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Welcome to Pitch It to Me 
podcast, a show about the 

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subjective past, present, and 
potential future of Flesh of 

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Blood design. 
Today's episode will be a 

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smorgasbord episode where each 
of our hosts bring something 

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different to the table. 
You can find us across all 

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socials such as Blue Sky and 
Instagram at Pitch It to Me 

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Podcast. 
I'm Clark. 

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I'm Joel. 
And I'm fuzzy. 

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And welcome. 
Welcome back, everybody. 

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We skipped a week of recording, 
but we're back, everybody. 

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We're back and we're better than
ever. 

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You're right, Joel. 
Oh yeah. 

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Right, Clark? 
That's right, Clark. 

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Fuzzy, how about you? 
I don't feel better than. 

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Oh no. 
We found the missing link or the

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weak link. 
I have got a pretty mean. 

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Cold. 
Yeah, it's been, it's been 

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sticking around. 
Yeah, that's why we didn't 

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record last week. 
But we couldn't skip two days 

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just because Fuzzy has some rink
eating cold. 

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So I'm just going to be kind of 
keeping it easy this episode. 

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I'm. 
I'm on the mend. 

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Don't worry. 
Yeah, we. 

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We did the equivalent of the 
sports injection to just like 

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fill his knee with a bunch of 
cartilage, but in this case I 

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guess it's like clearing out. 
I had no idea what you're 

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talking about. 
Do you not know that they do 

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that in sports if someone's like
injured, but they're a star 

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player, they just like. 
You didn't inject me with 

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anything. 
Chemicals. 

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You didn't inject me with 
anything. 

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Yeah, but you're taking a bunch 
of drugs to be here. 

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Of your knowledge, you sound 
great through the hazmat suit I 

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got you. 
All right, well, let's do a 

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little bit of Turn 0. 
We've been gone for two weeks, 

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so something's happened. 
Like nationals. 

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How was everybody's US Nats? 
My competitive part of Nats went

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pretty poorly, although I was 
also sick right before nationals

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and like kind of during 
nationals. 

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So I didn't really have any time
to prepare as much as I like to 

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before big events. 
But I went into it knowing that 

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and I was just working on 
salvaging my weekend, enjoying 

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my time in Vegas, enjoying my 
time with my friends that I went

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don't get to see as often as I 
like to. 

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So I had a really good weekend 
despite not doing well 

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competitively. 
I think I had a slightly better 

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nationals experience than Joel 
did competitively. 

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I went five and three, just 
losing my winning in for Day 2 

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at the calling. 
In fact, you know, Tell Him also

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went 5/3 and a fuzzy. 
Didn't you also go fight 3? 

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Yep, it was a almost exceptional
day for all three of us. 

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Yeah, every single one of us 
lost our winning in, which is 

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just so tragic. 
But we all got there, you know? 

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We all got to there and honestly
like for first time playing 

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gravy or like second time ever 
playing gravy, I felt really, 

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really good about my run. 
I also pulled absolute gas. 

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I pulled a Marvel Gravy bones in
my first ever sealed pool, and I

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pulled the riches of Triple 
Donnie. 

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God you're so annoying. 
To be fair, I bought like a case

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when I pulled that riches. 
So like I'm still Nim the 

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negative, I think no, no. 
No, we don't think about the 

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cost, we just think about what 
we pulled. 

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Yeah, I pulled the riches, so I 
am up tremendous. 

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Absolutely fuzzy. 
What about you? 

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How do you have any special 
memories about naps this year? 

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I was just really enjoying doing
some sightseeing with my 

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friends. 
We went to go see Hell's 

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Kitchen. 
Yeah, and some dinner. 

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That was really fun. 
Joel had a fucking orgasmic. 

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Bro that was everything I wanted
it to be and more. 

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He got a beef Wellington and he 
beef Wellington. 

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I don't. 
Know No, that's exactly what 

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happened. 
I beefed up all in there. 

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I scalloped in there too. 
It was everything. 

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Nice. 
So yeah, I just had a really fun

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weekend. 
Awesome, yeah, I've heard it on 

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a few other podcasts too, but 
everyone seems to really enjoy 

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Nats specifically because it's 
just all the people you know 

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from locals and then a lot of 
really cool people from outside 

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the state. 
Oh we almost forgot we meant 

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fucking old Barnacle from our 
discord. 

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Old Barnacle. 
Shout out old Barnacle. 

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What's up dude? 
It was such a pleasure meeting 

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you and I know we were like both
dog tired by the time. 

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We ended up seeing each other, 
but it was still really cool 

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that you not only you came out 
but also took the time to, you 

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know, meet each one of us. 
So that was really special. 

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Yes. 
Actually a surprising amount of 

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fans said hello to me. 
Yeah. 

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Oh, didn't we meet Abby as well?
Yeah. 

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Abigail, one of the first like 
non locals who really started 

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listening to us and has remained
A consistent listener. 

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Yeah, I also had a gas game, 
like such a good fucking game 

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against her in The Calling where
we were both like 4 and 2 and it

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was just fighting to see who 
would go to the winning end. 

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Yeah, such a good game. 
Yeah. 

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Solid weekend. 
Oh yeah. 

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Shout, shout out to everybody 
who who came up and said hello, 

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said that they listened to just 
like 1 episode of ours. 

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I got a lot of that like, oh, 
I've heard an episode of yours 

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recently. 
I'll check out the rest of your 

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Yeah, yeah, yeah, a lot of that 
going on. 

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Yeah, well before we get into 
the episode, be sure to let us 

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know the comments, what you guys
think about news Living Legend. 

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It's not the topic for our 
episode, you know, spoiler 

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alert, but we'll probably 
discuss it and or miss fail 

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sometime soon. 
Yeah, we're still not sure what 

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we want to do with our Living 
Legend episodes, but we 

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definitely don't want to just 
ignore it when a hero leaves the

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meta, right? 
Especially as one as impactful 

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as new. 
Yeah, and it's the last miss 

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fail hero. 
So yeah, maybe that all gets 

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grouped up together. 
But Speaking of Fuzzy, what is 

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today's episode going to be 
like? 

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Today, each of our hosts has 
brought a different topic to the

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table that we're going to mix 
all together into one big like 

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potluck. 
Yeah, this is this is a potluck 

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episode. 
Clark's going to be talking 

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about how Welcome to Wrath is 
not the end all be all of good 

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flesh and blood. 
Joel's going to talk about the 

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rotation system a little bit, 
and I'll be talking about new 

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expansions. 
And who are they for? 

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Existing heroes or new heroes? 
Yeah, so some interesting 

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topics. 
I'm going to go ahead and just 

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steal the mic here and jump in 
on a red pit. 

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So welcome grace isn't the end 
all be all guys. 

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So this was a conversation that 
popped up recently in our 

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discord and I had a great short 
little, very respectful 

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conversation with Marcus about 
it. 

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And honestly, I do want to say I
don't think this is a common 

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opinion held by a large section 
of the community, but I do think

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it is held by a certain 
population of the community in 

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flesh and blood which. 
Opinion is that. 

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That welcome to Wraith is like 
this ideal that all other sets 

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need to get measured against. 
And the game was good back when 

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it was just welcome to Wraith, 
when that was the one set and it

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was like set constructed Welcome
to Wraith. 

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That was the best flesh and 
blood had ever been. 

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And I I'm just not sure if 
that's true. 

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And I think it is a very 
reductive point of view and I 

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kind of want to get into why. 
I think when I first started 

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thinking about this was way back
in one of Fuzzy's pitches. 

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Fuzzy had a pitch way back when 
where he described how simple 

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and basic the original 8 heroes 
were. 

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Now in in Fuzzy's point, this 
had to do with not just the 

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welcome to 8 heroes, but also 
the Arcane Rising heroes, the 8 

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untalented heroes in this sort 
of quote UN quote alpha version 

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of flesh and blood. 
Fuzzy, can you remind everyone 

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sort of what was the thesis 
statement of that pitch? 

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Yeah, basically that the first 
eight heroes in the game are 

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meant to be a sort of foundation
that you can lay on top of as we

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go forward in the game. 
So as they release more classes 

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and talents, there will always 
be this backlog of heroes that 

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people are always going to be 
tied to, that they're always 

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going to be appealing in some 
way and hopefully are going to 

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show us like where the basics of
the game are and will be 

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relevant for the future. 
Yeah. 

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And I think that was a very 
insightful comment on the game, 

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especially as people who we 
weren't playing back then, 

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right? 
We came in after the fact. 

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And so I think we got to see a 
little bit more of LS s s design

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as it kept going. 
And I want to be clear, that's 

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because there is a lot more 
design. 

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James White has said in 
interviews that Phi was the very

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first hero that he ever 
designed. 

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Phi didn't come out until I 
started playing the game in 

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Uprising that is. 
I mean fairly far away. 

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I mean it was like the third 
talented set that we got right 

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that post Tales of Arya, post 
Monarch. 

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Like there was a lot of design 
that had already come out before

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we get to essentially James 
White's first ever designed for 

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flesh and blood. 
And from the beginning Assassin 

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and Necromancer were established
as classes that they were going 

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to make. 
Arakne Huntsman was supposed to 

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be one of these 8 original 
heroes that just ended up not 

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quite working in the limited set
and had to get delayed until 

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Dynasty. 
I mean I I think it should be 

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very telling to everybody that 
this game is not designed in an 

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extremely linear manner. 
Things are designed and held 

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onto dropped chains, 
transformed, or sometimes 

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literally just kept in the back 
pocket for years at a time until

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they find the right set, the 
right moment for them to enter 

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the game. 
And when we talk about Welcome 

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to Wraith as sort of this origin
point, I think people treat it 

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very, very linearly as like this
is the beginning of flesh and 

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blood. 
And no, it's not. 

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There was years of design before
it, and much of that design did 

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not come after Welcome to 
Wraith. 

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I think another great example of
this is that we're still waiting

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for the Cleric hero class to 
come out. 

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Right in the Lord book, there's 
the professions page. 

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I don't know how many times I've
mentioned this. 

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I've mentioned this so much in 
my. 

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Pigeons. 
But there is this page with the 

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professions and it has all the 
classes on it, and I think we've

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seen just about every single 
profession listed there except 

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for cleric. 
An alchemist. 

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An alchemist, yes, thank you 
Fuzzy. 

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Like there is still two classes 
that were considered 

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foundational enough to be listed
in the Lord book that we just 

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haven't seen yet. 
To me, that's crazy. 

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It means that there are still 
designs from before the game, 

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before Welcome to Wraith ever 
came out, that they're still 

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waiting on to release. 
Welcome to Wraith is not the 

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start of Flesh and Blood, but it
is the start of when we all 

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first started playing Flesh and 
Blood. 

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Right. 
So this was the great counter 

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argument that Marcus sort of put
forward, which is a little bit 

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of a death of the author. 
If you guys don't know what 

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depth of the author is, it is a 
sort of literary conversation 

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where what matters more, the 
original intent of the author or

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how readers have interpreted 
their words. 

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So I kind of want to open it up 
to you 2 What do you think is 

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more important? 
James White's intended designs 

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00:11:46,760 --> 00:11:51,560
and his history with the game, 
or more of the external 

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perception of the game coming 
from the fans and the players of

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flesh and blood. 
I think with Flesh and Blood, 

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James White has put so much time
and energy into planning out not

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00:12:03,280 --> 00:12:06,040
just the first five years of 
flesh and blood that we've lived

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00:12:06,040 --> 00:12:09,320
through, but also the next 5, 
maybe 10-15 years. 

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So knowing that James White has 
such a key impact on the future 

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of the game and where it's going
to be going, that makes sense to

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00:12:16,280 --> 00:12:18,840
me that we would we want to 
look, you want to be looking 

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really closely about what he's 
done in the past and how that 

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could affect the future. 
No, it it certainly is still 

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extremely important, right, 
Joel, I think one of the things 

227
00:12:32,520 --> 00:12:35,720
that you had mentioned, that is 
another reason why I think I'm 

228
00:12:35,720 --> 00:12:38,480
stuck on this idea of power 
creep. 

229
00:12:39,000 --> 00:12:42,960
Is it really power creep if it 
was always intended to go here 

230
00:12:43,000 --> 00:12:46,400
anyway? 
Oh, that's interesting. 

231
00:12:47,240 --> 00:12:49,520
Right. 
I mean like I guess it is still 

232
00:12:49,520 --> 00:12:52,120
an upward slope of cards have 
more numbers on them now. 

233
00:12:52,520 --> 00:12:56,080
Yeah, right. 
Like I don't think A0 cost of 

234
00:12:56,080 --> 00:13:00,720
blue I'd like would bonds have 
ever have been printed in 

235
00:13:00,720 --> 00:13:03,840
Welcome to Wraith? 
No, but I don't think that's 

236
00:13:03,840 --> 00:13:09,160
because Bonds breaks the game in
such a way that it was 

237
00:13:09,160 --> 00:13:12,360
unprintable then, but because it
had a layer of complexity to it 

238
00:13:12,360 --> 00:13:14,640
that wouldn't have been right 
for that era. 

239
00:13:15,080 --> 00:13:18,680
I think what people might be 
missing is not the power level 

240
00:13:19,080 --> 00:13:22,840
of Welcome to Raith, but the 
simplicity, Welcome to Ray. 

241
00:13:23,400 --> 00:13:27,240
And whenever they're asking to 
sort of like go back to that, or

242
00:13:27,240 --> 00:13:30,320
let's go back to when those 
those strategies were good, I 

243
00:13:30,320 --> 00:13:34,360
think they're asking for a 
dumbing down of the game that is

244
00:13:34,360 --> 00:13:36,840
just never really going to 
happen because the games 

245
00:13:36,840 --> 00:13:39,440
expanded. 
We have years of expansion and 

246
00:13:39,440 --> 00:13:44,480
too much design and complexity 
now embroiled in the game to 

247
00:13:44,480 --> 00:13:48,240
ever really return to that point
unless we really start messing 

248
00:13:48,240 --> 00:13:51,520
with some of the bigger systems 
like Living Legend rotation. 

