Welcome to Pitch It to Me podcast, a show about the
subject of past, present and potential future of Fletch and
Blood Design. As your trusted financial
advisors, we suggest you stop investing your money in a four O
1K and buy our sealed boxes of alpha.
Welcome to Wraith warning this is not real financial advice.
Today's episode will be our latest installment in the pitch
and prediction series on red pitch, yellow pitch and blue
pitch. Our host will pitch our
predictions versus you the audience about the latest set
Rosetta. You can find us across all
socials such as TikTok and Instagram at Pitch to Me
podcast. I'm Joel.
I'm Clark. And I'm fuzzy.
But Joel, what do I do if I have a Roth IRA?
Get rid of it. Oh man only flesh and blood for
everything here are now just think of it.
You Max out a Roth I think at 500 bucks per month.
One box of alpha welcome Wraith is 2100.
Wow. So if you buy two of those,
that's like. What, that's like your entire
year of investment right there. Exactly.
More investing is better than less investing.
Exactly. And you can spend a lot of money
on cardboard. And if you.
Crack it and get something really good that's like triple
your. You're right.
We should be opening all of our sealed boxes.
Yeah, going to rain. Yeah, yeah, exactly.
See, if you just have money, you just keep investing, you know,
until you. Don't have money?
Wait. Literally how some of those
financial advisors think people are like, need how they need to
plan for the future. It's like if you just don't buy
food and if you just live out of your car but invest in the stock
market, yeah, you'll be fine. Or, or my personal favorite, if
you just go to the bank, get a $700,000 loan, buy a 1200 unit
apartment, be like who are you talking to right now my God.
Whoa. There was a step there that we
had to we had to blue path. That's what I'm saying.
All right. On today's episode, we are
continuing on with our pigeon predictions.
This is a seasonal tradition here at Pitch It to Me podcast.
Every time a new set is on the horizon, LSS likes to tell us a
little bit about it. We like to pretend we know the
rest before it even comes out. We're going to tell you what we
think the rest of the set could look like.
And this time we have a little bit of extra bonus material
because we got our Discord users involved and they sent in their
predictions for filling in the holes of the rest of the set.
We're excited to share all of that with you today.
Yeah. Does it feel like they're
showing us less and less per set?
Like it's less and less at the very beginning, but then they
show us more as like a little middle section cuz bright lights
was perfect. Bright lights was like, hey,
crank and we're like, what the fuck is crank?
And they're like, I don't know, figure it out.
No, actually they showed us very little on part of the Miss fail.
Yeah, part of the miss fail. There was like nothing and then
like everything all at once. Yeah.
Yeah, cuz they gave us like all the details after a pro tour.
Yeah, which is kind of like this one, like almost nothing.
And then like a pro tour happens and they like want to build up
the hype, the hype, the hype for the game in general during these
big pro tours that are supposed to be the pinnacle of flesh and
blood. Yeah, let's talk a little bit
about PT Amsterdam, cuz that just happened this weekend.
Did you guys engage it all with PT Amsterdam?
Watch any of the streams, follow anything online.
I. Thought it was really cool who
won. It was an off meta hero.
There was only like 2 of that hero in the event at all, which
is crazy. So I watched this really like
underground stream on. Was it Tuesday regarding the PTM
stream? So I'm pretty caught up.
Yeah. Oh yeah, yeah, yeah.
I, I did a little bit of a stream.
We missed last week's episode and so I did a little live
stream. We only have like a Max 8-9
concurrent viewers because we advertised it like noon the day
of. But I mean shout out to Clark
anyways for putting on a stream. Yeah, it was, It was fun.
I I have lots of things to improve for next time.
You guys want to get into the episode?
Yeah, let's go to. Actually, let's start off with a
red pitch talking about the heroes of the set and what we're
expecting each of them will do. What kind of cards they'll get
does anyone want to start? Yeah, I'll sort of lead the
discussion for this pitch. I sort of in my organization, I
broke it down by the four different heroes.
So we'll just talk about like all of the concepts for each of
the heroes in order. I kind of want to start with
Verdants one because I think she's a hero that we've seen a
lot of, but there's still a lot of big unanswered questions
about her. If you haven't been watching
spoiler season, Verdance is an elemental wizard hero with
Essence of Earth. And if you have eight or more
Earth cards in your banish zone Verdance gets, whenever you gain
life during your turn, you may deal one arcane damage to any
opposing target. So she's rewarding you for
having Earth cards in your banner zone and gaining life.
A very defensive play style, one that we haven't seen so
explicitly in Flesh and Blood before.
Yeah, and this is a very similar condition as Florian, who we
have seen the young version of where that #8 is turned into
four for the blitz. Yeah.
So we can presume that Verdens will be the same thing.
You need to get 4 cards in banished zone for blitz and
eight cards in banished zone for CC.
So yeah, definitely defensive lot of game life.
We've already seen some Earth cards that make embodiment of
Earth tokens which allow on all non attack action cards to block
for one more value. And in terms of Wizard where
they pretty where with Kano we have seen them run essentially
nothing but non attack action cards that block for three.
We can presume that Verdance is going to be blocking very, very
efficiently and gaining life. I'll start off with the
predictions. First.
I'll just go over the play style and I think it's a little hard
for me to think about like the specific cards that they'll be
using just because Earth Wizard is so innovative and we haven't
seen anything like it before. So it's a little bit hard for me
to imagine anything like that to start off.
I think she'll be focusing on like the big arcane spells
obviously because Cecilia looks like he's going to be like the
go wide strategy with a lot of instances.
That makes sense to me. And we've only seen, I think
pulsing Aether is the only like big source of arcane so far.
It's like a one for five or one for four.
Excuse me. Yeah.
But I think just because her specialization is blue and with
her hero ability having requiring 8 Earth cards in
banish, she's going to be going to second cycle or even third
cycle a few times. So I imagine that she'll be
using her superior pitching power with Earth and Wizard in
general for these large arcane spells.
Yeah, I can definitely see something like channel the
Millennium Tree, which at the start of your turn gives your
next source amp three, and then melding that pulsing Ather life
card, you gain one life, which will deal one arcane amped by
three to four, and then the other 8, the pulsing Aether,
will come in for another four. That feels like a very efficient
term. Oh, wow.
Yeah, that's pretty good, actually.
Yeah. So two resources and like a
source of four. A source of four seems very much
in line with kind of how we expect Verdance to be playing.
Definitely. Yeah, the Millennium Cheat Card
looks really sick. Amp three once per turn.
There's a lot of potential there.
Amp, amp, anything more than one scares me.
Yeah, yeah. One other thing.
And I want to give you guys like maybe 10 seconds to try and
figure out why I think Snapback is going to be really good
invertings based on her hero power or anything like that.
What do you guys think? I'm assuming that it's just
going to be like a free source of good arcane damage and that's
like always going to be good in wizard.
But like she is especially going to have to be playing defensive
cards that probably won't have go again.
And still being able to have to present some damage with
snapback which allows itself to be cast at instant speed if
you've played another non tac action card seems important for
her. She needs to be able to do
something defensive but then also still present a little bit
of damage. How about you fuzz?
Snapback is really flexible, especially in a deck that has
trouble getting Go Again. So if you're not planning on
playing a lot of cards, Snapback is at instant speed.
That's like Wizard's equivalent of Go again.
So being able to be flexible on whether or not you want to block
or use your entire hand is Snapback strength, and I could
see Verdance playing really well into that.
Is that what you were thinking? Kind of, well, you both hit the
nail on the head. I'm just going to spit it out.
So I think Snapback is going to be really strong in Verdance
because unlike Kano, Icelander and Asilio, she doesn't have any
way of playing multiple cards at instant speed.
Like Isolator had the Arsenal, which was a step down from Kano
being able to pitch any blue for another spell on top.
And Asilio is going to be playing a lot with instances
which can be played at any time. So Verdant is locked into action
cards and she's going to need some ways to do instant speed
stuff. And she also has forty life,
which is something we haven't seen a wizard yet.
