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Stay tuned for some outtakes. 
Welcome to Pichitumi Podcast, a 

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show about the subjective past, 
present, and potential future of

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00:00:17,800 --> 00:00:20,960
flesh and blood design. 
So when James White wrote an 

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article all about the past, 
present and future design 

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principles, we jumped on it 
faster than Zen left the Blitz 

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format. 
On Red Pitch, Joel will hold 

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back his tears of joy post ban 
list. 

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On Yellow Pitch, Clark will give
LSSA performance review of their

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founding principles and on Blue 
Pitch, Fuzzy will sign off on 

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LSS plans for the future of the 
game. 

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You can find us across all 
socials such as TikTok and 

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Instagram at Pigetoon Podcast. 
I'm fuzzy. 

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I'm Joel and I'm Clark, so this 
is our first chance to record 

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since Battle Hard in San Diego, 
and I feel like you guys have 

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some stories to tell since I 
wasn't there. 

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You guys want to share 
something? 

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Yeah, we were one. 
We were really sad that you 

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weren't able to make it out, 
Joel, but we also completely 

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understand because like it, it 
was a. 

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Long weekend. 
It was pretty exhausting. 

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And this tournaments are crazy 
because only top 8 get pricing. 

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So like, you're going to have a 
good time, right? 

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Like you're either going to 
enjoy the whole trip and 

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probably not making any money 
back or like that doesn't sound 

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fun to you. 
I totally get it, you know. 

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Yeah, and even if I went down 
there and spiked a GE, it 

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wouldn't have it wouldn't have 
got me a spot in the top 16 

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anyways. 
So I'm like, there's literally 

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nothing for me to do there. 
Yeah. 

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And honestly, I should have 
taken the lesson for mutual 

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because I spent about $100 that 
weekend to go 1, three drop, 13 

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drop. 
Let's go I. 

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Had the worst luck. 
This battle hardened. 

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Like I'm pretty sure I failed to
win more clashes than I won on 

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my victor. 
No joke. 

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Like ties and just like outright
losses. 

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It was ridiculous. 
My Azuri opponent had two gold 

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at the end of our game like that
shouldn't be happening like the 

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the look was in fucking sane and
it really peaked when I played 

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also for the very first time a 
victor mirror in the last game 

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to get into the top eight of a 
side tournament. 

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Now I did pretty good in the 
side tournaments, right? 

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Pretty good in the few side 
events that happened. 

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This was a super Armory with a 
bunch of cold foil pricing for 

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the top. 
So I really want to get into top

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eight. 
I'm in this victor mirror when I

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tell you I I. 
Here's how I'll explain it. 

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The opponent threw Spinal Crush 
for 21 at me. 

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Jesus Christ. 
And the way he did that is by 

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having 9 gold by the mid game. 
By the time he cast his first 

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visit the Gold Main estate, it 
was fucking insane. 

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But the you were standing. 
Right. 

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There the 1st. 
He didn't, he had eight gold 

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when he casted. 
It for the first time, yes. 

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Ohh, that changes things. 
And nearly all of those were 

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from my own Clash cards. 
What? 

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He flipped a golden son twice. 
I was watching that game. 

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One both times like. 
God, because we were kind of 

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waiting for you because we were 
done with our flesh and blood 

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games for the day. 
So we're waiting for you to 

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finish the Super Armory. 
And so I was walking over. 

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I'm like, oh, Clark's fucked. 
I'm looking at this game. 

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There's like a 10/20 point life 
differential. 

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He's got 8 gold and you had like
0. 

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I'm like the game. 
Clark is losing this game. 

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I feel bad for my buddy and Co 
host. 

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Right. 
Yeah. 

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I tried to keep it as light as 
possible while also trying to 

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manage my incredibly tilted 
emotional state, but I ended up 

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winning that game. 
Now you. 

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Fucking locked in. 
It was insane. 

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I locked. 
In and I took an insane fucking 

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line where IE striked with go 
again into CNC pummel, betting 

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that he had AD react in hand and
AD react in Arsenal 'cause he 

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had been holding it 'cause he 
knew I was getting the second 

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cycle for my golden sons. 
Wow. 

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And I fuck it, I dropped to two 
life. 

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He has a four card hand. 
I go E strike, go again. 

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He goes takes it, goes from 
11:00 to 6:00. 

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I go CNC, he blocks 3. 
Pummel baby, I win the fucking 

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game. 
What? 

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Wait, he didn't block the E 
strike at all? 

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He. 
Didn't block the E strike, he 

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was holding on to a macho Grande
turn in hand with 2D reacts and 

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he wants to hold the D reacts 
for what he thinks is a golden 

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sun overpower. 
Oh wow yeah that's actually 

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crazy dude I played that so 
fucking cool. 

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Wait so at what point was this 
after the the spinal crush for 

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21? 
A good 8-9 turns. 

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Oh wow cuz I just one I blocked 
very efficiently and I think I 

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played a great game knowing 
exactly when to throw damage and

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he never really got to see his 
other. 

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Visit the Goldman Estates to 
play them. 

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The pop off was really kind of 
funny. 

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I think I saw Clark doing like 
ice a whole lap around the 

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building. 
I definitely fist bumped him 

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first and I said good game and I
waited a little bit and then I 

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popped up like I made sure that 
I didn't like go like pummel and

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he's like you got me. 
And then I like immediately 

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jumped out of my seat. 
I wasn't a fucking asshole about

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it, all right, but. 
There was a lot of celebration 

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over with this game of flesh and
blood, but. 

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It was really big for me, you 
have to understand. 

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Like, I had lost so many fucking
clashes that day. 

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Oh my God. 
That's almost as funny as when 

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you died to blood that team 
Blitz. 

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Of Oh yeah, where I'm just like,
good game. 

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And the guy's like, what do you 
mean you just win? 

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And I'm like, I can't turn on 
Blood Day. 

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I miss somebody, Bandit. 
Oh my God, that's so funny. 

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What a what a Clark way to end 
the day, you know what I mean? 

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Man, it was wild. 
Fuzzy. 

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Do you have any stories? 
Yeah, what I thought was going 

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to be the emotional story of two
of us. 

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I knew going into it that like I
had to have a good record at The

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AGE open that weekend in order 
to secure my spot. 

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I was already in the top 16, but
my place was not guaranteed and 

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I did not make any qualifying 
points in The AGEI went like 2-3

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drop. 
I did. 

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Not have a good record. 
Wow. 

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So I was like, oh man, it's 
completely out of my hands at 

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this point, whether or not I 
made the AGE. 

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It depends on exactly who makes 
top 16, top 12, top 8, and 

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eventually when they made the 
announcement I was 17th so I was

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out of top 16. 
Oh shit on tiebreakers, right? 

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Yeah, on tiebreakers there was 
like someone with the same 

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amount of points as me, Zayn, 
but he had like better top eight

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runs, so he like was above me. 
But Justin announced that I was 

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the 16th player because one of 
the people in the top sixteen 

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were confirmed unavailable the 
entire month of September 

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basically. 
So I scraped by on a 

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technicality. 
I'm the first alternate for The 

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Players Championship. 
Wow. 

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So I'll still get to compete and
maybe even score a little cash 

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money. 
But so like, it was just like 

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that cut cut. 
It was that close for me to like

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not get the entry to the 
championship that I've been like

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kind of working towards for the 
whole year. 

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But either way, I had a really 
good time playing. 

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I actually kind of enjoyed 
playing Zen at the battle hard 

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end. 
I enjoyed playing Zen mirrors. 

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I enjoyed like the matchups that
were like challenging me. 

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I wasn't like winning as much as
like best deck in format might 

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expect, but I was learning a 
lot. 

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All right, there was a lot of 
talk about 130 go. 

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Let's get to the Meet the Juicy 
bits of the podcast. 

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LSS wrote a whole article, James
White from the man himself. 

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Yeah, about design. 
And we did a whole bunch of 

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crazy bannings. 
Joel, why don't you talk us 

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through it? 
So for this pitch, I titled it 

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No Books, No Blocks, and 
certainly No Bitches. 

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That's because we. 
Got a lot of. 

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Fucking action with the ban 
hammer. 

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Mostly for cards that are books 
and also draw you cards at 

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absurd rates that other cards 
don't allow you to do. 

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First and foremost, Art of war. 
Also, cuz it starts with an A, 

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it's a first on the list. 
Yeah, for so many reasons. 

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Fucking God finally it happened.
Art of where it gets banned. 

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This has been abused by pretty 
much every single Tier 1 aggro 

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deck since its inception. 
I don't understand how this 

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wasn't gone a long time ago. 
I love art of war as like the 

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idea of this like flexible card 
use on offense use on defense. 

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I like it as a generic source of
go again. 

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I even did some weird guardian 
brews as like a way of giving my

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attacks a go again with art of 
war. 

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But you're not wrong. 
Like it just gets be used by 

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these topped acts. 
It's hard to imagine a fair 

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version of Zen using Art of War.
What I really enjoyed about 

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reading the article was that 
they highlighted that, you know,

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Art of War used to have a pretty
big cost number one, with the 

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pitching of the resource and 
number #2 losing a card. 

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And as they printed like these 
fake tokens like Phoenix Flames 

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and Crouching Tigers like well, 
those are both ninja examples, 

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but there's. 
You know other ways of like I 

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mean being able to to banish 
cards, shadow cards that are 

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then playable out of banish 
sound right? 

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Exactly. 
You're right, Joel, it's a very 

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strong card. 
And I think like the big kicker 

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is that it's a generic card, 
right? 

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That it has a far reaching 
effect on the game at large 

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since any hero they designed in 
the future could be an Art of 

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War abuser. 
Yeah, your child hero could be 

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an art of war. 
Abuser. 

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00:10:05,720 --> 00:10:08,800
Yeah, like basically your child 
playing Art of War. 

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Ten ways to know if your child 
is banishing. 

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00:10:14,800 --> 00:10:20,360
Crouching Tigers to Art of War. 
And it also like the fact that 

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Art of War is no longer and the 
game allows them to create more 

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little cute token fake ephemeral
shit in the future. 

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00:10:28,120 --> 00:10:31,200
Yeah, and I'm glad they decided 
to get rid of Art of War the 

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like the broken card instead of 
like making it so that the 

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00:10:35,800 --> 00:10:38,160
tokens function in a different 
way. 

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00:10:38,160 --> 00:10:40,880
Like I think a lot of people 
were saying like, oh, you can't 

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banish like ephemeral cards to 
like art of worst cost or 

194
00:10:44,600 --> 00:10:46,760
whatever, which is a a fine 
worker on. 

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00:10:46,760 --> 00:10:50,400
But ultimately I think they 
finally were like art of war has

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been the crux of the issue for a
lot of aggro decks because like 

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00:10:54,000 --> 00:10:56,800
if you think about it, the most 
you could ever block with this 5

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00:10:56,800 --> 00:10:58,440
cards. 
And so if you're drawing like 2 

199
00:10:58,440 --> 00:11:02,320
cards or like 3 cards in one 
turn, like of course you're 

200
00:11:02,320 --> 00:11:05,680
going to have problematic aggro 
decks, especially ones like 

201
00:11:05,680 --> 00:11:09,720
Ninja, which creates more value 
the longer the chain goes. 

202
00:11:09,920 --> 00:11:12,040
Specifically with another car 
that got hit. 

203
00:11:12,440 --> 00:11:14,440
Bonds. 
Events History, which sees no 

204
00:11:14,440 --> 00:11:19,760
copies in CC now Bonds. 
Is weird because I don't know if

205
00:11:19,760 --> 00:11:22,800
I ever really did this on the 
pod but like I was a bonds hater

206
00:11:22,800 --> 00:11:26,720
when I first saw it and when it 
first came out and when Fuzzy 

207
00:11:26,720 --> 00:11:28,440
played it against me for the 
umpteenth time. 

208
00:11:30,240 --> 00:11:32,600
Yes. 
Because I always saw it as why 

209
00:11:32,600 --> 00:11:36,800
does a card say combo get 
another free card to throw and 

210
00:11:36,800 --> 00:11:42,720
that always felt weird for me 
and it didn't make Katsu broken.

211
00:11:43,920 --> 00:11:46,600
Yeah, Katsu wasn't exactly like 
tearing the meta wide open. 

212
00:11:46,680 --> 00:11:50,440
You know, I do kind of agree 
that like, Bonds of Ancestry is 

213
00:11:50,440 --> 00:11:53,400
a really strong card and maybe 
like Katsu can see some other 

214
00:11:53,400 --> 00:11:56,920
really cool tools now that his 
quote UN quote power budget is 

215
00:11:56,920 --> 00:11:59,240
lower. 
Like there's a huge gaping hole 

216
00:11:59,520 --> 00:12:03,400
in Katsu's play pattern that is 
left by Art of War and Bonds of 

217
00:12:03,400 --> 00:12:05,960
Ancestry going away. 
And they did specifically tell 

218
00:12:05,960 --> 00:12:09,320
us, hey Katsu players, you can 
expect some cool expansion slot 

219
00:12:09,320 --> 00:12:12,600
cards in the future. 
Although we just got one that I 

220
00:12:12,600 --> 00:12:15,520
already can't play because the 
whole point of that card was to 

221
00:12:15,520 --> 00:12:19,960
play Bonds of Ancestry after it.
That feels really bad. 

222
00:12:19,960 --> 00:12:24,120
There is now an essentially 
unplayable card coming out in 

223
00:12:24,120 --> 00:12:27,160
the next set just because Bonds 
is gone. 

224
00:12:27,320 --> 00:12:30,600
But I will say that they can 
give that card a ton of 

225
00:12:30,600 --> 00:12:34,160
relevance by just printing 
another thing that combos off of

226
00:12:34,160 --> 00:12:35,760
anything that says Gust Wave 
after it. 

227
00:12:36,320 --> 00:12:39,720
So I encourage everyone to pick 
it up early because I really 

228
00:12:39,720 --> 00:12:42,240
think they're going to take that
Bonds line of like this combos 

229
00:12:42,240 --> 00:12:45,840
off of anything with Gust Wave 
in the name, and they're going 

230
00:12:45,840 --> 00:12:47,880
to put that on a different 
effect. 

231
00:12:50,120 --> 00:12:53,160
I also just want to point out 
that like if you compare Bonds 

232
00:12:53,160 --> 00:12:57,520
to I think another ninja 
counterpart in Lava Burst, Bond 

233
00:12:57,520 --> 00:13:00,360
just gives so much more fucking 
value, right? 

234
00:13:00,440 --> 00:13:05,320
Sure, like Lava Burst has to be 
played on this long chain versus

235
00:13:05,320 --> 00:13:09,880
like after just one single card,
but it starts at 2 power for 

236
00:13:09,880 --> 00:13:14,360
zero and it gains +3, right? 
It's kind of arguably just as 

237
00:13:14,360 --> 00:13:17,600
unplayable as Bonds of Ancestry,
right? 

238
00:13:17,600 --> 00:13:21,080
A2 for four at base with no go 
again versus A0 for two with no 

239
00:13:21,080 --> 00:13:24,400
go again. 
But Lava burst ceiling is five 

240
00:13:24,400 --> 00:13:25,840
damage. 
Like that's it. 

241
00:13:25,880 --> 00:13:27,680
Sorry. 
That's like it's baseline where 

242
00:13:27,680 --> 00:13:31,720
Bonds's baseline is 8 damage 
because you go get a 0 for four 

243
00:13:31,720 --> 00:13:36,080
from your deck. 
So like, I really saw Bonds as 

244
00:13:36,080 --> 00:13:38,720
like a very unfair card from the
get go. 

245
00:13:38,720 --> 00:13:41,760
I'm happy that it is gone. 
Ninja needs to go in a different

246
00:13:41,760 --> 00:13:45,320
direction than just, well, what 
if I just gave you more numbers 

247
00:13:46,080 --> 00:13:50,000
and just higher damage amounts? 
I one thing I did like about 

248
00:13:50,000 --> 00:13:54,440
Bonds and the design of combo 
cards in general is the 

249
00:13:54,440 --> 00:13:56,520
disparity between the floor and 
the ceiling. 

250
00:13:56,960 --> 00:13:59,240
That's like the whole idea 
behind a combo card, right? 

251
00:13:59,400 --> 00:14:03,440
If it's not triggered, it's bad,
and if it is triggered, it's 

252
00:14:03,440 --> 00:14:06,200
good. 
And the disparity between those 

253
00:14:06,200 --> 00:14:08,320
is pumped to the extreme in 
Ninja, right? 