249
00:13:51,720 --> 00:13:56,080
Like if we want every card to be
eternal and to never rotate out,

250
00:13:56,280 --> 00:13:59,760
I don't know how we're ever 
going to reduce the complexity 

251
00:13:59,760 --> 00:14:03,960
of the game back to that point 
where it was just welcome to 

252
00:14:03,960 --> 00:14:06,560
rate constructed, you know? 
Yeah. 

253
00:14:09,320 --> 00:14:13,960
Now in this pitch I've mentioned
a lot about how James White 

254
00:14:13,960 --> 00:14:17,280
designs so much of this game and
how much of this game was 

255
00:14:17,280 --> 00:14:20,160
already designed previously, 
right. 

256
00:14:20,960 --> 00:14:24,440
I don't want that to be making 
light of the impact of from 

257
00:14:24,440 --> 00:14:27,840
people like Chris Gehring, Brian
Gottlieb and the other fine 

258
00:14:27,840 --> 00:14:29,280
members of the Devon design 
team. 

259
00:14:29,560 --> 00:14:33,960
They've had a massive impact on 
the game, limited especially. 

260
00:14:34,280 --> 00:14:38,880
I think anyone who used to play 
back in that time could tell you

261
00:14:39,440 --> 00:14:45,600
how rough limited was. 
Joel, do you want to comment or 

262
00:14:45,600 --> 00:14:47,440
fuzzy? 
And it's funny though, because 

263
00:14:47,440 --> 00:14:50,640
Welcome to Wraith actually had a
really kick ass limited format 

264
00:14:50,640 --> 00:14:54,560
that like everyone kind of 
generally likes, but every set 

265
00:14:54,640 --> 00:14:58,920
after that really like Arcane 
Rising is a stinker, you know, 

266
00:14:58,920 --> 00:15:01,320
Monarch. 
Monarch is a fucking mess man. 

267
00:15:01,320 --> 00:15:04,320
Monarch. 
Is so unbalanced 6 prisms, sure.

268
00:15:04,320 --> 00:15:07,520
Tales of Aria is not too bad, 
but Uprising is a little rough, 

269
00:15:07,520 --> 00:15:09,240
you know? 
And then at that point, we're 

270
00:15:09,240 --> 00:15:12,600
back to the Brian Gottlieb era, 
where the next one is Outsiders.

271
00:15:12,600 --> 00:15:15,800
But like, they haven't all been 
too bad, necessarily. 

272
00:15:15,800 --> 00:15:20,560
Like, Welcome to Rafe has been 
really nice, but yeah, limited 

273
00:15:20,560 --> 00:15:22,360
sets have become a lot more 
standardized. 

274
00:15:22,360 --> 00:15:25,640
I feel, you know, there's a 
little bit more like the hybrid 

275
00:15:25,640 --> 00:15:27,920
cards being able to make it 
easier to draft. 

276
00:15:28,280 --> 00:15:31,760
Yeah, whether it's hybrids or 
like the shared pirate pool, the

277
00:15:31,760 --> 00:15:35,360
shared Mystic pool, the shared 
draconic, you know, there's 

278
00:15:35,360 --> 00:15:38,440
always something sort of binding
the different points together. 

279
00:15:38,560 --> 00:15:40,280
That definitely didn't used to 
be the case. 

280
00:15:40,840 --> 00:15:43,280
Classes definitely used to exist
on an island and then it was 

281
00:15:43,280 --> 00:15:46,720
like all right and generics. 
Also whenever the dev team like 

282
00:15:46,720 --> 00:15:50,440
united as a force and stopped 
legendaries being draftable. 

283
00:15:50,840 --> 00:15:55,080
Man, that was our the the best 
improvement to limited I think 

284
00:15:55,080 --> 00:15:57,640
to. 
Like I was saying earlier, like 

285
00:15:57,840 --> 00:16:01,640
James White has had a lot of 
time just to develop this game 

286
00:16:01,640 --> 00:16:03,600
before he started releasing any 
of it. 

287
00:16:03,880 --> 00:16:07,960
But now we have a larger dev 
team and more ideas in the mix, 

288
00:16:08,720 --> 00:16:11,920
making improvements and seeing 
these ideas to fruition. 

289
00:16:11,920 --> 00:16:15,080
So it's kind of really 
interesting to see how we're 

290
00:16:15,080 --> 00:16:18,520
moving from A1 author situation 
to a multi author situation. 

291
00:16:18,520 --> 00:16:21,960
It's a much more developed 
product and I'm kind of really 

292
00:16:21,960 --> 00:16:23,600
excited to see where the future 
of the game goes. 

293
00:16:23,720 --> 00:16:26,520
I wonder what High Seas would 
have looked like if it was just 

294
00:16:26,520 --> 00:16:29,000
James White, right? 
Oh great. 

295
00:16:29,080 --> 00:16:33,440
Yeah, great point. 
I wonder what a solo James White

296
00:16:33,440 --> 00:16:35,640
set would look like. 
But in the at the same time, I 

297
00:16:35,640 --> 00:16:38,240
wonder what like a solo Brian 
Gottlieb set would look like. 

298
00:16:39,280 --> 00:16:42,280
Or like let him cook. 
And, and we, I guess we do see a

299
00:16:42,280 --> 00:16:45,640
little bit of this with like the
Armory decks where there is a 

300
00:16:45,640 --> 00:16:47,920
lead designer from the Devon 
design team. 

301
00:16:48,200 --> 00:16:50,720
It's never really James White 
per SE. 

302
00:16:51,400 --> 00:16:53,720
It's always someone like Carol 
taking the lead. 

303
00:16:55,040 --> 00:16:57,080
And I think that's really 
interesting too, because I think

304
00:16:57,080 --> 00:17:01,480
you get to see how their design 
skills flex a little bit. 

305
00:17:02,840 --> 00:17:05,680
The last thing I want to mention
in this set, and this is more 

306
00:17:05,680 --> 00:17:09,359
kind of like a fun little thing.
I think I talked maybe a little 

307
00:17:09,359 --> 00:17:12,319
heavily, but I kind of want to 
say, hey, these Welcome to Earth

308
00:17:12,319 --> 00:17:14,800
heroes, they're kind of really 
broken, right? 

309
00:17:15,200 --> 00:17:17,440
Like. 
They all have their strengths to

310
00:17:17,440 --> 00:17:19,599
them for sure. 
Yeah, well, like not just 

311
00:17:19,599 --> 00:17:22,560
strengths, but like actually 
what I think are just straight 

312
00:17:22,560 --> 00:17:27,000
up toxic designs like Rhinar's 
intimidate. 

313
00:17:28,600 --> 00:17:32,560
I think we can all pretty 
universally agree that getting 

314
00:17:32,560 --> 00:17:35,840
quad intimidated by Rhinar and 
having to take 20 to the Dome 

315
00:17:36,320 --> 00:17:40,440
fucking sucks and like is a 
really toxic play pattern. 

316
00:17:40,680 --> 00:17:43,000
Like any deck that wants to 
block just like straight up 

317
00:17:43,000 --> 00:17:47,240
can't do their game plan. 
And then you can devote all this

318
00:17:47,240 --> 00:17:50,320
time, energy and value into 
getting a quad intimidate off 

319
00:17:50,560 --> 00:17:54,120
just for the opponent to be 
Syndra and be like OK, I wasn't 

320
00:17:54,120 --> 00:17:59,240
gonna block anyway buddy. 
Like it's so it's such a 

321
00:17:59,240 --> 00:18:02,400
polarizing mechanic, Intimidate,
especially once you start 

322
00:18:02,400 --> 00:18:05,000
stacking intimidates. 
I think one in two intimidates 

323
00:18:05,000 --> 00:18:08,240
has always been a fun and fair 
place for Reiner to exist. 

324
00:18:08,480 --> 00:18:11,400
But like, as they want to print 
more cards that say Intimidate 

325
00:18:11,400 --> 00:18:15,720
on them, and as they want to 
make it easier to discard sixes,

326
00:18:16,040 --> 00:18:19,160
I think it just gets more and 
more toxic in a way that's just 

327
00:18:19,160 --> 00:18:23,480
not healthy. 
In a similar way, imagine if 

328
00:18:23,480 --> 00:18:26,280
Katsu could just like, reliably 
tutor every single turn. 

329
00:18:26,320 --> 00:18:30,040
Oh wait, we've already seen this
with Zen and it fucking hey, 

330
00:18:30,760 --> 00:18:31,640
hey, hey. 
No, just kidding. 

331
00:18:32,920 --> 00:18:35,680
To be fair, Zen had other things
that were also going for him. 

332
00:18:35,680 --> 00:18:38,280
Like he got a free Crouching 
Tiger every time he tutored. 

333
00:18:38,280 --> 00:18:40,960
That was kind of big. 
Yeah for like Art of War 

334
00:18:40,960 --> 00:18:42,680
synergies and everything at that
time. 

335
00:18:42,680 --> 00:18:47,000
But like I think if Katsu could 
reliably activate his hero 

336
00:18:47,000 --> 00:18:49,520
ability every single turn 
without having to worry about 

337
00:18:49,520 --> 00:18:53,960
how the opponent blocked. 
Like if it just said discard A0 

338
00:18:53,960 --> 00:18:56,280
cost card go get whatever combo 
card you want. 

339
00:18:56,840 --> 00:18:59,560
I I think Casa would be stupid 
broken. 

340
00:18:59,600 --> 00:19:03,080
Sure, sure. 
And then like Dory, right? 

341
00:19:03,120 --> 00:19:06,080
What if Dory just didn't have to
worry about getting full blocked

342
00:19:06,080 --> 00:19:07,800
out? 
What if she could just stack 

343
00:19:07,800 --> 00:19:12,320
counters endlessly whenever she 
wanted and you could never stop 

344
00:19:12,440 --> 00:19:16,440
the counters from Dawn Blade? 
That'd be insanely broken and 

345
00:19:16,440 --> 00:19:18,480
she would steamroll like 
everybody. 

346
00:19:19,000 --> 00:19:22,920
And sorry, I don't want to say 
broken because like you could 

347
00:19:22,920 --> 00:19:27,640
run Runestack Florian where you 
have 4 four blocks in hand and 

348
00:19:27,640 --> 00:19:31,000
you can like legitimately stop 
her from getting counters. 

349
00:19:31,400 --> 00:19:34,040
But I think the meta would be 
toxic. 

350
00:19:34,040 --> 00:19:35,760
I think the play pattern would 
be toxic. 

351
00:19:35,960 --> 00:19:38,240
It'd be a really polarizing 
design. 

352
00:19:38,560 --> 00:19:42,400
A lot of these Welcome to rate 
designs, if they were just 

353
00:19:42,400 --> 00:19:46,160
leaned into a little bit more, 
if they were just a little bit 

354
00:19:46,160 --> 00:19:49,000
more powerful, if they had a 
little bit more of that synergy 

355
00:19:49,000 --> 00:19:53,000
that we've come to expect from 
modern heroes, I feel like their

356
00:19:53,000 --> 00:19:56,320
designs would be pushed in such 
a way that it would make them 

357
00:19:56,560 --> 00:20:02,440
toxic and not good for the game.
I mean, I guess, yeah, if these 

358
00:20:02,440 --> 00:20:04,960
heroes didn't have their control
measures on them that made them 

359
00:20:04,960 --> 00:20:06,720
interesting, they would be 
toxic. 

360
00:20:08,840 --> 00:20:13,280
I think at least with the 
Rinthia I'll speak to, there are

361
00:20:13,280 --> 00:20:17,480
already cards that she got 
printed with to make it so that 

362
00:20:18,440 --> 00:20:23,360
if they play it correctly and or
your opponent misplays, she can 

363
00:20:23,360 --> 00:20:25,880
just rack up counters and you 
can do nothing about it. 

364
00:20:26,200 --> 00:20:28,600
You know, she has one of her 
specialization singing steel 

365
00:20:28,600 --> 00:20:31,080
blade. 
She has access to like Ironton 

366
00:20:31,080 --> 00:20:33,840
determination to give dominate 
like she already has things in 

367
00:20:33,840 --> 00:20:36,800
her tool to make it that way and
which she's able to run 

368
00:20:38,400 --> 00:20:40,680
unencumbered by her opponent or 
like it doesn't matter what they

369
00:20:40,680 --> 00:20:43,600
do, she can just win every match
up. 

370
00:20:43,600 --> 00:20:49,040
Like she's scaled very well. 
And Katsu too, like Fuzzy and a 

371
00:20:49,040 --> 00:20:54,160
few other local Katsus in our 
area were cooking with him way 

372
00:20:54,160 --> 00:20:56,920
before Zen was around. 
And when he did his double 

373
00:20:56,920 --> 00:21:00,880
triple bonds, you know, even 
though it took some set up when 

374
00:21:01,200 --> 00:21:05,800
the on hit was like a all but 
guarantee, it felt really 

375
00:21:05,800 --> 00:21:08,000
oppressive. 
It's like those heroes already 

376
00:21:08,000 --> 00:21:11,840
have the built in capabilities 
of doing what you're explaining 

377
00:21:11,840 --> 00:21:15,280
Clark and the fact that there is
so much restraint and like 

378
00:21:15,560 --> 00:21:18,600
there's full power is locked 
behind either their 

379
00:21:18,600 --> 00:21:23,520
specializations or just they 
need a lot of work to get their 

380
00:21:23,520 --> 00:21:25,600
full power fantasy going off 
like it. 

381
00:21:26,440 --> 00:21:30,520
It's very like, it's very 
telling when they get talented 

382
00:21:30,520 --> 00:21:33,120
versions and they kind of go 
explosive, like Zen, for 

383
00:21:33,120 --> 00:21:34,200
instance. 
Yeah. 

384
00:21:34,800 --> 00:21:36,680
But what do you think about 
Bravo Clark? 

385
00:21:37,000 --> 00:21:40,000
Yeah, Bravo's in this set. 
Yeah, no, Bravo's fine. 

386
00:21:40,000 --> 00:21:41,760
I can't really see Bravo being 
broken. 

387
00:21:42,240 --> 00:21:45,800
I mean I guess if they started 
printing like 4 for 12 crush 

388
00:21:45,800 --> 00:21:50,680
effects, but like that's not 
that's not the numbers so I 

389
00:21:50,680 --> 00:21:53,240
don't think it's a problem. 
I don't know. 

