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Welcome to Pijotimi Podcast, a 
show about the subjective past, 

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present, and potential future of
flesh and blood design. 

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In today's episode, we'll give 
our reactions to the new Project

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Blue. 
You can find us across all 

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socials such as Blue Sky and 
Instagram at Pijotimi Podcast. 

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I'm Clark. 
I'm Joel. 

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And I'm fuzzy. 
We have a lot to get through 

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this episode. 
As a give, I just jump right at 

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everyone. 
Yeah, let's just let's power 

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through this. 
So last week we talked about 

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Aurora hitting the legend so 
quickly and how it might have 

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left a bad taste in some players
mouths, especially new players. 

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And we wanted to give a little 
bit of space here to follow up 

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on that episode because LSS just
released a dev talk. 

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Every single time we record an 
episode, LSS is like, well, 

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let's release an official 
statement about this exact. 

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Thing we did literally say it 
was Clark. 

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Clark was like, guys, they're 
gonna do a dev talk about this 

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right before we release, right? 
And he was totally right. 

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Did you guys have any new 
thoughts now that the dev talk 

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came out about the whole Aurora?
Situation. 

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I don't have any new thoughts, 
but I do think it was really 

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interesting how in the dev talk,
James and Brian seemed really 

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dejected in how Aurora didn't 
have a landmark win. 

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Like Aurora did get a ton of top
eights at a lot of big events at

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a lot of the pro tours, a lot of
big showings, but she didn't 

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really win worlds. 
She didn't win the Pro Tours and

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she did win at least one calling
calling San Paolo, which was a 

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pretty big deal. 
So I think they were really 

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disappointed in that in how many
of her points came from PQS and 

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RTNS, which is different than 
what we've seen happen to other 

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heroes that have LL, like Zen, 
Enigma, you know, a a lot of 

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these other heroes that we've 
considered demons of the format,

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that isn't how they've gone out.
And that makes Aurora feel a 

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little different. 
And I think LSS is bothered by 

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that specifically. 
It's going to be interesting to 

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see how they react to that 
knowledge. 

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Yeah, how about you, Fuzzy? 
I want to give a little bit 

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credit to the liver from our 
discord. 

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He pointed this out to me 'cause
I didn't have a chance to listen

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to the dev talk directly. 
I heard they talked about this 

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there too. 
But if they in the future put 

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more focus on untalented heroes 
which like granted are the 

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boring ones if you want to get 
someone to the game, I see why 

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new players get attracted to 
like the heroes with talents you

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know I get. 
That just gonna let them talk 

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about Kasai like that. 
But like if you put the new 

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player focus on untalented 
heroes, then if they rotate out 

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really quickly, if we have a 
similar situation, then at least

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they can migrate to another 
class, another hero in the same 

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Class A lot easier than like a 
like, what are you going to do 

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with all of your Aurora cards 
right now? 

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Yeah, I mean, the, the the bulk 
of the equipment is still like 

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room blade equipment, dyadic 
carapace, fine dolls, grasp and 

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face purgatory. 
That's a pretty big bulk of the 

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cost. 
That's true. 

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Or you could pivot into like a 
Cilio, take your Lightning 

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Greaves over there with your 
fine dolls and like run a lot of

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the same expensive lightning 
cards. 

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But you're right, it's not easy 
and it is not great. 

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It's also true that untalented 
heroes just rotate out so much 

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slower because they're not as 
strong. 

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You know, like it's, it's, it's 
a catch 22. 

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Yeah, that's. 
Something that's been on my mind

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a little bit more lately now 
that I hadn't really thought 

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about when we recorded last. 
Cool. 

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Want to give a little bit of 
time to talk about that. 

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It's OK if we move on to our 
episode, guys. 

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Well, life updates. 
One of us is a year older now. 

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Since last week. 
Yeah. 

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Explain to me this one. 
I'm well. 

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You see what happened is that 
someone was 27, uh huh. 

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And now they're 20. 80 That's 
me. 

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Yeah. 
Have you oldest fuck boy? 

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Yeah, my birthday was yesterday.
Happy birthday, Fuzzy, Happy 

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birthday. 
Feels good. 

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We should be doing things for 
like Pitt and birthdays. 

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No, I think about it. 
I didn't wanna make a post but 

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it was 9:00 PM when like it 
finally settled in for me. 

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That was Fuzzies birthday and I 
was like I'm too tired. 

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You know, the birthday of the 
show itself is coming up. 

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I don't know. 
Two year anniversary, yeah. 

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Yeah, yeah. 
We maybe should have done an 

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episode for it. 
I think we might have passed the

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window. 
While we figure that out, how 

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excited are you guys for Project
to Blue? 

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Yo, so excited. 
I'm so happy we're talking about

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Project Blue. 
Excited enough to make an 

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episode about it? 
Well, yeah. 

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Project Blue is a new format 
that LSS is testing through this

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new sub team they have at the 
company called Legend Story 

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Labs. 
So LSL, we have barely any 

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knowledge about Project Blue or 
what Legend Story Labs are, but 

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like everybody is in love with 
this thing. 

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Everyone's play testing it. 
There's all sorts of little mini

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leaks popping up all over the 
place. 

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People are chirping about all 
the time on Blue Sky and Twitter

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and I think it's interesting 
enough for us to talk about what

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is going on with this whole 
situation. 

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And before we get into it, I 
just want to take a moment to 

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ask you, the viewer, let us know
what have you been brewing with 

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Project Blue? 
It's a little bit more sexy than

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commoner, so I want to see all 
the cool builds you have out 

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there. 
And what someone making teclo 

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work? 
I want to know if teclo is 

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viable in this format. 
One of our viewers wants to know

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as well. 
Yeah, in red pitch, we're going 

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to go over WTF is Project Blue? 
That'll be on Clark. 

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And then I'm going to talk about
format as a design and how Flesh

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and Blood caters each of their 
formats to a specific part of 

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the game. 
And then Fuzzy is going to go 

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over our Crucible, which is our 
own custom format in blue pitch.

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All right, with that out of the 
way, let's go on to Red Pitch. 

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Clark, would you mind taking it 
away? 

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Yeah. 
What the heck is Project Blue 

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like? 
That's what I asked you. 

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I know, but that's what I'm also
asking Legend Story Studios, 

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James White, Brian Gottlieb, all
the Devon design team, as well 

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as the two of you and whoever is
running this Legend Story Labs 

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thing. 
So Legend Stories Lab says that 

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they are the future of tabletop 
gaming unfolding, and this is 

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the little snippet they have on 
their website 

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whichyoucanfind@lssplayground.com.
It says Legend Story Labs exists

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to uncover exciting new 
possibilities and innovative 

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approaches across all aspects of
the player experience. 

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Based in AO2, I do not know how 
to pronounce that city name, but

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I'm assuming it's a city in New 
Zealand. 

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Legend Stories Labs serves as 
our starting point where 

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concepts are tested, refined in 
shape before they reach a wider 

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audience. 
This foundation allows us to 

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work quietly, experimenting with
what could change everything. 

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What's being developed here is 
just the beginning. 

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The future of gaming is being 
written now. 

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Step into the future with us. 
Yes or no? 

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Compelling. 
Very compelling. 

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And also explains literally 
nothing. 

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Yeah, a marketer wrote that for 
sure. 

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Yeah, right. 
Like, very. 

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It's very exciting. 
And I like hearing that there is

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an experimental department at 
Legend Story Studios that is 

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doing big swings for the game. 
But what exactly is LS Labs? 

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What are they for? 
Is this just for formats or do 

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they have something deeper going
on? 

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Something more sinister. 
I, I, I don't want to say 

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sinister. 
This goes all over the way to 

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the top. 
I mean, I'm, I'm almost certain 

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it does. 
I'm sure James White signed off 

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on this, but it's really weird 
how hush hush they are about 

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this. 
But also, I think they should be

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hush hush about this, but it's 
odd because it is public. 

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Like when you click on the yes, 
you are taken to a public 

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Discord server, a public. 
Like are they being hush hush 

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about this? 
I don't know. 

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This feels like a very open hush
hush moment. 

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Like people are making lists on 
February about this format and 

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they're playing games against 
each other, but this technically

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hasn't even broken into their 
beta group yet. 

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So LS Labs is organized into an 
alpha group and a beta group. 

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The alpha group appears to be 
people specifically in New 

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Zealand, the people in that city
where they're based out of right

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and it or, or at least people 
who can like connect with them 

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there. 
The way that everyone found out 

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about Project Blue was that 
there was an event posted for a 

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big flesh and blood tournament 
in New Zealand and they're 

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promising this really dope sink 
below promo, which I probably 

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used for the thumbnail of this 
episode. 

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Nice. 
And that was it. 

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And they're just like, hey, 
Project Blue tournament, show up

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and play in New Zealand. 
Everyone's like what the fuck is

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Project? 
Blue, I mean, the sink below 

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promo is going to get me there. 
I don't care what the format is.

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It's one of the few instances 
where the FAB like scene is 

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cooler than it is in America, in
Socal. 

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You know, normally I'm really 
happy to be a FAB player in 

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Socal. 
Yeah, so they say they're being 

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very hush hush, but they made 
this really public announcement,

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which is telling me that like 
maybe they've been working on 

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Project Blue for a while 
actually, and this is like it 

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breaking containment. 
Maybe. 

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But this sort of extremely soft 
release feels really weird. 

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Like, I don't know, does this 
feel weird to anybody else? 

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No. 
I think it's a little unclear 

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what their motives are and what 
their intentions are with it. 

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Motives again sound so sinister.
Not that sinister, but like we 

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don't really know if LS Labs is 
something that's going to come 

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up with like new formats every 
once in a while. 

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We don't know if like this is 
just a one off tournament that 

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they wanted to try and they're 
having a little fun with it. 

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So they made a website. 
Is this something that they're 

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like going to maintain Project 
Blue going forward? 

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No, because there's an alpha and
a beta team, right? 

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Sorry, I don't think I ever 
actually finished that point. 

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The alpha team seems to be the 
people based in New Zealand and 

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this is an alpha right now. 
But anyone in the world can join

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the beta team on the discord 
which is a global like playtest 

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group. 
It reminds me a lot of the PVE 

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for League of Legends. 
The public beta environment 

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where essentially it's hey we 
can only test so many literal 

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games and interactions in office
so we need to just have a group 

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of like 10,000 people everywhere
else constantly jamming games to

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test all the other interactions.
I like this because I think more

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effort into balance and 
understanding interactions is 

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good, especially in trading card
games, especially non digital 

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ones where you can't just go 
into code and change a few lines

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and like balance a card. 
When a card is printed, it's 

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printed, and I think we've 
learned how weird that is with 

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Skyward Serenade. 
I haven't, I've joined the 

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Discord server so I guess that 
makes me a part of the beta 

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team. 
Quote on what? 

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But it's really easy. 
I haven't seen any really 

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official communication there to 
be like, this is what we're 

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looking for. 
Yeah, you heard it here first. 

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Fuzzies. 
A beta tester. 

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Holy, yeah. 
I feel like the real beta 

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testers are the people who are 
like running armories of project

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Blue, like unofficial project 
Blue Armory and stuff like that.

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I'm just really curious where 
this is going. 

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Are we going to play Project 
Blue for the next three years, 

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or are they going to come out 
with another format in another 

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year? 
Also is like a new format, 

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really uncovering exciting new 
possibilities and innovative 

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approaches across all aspects of
the player experience. 

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Yeah, it actually is, I would 
argue. 

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I'm sure we know less than 5% of
the total amount of stuff that 

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they have coming out, yeah. 
Super, super fair. 

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00:12:07,240 --> 00:12:09,600
And I think that's a really, 
really good point. 

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Now let's talk about what 
Project Blue actually is in 

228
00:12:14,480 --> 00:12:20,600
terms of what we know about it. 
So Project Blue is a format 

229
00:12:20,600 --> 00:12:25,760
where it's commoner, but you can
also run rare, so you can run 

230
00:12:25,760 --> 00:12:30,920
Commons and rares in equipment, 
weapons and the cards in your 

231
00:12:30,920 --> 00:12:34,080
deck. 
No majestics, no legendaries. 

232
00:12:34,520 --> 00:12:37,160
It's a young format, young hero 
format. 

233
00:12:37,560 --> 00:12:40,600
So everyone's at 20 life just 
like commoner. 

234
00:12:40,600 --> 00:12:44,560
It's 40 cards in deck 52 maximum
load out. 

235
00:12:44,720 --> 00:12:46,400
I think it's actually a 55 card 
deck. 

236
00:12:46,800 --> 00:12:50,280
Oh, is it 55? 
Yeah, that's interesting. 

237
00:12:50,640 --> 00:12:56,400
And it has a new ban list. 
Notably, on this ban list, there

238
00:12:56,400 --> 00:13:00,360
are no generic D reacts, no sync
below, no fate foreseen. 

239
00:13:00,960 --> 00:13:04,800
Also, like Commoner, they banned
a lot of the extremely efficient

240
00:13:04,800 --> 00:13:07,000
weapons like Waning Moon and 
Rosetta Thorne. 

241
00:13:07,280 --> 00:13:12,040
And they've also banned other 
cards like Deadwood Dirge, which

242
00:13:12,040 --> 00:13:15,160
sort of implies that they've 
been doing some testing and they

243
00:13:15,160 --> 00:13:17,400
found that they didn't like 
those interactions. 

244
00:13:17,720 --> 00:13:24,560
So I guess what I'm asking here 
is this feels small, right? 

245
00:13:25,160 --> 00:13:28,640
Like this shift seems pretty 
unassuming. 

246
00:13:29,320 --> 00:13:33,080
The shift from what? 
Like if this was an update to 

247
00:13:33,080 --> 00:13:36,840
commoner, they're literally just
saying you can run rares now. 

248
00:13:37,320 --> 00:13:42,240
They've banned a few more cards 
and they allow three more cards 

249
00:13:42,240 --> 00:13:45,400
in inventory. 
That's not a lot, right? 

250
00:13:45,400 --> 00:13:48,480
Like that could just be an 
article on Fab TCG. 

251
00:13:49,520 --> 00:13:51,840
But instead, it's the very first
project of this new like 

252
00:13:51,840 --> 00:13:54,840
experimental wing of Legend 
Story Studios. 

253
00:13:54,840 --> 00:13:58,720
I think there's enough data on 
Commoner to sort of recognize 

254
00:13:58,720 --> 00:14:01,840
that certain classes will always
do well in Commoner because 

255
00:14:01,840 --> 00:14:04,120
their carpool is stronger at the
moment. 

256
00:14:04,440 --> 00:14:07,280
And they've also probably 
identified a lot of writers that

257
00:14:07,760 --> 00:14:09,440
are not as strong as some 
common. 

258
00:14:09,440 --> 00:14:15,120
So they're trying to find a 
really good blend for a new like

259
00:14:15,120 --> 00:14:19,360
low power format that isn't just
strictly Commons only because 

260
00:14:19,360 --> 00:14:22,920
that's feels too restrictive. 
And I think with the public, 

261
00:14:25,080 --> 00:14:28,280
with how people responded to 
like Clash Manson's custom 

262
00:14:28,280 --> 00:14:30,560
format, I think a lot of people 
really liked that. 

