1
00:00:08,760 --> 00:00:11,920
Welcome to Pitch It to Me 
podcast, a show about the 

2
00:00:11,920 --> 00:00:14,920
subject of past, present and 
potential future of Fletch and 

3
00:00:14,920 --> 00:00:17,600
Blood Design. 
As your trusted financial 

4
00:00:17,600 --> 00:00:21,200
advisors, we suggest you stop 
investing your money in a four O

5
00:00:21,200 --> 00:00:24,600
1K and buy our sealed boxes of 
alpha. 

6
00:00:24,600 --> 00:00:27,200
Welcome to Wraith warning this 
is not real financial advice. 

7
00:00:27,600 --> 00:00:30,280
Today's episode will be our 
latest installment in the pitch 

8
00:00:30,280 --> 00:00:33,880
and prediction series on red 
pitch, yellow pitch and blue 

9
00:00:33,880 --> 00:00:35,520
pitch. 
Our host will pitch our 

10
00:00:35,520 --> 00:00:38,720
predictions versus you the 
audience about the latest set 

11
00:00:38,800 --> 00:00:41,280
Rosetta. 
You can find us across all 

12
00:00:41,280 --> 00:00:44,440
socials such as TikTok and 
Instagram at Pitch to Me 

13
00:00:44,440 --> 00:00:58,520
podcast. 
I'm Joel. 

14
00:00:58,800 --> 00:01:00,400
I'm Clark. 
And I'm fuzzy. 

15
00:01:00,960 --> 00:01:04,000
But Joel, what do I do if I have
a Roth IRA? 

16
00:01:04,000 --> 00:01:06,960
Get rid of it. 
Oh man only flesh and blood for 

17
00:01:06,960 --> 00:01:08,760
everything here are now just 
think of it. 

18
00:01:09,000 --> 00:01:12,320
You Max out a Roth I think at 
500 bucks per month. 

19
00:01:12,600 --> 00:01:16,480
One box of alpha welcome Wraith 
is 2100. 

20
00:01:16,600 --> 00:01:18,680
Wow. 
So if you buy two of those, 

21
00:01:18,680 --> 00:01:20,920
that's like. 
What, that's like your entire 

22
00:01:20,920 --> 00:01:23,000
year of investment right there. 
Exactly. 

23
00:01:23,000 --> 00:01:25,400
More investing is better than 
less investing. 

24
00:01:25,400 --> 00:01:27,800
Exactly. 
And you can spend a lot of money

25
00:01:27,800 --> 00:01:28,880
on cardboard. 
And if you. 

26
00:01:28,880 --> 00:01:31,960
Crack it and get something 
really good that's like triple 

27
00:01:31,960 --> 00:01:32,480
your. 
You're right. 

28
00:01:32,480 --> 00:01:34,600
We should be opening all of our 
sealed boxes. 

29
00:01:34,600 --> 00:01:36,680
Yeah, going to rain. 
Yeah, yeah, exactly. 

30
00:01:36,760 --> 00:01:39,560
See, if you just have money, you
just keep investing, you know, 

31
00:01:40,200 --> 00:01:41,320
until you. 
Don't have money? 

32
00:01:42,640 --> 00:01:46,320
Wait. 
Literally how some of those 

33
00:01:46,320 --> 00:01:49,840
financial advisors think people 
are like, need how they need to 

34
00:01:49,840 --> 00:01:52,080
plan for the future. 
It's like if you just don't buy 

35
00:01:52,080 --> 00:01:56,680
food and if you just live out of
your car but invest in the stock

36
00:01:56,680 --> 00:02:02,040
market, yeah, you'll be fine. 
Or, or my personal favorite, if 

37
00:02:02,040 --> 00:02:06,120
you just go to the bank, get a 
$700,000 loan, buy a 1200 unit 

38
00:02:06,280 --> 00:02:08,960
apartment, be like who are you 
talking to right now my God. 

39
00:02:08,960 --> 00:02:10,440
Whoa. 
There was a step there that we 

40
00:02:10,440 --> 00:02:15,840
had to we had to blue path. 
That's what I'm saying. 

41
00:02:17,320 --> 00:02:19,640
All right. 
On today's episode, we are 

42
00:02:19,760 --> 00:02:22,720
continuing on with our pigeon 
predictions. 

43
00:02:23,040 --> 00:02:25,760
This is a seasonal tradition 
here at Pitch It to Me podcast. 

44
00:02:25,840 --> 00:02:29,760
Every time a new set is on the 
horizon, LSS likes to tell us a 

45
00:02:29,760 --> 00:02:32,120
little bit about it. 
We like to pretend we know the 

46
00:02:32,120 --> 00:02:35,680
rest before it even comes out. 
We're going to tell you what we 

47
00:02:35,680 --> 00:02:37,440
think the rest of the set could 
look like. 

48
00:02:37,640 --> 00:02:41,240
And this time we have a little 
bit of extra bonus material 

49
00:02:41,360 --> 00:02:44,760
because we got our Discord users
involved and they sent in their 

50
00:02:44,760 --> 00:02:47,600
predictions for filling in the 
holes of the rest of the set. 

51
00:02:47,760 --> 00:02:49,760
We're excited to share all of 
that with you today. 

52
00:02:50,160 --> 00:02:51,360
Yeah. 
Does it feel like they're 

53
00:02:51,360 --> 00:02:53,240
showing us less and less per 
set? 

54
00:02:53,560 --> 00:02:56,000
Like it's less and less at the 
very beginning, but then they 

55
00:02:56,000 --> 00:02:59,160
show us more as like a little 
middle section cuz bright lights

56
00:02:59,160 --> 00:03:00,760
was perfect. 
Bright lights was like, hey, 

57
00:03:01,200 --> 00:03:03,240
crank and we're like, what the 
fuck is crank? 

58
00:03:04,640 --> 00:03:06,280
And they're like, I don't know, 
figure it out. 

59
00:03:07,080 --> 00:03:10,880
No, actually they showed us very
little on part of the Miss fail.

60
00:03:10,960 --> 00:03:13,000
Yeah, part of the miss fail. 
There was like nothing and then 

61
00:03:13,000 --> 00:03:14,400
like everything all at once. 
Yeah. 

62
00:03:14,400 --> 00:03:18,200
Yeah, cuz they gave us like all 
the details after a pro tour. 

63
00:03:18,400 --> 00:03:21,280
Yeah, which is kind of like this
one, like almost nothing. 

64
00:03:21,280 --> 00:03:24,000
And then like a pro tour happens
and they like want to build up 

65
00:03:24,000 --> 00:03:27,520
the hype, the hype, the hype for
the game in general during these

66
00:03:27,520 --> 00:03:30,000
big pro tours that are supposed 
to be the pinnacle of flesh and 

67
00:03:30,000 --> 00:03:31,920
blood. 
Yeah, let's talk a little bit 

68
00:03:31,920 --> 00:03:33,960
about PT Amsterdam, cuz that 
just happened this weekend. 

69
00:03:33,960 --> 00:03:35,760
Did you guys engage it all with 
PT Amsterdam? 

70
00:03:35,760 --> 00:03:38,480
Watch any of the streams, follow
anything online. 

71
00:03:38,480 --> 00:03:40,000
I. 
Thought it was really cool who 

72
00:03:40,000 --> 00:03:42,120
won. 
It was an off meta hero. 

73
00:03:42,160 --> 00:03:44,680
There was only like 2 of that 
hero in the event at all, which 

74
00:03:44,680 --> 00:03:46,640
is crazy. 
So I watched this really like 

75
00:03:46,640 --> 00:03:51,040
underground stream on. 
Was it Tuesday regarding the PTM

76
00:03:51,040 --> 00:03:51,960
stream? 
So I'm pretty caught up. 

77
00:03:51,960 --> 00:03:53,200
Yeah. 
Oh yeah, yeah, yeah. 

78
00:03:53,280 --> 00:03:54,880
I, I did a little bit of a 
stream. 

79
00:03:54,880 --> 00:03:57,920
We missed last week's episode 
and so I did a little live 

80
00:03:57,920 --> 00:04:00,200
stream. 
We only have like a Max 8-9 

81
00:04:00,200 --> 00:04:03,880
concurrent viewers because we 
advertised it like noon the day 

82
00:04:03,880 --> 00:04:06,560
of. 
But I mean shout out to Clark 

83
00:04:06,560 --> 00:04:09,280
anyways for putting on a stream.
Yeah, it was, It was fun. 

84
00:04:09,280 --> 00:04:13,120
I I have lots of things to 
improve for next time. 

85
00:04:13,520 --> 00:04:14,680
You guys want to get into the 
episode? 

86
00:04:15,000 --> 00:04:18,040
Yeah, let's go to. 
Actually, let's start off with a

87
00:04:18,040 --> 00:04:21,600
red pitch talking about the 
heroes of the set and what we're

88
00:04:21,600 --> 00:04:24,520
expecting each of them will do. 
What kind of cards they'll get 

89
00:04:25,000 --> 00:04:27,720
does anyone want to start? 
Yeah, I'll sort of lead the 

90
00:04:27,720 --> 00:04:31,200
discussion for this pitch. 
I sort of in my organization, I 

91
00:04:31,200 --> 00:04:34,320
broke it down by the four 
different heroes. 

92
00:04:34,320 --> 00:04:37,080
So we'll just talk about like 
all of the concepts for each of 

93
00:04:37,080 --> 00:04:40,080
the heroes in order. 
I kind of want to start with 

94
00:04:40,800 --> 00:04:45,200
Verdants one because I think 
she's a hero that we've seen a 

95
00:04:45,200 --> 00:04:48,640
lot of, but there's still a lot 
of big unanswered questions 

96
00:04:48,640 --> 00:04:50,560
about her. 
If you haven't been watching 

97
00:04:50,560 --> 00:04:54,320
spoiler season, Verdance is an 
elemental wizard hero with 

98
00:04:54,320 --> 00:04:57,960
Essence of Earth. 
And if you have eight or more 

99
00:04:57,960 --> 00:05:01,280
Earth cards in your banish zone 
Verdance gets, whenever you gain

100
00:05:01,280 --> 00:05:04,160
life during your turn, you may 
deal one arcane damage to any 

101
00:05:04,160 --> 00:05:06,480
opposing target. 
So she's rewarding you for 

102
00:05:06,480 --> 00:05:08,920
having Earth cards in your 
banner zone and gaining life. 

103
00:05:09,320 --> 00:05:12,360
A very defensive play style, one
that we haven't seen so 

104
00:05:12,360 --> 00:05:13,840
explicitly in Flesh and Blood 
before. 

105
00:05:13,880 --> 00:05:18,520
Yeah, and this is a very similar
condition as Florian, who we 

106
00:05:18,520 --> 00:05:23,040
have seen the young version of 
where that #8 is turned into 

107
00:05:23,040 --> 00:05:24,800
four for the blitz. 
Yeah. 

108
00:05:24,800 --> 00:05:27,440
So we can presume that Verdens 
will be the same thing. 

109
00:05:27,440 --> 00:05:30,560
You need to get 4 cards in 
banished zone for blitz and 

110
00:05:30,560 --> 00:05:32,360
eight cards in banished zone for
CC. 

111
00:05:32,680 --> 00:05:35,720
So yeah, definitely defensive 
lot of game life. 

112
00:05:35,720 --> 00:05:39,320
We've already seen some Earth 
cards that make embodiment of 

113
00:05:39,320 --> 00:05:43,360
Earth tokens which allow on all 
non attack action cards to block

114
00:05:43,360 --> 00:05:47,560
for one more value. 
And in terms of Wizard where 

115
00:05:47,560 --> 00:05:51,960
they pretty where with Kano we 
have seen them run essentially 

116
00:05:51,960 --> 00:05:55,320
nothing but non attack action 
cards that block for three. 

117
00:05:55,680 --> 00:05:58,600
We can presume that Verdance is 
going to be blocking very, very 

118
00:05:58,600 --> 00:06:02,640
efficiently and gaining life. 
I'll start off with the 

119
00:06:02,640 --> 00:06:03,800
predictions. 
First. 

120
00:06:03,800 --> 00:06:07,240
I'll just go over the play style
and I think it's a little hard 

121
00:06:07,240 --> 00:06:09,760
for me to think about like the 
specific cards that they'll be 

122
00:06:09,760 --> 00:06:12,920
using just because Earth Wizard 
is so innovative and we haven't 

123
00:06:12,920 --> 00:06:14,920
seen anything like it before. 
So it's a little bit hard for me

124
00:06:14,920 --> 00:06:17,160
to imagine anything like that to
start off. 

125
00:06:17,160 --> 00:06:20,320
I think she'll be focusing on 
like the big arcane spells 

126
00:06:20,880 --> 00:06:23,000
obviously because Cecilia looks 
like he's going to be like the 

127
00:06:23,000 --> 00:06:25,040
go wide strategy with a lot of 
instances. 

128
00:06:25,200 --> 00:06:28,120
That makes sense to me. 
And we've only seen, I think 

129
00:06:28,120 --> 00:06:31,480
pulsing Aether is the only like 
big source of arcane so far. 

130
00:06:31,480 --> 00:06:33,480
It's like a one for five or one 
for four. 

131
00:06:33,480 --> 00:06:34,800
Excuse me. 
Yeah. 

132
00:06:34,920 --> 00:06:39,960
But I think just because her 
specialization is blue and with 

133
00:06:39,960 --> 00:06:42,960
her hero ability having 
requiring 8 Earth cards in 

134
00:06:42,960 --> 00:06:45,880
banish, she's going to be going 
to second cycle or even third 

135
00:06:45,880 --> 00:06:48,800
cycle a few times. 
So I imagine that she'll be 

136
00:06:48,800 --> 00:06:53,360
using her superior pitching 
power with Earth and Wizard in 

137
00:06:53,360 --> 00:06:55,720
general for these large arcane 
spells. 

138
00:06:56,280 --> 00:06:59,040
Yeah, I can definitely see 
something like channel the 

139
00:06:59,040 --> 00:07:01,640
Millennium Tree, which at the 
start of your turn gives your 

140
00:07:01,640 --> 00:07:05,880
next source amp three, and then 
melding that pulsing Ather life 

141
00:07:05,880 --> 00:07:09,480
card, you gain one life, which 
will deal one arcane amped by 

142
00:07:09,480 --> 00:07:13,560
three to four, and then the 
other 8, the pulsing Aether, 

143
00:07:13,560 --> 00:07:16,640
will come in for another four. 
That feels like a very efficient

144
00:07:16,640 --> 00:07:17,280
term. 
Oh, wow. 

145
00:07:17,400 --> 00:07:18,480
Yeah, that's pretty good, 
actually. 

146
00:07:18,520 --> 00:07:20,720
Yeah. 
So two resources and like a 

147
00:07:20,720 --> 00:07:23,520
source of four. 
A source of four seems very much

148
00:07:23,520 --> 00:07:26,400
in line with kind of how we 
expect Verdance to be playing. 

149
00:07:26,480 --> 00:07:28,240
Definitely. 
Yeah, the Millennium Cheat Card 

150
00:07:28,240 --> 00:07:30,680
looks really sick. 
Amp three once per turn. 

151
00:07:31,200 --> 00:07:32,280
There's a lot of potential 
there. 

152
00:07:32,440 --> 00:07:35,320
Amp, amp, anything more than one
scares me. 

153
00:07:35,640 --> 00:07:38,520
Yeah, yeah. 
One other thing. 

154
00:07:38,560 --> 00:07:41,680
And I want to give you guys like
maybe 10 seconds to try and 

155
00:07:41,680 --> 00:07:44,800
figure out why I think Snapback 
is going to be really good 

156
00:07:44,800 --> 00:07:47,120
invertings based on her hero 
power or anything like that. 

157
00:07:47,120 --> 00:07:50,000
What do you guys think? 
I'm assuming that it's just 

158
00:07:50,000 --> 00:07:54,000
going to be like a free source 
of good arcane damage and that's

159
00:07:54,000 --> 00:07:56,040
like always going to be good in 
wizard. 

160
00:07:56,040 --> 00:07:59,120
But like she is especially going
to have to be playing defensive 

161
00:07:59,120 --> 00:08:01,040
cards that probably won't have 
go again. 

162
00:08:01,360 --> 00:08:04,560
And still being able to have to 
present some damage with 

163
00:08:04,560 --> 00:08:07,880
snapback which allows itself to 
be cast at instant speed if 

164
00:08:07,880 --> 00:08:11,040
you've played another non tac 
action card seems important for 

165
00:08:11,040 --> 00:08:12,200
her. 
She needs to be able to do 

166
00:08:12,200 --> 00:08:15,800
something defensive but then 
also still present a little bit 

167
00:08:15,800 --> 00:08:17,320
of damage. 
How about you fuzz? 

168
00:08:17,520 --> 00:08:20,640
Snapback is really flexible, 
especially in a deck that has 

169
00:08:20,640 --> 00:08:23,440
trouble getting Go Again. 
So if you're not planning on 

170
00:08:23,440 --> 00:08:27,520
playing a lot of cards, Snapback
is at instant speed. 

171
00:08:27,520 --> 00:08:29,280
That's like Wizard's equivalent 
of Go again. 

172
00:08:29,520 --> 00:08:32,720
So being able to be flexible on 
whether or not you want to block

173
00:08:32,720 --> 00:08:35,400
or use your entire hand is 
Snapback strength, and I could 

174
00:08:35,400 --> 00:08:36,960
see Verdance playing really well
into that. 

175
00:08:36,960 --> 00:08:39,240
Is that what you were thinking? 
Kind of, well, you both hit the 

176
00:08:39,240 --> 00:08:41,400
nail on the head. 
I'm just going to spit it out. 

177
00:08:41,640 --> 00:08:43,799
So I think Snapback is going to 
be really strong in Verdance 

178
00:08:43,799 --> 00:08:48,480
because unlike Kano, Icelander 
and Asilio, she doesn't have any

179
00:08:48,480 --> 00:08:52,480
way of playing multiple cards at
instant speed. 

180
00:08:52,520 --> 00:08:55,440
Like Isolator had the Arsenal, 
which was a step down from Kano 

181
00:08:55,440 --> 00:08:58,240
being able to pitch any blue for
another spell on top. 

182
00:08:58,480 --> 00:09:00,800
And Asilio is going to be 
playing a lot with instances 

183
00:09:00,800 --> 00:09:05,040
which can be played at any time.
So Verdant is locked into action

184
00:09:05,040 --> 00:09:07,960
cards and she's going to need 
some ways to do instant speed 

185
00:09:07,960 --> 00:09:10,160
stuff. 
And she also has forty life, 

186
00:09:10,160 --> 00:09:11,920
which is something we haven't 
seen a wizard yet. 

187
00:09:12,040 --> 00:09:14,440
Or he's going to actually have 
to play in the action phases 

188
00:09:14,440 --> 00:09:17,920
like every other hero. 
Yep, exactly. 

