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I don't think most people are 
trying to rip other people and I

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think that is a very different 
conversation. 

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I think what were more 
interested in continuing is just

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like better education and better
knowledge that these 

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conversations are easier to 
have, so that both sides are 

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better informed, talking about 
what it means to use other 

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artists work in your work. 
Welcome to this special edition 

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of design feature. 
Now, from aiga the professional 

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association for design, my name 
is Li Xian zhuang director of 

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design, content and learning 
here at aiga. 

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And I am joined by our special 
guest today. 

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Heather Mariah Dixon and Abigail
Karen's from Studio, 8h MVD a 

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brooklyn-based woman, lead 
content, and branding studio. 

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Today we're going to learn more 
about Heather and Abby's 

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Journeys as designers as 
photographers, Says creative 

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content, creators, but also 
focus on this topic around 

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appropriation and plagiarism and
where to draw that line from 

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inspiration to appropriation. 
So thanks for joining us on the 

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show today. 
Thanks for having us for really 

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excited to be here. 
And this is a conversation, 

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we're really excited to be 
having and something we talked 

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about a lot in our practice, so 
be great. 

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Thanks for the warm intro. 
Yeah, so I did the brief intro 

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but I always love to hear. 
Here, your own stories from your

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own mouths. 
So tell us about your origin 

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stories as designers, but also 
together as a studio as a joint 

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practice. 
Absolutely, I'll kick things 

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off. 
I grew up with a really creative

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childhood was always in dance 
and art and all that kind of fun

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creative stuff as a kid. 
And then when I got to college 

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this sort of natural Pursuit 
that I thought was going to be 

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the best choice for me was Art. 
So, I went into printmaking and 

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it's a funny story but as I was 
pursuing a degree in 

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printmaking. 
I was only doing typography and 

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reproducing ads and I told 
people that I wanted to be a 

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commercial artist. 
So eventually I really kind 

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Professor that I had at Western 
Washington University where I 

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and a be attended recommended 
that I go downstairs and check 

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out the design program and the 
rest is kind of history. 

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There, I ended up graduating 
with a double major in both, 

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fine arts and design and then 
very soon after, you know, I've 

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always been interested in 
fashion and beauty and luxury. 

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So the Natural Choice for me was
to move to New York and began my

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career. 
After moving to New York, I'll 

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keep this brief because it was 
quite the winding path, but I 

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freelanced at a variety of 
agencies, as well as 

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independently. 
I sort of always had these 

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independent projects going, no 
matter where I was at full-time 

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or or freelance. 
Small business owner would come 

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to me and say I have nothing but
a name than a product and I want

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to make this go live and I would
Then figure out the best way to 

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go through from strategy before 
I even knew to call strategy all

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the way to photographing their 
products sometimes like on the 

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sidewalk. 
And, you know, just kind of 

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this, very Scrappy Hands-On 
approach to making things in a 

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really holistic and really 
considered Manner. 

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And then at my last full-time 
job, I was fairly kind of 

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feeling stagnant. 
And then at night and early in 

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the morning, I would go home and
work on these projects that I 

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really cared about and 
eventually through Turn of 

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events. 
I ended up having enough work 

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outside of my regular job that I
was able to quit and I was able 

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to launch Studio, agent, 
feeding, and 2018. 

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I'll hand it over to Abby and 
then we can kind of sink back 

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up. 
Yeah, like she mentioned we met 

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in college. 
So I also attended Western 

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Washington University, I studied
dance as well as design and so 

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because of those be my areas of 
focus, it also means since moved

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to New York as so we moved right
around the same time. 

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My design path took a very 
different course. 

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I ended up in a lot more 
institutions like NYU and higher

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education as well as other art 
specifically movement based 

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programs. 
So a lot of times my positions 

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were straddling Administration 
and design. 

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So I was often in offices and 
things like that, where design 

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and marketing needed to be 
integrated into the work. 

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We were doing administrative 
Lee, whether that be programming

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or the likes eventually, I ended
up Pilates studio. 

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And I was working as their 
program director for their 

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International teacher training 
program and throughout that 

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career, I picked up a lot about 
like, operations and the 

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structure that goes into 
allowing, these creative people 

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to really Thrive and make the 
work that they want to do. 

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And so that's kind of where I 
realized that this like, that's 

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where my little niche was is 
like building structures that 

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allow creatives to really 
flourish and about that time 

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where I was hitting kind of a 
Apex at my job. 

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My full-time position, Heather 
has started the studio about six

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months prior. 
And she was reaching a point 

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where I felt like she could like
use some help and I just helped 

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and I saw what she was building 
and was just like really 

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impressed by the work that she 
was already out putting as a 

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single woman studio. 
And so I basically told her I 

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was showing up to work and that 
she had no choice to. 

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And so I came on board and we 
started building that together 

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and Abby just showed up and I 
couldn't It's a no and didn't 

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want to either because you know 
she has a brilliant mind for 

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kind of constructing like more 
of a strategic approach around 

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creative work and kind of 
finding the way to make, like a 

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foundation. 
So that you can go do your best 

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work and you can go make 
anything. 

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So after she joined, that's kind
of when I consider the studio, 

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like really truly beginning. 
The first six months were very 

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much trying, a lot of different 
things in the first six months. 

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We also would take on any kind 
of project that was Ugly 

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creative in a lot of ways. 
I did book designs, I pitched 

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for interior design. 
I, you know was really really 

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all over the place. 
Packaging misc like ad hoc 

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graphic design as well as 
branding as well as photography 

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as well as strategy and kind of 
just doing whatever. 

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I could get my hands on when 
Abby came on. 

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We really really streamlined and
decided then in there. 

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Okay, we're going to do two 
things. 

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We're going to create brand 
identities and whatever comes 

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within the brand identity. 
So long as we have, That kind of

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control over the base identity. 
And then further, we are going 

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to bulk out our content creation
side of the practice. 

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So we're going to do photography
and stop motion for campaigns 

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social media brand launches. 
And that's really what we stuck 

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with for the last, like, 3 years
now, is those two areas of 

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expertise. 
And a lot of times, they really 

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do overlap and have a lot of 
merge to them. 

