Do we study it through 

518
00:30:01,800 --> 00:30:04,600
ethnography? 
We're actively inside design 

519
00:30:04,600 --> 00:30:10,600
research and we're in a Ecology 
that most people don't even know

520
00:30:10,600 --> 00:30:12,500
most people don't even know what
phenomenology is. 

521
00:30:12,500 --> 00:30:15,100
Can you unpack phenomenology for
our listeners? 

522
00:30:15,100 --> 00:30:19,200
You bet phenomenology means the 
study of human experience it, 

523
00:30:19,200 --> 00:30:22,300
you know goes back to some 
movements and Germany in the 

524
00:30:22,300 --> 00:30:25,900
1800's people are very scared of
anything that was happening in 

525
00:30:25,900 --> 00:30:31,500
Germany that led to some really 
heinous uses of design inside 

526
00:30:31,500 --> 00:30:34,200
camps and these these kinds of 
atrocities. 

527
00:30:35,000 --> 00:30:41,200
However, we also have within 
phenomenology the study of human

528
00:30:41,200 --> 00:30:43,400
experience. 
If we just take it for what it 

529
00:30:43,400 --> 00:30:50,500
is the power of observation of 
actual hypothesis in observation

530
00:30:50,500 --> 00:30:54,200
educated guesses we go in and we
observe because there's a huge 

531
00:30:54,200 --> 00:30:57,200
disconnect between what people 
say they do versus what they 

532
00:30:57,200 --> 00:30:59,800
actually do. 
There's a fun exercise if you 

533
00:30:59,800 --> 00:31:03,300
just take a moment of brushing 
your teeth and you write down 

534
00:31:03,300 --> 00:31:07,000
everything you do when your Your
teeth and then later that night 

535
00:31:07,000 --> 00:31:08,900
you record yourself brushing 
your teeth. 

536
00:31:09,500 --> 00:31:13,100
I think that most people would 
actually find and most people 

537
00:31:13,100 --> 00:31:15,600
would have done this exercise 
that I've encountered do 

538
00:31:15,600 --> 00:31:18,000
actually find that they're 
Liars. 

539
00:31:18,300 --> 00:31:21,500
They don't know what they do 
when they brush their teeth and 

540
00:31:21,500 --> 00:31:25,300
they think they do it for a lot 
longer than they do as well, you

541
00:31:25,300 --> 00:31:29,600
know, and so dentists all say to
brush your teeth for two minutes

542
00:31:29,800 --> 00:31:34,200
minimum between two and four 
minutes is ideal and even the 

543
00:31:34,200 --> 00:31:35,700
people who Say they would do 
that. 

544
00:31:35,700 --> 00:31:38,400
I've clocked themselves at about
27 seconds. 

545
00:31:38,900 --> 00:31:41,500
And so that's that's very very 
far from 2 minutes. 

546
00:31:41,500 --> 00:31:45,400
And my point is when we study 
people in their natural habitat,

547
00:31:45,400 --> 00:31:49,600
and we observe their experience 
as designers were able to pull 

548
00:31:49,600 --> 00:31:53,100
out these kinds of insights and 
create personas and then create 

549
00:31:53,100 --> 00:31:56,600
Journeys which ultimately our 
stories that allow us to guide 

550
00:31:56,600 --> 00:31:59,800
and shape future experiences 
like this Heineken ad for 

551
00:31:59,800 --> 00:32:03,300
example, that was something that
was created through observing 

552
00:32:03,300 --> 00:32:06,800
people through Rafi through 
Visual ethnography the power of 

553
00:32:06,800 --> 00:32:10,600
documentary which is essentially
a visual ethnography and then 

554
00:32:10,600 --> 00:32:13,000
the documentary in the 
information and insights from 

555
00:32:13,000 --> 00:32:16,300
that was created to pair two 
people together that Our 

556
00:32:16,300 --> 00:32:20,100
intention from the beginning and
if we get them back to the place

557
00:32:20,400 --> 00:32:24,900
how might we get them to a place
of understanding and that whole 

558
00:32:24,900 --> 00:32:27,300
ad could have been structured 
around that one how might we 

559
00:32:27,300 --> 00:32:29,700
statement. 
I think this is another point 

560
00:32:29,700 --> 00:32:32,400
where we can draw a parallel 
between the how might we 

561
00:32:32,400 --> 00:32:34,600
statements of the design 
thinking process. 