254
00:14:08,840 --> 00:14:11,720
Like Bonds was perhaps the worst
rate. 

255
00:14:12,480 --> 00:14:15,480
So if if the combo isn't 
triggered, it was a 2 for four, 

256
00:14:15,480 --> 00:14:17,240
no go again. 
Awful right? 

257
00:14:17,240 --> 00:14:21,320
It does block for three, but it 
also had the best rate out of 

258
00:14:21,320 --> 00:14:23,240
all the combo cards when it was 
turned on. 

259
00:14:23,400 --> 00:14:26,160
It was kind of like they were 
experimenting with like driving 

260
00:14:26,160 --> 00:14:29,200
that rift really wide and you'll
know like Katsu will have hands 

261
00:14:29,200 --> 00:14:32,280
where Oh, I drew 4 bonds of 
ancestry. 

262
00:14:32,440 --> 00:14:36,760
Not my hand doesn't do Jack 
shit, but it also isn't A0 cost 

263
00:14:36,760 --> 00:14:38,600
and ninja kind of likes to have 
the 0 cost. 

264
00:14:38,600 --> 00:14:40,080
So it doesn't fit in with that 
game plan. 

265
00:14:40,400 --> 00:14:43,040
Now I granted it's a really 
strong card, but that's kind of 

266
00:14:43,040 --> 00:14:45,160
what I saw in the design that 
they were experimenting with. 

267
00:14:45,160 --> 00:14:48,480
And maybe we can think of this 
as a lesson as we need to have 

268
00:14:48,760 --> 00:14:51,880
higher floors, lower ceilings, 
which is kind of where that new 

269
00:14:52,000 --> 00:14:56,160
expansion slot card was. 0 for 
four is like a pretty like high 

270
00:14:56,160 --> 00:14:58,440
floor. 
I'm like OK with playing a 0 for

271
00:14:58,440 --> 00:15:01,720
four and then like it only gets 
a little benefit off of combo. 

272
00:15:01,960 --> 00:15:05,120
I sort of disagree. 
I think the direction that Ninja

273
00:15:05,120 --> 00:15:07,600
needs needs his finality to its 
combos. 

274
00:15:07,800 --> 00:15:11,240
I think the biggest issue with 
Bond is like, you could keep 

275
00:15:11,640 --> 00:15:14,200
going. 
I didn't say anything like this 

276
00:15:14,200 --> 00:15:16,120
is the chain. 
This is a powerful effect and 

277
00:15:16,120 --> 00:15:17,840
you're like, that's it, You 
don't have to go again. 

278
00:15:18,000 --> 00:15:20,920
Like Lord of Wind, for instance,
like it's not super powerful, 

279
00:15:20,920 --> 00:15:23,800
but it's, you know, like what, 
like 5 links wide or 4 links 

280
00:15:23,800 --> 00:15:27,880
wide with surging walming. 
Yeah, 4 links with Mcginchy and 

281
00:15:27,880 --> 00:15:29,520
the Lord of Wind. 
But Bonds event. 

282
00:15:29,520 --> 00:15:33,080
Like if Bonds event, so she 
said, and that car loses, go 

283
00:15:33,080 --> 00:15:36,040
again, we wouldn't be having 
this would be a completely. 

284
00:15:36,040 --> 00:15:38,400
Different timeline. 
I mean, I, I still think I mean 

285
00:15:38,400 --> 00:15:41,920
their whole comment of offensive
overload, a single card that can

286
00:15:41,920 --> 00:15:45,120
present 2 cards of value seems 
like the exact thing that 

287
00:15:45,120 --> 00:15:47,480
they're banning here. 
And as we get into the as we 

288
00:15:47,480 --> 00:15:49,960
talk about these other bands, I 
think we're going to see that 

289
00:15:49,960 --> 00:15:53,680
one card that can present 2 
cards worth of value or a card 

290
00:15:53,680 --> 00:15:56,520
that requires a pitch. 
But then it gives you 3 cards 

291
00:15:56,520 --> 00:15:59,040
worth of value, right? 
Like that seems to be the 

292
00:15:59,040 --> 00:16:02,000
repeatable pattern that we see 
here and Bonds fits that 

293
00:16:02,000 --> 00:16:04,200
pattern. 
It is one card that gives to 

294
00:16:04,280 --> 00:16:09,240
value. 
And I think we've kind of honed 

295
00:16:09,240 --> 00:16:11,960
in on like why Bonds of Ancestry
was. 

296
00:16:11,960 --> 00:16:15,240
I mean, we're all feeling very 
vindicated, I should say, and 

297
00:16:15,240 --> 00:16:18,040
that Bonds is gone now, but I 
wanna move on to some of the 

298
00:16:18,040 --> 00:16:22,240
other, some offenders and some 
like to be offenders that 

299
00:16:22,240 --> 00:16:24,320
they're like kind of nixing now.
Yeah. 

300
00:16:24,560 --> 00:16:27,840
The first being cash in. 
I love cash in so much. 

301
00:16:27,920 --> 00:16:31,520
Not on anybody's radar. 
I think that was a big surprise 

302
00:16:31,520 --> 00:16:33,440
for a lot of people. 
And they did it now they said in

303
00:16:33,440 --> 00:16:36,160
the article, right? 
They said cash in is not causing

304
00:16:36,160 --> 00:16:39,720
problems, but if gold tokens get
more common in the future, it 

305
00:16:39,720 --> 00:16:41,840
could be. 
And we have to be strict with 

306
00:16:41,840 --> 00:16:45,320
our design principles, right? 
This does not align with the new

307
00:16:45,320 --> 00:16:48,400
game that we are trying to more 
flesh and blood into. 

308
00:16:48,400 --> 00:16:51,680
So we got to Kick It Out, even 
if it's not doing anyone any 

309
00:16:51,680 --> 00:16:53,640
harm or even just just sitting 
on the corner twiddling its 

310
00:16:53,640 --> 00:16:55,520
thumbs. 
Notably, one thing that they 

311
00:16:55,520 --> 00:16:59,200
said, Fuzzy, it wasn't just if 
gold becomes more prevalent. 

312
00:16:59,200 --> 00:17:03,600
They say as gold becomes more 
prevalent, Yeah, they're looking

313
00:17:03,600 --> 00:17:07,560
to expand gold and keep gold as 
this thing that stays in the 

314
00:17:07,560 --> 00:17:09,280
game. 
Why wasn't Victor running cash 

315
00:17:09,280 --> 00:17:11,359
in? 
OK, continue a second. 

316
00:17:12,640 --> 00:17:16,359
Yeah, surely that's what they're
honing against. 

317
00:17:17,359 --> 00:17:20,440
What I mean, I think Cash and 
has similar issues with Art of 

318
00:17:20,440 --> 00:17:22,760
War in that. 
And Clark, I've kind of seen 

319
00:17:22,760 --> 00:17:26,119
that actually both of you in 
your Rude Blade builds. 

320
00:17:26,520 --> 00:17:29,080
Vistray and Breyer would try to 
run Cash in to be more 

321
00:17:29,080 --> 00:17:30,960
aggressive. 
Like whenever you see it, you 

322
00:17:30,960 --> 00:17:33,280
get to draw two extra cards and 
maybe you extend your play 

323
00:17:33,280 --> 00:17:35,200
lines. 
And rune blades loved playing a 

324
00:17:35,200 --> 00:17:37,720
non attack action and then 
continuing with the rest of our 

325
00:17:37,720 --> 00:17:39,600
turn. 
I'm not saying like rune blade 

326
00:17:39,600 --> 00:17:42,560
was gonna like break it this 
upcoming metal with Rosetta 

327
00:17:42,560 --> 00:17:45,080
because I don't think either of 
them like would really want to. 

328
00:17:45,160 --> 00:17:48,760
Oh, I would. 
Have Aurora might have she she 

329
00:17:48,760 --> 00:17:52,680
might have sure, but I think the
fact that it was generic and it 

330
00:17:52,680 --> 00:17:55,640
just equates to two cards like 
on the first time you see it was

331
00:17:55,640 --> 00:17:58,440
also like something that they 
noticed in previous play 

332
00:17:58,440 --> 00:18:00,280
patterns, which is like let's 
yeah. 

333
00:18:00,560 --> 00:18:02,640
Cut it off right there, 
especially with money where your

334
00:18:02,640 --> 00:18:05,760
mouth is Wage Gold and Crown of 
Dominion. 

335
00:18:05,760 --> 00:18:09,200
All of those can be run by every
single hero in the game, and 

336
00:18:09,200 --> 00:18:12,480
that's almost enough of a 
package right there to justify 

337
00:18:12,480 --> 00:18:15,560
putting cash in in every deck. 
But next I want to talk about 

338
00:18:15,560 --> 00:18:20,200
another card that Zen was a 
abuser of Orion of Mystic 

339
00:18:20,200 --> 00:18:22,560
tenants. 
Was that really on anyone's 

340
00:18:22,560 --> 00:18:24,160
radar? 
I mean, it fits like kind of 

341
00:18:24,160 --> 00:18:28,240
what they were like mass 
banning, which is the you're 

342
00:18:28,240 --> 00:18:29,960
drawing more cards that you're 
playing with. 

343
00:18:30,000 --> 00:18:31,800
And I like their analysis too. 
Like, even though it's 

344
00:18:31,800 --> 00:18:36,160
legendary, it's just not what we
designed it to be or what it 

345
00:18:36,160 --> 00:18:38,080
ended up being. 
Yeah, I like how they call it 

346
00:18:38,080 --> 00:18:41,280
out, Like if some of these tome 
cards were legendary, we might 

347
00:18:41,280 --> 00:18:43,320
consider keeping them. 
But the fact that you can run 

348
00:18:43,320 --> 00:18:45,920
some of these other ones in 
multiples is part of why they're

349
00:18:45,920 --> 00:18:48,000
removing it from the playlist, 
right? 

350
00:18:49,440 --> 00:18:51,960
And yeah, Oreon was definitely 
strong. 

351
00:18:51,960 --> 00:18:55,080
Like you double transcend your 
Kasaiya gives you your 4th 

352
00:18:55,080 --> 00:18:58,560
resource on a silver platter and
being able to play Oreon off of 

353
00:18:58,560 --> 00:19:01,480
it and your new cheat card was 
like really strong. 

354
00:19:01,480 --> 00:19:03,120
And I can see why they wanted to
get rid of it. 

355
00:19:03,440 --> 00:19:05,520
And they even mentioned like 
Kasaiya is part of the problem. 

356
00:19:05,520 --> 00:19:07,920
If Kasaiya wasn't in the game, 
they would consider keeping 

357
00:19:07,920 --> 00:19:10,040
Oreon. 
Yeah, what was it? 

358
00:19:10,040 --> 00:19:15,120
They said we were fine with it 
being 2.33 for three cards, 

359
00:19:15,520 --> 00:19:18,040
right? 
You had to spend Orion to play 

360
00:19:18,240 --> 00:19:20,680
the Chi to pitch and another 
card. 

361
00:19:20,680 --> 00:19:23,360
They were fine with that and 
like technically you got to net 

362
00:19:23,360 --> 00:19:26,160
some resources on that because 
you spent two to pitch, you 

363
00:19:26,160 --> 00:19:28,480
played the card and then you 
draw 3, so you do have some 

364
00:19:28,480 --> 00:19:30,160
resources floating. 
They were fine with that. 

365
00:19:30,600 --> 00:19:34,080
It was with Kasaya, meaning you 
didn't have to pitch that extra 

366
00:19:34,080 --> 00:19:36,840
card, which then meant that you 
could play it on. 

367
00:19:36,840 --> 00:19:42,600
Leaner hands, and it allowed you
to have essentially plus one 

368
00:19:42,600 --> 00:19:43,520
card value. 
Yeah. 

369
00:19:43,520 --> 00:19:47,280
And then this on top of like an 
essential turn or an art of or 

370
00:19:47,280 --> 00:19:50,280
turn or both. 
Like it's just disgusting value,

371
00:19:50,280 --> 00:19:52,160
Yeah. 
And if I can jump off of that 

372
00:19:52,160 --> 00:19:54,800
and say I think they banned Tomo
Divinity for a very similar 

373
00:19:54,800 --> 00:19:55,560
reason. 
Yes, right. 

374
00:19:55,560 --> 00:19:58,640
Tomo Divinity, another card not 
really on anybody's list, but 

375
00:19:58,640 --> 00:20:01,760
like if you look at their 
principles of what Tomo Divinity

376
00:20:01,760 --> 00:20:04,560
was doing, it was like. 
All right, this is the tone 

377
00:20:04,560 --> 00:20:06,720
turn. 
Let's see if Prism wins. 

378
00:20:07,000 --> 00:20:10,560
Yeah, it. 
And it's funny you bring that up

379
00:20:10,560 --> 00:20:16,600
too because I didn't think it 
was like that bad of a band or 

380
00:20:16,600 --> 00:20:19,360
necessary of a band until the 
prison player started reacting 

381
00:20:19,360 --> 00:20:20,360
to it. 
Sorry Alice. 

382
00:20:21,360 --> 00:20:24,720
But like I can see it now. 
Like the the Domo divinity turns

383
00:20:24,720 --> 00:20:27,800
to set up double aura or to just
send like 2 heralds with like 

384
00:20:28,040 --> 00:20:30,600
being able to pay for the 
phantasmal footsteps trigger. 

385
00:20:30,800 --> 00:20:34,360
Like this card is a really big 
power piece and losing it like 

386
00:20:34,600 --> 00:20:37,960
like being able to, you know, 
pitch a a light blue with your 

387
00:20:38,000 --> 00:20:41,200
vestige turned on is like the 
same shit as the other cards 

388
00:20:41,200 --> 00:20:44,160
that we're talking about it. 
Really felt like deck building 

389
00:20:44,160 --> 00:20:47,800
had never really put vestige 
I've sold next to blue cards 

390
00:20:47,800 --> 00:20:52,560
before and the moment that that 
became the build it became 2 

391
00:20:52,560 --> 00:21:00,040
card draw three yeah next I 
think something that I'm really 

392
00:21:00,040 --> 00:21:01,560
happy about and a lot of kind 
of. 

393
00:21:01,560 --> 00:21:04,880
Players are like really dooming 
about is the tone of Aether Wind

394
00:21:04,880 --> 00:21:10,720
Band that and bravo find all 
yeah and tomo final bravo like 

395
00:21:10,760 --> 00:21:11,920
this is. 
Exactly. 

396
00:21:12,200 --> 00:21:14,360
Like that was how they just 
stole games. 

397
00:21:14,360 --> 00:21:18,120
Yes yeah, that was how they just
ripped games out of everybody's 

398
00:21:18,320 --> 00:21:20,680
fucking hands. 
Like I'm swinging for lethal and

399
00:21:20,680 --> 00:21:23,280
I got a 20 life lead. 
Oh, you hit aether wind off the 

400
00:21:23,280 --> 00:21:25,360
top and drew 2 Blues? 
Guess I'm fucked. 

401
00:21:25,400 --> 00:21:27,600
Yep. 
I just find it so interesting 

402
00:21:27,600 --> 00:21:31,360
how they decided that like the 
Kano play style is one that they

403
00:21:31,360 --> 00:21:32,720
no longer want to see in the 
game. 

404
00:21:32,720 --> 00:21:35,560
You know, in the same way that 
they don't want to see Artiford 

405
00:21:35,560 --> 00:21:38,440
Ninja in the game. 
Yep, and they specifically call 

406
00:21:38,440 --> 00:21:41,280
out pitch stack Kano as a 
healthy way of playing the game,

407
00:21:41,280 --> 00:21:44,600
and I think it might be their 
original intent for the game as 

408
00:21:44,600 --> 00:21:48,240
well, that Kano is memorizing 
his pitch stack and showing off 

409
00:21:48,240 --> 00:21:50,800
his memorization skills in order
to obliterate an opponent. 

410
00:21:50,800 --> 00:21:54,160
Right. 
It's very flashy and it's really

411
00:21:54,160 --> 00:21:56,960
easy for Kano to blow up in your
face now, especially if your 

412
00:21:56,960 --> 00:22:00,000
deck doesn't run a lot of Blues 
or if you get just a little too 

413
00:22:00,000 --> 00:22:05,000
confident for just a little bit.
Yeah, and I, I like that it 

414
00:22:05,000 --> 00:22:09,000
still allows Kano to use his 
hero ability to have like an 

415
00:22:09,000 --> 00:22:12,960
extra turn, quote UN quote. 
But instead of like killing you 

416
00:22:12,960 --> 00:22:14,560
on the turn you're threatening 
lethal. 