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I mean, some of our projects are
just branding and they start 

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with strategy and and With brand
guidelines and some of our 

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projects, start with strategy 
and end with photoshoot and a 

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website and everything. 
All these different touchpoints,

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packaging, that we've designed, 
and we've had a hand in, on the 

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other hand, sometimes we get to 
just do product photography and 

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send it off and be done. 
And that's also really nice. 

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So, yeah, and something I want 
to touch on here is just how we 

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ended up being two trained 
designers that end up in, you 

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know, photography and that's 
kind of an interesting image 

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making is a Very different side 
of the industry, right? 

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And a departure from type and 
graphic design. 

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And that actually happened in a 
really interesting way. 

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When I started the studio, I 
felt like, you know, I had this 

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work that I want to display. 
I was like okay I have, you 

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know, these great projects, time
to put them in the portfolio and

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then when it came to putting 
them in the portfolio, I go. 

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Well I had custom collateral 
made for this or well this 

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mock-up that I can find online. 
Really does not make any sense 

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within this kind of brand world.
Created I might as well just 

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shoot at myself. 
So I started going up on my roof

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with the kind of like mediocre 
digital camera I had at the time

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and just photographing things in
the natural sunlight on my roof 

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with no Shadows around. 
And just started to kind of 

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build up some work and start to 
play and start to understand how

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to style things and how to work 
with light and, you know, those 

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kind of Basics and then soon 
client started to see that work 

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and say, hey can I Use this. 
Can I put this on my social 

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media? 
And I was kind of like, oh 

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that's interesting, do you want 
to pay for it? 

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And at first they were like no 
and you know we had to work a 

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lot of that but as we grew, it 
began to become a request that 

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we were getting more and more as
well as we're able to prove like

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a we've done, you know, all the 
photography for this brand or 

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we've done this for this. 
So yeah. 

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And then as I became onto like 
we just learned to work 

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together. 
Even even farther and a be like,

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has a great Natural Instinct for
styling and for building up a 

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composition and we just learned 
more and more together on like 

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the technical aspects until you 
know, we've become a very 

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confident studio in that area. 
How did you train up some of 

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those previous clients to be 
like? 

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Hey, this is an additional 
service, that wasn't necessarily

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an original scope and this is 
also something that you would 

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scope out and charge for well in
a lot of cases I didn't And we 

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didn't I mean we would say Hey 
you know people would say hey 

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can I have that photo your can 
I'm going to repost that photo 

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you took for your portfolio on 
my Instagram and I kind of say 

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okay because we really didn't 
know better and also we really 

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didn't have the strength to say 
hey no to that client I think is

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a became on maybe you want to 
fill in here. 

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Yeah I think strength but more 
the language we didn't really 

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have the language to use to 
talk. 

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Clients about that, especially 
as we were growing in the in the

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early years about like part of 
that was the way that that our 

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contracts were written. 
They weren't written in a way 

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that was clear about scope 
editions of stuff like that. 

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So that was an aspect to it as 
well as learning about licensing

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itself and what that actually 
means as far as usability and 

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we're and length of time, you 
know, those were just like terms

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and stuff that we did not 
understand and it took a lot of 

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Missteps on our part. 
On top of just general research 

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and meeting other people in the 
industries and then being really

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open and Frank with us about, 
you know, what? 

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We should be expecting and 
demanding of our clients and 

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also helping them learn to 
because that's another aspect of

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this is self-education. 
But also educating the people 

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that you're talking to because 
like licensing is not common 

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knowledge for people who are 
engaging with not work. 

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And so being prepared to say, Is
the way that it is because these

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are industry standards and these
are, or these are personal 

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standards that we have as well. 
So yeah, that definitely took 

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growing and kind of to Heather's
Point like we didn't really do 

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very well, first kind of 
stumbled for a while. 

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I think one thing that kind of 
was more more than telling 

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clients that we had. 
Hey, this is what we need to do 

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for this. 
It was more like. 

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Alright, the next client will 
start them on a fresh contract 

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that protects Us in that area or
Or, you know, photography will 

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be included in the scope and it 
will be clear that you know if 

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you want to purchase photography
from us, that's an additional 

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cost. 
So yeah. 

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Yeah, I think it's worth 
mentioning here. 

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Now that none of us here are 
trained as lawyers but certain 

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point you do want to work with a
lawyer on your contracts and 

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your licensing agreements and 
all of that. 

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But there's a lot of it that we 
as designers as content creators

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can do just understanding what 
some of these Professional 

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Standards and Norms might And 
talking with each other in the 

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community but also talking with 
clients and figuring out how to 

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communicate that in ways that's 
more on the norm side. 

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In addition to the legal side 
with the help of lawyers. 

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I want to explore that a little 
bit more but first it just 

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wanted to finish sketching out a
little bit about your practice. 

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You have this interesting 
two-pronged practice with the 

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brand identity and the portfolio
photography content, creation, 

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kind of work are there other 
Other Studios like yours that 

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have these kind of dual models 
or how did you decide on this, 

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or do you have sort of analogs 
and direct competitors in that 

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sense? 
So I think the closest studio 

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that, that we know of is 
probably party of one Studio 

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because they do both brand 
identities as well as this kind 

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of very sensorial art Direction 
and photography but there are 

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not to our knowledge. 
A lot of fully direct 

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competitors that do really, 
really Really, really, similar 

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structure to us. 
There's a lot of Studios that 

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offer branding and then they 
offer like art Direction but you

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know, they don't shoot the 
photography and house. 

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Or as we do for most of our 
work, sometimes we do art direct

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other photographers. 
But like for our product work, 

233
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we shoot kind of keep the whole 
production process in-house. 

234
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So there's definitely more. 
It's a growing industry as well 

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and a growing type of Niche. 
So let's talk about your 

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influences and inspiration then 
because you have these Various 

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creative disciplines that you're
coming from like, who inspires 

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your? 
What? 

239
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Inspires you in your creative 
work? 

240
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Yeah, I think that's a really 
interesting question. 

241
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I mean, one thing that we always
come back to just over and over 

242
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and over again. 
Whenever we're in a creative rut

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is where we live, which is the 
city of New York and being able 

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to walk out our front door and 
look around and see kind of the 

245
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layers of humanity and interest 
and grime. 

246
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And visual chaos that goes on 
outside of Our studio every day.