390
00:21:53,240 --> 00:21:56,760
He's able to like, completely 
shut down your game plan in a 

391
00:21:56,760 --> 00:21:58,840
way that many heroes are not 
able to. 

392
00:21:59,400 --> 00:22:04,000
Yeah, like maybe if there was a 
chance that he could, like play 

393
00:22:04,000 --> 00:22:06,760
a blue that could become like 
any red that he wanted. 

394
00:22:07,280 --> 00:22:10,920
So he could just like, like, 
what if he had caught Sue's 

395
00:22:10,920 --> 00:22:14,960
ability to tutor? 
I guess that that's kind of what

396
00:22:14,960 --> 00:22:16,720
Showtime is, right? 
Yeah. 

397
00:22:16,720 --> 00:22:18,640
They all have tutors. 
Yeah, Yeah, yeah. 

398
00:22:19,080 --> 00:22:25,160
But I think of all of these 
designs, Bravo's is the one that

399
00:22:25,160 --> 00:22:29,600
reads the least as being broken 
if complexity creep happened 

400
00:22:29,600 --> 00:22:33,560
right. 
I think intimidate the counters,

401
00:22:33,880 --> 00:22:37,760
reliable tutoring with combo. 
I think all of those as designs 

402
00:22:37,880 --> 00:22:41,400
are more inherently toxic than 
mana sync for some dominate. 

403
00:22:41,800 --> 00:22:47,000
But I think this does lead us 
into Joel's pitch in an 

404
00:22:47,000 --> 00:22:50,040
interesting way because now, 
eventually, these heroes are 

405
00:22:50,040 --> 00:22:52,040
going to be gone. 
We've already seen Viscera 

406
00:22:52,040 --> 00:22:54,480
leave. 
Azalea's gonna leave. 

407
00:22:54,480 --> 00:22:57,080
Might already be gone by the 
time that this episode comes 

408
00:22:57,080 --> 00:23:00,400
out. 
Yeah, Dash is probably going to 

409
00:23:00,400 --> 00:23:05,400
be gone very, very soon. 
I mean, it's almost like these 

410
00:23:05,400 --> 00:23:08,560
old heroes are rotating out of 
the game. 

411
00:23:10,240 --> 00:23:12,480
Yeah. 
I mean, a lot of them are at 

412
00:23:12,480 --> 00:23:15,480
that threshold of like 5 to 800 
points. 

413
00:23:15,480 --> 00:23:18,200
And it's, you know, only a 
matter of time before we start 

414
00:23:18,520 --> 00:23:20,600
seeing the new iterations of 
these heroes come out. 

415
00:23:21,400 --> 00:23:25,040
But for Yellow Pitch, I want to 
talk about the rotation system 

416
00:23:25,040 --> 00:23:27,640
as a whole and not just like the
heroes that are approaching 

417
00:23:27,640 --> 00:23:32,000
their Living Legend ascension. 
And before we do that, I'm just 

418
00:23:32,000 --> 00:23:34,120
going to give a little bit of 
background about Living Legend 

419
00:23:34,120 --> 00:23:38,240
and why it made me think of a 
true rotation format like other 

420
00:23:38,240 --> 00:23:41,480
TCDS have done in the past. 
But I'm not going to get into it

421
00:23:41,480 --> 00:23:43,960
like in depth like I have with 
other pitches. 

422
00:23:44,880 --> 00:23:47,080
Obviously, Living Legend has 
gone through many different 

423
00:23:47,080 --> 00:23:49,720
changes, but a lot of them have 
been points focused. 

424
00:23:49,920 --> 00:23:53,680
Like they've tweaked how many 
points are in a season, how many

425
00:23:53,680 --> 00:23:57,200
the larger tournaments grants 
when a hero wins those 

426
00:23:57,200 --> 00:24:01,360
tournaments. 
And just recently, they changed 

427
00:24:01,360 --> 00:24:05,120
how much heroes themselves can 
earn, so that really powerful 

428
00:24:05,120 --> 00:24:10,960
heroes cannot earn as much in 
their first year of legality and

429
00:24:11,360 --> 00:24:14,520
increasing the amount of points 
that older heroes do if they've 

430
00:24:14,520 --> 00:24:15,920
been around the block for a 
little bit. 

431
00:24:16,280 --> 00:24:19,480
And they want to like sort of 
get them moving along towards 

432
00:24:19,480 --> 00:24:21,600
their ascension as well. 
And it sparked a lot of 

433
00:24:21,600 --> 00:24:23,800
controversy. 
I think a lot of people had 

434
00:24:24,160 --> 00:24:25,840
really mixed feelings about this
change. 

435
00:24:25,840 --> 00:24:29,120
How do you guys feel personally?
I mean, we've talked about on 

436
00:24:29,120 --> 00:24:32,560
the pod before. 
I think I'm a big proponent of 

437
00:24:32,560 --> 00:24:34,720
LSS doing whatever the fuck they
want. 

438
00:24:35,120 --> 00:24:38,080
And if they want to tinker with 
the system, like let's do it, 

439
00:24:38,080 --> 00:24:39,320
let's see how it works, you 
know? 

440
00:24:39,640 --> 00:24:41,320
Fuzzies just happened to be here
man, so. 

441
00:24:41,320 --> 00:24:42,840
True. 
Fuzzies. 

442
00:24:42,840 --> 00:24:44,760
Like what's that? 
I'm losing Briar. 

443
00:24:44,920 --> 00:24:49,080
OK man, I'll go play Katsu. 
Oh, Katsu's gone. 

444
00:24:49,360 --> 00:24:52,400
OK man, I'll go play some other.
Well with this system I don't 

445
00:24:52,400 --> 00:24:55,640
think I would have lost Briar 
any quicker and Katsu is not 

446
00:24:55,640 --> 00:24:57,240
getting any LL points anytime 
soon. 

447
00:24:57,240 --> 00:24:59,080
It's not gonna happen. 
If anything, Briar would have 

448
00:24:59,080 --> 00:25:01,960
held on for even longer, right? 
Because she wouldn't have earned

449
00:25:01,960 --> 00:25:04,240
as many points back when she had
ball lightning and whatnot. 

450
00:25:04,280 --> 00:25:07,920
Yeah, yeah. 
I think ultimately, as a data 

451
00:25:07,920 --> 00:25:10,640
person, where I want to 
constantly go to living Legend 

452
00:25:10,640 --> 00:25:14,320
points as a way of sort of 
measuring hero success, I'm 

453
00:25:14,320 --> 00:25:17,680
frustrated by all the changes. 
And this frustrates it even more

454
00:25:17,680 --> 00:25:20,640
because now I want to, like, 
retroactively apply these things

455
00:25:20,640 --> 00:25:22,720
and be like, who would have 
allowed, Who would have stuck 

456
00:25:22,720 --> 00:25:24,200
around? 
It's like, you know what? 

457
00:25:24,200 --> 00:25:26,880
At a certain point, living 
legend points are just not a 

458
00:25:26,880 --> 00:25:28,960
good way of measuring hero 
success. 

459
00:25:28,960 --> 00:25:30,960
Yeah. 
And I'm so glad you brought that

460
00:25:30,960 --> 00:25:33,640
up because, you know, I'm 
referencing the card guys again 

461
00:25:34,200 --> 00:25:38,160
with their chart of each of the 
heroes that and their points 

462
00:25:38,160 --> 00:25:40,600
they would have had with this 
change if they had had it, you 

463
00:25:40,600 --> 00:25:43,840
know, from the start. 
And it's just sort of like makes

464
00:25:43,840 --> 00:25:47,280
me think about what other 
alternatives there could be to 

465
00:25:47,280 --> 00:25:49,080
this system. 
Because even though I do 

466
00:25:49,280 --> 00:25:52,320
personally like the living 
Ledger system, I think it's very

467
00:25:52,320 --> 00:25:54,080
cool. 
It's definitely in the most 

468
00:25:54,080 --> 00:25:56,600
unique rotation system out of 
any CCG I've played. 

469
00:25:57,280 --> 00:26:00,080
But it has its flaws, as any new
system would. 

470
00:26:02,360 --> 00:26:08,440
It is a system. 
Where LSS has more control over 

471
00:26:08,440 --> 00:26:12,520
what rotates, then I think other
games have control over what 

472
00:26:12,520 --> 00:26:13,760
rotates. 
Right? 

473
00:26:13,960 --> 00:26:19,360
When Magic says standard rotates
every two years, you know when a

474
00:26:19,360 --> 00:26:21,720
newsat comes out you will have 
those cards for two years. 

475
00:26:21,720 --> 00:26:27,000
Sure cards can get banned and 
unbanned, but they will always 

476
00:26:27,080 --> 00:26:31,720
exist in the legal format for 
two years. 

477
00:26:32,080 --> 00:26:36,040
And they can't change that, you 
know, on a whim. 

478
00:26:36,240 --> 00:26:40,560
It feels like LSS can. 
Yeah, that's a really good 

479
00:26:40,560 --> 00:26:45,320
point, because whenever a hero 
is especially problematic in a 

480
00:26:45,320 --> 00:26:49,240
meta, we look to LSS be like, 
hey, I know you're doing a lot 

481
00:26:49,240 --> 00:26:52,360
of stuff over there. 
Ban this hero, you know, just 

482
00:26:52,720 --> 00:26:55,600
delete them. 
Or, you know, more seriously, 

483
00:26:55,600 --> 00:26:59,600
like we need to deal with this 
card because it's, you know, 

484
00:26:59,640 --> 00:27:02,000
contributing to a lot of 
polarizing matchups or whatever.

485
00:27:02,360 --> 00:27:05,200
And that's a weird pressure that
they put themselves by having 

486
00:27:05,200 --> 00:27:07,520
this system in place because 
like you said, Clark, they have 

487
00:27:07,520 --> 00:27:12,200
all the control, even though 
there is like a kind of a system

488
00:27:12,200 --> 00:27:13,880
where it's supposed to work out 
on its own. 

489
00:27:16,280 --> 00:27:21,040
And so I wanted to think about 
some potential rotation systems 

490
00:27:21,040 --> 00:27:25,560
that don't have to worry about 
any points or any intervention 

491
00:27:25,560 --> 00:27:28,000
from LSS that is still unique to
Flesh and blood. 

492
00:27:28,880 --> 00:27:32,280
And when I refer to rotation, 
I'm not talking about like the 

493
00:27:32,280 --> 00:27:35,560
MTG version of rotation because 
flesh and Blood's release 

494
00:27:35,560 --> 00:27:40,240
schedule is just way too slow. 
It would be a little crazy if 

495
00:27:40,240 --> 00:27:44,840
like each of the powerful heroes
would be around for three years 

496
00:27:44,840 --> 00:27:47,320
instead of like a year or a year
and a half that they would be 

497
00:27:47,320 --> 00:27:49,840
with like the point system of of
living Legend. 

498
00:27:49,960 --> 00:27:52,600
Like I don't think anyone would 
want to be playing living the 

499
00:27:52,600 --> 00:27:56,560
living Legend format for a long 
amount of time as as a 

500
00:27:56,560 --> 00:27:58,880
competitive player. 
That sounds like the worst 

501
00:27:58,880 --> 00:28:03,280
experience. 
Yeah, it it definitely isn't the

502
00:28:03,280 --> 00:28:07,800
right thing to do. 
A time based rotation system in 

503
00:28:08,040 --> 00:28:10,720
Flesh and blood. 
We definitely don't release sets

504
00:28:10,720 --> 00:28:13,080
quick enough. 
I mean, we can always extend it,

505
00:28:13,080 --> 00:28:14,480
right? 
Like what if it was four years? 

506
00:28:15,160 --> 00:28:17,440
No, I think that's I think that 
is bad. 

507
00:28:17,440 --> 00:28:20,600
Like, imagine if Miss Vale was 
legal for four years. 

508
00:28:21,160 --> 00:28:23,800
I would personally be happy, but
I know a lot of people would not

509
00:28:23,800 --> 00:28:26,600
be happy. 
Like, I think it would be 

510
00:28:26,600 --> 00:28:31,600
really, really frustrating for 
sets and heroes that felt too 

511
00:28:31,600 --> 00:28:34,000
powerful to drag on for that 
long. 

512
00:28:34,280 --> 00:28:37,000
I think it's one of the reasons 
why after two years they've 

513
00:28:37,000 --> 00:28:39,200
incorporated that 1.5 points, 
right? 

514
00:28:39,200 --> 00:28:43,000
It's to help those heroes kind 
of move along so they can update

515
00:28:43,000 --> 00:28:43,800
things. 
Right. 

516
00:28:44,200 --> 00:28:48,200
I think what would be really 
interesting is to have rotation 

517
00:28:48,200 --> 00:28:53,080
systems based on either theming,
balancing issues or some other 

518
00:28:53,080 --> 00:28:55,560
third thing. 
I love this. 

519
00:28:55,560 --> 00:28:57,080
Sell me on it buddy. 
I will. 

520
00:28:57,400 --> 00:29:00,880
So the first thing on my docket 
is region based. 

521
00:29:01,080 --> 00:29:04,680
Let's say for instance, in 2026,
only cards from Volcor and 

522
00:29:04,680 --> 00:29:08,960
metrics are legal and there will
be Evergreen sets that are will 

523
00:29:08,960 --> 00:29:10,560
always be legal. 
Like for instance, A 

524
00:29:10,560 --> 00:29:13,280
supplemental sets that were 
printed like Everfest and 

525
00:29:13,440 --> 00:29:15,360
Dynasty. 
And you'd also have like, 

526
00:29:15,360 --> 00:29:17,360
welcome to Raytheon Arcane 
because those are like the 

527
00:29:17,360 --> 00:29:20,160
baseline of the game. 
And that way you kind of curate 

528
00:29:20,400 --> 00:29:25,040
a specific conflict or 
development of the world of 

529
00:29:25,040 --> 00:29:25,760
race. 
For. 

530
00:29:25,760 --> 00:29:27,400
A year? 
That sounds pretty cool. 

531
00:29:27,400 --> 00:29:30,360
You know what I loved about old 
Magic the Gathering? 

