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Welcome to Pichitumi Podcast, a 
show about the subjective past, 

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present and potential future of 
flesh and blood design. 

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Where every card is special in 
its own way. 

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Today's episode will be about 
hero specializations on red 

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pitch. 
Clark asks why is this a 

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specialization on yellow pitch? 
Joel will read between the lines

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on specializations and on blue 
pitch. 

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Fuzzy analyzes why some heroes 
get special treatment. 

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You can find us across all 
socials such as Blue Sky, TikTok

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and Instagram at Pitch It to Me 
podcast. 

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I'm fuzzy. 
I'm Joel. 

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And I am Sparta. 
And that's Clark. 

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So this is our first banked 
episode, quote UN quote, 

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recorded in January and released
whenever we feel like it being 

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released. 
Probably the first time we got 

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busy and didn't record an 
episode for this week. 

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Yeah, we've discovered after a 
year and a half of being flesh 

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and blood podcasters that 
sometimes there's a big event 

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that us flesh and blood players 
want to go participate in and 

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that makes it hard to do. 
Flesh and blood podcasts, or 

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even like a wedding. 
Or like a vacation? 

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Or like literally not podcasting
every single week. 

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So part of our 2025 New Year's 
resolution for the podcast has 

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been like actually record some 
episodes in advance. 

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So that way they're ready to go 
when we get them out. 

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You know, something we've talked
about doing for a long time and 

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something we're hopefully 
actually doing now. 

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So the farther away from January
4th you hear this, the better 

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this has been in practice. 
For this episode, we want to 

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return to a lot of the origin of
why we started this podcast 

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talking about those base design 
elements that flesh and blood 

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does differently and special 
from other TC GS. 

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And so we sort of took a look at
some of the fundamental design 

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elements of the game. 
And one that we sort of never 

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really talked about before and I
don't see a lot of people 

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talking about are hero 
specializations. 

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So we dedicate an entire episode
to it. 

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Yeah, imagine you're making a 
trading card game and you have 

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to structure what cards are 
allowed in what decks. 

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Specializations are key to that 
structure, to how flesh and 

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blood works. 
So we can talk for it about an 

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entire episode. 
So Hero specializations are 

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cards that only a named hero can
use. 

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For instance, Arc, like 
Sentinel, has prison 

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specializations so that only 
heroes named Prism can use that 

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card. 
Yeah, it doesn't matter if they 

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are the OG Prism or the new 
Prism either. 

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Prism hero, even though they 
have different card texts, are 

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both Prism heroes and therefore 
both can play Arclight Sentinel.

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Let's jump into my red pitch. 
Why is this a specialization? 

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When we talk about why specific 
cards get the specialization 

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treatment, it's a hard 
conversation because a lot of 

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the times it barely matters that
it's a specialization. 

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A lot of the time, at least a 
lot of the time, it feels that 

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way. 
Like in the in the example we 

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brought up in turn 0, Prism's 
the only Light illusionist, so 

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she's the only one that can play
Arclight Sentinel even though it

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says they're on the card. 
Only Prism can play it. 

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There's no other contenders. 
There's no other people that are

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like ah Dang, it says Prism 
specialization so I can't use it

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if anything. 
Sorry that was about to jump 

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topics to Shiana for a second. 
We're gonna talk about Shiana at

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all. 
I think we at least have to 

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mention her at some point, and 
it's going to be a tangent that 

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completely derailed the. 
Episode I was about to do it on.

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The first bullet point, it's 
gonna extend the extend the 

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pitch by like 5 minutes. 
A lot of the times it barely 

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matters. 
And then also when people use 

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online deck builders like 
February or they look at things 

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like fabric, it's only going to 
include the cards that you can 

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play in your deck. 
So you don't think about the 

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cards that like, could have been
playable if they didn't have 

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this one line of text on it, 
right? 

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Yeah. 
Like, is it worth it to think 

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about playing Crippling Crush in
Victor if you can never play 

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Crippling Crush in Victor to 
begin with? 

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Yeah, stop thinking about it. 
Yeah, listener, stop thinking 

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about crippling crush in Victor.
But one thing that I believe 

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specializations do is that they 
help create clear definitions of

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play patterns for heroes. 
Ellie Bird actually just put out

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a really great tweet in January 
where she said like one of the 

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best things about flesh and 
blood is how invested people get

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into heroes and hero designs and
they become, they identify with 

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the hero designs. 
Specializations are all about 

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helping define the hero and give
them a unique mechanical 

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identity that is just for them, 
that is special for them. 

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And I think that's really 
important, right? 

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Dory uses Dawn Blade because a 
lot of Dory specializations say 

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the word Dawn Blade on them. 
I want to play Dory. 

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So you go to the little search 
bar and you type in Dory and you

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see cards that pop up that say 
Dory on it. 

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And then some of those Dory 
cards say Dawn Blade. 

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And you go, oh, I should run 
Dawn Blade. 

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And Dory becomes the Dawn Blade 
hero in that moment, right? 

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It's a very clear, linear way, 
saying this is the core identity

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of the hero and how we intend to
build and play her. 

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You can find other strategies, 
right? 

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Hatchet's story is still strong,
but Dom Blade is the identity 

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for Dory. 
And at the risk of bringing this

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up, for every bullet point, 
there are also like counter 

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examples. 
It's like specializations have a

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lot of ways they can be used, a 
lot of ways they can add to the 

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game, even though they're like 
very hard structured way of 

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organizing the game. 
You know, like there's certainly

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specializations that can think 
of that do not give you a game 

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plan. 
You can build your plan around, 

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you know, Oh. 
Yeah, like there are other ways 

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that they have learned to use 
specializations, but I think 

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that was especially how they 
designed early specializations. 

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So it's a signal to players, 
play this card, this card is 

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good. 
This card is for your hero. 

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Play it. 
We designed it specifically for 

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them. 
It is all special and neat and 

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gift wrapped for them. 
So it's actually I think a 

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really good idea that when you 
first start building a new hero,

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to look at what the 
specializations for that hero 

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are and really start to get an 
idea of what is strong about 

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this hero. 
What is this hero trying to do? 

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Like plan A? 
Yes. 

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But you're right, fuzzy, there's
lots of different reasons why 

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things are made specializations.
I think one of them is cycles. 

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So something that I've noticed 
recently is that when they give 

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a specialization in a way to one
hero in a set, it's also given 

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to other heroes in the headset 
the same way. 

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LSS really enjoys making these 
cycles and these patterns, and I

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love it too, right? 
Like my little ADHD brain goes, 

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Oh yes, pattern recognition. 
And I think that it's important 

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for things to be a part of a 
cycle because it helps give them

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all shared identity, and it 
helps with set identity as well,

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right? 
A great example of this is in 

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heavy hitters. 
All of the heroes got a uncommon

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headpiece specialization. 
Which was also kind of unique in

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and of itself because I don't 
think we saw specializations. 

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Well, we had the a couple rare 
ones from Monarch, right? 

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Yes, salt harvests is a rare and
herald of judgement. 

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Once they all got one. 
Yeah, but they're not like 

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equipment slots, I think is what
Clark is trying to get at, Yeah.

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Well, no, no, no, I mean like 
it, it's good, right, like, but 

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the point is that I see them 
regularly do cycles. 

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I mean, even the Monarch 1 is a 
great shout to this, right? 

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They all got a rare cycle of 
specialization cards. 

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And so I think that that is 
actually I don't is Bolton's a 

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rare B is via specialization. 
Yeah, yeah, yeah, yeah. 

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So they they like all got a rare
specialization and. 

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Like when you have three kids, 
you have to give them all a 

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Christmas present. 
Very much so. 

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Yep. 
Going to the origin of the game,

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we can look at the Welcome to 
Rate specializations and how 

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they're all tutors. 
Actually, I'm so sorry, 

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technically the 1st two sets all
have tutor specializations. 

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Yeah, so the first two sets, 
right. 

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It's not even welcome to Ray. 
It's also includes Arcane 

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Rising. 
Like specializations were the 

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tutors for those heroes 
originally. 

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And it's interesting because we 
talked about tutors in an 

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episode way, way back when in 
2024. 

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And we were like, yeah, so cool.
Like all the classes got a got a

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tutor. 
We didn't even talk about how 

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all those tutors are technically
hero specializations. 

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I think that's really, really 
fascinating, right? 

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The idea of creating these 
things in cycles is something 

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that has been foundational to 
flesh and blood. 

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Why do you guys think that is? 
Well, basically my answer is 2 

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parts. 
One, because it's kind of cool. 

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We love the patterns. 
You mentioned this before. 

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I think literally it gives 
trading card players a little 

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bit of a :) on the inside. 
When they see that they 

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recognize the pattern. 
They're like, oh, they all got 

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one at rare or they all got a 
funny hat. 

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It's. 
Cute. 2nd to that, I think it's 

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also about favoritism. 
Trading card players, especially

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in flesh and blood, get attached
to their certain hero. 

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So when a new hero, even if it's
the first time they got seen in 

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that set right, they're excited 
to play with that card. 

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If your hero didn't get one, you
better believe that the other 

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heroes didn't get one either, or
else you're the kid who didn't 

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get a Christmas present even 
though everyone else did. 

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Yeah, even in Heavy, a set where
we talk about there being 

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winners and losers in the hero 
releases. 

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Yeah, very much so. 
Still, the vein of like, well, 

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everyone got this, a headpiece 
specialization. 

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Where's my hat? 
Yeah, you don't want to be the 

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guy without a hat. 
And interestingly enough, I 

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think Victor got the worst hat, 
but that's because Victor also 

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got the legendary shield arm 
Aegis. 

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Yeah, he got a bonus spec. 
He is the favorite. 

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He he was the favorite from that
set, but they made his shared 

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specialization the worst. 
Well, did everyone get a a 

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specialization outside the 
headpiece? 

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Because. 
They all got a majestic 

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specialization. 
As well. 

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So maybe he's not like Onoz is 
legendary, right? 

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Armagus is legendary, but then 
he also got the four costs that 

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can sack of gold for the +3 and 
overpowered golden son. 

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Man. 
So he also got golden Son. 

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So he got 3 specializations. 
Everyone else in heavy only got 

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2. 
But his headpiece specialization

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is objectively the worst. 
No one runs that fucking card. 

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Like I don't even think in 
Commodore people run that card 

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maybe as A2 block but like the 
effect is really bad. 

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I would I would wager that Kasai
or you would wager I would I 

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would get wager Kasai. 
RKO have some of the worst ones 

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cuz what is golden glow? 
You block with one yellow card, 

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get a gold. 
If you block with two yellows, 

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get a gold. 
You have to have two yellows in 

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hand when you want to block with
the headpiece as well. 

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Yeah, it's pretty bad. 
It's pretty rough. 

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Like I've I've seen Kasai's run 
the the hood I've I even in 

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budget lists I've never seen a 
Victor run the run Golden glare.

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The last reason why I think LSS 
makes things specializations is 

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because James White in his 
infinite wisdom said so. 

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Like I, I think there is 
something to be said for like a 

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specialization being just for a 
specific hero of a specific 

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name. 
And then when they LL they may 

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not want that strategy or that 
ability around anymore. 

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And I think that is actually 
something that only really James

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knows. 
Like I don't even think the rest

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of the dev team is really aware 
of the like 20 year plan that 

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James White had when he first 
made this game. 

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For me it's less about power 
level right? 

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And it's more about saying, 
well, next time we print Light 

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warrior, we might want to build 
it around different mechanics or

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we might want to shift the 
perspective. 

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And this is me specifically 
thinking about what they just 

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did in Rosetta with Briar and 
how they then split Briar into 

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an earth room blade and a 
lightning room blade. 