263
00:14:30,560 --> 00:14:33,640
But it wasn't adopted by LSS, 
probably because they were 

264
00:14:33,640 --> 00:14:37,480
starting Project Blue with a 
similar similar style to it. 

265
00:14:37,760 --> 00:14:39,600
You think they started project 
blue like? 

266
00:14:40,160 --> 00:14:42,960
Years ago, I'm sure this was 
like in development for a long 

267
00:14:42,960 --> 00:14:43,840
time. 
Really. 

268
00:14:44,000 --> 00:14:45,600
Yeah. 
See, I feel like I could have 

269
00:14:45,600 --> 00:14:48,520
put together a lot of this stuff
over the course of two weeks. 

270
00:14:48,520 --> 00:14:53,840
Yeah. 
I don't think it takes years to 

271
00:14:53,840 --> 00:14:56,560
make a format with a new band 
list and a couple of new rules, 

272
00:14:56,560 --> 00:15:00,360
you know what I'm saying? 
Well, again, I think the format 

273
00:15:00,360 --> 00:15:03,680
that was released is still like 
a really small fraction of what 

274
00:15:04,240 --> 00:15:06,040
they're doing it at Project 
Blue, OK? 

275
00:15:06,040 --> 00:15:08,600
Like the format itself, I think 
it could be easily done. 

276
00:15:08,600 --> 00:15:14,640
Like it's LSS, like they do 
really large logistical feats 

277
00:15:14,640 --> 00:15:18,240
like this all the time. 
Yeah, I think the resources and 

278
00:15:18,240 --> 00:15:20,760
the like, the department itself 
has been around for a while, 

279
00:15:20,880 --> 00:15:23,440
especially if it's based in New 
Zealand. 

280
00:15:23,600 --> 00:15:27,280
Yes. 
So I want to touch on a couple 

281
00:15:27,280 --> 00:15:29,640
things that you mentioned there.
Joel, let's start off with. 

282
00:15:30,200 --> 00:15:31,880
What is this format actually 
doing? 

283
00:15:31,880 --> 00:15:34,720
Because the first time I heard 
of Project Blue, I heard of 

284
00:15:34,720 --> 00:15:39,080
everyone saying this is a better
blitz, but I didn't see it as a 

285
00:15:39,080 --> 00:15:42,120
better blitz. 
I saw it as a better commoner. 

286
00:15:42,960 --> 00:15:44,920
And that was something that you 
had said, right? 

287
00:15:44,920 --> 00:15:48,440
This feels like a good place for
a cheap entry point. 

288
00:15:48,720 --> 00:15:51,400
Rares are not typically that 
much more expensive than 

289
00:15:51,400 --> 00:15:53,960
Commons. 
You'll see the occasional like 

290
00:15:54,120 --> 00:16:00,120
shred be worth like $3. 
Yeah, but rares rarely go over a

291
00:16:00,120 --> 00:16:03,800
dollar per. 
So it's still very, very cheap 

292
00:16:04,240 --> 00:16:06,880
to put a bunch of rares in a 
deck list. 

293
00:16:07,080 --> 00:16:11,360
So it fulfills the goal of 
commoner of being cheap because 

294
00:16:11,360 --> 00:16:14,400
there aren't majestics and these
high synergy legendaries and 

295
00:16:14,400 --> 00:16:17,160
majestics, the power level is 
much lower. 

296
00:16:17,440 --> 00:16:21,160
So it fulfills the commoner goal
of like extending the game and 

297
00:16:21,160 --> 00:16:25,520
playing with lower power tools. 
It just seems like a better 

298
00:16:25,600 --> 00:16:29,720
commoner. 
And by including rares you're 

299
00:16:29,720 --> 00:16:34,320
making so many more archetypes 
and heroes more playable. 

300
00:16:34,520 --> 00:16:37,480
Like I've been playing around 
with a Vincet list because I 

301
00:16:37,480 --> 00:16:41,360
could run Malefic Incantation 
and Deathly Whale, which just 

302
00:16:41,360 --> 00:16:45,560
helped so so much with the 
viability of playing Vincette. 

303
00:16:46,160 --> 00:16:49,480
Those are foundational cards to 
being able to have a functional 

304
00:16:49,480 --> 00:16:52,320
40 card deck. 
She was never playable and 

305
00:16:52,320 --> 00:16:56,400
commoner. 
So it's a commoner that stays 

306
00:16:56,400 --> 00:17:02,120
cheap, stays low power, and lets
more heroes have a viable build.

307
00:17:02,480 --> 00:17:04,800
For me this just reads like a 
better commoner. 

308
00:17:05,040 --> 00:17:07,440
Which sort of again takes me to 
my point of why couldn't this 

309
00:17:07,440 --> 00:17:11,680
just be an article of saying hey
we're changing commoner? 

310
00:17:11,680 --> 00:17:15,640
Like why are they being so hush 
hush about this specifically? 

311
00:17:18,079 --> 00:17:22,520
And I think it's because I don't
think this is just a new format.

312
00:17:23,760 --> 00:17:25,880
I don't think this is just an 
edit to Commoner. 

313
00:17:26,040 --> 00:17:30,600
I don't think Commoner has 
enough fans or players to 

314
00:17:30,600 --> 00:17:34,040
warrant this kind of secrecy. 
I think they could have gotten 

315
00:17:34,040 --> 00:17:38,320
everybody way more excited about
Commoner by attaching Project 

316
00:17:38,320 --> 00:17:41,640
Blue as a Commoner change and by
using that marketing 

317
00:17:41,640 --> 00:17:44,440
specifically. 
I think they are being hush hush

318
00:17:44,440 --> 00:17:49,720
because they want to make some 
pretty sweeping bands in classic

319
00:17:49,720 --> 00:17:55,240
constructed. 
Interesting, what is the the 

320
00:17:55,280 --> 00:17:59,680
most format warping thing about 
project blue right now? 

321
00:17:59,680 --> 00:18:04,600
Like what is the one element of 
what is missing that completely 

322
00:18:04,600 --> 00:18:07,760
transforms the play patterns? 
The two project Blues? 

323
00:18:08,240 --> 00:18:09,920
No sync below, no faith for 
scene. 

324
00:18:10,520 --> 00:18:14,800
People have been talking about 
banning those cards for a little

325
00:18:14,800 --> 00:18:17,880
bit now. 
It was a big thing I think 

326
00:18:17,880 --> 00:18:21,760
before Aurora, and then it just 
became necessary to beat Aurora 

327
00:18:22,080 --> 00:18:25,160
so all that kind of went away. 
But I still remember when 

328
00:18:25,160 --> 00:18:27,920
everyone was like man it feels 
like defensive decks have way 

329
00:18:27,920 --> 00:18:33,480
too many fucking tools and they 
just printed shelter as a 0 for 

330
00:18:33,480 --> 00:18:37,600
four generic D react and I for 
me it's just a side grade to 

331
00:18:37,600 --> 00:18:40,880
sink below, possibly even worse 
than sink below in a vast 

332
00:18:40,880 --> 00:18:48,120
majority of decks and matchups. 
So why is zinc below common and 

333
00:18:48,120 --> 00:18:52,080
shelter majestic? 
I think it's because they are 

334
00:18:52,080 --> 00:18:57,000
preparing to ban some of these 
cards on this ban list in 

335
00:18:57,000 --> 00:19:00,600
classic constructed and they are
testing to see what would the 

336
00:19:00,600 --> 00:19:05,000
base low power format look like 
without these foundational 

337
00:19:05,000 --> 00:19:09,560
cards. 
Right, Does Crush Bravo just end

338
00:19:09,560 --> 00:19:13,480
up taking over the entire game? 
What about 0 for four dot decks?

339
00:19:13,480 --> 00:19:15,600
Is there enough tools for that 
to exist? 

340
00:19:15,760 --> 00:19:18,360
And without Sink Below and fate 
for scene they just run over 

341
00:19:18,360 --> 00:19:21,080
everybody which is maybe what's 
happening. 

342
00:19:21,320 --> 00:19:24,320
From what it sounds like, the 
meta right now appears to be 

343
00:19:24,760 --> 00:19:31,600
Lexi, Azalea, Oldham, and Dromi.
Lots of 0 for fours, lots of big

344
00:19:31,600 --> 00:19:34,680
dominate tools. 
Really abusing the fact that 

345
00:19:34,680 --> 00:19:37,280
those D reacts are gone. 
What do you guys think? 

346
00:19:37,800 --> 00:19:40,640
I was actually having a 
conversation earlier today about

347
00:19:40,640 --> 00:19:44,680
this exact conversation, you 
know, talking about the comment 

348
00:19:44,680 --> 00:19:47,120
that they made and I bet they 
were great regret making that 

349
00:19:47,120 --> 00:19:50,120
comment about the the sweeping 
bans or the the bands that 

350
00:19:50,120 --> 00:19:52,000
they're going to make on the the
19th. 

351
00:19:52,880 --> 00:19:55,040
But I was sort of calling out 
that I think they're going to 

352
00:19:55,040 --> 00:20:01,360
ban favour scene and sync below 
because the defensive overlap 

353
00:20:01,560 --> 00:20:04,840
of. 
Florian specifically, I think 

354
00:20:05,040 --> 00:20:07,560
was the straw that broke the 
camel's back. 

355
00:20:08,040 --> 00:20:12,720
They've seem frustrated with the
rise of defensive decks taking 

356
00:20:12,720 --> 00:20:14,880
over the meta. 
I think I remember some reports 

357
00:20:14,880 --> 00:20:17,640
of like, James White being upset
that Enigma Wan with like Cyb. 

358
00:20:17,640 --> 00:20:20,400
Yeah, even. 
Though that wasn't reflected in 

359
00:20:20,400 --> 00:20:22,600
the very next B&R where he 
defended it. 

360
00:20:23,000 --> 00:20:26,520
Yes, yes, I agree. 
But I think another reason why 

361
00:20:26,520 --> 00:20:29,960
they were frustrated with 
Aurora's lack of Hallmark wins 

362
00:20:29,960 --> 00:20:35,200
was her losing to that overly 
defensive deck at Worlds. 

363
00:20:35,600 --> 00:20:40,080
And I think as they're printing 
more in class synergies, they've

364
00:20:40,080 --> 00:20:45,040
recognized that it doesn't 
always translate to classes or 

365
00:20:45,040 --> 00:20:49,760
people picking up these or 
people using less of these 

366
00:20:49,760 --> 00:20:52,440
generic tools. 
So they'll just double down and 

367
00:20:53,000 --> 00:20:56,880
have the most consistent 
defensive deck. 

368
00:20:57,080 --> 00:21:01,000
So they're not going to just run
reduced to run chat. 

369
00:21:01,000 --> 00:21:03,600
They're going to run that plus 
sync blow plus fate for scene, 

370
00:21:03,600 --> 00:21:06,440
plus shelter and whatever else 
they can get their hands on. 

371
00:21:06,800 --> 00:21:10,320
So I think this has always been 
in the works where they want to 

372
00:21:10,760 --> 00:21:14,560
get rid of the the generic tools
that are clearly problematic and

373
00:21:14,560 --> 00:21:18,240
make way for the in class 
synergies that they're going to 

374
00:21:18,240 --> 00:21:20,880
be printing in the future more 
impactful. 

375
00:21:21,040 --> 00:21:24,240
Yeah, in class defensive 
synergies sounds way more 

376
00:21:24,240 --> 00:21:29,160
exciting and I think they would 
be able to push it a lot more if

377
00:21:29,160 --> 00:21:31,920
they get rid of things like Sync
below and Fate for Scene. 

378
00:21:31,920 --> 00:21:33,440
Absolutely. 
Fuzzy. 

379
00:21:33,920 --> 00:21:36,720
I think I'm a little convinced 
that it makes sense that before 

380
00:21:36,720 --> 00:21:39,080
they take away Sync Below and 
Fate for Scene, they want to see

381
00:21:39,240 --> 00:21:43,800
a format that doesn't have it 
and see if it can handle it if 

382
00:21:43,800 --> 00:21:45,400
it feels unhealthy and too 
aggressive. 

383
00:21:45,920 --> 00:21:46,960
Because that'd be the fear, 
right? 

384
00:21:46,960 --> 00:21:49,680
Like you take away my Sync blow 
and Fate for Scene, suddenly 

385
00:21:49,680 --> 00:21:52,600
only aggro decks can win and 
it's only aggro decks 

386
00:21:52,600 --> 00:21:54,680
everywhere. 
Because literally I think those 

387
00:21:54,680 --> 00:21:58,040
two cards have kind of defined 
defensive decks for a long time.

388
00:21:58,480 --> 00:22:01,200
You're defensive because you're 
running like you're either mid 

389
00:22:01,200 --> 00:22:03,320
range or defensive because 
you're running and you're on the

390
00:22:03,320 --> 00:22:09,600
60 reacts what you do, Yeah. 
It's super interesting because I

391
00:22:09,600 --> 00:22:12,600
think they're also a little 
terrified of banning sync below 

392
00:22:12,600 --> 00:22:17,760
because if you look at every 
single single seller, their 

393
00:22:17,760 --> 00:22:20,880
number one card sold is sink 
below. 

394
00:22:21,200 --> 00:22:23,240
That's funny. 
Because it's cheap enough that 

395
00:22:23,240 --> 00:22:27,560
people will just buy 12 copies 
and keep 4 decks with three sink

396
00:22:27,560 --> 00:22:30,840
below's in every single deck. 
Oh yeah, it is the number one 

397
00:22:30,840 --> 00:22:34,400
card that is the most reliable 
to buy and the most reliable to 

398
00:22:34,400 --> 00:22:37,880
sell for shops. 
Like, I don't think it's going 

399
00:22:37,880 --> 00:22:41,080
to happen on the 19th July, but 
it's going to be funny because 

400
00:22:41,120 --> 00:22:43,520
when does this episode come out?
Before the 19th? 

401
00:22:43,560 --> 00:22:49,880
OK thank God, but if they end up
banning it on the 19th I think 

402
00:22:49,880 --> 00:22:54,240
that would be crazy. 
Absolutely insane. 

403
00:22:54,880 --> 00:22:56,800
When does the Project Blue 
tournament happen? 

404
00:22:57,800 --> 00:22:59,480
A June. 
Yeah. 

405
00:22:59,840 --> 00:23:03,280
Yeah, right. 
I think, I think if they do ban 

406
00:23:03,280 --> 00:23:05,760
it, it's they're going to wait a
little bit longer. 

407
00:23:05,760 --> 00:23:08,120
That's an interesting thought. 
That was a big swing. 

408
00:23:08,240 --> 00:23:09,480
But I think you convinced me, 
Clark. 

409
00:23:09,840 --> 00:23:11,400
Yeah, you may have some legs 
there. 