532
00:29:30,360 --> 00:29:32,280
What's that? 
Was that they would almost spend

533
00:29:32,280 --> 00:29:36,360
a whole year on a plane? 
Yeah, they'd be like, here's 

534
00:29:36,840 --> 00:29:40,640
mirrored in, and then here's 
like the introduction of the 

535
00:29:40,640 --> 00:29:43,960
Phyrexian corruption and then 
New Phyrexia, and you're like, 

536
00:29:43,960 --> 00:29:45,160
what the fuck happened to my 
play? 

537
00:29:45,160 --> 00:29:47,600
And you watch this story play 
out over time, right? 

538
00:29:47,880 --> 00:29:51,800
One thing I really criticize LSS
for is like, their storytelling 

539
00:29:51,800 --> 00:29:54,200
is just not there. 
Yeah, because we're jumping all 

540
00:29:54,200 --> 00:29:57,240
over the place meeting new 
people and, like, nothing's 

541
00:29:57,440 --> 00:29:58,640
happening. 
Yeah. 

542
00:29:58,880 --> 00:30:01,600
It could also be a decent 
opportunity to reprint product 

543
00:30:02,080 --> 00:30:05,440
and I'm not I'm not necessarily 
saying this is like the best 

544
00:30:05,440 --> 00:30:10,040
move LSS has ever done, but once
they said that the draft season 

545
00:30:10,040 --> 00:30:12,920
for that Nat season was going to
be Monarch that we'd be going 

546
00:30:12,920 --> 00:30:15,440
back to Monarch for competitive 
draft for a season. 

547
00:30:15,440 --> 00:30:16,800
When they reprinted Dusk Till 
Dawn. 

548
00:30:16,880 --> 00:30:19,720
Sorry, when they initially 
released Dusk Till Dawn and they

549
00:30:19,880 --> 00:30:24,280
relaunched Monarch, reprinting 
it, which also drove the value 

550
00:30:24,280 --> 00:30:26,800
of the product into the ground. 
So I don't know if this would be

551
00:30:26,800 --> 00:30:28,080
something they need to do all 
the time. 

552
00:30:28,280 --> 00:30:30,480
But now it's a lot easier for 
people to get a hold of Monarch 

553
00:30:30,480 --> 00:30:33,840
cards, and it made sense that 
they wanted that because they 

554
00:30:33,840 --> 00:30:36,160
were printing Dust Hold On, 
which was like an expansion to 

555
00:30:36,160 --> 00:30:37,160
Monarch. 
Yeah. 

556
00:30:37,480 --> 00:30:40,560
That's a really good point. 
Also, like, I'm not sure how 

557
00:30:40,560 --> 00:30:43,840
much people actually know the 
story of Volcor. 

558
00:30:43,840 --> 00:30:47,640
Going from uprising or actually 
uprising into dynasty felt cool 

559
00:30:47,640 --> 00:30:48,600
and flavorful. 
Yeah. 

560
00:30:48,600 --> 00:30:50,040
Yeah. 
Because we were an uprising. 

561
00:30:50,080 --> 00:30:53,880
And then immediately after we 
got dynasty with like, Arachne 

562
00:30:54,080 --> 00:30:56,840
killing the emperor. 
And there's that great story 

563
00:30:56,840 --> 00:31:01,000
where Dromaya kind of like walks
in and sees the throne room in 

564
00:31:01,000 --> 00:31:02,320
this turmoil and then turns 
around. 

565
00:31:02,320 --> 00:31:05,360
It's like, I'm about to be a bad
bitch up in here. 

566
00:31:07,480 --> 00:31:09,920
And we were like, OK, Dromaya, 
go off. 

567
00:31:09,960 --> 00:31:11,480
Let's see where you go from 
here. 

568
00:31:11,480 --> 00:31:15,560
And now we're sort of waiting on
the new Drove My Hero card to 

569
00:31:15,560 --> 00:31:19,000
come out and really show us what
did she do after that, how she's

570
00:31:19,000 --> 00:31:22,160
been trying to move up the 
political ladder in Volcor. 

571
00:31:22,480 --> 00:31:24,720
And maybe if we put all these 
sets a little bit closer 

572
00:31:24,720 --> 00:31:28,800
together, it would hit a little 
bit harder and like the cards 

573
00:31:28,800 --> 00:31:30,280
could be a little bit more 
connected. 

574
00:31:30,600 --> 00:31:34,920
I do think there is a flaw on 
this though, which is getting 

575
00:31:34,920 --> 00:31:37,720
certain classes and talents in 
there from what people really 

576
00:31:37,720 --> 00:31:40,400
really like. 
This game is so siloed that 

577
00:31:40,400 --> 00:31:44,320
spending a whole set in Volcor, 
what do the ice players do? 

578
00:31:44,320 --> 00:31:46,800
You know, a whole. 
Year without them seeing any new

579
00:31:46,800 --> 00:31:49,560
ice cards. 
One of the things we've really 

580
00:31:49,560 --> 00:31:53,800
loved LSS doing with expansion 
slots is keeping the game fresh,

581
00:31:54,080 --> 00:31:58,440
and if we were to do rotations 
in this way by like staying 

582
00:31:58,440 --> 00:32:01,480
really focused in one area or 
another, I think it would hurt 

583
00:32:01,480 --> 00:32:04,120
the wider player. 
Base I do agree agree with that.

584
00:32:04,160 --> 00:32:08,520
I think my gut reaction would be
that there would be a hopefully 

585
00:32:08,760 --> 00:32:12,000
under the system, there'd be 
enough support either in 

586
00:32:12,000 --> 00:32:15,840
generics or in the expansion 
slot of each of these sets under

587
00:32:15,840 --> 00:32:20,560
this new system where they could
exist or could give extra 

588
00:32:20,560 --> 00:32:25,680
support to classes outside of 
the, you know, 3 or 4 main ones 

589
00:32:25,680 --> 00:32:29,880
in the in the core set. 
And in that way, even though 

590
00:32:29,880 --> 00:32:34,440
it's a rotation system and you 
have like overarchingly powerful

591
00:32:34,440 --> 00:32:37,760
cards that are exempt from the 
set, you still have interesting 

592
00:32:37,760 --> 00:32:42,800
gameplay from like brutes in a 
like assassin ninja Ranger meta 

593
00:32:42,800 --> 00:32:46,720
or whatever, you know, but 
definitely valid. 

594
00:32:47,920 --> 00:32:50,960
But you do bring up a good point
because what do ice players do 

595
00:32:50,960 --> 00:32:54,240
in the full core and metric set?
And that's why I was also 

596
00:32:54,240 --> 00:32:57,040
thinking about like talent based
rotation systems. 

597
00:32:57,440 --> 00:33:00,120
And I sort of had this title in 
mind, like year of the Bleak 

598
00:33:00,120 --> 00:33:02,280
Storm, like similar to the 
Chinese Zodiac. 

599
00:33:02,280 --> 00:33:04,280
I came up with the name year of 
the Bleak Storm. 

600
00:33:04,520 --> 00:33:08,240
And my idea behind this one was 
like, only elements of like ice 

601
00:33:08,240 --> 00:33:09,840
and lightning were legal for 
this set. 

602
00:33:10,240 --> 00:33:13,680
And it would sort of be like, 
you know, the control versus the

603
00:33:13,680 --> 00:33:16,800
aggro. 
And obviously there's you have 

604
00:33:16,800 --> 00:33:19,320
more than just ice and 
lightning, but out of the 

605
00:33:19,320 --> 00:33:22,280
talents, those are what would be
the main focus for that year. 

606
00:33:22,560 --> 00:33:27,040
So that if there's other 
rotations involved, like with 

607
00:33:27,040 --> 00:33:30,080
either region or class or 
whatever, you also have talent 

608
00:33:30,080 --> 00:33:34,240
so that you create very specific
metas in this way too. 

609
00:33:34,240 --> 00:33:38,600
Because like, talents influence 
so much of the rest of the game 

610
00:33:38,600 --> 00:33:41,160
because they just have more 
flavor than the traditional 

611
00:33:41,160 --> 00:33:45,360
classes. 
Yeah, God, that'd be cool. 

612
00:33:45,880 --> 00:33:50,240
If, like, we could rotate talent
specifically. 

613
00:33:51,120 --> 00:33:53,520
Of course, then it's like, what 
do you mean I can't play Levi? 

614
00:33:54,680 --> 00:33:56,640
Levi's not even good. 
What are you doing? 

615
00:33:56,800 --> 00:33:58,760
That's true. 
Let me suck on my. 

616
00:33:58,760 --> 00:34:04,920
Hero and then I feel like a year
would be like one year on to 

617
00:34:04,920 --> 00:34:08,080
like 3 or 4 years off. 
It's kind of a lot of time to go

618
00:34:08,080 --> 00:34:11,400
between not being able to play 
the class or talent that I want,

619
00:34:11,400 --> 00:34:14,360
you know, if only certain ones 
are allowed. 

620
00:34:14,760 --> 00:34:18,239
Yeah, yeah, I I think talents 
are small enough to where it 

621
00:34:18,239 --> 00:34:20,760
would be weird where like if you
don't have enough of them in a 

622
00:34:20,840 --> 00:34:25,280
in a given meta, then it would 
just be like really feels bad. 

623
00:34:25,280 --> 00:34:29,120
You could even say 2/3 on, 1/3 
off. 

624
00:34:29,480 --> 00:34:32,719
Yeah, I was gonna say it might 
be interesting to see this, 

625
00:34:33,560 --> 00:34:37,760
these other rotation ideas in a 
world where I don't feel like 

626
00:34:37,760 --> 00:34:39,760
we're still adding things to the
game, right. 

627
00:34:40,040 --> 00:34:43,080
I still feel like we're in a 
period of flesh and blood in in 

628
00:34:43,080 --> 00:34:45,920
terms of it's like overall 
history as a game. 

629
00:34:46,280 --> 00:34:48,760
I'm trying to think very 
holistically, take a big step 

630
00:34:48,760 --> 00:34:50,520
back. 
I still think we're at a very 

631
00:34:50,520 --> 00:34:53,440
early portion where a lot of new
shits getting introduced. 

632
00:34:53,440 --> 00:34:56,480
Oh, absolutely. 
And like if we imagine the game 

633
00:34:56,480 --> 00:34:59,400
in a maybe a more static way 
where there is a set amount of 

634
00:34:59,400 --> 00:35:04,200
talents, a set amount of 
classes, a rotation system based

635
00:35:04,200 --> 00:35:07,560
on these ideas start to make a 
little bit more sense because 

636
00:35:07,800 --> 00:35:10,960
you can't expect a class to come
back around again or talent to 

637
00:35:10,960 --> 00:35:13,440
come back around again. 
Oh, you're a Briar player, but 

638
00:35:13,440 --> 00:35:15,920
lightning is banned? 
Well, then you can play Florian,

639
00:35:16,600 --> 00:35:18,040
right? 
You have your earth room blade 

640
00:35:18,040 --> 00:35:20,560
right there. 
And then in another one, maybe 

641
00:35:20,560 --> 00:35:22,840
Earth is banned, but lightning 
is legal, so you play Aurora 

642
00:35:22,840 --> 00:35:24,640
instead. 
And then when both are legal, 

643
00:35:24,640 --> 00:35:30,680
you can play Briar again. 
And if there is like a Zodiac, 

644
00:35:30,720 --> 00:35:34,040
like a very clear linear 
progression that is laid out 

645
00:35:34,040 --> 00:35:38,560
ahead of time and is kept to by 
Legend Stories Studios, then 

646
00:35:38,560 --> 00:35:41,880
people can plan around it and 
they can be like, wow, none of 

647
00:35:41,880 --> 00:35:44,360
the classes I want to play are 
available or none of the talents

648
00:35:44,360 --> 00:35:47,960
I want to play are available. 
But I still have this base class

649
00:35:48,120 --> 00:35:51,400
where I can then go play 
Vissarai or some other base room

650
00:35:51,400 --> 00:35:56,320
blade. 
And as we get more heroes that 

651
00:35:56,320 --> 00:36:01,560
can fill those gaps, and we have
less reliance on a single hero 

652
00:36:01,560 --> 00:36:04,640
holding space, the moment that 
those areas start getting a 

653
00:36:04,640 --> 00:36:07,480
little bit more cluttered, I 
think this becomes a lot more 

654
00:36:07,480 --> 00:36:10,200
viable. 
We may see a rotation system 

655
00:36:10,200 --> 00:36:13,840
like this 10-15 years down the 
line. 

656
00:36:14,080 --> 00:36:17,280
Maybe we're going to be crazy 
prophetic by saying this, but I 

657
00:36:17,280 --> 00:36:19,640
don't think it is viable anytime
soon. 

658
00:36:20,000 --> 00:36:23,720
Yeah, I agree with you 100%. 
I think the game is actually 

659
00:36:23,960 --> 00:36:26,560
really quite young. 
Like any business that is like 

660
00:36:26,560 --> 00:36:31,160
three to five years is still 
considered a young business by a

661
00:36:31,160 --> 00:36:32,920
lot of men. 
Let's still start up, baby. 

662
00:36:33,200 --> 00:36:36,160
Oh, absolutely. 
Small indie company Gober and 

663
00:36:36,280 --> 00:36:39,400
there are a like like you said, 
there's a lot of stuff I think 

664
00:36:39,400 --> 00:36:40,600
that still needs to be 
introduced. 

665
00:36:40,600 --> 00:36:42,480
Like we don't even have Clarikit
question mark. 

666
00:36:42,840 --> 00:36:46,640
And it would be a lot easier to 
not only plan around as a 

667
00:36:46,640 --> 00:36:50,160
player, but LSS can do a lot of 
communication in this way too. 

668
00:36:50,160 --> 00:36:53,440
Because they can say, OK, for 
this year, we're going to do 

669
00:36:53,440 --> 00:36:59,080
like, or we're going to add Ice 
Draconic and you know, let's do 

670
00:36:59,080 --> 00:37:03,560
fucking light for for example, 
even if you haven't had a set in

671
00:37:03,560 --> 00:37:07,520
a while with Draconic or Ice, 
you know that from this 

672
00:37:07,520 --> 00:37:09,920
announcement you will get 
Draconic and ice this year. 