227
00:12:45,600 --> 00:12:50,000
That neither of them really 
existing in Briar's space as it 

228
00:12:50,000 --> 00:12:52,560
were doing the same things that 
Briar did. 

229
00:12:52,720 --> 00:12:55,120
Both of them feel very 
distinctly different, even 

230
00:12:55,120 --> 00:12:58,160
though they were supposed to be 
the print, right? 

231
00:12:59,000 --> 00:13:03,560
So I think specializations can 
be a way to say, well, here's 

232
00:13:03,560 --> 00:13:06,480
this play pattern. 
And then in the future, if we 

233
00:13:06,480 --> 00:13:10,800
return to it and don't go down 
that route, we can print other 

234
00:13:10,800 --> 00:13:14,240
things for them. 
And this won't have to be a 

235
00:13:14,240 --> 00:13:16,720
carryover or a holdover in that 
regard. 

236
00:13:17,360 --> 00:13:22,120
We've never had one of the 
original 8 heroes LL, but there 

237
00:13:22,160 --> 00:13:25,720
is a chance that when they LL, 
they print a different hero with

238
00:13:25,720 --> 00:13:27,800
a different name back into that 
slot. 

239
00:13:28,200 --> 00:13:31,440
And it's important that they 
then don't get access to things 

240
00:13:31,440 --> 00:13:34,560
like Lesson in Lava, Knock the 
Death Whistle, become the Ark 

241
00:13:34,560 --> 00:13:36,080
Knight. 
Those are really, really 

242
00:13:36,080 --> 00:13:40,720
powerful effects that maybe they
don't want on those future 

243
00:13:40,720 --> 00:13:44,160
heroes. 
And while I was doing research 

244
00:13:44,160 --> 00:13:48,720
for this, I found something out 
in the release set. 

245
00:13:49,040 --> 00:13:53,240
For every single CC hero, they 
have had a specialization. 

246
00:13:53,880 --> 00:13:58,320
Every CC hero has been released 
with a specialization except 

247
00:13:58,320 --> 00:14:01,960
Mist Veil. 
What the fuck happened with Mist

248
00:14:01,960 --> 00:14:03,960
Veil? 
Why did they not get any 

249
00:14:03,960 --> 00:14:06,560
specializations? 
That's weird, right? 

250
00:14:07,320 --> 00:14:10,720
Like even Arachne in Dynasty got
regicide. 

251
00:14:11,520 --> 00:14:13,880
Even Arachne got a 
specialization. 

252
00:14:14,120 --> 00:14:20,440
What is going on in this veil? 
Yeah, I I was thinking about 

253
00:14:20,440 --> 00:14:22,400
that too. 
And one of the thoughts that 

254
00:14:22,400 --> 00:14:27,320
came to mind was I wonder if 
some specializations are like so

255
00:14:27,320 --> 00:14:30,080
obvious that they don't need to 
be specializations. 

256
00:14:30,200 --> 00:14:34,640
And I'll talk a bit more about 
that in my pitch, but like all 

257
00:14:34,640 --> 00:14:37,920
of them are very centered 
around, you know, it's the 

258
00:14:37,920 --> 00:14:41,200
sacred with like the crouching 
tiger fucking Fang strike and 

259
00:14:41,200 --> 00:14:44,560
slither specific new and 
spectral Shields for enigma. 

260
00:14:44,840 --> 00:14:50,640
And I don't think Mystic is a 
class that they like necessarily

261
00:14:50,640 --> 00:14:54,920
have to return to in general, 
But I also think like we could 

262
00:14:54,920 --> 00:14:58,560
see completely different classes
because they're so and they 

263
00:14:58,560 --> 00:15:00,960
share so many different cards in
that same card pool. 

264
00:15:00,960 --> 00:15:03,560
Like the sacred arts could just 
be like they don't have to be 

265
00:15:03,560 --> 00:15:06,760
specializations because it'll 
there's no worry about using 

266
00:15:06,760 --> 00:15:08,440
them in other classes in the 
future. 

267
00:15:08,480 --> 00:15:10,760
Yeah, sure. 
I mean, the counter to that is 

268
00:15:10,760 --> 00:15:15,080
that they've put specialization 
on things like that in the past,

269
00:15:15,240 --> 00:15:17,120
right? 
A lot of these talented heroes, 

270
00:15:17,480 --> 00:15:19,520
Arclight Sentinel was the 
example we started this pitch 

271
00:15:19,520 --> 00:15:22,200
off with. 
They would exist almost in the 

272
00:15:22,200 --> 00:15:24,360
same space. 
And also Joel, what you're 

273
00:15:24,360 --> 00:15:26,800
suggesting I don't think LSS 
would do because they promised 

274
00:15:26,800 --> 00:15:30,760
that every card will always be 
playable, they will always 

275
00:15:30,760 --> 00:15:33,760
reprint something. 
So even if these 3 Mystic heroes

276
00:15:33,760 --> 00:15:38,960
LL, they will print another 
Mystic ninja war ninja assassin 

277
00:15:39,720 --> 00:15:43,160
illusionist. 
I got there, I remembered. 

278
00:15:44,240 --> 00:15:45,640
I don't know. 
I want to agree with what Joel 

279
00:15:45,640 --> 00:15:47,920
is saying. 
You know that it's possible that

280
00:15:47,920 --> 00:15:51,360
they have no intention to ever 
return to the Mystic talent, at 

281
00:15:51,360 --> 00:15:52,840
least for these specific 
classes. 

282
00:15:53,280 --> 00:15:56,040
I could see it being like, it 
was really strong the last time 

283
00:15:56,040 --> 00:15:58,640
we returned. 
It'll be really hard for us to 

284
00:15:58,720 --> 00:16:01,880
honor that design space as we 
returned again, and these heroes

285
00:16:01,880 --> 00:16:03,680
will always be playable in 
Living Legend. 

286
00:16:04,320 --> 00:16:09,640
I think one thing that's true 
now that wasn't true in the past

287
00:16:09,880 --> 00:16:12,760
is that Living Legend has a lot 
more players on it. 

288
00:16:12,800 --> 00:16:14,680
It has a lot more presence in 
the community. 

289
00:16:14,960 --> 00:16:18,760
So it's a lot more reasonable to
say like your collection is not 

290
00:16:18,760 --> 00:16:20,200
useless. 
You just have to go play a 

291
00:16:20,200 --> 00:16:22,520
different format. 
You know, we know you invested 

292
00:16:22,520 --> 00:16:24,840
in this hero, you love this 
hero, you want to play this 

293
00:16:24,840 --> 00:16:27,760
hero, but you can't anymore. 
Well, you can still go to Living

294
00:16:27,760 --> 00:16:29,920
Legend. 
You don't have to like wait for 

295
00:16:29,920 --> 00:16:32,600
your hero to be reprinted again 
because it might not happen. 

296
00:16:34,040 --> 00:16:36,080
Like I think that could be a 
reasonable shift in their 

297
00:16:36,080 --> 00:16:40,800
stance. 
For my last point here, I think 

298
00:16:40,800 --> 00:16:43,760
that certain cards are also 
specializations because it 

299
00:16:43,760 --> 00:16:46,680
allows them to print cards for 
specific formats. 

300
00:16:47,440 --> 00:16:52,680
This was most apparent with 
young heroes and when they first

301
00:16:52,680 --> 00:16:55,000
printed young heroes with 
specializations. 

302
00:16:55,200 --> 00:17:00,760
These are our Benji's, our KO 
Berserker Runt, these are our 

303
00:17:00,760 --> 00:17:04,240
Kasai, right? 
They've since printed adult 

304
00:17:04,240 --> 00:17:07,640
heroes, I think because they 
looked at that print strategy of

305
00:17:07,640 --> 00:17:12,000
young only heroes and didn't 
like it, and they saw a big push

306
00:17:12,000 --> 00:17:14,640
from the community to bring 
those heroes into CC. 

307
00:17:14,920 --> 00:17:18,800
So they did, but it's caused 
problems. 

308
00:17:19,200 --> 00:17:22,880
Twice now we've had LSS 
confirmed that they wanted to 

309
00:17:22,880 --> 00:17:28,400
give a hero design a different 
name, but couldn't because of 

310
00:17:28,400 --> 00:17:30,320
the specialization that they 
had. 

311
00:17:31,440 --> 00:17:35,480
A-IO was supposed to be Data 
Doll originally, but 

312
00:17:35,480 --> 00:17:39,280
Microprocessor was just way too 
strong of a card in CC. 

313
00:17:39,600 --> 00:17:43,040
Similarly, Zen was supposed to 
be Benji, but they were 

314
00:17:43,040 --> 00:17:46,360
struggling designing around 
Wander with Purpose and Spring 

315
00:17:46,360 --> 00:17:52,680
Tidings, so that seems rough. 
If it's getting in the way of 

316
00:17:52,680 --> 00:17:56,280
design to print these heroes 
into other formats, why not just

317
00:17:56,280 --> 00:18:00,520
ban those specialization cards 
in the specific format? 

318
00:18:00,520 --> 00:18:04,920
Why not just ban microprocessor 
when dated all comes out and 

319
00:18:04,920 --> 00:18:07,000
give her a new specialization in
the set? 

320
00:18:07,640 --> 00:18:10,160
Yeah, they've certainly done 
preemptive bands before, like 

321
00:18:10,160 --> 00:18:13,480
Stubby Hammers with Phi 
specifically in Blitz and then 

322
00:18:13,480 --> 00:18:16,720
later in CC because it was just 
so absurdly broken. 

323
00:18:16,720 --> 00:18:20,080
Paired with Art of War, I could 
see them doing the same thing 

324
00:18:20,080 --> 00:18:22,080
for some of these 
specializations that they find 

325
00:18:22,320 --> 00:18:24,240
so hard to build around. 
They've done it before, they can

326
00:18:24,240 --> 00:18:27,240
do it again. 
Yeah, but I think they don't 

327
00:18:27,240 --> 00:18:31,760
want to because, back to my 
original point, specializations 

328
00:18:31,760 --> 00:18:34,480
are supposed to be core to how 
you play a hero. 

329
00:18:34,760 --> 00:18:40,000
I think they really, really want
to avoid banning specialization 

330
00:18:40,000 --> 00:18:45,120
cards because they are supposed 
to be how the hero plays. 

331
00:18:45,600 --> 00:18:50,280
And by saying well we made it a 
little too strong or overpowered

332
00:18:50,480 --> 00:18:53,800
is actually not really something
that they want to be signaling I

333
00:18:53,800 --> 00:18:55,320
think to the player base or 
community. 

334
00:18:55,600 --> 00:19:00,840
I think they want to deliver on 
the fantasy of the Hero of the 

335
00:19:00,840 --> 00:19:04,960
Class slash class talent combo 
through the specialization 

336
00:19:04,960 --> 00:19:09,040
cards, and when you have to ban 
one to do that, it's not a good 

337
00:19:09,040 --> 00:19:11,120
look. 
So I think LSS is really going 

338
00:19:11,120 --> 00:19:13,160
to have to struggle to get their
adult date at all and their 

339
00:19:13,160 --> 00:19:18,240
adult Benji into CC while still 
maintaining these cards that 

340
00:19:18,240 --> 00:19:21,640
they designed to only be good 
when everyone has 20 life. 

341
00:19:21,880 --> 00:19:25,920
But if they're able to figure it
out, then I think that the game 

342
00:19:25,920 --> 00:19:29,040
will be healthier and better for
it because these specializations

343
00:19:29,120 --> 00:19:32,840
didn't get banned. 
All right. 

