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Hello and welcome to the AIGA 
Design Podcast. 

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This season we are exploring the
theme of design and performance.

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My name is Lee Sean Huang, 
Senior Director of Learning and 

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Programs here at AIGA, the 
professional association for 

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Design. 
Hello everyone, my name is Julia

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Donatello and I'm the design 
Competition and Event Manager at

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AIG. 
Hello, I'm Michael Kay and I'm 

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the Chief Design Officer at 
Sylvane in New York. 

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Welcome, Michael, and it's great
to have you on the show today. 

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We'd love to learn more about 
you and your work at Sylvane, as

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well as your career, how you got
to where you are today. 

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So to jump straight into things,
can you tell us a bit more about

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your career so far? 
How did you end up landing in 

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the design world, and what were 
your initial motivations for 

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choosing this career path? 
So I came to New York after art 

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school where I studied more 
drawing, painting, photography, 

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and the program that I went to 
at the University of Louisville 

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offered four design classes, 
Graphic design one, Graphic 

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design 2. 
Graphic design three and four 

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very. 
Descriptive. 

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Pardon. 
Very descriptive. 

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Exactly. 
But I did take that coursework 

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more as backup, thinking that I 
was going to go into a fine art 

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profession or maybe teach fine 
art. 

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But I also wanted to be in New 
York. 

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So immediately after school, I 
moved to New York and found out 

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that in order to go to school, I
would probably have to sell art 

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supplies. 
It probably couldn't afford to 

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live in the city. 
So I started looking for jobs 

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that I was qualified for and at 
that time there was a job 

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listing in the Village Voice, a 
printed publication to be the 

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design assistant to the design 
director at Penguin Books who 

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was responsible for designing 
all of the book interiors. 

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So not book covers, not book 
jackets, but really kind of all 

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of the non fiction, the fiction,
illustrated books, things like 

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that. 
And somehow with my kind of 

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thrown together design portfolio
and my enthusiasm, I landed that

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gig, which is where I learned so
much around kind of this fun 

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typography. 
Just because since you are 

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working on the insides of books 
or the interiors of books, 

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typography becomes kind of your 
main tool to hierarchy. 

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Understanding of messaging and 
how to kind of guide somebody 

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through what can be a complex 
kind of journey of words, if you

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will, and three kind of 
conceptual approaches to 

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typographic solutions. 
How do you make type not only 

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function that notion of 
hierarchy, but means something 

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that and merge into the craft of
typography and conceptual 

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thinking kind of really was the 
foundation for a lot of the kind

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of design knowledge and design 
philosophy that I have with me 

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today. 
And through my experience at 

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Penguin Books working on book 
interiors, I got the opportunity

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to design a book cover. 
I think what had happened was 

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because they were very separate 
departments, you either were in 

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the book Interior Department or 
you were in the book jacket 

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department. 
But I think an author had killed

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a book cover and they needed 
something really quick. 

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And it was my first opportunity 
to design a book cover. 

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So I took that knowledge and 
kind of my enthusiasm and 

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crafted what was my first book 
jacket. 

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And it was a successful attempt 
and the book was well received. 

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And that kind of really changed,
I guess, I guess, the canvas 

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that I had been given and I 
began to get more opportunities 

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to design the covers within that
organization or book jackets and

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really became kind of immersed 
in the world of publishing and 

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design in a way that I didn't 
even know existed prior to that.

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What it allowed me to build 
really is an understanding of 

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kind of, I guess you know, how 
creativity is can be used as a 

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tool to bring ideas, whether 
those be the ideas of the author

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or your own ideas to a format 
that engages audiences, right? 

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And helps bring these ideas and 
give them dimension and shape 

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and stuff like that without 
sacrificing one's own sense of 

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creativity and one's own 
passion. 

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And it really just excited me so
much to be reading books and 

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creating book covers and kind of
helping authors move their ideas

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forward. 
So as I was doing that or and 

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these book jackets became 
notice, I began to think about 

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how these book jackets were kind
of these mini brands, if you 

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will. 
I was helping authors to find 

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their brands and wanted to know 
whether I could do that in a 

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larger context. 
So from publishing, I migrated 

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to branding, where my first gig 
was at Ogilvy and Mather and a 

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group called the Brand 
Integration Group where I was 

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working with Brian Collins. 
And then from there, I migrated 

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to a smaller communications 
agency that focused on luxury 

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and fashion. 
So I began to kind of continue 

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to build really kind of, I 
guess, new reference points and 

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new understanding of making, 
right? 

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All the sudden I'm in the world 
of image making and photography 

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and things like that. 
And from there, I went to a 

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place called Mother where I 
helped build or found their 

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design group and also began to 
build a career that kind of 

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straddled design and 
communications, if you will. 

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It really, you know, kind of, I 
always kind of felt like design 

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was a little bit of a stepchild 
in the world of communications. 

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But I knew that design was a 
driver where communications were

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concerned. 
And that's where kind of, I 

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think that kind of changed 
really kind of, well, it's 

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funny, I'm rambling a little 
bit, but kind of changed kind of

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my perception of design and what
can design can do for brands. 

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And then from Mother, I went to 
a place called Sylvane, which 

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was primarily a strategy 
company. 

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And that's where I am now. 
And I've been building a 

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creative practice here now for 
about 3 1/2 years. 

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Well, thank you for that 
overview of your career so far. 

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There's so many threads that we 
want to pull on, including going

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maybe deeper into your book 
design process, which we have is

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a question coming up. 
But I wanted to follow up more 

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on the entrepreneurship, 
entrepreneurship side of your 

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experience. 
So you've talked about at 

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Sylvain building out design 
practice and what was primarily 

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a strategy practice previously 
at Mother Design or you created 

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the design practice at Mother, 
which was an advertising firm 

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before that. 
So can you tell us what you've 

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learned about entrepreneurship? 
Entrepreneurship in terms of 

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like starting new things or 
developing out service lines at 

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companies that were maybe 
focused on other things before 

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that? 
Yeah. 

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Sure. 
For me, I think I've always 

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looked for these roles that 
provided an opportunity for me 

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and my philosophy and my 
approach to kind of both making 

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and teaching to drive my 
decision making from a career 

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perspective. 
And entrepreneurship wasn't in 

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my mind about starting a new 
thing. 

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It was actually about coming in 
and helping a brand or a company

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understand what creativity can 
do for them. 

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And at the same time, and this 
is a little, I don't know 

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whether it's wonky or not, is 
that I've also always looked for

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a place where I can have a 
creative outlet. 

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And I want to make sure that 
that those scales right, how I 

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can help a company, but they can
provide a platform for my voice.

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And then when I say my voice, 
it's not about my design, it's 

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about my approach. 
And in that approach, it's about

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bringing in talent that I can 
help grow and make part of a 

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culture and help really bring 
the culture of creativity into 

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an organization or a new way of 
thinking. 

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I mean, that is 
entrepreneurship. 

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But I've never been like, I'm a 
founder, right? 

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Or that hasn't been my 
motivation. 

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My motivation has always been to
try and further kind of, I 

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guess, this pursuit of giving 
creative a larger platform. 

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Nice. 
I like how you said that it's 

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not only about your design, but 
it's your approach. 

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And I think I'm curious to learn
more. 

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You, you mentioned earlier how 
you started your career 

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designing book covers and we 
know that you have also been 

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responsible for designing the 
cover of books such as The 

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Tipping Point and Fight Club. 
Can you share a little bit of 

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the the steps of designing a 
book cover and how the process 

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is similar or different than 
designing for a brand, for 

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example, and how that has 
influenced your approach to 

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design? 
Sure. 

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I mean, I think, I mean it's 
influenced my approach in many 

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ways. 
But I think that fundamentally 

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understanding is really where we
begin in all projects, both in 

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terms of book jackets and in 
branding. 