247
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So, I would say that that's one 
really, really large and ongoing

248
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inspiration for us and we will 
be like going to go Source 

249
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props, from somewhere, to store 
and app, you'll be like, look at

250
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the are on that side. 
What's wrong with it? 

251
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Yeah, we are often taking 
pictures of things that we see 

252
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throughout the city and also our
travels to specifically like how

253
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they're saying like type is a 
big one. 

254
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Like we're often looking for 
like old vintage hand-painted 

255
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type and we're just like, look 
at this crazy. 

256
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Text or this crazy texture that 
I saw. 

257
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Um, yeah that's definitely a big
part of it in terms of people 

258
00:14:33,900 --> 00:14:38,100
and kind of movements that we 
like there's a lot of incredibly

259
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talented artists and designers 
that we have both the privilege 

260
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of admiring from afar as well as
like knowing I'll just name a 

261
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few names that we've followed 
for a long time and enjoyed the 

262
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work of I mean I think it goes 
without saying in the creative 

263
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industry we've always been a big
admirer of In CO as, you know, a

264
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kind of earlier woman, founded 
agency, that's kicked ass for 

265
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years. 
And then from that, like, some 

266
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more contemporary designers that
we've really enjoyed seeing the 

267
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work of is likely. 
And Rosie's does incredible 

268
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lettering, and really cool work 
Noemi lacaze, who part of little

269
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troupe studio and does some 
really, really Kick-Ass Brands? 

270
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Bring a little itch. 
I think, is her last name. 

271
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Her portfolio photography is 
incredible. 

272
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She she's always had the best 
case studies ever. 

273
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We also really appreciate the 
work from geography. 

274
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Standpoint of Tyler Mitchell 
who, you know, shot book covers 

275
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and really does amazing things 
as well as very dear to our 

276
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heart. 
Our good friend, John Henry, who

277
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has produced incredible body of 
work over the last few years and

278
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we're just absolutely and 
admiration. 

279
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I have as well as from a 
typography standpoint were big 

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fans of Trey, seals at vocal 
type. 

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So those are just some some name
We'll post that in the show 

282
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notes to but really appreciate 
you sharing some of your 

283
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influences and also shouting out
some of your peers and your 

284
00:16:03,100 --> 00:16:07,100
friends and Industry on that 
point of finding inspiration 

285
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just in your environment and the
urban environment. 

286
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There are probably things that 
you take pictures of that you 

287
00:16:13,500 --> 00:16:17,000
can't attribute because you 
don't know who created it or its

288
00:16:17,000 --> 00:16:20,000
historical or it's just through 
osmosis right? 

289
00:16:20,000 --> 00:16:23,700
Is things that you experience 
and then maybe you reproduce in 

290
00:16:23,700 --> 00:16:26,600
some way. 
How do you navigate Ate some of 

291
00:16:26,600 --> 00:16:31,000
these fuzzy lines that I think 
all creative content creators 

292
00:16:31,000 --> 00:16:36,100
have to deal with between 
inspiration and direct 

293
00:16:36,100 --> 00:16:38,400
appropriation or inappropriate 
uses. 

294
00:16:38,400 --> 00:16:41,700
How do you deal with this not 
necessarily on the legal end of 

295
00:16:41,700 --> 00:16:43,700
things? 
Because the creative and 

296
00:16:43,700 --> 00:16:46,800
Industry Norms side of things. 
I think that that's a really, 

297
00:16:46,800 --> 00:16:49,600
really valuable question because
it's something that comes up a 

298
00:16:49,600 --> 00:16:54,200
lot, you know, where you, I mean
there's been times where you've 

299
00:16:54,200 --> 00:16:57,000
been sketching and you've been 
making Long ago at your like 

300
00:16:57,000 --> 00:16:59,200
this is awesome. 
And then you look at the logo in

301
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your, like I am just made the 
Pepsi logo like this just 

302
00:17:02,400 --> 00:17:05,599
happened to me because, you 
know, we're very like humans are

303
00:17:05,608 --> 00:17:08,900
very Visual and things kind of 
catch in your brain. 

304
00:17:08,900 --> 00:17:13,000
And it's easy to find yourself 
in a position where you're 

305
00:17:13,300 --> 00:17:14,800
trying to make something 
original. 

306
00:17:14,800 --> 00:17:19,500
But there's so much in the world
that it's hard to even carve out

307
00:17:19,500 --> 00:17:21,800
your Niche and create something 
that's really different. 

308
00:17:21,900 --> 00:17:25,599
A couple kind of techniques. 
We have for doing this are for 

309
00:17:25,599 --> 00:17:29,700
one Starting like not on the 
internet, helps a lot in terms 

310
00:17:29,700 --> 00:17:33,800
of finding inspiration, at least
for looking at things that are 

311
00:17:33,800 --> 00:17:36,700
not what everybody else is 
looking at from the first 

312
00:17:36,700 --> 00:17:38,900
get-go. 
It's always good to kind of like

313
00:17:39,200 --> 00:17:42,100
look around the internet and be 
inspired by your peers and be 

314
00:17:42,100 --> 00:17:45,800
inspired by current design but 
not using it as a starting 

315
00:17:45,800 --> 00:17:48,000
Place. 
Actually we find really does 

316
00:17:48,000 --> 00:17:50,800
help us kind of come up with 
fresh and original ideas. 

317
00:17:51,300 --> 00:17:55,300
When you're looking like 
historical looking at what you 

318
00:17:55,500 --> 00:17:57,300
see in. 
And then looking at thinking 

319
00:17:57,300 --> 00:17:59,800
about what you like about that 
thing and this kind of goes for 

320
00:17:59,800 --> 00:18:02,400
any better inspiration. 
Why do I like that? 

321
00:18:03,600 --> 00:18:07,300
Why do I want to make that? 
Like, what about that? 

322
00:18:07,300 --> 00:18:09,300
Makes me want to go. 
Oh, that is so good. 

323
00:18:09,300 --> 00:18:11,600
I wish I did it. 
And what are those kind of 

324
00:18:11,600 --> 00:18:14,400
building blocks, right? 
Is it, because of the way they 

325
00:18:14,400 --> 00:18:16,800
use type, is it the color 
palette? 