Or he's going to actually have to play in the action phases
like every other hero. Yep, exactly.
So that's why I think Snapback is going to be really strong.
Or some type of Earth Wizard of equivalent.
I think that'll pop up for sure. Yeah.
Do you think they're gonna reprint it?
No, I don't think they'll reprint it, to be honest with
you. All right.
And then the last card I was thinking about a lot.
I've already said in the Discord it's pinned and I don't know
what embarrassing thing I'll do if I'm wrong, but I think Gay Z
Ages is actually gonna be really cracked in this upcoming set.
I don't know why, but I think it is.
The reason it's pinned is because I think you're totally
wrong. Yeah, a lot of people do, yeah.
Well, cuz like, I think both me and Fuzzy haven't quite seen the
payoff for opting like Kano has this very clear payoff of
playing the card off the top, but like we haven't seen that in
the other two heroes. So like gay as the ages, it's
like, yeah, you get value and then the blue back to hand.
That's dope. That's great.
But like, what are you doing with that value?
What are you doing with the? Yeah, I want to let Joel explain
himself, but I think Gaze the Ages is really strong in three
conditions. First, you're playing other
wizard on attacks, either as instance or with go again.
Second, you're able to quicken the Gaze the Ages to give it go
again or as an instant. And 3rd, you have to be able to
do something with the opt. They call it saying, and that's
very specific. All three of those things are
things that K Note loves, but I don't know that Verdance is
going to do all of that. Yeah, I mean, you kind of just
argued for me. I think that's those are the
exact reasons why it'll be strong, especially if you know,
Verdance does get her instant speed stuff.
I think Gaze Ages is going to be super clutch and the fact that
earth and wizard just need a lot of Blues.
I mean just with the Millennium tree alone, I think being able
to pitch a earth blue for that and then play Gazi ages after
like another wizard attack like or with your specialization.
I think there's a lot of cards like we still need to see from
Verdants to get a little bit more evidence if you know Gazi
ages is gonna work but I think there will be a non zero amount
of cards that'll make it work. All right, let's go ahead and
move on to the weapon for her Fuzzy.
Yeah, We haven't seen either of the weapons for either of the
Earth heroes in this set. And one thing I'm kind of
looking for is ways to banish Earth cards, get them into
banish. I think it would be really
reasonable for both Verdant's and Florian's weapons to have
some way of getting Earth cards in Banished shown.
Whether that's just banishing cards from your hand, your deck,
your graveyard, your pitch zone, I don't know.
The decomposed mechanic. It could be like that the
weapons themselves have decomposed, but I think it might
be even just be simpler than that.
We don't really know what the decomposed mechanic means
strictly. In the case of this one Majestic
that they spoiled, you have to banish 2 earth cards and an
action card in order to get the effect.
I don't know if every card would decompose is going to have that
same requirement, or if it's going to have the same payoff of
like having both players tuck a card to the bottom of their
deck, but we'll see. Yeah.
I'm not saying the weapon's gonna have to decompose, I'm
saying it's gonna banish Earth cards.
I'm not gonna say it has go again, but it's gonna give you
an action point back, yeah. What I think is that I think
Verdance's weapon will be a traditional deal, arcane damage
staff. So we saw with Kano a staff that
amplified the next damage that was dealt, and then we saw with
Icelander, the next wizard, that they printed a traditional just
deal damage weapon. I think that that pattern is
going to repeat for the next two Wizards here in Rosetta.
And we've already seen Oscilio's weapon, which amps.
So I'm expecting Verdances to be just a strict deal damage again.
Maybe it could do something at instant speed if you've already
cast an on attack action card. Again, kind of helping with that
issue of not clearly being gated by action points a little bit
more being in Earth. So with Asilio kind of being a
Crucible of Etherweave variant, the Kano signature weapon,
you're saying that Verdance's signature weapon might be a
waning Moon variant? Yes it will focus on just
dealing arcane damage. It won't be an amp or anything
that will increase damage or gain life or nothing like that.
I think it is just going to be like deal arcane damage.
Sounds good. Maybe it'll be an instant if you
gain life, maybe that's how it'll work.
That's cute, yeah. Throw in that low idea, make it
a little extra specific. Clark, there's something else
you wanted to talk about. Yes, so I noticed that with the
heroes there is a majestic meld card.
For Florian, this is Thistlebloom Life, and for
Ossilio, which is no shock. Why are there only Majestic meld
cards for two of the heroes? I think they're going to
complete the cycle and there's going to be a majestic meld card
for Verdant and for Aurora. I would agree with that.
We're approaching ground fruit, but I do like it and I'm very
excited to see what they come up with.
I'll get a little bit more specific for you.
I'll I'll raise myself. I'll climb a little ladder.
For for the audience, when we use the word ground fruit, it's
like a step further than low hanging fruit because we're
trying to make predictions here and like we like to try to keep
it at least a little bit spicy and not just given information.
For Verdance it will be deal arcane damage equal to how many
times you have gained life this turn.
That is my prediction. So it will have life on one side
and then deal X damage, where X is the amount of times you have
gained life. So Sigil, even though you gained
three life, would only act as a single instance of gaining life,
while her specialization, Heartbeat of Candle Hold would
count as three instances, and then the life instant that would
be attached on the Meld card would be another one.
It's not too dissimilar from Florian's specialization, but I
think it works nicely for her. OK, I'll give it to you.
Yeah. Except based off of instances
rather than the amount of life gained.
Yeah, sure. Next, let's jump into Florian in
Florian's play style. Joel, what do you think
Florian's going to look like? Florian Rotwood Harbinger is an
elemental rune blade with Essence of Earth, where if you
have eight or more Earth cards in your banished zone, Florian
gets if you would create one or more aura tokens instead create
that many plus one of each of those tokens.
That includes environments of Earth or room chance.
So this was a little hard for me to think about just because I
haven't played roomblade since Briar and I think she played
nothing like a roomblade and nothing really like an earth
hero either. Yeah exactly.
Like she just used none of her identity in her play style.
But based off of Germany, I think Florian's gonna be the new
rune chance stacker and probably do it better than Visserie.
Absolutely. Just because like being able to
gain life, which is something that visserie I would really
love I'm sure cuz he has more room chant generation.
But being able to be a little bit more tanky, a little bit
more resilient is probably gonna be the better way to play this
archetype, I guess. Totally agree with that.
He's gonna be room chant stackin.
Also, I think this might be sort of ground fruit, but I was just
looking at like the flow stuff like how you pitch earth cards
or lightning cards to get a bonus effect.
I think Cryptic Crossing would be really good in Florian.
And I think there's gonna be more cards within the Earth room
Blade where you get more benefits outside of just Earth
Flow, Earth bond, Earth bond, which is if you've pitched an
Earth card, you get an additional effect.
So I think that'll be like the limited version.
And I think there will probably be a stronger like slew of
majestics with that pitching. So.
So pitch matters. You think flooring will be built
around pitch matters? I I kind of like that because we
will see the cryptic crossing design built upon, but I think
the cryptic crossing design was actually really bad and kind of
a failure. I don't know if they're going to
return to it. I'm going to make the prediction
that room Blades will not care about pitching or playing non
attack action cards as a condition because we see with
lightning flow which is what they released in the Aurora
first strike decks, they just care about you playing a
lightning card first, even her weapon.
Too just specifically says Lightning.
Just cares about playing lightning cards.
I think if they turn room blade into like you have to have a
conditional card played that could be interesting but I don't
think it's going to be non attack action cards.
And you mean in the context of this set, right?
Yes, in the context of this set, Florian and Aurora will not be
built around playing non attack action cards.
They won't have that constant condition like we see on a lot
of other room blade cards that. Would be a departure for sure,
yeah. No, they will still want to
because Revel and Room blood's a gas card and you're not going to
want to leave that on the table. NCC Yeah, yeah.
But I think it's it's. Is not going to be the focus of
their design. I would love to see that.
A little bit of iteration on Room Blade, Yeah.
How about you Fuzzy? Any specific Florian ideas?
