Sup everybody, this is Carrick with ACG and I'm here with
Johnny for the best gaming podcast today.
We will be missing Silver. He had to do some stuff and
expresses his his displeasure with not being able to be here.
But he does have personal stuff that popped up.
So we will try to keep you guys entertained.
There's actually enough gaming news to keep everybody
entertained. There were two big games
reviewed. Yep, a couple smaller games.
Subnautica 2 came out and did OK, barely.
You bastard out there. Yeah, Subnautica 2 came out and
depressed. Everybody really let down,
pretty much fans, you know, journalists, everybody alike.
Really cratered. No, there's it's actually been a
pretty busy goddamn week. It's been awesome.
Yeah, let's. Well, first of all, actually,
how should we do this? Let's cover directive, then
let's jump into Subnautica, then we'll go to Forza.
Maybe. Yeah, or even dive in if you
will get it because like. Yeah, yeah, yeah.
Get it. Because like it's underwater
because like there's diving anyway.
Yeah. So we'll do that.
Let me bring up the directive reviews so we can talk about
that because I got to play Directive 8020 and I'm going to
go straight up and just say it. I, I, I would have, had I done a
review, scored this higher. I, I can't say that I it's 3.2
out of five, which is, you know, it's roughly like, I don't know
what that is. This is 70 to 75%.
I guess depends on your. Is that on open critic?
That's on Steam. I'm just looking on Steam right
now on open critic. It's probably open critic
Directive 8020. It's higher.
It's yeah, it's 78. So listen there.
It's a weird one, man. It's there's a lot to like about
Directive 8020. First of all, it's the first of
their games that I feel that they did a good job with the
characters. Where the characters actually
have. I can't get too into it because
there's some pretty big things that occur that you find out
that you're like, OK, This is why this is this way.
But there's some really good character motivations in this
that drive far past their prior horror games where it's like,
here's a bad guy, or here's a thing they found in a
subterranean cave or whatever. There's a distinct feeling of a
larger emphasis when it comes to the narrative in this than I
expected. There's little things people say
and do. And again, because of the
narrative, I can't spoil this. There's some surprises that you
will not know. You cannot know until the end
and when they happened. One of the very few times I've
beat a game and been like, oh seriously, like what the hell?
And especially their games, which I'm going to be honest, I
don't think their games are necessarily hinging on surprise.
They're hinging. Or, like, big plot twists.
Maybe there's, you know, 1. Dude, this was it was pretty
awesome. It was pretty odd.
There was some some cool stuff. So that long and short of it is
you're a scout ship that goes out a couple months prior to
colony ship. Some of this doesn't make a ton
of sense when you think about it, but let's not think about
it. So you go out six months ahead
of a colony ship. You're going to a planet they at
Taos Eddie, which you believe is going to be prepared for
humanity. You don't quite get an idea of
why humanity is in such a like a a rush, but in such a drive to
basically get to this other planet and do this.
But regardless, you're there and it starts out with things going
wrong pretty much right away and a mystery that begins, of course
there's murders. There's the question of, you
know, who done it, who done it, who done it, who's doing it,
who's done it, and it builds from there.
What I think this game does pretty God damn well was it
allows for the player to get the information that is available
for the narrative in the game a lot easier.
There are a couple MP3's type of things located around, there's a
couple Zunes that you go and you pick up, but for the most part
it's in world talking to people and engaging.
Also bravo, huge fucking kudos because this might be the first
time I can remember any horror game doing this.
There are multiple times where everybody's together so it
doesn't feel that fucking consistent one person doing
something alone. And split up and got caught out
like they don't do that. Dude, one of the first times
person's like, I'm going to go do this and I'm like, I'm going
to go with you. You probably shouldn't.
And everybody's like, why? Why shouldn't she?
Our entire our entire organization is built around
doubling up and having people together.
And from that point on, you're not always, but many times
you're doubled up. Even if you split up while
you're doubled up and do different things, you're still
sort of doing the same mission together.
Huge breath of fresh air. Like, dude, to see everybody in
a scene at one time. It dawned on me as I was
playing, I was like, oh shit, I haven't seen this ever.
Like I've there instead of these discordant, here's a guy over
here getting sawed in half, here's a person that goes to the
tunnels for no reason. This is like these people are
trying to do something and they're a mission oriented group
and they're going to get the mission done.
And that is? It makes sense their approach to
it. You know.
Approach is with the information they have.
It's very like, we need to get this shit done.
That was that was great. That was like legitimately a
huge surprise, massive improvement in their
storytelling. Really did enjoy that, thought
it was great but. Oh, here we go.
Well. There's always a bud.
There, there are definitely times where it doesn't feel
bloated as much as it feels like there's a lot of action.
There was and they didn't really know how to deal with the action
because it's a little bit like, what's the one with?
What's the one with the guy from Transformers Quantum?
No, not protocol. What's the IT came out a couple
years ago and it did really terribly.
Glenn was the director. Glenn Schofield I think was the
director of it and it had the guy from Transformers.
The the nice looking guy from Transformers is the main actor.
It was like Dead Space, but it wasn't Dead Space.
It's the Dead Space, not Dead Space game that came out about 2
1/2 years ago, had all the technical bugs.
It was just a disaster technically.
Do you know the one I'm talking about?
And you had all the fatalities in it there.
Like, one of its claim to fame was like, you know, you had all
these weird, crazy ways to die. Not Callisto or Callisto
protocol. Callisto protocol, Yeah, there's
a protocol. In there, there's a lot of that
kind of repeated action in it that I think can drag it down.
That definitely becomes an issue as you're playing.
You're like, OK, and then you have the ability to turn up and
down a lot of the difficulties, which I think are great.
You can you can make it story mode, right?
Just work through it, which means you know, unlimited
defenses against the monster or you can have it be really
survival oriented. There's a lot of stealth in it
too. The stealth is actually, it's
easy, but it's sort of cool easy because the monsters move
around. If they see you, they're going
to attack you. They don't see the greatest.
So you feel like you can actually, I didn't get caught.
I guess I'll say out of the blue, I never felt like, OK, I
got caught out of the blue. For the most part, I listened to
what it was saying and tried to follow its ideals.
There were a couple times where like once you do get followed,
you're screwed unless you can trigger a cutscene because that
thing's going to be, you know, it's going to be following like
consistently. So that was that was a little
bit little bit at odds, but character wise and by the way,
character fucking the the voice acting.
Oh yeah. I liked great.
It's yeah, the voice acting in that game.
I honestly believe the voice acting in that game is better
than the voice acting in any game that they've done prior.
There's always a character in that game.
Remember the Quarry? Where the one kids like hey?
The tired, Yeah. There's always some Jackass,
right? And then all the way, Maybe
Until Dawn didn't have that. Maybe Until Dawn had a hateable
character, but not a bad acting character.
So you go all the way back, you start looking at all these
games, dude, this game, I just don't think there's a bad actor
in the bunch. They do exactly what they're
supposed to. They act the way they're
supposed to. They make a couple bad
decisions, obviously, and then choosing what you choose or, or
making a bad decision. But there's a so many different
things that can happen in that game.
I found some splits because it lets you look at splits.
There's one split in the game. I don't even know how to trigger
it, but I was looking at it going that is a crazy ass split.
Like, I don't even know if I want to see what happens if I
trigger this split in the storyline.
Yeah, really, really. A lot of different dynamics and
who you can save and how you can go about it.
And yeah, I mean, Creature might give some people some.
It's basically like being followed around by a vagina
filled with baby arms. Oh my God.
See, it's pretty. It's pretty ruthless, man.
It's pretty. A see an enemy like that you'd
find in a tide pool a fleshy orifice and a head and some baby
arms. It's pretty raw to be chased by
that thing. I could see somebody who has,
who has trigger, you know, who like, because that's a lot of
trigger points, whether that be like a moist orifice, whether it
be random baby arms, whether it be tentacles and like there's
something in there. There's a little bit in there
for everybody. Something for everybody.
There's a. Little something in there for.
Everybody, whatever, your nightmare.
And that thing gets up in it. It's like right in here
sometimes and you're just like, Oh my God, even I was like, what
the fuck, man? That thing is way too close to
me. So yeah, yeah, man, I not the
greatest game in the world, but. Good execution.
I yeah, I felt better than their prior, you know, the man of a
Dan ones were were definitely had their issues here and there.
Dark pictures hasn't necessarily always landed.
In fact, I would say most of the time hasn't landed.
I personally feel like maybe people wanted more.
I don't know what the I saw the scores, but I didn't read them.
I'll read them in a second, but personally, I would say this had
a great deal more than I was expecting.
But then you still have the issues.
You got tech issues. You've got you and I talked
about this. You got the, you know, they're
using the same tech for sure, which can be a bit.
You know, it's it's long in the tooth.
It's weird that this looks worse than Detroit become human, which
is 8910 years ago. It's still blows my mind.
Yeah, yeah. So there's stuff like that, but
overall, man, I don't know what the cost is.
I don't remember the cost of this, but I would say, you know,
generally it's better than I expected to be looking here at
some reviews. 7.5 out of 10. Four out of 1010 out of 10.
No, sorry. Eight out of ten. 8.5 out of 10,
seven out of. Ten.
Yeah, sorry. Yeah, yeah, yeah.
But I think an 8, you know, again, I don't know what that
score directly goes towards, but I I did want to read one that I
sort of agree with This is evil gamers Jerome Jansen on open
gamer 7.5 out of 10 does say this.
The environments in directive 8020 feel too 1 sided.
The Who can you trust element is actually far too lacking and not
convincing. So I would I would agree with
that till till you beat the game.
Then you realize why this is not a game that necessarily is
playing the short game of that instant, the thing moment.
It's more like the end of the movie, The thing when you have
the 2 characters and they both question if either one of them
are the thing. It is more like that ending
versus the middle part where you're consistently wondering
who's who. Though there are.
There are some four times where that happens.
Yeah, there's four or five times where that happens, but yeah,
this person gave it a 5 or 4.5 out of five.
Issues with the stealth mechanics notwithstanding.
I don't know what those issues are.
Could depend on the techno the the difficulty.
Directive 8020 is a terrifyingly strong entry in the ongoing Dark
Pictures Anthology. 8 out of 5 or 8.5 out of 10.
This is MKU gaming. A lot of these are people I
haven't heard of. Told across 8 chapters and
offering more than 10 hours of gameplay.
Directive 8020 is a must play for anyone who loves a good jump
scare. IGN gave it an 8 out of 10.
Another PC Gamer gave it an 85 out of 100.
So when I say it scored, not great.
The reason why I want to point this out is because scores don't
always matter. This is why I like Open Critic
they have. So the game scored an average of
76. OK, but 63 percent or 62 to 63%
of reviewers would suggest it, which is actually not the worst.
That's actually pretty good. Meaning all the people who
played it, regardless of any issues, would still actually
suggest getting it. So it's still rated strong on
open critic, but if you see a 76 on a Metacritic and you start
looking, you can easily go, oh, this didn't score, you know, the
greatest. But technically it's there's
only strong, very strong. And I can't remember.
I think the 98 percentile on on open critic has another score
name. But but yeah, so it's it's you
know, it's strong, it's rated strong, which is not bad at all
for for that game, but I feel like it's the most enjoyable for
sure. Love the games, $10 super chat
started work in security for Augusta at university last week.
And in the fall I plan to take some classes for fun.
Not planning a degree, just want some knowledge.
What are some ways you guys keep smart?
Thanks for the Super chat, Sir. I take I take the master
classes. What do you do that's like and
read all the time? Yeah, I do that.
I read some books usually always have one that I'm kind of
currently reading non fiction wise.
That's something that I'm thinking about.
The one I'm reading now is about conversations.
It's called your next conversation.
It's all about like connecting better with people and like.
Focusing in the conversation, current versus the 50
conversation, yeah. Yeah, yes, it's a, it's a, it's
a good book. So stuff like that.
I do for sure. I listen to to podcasts on
topics I'm interested in it. Sometimes I, I go into rabbit
holes just like, you know, find one thing I'm fascinated by and
I'm, I'm kind of digging into that, even if I'm not going to
do it myself. Sometimes I kind of just like to
expand a bit. Yeah, I've been using a bunch of
different programs for random quizzes and questions now too,
which is awesome. Which is, at least for me, what
it does is I have 40 questions. I was showing the guys in chat
that said it has 40 questions and you have 5 seconds to answer
each question. Well, you have 15 to 5:00 to
answer each question. And then as you answer the
questions, if you answer them more quickly, it gives you less
time for the next one and then more time for the next one.
If you answer slowly goes up and down to rate some and it's on
random stuff and I just like quizzing myself, man.
I like flash cards. I like, I just love reading.
So I would say that's and curiosity is the only thing that
is going to probably work. If you don't have curiosity, you
probably won't retain much. You'll be in typical college
study mode. And the reason why college kids
a lot of times don't want to go and work is because you're
forcing your brain to learn a bunch of stuff that you may not
be interested in. And you should know it because a
lot of times understanding that kind of stuff, it ends up
helping you in the stuff you do like.
Like if you have a foundation and somebody says hey, blah blah
blah, this is a thing you're. Interested to something else it?
Absolutely is. Yeah, for sure.
We'll talk about it more at the end of the podcast for sure.
But. Anyway, so yeah, a good, good
question. Yeah, so, but yeah, directive, I
mean, listen, it's got, it's got better reviews than I thought.
I think the day it came out it was even lower.
So it seems like it's doing well now, but.
And I think the the split thing that it's been my favorite.
I by the way, I didn't play, I should say I haven't played it
myself. I watched someone else play it,
a couple people Co and couple other people.
So I've seen like most of the story, but obviously not all of
it. But I love the way they present
the split decisions you make and I think it's been my favorite
presentation of that and how easy it is for you to bounce
either instantly or later on. Go back on something, see how it
plays out, and then if you want, just again, instantly revert
back to your, let's say, primary timeline.
So if you wanted to see, oh, what would have happened there
if I had done that, But now, no, take me back to my, let's say,
primary timeline or something. I love the way you could do that
so smoothly and you could really map in your mind like the big
events through the splits because you would see, oh, I did
that. They were tired and as a result,
let's say they died or they couldn't fight there.
But you know, you can kind of see the the through line of your
decisions. Yeah, yeah, they did a good job,
man. I, I think in all honesty, I
don't know how to sell. I don't know how anything's
going to sell anymore. We've been talking about this
prior to the podcast, talked about it this morning and voice
chat. You never know what's going to
do good right now. I think we're sort of screwed on
metrics for the next couple years as algorithms change.
But hopefully it does well because yeah, I enjoyed it and I
wish, I wish the shit hadn't happened with the review timing
and stuff like that. But such is life.
I did get the Forza review out so but I did want to talk about
it cuz I do think it's worth talking about.
It is a, it is a basically what happened just so everybody knows
is there's a split review which I wasn't aware of.
And when the split review happened, supposedly a bunch of
people also posted video reviews which I wasn't aware of.
And right now if you're posting a day or two after, if your
channel like mine is known mostly for reviews, you get less
views on those. And then the next time you ask
for a game, they look at your last video and they see it did
poorly and they're like, oh, this person must be dropping
off. So you I only accept ones that
are either that I know that's the way it's going and that's
fine. I don't do split reviews anyway.
Even if I'm ahead, I won't do split reviews if I find out
about it. But for something like this,
it's just right now, YouTube is a really rough game.
So you really have to watch out what you're doing.
And I'm known for a particular thing.
And if you are, the agreement between you and the others is
that they'll deliver something, you'll do something.
And because that changed, I was like, well, I'm going to cover
it for sure. So I at least we'll cover it
here. I might even cover it in like
hidden games of 2026 at the end of the year or games that like
you may not have got a chance to play.
I've thought about doing a. Last month's games you might
have missed video, but that's hard to yeah cuz you know,
somebody's gonna respond and be like I didn't miss it I played
it yeah we get it Yeah, we get it this video.
Is just for you. Could be a good format.
I could see that working. For sure.
Moving on from there, let's talk a little bit about Subnautica.
So did you get it I'm assuming? Yeah, yeah, I played a ton.
Let's go. And I'm surprised to say it's
excellent. The reason I'm surprised is
because it's early access and the the first one was really bad
in early access early on. Yes, it was.
They turned it around for sure. Was a great game in in its end
state but it's good to see the foundation of this game is
absolutely worth buying and playing now.
I would highly recommend it if you were already a fan or if
you're simply interested to see what the hubbub is.
I definitely recommend. I think it's in a great state.
We played it with four people and pretty much didn't run into
a single issue. We had like one disconnect at
one point and then that was solved like by just recreating
the lobby. Outside of that, even like on
launch day, we didn't have a single issue.
I didn't see like rubber banding all these things that often
times you see with multiplayer games.
So the Co-op worked super well. The performance was quite steady
for me with like 4K60. I did use the LSS quality but
didn't feel like I had to compromise anything to get that
thing running well. And it's it's magic, you know,
playing with your friends. I also played solo, which is
also great experience, but there is something about playing with
your friends and seeing them like build something around you
and then you go, you interact with it, maybe you help out.
You know, you got the modular vehicle where like people can
sit there. They're like chairs on the
outside of the vehicle. So you can like hitch a ride and
stuff like that. So the team up is really cool in
the way they've done this, and it feels like everything you do
with your friends, you're augmenting, you're just adding
because now you have that much more of everything, more
resources, everybody's collecting, you're able to kind
of split tasks and work together.
So you can't kind of accelerate the game a lot more by working
together in a group. And it feels great.
I think I'm surprised at how well it works.
So overall, very high marks. I'm very impressed and honestly
good to be surprised positively by an early access game.
Good to be surprised, comrade. Yeah.
What? What would you say is this big
claim to fame this time? What have they added?
I think it's. Co-op or?
I know that Co Op's a thing but I'm saying in the game is there
a? Mechanic or anything that's not
that's a big thing. I would say it's it's really
good looking and the the first game was already in a really
beautiful, but they got a lot of stuff going on, lots of fauna
and once again, the duality of day night cycle is incredibly
well done. It's a completely different
world at night than it is during day.
And it's not that just like it's pitch black so I'm screwed at
night. It's actually some stuff you see
really well at night because they they can glow or they can
have a collar and maybe during day they're not really
highlighted so you don't see it. So there's like some stuff you
actually only find easily at night.
So you have that duality and then just the the environments
are really well created. Are you able to?
I think that's that's what shines.
Are you able to create new Subs? Buy new Subs.
So I've only unlocked one of the vehicles.
I don't know what else is there they have the main vehicle in
this game is called the Tadpole, and it's a modular vehicle where
you have like the head and then you can kind of hitch parts to
it and you can customize which modules you want to have.
It's kind of similar to the one they did in the second game, but
they've evolved on some of the feedback.
The that did it didn't get the greatest reception that prior
vehicle. So this one, they've iterated a
ton of stuff and the idea is that you and I will end up
having very different tadpoles because there's a lot of
variability. Well, diversity of like how you
can set them up with different modules and different decisions
and what you prioritize and things like that.
So this seems to be the main vehicle.
I don't know like how many more there are.
I do know this is the main 1 though.
So instead of having like one big vehicle like the cyclops in
the first one, they want this to be the main thing where like the
custom customization of it is it's shining element rather than
maybe just a bigger submarine thing.