562
00:32:34,700 --> 00:32:38,100
Process and storytelling as well
you pointed out earlier that I 

563
00:32:38,100 --> 00:32:40,600
use this word tension and you've
also been using the word 

564
00:32:40,600 --> 00:32:43,800
assumption trying to weave them 
all together to make sense of 

565
00:32:43,800 --> 00:32:45,600
them. 
I started using this word 

566
00:32:45,600 --> 00:32:48,000
tension to describe the setup 
for stories. 

567
00:32:48,000 --> 00:32:50,500
I borrowed it from my friend 
Gary Jaffe. 

568
00:32:50,500 --> 00:32:53,700
He's a filmmaker he came to 
speak about storytelling to one 

569
00:32:53,700 --> 00:32:57,300
of my classes and prior to his 
guest lecture. 

570
00:32:57,300 --> 00:33:00,500
I had always talked about the 
essence of story being conflict 

571
00:33:00,500 --> 00:33:02,800
but conflict in a broad sense 
right? 

572
00:33:02,800 --> 00:33:04,600
Not just like Michael Bay action
movie. 

573
00:33:04,700 --> 00:33:08,900
Conflict but also internal 
conflict but I think it was kind

574
00:33:08,900 --> 00:33:12,600
of throwing a lot of people off 
and Gary started using he 

575
00:33:12,600 --> 00:33:16,100
introduced me to using the word 
tension and that could be a 

576
00:33:16,100 --> 00:33:17,600
dramatic tension. 
It could be, you know, the 

577
00:33:17,600 --> 00:33:21,500
sexual tension of characters in 
a rom-com and I think for 

578
00:33:21,500 --> 00:33:25,000
designers it's navigating that 
tension between the ego right 

579
00:33:25,000 --> 00:33:29,400
and wanting to change the world 
and the service-oriented dynamic

580
00:33:29,600 --> 00:33:33,600
and then also this tension 
between knowing what we think is

581
00:33:33,600 --> 00:33:36,800
best for people and these these 
assumptions and the empirical 

582
00:33:36,800 --> 00:33:40,600
aspect of what we do like 
actually recording documenting 

583
00:33:40,600 --> 00:33:42,200
and measuring what actually 
happens. 

584
00:33:42,200 --> 00:33:46,200
So yeah, that's how I think 
about tension and assumptions 

585
00:33:46,200 --> 00:33:49,400
and back to this parallel 
between design thinking and 

586
00:33:49,400 --> 00:33:53,100
storytelling in a story you kind
of set up this scenario, like 

587
00:33:53,100 --> 00:33:57,800
what happens when the alien ship
shows up to Earth in some ways. 

588
00:33:57,800 --> 00:34:01,600
It's a question and the story 
that unfolds is an answer to 

589
00:34:01,608 --> 00:34:05,700
that question just as the how 
might we is a That kind of winds

590
00:34:05,700 --> 00:34:09,000
up the tension that allows the 
design process to move forward. 

591
00:34:09,199 --> 00:34:11,400
Yeah. 
I think it's in astute 

592
00:34:11,400 --> 00:34:13,600
observation. 
There is certainly a parallel. 

593
00:34:14,100 --> 00:34:18,600
I think that tension is sort of 
inherently what drives both and 

594
00:34:18,600 --> 00:34:22,800
probably most Industries, right 
an entrepreneur is often defined

595
00:34:22,800 --> 00:34:25,699
as someone who wants to solve a 
problem through the capital 

596
00:34:25,699 --> 00:34:29,900
system a social entrepreneur is 
someone who wants to solve a 

597
00:34:29,900 --> 00:34:34,500
problem in society and 
ultimately those problems are 

598
00:34:34,699 --> 00:34:38,400
Attentions right that would be 
another way to say them and so 

599
00:34:38,500 --> 00:34:42,300
in storytelling specifically 
there is the old adage that if 

600
00:34:42,300 --> 00:34:44,300
you don't have conflict, you 
don't have a story. 

601
00:34:44,800 --> 00:34:47,600
However, there's always conflict
if you're willing to dig at all.

