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Sup everybody. 
This is Karen with a CG and 

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welcome to a random ramble where
I'm just going to talk about 

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various elements of the 
industry. 

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And I also want to say thanks to
all the new patrons, thanks to 

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the new people who are 
sponsoring on YouTube. 

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Totally awesome has actually 
been super interesting to see 

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those people who maybe just 
didn't want to use Patron using 

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YouTube, Some people leaving 
Patron to do YouTube and and and

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so forth, it's actually very 
interesting to see where that 

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sort of lays and and it's nice 
that YouTube is thrown at least 

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a small bone to us because they 
keep Monetizing videos. 

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I'm going to cover a little bit 
about one particular element 

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that I want to talk about and 
then I'm going to answer a ton 

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of questions because I put up 
the thread less than shoot half 

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an hour ago and I've got a a 
bunch of questions for more than

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I can probably answer. 
So but I want to talk about 

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something in particular. 
You know, a lot of people ask me

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about VR and my thoughts on VR 
and I've been percolating this 

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thought in the background for 
quite a while. 

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But one of the things I want to 
say about VR, is it? 

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Really does remind me. 
Personally of the Of the Sega 

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Genesis Mega CD, the Sega CD 
which was a system that added a 

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CD-ROM player to your Sega 
Genesis. 

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And this was a time when we 
really didn't have anything. 

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Like this, we had everything was
cartridge-based and this CD 

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comes along and it allows for 
True audio. 

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For example, it allows for 
digitalized Voice or sorry. 

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Compressed voice. 
Not digitalized voice, but true 

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voice recorded into an MP3, if 
you wanted it, allowed for 

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movies to be shown, what was 
really Interesting at that time,

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was the games that were played. 
In fact, we just saw some some 

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new remasters or re-releases of 
these including Night Trap, but 

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you had Night Trap. 
You had sewer shark yet time gal

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you had Road Avengers you had 
you know, Dragon's Lair. 

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One and two and three. 
I think there was at least three

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of those Space Ace. 
Those are some great games when 

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I grew up, but they were really 
the interactive experiences that

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I feel. 
We're seeing mimicked now in VR,

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which I think is one of the 
reasons why it's not grabbing on

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as heftily. 
And as heartily as I think it 

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should, in fact, the recent game
that I'm looking at right now 

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and I'll probably have some 
video. 

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If I don't in this podcast, I 
apologize. 

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It will depend on if I can get 
some video and time but Voltron 

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so voltron's less than an hour. 
It's a game that came out a 

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couple days ago, the review 
embargo lifted. 

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Today, I'm going to cover it in 
this video and then I'm going to

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also talk about it and 
international podcast, but it's 

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an interactive experiences. 
All it's really not in any way, 

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shape, or form using VR to the 
utmost now. 

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Now this is something I have no 
problem with. 

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If we were actually getting a 
good number of normal games as 

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well. 
If these for example, this is 

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actually something I could see 
released on Netflix where it's 

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like, hey, if you have a rift or
a Vibe jump in here and play an 

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episode of Voltron, that's 
awesome. 

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That's, that's a side note. 
But instead somehow these have 

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sort of intrinsically centered 
in to the main place in which we

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experience games. 
And a lot of them are being 

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released like this, these 
interactive experiences which 

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are just go here and do this. 
I still For the pr that I got 

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for a game called Everest and 
man, they were talking this 

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thing up there, like climb to 
the top of Mount Everest, you 

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can be able to do this. 
I'm going to be able to do that.

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And really, to be honest, it was
far closer to Google Maps and 

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walking around on their like 
they got one of their little 

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robot cars to drive to the top. 
It was actually quite 

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disappointing. 
It was stunningly. 

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Disappointing, to be honest. 
And it was one of those 

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situations where I store. 
I sort of started to draw 

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parallels between your Sega CD 
and win something like that. 

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Came about that didn't really 
have it. 

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It didn't, it didn't really 
change the Paradigm back there, 

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but what it did do is it allowed
for a unique way in which you 

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could interact with games. 
It's just, it wasn't very 

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robust. 
We're here, we have, I believe 

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in VR a fairly robust system 
that isn't really getting and 

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hasn't really got what it means.
You know, you have Eve, you have

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or not Eve, but the one for the 
rift I can't remember the title 

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but it's based on that world and
then you have Elite dangerous. 

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Of course, we're going to Star 
Citizen. 

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We have Star Trek, Star Trek. 
Is really to me, probably the 

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closest of the games that I feel
that really uses VR. 

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I actually just had somebody 
come over a couple days ago and 

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we sat down and voice commands 
are working for that game that 

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you don't have to be exact, with
the voice commands, which I've 

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course, thought, you'd have to 
be. 

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So you're able to basically sit 
back and be all, you know, 

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engage Target, Engage The 
Target, engage Target now, and 

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it knows it can sort of figure 
out what you're saying and do it

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console and PC. 
There's a level of interaction 

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there, that's just one step past
that Oddity of a Dragon's Lair 

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game, which is hit left, hit 
right, which really were in the 

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end, quick, time events. 
And that's it and I hope we see 

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more of those, but I'm very 
nervous that we won't, you know,

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I get that it costs a lot of 
money, and I get that a Resident

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Evil. 
We saw that we have seen some 

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big titles, but I'm really 
worried and really nervous that 

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a lot of people just won't take 
that extra step. 

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And I think with VR, you know, 
you have various different 

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games, you have racing games, 
and So forth but those are good.

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Unfortunately the graphics 
capabilities of video cards 

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right now. 
Just can't push it to make it 

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look amazing. 
It'll look good but it won't 

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look amazing. 
Usually space game, Elite 

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dangerous doesn't look too bad 
at all in VR but I'm hoping we 

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see more things like Star Trek, 
which to me felt like such a 

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great extension and it was so 
fun and it was a communal game 

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and it did the one thing. 
And I said this in the review it

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did. 
The one thing that I think we 

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don't see a lot of times in VR 
games, it added the social 

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element back. 
It made it look fun to watch. 

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Rec room is fun to play, but if 
you watch a video of it, you're 

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like, okay, you might not 
actually be super into it, but 

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instead, if you watch a video 
Star Trek, if you watch, go 

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watch, don't even watch mine. 
Go watch. 

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There's a lot of people who've 
done videos or watch mine 

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whichever but a lot of times 
you're going to see and hear 

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people just laughing and having 
a great time and it removes the 

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social stigma from VR and I 
think that the closer faster 

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quicker we can get to that. 
The better everything will be so

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As somebody who's lived through,
the Sega Genesis, Mega CD and 

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lived through those times where 
everything was a qte. 

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I really wish I could send an 
email to all developer and say 

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please stop. 
You know, please stop this 

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Voltron game. 
There's there's some bits to 

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like but at 45 minutes to an 
hour it's just like come on and 

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really all you're really doing 
is able to move within the 

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boundaries that they've set. 
You really do feel like you're 

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playing a movie and that you can
never really do what you Want 

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there's not an individual power 
there which is strangely enough.

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The exact, I would think 
personification that VR is going

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for. 
It's the exact thing VR is 

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pushing his power, the ability 
to look around and be affected 

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and affect your game world and 
yet the more experienced games 

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we have the less you're able to 
do that and it doesn't stop him 

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from being good. 
It doesn't stop them from being 

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enjoyable, only an idiot would 
pretend like. 

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That means that they're 
instantly bad but it certainly 

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only is disappointing to not see
them sandwiched between more 

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detailed games that really take 
advantage of VR. 

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So I just wanted to say that 
people have asked me about VR 

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quite often. 
I've talked about it when I can,

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but it's one of those situations
where sometimes you just don't 

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have a chance to identify what 
you really think of something 

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until you sit back. 
And this was one of those times 

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where it just sort of clicked of
how much it felt like the old 

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times, you know, of turn in that
Sega CD on and playing. 

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Let's see. 
Time gal was great. 

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Eight, Dragon's Lair, was great.
These are, these are some of 

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those games that are, like, 
cartoons that you play around 

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with, but they, they really 
didn't do much else. 

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Other than, you know, add sound 
and music and voice and true. 

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True I guess analog sound music 
and voice and that was sad. 

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So, hopefully we'll get more. 
Let's go with questions. 

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Do geo says, do you find gaming 
is more in an Innovative now or 

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less? 
Do you have a pet peeve that 

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developers doing games drives 
you crazy? 

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More in a bit. 
No I don't I mean I don't 

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necessarily find that it is but 
what I do think happens is that 

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the ease of development has 
allowed for some people who 

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couldn't have had a unique idea,
8, they're able to do it, 

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whether it be a pub G, whether 
it be a Minecraft back in the 

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day, they're able to sort of 
test things out easier. 

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And so I think that it's not 
necessarily like everybody has 

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suddenly found a Wellspring of 
Ingenuity like a Mana pool in a 

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video game. 
But instead it's more along, the

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lines of the ability is there to
tap into it, a tiny bit easier 

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as long as that person takes the
time to do so, and takes the 

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time to show people why it's 
Unique. 

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We've seen a lot of times where 
I think somebody has a unique 

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idea, but once they once it gets
into the game, it's hard to 

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find. 
What their idea was though that 

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does happen as well, but I don't
think it's, I don't think we're 

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seeing more Innovation. 
I think what we are seeing is 

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the easier Wellspring the 
ability to tap into tools. 

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And so forth and really use 
them. 

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And it's something you guys have
heard from developers who've 

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been on the channel that, you 
know, that whether it be, you 

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know, my own dislike for Unity 
for the most part when it comes 

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to its engine the engine. 
But the ability to grab an 

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engine and sort of try things 
out as great and I think that 

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that's what we're really seeing.
Next question is Box man says, 

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what's one stupid thing? 
You did as a young kid, haha one

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I used to make I used to make 
razor blade ninja stars rate box

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cutters if you take the razor 
blades out there flat-backed and

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you can put them back and back 
you put a little Super Glue on 

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them and use black tape. 
Well usually black tape was 

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better than any other tape. 
Duct tape would work as well, 

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and you tape it to support it 
and you have yourself an amazing

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ninja star and We're talking 
about you could buy a ninja star

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because it man when I was a kid 
you know 19 1990s 1980s. 

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You would have the kind of 
situation where somebody was 

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like watching American Ninja on 
TV, right? 

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Where that that was the belief 
that was true. 

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Those this kind of things really
did happen, but you'd go and you

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buy something from Bud K or the 
back of somebody's Warehouse 

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truck because those I don't know
if they even exist anymore. 

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But there were these trucks that
a company ran that would just go

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to a town square and park for a 
day and out. 

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The back they'd sell ninja 
swords and ninja stars and just 

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crazy stuff fireworks. 
So I used to make these and I 

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tell you that was that was one 
of the dumbest things because we

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there were times where we played
the, let's see who can throw a 

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closest to somebody else's face 
game and nobody died and nobody 

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has a disfiguring injury, which 
is crazy to me that that it ever

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happened. 
That's one and that's it. 