673
00:37:10,280 --> 00:37:12,680
And so they can like sort of 
plan releases that way too, 

674
00:37:12,680 --> 00:37:13,960
which I think would be 
interesting. 

675
00:37:14,360 --> 00:37:16,840
I think the one thing that all 
these are missing that I would 

676
00:37:16,840 --> 00:37:19,800
really like to see incorporated 
with the current system is that 

677
00:37:20,480 --> 00:37:23,960
every single player cares about 
the Living Election system. 

678
00:37:24,560 --> 00:37:28,200
Maybe not every single one, but 
like when I say like 90 to 95% 

679
00:37:28,200 --> 00:37:31,080
of people who play Flesh and 
Blood care in some way about the

680
00:37:31,080 --> 00:37:32,880
Living Legend system and what 
happens with it. 

681
00:37:32,880 --> 00:37:35,560
Because everybody's tuning in, 
everybody's looking at that 

682
00:37:35,560 --> 00:37:38,120
leaderboard and it impacts 
everyone's play. 

683
00:37:38,320 --> 00:37:40,240
I'd like to see something like 
that incorporated, right? 

684
00:37:40,240 --> 00:37:44,360
Like maybe the classes can all 
have like a tally and the class 

685
00:37:44,360 --> 00:37:47,840
that gets the most points on the
tally for the year is going to 

686
00:37:47,840 --> 00:37:51,120
be rotated out and get to 
revisit it later. 

687
00:37:51,240 --> 00:37:54,400
Or like the top performing and 
the bottom performing are both 

688
00:37:54,560 --> 00:37:55,840
rotated out or something, I 
don't know. 

689
00:37:56,840 --> 00:38:00,560
I actually like that a lot. 
So still some performance based 

690
00:38:01,120 --> 00:38:04,720
rotation element to it. 
Basically this is me saying the 

691
00:38:04,720 --> 00:38:07,880
Living Legend system has this 
magic component to it that I 

692
00:38:07,880 --> 00:38:13,240
think works really well and I 
like what it's doing and I would

693
00:38:13,240 --> 00:38:16,000
like any changes that we make. 
I think I want to keep that 

694
00:38:16,000 --> 00:38:18,080
because it's both part of what 
makes flesh and blood special. 

695
00:38:18,920 --> 00:38:20,880
That makes sense, and I think a 
lot of people would agree. 

696
00:38:22,160 --> 00:38:25,280
Similarly, if you and the 
audience have heard something in

697
00:38:25,280 --> 00:38:27,880
tonight's pitch that you think 
would be a really good chain for

698
00:38:27,880 --> 00:38:31,240
flesh and blood, a really bad 
chain for flesh and blood, or 

699
00:38:31,240 --> 00:38:32,840
maybe you have something that we
haven't heard yet that you'd 

700
00:38:32,840 --> 00:38:35,520
like to talk about, let us know 
the comments, come to the 

701
00:38:35,520 --> 00:38:38,000
Discord and let us know. 
But with that being said, I'm 

702
00:38:38,000 --> 00:38:39,880
going to pass it off to Fuzzy 
for Blue Pitch. 

703
00:38:39,880 --> 00:38:43,240
What do you have for us? 
All right, in Blue Pitch, I'm 

704
00:38:43,240 --> 00:38:47,920
going to be talking about new 
sets and who they're for. 

705
00:38:48,200 --> 00:38:53,760
Is it for existing heroes or is 
it a chance for LSS to add new 

706
00:38:53,760 --> 00:38:56,040
heroes to the game and print 
support for them? 

707
00:38:56,440 --> 00:39:00,960
And. 
It's for new new things. 

708
00:39:01,400 --> 00:39:03,920
He wants you to say. 
Old, old. 

709
00:39:03,920 --> 00:39:07,960
It's for old. 
We're at arms. 

710
00:39:08,440 --> 00:39:10,520
We are. 
We are creating fake conflicts 

711
00:39:11,400 --> 00:39:13,080
on the pause. 
We are. 

712
00:39:13,160 --> 00:39:15,080
We are trying to give voice to 
the audience. 

713
00:39:16,360 --> 00:39:21,640
Settle down, YouTube, because 
really, it's both right? 

714
00:39:22,560 --> 00:39:27,200
Expansions, new expansion sets 
are a chance for us to see new 

715
00:39:27,200 --> 00:39:30,160
heroes added to the game. 
But we usually hope that the 

716
00:39:30,160 --> 00:39:32,640
heroes that we've been playing 
and falling in love with already

717
00:39:32,640 --> 00:39:34,240
are also going to get new 
support. 

718
00:39:34,760 --> 00:39:38,200
Like when they say, hey, in the 
new set, it's going to be a 

719
00:39:38,200 --> 00:39:40,960
Ranger set and we're like, oh 
boy, a Ranger set. 

720
00:39:41,080 --> 00:39:45,480
Well, I love Azalea slash 
Riptide, so maybe then Azalea, 

721
00:39:45,480 --> 00:39:49,440
my Azalea slash Riptide deck is 
going to get some new jazz for 

722
00:39:49,440 --> 00:39:50,880
that. 
I can like put into my new deck 

723
00:39:50,880 --> 00:39:54,160
some new cards to sleeve up and 
like, where does this come from?

724
00:39:54,320 --> 00:39:59,520
Why do we think that LSS like 
owes us new cards for our class 

725
00:39:59,520 --> 00:40:01,440
and hero whenever like it gets 
printed? 

726
00:40:01,440 --> 00:40:05,960
I've suffered, that's why. 
I have an answer. 

727
00:40:05,960 --> 00:40:07,120
I have an answer. 
I just. 

728
00:40:07,360 --> 00:40:09,960
It's because in most trading 
card games, that's kind of how 

729
00:40:09,960 --> 00:40:12,320
it works. 
Yeah, you always get shit to 

730
00:40:12,320 --> 00:40:15,600
play with. 
Yeah, like most, many trading 

731
00:40:15,600 --> 00:40:18,320
card games have like a color 
system where you can put in like

732
00:40:18,480 --> 00:40:21,400
one or two colors to work 
together to make a deck. 

733
00:40:21,400 --> 00:40:24,360
You know, Lorcana does that. 
Magic the Gathering does that 

734
00:40:24,360 --> 00:40:28,480
very fluidly and dynamically. 
Pokémon kind of does that a 

735
00:40:28,480 --> 00:40:32,680
little bit like, right, new 
expansions are a chance for your

736
00:40:32,680 --> 00:40:36,880
deck to get new cards. 
But Legend Story Studios, they 

737
00:40:36,880 --> 00:40:39,280
do things a little bit 
differently. 

738
00:40:41,200 --> 00:40:44,560
Now. 
If I play like Katsu, I might 

739
00:40:44,560 --> 00:40:48,440
get an expansion slot card if 
there's if I know there's not 

740
00:40:48,440 --> 00:40:51,560
going to be any like ninja 
support in the set, maybe a cool

741
00:40:51,560 --> 00:40:53,640
generic card that could slot in 
my list. 

742
00:40:53,880 --> 00:40:56,040
But that's for anybody, right? 
Right. 

743
00:40:56,040 --> 00:40:59,200
Anybody can use a generic. 
So I don't want generic cards. 

744
00:40:59,200 --> 00:41:01,040
I want cards specifically for 
me. 

745
00:41:02,080 --> 00:41:06,080
How reasonable is it for my hero
to get support in any future 

746
00:41:06,080 --> 00:41:08,520
set? 
Because I think when they said 

747
00:41:08,520 --> 00:41:12,960
things like, oh, Rosetta is 
going to have Wizards and Rune 

748
00:41:12,960 --> 00:41:16,200
Blades, Earth and Lightning 
heroes, it's kind of reasonable 

749
00:41:16,200 --> 00:41:18,520
for you to be like, oh, I'm a 
Kano player, surely I'm going to

750
00:41:18,520 --> 00:41:20,600
get some Kano support, right? 
They did. 

751
00:41:21,840 --> 00:41:22,560
They did. 
Yeah, they. 

752
00:41:22,600 --> 00:41:26,760
Got open the floodgates. 
They got one card that you can 

753
00:41:26,760 --> 00:41:29,560
play at Rainbow and maybe some 
other options. 

754
00:41:29,560 --> 00:41:33,440
But The thing is a lot of those 
options for Wizard were very 

755
00:41:33,440 --> 00:41:35,720
based on these sigils. 
Yeah. 

756
00:41:35,720 --> 00:41:39,760
So I want to play these new 
cards to any good effect I have 

757
00:41:39,760 --> 00:41:44,760
to play these sigils that comes 
with it, or I can just play open

758
00:41:44,760 --> 00:41:46,880
the floodgates and just put that
into my deck. 

759
00:41:49,240 --> 00:41:51,240
Or. 
And there were some cool rune 

760
00:41:51,240 --> 00:41:53,560
blade cards that got like the 
other room blades got like 

761
00:41:53,560 --> 00:41:55,080
Deadwood Dirge. 
It's pretty good. 

762
00:41:55,120 --> 00:41:57,920
Malefic Incantations. 
Malefic Incantation is also a 

763
00:41:57,920 --> 00:41:59,160
very good card. 
Those are. 

764
00:41:59,160 --> 00:42:02,280
Very good room blades got real 
support in Rosetta. 

765
00:42:02,840 --> 00:42:07,120
They sure did. 
Bass purgatory was really good, 

766
00:42:07,120 --> 00:42:08,960
like lots of room blades were in
that card. 

767
00:42:09,320 --> 00:42:12,800
Kurt, so good. 
But is that like what? 

768
00:42:12,880 --> 00:42:14,880
That kind of gives us a 
barometer for what we can 

769
00:42:14,880 --> 00:42:19,800
expect, right? 
Sometimes heroes and ideas they 

770
00:42:19,800 --> 00:42:24,400
are so siloed in the new sets 
that they are only willing to 

771
00:42:24,400 --> 00:42:28,400
explore that one idea to its 
completion rather than explore 

772
00:42:28,400 --> 00:42:32,440
old ideas. 
Like if we went and got Brute in

773
00:42:32,440 --> 00:42:35,800
a new set, what would you 
necessarily expect out of that 

774
00:42:35,800 --> 00:42:38,720
set? 
Discards. 

775
00:42:38,920 --> 00:42:44,360
Yellow 6 three block. 
Dice rolling like they could 

776
00:42:44,360 --> 00:42:46,360
return to dice rolling or 
intimidate. 

777
00:42:47,160 --> 00:42:49,480
Or they could do none of that 
shit. 

778
00:42:50,880 --> 00:42:53,840
A completely new idea. 
And all of the Brute cards are 

779
00:42:53,840 --> 00:42:57,120
going to be very focused on 
exploring and fleshing out this 

780
00:42:57,120 --> 00:42:59,520
new idea. 
Let's think about the haunted. 

781
00:42:59,760 --> 00:43:04,440
So in the Haunted, it was Ninja,
Assassin, and Warrior, and we 

782
00:43:04,440 --> 00:43:09,160
had some new ideas to freshen up
each of those different classes,

783
00:43:09,160 --> 00:43:10,800
right? 
Specifically daggers. 

784
00:43:11,240 --> 00:43:13,160
We're doing daggers for 
everybody. 

785
00:43:13,440 --> 00:43:17,200
Warriors have had some dagger 
support in the past, but then 

786
00:43:17,200 --> 00:43:21,920
you look at the the ninja cards 
in the set and there's isn't a 

787
00:43:21,920 --> 00:43:25,320
single one that doesn't ask you 
to make it draconic. 

788
00:43:25,360 --> 00:43:28,240
They're all fake draconic. 
Yeah, yeah. 

789
00:43:28,600 --> 00:43:33,000
But there were lots of hybrid 
cards that were very usable for 

790
00:43:33,000 --> 00:43:36,960
Ninja, specifically all these 
ones that recur daggers to the 

791
00:43:36,960 --> 00:43:39,880
point where LSS had to ban 
Zephyr Needle. 

792
00:43:39,920 --> 00:43:41,640
That's how good these cards 
were. 

793
00:43:41,640 --> 00:43:42,680
I. 
Forgot that happened. 

794
00:43:42,720 --> 00:43:46,400
They got so much support that 
they had to immediately ban the 

795
00:43:46,400 --> 00:43:49,600
card that makes all the support 
good. 

796
00:43:49,680 --> 00:43:52,600
Buffing Zephyr Needle is just so
fucking good. 

797
00:43:54,960 --> 00:43:59,400
So if you're a player that's 
playing Katsu and Zen and you're

798
00:43:59,400 --> 00:44:01,320
looking at all the Haunted 
cards, you're like, this doesn't

799
00:44:01,320 --> 00:44:03,800
actually do a lot for me because
I didn't really want to swing my

800
00:44:03,800 --> 00:44:06,040
daggers that much. 
I wasn't like looking to go into

801
00:44:06,040 --> 00:44:07,960
a dagger plan. 
And there aren't any new combo 

802
00:44:07,960 --> 00:44:11,400
cards. 
But Ira did get a lot of support

803
00:44:11,400 --> 00:44:15,440
from the Haunted. 
So not all ninjas got support in

804
00:44:15,440 --> 00:44:18,120
the Haunted, but one or two of 
them did. 

805
00:44:18,760 --> 00:44:22,320
Yeah, and even then, how many 
cards was it really? 

806
00:44:22,720 --> 00:44:25,360
I think one thing that is 
actually very interesting to 

807
00:44:25,360 --> 00:44:29,280
look at is how many new cards 
get printed for each archetype. 

808
00:44:31,000 --> 00:44:34,680
And because of Flesh and Bloods 
rainbow system where cards will 

809
00:44:34,680 --> 00:44:39,880
come in lots of different 
colors, they actually end up 

810
00:44:39,880 --> 00:44:43,440
with a lot less designs than 
other card games in their sets. 

811
00:44:43,440 --> 00:44:47,040
Yep. 
Like yes, we have 200 and what 

812
00:44:47,040 --> 00:44:51,720
like 60 slots in each set, but 
how many of those are taken up 

813
00:44:51,720 --> 00:44:54,880
by tokens or by repeat card 
designs just at different 

814
00:44:54,880 --> 00:44:56,040
colors? 
Yeah, yeah. 

