1
00:00:00,160 --> 00:00:03,560
Hello and welcome to another 
episode of the AIGA Design 

2
00:00:03,560 --> 00:00:06,040
Podcast. 
My name is Lee Shan Vuong. 

3
00:00:06,480 --> 00:00:08,440
Hello, my name is Julia 
Delathalo. 

4
00:00:08,760 --> 00:00:11,880
And this season of the show, we 
are exploring the theme of 

5
00:00:11,880 --> 00:00:14,760
design and performance. 
And in this episode, we are 

6
00:00:14,760 --> 00:00:19,200
joined by author and speaker 
Scott Birkin to talk about his 

7
00:00:19,200 --> 00:00:23,080
new book, Why Design is Hard. 
I've realized that the last time

8
00:00:23,080 --> 00:00:26,720
we hosted Scott was in 2020, 
talking about his previous book,

9
00:00:26,760 --> 00:00:31,160
How Design Makes the World and 
at Another Time of crisis. 

10
00:00:31,160 --> 00:00:33,920
So we're looking forward to 
having a a conversation and 

11
00:00:33,920 --> 00:00:37,680
catching up with Scott today. 
Before we dive into your book in

12
00:00:37,680 --> 00:00:40,880
particular, Scott, I wanted to 
talk about maybe as an entry 

13
00:00:40,880 --> 00:00:43,400
point, something that's 
happening in the design 

14
00:00:43,400 --> 00:00:47,080
discourse online these days, 
which is the Jaguar rebrand, 

15
00:00:47,480 --> 00:00:50,640
which has caused some real 
controversy. 

16
00:00:50,760 --> 00:00:53,680
And like less so about like our 
personal opinions on the Jaguar 

17
00:00:53,680 --> 00:00:55,400
rebrand, which happy to talk 
about. 

18
00:00:55,400 --> 00:00:57,760
But I think the more interesting
part of it is the online 

19
00:00:57,760 --> 00:01:01,200
phenomenon I've seen of 
designers doing these like drive

20
00:01:01,200 --> 00:01:04,360
by logo redesigns, which is 
interesting to just see like, 

21
00:01:04,360 --> 00:01:07,320
OK, how'd people reimagine this?
So I'm wondering if you have any

22
00:01:07,320 --> 00:01:09,160
thoughts on this, because I 
definitely have some thoughts on

23
00:01:09,160 --> 00:01:12,160
what this says about the gap 
between designers and business 

24
00:01:12,160 --> 00:01:13,520
people. 
Yeah, I'm glad you brought it 

25
00:01:13,520 --> 00:01:15,120
up. 
It's something that we talked 

26
00:01:15,120 --> 00:01:17,560
about for the last book I wrote,
which is how does I make in the 

27
00:01:17,560 --> 00:01:21,200
world about this habit that we 
have as designers that we assume

28
00:01:21,320 --> 00:01:24,920
we know enough about the context
that some other designer is 

29
00:01:24,920 --> 00:01:27,760
dealing with. 
And we know for sure in 10 

30
00:01:27,760 --> 00:01:31,440
seconds that we can do better. 
And when we ever, whenever we do

31
00:01:31,440 --> 00:01:35,880
this, we always assume the ideal
constraints that you have, like 

32
00:01:35,880 --> 00:01:39,600
all the political power you need
that everyone's getting along 

33
00:01:39,600 --> 00:01:42,880
and you can just come up with 
the idea and then poof, and you 

34
00:01:42,880 --> 00:01:45,960
could solve the problem as if 
ever there was a design project 

35
00:01:45,960 --> 00:01:48,800
that actually worked that way, 
where that was the hard, hard 

36
00:01:48,800 --> 00:01:50,400
problem. 
So I think it's just something 

37
00:01:50,400 --> 00:01:53,560
we're prone to. 
And it's like every profession 

38
00:01:53,560 --> 00:01:56,680
has their, their habits that 
just come out and they can't 

39
00:01:56,680 --> 00:02:00,040
control it. 
And you give us a visual design 

40
00:02:00,040 --> 00:02:03,200
that some other company has made
and we're just all over it. 

41
00:02:03,240 --> 00:02:06,680
All of our projects that we have
to do, suddenly we have time to 

42
00:02:06,680 --> 00:02:09,400
jump in and redesign someone 
else's work, right? 

43
00:02:09,960 --> 00:02:12,240
And it's interesting, a lot of 
the critiques I've seen have 

44
00:02:12,240 --> 00:02:16,720
been really limited to maybe the
narrow craft of graphic design, 

45
00:02:16,720 --> 00:02:19,440
like, oh, the, you know, the 
capital G is all wrong in this 

46
00:02:19,440 --> 00:02:22,920
otherwise lowercase thing or 
comments about the letter forms.

47
00:02:23,000 --> 00:02:28,160
I was also like, WTF, right from
this luxury legacy brand like 

48
00:02:28,160 --> 00:02:29,600
Jaguar. 
And it's like, OK, where is the 

49
00:02:29,600 --> 00:02:30,480
cat? 
Right? 

50
00:02:30,600 --> 00:02:34,080
But then I watched the launch 
video of the, the rebrand and 

51
00:02:34,080 --> 00:02:37,880
it's like, OK, they've clearly 
seemed to have made a strategic 

52
00:02:37,880 --> 00:02:41,600
choice to make like a hard break
with that legacy to do something

53
00:02:41,600 --> 00:02:42,920
else, right? 
So, you know, I don't know what 

54
00:02:42,920 --> 00:02:45,920
the brief is or what the the 
strategy is, but I definitely 

55
00:02:45,920 --> 00:02:49,200
understood it more when I saw 
the video and the larger context

56
00:02:49,200 --> 00:02:52,800
beyond just the letter forms. 
Yeah, I did not see the video, 

57
00:02:52,800 --> 00:02:57,640
but I did assume that people at 
companies, this is their job. 

58
00:02:57,640 --> 00:03:00,000
They have reasons. 
The execution of it may be 

59
00:03:00,000 --> 00:03:03,360
flawed and their problems. 
But the presumption that these 

60
00:03:03,560 --> 00:03:07,240
people in some big corporation 
that's been so successful so far

61
00:03:07,480 --> 00:03:11,280
are so stupid that in 5 minutes 
I can do something better is 

62
00:03:11,280 --> 00:03:14,000
really an amazing kind of hubris
to have. 

63
00:03:14,000 --> 00:03:15,640
You know, although it's true in 
every other field. 

64
00:03:15,640 --> 00:03:18,320
Like I'm a sports person and 
when you watch football or 

65
00:03:18,320 --> 00:03:22,400
soccer with other passionate 
people, they yell like they 

66
00:03:22,400 --> 00:03:26,200
could make better plays than the
players or call better plays in 

67
00:03:26,200 --> 00:03:29,480
the coaches or hire better play.
Everyone has the, it's like a 

68
00:03:29,480 --> 00:03:34,560
fan base kind of presumption 
that it's so obvious how to do 

69
00:03:34,600 --> 00:03:36,640
it better. 
And I think designers have kind 

70
00:03:36,640 --> 00:03:39,600
of a fan habit of presuming that
we know more. 

71
00:03:40,480 --> 00:03:43,120
Yeah. 
Or like, like, is it really a 

72
00:03:43,120 --> 00:03:45,440
flex? 
I guess it's a way to create 

73
00:03:45,440 --> 00:03:48,360
content and get engagement. 
But you know, I don't know if 

74
00:03:48,360 --> 00:03:51,880
anybody gets hired based on 
these drive by rebrands or 

75
00:03:51,880 --> 00:03:54,080
anything, or if it's just 
designers kind of showing off to

76
00:03:54,080 --> 00:03:56,360
their peers. 
Yeah, I think when we talked 

77
00:03:56,360 --> 00:03:59,880
about it before, there is the 
other side of it too, that if 

78
00:03:59,880 --> 00:04:02,880
you've been around long enough 
and you work on some work that's

79
00:04:02,880 --> 00:04:04,800
visible. 
You've been exposed to the 

80
00:04:04,800 --> 00:04:08,240
opposite side where your work is
very visible in public. 

81
00:04:08,240 --> 00:04:11,680
And you watch all of your peers 
basically dump all over it and 

82
00:04:11,680 --> 00:04:14,840
redesign it in 10 seconds when 
you know far more about the real

83
00:04:14,840 --> 00:04:17,480
constraints involved. 
But you can't talk about them. 

84
00:04:17,800 --> 00:04:23,240
And it's kind of a kind of like 
a prison, like you're locked up 

85
00:04:23,840 --> 00:04:27,320
watching your peers circle and 
like vultures and tear apart 

86
00:04:27,320 --> 00:04:30,360
your work when you know that 
there are all these constraints 

87
00:04:30,360 --> 00:04:32,520
they couldn't deal with either. 
And so there's something about 

88
00:04:32,520 --> 00:04:35,240
it to me that does still strike 
a kind of immaturity. 

89
00:04:35,680 --> 00:04:40,040
To just presume that it's so 
obvious is just showing more 

90
00:04:40,040 --> 00:04:41,600
than I think people realize. 
Yeah. 

91
00:04:41,600 --> 00:04:46,080
So the segue into your book now 
is you use the concept of 

92
00:04:46,520 --> 00:04:50,080
gravity problems in your book, 
Gravity Problems and Design. 

93
00:04:50,080 --> 00:04:53,080
So can you tell us more about 
what gravity problems are and 

94
00:04:53,080 --> 00:04:57,040
how this relates to a designer 
self-awareness in the context 

95
00:04:57,040 --> 00:04:58,400
where they're working? 
Yeah. 

96
00:04:58,400 --> 00:05:00,480
So the term gravity problems 
comes from the book design in 

97
00:05:00,480 --> 00:05:05,080
your life, which is a good book.
And they frame it as there are 

98
00:05:05,080 --> 00:05:09,400
always going to be very 
frustrating and even painful 

99
00:05:09,400 --> 00:05:13,000
problems that you're confronted 
with, but that are really not 

100
00:05:13,000 --> 00:05:14,640
solvable. 
They're not solvable by 

101
00:05:14,680 --> 00:05:16,160
certainly by you as an 
individual. 