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Probably the most legal. 
One Goldberg says, did you play 

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the survival mode for Far Cry 
Primal know? 

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No. 
But I've actually got well I'm a

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little bit but I've actually got
it set up. 

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We're I don't want to talk about
it because it's a little bit of 

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a, it might have to do with a 
video in the future, but I do 

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have some plans for that. 
As you guys know, I'm actually 

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one of the few people that sort 
of enjoyed my time with Primal, 

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and I'd like to go back to it 
and the survival mode from 

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everybody. 
I've talked to you, they're just

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really loving it. 
Let's see. 

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Penghu says, do you think 
dinosaurs make a game, 

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objectively better? 
Yes, but it does this apply to 

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any game? 
Most likely the thing about 

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dinosaurs, this is actually 
discussion that came up a couple

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weeks ago because in the past 
you it would be various things 

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would be dinosaurs and be ninjas
would be, you know, whatever. 

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And I think one of the things is
that you get that idea in your 

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head of like UFC, you know, 
Chuck. 

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Liddell fighting fucking Jon 
Bones Jones and suddenly trying 

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to Source Rex's in there kicking
people. 

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Or swinging at their tail at 
people are biting them and it 

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just becomes funny becomes 
jokey. 

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I actually, I actually would 
love to see companies mess 

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around like that with a special 
character, but that's just me in

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real life though, doesn't make 
them better. 

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Nope, let's see. 
Nickelback fan says, what do you

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look forward to when reviewing a
game? 

236
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Um, I just look forward to 
having that new experience, the 

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experience of games is very 
cool, and there's a lot of 

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cynicism and you can still be 
very critical and not be just 

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overwrought with an almost 
devastating amount of cynicism 

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that we see. 
There's you guys have heard me 

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on the podcast. 
There's things that really tweak

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me. 
But overall the idea of taking 

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in a game experience and seeing 
how that entertainment rolls out

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as far more interesting to me 
than almost any part. 

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Part of this entire industry. 
It's sort of seen what people 

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put together that they put it 
together, well or poorly and and

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what that end product is. 
So for me, it's just the 

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experience, the new, what's new,
what am I going to see? 

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Even if it's a sequel to 
something, what am I going to 

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see that? 
They tried to change up because 

251
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there are people who are 
spirited. 

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There are people who are driven,
there are people who are 

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absolutely on fire, for whatever
game that you have in your hand.

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And everybody can be cynical and
pretend Sucks and pretend they 

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know everything. 
Whatever, you know, that's 

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that's tough children. 
Do what really should? 

257
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I mean at least to me what 
really should happen is looking 

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at the product and identifying 
it as the sum of its parts, you 

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know how does it all play 
together because the sum of its 

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parts. 
When you look at anything almost

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everything I own, there's one or
two elements of it. 

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I don't love whether it be a 
vehicle, a home, a computer. 

263
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I don't love every element of it
but it's combined strength and 

264
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the way it combines together 
flushes. 

265
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Is that over a little bit and 
sort of Sands it down you have 

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this really good experience and 
to me that's what's great about 

267
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games is sort of finding those. 
Let's see Turtleman says in 

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let's say RPGs how many side 
quests are optional content, do 

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you do for a review? 
Oh, so as much as I can, when I 

270
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play an RPG, I like to play it, 
very organically. 

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So I will not, unless I'm 
playing a character in my mind, 

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which happens where I'll be like
this characters, you know, moral

273
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I like the way the story's 
going, they Would help this 

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person. 
Then I will go help that person.

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If it's gather ten flowers, 
unless my character likes to 

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gather flowers, then I may not 
do that kind of quest. 

277
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But if it's a quest that seems 
to me to be connected with sort 

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of a connective tissue 
underneath between the story, 

279
00:14:18,500 --> 00:14:21,800
The Character, the game world, I
will most likely do that. 

280
00:14:22,800 --> 00:14:24,900
You know, I've talked about this
in behind the scenes for the 

281
00:14:24,900 --> 00:14:26,000
reviews. 
I'll talk about it later. 

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00:14:26,100 --> 00:14:29,500
You don't get rushed that often 
for reviews as much as I think. 

283
00:14:30,100 --> 00:14:32,400
People would have you believe, 
and I don't even mean people on 

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purpose. 
I just mean sometimes even my 

285
00:14:34,700 --> 00:14:38,100
own complaints. 
You don't get rushed as much as 

286
00:14:38,100 --> 00:14:41,200
it seems and so you do have time
to do those things and you do 

287
00:14:41,200 --> 00:14:43,500
have time to experience them. 
And I think that that's probably

288
00:14:43,500 --> 00:14:47,000
best, but I also do know some 
people don't like to do side 

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00:14:47,000 --> 00:14:49,600
quests and for example, there's 
some games I'll give you a good 

290
00:14:49,600 --> 00:14:52,200
example of a game that sidequest
sort of bother me a little bit. 

291
00:14:52,700 --> 00:14:56,100
It's a game. 
Like Mass Effect where a world 

292
00:14:56,100 --> 00:14:59,700
ending alien race is coming and 
your side quest is to basically 

293
00:14:59,800 --> 00:15:02,100
Lee shine up someone else's poop
deck, all the time, you're 

294
00:15:02,100 --> 00:15:04,400
consistently wanting to fuck 
everything. 

295
00:15:04,500 --> 00:15:08,400
And to me, I find that quite odd
because here's a character who's

296
00:15:08,400 --> 00:15:11,400
like gung ho militant. 
He's all we got to save the 

297
00:15:11,400 --> 00:15:14,900
world or if you decide to play 
female, chef femshep is people 

298
00:15:14,900 --> 00:15:16,800
call it. 
Then the then the same way. 

299
00:15:17,000 --> 00:15:20,000
I in that type of game. 
I'm actually usually very 

300
00:15:20,000 --> 00:15:23,100
militant in what I do and 
everything sort of driven 

301
00:15:23,100 --> 00:15:25,200
towards that end goal. 
If it's a little bit more 

302
00:15:25,200 --> 00:15:28,300
Meandering, then my quest work 
will be the same. 

303
00:15:29,300 --> 00:15:32,600
Let's see, Tyler says what's 
your favorite terrible movie? 

304
00:15:32,700 --> 00:15:35,800
Easy easy Hawk. 
The Slayer this it might yeah 

305
00:15:35,800 --> 00:15:37,700
doc the Slayers bats got Jack 
Palance. 

306
00:15:37,900 --> 00:15:41,800
It's got a guy from. 
ER he was a he was a 

307
00:15:42,200 --> 00:15:44,700
psychiatrist and he are for like
two or three episodes and he's 

308
00:15:44,700 --> 00:15:48,500
the main hero and when you see 
him he's got to only be 18 looks

309
00:15:48,500 --> 00:15:52,400
about 45 and it's the some of 
the worst special effects ever, 

310
00:15:52,400 --> 00:15:54,400
for example, and I've explained 
this on a podcast before. 

311
00:15:54,900 --> 00:15:58,100
For example, it's a ripoff, a 
Lord of the Rings but it's prior

312
00:15:58,100 --> 00:15:59,800
to the movies. 
Lord of the Rings. 

313
00:15:59,800 --> 00:16:01,900
And there's an elf that is 
supposed to be able to shoot 

314
00:16:01,900 --> 00:16:04,100
really fast with his bow and 
arrow, but I didn't have special

315
00:16:04,100 --> 00:16:06,700
effects like they do now. 
So, no, like they cut the same 

316
00:16:06,700 --> 00:16:10,700
frame, so he basically goes like
and then they repeat. 

317
00:16:10,700 --> 00:16:13,200
It's over. 
Like, and it's just the same 

318
00:16:13,200 --> 00:16:14,600
Arrow. 
You can even see like the hair 

319
00:16:14,600 --> 00:16:17,600
go over and over. 
It's awesome. 

320
00:16:17,600 --> 00:16:20,800
It's just so great and terrible 
at the same time, but Hawk the 

321
00:16:20,800 --> 00:16:24,500
Slayer, if you want a crappy 
movie, that's a good one to 

322
00:16:24,500 --> 00:16:27,100
watch. 
Mark, says, how do you get 

323
00:16:27,100 --> 00:16:29,000
motivated currently in a very 
unmotivated? 

324
00:16:29,100 --> 00:16:30,800
A spot in life and could use 
some advice. 

325
00:16:30,800 --> 00:16:33,800
Yeah, my advice to you. 
There's there's various 

326
00:16:33,800 --> 00:16:36,900
different. 
There's various different ways 

327
00:16:36,900 --> 00:16:40,800
that I think people can get 
motivated and they're many for 

328
00:16:40,800 --> 00:16:44,500
many people, their different. 
I many times will think along a 

329
00:16:44,500 --> 00:16:48,700
certain route and then have to 
have or seek out sort of data 

330
00:16:48,700 --> 00:16:51,900
that correlates with what my 
thought process is and that sort

331
00:16:51,900 --> 00:16:54,200
of motivates me. 
So I'll be like oh you know this

332
00:16:54,200 --> 00:16:56,200
and this and this I don't really
want to do this but maybe this 

333
00:16:56,200 --> 00:16:58,500
part I'll be good. 
And then I try to find data that

334
00:16:58,500 --> 00:17:01,100
sort of It's with that and 
pushes me over and goes. 

335
00:17:01,100 --> 00:17:04,500
Okay, you know what, this will 
be, this will be fun or this 

336
00:17:04,500 --> 00:17:07,099
will be good or this will be 
better for my business or this 

337
00:17:07,099 --> 00:17:08,900
will be better for my family. 
This is what I'm going to do 

338
00:17:09,599 --> 00:17:11,700
when it comes to how others can 
get motivated. 

339
00:17:11,700 --> 00:17:14,300
Everybody's different, but I 
really do believe in the power 

340
00:17:14,300 --> 00:17:18,700
of people and the power of 
actions and doing and so you'll 

341
00:17:18,700 --> 00:17:21,700
hear me repeat things that even 
motivational speakers will talk 

342
00:17:21,700 --> 00:17:23,300
about Tony Rock. 
Yeah. 

343
00:17:23,300 --> 00:17:26,400
Tony Robbins personal power. 
He talks about it all the time. 

344
00:17:26,400 --> 00:17:29,700
He's so, you know, those type of
people, they all sort of They 

345
00:17:29,700 --> 00:17:32,300
all sort of retread the same 
ground, which is, you know, 

346
00:17:32,300 --> 00:17:35,900
asking active questions not 
necessarily why does this happen

347
00:17:35,900 --> 00:17:37,800
to me? 
But what can I do about it? 