189
00:09:17,960 --> 00:09:20,560
So that's why I think Snapback 
is going to be really strong. 

190
00:09:20,560 --> 00:09:22,800
Or some type of Earth Wizard of 
equivalent. 

191
00:09:22,800 --> 00:09:24,680
I think that'll pop up for sure.
Yeah. 

192
00:09:24,960 --> 00:09:26,160
Do you think they're gonna 
reprint it? 

193
00:09:27,200 --> 00:09:29,240
No, I don't think they'll 
reprint it, to be honest with 

194
00:09:29,240 --> 00:09:30,280
you. 
All right. 

195
00:09:30,480 --> 00:09:32,680
And then the last card I was 
thinking about a lot. 

196
00:09:32,680 --> 00:09:36,240
I've already said in the Discord
it's pinned and I don't know 

197
00:09:36,240 --> 00:09:39,440
what embarrassing thing I'll do 
if I'm wrong, but I think Gay Z 

198
00:09:39,440 --> 00:09:42,960
Ages is actually gonna be really
cracked in this upcoming set. 

199
00:09:42,960 --> 00:09:44,600
I don't know why, but I think it
is. 

200
00:09:44,600 --> 00:09:46,640
The reason it's pinned is 
because I think you're totally 

201
00:09:46,640 --> 00:09:49,480
wrong. 
Yeah, a lot of people do, yeah. 

202
00:09:49,840 --> 00:09:54,000
Well, cuz like, I think both me 
and Fuzzy haven't quite seen the

203
00:09:54,000 --> 00:09:57,160
payoff for opting like Kano has 
this very clear payoff of 

204
00:09:57,160 --> 00:10:00,400
playing the card off the top, 
but like we haven't seen that in

205
00:10:00,400 --> 00:10:02,440
the other two heroes. 
So like gay as the ages, it's 

206
00:10:02,440 --> 00:10:04,880
like, yeah, you get value and 
then the blue back to hand. 

207
00:10:04,880 --> 00:10:06,240
That's dope. 
That's great. 

208
00:10:06,240 --> 00:10:08,200
But like, what are you doing 
with that value? 

209
00:10:08,200 --> 00:10:10,560
What are you doing with the? 
Yeah, I want to let Joel explain

210
00:10:10,560 --> 00:10:14,200
himself, but I think Gaze the 
Ages is really strong in three 

211
00:10:14,200 --> 00:10:16,760
conditions. 
First, you're playing other 

212
00:10:16,760 --> 00:10:19,200
wizard on attacks, either as 
instance or with go again. 

213
00:10:19,480 --> 00:10:23,200
Second, you're able to quicken 
the Gaze the Ages to give it go 

214
00:10:23,200 --> 00:10:26,720
again or as an instant. 
And 3rd, you have to be able to 

215
00:10:26,720 --> 00:10:29,080
do something with the opt. 
They call it saying, and that's 

216
00:10:29,080 --> 00:10:31,160
very specific. 
All three of those things are 

217
00:10:31,320 --> 00:10:34,080
things that K Note loves, but I 
don't know that Verdance is 

218
00:10:34,080 --> 00:10:37,840
going to do all of that. 
Yeah, I mean, you kind of just 

219
00:10:37,840 --> 00:10:40,120
argued for me. 
I think that's those are the 

220
00:10:40,120 --> 00:10:43,640
exact reasons why it'll be 
strong, especially if you know, 

221
00:10:43,640 --> 00:10:45,800
Verdance does get her instant 
speed stuff. 

222
00:10:45,880 --> 00:10:48,520
I think Gaze Ages is going to be
super clutch and the fact that 

223
00:10:49,120 --> 00:10:51,680
earth and wizard just need a lot
of Blues. 

224
00:10:51,840 --> 00:10:55,360
I mean just with the Millennium 
tree alone, I think being able 

225
00:10:55,400 --> 00:10:59,520
to pitch a earth blue for that 
and then play Gazi ages after 

226
00:10:59,520 --> 00:11:02,520
like another wizard attack like 
or with your specialization. 

227
00:11:02,760 --> 00:11:06,080
I think there's a lot of cards 
like we still need to see from 

228
00:11:06,080 --> 00:11:09,760
Verdants to get a little bit 
more evidence if you know Gazi 

229
00:11:09,760 --> 00:11:12,720
ages is gonna work but I think 
there will be a non zero amount 

230
00:11:12,720 --> 00:11:14,880
of cards that'll make it work. 
All right, let's go ahead and 

231
00:11:14,880 --> 00:11:17,640
move on to the weapon for her 
Fuzzy. 

232
00:11:18,240 --> 00:11:20,840
Yeah, We haven't seen either of 
the weapons for either of the 

233
00:11:20,840 --> 00:11:23,840
Earth heroes in this set. 
And one thing I'm kind of 

234
00:11:23,840 --> 00:11:27,880
looking for is ways to banish 
Earth cards, get them into 

235
00:11:27,880 --> 00:11:30,600
banish. 
I think it would be really 

236
00:11:30,600 --> 00:11:34,520
reasonable for both Verdant's 
and Florian's weapons to have 

237
00:11:34,520 --> 00:11:36,440
some way of getting Earth cards 
in Banished shown. 

238
00:11:36,560 --> 00:11:40,520
Whether that's just banishing 
cards from your hand, your deck,

239
00:11:40,520 --> 00:11:42,640
your graveyard, your pitch zone,
I don't know. 

240
00:11:42,680 --> 00:11:45,440
The decomposed mechanic. 
It could be like that the 

241
00:11:45,440 --> 00:11:48,280
weapons themselves have 
decomposed, but I think it might

242
00:11:48,280 --> 00:11:49,680
be even just be simpler than 
that. 

243
00:11:49,760 --> 00:11:52,480
We don't really know what the 
decomposed mechanic means 

244
00:11:52,480 --> 00:11:55,040
strictly. 
In the case of this one Majestic

245
00:11:55,040 --> 00:11:58,080
that they spoiled, you have to 
banish 2 earth cards and an 

246
00:11:58,080 --> 00:11:59,720
action card in order to get the 
effect. 

247
00:12:00,000 --> 00:12:02,400
I don't know if every card would
decompose is going to have that 

248
00:12:02,400 --> 00:12:04,920
same requirement, or if it's 
going to have the same payoff of

249
00:12:04,920 --> 00:12:07,600
like having both players tuck a 
card to the bottom of their 

250
00:12:07,600 --> 00:12:10,520
deck, but we'll see. 
Yeah. 

251
00:12:10,800 --> 00:12:12,520
I'm not saying the weapon's 
gonna have to decompose, I'm 

252
00:12:12,520 --> 00:12:14,000
saying it's gonna banish Earth 
cards. 

253
00:12:14,160 --> 00:12:16,400
I'm not gonna say it has go 
again, but it's gonna give you 

254
00:12:16,400 --> 00:12:21,200
an action point back, yeah. 
What I think is that I think 

255
00:12:21,200 --> 00:12:24,680
Verdance's weapon will be a 
traditional deal, arcane damage 

256
00:12:24,680 --> 00:12:27,960
staff. 
So we saw with Kano a staff that

257
00:12:28,040 --> 00:12:31,680
amplified the next damage that 
was dealt, and then we saw with 

258
00:12:31,680 --> 00:12:34,920
Icelander, the next wizard, that
they printed a traditional just 

259
00:12:34,920 --> 00:12:38,160
deal damage weapon. 
I think that that pattern is 

260
00:12:38,160 --> 00:12:41,200
going to repeat for the next two
Wizards here in Rosetta. 

261
00:12:41,400 --> 00:12:44,240
And we've already seen Oscilio's
weapon, which amps. 

262
00:12:44,560 --> 00:12:48,880
So I'm expecting Verdances to be
just a strict deal damage again.

263
00:12:48,880 --> 00:12:51,200
Maybe it could do something at 
instant speed if you've already 

264
00:12:51,200 --> 00:12:54,200
cast an on attack action card. 
Again, kind of helping with that

265
00:12:54,200 --> 00:12:58,640
issue of not clearly being gated
by action points a little bit 

266
00:12:58,640 --> 00:13:02,400
more being in Earth. 
So with Asilio kind of being a 

267
00:13:02,400 --> 00:13:05,600
Crucible of Etherweave variant, 
the Kano signature weapon, 

268
00:13:05,880 --> 00:13:08,440
you're saying that Verdance's 
signature weapon might be a 

269
00:13:08,440 --> 00:13:11,680
waning Moon variant? 
Yes it will focus on just 

270
00:13:11,680 --> 00:13:14,680
dealing arcane damage. 
It won't be an amp or anything 

271
00:13:14,680 --> 00:13:17,720
that will increase damage or 
gain life or nothing like that. 

272
00:13:17,720 --> 00:13:21,680
I think it is just going to be 
like deal arcane damage. 

273
00:13:21,680 --> 00:13:23,720
Sounds good. 
Maybe it'll be an instant if you

274
00:13:23,720 --> 00:13:25,200
gain life, maybe that's how 
it'll work. 

275
00:13:25,720 --> 00:13:28,200
That's cute, yeah. 
Throw in that low idea, make it 

276
00:13:28,200 --> 00:13:30,440
a little extra specific. 
Clark, there's something else 

277
00:13:30,520 --> 00:13:33,880
you wanted to talk about. 
Yes, so I noticed that with the 

278
00:13:33,880 --> 00:13:36,600
heroes there is a majestic meld 
card. 

279
00:13:36,600 --> 00:13:40,800
For Florian, this is 
Thistlebloom Life, and for 

280
00:13:41,000 --> 00:13:44,920
Ossilio, which is no shock. 
Why are there only Majestic meld

281
00:13:44,920 --> 00:13:46,840
cards for two of the heroes? 
I think they're going to 

282
00:13:46,840 --> 00:13:49,320
complete the cycle and there's 
going to be a majestic meld card

283
00:13:49,480 --> 00:13:53,520
for Verdant and for Aurora. 
I would agree with that. 

284
00:13:53,640 --> 00:13:56,880
We're approaching ground fruit, 
but I do like it and I'm very 

285
00:13:56,880 --> 00:13:58,280
excited to see what they come up
with. 

286
00:13:58,280 --> 00:14:00,440
I'll get a little bit more 
specific for you. 

287
00:14:00,920 --> 00:14:03,920
I'll I'll raise myself. 
I'll climb a little ladder. 

288
00:14:04,000 --> 00:14:06,960
For for the audience, when we 
use the word ground fruit, it's 

289
00:14:06,960 --> 00:14:09,760
like a step further than low 
hanging fruit because we're 

290
00:14:09,760 --> 00:14:12,440
trying to make predictions here 
and like we like to try to keep 

291
00:14:12,440 --> 00:14:15,680
it at least a little bit spicy 
and not just given information. 

292
00:14:16,720 --> 00:14:21,160
For Verdance it will be deal 
arcane damage equal to how many 

293
00:14:21,160 --> 00:14:22,960
times you have gained life this 
turn. 

294
00:14:23,480 --> 00:14:27,000
That is my prediction. 
So it will have life on one side

295
00:14:27,040 --> 00:14:30,640
and then deal X damage, where X 
is the amount of times you have 

296
00:14:30,640 --> 00:14:33,200
gained life. 
So Sigil, even though you gained

297
00:14:33,200 --> 00:14:38,200
three life, would only act as a 
single instance of gaining life,

298
00:14:38,360 --> 00:14:41,080
while her specialization, 
Heartbeat of Candle Hold would 

299
00:14:41,080 --> 00:14:44,600
count as three instances, and 
then the life instant that would

300
00:14:44,600 --> 00:14:47,080
be attached on the Meld card 
would be another one. 

301
00:14:47,280 --> 00:14:51,640
It's not too dissimilar from 
Florian's specialization, but I 

302
00:14:51,640 --> 00:14:54,720
think it works nicely for her. 
OK, I'll give it to you. 

303
00:14:55,080 --> 00:14:57,560
Yeah. 
Except based off of instances 

304
00:14:57,560 --> 00:14:59,000
rather than the amount of life 
gained. 

305
00:14:59,840 --> 00:15:04,040
Yeah, sure. 
Next, let's jump into Florian in

306
00:15:04,040 --> 00:15:06,680
Florian's play style. 
Joel, what do you think 

307
00:15:06,680 --> 00:15:10,480
Florian's going to look like? 
Florian Rotwood Harbinger is an 

308
00:15:10,480 --> 00:15:13,120
elemental rune blade with 
Essence of Earth, where if you 

309
00:15:13,120 --> 00:15:16,080
have eight or more Earth cards 
in your banished zone, Florian 

310
00:15:16,080 --> 00:15:19,560
gets if you would create one or 
more aura tokens instead create 

311
00:15:19,560 --> 00:15:22,200
that many plus one of each of 
those tokens. 

312
00:15:22,400 --> 00:15:24,480
That includes environments of 
Earth or room chance. 

313
00:15:25,360 --> 00:15:29,000
So this was a little hard for me
to think about just because I 

314
00:15:29,640 --> 00:15:33,040
haven't played roomblade since 
Briar and I think she played 

315
00:15:33,480 --> 00:15:36,800
nothing like a roomblade and 
nothing really like an earth 

316
00:15:36,800 --> 00:15:38,120
hero either. 
Yeah exactly. 

317
00:15:38,120 --> 00:15:41,880
Like she just used none of her 
identity in her play style. 

318
00:15:42,200 --> 00:15:46,400
But based off of Germany, I 
think Florian's gonna be the new

319
00:15:46,400 --> 00:15:49,920
rune chance stacker and probably
do it better than Visserie. 

320
00:15:50,080 --> 00:15:52,320
Absolutely. 
Just because like being able to 

321
00:15:52,320 --> 00:15:56,120
gain life, which is something 
that visserie I would really 

322
00:15:56,120 --> 00:15:59,200
love I'm sure cuz he has more 
room chant generation. 

323
00:15:59,360 --> 00:16:01,480
But being able to be a little 
bit more tanky, a little bit 

324
00:16:01,480 --> 00:16:05,400
more resilient is probably gonna
be the better way to play this 

325
00:16:06,400 --> 00:16:08,560
archetype, I guess. 
Totally agree with that. 

326
00:16:09,640 --> 00:16:11,240
He's gonna be room chant 
stackin. 

327
00:16:12,440 --> 00:16:16,600
Also, I think this might be sort
of ground fruit, but I was just 

328
00:16:16,600 --> 00:16:19,880
looking at like the flow stuff 
like how you pitch earth cards 

329
00:16:19,880 --> 00:16:21,760
or lightning cards to get a 
bonus effect. 

330
00:16:22,000 --> 00:16:25,440
I think Cryptic Crossing would 
be really good in Florian. 

331
00:16:25,440 --> 00:16:29,160
And I think there's gonna be 
more cards within the Earth room

332
00:16:29,160 --> 00:16:33,000
Blade where you get more 
benefits outside of just Earth 

333
00:16:33,000 --> 00:16:37,200
Flow, Earth bond, Earth bond, 
which is if you've pitched an 

334
00:16:37,200 --> 00:16:38,840
Earth card, you get an 
additional effect. 

335
00:16:38,840 --> 00:16:40,720
So I think that'll be like the 
limited version. 

336
00:16:40,720 --> 00:16:44,320
And I think there will probably 
be a stronger like slew of 

337
00:16:44,320 --> 00:16:46,080
majestics with that pitching. 
So. 

338
00:16:46,200 --> 00:16:48,960
So pitch matters. 
You think flooring will be built

339
00:16:48,960 --> 00:16:54,200
around pitch matters? 
I I kind of like that because we

340
00:16:54,200 --> 00:16:57,240
will see the cryptic crossing 
design built upon, but I think 

341
00:16:57,240 --> 00:16:59,800
the cryptic crossing design was 
actually really bad and kind of 

342
00:16:59,800 --> 00:17:01,720
a failure. 
I don't know if they're going to

343
00:17:01,720 --> 00:17:04,119
return to it. 
I'm going to make the prediction

344
00:17:04,119 --> 00:17:07,920
that room Blades will not care 
about pitching or playing non 

345
00:17:07,920 --> 00:17:12,599
attack action cards as a 
condition because we see with 

346
00:17:12,599 --> 00:17:15,160
lightning flow which is what 
they released in the Aurora 

347
00:17:15,160 --> 00:17:17,800
first strike decks, they just 
care about you playing a 

348
00:17:17,800 --> 00:17:19,640
lightning card first, even her 
weapon. 

349
00:17:19,640 --> 00:17:21,319
Too just specifically says 
Lightning. 

350
00:17:21,319 --> 00:17:23,000
Just cares about playing 
lightning cards. 

351
00:17:23,480 --> 00:17:25,800
I think if they turn room blade 
into like you have to have a 

352
00:17:25,800 --> 00:17:29,280
conditional card played that 
could be interesting but I don't

353
00:17:29,280 --> 00:17:31,160
think it's going to be non 
attack action cards. 

354
00:17:31,720 --> 00:17:33,560
And you mean in the context of 
this set, right? 

355
00:17:33,680 --> 00:17:37,920
Yes, in the context of this set,
Florian and Aurora will not be 

356
00:17:37,920 --> 00:17:39,960
built around playing non attack 
action cards. 

357
00:17:39,960 --> 00:17:42,760
They won't have that constant 
condition like we see on a lot 

358
00:17:42,760 --> 00:17:44,920
of other room blade cards that. 
Would be a departure for sure, 

359
00:17:44,920 --> 00:17:47,000
yeah. 
No, they will still want to 

360
00:17:47,000 --> 00:17:49,480
because Revel and Room blood's a
gas card and you're not going to

361
00:17:49,480 --> 00:17:51,800
want to leave that on the table.
NCC Yeah, yeah. 

362
00:17:52,120 --> 00:17:54,720
But I think it's it's. 
Is not going to be the focus of 

363
00:17:54,720 --> 00:17:56,760
their design. 
I would love to see that. 

364
00:17:56,760 --> 00:17:58,880
A little bit of iteration on 
Room Blade, Yeah. 

365
00:18:00,200 --> 00:18:03,960
How about you Fuzzy? 
Any specific Florian ideas? 

366
00:18:04,680 --> 00:18:07,120
Well, I mentioned it a little 
bit before already, but I think 

367
00:18:07,120 --> 00:18:10,520
his weapon specifically is going
to be banishing earth cards. 

368
00:18:10,520 --> 00:18:14,440
Whether that's as a cost to 
activate it or like as a reward 

369
00:18:14,440 --> 00:18:17,080
if you hit with it or something.
I don't know if that's too 

370
00:18:17,080 --> 00:18:20,040
general, but. 
No, I think it's great. 