344
00:19:32,840 --> 00:19:34,960
Thanks, Clark. 
Joe, what do you have for yellow

345
00:19:34,960 --> 00:19:36,800
pitch? 
So my section is titled 

346
00:19:36,800 --> 00:19:41,800
Specializations are the future. 
And obviously like whatever the 

347
00:19:41,800 --> 00:19:45,120
specialization has printed will 
give information about like what

348
00:19:45,120 --> 00:19:47,120
the hero's primary intended 
archetype is. 

349
00:19:47,360 --> 00:19:50,520
Clark's talked about like your 
identity and how specializations

350
00:19:50,520 --> 00:19:53,240
sort of lock these heroes into 
those identities. 

351
00:19:54,200 --> 00:19:57,160
But what I find interesting 
about specialization is like 

352
00:19:57,480 --> 00:20:00,720
what they don't tell you what's 
not on the card and what 

353
00:20:00,720 --> 00:20:03,400
archetype they're maybe saving 
for another hero down the line 

354
00:20:03,400 --> 00:20:08,280
or in the same like talent slash
or the same talent slash class 

355
00:20:08,280 --> 00:20:12,320
combo. 
And my first example is Luminous

356
00:20:12,320 --> 00:20:15,280
Ascension with Bolton. 
And it got me thinking because 

357
00:20:16,080 --> 00:20:18,440
I've heard a lot of discourse 
about like. 

358
00:20:19,360 --> 00:20:22,520
Bolton's being held back 
specifically because of Luminous

359
00:20:22,520 --> 00:20:24,960
Ascension and should just be 
banned along with like Beacon 

360
00:20:24,960 --> 00:20:27,480
and Victory which is not a spec 
but just a good card. 

361
00:20:28,720 --> 00:20:31,920
And it makes me think like the 
next Light Warrior will either 

362
00:20:31,920 --> 00:20:34,760
be a Bolton 2 point O or it 
could be a completely different 

363
00:20:34,760 --> 00:20:36,360
one. 
Because they won't have access 

364
00:20:36,360 --> 00:20:39,640
to Luminous ascension, they 
would be relegated towards like 

365
00:20:39,640 --> 00:20:43,560
attack Action focus rather than 
weapon focus like Bolton is with

366
00:20:43,560 --> 00:20:46,480
Raiden. 
Yeah, I would love to see a 

367
00:20:46,480 --> 00:20:49,400
future where there's another 
Light Warrior printed and we get

368
00:20:49,400 --> 00:20:52,400
to see the interplay between the
new Light Warrior as well as 

369
00:20:52,600 --> 00:20:56,120
what old support Bolton can get 
from the new set. 

370
00:20:56,120 --> 00:20:58,800
Kind of like how we're seeing 
with Florian and Aurora right 

371
00:20:58,800 --> 00:21:02,520
now and Viscerae, you know, like
Viscerae getting the extra 

372
00:21:02,520 --> 00:21:04,720
support. 
It feels like not only have we 

373
00:21:04,720 --> 00:21:08,200
have 4 new heroes, but also we 
get to have extra play with the 

374
00:21:08,200 --> 00:21:14,000
previous ones, and Bolton as a 
very siloed talented hero is 

375
00:21:14,000 --> 00:21:16,280
getting a lot less opportunities
to see new cards. 

376
00:21:16,520 --> 00:21:19,400
So it feels like if we want to 
see the light Warrior space 

377
00:21:19,400 --> 00:21:23,120
expand, it's got to specifically
be Light Warrior. 

378
00:21:24,320 --> 00:21:26,120
That's what you were saying? 
Just made me think of Joel. 

379
00:21:26,360 --> 00:21:29,480
And it also feels like the 
specializations are a promise 

380
00:21:29,680 --> 00:21:32,200
right? 
That there will be no reason to 

381
00:21:32,200 --> 00:21:35,200
silo these behind the 
specialization keyword unless we

382
00:21:35,200 --> 00:21:38,320
were going to see more Light 
Warrior in the future, you know?

383
00:21:39,200 --> 00:21:41,000
Yeah. 
And I think one of the biggest 

384
00:21:41,000 --> 00:21:44,600
issues with Bolton specifically 
is he's the 1st Warrior to 

385
00:21:44,600 --> 00:21:47,880
incorporate attack actions 
within the Warrior class. 

386
00:21:48,520 --> 00:21:51,960
And because of that, you're kind
of contending with both weapon 

387
00:21:51,960 --> 00:21:56,160
synergy and attacks attack 
action synergy that we won't get

388
00:21:56,160 --> 00:22:00,200
to see iterated on very much 
until Bolton LLS and, you know, 

389
00:22:00,200 --> 00:22:02,440
after he gets to a point where 
you can get LL points. 

390
00:22:04,120 --> 00:22:09,360
They've shown both strategies 
where they are willing to print 

391
00:22:09,360 --> 00:22:13,360
the hero with the exact same 
name Prism, and they want to 

392
00:22:13,360 --> 00:22:15,560
print someone with a completely 
different name chain and 

393
00:22:15,560 --> 00:22:16,800
vincette. 
Right? 

394
00:22:17,480 --> 00:22:21,640
So I guess what are you guys are
saying is because so much of 

395
00:22:21,960 --> 00:22:25,840
Bolton's power level is in his 
specializations, but the general

396
00:22:25,840 --> 00:22:29,640
carpool needs so much help and a
reimagining that they would 

397
00:22:29,640 --> 00:22:33,600
specifically not reprint Bolton 
so to allow themselves the 

398
00:22:33,600 --> 00:22:36,120
design space to play with light 
warrior. 

399
00:22:36,800 --> 00:22:38,160
Yeah, kinda. 
I think that's one rap that 

400
00:22:38,160 --> 00:22:41,800
could go with it. 
Yeah, I think in order to 

401
00:22:41,920 --> 00:22:45,760
reiterate on the like attack, 
attack action side of Bolton, 

402
00:22:45,760 --> 00:22:48,760
because his here ability 
specifically says charge, we're 

403
00:22:48,760 --> 00:22:50,400
gonna be stuck on charge until 
he's gone. 

404
00:22:50,640 --> 00:22:54,760
And then if he LLS, the next 
light warrior will either have 

405
00:22:54,760 --> 00:23:00,120
to go back into the same place 
as Bolton or a new light 

406
00:23:00,120 --> 00:23:02,400
warrior. 
And then we can reiterate on 

407
00:23:02,600 --> 00:23:05,960
attack actions what it means to 
get value from charging, if 

408
00:23:05,960 --> 00:23:07,480
there is gonna be charging, 
things like that. 

409
00:23:07,600 --> 00:23:11,720
There's just a lot of open 
ending questions with Bolton 

410
00:23:11,720 --> 00:23:15,520
specifically that I think. 
And that's what makes his 

411
00:23:15,520 --> 00:23:16,960
specialization interesting to 
me. 

412
00:23:17,440 --> 00:23:19,840
Yeah. 
The next combination I was 

413
00:23:19,840 --> 00:23:24,360
thinking of when typing out the 
notes was rise up and red Hot 

414
00:23:24,360 --> 00:23:27,040
with Droma and Phi. 
And this might be a little bit 

415
00:23:27,040 --> 00:23:29,560
of ground fruit because we know 
what the next iteration of 

416
00:23:29,640 --> 00:23:32,240
Draconic is. 
And with red Hot specifically, 

417
00:23:32,240 --> 00:23:36,040
like we've talked about how 
Draconic has very, very weak 

418
00:23:36,120 --> 00:23:37,800
class identity or talent 
identity. 

419
00:23:38,000 --> 00:23:41,400
And that's part of why red hot 
specifically says if you reveal 

420
00:23:41,400 --> 00:23:45,680
Draconic car to deal damage. 
Conversely, with is it Rise Up, 

421
00:23:45,680 --> 00:23:50,720
that Rise Up does Phoenix Flames
OK, but with Rise Up, it's 

422
00:23:50,720 --> 00:23:52,200
specifically it says Phoenix 
Flames. 

423
00:23:52,200 --> 00:23:55,360
So we can kind of assume that 
through looking at this 

424
00:23:55,360 --> 00:23:59,000
specialization with Phi and with
Dromi, Phoenix Flames won't 

425
00:23:59,640 --> 00:24:02,640
appear in the next Draconic set.
And we see that now with Syndra 

426
00:24:02,640 --> 00:24:05,320
and Fang with no mention of 
Phoenix Flames whatsoever. 

427
00:24:06,000 --> 00:24:09,160
We can kind of assume that 
neither neither one of them will

428
00:24:09,160 --> 00:24:11,320
use Phoenix flames. 
But that's sort of like the 

429
00:24:11,320 --> 00:24:14,880
deductions that I would make 
from specializations, especially

430
00:24:14,880 --> 00:24:18,760
when the talented heroes of LL 
and we're sort of waiting on the

431
00:24:18,760 --> 00:24:21,520
next iteration. 
Rise Up and Red Hot are also 

432
00:24:21,520 --> 00:24:25,400
fascinating because they are 
Dromi and five specializations. 

433
00:24:25,400 --> 00:24:29,160
They are shared between the two 
heroes, and you can see 

434
00:24:29,160 --> 00:24:33,000
arguments for why you know one 
of them might be better than the

435
00:24:33,000 --> 00:24:35,440
other. 
I think that's cool. 

436
00:24:36,000 --> 00:24:40,480
Definitely and then lastly, you 
know, stick with me on this one.

437
00:24:40,960 --> 00:24:45,040
I think Doomsday and blasted fed
like Levi consume slash Levi 

438
00:24:45,040 --> 00:24:50,680
redeemed is another example of 
what we can expect out of the 

439
00:24:50,680 --> 00:24:53,520
future of flesh and blood 
because based on these 

440
00:24:53,520 --> 00:24:57,920
specializations, I think we 
could never see another shadow 

441
00:24:57,920 --> 00:24:59,920
brute. 
Like it might just be iterations

442
00:24:59,920 --> 00:25:01,760
of Leviah down the line. 
Yeah. 

443
00:25:01,880 --> 00:25:06,320
And that's because Doomsday is 
also like a moment in the lore 

444
00:25:06,400 --> 00:25:10,560
and her specialization, you 
know, Blasafed, Leviah consumed 

445
00:25:10,560 --> 00:25:12,920
and Leviah redeemed. 
While it is a great card, I 

446
00:25:12,920 --> 00:25:15,880
think there's a lot more lower 
implications that make it a 

447
00:25:15,880 --> 00:25:19,400
Leviah specialization and not a 
shadow brute like card. 

448
00:25:19,400 --> 00:25:21,280
Like similar to Shadow realm 
horror. 

449
00:25:21,520 --> 00:25:26,000
That makes me think that, you 
know, there's a lot more lore to

450
00:25:26,000 --> 00:25:30,920
be unlocked with this card and 
also locks down what's possible 

451
00:25:30,920 --> 00:25:33,760
for the evolution of shadow brew
as a whole. 

452
00:25:34,320 --> 00:25:38,560
Especially because mechanically 
these cards care about stacking 

453
00:25:38,800 --> 00:25:42,000
blood dent and that might not be
a play pattern they want to 

454
00:25:42,000 --> 00:25:44,600
return to at a later date. 
You know, it could just be Levi 

455
00:25:44,600 --> 00:25:47,920
specific. 
It's so interesting because I 

456
00:25:47,920 --> 00:25:50,720
mentioned in Red Pitch about how
a lot of the times it is about 

457
00:25:50,720 --> 00:25:53,360
hero identity. 
That identity is not just 

458
00:25:53,360 --> 00:25:57,000
mechanical identity, it's also 
lore and storytelling identity. 

