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Welcome to Pitch It to Me 
podcast, a show about the 

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subjective past, present and 
potential future of flesh and 

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blood design. 
Today's episode will be about 

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the latest flesh and blood 
expansion on red, yellow and 

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blue Pitch. 
Each of our hosts will review 

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their predictions for the 
haunted and give their most 

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pressing opinions. 
You can find us across all 

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socials such as Blue Sky and 
Instagram at Pitch to Me 

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podcast. 
I'm Arachne. 

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I'm also a acne. 
Wait, wait, wait, wait. 

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He's a acne, She's a acne. 
They're Arachne. 

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I'm Arachne. 
Are there any other Arachne I 

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need to know about? 
No, I think that about covers it

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all, right. 
Cool. 

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Dude Zephyr Needle gone before 
their glory. 

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Dude, no, I'm happy. 
I didn't want. 

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To live I didn't want to live 
with. 

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The meta that was going to be 
insane with. 

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Her Treven Zephyr needle. 
I always liked the card for its 

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place in the meta. 
Like Zen meta was super hyper 

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aggro. 
Especially when you're playing 

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in the Zen mirror right? 
Like aggro of aggro mirrors and 

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having a card that's like look I
just need to swing my weapon one

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time if they block with one I'm 
already winning. 

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And that like hyper accelerated 
like niche that Zephyr needle is

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able to fill I always found 
interesting. 

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But I can see why LSS was like 
Zephyr needle is toxic. 

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With with the retrieve mechanic 
specifically, right, even more 

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specifically with the ability to
pump it right. 

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Like I I guess saver bloodshed 
was never the issue with Zephyr 

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needle, but like just being able
to give Zephyr needle additional

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power was already an extremely 
strong ability. 

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And so when they printed a new 
thing that said in ninja give a 

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dagger plus 4, you just can't 
let that exist with Zephyr 

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needle. 
Yeah. 

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Yeah, that's insane. 
Zephyr needle was so cool when 

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you broke it once and that was 
it. 

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Yeah. 
Because dagger is the swing for 

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two for one resource. 
That's just so overpowered, 

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right? 
I think that might be the best 

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rate in the game. 
We'll see how Fang does. 

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With, with natural go again 
specifically, Yeah, yeah, yeah, 

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yeah. 
And you can trick people into 

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trying to break them. 
We want to give a shout out to 

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all of the Discord users that 
submitted their predictions when

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we did our pitch and predictions
episode for The Haunted, 

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specifically Darth Prentice, 
Prime Frog, Ichthia Mulvane, and

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Talon. 
Specifically, Talon had a shout 

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out that was on the money. 
Yeah, he was the only prediction

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to get it correct with Assassin 
only traps. 

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His doomer about traps not 
staying a special little thing 

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for Riptide came true and it 
served him well and. 

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You know what I don't think he 
was expecting? 

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Warrior and Ninja on the 
sidelines also get a trap. 

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Yeah, I think, I think that is 
probably even worse for Talon's 

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mental health than like the fact
that there is an assassin I. 

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Think could be fine. 
It's like the best meta that 

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Riptide could ask for also. 
Very true. 

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Everyone's doing things at 
reaction speed, giving things 

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plus power. 
And go again. 

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If you can't see listeners. 
He's steepling my finger. 

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Yeah, yeah, I'm. 
I'm twiddling them like an evil 

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villain from the 50s. 
So thank you to everyone so that

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submitted their predictions for 
the rest of the episode. 

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We're going to be talking about 
our own predictions for the set 

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as we publicly gave at our pitch
and predictions episode. 

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So you can check the receipts 
and we'll also be talking about 

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some of like the things that 
we're excited to see in the new 

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set, as well as some questions 
we might have about why LSS 

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chose to go with one design over
the other. 

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I feel like that sounds really 
foreboding when I say it like 

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that. 
But overall, do you guys think 

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like the set was really hype? 
Are you really happy to see it 

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now that it hit? 
I think it was more hype than 

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people were initially expecting.
There's definitely, there was 

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some, there was some dumorism 
going into it, right? 

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More Assassin Ninja when it 
feels like we've been getting 

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barraged with those two in the 
same sets over and over again. 

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But I think that what they 
actually gave us in terms of 

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design is compelling enough and 
interesting enough. 

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And the Zephyr needle band was. 
Present you that just the last 

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second until I think save the 
mentality of everyone going into

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the set. 
Yeah, it feels like they added a

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lot of really interesting stuff 
to assassin and ninja and not 

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just like the really pushed 
majestics that I was expecting. 

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So I'm actually really excited 
to see like how these ninjas 

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adapt to that, like dagger play 
style over like, you know, what 

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we've seen before, like combo 
draconic, stuff like that. 

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Yeah, I know. 
I'm enjoying the set too, so 

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let's get into it. 
For red pitch, Clark is going to

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go first. 
Yeah, so we're going to lead off

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by going over our predictions 
from the previous episode. 

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So we're going to move through 
these pretty quick to make sure 

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that we have enough time to hit 
everything here. 

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So my first prediction, the 
assassin dagger will mark on, 

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hit full point, full point, 
right on the way on both 

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daggers, right? 
Like the Majestic 1 and the 

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Common. 
One, not the token one, but it's

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OK, I'll give it to you, yeah. 
Next legendary generic leg piece

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to specifically address Spectra.
Now I did really hammer home 

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that Spectra. 
Yeah, you just had to. 

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Be so specific. 
I do think being more specific 

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is better, and it did work out 
in Fuzzy's favor later. 

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True, but half point. 
I think you were really trying 

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to go for LSS printing hate 
tools against Spectra 

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specifically you were harkening 
back to like their announcement 

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about doing such was your old 
reason for this one. 

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I think half of it was also just
the fact that a legendary light 

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piece like just doesn't exist 
and like that's a slot that need

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to be. 
Filled I'm leaning towards no 

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points, but I would certainly be
willing to concede 1/2 point 

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depending on how Joel feel. 
I was also leaning towards no 

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points. 
Sorry, no. 

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This is hella big to lose again,
it's just so specific. 

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Next time I'm going to go for 
nothing but ground fruit. 

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OK, third prediction. 
Chaos will only appear on 

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assassin cards. 
So I was expecting a lot of 

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chaos assassin melded, but not 
with a blank chaos talent like 

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we were getting blank draconic. 
And sure enough that wasn't the 

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case. 
We did not get any blank 

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generically chaos cards except 
for the gym. 

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Which is Chaos only. 
It is Chaos only. 

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It's a chaos gym. 100% of the 
Chaos cards that we saw are only

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Chaos. 
Yeah, there are only two of 

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them. 
So like Spirit? 

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Or letter. 
The fact that you guys didn't 

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give me halfway for the light 
beast makes me think. 

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Why would you get any points 
here? 

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You said chaos will only appear 
on assassin cards and it didn't 

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at all. 
You said no talent only cards. 

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Well, I we did already see 
Spurlock by the time I made that

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prediction, so I meant we 
probably won't see any more. 

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It's fine. 
It's whatever I'm moving. 

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On Fuck Clark. 
And. 

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I don't want to hug your 
spotlight, Clark, but the way I 

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remember it is here. 
I did do like a little side 

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prediction where I said that 
there's going to be like a card 

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that spotlights each of the six 
Chaos Assassin Demi heroes 

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because we saw Tarantula talks 
in and we were talking about 

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like space in the set codes 
because I didn't write it down 

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anywhere else. 
So I think this is my only point

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where I can bring it up. 
You you also definitely. 

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I think in that prediction it 
was like each of the majestics 

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will be one. 
Like there would be 1 majestic 

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for each one, which is not how 
it. 

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Ended. 
That's totally true. 

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Trying to get extra fucking 
points. 

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No, I wouldn't get points Clark 
section. 

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That wasn't going to get points 
in Clark section. 

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That would be so out of bounds. 
But. 

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Clark's the one who tries the 
game of. 

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High the predictions the most. 
All right, prediction #4 rupture

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is out of here. 
And then I gave a prediction for

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a new draconic keyword. 
They did not return to rupture 

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at all, which was definitely the
spirit of my thing. 

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But I thought they were going to
replace it with a new mechanic, 

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and they kind of didn't. 
They kind of kept it to counting

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chain links only. 
Now you're counting draconic 

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chain links, and they really 
only care up through 2. 

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I would give you half a point. 
Yeah, yeah. 

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I would agree with that. 
Yeah, very much so like. 

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They're choosing not to design 
around having a really wide 

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combat chain. 
Feng is draconic but he really 

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only wants 2, maybe 3. 
Except for like on power turns 

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where you're doing like 8 chain 
links. 

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Yeah, but even then, not every 
single one of those needs to be 

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draconic. 
Yeah, yeah, yeah. 

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OK. 
Fifth, there will be AC and C 

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reprint. 
In Genpacts, goddamn it. 

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I was like waiting for it. 
I was right, and we don't 

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technically know the full gem 
pack list at current time of 

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recording. 
It's possible that the CNC ends 

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up in there, but it's highly 
unlikely. 

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It looks like only Commons and 
rares are going to be in the 22.

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The 23rd appears to be a hero. 
We have the 8 cold foils being 

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the weapons left-handed and 
right-handed, and then the 

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Marvel we now know is an Azuri 
pulled for the very first time. 

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Live by Josh Lau on the card, 
guys, Yeah. 

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Half point because there's a CNC
reprint Yeah, I. 

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Think that was a fairly decent 
swing. 

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You get a half point clerk and 
then. 

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Ninja will get a legendary leg 
piece. 

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I really can't. 
Fucking hammering the. 

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Fucking leg pieces he's like 
we're getting. 

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Legs and I think I made even a 
side prediction at the end of 

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everything of like I can see 
Draconic getting a leg piece. 

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Like I think Fuzzy, you were 
saying there might have been 

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like an arms piece and I was 
saying, well, actually, like the

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leg piece might be more 
interesting, but that wasn't one

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of my official predictions. 
So no, you get. 

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A ghost point for that mean. 
Syndra got a dracon. 

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Glacier got a leg Piece does 
that like Ninja got a leg? 

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Piece is that 2 half points? 
No two points because you said 

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the assassin dagger will mark 
CNC reprint and rupture. 

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Yeah, so I think I am currently 
sitting at 2 full points. 

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OK. 
I'm willing to give him the half

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piece, the half point for leg 
piece. 

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For keeping it competitive. 
You're groveling paid off. 

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Yes, remember kids grovel. 
So, Clark, now that we've 

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reviewed your predictions, what 
are some things about the new 

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set that you really want to 
discuss? 

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So the first thing I really want
to talk about is that this is 

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our first big reaction set since
like Welcome to Wraith, where it

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feels like so much of the set 
and the damage and even the 

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equipment is centred around 
reactions. 

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Yeah, people in draft are like, 
do I run 5D reacts? 

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And it's like, yeah. 
I've I've seen people say that 

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Iraqne just needs to run like 4 
+ D reacts unlimited. 

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And Fang is like, do I run only 
attack reactions? 

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And it's like, yeah. 
Like there's definitely a list 

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out there that does that 100% 
and I think that's so 

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interesting. 
I love how they've designed the 

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equipment to be one block, but 
if you block intelligently you 

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can get conditional 2 block. 
But then all of those designs 

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also allow the opponent to play 
around them. 

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Really interestingly, the red 
alert, the leapfrog, like I 

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think these are great designs 
for reaction set and giving anti

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reaction common and rare 
equipment. 

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It it is masterfully designed in
my opinion. 

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Yeah, I love the new equipment 
designs for sure. 

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I want to ask, do you guys think
that this limited set needed a 0

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for 4D react? 
Because right now all the traps 

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in the set currently only block 
for three. 

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Yeah, it's it's interesting 
because, and I'll talk a little 

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bit more about it in my opinions
about the set, but it seems like

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specifically for Assassin, the 
ceiling is like 3 per reaction, 

227
00:11:34,920 --> 00:11:38,600
like 3 points versus like 
warrior where the dagger plus 

228
00:11:38,600 --> 00:11:40,960
the reaction you can you can 
push up to four or five. 

229
00:11:41,160 --> 00:11:44,240
Yeah, depending on the reaction.
Yeah, so even throw 2 reactions 

230
00:11:44,240 --> 00:11:45,280
on it. 
Yeah, exactly. 

231
00:11:45,280 --> 00:11:48,800
So sometimes it feels like the 
the format is like really fast 

232
00:11:48,800 --> 00:11:52,560
and it could have need or could 
have used more D reacts, but I 

233
00:11:52,680 --> 00:11:54,440
don't know. 
I also think like D reacts are 

234
00:11:54,440 --> 00:11:58,280
just extremely powerful and a 
zero for four, unconditional and

235
00:11:58,280 --> 00:12:02,120
limited could make it, you know,
a bit more of that fatigue style

236
00:12:02,120 --> 00:12:05,280
that I do not like unlimited. 
We even have Layla, which is 4 

237
00:12:05,280 --> 00:12:08,120
points of value defensively if 
the opponent is marked as a 

238
00:12:08,120 --> 00:12:10,800
conditional 0 for four, quote UN
quote D react. 

239
00:12:11,280 --> 00:12:13,280
And it's heavily conditional 
because if you're marked, you're

240
00:12:13,280 --> 00:12:14,800
not even able to play it. 
Yeah. 

241
00:12:15,080 --> 00:12:20,000
I think my 2 main responses to 
that question are, first of all,

242
00:12:20,160 --> 00:12:23,320
with equipment, we can pretend 
we have 0 for 4D reacts. 

243
00:12:23,360 --> 00:12:26,520
Yeah, with the leapfrog line, 
we're able to like the. 

244
00:12:26,600 --> 00:12:28,400
Additional value that we can get
off of these. 

245
00:12:28,400 --> 00:12:31,600
Yeah, like the equipment are 
able to hit your cover, your 

246
00:12:31,600 --> 00:12:33,800
breakpoints so well and 
dynamically, especially 

247
00:12:33,800 --> 00:12:36,360
considering how many of them are
in the set that I don't think 

248
00:12:36,360 --> 00:12:39,600
it's a big deal that you're not 
able to lock for four, you know?

249
00:12:40,040 --> 00:12:42,960
And I also think that, like, 
it's OK for offensive options to

250
00:12:42,960 --> 00:12:45,120
be stronger than defensive 
options, you know? 

251
00:12:46,360 --> 00:12:51,000
I I definitely agree, but I've 
noticed that lethal range can 

252
00:12:51,000 --> 00:12:53,800
sometimes start showing up at 10
life yeah. 

253
00:12:53,960 --> 00:12:58,960
And I'm not sure if I'm super 
happy with that specifically. 

254
00:12:59,880 --> 00:13:02,080
Just just a little thing that 
I've noticed about the set and 

255
00:13:02,080 --> 00:13:04,360
something that'll probably 
expand more on and hopefully 

256
00:13:04,360 --> 00:13:07,600
maybe even do a full pitch on 
come our limited opinions 

257
00:13:07,600 --> 00:13:09,440
episode. 
Let me know if you guys are 

258
00:13:09,440 --> 00:13:10,920
going to be interested in 
hearing that. 

259
00:13:11,480 --> 00:13:15,040
Moving on. 
I also want to ask, do dagger 

260
00:13:15,040 --> 00:13:17,280
support cards deserve to be 
overrate? 

261
00:13:17,560 --> 00:13:21,400
Because what we've seen with 
warriors is that for basic 

262
00:13:21,440 --> 00:13:25,800
weapon pumps, it's 0 cost for +3
your next weapon gains plus 

263
00:13:25,800 --> 00:13:29,880
three it's sharpened steel. 
Then with daggers they're saying

264
00:13:29,880 --> 00:13:33,920
well now it's zero for plus 4 
but only onto a dagger. 

265
00:13:34,160 --> 00:13:36,640
That seems to be the big dagger 
thing going on is that 

266
00:13:36,640 --> 00:13:40,840
everything gets to be one above 
rate 0 for three attack 

267
00:13:40,840 --> 00:13:44,760
reactions and all this, and it 
should be generally OK because 

268
00:13:44,760 --> 00:13:48,120
daggers attack for one less 
while still requiring the same 

269
00:13:48,120 --> 00:13:50,560
resource input that it took for 
warriors to swing with their 

270
00:13:50,560 --> 00:13:55,240
weapons. 
But I'm noticing that it's a 

271
00:13:55,240 --> 00:14:00,040
little awkward because it works 
on the first card you play. 

272
00:14:00,040 --> 00:14:03,160
The first zero for four you play
is completely fine. 

273
00:14:03,840 --> 00:14:07,640
The second one you play is now 
overrated in a way that Warriors

274
00:14:07,640 --> 00:14:10,480
weren't getting. 
Is this a good thing? 