371
00:18:20,040 --> 00:18:24,800
Could I maybe build on it and 
say I think it's going to be a 

372
00:18:24,800 --> 00:18:28,720
non break point weapon that on 
hit makes an embodiment of 

373
00:18:28,720 --> 00:18:30,800
earth? 
Oh, that would be fucking crazy.

374
00:18:30,800 --> 00:18:33,640
That's my prediction now. 
Maybe it only makes the 

375
00:18:33,640 --> 00:18:36,120
embodiment of Earth. 
If you can banish the Earth 

376
00:18:36,120 --> 00:18:38,840
cards, maybe you have to banish 
the Earth cards. 

377
00:18:38,840 --> 00:18:41,680
That will give it the additional
power so that it is a break 

378
00:18:41,680 --> 00:18:44,360
point, so that this on hit 
actually kind of matters. 

379
00:18:44,760 --> 00:18:47,680
I think there's a lot of things 
that we can do here, but I think

380
00:18:47,680 --> 00:18:51,160
it's really interesting because 
Florian is not going to be as 

381
00:18:51,160 --> 00:18:53,720
focused just on like the go 
again, go wide strategy that 

382
00:18:53,720 --> 00:18:57,680
we've seen from Viscerai, Briar,
hell, even Vincet, right? 

383
00:18:58,000 --> 00:19:00,920
I feel like he's going to be a 
lot more mid range focus on 

384
00:19:00,920 --> 00:19:03,600
maybe just throwing one attack 
and being done with his turn. 

385
00:19:03,960 --> 00:19:06,440
So I think his weapon kind of 
needs to become good enough to 

386
00:19:06,440 --> 00:19:11,800
be that one attack. 
To me that weapon kind of looks 

387
00:19:11,800 --> 00:19:14,520
like Dusk Blade. 
It it's creating a consistent 

388
00:19:14,520 --> 00:19:17,920
value every single turn, yes, 
but like if you want to attack 

389
00:19:17,920 --> 00:19:22,480
with your really nice earth 
majestic that decomposes felling

390
00:19:22,480 --> 00:19:26,240
of the crown, then you won't be 
able to attack with this weapon.

391
00:19:26,240 --> 00:19:30,800
So like, unlike other room blade
strategies, I feel like Florian 

392
00:19:30,800 --> 00:19:32,880
is going to be way more gated by
action points. 

393
00:19:32,880 --> 00:19:35,480
He's not going to be trying to 
keep a big hand and like 

394
00:19:35,800 --> 00:19:38,960
throwing a big attack and then 
also throwing a big weapon. 

395
00:19:38,960 --> 00:19:41,560
I think that's going to be way 
too hard on his. 

396
00:19:42,040 --> 00:19:44,440
It's going to demand too much of
his hand and he's going to want 

397
00:19:44,440 --> 00:19:46,080
to be blocking with his 
embodiment averts. 

398
00:19:46,080 --> 00:19:47,440
He's going to want to be gaining
life. 

399
00:19:47,440 --> 00:19:50,280
Like I don't think. 
I think it's either going to be 

400
00:19:50,440 --> 00:19:53,320
attack or sword. 
That's what the strategy is 

401
00:19:53,320 --> 00:19:55,360
going to be. 
I think it'd be interesting if 

402
00:19:55,360 --> 00:19:58,240
they really leaned in and they 
had a non weapon weapon, sort of

403
00:19:58,240 --> 00:19:59,440
like the orbs that we've. 
Seen. 

404
00:19:59,440 --> 00:20:02,280
I was going to suggest that too.
That's very interesting. 

405
00:20:02,280 --> 00:20:04,680
If you're going to do rune chant
stacking, you can't swing with 

406
00:20:04,680 --> 00:20:07,160
your weapon much, so you need a 
different way to get value out 

407
00:20:07,160 --> 00:20:09,240
of you. 
I'm not sure if runechant 

408
00:20:09,240 --> 00:20:11,720
sacking is like healthy for the 
game at all. 

409
00:20:11,720 --> 00:20:17,120
Like we've seen big runechant 
generators for him, but I don't 

410
00:20:17,120 --> 00:20:19,960
feel and I feel like those are 
going to be big payoff cards for

411
00:20:20,280 --> 00:20:22,720
playing defensively and finding 
good pivot turns. 

412
00:20:23,320 --> 00:20:25,520
But I just don't know if that's.
Going to become like as 

413
00:20:25,520 --> 00:20:28,160
essential to him as his weapon. 
I have a prediction. 

414
00:20:28,320 --> 00:20:31,840
I think his weapon attack is 
going to be expensive as fuck 

415
00:20:32,040 --> 00:20:34,160
but gets reduced by the amount 
of runechants he has. 

416
00:20:36,560 --> 00:20:39,120
Runechant reduction on the 
weapon God. 

417
00:20:39,120 --> 00:20:42,400
Could that just be based or rune
place? 

418
00:20:42,560 --> 00:20:46,640
Can I run that in miseri? 
Can I make miseri go to go? 

419
00:20:46,640 --> 00:20:51,480
I know, right? 
Yeah, just cuz like I I agree 

420
00:20:51,480 --> 00:20:54,200
with you that runechant stacking
is just not good for the game 

421
00:20:54,200 --> 00:20:57,160
and I personally would not want 
to see it be printed more than 

422
00:20:57,400 --> 00:21:00,440
it already has been. 
So I think a like a 

423
00:21:00,440 --> 00:21:05,880
specialization for Florian that 
says, hey, if you attack with 

424
00:21:05,880 --> 00:21:08,680
this weapon and break your ruin 
chance, you get the bonus. 

425
00:21:08,760 --> 00:21:11,560
Yeah, and you can still stack to
20 if you want to and be cringe.

426
00:21:11,760 --> 00:21:14,360
But I think like, you know, this
mid range game plan where you 

427
00:21:14,360 --> 00:21:17,280
can just do like, you know, a no
card hand swing. 

428
00:21:17,680 --> 00:21:20,680
Yeah, I think that would be a 
good way to hedge against this 

429
00:21:20,680 --> 00:21:23,280
like toxic strategy popping up 
again. 

430
00:21:23,280 --> 00:21:25,960
All right. 
Let's go ahead and move on to 

431
00:21:25,960 --> 00:21:31,160
our next hero, Osilio. 
So with Osilio, we see his 

432
00:21:31,160 --> 00:21:37,400
ability, he gets to discard an 
instant to draw a card, and with

433
00:21:37,400 --> 00:21:40,960
the meld cards, all the meld 
cards have an instant card type 

434
00:21:41,000 --> 00:21:44,000
on them, so he can discard any 
meld card to draw a card. 

435
00:21:44,120 --> 00:21:48,120
The big question with Ausilio is
not really this instant speed 

436
00:21:48,120 --> 00:21:50,320
stuff because we know he's going
to be doing instant speed and 

437
00:21:50,320 --> 00:21:52,520
going wide. 
Like I'm not going to give Joel 

438
00:21:52,520 --> 00:21:58,600
that ground fruit. 
Instead we have his weapon which

439
00:21:58,600 --> 00:22:03,920
gets reduced if he has an aura 
permanent with the name sigil in

440
00:22:03,920 --> 00:22:07,440
it. 
And that's really weird because 

441
00:22:07,440 --> 00:22:11,240
we don't exactly know what sigil
aura permanence. 

442
00:22:11,240 --> 00:22:14,720
There is one sigil aura 
permanent sigil of protection. 

443
00:22:14,720 --> 00:22:18,920
It's a generic one cost that 
essentially has ward 4, three or

444
00:22:18,920 --> 00:22:21,480
two on it. 
That's the only one and. 

445
00:22:21,480 --> 00:22:23,400
No, go again. 
Yep and no go again. 

446
00:22:23,400 --> 00:22:25,840
That is the only aura permanent 
with sigil on it. 

447
00:22:25,840 --> 00:22:28,280
Now we have seen sigil in other 
cards. 

448
00:22:28,280 --> 00:22:31,120
Sure. 
Defense reactions typically 

449
00:22:31,120 --> 00:22:33,440
couple instant. 
Sigil of Solace is a is a 

450
00:22:33,440 --> 00:22:37,440
classic one. 
So Sigil so far has meant 

451
00:22:37,440 --> 00:22:41,200
defensive card. 
So I think sigils are going to 

452
00:22:41,200 --> 00:22:46,800
show up as a defensive card 
available to both Wizards and 

453
00:22:46,840 --> 00:22:51,320
they will reprint Sigila 
Protection because it is generic

454
00:22:51,520 --> 00:22:54,960
damage prevention which seems 
very good in an arcane set. 

455
00:22:56,400 --> 00:22:59,040
Yeah, because it is, Ward. 
Yep, so I think they're both 

456
00:22:59,040 --> 00:23:03,040
going to reprint Sigila 
protection and give Wizards a 

457
00:23:03,080 --> 00:23:06,520
new sigil or a permanent that 
will be defensive in nature. 

458
00:23:07,160 --> 00:23:11,320
When I first read Asilio's 
weapon, it's called Volzar. 

459
00:23:12,320 --> 00:23:16,480
I first, my first reaction was 
that these sigil aura permanence

460
00:23:16,480 --> 00:23:19,920
would be tokens that are made 
kind of like Frostbites used to 

461
00:23:19,920 --> 00:23:22,680
be made in Tales of Arya, but 
they would be like lightning 

462
00:23:22,680 --> 00:23:24,880
wizardy versions of them maybe 
that deal damage. 

463
00:23:25,360 --> 00:23:27,040
But then like went back and 
forth. 

464
00:23:27,040 --> 00:23:30,000
I'm like, no, I think I'm going 
to stake my claim that like 

465
00:23:30,000 --> 00:23:32,480
they're all going to be main 
deck cards and there's not going

466
00:23:32,480 --> 00:23:34,560
to be any tokens. 
But it kind of sounds like 

467
00:23:34,560 --> 00:23:35,680
you're already taking that 
stance. 

468
00:23:35,680 --> 00:23:38,720
So I think I'm going back baby, 
for the pod. 

469
00:23:38,720 --> 00:23:42,800
I'm going to predict that most 
of the time, the sigils that 

470
00:23:42,800 --> 00:23:46,160
Volzar is looking for are tokens
that are created by other 

471
00:23:46,160 --> 00:23:49,840
Lightning Wizard cards. 
Yeah, I mean, that's fair. 

472
00:23:50,040 --> 00:23:53,000
For me, the main reason why I 
think sigil is going to be 

473
00:23:53,000 --> 00:23:56,440
sigils are going to be a lot 
more limited is because it costs

474
00:23:56,440 --> 00:23:59,920
one, and if you control a sigil,
it costs one less. 

475
00:24:00,240 --> 00:24:04,240
So I don't really see him making
a lot of sigils because there 

476
00:24:04,240 --> 00:24:06,880
doesn't seem to be a roar for 
making a lot of sigils. 

477
00:24:06,880 --> 00:24:10,160
It kind of expects you to have 
one sigil to use your weapon for

478
00:24:10,160 --> 00:24:11,280
free. 
I can see that. 

479
00:24:12,280 --> 00:24:14,360
We can move on a little bit to 
his play style. 

480
00:24:14,360 --> 00:24:17,280
We've already talked about 
Osilio being the go wide wizard.

481
00:24:18,000 --> 00:24:21,600
This is where we get to talk 
about some of our Dun Dun Dun 

482
00:24:21,600 --> 00:24:27,960
Discord predictions. 
So Old Barnacle says that Osilio

483
00:24:27,960 --> 00:24:32,040
is going to be built around a 
brainstorm as a wind condition. 

484
00:24:32,240 --> 00:24:34,880
He seems to be very focused 
around drawing cards, which you 

485
00:24:34,880 --> 00:24:39,360
see both in his hero ability as 
well as on Channel Thunderstep, 

486
00:24:39,360 --> 00:24:42,360
which says the first time you 
deal damage to an opponent, draw

487
00:24:42,360 --> 00:24:45,040
a card. 
So it's gonna be about the 

488
00:24:45,040 --> 00:24:48,360
drawing cards, baby, and dealing
little pings all the way through

489
00:24:48,360 --> 00:24:50,720
there. 
Yeah, there's some fringe Keno 

490
00:24:50,720 --> 00:24:55,200
decks that are able to basically
OTK by using Brainstorm as a 

491
00:24:55,200 --> 00:24:58,000
wind condition. 
Old Barnacle thinks that Osilio 

492
00:24:58,000 --> 00:25:00,520
will be able to have some 
support in his kit that allows 

493
00:25:00,520 --> 00:25:02,920
him to have that game plan, but 
better. 

494
00:25:04,000 --> 00:25:08,160
And then our other discard user 
into one LV says that Osilio 

495
00:25:08,160 --> 00:25:11,320
will have a way to play instance
from the graveyard. 

496
00:25:12,000 --> 00:25:15,360
They probably looked at that 
ability to discard instance and 

497
00:25:15,360 --> 00:25:18,520
said no, you're not just going 
to waste that value. 

498
00:25:18,680 --> 00:25:22,600
Asilio will have some other way 
of getting that value back by 

499
00:25:22,600 --> 00:25:24,640
replaying them out of the 
graveyard. 

500
00:25:24,640 --> 00:25:27,320
That makes so much sense but 
it's still so cringe. 

501
00:25:27,360 --> 00:25:29,760
I would hate to have a wizard 
like that. 

502
00:25:29,760 --> 00:25:32,200
It would just, I mean like maybe
if it's on like a single 

503
00:25:32,200 --> 00:25:35,800
legendary card that you like get
to do once, maybe it could work 

504
00:25:35,800 --> 00:25:37,000
out. 
It's not like this is a hero 

505
00:25:37,000 --> 00:25:39,160
ability. 
Yeah, there's a card, Plume of 

506
00:25:39,160 --> 00:25:41,880
Evergrowth from Tales of Arya, 
that does let you grab instance 

507
00:25:42,080 --> 00:25:44,120
from your graveyard and put them
into your hand. 

508
00:25:44,360 --> 00:25:47,080
So like if a Celia was an Earth 
card, he literally would already

509
00:25:47,080 --> 00:25:49,200
have this ability. 
That's how close it is to being 

510
00:25:49,200 --> 00:25:51,720
a reality is. 
He just has the wrong talent. 

511
00:25:51,880 --> 00:25:54,480
So I could see it printed where 
like there's an equipment that 

512
00:25:54,480 --> 00:25:56,440
allows him to recur an instant 
from the graveyard. 

513
00:25:56,440 --> 00:26:00,440
I can totally see it happening. 
Yeah, so thanks old Barnacle and

514
00:26:00,440 --> 00:26:04,000
N2O and LV. 
Or for your predictions for our 

515
00:26:04,000 --> 00:26:08,720
last hero Aurora. 
A lot of the wind got taken out 

516
00:26:08,720 --> 00:26:11,720
of our sails the day that we 
went to record this podcast. 

517
00:26:11,720 --> 00:26:13,080
They released the 1st strike 
decks. 

518
00:26:13,080 --> 00:26:15,760
While it was awesome and gave us
some great information, it 

519
00:26:15,760 --> 00:26:20,080
revealed Auroras weapon and 
probably her main play style. 

520
00:26:20,280 --> 00:26:24,080
This a mechanic of a lightning 
flow you get to play if. 

521
00:26:24,080 --> 00:26:27,360
As long as you've played a 
lightning card in the turn, all 

522
00:26:27,360 --> 00:26:29,920
the following attacks with 
Lightning Flow on it will get 

523
00:26:29,920 --> 00:26:32,200
some benefit. 
And can I say that's a really 

524
00:26:32,320 --> 00:26:35,240
beginner friendly mechanic? 
Like it just tells you, hey, 

525
00:26:35,240 --> 00:26:38,280
play these cards first. 
A lot easier than fuse where 

526
00:26:38,280 --> 00:26:40,280
like you get to keep the card 
and you have to figure out to 

527
00:26:40,280 --> 00:26:42,840
get the action points lined up. 
The first trick ticks actually 

528
00:26:42,840 --> 00:26:45,960
like really fun to play from a 
really like beginner level 

529
00:26:45,960 --> 00:26:48,480
standpoint. 
Like the numbers are tuned down 

530
00:26:48,480 --> 00:26:51,280
so they're not as strong as 
normal flesh and blood, but like

531
00:26:51,280 --> 00:26:53,520
I think it'd be really fun to 
just jam those decks and like 

532
00:26:53,520 --> 00:26:56,200
have some fun lightning and 
earthing. 

533
00:26:56,600 --> 00:26:59,760
I do want to start us off with a
prediction in that I think she's

534
00:26:59,760 --> 00:27:02,000
gonna be fucking cringe and 
probably the best deck in the 

535
00:27:02,000 --> 00:27:04,320
set. 
Wow, that sound like two 

536
00:27:04,320 --> 00:27:05,840
different things. 
No same thing. 

537
00:27:06,560 --> 00:27:09,040
So what do you mean by cringe? 
I think she's gonna be the 

538
00:27:09,040 --> 00:27:13,040
stereotypical strongest aggro 
deck, like most numbers, most 

539
00:27:13,040 --> 00:27:16,640
multiplicative value like with 
the previous lightning version 

540
00:27:16,640 --> 00:27:20,440
of Briar, and she'll be the the 
best deck in the format, yeah. 

541
00:27:21,240 --> 00:27:23,920
And you know what, there is 
something to support that, which

542
00:27:23,920 --> 00:27:26,360
is in the first strike deck, a 
lot of the cards that they 

543
00:27:26,360 --> 00:27:30,160
printed are just like worse than
other base versions of cards. 

544
00:27:30,160 --> 00:27:34,320
You're there's fry which is like
a zero for three attack with Go 

545
00:27:34,320 --> 00:27:38,520
again that has zero block value,
not even two block value, 0 

546
00:27:38,520 --> 00:27:40,800
block value. 
But it's a lightning card, so it

547
00:27:40,800 --> 00:27:43,160
enables all of your. 
Other lightning flow stuff, but 

548
00:27:43,160 --> 00:27:47,120
then there's also a elemental 
room blade card that's a 0 for 

549
00:27:47,120 --> 00:27:51,240
three with three block that at 
lightning flow gets plus one so 

550
00:27:51,240 --> 00:27:53,800
unconditional it becomes a 
wounding blow. 

551
00:27:54,680 --> 00:27:57,640
And it's like what is what is 
going on? 

552
00:27:57,640 --> 00:28:00,640
Why are all of these cards so 
underrate? 

553
00:28:00,640 --> 00:28:02,920
And maybe it's because they know
they're printing some fucking 

554
00:28:02,920 --> 00:28:03,960
gas for. 
A roll. 

555
00:28:03,960 --> 00:28:06,760
Yeah, she's gonna. 
It's their. 1st strike decks, 

556
00:28:06,760 --> 00:28:09,160
the Terra decks were also like 
kind of underrate like I don't. 

557
00:28:09,160 --> 00:28:10,680
Know no. 
They were on rate. 