348
00:17:37,800 --> 00:17:41,500
And and it's funny because you 
think that's a stupid change of 

349
00:17:41,500 --> 00:17:45,200
wording and it is but the human 
brain that's how the human brain

350
00:17:45,200 --> 00:17:46,700
works. 
Really, when you think about it,

351
00:17:46,800 --> 00:17:51,500
if you believe in evolution 
there, the fact is that humans 

352
00:17:51,500 --> 00:17:54,800
brains are there to keep them 
from dying and, you know, to 

353
00:17:54,800 --> 00:17:58,100
keep them safe and we're 
problem-solving machines. 

354
00:17:58,100 --> 00:18:01,000
And if you On a problem that 
isn't there, you can create a 

355
00:18:01,008 --> 00:18:03,100
problem because your brains 
like, okay obviously there's 

356
00:18:03,100 --> 00:18:05,300
something happening. 
So I'm going to create fixes to 

357
00:18:05,300 --> 00:18:07,700
something that doesn't really 
exist and a lot of times I don't

358
00:18:07,700 --> 00:18:10,200
happen in. 
When you demotivate, it'll 

359
00:18:10,200 --> 00:18:12,500
happen where you start worrying 
about other things. 

360
00:18:12,600 --> 00:18:16,100
I think it's best to sort of sit
back and and also I'm a big 

361
00:18:16,100 --> 00:18:17,700
goal. 
I'm a big goal person. 

362
00:18:17,700 --> 00:18:20,800
Like, I'm huge in two goals, 
whether be short term, long 

363
00:18:20,800 --> 00:18:23,400
Court term goals? 
I always have a goal. 

364
00:18:23,400 --> 00:18:26,000
I wake up every single morning. 
I'm like boom, this is my goal 

365
00:18:26,400 --> 00:18:28,600
is what I'll do and trust me, 
there are times. 

366
00:18:29,000 --> 00:18:33,300
When I go online and I find a 
video demonetized to tell you, I

367
00:18:33,300 --> 00:18:36,600
cannot describe to you the wind 
out of your sails. 

368
00:18:37,100 --> 00:18:41,000
It in fact nothing bothers me 
like that, that I can think of 

369
00:18:41,000 --> 00:18:44,600
off the top of my head and it's 
like a lot of people who are 

370
00:18:44,600 --> 00:18:47,400
YouTubers, you know, mr. 
Maddie, he's on, he does YouTube

371
00:18:47,400 --> 00:18:49,900
with me alone. 
GB skilled. 

372
00:18:49,900 --> 00:18:53,200
All of these guys, that have 
that and Dreamcast guy, all 

373
00:18:53,200 --> 00:18:55,200
these guys that have done 
different videos. 

374
00:18:55,200 --> 00:18:57,700
We all talk about, what bothers 
us, what motivates us? 

375
00:18:58,400 --> 00:19:01,200
You would be Price. 
How many times the motivation 

376
00:19:01,200 --> 00:19:04,200
without understanding? 
What the problem is is the worst

377
00:19:05,300 --> 00:19:08,400
other people. 
You know, if commentator or if a

378
00:19:08,400 --> 00:19:11,900
poster doesn't like me, who 
gives a shit does? 

379
00:19:11,900 --> 00:19:13,500
I mean, it could be the entire 
world. 

380
00:19:13,500 --> 00:19:17,500
Doesn't I'd be like, whatever. 
But when you do something and 

381
00:19:17,500 --> 00:19:21,100
you can't figure out why, you 
can't even say YouTube's an ass,

382
00:19:21,100 --> 00:19:23,900
they just turn something off 
that you did and you can't 

383
00:19:23,900 --> 00:19:27,500
figure out why that's, that's 
really difficult for me even. 

384
00:19:27,700 --> 00:19:30,900
And so I motivate myself with 
Goals and those goals get 

385
00:19:30,900 --> 00:19:33,500
ramrodded, just like yours. 
They get destroyed, just like 

386
00:19:33,500 --> 00:19:36,300
yours. 
And my personal belief is that. 

387
00:19:36,900 --> 00:19:40,700
Well, I mean, it's funny enough.
It's actually something you here

388
00:19:40,700 --> 00:19:44,200
in physical martial arts a lot 
and physical sport, sorry. 

389
00:19:44,600 --> 00:19:47,300
But it's something that even one
of the last Rocky movie. 

390
00:19:47,300 --> 00:19:49,900
I think when he said, you know, 
it's about how much you can move

391
00:19:49,900 --> 00:19:53,400
forward despite any, any 
problems that come up and he was

392
00:19:53,400 --> 00:19:54,700
talking, of course, in boxing 
terms. 

393
00:19:54,700 --> 00:19:57,200
I think he said how much you can
get hit and keep moving forward,

394
00:19:57,300 --> 00:19:58,800
but that really is what it's 
about. 

395
00:19:59,100 --> 00:20:03,200
And my personal belief is not 
only that I get stoked by 

396
00:20:03,400 --> 00:20:06,300
working with others. 
And so when I work with other 

397
00:20:06,300 --> 00:20:10,800
YouTubers it's to me one of the 
best things ever what you have 

398
00:20:10,800 --> 00:20:13,700
your days, right? 
But you need to be motivated, 

399
00:20:13,700 --> 00:20:17,000
you need to work on it and and 
and you need to find something 

400
00:20:17,000 --> 00:20:20,300
that Stokes you. 
And usually what you need to do 

401
00:20:20,300 --> 00:20:22,900
is find something that really 
just gets you a firing, get you 

402
00:20:22,900 --> 00:20:26,400
excited and then try to recreate
that, try to figure out what it 

403
00:20:26,400 --> 00:20:28,900
is, try to distill that down. 
Sorry, that took so long. 

404
00:20:29,000 --> 00:20:31,400
But I sort of want to explain 
myself because I don't really 

405
00:20:31,400 --> 00:20:35,100
feel like a self-help Guru. 
So I want to make sure I explain

406
00:20:35,400 --> 00:20:39,100
myself as well as possible. 
Johnny most says do twitch. 

407
00:20:39,700 --> 00:20:42,800
Yeah, sometimes depends if I'm 
really tired note, which, you 

408
00:20:42,800 --> 00:20:47,700
know, I do or did it's one of 
those problems where I'm more 

409
00:20:47,700 --> 00:20:52,300
into the game than I am into 
like having a thousand people 

410
00:20:52,300 --> 00:20:57,200
want me to say something funny 
and I don't really like a lot of

411
00:20:57,200 --> 00:20:58,800
the nda's and stuff that go on 
on Twitch. 

412
00:20:58,800 --> 00:21:01,200
I Like some of the weird 
cliquish shit that goes on 

413
00:21:01,200 --> 00:21:05,000
there, so but I will probably do
more, to be honest. 

414
00:21:05,200 --> 00:21:09,800
I will stream on both twitch and
YouTube and and see how that 

415
00:21:09,800 --> 00:21:11,500
goes. 
So you will see me there more, 

416
00:21:11,700 --> 00:21:14,600
but I think you also see me, 
I'll probably make a move to 

417
00:21:14,600 --> 00:21:16,700
maybe mixer or something like 
that. 

418
00:21:17,300 --> 00:21:20,200
I have some things in the fire 
that I don't want to talk about.

419
00:21:20,200 --> 00:21:23,700
That are pretty freaking cool. 
So stay tuned, I guess. 

420
00:21:25,200 --> 00:21:26,500
Let's see. 
Nate Skinner. 

421
00:21:26,500 --> 00:21:28,200
Will you be reviewing more 
Sports titles? 

422
00:21:28,200 --> 00:21:30,600
Will 2. 
Ever, get the NFL license back. 

423
00:21:30,600 --> 00:21:32,300
How in the heck is hob? 
Not on switch. 

424
00:21:33,600 --> 00:21:36,000
I'll answer those in Reverse. 
How is hob not on switch? 

425
00:21:36,000 --> 00:21:39,000
I don't know. 
Bad idea if it's not I and I 

426
00:21:39,200 --> 00:21:42,800
thought, hob was, did I just not
mention it? 

427
00:21:42,800 --> 00:21:43,400
I thought. 
Yeah. 

428
00:21:43,400 --> 00:21:48,100
Anyway if it's not it's a bad 
idea will 2K ever get the NFL 

429
00:21:48,100 --> 00:21:52,400
license back. 
I think 2K Man, I can't remember

430
00:21:52,400 --> 00:21:55,500
how the licensing's work, but if
you're talking about 2k NFL, 

431
00:21:56,400 --> 00:21:58,100
like will it ever get the NFL 
license back? 

432
00:21:58,100 --> 00:21:59,800
I don't know exactly what you 
mean there. 

433
00:22:00,400 --> 00:22:03,100
I thought they have the license.
Maybe I'm, maybe I'm completely 

434
00:22:03,100 --> 00:22:05,700
spaced there. 
Will you be reviewing more 

435
00:22:05,700 --> 00:22:11,500
Sports titles? 
Yeah, so with Sports UFC to I 

436
00:22:11,500 --> 00:22:12,600
reviewed. 
UFC 1. 

437
00:22:12,600 --> 00:22:14,900
I reviewed, I'll definitely 
review sports. 

438
00:22:14,900 --> 00:22:18,200
What happens is? 
Those companies have a tradition

439
00:22:18,600 --> 00:22:22,600
of a particular YouTuber that 
they go for And I think that 

440
00:22:22,600 --> 00:22:26,500
they nail those YouTubers and, 
and do what they can to make 

441
00:22:26,500 --> 00:22:30,100
sure that those YouTubers get 
the, get the videos out on time 

442
00:22:30,100 --> 00:22:33,100
and get their their code on time
and they don't really worry 

443
00:22:33,100 --> 00:22:36,900
about anybody else. 
So it's a little harder to do 

444
00:22:36,900 --> 00:22:39,800
sports but if there's any sports
that I can do, I will for sure 

445
00:22:39,800 --> 00:22:41,400
cover them. 
I'll cover pretty much anything.

446
00:22:41,400 --> 00:22:45,200
That's very few games that I 
don't really want to try out 

447
00:22:45,200 --> 00:22:48,900
even if they're terrible though.
Dale W. 

448
00:22:48,900 --> 00:22:51,200
What's up at Kramer? 
Guitars? 

449
00:22:51,200 --> 00:22:53,700
Do you practice karate in your 
garage after building bunk beds 

450
00:22:54,400 --> 00:22:55,600
inside joke? 
Yes, I do. 

451
00:22:56,800 --> 00:22:59,100
Bad bit game says, how do you 
deal with a gaming burn out? 

452
00:22:59,100 --> 00:23:01,200
How do you review something when
you're in a gaming rut? 

453
00:23:01,400 --> 00:23:07,200
So, I meant. 
Okay, this is weird. 

454
00:23:07,200 --> 00:23:12,000
I just don't get it. 
I don't get burn out. 

455
00:23:12,800 --> 00:23:15,600
One of the reasons I would say, 
why is, because my prior 

456
00:23:15,600 --> 00:23:20,400
employment before this was was 
freakishly stressful. 