275
00:14:12,520 --> 00:14:18,440
I think the siloing of dagger 
support was really well done in 

276
00:14:18,440 --> 00:14:21,880
the sense that the 0 for fours 
don't really strike me as 

277
00:14:21,880 --> 00:14:24,240
problematic, specifically 
because you already mentioned it

278
00:14:24,240 --> 00:14:26,320
Clark, that they have one less 
base power. 

279
00:14:26,320 --> 00:14:30,240
So each of the reactions on the 
1st chain link is still going to

280
00:14:30,240 --> 00:14:33,400
be, especially with Fang is 
going to be like up to four or 

281
00:14:33,400 --> 00:14:35,480
five because of that point 
deficit. 

282
00:14:35,480 --> 00:14:37,880
If you don't have the right 
reactions at the right time, it 

283
00:14:37,880 --> 00:14:41,400
could still be under rate and be
stuffed by DREC, especially if 

284
00:14:41,680 --> 00:14:44,320
they're trying to land a hit 
while you're marked or something

285
00:14:44,320 --> 00:14:48,000
like that. 
So to me it seems like a good 

286
00:14:48,000 --> 00:14:50,680
enough value proposition. 
Like especially cuz all the 

287
00:14:50,680 --> 00:14:53,680
reactions it seems like block 
for two so they're also weaker 

288
00:14:53,680 --> 00:14:56,360
defensively. 
All the draconic warrior ones 

289
00:14:56,360 --> 00:15:01,200
do, and some of the hybrid ones,
but I think not all of them do. 

290
00:15:01,200 --> 00:15:03,760
Yeah, there are definitely some 
0 for four pumps, which is not 

291
00:15:03,760 --> 00:15:05,120
something we're used to seeing, 
you know. 

292
00:15:05,200 --> 00:15:07,000
Those are all non attack action 
cards though. 

293
00:15:07,000 --> 00:15:09,360
All the all the reactions, you 
are right, Joel, I think are two

294
00:15:09,360 --> 00:15:12,320
blocks. 
I think it's a little bit fair 

295
00:15:12,320 --> 00:15:15,840
in that it's very incentivizing 
for a player with those daggers 

296
00:15:15,840 --> 00:15:20,360
to run larger hands. 
You know, if I only have A1 card

297
00:15:20,360 --> 00:15:22,760
hand, my dagger is not going to 
do very much at all. 

298
00:15:22,880 --> 00:15:25,440
If I have a two card hand, I 
might be able to play a 0 for 

299
00:15:25,440 --> 00:15:28,880
four pump, but then I'm only 
attacking for what, 5 or 

300
00:15:28,880 --> 00:15:30,840
something? 
You know, because these daggers 

301
00:15:30,840 --> 00:15:34,440
are all based around one power. 
Yeah, 22 card 5 does not sound 

302
00:15:34,480 --> 00:15:37,440
super powerful. 
But then when you get to three 

303
00:15:37,440 --> 00:15:39,400
and four card hands, it starts 
to get strong. 

304
00:15:39,400 --> 00:15:41,680
And I think that's OK to have a 
play pattern for, you know, 

305
00:15:41,880 --> 00:15:44,240
because then somebody throws AC 
and C at you and you're like, 

306
00:15:44,320 --> 00:15:46,640
well, if I block it, I'm not 
going to be able to do really, 

307
00:15:46,640 --> 00:15:48,120
really cool dagger things, you 
know? 

308
00:15:48,320 --> 00:15:52,680
Yeah, I also think dagger heroes
are incentivized to end the game

309
00:15:52,680 --> 00:15:55,200
early and steal tempo early to 
end the game quicker. 

310
00:15:55,400 --> 00:15:59,000
Because in a fatigue scenario, 
like if you're playing blue hit 

311
00:15:59,000 --> 00:16:02,680
and run and then pitching for 
two swings, that's two damage 

312
00:16:02,680 --> 00:16:04,000
unless you have actual 
reactions. 

313
00:16:04,200 --> 00:16:07,480
So the fatigue ability of a 
dagger warrior seems a lot 

314
00:16:07,480 --> 00:16:10,520
greater than if you're running 
Centauri Sabre and Hot Streak 

315
00:16:10,760 --> 00:16:12,880
because Hot Streak is like 
conditional go again if you 

316
00:16:12,880 --> 00:16:16,640
block at, you know, lowlife 
totals with an attack action and

317
00:16:16,640 --> 00:16:19,800
every hit and run, every Blade 
Runner equals 4 value, or, you 

318
00:16:19,800 --> 00:16:23,920
know, one free 2 for each swing.
So for that reason, I think 

319
00:16:24,120 --> 00:16:26,840
having them lean so hard into 
the aggressive option as a 

320
00:16:26,840 --> 00:16:30,680
dagger hero makes more sense to 
me than, like, holding back, so 

321
00:16:30,680 --> 00:16:31,720
to speak. 
Yeah. 

322
00:16:32,640 --> 00:16:35,600
All right, And the very last 
thing that I want to talk about 

323
00:16:35,600 --> 00:16:40,680
is Hunter's Clave. 
I think this is a really, really

324
00:16:40,680 --> 00:16:44,720
weird card because one, they 
wanted a Majestic weapon, but 

325
00:16:44,720 --> 00:16:47,640
they didn't want it to be 
draftable, so they put it in the

326
00:16:48,160 --> 00:16:51,680
expansion slot. 
It's in the back 2 cards so it's

327
00:16:51,680 --> 00:16:55,320
not playable and limited really.
Yes, I thought that was only for

328
00:16:55,320 --> 00:16:58,960
the cold foils. 
Nope, the Hunter's Clave shows 

329
00:16:58,960 --> 00:17:01,480
up in the back 2 cards of a pack
and it is not limited playable. 

330
00:17:01,480 --> 00:17:04,400
Weird. 
Super weird because it isn't in 

331
00:17:04,400 --> 00:17:05,960
the expansion slot. 
It is. 

332
00:17:05,960 --> 00:17:10,079
It has a normal haunted set 
code, but it is not intended for

333
00:17:10,079 --> 00:17:15,599
limited play and at the exact 
same time as ACC tool. 

334
00:17:15,720 --> 00:17:19,680
It just kind of makes all of the
marked cards open and available 

335
00:17:19,680 --> 00:17:23,240
to any and all assassins. 
Now I really wonder why they 

336
00:17:23,240 --> 00:17:27,280
didn't make this a Chaos 
assassin dagger so that one 

337
00:17:27,800 --> 00:17:31,160
Arachne Marionette could play it
and Arachne slipped through the 

338
00:17:31,160 --> 00:17:34,400
cracks. 
I think both of those heroes 

339
00:17:34,760 --> 00:17:38,240
should use marking and I think 
are interesting to see marking 

340
00:17:38,240 --> 00:17:41,000
in. 
But didn't you really need 

341
00:17:41,000 --> 00:17:44,920
access to the marked card pool 
Missouri? 

342
00:17:45,480 --> 00:17:49,520
Like I'm I'm just very very 
confused by that intention from 

343
00:17:49,520 --> 00:17:56,080
LSS and it makes me think that 
LSS printed so many Assassins 

344
00:17:56,080 --> 00:18:00,880
sets recently purely because 
they feel like Assassin needs an

345
00:18:00,880 --> 00:18:06,360
equivalent sized card pool and 
that's why we've been getting so

346
00:18:06,360 --> 00:18:09,600
many of them. 
Yeah, it's that's a good point 

347
00:18:09,600 --> 00:18:12,680
because I remember during 
previous season a lot of people 

348
00:18:12,680 --> 00:18:16,320
were really worried that new but
before Hunter's Clave was 

349
00:18:16,480 --> 00:18:20,480
revealed, that new Azuri, like 
all these objectively stronger 

350
00:18:20,480 --> 00:18:23,760
assassins we're going to 
outclass like Marionette and 

351
00:18:23,760 --> 00:18:27,120
Slippy because they have access 
to the same marking support that

352
00:18:27,120 --> 00:18:30,400
they do. 
And it was fine because there 

353
00:18:30,400 --> 00:18:34,200
wasn't really a consistent way 
of marking outside of flinging 

354
00:18:34,200 --> 00:18:37,800
the mark of the Huntsman and or 
using like a marked card like 

355
00:18:37,800 --> 00:18:39,480
you know, the reapers call or 
whatever. 

356
00:18:39,480 --> 00:18:42,480
Yeah, Reapers Call Public 
Bounty, all of which I think 

357
00:18:42,480 --> 00:18:45,600
would have been acceptable to 
say, OK, you need to run these 

358
00:18:45,600 --> 00:18:49,440
like very side, like you need to
take cards out of your deck to 

359
00:18:49,440 --> 00:18:51,920
put in cards that mark. 
And that would have just helped 

360
00:18:51,920 --> 00:18:54,240
silo it. 
Like we would have seen a new 

361
00:18:54,240 --> 00:18:56,680
that was oriented around 
marking, right. 

362
00:18:56,760 --> 00:18:59,440
But it wouldn't have been 
essentially the same deck with 

363
00:18:59,440 --> 00:19:01,800
like 3 the four cards that care 
about marking. 

364
00:19:01,800 --> 00:19:03,200
Yeah. 
And now without that deck 

365
00:19:03,200 --> 00:19:06,920
building constriction, I think 
they kind of like work against 

366
00:19:06,920 --> 00:19:09,720
like LSS is working against 
themselves now because Nude just

367
00:19:09,720 --> 00:19:15,760
has like no reason not to run 
this plus the other like good 

368
00:19:15,760 --> 00:19:18,080
Majestics that marking support 
has. 

369
00:19:18,280 --> 00:19:22,640
So it is a little bit 
perplexing, but I think also 

370
00:19:22,680 --> 00:19:25,480
just keeping in mind what you 
said about wanting to expand the

371
00:19:25,480 --> 00:19:29,400
carpool, I think, you know, 
having stealth contract and 

372
00:19:29,400 --> 00:19:33,520
marking as three separate 
archetypes in Assassin would be 

373
00:19:34,000 --> 00:19:36,440
against what they want to be 
doing with like releasing so 

374
00:19:36,440 --> 00:19:37,600
many assassins. 
Certainly. 

375
00:19:37,720 --> 00:19:41,680
So having a mixture of stealth 
and Mark or contract and Mark 

376
00:19:42,040 --> 00:19:43,960
seems better to me in the long 
run. 

377
00:19:44,840 --> 00:19:47,080
The last thing that I'll 
probably mention about this is 

378
00:19:47,080 --> 00:19:51,120
that expect me to talk about 
this moving forward in future 

379
00:19:51,120 --> 00:19:53,480
episodes and like, bring it in 
the little asides and side 

380
00:19:53,480 --> 00:19:56,560
things because I'm really 
thinking about whether or not 

381
00:19:56,840 --> 00:20:00,640
cardpool size is the most 
important thing or if cardpool 

382
00:20:00,640 --> 00:20:02,680
quality is the most important 
thing. 

383
00:20:02,680 --> 00:20:04,120
Yeah, like I've been thinking 
about Brute. 

384
00:20:04,120 --> 00:20:07,200
Brute actually has a pretty 
sizable cardpool, but I think 

385
00:20:07,200 --> 00:20:09,720
that the quality of a lot of 
those cards is really low. 

386
00:20:10,040 --> 00:20:11,840
So you don't see Brute doing a 
lot. 

387
00:20:12,480 --> 00:20:16,600
So I really wonder if this was 
the right approach by LSS when 

388
00:20:16,600 --> 00:20:20,200
they introduced a new class of 
like what we needed to catch up.

389
00:20:21,160 --> 00:20:23,800
Because instead what we've 
really just gotten is Assassin 

390
00:20:23,800 --> 00:20:28,800
has had. 
The best LSS designs because 

391
00:20:29,080 --> 00:20:32,000
they have been getting all of 
their cards designed during the 

392
00:20:32,000 --> 00:20:36,600
best era of LSS dev work. 
True, and other classes that 

393
00:20:36,600 --> 00:20:39,600
haven't gotten as much support 
simply just don't feel up to 

394
00:20:39,600 --> 00:20:44,040
snuff. 
Arachne Huntsman certainly feels

395
00:20:44,040 --> 00:20:48,640
like the old design, yes. 
And so like there is a section 

396
00:20:48,640 --> 00:20:51,360
of their card pool that feels 
outdated, that has not gotten 

397
00:20:51,360 --> 00:20:54,240
the support. 
And the fact that through three 

398
00:20:54,280 --> 00:20:58,160
draftable sets they have not 
returned to that design is 

399
00:20:58,160 --> 00:21:00,440
definitely telling me that like,
that part of their card pool is 

400
00:21:00,440 --> 00:21:03,120
just kind of tossed by the 
wayside. 

401
00:21:03,120 --> 00:21:05,560
Yeah. 
So once again I am sitting here 

402
00:21:05,560 --> 00:21:12,560
wondering why then? 
Yeah, I I have heard complaints 

403
00:21:12,560 --> 00:21:15,400
from many of my friends who are 
like, So what do we do with 

404
00:21:15,400 --> 00:21:18,240
Huntsman now? 
Because people like with every 

405
00:21:18,240 --> 00:21:20,320
hero that gets released there, 
someone's going to fall in love 

406
00:21:20,320 --> 00:21:22,120
with that design. 
Same thing happened with 

407
00:21:22,120 --> 00:21:23,840
Riptide. 
But Riptides getting like really

408
00:21:23,840 --> 00:21:27,920
good support over the last few 
years, whereas Huntsman got 

409
00:21:27,920 --> 00:21:31,200
maybe coercive tendencies and 
that's it. 

410
00:21:31,560 --> 00:21:34,840
And so now, yeah, I don't really
know what else is in store for 

411
00:21:34,840 --> 00:21:37,560
that hero, but it seems like I 
don't know. 

412
00:21:37,560 --> 00:21:41,080
Do you just like LL them? 
Like take them out of the game 

413
00:21:41,080 --> 00:21:43,920
and then absorb the rest of the 
card puller or route us some 

414
00:21:43,920 --> 00:21:47,240
stuff I don't know. 
Yeah, it's tough. 

415
00:21:47,440 --> 00:21:50,680
I mean it just, it definitely 
seems like they don't want to 

416
00:21:50,680 --> 00:21:53,480
return to contract. 
They've been building everything

417
00:21:53,480 --> 00:21:57,040
around stealth that is the 
modern design for Assassin, and 

418
00:21:57,040 --> 00:22:02,400
it just definitely leaves this 
hero out behind the shed. 

419
00:22:02,680 --> 00:22:05,920
Yeah. 
Well, maybe we will see some new

420
00:22:05,920 --> 00:22:08,320
assassin design space in the 
future, maybe returning back to 

421
00:22:08,320 --> 00:22:10,440
contract. 
I kind of hope it'll be a while.

422
00:22:10,440 --> 00:22:13,000
I'd like. 
To see a two set breakup like 

423
00:22:13,000 --> 00:22:16,600
did not see Assassin for the 
rest of 2050. 5 Two sets. 

424
00:22:16,640 --> 00:22:22,360
Maybe an Armory deck, a Huntsman
Armory deck, print some good 

425
00:22:22,360 --> 00:22:24,880
Majestic, some new buyback 
equipment in there. 

426
00:22:25,120 --> 00:22:26,800
Sure, that would be fun. 
That would be. 

427
00:22:26,800 --> 00:22:28,120
Fun. 
It'd be interesting. 

428
00:22:28,200 --> 00:22:32,360
I would buy that Armory deck. 
Sure, I get to play Iraqi 

429
00:22:32,360 --> 00:22:34,000
Huntsman. 
Nothing else. 

430
00:22:35,320 --> 00:22:39,040
No, no more draftable assassins.
I'm I'm full up. 

431
00:22:41,520 --> 00:22:43,760
Well, thank you, Clark. 
Is it a key if I go next? 

432
00:22:44,840 --> 00:22:49,760
No, Joel. 
So for my no, I'm just kidding. 

433
00:22:51,320 --> 00:22:56,600
Yeah. 
But fuzzy, here I am taking and 

434
00:22:56,600 --> 00:22:58,600
I am handing to you. 
Thank you. 

435
00:23:00,720 --> 00:23:02,240
So for yellow pitch I'm going to
go next. 

436
00:23:02,240 --> 00:23:03,960
I'm going to start off with the 
predictions I made. 

437
00:23:04,680 --> 00:23:08,280
So first I predicted that 
warrior daggers are going to be 

438
00:23:08,320 --> 00:23:10,760
very vanilla with basically no 
effects. 

439
00:23:10,800 --> 00:23:12,280
Probably just a draconic 
keyword. 