459
00:25:57,440 --> 00:26:00,200
And So what you're sort of 
pointing out here is like these 

460
00:26:00,200 --> 00:26:04,160
specializations are telling the 
story of the hero as it 

461
00:26:04,160 --> 00:26:06,760
progresses. 
I think Visserie had something 

462
00:26:06,760 --> 00:26:11,360
very similar happened throughout
in 2024 where we were getting 

463
00:26:11,360 --> 00:26:14,800
these expansion slot cards that 
sort of showed Visserie going 

464
00:26:14,800 --> 00:26:19,080
through Eraphiel and just being 
like, oh, pretty landscape. 

465
00:26:19,080 --> 00:26:21,160
Oh, pretty landscape, what's 
going on over here? 

466
00:26:21,160 --> 00:26:24,360
What's going on over there? 
And it's like, what are you 

467
00:26:24,360 --> 00:26:26,200
doing? 
Where are you going, my God? 

468
00:26:28,720 --> 00:26:30,640
But it, it helps tell their 
story, right? 

469
00:26:30,640 --> 00:26:33,840
Specifically for the hero. 
Yeah, and in that way, some play

470
00:26:33,840 --> 00:26:36,320
patterns are I feel like are 
just going to be hero locked, 

471
00:26:36,320 --> 00:26:40,920
like the way that Dory wields 
the Dom blade after she LLS. 

472
00:26:42,440 --> 00:26:44,640
You know, it's kind of 
interesting, something I didn't 

473
00:26:44,640 --> 00:26:47,920
say in your pitch, Clark, but 
the way that they silo these 

474
00:26:47,920 --> 00:26:51,240
designs, it could be to 
strengthen the lore behind the 

475
00:26:51,240 --> 00:26:55,800
heroes, but it also could be 
like, they saw what this 

476
00:26:55,800 --> 00:26:58,680
archetype did in the meta and 
they're like, OK, now we have 

477
00:26:58,680 --> 00:27:00,720
the freedom to kind of move away
from this. 

478
00:27:00,720 --> 00:27:04,200
And we know that these specific 
cards, especially if they're 

479
00:27:04,400 --> 00:27:07,440
specializations, will never be 
abused again if we don't want it

480
00:27:07,440 --> 00:27:09,280
to. 
And that way they can print like

481
00:27:09,600 --> 00:27:14,120
the next line of warriors that 
wield the Dom blade or go in a 

482
00:27:14,120 --> 00:27:16,840
completely different direction 
with like axes or whatever. 

483
00:27:17,080 --> 00:27:20,560
And they can't really use like, 
you know, Steel Blade Supremacy 

484
00:27:20,560 --> 00:27:23,160
to draw a card after every like 
dagger hit for instance. 

485
00:27:23,520 --> 00:27:26,640
I actually have something 
interesting here. 

486
00:27:26,640 --> 00:27:30,400
I kind of want to combine what 
you're saying about Bolton and 

487
00:27:30,400 --> 00:27:34,640
what we were just saying here 
about Durinthia in terms of like

488
00:27:34,640 --> 00:27:37,920
storytelling moving forward. 
Could you ever see a world where

489
00:27:37,920 --> 00:27:41,320
like Durinthia becomes the new 
Light warrior and like the Dawn 

490
00:27:41,320 --> 00:27:45,680
blade truly becomes the Dawn 
blade and becomes the light 

491
00:27:45,680 --> 00:27:48,920
Warrior weapon? 
It's sort of giving an evolution

492
00:27:48,920 --> 00:27:51,960
and letting these 
specializations follow Dawnblade

493
00:27:51,960 --> 00:27:56,520
into a light warrior space even 
though they are warrior only 

494
00:27:56,520 --> 00:27:59,560
cards. 
I think there's like, there's so

495
00:27:59,560 --> 00:28:04,760
much like tension between Bolton
being the light hero and 

496
00:28:04,760 --> 00:28:08,200
Durinthia being like the next 
like obvious pick for a light 

497
00:28:08,200 --> 00:28:11,240
hero that you could like cut it 
with a knife, like how obvious 

498
00:28:11,240 --> 00:28:13,960
it is, you know what I mean? 
So I could definitely see 

499
00:28:13,960 --> 00:28:18,640
Durinthia being the new Light 
Warrior and how the Durinthia 

500
00:28:18,640 --> 00:28:21,600
specializations paired with like
the light worry cards and. 

501
00:28:21,800 --> 00:28:25,280
Could you also imagine Lumina 
ascension on a Dawn Blade build?

502
00:28:25,520 --> 00:28:28,400
I could, and I'm glad that it's 
a Bolton specialization because 

503
00:28:28,400 --> 00:28:32,000
that would be stupid, yeah. 
Like I, I think that really sort

504
00:28:32,000 --> 00:28:34,920
of nicely shows maybe why some 
of these specializations are 

505
00:28:34,920 --> 00:28:38,320
landing where they're landing 
and how they can give us signals

506
00:28:38,320 --> 00:28:42,320
into future design spaces and 
story beats as LSS moves 

507
00:28:42,320 --> 00:28:44,680
forward. 
This is a little off topic here 

508
00:28:44,680 --> 00:28:46,880
but it's interesting that you 
mentioned Dory becoming the new 

509
00:28:46,880 --> 00:28:51,800
next Light warrior because like 
that design space is going to be

510
00:28:51,800 --> 00:28:55,600
intention for like all the 
original 4 heroes. 

511
00:28:55,600 --> 00:28:57,280
They feel like they could be 
they would be talented if they 

512
00:28:57,280 --> 00:29:00,240
were printed today. 
You know like Bravo in lore is 

513
00:29:00,240 --> 00:29:03,400
from Arya which is why he's the 
one that got reprinted as Bravo 

514
00:29:03,400 --> 00:29:05,240
star of the show. 
You know, like he's one with the

515
00:29:05,240 --> 00:29:07,280
flow that like gives them the 
element to energy. 

516
00:29:07,280 --> 00:29:10,720
This right is very connected to.
Erathiel the the Ratherly 

517
00:29:10,720 --> 00:29:14,720
Monastery like in lore, like he 
is shadow but he's not in 

518
00:29:14,720 --> 00:29:17,240
because when they were printing 
them they weren't printing 

519
00:29:17,240 --> 00:29:19,640
talents at that time. 
You know, Dory's the same way 

520
00:29:19,640 --> 00:29:22,200
with the Monarch, like dudes 
right now. 

521
00:29:23,960 --> 00:29:26,000
OK, so that's much fun. 
But but Katsu is. 

522
00:29:26,680 --> 00:29:28,800
From He's from Mysterio. 
He's green. 

523
00:29:29,520 --> 00:29:32,320
The green talent. 
But Katsu is from Mysteria, you 

524
00:29:32,320 --> 00:29:36,000
know, he could easily be Mystic 
if you're yeah, I guess I'm in 

525
00:29:36,000 --> 00:29:39,560
my head this or I was in welcome
to rage and Radar wasn't. 

526
00:29:39,640 --> 00:29:42,280
I'm like, I count 4. 
That means welcome. 

527
00:29:45,640 --> 00:29:47,880
Yeah. 
So my last point for this pitch,

528
00:29:47,960 --> 00:29:51,040
I think conversely, while we're 
doing this analysis of 

529
00:29:51,040 --> 00:29:54,280
specializations, I could, I 
think it could also be like as 

530
00:29:54,280 --> 00:29:56,760
simple as I forgot to put it on 
there, but you get the idea. 

531
00:29:57,160 --> 00:30:00,920
And this sort of example is like
the number one is Spirit of 

532
00:30:00,920 --> 00:30:03,040
Arena. 
Like it's not a bolted 

533
00:30:03,040 --> 00:30:06,280
specialization, but on the text 
it says you can play luminous 

534
00:30:06,280 --> 00:30:09,240
ascension at instant speed and 
luminous ascension is a bolted. 

535
00:30:09,240 --> 00:30:11,200
Yeah. 
So it's like, why wasn't this a 

536
00:30:11,200 --> 00:30:13,880
specialization? 
Could it be like a logistical 

537
00:30:13,880 --> 00:30:14,840
flaw? 
I don't know. 

538
00:30:14,840 --> 00:30:18,600
But like there are there are 
cars where I'm like, what, what 

539
00:30:18,600 --> 00:30:21,120
happened here if there's so much
flavor everywhere else? 

540
00:30:21,120 --> 00:30:23,600
Yeah, that's kind of like Lord 
of Wind is a Katsu 

541
00:30:23,600 --> 00:30:27,320
specialization, and it only 
works if you play it with 

542
00:30:27,440 --> 00:30:30,560
another Katsu specialization 
against you release, you know, 

543
00:30:30,560 --> 00:30:32,880
so they didn't really have to 
make Lord of Wind a 

544
00:30:32,880 --> 00:30:36,200
specialization because there 
would be no reason to put it in 

545
00:30:36,200 --> 00:30:37,080
your deck. 
Right, right. 

546
00:30:37,080 --> 00:30:39,440
So there's like a little, you 
know, a lot of examples of 

547
00:30:39,440 --> 00:30:42,240
redundancy. 
Also with Reelin and Plan for 

548
00:30:42,240 --> 00:30:44,200
the Worst, those are not Riptide
specializations. 

549
00:30:44,200 --> 00:30:46,840
But I cannot see a world where 
other heroes would be playing 

550
00:30:46,840 --> 00:30:48,640
that to great effect if you're 
not Riptide. 

551
00:30:49,000 --> 00:30:52,400
Unless we see like the Ranger 
design go somewhere else where 

552
00:30:52,400 --> 00:30:56,080
like it can be a bit more mid 
rangey and like use traps as 

553
00:30:56,080 --> 00:30:59,320
like their defensive cards. 
Yeah, could be interesting. 

554
00:30:59,320 --> 00:31:01,320
Definitely. 
I think there's a lot of 

555
00:31:01,400 --> 00:31:04,640
iteration left for Rangers, so I
could see that being the case. 

556
00:31:05,320 --> 00:31:08,480
So yeah, that's my two cents on,
you know, the implications. 

557
00:31:08,480 --> 00:31:10,280
Reading between lines of 
specializations. 

558
00:31:10,280 --> 00:31:12,360
That's stuff I think about, in 
case you're wondering, Like what

559
00:31:12,360 --> 00:31:14,800
goes on in my mind. 
I thought that your pitch was 

560
00:31:14,800 --> 00:31:18,440
really fun, Joel, because it 
pretends that we can understand 

561
00:31:18,440 --> 00:31:21,440
what LSS is thinking based on 
like which cards are made 

562
00:31:21,440 --> 00:31:23,920
specializations or not. 
Because really, I don't think we

563
00:31:23,920 --> 00:31:25,840
have that much of A clue. 
Like, who knows what they're 

564
00:31:25,840 --> 00:31:27,960
going to print in the future? 
I think it's whatever they want.

565
00:31:27,960 --> 00:31:30,640
If we're getting another Ninja 
Assassin set like right after 

566
00:31:30,640 --> 00:31:33,440
Outsiders, like they can print 
whatever they want, you know? 

567
00:31:33,440 --> 00:31:35,760
Absolutely, yeah. 
One last thing that that I do 

568
00:31:35,760 --> 00:31:42,040
want to mention for your pitch, 
Joel, is I, I think it's really 

569
00:31:42,040 --> 00:31:45,720
cool that specializations can 
kind of tell us the future of 

570
00:31:45,720 --> 00:31:48,680
the hero and like if they'll 
stay a certain way or if they'll

571
00:31:48,680 --> 00:31:51,840
change or where they might 
change to whilst keeping a 

572
00:31:51,840 --> 00:31:54,960
certain core identity. 
Because like at the end of my 

573
00:31:54,960 --> 00:31:57,560
pitch, I sort of brought up 
Benji and Data Doll. 