602
00:34:47,800 --> 00:34:50,400
It's always there and I think 
the same is true. 

603
00:34:50,400 --> 00:34:54,500
We find and design research. 
There is always an assumption. 

604
00:34:54,500 --> 00:34:57,800
We're making that's not true. 
How much of what we believe to 

605
00:34:57,800 --> 00:35:02,700
be true actually is true and if 
you start from that premise and 

606
00:35:02,700 --> 00:35:05,100
you're willing to go in there 
and and Alan G. 

607
00:35:05,100 --> 00:35:09,000
Each place that you're starting 
to create from that I find is 

608
00:35:09,000 --> 00:35:12,900
the most powerful place and most
resonant voice. 

609
00:35:12,900 --> 00:35:17,500
You can tell a story with and 
from a parallel perspective as a

610
00:35:17,500 --> 00:35:19,500
designer. 
It's also the place I've found 

611
00:35:19,700 --> 00:35:24,100
you can design the greatest 
products the greatest Solutions 

612
00:35:24,400 --> 00:35:28,400
and ultimately even just the the
greatest ideas from we have 

613
00:35:28,400 --> 00:35:31,500
identified these tensions, but 
we also have to just live them 

614
00:35:31,500 --> 00:35:34,700
and that's just an inherent part
of being a designer being A 

615
00:35:34,700 --> 00:35:37,900
Storyteller so we're coming up 
on the end of our time together.

616
00:35:37,900 --> 00:35:41,300
So just kind of end with a 
lightning round of Q combined 

617
00:35:41,300 --> 00:35:43,800
questions of I guess death that 
death and life. 

618
00:35:43,800 --> 00:35:46,600
So the first one is sleigh and 
then the second one is what's 

619
00:35:46,600 --> 00:35:48,400
giving you life. 
What are some myths 

620
00:35:48,400 --> 00:35:52,000
misconceptions out there 
accepted knowledge that you want

621
00:35:52,000 --> 00:35:56,300
to Slayer dispel and then what's
giving you life in terms of 

622
00:35:56,400 --> 00:36:00,500
inspiration of works of art or 
design or other things that 

623
00:36:00,500 --> 00:36:03,500
inspire you right now sure the 
first part of that something I 

624
00:36:03,508 --> 00:36:07,700
want to slay. 
Is our allegiance to the concept

625
00:36:07,700 --> 00:36:10,400
of Truth back to this idea of 
tension. 

626
00:36:10,400 --> 00:36:14,600
I think the tension is the truth
and we need to process that as 

627
00:36:14,600 --> 00:36:15,800
designers. 
Yes. 

628
00:36:16,200 --> 00:36:19,600
Yes, the Craftsman who have 
studied under a Goldsmith for 

629
00:36:19,600 --> 00:36:21,800
three years are a designer of 
jewelry. 

630
00:36:21,800 --> 00:36:26,300
Yes, absolutely. 
But so is the MBA who went to 

631
00:36:26,300 --> 00:36:29,300
Stanford D school to learn how 
to see the world differently. 

632
00:36:29,700 --> 00:36:33,700
We've got a both hold on to what
we love and allow for the World 

633
00:36:33,700 --> 00:36:35,200
to Change at the same. 
Same time. 

634
00:36:35,500 --> 00:36:38,200
So that's the thing that I would
like to slay right now. 

635
00:36:38,200 --> 00:36:41,100
Is that sort of the blockages 
that keep that from being the 

636
00:36:41,100 --> 00:36:42,400
reality? 
Right? 

637
00:36:42,400 --> 00:36:48,200
So if folks are being accepted 
as designers by business or 

638
00:36:48,200 --> 00:36:51,000
their self-identifying as 
designers just kind of let them 

639
00:36:51,000 --> 00:36:52,900
have that too right? 
There's a big enough tent for 

640
00:36:52,900 --> 00:36:55,600
that. 
I think it's up to us to design 

641
00:36:55,600 --> 00:36:58,500
the tent. 
So yes, I think there is a big 

642
00:36:58,500 --> 00:37:01,400
enough 10 for it if we choose 
for there to be but I'd also 

643
00:37:01,400 --> 00:37:04,500
like to slay our allergy to 
leadership. 