815
00:44:56,160 --> 00:44:58,880
And then how many of those 
actually end up being playable, 

816
00:45:00,240 --> 00:45:04,640
OK, like showing up in, let's 
just say, top 64 deck lists, 

817
00:45:04,640 --> 00:45:06,680
let's say. 
Yeah, I I think it would be a 

818
00:45:06,680 --> 00:45:10,160
much smaller number than most 
people would think. 

819
00:45:10,160 --> 00:45:14,840
I think it's under 10. 
Like 10%. 10 cards. 

820
00:45:15,400 --> 00:45:19,400
Oh. 
Yeah, I mean, hold on, are you 

821
00:45:19,440 --> 00:45:21,440
including different colors of 
cards? 

822
00:45:22,800 --> 00:45:24,440
No, I'm counting them as like 
what card? 

823
00:45:24,600 --> 00:45:27,800
OK, OK, OK. 
Yeah, like 10 unique cards, I 

824
00:45:27,800 --> 00:45:28,840
should say. 
Yeah. 

825
00:45:29,040 --> 00:45:33,520
Well, because I do think that 
new heroes would throw this math

826
00:45:33,560 --> 00:45:35,720
off because they can use the 
full rainbow. 

827
00:45:35,960 --> 00:45:40,200
Yeah, yeah, yeah, for sure. 
And I do like to see how LSS 

828
00:45:40,200 --> 00:45:44,120
will expand the design of these 
classes with these ideas. 

829
00:45:44,400 --> 00:45:46,880
And then they focus so hard on 
them, on these expansions. 

830
00:45:46,880 --> 00:45:48,960
That seems to kind of be the 
design trend that I'm seeing, 

831
00:45:48,960 --> 00:45:52,000
right? 
Like what if we did sigils and 

832
00:45:52,000 --> 00:45:53,960
auras? 
And that's like Rosetta, and 

833
00:45:53,960 --> 00:45:58,000
it's cool, but it's so siloed 
because all the cards in Rosetta

834
00:45:58,000 --> 00:46:00,920
care about fucking sigils and 
auras, you know? 

835
00:46:02,280 --> 00:46:05,640
So this is still all in pursuit 
to me trying to answer this 

836
00:46:05,640 --> 00:46:08,120
question. 
How reasonable is it for me to 

837
00:46:08,160 --> 00:46:13,240
expect my hero that shares a 
class with a hero in the new 

838
00:46:13,240 --> 00:46:15,280
set? 
How reasonable is it for me to 

839
00:46:15,280 --> 00:46:18,440
expect my hero to get some 
measure of support from the new 

840
00:46:18,440 --> 00:46:20,760
set? 
In the case of the haunted, it 

841
00:46:20,760 --> 00:46:23,320
would be like it would kind of 
depend on which ninja I was 

842
00:46:23,320 --> 00:46:26,000
planning on playing. 
Katsu and Zen don't get a lot, 

843
00:46:26,000 --> 00:46:29,400
but I read does, right? 
And part of that is because 

844
00:46:29,400 --> 00:46:32,560
Katsu is a very siloed hero 
himself. 

845
00:46:32,760 --> 00:46:35,320
He really just cares about combo
cards, you know? 

846
00:46:35,520 --> 00:46:38,360
So I probably shouldn't be 
expecting Katsu to get a lot of 

847
00:46:38,360 --> 00:46:41,280
support, but I was kind of 
hoping to see a new weapon that 

848
00:46:41,280 --> 00:46:43,240
Katsu might want to pick up 
rather than Katachi's. 

849
00:46:43,240 --> 00:46:44,520
And that quite didn't quite 
happen. 

850
00:46:44,520 --> 00:46:47,520
If anything, that banned one of 
the weapons that he was thinking

851
00:46:47,520 --> 00:46:53,360
about playing in high seas. 
We have two other case studies, 

852
00:46:53,600 --> 00:46:55,680
Ranger and Mech. 
I'm going to talk about Mech 

853
00:46:55,680 --> 00:47:01,840
first because most in high seas 
for mechanologist care about 

854
00:47:01,840 --> 00:47:05,240
cogs in some way, whether it's 
golden cogs or just having a 

855
00:47:05,240 --> 00:47:08,680
cog. 
So if I want to run any of these

856
00:47:08,680 --> 00:47:12,240
cards in my constructed deck, I 
kind of need cogs in order to 

857
00:47:12,240 --> 00:47:15,040
get the full use out of them. 
There might be some of these 

858
00:47:15,040 --> 00:47:18,160
that just kind of have a nice 
rate that I might be able to 

859
00:47:18,160 --> 00:47:22,680
cheese in without the cogs. 
Maybe like cogworks dovetails A1

860
00:47:22,680 --> 00:47:26,720
for five, so maybe I don't that 
blocks for three, Maybe I don't 

861
00:47:26,800 --> 00:47:30,880
need any cogs to make that card 
runnable, but I don't know. 

862
00:47:31,320 --> 00:47:34,640
I kind of feel like it needs 
text in order to be runnable in 

863
00:47:34,640 --> 00:47:37,840
my MEC deck. 
Yeah some people have mentioned 

864
00:47:37,840 --> 00:47:42,120
how like if you want an anti 
fatigable boost MEC you can run 

865
00:47:42,120 --> 00:47:47,040
like a single copy of cog in the
machine in DIO so that you can 

866
00:47:47,040 --> 00:47:53,320
pay one, get 2 action points and
two items for 2 loads on your. 

867
00:47:54,280 --> 00:47:56,680
On your gun. 
And then shoot twice with those.

868
00:47:56,920 --> 00:47:59,280
And by tapping the COG that you 
make 'cause you don't care about

869
00:47:59,280 --> 00:48:01,880
other cogs, you can just put cog
in the machine back to the 

870
00:48:01,880 --> 00:48:06,480
bottom so that later you have 
again A1 resource, 2 action 

871
00:48:06,480 --> 00:48:09,480
points, 2 pistol shots. 
That's actually really smart. 

872
00:48:09,720 --> 00:48:12,520
Yeah, that's pretty cool. 
Again, I can totally see there 

873
00:48:12,520 --> 00:48:16,480
being instances like that of 
parts that because that's the 

874
00:48:16,480 --> 00:48:18,680
fun thing about flesh and blood 
is they print a bunch of stuff 

875
00:48:18,960 --> 00:48:21,760
and then sometimes the stat 
lines on these cards, which is 

876
00:48:21,760 --> 00:48:24,160
good enough that you can run 
them without the quote UN quote 

877
00:48:24,160 --> 00:48:27,520
like Max synergy. 
I, I know that I've tripped in a

878
00:48:27,520 --> 00:48:33,160
lot this pitch fuzzy and so I 
guess cut this if you guys want 

879
00:48:33,160 --> 00:48:34,320
to. 
But one thing I do want to 

880
00:48:34,320 --> 00:48:36,720
mention is that I was having a 
great conversation at an Armory 

881
00:48:36,720 --> 00:48:42,160
just yesterday where we were 
saying like what could be flesh 

882
00:48:42,160 --> 00:48:45,400
and bloods like commander. 
And I'm like, I don't think we 

883
00:48:45,400 --> 00:48:49,040
can have a commander yet because
like weird wacky off meta builds

884
00:48:49,520 --> 00:48:52,840
aren't a thing right now. 
You know, there is no dagger 

885
00:48:52,840 --> 00:48:55,560
katsu. 
Why can't there be dagger katsu?

886
00:48:56,840 --> 00:48:58,600
Because you'd be ignoring his 
hero ability. 

887
00:48:58,680 --> 00:49:01,560
Yeah, but like what if like 
there was just a little 

888
00:49:01,560 --> 00:49:04,200
something to like make it a 
little bit more viable. 

889
00:49:04,360 --> 00:49:10,160
But because I I just don't think
we get those weird wacky builds 

890
00:49:10,160 --> 00:49:13,560
as much in flesh and blood as 
you can get in other games. 

891
00:49:13,960 --> 00:49:16,040
Partially because of how 
competitive we are as a 

892
00:49:16,040 --> 00:49:20,320
community, but partially because
I think because it we are such 

893
00:49:20,320 --> 00:49:23,480
an eternal format. 
Like the standard format is an 

894
00:49:23,480 --> 00:49:27,000
eternal format that they're not 
going to try to print a bunch of

895
00:49:27,000 --> 00:49:32,200
cards for old heroes and like 
you're going to have to reach to

896
00:49:32,200 --> 00:49:35,720
find these wackier builds and 
they're just not going to be as 

897
00:49:35,720 --> 00:49:37,120
viable. 
They're not going to be as fun 

898
00:49:37,120 --> 00:49:39,320
or interesting. 
And so they don't get built. 

899
00:49:39,440 --> 00:49:41,480
You know, this does kind of 
relate to what I'm talking about

900
00:49:41,480 --> 00:49:45,560
on my pitch, because I think if 
they want to explore new ideas 

901
00:49:45,560 --> 00:49:48,120
for class identity, they do it 
through a new hero. 

902
00:49:48,240 --> 00:49:50,000
Yeah. 
They're not going to make dagger

903
00:49:50,000 --> 00:49:52,360
katsu a thing. 
They're going to make a new 

904
00:49:52,440 --> 00:49:56,480
ninja that focuses on daggers 
and print support for that hero.

905
00:49:56,480 --> 00:49:59,520
You know, it might even be 
talented to really like, silo it

906
00:49:59,520 --> 00:50:02,040
off, you know? 
Exactly what they did with 

907
00:50:02,040 --> 00:50:04,160
Sandra. 
Yeah, so. 

908
00:50:04,360 --> 00:50:07,120
Yeah, like why another draconic 
ninja if we already have Phi? 

909
00:50:07,280 --> 00:50:09,320
Because they want one to be 
dagger oriented. 

910
00:50:09,680 --> 00:50:13,000
They could have just put Phi in 
here and been like, OK, now you 

911
00:50:13,000 --> 00:50:16,840
can have a Phi bill, but like 
Phi can't get those daggers 

912
00:50:16,840 --> 00:50:19,320
back, doesn't have that free 
retrieve. 

913
00:50:19,320 --> 00:50:22,160
It's a phoenix flame synergy. 
So like, do they start building 

914
00:50:22,160 --> 00:50:23,880
a bunch of Phoenix flames into 
the set? 

915
00:50:24,240 --> 00:50:26,440
No, because it's a dagger set, 
not a Phoenix flame set. 

916
00:50:26,440 --> 00:50:28,520
And. 
That's kind of what we're seeing

917
00:50:28,520 --> 00:50:32,360
with Mechinologist in High Seas.
We knew that they were tired of 

918
00:50:32,360 --> 00:50:34,400
doing boost mech. 
Oh yeah. 

919
00:50:34,560 --> 00:50:38,680
So here's their chance to really
expand the design space of 

920
00:50:38,680 --> 00:50:41,720
Mechinologist to have some hero 
that does not give a shit about 

921
00:50:41,720 --> 00:50:43,880
boosting. 
If they want a boost they can, 

922
00:50:43,920 --> 00:50:45,960
but they really don't have to, 
and none of the support in this 

923
00:50:45,960 --> 00:50:48,680
set has anything to do do with 
boosting. 

924
00:50:49,800 --> 00:50:52,880
Well, I wanted to also talk 
about Ranger and High Seas. 

925
00:50:53,200 --> 00:50:56,120
Although I think Ranger did a 
little bit of a better job of 

926
00:50:56,120 --> 00:50:59,720
printing support for the 
existing Rangers because you see

927
00:50:59,720 --> 00:51:03,520
a couple just like clutch 
majestics like Return Fire seems

928
00:51:03,520 --> 00:51:06,800
like relatively easy to slot 
into old Ranger decks. 

929
00:51:07,040 --> 00:51:10,360
There's cool arrows like Barbed 
Barrage which gives them play 

930
00:51:10,360 --> 00:51:12,840
against allies. 
Or like Swift Shot. 

931
00:51:13,000 --> 00:51:14,560
Yeah, I was. 
Definitely about to mention like

932
00:51:14,560 --> 00:51:17,960
Swift shot is just this really 
solid 0 for four go again arrow 

933
00:51:18,120 --> 00:51:22,880
that's really easy for Rangers 
to play with, or like even dry 

934
00:51:22,880 --> 00:51:24,880
powder shot just being a 0 for 
five arrow. 

935
00:51:24,880 --> 00:51:28,280
Like I could see a lot of these 
options being explored by 

936
00:51:28,320 --> 00:51:30,880
Rangers outside of the ones we 
just saw in the set. 

937
00:51:31,600 --> 00:51:33,120
But just a couple key pieces, 
right? 

938
00:51:33,320 --> 00:51:36,040
Like one thing that you would 
that I think Rangers were 

939
00:51:36,040 --> 00:51:38,200
expecting is seeing like a new 
quiver. 

940
00:51:38,560 --> 00:51:41,120
But there is no quivers printed 
at all in the set. 

941
00:51:41,440 --> 00:51:44,280
There's just like the two that 
we've been working with since 

942
00:51:44,280 --> 00:51:46,760
Outsiders, plus like the 
Enchanted one, I guess from 

943
00:51:46,760 --> 00:51:48,720
Rosetta. 
And their legendary is a little 

944
00:51:48,720 --> 00:51:50,920
bit harder to work if you 
compare that to like face 

945
00:51:50,920 --> 00:51:54,520
purgatory for room blades. 
OK, both of them are the class 

946
00:51:54,520 --> 00:51:59,560
based legendary in this sort of 
kind of siloed design inside the

947
00:51:59,560 --> 00:52:03,960
set, but Face Purgatory was much
more playable in other room 

948
00:52:03,960 --> 00:52:07,400
Blades than Sealy Sarong is in 
other Rangers. 

949
00:52:09,040 --> 00:52:11,240
So that's the tension that I'm 
really trying to bring up here. 

950
00:52:11,240 --> 00:52:18,080
Is our expansions solely 
primarily to create new heroes 

951
00:52:18,080 --> 00:52:22,000
and put new heroes and new 
strategies into the game, or are

952
00:52:22,000 --> 00:52:26,000
expansions meant to give support
to existing strategies and 

953
00:52:26,000 --> 00:52:28,400
existing heroes? 
Because I think most people 

954
00:52:28,400 --> 00:52:32,720
would say both, but do you think
LSS has been managed, has been 

955
00:52:32,880 --> 00:52:35,240
doing both well in the last 
couple sets? 