102
00:05:16,680 --> 00:05:20,800
And basically you have a choice.
You can either spend your time 

103
00:05:20,800 --> 00:05:24,240
complaining about this thing 
that is very difficult and very 

104
00:05:24,240 --> 00:05:25,960
great and just complaining about
it. 

105
00:05:26,480 --> 00:05:29,520
Or you can try to use your 
creative skills as a designer, 

106
00:05:30,080 --> 00:05:33,200
your ability to be curious, your
ability to investigate, your 

107
00:05:33,200 --> 00:05:36,280
ability to reframe and try to 
find a way to take a part of 

108
00:05:36,280 --> 00:05:39,080
that big problem, make it 
actionable, and then you can get

109
00:05:39,080 --> 00:05:40,880
traction on it and then you can 
make things better. 

110
00:05:41,000 --> 00:05:43,280
They're called gravity problems 
because of gravity. 

111
00:05:43,280 --> 00:05:44,800
Like we all, we're all sitting 
here. 

112
00:05:44,840 --> 00:05:46,880
I'm assuming none of you are in 
space right now, but we're all 

113
00:05:47,200 --> 00:05:50,440
sitting here and gravity is a 
big constraint. 

114
00:05:50,440 --> 00:05:52,920
You know, it's kind of annoying,
you know, like I'm getting old 

115
00:05:52,920 --> 00:05:56,240
and my face starts like gravity 
causes these problems, but we 

116
00:05:56,240 --> 00:05:57,840
don't spend all day complaining 
about gravity. 

117
00:05:58,200 --> 00:06:01,880
We just assume it's a constraint
and we build our entire lives 

118
00:06:01,880 --> 00:06:04,080
around the assumption we will 
always have gravity. 

119
00:06:04,160 --> 00:06:08,000
And so I use their framing of 
that for us as designers, that 

120
00:06:08,720 --> 00:06:11,760
the book captures the top 
complaints I've heard from 

121
00:06:11,760 --> 00:06:15,280
designers for years and tries to
say, hey, guess what? 

122
00:06:15,800 --> 00:06:17,720
We've been complaining about 
this for decades. 

123
00:06:17,720 --> 00:06:20,640
We're probably going to complain
about this for decades in the 

124
00:06:20,640 --> 00:06:22,760
future. 
So let's maybe spend less time 

125
00:06:22,760 --> 00:06:25,840
complaining about these things 
and get smarter and better at 

126
00:06:25,840 --> 00:06:29,680
chipping away at the problems 
and finding ways to use our 

127
00:06:29,680 --> 00:06:33,600
superpowers to reframe and make 
things better. 

128
00:06:33,840 --> 00:06:38,200
So you also mentioned the 
importance of designers to 

129
00:06:38,200 --> 00:06:42,600
understand the business context 
of what the work that they're 

130
00:06:42,600 --> 00:06:44,600
doing. 
How do you think the 

131
00:06:44,600 --> 00:06:49,400
understanding this understanding
can improve the designer's 

132
00:06:49,400 --> 00:06:52,600
performance and the influence 
within the organization that 

133
00:06:52,600 --> 00:06:56,920
they're working in or for? 
And if you can share personal 

134
00:06:56,920 --> 00:07:01,440
experience where business skills
impacted your performance or the

135
00:07:01,440 --> 00:07:04,120
performance of the designers 
that you were working with. 

136
00:07:04,320 --> 00:07:07,120
There's a section in the book 
that calls out some some of 

137
00:07:07,120 --> 00:07:09,880
these unfortunate truths that we
have to get better or just 

138
00:07:09,880 --> 00:07:13,720
accepting and one of the 
sections is titled Bad Design 

139
00:07:13,720 --> 00:07:15,200
makes money. 
It's just something that we're 

140
00:07:15,200 --> 00:07:17,280
not exposed to very much in 
design culture. 

141
00:07:17,280 --> 00:07:20,200
We always assume that better 
design is better and the world 

142
00:07:20,200 --> 00:07:23,440
should get better because of us.
And people are good at design as

143
00:07:23,440 --> 00:07:26,960
we want as a better design 
world, but we don't recognize 

144
00:07:26,960 --> 00:07:31,760
how often the case that design 
is expensive, like hiring us and

145
00:07:31,760 --> 00:07:35,200
paying us. 
And then on top of that, to 

146
00:07:35,200 --> 00:07:38,560
build a culture in an 
organization that is mature 

147
00:07:38,560 --> 00:07:42,160
enough to develop ideas well and
have the patience around good 

148
00:07:42,160 --> 00:07:45,600
ideas, whether it's aesthetics 
or functionality that requires a

149
00:07:45,600 --> 00:07:47,480
cultural shift, that's expensive
too. 

150
00:07:47,720 --> 00:07:50,320
You need better leaders who are 
better at building that kind of 

151
00:07:50,320 --> 00:07:51,920
culture that really cares about 
quality. 

152
00:07:52,120 --> 00:07:55,000
That's also expensive. 
And so when you think of it 

153
00:07:55,000 --> 00:08:00,200
purely from a abstract 
accounting standpoint of assets 

154
00:08:00,200 --> 00:08:04,520
and liabilities, design and many
businesses and a liability, 

155
00:08:04,520 --> 00:08:06,120
that's why we don't get that 
much respect. 

156
00:08:06,120 --> 00:08:07,440
That's why they don't hire us 
that much. 

157
00:08:07,640 --> 00:08:10,640
It's got nothing to do with you 
as an individual designer or how

158
00:08:10,640 --> 00:08:15,200
talented you are. 
It's just the recognition of how

159
00:08:15,800 --> 00:08:19,120
the orientation of most 
organizations, most 

160
00:08:19,120 --> 00:08:22,040
organizations are not oriented 
and will never be oriented 

161
00:08:22,040 --> 00:08:25,320
primarily about design just 
doesn't make sense for human 

162
00:08:25,320 --> 00:08:27,440
nature. 
And that's a really tough one 

163
00:08:27,440 --> 00:08:30,440
for us to swallow because our 
nature and our communities is so

164
00:08:30,440 --> 00:08:33,440
focused on that and everything's
about design and everything's 

165
00:08:33,440 --> 00:08:36,919
about why isn't designed better.
But we do have a kind of 

166
00:08:36,919 --> 00:08:41,960
egocentrism about our values. 
And so to answer your question, 

167
00:08:43,039 --> 00:08:46,360
in our community, we're also 
supposed to be good about being 

168
00:08:46,360 --> 00:08:50,200
curious about customers and 
users and user research and 

169
00:08:50,200 --> 00:08:53,000
wanting to solve the real 
problems that people have. 

170
00:08:53,600 --> 00:08:59,280
And so the advice in the book, 
in my advice, is to apply those 

171
00:08:59,280 --> 00:09:01,840
design skills. 
We have the superpowers of those

172
00:09:01,840 --> 00:09:04,440
design skills to want to 
actually make the world better. 

173
00:09:04,960 --> 00:09:07,360
So when you're in an 
organization, instead of 

174
00:09:07,360 --> 00:09:10,720
treating it like the bad kind of
gravity problem, how come no one

175
00:09:10,720 --> 00:09:12,720
cares about design? 
Why am I always ignore? 

176
00:09:13,080 --> 00:09:17,320
And making it personal is to be 
curious and go, maybe there's a 

177
00:09:17,400 --> 00:09:21,240
really good reason for their 
value system for walk out being 

178
00:09:21,240 --> 00:09:23,520
ignored. 
Let me be curious about it. 

179
00:09:23,520 --> 00:09:26,040
Let me find that out. 
Let me not be angry about it. 

180
00:09:26,040 --> 00:09:29,880
Let me really want to learn and 
then show up at meetings instead

181
00:09:29,880 --> 00:09:34,160
of having the what we have like 
is a default rallying cry of, 

182
00:09:34,160 --> 00:09:36,800
you know, I'm going to make it 
beautiful or I'm here to fight 

183
00:09:36,800 --> 00:09:40,320
for the user, which is still 
very egocentric to show up and 

184
00:09:40,320 --> 00:09:44,560
say, I just want to spend the 
next half hour learning from the

185
00:09:44,560 --> 00:09:46,600
business manager how they run 
their day. 

186
00:09:46,600 --> 00:09:49,400
I'm just going to interview them
like they're a customer. 

187
00:09:49,760 --> 00:09:52,760
I'm not going to sell them on 
anything for 1/2 hour. 

188
00:09:52,760 --> 00:09:55,080
I just want to learn and be 
curious. 

189
00:09:55,640 --> 00:09:58,440
And we have that skill set, we 
just don't use it. 

190
00:09:58,440 --> 00:10:02,600
And if we do use it now, the way
we're oriented to our Co workers

191
00:10:02,600 --> 00:10:04,680
and the way they see us becomes 
very different. 

192
00:10:05,080 --> 00:10:08,280
Because by being genuinely 
interested in them and using 

193
00:10:08,280 --> 00:10:10,560
those skills, we have to let 
them share some of their 

194
00:10:10,560 --> 00:10:13,680
problems and have us help them 
frame those problems or draw 

195
00:10:13,680 --> 00:10:16,480
them out for them. 
We earn some trust from them, we

196
00:10:16,480 --> 00:10:19,520
earn some credibility from them,
and then the opportunity exists 

197
00:10:19,520 --> 00:10:23,160
to find some kind of sweet spot,
kind of overlap of their 

198
00:10:23,160 --> 00:10:28,920
problems and our goals. 
And that's where you start is 

199
00:10:28,920 --> 00:10:32,520
where they are now allied with 
us because they want the same 

200
00:10:32,520 --> 00:10:35,040
thing that we do. 
The challenge of all this is 

201
00:10:35,040 --> 00:10:36,520
it's work and someone has to do 
it. 