I think it works. I still I still prefer the big
submarine if you ask me. Yeah, what about on foot kind of
stuff or, or what you're swimming most of the time can
you get up? Are there islands and you can
get onto an island and I? Haven't found any yet, it's all
been in the water itself. There is some stuff going on
outside we see like flying animals and things like that.
So there might be islands we go to, but everything is happening
underwater for like so far at least.
What do you think like content wise, do you think that how much
and how much is it like currently?
How much money? Yeah, that is a good question.
I should know that 26 British pounds right now on Steam. 26
British pounds. What I would say, right, is I
don't know how much story is missing here.
I haven't found any to be missing yet, but there isn't a
ton of story so far. A lot of it is, hey, you're
trying to make contact with these like, you know, prior
colony spots and stuff and, and learn about what's happened and
what's going on. It's vague like that.
And then you're being, you know, you get signals from these racks
and different places to go to where you're learning more
through audio logs. So most of the delivery is
through audio logs and you're kind of taking this in.
But I haven't found any big story yet, you know, in my go
deeper and I hope it does. But so far a lot of it is this
sandbox gameplay where you're you're kind of open to explore
wherever you want to go and you're incentivized to go
further to find like blueprints for things and unlock new
technology. A lot of the push to progress is
that as opposed to a really like well structured story guiding
you through. So that's what I would say that
people shouldn't expect like a super strong story hand holding
you to where you need to go. Exactly.
It's more going to be bread crumbs is my experience with it.
And a lot of the drive is going to be your own drive to explore
and unlock technology and build and stuff, which I have.
But for people who don't, that might be indeed an issue.
You know, if they wanted a stronger story.
I think the guys stated that technically this is their one.
Like even though it's early access is sort of not early
access in a way. Like there was some weird
discussion around that where they were worried people would
be mad. I didn't quite understand what
there was. Do you know anything about that
part? All I know is that there is a
story there for you to follow. I don't know like how deep it
goes or how fleshed out it is, but there is already like, let's
say that the full framework of the story itself, It might not
take you all the way to conclusion yet.
I think that is the case, but it's not like the story is
missing, but it is very vague in how it's done.
That is their style of games as well.
If anybody who remembers the first game, for a lot of it
you're just being kind of left to your own devices and you have
maybe like one point of interest to go examine and then from
there you kind of go to the next one.
But yeah, it's bread crumbs storytelling.
Is it on game pass? That's a good question.
I heard someone say it is. Let me check.
I feel like it is, I feel like Game Pass had that and Forza
just that's a, that's a big, that's I.
Think you're right? Yeah.
It's a big hit if it is. It's going to be included in
Xbox Game Pass day one. Yeah, there you go.
You're right. That's.
Nuts. Big.
Yeah, yeah, yeah. That's pretty crazy to see that
on Game Pass as well. That's pretty.
That's a lot, lot to be doing on one thing.
Yeah, it seems like, it seems like everybody really likes it.
A lot of people streaming it, a lot of paid for streamers.
But if you even remove those, there's a lot of people seem to
really be liking it. It's exactly pretty much where
people I think wanted the first one to probably be when it first
released into early access. So it's a good.
Yeah, they I mean they they did really good numbers wise, right
And I think what's really cool is that the game held up so it
wasn't falling apart the. The Horizon series has occupied
a very specific place in racing games for Over.
A decade now. It's not trying to be a perfect
simulator. It's not trying to model the
exact molecular structure you brake pads after 47 laps in
humid weather while a man in a polo shirt tells you about tire
degradation like you're taking a graduate course in rubber
sciences. It's about mud bogging at mock
Jesus loosened through earth juice and passing that one last
mud goblin right before the finish line.
But like a redneck in geography class, everybody's asking,
where's Japan? Sorry, peeps, that media source
was probably blast in their ears, and I apologize, guys.
I apologize. You, you all.
Are you all sorry about that? We're going to hear about that,
I'm sure. My apologies.
So a little bit about Forza. Let's see.
I don't like Japan as much as I expected.
We'll start with the things that surprised me.
Yeah, Yeah. It, it's not that I dislike.
It's hard to describe. Dude.
Forza. Japan's always been break glass
in case of emergency kind of thing.
And so the, the idea, the desire for for Japan is a big deal.
The hope for Japan was a big deal.
We get Japan and, you know, it's finally, it's finally dating the
girl that you've been, you know, wanting to date for the longest
period of time and she farts just like every other person.
Doesn't mean it's terrible, just means that it's almost exactly
like what I expected. And I think dreams have a
tendency of replacing reality pretty easily.
And because we had played all these others and they were, they
had progressively got better. Every Forza Horizon has got
better and better and better and better and better.
And now we're, you know, 6 we're at six by the way, these are
these have been out selling their father sister game for
years. Like the the game is massive
where it's like, you know, 11,000,000 for the last two.
I think sold 5 million on the PlayStation after just a small
amount of time sold 6.5 on the Xbox.
So the game is super popular. So it comes out, you get Japan,
they did some stuff. So the first thing is you're not
a part of the, you're not a part of the festival.
You are, you are going to the festival.
You are basically hearing about the festival.
Here's the issue with it. It doesn't change as much as I
think they probably want it being that it's like, OK, so I
want to become a part of the person in the festival and then
be in the festival or I'm already in the festival.
It's not that much of a difference when you really break
it down into brass tacks. So the progression system's
better. Not because of that though.
It's better because they went with the bracelet system.
They went with a lot less cars given out in the in the Rolodex
thing in the fucking spin the wheel because dude that spin the
wheel was just a dopamine fiend. I mean it was giving out
supercars and epics all the time.
You just like boom supercars. You were being showered in,
yeah, epic cars. Yeah, just a pinata of epic
cars. You know, you could sell them on
the auction house, which is there.
It's great you got all this stuff.
The nice thing about this is you there's it's it's the it's the
biggest when it comes to customization.
So you have the ability to custom make your own races.
Obviously we've already had that.
I did that. It's great.
You can just I it's like ACG 123 is how I name them AC just so
like you can search, you can find it.
Everybody can race it. You can race against friends.
You could any influencer, your best friend, you'd be like
Johnny plays live, everybody knows you look that up, boom,
you're in a special event. Johnny plays super slick as
slick is probably we're ever going to be before mind
transferral devices. That's great.
And you can make your races anywhere.
You can make them do anything. I have some really cool like
moments in the races that are that are really awesome,
probably not even mimicked in the main races.
The developers do that kind of stuff's great.
You can also edit the world. You have this estate editor, but
you can basically at any place just put ramps and races and
fucking debris and all kinds of. Stuff even in the open.
World, yeah, in some of the open world places you can do it too.
And so that was cool because I believe it's your open world if
you get. My it's your instance.
Yeah, it's sort of your instance.
Yeah, So I but I haven't even, I only found that out later.
I was doing it on my estate. But one of the things that I
noticed on my estate is I was like, I bought this little PO
dunk house, but I'm out in the woods and it's got an Oval track
the size of NASCAR for me to drop down.
It's like, wait a minute, this doesn't make any sense.
That's when I was like, oh shit, this is this is everywhere.
And it looks like it pretty much is.
So somebody you jump into my race, you'll have stuff that you
can engage in, that kind of stuff.
So there's a lot of customization.
Customization on your car has been improved a bit.
There's some adjustments there. There's a lot of excitement
around putting decals on your fucking windows, which I don't
give a shit, but I did put googly eyes on my windows
because I could. I was like all.
Right. Is it the side windows or?
Any windows front side? So I put like googly eyes on the
front of my car and then, you know, a tongue on the hood.
That's a hazard, man. Yeah.
Well, a lot of times when you draw, like if you want to drive
racing lines and you can't go over the windows, it, a lot of
cars do actually have vinyls that go up the window.
So it creates 1 cohesive look. So I can see why that to some
people it's a big deal. So that's in there.
There's still some missing dude. It's it's not, no game's going
to have every customization that are real.
You go into even the most basic car shop, they're going to more
customizations than any racing game ever.
You know, that's just the way it's going to be.
There's you. Usually when you go in there,
you'll have six options for something and there's probably
6000 options for anything on a real car.
So you're always going to have somebody who I think is going to
feel like the most important thing is left out.
But I think they did a pretty good job there.
They did a good job with the audio.
They changed it up a bit. It's not perfect, but there are
some cars that in the prior games would sound a lot alike
where they don't so much now. However, I will say this, when
you start putting aftermarket things on cars, there is a
tendency for that those cars to sound the same, because the
aftermarket thing is what makes the most sound.
Takes over. Yeah, you'll get somebody who
bitches about their car with a very particular, you know, anti
leg or whatever and they'll be like, Oh yeah, this car sounds
like this car and you're like, well, you're starting to apply a
bunch of shit to sure generically that the top end of
something and that's the thing that's going to resonate out.
You are going to have some sameness on there.
So you definitely get that. Yeah, that makes a lot of sense.
You get really good paint system, you know, it's a little
cumbersome, but flipping horizontals, getting some skins,
putting them on there, there's people already have uploaded so
many thousands of skins, it's ridiculous.
That's what I always do, man. Yeah, there's I look at all the
talented, you know? Yeah, I just take from talented
people. Yeah, there's.
I mean, that's the thing there's, there's just, it's,
it's definitely customization generation right now for games.
And this game is embrace that. I mean, there's almost
everything's customizable, even your garage.
You go into your garage that's customizable, but you can also
download other people's garages and just buy their stuff to make
your garage look like their garage.
So now you don't have to worry about your garage looking like
shit cuz dude, when I put a garage together, I I can spend
nine months putting a garage together and that would still
look like a homeless person stays it there at night and
leaves during the day. It would just look terrible.
I don't know why I'm not good at placing stuff in games like
that. It's just not for me.
But. Unlike you, man.
To grab somebody's stuff and then augment it.
Oh, I can make mine look different then I it's, it's like
their base in a game is not good enough, but a person's base is
good enough. So you can do that.
You can go and you can grab that.
Racing feels good. It feel it it it is a game that
like definitely wants to you know, it wants to have it both
ways wants to be arcade and semi.
So when you get with a game pad, you might feel a little off on
some things. You get a steering wheel.
You might feel off on the steering wheel.
Just depends on which wheel depends on horse feedback and
stuff. But it is it is ingenious.
It plays really well, but well, I don't know, be interesting to
see what people think. I feel like I wish Japan had
been last game because we've got, we've got all the parts of
Japan and other games, meaning environments and stuff.
They've all sense all the DLC and all the other games.
We've got all the parts that are separate and now Japan is 1 is
there and there's some iconic things in there that is great.
But the actual map itself, there were times where I was like,
man, this feels pretty, this feels pretty contained, feels
pretty tight. But we'll just have to see when
everybody races because it's an open world game, man.
You know, I think open world to a lot of us in a sports car
means I want to drive at full blast for a long period of time.
And so you get a game like fuel or you get a game like the crew
where they're massive, but they don't feel nearly as good.
And this game is not that It's it's sort of the opposite of
that feels much more self-contained.
But if it's it's driving is much more enjoyable, like just.
I mean, dude, I was just watching you harassing through
this terrain. You you would just, you know,
going down to like through trees and everything that looked
awesome. Yeah, and that's the thing.
That's when Forza's, especially the horizons here is just the
most fun when. Yes, because you can keep going.
You know you. Yeah, yeah.
And they definitely curbed the auto stop.
I've noticed. I feel that they've curbed a lot
of the auto stops. You don't get as many stops on
on areas you still get them. Also, Japan has a lot of beaches
with rocks, a lot of beaches with rocks.
And so you will end up crashing into a rock quite often and the
rocks don't have to be very high to stop you.
So I put together two or three races in the mountains for for
discord. Well, anybody who's an ACG fan
and it in those areas, there's a couple where I purposely like
made a little difficult. If you're, if you're driving,
you can hit a rock and be like, boom.
You know, you're like you just zeroed out.
You're 60 to 0 instantly without really being aware of it, which
is fun, but at the same time could bother some people.
Especially I like I was in a big old Blazer with huge tires and
I'm like, dude, I don't think, I'm not saying it wouldn't have
destroyed the Blazer, but I don't think a Blazer would have
stopped. You know, if it was going 90
miles an hour on this rock, it would have, it would have flown
into the air and killed everybody.
Else it's not necessarily like Snow Runner simulation where
like you know, the size of the wheel depends like.
Yeah, yeah, yeah, it's OK. Got 550 plus cars, a shit ton of
cars, and it runs spectacularly well.
That's I think the one thing out of this game that that helps it
is. They're always so good with
that. Yeah, it runs spectacularly
well. Like it's ridiculous.
You can run that thing on low on a potato at 60.
You wouldn't it this game is probably the first one where I
would say if you were, if somebody's playing 60 to 90 and
you're playing 30 because of the weight and how things feel in
this game, you might actually notice a little bit of a, you
know, a, a difference there in in handling.
That's beyond the typical 3060 that that we always talk about.
But if you if you want 60 on this, you don't need much.
And then they're rate tracing isn't super heavy.
It's heavy, it's heavy, but you have enough settings for it.
You know how some games would just be like ray tracing's on
and that's sort of it. And you're like, oh, and and
maybe their settings are too high and you're like, oh fuck,
that sucks. This isn't like that.
This is like when you turn ray tracing on, it turns off the
other lighting effect and turns on ray tracing, but it's still
got a low, medium, high ultra for one setting and then global
illumination another. And it's actually pretty nice
because you can then sort of dial it in instead of being like
either ray tracing is on and a bunch of shit has to go off or
ray trace. And here it's more like ray
tracing is on. And I think I can figure out a
way to get to 6090. Also, I don't know what's going
on. I don't know if they have a new
driver set maybe, but with frame Gen. on on the 4090 that the the
the millisecond drop in with boost with delay boost on, it
was just imperceptible. It was ridiculous.
Yeah, so that was now admittedly, you know, the higher
FPS you'll get when you do A2 or A4, it'll be less noticeable.
But the number itself is what I'm talking about.
The number itself did not like jump up not just for me as a
person driving because I I can race A30FPS game won't be the
greatest experience, but it's like I've no you know, I won't
like lose my lunch over it, but something about this seems just
really highly optimized. They did a good job good job.
The big problem with this game, big problem, noticeable problem
with this game is they have a sphere of influence, and where
that sphere is, is where your highest effects are.
Yeah, and if it's. I noticed that watching.
It's your video, yeah. If it's out of that experience,
Johnny, it is. It is like God.
Almost like a Crimson desert. Yeah, yeah, it's not not as bad
as that. Not yeah, it doesn't have that
bad a pop in as Crimson desert, but it's got a lighting, It's
got a lighting thing that you're like whoa, that's and what's.
Weird. Kind of like the grass starts.
Yes, yes, you know. It's like the shade gets
instantly. Out coming to life.
And I was like, oh, is ultra broken.
I'm going to go to, I'm going to go to like high and see if I did
it. No, I didn't do it.
I I couldn't really dial that in.
And it becomes this ball of light around you that's like,
here's your ball of effects and then pass that you're going to
see it. And The thing is, is during a
race, do I notice it? No.
During like a high stakes race, I just don't notice it.
But the moment there's no race, the moment I'm just driving it
is, it is definitely noticeable. They also have the ability to
make the FOV wider. I didn't really notice much of
AA frame rate hit on higher FOV. So I would suggest most people,
if you get a chance, the FOV is pretty tight in your first
person modes. So if I were you, I would go
into the options. I think it's actually in game.
I don't think it's in graphics. And there's a section there
that's like bumper first person dash, first person steering
wheel, whatever. Crank those up because it only
goes up a little bit and it widens your view.
And it also it didn't really seem to affect the F the the FPS
for me at all. And yeah, it runs great, man.
It runs great. Sounds good.
The music stations are they are what they are.
Listen, dude. I mean, you know, they they are
what they are. They are a they are a product of
their location though, I would say that.
So if you aren't into like, crybaby, you know, punk or
whatever. OK.
That's going to be an experience.
Be prepared. Yeah, there's there's a a Hard
Rock classic kind of channel, but you're like, that's not
exactly, you know how. And I remember, I think it was
in Britain, you know, if you turn on theirs, you'd get the,
you know, British and Euro kind of songs and an American forces.
You're going to get whatever's there.
They tried to meet halfway. I think there's 10, 10 or 12
radio stations here. I just had to turn it on synth
wave for the most part. And then I turned it off because
I actually just like driving. I don't really need, I don't
really need a a bunch of music there.
If I did, it would be some like Rob Zombie or something.
And there's not going to be, that's not going to be on the
radio station, so. Yeah, what about the terrain?
Because you have so much diversity and like 1 moment
you're on the road and then you're like on snow or
mountainside, Was there a big difference in feel like when
you're driving through these different terrain?
Yeah, for sure. Yeah.
In fact, if you do a long race and it's cross country, be
prepared because there is a massive difference when you're
even close to a pavement versus gravel versus mud versus I I
will say the mud. Speaking of mud, actually.
So there's rally races in this. This is the one thing I don't
think Forza Horizon is ever going to hit well.
I don't think it's ever going to hit it well because I don't
think it can, which is true mud feel that you might get in a
super muddy area in dirt or to a vast unacceptable amount, which
would be something like snow runner.
It's not it's not hitting that. It hits dirt and you can feel
you're on dirt and you get a you're throwing dirt, but it
never ever feels like mud or, you know, like your car can
almost always go forward, for instance.
And so you'll have this ricer that's slammed to the gills.
The water is here on a Creek and you pretty much gun it and
you're going to go forward. You know, you're like, they
don't have that. That's not what they're trying
to do. They're not trying to stymie
you. They're trying to actually say
there's we're not going to stymie you.
So it's like, here's the feel of something, but not all the
idiosyncrasies and the risk. And I would say that that's a
little bit noticeable in some of the dirt racing areas where I
would, it'd be nice to have a little bit more of a racing line
feel in some of those. And it could have just been the
races I did, could have just been.
But there were times where I was like, yeah, I can't really feel
the the dirt pile up into a rut in the same way that you can.
And, and by the way, maybe that's even unfair to even say
towards this game because it is trying to do everything and it's
doing so much right that it's like, how far are we going to
go? So but and.
They are trying to remove all of those punishing.
Yeah, they don't. Elements of SIM.
Dude, that would be ridiculous. Anyway, I just think the feel of
thick dirt and stuff is not there yet.
It's the one thing that's not there.
It still feels good. I mean, you still feel like
you're rallying, but you feel like you're arcade.
Do you see, like, does it splash on your car?
Yeah. The effects ain't great though,
man. So somebody was trying to tell
me they were like, because I want the damage systems to be
increased and they were like, Oh no, no, no, this is
manufacturers. And I'm like, no, no, no, that's
not what we're talking about. First of all, there's a bunch of
damage on the cars anyway, so if the manufacturers are going to
identify shitty looking damage versus good looking damage, they
want what I want. Doesn't make any sense.
What I'm talking about is the level of effects are very low.
So when you get a scratch on your paint, you can literally
see massive polygons because they're low.
Resolution. Yeah, yeah.
And that's something that's been a thing for ages.
It's been a, it's actually been a problem of theirs for ages
where the decal for damage is like either small or then if
they want a bigger one, they blow it up or if they want a
bigger one, they blow it up even farther and they don't anti
alias it. So you're just like, what is
going on? It looks like somebody took a
hash of metal or a old, you know, fence and threw it against
the car. And that that's noticeable for
me through the entire thing where I'm like, man, I just, I
for some reason their damage doesn't, it doesn't have a
definitive line of detail to where it feels like a small
scratch and a large scratch are different.