410
00:23:11,840 --> 00:23:15,400
And even if it's not 
intentional, like we are going 

411
00:23:15,400 --> 00:23:19,080
to make a format without sync 
below and paper scene to see if 

412
00:23:19,080 --> 00:23:20,840
we can ban it. 
Like it certainly could be a 

413
00:23:20,840 --> 00:23:23,200
side benefit of this really cool
project that they're doing, you 

414
00:23:23,200 --> 00:23:24,600
know? 
Yeah, like when they're looking 

415
00:23:24,600 --> 00:23:29,240
at the ban list, then they can 
say, well Project Blue was 

416
00:23:29,240 --> 00:23:31,680
pretty fun and it didn't have 
sync below and fade for scene. 

417
00:23:31,680 --> 00:23:33,920
That's a little data point that 
they can use when they're trying

418
00:23:33,920 --> 00:23:36,360
to figure out if they want to 
ban it in CC. 

419
00:23:36,360 --> 00:23:38,640
Yeah. 
And if we want to talk about 

420
00:23:38,800 --> 00:23:42,560
experimenting with what could 
change everything, I would say 

421
00:23:42,560 --> 00:23:45,160
banning sync below and fade for 
scene would be exactly that. 

422
00:23:46,800 --> 00:23:52,280
And that is more in line with 
what I expect from this than, 

423
00:23:52,760 --> 00:23:56,640
you know, just an update to 
commoner, which is what it 

424
00:23:56,640 --> 00:24:02,400
currently feels like. 
So those are my thoughts on WTF 

425
00:24:02,480 --> 00:24:05,640
is Project Blue. 
I think what it's true purpose 

426
00:24:05,640 --> 00:24:08,720
may be and like how they're 
obfuscating it with this idea of

427
00:24:08,720 --> 00:24:11,800
like printing and making a new 
commoner. 

428
00:24:13,320 --> 00:24:15,800
And I think that leads really 
nicely into our next pitch, 

429
00:24:15,800 --> 00:24:20,560
which is talking about formats. 
As designing the way that we 

430
00:24:20,560 --> 00:24:23,040
engage with the game. 
Joel, do you want to talk some 

431
00:24:23,040 --> 00:24:24,440
more about that? 
Sure. 

432
00:24:24,440 --> 00:24:27,800
So for my pitch, I want to talk 
about the different existing 

433
00:24:27,800 --> 00:24:30,320
formats in Flesh and Blood. 
We all know what they are, but I

434
00:24:30,320 --> 00:24:34,080
think what they serve in terms 
of their purpose for Flesh and 

435
00:24:34,080 --> 00:24:38,120
Blood is worth talking about, 
especially when this hot new 

436
00:24:38,120 --> 00:24:40,920
format is coming to light being 
Project Blue. 

437
00:24:41,800 --> 00:24:45,160
And so first I want to talk 
about, well, that very fact that

438
00:24:45,240 --> 00:24:48,400
all flesh and blood formats 
serve as a purpose, no matter 

439
00:24:48,400 --> 00:24:51,760
the scale, because we have some 
less than popular formats in 

440
00:24:51,760 --> 00:24:53,800
flesh and blood like you 
mentioned, Clark. 

441
00:24:53,920 --> 00:24:58,000
And so I want to bring those to 
light because even though a 

442
00:24:58,000 --> 00:25:01,440
format is not popular, there are
options to widen the scope of 

443
00:25:01,440 --> 00:25:03,640
play, which I think is very 
important to flesh and blood 

444
00:25:03,640 --> 00:25:05,800
specifically. 
Because even though I think 

445
00:25:05,800 --> 00:25:09,320
objectively it's one of the best
TC GS on the market specifically

446
00:25:09,320 --> 00:25:13,680
for the competitive circuit, but
I think they're they could cater

447
00:25:13,680 --> 00:25:16,800
new, new players a little bit 
better and product blue seems 

448
00:25:16,800 --> 00:25:19,320
like it's a step in the right 
direction of what people want 

449
00:25:19,320 --> 00:25:22,040
given its popularity. 
Yeah, I think it also really 

450
00:25:22,040 --> 00:25:23,640
helps build that love for the 
game. 

451
00:25:23,960 --> 00:25:26,680
Talking really broadly here, 
Like when you get used to 

452
00:25:26,680 --> 00:25:29,600
playing one format like classic 
constructed, and then you like 

453
00:25:30,040 --> 00:25:33,200
play a different format, Blitz 
Common or UPF, and you realize, 

454
00:25:33,200 --> 00:25:36,640
oh, this card that I liked, but 
when it's never viable actually 

455
00:25:36,640 --> 00:25:38,800
can really shine in this 
completely new context. 

456
00:25:38,920 --> 00:25:41,680
And those moments of discovery 
being laden throughout the 

457
00:25:41,680 --> 00:25:44,400
culture of the game can be 
really endearing and satisfying.

458
00:25:44,560 --> 00:25:46,600
Yeah. 
That's been a common theme 

459
00:25:46,600 --> 00:25:48,800
throughout our podcast. 
Throughout the two years that 

460
00:25:48,800 --> 00:25:51,800
we've been doing this. 
We're always sort of saying, no,

461
00:25:51,840 --> 00:25:56,040
you guys should play blitz and 
commoner and EPF and think about

462
00:25:56,040 --> 00:25:58,520
new players coming into the game
and other ways that you can 

463
00:25:58,520 --> 00:26:01,920
enjoy it. 
That isn't jamming to go tint 

464
00:26:01,920 --> 00:26:05,240
that your next PQ. 
I'm not talking about myself. 

465
00:26:06,200 --> 00:26:09,360
I always find it a little bit 
tiring the idea of of like 

466
00:26:09,360 --> 00:26:11,960
playing another new format and 
then I always feel really 

467
00:26:11,960 --> 00:26:14,360
rewarded every time I take this 
to the plunge, you know? 

468
00:26:15,720 --> 00:26:16,920
Yeah. 
And so first, I'll start off 

469
00:26:16,920 --> 00:26:20,000
with Commoner because I think 
that's like the thing that most 

470
00:26:20,000 --> 00:26:23,400
people have their sights on in 
response to Project Blue being 

471
00:26:23,400 --> 00:26:25,960
released. 
And I want to point out that 

472
00:26:27,840 --> 00:26:31,840
every TCG that's in existence 
has a commoner format, whether 

473
00:26:31,840 --> 00:26:36,200
it be like Popper, Commoner, or 
whatever other fucking moniker 

474
00:26:36,200 --> 00:26:38,240
you can think of. 
But I think it's an important 

475
00:26:38,240 --> 00:26:42,000
part of the game because we all 
fall in love with the power 

476
00:26:42,000 --> 00:26:45,720
fantasies of games, the lore of 
games and like the identities 

477
00:26:45,720 --> 00:26:48,400
that we associate certain 
strategies with. 

478
00:26:48,880 --> 00:26:53,840
And it can get muddied, 
especially as cards start to get

479
00:26:53,840 --> 00:26:56,040
power crept. 
It can be really hard to relive 

480
00:26:56,040 --> 00:26:57,960
that fantasy. 
Like I personally have been 

481
00:26:57,960 --> 00:27:01,240
feeling a little bit frustrated 
with the state of the meta 

482
00:27:01,240 --> 00:27:04,480
because it prevents me from 
playing my pet decks like Bolton

483
00:27:04,480 --> 00:27:06,120
and Levaya. 
You guys have heard me plenty of

484
00:27:06,120 --> 00:27:08,600
times talk about them. 
God, I want to play Levaya 

485
00:27:08,640 --> 00:27:10,200
again. 
Me too, but. 

486
00:27:10,320 --> 00:27:14,160
And the way that like this has 
affected you is so profound that

487
00:27:14,160 --> 00:27:17,280
I almost could swear you don't 
like Bolton or Levaya, you know?

488
00:27:17,280 --> 00:27:20,280
Right, exactly because I have 
nothing nice to say about them. 

489
00:27:20,280 --> 00:27:23,440
There's no experience in Flesh 
and Blood that I that I've had 

490
00:27:23,440 --> 00:27:26,560
in the past like 6 months that I
could point to where I've had 

491
00:27:26,640 --> 00:27:29,240
fun playing these heroes. 
It just feels like a waste of 

492
00:27:29,240 --> 00:27:31,200
time. 
And this sort of Harkins back to

493
00:27:31,640 --> 00:27:34,920
our previous episode where I 
think, Clark, you touched home 

494
00:27:34,920 --> 00:27:38,400
with a lot of our listeners when
you said that it sort of feels 

495
00:27:38,400 --> 00:27:41,040
like you're forced to engage 
with flesh and blood on a 

496
00:27:41,040 --> 00:27:43,800
competitive level because the 
people that go to your armories 

497
00:27:43,800 --> 00:27:46,160
are competing and you have to 
play against them, even if 

498
00:27:46,160 --> 00:27:48,240
you're just, you know, there to 
vibe or whatever. 

499
00:27:48,960 --> 00:27:53,080
And so all that being said, 
commoner in other formats like 

500
00:27:53,080 --> 00:27:57,640
commoner, where it's a lower not
only barrier to entry, but also 

501
00:27:57,640 --> 00:28:02,720
a lower power level can help you
revitalize your love of the game

502
00:28:02,720 --> 00:28:05,000
or your love of certain heroes 
and let you play those heroes 

503
00:28:05,000 --> 00:28:06,760
that you would normally get the 
chance to play. 

504
00:28:06,960 --> 00:28:11,840
And so that base level option of
the Commons only, the dirt bulk 

505
00:28:12,520 --> 00:28:15,960
cards only format is perfect for
a game's growth. 

506
00:28:16,240 --> 00:28:19,680
And I think also one thing that 
I wanted to highlight about 

507
00:28:20,240 --> 00:28:22,280
flush and mud is like there's a 
lot of really good commoner 

508
00:28:22,280 --> 00:28:24,360
creators that don't get the 
praise that they deserve. 

509
00:28:24,680 --> 00:28:26,440
I'm thinking of dice Commandos 
specifically. 

510
00:28:26,440 --> 00:28:29,560
Like he does a lot of really 
good videos about like commoner 

511
00:28:29,560 --> 00:28:31,960
tournaments and commoner 
armories, commoner deck techs. 

512
00:28:31,960 --> 00:28:35,480
Like he's probably the most 
outspoken creator that I can 

513
00:28:35,480 --> 00:28:37,200
think of. 
I apologize if there's others 

514
00:28:37,960 --> 00:28:41,840
they, you know, come to light, 
but people like those like do a 

515
00:28:41,840 --> 00:28:45,760
lot of work and I think project 
Blue is a really good outlet for

516
00:28:45,760 --> 00:28:51,320
them to shine as creators and 
also like, I guess get rewarded 

517
00:28:51,320 --> 00:28:53,400
for their efforts by being on 
the the front lines. 

518
00:28:54,440 --> 00:28:58,440
And the last thing I want to 
talk about commoner is the value

519
00:28:58,440 --> 00:29:03,560
of a format that doesn't get as 
impacted by sets release can 

520
00:29:03,560 --> 00:29:07,400
also be really refreshing. 
I know a lot of people that have

521
00:29:07,400 --> 00:29:09,880
come back to flesh and blood 
after a certain amount of time 

522
00:29:10,320 --> 00:29:13,160
and have been sort of 
overwhelmed with the options, 

523
00:29:13,160 --> 00:29:16,000
with the meta changes and shakes
up shake ups and things like 

524
00:29:16,000 --> 00:29:17,520
that. 
And it could be tough to get 

525
00:29:17,520 --> 00:29:21,880
back into the game. 
But commoner and other formats 

526
00:29:21,880 --> 00:29:25,000
in this arena don't get the same
impact because they're not 

527
00:29:25,000 --> 00:29:28,920
impacted by the crazy majestics 
that are used to support a new 

528
00:29:28,920 --> 00:29:34,200
hero or the abundance of rares 
that, you know, make things way 

529
00:29:34,200 --> 00:29:38,080
more consistent. 
Like I think Viscera's Living 

530
00:29:38,080 --> 00:29:41,280
Legend ascension was on the 
backs of really powerful rares. 

531
00:29:41,600 --> 00:29:44,800
And so commoner can serve a 
really good use case where you 

532
00:29:44,800 --> 00:29:47,400
just ignore all of that. 
You go there to have fun with 

533
00:29:47,440 --> 00:29:50,920
really low power stuff. 
And I think that's a lot of. 

534
00:29:52,240 --> 00:29:54,800
So to rephrase your point, Joel,
it's kind of like commoner decks

535
00:29:54,800 --> 00:29:57,440
are a much more stable meta 
where you can make a commoner 

536
00:29:57,440 --> 00:30:00,760
deck and it's probably going to 
be mostly a solid as it was when

537
00:30:00,760 --> 00:30:02,600
you made it like a year or two 
down the line. 

538
00:30:02,600 --> 00:30:06,920
Yeah, exactly. 
Next I'm going to go over blitz.

539
00:30:06,920 --> 00:30:11,200
I think blitz is often 
overlooked as soon as players 

540
00:30:11,200 --> 00:30:14,440
make that switch from blitz to. 
Classic constructed armories. 

541
00:30:14,440 --> 00:30:18,560
It happens really quickly, 
especially here in Socal. 

542
00:30:18,560 --> 00:30:20,800
Yeah, people like show up with a
blitz neck and we're like, Oh my

543
00:30:20,800 --> 00:30:23,760
God, blitz decks. 
So there's this Armory deck. 

544
00:30:26,880 --> 00:30:29,320
If only I had a blitz deck to 
play it with you because I 

545
00:30:29,320 --> 00:30:33,640
literally brought commoner CC 
Alternate CC, No blitz deck, 

546
00:30:33,640 --> 00:30:37,440
sorry. 
And I feel for these players, I 

547
00:30:37,440 --> 00:30:40,000
really do. 
Because you know, when we all 

548
00:30:40,000 --> 00:30:44,440
first started, I think for the 
first few months, maybe even a 

549
00:30:44,440 --> 00:30:49,040
year of our playing was only 
blitz armories at our local LGS.

550
00:30:49,120 --> 00:30:50,280
Yeah. 
And you just don't see that 

551
00:30:50,280 --> 00:30:53,400
anymore, at least not in Socal. 
It might be different for other 

552
00:30:53,400 --> 00:30:55,280
places. 
Like there's no learn to play 

553
00:30:55,280 --> 00:30:57,360
events. 
There's no blitz armies outside 

554
00:30:57,360 --> 00:31:00,760
of I think one in Irvine. 
Kingsleyer Lake Forest. 

555
00:31:00,760 --> 00:31:05,440
Yeah, Kingsleyer Lake Forest is 
the only spot really close by us

556
00:31:05,440 --> 00:31:10,560
that consistently runs non CC. 
But yeah, blitz is. 