440
00:23:12,640 --> 00:23:17,320
I was imagining a nice weapon, 
maybe well stated, that is like 

441
00:23:17,320 --> 00:23:20,720
a blank canvas for us to paint 
effects onto with your various 

442
00:23:20,720 --> 00:23:23,040
attack reactions, etcetera. 
And I was wrong. 

443
00:23:23,040 --> 00:23:25,480
They have this cool like when 
you play a draconic card they 

444
00:23:25,480 --> 00:23:27,600
get go again and plus one that's
definitely in effect. 

445
00:23:27,760 --> 00:23:31,160
Oh yeah, sorry Fuzzy. 
Next, I thought there might be a

446
00:23:31,160 --> 00:23:34,560
legendary Draconic Arms that 
gives power based on the number 

447
00:23:34,560 --> 00:23:35,800
of Draconic cards that you 
played. 

448
00:23:37,320 --> 00:23:41,880
That would have been, yes. 
I get balancing is to decide, 

449
00:23:41,880 --> 00:23:44,160
like they can tune the numbers 
to be whatever they want, yeah. 

450
00:23:44,240 --> 00:23:47,600
Yeah, it could be like at start 
a game when you equip this lose.

451
00:23:47,600 --> 00:23:51,960
Four life, you know, like or 
like the 5th Draconic card you 

452
00:23:51,960 --> 00:23:54,760
play each turn gets plus one 
power, something like that. 

453
00:23:54,760 --> 00:23:57,400
You know, So it's like that 
would be kind of balanced, 

454
00:23:57,400 --> 00:23:58,880
right? 
Ruptured Arms. 

455
00:23:58,880 --> 00:24:00,760
Of like whenever like. 
Like you get to the fourth 

456
00:24:00,760 --> 00:24:02,200
chain, like that one gets the 
plus one. 

457
00:24:02,320 --> 00:24:04,880
Yeah, yeah, yeah. 
The loose life and the ruptured 

458
00:24:04,880 --> 00:24:06,880
arms, those are actually really 
cool flavor. 

459
00:24:08,040 --> 00:24:11,440
I might have to cop in the 
custom card design channel after

460
00:24:11,440 --> 00:24:15,360
this episode. 
I also said wait, do I get that 

461
00:24:15,360 --> 00:24:16,080
point? 
No. 

462
00:24:17,480 --> 00:24:19,640
I think those are both goose 
eggs, yeah. 

463
00:24:19,880 --> 00:24:22,880
They're stinkers. 
OK next I said that other than 

464
00:24:22,880 --> 00:24:25,600
Spurlocked which was already 
revealed at the time and the 

465
00:24:25,600 --> 00:24:31,400
Chaos hero that we knew of and a
Chaos dagger that the only other

466
00:24:31,400 --> 00:24:33,760
chaos card would be a chaos 
fabled. 

467
00:24:33,760 --> 00:24:35,880
Wow. 
Prophetic. 

468
00:24:35,960 --> 00:24:39,440
Wow. 
I mean, the chaos fabled was a 

469
00:24:39,440 --> 00:24:43,200
great prediction. 
Yeah, yeah, take, take more big 

470
00:24:43,200 --> 00:24:45,520
swings, fuzzy. 
I know that was a really good 

471
00:24:45,560 --> 00:24:47,680
one. 
They definitely never backfire 

472
00:24:47,680 --> 00:24:52,680
against you, Yeah. 
Because I just had this feeling 

473
00:24:52,680 --> 00:24:55,160
like they didn't have to print 
any chaos cards. 

474
00:24:55,360 --> 00:24:57,640
Yeah. 
And I'm still mad they didn't. 

475
00:24:57,720 --> 00:25:00,400
I wish we could have seen like 
some more chaos design space. 

476
00:25:00,400 --> 00:25:02,400
Yeah, yeah, I'm going to talk 
about it a little bit later, but

477
00:25:02,400 --> 00:25:04,360
like, come on. 
Like what does chaos mean? 

478
00:25:04,360 --> 00:25:06,760
Barely anything. 
It's a fabled and a spurlocked. 

479
00:25:07,800 --> 00:25:10,240
Yeah, it's it's really, really 
small. 

480
00:25:10,840 --> 00:25:14,360
So you do mention a Chaos dagger
here, which I do not believe 

481
00:25:14,360 --> 00:25:18,360
they printed. 
Is the headpiece Chaos? 

482
00:25:19,000 --> 00:25:22,040
No, it's just assassin or acne. 
Huntsman can run it. 

483
00:25:22,120 --> 00:25:26,080
Or acne Huntsman can run it. 
Just assassin, OK, because I I 

484
00:25:26,080 --> 00:25:29,600
think I would give it to you 
definitely if there was like any

485
00:25:29,800 --> 00:25:33,120
like a chaos equipment, because 
that was the spirit that I got 

486
00:25:33,120 --> 00:25:36,880
from the dagger right like. 
I was trying to carve space to 

487
00:25:36,880 --> 00:25:39,880
be like, there's not going to be
any more chaos cards than this. 

488
00:25:40,080 --> 00:25:42,720
I wasn't trying to say like 
there will be a Chaos dagger, 

489
00:25:42,720 --> 00:25:46,400
there will be a chaos fabled. 
Yeah. 

490
00:25:48,000 --> 00:25:48,880
What do you think? 
You made me. 

491
00:25:48,920 --> 00:25:52,960
You made me be so specific to 
predict the chaos babled gem and

492
00:25:52,960 --> 00:25:54,440
then you're not going to give me
the point. 

493
00:25:56,320 --> 00:26:01,960
Is the graphene. 
It's not chaos, no, no. 

494
00:26:02,320 --> 00:26:05,800
There's no chaos daggers. 
The gym's great. 

495
00:26:06,840 --> 00:26:09,280
I was going to give a point, but
I didn't realize how specific 

496
00:26:09,280 --> 00:26:11,560
you were being about the daggers
and I want to do half a point. 

497
00:26:12,920 --> 00:26:17,560
Hey you guys so much. 
I pushed for the gym and you got

498
00:26:17,560 --> 00:26:22,360
that. 
Because originally I said 

499
00:26:22,360 --> 00:26:25,240
there's gonna be at most one 
other Chaos card, and you wanted

500
00:26:25,240 --> 00:26:27,480
me to get more specific. 
I do remember that, and I did, 

501
00:26:27,800 --> 00:26:30,000
and that's why I put it. 
I was right. 

502
00:26:31,760 --> 00:26:33,440
I don't give a fuck about the 
dagger. 

503
00:26:35,040 --> 00:26:36,560
Like it's not like I was like, 
really? 

504
00:26:36,560 --> 00:26:38,520
Heck, like, sure. 
I mean. 

505
00:26:38,800 --> 00:26:40,600
Point. 
Yeah, I'll give a point. 

506
00:26:40,600 --> 00:26:42,560
Sure point. 
Oh, I can't believe I had to beg

507
00:26:42,560 --> 00:26:44,840
for that. 
Grovel, kids. 

508
00:26:46,840 --> 00:26:49,040
Get my hands and knees for the 
points they deserve. 

509
00:26:49,080 --> 00:26:52,600
OK so next I said we will see 
generic cards that give you a 

510
00:26:52,600 --> 00:26:56,360
benefit if you are royal such as
Imperial edict, Imperial decree 

511
00:26:56,360 --> 00:26:58,880
from dynasty. 
And we saw one. 

512
00:26:59,040 --> 00:27:03,200
We saw one imperial seal of 
dragon flame, whatever the fuck.

513
00:27:03,200 --> 00:27:05,360
Imperial seal of command, I 
believe. 

514
00:27:05,400 --> 00:27:06,040
Oh yeah. 
But yeah. 

515
00:27:06,240 --> 00:27:09,640
Because it Harkins to the text 
on Command and Conquer. 

516
00:27:09,800 --> 00:27:13,600
Yeah, so now we know that the 
command is that you can't play, 

517
00:27:13,600 --> 00:27:16,600
D reacts and the conquer is fuck
your arsenal. 

518
00:27:19,640 --> 00:27:23,080
But it does both though. 
Command and Conquer does both. 

519
00:27:23,200 --> 00:27:24,880
Imperial Seal of Command does 
both only. 

520
00:27:24,880 --> 00:27:29,960
If you're royal, If you're royal
and you have the command, then 

521
00:27:29,960 --> 00:27:32,160
you conquer. 
True. 

522
00:27:32,200 --> 00:27:35,520
If you just command as a like a 
like a peasant, no one's going 

523
00:27:35,520 --> 00:27:37,200
to conquer. 
Free you can't play D reacts. 

524
00:27:37,200 --> 00:27:41,280
Yeah, they just can't play D 
Reacts, which is a cool effect. 

525
00:27:41,280 --> 00:27:43,800
I love this card. 
So I am a bit surprised that 

526
00:27:43,800 --> 00:27:45,800
there's only one. 
I was kind of hoping to see like

527
00:27:45,800 --> 00:27:49,000
a plurality of these, you know? 
Yeah, but they did print an 

528
00:27:49,000 --> 00:27:51,680
effect like that, harkening back
to the imperial set before. 

529
00:27:51,960 --> 00:27:54,240
They definitely did. 
When you put this prediction 

530
00:27:54,240 --> 00:27:56,560
down, I was like, whoa, that's 
such a good prediction. 

531
00:27:56,560 --> 00:27:57,400
Fuzzy. 
Yeah. 

532
00:27:57,800 --> 00:27:59,920
Solid. 
Do you guys feel like I get a 

533
00:27:59,920 --> 00:28:01,640
full point for it? 
Yeah, I'll give you a point. 

534
00:28:02,520 --> 00:28:06,320
Yeah, I'll give you a point. 
Your graveling is really going 

535
00:28:06,320 --> 00:28:08,280
to win you this. 
I wasn't graveling there, I was 

536
00:28:08,280 --> 00:28:10,080
just asking. 
The previous one. 

537
00:28:10,840 --> 00:28:13,320
Next I said that there's going 
to be a Razor Reflex. 

538
00:28:13,320 --> 00:28:16,880
Razor Reflex. 
There would be a Razor Reflex 

539
00:28:16,880 --> 00:28:18,640
reprint. 
Yeah, we're leaving that in. 

540
00:28:21,160 --> 00:28:23,560
Full point there is. 
Yep, there was one. 

541
00:28:23,720 --> 00:28:25,520
Surprisingly, they only printed 
it at red. 

542
00:28:25,520 --> 00:28:27,480
There's no yellow or blue razor 
reflex in this set. 

543
00:28:27,480 --> 00:28:28,720
We'll. 
Do that for a lot of cards, 

544
00:28:28,720 --> 00:28:30,960
which I like. 
I think it makes limited a lot 

545
00:28:31,960 --> 00:28:33,440
more fun to play. 
I don't like yellows. 

546
00:28:33,440 --> 00:28:35,440
Yeah. 
And it's kind of when they like 

547
00:28:35,600 --> 00:28:38,360
reprint only the good ones. 
You know, yeah, they're doing 

548
00:28:38,360 --> 00:28:40,840
that a lot more with rares, like
printing those specifically at 

549
00:28:40,840 --> 00:28:43,200
red. 
And I like that because if the 

550
00:28:43,200 --> 00:28:46,800
effect isn't really strong 
enough, I don't want to see the 

551
00:28:46,800 --> 00:28:49,280
yellow or the blue version of 
that rare in my pool. 

552
00:28:49,280 --> 00:28:51,760
Yeah, leaving them at red, I 
think is actually really, 

553
00:28:51,760 --> 00:28:53,400
really. 
Strong and they already exist in

554
00:28:53,400 --> 00:28:55,960
the game for those that like 
want it for their collection or 

555
00:28:55,960 --> 00:28:59,680
their cube or their really 
fringe a deck, you know? 

556
00:28:59,680 --> 00:29:03,280
Yeah, like their yellow razor 
reflex prism build. 

557
00:29:04,440 --> 00:29:08,160
Please, please. 
Terrible. 

558
00:29:08,160 --> 00:29:14,040
That's amazing yo. 
Next next garbage or dumpster 

559
00:29:14,040 --> 00:29:15,920
dive? 
Next dumpster dive deck idea. 

560
00:29:16,200 --> 00:29:18,800
Oh my God, yes. 
Razor Reflex. 

561
00:29:19,760 --> 00:29:22,800
Then I said Ninja will get a 
combo card that combos off of a 

562
00:29:22,800 --> 00:29:25,480
dagger attack. 
Like maybe a combo effect that 

563
00:29:25,480 --> 00:29:27,960
throws the dagger. 
Yeah, there were no combo cards 

564
00:29:27,960 --> 00:29:30,480
in this set. 
Yeah, nothing that said combo on

565
00:29:30,480 --> 00:29:34,920
it, so definitely null there, 
but blade whirling blade dance. 

566
00:29:34,920 --> 00:29:39,000
There's like 3 cards that when 
it when they attack or they. 

567
00:29:39,040 --> 00:29:40,640
They can. 
They can throw a dagger, yeah. 

568
00:29:40,640 --> 00:29:44,320
If it's draconic, If it's the 
second or higher draconic chain 

569
00:29:44,320 --> 00:29:47,640
link, and then there is the 
Blood Runs deep, which we did 

570
00:29:47,640 --> 00:29:50,000
already know about. 
Yeah, it's kind of implied that 

571
00:29:50,000 --> 00:29:53,520
they follow a dagger attack, but
I would not, I would not accept 

572
00:29:53,520 --> 00:29:55,600
any points for this prediction. 
Yeah, I'm thinking no points for

573
00:29:55,600 --> 00:29:57,280
this one. 
But you still got three, right? 

574
00:29:57,560 --> 00:30:00,480
Yeah. 
Yep, he did. 

575
00:30:00,720 --> 00:30:03,720
Yeah, great job. 
I'm right? 

576
00:30:03,720 --> 00:30:06,720
Half the time. 
Now, what do you think about the

577
00:30:06,720 --> 00:30:08,600
whole set, now that you've seen 
it? 

578
00:30:09,440 --> 00:30:13,800
I think this set seems to have 
hit the sweet spot for power 

579
00:30:13,800 --> 00:30:15,680
level when it comes to the CC 
format. 

580
00:30:15,960 --> 00:30:19,760
I think maybe assassin might be 
stronger than I'm imagining 

581
00:30:19,760 --> 00:30:22,280
right now, but like at this 
point in time, like didn't we 

582
00:30:22,280 --> 00:30:24,320
already know that Zen was like 
already running away with the 

583
00:30:24,320 --> 00:30:26,720
meta? 
I think like these heroes all 

584
00:30:26,720 --> 00:30:29,520
seem like they could be played, 
but I haven't seen any of them 

585
00:30:29,520 --> 00:30:31,960
like arise to the top. 
Not that I'm necessarily the 

586
00:30:31,960 --> 00:30:35,320
most like right person to talk 
to when it comes to like the CC 

587
00:30:35,320 --> 00:30:39,520
meta, but. 
We might still be in more points

588
00:30:39,520 --> 00:30:43,680
for Miss Vale, like Miss Vale 
might still just be the peak of 

589
00:30:43,680 --> 00:30:46,520
CC right now. 
Even with these heroes and these

590
00:30:46,520 --> 00:30:49,880
cards, I don't really know if 
anyone's going to get a big 

591
00:30:49,880 --> 00:30:53,120
enough bump to really unseat 
what Zen Enigma knew we're 

592
00:30:53,120 --> 00:30:55,320
doing. 
I am really excited to play 

593
00:30:55,320 --> 00:30:58,240
Cinder though and Fang seems 
like he has some game as well. 

594
00:30:58,480 --> 00:31:02,280
The fact that Fang seems to have
as much game as he does is so 

595
00:31:02,280 --> 00:31:06,360
cool to see. 
Like I am surrounded by a lot of

596
00:31:06,480 --> 00:31:09,520
people who play warrior and doom
about warrior, like not even 

597
00:31:09,520 --> 00:31:11,480
just Joel, right? 
Like thanks. 

598
00:31:11,480 --> 00:31:14,160
Like I'm saying, quite a few 
other people and I have not 

599
00:31:14,160 --> 00:31:18,080
heard a single person say a real
negative thing about Fang and 

600
00:31:18,080 --> 00:31:21,160
Fang's design, which is exciting
to me, I'm sure, Joel. 

601
00:31:21,160 --> 00:31:24,000
Will talk more about that. 
Oh yeah yeah, sorry, I got I got

602
00:31:24,000 --> 00:31:27,680
plenty to say No, but he he 
seems like a lot of fun, like 

603
00:31:27,680 --> 00:31:31,200
playing with the daggers pumping
them up and being really tricky 

604
00:31:31,200 --> 00:31:34,480
in the in the combat chain. 
That's like what I really enjoy 

605
00:31:34,480 --> 00:31:37,360
about warrior the most and it's 
like only a sprinkle of what you

606
00:31:37,360 --> 00:31:38,880
get with like, you know, double 
sword. 