457
00:23:21,100 --> 00:23:26,000
And whether that has prepared me
for this or whatever, I just 

458
00:23:26,000 --> 00:23:29,000
don't get burned out because to 
me it's so great to me, it's 

459
00:23:29,300 --> 00:23:31,800
we're getting, you know Fridays,
we get to do podcast, talk about

460
00:23:31,800 --> 00:23:35,100
games going to be great Tuesday.
We're going to do a VR game. 

461
00:23:35,100 --> 00:23:36,900
Okay, that's great. 
Thursday. 

462
00:23:36,900 --> 00:23:39,500
I'm going to do you know by 
myself. 

463
00:23:39,700 --> 00:23:42,100
Solo RPG all the way until 
Sunday. 

464
00:23:42,100 --> 00:23:46,300
Okay, that's great. 
It's difficult for me to sort of

465
00:23:46,400 --> 00:23:49,600
even understand. 
Sometimes the cynicism that, 

466
00:23:49,600 --> 00:23:52,300
that sort of pervades, what the 
thought process is for somebody 

467
00:23:52,300 --> 00:23:54,900
like myself, it's very 
difficult. 

468
00:23:54,900 --> 00:23:58,900
I think, over time it can 
probably grind on you, but for 

469
00:23:58,900 --> 00:24:01,700
me right now, it doesn't only 
not grind on me. 

470
00:24:01,700 --> 00:24:03,500
It just makes me even more 
excited. 

471
00:24:03,500 --> 00:24:06,500
So, to me, I'm just like, okay, 
you know, people always ask me 

472
00:24:06,500 --> 00:24:08,400
like, how did how do you review 
so many games? 

473
00:24:08,400 --> 00:24:10,500
And as I've said before, it's 
not Not that many games. 

474
00:24:10,800 --> 00:24:14,700
But what the real also answer 
is, is that I'm pretty excited 

475
00:24:14,700 --> 00:24:16,600
about game. 
So, somebody says on a Saturday,

476
00:24:16,900 --> 00:24:19,300
you want to review this game, 
it's due on Monday and it's a, 

477
00:24:19,300 --> 00:24:20,900
you know, six our game or eight,
our gamma. 

478
00:24:21,100 --> 00:24:23,100
Yeah, whatever. 
You know I mean what else would 

479
00:24:23,100 --> 00:24:25,200
I what else really would I be 
doing? 

480
00:24:25,200 --> 00:24:28,400
I would be building something or
I would be, you know, doing you 

481
00:24:28,400 --> 00:24:31,000
know, teaching would be boxing. 
I would be doing those things. 

482
00:24:31,000 --> 00:24:34,800
I can still do those things. 
So to me, it's it's one of the 

483
00:24:34,800 --> 00:24:37,800
most perfect. 
Hobbies a person could have and 

484
00:24:37,800 --> 00:24:39,500
luckily people like watching the
video. 

485
00:24:39,900 --> 00:24:43,500
And so therefore, it can 
actually be one that works out 

486
00:24:43,500 --> 00:24:46,200
for both parties and it's not 
just one giving and one taking 

487
00:24:46,200 --> 00:24:48,700
it actually works. 
Go Burns. 

488
00:24:48,700 --> 00:24:49,500
What's your favorite time of 
year? 

489
00:24:49,500 --> 00:24:54,400
A winner fall is pretty awesome.
I'm a big rain and wind fan the 

490
00:24:54,400 --> 00:24:57,500
the cooler, you know, 65 degrees
windy. 

491
00:24:57,600 --> 00:25:01,700
That's me big fan of that. 
Always have been fall Halloween 

492
00:25:01,700 --> 00:25:03,500
that kind of shit. 
Absolutely. 

493
00:25:03,500 --> 00:25:06,000
My favorite time of year corn, 
mazes, that kind of stuff. 

494
00:25:06,000 --> 00:25:08,800
Love it. 
Christmas love it right after 

495
00:25:08,800 --> 00:25:11,400
Christmas. 
I'm Like damn it. 

496
00:25:12,000 --> 00:25:15,200
What is this glowing? 
Orb in the sky, not a big fan. 

497
00:25:15,200 --> 00:25:18,300
So yeah, fall and winter. 
For sure Brandon says, is it 

498
00:25:18,308 --> 00:25:20,500
true? 
You're reviewing coat or it's 

499
00:25:20,500 --> 00:25:22,400
true? 
That it may be on the classic 

500
00:25:22,400 --> 00:25:24,200
list. 
Yes and if so will Coach or true

501
00:25:24,200 --> 00:25:26,700
get a review as well? 
If I do one game at means 

502
00:25:26,700 --> 00:25:29,500
nothing compared to the next. 
I mean I could but I might not 

503
00:25:29,500 --> 00:25:31,800
as well. 
Thomas says what's the game you 

504
00:25:31,800 --> 00:25:33,800
really enjoyed despite it having
some serious flaws. 

505
00:25:33,800 --> 00:25:36,600
We've answered that one before. 
So I don't want to answer it 

506
00:25:36,600 --> 00:25:39,900
again and my answer would be The
same. 

507
00:25:39,900 --> 00:25:42,000
So yeah, often move on. 
Let's see. 

508
00:25:44,500 --> 00:25:49,400
Ethan T says you mentioned that 
in some of your a some of your 

509
00:25:49,400 --> 00:25:52,000
discussions at the AC Origins, 
preview stuff. 

510
00:25:52,000 --> 00:25:53,800
Looks a little rough. 
What are your thoughts, afar on 

511
00:25:53,800 --> 00:25:55,200
the upcoming Assassin's Creed 
game? 

512
00:25:55,600 --> 00:25:57,400
Yes. 
So the Assassin's Creed game. 

513
00:25:57,400 --> 00:26:00,600
I've talked about this before if
you don't understand what he's 

514
00:26:01,000 --> 00:26:03,400
referencing in that question is 
the fact that especially with 

515
00:26:03,408 --> 00:26:06,200
the animation there is some 
certain melding of animations 

516
00:26:06,200 --> 00:26:08,100
that are going on. 
That looks a little rough to me 

517
00:26:08,200 --> 00:26:10,000
some Collision detection that 
looks rough. 

518
00:26:10,000 --> 00:26:12,300
Of course Collision detection 
would be something as simple as 

519
00:26:12,700 --> 00:26:15,400
A spear against a shield, if 
it's supposed to bounce off, I 

520
00:26:15,408 --> 00:26:17,700
don't want to see it. 
Go six inches into the shield 

521
00:26:17,700 --> 00:26:20,500
and then bounce off, and there 
are ways around that depending 

522
00:26:20,500 --> 00:26:22,800
on how you handle your animation
and your Collision detection, 

523
00:26:22,800 --> 00:26:26,400
and how you program. 
So, for me, right now, there's 

524
00:26:26,400 --> 00:26:29,900
various elements that look 
really goofy and you guys know, 

525
00:26:29,900 --> 00:26:33,500
I'm not a hater of any game with
a long series of titles. 

526
00:26:33,500 --> 00:26:35,100
It's just not me. 
I'm not into that. 

527
00:26:35,100 --> 00:26:37,400
I don't have, I don't have time 
for fake hate. 

528
00:26:37,800 --> 00:26:39,600
I have time for real hate, real 
stuff. 

529
00:26:39,600 --> 00:26:42,600
Pisses me off this fake shit, 
doesn't it means? 

530
00:26:42,800 --> 00:26:45,100
Nothing to me. 
So the fact that we're getting 

531
00:26:45,100 --> 00:26:47,700
another, Assassin's Creed that 
doesn't bother me, but the fact 

532
00:26:47,700 --> 00:26:51,500
that like the boat looks like 
it's fucking out of Miami Vice. 

533
00:26:51,500 --> 00:26:54,600
It's going so fast and there's 
no wind anywhere, but the wind 

534
00:26:54,600 --> 00:26:57,000
in the sails of that kind of 
stuff. 

535
00:26:57,000 --> 00:26:59,000
It sounds stupid, but that kind 
of stuff bothers me when I'm 

536
00:26:59,000 --> 00:27:01,100
looking at it going, well, 
that's sort of weird. 

537
00:27:01,100 --> 00:27:05,600
What is that one or two issues 
never impact overall? 

538
00:27:06,000 --> 00:27:08,400
Okay, that that would be idiotic
it. 

539
00:27:08,400 --> 00:27:10,500
I don't do it that way. 
I won't be like one issue. 

540
00:27:10,500 --> 00:27:13,400
This is terrible. 
But if those issues Has crop up 

541
00:27:13,400 --> 00:27:14,900
together what they do is they 
push you? 

542
00:27:14,900 --> 00:27:16,800
And I've talked about this 
before they push you out of the 

543
00:27:16,808 --> 00:27:18,300
fiction. 
They push you out of the 

544
00:27:18,300 --> 00:27:21,300
experience, and they certainly 
remove you from the immersion 

545
00:27:21,300 --> 00:27:25,300
and if that happens and it 
impacts your enjoyment, then of 

546
00:27:25,300 --> 00:27:26,800
course, that would impact the 
game score. 

547
00:27:26,800 --> 00:27:29,100
And I am worried about that with
Assassin's Creed, but I'm 

548
00:27:29,100 --> 00:27:33,300
certainly keeping an open mind. 
I always will Gabriel, says, why

549
00:27:33,300 --> 00:27:34,400
are you called Ingress enter 
gaming? 

550
00:27:34,400 --> 00:27:37,400
You reviews are level-headed 
concise, balanced, and objective

551
00:27:37,400 --> 00:27:39,500
without any hot-headed outburst.
And even when you're swearing, 

552
00:27:39,500 --> 00:27:42,500
there's a joke. 
Well, I'm not anymore, May CGI. 

553
00:27:42,700 --> 00:27:47,500
To be that was a role-playing 
joke or an old like nickname 

554
00:27:47,500 --> 00:27:50,400
that I got from Claudio. 
Hope I wonder if he's watching, 

555
00:27:50,500 --> 00:27:52,700
I bet she's not but she doesn't 
even know that I do this. 

556
00:27:53,700 --> 00:27:56,200
South American kid one of the 
nicest guys in the world. 

557
00:27:56,200 --> 00:27:59,400
And so nice, man, he was one of 
the nicest people you'd ever 

558
00:27:59,400 --> 00:28:01,400
meet. 
I've always believed that 

559
00:28:01,400 --> 00:28:03,600
there's something not a 
spiritual person, really? 

560
00:28:03,600 --> 00:28:05,800
But I've always believed that, 
there's sometimes you'll meet 

561
00:28:05,800 --> 00:28:08,300
somebody. 
And you be like, man, was that 

562
00:28:08,300 --> 00:28:11,500
person there? 
Just for this time because if 

563
00:28:11,500 --> 00:28:15,600
they weren't some shit. 
I'd have gone really poorly and 

564
00:28:15,600 --> 00:28:17,400
he was just one of the greatest 
guys cat. 

565
00:28:17,400 --> 00:28:20,000
He was a roommate of mine, but 
he was dirty. 