Well, I mentioned it a little bit before already, but I think
his weapon specifically is going to be banishing earth cards.
Whether that's as a cost to activate it or like as a reward
if you hit with it or something. I don't know if that's too
general, but. No, I think it's great.
Could I maybe build on it and say I think it's going to be a
non break point weapon that on hit makes an embodiment of
earth? Oh, that would be fucking crazy.
That's my prediction now. Maybe it only makes the
embodiment of Earth. If you can banish the Earth
cards, maybe you have to banish the Earth cards.
That will give it the additional power so that it is a break
point, so that this on hit actually kind of matters.
I think there's a lot of things that we can do here, but I think
it's really interesting because Florian is not going to be as
focused just on like the go again, go wide strategy that
we've seen from Viscerai, Briar, hell, even Vincet, right?
I feel like he's going to be a lot more mid range focus on
maybe just throwing one attack and being done with his turn.
So I think his weapon kind of needs to become good enough to
be that one attack. To me that weapon kind of looks
like Dusk Blade. It it's creating a consistent
value every single turn, yes, but like if you want to attack
with your really nice earth majestic that decomposes felling
of the crown, then you won't be able to attack with this weapon.
So like, unlike other room blade strategies, I feel like Florian
is going to be way more gated by action points.
He's not going to be trying to keep a big hand and like
throwing a big attack and then also throwing a big weapon.
I think that's going to be way too hard on his.
It's going to demand too much of his hand and he's going to want
to be blocking with his embodiment averts.
He's going to want to be gaining life.
Like I don't think. I think it's either going to be
attack or sword. That's what the strategy is
going to be. I think it'd be interesting if
they really leaned in and they had a non weapon weapon, sort of
like the orbs that we've. Seen.
I was going to suggest that too. That's very interesting.
If you're going to do rune chant stacking, you can't swing with
your weapon much, so you need a different way to get value out
of you. I'm not sure if runechant
sacking is like healthy for the game at all.
Like we've seen big runechant generators for him, but I don't
feel and I feel like those are going to be big payoff cards for
playing defensively and finding good pivot turns.
But I just don't know if that's. Going to become like as
essential to him as his weapon. I have a prediction.
I think his weapon attack is going to be expensive as fuck
but gets reduced by the amount of runechants he has.
Runechant reduction on the weapon God.
Could that just be based or rune place?
Can I run that in miseri? Can I make miseri go to go?
I know, right? Yeah, just cuz like I I agree
with you that runechant stacking is just not good for the game
and I personally would not want to see it be printed more than
it already has been. So I think a like a
specialization for Florian that says, hey, if you attack with
this weapon and break your ruin chance, you get the bonus.
Yeah, and you can still stack to 20 if you want to and be cringe.
But I think like, you know, this mid range game plan where you
can just do like, you know, a no card hand swing.
Yeah, I think that would be a good way to hedge against this
like toxic strategy popping up again.
All right. Let's go ahead and move on to
our next hero, Osilio. So with Osilio, we see his
ability, he gets to discard an instant to draw a card, and with
the meld cards, all the meld cards have an instant card type
on them, so he can discard any meld card to draw a card.
The big question with Ausilio is not really this instant speed
stuff because we know he's going to be doing instant speed and
going wide. Like I'm not going to give Joel
that ground fruit. Instead we have his weapon which
gets reduced if he has an aura permanent with the name sigil in
it. And that's really weird because
we don't exactly know what sigil aura permanence.
There is one sigil aura permanent sigil of protection.
It's a generic one cost that essentially has ward 4, three or
two on it. That's the only one and.
No, go again. Yep and no go again.
That is the only aura permanent with sigil on it.
Now we have seen sigil in other cards.
Sure. Defense reactions typically
couple instant. Sigil of Solace is a is a
classic one. So Sigil so far has meant
defensive card. So I think sigils are going to
show up as a defensive card available to both Wizards and
they will reprint Sigila Protection because it is generic
damage prevention which seems very good in an arcane set.
Yeah, because it is, Ward. Yep, so I think they're both
going to reprint Sigila protection and give Wizards a
new sigil or a permanent that will be defensive in nature.
When I first read Asilio's weapon, it's called Volzar.
I first, my first reaction was that these sigil aura permanence
would be tokens that are made kind of like Frostbites used to
be made in Tales of Arya, but they would be like lightning
wizardy versions of them maybe that deal damage.
But then like went back and forth.
I'm like, no, I think I'm going to stake my claim that like
they're all going to be main deck cards and there's not going
to be any tokens. But it kind of sounds like
you're already taking that stance.
So I think I'm going back baby, for the pod.
I'm going to predict that most of the time, the sigils that
Volzar is looking for are tokens that are created by other
Lightning Wizard cards. Yeah, I mean, that's fair.
For me, the main reason why I think sigil is going to be
sigils are going to be a lot more limited is because it costs
one, and if you control a sigil, it costs one less.
So I don't really see him making a lot of sigils because there
doesn't seem to be a roar for making a lot of sigils.
It kind of expects you to have one sigil to use your weapon for
free. I can see that.
We can move on a little bit to his play style.
We've already talked about Osilio being the go wide wizard.
This is where we get to talk about some of our Dun Dun Dun
Discord predictions. So Old Barnacle says that Osilio
is going to be built around a brainstorm as a wind condition.
He seems to be very focused around drawing cards, which you
see both in his hero ability as well as on Channel Thunderstep,
which says the first time you deal damage to an opponent, draw
a card. So it's gonna be about the
drawing cards, baby, and dealing little pings all the way through
there. Yeah, there's some fringe Keno
decks that are able to basically OTK by using Brainstorm as a
wind condition. Old Barnacle thinks that Osilio
will be able to have some support in his kit that allows
him to have that game plan, but better.
And then our other discard user into one LV says that Osilio
will have a way to play instance from the graveyard.
They probably looked at that ability to discard instance and
said no, you're not just going to waste that value.
Asilio will have some other way of getting that value back by
replaying them out of the graveyard.
That makes so much sense but it's still so cringe.
I would hate to have a wizard like that.
It would just, I mean like maybe if it's on like a single
legendary card that you like get to do once, maybe it could work
out. It's not like this is a hero
ability. Yeah, there's a card, Plume of
Evergrowth from Tales of Arya, that does let you grab instance
from your graveyard and put them into your hand.
So like if a Celia was an Earth card, he literally would already
have this ability. That's how close it is to being
a reality is. He just has the wrong talent.
So I could see it printed where like there's an equipment that
allows him to recur an instant from the graveyard.
I can totally see it happening. Yeah, so thanks old Barnacle and
N2O and LV. Or for your predictions for our
last hero Aurora. A lot of the wind got taken out
of our sails the day that we went to record this podcast.
They released the 1st strike decks.
While it was awesome and gave us some great information, it
revealed Auroras weapon and probably her main play style.
This a mechanic of a lightning flow you get to play if.
As long as you've played a lightning card in the turn, all
the following attacks with Lightning Flow on it will get
some benefit. And can I say that's a really
beginner friendly mechanic? Like it just tells you, hey,
play these cards first. A lot easier than fuse where
like you get to keep the card and you have to figure out to
get the action points lined up. The first trick ticks actually
like really fun to play from a really like beginner level
standpoint. Like the numbers are tuned down
so they're not as strong as normal flesh and blood, but like
I think it'd be really fun to just jam those decks and like
have some fun lightning and earthing.
I do want to start us off with a prediction in that I think she's
gonna be fucking cringe and probably the best deck in the
set. Wow, that sound like two
different things. No same thing.
So what do you mean by cringe? I think she's gonna be the
stereotypical strongest aggro deck, like most numbers, most
multiplicative value like with the previous lightning version
of Briar, and she'll be the the best deck in the format, yeah.
And you know what, there is something to support that, which
is in the first strike deck, a lot of the cards that they
printed are just like worse than other base versions of cards.
You're there's fry which is like a zero for three attack with Go
again that has zero block value, not even two block value, 0
block value. But it's a lightning card, so it
enables all of your. Other lightning flow stuff, but
then there's also a elemental room blade card that's a 0 for
three with three block that at lightning flow gets plus one so
unconditional it becomes a wounding blow.