326
00:18:16,800 --> 00:18:18,500
Is it? 
The combination of all those 

327
00:18:18,500 --> 00:18:21,700
things? 
Is it some contrast in shape or 

328
00:18:21,700 --> 00:18:25,200
Texture size? 
Is there some building block 

329
00:18:25,200 --> 00:18:28,000
that makes that good? 
And if you can kind of delineate

330
00:18:28,000 --> 00:18:31,600
and Define that and you can look
at that building block and go, 

331
00:18:31,700 --> 00:18:33,300
okay, I'm going to make 
something really good. 

332
00:18:34,100 --> 00:18:37,200
But I'm going to use the formula
that used, I'm not using the 

333
00:18:37,200 --> 00:18:39,300
type that they're using. 
I'm not using the color they're 

334
00:18:39,300 --> 00:18:44,200
using, but I'm thinking, I want 
a huge difference in scale, or I

335
00:18:44,200 --> 00:18:46,700
want a million colors on this 
page. 

336
00:18:46,700 --> 00:18:50,600
I want a really complex build up
of three different typefaces and

337
00:18:50,600 --> 00:18:52,900
you can make something that 
becomes your own thing. 

338
00:18:53,000 --> 00:18:56,200
It is totally original, but 
you're looking at that just kind

339
00:18:56,200 --> 00:18:59,600
of intrinsic thing of like, what
makes what makes it appealing? 

340
00:19:00,000 --> 00:19:02,200
So, that's kind of a 
recommendation as well as just 

341
00:19:02,200 --> 00:19:03,700
doing litmus checks with 
Yourself. 

342
00:19:03,700 --> 00:19:05,800
Like you know, if you find 
something and you fall in love 

343
00:19:05,800 --> 00:19:07,600
with it happens to the best of 
us. 

344
00:19:07,900 --> 00:19:09,400
Just coming back. 
Every once in a while, I'm 

345
00:19:09,400 --> 00:19:11,700
going. 
Am I making something that is 

346
00:19:11,700 --> 00:19:15,200
for application and not original
and how do I make original and 

347
00:19:15,200 --> 00:19:18,500
how do I make it my own 
specifically on that point with 

348
00:19:18,500 --> 00:19:21,900
photography often? 
What I like to look for in our 

349
00:19:21,900 --> 00:19:25,000
Concepts and what we're doing is
like we shouldn't be able to 

350
00:19:25,000 --> 00:19:29,800
find the image we're trying to 
make so it's like if you are you

351
00:19:29,800 --> 00:19:32,900
know, we've come up with a 
concept and what we've developed

352
00:19:32,900 --> 00:19:35,300
it within Strategy. 
And then now, we're looking for 

353
00:19:35,300 --> 00:19:37,300
the inspiration. 
We're looking for lighting 

354
00:19:37,300 --> 00:19:39,800
references, we're looking for 
textures and things like that, 

355
00:19:39,800 --> 00:19:44,000
and we should not through that 
research, like be able to find 

356
00:19:44,000 --> 00:19:45,300
the exact image that we're 
making. 

357
00:19:45,300 --> 00:19:48,400
And that's how I know that 
we're, like, on the right path 

358
00:19:48,400 --> 00:19:53,100
and that we are truly being 
inspired versus appropriating or

359
00:19:53,100 --> 00:19:56,900
getting into that gray area. 
I think that you're trying to 

360
00:19:56,900 --> 00:19:59,800
hint at, yeah, really likes your
point about starting your 

361
00:19:59,808 --> 00:20:03,700
research off the internet. 
The internet is great read. 

362
00:20:03,700 --> 00:20:07,400
There's so much that you can 
get, but I think people are 

363
00:20:07,408 --> 00:20:09,900
often searching for the same 
things with the same things kind

364
00:20:09,900 --> 00:20:14,100
of show up in people's search 
engine optimization feeds, and 

365
00:20:14,100 --> 00:20:17,100
things like that. 
And so having something maybe 

366
00:20:17,500 --> 00:20:21,300
older more historical or maybe 
more obscure that hasn't been 

367
00:20:21,300 --> 00:20:24,400
digitized reason so readily 
findable online. 

368
00:20:24,400 --> 00:20:27,500
I think it's a great kind of 
creative Point as well as a sort

369
00:20:27,500 --> 00:20:33,100
of avoiding too much of the same
kind of thing, but I think 

370
00:20:33,100 --> 00:20:37,300
there, Ality is a lot of us, do 
have to do research online, and 

371
00:20:37,300 --> 00:20:41,200
it's just so easy from a 
technological perspective, to 

372
00:20:41,900 --> 00:20:44,500
have Pinterest boards full of 
things or create our own mood 

373
00:20:44,500 --> 00:20:45,900
boards, and things that we find 
online. 

374
00:20:45,900 --> 00:20:49,400
So I'm sure your stuff ends up 
in people's searches or in 

375
00:20:49,400 --> 00:20:51,200
people's mood boards and things 
like that. 

376
00:20:51,500 --> 00:20:55,200
What are some of the techniques 
that you have used to protect 

377
00:20:55,200 --> 00:20:58,000
your work and make sure that you
communicate the rights and 

378
00:20:58,000 --> 00:21:01,100
permissions of that to folks who
are looking around and looking 

379
00:21:01,100 --> 00:21:03,100
at your images. 
Yes, I will. 

380
00:21:03,300 --> 00:21:06,200
I'll do a quick mention of 
course, there are always illegal

381
00:21:06,200 --> 00:21:09,500
things that come into play with 
copyright infringement and 

382
00:21:09,500 --> 00:21:13,300
Licensing that I've touched on 
before and always recommend 

383
00:21:13,300 --> 00:21:16,500
talking to a lawyer about that 
and making sure that you're up 

384
00:21:16,500 --> 00:21:20,400
to date on the awareness of like
what your rights are within and 

385
00:21:20,400 --> 00:21:22,800
without. 
But basically, I think to answer

386
00:21:22,800 --> 00:21:25,400
questions, like if somebody is 
using your image without your 

387
00:21:25,400 --> 00:21:27,800
permission, honestly, the best 
way. 

388
00:21:27,800 --> 00:21:31,000
And we use this pretty much. 
Every time I would say, most of 

389
00:21:31,008 --> 00:21:33,300
the time, it's pretty effective 
is just reaching out. 