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And with the book jackets, it 
was understanding the content, 

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right? 
Like really trying to, you know,

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immerse myself, read, read a 
book or many books, understand 

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the author's intent, understand 
the publishers objective with 

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that author, how they were 
positioning that author. 

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And then also understanding the 
cultural landscape, what's going

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on in design at that time, 
what's going on in the cultural 

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zeitgeist in terms of book 
jackets. 

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And really synthesizing kind of 
the information that you're 

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getting from the book to get to 
a potent thought, a singular 

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idea that you can express 
through that book jacket with an

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understanding of all of those 
other parameters, right? 

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And what's interesting about the
book jacket thing, and I speak 

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to it a bit, is that a lot of 
times, yes, it was all of those 

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things, but you were also 
creating something for the book 

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shops and the people who 
unpacked books and you wanted to

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appeal to them because they were
the people who were deciding 

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where that book was going to be 
phased out in the bookstore. 

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So it wasn't only about this 
larger kind of understanding of 

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the book, the marketing, 
etcetera, but of making sure 

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that you were really connecting 
with bookstore owners and 

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authors and understanding what 
that book jacket could do in a 

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bookstore. 
Because books didn't have big 

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advertising budgets. 
So a lot of times where a book 

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was in a store was the only 
promotion that it got. 

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So that was a lot of it. 
And even thinking in terms of 

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the design where so many book 
jackets, especially at that 

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time, were wall to wall type or 
super aggressive, well, maybe 

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one should be recessive. 
Maybe one should allow for a lot

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of space because what you're 
doing is you're actually drawing

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the eye in a crowded environment
to a, a singular things. 

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There's a lot of information and
understanding in in in the 

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development of those ideas that 
go beyond just the conceptual 

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thinking. 
But I also think that 

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channelling an author's idea and
trying to make those ideas 

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potent in a singular thought, 
like a singular match for The 

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Tipping Point or a Bar of soap 
for Fight Club, both. 

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I don't even think a match 
appears in the conversation 

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Malcolm Gladwell was having, but
it was much more around how a 

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match is a symbol for kind of 
ignition of an idea and things 

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like that. 
So what are these metaphors that

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we can create that actually 
represent the ideas that the 

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book holds? 
That's interesting too, that you

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found these singular symbols for
both Fight Club and The Tipping 

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Point that were not so literal 
or obvious, right? 

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It wasn't like a scale or for 
the Tipping Point or like, I 

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don't know, boxing gloves for 
Fight Club or something else. 

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There were different things, but
they were still the singular 

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objects that still was saying 
something about the theme of 

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those books. 
And to connect that to the 

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larger question, it's like, how 
does that relate to what I do in

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branding? 
We are as kind of branders, 

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makers, creating these kind of 
singular thoughts that need to 

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have layers, right? 
They need to have multiple 

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layers and of meaning and 
inspire more creation, right? 

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It's not just a logo, it's an 
identity system, it's a 

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philosophy. 
It's a way in which that 

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identity goes, excuse me, out 
into the world. 

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So those book jackets were 
fundamental or the process of 

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book jacket design was 
fundamental in my migrating from

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publishing to let's say, kind of
branding, branding calms. 

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And another thing in that kind 
of, I'll say experience was the 

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fact that especially when I was 
a creative director at Little 

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Brown, you're responsible for 
maybe the creation of 5-6 

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hundred books a year, not 
designing them myself, but you 

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know, whether it's freelancing 
them, your designing teams, 

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etcetera. 
And some of those would be 

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romance books, some of those 
would be thrillers, of those 

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would be literary fiction or 
nonfiction. 

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So you also really need to be 
quite ambidextrous, if you will,

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or kind of the ability to 
understand many things and then 

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kind of reduce those things to 
those core essence. 

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So when I think about all the 
different kinds of brands that 

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I've touched and impact, I feel 
as though that experience of 

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kind of quickly trying to get to
solutions for so many different,

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00:15:46,160 --> 00:15:49,040
different things has really 
helped in my approach to 

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branding. 
That's great. 

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00:15:52,840 --> 00:15:56,600
I love your explanation about 
metaphors and symbols and how 

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that is representation of 
cultural zeitgeist. 

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And I'm curious to hear from 
you, how do you pursue the 

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00:16:03,920 --> 00:16:09,000
changes in graphic design trends
in the past decades and how like

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00:16:09,000 --> 00:16:12,560
what is the direction that you 
think they are headed right now?

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It's funny, it's, you know, 
trends in design are always 

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00:16:20,040 --> 00:16:22,360
there. 
I think that have always been 

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00:16:22,360 --> 00:16:26,920
there, right? 
But for me, I think that there's

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a speed now. 
I think we go through trends 

242
00:16:30,680 --> 00:16:36,280
much more quickly because we're 
exposed as consumers to so many 

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00:16:36,280 --> 00:16:42,360
more things so rapidly that the 
arc of a trend is much more 

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00:16:42,360 --> 00:16:45,600
compressed. 
And for me, I don't think I've 

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00:16:45,600 --> 00:16:51,240
always been influenced by trends
and what's going on and want to 

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00:16:51,240 --> 00:16:55,920
understand how that might impact
a design solution. 

247
00:16:55,920 --> 00:17:00,120
But I'm never driven by trends, 
especially in the world of 

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branding. 
I think that there's a trap in 

249
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that. 
And, but it's something that I 

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00:17:06,319 --> 00:17:11,599
question a lot now. 
I, I kind of grew up thinking 

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that what we created, especially
in the brand space as graphic 

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designers, were these artifacts 
of permanence and an identity 

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should last forever. 
And what I'm seeing even in the 

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00:17:26,680 --> 00:17:31,520
reinvention of some identity 
work that I've done 10/15 years 

255
00:17:31,520 --> 00:17:36,800
ago is that there isn't really 
this sense of permanence in 

256
00:17:36,800 --> 00:17:40,000
these artifacts that we're 
making. 

257
00:17:40,280 --> 00:17:46,680
I think branding has really only
been a term been a thing that if

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00:17:46,680 --> 00:17:52,320
you think about graphic design, 
which really like maybe 60-70 

259
00:17:52,320 --> 00:17:58,040
years, but there are very, very 
few identities that were created

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00:17:58,040 --> 00:18:04,920
50 years ago that are still in 
play today in their initial 

261
00:18:04,920 --> 00:18:07,920
conceit. 
In the same way, there are very 

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00:18:07,920 --> 00:18:14,880
few Fortune 500 companies that 
existed 50 years ago today, 70 

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00:18:14,880 --> 00:18:19,560
years or 50 years ago or 70 
years ago that still exists 

264
00:18:19,560 --> 00:18:25,760
today in their true entity. 
So I think that permanence, 

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00:18:25,960 --> 00:18:30,600
which was something that I truly
strived for in my design, is 

266
00:18:30,600 --> 00:18:37,280
something that I'm always going 
to strive for, but I don't know 

267
00:18:37,280 --> 00:18:41,840
whether it truly kind of exists 
or will exist. 

268
00:18:41,840 --> 00:18:50,840
So trends and speed is a big 
shift based on technology and 

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00:18:50,840 --> 00:18:54,400
how we receive information. 
So, so yeah. 

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00:18:54,400 --> 00:18:58,400
And I think that we're, you 
know, it's like there's a, 

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00:18:58,520 --> 00:19:04,320
there's a, a maximalist 
aesthetic that has been 

272
00:19:04,320 --> 00:19:09,160
prevailing where it's about lots
of things with lots of things 

273
00:19:09,160 --> 00:19:11,240
moving. 
And I think we might be 

274
00:19:11,240 --> 00:19:15,520
migrating to something a bit 
more simpler, which I'm 

275
00:19:15,520 --> 00:19:19,960
appreciative of. 
Very cool. 

