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Hello and welcome to another 
episode of the AIGA Design 

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Podcast, the official podcast of
AIGA, the professional 

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association for design. 
I'm Lee Sean Huang, Co Executive

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Director of Learning and 
Programs here at AIGA, and on 

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this season of the show we have 
been exploring the intersection 

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of design and performance. 
Hello everyone, I'm Julia de 

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Napello, Design Competitions and
Event Manager at AIGA. 

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And our guest this episode is 
Kevin Flores. 

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He's a product and design 
leader, founder and coach based 

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in San Jose, CA. 
He's worked with a variety of 

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companies, including LinkedIn, 
23andMe and Verizon. 

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And he's also the author of this
book that I have here, The 

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Design Career Handbook, 
Everything you need to know to 

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get a job and be successful. 
So today we're going to learn 

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more about Kevin, his career 
journey and also talk about his 

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new book. 
All right, Kevin, welcome to the

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show. 
Hi there everyone. 

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Thank you so much for having me.
Yeah, it's so great to have you 

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here. 
So let's just jump into things. 

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Tell us about yourself. 
This sounds like a job 

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interview, but it's not. 
Give us a highlights reel of 

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your career journey and creative
lineage so far, your career path

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to spend a lot of different 
things. 

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So yeah, what are some of how 
did you get here today? 

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Yeah. 
Thank you so much. 

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Yeah, I have an elevator pitch. 
I always start with saying that 

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I've done a bit of everything 
from running an agency to 

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working with early stage 
startups and in house at a few 

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big corporations as you said, 
like Verizon 23, me and 

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LinkedIn. 
Yeah, I studied industrial 

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design and I moved to Silicon 
Valley after graduating. 

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I was fortunate to start a 
company with friends early in my

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career. 
We had a successful run up 

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untilthe.com crash and we landed
some VC funding and pivoted into

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software, which was great, 
although it turned out to be too

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far removed from creative work. 
So I started freelancing and 

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consulting. 
I work with a number of startups

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including one I Co founded and 
A2 for a celebrity. 

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And yeah, then in in startup 
plan, I felt like I was on a 

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repeat loop for a while and I 
had that grass is always greener

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feeling. 
I saw friends and former 

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colleagues climbing corporate 
ladders and having more 

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responsibility leading teams 
more formally and obviously 

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working on, you know, higher 
visibility projects. 

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So I went in house and worked at
those few companies. 

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I definitely learned a lot about
broad longer term strategy and 

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working with teams, big teams, 
courting efforts, but honestly 

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that that my responsibility was 
narrower and everything was much

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slower than I had experienced 
before, which of course was 

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expected. 
So yeah, I always advise 

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designers to try it both if they
can. 

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You know, it always depends on 
where they are in their career 

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stage or life stage or 
especially, you know, 

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recognizing how they best learn.
Yeah, so on this point and the 

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spectrum maybe between different
kinds of design teams, whether 

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it's like in house in a large 
corporate environment or a 

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scrappy startup or agency kind 
of context. 

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You might have maybe fast but 
sometimes a little chaotic in a 

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startup or agency environment 
and then maybe slow, but also 

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you learn a lot about managing 
relationships and and stuff like

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that in a corporate environment.
Is there like a sequence? 

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I mean, I, I think your advice 
is to try both or figure out 

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where you you are, but is there 
any advice that you give about 

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like where to start or how to 
figure out that balance of 

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somebody's thinking through 
their career as a designer? 

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Sure. 
I mean, I talk about it with 

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people I've mentor all the time 
and especially if they're 

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already working and they maybe 
have a year or two or a couple 

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years behind them. 
But honestly, it's, it's so 

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personal. 
So like there's some people that

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I really, really push and go, 
you really need to go jump over 

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to startups and, and just try it
out because you know, they're go

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getters. 
They, they, they want to learn 

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faster. 
They want to really, they just 

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be in the weeds with lots of 
different things and there's 

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other people that, you know, 
they really need to learn at a 

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little bit more reserve pace or 
they need to be surrounded by 

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people at different levels, in 
which case, you know, work in a 

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large company may be a better 
fit for them. 

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So it's, it's very, very 
personal. 

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That's why I mentioned, you 
know, helping people recognize 

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how they best learn and, and 
where they are in their their 

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career stage when they might get
nudged one way or the other. 

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Awesome. 
Very cool. 

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Kevin, you've you've described 
that you had a big break as 

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joining the deep dive project 
for the artist. 

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Will, I am where you you 
initially were hired for a 

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specific task and then ended up 
having to step up to a 

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leadership role. 
So for designers early in their 

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career listening to this 
podcast, what are ways that you 

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suggest and you recommend for 
them to demonstrate initiative 

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and show more of their work, 
even if in the beginning of the 

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their work is very narrow 
defined? 

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Yeah, for sure. 
Yeah. 

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That that particular project was
an interesting one, like what I 

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consider like my mid career was 
sort of like a not really a 

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pivot, but just a new direction.
But but yeah, you hit the nail 

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on the head. 
I mean, I think today, like 

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design is like so segmented now,
but even if your role is like 

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narrowly defined, I, I really 
advise designers not to 

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voluntarily box themselves in on
what they can do or to set 

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limitations on, you know, 
developing their own skills. 

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You know, I, I think I, I was 
very fortunate that there were 

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just way fewer designers. 
Like 1015 plus years ago, we 

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were all just designers. 
We did a little bit of 

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everything. 
We didn't have so many 

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qualifying prefixes, but today, 
you know, of course, designers 

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have to focus on what they're 
responsible for. 

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But I, what I really, really 
advise all the time is just to 

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be a strong partner with product
managers, engineers, marketers, 

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researchers, basically everybody
and understanding what their 

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responsibilities are and 
collaborate as much as you can 

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on areas that they lead. 
You know, that can mean like 

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understanding, you know, better 
understanding business goals and

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target metrics, or you know, 
when the design is like 

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technically easy or challenging 
to implement. 

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And of course, like really 
understanding research insights 

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and which ones might be the most
influential. 

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That's literally like, you know,
core to what you know, air 

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quotes are participating in 
strategy. 

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I know everyone throws around 
that phrase so much, but in 

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reality at his court means like 
contributing to product specs 

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and research and marketing plans
and, and getting into those 

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conversations. 
So actively giving your thoughts

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and your opinions and just 
speaking up and, and 

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participating. 
And one other area that I always

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mentioned designers, especially 
if they've been working for a 

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little bit that they should try 
to participate in more is 

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prioritizing and sequencing 
projects because it's a lot of 

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times it's dictated. 
But when you start to 

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participate, your voice starts 
to be heard in these different 

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areas and larger areas of 
responsibility. 

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Yeah, you're giving so much 
great advice right now. 

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I want to dig deeper into your 
point of view as a leader, as a 

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coach. 
You've used this term player, 

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coach, player dash, coach before
and often for a designer, you 

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know, you become maybe you start
out, most of us start out as 

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makers, right, who are doing 
things. 

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We're hands on, we're 
craftspeople. 

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We might become a leader, maybe 
a coach, but there is some 

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letting go of that day-to-day. 
So, you know, what are some of 

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these significant shifts and 
mindsets that designers should 

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think about as they're moving up
into management and becoming 

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leaders? 
And yeah, how do you deal with 

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that identity shift and that 
task shift? 

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Sure, sure. 
First of all, I'm not even a 

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sporty person and I did not, I 
definitely did not invent the 

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the term player coach. 
But but I will say it's, it's 

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funny because we're in a we're 
in a weird place right now, 

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right? 
I mean, we're seeing job 

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descriptions for design managers
where they're really presenting 

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high expectations for hands on 
work. 

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So it is sort of having a a 
little bit of a backward slide. 

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And I don't say that in a 
positive or negative, completely

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positive or negative way. 
I certainly don't have a problem

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with, you know, design leaders 
being hands on. 

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But it does represent a bit of a
shift for, you know, towards 

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like these flat back to flatter 
organizations. 

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And one negative thing that can 
happen is just reducing that 

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strategic participation and 
ownership in other areas, kind 

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of like boxing us in, right? 
But you know, all that being 

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said, it it is tough not being 
as close to the making. 

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But really, if you want to 
manage, you really you have to 

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scale yourself and your impact. 
And the only way you do that is 

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like load balancing your time 
and your attention elsewhere. 

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And that's in all the obvious 
places, right? 

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It's in the people management, 
not just with the, you know, 

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people you may manage directly, 
but you know, in forming and 

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influencing stakeholders or 
collaborating closely with cross

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functional partners and peers at
the same time that you are 

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guiding designers that you do 
support or manage. 

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Another thing I'll say is that 
when you get to that management 

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stage, you have to trust your 
instinct a whole lot more 

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because you're often at that, 
you know, that front of the 

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ambiguity where strategies and 
planning are a lot more fuzzy. 

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And you know, one other thing 
I'll say about the whole 

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transitioning to management 
thing is that although there may

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be ceilings on responsibility 
and income, it has been somewhat

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normalized that you don't have 
to go in management, you know, 

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as the only route to growth and 
advancement. 

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You know, you can be a high 
level designer like some people 

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are calling it, a super senior 
or super IC and still have a lot

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of influence at companies, which
I think is great because not 

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everyone is interested in or 
frankly cut out to manage and 

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that's perfectly OK. 
Yeah. 

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You know, this conversation has 
me thinking about how designers,

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we as designers can like reframe
and have a more expansive 

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definition of design because I 
feel like that sort of sense of,

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you know, giving U the hands on 
stuff and the sort of related 

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identity shift can be hard to 
navigate. 

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But I'm reminded of this Eames 
quote and this definition of 

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design. 
I think it was Charles, or maybe

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it was Charles and Ray Eames who
talked about design as a plan 

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for arranging elements in such a
way to best accomplish a 

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particular purpose, right. 
And so that could be elements on

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a page layout, but elements 
could also be like the design of

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your team, right? 
And how do you staff people? 

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How do you, you know, figure out
roles and, and things like that?

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So there are different ways of 
thinking about, but maybe in 

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different canvases or different 
arenas that designers are are 

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working in. 
Yeah, for sure. 

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I mean, that's a whole practice,
although you'll be seen it 

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expand and now it's contracting 
again, the whole you know, area 

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of like design operations where 
people you know, want to be 

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close to design and making, but 
they also are very interested in

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organizational design and and 
that's a cool place to be as 

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well. 
Very cool. 

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Yeah. 
So Speaking of some of the 

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devices that you're giving to 
designers out there, you 

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mentioned that you had a chance 
earlier in your career to work 

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at Verizon. 
And you have already said at 

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some point that a project that 
you were involved with with it's

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a Gold 90 project was a product 
that failed even though it 

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received a lot of investment. 
And so how does this project, 

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how did it teach you about how 
to like for projects that didn't

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go to your portfolio, for 
instance? 

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So what, what are the lessons 
that it it taught you on this 

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type of projects that don't 
really see the light or have a 

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very short life? 
And how do you advise the 

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designers to approach this not 
so successful experiences? 

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Yeah, yeah. 
First of all, yeah, Go 90 was a 

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huge video platform, consumer 
video product that not a lot of 

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people saw. 
But I will say that, you know, I

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had a great run at Verizon and I
was part of an innovation team. 

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Air quotes here again, we know 
what innovation teams has so 

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many connotations, but you know,
so our team was loosely 

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associated with that particular 
project. 

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That being said, you know, the 
take away is really to build 

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upon your knowledge and skills 
with every single project. 