And it's like what is what is going on?
Why are all of these cards so underrate?
And maybe it's because they know they're printing some fucking
gas for. A roll.
Yeah, she's gonna. It's their. 1st strike decks,
the Terra decks were also like kind of underrate like I don't.
Know no. They were on rate.
They were like 3 for seven block threes.
There was one that's a three for seven, but only if you've
pitched an earth card and it's still blocks for three.
That's underrate. It's like like you're saying
it's the wounded blow in less, but only if you need the
condition. Maybe.
What about you and Clark? Got anything for us?
Yes, I mentioned the missing majestic meld cards.
Aurora was the other hero with the missing 1, so I wanted to
make a prediction for what this incredible crazy effect would
be. And you're going to hate me for
this Joel, because it's crazy. Draw cards equal to the amount
of instances of arcane damage you have dealt this.
Term Jesus Christ. It will not have go again.
They will have to find some way of cheating out action.
Points. Oh, and lightning.
I don't know for bitch, but it also means that they're gonna
have to find a lot of crazy ways of dumping arcane damage onto
things. Maybe that new arms piece that
they showed off in the first strike decks where like one time
you can break it to add 1 arcane damage, but also a lot of the
times lightning room blade is only dealing when arcane damage
so it should be able to arcane barrier out.
It's what I'm hoping for at least, but maybe like Amp comes
in to get around that. There's some interesting ideas
there. For sure.
Cool. Well, I think we got a lot of
really good predictions out of the way.
I think now we should go onto the yellow pitch.
Fuzzy want to start us off? Sure.
So for Yellow Pitch, we're taking a step away from the
heroes specifically and looking at the set more as a whole.
And we want to talk a lot about how the talents interface with
each other and the different classes starting off with.
Earth, yeah, the cooler one, the one that I think all three of us
are honestly just more excited for.
Big time Lightning is so fucking lame.
Just just saying it. I don't think it's lame, but I
think like they're trying to transform it while keeping it
exactly the same. Do you want to say I just like
nothing about this set? You are not going to trick me
into saying lightning is boring, but I do think that something
kind of has to be straightforward in order for
something else to shine and be extra cool and interesting.
I think Lightning's going to be very straightforward.
It's like you're giving things go again.
The crowd goes well. Holy shit he just gave that
attack. Go again I.
Can't believe that. Say Earth.
I will start us off. I think the only decomposed
mechanic we've seen so far is with felling of the crown.
Yep, decompose says when this attacks you may banish 2 earth
cards and an action card from your graveyard.
If you do, each hero puts a card from their hand to the bottom of
the deck. Wait, that's gas.
It's not an on hit. Oh, this card is definitely gas.
That's not a question. Yeah, it's.
Not an on hit. It's not an on hit, but it is a
very. Powerful effect.
So it's before blockers. Mm Hmm.
Ohh wait, that's. So crazy.
OK, OK, go shut up. Shut up.
So my, my my prediction is that decompose is going to have not
just this cost or this additional effect, it's gonna
have varying effects. So this one says 2 earth and
action, others might just be one for common rarity and maybe
there's a legendary that does three out of whack.
I don't know. But I think decompose will be
variable without throughout the set.
Damn it, Joel, that was my prediction.
Was it? Yeah, I literally have the same
thing written down in my separate notes because we we're
trying to keep our predictions. Yeah, each other.
Mine says decompose will have different vanish amounts.
It won't be standardized across. All that I mean if that counts
for one, I would also do that. All right, if it's right, we all
get a point. That seems a little.
Shut up buddy. Clark and I will get the point.
Whoa, you'll get a half point. Fuzzy, can you show me if that
is written down in your notes somewhere?
Right now I didn't bother writing it down because it seems
like ground fruit. All of a sudden, wow.
I don't. Actually know if it's ground
fruit. I think it makes sense that all
the decomposed cards would have like different like what should
we call it, different amounts of banishes?
I think they could all have different outcomes with
different costs. Yeah, for sure.
And like I think that too has that format.
Do I need to? Do I get points if that happens?
All right boys, I guess I'll put my name down for all decomposed
effects. Will always banish 2 earth cards
and one action card all the time.
I don't really believe in it, but if that's where the points
are sitting. That's how I think.
If you end up being right and we end up being wrong, that's like
a two point swing right there. Yeah, one for two.
This is how I lose the game. I kind of wanted to touch on the
Earth Bond, so I already made the prediction that Earth cards
will not care. Room blade cards specifically
will not care about the card type being pitched.
But we have seen in Earth Bond, the mechanic from the first
strike, the Terra first strike deck, that they do care about
Earth cards being banished. Does anyone want to put their
name down and say that Earth Bond will be in the set for
Scherzies? Yes.
All right, Fuzzy, let's go. I think it's a really cool
mechanic and it makes sense that they would stick it into the set
all right. I might even put Lightning Bond
too. I think they'll be both Earth
Bond and Lightning Bond. Nice big fuzzy prediction.
I like it. Which is crazy because you'd
think they would have put it in the yeah for strike deck for
Aurora if the. And that's actually the thing, I
don't think Earth Bond will show up in the set.
And I also will predict that lightning flow will not show up
in the set. So for lightning, if we're not
seeing like this mechanic of lightning flow, which would make
a lot of sense, maybe we wanna make a prediction about what
mechanic could show up. In the main sets, yes.
I have an idea what's that? Something that cares about if a
card has gained go again. Oh interesting.
Like if something didn't have go again, but then it gained go
again, then it also gives this additional effect like a.
If you make sure to cast this on top of your embodiment of
lightning then it it gets like an extra point of value.
That seems pretty cool. So it's like a one for four and
then if you're able to give a go again, it becomes A1 for five.
I want to make a prediction that there will be a card where it
does have bass go again, but you can opt to get rid of it for a
beneficial effect. Oh.
Remove go again for things. Yeah.
So like, let's say it's a like a zero for four with go again, but
if you play as a chain ender and make it lose go again, it's like
0 for six or zero for four. Draw card reset Arsenal perhaps.
That's my prediction. Maybe drawing on those that like
enlightened Strike of the Tides moon.
Yeah, yeah. That'd be cool, a new cycle.
Yeah, just cycle that effect again.
I do like how lightning plays with the like, giving things on
hits, and I do expect Wizards, lightning Wizards to get these
sigils. Maybe both lightning heroes will
get sigils. So like the next time you would
be dealt damaged, deal one damage or something like that,
Maybe Lightning will have these little tokens, Yeah.
So like, that's a good one. I also think there's gonna be a
card name. Zip, ZAP.
All right, so now we talked about Earth and Lightning.
You guys have notes about legendary equipment.
Question mark, do you guys have any predictions you want to
throw out there? Yeah.
I had some big predictions about legendary equipment.
Let's start off with Room Blade. I think Room Blades are going to
get another legendary piece of equipment.
The question is where? They probably don't want to take
away Grasp of the Ark Knight in the arms, and I don't really see
them wanting to contest anything with spellbound creepers in the
legs. So we're looking at the
headpiece and the chest piece, and I think they're going to go
for the chest piece. So one, they've kind of already
put a little bit of contention in that specific armor slot with
Dyadic Carapus. Yeah, that's what I was thinking
of when you mentioned chest piece for sure.
But dyadic Carapus doesn't produce any resources, and I
think Room blades made it pretty clear that we care about getting
our one or two extra resources every so.
Often that was also like really strange.
They did AB2 on a chest B of the two.
It just seemed like a weird like utility.
I mean, it was super. It was super cool and like I
ended up using it's an interesting effect.
It's gas, but it's like so min Max of a card.
It's like no flavor whatsoever. Yeah.
But I think they're going to put a new resource generator in the
chess piece. So my prediction is that one,
this is just going to be room blade base.
It's not going to be elemental room blade or Lightning or Earth
in one way or the other. I think it's just going to be
generic room blade, and I think it is going to give two
resources rather than one. I'm not sure how the conditions
for it will play out, but I think they want to echo the
Aether Iron Weave where you can break it to make two resources.