607
00:31:38,880 --> 00:31:40,960
So this double dagger is like, 
really? 

608
00:31:41,160 --> 00:31:42,920
It's a fresh air breath of fresh
air for sure. 

609
00:31:43,080 --> 00:31:45,840
And if I can shout out 
Marionette, like Marionette's a 

610
00:31:46,480 --> 00:31:48,560
fantastic design. 
Great. 

611
00:31:49,160 --> 00:31:51,440
I think they really hit it out 
of the park with these hero 

612
00:31:51,440 --> 00:31:54,160
designs and I think they're 
relatively well balanced. 

613
00:31:54,160 --> 00:31:57,480
That's at least my early 
impressions coming to limited. 

614
00:31:58,120 --> 00:32:00,480
I know you guys didn't think we 
could get to a fuzzy pitch 

615
00:32:00,480 --> 00:32:03,480
without talking about limited. 
And so far like I've been 

616
00:32:03,480 --> 00:32:08,040
playing a lot online and I've 
had the pleasure of doing like 3

617
00:32:08,040 --> 00:32:11,560
drafts in person with the set so
far and it seems like this set 

618
00:32:11,560 --> 00:32:15,800
is challenging me because I can 
never get like that. 

619
00:32:15,800 --> 00:32:17,520
Nice. 
Like I haven't had any like 3 

620
00:32:17,520 --> 00:32:20,680
O's yet, you know, like I'm 
losing at least one or two games

621
00:32:20,680 --> 00:32:24,280
per draft and my 2 ones have 
been like one of those ones was 

622
00:32:24,280 --> 00:32:27,080
a buy. 
So I'm finding it really 

623
00:32:27,080 --> 00:32:29,600
difficult to get a good deck 
together. 

624
00:32:29,840 --> 00:32:32,240
A big part of it, I think is 
like the combination of all the 

625
00:32:32,240 --> 00:32:34,160
things that you have to juggle 
and limited for this set. 

626
00:32:34,520 --> 00:32:36,680
You have to decide if marking is
important to you. 

627
00:32:36,800 --> 00:32:38,880
You have to make sure you get 
your draconic cards in order to 

628
00:32:38,880 --> 00:32:41,720
turn on all of your other cards.
You have to make sure that 

629
00:32:41,720 --> 00:32:43,560
you're juggling these 
complicated effects like 

630
00:32:43,560 --> 00:32:46,640
Arachne. 
Web of Deceit is like a really 

631
00:32:46,640 --> 00:32:48,480
weird hero to get around, you 
know? 

632
00:32:48,640 --> 00:32:50,840
Like, I know that some people 
have been having some success 

633
00:32:50,840 --> 00:32:53,200
with it, and maybe I'm just so 
ninja pilled that I wasn't able 

634
00:32:53,200 --> 00:32:55,680
to like process assassin cards 
right off the bat. 

635
00:32:55,880 --> 00:32:58,440
But it took me a little bit to 
like get it going and see how it

636
00:32:58,440 --> 00:33:00,840
works, you know? 
And I've kind of heard the same 

637
00:33:00,840 --> 00:33:03,600
thing from some of the other 
people I've been talking to that

638
00:33:03,600 --> 00:33:06,160
this set is like particularly 
challenging for a limited 

639
00:33:06,160 --> 00:33:09,920
environment. 
No, it it really, really is. 

640
00:33:09,920 --> 00:33:12,600
I've been struggling a lot with 
it as well, though I haven't 

641
00:33:12,600 --> 00:33:14,960
drafted as much as you. 
Fuzzy really three times in 

642
00:33:14,960 --> 00:33:17,360
person. 
I got to do 2 at the end of the 

643
00:33:17,360 --> 00:33:19,840
pre release and I did one at 
collector legion You. 

644
00:33:19,880 --> 00:33:23,920
Did 2 at the light. 
Yeah, both times I drafted 

645
00:33:23,920 --> 00:33:27,520
Syndra and it got cut from me 
because I was forcing it and the

646
00:33:27,520 --> 00:33:31,680
other players in the in the pod 
like weren't able to recognize 

647
00:33:31,680 --> 00:33:34,920
that they should pivot off of 
the issue of. 

648
00:33:35,280 --> 00:33:37,560
Too many people forcing. 
Well, there's there's four 

649
00:33:37,560 --> 00:33:40,680
Syndra's that are at our draft. 
Yeah, I drafted our dragon 

650
00:33:40,680 --> 00:33:42,360
blood. 
I'm like, I'm going Syndra and 

651
00:33:42,440 --> 00:33:44,840
everyone else, like, I guess 
I'll go sooner too. 

652
00:33:44,840 --> 00:33:46,760
Fuck you. 
Yeah, I'm the syndrome. 

653
00:33:46,920 --> 00:33:49,960
But even like when I try to stay
open at the collector Legion 

654
00:33:49,960 --> 00:33:52,400
draft first 3 picks for like 
generics and stuff. 

655
00:33:52,920 --> 00:33:56,360
And then I think I decided to 
draft Syndra at the exact same 

656
00:33:56,360 --> 00:33:59,000
time Bill who was to my right 
decided to draft syndrome. 

657
00:33:59,520 --> 00:34:02,480
So I was getting cut off anyway 
even though I was trying to stay

658
00:34:02,480 --> 00:34:04,680
open. 
And part of it's like once you 

659
00:34:04,680 --> 00:34:07,640
have those generics that like 
are really solid blue block 

660
00:34:07,640 --> 00:34:11,679
threes or like are just solid on
rate attacks, like they don't 

661
00:34:11,679 --> 00:34:14,000
fit with your game plan. 
So you can have a do nothing 

662
00:34:14,120 --> 00:34:16,000
deck. 
Like I ended up with like 5-6 

663
00:34:16,000 --> 00:34:18,679
draconic attacks in my deck and 
I had cards that are like all 

664
00:34:18,679 --> 00:34:21,320
your draconic attacks get plus 
one, which is like just so bad 

665
00:34:21,320 --> 00:34:22,840
in Syndra. 
Like I was looking at my deck. 

666
00:34:22,840 --> 00:34:24,440
I'm like, how did I get two wins
with this thing? 

667
00:34:24,800 --> 00:34:28,600
The answers And one of them was 
a buy, you know, so my struggle 

668
00:34:28,600 --> 00:34:33,120
overall with the set is where I 
am trying to stay open because I

669
00:34:33,120 --> 00:34:37,600
think it's really tough to be on
the like 3 of or four of heroes 

670
00:34:37,600 --> 00:34:41,239
in this set in particular. 
And there's so many hybrid cards

671
00:34:41,280 --> 00:34:44,480
that the openness can really 
bleed into each other. 

672
00:34:44,560 --> 00:34:46,520
It can be hard to tell when 
you're getting cut really 

673
00:34:46,520 --> 00:34:49,040
quickly. 
But then also like, again, it's 

674
00:34:49,040 --> 00:34:51,239
really easy to get punished for 
forcing a hero because you 

675
00:34:51,239 --> 00:34:52,960
really want to be on the open 
hero. 

676
00:34:53,360 --> 00:34:58,120
Yeah, I the both times that I've
drafted, I stayed open and then 

677
00:34:58,120 --> 00:35:01,760
found the exact right pick to 
pivot into assassin. 

678
00:35:02,680 --> 00:35:05,960
In my first draft, I went three 
O and in my other draft I went 

679
00:35:05,960 --> 00:35:09,920
21, But that draft I also one of
the wins was a buy, so it was a 

680
00:35:09,920 --> 00:35:12,680
little bit awkward. 
This is definitely a weird set. 

681
00:35:12,680 --> 00:35:15,720
I've stayed open in both of my 
drafts and I think I found the 

682
00:35:15,720 --> 00:35:18,280
right moment to go into it. 
But that still doesn't guarantee

683
00:35:18,280 --> 00:35:20,240
that you're going to have like 
this crack deck that's going to 

684
00:35:20,240 --> 00:35:23,600
like shit on everyone. 
Like I there were people with 

685
00:35:24,000 --> 00:35:28,160
restricted, very contested 
builds and heroes who were still

686
00:35:28,160 --> 00:35:32,120
able to put together a very 
strong deck that completely ran 

687
00:35:32,120 --> 00:35:33,160
over me. 
Wow. 

688
00:35:33,360 --> 00:35:37,520
So it it's definitely doable. 
I've definitely been like trying

689
00:35:37,520 --> 00:35:40,200
to shift my paradigm and tackle 
the set from a bunch of 

690
00:35:40,200 --> 00:35:41,720
different angles and 
perspectives. 

691
00:35:42,200 --> 00:35:44,800
And right now I'm looking at 
like, try to stay open as much 

692
00:35:44,800 --> 00:35:47,800
as you can until you get into 
that really open hero. 

693
00:35:48,040 --> 00:35:51,360
And that's coming from me, Fuzzy
Mr. Force KO and forces end to 

694
00:35:51,360 --> 00:35:53,520
success. 
You know, like I'm staying open 

695
00:35:53,520 --> 00:35:57,400
in this set and I don't like it,
but I'm gonna try to find 

696
00:35:57,400 --> 00:35:59,600
whatever works, you know? 
I honestly think it's a little 

697
00:35:59,600 --> 00:36:03,360
bit like the generics just don't
feel as strong. 

698
00:36:03,360 --> 00:36:07,120
Like we have a lot of like blue 
three block generics and that's 

699
00:36:07,120 --> 00:36:09,040
just kind of a lot of the 
generic pool. 

700
00:36:09,320 --> 00:36:11,600
Yeah, there's not like a 
backbone that you can rely on, 

701
00:36:11,600 --> 00:36:12,520
Yeah. 
There's no like 3. 

702
00:36:12,520 --> 00:36:14,280
There's No 3 for seven, you 
know. 

703
00:36:14,280 --> 00:36:15,560
Yeah, yeah. 
You can't just be like, well 

704
00:36:15,560 --> 00:36:17,920
here's my 3 for seven dot DAC. 
Like blue block fees are good 

705
00:36:17,920 --> 00:36:20,120
and they're helpful, but you 
have to find power cards in your

706
00:36:20,120 --> 00:36:21,440
class. 
You got to be able to deal, 

707
00:36:21,440 --> 00:36:22,000
deal. 
Damage. 

708
00:36:22,000 --> 00:36:23,040
I haven't thought of it that way
yet. 

709
00:36:23,040 --> 00:36:24,920
Clark, thank you for that little
tidbit. 

710
00:36:24,920 --> 00:36:27,040
Yeah, I'm gonna be thinking 
about that one. 

711
00:36:27,480 --> 00:36:29,920
Yeah, go ahead and ponder that. 
Why don't you? 

712
00:36:29,920 --> 00:36:31,520
Why don't you, why don't you 
draw one at the end of your 

713
00:36:31,520 --> 00:36:32,480
turn? 
Oh my. 

714
00:36:34,440 --> 00:36:35,600
OK. 
The last thing I want to talk 

715
00:36:35,600 --> 00:36:40,000
about with my pitch is I'm a 
little bit disappointed. 

716
00:36:40,000 --> 00:36:44,320
Question mark with Chaos. 
There's not a lot going on in 

717
00:36:44,320 --> 00:36:47,800
the chaos talent class, no 
talent and. 

718
00:36:49,520 --> 00:36:52,960
Sorry. 
There's not a lot going on in 

719
00:36:52,960 --> 00:36:56,200
the chaos. 
Talent and what were they hoping

720
00:36:56,200 --> 00:36:58,480
to accomplish with this? 
I kind of got a similar vibe 

721
00:36:58,480 --> 00:37:01,280
with Royal, except Royal was 
kind of cool as something that 

722
00:37:01,280 --> 00:37:04,400
like you could tack on to any 
hero and get really minute 

723
00:37:04,400 --> 00:37:07,480
benefits with, you know, like, I
love this idea of these Imperial

724
00:37:07,480 --> 00:37:11,480
line packages that you could fit
in and like you could run them 

725
00:37:11,480 --> 00:37:13,200
and maybe you would want to run 
them without. 

726
00:37:13,200 --> 00:37:16,640
Like Imperial Warhorn wasn't 
even run in Royal decks, but you

727
00:37:16,640 --> 00:37:19,040
could make it royal and it would
get even better, you know, But 

728
00:37:19,040 --> 00:37:20,680
we don't even have that option 
with Chaos. 

729
00:37:20,720 --> 00:37:24,840
Yeah, there's only one hero that
has a Chaos talent, and it 

730
00:37:24,840 --> 00:37:26,280
doesn't add any, I think, to 
their card pool. 

731
00:37:26,280 --> 00:37:28,080
The only thing is, is they can 
run this gem. 

732
00:37:28,200 --> 00:37:31,000
Like why not just make it an 
Arachne specialization, right? 

733
00:37:31,960 --> 00:37:33,960
Shard of the Arc Knight is a 
Viscera specialization. 

734
00:37:33,960 --> 00:37:35,880
There's no reason why they 
couldn't have done that here. 

735
00:37:36,160 --> 00:37:38,320
I think, I think I share your 
sentiments, Fuzzy like it. 

736
00:37:38,320 --> 00:37:42,040
It seemed like they wanted 
Arachne to be chaos from the get

737
00:37:42,040 --> 00:37:45,320
go, and that's why they like 
only made it for Arachne like 

738
00:37:45,720 --> 00:37:48,520
they didn't. 
You know, if they added a crown 

739
00:37:48,520 --> 00:37:51,600
like they should have, like I 
predicted they they should, I 

740
00:37:51,600 --> 00:37:54,480
think it would have been a lot 
more flavorful because then if 

741
00:37:54,480 --> 00:37:56,960
you want people to be part of 
your brood, wouldn't you want 

742
00:37:56,960 --> 00:38:01,120
people to like join the brood? 
Or is it just those 66, you 

743
00:38:01,120 --> 00:38:02,800
know, people on the brood? 
I don't know. 

744
00:38:02,840 --> 00:38:04,840
I think thematically it doesn't 
work for me. 

745
00:38:05,120 --> 00:38:07,760
And I think mechanically it 
could have been expanded a lot 

746
00:38:07,760 --> 00:38:09,840
more in the same way that royal 
is. 

747
00:38:10,160 --> 00:38:13,480
But royal also has like has a 
lot more lore behind it, like 

748
00:38:13,480 --> 00:38:15,560
with the Emperor that was the 
first royal hero. 

749
00:38:15,920 --> 00:38:19,200
And then I think along in that 
same set you have like the royal

750
00:38:19,200 --> 00:38:21,800
items and stuff like that. 
So there's a lot going for Royal

751
00:38:21,800 --> 00:38:23,680
that Chaos doesn't have just 
yet. 

752
00:38:23,680 --> 00:38:26,080
I don't know if they'll ever 
iterate on it, but yeah, I don't

753
00:38:26,080 --> 00:38:29,040
know, it just just seems boring.
And while you're talking about 

754
00:38:29,040 --> 00:38:32,520
Royal, they printed 2 Royal 
heroes and they didn't do 

755
00:38:32,520 --> 00:38:35,240
anything with that either other 
than an Imperial Seal thing. 

756
00:38:35,680 --> 00:38:37,680
And I guess you can run Imperial
Edict if you want. 

757
00:38:37,680 --> 00:38:39,920
I'm actually really tempted to 
shove that into some central 

758
00:38:39,920 --> 00:38:42,040
lists. 
Look at their hand and they 

759
00:38:42,040 --> 00:38:44,000
can't do anything with those 
cards. 

760
00:38:44,160 --> 00:38:45,880
It's kind of tempting. 
It's already in all my 

761
00:38:45,880 --> 00:38:52,600
fanglists, yeah. 
I definitely think this is maybe

762
00:38:52,600 --> 00:38:56,720
one of those instances where we 
see the big gaps in LS s s 

763
00:38:56,720 --> 00:39:01,360
ability to marry lore and story 
or sorry, lore and mechanics, 

764
00:39:01,640 --> 00:39:06,880
because I think very clearly 
Chaos is intended to be this LA 

765
00:39:06,880 --> 00:39:07,960
Apocalyptica. 
Thank you. 

766
00:39:08,560 --> 00:39:11,200
I'm pretty sure it's meant to be
that cult and like what they're 

767
00:39:11,200 --> 00:39:14,440
trying to do that is supposed to
be Chaos. 

768
00:39:14,760 --> 00:39:18,000
And if you look at the art for 
Spurlock, like it, it, even 

769
00:39:18,000 --> 00:39:20,760
though it's like definitely 
meant to be, be more of like a, 

770
00:39:21,040 --> 00:39:24,280
a nod to a certain player. 
Brody Spurlock, yes. 