230
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Because after a while, you know,
I know it's, it's it's very 

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difficult when you're early in 
career and you, you've only had 

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a handful of projects, but you 
know, rapidly by the time you're

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00:12:43,080 --> 00:12:45,280
like getting, you know, 
approaching mid career and 

234
00:12:45,280 --> 00:12:47,560
beyond, you're going to have 
hundreds of projects under your 

235
00:12:47,560 --> 00:12:48,720
belt. 
And then they're not all going 

236
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to be the best projects. 
They're not always going to be 

237
00:12:50,560 --> 00:12:53,840
successful. 
But you know, you just have to 

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learn from every single one and 
take something positive. 

239
00:12:56,480 --> 00:12:59,400
You know, some teams do post 
mortems and discuss whether a 

240
00:12:59,400 --> 00:13:03,080
project is successful or not. 
But it's especially in larger 

241
00:13:03,080 --> 00:13:05,040
companies, they're often 
performative. 

242
00:13:05,040 --> 00:13:08,240
I say because, you know, it lets
people vent and be heard. 

243
00:13:08,600 --> 00:13:10,880
But you know, but they really 
aren't, they really are most 

244
00:13:10,880 --> 00:13:14,200
valuable when you actually go 
over a project and document what

245
00:13:14,200 --> 00:13:16,400
did go well and what didn't so 
that you can leverage that for 

246
00:13:16,400 --> 00:13:19,160
next time. 
You know, and even if you don't 

247
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do that wherever you're working,
you should still do that for 

248
00:13:21,560 --> 00:13:25,120
yourself. 
And but you know, it, it's, it 

249
00:13:25,120 --> 00:13:29,480
is, it's very cliche to say, but
often the case that projects 

250
00:13:29,560 --> 00:13:33,400
that don't will don't do well, 
they fail for the most obvious 

251
00:13:33,400 --> 00:13:35,200
reasons. 
Like, you know, you know, they 

252
00:13:35,200 --> 00:13:39,080
had faulty business assumptions.
Like every startup in history 

253
00:13:39,080 --> 00:13:42,040
provides the perfect hockey 
stick growth chart for adoption 

254
00:13:42,040 --> 00:13:45,360
or revenue or, you know, 
something closer to design is 

255
00:13:45,360 --> 00:13:48,080
like insights from user research
or prototype were ignored. 

256
00:13:48,080 --> 00:13:52,200
So you just know it's not going 
to go well or the worst case 

257
00:13:52,200 --> 00:13:54,400
scenario is like no one wanted 
what was built. 

258
00:13:54,400 --> 00:13:57,360
I mean, the classic solution 
looking for a problem scenario. 

259
00:13:57,880 --> 00:14:01,560
But you know, as a designer, you
just have to call those out and 

260
00:14:01,560 --> 00:14:04,440
do your best to steer projects 
in a direction that had more 

261
00:14:04,440 --> 00:14:07,600
solid validation or better 
supported assumptions. 

262
00:14:07,600 --> 00:14:11,240
And even if those projects you 
know don't turn out great and 

263
00:14:11,240 --> 00:14:13,800
don't make into your portfolio, 
you still have to like you still

264
00:14:13,800 --> 00:14:15,520
have opportunity to learn from 
every project. 

265
00:14:16,200 --> 00:14:18,200
Awesome. 
Yeah, Yeah. 

266
00:14:18,440 --> 00:14:24,360
I really like your approach that
we still should keep documented 

267
00:14:24,360 --> 00:14:29,120
in this reflective process of 
what we are doing, not 

268
00:14:29,200 --> 00:14:32,360
necessarily what the company is 
also doing like how we are 

269
00:14:32,520 --> 00:14:34,760
learning as we go. 
That's that's great. 

270
00:14:37,000 --> 00:14:41,600
So we also want to learn from 
you what what is inspiring you 

271
00:14:41,600 --> 00:14:44,800
right now? 
Is there any specific topic or 

272
00:14:44,960 --> 00:14:49,080
habit habit that you've engaged 
with that you want to share with

273
00:14:49,080 --> 00:14:51,160
us? 
Yeah, I'll go. 

274
00:14:51,160 --> 00:14:52,640
I'll go. 
I'll share. 

275
00:14:52,640 --> 00:14:54,800
Like a left field. 
Well, there's another sports 

276
00:14:54,800 --> 00:14:57,120
analogy, a left field response 
to this question. 

277
00:14:57,160 --> 00:15:01,400
I won't say anything about AI, 
but but two days ago we saw the 

278
00:15:01,400 --> 00:15:04,720
first images of the universe 
taken by the largest digital 

279
00:15:04,720 --> 00:15:06,440
camera ever. 
I don't know if you saw that. 

280
00:15:06,920 --> 00:15:10,080
And you know, we've seen now 
these colorful nebula that are 

281
00:15:10,080 --> 00:15:11,800
thousands of light years from 
Earth. 

282
00:15:12,320 --> 00:15:15,880
And this observatory in Chile is
about, is, is expected to 

283
00:15:15,880 --> 00:15:19,320
discover like 20 billion new 
galaxies over the next decade. 

284
00:15:20,080 --> 00:15:22,920
So, and even though we can 
create these, you know, computer

285
00:15:22,920 --> 00:15:26,120
generated images like those 
photos, these are millions of 

286
00:15:26,120 --> 00:15:28,720
real stars and planets and 
galaxies out there. 

287
00:15:28,720 --> 00:15:33,400
So it's kind of awe inspiring. 
And, and, and Lee, Sean, like a 

288
00:15:33,400 --> 00:15:35,080
connection to what you said 
earlier. 

289
00:15:35,320 --> 00:15:38,640
It reminded me of the short film
Powers of 10. 

290
00:15:38,960 --> 00:15:42,160
Yeah, which in which everybody 
can find on YouTube. 

291
00:15:42,160 --> 00:15:46,120
I definitely recommend it. 
It was released in 1977. 

292
00:15:46,120 --> 00:15:49,200
We'll post it in the show notes.
Yeah, for sure. 

293
00:15:49,200 --> 00:15:51,280
It's so funny because this is 
the second time this has come up

294
00:15:51,280 --> 00:15:54,520
in a matter of weeks. 
And so it's definitely prompted 

295
00:15:54,520 --> 00:15:56,000
me to go back and take a look at
it. 

296
00:15:57,000 --> 00:15:58,920
You know it. 
It's this very short film, 

297
00:15:58,920 --> 00:16:00,760
technically impressive for the 
time. 

298
00:16:01,080 --> 00:16:03,800
Starts with a couple people 
having a picnic in Chicago, then

299
00:16:03,800 --> 00:16:06,840
zooms way out to the greater 
universe, then way back into an 

300
00:16:06,840 --> 00:16:10,560
atomic scale. 
But the connection here is that 

301
00:16:10,560 --> 00:16:13,320
it was written and directed by 
the design power couple of 

302
00:16:13,320 --> 00:16:16,640
Charles and Ray Eames. 
So yeah, I always tell designers

303
00:16:16,640 --> 00:16:19,640
that they can find so much 
inspiration in the work that's 

304
00:16:19,640 --> 00:16:22,120
come before us. 
You know, that's another little 

305
00:16:22,120 --> 00:16:24,040
tiny topic that we touch upon in
our book. 

306
00:16:24,720 --> 00:16:29,680
Very cool and related to with 
the topic of inspiration. 

307
00:16:30,200 --> 00:16:33,600
We usually ask this in the end 
of our episodes, but we're 

308
00:16:33,600 --> 00:16:38,000
trying to make some things here.
So what is something? 

309
00:16:38,000 --> 00:16:41,960
So it could be a book, a movie, 
an exhibition, a piece of media 

310
00:16:42,240 --> 00:16:44,160
that you would like to recommend
to our listeners. 

311
00:16:44,440 --> 00:16:47,560
Besides this, the YouTube video,
The Power of 10. 

312
00:16:47,680 --> 00:16:50,760
Yeah. 
Yeah, so it's this is such a 

313
00:16:50,760 --> 00:16:53,480
tough question for me because 
I'm notorious for recommending 

314
00:16:53,480 --> 00:16:55,400
books. 
So we actually have a pretty 

315
00:16:55,400 --> 00:17:00,120
good book list on our own books 
website page and including this 

316
00:17:00,120 --> 00:17:01,760
one which I've recently 
revisited. 

317
00:17:02,080 --> 00:17:05,800
It's called Orbiting the Giant 
Hairball I. 

318
00:17:06,359 --> 00:17:07,480
Haven't heard of that one. 
Well. 

319
00:17:07,599 --> 00:17:10,160
Oh, yeah, yeah, it's, it's, it's
a lot of fun. 

320
00:17:10,680 --> 00:17:13,400
It's by a, a, a guy named Gordon
Mackenzie. 

321
00:17:13,760 --> 00:17:17,800
He was, he worked at Hallmark 
Cards for like 30 years where he

322
00:17:17,800 --> 00:17:21,599
had a self invented job title of
creative paradox. 

323
00:17:22,000 --> 00:17:24,640
So I actually got this book 
years ago at a design leadership

324
00:17:24,640 --> 00:17:27,800
event and I just kind of popped 
into my bookshelf and a few 

325
00:17:27,800 --> 00:17:30,720
months later I grabbed it before
going on a camping trip, which I

326
00:17:30,720 --> 00:17:34,720
I didn't know how inspiring it 
was going to be to consume out 

327
00:17:34,720 --> 00:17:37,760
in nature, especially because 
there was no cell coverage. 

328
00:17:37,760 --> 00:17:39,880
So there was no screens for 
days, which was great. 

329
00:17:40,360 --> 00:17:44,080
And I say consume because this 
is like a piece of art. 

330
00:17:44,400 --> 00:17:48,640
I mean, the whole book is, you 
know, it has poetry, it has 

331
00:17:48,640 --> 00:17:52,960
scribbly drawings, it has 
bookmarks here. 

332
00:17:53,240 --> 00:17:57,600
It has all kinds of, you know, 
different kind of types of art 

333
00:17:57,960 --> 00:18:01,880
and photography and colleges. 
And that's all surrounding 

334
00:18:02,880 --> 00:18:07,040
Gordon's, you know, anecdotes 
about work and, you know, he he 

335
00:18:07,040 --> 00:18:10,720
essentially talks about tapping 
into the collective creativity 

336
00:18:10,720 --> 00:18:13,880
and pushing off the the stifling
forces of corporate 

337
00:18:13,880 --> 00:18:16,280
environments, which he refers to
as the giant hairball. 

338
00:18:17,240 --> 00:18:19,200
Definitely recommend it. 
Very cool. 

339
00:18:19,240 --> 00:18:19,960
Thanks. 
I'll have. 

340
00:18:19,960 --> 00:18:22,120
To check that out as well. 
Yeah, thank you for sure. 

341
00:18:22,120 --> 00:18:23,920
And again, like all things, 
we'll post this in the show 

342
00:18:23,920 --> 00:18:29,360
notes for folks, but let's talk 
about your book now, Kevin. 

343
00:18:29,400 --> 00:18:33,000
So lift it up again for folks 
who are listening to the audio 

344
00:18:33,000 --> 00:18:35,760
only version, you can check this
out on our YouTube channel. 

345
00:18:35,760 --> 00:18:39,680
But Kevin's book is called 
Design the Design Career 

346
00:18:39,680 --> 00:18:43,760
Handbook. 
So you've positioned it as in 

347
00:18:43,760 --> 00:18:46,880
quote, indispensable road map to
a fulfilling career. 