202
00:10:36,720 --> 00:10:41,160
And unfortunately that's usually
us because nobody knows what we 

203
00:10:41,160 --> 00:10:43,000
know. 
Nobody knows their superpowers 

204
00:10:43,120 --> 00:10:44,880
like that. 
No one has a superpower of mind 

205
00:10:44,880 --> 00:10:47,680
reading and can look at us and 
go, oh, I know exactly how you 

206
00:10:47,680 --> 00:10:50,240
can help my company and I know 
exactly what to ask you. 

207
00:10:50,640 --> 00:10:52,800
We're just just not enough of us
in the world. 

208
00:10:53,280 --> 00:10:56,200
So that's just the burden 
responsibility that that we 

209
00:10:56,200 --> 00:10:58,120
have. 
It's not the most fun message I 

210
00:10:58,120 --> 00:11:03,240
know, but it yeah, I think it is
the way to pivot and frame the 

211
00:11:03,400 --> 00:11:05,720
these frustrations we always 
have differently. 

212
00:11:06,440 --> 00:11:10,080
Yeah. 
I think for me, I see it as more

213
00:11:10,080 --> 00:11:14,600
like, OK, designers have been 
talking about learning more 

214
00:11:14,600 --> 00:11:17,280
about the business side of 
things for a while now. 

215
00:11:17,400 --> 00:11:20,000
We try to do that in our 
programming at AIGA in terms of 

216
00:11:20,360 --> 00:11:23,560
the courses we offer. 
But then I see your book is like

217
00:11:23,640 --> 00:11:26,720
filling in this gap of like 
saying like, OK, well, you learn

218
00:11:26,720 --> 00:11:31,040
more about the business side and
also like lean into embracing 

219
00:11:31,280 --> 00:11:34,200
internal politics right in your 
company and like actually 

220
00:11:34,200 --> 00:11:36,440
understand power and stuff like 
that. 

221
00:11:36,440 --> 00:11:40,000
So I wanted to go back to this 
superpower phrase that you've 

222
00:11:40,000 --> 00:11:42,480
been using. 
Another one you use in the book 

223
00:11:42,480 --> 00:11:46,240
is border walkers, right? 
The designers are by definition,

224
00:11:46,400 --> 00:11:49,280
these liminal practitioners, 
like we're always touching upon 

225
00:11:49,680 --> 00:11:52,960
other disciplines, other fields.
And so, yeah, I'd love to hear 

226
00:11:52,960 --> 00:11:56,360
more about that, how you see 
power as part of this. 

227
00:11:56,680 --> 00:12:01,680
Ideas go everywhere on a 
project, and whoever is the 

228
00:12:01,680 --> 00:12:05,760
connector of those ideas gets a 
kind of political influence 

229
00:12:05,760 --> 00:12:09,200
because they're the ones in 
those conversations where the 

230
00:12:09,200 --> 00:12:12,320
danger line comes into play. 
The stereotype for designers is 

231
00:12:12,320 --> 00:12:14,560
that we're more introverted. 
We tend to be a little more 

232
00:12:14,560 --> 00:12:17,400
solitary and that's not always 
true, but I think there's some 

233
00:12:17,400 --> 00:12:19,080
truth to that general 
preference. 

234
00:12:19,080 --> 00:12:21,040
We've chosen this work, which is
solitary work. 

235
00:12:21,040 --> 00:12:25,120
And engineers are the same. 
Engineers work with, you know, 

236
00:12:25,160 --> 00:12:28,440
they work with bits in the same 
way that designers tend to like 

237
00:12:28,440 --> 00:12:30,560
to work, work with pixels. 
We can control those things. 

238
00:12:30,560 --> 00:12:34,840
So anytime I bring up the topic 
of socialization and politics, 

239
00:12:35,080 --> 00:12:37,880
there's often a like a bearing 
down of like, I don't want to, I

240
00:12:37,880 --> 00:12:39,240
don't want to run it be in more 
meetings. 

241
00:12:39,240 --> 00:12:42,800
I don't want to. 
So what the book offers instead,

242
00:12:42,800 --> 00:12:45,440
though, is to say that curiosity
is our superpower. 

243
00:12:45,440 --> 00:12:48,840
Curiosity and then exchange of 
ideas. 

244
00:12:49,280 --> 00:12:52,880
And I really do think curiosity 
is the way. 

245
00:12:52,880 --> 00:12:54,920
Instead of saying how come I 
always get shut down? 

246
00:12:55,120 --> 00:12:59,560
How come I never get the 
resources I need to say who in 

247
00:12:59,560 --> 00:13:02,640
these meetings that I hate? 
Who leaves those meetings 

248
00:13:02,640 --> 00:13:06,880
feeling like this is amazing, 
This is a great meeting because 

249
00:13:06,880 --> 00:13:08,840
that's the spectrum you're 
dealing with then. 

250
00:13:08,840 --> 00:13:12,000
And the more curious you can be 
about how that person achieved 

251
00:13:12,000 --> 00:13:13,840
what they did, who they talked 
to 1st. 

252
00:13:13,840 --> 00:13:18,240
And that's why the reframing 
that that that you need politics

253
00:13:18,240 --> 00:13:21,720
is a way out of taking 
responsibility for being a 

254
00:13:21,720 --> 00:13:25,680
person who works with ideas. 
To me, I think that we romance 

255
00:13:25,680 --> 00:13:29,160
ideas, that if your idea is good
enough, it should be obvious to 

256
00:13:29,160 --> 00:13:31,000
everybody else how good your 
ideas are. 

257
00:13:31,480 --> 00:13:34,640
And I'm here to tell you that 
there's almost no evidence of 

258
00:13:34,640 --> 00:13:37,080
that ever happening. 
Like ever. 

259
00:13:38,000 --> 00:13:41,200
Like every, every great designer
who I've read their biographies 

260
00:13:41,200 --> 00:13:44,640
or their essays about their work
before they became famous enough

261
00:13:44,640 --> 00:13:46,720
to just bully their way through 
things, which is also very 

262
00:13:46,720 --> 00:13:49,040
unusual. 
They have to persuade. 

263
00:13:49,040 --> 00:13:51,920
They have to convince. 
So by calling it politics, I 

264
00:13:51,920 --> 00:13:54,840
think we put it in a corner and 
say it's something that we 

265
00:13:54,840 --> 00:13:58,720
should not have to do. 
I think it's a denial of our own

266
00:13:58,720 --> 00:14:02,800
value because everyone who gets 
their ideas through has to deal 

267
00:14:02,800 --> 00:14:08,200
with some conversation, some 
persuasion, some building of 

268
00:14:08,200 --> 00:14:11,840
allies, some earning of trust in
order to it to achieve those 

269
00:14:11,840 --> 00:14:13,760
things. 
Dieter Rams is one of the most 

270
00:14:13,760 --> 00:14:16,920
legendary living designers. 
There's a story in the book that

271
00:14:16,920 --> 00:14:20,680
he talked about in an interview 
of the young designer realizing 

272
00:14:20,680 --> 00:14:23,280
his team was not functioning 
very well, his design team and 

273
00:14:23,280 --> 00:14:25,560
the engineering team, and he 
noticed it. 

274
00:14:26,160 --> 00:14:28,360
And instead of doing what a lot 
of us might do of go, well, 

275
00:14:28,360 --> 00:14:30,760
that's not my problem. 
Like, I don't want to deal with 

276
00:14:30,760 --> 00:14:32,200
that. 
You know, engineers are 

277
00:14:32,200 --> 00:14:34,000
difficult. 
They're smart and they argue all

278
00:14:34,000 --> 00:14:35,480
the time. 
I don't want to get involved. 

279
00:14:35,520 --> 00:14:38,800
Instead, what he did was he knew
they liked cognac, so he bought 

280
00:14:38,800 --> 00:14:41,080
some nice cognac and he shared 
it with the engineering team. 

281
00:14:41,320 --> 00:14:43,320
And the quote in the interview 
is he says to be a good 

282
00:14:43,320 --> 00:14:47,200
designer, you have to be half 
psychologists and base and act 

283
00:14:47,200 --> 00:14:50,720
and act on it. 
And that to me reflects that 

284
00:14:50,720 --> 00:14:55,120
sensibility of to realize if you
want to be a champion of ideas, 

285
00:14:55,120 --> 00:14:57,640
you want your ideas to go 
somewhere, that's going to 

286
00:14:57,640 --> 00:15:00,520
happen through people. 
So how you build relationships 

287
00:15:00,520 --> 00:15:04,320
and build trust is as important,
maybe even more important, than 

288
00:15:04,320 --> 00:15:06,840
your creative talent. 
Yeah, I love this idea of 

289
00:15:07,000 --> 00:15:12,400
designers that are as bridge 
builders, and I think the cognac

290
00:15:12,400 --> 00:15:15,920
is a good metaphor for that. 
And wherever you got to start, 

291
00:15:15,920 --> 00:15:19,480
you know, make brownies or 
cookies, if that's the way that 

292
00:15:19,480 --> 00:15:22,240
you get a little bit of a more 
of a connection with someone and

293
00:15:22,240 --> 00:15:25,120
then you can ask them what's 
your favorite part of your job? 

294
00:15:25,800 --> 00:15:28,720
Talk to me about your. 
Let me be curious about you. 

295
00:15:29,160 --> 00:15:30,720
What's your favorite part of 
your job? 

296
00:15:30,720 --> 00:15:32,840
What do you think is high 
quality work? 

297
00:15:33,160 --> 00:15:35,160
People really do want to do 
great work. 

298
00:15:35,560 --> 00:15:37,960
And when you get them talking 
about great work and as 

299
00:15:37,960 --> 00:15:39,680
designers, we know a lot about 
what that means. 

300
00:15:39,680 --> 00:15:42,040
We have a lot of language for 
what that means. 

301
00:15:42,120 --> 00:15:44,560
But to get them talking about it
first, what they think great 

302
00:15:44,560 --> 00:15:47,840
work is and then say, so what's 
the greatest work you've done in

303
00:15:47,840 --> 00:15:50,200
this organization? 
What has held you back? 