I feel like they're going to make a legendary equipment
that's going to be a lot harder to get counters on it than
findalls. So you're not going to get it up
every single three turns, but once you're able to get it up,
you get this bigger payoff of two resources and it's going to
help room facilitate those bigger, higher damage turns
where I think they've been outpaced in the agro category by
Brute and Ninja. Yeah.
Like I think it's harder for room blades to get those bigger
damage numbers that they used to be able to get definitely,
especially as consistently. So I think they're going to add
that by giving you us a repeatable 2 resource generator
in the chest. Cool.
I think that sounds a little off the mark.
So I'd be really surprised and impressed if that's what they
do. I think it's much more likely
we'll see like a rune blade headpiece.
It's the only one that we don't have so far.
So that's what I'm gonna put my name on.
Like I think we're gonna see a Rune Blade legendary headpiece.
This set. What is it going to do?
I don't fucking know. Damn, I think it's gonna be the
crown. The crown that's felled.
Oh like like the earth room blade specifically like it's
going to be floor like the the eternal crown.
Cuz like they got rid. Of beat that would be Earth and
Lightning because it's for candle hold.
It's the crown of candle hold. Well then maybe like elemental
or something, I don't know. Maybe.
Elemental room Blade crown. That's interesting cuz like they
got rid of crown of seeds for a reason so I feel like they have
to give Verdance and Florian something and if they want to be
super flavorful give it to us. Cilio and fucking what's her
face? Aurora too, yeah.
That's interesting. You know, Aurora does have that
that like Princess vibe that's like doing the adventure but
then will like come into royalty.
Yeah kind of idea yeah. So like full circle RPG type
shit. Yeah, very much so.
I I kind of like that it's a crown that maybe like Florian
will hold on to it while we're in the decomposing, but maybe
once everything is. Reborn, it'll go to Aurora, so I
love that. All right, and moving off of
room Blades, let's talk a little bit about wizard legendary
equipment. So what kind of wizard equipment
might we see? Discord user Gorganian Granola
said they have some spicy hopes that Verdance will get a chess
piece that is life game related and really ties into her second
phase in a way that gives it an edge over Tunic.
And I would agree, I think it'd be really badass if Earth Wizard
had like a life game chess piece.
I kinda want it to be a little bit expensive, kind of like
Grasp of the Arc Knight cost at least two to make one room
chant. Maybe it cost 4 to gain like
two. Yeah, maybe.
That's interesting because this would be like one of the first
big chess pieces that doesn't interact with resources at all.
And like, if it's going to upset find alls, it kind of needs to
do something with resources. Yeah, in a way that's like
synergistic and more valuable than find alls.
I would be really curious to see what they do with Earth wizard
chess piece because I think they already have.
Well, Lubin can tell us this is pretty sideboard.
I'm excited about this idea. Sick discord handle by the way.
Yeah, Earth Wizard and Lightning Wizard have opportunities for
some really interesting equipment because we haven't
seen that combination of talent in class ever before.
Room blades can't say that they had an opportunity for some.
Stuff and we got. Shock Charmers question mark.
Oh hard of ice. Oh wait, no, that wasn't
anyways. Yeah, they didn't make any
specific class talent combination legendaries in Tales
of Aria, so there might not be any specifically Earth Wizard
legendaries or like Lightning Wizard Lightning Room.
Yeah, it might not be specific to a hero.
It might be either on the talent axis or the class axis.
I think it'd be really cool if there was a legendary equipment
that banishes itself and it's earth instead of destroying
itself. I don't know what the payoff
would be, but the cost would be banished as earth equipment and
it would give you some reward that.
I think that'd be a really sick way to get those earth cards in
your banish, start turning on your hero abilities, but also
like give you whatever other payoff they're looking to do.
Can I do a low hanging fruit? I don't think this is ground
fruit, but I will acknowledge that it's low hanging fruit.
There will be a legendary equipment with Guardwell again.
OK, yeah, we just saw it printed for the first time with Balance
of Justice. I could definitely see them
wanting to explore it more. Yeah, like they just did this.
It seems like Legendary or Majestic is kind of the place
where it has to exist. I think it would be pretty hard
to put it on a rare equipment and like I I feel like they're
going to return to it. It's probably going to be either
for room blades or generics because they don't really want
to give Wizards block value and equipment.
It's seemingly and then I have a big prediction for the generic
legendary. Every single set they seem to
make a generic legendary and I'm going to follow the pattern that
they did in the past two. So heavy hitters.
They released Balance of Justice, which was really good
when everyone was playing these cards that drew two cards like
Blood Rush Bellow, because maybe they knew that KO was going to
be strong. Then in part the Miss Veil, they
were like, you know, Zen might be really strong.
So they made the Stonewall Gauntlets, which was really good
against like an Art of War or maybe like when he uses his
sacred art and all of his Tigers get plus one, it's really good
there. So I think they're going to make
a legendary equipment. That will have arcane prevention
on it and it's going to be the most expensive cart in the set.
I fucking hope so man cuz it's generic everyone can run it and
it's clearly going to have a very powerful ability to prevent
arcane damage. Yeah this will be the first
innovation on arcane prevention or after arcanite skull cap and
the null rune set. So let's and the spell void set.
Yeah, like the spell phrase stuff.
Sure. The spell phrase stuff.
So I don't know exactly how it's going to show up.
There's been a lot of conversation about like a new
mechanic or like different mechanics about preventing
arcane damage. So I'm not going to say whether
or not that will be on it, but I will say that legendary
equipment to deal with arcane damage, Sure.
Cool in generic cool. Well, I think.
We covered about all the predictions for Earth, lightning
and some legendary equipment. Shall we move on to the last
Miscellaneous section question mark?
I think so. Cool, Clark, why don't you start
us off? Sure.
So in this miscellaneous section one, we're doing it because man,
it's so hard to get 3 pitches when we just want to make a
bunch of predictions about the set.
Yeah, really. Like putting ourselves onto
topics is almost too limiting. So miscellaneous, it was a great
idea from Joel. We'll just toss all of our chaff
in here. My first little miscellaneous
prediction I want to make is that there will be attack action
meld cards. That sounds confusing.
Oh man, break the player's brains.
Not really you still have to play it at the same time you
would play any other action yeah it would just be an attack
rather than a non attack like for my brain it doesn't really
change that much and they have the other dot there in the
bottom left for a lot of these meld cards that are non attack
action cards just put a number there make.
It so so would it? Would this be sharing a non
attack speed or instant speed? Instant speed on the other other
side. In my mind, all meld cards will
have life or shock on the other side.
This will just have an attack rather than an on attack on the
other side. Well, I do think we're gonna see
at least a third, second-half. I don't think all cards are
gonna have life for Shock. Really.
Yeah, is that bold? I feel like that's bold cuz so
far every single earth card has had life and every single
lightning cart has had shock. I understand that, yeah.
I also wouldn't be that surprised if I'm wrong, but I
think I'm willing to put my name on it.
Like yeah, I don't think not all melt cards will have life or
shock online. Well, I don't have a specific
meld prediction, but Talon does. He put in the discord saying
that there's going to be a meld card with both an attack
reaction and a defence reaction. What a timing nightmare, that.
This, this was a big swing from talent.
He was like, no, you can't even meld this card.
It's just a flexible card that can be an attack reaction or a
defence reaction. I actually really think that's
saying I don't know how they're going to do it or if.
It's even possible, but I think it's a cool idea.
I mean, it's definitely possible, you just can't
actually meld the car. And you can't block with it
either, you have to play the D react because of the D reacts
work. Yeah, I think AD react with an
instant would be pretty cool. I could see that happening it.
Could be like damnature. But that's not what Talon is
saying here. Talon says attack reaction on
one side, defense reaction on the other.
Yeah, no matter what other. Way it could be very easily
simplified. That's what Talon wants.
You want to talk about? Swinging for the fences.
All right, well I am gonna go next.