348
00:18:47,120 --> 00:18:52,040
You wrote it with your partner 
and co-author Janine Flores to 

349
00:18:52,040 --> 00:18:54,520
help designers get a job and to 
be successful. 

350
00:18:55,080 --> 00:18:58,400
You acknowledge that there's a 
challenging job market right 

351
00:18:58,400 --> 00:19:00,080
now. 
It's a book that came out this 

352
00:19:00,080 --> 00:19:01,880
year. 
So you're well aware of the 

353
00:19:01,880 --> 00:19:06,560
context and even talked about it
as like the worst time to come 

354
00:19:06,560 --> 00:19:09,040
up with a book of this kind. 
So can you tell us about your 

355
00:19:09,040 --> 00:19:13,400
motivation as why you wrote a 
book like this, certainly at 

356
00:19:13,400 --> 00:19:18,200
this time in the job market and 
yeah, how does this fill gaps or

357
00:19:18,200 --> 00:19:22,280
maybe update advice given the 
difficult job market that 

358
00:19:22,280 --> 00:19:25,200
designers are facing right now? 
Yeah, yeah, for sure. 

359
00:19:25,200 --> 00:19:26,760
Yeah. 
As a quick background, Janine 

360
00:19:26,760 --> 00:19:29,880
and I worked together for more 
than half our careers so and 

361
00:19:29,880 --> 00:19:32,320
when I went to lead in house 
team, she started teaching 

362
00:19:32,320 --> 00:19:34,200
design. 
So we've both been managers and 

363
00:19:34,200 --> 00:19:36,080
mentors for, you know, all of 
our careers. 

364
00:19:36,080 --> 00:19:37,920
And then she added educator to 
her list. 

365
00:19:38,560 --> 00:19:41,280
Yeah, we basically, we saw an 
opportunity to compile our best 

366
00:19:41,280 --> 00:19:44,200
advice or practical advice from 
decades of working in all these 

367
00:19:44,200 --> 00:19:46,160
different environments, as we 
talked about already. 

368
00:19:46,680 --> 00:19:48,920
And, you know, we think it's a 
balance. 

369
00:19:48,920 --> 00:19:52,280
It's balance between reinforcing
advice to designers here over 

370
00:19:52,280 --> 00:19:55,560
and over, as well as providing 
tips that, you know, they may 

371
00:19:55,560 --> 00:19:57,600
not have heard yet. 
So we definitely have opinions 

372
00:19:57,600 --> 00:20:01,320
on soft skills and and how to do
things on the job and how it's a

373
00:20:01,320 --> 00:20:04,800
little bit different than 
school, but you know, it's. 

374
00:20:06,280 --> 00:20:08,560
I think we say this too, we say 
this all the time, you know, 

375
00:20:08,560 --> 00:20:11,280
when I talk to people, I'm sure 
there's actual words in the book

376
00:20:11,280 --> 00:20:14,720
that as much as we say that 
design has always been a 

377
00:20:14,720 --> 00:20:18,560
competitive field, yes, it is 
more challenging now, but but it

378
00:20:18,560 --> 00:20:22,520
is a, it's a, it's a worthy and 
a valuable field as well. 

379
00:20:22,520 --> 00:20:25,680
So we just encourage people that
if, if they really are 

380
00:20:26,000 --> 00:20:29,280
interested in, in being creative
and in all the ways that that 

381
00:20:29,280 --> 00:20:33,360
means it's such a loaded term, 
but, and they really do want to 

382
00:20:33,360 --> 00:20:38,040
make a difference in the world 
and, and, and, and learn lots of

383
00:20:38,040 --> 00:20:41,200
different skills. 
It is a great career to be in. 

384
00:20:41,200 --> 00:20:44,840
So, you know, we still pursue 
people or we still, we still 

385
00:20:44,840 --> 00:20:48,720
tell people to pursue it, like 
not to be dissuaded by what's 

386
00:20:48,720 --> 00:20:51,880
going on today. 
Yeah, Julie and I, Julie and I 

387
00:20:51,880 --> 00:20:55,040
gave a talk actually to some 
high school students in New York

388
00:20:55,040 --> 00:20:57,960
City last week. 
They were doing a summer program

389
00:20:58,200 --> 00:21:01,960
up at Columbia University and 
they invited AIGA to come talk 

390
00:21:01,960 --> 00:21:03,320
to them. 
And one of the things that we 

391
00:21:03,320 --> 00:21:06,880
talked about is that looking at 
the statistics alone, this is 

392
00:21:06,880 --> 00:21:10,560
based on the Bureau of Labor 
Statistics from the US federal 

393
00:21:10,560 --> 00:21:14,760
government, that graphic design 
narrowly defined is in decline 

394
00:21:14,760 --> 00:21:19,360
or it's not growing as quickly 
as a job type compared to even 

395
00:21:19,360 --> 00:21:21,720
though like the average coverage
of jobs across the country. 

396
00:21:22,280 --> 00:21:24,640
But what we were trying to paint
is like there's a fuller 

397
00:21:24,640 --> 00:21:26,400
picture. 
There's other design fields that

398
00:21:26,400 --> 00:21:30,000
do not fall under that category.
These government categories 

399
00:21:30,000 --> 00:21:33,440
actually are a little outdated 
and do not take into account 

400
00:21:33,440 --> 00:21:36,880
some newer design fields. 
And then also that like, even if

401
00:21:36,960 --> 00:21:42,000
someone is interested in graphic
design, that graphic 

402
00:21:42,000 --> 00:21:44,400
communication is more needed 
than ever, right, especially in 

403
00:21:44,400 --> 00:21:47,320
this social media age. 
And that there's other roles 

404
00:21:47,320 --> 00:21:51,640
that maybe are not graphic 
designer that are still that 

405
00:21:51,640 --> 00:21:54,440
somebody with a graphic design 
background could really add 

406
00:21:54,440 --> 00:21:56,840
value in and have a fulfilling 
career in. 

407
00:21:56,840 --> 00:21:59,440
So that's also something we've 
been talking about like, you 

408
00:21:59,440 --> 00:22:03,000
know, to the to the young people
who are just embarking on their 

409
00:22:03,000 --> 00:22:04,600
careers and choosing what to 
study. 

410
00:22:05,320 --> 00:22:06,880
Yeah, no, that's absolutely 
true. 

411
00:22:06,880 --> 00:22:08,560
And I actually have some of 
those same slides and 

412
00:22:08,560 --> 00:22:10,640
presentations I give to students
as well. 

413
00:22:11,080 --> 00:22:14,680
And you know, it, it's worth 
noting that, you know, not to 

414
00:22:14,680 --> 00:22:17,800
sound negative or disparaging to
anybody that got into this 

415
00:22:17,800 --> 00:22:21,160
field. 
I'd say even pre pandemic, you 

416
00:22:21,160 --> 00:22:23,000
know, there's a lot of people 
that may have got into the field

417
00:22:23,000 --> 00:22:24,760
for the wrong reasons. 
It just, it looked like a 

418
00:22:24,760 --> 00:22:26,640
lucrative career. 
It looked like, you know, I can 

419
00:22:26,640 --> 00:22:28,840
just be creative. 
And some of them really didn't 

420
00:22:28,840 --> 00:22:31,280
understand what design is. 
You know, we talked about this 

421
00:22:31,280 --> 00:22:34,680
also in the book that, you know,
there's a, there's a subtle line

422
00:22:35,000 --> 00:22:37,520
as well as a Venn diagram 
between art and design. 

423
00:22:37,520 --> 00:22:40,080
And, you know, you still are 
creative in it as a designer, 

424
00:22:40,240 --> 00:22:43,320
but it's so different depending 
on the different type of, you 

425
00:22:43,320 --> 00:22:46,040
know, specific area that you go 
into. 

426
00:22:46,040 --> 00:22:49,320
And, and you know, it's not 
necessarily better or worse, but

427
00:22:49,320 --> 00:22:52,000
it's just different. 
And also the fact that, you 

428
00:22:52,000 --> 00:22:54,920
know, especially in technology 
and it's, you know, I'm, I'm 

429
00:22:54,960 --> 00:22:58,200
obviously that's the place that 
I've spent most of my career, 

430
00:22:58,840 --> 00:23:00,680
you know, there was just over 
hiring and not just the 

431
00:23:00,680 --> 00:23:03,320
designers, but of engineers and 
product people and marketing 

432
00:23:03,320 --> 00:23:05,240
people. 
So we're really, you know, 

433
00:23:05,240 --> 00:23:08,720
those, those, those, those stats
are really just showing, you 

434
00:23:08,720 --> 00:23:11,440
know, a little bit of a leveling
out that's happening or a course

435
00:23:11,440 --> 00:23:14,120
correction. 
You know, it doesn't make it fun

436
00:23:14,120 --> 00:23:16,640
for anybody that's job hunting. 
But you know, that's sort of the

437
00:23:16,640 --> 00:23:18,520
reality. 
That's why I say like, if you 

438
00:23:18,520 --> 00:23:23,160
are passionate about it, to use 
a pretty cheesy word, but you 

439
00:23:23,160 --> 00:23:25,640
know, to kind of stick with it 
because designers aren't going 

440
00:23:25,640 --> 00:23:28,480
to continue to be needed. 
Totally. 

441
00:23:29,760 --> 00:23:32,120
Yeah. 
Oh, go ahead, Julia. 

442
00:23:33,560 --> 00:23:36,360
Yeah. 
And the other thing that we also

443
00:23:36,360 --> 00:23:40,680
discussed with them because they
were some of them were uncertain

444
00:23:40,880 --> 00:23:46,040
of like what choices they might 
have for minor and major. 

445
00:23:46,040 --> 00:23:49,240
And I think something that also 
came up in the conversation that

446
00:23:49,240 --> 00:23:55,040
is very much in line with what 
you said is the importance of 

447
00:23:55,040 --> 00:23:58,560
them also knowing more about 
business and marketing skills 

448
00:23:59,040 --> 00:24:05,440
because if they end up becoming 
a manager at some point, this is

449
00:24:05,720 --> 00:24:10,800
so needed and not at that time 
is not really covered in in 

450
00:24:10,880 --> 00:24:15,000
design additional program. 
Yeah, for sure. 

451
00:24:15,000 --> 00:24:16,760
Yeah. 
I, I, I won't go on too long 

452
00:24:16,760 --> 00:24:19,280
about that, but I, I certainly 
talk about that all the time, 

453
00:24:19,280 --> 00:24:21,480
especially when it comes to 
designers leveling up. 

454
00:24:21,760 --> 00:24:24,280
On one hand, we do have to 
acknowledge like design is very 

455
00:24:24,280 --> 00:24:26,960
expansive, expectations are very
expansive. 

456
00:24:26,960 --> 00:24:29,960
The skills required, you know, 
there's so much confusion 

457
00:24:29,960 --> 00:24:32,440
because of the fact there's so 
many different types of job 

458
00:24:32,440 --> 00:24:33,920
titles. 
Like what do you, what can you 

459
00:24:33,960 --> 00:24:36,320
actually do? 
But you know, once you start to 

460
00:24:36,320 --> 00:24:39,320
kind of get a handle on what 
you're good at, what you like to

461
00:24:39,320 --> 00:24:42,080
do, that's when you need to kind
of branch out and understand 

462
00:24:42,080 --> 00:24:44,840
some of these other, other areas
of responsibility and 

463
00:24:44,840 --> 00:24:48,040
participate because they, you 
know, you need to participate in

464
00:24:48,040 --> 00:24:50,360
all those as you move up the 
ranks quite a bit. 