557
00:31:11,360 --> 00:31:15,080
Not popular here in Socal. 
And I think that does hurt us 

558
00:31:15,080 --> 00:31:19,080
with a new player acquisition 
because as a poor college 

559
00:31:19,080 --> 00:31:21,840
student, I really liked only 
needing to buy 2 Blood Rush 

560
00:31:21,840 --> 00:31:24,920
Bellows. 
And you know, I really liked 

561
00:31:24,920 --> 00:31:28,720
being able to buy a $10 Majestic
Equipment that was actually best

562
00:31:28,720 --> 00:31:30,720
in slot. 
Yeah, that was really nice for 

563
00:31:30,720 --> 00:31:32,280
me, yeah. 
I know this is a bit of a 

564
00:31:32,280 --> 00:31:35,440
tangent, but I think one thing 
that does really well for us 

565
00:31:35,440 --> 00:31:38,480
with the new player acquisition 
in our local community is that 

566
00:31:38,560 --> 00:31:41,240
we all know how hard it is to 
get new players in. 

567
00:31:41,240 --> 00:31:43,280
So we put our whole heart into 
it. 

568
00:31:43,440 --> 00:31:45,240
Yeah. 
Like whenever Han comes, he has 

569
00:31:45,240 --> 00:31:47,800
like his whole suite of decks. 
So you can always borrow a deck 

570
00:31:47,800 --> 00:31:50,800
from Han, Like, yeah, you always
have access to a deck. 

571
00:31:50,800 --> 00:31:54,120
And, you know, we're really 
friendly and encouraging. 

572
00:31:54,120 --> 00:31:57,120
We're like, we love you. 
We like really, we really turn 

573
00:31:57,120 --> 00:32:01,120
on like the love volume. 
We get those bitches to come 

574
00:32:01,120 --> 00:32:03,400
back for real when you. 
Say it like that, Fuzzy. 

575
00:32:03,440 --> 00:32:08,360
It sounds a little toxic. 
They report good experiences 

576
00:32:08,360 --> 00:32:14,240
from what I've been hearing. 
So yeah, even though I think for

577
00:32:14,240 --> 00:32:19,280
the most part, I really think CC
is the best way to get people 

578
00:32:19,280 --> 00:32:22,800
into the game, like it's longer 
games, more engaging, it's less 

579
00:32:22,800 --> 00:32:26,240
swingy than Blitz. 
It still serves a really good 

580
00:32:26,240 --> 00:32:32,320
purpose in just taking it slow, 
having really short, short term 

581
00:32:32,320 --> 00:32:34,520
goals like, you know, getting 
someone down to zero life from 

582
00:32:34,520 --> 00:32:38,280
20 smaller decks. 
And also, like you mentioned, 

583
00:32:38,280 --> 00:32:42,720
Clark, less copies because even 
in Blitz, if a hero isn't good 

584
00:32:42,720 --> 00:32:45,000
in Blitz, if it's good in CC, 
the prices are going to be 

585
00:32:45,000 --> 00:32:47,680
inflated no matter what. 
So that can also be kind of an 

586
00:32:47,680 --> 00:32:49,680
issue with Blitz. 
It's like you're using the same 

587
00:32:49,680 --> 00:32:52,720
shit that using CC, just on a 
smaller scale. 

588
00:32:53,240 --> 00:32:55,080
Yeah. 
So if you don't have a local Han

589
00:32:55,080 --> 00:32:59,400
or a local group of love bombers
and it can be pretty tough to 

590
00:32:59,400 --> 00:33:02,200
get new players involved. 
So that's why I like Blitz even 

591
00:33:02,200 --> 00:33:03,440
though I talk shit about it a 
lot. 

592
00:33:03,840 --> 00:33:08,280
It is a great entry point jam 
shorter, quicker games. 

593
00:33:08,600 --> 00:33:11,840
It feels weird because we talk 
about how quickly blitz games 

594
00:33:11,840 --> 00:33:16,720
can end, how easy it is for just
to be like oh I had my 30 damage

595
00:33:16,720 --> 00:33:18,120
of inset turned and now you're 
dead. 

596
00:33:19,280 --> 00:33:23,120
But also, like, it's really nice
that you can just shuffle up and

597
00:33:23,120 --> 00:33:25,960
play another game, yeah. 
Yeah, it really should be best 

598
00:33:25,960 --> 00:33:28,520
at 3 in my humble opinion. 
I would agree with that. 

599
00:33:28,920 --> 00:33:31,920
Yeah, but then fatigue. 
Oh, we don't talk about that 

600
00:33:31,920 --> 00:33:34,960
fatigue terror. 
Exists and all of a sudden, all 

601
00:33:34,960 --> 00:33:36,800
of a sudden an hour and a half 
just. 

602
00:33:37,400 --> 00:33:39,440
We find that player in the 
parking lot and we have, we 

603
00:33:39,440 --> 00:33:45,120
don't talk. 
The last honourable mentions I 

604
00:33:45,120 --> 00:33:48,760
wanted to go over before the 
pitch ends is UPF, yeah. 

605
00:33:49,000 --> 00:33:51,400
That's. 
I've actually gotten a lot of 

606
00:33:51,400 --> 00:33:54,320
love recently. 
I think the what is it called? 

607
00:33:54,320 --> 00:33:56,800
Smash Palace? 
Smash Palace? 

608
00:33:56,800 --> 00:34:00,080
Yep. 
Those actually were revealed 

609
00:34:00,080 --> 00:34:04,080
earlier today with a slew of new
Guardian heroes as part of their

610
00:34:04,080 --> 00:34:07,520
new crack shuffle play. 
There's all these new pit 

611
00:34:07,520 --> 00:34:12,440
fighters which are UPF only, 
which I don't think I personally

612
00:34:12,440 --> 00:34:16,480
like, but I think I'm going to 
wait and see, like what it 

613
00:34:16,480 --> 00:34:20,800
develops into because I remember
my earliest memories of UPF. 

614
00:34:20,800 --> 00:34:23,840
We played it completely wrong 
because each of us would draw up

615
00:34:23,840 --> 00:34:27,000
to 4 after every turn. 
So like, I would go, we'd draw 

616
00:34:27,000 --> 00:34:28,639
ultra up, Clark would go, we'd 
all draw up. 

617
00:34:28,800 --> 00:34:32,880
So that version of UPF was fun, 
but I think imagine. 

618
00:34:32,880 --> 00:34:35,600
Prism in that rule. 
I know, right? 

619
00:34:35,600 --> 00:34:37,400
Hey, let's draw four. 
Yeah, yeah. 

620
00:34:40,920 --> 00:34:43,679
So I do, I do think UPF is a lot
of fun, especially if you can 

621
00:34:43,679 --> 00:34:47,400
get like a, a group of people to
do like a UPF Armory. 

622
00:34:48,159 --> 00:34:54,760
And I'm sure this new product 
will eventually lead to some 

623
00:34:54,760 --> 00:34:58,040
like LSS events, like maybe 
there's a skirmish surrounded 

624
00:34:58,040 --> 00:34:59,360
around UPF. 
I don't. 

625
00:34:59,360 --> 00:35:01,280
Know, I mean the deck was. 
Great. 

626
00:35:02,120 --> 00:35:05,880
Yeah, I think there's a lot of 
elements of like commander from 

627
00:35:05,880 --> 00:35:09,560
MTG that I do like and I think 
the more that gets incorporated 

628
00:35:09,560 --> 00:35:13,480
with flesh and blood, especially
if it's like everyone's playing 

629
00:35:13,480 --> 00:35:15,840
Guardian, that's really fun. 
Like I love it does seem really 

630
00:35:15,840 --> 00:35:18,840
fun. 
I love the the turns not turn 

631
00:35:18,840 --> 00:35:21,600
zero rule 0 conversation you can
have with people like let's all 

632
00:35:21,600 --> 00:35:23,000
just do this one thing and have 
fun. 

633
00:35:23,000 --> 00:35:25,800
Yeah, yeah, yeah. 
So yeah, they just wanted to 

634
00:35:25,800 --> 00:35:28,160
shout out UPF. 
And then the last thing I want 

635
00:35:28,280 --> 00:35:30,400
to give room to talk about is 
limited. 

636
00:35:30,400 --> 00:35:32,480
I've been I've been a known 
limited. 

637
00:35:32,480 --> 00:35:34,080
So sorry. 
So sorry Fuzzy. 

638
00:35:38,120 --> 00:35:40,640
I've been a known limited hater 
for a long time, but I get its 

639
00:35:40,640 --> 00:35:42,160
purpose. 
Every TCG has it. 

640
00:35:42,160 --> 00:35:45,320
Much like commoner. 
I think there are a lot of 

641
00:35:45,320 --> 00:35:46,920
elements I do like about 
limited. 

642
00:35:46,920 --> 00:35:49,640
Like you know, playing with 
weaker decks and like having to 

643
00:35:49,640 --> 00:35:52,400
play with yellow versions of 
like the best Reds or the best 

644
00:35:52,400 --> 00:35:54,680
Blues is fun. 
I think there's a lot of tweaks 

645
00:35:54,680 --> 00:35:57,960
to work out in Flesh and Blood, 
but it a lot of people like the 

646
00:35:57,960 --> 00:36:00,240
format whether or, you know, 
whatever I think about it. 

647
00:36:00,560 --> 00:36:04,080
At the risk of outing myself as 
a total weirdo to the entire 

648
00:36:04,080 --> 00:36:07,680
flesh and blood community. 
Come on. 

649
00:36:08,080 --> 00:36:10,880
I really don't like the 
experience of opening packs just

650
00:36:10,880 --> 00:36:13,240
to open packs. 
Like buying a box and just like 

651
00:36:13,240 --> 00:36:15,400
cracking it open. 
Yeah, you're like hoarding your 

652
00:36:15,400 --> 00:36:16,840
gym pack. 
It's actually like a net 

653
00:36:16,840 --> 00:36:20,080
negative experience for me where
I feel like worse after doing 

654
00:36:20,080 --> 00:36:21,440
it. 
I don't even if I like. 

655
00:36:21,520 --> 00:36:23,760
Maybe if I pull like a really 
really good card I might feel 

656
00:36:23,760 --> 00:36:26,000
good about that. 
It just like gives me a weird 

657
00:36:26,000 --> 00:36:27,680
vibe. 
I think it's because I trained 

658
00:36:27,680 --> 00:36:31,840
myself for so long not to like 
give into that like indulgence, 

659
00:36:31,840 --> 00:36:34,600
you know? 
So like nowadays like if they 

660
00:36:34,600 --> 00:36:38,360
didn't have limited in flesh and
blood I might open 0 packs of 

661
00:36:38,440 --> 00:36:40,160
any set. 
Yeah, that's crazy and. 

662
00:36:40,160 --> 00:36:42,120
Amazing. 
I mean, you know what, I do want

663
00:36:42,120 --> 00:36:50,040
to say something here. 
The cost of a pack is also 

664
00:36:50,600 --> 00:36:53,080
designed so you can play limited
with it. 

665
00:36:53,200 --> 00:36:55,440
Yeah, yeah. 
So like we have seen recently in

666
00:36:55,440 --> 00:36:59,520
the high seas, they have cut out
a lot of extra cards and have 

667
00:36:59,520 --> 00:37:02,600
removed the ability to play 
limited formats. 

668
00:37:02,600 --> 00:37:05,960
In Japan. 
In Japan, So Japanese boxes are 

669
00:37:05,960 --> 00:37:13,720
almost half the cost of US boxes
and contain the exact same pull 

670
00:37:13,720 --> 00:37:15,680
rates of majestics and 
legendaries. 

671
00:37:15,960 --> 00:37:21,760
Like the cost of your pack? 
The cost of your box is baked 

672
00:37:21,760 --> 00:37:24,160
into the fact that you can play 
limited with it. 

673
00:37:24,560 --> 00:37:28,360
So actually fuzzy, if you are 
not playing limited with your 

674
00:37:28,360 --> 00:37:31,920
packs, you are not getting your 
money's worth out of those 

675
00:37:31,920 --> 00:37:33,440
packs. 
Oh shit, I mean I. 

676
00:37:33,440 --> 00:37:35,520
Believe that to my core. 
You're preaching to the player. 

677
00:37:35,600 --> 00:37:39,760
Here like it is a big part of 
the value proposition of opening

678
00:37:39,760 --> 00:37:42,880
a pack. 
Like if you just want a 

679
00:37:42,880 --> 00:37:45,800
collection only by Japanese 
booster boxes. 

680
00:37:46,320 --> 00:37:48,680
If you just need singles, just 
buy singles. 

681
00:37:48,680 --> 00:37:53,240
Like that's been the rallying 
cry of Talarian Community 

682
00:37:53,240 --> 00:37:55,120
College. 
Buy singles, right? 

683
00:37:55,320 --> 00:37:56,640
That is the most effective, 
yeah. 

684
00:37:56,640 --> 00:37:59,600
It's the most cost effective way
of getting your cards. 

685
00:37:59,800 --> 00:38:03,200
So why do we open boxes? 
We like because we hit baby, 

686
00:38:03,200 --> 00:38:06,480
because we're fucking lottery 
monkeys and we want the dopamine

687
00:38:06,480 --> 00:38:08,120
that comes from opening up 
cards. 

688
00:38:08,120 --> 00:38:09,800
If we never, it's literally 
drugs. 

689
00:38:10,000 --> 00:38:13,480
It's literally drugs if we do. 
Not know what hero to build 

690
00:38:13,720 --> 00:38:16,120
unless I open the marble in my 
pack. 

691
00:38:16,160 --> 00:38:19,160
Thank you. 
If we never miss, we never pay 

692
00:38:19,160 --> 00:38:22,720
money bro just roll it back. 
Drugs. 

693
00:38:22,720 --> 00:38:25,960
You could theoretically pay for 
one case and have it pay for the

694
00:38:25,960 --> 00:38:30,240
rest of your fab career. 
If you're him, you know, just 

695
00:38:30,240 --> 00:38:34,440
sing. 
But of course, it's also 

696
00:38:34,440 --> 00:38:35,360
limited, right? 
Like. 

697
00:38:35,680 --> 00:38:36,800
Oh yeah, yeah, limited. 
Limited. 

698
00:38:37,080 --> 00:38:41,480
Yeah, like. 
Limited formats are are A at 

699
00:38:41,480 --> 00:38:44,800
least half of the cost of sealed
product. 

700
00:38:45,120 --> 00:38:46,480
I just really like I have a 
limited I. 

701
00:38:46,480 --> 00:38:47,960
Just really love the equal 
playing field. 

702
00:38:47,960 --> 00:38:50,480
You know, you can have a newer 
player come into a format. 

703
00:38:50,640 --> 00:38:52,560
I think actually in Flesh and 
Blood I might take that back a 

704
00:38:52,560 --> 00:38:54,600
little bit because there's so 
much context that comes from 

705
00:38:54,600 --> 00:38:56,800
limited and it takes a long time
to really build up those 

706
00:38:56,800 --> 00:39:00,120
muscles. 
So a new player jumping into the

707
00:39:00,120 --> 00:39:04,760
game is probably still gonna be 
a lot worse at limited than than

708
00:39:04,760 --> 00:39:07,480
like an experienced player. 
But the idea that like, look, 

709
00:39:07,600 --> 00:39:11,480
you may have bought a $600.00 CC
deck, but we're gonna go play 

710
00:39:11,480 --> 00:39:14,480
with some packs and it's gonna 
be skill against skill, and 

711
00:39:14,560 --> 00:39:16,400
this? 
Yeah, everyone pays the same 

712
00:39:16,400 --> 00:39:19,880
amount and presumably gets the 
same chance of getting the exact

713
00:39:19,880 --> 00:39:24,720
same power cards, right? 
Like, yeah, I'm aware, Joel. 