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00:19:20,000 --> 00:19:23,400
As a follow up, now thinking 
about the trends and the sense 

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00:19:23,400 --> 00:19:26,920
of permanence that you you 
brought with the rise of AI 

278
00:19:26,920 --> 00:19:31,280
based tools for many 
functionalities but also for 

279
00:19:31,280 --> 00:19:34,720
design, how do you think 
designers work? 

280
00:19:34,840 --> 00:19:39,760
Energy and attention should be 
focused from now on, So what 

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00:19:39,760 --> 00:19:47,600
should be the priorities? 
I think this is such a loaded 

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00:19:47,600 --> 00:19:51,840
kind of area, right? 
And I do think a lot about it. 

283
00:19:51,840 --> 00:19:56,480
And I think around the tools 
that currently exist within AI 

284
00:19:56,480 --> 00:19:59,320
for designers and why they're 
created. 

285
00:19:59,320 --> 00:20:03,680
And I think there's a lot around
efficiency and getting things 

286
00:20:03,680 --> 00:20:10,960
done more quickly and I think. 
For me, these tools are tools 

287
00:20:10,960 --> 00:20:17,720
and we can't forego the things 
like context and understanding 

288
00:20:17,720 --> 00:20:21,360
the context from which we're 
pulling reference points. 

289
00:20:21,440 --> 00:20:27,360
We can't forego our own kind of 
values when it comes to design 

290
00:20:27,400 --> 00:20:32,360
and kind of why we're bringing 
in different reference points. 

291
00:20:33,080 --> 00:20:38,680
And there's, this is bizarre, 
but for me, even in a digital 

292
00:20:38,680 --> 00:20:44,560
space, design is quite physical.
I love the physicality of seeing

293
00:20:44,560 --> 00:20:50,480
things move, and I understand 
more when I move an object 

294
00:20:50,480 --> 00:20:57,280
around a page. 
What I feel as though though is 

295
00:20:57,280 --> 00:21:02,040
design will evolve to maybe 
something different through 

296
00:21:02,040 --> 00:21:08,000
these tools. 
But what I love about what kind 

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00:21:08,000 --> 00:21:12,680
of both my product is, but what 
I truly feel design is, is this 

298
00:21:12,960 --> 00:21:16,880
kind of physicality, this 
multidimensionality. 

299
00:21:16,880 --> 00:21:23,760
And I think one can get there 
through prompts, but those 

300
00:21:23,760 --> 00:21:28,320
prompts need to come from 
context that you have. 

301
00:21:28,320 --> 00:21:33,720
How we get to that physicality, 
to that notion of understanding 

302
00:21:33,720 --> 00:21:39,280
through diversion is something 
that I don't quite know yet 

303
00:21:39,400 --> 00:21:42,920
because I like to explore really
broadly. 

304
00:21:42,960 --> 00:21:47,800
And I do find the AI tools much 
more iterative and building 

305
00:21:47,800 --> 00:21:51,160
along a thought and kind of kind
of adjusting prompts. 

306
00:21:51,440 --> 00:21:58,240
And so for me that that sense of
diversion and how we understand 

307
00:21:58,240 --> 00:22:01,400
things differently is a little 
bit lost. 

308
00:22:01,400 --> 00:22:06,480
So what I've always kind of 
thought whether it's any new 

309
00:22:06,480 --> 00:22:09,720
tool that's being introduced do 
this is we need to become 

310
00:22:09,720 --> 00:22:14,560
familiar with that tool and how 
that tool can help us realize 

311
00:22:14,920 --> 00:22:23,600
our vision, not rely on that 
tool to construct my vision. 

312
00:22:23,720 --> 00:22:31,960
For me, yeah, I wanted to pick 
up on what you said about your 

313
00:22:31,960 --> 00:22:35,280
love of physicality and actually
moving objects. 

314
00:22:35,280 --> 00:22:39,000
So going back to these examples 
of two of your iconic book 

315
00:22:39,000 --> 00:22:42,480
covers, like the the soap bar on
the Fight Club cover or the the 

316
00:22:42,480 --> 00:22:46,240
match on the Malcolm Gladwell 
book, Like were those concepts 

317
00:22:46,240 --> 00:22:50,080
that you kind of sketched out on
paper where you like playing 

318
00:22:50,080 --> 00:22:52,800
with physical objects and laying
them out to see how they would 

319
00:22:52,800 --> 00:22:55,040
work? 
Like because those are like real

320
00:22:55,040 --> 00:22:56,520
life objects. 
Like how? 

321
00:22:56,600 --> 00:22:59,240
How did you come to those 
concepts? 

322
00:23:00,800 --> 00:23:05,040
I think that Fight Club kind of 
different stories, right, Like 

323
00:23:05,040 --> 00:23:11,480
Fight Club was this very violent
book, but yet the soap and the 

324
00:23:11,480 --> 00:23:17,680
soap made from liposuction fat 
played a key role as a kind of 

325
00:23:18,080 --> 00:23:22,680
as a moment in the book. 
And for me, this notion of what 

326
00:23:22,680 --> 00:23:26,920
we think of something as so 
clean and kind of, you know, 

327
00:23:26,920 --> 00:23:34,280
like nonviolent actually 
reference this kind of very kind

328
00:23:34,280 --> 00:23:37,000
of, you know, aggro kind of idea
there. 

329
00:23:37,000 --> 00:23:39,400
There's just something in that 
tension. 

330
00:23:39,400 --> 00:23:43,680
And there I actually, I, I did 
research and I went to a soap 

331
00:23:43,680 --> 00:23:48,400
maker and I was like, what would
soap made from liposuction fat 

332
00:23:48,400 --> 00:23:52,680
actually look like when they 
told me it would be this clear 

333
00:23:52,680 --> 00:23:57,560
glycerin like bar. 
And I loved that tension between

334
00:23:57,560 --> 00:24:02,320
the kind of clarity of the soap 
and again, the violent 

335
00:24:02,320 --> 00:24:09,960
undertones of the book. 
So we actually made so and I 

336
00:24:10,160 --> 00:24:14,480
designed that you see kind of 
the typography there has a bit 

337
00:24:14,480 --> 00:24:19,920
more of that kind of masculine 
kind of boxing reference. 

338
00:24:19,920 --> 00:24:25,320
And so that idea of stamping 
that typography into that soap. 

339
00:24:25,320 --> 00:24:30,000
So we made these physical bars 
of soap with a metal plate and 

340
00:24:30,200 --> 00:24:33,400
photographed it. 
And similarly, there was a, you 

341
00:24:33,400 --> 00:24:37,640
know, at that time kind of 
garage fonts and kind of things 

342
00:24:37,640 --> 00:24:42,920
like that were very trendy. 
And so I used a garage font and 

343
00:24:42,920 --> 00:24:45,560
kind of this, I don't even 
remember the name of it and 

344
00:24:45,560 --> 00:24:49,080
fucked it up a little bit again 
to get at that thing. 

345
00:24:49,080 --> 00:24:54,400
But I know I spent not only a 
shit ton of time crafting the 

346
00:24:54,400 --> 00:24:58,680
Fight Club typography to have 
this kind of, you know, poster 

347
00:24:58,680 --> 00:25:02,640
like quality, but how I moved 
objects around the page, 

348
00:25:02,880 --> 00:25:06,440
creating space for that soap. 
If I remember correctly, that 

349
00:25:06,440 --> 00:25:10,480
type kind of bleeds off the 
bottom and is working with the 

350
00:25:10,480 --> 00:25:13,440
edges to create this sense of 
tension. 

351
00:25:13,440 --> 00:25:17,560
So not only is there the 
conceptual thinking and the 

352
00:25:17,560 --> 00:25:21,520
creation of the soap, but 
there's a lot of attention 

353
00:25:21,520 --> 00:25:26,080
played to the letter forms and 
what the letter forms are doing 

354
00:25:26,080 --> 00:25:30,240
not only with each other but to 
the physicality of the book. 