465
00:24:50,600 --> 00:24:53,400
And, and it is a surprise for 
some people for sure. 

466
00:24:54,200 --> 00:24:57,680
I think that's the perfect segue
to this follow up question about

467
00:24:57,800 --> 00:25:01,240
what you've called day-to-day or
soft skills that aren't 

468
00:25:01,240 --> 00:25:03,120
necessarily taught in design 
schools. 

469
00:25:03,120 --> 00:25:05,520
Other curricula are changing, 
but I went to school a long time

470
00:25:05,520 --> 00:25:08,520
ago. 
You know, there's this point 

471
00:25:08,640 --> 00:25:12,840
even on the sort of technical 
side of design, right, that 

472
00:25:13,520 --> 00:25:16,520
tools change all the time. 
I don't even remember how many 

473
00:25:16,520 --> 00:25:20,480
versions of the Adobe products 
that I've, you know, used over 

474
00:25:20,480 --> 00:25:22,640
the decades, right? 
But they're constantly now 

475
00:25:22,640 --> 00:25:23,960
pushing updates and things like 
that. 

476
00:25:23,960 --> 00:25:25,440
So there's always that stuff to 
learn. 

477
00:25:25,560 --> 00:25:28,040
There's the AI stuff that we can
talk about later. 

478
00:25:28,040 --> 00:25:31,080
But then there's also these like
human skills, soft skills. 

479
00:25:31,320 --> 00:25:33,680
We've alluded to it earlier in 
this conversation without 

480
00:25:33,680 --> 00:25:37,480
dealing with say, like office 
politics or managing clients and

481
00:25:37,920 --> 00:25:40,840
managing up, you know, all of 
these things I think fall under 

482
00:25:40,840 --> 00:25:44,640
this big umbrella and you deal 
with that in your book as well. 

483
00:25:44,640 --> 00:25:48,080
So can you speak to that? 
Yeah, yeah, one sentence on 

484
00:25:48,080 --> 00:25:50,760
tools, as I tell designers all 
the time, as I'm sure many of 

485
00:25:50,760 --> 00:25:53,400
you do, and some of your guests,
like don't define yourself by 

486
00:25:53,400 --> 00:25:56,080
the tools you use. 
You know, I also, I have a slide

487
00:25:56,080 --> 00:25:58,440
where there's like literally 100
different software types. 

488
00:25:58,440 --> 00:26:01,440
I'm like, yeah, I was proficient
or consider my expert at all of 

489
00:26:01,440 --> 00:26:03,640
these. 
Like not even 110th of them 

490
00:26:03,640 --> 00:26:05,760
still exist today. 
That's not the point. 

491
00:26:06,680 --> 00:26:09,080
So yeah, for sure. 
But yeah, the soft skills, you 

492
00:26:09,080 --> 00:26:12,600
know, it's not so much that 
they're not encountered in 

493
00:26:12,600 --> 00:26:15,920
school like design programs do 
you know, of course they include

494
00:26:15,920 --> 00:26:18,680
collaboration and group projects
and communication and 

495
00:26:18,680 --> 00:26:21,560
presentation. 
But there is more context really

496
00:26:21,560 --> 00:26:23,440
needed about doing it on the 
job. 

497
00:26:23,760 --> 00:26:26,560
And, you know, this, this maybe 
we'll talk about it later. 

498
00:26:26,560 --> 00:26:31,720
But this gets into the whole, 
you know, I'm just going to say 

499
00:26:31,720 --> 00:26:33,440
this word. 
It's it's it, it implies a 

500
00:26:33,440 --> 00:26:35,480
little bit more of a negative 
connotation that I mean it to. 

501
00:26:35,480 --> 00:26:39,280
But this fetishization with 
design process, like we have to 

502
00:26:39,280 --> 00:26:43,200
follow the process and when we 
get too rigid and all of these 

503
00:26:43,200 --> 00:26:48,880
things, that's when, you know, 
we grow a lot slower and people 

504
00:26:48,880 --> 00:26:51,120
don't want to work with us 
because we're we don't exhibit 

505
00:26:51,120 --> 00:26:54,520
as much flexibility and ability 
to kind of navigate in the 

506
00:26:54,520 --> 00:26:57,760
moment. 
So yeah, communicating and doing

507
00:26:57,760 --> 00:27:01,320
things on the job are a lot more
fluid and you have to like right

508
00:27:01,320 --> 00:27:04,920
size, you know, how you interact
with people and how do you 

509
00:27:04,920 --> 00:27:07,400
communicate with people. 
And you know, like, for example,

510
00:27:07,400 --> 00:27:10,960
when you're presenting work that
you do the stage that you're at,

511
00:27:10,960 --> 00:27:13,760
if you're early stage, kind of 
scrap your design and you're 

512
00:27:13,760 --> 00:27:16,760
meeting with your design 
partners, you know, you can be 

513
00:27:16,760 --> 00:27:19,960
very loose and and very open. 
But when you're presenting with 

514
00:27:19,960 --> 00:27:22,560
stakeholders, you want to get to
the point you want to get to 

515
00:27:22,560 --> 00:27:25,520
like, you know, the farther 
along work, not get too bogged 

516
00:27:25,520 --> 00:27:27,360
down in the back story of how 
you got there. 

517
00:27:27,760 --> 00:27:30,320
So there's there's you know, 
there's quite an art to that and

518
00:27:30,320 --> 00:27:33,440
it takes practice. 
One other thing that I will say 

519
00:27:33,480 --> 00:27:38,000
about, you know, in sort of the 
soft skills area that's really 

520
00:27:38,000 --> 00:27:42,160
not talked about enough, 
especially at the student level,

521
00:27:42,720 --> 00:27:47,680
is that basic time management is
so important when you're a 

522
00:27:47,680 --> 00:27:51,040
working designer, right? 
I mean, when you're a working 

523
00:27:51,040 --> 00:27:54,280
designer, you're on the hook to 
deliver things on a schedule and

524
00:27:54,280 --> 00:27:57,720
also you're also trying to or 
expected to constantly level up.

525
00:27:58,080 --> 00:28:01,360
So, you know, effectively, 
effectively managing your time. 

526
00:28:01,560 --> 00:28:04,640
It varies for everyone. 
So I tell people, you know, just

527
00:28:04,720 --> 00:28:08,760
be aware of like what takes you 
longer to do and what things are

528
00:28:08,760 --> 00:28:11,520
come easier to you so that you 
can actually more actively 

529
00:28:11,520 --> 00:28:13,960
schedule your time effectively. 
Yeah. 

530
00:28:13,960 --> 00:28:18,400
And also to the fact that many 
designers at some point their 

531
00:28:18,400 --> 00:28:22,720
careers become a freelancer. 
And so they also have to manage 

532
00:28:23,240 --> 00:28:28,520
and plan and manage their time. 
And I remember last year we in 

533
00:28:28,520 --> 00:28:33,120
the AIJA conference, we had one 
session that was specifically on

534
00:28:33,640 --> 00:28:35,440
measuring the impact of design 
work. 

535
00:28:35,960 --> 00:28:40,160
And one of the topics that the 
the speaker brought was a lot on

536
00:28:40,160 --> 00:28:43,440
time management. 
And it was like a very, yeah, 

537
00:28:43,440 --> 00:28:46,720
popular session. 
So it seems like designers 

538
00:28:46,720 --> 00:28:50,440
wanted to learn more on how to 
improve in that sense. 

539
00:28:51,200 --> 00:28:54,440
Yeah, I've, yeah, freelancing. 
That's, that's an absolute great

540
00:28:54,440 --> 00:28:58,120
example cuz every hour extra you
spend is your hourly rate just 

541
00:28:58,120 --> 00:29:00,440
dropped it or cut got cut in 
half in some cases. 

542
00:29:00,440 --> 00:29:03,000
So yeah, time management is 
super critical. 

543
00:29:04,000 --> 00:29:08,400
Yeah. 
So Kevin, you have throughout 

544
00:29:08,400 --> 00:29:12,560
your career reviewed many 
designer CVS, portfolios and 

545
00:29:12,560 --> 00:29:17,240
also interviewed many designers 
for your previous roles but also

546
00:29:17,240 --> 00:29:21,320
for your book. 
Can you share anything specific 

547
00:29:21,320 --> 00:29:26,200
that has stuck out for you? 
Like what makes a designer stand

548
00:29:26,200 --> 00:29:30,160
out in the crowd? 
Yeah, it, it's definitely harder

549
00:29:30,160 --> 00:29:34,040
to stand out today. 
So, you know, I'd say imposter 

550
00:29:34,040 --> 00:29:36,600
syndrome, for example, was 
already hot topic among 

551
00:29:36,600 --> 00:29:39,440
designers forever. 
But, you know, I'd say it's like

552
00:29:39,440 --> 00:29:42,520
10 times worse today because of 
the sheer amount of competition,

553
00:29:42,880 --> 00:29:46,240
you know, for jobs to sort of 
raise that feeling, you know, 

554
00:29:46,320 --> 00:29:50,320
and I, I wish I could say that 
like every, you know, being just

555
00:29:50,320 --> 00:29:53,120
being an excellent designer is 
qualification enough to get 

556
00:29:53,120 --> 00:29:55,360
hired. 
But but really, it's become more

557
00:29:55,360 --> 00:29:58,320
and more important to stand out 
with a personal brand. 

558
00:29:58,640 --> 00:30:01,440
And you know, I'm not just 
talking about like a visual 

559
00:30:01,440 --> 00:30:05,720
style or flair or, or sharing 
that you like to go hiking, but 

560
00:30:05,760 --> 00:30:09,600
you know, just like design, we 
have to get to the the why 

561
00:30:09,600 --> 00:30:11,640
behind those aspects of 
yourself. 

562
00:30:12,320 --> 00:30:15,600
And you know, your personal 
brand has to really highlight 

563
00:30:15,600 --> 00:30:18,000
what's unique about you. 
So I tell people like you are 

564
00:30:18,000 --> 00:30:20,920
the thing that's unique. 
Like you, your great work will 

565
00:30:20,920 --> 00:30:22,720
be compared with somebody else's
great work. 

566
00:30:23,040 --> 00:30:25,200
And then how do you 
differentiate or how do you 

567
00:30:25,200 --> 00:30:29,240
become memorable? 
And you know, when you have your

568
00:30:29,920 --> 00:30:32,800
individual beliefs or your 
personal experience, and it's 

569
00:30:32,800 --> 00:30:36,360
clear that they influence how 
you carry yourself, how you 

570
00:30:36,360 --> 00:30:40,280
communicate and, and even in 
your work, your work decisions 

571
00:30:40,560 --> 00:30:42,800
like those are going to make you
memorable when you interview 

572
00:30:42,800 --> 00:30:46,080
with companies and, and it they 
may actually be the 

573
00:30:46,080 --> 00:30:48,320
differentiating reason why 
somebody will say, like, I want 

574
00:30:48,320 --> 00:30:52,560
to have that person on my team. 
So you have to really think more

575
00:30:52,560 --> 00:30:55,880
about that personal brand beyond
the kind of surface for sure. 

576
00:30:56,640 --> 00:31:00,640
Yeah, makes sense. 
Yeah, on that point, you know, 

577
00:31:00,640 --> 00:31:07,240
one way to stand out is maybe to
have a point of view that maybe 

578
00:31:07,240 --> 00:31:10,120
goes against the grade or common
science best practice. 