It feels like the small scratch is blown up to be the bigger
scratch. And it's like that doesn't it
doesn't look great. It doesn't look great.
In fact, a lot of my replays I felt were a little bit ruined
because I would see my car crumpled and be like, I'm fine
with that. But then it panned to the side
and you'd see these scratches and you're like that.
It's almost as if Final Fantasy's door hadn't loaded,
which is what I thought when I was racing it.
You keep waiting for it to load. It's waiting for a higher
resolution. Asset to load, yeah.
And that's been a thing for. That's been a thing since I
think the original time they started doing damage on these
cars. It's just been a.
Thing I remember that in the last one and they are they're
still struggling. Yeah, they're still struggling,
but yeah, dude, great game. You know, the only thing about
it is we have early access versus early play.
So they do early play. So it's three days early and.
Yeah, it was quite early, I think.
So 19th is the general release and today and as early as
yesterday. Or the OR yesterday morning.
It was yesterday night. Yeah.
You know, I don't like any of them.
I guess with this one, we've talked about this before where
this is the type that I think we're the most.
It's the least, I guess you'd say the least egregious.
Yeah. Yeah.
Because, you know, I'm not a big fan of like early Access where
you don't know if the game's even going to play or whatever.
This game plays well and you are, you are just paying for
three days early. It feels like that's the way
most of these companies are now moving.
This is like the 19th game to do it.
I mean, there's been so many games that have done it now.
So there is that one nice thing about it, though.
I mean, will you be like, if you try to jump in there and race
anybody else, will you be behind a little bit?
Yeah. For like a leaderboard kind of
thing? You will.
But it's not going to take very long for it really to come down
to talent, you know? Yeah, I feel like the game
doesn't. You could have a better car, but
the difference is not that wild, right For someone who's been
grinding a bit more? Not if you're doing a the static
race, no, because they they have their classes and stuff like
that. Yeah, like within the same
class, I feel like, yeah, it's still in the in the ballpark.
But it's it feels like this is of all the egregious ways to
deliver a game. Yeah.
Feels like this is the least. And I mean, at least you're
getting some extra value you could say if you decide to, to
get the deluxe. I'm a big fan of the descending
value to. I'm a big fan of like, let's say
you want it five days early and it's 30 extra bucks, then one,
then four days early it's 25. Three days early it's 20.
I don't like that. But if they're going to do this,
I don't think I want anybody buying for one day early because
I could see a lot of people getting FOMO for a full day and
then paying 30 extra and now they only have two extra days in
front. Do you see what I'm saying?
So they wait a day and then they pay the same amount to go in
early. And it's like, I don't know, in
the future if we're going to have to look at that where it's
a it's a sliding scale kind of thing where it's like, hey, you
know, if we're going to do this in the future, then we need to
figure it out. But I do want to say if this
lets them keep games at a normal price, that's life.
Yeah, like I it's probably the best way to do it, you know?
I mean like we talked about, it's still preferable then all
games are now gonna be this price.
Yeah, yeah. If it's at least an option, you
know, like for people who want to pay the normal price, they're
OK waiting a few more days, yeah.
Yeah, yeah. So we'll just have to see, man.
We'll just have to see. And then, yeah, so it's on Game
Pass that is out now for people, and so is Subnautica on Game
Pass. So God damn man, they're nailing
it. Game Pass big month for.
Game Pass Game Pass is over. Game Pass is never going to
last. I just want to say, I mean,
look, personally I I don't sub to it.
It's just like Full disclosure, but for someone who likes the
jumping between games a lot more, I think it's great.
You know, a month like this where you can pay one month and
then like play a little Subnautica, play a little Forza.
I have two accounts that I pay for, one for me and one for like
a test and then a like a friend account that I pay for.
Dude it's saved me beyond belief because they also give you deals
on games you buy so it's like you still you get a percent off
like. DLC and stuff.
Dude, Subnautica. Not to be rude towards
Subnautica, but there's a very low chance I would jump into
Subnautica at all. That in that game is there now.
Like that is a like, I'm sorry, but that is a massive deal that
Subnautica is on Game pass. That is like phenomenal savings.
The and The thing is, is it's a good tester for somebody to say,
do I like this? Do I not, I'm going to jump onto
my PC and buy this instead, or I'm going to do this or I'm
going to do that. It's like there's always
somebody who has an issue with somebody else getting a deal and
it's like, hey, at least they're not going to CD keys to get a
deal. You know they're getting a deal.
In their own way, just in case it helps you actually play the
game. I'm giving you like envelope
over the table blank check whenever you want to play.
If you want to like do Co-op I will Shard time aside to play
with you. Just putting that in there.
You don't need to take it. Or Subnautica.
Take Yeah. Yeah, no, I mean, I would rather
play with somebody else than by myself in Subnautica or so.
I think so, yeah. I like the idea of Subnautica
being a group, you know, some Nautica's got a lot of shit.
I think survival games, if I am going to jump in, I probably.
Wouldn't they're tough? I would, yeah.
Yeah. I think that's the best.
That is definitely one of the the better ones to jump into,
yeah. For sure, yeah.
And I think that's backed up by the reviews and everybody
talking about. It's definitely high up there.
Valheim. But hey, you still have to drink
a lot of water and eat a lot of fish, I will say that.
Oh, I see what you're saying. Yeah, Yeah.
You do have modes right where you don't do it, but the normal
mode big. Water man fish pooping.
Survival. Fish pooping I'm just joking all
right moving on from there so Forza Horizon 6 good reviews
doing incredibly well let's actually look at Forza Horizon
6's review score on open critic real quick 91 damn 100% critics
recommend that look and. You don't see that?
You don't see that super often, huh?
No, that's 91's high. Now he I guess that's why I
brought up. I want to bring this up before I
move on. This is why I brought up the
Japanese thing. I think it's a very good game
without the Japanese being the location, without Japan being
the location. That's why I was saying like I
it is a phenomenal game for the most part, regardless of
idiosyncrasy is outside of just be in Japan.
So if somebody is also buying into Japan, great.
If somebody is going is worried that it's Japan centric, meaning
it's going to be feel weird or it's going to feel so like fan
basey wife. Who's all over the place?
Don't worry about that because it's not because I could see
that that actually being a worry where somebody's like, I get
everybody else likes Japan and and thinks that's a big deal,
but I would like just to play another Forza game that's there.
It's there in spades. You can, dude.
I know for a fact multiple people and there's nothing wrong
with this. This isn't this type of game
where most of their review time was was racing drive guitars and
just doing random races because they just didn't want to deal
with the story or whatever because they were worried it was
going to do that. But when you play the story,
it's mostly, you know, they use different terms for different
things like in the, in, in Britain or Australia, they'd be
like in the Australian Outback, you know, and you'd have that
little story there here instead. It's like out in the Bush.
Yeah, here. And they're like in Japan, we
have this. That's that's it.
That's as far as you go. You're not.
It's not like you're. Playing something with the
smashing. Gotchas or what they OK, there
is that, yeah, there is. Like a couple of cultural things
like that. There is.
That there's also. There's also some, I guess you
would call them many activities you can do food.
Delivery Can you eat ramen? You personally?
No, I get no. I mean like is that is there
some ramen in game somehow? Did they put that in well?
Yeah, you're delivering food. Yeah, there's tech.
OK, there you go. All right, Ramen's in there, but
yeah, I mean, they did they did well, you know, and and this is
going to keep them. This is funds for them.
They've got Fable, they've got next motorsport.
Motorsport has definitely this last one didn't sell great.
I think the SIM racing community, it's very difficult
to break into that. So I think they're relooking it
like how do you do a, the next motorsport?
But I think for Horizon, it's not about that.
It's it's like the world is porn in and of itself.
It's a, you know, nature when you see it, that's porn.
You look at nature and you're like, this is an amazing looking
place. When you look at Japan, you see
Brazil, Australia, you see those places.
You're like, I know that place. I want to go there.
Forza Horizon nails at it is it is tourism adventure, race porn,
and it's at its best when that's all it gives a fuck about is
showing you these places. Mount Fuji showing it to you.
And I put that in the footage of the video like one of the first
places you'd go. You just fly off into the
wilderness and you see it in the background.
You're like, I know where I am, You know like this is exactly
this is exactly what I wanted from this game.
They do a great, great job with that.
No real complaints for the game, which I will say so no as far as
I. Yeah, maybe the music clean bill
of health. Yeah, yeah, she she got her
check up. No STD's, so no, no, no.
Well, no infections. Yeah, it was good, man.
It was a good game. Glad they did it.
Microsoft. I think they care about this
game not more than others, but I think that they know that Forza
Horizon is money. And their bread and butter,
maybe. Yeah, yeah, they've got a dude.
They've got a big deal. When you sell on the
PlayStation, you sell like that many copies on a port of an old
game. You have to look that.
Is crazy. Yeah, you have to look and go,
OK. This game.
Sells in and of itself. You know, we've like, we've hit
it. We know what we're doing with
this. So yeah.
And 550 cars, by the way, there's going to be somebody who
finds some arcane backwards ass steering, fucking reverse
tricycle vehicle that's not in there.
There's going to be vehicles that.
Aren't they don't have the Yeah, they don't.
Have the fucking 1967 car that blew out.
They've got so many cars. It's ridiculous.
Dude, there's so many. I had so many cars by the time
I'm not done. I played this morning, but so
many cars, man, so many cars. Does Tokyo look?
Safe. That's always been the cool
aspect, you know, the the fantasy of just having,
collecting all these cars, having them, customizing them
and then like each race pulling a different one.
We'll tell you this, I don't know if this will ever happen
again, but the best customization ever in a game is
called Need for Speed. Carbon in carbon lodging cut
into the bodies of the cars so you could literally remove.
So if you wanted to make a Fender with a cut out section,
you could do that. You could literally slice into
the car and remove sections of the car.
It's never been done again as far as I know outside of Carbon.
And I got to tell you, I personally believe if Forza ever
figured that out, I, I, I don't know if that's a manufacturer
thing. I don't know why Carbon allowed
it and they didn't, but the ability to put your own hood
slices in and show your engine, all that kind of stuff would
literally be like a A Seminole moment for me.
One of the moments where I'd be like the finally, because I
remember Carbon. I mean, every person I talked to
who's ever played that game, I'll be like, yeah, but what are
the best customization? And everybody in the room will
be like Carbon for sure. Like people remember it for this
ability that doesn't exist anywhere else.
So I would love to see that in customization.
I would also like to see more body style stuff 'cause you put
on a couple fucking tails, they all start to look the same.
It's like listen, there's probably 6000 rear, you know,
wings that you can put on cars. Let me go sort of nuts.
Let me adjust the size of these. Let me adjust the size of you
know, bumpers. Let me let me do a little bit
more maybe. Maybe that's for the next one,
but I do. Feel it was also different with
those games that game and need for speed underground 2 or kind
of the some of the bigger ones or maybe most wanted, but those
those also, you know, you have the the kind of neon neon glow
under the car style. You know like all all those
effects all those things were so related to that culture that
kind of St. culture that don't really translate into Forza
right. It's not really the vibe, so a
lot of those things also can't be here.
But I agree with you. I would love to see some free
form, just like shaping, sculpting elements, sculpting
elements of your card. That would be incredible.
Go YouTube. Shorts and look at the Japanese
guy, I can't remember his name, but he's the Japanese Porsche
artist. And they fly him out to somebody
who owns a Porsche and he looks at it for two hours and then
starts cutting pieces off and re gluing them on and like it's
it's a statue for each person who owns a Porsche.
That kind of stuff in a fucking racing game.
And I feel like this is the game where they're making enough
money. They're making 1115 million
sales. This is the game that if I were
them, I'd be like, hey man, why don't we just add the ability
for a person or to build on a car in some way.
But instead you get hood scoops, which is great.
But a lot of cars do have cut out hoods.
They do have things cut out of stuff.
They do have places where it's not even aerodynamic.
It doesn't matter. It's it's about the angular
shape. It's about the weird alien look
of things, and we have Halo in there for Christ sakes.
If you have the Halo Warthog in there, let me cut into my car a
little bit. That would I.
That would be my. That would be my big I.
Put some spikes on it, yeah. I think Carbon's customization
is so far beyond any other game that when that finally, if
somebody ever figures it out, I'm maybe it's a licensing
thing. That would be the big bonus for
a game like this and then also DLCI.
Was thinking about this too. I don't know if I don't know
Akira Naka, I don't know what the DLC will be for this.
Like, are they going to, you know, have a new location?
Or what's been your do you have one big favorite DLC that sticks
out in your? Mind Britain has the big snowy,
they added the wind, snow gales and I can't even remember what
the DLC was called, but I remember playing it and it was
one of the few DLC reviews I've done where I was like, holy
shit, this is amazing. I like that for Japan.
I mean, I like location. I feel like DLC and racing
games, there's DLC and there's expansions.
I am talking about expansions right now with an expansion, it
needs to expand, right? Like it's word is what it is.
It's word is its bond. So I would like to see more
locations. I don't know enough about Japan
locations where that would be, where there's a spot that
they're like, OK, but when you look at the map, there are
places of the map that are not covered.
So there are places you could put if you did the expense.
Did you like the Lego DLC? Did you play that?
Yeah. Yeah, it was great.
It was a different feel.
It was like a. Yeah, like when you broke stuff
and it was all blocks. Yeah, that was really fun.
They did a really good job with that.
Yeah. I mean, that's the thing, What's
Forza Horizon but a fun? I mean, that's their.
That's yeah, that is their thing.
What was the other one? What was that called?
The the kind of toy cars. Matchbox.
Matchbox, not matchbox they had. Matchbox had.
A Hot Wheels. Hot Wheels.
Yeah.
Matchbox. Hot Wheels.
Yeah, that was also cool. Yeah, very good, Very cool
stuff. Yeah, They did a great job.
Yeah, we'll just have to see. But those.
Yeah, those are the bits of two games that I covered this week.
Both pretty good. I actually really enjoyed my my
time with both of those games. It's a bit.
It's actually. Funny, just last month we were
saying it was a big month for games.
Lots, you know, lots of stuff coming out this month.
Boom, again. We got maybe like 3, some three
or more. Really, really good games.
Really big games. Yeah, it's been pretty insane to
see like just what's coming out and how much enjoyment you can
get out of a game. I think I do feel like maybe
some people need a bit of a break right now.
I could be wrong with that, but I feel like a bit of a break
might be due. Did you have some news?
If you do, I'm going to let this dog out real quick.
Take about two. Seconds.
I had a few things. I mean, Nintendo had a bunch of
stuff that popped up because they did their they released
their numbers and stuff and some of their sales numbers are
bonkers. Like for example, a couple
things that stood out to me. Bocopia sold an insane amount.
So it's sold over 4 million units since March.
That's when it launched the 5th of March, so 4 million units
doing very well. They also have this other game,
Tamodachi Life, which also popped off and I think it's sold
3.8 million units in two weeks. That's what the article was
saying. So I mean, Nintendo's doing
incredible. Their Switch to also sold 19.86
million units console sold. Yeah, that that was all their
report for FY20 26. So I mean they are kind of
taking over. Yeah, they do they they did
well, That's that's insane. They just announced that was
that their financial. Yeah, yeah.
They had the earnings report and even switch one.
By the way, it sold 3.8 million, which is no, no slouch, even
even though, considering how how old it is.
And then they they had a another patent battle, right.
They're always trying to claim these insane patents.
Like if you remember, they they tried to do one for like
capturing monsters as generic as that.
Like if you have a game where you capture a monster that's
patented, that didn't, they didn't win that.
They also didn't win this one. They wanted the patent using a
touch screen. Using a touch screen to move a
character in a video game isn't that crazy?
Some people were saying this was linked to the upcoming Power
World mobile game. And they were trying to patent
that before this became a thing. That that's what I saw in the
article. I don't know if it's true, but
yeah, some of these are wild pat patents.
I'm glad none of them are landing, but it does.
It's crazy they can even go for this honestly.
I mean, they can go for whatever they want.
I'm glad they're not winning them.
Yeah, that's the big thing. But it it feels like that there
should be some stuff that's just shut down before it's even
filed. Like, no bro, you can't patent a
touchpad. Like, well, I don't know.
Elder Scrolls went after Mahjong, didn't the guy who did
Minecraft right 'cause he had elder he had like the he had.
So, yeah, yeah. They mimic that.
And didn't Elder Scrolls do something like that?
It was a similar thing with the name.
No, that's what I'm saying, The Elder Scrolls went.
After Oh, it is that. Yeah, yeah.
Yeah, it is that yeah, they went after, I think his name is Maja.
I can't remember his username or whatever, but yeah, they went
after him for like, I can't remember what he was making, but
they were like, yeah, the, you know, and then Monster Energy
drink, I think they've they tried to patent Monster, right.
So like, yeah, you can patent anything if you're the first,
right? But luckily, well, look at like
websites, you know, if somebody's sitting on a URLA
company, you know, can go in and try to get that URL for them
person, which I've always found a little weird because they
don't want somebody just buying all the URLs.
But at the same time, what if somebody was making a plan to
make a Microsoft URL, you know, because it's super small
software on your PC, Microsoft, OK, so we're making super small,
you know, I'm talking about prior to this happening.
And Microsoft says, oh, well, we're a big company, we want
this URL. There's some, there's some
idiosyncrasies there between like ownership and just and just
sitting on a URL. But same thing with patents
where you're like, I get it sometimes I really do understand
you. But like patent and gameplay, I
don't know, man. Like, I guess you have to now.
I guess there's just too many makers making too many things
that, you know, somebody's going to copy everything if they can
get away with it. You know, China's going to have
60 RIP offs of your game. I don't know if you saw this
news article, it was about a month ago where an indie dev
released a game here and it sold like 100,000 copies and within
three days there were like 15 Chinese RIP offs that were as
good with more content. It was ridiculous.
It was he was just like holy shit.
They were like, that's how quick, you know, they popped up
so. OK, yeah, maybe I'm being naive
because I was thinking, look, if you're confident in your game,
like, hey, we make the best monster catching game.
I'm I'm thinking, you know, if you're a Game freak and you
think Pokémon is the best, right, You say, OK, feel free to
copy us, have a crack at it. But we're confident that our
stuff, ours is the original. You know, it's the real shit,
right? We're not fussed if Joe Bob
comes up with like broke him on and it's like the same thing
with different names, you know, but at the same time, that's
naive because like you're saying, the reality is with all
the tools we have now, not only like AI, but assets, libraries,
you know, blueprints and everything, you can get
something up to speed quite quickly if you fast track all
the creative process by stealing the idea, right?
So you got like already a really good idea that's proven.
So you just pick up on that and then you kind of execute it in a
slightly different way. I can see how that's.
Yeah, that's not fair. You know what?
I I get that argument. Yeah, it's just hard to prove it
right. Yeah, it's hard to prove
wrongdoing. What else do you got for news?
The other thing I saw is the Dying Light franchise director
is leaving Techland after 13 years.
That's big. I told him he needs to make a
living. What was it?
Dying Light? I was living.