714
00:39:24,760 --> 00:39:26,880
Someone could just like and open
the I'm. 

715
00:39:26,880 --> 00:39:28,440
Holding my tongue, I'm holding 
my tongue. 

716
00:39:28,600 --> 00:39:33,800
Yeah, but it's, I will say 
though, Fuzzy is like I would 

717
00:39:33,800 --> 00:39:38,320
say limited is probably it. 
It severely shrinks the game. 

718
00:39:38,320 --> 00:39:41,320
It also helps players build a 
collection because they're 

719
00:39:41,320 --> 00:39:43,280
opening packs. 
So like it's actually really 

720
00:39:43,280 --> 00:39:46,000
solid for the new player 
experience because it's 

721
00:39:46,000 --> 00:39:49,520
similarly low powered like 
Blitz, like commoner. 

722
00:39:49,520 --> 00:39:51,200
We've already mentioned why 
that's good. 

723
00:39:51,840 --> 00:39:55,040
And they get a bunch of chat 
that they can then go use and 

724
00:39:55,040 --> 00:39:57,840
build a deck. 
They can pull that $40 Majestic 

725
00:39:57,840 --> 00:40:01,240
that they can then use as an 
inspiration to go build a deck. 

726
00:40:01,240 --> 00:40:03,680
Let's be real, that new player 
is getting other people's chaff 

727
00:40:03,680 --> 00:40:06,960
too. 
Oh hell yes, I already opened 

728
00:40:06,960 --> 00:40:09,520
two cases please. 
I'm not taking no fucking bulk 

729
00:40:09,520 --> 00:40:10,480
home. 
That's yours buddy. 

730
00:40:10,480 --> 00:40:13,600
Exactly. 
Like the amount of boy, I've got

731
00:40:13,600 --> 00:40:16,720
some bulk, the amount of times I
see a new player be like, 

732
00:40:16,720 --> 00:40:19,560
really, you're giving me the 
cards you've opened and I'm 

733
00:40:19,560 --> 00:40:21,000
like. 
Take it no. 

734
00:40:21,000 --> 00:40:23,280
You don't understand. 
Once or twice I've had to go 

735
00:40:23,280 --> 00:40:26,960
full mask off and just be like 
he is taking advantage of you. 

736
00:40:30,160 --> 00:40:33,000
I need you to understand this. 
They are not helping you, you 

737
00:40:33,080 --> 00:40:36,520
are helping them. 
Oh, that's dark that they kept 

738
00:40:36,520 --> 00:40:41,080
him up at night for real. 
Well, that was fun. 

739
00:40:41,600 --> 00:40:43,600
That's pretty much all I wanted 
to say about the existing 

740
00:40:43,600 --> 00:40:45,280
formats. 
I think all of them serve a 

741
00:40:45,280 --> 00:40:47,440
really good purpose. 
So I wanted to take a minute to 

742
00:40:47,440 --> 00:40:52,120
like, you know, push my own 
motives away from like how I 

743
00:40:52,120 --> 00:40:54,120
feel about these formats and 
just, you know, highlight their 

744
00:40:54,120 --> 00:40:56,320
value. 
But I think now it's time to 

745
00:40:56,320 --> 00:41:00,120
talk about the probably the most
important format in flesh and 

746
00:41:00,120 --> 00:41:03,440
blood of all time, and I want 
Fuzzy to introduce it. 

747
00:41:03,440 --> 00:41:04,560
Would you take it? 
Take it away. 

748
00:41:04,600 --> 00:41:08,600
Crucible, Crucible, Crucible. 
Crucible Tuesday. 

749
00:41:08,600 --> 00:41:09,120
Tuesday. 
Tuesday. 

750
00:41:12,040 --> 00:41:15,280
So for Blue Pitch, I want to 
talk about Crucible All Caps, 

751
00:41:15,280 --> 00:41:19,120
which is our own rotating custom
format that we host through our 

752
00:41:19,120 --> 00:41:21,920
Patreon and through our Discord 
for the people who really like 

753
00:41:21,920 --> 00:41:24,280
Pitch to Me podcast and playing 
a new game every month. 

754
00:41:25,400 --> 00:41:28,640
To describe it a little bit 
more, imagine that like every 

755
00:41:28,640 --> 00:41:32,760
month Fuzzy comes down from the 
mountain and he says, dear 

756
00:41:32,760 --> 00:41:39,000
players, this is the epiphany 
that was sent to me from the 

757
00:41:39,000 --> 00:41:41,120
heavens. 
This is the format that will be 

758
00:41:41,120 --> 00:41:43,640
playing this month. 
Then after delivering this 

759
00:41:44,360 --> 00:41:48,120
prophetic wisdom, Fuzzy says, 
and who wants to play? 

760
00:41:48,360 --> 00:41:51,800
And he puts all the names into a
spreadsheet and then he pairs 

761
00:41:51,800 --> 00:41:53,360
them all up against each other 
randomly. 

762
00:41:53,360 --> 00:41:57,480
And then you schedule in your 
own time with your opponent when

763
00:41:57,880 --> 00:41:59,120
you have the time to play this 
week. 

764
00:41:59,400 --> 00:42:01,840
So to give a little bit more 
example of like what kind of 

765
00:42:01,840 --> 00:42:04,560
formats we do, the very first 
time we ran this, we did 

766
00:42:04,560 --> 00:42:07,480
Singleton CC because people talk
about that all the time. 

767
00:42:07,480 --> 00:42:10,000
I see so many posts on Reddit, 
they're like, do you think the 

768
00:42:10,000 --> 00:42:13,880
card pool can support like 
Singleton CC, like a Highlander 

769
00:42:13,880 --> 00:42:15,680
format? 
And the comments are always 

770
00:42:15,680 --> 00:42:17,400
like, no, I don't think it's 
there yet. 

771
00:42:17,560 --> 00:42:22,720
And I have to sign into Reddit 
just so that I could say we 

772
00:42:22,720 --> 00:42:24,360
actually did this and it was 
pretty good. 

773
00:42:25,600 --> 00:42:27,680
Yeah, it was fairly well 
received. 

774
00:42:27,680 --> 00:42:29,720
Fuzzy's doing the market 
research, bitch. 

775
00:42:29,840 --> 00:42:33,400
Yeah, I would do that again. 
Like Singleton CC was fun. 

776
00:42:33,400 --> 00:42:37,280
It wasn't just slow. 
There were some good formats. 

777
00:42:37,280 --> 00:42:38,600
It was cool. 
I like it. 

778
00:42:38,680 --> 00:42:40,400
You have fewer copies of Sync 
below too. 

779
00:42:40,400 --> 00:42:46,480
All I'm saying then we also have
done uncommoner where you have 

780
00:42:46,480 --> 00:42:48,960
to run cards of majestic rarity 
and. 

781
00:42:49,240 --> 00:42:51,680
That one was tough. 
It was it was rare or majestic, 

782
00:42:51,720 --> 00:42:53,240
right? 
You're right, it was rare in 

783
00:42:53,240 --> 00:42:54,800
majestics. 
Yeah, that one was tough. 

784
00:42:55,040 --> 00:42:59,120
I really missed my comments. 
Because those comments are there

785
00:42:59,120 --> 00:43:00,920
for you. 
They got your back and then you 

786
00:43:00,960 --> 00:43:05,400
they you strip them away and all
you have is just like I was. 

787
00:43:05,400 --> 00:43:08,360
Sorry for frenetic, 
high-powered, adrenaline fueled 

788
00:43:08,360 --> 00:43:11,760
bullshit. 
It's it's that it's a fucking 

789
00:43:11,760 --> 00:43:15,360
Dracula meme of like, what is a 
hero without their majestics? 

790
00:43:15,560 --> 00:43:17,720
Nothing but a nasty pile. 
Of Secrets. 

791
00:43:18,880 --> 00:43:21,480
So we started doing this like we
did Singleton CC as like an 

792
00:43:21,480 --> 00:43:24,800
experimental run in last 
November, last February, 2 

793
00:43:24,800 --> 00:43:29,840
months ago we did on Commoner. 
In March, we did Focus decks, 

794
00:43:29,880 --> 00:43:33,640
which is a really uncatchy name,
but basically you ran 10 copies 

795
00:43:33,640 --> 00:43:35,440
of six different cards in your 
list. 

796
00:43:35,440 --> 00:43:37,640
That one was. 
Fun with an extra card that you 

797
00:43:37,640 --> 00:43:39,240
ran 10 copies of in your 
sideboard. 

798
00:43:39,240 --> 00:43:43,560
All three of us ran in, built 
the exact same fucking deck, and

799
00:43:43,560 --> 00:43:46,120
we dominated that. 
So sweaty bro. 

800
00:43:46,920 --> 00:43:50,560
I literally just copied brews 
that Clark talked about and it 

801
00:43:50,560 --> 00:43:54,080
worked really well for me. 
Yeah, I made like 4 brews and 

802
00:43:54,080 --> 00:43:56,720
then we tested once where 
Fuzzy's like, yeah, I was 

803
00:43:56,720 --> 00:43:59,920
thinking like Yaro could be 
really good with like felling of

804
00:43:59,920 --> 00:44:02,520
the crown and channel like 
Virgin and I'm like bitch just 

805
00:44:02,520 --> 00:44:07,480
oaken holding like over and over
and over. 10 copies of Oakenold,

806
00:44:07,520 --> 00:44:11,240
10 copies of that bullshit Yarl 
card that has both of the talent

807
00:44:11,240 --> 00:44:13,520
types. 
Yeah, and then just like 

808
00:44:13,520 --> 00:44:17,840
Stalagmite and Isons and just be
like you don't get to play the 

809
00:44:17,840 --> 00:44:21,200
game if you're a super Red Line 
deck, you don't get to play the 

810
00:44:21,200 --> 00:44:22,880
game. 
By the way, here's Oakenold. 

811
00:44:23,720 --> 00:44:28,720
And then in April, now I want to
be very clear here, I'm ready 

812
00:44:29,040 --> 00:44:34,520
emotionally. 
I'm ready emotionally to admit 

813
00:44:34,520 --> 00:44:41,840
publicly this format. 
Joel get doing man being so 

814
00:44:41,840 --> 00:44:46,600
rude. 
I'm ready emotionally to admit 

815
00:44:46,680 --> 00:44:50,920
this format was a stinker. 
Wait, I'm not ready. 

816
00:44:50,920 --> 00:44:52,920
No, listen, listen, I'm not 
ready. 

817
00:44:52,920 --> 00:44:55,560
Hey, for you 2 to say it was a 
stinker, OK? 

818
00:44:56,760 --> 00:45:00,440
I cannot handle my fellow 
podcast hosts telling me this 

819
00:45:00,440 --> 00:45:03,400
format sucked. 
OK, I know it sucked. 

820
00:45:03,480 --> 00:45:05,120
Can you be so tell more about 
me? 

821
00:45:06,800 --> 00:45:08,160
Listen. 
Yeah, read it. 

822
00:45:08,320 --> 00:45:10,040
Get out please. 
Read the shit. 

823
00:45:10,040 --> 00:45:14,040
Out. 
I was just trying to be funny. 

824
00:45:15,360 --> 00:45:19,200
OK, I have to find it. 
Sorry. 

825
00:45:19,480 --> 00:45:20,360
Yeah. 
No, no, no. 

826
00:45:20,400 --> 00:45:21,600
Take your time. 
We can edit. 

827
00:45:24,680 --> 00:45:27,920
Each hero starts with two extra 
health you must present. 

828
00:45:29,240 --> 00:45:32,640
You must present exactly 69 
cards and your deck was speaking

829
00:45:32,640 --> 00:45:36,680
Tain up to 87 cards. 
Oh random number is so funny. 

830
00:45:37,840 --> 00:45:41,360
Your hero has to have the letter
A somewhere in their full name 

831
00:45:41,360 --> 00:45:44,600
or be rib tight Lurker of the 
Deep, which if you look through 

832
00:45:44,600 --> 00:45:47,360
the list of heroes, basically 
means you can't play Lexi. 

833
00:45:54,600 --> 00:45:55,640
Stupid. 
Fucking hey, hey hey, give a 

834
00:45:55,640 --> 00:46:01,280
space. 
Your deck list must contain and 

835
00:46:01,280 --> 00:46:05,720
you must present the following 
cards in your main main board. 2

836
00:46:05,720 --> 00:46:09,440
copies of Gorgainian Tome, 4 
copies of Cracked Bobble, one 

837
00:46:09,440 --> 00:46:13,080
copy of Amulet of a Haven Call, 
one copy of Crazy Brew, one copy

838
00:46:13,080 --> 00:46:16,280
of Lunging Press. 1 copy of 
Trimmer of a Raphael, one copy 

839
00:46:16,280 --> 00:46:19,280
of Rise Above. 1 copy of Yellow 
Sink Below. 1 copy of 

840
00:46:19,280 --> 00:46:22,200
Regurgitating Slog, One copy of 
10 Foot Tall and Bulletproof, 

841
00:46:22,200 --> 00:46:25,080
One copy of Yanti Yanti, and at 
least one common generic 

842
00:46:25,080 --> 00:46:28,560
Equipment. 
That seems so easy. 

843
00:46:29,080 --> 00:46:37,280
Why did no one play? 
You also I'm not done. 

844
00:46:40,160 --> 00:46:43,520
You also had to run and present 
a copy of Arclight, Sentinel, 

845
00:46:43,840 --> 00:46:47,360
Levels of Enlightenment, Codex 
of Frailty, and Techno Core. 

846
00:46:48,360 --> 00:46:51,960
Now to be clear, those are all 
from different classes and 

847
00:46:51,960 --> 00:46:53,000
talents. 
Yes. 

848
00:46:53,600 --> 00:46:55,320
But we could run that in any 
deck. 

849
00:46:55,360 --> 00:46:58,560
You had to run one copy of those
in any deck. 

850
00:47:00,800 --> 00:47:06,840
This seems very easy to create a
cohesive and interesting. 

851
00:47:06,840 --> 00:47:10,800
Deck building experience and I 
restricted E strike and sync 

852
00:47:10,800 --> 00:47:13,000
below because I'm like look, the
whole point is you run this 

853
00:47:13,000 --> 00:47:14,360
junk. 
Why would I let you sync it 

854
00:47:14,360 --> 00:47:16,720
away? 
Why would I let you sync away 

855
00:47:16,720 --> 00:47:20,200
these guys, you know? 
Yeah, they didn't ban OP cards. 

856
00:47:20,360 --> 00:47:23,200
I did not or sift. 
Right, which also would have led

857
00:47:23,200 --> 00:47:26,200
us. 
I'm sure if anybody took the 

858
00:47:26,200 --> 00:47:28,840
effort to actually build a deck 
for this format, they would have

859
00:47:28,840 --> 00:47:30,880
found fantasy to be pretty damn 
good. 