574
00:31:57,560 --> 00:31:59,800
It was almost an afterthought. 
It was like the last thought I 

575
00:31:59,800 --> 00:32:04,200
had while doing the notes. 
But it does tell us what would 

576
00:32:04,200 --> 00:32:08,760
these heroes look like in CC, 
Sort of similarly to how we 

577
00:32:08,760 --> 00:32:12,600
could have looked at how blood 
on her hands works mechanically.

578
00:32:12,880 --> 00:32:15,840
And that could have given us a 
very strong idea of what Kasai 

579
00:32:15,840 --> 00:32:18,520
looks like in CC. 
And it did the idea of like 

580
00:32:18,520 --> 00:32:21,600
building up money and then 
sacrificing it for power. 

581
00:32:21,800 --> 00:32:24,080
Sure, they went for the gold 
route rather than the copper 

582
00:32:24,080 --> 00:32:27,760
route, but it's the same general
play style of building a 

583
00:32:27,760 --> 00:32:29,720
resource to sacrifice for power 
turns. 

584
00:32:29,720 --> 00:32:30,920
Yeah, I'm glad you brought that 
up. 

585
00:32:30,960 --> 00:32:33,640
I actually disagree. 
I think they thought copper 

586
00:32:33,640 --> 00:32:37,360
generation was too strong, so 
they added and this is like my 

587
00:32:37,680 --> 00:32:42,160
tinfoil hat there really, but I 
think they thought that copper 

588
00:32:42,160 --> 00:32:45,840
generation in CC was too 
powerful because of blooded her 

589
00:32:45,840 --> 00:32:49,000
hands. 
And for that reason they decided

590
00:32:49,000 --> 00:32:53,280
to change the lore and make it 
gold oriented so that you know, 

591
00:32:53,280 --> 00:32:56,600
you still there was like still 
this quest to get copper because

592
00:32:56,600 --> 00:33:00,640
it was very easy in blitz and I 
could very easily see that card 

593
00:33:00,640 --> 00:33:04,600
being broken in CC. 
But still a similar pay play 

594
00:33:04,600 --> 00:33:07,200
pattern. 
So maybe if now we're looking at

595
00:33:07,200 --> 00:33:11,320
Benji and Data Doll and what 
they might look like, OK, this 

596
00:33:11,320 --> 00:33:15,360
card needs to be legal and 
useful, but maybe in just a 

597
00:33:15,480 --> 00:33:19,760
different way than what? 
What might be expected, right? 

598
00:33:19,840 --> 00:33:23,960
Yeah, I too am excited for a 
Crucible 2 point O Yeah, yeah, 

599
00:33:24,200 --> 00:33:25,600
yeah. 
Actually, no, 3 point O because 

600
00:33:25,600 --> 00:33:28,680
technically Eberfest was like 2 
point O anyways. 

601
00:33:29,760 --> 00:33:32,480
But yeah, that's my pitch. 
Do we want to go to blue? 

602
00:33:32,480 --> 00:33:34,400
Maybe. 
All right, so for Blue Pitch 

603
00:33:34,400 --> 00:33:36,960
today I want to talk about why 
some heroes have more 

604
00:33:36,960 --> 00:33:42,080
specializations than others, and
I'm going to link it to a theory

605
00:33:42,080 --> 00:33:46,000
about the original 8 heroes in 
the game and why they're still 

606
00:33:46,000 --> 00:33:48,960
here and why there's some of LSS
favorites. 

607
00:33:49,040 --> 00:33:52,800
Okay, okay, we were doing a 
little bit of like cursory 

608
00:33:52,800 --> 00:33:54,320
research for this project, 
right? 

609
00:33:54,320 --> 00:33:57,000
Clark was over there looking up 
like which heroes have the most 

610
00:33:57,000 --> 00:33:59,760
specializations, and there's 
definitely a pattern in the game

611
00:33:59,760 --> 00:34:03,040
where untalented heroes have 
more specializations than 

612
00:34:03,040 --> 00:34:05,640
talented ones. 
And this makes a lot of sense to

613
00:34:05,640 --> 00:34:07,640
me for a couple different 
reasons. 

614
00:34:07,840 --> 00:34:09,880
I'm going to start with two 
simpler ones and then a more 

615
00:34:09,880 --> 00:34:12,000
radical reason, which is the 
focus of my pitch. 

616
00:34:12,040 --> 00:34:16,360
OK, first of all, untalented 
heroes are going to have more 

617
00:34:16,360 --> 00:34:20,280
specializations because LSS 
needs those heroes to have the 

618
00:34:20,280 --> 00:34:23,600
cards that are special to them 
because they don't have talents.

619
00:34:23,600 --> 00:34:25,000
Literally, they're untalented, 
right? 

620
00:34:25,480 --> 00:34:28,080
Think like Azalea and Riptide 
need to have cards that are 

621
00:34:28,080 --> 00:34:31,480
special to them, otherwise their
entire card pool would be 

622
00:34:31,480 --> 00:34:36,000
eclipsed by heroes like Lexi. 
Lexi can play all of Azaleas 

623
00:34:36,000 --> 00:34:39,239
cards plus the lightning ones 
and the and the frost ones and 

624
00:34:39,239 --> 00:34:41,520
elemental ones, right? 
So you need to give those heroes

625
00:34:41,520 --> 00:34:44,360
specializations in order for 
them to be able to have their 

626
00:34:44,360 --> 00:34:47,960
own unique cards that are not 
abused by Lexi. 

627
00:34:47,960 --> 00:34:50,760
And I don't think that's very 
controversial, right? 

628
00:34:50,960 --> 00:34:54,560
Like, you want them to have 
something special, that way 

629
00:34:54,800 --> 00:34:57,560
they're that one little word at 
the bottom of the hero isn't 

630
00:34:57,560 --> 00:35:00,080
like, making it so much more 
special, you know? 

631
00:35:00,240 --> 00:35:02,880
Yeah, but you also want them to 
be able to separate from 

632
00:35:02,880 --> 00:35:04,760
themselves, like Azalea and 
Riptide. 

633
00:35:04,760 --> 00:35:06,320
You want them to have different 
hero identities. 

634
00:35:06,320 --> 00:35:08,040
That's literally the only way 
you can do it right. 

635
00:35:08,600 --> 00:35:11,320
Riptide gets his special traps 
because he's the trap Ranger. 

636
00:35:11,320 --> 00:35:14,000
It like you were saying, Clark, 
it helps them cement their own 

637
00:35:14,000 --> 00:35:17,960
identity. 
Secondly, I think untalented 

638
00:35:17,960 --> 00:35:21,120
heroes are more likely to get 
specializations because they're 

639
00:35:21,120 --> 00:35:25,480
in the game for longer and 
because they are weaker than 

640
00:35:25,480 --> 00:35:27,680
talented heroes. 
And these two points kind of 

641
00:35:27,680 --> 00:35:31,200
feed into each other. 
If a hero is weaker, it's going 

642
00:35:31,200 --> 00:35:36,280
to be in the game longer, and if
a hero is in the game longer, 

643
00:35:36,280 --> 00:35:38,800
it's going to get more support 
because it has more 

644
00:35:38,800 --> 00:35:40,480
opportunities. 
Like when you're looking at the 

645
00:35:40,480 --> 00:35:42,560
roster, your LSS, you're 
designing cards for the 

646
00:35:42,560 --> 00:35:45,120
expansion slot, you're like who 
gets specializations? 

647
00:35:45,440 --> 00:35:51,320
If I just pick at random and use
no other metric, then the heroes

648
00:35:51,320 --> 00:35:56,840
that are around to get picked 
more are eventually going to get

649
00:35:56,880 --> 00:35:59,320
more specializations than the 
ones that are only around for 

650
00:35:59,320 --> 00:36:01,800
like three sets for like a year,
you know what I'm saying? 

651
00:36:02,680 --> 00:36:06,600
So not just because weaker 
heroes tend to be around longer 

652
00:36:06,600 --> 00:36:10,760
and have more opportunities, but
also like Clark, if I gave you 

653
00:36:10,880 --> 00:36:13,840
one dedicated expansion slot 
that you could print for any 

654
00:36:13,840 --> 00:36:15,480
hero you wanted. 
Yeah. 

655
00:36:15,640 --> 00:36:18,960
What hero would it be? 
Would it be a strong hero like 

656
00:36:18,960 --> 00:36:22,040
Viscera or Zen? 
Or would it be a weak hero like 

657
00:36:22,040 --> 00:36:25,000
Betsy or? 
Yeah, it'd be a weak hero, 

658
00:36:25,200 --> 00:36:26,040
right? 
Yeah. 

659
00:36:26,480 --> 00:36:30,080
I think the community kind of 
has this expectation that the 

660
00:36:30,080 --> 00:36:32,080
heroes that get support are the 
ones that are weaker. 

661
00:36:32,080 --> 00:36:34,520
Typically they are at least, 
especially in the expansion 

662
00:36:34,520 --> 00:36:36,120
slot. 
We have seen that they have used

663
00:36:36,120 --> 00:36:40,640
those spaces to print support 
for weaker heroes sometimes. 

664
00:36:41,960 --> 00:36:44,200
They definitely done other 
things with the expansion slot. 

665
00:36:44,360 --> 00:36:47,320
Yes, they use that space for a 
lot of things, but that is one 

666
00:36:47,320 --> 00:36:48,800
of them. 
They're not going to print. 

667
00:36:48,960 --> 00:36:51,600
Let me put it this way, Aurora's
doing really good right now. 

668
00:36:51,680 --> 00:36:53,920
I don't think we're going to get
an Aurora specialization in the 

669
00:36:53,920 --> 00:36:56,680
expansion slot that's going to 
like suddenly make her that much

670
00:36:56,680 --> 00:36:59,040
stronger. 
I would agree, and I don't think

671
00:36:59,040 --> 00:37:01,800
we're necessarily going to see a
viscera one either, even though 

672
00:37:01,800 --> 00:37:04,320
he's untalented. 
Or if we do, it's going to be 

673
00:37:04,320 --> 00:37:06,880
one that doesn't really move the
needle like Phantasmia. 

674
00:37:07,320 --> 00:37:09,720
And even that one came out 
before Rosetta, right? 

675
00:37:09,880 --> 00:37:11,640
Like now that Rosetta's out, he 
doesn't really need it. 

676
00:37:12,000 --> 00:37:15,160
So the heroes that need support 
are generally weaker ones. 

677
00:37:15,800 --> 00:37:20,440
So naturally they keep printing 
Riptide specializations because 

678
00:37:21,000 --> 00:37:23,160
he's not that strong and they 
feel like they need to keep 

679
00:37:23,160 --> 00:37:26,000
pushing him, right? 
And when they print support for 

680
00:37:26,080 --> 00:37:29,120
that are directed at untalented 
heroes like Azalea got judged 

681
00:37:29,120 --> 00:37:31,800
jury executioner, right? 
It's very targeted support. 

682
00:37:31,800 --> 00:37:34,280
She's the only one that gets it.
You have to be specific with 

683
00:37:34,280 --> 00:37:37,720
untalented heroes because 
otherwise the talented people 

684
00:37:37,720 --> 00:37:39,920
are going to umm NUM NUM NUM NUM
eat up all the support as well. 

685
00:37:39,920 --> 00:37:43,760
Yes, I think one thing that's 
really dangerous here is if like

686
00:37:44,080 --> 00:37:48,640
they reprint a hero before an 
older weaker version has LL D 

687
00:37:48,840 --> 00:37:51,240
and now that hero is really left
in the dust. 

688
00:37:51,240 --> 00:37:57,080
I say this because Arachne 
Marionette could be pretty good 

689
00:37:57,080 --> 00:38:00,360
in the Haunted set and could end
up doing very well, and then 

690
00:38:00,360 --> 00:38:04,600
Arachne Huntsman really has no 
way of getting any support. 