566
00:28:20,500 --> 00:28:23,600
And I don't mean dirty. 
I mean this dude leveled up is 

567
00:28:23,600 --> 00:28:28,200
dirty score until he was like 
Master Level dirty and lovey 

568
00:28:28,200 --> 00:28:31,200
Claudio if you're watching. 
So I love this kid man. 

569
00:28:31,300 --> 00:28:36,600
I love him and his room it would
I would open the door and it was

570
00:28:36,600 --> 00:28:40,500
right out of a comic book or a 
jokey movie where you close 

571
00:28:40,500 --> 00:28:42,600
actually sort of shifted and 
moved. 

572
00:28:42,800 --> 00:28:44,000
And these clothes would be 
piled. 

573
00:28:44,000 --> 00:28:47,200
I mean, just high and crunch 
together and they look like 

574
00:28:47,200 --> 00:28:50,600
somebody had just ring them 
like, wet them like a towel and 

575
00:28:50,600 --> 00:28:52,700
then wring them out and left 
him, just wrinkles upon 

576
00:28:52,700 --> 00:28:55,600
wrinkles, I swear to shit. 
Somebody probably could have 

577
00:28:55,600 --> 00:28:58,400
developed a brand new stealth 
technology just by looking at 

578
00:28:58,400 --> 00:28:59,800
his Levi's. 
Because there were so many 

579
00:28:59,800 --> 00:29:01,200
different fucking angles on 
there. 

580
00:29:02,200 --> 00:29:06,500
And one day I walked into his 
room and he had Kool-Aid, he 

581
00:29:06,500 --> 00:29:09,200
played video games at his 
computer and he had Kool-Aid and

582
00:29:09,200 --> 00:29:14,500
it had been there so long that 
the sugary, Sugary Kool-Aid, had

583
00:29:14,800 --> 00:29:18,700
a film on it that almost 100% 
sure would have tested positive 

584
00:29:18,700 --> 00:29:22,800
for various molds. 
And he knew I role played hero 

585
00:29:22,800 --> 00:29:25,400
played with us sometimes and I 
was in there and I was just, I 

586
00:29:25,400 --> 00:29:27,700
was, I was raging. 
I was like, dude, this is just 

587
00:29:27,700 --> 00:29:29,200
impossible. 
You can't be like us, I was 

588
00:29:29,200 --> 00:29:31,900
kicking his clothes around, not 
in a bad way, you know, more in 

589
00:29:31,900 --> 00:29:35,800
a jokey way and he called me 
that he was like you're like 

590
00:29:35,800 --> 00:29:37,800
that horse man because he didn't
know how to say. 

591
00:29:37,800 --> 00:29:40,800
Centaur here like an angry horse
man roommate and I was like an 

592
00:29:40,800 --> 00:29:43,300
angry sent our roommate and that
sort of became the Look and then

593
00:29:43,300 --> 00:29:46,600
it became a rock band name that 
we used in Rock Band when we 

594
00:29:46,600 --> 00:29:47,500
played it. 
Sometimes. 

595
00:29:48,300 --> 00:29:51,500
We had some dirty names as well,
but you know, they seem to 

596
00:29:51,500 --> 00:29:54,400
figure that out quite quickly. 
I noticed that I used to be able

597
00:29:54,400 --> 00:29:57,800
to name characters or name 
bands, pretty pretty dirty, and 

598
00:29:57,800 --> 00:29:59,900
then all of a sudden I was like,
trying to name them and it 

599
00:29:59,900 --> 00:30:02,000
wouldn't work. 
So that was the, that was the 

600
00:30:02,008 --> 00:30:06,500
fall back and dis this channel 
was created just randomly 

601
00:30:06,500 --> 00:30:09,100
because there was no plan to do 
it as a career. 

602
00:30:09,100 --> 00:30:12,200
So I was just like, boom, you 
know, this is the way it goes 

603
00:30:12,200 --> 00:30:14,900
and then And over time, it just 
sort of blossomed from there. 

604
00:30:14,900 --> 00:30:18,900
So that's that's the Genesis of 
that named Gareth Evans says, 

605
00:30:18,900 --> 00:30:20,900
what game you most looking 
forward to reviewing playing? 

606
00:30:20,900 --> 00:30:22,700
That's still to be released this
year. 

607
00:30:25,100 --> 00:30:28,800
I usually don't work, like, that
just being honest because all 

608
00:30:28,800 --> 00:30:30,700
games big or small. 
It's one of the reasons why, a 

609
00:30:30,700 --> 00:30:34,900
lot of people will be like, why 
did you review hob versus this? 

610
00:30:34,900 --> 00:30:36,400
Why did you review this versus 
this? 

611
00:30:36,400 --> 00:30:39,100
And it's because games is a 
whole interests. 

612
00:30:39,100 --> 00:30:41,000
Me, I've said this multiple 
times I'm fired up by him. 

613
00:30:41,100 --> 00:30:42,900
I absolutely love to look at 
them. 

614
00:30:42,900 --> 00:30:45,900
Even shitty ones and there have 
been some shitty ones. 

615
00:30:46,500 --> 00:30:49,700
I mean even like NBA 2K. 
Where I'm just like this game is

616
00:30:49,700 --> 00:30:54,300
not even good if you removed the
microtransactions, there are a 

617
00:30:54,300 --> 00:30:58,700
stunning Bro, problems, but I 
like to engage with them, I like

618
00:30:58,700 --> 00:31:03,900
to see what people's time have 
created and what they're trying 

619
00:31:03,900 --> 00:31:07,700
to sell and I like to do that. 
And so that that's, I would say,

620
00:31:08,600 --> 00:31:11,300
I would say that it's just the 
experience and there isn't 

621
00:31:11,300 --> 00:31:14,300
really a particular game that 
I'm really interested in playing

622
00:31:14,300 --> 00:31:16,700
this year. 
I want Star Citizen and I really

623
00:31:16,700 --> 00:31:18,700
chewed. 
I don't have any worry that Star

624
00:31:18,700 --> 00:31:21,300
Citizen is coming out. 
I think it's delayed and not 

625
00:31:21,300 --> 00:31:25,600
coming out like we all wanted 
but I've enjoyed Enjoyed my time

626
00:31:25,600 --> 00:31:28,300
with Star Citizen as well. 
And I want that to come out 

627
00:31:28,300 --> 00:31:30,100
because I've always been a fan 
of freelancer. 

628
00:31:30,100 --> 00:31:34,300
Starlancer free space. 
There's the one other one. 

629
00:31:34,500 --> 00:31:36,600
I can't remember his name but 
there was a lot of really good 

630
00:31:36,600 --> 00:31:38,400
games like that. 
I've always been a fan of that 

631
00:31:38,600 --> 00:31:44,700
but overall, I would say nothing
really in particular Let's see. 

632
00:31:44,700 --> 00:31:46,800
Jeremy Marquee says, two truths 
and a lie. 

633
00:31:46,800 --> 00:31:49,800
Let's guess which one is which 
I've met? 

634
00:31:49,800 --> 00:32:00,500
So Wester Stallone, in one year,
I grew six inches and I cut a 

635
00:32:00,508 --> 00:32:03,700
bike in half with my head. 
Enjoy. 

636
00:32:04,100 --> 00:32:05,800
Those will be. 
Those will be enjoyable to see 

637
00:32:05,800 --> 00:32:06,900
who can guess. 
Which one's those. 

638
00:32:06,900 --> 00:32:07,600
Whoa. 
Okay. 

639
00:32:07,600 --> 00:32:11,500
So we got some more here and I 
will answer these last ones and 

640
00:32:11,500 --> 00:32:12,800
then we'll be done with this 
video. 

641
00:32:13,300 --> 00:32:15,800
Let's see. 
Troy says, we be doing any more 

642
00:32:15,800 --> 00:32:18,600
streaming events similar to No 
Man's Sky 24-hour Marathon? 

643
00:32:18,700 --> 00:32:20,500
Yes, I will. 
That's all I want to say about 

644
00:32:20,500 --> 00:32:23,900
that, but I absolutely will it 
something that it just takes a 

645
00:32:23,900 --> 00:32:28,100
while to get these together? 
I think people forget that to 

646
00:32:28,100 --> 00:32:31,200
me, patrons important. 
So the shirts and the physical 

647
00:32:31,200 --> 00:32:35,700
rewards and the Cost there is 
extraordinary if you don't take 

648
00:32:35,700 --> 00:32:37,900
care of it early in the month 
you know you don't want to ship 

649
00:32:37,900 --> 00:32:39,400
somebody. 
Something in an emergency 

650
00:32:39,400 --> 00:32:41,600
because it's going to cost four 
times the amount to ship that 

651
00:32:41,600 --> 00:32:43,700
kind of stuff. 
So I'm always working on Patron,

652
00:32:43,700 --> 00:32:47,100
rewards, the physical rewards, 
put them together, put together 

653
00:32:47,100 --> 00:32:49,200
the Carrick crate. 
I somebody sent me a picture of 

654
00:32:49,200 --> 00:32:51,300
their carrot cake yesterday. 
They're like, what the fuck? 

655
00:32:51,400 --> 00:32:54,300
Those are awesome. 
Those are so fun to put together

656
00:32:54,300 --> 00:32:58,300
but to take me a long time. 
But then you have reviews and 

657
00:32:58,300 --> 00:33:00,700
the reviews will always take 
precedent, they'll always be 

658
00:33:00,700 --> 00:33:03,200
super important. 
But I do want to Do more 

659
00:33:03,200 --> 00:33:04,600
streaming events, you will see 
them happen. 

660
00:33:05,400 --> 00:33:08,700
Let's see. 
Ryu Mendez says vampire, the 

661
00:33:08,700 --> 00:33:10,600
Masquerade bloodlines. 
This is a game that's been 

662
00:33:10,600 --> 00:33:11,700
reviewed a lot on YouTube and 
more. 

663
00:33:11,700 --> 00:33:14,300
The game somewhat popular in is 
exactly new but it's never been 

664
00:33:14,300 --> 00:33:16,500
reviewed in your style. 
Would you consider reviewing it 

665
00:33:16,500 --> 00:33:18,100
State? 
The reasons why, or why not? 

666
00:33:18,500 --> 00:33:25,000
No, I wouldn't I'm not, I'm more
of a consumer-based reviewer. 

667
00:33:25,000 --> 00:33:30,200
What I mean is, I review in the 
way and I feel like this is what

668
00:33:30,200 --> 00:33:32,700
I got out of the money so by 
wait for sale rent. 

669
00:33:32,800 --> 00:33:35,300
Her touch. 
It's I get that people like the 

670
00:33:35,300 --> 00:33:39,900
videos, but they're not for the 
entertainment Factor, even 

671
00:33:39,900 --> 00:33:42,800
though people are entertained by
him to me, they are for getting 

672
00:33:42,800 --> 00:33:45,100
information about my experience 
out there. 