860
00:47:32,560 --> 00:47:34,640
Oh, goodbye Mr. Crack Bubble on 
top of my deck. 

861
00:47:35,960 --> 00:47:41,120
So yeah, I wasn't exactly I 
could get up to some something 

862
00:47:41,280 --> 00:47:42,840
good for this one. 
But you know what? 

863
00:47:43,000 --> 00:47:45,280
You gotta swing. 
And I still kind of. 

864
00:47:46,000 --> 00:47:47,720
That's true you. 
Gotta swing. 

865
00:47:47,760 --> 00:47:49,360
You gotta swing. 
How else you get hit? 

866
00:47:51,520 --> 00:47:59,000
Oh my God, that's funny. 
So in May today we're just 

867
00:47:59,000 --> 00:48:01,840
shipping Project Blue. 
One of my intentions for this 

868
00:48:01,840 --> 00:48:04,600
format is I did want to use it 
as a way to highlight like 

869
00:48:04,720 --> 00:48:06,360
community to run formats like 
Clash. 

870
00:48:06,440 --> 00:48:09,200
We haven't done a Clash month 
yet, but with Project Blue 

871
00:48:09,200 --> 00:48:11,600
coming out, I wanted to kind of 
like tie in the hype with 

872
00:48:11,600 --> 00:48:16,280
Project Blue, give our Crucible 
format a way for us to showcase 

873
00:48:16,280 --> 00:48:19,000
this Project Blue format. 
So it's only Commons and Rares 

874
00:48:19,000 --> 00:48:20,880
for the month of May guys. 
Holy. 

875
00:48:21,600 --> 00:48:24,720
And my intention with Crucible 
was like, I, I have not been 

876
00:48:24,720 --> 00:48:26,400
marketing this enough. 
That's part of why I feel like 

877
00:48:26,400 --> 00:48:28,720
it's OK for me to spend an 
entire blue pitch just kind of 

878
00:48:28,720 --> 00:48:31,840
giving an extended ad. 
But my intention was kind of 

879
00:48:31,840 --> 00:48:34,720
like post about these formats 
every month online and maybe to 

880
00:48:34,720 --> 00:48:36,680
get like a little bit of 
attention in the greater 

881
00:48:36,680 --> 00:48:38,400
community to be like, this is 
what we're doing. 

882
00:48:38,560 --> 00:48:41,520
This is what we're finding. 
And the data that we get from 

883
00:48:41,520 --> 00:48:44,880
our event can be extended into, 
like, all these people that 

884
00:48:44,880 --> 00:48:48,760
have, like, these curiosities 
about what would happen if flesh

885
00:48:48,760 --> 00:48:51,840
and blood was like this. 
And anybody can play these 

886
00:48:51,840 --> 00:48:53,600
formats. 
I try to post them publicly 

887
00:48:53,720 --> 00:48:55,960
Again. 
I'm like, not the best at doing 

888
00:48:55,960 --> 00:48:57,880
it every month, but sometimes, 
like, it does get some 

889
00:48:57,880 --> 00:48:59,880
attention. 
Like, people are like, oh, that 

890
00:48:59,880 --> 00:49:01,880
sounds fun. 
Or like, in our main Discord, 

891
00:49:01,880 --> 00:49:03,800
even if they're not on Patreon, 
they'll still, like, play games 

892
00:49:03,800 --> 00:49:04,520
with each other. 
Yeah. 

893
00:49:04,520 --> 00:49:11,000
Yeah, yeah. 
So it's the reason why we're 

894
00:49:11,000 --> 00:49:13,560
talking about Crucible is not 
just to do an extended edit for 

895
00:49:13,560 --> 00:49:19,680
our Patreon, but to connect it 
to how formats sort of make how 

896
00:49:19,680 --> 00:49:24,080
we engage in the game, right? 
Like every single time that a 

897
00:49:24,080 --> 00:49:27,600
new month comes around, I've 
noticed that players do what 

898
00:49:27,600 --> 00:49:31,400
typically one of two things. 
They either try to make the hero

899
00:49:31,400 --> 00:49:34,640
that doesn't work in CC work in 
this format. 

900
00:49:36,000 --> 00:49:40,000
They or or similarly the hero 
that they do play in CC to see 

901
00:49:40,000 --> 00:49:43,720
what they look like in this 
format, or they go find a hero 

902
00:49:43,920 --> 00:49:48,760
that they think gets benefited 
by these rules and so they get a

903
00:49:48,760 --> 00:49:52,080
brand new play experience and 
they explore more of the 

904
00:49:52,080 --> 00:49:55,120
cardpool in Flesh and blood. 
Yeah, that's like, I guess you 

905
00:49:55,120 --> 00:49:58,360
could sum it up in two things, 
like the way they want to see a 

906
00:49:58,360 --> 00:50:02,120
hero have this new interesting 
take, whether that's like, oh, 

907
00:50:02,120 --> 00:50:05,520
maybe it's strong here or even 
just, hey, let's see if it's 

908
00:50:05,520 --> 00:50:08,520
strong here in the same way. 
You know, I also think that one 

909
00:50:08,520 --> 00:50:10,600
thing we've seen in Project 
Blue, part of the reason why 

910
00:50:10,600 --> 00:50:14,480
it's took off so much is that it
is a simple format. 

911
00:50:14,480 --> 00:50:16,200
You know, it just has a simple 
twist. 

912
00:50:16,200 --> 00:50:18,120
You were kind of saying it 
before Clark that like this 

913
00:50:18,120 --> 00:50:21,240
doesn't seem like a huge change 
from commoner, but I think 

914
00:50:21,240 --> 00:50:23,880
that's part of why it's so 
appealing is because it doesn't 

915
00:50:23,880 --> 00:50:26,320
take long to think of like what 
your deck list is going to look 

916
00:50:26,320 --> 00:50:28,320
like. 
Or you can just jump right in. 

917
00:50:28,320 --> 00:50:30,880
You don't have to learn an 
entire new rule set because it's

918
00:50:30,880 --> 00:50:33,520
not that different from existing
formats, but it's definitely 

919
00:50:33,520 --> 00:50:34,920
different enough to get 
interesting. 

920
00:50:35,160 --> 00:50:39,080
I think we saw that with like 
the focus decks, like 6 copies 

921
00:50:39,080 --> 00:50:42,280
of 10 of 10 copies of six 
different cards when we were 

922
00:50:42,280 --> 00:50:45,480
doing it, Like people jumped 
right in because you just pick 6

923
00:50:45,480 --> 00:50:49,320
cards and that's your brewing 
and yeah, that's really fun to 

924
00:50:49,320 --> 00:50:52,240
just try to find 6 cards that 
work magically together. 

925
00:50:53,680 --> 00:50:56,920
Or, you know, 2 that just combo 
really, really, really, really, 

926
00:50:56,920 --> 00:50:59,080
really fucking well, yeah. 
Yeah. 

927
00:51:01,240 --> 00:51:04,920
So I think like that's one thing
that I've learned from running 

928
00:51:04,920 --> 00:51:08,320
these Crucible games is having a
simple format is going to 

929
00:51:08,320 --> 00:51:11,800
succeed a lot better than having
a complicated format that's way 

930
00:51:11,800 --> 00:51:13,320
different than anything you've 
played before. 

931
00:51:13,800 --> 00:51:15,160
Yeah. 
And I think. 

932
00:51:15,680 --> 00:51:17,160
It's it's a barrier to entry 
thing. 

933
00:51:17,160 --> 00:51:19,160
Yeah. 
Also one thing that you've been 

934
00:51:19,160 --> 00:51:22,520
doing a lot of fuzzy that I've 
really appreciated is not 

935
00:51:22,520 --> 00:51:26,080
putting a lot of banned cards 
for these formats. 

936
00:51:26,280 --> 00:51:28,800
Like I think you'll typically 
try to find something that is 

937
00:51:28,800 --> 00:51:33,080
sort of like you probably should
have banned oaken old for the 

938
00:51:33,080 --> 00:51:38,080
focus to format, because I think
that was sort of like real easy 

939
00:51:38,080 --> 00:51:41,600
for us to abuse. 
But I think there were some 

940
00:51:41,760 --> 00:51:46,040
super like I don't. 
Maybe it's because we just have 

941
00:51:46,040 --> 00:51:50,480
like a fairly small Patreon 
community right now, but I think

942
00:51:50,480 --> 00:51:57,280
that it is still pretty exciting
to play in a format without a 

943
00:51:57,280 --> 00:51:59,640
lot of bands. 
And this sort of connects to 

944
00:51:59,640 --> 00:52:01,320
like what people have been 
talking about with the Aurora 

945
00:52:01,320 --> 00:52:03,760
thing, where everyone's like, we
need more bands to stop this 

946
00:52:03,760 --> 00:52:09,120
from happening again and like 
more BNRS and like, do we want 

947
00:52:09,120 --> 00:52:13,640
more band cards? 
Do we want like, LSS constantly 

948
00:52:13,640 --> 00:52:17,640
sort of sticking their fingers 
into formats and like, pushing 

949
00:52:17,640 --> 00:52:20,840
and yanking them into what they 
think the game should look like?

950
00:52:20,880 --> 00:52:22,920
There should be room for 
powerful, interesting 

951
00:52:22,920 --> 00:52:25,040
strategies. 
You know, people like playing 

952
00:52:25,040 --> 00:52:28,000
strong cards. 
People like playing strong cards

953
00:52:28,000 --> 00:52:31,560
and like, if everything is 
broken, then nothing is broken. 

954
00:52:31,560 --> 00:52:36,680
It's a classic fighting game 
adage and people compare flesh 

955
00:52:36,680 --> 00:52:38,120
and blood a lot to a fighting 
game. 

956
00:52:38,120 --> 00:52:40,560
I don't think we should be 
banning everything that is like 

957
00:52:40,560 --> 00:52:44,040
remotely strong and giving in to
the reactionaries on Twitter, 

958
00:52:44,280 --> 00:52:46,400
you know? 
And I think that is also 

959
00:52:46,400 --> 00:52:49,840
something that we've learned 
through Crucible is that in 

960
00:52:49,840 --> 00:52:54,000
small doses, it's still probably
pretty OK. 

961
00:52:54,280 --> 00:52:56,760
And you'll leave yourself open 
like, hey, if anyone finds 

962
00:52:56,760 --> 00:53:00,360
something that they think just 
should be banned, let me know 

963
00:53:00,720 --> 00:53:03,240
and you'll like evaluate it and 
talk to them about it. 

964
00:53:03,280 --> 00:53:05,360
Yeah. 
And nobody ever does. 

965
00:53:05,440 --> 00:53:07,280
I've never had somebody come up 
in the. 

966
00:53:07,280 --> 00:53:11,520
Focus deck there was a Bonds of 
Agony I remember Daniel being 

967
00:53:11,520 --> 00:53:14,040
like. 
Bonds of Agony is pretty rough 

968
00:53:14,040 --> 00:53:14,640
here. 
Fuzzy. 

969
00:53:15,160 --> 00:53:19,600
Oh yeah, he fucking dunked on me
in in our game, yeah. 

970
00:53:22,080 --> 00:53:23,920
So yeah, that's been our 
experience with Crucible. 

971
00:53:24,240 --> 00:53:27,880
If you want to get in on the fun
with us, just join our Patreon 

972
00:53:27,880 --> 00:53:31,040
or even just join our Discord 
and maybe you can. 

973
00:53:31,240 --> 00:53:33,600
This month is May, so it's like 
we're just doing Project Blue, 

974
00:53:33,760 --> 00:53:36,040
but in the month of June when I 
come up with a whole new format 

975
00:53:36,040 --> 00:53:38,880
for us to try. 
You can play along with us in 

976
00:53:38,880 --> 00:53:40,800
our Discord or in our Patreon. 
Yeah. 

977
00:53:41,520 --> 00:53:46,640
And I want to once again iterate
sort of what I think custom 

978
00:53:46,640 --> 00:53:51,360
formats can really do for 
players, and that is to get you 

979
00:53:51,360 --> 00:53:52,840
to think about the game 
differently. 

980
00:53:52,840 --> 00:53:55,800
Like I think if you take 
anything away from today's 

981
00:53:55,800 --> 00:54:02,080
episode, it is that we think 
that players should be trying to

982
00:54:02,080 --> 00:54:05,520
look at cards through multiple 
lenses. 

983
00:54:05,960 --> 00:54:09,320
And one of the reasons why we 
made Pichitomi Podcast, a 

984
00:54:09,320 --> 00:54:14,160
podcast about the design of the 
game and the development of the 

985
00:54:14,160 --> 00:54:19,120
game is because we were looking 
at a very saturated market full 

986
00:54:19,120 --> 00:54:21,640
of people talking about what is 
competitively strong. 

987
00:54:21,920 --> 00:54:26,320
And it gets very saney and 
boring to constantly be talking 

988
00:54:26,320 --> 00:54:29,320
about what is the most broken 
thing in classic constructed 

989
00:54:29,320 --> 00:54:31,640
right now. 
And it's a lot more interesting 

990
00:54:31,840 --> 00:54:36,120
to take the multi perspective 
angle that you need to in game 

991
00:54:36,120 --> 00:54:39,760
design. 
Recently an article came out on 

992
00:54:39,760 --> 00:54:44,120
Fab TCG written by Carol, which 
talked about how they designed 

993
00:54:44,120 --> 00:54:49,480
Leave no Witnesses and how they 
need to apply lots of different 

994
00:54:49,480 --> 00:54:52,040
perspectives. 
They need to look at every 

995
00:54:52,040 --> 00:54:55,480
single card from a limited 
angle, from a commoner angle, 

996
00:54:55,680 --> 00:54:59,760
from a classic constructed 
angle, and from a lower angle. 

997
00:54:59,760 --> 00:55:03,200
Like, what is the flavor of this
card, and is it matching the 

998
00:55:03,200 --> 00:55:05,680
fantasy that we're trying to get
players to experience when they 

999
00:55:05,680 --> 00:55:10,720
play the card? 
And only one of those is how to 

1000
00:55:10,720 --> 00:55:16,000
win the game most efficiently. 
And so custom formats, I think, 

1001
00:55:16,000 --> 00:55:22,320
help tie in those other ways of 
looking at cards into that one, 

1002
00:55:22,320 --> 00:55:25,440
into how do I win the game most 
efficiently. 

1003
00:55:25,840 --> 00:55:31,520
And I think custom formats uses 
silly formats as a way of 

1004
00:55:31,520 --> 00:55:34,200
getting people to look at cards 
that they've never looked at 

1005
00:55:34,200 --> 00:55:37,880
before in new and interesting 
ways and appreciate the game on 

1006
00:55:37,920 --> 00:55:41,440
a different and deeper level. 
It's also an opportunity for 

1007
00:55:41,440 --> 00:55:43,040
players to be completely 
original. 