Oh, living darkness. He needs to make a game where
you're the zombie. Yeah, he needs to go out there
and make a game where you're the zombie on Twitter.
I told him I was like, dude, it's your time.
He he drove that for fucking so long.
So yeah, crazy. Yeah, it is.
It's. Yeah, that's a massive
franchise. And I mean so much content they
they did for those games, every incredible game.
So like I know. People didn't like 2 as much.
I know some people didn't like 1.
I know some people, I think most like dying or the the beast,
whatever you know it's and then the following is there.
But regardless, I actually like them all.
I think that they've pretty much hit it really well for each one
of their games they've done really good.
So it'll be up to his replacement to be on the ball.
Because those games are just fun zombie games.
There's always something special, always something cool
to do, always something and. It's a unique zombie game, too.
Yeah, you know. Yep, yeah, the idea.
Of compared to. The parkour compared to
everything else, yeah, yeah. Even Dead Island, which I really
enjoy, and Dead Island too, I had a great time with.
It's still more the zombie style game and you get Dying Light,
which yes, it is, but it's just got it's just a different feel.
The parkour, the stunt, the fucking parachuting.
You know, there's there's a little bit more of a thought
process there that can turn out to be enjoyable and dying Light
2 in particular. And the beast have the guns, a
bunch of guns in them now too, so they can feel more.
You know, if you're if you're one of those kind of people that
gets tired of beating somebody up with a fucking barbed wire
hammer, which I don't know how you would be tired of doing that
because that there is like the funnest thing in the world.
Then you can do it. You can do it here.
My my YouTube the page crashed. Give me a second to load back
up. Anyway, there it goes.
Oh Nope, it's completely crashed menu.
It did say so weird. What are you saying?
When he left he he said in his statement that the the franchise
is in great hands and I'm excited to see it grow even
further and I can't wait to experience its next chapter.
So it's it's not like the franchise is stopping after him.
You know, so good to hear that he's got, he's got it planned
out. Yeah, I don't think there's any
indication that he's that it was bad, whatever that it was a bad
situation or something like that.
Boy, there we go. It's finally loaded.
Firefox doesn't like the live YouTube.
I don't know what it is. Live YouTube and Windows, just
there's something about it. Or sorry, at Firefox, there's
something about it. Love Dead Island two.
Yeah, Dead Island 2 was a absolute blast.
Dying Light 21, the Beast. They're all good.
I mean, they're all enjoyable games.
It's actually pretty crazy to see how how much fun you can
have with those kind of games. What else do we got?
That's all that popped up on my radar.
All right. I got some questions here.
Do you have any questions I didn't ask?
I don't ask for questions late so if we don't have any it's
fine. We got a couple questions there
in the discord. You want me to go through those?
This one from Buke. Since we are talking Forza, when
it comes to racing games, do you have a preferred make or model
you like to drive? There's just something about
screaming down the road in a Dodge Viper that brings out the
kid in me. In the Horizon games, I've
always liked how the rally racing feels and always prefer
to go down that path first. What races do you enjoy the most
or do you find most enjoyment just cruising around?
Thanks for the pod as always gentlemen.
And the thousands of hours of content over the years.
Have a good weekend. Cheers man.
Honestly, man, I've changed a big a big deal.
I've I've gone back and forth to what my favorite cars were, but
now I've been loving the black wing because I was going to get
one. I didn't.
I love it in this game. There's a couple Cadillac sedan
super high horsepower sedans I've enjoyed.
I definitely like the old 57 Chevy cranking that up and
putting giant motor tires on it. Chevy Bronco.
Yeah. Blazer.
Sorry, Chevy Blazer I adore and then and Mad Max and the fuck
out of the Chevy Blazer is just awesome.
What is the Bronco Bronx that's in my head?
Ford Bronco. OK, Yeah.
Basically, they're the ones American muscle.
Is it Ford Broncos? The truck, but instead of a
truck it's got the cab at the back and so people can 4 door,
it's a 4 door and then the Blazer is its competitor at the
time. Broncos usually smaller.
Let's see, I don't really have a skyline like I like the, you
know, the the. Subaru.
Or the Nissan? Yeah.
I don't really have any. Of those I'm more like I'm
definitely more euro high, high level, larger.
There's a couple 2 doors I really do like, but for the most
part I I definitely like super high horsepower luxury cars.
I've always liked those. I don't know why.
Maybe since transporter. I mean those are only BMWs,
Transporter Audis. I think there's a BMW.
What about you? Yeah.
Oh, that. Yeah, I'm trying to remember.
Yeah, I think it was BMW what he drove.
Those were really, really cool. I've always liked the the
Porsche Carrera. Carrera, yeah.
OK, that's true. That is true.
Some of the Porsche really nice. Yeah.
Yeah, it's just such a, you know, nice sleek design.
I I do like some of the bigger ones like the Subaru Impreza or
like the Nissan, you know, those are great as well, mostly for my
my time. Like, you know, when I used to
watch Fast and Furious, right. And I was playing Need for Speed
and we were talking about the neon lights under the under the
car and stuff, that kind of phase.
It was more more so those type of cars.
But yeah, I mean, I love a lot of cars, man.
That's why I like switching a lot.
It's one of the things I like in Forza that you know you can jump
a lot. I think there was a Corvette
sledgehammer. I think sledgehammer is the
right name for it that I used to like in the past when Corvettes.
I'm not a Corvette fan, but there was one or two that I
like. The rear end of Couple
Lamborghinis in this I like, I liked overall.
I mean, I'll drive, dude. I've got like some shit
vehicles, you know? And once you sport them up,
they're sort of fun to drive around.
I think that's the thing. That's like, you know, yeah,
sometimes a jalopy is fun. Yeah, sometimes a jalopy is fun
and you'll find it. You'll find a vehicle that you
never thought you would, you know, you're like, holy shit.
In fact, I definitely like, so there's you can do rear wheel,
front wheel, you know, for some cars.
And then all-wheel drive, well, there's the ability to switch
out to an all-wheel drive for any car.
And what I've been doing is because one of the locations
here has a lot of body or a lot of vehicle modifications where
they put all-wheel drive in a car that normally doesn't have
it if you want it. And it's been interesting to
drive cars that I've known all my life as rear wheel drive with
all-wheel drive. And so with the, I think it was
the Chevy, the 57, I think it's a 57 Chevy in this game.
I put all-wheel drive in it just for the hell of it.
I was like, yeah, dude, that'd be weird to see how this works.
And it's one of my favorite cars.
I'm just like, Oh my God, this thing is incredible.
It's a beast. OK, so.
I'm, I'm going to betray my ignorance real quick, but I I
need to learn this from my own education.
OK. When you say like Chevy 57, does
that mean that the car was made in 1957?
Yeah. Yeah, that means it's a classic
from it's just a classic car. It's just their one of their
classic years. But is it like guitars where
they are based they're being made now, but in the image, No,
no, no, no, of like that. Well, I mean in the game it's a
new 57, you know as. If it's not rested, I got you.
But yeah, but like in real life, if you were to talk.
Nobody's remaking that. No, no, no, no.
OK, OK, All they do because guitars, they will do that, you
know, they'll say oh it's a Fender, yeah, you know 60s, but
it's made today the. Closest I had here was a thing
called the Prowler, and the Prowler was a fairly.
It was a fairly substantial idea that didn't really substantially
do anything, but it was the idea of returning a coupe old style
convertible top race slash like the pseudo muscle car to a now
day and time. And they made the Prowler.
It didn't do incredibly great and it didn't drive incredibly
great, but it was an attempt at like taking the old and really
truly saying like, what if today?
So a lot of times you'll say, oh, Mustang is and then now the
new Mustang. But you're like, yeah, it's
always been there's always been Mustangs.
This was like there's a 50 year gap and we're doing a Prowler,
which is going to call back to these ancient designs.
I mean, the ancient designs ain't that comfortable.
Like you look at a 57 Chevy, that's not very comfortable.
You look at that car and you're like, I don't think that's going
to be a car unless you're a classic lover that a person's
going to want to drive around. But it just doesn't look.
Yeah. But some of the cars would be,
you know, depending. Yeah, some of the cars would be.
But yeah, I love, I love messing around with the customization in
this game because it does allow you to do that.
It does allow for you to fuck things up and put things in cars
that just wouldn't have it. And you're like, OK, well,
that'd be fun to you know what? Would it be like?
What would it be like that with? Yeah, especially for a car
that's known, for example, if you are driving a Porsche that's
known for, you know, being an absolute death machine, rear
wheel drive, it's like, well, how would it handle if it was
all-wheel drive? And, you know, you get to check
that out and I think that's great.
You know, I don't care if there's some tech head out there
who's like, well technically I don't give a fuck about
technically. Nothing about technical in a
game where you can launch yourself 600 feet and land with
0 forward movement on the end of a mountain and not break your
spine and be sucking on the back of your own kneecap.
If you can do that, you can put an all all-wheel drive in your
car and. That's what we want from this
game, you know? Yeah.
Yeah, yeah, yeah. I mean, technically, yeah,
that's exactly right. What else do we got for
questions? This one from Pillowcase.
What game would you compare? Directive 8022?
Is it as creepy as Alien Isolation?
Nope, Nope, it's not not that creepy.
The quarry, it's definitely closer to the quarry than and
and until Dawn than it is any of the other man of Medan or any of
those. But yeah.
Yeah, man of sedan. Man of Sedan, Man of Man of yeah
yeah, definitely not as creepy, no, but those monster designs
are something else, you know, depending on you know, yeah, you
see some stuff and you're like, damn, I don't know man.
Cuz body horror is definitely what this game has at times and
it just depends on how you deal with that.
Sense of isolation is not as heavy because there are times
where you're as a group, There's also a sense of isolation just
in that you don't know who to trust for a little while.
So what else do we got? Kind of like the Thing vibe but
in space and yeah. Very, Yeah.
More more flashy. That's it for questions in the
Discord. All right, let me grab these.
Nope, that doesn't make any sense.
I think we asked that between Game pass PC.
This is the doesn't say their name.
Between Game pass PC Plus rising game prices and battle passes, I
generally can't tell what the cheapest way to stay current
even is anymore. Do companies actually know what
consumers want at this point? I think a company only knows
what the OR it can only identify what the consumer of their
particular thing is. Because you don't have the data
from another company, right? And even your own company's
data, as Rory's pointed out millions of times can lead you
completely astray because you'll think people are purchasing for
one thing. And you'll find out that, for
example, Fallout, you could look at Fallout and go Fallout is
really popular in the early summer months and not realize
Fallout the movie or the TV show came out.
And that's why you're selling a bunch, right?
If if you don't have the proper data, but I do understand the
can't tell. The cheapest way to stay current
is even more. It used to be go find a deal.
Now there's so many deals in it's it's everybody's version is
different. I think your honest bet is don't
worry about other people and just, you know, if you want to
save money, save money in your own way.
You read there is probably no cheapest way because even
Johnny's prices are different than mine so little.
I can't even track Johnny's prices as being that they're not
even going to be the same. So it wouldn't even you know,
wouldn't even make sense. Things are just all over the
place. It is I've I've noticed it's
very confusing. Even people lately that are in
like, you know, a couple of discords where, you know, people
reviewing games or just people who should be in the know are
really confused about where things are.
And I think it's just too many changes at once.
Tariffs, game prices going up, down.
Different companies doing different things different.
Consoles going up. Consoles going up.
Things that don't. Make any sense happening, you
know, or you think they don't make sense so.
Oh, Star Fox remake. Here's a question about the Star
Fox remake. Why does Nintendo keep rebooting
Star fox instead of just making a smaller scale sequel people
can love organically? So I don't know enough about
that question. I did see the star fox video.
We can't talk about that a little bit.
What I saw the star Fox this is the switch to Star fox.
Did you see any of this Johnny? They showed Star Fox for the
switch to I, I, you know, I wasn't too bothered by what I
saw if it, I felt like it fit within Star Fox's and switched
to his graphics. Everspace kind of game is what
it reminded me of. You know, like an Everspace.
Yeah, very much so. Yeah.
It still looks old, obviously, right?
It's not a but I think that looks definitely enjoyable, like
something you could pick up and play even if you're not a retro
fan. Right, let's see, trying to look
through these. These are a lot of technical
questions. My God, you guys with the
technical questions. Oh, this is a good one.
It feels like games are either a tiny Indies or billion dollar
blockbusters. Now, did the middle class of
gaming basically disappear? It can feel like that.
But no, no, not, not only have they not disappeared, every
single genre of every single level has increased by about a
billion. I mean, the amount of releases
in all genres is just up. It's up.
They're all up. And I think our ability to talk
about them and understand each and every one of them is has
dropped to 0. It's just impossible there.
There's too many. It is legitimately now
impossible to talk about all the games and to sort of identify
which ones are big. But no, you've got Gothic coming
out, which is got some pretty good heat behind it, and so
you've got the New Plague tail coming out.
That'll be your middle. Even though technically you
could say it's AAA for the amount of money they might have
behind it with Microsoft, it's still your AA.
You know, that's the other problem too.
Same thing with Indies where they're like, yeah, we don't
have any money. And then you find out they've
got 50 people working for them. It's like, OK, what's an indie,
you know? Yeah.
And self. Publishing.
Yeah, we're an indie team, but then we have 100 QA people
behind us. Or like.
Yeah. Yeah, big production company.
Yeah. And the the especially the way
publishing works where you have digital publishers, it's very
easy to not be an indie. If we go the old style of
defining indie, which means published by yourself.
If you just want to go with a company that handles the digital
publishing, suddenly you're not an indie.
And it's like, I don't know if that makes sense.
I think the indie AA AAA is so gone now that it just doesn't
it's just not a thing anymore and it shouldn't.
It's really is a social signal. It's not really.
It's something that, you know, interns at a Google do where
they try to find out who knows about the rock band they're
talking about. And if no one knows, that's the
coolest rock band, you know, they're on their bouncy balls
drinking their fucking sippy tea and they try to figure out
they're like, do you know, have you ever heard of the bloody
murder dolls? And somebody's like, no, I've
never heard of that. And they're like, they're the
best band ever. That's the way it used to be.
And it like that was a big deal to people.
It was like, well, I like this indie.
They're they're not indie enough for me because two people like
them. Now I like somebody else that's
gone and it's gone. I, I mean, honestly, I guess
it's just me, but honestly, I fucking I thank God it is.
I thank God it is because I, I feel like the gamers were, you
know, defining things by like this and that is pretty crazy.
It's like there's so many ways to be LED astray by that and.
Very much so, yeah. We would almost measure it like
a finger to the wind kind of thing.
Like while this, this looks AA, you know?
Yeah, regardless of how much money is behind it or how big
the organization, it would just be like hell blade looks AA, you
know, or or maybe like high AA. Yeah, and then two people in the
same room, what's high AA to one person means something
completely different than somebody.
Else, right? Yeah, we need better
definitions. For that stuff, or as I'm
saying, I think the definition is baked into the price.
It's that is. This maybe that's it, right?
Is it a full price game? Is it a full price?
I mean, to us, I think that's. 60 for so long that it's a
really good baseline. 60 is a really good baseline because
we've stuck at it forever. For so long that's been the
price. So it's like now we have that as
a baseline. Most people know it's 60 bucks
is 60 bucks is 60 bucks to people.
And and you can identify that once you start getting into the
social signal shit, you start getting into like fake stories
and you get into all the shit the Game Awards had where they
were claiming people were Indies and that devs themselves had to
correct them. And you're like, this is a mess.
It's a legitimate mess. And it makes reporting look
really bad. Like, it's so instead of blaming
the reporters or whatever, I think you can look at the
problem, go here's why they said that, because it doesn't make
sense. It's like if the best if the
best of the best, but you know what I mean?
If the people with contacts, if the people who should know
better can't even identify or delineate or figure in some way
how to detail out this categorization, we shouldn't
have it. Yeah.
It's that's how muddy. It is.
It's. That's how muddy it is.
Let's see, Sony telling people to upgrade for GTA6 kind of
rubbed me the wrong way because consoles used to get cheaper
over time, not more expensive. At what point does console
gaming just become a luxury hobby?
I think you asked that last time and I think we answered last
time. I think that might got pulled in
again. Yeah, I think we did.
I think we did, yeah. I've cancelled like 4 gaming
subscriptions this year alone. Are publishers underestimating
how exhausted people are from managing ecosystems instead of
just buying games? Oh, he's in Mmos?
He's talking about Mmos as well. Oh yeah.
OK, so I don't think so. I think what's happening is
multiple avenues digitally are all subscriptions, music,
movies, games. So if movies and music were not
digital and not subscriptions, it wouldn't be an issue.
But I think that because we now are balancing and by the way, I
think you can see the writing on the wall.
Discord added Game Pass Basic to the Discord service.
So now when you have Discord Basic, you get a little bit of
Game Pass Makes sense. They're trying to, you know,
figure out ways to get everything in and defined as
one. I think that technically there's
just a lot it's and, and yeah, you could say you're we're
tired. We are, but we've always been
tired because I lived through the tired of my cable company.
I lived through, we're tired of this Internet company I've lived
through. We're tired of if it, it's like,
it's not new. It's not new.
I think the level of choice is new though.
The amount of choices, analysis paralysis kind of thing.
And it's not just gaming, it's because subscriptions are
everywhere for all different entertainment types, right?
So you got like 3 or 4 for your like shows or movies.
And then you know, you got other stuff for, for food or health,
and then you got subscriptions here and there.
I think it's also a bit of that fatigue, like hard to keep track
of everything. I mean, dude, it's it is crazy
when you think about their sock subscriptions.
There's a beanie subscription, there's headphone subscriptions,
there's food subscriptions, there's health subscriptions,
there's mental health subscriptions, there's.
Here's this green juice you need in your life.
You know there's. Fucking HUL because you don't
know how to make your own fucking breakfast, you lazy
fuck. Subscriptions.
There's all these that's going. To be the new ad.
Oh dude. I fucking hate there's, what is
it, Vessi? You know, there's like the piece
of shit Vessi shoes selling off their sole to get people to
fucking pretend to their best things ever.
I hate this shit, but with choice and tiredness of choice
comes. I mean the positive is the
choice. The positive is you do have the
choice. You also have the choice to
cancel, move to somebody else, or cancel.
And at any time. Yeah, yeah.
And if they don't let you cancel, if you they're like Sony
where they make that shit hard, hammer the fuck out of them.
Because as easy as they make it to cancel, you should make it
pretty easy to. If you make it, sorry, as easy
as it is to subscribe, if they make it easy to cancel, I have a
much higher chance of resubscribing later.
If there is a website that makes it difficult to to unsubscribe
from them, you can bet your sweet ass I'll remember that for
six fucking years that'll. Be 100%.
Dude, it'll be written down somewhere.
It'll be like gave me shit for unsubscribing or blacklist,
blacklist, yeah, black, yeah, dude, I hate that.
I hate that. And now a lot of companies.
You know, they might have it in a clickable place, in a
different place, whatever. I'm not talking about that.
But I and they always go like, oh, what about, you know, if we
do 75%? Yeah, OK.
Fair, fair. Yeah, And you can do that too.
I've. Noticed some companies are.
Not doing that. They're like, thank you, bye.
And I'm I'm for that too, I think.
That I respect those. I respect those.
Yeah. They're just like, hope to see
you, you know, see in the future.