673
00:33:45,100 --> 00:33:47,200
It's one of the reasons why 
whenever anybody gets mad about 

674
00:33:47,200 --> 00:33:50,700
one of my reviews, I'm just 
like, okay, whatever it makes no

675
00:33:50,700 --> 00:33:52,500
sense. 
You can get as mad as you want, 

676
00:33:52,500 --> 00:33:55,200
but it's just one person saying 
exactly what they experienced in

677
00:33:55,200 --> 00:33:58,000
a game and then moving on 
putting your head down and doing

678
00:33:58,000 --> 00:34:02,000
another review like so to me, 
that's that's why those things 

679
00:34:02,000 --> 00:34:04,900
are done. 
I Really go back and Andre 

680
00:34:04,900 --> 00:34:07,600
review something the classic 
reviews that for Patron. 

681
00:34:07,700 --> 00:34:10,900
I'm definitely putting together 
and it's super important to me 

682
00:34:10,900 --> 00:34:13,500
to do, you know, one or two of 
those and a month. 

683
00:34:13,500 --> 00:34:17,100
It just really depends on what I
can get done in a month but no I

684
00:34:17,100 --> 00:34:18,900
probably wouldn't re-review 
Bloodlines. 

685
00:34:18,900 --> 00:34:22,600
I mean I'm just not it's not 
really about that. 

686
00:34:22,600 --> 00:34:25,100
It's because there are so many 
games that I would love to 

687
00:34:25,100 --> 00:34:29,300
re-review. 
But in the end, I'm really more 

688
00:34:29,300 --> 00:34:31,900
interested in reviewing 
something that's coming out and 

689
00:34:31,900 --> 00:34:36,500
having A consumer be able to say
I may not always agree with 

690
00:34:36,500 --> 00:34:40,500
Carrick, okay, whatever. 
But he's telling me what he 

691
00:34:40,500 --> 00:34:42,500
experienced and so I can at 
least look at it go. 

692
00:34:42,500 --> 00:34:45,600
Okay, what did he experience? 
That's a that's an experience 

693
00:34:45,600 --> 00:34:47,900
base you can I don't wouldn't 
even have to put a score on it. 

694
00:34:47,908 --> 00:34:50,900
If I don't want to at least that
information is out there that to

695
00:34:50,908 --> 00:34:54,699
me is more important. 
Let's see, a Lucia says, what 

696
00:34:54,699 --> 00:34:56,000
board games have you played 
recently? 

697
00:34:56,000 --> 00:35:00,100
What did you think of them? 
Last one was Last one was 

698
00:35:00,100 --> 00:35:01,900
Talisman, right? 
Yeah, Talisman. 

699
00:35:02,400 --> 00:35:04,000
Yeah, Talisman. 
And I love it. 

700
00:35:04,000 --> 00:35:08,300
I've always liked Talisman. 
So, to me, it's enjoyable game. 

701
00:35:08,300 --> 00:35:11,900
It's sort of a fallback game, 
actually, no, I scratch that we 

702
00:35:11,900 --> 00:35:14,500
ended up playing tabletop 
simulator with the patrons eyes.

703
00:35:14,800 --> 00:35:16,700
I'm sorry. 
I can't believe I forgot that we

704
00:35:16,700 --> 00:35:20,300
had a good number of patrons. 
I did about six games, each one 

705
00:35:20,300 --> 00:35:25,200
with four or five patrons where 
we did DC collectible card game 

706
00:35:25,200 --> 00:35:27,000
is what it's called. 
And I really liked it and I 

707
00:35:27,008 --> 00:35:30,400
never thought I would even when 
it was bought For me, as a gift.

708
00:35:30,400 --> 00:35:32,900
I looked at it like this, 
probably not for me and it's 

709
00:35:32,900 --> 00:35:36,300
turned out to be absolutely one 
of my favorite games, very 

710
00:35:36,600 --> 00:35:39,700
enjoyable to get into, but the 
strategies you can put together 

711
00:35:39,700 --> 00:35:43,800
our all-encompassing or fairly 
simple and both can work. 

712
00:35:43,800 --> 00:35:46,000
And that's what I love and it's 
rare in a game. 

713
00:35:46,000 --> 00:35:49,000
I would say, let's see. 
Sophia says, is there a game? 

714
00:35:49,000 --> 00:35:50,800
You've reviewed poorly only to 
read it later. 

715
00:35:50,800 --> 00:35:53,900
On the other hand is their game.
You rated higher only to change 

716
00:35:53,900 --> 00:35:55,700
your mind. 
No, no. 

717
00:35:55,700 --> 00:35:58,900
I mean it's it doesn't work like
that for me at all. 

718
00:35:58,900 --> 00:36:02,100
It would Would be, I just don't 
work that way. 

719
00:36:02,300 --> 00:36:05,300
I mean, if somebody I'm pretty 
open about like what I think 

720
00:36:05,300 --> 00:36:08,900
about something. 
And I and my one of the things 

721
00:36:08,900 --> 00:36:11,600
that's great about this rating 
scale is it's not a one through 

722
00:36:11,600 --> 00:36:13,100
tense, not even a one through 
five. 

723
00:36:13,100 --> 00:36:16,300
It's really a one through four 
and even that doesn't work 

724
00:36:16,300 --> 00:36:22,600
because when I say don't touch, 
I mean no one can still say you 

725
00:36:22,600 --> 00:36:26,500
might want to do something, you 
might want to get it at 99 Cents

726
00:36:26,500 --> 00:36:29,000
when I say don't touch and 
that's what it means. 

727
00:36:29,200 --> 00:36:32,100
Like I don't fight, they would 
need to give me money to 

728
00:36:32,100 --> 00:36:35,500
experience this again. 
So they're a little bit broader 

729
00:36:35,600 --> 00:36:37,800
and I can talk about the fun 
factor and I can talk about 

730
00:36:37,800 --> 00:36:41,300
these things and I can and 
discuss them in a way that 

731
00:36:41,300 --> 00:36:44,200
really makes sense to me. 
And so, there's never ever been 

732
00:36:44,200 --> 00:36:47,200
a time where afterwards, I've 
been all man, I should change 

733
00:36:47,200 --> 00:36:50,300
this if that's ever happened to,
because of a technical issue 

734
00:36:50,300 --> 00:36:52,100
where their technical issues 
were happened to me, and they 

735
00:36:52,100 --> 00:36:54,900
patch it later and I certainly 
would go back and re review that

736
00:36:54,900 --> 00:36:58,500
if I can rarely can, but if I 
can, because that only makes 

737
00:36:58,500 --> 00:37:00,600
sense. 
Because if there's, if it's a 

738
00:37:00,607 --> 00:37:02,800
new experience, hey, you could 
say, you know what, this is what

739
00:37:02,800 --> 00:37:06,500
I used to say, this is what I'm 
saying now, and, and having 

740
00:37:06,500 --> 00:37:09,100
people move forward if that 
rating changed. 

741
00:37:09,600 --> 00:37:12,900
But no, I mean, it's just, it's 
pretty easy. 

742
00:37:12,900 --> 00:37:15,800
Just like I would buy this, I 
would probably wait for a sale 

743
00:37:15,800 --> 00:37:17,500
for this. 
I would wait for a deep sale for

744
00:37:17,500 --> 00:37:21,900
this or I will never touch this.
And to me, it just works works 

745
00:37:21,900 --> 00:37:23,900
perfect for the other people on 
the podcast. 

746
00:37:23,900 --> 00:37:25,300
You don't review games. 
Okay. 

747
00:37:25,300 --> 00:37:27,000
That was, that was a different 
style question. 

748
00:37:27,000 --> 00:37:30,200
Noah says, what are some of your
favorite Co-op titles. 

749
00:37:30,900 --> 00:37:32,900
And what would you like to see 
in couch, Co-op, for me, couch 

750
00:37:32,900 --> 00:37:35,200
Co-op Serious. 
Sam 2. 

751
00:37:35,200 --> 00:37:39,500
I think on the original Xbox, I 
think that was the one we had II

752
00:37:39,500 --> 00:37:43,500
made awards for people and we 
had all different kinds of 

753
00:37:43,500 --> 00:37:46,800
games. 
We had that we did the Star Wars

754
00:37:47,100 --> 00:37:49,300
at that, what was it called? 
The Battlefront at that time as 

755
00:37:49,300 --> 00:37:51,300
well. 
I think we played that we had 

756
00:37:51,300 --> 00:37:55,600
Awards. 
We did test drive, which one had

757
00:37:55,600 --> 00:37:57,400
split screen in that? 
I can't remember which, but we 

758
00:37:57,408 --> 00:38:01,900
did that as well. 
And of course, Halo for me, the 

759
00:38:01,900 --> 00:38:05,700
one that really I think 
solidified my enjoyment and 

760
00:38:05,700 --> 00:38:09,200
understanding was Ghost Recon on
the Dreamcast because I still 

761
00:38:09,200 --> 00:38:11,200
remember the story you guys have
heard this. 

762
00:38:11,200 --> 00:38:14,600
So I'm repeating myself but the 
story and the enjoyment I had, 

763
00:38:14,600 --> 00:38:18,300
we had a four player game and we
were all good at something and 

764
00:38:18,300 --> 00:38:20,800
it was, it was Deathmatch. 
We were all good at something. 

765
00:38:20,800 --> 00:38:22,800
We all knew that there was 
particular weaknesses. 

766
00:38:22,800 --> 00:38:25,800
Somebody may had, and it was 
starting to get to that point to

767
00:38:25,800 --> 00:38:28,300
where it was like rock, paper, 
scissors, plus another one, 

768
00:38:28,300 --> 00:38:30,700
right? 
And all of a sudden I was 

769
00:38:30,700 --> 00:38:33,800
running, I just started. 
This is what I've done now as 

770
00:38:33,800 --> 00:38:35,200
well. 
This was the first time this 

771
00:38:35,200 --> 00:38:37,700
happened and it's how I view 
most games. 

772
00:38:37,700 --> 00:38:40,900
Now I just detached while I was 
playing, I remember playing and 

773
00:38:40,908 --> 00:38:44,000
I'm like, whoa, I just felt 
detached from, it was like, 

774
00:38:44,000 --> 00:38:46,000
what's happening? 
And I started looking around the

775
00:38:46,008 --> 00:38:47,400
level and I'm like, you know 
what? 

776
00:38:47,600 --> 00:38:52,800
If I set the plant, the plant, 
the C-4 here, and then wait for 

777
00:38:52,800 --> 00:38:57,300
an enemy, and then shoot, let 
him hit me or come close to me. 

778
00:38:58,000 --> 00:39:01,200
And then pretend to run when he 
comes around the corner, I can 

779
00:39:01,200 --> 00:39:06,900
blow him C4 and it worked 
brilliantly it. 