I think in this set there's going to be heavy hitter token
generation like take it on the chin.
So I think there's gonna be like a cute little damage prevention
for Earth cuz we've already seen at the 1st strike deck.
And I'm hoping they iterate it a little bit and make it.
I mean maybe they even do like a Oasis respite type thing and
give you a embodiment or of Earth or lightning or something
like that. And maybe this could be a way to
get your sigils out too, I don't know.
Damage prevention. Making one of the embodiments on
damage prevention. That sounds great.
That sounds very much in line with what the design philosophy
has been for LSS. And it's such a cool car design.
It worked so well and it fixed a lot of the issues that Warrior
had. And I think group will probably
use some like maybe Rhiner, I don't know.
But I don't know, I really like it and I would like to see more
of it. I totally agree.
Good call, Joel. That's a sick prediction.
Thank you. Thank you.
Also, I noticed that there was overpower in the first strike
deck for Terra. And so because I don't think any
of these cards are gonna show up in the main set, I think there's
gonna be no overpower in Rosetta.
And I think they're gonna do more defense tractions and
dominate because I you know, I keep thinking about when you
Clark brought up Brian goes. I think it was like a Ted talk
or dev. Talk.
It was it was the dev talk at PTLA this year.
Yeah, that's what it was. And I just really like the fact
that Brian Go just sits straight up blocking overpower or gonna
only ever be in the same set together and dominating and
defense direction would only ever be in the same set together
and they won't intertwine. So whenever I see one, I always
think of the other. It's just like a thought pattern
that just comes immediately when I see these keywords.
Yeah, cuz we haven't seen any cards specifically other than in
these first strike decks, right? We've seen block cards, but we
haven't seen in the main set spoilers, any D reacts, any
dominate effects, any overpower, or any block cards.
Yeah. And in fact, I would make the
prediction that there's not going to be any of those four
present. I was just thinking.
That I could definitely see that too.
Yeah. No defense reactions, no block
cards, no dominate, no overpower.
Can we go down that one together, Clerk?
Yeah, yeah, baby. Let's go.
Yeah, it makes sense. I think mostly I was thinking
about lightning sucks at defense so like a defense reaction would
be kind of cute to add somewhere in there.
Yeah, and it's not like they haven't given them to room
blades before. Room blades have two like 5
value. Do you react?
Yeah, they're insane, Yeah. And maybe one of them involves
sigils and maybe one with earth is like below rate but it gains
you life or some shit I don't know.
Yeah, I feel like the evasion in the set comes from the split
damage, since everyone's dealing split damage in some way.
Everybody has that weird pseudo evasion so.
Because don't forget in limited Wizards will have to just run
attack action cards. There won't be enough non attack
action cards to sustain a full deck.
Probably. Almost certainly.
Probably, yeah. You want to put, You want to put
a prediction on it. Oh no, I think there's going to
be attack actions and probably not enough non attack actions
that Wizards can get away with running none of them.
But like in Midwinter Cube, like that's a limited environment
where it is possible to just like not run any.
So this is weird. I would say a cube is a
constructed limited. Format.
Oh, sure, sure, sure, sure, sure, sure, sure, sure.
Sure, sure. All right.
So I see some notes from y'all saying AB.
Substitute, do you guys want to talk about those at all?
So AB Substitute, there's been a lot of chatter online about how
Arcane Barrier and specifically Arcane Prevention will show up
in the set. This is the big Arcane set.
So like, are they going to revamp it?
Are they going to keep it the same?
Yeah. What are they going to do to it?
Exactly, Clark. This is Alice's opportunity to
do a little bit of redesign on the entire idea of arcane
damage. I don't know if 100% of players
would say that arcane damage is in a healthy spot right now.
You have to run these dedicated equipments, what have you.
Those equipments are only good against other arcane damage
sources, and they do a very limited job of actually stopping
a lot of arcane damage effects from happening.
But they have an opportunity in this very arcane focus set for
us to have some new ideas for what that could mean.
Right now there's at least two if you count Arcane Barrier and
Spell Void, but we might see another one, especially because
I think LSS has said somewhere, I heard in the back alley oral
tradition of our community that like there won't be any Arcane
Barrier in the set. So in Tales of Aria, there were
no arcane prevention effects at a common level, there was spell
void at legendary, and there was the shoes that can only prevent
one damage if you've already taken damage that turn.
Other than that, there was no other way to stop Briar, for
instance, from dealing arcane damage to you.
Discord user Equinox does believe this will be a time for
us to see a new form of arcane damage prevention, and I'm
inclined to agree with them. It was something I was already
kind of thinking about. I will say Equinox, if you guys
like, don't follow them on Twitter like do because they can
be prophetic about this game. When they speak up, they know
what they're talking about. Yeah.
They're low key genius. And of course, I'm on the other
side. I'm saying that there won't be a
new arcane prevention effect. That is my prediction.
I think LSS thinks that maybe they need to tweak it, but
adding a brand new thing will. I just don't see how they do it
without invalidating Arcane barrier or Spell void in a
meaningful way. So I think they are going to not
make a new one and simply iterate on what they already
have. Well I personally think
invalidating arcane barrier or spell void would not be the
worst thing in the world, especially if it's at a higher
Verity. Like if we say arcane barrier,
something that commoner still uses because it's really
efficient, but like a rarer higher level or like a majestic
level they choose to have other mechanics.
I think that'd be OK because I don't think Arcane Barrier is
that good that well designed of a mechanic that they should be
afraid of getting rid of it completely, especially as a
backup option in case whatever this new thing is doesn't work.
Same with spell Void. Spell void doesn't really work
on its own right now anyway. It's really good in tandem with
Arcane Barrier, but I actually came up with a design for
something that I think they could ship out.
I don't know if it's necessarily what we're gonna see, but do you
guys want to hear my custom idea?
Sure. I call this spell drain.
I don't have a keyword for it because I think it's too many
words to keyword. I don't think it's worth it.
But in my mind you could have equipment cards with counters on
them and you remove a counter in order to prevent damage.
But you have to. You can pay extra resources to
put the counter back on in an inefficient way.
It might start with a counter at the beginning of the game, and
if you want a refill it's going to cost you more than you would
normally pay to Arcane Barrier. So in that way, Arcane Barrier
is more effective and it's reusable, kind of like Arcane
Barrier, but you don't have to pay necessarily when you're
using it that way you can still keep your big hands.
It's better than Spell Void in the sense that it's something
you can use multiple times. So maybe it would start with no
counters in order to not completely invalidate Spell
Void. But Spell Void is also something
that we generally see on other cards like Shock Charmers has
Spell Void attached to it, right?
I think it's better to think of that as something like Sideways.
Yeah, that's attached to other cards.
In my mind. The great would be you can take
two, you can prevent the next two arcane with one of these
counters, and you can pitch an entire blue to put a counter
back on. So you're paying 3 for two
prevention that you'll be able to use at any later time, and
you can maybe store up to two charge counters on it.
And I see this game plan really working out where at turn 0 is
when you're loading up your counters, right?
It gives you a new thing to do on turn zero against Wizards,
and you're spending turn 0 setting up your equipment to go.
I think that Wizards are really susceptible to fatigue even with
normal arcane barrier. I know that in the first
competitive meta I ever played, I actually ran Visseri with AB4
to shut down the Icelanders, and a lot of Icelanders were
actually really surprised at how efficiently I was able to not
take any damage from them. They were really relying on
their attacks to actually get any damage through on.
Oh yeah, I think that this would be way too much.
A blue for two prevention that you can stack essentially means
that like you just let yourself get to twain damage and then you
never take damage for the rest of the game.
Like you let you just let all the damage leak and you just
don't play the game. You pitch every single blue that
you ever see into it, even your yellows and your Reds.
Like certain decks will obviously be able to use this
better than other decks, right? Like Bolton and Dromi, Yeah,
we're obviously not not going to be able to use this efficiently.
But like if this gets printed in Guardian Wizard will never beat
a Guardian ever again. It would be tricky, but it's
less efficient than Arcane Barrier right now.