1008
00:55:43,280 --> 00:55:45,880
Like when you wipe the slate 
clean and you give a reset, 

1009
00:55:45,880 --> 00:55:48,480
here's a brand new format. 
Like, yeah, we're gonna look at 

1010
00:55:48,480 --> 00:55:51,280
past formats to give ourselves 
context for what might be nice. 

1011
00:55:51,680 --> 00:55:56,120
But when the slate is wiped 
clean, it's kind of intimidating

1012
00:55:56,120 --> 00:55:59,360
yet again, really rewarding to 
build a brand new decadent 

1013
00:55:59,360 --> 00:56:01,040
format. 
Test it out yourself, test out 

1014
00:56:01,040 --> 00:56:03,720
your own ideas. 
And sometimes we also feel this 

1015
00:56:03,720 --> 00:56:06,400
like when there's a new set that
comes out or a couple heroes 

1016
00:56:06,400 --> 00:56:09,200
rotate at the same time and 
you're like, I could do 

1017
00:56:09,200 --> 00:56:11,280
anything. 
Yeah, what will I do? 

1018
00:56:11,320 --> 00:56:13,960
And sometimes I'm like, I can't 
handle the pressure. 

1019
00:56:14,200 --> 00:56:16,720
I'm going to wait until other 
people tell me which decks are 

1020
00:56:16,720 --> 00:56:19,960
good because I don't think I 
have like the the 

1021
00:56:19,960 --> 00:56:22,840
self-confidence to go out there 
and do my own brews right now 

1022
00:56:22,960 --> 00:56:24,600
and try to compete in this 
world. 

1023
00:56:24,600 --> 00:56:27,640
But I think custom formats also 
give that casual enough space 

1024
00:56:28,040 --> 00:56:30,480
that you can, like, put yourself
out there, you know? 

1025
00:56:31,960 --> 00:56:34,560
So yeah, that's why I love 
Crucible, why I'm really excited

1026
00:56:34,560 --> 00:56:37,680
whenever people play with us. 
And I hope we get maybe some 

1027
00:56:37,680 --> 00:56:39,600
more people playing with us and 
enjoying ourselves. 

1028
00:56:39,920 --> 00:56:43,280
Or maybe if some of our existing
Patreon supporters are just a 

1029
00:56:43,280 --> 00:56:45,880
little bit more proactive about 
signing up, that'd be cool too. 

1030
00:56:46,160 --> 00:56:48,920
Yeah, we'd love to see more 
people engaging. 

1031
00:56:49,520 --> 00:56:51,360
Yeah, thanks. 
For letting me rant about custom

1032
00:56:51,360 --> 00:56:54,960
stuff, let's move on to our 
Arsenal zone. 

1033
00:56:55,680 --> 00:57:01,000
The Arsenal zone, Joel. 
Absolutely, yes. 

1034
00:57:01,000 --> 00:57:06,240
Sorry. 
No, that was great timing. 

1035
00:57:06,800 --> 00:57:09,320
The Arsenal Zone is a part of 
the podcast where we talk about 

1036
00:57:09,320 --> 00:57:11,400
a card. 
It could be card that we like, a

1037
00:57:11,400 --> 00:57:13,760
card that we hate, a card that 
we like to hate. 

1038
00:57:14,160 --> 00:57:16,280
Either way, we're going to talk 
about it now, and we're going to

1039
00:57:16,280 --> 00:57:18,560
start off with a Patreon 
submission. 

1040
00:57:18,640 --> 00:57:20,720
That's right, it's the other big
reward you get for signing up 

1041
00:57:20,720 --> 00:57:24,000
for our Patreon. 
And the beneficiary of this 

1042
00:57:24,000 --> 00:57:29,600
reward is going to be that's 
real noise, Tim S whoa, 

1043
00:57:29,600 --> 00:57:33,240
congratulations, Tim. 
They are a relatively new member

1044
00:57:33,240 --> 00:57:37,840
of the the Patreon and the 
podcast Even so thank you, Tim 

1045
00:57:37,840 --> 00:57:41,360
for participating and not only 
Crucible, but also with your 

1046
00:57:41,560 --> 00:57:45,000
Patreon submission, which is 
Taloshar. 

1047
00:57:45,320 --> 00:57:49,320
So Taloshar the lost Prince is 
A2 handed sword that swings for 

1048
00:57:49,320 --> 00:57:54,160
four and cost 2 to swing. 
But whenever you activate this 

1049
00:57:54,160 --> 00:57:57,880
weapon you have to put a rust 
counter on it and then attack. 

1050
00:57:58,200 --> 00:58:01,480
And at the beginning of your end
phase, if Taloshar the Lost 

1051
00:58:01,480 --> 00:58:04,680
Prince has three or more rust 
counters on it, destroy it so. 

1052
00:58:04,680 --> 00:58:06,720
You can only attack three times 
with this weapon. 

1053
00:58:06,800 --> 00:58:10,000
Yep, and he had this to say 
about it. 

1054
00:58:10,360 --> 00:58:14,080
Taloshar generic weapons are 
always a potential problem, but 

1055
00:58:14,080 --> 00:58:17,880
why is this the only one? 
Could we not also get a bad 

1056
00:58:17,880 --> 00:58:21,240
generic one hander to go with 
our bloodied Oval or ornate 

1057
00:58:21,240 --> 00:58:23,400
tessen? 
I don't even if it's bad, give 

1058
00:58:23,400 --> 00:58:25,280
me an option to run other bad 
cards. 

1059
00:58:25,280 --> 00:58:27,680
So I'm just like, fucking 
preach, bestie. 

1060
00:58:27,680 --> 00:58:33,080
What a mood. 
And I when I saw this, I laughed

1061
00:58:33,280 --> 00:58:36,480
to myself a little bit because 
I'm sure the only people who 

1062
00:58:36,480 --> 00:58:39,920
knew this existed was like Dash 
players and Blitz specifically 

1063
00:58:40,040 --> 00:58:42,760
because that's the only time 
I've ever seen it used and. 

1064
00:58:43,680 --> 00:58:48,480
Dad at all players and Blitz. 
Yeah, you know what? 

1065
00:58:48,680 --> 00:58:50,000
You got me. 
You know you got there. 

1066
00:58:52,120 --> 00:58:56,560
There's also there was a There 
was a brief moment in time 

1067
00:58:56,560 --> 00:59:01,000
around Battle Heart in San Diego
where people were running it in 

1068
00:59:01,000 --> 00:59:06,280
Classic, instructed Anthony Pham
ran a dash IE build with 

1069
00:59:06,280 --> 00:59:08,880
Talisar. 
And I do like Talisar and what 

1070
00:59:08,880 --> 00:59:11,720
it represents. 
Like there's always at least one

1071
00:59:11,720 --> 00:59:14,640
weapon you can use. 
It's a really flavorful card 

1072
00:59:14,640 --> 00:59:15,600
too. 
I agree. 

1073
00:59:15,680 --> 00:59:17,760
Like the rust counters and it 
breaking. 

1074
00:59:17,760 --> 00:59:21,600
It's called the lost print. 
Like any sword needs a fucking 

1075
00:59:21,600 --> 00:59:25,160
title after the sword and. 
The Lost Prince is so evocative.

1076
00:59:25,160 --> 00:59:27,200
You're like, what were you, you 
know? 

1077
00:59:27,200 --> 00:59:31,160
Yeah, before the rest the the 
Prince, the Prince like lost 

1078
00:59:31,160 --> 00:59:33,760
Prince of what nation the. 
Swords aren't, Prince is. 

1079
00:59:33,760 --> 00:59:36,760
Also. 
Hot take and this has zero. 

1080
00:59:36,960 --> 00:59:39,680
I'm drawing 0 conclusions from 
lore itself. 

1081
00:59:39,680 --> 00:59:43,440
But what if Taloshar is like the
arcanite sword? 

1082
00:59:43,600 --> 00:59:46,040
So like you get the full 
arcanite suite of armor and 

1083
00:59:46,040 --> 00:59:50,040
Taloshar is like the last like. 
Oh, like like Taloshar reborn? 

1084
00:59:50,160 --> 00:59:52,800
Yeah, dude, but thank you Tim 
for your submission. 

1085
00:59:52,800 --> 00:59:56,160
I agree we should have more bad 
generic weapons so that we can 

1086
00:59:56,160 --> 01:00:00,760
do our cool Mimi builds. 
Yeah, I think Next up on our 

1087
01:00:00,760 --> 01:00:01,440
list. 
I'll go first. 

1088
01:00:03,120 --> 01:00:04,040
Clark, how about you go? 
Oh. 

1089
01:00:05,240 --> 01:00:12,680
Thank God for my card today. 
I am doing Remembrance classic. 

1090
01:00:12,800 --> 01:00:14,400
What? 
Remembrance. 

1091
01:00:14,680 --> 01:00:21,080
Oh yeah, I remember that. 
Card My God Remembrance is a 

1092
01:00:21,200 --> 01:00:28,480
yellow 0 cost instant that says 
when you play this, take 3 

1093
01:00:28,480 --> 01:00:31,240
action cards from your graveyard
shuffle it back into your deck. 

1094
01:00:31,400 --> 01:00:36,520
Spanish Remembrance Remembrance 
is a really really great card. 

1095
01:00:36,960 --> 01:00:41,360
I like it. 
I am running it into fatigue 

1096
01:00:41,360 --> 01:00:46,120
matchups for my victor so I can 
cycle my visit the gold main 

1097
01:00:46,120 --> 01:00:51,600
estate and generate more golds 
and more mites and I think that 

1098
01:00:51,600 --> 01:00:54,680
it's really solid. 
I think if you need one specific

1099
01:00:54,680 --> 01:00:57,760
card to win a match up and that 
card will end up in your 

1100
01:00:57,760 --> 01:01:01,000
graveyard at some point in time,
you should be thinking about 

1101
01:01:01,000 --> 01:01:03,160
remembrance as a possible one of
tech option. 

1102
01:01:03,320 --> 01:01:06,640
I've definitely had times where 
I'm like, I can run Remembrance 

1103
01:01:06,640 --> 01:01:08,360
in Rhiner, right? 
Just shuffle 3 Blood Rush 

1104
01:01:08,360 --> 01:01:11,720
Bellows back into my deck like I
can't, I can't be stopped. 

1105
01:01:12,240 --> 01:01:16,600
Yeah, who's going to kill me 
with I have 6 Blood brush 

1106
01:01:16,600 --> 01:01:20,560
Bellows in my deck. 
But I think it's also just like 

1107
01:01:20,600 --> 01:01:24,280
any time you're you think it 
might actually be an option for 

1108
01:01:24,280 --> 01:01:27,440
a deck to fuck you over, like 
throw throw the cards back in 

1109
01:01:27,440 --> 01:01:29,440
your deck. 
Aurora's could have been running

1110
01:01:29,440 --> 01:01:32,320
1 of it just to be like hey, let
me just take 2 arc lightnings 

1111
01:01:32,320 --> 01:01:35,120
and a flicker whisp and put it 
back in my deck so I can combo 

1112
01:01:35,120 --> 01:01:36,840
in the late game. 
And like, that could make a 

1113
01:01:36,840 --> 01:01:38,640
massive difference in some of 
these matchups. 

1114
01:01:38,640 --> 01:01:42,080
Or you go Garner Flash, 
Remembrance, Arclight, flicker, 

1115
01:01:42,080 --> 01:01:45,200
Whisp Arclight, and then put the
Garner Flash in your arsenal, 

1116
01:01:45,200 --> 01:01:47,120
Yeah. 
Like, there's really, really 

1117
01:01:47,120 --> 01:01:50,720
cool shit that you can do here, 
and I think that's really 

1118
01:01:50,720 --> 01:01:53,480
interesting and. 
It pitches for two. 

1119
01:01:53,480 --> 01:01:55,360
And it pitches for two. 
Totally. 

1120
01:01:55,600 --> 01:01:58,680
So it's like pitchable for shit.
I'm really excited for Joel's 

1121
01:01:58,680 --> 01:02:00,760
card. 
Yeah, let's see, let's get the 

1122
01:02:00,760 --> 01:02:05,240
Joel's card. 
OK, well for my card, I have 

1123
01:02:05,400 --> 01:02:11,720
drawswords and drawswords is a 
warrior action surprise surprise

1124
01:02:12,080 --> 01:02:15,840
and it costs three blocks for 
three and it's a common so it 

1125
01:02:15,840 --> 01:02:19,480
comes in all colors and it says 
your next worry tech it's +32 

1126
01:02:19,480 --> 01:02:22,240
and one power draw a card go 
again. 

1127
01:02:23,600 --> 01:02:27,680
And this card obviously came to 
light because my dearly beloved 

1128
01:02:27,680 --> 01:02:29,920
because I want a battle 
hardened. 

1129
01:02:31,760 --> 01:02:33,800
Actually, I think there were 
like 3 Cacais in the top 8 of 

1130
01:02:33,800 --> 01:02:37,200
that event as well, all on 
basically the same build with 

1131
01:02:37,200 --> 01:02:41,160
this drawsword archetype. 
And it was originally a car that

1132
01:02:41,160 --> 01:02:45,480
was written off for a long time 
because it was mostly fodder for

1133
01:02:45,480 --> 01:02:50,640
limited as most cards are. 
But I think this type of build 

1134
01:02:50,640 --> 01:02:53,440
is really interesting because 
you're sort of like front 

1135
01:02:53,440 --> 01:02:56,720
loading a lot of pumps onto your
first Sabre and also just like 

1136
01:02:56,720 --> 01:03:01,000
sort of condensing your power 
into fewer turns, which is 

1137
01:03:01,840 --> 01:03:05,880
really reversed to how Kasai was
played in her earlier style 

1138
01:03:05,880 --> 01:03:09,640
builds where you would play like
9 blade runners and you want the

1139
01:03:09,640 --> 01:03:11,800
game to go really long. 
You extract value that way. 

1140
01:03:12,400 --> 01:03:14,680
This time you're just getting 
free swords and you're doing all

1141
01:03:14,680 --> 01:03:16,800
your 0 cost. 
Go again and you're just fucking

1142
01:03:16,800 --> 01:03:20,280
slamming face making coppers, 
making gold and taking bitches. 

1143
01:03:20,720 --> 01:03:23,000
Such a fascinating set of 
interactions because when you 

1144
01:03:23,000 --> 01:03:26,400
look at the design it is come to
fight with popping a gold on top

1145
01:03:26,400 --> 01:03:28,000
of it. 
But you don't need the gold to 

1146
01:03:28,000 --> 01:03:30,520
pop right? 
Because it's one resource for 

1147
01:03:30,520 --> 01:03:33,160
+32. 
One and then the two extra 

1148
01:03:33,160 --> 01:03:36,400
resources is like popping a gold
to draw a card yeah this was 

1149
01:03:36,400 --> 01:03:39,120
never played before because when
you pitch the whole blue to play

1150
01:03:39,120 --> 01:03:42,080
draw swords, you wouldn't have 
any resources floating so you 

1151
01:03:42,080 --> 01:03:46,120
couldn't play the good one cost 
go against like run through 

1152
01:03:46,240 --> 01:03:48,600
Blade Runner. 
But these decks aren't on those 

1153
01:03:48,600 --> 01:03:51,440
things anymore because they are 
now 0 cost go against. 