691
00:38:04,880 --> 00:38:07,280
Yeah. 
Like you can't print an Arachne 

692
00:38:07,280 --> 00:38:10,920
specialization card anymore to 
support Arachne Huntsman because

693
00:38:10,920 --> 00:38:15,320
that will also just seek to 
benefit Arachne Marionette when 

694
00:38:15,320 --> 00:38:17,360
they're in the game at the same 
time. 

695
00:38:17,360 --> 00:38:18,720
This is a tangent, but it's a 
good one. 

696
00:38:18,720 --> 00:38:22,200
Specializations don't can no 
longer be that way of directing 

697
00:38:22,200 --> 00:38:24,480
support. 
I could see a world in the far 

698
00:38:24,480 --> 00:38:27,280
future where they do want to 
direct support specifically at 

699
00:38:27,280 --> 00:38:30,200
Arachne Huntsman, so they rework
how specializations work. 

700
00:38:30,200 --> 00:38:32,600
They could literally make an 
Arachne Huntsman specialization,

701
00:38:32,840 --> 00:38:36,000
which is kind of a little bit of
a messy way of doing it, but it 

702
00:38:36,000 --> 00:38:38,080
would get what they wanted if 
they wanted to specifically 

703
00:38:38,080 --> 00:38:40,680
target for a specific iteration 
of a hero. 

704
00:38:41,160 --> 00:38:44,560
The thing that I really want to 
talk about for my pitch is that 

705
00:38:44,800 --> 00:38:50,320
I think there's another reason 
why older heroes especially are 

706
00:38:50,720 --> 00:38:54,840
getting more specializations. 
And that's because I think they 

707
00:38:54,840 --> 00:38:59,000
provide a backbone for the game 
that LSS doesn't necessarily 

708
00:38:59,000 --> 00:39:01,520
want to go anywhere. 
And when they keep printing 

709
00:39:01,520 --> 00:39:03,680
specializations for these 
heroes, it's to keep them 

710
00:39:03,680 --> 00:39:07,520
interesting and fun and relevant
even though these heroes aren't 

711
00:39:07,520 --> 00:39:10,360
seeing huge competitive results.
Fuzzy. 

712
00:39:10,480 --> 00:39:12,480
That's not what's written here 
in the notes. 

713
00:39:13,760 --> 00:39:15,600
Right. 
In my notes I said old heroes 

714
00:39:15,600 --> 00:39:18,200
are kind of bad on purpose. 
Whoa. 

715
00:39:18,560 --> 00:39:21,880
Because we've established that 
like the heroes that are getting

716
00:39:21,880 --> 00:39:24,600
specializations are the ones 
that are generally weaker, 

717
00:39:25,000 --> 00:39:27,600
partially because they simply 
don't have talents and talented 

718
00:39:27,600 --> 00:39:29,360
heroes I think are generally 
stronger. 

719
00:39:30,160 --> 00:39:34,000
But also like, OK, look, Alice 
has has made a game that has a 

720
00:39:34,240 --> 00:39:36,880
one foot in one foot out 
rotation system. 

721
00:39:37,440 --> 00:39:40,680
They are half assing the 
rotation and it's in the name of

722
00:39:40,680 --> 00:39:43,240
doing something unique and cool 
and interesting for the game. 

723
00:39:43,240 --> 00:39:46,160
And I like the rotation system. 
But I think we can agree that 

724
00:39:46,160 --> 00:39:48,720
like they're trying to have 
their cake and eat it too. 

725
00:39:48,920 --> 00:39:51,680
They want a game that's 
interesting and changes 

726
00:39:51,680 --> 00:39:53,960
regularly. 
So people are always looking to 

727
00:39:53,960 --> 00:39:56,280
like it's constantly evolving, 
right? 

728
00:39:56,760 --> 00:40:01,280
But also your cards are worth 
something and their value is 

729
00:40:01,280 --> 00:40:03,720
static. 
They want a dynamic experience. 

730
00:40:04,200 --> 00:40:07,080
That still has that like static 
foothold for people to to grasp 

731
00:40:07,080 --> 00:40:08,960
onto. 
That's a really challenging 

732
00:40:08,960 --> 00:40:11,240
thing to do. 
And so far I think they're doing

733
00:40:11,240 --> 00:40:13,720
a pretty good job of it. 
And one of the big reasons that 

734
00:40:13,720 --> 00:40:18,920
I think it works is they have 
these original 8 heroes that are

735
00:40:19,080 --> 00:40:22,840
reliable and have been in the 
game for the entire duration of 

736
00:40:22,840 --> 00:40:24,240
it, right? 
We just hit our five year 

737
00:40:24,240 --> 00:40:26,280
anniversary. 
We have heroes that have been 

738
00:40:26,280 --> 00:40:28,960
legal for those five years 
without getting enough living 

739
00:40:28,960 --> 00:40:31,000
legend points in order to leave 
the game. 

740
00:40:31,400 --> 00:40:34,360
So when a hero's really good, it
rotates out. 

741
00:40:35,160 --> 00:40:39,560
Not every player wants to play a
hero that is going to win every 

742
00:40:39,560 --> 00:40:43,200
event, and sometimes they want 
heroes that are going to stick 

743
00:40:43,200 --> 00:40:46,080
around for a while. 
But a player's never going to 

744
00:40:46,080 --> 00:40:49,160
look at you and say I want a 
hero that's going to lose games.

745
00:40:49,640 --> 00:40:53,120
Yeah. 
All of the original 8 are able 

746
00:40:53,120 --> 00:40:57,400
to provide you a gameplay 
experience that is approachable.

747
00:40:58,080 --> 00:40:59,800
They have a game plan that's 
easy to follow. 

748
00:40:59,800 --> 00:41:02,360
You don't have to worry about 
talents, something that a newer 

749
00:41:02,360 --> 00:41:05,560
player can understand while it's
still being challenging enough 

750
00:41:05,560 --> 00:41:09,240
for them to be interested in the
game and get a lot out of it. 

751
00:41:09,600 --> 00:41:11,600
But they also hit a sweet spot 
for power. 

752
00:41:11,800 --> 00:41:16,400
If these heroes were too strong,
then this fundamental like 

753
00:41:16,400 --> 00:41:19,280
backbone of the game would no 
longer be there and the whole 

754
00:41:19,280 --> 00:41:22,000
game would feel more volatile. 
If they were weaker, then 

755
00:41:22,120 --> 00:41:24,920
there'd be a lot less interest 
in playing them at all, right? 

756
00:41:25,600 --> 00:41:29,320
Like who wants to bring Betsy to
an event right now where Betsy 

757
00:41:29,320 --> 00:41:32,800
doesn't have a strong identity? 
She doesn't get to win any 

758
00:41:32,800 --> 00:41:35,480
results, so it doesn't make any 
sense to play her when you could

759
00:41:35,480 --> 00:41:38,040
rather play like Victor or Bravo
even. 

760
00:41:38,240 --> 00:41:40,600
At least Bravo has a pretty 
strong identity, some really 

761
00:41:40,600 --> 00:41:42,920
cool specializations that you 
can be attached to. 

762
00:41:43,520 --> 00:41:47,640
And a big part of how these 
heroes exist in that fundamental

763
00:41:47,640 --> 00:41:50,000
space in the game is these 
specializations. 

764
00:41:50,160 --> 00:41:52,120
They have really strong 
identities because you have 

765
00:41:52,120 --> 00:41:54,160
these specialization cards. 
Crippling Crash. 

766
00:41:54,400 --> 00:41:58,600
What's the the Reiner stack? 
Alpha Rampage Alpha. 

767
00:41:58,600 --> 00:42:01,440
Rampage, right? 
These specializations are strong

768
00:42:01,440 --> 00:42:03,000
enough to lead you to want to 
play the hero. 

769
00:42:03,000 --> 00:42:04,720
They tell you what the hero is 
supposed to be doing. 

770
00:42:04,800 --> 00:42:07,480
I also kind of feel like every 
time we get a new one, it's like

771
00:42:07,480 --> 00:42:10,600
an advertisement to direct 
players back to these original 

772
00:42:10,600 --> 00:42:13,960
8, reconceptualize them, and 
help them stay relevant in the 

773
00:42:13,960 --> 00:42:18,560
meta over and over again. 
I I get what you're saying with 

774
00:42:18,560 --> 00:42:23,480
the like half in half out but I 
don't know how invested LSS are 

775
00:42:23,480 --> 00:42:25,760
in being like these heroes will 
never LL. 

776
00:42:25,960 --> 00:42:28,800
Like if I think if you went to 
AQ and A and asked any of the 

777
00:42:28,800 --> 00:42:35,600
devs do you want Katsu to LL 
they'd be like if he's strong 

778
00:42:35,600 --> 00:42:38,840
enough and the players perform 
well enough on him, sure. 

779
00:42:39,040 --> 00:42:42,400
Like I don't think that LSS is 
really designing their game 

780
00:42:42,400 --> 00:42:47,320
around making certain heroes LL 
or not making them LLI don't 

781
00:42:47,320 --> 00:42:49,480
think that's what they're trying
to go for when they designed the

782
00:42:49,480 --> 00:42:51,280
game. 
But I do think that when they 

783
00:42:51,280 --> 00:42:55,280
designed the 1st 2 sets, you're 
right in saying that they really

784
00:42:55,280 --> 00:43:00,280
wanted to provide this like 
restrained simple yet with depth

785
00:43:00,280 --> 00:43:03,520
and complexity in the designs. 
And they put a ton of effort 

786
00:43:03,520 --> 00:43:07,080
into that. 
And that's resulted in, once 

787
00:43:07,080 --> 00:43:09,400
they started maybe getting a 
little bit more loosey goosey 

788
00:43:09,400 --> 00:43:13,000
with these talented heroes, and 
they started letting themselves 

789
00:43:13,000 --> 00:43:15,520
print more powerful cards 
because it won't affect those 

790
00:43:15,520 --> 00:43:18,600
guys over there, so it's okay. 
It'll just be this one hero. 

791
00:43:19,160 --> 00:43:22,880
Once that started leaking in, it
became clear that they were 

792
00:43:22,880 --> 00:43:25,080
getting outpaced by the rest of 
the field. 

793
00:43:25,920 --> 00:43:28,040
And I guess part of my picture 
is that. 

794
00:43:28,080 --> 00:43:30,920
I see Viscera going very, very 
soon. 

795
00:43:31,120 --> 00:43:33,680
I see Dash IE going very, very 
soon. 

796
00:43:34,240 --> 00:43:37,560
Just grab a couple of wins at a 
procrest, grab a couple wins at 

797
00:43:37,560 --> 00:43:39,360
RTN and she's gone. 
Yeah, she. 

798
00:43:39,360 --> 00:43:42,000
Doesn't need a big win. 
Yeah, she's already Dash 

799
00:43:42,000 --> 00:43:45,040
inventor extraordinaire is 
already at 940 out of 1000. 

800
00:43:45,040 --> 00:43:49,240
She is like the closest to 
Elling Elling out of all the 

801
00:43:49,240 --> 00:43:51,880
heroes in the game right now. 
But also, that would make her 

802
00:43:51,880 --> 00:43:54,920
the first untalented hero to hit
living Legend, you know? 

803
00:43:55,080 --> 00:43:58,680
And I think Visserie might 
overtake her. 

804
00:43:58,680 --> 00:44:01,640
Has might have already overtaken
her, right? 

805
00:44:01,840 --> 00:44:05,600
They're both right there. 
They either just need the last 

806
00:44:05,600 --> 00:44:08,600
couple of wins or the one big 
win to get them there. 

807
00:44:08,800 --> 00:44:10,480
And Kano isn't isn't close 
enough. 