355
00:25:34,200 --> 00:25:39,520
Sorry, that's the one that I did
with fight or with, excuse me, 

356
00:25:39,520 --> 00:25:41,840
with tipping point quite 
different, right? 

357
00:25:41,840 --> 00:25:45,040
What are the what are the 
symbols that you know, you said 

358
00:25:45,040 --> 00:25:49,160
the scale, what are the symbols 
that might represent the 

359
00:25:49,160 --> 00:25:54,840
transference of ideas or trends 
or how things might move? 

360
00:25:54,840 --> 00:26:00,000
And also kind of there was a, 
this is kind of a, you know, 

361
00:26:01,120 --> 00:26:05,320
social sciences business book. 
And I wanted to change the 

362
00:26:05,320 --> 00:26:10,520
paradigm of a category. 
And it was also Malcolm Gladwell

363
00:26:10,520 --> 00:26:12,680
who was like a New Yorker 
writer. 

364
00:26:12,680 --> 00:26:17,440
It wasn't like a business book. 
And so I, I kind of wanted to 

365
00:26:17,440 --> 00:26:19,280
shift that. 
So I took a lot of the 

366
00:26:19,640 --> 00:26:27,760
typographic information from 
literary fiction and added just 

367
00:26:27,760 --> 00:26:32,560
this little kind of symbol 
around the transference of ideas

368
00:26:32,560 --> 00:26:37,880
to really shift how books in 
that category might be seen and 

369
00:26:37,880 --> 00:26:40,840
perceived. 
And both elevate the category 

370
00:26:40,840 --> 00:26:47,280
into a more literary space, but 
also not use the conventions of 

371
00:26:47,520 --> 00:26:53,520
both the category or the 
metaphors to express the ideas 

372
00:26:53,520 --> 00:26:56,920
within the book. 
And so this, and it's funny, by 

373
00:26:56,920 --> 00:27:01,760
the way, I collect so many 
things and objects and, and I'm 

374
00:27:01,800 --> 00:27:06,160
always moving my shelves around 
to be like, oh, how do I 

375
00:27:06,160 --> 00:27:08,880
highlight this thing? 
Or does this, it's almost like 

376
00:27:08,880 --> 00:27:11,200
these like little shrines, if 
you will. 

377
00:27:11,200 --> 00:27:16,760
And so the moving of objects and
the space between objects makes 

378
00:27:16,760 --> 00:27:22,320
us feel differently. 
And I've always looked at 

379
00:27:22,320 --> 00:27:27,480
typography and design as a 
vehicle to make people feel. 

380
00:27:28,040 --> 00:27:31,720
And when things are tight, they 
create tension. 

381
00:27:31,720 --> 00:27:37,000
When things are loose, maybe 
sadness or a sense of ease. 

382
00:27:37,000 --> 00:27:42,720
So objects, and that could be a 
physical object or that could be

383
00:27:42,720 --> 00:27:47,880
a piece of typography has 
meaning in itself, but how it's 

384
00:27:47,880 --> 00:27:52,800
placed, how we use it actually 
adds an additional layer. 

385
00:27:53,840 --> 00:27:58,040
Things that I strive for, 
whether I'm working in on a book

386
00:27:58,040 --> 00:28:02,760
jacket or an identity as I want 
to make sure that we're not just

387
00:28:02,760 --> 00:28:06,840
talking about surface. 
It's not it's never 2 

388
00:28:06,840 --> 00:28:09,720
dimensional. 
Even when it's two-dimensional, 

389
00:28:09,720 --> 00:28:13,880
it should always have meaning. 
It should always have a sense of

390
00:28:14,600 --> 00:28:17,400
kind of space and what that 
space means. 

391
00:28:17,400 --> 00:28:20,800
And that's that physicality that
I'm talking about. 

392
00:28:20,840 --> 00:28:25,640
It's, I don't know, it's the 
richness. 

393
00:28:25,920 --> 00:28:31,920
How do we bring, And this goes 
to that trend conversation too. 

394
00:28:32,480 --> 00:28:37,920
It's like, yes, there are trends
and yes, we can use some of that

395
00:28:37,920 --> 00:28:43,520
componentry, but I'm not using a
trend for trend sake. 

396
00:28:43,520 --> 00:28:48,360
I need to build layers and 
meaning into it so it stands 

397
00:28:48,360 --> 00:28:50,800
out. 
Like it needs to fit in and 

398
00:28:50,800 --> 00:28:54,280
stand out, right. 
So I might rely on something 

399
00:28:54,280 --> 00:29:00,080
that is cultural zeitgeisty, but
that's only about fitting in. 

400
00:29:02,160 --> 00:29:05,440
That's a value to something 
brands, right? 

401
00:29:05,440 --> 00:29:09,480
But if I just fit in, how am I 
me? 

402
00:29:09,480 --> 00:29:13,000
How am I standing out? 
How do I kind of, I don't know, 

403
00:29:13,120 --> 00:29:18,440
move forward, move beyond that. 
So it's like these delicate 

404
00:29:18,440 --> 00:29:21,560
tools that you really need to 
use with care. 

405
00:29:23,680 --> 00:29:29,280
I love your example about the 
soap and how you you played with

406
00:29:29,280 --> 00:29:32,960
the physicality of the object to
get your inspiration from it. 

407
00:29:33,400 --> 00:29:37,480
And I think it reminded me of 
when I was in my master's 

408
00:29:37,480 --> 00:29:41,120
degree, master's program last, 
last year actually, not last 

409
00:29:41,120 --> 00:29:44,920
year, the previous year, no. 
Yeah, we talked a lot about 

410
00:29:45,000 --> 00:29:48,840
research through making. 
And I think that's it's a good 

411
00:29:48,840 --> 00:29:52,200
example of how you used you 
saved some time to play around 

412
00:29:52,200 --> 00:29:56,720
with physicality of the objects 
to get to a point of what's the 

413
00:29:56,720 --> 00:30:00,880
symbol that I want to make sure 
I include in the in the cover of

414
00:30:01,000 --> 00:30:03,440
of my book. 
So I love that example. 

415
00:30:04,160 --> 00:30:09,560
Yeah, and, and accuracy and 
understanding where, where, 

416
00:30:09,720 --> 00:30:13,600
where accuracy is important. 
And then how do you build on 

417
00:30:13,600 --> 00:30:15,560
that? 
It goes back to one of the first

418
00:30:15,560 --> 00:30:18,280
things I was saying around 
understanding. 

419
00:30:18,280 --> 00:30:23,240
And it isn't only understanding 
of a brand or understanding of 

420
00:30:23,240 --> 00:30:27,440
the content of a book. 
It's actually the understanding 

421
00:30:27,440 --> 00:30:32,640
of, and it actually goes back to
the AI thing too, right? 

422
00:30:32,640 --> 00:30:36,120
It's like understanding of the 
cultural references that you're 

423
00:30:36,120 --> 00:30:40,200
pulling in. 
That's where the AI thing hurts 

424
00:30:40,200 --> 00:30:48,120
me a little bit is like when I'm
using those tools, I'm actually 

425
00:30:48,120 --> 00:30:53,120
pulling in data that I have no 
frame of reference for. 

426
00:30:53,160 --> 00:30:56,520
And is that OK? 
I mean, yes, because it's a tool

427
00:30:56,520 --> 00:31:00,440
and everybody has it, but it has
less meaning for me. 