771
00:39:26,640 --> 00:39:27,920
Oh, no way. 
There's no. 

772
00:39:27,920 --> 00:39:29,760
Reason I was not trying. 
To say his name but. 

773
00:39:29,760 --> 00:39:32,080
You're right, it sounds awkward 
to just not use the name. 

774
00:39:35,800 --> 00:39:37,880
It's supposed to be a nod to 
Brody Spurlock. 

775
00:39:37,880 --> 00:39:41,840
But like the art is very much 
like this weird cult, this 

776
00:39:41,840 --> 00:39:44,440
backroom dealing these like 
twisted figures and 

777
00:39:44,440 --> 00:39:47,680
abominations. 
It just feels weird that like 

778
00:39:47,960 --> 00:39:50,920
we're kind of getting that now 
in like 3 places. 

779
00:39:50,920 --> 00:39:53,600
We're getting it from Room 
Blades with a lot of the Viceroy

780
00:39:53,600 --> 00:39:56,120
art. 
We're getting it from the shadow

781
00:39:56,120 --> 00:39:59,320
talent and now we're also 
getting it from Chaos. 

782
00:40:00,200 --> 00:40:06,120
And this cult seems separate 
from Irathrial and. 

783
00:40:06,320 --> 00:40:08,640
And I just don't know what 
they're doing with it. 

784
00:40:08,640 --> 00:40:10,840
And you're right, it's because 
we didn't get enough with chaos.

785
00:40:11,120 --> 00:40:13,920
Like if they were going to 
introduce chaos to us, I would 

786
00:40:13,920 --> 00:40:16,280
have much preferred a more chaos
oriented set. 

787
00:40:16,680 --> 00:40:19,360
And instead we didn't get that 
maybe there was supposed to be a

788
00:40:19,360 --> 00:40:23,360
fourth hero creating a square 
sort of shape, and there was 

789
00:40:23,360 --> 00:40:27,520
supposed to be another chaos. 
And then we would have had chaos

790
00:40:27,520 --> 00:40:29,520
as the shared thing, sort of 
like how Draconic is shared. 

791
00:40:29,520 --> 00:40:31,840
And then then they just scrapped
everything and just kept the 

792
00:40:31,840 --> 00:40:33,680
fable. 
Well, maybe they just cut that 

793
00:40:33,680 --> 00:40:34,800
hero. 
And the moment that they cut 

794
00:40:34,800 --> 00:40:36,920
that hero, yeah, they need to 
cut everything else. 

795
00:40:37,280 --> 00:40:40,600
And I think it's important to 
remember Flesh and Blood is 

796
00:40:40,600 --> 00:40:43,520
still a fairly new game. 
You know, Magic the Gathering 

797
00:40:43,520 --> 00:40:48,640
didn't start doing properly good
marrying of storytelling and set

798
00:40:48,640 --> 00:40:52,480
design until 20 years into their
game's history. 

799
00:40:53,240 --> 00:40:55,280
They have time. 
They I mean they I think where 

800
00:40:55,280 --> 00:40:58,360
flesh and blood succeeds is the 
mechanics and like the gameplay,

801
00:40:58,640 --> 00:41:01,080
the pro tour circuit. 
I think there's plenty of time 

802
00:41:01,080 --> 00:41:04,200
to build up that lore. 
So for right now these like one 

803
00:41:04,200 --> 00:41:06,640
off talents just seem. 
Really fucking weird. 

804
00:41:06,920 --> 00:41:10,200
Yeah, they're weird, they're 
awkward, but I think they are 

805
00:41:10,520 --> 00:41:13,040
continually building and I think
they're putting the right thing 

806
00:41:13,040 --> 00:41:14,000
forward. 
Right. 

807
00:41:14,600 --> 00:41:18,240
If it was, hey, we need to try 
to figure out what to prioritize

808
00:41:18,240 --> 00:41:21,880
here, trying to make this, like,
hero design work and force it 

809
00:41:21,880 --> 00:41:26,280
into the set so that we can get 
our nice Chaos introduction as 

810
00:41:26,280 --> 00:41:30,840
it works in the story. 
Or do we take the time and build

811
00:41:30,840 --> 00:41:34,600
a really good set and kind of 
leave Chaos on the back burner? 

812
00:41:34,640 --> 00:41:37,280
Yeah, you you take the second 
option every single time. 

813
00:41:37,720 --> 00:41:39,600
Absolutely. 
Yeah, you're kind of giving the 

814
00:41:39,600 --> 00:41:43,040
LSSA lot of the benefit of the 
doubt here, you know, and that's

815
00:41:43,040 --> 00:41:44,560
OK. 
Like LSSI? 

816
00:41:44,560 --> 00:41:45,720
Like the set they produce? 
Don't. 

817
00:41:45,720 --> 00:41:47,880
Don't let nobody say I'm not a 
positive force. 

818
00:41:51,160 --> 00:41:54,560
We also kind of need a word now 
for these half talents, I guess,

819
00:41:54,560 --> 00:41:58,720
like half talents, talents, 
yeah, because we have Royal and 

820
00:41:58,720 --> 00:42:02,200
Royal was like unique and 
royal's no longer unique in how 

821
00:42:02,200 --> 00:42:04,600
underwhelming the design, but it
is you. 

822
00:42:04,600 --> 00:42:08,120
Know, yeah, good point. 
It's now like there's two 

823
00:42:08,120 --> 00:42:11,840
talents that are both pretty 
underwhelming as talents. 

824
00:42:11,840 --> 00:42:15,160
You know, Royal is interesting 
because it is in the talent 

825
00:42:15,160 --> 00:42:19,320
space, but it isn't specifically
like what talents are kind of 

826
00:42:19,320 --> 00:42:23,920
intended to be like talents very
much in the lore are like 

827
00:42:23,920 --> 00:42:27,520
sources of magical energy. 
We had a really big conversation

828
00:42:27,520 --> 00:42:29,360
about this in the Discord with 
Equinox. 

829
00:42:29,880 --> 00:42:33,360
But like, I, I very much agree 
with what she was saying in 

830
00:42:33,360 --> 00:42:37,800
there, which is like talents are
sources of magical energy and 

831
00:42:37,800 --> 00:42:39,520
power. 
That's typically what they are. 

832
00:42:39,520 --> 00:42:41,080
That's typically what they 
represent. 

833
00:42:41,400 --> 00:42:46,520
And so like royal isn't that you
don't get powers just because 

834
00:42:46,520 --> 00:42:48,400
you have the divine right of 
kings. 

835
00:42:49,280 --> 00:42:51,720
I guess maybe they could make 
that a thing in this world. 

836
00:42:51,720 --> 00:42:53,000
But then. 
That's I thought they kind of 

837
00:42:53,000 --> 00:42:56,800
did with emperor because there 
was a giant monster spirit God 

838
00:42:56,800 --> 00:42:59,520
thing that was in the volcano at
Volcor and the emperor would 

839
00:42:59,520 --> 00:43:01,160
commune with it. 
I remember reading that in the 

840
00:43:01,160 --> 00:43:03,880
story. 
Freak weird. 

841
00:43:06,120 --> 00:43:07,600
All right. 
I think I've said my piece about

842
00:43:07,680 --> 00:43:12,800
Chaos and Royal, the only the 
guys, the guys to put a positive

843
00:43:12,800 --> 00:43:14,720
spin on it. 
I'm really excited to see if 

844
00:43:14,720 --> 00:43:16,760
they expand those in any way in 
the future. 

845
00:43:17,040 --> 00:43:19,560
And I think the world is their 
oyster for how they could 

846
00:43:19,560 --> 00:43:21,880
possibly do that. 
They have a lot of different 

847
00:43:21,880 --> 00:43:25,040
ways to go considering the small
launching pad that they have. 

848
00:43:26,000 --> 00:43:27,960
Joel, do you want to take it 
away for Blue Pitch? 

849
00:43:28,600 --> 00:43:32,760
OK, my turn. 
So I just wanna, you know, I 

850
00:43:32,840 --> 00:43:35,760
just wanna remind everyone I've 
won last set. 

851
00:43:36,440 --> 00:43:37,680
Yeah, if. 
You say so. 

852
00:43:39,280 --> 00:43:42,680
So my first one was that all 
daggers will cost 2 resources to

853
00:43:42,680 --> 00:43:46,440
activate. 
Literally only one dagger. 

854
00:43:50,760 --> 00:43:52,440
Sorry, Joel. 
Next. 

855
00:43:53,440 --> 00:43:54,680
I predicted that there would be 
a. 

856
00:43:54,680 --> 00:43:57,960
Crown of Dominion Part 2 
specifically for Chaos. 

857
00:43:58,240 --> 00:44:00,440
Great idea. 
Honestly I think there should 

858
00:44:00,440 --> 00:44:03,560
have been way more cards that 
were generic but they were like 

859
00:44:03,560 --> 00:44:05,800
flavoured differently. 
If you had chaos or draconic, 

860
00:44:06,080 --> 00:44:06,600
what have? 
You. 

861
00:44:06,600 --> 00:44:07,800
Oh my God, that would have been 
so cool. 

862
00:44:07,800 --> 00:44:10,480
So much fun in draft, So much 
fun in draft. 

863
00:44:10,480 --> 00:44:13,200
If you're chaos discard randomly
or whatever, I don't know. 

864
00:44:13,200 --> 00:44:17,000
Yeah, like neat stuff, but no. 
Next, I predicted that Chaos 

865
00:44:17,000 --> 00:44:20,000
will be like the meme talent 
with lots of highly variants, 

866
00:44:20,000 --> 00:44:23,200
powerful facts like Spurlocked 
and Marionette's hero power. 

867
00:44:23,640 --> 00:44:25,360
But there was only like one 
other. 

868
00:44:25,440 --> 00:44:29,000
Well, actually the other. 
The fable seems pretty Mimi, but

869
00:44:29,000 --> 00:44:31,360
I'll leave it to the judges. 
I don't think it's actually that

870
00:44:31,360 --> 00:44:33,440
Mimi. 
I mean like I think the gym is 

871
00:44:33,440 --> 00:44:36,720
actually pretty damn playable. 
It doesn't seem like a meme to 

872
00:44:36,720 --> 00:44:38,560
me. 
You can like ruin the opponent's

873
00:44:38,560 --> 00:44:42,240
pitch stack for like late game 
fatigue battles that assassin 

874
00:44:42,240 --> 00:44:46,080
typically does. 
And the ability to like give 

875
00:44:46,080 --> 00:44:48,840
your like cheat yourself an 
extra arsenal or even like give 

876
00:44:48,840 --> 00:44:51,280
your opponent an arsenal when 
you want to like throw the CNC, 

877
00:44:51,280 --> 00:44:56,040
like pitching this to throw C&C 
seems actually pretty damn good.

878
00:44:56,080 --> 00:44:57,920
I didn't even think about that. 
That's pretty cool. 

879
00:44:57,960 --> 00:45:01,800
Yeah. 
OK, I don't need to hear Fuzzy. 

880
00:45:01,800 --> 00:45:04,640
I know it got 0. 
I was just going to say that 

881
00:45:04,640 --> 00:45:10,240
like I think this card schism of
Chaos does seem like if chaos 

882
00:45:10,240 --> 00:45:13,640
was going to be the weird random
effects like fun party games 

883
00:45:13,640 --> 00:45:15,960
talent. 
This is kind of right in line 

884
00:45:15,960 --> 00:45:18,160
with that. 
It can be like a solid playable 

885
00:45:18,160 --> 00:45:21,560
effect that you play in CC, but 
like this is a party game card. 

886
00:45:21,960 --> 00:45:24,040
You show up, everyone shuffles 
and then puts the top card of 

887
00:45:24,040 --> 00:45:26,840
their deck into their arsenal. 
Oh yeah, at the moment I thought

888
00:45:26,840 --> 00:45:29,560
about it in UPF it. 
Yeah, this is a mean card. 

889
00:45:29,960 --> 00:45:32,880
That's funny. 
But I wish that they had printed

890
00:45:32,880 --> 00:45:35,720
more than one single Chaos card,
so that way you could say, 

891
00:45:35,720 --> 00:45:38,240
because this sounds like Chaos 
has an identity and it's hard 

892
00:45:38,240 --> 00:45:40,000
for me to say that it does, you 
know? 

893
00:45:40,080 --> 00:45:43,120
Yeah, I agree. 
I I think I was also hoping that

894
00:45:43,120 --> 00:45:45,720
there would be a lot of lot more
chaos cards and that's why I'd 

895
00:45:45,720 --> 00:45:49,720
like, you know, this was going 
to be alongside just rolling 

896
00:45:49,720 --> 00:45:52,120
scabs every turn, throwing big 
attacks, but it just wasn't 

897
00:45:52,120 --> 00:45:54,720
that. 
So I'm on 0, leaning towards 1/2

898
00:45:54,720 --> 00:45:56,120
I think. 
Clark says no then. 

899
00:45:57,520 --> 00:45:58,920
Half. 
Yeah, okay. 

900
00:45:58,920 --> 00:46:01,680
Wait, we're back. 
Fuzzy totally convinced me the 

901
00:46:01,680 --> 00:46:03,960
moment I thought about it in 
UPF, I'm like, yeah, no meme, 

902
00:46:04,720 --> 00:46:06,720
super meme. 
What's going on? 

903
00:46:07,400 --> 00:46:09,680
That's kind of meme. 
The playable kind of meme. 

904
00:46:09,680 --> 00:46:12,320
Again, like I'm hoping that 
maybe we see more chaos and 

905
00:46:12,320 --> 00:46:14,280
that's what it leans to. 
You're right, but like. 

906
00:46:14,520 --> 00:46:17,200
So we'll come back to this 
episode in like 4 sets and we'll

907
00:46:17,240 --> 00:46:20,120
retaliate up. 
Yeah, I predicted that the 

908
00:46:20,120 --> 00:46:23,920
majority of warrior cards, 
around 70%, will be non talented

909
00:46:24,440 --> 00:46:28,000
specifically because I wasn't 
really sure how they were going 

910
00:46:28,000 --> 00:46:32,120
to incorporate both draconic and
dagger support for Warriors 

911
00:46:32,120 --> 00:46:35,960
because they've never had like 
really huge dedicated dagger 

912
00:46:35,960 --> 00:46:39,080
support for warrior and no 
draconic warrior before now. 

913
00:46:39,080 --> 00:46:41,200
So. 
Okay, Joel, you do the math 

914
00:46:41,200 --> 00:46:43,120
prediction, do the math. 
What do you get? 

915
00:46:43,120 --> 00:46:46,960
Would you come up to? 
So I counted the all the warrior

916
00:46:46,960 --> 00:46:49,960
cards and all the draconic 
warrior cards and about 44 of 

917
00:46:49,960 --> 00:46:53,720
them were generic warrior, the 
rest were draconic. 

918
00:46:53,880 --> 00:46:55,920
How did you count up cards with 
different pitch colors? 

919
00:46:56,040 --> 00:46:59,200
I did. 
Each color strip as a unique 

920
00:46:59,200 --> 00:47:02,600
card because there were some 
cards that were uniquely red so 

921
00:47:02,600 --> 00:47:04,480
I thought it was fair. 
Otherwise it would just be 

922
00:47:04,640 --> 00:47:06,560
slanted towards the draconic 
cards. 

923
00:47:06,880 --> 00:47:08,960
But if you feel like I gamed the
game then. 

924
00:47:08,960 --> 00:47:11,240
No, I feel like it's fair. 
I think it's completely fair 

925
00:47:11,240 --> 00:47:14,680
methodology because a card 
coming in red and blue does 

926
00:47:14,760 --> 00:47:16,560
doesn't matter, yeah. 
I agree. 

927
00:47:16,680 --> 00:47:18,400
That's that's sort of where I 
was coming from. 

928
00:47:18,400 --> 00:47:21,720
And what was the ratio 76%? 
OK. 

929
00:47:21,840 --> 00:47:24,760
Yeah, to me that sounds like a. 
Thing. 

930
00:47:25,200 --> 00:47:26,120
Yep. 
Let's go. 

931
00:47:26,120 --> 00:47:27,560
I heard it too. 
All right. 

932
00:47:27,560 --> 00:47:29,960
Next I predicted that Flame 
Scale Furnace would get a 

933
00:47:29,960 --> 00:47:31,320
reprint. 
RIP. 

934
00:47:32,080 --> 00:47:33,520
They should have. 
They really should have, 

935
00:47:33,520 --> 00:47:36,480
honestly they really should have
because that car jumped in price

936
00:47:36,480 --> 00:47:39,520
and although like. 
I was thinking they should 

937
00:47:39,520 --> 00:47:43,040
because it's draconic, but they 
also added a really sweet chess 

938
00:47:43,040 --> 00:47:48,600
piece for Cinder to use, and I 
think Fang already has access to

939
00:47:48,600 --> 00:47:51,120
grains that I think he'll be 
using more than furnace, so 

940
00:47:51,480 --> 00:47:52,560
whatever. 
Yeah. 