579
00:31:10,120 --> 00:31:12,400
I'm going to stir up some 
controversy here with this next 

580
00:31:12,400 --> 00:31:14,720
question. 
But what are some widely 

581
00:31:14,720 --> 00:31:19,120
accepted, like common science or
best practice advice that is 

582
00:31:19,120 --> 00:31:22,840
given to job seekers, to 
designers in their careers that 

583
00:31:22,840 --> 00:31:25,520
you believe is actually flawed 
or maybe just outdated, you 

584
00:31:25,520 --> 00:31:28,560
know, something that doesn't 
really make sense anymore? 

585
00:31:29,160 --> 00:31:29,680
Yeah. 
What? 

586
00:31:29,680 --> 00:31:33,680
What is some conventional wisdom
that you would like to argue 

587
00:31:33,680 --> 00:31:35,240
against? 
Sure. 

588
00:31:35,240 --> 00:31:37,800
I think I, I think I dropped a 
little bit of a hint earlier 

589
00:31:37,920 --> 00:31:41,200
mentioning design process and 
I'll kind of bundle with that 

590
00:31:41,200 --> 00:31:43,760
design thinking. 
Now, don't get me wrong, I 

591
00:31:43,760 --> 00:31:46,880
believe in everything that 
design thinking represents like 

592
00:31:46,960 --> 00:31:50,560
human centeredness and and in 
deep research and iterative 

593
00:31:50,560 --> 00:31:53,560
prototyping and all of that. 
And of course, I've adopted my 

594
00:31:53,560 --> 00:31:56,200
teams have used processes like 
the double diamond. 

595
00:31:56,840 --> 00:31:59,200
But I have a joke in in that 
presentation I mentioned that I 

596
00:31:59,200 --> 00:32:03,800
give students and it's basically
that the first rule of design 

597
00:32:03,800 --> 00:32:06,920
process is you do not talk about
design process. 

598
00:32:07,840 --> 00:32:09,880
For anybody, it's just like 
Fight Club. 

599
00:32:09,880 --> 00:32:12,560
There you go, that's a Fight 
Club reference to everybody. 

600
00:32:13,560 --> 00:32:16,760
But I started sharing that 
advice mostly in regards to like

601
00:32:16,760 --> 00:32:19,720
day-to-day work, when I saw two 
things happening in the 

602
00:32:19,720 --> 00:32:22,280
industry. 
The 1st is that, you know, air 

603
00:32:22,280 --> 00:32:24,360
quotes here, everyone became a 
designer. 

604
00:32:24,720 --> 00:32:27,520
Of course they did, because we 
invited partners to collaborate 

605
00:32:27,520 --> 00:32:30,640
in design sprints and research 
and prototypes even before 

606
00:32:30,640 --> 00:32:32,800
Figma. 
And, you know, they saw that the

607
00:32:32,800 --> 00:32:35,480
fun parts of the design process 
were easy. 

608
00:32:35,800 --> 00:32:39,440
And so everyone became confident
in their design opinions without

609
00:32:39,440 --> 00:32:41,880
participating in that. 
And you know, what's essentially

610
00:32:41,880 --> 00:32:44,760
the deep design work? 
And the second was that, you 

611
00:32:44,760 --> 00:32:48,360
know, we as designers, we 
projected that what we do is so 

612
00:32:48,360 --> 00:32:50,440
important that others need to 
learn about it. 

613
00:32:50,440 --> 00:32:51,960
They, you know, we need to teach
them. 

614
00:32:52,320 --> 00:32:53,440
Now. 
There's always going to be a 

615
00:32:53,440 --> 00:32:56,400
certain level of evangelism that
we're responsible for. 

616
00:32:57,000 --> 00:32:59,840
But you know, as we were talking
about earlier, like designers 

617
00:32:59,840 --> 00:33:02,640
don't quite reciprocate by 
learning more about business and

618
00:33:02,640 --> 00:33:05,760
engineering complexity. 
So, you know, again, I remind 

619
00:33:05,800 --> 00:33:08,760
designers all the time that 
processes and frameworks are 

620
00:33:08,760 --> 00:33:11,000
meant to be references. 
They're not meant to be followed

621
00:33:11,080 --> 00:33:13,120
as a rule book. 
They need to be modified and 

622
00:33:13,120 --> 00:33:15,880
adapted for specific situation, 
different projects, 

623
00:33:16,240 --> 00:33:19,800
opportunities and constraints. 
So not to be so, you know, dead 

624
00:33:19,800 --> 00:33:22,920
set and and siloed with, you 
know, following some rigid 

625
00:33:22,920 --> 00:33:25,680
process. 
I think that's a really great 

626
00:33:25,680 --> 00:33:27,600
point. 
You know, especially in terms of

627
00:33:27,600 --> 00:33:30,640
like because there was a 
shortage of designers a few 

628
00:33:30,640 --> 00:33:34,840
years ago and these, you know, 
different boot camps and other 

629
00:33:34,840 --> 00:33:37,760
alternatives to traditional 
design school popped up. 

630
00:33:37,760 --> 00:33:41,080
And sometimes they would teach 
like very specific methods. 

631
00:33:41,080 --> 00:33:43,040
And, and this happens in 
traditional design schools as 

632
00:33:43,040 --> 00:33:44,840
well. 
So I'm not singling out boot 

633
00:33:44,840 --> 00:33:47,280
camps or anything like that, but
there was definitely when you 

634
00:33:47,280 --> 00:33:51,720
have an accelerated track to 
learn design, it does serve as a

635
00:33:51,720 --> 00:33:56,440
kind of training wheels version 
of the design process. 

636
00:33:56,440 --> 00:33:59,920
But I don't know, certainly in 
every agency context I've worked

637
00:33:59,920 --> 00:34:03,360
in over the years, like nobody 
really had like a rigid process.

638
00:34:03,360 --> 00:34:05,800
And we have, it's like now is on
to the next stage, right? 

639
00:34:05,800 --> 00:34:09,600
Like sometimes we'd have like a 
set process that was really 

640
00:34:09,600 --> 00:34:12,080
meant for like project 
management and client 

641
00:34:12,080 --> 00:34:13,800
management. 
But in terms of the day-to-day 

642
00:34:13,800 --> 00:34:17,360
creative, like, you know, 
anything can, anything could 

643
00:34:17,360 --> 00:34:20,520
happen, right? 
For sure, yeah, like you said, I

644
00:34:20,520 --> 00:34:24,080
mean, are there to be referenced
like I'm sure I have the design 

645
00:34:24,080 --> 00:34:26,920
Sprint handbook behind me and I 
definitely have used some of 

646
00:34:26,920 --> 00:34:29,159
that exact five day design 
spread format. 

647
00:34:29,159 --> 00:34:31,440
I think I'd use it one time, but
every other time was like 

648
00:34:31,440 --> 00:34:34,840
adapting for the specific 
project or resources or goal or 

649
00:34:34,840 --> 00:34:37,920
scope of a project. 
And yeah, my wife, obviously she

650
00:34:37,920 --> 00:34:41,000
teaches design Janine and you 
know, she talks about the design

651
00:34:41,000 --> 00:34:42,960
process. 
And I think I think one thing 

652
00:34:42,960 --> 00:34:46,800
that's good for earlier career 
designers or even students that 

653
00:34:46,800 --> 00:34:51,320
she describes it as, it's like, 
hey, it's there as a reference 

654
00:34:51,320 --> 00:34:54,320
to fall back on when you do sort
of lose your way or get kind of 

655
00:34:54,320 --> 00:34:56,719
stuck. 
It's not meant to be like the 

656
00:34:56,719 --> 00:35:02,680
Stebyste way you do design. 
O The Design Career Handbook. 

657
00:35:02,680 --> 00:35:05,800
It's a big book, but it's also 
very readable, conversational in

658
00:35:05,800 --> 00:35:08,040
terms of advice. 
But I always like to ask us of 

659
00:35:08,040 --> 00:35:10,400
creative people about their 
large projects. 

660
00:35:10,600 --> 00:35:14,400
Is there anything that ended up 
on the cutting room floor that 

661
00:35:14,520 --> 00:35:16,880
just didn't work out? 
Or maybe you just ran out of 

662
00:35:16,880 --> 00:35:19,640
time and you wish you could have
included? 

663
00:35:19,640 --> 00:35:21,360
Or maybe it's the start of a 
future project. 

664
00:35:21,360 --> 00:35:22,680
Yeah. 
What's not in the book that you 

665
00:35:22,680 --> 00:35:26,000
wish were in the book, or that 
you might want to explore? 

666
00:35:26,280 --> 00:35:28,480
For sure, for sure. 
First of all, thanks for, you 

667
00:35:28,480 --> 00:35:30,640
know, commenting that. 
It's very readable. 

668
00:35:31,080 --> 00:35:32,400
There's definitely a lot of 
topics in there. 

669
00:35:32,400 --> 00:35:34,600
And I think we say right in the 
intro, there's a lot of topics 

670
00:35:34,600 --> 00:35:36,000
in here, but we get right to the
point. 

671
00:35:36,000 --> 00:35:37,320
That's why we call it a 
handbook. 

672
00:35:38,280 --> 00:35:40,920
And we definitely aim for it to 
be like Evergreen, meaning, you 

673
00:35:40,920 --> 00:35:43,600
know, that hopefully won't be 
outdated very quickly. 

674
00:35:44,160 --> 00:35:47,720
But the first thing I'll say is 
like, despite writing it during 

675
00:35:47,720 --> 00:35:51,000
the hype and the crazy pace of 
AI development, we only 

676
00:35:51,000 --> 00:35:54,080
mentioned it briefly, but it 
really was, you know, not out of

677
00:35:54,080 --> 00:35:58,160
disinterest and but more so to 
double down on our belief that 

678
00:35:58,160 --> 00:36:01,880
the advice that our most for 
areas that are in our control 

679
00:36:01,920 --> 00:36:05,840
will remain important and valid.
So that's that's how we thought 

680
00:36:05,840 --> 00:36:08,800
about that. 
The second thing that didn't 

681
00:36:08,800 --> 00:36:12,600
make it in, which is what I call
like Spicer stories that I 

682
00:36:12,600 --> 00:36:15,200
wanted to share, but they just 
didn't feel right for the 

683
00:36:15,200 --> 00:36:18,000
format. 
But I've got the writing bug, so

684
00:36:18,000 --> 00:36:20,360
they're definitely part of what 
I'm ready working on now. 

685
00:36:21,440 --> 00:36:23,560
Awesome. 
Well, thank you for that preview

686
00:36:23,560 --> 00:36:24,640
and teaser. 
A little hint. 

687
00:36:24,920 --> 00:36:25,720
Yeah. 
Hint, hint. 

688
00:36:25,720 --> 00:36:28,520
Yeah, we'll have. 
We'll have to have you back when

689
00:36:28,520 --> 00:36:31,560
your nextbook drops. 
Cool. 

690
00:36:31,640 --> 00:36:36,320
So I wanted to transition now to
a topic that a lot of people are

691
00:36:36,320 --> 00:36:42,000
talking about, sometimes out of 
frustration, fear, sometimes eye

692
00:36:42,000 --> 00:36:44,560
rolling, just people are just 
not into it. 

693
00:36:44,560 --> 00:36:50,120
And that is AI. 
So you've before we get to AI 

694
00:36:50,120 --> 00:36:53,160
actually, you've talked about 
blurring these boundaries of 

695
00:36:53,160 --> 00:36:57,800
product and design and nudging 
designers to consider other 

696
00:36:57,800 --> 00:37:01,560
roles, whether it's product 
management or other things like 

697
00:37:01,560 --> 00:37:03,120
that. 
So there are these other 

698
00:37:03,120 --> 00:37:05,640
critical skills that we've been 
talking about that are 

699
00:37:06,080 --> 00:37:09,040
transferable skills for 
designers. 