390
00:21:33,400 --> 00:21:38,400
And saying, hey, I love that you
love my image but if you would 

391
00:21:38,400 --> 00:21:41,100
like to continue to use it like 
you will need to purchase the 

392
00:21:41,100 --> 00:21:43,300
licensing. 
Or, you know, a lot of times 

393
00:21:43,300 --> 00:21:46,700
what happens is. 
These images are being licensed.

394
00:21:46,700 --> 00:21:50,700
Most of our work is for our 
clients and so that professional

395
00:21:50,700 --> 00:21:54,000
work is often limited to an 
exclusive license that our 

396
00:21:54,200 --> 00:21:56,800
clients have. 
And so therefore, we have some 

397
00:21:56,800 --> 00:21:59,200
have to say, like you 
unfortunately don't have the 

398
00:21:59,200 --> 00:22:02,600
right to license this image. 
If you would like to work with 

399
00:22:02,600 --> 00:22:07,000
us, we Be happy to like talk to 
you about what doing a project 

400
00:22:07,000 --> 00:22:09,800
would look like so that you know
we can create those images for 

401
00:22:09,800 --> 00:22:11,800
you. 
And I would say, most of the 

402
00:22:11,800 --> 00:22:16,400
time it's just met with, like 
complete misunderstanding of 

403
00:22:16,600 --> 00:22:19,400
what it means to license and 
imaging often, people don't know

404
00:22:19,400 --> 00:22:21,800
that they're overstepping 
boundaries. 

405
00:22:22,400 --> 00:22:23,700
Yeah, that's a really good 
point. 

406
00:22:23,800 --> 00:22:28,500
I feel like it's important to 
have the lawyers on ready, but 

407
00:22:28,500 --> 00:22:31,200
sometimes, like just the email 
is enough to just sort things 

408
00:22:31,200 --> 00:22:33,200
out, right? 
Sometimes it's just not. 

409
00:22:33,300 --> 00:22:36,800
Knowing or it's like oversight 
of what somebody's intern pulled

410
00:22:36,800 --> 00:22:39,200
this thing and or whatever that 
might be. 

411
00:22:39,500 --> 00:22:42,200
So I appreciate where you're 
going with this of like assuming

412
00:22:42,200 --> 00:22:44,500
good faith. 
Reaching out and then you can 

413
00:22:44,500 --> 00:22:47,000
always escalate if you need to. 
Hopefully you don't. 

414
00:22:47,400 --> 00:22:51,200
Yeah and I think that's 
something that we find a lot is 

415
00:22:51,200 --> 00:22:55,300
that, you know, misuse of images
whether it's like our work or 

416
00:22:55,300 --> 00:22:58,900
you know, we see the misuse of 
our peers work as well, is like 

417
00:22:59,000 --> 00:23:02,100
it feels personal because it's 
work that we have made 

418
00:23:02,100 --> 00:23:06,800
personally. 
So it certainly can feel like a 

419
00:23:06,800 --> 00:23:10,100
little hard to swallow and an 
embarrassing and a lot of like 

420
00:23:10,100 --> 00:23:13,300
stuff can come up around that, 
but I think at the end of the 

421
00:23:13,300 --> 00:23:14,900
day it's just like 
communicating. 

422
00:23:14,900 --> 00:23:17,900
And this goes back to our 
earlier point about like having 

423
00:23:17,900 --> 00:23:22,100
the language to talk about these
things and like better inform. 

424
00:23:22,100 --> 00:23:26,300
And the unfortunate part is that
there is, you know, has been a 

425
00:23:26,300 --> 00:23:30,000
norm of like it is, okay to take
swipe and it is okay to like 

426
00:23:30,000 --> 00:23:32,800
have these images in your 
portfolio's and things like 

427
00:23:32,800 --> 00:23:35,600
that. 
Then areas that like are really 

428
00:23:36,300 --> 00:23:39,000
probably you should be looking 
at licensing, these images and 

429
00:23:39,000 --> 00:23:41,200
getting permissions and things 
like that. 

430
00:23:41,200 --> 00:23:44,100
And the more that we have 
dialogues about like what 

431
00:23:44,100 --> 00:23:47,900
attribution looks like and like 
what it means to uplift, the 

432
00:23:47,900 --> 00:23:52,400
artist that you're being 
inspired by the better that, you

433
00:23:52,408 --> 00:23:55,100
know, designers and other 
creatives will get at using that

434
00:23:55,100 --> 00:23:58,000
work and doing the things that I
truly believe they're setting 

435
00:23:58,000 --> 00:24:01,300
out to do. 
I don't think most people are 

436
00:24:01,300 --> 00:24:05,100
trying to rip other people. 
And I think that is a very 

437
00:24:05,100 --> 00:24:07,700
different conversation. 
I think, what were more 

438
00:24:07,700 --> 00:24:11,200
interested in continuing is just
like better education and better

439
00:24:11,200 --> 00:24:13,600
knowledge that these 
conversations are easier to 

440
00:24:13,600 --> 00:24:15,400
have. 
So that both sides are better 

441
00:24:15,400 --> 00:24:20,300
informed, talking about what it 
means to use other artists work 

442
00:24:20,300 --> 00:24:23,200
in your work and I think I'll 
call out specifically with 

443
00:24:23,200 --> 00:24:25,900
designers that conversation is 
really familiar, when were 

444
00:24:25,908 --> 00:24:27,600
talking about typefaces. 
You think? 

445
00:24:27,600 --> 00:24:30,500
We're all very familiar with the
process of like talking to a 

446
00:24:30,500 --> 00:24:32,900
type Foundry and saying this is 
where I'm trying to use it. 

447
00:24:32,900 --> 00:24:35,000
This is Many people and trying 
to use it for in this is how 

448
00:24:35,000 --> 00:24:37,700
long I'm going to use it. 
And I think if we can start to 

449
00:24:37,700 --> 00:24:42,300
shift our mentality around like 
that extends to illustrators, 

450
00:24:42,300 --> 00:24:45,100
that's going to extend the 
videographers and photographers 

451
00:24:45,100 --> 00:24:48,500
and any other creative that 
you're involving your process, 

452
00:24:48,500 --> 00:24:52,200
like should be held with kind of
the same respect and esteem I 

453
00:24:52,200 --> 00:24:55,500
think that another kind of 
interesting point here within 

454
00:24:55,500 --> 00:24:57,700
the differences between the 
design industry in the 

455
00:24:57,708 --> 00:25:00,400
photography industry is just 
from a business structure 

456
00:25:00,400 --> 00:25:05,700
standpoint, a lot of designers 
Those are paid in a per project 

457
00:25:05,700 --> 00:25:09,100
basis or they're on a salary or 
they're paid hourly for their 

458
00:25:09,100 --> 00:25:11,400
work. 
And for the most part, when you 

459
00:25:11,400 --> 00:25:14,600
are making work for a client, 
you assign the copyright to 

460
00:25:14,600 --> 00:25:18,500
them, or you are hired by that 
company as a employee. 