941
00:47:53,400 --> 00:47:56,520
And then lastly, I predicted 
that Assassin will get some new 

942
00:47:56,760 --> 00:47:59,840
majestic contracts that will 
irreparably break the game 

943
00:48:00,000 --> 00:48:02,320
again. 
Yeah, this was definitely back 

944
00:48:02,320 --> 00:48:05,600
when we thought there would be 
more of a blend between Contract

945
00:48:05,600 --> 00:48:07,640
and Stealth in the Assassin 
card. 

946
00:48:07,640 --> 00:48:09,680
Pool yeah. 
Literally printed 2 contract 

947
00:48:09,680 --> 00:48:14,400
cards in the set and none no 
more of them. 

948
00:48:14,400 --> 00:48:15,800
Like I got it. 
Was expecting more. 

949
00:48:15,840 --> 00:48:20,640
Yeah, I guess technically three 
if you think about hand behind 

950
00:48:20,640 --> 00:48:22,400
the pen. 
Hand behind the pen. 

951
00:48:22,600 --> 00:48:26,280
That's the mentor. 
Oh, technically in the set. 

952
00:48:26,280 --> 00:48:29,160
Well, that it's in the Blitz 
collection. 

953
00:48:29,160 --> 00:48:32,040
Yeah, I think, I think that's 
decidedly outside of the set. 

954
00:48:32,320 --> 00:48:35,160
I think that pulls the strings. 
Hand that pulls the strings. 

955
00:48:37,760 --> 00:48:39,560
I'm like, hand behind the pen 
isn't in this set. 

956
00:48:39,560 --> 00:48:40,640
That's a rosatic card. 
That's a. 

957
00:48:40,920 --> 00:48:42,920
That's a 2 for six. 
If it's an on tech action, 

958
00:48:42,920 --> 00:48:44,960
destroy it. 
Yeah, now, well, I do think the 

959
00:48:44,960 --> 00:48:48,560
Majestics that came out of 
Assassin are very strong. 

960
00:48:48,560 --> 00:48:51,520
I don't think they're game 
breaking, which is a nice change

961
00:48:51,520 --> 00:48:54,560
of pace, yeah. 
Well, I mean, Take Up the Mantle

962
00:48:54,560 --> 00:48:56,800
is pretty fucking nutty. 
Pretty gassy. 

963
00:48:56,800 --> 00:49:00,000
The fact that you can put 
reactions on either side of that

964
00:49:00,000 --> 00:49:04,840
card resolving is frustrating to
say the least, but it's 

965
00:49:04,840 --> 00:49:06,920
definitely really, really cool. 
Yeah. 

966
00:49:06,920 --> 00:49:14,160
So I think in total I got. 1 
1/2. 1 1/2 RIP to the goat. 

967
00:49:15,000 --> 00:49:19,200
Damn, you seem to not do great 
when your classes are. 

968
00:49:19,320 --> 00:49:22,480
I was just thinking that too 
like this. 

969
00:49:23,040 --> 00:49:25,960
Is not well you were you were 
saying you're called shot was 

970
00:49:25,960 --> 00:49:28,680
warriors gonna suck just like it
always does and I don't think 

971
00:49:28,680 --> 00:49:31,200
that's quite what happens so I 
like to think you're pleasantly 

972
00:49:31,200 --> 00:49:34,880
surprised right Joel I. 
I genuinely am sure I don't 

973
00:49:34,880 --> 00:49:38,920
think Fang is gonna be like 
competitively like warping by 

974
00:49:38,920 --> 00:49:42,000
any means, but if I take. 
Into an Armory, I'll probably 

975
00:49:42,000 --> 00:49:44,160
take a couple games, but have 
fun throughout the night. 

976
00:49:44,520 --> 00:49:47,600
I think he's very much at the 
level of where like Kasai was 

977
00:49:47,600 --> 00:49:49,400
at. 
Maybe not in terms of like where

978
00:49:49,400 --> 00:49:52,720
the competition was or the meta 
being as open as it is, but in 

979
00:49:52,720 --> 00:49:55,120
terms of power level, I think 
he's being released at a very 

980
00:49:55,120 --> 00:49:57,960
similar, if not slightly above 
where Kasai was. 

981
00:49:58,280 --> 00:50:01,040
Kasai got 200 points. 
Yeah. 

982
00:50:01,440 --> 00:50:05,480
So like I think she like Fang 
can definitely win APQ can 

983
00:50:05,480 --> 00:50:08,680
definitely win an RTN can 
definitely win armories. 

984
00:50:09,240 --> 00:50:12,240
Joel is warrior as bad as we all
thought it was? 

985
00:50:13,280 --> 00:50:15,760
How's this that buddy? 
How are you doing? 

986
00:50:15,880 --> 00:50:19,120
Yeah, I've been having a lot of 
fun brewing with Fang, I think 

987
00:50:19,120 --> 00:50:23,800
because there's just like lack 
of large events happening that a

988
00:50:23,800 --> 00:50:27,800
lot of the deck construction, 
the early editions are mostly 

989
00:50:27,800 --> 00:50:30,360
for myself and a few other 
friends that I've been playing 

990
00:50:30,360 --> 00:50:33,360
with and less of like net 
decking from like the top pro 

991
00:50:33,360 --> 00:50:35,520
players, which has been really 
nice, I'm not going to lie. 

992
00:50:35,920 --> 00:50:38,680
Which will I'm sure change once 
he gets more solved with, you 

993
00:50:38,680 --> 00:50:40,320
know, people figure out where he
is in the meta. 

994
00:50:40,320 --> 00:50:44,520
But yeah, so First things first,
I just want to talk about like 

995
00:50:44,800 --> 00:50:49,200
in terms of the set, the 
overwhelmingly large overhaul of

996
00:50:49,200 --> 00:50:51,400
warrior design. 
And I'm starting off with two 

997
00:50:51,400 --> 00:50:54,960
blocks, which I've complained 
about before, like Warrior 

998
00:50:54,960 --> 00:50:58,600
getting two blocks feels 
sacrilegious, but I think it 

999
00:50:58,600 --> 00:51:01,440
makes a lot more sense. 
We already talked about like how

1000
00:51:01,440 --> 00:51:05,360
the daggers pump by like four 
and five sometimes to give it 

1001
00:51:05,360 --> 00:51:07,280
that aggressively slanted play 
style. 

1002
00:51:07,800 --> 00:51:10,760
And because of that, a lot of 
the cards I think Fang is 

1003
00:51:10,760 --> 00:51:14,240
running at its core are two 
blocks, which makes me think 

1004
00:51:14,240 --> 00:51:17,680
that LSS is committed to making 
Warrior a bit more aggressive, a

1005
00:51:17,680 --> 00:51:21,120
bit more tempo oriented and not 
just making them like, OK, all 

1006
00:51:21,120 --> 00:51:23,880
of your stuff blocks 3 throw 
your worst card in front and 

1007
00:51:23,880 --> 00:51:26,560
then throw your best two card 
hand, which is refreshing 

1008
00:51:26,560 --> 00:51:28,720
because that's all you know, 
Kasai is. 

1009
00:51:28,920 --> 00:51:32,920
That's all hatchets is really. 
So having this tempo game, 

1010
00:51:32,920 --> 00:51:36,160
having this explosive turns of 
daggers has been a really fun to

1011
00:51:36,160 --> 00:51:38,880
play with. 
So I'm still kind of debating on

1012
00:51:38,880 --> 00:51:42,320
whether or not I really like 
this change to two blocks and 

1013
00:51:42,320 --> 00:51:44,760
like the more aggressive play 
style of warrior that's coming 

1014
00:51:44,760 --> 00:51:45,720
up. 
Yeah. 

1015
00:51:46,360 --> 00:51:49,040
Also, I was really hoping that 
there is going to be attack 

1016
00:51:49,040 --> 00:51:52,800
actions associated with draconic
warrior, but we didn't see any. 

1017
00:51:52,960 --> 00:51:55,720
We saw some new generic draconic
attack actions like ultra 

1018
00:51:55,720 --> 00:52:00,240
Loyalty, which seems super gas. 
Just a perfect starter. 

1019
00:52:00,240 --> 00:52:03,280
So good. 
And Fang yeah, which is cool and

1020
00:52:03,280 --> 00:52:07,000
I think it allows Fang to have 
like really good starters, 

1021
00:52:07,000 --> 00:52:09,720
really good ways to like clear 
Dragons when those come back or 

1022
00:52:09,720 --> 00:52:12,920
clear allies when the when those
come back and then still have 

1023
00:52:12,920 --> 00:52:16,240
those two attacks from your 
daggers go towards face. 

1024
00:52:16,240 --> 00:52:19,280
So I think it solves a lot of 
the issues that warrior has with

1025
00:52:19,280 --> 00:52:21,840
illusionist or like bored state 
heroes. 

1026
00:52:22,360 --> 00:52:25,400
And we're also seeing like, 
well, obviously, like this, no 

1027
00:52:25,400 --> 00:52:28,200
brainer, it's a it's a red line 
like Cheerios design because 

1028
00:52:28,200 --> 00:52:29,880
it's draconic. 
Draconic is red. 

1029
00:52:30,320 --> 00:52:35,000
But the fact that you have this 
mini game of building up your 

1030
00:52:35,000 --> 00:52:39,120
fealty tokens and having this 
quest to achieve these free 

1031
00:52:39,120 --> 00:52:41,360
dagger swings has been a lot of 
fun. 

1032
00:52:41,640 --> 00:52:46,000
But it also has been challenging
to figure out how red line you 

1033
00:52:46,000 --> 00:52:49,640
want to be, how lean your cost 
curve is and how many Blues you 

1034
00:52:49,640 --> 00:52:53,200
want to be building up your 
stack of fealties early because 

1035
00:52:53,200 --> 00:52:54,960
you still have to pitch in your 
daggers and you're not going to 

1036
00:52:54,960 --> 00:52:57,000
be pitching a red each. 
That's just inefficient. 

1037
00:52:58,040 --> 00:53:02,120
It's also a lot of 0 costed 
cards for the rest of the 

1038
00:53:02,120 --> 00:53:04,760
warrior pool. 
I'm thinking of specifically the

1039
00:53:04,760 --> 00:53:08,960
new warrior majestic sharpened 
senses where it can give all of 

1040
00:53:08,960 --> 00:53:11,920
your weapon swings go again. 
You know, you play that on a 

1041
00:53:11,920 --> 00:53:14,720
blood on your hands turn for 
Kasai and you only need 4 

1042
00:53:14,720 --> 00:53:19,020
coppers now to pop off and get 
all and essentially get quote UN

1043
00:53:19,020 --> 00:53:22,200
quote all modes. 
But that's really, really nice 

1044
00:53:22,200 --> 00:53:25,200
actually. 
Like, I think it has a big place

1045
00:53:25,200 --> 00:53:28,640
in a lot of decks. 
Yeah, sharpened senses is very 

1046
00:53:28,640 --> 00:53:31,400
interesting to me because they 
decided to make it an aura and 

1047
00:53:31,400 --> 00:53:34,600
not like a non attack action, 
which makes me think like 

1048
00:53:34,600 --> 00:53:37,640
there's gonna be a way to pull 
auras out of your deck somehow 

1049
00:53:37,640 --> 00:53:39,960
or have an easier way to play 
auras. 

1050
00:53:39,960 --> 00:53:43,280
I don't know that maybe that's 
just my tinfoil hat theory, but 

1051
00:53:43,400 --> 00:53:45,840
it could have very easily been a
non attack action. 

1052
00:53:45,840 --> 00:53:49,800
But the anthem itself buffing 
daggers it you know, it lends 

1053
00:53:49,800 --> 00:53:55,040
itself to have a combo oriented 
dagger deck without breaking it 

1054
00:53:55,040 --> 00:53:58,680
or without making it an 
extremely powerful like 

1055
00:53:58,680 --> 00:54:01,760
equipment slot or something. 
Maybe they just want scour to be

1056
00:54:01,760 --> 00:54:04,000
able to destroy. 
Oh yeah, maybe. 

1057
00:54:04,000 --> 00:54:06,640
Yeah, yeah. 
Break storm striders, scour, you

1058
00:54:06,640 --> 00:54:09,120
don't get your combo turn. 
Yeah, please use Storm striders 

1059
00:54:09,120 --> 00:54:13,160
for Scour, not not for spells. 
The other thing, or the last 

1060
00:54:13,160 --> 00:54:15,600
thing I wanted to talk about 
Warrior, was that there's still 

1061
00:54:15,680 --> 00:54:17,800
no disruption. 
So there's not really any reason

1062
00:54:17,800 --> 00:54:23,280
for you to be blocking Warrior 
other than marking and hitting 

1063
00:54:23,280 --> 00:54:27,240
the marked heroes to get field D
tokens, which I didn't really 

1064
00:54:27,240 --> 00:54:30,520
expect for there to be like on 
hits with the Warriors, 

1065
00:54:30,760 --> 00:54:34,560
especially with how evasive 
these daggers seem to be. 

1066
00:54:34,680 --> 00:54:37,240
So maybe that's not the worst 
thing in the world, but I think 

1067
00:54:37,240 --> 00:54:40,080
disruption, especially now with 
assassins getting this big bump 

1068
00:54:40,080 --> 00:54:44,040
in playability, is I'm going to 
be missing it for sure when I'm 

1069
00:54:44,040 --> 00:54:46,960
thinking about like what here to
take competitively. 

1070
00:54:48,040 --> 00:54:49,960
Always fun to hear Joel's 
thoughts on Warrior. 

1071
00:54:50,400 --> 00:54:54,600
Yeah, and I wasn't dooming. 
It was great. 

1072
00:54:54,760 --> 00:54:57,000
The fact that you didn't. 
Doom, I think is again a 

1073
00:54:57,000 --> 00:55:00,320
testament to actually just how 
well designed this set is. 

1074
00:55:00,320 --> 00:55:02,920
I agree, I agree. 
I think they cooked for sure. 

1075
00:55:03,560 --> 00:55:06,280
Next, I want to talk about ninja
because I feel like, and we've 

1076
00:55:06,280 --> 00:55:08,720
talked about it before. 
I was harken back to like our 

1077
00:55:08,720 --> 00:55:11,800
one of our first episodes, our 
aggro episode where we talk 

1078
00:55:11,800 --> 00:55:15,920
about how the aggro decks will 
push the the limits of how how 

1079
00:55:15,920 --> 00:55:18,840
much damage you can deal on a 
turn and control that sort of 

1080
00:55:18,840 --> 00:55:22,120
have to adapt to that. 
And that's why every set with 

1081
00:55:22,120 --> 00:55:26,240
Ninja seems like the Ninja just 
breaks the mold and sort of 

1082
00:55:26,240 --> 00:55:28,440
destroys the format. 
I don't think that's really 

1083
00:55:28,440 --> 00:55:30,320
happening with Sindra. 
I think there was a lot of early

1084
00:55:30,320 --> 00:55:34,400
hype surrounding her, but she 
was quickly overshadowed by Ira 

1085
00:55:34,400 --> 00:55:38,280
before the Zephyr needle ban, 
and now it seems sort of fine. 

1086
00:55:38,280 --> 00:55:41,400
Like it seems very impactful, 
very aggressive. 

1087
00:55:41,400 --> 00:55:43,880
You have a lot of two blocks, 
but all of your attacks just 

1088
00:55:44,080 --> 00:55:47,320
work really well exponentially. 
Like poison blades is a really 

1089
00:55:47,320 --> 00:55:50,560
strong anthem effect. 
That plus all of your flick 

1090
00:55:50,560 --> 00:55:53,560
effects. 
But I think to counteract that, 

1091
00:55:54,000 --> 00:55:58,040
they play with the graveyard a 
lot more versus these overrate 

1092
00:55:58,040 --> 00:56:01,320
attack actions, like recurring 
these daggers back and forth, 

1093
00:56:01,640 --> 00:56:04,560
especially with like the non tag
actions that do so in addition 

1094
00:56:04,560 --> 00:56:10,160
to Cinder's hero ability. 
So that inherently makes Ninja a

1095
00:56:10,160 --> 00:56:12,600
lot more interactable, 
especially if they leave daggers

1096
00:56:12,600 --> 00:56:15,040
in the graveyard for the 
following turn. 

1097
00:56:15,240 --> 00:56:18,280
Which makes me think like 
they're really starting to 

1098
00:56:18,280 --> 00:56:24,280
figure out how to put a cap on 
and like how much Agros get able

1099
00:56:24,280 --> 00:56:26,480
to get away with so to speak. 
Mm hmm. 