956
00:52:35,720 --> 00:52:41,200
What do you guys think? 
I think no, but it's hard to do 

957
00:52:41,200 --> 00:52:43,840
it correctly. 
I don't think they can do it 

958
00:52:43,840 --> 00:52:46,040
correctly. 
Yeah, it would be really tough. 

959
00:52:46,040 --> 00:52:48,680
I think it's I think it's also 
like, hey, do you want the new 

960
00:52:48,680 --> 00:52:50,520
heroes to be strong or weak? 
Yeah. 

961
00:52:50,880 --> 00:52:53,400
And it's like when the new 
heroes are strong, it's like, Oh

962
00:52:53,400 --> 00:52:56,320
my God, I can't believe they're 
power creeping this game again. 

963
00:52:56,320 --> 00:52:57,800
Yep. 
And then when the new heroes are

964
00:52:57,800 --> 00:53:01,240
weak, it's like, well, I guess 
they just don't care about our 

965
00:53:01,240 --> 00:53:02,080
class. 
Yep. 

966
00:53:02,400 --> 00:53:04,800
That's. 
And it's like, whatever choice 

967
00:53:04,800 --> 00:53:07,120
they do, someone's going to be 
upset. 

968
00:53:07,120 --> 00:53:09,360
Absolutely. 
Every single time. 

969
00:53:09,360 --> 00:53:11,440
Yeah. 
It it is a tough position to be 

970
00:53:11,440 --> 00:53:14,800
in because like you know, if we 
go back to the Hun, an example, 

971
00:53:15,200 --> 00:53:18,160
I think every warrior player was
like why the fuck are they doing

972
00:53:18,160 --> 00:53:20,360
daggers? 
Sword is like. 

973
00:53:20,360 --> 00:53:23,920
Oh, I heard that at least eight 
times at a single Armory. 

974
00:53:23,960 --> 00:53:26,400
Probably a lot for me too, but 
you. 

975
00:53:26,400 --> 00:53:30,600
Were at least two of them. 
That that's part for the course.

976
00:53:31,160 --> 00:53:34,760
Look, here's like kind of to to 
recontextualize it at the risk 

977
00:53:34,760 --> 00:53:37,120
of throwing us all off on a 
whole other conversation. 

978
00:53:37,200 --> 00:53:39,720
Oh yeah, of course. 
There are three brutes in the 

979
00:53:39,720 --> 00:53:44,720
game right now, Reinar, Levaya, 
and Kayo, and if they told us 

980
00:53:44,720 --> 00:53:47,640
we're going to the Savage Lands 
and there's going to be a Brute 

981
00:53:48,200 --> 00:53:53,000
set, a set with Brute in it, 
those 3 heroes are not equally 

982
00:53:53,000 --> 00:53:56,400
likely to get actual good 
support that we would see in the

983
00:53:56,400 --> 00:54:00,120
next deck, right? 
I think like KO would be the 

984
00:54:00,120 --> 00:54:03,040
most likely, Levayo would 
probably be the least likely, 

985
00:54:03,160 --> 00:54:06,720
but even Ryan are like, would 
they be printing necessarily 

986
00:54:06,720 --> 00:54:09,440
like intimidate support in the 
set? 

987
00:54:09,880 --> 00:54:11,320
It seemed. 
I'd be skeptical of that. 

988
00:54:12,440 --> 00:54:14,480
Yeah, no, I agree with that 
100%. 

989
00:54:15,680 --> 00:54:18,600
So it could be that like, KO is 
the only hero that feels like he

990
00:54:18,600 --> 00:54:21,640
can pick up new cards, and 
wouldn't that feel like a little

991
00:54:21,640 --> 00:54:23,200
bit weird? 
I don't know. 

992
00:54:26,440 --> 00:54:29,000
Good call, but. 
Yeah, that's what I've been 

993
00:54:29,000 --> 00:54:32,000
thinking about lately. 
Thank you for smorgasboarding 

994
00:54:32,000 --> 00:54:33,720
with me. 
Are you guys ready to go on to 

995
00:54:33,720 --> 00:54:36,440
our Arsenal zone? 
Let's go to the Arsenal zone. 

996
00:54:37,080 --> 00:54:39,480
And for those of you who have 
never listened to Pop before, 

997
00:54:39,640 --> 00:54:42,640
the Arsenal Zone is a part of 
the show where we pick a card 

998
00:54:42,640 --> 00:54:46,440
and it could be a carpet that we
like, our card that we hate, our

999
00:54:46,440 --> 00:54:49,640
card that we like to hate. 
By the way, we're going to each 

1000
00:54:49,760 --> 00:54:51,680
give our own. 
But first, we're going to start 

1001
00:54:51,680 --> 00:54:54,360
off with a Patreon subscription.
That's right. 

1002
00:54:54,360 --> 00:54:59,440
If you subscribe to our Patreon 
for $5, you yes, you get to 

1003
00:54:59,440 --> 00:55:02,120
suggest a card for us to shout 
out here at the beginning of our

1004
00:55:02,120 --> 00:55:05,920
Arsenal zone. 
Every single time we record we 

1005
00:55:05,960 --> 00:55:10,040
we pick a patron and a card that
they suggested. 

1006
00:55:10,040 --> 00:55:12,680
We also keep it forever, so you 
don't have to give a new one 

1007
00:55:12,680 --> 00:55:15,520
every single week. 
We hold on to it, and this week 

1008
00:55:16,120 --> 00:55:20,240
our winner is. 
Dash one, always. 

1009
00:55:21,480 --> 00:55:25,920
Old Barnacle shout out the 
beginning and the end of an 

1010
00:55:25,920 --> 00:55:27,960
episode. 
Man, Yeah, he's our favorite. 

1011
00:55:27,960 --> 00:55:32,120
He's pretty goaded today. 
And fun fact, I'm pretty sure he

1012
00:55:32,120 --> 00:55:35,520
just subscribed very recently 
because this is his first 

1013
00:55:35,720 --> 00:55:36,720
submission. 
What? 

1014
00:55:36,800 --> 00:55:38,760
And we are getting out of the 
way immediately. 

1015
00:55:38,840 --> 00:55:43,280
Yeah. 
So Old Barnacle has put forward 

1016
00:55:43,480 --> 00:55:49,160
Back Alley Brake Line. 
Back Alley Brake Line is a 

1017
00:55:49,160 --> 00:55:52,360
generic attack action card at 
red. 

1018
00:55:52,360 --> 00:55:56,760
It costs one, comes in for five 
and blocks for two and it says 

1019
00:55:57,000 --> 00:56:02,240
when this enters a different 
zone from your deck you gain 1 

1020
00:56:02,240 --> 00:56:05,600
action point. 
It was originally printed and I 

1021
00:56:05,600 --> 00:56:08,880
want to say Arcane Rising or 
outsiders Arcane Rising. 

1022
00:56:09,120 --> 00:56:12,600
Arcane Rising as a way for 
Azalea to get some nice action 

1023
00:56:12,600 --> 00:56:14,680
points. 
You find it on top, you use her 

1024
00:56:14,680 --> 00:56:17,160
ability, you get some, go again,
and then with your floating 

1025
00:56:17,160 --> 00:56:19,920
resources you can load off of 
that dealer, throw another 

1026
00:56:19,920 --> 00:56:23,760
arrow. 
And he had this to say about it.

1027
00:56:25,120 --> 00:56:28,600
A card I've been happy to see 
more is Back Alley Brake Line. 

1028
00:56:28,840 --> 00:56:31,480
The effect used to just be 
something you can take advantage

1029
00:56:31,520 --> 00:56:34,280
of if it got milled or banished 
during your own turn, and not 

1030
00:56:34,280 --> 00:56:37,040
many effects helped you do that.
Then we got Called to the grave 

1031
00:56:37,240 --> 00:56:39,560
which could be an on demand 
action point which I've seen 

1032
00:56:39,560 --> 00:56:42,640
Levia decks use sometimes but 
was still a little lacking. 

1033
00:56:43,000 --> 00:56:46,520
Now though we have things like 
Chart the High Seas and Salt 

1034
00:56:46,520 --> 00:56:49,480
Water Swell that pitch it from 
the top of your deck which 

1035
00:56:49,520 --> 00:56:53,600
satisfies the conditions and can
net you 3 resources and an 

1036
00:56:53,600 --> 00:56:56,080
action point. 
Very fun with gravy when it 

1037
00:56:56,080 --> 00:56:59,000
lines up, and if they continue 
this pitch trend in the future 

1038
00:56:59,120 --> 00:57:01,800
it could be a very powerful 
addition to other decks. 

1039
00:57:02,520 --> 00:57:04,960
Well said. 
I've had a really fun time 

1040
00:57:04,960 --> 00:57:07,280
playing with this card and my 
gravy bones deck. 

1041
00:57:07,280 --> 00:57:09,240
I've been kind of sick so I 
haven't had a lot of time to 

1042
00:57:09,240 --> 00:57:12,120
practice. 
But like being able to pitch it 

1043
00:57:12,320 --> 00:57:16,440
with salt water Swell or chart 
the high seas is like that new 

1044
00:57:16,440 --> 00:57:18,680
synergy that we just have not 
been able to play with. 

1045
00:57:18,680 --> 00:57:20,840
Like you would think that effect
has been in the game already, 

1046
00:57:20,840 --> 00:57:24,200
being able to pitch off the top 
of your deck, but no, it's not a

1047
00:57:24,200 --> 00:57:28,440
thing. 
Yeah, I mean it is easily one of

1048
00:57:28,760 --> 00:57:31,840
the most powerful abilities I 
think, especially for saltwater 

1049
00:57:31,840 --> 00:57:34,880
swell. 
You know the ability to get 3 

1050
00:57:34,880 --> 00:57:37,720
free resources off the top 
Wacky. 

1051
00:57:37,840 --> 00:57:40,440
I had an action point if it's 
back LA brake line, yeah. 

1052
00:57:40,760 --> 00:57:41,560
It's. 
Crazy. 

1053
00:57:41,640 --> 00:57:43,920
So it's actually been crazy. 
I knew about it from Call to the

1054
00:57:43,920 --> 00:57:46,760
Grave because like Old Barnacle 
said, you can use it in Levia. 

1055
00:57:46,760 --> 00:57:49,240
Yeah, there was some weird 
leviolis, but I didn't, I didn't

1056
00:57:49,240 --> 00:57:51,200
know you could do it with 
saltwater as well until right 

1057
00:57:51,200 --> 00:57:52,920
now. 
That's pretty insane. 

1058
00:57:52,920 --> 00:57:54,320
Actually. 
Or chart the high seas. 

1059
00:57:54,880 --> 00:57:57,960
Yeah, yeah, yeah. 
If anything, I think it's a 

1060
00:57:57,960 --> 00:58:00,440
really nice budget option for 
anyone not trying to buy that 

1061
00:58:00,440 --> 00:58:04,800
fucking amulet just to run an 
extra copy of back alley brake 

1062
00:58:04,800 --> 00:58:05,720
line. 
What amulet? 

1063
00:58:06,200 --> 00:58:09,080
The action point amulet. 
It's like a 50 diamond amulet. 

1064
00:58:09,080 --> 00:58:11,560
Yeah, yeah, it's crazy how much 
do not buy that card. 

1065
00:58:11,560 --> 00:58:13,400
No, no, no. 
My back alley brake line. 

1066
00:58:13,400 --> 00:58:17,560
Yeah here's here's a 2 cent 
comment from Arcane Rising. 

1067
00:58:17,920 --> 00:58:19,760
You're gonna get your. 
Action Point. 

1068
00:58:20,480 --> 00:58:22,760
So thank you Old Barnacle for 
the suggestion and for the 

1069
00:58:22,760 --> 00:58:24,440
subscription. 
We would really appreciate 

1070
00:58:24,440 --> 00:58:27,920
having you and I think he's been
a long time fan like probably 

1071
00:58:27,960 --> 00:58:29,920
when we were before like 100 
subscribers or. 

1072
00:58:29,920 --> 00:58:32,680
Anything was one of the ones 
that Talon brought in because 

1073
00:58:32,680 --> 00:58:35,520
Talon had the whole Riptide 
discord. 

1074
00:58:35,520 --> 00:58:37,800
Yeah, I think half of our 
initial subscribers were. 

1075
00:58:37,920 --> 00:58:40,600
Riptide enjoy locals and Riptide
enjoy. 

1076
00:58:40,680 --> 00:58:44,000
Yeah, yeah. 
Very, very telling of our fan 

1077
00:58:44,000 --> 00:58:46,680
base, but we appreciate having 
you on and thank you again for 

1078
00:58:46,680 --> 00:58:48,520
your submission. 
And for those of you who 

1079
00:58:48,520 --> 00:58:50,800
submitted a cool card but didn't
hear about it in today's 

1080
00:58:50,800 --> 00:58:53,000
podcast, keep submitting or 
don't. 

1081
00:58:53,000 --> 00:58:55,320
We're going to get to your name 
eventually, and we'll talk about

1082
00:58:55,320 --> 00:58:58,880
your card at some point. 
Yeah, who wants to go next? 

1083
00:58:58,920 --> 00:59:00,960
Card fuzzy. 
I'll go first. 

1084
00:59:02,040 --> 00:59:10,640
My card is Avast Yi Avast CRG 
this is a blue block 3 rare from

1085
00:59:10,640 --> 00:59:14,280
high seas cost 0 and it says 
your next ally attacked this 

1086
00:59:14,280 --> 00:59:18,240
turn gets go again and when it 
hits a hero create a gold token 

1087
00:59:18,960 --> 00:59:21,400
and it's a pirate necromancer 
non attack action. 

1088
00:59:21,480 --> 00:59:24,320
That's fucking crazy. 
Yep, you could just this gives 

1089
00:59:24,320 --> 00:59:26,160
your attacks go again. 
It's nice. 

1090
00:59:26,360 --> 00:59:28,920
And because it's a blue starter,
you can play an ally and then 

1091
00:59:28,920 --> 00:59:31,440
immediately like that could be 
your your go again ally. 