304
00:15:50,680 --> 00:15:53,840
And nine times for the 10, the 
stuff they complained about is 

305
00:15:53,840 --> 00:15:55,600
the same stuff that we 
complained about. 

306
00:15:55,600 --> 00:15:59,040
I get ignored over the power and
you go, great, let's ally 

307
00:15:59,040 --> 00:16:01,760
together and come up an idea 
together. 

308
00:16:01,880 --> 00:16:06,080
That's how I think people work. 
So in a world where design is 

309
00:16:06,080 --> 00:16:09,920
becoming everyday more 
specialized, you know, so now 

310
00:16:09,920 --> 00:16:13,400
we're talking about service 
designers, UX designers and so 

311
00:16:13,400 --> 00:16:17,080
on and so forth, How do you 
think designers can maintain a 

312
00:16:17,080 --> 00:16:21,080
balance between being very 
specialized but also keeping the

313
00:16:21,080 --> 00:16:25,560
broader understanding of design 
principle so there's more of a 

314
00:16:25,560 --> 00:16:30,640
broader perspective of design? 
And how do you think this 

315
00:16:30,640 --> 00:16:34,560
balance contributes to the 
designers overall performance? 

316
00:16:34,680 --> 00:16:38,080
My last book, which was How 
Design Makes the World, offers 

317
00:16:38,080 --> 00:16:40,560
that. 
I mean, other authors have 

318
00:16:41,080 --> 00:16:46,080
offered the same idea, but that 
design is a kind of everyday 

319
00:16:46,080 --> 00:16:49,800
activity and in certain tasks. 
And I think the way to stay 

320
00:16:49,800 --> 00:16:53,000
connected, if you're becoming 
more specialized in your design 

321
00:16:53,000 --> 00:16:55,480
career and you're becoming more 
and more of a specialist, 

322
00:16:56,120 --> 00:16:59,360
there's always the opportunity 
in your regular life to pay more

323
00:16:59,360 --> 00:17:01,720
attention to how you're doing 
your generalized design. 

324
00:17:01,880 --> 00:17:04,400
So I like to cook. 
I like to cook for friends. 

325
00:17:04,400 --> 00:17:06,960
I like to cook for my wife. 
And the process of cooking is 

326
00:17:06,960 --> 00:17:09,880
this construction, 
deconstruction process of 

327
00:17:10,280 --> 00:17:12,119
breaking down the elements and 
put it in the right order. 

328
00:17:12,119 --> 00:17:13,880
And then there's often 
prototyping. 

329
00:17:13,880 --> 00:17:15,319
You know, I'm making a new 
recipe. 

330
00:17:15,319 --> 00:17:17,240
I got to do a little sample. 
I got to prototype that with. 

331
00:17:17,240 --> 00:17:20,319
User testing yeah, for. 
The user user testing, right, I 

332
00:17:20,319 --> 00:17:22,560
got to pick the right candidates
for the user test, right. 

333
00:17:22,560 --> 00:17:23,760
You know, my dog will eat 
anything. 

334
00:17:23,760 --> 00:17:25,560
I can't trust my dogs user 
testing. 

335
00:17:25,960 --> 00:17:28,359
So I got anyway. 
So there's that process and then

336
00:17:28,359 --> 00:17:30,800
there's the process of making 
the food and the balancing of 

337
00:17:30,800 --> 00:17:36,120
different trade-offs of cost of 
time of risk, and and then 

338
00:17:36,120 --> 00:17:39,120
there's the production of the 
food and, and the refinement. 

339
00:17:39,120 --> 00:17:42,040
So I think that you can find the
complete circle of being a 

340
00:17:42,040 --> 00:17:45,680
designer in things in your life 
if you're looking for them. 

341
00:17:46,080 --> 00:17:49,560
And there's always a way to stay
rounded if you're looking at 

342
00:17:49,560 --> 00:17:51,560
life that way. 
But in the professional sense, I

343
00:17:51,560 --> 00:17:53,920
mean, I don't know. 
I don't, I'm not sure that we're

344
00:17:53,920 --> 00:17:56,000
getting more specialized. 
I really have AI don't have a 

345
00:17:56,000 --> 00:17:57,960
great sense of the overall 
landscape. 

346
00:17:57,960 --> 00:18:00,640
And how much of job 
opportunities for generalist 

347
00:18:00,640 --> 00:18:03,120
designers is narrowing or not? 
I really don't know. 

348
00:18:03,480 --> 00:18:06,640
I know that the job market has 
been tough and that often 

349
00:18:06,640 --> 00:18:09,560
encourages people to feel like 
they need to specialize to stand

350
00:18:09,560 --> 00:18:11,640
out. 
I definitely see a lot of that. 

351
00:18:12,120 --> 00:18:15,080
But I don't have a good sense 
for how across. 

352
00:18:15,520 --> 00:18:18,280
I mean, I don't know what your 
data is about how many designers

353
00:18:18,280 --> 00:18:20,440
there are, professional 
designers there are in America. 

354
00:18:20,440 --> 00:18:22,640
I've looked for data on that. 
It seems like it's all over the 

355
00:18:22,640 --> 00:18:25,200
place, but it's definitely in 
the hundreds of thousands. 

356
00:18:25,800 --> 00:18:28,200
I don't know what percentage of 
that we would agree are 

357
00:18:28,520 --> 00:18:31,640
specialized designers first, 
like generalist designers, I 

358
00:18:31,640 --> 00:18:33,800
mean. 
So I don't have a good sense of 

359
00:18:33,800 --> 00:18:35,440
that to have an opinion either 
way. 

360
00:18:36,120 --> 00:18:38,960
Yeah, maybe we circle back to 
what we're talking about in 

361
00:18:38,960 --> 00:18:42,600
terms of influence and that 
Dieter Rahm story rated because 

362
00:18:42,600 --> 00:18:45,280
it's like it's not that he was. 
I don't think the point is like 

363
00:18:45,280 --> 00:18:48,760
trying to bribe your Co workers 
with alcohol, but it was really 

364
00:18:48,760 --> 00:18:52,800
about like, OK, this is like a a
way of building an actual 

365
00:18:52,800 --> 00:18:56,960
rapport and a connection read 
and maybe even befriending your 

366
00:18:56,960 --> 00:19:01,240
Co workers in that sense. 
And there's often having been in

367
00:19:01,240 --> 00:19:05,600
the workforce for a few a couple
decades now, like there's in an 

368
00:19:05,600 --> 00:19:09,160
organization, there's like often
the real org chart in addition 

369
00:19:09,160 --> 00:19:12,400
to the official one, right? 
So there's like OK, the whatever

370
00:19:12,400 --> 00:19:15,240
the pyramid the latter is. 
But then there's the like how 

371
00:19:15,240 --> 00:19:18,240
stuff actually gets done. 
And it's maybe like knowing the 

372
00:19:18,280 --> 00:19:21,120
executive assistant who's 
probably been there longer than 

373
00:19:21,520 --> 00:19:25,080
some of the actual executives or
or whatever, however that works 

374
00:19:25,080 --> 00:19:28,440
in a given organization. 
And so, yeah, how do you think 

375
00:19:28,440 --> 00:19:31,080
about influence as something 
that designers can do? 

376
00:19:31,080 --> 00:19:33,400
Because you've talked about 
curiosity and then, yeah, how do

377
00:19:33,400 --> 00:19:35,560
we connect that? 
Yeah, I think you're, I think 

378
00:19:35,560 --> 00:19:37,360
you're totally right. 
There's a quote, I forget what 

379
00:19:37,360 --> 00:19:38,880
book it's from. 
It's not my quote, but there's a

380
00:19:38,880 --> 00:19:42,560
quote from the book I think Hack
Your Bureaucracy that talks 

381
00:19:42,560 --> 00:19:46,440
about the difference between the
org chart as like, it's not a 

382
00:19:46,440 --> 00:19:50,280
fake map, but it's sort of like 
the map that certain people want

383
00:19:50,280 --> 00:19:53,520
to believe is the map. 
And then the real maps you make 

384
00:19:53,520 --> 00:19:56,960
when you're observing behavior 
and who really are the decision 

385
00:19:56,960 --> 00:20:00,240
makers, who really has influence
and just paying attention to 

386
00:20:00,240 --> 00:20:03,560
being curious about that. 
The common complaint is my ideas

387
00:20:03,560 --> 00:20:05,600
get shut down. 
I never get resources. 

388
00:20:05,600 --> 00:20:09,120
I'm involved late to be curious 
about, OK, well, who is involved

389
00:20:09,120 --> 00:20:10,760
early? 
That someone's involved early. 

390
00:20:10,920 --> 00:20:13,200
Who is that person? 
Go talk to that person. 

391
00:20:13,280 --> 00:20:15,920
Hey, I feel like you're involved
early in all these meetings. 

392
00:20:16,200 --> 00:20:19,160
What what can I learn from you 
about how you have so much 

393
00:20:19,160 --> 00:20:20,760
earlier access to decision 
making? 

394
00:20:20,920 --> 00:20:22,760
And I realized that's a very 
forward thing to do. 

395
00:20:22,760 --> 00:20:24,520
And if you're a younger designer
listening to this, you're like, 

396
00:20:24,520 --> 00:20:27,120
there's no way I would do that. 
Totally fair. 

397
00:20:27,320 --> 00:20:29,640
And that's where it gets back to
the Dieter Rams. 

398
00:20:30,200 --> 00:20:34,160
I don't think he was bribing 
either, but he was doing two 

399
00:20:34,160 --> 00:20:38,200
things. 
He was recognizing that a Co 

400
00:20:38,200 --> 00:20:44,600
worker was frustrated and 
acknowledged it, which is a sign

401
00:20:44,600 --> 00:20:48,280
of respect to someone like I 
just just to acknowledge it. 

402
00:20:48,280 --> 00:20:50,760
I mean, he didn't send them a 
note saying, yeah, your 

403
00:20:50,760 --> 00:20:52,840
engineering lead sucks. 
And I see it. 