558
00:28:10,680 --> 00:28:12,400
They were like 3 for seven block
threes. 

559
00:28:12,840 --> 00:28:15,240
There was one that's a three for
seven, but only if you've 

560
00:28:15,240 --> 00:28:17,600
pitched an earth card and it's 
still blocks for three. 

561
00:28:17,600 --> 00:28:19,520
That's underrate. 
It's like like you're saying 

562
00:28:19,520 --> 00:28:22,720
it's the wounded blow in less, 
but only if you need the 

563
00:28:22,720 --> 00:28:23,840
condition. 
Maybe. 

564
00:28:25,080 --> 00:28:26,760
What about you and Clark? 
Got anything for us? 

565
00:28:27,640 --> 00:28:30,920
Yes, I mentioned the missing 
majestic meld cards. 

566
00:28:30,920 --> 00:28:33,720
Aurora was the other hero with 
the missing 1, so I wanted to 

567
00:28:33,720 --> 00:28:37,600
make a prediction for what this 
incredible crazy effect would 

568
00:28:37,600 --> 00:28:39,880
be. 
And you're going to hate me for 

569
00:28:39,880 --> 00:28:44,920
this Joel, because it's crazy. 
Draw cards equal to the amount 

570
00:28:45,400 --> 00:28:48,040
of instances of arcane damage 
you have dealt this. 

571
00:28:48,040 --> 00:28:50,760
Term Jesus Christ. 
It will not have go again. 

572
00:28:50,760 --> 00:28:52,960
They will have to find some way 
of cheating out action. 

573
00:28:52,960 --> 00:28:54,280
Points. 
Oh, and lightning. 

574
00:28:54,400 --> 00:28:59,000
I don't know for bitch, but it 
also means that they're gonna 

575
00:28:59,000 --> 00:29:02,000
have to find a lot of crazy ways
of dumping arcane damage onto 

576
00:29:02,000 --> 00:29:03,600
things. 
Maybe that new arms piece that 

577
00:29:03,600 --> 00:29:07,440
they showed off in the first 
strike decks where like one time

578
00:29:07,440 --> 00:29:11,400
you can break it to add 1 arcane
damage, but also a lot of the 

579
00:29:11,400 --> 00:29:14,760
times lightning room blade is 
only dealing when arcane damage 

580
00:29:14,760 --> 00:29:17,640
so it should be able to arcane 
barrier out. 

581
00:29:17,960 --> 00:29:21,000
It's what I'm hoping for at 
least, but maybe like Amp comes 

582
00:29:21,000 --> 00:29:23,560
in to get around that. 
There's some interesting ideas 

583
00:29:23,560 --> 00:29:24,480
there. 
For sure. 

584
00:29:25,440 --> 00:29:26,760
Cool. 
Well, I think we got a lot of 

585
00:29:26,760 --> 00:29:28,160
really good predictions out of 
the way. 

586
00:29:28,160 --> 00:29:31,240
I think now we should go onto 
the yellow pitch. 

587
00:29:31,400 --> 00:29:33,120
Fuzzy want to start us off? 
Sure. 

588
00:29:33,600 --> 00:29:36,760
So for Yellow Pitch, we're 
taking a step away from the 

589
00:29:36,760 --> 00:29:40,440
heroes specifically and looking 
at the set more as a whole. 

590
00:29:40,760 --> 00:29:44,720
And we want to talk a lot about 
how the talents interface with 

591
00:29:44,720 --> 00:29:47,560
each other and the different 
classes starting off with. 

592
00:29:47,640 --> 00:29:51,720
Earth, yeah, the cooler one, the
one that I think all three of us

593
00:29:51,720 --> 00:29:53,920
are honestly just more excited 
for. 

594
00:29:54,080 --> 00:29:56,520
Big time Lightning is so fucking
lame. 

595
00:29:56,760 --> 00:29:59,480
Just just saying it. 
I don't think it's lame, but I 

596
00:29:59,480 --> 00:30:03,040
think like they're trying to 
transform it while keeping it 

597
00:30:03,040 --> 00:30:07,360
exactly the same. 
Do you want to say I just like 

598
00:30:07,360 --> 00:30:09,480
nothing about this set? 
You are not going to trick me 

599
00:30:09,480 --> 00:30:13,400
into saying lightning is boring,
but I do think that something 

600
00:30:13,400 --> 00:30:15,720
kind of has to be 
straightforward in order for 

601
00:30:15,840 --> 00:30:18,480
something else to shine and be 
extra cool and interesting. 

602
00:30:18,760 --> 00:30:20,520
I think Lightning's going to be 
very straightforward. 

603
00:30:20,520 --> 00:30:22,520
It's like you're giving things 
go again. 

604
00:30:26,280 --> 00:30:30,000
The crowd goes well. 
Holy shit he just gave that 

605
00:30:30,000 --> 00:30:31,320
attack. 
Go again I. 

606
00:30:31,440 --> 00:30:35,360
Can't believe that. 
Say Earth. 

607
00:30:35,880 --> 00:30:39,000
I will start us off. 
I think the only decomposed 

608
00:30:39,000 --> 00:30:42,360
mechanic we've seen so far is 
with felling of the crown. 

609
00:30:42,400 --> 00:30:45,400
Yep, decompose says when this 
attacks you may banish 2 earth 

610
00:30:45,400 --> 00:30:47,360
cards and an action card from 
your graveyard. 

611
00:30:47,360 --> 00:30:50,400
If you do, each hero puts a card
from their hand to the bottom of

612
00:30:50,400 --> 00:30:51,440
the deck. 
Wait, that's gas. 

613
00:30:51,440 --> 00:30:53,400
It's not an on hit. 
Oh, this card is definitely gas.

614
00:30:53,400 --> 00:30:54,960
That's not a question. 
Yeah, it's. 

615
00:30:54,960 --> 00:30:56,760
Not an on hit. 
It's not an on hit, but it is a 

616
00:30:56,760 --> 00:30:57,640
very. 
Powerful effect. 

617
00:30:57,640 --> 00:30:59,680
So it's before blockers. 
Mm Hmm. 

618
00:31:00,480 --> 00:31:02,920
Ohh wait, that's. 
So crazy. 

619
00:31:02,960 --> 00:31:04,080
OK, OK, go shut up. 
Shut up. 

620
00:31:04,920 --> 00:31:11,040
So my, my my prediction is that 
decompose is going to have not 

621
00:31:11,040 --> 00:31:14,680
just this cost or this 
additional effect, it's gonna 

622
00:31:14,680 --> 00:31:17,840
have varying effects. 
So this one says 2 earth and 

623
00:31:17,840 --> 00:31:21,880
action, others might just be one
for common rarity and maybe 

624
00:31:21,880 --> 00:31:24,040
there's a legendary that does 
three out of whack. 

625
00:31:24,040 --> 00:31:26,280
I don't know. 
But I think decompose will be 

626
00:31:26,480 --> 00:31:28,880
variable without throughout the 
set. 

627
00:31:29,040 --> 00:31:31,160
Damn it, Joel, that was my 
prediction. 

628
00:31:31,960 --> 00:31:33,680
Was it? 
Yeah, I literally have the same 

629
00:31:33,680 --> 00:31:36,160
thing written down in my 
separate notes because we we're 

630
00:31:36,160 --> 00:31:37,880
trying to keep our predictions. 
Yeah, each other. 

631
00:31:38,200 --> 00:31:40,880
Mine says decompose will have 
different vanish amounts. 

632
00:31:40,920 --> 00:31:43,520
It won't be standardized across.
All that I mean if that counts 

633
00:31:43,520 --> 00:31:47,400
for one, I would also do that. 
All right, if it's right, we all

634
00:31:47,400 --> 00:31:49,760
get a point. 
That seems a little. 

635
00:31:49,920 --> 00:31:52,080
Shut up buddy. 
Clark and I will get the point. 

636
00:31:52,080 --> 00:31:56,600
Whoa, you'll get a half point. 
Fuzzy, can you show me if that 

637
00:31:56,600 --> 00:31:57,880
is written down in your notes 
somewhere? 

638
00:31:57,880 --> 00:31:59,680
Right now I didn't bother 
writing it down because it seems

639
00:31:59,680 --> 00:32:02,160
like ground fruit. 
All of a sudden, wow. 

640
00:32:02,320 --> 00:32:03,520
I don't. 
Actually know if it's ground 

641
00:32:03,520 --> 00:32:05,680
fruit. 
I think it makes sense that all 

642
00:32:05,680 --> 00:32:10,080
the decomposed cards would have 
like different like what should 

643
00:32:10,080 --> 00:32:11,720
we call it, different amounts of
banishes? 

644
00:32:11,720 --> 00:32:14,280
I think they could all have 
different outcomes with 

645
00:32:14,280 --> 00:32:15,600
different costs. 
Yeah, for sure. 

646
00:32:15,600 --> 00:32:17,440
And like I think that too has 
that format. 

647
00:32:18,000 --> 00:32:19,840
Do I need to? 
Do I get points if that happens?

648
00:32:21,680 --> 00:32:26,120
All right boys, I guess I'll put
my name down for all decomposed 

649
00:32:26,120 --> 00:32:28,240
effects. 
Will always banish 2 earth cards

650
00:32:28,240 --> 00:32:29,960
and one action card all the 
time. 

651
00:32:30,200 --> 00:32:32,640
I don't really believe in it, 
but if that's where the points 

652
00:32:32,640 --> 00:32:35,440
are sitting. 
That's how I think. 

653
00:32:35,440 --> 00:32:38,680
If you end up being right and we
end up being wrong, that's like 

654
00:32:38,680 --> 00:32:41,160
a two point swing right there. 
Yeah, one for two. 

655
00:32:41,800 --> 00:32:46,400
This is how I lose the game. 
I kind of wanted to touch on the

656
00:32:46,400 --> 00:32:50,080
Earth Bond, so I already made 
the prediction that Earth cards 

657
00:32:50,080 --> 00:32:52,520
will not care. 
Room blade cards specifically 

658
00:32:52,520 --> 00:32:55,920
will not care about the card 
type being pitched. 

659
00:32:56,240 --> 00:33:00,640
But we have seen in Earth Bond, 
the mechanic from the first 

660
00:33:00,640 --> 00:33:05,120
strike, the Terra first strike 
deck, that they do care about 

661
00:33:05,120 --> 00:33:07,560
Earth cards being banished. 
Does anyone want to put their 

662
00:33:07,560 --> 00:33:11,760
name down and say that Earth 
Bond will be in the set for 

663
00:33:11,760 --> 00:33:14,440
Scherzies? 
Yes. 

664
00:33:15,120 --> 00:33:17,760
All right, Fuzzy, let's go. 
I think it's a really cool 

665
00:33:17,760 --> 00:33:20,040
mechanic and it makes sense that
they would stick it into the set

666
00:33:20,480 --> 00:33:22,160
all right. 
I might even put Lightning Bond 

667
00:33:22,160 --> 00:33:24,040
too. 
I think they'll be both Earth 

668
00:33:24,360 --> 00:33:28,000
Bond and Lightning Bond. 
Nice big fuzzy prediction. 

669
00:33:28,000 --> 00:33:30,040
I like it. 
Which is crazy because you'd 

670
00:33:30,040 --> 00:33:33,120
think they would have put it in 
the yeah for strike deck for 

671
00:33:33,120 --> 00:33:36,120
Aurora if the. 
And that's actually the thing, I

672
00:33:36,120 --> 00:33:39,160
don't think Earth Bond will show
up in the set. 

673
00:33:39,360 --> 00:33:43,360
And I also will predict that 
lightning flow will not show up 

674
00:33:43,360 --> 00:33:47,480
in the set. 
So for lightning, if we're not 

675
00:33:47,480 --> 00:33:50,560
seeing like this mechanic of 
lightning flow, which would make

676
00:33:50,560 --> 00:33:54,520
a lot of sense, maybe we wanna 
make a prediction about what 

677
00:33:54,520 --> 00:33:59,440
mechanic could show up. 
In the main sets, yes. 

678
00:33:59,840 --> 00:34:03,760
I have an idea what's that? 
Something that cares about if a 

679
00:34:03,760 --> 00:34:06,680
card has gained go again. 
Oh interesting. 

680
00:34:06,680 --> 00:34:09,480
Like if something didn't have go
again, but then it gained go 

681
00:34:09,480 --> 00:34:12,120
again, then it also gives this 
additional effect like a. 

682
00:34:12,199 --> 00:34:15,120
If you make sure to cast this on
top of your embodiment of 

683
00:34:15,120 --> 00:34:18,320
lightning then it it gets like 
an extra point of value. 

684
00:34:18,480 --> 00:34:21,440
That seems pretty cool. 
So it's like a one for four and 

685
00:34:21,440 --> 00:34:23,880
then if you're able to give a go
again, it becomes A1 for five. 

686
00:34:24,120 --> 00:34:29,440
I want to make a prediction that
there will be a card where it 

687
00:34:29,440 --> 00:34:33,040
does have bass go again, but you
can opt to get rid of it for a 

688
00:34:33,040 --> 00:34:35,440
beneficial effect. 
Oh. 

689
00:34:35,440 --> 00:34:37,560
Remove go again for things. 
Yeah. 

690
00:34:37,560 --> 00:34:42,840
So like, let's say it's a like a
zero for four with go again, but

691
00:34:42,840 --> 00:34:45,520
if you play as a chain ender and
make it lose go again, it's like

692
00:34:45,520 --> 00:34:49,719
0 for six or zero for four. 
Draw card reset Arsenal perhaps.

693
00:34:50,560 --> 00:34:54,440
That's my prediction. 
Maybe drawing on those that like

694
00:34:54,440 --> 00:34:57,240
enlightened Strike of the Tides 
moon. 

695
00:34:57,960 --> 00:35:00,640
Yeah, yeah. 
That'd be cool, a new cycle. 

696
00:35:01,000 --> 00:35:03,600
Yeah, just cycle that effect 
again. 

697
00:35:05,160 --> 00:35:08,520
I do like how lightning plays 
with the like, giving things on 

698
00:35:08,520 --> 00:35:13,280
hits, and I do expect Wizards, 
lightning Wizards to get these 

699
00:35:13,280 --> 00:35:15,640
sigils. 
Maybe both lightning heroes will

700
00:35:15,640 --> 00:35:19,440
get sigils. 
So like the next time you would 

701
00:35:19,440 --> 00:35:21,760
be dealt damaged, deal one 
damage or something like that, 

702
00:35:21,760 --> 00:35:24,320
Maybe Lightning will have these 
little tokens, Yeah. 

703
00:35:25,040 --> 00:35:27,880
So like, that's a good one. 
I also think there's gonna be a 

704
00:35:27,880 --> 00:35:28,760
card name. 
Zip, ZAP. 

705
00:35:31,080 --> 00:35:33,640
All right, so now we talked 
about Earth and Lightning. 

706
00:35:33,640 --> 00:35:35,960
You guys have notes about 
legendary equipment. 

707
00:35:35,960 --> 00:35:38,320
Question mark, do you guys have 
any predictions you want to 

708
00:35:38,320 --> 00:35:38,800
throw out there? 
Yeah. 

709
00:35:38,880 --> 00:35:41,680
I had some big predictions about
legendary equipment. 

710
00:35:41,800 --> 00:35:45,440
Let's start off with Room Blade.
I think Room Blades are going to

711
00:35:45,440 --> 00:35:47,240
get another legendary piece of 
equipment. 

712
00:35:47,480 --> 00:35:51,600
The question is where? 
They probably don't want to take

713
00:35:51,600 --> 00:35:54,880
away Grasp of the Ark Knight in 
the arms, and I don't really see

714
00:35:54,880 --> 00:35:57,800
them wanting to contest anything
with spellbound creepers in the 

715
00:35:57,800 --> 00:35:59,200
legs. 
So we're looking at the 

716
00:35:59,200 --> 00:36:04,240
headpiece and the chest piece, 
and I think they're going to go 

717
00:36:04,240 --> 00:36:09,080
for the chest piece. 
So one, they've kind of already 

718
00:36:09,080 --> 00:36:12,960
put a little bit of contention 
in that specific armor slot with

719
00:36:12,960 --> 00:36:14,960
Dyadic Carapus. 
Yeah, that's what I was thinking

720
00:36:14,960 --> 00:36:16,440
of when you mentioned chest 
piece for sure. 

721
00:36:17,000 --> 00:36:20,560
But dyadic Carapus doesn't 
produce any resources, and I 

722
00:36:20,560 --> 00:36:23,680
think Room blades made it pretty
clear that we care about getting

723
00:36:23,680 --> 00:36:25,480
our one or two extra resources 
every so. 

724
00:36:25,480 --> 00:36:27,360
Often that was also like really 
strange. 

725
00:36:27,360 --> 00:36:29,840
They did AB2 on a chest B of the
two. 

726
00:36:29,840 --> 00:36:31,640
It just seemed like a weird like
utility. 

727
00:36:31,680 --> 00:36:34,400
I mean, it was super. 
It was super cool and like I 

728
00:36:34,400 --> 00:36:36,240
ended up using it's an 
interesting effect. 

729
00:36:36,240 --> 00:36:39,360
It's gas, but it's like so min 
Max of a card. 

730
00:36:39,360 --> 00:36:41,680
It's like no flavor whatsoever. 
Yeah. 

731
00:36:42,040 --> 00:36:45,320
But I think they're going to put
a new resource generator in the 

732
00:36:45,320 --> 00:36:48,160
chess piece. 
So my prediction is that one, 

733
00:36:48,160 --> 00:36:49,760
this is just going to be room 
blade base. 

734
00:36:49,760 --> 00:36:52,760
It's not going to be elemental 
room blade or Lightning or Earth

735
00:36:52,760 --> 00:36:54,480
in one way or the other. 
I think it's just going to be 

736
00:36:54,480 --> 00:36:59,520
generic room blade, and I think 
it is going to give two 

737
00:36:59,520 --> 00:37:03,920
resources rather than one. 
I'm not sure how the conditions 

738
00:37:03,920 --> 00:37:07,520
for it will play out, but I 
think they want to echo the 

739
00:37:07,520 --> 00:37:11,520
Aether Iron Weave where you can 
break it to make two resources. 

740
00:37:11,760 --> 00:37:13,720
I feel like they're going to 
make a legendary equipment 

741
00:37:13,720 --> 00:37:15,960
that's going to be a lot harder 
to get counters on it than 

742
00:37:15,960 --> 00:37:17,920
findalls. 
So you're not going to get it up

743
00:37:17,920 --> 00:37:22,240
every single three turns, but 
once you're able to get it up, 

744
00:37:22,360 --> 00:37:25,440
you get this bigger payoff of 
two resources and it's going to 

745
00:37:25,440 --> 00:37:29,960
help room facilitate those 
bigger, higher damage turns 

746
00:37:30,120 --> 00:37:32,920
where I think they've been 
outpaced in the agro category by

747
00:37:32,920 --> 00:37:34,640
Brute and Ninja. 
Yeah. 