700
00:37:10,080 --> 00:37:14,440
So before we get into like, the 
specific stuff of AI, which even

701
00:37:14,680 --> 00:37:16,600
by the time this episode 
dropped, something might have 

702
00:37:16,600 --> 00:37:19,040
happened, right? 
Because it's moving so fast. 

703
00:37:19,040 --> 00:37:22,800
Like, what are some of these, 
like, Evergreen skills that you 

704
00:37:22,800 --> 00:37:26,720
see that designers should really
be cultivating regardless of the

705
00:37:26,720 --> 00:37:28,720
tools? 
And then we'll get to the AI 

706
00:37:28,720 --> 00:37:30,440
questions. 
Yeah. 

707
00:37:30,480 --> 00:37:32,960
I won't go too deep, but you 
know, we, we touched upon it a 

708
00:37:32,960 --> 00:37:35,760
little bit, but it's, it's, 
it's, it's what we talked about 

709
00:37:35,760 --> 00:37:38,960
earlier, like especially 
understanding a bit more about 

710
00:37:39,240 --> 00:37:41,720
business and product management 
and strategy. 

711
00:37:42,200 --> 00:37:44,680
And you know, from a very high 
level, that really just means 

712
00:37:44,680 --> 00:37:46,600
like understanding the business 
model. 

713
00:37:46,600 --> 00:37:49,000
I mean, you're working in an 
environment that's like AB2B or 

714
00:37:49,000 --> 00:37:52,440
B2C or marketplace or, you know,
even if it's a non profit, 

715
00:37:52,440 --> 00:37:54,480
there's still money being made 
and spent. 

716
00:37:54,480 --> 00:37:57,280
So you have to understand that. 
You have to understand how value

717
00:37:57,280 --> 00:37:59,600
is captured. 
Is it again, is it monetary? 

718
00:37:59,800 --> 00:38:01,720
Is it data? 
Is it advertising? 

719
00:38:02,640 --> 00:38:05,440
You have to be attuned to goals 
and metrics. 

720
00:38:05,440 --> 00:38:08,480
You have to know all those three
letter, four letter acronyms, 

721
00:38:08,960 --> 00:38:13,040
you know, OK, you know, OK, Rs, 
KPISROYDAU, you know, like all 

722
00:38:13,040 --> 00:38:16,920
of the acronyms. 
And, and most importantly 

723
00:38:16,920 --> 00:38:19,440
though, as I said, you have to 
get invested in the road map. 

724
00:38:19,440 --> 00:38:22,240
You have to understand and 
participate in strategy, 

725
00:38:22,240 --> 00:38:25,080
prioritization, planning, 
timelines and all of that. 

726
00:38:25,960 --> 00:38:30,320
It's also very helpful to, you 
know, work closely with, you 

727
00:38:30,320 --> 00:38:32,800
know, the the more hardcore 
builders like the coders, the 

728
00:38:32,800 --> 00:38:37,080
engineers, because there's a lot
of respect that comes when you 

729
00:38:37,080 --> 00:38:40,040
know that something's very 
difficult to build, you know, 

730
00:38:40,040 --> 00:38:43,200
the complexity, but it also 
empowers you in, in the other 

731
00:38:43,200 --> 00:38:45,680
way when you hear back, oh, 
that's going to take 10 weeks, 

732
00:38:45,680 --> 00:38:47,840
Like, no, this is going to take 
you like 2 weeks, come on. 

733
00:38:48,200 --> 00:38:51,480
So it always just makes you a 
better partner when you, when 

734
00:38:51,480 --> 00:38:54,360
you understand the 
responsibilities of your 

735
00:38:54,360 --> 00:38:56,640
partners. 
And you know, I think you said 

736
00:38:56,640 --> 00:39:00,640
Julie Julia earlier about, you 
know, again, it's such a cliche 

737
00:39:00,640 --> 00:39:03,520
thing to say, but you have to 
know how connect, how to connect

738
00:39:03,520 --> 00:39:06,080
your work, your design to the 
business or to the outcomes. 

739
00:39:06,280 --> 00:39:08,960
And the only way you do that is 
by understanding how it fits 

740
00:39:08,960 --> 00:39:10,920
into all that sets of 
responsibilities. 

741
00:39:12,120 --> 00:39:16,680
Yeah, that's very true. 
Let's dive into the AI questions

742
00:39:16,680 --> 00:39:18,720
down that are on everybody's 
mind. 

743
00:39:18,720 --> 00:39:22,960
So you have expressed strong 
views on AI before, emphasizing 

744
00:39:22,960 --> 00:39:27,880
the need to be responsible. 
Responsible in integrating it 

745
00:39:27,880 --> 00:39:31,720
into our work flows and not just
like using it a shortcut for 

746
00:39:31,720 --> 00:39:34,320
critical thinking or decision 
making. 

747
00:39:34,320 --> 00:39:38,160
So what kind of advice do you 
have for designers to 

748
00:39:38,160 --> 00:39:41,960
responsibly integrate AI into 
our processes? 

749
00:39:42,920 --> 00:39:45,560
Yeah, it's it is crazy, right? 
I mean, we can't get away from 

750
00:39:45,560 --> 00:39:48,600
this topic. 
It's, it's, it's ever present. 

751
00:39:49,440 --> 00:39:53,640
So many memes, good ones, bad 
ones, frustrating ones for sure.

752
00:39:54,280 --> 00:39:57,160
I mean, the first thing I'll say
is that when it comes to 

753
00:39:57,160 --> 00:40:00,040
responsible and ethical AI 
usage, everyone needs to 

754
00:40:00,040 --> 00:40:03,000
identify the criteria for their 
own red lines. 

755
00:40:03,360 --> 00:40:06,880
You know, a few that come to 
mind are it may be the amount of

756
00:40:06,880 --> 00:40:08,960
AI you use. 
Like I think everyone needs to 

757
00:40:08,960 --> 00:40:14,200
Google AI environmental impact, 
you know, because for for one 

758
00:40:14,200 --> 00:40:16,480
reference that I just read 
recently is like there's a study

759
00:40:16,480 --> 00:40:20,760
that has estimated AI will 
account for half the total data 

760
00:40:20,760 --> 00:40:23,200
power. 
Data center power usage by end 

761
00:40:23,200 --> 00:40:25,080
of this year. 
That's, that's crazy. 

762
00:40:25,440 --> 00:40:28,760
You know, the anecdotes of like 
3 Mile Island being fired up to 

763
00:40:28,760 --> 00:40:31,480
power AI for a specific 
customer. 

764
00:40:32,480 --> 00:40:37,280
Another one is like, if you, you
know, decide not to use AI tools

765
00:40:37,280 --> 00:40:40,360
that were trained on copyrighted
material without permission. 

766
00:40:40,640 --> 00:40:42,840
And you know, some of those are 
very, very known. 

767
00:40:44,000 --> 00:40:48,120
Of course, you have to, you 
know, own the decisions in, in 

768
00:40:48,120 --> 00:40:52,840
any process that uses AI. 
You know, that's, that's that, 

769
00:40:53,080 --> 00:40:55,840
you know, brings up another 
topic that comes up a lot, which

770
00:40:55,840 --> 00:40:58,560
is this whole idea. 
And a lot of articles were came 

771
00:40:58,560 --> 00:41:02,400
out in the last handful of 
months, social media about taste

772
00:41:02,400 --> 00:41:04,160
being essential in the age of 
AI. 

773
00:41:04,560 --> 00:41:08,200
But you know, the last thing 
I'll say is that I'm a 

774
00:41:08,200 --> 00:41:10,240
technologist at heart. 
So I'm torn. 

775
00:41:10,240 --> 00:41:13,760
I mean, I'm also playing with 
the tools, but I feel like a 

776
00:41:13,760 --> 00:41:17,320
curmudgeon when I cite studies 
about the concerns, whether they

777
00:41:17,320 --> 00:41:18,760
be the ones that we just talked 
about. 

778
00:41:19,240 --> 00:41:23,080
But just the other day, there 
was an MIT brain scan study on 

779
00:41:23,080 --> 00:41:28,000
ChatGPT users that aligns with 
previous academic studies on, 

780
00:41:28,040 --> 00:41:31,480
you know, cognitive decline. 
So as designers and design 

781
00:41:31,480 --> 00:41:36,520
thinkers, it's, it is very, you 
know, alarming to me, you know, 

782
00:41:36,640 --> 00:41:37,840
that we have to find this 
balance. 

783
00:41:37,840 --> 00:41:43,080
So I do you know, all that being
said, designers must experiment 

784
00:41:43,080 --> 00:41:45,920
with the tools to understand 
their capabilities, to figure 

785
00:41:45,920 --> 00:41:50,240
out what amount and where to fit
them in our processes, and most 

786
00:41:50,240 --> 00:41:53,000
importantly, to actively 
participate in deciding how they

787
00:41:53,000 --> 00:41:55,440
are used. 
Because if we don't participate,

788
00:41:56,000 --> 00:41:58,000
they are being used by other 
people. 

789
00:41:58,000 --> 00:41:59,920
So we have to really be there as
well. 

790
00:42:00,600 --> 00:42:04,000
Yeah, there's some great points.
I mean, how are there some 

791
00:42:04,000 --> 00:42:07,800
examples that you can share of 
how you incorporate AI into your

792
00:42:07,800 --> 00:42:11,400
work flows? 
I am on the lighter side like 

793
00:42:11,400 --> 00:42:13,520
you, I think you mentioned 
earlier, like I've been playing 

794
00:42:13,520 --> 00:42:15,880
with some of the tools. 
I definitely play with some of 

795
00:42:15,880 --> 00:42:18,680
the image generation tools early
on. 

796
00:42:18,680 --> 00:42:20,440
I'm a little bit of a humble 
brag here. 

797
00:42:20,440 --> 00:42:23,760
I installed dab Stable Diffusion
on my local machine, command 

798
00:42:23,760 --> 00:42:26,680
line and all that, but it was 
more out of not wanting to pay a

799
00:42:26,680 --> 00:42:29,240
server somewhere to generate 
images to test them out. 

800
00:42:30,040 --> 00:42:33,960
And I've definitely, you know, 
experimented with Chachi PT and 

801
00:42:33,960 --> 00:42:39,960
notebook LM and I've been, I'm 
paying very close attention, but

802
00:42:40,720 --> 00:42:44,480
admittedly, I haven't done any 
vibe coding directly myself yet.

803
00:42:45,040 --> 00:42:47,040
And, you know, again, I'm very 
torn. 

804
00:42:47,040 --> 00:42:51,040
You know, I we came up with all 
kinds of experimental tools and 

805
00:42:51,040 --> 00:42:54,600
so I can't say you shouldn't do 
that or it's wrong. 

806
00:42:54,840 --> 00:42:57,480
But on the other hand, there are
all these other concerns that 

807
00:42:57,480 --> 00:43:01,160
are just different today. 
So yeah, so I'm very, very torn 

808
00:43:01,160 --> 00:43:05,560
and more on the cautiously 
optimistic and poking around a 

809
00:43:05,800 --> 00:43:08,360
great number of tools. 
Totally, yeah, For me, it's like

810
00:43:08,360 --> 00:43:12,760
the generative image stuff as 
it's like it was a novelty and 

811
00:43:12,760 --> 00:43:14,680
for a few hours I'd like played 
with it. 

812
00:43:14,680 --> 00:43:16,800
It's like, oh, look at what can 
I make right? 