780
00:39:07,000 --> 00:39:10,200
Roger who don't know if he 
watches these I don't have a lot

781
00:39:10,200 --> 00:39:13,300
of contact with him anymore. 
He came around the corner and we

782
00:39:13,308 --> 00:39:16,800
were firing at each other and he
hit near me and I portray on 

783
00:39:16,800 --> 00:39:17,900
purpose because you sit next to 
me. 

784
00:39:17,900 --> 00:39:20,900
I was like, oh God so I want to 
make it sound like I was I was 

785
00:39:20,900 --> 00:39:25,200
selling it haha I was selling it
like a mark in in the WWE and I 

786
00:39:25,207 --> 00:39:27,500
turned around and I ran into 
this room. 

787
00:39:27,700 --> 00:39:31,500
And I just waited and he came 
and he even paid the corner. 

788
00:39:31,500 --> 00:39:34,100
Like he knew what he was doing 
but it's C4 right? 

789
00:39:34,100 --> 00:39:36,700
And the corner wasn't so big. 
He came around the corner, I was

790
00:39:36,700 --> 00:39:40,400
like boom. 
And he's all did you was that a 

791
00:39:40,400 --> 00:39:42,000
grenade or C4? 
And I was like no C4. 

792
00:39:42,000 --> 00:39:45,300
And from that point on, we 
started laying traps for people.

793
00:39:45,300 --> 00:39:47,300
You never knew. 
And that's what Co-op. 

794
00:39:47,300 --> 00:39:51,300
I think allows us for acting in 
a way that allows for people on 

795
00:39:51,300 --> 00:39:53,300
the same. 
If you're doing coop coop, with 

796
00:39:53,300 --> 00:39:57,300
the couch, it allows for people 
to sort of play with your mind 

797
00:39:57,300 --> 00:39:58,100
mentally. 
Would do it. 

798
00:39:58,100 --> 00:40:00,700
Halo from that point on people 
hated to play against me and 

799
00:40:00,700 --> 00:40:02,400
Halo, because in Halo 
multiplayer, I would 

800
00:40:02,400 --> 00:40:04,600
consistently bait them into 
doing something. 

801
00:40:04,800 --> 00:40:10,200
And they would be like, oh, he's
hurt and he just made him, I 

802
00:40:10,200 --> 00:40:13,600
would do things like test, how 
long it took a grenade thrown at

803
00:40:13,600 --> 00:40:17,000
a certain Arc, to hit the 
entrance of a tunnel. 

804
00:40:17,100 --> 00:40:19,100
And so I would lead the person 
to the tunnel and then Arc the 

805
00:40:19,100 --> 00:40:21,900
grenade and just wait. 
And I knew that if they ran at a

806
00:40:21,908 --> 00:40:24,700
certain speed, which they 
probably would that grenade 

807
00:40:24,700 --> 00:40:26,900
would land, right? 
Right on him. 

808
00:40:27,000 --> 00:40:30,100
Sorry, Mike, Because I know Mike
Mike watches these sometimes and

809
00:40:30,100 --> 00:40:33,100
I know he probably hates that 
but there was quite a few times 

810
00:40:33,100 --> 00:40:35,400
or somebody would come out that 
tunnel and a grenade would go 

811
00:40:36,100 --> 00:40:38,000
and I would be halfway across 
the level. 

812
00:40:38,300 --> 00:40:41,000
So, though, to me, couch Co-op 
is great. 

813
00:40:41,100 --> 00:40:44,400
And all games I would like to 
see all games with them. 

814
00:40:44,500 --> 00:40:48,200
It won't happen. 
But Raziel uh says any chance 

815
00:40:48,200 --> 00:40:52,200
Peter North of be a guest star 
on your podcast probably not but

816
00:40:52,200 --> 00:40:53,600
I have dropped his name a couple
times. 

817
00:40:53,700 --> 00:40:55,700
Samuel says, have you ever been 
a fan of mountain blade? 

818
00:40:55,700 --> 00:40:59,100
Fucking absolutely yeah. 
There was a There was a mod for 

819
00:40:59,100 --> 00:41:01,700
Mountain blade silver. 
And I've talked about this and I

820
00:41:01,707 --> 00:41:03,700
apologize, I can't remember the 
name of the mod but it was one 

821
00:41:03,700 --> 00:41:07,400
of the major ones and added you 
know a ton of different foods. 

822
00:41:07,400 --> 00:41:10,700
It up the amount of people you 
could have all this crazy stuff 

823
00:41:10,900 --> 00:41:13,800
and I played Mountain blade. 
I played Mountain blade for a 

824
00:41:13,800 --> 00:41:16,400
couple weeks in a row. 
Pretty much love that game. 

825
00:41:18,300 --> 00:41:20,400
Finally, will you be playing 
reviewing the new Mountain 

826
00:41:20,400 --> 00:41:21,100
blade? 
Yeah. 

827
00:41:21,300 --> 00:41:22,600
Yeah. 
If it ever comes out and he says

828
00:41:22,600 --> 00:41:24,400
hopefully they'll announce a 
release date within the next 10 

829
00:41:24,400 --> 00:41:27,300
years. 
Yeah for sure Alex says Hey 

830
00:41:27,300 --> 00:41:30,900
Carrick Leeson says you 
mentioned the past that you're 

831
00:41:30,900 --> 00:41:32,900
not so easy to affect 
emotionally. 

832
00:41:32,900 --> 00:41:34,800
Have you ever played a game or 
watched a movie that brought you

833
00:41:34,800 --> 00:41:36,100
to tears? 
No. 

834
00:41:41,600 --> 00:41:45,600
No. 
I mean I feel emotion when I 

835
00:41:45,607 --> 00:41:51,300
watch a movie and there's 
certain things that I like a lot

836
00:41:51,300 --> 00:41:56,100
in movies, loyalty between 
friends the scene. 

837
00:41:56,400 --> 00:41:59,200
If you're older, you remember it
from the original. 

838
00:41:59,200 --> 00:42:01,300
If you're younger, you remember 
from the newer movie. 

839
00:42:01,300 --> 00:42:04,600
But in Star Trek when Spock was 
dying and Kirk and Spock were 

840
00:42:04,600 --> 00:42:07,900
talking to each other in the 
original, Spock passes away, and

841
00:42:07,900 --> 00:42:11,300
in the new one Kirk did, and I 
felt that that was a complete, 

842
00:42:11,300 --> 00:42:14,300
it showed a complete lack of 
understanding from the director.

843
00:42:14,500 --> 00:42:18,800
Of why it actually mattered that
Kirk had died or that Spock had 

844
00:42:18,800 --> 00:42:23,300
died in the original. 
And so it even though there's 

845
00:42:23,300 --> 00:42:25,800
rumors now that they were saying
that he had died on purpose so 

846
00:42:25,800 --> 00:42:28,800
that Leonard Nimoy could get a 
director gig, but it does matter

847
00:42:28,800 --> 00:42:31,200
because it worked, I like 
loyalty and their loyalty. 

848
00:42:31,200 --> 00:42:33,800
I like those friendships. 
I love movies about friendships 

849
00:42:34,300 --> 00:42:37,500
and people who just are really, 
really close. 

850
00:42:37,600 --> 00:42:40,200
Good friends, really loyalty to 
each other. 

851
00:42:40,200 --> 00:42:44,700
I really like those those give 
me a feeling of something, but I

852
00:42:44,700 --> 00:42:47,600
don't really ever feel choked up
about anything really. 

853
00:42:47,600 --> 00:42:53,400
Good narrative will catch me 
smiling or laughing. 

854
00:42:53,400 --> 00:42:57,900
But I will say this of all the 
actors that could possibly get 

855
00:42:57,900 --> 00:43:02,200
me to feel something, there's 
only one actor in the world that

856
00:43:02,200 --> 00:43:06,000
has ever caused me to go. 
Oh, wow. 

857
00:43:06,100 --> 00:43:09,300
And that's John Noble. 
And he does Walter infringed and

858
00:43:09,300 --> 00:43:16,700
he was Scarecrow and in Batman 
Arkham Knight and his ability as

859
00:43:16,700 --> 00:43:18,600
Walter in particular, by the 
way. 

860
00:43:19,200 --> 00:43:23,200
Because he's also in Salvation 
and he was okay and that, but 

861
00:43:23,200 --> 00:43:27,100
his particular ability as Walter
infringe was, I mean was 

862
00:43:27,100 --> 00:43:30,700
heart-wrenching and his in that 
I can't, I don't want to ruin it

863
00:43:30,700 --> 00:43:33,700
for people, but he played at 
times, he might have played 

864
00:43:33,700 --> 00:43:37,900
multiple versions of himself. 
Self and you see this, you know,

865
00:43:37,900 --> 00:43:40,600
whether big Jean Claude Van, 
Damme or some other motherfucker

866
00:43:40,900 --> 00:43:43,100
trying to play a movie where 
they're twins or something like 

867
00:43:43,100 --> 00:43:45,200
that and you're like, it's the 
same guy with his hair. 

868
00:43:45,200 --> 00:43:47,800
Parted on the opposite side. 
Not John Noble man. 

869
00:43:47,800 --> 00:43:50,500
He played two versions of Walter
and I'm telling you, it was 

870
00:43:50,500 --> 00:43:55,500
crazy. 
It was crazy talent and that guy

871
00:43:55,500 --> 00:44:01,200
could probably make me choke up.
He he has something that I think

872
00:44:01,200 --> 00:44:04,700
very, very few people have Peter
O'Toole had it in you. 

873
00:44:04,900 --> 00:44:08,300
Hear stories about him. 
He would have it to have you 

874
00:44:08,308 --> 00:44:09,900
done much traveling. 
If so, what are your favorite 

875
00:44:09,900 --> 00:44:11,500
countries? 
If not top of your list? 

876
00:44:11,600 --> 00:44:16,700
No, let's see. 
Hawaii Puerto Rico, a couple 

877
00:44:16,700 --> 00:44:19,100
places not many though. 
My favorite. 

878
00:44:19,100 --> 00:44:20,500
I would like to go to Ireland or
Scotland. 

879
00:44:20,500 --> 00:44:22,900
I think that would be great. 
Did you ever play Neverwinter 

880
00:44:22,900 --> 00:44:24,400
Nights on roleplay? 
Only servers? 

881
00:44:24,400 --> 00:44:27,500
Yes, I actually played 
dragonlance server and a 

882
00:44:27,500 --> 00:44:31,100
ravenloft server and I played 
them who were months and 

883
00:44:31,100 --> 00:44:33,200
actually helped mod a little bit
as well. 

884
00:44:33,400 --> 00:44:36,000
Very, very good games. 
Do any other games actually have

885
00:44:36,000 --> 00:44:39,100
our P servers and a player's 
stick to staying in character? 

886
00:44:39,300 --> 00:44:43,500
Yeah, I mean, there are many 
RPGs that have come out single 

887
00:44:43,500 --> 00:44:46,600
player games with a D&D mode. 
Those kind of stuff where people

888
00:44:46,600 --> 00:44:49,900
try to put together a true role 
playing server. 