644
00:37:04,800 --> 00:37:09,300
Because I think ultimately we've
left it to the CEOs and the CFOs

645
00:37:09,300 --> 00:37:12,000
and all the other Seas for so 
long and we see a move there 

646
00:37:12,000 --> 00:37:16,400
only 18 as of right now. 
I think there's a new 19th cdo's

647
00:37:16,400 --> 00:37:18,300
in the world Chief design 
officer is at large 

648
00:37:18,300 --> 00:37:21,600
organizations of 50,000 or more 
employees. 

649
00:37:22,000 --> 00:37:25,200
And I think we'll start to see 
that move more and more and more

650
00:37:25,200 --> 00:37:27,500
as we start to get over our 
allergy to leadership. 

651
00:37:27,500 --> 00:37:30,800
We realize that we can actually 
design the entire organization 

652
00:37:31,000 --> 00:37:35,900
the skill set we have is poised 
to To remake Society if we 

653
00:37:35,900 --> 00:37:40,900
choose to so back to ambition, 
then finally what is giving you 

654
00:37:40,900 --> 00:37:43,800
life in terms of creative 
inspiration right now was giving

655
00:37:43,800 --> 00:37:47,600
me life in terms of creative 
inspiration right now is this 

656
00:37:47,700 --> 00:37:51,900
strange synthesis at the 
crossroads of the myths. 

657
00:37:51,900 --> 00:37:54,400
We tell ourselves the stories. 
We tell ourselves that we 

658
00:37:54,400 --> 00:37:57,400
believe to be true that 
influence and change our lives 

659
00:37:57,900 --> 00:38:00,700
and ultimately create our 
decision matrices. 

660
00:38:00,700 --> 00:38:03,900
We make our decisions everyday 
from these stories. 

661
00:38:03,900 --> 00:38:07,500
We tell ourselves. 
And what happens at that 

662
00:38:07,500 --> 00:38:11,000
crossroads when we start to 
infuse it with design thinking 

663
00:38:11,300 --> 00:38:14,600
and when we start to actively 
realize that we're empowered and

664
00:38:14,600 --> 00:38:19,100
we actually have this ability to
move through a process. 

665
00:38:19,100 --> 00:38:23,300
That's measurable. 
That can change everything in 

666
00:38:23,300 --> 00:38:26,000
our current reality and the 
moment, you know, I go back to 

667
00:38:26,000 --> 00:38:29,200
what Gandhi said of, you know be
the change you want to see in 

668
00:38:29,200 --> 00:38:31,400
the world and what would happen 
if we actually have the tools 

669
00:38:31,400 --> 00:38:33,900
and the ability and the creative
wherewithal as well as the 

670
00:38:33,900 --> 00:38:39,200
confidence to change ourselves. 
We'd approach every conversation

671
00:38:39,200 --> 00:38:42,300
a little bit differently. 
We come to it from a place of 

672
00:38:42,300 --> 00:38:46,000
security rather than a place of 
defense and and I think that 

673
00:38:46,000 --> 00:38:49,000
ultimately is the thing I'm most
inspired by right now as I'm 

674
00:38:49,000 --> 00:38:51,100
starting to see that more and 
more and more out there. 

675
00:38:51,800 --> 00:38:54,900
And I think as those communities
start to come together. 

676
00:38:54,900 --> 00:38:58,100
We're going to find ourselves 
not just problem solving or same

677
00:38:58,100 --> 00:39:01,800
design as a problem-solution 
cycle, but rather for what it 

678
00:39:01,800 --> 00:39:05,600
really is, which is the ability 
to remake reality Jackie was 

679
00:39:05,600 --> 00:39:08,300
good to see you again. 
Thanks for coming on the show. 

680
00:39:08,500 --> 00:39:11,700
Check out Jack's book. 
Echo designs her way out of a 

681
00:39:11,708 --> 00:39:16,100
paper bag available wherever 
books are sold and thank you all

682
00:39:16,100 --> 00:39:20,000
for tuning into this episode of 
design future natl a production 

683
00:39:20,000 --> 00:39:22,700
of aiga. 
The professional association for

684
00:39:22,700 --> 00:39:27,000
design learn more about our 
design conference at design 

685
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conference dot aiga dot-org 
until next time. 

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I'm leash on Huang.