748
00:37:34,720 --> 00:37:37,840
Like I think it's harder for 
room blades to get those bigger 

749
00:37:37,840 --> 00:37:40,680
damage numbers that they used to
be able to get definitely, 

750
00:37:40,680 --> 00:37:45,000
especially as consistently. 
So I think they're going to add 

751
00:37:45,000 --> 00:37:48,800
that by giving you us a 
repeatable 2 resource generator 

752
00:37:48,800 --> 00:37:50,640
in the chest. 
Cool. 

753
00:37:50,880 --> 00:37:52,320
I think that sounds a little off
the mark. 

754
00:37:52,320 --> 00:37:54,520
So I'd be really surprised and 
impressed if that's what they 

755
00:37:54,520 --> 00:37:56,400
do. 
I think it's much more likely 

756
00:37:56,400 --> 00:37:58,880
we'll see like a rune blade 
headpiece. 

757
00:37:59,800 --> 00:38:01,480
It's the only one that we don't 
have so far. 

758
00:38:01,480 --> 00:38:03,960
So that's what I'm gonna put my 
name on. 

759
00:38:03,960 --> 00:38:06,240
Like I think we're gonna see a 
Rune Blade legendary headpiece. 

760
00:38:06,240 --> 00:38:08,680
This set. 
What is it going to do? 

761
00:38:08,800 --> 00:38:12,520
I don't fucking know. 
Damn, I think it's gonna be the 

762
00:38:12,520 --> 00:38:14,760
crown. 
The crown that's felled. 

763
00:38:16,720 --> 00:38:19,040
Oh like like the earth room 
blade specifically like it's 

764
00:38:19,040 --> 00:38:22,120
going to be floor like the the 
eternal crown. 

765
00:38:22,120 --> 00:38:24,560
Cuz like they got rid. 
Of beat that would be Earth and 

766
00:38:24,560 --> 00:38:27,040
Lightning because it's for 
candle hold. 

767
00:38:27,040 --> 00:38:30,560
It's the crown of candle hold. 
Well then maybe like elemental 

768
00:38:30,560 --> 00:38:31,920
or something, I don't know. 
Maybe. 

769
00:38:31,960 --> 00:38:35,280
Elemental room Blade crown. 
That's interesting cuz like they

770
00:38:35,280 --> 00:38:37,960
got rid of crown of seeds for a 
reason so I feel like they have 

771
00:38:37,960 --> 00:38:41,440
to give Verdance and Florian 
something and if they want to be

772
00:38:41,440 --> 00:38:44,640
super flavorful give it to us. 
Cilio and fucking what's her 

773
00:38:44,640 --> 00:38:46,400
face? 
Aurora too, yeah. 

774
00:38:47,200 --> 00:38:50,240
That's interesting. 
You know, Aurora does have that 

775
00:38:50,240 --> 00:38:53,560
that like Princess vibe that's 
like doing the adventure but 

776
00:38:53,560 --> 00:38:55,240
then will like come into 
royalty. 

777
00:38:55,240 --> 00:38:58,800
Yeah kind of idea yeah. 
So like full circle RPG type 

778
00:38:58,800 --> 00:39:00,520
shit. 
Yeah, very much so. 

779
00:39:00,520 --> 00:39:03,880
I I kind of like that it's a 
crown that maybe like Florian 

780
00:39:03,880 --> 00:39:07,040
will hold on to it while we're 
in the decomposing, but maybe 

781
00:39:07,040 --> 00:39:09,880
once everything is. 
Reborn, it'll go to Aurora, so I

782
00:39:09,880 --> 00:39:14,000
love that. 
All right, and moving off of 

783
00:39:14,000 --> 00:39:17,280
room Blades, let's talk a little
bit about wizard legendary 

784
00:39:17,280 --> 00:39:22,080
equipment. 
So what kind of wizard equipment

785
00:39:22,080 --> 00:39:26,160
might we see? 
Discord user Gorganian Granola 

786
00:39:26,320 --> 00:39:29,400
said they have some spicy hopes 
that Verdance will get a chess 

787
00:39:29,400 --> 00:39:32,200
piece that is life game related 
and really ties into her second 

788
00:39:32,200 --> 00:39:34,240
phase in a way that gives it an 
edge over Tunic. 

789
00:39:35,240 --> 00:39:37,440
And I would agree, I think it'd 
be really badass if Earth Wizard

790
00:39:37,440 --> 00:39:38,760
had like a life game chess 
piece. 

791
00:39:39,000 --> 00:39:41,800
I kinda want it to be a little 
bit expensive, kind of like 

792
00:39:42,120 --> 00:39:44,800
Grasp of the Arc Knight cost at 
least two to make one room 

793
00:39:44,840 --> 00:39:48,080
chant. 
Maybe it cost 4 to gain like 

794
00:39:48,440 --> 00:39:49,680
two. 
Yeah, maybe. 

795
00:39:50,680 --> 00:39:53,320
That's interesting because this 
would be like one of the first 

796
00:39:53,320 --> 00:39:56,600
big chess pieces that doesn't 
interact with resources at all. 

797
00:39:56,600 --> 00:40:00,520
And like, if it's going to upset
find alls, it kind of needs to 

798
00:40:00,520 --> 00:40:03,440
do something with resources. 
Yeah, in a way that's like 

799
00:40:03,440 --> 00:40:06,240
synergistic and more valuable 
than find alls. 

800
00:40:06,240 --> 00:40:09,720
I would be really curious to see
what they do with Earth wizard 

801
00:40:09,720 --> 00:40:11,840
chess piece because I think they
already have. 

802
00:40:12,480 --> 00:40:14,600
Well, Lubin can tell us this is 
pretty sideboard. 

803
00:40:14,680 --> 00:40:17,760
I'm excited about this idea. 
Sick discord handle by the way. 

804
00:40:18,920 --> 00:40:21,680
Yeah, Earth Wizard and Lightning
Wizard have opportunities for 

805
00:40:21,680 --> 00:40:24,000
some really interesting 
equipment because we haven't 

806
00:40:24,000 --> 00:40:26,640
seen that combination of talent 
in class ever before. 

807
00:40:26,960 --> 00:40:29,280
Room blades can't say that they 
had an opportunity for some. 

808
00:40:31,760 --> 00:40:35,240
Stuff and we got. 
Shock Charmers question mark. 

809
00:40:35,280 --> 00:40:37,480
Oh hard of ice. 
Oh wait, no, that wasn't 

810
00:40:37,880 --> 00:40:39,160
anyways. 
Yeah, they didn't make any 

811
00:40:39,160 --> 00:40:41,920
specific class talent 
combination legendaries in Tales

812
00:40:41,920 --> 00:40:45,040
of Aria, so there might not be 
any specifically Earth Wizard 

813
00:40:45,120 --> 00:40:49,040
legendaries or like Lightning 
Wizard Lightning Room. 

814
00:40:49,040 --> 00:40:50,960
Yeah, it might not be specific 
to a hero. 

815
00:40:50,960 --> 00:40:55,480
It might be either on the talent
axis or the class axis. 

816
00:40:56,240 --> 00:40:58,680
I think it'd be really cool if 
there was a legendary equipment 

817
00:40:58,680 --> 00:41:02,760
that banishes itself and it's 
earth instead of destroying 

818
00:41:02,760 --> 00:41:04,120
itself. 
I don't know what the payoff 

819
00:41:04,120 --> 00:41:06,720
would be, but the cost would be 
banished as earth equipment and 

820
00:41:06,720 --> 00:41:07,760
it would give you some reward 
that. 

821
00:41:07,760 --> 00:41:10,560
I think that'd be a really sick 
way to get those earth cards in 

822
00:41:10,560 --> 00:41:13,680
your banish, start turning on 
your hero abilities, but also 

823
00:41:13,680 --> 00:41:17,400
like give you whatever other 
payoff they're looking to do. 

824
00:41:18,440 --> 00:41:21,960
Can I do a low hanging fruit? 
I don't think this is ground 

825
00:41:21,960 --> 00:41:24,320
fruit, but I will acknowledge 
that it's low hanging fruit. 

826
00:41:25,120 --> 00:41:27,920
There will be a legendary 
equipment with Guardwell again. 

827
00:41:28,480 --> 00:41:32,480
OK, yeah, we just saw it printed
for the first time with Balance 

828
00:41:32,480 --> 00:41:33,720
of Justice. 
I could definitely see them 

829
00:41:33,720 --> 00:41:36,720
wanting to explore it more. 
Yeah, like they just did this. 

830
00:41:36,720 --> 00:41:39,720
It seems like Legendary or 
Majestic is kind of the place 

831
00:41:39,720 --> 00:41:42,800
where it has to exist. 
I think it would be pretty hard 

832
00:41:42,800 --> 00:41:46,680
to put it on a rare equipment 
and like I I feel like they're 

833
00:41:46,680 --> 00:41:48,440
going to return to it. 
It's probably going to be either

834
00:41:48,440 --> 00:41:51,080
for room blades or generics 
because they don't really want 

835
00:41:51,080 --> 00:41:53,520
to give Wizards block value and 
equipment. 

836
00:41:53,520 --> 00:41:58,200
It's seemingly and then I have a
big prediction for the generic 

837
00:41:58,200 --> 00:42:00,160
legendary. 
Every single set they seem to 

838
00:42:00,160 --> 00:42:03,840
make a generic legendary and I'm
going to follow the pattern that

839
00:42:03,840 --> 00:42:06,760
they did in the past two. 
So heavy hitters. 

840
00:42:06,960 --> 00:42:10,120
They released Balance of 
Justice, which was really good 

841
00:42:10,120 --> 00:42:12,920
when everyone was playing these 
cards that drew two cards like 

842
00:42:12,920 --> 00:42:15,880
Blood Rush Bellow, because maybe
they knew that KO was going to 

843
00:42:15,880 --> 00:42:19,040
be strong. 
Then in part the Miss Veil, they

844
00:42:19,040 --> 00:42:21,360
were like, you know, Zen might 
be really strong. 

845
00:42:21,560 --> 00:42:25,600
So they made the Stonewall 
Gauntlets, which was really good

846
00:42:25,600 --> 00:42:29,440
against like an Art of War or 
maybe like when he uses his 

847
00:42:29,440 --> 00:42:32,760
sacred art and all of his Tigers
get plus one, it's really good 

848
00:42:32,760 --> 00:42:35,560
there. 
So I think they're going to make

849
00:42:35,560 --> 00:42:39,720
a legendary equipment. 
That will have arcane prevention

850
00:42:39,720 --> 00:42:43,720
on it and it's going to be the 
most expensive cart in the set. 

851
00:42:43,960 --> 00:42:47,160
I fucking hope so man cuz it's 
generic everyone can run it and 

852
00:42:47,160 --> 00:42:50,240
it's clearly going to have a 
very powerful ability to prevent

853
00:42:50,240 --> 00:42:52,200
arcane damage. 
Yeah this will be the first 

854
00:42:52,360 --> 00:42:57,440
innovation on arcane prevention 
or after arcanite skull cap and 

855
00:42:57,600 --> 00:43:00,400
the null rune set. 
So let's and the spell void set.

856
00:43:01,640 --> 00:43:03,040
Yeah, like the spell phrase 
stuff. 

857
00:43:03,040 --> 00:43:04,240
Sure. 
The spell phrase stuff. 

858
00:43:04,760 --> 00:43:08,120
So I don't know exactly how it's
going to show up. 

859
00:43:08,120 --> 00:43:10,560
There's been a lot of 
conversation about like a new 

860
00:43:10,560 --> 00:43:12,800
mechanic or like different 
mechanics about preventing 

861
00:43:12,800 --> 00:43:14,480
arcane damage. 
So I'm not going to say whether 

862
00:43:14,480 --> 00:43:17,200
or not that will be on it, but I
will say that legendary 

863
00:43:17,200 --> 00:43:19,680
equipment to deal with arcane 
damage, Sure. 

864
00:43:19,800 --> 00:43:22,920
Cool in generic cool. 
Well, I think. 

865
00:43:22,920 --> 00:43:26,880
We covered about all the 
predictions for Earth, lightning

866
00:43:26,880 --> 00:43:30,840
and some legendary equipment. 
Shall we move on to the last 

867
00:43:30,840 --> 00:43:32,840
Miscellaneous section question 
mark? 

868
00:43:32,840 --> 00:43:35,040
I think so. 
Cool, Clark, why don't you start

869
00:43:35,040 --> 00:43:36,400
us off? 
Sure. 

870
00:43:36,920 --> 00:43:40,120
So in this miscellaneous section
one, we're doing it because man,

871
00:43:40,120 --> 00:43:42,080
it's so hard to get 3 pitches 
when we just want to make a 

872
00:43:42,080 --> 00:43:43,480
bunch of predictions about the 
set. 

873
00:43:43,600 --> 00:43:45,080
Yeah, really. 
Like putting ourselves onto 

874
00:43:45,080 --> 00:43:48,280
topics is almost too limiting. 
So miscellaneous, it was a great

875
00:43:48,280 --> 00:43:51,440
idea from Joel. 
We'll just toss all of our chaff

876
00:43:51,440 --> 00:43:55,080
in here. 
My first little miscellaneous 

877
00:43:55,080 --> 00:43:58,520
prediction I want to make is 
that there will be attack action

878
00:43:58,520 --> 00:44:01,600
meld cards. 
That sounds confusing. 

879
00:44:01,640 --> 00:44:04,080
Oh man, break the player's 
brains. 

880
00:44:04,440 --> 00:44:07,720
Not really you still have to 
play it at the same time you 

881
00:44:07,720 --> 00:44:11,400
would play any other action yeah
it would just be an attack 

882
00:44:11,400 --> 00:44:15,080
rather than a non attack like 
for my brain it doesn't really 

883
00:44:15,080 --> 00:44:18,280
change that much and they have 
the other dot there in the 

884
00:44:18,280 --> 00:44:21,520
bottom left for a lot of these 
meld cards that are non attack 

885
00:44:21,520 --> 00:44:23,760
action cards just put a number 
there make. 

886
00:44:23,760 --> 00:44:26,880
It so so would it? 
Would this be sharing a non 

887
00:44:26,880 --> 00:44:30,200
attack speed or instant speed? 
Instant speed on the other other

888
00:44:30,200 --> 00:44:32,000
side. 
In my mind, all meld cards will 

889
00:44:32,000 --> 00:44:34,000
have life or shock on the other 
side. 

890
00:44:34,480 --> 00:44:37,160
This will just have an attack 
rather than an on attack on the 

891
00:44:37,200 --> 00:44:40,160
other side. 
Well, I do think we're gonna see

892
00:44:40,600 --> 00:44:44,680
at least a third, second-half. 
I don't think all cards are 

893
00:44:44,680 --> 00:44:46,440
gonna have life for Shock. 
Really. 

894
00:44:47,000 --> 00:44:50,200
Yeah, is that bold? 
I feel like that's bold cuz so 

895
00:44:50,200 --> 00:44:52,720
far every single earth card has 
had life and every single 

896
00:44:52,720 --> 00:44:55,200
lightning cart has had shock. 
I understand that, yeah. 

897
00:44:55,200 --> 00:44:58,000
I also wouldn't be that 
surprised if I'm wrong, but I 

898
00:44:58,000 --> 00:44:59,400
think I'm willing to put my name
on it. 

899
00:44:59,400 --> 00:45:01,760
Like yeah, I don't think not all
melt cards will have life or 

900
00:45:01,760 --> 00:45:04,840
shock online. 
Well, I don't have a specific 

901
00:45:04,840 --> 00:45:08,560
meld prediction, but Talon does.
He put in the discord saying 

902
00:45:08,560 --> 00:45:11,240
that there's going to be a meld 
card with both an attack 

903
00:45:11,240 --> 00:45:14,840
reaction and a defence reaction.
What a timing nightmare, that. 

904
00:45:14,840 --> 00:45:18,320
This, this was a big swing from 
talent. 

905
00:45:18,320 --> 00:45:21,560
He was like, no, you can't even 
meld this card. 

906
00:45:21,760 --> 00:45:24,920
It's just a flexible card that 
can be an attack reaction or a 

907
00:45:24,920 --> 00:45:27,880
defence reaction. 
I actually really think that's 

908
00:45:27,880 --> 00:45:29,680
saying I don't know how they're 
going to do it or if. 

909
00:45:29,680 --> 00:45:31,600
It's even possible, but I think 
it's a cool idea. 

910
00:45:31,600 --> 00:45:33,480
I mean, it's definitely 
possible, you just can't 

911
00:45:33,480 --> 00:45:36,320
actually meld the car. 
And you can't block with it 

912
00:45:36,320 --> 00:45:38,840
either, you have to play the D 
react because of the D reacts 

913
00:45:38,840 --> 00:45:42,760
work. 
Yeah, I think AD react with an 

914
00:45:42,760 --> 00:45:45,320
instant would be pretty cool. 
I could see that happening it. 

915
00:45:45,400 --> 00:45:47,320
Could be like damnature. 
But that's not what Talon is 

916
00:45:47,320 --> 00:45:49,640
saying here. 
Talon says attack reaction on 

917
00:45:49,640 --> 00:45:51,640
one side, defense reaction on 
the other. 

918
00:45:51,640 --> 00:45:54,240
Yeah, no matter what other. 
Way it could be very easily 

919
00:45:54,240 --> 00:45:55,760
simplified. 
That's what Talon wants. 

920
00:45:55,760 --> 00:45:57,520
You want to talk about? 
Swinging for the fences. 

921
00:46:00,080 --> 00:46:02,320
All right, well I am gonna go 
next. 

922
00:46:02,320 --> 00:46:05,240
I think in this set there's 
going to be heavy hitter token 

923
00:46:05,240 --> 00:46:07,240
generation like take it on the 
chin. 

924
00:46:08,040 --> 00:46:11,520
So I think there's gonna be like
a cute little damage prevention 

925
00:46:11,520 --> 00:46:14,240
for Earth cuz we've already seen
at the 1st strike deck. 

926
00:46:14,680 --> 00:46:17,640
And I'm hoping they iterate it a
little bit and make it. 

927
00:46:18,480 --> 00:46:22,080
I mean maybe they even do like a
Oasis respite type thing and 

928
00:46:22,360 --> 00:46:26,200
give you a embodiment or of 
Earth or lightning or something 

929
00:46:26,200 --> 00:46:27,600
like that. 
And maybe this could be a way to

930
00:46:27,600 --> 00:46:28,920
get your sigils out too, I don't
know. 

931
00:46:29,240 --> 00:46:33,000
Damage prevention. 
Making one of the embodiments on

932
00:46:33,160 --> 00:46:35,640
damage prevention. 
That sounds great. 