See you. Yeah, wouldn't want to be you,
SBZ says. Gradients.
Has anyone here played Mixtape? I didn't get a chance.
No, no, I've, I mean, it's been great reception, so definitely
interested, but. Yeah, hate places that make it
easy to subscribe. It's so complicated to
unsubscribe. Yeah, Yeah.
I think Carrick would do a good review of mixtape.
He will know if it's authentic 90s.
I mean dude, what's authentic? I mean like Life is strange
isn't authentic. They're dropping hella and shit
for time frames which wasn't realistic.
So yeah, I've no. If they play Zombie by
Cranberries. Yeah, it's something.
Zombie. Zombie, Yeah.
Yeah, no, that, that's the 90s right there.
Dude, yeah, yeah, go back to the early 90s with right, said Fred.
I'm too sexy for my shirt. Do you have a a big memory from
the 90s? It could be like a movie that
marked that time or like. Music, music, Yeah, yeah, yeah.
I mean, all that kind of stuff is definitely.
But I can feel nostalgia for five years ago, very nostalgic.
I can feel nostalgia for my youth.
I can feel as long as the game, whatever it is, has some music
or whatever, I I it doesn't need to.
Doesn't need to be your. Time frame, yeah, it doesn't
need to be or a specific one because to me, nostalgia isn't a
certain section. I think there's a school
nostalgia people sort of get mixed up with that has to be
like, so my school nostalgia would be a particular number of
years. Unfortunately it would overlap 2
decades. So then you get 80s, nineties,
2000s. If you have somebody who
graduates in 2001, how do you ask them about nostalgia?
Is it for 2000s or is it for the 1990s in Dove?
Where's your nostalgia? What do you need me to hit for
this to be considered nostalgia? So overall, I think I like those
kind of games. I like the kind of games that
are like here's a here was a time which did feel different.
I mean, I can distinctly tell you it felt different.
You know, whether it be going out and playing without worrying
about every white van picking you up and taking you to, you
know, the child slavery factory or whatever that we worry about
now with all of those things to worry about, you just be told
come back when the street lights turn on.
That kind of stuff. A lot of that kind of stuff will
make me feel nostalgic if they have it in the game.
You know, I feel very nostalgic again in inner cities.
And I, I don't mean any, I don't mean like urban inner cities.
The other word for black that people use.
I'm not talking about that. I'm talking about any inner
city. You'll get times where kids
definitely are still on their bikes and stuff, but it's less
so now. Rural.
It used to be a big deal where I was living where you would just
get on your bike and you would you would go down a road with no
sidewalk. There's no cycling.
You were in the court. You were just told to bike on
the edge and there was no reflectors, there was no lights.
You just your mom and dad would be like right on the edge and
you'd be like, well, the edge is the edge.
This is like a Cliff in Forza. If I go off the edge, I'm dying.
It'll be like, OK, see ya go, get your go and.
The two other siblings that didn't respect the edge, they
didn't live to tell the tale. Live to tell the tale, people.
Be like, you know, do you have brothers and sisters?
You're like, I had them, but you know, it was rural Oregon.
They're like, oh, yeah, yeah. Area, you know, 50.
Percent. Mortality rate on those kids,
you know, fucking losing that shit.
But nostalgia like that, I think hits.
Yeah, it hits for me. It just all depends.
And I can, I'm nostalgic for the When I Met You.
That nostalgia would hit just as hard as a nostalgia when I
graduated. It just depends on what they
were trying to hit. So like, I get nostalgic
whenever a game says in or a movie says, this happened in
2010. It's like, dude, that was 16
fucking years ago. That's like, how long do we
think? How many years?
That's a good question. How many years do we think is
needed in the past for a thing to be considered nostalgic?
Nostalgia, yeah. I think it has to do with it
being around the time of your upbringing.
You think so? Because the stuff that happens
in your teens, I think sticks with you a lot.
Even like a lot of the music that I used to listen back then,
I still vibe with, you know, it's changed of course, but I, I
do feel those are formative years and things like movies you
watched as a teenager stick with you a lot.
Like, for example, American Pie was something I grew up with.
And like those songs that played in those movies were like a huge
part of like me growing up. I still remember a lot of that
stuff. It's still kind of like a big
part of who I am weirdly. So I think it has to do with
that. Like you're growing up, you're,
you know, you play that first big RPG you fall in love with,
like for me was Final Fantasy 7, fall in love with the music.
And then you kind of spend really the rest of your life,
you know, listening back to that and kind of connecting back with
it every now and then. I think that's kind of where it
comes from. See, and for me, it's definitely
not school. It would be my 20s because of
the job and that I wasn't going to school all the time, meaning
8 hours of my day. The nostalgia would just be
sitting in class. So an entire block of my
nostalgia would be what's it like to sit at a desk and not
move? Pretty shitty, yeah.
But when I was single or or not single, sorry.
When I was living alone, when I was paying my own rent and all
that stuff. And the weekends are yours, the
weekdays are yours. Everything's paid for, purchased
by you. I have better or more nostalgic
feelings for the 20s to 30 than I do from 10:00 to 20.
But but I do get what you're saying.
That's what I guess that's exactly what I'm saying is that
the nostalgia is very hard to hit because usually most games
either go for a timeline, the 2000s, this, this game is set in
the 2000s, they don't worry about it.
Or this game is a high school game, which is a whole different
thing because high school is an ecosystem.
High school is the hilt of a dagger.
The blade is the rest of the world, and that's what most
people see. But the real built stuff is in
that blade and in that handle and and your school formative
years. There's so much stuff that's
hidden there by everything else. So when you do a school game and
then the nostalgia for a school game, it can feel like a vastly
different world than it does if you're just saying what's the so
what's the world look like in the 80s for the people in
business? Cocaine, hookers, limousines
that like the over the top excess fucking giant hair.
What's it look like for kids in school?
Drastically different. So there's some parallels, big
hair, you know, certain music, but there's a a big difference
there. Most kids in the 80s didn't have
enough money for cocaine in high school.
You know, I would assume that was before my time, but like,
you get this thing. So yeah, it's interesting.
I, I would say nostalgia for me as anything prior to about five
years ago. I can, I can feel nostalgia for
anything prior to that I have better memories for.
So I'm like, oh, it's a little, it doesn't bring up.
That the more I'm thinking about it, I, I think I, I was wrong.
It's not linked with the upbringing necessarily.
I think it's really isolated things that you ended up
cherishing that stand out. And it's funny because you were
talking about the school stuff. I had a bad time in school.
You know, it was kind of bad time point.
Was was Some people wouldn't be nostalgic at all.
It wouldn't. Work, yeah.
It wasn't nostalgic, but then other stuff that I did outside
of that I can see myself nostalgic for.
But similarly, like you mentioned the 20s, I think back,
you know, early 20s, I move into the the first flat of my own,
you know, I'm living by myself. We start the podcast because you
mentioned that period as well that that's nostalgic too.
You know, I'm thinking back like, wow, what a huge moment.
Like I got my own place. Things are going well.
I'm meeting, you know, cool people were kind of like
connecting the podcast and stuff.
Yeah, huge moment. So I, I really think it's these
isolated things. Then you never know what's going
to click with the nostalgia as well.
There's a bonus to when you're not working and your mom and dad
are paying for stuff. If you're lucky enough to have a
mom and dad who are able to make ends meet and they're taking
care of the bills and so you have a little bit easier time,
you know, identifying special moments as a kid.
But a lot of people didn't have that.
I was pretty, I was pretty shocked when I started talking
to my friends because we don't talk about, I mean, if you are
at school by yourself and you can go to school with somebody
else, it's weird to talk about your school stuff unless
somebody asks you. So when I met my friends that
weren't in school, we wouldn't talk about our old school days
other than if somebody says what did you do in school?
You didn't talk about it because it's just you telling a story.
Nobody knows if it's real suit, there wouldn't be a reason.
But I do have a lot of stories with the people outside of
school that I met and those shared stories are nostalgic for
sure. There's something there where
it's like we share and it's, it's always cool to have that
buddy who was there, even if you have different ideas about what
happened because you know, someone was 20 years ago or
they, you know, whatever. But that that kind of stuff is
always cool. I think the same thing happens
with games where you know, I mean dude, rose tinted DLSS will
make a game look way better than it looked.
Yep. Couple weeks ago I was playing
an older game going God damn, man, my, my DLS brain was like
that game did not look like that.
There's wow, that game is holy shit, that game looked like bad.
You know, which I think is fun. No, I, I, I don't think it's
ruining a memory, man. I think it's actually because
I've had friends who are like, I don't know if I want to play
this old game, blah blah, blah. And I'm like, if you don't want
to play it because it won't play well, rightfully so, because it
probably won't 2 controllers or two, two buttons on a digital
pad. Come on man, that's not going to
feel the greatest. That's some ancient ass control
schemes. But but I think it's good to
remind yourself that things weren't always the best back in
the day, man. The to keep you from screaming
too much, your brain removes the sharp edges of everything.
A couple months, couple months ago, I revisited a memory out of
the blue while I was feeding the dogs and I remembered something
I had not remembered. And it twisted my entire memory
that I had had. And I know that the new thing
that I remembered was real. And I was like, I have been
whitewashing this out, this thing that happened.
I had removed this edge and it somehow some protein in my brain
was like, hey, what's this over here?
And it touched it and it was like, and it lit up and my
memory, the entire memory flipped and I was like, oh,
damn, damn. I've actually made decisions
based on this memory, not a a bunch, but a couple based on
this wrong memory where in and I knew it was real when it popped
up. I was like, that is what
happened. Oh my God.
And I've really like sort of rejiggered this to make it
something else old memory, but still it's it's it's awesome to
see that those are still in there somewhere.
Those old, there's a, there's some part of your brain, there's
some single cell of your brain that remembers.
And it's like, remember that time your mom caught you
masturbating and it's there and your brain will be like, Nope, I
don't, I don't. But at some point, you're going
to be feeding the dogs, you're going to be doing something, and
your brain's going to run an electrical signal through that,
and you'll be like. God damn it dude, I've had.
I've had times where I'll remember something stupid I did.
I'll be driving and be like like physically go oh dude, that was
so cringy, man. What a come on, be like dude, it
was 40 years ago. What am I doing?
Like that time a girl I had a crush on at work said enjoy your
coffee and I said you too. She didn't have a coffee.
Yeah bro, I would give you $1000 to switch some of the shit I did
if it was. If that was lame as what?
You just said that's pretty mild.
That's mild. That we're talking fuck, man, I
would give good money to switch that Yeah.
What else do we got for news? Let's see here there.
What? Other than the big games?
We got UFC6 deep dive. They showed a deep dive for
UFC6, which I think comes out next next month, right?
Yeah. Lego Drive is shutting down.
That was their racing game that shuts down in 2027.
I don't know how popular that was.
I know I liked what I play to that I don't.
I don't know how popular that was though.
Wind Rose sold 2 million, a game I know nothing about.
We were laughing about that in chat this morning.
I was just like, I have no clue. No clue what that's even.
You know what that's even about. Ski with Robin Brie.
What's up Ski? I remember your name.
Do you got because I think we were joking about if you had
your own YouTube channel, Ski with Robin.
Bree is asking a question $20 Yeah.
Do you guys? Believe great name, right?
There, there is such a thing as an objective game review.
And should reviewers even try to be objective?
PS Enjoyed the Forza review, appreciated the insight.
No, no, every single thing in the world is subjective.
There is no such thing as an objective game review.
I don't think there's such. I think I objective game review
is quite literally the object, not the objective game review,
but the object of a review would be to offer as much context on
why you felt subjectively the way you felt.
So you, yes, explain exactly why you felt a certain way.
And if you did that, you've done your part.
If you did that, you're good to go.
Like that's that's all you can. Get right.
Yeah, I mean, that makes sense. So, so you're inserting
objective elements, which are like the facts, the facts you're
stating about the game, you know, like systems, how stuff
works. And then you say how that made
you feel or like how that led to your experience.
But your channel is an opinion channel, right?
I think that's fair to say about any even like, you know, we
wouldn't be. If it was a benchmark channel,
there's a huge difference between a benchmark and a review
channel. If I'm this happens, when I was
talking to Gamer Nexus, I hadn't talked to him a while, but when
I used to on Twitter, sometimes it'd be like, there's a big
difference between a review channel and a benchmark channel.
A benchmark. If you have a benchmark, you do
zero to 60 in your car. If you have a review, you say
how does zero to 60 feel in the car?
Yeah, that's a massive difference.
Those are two completely different things when you think
about it. Because I can get from zero to
60 and be as uncomfortable as fucking hell, and because the
seats uncomfortable, the way it feels, it's lurchy, it fucking
feels uncomfortable, It doesn't have a smooth acceleration,
blah, blah, blah. That'll be in your review part,
your benchmark part. Zero to 62.7 seconds.
OK. That's benchmark.
And then based on that, they can make a dispassionate
recommendation or or not right of the product.
So it's it's much more cut and dry.
Yeah. I do think that your big
question or the big question should be should you label it a
review? Because I think a lot of people
get away by saying that, that it's a review and they're not
even putting objective parts in the review.
It's all like flower like it's not.
I mean, one big thing is. Subjective that there isn't a
way unless you absolutely are that reviewer.
So what I do is I will also say, is it a good genre
representation? If it is not, why?
If it is, why? And I think that what happens a
lot of times is people are basically using the review name
or nomenclature as a way to get away with just doing an opinion
piece that is fully opinion. And the only way you're going to
feel what they felt is if your opinion is identical in every
single element to the way theirs feels.
And they'll get away with it by the insane, but it's just a
review or whatever, which is true.
But you start to look at what they're saying.
You're like, dude, unless I'm this person, I'm not going to
feel because maybe that person is really bothered by one thing
in the game that's colored everything.
They're not looking at it as like a game anymore.
It's like an experience. Which games can be an
experience, but they are also games and they're also
purchased. And there's I, you know, you
know, when you hear it, I think, I think when you hear, you'll be
like, I have to be directly aligned with this person.
Otherwise, I'm just really listening to this person's live
journal that's dated this day. You know, this morning I woke up
and had eggs. That's what those become.
I think it's really hard to be at all objective if you haven't
played enough of the game. I just see it a lot in these
reviews, even in big sites where you can tell the person played,
you know, 30% of the game or something.
Yeah. And they made their opinion
based on that and that, I mean, that's a problem.
It's very hard for you to to give a solid opinion on the
overall product. I think they're both in a weird
way the same, the small amount played or the small amount that
impacted them so much that that's that's carried forward.
They're both that 30%, Yeah, so. Yeah.
I mean, it's like surface level. I don't think it's too hard to
offer context though. I mean, I mean, there will be
times where I'll certainly fuck it up, absolutely.
But I mean, overall, I think it's pretty.
It shouldn't be too hard to be like, why did I like it?
Here's why, here's what's fun, here's what's not fun.
And if it's not fun, why does a thing that is normally fun in
this game, why is it not fun? Like if Forza's exploration was
not fun, it would be my job not to say it's not fun.
It would be my job to say why a particular thing that is
normally fun is not in this game.
Why is it not enjoyable? Stops like the boulders I was
talking about, that can make things not enjoyable.
If you bring those up enough, then somebody forewarning
somebody can go and go, OK, you know, I got you.
I see what the issue is that that makes sense, you know, and
we'll move. We'll move on from there.
But yeah, I think also there's no rules, but I do think the
name, I mean, lately there's only a couple I watch and most
of them don't even label their I guess reviews reviews anymore,
which, and rightfully so. There's one or two like I watch
writing on games for sure and a couple others.
And I'm glad they don't name them reviews because they're
really not. There's there's something else
there. You know that it's.
An exploration of the game and the way the game made them feel
at that particular time. And you can glean some good data
from those reviews are reviews are not as easy as people think.
But you know, it's just one of those things that people like to
assume is super easy. Dude reviews are hard.
I have tried my hand at reviews, they are a hard process so.
You got to be really the weather confidence or ego, whichever one
I'll, I'll call it both 50% ego, 50% confidence, but you have to
be like, I'm super confident, but I'm super confident in my
feeling of being ripped off. So like I've.
Never. Once looked at a game and been
like I need to re review this. It's never happened.
It all makes sense in your head right bro?
If it did. I would feel so stupid.
I'd be like, I played this game for 60 hours and I couldn't
figure out what my own score was.
What is wrong with me? Like, I need to stop.
And I'm never resetting a review score.
That would be ridiculous. Unless a patch comes like this
happened with like, yeah. Changes the game.
And rink, yeah, but dude, you play a game enough.
I know what I feel like. I that's 60 bucks.
It was burn a whole my pocket. Either that 60 bucks doesn't
burn anymore and then it's just all gravy or I'm like, I want my
60 bucks back to a certain point, you know, where I'm like,
I want 30 of it back. I want 75% of it back.
I want that all back. And I want you to pay me for
having wasted my fucking time. Yeah, on this game, you know
that, you know, shouldn't have been released.
So yeah. But if you like when you're
playing a game, something interesting happens, right?
Like in the first five hours, are you going to remember that
by the time you review or like do you take notes as you go to
kind of keep track of some of those moments or does it just
stick with you that much? I.
Feel that if something's well, I'll definitely take notes of a
system or something that exists, but if it doesn't stick with me.
Is it worth talking about? I.
Have AI have a good memory, so and that's never been a
complaint on my reviews where somebody's like.
Oh, if something is annoying enough, you will remember it.
If something's good enough, I'll get complaints that I was too
happy about something and I'll be like, hey, that's a complaint
I can deal with. But yeah, I mean, if something
sticks with you, if it's emotionally resonant with you,
unless it's a live journal, you'll never cover everything.
You know, live journal would be one minute in, I did this, 2
minutes in, I did this, 3 minutes in, I did this, which I
swear to God, that is what it feels like some people are
doing. And then like using GPT to
truncate it into a summary when sometimes when you read stuff,
you're like, this doesn't feel like AI can't really understand
what this is trying to say. It's just more like, I did this,
then I went here, then I did this, then I went here, here's
the game and my score. And you're like, but I don't
understand how you got to that score.
I understand what you did. But yeah, it's it, dude.
I mean, if something sticks with you, it sticks with you.
Red Dead 2 starting stuck with me enough for me to bitch about
it, but something else may not have stuck with me.
And that's as long as you offer context on why it stuck with you
or why it didn't that's good. And why it didn't, people will
think you can't offer context you can.
So like, you may not have to say why something you hated didn't
stick with you or why something that was just mediocre didn't
stick with you. What you can do is as you're
talking about the cohesive, if you don't really mention it much
in a way that is a way of saying this didn't really, you know,
you might list 15 modes in a battle Royale game and you
really you say it's also got this and this.
And just by saying it's also got this and this, but let me focus
on this. That usually indicates those
other ones weren't focus worthy. You know, they weren't they
weren't focus worthy. It's like, OK, that for for
Jeremy, this particular thing isn't.
And you can ask certainly ask more questions, but at some
point you have to be like, there's a reason why.
The reason why is because if he's saying all these are fun
and said, but there's also some of these other things, then you
have to come to the opinion that that didn't grab me.
It didn't, you know, it just didn't.
I mean, and it happens with any game.
There's because there's so many little minutiae to cover.