Right now Guardian can pitch a blue to get 3 prevention through
Arcane Barrier. This would allow them only two
prevention, but it's something that they can play with tempo.
They can sacrifice tempo in order to put some counters on
it, or they can gain tempo by spending the charges and then
they'll have to lose a bit of that tempo later by putting the
charges back on. It might be busted and maybe the
numbers we need tuned. Like originally I was thinking
like it costs two to put a counter on, but it prevents one
damage and you can stack up to two counters on it.
And this is just my model for like a potential way of dealing
with arcane damage that is a little bit different of a
gameplay pattern than Arcane Barrier and Spell Void.
I think it's a cool, novel way of reimagining arcane
prevention. So great job, Fuzzy.
Let's move on to FUSE. Yeah, I think that's one I was
really excited to talk about. So independently, each one of us
developed an opinion on FUSE, let's say, all at the same time.
OK, OK. 3. 21 I don't think there's going.
To be any fusing. Wait, what did you guys say?
I think you and I agreed that there's not going to be any
fusing in the set. Yeah.
Which does seem a little crazy to me because there's these
generics that are leaked that I think have a really cool
gameplay pattern refusing. I would love to play in a
limited environment where they like reveal to me what card they
have in their hand, and then I know to keep the right thing to
target their arsenal, because a lot of fused cards go in
arsenal. But I also think that they're
going to find other mechanics that are able to reward you for
playing elemental cards that the fusion isn't going to make its
way into the main set. Oh definitely.
I also think Fuse is one of the most awkward mechanics, and if
they just reprint it with no changes at all, that's going to
be bad for the game. Yeah, so like I completely
agree, but at the exact same time, I'm looking at that
Arsenal disruption and I'm going no, baby, that just screams for
you. Yeah, yeah.
It's like quote UN quote fixes it.
It makes it more interesting in my mind.
In terms of a limited environment, but it does
absolutely nothing to fix it for.
Constructed or like what the actual issues of the mechanics
actually are. I it's one of those things where
I'm like, it's kind of similar to your comment about the room
blade archetype of like pitching two things for one card to get a
bonus effect. Yeah, I think fusion Fusion just
did not translate the the way LSS wanted it to.
I don't think it's that strong and I don't think these arsenal
disruption cards are cute enough or strong enough to warrant like
more fusion in this set. I'm OK if they completely
iterate or like move away from it.
Also just might not be a feature of the set, like showing up in
all of the classes and all of the heroes, but it might still
be present on some card somewhere.
If there's like Majestic or like legendary cards that have a
really powerful fusion effect, that would be cool, but other
than that? Because I also don't think that
they want to invalidate all the fuse cards from Aria, right?
So, like, completely dropping the mechanic feels like it's
asking to make building these heroes awkward because like, if
the fuse strategy ends up becoming even somewhat relevant,
say there's a card that people really would want to fuse with
and then put into Arsenal or something.
Now, like they're having to go back to Tales of Aria to get the
cards to make their constructed deck.
Yeah, like have to have to when like it seems like we should be
trying to focus on building the heroes in the way that they are
intended in the set that they're coming out in.
I definitely. And not having any fuse in there
while like also expecting fuse to be good is just not right in
my mind. Yeah, I don't know that I
completely agree. I think I'm ready for a fresh
experience that still plays well with older experiences.
To me that's not a big problem. But Speaking of returning to
Tales of Aria, our next segment is reprints.
Does anyone have any predictions for reprints?
Oh, that was some moon. Sure, I've got a couple I think.
So tomorrow will be reprinted again.
Oh, that's the Earth card. That lets you put an earth or
elemental card from your graveyard in the bottom of your
deck and bandages itself. It also draws you a card if you
play it from Arsenal. It's a classic earth card.
I love the recursion, but it also like because it banishes
itself, it sets you up to have the decompose effects turn on
like these rewards for having banished earth cards.
Now granted like you probably are gonna grab an elemental card
with so tomorrow in this context, cuz you want your earth
cards to go to banish. You don't necessarily want them.
You're not gonna have a lot of targets in your graveyard,
period, but it's still I think really solid could totally fit
really well with the play patterns in these Earth heroes.
And then for my generic I have Critical Strike because I feel
like this set's gonna want one for fives.
You're just gonna walk up, aren't you?
It's gonna be like, look, it was wounding blow last set, so this
set is critical strike next one. It's gonna be assault and
battery. I'm changing to Brutal Assault
because I think mist part of the mist veil having wounding blow
in their set was actually really clutch because ninja really
wanted a 0 for four and they did not give them any in the ninja
level. Like droplet was a 0 for four
kinda but wounding blow is really consistent there.
Assassin had lots of 0 cost attacks but they were a little
bit below rate you know? Wounding Blow actually fit a
niche in part the Mist Veil Limited that I kind of
appreciated. And I think Critical Strike
could do that, and I think Brutal Assault could do that
because having an extra 2 resources or giving that shit go
again could like make some really nice cost curves line up.
And just for the viewers and also me, Brutal Assault is A2
for six, right? Yes, gotcha.
It's no effects, just two for six blocks for three it.
Has flavor text though. Clark, you like that?
I do love flavor text. So I'm gonna put brutal assault
as my prediction. Slay.
We also have a returning prediction from Discord user
Gorgenian Granola, who says that rifting will be reprinted, that
they wanna see some rifting action in this format, which is
perfect. Yeah, Wizard shows up.
Hey, what was that? Really great Wizard attack.
That was really good and limited rifting.
Well, let's just slap that back on in.
Here I mean that makes a lot of sense.
We're not sure if they meant a card with the same effect of
rifting where you can play your next non attack action as an
instant, or like literally rifting the card being the two
for six at red that lets you play your next non attack as an
instant. Either way, what a deep cut.
I love that. Yeah, for sure.
And then I wanted to ask you guys, 04 class and generic, are
we going to see elemental cards again?
Because Tales of Aria didn't have generic cards.
They instead had elemental cards which were shared by all the
heroes. And sure enough, all four heroes
in Rosetta, all of them have elemental at the bottom of their
card text. So we already know that we're
getting some generic cards because they've been spoiled,
but do we think we're going to get elemental cards?
I doubt. I'm really surprised we haven't
seen one yet. Until you had said that.
Yeah, I really thought we had. That's crazy.
No, we. Haven't.
I think we will. I think it's ground fruit to say
we will because there's still elemental heroes.
Like they could have just made it Earth Wizard if they didn't
want to put any elemental cards in the set.
Well, I don't know because the the previous earth cards really
synergize with it. And all of the previous
elemental cards would be invalid.
We wouldn't be able to run them in the new heroes.
Elemental guardian, elemental room blade cards with lightning.
Like all of those cards would be completely unplayable unless
elemental was at the bottom of the hero text.
I think we'll see a new way of playing with elemental cards,
even if it's not FUSE. Base Elemental by the way, like
Elemental with no class attached.
Yeah, I think we'll see one or two.
I'm going to say no. I'm also going to say no, just.
Because Fuzzy said yes. I feel like the generic cards
are telling us that like they want to print generics and like
why would they make a set and then not print generics, right?
Like if Elemental replaces Generic then they're actually
just printing more cards just for these four heroes, and with
the expanding hero roster I don't think that's a valid
strategy anymore. I agree.
For Flesh and Blood, I think they have to keep printing
generics because they have to keep supporting their wide hero
roster. Not only that, but what I've
appreciated in the past few sets is that they've printed a lot of
generics to counter whatever is being printed.
Yes, and I think that's something they didn't do enough
of in specifically Tales of Aria.
And I think as a whole, there's a lot of what went wrong in
Tales of Aria that they are not looking to repeat.
And I think not including generics is one of them for
sure. And like the some of the
elemental cards in Tales of Arya, like like none of them,
none of the elemental cards really saw a ton of play.
Like, can you even name them? I know them.
I mean, a lot of the Lexi arrows, I would actually say
definitely saw a good amount of play, but because this is like
so briar focus, we like think about the briar elemental room
blade cards and like no, those cards did not see a ton of play,
even though I think Vela flash is going to be walking cracked.