461
00:25:18,500 --> 00:25:20,800
So you're making work under 
their employment or you're 

462
00:25:20,800 --> 00:25:23,500
making work-for-hire work. 
And so a lot of times the 

463
00:25:23,500 --> 00:25:27,300
licensing conversation is just 
very very unfamiliar for 

464
00:25:27,600 --> 00:25:30,300
designers, truly because that's 
not the way their business is 

465
00:25:30,300 --> 00:25:32,800
structured. 
Whereas a lot of photographers, 

466
00:25:32,800 --> 00:25:36,300
a lot of Illustrators their 
business is, they may be 

467
00:25:36,300 --> 00:25:41,300
commissioned to make a work but 
the kind of bulk of their 

468
00:25:41,700 --> 00:25:46,500
earnings come from being able to
continually license their work 

469
00:25:46,600 --> 00:25:48,700
and being able to continually 
leverage. 

470
00:25:48,700 --> 00:25:51,000
The copyright that they have 
created that intellectual 

471
00:25:51,000 --> 00:25:53,800
property that photograph and 
being able to say. 

472
00:25:54,000 --> 00:25:57,100
Okay, so, so and so use this for
five years, they had a limited 

473
00:25:57,100 --> 00:25:59,300
license with me that license is 
expired. 

474
00:25:59,300 --> 00:26:03,000
They've chosen not to renew so 
you can license that image. 

475
00:26:03,200 --> 00:26:07,200
It's from me now or I can list 
that image on a stock photo 

476
00:26:07,200 --> 00:26:10,000
website and be able to kind of 
have that passive income. 

477
00:26:10,100 --> 00:26:13,700
And that's a big, big part of a 
lot of Image Creators earnings 

478
00:26:13,700 --> 00:26:18,100
and their livelihood. 
So infringing on that is a 

479
00:26:18,100 --> 00:26:22,100
pretty big deal, which is just a
kind of yeah industry like 

480
00:26:22,100 --> 00:26:25,100
misunderstanding and something 
that you know a lot especially 

481
00:26:25,400 --> 00:26:29,200
designers who are new in the 
industry or just graduated just 

482
00:26:29,700 --> 00:26:31,700
don't know. 
Nobody, nobody teaches us. 

483
00:26:31,700 --> 00:26:33,100
Yeah, thanks for sharing that 
personal. 

484
00:26:33,200 --> 00:26:36,400
Active on how these two 
industries, even though they're 

485
00:26:36,400 --> 00:26:39,900
adjacent have very different 
kinds of business and 

486
00:26:39,900 --> 00:26:42,800
compensation models for 
creators. 

487
00:26:43,300 --> 00:26:45,400
What are some of the other 
things that you wished more 

488
00:26:45,400 --> 00:26:47,800
designers? 
Or even clients knew about how 

489
00:26:47,800 --> 00:26:52,400
permissions and Licensing work? 
There's a lot of things, but one

490
00:26:52,400 --> 00:26:57,000
of the kind of big things too is
just that just because it's on 

491
00:26:57,000 --> 00:27:01,800
the internet, doesn't mean that 
you are able to use it, and that

492
00:27:01,800 --> 00:27:04,900
credit is not enough. 
You know, saying, like Okay that

493
00:27:04,900 --> 00:27:09,700
photo was taken by Studio agency
d, but I'm going to use it in my

494
00:27:09,700 --> 00:27:13,800
portfolio to promote my work, 
even though it's their image. 

495
00:27:13,800 --> 00:27:17,800
I'm using it as a quote-unquote 
placeholder image in a project 

496
00:27:17,800 --> 00:27:22,100
that I've done just crediting a 
any photographer is not enough 

497
00:27:22,100 --> 00:27:25,300
because like we talked about 
with that compensation model and

498
00:27:25,300 --> 00:27:29,600
the kind of structure of the 
industry you're taking away the 

499
00:27:29,600 --> 00:27:32,900
opportunity for them to profit 
off of their work. 

500
00:27:33,200 --> 00:27:37,400
Because you're showing it 
illegally and weakening the 

501
00:27:37,400 --> 00:27:39,300
value that it has in a lot of 
ways. 

502
00:27:39,300 --> 00:27:42,600
Because you're saying this is 
used with credit and that's 

503
00:27:42,600 --> 00:27:45,400
enough. 
And meanwhile, you're using it 

504
00:27:45,400 --> 00:27:49,200
for your own, potentially, for 
your own commercial gain, which 

505
00:27:49,200 --> 00:27:51,400
means you're making money off of
somebody else's work. 

506
00:27:51,400 --> 00:27:52,800
So that's where it gets really 
tricky. 

507
00:27:53,200 --> 00:27:55,600
And I think that that's kind of 
a big one. 

508
00:27:55,600 --> 00:27:58,700
Is that like, credit is often 
not enough reaching out and 

509
00:27:58,700 --> 00:28:02,300
asking is really the most 
important first step when you 

510
00:28:02,300 --> 00:28:05,300
want to use an image. 
Image when in doubt just use 

511
00:28:05,300 --> 00:28:07,700
stock photography. 
There's so many resources for 

512
00:28:07,700 --> 00:28:11,600
free stock route, ography as 
well as low-cost stock imagery 

513
00:28:11,600 --> 00:28:14,200
and you can get really 
incredible imagery on like 

514
00:28:14,200 --> 00:28:17,100
stock. 
See and I'm Splash has tons and 

515
00:28:17,100 --> 00:28:20,800
tons of images that you can use 
your attribution even required. 