428
00:31:00,880 --> 00:31:05,320
And so I have access to it, but 
I don't have understanding of 

429
00:31:05,320 --> 00:31:08,080
it. 
And I don't even know what part 

430
00:31:08,120 --> 00:31:12,560
of what I'm making through those
tools is influenced by things 

431
00:31:12,560 --> 00:31:18,600
that, you know, again, no, no, 
no frame of reference for and, 

432
00:31:18,680 --> 00:31:23,560
and, and, and frankly, am I 
biting somebody that I don't 

433
00:31:23,560 --> 00:31:30,640
even know exists? 
And how are they getting credit 

434
00:31:32,280 --> 00:31:35,920
for what I'm making? 
It's, it's so loaded. 

435
00:31:36,000 --> 00:31:40,280
And because I think of design 
and what we do as such a 

436
00:31:40,280 --> 00:31:46,400
personal thing, it's so hard for
me to accept that I'm going to 

437
00:31:46,400 --> 00:31:51,360
bring in things that I don't 
understand and kind of claim 

438
00:31:51,360 --> 00:31:54,840
ownership or claim craft over 
it. 

439
00:31:54,840 --> 00:31:59,800
So that's it's hard for me. 
Yeah, that's great. 

440
00:32:01,560 --> 00:32:08,280
Michael, you you've spoken about
the anomaly of the date. 

441
00:32:09,440 --> 00:32:11,760
I'm curious to hear more from 
you. 

442
00:32:11,760 --> 00:32:14,800
How do you define this concept 
and why do you think it's 

443
00:32:15,240 --> 00:32:19,880
important for today's design 
context? 

444
00:32:20,600 --> 00:32:25,880
Sure. 
The anomaly of delay is for me 

445
00:32:25,880 --> 00:32:31,680
kind of a warning, a watch out 
that these things that we're so 

446
00:32:31,680 --> 00:32:36,240
used to in the physical world 
around serendipity and 

447
00:32:36,280 --> 00:32:45,560
happenstance and how we kind of,
I don't know how we now try to 

448
00:32:45,560 --> 00:32:48,880
replicate these things in a 
digital space. 

449
00:32:48,880 --> 00:32:53,400
And how brands are beginning to 
Co opt notions of serendipity 

450
00:32:53,400 --> 00:32:58,800
into how they market to us. 
And the dopamine releases that 

451
00:32:58,840 --> 00:33:04,080
were once just things that 
existed out there are now things

452
00:33:04,080 --> 00:33:09,360
that are actually being 
cultivated by the brands that we

453
00:33:09,360 --> 00:33:15,960
work with to illicit clicks. 
There's a, you know, I always 

454
00:33:15,960 --> 00:33:21,200
want brands to do things that 
are surprising and delightful, 

455
00:33:21,200 --> 00:33:27,040
but at times I feel that they're
tired and manipulative. 

456
00:33:27,040 --> 00:33:30,720
And we see these things over and
over again. 

457
00:33:30,720 --> 00:33:34,640
So when I talk about the anomaly
of delight, what I'm actually 

458
00:33:34,640 --> 00:33:37,720
talking about is the anomaly of 
true delight. 

459
00:33:37,720 --> 00:33:43,440
The anomaly or meaning that 
these things that are happens 

460
00:33:43,560 --> 00:33:49,760
dance that bring joy into our 
world or excite us or engage us 

461
00:33:49,760 --> 00:33:54,520
are now synthetic at times. 
And we as designers are being 

462
00:33:54,520 --> 00:33:58,720
asked to make these things 
right, to create these things, 

463
00:33:58,720 --> 00:34:02,840
to craft these things because 
our work is now to the, to the 

464
00:34:02,840 --> 00:34:07,160
point of the conversation, Our 
work isn't being evaluated by 

465
00:34:07,240 --> 00:34:11,480
our brands as wow, that's an 
amazing piece of design work. 

466
00:34:11,480 --> 00:34:16,880
It's that piece of design work, 
work garnered X amount of views 

467
00:34:16,880 --> 00:34:20,560
and X amount of clicks. 
So can you do that? 

468
00:34:20,560 --> 00:34:23,840
Again, this touches on all the 
conversations we've been having,

469
00:34:23,840 --> 00:34:27,719
right? 
Trends, AI like, and so for me, 

470
00:34:27,719 --> 00:34:32,080
how are we kind of creating? 
I'm going to say, I'll say 

471
00:34:32,080 --> 00:34:37,360
dissonance, but how are we not 
reinforcing what brands are 

472
00:34:37,360 --> 00:34:45,760
asking us to do, which is to 
create not our best design work 

473
00:34:45,760 --> 00:34:52,080
ever, not the not those 
artifacts, but the artifacts 

474
00:34:52,080 --> 00:34:55,280
that are actually generating 
engagement? 

475
00:34:55,320 --> 00:35:01,160
And are we as designers looking 
at our work in that same way? 

476
00:35:03,920 --> 00:35:07,800
Michael, do you have an example 
of how serendipity plays a role 

477
00:35:07,800 --> 00:35:12,960
in in in the brand like brand 
design process? 

478
00:35:19,400 --> 00:35:25,400
I like with my teams when we're 
crafting brands to create a set 

479
00:35:25,400 --> 00:35:31,280
of tools that allow for I'm 
going to say anything to happen 

480
00:35:31,280 --> 00:35:36,200
and for those tools to be 
responsive to a cultural trend. 

481
00:35:36,400 --> 00:35:39,720
Can the tools that I make in a 
conservative way appear 

482
00:35:39,840 --> 00:35:42,240
literate? 
Can they appear trendy? 

483
00:35:42,240 --> 00:35:45,600
Can they make somebody laugh? 
Can they make somebody cry? 

484
00:35:45,880 --> 00:35:49,280
Like a brand needs to be 
prepared to do all of those 

485
00:35:49,280 --> 00:35:54,360
things through their voice. 
And so for me, it's when you 

486
00:35:54,360 --> 00:35:58,880
start to go down the trend path,
when you're creating a piece of 

487
00:35:58,880 --> 00:36:03,120
design for a brand, you're 
actually making it smaller than 

488
00:36:03,120 --> 00:36:09,040
it needs to be and potentially 
not giving it the lifespan that 

489
00:36:09,040 --> 00:36:14,280
it could actually have. 
And so whether that's a trend 

490
00:36:14,280 --> 00:36:18,080
that you're kind of sculpting 
and moving forward, I'm not 

491
00:36:18,080 --> 00:36:21,720
going to speak about specific 
work out in the world, but 

492
00:36:21,720 --> 00:36:27,200
sometimes I feel as though 
identity is being crafted for 

493
00:36:27,200 --> 00:36:32,240
this moment in time so that 
people notice it, but it's not 

494
00:36:32,240 --> 00:36:35,880
being crafted to do all the 
things that a brand might need 

495
00:36:35,880 --> 00:36:40,920
to do over time. 
Yeah, I love to think that 

496
00:36:40,920 --> 00:36:46,960
you're the example you gave is 
I'm reflecting on how how hard 

497
00:36:46,960 --> 00:36:51,960
it is to design for a brand to 
be somehow flexible. 

498
00:36:52,720 --> 00:36:59,240
So it's flexible in a way that 
can navigate different times and

499
00:36:59,240 --> 00:37:05,240
then make sure that exists for 
longer, but also not to lose 

500
00:37:05,480 --> 00:37:08,200
that it loses its personality, 
right. 

501
00:37:09,160 --> 00:37:11,000
So that's I think that's the the
hard part. 

502
00:37:11,120 --> 00:37:14,240
What's the limit of how loose 
you designed this for? 

503
00:37:14,840 --> 00:37:17,360
And what's funny and cuz, you 
know, I probably won't be 

504
00:37:17,360 --> 00:37:22,440
around, but it's, it's this 
notion that maybe at some point 

505
00:37:24,000 --> 00:37:30,120
I like the brand shows up 
differently for me than it shows

506
00:37:30,120 --> 00:37:33,400
up for you. 
And that's where I'm super 

507
00:37:33,400 --> 00:37:39,360
interested in like, you know, 
what do I use X brand for and 

508
00:37:39,360 --> 00:37:42,040
how do I see that brand in my 
world? 