OK, maybe I'm just biased because I was more tapped into
Briar, but I'm like no like a lot of elemental Briar cards
sought, there's a lot of them that did not see play, but there
was a good handful that did either, like Inlet.
Builds. Name one.
Well, in Twine Lightning, fuck. Like in Twine Lightning was
played by some Briar decks at the pro at the US Nats when she
was rotating. Like right up until the end.
I lost to one, you know, I lost to that card.
Cool. Well, I think we got a lot of
really good predictions out of the way and we have even more in
the Arsenal zone. Yes, listener, if you do not
know the Arsenal zone, is it the moment at the end of the podcast
where we talk about a card we've been thinking about, but this
time we're going to be worker, worker, worker mixing it up.
We are going to do we want to be to try something else.
No, that was beautiful. And I'm, I'm probably going to
make you sound even cooler in editing, you know?
So instead we are going to talk about a card that we think we
will exceed in the expansion slot.
So Fuzzy, why don't we start off?
What card do you think we'll see in the expansion slot?
I do want to say we got a bunch of awesome discord predictions
for expansion slots. We're going to be rapid firing
those off. I do think Phi's due for a card
I. Under a fucking person.
This might be ground fruit here, but I think we're gonna see a
Phi card. You.
You would think, but it's not. You know what you would think,
and we've been saying that for the past two.
Seconds. They're definitely gonna.
Print a Phi card now and they have to.
Maybe it's like as soon as he gets a little bit more support
he'll be like super cracked broken again.
I don't know why LSS is scared of but I think he could really
use a little refresher. Maybe they thought that, like
the Tome of Imperial Flame, it was like technically a fight
card, but you have to have the crowd, You have to run the crowd
in order to run that. Card.
Yeah, and then not running pouncing links is just like
you're throwing it bonkers. I made the prediction that
they're going to print a bunch of equipments with arcane
barrier on them for a bunch of different classes, especially
classes that like haven't had them yet, but I felt like that
wasn't specific enough. So I'm gonna.
Put a number on it, at least three.
OK, which feels like a big ask. Like 3 equipment, all of which
have some form of arcane barrier or spell void on them.
I think that's a pretty big swing.
It's something that I think they could do.
It makes sense where you're coming from from your
prediction, but it's definitely not a guarantee, especially
because they could just do that in the set instead of in the
expansion slot. And I did also say that there
would be a generic one, right? But I think that like the best
Arcane Barrier support is the stuff that you want to run
anyway. Yeah.
And so I think they have recognized that, and they have
realized that gutting a class's equipment suite to give the
protection against the Wizards is just not good enough.
So they're going to give heroes and classes synergistic pieces
that are going to have this arcane prevention on it.
And I think if they want wizard to be a mainstay class and
something that can print like regularly alongside room blades
or other arcane users, like they need just more innovative ways
of including arcane Berry and classes that I don't normally
have them. Yep.
And I think that's why Kano is like so fucking difficult to
play around. And that's why Icelander was
very strong too because she was really hard to defend against
even though she played at instant be less often than Kano
did. Cool, so I'll go next.
Mine is a little bleak. I think they're gonna add
another ash for Dromi cuz who fucking asked for that?
Probably Uvia cuz she's from Aria.
So they're they're setting up the future of Jerome High.
Yeah, kill myself. And then I also think that
they're gonna add another car. That doesn't help Duranthia.
I feel like she's been a warrior card that just doesn't do
anything for Duranthia. Yeah.
What if it did something for Kasai?
Oh, I'd be you. You couldn't get me to shut up
about that. I'd be gas.
But if it doesn't help Duranthia, you still get the
point for. That that's true.
It has to be something Duranthia can run, I think.
Well, like any basic warrior Majestic like Embolden blade.
Yeah. Yeah.
Embolden Blade. It's funny.
And now we're gonna do a rapid fire of the Discord suggestions
that we got. Edisys suggested that Iraqi is
going to get a specialization card that will not matter in
terms of his, in terms of their viability.
I believe they said it would be loved by the community though.
Yeah, yeah. Loved by the community, but
nothing for their viability. Yeah.
Which I agree. Alice Duck, Whisperer Local.
Let's go. So Cal.
Another one friend, another person.
If they gave a bold prediction that Olympia will get an
expansion slot that's actually useful, a wild prediction that
Prism will get an expansion slot, a lukewarm prediction that
Ranger will get an aim counter X back slot, and a depression
guess that Victor will get one as well as another drama Ash.
So Alice is right there with you, Joel.
It's just unplayable. It makes so much sense.
Like people are excited about these cars.
It's so dumb. It's like.
Don't do it. It's like just stop, just make a
first strike deck for Dromi, include them in there, keep them
out of my fucking X packs. Talent, our executive producer,
also suggested another Riptide expansion slot.
This is very new coming from talent.
Wow. I know, I never thought that he
would care about Riptide getting another new card.
It's not like he's been given one every other set and also
literally every. Fucking.
Set and a whole deck that like supports it.
No no, no. Look out of here.
Riptide needs even more guys. Yeah, Garrett then went on to
say there's gonna be an X pack slot for a merchant.
Fucking gas. Absolutely.
He's not pointing to center field, he's pointing at the
fucking river beyond. It.
That's funny. Equinox says that they think
there's going to be an Ice card even though there's no CC hero
that can use it yet, and it'll serve as a teaser for Ice Heroes
to come. Man, they're so smart, dude.
Like, if that could have been my prediction, I feel like I would
have loved to have made that prediction.
Yeah, but Equinox made it first. I vibe with us a lot because I
like how they did it with Ice landed their first go around.
I thought that was just so out of fucking left field and built
so much hype around the the subsequent set, so I'm into
that. It's not like they haven't done
this in the past, right? Released a card essentially
saying, hey, this is coming up in the future.
Like it's so clean, it's so predictive, it's so well
assessed. And for our last prediction of
the night, Discord user N 21 LV thinks Betsy's gonna get her
signature weapon this time around.
Man, I don't know man. I don't know man.
We want to believe, but if we were beginning to lose faith
over here in Pigeon to Me podcast, we're going to believe
it when we see it. Yeah, I'm also just not sure if
the weapon is the thing that she needs.
So like if they even if they print the signature weapon, I'll
be sitting here like, does this move the needle for Betsy at
all? I don't think it will
personally. I think like based on the road
map with the whole master class or whatever the fuck, I think
Betsy's going to get disrespected a little bit longer
and then she's going to be really good later.
All right, that's it. That's all we got for you.
Yeah, so if you have any more predictions, feel free to say
it. Anyways, you're not limited to
just this episode. We're excited to see what you
guys come up with, and we're all excited to see what you know
ends up being you. Eat at us, leave it in the
comments of the YouTube episode, join our discard, yell at, yell
it at us, and then immediately leave whatever you want to do.
And remember, you can't see spoilers anywhere else besides
our discord, so be sure to join. And we're gonna rehash all of
these predictions and see who did the best, whether it was one
of us hosts or the audience, the Discord users, when the set is
fully released. That's right, in a month or two,
we're gonna have another pitch and predictions rehash.
So make sure you tune into that episode and see who won.
Thank you all for joining us. We loved having you so long and
farewell. Until next time, guys, bye.
Bye. The.
I kind of want to start with Verdance one because I think
she's a hero that we've seen a lot of, but there's still a lot
of big unanswered questions about her.
And fee, am I right, Clark? God damn it, fuck.
I should have lived with a cilia.
You went yeah, in order of feet exposure top to bottom there?
Did I? Oh no, no, Aurora's at the
bottom and I'm pretty sure she's lightning toes.
But anyways, what about the feet, Clark?
The Verdance? What's up?
I I have no thoughts, opinions, or feelings about Verdance's
feet. To me that weapon kind of looks
like dust blade. A little bit, but it doesn't
build multiplicity or or additively.
Summatively multiplicatively, yeah, but it isn't technically
multiplying it. It gets.
Plus one each time. Oh, additively, we'll start
over.