516
00:28:20,800 --> 00:28:23,200
Although it's always helpful and
nice when you can give the 

517
00:28:23,200 --> 00:28:26,600
credit to the original maker who
put it on unsplash, and, you 

518
00:28:26,600 --> 00:28:28,900
know, there's just all of these 
resources for really high 

519
00:28:28,900 --> 00:28:31,600
quality stock imagery. 
If you can't afford to license 

520
00:28:31,600 --> 00:28:34,100
from the photographer that you 
would like, oftentimes just 

521
00:28:34,100 --> 00:28:37,700
asking, I mean a lot of 
photographers don't necessarily 

522
00:28:37,700 --> 00:28:40,200
advertise that they're licensing
out their work but they might do

523
00:28:40,200 --> 00:28:44,100
it and it's just great to ask 
the other thing that comes with 

524
00:28:44,100 --> 00:28:50,200
asking as well as you're giving 
that artists agency and how 

525
00:28:50,200 --> 00:28:53,500
their work is being used, which 
I think is a, is a big thing for

526
00:28:53,500 --> 00:28:57,900
us is that a lot of times when 
when work is is Miss credited, 

527
00:28:57,900 --> 00:29:01,000
sometimes one of the most 
painful parts of that is, is 

528
00:29:01,000 --> 00:29:04,900
knowing that you didn't have 
Decision-making power in that 

529
00:29:04,900 --> 00:29:08,000
and that it's like you know, 
you've lost like control 

530
00:29:08,000 --> 00:29:11,200
basically and I think that's 
something to remember to. 

531
00:29:11,200 --> 00:29:15,800
It's not like these artists who 
are creating photography or any 

532
00:29:15,800 --> 00:29:18,600
kind of like creative content. 
They're humans is they're all 

533
00:29:18,600 --> 00:29:21,200
like human conversations that 
were talking about and I think 

534
00:29:21,200 --> 00:29:23,900
that's just so important to 
remember in this creative work. 

535
00:29:23,900 --> 00:29:27,400
I think sometimes the licensing 
conversation can get really 

536
00:29:27,400 --> 00:29:30,500
bummed down until like the 
business side of things which is

537
00:29:30,500 --> 00:29:33,000
super important, but at the same
time, it's nice. 

538
00:29:33,200 --> 00:29:36,600
Remember that like these are 
just fellow humans that are 

539
00:29:36,600 --> 00:29:39,800
making art and pouring their 
Heart and souls into this. 

540
00:29:40,100 --> 00:29:42,700
You know. 
They're working and and I think 

541
00:29:42,700 --> 00:29:45,500
a little bit of the Pecos long 
way here. 

542
00:29:45,900 --> 00:29:47,500
Yeah. 
I just wanted to add the point 

543
00:29:47,500 --> 00:29:54,200
to that's often in this age of 
remix and of aggregation that 

544
00:29:54,300 --> 00:29:57,700
things get decontextualized. 
And so I think that's an 

545
00:29:57,700 --> 00:30:00,400
important part of these 
conversations of asking as well 

546
00:30:00,400 --> 00:30:02,600
of like, okay, what is this 
being used for? 

547
00:30:02,600 --> 00:30:06,100
What is it? 
Showing up next to or like just 

548
00:30:06,100 --> 00:30:08,900
because you license, something 
doesn't mean you can modify it 

549
00:30:08,900 --> 00:30:11,700
in certain ways or, you know, 
put a different border or 

550
00:30:11,900 --> 00:30:16,200
packaging on something in a way 
that maybe is also doesn't do 

551
00:30:16,200 --> 00:30:19,300
right by the original work or 
the Creator's intent in terms of

552
00:30:19,400 --> 00:30:20,800
the particularly of stuff like 
that. 

553
00:30:20,800 --> 00:30:25,500
So I think that that larger 
context around where the work 

554
00:30:25,500 --> 00:30:28,100
will be used or modified or 
curated. 

555
00:30:28,100 --> 00:30:30,100
I think is an important part of 
the conversation as well. 

556
00:30:30,500 --> 00:30:33,000
Yeah I think that's an excellent
point. 

557
00:30:33,700 --> 00:30:37,400
And I think really well said, 
and I think kind of sums up a 

558
00:30:37,408 --> 00:30:42,000
lot of like like what makes this
so important to it's like what 

559
00:30:42,000 --> 00:30:45,700
what really is the idea here and
something that you just brought 

560
00:30:45,700 --> 00:30:48,600
to my mind to is like a lot of 
times, these conversations can 

561
00:30:48,600 --> 00:30:52,500
be a really great door, opener 
to collaboration, which can make

562
00:30:52,500 --> 00:30:56,600
both the work of the designer 
and the artist or photographer 

563
00:30:56,700 --> 00:31:00,400
even better and even add to the 
context of the work and really 

564
00:31:00,400 --> 00:31:03,200
kind of like Elevate both 
aspects of this. 

565
00:31:03,400 --> 00:31:06,500
Listen and you know really 
opened doors to like taking 

566
00:31:06,500 --> 00:31:10,200
these kind of two adjacent 
Trunks and merging them together

567
00:31:10,200 --> 00:31:14,300
into one like harmonious peace. 
Maybe the clients even end up 

568
00:31:14,300 --> 00:31:17,600
with something that's even more 
specifically useful for what 

569
00:31:17,600 --> 00:31:19,700
they're looking for, right? 
It's like it's one thing to 

570
00:31:19,900 --> 00:31:22,400
license but you could also 
commissioned something new. 

571
00:31:22,400 --> 00:31:25,700
It's like in the style of this 
and then that turns into the 

572
00:31:25,700 --> 00:31:28,200
collaboration. 
Yeah, absolutely. 

573
00:31:28,600 --> 00:31:31,200
So kind of unrelated question, 
can you tell us a little bit 

574
00:31:31,200 --> 00:31:33,200
about your setup? 
Anything you want to share? 

575
00:31:33,300 --> 00:31:35,800
About some of the technical side
of your craft. 

576
00:31:36,300 --> 00:31:40,200
Oh yeah, for sure speaking is 
the resident Gearhead so we 

577
00:31:40,200 --> 00:31:45,600
shoot on a Nikon D810. 
Our favorite lens to use is the 

578
00:31:45,600 --> 00:31:51,200
105 millimeter macro wheel of a 
high-quality crisp every detail 

579
00:31:51,200 --> 00:31:55,100
and focus kind of image so that 
macro lens is great for us or 

580
00:31:55,100 --> 00:31:57,000
that. 
We also shoot with the 50 and 

581
00:31:57,000 --> 00:31:59,600
oftentimes will rent an 85 mm 
lens. 