509
00:37:42,040 --> 00:37:45,200
And you know, I think 
algorithmically brands are 

510
00:37:45,200 --> 00:37:49,160
already doing that in some ways 
in terms of the bits of content 

511
00:37:49,160 --> 00:37:52,320
that they're sending out to 
different kinds of people. 

512
00:37:52,320 --> 00:37:56,360
But imagine if identity showed 
up differently because it 

513
00:37:56,360 --> 00:38:00,080
understood me. 
It understood that I liked brown

514
00:38:00,080 --> 00:38:05,920
and orange and slightly retro 
things, and then you may be more

515
00:38:05,920 --> 00:38:11,240
minimal and black and white. 
And it actually showed up that 

516
00:38:11,240 --> 00:38:16,600
way because it understood that 
it would get more engagement 

517
00:38:16,600 --> 00:38:21,240
from you if it showed up that 
way then for me, And I do think 

518
00:38:21,240 --> 00:38:25,120
that that will happen over time,
but I don't know whether that's 

519
00:38:25,120 --> 00:38:30,360
good or scary. 
Yeah, that's a good point. 

520
00:38:30,480 --> 00:38:36,040
I want to jump into the new hot 
topic, which is the Mata is now 

521
00:38:36,040 --> 00:38:40,120
changing its fact checking 
processes and that might reflect

522
00:38:40,120 --> 00:38:44,160
in in the influence of algorithm
on on the way we interact with 

523
00:38:44,160 --> 00:38:48,040
content in social media being 
even more important, So 

524
00:38:48,040 --> 00:38:50,640
increasing the influence of 
algorithms. 

525
00:38:51,400 --> 00:38:55,280
So how this algorithm era that 
is shaping our digital 

526
00:38:55,280 --> 00:38:59,440
experiences and oftentimes make 
us live in a digital space in a 

527
00:38:59,440 --> 00:39:03,120
very curated bubble. 
How is this limiting the real 

528
00:39:03,120 --> 00:39:07,120
life interactions and the 
surprises that you mentioned 

529
00:39:07,120 --> 00:39:12,960
earlier as surprises being also 
good or bad or some type of 

530
00:39:12,960 --> 00:39:15,480
friction? 
So in your opinion, what do you 

531
00:39:15,480 --> 00:39:21,200
think is the role of designers 
in reintroducing the humanity 

532
00:39:21,240 --> 00:39:27,480
and this unpredictability into 
this digital? 

533
00:39:28,240 --> 00:39:32,240
Spaces, there's a lot in there. 
That's a lot of questions. 

534
00:39:33,400 --> 00:39:36,840
I'm going to try and kind of 
like I was because I knew that 

535
00:39:36,840 --> 00:39:39,640
question might come up. 
I have been doing a lot of 

536
00:39:39,640 --> 00:39:43,720
thinking around it and on. 
It's very interesting to me that

537
00:39:43,720 --> 00:39:48,360
what we've been working towards,
I'm going to say over the past 

538
00:39:48,680 --> 00:39:54,440
however many years to kind of 
eliminate the the elimination of

539
00:39:54,440 --> 00:40:00,280
fact checking in essence for me 
creates something quite 

540
00:40:00,280 --> 00:40:05,840
dangerous. 
The Metavert Where we've taken 

541
00:40:05,840 --> 00:40:12,280
great strides in trying to 
eliminate spaces for hate in the

542
00:40:12,280 --> 00:40:17,560
real world, taking statues down,
changing street names, the 

543
00:40:17,560 --> 00:40:21,560
metaverse is now a place where 
hate can exist. 

544
00:40:21,880 --> 00:40:27,880
And so this new metaverse is 
actually going backwards in 

545
00:40:27,880 --> 00:40:32,080
terms of the values that I 
believe we should uphold. 

546
00:40:32,080 --> 00:40:36,680
But maybe I'm a minority there. 
And really what's happening is 

547
00:40:36,680 --> 00:40:40,640
the true voice of the collective
world is coming forward. 

548
00:40:40,680 --> 00:40:42,880
I'm going to stick with my point
of view. 

549
00:40:43,000 --> 00:40:49,880
Frankly, what we fail to see is,
you know, we we pay for it to be

550
00:40:49,880 --> 00:40:54,920
part of those platforms in the 
same way a brand pays to 

551
00:40:55,120 --> 00:41:00,280
advertise. 
And so we're actually paying for

552
00:41:00,280 --> 00:41:05,720
our voice to be seen and heard. 
We're providing opportunity for 

553
00:41:05,720 --> 00:41:08,920
clicks and clicks are where 
brands are making money. 

554
00:41:08,920 --> 00:41:13,200
And so these decisions are money
making decisions and they're 

555
00:41:13,200 --> 00:41:18,600
money making decisions that 
potentially reverse some of the 

556
00:41:18,600 --> 00:41:22,160
progress that we've made in 
terms of social equality. 

557
00:41:22,160 --> 00:41:28,280
But I can tell you right now, if
I wanted to buy a billboard to 

558
00:41:29,880 --> 00:41:35,480
talk about viewpoint that was 
negative towards a group of 

559
00:41:35,480 --> 00:41:38,320
people, I wouldn't be allowed to
do that. 

560
00:41:38,400 --> 00:41:44,200
Yet I can pay to optimize my 
platform, to boost my platform, 

561
00:41:44,200 --> 00:41:51,200
to boost my point of view in the
metaverse, to move forward ideas

562
00:41:51,200 --> 00:41:54,040
that don't necessarily align 
with culture. 

563
00:41:54,760 --> 00:42:00,960
And I find that problematic. 
And then more broadly, and this 

564
00:42:00,960 --> 00:42:05,960
might again just prove out that 
my ideas of social progress are 

565
00:42:05,960 --> 00:42:10,840
really held by a minority. 
And I hope that that's not the 

566
00:42:10,840 --> 00:42:17,640
case, but the notion that that 
we don't even understand that 

567
00:42:17,760 --> 00:42:23,440
we're participating in the like 
somebody's making money from the

568
00:42:23,440 --> 00:42:28,920
monetization of our ideas. 
We participate in it for the 

569
00:42:28,920 --> 00:42:34,280
dopamine release, but there's 
there's no like, oh, somebody 

570
00:42:34,280 --> 00:42:38,280
did like somebody's making money
off of all of that. 

571
00:42:38,280 --> 00:42:41,400
And we're innocent by stick, not
even innocent. 

572
00:42:41,400 --> 00:42:45,480
We're bystanders in that because
we're addicted to something 

573
00:42:45,480 --> 00:42:48,280
different. 
And I know that that's not truly

574
00:42:48,280 --> 00:42:51,160
the question that you're asking.
You're asking how does that 

575
00:42:51,160 --> 00:42:57,680
impact kind of us as designers? 
And for me, and this might even 

576
00:42:57,680 --> 00:43:01,880
go back to the entrepreneur 
question is why are we working 

577
00:43:01,880 --> 00:43:05,960
where we are working? 
Are we aware of what we are 

578
00:43:05,960 --> 00:43:10,280
doing when we take a job as a 
creative or when I work for a 

579
00:43:10,280 --> 00:43:14,920
brand and I work for that brand,
so I'm actually a participant. 

580
00:43:15,760 --> 00:43:20,520
And so it gets to this really 
weird value based conversation. 

581
00:43:20,520 --> 00:43:23,960
It used to be as a design. 
I'm not as a designer, I'm not 

582
00:43:23,960 --> 00:43:27,120
going to work on tobacco or I'm 
not going to. 