I mean, you do have to, otherwise every review is going
to be 30 minutes. And I think that's, dude, if it
takes me 30 minutes to say, I mean, it's happened, but 30
minutes for a review is like, dude, OK, yeah, that's a long
time. That's a long time.
I. Couldn't add it that at that
point you're like you said, you're transcribing.
Yeah, you know. Crimson Desert must be one of
the toughest games to review. What's been your toughest review
to make? Crimson Desert was easy.
Crimson Desert was cake. What's a What was a hard dragon?
Age. The the Dungeons and Dragons
game that I played a couple years ago that was like a hack
and slash game that didn't do well.
That was a rough one because even though it was goofy and
funny, it was just wasn't great. Wasn't very fun.
Dungeon and Dragons. It's not.
It wasn't dark Alliance because that's the older one.
But anyway, it was a dungeon Dragons game and I can't
remember it, which goes to show why.
And that game was it wasn't very fun to review.
It wasn't very fun it and it wasn't even fun to tease.
It was just sort of like. But I, I can't let that slide.
How is Crimson Desert easy when it's like, it's a long game.
It's got some weird ass puzzles that maybe you had to spend a
lot of time on. Like it's, it's kind of clunky
in some places. Like, didn't you have a lot of
friction putting that together for a review?
I don't consider friction hard. Hard to me means like, dude,
it's a game review. Like so yeah, difficulty of a
puzzle is difficulty of a puzzle, but it's not difficulty
of the review. Does that make sense?
Yeah, cuz at the end of the day, you could explain the game
easily enough and I could explain.
The difficulty of the puzzle and that's contained within the
game, but it's not making the review difficult to me.
Why would it be difficult? By the very fact of a hard
puzzle in a game? It makes the review easier
because now I have an example of a hard puzzle in the game to
talk about in the review. Do you see what I'm saying?
So if you run into a problem or friction in the game, that helps
you with your review because it's data for the review.
So there's nothing difficult about the review.
There's nothing. There's been two games that have
been time sensitive where like I was like I'm crunched for time.
Other than that, no it's been easy.
They're not. And easy in the fact of coming
to my thoughts have been easy because I'm fairly confident and
that I feel either burned or not.
And I mean dude I do. When I get done with a review I
usually give myself 6 to 8 hours where I'll just do other shit
and I won't even think about the game.
But my I can tell I am. Something will pop in.
I'll be like that. Bothers me your brain is just
indexing everything. Yeah, it's like, yeah, it's just
back there and it's moving slots and then I wake up and I'm just
like pretend I'm talking to you guys and I'm like Sup everybody.
This is Carrick with ACG once again.
And then I just and I and it always and it works and it it's
not hard. I mean, hard is the technical
stuff. Like I had a ton of technical
issues. The Forza, Jesus, I thought I
was. I thought it was out of that
game of having all these technical issues and I had a ton
of technical issues trying to get footage.
There was issues with recording software.
There was all kinds of issues. There was not a single problem
saying what I thought about that game.
It just flowed. It was like, dude, boom, boom,
mud goblin. I was like the moment I was
driving and some piece of shit in the mud hit me.
I legitimately out loud said, you fucking mud goblin.
And I'm like, well, that's going in the review because I don't
even know what a mud goblin is, but I'm like, it's going in
there. Loosen through earth juice is
one of the first things I said in the review.
And I'm like, that's exactly what you're doing.
You're going through mud. It's earth juice.
That's what we used to call mud when I was a kid.
It was like, it all makes sense. I'll just say this out loud in
the review. That's easy, but the tech stuff
is fucking sucks, man. The tech stuff is it's
ridiculous. It's like cry worthy.
If I was a crier, there'll be times where you are so in the
mix and you're so set up and you're and the world stymies you
where you feel like somebody hates you, hates you as a person
because you'll be like, I am ready to be creative and
something breaks. I told you the quad or the
Roland lit on fire? Yep.
Out of the blue, just a a electrical short completely.
For real man. No, that's exactly what I did.
Audacity. I, I, it was Audacity I felt
towards that device. I was like, are you fucking
seriously right now? You're going to do that?
Really. Been been non doing reviews for
six weeks, been using it daily and today you're going to
fucking spark up and have a little bit of a fire out of all
this. And so it took me like 3 hours
to find wires for the old one. So I thought the amount of
content would make it challenging to review.
No, no, I mean dude. So like unless you mine sweep a
game, no one's ever going to 100%.
You could do 100% on achievements, but that means
nothing. You could do 100% in the game
achievements, but that means nothing because it doesn't mean
you'll see everything and even a devil tell you everything.
I mean, we've had people 100% like, let's say a Boulder's
Gate, but they haven't seen everything in a Boulder's Gate
because the achievements aren't tracking every single thing.
They're tracking whatever. If you have 100 achievements,
you're you're only tracking 100 things.
That's there's probably a billion variations.
So yeah, no, this hasn't been an issue.
Yeah, they're easy. They're easy in that effect.
They're very stressful in other ways, but insane what I want to
say. Very easy, Yeah.
Quick last question, the peek behind the curtain, Has your
process changed in how you prepare for the review?
Is it like creating an outline or maybe like some notes you can
look at well so you don't miss something?
Or has that just gone towards complete free form overtime?
Like which direction has it evolved in?
Yeah, no, yeah, I would say nothing's changed.
You could say it's a negative if you want, but I don't think
games have changed too much, at least not enough that the review
stuff has to change. You do have to track stuff.
You got to make sure you track stuff and then you want to talk
about it, but. So like some key stuff you want
to hit, I guess key stuff you're tracking.
Yeah, and you want to and you want to hit Y And dude, I trust
my emotion. Like if I get like frustrated
with something, but I also have a pretty high level of tolerance
because I am a reviewer for the general games out there.
I'm not like a Dark Souls guy who just does Dark Souls.
So therefore a Perry has to be within this very I'm like, dude,
can you know, we can talk about that Because I can play that I
can do. I can sit right beside somebody
and play those kind of games too.
But when it comes to like the overall review thing, I'll make
notes, but the notes are really generic.
For example, in Forza a note could say Bumper.
And that to you means to me that.
Means a whole other thing. It's remember, there are times
where you've said something, I'm like, I'm mad again.
And that happened five years ago.
That's a bumper. So any of those words that I
have written somewhere or just in my head when I'm talking
about the game, I'll be like decal fuck and then or I'll be
like a window. Oh yeah, and I and.
You got to open up a. Whole thing, yeah, so but that's
that was my job prior to this too.
So it's not like the big difficulty is, yeah, time
getting code, you know, workable games without.
Logistics around. Yeah, like the week before last
was. It was horrendous.
I mean, because there were three games I was supposed to review
in every game. Stymied every single game.
Curse. Saves and everything, yeah.
The curse saves and all that and that was hard.
It wasn't the review that was hard.
It was getting everything set up.
It was quite difficult and I, I'm not big enough.
I mean, I am big enough, I guess.
I guess I could e-mail and say I want a code for a different
platform or whatever but I was sure at that point.
I always feel weird because I'm also like, dude, if I'm asking
you for another code cuz my platform doesn't work, I should
probably review the game on that platform and say this game
fucking doesn't work. You know, like I, I, I don't
really feel like that's a thing. If I can get through a game and
it's got a crash later on, I'll probably review the game and
just be like, dude, don't get it because this thing has a fucking
major crash in it. But like for replaced it was
within the first half an hour and I knew that they were going
to fix. I was like, there's no way
that's not going to get fixed. So I just kept crunching on it
for too long and got screwed over and then cosmic abyss
fucked up the saves horribly. Man, that sucked dude.
Cosmic Abyss is a legit, enjoyable game to to corrupt
your saves like that is a it's a master stroke and a diabolical
way to make me hate you because yeah.
Nothing 'cause you were invested, right?
I mean, at that point, like you played a ton of it.
You had a lot to say about it. You're kind of putting together
the the whole process and then boom, you can't finish it and.
If you look at the reviews, it certainly seems like the
majority reviews are about those kind of bugs and that is a that
is a hell that is that is hell yeah, I'm sure it's hell and the
devs too, I'm sure they had no desire, but it's.
Did you think about reviewing it at that point and just saying,
listen, I played like this much and I I couldn't continue
playing because it broke on me. I did, but there was I didn't
know how far I was in and I feel like even now, now that where
time has passed, I feel like I wasn't I wasn't far enough in
other than it would be a really weird review.
It would basically be hey I got halfway through and I loved all.
This could happen to you but but it crashed and.
Now I can't tell you about what comes after buy it or don't buy
it. The best bet is to do the
podcast and be like here's what happened because a review.
I feel you have to either. It's either broken completely
and you know, it is like a mind's eye or something.
Yeah. Or you get to the end and then
you can do your review. Yeah, that's fair because you're
also you want all of your reviews to stand to that I do
standard, right? Yeah, I never want to look back
on a review and say, oh, there's a caveat here.
If I can actually also I want to be able to compare 1 review
today to something six years ago.
Like, and you should be able to do the same on a stream where
you look at a stream and you're like, OK, here's my stream now,
here's my stream six years ago. What are the metrics?
What's comparison? If you have a bunch of dilly
dally and bullshit where you've changed the way you do things a
ton of times, it's going to be impossible.
It's why anybody who changes the review score has a diabolical
time because it's just like you're changing the entire facet
in way. It's why somebody, a lot of
people who will change companies too, will change their review
score. You realize it's not changing.
It'll change the words. They'll have like one to four
and then not 4 words. They'll be like, we're going to
a worded score and you're like so 1 to 4.
You know, it's, there's some, there's some idiosyncrasies
there for sure. But what else do we got for game
news? The worst game for me was over
120 hours, Boulder's Gate 3 and the ending was broken.
Oh damn. Damn, yeah that third act was
very buggy. Was it?
Oh, oh God, yeah, sorry, no, I take that back.
The third act was and and I got hell.
I got hell in the review for mentioning that.
And I was like, listen, FPS starts to drop to dog shit.
There's all kinds of issues and people like you just don't like
boulders gate. No other reviewers mentioned
this. And I'm like, did they get to
act 3? Just saying because if they did
some of the people, you, you know, you should probably, you
should probably verify that because Act 3 is noticeable to
everybody even today, let alone back then.
They've done some fixes, though. They've done some they've, you
know, they've, they've tried to shore Alder's Gate 3 up and I
think they've done a pretty good job.
But yeah, yeah, it could be a rough time.
In other In other news, by the way, Amazon cancelled the Lord
of the Rings MMO. They did say they're still
exploring, you know, a future game possibility there, but.
Bro, Lord of the Rings is tough, tough, tough, man.
I mean, you got fake Aragorn running around or you got this
other time frame nobody knows about because nobody wants to
open the Sermillion or whatever and read this other bullshit
that Jackass wrote. So it's it's just hard, man.
It's hard to do and the world is cool, but it's it's definitely
difficult to it. It's a closed off world and the
heroes were the major heroes. And Dragonlance has the same
exact problem where the major narrative events happen around
these major people and anybody else's sort of death fodder
that, you know, they don't feel like they can be heroes in and
amongst the. Rest and you wouldn't want to
recreate the exact movies, no. You don't want to recreate.
Yet or books, Yeah, unless you have the real people.
Cause you know, if you're going to have bootleg Legolas and
Aragorn, yeah, with the same story, it's not going to work.
Yeah, bagless, bagless and Baragorn bootleg.
They're they're pirated versions that are running de nouvo.
Yeah. Yeah, it's always, always
difficult to do Lord of the Rings, man, It's got to be one
of the hardest IPS to take, you know, to take on as a game
maker. All respect to them, but I
wouldn't want even think about trying to make a Lord of the
Rings game. Wouldn't even know where to go.
There's been a good MMO. The that one MMO they did was
actually, you know, I think it's still going.
I also think that maybe we're at the time when we just maybe an
MMO isn't really the future of games the way we think it is.
I think cost wise right now we're in some dire straits for
how much these Mmos cost to make and how we go about, you know,
delivering them to people. I think an MMO, I don't know if
you saw this, but the writer for Exodus or one of the major
creators for Exodus left. Exodus is the sci-fi game with
the time travel, like the lightspeed.
He left. He had worked for the the
doctors at BioWare and he had stated that it's just like it's
just really hard to make a game. He was like, this is disastrous.
It was it was uncomfortable. He hated, he hated pretty much
every meeting he went to. It's like the amount of burnout
in a normal game as high, let alone in a Lord of the Rings or
something. Working with Amazon, trying to
get Amazon to fucking, you know, figure shit out.
Yeah, yeah, that's the one I remembered was the old Lord of
the Rings, which I think is pretty.
I remember having a pretty good time in the original Lord of the
Rings game. Been a long time, but I remember
having a genuinely good time. What else do we got?
Tell you who's who's not having a good time, though.
Sony reported that in this quarter, Q4, they sold 46% fewer
PS-5 units worldwide compared to the prior quarter, 46% less
surprising. No.
No.
So it's not only that, but they had the best sales, they had a
sales peak and then the forward sales after the sale came up
where they sold the least. I think that like right now
console sales, they've they've jumped up to a point to where
the hardware you're getting just isn't, isn't worth the return.
So right now I think you are just holding off dude.
I know a lot of people with PS Fours who are just now starting
only now to feel the crunch because a lot of games were
still coming on PS4 and are going to PS Fives.
They're not buying pros. It's I think right now it's just
a budget conscious world and everybody's like looking at like
what do we even and dude, you may not want to buy one now if
in two years it's going to be 1000 for your next one, you may
want to save 500 this year and try to eke your way through
whatever you know you can. It's it's rough, man, it's
rough. These consoles are expensive now
the idea of somebody going in to purchase one off a you know, on
on random is that's asking a lot.
They sold how much less though? You 41. 46%.
Damn son. Damn.
I love the way Carrick includes the sound aspect as well.
Many reviewers don't capture. Yeah, I think with sound that's.
Yeah. I don't know why it is with
sound that people don't whatever.
I mean, I think it's because it's.
Tough to talk about. And I think some people are
really nervous about it because you can't bullshit sound.
I mean, even when I because I made a mistake one time, I can't
remember the game, but I definitely said something that
was not right. And I think it was Austin He by
the way, he didn't like tweet me or anything.
He tweeted and was complaining about something in the game and
I went and looked and I was like, Oh my God, he's right with
audio you. I mean, you could say you like
the music, but you you just sound like you're bullshit.
And if you're like it's bombastic.
You know, it's like music is definitely you almost can't talk
about music very deeply unless you know some stuff about music
because it's after a while you're going to be like, this
sounds high and people would be like, hi, in what way?
Yeah. So yeah, that one's.
Yeah, music is hard to talk about.
Music is hard to talk about in that way.
Yeah, I think sound effects and music are super important too,
because I don't care what anybody says when I hear a
fucking a song cranking out in The Last of Us or in Life is
Strange, you can't tell me that's not a good part of the
game. When Life is Strange starts and
you're at the lockers and you walk out and they start playing
a song from that time period and it sounds like it's inner
earphones, that's a moment. And you should talk about it
because that that is audio storytelling.
It's it's it is telling you a shit ton about the entire way
that game is going to feel by just that one song.
They chose it for a reason. So, so glad.
So glad to see Eternal saying. So glad I got my PS-5 Pro last
holiday season for 100 off without taxes.
That's a very good price. Yeah.
Damn. Not bad.
Yeah. How about sound effects in your
PPC controller? How about fuck those?
I gotta hate that stuff. I hate that.
Not for me, man. Not for me, dude.
Not for me, man. Yeah, Whenever I see that like
PS-5 trying to bullshit me with the sound effects out of the
controller, I'm like turn the fuck off.
I don't need to hear that shit. But it can sound like a 10 E
speaker through your hands. I can do that myself.
Yeah. Yeah, fuck you.
A couple times it's been OK, but I I no I'll.
Say it. I think it's just I'll go.
I'll meet you halfway across the sky.
But sorry, I will meet you halfway and say that there have
been times where it hasn't been horrible, but I don't think that
that's. Horizon did an OK job with it,
for example. Like some subtle sound effects
were coming through it. Like your bow sound effect was
OK. Yeah.
The twain? Yeah, not sold on it at all.
My PS-5 just runs, no complaints.
My PS-5 pro no sorry PS five I'm not getting a fucking pro for
the life of me. Well, I mean I.
Might. If this one dies, this will be
my third one, but this one on quality.
If you hit some games on quality, this one will do that
overheating thing because probably liquid metal.
I'll probably have to reseat it. Jesus, so tiring with these
fucking things and it's right under my nuts man.
So when you're playing APS 5 game, this thing is just fucking
you just hear that thing speeding up.
You guys playing Gothic next month?
I may. I don't know if I want another.
Yeah, I don't know. I don't know.
It depends on how I feel. I enjoy Gothic when I first
played it in the 80s. It's not the 80s, but it was
years ago. So I don't know Whenever that
game first came out, I did enjoy Gothic, but it was a sign of its
times. I don't know how much I want a
game that's like, hey look, another game that's your
character's barely holding on to life, you're a farmer, here's a
single moccasin, now fight off 17 scarecrows with fucking
scythes and you're just like. Yeah.
Sometimes I just want to be the hero, man, you know, I sometimes
I don't want the Dark Souls of blah, blah, blah, the Dark Souls
of fucking, you know, music games, the Dark Souls of choose
your own adventures, the Dark Souls of you just oh, fuck.
There was a late model PS4 Pro bundled with RDR 2 that was
quieter. That's cool.
RDR 2 SBC says if you guys talked about Sega's cancelled
super game. Any clue, $5 super chat.
Yeah. So the, I don't know what the
Super game is, but I will say this, I feel like it's a good
cancellation. Cancellation.
I was going to call cancellation a kiss, but it's a good
cancellation. And the reason why is because
nobody knew what the fuck that they were doing and nobody
remembered they didn't have any PR for it.
It was a service game. It's already starting out bad.
And I think Sega and Microsoft, I guess were the two doing it.
I think they looked at it and we're like, right now the
industry's changing too fast. We need to figure out what we're
aiming at. So we're seeing it with Sony,
couple Sony service games switching.
We want the companies to switch guys.
And they're going to have to switch faster than ever, ever.
In fact, I think they're going to have to actually make hold me
to this. Yeah, in one or two years.
It would not surprise me if they do not have a division and or
person whose only job and I don't know what this person
would be called, but their only job is really going to be
pattern matching for figuring out where the consumer is going
to be. They used to do it with big
groups and they'd have six months to a year to two or three
years to guess the future. I don't think you can guess the
future because you have so many games entering the market that
the future is changing with every entry.
The expectations are changing. Subnautica 2 is going to change
the expectations for Subnautica 3 or whatever game comes in.
There's too many games. So it's impossible to interject
and say four years out, we've this is probably going to be
where we are. I think they're going to have to
have people using algorithms, tracking, figuring out how to
build up that excitement over a four year pattern that you're
going to have entire divisions and it's not going to be your
press. It's not going to be your PR.
They're not big enough. They're not they are big enough.
They're they press normally handles the end or the middle
and influencers. I'm talking about somebody whose
job is to look at the world as a technology, almost like a
technology CFO. If you guys have ever seen a CFO
at a company, technology guy whose job is to sort of like
guess which database system, what schema we're going, you
know what the future is going to hold for this company.
Are we going to have keys on our phone or is it going to be just,
you know, touch screens? Is it going to blah, blah, blah?