1100
00:56:26,480 --> 00:56:30,600
I was thinking about like how 
Zen was able to use bonds to 

1101
00:56:30,600 --> 00:56:34,520
like, you know, this crazy 
extent, which still played 

1102
00:56:34,520 --> 00:56:36,560
around with the graveyard, but 
there just wasn't that many 

1103
00:56:36,560 --> 00:56:39,080
tools. 
And even if you hit one copy of 

1104
00:56:39,080 --> 00:56:41,880
a combo card, if they've already
played bonds or if they've 

1105
00:56:41,880 --> 00:56:44,480
already filled up their 
graveyard with multiple copies, 

1106
00:56:44,480 --> 00:56:45,920
like, there's nothing you could 
really do. 

1107
00:56:46,280 --> 00:56:50,600
So having these daggers be your 
so core to your game plan and be

1108
00:56:50,600 --> 00:56:54,640
stuck in your graveyard for a 
turn cycle, just just really 

1109
00:56:54,640 --> 00:56:57,320
good design. 
I don't know, Yeah. 

1110
00:56:58,600 --> 00:57:03,600
I I think ninjas are very strong
in a very healthy way right now,

1111
00:57:03,600 --> 00:57:06,960
but that also stands to be 
contested. 

1112
00:57:07,080 --> 00:57:10,200
I think it's going to be a lot 
easier now with retrieve as a 

1113
00:57:10,200 --> 00:57:14,560
keyword for flick knives to get 
the 5-6 value over the course of

1114
00:57:14,560 --> 00:57:17,760
a game than it was for Tiger 
Stripe Shuko to get 5-6 value 

1115
00:57:17,760 --> 00:57:21,720
over the course of a game, which
it was able to in quite a few 

1116
00:57:21,720 --> 00:57:23,320
games. 
Correct me if I'm wrong here, 

1117
00:57:23,320 --> 00:57:24,960
Fuzzy. 
No totally, like you could 

1118
00:57:24,960 --> 00:57:29,000
easily do Shuko procs like every
turn or almost every turn out of

1119
00:57:29,000 --> 00:57:31,320
like a. 
Normal game yeah. 

1120
00:57:31,640 --> 00:57:37,240
And now with the retrieve and re
equipping and it, it definitely 

1121
00:57:37,240 --> 00:57:41,320
feels like flick knives could 
even replace tiger Stripe in 

1122
00:57:41,320 --> 00:57:42,760
certain lists. 
Yeah, for sure. 

1123
00:57:43,080 --> 00:57:46,480
Which I'm not sure if I like 
that I because it's it's a lot 

1124
00:57:46,480 --> 00:57:48,960
less interactable than tiger 
stripe shoot go. 

1125
00:57:49,320 --> 00:57:54,080
You know every other hero is 
typically getting restricted to 

1126
00:57:54,080 --> 00:57:58,560
like 3-4 value on their arms 
piece right? 

1127
00:57:59,360 --> 00:58:02,200
Along with blocking. 
I don't know, it feels, it just 

1128
00:58:02,200 --> 00:58:04,760
feels like a lot of value from 
one piece of equipment. 

1129
00:58:04,800 --> 00:58:07,520
Flick knives nowadays. 
Yeah, but you have to recur in 

1130
00:58:07,520 --> 00:58:10,280
order to get the value back 
every time and retrieve costs or

1131
00:58:10,280 --> 00:58:12,520
resource. 
So if you're paying one resource

1132
00:58:12,520 --> 00:58:14,880
for everyone damage you deal 
with flick knives, I think 

1133
00:58:14,880 --> 00:58:17,280
that's pretty fair. 
Yeah. 

1134
00:58:17,640 --> 00:58:20,720
But I guess it was also like 
another way of putting it would 

1135
00:58:20,720 --> 00:58:25,000
be like if an equipment said 
once per turn, attack, reaction,

1136
00:58:25,000 --> 00:58:28,120
deal one damage, would you not 
just run that in every single 

1137
00:58:28,120 --> 00:58:30,640
hero? 
I think it's definitely going to

1138
00:58:30,640 --> 00:58:34,360
be in in contention for what? 
One of the best pieces of 

1139
00:58:34,360 --> 00:58:36,960
equipment in this coming set. 
Like it's never been this 

1140
00:58:36,960 --> 00:58:39,240
powerful before. 
It's price spike is very well 

1141
00:58:39,240 --> 00:58:40,080
justified. 
Yeah. 

1142
00:58:40,080 --> 00:58:42,680
Is I is, I guess kind of what 
I'm getting at. 

1143
00:58:42,680 --> 00:58:44,120
And I guess I'm a little 
concerned. 

1144
00:58:44,480 --> 00:58:46,560
Prevention is king. 
You are correct, Joel. 

1145
00:58:47,560 --> 00:58:51,200
I wonder if they gave us enough.
Yeah, they definitely gave us 

1146
00:58:51,200 --> 00:58:53,280
like some good options like 
shelter from the storm, but 

1147
00:58:53,280 --> 00:58:57,640
that's that Majestic is going to
be so expensive, even calming 

1148
00:58:57,640 --> 00:58:59,800
Breeze. 
But some red line decks have 

1149
00:58:59,800 --> 00:59:03,240
been running calming breeze into
me as Viscerae as a way. 

1150
00:59:03,240 --> 00:59:05,600
Of just being like here's a red 
that stops 3 damage, same thing 

1151
00:59:05,600 --> 00:59:06,720
as what Sigil did. 
Yep. 

1152
00:59:07,320 --> 00:59:12,280
I always like when sets have the
counter play in generics to 

1153
00:59:12,280 --> 00:59:15,640
these powerful heroes that are 
being released, but it seems 

1154
00:59:15,640 --> 00:59:18,840
like direct damage is such a 
dangerous thing to play with. 

1155
00:59:19,200 --> 00:59:22,360
The last thing I want to say 
about Ninja is that I was really

1156
00:59:22,360 --> 00:59:26,280
pleasantly surprised when Phi 
got some really clear cut 

1157
00:59:26,280 --> 00:59:29,000
Draconic support alongside 
Sundry getting all of the cards 

1158
00:59:29,000 --> 00:59:32,200
that she needs to be viable. 
Specifically, Devotion Never 

1159
00:59:32,200 --> 00:59:38,120
Dies just seems crazy in five. 
Like if you go on a long chain 

1160
00:59:38,120 --> 00:59:40,920
link and you're just like 
cycling Phoenix flames and shit 

1161
00:59:40,920 --> 00:59:43,720
like that and then you just play
Devotion Never Dies three times 

1162
00:59:43,720 --> 00:59:45,680
because they ran out of cards to
block it with. 

1163
00:59:45,960 --> 00:59:48,360
That seems insane. 
Yeah. 

1164
00:59:49,160 --> 00:59:52,200
That plus Ignite also seems 
really good. 

1165
00:59:52,520 --> 00:59:55,440
Ignite being able to reduce the 
draconic attack actions that he 

1166
00:59:55,440 --> 00:59:57,640
likes to run, like mounting 
anger, stuff like that. 

1167
00:59:57,720 --> 01:00:00,120
Or even Searing Ember Blade. 
He can make Searing Ember Blade 

1168
01:00:00,120 --> 01:00:03,320
cost one because it's activate. 
Yeah, that's good. 

1169
01:00:03,320 --> 01:00:06,400
Or his ability to go grab a 
Phoenix Flame. 

1170
01:00:08,520 --> 01:00:10,600
Yeah, it reduces all of that. 
Wait. 

1171
01:00:11,680 --> 01:00:14,600
Oh, interesting, because he's 
technically a Draconic card. 

1172
01:00:14,840 --> 01:00:16,840
Yep. 
Wow, that's insane. 

1173
01:00:16,840 --> 01:00:18,600
Works that way on Cindra's 
ability too. 

1174
01:00:18,600 --> 01:00:19,720
Cool. 
Yeah. 

1175
01:00:19,920 --> 01:00:21,640
So super, super flexible. 
Ignite. 

1176
01:00:21,680 --> 01:00:25,240
Ignite did a great job of 
providing like a really 

1177
01:00:25,240 --> 01:00:28,800
interesting idea to both heroes 
in the draconic ninja space. 

1178
01:00:28,800 --> 01:00:33,560
Now, if I can LL in peace and 
the last thing I wanted to talk 

1179
01:00:33,560 --> 01:00:35,960
about was like the assassins 
I'll briefly go over because I 

1180
01:00:35,960 --> 01:00:38,080
think Clark covered a lot of 
what I wanted to say. 

1181
01:00:38,760 --> 01:00:42,640
It feels very complex in draft. 
You need a lot of stuff. 

1182
01:00:42,640 --> 01:00:45,920
You need stealth attack actions,
you need reactions to interact 

1183
01:00:45,920 --> 01:00:47,200
with the stealth cards you 
drafted. 

1184
01:00:47,480 --> 01:00:50,560
And I think you want a lot of 
dagger support so that you have 

1185
01:00:50,560 --> 01:00:52,160
something to do with your action
points. 

1186
01:00:52,160 --> 01:00:55,280
Because like once stealth card 
plus 3 React is just not going 

1187
01:00:55,280 --> 01:00:59,160
to win you a game versus what my
opponent did to me at our first 

1188
01:00:59,160 --> 01:01:02,400
draft where they were doing 
like, you know, equipment 

1189
01:01:02,480 --> 01:01:05,720
inflicting the Griffin check, 
Clara's or whatever they're 

1190
01:01:05,720 --> 01:01:07,480
called. 
Just wrecking my day. 

1191
01:01:07,520 --> 01:01:09,680
The Chiclets. 
Yeah, the Chiclets. 

1192
01:01:11,240 --> 01:01:16,400
And also I think they really 
managed to do some good scaling 

1193
01:01:16,400 --> 01:01:18,240
of the assassin attack 
reactions. 

1194
01:01:18,240 --> 01:01:22,480
It seems like all of them don't 
really go above 3, which was 

1195
01:01:22,560 --> 01:01:26,400
good to hear because like with 
just a neck and other cards like

1196
01:01:26,400 --> 01:01:29,760
they just, you know, get insane 
exponential value was just I, I 

1197
01:01:29,760 --> 01:01:32,160
I don't think I could do another
assassin set like that. 

1198
01:01:32,160 --> 01:01:34,920
I mean. 
Have you seen the clips of what 

1199
01:01:34,920 --> 01:01:36,480
people have been doing with Kiss
of Death? 

1200
01:01:36,760 --> 01:01:39,320
Oh no, I haven't and I I will 
not be watching those. 

1201
01:01:40,640 --> 01:01:42,760
I They simply do not exist. 
Yeah. 

1202
01:01:43,560 --> 01:01:45,000
If I don't see them, they don't 
exist. 

1203
01:01:45,680 --> 01:01:48,920
And then I think the marketing 
support is OP. 

1204
01:01:49,280 --> 01:01:52,520
It's just insane. 
I think it's going to be really 

1205
01:01:52,520 --> 01:01:55,720
hard to keep four or five card 
hands as Agradex, and I think 

1206
01:01:55,720 --> 01:01:59,680
that's kind of fine because 
Agradex have been having the 

1207
01:01:59,680 --> 01:02:01,360
time of their lives. 
Wow, Enigma. 

1208
01:02:02,240 --> 01:02:07,640
'S got 600 points last season. 
Like clear cut, the best deck 

1209
01:02:07,640 --> 01:02:10,920
for Rosetta season? 
I think that Go beat Enigma 

1210
01:02:10,960 --> 01:02:13,800
yesterday. 
Didn't Enigma had got more 

1211
01:02:13,800 --> 01:02:16,480
points than any other hero? 
I think that's how you know the 

1212
01:02:16,480 --> 01:02:18,400
Agradex are having such a good 
time. 

1213
01:02:18,720 --> 01:02:22,760
I think that was largely because
of full of power cyb enigma 

1214
01:02:22,760 --> 01:02:25,760
winning PQS and not some. 
Oh and also worlds like that was

1215
01:02:25,760 --> 01:02:27,240
200 of it. 
I'm pretty sure A. 

1216
01:02:27,520 --> 01:02:30,240
Hundred 100. 
A. 100 for world yeah, they 

1217
01:02:30,240 --> 01:02:32,240
really cut the amount that 
world's gay wow. 

1218
01:02:32,600 --> 01:02:35,920
I think because they saw 5 go 
from like 500 to 800 and they 

1219
01:02:35,920 --> 01:02:36,840
were like. 
Huh. 

1220
01:02:38,320 --> 01:02:41,920
You shouldn't just let a hero 
win one, go on a hero run, win 

1221
01:02:41,920 --> 01:02:45,440
one tournament and then 
immediately LL Yeah, maybe 

1222
01:02:45,440 --> 01:02:47,440
that's not a good thing for this
system. 

1223
01:02:48,240 --> 01:02:50,720
Well, yeah, that's pretty much 
all I had to say about this set.

1224
01:02:50,720 --> 01:02:53,560
Overall, I'm very happy with the
way things are landing. 

1225
01:02:53,560 --> 01:02:56,160
I still think Assassin's going 
to be annoying to play into, but

1226
01:02:56,160 --> 01:02:58,400
I always think that doesn't. 
This set doesn't really have a 

1227
01:02:58,400 --> 01:03:00,640
lot to do with that. 
And as they are, it's they're 

1228
01:03:00,640 --> 01:03:03,080
intent, it's intentional. 
Yeah, yeah, All the flavor tech,

1229
01:03:03,080 --> 01:03:04,440
it's like this will piss you 
off. 

1230
01:03:04,440 --> 01:03:07,720
Yeah. 
But that's it for me. 

1231
01:03:07,920 --> 01:03:10,080
I think we have a few more 
predictions, though, in Arsenal 

1232
01:03:10,080 --> 01:03:10,960
Zone. 
Should we do those? 

1233
01:03:11,280 --> 01:03:13,720
Yeah. 
So the Arsenal Zone is the part 

1234
01:03:13,720 --> 01:03:17,160
of our podcast where we talk 
about a card we like, a card we 

1235
01:03:17,160 --> 01:03:20,960
hate, a card we like to hate, or
just a card that's like fair. 

1236
01:03:21,320 --> 01:03:24,560
Like when you're going through 
the draft pack and then you're 

1237
01:03:24,560 --> 01:03:27,480
like, were there only 13 cards? 
No, no, no, there. 

1238
01:03:27,840 --> 01:03:32,000
What's this card doing here? 
So we're going to start off by 

1239
01:03:32,000 --> 01:03:34,480
going over the predictions that 
we made in our pigeon 

1240
01:03:34,480 --> 01:03:38,760
predictions episode, which is we
always like to take the Arsenal 

1241
01:03:38,760 --> 01:03:42,240
Zone as an opportunity to shout 
out an expansion slot card or 

1242
01:03:42,240 --> 01:03:45,400
what could go into the expansion
slot for an upcoming set. 

1243
01:03:45,400 --> 01:03:48,400
So I predicted that a cilia 
would get an insane 

1244
01:03:48,400 --> 01:03:51,920
specialization, similar to how 
Virgin's got Ring of Roses or 

1245
01:03:51,920 --> 01:03:53,040
Ring around a Rosie. 
Whatever. 

1246
01:03:54,560 --> 01:03:56,480
That didn't happen. 
RIP the goat. 

1247
01:03:56,640 --> 01:03:57,720
The robot. 
Yeah. 

1248
01:03:58,520 --> 01:04:01,720
I guessed there would be a non 
attack action brute expansion 

1249
01:04:01,720 --> 01:04:03,920
slot card. 
There was not. 

1250
01:04:04,160 --> 01:04:07,400
You want BRB. 
Two, the slot ended up being the

1251
01:04:07,400 --> 01:04:11,320
Command and Conquer. 
That's what the slot ended up 

1252
01:04:11,320 --> 01:04:13,360
being. 
I was expecting a Missouri 

1253
01:04:13,360 --> 01:04:15,120
specialization and that didn't 
happen. 

1254
01:04:16,440 --> 01:04:21,000
We were all wrong. 
No correct points there. 

1255
01:04:21,200 --> 01:04:23,600
Look at this no points for 
expansion slots. 

1256
01:04:24,200 --> 01:04:26,880
The card that I would like to 
shout out is Tooth of the 

1257
01:04:26,880 --> 01:04:30,840
Dragon. 
It's the zero cost draconic 

1258
01:04:30,840 --> 01:04:34,000
instant that says your next 
draconic attack this turn gets 

1259
01:04:34,000 --> 01:04:37,960
plus three power. 
And what I like about this card 

1260
01:04:38,320 --> 01:04:41,080
is it's clearly better in Fang, 
right? 