583
00:43:27,240 --> 00:43:32,240
But we don't really think about 
the brands like this that are 

584
00:43:32,240 --> 00:43:36,800
now employing a huge percentage 
of the creative community. 

585
00:43:36,840 --> 00:43:41,720
We don't really look at those as
value based decisions or I don't

586
00:43:41,720 --> 00:43:44,640
think we do. 
And so and this is something 

587
00:43:44,640 --> 00:43:49,200
that I do now struggle with 
personally in terms of brands 

588
00:43:49,200 --> 00:43:53,600
that I work with that have 
recently eliminated D and I 

589
00:43:53,600 --> 00:43:56,080
initiatives after Trump 
selection. 

590
00:43:56,120 --> 00:44:02,120
It's like how do we as designers
have our not be compromised with

591
00:44:02,120 --> 00:44:06,600
our integrity, but also 
understand that what we're 

592
00:44:06,600 --> 00:44:11,320
doing, even though it might be 
as I go off screen all the way 

593
00:44:11,320 --> 00:44:16,720
over here, truly kind of 
generating or participating in 

594
00:44:16,720 --> 00:44:21,320
something that culturally is 
misaligned to our own values. 

595
00:44:25,240 --> 00:44:28,920
Was that way too off piece? 
No, I thought that was really 

596
00:44:28,920 --> 00:44:30,480
helpful. 
I mean, I think it's a, it's a 

597
00:44:30,920 --> 00:44:34,560
tough topic and a big question 
for sure. 

598
00:44:34,560 --> 00:44:37,360
You've mentioned before and I 
think it connects to the next 

599
00:44:37,360 --> 00:44:41,880
question of what you do as a 
teacher, as an educator. 

600
00:44:41,880 --> 00:44:45,000
So I looked on your LinkedIn. 
You've taught at the School of 

601
00:44:45,000 --> 00:44:47,480
Visual Arts in the past, but 
also in your leadership role 

602
00:44:47,480 --> 00:44:49,440
now. 
I'm sure you are teaching, 

603
00:44:49,480 --> 00:44:52,600
educating members of your team 
as well as listeners of this 

604
00:44:52,600 --> 00:44:56,080
podcast. 
So do you have advice for our 

605
00:44:56,080 --> 00:44:59,480
listeners, our viewers who are 
maybe earlier on in their design

606
00:44:59,480 --> 00:45:01,640
careers? 
Like are there yeah, anything 

607
00:45:01,640 --> 00:45:04,640
that you would say to a younger 
Michael or to a younger 

608
00:45:04,640 --> 00:45:11,520
designers coming up today? 
Care, it's really simple. 

609
00:45:11,520 --> 00:45:21,400
It's like, for me, I care about 
everything that comprises a 

610
00:45:21,400 --> 00:45:27,240
piece of design as a reflection 
of myself and as a reflection of

611
00:45:27,560 --> 00:45:32,760
where I would like design to go 
or where I would like the world 

612
00:45:33,080 --> 00:45:37,800
to go. 
And I'm not saying that I'm 

613
00:45:37,800 --> 00:45:40,800
perfect by any stretch of the 
imagination. 

614
00:45:40,800 --> 00:45:46,240
I've actually worked on projects
that I now regret based on not 

615
00:45:46,240 --> 00:45:51,160
understanding the company's 
values kind of more deeply. 

616
00:45:51,160 --> 00:45:55,240
And I'm not saying that we can 
do that 100% of the time. 

617
00:45:56,560 --> 00:46:03,400
But I do think that what I've 
noticed is that because of the 

618
00:46:03,520 --> 00:46:09,720
commoditization of design over 
the past 1020 years, that a lot 

619
00:46:09,720 --> 00:46:13,720
of people are moving into the 
design space because it's a good

620
00:46:13,720 --> 00:46:17,800
job. 
I didn't want a job. 

621
00:46:18,080 --> 00:46:19,800
Yeah. 
You know what I'm saying? 

622
00:46:19,800 --> 00:46:25,040
Like I wanted a space to make, 
and I think that those who enter

623
00:46:25,040 --> 00:46:29,880
into the design or the creative 
profession because it's 

624
00:46:29,880 --> 00:46:33,960
lucrative now are actually doing
design a disservice. 

625
00:46:35,720 --> 00:46:41,880
Yeah, I agree. 
So to connect us to our theme of

626
00:46:41,880 --> 00:46:45,680
performance this season, I'd 
love to hear what you think of 

627
00:46:45,680 --> 00:46:48,040
this word performance. 
We've already touched upon it in

628
00:46:48,040 --> 00:46:50,760
different ways, whether it's 
about the kind of super 

629
00:46:50,760 --> 00:46:54,520
quantification of things, say on
social media or how brands 

630
00:46:54,520 --> 00:46:56,320
measure their performance 
online. 

631
00:46:56,400 --> 00:46:59,120
Obviously doing it a podcast 
interview like this is also a 

632
00:46:59,120 --> 00:47:02,200
kind of performance teaching is 
a kind of performance. 

633
00:47:02,920 --> 00:47:06,320
So yeah, how do you think about 
that in terms of your current 

634
00:47:06,320 --> 00:47:09,640
work at Sylvain, like how you 
measure performance or how you 

635
00:47:09,640 --> 00:47:12,200
think about performance when 
you're pitching your work, 

636
00:47:12,200 --> 00:47:14,240
presenting your work? 
However you want to take this, 

637
00:47:14,240 --> 00:47:16,800
this is meant to be open-ended. 
Yeah. 

638
00:47:16,800 --> 00:47:18,560
I mean, there are a lot of 
layers to that. 

639
00:47:18,760 --> 00:47:22,480
I think it connects immediately 
back to the last thing around. 

640
00:47:22,480 --> 00:47:27,080
I want to make sure that my 
performance as a professional 

641
00:47:28,960 --> 00:47:37,480
has really helped in terms of 
inspiring, whether that be 

642
00:47:37,640 --> 00:47:41,760
businesses and brands or 
individual creatives, in terms 

643
00:47:41,760 --> 00:47:46,000
of finding their voice and being
able to similarly perform. 

644
00:47:46,000 --> 00:47:51,440
I think for me, like the 
performance, the physicality of 

645
00:47:51,440 --> 00:47:57,040
creating, the act of making, 
Which I see as a dance. 

646
00:47:57,040 --> 00:48:01,840
I've always like wanted to, you 
know, speed up the creation of 

647
00:48:01,840 --> 00:48:06,560
an identity process, you know, 
film illustrator and all of the 

648
00:48:06,560 --> 00:48:11,400
moves and the dance and the 
choreography because that is 

649
00:48:12,080 --> 00:48:16,040
poetic in some ways. 
And you can see kind of 

650
00:48:16,040 --> 00:48:20,160
movements and gestures and kind 
of the swelling and the 

651
00:48:20,160 --> 00:48:25,240
reduction to get to simplicity. 
So another component of 

652
00:48:25,480 --> 00:48:30,480
performance that I really like. 
And you know, when we talk about

653
00:48:30,560 --> 00:48:35,360
AI and it becomes much more 
around prompting versus kind of 

654
00:48:35,360 --> 00:48:39,360
sculpting, how are we using 
words to perform? 

655
00:48:39,480 --> 00:48:44,320
And then I like, I want the work
that I do and the work that my 

656
00:48:44,320 --> 00:48:49,120
teams do to perform for the 
brands and the businesses that 

657
00:48:49,120 --> 00:48:53,520
we're kind of hired to, to the 
reasons why we're hired. 

658
00:48:53,520 --> 00:48:57,760
I evaluate that performance 
through the metrics of 

659
00:48:57,760 --> 00:49:03,880
engagement, yes, but also brand 
perception, brand integrity, 

660
00:49:03,880 --> 00:49:08,000
things that add substance to 
that to to brands, right. 