417
00:22:14,560 --> 00:22:18,200
It's like I'm reaching my pitch 
stack one turn earlier that I 

418
00:22:18,280 --> 00:22:21,160
meticulously planned ahead of 
time and kept track of. 

419
00:22:21,160 --> 00:22:24,880
And I'm rewarded for it by using
this all these cards in in 

420
00:22:24,880 --> 00:22:30,240
tandem to kill you, you know, 
versus Yeah, the casino Kano. 

421
00:22:30,840 --> 00:22:35,720
I think it's also it does suck 
for Kano players because, again,

422
00:22:35,720 --> 00:22:38,400
Kano was one of those decks that
was always a force in the meta, 

423
00:22:38,400 --> 00:22:41,640
but never the meta demon. 
It's not like people were like 

424
00:22:41,640 --> 00:22:43,720
pivoting to Kano to win 
tournaments. 

425
00:22:43,720 --> 00:22:47,200
Yeah. 
Like Kano always kind of got his

426
00:22:47,200 --> 00:22:51,800
points when everyone else kind 
of forgot about Kano and he was 

427
00:22:51,800 --> 00:22:53,960
able to show up as this, like, 
meta sniper. 

428
00:22:53,960 --> 00:22:56,680
Yeah. 
Or just you have incredibly 

429
00:22:56,680 --> 00:22:58,680
talented players. 
Majin Bay battle hardened San 

430
00:22:58,680 --> 00:23:03,400
Diego shout outs and actually 
shout out is just all the Kanos 

431
00:23:03,400 --> 00:23:05,920
from San Diego. 
They did so wonderfully that 

432
00:23:05,920 --> 00:23:07,600
tournament. 
I played against two first time 

433
00:23:07,600 --> 00:23:10,080
Kano players. 
Never played the game before. 

434
00:23:10,080 --> 00:23:12,080
First major tournament, playing 
the game for like less than a 

435
00:23:12,080 --> 00:23:15,160
couple of months. 
Incredible Kano players, a lot 

436
00:23:15,160 --> 00:23:17,600
of respect for them, yeah. 
I think some really talented 

437
00:23:17,600 --> 00:23:21,320
people gravitate towards Kano, 
so hopefully with this band they

438
00:23:21,320 --> 00:23:24,120
take some time to recover, 
grieve a little bit, but with 

439
00:23:24,520 --> 00:23:28,560
the space that LSS has bought 
themselves to design around Kano

440
00:23:28,560 --> 00:23:30,760
now, like they should flourish 
in like a year. 

441
00:23:30,760 --> 00:23:32,160
Or so with the new tools in 
Rosetta. 

442
00:23:32,160 --> 00:23:33,440
We're about to see Wizards, 
right? 

443
00:23:33,440 --> 00:23:36,440
You know Ether Arc dot deck. 
Yeah, I'm actually a little 

444
00:23:36,440 --> 00:23:39,560
concerned about this because 
this announcement was originally

445
00:23:39,560 --> 00:23:43,160
designed for October 1st. 
This was moved up because they 

446
00:23:43,160 --> 00:23:47,120
saw sentiment really dipping 
going into a new set release and

447
00:23:47,120 --> 00:23:49,600
said I think we have to do this 
now to. 

448
00:23:49,600 --> 00:23:52,800
Keep making money, yeah? 
I literally keep people's 

449
00:23:52,800 --> 00:23:54,360
spirits up about the game. 
Right. 

450
00:23:54,520 --> 00:23:56,080
Like. 
Why would I invest in a new set 

451
00:23:56,080 --> 00:23:59,000
when the meta is not going to 
support anything in that set, 

452
00:23:59,000 --> 00:24:00,840
you know? 
Yeah, I know a lot of people who

453
00:24:00,840 --> 00:24:03,880
are very vocal about like, if 
this set just doesn't do 

454
00:24:03,880 --> 00:24:06,000
anything, I'm done, you know? 
Yeah. 

455
00:24:06,600 --> 00:24:10,680
And so I actually think that 
based on their original intent 

456
00:24:10,680 --> 00:24:14,560
to not release this until 
October, I don't think Kano's 

457
00:24:14,560 --> 00:24:18,600
going to be at the same power. 
Like I think Kano is getting a 

458
00:24:18,600 --> 00:24:19,960
straight up nerve because of 
this. 

459
00:24:19,960 --> 00:24:20,920
Oh for sure. 
Unless. 

460
00:24:21,160 --> 00:24:23,240
Unless Kano. 
Players completely reimagine how

461
00:24:23,240 --> 00:24:25,680
they play the deck. 
I don't think Kano's in the same

462
00:24:25,680 --> 00:24:29,280
place now. 
I think we've got some really 

463
00:24:29,280 --> 00:24:31,040
good conversation going on in 
this pitch. 

464
00:24:31,040 --> 00:24:34,440
I do want to wrap it up though 
with some notable exclusions to 

465
00:24:34,440 --> 00:24:37,240
the Banhammer, first being blood
or spells. 

466
00:24:37,240 --> 00:24:38,800
I think that was on a lot of 
people's minds. 

467
00:24:38,800 --> 00:24:41,400
Like why do brutes get to keep 
this sick ass card? 

468
00:24:41,400 --> 00:24:43,800
It's almost literally Art of 
War, except it blocks for three 

469
00:24:43,800 --> 00:24:45,720
instead of giving plus one, it 
gives you +2. 

470
00:24:45,720 --> 00:24:50,200
It's like better Art of War. 
Yeah, and it like if you discard

471
00:24:50,200 --> 00:24:54,280
a beast within it's 100% better.
Art of War it doesn't go over 

472
00:24:54,280 --> 00:24:58,880
rate until you have played a 
third card because it's a yellow

473
00:24:58,880 --> 00:25:01,080
one for four. 
With go again when you played 

474
00:25:01,080 --> 00:25:04,760
two cards it gives +2 and +2. 
I'm kind of loving this because 

475
00:25:04,760 --> 00:25:06,800
you guys are such brute 
apologists right now. 

476
00:25:07,000 --> 00:25:09,320
You guys are trying to explain 
to me why this card is not as 

477
00:25:09,320 --> 00:25:12,000
good as Art of War, and that's 
crazy. 

478
00:25:13,200 --> 00:25:17,440
Like the way that I see it, all 
the sass is fine with a class 

479
00:25:17,440 --> 00:25:21,240
having Art of War, They're fine 
with Brute having quote UN quote

480
00:25:21,320 --> 00:25:24,160
Art of War. 
And if Art of War was a ninja 

481
00:25:24,160 --> 00:25:27,400
class card, they would have 
thought really hard, probably a 

482
00:25:27,400 --> 00:25:29,400
lot harder about whether or not 
it's the right ban. 

483
00:25:29,600 --> 00:25:32,600
But the fact that Art of War is 
generic is part of why they 

484
00:25:32,600 --> 00:25:35,160
banned it. 
And Brute, they were like, okay,

485
00:25:35,640 --> 00:25:38,600
you can have this one tool 
because it's OK. 

486
00:25:38,600 --> 00:25:40,960
And brute for whatever reason. 
But then how does that explain 

487
00:25:40,960 --> 00:25:45,000
Toma Divinity or Toma Firebrand 
where there are these siloed 

488
00:25:45,000 --> 00:25:48,240
cards that have been banned that
provide that intense card 

489
00:25:48,240 --> 00:25:51,920
drawability? 
I think they decided Brute can 

490
00:25:51,920 --> 00:25:54,640
have this one and there is a 
restriction around it right? 

491
00:25:54,760 --> 00:25:58,480
Like it, The restrictions you're
talking about do exist and they 

492
00:25:58,480 --> 00:26:01,560
do lead to a slightly healthier 
gameplay pattern, but I think 

493
00:26:01,560 --> 00:26:05,360
like Blood Brush Bellows gives 
you a lot of the same negative 

494
00:26:05,360 --> 00:26:07,840
agency that they're talking 
about in this article. 

495
00:26:08,080 --> 00:26:11,480
I think they're just willing to 
allow this one even though it is

496
00:26:11,480 --> 00:26:13,080
an example of what they're 
talking about. 

497
00:26:13,280 --> 00:26:16,120
Tomo Divinity being like these 
crazy prison combo turns where 

498
00:26:16,120 --> 00:26:18,840
you can turn 2 cards into three 
almost straight up with the 

499
00:26:18,840 --> 00:26:20,880
Vestige of Soul. 
Like that's really strong. 

500
00:26:21,000 --> 00:26:23,520
Tomo Firebrand. 
They mentioned the main reason 

501
00:26:23,520 --> 00:26:26,160
they're banning it is for future
Draconic cards, so that doesn't 

502
00:26:26,160 --> 00:26:29,720
get crazy in the future, you 
know, movie through and you 

503
00:26:29,720 --> 00:26:32,800
already know is crazy and it's 
the ease, right? 

504
00:26:32,800 --> 00:26:34,960
Yeah. 
I also think like Brute in 

505
00:26:34,960 --> 00:26:40,560
general is such a good breaker 
of control decks that this is a 

506
00:26:40,560 --> 00:26:43,480
good way of leaking damage 
versus the hyper fatigue decks 

507
00:26:43,480 --> 00:26:46,400
or the the decks that just like 
want to sit back and block all 

508
00:26:46,400 --> 00:26:49,960
day like it makes. 
And you're playing fair most of 

509
00:26:49,960 --> 00:26:54,040
the game as brew other than like
KO and Levia pre art of war 

510
00:26:54,040 --> 00:26:57,320
band. 
And so like this one turn, we 

511
00:26:57,320 --> 00:26:59,960
get to break parody and get a 
little bit more value for your 

512
00:27:01,160 --> 00:27:04,360
for your car, just like fine in 
out in my opinion. 

513
00:27:04,440 --> 00:27:07,200
And you guys are right that like
a random discard is a lot less 

514
00:27:07,200 --> 00:27:09,880
abusable than a banishing of a 
token Crouching tiger. 

515
00:27:09,880 --> 00:27:12,360
Yeah, if lutterish fellow said 
beat chest on it. 

516
00:27:12,480 --> 00:27:18,160
Way different, holy shit, way 
different cooking, but I think 

517
00:27:18,160 --> 00:27:20,760
that's about it. 
I think we covered most of the 

518
00:27:20,760 --> 00:27:22,240
bands other than like Telma 
Firebrand. 

519
00:27:22,240 --> 00:27:23,800
But like, who the fuck was 
playing that anyways? 

520
00:27:24,720 --> 00:27:28,680
But now I want to hear about 
Clark and his analysis of Fab's 

521
00:27:28,720 --> 00:27:31,040
old design principles. 
So why don't you take it away, 

522
00:27:31,040 --> 00:27:33,640
Clark? 
Yeah, So James White, thank you 

523
00:27:33,640 --> 00:27:36,680
for coming in. 
I'm just going to be sitting 

524
00:27:36,680 --> 00:27:38,720
here in the back of the room 
with my little clipboard. 

525
00:27:39,160 --> 00:27:42,800
Pretend like I'm not even here. 
Just do your thing, baby. 

526
00:27:44,200 --> 00:27:48,160
I'm not even here. 
So I'm going to do a little 

527
00:27:48,160 --> 00:27:49,880
performance review of the past 
five years. 

528
00:27:49,880 --> 00:27:52,960
Now I have AI know I haven't 
been playing for the full past 

529
00:27:53,360 --> 00:27:55,440
five years of the game. 
You're a new hire. 

530
00:27:55,600 --> 00:27:58,960
I'm a new hire and so it's a 
little weird for me to be the 

531
00:27:58,960 --> 00:28:02,920
one in this position with the 
clipboard, but we're going to 

532
00:28:02,920 --> 00:28:04,600
get through this together, OK? 
There's going to be a 

533
00:28:04,600 --> 00:28:06,600
conversation afterwards. 
It's going to be OK. 

534
00:28:07,520 --> 00:28:13,680
So in the article they talk 
about taking a long term look at

535
00:28:13,960 --> 00:28:17,480
their guiding design principles 
for the game and they started 

536
00:28:17,480 --> 00:28:20,680
with their initial game design 
principles. 

537
00:28:20,680 --> 00:28:25,960
Literally a sheet of paper that 
they sent to every single LGS 

538
00:28:26,120 --> 00:28:30,200
with the starter kit, probably 
also with like the IRA starter 

539
00:28:30,200 --> 00:28:33,960
decks, I would imagine, right? 
Like this is this is the 

540
00:28:34,800 --> 00:28:38,480
beginning of flesh and blood. 
And therefore starting design 

541
00:28:38,480 --> 00:28:43,680
principles were start full, 
reduce variance, every card 

542
00:28:43,680 --> 00:28:47,760
counts and reward good 
decisions, not good luck. 

543
00:28:48,680 --> 00:28:52,520
So we're going to be talking 
about these four, how I think 

544
00:28:52,520 --> 00:28:56,800
they started and how I think 
they've changed to today. 

545
00:28:57,280 --> 00:29:01,240
And the first thing I want to 
put out there is this is really 

546
00:29:01,240 --> 00:29:04,200
more of a sales pitch, right? 
I think so. 

547
00:29:05,200 --> 00:29:08,120
To me this reads as a sales 
pitch if you go read the 

548
00:29:08,120 --> 00:29:09,800
article. 
Which by the way, certified 

549
00:29:09,800 --> 00:29:12,680
banger. 
But when I read these, it really

550
00:29:12,680 --> 00:29:17,360
sounds like it's trying to tell 
an LGS, hey, this is what's good

551
00:29:17,360 --> 00:29:18,920
about the game. 
This is how you sell the game to

552
00:29:18,920 --> 00:29:21,720
other people. 
Me, I'm not like other card 

553
00:29:21,720 --> 00:29:25,480
games. 
And it's not. 

554
00:29:25,720 --> 00:29:30,560
It's not, Yeah. 
I would say just about every 

555
00:29:30,560 --> 00:29:36,960
single one of these is fulfilled
by two rules in the game, the 

556
00:29:36,960 --> 00:29:39,720
pitch system and drawing at the 
end of every turn. 

557
00:29:41,760 --> 00:29:43,560
Like all four of these 
principles, I think, are 

558
00:29:43,560 --> 00:29:46,520
fulfilled by those two things. 
I feel like the equipment. 

559
00:29:47,600 --> 00:29:49,840
The equipment did with the start
full, yes. 

560
00:29:49,840 --> 00:29:53,000
Yeah, but like reducing 
variants, making every card 

561
00:29:53,000 --> 00:29:57,520
count, and then like having to 
win the game over multiple turns

562
00:29:57,720 --> 00:30:00,320
rather than like a single turn 
or a single draw. 

563
00:30:00,680 --> 00:30:03,520
I think all of that is dictated 
by those two rules. 

564
00:30:03,760 --> 00:30:07,520
The fact that your cards that 
you play are also the cards that

565
00:30:07,520 --> 00:30:10,520
you pitch, and they have this 
color scaling system, right? 

566
00:30:10,880 --> 00:30:15,320
More resources, less power, more
power, less resources that trade

567
00:30:15,320 --> 00:30:18,720
off the pitch system. 
It reduces variance because it 

568
00:30:18,720 --> 00:30:21,360
means every single hand that you
draw, you have the ability to 

569
00:30:21,360 --> 00:30:27,320
play something or block, right. 
Every card counts. 

570
00:30:27,400 --> 00:30:29,760
You're going to see every single
card in your deck because you're

571
00:30:29,760 --> 00:30:32,560
putting it back into your deck. 
No cards are wasted. 

572
00:30:32,800 --> 00:30:35,640
They're always either 
interacting in the game in some 

573
00:30:35,640 --> 00:30:38,720
way on the combat chain. 
You're playing it for its effect

574
00:30:39,160 --> 00:30:42,520
or you are pitching it to play 
other cards, so every single 

575
00:30:42,520 --> 00:30:44,200
card in every single hand 
matters. 

576
00:30:44,200 --> 00:30:47,160
You're never going to have a 
dead draw like in Magic when 

577
00:30:47,160 --> 00:30:51,040
it's turned 20 and you're like, 
oh boy, my 16th land. 