1154
01:03:51,760 --> 01:03:56,600
And when you consider Kasai's 
hero ability, that isn't just a 

1155
01:03:56,600 --> 01:04:02,480
draw card, it's also four free 2
free resources because you 

1156
01:04:02,480 --> 01:04:05,080
discounted your sword. 
So if you can swing both swords 

1157
01:04:05,080 --> 01:04:08,920
after a draw swords, it is an 
extremely over rate card. 

1158
01:04:09,680 --> 01:04:11,760
And that's the math behind it, 
right? 

1159
01:04:11,840 --> 01:04:16,240
Yeah, so this is technically a 
like double sided Arsenal zone 

1160
01:04:16,240 --> 01:04:21,000
because unsheathed is also like 
the notable new card from the 

1161
01:04:21,000 --> 01:04:22,640
old side builds and the new 
ones. 

1162
01:04:23,160 --> 01:04:28,440
So the surplus of go against 
that we have at 0 cost is and. 

1163
01:04:28,960 --> 01:04:30,320
Trot along. 
That's so cool, though. 

1164
01:04:30,320 --> 01:04:32,680
Like you're saying how that 
these zero costs are so much 

1165
01:04:32,680 --> 01:04:36,040
more viable, like, or we have 
enough of them that running a 

1166
01:04:36,040 --> 01:04:39,360
cost curve with drawswords is a 
lot more viable because you have

1167
01:04:39,360 --> 01:04:41,440
these zero costs to support it. 
Yeah. 

1168
01:04:41,440 --> 01:04:42,560
So is that what Clark was 
saying? 

1169
01:04:43,280 --> 01:04:45,120
That is what I was saying, but 
you said in a much more 

1170
01:04:45,120 --> 01:04:48,240
condensed way, so we should 
probably keep yours and cut 

1171
01:04:48,240 --> 01:04:51,160
mine. 
So that's my card for the 

1172
01:04:51,160 --> 01:04:52,800
Arsenal Zone. 
I'm really excited to start 

1173
01:04:52,800 --> 01:04:56,920
brewing with Kasai again and I 
think now we should just move on

1174
01:04:56,920 --> 01:05:00,200
to fuzzies card. 
Fuzzy, what's your card? 

1175
01:05:00,200 --> 01:05:02,920
I've been playing Rhinar. 
This is the next chapter in 

1176
01:05:02,920 --> 01:05:05,280
Fuzzy's Rhinar blog for the 
public. 

1177
01:05:06,440 --> 01:05:09,080
Everyone could just track your 
opinions on Brute through the 

1178
01:05:09,080 --> 01:05:11,800
Arsenal zones. 
Actually. 6 episodes. 

1179
01:05:12,160 --> 01:05:17,280
And like I cannot understate how
hip and cool romping club is 

1180
01:05:17,320 --> 01:05:19,600
right now. 
All the Brew players are like, 

1181
01:05:19,800 --> 01:05:22,360
oh, now that Aurora is gone, 
maybe instead of playing high 

1182
01:05:22,360 --> 01:05:25,320
variance Agra Reinhar, we play 
low variance club. 

1183
01:05:25,720 --> 01:05:30,200
Like let's bonk, you know, club.
There's two resources to swing 

1184
01:05:30,200 --> 01:05:32,880
for four. 
That's so good. 

1185
01:05:34,000 --> 01:05:37,520
Audience have to pay 3 for 
conditional 4 power. 

1186
01:05:37,520 --> 01:05:39,800
Now, granted, that's a one 
handed weapon you're talking 

1187
01:05:39,800 --> 01:05:42,960
about if we're doing a no those 
that's like pitch for three to 

1188
01:05:42,960 --> 01:05:44,440
swing 4, right? 
Yeah. 

1189
01:05:44,440 --> 01:05:46,560
And then sometimes you pitch 3 
to swing six. 

1190
01:05:46,560 --> 01:05:48,600
That does sound pretty sexy, not
going to lie. 

1191
01:05:48,800 --> 01:05:52,240
But romping club, if you've 
discarded A6 that also deals an 

1192
01:05:52,240 --> 01:05:56,320
extra damage, it's coming in for
five. 2 for five as well, right 

1193
01:05:56,320 --> 01:05:59,560
as a weapon additional plus one 
for every card you've discarded.

1194
01:05:59,560 --> 01:06:01,760
OK, just the one plus. 
One OK, but stay with me. 

1195
01:06:01,920 --> 01:06:05,560
What we can do as brute that 
guard means can't is play A1 

1196
01:06:05,560 --> 01:06:09,800
cost before we swing club. 
Now, this is not the leading 

1197
01:06:10,920 --> 01:06:12,880
theoretical. 
This is not the leading like 

1198
01:06:13,000 --> 01:06:15,760
math theory that brutes are all 
like publishing in their brute 

1199
01:06:15,760 --> 01:06:19,080
universities and shit, but it is
an idea that I do like exploring

1200
01:06:19,080 --> 01:06:22,840
sometimes. 
So what I've been using in my 

1201
01:06:22,840 --> 01:06:26,600
sideboard as romping Club Rhinar
is lead with speed. 

1202
01:06:26,920 --> 01:06:30,080
Oh. 
So if you haven't played heavy 

1203
01:06:30,080 --> 01:06:33,920
hitters, limited lead with speed
is A1 cost 2 block. 

1204
01:06:34,240 --> 01:06:37,040
It is a brute warrior hybrid. 
It says your next brute or 

1205
01:06:37,040 --> 01:06:39,800
warrior attack this turn gets 
plus three power and create an 

1206
01:06:39,800 --> 01:06:42,880
agility token. 
Because look, even though it 

1207
01:06:42,880 --> 01:06:45,600
blocks for two, you pitch a 
blue, you play lead with speed 

1208
01:06:45,600 --> 01:06:47,200
into club, you're swinging for 
seven. 

1209
01:06:47,240 --> 01:06:50,920
You might not be discarding 
anything, but two card 7 is like

1210
01:06:51,000 --> 01:06:54,520
not bad, but you also leave an 
agility behind on the back end. 

1211
01:06:54,640 --> 01:06:57,960
God, that's so good. 
Isn't it like it's not 

1212
01:06:57,960 --> 01:06:59,680
necessarily what we want to be 
doing all the time? 

1213
01:06:59,680 --> 01:07:02,360
Because if we're trying to play 
a really defensive romping club 

1214
01:07:02,360 --> 01:07:04,600
list, I what am I going to do 
with an agility? 

1215
01:07:04,800 --> 01:07:07,560
I mean, I can do things with an 
agility, don't get me wrong, but

1216
01:07:07,560 --> 01:07:08,640
I also really want to be 
blocking. 

1217
01:07:08,640 --> 01:07:10,240
And if I'm blocking, I'm not 
doing a lot of the agility. 

1218
01:07:10,240 --> 01:07:14,000
So I only bring this in and 
really like dirtily matchups 

1219
01:07:14,000 --> 01:07:17,280
where they're not putting 
pressure on me so it doesn't 

1220
01:07:17,280 --> 01:07:19,960
make any sense to run D reacts. 
I bring in leave with speed so I

1221
01:07:19,960 --> 01:07:21,520
can convert my whole hand all 
the time. 

1222
01:07:21,640 --> 01:07:23,760
I really like the mic version of
this card as. 

1223
01:07:23,760 --> 01:07:24,760
Well. 
Why not? 

1224
01:07:24,760 --> 01:07:28,440
Yeah, it's like 1 for four and 
then you still have your club, 

1225
01:07:28,560 --> 01:07:30,520
which is 2 for four. 
So it's a 2 card 8. 

1226
01:07:30,520 --> 01:07:33,520
It's it's great. 
Into A1 card 5 the next turn. 

1227
01:07:33,680 --> 01:07:36,400
And the agility like really 
tells your opponent like bro 

1228
01:07:36,400 --> 01:07:38,000
you're giving me so much tempo 
right now. 

1229
01:07:38,000 --> 01:07:40,560
I'm fucking leaving behind 
agility tokens just for swinging

1230
01:07:40,560 --> 01:07:43,800
my fucking weapon. 
Like it's also a card that I've 

1231
01:07:43,800 --> 01:07:46,280
always loved and limited. 
This card is so good and heavy 

1232
01:07:46,280 --> 01:07:49,640
hitters limited and I'm like it 
can't be that bad constructed. 

1233
01:07:50,080 --> 01:07:54,640
I do think your philosophy 
behind this card is interesting 

1234
01:07:54,640 --> 01:07:57,520
and valid, because like as 
Rhinar, if you're going against 

1235
01:07:57,520 --> 01:08:00,800
another nerdily deck, you want 
to take advantage of not only 

1236
01:08:01,000 --> 01:08:03,520
your intimidates, but you need 
some way to go wider without 

1237
01:08:03,520 --> 01:08:06,800
rolling scap skins and ending 
your turn preemptively. 

1238
01:08:06,800 --> 01:08:11,440
So I think this card is a 
perfect card to test for for 

1239
01:08:11,440 --> 01:08:14,280
those kinds of matchup for sure.
And I feel like I like it a 

1240
01:08:14,280 --> 01:08:17,359
little bit more than agile wind 
up because I don't need 

1241
01:08:17,399 --> 01:08:20,200
indefensive Reinar. 
I don't actually need that many 

1242
01:08:20,200 --> 01:08:21,880
sixes. 
Like they're good to have for 

1243
01:08:21,880 --> 01:08:22,680
sure. 
Yeah. 

1244
01:08:23,439 --> 01:08:26,080
But this lets me convert my hand
and makes an agility very 

1245
01:08:26,080 --> 01:08:29,840
forward like. 
And I'm I'm getting to put three

1246
01:08:29,840 --> 01:08:33,040
damage in agility token instead 
of just an agility token and an 

1247
01:08:33,040 --> 01:08:36,000
intimidate. 
Yes, I I do really like that as 

1248
01:08:36,000 --> 01:08:37,680
well. 
It's generating literally more 

1249
01:08:37,680 --> 01:08:39,960
math value than than the wind 
UPS. 

1250
01:08:40,319 --> 01:08:42,000
So that's what I've been playing
with lately. 

1251
01:08:42,000 --> 01:08:44,800
It's a card that's been on my 
mind, so I brought a copy to 

1252
01:08:44,800 --> 01:08:46,640
sign and give to each of my 
fellow hosts. 

1253
01:08:46,880 --> 01:08:49,840
Oh, I had no idea. 
So here you go besties. 

1254
01:08:49,840 --> 01:08:52,720
Lead with speed. 
Thank you Fuzzy, I can actually 

1255
01:08:52,720 --> 01:08:54,800
use this in my project. 
Blue deck? 

1256
01:08:54,800 --> 01:08:57,319
Oh yeah, totally. 
You're gonna build a physical 

1257
01:08:57,319 --> 01:08:58,960
copy of a project. 
Blue deck? 

1258
01:08:58,960 --> 01:09:01,040
Fuck yeah dude. 
Honestly it's king shit. 

1259
01:09:01,479 --> 01:09:03,880
Yeah. 
Well, thanks for podding with me

1260
01:09:03,880 --> 01:09:07,200
everyone. 
Yeah, thank you everyone for 

1261
01:09:07,200 --> 01:09:09,680
listening to our episode. 
If you haven't already, go to 

1262
01:09:09,680 --> 01:09:12,279
the YouTube or our Discord and 
let us know what you've been 

1263
01:09:12,279 --> 01:09:15,240
brewing, what you've been 
playing in Project Blue, And if 

1264
01:09:15,240 --> 01:09:17,800
you didn't hear your card, shout
it out in the Arsenal zone. 

1265
01:09:17,800 --> 01:09:19,760
Don't worry, we're still 
recording episodes for the 

1266
01:09:19,760 --> 01:09:22,319
foreseeable future, so you'll 
have more opportunities to 

1267
01:09:22,319 --> 01:09:26,000
submit your really cool cards. 
And remember, in High Seas 

1268
01:09:26,000 --> 01:09:28,800
spoiler season, we're the only 
podcast that has spoilers, so be

1269
01:09:28,800 --> 01:09:33,319
sure to join our Discord. 
And did I miss anything? 

1270
01:09:34,080 --> 01:09:37,960
No, I appreciate you so very 
much Until nursing guys my. 

1271
01:09:53,680 --> 01:09:56,280
Pijotumi Podcast is hosted by 
Joel. 

1272
01:09:56,280 --> 01:09:58,880
Racinos, Clark Moore and Fuzzy 
Delp. 

1273
01:09:59,240 --> 01:10:02,880
Our executive producer is Talon 
Stradley, our logistics 

1274
01:10:02,880 --> 01:10:06,120
coordinator is John Farkas, 
Music is produced by Dylan 

1275
01:10:06,120 --> 01:10:10,320
Hulse, logo is designed by Han V
and our sound mixing is done by 

1276
01:10:10,320 --> 01:10:12,920
Christopher Moore. 
Last but not least, thank you 

1277
01:10:12,920 --> 01:10:15,640
the listener for taking the time
to listen to our podcast. 

1278
01:10:15,640 --> 01:10:18,280
Be sure to give us a follow on 
your favorite social media 

1279
01:10:18,280 --> 01:10:32,000
platform at Pijotumi Podcast. 
Like like I'm talking about in 

1280
01:10:32,000 --> 01:10:34,920
Crucible, like I make a new. 
Format every month and I'm 

1281
01:10:34,920 --> 01:10:37,640
telling you guys like I'm not 
putting that much effort into it

1282
01:10:37,880 --> 01:10:41,120
and it is clear like they've 
done like a you, you put some 

1283
01:10:41,120 --> 01:10:44,480
effort into a fuzzy people. 
Are getting their $5 worth every

1284
01:10:44,480 --> 01:10:47,320
single month? 
I can rephrase that if you want.

1285
01:10:48,080 --> 01:10:50,520
Yeah, let's not downplay our 
Patreon. 

1286
01:10:52,120 --> 01:10:53,440
I'm going to read it. 
Hold on one second. 

1287
01:10:54,560 --> 01:10:56,320
He was trying to pull a Clark. 
I was. 

1288
01:10:56,320 --> 01:10:58,920
Gonna and I was like. 
Don't be a Clark, be a Joel. 

1289
01:10:59,160 --> 01:11:05,960
Yeah. 
Don't be a Clark, be a Joel, the

1290
01:11:06,120 --> 01:11:10,400
new tagline. 
For our podcast, it also blocks 

1291
01:11:10,400 --> 01:11:12,760
for three baby. 
Yeah, I said that. 

1292
01:11:13,360 --> 01:11:15,280
Oh, did you? 
Oh, then I'm just an asshole. 

1293
01:11:15,280 --> 01:11:17,480
My apologies. 
And it blocks for three. 

1294
01:11:18,280 --> 01:11:19,800
That's true. 
Fuzzy, it does block for three. 

1295
01:11:19,800 --> 01:11:20,520
Thank you for that.