582
00:31:59,600 --> 00:32:02,800
If we need to shoot lifestyle, 
or portraiture, or anything that

583
00:32:02,800 --> 00:32:06,700
you will Space on. 
And then in terms of our studio 

584
00:32:06,700 --> 00:32:09,300
setup, we shoot with profoto 
lights. 

585
00:32:09,300 --> 00:32:14,100
So we D ones and a D2 and kind 
of the modifiers, whatever 

586
00:32:14,100 --> 00:32:17,300
modifier. 
We need to get the job done, 

587
00:32:17,300 --> 00:32:20,300
while either rent or what, you 
know, use what we have. 

588
00:32:20,400 --> 00:32:23,000
We love grids which are these 
things. 

589
00:32:23,000 --> 00:32:26,500
You put over the light to make 
the beam of light controlled and

590
00:32:26,500 --> 00:32:29,500
very narrow, which is great for 
kind of highlighting different 

591
00:32:29,500 --> 00:32:33,700
areas of image. 
We have lots of foam core Or and

592
00:32:33,700 --> 00:32:38,000
then sent a foil chunks laying 
around and clear rods and Tack 

593
00:32:38,000 --> 00:32:40,300
and fishing line and all that 
kind of things that you use to 

594
00:32:40,900 --> 00:32:44,000
create a scene. 
And then one of our favorite 

595
00:32:44,000 --> 00:32:49,800
tools is diffusion paper, which 
is we can't stop creeping about 

596
00:32:49,800 --> 00:32:51,500
it. 
Everybody who will listen we 

597
00:32:51,500 --> 00:32:55,000
will tell them about diffusion 
paper so if you want to have a 

598
00:32:55,000 --> 00:32:58,800
conversation about the benefits 
of diffusion paper, slide into 

599
00:32:58,800 --> 00:33:01,900
the DMS because we'll get back 
to you, talked to you about 

600
00:33:01,900 --> 00:33:05,300
diffusion paper for Long and we 
will also give you a pamphlet on

601
00:33:05,300 --> 00:33:10,800
it and then yeah and then we 
Shoot Tethered using capture one

602
00:33:10,800 --> 00:33:15,600
so that we can really really be 
very very detail-oriented as we 

603
00:33:15,600 --> 00:33:18,100
shoot. 
So every image comes up on our 

604
00:33:18,100 --> 00:33:20,900
laptop screen and should we 
shoot and we see exactly what 

605
00:33:20,900 --> 00:33:25,000
we're doing and we just tend to 
be very methodical and really 

606
00:33:25,000 --> 00:33:28,800
move through the image and 
pretty controlled manner. 

607
00:33:29,800 --> 00:33:32,200
Awesome. 
Thank you for sharing that and 

608
00:33:32,200 --> 00:33:34,900
for folks who do want to follow,
Blow up, we have links in the 

609
00:33:34,900 --> 00:33:38,100
show notes, but could you just 
say on my Canal if people want 

610
00:33:38,100 --> 00:33:39,900
to follow you or learn more 
about your work? 

611
00:33:39,900 --> 00:33:44,600
Where should they go? 
Our website is Studio, HMV d.com

612
00:33:45,500 --> 00:33:50,000
and then our handle on Instagram
is at Studio H MVD. 

613
00:33:50,000 --> 00:33:53,400
So we're we're pretty easy to 
find on there though. 

614
00:33:53,400 --> 00:33:57,900
I will say our emails are the 
easiest way to get a hold of us 

615
00:33:57,900 --> 00:34:02,100
at info at Studio HMV d.com. 
We're always on email. 

616
00:34:02,500 --> 00:34:06,100
So, And we preach emails as 
well. 

617
00:34:06,100 --> 00:34:09,699
So you know, we like to get lots
of, you know, some feel free. 

618
00:34:09,699 --> 00:34:12,800
It's like please email. 
Please don't call, please don't 

619
00:34:12,800 --> 00:34:13,300
shoot. 
Yeah. 

620
00:34:13,300 --> 00:34:18,800
It's more reliable than DMS. 
Yes, yes, absolutely. 

621
00:34:18,800 --> 00:34:23,300
Absolutely wonderful. 
And so, if we could sum up some 

622
00:34:23,300 --> 00:34:26,900
of the conversation and the 
messages today, if you had like 

623
00:34:26,900 --> 00:34:30,199
a headline or telegram, you 
wanted to send to our audience 

624
00:34:30,199 --> 00:34:31,500
about the essence of this 
conversation. 

625
00:34:32,300 --> 00:34:35,300
What might that be? 
Be start from scratch. 

626
00:34:35,600 --> 00:34:38,500
Look at your Inspirations and 
find something new and 

627
00:34:38,500 --> 00:34:40,000
different. 
But you know, your peers aren't 

628
00:34:40,000 --> 00:34:43,600
looking at. 
And when in doubt on anything 

629
00:34:43,600 --> 00:34:47,600
licensing, related it to a 
photographer or for your own 

630
00:34:47,600 --> 00:34:51,100
work. 
Just ask always better to ask 

631
00:34:51,100 --> 00:34:55,199
then to guess we never guess we 
look it up plus one agreed. 

632
00:34:56,400 --> 00:34:59,100
So Heather and Abby, thank you 
so much for joining us. 

633
00:34:59,300 --> 00:35:02,600
Telling us more about your 
practice of branding and 

634
00:35:02,600 --> 00:35:05,300
content. 
Shouldn't add Studio, H, MVD. 

635
00:35:05,600 --> 00:35:08,900
And for the having this Frank 
conversation with us about the 

636
00:35:08,900 --> 00:35:12,000
different business models from 
photography, how it's different 

637
00:35:12,000 --> 00:35:14,700
from design. 
And just some of these Norms of 

638
00:35:14,700 --> 00:35:18,300
professional courtesy and 
decency to other creators. 

639
00:35:18,300 --> 00:35:21,800
So, thank you very much. 
Yeah, thank you, thank you so 

640
00:35:21,800 --> 00:35:22,800
much. 
This is wonderful.