404
00:20:53,560 --> 00:20:55,680
They just acknowledge of 
something going on and made an 

405
00:20:55,680 --> 00:20:57,440
offer. 
And a lot of life is just making

406
00:20:57,440 --> 00:20:59,600
offers. 
And designers, we have all of 

407
00:20:59,600 --> 00:21:03,240
these skills for making things 
and we can make offers. 

408
00:21:03,800 --> 00:21:07,040
One thing that comes in the book
related to influence, this is a 

409
00:21:07,040 --> 00:21:11,200
technique that I learned is that
being able to visualize things 

410
00:21:11,200 --> 00:21:15,040
for people is power. 
A lot of the business world and 

411
00:21:15,040 --> 00:21:19,640
the engineering world is so text
dominant, writing and talking, 

412
00:21:20,240 --> 00:21:22,920
and there's limitations and 
biases in that kind of 

413
00:21:22,920 --> 00:21:26,160
expression. 
Visual visualizing a problem or 

414
00:21:26,160 --> 00:21:29,880
a question is a profound way to 
change people's perception of a 

415
00:21:29,880 --> 00:21:31,760
thing. 
So to be in a conversation, it 

416
00:21:31,760 --> 00:21:35,960
could be on Slack, it could be 
in a on Zoom and a realize, oh, 

417
00:21:35,960 --> 00:21:39,320
I can just make a diagram and 
ask the question, do you mean 

418
00:21:39,320 --> 00:21:43,240
this or this? 
And now you get everyone's 

419
00:21:43,240 --> 00:21:46,760
attention to look at something 
you've created that reframes the

420
00:21:46,760 --> 00:21:50,280
argument, probably in a way that
will accelerate a solution. 

421
00:21:50,640 --> 00:21:53,520
That's power. 
And often designers are afraid 

422
00:21:53,520 --> 00:21:57,360
to use it because we have this 
weird standardization problem of

423
00:21:57,720 --> 00:22:00,160
unless we think we can Draw 
Something perfect, we don't want

424
00:22:00,160 --> 00:22:02,280
to share it. 
Even though we're in a room full

425
00:22:02,280 --> 00:22:03,400
of business people and 
engineers. 

426
00:22:03,400 --> 00:22:06,280
You can't try any supply. 
Quick sketch will look like a 

427
00:22:06,280 --> 00:22:08,680
work of art to them. 
But our our, our framework for 

428
00:22:08,680 --> 00:22:10,360
that is often that's my first 
advice to people. 

429
00:22:10,360 --> 00:22:13,920
One more influential use your 
superpower of visualizing 

430
00:22:14,480 --> 00:22:17,600
questions and problems. 
You can do it asynchronously 

431
00:22:17,800 --> 00:22:20,240
after the meeting going to 
Slack, O did you mean this or 

432
00:22:20,240 --> 00:22:22,880
this? 
And you will not all the time, 

433
00:22:23,200 --> 00:22:26,520
but it will reframe the 
conversation and the leaders who

434
00:22:26,520 --> 00:22:30,360
are smart will notice that there
was your action as a designer to

435
00:22:30,360 --> 00:22:33,600
do a creative choice like that. 
That changed the conversation, 

436
00:22:33,600 --> 00:22:37,200
solved the problem, and now 
you're earning trust with them. 

437
00:22:37,440 --> 00:22:40,520
The want you in the meeting when
there's a tough decision to be 

438
00:22:40,520 --> 00:22:42,840
made because you will have this 
ability, which is really 

439
00:22:42,840 --> 00:22:45,680
facilitation. 
You're using visual skills, but 

440
00:22:45,680 --> 00:22:47,200
you're facilitating the 
discussion. 

441
00:22:47,400 --> 00:22:50,360
Facilitation is the most one, 
most leverageable skills you can

442
00:22:50,360 --> 00:22:52,280
learn and you don't have to be 
an extrovert to do it. 

443
00:22:52,920 --> 00:22:57,400
You have to have a little bit of
initiative to lend your skills 

444
00:22:57,600 --> 00:23:02,320
and even just ask the question, 
do you mean this or this and 

445
00:23:02,320 --> 00:23:03,720
that? 
Now the conversation's shifted 

446
00:23:03,840 --> 00:23:05,960
and it's been improved because 
it's now visual. 

447
00:23:05,960 --> 00:23:08,000
Which most of these problems are
better represented? 

448
00:23:08,000 --> 00:23:09,760
Not most. 
Many of them are better 

449
00:23:09,760 --> 00:23:12,800
represented visually than 
through 2 pages of text. 

450
00:23:13,480 --> 00:23:16,960
That's my, that's my superpower 
advice is use those skills, make

451
00:23:16,960 --> 00:23:21,280
your conversations more visual 
and that can be a way to get 

452
00:23:21,280 --> 00:23:22,680
that influence that you're 
seeking. 

453
00:23:23,120 --> 00:23:28,040
You give a few definitions of 
design in the book, and one of 

454
00:23:28,040 --> 00:23:30,040
them is like repairing what's 
broken. 

455
00:23:30,520 --> 00:23:32,560
The other one is bringing light 
to darkness. 

456
00:23:32,560 --> 00:23:35,800
So visualization feels like it 
falls within that, right? 

457
00:23:35,800 --> 00:23:37,920
Because this is like things that
people have been talking about 

458
00:23:37,920 --> 00:23:41,200
or it's kind of lost in the 
prose and you're reconnecting 

459
00:23:41,200 --> 00:23:42,800
the dots. 
And then the third one is 

460
00:23:42,800 --> 00:23:45,840
finding creative escapes from 
perceived dead ends. 

461
00:23:46,080 --> 00:23:49,240
And I think that connects to the
reframing stuff that you're 

462
00:23:49,240 --> 00:23:52,120
talking about. 
Are there other examples of like

463
00:23:52,280 --> 00:23:53,920
these reframes? 
Because again, it's like you're 

464
00:23:53,920 --> 00:23:56,720
not fighting gravity, right? 
But it's there's still something

465
00:23:56,720 --> 00:24:00,200
that allows you to you, you 
think you've reached the stead 

466
00:24:00,200 --> 00:24:03,320
end, but somehow it's a paradox 
and you've found another like a 

467
00:24:03,320 --> 00:24:05,800
third way out. 
A lot of what I tried to respond

468
00:24:05,800 --> 00:24:08,560
to in this book is the perennial
feeling for designers are 

469
00:24:08,560 --> 00:24:10,680
feeling alone and feeling left 
out. 

470
00:24:11,200 --> 00:24:14,200
And I mentioned already, but I 
it's worth reminding. 

471
00:24:14,200 --> 00:24:16,840
So we're saying it again. 
Even I see on LinkedIn now 

472
00:24:16,840 --> 00:24:22,240
people complain about what are 
normal frustrations for smart 

473
00:24:22,240 --> 00:24:28,080
people in large organizations, 
but they'll frame it as some 

474
00:24:28,080 --> 00:24:32,760
kind of intentional and focused 
diminishment of design. 

475
00:24:33,240 --> 00:24:36,760
Like we take it very personally 
and our default assumption is 

476
00:24:36,760 --> 00:24:41,040
that designers are the only one 
being marginalized in this way. 

477
00:24:41,800 --> 00:24:45,800
And a lot of the time, many 
people feel that way. 

478
00:24:46,280 --> 00:24:48,040
Engineers feel that way, 
marketers feel that way. 

479
00:24:48,040 --> 00:24:51,080
The business development guy who
seems to get all the attention, 

480
00:24:51,080 --> 00:24:54,600
he's he's unhappy because most 
of his ideas get shut down too. 

481
00:24:55,160 --> 00:24:57,920
There's generally for creative 
people feeling like the 

482
00:24:57,920 --> 00:25:01,400
organization moves too slowly. 
I don't get enough respect. 

483
00:25:01,400 --> 00:25:05,000
That's just how smart people, 
smart motivated people feel in 

484
00:25:05,000 --> 00:25:07,560
big organizations. 
And that means that there's an 

485
00:25:07,560 --> 00:25:09,800
opportunity to connect with 
those people and find them. 

486
00:25:09,800 --> 00:25:12,640
And you do that by being curious
instead of assuming it's about 

487
00:25:12,640 --> 00:25:15,760
you recognize there are, there 
are other patterns and 

488
00:25:15,760 --> 00:25:20,720
organizations that can make you 
feel that way, but there's other

489
00:25:20,720 --> 00:25:23,640
reasons why and those other 
reasons can reframe the problem.

490
00:25:23,960 --> 00:25:27,640
Wait a second-half of the 
engineering team thinks the 

491
00:25:27,640 --> 00:25:31,080
quality of the work they're 
asked to do is very low and they

492
00:25:31,080 --> 00:25:36,120
want to do something better. 
Wait a second, can't I buy them 

493
00:25:36,120 --> 00:25:39,560
lunch over the weekend and we'll
we'll rent an office space and 

494
00:25:39,560 --> 00:25:42,480
we'll build something together? 
A lot of my career was spent as 

495
00:25:42,480 --> 00:25:44,280
a project lead. 
I was a designer, like a UX 

496
00:25:44,280 --> 00:25:46,120
person for a while, but it 
became like a project lead 

497
00:25:46,120 --> 00:25:48,560
person. 
And the thing that saved me so 

498
00:25:48,560 --> 00:25:53,480
many times was the recognition 
that engineers usually have with

499
00:25:53,480 --> 00:25:56,560
special power. 
They can just decide to build 

500
00:25:56,560 --> 00:25:59,320
more stuff like nobody else can 
do it. 

501
00:25:59,320 --> 00:26:01,960
The marketing team can't do it. 
The business people can't do it.

502
00:26:01,960 --> 00:26:04,880
The engineer could decide, you 
know what, I like this idea On 

503
00:26:04,880 --> 00:26:07,200
Saturday and Sunday, I'm going 
to go and build it. 