661
00:49:09,320 --> 00:49:14,080
And so I think it's the like you
could look at the word 

662
00:49:14,080 --> 00:49:20,840
performance as kind of artifice,
but if your values are intact, 

663
00:49:21,080 --> 00:49:25,840
then performance should have 
meaning and impact and help 

664
00:49:26,080 --> 00:49:31,480
brands progress, help 
individuals progress and help 

665
00:49:31,480 --> 00:49:36,080
ideas progress. 
Thank you for your thoughts on 

666
00:49:36,080 --> 00:49:41,240
that final two-part question to 
take us out for the show. 

667
00:49:41,400 --> 00:49:45,040
We'd like to ask all of our 
guests for recommendations of 

668
00:49:45,040 --> 00:49:48,320
inspiration. 
So what is something that you 

669
00:49:48,320 --> 00:49:51,200
would like to recommend to our 
listeners? 

670
00:49:51,200 --> 00:49:55,080
To our viewers could be any 
piece of media as long as you 

671
00:49:55,080 --> 00:49:57,320
didn't make it yourself. 
And then we'll give you the 

672
00:49:57,320 --> 00:50:00,600
final say as well in terms of 
whether self promotion or just 

673
00:50:00,600 --> 00:50:03,680
connecting with our viewers, 
listeners, you can tell folks 

674
00:50:03,680 --> 00:50:06,760
where to connect with you online
as a call to action to take us 

675
00:50:06,760 --> 00:50:11,680
out. 
I'm going to be more broad here,

676
00:50:11,760 --> 00:50:14,000
OK? 
I mean, this is not from the 

677
00:50:14,000 --> 00:50:18,600
perspective of being a Luddite 
because I'm definitively not. 

678
00:50:18,600 --> 00:50:23,080
I embrace technology and 
everything that it allows us to 

679
00:50:23,080 --> 00:50:28,640
do, make connect to, etcetera. 
But for me, my recommendation is

680
00:50:28,640 --> 00:50:33,320
more broadly going out and 
experiencing so that you can 

681
00:50:33,320 --> 00:50:37,240
bring those feelings back. 
And I know you're wanting what 

682
00:50:37,240 --> 00:50:43,960
exhibit, what thing I got a bad 
exhibit is as influential as a 

683
00:50:43,960 --> 00:50:48,960
good exhibit. 
And so for me, it's exposing 

684
00:50:48,960 --> 00:50:51,760
oneself. 
And I like it in the real world 

685
00:50:51,760 --> 00:50:55,160
because I think that there the 
physicality comes in. 

686
00:50:55,160 --> 00:50:59,400
But I think that the way in 
which we allow ourselves to be 

687
00:50:59,400 --> 00:51:05,640
exposed to different points of 
view, different kinds of work 

688
00:51:05,640 --> 00:51:12,520
out in the world called media 
formats, etc, is super important

689
00:51:12,720 --> 00:51:17,600
to inform our points of view and
what we put out into the world. 

690
00:51:17,600 --> 00:51:22,480
And I think there's so much 
stuff that is kind of insane and

691
00:51:22,480 --> 00:51:32,720
amazing that we can touch, feel,
partake in that we somehow are 

692
00:51:32,720 --> 00:51:37,480
feeling satisfied scrolling by 
it and being like, oh, I got 

693
00:51:37,480 --> 00:51:39,320
that right. 
Oh, I got that. 

694
00:51:39,320 --> 00:51:43,080
But for me, it's the physicality
part of it, the see, like 

695
00:51:43,280 --> 00:51:46,240
understanding what it smells 
like, right? 

696
00:51:46,320 --> 00:51:54,280
Or looking at the person next to
you reacting like it's not only 

697
00:51:54,280 --> 00:51:58,320
about our approach to seeing, 
it's about our approach to 

698
00:51:58,320 --> 00:52:04,000
seeing other people see. 
And so without that, when it 

699
00:52:04,000 --> 00:52:09,840
becomes so singular screen 
oriented or so contained in 

700
00:52:09,840 --> 00:52:15,160
boxes, I believe that we're 
missing things that can actually

701
00:52:15,320 --> 00:52:21,080
truly inform what we make and 
how we change and how we engage 

702
00:52:21,080 --> 00:52:25,840
with a, you know, it's like, and
so I am avoiding a question, but

703
00:52:25,840 --> 00:52:29,200
I'm not avoiding the question 
because I actually believe the 

704
00:52:29,200 --> 00:52:34,200
answer isn't in what's the next 
best thing, it's potentially in 

705
00:52:34,200 --> 00:52:37,400
what's the worst thing. 
Yeah, and we can learn from 

706
00:52:37,400 --> 00:52:39,760
those things, too. 
Like, I'm not going to say the 

707
00:52:39,760 --> 00:52:42,320
movie, but I saw a terrible 
movie this week and it's like I 

708
00:52:42,320 --> 00:52:44,280
learned a lot from it. 
And there were things that were 

709
00:52:44,280 --> 00:52:47,480
like, interesting that I liked 
about it, but then other things 

710
00:52:47,480 --> 00:52:48,840
that were just fundamentally 
awful. 

711
00:52:48,840 --> 00:52:50,080
Right. 
And but that was still a 

712
00:52:50,080 --> 00:52:51,920
learning experience. 
Yeah. 

713
00:52:52,040 --> 00:52:55,840
And it's gonna change your 
approach to the next thing that 

714
00:52:55,840 --> 00:53:00,160
you do, you make. 
And we need that, yeah. 

715
00:53:03,040 --> 00:53:06,240
More than ever. 
Well, thank you for sharing your

716
00:53:06,240 --> 00:53:09,120
wisdom. 
I love getting our questions 

717
00:53:09,120 --> 00:53:10,520
reframed as well. 
I think that's a really 

718
00:53:10,520 --> 00:53:13,280
important part of being a 
designer and thinking critically

719
00:53:13,280 --> 00:53:16,320
just as a as a citizen, as a 
person living in the world 

720
00:53:16,320 --> 00:53:18,120
today. 
So yeah, finally, Michael, could

721
00:53:18,120 --> 00:53:21,080
you give us a call to action to 
take us out, whether it's to 

722
00:53:21,080 --> 00:53:24,040
connect with Sylvane or with you
or however, wherever you want to

723
00:53:24,040 --> 00:53:28,840
send our listeners and viewers? 
I mean, my name is Michael Ian K

724
00:53:28,840 --> 00:53:32,920
and I am at Sylvain. 
And I don't know, like reach out

725
00:53:32,920 --> 00:53:36,720
via insta. 
That's probably the best way to 

726
00:53:36,720 --> 00:53:40,200
kind of get me at this point. 
And I'm citing a meta thing, 

727
00:53:40,200 --> 00:53:41,880
right? 
Which is kind of wonky after 

728
00:53:41,880 --> 00:53:45,240
what I just said, but I am there
and it's probably the best way 

729
00:53:45,240 --> 00:53:48,000
to ping me and we'll figure it 
out from there. 

730
00:53:48,280 --> 00:53:50,520
Awesome. 
Thanks again for joining us. 

731
00:53:50,520 --> 00:53:53,960
Thank you for tuning in to the 
AIG Design Podcast. 

732
00:53:54,280 --> 00:53:57,960
Again, we're on video on YouTube
or you can listen to us wherever

733
00:53:57,960 --> 00:54:02,680
you get podcasts and also save 
the date for our upcoming 2025 

734
00:54:02,680 --> 00:54:06,280
AIG Design Conference in 
Downtown Los Angeles, October 

735
00:54:06,280 --> 00:54:09,880
9th through 11th, 2025. 
Hope to see you there or at a 

736
00:54:09,880 --> 00:54:12,280
future AIG event or episode of 
the show. 

737
00:54:12,800 --> 00:54:13,160
Bye.