889
00:44:49,900 --> 00:44:52,600
It's rare, I think with 
Neverwinter Nights, what worked 

890
00:44:52,600 --> 00:44:55,700
so well, is it actually wasn't 
super hard to mod. 

891
00:44:56,300 --> 00:44:59,700
It wasn't easy and the level of 
complexity could rise 

892
00:44:59,700 --> 00:45:02,500
dramatically, but you could get 
something out there, reminds me 

893
00:45:02,500 --> 00:45:06,300
of operation Flashpoint. 
I could get you a Or a level a 

894
00:45:06,300 --> 00:45:09,600
custom level will say, in just a
couple minutes that would play 

895
00:45:09,600 --> 00:45:12,100
differently every single time 
you entered it, you would start 

896
00:45:12,100 --> 00:45:14,000
in a unique place and it was 
like that. 

897
00:45:14,000 --> 00:45:16,600
But then if you saw somebody who
knew what they were doing, it 

898
00:45:16,600 --> 00:45:20,900
was like a whole other game. 
And I love that kind of stuff. 

899
00:45:20,900 --> 00:45:23,300
And I think that you need that 
for role-playing server, we 

900
00:45:23,300 --> 00:45:26,200
don't see it very much, but 
Neverwinter Nights will 

901
00:45:26,200 --> 00:45:29,200
consistently and probably always
be one of those memories that. 

902
00:45:29,200 --> 00:45:32,200
I'll just one of those things. 
I'll just remember forever Jo. 

903
00:45:32,200 --> 00:45:34,700
W says, I'm a lifelong gamer but
never really played Sonic the 

904
00:45:34,800 --> 00:45:36,600
Hedgehog. 
I'm excited to play Sonic forces

905
00:45:36,600 --> 00:45:38,100
but I'm quickly learning that 
the internet. 

906
00:45:38,100 --> 00:45:40,200
Sonic fanbase is divisive and 
bitter. 

907
00:45:40,300 --> 00:45:42,500
How do you feel about the Sonic 
franchise and property overall? 

908
00:45:43,700 --> 00:45:49,000
So originally you know, Sega the
original fucking voices that 

909
00:45:49,000 --> 00:45:51,400
happened when Sonic the Hedgehog
was turned on. 

910
00:45:51,400 --> 00:45:53,600
I love Sonic. 
The Hedgehog one and two. 

911
00:45:53,600 --> 00:45:57,100
I think they started getting a 
little bit odd to me that I 

912
00:45:57,100 --> 00:46:00,800
wasn't a big fan of the 3D ones,
like some people were but I 

913
00:46:00,800 --> 00:46:04,600
think that it is no different 
than any other long-standing 

914
00:46:04,600 --> 00:46:06,200
franchise. 
It's had its ups. 

915
00:46:06,200 --> 00:46:09,200
It's had its Downs. 
There are ones that have done 

916
00:46:09,200 --> 00:46:12,900
successfully for a longer period
of time and ones that have done 

917
00:46:12,900 --> 00:46:14,200
poorly for a longer period of 
time. 

918
00:46:14,200 --> 00:46:15,800
So there's really nothing 
special. 

919
00:46:16,100 --> 00:46:17,900
Shelter me about the Sonic 
fandom. 

920
00:46:17,900 --> 00:46:21,900
There's nothing special to me 
about the Sonic character but I 

921
00:46:21,900 --> 00:46:26,900
certainly do or did enjoy those 
originals and I'm not really 

922
00:46:26,900 --> 00:46:29,700
into it anymore. 
I even passed up the review copy

923
00:46:29,700 --> 00:46:34,900
because I just it's not that I 
don't like that type of game at 

924
00:46:34,900 --> 00:46:36,100
that time, there was another 
game. 

925
00:46:36,100 --> 00:46:39,900
I had to review, I should have 
made that clear, but I passed it

926
00:46:39,900 --> 00:46:43,300
up because it didn't fire me up.
Like I felt it should and I 

927
00:46:43,300 --> 00:46:48,000
think that's just because you 
know, If I want to see a new 

928
00:46:48,000 --> 00:46:52,400
Sonic, I wanted to do something 
different, and these recent ones

929
00:46:52,400 --> 00:46:55,500
haven't. 
So, let's see, personal 

930
00:46:55,500 --> 00:46:57,500
question, but no hard feelings. 
If you don't answer, I enjoy 

931
00:46:57,500 --> 00:46:59,500
certain levels of privacy. 
So I'd understand what country 

932
00:46:59,500 --> 00:47:01,100
do you live in and what 
profession are you in? 

933
00:47:01,500 --> 00:47:04,400
I'm in this profession, YouTube,
and I live in the United States.

934
00:47:04,500 --> 00:47:05,800
There's nothing wrong with 
asking. 

935
00:47:05,800 --> 00:47:07,800
That those are, those are 
totally fine questions. 

936
00:47:07,900 --> 00:47:09,900
I'm going to reload this page 
one last time. 

937
00:47:10,200 --> 00:47:13,100
So people feel like they're 
getting the answers that they 

938
00:47:13,100 --> 00:47:17,000
deserve and then we'll move on. 
Yeah, so that's it. 

939
00:47:17,800 --> 00:47:19,500
I do want to say thanks to 
everybody who watched, I 

940
00:47:19,508 --> 00:47:22,200
definitely appreciate it. 
It's always fun to answer these 

941
00:47:22,200 --> 00:47:25,700
and give you guys information, 
you will be seeing more reviews 

942
00:47:25,700 --> 00:47:29,000
for me, of course, you'll 
probably put some Voltron 

943
00:47:29,000 --> 00:47:31,800
footage in this video, maybe, 
but you're going to see some 

944
00:47:31,800 --> 00:47:34,900
coverage of that in particular 
probably during the podcast as 

945
00:47:34,900 --> 00:47:36,800
well. 
Where we talked about VR, there 

946
00:47:36,800 --> 00:47:39,700
will be more podcast. 
We're doing a patron podcast or 

947
00:47:39,700 --> 00:47:41,100
I'm doing a patron podcast 
tomorrow. 

948
00:47:41,100 --> 00:47:43,200
I always say we because I'm 
talking about patrons half the 

949
00:47:43,200 --> 00:47:46,400
time as well, because I do a lot
of stuff with the So you should 

950
00:47:46,400 --> 00:47:52,200
see some of that doing a lot of 
reviews about all Chasers, a lot

951
00:47:52,200 --> 00:47:54,500
of reviews that are a little bit
farther out to. 

952
00:47:54,500 --> 00:47:57,900
So this is given me I think one 
to two days to sort of do some 

953
00:47:57,900 --> 00:48:00,600
more Patron stuff at the end of 
this month and get it moving 

954
00:48:00,600 --> 00:48:02,600
forward. 
I just want to say as we end 

955
00:48:02,600 --> 00:48:06,500
this, you know, I really do 
appreciate people people 

956
00:48:06,500 --> 00:48:09,400
sticking with me whether you 
agree every time or whether you 

957
00:48:09,400 --> 00:48:13,100
disagree every time or whether, 
you know, we annoy one another, 

958
00:48:13,100 --> 00:48:15,400
in a random time, whatever it 
may be. 

959
00:48:15,900 --> 00:48:19,300
I definitely do really 
appreciate you. 

960
00:48:19,300 --> 00:48:22,300
You guys like sticking with me. 
It's one of the things that it 

961
00:48:22,300 --> 00:48:24,000
really does sort of fire me up 
to go. 

962
00:48:24,000 --> 00:48:26,900
Okay, I get it. 
Somebody feels true worth and 

963
00:48:26,900 --> 00:48:32,100
it's hard to describe Unless you
really know the feeling, but 

964
00:48:32,100 --> 00:48:34,700
it's hard to describe to 
somebody that what you created, 

965
00:48:34,700 --> 00:48:36,900
somebody else found true worth, 
and when you talk to an artist 

966
00:48:36,900 --> 00:48:39,300
when you talk to somebody who 
paints, when you talk to 

967
00:48:39,400 --> 00:48:43,900
somebody who sings and those are
purchased people, always are 

968
00:48:43,900 --> 00:48:48,200
like anti-money strangely enough
but it's funny that, that is one

969
00:48:48,200 --> 00:48:50,500
of the ways. 
One of the easiest ways, to sort

970
00:48:50,500 --> 00:48:53,900
of, put your money, where your 
mouth is to show, just like, in 

971
00:48:53,900 --> 00:48:55,600
a developer. 
When you hear somebody say, hey,

972
00:48:55,600 --> 00:48:59,000
I'm supporting these guys where 
I'm not supporting them, it's a 

973
00:48:59,200 --> 00:49:01,800
Feeling of going okay, this is 
working for them. 

974
00:49:01,800 --> 00:49:03,000
It's not going to work for 
everybody. 

975
00:49:03,000 --> 00:49:06,000
A lot of people I think thinks 
you know, they get upset, 

976
00:49:06,000 --> 00:49:08,200
they're like it's not working 
for me, you know, it's so it 

977
00:49:08,200 --> 00:49:10,000
must not be working for, 
everybody's not the way it is. 

978
00:49:10,100 --> 00:49:11,900
There's almost always some 
contingent out there. 

979
00:49:11,900 --> 00:49:14,700
Hell, I could do a video, I 
could do an entire YouTube 

980
00:49:14,700 --> 00:49:17,800
channel just on Flat Earth and I
would have a good number of 

981
00:49:17,800 --> 00:49:22,000
subscribers. 
So it's when it comes to video 

982
00:49:22,000 --> 00:49:24,400
games is not that crazy. 
But I just want to say thanks 

983
00:49:24,400 --> 00:49:26,400
man. 
It's been, it's been an amazing 

984
00:49:26,400 --> 00:49:30,200
time and I'm hoping for many 
Years continue. 

985
00:49:30,200 --> 00:49:34,200
So I haven't got burned out yet.
Hopefully, we'll see if you guys

986
00:49:34,200 --> 00:49:36,600
suddenly notice that I'm all set
up, everybody. 

987
00:49:36,600 --> 00:49:39,800
This is good or my Graphics art 
first. 

988
00:49:39,800 --> 00:49:42,500
Yeah, pretty good sound music 
and voice. 

989
00:49:42,500 --> 00:49:44,500
Then, you know, there's a 
problem and you might want to 

990
00:49:44,500 --> 00:49:47,800
email me and be like, do we need
to put you on a suicide watch, 

991
00:49:47,800 --> 00:49:49,900
but that's it for me. 
I don't have anything else. 

992
00:49:49,900 --> 00:49:51,600
I'm looking around to try to 
remember if there was something 

993
00:49:51,600 --> 00:49:52,800
else. 
I was going to tell you guys, I 

994
00:49:52,800 --> 00:49:55,200
wasn't peace out. 
Enjoy the rest of your week.