578
00:30:52,160 --> 00:30:56,760
What a top deck. 
That's never going to happen in 

579
00:30:56,760 --> 00:30:59,360
this game, right? 
Every single draw is going to be

580
00:30:59,360 --> 00:31:02,600
important to your game plan and 
the way that the game shakes 

581
00:31:02,600 --> 00:31:05,160
out. 
You all like if there's an out, 

582
00:31:05,160 --> 00:31:08,520
you can draw to your out and you
can do that every single turn. 

583
00:31:08,680 --> 00:31:10,800
And I love how in the article 
they don't say Magic the 

584
00:31:10,800 --> 00:31:13,160
Gathering but you can like feel 
it coming from their 

585
00:31:13,160 --> 00:31:16,520
description. 
Oh yeah, yeah, like fuck that 

586
00:31:16,520 --> 00:31:18,080
bitch in particular, but we're 
not gonna. 

587
00:31:18,120 --> 00:31:21,720
Compared to some other game 
systems that load variants onto 

588
00:31:21,720 --> 00:31:25,000
the ability of players to access
base resources plans. 

589
00:31:26,760 --> 00:31:29,720
Often when a player lands on the
wrong side of this variance, 

590
00:31:29,720 --> 00:31:32,920
it's right there in the Wow. 
Actually fuzzy, now that you've 

591
00:31:32,920 --> 00:31:34,440
said it. 
Like a catty little bitch. 

592
00:31:36,320 --> 00:31:39,400
Like I didn't see the magic 
reference, like I didn't see 

593
00:31:39,400 --> 00:31:43,080
that, but the moment that you're
like Lance, it's right there in 

594
00:31:43,080 --> 00:31:47,200
black and white these. 
Are the skills I bring to the 

595
00:31:47,320 --> 00:31:55,880
podcast as the token gay? 
And then finally, I also think 

596
00:31:55,880 --> 00:31:59,640
drawing every single turn means 
that like no one single hand is 

597
00:31:59,640 --> 00:32:01,920
going to make the difference in 
whether or not you win or lose 

598
00:32:01,920 --> 00:32:04,440
the game. 
It's it's going to have to 

599
00:32:04,440 --> 00:32:06,680
happen over multiple turns 
because you're seeing your 

600
00:32:06,680 --> 00:32:11,280
entire deck, you're having at 
least what, 15 turns? 

601
00:32:11,600 --> 00:32:14,200
Yeah, there's not going to be 
one single turn that wins you 

602
00:32:14,200 --> 00:32:16,080
the game, right? 
It's going to have to be an 

603
00:32:16,080 --> 00:32:20,680
accumulation. 
So one is I think they 

604
00:32:21,000 --> 00:32:24,680
accomplished these four things 
from the get go, and I don't 

605
00:32:24,680 --> 00:32:27,960
know if that has been like 
guiding design principles ever 

606
00:32:27,960 --> 00:32:31,920
since, if that makes sense. 
When we also talk about like the

607
00:32:31,920 --> 00:32:36,320
eras of the game, there was like
Fab at the beginning, which was 

608
00:32:37,000 --> 00:32:39,400
what? 
Welcome to Wraith and Arcane 

609
00:32:39,400 --> 00:32:43,000
Rising. 
And then there was like Fab one 

610
00:32:43,000 --> 00:32:45,440
point O, which was like Monarch 
and Tales of Aria. 

611
00:32:46,320 --> 00:32:50,760
And then there was Fab 2 point 
or no, it probably went past 

612
00:32:50,760 --> 00:32:52,040
that, right? 
Was dynasty. 

613
00:32:52,040 --> 00:32:54,880
Would we include dynasty in this
dynasty outsiders. 

614
00:32:54,880 --> 00:32:57,640
So like I, I started playing the
game in Fab 2 point O. 

615
00:32:57,640 --> 00:33:01,040
But if you look at Fab one point
O and then look at the cards 

616
00:33:01,040 --> 00:33:07,520
that they're banning. 
I'm just saying. 

617
00:33:08,600 --> 00:33:11,040
I'm just saying you. 
Know I have always felt like 

618
00:33:11,040 --> 00:33:14,040
they should just ban like a 
bunch of fucking majestics for 

619
00:33:14,040 --> 00:33:15,840
the first couple years of the 
game because they're just. 

620
00:33:16,240 --> 00:33:19,440
They're just getting more 
powerful the more or the larger 

621
00:33:19,440 --> 00:33:22,280
the card pool. 
I think a lot of players in this

622
00:33:22,280 --> 00:33:25,800
game, especially a lot of the 
storied older voices, really 

623
00:33:25,800 --> 00:33:29,560
need to be aware of how much 
nostalgia they have for the 

624
00:33:29,560 --> 00:33:31,760
beginning of this game. 
Yeah, a lot of these broken 

625
00:33:31,760 --> 00:33:34,600
cards and cards that are 
breaking the game are these 

626
00:33:34,600 --> 00:33:38,800
older cards. 
Like I remember how many times 

627
00:33:38,800 --> 00:33:42,000
someone said, like, Oh my God, 
Living Legends, the best format 

628
00:33:42,000 --> 00:33:44,200
right now. 
Like, that's the, that's the 

629
00:33:44,200 --> 00:33:45,760
best. 
That's real flesh and blood. 

630
00:33:45,760 --> 00:33:47,400
That's the flesh and blood I 
fell in love with. 

631
00:33:47,400 --> 00:33:52,560
And I'm like, that's just as 
fucking broken, if anything, 

632
00:33:52,560 --> 00:33:55,280
more broken, right? 
When we talk about our 

633
00:33:55,280 --> 00:33:59,200
degeneracy episode, Zen is the 
only like current hero that we 

634
00:33:59,200 --> 00:34:01,240
are really spending a lot of 
time talking about. 

635
00:34:02,440 --> 00:34:04,880
Apart from that, it was all the 
heroes that living Legend out. 

636
00:34:05,200 --> 00:34:10,199
So I think the game's always 
kind of had issues with balance 

637
00:34:10,199 --> 00:34:13,360
and adhering to like healthier 
game principles. 

638
00:34:13,360 --> 00:34:16,679
I think it's because when they 
looked at these four points, 

639
00:34:16,679 --> 00:34:19,880
start full, reduce variance, 
every card counts and reward 

640
00:34:19,880 --> 00:34:26,040
good decisions, not good luck. 
I think that it was already 

641
00:34:26,040 --> 00:34:29,520
being accomplished as long as 
you had cards that could pitch 

642
00:34:29,520 --> 00:34:32,120
and not win the game in like a 
turn. 

643
00:34:32,199 --> 00:34:40,239
Yeah, so take that, LL enjoyers.
Moving on. 

644
00:34:40,239 --> 00:34:44,800
I do want to talk a little bit 
about the every card counts 

645
00:34:44,800 --> 00:34:47,199
because they gave another really
good insight. 

646
00:34:47,199 --> 00:34:50,239
They repeated this insight. 
We've heard it before from LSS, 

647
00:34:50,239 --> 00:34:55,120
but I want to reiterate it. 
Not every game, not every hero 

648
00:34:55,360 --> 00:34:58,760
is looking to go to second 
cycle, nor should they. 

649
00:34:59,520 --> 00:35:02,760
But it needs to be a very 
important part of the meta game 

650
00:35:02,880 --> 00:35:05,360
and happen often enough that 
players are always having to 

651
00:35:05,360 --> 00:35:08,560
think about it. 
I think that's the right sweet 

652
00:35:08,560 --> 00:35:11,240
spot. 
It's a very specific sweet spot,

653
00:35:11,280 --> 00:35:15,800
but it sounds right, you know? 
Yeah, if it, if it becomes every

654
00:35:15,800 --> 00:35:20,080
single game, you have to pitch 
stack or if it becomes every 

655
00:35:20,080 --> 00:35:22,400
single game, it doesn't matter 
what you're pitching because 

656
00:35:22,400 --> 00:35:24,320
it's going to be over in the 
first five turns. 

657
00:35:25,120 --> 00:35:29,480
It's not a healthy game. 
Yeah, like at some point the the

658
00:35:29,480 --> 00:35:33,120
core mechanics who you're 
playing with, IE pitching like 

659
00:35:33,120 --> 00:35:36,880
that has to matter beyond just 
like getting just enough Blues 

660
00:35:36,880 --> 00:35:39,520
to play your powerful cards and 
the and then the game's over. 

661
00:35:39,520 --> 00:35:42,480
Like you have to face the 
consequences of your actions at 

662
00:35:42,480 --> 00:35:44,120
some point. 
And that's why I like control 

663
00:35:44,120 --> 00:35:48,040
decks because they force you to 
go to second cycle and test like

664
00:35:48,040 --> 00:35:51,560
the mettle of the aggro player 
or the the person like putting 

665
00:35:51,560 --> 00:35:55,840
on the aggression. 100% and I 
love that we do have those decks

666
00:35:55,840 --> 00:35:59,960
to do that too because as an 
aggro player, I do enjoy having 

667
00:35:59,960 --> 00:36:02,880
to think about my pitch stack 
and plan it out accordingly. 

668
00:36:03,000 --> 00:36:05,560
I really enjoyed doing that for 
Victor for the past two months. 

669
00:36:05,640 --> 00:36:08,160
It's like paying attention to my
pitch stack and making it all 

670
00:36:08,160 --> 00:36:13,720
work nicely. 
But really it's that fourth 

671
00:36:13,720 --> 00:36:15,960
point that I think there was the
most conversation on. 

672
00:36:15,960 --> 00:36:17,600
It's also what they wrote the 
most on. 

673
00:36:17,920 --> 00:36:21,320
Reward good decisions, not good 
luck. 

674
00:36:21,840 --> 00:36:24,240
Do we think LSS has been doing 
that? 

675
00:36:24,440 --> 00:36:27,760
I don't know if we're looking 
across the whole game's history,

676
00:36:28,760 --> 00:36:30,840
I think there have been 
definitely times where aggro 

677
00:36:30,840 --> 00:36:34,160
decks have been at the 
forefront, and those can be very

678
00:36:34,160 --> 00:36:36,680
swingy based on what cards you 
draw and at what time. 

679
00:36:36,680 --> 00:36:39,720
You know, like if Briar gets 
Chinaman Heroic, that's pretty 

680
00:36:39,720 --> 00:36:42,160
good. 
But also like there have been 

681
00:36:42,160 --> 00:36:44,920
control decks along the way that
reward that really tight play 

682
00:36:44,920 --> 00:36:46,440
style. 
Like you're talking about Joel. 

683
00:36:47,040 --> 00:36:51,160
And it's not like every Meadow 
was always dominated by a brain 

684
00:36:51,160 --> 00:36:54,280
dead aggro hero at the top. 
And there's even a lot of skill 

685
00:36:54,280 --> 00:36:57,520
expression in those decks. 
Maybe I'm biased because I like 

686
00:36:57,520 --> 00:37:01,400
to play aggro decks, so I like 
so and I feel challenged when I 

687
00:37:01,400 --> 00:37:04,240
play aggro decks at tournaments.
You know, I think there's a lot 

688
00:37:04,240 --> 00:37:07,760
that I'm trying to think about 
and there's ways that my plays 

689
00:37:07,800 --> 00:37:10,920
been increasing in skill over 
the last time. 

690
00:37:10,920 --> 00:37:14,360
Like I'm always learning a lot 
in this game and I feel like 

691
00:37:14,360 --> 00:37:17,080
those good decisions are 
rewarded as I'm learning and I'm

692
00:37:17,080 --> 00:37:19,080
ready for them to pay off in the
future. 

693
00:37:19,240 --> 00:37:22,000
And I can feel when I'm making 
bad decisions and I get punished

694
00:37:22,000 --> 00:37:25,240
for it more so than just like I 
know my tournament is because 

695
00:37:25,240 --> 00:37:29,600
I'm not lucky, you know? 
So it's a so it's a half and 

696
00:37:29,600 --> 00:37:33,160
half answer. 
Yeah, I think rewarding good 

697
00:37:33,160 --> 00:37:39,080
decisions has become so baseline
that when good luck happens and 

698
00:37:39,080 --> 00:37:42,320
when the variance happens, 
people really pay attention to 

699
00:37:42,320 --> 00:37:43,400
it. 
And then they're like, oh, this 

700
00:37:43,400 --> 00:37:46,440
game was decided by luck. 
When in reality, I just think 

701
00:37:46,840 --> 00:37:49,840
there's some really, there's 
some good fucking players at 

702
00:37:49,840 --> 00:37:52,000
this game. 
And a lot of players know how to

703
00:37:52,000 --> 00:37:59,200
take the right lines very often.
And so like, I think that a lot 

704
00:37:59,200 --> 00:38:02,120
of people is just making the 
right decision after making the 

705
00:38:02,120 --> 00:38:05,600
right decision. 
And then like, oh, you had the 

706
00:38:05,600 --> 00:38:07,200
good luck. 
You drew the three Blood Rush 

707
00:38:07,200 --> 00:38:11,040
fellows in the top half of your 
deck, and games like that 

708
00:38:11,040 --> 00:38:13,360
happen, and they should happen, 
right? 

709
00:38:14,000 --> 00:38:15,560
Like that. 
That's another thing that they 

710
00:38:15,560 --> 00:38:18,120
mentioned. 
Variance is good and important 

711
00:38:18,120 --> 00:38:21,520
to the game, right? 
You don't want a game with no 

712
00:38:21,520 --> 00:38:24,560
variance because then there's no
reason for anybody to play it. 

713
00:38:24,960 --> 00:38:27,920
There has to have different 
things have to happen. 

714
00:38:28,280 --> 00:38:32,160
And if you're playing a deck 
that is not favored into a match

715
00:38:32,160 --> 00:38:34,800
up, don't you want to be able to
win that match up? 

716
00:38:35,840 --> 00:38:38,360
There has to be some variance. 
You have to be able to have a 

717
00:38:38,360 --> 00:38:41,800
draw, or the opponent has to be 
able to draw worse enough that 

718
00:38:41,800 --> 00:38:45,520
you can win those games. 
And everybody wants that because

719
00:38:45,720 --> 00:38:48,880
you will eventually be the deck 
that has to do it. 

720
00:38:50,600 --> 00:38:55,080
You can't pretend like you're 
always going to be playing the 

721
00:38:55,080 --> 00:38:57,760
top deck and then want to win 
every single time except the 

722
00:38:57,760 --> 00:39:03,000
mirror or based on deck choice. 
Variance is good and important 

723
00:39:03,000 --> 00:39:09,360
and healthy, but I think we are 
so often forgetting that and 

724
00:39:09,360 --> 00:39:11,480
focusing on when it works 
against us. 

725
00:39:11,880 --> 00:39:14,880
I definitely did. 
That really resonated with me, 

726
00:39:14,880 --> 00:39:19,600
I'm not going to lie. 
But also, sometimes it just 

727
00:39:19,600 --> 00:39:22,840
fucking sucks to play the 3070 
matchup or the 2080 matchup. 

728
00:39:22,840 --> 00:39:25,160
So like, I don't completely 
disagree. 

729
00:39:26,160 --> 00:39:31,960
LSS did say, you know, like a 
big thing of rewarding good 

730
00:39:31,960 --> 00:39:34,040
decisions, not good luck is like
agency. 

731
00:39:34,040 --> 00:39:37,040
That was that's a new word that 
they are adopting. 

732
00:39:37,240 --> 00:39:39,160
And I'm sure we'll talk about 
that in blue pitch with you 

733
00:39:39,160 --> 00:39:42,440
Fuzzy. 
But like when it comes to 

734
00:39:42,440 --> 00:39:47,680
agency, there are different 
kinds of agency and different 

735
00:39:47,680 --> 00:39:50,840
levels of agency that is 
acceptable and unacceptable. 

736
00:39:51,080 --> 00:39:53,440
And it's going to be interesting
to see how they shake that out 

737
00:39:53,440 --> 00:39:57,080
over these next couple of sets. 
The very last thing I want to 

738
00:39:57,080 --> 00:40:00,760
talk about is parody. 
A good part of this good 

739
00:40:00,760 --> 00:40:04,520
decision idea that they 
discussed was this idea of 

740
00:40:04,720 --> 00:40:08,600
parody and offensive overlap. 
Ultimately why they banned all 

741
00:40:08,600 --> 00:40:11,360
of these cards is because they 
said that it provided, and this 

742
00:40:11,360 --> 00:40:15,800
is an exact quote, extreme 
offensive overlap. 