813
00:43:16,800 --> 00:43:19,240
But it's still very much like 
there's a certain aesthetic and 

814
00:43:19,240 --> 00:43:22,480
you can tell for most of these 
things, although that's changing

815
00:43:22,480 --> 00:43:24,360
quickly. 
And then I think it's more the 

816
00:43:24,360 --> 00:43:27,440
large language models that I 
use, like preparing for this 

817
00:43:27,440 --> 00:43:30,480
podcast, like feeding it 
previous interviews that you had

818
00:43:30,480 --> 00:43:33,920
done and and things like that to
maybe just like fill in some 

819
00:43:34,440 --> 00:43:39,440
spots where that I'm not able to
like fully process and 

820
00:43:39,440 --> 00:43:42,200
synthesize information myself. 
But yeah, I'm still figuring it 

821
00:43:42,200 --> 00:43:44,280
out as well. 
Yeah, I I agree. 

822
00:43:44,280 --> 00:43:46,960
Some of those areas I think are 
very promising, although again, 

823
00:43:46,960 --> 00:43:49,960
they always have a flip side. 
So for example, even something 

824
00:43:50,120 --> 00:43:53,400
as innocuous as like meeting 
notes and action items, I think 

825
00:43:53,400 --> 00:43:55,080
that's pretty cool. 
You know, they can read 

826
00:43:55,080 --> 00:43:56,920
transcripts and and summarize 
things. 

827
00:43:57,320 --> 00:44:00,280
But once again, I think we have 
to remain the humans in the 

828
00:44:00,280 --> 00:44:03,120
process. 
I know in a similar way, an area

829
00:44:03,120 --> 00:44:04,760
that it's being experimented a 
lot. 

830
00:44:04,760 --> 00:44:07,400
And I've talked to user 
researchers and how they're 

831
00:44:07,400 --> 00:44:11,200
using it to synthesize 
interviews, for example, is 

832
00:44:11,200 --> 00:44:13,880
they're they're excited about it
because it definitely is 

833
00:44:13,880 --> 00:44:16,120
speeding up some things. 
But they're also like, but we 

834
00:44:16,120 --> 00:44:19,080
have to also double check 
everything and make sure we we 

835
00:44:19,080 --> 00:44:23,040
agree with some of the 
assumptions or some of the ways 

836
00:44:23,040 --> 00:44:27,240
that, you know, the synthesis 
has has surfaced the most 

837
00:44:27,240 --> 00:44:28,800
important takeaways, for 
example. 

838
00:44:29,280 --> 00:44:32,480
And I definitely talked to user 
researchers that are like, 

839
00:44:32,480 --> 00:44:34,720
please don't automate our 
process. 

840
00:44:35,040 --> 00:44:37,960
Yeah, but it's, but it's 
definitely being experimented 

841
00:44:37,960 --> 00:44:40,080
with for sure. 
Yeah, and those hallucinations 

842
00:44:40,080 --> 00:44:42,000
are real. 
I've talked about this before on

843
00:44:42,000 --> 00:44:45,320
a previous episode of the show, 
but somebody like basically 

844
00:44:45,320 --> 00:44:49,520
somebody had like asked ChatGPT 
about some UX topic and it had 

845
00:44:50,080 --> 00:44:55,000
and ChatGPT like suggested her a
book that I supposedly wrote but

846
00:44:55,000 --> 00:44:58,040
I did not write. 
But it was like, I'm real. 

847
00:44:58,040 --> 00:45:00,760
The publisher was real, but the 
book was fake. 

848
00:45:00,760 --> 00:45:04,040
And so this person actually 
emailed the publisher and me 

849
00:45:04,040 --> 00:45:06,920
like she, she found us asking 
like, oh, when is the release 

850
00:45:06,920 --> 00:45:08,960
date of this book? 
And both of us were like, this 

851
00:45:09,040 --> 00:45:13,400
is not a real book, but yeah, so
stuff like that happens too. 

852
00:45:13,400 --> 00:45:16,120
So you definitely have to check 
your real sources. 

853
00:45:17,000 --> 00:45:20,480
I'll give you a super quick I'll
kind of steal an anecdote or 

854
00:45:20,480 --> 00:45:23,480
actually share an anecdote that 
Janine had recently. 

855
00:45:23,520 --> 00:45:26,640
So she has an assignment in her 
class for the students to 

856
00:45:26,640 --> 00:45:28,200
identify. 
So it's a very designer thing to

857
00:45:28,200 --> 00:45:31,680
talk about here, you know, to 
identify Helvetica out in the 

858
00:45:31,680 --> 00:45:33,680
wild, like find an example of 
Helvetica. 

859
00:45:34,160 --> 00:45:38,680
And somebody had provided this 
sample, and Janine was like, 

860
00:45:38,680 --> 00:45:40,240
pretty certain it wasn't 
Helvetica. 

861
00:45:40,240 --> 00:45:43,360
And she uploaded it to ChatGPT 
and said, hey, what font is 

862
00:45:43,360 --> 00:45:46,160
this? 
And Chachi PT was insistent that

863
00:45:46,160 --> 00:45:48,840
it was Helvetica. 
And Janine started talking with 

864
00:45:48,840 --> 00:45:51,680
Chachi PT saying, like, oh, but 
this counter looks different. 

865
00:45:51,680 --> 00:45:53,320
And this descender is not quite 
right. 

866
00:45:53,720 --> 00:45:55,040
And it was like, oh, you're 
right. 

867
00:45:55,040 --> 00:45:56,280
You're very observant. 
You're right. 

868
00:45:56,280 --> 00:45:58,960
That is not Helvetica. 
And it was kind of like, you 

869
00:45:58,960 --> 00:46:02,800
know, if she would have just 
accepted the first answer, it 

870
00:46:02,800 --> 00:46:04,600
was wrong. 
And it was very confident. 

871
00:46:04,880 --> 00:46:08,160
So yeah, hallucinations are real
even in, you know, such a small 

872
00:46:08,160 --> 00:46:10,400
example. 
Inconsequential example. 

873
00:46:13,640 --> 00:46:17,280
I it's funny that you're saying 
this because a couple weeks back

874
00:46:17,280 --> 00:46:22,200
I went to an event and we had 
neuroscientists and behavioral 

875
00:46:22,200 --> 00:46:24,400
scientists speaking also about 
AI. 

876
00:46:24,640 --> 00:46:28,040
And one of the things that I 
think it was a speaker from 

877
00:46:28,040 --> 00:46:32,280
Google, One of the things that 
she said was that the rationale 

878
00:46:32,280 --> 00:46:39,040
of these systems are built to 
please us as a user. 

879
00:46:39,840 --> 00:46:45,280
So the more critical we are when
we're requesting something and 

880
00:46:45,280 --> 00:46:49,600
even re requesting like you 
mentioned that your partner did 

881
00:46:50,680 --> 00:46:55,360
is when you actually get more to
a productive engagement, let's 

882
00:46:55,360 --> 00:46:59,360
say. 
So that made me think of how we 

883
00:46:59,360 --> 00:47:02,640
still need to have a lot of 
critical thinking when we're 

884
00:47:02,640 --> 00:47:07,400
engaging with these models 
because again, these things can 

885
00:47:07,400 --> 00:47:09,840
happen, right? 
That the the first answer is 

886
00:47:09,840 --> 00:47:12,480
very untrue or. 
Right. 

887
00:47:12,480 --> 00:47:15,720
Yeah, it's, it's very easy to 
get overconfident as well. 

888
00:47:15,720 --> 00:47:18,600
And I think that's the, that's 
the biggest thing that makes me 

889
00:47:18,600 --> 00:47:22,440
the most nervous is the fact 
that, you know, we hear this all

890
00:47:22,440 --> 00:47:25,760
the time that AI is going to 
eliminate the repetitive work. 

891
00:47:25,840 --> 00:47:29,920
AI is going to allow us all to 
do higher level thinking or 

892
00:47:30,000 --> 00:47:33,120
higher level work. 
And, you know, I kind of 

893
00:47:33,120 --> 00:47:35,840
frankly, I laugh at that. 
I'm like, today, nobody's 

894
00:47:35,840 --> 00:47:39,480
working less hours than they did
10 years ago, 15 years ago, 

895
00:47:39,480 --> 00:47:41,040
We're probably all working more 
hours. 

896
00:47:41,480 --> 00:47:44,440
And, you know, that's just the 
time element of it. 

897
00:47:44,760 --> 00:47:49,360
But more importantly, This is 
why I get so nervous and and by 

898
00:47:49,360 --> 00:47:52,080
extension, Janine, because she's
interacting with students every,

899
00:47:52,080 --> 00:47:58,040
every year, is that that work is
really necessary to build up 

900
00:47:58,600 --> 00:48:01,480
design knowledge and design 
sense and the ability to make 

901
00:48:01,480 --> 00:48:04,360
these decisions. 
And so if that works, being 

902
00:48:04,360 --> 00:48:07,280
automated, how are people 
supposed to get started in this 

903
00:48:07,280 --> 00:48:09,560
field? 
And how are they supposed to 

904
00:48:09,960 --> 00:48:14,200
build up their own sensibilities
about good design and successful

905
00:48:14,200 --> 00:48:17,360
design if they don't have that 
opportunity to get in what I 

906
00:48:17,360 --> 00:48:21,600
call like those reps, you know, 
because it takes, you know, like

907
00:48:21,600 --> 00:48:23,800
I said, dozens to hundreds of 
projects before you're 

908
00:48:23,800 --> 00:48:27,360
comfortable, you know, having 
the ability to make decisions 

909
00:48:27,360 --> 00:48:32,040
with less information and, you 
know, trusting in your gut as 

910
00:48:32,040 --> 00:48:36,120
opposed to just believing 
everything that's generated is 

911
00:48:36,120 --> 00:48:38,760
going to be the best solution or
the most ideal solution. 

912
00:48:39,560 --> 00:48:43,480
Yeah, that reminds me of the 
most recent episode of John 

913
00:48:43,480 --> 00:48:46,960
Oliver show Last Week Tonight, 
where he was talking about AI 

914
00:48:46,960 --> 00:48:51,320
slop and it featured a clip from
like a an angry Pinterest user 

915
00:48:51,320 --> 00:48:54,960
who was complaining about all of
the AI generated images on 

916
00:48:54,960 --> 00:48:56,680
Pinterest. 
But I think it goes back to that

917
00:48:56,680 --> 00:48:58,680
too. 
It's like, OK, our feeds are 

918
00:48:59,720 --> 00:49:02,280
increasingly AI generated 
images. 

919
00:49:02,280 --> 00:49:05,520
Like even the things that were 
like inspired by in our mood 

920
00:49:05,520 --> 00:49:08,200
boards are like kind of, you 
know, sausage made out of 

921
00:49:08,200 --> 00:49:11,360
sausage kind of stuff rather 
than the primary things, right? 

922
00:49:11,360 --> 00:49:15,720
So I think that's another, yeah,
just reminder to have to go out,

923
00:49:15,720 --> 00:49:18,520
whether it's the books to 
museums, to other places that 

924
00:49:18,520 --> 00:49:21,200
are really like the source of 
things rather than the kind of 

925
00:49:21,480 --> 00:49:25,280
regurgitated, reimagined stuff, 
right. 

926
00:49:25,640 --> 00:49:26,920
Right, right. 
Absolutely. 

927
00:49:26,920 --> 00:49:30,600
I mean, yes, again, I'm sure it 
sounds, it sounds very similar. 