1092
00:59:31,440 --> 00:59:35,000
So you could like play this and 
then pitch a blue to play like 

1093
00:59:35,000 --> 00:59:37,840
saw bones or rigor mortis and 
then swing with it for six. 

1094
00:59:37,840 --> 00:59:39,920
It could be A2 card 6. 
With an on hit. 

1095
00:59:40,840 --> 00:59:43,760
That gold is pretty nice because
once you've made a gold through 

1096
00:59:43,760 --> 00:59:47,280
any of your other on hits then 
you can tap your hook to 

1097
00:59:47,280 --> 00:59:49,440
threaten another one for free 
basically. 

1098
00:59:50,240 --> 00:59:52,800
Yeah, super good card, just 
fucking solid. 

1099
00:59:52,800 --> 00:59:54,720
And there's a whole cycle of 
them, right? 

1100
00:59:55,040 --> 00:59:56,360
There's a lot of different 
starters. 

1101
00:59:56,400 --> 00:59:58,560
This is the one that gives go 
again to an attack. 

1102
00:59:58,600 --> 01:00:01,240
Yeah, it's definitely considered
one of the best ones. 

1103
01:00:01,240 --> 01:00:03,440
Gotcha. 
Because go again is so important

1104
01:00:03,440 --> 01:00:04,600
in gravy bones, right? 
It's. 

1105
01:00:04,600 --> 01:00:06,480
Pretty good. 
Fight for all his action points.

1106
01:00:06,840 --> 01:00:09,000
And then of course, they gave 
him eight ways of getting action

1107
01:00:09,000 --> 01:00:11,600
points. 
It's almost like we've seen that

1108
01:00:11,600 --> 01:00:12,520
somewhere. 
Before. 

1109
01:00:13,080 --> 01:00:15,720
And I brought a copy to sign for
each of you. 

1110
01:00:16,040 --> 01:00:17,920
Wow. 
Thank you. 

1111
01:00:17,920 --> 01:00:22,920
Fuzzy. 
Well, I think I'll go next. 

1112
01:00:23,000 --> 01:00:25,800
All right, go for it. 
The card that I am talking about

1113
01:00:25,960 --> 01:00:30,000
is Battalion Bark. 
Talking about this card for two 

1114
01:00:30,000 --> 01:00:31,800
reasons. 
But first let me tell you the 

1115
01:00:31,800 --> 01:00:34,640
text on the card. 
All right, Battalion Bark is a 

1116
01:00:34,840 --> 01:00:37,280
Pirate Attack Action card. 
It is. 

1117
01:00:37,680 --> 01:00:43,720
It costs 4 and that red attacks 
for seven and blocks for three, 

1118
01:00:44,000 --> 01:00:49,160
but it has a new keyword ability
High Tide, where if you have two

1119
01:00:49,160 --> 01:00:52,280
Blues in your pitch zone it 
gains plus two power. 

1120
01:00:52,520 --> 01:00:55,160
Wow. 
Which is pretty cool, and it 

1121
01:00:55,240 --> 01:00:59,680
also has on its text box. 
Oh, some flavor text reason. 

1122
01:00:59,680 --> 01:01:01,120
Number one, I'm talking about 
this. 

1123
01:01:01,120 --> 01:01:07,440
Card, Captain Vanegold I there 
be a sea dog whose bark be worse

1124
01:01:07,440 --> 01:01:09,840
than his bite? 
Swillers. 

1125
01:01:09,840 --> 01:01:13,120
Salt Beard. 
It's a pun. 

1126
01:01:13,440 --> 01:01:17,320
It's a, it's a pun, but also I 
really like this one. 

1127
01:01:17,320 --> 01:01:20,720
I like that it has a little bit 
of the humor that LSS is sort of

1128
01:01:20,720 --> 01:01:22,560
becoming known for and they're 
cards. 

1129
01:01:22,560 --> 01:01:24,720
I think that is a good thing to 
have in a card game. 

1130
01:01:24,720 --> 01:01:30,920
I loved the humorous flavour 
text in Imagine the Gathering. 

1131
01:01:30,920 --> 01:01:33,120
Yeah, like every time they have 
a counter spell they have to 

1132
01:01:33,120 --> 01:01:35,040
print some cheeky retort like on
it. 

1133
01:01:35,040 --> 01:01:38,280
Yeah, it's really, really cute. 
And so I don't mind it when they

1134
01:01:38,280 --> 01:01:41,000
do little puns like this here in
flavor. 

1135
01:01:41,000 --> 01:01:43,960
Text and not, say the hero's 
name question. 

1136
01:01:43,960 --> 01:01:47,000
Mark very different, very 
different gravy bones you gross.

1137
01:01:47,000 --> 01:01:50,280
Patui Battalion bark with some 
flavor text and bark worse than 

1138
01:01:50,280 --> 01:01:52,080
bite. 
Oh yeah, love that shit. 

1139
01:01:53,960 --> 01:01:57,200
And also, this is the first in a
series of cards throughout the 

1140
01:01:57,200 --> 01:02:00,360
set that tell a story. 
And I know that you just got 

1141
01:02:00,360 --> 01:02:02,920
done with us pitching our 
Patreon once, but I think I'm 

1142
01:02:02,920 --> 01:02:05,360
going to be writing an article 
either this month in June or 

1143
01:02:05,360 --> 01:02:09,200
next month in July where I talk 
about storytelling in flesh and 

1144
01:02:09,200 --> 01:02:11,040
blood. 
And I'm going to be mentioning 

1145
01:02:11,040 --> 01:02:13,640
this line of cards. 
If you can figure it out, tell 

1146
01:02:13,640 --> 01:02:16,240
me in the comments and I'll let 
you know if you're right or not.

1147
01:02:16,240 --> 01:02:18,440
Do not miss that Clark special, 
yeah? 

1148
01:02:19,360 --> 01:02:21,920
The reason to why I'm talking 
about this card is because I 

1149
01:02:21,920 --> 01:02:25,800
really love High Tide flavour 
Flea again, sort of like this 

1150
01:02:25,800 --> 01:02:27,520
storytelling, this flavour in 
cards. 

1151
01:02:27,520 --> 01:02:31,640
It's really, really important to
make people build an emotional 

1152
01:02:31,640 --> 01:02:34,280
connection with these Commons 
and rares. 

1153
01:02:34,720 --> 01:02:40,160
For me, that's a very important 
thing in the TCG and High Tide. 

1154
01:02:40,320 --> 01:02:42,280
Have you guys noticed the 
pattern with High Tide? 

1155
01:02:42,440 --> 01:02:45,520
Dude, Not just two blue one. 
That's great, right? 

1156
01:02:45,520 --> 01:02:47,640
Very pirate, very ocean themed, 
right? 

1157
01:02:47,880 --> 01:02:50,800
You get these Blues and you 
augment the card. 

1158
01:02:50,960 --> 01:02:53,240
But what is the card that 
augments? 

1159
01:02:53,640 --> 01:02:56,640
It's a boat. 
It's always a boat, every single

1160
01:02:56,640 --> 01:03:00,040
card with high tide and there 
are no other cards where the 

1161
01:03:00,080 --> 01:03:03,000
boat is the main focus of the 
card. 

1162
01:03:03,280 --> 01:03:07,480
There's the gold hunter or the 
gold like hunter light sail, 

1163
01:03:07,480 --> 01:03:11,280
gold hunter, marauder, gold 
hunter catch where yes, boats 

1164
01:03:11,280 --> 01:03:14,560
are a big part of the art, but 
they aren't the focus of the 

1165
01:03:14,560 --> 01:03:18,080
art. 
They aren't the the subject of 

1166
01:03:18,080 --> 01:03:21,240
the piece. 
In the same way, the only cards 

1167
01:03:21,400 --> 01:03:26,160
where the boat is the subject of
the art, they have high tide on 

1168
01:03:26,480 --> 01:03:28,880
it. 
And that is excellent flavor, 

1169
01:03:29,440 --> 01:03:31,520
great job elements. 
Specifically a boat, not a ship.

1170
01:03:31,760 --> 01:03:34,200
Yeah. 
Because there's the Palantir 

1171
01:03:34,200 --> 01:03:36,280
aero knot. 
That's not a high tide cart, 

1172
01:03:36,280 --> 01:03:37,440
that's a ship. 
That's not a boat. 

1173
01:03:37,480 --> 01:03:39,720
Not a boat, it's in the sky. 
Doesn't count. 

1174
01:03:39,920 --> 01:03:45,000
Fuck that noise. 
Boats on the ocean get augmented

1175
01:03:45,000 --> 01:03:47,760
by high tide. 
That's pretty fucking cool. 

1176
01:03:47,760 --> 01:03:50,000
It's. 
Pretty fucking cool, and Flesh 

1177
01:03:50,000 --> 01:03:52,000
and Blood isn't the kind of 
community where people pay 

1178
01:03:52,000 --> 01:03:54,240
attention to that. 
I feel like that would have been

1179
01:03:54,640 --> 01:03:57,800
whoa, this is a magic set. 
But I want to shout it out 

1180
01:03:57,800 --> 01:04:00,680
because I think it's cool and 
I've spent too long talking 

1181
01:04:00,680 --> 01:04:02,400
about this so now my section is 
done. 

1182
01:04:02,600 --> 01:04:05,880
Cool, I'm gonna go next then for
my card. 

1183
01:04:05,880 --> 01:04:09,520
I wanted to talk about channel 
Lightning Valley, not a warrior 

1184
01:04:09,520 --> 01:04:12,400
card. 
It's a lightning instant aura 

1185
01:04:12,400 --> 01:04:16,960
yellow pitch 0 cost, and it says
the first time you deal damage 

1186
01:04:16,960 --> 01:04:20,720
to an opposing hero each turn 
draw a card and then the same 

1187
01:04:20,720 --> 01:04:23,000
channel mechanics for every 
channel card. 

1188
01:04:23,000 --> 01:04:25,240
And the reason why I want to 
talk about this card is because 

1189
01:04:25,560 --> 01:04:28,680
I was thinking about it while I 
was doing the notes for my 

1190
01:04:28,680 --> 01:04:32,440
rotation section. 
And this just seems like a card 

1191
01:04:32,440 --> 01:04:36,400
that was at the forefront of a 
lot of people calling for its 

1192
01:04:36,400 --> 01:04:40,280
ban when Aurora was running 
around doing her thing. 

1193
01:04:40,400 --> 01:04:42,920
Definitely. 
And it is a powerful card, Very,

1194
01:04:42,920 --> 01:04:47,600
very flashy and it can turn 
games around if you know, she 

1195
01:04:47,600 --> 01:04:50,400
draws AD react with it or find 
some way to deal damage to you 

1196
01:04:50,400 --> 01:04:55,000
on your offensive turn. 
And it just makes me think like 

1197
01:04:55,240 --> 01:04:58,320
if there were a rotation system 
where there are certain metas 

1198
01:04:58,320 --> 01:05:02,400
where this is legal, maybe in a 
rotation where there's lots of 

1199
01:05:02,400 --> 01:05:05,920
aura hate or lots of instant 
hate or like in for instance, 

1200
01:05:05,920 --> 01:05:09,520
like with high seas, I felt like
there's a lot of ways to stop 

1201
01:05:09,520 --> 01:05:13,560
people from drawing cards or 
punish people people for drawing

1202
01:05:13,560 --> 01:05:14,800
cards. 
And then we're getting involved 

1203
01:05:14,800 --> 01:05:17,200
eventually. 
Who would really punish our 

1204
01:05:17,600 --> 01:05:22,000
people drawing cards? 
And if there is a way to just 

1205
01:05:22,000 --> 01:05:26,440
like control X onto Aurora and 
then paste her back into a meta 

1206
01:05:26,440 --> 01:05:28,280
where they can deal with her 
appropriately. 

1207
01:05:28,360 --> 01:05:30,720
Because I feel like she had 
lacked a lot of counters when 

1208
01:05:31,320 --> 01:05:35,240
Vista, right left the meta and 
anybody left the meta, it would 

1209
01:05:35,240 --> 01:05:37,200
just be a little bit different 
of a landscape. 

1210
01:05:37,200 --> 01:05:39,760
Maybe people wouldn't be 
focusing on this card as much. 

1211
01:05:40,120 --> 01:05:41,880
So that's my card. 
That's what I was thinking 

1212
01:05:41,880 --> 01:05:44,080
about. 
Obviously, very, very powerful 

1213
01:05:44,080 --> 01:05:46,120
lightning card. 
And I'm excited for the next 

1214
01:05:46,120 --> 01:05:48,200
time that Prior can use it, if 
at all. 

1215
01:05:48,840 --> 01:05:49,920
Cool. 
Yeah. 

1216
01:05:51,160 --> 01:05:54,000
All right. 
I think that's the end of 

1217
01:05:54,000 --> 01:05:57,680
today's episode. 
All right, well, thank you all 

1218
01:05:57,680 --> 01:06:00,080
for joining us. 
And boys, thank you for parting 

1219
01:06:00,080 --> 01:06:01,760
with me. 
Thank you for parting with me, 

1220
01:06:01,760 --> 01:06:03,440
Clark. 
Oh yeah, brother. 

1221
01:06:04,000 --> 01:06:05,480
Introduction, guys. 
Bye. 

1222
01:06:05,720 --> 01:06:32,160
So long bye. 
Picture to Me podcast is hosted 

1223
01:06:32,160 --> 01:06:35,640
by Joel Racinos, Clark Moore and
Fuzzy Delp. 

1224
01:06:36,120 --> 01:06:39,640
Our executive producer is Talent
Stradley, our logistics 

1225
01:06:39,640 --> 01:06:42,840
coordinator is John Farkas, 
Music is produced by Dylan 

1226
01:06:42,840 --> 01:06:47,040
Hulse, logo is designed by Han V
and our sound mixing is done by 

1227
01:06:47,040 --> 01:06:49,640
Christopher Moore. 
Last but not least, thank you 

1228
01:06:49,640 --> 01:06:52,400
the listener for taking the time
to listen to our podcast. 

1229
01:06:52,400 --> 01:06:55,000
Be sure to give us a follow on 
your favorite social media 

1230
01:06:55,000 --> 01:06:57,280
platform at Pigitini Podcast.