743
00:40:16,000 --> 00:40:18,600
This is the part of the article 
that resonated the most with me 

744
00:40:18,680 --> 00:40:21,160
across the entire thing. 
I mean the bans are a big deal 

745
00:40:21,400 --> 00:40:24,880
but it's kind of like those 3 
words kind of guide to me why 

746
00:40:24,880 --> 00:40:26,920
they chose each of those 
specific cards to ban. 

747
00:40:27,120 --> 00:40:31,080
Yeah, so there's nothing wrong 
with some offensive overlap 

748
00:40:31,080 --> 00:40:33,320
being able to deal more damage 
than the opponent can block 

749
00:40:33,320 --> 00:40:36,840
because it means that life will 
be ended, go to zero, and then 

750
00:40:36,840 --> 00:40:39,080
it will end. 
And that is the way that game 

751
00:40:39,080 --> 00:40:42,080
should be ending. 
I know that our good friend 

752
00:40:42,080 --> 00:40:46,040
Trent, with his fatigue bravo, 
would prefer it that he's like, 

753
00:40:46,040 --> 00:40:48,880
ah, yes, by one blew in hand and
you have nothing. 

754
00:40:49,040 --> 00:40:50,440
I win. 
Hammer, Hammer. 

755
00:40:50,440 --> 00:40:51,000
Hammer. 
Hammer. 

756
00:40:51,120 --> 00:40:54,920
Hammer, hammer. 
True. 

757
00:40:54,920 --> 00:40:57,320
Flesh and blood, true flesh and 
blood or talons. 

758
00:40:57,320 --> 00:40:59,800
Always joked about winning the 
game with one plague hive in 

759
00:40:59,800 --> 00:41:04,160
hand because he just gets to 
pitch it over and over to the 

760
00:41:04,160 --> 00:41:07,160
bow to give like random blood. 
So funny. 

761
00:41:09,000 --> 00:41:14,520
So like, I'm sure some people 
love the idea of that, but 

762
00:41:14,520 --> 00:41:16,640
that's not where the game is 
supposed to end. 

763
00:41:16,840 --> 00:41:19,920
The point is when it's extreme. 
And one of the ways that they 

764
00:41:19,920 --> 00:41:22,560
intended for parody to be broken
was through being able to 

765
00:41:22,680 --> 00:41:26,480
Arsenal an attacking card so 
that your 5 attacking cards go 

766
00:41:26,480 --> 00:41:29,400
against their four defending 
cards and you guarantee to leak 

767
00:41:29,400 --> 00:41:33,520
some damage. 
Well, that's not enough because 

768
00:41:33,520 --> 00:41:35,080
there's defense reactions, 
right? 

769
00:41:35,080 --> 00:41:37,960
That you can put in Arsenal and 
then play from Arsenal. 

770
00:41:38,480 --> 00:41:44,040
And they're also overrate 
blocks, and if I recall 

771
00:41:44,040 --> 00:41:47,600
correctly they were printed. 
And welcome to rate. 

772
00:41:49,000 --> 00:41:51,920
So this has always been a 
fucking problem in the game. 

773
00:41:54,000 --> 00:41:56,520
Oh my God, we've heard we've 
heard literally James White, 

774
00:41:56,520 --> 00:42:00,040
like maybe he complaints not the
right word, but he was like we 

775
00:42:00,040 --> 00:42:02,440
think printing sync below and 
faith for scene like in the 

776
00:42:02,440 --> 00:42:05,440
first couple of sets was kind of
a mistake because they they 

777
00:42:05,440 --> 00:42:08,200
break this parody. 
It makes it harder for the game 

778
00:42:08,200 --> 00:42:10,640
state to end when you can block 
with cards in Arsenal. 

779
00:42:11,080 --> 00:42:16,240
And so we'll if, if this 
continues to be an issue and if 

780
00:42:16,240 --> 00:42:19,800
they find that like, oh, we 
don't want to push the power too

781
00:42:19,800 --> 00:42:24,120
much, but games aren't ending 
fast enough, I'm going to say 

782
00:42:24,120 --> 00:42:27,320
this and this might be this may 
not pay off for a couple of 

783
00:42:27,320 --> 00:42:29,480
years. 
I can see them banning fate for 

784
00:42:29,480 --> 00:42:33,240
seen In Sync below. 100%, yeah. 
Specifically because of this, 

785
00:42:33,240 --> 00:42:35,560
because they're like, look, we 
tried pushing the damage to go 

786
00:42:35,560 --> 00:42:38,840
over those tools and it didn't 
matter. 

787
00:42:39,280 --> 00:42:42,760
So like now if the game starts 
just getting too slow and that's

788
00:42:42,760 --> 00:42:46,040
a big problem, I can very easily
see them cutting these two 

789
00:42:46,320 --> 00:42:50,240
insane staples. 
Especially off the backs of 

790
00:42:50,320 --> 00:42:53,120
banning all these really 
powerful cards, like there's got

791
00:42:53,120 --> 00:42:56,680
to be some course correction, 
some sometime down the line 

792
00:42:56,880 --> 00:42:59,320
where the defensive officers are
just too great. 

793
00:42:59,680 --> 00:43:02,360
Yeah, I know we talked to, I've 
heard talks on our Discord. 

794
00:43:02,360 --> 00:43:05,280
This is might be conversations I
was more of a lurker for than a 

795
00:43:05,280 --> 00:43:07,800
participator. 
But people have wondered like, 

796
00:43:08,240 --> 00:43:11,040
are we going to keep ratcheting 
up aggro so that it can get over

797
00:43:11,040 --> 00:43:13,480
the defenses of control decks? 
Are we going to keep ratcheting 

798
00:43:13,480 --> 00:43:17,160
up control decks so it can meet 
the blazing power of these new 

799
00:43:17,160 --> 00:43:19,400
aggro decks? 
And it seems it's like LSS is 

800
00:43:19,400 --> 00:43:22,880
taking this opportunity to let's
all cool down a second and slow 

801
00:43:22,880 --> 00:43:26,160
the arms race so we can get back
to a more healthy state for the 

802
00:43:26,160 --> 00:43:26,960
game. 
Yeah. 

803
00:43:27,520 --> 00:43:31,280
And ultimately, I like that 
their guiding principle is 

804
00:43:31,280 --> 00:43:33,320
agency. 
The last thing that they 

805
00:43:33,320 --> 00:43:35,960
mentioned in this section is 
that there are cards that take 

806
00:43:35,960 --> 00:43:40,400
away agency in very powerful and
meaningful ways that they are 

807
00:43:40,400 --> 00:43:43,720
keeping their eyes on but they 
have currently deemed 

808
00:43:43,720 --> 00:43:46,600
acceptable. 
Ren, the Ledger, Warmongers, 

809
00:43:46,600 --> 00:43:51,320
Diplomacy, Sirens Call, and they
often complained about Arclight 

810
00:43:51,320 --> 00:43:53,880
Sentinel. 
All of these cards have their 

811
00:43:53,880 --> 00:43:59,320
own conditions and difficulties 
and counter play that I think so

812
00:43:59,320 --> 00:44:04,280
far makes them all right. 
Match up dependency. 

813
00:44:04,920 --> 00:44:08,440
So many things go into these 
cards being fair or not fair, 

814
00:44:09,200 --> 00:44:13,880
but as it stands, I think that 
those are also cards that could 

815
00:44:13,880 --> 00:44:17,640
be looking on the complete ban 
list in the way that these cards

816
00:44:17,640 --> 00:44:21,760
were banned simply because they 
take away that agency too much. 

817
00:44:22,720 --> 00:44:24,480
And that's it. 
That's all I got for yellow 

818
00:44:24,480 --> 00:44:27,000
pitch. 
I'm going to look down here and 

819
00:44:27,000 --> 00:44:30,280
check the little boxes. 
You got 5 here, only a three 

820
00:44:30,280 --> 00:44:31,640
there. 
You know what? 

821
00:44:31,640 --> 00:44:35,320
James White. 
That's a passing grade. 

822
00:44:37,560 --> 00:44:39,960
Flush and blood is saved. 
This game has been pretty fun in

823
00:44:39,960 --> 00:44:42,280
the last five years. 
We have been. 

824
00:44:42,520 --> 00:44:44,480
We love it so much we did a 
podcast about it. 

825
00:44:46,160 --> 00:44:52,480
Joel's like I'm going to reserve
con, let's talk about in blue 

826
00:44:52,480 --> 00:44:55,600
pitch if we think the game will 
be fun for the next 5 years. 

827
00:44:59,480 --> 00:45:04,240
So I'll read off the four main 
principles and we'll talk a bit 

828
00:45:04,240 --> 00:45:07,160
about like the different aspects
that they think make up each 

829
00:45:07,160 --> 00:45:09,840
one. 
Flesh and Bloods design and 

830
00:45:09,840 --> 00:45:14,760
development principles 2025 
edition are class talent and 

831
00:45:14,760 --> 00:45:19,480
hero identity, empowering 
agency, having every card count 

832
00:45:19,920 --> 00:45:23,840
and having paths to victory. 
OPA. 

833
00:45:26,160 --> 00:45:29,000
Do you guys think they put this 
in a specific order of like 

834
00:45:29,000 --> 00:45:31,840
priority to them? 
Oh. 

835
00:45:32,680 --> 00:45:33,640
That's a good question. 
I. 

836
00:45:33,640 --> 00:45:36,880
Didn't tell. 
Right now I do think there needs

837
00:45:37,440 --> 00:45:39,000
there. 
There's a lot of work to be done

838
00:45:39,000 --> 00:45:43,520
with class talents or 
specifically talents and hero 

839
00:45:43,520 --> 00:45:47,560
identities for sure, so that 
wouldn't surprise me if it was 

840
00:45:47,560 --> 00:45:50,760
an order of priority. 
Well, I don't know if the class 

841
00:45:50,760 --> 00:45:53,600
talent, hero identity is the 
most important principle that 

842
00:45:53,600 --> 00:45:57,080
LSS has, but if you're trying to
think about like, OK, what am I 

843
00:45:57,080 --> 00:45:59,800
going to put on my flesh and 
blood cards, it's a very easy 

844
00:45:59,800 --> 00:46:02,400
one to look to 1st. 
You know, you want your cards to

845
00:46:02,400 --> 00:46:06,560
feel good, embody a certain 
flavor, and the specifics can be

846
00:46:06,560 --> 00:46:09,240
guided by the other principles. 
So I wouldn't be surprised if 

847
00:46:09,240 --> 00:46:11,880
this first one is the the most 
dominant in how they come up 

848
00:46:11,880 --> 00:46:13,160
with new cards to add to the 
game. 

849
00:46:13,280 --> 00:46:16,360
Yep. 
Also makes it very easy to sell 

850
00:46:16,360 --> 00:46:19,800
the game. 
I want to play the game by being

851
00:46:19,800 --> 00:46:22,720
a fancy ass wizard. 
Good for you. 

852
00:46:22,960 --> 00:46:30,360
Here's Icelander the ice wizard.
Does she cast spells? 

853
00:46:30,480 --> 00:46:36,880
You're goddamn right she does. 
And notably, this replaces the 

854
00:46:36,880 --> 00:46:40,160
start full aspect from before. 
One thing we didn't quite touch 

855
00:46:40,160 --> 00:46:45,080
on before is nowadays James 
White and LSS don't consider 

856
00:46:45,080 --> 00:46:47,480
start full to be a functional 
principal. 

857
00:46:47,640 --> 00:46:50,600
Instead, it's just true, which 
is different. 

858
00:46:50,760 --> 00:46:54,240
That that's kind of what I was 
saying about like how the like 

859
00:46:54,280 --> 00:46:57,200
original principles were just 
kind of like the rules of the 

860
00:46:57,200 --> 00:47:00,080
game make. 
That happen like you don't need 

861
00:47:00,080 --> 00:47:03,400
to design a card in order to 
make your hero start full 

862
00:47:03,400 --> 00:47:04,920
because it's just how the game 
works, right? 

863
00:47:05,320 --> 00:47:08,480
And I also think that's part of 
why they're able to ban cards 

864
00:47:08,480 --> 00:47:12,160
like cash in now cash in if 
you'd like have it like look, it

865
00:47:12,160 --> 00:47:16,320
says in our book here that you 
wrote James, like it says start 

866
00:47:16,320 --> 00:47:18,720
full cash in. 
Does that Crown of Dominion cash

867
00:47:18,720 --> 00:47:21,120
in embodies that design 
principle of the game. 

868
00:47:21,320 --> 00:47:24,280
So by kind of removing it as 
like, hey, this is what we want 

869
00:47:24,280 --> 00:47:27,120
to see and making it more like, 
if you happen to do it, that's 

870
00:47:27,120 --> 00:47:30,840
great and natural. 
It allows them to look closely 

871
00:47:30,840 --> 00:47:33,120
at like, what's really healthy 
and unhealthy, you know? 

872
00:47:34,560 --> 00:47:35,600
I know it's a little bit of a 
tangent. 

873
00:47:35,600 --> 00:47:38,360
We're supposed to be talking 
about the future. 

874
00:47:39,120 --> 00:47:44,280
Class talent and hero identity 
does seem like a really good way

875
00:47:44,280 --> 00:47:47,760
for LSS to center themselves and
focus on what makes the game fun

876
00:47:47,760 --> 00:47:50,760
to play. 
And I'm looking forward to the 

877
00:47:50,760 --> 00:47:53,680
future where they make more 
solid class talent and hero 

878
00:47:53,680 --> 00:47:57,520
identities. 
Do you feel like they've been 

879
00:47:57,520 --> 00:48:00,000
able to preserve a unique 
mechanical identity for each 

880
00:48:00,000 --> 00:48:03,320
class and talent so far? 
I think some of them, some of 

881
00:48:03,320 --> 00:48:06,360
the classes are struggling more 
than other classes because I 

882
00:48:06,360 --> 00:48:08,600
don't think they're quite 
delivering on the fantasy. 

883
00:48:08,800 --> 00:48:11,080
I think that's a term you'll 
hear a lot in game design, 

884
00:48:11,080 --> 00:48:14,920
especially like board game, card
game, video game design, right, 

885
00:48:15,280 --> 00:48:20,320
is like delivering on a fantasy.
And I definitely think that like

886
00:48:20,320 --> 00:48:25,680
Warriors right now have a pretty
weakly defined fantasy. 

887
00:48:26,200 --> 00:48:29,160
I don't know what a big fancy 
warrior turn looks like. 

888
00:48:30,000 --> 00:48:32,560
I just don't know what it looks.
I know what a Guardian 1 looks 

889
00:48:32,560 --> 00:48:34,360
like. 
It's called throwing spinal 

890
00:48:34,360 --> 00:48:36,480
crush for 21. 
And it happened to me the other 

891
00:48:36,480 --> 00:48:39,680
weekend. 
I don't know what warriors, big,

892
00:48:39,680 --> 00:48:43,240
flashy, Oh my God, they did. 
The warrior thing is. 

893
00:48:44,600 --> 00:48:48,080
It's usually just blocking. 
That's my big turn. 

894
00:48:49,760 --> 00:48:56,280
Bro I blocked 8 and then I threw
a yeah I. 

895
00:48:56,280 --> 00:49:01,320
Won that turns like gold in the 
Art of War. 

896
00:49:01,320 --> 00:49:06,680
What? 
It doesn't buff weapon attack. 

897
00:49:06,680 --> 00:49:09,040
What the fuck am I supposed to 
do with this card? 

898
00:49:09,040 --> 00:49:13,040
Warriors attack with weapons 
looks at every other hero in the

899
00:49:13,040 --> 00:49:19,600
game. 
Moving on to point #2 empower 

900
00:49:19,600 --> 00:49:22,640
agency notably replacing reduced
variance. 

901
00:49:23,160 --> 00:49:26,880
The nice thing about this 
transition to me is that reduced

902
00:49:26,880 --> 00:49:30,280
variance is like, Oh yeah, I 
love a game that's going to 

903
00:49:30,280 --> 00:49:33,000
reduce variance because it's 
going to give me more agency. 

904
00:49:33,080 --> 00:49:35,600
And here they're putting it 
right there in the design 

905
00:49:35,600 --> 00:49:37,400
principles. 
We want to empower agency. 