Is it going to be fold? I think the same thing is
existing in consoles. Mark Cerny's not good enough to
just do it on Sony's standpoint. They've got other people working
with him. Same thing with Jason Reynolds,
who works at Xbox. You have to have a team and
everybody's got to have their feelers out and be like, hey,
did you guys hear about this? This tech is coming that might
do this. OK, We got to pull that in and
see, is this something, It's not even something that you want to
build out. It's just something to be aware
of. It's moving fast, man Beat
Ceros, very fun. But now every other game is so
slow. Yeah, I love that in a game
though. I love doing well in a game
that's fast. Like Doom, Dark Ages, every
game. Everything is slow MO after
that. I was playing games and just
smoking people. I was like, that's what you
should do. If you want to go play, you
know, whatever game, play like Doom, the Dark Ages right before
it, and then go into it and be like this is cake.
This is cake, although OK could have been another fantasy star
online game. Oh yeah, true, true.
It could have been. True, True.
True. A couple of launch trailers
dropped. I don't know if you saw this.
One of them, Xenoverse 3, new Dragon Ball.
Oh yes, I did see that. Yeah.
Terrible trailer. They didn't show anything, so
that's fine, but it's coming. And in summer 2026, Sinking City
2. I know, I know.
I wish them all the. Luck that got me a little
excited, yeah. Yeah, I mean, dude, I like
Cthulhu stuff. Or Cthulhu, depending on where
you're from. I, you know, I don't want to get
my hopes up because that first one was rough, but talk about.
AI thought it looked good man. AA game?
That first one was a AA game. First one was maybe single A, A
minus. That first 1B plus first one of
the B plus CC. It was probably ACC minus game.
Now. The first one was rough.
I'm excited for two. Yeah.
We'll have to see how they put it together.
I like their ideas on how they did investigation and stuff in
the first one. They had some really cool
investigation stuff. A lot of And I love the idea of
the sinking city, you know, sort.
Of like, yeah. Moving around through the water
and stuff and losing your sanity just worked really well.
Yeah, yeah, we'll have to see how it works out, man.
And it's soon, dude. Never.
Quite now, summer. Yeah, well.
I'm excited. Yeah, right now it.
Is Yeah, summer is a big word. It could be like.
Be delayed, but yeah. Thailand, you know.
Yeah, this is a question. Do you guys think the next big
trend after GTA 6 is going to be publishers trying to copy
Rockstar for 10 years? I do not.
I think that that is what happened with GTA5.
I don't think so though. I from what I understand and
just the limited discourse I've had with a couple devs who work
at different companies that have handled big open world games,
Sony's, some others, Ubisoft. Honestly, it feels to me as if
most of them are looking at that game as its own thing that they
are actually actively making sure their own staff don't
compare themselves to aggressively to because of
depression issues of money issues of like they're it.
It's very difficult. Why would we be able to compare?
This is a billion dollar game or this is a $750 million game.
It it doesn't make sense that a game turned around in three
years is going to equal a game turned around in 11 or 10.
I don't think so. I we don't even know what GTA 6
is going to be. But if GTA 6 is GTA5 magnified
by 10 years, I don't see any other company really even aiming
for that. And I wouldn't want to.
I liked let's give an example. Watchdogs has had its its
idiosyncrasies, but they've tried different things.
I would love to see a new Watchdogs try something else.
I would love to see a new Saints Row, even though I didn't like
the last one at all. I would not want to see Saints
Row try to copy GTA because it would spread them threadbare.
You'd see right through the gaps in the fucking in your in your
knit blanket man. You'd be like, Nah, this is not,
it's not the same thing. We don't have the manpower for
this kind of stuff. So I hope not.
I think tech wise, maybe, maybe there'll be some tech in there
to get it run, but I don't. I mean, there's magic and then
there's magic. Like, I don't know if they'll be
able to. There's a difference between
time spent and that's why this animation looks good, because
somebody had the time to versus like just being able to do
something you can't do in another game.
I have a feeling GTA6 won't be as groundbreaking in that
aspect. What I mean by that is GTA5 is
already so far and so is Rock is so is Red Dead, but Red Dead
isn't so far compared to Rockstar's last game, which is
GTA5. So I feel like their games, they
do amazing stuff, but they don't leap as much as the industry
doesn't catch up. So I don't know if GTA 6 is
going to be like, Oh my God, you can do something that we don't
expect. I think a lot of it'll be
expected. In fact, they've talked about no
airplanes and stuff. Didn't you?
And I discussed this like in a couple months ago where there
were some stories that like because of the third, because of
the 3D and the ability to fuck up other people's online world,
at least online, may not have airplanes or helicopters or
something. Didn't we?
Talk about this. Yeah, we saw something like.
That so you'll have to see bring back true crime Streets of X.
That'd be cool. What else do we got?
Want to talk about some science? Yeah, what do you got?
Dude. So yeah, I've been man, I so I
was bitching about Neil deGrasse Tyson.
We were all in chat a couple. It was a huge chat.
I don't even remember what we were talking about.
Somebody asked me, I think it was Dom was like, what do you
think of him? Was like, you know, got my own,
you know, love him obviously, but like sometimes the answers
for the new people, you know, blah, blah, all the stuff you
and I've discussed. But we sat back and we started
talking about him. We started re watching, caught
up on a couple cool worlds and he's definitely calm down a
little bit, which was nice. I was surprised about that.
Had some really good conversations about exoplanets,
some really good conversations about some of the new stuff
that's come out with the the Hubble tension and all that kind
of. So he was in the Cool Worlds
podcast. No, he had him on there and
then. Sorry, did I say cool worlds?
I meant Startalk. I caught up with Startalk.
Oh, yeah, yeah, yeah. I apologize.
Yeah, yeah. I also caught up with cool
worlds, I should say, but talk. With both of them.
About with Startalk in particular, Neil, yeah, he was
doing a better job. He was a little less in your
face and there were some yeah, there were some really good
videos I actually had a good time these last ones were
actually really good listening to them talk.
There wasn't a bunch of new data.
There was, there's a lot of questions now about I So wasn't
Sean Carroll, it was the other guy, the Brian 1, Brian Greene
that I sent you where they were talking about quantum
entanglement may actually be that it's a wormhole at each
entangled point. And so it thinks it's next
instead of thinking it's farther away to it.
It's right next to it, which I thought was a, it's not a hand
WAVY. It is sort of hand WAVY, but
it's not hand WAVY. But it was sort of, I sort of
like that explanation of of that because of this thing that's
occurring and how they pop in and out of existence.
It's like, well, if they do pop in and out of existence and it's
impossible to track 1 to the other, maybe that's where they
pop out. You know, they almost almost
like a mushroom goes, you know, seek sinking for some reason
back into the ground, but it's. Still there?
Yeah, that's right. And then, and then when it moves
farther, you're like, oh, how are these entangled?
I thought. That was the weird part.
The weird part with that is that we know that you can't use that
fact of like 2 particles being entangled to transport
information faster than the speed of light, right?
There's actually like a theorem or something like a
demonstration of this that you can't do this, which I thought
was a bummer, right. I I always thought, dude,
that's, that's the hack. You know, you, you use the
entangled particles that may be very far away to, like, transmit
information and boom, that's how we get Netflix on Mars.
Big leap there. Yeah, but, but turns out you
can't do that. So if you had the wormhole
connecting those two, then technically you should be able
to go faster than the speed of light because the space is
literally like shrunken in between those particles, right?
So I don't know how that sits, but yeah, it was interesting to
see them try to define what's going on.
Sam K Live says. I was wondering how it's your
back since last time I just seemed to struggle with it.
Yeah, it, it was fucked. I don't know what happened, but
ended up having a mighty big, mighty big bill.
I have no clue what was going on, but I had a rolling series
of muscle cramps in my back and then it went to my legs and went
to my toes until 3:00 the next next morning.
And I have no clue, but that was debilitating.
That might have been worse than the cluster headache just
because it lasted for so long. But I have absolutely no clue
what happened but it it was. Did you get it fixed?
Did you figure out what what? It was.
It went away. Went away.
Yeah, it was just one of those things where it was like I there
was, I mean, there was not much other than you, you know,
there's some drugs they could give you or whatever, like
muscle relaxers probably make you shit yourself.
But it was a very odd thing because it was everywhere.
It was like my eyelids, my forearms, my arms, my legs, my
toes, everything was just having this rolling series of muscle
cramps and it was just really weird and started in my back and
I have no clue and didn't come back.
Could have just been, could have just, I mean, dude, I don't have
too many issues. So like it could have just been
like my time to have my time to shine.
Like, hey buddy, let's throw a couple issues at you.
I get away with a lot of stuff without having any.
Problems. Something with your workouts
where maybe you pulled your back like you did something too?
No, dude, it. Was too hard because prior to me
sitting down with you, I felt off and I felt off the time
before and I was like, OK, that's weird.
And no, definitely not a nerve. That was the first thing the
doctor checked when I sat down. I was like, I feel weird, man.
I feel like mentally off a little bit like this is an odd
day, but we'll do it. And then and then it just
started and it was weird because it started like nervousness
before going to school as a kid. And I was like, well, that's a
weird feel. I don't get nervous for
anything. I was like, what?
I feel weirdly nervous and realized I wasn't feeling
nervous. It was like the beginning of
Restless Leg where it's almost like your leg needs to twitch or
you need to burp or you need to hiccup, but you can't and it's
right there and it just wouldn't go away.
So when I got off, when I got done with you, it was starting
to cramp up and then it just got horrendous and I just.
Damn. There's not much to do other
than be in misery. It was definitely.
Horrible. Just tank it.
Yeah. I tend to.
See, if something's horrible, I'll just be like, it was
horrible, but it's not now. So it's not horrible anymore?
Yeah, it was horrible at. The time I wouldn't want.
To experience it again, I have no clue what it was, but I was
like, I definitely have some things in my house just like
possibly if it pops up again, like or attempts at different
things that I might take I guess.
But yeah, dude, I honestly, I just think it's because I do a
bunch of shit and I get away with a bunch of shit without any
negative repercussions. And I think that that day.
It adds. Up something was not some
vitamin wasn't taken or some prayer to a dark evil God wasn't
given at just the right time. And so I had that and then it
went away. I was like, OK, such is life.
I'm not I'm not somebody to stress that kind of stuff.
I was like, I mean, I stressed it wouldn't happen because it
hurt like a motherfucker, but like.
It's one of those things does give you some strong sense of
gratitude right after once it's gone like.
Dude, my cluster headache, once I had that, I was like, OK,
being getting shot, getting stabbed was not as bad.
Getting a cluster headache was ridiculous.
Like that was like afterwards I was like, what the fuck?
No wonder because I would see a video of somebody having one and
banging their head against a wall and I'd be like, what is
that? And then having one, I'm like,
oh, I know exactly like the holy shit.
That is so far beyond a migraine, and it doesn't even a
migraine is it's not even on the list.
It's not even the top 20 compared to that.
It doesn't even make sense how much that hurt.
So like, I get it. Wow.
Yeah, Yeah. And then you get done and you're
like, oh, OK, you know, But I'm not somebody who, like, thinks
about that kind of stuff over a period of time.
It's like, oh, it happened. I'll watch to verify.
I'm already a pussy for a normal headache so I like I won't be
able to enjoy anything if I have a headache.
Me neither. I remember though when I had it.
I remember my brother left after doing after we worked on the
House and I remember sitting in a chair and it started and
there's something that happened. I just remember there was
something about it where I was like, wow, this feels weird.
This doesn't feel like a migraine.
This feels like something I've never felt before.
And then by the time my wife came home, it was like
shrieking. It was.
And the video or the Wikipedia picture is a guy stabbing his
own eyeball out because demons are tearing it out of his eye.
And I'm like, what's so weird is when the nurse was like, what's
your scale on a one to 10? And I'm like, I've broken my
back. This is a 50.
That's a one like I don't know what's happening, but I could
barely. I was like, whatever is going
on, I. Think.
I'm dying. It's it in the fire alarm was
going off because they were testing the fire alarm at the
hospital, which was just. Really like at this.
I told you God's hate. My wife chuckles about it.
Now she's like dude, nobody. The simulation then.
Yeah, it's the simulation going bad.
And I remember and then they gave me a drug they gave me and
it was not even super powerful, but whatever they gave me made
it go away. And he was just like, we'll do a
Spinal Tap if you want. Could have been a mini stroke or
whatever. He's like that doesn't present
as anything like that. And I was like, I'll pass on
the, there's blood patches you have to do, right.
When you do a Spinal Tap, you can give yourself a Spinal Tap
headache, which is really painful.
I've had one. You don't want a Spinal Tap
headache. It's almost as bad as a cluster
headache. So I was like, you guys watch
me. I'll watch.
My blood pressure wasn't even really high, so.
But that, yeah. Yeah, dude, any spinal stuff if
you can avoid it. If you can avoid it, yeah, yeah.
By the way, I'm not even saying to avoid it because like, oh,
doctors, no, not at all. I'm just saying if, if, if it's
like an option and yet you don't have any of those things.
It's like unless we need to because most doctors know how to
do blood patches now, which is a of course, massive improvement.
But if you don't know how to do a blood patch or you can get
somebody who isn't, you know, I wouldn't want any.
I'll just say this. If somebody says I'm going to
give you a Spinal Tap, this is our student for the day.
I would be like this is me leaving.
I want the guy who's done 60,000 of these whose hair.
Is old. Who's like he?
I want the guy in there with the thick glasses who like waddles
in, but he's got the really steady hands who's like, I've
done sixty of these. He's got a fucking cigarette in
his mouth. He's done it 100 times to suit.
And he's like, I know exactly. I don't want anybody or doing a
Spinal Tap that like hasn't been doing those things forever
because holy shit. And if you do it right, nothing,
nothing, it's done. It hurts.
I mean, it does it hurt, but it doesn't hurt.
Like you see movies where like somebody go, well, I guess yeah,
it hurts. And kids might cry it, it hurts,
but it, it like, it doesn't like, you know, feel like
somebody breaking your back or whatever, you know.
Yeah, but a spinal? Just a.
Shut up, then it. Is going to.
Hurt. Yeah.
Yeah, Sometimes it's just sleeping wrong.
Yeah, sometimes I'll get that. You take anything for blood
pressure or cholesterol. I used to take stuff for blood
pressure. My blood pressure is way better
than it was. My blood pressure's weird.
It'll be super high and then super low.
I've had blood pressure issues all my life.
Back to fun stuff, though. We were talking about fun stuff.
So science. Let's talk more about science.
So anyway, they were talking, so the quantum you were talking
about the this, could it transfer faster than the speed
of light? So here's the thing, and now
there's a really cool discussion about what you're talking about,
which is with with that wormhole.
Technically, the reason why that is possible, it would be able to
travel technically faster than the speed of light, but it would
travel a distance which is not fast.
Do you see what I'm saying? The distance.
So the patch of space the. Patch of space, Yeah, exactly.
So it'd be instantaneous, which technically, weirdly enough,
instantaneous is not faster than the speed of light.
Instantaneous is instantaneous. It's a different thing that
that's why at the center of a black hole you flip time and you
you actually flip time and space.
They flip if you're going towards the end of time, not the
end of a distance, if you're going towards a black hole.
So there's like some weird mathematical theorems there,
but. But the equation still holds.
It's like it's the speed of light.
With a wormhole is keeping it active for longer than a mic
because they're like they could quantumly pop in the same way as
a quantum material does and we wouldn't know it.
Keeping it open would require what did they say, 11 Jupiter's
worth of matter every like second or whatever to keep but
then. Wormhole How?
How do these entangled particles conserve the entanglement if the
wormhole would need to stay open well?
That's what I'm saying. There's right now they're like,
theoretically it could happen, but there's no power we don't
have. There isn't anything other than.
Because you see what I mean, right?
Like it would be hard for these two.
Yeah. Well, the center.
Center of a black hole is now something that's really cool
where they're starting to talk about originally it was
singularity. Everybody is like, OK, that's
the singularity. But now there's a discussion
about a pressure. So when when any atoms get
towards the center of a black hole, they split and you create
another atom. So you're pulling data out of
the black hole. That's how black holes
supposedly other than Hawking radiation don't lose their don't
lose information. But now there's a discussion.
Is it possible that at the center of a black hole it's a
fuzzy push out? So what we see is like a
singularity is more of a sphere. And in that sphere you have an
internal pressure pushing out as every particle comes in and is
pulled apart. There's a there would be almost
another layer past the event horizon that is pushing out and
in at the exact same. So it would be a singularity in
the way we think. And Startalk talked about that a
little bit as well as Brian Greene on another podcast was
just like, it's not really even feasible for us to worry or or
be like, this is a definitive. It was just like when you start
seeing these pulling and pushing right at the cusp, you start
going, oh, does something get to the center of black hole?
Well, technically it would take till the end of time to do so.
So maybe instead it's like fuzzy material that's, you know, might
be moved, shifting slowly, but instead of like this
singularity, think of it more as a globe where the inward
pressure and the outward pressure are hitting like a like
another ball inside the other ball that we supposedly we see
with a black hole. So interesting stuff.
We'll never know. But I also saw that they, they
image 2 giant black holes that are near each other and they're
saying might collide. You know when they say might
collide and they're not talking in our, you know, lifetimes, but
still very. Cool.
Very cool to see and. Then did you see that like 2
weeks ago? They think they found footage of
two planets hitting two planets. Yes.
That's crazy. They.
Were like, that's crazy. They looked at something, they
were like wait a minute, this is not two stars, this looks like 2
planets hit and I'm like dude that is so crazy that we have
enough eyes out there That and. And of course, that's how they
think our moon was created, right?
Isn't it like the product of a collision?
And then the idea is that you have an irregular looking peace,
but over time, because of like gravitation and stuff, right, It
turns round. It always turns round, right?
If it's big enough. Yeah, I mean, technically you're
all you're also looking at what every exosystem we've seen now
just doesn't have gas planets where ours are.
They just don't, They all have gas planets inward.
They don't have them outward. So the idea is that something
came in billiard ball the fuck out of our solar system left one
or two rocky with the one or two gassy on the outside versus the
gassy on the inside rocky on the outside.
And they think that that might be why life is very difficult is
because you you would need this, this pinball effect.
And then you would need a Jupiter because Jupiter's just
like the great Hoover in the sky.
I mean, it sucks up Shoemaker Levy, sucks up so many
asteroids. It sucks up everything, which
keeps the inner rocky ones safe, which lets them cool.
And then one thing Neil did mention, now they're re looking
at the history of life. And originally it was like the
starting of Earth and then first bacteria, which is a a long time
but a short time in the universe.
But now the new sort of cut off is when it was possible for
bacteria. So it's not just when it was
active, but they're moving forward towards us more.
The time frame for when it was possible for bacteria and
bacteria in life started fast. So it was like in cosmic times,
the moment it was possible, boom, life, which that's
interesting in and of itself, that like, for whatever reason,
amino acids, which now we see are on asteroids everywhere.
Like the moment they get together, they seem to like
there's something about their their structure that seems to
put them together into, you know, more and more complex,
which I thought was awesome. It was a very cool conversation.
It's cool to see scientists just being like, yeah, you know what?
We're rethinking some things. This actually moves forward a
couple billion years. Just a couple billion.
No big deal, just a couple. Billion if you were out there in
outer space, in your spaceship and you're inevitably being
dragged by a black hole, right? So that's the picture.