933
00:46:35,680 --> 00:46:39,040
That sounds very much in line 
with what the design philosophy 

934
00:46:39,040 --> 00:46:42,320
has been for LSS. 
And it's such a cool car design.

935
00:46:42,320 --> 00:46:45,600
It worked so well and it fixed a
lot of the issues that Warrior 

936
00:46:45,600 --> 00:46:48,040
had. 
And I think group will probably 

937
00:46:48,040 --> 00:46:50,040
use some like maybe Rhiner, I 
don't know. 

938
00:46:50,040 --> 00:46:52,160
But I don't know, I really like 
it and I would like to see more 

939
00:46:52,160 --> 00:46:53,600
of it. 
I totally agree. 

940
00:46:54,520 --> 00:46:56,520
Good call, Joel. 
That's a sick prediction. 

941
00:46:56,520 --> 00:46:57,160
Thank you. 
Thank you. 

942
00:46:57,360 --> 00:47:03,200
Also, I noticed that there was 
overpower in the first strike 

943
00:47:03,200 --> 00:47:06,800
deck for Terra. 
And so because I don't think any

944
00:47:06,800 --> 00:47:09,960
of these cards are gonna show up
in the main set, I think there's

945
00:47:09,960 --> 00:47:12,680
gonna be no overpower in 
Rosetta. 

946
00:47:12,680 --> 00:47:15,480
And I think they're gonna do 
more defense tractions and 

947
00:47:15,480 --> 00:47:19,560
dominate because I you know, I 
keep thinking about when you 

948
00:47:19,560 --> 00:47:23,240
Clark brought up Brian goes. 
I think it was like a Ted talk 

949
00:47:23,240 --> 00:47:23,840
or dev. 
Talk. 

950
00:47:23,840 --> 00:47:26,240
It was it was the dev talk at 
PTLA this year. 

951
00:47:26,240 --> 00:47:28,600
Yeah, that's what it was. 
And I just really like the fact 

952
00:47:28,600 --> 00:47:31,920
that Brian Go just sits straight
up blocking overpower or gonna 

953
00:47:32,520 --> 00:47:35,200
only ever be in the same set 
together and dominating and 

954
00:47:35,240 --> 00:47:37,520
defense direction would only 
ever be in the same set together

955
00:47:37,520 --> 00:47:40,800
and they won't intertwine. 
So whenever I see one, I always 

956
00:47:40,800 --> 00:47:42,440
think of the other. 
It's just like a thought pattern

957
00:47:42,440 --> 00:47:45,640
that just comes immediately when
I see these keywords. 

958
00:47:45,640 --> 00:47:49,560
Yeah, cuz we haven't seen any 
cards specifically other than in

959
00:47:49,560 --> 00:47:52,400
these first strike decks, right?
We've seen block cards, but we 

960
00:47:52,400 --> 00:47:56,080
haven't seen in the main set 
spoilers, any D reacts, any 

961
00:47:56,080 --> 00:47:58,680
dominate effects, any overpower,
or any block cards. 

962
00:47:58,680 --> 00:48:00,920
Yeah. 
And in fact, I would make the 

963
00:48:00,920 --> 00:48:03,680
prediction that there's not 
going to be any of those four 

964
00:48:03,680 --> 00:48:05,040
present. 
I was just thinking. 

965
00:48:05,080 --> 00:48:06,560
That I could definitely see that
too. 

966
00:48:06,560 --> 00:48:08,680
Yeah. 
No defense reactions, no block 

967
00:48:08,680 --> 00:48:11,600
cards, no dominate, no 
overpower. 

968
00:48:11,800 --> 00:48:13,120
Can we go down that one 
together, Clerk? 

969
00:48:13,360 --> 00:48:14,920
Yeah, yeah, baby. 
Let's go. 

970
00:48:16,680 --> 00:48:19,160
Yeah, it makes sense. 
I think mostly I was thinking 

971
00:48:19,160 --> 00:48:22,520
about lightning sucks at defense
so like a defense reaction would

972
00:48:22,520 --> 00:48:24,240
be kind of cute to add somewhere
in there. 

973
00:48:24,400 --> 00:48:26,240
Yeah, and it's not like they 
haven't given them to room 

974
00:48:26,240 --> 00:48:29,640
blades before. 
Room blades have two like 5 

975
00:48:29,720 --> 00:48:31,240
value. 
Do you react? 

976
00:48:31,240 --> 00:48:34,760
Yeah, they're insane, Yeah. 
And maybe one of them involves 

977
00:48:34,760 --> 00:48:39,040
sigils and maybe one with earth 
is like below rate but it gains 

978
00:48:39,040 --> 00:48:40,280
you life or some shit I don't 
know. 

979
00:48:40,880 --> 00:48:43,800
Yeah, I feel like the evasion in
the set comes from the split 

980
00:48:43,800 --> 00:48:46,400
damage, since everyone's dealing
split damage in some way. 

981
00:48:46,760 --> 00:48:49,480
Everybody has that weird pseudo 
evasion so. 

982
00:48:49,480 --> 00:48:52,240
Because don't forget in limited 
Wizards will have to just run 

983
00:48:52,240 --> 00:48:54,800
attack action cards. 
There won't be enough non attack

984
00:48:54,800 --> 00:48:56,600
action cards to sustain a full 
deck. 

985
00:48:56,600 --> 00:48:59,080
Probably. 
Almost certainly. 

986
00:48:59,080 --> 00:49:01,880
Probably, yeah. 
You want to put, You want to put

987
00:49:01,880 --> 00:49:04,360
a prediction on it. 
Oh no, I think there's going to 

988
00:49:04,360 --> 00:49:08,640
be attack actions and probably 
not enough non attack actions 

989
00:49:08,640 --> 00:49:10,720
that Wizards can get away with 
running none of them. 

990
00:49:10,800 --> 00:49:14,000
But like in Midwinter Cube, like
that's a limited environment 

991
00:49:14,000 --> 00:49:16,200
where it is possible to just 
like not run any. 

992
00:49:16,680 --> 00:49:18,800
So this is weird. 
I would say a cube is a 

993
00:49:18,800 --> 00:49:20,480
constructed limited. 
Format. 

994
00:49:20,680 --> 00:49:23,520
Oh, sure, sure, sure, sure, 
sure, sure, sure, sure. 

995
00:49:23,520 --> 00:49:25,920
Sure, sure. 
All right. 

996
00:49:25,920 --> 00:49:28,320
So I see some notes from y'all 
saying AB. 

997
00:49:28,440 --> 00:49:30,880
Substitute, do you guys want to 
talk about those at all? 

998
00:49:31,040 --> 00:49:35,640
So AB Substitute, there's been a
lot of chatter online about how 

999
00:49:35,640 --> 00:49:38,440
Arcane Barrier and specifically 
Arcane Prevention will show up 

1000
00:49:38,440 --> 00:49:40,160
in the set. 
This is the big Arcane set. 

1001
00:49:40,520 --> 00:49:42,640
So like, are they going to 
revamp it? 

1002
00:49:42,880 --> 00:49:44,280
Are they going to keep it the 
same? 

1003
00:49:44,280 --> 00:49:45,800
Yeah. 
What are they going to do to it?

1004
00:49:45,800 --> 00:49:49,120
Exactly, Clark. 
This is Alice's opportunity to 

1005
00:49:49,120 --> 00:49:52,360
do a little bit of redesign on 
the entire idea of arcane 

1006
00:49:52,360 --> 00:49:54,720
damage. 
I don't know if 100% of players 

1007
00:49:54,720 --> 00:49:57,360
would say that arcane damage is 
in a healthy spot right now. 

1008
00:49:57,520 --> 00:50:00,000
You have to run these dedicated 
equipments, what have you. 

1009
00:50:00,240 --> 00:50:03,680
Those equipments are only good 
against other arcane damage 

1010
00:50:03,680 --> 00:50:07,080
sources, and they do a very 
limited job of actually stopping

1011
00:50:07,080 --> 00:50:08,880
a lot of arcane damage effects 
from happening. 

1012
00:50:09,240 --> 00:50:12,240
But they have an opportunity in 
this very arcane focus set for 

1013
00:50:12,240 --> 00:50:14,520
us to have some new ideas for 
what that could mean. 

1014
00:50:14,720 --> 00:50:18,320
Right now there's at least two 
if you count Arcane Barrier and 

1015
00:50:18,320 --> 00:50:21,600
Spell Void, but we might see 
another one, especially because 

1016
00:50:21,600 --> 00:50:25,160
I think LSS has said somewhere, 
I heard in the back alley oral 

1017
00:50:25,160 --> 00:50:28,800
tradition of our community that 
like there won't be any Arcane 

1018
00:50:28,800 --> 00:50:32,880
Barrier in the set. 
So in Tales of Aria, there were 

1019
00:50:32,880 --> 00:50:37,680
no arcane prevention effects at 
a common level, there was spell 

1020
00:50:37,680 --> 00:50:41,480
void at legendary, and there was
the shoes that can only prevent 

1021
00:50:41,480 --> 00:50:43,760
one damage if you've already 
taken damage that turn. 

1022
00:50:44,320 --> 00:50:46,920
Other than that, there was no 
other way to stop Briar, for 

1023
00:50:46,920 --> 00:50:48,680
instance, from dealing arcane 
damage to you. 

1024
00:50:49,480 --> 00:50:53,120
Discord user Equinox does 
believe this will be a time for 

1025
00:50:53,120 --> 00:50:56,600
us to see a new form of arcane 
damage prevention, and I'm 

1026
00:50:56,600 --> 00:50:58,680
inclined to agree with them. 
It was something I was already 

1027
00:50:58,680 --> 00:51:01,920
kind of thinking about. 
I will say Equinox, if you guys 

1028
00:51:01,920 --> 00:51:05,960
like, don't follow them on 
Twitter like do because they can

1029
00:51:05,960 --> 00:51:09,520
be prophetic about this game. 
When they speak up, they know 

1030
00:51:09,520 --> 00:51:10,840
what they're talking about. 
Yeah. 

1031
00:51:11,080 --> 00:51:13,800
They're low key genius. 
And of course, I'm on the other 

1032
00:51:13,800 --> 00:51:16,240
side. 
I'm saying that there won't be a

1033
00:51:16,240 --> 00:51:19,800
new arcane prevention effect. 
That is my prediction. 

1034
00:51:19,800 --> 00:51:24,000
I think LSS thinks that maybe 
they need to tweak it, but 

1035
00:51:24,000 --> 00:51:27,320
adding a brand new thing will. 
I just don't see how they do it 

1036
00:51:27,320 --> 00:51:31,360
without invalidating Arcane 
barrier or Spell void in a 

1037
00:51:31,360 --> 00:51:35,320
meaningful way. 
So I think they are going to not

1038
00:51:35,320 --> 00:51:37,840
make a new one and simply 
iterate on what they already 

1039
00:51:37,840 --> 00:51:39,840
have. 
Well I personally think 

1040
00:51:40,000 --> 00:51:43,720
invalidating arcane barrier or 
spell void would not be the 

1041
00:51:43,720 --> 00:51:45,840
worst thing in the world, 
especially if it's at a higher 

1042
00:51:45,840 --> 00:51:48,080
Verity. 
Like if we say arcane barrier, 

1043
00:51:48,080 --> 00:51:50,640
something that commoner still 
uses because it's really 

1044
00:51:50,640 --> 00:51:53,840
efficient, but like a rarer 
higher level or like a majestic 

1045
00:51:53,840 --> 00:51:55,640
level they choose to have other 
mechanics. 

1046
00:51:55,640 --> 00:51:58,640
I think that'd be OK because I 
don't think Arcane Barrier is 

1047
00:51:58,640 --> 00:52:02,120
that good that well designed of 
a mechanic that they should be 

1048
00:52:02,120 --> 00:52:04,800
afraid of getting rid of it 
completely, especially as a 

1049
00:52:04,800 --> 00:52:07,520
backup option in case whatever 
this new thing is doesn't work. 

1050
00:52:08,080 --> 00:52:10,320
Same with spell Void. 
Spell void doesn't really work 

1051
00:52:10,320 --> 00:52:12,600
on its own right now anyway. 
It's really good in tandem with 

1052
00:52:12,600 --> 00:52:15,480
Arcane Barrier, but I actually 
came up with a design for 

1053
00:52:15,480 --> 00:52:17,160
something that I think they 
could ship out. 

1054
00:52:17,360 --> 00:52:19,400
I don't know if it's necessarily
what we're gonna see, but do you

1055
00:52:19,400 --> 00:52:21,000
guys want to hear my custom 
idea? 

1056
00:52:21,320 --> 00:52:23,160
Sure. 
I call this spell drain. 

1057
00:52:23,280 --> 00:52:26,760
I don't have a keyword for it 
because I think it's too many 

1058
00:52:26,760 --> 00:52:28,480
words to keyword. 
I don't think it's worth it. 

1059
00:52:28,760 --> 00:52:32,480
But in my mind you could have 
equipment cards with counters on

1060
00:52:32,480 --> 00:52:35,440
them and you remove a counter in
order to prevent damage. 

1061
00:52:35,720 --> 00:52:38,280
But you have to. 
You can pay extra resources to 

1062
00:52:38,280 --> 00:52:40,240
put the counter back on in an 
inefficient way. 

1063
00:52:40,600 --> 00:52:43,360
It might start with a counter at
the beginning of the game, and 

1064
00:52:43,360 --> 00:52:46,400
if you want a refill it's going 
to cost you more than you would 

1065
00:52:46,400 --> 00:52:49,320
normally pay to Arcane Barrier. 
So in that way, Arcane Barrier 

1066
00:52:49,320 --> 00:52:53,720
is more effective and it's 
reusable, kind of like Arcane 

1067
00:52:53,720 --> 00:52:56,760
Barrier, but you don't have to 
pay necessarily when you're 

1068
00:52:56,760 --> 00:52:59,680
using it that way you can still 
keep your big hands. 

1069
00:53:00,040 --> 00:53:02,920
It's better than Spell Void in 
the sense that it's something 

1070
00:53:02,920 --> 00:53:06,520
you can use multiple times. 
So maybe it would start with no 

1071
00:53:06,520 --> 00:53:08,880
counters in order to not 
completely invalidate Spell 

1072
00:53:08,880 --> 00:53:10,720
Void. 
But Spell Void is also something

1073
00:53:10,720 --> 00:53:13,960
that we generally see on other 
cards like Shock Charmers has 

1074
00:53:13,960 --> 00:53:15,400
Spell Void attached to it, 
right? 

1075
00:53:15,720 --> 00:53:19,520
I think it's better to think of 
that as something like Sideways.

1076
00:53:19,600 --> 00:53:20,920
Yeah, that's attached to other 
cards. 

1077
00:53:21,200 --> 00:53:23,320
In my mind. 
The great would be you can take 

1078
00:53:23,320 --> 00:53:26,680
two, you can prevent the next 
two arcane with one of these 

1079
00:53:26,680 --> 00:53:29,280
counters, and you can pitch an 
entire blue to put a counter 

1080
00:53:29,280 --> 00:53:31,680
back on. 
So you're paying 3 for two 

1081
00:53:31,680 --> 00:53:34,360
prevention that you'll be able 
to use at any later time, and 

1082
00:53:34,360 --> 00:53:36,680
you can maybe store up to two 
charge counters on it. 

1083
00:53:37,560 --> 00:53:42,080
And I see this game plan really 
working out where at turn 0 is 

1084
00:53:42,080 --> 00:53:43,440
when you're loading up your 
counters, right? 

1085
00:53:43,560 --> 00:53:46,640
It gives you a new thing to do 
on turn zero against Wizards, 

1086
00:53:46,880 --> 00:53:50,400
and you're spending turn 0 
setting up your equipment to go.

1087
00:53:51,320 --> 00:53:57,360
I think that Wizards are really 
susceptible to fatigue even with

1088
00:53:57,360 --> 00:54:01,160
normal arcane barrier. 
I know that in the first 

1089
00:54:01,160 --> 00:54:06,120
competitive meta I ever played, 
I actually ran Visseri with AB4 

1090
00:54:06,440 --> 00:54:10,160
to shut down the Icelanders, and
a lot of Icelanders were 

1091
00:54:10,160 --> 00:54:14,440
actually really surprised at how
efficiently I was able to not 

1092
00:54:14,440 --> 00:54:18,520
take any damage from them. 
They were really relying on 

1093
00:54:18,520 --> 00:54:21,640
their attacks to actually get 
any damage through on. 

1094
00:54:21,920 --> 00:54:24,720
Oh yeah, I think that this would
be way too much. 

1095
00:54:24,760 --> 00:54:28,600
A blue for two prevention that 
you can stack essentially means 

1096
00:54:28,600 --> 00:54:31,200
that like you just let yourself 
get to twain damage and then you

1097
00:54:31,200 --> 00:54:32,880
never take damage for the rest 
of the game. 

1098
00:54:33,320 --> 00:54:36,280
Like you let you just let all 
the damage leak and you just 

1099
00:54:36,280 --> 00:54:38,720
don't play the game. 
You pitch every single blue that

1100
00:54:38,720 --> 00:54:41,520
you ever see into it, even your 
yellows and your Reds. 

1101
00:54:41,520 --> 00:54:44,000
Like certain decks will 
obviously be able to use this 

1102
00:54:44,000 --> 00:54:46,960
better than other decks, right? 
Like Bolton and Dromi, Yeah, 

1103
00:54:46,960 --> 00:54:49,560
we're obviously not not going to
be able to use this efficiently.

1104
00:54:49,560 --> 00:54:52,480
But like if this gets printed in
Guardian Wizard will never beat 

1105
00:54:52,480 --> 00:54:55,720
a Guardian ever again. 
It would be tricky, but it's 

1106
00:54:55,920 --> 00:54:57,880
less efficient than Arcane 
Barrier right now. 

1107
00:54:58,160 --> 00:55:01,160
Right now Guardian can pitch a 
blue to get 3 prevention through

1108
00:55:01,160 --> 00:55:03,120
Arcane Barrier. 
This would allow them only two 

1109
00:55:03,120 --> 00:55:06,240
prevention, but it's something 
that they can play with tempo. 

1110
00:55:06,520 --> 00:55:09,200
They can sacrifice tempo in 
order to put some counters on 

1111
00:55:09,200 --> 00:55:11,960
it, or they can gain tempo by 
spending the charges and then 

1112
00:55:12,160 --> 00:55:14,360
they'll have to lose a bit of 
that tempo later by putting the 

1113
00:55:14,360 --> 00:55:18,600
charges back on. 
It might be busted and maybe the

1114
00:55:18,600 --> 00:55:21,280
numbers we need tuned. 
Like originally I was thinking 

1115
00:55:21,280 --> 00:55:24,080
like it costs two to put a 
counter on, but it prevents one 

1116
00:55:24,080 --> 00:55:26,480
damage and you can stack up to 
two counters on it. 