906
00:49:37,400 --> 00:49:40,280
That's the the, the end goal 
they're looking for, not the 

907
00:49:40,280 --> 00:49:44,160
means to the end, like how their
principle is now focusing on the

908
00:49:44,160 --> 00:49:46,360
positive things that they can 
put into their cards to increase

909
00:49:46,360 --> 00:49:50,120
that agency versus working to 
provide to themselves as a 

910
00:49:50,120 --> 00:49:53,360
counterexample to other TCGS at 
the time, Magic the Gathering 

911
00:49:53,760 --> 00:50:00,120
Lands, and we're focusing here, 
they say create, curate a card 

912
00:50:00,120 --> 00:50:02,880
pool and meta games where 
players have choices that allow 

913
00:50:02,880 --> 00:50:05,280
them to meaningfully engage with
the game plan of their opponents

914
00:50:05,440 --> 00:50:07,800
and victories earned through an 
accumulation of many good 

915
00:50:07,800 --> 00:50:10,440
decisions. 
They want that agency to be the 

916
00:50:10,440 --> 00:50:12,680
source of victory and what makes
players feel good. 

917
00:50:12,800 --> 00:50:16,960
Yeah. 
And I would say the first and 

918
00:50:16,960 --> 00:50:19,960
most obvious thing they need to 
do is give some classes more 

919
00:50:19,960 --> 00:50:22,400
tools to deal with Spectra. 
Yeah. 

920
00:50:22,440 --> 00:50:24,840
Especially if they're gonna 
like, not do anything about the 

921
00:50:24,840 --> 00:50:26,880
Spectra that exists. 
Yeah, they've said they're not 

922
00:50:26,880 --> 00:50:29,160
printing it more. 
It still exists. 

923
00:50:30,280 --> 00:50:35,320
And notably, in the article they
do say Guardian and Warrior will

924
00:50:35,320 --> 00:50:39,480
be given tools to help increase 
their agency in upcoming sets. 

925
00:50:40,120 --> 00:50:44,680
I've heard that before. 
Well, hopefully they're able to 

926
00:50:44,680 --> 00:50:47,080
hold to that design principle 
and give us that empowering 

927
00:50:47,080 --> 00:50:49,960
agency in the future. 
They also double down on every 

928
00:50:49,960 --> 00:50:53,080
card counts. 
They want meta games to have 

929
00:50:53,080 --> 00:50:55,640
archetypes where every card in a
deck plays a meaningful role in 

930
00:50:55,640 --> 00:50:57,880
determining the outcome of the 
game, something they stayed a 

931
00:50:57,880 --> 00:50:59,280
little bit before. 
We've kind of talked a little 

932
00:50:59,280 --> 00:51:00,640
bit about what that looks like, 
right? 

933
00:51:01,160 --> 00:51:05,200
Going to second cycle sometimes,
not necessarily all the time. 

934
00:51:05,520 --> 00:51:09,280
I also really like the wizard 
cards that have been printed, 

935
00:51:09,280 --> 00:51:13,680
specifically that ones that say 
instant discard this amp one. 

936
00:51:13,680 --> 00:51:18,360
Yeah, but I think fixing the 
problem with your Blues being 

937
00:51:18,360 --> 00:51:21,960
shitty in Wizard, like they 
don't really do all that much 

938
00:51:21,960 --> 00:51:25,120
unless they're being bumped by 
some other anthem effect, like 

939
00:51:25,120 --> 00:51:28,920
being able to scrounge at the 
last bit of arcane damage to 

940
00:51:28,920 --> 00:51:33,760
close out a game or maybe get a 
surge going off or whatever. 

941
00:51:33,760 --> 00:51:36,720
I think that's really cool 
design and I love the modality 

942
00:51:36,720 --> 00:51:39,960
of these utility Blues, 
specifically in the wizard 

943
00:51:39,960 --> 00:51:41,880
class. 
More to come, obviously or 

944
00:51:41,880 --> 00:51:43,800
hopefully. 
Yeah, they they first sit in 

945
00:51:43,800 --> 00:51:47,400
heavy hitters and it was such a 
rousing success that they they 

946
00:51:47,400 --> 00:51:50,040
brought it here. 
Yeah, I haven't thought about it

947
00:51:50,040 --> 00:51:54,120
like that, Joel, where like my 
shitty blue block threes in my 

948
00:51:54,120 --> 00:51:56,920
deck that served that sort of 
function can also have 

949
00:51:57,680 --> 00:52:00,000
intentional card choices that 
can help my game. 

950
00:52:00,000 --> 00:52:02,400
And that could be one way in the
future that they explored this 

951
00:52:02,400 --> 00:52:06,120
design principle specifically. 
Let's go on to their 4th tenant,

952
00:52:06,200 --> 00:52:09,280
Paths to Victory. 
I like these parts because they 

953
00:52:09,280 --> 00:52:13,080
sound kind of legalese like 
they're like, OK, here's what we

954
00:52:13,080 --> 00:52:16,080
intend. 
Specifically, offer players 

955
00:52:16,080 --> 00:52:19,640
strategies and card synergies 
that can create game states 

956
00:52:19,640 --> 00:52:24,240
slanted towards offensive 
advantage so that most games end

957
00:52:24,240 --> 00:52:26,640
with one hero being reduced to 
zero life. 

958
00:52:26,640 --> 00:52:31,840
What does that mean bro? 
It means they're OK with 

959
00:52:31,840 --> 00:52:37,160
generally aggressive plans doing
better than defensive plans in 

960
00:52:37,160 --> 00:52:43,440
general and that people will 
lose as opposed to like getting 

961
00:52:43,440 --> 00:52:45,680
decked out. 
If you get fatigued to death 

962
00:52:45,880 --> 00:52:48,040
then you would say the game did 
not really end with one hero 

963
00:52:48,040 --> 00:52:50,320
being reduced to zero life or 
skill issue. 

964
00:52:51,320 --> 00:52:54,480
True true. 
Like it could be the result of 

965
00:52:54,480 --> 00:52:58,960
like misplays, but that in 
general they're OK with 

966
00:52:58,960 --> 00:53:01,920
strategies being overpowering 
slightly. 

967
00:53:02,200 --> 00:53:05,640
It's these extreme offensive 
overlaps that they don't like. 

968
00:53:07,000 --> 00:53:12,000
I think for this first line I 
will measure their success on 

969
00:53:12,000 --> 00:53:16,360
how well they're doing in this 
with what does Talon's riptide 

970
00:53:16,360 --> 00:53:20,200
list look like? 
Because if he thinks that he has

971
00:53:20,200 --> 00:53:23,040
to be throwing attacks to win 
the game, then we are in a 

972
00:53:23,040 --> 00:53:26,600
healthy spot. 
If you can just run trap dot 

973
00:53:26,600 --> 00:53:29,440
deck, then this is not healthy, 
right? 

974
00:53:30,040 --> 00:53:33,520
All I have to do is block every 
single turn and I have 70 cards 

975
00:53:33,520 --> 00:53:36,440
in deck and three remembrances 
so I will win the game. 

976
00:53:36,640 --> 00:53:38,640
Talon is the Canary in the coal 
mine. 

977
00:53:38,800 --> 00:53:43,960
He I legitimately think fatigue 
riptide decks are the Canary in 

978
00:53:43,960 --> 00:53:47,280
the coal mine for this strategy.
That's funny. 

979
00:53:51,480 --> 00:53:54,960
Now, it does say slanted towards
offensive advantage, which is 

980
00:53:54,960 --> 00:53:59,720
doing a lot of work here. 
But in general, we're expecting 

981
00:53:59,720 --> 00:54:04,240
offensive decks to be the the 
default in the game, right? 

982
00:54:04,600 --> 00:54:07,440
Well-being able to block out 
until your opponent stumbles, I 

983
00:54:07,440 --> 00:54:10,640
think that's an important part 
of the game and like games going

984
00:54:10,640 --> 00:54:14,160
for a long time, right? 
The ability for them to just be 

985
00:54:14,160 --> 00:54:17,080
like, I'm throwing 10 and you're
like, who? 

986
00:54:17,080 --> 00:54:20,360
Block 12? 
Yeah, yeah, like I know I'm on 

987
00:54:20,360 --> 00:54:23,320
one life, but like who? 
I get another turn and then 

988
00:54:23,360 --> 00:54:25,640
they're like, oh man, I didn't 
draw any attacks. 

989
00:54:25,640 --> 00:54:27,760
And you're like, this is it. 
This is my chance. 

990
00:54:28,360 --> 00:54:30,120
Yes, very important part of the 
game, I'd agree. 

991
00:54:30,200 --> 00:54:34,400
This also, and I'm going to 
leave it here, this also kind of

992
00:54:34,400 --> 00:54:36,640
means that they're not going to 
print alternate win cons anytime

993
00:54:36,640 --> 00:54:38,440
soon, which is kind of lame in 
my opinion. 

994
00:54:38,440 --> 00:54:40,000
Yeah, that's kind of like what 
I'm hearing. 

995
00:54:40,160 --> 00:54:44,040
But they do have something to 
say about like Otks and one turn

996
00:54:44,040 --> 00:54:46,560
kills. 
Yeah, which are like our version

997
00:54:46,560 --> 00:54:49,880
of alternate wing cons and flesh
and bled the watered down 

998
00:54:49,880 --> 00:54:52,840
version their second bullet 
point. 

999
00:54:53,080 --> 00:54:55,560
Again, I think this tempers what
they're talking about with this 

1000
00:54:55,560 --> 00:54:59,400
positive victory primarily 
disperse offensive advantages 

1001
00:54:59,440 --> 00:55:03,280
across multiple turns rather 
than in single bursts of output 

1002
00:55:03,600 --> 00:55:05,680
so that victories are in through
the accumulation of many good 

1003
00:55:05,680 --> 00:55:08,160
decisions. 
They're trying to focus on good 

1004
00:55:08,160 --> 00:55:12,960
decisions lead to a win, not 
good luck, quote, UN quote. 

1005
00:55:13,680 --> 00:55:17,880
And when you think of like Blood
Rush Bellows being like, you 

1006
00:55:17,880 --> 00:55:20,280
need to see two or three of them
in order to win the game, I 

1007
00:55:20,280 --> 00:55:23,680
think that would kind of be an 
indicator that it's an OK card. 

1008
00:55:23,680 --> 00:55:25,320
Yeah. 
If you're if you're like ever 

1009
00:55:25,320 --> 00:55:28,480
forced to block with it. 
If you think of like Prism or 

1010
00:55:28,480 --> 00:55:32,040
Zen entirely winning the game 
bust based off of 1 power turn, 

1011
00:55:32,320 --> 00:55:34,640
then that would be a little bit 
counter to what they're trying 

1012
00:55:34,640 --> 00:55:36,000
to make the game look like, 
yeah. 

1013
00:55:38,720 --> 00:55:44,640
Another thing that I kind of 
love about this is we already 

1014
00:55:44,640 --> 00:55:46,400
see it in their rune blade 
design. 

1015
00:55:47,840 --> 00:55:51,280
So initially they were printing 
a lot of cards that gave you 

1016
00:55:51,280 --> 00:55:55,040
power on the turn itself, but 
then they start shifting in. 

1017
00:55:55,040 --> 00:55:57,400
A lot of the rune chance 
generators give you rune chance 

1018
00:55:57,400 --> 00:56:00,000
over multiple turns. 
Room Blood Incantation and 

1019
00:56:00,000 --> 00:56:03,720
Malefic Incantation being 2 
specific cards that I can point 

1020
00:56:03,720 --> 00:56:08,320
at and be like yes this is a red
that gives you 3 value 3 rune 

1021
00:56:08,320 --> 00:56:13,120
chance over three turns but they
still have go again so that you 

1022
00:56:13,120 --> 00:56:16,880
can keep playing your game plan 
on the turn that you play these 

1023
00:56:16,880 --> 00:56:20,040
cards. 
Kind of like have been set like 

1024
00:56:20,040 --> 00:56:23,080
probably isn't going to have any
OTK times anytime soon, whereas 

1025
00:56:23,080 --> 00:56:28,080
chain used to, Yeah. 
And lastly, for Paths to 

1026
00:56:28,080 --> 00:56:31,200
Victory, they want us to know 
that they're going to require 

1027
00:56:31,200 --> 00:56:34,360
combo and one turn kill decks to
complete a meaningfully 

1028
00:56:34,360 --> 00:56:36,440
difficult quest. 
That's the literal word. 

1029
00:56:36,440 --> 00:56:39,560
They use quest to execute their 
fundamental kill turn. 

1030
00:56:39,880 --> 00:56:42,040
So they're OK with having these 
crazy combo decks. 

1031
00:56:42,120 --> 00:56:45,120
And they specifically say 
examples include Viscerae or 

1032
00:56:45,120 --> 00:56:49,120
Florian OTK requiring many turns
to establish the quantity of 

1033
00:56:49,120 --> 00:56:52,640
rune chance required to OTK, or 
a Kano player completing and 

1034
00:56:52,640 --> 00:56:54,880
memorizing their pitch stack 
over many turns. 

1035
00:56:55,520 --> 00:56:57,800
Yes. 
Now this was something that we 

1036
00:56:57,800 --> 00:57:01,800
talked about in our degeneracy 
episode as being unhealthy for 

1037
00:57:01,800 --> 00:57:04,680
the game. 
And they kind of said psych 

1038
00:57:04,680 --> 00:57:06,400
bitch. 
This is perfectly. 

1039
00:57:06,400 --> 00:57:10,120
Fine in LSS opinion because it 
takes a long time to set up. 

1040
00:57:10,320 --> 00:57:12,760
They're OK with it. 
They have to make many good 

1041
00:57:12,760 --> 00:57:15,240
decisions along the way, like 
doing efficient blocks and 

1042
00:57:15,240 --> 00:57:17,760
keeping their life total up in 
order to maintain the strategy. 

1043
00:57:18,560 --> 00:57:22,960
Yeah, I think for Florian it 
makes a lot more sense than for 

1044
00:57:22,960 --> 00:57:27,400
Viscerae, because with Florian 
you first have to turn on your 

1045
00:57:27,400 --> 00:57:31,120
hero ability and then you have 
to spend the turns building your

1046
00:57:31,120 --> 00:57:36,840
room chance. 
And it's I so far you can't do 

1047
00:57:36,840 --> 00:57:39,160
the same thing with the same 
card. 

1048
00:57:39,680 --> 00:57:43,120
I guess you could argue 
Germinate kind of does that, but

1049
00:57:43,200 --> 00:57:45,520
it doesn't decompose so it 
doesn't get you any closer to 

1050
00:57:45,520 --> 00:57:49,000
your hero ability. 
But that is an earth card that 

1051
00:57:49,120 --> 00:57:52,320
both makes ruin chance and helps
delay the game by making 

1052
00:57:52,320 --> 00:57:56,960
embodiments of earth. 
So aside from one card, Florian 

1053
00:57:56,960 --> 00:57:58,680
looks like the healthy version 
of this. 

1054
00:57:59,120 --> 00:58:02,560
I think for this or I the 
argument is that you need to 

1055
00:58:02,560 --> 00:58:05,440
keep a lot of cards in hand, 
which means that you are then 

1056
00:58:05,680 --> 00:58:09,360
taking a lot of damage to 
efficiently build the ruin 

1057
00:58:09,360 --> 00:58:12,520
chance. 
But I've been doing some 

1058
00:58:12,520 --> 00:58:16,600
building and there are some 
turns where I can build 20 run 

1059
00:58:16,600 --> 00:58:18,640
chance in a turn. 
I don't like hearing. 

1060
00:58:18,640 --> 00:58:23,720
That it is. 
It is doable, so I'm a little 

1061
00:58:23,720 --> 00:58:28,920
concerned on what visserie, OTK 
and the turtle burst strategy is

1062
00:58:28,920 --> 00:58:31,520
going to look like. 
And when they say complete a 

1063
00:58:31,520 --> 00:58:34,520
meaningfully difficult quest, 
that's kind of subjective, 

1064
00:58:34,520 --> 00:58:37,680
right? 
You know, like what defines if, 

1065
00:58:37,760 --> 00:58:40,440
if, if a deck is doing really 
well in the meta, that's kind of

1066
00:58:40,440 --> 00:58:42,200
a sign that it's not that 
difficult, right? 

1067
00:58:43,880 --> 00:58:46,480
And this is the kind of the 
first hint maybe that they've 

1068
00:58:46,480 --> 00:58:49,200
talked specifically about what 
strategies should be at the top 

1069
00:58:49,200 --> 00:58:50,960
of the meta and which strategies
should not. 