You just slowly, you know, you can't escape this thing and you
can't really see it because it's just black, right?
But there's like a sphere there. Would you be more scared if it
was like a small black hole the size of your ship or a super
massive giant black hole? Small yeah, small I if a super
massive black hole, the time to draw to drop in and the spit
spaghettification supposedly is not like as.
It's not as. Prominent.
Yeah, yeah, I don't want to get shredded into pieces.
It'll happen no matter what because every atom gets pulled
at a different speed. But I I mean, I think at that
point you'd just be like, dude, you're going to be there for
infantismal amount of time. Well, I guess to you.
Yeah, dude. I think the anticipation is the
worst part because you're just waiting to get spaghettified and
you're maybe seeing or not seeing this thing.
Black holes to me are amazing, but they make perfect sense to
me. Something about a black hole
makes perfect sense. Like, Oh yeah, right.
So if light's affected by gravity, we can see that easily
with galactic lensing. It's like, OK, makes perfect
sense that something will get to the point to where light doesn't
lens anymore. It loops back and now it just
can't escape. Boom, got a black hole.
I mean, now I say it makes total sense, but it's like, obviously
mathematicians and stuff like that.
It took them a while, but it's like, theoretically that makes
perfect sense to me. Do you know what scares the shit
out of me, Dude? Like a fucking neutron star or
some shit spin in it. 1000 fucking rotations.
I can't even think of what the earth would look like.
So like when you think of something spinning once a day,
you've got this spin right? A something huge spinning that
fast wouldn't even, I wouldn't even want to look at it because
galactically it doesn't make sense in my brain that something
that big could just fucking go faster than my hand can go.
That is creepy to me. Something about those have
always screamed at quasars. Like that kind of stuff.
I'm like, dude, I don't. Know they are ridiculous.
They're ridiculous, Yeah. And when and I always am waiting
for that time when they're like, well, we were looking into it
and we figured out it's something else.
Because I still right now even have a hard time imagining it
even though there are no. Pure sci-fi when you hear.
About it it is. I'm not saying this could
happen, but imagine being on a planet's surface and your * you
know, or, or going and seeing something that it wouldn't even,
it probably wouldn't even register as a spin more than a
blur. But like it wouldn't even make
any sense. It wouldn't even make sense
galactically that something is able to move that fast.
I mean dude, I thought they didn't they say 1 neutron star
was spinning like 25% that's speed light and you're just like
OK what at that point fuck it, fuck that entire area.
I don't want to be there like, you know, that's the.
Other that entire system. If you were a galactic like
solar adventure and you had, you know, let's say you had the
Normandy you got from Mass Effect and you got to fly
anywhere. I don't even know where I would
fly. I would probably try to look
for, I would search our planets, you know, that would be fun.
Fly around and set a list or something, you know, drop a
couple fucking probes. But I was trying to think, would
I just immediately go to Tauseti or would I immediately go to,
you know, something that we sort of hear about in public
awareness? Or would I go to something like
the Crab Nebula? I don't even know.
And then as you see something
like that growing, like let's say you stop occasionally to see
it as it, you know, as it is be pretty scary.
It'd be pretty scary, like in a, in a, in a cool way.
I would feel safe in a Normandy. It sounds so dumb, but like
whenever I think about space travel, I think about like
Babylon 5 or Normandy or whatever and I'm like, yeah,
dude, we're good. We're good.
I mean. You got the bar lounge, you got
the bar. Lounge man, just sit back, you
know, have a drink, talk to talk to Cthulhu.
That's probably the only thing living out here in the middle of
fucking nowhere. I don't even know if I would go
look for planets. No man, I mean even approaching
a a gas giant like Jupiter or something I would just shit my
pants. Yeah.
Like your brain can't process that.
It's incredible. I would want to see the hexagon
storm. I would want to see that.
That would be cool. The red, the red, the red eye
storm on on Jupiter. I would want to see that.
But like in in our solar system, I'd like to see Pluto because
Pluto to me is a big deal. I know it's.
Not a that's a lot of shit. Gets a lot of shit, gets shit
kicked out of it like a like a bad dog, but it's like I like
Pluto. I would like to see it and go
like this is because Pluto has weird enough now they don't even
know how, but it's got an atmosphere.
They definitely sense that there's some.
Yeah. So whether it be ice or
whatever, I would like to see it.
I would just be like, dude, that's Pluto.
It's not a planet now. How big, you know, what's it
look like? What's it Because I used to when
I was a kid, dream about like, what would it be like being on
Pluto and look at the sun, you know, be so small as a star
versus what we see. Yeah, that would be.
That would be cool. Yeah.
Dude, it would. I, I don't even know what I
would go visit. I don't even know.
And then every time you go somewhere, you'd come home and
everybody be dead. Everywhere sucks.
By the way. Venus sucks like Jupiter sucks.
Mars sucks the Saturn. The Saturn hexagon would
probably break my mind. Yeah, the Saturn hexagon.
I truly didn't believe for a couple days when they were
talking about the hexagon storm on Saturn.
I was like, yeah, no, no, I don't that that's most likely
some deep, deep fucking, you know, fake or something like
that. I I don't quite understand.
And then somebody from thermal dynamics and fluid dynamics was
explaining how it's possible and I'm like, yeah, still don't like
it. Nope, don't want to know, don't
want to know. Hexagons in my even though we
get hexagons in some rock formations that are natural, not
in a storm. Sorry, that's an alien.
Spaceship. Waiting to fucking.
I was I was reading, not reading, but listening to the
audiobook of Hail Mary. Have you read that one or listen
to it? A little bit, not a bunch.
Got about 40 pages in. Yeah, it's been pretty good.
I'm only like halfway in as well but been liking it.
I haven't seen the movie yet. Me neither.
No, I heard it's great by the way.
And, you know, Brian Gosselin apparently did really well
there. But yeah, I do want to watch it,
but I want to read the the book first because I do like it.
You know, The Martian was super good too.
And yeah, they do a good job making science be kind of
exciting, you know? I think with this one, my maybe
my issue is that it jumps to alien.
So all science is out the window or could be where I thought
maybe he was going to do more about like, you know, disasters
that could happen on a space station, disaster that could
happen on another planet, disaster and or or even going to
another planet in a colony ship. He could have handled.
So going directly to aliens. And by the way, the premise is
just stupid. It's a little bit stupid, sure.
Yeah, the premise in The Martian is.
It's stalled well, but when you boil it down like.
Yeah. I mean, yeah, like it's close to
sunshine, you know, like the sun.
Yeah, like, OK, the sun is dimming a bit.
There's this like alien particle thingy that we can also use as
fuel. So, so it destroys now by the
way, I'm not dissing on him. He can do whatever he wants.
This is amazing. I'm just saying I was expecting
because he is so widely. Well, Martian is a very grounded
story. I I mean, of course it's like
Mars and it's all out the window still, but it's very much based
on what we know kind of thing. So I agree with you.
Yeah, it's much more out the window sci-fi.
It's by in the sky really fast. It is, but it isn't very
engaging how the writing is done.
And like they weave in some of some of the math or like some of
the science and stuff. Yeah, it's been fun to like
investigate some of that stuff, jump back into it, jumping into
some Kyle Hill stuff. Kyle's definitely got some
issues with some other science influencers though, man.
He definitely, he drops, he drops the hammer a couple times.
I'm not and I don't. Know he's not scared of putting
anyone on the you know. I have no clue what the history
of any of this is or even if it's real.
They could just be completely teasing or whatever.
But last couple I've been like cocked my head a little bit like
a dog here in a whistle. Yeah, I think he had one.
He was dissing Neil. Neil for, you know, for how he
talked about some stuff. Yeah.
Which is interesting because I'll have to watch it again.
I didn't find what Neil said to be that crazy.
Neil was talking to A. School.
I don't think so. Yeah.
So I thought it was a little bit odd that that was.
Yeah. But regardless, always fun
videos and. I it was his interpretation as
well, you know, I mean, dude, I just.
I'm really happy that we have science like Astros, any
astrophysics stuff is great, but just science as a whole.
There's a couple that do chemistry now which are really
fun. Again, I love Sarah, she does
assembly theory. So you have all these sort of
different like experts that you can go listen to.
And then I've been doing a shit ton of.
So originally I was doing a shit ton.
I still listen to Simon Whistler all the time.
But then you have the Mystery Files, which is from Sean and
what's his name who did Watcher or they're doing Watcher now,
but they did BuzzFeed Mysteries and they do their mystery shows
and they're just two nerds having a great time.
And my wife and I were watching one last night and they're just
they go between talking about Bigfoot to teasing each other's
penis size and then they're talking about Bigfoot again.
I'm like, this is that's what I'm not saying serious isn't
it's absolutely needed, but we also need that.
And I don't know what that is, but you need it to where a
person doesn't say I need to be Jake Paul drama, I need to be
this piece of shit over here, I need to be this.
Instead. They can look and go, this is 2
guys who they're enjoying themselves well enough that if
the video doesn't do well, I don't know they would know.
But they're still having. They're just having a good time.
Yeah, shooting this shit. I think having a good time is
falling or has fallen to the wayside to the pretend have a
good time. Look.
We're going to do a podcast. It's a bunch of us.
You know, we're friends. You're getting together.
You're doing this thing. And it's like, yeah, but that's
not really the same thing as like these.
You look at those guys and you're like, they are truly
that, you know, You see. Yeah, you know, you can smell a
fake, I guess. And you see those guys and
you're like, that's not a fake. Those are two dudes who are just
having a fucking blast. I mean, they one of them
blindfolds the other one and makes them shoot at targets
because some people missed UFOs in the Battle of Los Angeles.
They were like, OK, now you got now I'm going to try to see how
you would do if the lights were off and he gave them a Nerf gun.
And you're just like, dude, it sounds so tangential, but it
makes sense in what they were talking about, which is like, if
the lights turn off in the city and you're trying to shoot
something that might be floating above you, what would you hit?
And they were just laughing and having a good time.
And I was like, man, that's the kind of like, it's so much
better than some chick, you know, dancing to the same
fucking beating it song on YouTube Shorts or TikTok, which
is just mind. It's just mind.
I got those. Shit, yeah, it's terrible.
The space talk reminds me about Leviathan Wakes.
Yeah, Leviathan Wakes is pretty good.
You know, I like the show better though.
I haven't read the books at all because I I had already seen the
show. I like, I found a lot of shows I
like better than and not that better than the books, but that
I like the visual structure of a book of a show.
Does that make sense? I just, even if the character
doesn't look like what what I think they may look like or
whatever, it's like there's something about being able to
see the visual structure and and sort of lending it reality, even
if it's a different interpretation I like and find
myself enjoying more. I heard some people criticize
that like you have no imagination because if you did,
the book would be much better because it can elicit your
imagination and you can you can go much Wilder than a show can
go. But I think on the flip side of
that is that an image is actually worth more than 1000
words sometimes. And having, you know, something
crafted into imagery can have a much bigger impact.
Like, you know, when we saw the Dragons in Game of Thrones, that
was a much bigger impact than reading about it in the book,
even though some of the stories were more impactful reading in
the book. So there is an element for and
with sci-fi, man, it's a lot of it is spectacle and awe.
It's hard to sometimes project that through words.
Like we were saying, as you approach a gas giant like it, it
is actually much better to portray that with images.
Yeah, to some extent. Yeah, I can.
I can just personally say nobody in my life has ever been like
Carrick. You have no imagination.
So I I don't have to worry about that.
Yeah, that's. True.
As as Adm for 40 years or something.
Yeah, I would say that I get where I get where something's
coming from. I think most of the time a book
though, if it's 400 pages, whatever there, unless it's a
book about a guy in a toll booth stuck in there for four hours
and it's condensed. If it's told over a period of
time, a show will show you more than that book will ever have
the ability to describe in those contained words.
And we have a tendency to read and imagine what we've seen
before to fill in the blanks anyway.
So if somebody says a dragon, I'm going to fill in my own idea
of a dragon. Does that make sense?
Like I'm going to from what I have in the past, even if they
explain a different style, I'll build on what I have.
I'll sculpt on top of what I have as an idea for a dragon to
make their new type of dragon. So seeing it, I think Lynn's
something. Lynn's an awesome.
I'm not saying every book needs to be whatever.
I'm just saying for most part for me, there's definitely been
books that were way better than the show or whatever.
But what I found is that they're they're almost 100% of the time
complement to one another if definitely 50% of the time I
find myself. Or not detracting the.
Show, yeah. You know, cuz, cuz I hear that
sometimes don't do the the show because it's gonna detract from
the book. I just don't see how that is the
case cuz a lot of people will only experience the show.
Yeah, and that's still a good way to get them to experience
the story. And then maybe some people will
go on to read the books after. It's always, yeah, it is always
a compliment. It doesn't take away from your
experience. Have you read the book?
Yeah, yeah, I don't think so either.
I think it's a bit just elitist, you know, It's like, oh, I'm
better than the other people because I read the book.
I mean, are they better than a blind person?
Because a blind person will never be able to watch the show.
True, or like how they shit on people who do audible or like
audio books instead of reading as well.
And I mean, I get it, it's a different activity kind of, but
you're still in taking the the material, right?
Yeah, I mean there and there, you know, there's audio dramas
which don't repeat the words. They do the.
Totally different into, which is totally.
By the way, the one you recommended was very good, the.
Remy Malek? Is it the Remy Malek?
One, Yes. What was it called?
Something within. I'll have to pull it up.
It was very good. OK, wait a minute.
There's Remy Malek, which was Blackout, which was about the
end of the like. Oh no, no, the other one with
the lady. Oh shit, are you talking about
the one with Jessica Chastain? Space within.
Yeah, Jessica, Yeah. So now you've got.
Now you've got, I think it's called Blackout with Remy Malek
from Mr. Robot. That one is awesome.
That's about a dad who works at a radio station when maybe
nuclear war breaks out, you're not quite sure.
And then and then Night Vale, City of Night Vale.
But that's like 19 seasons. But that thing is awesome.
It's basically like Fringe, but it's a an audio series.
Yeah. Those are so good, man.
Yeah, dude Within was really good.
I thought Jessica Chastain did a good job.
Also, The Grove with Eric Bana was amazing.
The Grove is crazy. The my dude.
I cannot believe I got my wife to listen to that because I was
just like, I kept. I was like, I'm just going to
make her. I'm just going to play it.
She's like, can we watch a show? I'm I'm I'll finish this audio
book and then all of a sudden she's like, wait a minute, did
that girl say this? And I was like, well, let me
rewind a little bit. And by the time we were done,
she was like, Oh my God, it was so fucking good, so good.
I would love for you to go on startalk or have them join you
here. Dude.
Those guys are all my bitching aside startalk and like they out
talk me. They they know they're shit.
I I was. Just they're awesome.
They're Yeah, yeah. And my only issue with Neil was
just that at times it'll curb a question off when you're like,
it doesn't make it doesn't make as much sense as you know, as I
think you think it like the idea of not terraforming Mars because
why don't we reverse and. Everything on Earth and she has
this embellishment. Yeah, layer on everything.
Bepp says. I actually found Watch in a few
seasons A Game of Thrones good preparation for reading the
books because they're already hard to read.
So, dude, I cannot suggest that more.
The number of times where I've had somebody who who's read the
book or sorry, watch the show and then read the book and they
get an idea of a character and what their look is at or or they
maybe the tone of their voice and they can transfer directly
into the book and they find the book so much easier to read
because they have a couple ideas.
Phenomenal number of times where like be like, oh, now I see.
And now it sort of works for me. This book is much easier to read
now. Book reading is difficult for a
lot of people. I get it.
I mean, it's not. And, and those books are tough
because there are a lot of names to track a lot of people.
And if you've already seen them, it's a lot easier for you to map
them mentally so. Do you do you want to know a
hard to read book Exodus based on the upcoming video game?
The Exodus. Book Holy by Peter Hamilton.
Holy shit dude, it's got a glossary.
It's got a glossary of names and and the voice.
The guy who did the audio book, I had to switch to the I had to
switch. I couldn't handle the audio book
narrator, man. He's like Sharee Ungasa is the
daughter of Ungda Bungne Bungda Ngne is the son of Usha.
And just kept going and kept going.
I was like, what the fuck this And I just turned it off.
I was like, there is no way that's going to I don't even
know why they did it. It was way worse that they did
it instead of just putting an inflection a bit on a name and
going. Then I read the book and I was
like, oh man, this is it's that Galaxy Empire kind of thing.
You know where it's, I've always felt that those Galaxy Empire
books, if they start that way, they almost never do a good job
getting it tighter to where you understand who's even doing
what. Even Warhammer has had that
issue many times. There's even times when I was
reading the Eisenhorn trilogy where it's like he got really
lucky that he chose to cut it down right when he did because
it was getting a little wild. You know, where it was like, OK,
who's doing what? And they, you know, when they
got weird names with a lot of weird.
Consonants. Hard to track.
Yeah, World of Time, you know, it's like, here we go, there's
650 fucking more Wheel of Time. Sorry, there's 650 names in it.
You know better be best, be prepared.
There's 2027 books and you're like.
Oh, good luck. Here we go.
Yeah, there's Bindarmar Kargoob, and there's Kargoob Damar, who's
his mortal enemy and you're like, Oh my God, why?
Wait? What?
Heat 2 was amazing and having watched Heat before reading it,
I can see the movie in my head. Heat 2 was amazing.
You watched Heat 2? What?
Nord. Josh Nord.
You're going to have to explain that.
Heat 2 was amazing and having watched Heat before reading it,
I could see the movie in my head.
Was it called Heat 2? Did you mean to say Heat also?
But you put the number 2 Interesting.
What else? What else we got before we wrap
it up? Anything cool?
I think that's about it. What we got for we got Lego, we
got we got double O, double O negative coming out soon.
Got Lego coming out soon. It's going to be a busy couple
weeks. It's more previous.
He says No, yeah, to the book. I don't even know what that is
anyway. Me neither, and I.
Don't know what that is, but yeah, we got, yeah, it's going
to be a pretty busy couple weeks, man.
And then? What a year, man, so far.
Dude, it's yeah, it's been pretty goddamn nice.
There's I and I've I've missed out on least three somewhat like
I don't know if you want to call them big games, whatever, but
three, you know, pseudo big games that I've I've missed just
for this month. I think June is a little lean.
June, it's going to be pretty nice because I think when I was
looking in June there was like 2 that were, you know, big doesn't
mean there won't be big games. I'm saying 2 that.
Are yeah, Wait until we see something you know.
Yeah, there'll be somebody who will now.
Sinking City 2 Yep. Boom.
Oh yeah, true. Yeah, 'cause they just said
summer. They said summer, but yeah, it's
probably going to be tail end I would imagine.
The dog days of summer. Anyway, that'll be it for us.
I want to thank everybody for sitting down and hanging out.
If you get a chance, check out the Patreon, it would help us
out if you join. If you don't want to, I
understand. Hope you guys have a good
weekend and enjoy the rest of your week, which should only be
about 3 hours if you're Pacific Northwest time.
If you're East Coast, you're probably done.
Peace out, everybody. Bye bye.
Oh God now my I'm still here.
Hang on. I'm trying to close this because
my fucking Google or Chrome does not like me ending that stream.
Jesus.