928
00:49:30,600 --> 00:49:35,760
Like we have to encourage early 
career designers to get out 

929
00:49:35,760 --> 00:49:40,480
there to pick up books, to go 
look at what magazines are still

930
00:49:40,480 --> 00:49:42,760
out there. 
Thankfully, record albums are 

931
00:49:42,760 --> 00:49:44,480
coming back. 
So there's art that we used to 

932
00:49:44,480 --> 00:49:48,280
be inspired by before, but 
literally like museums and parks

933
00:49:48,280 --> 00:49:50,840
and signage, we have to 
experience these things out 

934
00:49:50,840 --> 00:49:53,600
there because they're so they're
just so important for us to 

935
00:49:53,600 --> 00:49:56,160
develop our opinions and our 
points of views, as you 

936
00:49:56,360 --> 00:49:59,880
mentioned earlier. 
It's yeah, it's, it's it reminds

937
00:49:59,880 --> 00:50:03,800
me of, you know, this little 
spin off topic around AI that 

938
00:50:03,800 --> 00:50:06,680
was, really was and probably is 
going to remain popular for a 

939
00:50:06,680 --> 00:50:10,240
while, which is, you know, a lot
of people saying like taste is 

940
00:50:10,240 --> 00:50:13,000
really, you know, it's required 
in this age of AI. 

941
00:50:13,560 --> 00:50:15,520
And, you know, for anybody 
that's ever worked in 

942
00:50:15,520 --> 00:50:18,440
entertainment, like I did for a 
while, like, you know, it used 

943
00:50:18,440 --> 00:50:20,560
to be this term called 
tastemaker. 

944
00:50:21,080 --> 00:50:25,440
And you know, the whole idea of 
having taste is on one hand, it 

945
00:50:25,440 --> 00:50:28,520
can be very opinionated and just
people just have opinions and 

946
00:50:28,520 --> 00:50:31,560
what they say is cool, people 
believe is cool. 

947
00:50:32,520 --> 00:50:35,480
But I, I always compare taste 
and I wrote a little bit about 

948
00:50:35,480 --> 00:50:41,120
this on sub stack on sub stack 
that taste for designers is, is 

949
00:50:41,120 --> 00:50:43,320
really what we call like design 
sense. 

950
00:50:43,680 --> 00:50:46,520
And what does that mean? 
Like in practicality, it means 

951
00:50:46,520 --> 00:50:50,080
that, you know, we've developed 
a sensibility based on 

952
00:50:50,120 --> 00:50:53,280
understanding design foundations
and what is good and what is bad

953
00:50:53,280 --> 00:50:57,240
design, say good and bad, even 
though, you know, the more 

954
00:50:57,240 --> 00:50:59,640
proper words are successful and 
unsuccessful. 

955
00:51:00,120 --> 00:51:03,160
But but you all and hopefully 
all the designers out here know 

956
00:51:03,160 --> 00:51:04,840
that's a stand in for good and 
bad. 

957
00:51:05,960 --> 00:51:09,040
And you know, and this is this 
is also a very designerly thing 

958
00:51:09,040 --> 00:51:12,840
to say, but recognizing when 
like some rule is broken, 

959
00:51:13,160 --> 00:51:15,040
whether it's intentional or not 
intentional, right? 

960
00:51:15,040 --> 00:51:17,200
We always say that's a good mark
of a designer as they know when 

961
00:51:17,200 --> 00:51:19,800
to break the rules or you know, 
they intentionally will break 

962
00:51:19,800 --> 00:51:22,760
the rules. 
But, you know, so designers have

963
00:51:22,760 --> 00:51:25,520
these frameworks and these 
skills to recognize quality or 

964
00:51:25,520 --> 00:51:30,400
to judge quality and success. 
And that's what develops, you 

965
00:51:30,400 --> 00:51:35,080
know, a good eye for detail. 
And, you know, and the whole 

966
00:51:35,080 --> 00:51:39,720
human centered design kind of 
perspective means that we really

967
00:51:39,720 --> 00:51:44,040
always keep the end users in 
mind, you know, the audience in 

968
00:51:44,040 --> 00:51:46,520
mind. 
And so we don't, you know, just 

969
00:51:46,520 --> 00:51:49,320
blindly accept, like I said, 
everything that's generated as 

970
00:51:49,320 --> 00:51:52,560
the best solution or ideal one. 
But as designers, we know to 

971
00:51:52,560 --> 00:51:55,320
keep digging deeper and like why
this is a good decision or a 

972
00:51:55,320 --> 00:51:58,520
better decision because they're 
founded in some things that are 

973
00:51:58,600 --> 00:52:01,000
deeper rooted in US. 
Yeah. 

974
00:52:01,920 --> 00:52:08,400
And Speaking of that, Speaking 
of that, do you, do you have any

975
00:52:08,400 --> 00:52:15,240
suggestion on how designers can 
continue cultivating their 

976
00:52:15,800 --> 00:52:20,840
design sense or taste in 
especially now in the era of AI?

977
00:52:21,960 --> 00:52:24,160
Yeah, yeah, I think we've talked
about it like 3 times, right? 

978
00:52:24,160 --> 00:52:26,920
It's like we designers have to 
get away from screens. 

979
00:52:26,920 --> 00:52:29,920
It's literally, you know, 
whether it's a small screen or 

980
00:52:29,920 --> 00:52:33,520
even the computer screen, like 
there's so much influence out 

981
00:52:33,520 --> 00:52:36,000
there and things that we can 
learn from, from the past. 

982
00:52:36,360 --> 00:52:39,560
You know, it's so funny when 
people see like a really cool 

983
00:52:39,560 --> 00:52:43,440
designer puts out this work. 
And you know, if, if you've 

984
00:52:43,440 --> 00:52:46,680
studied design, like 9 times out
of 10, they were influenced by 

985
00:52:46,680 --> 00:52:50,920
some great artists in the past 
or some artistic movement, you 

986
00:52:50,920 --> 00:52:53,760
know, like, you know, 
deconstructivism or Art Deco or 

987
00:52:53,760 --> 00:52:56,440
whatever it may be. 
And you know, now all of a 

988
00:52:56,440 --> 00:52:57,760
sudden they're a rock star 
designer. 

989
00:52:57,760 --> 00:52:59,520
Well, they just did that little 
bit of homework. 

990
00:52:59,520 --> 00:53:02,680
They studied a few designers 
that came before, you know, like

991
00:53:02,680 --> 00:53:05,840
a Neville Brody or, you know, 
David Carson, you know, it's 

992
00:53:05,960 --> 00:53:08,080
like, oh, this look at this cool
new style by this artist. 

993
00:53:08,080 --> 00:53:11,440
And it's like, you know, I, I, 
hey, all the best artists and 

994
00:53:11,440 --> 00:53:14,080
designers steal from the past, 
you know, so it's not 

995
00:53:14,080 --> 00:53:17,000
necessarily a bad thing, but 
it's a weird thing to even say 

996
00:53:17,000 --> 00:53:20,080
that out loud because it's like,
you know, I, I can hear the lash

997
00:53:20,080 --> 00:53:21,640
back already. 
Well, how's that different than 

998
00:53:21,640 --> 00:53:22,800
AI? 
And it's like, well, it's 

999
00:53:22,800 --> 00:53:25,600
different because the point is 
you're, you're taking in these 

1000
00:53:25,600 --> 00:53:29,520
influences and the point is not 
to copy, but to incorporate 

1001
00:53:29,520 --> 00:53:32,960
them, to mash things together, 
to use them to help develop your

1002
00:53:32,960 --> 00:53:35,800
own style, which is ultimately 
what usually happens by all 

1003
00:53:35,800 --> 00:53:38,680
those breakout design stars. 
It's not because they just 

1004
00:53:38,680 --> 00:53:41,480
copied one thing. 
You know, I'll poke a I'll poke 

1005
00:53:41,480 --> 00:53:44,320
a finger right now at like 
Johnny, I've like, you know, 

1006
00:53:44,320 --> 00:53:47,880
especially given the open eye, 
open eye announcement recently, 

1007
00:53:48,240 --> 00:53:51,840
like not only is he always been 
forthright that all of his most 

1008
00:53:51,840 --> 00:53:55,000
of his Apple work, his design 
work at Apple was inspired by 

1009
00:53:55,320 --> 00:53:58,120
Braun and by, you know, Dieter 
Rams. 

1010
00:53:58,120 --> 00:54:01,080
So it's like, here's an example,
like go, just do that. 

1011
00:54:01,080 --> 00:54:04,040
Go study, you know, design 
that's come before go study art 

1012
00:54:04,040 --> 00:54:07,720
that's come before movements and
and get away from the screens 

1013
00:54:07,720 --> 00:54:12,600
that are just, you know, flooded
with AI slop as it as it is 

1014
00:54:12,600 --> 00:54:14,200
being called, right. 
Totally. 

1015
00:54:14,840 --> 00:54:17,760
So Kevin, thank you so much for 
joining us in this conversation 

1016
00:54:17,760 --> 00:54:19,760
today. 
Kevin Flores, you've been 

1017
00:54:19,760 --> 00:54:22,000
listening to him here. 
Watching him here is the 

1018
00:54:22,000 --> 00:54:24,360
co-author of the Design Career 
Handbook. 

1019
00:54:24,560 --> 00:54:27,160
You can get it online on his 
website. 

1020
00:54:27,160 --> 00:54:30,320
We'll post links to everything. 
But just as a final call to 

1021
00:54:30,320 --> 00:54:34,160
action for our listeners and our
viewers, where can folks find 

1022
00:54:34,160 --> 00:54:36,800
you and connect online? 
We'll post it in the show notes,

1023
00:54:36,800 --> 00:54:40,240
obviously, but folks love to 
hear it from you directly. 

1024
00:54:40,880 --> 00:54:44,280
For sure, I, I'm, I'm very 
active on LinkedIn, so I always 

1025
00:54:44,280 --> 00:54:46,800
tell people, please connect with
me, you know, let me know how 

1026
00:54:46,800 --> 00:54:48,320
you found me. 
And, but that's great. 

1027
00:54:48,320 --> 00:54:50,400
I'd, I love to communicate with 
people there. 

1028
00:54:50,880 --> 00:54:53,400
And of course, check out the 
books website. 

1029
00:54:53,400 --> 00:54:55,960
There's a, there's a cool 
resource page with tons of links

1030
00:54:55,960 --> 00:54:57,680
that, you know, are pretty 
useful. 

1031
00:54:57,680 --> 00:55:01,040
I I think that's design career 
handbook or design 

1032
00:55:01,040 --> 00:55:04,800
careerbook.com. 
And I'll just just one closing 

1033
00:55:04,800 --> 00:55:08,120
though, is I'll say reiterate. 
We said earlier, like the world 

1034
00:55:08,120 --> 00:55:10,560
of work right now, including 
design is like we're in the 

1035
00:55:10,560 --> 00:55:12,320
middle of such massive 
disruption. 

1036
00:55:12,320 --> 00:55:15,840
But don't let that dissuade you.
If you really are interested in 

1037
00:55:15,840 --> 00:55:20,120
design and, and expressing and 
employing your creativity to 

1038
00:55:20,120 --> 00:55:24,080
develop cool stuff out there. 
So just please stick with it and

1039
00:55:24,440 --> 00:55:27,560
and dig in. 
Again, Kevin, thank you all for 

1040
00:55:27,560 --> 00:55:30,880
watching or listening and we'll 
see you next time. 

1041
00:55:31,040 --> 00:55:32,720
Bye everyone. 
Thank you.