1070
00:58:51,200 --> 00:58:56,040
Well, I will say now that the 
conversation is on Rune Chant 

1071
00:58:56,040 --> 00:58:59,800
stacking like when it was the 
premier deck in the format with 

1072
00:59:00,040 --> 00:59:04,200
Bloodshield Skeletta, I think we
had a lot less tools to deal 

1073
00:59:04,200 --> 00:59:07,280
with life gain and really 
defensive decks. 

1074
00:59:07,640 --> 00:59:10,800
And now some examples of decks 
that I think could really punish

1075
00:59:10,800 --> 00:59:15,760
strategies like that is Kasai 
specifically because she has one

1076
00:59:15,760 --> 00:59:18,200
of the only like long lasting 
allies that you have to like 

1077
00:59:18,200 --> 00:59:21,000
declare an attack to kill 
because room blade for Rosetta 

1078
00:59:21,000 --> 00:59:23,800
has already seen some support 
where they can destroy auras 

1079
00:59:23,800 --> 00:59:27,840
with non attacks. 
So like Prism really isn't going

1080
00:59:27,840 --> 00:59:29,960
to be like the standout 
destroyer of these decks. 

1081
00:59:30,680 --> 00:59:36,080
Also like Victor being able to 
play cast homes to make a really

1082
00:59:36,080 --> 00:59:40,960
fat CNC maybe with a pummel to 
like stop all D reacts to 

1083
00:59:40,960 --> 00:59:44,200
destroy whatever combo card you 
have in arsenal. 

1084
00:59:44,560 --> 00:59:49,160
And I think wizard 2 like if you
give Kano enough turns, like if 

1085
00:59:49,160 --> 00:59:52,520
he you know churns through his 
deck quicker than the viscera or

1086
00:59:52,520 --> 00:59:55,040
Florian Cam. 
Like they can obviously set up 

1087
00:59:55,040 --> 00:59:56,960
the perfect kill turn and kill 
you. 

1088
00:59:56,960 --> 01:00:01,800
So I'm excited to see how we 
deal with these decks with the 

1089
01:00:01,800 --> 01:00:05,480
tools that we have now, if these
strategies become like more 

1090
01:00:05,480 --> 01:00:07,120
powerful than they used to be. 
Yeah. 

1091
01:00:07,120 --> 01:00:11,000
I feel like they can really 
offset these, these concerning 

1092
01:00:11,000 --> 01:00:15,600
OTK decks by following that 
second principle of empowering 

1093
01:00:15,600 --> 01:00:18,320
agency. 
Yeah, If we are able to give 

1094
01:00:19,520 --> 01:00:23,680
most reasonable decks agency 
into these strategies, because 

1095
01:00:23,680 --> 01:00:26,680
obviously not all the decks will
have the agency, but if you give

1096
01:00:26,680 --> 01:00:30,920
enough decks the agency into 
these strategies, then it will 

1097
01:00:30,920 --> 01:00:32,040
be OK. 
Yeah. 

1098
01:00:33,840 --> 01:00:37,000
I think my biggest take away 
from these new principles and 

1099
01:00:37,000 --> 01:00:39,680
the biggest contrast I see from 
the old ones that they published

1100
01:00:40,200 --> 01:00:45,400
was that like the old principles
read to me as a fresh new idea. 

1101
01:00:45,640 --> 01:00:49,280
You know, like if I go to you 
tomorrow, Clark, and I'm like, I

1102
01:00:49,280 --> 01:00:51,480
just had the best idea for our 
trading card game. 

1103
01:00:51,560 --> 01:00:53,400
I'm going to talk about it in 
these terms, right? 

1104
01:00:53,680 --> 01:00:57,080
I have this new idea where like 
it'll feel like you start full, 

1105
01:00:57,240 --> 01:01:00,120
every card's going to count. 
It'll reduce variance and reward

1106
01:01:00,120 --> 01:01:02,080
your good decisions. 
It's like a little like elevator

1107
01:01:02,080 --> 01:01:03,720
pitch, right? 
No room blades? 

1108
01:01:03,720 --> 01:01:06,240
What Fuzzy? 
I never said that. 

1109
01:01:10,120 --> 01:01:12,840
And this is literally used as 
marketing material for new LGSS,

1110
01:01:12,840 --> 01:01:14,920
right, To get them excited about
the game and encourage them to 

1111
01:01:14,920 --> 01:01:17,960
run more events. 
But now they're like, we need 

1112
01:01:18,000 --> 01:01:22,440
more mature design principles. 
We need something that we can 

1113
01:01:22,440 --> 01:01:25,200
hold ourselves accountable to so
that we know we're creating a 

1114
01:01:25,320 --> 01:01:28,560
fun, healthy game that's going 
to last a long time. 

1115
01:01:28,680 --> 01:01:30,280
That's what flesh and blood 
needs now. 

1116
01:01:30,560 --> 01:01:33,720
We had the buy in. 
They they sold it to us, right? 

1117
01:01:33,880 --> 01:01:35,720
Like, we're all in. 
I bought it. 

1118
01:01:35,760 --> 01:01:39,640
Yeah. 
So now it's good that they can 

1119
01:01:39,640 --> 01:01:42,400
communicate to us. 
Hey, we understand our game. 

1120
01:01:42,600 --> 01:01:46,760
We're ready to have a healthy 
and enjoyable game for the long 

1121
01:01:46,760 --> 01:01:49,640
term. 
We're in it for life with AY 

1122
01:01:50,000 --> 01:01:53,760
life. 
This is season 2 season finale 

1123
01:01:54,160 --> 01:01:56,120
and season 3 is going to be a 
fucking banger. 

1124
01:01:56,160 --> 01:01:58,360
Exactly, they're going to stick 
season 3. 

1125
01:01:58,440 --> 01:02:01,920
They fixed some some plot holes.
They killed off the the hero 

1126
01:02:01,920 --> 01:02:04,080
with the plot armor. 
We're Gucci. 

1127
01:02:04,880 --> 01:02:07,400
We're getting there. 
And I'm excited for the future. 

1128
01:02:08,080 --> 01:02:11,680
Ned Stark lost his head. 
Yeah, whatever that means. 

1129
01:02:12,840 --> 01:02:15,880
Oh, maybe this will be a good 
time to just talk about little 

1130
01:02:15,880 --> 01:02:18,320
tangents, little footnotes. 
In the end. 

1131
01:02:18,600 --> 01:02:21,560
For instance, they mentioned 
that for Blitz, they're looking 

1132
01:02:21,560 --> 01:02:25,000
at the format and they recognize
that it can use a couple changes

1133
01:02:25,000 --> 01:02:27,040
that could make it like an 
actually good format. 

1134
01:02:27,760 --> 01:02:30,320
And they said that they could be
implemented prior to the next 

1135
01:02:30,320 --> 01:02:33,560
scrimmage season starting N30, 
which is like really soon. 

1136
01:02:33,600 --> 01:02:35,760
Wait another. 
Scrimmage season. 

1137
01:02:36,480 --> 01:02:38,640
It's the only time we can get 
blitz LL points. 

1138
01:02:38,640 --> 01:02:41,040
It's part of why Zen rotated so 
fast, because we only get like 

1139
01:02:41,040 --> 01:02:43,520
two or three of these a year. 
So you only have a couple 

1140
01:02:43,520 --> 01:02:46,200
opportunities to LL. 
You have to like fucking pump 

1141
01:02:46,240 --> 01:02:50,520
those LL points into the system 
and Zen took them all and 

1142
01:02:50,520 --> 01:02:51,760
gobbled. 
Them. 

1143
01:02:51,760 --> 01:02:53,520
God I wish this was video 
recorded. 

1144
01:02:57,920 --> 01:03:00,120
Were there any other like ending
things that anyone wanted to 

1145
01:03:00,120 --> 01:03:04,280
mention? 
I'm finally excited about flesh 

1146
01:03:04,280 --> 01:03:07,600
and blood again like this. 
Gave me a lot of hope for sure. 

1147
01:03:07,760 --> 01:03:10,640
Yeah, Miss, Miss Bailey, you've 
been pretty, pretty down on 

1148
01:03:10,640 --> 01:03:13,000
because I think you had heavy 
hitters. 

1149
01:03:13,440 --> 01:03:16,240
You saw the resurgence of your 
class. 

1150
01:03:16,360 --> 01:03:18,120
Yeah. 
You saw them get some points but

1151
01:03:18,120 --> 01:03:20,600
still struggle. 
And you were like, man, you 

1152
01:03:20,600 --> 01:03:22,280
really could have done more for 
Warrior. 

1153
01:03:22,640 --> 01:03:26,240
And then literally the very next
season, they took what little 

1154
01:03:26,240 --> 01:03:27,680
Warrior had away. 
Yeah. 

1155
01:03:27,680 --> 01:03:30,800
And I think that. 
I think it killed your energy 

1156
01:03:30,960 --> 01:03:32,800
for sure. 
And I think, I mean there's a 

1157
01:03:32,800 --> 01:03:37,120
pattern too, like when I want to
like grind for an invite and I'm

1158
01:03:37,360 --> 01:03:40,840
playing the top deck in the 
format and I'm bored stiff and I

1159
01:03:40,840 --> 01:03:43,360
don't and I like stop playing 
that deck like I did. 

1160
01:03:43,360 --> 01:03:46,480
I did the same thing for Starvo.
I played Starvo for a while and 

1161
01:03:46,480 --> 01:03:48,520
like gave up on the deck because
it was so boring. 

1162
01:03:48,760 --> 01:03:51,880
Like it's just not what I want 
for flesh and blood. 

1163
01:03:51,880 --> 01:03:53,960
I want grinder games. 
I want longer games. 

1164
01:03:53,960 --> 01:03:55,200
Done. 
It's also not what you like 

1165
01:03:55,200 --> 01:03:56,360
about Flesh and Blood. 
True. 

1166
01:03:56,400 --> 01:03:59,600
Yeah, I think that's gonna be so
important that people start 

1167
01:03:59,720 --> 01:04:02,000
communicating and the way that 
they start talking. 

1168
01:04:02,600 --> 01:04:04,760
The games I like in Flesh and 
Blood. 

1169
01:04:05,040 --> 01:04:08,480
Yeah. 
Because you will have games that

1170
01:04:08,480 --> 01:04:09,480
you don't like in flesh and 
blood. 

1171
01:04:09,480 --> 01:04:11,720
Because guess what? 
Different people like different 

1172
01:04:11,720 --> 01:04:14,880
things about flesh and blood. 
Holy fucking shit guys, there's 

1173
01:04:15,000 --> 01:04:18,600
a difference of opinions. 
Wait, people don't like fatigue 

1174
01:04:18,600 --> 01:04:23,560
mirrors? 
I liked brain dead at grow 

1175
01:04:23,560 --> 01:04:25,600
mirrors. 
They didn't feel brain dead to 

1176
01:04:25,600 --> 01:04:26,720
me. 
Yeah. 

1177
01:04:27,920 --> 01:04:29,840
But if he means people stop 
complaining, I'm willing to 

1178
01:04:29,840 --> 01:04:31,840
ditch him, you know? 
Yeah, I'm willing to let them 

1179
01:04:31,840 --> 01:04:35,280
go. 
It, it reminds me of how like 

1180
01:04:35,280 --> 01:04:38,360
during heavy hitters, there was 
a lot of complaining about this 

1181
01:04:38,360 --> 01:04:41,400
is just a numbers meta, man. 
No one's doing anything cool 

1182
01:04:41,400 --> 01:04:43,040
anymore. 
Then Miss Vale. 

1183
01:04:43,040 --> 01:04:45,760
Everyone's like, why is the game
so broken, man? 

1184
01:04:46,400 --> 01:04:49,320
Why can't we go back to the good
meta hitters? 

1185
01:04:49,320 --> 01:04:51,280
It's like, motherfucker, I saw 
your tweet. 

1186
01:04:53,120 --> 01:04:55,160
Yeah. 
I think you need to get off 

1187
01:04:55,160 --> 01:04:58,440
Twitter, Clark, when you're 
noticing how the different 

1188
01:04:58,440 --> 01:05:00,560
complaints don't line up with 
the same people. 

1189
01:05:00,560 --> 01:05:04,040
Twitter is just not the place 
for sane people, I swear to God.

1190
01:05:05,320 --> 01:05:08,960
Well then, lock me up, baby. 
All right. 

1191
01:05:09,360 --> 01:05:13,640
My last aside that I want to 
mention all of these cards 

1192
01:05:13,960 --> 01:05:18,920
except for Bonds of Ancestry, 
our legal and living Legend, and

1193
01:05:18,920 --> 01:05:21,560
I actually like this. 
You can play your one token copy

1194
01:05:21,560 --> 01:05:25,360
of Bonds of Ancestry. 
Sure, but I love this because it

1195
01:05:25,360 --> 01:05:28,760
means that when heroes Living 
Legend out, people are going to 

1196
01:05:28,760 --> 01:05:31,200
be excited to go play them in 
the Living Legend format. 

1197
01:05:31,480 --> 01:05:35,840
Because right now, if Leviah was
the LL, I would not give a shit 

1198
01:05:35,840 --> 01:05:38,000
about playing her in Living 
Legend and I would never play 

1199
01:05:38,000 --> 01:05:40,680
her in Living Legend even if I 
love that deck with all of my 

1200
01:05:40,680 --> 01:05:42,120
heart. 
I'd be like, why would I bother 

1201
01:05:42,120 --> 01:05:44,080
playing against all those broken
old decks? 

1202
01:05:44,360 --> 01:05:47,520
But if someone goes well, you 
get to run Ardivor and I'd go, 

1203
01:05:47,520 --> 01:05:50,280
what? 
What'd you say? 

1204
01:05:51,040 --> 01:05:52,880
Come again? 
I get to I get to play Ardivor. 

1205
01:05:53,640 --> 01:05:55,400
All right, hold on. 
This changes the entire way I've

1206
01:05:55,400 --> 01:05:57,920
been playing this deck. 
OK, wait, I can run Slytherin 

1207
01:05:57,920 --> 01:06:01,000
Shadow Pede now And like, Deeper
and Evil get so much better. 

1208
01:06:01,000 --> 01:06:03,520
And like, wait a minute, they 
printed this other card into 

1209
01:06:03,520 --> 01:06:05,120
future set that I don't know 
yet. 

1210
01:06:05,400 --> 01:06:07,560
And like, that's so much. 
Better with Ardivor, Yeah. 

1211
01:06:07,560 --> 01:06:09,360
And you can play Blood Rush 
Bellows too. 

1212
01:06:09,560 --> 01:06:11,440
Let's go. 
And Ardivor. 

1213
01:06:14,320 --> 01:06:16,720
And then people get excited 
about taking their deck to the 

1214
01:06:16,720 --> 01:06:17,920
next format. 
Yeah. 

1215
01:06:18,640 --> 01:06:21,120
And that that is going to be 
meaningful for the health of the

1216
01:06:21,120 --> 01:06:24,920
game because Magic has had that 
standard went out. 

1217
01:06:24,920 --> 01:06:27,240
And then you're like, wait a 
minute, let's see if I can turn 

1218
01:06:27,240 --> 01:06:31,000
this into a Modern deck. 
Or for the big boys, vintage. 

1219
01:06:32,280 --> 01:06:34,720
Sure. 
Wait, is it legacy that I like? 

1220
01:06:34,800 --> 01:06:36,440
Which one has Reckless 
Reanimator? 

1221
01:06:36,880 --> 01:06:38,960
I don't know. 
Nerds. 

1222
01:06:40,200 --> 01:06:42,320
Pretty sure that's legacy with 
Gristlebrand. 

1223
01:06:42,320 --> 01:06:43,560
Yeah, yeah, yeah, yeah, yeah. 
Legacy. 

1224
01:06:43,560 --> 01:06:48,840
I love legacy. 
Yeah, all. 

1225
01:06:48,840 --> 01:06:51,120
Right, boys, we're ready to move
on to our Arsenal zone. 

1226
01:06:52,200 --> 01:06:55,040
Sorry. 
I don't think anyone was 

1227
01:06:55,040 --> 01:06:57,920
prepared for that. 
That's funny. 

1228
01:06:58,000 --> 01:06:59,600
Yeah, let's do it. 
What's the Arsenal zone though? 