1261
01:04:42,000 --> 01:04:45,640
It's so gas in Fang. 
As a matter of fact, I feel like

1262
01:04:45,880 --> 01:04:49,520
all of the draconic instants are
better in Fang because Fang gets

1263
01:04:49,520 --> 01:04:52,160
an extra plus one and go again 
attacked all attached to all of 

1264
01:04:52,160 --> 01:04:54,680
these. 
And Cintra doesn't get anything 

1265
01:04:54,680 --> 01:04:56,920
extra for playing a draconic 
instant. 

1266
01:04:57,120 --> 01:05:01,080
If anything she's like, man, I 
wish that was a draconic attack 

1267
01:05:01,080 --> 01:05:02,600
then it would have been cool. 
Then it would have been 

1268
01:05:02,600 --> 01:05:05,720
contributing to my game plan. 
So I feel like Cintra is in a 

1269
01:05:05,720 --> 01:05:08,680
little bit of a weird spot with 
a lot of these draft cards 

1270
01:05:08,960 --> 01:05:11,720
because a lot of these comments 
are instants. 

1271
01:05:12,400 --> 01:05:14,760
There's also like the for the 
realm, for the emperor, for the 

1272
01:05:14,760 --> 01:05:18,200
Jerkai and blaze headlong. 
Like those are all like pretty 

1273
01:05:18,200 --> 01:05:22,440
good in Syndra still mostly, but
all these instance are like half

1274
01:05:22,440 --> 01:05:25,080
of the draconic quote UN quote 
hybrid cards that these two 

1275
01:05:25,080 --> 01:05:26,440
heroes share. 
And I feel like they're just so 

1276
01:05:26,440 --> 01:05:29,240
much better in Fang, you know, 
and the ones that are better in 

1277
01:05:29,240 --> 01:05:30,960
Syndra aren't even really that 
much better in Syndra. 

1278
01:05:30,960 --> 01:05:34,840
Like Fang is like, you know, 
down a clown with like any of 

1279
01:05:34,840 --> 01:05:37,360
these draconic hybrids. 
Yeah, definitely. 

1280
01:05:38,280 --> 01:05:39,200
So that's what I've been 
thinking. 

1281
01:05:39,320 --> 01:05:42,000
About yeah, that card's gas 0 
for 4:00. 

1282
01:05:43,160 --> 01:05:44,800
Nice. 
So I'm going to continue my 

1283
01:05:44,800 --> 01:05:47,600
tradition of bringing 2 copies 
of the card that I shouted out 

1284
01:05:47,600 --> 01:05:51,480
and giving a signed copy to each
of my fellow hosts, one for you 

1285
01:05:51,640 --> 01:05:54,280
and one for you. 
Thank you, Fuzzy. 

1286
01:05:54,440 --> 01:05:59,000
So for my card, I was going to 
talk about Hunt's End because I 

1287
01:05:59,000 --> 01:06:02,160
think that card's fucking gas. 
I love playing it so much but 

1288
01:06:02,160 --> 01:06:05,480
I'm actually changing it to 
Kabuto of Imperial Authority. 

1289
01:06:06,200 --> 01:06:11,640
This card is so strong it feels 
like warmongers diplomacy levels

1290
01:06:11,640 --> 01:06:16,440
are strong in the way that this 
card heavily impacts certain 

1291
01:06:16,440 --> 01:06:19,840
heroes more than others. 
Like obviously against Warrior 

1292
01:06:19,840 --> 01:06:23,240
it's like you didn't block 
anything the previous turn and 

1293
01:06:23,240 --> 01:06:24,720
now you gonna throw A5 card hand
at me? 

1294
01:06:25,600 --> 01:06:28,920
I'm thinking you're going to 
take another turn to do that and

1295
01:06:28,920 --> 01:06:32,080
just block with Kabuto. 
They can't swim with weapons so 

1296
01:06:32,080 --> 01:06:33,920
strong. 
Some other decks, like for 

1297
01:06:33,920 --> 01:06:36,320
instance, Aurora, I could I 
think it could see some play 

1298
01:06:36,320 --> 01:06:39,680
during that matchup because if 
they if they have channel 

1299
01:06:39,680 --> 01:06:42,240
lightning Valley and you know, 
they have tunic up, they're 

1300
01:06:42,240 --> 01:06:45,560
going to send Starfall. 
You can, you know, block a break

1301
01:06:45,560 --> 01:06:48,320
point with the card from hand or
some armor or is it right on a 

1302
01:06:48,320 --> 01:06:51,160
revel turn? 
Exactly yeah, exactly. 

1303
01:06:51,320 --> 01:06:54,040
Assuming that I know the revels 
coming out but it just says. 

1304
01:06:54,040 --> 01:06:56,240
Read it sometimes. 
Yeah, for sure. 

1305
01:06:56,320 --> 01:07:00,200
And for that reason, I think 
this card is just it has so much

1306
01:07:00,200 --> 01:07:03,920
skill expression baked into the 
design on top of a very, very 

1307
01:07:03,920 --> 01:07:05,880
powerful effect. 
So I'm really excited to use 

1308
01:07:05,880 --> 01:07:08,000
this card and pull it in 
extended our cord foil. 

1309
01:07:08,720 --> 01:07:10,760
I thought it was a really cool 
effect that we saw, you know, 

1310
01:07:10,760 --> 01:07:14,080
the warriors like the authority 
on weapons. 

1311
01:07:14,200 --> 01:07:16,360
Oh yeah, that was cool too, 
Yeah. 

1312
01:07:16,880 --> 01:07:21,480
So Fuzzy, you talked about a 
card that appeared in the set 

1313
01:07:21,800 --> 01:07:26,160
and was like a great draft 
common Joel, you talked about 

1314
01:07:26,360 --> 01:07:29,360
this new really cool legendary 
piece of equipment. 

1315
01:07:29,360 --> 01:07:31,600
Not really going to be seen in 
draft, but like makes a big 

1316
01:07:31,600 --> 01:07:35,360
impact on your CC hero. 
I'm going to talk about an 

1317
01:07:35,360 --> 01:07:38,120
expansion slot Majestic that 
kind of does fuck all 

1318
01:07:38,480 --> 01:07:42,400
Pervicerite, Dallas and 
Roomblood, but your diamond art 

1319
01:07:42,400 --> 01:07:45,400
is so fucking good. 
But you're down on that card 

1320
01:07:45,400 --> 01:07:47,160
again, dude, everyone's down on 
that card. 

1321
01:07:47,720 --> 01:07:50,360
We were A lot of people are not 
really, really hype on that card

1322
01:07:50,880 --> 01:07:53,440
now. 
I mean, Alexander, I'm pretty 

1323
01:07:53,440 --> 01:07:56,000
sure it was Alexander Voor. 
It was one of the Voor brothers 

1324
01:07:56,000 --> 01:07:59,560
who was on the AG Protein, did 
do a stream testing Vicerite for

1325
01:07:59,560 --> 01:08:02,600
Memphis and did play Rouse in 
that list. 

1326
01:08:03,400 --> 01:08:05,680
I think that is a really really 
cool card. 

1327
01:08:05,680 --> 01:08:09,560
The question is if it's good 
enough because it really has a 

1328
01:08:09,560 --> 01:08:13,320
big demand now. 
It is surprisingly more playable

1329
01:08:13,320 --> 01:08:16,800
than you may think in a rattle 
bone centric list with a good 

1330
01:08:16,800 --> 01:08:20,960
amount of Blues, Greganian 
tomes, Sonata arcanics it is 

1331
01:08:20,960 --> 01:08:23,960
very easy for you to play non 
attack action cards that 

1332
01:08:23,960 --> 01:08:26,040
actually end up going card 
neutral. 

1333
01:08:26,399 --> 01:08:30,359
And with arcanics and rattle 
bones specifically you can kind 

1334
01:08:30,359 --> 01:08:33,720
of go grab quote UN quote 
grabbed your douse in room blood

1335
01:08:34,200 --> 01:08:36,040
after playing a non attack 
action card. 

1336
01:08:36,120 --> 01:08:37,600
Could you remind us what the 
card does, Clerk? 

1337
01:08:38,680 --> 01:08:42,319
Yes I can. 
Fuzzy Dallas and Roomblood is A1

1338
01:08:42,319 --> 01:08:46,520
for four attack action card 
blocks for three like most room 

1339
01:08:46,520 --> 01:08:52,760
blade attacks and it says create
a room chant for each non attack

1340
01:08:52,760 --> 01:08:54,399
action card you have played this
turn. 

1341
01:08:54,840 --> 01:08:57,399
If you have played three, eight 
games, go again. 

1342
01:08:57,920 --> 01:09:00,080
If three or more moon chants are
created this way, which is a 

1343
01:09:00,080 --> 01:09:02,359
little different, right? 
Yes it is slightly different 

1344
01:09:02,359 --> 01:09:04,760
because it's synergizers great 
with Mordred. 

1345
01:09:04,960 --> 01:09:08,200
So with Mordred you only really 
need to play two non attack 

1346
01:09:08,200 --> 01:09:11,359
action cards, which is really 
only one more non attack action 

1347
01:09:11,359 --> 01:09:15,479
card which can lead to some 
disgusting turns like Mordred 

1348
01:09:15,640 --> 01:09:19,200
pitch of blue dows creepers in 
revel. 

1349
01:09:19,479 --> 01:09:22,680
And then like you have two 
action points and you go like 

1350
01:09:22,800 --> 01:09:26,000
9th blade weapon into like 
something else. 

1351
01:09:26,520 --> 01:09:31,479
There's some disgusting lines in
there, but it's a it's a good 

1352
01:09:31,479 --> 01:09:35,080
card. 
I like it, but everyone's kind 

1353
01:09:35,080 --> 01:09:39,720
of down on it right now. 
It demands a lot and really big 

1354
01:09:39,720 --> 01:09:43,040
non tac action heavy hands, 
which we're not trying to do. 

1355
01:09:43,040 --> 01:09:45,040
We're trying to have the 5050 
right. 

1356
01:09:45,240 --> 01:09:47,960
Especially if you were on a run 
Arcanics, which synergizes 

1357
01:09:48,160 --> 01:09:50,960
really, really nicely with the 
card because you can pitch into 

1358
01:09:50,960 --> 01:09:54,440
Arcanics and then go grab your 
Dows and the thing that you want

1359
01:09:54,440 --> 01:09:59,160
to play after Dows. 
So it's it's troublesome. 

1360
01:09:59,160 --> 01:10:01,440
I don't think this is going to 
make a really big splash or 

1361
01:10:01,440 --> 01:10:03,360
really big impact on this right 
lists. 

1362
01:10:03,560 --> 01:10:05,960
It doesn't really fit in our 
cost curve. 

1363
01:10:06,320 --> 01:10:08,240
We need to start running non 
tech action cards that we 

1364
01:10:08,240 --> 01:10:12,920
haven't been prioritizing it 
just I don't think it's going to

1365
01:10:12,920 --> 01:10:16,080
make that big of an impact. 
But God damn, that art is sick. 

1366
01:10:16,600 --> 01:10:20,640
I am literally paying someone 
for the mat from Memphis. 

1367
01:10:20,680 --> 01:10:23,400
I'm like, kid, can I get your 
mat please? 

1368
01:10:23,400 --> 01:10:27,600
I will give you money because 
that Matt is just sick and I 

1369
01:10:27,600 --> 01:10:30,240
want to play with it. 
I like the challenge that it 

1370
01:10:30,240 --> 01:10:33,240
presents, you know, like this 
could be a one for seven easily.

1371
01:10:33,400 --> 01:10:35,800
It kind of could be a one for as
many as you can play, not attack

1372
01:10:35,800 --> 01:10:37,360
actions, right? 
Like it could be more than A1 

1373
01:10:37,360 --> 01:10:38,760
for seven. 
Infinite. 

1374
01:10:39,160 --> 01:10:42,440
But one for seven go again is 
like a doable rate with this 

1375
01:10:42,440 --> 01:10:44,360
card, you know? 
Yes. 

1376
01:10:44,360 --> 01:10:49,280
And that is definitely it's 
strongest version. 

1377
01:10:49,280 --> 01:10:54,360
It's just, how reasonable is it 
to do that now, You know, we're 

1378
01:10:54,360 --> 01:10:57,200
already struggling to keep 4 
card 5 card hands in some 

1379
01:10:57,200 --> 01:10:58,800
matchups. 
Are we really going to start 

1380
01:10:58,800 --> 01:11:02,120
running a card that does that? 
And especially if it impinges on

1381
01:11:02,120 --> 01:11:04,280
our deck space from things like 
Snuff out? 

1382
01:11:04,280 --> 01:11:06,840
Like I'd much rather throw a 
snuff out against Assassin and 

1383
01:11:06,840 --> 01:11:10,680
try to get 2 cards out of their 
hand then to try to keep a four 

1384
01:11:10,680 --> 01:11:14,960
card 5 card hand and throw this.
Maybe this is a Florian card? 

1385
01:11:15,800 --> 01:11:18,640
Oh could be a Florian card, but 
then Florian would need to play 

1386
01:11:18,640 --> 01:11:22,280
two non attack action cards 
before playing it and then have 

1387
01:11:22,280 --> 01:11:25,480
something to follow up like. 
I wonder how reasonable that is.

1388
01:11:25,480 --> 01:11:30,600
Or even just like one non attack
and then it's a one for six with

1389
01:11:30,600 --> 01:11:32,400
no go again, that's not even 
that bad. 

1390
01:11:33,040 --> 01:11:34,480
I guess it's not that bad. 
Yeah. 

1391
01:11:34,640 --> 01:11:38,080
I mean, Air Thor surge cost 2. 
Would that pump this or does 

1392
01:11:38,080 --> 01:11:39,360
that? 
It would, yeah. 

1393
01:11:39,360 --> 01:11:42,920
So you could have a three card 
like 9 + 2 room chance. 

1394
01:11:43,600 --> 01:11:44,960
No, it's not the worst thing in 
the world. 

1395
01:11:46,920 --> 01:11:51,400
Or you play chat. 
I'm not heroic and. 

1396
01:11:51,400 --> 01:11:53,960
Then reach it bud. 
And then the middle. 

1397
01:11:54,080 --> 01:11:54,880
Epic. 
Oh. 

1398
01:11:54,880 --> 01:11:58,320
Oh, OK, yeah. 
Then you throw this with go 

1399
01:11:58,320 --> 01:12:02,080
again, and then you have two 
resources floating for your plow

1400
01:12:02,080 --> 01:12:05,720
through paws. 
That's a. 

1401
01:12:06,280 --> 01:12:16,560
That's a lot 7. 7. 
Card hand 7 + 9 plus three rune 

1402
01:12:16,560 --> 01:12:23,040
chance for five cards and you 
get to keep your Chen my heroic 

1403
01:12:23,040 --> 01:12:24,760
after. 
Holy. 

1404
01:12:29,600 --> 01:12:33,440
All right, I think that's all we
got for today's episode. 

1405
01:12:33,600 --> 01:12:40,120
No, that's a six card hand. 
It's 2 Blues, malefic and and 

1406
01:12:40,240 --> 01:12:44,040
CMH. 
Malefic Taos, CMH and the power.

1407
01:12:45,840 --> 01:12:49,680
So you play force of nature. 
That's a briar spec. 

1408
01:12:50,160 --> 01:12:54,560
We're not playing Flory anymore.
Snatch, we're back. 

1409
01:12:56,640 --> 01:12:59,520
No, you Tome of Harvest. 
Oh. 

1410
01:12:59,640 --> 01:13:01,880
That still makes it, doesn't 
make it better. 

1411
01:13:02,640 --> 01:13:04,640
I think that's all we have for 
today's. 

1412
01:13:07,920 --> 01:13:09,600
Thanks for podding with me, 
boys. 

1413
01:13:10,320 --> 01:13:12,760
No, thank you. 
Thanks for listening everybody. 

1414
01:13:12,920 --> 01:13:29,960
Until next time guys, bye bye. 
Pitch it to Me podcast is hosted

1415
01:13:29,960 --> 01:13:34,840
by Fuzzy Dump, Clark Moore and 
Joel Racinos, Executive producer

1416
01:13:34,960 --> 01:13:38,960
talent Stradley, logistics 
coordinator John Farkas, music 

1417
01:13:38,960 --> 01:13:44,320
by Dylan Holtz, logo by on V 
sound mixing, Christopher Moore 

1418
01:13:44,560 --> 01:13:48,040
and last but not least, you. 
Thank you for listening. 

1419
01:13:48,320 --> 01:13:50,840
Please give us a follow on your 
favorite social media platform 

1420
01:13:50,920 --> 01:13:52,480
at Pitch It to Me Podcast.