1117
00:55:27,000 --> 00:55:30,000
And this is just my model for 
like a potential way of dealing 

1118
00:55:30,000 --> 00:55:33,240
with arcane damage that is a 
little bit different of a 

1119
00:55:33,240 --> 00:55:35,280
gameplay pattern than Arcane 
Barrier and Spell Void. 

1120
00:55:35,600 --> 00:55:38,800
I think it's a cool, novel way 
of reimagining arcane 

1121
00:55:38,800 --> 00:55:40,320
prevention. 
So great job, Fuzzy. 

1122
00:55:41,280 --> 00:55:44,240
Let's move on to FUSE. 
Yeah, I think that's one I was 

1123
00:55:44,240 --> 00:55:48,080
really excited to talk about. 
So independently, each one of us

1124
00:55:48,080 --> 00:55:53,360
developed an opinion on FUSE, 
let's say, all at the same time.

1125
00:55:53,440 --> 00:55:57,560
OK, OK. 3. 21 I don't think 
there's going. 

1126
00:55:57,680 --> 00:56:00,240
To be any fusing. 
Wait, what did you guys say? 

1127
00:56:00,760 --> 00:56:03,000
I think you and I agreed that 
there's not going to be any 

1128
00:56:03,000 --> 00:56:04,360
fusing in the set. 
Yeah. 

1129
00:56:04,360 --> 00:56:06,800
Which does seem a little crazy 
to me because there's these 

1130
00:56:06,800 --> 00:56:09,440
generics that are leaked that I 
think have a really cool 

1131
00:56:09,440 --> 00:56:11,960
gameplay pattern refusing. 
I would love to play in a 

1132
00:56:11,960 --> 00:56:14,880
limited environment where they 
like reveal to me what card they

1133
00:56:14,880 --> 00:56:17,600
have in their hand, and then I 
know to keep the right thing to 

1134
00:56:17,600 --> 00:56:20,320
target their arsenal, because a 
lot of fused cards go in 

1135
00:56:20,320 --> 00:56:23,400
arsenal. 
But I also think that they're 

1136
00:56:23,400 --> 00:56:26,320
going to find other mechanics 
that are able to reward you for 

1137
00:56:26,320 --> 00:56:29,200
playing elemental cards that the
fusion isn't going to make its 

1138
00:56:29,200 --> 00:56:31,440
way into the main set. 
Oh definitely. 

1139
00:56:31,440 --> 00:56:33,840
I also think Fuse is one of the 
most awkward mechanics, and if 

1140
00:56:33,840 --> 00:56:36,120
they just reprint it with no 
changes at all, that's going to 

1141
00:56:36,120 --> 00:56:39,480
be bad for the game. 
Yeah, so like I completely 

1142
00:56:39,480 --> 00:56:42,960
agree, but at the exact same 
time, I'm looking at that 

1143
00:56:42,960 --> 00:56:47,200
Arsenal disruption and I'm going
no, baby, that just screams for 

1144
00:56:47,200 --> 00:56:48,200
you. 
Yeah, yeah. 

1145
00:56:48,320 --> 00:56:50,520
It's like quote UN quote fixes 
it. 

1146
00:56:50,520 --> 00:56:52,000
It makes it more interesting in 
my mind. 

1147
00:56:52,240 --> 00:56:54,280
In terms of a limited 
environment, but it does 

1148
00:56:54,280 --> 00:56:56,240
absolutely nothing to fix it 
for. 

1149
00:56:56,840 --> 00:57:00,760
Constructed or like what the 
actual issues of the mechanics 

1150
00:57:00,800 --> 00:57:03,400
actually are. 
I it's one of those things where

1151
00:57:03,400 --> 00:57:06,720
I'm like, it's kind of similar 
to your comment about the room 

1152
00:57:06,720 --> 00:57:09,440
blade archetype of like pitching
two things for one card to get a

1153
00:57:09,440 --> 00:57:12,800
bonus effect. 
Yeah, I think fusion Fusion just

1154
00:57:12,800 --> 00:57:15,400
did not translate the the way 
LSS wanted it to. 

1155
00:57:15,600 --> 00:57:18,440
I don't think it's that strong 
and I don't think these arsenal 

1156
00:57:18,440 --> 00:57:21,920
disruption cards are cute enough
or strong enough to warrant like

1157
00:57:21,920 --> 00:57:25,000
more fusion in this set. 
I'm OK if they completely 

1158
00:57:25,000 --> 00:57:26,480
iterate or like move away from 
it. 

1159
00:57:26,840 --> 00:57:30,200
Also just might not be a feature
of the set, like showing up in 

1160
00:57:30,200 --> 00:57:33,600
all of the classes and all of 
the heroes, but it might still 

1161
00:57:33,600 --> 00:57:36,280
be present on some card 
somewhere. 

1162
00:57:36,280 --> 00:57:39,720
If there's like Majestic or like
legendary cards that have a 

1163
00:57:39,720 --> 00:57:42,760
really powerful fusion effect, 
that would be cool, but other 

1164
00:57:42,760 --> 00:57:44,360
than that? 
Because I also don't think that 

1165
00:57:44,360 --> 00:57:48,000
they want to invalidate all the 
fuse cards from Aria, right? 

1166
00:57:48,000 --> 00:57:52,080
So, like, completely dropping 
the mechanic feels like it's 

1167
00:57:52,120 --> 00:57:55,520
asking to make building these 
heroes awkward because like, if 

1168
00:57:55,520 --> 00:57:58,120
the fuse strategy ends up 
becoming even somewhat relevant,

1169
00:57:58,120 --> 00:58:01,880
say there's a card that people 
really would want to fuse with 

1170
00:58:02,160 --> 00:58:03,760
and then put into Arsenal or 
something. 

1171
00:58:04,520 --> 00:58:07,720
Now, like they're having to go 
back to Tales of Aria to get the

1172
00:58:07,720 --> 00:58:09,160
cards to make their constructed 
deck. 

1173
00:58:09,160 --> 00:58:14,720
Yeah, like have to have to when 
like it seems like we should be 

1174
00:58:14,720 --> 00:58:17,960
trying to focus on building the 
heroes in the way that they are 

1175
00:58:17,960 --> 00:58:20,240
intended in the set that they're
coming out in. 

1176
00:58:20,280 --> 00:58:22,320
I definitely. 
And not having any fuse in there

1177
00:58:22,320 --> 00:58:26,560
while like also expecting fuse 
to be good is just not right in 

1178
00:58:26,560 --> 00:58:27,800
my mind. 
Yeah, I don't know that I 

1179
00:58:27,800 --> 00:58:30,120
completely agree. 
I think I'm ready for a fresh 

1180
00:58:30,120 --> 00:58:33,040
experience that still plays well
with older experiences. 

1181
00:58:33,040 --> 00:58:36,840
To me that's not a big problem. 
But Speaking of returning to 

1182
00:58:36,840 --> 00:58:40,520
Tales of Aria, our next segment 
is reprints. 

1183
00:58:40,520 --> 00:58:42,800
Does anyone have any predictions
for reprints? 

1184
00:58:43,040 --> 00:58:47,120
Oh, that was some moon. 
Sure, I've got a couple I think.

1185
00:58:47,120 --> 00:58:49,040
So tomorrow will be reprinted 
again. 

1186
00:58:49,440 --> 00:58:52,640
Oh, that's the Earth card. 
That lets you put an earth or 

1187
00:58:52,640 --> 00:58:55,040
elemental card from your 
graveyard in the bottom of your 

1188
00:58:55,040 --> 00:58:58,040
deck and bandages itself. 
It also draws you a card if you 

1189
00:58:58,040 --> 00:59:00,600
play it from Arsenal. 
It's a classic earth card. 

1190
00:59:00,840 --> 00:59:03,840
I love the recursion, but it 
also like because it banishes 

1191
00:59:03,840 --> 00:59:07,880
itself, it sets you up to have 
the decompose effects turn on 

1192
00:59:08,360 --> 00:59:10,360
like these rewards for having 
banished earth cards. 

1193
00:59:10,680 --> 00:59:14,560
Now granted like you probably 
are gonna grab an elemental card

1194
00:59:14,560 --> 00:59:16,800
with so tomorrow in this 
context, cuz you want your earth

1195
00:59:16,800 --> 00:59:18,960
cards to go to banish. 
You don't necessarily want them.

1196
00:59:19,200 --> 00:59:20,960
You're not gonna have a lot of 
targets in your graveyard, 

1197
00:59:20,960 --> 00:59:24,920
period, but it's still I think 
really solid could totally fit 

1198
00:59:24,920 --> 00:59:27,320
really well with the play 
patterns in these Earth heroes. 

1199
00:59:27,880 --> 00:59:30,400
And then for my generic I have 
Critical Strike because I feel 

1200
00:59:30,400 --> 00:59:32,800
like this set's gonna want one 
for fives. 

1201
00:59:32,960 --> 00:59:34,880
You're just gonna walk up, 
aren't you? 

1202
00:59:34,880 --> 00:59:38,040
It's gonna be like, look, it was
wounding blow last set, so this 

1203
00:59:38,040 --> 00:59:40,800
set is critical strike next one.
It's gonna be assault and 

1204
00:59:40,800 --> 00:59:42,320
battery. 
I'm changing to Brutal Assault 

1205
00:59:43,880 --> 00:59:48,400
because I think mist part of the
mist veil having wounding blow 

1206
00:59:48,400 --> 00:59:53,760
in their set was actually really
clutch because ninja really 

1207
00:59:53,760 --> 00:59:58,040
wanted a 0 for four and they did
not give them any in the ninja 

1208
00:59:58,040 --> 01:00:00,360
level. 
Like droplet was a 0 for four 

1209
01:00:00,360 --> 01:00:03,320
kinda but wounding blow is 
really consistent there. 

1210
01:00:04,280 --> 01:00:08,040
Assassin had lots of 0 cost 
attacks but they were a little 

1211
01:00:08,040 --> 01:00:11,440
bit below rate you know? 
Wounding Blow actually fit a 

1212
01:00:11,440 --> 01:00:14,200
niche in part the Mist Veil 
Limited that I kind of 

1213
01:00:14,200 --> 01:00:16,880
appreciated. 
And I think Critical Strike 

1214
01:00:16,880 --> 01:00:19,560
could do that, and I think 
Brutal Assault could do that 

1215
01:00:19,720 --> 01:00:22,560
because having an extra 2 
resources or giving that shit go

1216
01:00:22,560 --> 01:00:26,320
again could like make some 
really nice cost curves line up.

1217
01:00:26,320 --> 01:00:29,040
And just for the viewers and 
also me, Brutal Assault is A2 

1218
01:00:29,040 --> 01:00:30,440
for six, right? 
Yes, gotcha. 

1219
01:00:30,440 --> 01:00:33,240
It's no effects, just two for 
six blocks for three it. 

1220
01:00:33,240 --> 01:00:35,200
Has flavor text though. 
Clark, you like that? 

1221
01:00:35,440 --> 01:00:38,680
I do love flavor text. 
So I'm gonna put brutal assault 

1222
01:00:38,680 --> 01:00:39,920
as my prediction. 
Slay. 

1223
01:00:40,240 --> 01:00:43,640
We also have a returning 
prediction from Discord user 

1224
01:00:43,840 --> 01:00:48,440
Gorgenian Granola, who says that
rifting will be reprinted, that 

1225
01:00:48,440 --> 01:00:54,120
they wanna see some rifting 
action in this format, which is 

1226
01:00:54,120 --> 01:00:55,640
perfect. 
Yeah, Wizard shows up. 

1227
01:00:55,640 --> 01:00:57,480
Hey, what was that? 
Really great Wizard attack. 

1228
01:00:57,480 --> 01:00:59,240
That was really good and limited
rifting. 

1229
01:00:59,240 --> 01:01:01,640
Well, let's just slap that back 
on in. 

1230
01:01:01,640 --> 01:01:02,920
Here I mean that makes a lot of 
sense. 

1231
01:01:03,000 --> 01:01:06,880
We're not sure if they meant a 
card with the same effect of 

1232
01:01:06,880 --> 01:01:10,280
rifting where you can play your 
next non attack action as an 

1233
01:01:10,280 --> 01:01:14,040
instant, or like literally 
rifting the card being the two 

1234
01:01:14,040 --> 01:01:16,840
for six at red that lets you 
play your next non attack as an 

1235
01:01:16,840 --> 01:01:18,400
instant. 
Either way, what a deep cut. 

1236
01:01:18,400 --> 01:01:19,800
I love that. 
Yeah, for sure. 

1237
01:01:20,120 --> 01:01:26,160
And then I wanted to ask you 
guys, 04 class and generic, are 

1238
01:01:26,160 --> 01:01:27,840
we going to see elemental cards 
again? 

1239
01:01:27,840 --> 01:01:30,920
Because Tales of Aria didn't 
have generic cards. 

1240
01:01:30,920 --> 01:01:34,160
They instead had elemental cards
which were shared by all the 

1241
01:01:34,160 --> 01:01:36,600
heroes. 
And sure enough, all four heroes

1242
01:01:36,600 --> 01:01:40,680
in Rosetta, all of them have 
elemental at the bottom of their

1243
01:01:40,680 --> 01:01:42,840
card text. 
So we already know that we're 

1244
01:01:42,840 --> 01:01:47,160
getting some generic cards 
because they've been spoiled, 

1245
01:01:47,840 --> 01:01:52,960
but do we think we're going to 
get elemental cards? 

1246
01:01:53,280 --> 01:01:55,160
I doubt. 
I'm really surprised we haven't 

1247
01:01:55,160 --> 01:01:57,280
seen one yet. 
Until you had said that. 

1248
01:01:57,280 --> 01:01:59,120
Yeah, I really thought we had. 
That's crazy. 

1249
01:01:59,120 --> 01:02:00,000
No, we. 
Haven't. 

1250
01:02:00,240 --> 01:02:02,640
I think we will. 
I think it's ground fruit to say

1251
01:02:02,640 --> 01:02:04,840
we will because there's still 
elemental heroes. 

1252
01:02:05,480 --> 01:02:08,080
Like they could have just made 
it Earth Wizard if they didn't 

1253
01:02:08,080 --> 01:02:09,880
want to put any elemental cards 
in the set. 

1254
01:02:10,360 --> 01:02:12,880
Well, I don't know because the 
the previous earth cards really 

1255
01:02:12,880 --> 01:02:15,120
synergize with it. 
And all of the previous 

1256
01:02:15,120 --> 01:02:16,920
elemental cards would be 
invalid. 

1257
01:02:16,920 --> 01:02:19,400
We wouldn't be able to run them 
in the new heroes. 

1258
01:02:20,120 --> 01:02:23,080
Elemental guardian, elemental 
room blade cards with lightning.

1259
01:02:23,200 --> 01:02:25,760
Like all of those cards would be
completely unplayable unless 

1260
01:02:25,760 --> 01:02:27,640
elemental was at the bottom of 
the hero text. 

1261
01:02:27,960 --> 01:02:30,960
I think we'll see a new way of 
playing with elemental cards, 

1262
01:02:31,000 --> 01:02:33,880
even if it's not FUSE. 
Base Elemental by the way, like 

1263
01:02:33,880 --> 01:02:35,760
Elemental with no class 
attached. 

1264
01:02:37,440 --> 01:02:38,720
Yeah, I think we'll see one or 
two. 

1265
01:02:39,000 --> 01:02:41,120
I'm going to say no. 
I'm also going to say no, just. 

1266
01:02:41,120 --> 01:02:44,680
Because Fuzzy said yes. 
I feel like the generic cards 

1267
01:02:44,680 --> 01:02:49,320
are telling us that like they 
want to print generics and like 

1268
01:02:49,520 --> 01:02:54,040
why would they make a set and 
then not print generics, right? 

1269
01:02:54,200 --> 01:02:59,200
Like if Elemental replaces 
Generic then they're actually 

1270
01:02:59,200 --> 01:03:03,280
just printing more cards just 
for these four heroes, and with 

1271
01:03:03,280 --> 01:03:06,360
the expanding hero roster I 
don't think that's a valid 

1272
01:03:06,360 --> 01:03:07,800
strategy anymore. 
I agree. 

1273
01:03:07,800 --> 01:03:10,120
For Flesh and Blood, I think 
they have to keep printing 

1274
01:03:10,120 --> 01:03:13,600
generics because they have to 
keep supporting their wide hero 

1275
01:03:13,600 --> 01:03:15,160
roster. 
Not only that, but what I've 

1276
01:03:15,160 --> 01:03:19,840
appreciated in the past few sets
is that they've printed a lot of

1277
01:03:19,840 --> 01:03:22,280
generics to counter whatever is 
being printed. 

1278
01:03:22,280 --> 01:03:24,480
Yes, and I think that's 
something they didn't do enough 

1279
01:03:24,480 --> 01:03:27,120
of in specifically Tales of 
Aria. 

1280
01:03:27,320 --> 01:03:29,840
And I think as a whole, there's 
a lot of what went wrong in 

1281
01:03:29,840 --> 01:03:31,760
Tales of Aria that they are not 
looking to repeat. 

1282
01:03:31,760 --> 01:03:34,200
And I think not including 
generics is one of them for 

1283
01:03:34,200 --> 01:03:37,760
sure. 
And like the some of the 

1284
01:03:37,760 --> 01:03:40,520
elemental cards in Tales of 
Arya, like like none of them, 

1285
01:03:40,800 --> 01:03:43,680
none of the elemental cards 
really saw a ton of play. 

1286
01:03:43,680 --> 01:03:45,840
Like, can you even name them? 
I know them. 

1287
01:03:46,120 --> 01:03:48,800
I mean, a lot of the Lexi 
arrows, I would actually say 

1288
01:03:48,800 --> 01:03:53,680
definitely saw a good amount of 
play, but because this is like 

1289
01:03:53,680 --> 01:03:57,240
so briar focus, we like think 
about the briar elemental room 

1290
01:03:57,240 --> 01:03:59,880
blade cards and like no, those 
cards did not see a ton of play,

1291
01:04:00,200 --> 01:04:03,600
even though I think Vela flash 
is going to be walking cracked. 

1292
01:04:03,680 --> 01:04:06,160
OK, maybe I'm just biased 
because I was more tapped into 

1293
01:04:06,160 --> 01:04:09,320
Briar, but I'm like no like a 
lot of elemental Briar cards 

1294
01:04:09,320 --> 01:04:11,800
sought, there's a lot of them 
that did not see play, but there

1295
01:04:11,800 --> 01:04:14,280
was a good handful that did 
either, like Inlet. 

1296
01:04:14,680 --> 01:04:16,240
Builds. 
Name one. 