504
00:26:07,400 --> 00:26:10,280
On Monday, I'll check it in and 
we'll see if they let us keep 

505
00:26:10,280 --> 00:26:13,360
it. 
And odds are if it's good, no, 

506
00:26:13,400 --> 00:26:15,400
no VP is going to go. 
No, that's too good. 

507
00:26:15,400 --> 00:26:17,160
You did it on the weekend. 
We're going to RIP it out. 

508
00:26:17,160 --> 00:26:19,320
They'll be like, maybe it'll 
happen. 

509
00:26:19,320 --> 00:26:23,080
So befriending the engineers who
are really the machinery for 

510
00:26:23,080 --> 00:26:24,760
building stuff at tech 
companies. 

511
00:26:24,920 --> 00:26:26,520
This gets back to D2 Rams a 
little bit. 

512
00:26:26,880 --> 00:26:30,160
Befriending them and getting 
allied with them gives you a 

513
00:26:30,160 --> 00:26:35,320
separate pool of resources that 
you don't have to work through 

514
00:26:35,320 --> 00:26:39,960
the entire system necessarily to
access provide you motivate them

515
00:26:40,640 --> 00:26:43,320
and they can be motivated by 
quality and making things that 

516
00:26:43,320 --> 00:26:45,440
are beautiful that reflect their
idea quality. 

517
00:26:45,640 --> 00:26:50,280
Boom, now you have allies and 
influence and changing the 

518
00:26:50,280 --> 00:26:53,200
nature of a project. 
So in addition to Dieter Rams, 

519
00:26:53,640 --> 00:26:55,600
you also talk about Paula Share,
right? 

520
00:26:55,600 --> 00:26:58,720
And I feel like there's a story 
with her that's become designed 

521
00:26:58,720 --> 00:27:02,760
legend with the city logo 
redesign when they were merging 

522
00:27:02,760 --> 00:27:05,560
with travelers and she 
apparently drew this on a 

523
00:27:05,560 --> 00:27:07,040
cocktail napkin. 
And that's great. 

524
00:27:07,040 --> 00:27:11,120
But I think the take away when 
it's been kind of perpetuated 

525
00:27:11,480 --> 00:27:14,960
has been about like these Eureka
moments, which sometimes happen 

526
00:27:15,080 --> 00:27:17,480
for designers. 
But then there's all the like, 

527
00:27:18,080 --> 00:27:20,200
probably all of the stuff that 
we didn't see and that's not at 

528
00:27:20,200 --> 00:27:22,880
all glamorous, which is like 
selling this to all sorts of 

529
00:27:22,880 --> 00:27:26,520
decision makers to actually make
this 32nd sketch into something 

530
00:27:26,680 --> 00:27:29,360
that's going to, you know, that 
they had to put on like 

531
00:27:29,600 --> 00:27:32,280
corporate letter heads and 
change the logos on buildings. 

532
00:27:32,280 --> 00:27:35,440
I mean, like this is multi 
$1,000,000 kind of things, 

533
00:27:35,440 --> 00:27:36,640
right? 
When you're doing these 

534
00:27:36,640 --> 00:27:38,640
corporate mergers and rebranding
things. 

535
00:27:38,960 --> 00:27:42,720
Can you tell us about like how 
you've reframed that legend and 

536
00:27:42,800 --> 00:27:45,400
brand it more in reality? 
I wrote an earlier book years 

537
00:27:45,400 --> 00:27:48,000
ago called The Myths of 
Innovation, and the Goal that 

538
00:27:48,080 --> 00:27:51,560
book was to dig into all of 
these stories that a lot of our 

539
00:27:51,560 --> 00:27:55,440
education around creativity are 
based on, and they're mostly 

540
00:27:55,440 --> 00:27:57,000
flawed. 
They're mostly not the truth, 

541
00:27:57,440 --> 00:28:00,320
mostly not. 
And we have a tremendous 

542
00:28:00,320 --> 00:28:04,560
romanticization of Eureka 
moments as being the nature of 

543
00:28:04,560 --> 00:28:06,800
creativity. 
And so the Paula Cher story is 

544
00:28:06,800 --> 00:28:11,040
another mythology story where 
it's known as this $1,000,000 

545
00:28:11,040 --> 00:28:12,680
sketch. 
And she did apparently make the 

546
00:28:12,680 --> 00:28:16,320
sketch very quickly, but the let
the what we're led to take from 

547
00:28:16,320 --> 00:28:19,560
that story is, well, she must 
have been so talented and work 

548
00:28:19,640 --> 00:28:22,520
worked so quickly. 
And that's the aspiration for us

549
00:28:22,520 --> 00:28:25,360
as designers is to be able to 
make napkin sketches and then 

550
00:28:25,360 --> 00:28:27,920
like take the week off. 
Like what, what are we supposed 

551
00:28:27,920 --> 00:28:30,760
to learn from this? 
Because that's what we're 

552
00:28:30,760 --> 00:28:32,720
supposed to learn. 
And then also that we also 

553
00:28:32,720 --> 00:28:35,200
critique that sketch 2 of like, 
oh, I could do that. 

554
00:28:35,200 --> 00:28:36,880
The valuable lesson out of that 
story. 

555
00:28:36,880 --> 00:28:40,360
There's a couple of things. 
One is that even if she made 

556
00:28:40,360 --> 00:28:43,800
that sketch so quickly and it 
did become the logo, the ability

557
00:28:43,800 --> 00:28:46,720
to do that is based on an entire
career's work. 

558
00:28:47,120 --> 00:28:51,400
And she knew to make that 
particular sketch in that low 

559
00:28:51,400 --> 00:28:54,720
fidelity way with that group of 
people at that time. 

560
00:28:54,880 --> 00:28:57,120
There's a whole bunch of other 
factors that led to her choices 

561
00:28:57,120 --> 00:29:00,680
there that reflect a long and 
very talented career. 

562
00:29:01,040 --> 00:29:04,320
The second lesson though, as she
told the story to there's a 

563
00:29:04,320 --> 00:29:08,120
Netflix documentary episode 
about her and that episode, she 

564
00:29:08,120 --> 00:29:12,440
talks about how long it took to 
get from that sketch to that 

565
00:29:12,440 --> 00:29:15,640
logo being in the world. 
And it was about two years. 

566
00:29:16,120 --> 00:29:19,360
And the quote, I won't get it 
quite right, is that she says, 

567
00:29:19,360 --> 00:29:21,800
is that the the design? 
And by that she was referring to

568
00:29:21,800 --> 00:29:24,520
the ideas. 
The design is not the hard part.

569
00:29:25,000 --> 00:29:27,600
The hard part is getting people 
to use the ideas. 

570
00:29:28,520 --> 00:29:31,480
And she talks about the as you 
might guess, there are meetings 

571
00:29:31,480 --> 00:29:34,440
and debates, and then that 
sketch has to be transformed 

572
00:29:34,440 --> 00:29:36,040
into actual production design 
work. 

573
00:29:36,480 --> 00:29:38,600
And what's the color scheme? 
How's it going to scale? 

574
00:29:38,600 --> 00:29:39,760
Are there going to be different 
versions? 

575
00:29:39,760 --> 00:29:41,640
Printed on different materials 
and all the. 

576
00:29:41,920 --> 00:29:44,000
Many, everyone listening to 
this, we all production that we 

577
00:29:44,000 --> 00:29:46,680
know like complicated. 
And sometimes you run into 

578
00:29:46,680 --> 00:29:51,960
things with the production that 
are blockers that prevent the 

579
00:29:51,960 --> 00:29:55,360
idea because they're so 
difficult in the execution that 

580
00:29:55,360 --> 00:29:59,040
the idea just doesn't work. 
And that's really what design is

581
00:29:59,040 --> 00:30:01,320
to me. 
I want a better design world. 

582
00:30:01,560 --> 00:30:04,280
That means these ideas have to 
navigate themselves through 

583
00:30:04,280 --> 00:30:08,080
companies and organizations and 
all the complexity to get out 

584
00:30:08,080 --> 00:30:09,560
into the world. 
If it doesn't get out into the 

585
00:30:09,560 --> 00:30:11,840
world, we haven't made the world
better. 

586
00:30:11,840 --> 00:30:14,120
We haven't solved the problem 
really. 

587
00:30:14,320 --> 00:30:16,760
We've just exercised our 
creative skills, which don't 

588
00:30:17,320 --> 00:30:21,440
necessarily help anyone. 
So that is part of the spirit of

589
00:30:21,440 --> 00:30:22,920
the book. 
And you could say, listen to 

590
00:30:22,920 --> 00:30:23,880
this. 
Well, I don't want to do all 

591
00:30:23,880 --> 00:30:25,200
that work. 
I don't want to influence 

592
00:30:25,200 --> 00:30:26,800
people. 
I don't want to be persuasive. 

593
00:30:27,200 --> 00:30:29,880
And I feel like that's fine. 
Like you're no one's saying you 

594
00:30:29,880 --> 00:30:32,480
have to. 
But I think many of us really do

595
00:30:32,480 --> 00:30:34,040
deeply believe in the power of 
design. 

596
00:30:34,040 --> 00:30:37,520
We want a better design world, 
and design is hard because 

597
00:30:37,520 --> 00:30:40,360
there's no way to escape these 
tasks. 

598
00:30:40,760 --> 00:30:44,640
Someone has to do this work of 
filling out the idea, persuading

599
00:30:44,640 --> 00:30:48,200
people, getting support. 
And if we don't do it, as the 

600
00:30:48,200 --> 00:30:51,680
people are supposed to be most 
passionate about design, then 

601
00:30:51,680 --> 00:30:53,360
we're expecting someone else to 
do it. 

602
00:30:54,440 --> 00:30:57,720
Why? 
Like, why do we expect that? 

603
00:30:57,720 --> 00:31:00,920
That's the question I poke at of
it's up to us. 