1229
01:07:01,680 --> 01:07:05,040
Arsenal Zone is the podcast. 
Aren't you gonna bully Joel 

1230
01:07:05,040 --> 01:07:06,520
about it? 
I've been trying to like set 

1231
01:07:06,520 --> 01:07:08,880
this tradition of like bullying 
the person who asks what the 

1232
01:07:08,880 --> 01:07:13,480
arsenal. 
Arsenal zone is the part of the 

1233
01:07:13,480 --> 01:07:17,200
Joel, why don't you? 
Tell yeah, Joel, you're asking 

1234
01:07:17,200 --> 01:07:22,520
the question, Mr. Smart Guy. 
Well, since you asked the 

1235
01:07:22,520 --> 01:07:25,600
Arsenal Zone listeners, is the 
part of the podcast where we 

1236
01:07:25,600 --> 01:07:27,400
talk about a card A. 
Card. 

1237
01:07:27,520 --> 01:07:30,880
Yeah, it could be one that we 
like, 01 that we don't like, oh,

1238
01:07:30,880 --> 01:07:33,120
and one that we like to not 
like. 

1239
01:07:33,320 --> 01:07:34,840
Oh yeah. 
Either way, we're going to talk 

1240
01:07:34,840 --> 01:07:36,840
about it right now and I'm not 
starting. 

1241
01:07:36,840 --> 01:07:38,360
So when do you start? 
I can start. 

1242
01:07:38,360 --> 01:07:41,280
It's like as this tradition. 
I brought a copy of the card 

1243
01:07:41,280 --> 01:07:44,320
that I'll be shouting out, ready
to sign and give to you guys. 

1244
01:07:44,520 --> 01:07:47,240
You have literally never done 
this ever before in Are you 

1245
01:07:47,240 --> 01:07:49,200
getting a signed fuzzy? 
Card. 

1246
01:07:49,520 --> 01:07:51,720
Hey, yo. 
I'm shouting out a card. 

1247
01:07:52,120 --> 01:07:54,400
Now that I think about it, 
there's like 4 cards that I'm 

1248
01:07:54,400 --> 01:07:55,440
missing from. 
I have them. 

1249
01:07:55,560 --> 01:07:57,360
Oh. 
OK, slave, I have two of them. 

1250
01:07:59,080 --> 01:08:02,360
Good to me. 
I'm shouting out a card that was

1251
01:08:02,360 --> 01:08:04,880
not banned, but oh boy did it 
get worse. 

1252
01:08:05,040 --> 01:08:09,600
You might be thinking OK, spawns
of ancestry left the format. 

1253
01:08:09,600 --> 01:08:12,440
Wait, Crown of Dominion? 
We're getting Crown of Dominion.

1254
01:08:12,440 --> 01:08:17,760
Good guess but it is a common 
but it is an equipment 

1255
01:08:17,800 --> 01:08:23,000
headpiece. 
You may be thinking Bonds of 

1256
01:08:23,000 --> 01:08:26,760
Ancestry just got banned which 
means it's a lot harder for 

1257
01:08:26,760 --> 01:08:29,439
Katsu to run Dishonor. 
Well I mean he can run it, but 

1258
01:08:29,439 --> 01:08:31,680
is he going to do anything if he
can't turn it on? 

1259
01:08:31,680 --> 01:08:34,600
Because you can't play Bonds of 
Ancestry so you can't like 

1260
01:08:34,880 --> 01:08:37,120
actually take away people's hero
abilities. 

1261
01:08:37,319 --> 01:08:41,200
So you might be thinking, what 
if I ran Mask of Many Faces? 

1262
01:08:42,760 --> 01:08:45,880
But I have bad news for 
everybody listening to this 

1263
01:08:45,880 --> 01:08:48,560
podcast that was thinking about 
running Mask of Mini Faces in 

1264
01:08:48,560 --> 01:08:50,760
Katsu. 
And that's that you're not 

1265
01:08:50,760 --> 01:08:54,399
allowed to name a card that is 
not legal in the format that 

1266
01:08:54,399 --> 01:08:56,680
you're playing, and that 
includes banned cards. 

1267
01:08:57,600 --> 01:09:01,840
So you actually cannot run Mask 
of Mini Faces and use its 

1268
01:09:01,840 --> 01:09:04,880
ability in order to give a card 
the name Bansif Ancestry. 

1269
01:09:04,960 --> 01:09:06,640
I'll just read the card really 
quick because that's a good 

1270
01:09:06,640 --> 01:09:10,040
habit that I forgot to do. 
It's Blade break, one on a 

1271
01:09:10,040 --> 01:09:14,200
headpiece and it says instant 
cost one resource. 

1272
01:09:14,399 --> 01:09:18,359
Destroy mask of mini faces and 
name a card that's legal in the 

1273
01:09:18,359 --> 01:09:21,960
format that you're playing in. 
The next attack action card you 

1274
01:09:21,960 --> 01:09:24,920
play this turn gains that name, 
so that card will have two 

1275
01:09:24,920 --> 01:09:28,359
names, which is kind of sick. 
I kind of love the idea of a 

1276
01:09:28,359 --> 01:09:31,319
Ninja player running this and 
then like. 

1277
01:09:31,319 --> 01:09:33,040
Totally getting the judge, no? 
No like. 

1278
01:09:33,080 --> 01:09:35,920
As they're as they're winning 
the game, like as they play the 

1279
01:09:35,920 --> 01:09:38,000
last card in the opponent's like
I have no cards in hand. 

1280
01:09:38,000 --> 01:09:40,600
You got it. 
They go hold on instant destroy 

1281
01:09:40,600 --> 01:09:46,479
mask and mini faces naming 
Gristlebrand, Gristlebrand. 

1282
01:09:46,479 --> 01:09:48,279
And it's like, that's not a fab 
card. 

1283
01:09:48,279 --> 01:09:50,240
They're like, bitch, it says a 
card. 

1284
01:09:52,040 --> 01:09:53,840
Not legal. 
So how does that work for 

1285
01:09:53,840 --> 01:09:55,960
schwum? 
Can you make? 

1286
01:09:56,120 --> 01:09:57,520
Can you name? 
You wouldn't be able to. 

1287
01:09:57,520 --> 01:10:00,120
It has to be a legal card that. 
Card sucks. 

1288
01:10:00,480 --> 01:10:05,400
Isn't that sad that like 
Dishonor is so empty but it is a

1289
01:10:05,400 --> 01:10:08,960
blue block 3 that's 0 cost, 
which means that if you already 

1290
01:10:08,960 --> 01:10:12,520
have it and you like the art, 
you could put it in your deck 

1291
01:10:12,520 --> 01:10:14,280
and it can turn on your 
kanachis. 

1292
01:10:14,360 --> 01:10:18,360
It's playable. 
Turns on your Karachis, works 

1293
01:10:18,360 --> 01:10:21,280
with, you know, flick Flack. 
It's a combo card still. 

1294
01:10:21,560 --> 01:10:24,720
That that is a better selling 
point for it than stab wound. 

1295
01:10:24,920 --> 01:10:27,520
We've talked about this for way 
longer than I thought we would. 

1296
01:10:27,520 --> 01:10:30,160
Clark, do you have a card? 
I do have a card like you, 

1297
01:10:30,160 --> 01:10:32,200
Fuzzy. 
I picked the card that got so 

1298
01:10:32,200 --> 01:10:38,760
much worse, Cranial Crush. 
I can't crush and stop people 

1299
01:10:38,760 --> 01:10:42,200
from drawing cards anymore. 
They're drawing all these cards 

1300
01:10:42,280 --> 01:10:44,360
when no one's drawing any cards 
anymore. 

1301
01:10:44,360 --> 01:10:50,000
What the fuck? 
So now it's just a six cost 8 

1302
01:10:50,000 --> 01:10:54,440
power card I guess. 
And blue block 3 and a blue 

1303
01:10:54,440 --> 01:10:56,240
block. 
Three, it's kind of like the the

1304
01:10:56,240 --> 01:10:59,440
hat balance of justice yeah like
when are people drawing 2 cards 

1305
01:10:59,440 --> 01:11:00,320
anymore? 
A lot of. 

1306
01:11:00,320 --> 01:11:03,400
Cards got like a lot worse off 
of this just because they were 

1307
01:11:03,400 --> 01:11:04,720
designed to take care of these 
things. 

1308
01:11:04,720 --> 01:11:07,600
It's not like like azaleas 
playing three of a kind, you 

1309
01:11:07,600 --> 01:11:10,280
know? 
Weakest Link got a lot worse, a 

1310
01:11:10,280 --> 01:11:12,440
lot less instance. 
I mean, we're getting a bunch of

1311
01:11:12,440 --> 01:11:16,080
new ones in the schedules, but 
like we lost a lot of playable 

1312
01:11:16,080 --> 01:11:17,240
instance here. 
Good. 

1313
01:11:17,240 --> 01:11:20,160
I'm trying to pay less than 
$20.00 for that, yeah. 

1314
01:11:21,520 --> 01:11:23,480
Nice shout out. 
Yeah, yeah. 

1315
01:11:24,320 --> 01:11:25,800
Joel, would you like to shout 
out a card? 

1316
01:11:26,320 --> 01:11:27,840
Oh, me, Yeah. 
Yeah. 

1317
01:11:28,840 --> 01:11:31,560
So for my card, I'm shouting out
an oldie. 

1318
01:11:31,560 --> 01:11:33,920
Some of you young UNS out there 
might not even know this card 

1319
01:11:33,920 --> 01:11:35,760
exists. 
That's so crazy. 

1320
01:11:36,080 --> 01:11:38,840
That's crazy because I see it in
the notes and it was my first 

1321
01:11:38,840 --> 01:11:42,720
headpiece. 
Yeah, and this card also used to

1322
01:11:42,720 --> 01:11:48,560
cost $200.00 and I was gassed at
getting this card for 180. 

1323
01:11:48,560 --> 01:11:50,880
That's probably less than 50 
bucks now. 

1324
01:11:51,120 --> 01:11:58,120
And that's Arcanite Skullcap. 
So Arcanite Skullcap for the 

1325
01:11:58,120 --> 01:12:03,600
Unanointed is a legendary 
headpiece with one Battle 

1326
01:12:03,600 --> 01:12:07,960
Warren, but if you have less 
life than your opponent, it 

1327
01:12:07,960 --> 01:12:12,800
gains plus one block and Arcane 
Barrier 3. 

1328
01:12:13,480 --> 01:12:15,960
And the reason why I'm shouting 
it out today is because I think 

1329
01:12:15,960 --> 01:12:21,600
this card might be kind of good 
because Verdance is going to be 

1330
01:12:21,600 --> 01:12:25,360
gaining a lot of life. 
And there's a lot of Amp in the 

1331
01:12:25,360 --> 01:12:30,800
set, which I don't want to be 
paying more than three for or 

1332
01:12:30,840 --> 01:12:32,960
running a lot of AB slots for 
this hero. 

1333
01:12:33,240 --> 01:12:35,880
And she's probably going to have
a lot more life than me at 

1334
01:12:35,880 --> 01:12:38,560
certain points in the game, like
especially for going up and down

1335
01:12:38,560 --> 01:12:42,640
and trading life. 
So I don't know, I'm probably 

1336
01:12:42,640 --> 01:12:45,760
coping right now and no one here
agrees with me, but I think this

1337
01:12:45,760 --> 01:12:48,440
card could be kind of cool to 
maybe experiment with, but I 

1338
01:12:48,440 --> 01:12:50,840
just wanted to shout it out. 
You know, like take the life. 

1339
01:12:50,960 --> 01:12:55,000
The conditional AB is like a 
little bit feels bad because you

1340
01:12:55,000 --> 01:12:57,880
want to be able to consistently 
block against them, but it's 

1341
01:12:57,880 --> 01:12:59,400
very efficient if you were 
trying to. 

1342
01:12:59,520 --> 01:13:02,560
It's one of the only ways that 
all heroes can get to large 

1343
01:13:02,560 --> 01:13:05,360
amounts of AB, you know. 
Without sacrificing a lot of 

1344
01:13:05,360 --> 01:13:08,160
their game plan, right? 
Hannah can block for three 

1345
01:13:08,160 --> 01:13:10,600
still, yeah. 
I mean how many decks already 

1346
01:13:10,600 --> 01:13:13,760
run the generic headpiece? 
The Crown of Providence is the 

1347
01:13:13,760 --> 01:13:15,880
the balance adjustment. 
There's room for it for sure. 

1348
01:13:15,880 --> 01:13:18,120
There's a lot of room for it in 
lists. 

1349
01:13:18,640 --> 01:13:20,760
Get your copies now everyone 
before it's bikes. 

1350
01:13:20,800 --> 01:13:22,440
It's too late, I bought them 
all. 

1351
01:13:24,200 --> 01:13:26,760
Welcome sneeples to market 
Monday. 

1352
01:13:27,360 --> 01:13:29,600
Buy your fucking arcanite skull 
caps. 

1353
01:13:32,440 --> 01:13:34,640
Shadow steeples. 
Shout out the sneeples. 

1354
01:13:34,640 --> 01:13:36,840
But yeah, that's my card. 
Wanted to talk about it. 

1355
01:13:36,840 --> 01:13:39,520
Wanted to highlight that I spent
180 on it. 

1356
01:13:39,520 --> 01:13:40,920
So that was an amazing shout 
out. 

1357
01:13:40,920 --> 01:13:43,120
Thanks. 
I love this podcast. 

1358
01:13:43,560 --> 01:13:45,400
It was great. 
We haven't recorded in two 

1359
01:13:45,400 --> 01:13:46,480
weeks. 
What's up with that? 

1360
01:13:46,520 --> 01:13:48,560
Yeah, we need to record. 
Tomorrow. 

1361
01:13:48,560 --> 01:13:52,920
Honestly unironically I was like
not looking forward to recording

1362
01:13:52,920 --> 01:13:56,120
like at all specifically because
of like Partha must fail. 

1363
01:13:56,120 --> 01:13:58,880
This game's been weird. 
Yeah, it's been really bad. 

1364
01:13:59,080 --> 01:14:01,840
No one's liked it for the last. 
Two, the mood's been down. 

1365
01:14:01,840 --> 01:14:03,600
Yeah, for sure. 
Now I just have so much I want 

1366
01:14:03,600 --> 01:14:06,200
to talk about. 
I'm so re energized from this 

1367
01:14:06,200 --> 01:14:09,920
band list so shadow LSS. 
Plus we're getting 2 new room 

1368
01:14:09,920 --> 01:14:12,400
blades next set. 
Oh yeah, I forgot about that. 

1369
01:14:13,480 --> 01:14:14,120
All right. 
Bye. 

1370
01:14:14,120 --> 01:14:16,720
Bye everybody. 
Until next time, guys, bye. 

1371
01:14:36,160 --> 01:14:40,640
Pigeon to Me podcast is hosted 
by Fuzzy Del Clark Moore and 

1372
01:14:40,640 --> 01:14:43,360
Joel Racinos. 
Our executive producer is Talon 

1373
01:14:43,360 --> 01:14:49,120
Stradley, music by Dylan Hulse, 
logo by Han V and sound mixing 

1374
01:14:49,280 --> 01:14:52,400
by Christopher Moore. 
Last but not least, we'd like to

1375
01:14:52,400 --> 01:14:55,000
thank you, the listener. 
Thank you for tuning in. 

1376
01:14:55,320 --> 01:14:58,480
Please give us a follow on your 
favorite social media platform 

1377
01:14:58,600 --> 01:15:00,640
at. 
Pitch it to Me podcast. 

1378
01:15:14,240 --> 01:15:15,000
Then you don't. 
Then I. 

1379
01:15:15,000 --> 01:15:17,040
Still get to play Bonds because 
I had. 

1380
01:15:17,040 --> 01:15:19,320
It in our school if I. 
Eat. 

1381
01:15:19,400 --> 01:15:24,560
Bonds of ancestry from your 
board state and then call judge.

1382
01:15:24,720 --> 01:15:27,160
Oh yeah, yeah. 
Then that's very interactable. 

1383
01:15:27,160 --> 01:15:29,080
So yeah, you could eat the 
Phoenix farm, Clark, That's the.

1384
01:15:29,080 --> 01:15:31,240
Assumption. 
That's the answer to all your 

1385
01:15:31,240 --> 01:15:32,280
problems. 
Eat this. 

1386
01:15:32,280 --> 01:15:34,960
Can't like this. 
Can't if I eat it first. 

1387
01:15:36,840 --> 01:15:39,280
I swear it's on the combat 
channel. 

1388
01:15:43,160 --> 01:15:44,960
He ate it. 
Where's the evidence? 

1389
01:15:46,520 --> 01:15:47,040
Look in my mouth.