808
00:44:12,200 --> 00:44:17,560
Yeah, pack your AB. 
Folks, it's part of the system, 

809
00:44:17,560 --> 00:44:19,200
right? 
Like all heroes hit living 

810
00:44:19,200 --> 00:44:21,280
legend eventually. 
That's part of the promise, you 

811
00:44:21,280 --> 00:44:26,160
know, But I think having those 
heroes in particular take so 

812
00:44:26,160 --> 00:44:29,240
long has been beneficial to the 
game up until this point, you 

813
00:44:29,240 --> 00:44:31,080
know? 
Yeah, because now we're dealing 

814
00:44:31,080 --> 00:44:35,520
with the hero blow. 
And I think it's like you were 

815
00:44:35,520 --> 00:44:38,960
saying, the longer the heroes in
a game and the worse they are, 

816
00:44:38,960 --> 00:44:40,520
the more specializations they 
get. 

817
00:44:40,800 --> 00:44:43,280
So when you're in the game for a
really long time and you're not 

818
00:44:43,280 --> 00:44:47,120
doing good for a long period of 
that time, you can end up with 

819
00:44:47,120 --> 00:44:49,680
like a ridiculous amount of hero
specializations. 

820
00:44:49,680 --> 00:44:53,400
We could almost use hero 
specializations as a way of 

821
00:44:53,400 --> 00:44:57,960
tracking how old a hero in the 
game is at this point. 

822
00:44:58,920 --> 00:45:03,400
It's not perfect, but we could. 
So assuming you guys kind of 

823
00:45:03,400 --> 00:45:06,920
agree with this idea, my follow 
up would kind of be like, do 

824
00:45:06,920 --> 00:45:10,760
other untalented heroes other 
than the original 8 follow this 

825
00:45:10,760 --> 00:45:15,640
idea of being just powerful 
enough to bring players to get 

826
00:45:15,640 --> 00:45:18,520
players interested in them and 
excited to play them even though

827
00:45:18,520 --> 00:45:22,400
they're not super competitive. 
And I think Riptide actually 

828
00:45:22,400 --> 00:45:24,040
also really fits this 
definition. 

829
00:45:24,280 --> 00:45:26,880
He keeps getting specializations
printed in the expansion slots, 

830
00:45:26,880 --> 00:45:29,600
partially because he kind of 
needs them to help fill out his 

831
00:45:29,600 --> 00:45:35,640
identity, but also he's not 
super strong, but he also has a 

832
00:45:35,680 --> 00:45:38,680
lot of people who are really 
attracted to the identity that 

833
00:45:38,680 --> 00:45:41,680
he does have. 
So he is something that I've 

834
00:45:41,680 --> 00:45:43,360
seen a lot of newer players get 
interested in. 

835
00:45:43,600 --> 00:45:47,560
And maybe that's my bias because
I happen to know talent and any 

836
00:45:47,560 --> 00:45:49,680
new player that gets into 
Riptide, I've heard about them. 

837
00:45:50,240 --> 00:45:52,840
Joel, what do you think? 
I think specifically off of 

838
00:45:52,920 --> 00:45:56,760
heavy hitters and warrior, I 
feel like we saw 2 brand new 

839
00:45:56,760 --> 00:45:59,360
untalented heroes enter the 
warrior space. 

840
00:45:59,520 --> 00:46:02,240
I mean cuz I was massively 
popular in blitz right? 

841
00:46:02,960 --> 00:46:05,680
Yeah, I think a lot of people 
really fell in love with that 

842
00:46:05,680 --> 00:46:08,560
dual wielding sword fantasy, 
myself included. 

843
00:46:09,040 --> 00:46:13,520
Kasai Centauri sell sword is one
of my favorite heroes in the 

844
00:46:13,520 --> 00:46:18,120
game and I think Dice Commando 
also really likes site Hero and 

845
00:46:18,200 --> 00:46:20,280
a bunch of other people. 
So yeah. 

846
00:46:20,960 --> 00:46:24,400
And people like Kasai. 
But when heavy hitters came out 

847
00:46:24,400 --> 00:46:28,880
and we saw those new untalented 
hero designs, did you feel like 

848
00:46:28,880 --> 00:46:33,320
they were really harkening back 
to the ages of welcome to Wraith

849
00:46:33,680 --> 00:46:39,720
with how restrained they were? 
I think my bias around Warrior 

850
00:46:39,720 --> 00:46:43,760
is really influencing how I feel
about the Olympia and Kasai 

851
00:46:43,760 --> 00:46:47,480
specifically. 
And I, we've spoken, we've spoke

852
00:46:47,480 --> 00:46:52,320
extensively about how heroes are
released with less than their 

853
00:46:52,320 --> 00:46:54,000
full care. 
I think Olympia suffers from 

854
00:46:54,000 --> 00:46:59,160
that the most. 
I think Asai was sandbagged as 

855
00:46:59,160 --> 00:47:02,480
well because her specialization 
would have been too powerful if 

856
00:47:02,480 --> 00:47:07,680
she created coppers through her 
hero ability in CC as well. 

857
00:47:07,680 --> 00:47:11,000
So I think there's a lot more 
factors with those two heroes 

858
00:47:11,000 --> 00:47:14,240
than some other untalented 
heroes. 

859
00:47:15,600 --> 00:47:20,240
I do feel like Victor, while not
having a talent, has felt strong

860
00:47:20,240 --> 00:47:23,640
enough that he competes with the
other talented heroes and 

861
00:47:23,640 --> 00:47:28,040
doesn't have that like stability
where I expect him to be in the 

862
00:47:28,040 --> 00:47:29,840
format for years to come, you 
know? 

863
00:47:30,720 --> 00:47:34,200
Yeah, I guess KO is also sort of
up there, right? 

864
00:47:34,200 --> 00:47:38,920
KO Armed and dangerous, the CC 
version of the hero, both of 

865
00:47:38,920 --> 00:47:41,720
them fell like the quote UN 
quote push version, sort of like

866
00:47:41,720 --> 00:47:43,320
how Kasai was the pushed 
version. 

867
00:47:43,320 --> 00:47:44,720
We've talked about this in heavy
hitters. 

868
00:47:44,920 --> 00:47:47,720
They were like the three heroes 
that were like seen as the 

869
00:47:47,720 --> 00:47:50,280
strong ones in the class and the
three heroes who were seen as 

870
00:47:50,280 --> 00:47:53,200
the weak ones in the class for 
that set. 

871
00:47:53,720 --> 00:47:57,120
And as it's shaken out, Kasai 
has gotten a decent amount of 

872
00:47:57,120 --> 00:47:58,920
living Legend points, but not 
too many. 

873
00:47:59,560 --> 00:48:02,080
But I think it's definitely 
something to be said for the 

874
00:48:02,080 --> 00:48:04,920
fact that they want to be 
restrained when they print 

875
00:48:05,280 --> 00:48:08,520
talentless sets, because they 
know that that card pool will 

876
00:48:08,520 --> 00:48:12,000
influence the talented heroes. 
And if they make those cards too

877
00:48:12,000 --> 00:48:14,240
strong, then the talented heroes
are just going to gobble them 

878
00:48:14,240 --> 00:48:17,480
up. 
But I think that that's a bit of

879
00:48:17,520 --> 00:48:24,080
a weird heuristic to take, 
because we've seen in Rosetta 

880
00:48:24,080 --> 00:48:26,920
how a lot of the brand new 
Roomblade cards actually did way

881
00:48:26,920 --> 00:48:30,880
more for Visserie than they ever
did for Aurora OR Florian. 

882
00:48:31,360 --> 00:48:35,760
I think if they actually just 
get better at siloing talented 

883
00:48:35,760 --> 00:48:40,320
designs from untalented designs 
then it's going to get a lot 

884
00:48:40,320 --> 00:48:42,000
healthier. 
I think that's all I got for 

885
00:48:42,000 --> 00:48:43,880
blue pitch. 
Do you guys want to move on to 

886
00:48:43,880 --> 00:48:46,560
Arsenal zone? 
Yeah, The Arsenal Zone is the 

887
00:48:46,560 --> 00:48:49,440
part of our podcast where we 
talk about cards we love, cards 

888
00:48:49,440 --> 00:48:52,200
we hate, cards we love to hate, 
or cards that just kind of 

889
00:48:52,200 --> 00:48:55,240
exist. 
Joel, why don't you start us off

890
00:48:55,240 --> 00:48:56,720
I. 
Actually want to change mine. 

891
00:48:56,720 --> 00:49:00,360
I'm sorry. 
So the car that I want to talk 

892
00:49:00,360 --> 00:49:04,480
about for the Arsenal Zone is 
Banksy, which is Max's only 

893
00:49:04,480 --> 00:49:06,960
specialization, which I think is
stupid. 

894
00:49:06,960 --> 00:49:09,600
That's crazy. 
Yeah, I love the idea of 

895
00:49:09,600 --> 00:49:13,520
signature weapons, but I don't 
like the idea of your signature 

896
00:49:13,520 --> 00:49:15,400
weapon being your only 
specialization. 

897
00:49:15,720 --> 00:49:18,440
To me, it just feels lazy. 
Bright lights in general I have 

898
00:49:18,440 --> 00:49:21,520
a lot of issues with, but Banksy
is just one of those cards where

899
00:49:21,520 --> 00:49:24,680
it's really cool and I think 
they could have really iterated 

900
00:49:24,680 --> 00:49:29,360
it upon that cranking design for
Max specifically because it 

901
00:49:29,360 --> 00:49:34,480
seems like Dash IO at this time 
is the item hero and the crank 

902
00:49:34,480 --> 00:49:38,320
hero. 
So in the future I really would 

903
00:49:38,320 --> 00:49:41,520
like some more Max cards. 
That's probably the only way I 

904
00:49:41,520 --> 00:49:43,840
would ever approach 
Mechanologist in the future just

905
00:49:43,840 --> 00:49:45,880
because Banksy is a cool card. 
Great card. 

906
00:49:45,880 --> 00:49:48,920
I remember picking up a cold 
foil Banksy off you for like. 

907
00:49:49,520 --> 00:49:51,720
A little cheap, not not like 
super cheap. 

908
00:49:51,720 --> 00:49:53,600
I think it was still like 20-30 
bucks. 

909
00:49:53,600 --> 00:49:55,600
But like I was like, oh, I got a
good deal on this. 

910
00:49:55,600 --> 00:49:58,080
One of these days, Banksy's 
gonna be a good guy. 

911
00:49:59,280 --> 00:50:01,880
I know we're trying to shout out
Banksy and not just dunk on Max,

912
00:50:01,880 --> 00:50:04,040
but I think it's kind of funny 
that, like, the card that I 

913
00:50:04,040 --> 00:50:07,920
associate the most with Max 
right now is Nitro Mechanoid, 

914
00:50:08,160 --> 00:50:10,560
which has dash on the art. 
Yeah. 

915
00:50:11,000 --> 00:50:13,480
Right. 
It's also interesting. 

916
00:50:13,600 --> 00:50:17,040
Symbiosis Shot is a dash 
specialization, Banksy is a Max 

917
00:50:17,040 --> 00:50:22,920
specialization, but the Evil 
Weapon is not Teclo. 

918
00:50:22,920 --> 00:50:25,640
Yeah, Teclo Leveler is not a 
Teclo Boston specialization. 

919
00:50:25,880 --> 00:50:28,640
His specialization in the set 
was Singularity. 

920
00:50:28,720 --> 00:50:30,360
Yeah. 
Whack. 

921
00:50:30,440 --> 00:50:34,240
It's funny because Teklu has the
best identity out of all the 

922
00:50:34,240 --> 00:50:37,800
mechanologists, but the worst 
playability and. 

923
00:50:38,120 --> 00:50:40,400
I think those go hand in hand. 
Yeah, definitely, yeah. 