604
00:31:01,240 --> 00:31:03,440
It's up to us to at least see it
as a problem that we have to get

605
00:31:03,440 --> 00:31:06,560
better at and encourage future 
generations of designers to be 

606
00:31:06,560 --> 00:31:10,560
more accepting of as being part 
of the job or part of this 

607
00:31:10,560 --> 00:31:14,760
ambition to have a better world.
You touched upon this in your 

608
00:31:14,760 --> 00:31:18,440
response just now about 
essentially like designers 

609
00:31:18,440 --> 00:31:21,960
having this choice, right to 
either keep on designing, like 

610
00:31:21,960 --> 00:31:25,480
being in the design tools every 
day versus maybe as you did in 

611
00:31:25,480 --> 00:31:28,720
your own career, becoming a 
project lead and like being a 

612
00:31:28,720 --> 00:31:30,760
deciderer. 
You have that Venn diagram too 

613
00:31:30,760 --> 00:31:32,840
of the the designer and the 
deciderer. 

614
00:31:33,120 --> 00:31:36,000
And so I think that's another 
other kind of identity issue 

615
00:31:36,000 --> 00:31:38,480
that designers go through of 
like, oh, are you no longer a 

616
00:31:38,480 --> 00:31:42,120
designer because you've become a
manager or something? 

617
00:31:42,120 --> 00:31:46,400
But then you have more ability 
to actually decide on these 

618
00:31:46,400 --> 00:31:49,560
design decisions even if 
designer isn't in your job title

619
00:31:49,560 --> 00:31:52,000
anymore. 
So do you have any advice for 

620
00:31:52,000 --> 00:31:54,240
folks to think through that in 
their career paths? 

621
00:31:54,560 --> 00:31:56,160
I do. 
I'm glad you brought it up. 

622
00:31:56,680 --> 00:31:59,920
So the the Venn diagram in the 
book is, we're told it's just as

623
00:31:59,920 --> 00:32:02,240
soon when you go to design 
school, you read a design book, 

624
00:32:02,240 --> 00:32:05,080
that you are the person who's 
going to make decisions. 

625
00:32:05,080 --> 00:32:07,440
That's just what it would be to 
be a designer, to design A build

626
00:32:07,440 --> 00:32:10,560
and design A house. 
You decided most things, but the

627
00:32:10,560 --> 00:32:14,200
workplace, the number of 
decisions designers make is 

628
00:32:14,400 --> 00:32:16,600
relatively small. 
We influence a lot of things, 

629
00:32:16,600 --> 00:32:20,000
but there's usually a executive 
or project lead or sometimes the

630
00:32:20,000 --> 00:32:22,600
engineering lead who's really 
deciding the budget and the 

631
00:32:22,600 --> 00:32:24,960
goals. 
And we have to just accept that.

632
00:32:25,600 --> 00:32:29,000
Where designers run into trouble
is identity. 

633
00:32:29,320 --> 00:32:32,760
And we want that, that word in 
our job title. 

634
00:32:33,200 --> 00:32:34,760
This is like a heretical thing 
to say. 

635
00:32:35,160 --> 00:32:38,600
I think it's not always a 
mistake, but it can be a 

636
00:32:38,600 --> 00:32:43,280
liability. 
Because if the advice I give is 

637
00:32:43,560 --> 00:32:47,400
you should have a job where most
of the work you're doing every 

638
00:32:47,400 --> 00:32:51,040
day is the work that you want to
do, whatever it's called. 

639
00:32:51,040 --> 00:32:55,840
Yeah, yeah, whatever it's 
called, if the job is 80% of 

640
00:32:55,840 --> 00:32:58,720
what you want to do, including 
making design decisions, picking

641
00:32:58,720 --> 00:33:01,760
the budget and doing the design 
work is called, you know, a 

642
00:33:01,760 --> 00:33:05,080
super widget master. 
And there's another job called 

643
00:33:05,080 --> 00:33:08,880
like senior executive designer 
that help only has 10% of the 

644
00:33:08,880 --> 00:33:11,360
work you actually want to do. 
Pick the first job. 

645
00:33:11,600 --> 00:33:14,080
That's my advice. 
Do the actual work you want to 

646
00:33:14,080 --> 00:33:18,160
do and what other people look at
you and say about you because 

647
00:33:18,160 --> 00:33:22,200
the word design is not in your 
job title, I think is really not

648
00:33:22,240 --> 00:33:23,960
important. 
What's going to be important is 

649
00:33:23,960 --> 00:33:26,800
having a fulfilling career. 
We're influencing important 

650
00:33:26,800 --> 00:33:28,880
decisions. 
And when you go home, at the end

651
00:33:28,880 --> 00:33:31,920
of the day, you feel like I have
made this better, I had the 

652
00:33:31,920 --> 00:33:34,880
power to make this better and I 
feel good about it. 

653
00:33:35,200 --> 00:33:38,280
That's the job I want designers 
in, even if it's not called 

654
00:33:38,280 --> 00:33:41,160
designer. 
We've talked about designers 

655
00:33:41,520 --> 00:33:44,680
demonstrating their value 
through like, their curiosity 

656
00:33:44,680 --> 00:33:47,280
through their superpowers. 
And you also touch upon 

657
00:33:47,440 --> 00:33:52,560
compensation in the book and how
designers can negotiate and 

658
00:33:52,560 --> 00:33:55,680
advocate for themselves. 
And so can we go into that a 

659
00:33:55,680 --> 00:33:57,960
little bit as well? 
We think that we're being hired 

660
00:33:57,960 --> 00:33:59,560
for like the deliverables, 
right? 

661
00:33:59,560 --> 00:34:02,840
The designing XYZ, delivering 
these files. 

662
00:34:03,040 --> 00:34:05,320
And then there's the like, 
actual stuff that we bring, 

663
00:34:05,320 --> 00:34:08,239
which is like being curious, 
being empathetic, being all of 

664
00:34:08,239 --> 00:34:10,560
that other stuff. 
And then how does that all kind 

665
00:34:10,560 --> 00:34:14,800
of cohere together in terms of 
how we advocate for ourselves? 

666
00:34:14,800 --> 00:34:18,199
This is an important issue and I
don't I I I don't have great 

667
00:34:18,199 --> 00:34:21,480
advice here. 
The book calls out the fact that

668
00:34:22,440 --> 00:34:25,600
to be a designer means you are 
dealing with the legacy 

669
00:34:25,600 --> 00:34:27,840
perception that organizations 
have. 

670
00:34:27,840 --> 00:34:31,719
But what that means, and often 
that means that it's, it's seen 

671
00:34:31,719 --> 00:34:34,760
as, you know, the, the the 
diminishing term of what you're 

672
00:34:34,760 --> 00:34:37,159
selling just makes it pretty. 
Even though making something 

673
00:34:37,159 --> 00:34:39,600
pretty, that's what we're 
talking about the Jaguar, making

674
00:34:39,600 --> 00:34:42,239
it pretty is like it could be a 
really important thing to do and

675
00:34:42,239 --> 00:34:44,840
really hard to do. 
Somehow it's still often uses 

676
00:34:44,840 --> 00:34:48,639
like a diminishing term. 
So compensation, you are having 

677
00:34:48,639 --> 00:34:53,679
to work against the perception 
that your CEO or VP has from 

678
00:34:53,840 --> 00:34:56,679
whatever legacy experience they 
have with design 10 years ago or

679
00:34:56,679 --> 00:34:58,680
15 years ago. 
And that's a lot to bear. 

680
00:34:58,680 --> 00:35:00,600
I don't have any magical advice 
for how to do that. 

681
00:35:00,920 --> 00:35:03,800
However, I think some of the 
things we've talked about just 

682
00:35:03,800 --> 00:35:07,200
in this, in this conversation, 
if you're in the meeting and 

683
00:35:07,200 --> 00:35:09,680
you're doing things that make 
the meetings run better, lead to

684
00:35:09,680 --> 00:35:12,160
better decisions. 
The only focused on what your 

685
00:35:12,160 --> 00:35:15,880
job title was while you did it. 
They noticed that while you were

686
00:35:15,880 --> 00:35:18,240
in the room. 
Sally or Joe, whoever you are, 

687
00:35:18,480 --> 00:35:20,280
when you're in the room, better 
things happen. 

688
00:35:20,280 --> 00:35:23,440
You're smart, you're useful. 
That's the pathway to 

689
00:35:23,440 --> 00:35:27,080
compensation is recognition for 
how you're contributing, not 

690
00:35:27,080 --> 00:35:30,480
just in your specialized role, 
but you're recognizing the way 

691
00:35:30,480 --> 00:35:32,440
the connective tissue has to 
work and you're in those 

692
00:35:32,440 --> 00:35:36,400
situations and you're doing 
things that help the project 

693
00:35:36,680 --> 00:35:39,400
rather than just help you 
function in in in your job. 

694
00:35:39,440 --> 00:35:42,520
I do think that designers have a
lot of the skills that allow 

695
00:35:42,520 --> 00:35:45,280
them to do that, but we have to 
be more, take more initiative to

696
00:35:45,280 --> 00:35:47,240
do it. 
Compensation is such a 

697
00:35:47,240 --> 00:35:49,680
complicated thing because 
organizations, especially larger

698
00:35:49,680 --> 00:35:53,560
ones, have their HR policies 
wrapped around compensation and 

699
00:35:53,560 --> 00:35:57,480
ladder levels, and it becomes a 
very entrenched, systemic kind 

700
00:35:57,480 --> 00:36:00,520
of conversation. 
Where you lose that designer 

701
00:36:00,520 --> 00:36:02,640
title again when you're moving 
up, right? 