1297
01:04:17,080 --> 01:04:22,400
Well, in Twine Lightning, fuck. 
Like in Twine Lightning was 

1298
01:04:22,400 --> 01:04:26,400
played by some Briar decks at 
the pro at the US Nats when she 

1299
01:04:26,400 --> 01:04:27,880
was rotating. 
Like right up until the end. 

1300
01:04:27,880 --> 01:04:30,000
I lost to one, you know, I lost 
to that card. 

1301
01:04:32,080 --> 01:04:33,480
Cool. 
Well, I think we got a lot of 

1302
01:04:33,480 --> 01:04:36,160
really good predictions out of 
the way and we have even more in

1303
01:04:36,160 --> 01:04:40,080
the Arsenal zone. 
Yes, listener, if you do not 

1304
01:04:40,080 --> 01:04:42,800
know the Arsenal zone, is it the
moment at the end of the podcast

1305
01:04:42,800 --> 01:04:46,160
where we talk about a card we've
been thinking about, but this 

1306
01:04:46,160 --> 01:04:49,520
time we're going to be worker, 
worker, worker mixing it up. 

1307
01:04:51,400 --> 01:04:55,240
We are going to do we want to be
to try something else. 

1308
01:04:55,240 --> 01:04:58,040
No, that was beautiful. 
And I'm, I'm probably going to 

1309
01:04:58,040 --> 01:05:00,040
make you sound even cooler in 
editing, you know? 

1310
01:05:02,680 --> 01:05:06,120
So instead we are going to talk 
about a card that we think we 

1311
01:05:06,120 --> 01:05:09,080
will exceed in the expansion 
slot. 

1312
01:05:09,560 --> 01:05:11,240
So Fuzzy, why don't we start 
off? 

1313
01:05:11,560 --> 01:05:14,600
What card do you think we'll see
in the expansion slot? 

1314
01:05:14,840 --> 01:05:17,960
I do want to say we got a bunch 
of awesome discord predictions 

1315
01:05:17,960 --> 01:05:20,160
for expansion slots. 
We're going to be rapid firing 

1316
01:05:20,160 --> 01:05:23,240
those off. 
I do think Phi's due for a card 

1317
01:05:23,520 --> 01:05:24,680
I. 
Under a fucking person. 

1318
01:05:24,680 --> 01:05:26,760
This might be ground fruit here,
but I think we're gonna see a 

1319
01:05:26,760 --> 01:05:27,520
Phi card. 
You. 

1320
01:05:27,520 --> 01:05:31,640
You would think, but it's not. 
You know what you would think, 

1321
01:05:31,640 --> 01:05:33,960
and we've been saying that for 
the past two. 

1322
01:05:34,000 --> 01:05:36,960
Seconds. 
They're definitely gonna. 

1323
01:05:36,960 --> 01:05:39,480
Print a Phi card now and they 
have to. 

1324
01:05:39,560 --> 01:05:41,960
Maybe it's like as soon as he 
gets a little bit more support 

1325
01:05:41,960 --> 01:05:43,840
he'll be like super cracked 
broken again. 

1326
01:05:43,840 --> 01:05:46,800
I don't know why LSS is scared 
of but I think he could really 

1327
01:05:46,800 --> 01:05:49,640
use a little refresher. 
Maybe they thought that, like 

1328
01:05:49,640 --> 01:05:52,600
the Tome of Imperial Flame, it 
was like technically a fight 

1329
01:05:52,600 --> 01:05:55,680
card, but you have to have the 
crowd, You have to run the crowd

1330
01:05:55,680 --> 01:05:56,680
in order to run that. 
Card. 

1331
01:05:56,680 --> 01:05:59,080
Yeah, and then not running 
pouncing links is just like 

1332
01:05:59,080 --> 01:06:01,720
you're throwing it bonkers. 
I made the prediction that 

1333
01:06:01,720 --> 01:06:04,640
they're going to print a bunch 
of equipments with arcane 

1334
01:06:04,640 --> 01:06:07,720
barrier on them for a bunch of 
different classes, especially 

1335
01:06:07,720 --> 01:06:11,040
classes that like haven't had 
them yet, but I felt like that 

1336
01:06:11,040 --> 01:06:12,840
wasn't specific enough. 
So I'm gonna. 

1337
01:06:12,840 --> 01:06:15,640
Put a number on it, at least 
three. 

1338
01:06:16,080 --> 01:06:21,360
OK, which feels like a big ask. 
Like 3 equipment, all of which 

1339
01:06:21,360 --> 01:06:24,400
have some form of arcane barrier
or spell void on them. 

1340
01:06:25,200 --> 01:06:26,880
I think that's a pretty big 
swing. 

1341
01:06:27,240 --> 01:06:28,800
It's something that I think they
could do. 

1342
01:06:28,800 --> 01:06:30,280
It makes sense where you're 
coming from from your 

1343
01:06:30,280 --> 01:06:33,040
prediction, but it's definitely 
not a guarantee, especially 

1344
01:06:33,040 --> 01:06:35,360
because they could just do that 
in the set instead of in the 

1345
01:06:35,360 --> 01:06:37,560
expansion slot. 
And I did also say that there 

1346
01:06:37,560 --> 01:06:42,200
would be a generic one, right? 
But I think that like the best 

1347
01:06:42,520 --> 01:06:46,680
Arcane Barrier support is the 
stuff that you want to run 

1348
01:06:46,840 --> 01:06:48,120
anyway. 
Yeah. 

1349
01:06:48,600 --> 01:06:51,680
And so I think they have 
recognized that, and they have 

1350
01:06:51,680 --> 01:06:56,120
realized that gutting a class's 
equipment suite to give the 

1351
01:06:56,120 --> 01:06:59,320
protection against the Wizards 
is just not good enough. 

1352
01:06:59,520 --> 01:07:04,040
So they're going to give heroes 
and classes synergistic pieces 

1353
01:07:04,040 --> 01:07:06,280
that are going to have this 
arcane prevention on it. 

1354
01:07:06,440 --> 01:07:09,280
And I think if they want wizard 
to be a mainstay class and 

1355
01:07:09,280 --> 01:07:12,600
something that can print like 
regularly alongside room blades 

1356
01:07:12,600 --> 01:07:16,720
or other arcane users, like they
need just more innovative ways 

1357
01:07:16,720 --> 01:07:19,080
of including arcane Berry and 
classes that I don't normally 

1358
01:07:19,080 --> 01:07:19,800
have them. 
Yep. 

1359
01:07:20,480 --> 01:07:23,960
And I think that's why Kano is 
like so fucking difficult to 

1360
01:07:23,960 --> 01:07:27,200
play around. 
And that's why Icelander was 

1361
01:07:27,200 --> 01:07:30,720
very strong too because she was 
really hard to defend against 

1362
01:07:30,720 --> 01:07:35,200
even though she played at 
instant be less often than Kano 

1363
01:07:35,200 --> 01:07:37,760
did. 
Cool, so I'll go next. 

1364
01:07:38,000 --> 01:07:40,920
Mine is a little bleak. 
I think they're gonna add 

1365
01:07:40,920 --> 01:07:43,920
another ash for Dromi cuz who 
fucking asked for that? 

1366
01:07:44,440 --> 01:07:46,600
Probably Uvia cuz she's from 
Aria. 

1367
01:07:47,120 --> 01:07:50,520
So they're they're setting up 
the future of Jerome High. 

1368
01:07:50,600 --> 01:07:53,040
Yeah, kill myself. 
And then I also think that 

1369
01:07:53,040 --> 01:07:55,280
they're gonna add another car. 
That doesn't help Duranthia. 

1370
01:07:55,760 --> 01:07:58,880
I feel like she's been a warrior
card that just doesn't do 

1371
01:07:58,880 --> 01:08:00,280
anything for Duranthia. 
Yeah. 

1372
01:08:01,400 --> 01:08:02,880
What if it did something for 
Kasai? 

1373
01:08:03,280 --> 01:08:05,360
Oh, I'd be you. 
You couldn't get me to shut up 

1374
01:08:05,360 --> 01:08:07,000
about that. 
I'd be gas. 

1375
01:08:07,080 --> 01:08:09,160
But if it doesn't help 
Duranthia, you still get the 

1376
01:08:09,160 --> 01:08:11,000
point for. 
That that's true. 

1377
01:08:11,000 --> 01:08:13,440
It has to be something Duranthia
can run, I think. 

1378
01:08:13,880 --> 01:08:17,240
Well, like any basic warrior 
Majestic like Embolden blade. 

1379
01:08:17,359 --> 01:08:18,960
Yeah. 
Yeah. 

1380
01:08:19,680 --> 01:08:20,760
Embolden Blade. 
It's funny. 

1381
01:08:22,680 --> 01:08:28,520
And now we're gonna do a rapid 
fire of the Discord suggestions 

1382
01:08:28,520 --> 01:08:31,439
that we got. 
Edisys suggested that Iraqi is 

1383
01:08:31,439 --> 01:08:35,160
going to get a specialization 
card that will not matter in 

1384
01:08:35,160 --> 01:08:37,800
terms of his, in terms of their 
viability. 

1385
01:08:37,960 --> 01:08:40,319
I believe they said it would be 
loved by the community though. 

1386
01:08:40,319 --> 01:08:42,279
Yeah, yeah. 
Loved by the community, but 

1387
01:08:42,279 --> 01:08:44,000
nothing for their viability. 
Yeah. 

1388
01:08:44,439 --> 01:08:48,200
Which I agree. 
Alice Duck, Whisperer Local. 

1389
01:08:48,200 --> 01:08:49,520
Let's go. 
So Cal. 

1390
01:08:49,520 --> 01:08:50,920
Another one friend, another 
person. 

1391
01:08:52,040 --> 01:08:54,439
If they gave a bold prediction 
that Olympia will get an 

1392
01:08:54,439 --> 01:08:57,800
expansion slot that's actually 
useful, a wild prediction that 

1393
01:08:57,800 --> 01:09:01,600
Prism will get an expansion 
slot, a lukewarm prediction that

1394
01:09:01,600 --> 01:09:05,399
Ranger will get an aim counter X
back slot, and a depression 

1395
01:09:05,399 --> 01:09:09,240
guess that Victor will get one 
as well as another drama Ash. 

1396
01:09:09,920 --> 01:09:11,560
So Alice is right there with 
you, Joel. 

1397
01:09:12,359 --> 01:09:14,319
It's just unplayable. 
It makes so much sense. 

1398
01:09:14,319 --> 01:09:16,279
Like people are excited about 
these cars. 

1399
01:09:16,279 --> 01:09:18,279
It's so dumb. 
It's like. 

1400
01:09:18,359 --> 01:09:21,279
Don't do it. 
It's like just stop, just make a

1401
01:09:21,279 --> 01:09:24,000
first strike deck for Dromi, 
include them in there, keep them

1402
01:09:24,000 --> 01:09:27,319
out of my fucking X packs. 
Talent, our executive producer, 

1403
01:09:27,319 --> 01:09:30,760
also suggested another Riptide 
expansion slot. 

1404
01:09:30,960 --> 01:09:32,800
This is very new coming from 
talent. 

1405
01:09:32,800 --> 01:09:34,760
Wow. 
I know, I never thought that he 

1406
01:09:34,760 --> 01:09:37,720
would care about Riptide getting
another new card. 

1407
01:09:37,960 --> 01:09:41,880
It's not like he's been given 
one every other set and also 

1408
01:09:41,880 --> 01:09:43,600
literally every. 
Fucking. 

1409
01:09:43,600 --> 01:09:46,600
Set and a whole deck that like 
supports it. 

1410
01:09:46,720 --> 01:09:48,120
No no, no. 
Look out of here. 

1411
01:09:48,760 --> 01:09:52,640
Riptide needs even more guys. 
Yeah, Garrett then went on to 

1412
01:09:52,640 --> 01:09:55,360
say there's gonna be an X pack 
slot for a merchant. 

1413
01:09:55,920 --> 01:09:57,960
Fucking gas. 
Absolutely. 

1414
01:09:58,120 --> 01:10:00,160
He's not pointing to center 
field, he's pointing at the 

1415
01:10:00,160 --> 01:10:01,440
fucking river beyond. 
It. 

1416
01:10:04,360 --> 01:10:07,760
That's funny. 
Equinox says that they think 

1417
01:10:07,760 --> 01:10:11,000
there's going to be an Ice card 
even though there's no CC hero 

1418
01:10:11,000 --> 01:10:14,320
that can use it yet, and it'll 
serve as a teaser for Ice Heroes

1419
01:10:14,320 --> 01:10:17,400
to come. 
Man, they're so smart, dude. 

1420
01:10:17,840 --> 01:10:21,560
Like, if that could have been my
prediction, I feel like I would 

1421
01:10:21,560 --> 01:10:23,240
have loved to have made that 
prediction. 

1422
01:10:23,240 --> 01:10:27,080
Yeah, but Equinox made it first.
I vibe with us a lot because I 

1423
01:10:27,080 --> 01:10:29,600
like how they did it with Ice 
landed their first go around. 

1424
01:10:29,600 --> 01:10:32,480
I thought that was just so out 
of fucking left field and built 

1425
01:10:32,480 --> 01:10:35,480
so much hype around the the 
subsequent set, so I'm into 

1426
01:10:35,480 --> 01:10:36,760
that. 
It's not like they haven't done 

1427
01:10:36,760 --> 01:10:39,360
this in the past, right? 
Released a card essentially 

1428
01:10:39,360 --> 01:10:41,200
saying, hey, this is coming up 
in the future. 

1429
01:10:41,360 --> 01:10:44,880
Like it's so clean, it's so 
predictive, it's so well 

1430
01:10:44,880 --> 01:10:47,880
assessed. 
And for our last prediction of 

1431
01:10:47,880 --> 01:10:52,960
the night, Discord user N 21 LV 
thinks Betsy's gonna get her 

1432
01:10:52,960 --> 01:10:54,880
signature weapon this time 
around. 

1433
01:10:55,160 --> 01:10:58,240
Man, I don't know man. 
I don't know man. 

1434
01:10:59,120 --> 01:11:03,200
We want to believe, but if we 
were beginning to lose faith 

1435
01:11:03,200 --> 01:11:05,680
over here in Pigeon to Me 
podcast, we're going to believe 

1436
01:11:05,680 --> 01:11:08,000
it when we see it. 
Yeah, I'm also just not sure if 

1437
01:11:08,000 --> 01:11:11,240
the weapon is the thing that she
needs. 

1438
01:11:11,440 --> 01:11:14,360
So like if they even if they 
print the signature weapon, I'll

1439
01:11:14,360 --> 01:11:17,520
be sitting here like, does this 
move the needle for Betsy at 

1440
01:11:17,520 --> 01:11:19,400
all? 
I don't think it will 

1441
01:11:19,400 --> 01:11:22,200
personally. 
I think like based on the road 

1442
01:11:22,200 --> 01:11:25,200
map with the whole master class 
or whatever the fuck, I think 

1443
01:11:25,200 --> 01:11:28,200
Betsy's going to get 
disrespected a little bit longer

1444
01:11:28,200 --> 01:11:29,720
and then she's going to be 
really good later. 

1445
01:11:30,480 --> 01:11:33,520
All right, that's it. 
That's all we got for you. 

1446
01:11:34,080 --> 01:11:36,520
Yeah, so if you have any more 
predictions, feel free to say 

1447
01:11:36,520 --> 01:11:38,080
it. 
Anyways, you're not limited to 

1448
01:11:38,080 --> 01:11:41,160
just this episode. 
We're excited to see what you 

1449
01:11:41,160 --> 01:11:43,480
guys come up with, and we're all
excited to see what you know 

1450
01:11:43,640 --> 01:11:45,800
ends up being you. 
Eat at us, leave it in the 

1451
01:11:45,800 --> 01:11:50,360
comments of the YouTube episode,
join our discard, yell at, yell 

1452
01:11:50,360 --> 01:11:54,440
it at us, and then immediately 
leave whatever you want to do. 

1453
01:11:54,800 --> 01:11:57,040
And remember, you can't see 
spoilers anywhere else besides 

1454
01:11:57,040 --> 01:12:01,200
our discord, so be sure to join.
And we're gonna rehash all of 

1455
01:12:01,200 --> 01:12:03,720
these predictions and see who 
did the best, whether it was one

1456
01:12:03,720 --> 01:12:08,200
of us hosts or the audience, the
Discord users, when the set is 

1457
01:12:08,200 --> 01:12:10,480
fully released. 
That's right, in a month or two,

1458
01:12:10,760 --> 01:12:13,160
we're gonna have another pitch 
and predictions rehash. 

1459
01:12:13,160 --> 01:12:15,640
So make sure you tune into that 
episode and see who won. 

1460
01:12:16,040 --> 01:12:19,360
Thank you all for joining us. 
We loved having you so long and 

1461
01:12:19,360 --> 01:12:21,240
farewell. 
Until next time, guys, bye. 

1462
01:12:21,840 --> 01:12:27,280
Bye. 
The. 

1463
01:13:21,080 --> 01:13:26,440
I kind of want to start with 
Verdance one because I think 

1464
01:13:26,440 --> 01:13:30,040
she's a hero that we've seen a 
lot of, but there's still a lot 

1465
01:13:30,040 --> 01:13:31,800
of big unanswered questions 
about her. 

1466
01:13:31,800 --> 01:13:34,880
And fee, am I right, Clark? 
God damn it, fuck. 

1467
01:13:37,080 --> 01:13:38,360
I should have lived with a 
cilia. 

1468
01:13:39,000 --> 01:13:40,320
I should have lived with a 
cilia. 

1469
01:13:40,320 --> 01:13:44,480
You went yeah, in order of feet 
exposure top to bottom there? 

1470
01:13:45,240 --> 01:13:48,640
Did I? 
Oh no, no, Aurora's at the 

1471
01:13:48,640 --> 01:13:51,040
bottom and I'm pretty sure she's
lightning toes. 

1472
01:13:52,000 --> 01:13:54,200
But anyways, what about the 
feet, Clark? 

1473
01:13:54,760 --> 01:13:55,560
The Verdance? 
What's up? 

1474
01:13:55,600 --> 01:14:01,440
I I have no thoughts, opinions, 
or feelings about Verdance's 

1475
01:14:01,440 --> 01:14:07,280
feet. 
To me that weapon kind of looks 

1476
01:14:07,280 --> 01:14:12,080
like dust blade. 
A little bit, but it doesn't 

1477
01:14:12,200 --> 01:14:15,720
build multiplicity or or 
additively. 

1478
01:14:15,720 --> 01:14:19,000
Summatively multiplicatively, 
yeah, but it isn't technically 

1479
01:14:19,000 --> 01:14:20,280
multiplying it. 
It gets. 

1480
01:14:20,280 --> 01:14:24,000
Plus one each time. 
Oh, additively, we'll start 

1481
01:14:24,000 --> 01:14:24,320
over.