924
00:50:40,520 --> 00:50:44,040
Cuz he's so specific as to what 
he wants to do. 

925
00:50:44,200 --> 00:50:48,040
You gots to do evos. 
It's really, really cool though 

926
00:50:48,040 --> 00:50:50,440
I ultimately really like Banksy 
has a card. 

927
00:50:50,440 --> 00:50:53,040
It's a good shout. 
But that's it for me. 

928
00:50:53,080 --> 00:50:57,480
How about y'all? 
For my card I chose Angelic 

929
00:50:57,480 --> 00:51:00,400
Wrath after the Tomb of Divinity
ban. 

930
00:51:00,480 --> 00:51:03,200
Prism sort of filled by the 
wayside. 

931
00:51:03,200 --> 00:51:06,240
But we have a lot of Prism mains
at our locals and people who 

932
00:51:06,240 --> 00:51:10,040
like playing Prism and they've 
started running this card and I 

933
00:51:10,040 --> 00:51:10,960
hate this card. 
This. 

934
00:51:11,200 --> 00:51:14,480
Card is so annoying. 
This card annoys me so much. 

935
00:51:15,880 --> 00:51:21,840
I also just am not a big fan of 
incense that pump power because 

936
00:51:21,840 --> 00:51:24,920
like they're just not attack 
reactions but they're played 

937
00:51:24,920 --> 00:51:28,840
exactly like attack reactions. 
That bothers me somewhere deep 

938
00:51:28,840 --> 00:51:30,880
down. 
Inside and it's a yellow for 

939
00:51:30,880 --> 00:51:33,200
three. 
And it's a yellow for bullshit 

940
00:51:33,200 --> 00:51:35,440
three. 
Yeah, Like it's really, really 

941
00:51:35,440 --> 00:51:37,840
strong. 
And it's just I'm just like, 

942
00:51:37,840 --> 00:51:42,760
what is this? 
But I blocked but I did the 

943
00:51:42,760 --> 00:51:45,200
thing. 
And it's always on heritable 

944
00:51:45,200 --> 00:51:50,200
triumph or fucking arrow. 
Shown out so many times by this 

945
00:51:50,200 --> 00:51:53,320
card, I I think it's a 
surprisingly solid card. 

946
00:51:53,320 --> 00:51:58,400
I think even as Prism grows and 
gets support again, no. 

947
00:51:59,000 --> 00:52:03,240
I think this card made stick 
around just because it's 

948
00:52:03,240 --> 00:52:06,720
actually really efficient, 
especially into heroes who don't

949
00:52:06,720 --> 00:52:09,320
have a lot of poppers. 
Yeah, that whole sentence just 

950
00:52:09,320 --> 00:52:10,240
ruined my day. 
Yeah. 

951
00:52:10,480 --> 00:52:12,600
Like like a room blade meta. 
Yeah. 

952
00:52:12,680 --> 00:52:13,920
Oh yeah, that. 
One's even worse than the 

953
00:52:13,920 --> 00:52:17,800
previous sentence. 
Prism's been pretty solid into a

954
00:52:17,800 --> 00:52:20,040
room blade meta where we don't 
have a lot of sixes. 

955
00:52:20,240 --> 00:52:23,080
The card Angelic Wrath really 
double s down on the like. 

956
00:52:23,440 --> 00:52:26,240
Have popper or die. 
Yeah. 

957
00:52:27,760 --> 00:52:30,880
Because like, if, if you pop it,
Angelic Wrath isn't going to do 

958
00:52:30,880 --> 00:52:32,000
shit, you know? 
Yeah. 

959
00:52:32,560 --> 00:52:36,000
We should get an Missouri that 
as AD react. 

960
00:52:36,000 --> 00:52:38,440
Can swap a blocking card with a 
blocking card. 

961
00:52:39,440 --> 00:52:41,920
Surprise phantasm. 
Yeah, so it's like a blocking. 3

962
00:52:42,160 --> 00:52:44,120
fantasm. 
Good luck. 

963
00:52:45,040 --> 00:52:49,200
All right, so the card that I'm 
going to shout out today is 

964
00:52:50,760 --> 00:52:53,320
Ticket Puncher. 
It's the card from Heavy 

965
00:52:53,320 --> 00:52:54,560
Hitters. 
It's the arms piece. 

966
00:52:54,920 --> 00:52:58,000
It gives you extra block 
depending on the number of 

967
00:52:58,000 --> 00:52:59,880
opponents you have with more 
life. 

968
00:53:00,160 --> 00:53:02,280
Oh oh. 
Like that was a fun little 

969
00:53:02,280 --> 00:53:04,080
cycle. 
Like a bloodied Oval and all 

970
00:53:04,080 --> 00:53:05,400
that shit. 
Yeah, yeah, yeah, yeah. 

971
00:53:05,880 --> 00:53:07,800
Ticket Puncher is the arms 
piece, and I think it's my 

972
00:53:07,800 --> 00:53:10,760
favorite name out of the cycle 
because you know, when you 

973
00:53:10,760 --> 00:53:12,720
imagine a ticket puncher, it's 
like a little machine. 

974
00:53:12,720 --> 00:53:15,560
You press like a hole, punch 
right, and you just hit your 

975
00:53:15,560 --> 00:53:18,720
little ticket. 
But the art is a guy raising his

976
00:53:18,720 --> 00:53:20,600
first in the air. 
He's like literally punching 

977
00:53:20,600 --> 00:53:23,000
something. 
Not a ticket. 

978
00:53:23,480 --> 00:53:26,160
Right. 
Like maybe he's punching your 

979
00:53:26,160 --> 00:53:28,280
ticket to sleep. 
OK. 

980
00:53:29,040 --> 00:53:32,200
Or he's punching your face, 
which is the proverbial ticket. 

981
00:53:32,440 --> 00:53:37,040
Yeah. 
So sort of like not my face, 

982
00:53:37,040 --> 00:53:38,800
it's my meal ticket kind of 
thing. 

983
00:53:40,320 --> 00:53:41,920
So it's a funny name to me 
anyway. 

984
00:53:42,360 --> 00:53:45,480
Yeah, I'm doing a good job of 
selling the comedy of this. 

985
00:53:46,320 --> 00:53:50,080
So I like this cycle of cards 
because it's something that is 

986
00:53:50,080 --> 00:53:55,960
playable in A1V1 game of limited
and it is also extra cool in a 

987
00:53:56,000 --> 00:53:59,200
UPF game of limited. 
And it's an example of like how 

988
00:53:59,200 --> 00:54:02,360
they're able to design A multi 
purpose card, not even just for 

989
00:54:02,360 --> 00:54:05,480
like limited versus constructed,
but like multiple different 

990
00:54:05,480 --> 00:54:09,800
limited formats in the same set.
And that's really elegant and 

991
00:54:09,800 --> 00:54:12,600
hard to do. 
So perhaps to LSS for that, even

992
00:54:12,600 --> 00:54:15,200
if the design like would never 
be played in constructed, I 

993
00:54:15,200 --> 00:54:16,600
think it's a cool design for 
limited. 

994
00:54:16,960 --> 00:54:19,560
I mean, bloodied Oval is like 
surprisingly playable. 

995
00:54:19,800 --> 00:54:22,400
Yeah, yeah, yeah. 
One of these days, I want to sit

996
00:54:22,400 --> 00:54:25,040
down as a guardian at a UPF 
table and just flip over the 

997
00:54:25,040 --> 00:54:28,480
entire suite. 
I just watch the players be 

998
00:54:28,480 --> 00:54:31,440
like, if we kill them, we like 
have to gang up on them, right? 

999
00:54:31,440 --> 00:54:34,040
Like, like we have to be like, 
OK, now's the turn, now's the 

1000
00:54:34,040 --> 00:54:36,040
turn, now's the turn. 
Everyone go for it. 

1001
00:54:37,600 --> 00:54:39,680
And I'm also hoping that 
tomorrow we get to play UPF 

1002
00:54:39,680 --> 00:54:41,760
heavy hitters. 
We're all gonna draft. 

1003
00:54:41,760 --> 00:54:43,840
I haven't decided what format 
yet, but that's the one that I'm

1004
00:54:43,840 --> 00:54:46,200
hoping for. 
No one's told me no yet, except 

1005
00:54:46,200 --> 00:54:49,400
Joel. 
That was a staunch no, yeah. 

1006
00:54:51,240 --> 00:54:55,360
So that's my card and I brought 
one to sign, one for you and one

1007
00:54:55,360 --> 00:54:57,720
for you. 
Thank you, Fuzzy. 

1008
00:55:00,080 --> 00:55:01,360
Thank you guys for podding with 
me. 

1009
00:55:02,080 --> 00:55:02,720
Thanks. 
Yeah. 

1010
00:55:02,920 --> 00:55:06,640
This was fun. 
I liked returning to the sort of

1011
00:55:06,640 --> 00:55:09,920
OG design sort of episodes that 
we did at the at the very 

1012
00:55:09,920 --> 00:55:13,520
beginning. 
We we have a few more that we're

1013
00:55:13,520 --> 00:55:16,440
hopefully recording soon that'll
be they'll be released 

1014
00:55:16,440 --> 00:55:18,440
throughout the month. 
So look forward to it. 

1015
00:55:18,600 --> 00:55:19,720
So stay. 
Tuned. 

1016
00:55:21,320 --> 00:55:23,000
Bye bye everyone. 
Until next time, guys, bye. 

1017
00:55:43,240 --> 00:55:47,800
Pitch It to Me podcast is hosted
by Joel Rosinos, Clark Moore and

1018
00:55:47,800 --> 00:55:51,120
Fuzzy Delp. 
Our executive producer is Talon 

1019
00:55:51,120 --> 00:55:54,080
Stradley, our logistics 
coordinator is John Farkas, 

1020
00:55:54,080 --> 00:55:58,200
Music is produced by Dylan 
Hulse, logo is designed by Han V

1021
00:55:58,200 --> 00:56:00,760
and our sound mixing is done by 
Christopher Moore. 

1022
00:56:00,920 --> 00:56:03,920
Last but not least, thank you, 
the listener for taking the time

1023
00:56:03,920 --> 00:56:06,800
to listen to our podcast. 
Be sure to give us a follow on 

1024
00:56:06,800 --> 00:56:10,120
your favorite social media 
platform at Pichitomi Podcast. 

1025
00:56:23,320 --> 00:56:27,680
That was a good one. 
That was Co wispy. 

1026
00:56:27,840 --> 00:56:29,800
Our listeners just cringed right
now, it was that good. 

1027
00:56:29,800 --> 00:56:31,640
No no dude, they fucking love 
that shit. 

1028
00:56:31,640 --> 00:56:33,400
That was a good cringe it. 
Was a good cringe. 

1029
00:56:33,400 --> 00:56:36,720
Yeah, yeah, yeah. 
Yeah, that's not a cringe. 

1030
00:56:36,720 --> 00:56:40,560
That's just like, it's like just
above his knees, right? 

1031
00:56:40,760 --> 00:56:44,360
It's like like a sneeze is like 
an eighth of an orgasm that was 

1032
00:56:44,360 --> 00:56:45,960
like a six. 
It was like an exerted. 

1033
00:56:45,960 --> 00:56:47,600
I think this. 
Is more than an eighth, you said

1034
00:56:47,600 --> 00:56:50,240
above a sneeze. 
Yeah, yeah, yeah, okay, the 

1035
00:56:50,480 --> 00:56:52,680
lines up. 
I know how fractions work fuzzy.

1036
00:56:54,240 --> 00:56:56,440
I heard it wrong. 
Glad someone on this podcast 

1037
00:56:56,440 --> 00:56:56,560
does.