702
00:36:02,640 --> 00:36:05,000
And that's goes back to that 
identity thing we were talking 

703
00:36:05,000 --> 00:36:06,960
about, right, which? 
Also, I mean, again, is part of 

704
00:36:06,960 --> 00:36:09,280
the argument for me of like if 
you if you can be a product 

705
00:36:09,280 --> 00:36:12,440
manager somewhere because you 
can do 80% of the role, that's a

706
00:36:12,440 --> 00:36:15,560
much easier path to better 
compensation and better 

707
00:36:15,560 --> 00:36:18,560
influence without having to 
fight these larger battles of 

708
00:36:18,560 --> 00:36:21,960
representing design to companies
that don't have a long history 

709
00:36:21,960 --> 00:36:23,440
with it. 
I do think, though, that the 

710
00:36:23,440 --> 00:36:26,640
more of that value you're 
expressing and project leaders 

711
00:36:26,640 --> 00:36:31,000
see it, they're the ones who 
have the leverage to say, yes, 

712
00:36:31,280 --> 00:36:33,560
this person's in a design role, 
but they're contributing in a 

713
00:36:33,560 --> 00:36:35,920
way that's closer to this other 
role. 

714
00:36:36,120 --> 00:36:38,960
Can't we set them up so they 
have a faster track to 

715
00:36:38,960 --> 00:36:40,760
promotion? 
That's going to come from people

716
00:36:40,760 --> 00:36:43,560
who are in generalist roles. 
They're looking at the general 

717
00:36:43,560 --> 00:36:46,640
situation across the project 
team, and you have to be visible

718
00:36:46,640 --> 00:36:49,640
to those people for them to 
recognize your value. 

719
00:36:49,640 --> 00:36:51,520
I'm going to turn it over to 
Julia again, who has some 

720
00:36:51,520 --> 00:36:54,400
questions about the the broader 
contacts and she'll take us out 

721
00:36:54,440 --> 00:36:57,240
I'm. 
Curious now that we're we've 

722
00:36:57,240 --> 00:37:01,680
been introduced so much to new 
disruptive technologies such as 

723
00:37:01,680 --> 00:37:07,000
Jenny, how do you think is the 
role of designers in this new 

724
00:37:07,000 --> 00:37:12,080
context and how it's it's going 
to evolve and impact their their

725
00:37:12,080 --> 00:37:15,040
skills? 
Yeah, I don't know. 

726
00:37:15,960 --> 00:37:18,760
And also like their performance 
in the future, yeah. 

727
00:37:19,720 --> 00:37:20,840
I'll be the. 
First, we're talking about 

728
00:37:20,840 --> 00:37:23,560
performers. 
Be the first pundit in the, you 

729
00:37:23,560 --> 00:37:26,520
know, the last like six months 
to say, I don't know, nobody 

730
00:37:26,520 --> 00:37:27,760
knows. 
I think there's so many 

731
00:37:27,760 --> 00:37:30,360
variables here, people who seem 
up just a clear idea. 

732
00:37:30,360 --> 00:37:32,640
I'm like, come on, you don't, 
you don't know that it's 

733
00:37:32,640 --> 00:37:35,480
understand I'll be scary. 
The close you are to production 

734
00:37:35,480 --> 00:37:39,280
type work, the scary this gets. 
But it's always been true, not 

735
00:37:39,280 --> 00:37:41,160
just for designers, it's true 
for engineers. 

736
00:37:41,560 --> 00:37:43,680
The more automatable and 
repetitive your work is, the 

737
00:37:43,680 --> 00:37:46,720
easier it just makes sense. 
So the best advice to them would

738
00:37:46,720 --> 00:37:51,240
be if that's where you are to 
work hard to try to distance 

739
00:37:51,240 --> 00:37:53,600
yourself from that and have 
skills that are harder to 

740
00:37:53,600 --> 00:37:56,920
replicate or to automate. 
There's always an editorial role

741
00:37:56,920 --> 00:37:59,920
to play in all of the stuff. 
It's true for engineering, it's 

742
00:37:59,920 --> 00:38:01,920
true for design. 
There's always has to, always 

743
00:38:01,920 --> 00:38:04,760
has to be someone who's going to
say there's three options even 

744
00:38:04,760 --> 00:38:06,800
they're all AI generated, 
there's still some person who 

745
00:38:06,800 --> 00:38:08,920
has to say, what are the 
trade-offs between. 

746
00:38:09,080 --> 00:38:12,040
And you can't always go back to 
AI to solve that problem because

747
00:38:12,160 --> 00:38:15,480
AI gets worse and worse at these
more generalizable things that 

748
00:38:15,480 --> 00:38:18,000
have to come from an actual 
person's emotional stake in the 

749
00:38:18,000 --> 00:38:20,960
company and his history. 
So the more you can move into 

750
00:38:20,960 --> 00:38:23,720
being the editorial, the editor,
then the production of these 

751
00:38:23,720 --> 00:38:27,480
things matters less because your
role is to try to integrate and 

752
00:38:27,480 --> 00:38:30,480
to try to synthesize. 
And that's the value you're 

753
00:38:30,480 --> 00:38:33,800
giving to your team and your 
company is you're the editor. 

754
00:38:33,960 --> 00:38:36,440
And that might be where this 
term design shifts. 

755
00:38:36,920 --> 00:38:40,480
There's still a designer or UX 
designer and they manage a set 

756
00:38:40,480 --> 00:38:43,040
of tools, some of which are 
automated, some of which is 

757
00:38:43,040 --> 00:38:45,080
maybe outsourcing. 
And I don't know what that means

758
00:38:45,080 --> 00:38:47,680
for the job market. 
There's always a need for people

759
00:38:47,680 --> 00:38:52,640
in editor like roles lead role 
always because that who that's 

760
00:38:52,640 --> 00:38:55,560
who the CEO and the executive 
look to, to say, Scott, what 

761
00:38:55,560 --> 00:38:58,560
happened on this project? 
You know, they want a person to 

762
00:38:58,720 --> 00:39:01,760
be able to say what'd you do? 
Or to say that was a great job. 

763
00:39:02,040 --> 00:39:03,800
Someone has to be the editor, 
the leader. 

764
00:39:03,800 --> 00:39:06,240
That's just in human nature. 
And so I'd look, how do you 

765
00:39:06,240 --> 00:39:09,760
shift into roles where that's 
what you're being paid for 

766
00:39:09,960 --> 00:39:14,080
rather than what tool did you 
use or how many mock ups did you

767
00:39:14,080 --> 00:39:16,640
make in a week that you're the, 
you're, you're at a level of 

768
00:39:16,640 --> 00:39:19,520
abstraction that's higher than 
that, that just seems wiser and 

769
00:39:19,520 --> 00:39:22,440
smarter generally, but the more 
pressure there is from AI, 

770
00:39:23,160 --> 00:39:24,800
that's that's what I would 
advise. 

771
00:39:25,200 --> 00:39:29,280
Yeah, makes us appreciate. 
That honest answer. 

772
00:39:29,880 --> 00:39:30,600
Yeah, yeah. 
Who? 

773
00:39:30,880 --> 00:39:32,520
Knows no one can get to 
teachers. 

774
00:39:32,560 --> 00:39:34,720
Yeah, we don't know. 
Ask chat. 

775
00:39:34,720 --> 00:39:37,160
I'm going to ask chat PT that 
question when we're done. 

776
00:39:37,560 --> 00:39:38,960
And then say, how are you so 
sure? 

777
00:39:39,520 --> 00:39:44,320
And now more on a personal note,
we are curious to hear a little 

778
00:39:44,320 --> 00:39:50,760
bit if you have any inspiration 
to share with it could be either

779
00:39:50,760 --> 00:39:54,240
like a book, a show, a movie, a 
piece of media that you've 

780
00:39:55,520 --> 00:40:00,280
you've seen lately that has 
impacted and inspired, you know,

781
00:40:00,280 --> 00:40:01,840
in a way. 
Working a new book, it's more 

782
00:40:01,840 --> 00:40:04,400
about life philosophy and I'm 
reading a book called Feeling 

783
00:40:04,400 --> 00:40:06,480
Philosophy and the Meaning of 
Life by John Gray. 

784
00:40:07,160 --> 00:40:11,680
And I have been loving. 
It's like I, I, I admitted I 

785
00:40:11,680 --> 00:40:12,880
don't, I don't know anything 
about it. 

786
00:40:12,880 --> 00:40:14,360
Like who knows? 
Like what's going to happen with

787
00:40:14,360 --> 00:40:16,560
AI. 
But his position is basically 

788
00:40:16,560 --> 00:40:21,240
that as a philosopher, that 
philosophy is kind of a waste of

789
00:40:21,240 --> 00:40:23,880
time. 
It's mostly a way for us not to 

790
00:40:23,880 --> 00:40:27,000
be afraid of like the future or 
afraid of dying. 

791
00:40:27,000 --> 00:40:30,560
And we're avoiding things. 
And cats, we love them so much 

792
00:40:30,560 --> 00:40:33,120
because they don't have anything
to avoid that they're always 

793
00:40:33,160 --> 00:40:34,520
present and they're always in 
the moment. 

794
00:40:34,640 --> 00:40:37,440
So I'm an animal person. 
I like cats, I like dogs, and 

795
00:40:37,440 --> 00:40:40,280
this book has been a really fun 
way for me to think about why I 

796
00:40:40,280 --> 00:40:43,600
like being around animals so. 
Feline Philosophy by John Gray. 

797
00:40:43,640 --> 00:40:46,080
Thanks for that recommendation 
and for spending some time with 

798
00:40:46,080 --> 00:40:49,240
us in the AIGA Virtual studio, 
Scott. 

799
00:40:49,240 --> 00:40:52,080
So for folks listening to this 
or watching this now that we're 

800
00:40:52,280 --> 00:40:56,120
on video, check out Scott 
Perkins new book, Why Design is 

801
00:40:56,120 --> 00:40:57,960
Hard wherever you get your 
books. 

802
00:40:58,160 --> 00:41:01,600
And Scott, do you have anywhere 
else online or handles that you 

803
00:41:01,600 --> 00:41:03,160
want to share with folks while 
we're still Scott? 

804
00:41:03,160 --> 00:41:05,560
Brookly.com all my stuff's 
there, easy to find. 

805
00:41:06,240 --> 00:41:07,280
Awesome. 
All right. 

806
00:41:07,280 --> 00:41:09,400
Thanks again for tuning in. 
Until next time.

